WEBVTT - Listener Mail: Hasten Down the Wind

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hello, and welcome to Stuff to Blow Your Mind Listener mail.

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<v Speaker 2>My name is Joe McCormick. My co host Robert Lamb

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<v Speaker 2>would normally be here with me, but he is out

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<v Speaker 2>on the day that I'm recording this, so today's episode

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<v Speaker 2>is going to be solow. We read back listener mail

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<v Speaker 2>every Monday, so if you would like to get in touch,

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<v Speaker 2>go ahead and give it a shot. You can reach

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<v Speaker 2>us at contact at stuff to Blow your Mind dot com.

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<v Speaker 2>All types of messages are welcome, but we especially appreciate

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<v Speaker 2>feedback to recent episodes. If you have something fascinating to

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<v Speaker 2>add to a topic we have talked about. I'm going

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<v Speaker 2>to kick things off today with responses to our series

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<v Speaker 2>on the illusion of control, which is a psychology concept,

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<v Speaker 2>a type of cognitive illusion in which, in many cases,

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<v Speaker 2>people believe they have more control over outcomes than they

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<v Speaker 2>actually do. And this first message comes from Lauren. Lauren says, Hi, Robin, Joe.

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<v Speaker 2>This response pertains to the comment made about light switches

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<v Speaker 2>and cookies in the kitchen. Yeah, so for context, this

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<v Speaker 2>was something that came up in part three of the

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<v Speaker 2>series when we were talking about magical thinking and its

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<v Speaker 2>relationship to control heuristics, which are mental shortcuts we use

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<v Speaker 2>to judge whether we had influence over an outcome or not.

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<v Speaker 2>And Rob was talking about how even normal direct physical

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<v Speaker 2>causation can feel kind of alien and maybe even kind

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<v Speaker 2>of magical if we don't recall consciously willing in action

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<v Speaker 2>before doing it. Then the example was absent mindedly turning

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<v Speaker 2>on a light when you go into the kitchen at

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<v Speaker 2>night for a cookie. So you flip the switch as

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<v Speaker 2>you enter the room, but it could suddenly occur to you.

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<v Speaker 2>I don't remember intending to do that. Then troll heuristic

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<v Speaker 2>doesn't really give you the green check, because you did

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<v Speaker 2>take the action and the outcome happened, but you don't

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<v Speaker 2>remember consciously intending the outcome in advance. Anyway, back to

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<v Speaker 2>Lauren's message. In the single room restroom at work, they

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<v Speaker 2>took out the light switch near the entrance two months

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<v Speaker 2>ago and replaced it with a flat piece of plastic

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<v Speaker 2>to cover the electrical gap. They installed sensor lights that

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<v Speaker 2>automatically go on when you enter. This irked me for

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<v Speaker 2>two reasons. First, I didn't like no longer having control

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<v Speaker 2>over whether the light was on or off, and I

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<v Speaker 2>felt mildly insulted that my freedom of choice had been

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<v Speaker 2>taken from me. Did they not trust us to decide?

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<v Speaker 2>The second reason the whole situation annoys me is the

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<v Speaker 2>fact that I still lift my hand to turn on

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<v Speaker 2>the light upon entry every time, even when the lights

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<v Speaker 2>are flickering their way on as I move my arm.

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<v Speaker 2>Maybe humans, led by a pervasive, occasionally subconscious desire for

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<v Speaker 2>control and an inability to cope with the loss or

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<v Speaker 2>lack of it, delude themselves into believing they have it.

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<v Speaker 2>Thanks for making an extremely interesting and enjoyable podcast, Lauren, Well,

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<v Speaker 2>thank you so much, Lauren. Yeah, as for automatic lights

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<v Speaker 2>in the bathrooms, I don't know, I can see exactly

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<v Speaker 2>what you're saying, but I would kind of feel like

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<v Speaker 2>that's got to be more hygienic, right, You're forced to

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<v Speaker 2>touch fewer things while you're in the bathroom. I don't know, so. Yeah.

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<v Speaker 2>The idea that some amount of the illusion of control

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<v Speaker 2>is driven by wishful thinking or by a desire for

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<v Speaker 2>control is something that came up casually in these episodes

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<v Speaker 2>but was not explored as like a major hypothesis in

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<v Speaker 2>the literature that we were looking at. So the main

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<v Speaker 2>explanatory models we talked about were Ellen Langer's skill chance

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<v Speaker 2>confusion hypothesis and then Suzanne Thompson's favorite hypothesis of the

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<v Speaker 2>imprecise control heuristic what I was just talking about a

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<v Speaker 2>minute ago. So remember the the control heuristic was the

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<v Speaker 2>idea that we usually make judgments of whether we can

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<v Speaker 2>control an outcome or not by using a shortcut that

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<v Speaker 2>asks a few questions, and those questions would be did

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<v Speaker 2>I intend an outcome? Did I take an action? Did

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<v Speaker 2>I get the intended outcome or at least in part

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<v Speaker 2>or intermittently? And was the action connected in some way,

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<v Speaker 2>most often by temporal proximity. You know, there's a time relationship.

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<v Speaker 2>Was the action connected to the outcome? And if these

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<v Speaker 2>criteria are met, we usually think we had control over

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<v Speaker 2>the outcome. And this system works fine most of the time,

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<v Speaker 2>but it can get us really confused when results are

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<v Speaker 2>mixed or when the connection between action and outcome is ambiguous,

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<v Speaker 2>especially in contrived artificial scenarios with hidden mechanisms of causation

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<v Speaker 2>and manipulative patterns of feedback like a slot machine. And

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<v Speaker 2>I think in the episode Rob and I both thought

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<v Speaker 2>it seemed like the control heuristic explanation made a lot

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<v Speaker 2>of sense, and there's pretty good evidence for it. But

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<v Speaker 2>also it's absolutely true that illusions of control could arise

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<v Speaker 2>from a combination of different factors and confusions of the

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<v Speaker 2>control heuristic might be only one part of the equation.

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<v Speaker 2>Wishful thinking or a desire for control could play a

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<v Speaker 2>part as well, and that would dovetail nicely with some

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<v Speaker 2>experimental findings that we did talk about in the episode,

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<v Speaker 2>such as the finding that people who are highly motivated

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<v Speaker 2>to get a certain outcome show more illusions of control

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<v Speaker 2>over the process of getting that outcome. So the example

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<v Speaker 2>we talked about would be if you enter a lottery

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<v Speaker 2>and the prize is a sandwich, people who are currently

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<v Speaker 2>hungry apparently show more illusions of control over the lottery

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<v Speaker 2>than people who aren't hungry. So I definitely think you're

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<v Speaker 2>onto something with the hypothesis that in some situations wish

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<v Speaker 2>full thinking or motivated reasoning could play a part in

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<v Speaker 2>causing these illusions, And I guess that's to invoke cliche.

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<v Speaker 2>More research is needed. Be good to see more studies

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<v Speaker 2>on that anyway, Thank you, Lauren. All Right, this next

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<v Speaker 2>message is from Anna Anna says, Hello, Robert, Joe and JJ.

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<v Speaker 2>In your first episode about the Illusion of control, you

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<v Speaker 2>talked about the buttons that you pressed to cross the road.

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<v Speaker 2>I just wanted to mention the brilliant design of the

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<v Speaker 2>crosswalk buttons in Australia. They are specially designed for people

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<v Speaker 2>with different abilities. They're positioned at a level so that

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<v Speaker 2>people in wheelchairs can press them. The button is a

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<v Speaker 2>large silver button that is easy to press, so people

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<v Speaker 2>with arthritis can easily press them. This is also helpful

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<v Speaker 2>if your hands are full, because you can press it

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<v Speaker 2>with your elbow. Also, they make a special noise when

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<v Speaker 2>it's time to cross. This is for people who are

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<v Speaker 2>vision impaired. When you're waiting, there's a slow beeping and

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<v Speaker 2>when you cross, there is a fast trill of beeps.

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<v Speaker 2>I think some of these are now implemented in other countries,

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<v Speaker 2>but from memory, they were invented in Australia. I seem

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<v Speaker 2>to remember an article praising Australian innovation and inclusiveness that

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<v Speaker 2>mentioned these buttons. Yeah, in the States, we have some

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<v Speaker 2>crosswalks that have set ups basically like this, but not

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<v Speaker 2>all crosswalks are like that. You know, it varies and

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<v Speaker 2>it goes on. I also wanted to mention a tangential

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<v Speaker 2>topic related to the illusion of control, which is the

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<v Speaker 2>idea that if you have one piece of good luck,

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<v Speaker 2>somehow that luck will continue and you need to harness

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<v Speaker 2>that luck because it will only last a short time.

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<v Speaker 2>Like if you have a particular piece of luck, like

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<v Speaker 2>you get a very good parking space, someone will say

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<v Speaker 2>something like you should go out and buy a lottery ticket.

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<v Speaker 2>I guess this could also be chalked up to the

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<v Speaker 2>idea of good omens, and she specifies not the excellent

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<v Speaker 2>book by Neil Gamon and Terry Pratchett. This can be

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<v Speaker 2>a good thing. Say, if you're going to a job

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<v Speaker 2>interview and you park on a street that has the

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<v Speaker 2>name of your best friend or a particularly lucky sounding name,

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<v Speaker 2>you will feel this is a sign. Then you will

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<v Speaker 2>be more relaxed and confident in the interview, and that

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<v Speaker 2>will increase your chances of getting the job. Anyway. Thanks

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<v Speaker 2>for all the great work, Anna well, thank you, Anna. Yeah,

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<v Speaker 2>I totally agree. I think, much like with the beneficial

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<v Speaker 2>side of the illusion of control, little lucky feelings like

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<v Speaker 2>this can be a net positive in our lives, even

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<v Speaker 2>if they are strictly speaking, illusions and not predictive of

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<v Speaker 2>external outcomes. So we talked about this a little bit

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<v Speaker 2>in the episodes, and I would stand by this idea.

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<v Speaker 2>I think it can be a good thing sometimes for

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<v Speaker 2>people to wear their lucky charm, even though I don't

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<v Speaker 2>believe that lucky charms are literally efficacious in changing your luck.

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<v Speaker 2>So I don't believe the charm would change the external

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<v Speaker 2>chances of a good or bad outcome. The thing it

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<v Speaker 2>probably actually does is help you regulate your emotions, which

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<v Speaker 2>in turn could actually lead to a better outcome, just

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<v Speaker 2>like the example you give. So if you go into

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<v Speaker 2>a job interview more relaxed and confident because you are

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<v Speaker 2>wearing your lucky charm, this could literally improve the impression

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<v Speaker 2>you make and your chances of getting the job. Even

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<v Speaker 2>though the lucky charm isn't actually magic, it's just helping

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<v Speaker 2>you control your own feelings and your own behavior. So

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<v Speaker 2>I think that's a great point. Na, thanks for getting

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<v Speaker 2>a touch. This next message, still about the illusion of control,

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<v Speaker 2>is from Renata. Renata says, Hi, Joe and Rob, one

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<v Speaker 2>of my job responsibilities is testing software, and the illusion

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<v Speaker 2>of control crops up all the time in my work.

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<v Speaker 2>One thing I've encountered several times and seeing others get

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<v Speaker 2>stuck on too, is trying to figure out the elaborate

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<v Speaker 2>steps it takes to reproduce a bug when the bug

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<v Speaker 2>in fact occurs due to factors that are not in

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<v Speaker 2>my control. For example, there might be a bug that

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<v Speaker 2>only happens at a certain interval or after a delay

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<v Speaker 2>because of system processing time. But what sometimes I end

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<v Speaker 2>up doing is coming up with totally irrelevant steps that

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<v Speaker 2>just happen to take the exact amount of time you

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<v Speaker 2>need to wait to see the bug. Another example is

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<v Speaker 2>similar to an elevator door close button, where we may

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<v Speaker 2>introduce a button knowing that it doesn't do much, but

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<v Speaker 2>it makes users feel more in control, for example, a

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<v Speaker 2>button that refreshes information even though it automatically refreshes every

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<v Speaker 2>few seconds. The illusion of control also reminds me of

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<v Speaker 2>the self help industry manifestation and the law of attraction

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<v Speaker 2>prey on a combination of the illusion of control and

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<v Speaker 2>confirmation bias. I think the authors you cited who critiqued

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<v Speaker 2>the illusion of control are probably right that as humans,

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<v Speaker 2>we are generally bad at knowing the probability of an outcome.

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<v Speaker 2>And therefore we estimate our control in correctly. But the

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<v Speaker 2>illusion of control is apparently much easier to exploit than

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<v Speaker 2>the illusion of non control, so it ends up being

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<v Speaker 2>a bias we see in the real world that causes

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<v Speaker 2>harm more often. And then Ranata ends the message with

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<v Speaker 2>some kind words about the show and by attaching a

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<v Speaker 2>picture of a couple of pet rats. I gotta say,

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<v Speaker 2>these rats are very cute. In the picture, They're kind

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<v Speaker 2>of smooshed together on top of each other, so I'm

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<v Speaker 2>trying to figure out are they like cuddling or are

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<v Speaker 2>they climbing over one another to get your attention? Unclear?

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<v Speaker 2>Let's see regarding your comments about illusions of control. So

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<v Speaker 2>with illusions of control and beliefs about manifestation or the

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<v Speaker 2>law of attraction or other types of magical thinking, this

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<v Speaker 2>got me wondering where the line is between the normal, healthy,

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<v Speaker 2>empowering optimism and feelings of self efficacy that we talked about,

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<v Speaker 2>which may in some cases even encompass what are objectively illusions,

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<v Speaker 2>maybe thinking you have a bit more control over an

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<v Speaker 2>outcome than you actually do. Where's the line between that

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<v Speaker 2>and these beliefs in things like manifestation or whatever. You

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<v Speaker 2>would call a theory of literal psychic control over outcomes,

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<v Speaker 2>which in most cases I would judge the latter personally

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<v Speaker 2>to be not just mistaken but fairly toxic, associated with

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<v Speaker 2>the just world fallacy, just generally bad epistemic values and

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<v Speaker 2>connections to other false belief formation and so forth. Maybe

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<v Speaker 2>it's just a matter of degree, like how strong are

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<v Speaker 2>your illusions of control? But I'm a little bit tempted

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<v Speaker 2>to think there's a qualitative difference here and not just

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<v Speaker 2>a quantitative one. I kind of wonder if it is

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<v Speaker 2>literally the presence of a model or a concept like

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<v Speaker 2>manifestation or the law of attraction or whatever it is

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<v Speaker 2>x externally socially validated model that explains and justifies the

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<v Speaker 2>workings of this principle, and the existence of this socially

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<v Speaker 2>reinforced model can turn normal, healthy, motivating, empowering minor illusions

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<v Speaker 2>of control into full blown delusions with all of these

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<v Speaker 2>toxic consequences. I don't know, that's just a guess, and

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<v Speaker 2>I'd be curious what listeners think, Like, how do you

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<v Speaker 2>go from minor illusions of control that are mostly harmless,

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<v Speaker 2>you know for the most part, and can help us

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<v Speaker 2>achieve our goals. How do you go from that to

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<v Speaker 2>thinking that you can literally will yourself to win the

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<v Speaker 2>lottery if you just focus and stay positive. I think

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<v Speaker 2>that's actually a very consequential question about the thing about

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<v Speaker 2>software testing. I don't know if I've ever considered this before,

0:13:51.600 --> 0:13:55.640
<v Speaker 2>but yeah, software testing and bug hunting could function like

0:13:55.679 --> 0:13:59.680
<v Speaker 2>a really devious skinner box where the trigger for the

0:13:59.720 --> 0:14:04.360
<v Speaker 2>buzug is not clear and consistent. It's been a while

0:14:04.400 --> 0:14:07.840
<v Speaker 2>since I read the history of the operant conditioning research,

0:14:07.960 --> 0:14:10.960
<v Speaker 2>so I hope I'm remembering this correctly, But what I

0:14:11.040 --> 0:14:16.040
<v Speaker 2>recall is that conditioning is pretty straightforward when the reinforcement

0:14:16.280 --> 0:14:20.120
<v Speaker 2>is consistent. So the rat presses a button, it gets

0:14:20.160 --> 0:14:22.360
<v Speaker 2>a food pellet. It's the same type of food pellet

0:14:22.360 --> 0:14:25.200
<v Speaker 2>every time it learns to press the button when hungry.

0:14:25.760 --> 0:14:30.360
<v Speaker 2>But the variation was that you could really drive test

0:14:30.400 --> 0:14:34.680
<v Speaker 2>animals crazy and make them addicted to the conditioned behavior

0:14:35.400 --> 0:14:40.360
<v Speaker 2>by inserting some randomness and unpredictability into the reward allocation,

0:14:40.920 --> 0:14:45.160
<v Speaker 2>giving us the notion of intermittent variable rewards, which are

0:14:45.560 --> 0:14:49.680
<v Speaker 2>little rewards, little fleeting bursts of pleasure that come at

0:14:49.760 --> 0:14:54.640
<v Speaker 2>variable time intervals or variable levels of quality with a

0:14:54.760 --> 0:14:58.520
<v Speaker 2>somewhat ambiguous relationship to your inputs, so it's not one

0:14:58.600 --> 0:15:02.080
<v Speaker 2>hundred percent predictable which of your inputs will produce the

0:15:02.080 --> 0:15:07.920
<v Speaker 2>best reward and with what reliability and intermittent variable rewards

0:15:07.960 --> 0:15:11.080
<v Speaker 2>are what you get on slot machines or on your

0:15:11.200 --> 0:15:15.120
<v Speaker 2>social media app of choice. And we've talked about this

0:15:15.200 --> 0:15:17.400
<v Speaker 2>on the show and before. It's been several years now,

0:15:17.440 --> 0:15:19.640
<v Speaker 2>but this is one of the reasons I had to

0:15:19.680 --> 0:15:22.800
<v Speaker 2>pretty much completely get off of social media years ago.

0:15:23.360 --> 0:15:25.880
<v Speaker 2>I know it works for some people, but for me,

0:15:26.320 --> 0:15:29.240
<v Speaker 2>I realized it was just way too addictive, way too

0:15:29.280 --> 0:15:32.640
<v Speaker 2>easy for it to completely monopolize my time and attention.

0:15:33.160 --> 0:15:36.400
<v Speaker 2>And while it had control of my attention, it was

0:15:36.480 --> 0:15:40.880
<v Speaker 2>busy rapidly installing malware on my brain. So I don't

0:15:40.880 --> 0:15:45.160
<v Speaker 2>want to be too preachy as the anti social media guy,

0:15:45.200 --> 0:15:47.880
<v Speaker 2>and I'm sure lots of people do genuinely have a

0:15:47.880 --> 0:15:50.960
<v Speaker 2>healthier relationship with it, but I had to get off,

0:15:51.000 --> 0:15:54.200
<v Speaker 2>and I'm extremely glad I did. And if you find

0:15:54.200 --> 0:15:56.560
<v Speaker 2>yourself having the same kind of relationship with it that

0:15:56.600 --> 0:15:59.560
<v Speaker 2>I did, I would recommend the same. But anyway, thank

0:15:59.560 --> 0:16:01.760
<v Speaker 2>you so much, which we're not a very interesting email,

0:16:01.920 --> 0:16:11.760
<v Speaker 2>A lot to think about all right. This next message

0:16:11.800 --> 0:16:15.480
<v Speaker 2>is from Calvin. Calvin says, Hello, Rob, Joe, and JJ.

0:16:16.040 --> 0:16:19.440
<v Speaker 2>Greetings from Chicago. I've been listening to the show daily

0:16:19.560 --> 0:16:23.360
<v Speaker 2>for several years, starting with the episode on the First Monster,

0:16:23.800 --> 0:16:27.000
<v Speaker 2>or about the Loewen Minch. Yeah, it's been a while

0:16:27.000 --> 0:16:29.720
<v Speaker 2>since we did that episode. That was where we talked

0:16:29.760 --> 0:16:34.120
<v Speaker 2>about this truly fascinating thirty five thousand year old mammoth

0:16:34.200 --> 0:16:38.840
<v Speaker 2>ivory artifact. It's a little statuette from Paleolithic Germany called

0:16:38.920 --> 0:16:42.280
<v Speaker 2>the loewen Minch, which means lion man or lion person,

0:16:43.240 --> 0:16:46.040
<v Speaker 2>and we were talking about it because it appears to

0:16:46.200 --> 0:16:50.120
<v Speaker 2>depict a human body with a lion head, and at

0:16:50.160 --> 0:16:52.920
<v Speaker 2>the time this was the earliest or one of the

0:16:53.000 --> 0:16:58.120
<v Speaker 2>earliest known artistic depictions of a creature not existing in nature,

0:16:58.840 --> 0:17:01.680
<v Speaker 2>and this led to us talking more generally about the

0:17:01.720 --> 0:17:04.960
<v Speaker 2>idea of when and how it was that humans first

0:17:05.000 --> 0:17:11.000
<v Speaker 2>imagined not just existing predators, but synthetic monsters, predators purely

0:17:11.080 --> 0:17:15.960
<v Speaker 2>of the imagination, based often on combinations of pieces of

0:17:15.960 --> 0:17:19.479
<v Speaker 2>anatomy from other creatures. I should flag that I think

0:17:19.520 --> 0:17:21.880
<v Speaker 2>I've read in the meantime since that episode that there's

0:17:21.920 --> 0:17:25.680
<v Speaker 2>some dispute about whether the loan minch is best interpreted

0:17:26.320 --> 0:17:29.240
<v Speaker 2>as a human body with a lion head, or maybe

0:17:30.440 --> 0:17:32.800
<v Speaker 2>whether maybe it's supposed to depict something else like a

0:17:32.800 --> 0:17:36.199
<v Speaker 2>bear or something more strictly found in nature. Don't know

0:17:36.240 --> 0:17:39.520
<v Speaker 2>the answer there, but whatever this particular artifact is based on,

0:17:40.400 --> 0:17:43.440
<v Speaker 2>it's obviously not the first time in history some human

0:17:43.480 --> 0:17:45.919
<v Speaker 2>imagined a monster. It would just be like our first

0:17:46.440 --> 0:17:50.880
<v Speaker 2>extant piece of evidence for it. And the historical emergence

0:17:51.119 --> 0:17:55.600
<v Speaker 2>of an imaginative capacity to dream up nonexistent beings and

0:17:55.680 --> 0:17:59.520
<v Speaker 2>creatures is a really really interesting subject to me, like,

0:17:59.600 --> 0:18:03.440
<v Speaker 2>where does that capacity come from? What powers it? Anyway,

0:18:03.720 --> 0:18:07.879
<v Speaker 2>back to Calvin's message, Calvin says, You've given me so

0:18:08.000 --> 0:18:10.399
<v Speaker 2>much great content that helped me get through many boring

0:18:10.440 --> 0:18:14.320
<v Speaker 2>work days. Glad to hear that, Calvin. So Calvin says,

0:18:14.640 --> 0:18:17.359
<v Speaker 2>I've never really felt like I had anything to contribute

0:18:17.520 --> 0:18:19.520
<v Speaker 2>or write in about until I was listening to the

0:18:19.560 --> 0:18:22.760
<v Speaker 2>Illusion of Control series. My experience with the Illusion of

0:18:22.760 --> 0:18:27.080
<v Speaker 2>Control comes from playing the original Pokemon Red, Blue Green

0:18:27.200 --> 0:18:30.600
<v Speaker 2>games as a child. It was a well known quote

0:18:31.000 --> 0:18:33.800
<v Speaker 2>fact among my friend group that if you threw a

0:18:33.840 --> 0:18:37.600
<v Speaker 2>poke ball and Presston held the B button that the

0:18:37.640 --> 0:18:41.400
<v Speaker 2>precise moment the poke ball hit you would greatly increase

0:18:41.440 --> 0:18:44.720
<v Speaker 2>the chances of a successful capture. Now I know the

0:18:44.840 --> 0:18:48.800
<v Speaker 2>chances of catching a Pokemon is really just a dice

0:18:48.880 --> 0:18:52.639
<v Speaker 2>roll with modifiers for various statistics of the Pokemon. But

0:18:52.720 --> 0:18:55.680
<v Speaker 2>at the time, I pressed bee every time, and if

0:18:55.680 --> 0:18:57.919
<v Speaker 2>the Pokemon broke out of the ball, it was because

0:18:58.000 --> 0:19:01.679
<v Speaker 2>I didn't time it right. Even after realizing that this

0:19:01.920 --> 0:19:04.480
<v Speaker 2>wasn't really part of the game mechanic, I still press

0:19:04.560 --> 0:19:07.280
<v Speaker 2>to be every time for a long while, even when

0:19:07.400 --> 0:19:11.159
<v Speaker 2>playing later generation games. It just never felt right to

0:19:11.280 --> 0:19:15.040
<v Speaker 2>not press it. It was like I just couldn't leave

0:19:15.080 --> 0:19:17.920
<v Speaker 2>it to chance if there was even the slightest possibility

0:19:17.960 --> 0:19:21.480
<v Speaker 2>that I was having some kind of impact. Anyway, I

0:19:21.560 --> 0:19:23.320
<v Speaker 2>just want to thank you for all you do and

0:19:23.440 --> 0:19:26.080
<v Speaker 2>for giving me a great list of movies from Weird

0:19:26.119 --> 0:19:28.320
<v Speaker 2>House Cinema. I know a lot of people prefer to

0:19:28.359 --> 0:19:30.480
<v Speaker 2>watch the movie and then listen to the episode, but

0:19:30.520 --> 0:19:34.680
<v Speaker 2>I like to listen first and then watch. Well, thank

0:19:34.720 --> 0:19:37.280
<v Speaker 2>you so much, Calvin. Yeah, the Pokemon thing is a

0:19:37.320 --> 0:19:40.959
<v Speaker 2>great example. Again, It's like when the mechanisms and the

0:19:41.000 --> 0:19:45.600
<v Speaker 2>feedback are ambiguous, there's so much room to think we're

0:19:45.600 --> 0:19:50.040
<v Speaker 2>exerting control when we're not so Yeah, thanks Calvin. Okay,

0:19:50.080 --> 0:19:53.320
<v Speaker 2>this next message comes from Cindy. It is about our

0:19:53.440 --> 0:20:02.919
<v Speaker 2>Vault episodes on heart removal and heart burial. Cindy says, Hi,

0:20:03.119 --> 0:20:05.800
<v Speaker 2>Robert and Joe, I thought you'd get a kick out

0:20:05.800 --> 0:20:08.879
<v Speaker 2>of this. I listened to part one of Because It

0:20:08.960 --> 0:20:12.360
<v Speaker 2>Is My Heart on February tenth and remembered that it

0:20:12.440 --> 0:20:16.119
<v Speaker 2>was an earlier aired two part series. So I searched

0:20:16.119 --> 0:20:18.800
<v Speaker 2>for part two to listen to it again and noticed

0:20:18.920 --> 0:20:22.280
<v Speaker 2>that I had never finished. I wondered aloud, why did

0:20:22.320 --> 0:20:25.280
<v Speaker 2>I stop part way through the episode? I pressed play,

0:20:25.400 --> 0:20:28.680
<v Speaker 2>and I was immediately transported back to that fateful day

0:20:29.200 --> 0:20:32.720
<v Speaker 2>almost a year ago, exactly when the vivid description of

0:20:32.800 --> 0:20:39.280
<v Speaker 2>the most teutonicus funerary process caused me to press stop. Yeah. So,

0:20:39.359 --> 0:20:41.560
<v Speaker 2>for those who don't remember, and Cindy, I'm very sorry

0:20:41.640 --> 0:20:44.520
<v Speaker 2>to subject you to this a third time. The most

0:20:44.520 --> 0:20:48.560
<v Speaker 2>Teutonicus translates to the German custom, and it was a

0:20:48.560 --> 0:20:52.440
<v Speaker 2>solution used in medieval Europe for transporting dead bodies back

0:20:52.480 --> 0:20:56.240
<v Speaker 2>home from far away lands. If, for example, a rich

0:20:56.359 --> 0:21:01.040
<v Speaker 2>German warrior died while away in the Crusades, untreated of course,

0:21:01.080 --> 0:21:04.560
<v Speaker 2>the body would be subject to horrible decomposition during travel,

0:21:04.960 --> 0:21:08.560
<v Speaker 2>so the German custom was to remove the flesh from

0:21:08.760 --> 0:21:13.199
<v Speaker 2>the bones before transport back home, sometimes by boiling. I

0:21:13.240 --> 0:21:17.040
<v Speaker 2>think we called this making a crusader bone broth in

0:21:17.080 --> 0:21:19.720
<v Speaker 2>the episode, and then you would of course take the

0:21:19.720 --> 0:21:23.320
<v Speaker 2>clean bones home to the family. Crypt Cindy's message goes

0:21:23.359 --> 0:21:26.000
<v Speaker 2>on this time around. I only had to take a

0:21:26.000 --> 0:21:28.919
<v Speaker 2>break once, but managed to power through the rest of

0:21:28.920 --> 0:21:31.679
<v Speaker 2>the episode. I can't say it was extremely enjoyable, but

0:21:31.800 --> 0:21:36.359
<v Speaker 2>it was very enlightening and interesting. Smiley face emoji. I

0:21:36.600 --> 0:21:39.440
<v Speaker 2>choose to be boiled in one of my favorite liquids,

0:21:39.600 --> 0:21:43.359
<v Speaker 2>maple syrup, if that was an option. Thanks for covering

0:21:43.400 --> 0:21:45.520
<v Speaker 2>all sorts of topics, even the ones that make us

0:21:45.560 --> 0:21:50.560
<v Speaker 2>mentally squirm. Keep up the excellent work. Cheers, Cindy. Well,

0:21:50.600 --> 0:21:53.720
<v Speaker 2>thank you so much. Cindy. Does maple syrup boil or

0:21:53.760 --> 0:21:56.480
<v Speaker 2>would it start to kind of like cook and caramelize?

0:21:56.720 --> 0:21:58.720
<v Speaker 2>It's got a lot of sugar. I don't know how

0:21:58.720 --> 0:22:02.760
<v Speaker 2>that works. Uh yeah, thank you, Cindy. Okay, this very

0:22:02.840 --> 0:22:06.760
<v Speaker 2>last message is about Weird House Cinema. It's from Andy.

0:22:11.160 --> 0:22:14.159
<v Speaker 2>Andy says Hi, Robert and Joe loved the show, and

0:22:14.240 --> 0:22:17.280
<v Speaker 2>as always, thank you and your excellent audio producer JJ

0:22:17.440 --> 0:22:19.560
<v Speaker 2>for all the work that goes into it. Your weird

0:22:19.600 --> 0:22:22.439
<v Speaker 2>house cinema episode on Flash Gordon took me back to

0:22:22.480 --> 0:22:25.560
<v Speaker 2>my youth, where I first saw the film on my

0:22:25.680 --> 0:22:29.560
<v Speaker 2>dad's pirated Betamax cassette. I hadn't watched it in probably

0:22:29.640 --> 0:22:32.320
<v Speaker 2>thirty years until you inspired me to seek it out again.

0:22:33.040 --> 0:22:35.280
<v Speaker 2>Just a few minutes in I saw a familiar face

0:22:35.359 --> 0:22:40.600
<v Speaker 2>which escaped your analysis. Munson, doctor Zarkov's beleaguered and rationally

0:22:40.640 --> 0:22:45.120
<v Speaker 2>fearful associate, was played by William Hootkins, best known as

0:22:45.400 --> 0:22:49.600
<v Speaker 2>Jack Porkins, hero of the Rebellion and the first casualty

0:22:49.720 --> 0:22:53.400
<v Speaker 2>of the audacious assault on the Death Star Trench. Though

0:22:53.440 --> 0:22:56.320
<v Speaker 2>I'm not happy about it, I disagreed with your reading

0:22:56.400 --> 0:22:58.720
<v Speaker 2>of the plane crash scene this is in Flash Gordon.

0:22:59.119 --> 0:23:02.120
<v Speaker 2>It seems clear to me that Munson does not escape,

0:23:02.320 --> 0:23:05.040
<v Speaker 2>and is indeed crushed to death by the airplane as

0:23:05.080 --> 0:23:09.280
<v Speaker 2>it crashes through his laboratory. I suppose it's his cinematic

0:23:09.320 --> 0:23:14.080
<v Speaker 2>penance for failing to board Doctor Zarkov's dicey homebrew rocket Flash,

0:23:14.119 --> 0:23:16.280
<v Speaker 2>and Dale must not have noticed him or else they'd

0:23:16.280 --> 0:23:19.520
<v Speaker 2>have been far more distraught. Doctor Zarkov, however, is so

0:23:19.680 --> 0:23:22.479
<v Speaker 2>consumed by his need to see his mission fulfilled that

0:23:22.520 --> 0:23:25.240
<v Speaker 2>he seems not to care. All in all, it seems

0:23:25.280 --> 0:23:27.960
<v Speaker 2>an ignominious end for one who gave his life to

0:23:28.040 --> 0:23:31.159
<v Speaker 2>the cause of galactic freedom. Thanks again, and keep up

0:23:31.160 --> 0:23:35.240
<v Speaker 2>the good work. Andy. Thank you for bringing this up. Andy. Yeah,

0:23:35.280 --> 0:23:37.120
<v Speaker 2>I didn't even think about the actor. Though he did

0:23:37.160 --> 0:23:40.320
<v Speaker 2>look familiar to me, I didn't make the connection. But

0:23:40.400 --> 0:23:42.399
<v Speaker 2>now that I had a chance to go back and

0:23:42.440 --> 0:23:45.320
<v Speaker 2>peek at his filmography, I realized that William Hootkins is

0:23:45.480 --> 0:23:48.720
<v Speaker 2>not only Porkins from the original Star Wars. He was

0:23:48.760 --> 0:23:50.760
<v Speaker 2>also in Raiders of the Lost Ark. In one of

0:23:50.800 --> 0:23:55.080
<v Speaker 2>my favorite scenes, he's one of the two Army intelligence

0:23:55.119 --> 0:23:58.719
<v Speaker 2>officers who sort of come to give Indy his mission

0:23:58.760 --> 0:24:01.240
<v Speaker 2>to retrieve the Ark or the beginning of the movie.

0:24:01.440 --> 0:24:03.720
<v Speaker 2>I've said this on the show before, but that scene

0:24:03.800 --> 0:24:07.600
<v Speaker 2>is so good, I think specifically from a screenwriting and

0:24:07.640 --> 0:24:10.960
<v Speaker 2>filmmaking point of view, it's one of the most efficient

0:24:11.560 --> 0:24:15.560
<v Speaker 2>and powerful exposition scenes in movie history. So it's like

0:24:15.920 --> 0:24:19.879
<v Speaker 2>very short, but it quickly and convincingly tells us so

0:24:19.960 --> 0:24:22.920
<v Speaker 2>much about the characters, about the significance of the arc,

0:24:23.640 --> 0:24:27.080
<v Speaker 2>the stakes of the coming conflict. It infuses the whole

0:24:27.119 --> 0:24:30.560
<v Speaker 2>story with the sense of mystery and power and magic

0:24:30.680 --> 0:24:33.919
<v Speaker 2>and all that. It's great, great scene. But also I

0:24:33.960 --> 0:24:38.320
<v Speaker 2>think William Hootkins is He's the later in the movie.

0:24:38.359 --> 0:24:40.760
<v Speaker 2>He's the guy at the end who assures us that

0:24:40.920 --> 0:24:44.600
<v Speaker 2>further investigation of the arc has been assigned to top men.

0:24:45.560 --> 0:24:47.119
<v Speaker 2>All right, I think that's going to be it for

0:24:47.240 --> 0:24:49.720
<v Speaker 2>today's mail bag. Thank you so much to everyone who

0:24:49.720 --> 0:24:52.800
<v Speaker 2>wrote in. If you are new to the show, Stuff

0:24:52.840 --> 0:24:55.600
<v Speaker 2>to Blow Your Mind is primarily a science and culture

0:24:55.680 --> 0:25:00.240
<v Speaker 2>podcast with core episodes on Tuesdays and Thursdays. On Monday,

0:25:00.320 --> 0:25:04.040
<v Speaker 2>we read back listener mail on episodes like this. On Wednesdays,

0:25:04.080 --> 0:25:07.600
<v Speaker 2>we have a short form scripted podcast called The Artifact

0:25:07.720 --> 0:25:10.640
<v Speaker 2>or The Monster Fact or maybe even there are new

0:25:10.680 --> 0:25:14.760
<v Speaker 2>forms emerging. On Fridays, we do a special series called

0:25:14.920 --> 0:25:19.040
<v Speaker 2>Weird House Cinema where we just watch and discuss weird movies,

0:25:19.119 --> 0:25:21.800
<v Speaker 2>good or bad, well known or obscure. We do them

0:25:21.800 --> 0:25:26.400
<v Speaker 2>all huge thanks as always to our excellent audio producer

0:25:26.600 --> 0:25:29.160
<v Speaker 2>JJ Posway. If you would like to get in touch

0:25:29.160 --> 0:25:31.360
<v Speaker 2>with us with feedback on this episode or any other

0:25:31.440 --> 0:25:33.679
<v Speaker 2>to suggest a topic for the future, or just to

0:25:33.720 --> 0:25:37.040
<v Speaker 2>say hello. You can email us at contact at stuff

0:25:37.080 --> 0:25:44.840
<v Speaker 2>to Blow your Mind dot com.

0:25:44.920 --> 0:25:47.879
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:25:47.960 --> 0:25:50.760
<v Speaker 1>more podcasts from my heart Radio, visit the iHeartRadio app,

0:25:50.920 --> 0:25:53.679
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.