WEBVTT - In Squid Game, There's No Time to Die

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<v Speaker 1>All of you listen to this podcast are living on

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<v Speaker 1>the edge with spoilers you just can't ignore. When we

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<v Speaker 1>first made pods for you, none of you trusted us.

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<v Speaker 1>But as you know, we made episodes and you listened

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<v Speaker 1>to them, so everyone here trusted us to tell you.

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<v Speaker 1>This episode contained spoilers for Squid Game, for the new

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<v Speaker 1>James Bond Double O seven picture, No Time to Die,

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<v Speaker 1>as well as a whole lot more, and so who knows,

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<v Speaker 1>honestly what else we might talk about, so be warned.

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<v Speaker 2>Hello.

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<v Speaker 1>I am Jason Stepsione and welcome to episode seven of

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<v Speaker 1>x ray Vision, the Crookeet Podcast, when we dive deep

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<v Speaker 1>into your favorite shows, movies, comics, and pop culture. On

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<v Speaker 1>today's Previously on we'll talk about the latest Bond film

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<v Speaker 1>No Time to Die. In the airlock, we will dive

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<v Speaker 1>deep into the Netflix sensation Squid Game, and in the endgame,

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<v Speaker 1>we will choose our own dead the game to be

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<v Speaker 1>a part of. You won't want to miss out. But first,

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<v Speaker 1>let's say Loadered, today's co host, pop culture clairvoyant, the

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<v Speaker 1>Great Rosie Night. Rosie, what was your favorite children's game?

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<v Speaker 3>I was like thinking a lot about this. I wasn't

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<v Speaker 3>really like an active kid. So I'm gonna say like

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<v Speaker 3>dot count because I used to love going to my

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<v Speaker 3>friend's hoss and playing dot coun but because of squid games,

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<v Speaker 3>I will reveal the English or at least London regional

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<v Speaker 3>title for red Light Green Light, which is what's the

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<v Speaker 3>time missed the Wolf?

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<v Speaker 2>So that's the.

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<v Speaker 3>Exactly, it's like the most English to ever. What was

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<v Speaker 3>your favorite chardhood game?

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<v Speaker 2>Kick the Can? Do you ever play Kick the Can? No?

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<v Speaker 2>So kick the Can?

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<v Speaker 1>Uh it figures in If you want to see a

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<v Speaker 1>good version of Kick the Can, it is in the

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<v Speaker 1>Twilight Zone movie from the eighties. Uh directed by John

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<v Speaker 1>landis famous for the deaths of Uh, an actor and

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<v Speaker 1>two child actors on set during a particularly harrowing helicopter scene,

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<v Speaker 1>but there is a brief snippet of Kick the Can

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<v Speaker 1>in there. It's kind of like hide and go seek

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<v Speaker 1>in that one person is it, or the person or

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<v Speaker 1>the jailer sometimes and there is a can or a

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<v Speaker 1>bottle we use, like a two liter bottle of like

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<v Speaker 1>Hawaiian punch. Everyone would go hide, right and then the

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<v Speaker 1>person who's it then has to go around and find

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<v Speaker 1>people and they have to stay in this like circle

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<v Speaker 1>around the can, and so they would say, like tap

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<v Speaker 1>tap tap, I see Jason hiding behind a tree, and

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<v Speaker 1>if he sees you, you then have to go stand

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<v Speaker 1>with him in this circle around the can. Now, if

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<v Speaker 1>someone manages to like run up before the person who

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<v Speaker 1>is it can say tap tap tap, I see so

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<v Speaker 1>and so I see Rosie running toward me, and they

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<v Speaker 1>kick the can before that full statement is uttered. Everyone

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<v Speaker 1>is free, and then the person has to then go

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<v Speaker 1>retrieve the can, return it to the place, and everybody

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<v Speaker 1>is run away and his hid.

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<v Speaker 2>It would go on for a long time.

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<v Speaker 1>But it was very suspenseful, and there was nothing like

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<v Speaker 1>kicking the can at the last possible moment for free.

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<v Speaker 3>It sounds actually like it would be a very good

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<v Speaker 3>squid game game because it's like suspiciously simple but actually

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<v Speaker 3>secretly really intricate.

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<v Speaker 2>Yes, like we were.

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<v Speaker 1>The fun move would be someone would say tap tap tap,

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<v Speaker 1>I see so and so and so and so hiding

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<v Speaker 1>over here, and then a third person would like walk

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<v Speaker 1>up with them very chill, like, oh you also got

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<v Speaker 1>me you forgot about it, and then they would get

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<v Speaker 1>to the can and kick it and.

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<v Speaker 2>Everybody would just go crazy and run.

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<v Speaker 1>Okay, let's get to the news and recapsin today's Previously on.

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<v Speaker 2>First up, DC's new Superman, John Kent.

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<v Speaker 1>This is the child of Clark Kent and Lois Lane

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<v Speaker 1>has been announced as as bisexual in a DC and

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<v Speaker 1>this made quite a splash. They announced this on National

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<v Speaker 1>Coming Out Day, which is great pr and while this

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<v Speaker 1>is certainly the buzziest of recent diverse representational announcements, this

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<v Speaker 1>has been going on for a while. Tim Drake, the

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<v Speaker 1>current Robin, has been out as bisexual since August. Tom Taylor,

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<v Speaker 1>Dark Knights of Steel, Harlequinn and of course you know

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<v Speaker 1>Young Avengers from eight or ten years ago has had

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<v Speaker 1>characters that were gay and out as gay, even like.

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<v Speaker 3>Going back to like some of our favorite comics like

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<v Speaker 3>the clamon X Men stuff. Even though there was allegedly

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<v Speaker 3>an edict at the time where they could have change

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<v Speaker 3>Jim Shooters Joe Victorious edict, but like you know, Mistek

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<v Speaker 3>and Destiny, like these are things that these stories have

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<v Speaker 3>been there for like a really long time.

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<v Speaker 2>They have been there, you know.

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<v Speaker 1>I think there were some notable stories from that era

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<v Speaker 1>and ways that creators got around the supposed edict, which

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<v Speaker 1>I believe is true. I believe that Jim Shooter had

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<v Speaker 1>is true, Jim. I believe that Jim Shooter had an edict.

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<v Speaker 1>He seemed like that kind of guy. There's I forget

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<v Speaker 1>what what issue of Captain America is, but there's like

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<v Speaker 1>an issue of Captain America where he uh, I might

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<v Speaker 1>get some of the details wrong, but that he meets

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<v Speaker 1>up again with like an old army buddy who has

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<v Speaker 1>like a best friend, that they live together, and like

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<v Speaker 1>something like they aren't allowed to like split their assets

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<v Speaker 1>in some particular way or one of them get sick,

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<v Speaker 1>and Captain America is like, well, it's wrong that like

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<v Speaker 1>these characters can't just hang out together. And but it's

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<v Speaker 1>quite clearly coded like as a as a gay relationship.

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<v Speaker 2>So this is great.

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<v Speaker 1>And for everybody who is mad and Slash upset about this,

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<v Speaker 1>you're late.

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<v Speaker 2>You clearly don't read comics because it has been going on.

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<v Speaker 3>Yeah, and also it's really funny because like Conic Kent,

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<v Speaker 3>like everyone always thought he was gay, so I'm sure

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<v Speaker 3>that they're both going to be gay soon, Like Conic

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<v Speaker 3>Can's like the number one shipping like gay icons. So

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<v Speaker 3>I thought this was really cool. The art was really nice.

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<v Speaker 2>The art was beautifums. Yeah.

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<v Speaker 3>Yeah, and Tom Taylor, I think's doing something really cool.

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<v Speaker 3>I like seeing John as Superman. I think that's really

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<v Speaker 3>interesting choice and good for them.

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<v Speaker 1>The Tom Taylor statement quote. Superman's symbol has always stood

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<v Speaker 1>for hope, for truth, and for justice. Today the symbol

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<v Speaker 1>represents something more. Today, more people can see themselves in

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<v Speaker 1>the most powerful superhero in comics.

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<v Speaker 2>It's great.

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<v Speaker 1>Also big news for image heads for Brian K.

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<v Speaker 2>Vaughan, heads for fans of Fiuna Staples.

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<v Speaker 1>Saga, the acclaimed award winning series which I love very dearly,

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<v Speaker 1>will return end of January with issue fifty five. It's

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<v Speaker 1>been on hiatus for I want to say almost two

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<v Speaker 1>and a half three years now that it left us with.

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<v Speaker 1>This is a spoiler of podcast, but one of the

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<v Speaker 1>more brutal cliffhangers in comics that I can remember, and

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<v Speaker 1>it's coming back.

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<v Speaker 2>I can't wait. I love it. I love this comic.

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<v Speaker 1>If you love family, if you love falling in love,

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<v Speaker 1>if you want to see one of the most heartrending

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<v Speaker 1>depictions of a breakup of two people who go their

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<v Speaker 1>separate ways and maintain their love for each other, check

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<v Speaker 1>out Saga. It all Happens in space. There's a cat

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<v Speaker 1>that knows if you're lying.

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<v Speaker 2>It's great.

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<v Speaker 3>Well, it's like your one If somebody was like, what

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<v Speaker 3>saga about? What's like your one?

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<v Speaker 4>Nine?

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<v Speaker 2>Like pitch line man.

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<v Speaker 1>It's about love and space, I guess, you know, and

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<v Speaker 1>the ability of love to transcend really violent disagreements and differences.

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<v Speaker 1>It's about a planet that is at war with its moon,

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<v Speaker 1>you know, a highly technological people versus people entrenched in magic,

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<v Speaker 1>and they disagree on everything. But then two different people

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<v Speaker 1>from those two species fall.

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<v Speaker 2>In love and they have a child.

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<v Speaker 1>And though it doesn't all work out the way you

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<v Speaker 1>would want it to, it's just an incredibly engaging story.

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<v Speaker 2>It's how would you pitch it?

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<v Speaker 5>Yeah?

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<v Speaker 3>No, I think that's perfect. I think like it's one

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<v Speaker 3>of those comics where I used to work in a

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<v Speaker 3>comic shop in London and I had a lot of

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<v Speaker 3>friends who were that image era of like twenty twelve

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<v Speaker 3>to twenty fifteen, where it's just like the biggest you had,

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<v Speaker 3>you know, Wicked in the Divine Sara. Obviously Walking Dead

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<v Speaker 3>was still like its peak. This was one of those

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<v Speaker 3>books that you gave to people who don't read comic books.

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<v Speaker 3>So that's always my thing is like, this is that

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<v Speaker 3>first book one because Fiona's art is like so incredible

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<v Speaker 3>and I love BKV. But the art is what sells

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<v Speaker 3>someone who's never read a comic book. But it's political,

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<v Speaker 3>it's nuanced, it's sweet, it's loving, it's violent, it's scary,

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<v Speaker 3>it's inventive, sexy, it's like it's sexy. Yeah, and it's

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<v Speaker 3>it's honestly like one of the biggest kind of cultural

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<v Speaker 3>phenomenon comics of our time. Like it's the one comic

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<v Speaker 3>that I feel like everyone says you have to read.

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<v Speaker 3>It's one Eyes's, It's one Harvey's. I think Fiona might

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<v Speaker 3>have become the first woman to ever win an Eisner

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<v Speaker 3>on this book, as like as the first woman to

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<v Speaker 3>ever win Best Artists in Eisner for this book. And yeah,

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<v Speaker 3>it's it's kind of also the last ongoing book of

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<v Speaker 3>that era as well, because Walking Dead is done, WIKTIV

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<v Speaker 3>is done, a lot of the other stuff that was

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<v Speaker 3>really popular there was just kind of minis so. And also,

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<v Speaker 3>I think it's going to be basically double the same

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<v Speaker 3>amount of issues, right, so it's like it's going to

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<v Speaker 3>be fifty four more issues.

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<v Speaker 1>I'm so excited, and then you know Fiona. She's probably

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<v Speaker 1>my favorite artist working for various reasons, but mainly because

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<v Speaker 1>I don't think anybody does clothes and fashion as well

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<v Speaker 1>as she does. Like everything that the characters in Saga

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<v Speaker 1>Ware has, it feels lived in, but it's also super cool.

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<v Speaker 2>It's like, it's very rare.

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<v Speaker 1>That I open a comic and I'm like, I would

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<v Speaker 1>wear that jacket that this character is wearing in this

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<v Speaker 1>comic book.

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<v Speaker 3>Even the issue fifty five cover they released, I was like, Wow,

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<v Speaker 3>just pure style, just easy as fuck on the front

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<v Speaker 3>of that cover already, and I was like, Okay, you're

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<v Speaker 3>still going with it. Yeah, I'll be really interested to

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<v Speaker 3>see the release schedule because this is a book that

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<v Speaker 3>has it defies release schedules.

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<v Speaker 2>People are still so excited.

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<v Speaker 3>About it, even though it's been this like two year gap,

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<v Speaker 3>and they've had a lot of gaps before, so I'm

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<v Speaker 3>really excited. Image needs another big it needs a return

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<v Speaker 3>of like a big book.

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<v Speaker 1>I agree with you, these things are cyclical, but you

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<v Speaker 1>know this will be This is huge for that company.

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<v Speaker 1>Next our mini segment, which we are dubbing the Editor's Note,

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<v Speaker 1>X Ray Vision's producer and James Bond super nerd Chris

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<v Speaker 1>Lord will now join us to discuss the current state

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<v Speaker 1>of Bond as a celebration of the release of the

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<v Speaker 1>final Daniel Craig Bond film, No Time to Due, directed

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<v Speaker 1>by directorial super hunk lover of Log Cabins, Carrie.

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<v Speaker 2>Chris take it away.

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<v Speaker 4>Thanks for having me on.

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<v Speaker 3>No.

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<v Speaker 6>I was super excited to jump in here because, yeah,

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<v Speaker 6>I am like the biggest James Bond fan possible, and

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<v Speaker 6>I really love this movie actually, but it's very different

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<v Speaker 6>than anything else we've gotten out of Bond so far.

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<v Speaker 4>But like, I'm just kind of curious, what'd you guys

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<v Speaker 4>think about it?

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<v Speaker 5>That was great?

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<v Speaker 1>Yeah, I quite enjoyed it. I think it's arguably the

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<v Speaker 1>best Daniel Craig Bond.

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<v Speaker 4>Okay, I think the.

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<v Speaker 3>Same, like I think, especially if you're not as into

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<v Speaker 3>the Lord Bond.

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<v Speaker 4>Yeah, that's fair.

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<v Speaker 3>For a two hour, forty five minute movie, this is

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<v Speaker 3>an accessible, interesting, funny It's it's so much funnier and

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<v Speaker 3>campier than the other ones, but it still has steaks

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<v Speaker 3>like Craig wise, and that's why I love about Bond. Yeah,

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<v Speaker 3>I just I thought it was I thought it was

0:12:04.800 --> 0:12:05.240
<v Speaker 3>really great.

0:12:05.320 --> 0:12:05.679
<v Speaker 2>I didn't.

0:12:05.760 --> 0:12:07.760
<v Speaker 3>I was like, this is gonna drag, but it did

0:12:07.800 --> 0:12:09.720
<v Speaker 3>not drag. I'm actually stoked to see it again.

0:12:09.760 --> 0:12:14.200
<v Speaker 1>Yeah, set the set pieces are wonderful, Craig is great,

0:12:14.679 --> 0:12:17.480
<v Speaker 1>and it's and it's one of you know, they've been

0:12:17.480 --> 0:12:20.160
<v Speaker 1>doing the kind of like Bond, have you lost a

0:12:20.200 --> 0:12:22.559
<v Speaker 1>step James Bond for for a little while with the

0:12:22.640 --> 0:12:26.520
<v Speaker 1>Daniel Craig run, but this is the most effective, uh

0:12:26.559 --> 0:12:28.160
<v Speaker 1>depiction of that, and it's super fun.

0:12:28.160 --> 0:12:29.480
<v Speaker 2>The character is great. I liked it.

0:12:29.640 --> 0:12:31.720
<v Speaker 6>Yeah, I'm glad they finally let him be funny because

0:12:31.800 --> 0:12:34.360
<v Speaker 6>Jenna Craig has actually really great comedic timing, but he's

0:12:34.400 --> 0:12:35.920
<v Speaker 6>just been so serious in all these movies.

0:12:36.160 --> 0:12:39.640
<v Speaker 1>So sell us on Bond. Sell for those who are

0:12:39.679 --> 0:12:43.520
<v Speaker 1>not Bond heads, sell us on give it. How how

0:12:43.520 --> 0:12:46.520
<v Speaker 1>would you pitch someone on Bond?

0:12:46.640 --> 0:12:50.400
<v Speaker 6>So I always think of Bond as like this really

0:12:50.480 --> 0:12:54.280
<v Speaker 6>unique touch point through culture, Like it's the only major

0:12:54.320 --> 0:12:56.480
<v Speaker 6>film series has been going on for sixty years that's

0:12:56.480 --> 0:12:59.959
<v Speaker 6>maintained that kind of status, so you can jump into

0:13:00.040 --> 0:13:01.440
<v Speaker 6>any movie and kind of get a sense of what

0:13:01.480 --> 0:13:03.560
<v Speaker 6>the world was like at the time the movie came out.

0:13:04.440 --> 0:13:10.000
<v Speaker 6>But I also think he's this ongoing commentary on modern masculinity.

0:13:10.000 --> 0:13:10.680
<v Speaker 4>In a lot of ways.

0:13:10.760 --> 0:13:12.600
<v Speaker 6>I mean, I think there's all this conversation now like oh,

0:13:12.600 --> 0:13:14.600
<v Speaker 6>should Bond be a woman, And I actually think that's

0:13:14.679 --> 0:13:16.559
<v Speaker 6>kind of reductives. I think you can say much more

0:13:16.559 --> 0:13:19.520
<v Speaker 6>interesting things about how a male character can and should

0:13:19.520 --> 0:13:22.560
<v Speaker 6>behave now than by changing up the gender. And so

0:13:22.960 --> 0:13:24.880
<v Speaker 6>I always say that, like, if you've never seen Bond,

0:13:25.080 --> 0:13:28.199
<v Speaker 6>start with Casino Royale because it's like, arguably be the

0:13:28.240 --> 0:13:31.200
<v Speaker 6>best film that they've made. It's the most accessible. Then

0:13:31.320 --> 0:13:35.640
<v Speaker 6>go watch Goldfinger, which it's like deeply, deeply problematic, but

0:13:35.640 --> 0:13:36.160
<v Speaker 6>it's like the.

0:13:36.120 --> 0:13:37.120
<v Speaker 4>Most Bond.

0:13:38.280 --> 0:13:40.959
<v Speaker 3>But it's so campy and it's.

0:13:40.880 --> 0:13:44.320
<v Speaker 6>So Campyre's there's so many problems I'm not gonna start

0:13:44.320 --> 0:13:46.400
<v Speaker 6>to get into here. If you watch the movie, you

0:13:46.520 --> 0:13:49.160
<v Speaker 6>know exactly what I'm talking about. But it's like the

0:13:49.200 --> 0:13:51.320
<v Speaker 6>most Bond Bond movie ever made. It's like where they

0:13:51.400 --> 0:13:53.200
<v Speaker 6>set the formula. And then after that, I say, go

0:13:53.280 --> 0:13:55.720
<v Speaker 6>watch like Die Another Day or Diamonds Are Forever.

0:13:55.840 --> 0:13:56.439
<v Speaker 4>Just see how like.

0:13:56.559 --> 0:13:59.040
<v Speaker 6>Fucking ridiculously stupid some of them can be. You'll get

0:13:59.040 --> 0:14:01.320
<v Speaker 6>a whole swath of it. But I think for like

0:14:01.520 --> 0:14:03.760
<v Speaker 6>No Time to Die, you do kind of have to

0:14:03.760 --> 0:14:06.640
<v Speaker 6>have seen the entire Craig run, which is different. Like

0:14:07.440 --> 0:14:09.439
<v Speaker 6>that's the thing that has kind of defined the Dan

0:14:09.480 --> 0:14:11.640
<v Speaker 6>of Craig era is that it's been a huge departure

0:14:11.679 --> 0:14:14.319
<v Speaker 6>from the traditional formula up to this point, Like every

0:14:14.360 --> 0:14:16.640
<v Speaker 6>other Bond film was always like a one and done thing,

0:14:16.679 --> 0:14:18.120
<v Speaker 6>like you kind of watch it and it didn't matter

0:14:18.160 --> 0:14:20.200
<v Speaker 6>what came before, what came after, And this is the

0:14:20.200 --> 0:14:22.120
<v Speaker 6>first time they're like, oh no, you have to know

0:14:22.120 --> 0:14:24.800
<v Speaker 6>what's going on in continuity is really really important to

0:14:24.840 --> 0:14:25.680
<v Speaker 6>this era, which is.

0:14:27.480 --> 0:14:28.120
<v Speaker 4>Very different.

0:14:28.160 --> 0:14:29.600
<v Speaker 6>I think it's kind of put them in a unique

0:14:29.600 --> 0:14:34.040
<v Speaker 6>position going forward, like I don't really know what they

0:14:34.160 --> 0:14:36.200
<v Speaker 6>do now. I mean to get into like full on,

0:14:36.280 --> 0:14:38.240
<v Speaker 6>full on spoilers here for No Time to Die if

0:14:38.280 --> 0:14:41.280
<v Speaker 6>you haven't seen it. Pause, but like they kill Bond

0:14:41.800 --> 0:14:43.280
<v Speaker 6>and that's never been done before.

0:14:44.080 --> 0:14:45.200
<v Speaker 2>Dead.

0:14:45.440 --> 0:14:46.960
<v Speaker 4>He's like one hundred percent dead.

0:14:47.160 --> 0:14:50.480
<v Speaker 6>And you know, it's interesting because this movie is almost

0:14:50.560 --> 0:14:53.160
<v Speaker 6>like kind of a pseudo remake in some ways of

0:14:53.160 --> 0:14:55.400
<v Speaker 6>on her majesty of service, Like people were gonna be

0:14:55.440 --> 0:14:56.960
<v Speaker 6>talking about that a lot, so I want to address that.

0:14:57.080 --> 0:14:59.560
<v Speaker 6>Like not only does Bond say the phrase we have

0:14:59.600 --> 0:15:01.320
<v Speaker 6>all the time the world, which is like the catch

0:15:01.320 --> 0:15:03.520
<v Speaker 6>phrase from that film and also the title of the

0:15:03.520 --> 0:15:06.920
<v Speaker 6>Louis Armstrong song. But like in that movie, he has

0:15:06.960 --> 0:15:09.120
<v Speaker 6>a chance at happiness to like go and get married

0:15:09.160 --> 0:15:10.400
<v Speaker 6>and be with the love of his life, and then

0:15:10.400 --> 0:15:12.880
<v Speaker 6>that's cut short by an assassination attempt from Blofeld, and

0:15:12.880 --> 0:15:15.960
<v Speaker 6>the exact same thing happens here, but in the prologue

0:15:15.960 --> 0:15:18.440
<v Speaker 6>of the film, but instead of anyone dying, like he

0:15:18.560 --> 0:15:20.880
<v Speaker 6>basically decides he can never trust mallance one again and

0:15:20.920 --> 0:15:22.480
<v Speaker 6>so like, Okay, if you go, I'm never gonna talk

0:15:22.520 --> 0:15:24.600
<v Speaker 6>to you again, which, of course, of course they come

0:15:24.600 --> 0:15:27.480
<v Speaker 6>back together, but like, yeah, he he's now dead, and

0:15:27.480 --> 0:15:28.480
<v Speaker 6>so it's like, what do you.

0:15:28.840 --> 0:15:29.400
<v Speaker 2>Do they do?

0:15:29.680 --> 0:15:30.320
<v Speaker 5>What do they do?

0:15:30.560 --> 0:15:34.600
<v Speaker 1>Like how do they like assuming that they don't have

0:15:34.760 --> 0:15:38.680
<v Speaker 1>a moment in which like em is in their.

0:15:39.640 --> 0:15:41.120
<v Speaker 2>Yeah, like in their apartment.

0:15:41.640 --> 0:15:43.320
<v Speaker 1>They're in their apartment, and then all of a sudden

0:15:43.320 --> 0:15:45.240
<v Speaker 1>it's like, oh my god, boond, that's right.

0:15:45.480 --> 0:15:48.520
<v Speaker 2>You thought I was deceased but I'm live or something

0:15:48.760 --> 0:15:50.280
<v Speaker 2>like yeah.

0:15:50.360 --> 0:15:52.480
<v Speaker 6>I mean it's weird because this movie almost kind of

0:15:52.520 --> 0:15:55.360
<v Speaker 6>sets up some potential spin offs, like so we get

0:15:55.440 --> 0:15:58.240
<v Speaker 6>Lashawna lynch'es know me, who's the new double o? Seven,

0:15:58.720 --> 0:16:01.800
<v Speaker 6>who I really hoping she was gonna be a scene stealer,

0:16:01.840 --> 0:16:02.880
<v Speaker 6>Like I kind of want to come out of this

0:16:02.920 --> 0:16:04.480
<v Speaker 6>movie being like, Hey, if they make a movie just

0:16:04.520 --> 0:16:05.920
<v Speaker 6>around her, I would love to watch it.

0:16:06.240 --> 0:16:07.920
<v Speaker 4>I thought she was a little bit underutilized.

0:16:08.360 --> 0:16:11.160
<v Speaker 1>There was there was a lot of we're gonna play

0:16:11.240 --> 0:16:14.440
<v Speaker 1>with the idea that someone or anyone would steal anything

0:16:14.600 --> 0:16:18.760
<v Speaker 1>from James Bond, his title, the scenes. You know, his

0:16:19.640 --> 0:16:21.640
<v Speaker 1>status is like the protagonist, and.

0:16:22.760 --> 0:16:24.160
<v Speaker 2>It never happens for sure.

0:16:24.640 --> 0:16:27.920
<v Speaker 3>Yeah, I thought Lashaana was great, but she was also

0:16:28.000 --> 0:16:32.440
<v Speaker 3>playing like a more classic contemporary spy against like a

0:16:32.520 --> 0:16:35.400
<v Speaker 3>character whose entire point is to contradict that and be

0:16:35.480 --> 0:16:38.160
<v Speaker 3>more interesting or different. But there was like, I think

0:16:38.160 --> 0:16:40.600
<v Speaker 3>you're right about the spinoffs, because I mean, the side

0:16:40.680 --> 0:16:44.080
<v Speaker 3>characters are always great in these Craig movies. They introduced

0:16:44.080 --> 0:16:47.120
<v Speaker 3>that Ana Dahma's Craig scene is like ten out of ten,

0:16:47.160 --> 0:16:48.440
<v Speaker 3>one of the best scenes from any.

0:16:48.360 --> 0:16:50.880
<v Speaker 4>James She's the real scene stealer.

0:16:50.920 --> 0:16:54.200
<v Speaker 6>Ana d Armes's Paloma, like she's so weird and funny

0:16:54.200 --> 0:16:55.880
<v Speaker 6>and like she seems like she doesn't know what she's doing,

0:16:55.960 --> 0:16:57.760
<v Speaker 6>and then she's like crazy confident, but also like a

0:16:57.760 --> 0:16:58.920
<v Speaker 6>hard drinker, just like Bond.

0:16:58.960 --> 0:17:00.240
<v Speaker 4>It's so weird and fun.

0:17:00.120 --> 0:17:02.840
<v Speaker 3>And they don't sleep together, like they just have a

0:17:02.960 --> 0:17:06.199
<v Speaker 3>great just have a cool super like mass killing and

0:17:06.240 --> 0:17:10.400
<v Speaker 3>then they're like, hey, you agree, let's.

0:17:10.160 --> 0:17:12.160
<v Speaker 6>Like grab a drink and shoot some people against So yeah,

0:17:12.160 --> 0:17:13.440
<v Speaker 6>it'll be fun to be really great.

0:17:13.800 --> 0:17:17.080
<v Speaker 3>Yeah that I really You know, when studios like release

0:17:17.160 --> 0:17:20.520
<v Speaker 3>scenes from movies to sell the movie, I'm like, they

0:17:20.560 --> 0:17:22.600
<v Speaker 3>need to just put that on YouTube because people would

0:17:22.600 --> 0:17:25.080
<v Speaker 3>be using their mind. Like it's such a it's just

0:17:25.240 --> 0:17:28.960
<v Speaker 3>such a solid space. But so something I wonder is,

0:17:29.000 --> 0:17:31.840
<v Speaker 3>like you talked the old James Bond movies before, Craig,

0:17:31.880 --> 0:17:33.680
<v Speaker 3>It's like, it doesn't matter what happens in the first one,

0:17:33.840 --> 0:17:35.600
<v Speaker 3>just continue on. It doesn't matter it's a different act.

0:17:35.680 --> 0:17:37.639
<v Speaker 3>Blah blah blah. So do you think they're essentially going

0:17:37.680 --> 0:17:41.120
<v Speaker 3>to use that formula to just keep doing James Bond

0:17:41.200 --> 0:17:43.000
<v Speaker 3>but with a different person or do you think because

0:17:43.040 --> 0:17:45.280
<v Speaker 3>they did these movies that are like such a capsule

0:17:45.359 --> 0:17:47.399
<v Speaker 3>with like an ongoing storyline, that they've kind of trapped

0:17:47.400 --> 0:17:48.520
<v Speaker 3>themselves into a corner.

0:17:49.119 --> 0:17:51.760
<v Speaker 6>I think they have kind of backed themselves into a corner,

0:17:51.800 --> 0:17:53.240
<v Speaker 6>like you can't just kind of pick up and run

0:17:53.280 --> 0:17:55.480
<v Speaker 6>with it now because they've made condity such a big

0:17:55.480 --> 0:17:57.040
<v Speaker 6>deal and that made Craig such a big deal. I mean,

0:17:57.080 --> 0:17:58.919
<v Speaker 6>I understand why they killed him because I think one

0:17:58.920 --> 0:18:00.480
<v Speaker 6>they wanted to give him a proper and off, and

0:18:00.520 --> 0:18:02.399
<v Speaker 6>too they had to find a reason to not have

0:18:02.440 --> 0:18:04.639
<v Speaker 6>him come back because he's been the most popular Bond

0:18:04.680 --> 0:18:07.760
<v Speaker 6>since Connery, like hands down, everyone loves him so much.

0:18:08.440 --> 0:18:11.000
<v Speaker 6>But I think I think it's hard to do a

0:18:11.119 --> 0:18:13.640
<v Speaker 6>spinoff because you could have a new character b double

0:18:13.640 --> 0:18:15.639
<v Speaker 6>O seven the way they did here, but like the

0:18:15.800 --> 0:18:17.960
<v Speaker 6>end credits even say James Bond will return, right, So

0:18:18.040 --> 0:18:20.560
<v Speaker 6>James Bond will come back. So I don't think they

0:18:20.560 --> 0:18:23.280
<v Speaker 6>can do that. I think you have to try to

0:18:23.359 --> 0:18:25.960
<v Speaker 6>just keep going. And maybe because Craig has been such

0:18:25.960 --> 0:18:28.199
<v Speaker 6>a departure that whole era, you could go back and

0:18:28.240 --> 0:18:29.880
<v Speaker 6>just have it be all right, we bring in someone new,

0:18:30.320 --> 0:18:32.680
<v Speaker 6>we go back to the traditional like you know, give

0:18:32.760 --> 0:18:34.720
<v Speaker 6>him a doste, set him on a mission, keep going.

0:18:34.800 --> 0:18:37.320
<v Speaker 6>And I think they have to pull back on making

0:18:37.320 --> 0:18:39.080
<v Speaker 6>continuity is such a big deal and just kind of

0:18:39.240 --> 0:18:41.080
<v Speaker 6>go back that thing, like and we just keep going on.

0:18:41.119 --> 0:18:41.960
<v Speaker 4>It's a new actor.

0:18:41.720 --> 0:18:44.920
<v Speaker 6>Because there's been this idea that Bond's a code name,

0:18:44.960 --> 0:18:48.840
<v Speaker 6>and it's actually been proven true number of times. Yeah,

0:18:48.880 --> 0:18:51.400
<v Speaker 6>Like even Roger Moore films make reference to Sean Connor

0:18:51.400 --> 0:18:54.040
<v Speaker 6>of films and so on, so that's not the thing.

0:18:54.080 --> 0:18:56.720
<v Speaker 6>I don't want them to do that either. Like, I'm

0:18:56.760 --> 0:18:58.119
<v Speaker 6>kind of sad because I feel like we're gonna have

0:18:58.160 --> 0:19:01.639
<v Speaker 6>to now say goodbye to like finds as M and

0:19:01.760 --> 0:19:04.360
<v Speaker 6>Naomi Harris's Moneypenny and Ben Wishaw's Q and I love

0:19:04.400 --> 0:19:06.400
<v Speaker 6>all of them, but I think you can't just bring

0:19:06.440 --> 0:19:07.920
<v Speaker 6>them back again and have it still makes sense.

0:19:08.000 --> 0:19:11.720
<v Speaker 1>Unfortunately, is there a next Bond? So much of the

0:19:11.920 --> 0:19:14.280
<v Speaker 1>talk about Bond is who's next? I don't want to

0:19:14.320 --> 0:19:16.920
<v Speaker 1>get into like speculator who could be the next Bond?

0:19:16.920 --> 0:19:20.040
<v Speaker 1>But does the next Bond have to be ripped? Now

0:19:20.040 --> 0:19:23.960
<v Speaker 1>that Daniel Craig is established that Bond is ripped, I

0:19:24.000 --> 0:19:31.200
<v Speaker 1>mean Bond like James Bond coming out of the water.

0:19:31.440 --> 0:19:34.600
<v Speaker 1>It was a landmark moment in the history of Bond.

0:19:35.080 --> 0:19:38.680
<v Speaker 1>Oh yeah, and the water glistening running off.

0:19:38.520 --> 0:19:42.640
<v Speaker 3>Of his adults and like a nice inversion of like

0:19:43.040 --> 0:19:47.040
<v Speaker 3>you know, yes, it's like the gaze and let's look

0:19:47.040 --> 0:19:47.480
<v Speaker 3>at Bond.

0:19:47.520 --> 0:19:49.960
<v Speaker 4>Yeah, the gaze is now on Bond.

0:19:50.119 --> 0:19:52.159
<v Speaker 6>I mean just very personally considering that that moment of

0:19:52.200 --> 0:19:54.920
<v Speaker 6>considerail was a big part of my like gay awakening.

0:19:54.480 --> 0:19:57.040
<v Speaker 4>Like can we please keep having Bond the super ripped?

0:19:57.160 --> 0:19:59.440
<v Speaker 6>Just on a personal level, I want that, let's let's

0:19:59.440 --> 0:20:01.760
<v Speaker 6>all go Bond a little bit more here, But yeah,

0:20:01.880 --> 0:20:03.160
<v Speaker 6>I think he's got to be ripped still.

0:20:03.359 --> 0:20:06.320
<v Speaker 3>I think in that mcu age, I think it's there's

0:20:06.400 --> 0:20:09.160
<v Speaker 3>no question, Like I think I would like to see

0:20:09.160 --> 0:20:14.240
<v Speaker 3>like dad board Bond or whatever they straight people call bears, Like,

0:20:15.040 --> 0:20:16.480
<v Speaker 3>you know, I would like to see that. But I

0:20:16.480 --> 0:20:18.840
<v Speaker 3>think realistically, you're going to have someone on an mc

0:20:19.000 --> 0:20:21.760
<v Speaker 3>usque diet and they'll probably cast someone you're not expecting

0:20:21.800 --> 0:20:23.639
<v Speaker 3>to be ripped, and then when they have that moment,

0:20:23.640 --> 0:20:24.240
<v Speaker 3>everyone's going to.

0:20:24.240 --> 0:20:27.000
<v Speaker 2>Be like whoa, oh my god.

0:20:28.080 --> 0:20:30.080
<v Speaker 3>Training and not drinking water for.

0:20:29.960 --> 0:20:31.920
<v Speaker 2>Like two years exactly.

0:20:33.840 --> 0:20:35.560
<v Speaker 4>Yeah, no, he he's going to be ripped.

0:20:35.640 --> 0:20:38.640
<v Speaker 6>I want to see like an actual of color take

0:20:38.640 --> 0:20:40.000
<v Speaker 6>over the role. Like I think that's where you can

0:20:40.040 --> 0:20:41.400
<v Speaker 6>go now, is like, oh, you can make the character

0:20:41.600 --> 0:20:43.840
<v Speaker 6>more diverse. And then again me like wanting everything to

0:20:43.840 --> 0:20:46.440
<v Speaker 6>be more queer. I think a modern Bond would fuck everybody,

0:20:46.520 --> 0:20:50.280
<v Speaker 6>so bisexual, making pants sexual, Like, just put that in

0:20:50.320 --> 0:20:51.400
<v Speaker 6>there and just let it be a thing.

0:20:51.560 --> 0:20:54.520
<v Speaker 3>Also, didn't Daniel Craig do some incredible interview recently while

0:20:54.560 --> 0:20:56.680
<v Speaker 3>he was talking about how he always kisses his leading men,

0:20:56.920 --> 0:20:59.520
<v Speaker 3>so he was like kissing Romy Mallick or something when the.

0:20:59.480 --> 0:21:00.840
<v Speaker 4>Movie somehow miss this.

0:21:01.119 --> 0:21:03.600
<v Speaker 3>Yeah, I'm pretty sure that was a real thing that

0:21:03.640 --> 0:21:05.520
<v Speaker 3>he said. So I'm like, just make that canon. He's

0:21:05.520 --> 0:21:06.560
<v Speaker 3>already too in the work.

0:21:06.720 --> 0:21:06.800
<v Speaker 5>Like.

0:21:07.080 --> 0:21:09.120
<v Speaker 3>Also, yeah, like you said, James Bond, he would literally

0:21:09.200 --> 0:21:09.520
<v Speaker 3>he would.

0:21:09.560 --> 0:21:10.960
<v Speaker 2>We would sleep with every question.

0:21:11.080 --> 0:21:14.879
<v Speaker 1>The calling back to our conversation in previously on about

0:21:15.520 --> 0:21:18.119
<v Speaker 1>about John Kent coming out as bisexual along with Tim Drakes,

0:21:18.359 --> 0:21:21.439
<v Speaker 1>et cetera, that I think the thing that the Bond

0:21:21.680 --> 0:21:24.760
<v Speaker 1>producers will realize is you just have so much more

0:21:24.840 --> 0:21:28.760
<v Speaker 1>story when your main character can have a romantic relationship

0:21:28.800 --> 0:21:30.760
<v Speaker 1>with every other character in the story.

0:21:31.280 --> 0:21:31.480
<v Speaker 4>Yeah.

0:21:31.520 --> 0:21:34.360
<v Speaker 2>Think about it. Yeah, think about it, James Bond producers.

0:21:34.600 --> 0:21:35.040
<v Speaker 5>Mm hmm.

0:21:35.240 --> 0:21:37.520
<v Speaker 3>And also, like you said, like it not only does that,

0:21:37.560 --> 0:21:40.040
<v Speaker 3>but also it opens up a different aspect of like

0:21:40.080 --> 0:21:43.639
<v Speaker 3>a male masculinity exploration, whether they're queer, whether they are

0:21:43.640 --> 0:21:45.520
<v Speaker 3>a person of color, whether they're both. That adds a

0:21:45.560 --> 0:21:48.240
<v Speaker 3>different layer to the thing they've already been doing for sixty.

0:21:48.080 --> 0:21:50.160
<v Speaker 6>Yes, yeah, exactly. You don't have to have a gay

0:21:50.240 --> 0:21:52.520
<v Speaker 6>character super feminine. It can be like the most masculine

0:21:52.560 --> 0:21:54.320
<v Speaker 6>character in the world. And also, yeah, he happens to

0:21:54.359 --> 0:21:54.880
<v Speaker 6>sleep with men.

0:21:54.960 --> 0:21:58.680
<v Speaker 1>It's fine, Chris, thank you for joining us on this

0:21:59.080 --> 0:22:02.480
<v Speaker 1>u that you have been dying to have about the

0:22:02.560 --> 0:22:03.880
<v Speaker 1>latest James Bond film.

0:22:03.800 --> 0:22:05.400
<v Speaker 2>No Time to Die.

0:22:08.840 --> 0:22:12.200
<v Speaker 1>Yeah, we come back, Rosie and I step out of

0:22:12.200 --> 0:22:29.679
<v Speaker 1>the airlock. We're stepping out of the airlock and into

0:22:30.400 --> 0:22:33.760
<v Speaker 1>the no holds barred high stakes survival series Squid Game,

0:22:33.800 --> 0:22:37.800
<v Speaker 1>currently streaming on Netflix. This is, according to Netflix, now Rosie,

0:22:37.840 --> 0:22:41.520
<v Speaker 1>their biggest international hit. This can't be stressed enough. Do

0:22:41.600 --> 0:22:43.800
<v Speaker 1>I believe that this is a huge international hit.

0:22:44.000 --> 0:22:44.280
<v Speaker 4>I do.

0:22:44.720 --> 0:22:48.960
<v Speaker 1>I believe because listen, I started watching it because everybody

0:22:49.000 --> 0:22:51.560
<v Speaker 1>on my timeline was like schood Game, Scared Games. So

0:22:51.600 --> 0:22:53.359
<v Speaker 1>I believe that it is a huge international But it

0:22:53.400 --> 0:22:56.159
<v Speaker 1>can't be said enough when Netflix says this is our

0:22:56.200 --> 0:22:58.320
<v Speaker 1>biggest hit of all time, this is a huge global hit,

0:22:58.359 --> 0:23:00.000
<v Speaker 1>This is a MASSI hit. Blah blah blah blah blah.

0:23:00.520 --> 0:23:03.080
<v Speaker 1>We are taking their word for it because Netflix, like

0:23:03.119 --> 0:23:06.320
<v Speaker 1>all other streamers, does not tell anybody about what their

0:23:06.680 --> 0:23:08.520
<v Speaker 1>viewership numbers are, what their stats are.

0:23:08.640 --> 0:23:09.960
<v Speaker 2>We don't know anything about it.

0:23:10.080 --> 0:23:13.320
<v Speaker 3>Yes, let's be let's be equal hair no streamers, no

0:23:13.359 --> 0:23:17.720
<v Speaker 3>streamers and other than their own. There's no Nielsen kind

0:23:17.720 --> 0:23:20.080
<v Speaker 3>of there's there's equivalents that are popping up. But this

0:23:20.280 --> 0:23:23.080
<v Speaker 3>is just Apple or Netflix or Disney Plus saying hey,

0:23:23.160 --> 0:23:25.720
<v Speaker 3>eighty five million people want and you just have to say,

0:23:25.760 --> 0:23:29.120
<v Speaker 3>I believe you, like you said, I actually squid Game.

0:23:29.160 --> 0:23:31.520
<v Speaker 3>I believe it, like I don't know what the numbers are.

0:23:31.560 --> 0:23:33.600
<v Speaker 3>But do I believe or want to believe that we

0:23:33.640 --> 0:23:36.960
<v Speaker 3>live in a world where more people watch this than Bridgeton. Yes,

0:23:37.040 --> 0:23:39.439
<v Speaker 3>and I might Bridgidson yet no beef, But if that

0:23:39.600 --> 0:23:42.159
<v Speaker 3>excites me that this is like could be the biggest

0:23:42.200 --> 0:23:43.200
<v Speaker 3>Netflix show of all time.

0:23:43.640 --> 0:23:49.440
<v Speaker 1>So quick recap on squid Game. Song Gi Hun, otherwise

0:23:49.480 --> 0:23:55.760
<v Speaker 1>known as Player four fifty six UH, is a inveterate gambler.

0:23:56.359 --> 0:24:01.280
<v Speaker 1>He is in debt. The debts are causing friction with

0:24:01.359 --> 0:24:06.560
<v Speaker 1>his family, with his ex wife his ability to take

0:24:06.600 --> 0:24:11.439
<v Speaker 1>care of their daughter, and so he is approached by

0:24:11.560 --> 0:24:16.040
<v Speaker 1>a shadowy group to join a mysterious game that could

0:24:16.080 --> 0:24:20.159
<v Speaker 1>possibly award him as much as forty five and a

0:24:20.240 --> 0:24:23.639
<v Speaker 1>half billion Korean wand, which is about thirty eight million dollars,

0:24:23.720 --> 0:24:29.439
<v Speaker 1>certainly a decent payday. And the losers are eliminated in

0:24:29.560 --> 0:24:34.320
<v Speaker 1>the most literal way. They are killed off, usually by

0:24:34.320 --> 0:24:38.360
<v Speaker 1>a gunshot to the head, occasionally by other means, falling.

0:24:38.080 --> 0:24:39.359
<v Speaker 2>From great heights, etc.

0:24:40.080 --> 0:24:44.080
<v Speaker 1>The games are run by a coterie of massed individuals

0:24:44.080 --> 0:24:49.080
<v Speaker 1>in red jumpsuits, and they are armed to the teeth.

0:24:49.960 --> 0:24:51.320
<v Speaker 2>They, meanwhile, are.

0:24:51.200 --> 0:24:55.679
<v Speaker 1>Led by the mysterious frontman, who controls the game with

0:24:55.920 --> 0:25:00.440
<v Speaker 1>an authoritarian fist, and who in a and this is

0:25:00.480 --> 0:25:04.439
<v Speaker 1>a huge spoiler, Uh yeah, big, big, big spoiler, turns

0:25:04.560 --> 0:25:09.520
<v Speaker 1>out to be the long lost brother of the detective

0:25:09.680 --> 0:25:10.680
<v Speaker 1>character in the game.

0:25:10.800 --> 0:25:12.560
<v Speaker 2>Okay, so there have.

0:25:12.640 --> 0:25:18.959
<v Speaker 1>Been shows and movies and stories that have criticized power

0:25:19.160 --> 0:25:23.320
<v Speaker 1>and criticized capitalism and then explore the idea of selfishness

0:25:23.760 --> 0:25:27.199
<v Speaker 1>as a generator of drama and suspense before but what

0:25:27.240 --> 0:25:31.200
<v Speaker 1>do you think what's the appeal of this of squid game?

0:25:31.240 --> 0:25:35.000
<v Speaker 1>Which it's not often that a show that no one

0:25:35.119 --> 0:25:38.280
<v Speaker 1>expects comes up and captures the conversation, I guess, like

0:25:38.359 --> 0:25:43.360
<v Speaker 1>Stranger Things and other Netflix property, which was also definitely

0:25:43.400 --> 0:25:45.640
<v Speaker 1>more marks, definitely more marketed, right, just.

0:25:45.600 --> 0:25:48.400
<v Speaker 3>A little bit more. But I think the first reason,

0:25:48.680 --> 0:25:50.639
<v Speaker 3>which does not touch on anything that we say, but

0:25:50.840 --> 0:25:55.159
<v Speaker 3>esthetically and stylistically, this show is so uniquely and I

0:25:55.200 --> 0:25:59.600
<v Speaker 3>do really think the pink jumpsuits, the Esher style, neon staircases,

0:26:00.400 --> 0:26:03.080
<v Speaker 3>the stylized kid game. I think that's what got people

0:26:03.160 --> 0:26:06.919
<v Speaker 3>to maybe click on it, you know. But the nature

0:26:06.960 --> 0:26:11.000
<v Speaker 3>of the capitalists critique and the idea of what we'll

0:26:11.000 --> 0:26:14.360
<v Speaker 3>do to survive, I just think this is unbelievably timely

0:26:14.920 --> 0:26:17.359
<v Speaker 3>and it works on. As I was watching it, I

0:26:17.400 --> 0:26:20.360
<v Speaker 3>was just thinking, like multiple different times throughout this show,

0:26:20.359 --> 0:26:23.359
<v Speaker 3>You're like, oh, this could be about veterans who've been

0:26:23.359 --> 0:26:25.560
<v Speaker 3>in the military and then come out and they're homeless,

0:26:25.640 --> 0:26:28.960
<v Speaker 3>or this could be about you know, you've got to

0:26:29.040 --> 0:26:31.359
<v Speaker 3>it's always about following the rules in squid Game. If

0:26:31.359 --> 0:26:33.560
<v Speaker 3>you don't, if you follow the rules, everyone's equal, and

0:26:33.600 --> 0:26:35.640
<v Speaker 3>if you follow the rules, then you can have this great,

0:26:35.640 --> 0:26:39.000
<v Speaker 3>big payout, which is just society and is also bullshit.

0:26:39.200 --> 0:26:41.600
<v Speaker 3>You know. Also, I think something that's really interesting, and

0:26:41.640 --> 0:26:43.080
<v Speaker 3>I know me and you were talking about this even

0:26:43.119 --> 0:26:45.800
<v Speaker 3>like last week before we were recording, but we are

0:26:45.840 --> 0:26:48.159
<v Speaker 3>in a space now it's twenty twenty one, twenty one

0:26:48.240 --> 0:26:51.320
<v Speaker 3>years ago. Battlew the movie came out a year before.

0:26:52.200 --> 0:26:56.800
<v Speaker 1>Incredibly influential movie, unbelievable, It's fingerprints are all over squid

0:26:56.840 --> 0:26:57.920
<v Speaker 1>game if you haven't seen it.

0:26:58.760 --> 0:27:04.560
<v Speaker 3>Unbelievable director by Kinji Fukusaku. Just absolutely cultural. Just zeitdeiscet movie.

0:27:04.720 --> 0:27:07.520
<v Speaker 3>But we are now living in the era where that

0:27:07.680 --> 0:27:12.119
<v Speaker 3>has existed and been influencing pop culture for twenty one years.

0:27:12.280 --> 0:27:16.359
<v Speaker 1>Hunger Games influential to the point where Susanne Collins, editor

0:27:16.880 --> 0:27:21.440
<v Speaker 1>told her there's this book and movie called Battle Royale.

0:27:22.040 --> 0:27:25.240
<v Speaker 1>Don't read it or watch it as you were in

0:27:25.280 --> 0:27:28.480
<v Speaker 1>the middle, because editors had become aware of it and

0:27:28.560 --> 0:27:31.320
<v Speaker 1>had become aware of how close it was to they

0:27:31.359 --> 0:27:33.800
<v Speaker 1>were like, don't read it, don't watch it, don't do it.

0:27:34.080 --> 0:27:36.639
<v Speaker 3>And also, like, the most popular video game in the

0:27:36.640 --> 0:27:39.960
<v Speaker 3>world right now is Fortnite, which was inspired again by Battlerial.

0:27:40.200 --> 0:27:43.119
<v Speaker 3>So we're in a space where this story has become

0:27:43.160 --> 0:27:45.960
<v Speaker 3>a trope. The idea of like the survivalist, that you

0:27:46.119 --> 0:27:48.720
<v Speaker 3>kill everyone else to survive and it's just you has

0:27:48.760 --> 0:27:53.000
<v Speaker 3>become like an ultimate pop culture trope. So there's something

0:27:53.040 --> 0:27:55.600
<v Speaker 3>about that. And then you know, living through a pandemic

0:27:55.880 --> 0:28:00.000
<v Speaker 3>and the massive wealth divide and stories that are already

0:28:00.520 --> 0:28:04.080
<v Speaker 3>inspiring these kind of conversations like Powersite, and I feel

0:28:04.160 --> 0:28:08.840
<v Speaker 3>like it just ended up being perfectly timed to kind

0:28:08.880 --> 0:28:13.720
<v Speaker 3>of engage and get everyone in the like they were saying,

0:28:13.720 --> 0:28:16.440
<v Speaker 3>this was the top show in you know, thirty countries

0:28:16.560 --> 0:28:19.320
<v Speaker 3>or something like. And also it helps that it's incredibly

0:28:19.400 --> 0:28:21.919
<v Speaker 3>well made, them well written, the production dine is amazing,

0:28:22.000 --> 0:28:25.720
<v Speaker 3>the story arcs are incredible, And I think the biggest

0:28:25.720 --> 0:28:28.080
<v Speaker 3>thing which I know we're gonna touch on, that separates

0:28:28.080 --> 0:28:30.639
<v Speaker 3>this from every other one and why I think people

0:28:30.680 --> 0:28:33.480
<v Speaker 3>are so into it is episode two, the option of

0:28:33.600 --> 0:28:36.720
<v Speaker 3>leaving and coming back that I think is the big cook.

0:28:36.560 --> 0:28:41.760
<v Speaker 1>That is a very, very notable difference in these kind

0:28:41.800 --> 0:28:45.480
<v Speaker 1>of stories you mentioned Battle Royale. I think if we're

0:28:45.480 --> 0:28:49.520
<v Speaker 1>gonna say that these kind of tales where there's a

0:28:49.920 --> 0:28:54.320
<v Speaker 1>kind of like non zero structure in which in order

0:28:54.320 --> 0:28:57.960
<v Speaker 1>for a character to advance, another character must definitely lose,

0:28:58.000 --> 0:29:00.200
<v Speaker 1>and that usually means their life, and that's create it's

0:29:00.200 --> 0:29:04.960
<v Speaker 1>this kind of like ruthless emotional cadence. You're exactly right.

0:29:05.000 --> 0:29:08.800
<v Speaker 1>The thing that makes this different than the Hunger games,

0:29:09.640 --> 0:29:14.640
<v Speaker 1>Battle Royale, Survivor, you know, all these other shows. Is

0:29:14.640 --> 0:29:19.000
<v Speaker 1>that these characters given the option to opt out of

0:29:19.040 --> 0:29:22.680
<v Speaker 1>it and to leave, and by leaving, they then make

0:29:22.720 --> 0:29:27.320
<v Speaker 1>the decision that actually the larger system, the larger economic

0:29:27.480 --> 0:29:30.640
<v Speaker 1>system that we find ourselves in separate and aside from

0:29:30.760 --> 0:29:34.479
<v Speaker 1>the metaphor of the squid game, is so punishing that

0:29:34.600 --> 0:29:38.880
<v Speaker 1>it's actually the cost benefit analysis leads us to say

0:29:38.920 --> 0:29:43.680
<v Speaker 1>we must return to the game that underlines the capitalist

0:29:43.720 --> 0:29:46.640
<v Speaker 1>critique in a lot stronger of a way than a

0:29:46.720 --> 0:29:48.280
<v Speaker 1>lot of these other games.

0:29:49.400 --> 0:29:51.920
<v Speaker 2>I agree with you, it is really quite a different thing.

0:29:52.240 --> 0:29:54.680
<v Speaker 3>Yeah, And even like the name of that episode is

0:29:54.720 --> 0:29:56.800
<v Speaker 3>hell Yeah. So it's like you've been in the game,

0:29:56.840 --> 0:29:59.080
<v Speaker 3>You've seen two hundred people die in this really brew

0:29:59.160 --> 0:30:02.320
<v Speaker 3>away is just going back onto the street, you know,

0:30:02.360 --> 0:30:05.320
<v Speaker 3>and we learn later on that there's more machinations there,

0:30:05.360 --> 0:30:08.400
<v Speaker 3>the people they meet, the conversations they have. But I

0:30:08.440 --> 0:30:11.560
<v Speaker 3>think that choice really gives you that even the biggest

0:30:11.600 --> 0:30:14.080
<v Speaker 3>hook of these is what would I do? Would I

0:30:14.120 --> 0:30:15.720
<v Speaker 3>be able to do it? Could I do it? Could

0:30:15.760 --> 0:30:17.719
<v Speaker 3>I find a way to not do it? Would I

0:30:17.880 --> 0:30:20.120
<v Speaker 3>thrive in that situation? It's the same as the zombie

0:30:20.160 --> 0:30:22.880
<v Speaker 3>Apocalypse everyone has a zombie apocalypse plan how would you survive?

0:30:23.360 --> 0:30:26.200
<v Speaker 3>So putting them back in the outside world and having

0:30:26.200 --> 0:30:29.560
<v Speaker 3>them choose to go back in that adds a whole

0:30:29.600 --> 0:30:30.440
<v Speaker 3>different layer to that.

0:30:30.560 --> 0:30:31.440
<v Speaker 2>Yeah, I agree with you.

0:30:31.480 --> 0:30:33.560
<v Speaker 1>I mean, like one of the one of the traits

0:30:33.600 --> 0:30:37.640
<v Speaker 1>that all these kind of stories and games share is

0:30:38.360 --> 0:30:42.760
<v Speaker 1>the action takes place on a removed and isolated battle

0:30:42.800 --> 0:30:46.880
<v Speaker 1>arena or a desert island, or you know, in the

0:30:46.920 --> 0:30:49.719
<v Speaker 1>case of like the Saw movies, like in some hidden

0:30:50.000 --> 0:30:53.360
<v Speaker 1>you know playpen for a serial killer that acts as

0:30:53.400 --> 0:30:59.720
<v Speaker 1>like a limited resource metaphor for whatever the larger idea is.

0:31:00.440 --> 0:31:05.040
<v Speaker 1>And also that the characters are faced with, you know,

0:31:05.120 --> 0:31:09.240
<v Speaker 1>impossible choices that ask them to prioritize their own self

0:31:09.240 --> 0:31:13.640
<v Speaker 1>interest above normal things. So like in squid game, you know,

0:31:13.760 --> 0:31:16.360
<v Speaker 1>four or five six is asked to prioritize self interest

0:31:16.400 --> 0:31:20.800
<v Speaker 1>above like his own warm feelings for other characters. He's

0:31:20.840 --> 0:31:25.760
<v Speaker 1>asked to, you know, walk away from an older character

0:31:26.080 --> 0:31:29.680
<v Speaker 1>who basically he is the only one who sees value

0:31:29.720 --> 0:31:32.400
<v Speaker 1>in that character in the context of a game. A

0:31:32.440 --> 0:31:35.880
<v Speaker 1>lot of times in stories like this, a character is

0:31:36.040 --> 0:31:39.160
<v Speaker 1>asked to prioritize their own self interest above, like even

0:31:39.280 --> 0:31:41.800
<v Speaker 1>parts of themselves, you know, and saw like notably, carry

0:31:41.800 --> 0:31:44.080
<v Speaker 1>Always's character cuts off their own leg in order to

0:31:44.200 --> 0:31:46.000
<v Speaker 1>move forward in the game. And you see a lot

0:31:46.080 --> 0:31:48.320
<v Speaker 1>of you know, Game of Thrones has like these same

0:31:48.400 --> 0:31:51.400
<v Speaker 1>kind of things where people become maimed or lose an

0:31:51.520 --> 0:31:53.080
<v Speaker 1>arm in order for them.

0:31:53.000 --> 0:31:53.960
<v Speaker 2>To continue on.

0:31:54.960 --> 0:31:58.320
<v Speaker 1>And that kind of tenor is part and parcel to

0:31:58.440 --> 0:32:01.840
<v Speaker 1>this style. And it's it's hard to escape from the

0:32:01.880 --> 0:32:07.760
<v Speaker 1>fact that like this style of storytelling, it's always been around, right, Yeah,

0:32:07.880 --> 0:32:10.480
<v Speaker 1>Lord of the Florida, The Fly, The Running Man, The

0:32:10.480 --> 0:32:15.400
<v Speaker 1>Most Dangerous Game came out in the twenties, but particular

0:32:15.560 --> 0:32:18.320
<v Speaker 1>since Battle Royale and I think The Late Night Is

0:32:18.400 --> 0:32:22.200
<v Speaker 1>it's just become more and more popular, whether it's survivor right,

0:32:22.240 --> 0:32:26.840
<v Speaker 1>remove characters, remove contestants to a desert island where they

0:32:26.840 --> 0:32:30.360
<v Speaker 1>then must compete against each other, Big Brother Locke contestants

0:32:30.360 --> 0:32:33.960
<v Speaker 1>in this kind of like almost laboratory recreation of a

0:32:34.000 --> 0:32:38.920
<v Speaker 1>house in which they must compete against each other. The Purge, Castaway,

0:32:39.120 --> 0:32:42.080
<v Speaker 1>The Walking Dead, The Road, Cormack McCarthy's Road.

0:32:42.200 --> 0:32:43.640
<v Speaker 2>There's all these versions of this.

0:32:43.720 --> 0:32:46.040
<v Speaker 1>And then and you mentioned Fortnite, Call of Duty, war

0:32:46.160 --> 0:32:50.880
<v Speaker 1>Zone Apex legends. This for some reason this setup is

0:32:51.040 --> 0:32:52.680
<v Speaker 1>resonating with people right now.

0:32:52.920 --> 0:32:55.280
<v Speaker 3>I actually think as well, like you've touched on something

0:32:55.400 --> 0:32:59.040
<v Speaker 3>really interesting that I wouldn't have necessarily made the connection between.

0:32:59.080 --> 0:33:01.400
<v Speaker 3>But I think if we talk about why squid Game

0:33:01.480 --> 0:33:04.640
<v Speaker 3>is so popular now, you cannot in any way discount

0:33:04.720 --> 0:33:09.959
<v Speaker 3>reality TV. Somebody who watches The Bachelorette or survivor really passionately,

0:33:10.000 --> 0:33:12.360
<v Speaker 3>they might not have seen bat real, but they are

0:33:12.440 --> 0:33:15.280
<v Speaker 3>essentially watching the same storyline, just with it's not death,

0:33:15.440 --> 0:33:18.360
<v Speaker 3>it's you're being eliminated in a romantic set. Honestly, I

0:33:18.360 --> 0:33:21.880
<v Speaker 3>would probably rather do batal than that show is terrifying

0:33:22.000 --> 0:33:25.480
<v Speaker 3>to me. It's so terrifying. But but like I think

0:33:25.480 --> 0:33:28.239
<v Speaker 3>that's really interesting because what we're saying is this is

0:33:28.440 --> 0:33:32.120
<v Speaker 3>no matter what kind of medium or genre. There's novels

0:33:32.160 --> 0:33:34.480
<v Speaker 3>about it, there's reality TV about it, there's horror movies

0:33:34.480 --> 0:33:36.760
<v Speaker 3>about it, there's games that kids play about it. This

0:33:36.840 --> 0:33:40.600
<v Speaker 3>is a story that is resonating with people, and somehow

0:33:40.960 --> 0:33:43.960
<v Speaker 3>squid Game has kind of captured that in a way

0:33:44.680 --> 0:33:48.800
<v Speaker 3>that is making people really excited. And also, like I

0:33:48.920 --> 0:33:51.880
<v Speaker 3>do think it's cool to see people having conversations about

0:33:51.920 --> 0:33:54.080
<v Speaker 3>their readings of it. Yeah, and I think so too

0:33:54.320 --> 0:33:56.440
<v Speaker 3>works and it's like people will be like, oh, it's

0:33:56.440 --> 0:33:58.880
<v Speaker 3>a meme, but I'm like, that is how information spreads,

0:33:58.880 --> 0:34:01.080
<v Speaker 3>you know. I saw so many good memes about like.

0:34:02.480 --> 0:34:02.600
<v Speaker 5>It.

0:34:02.640 --> 0:34:05.640
<v Speaker 3>There's like one really popular one that's basically like, oh,

0:34:05.760 --> 0:34:08.040
<v Speaker 3>you know squid game. Imagine a world where people have

0:34:08.040 --> 0:34:11.920
<v Speaker 3>to sign away their lives and like rights and bodily

0:34:11.960 --> 0:34:14.120
<v Speaker 3>autonomy so that they can survive. And then it's like

0:34:14.160 --> 0:34:16.680
<v Speaker 3>the US military like hiding, you know, like I think

0:34:16.719 --> 0:34:20.600
<v Speaker 3>it's people are seeing something in this story specifically that

0:34:20.719 --> 0:34:24.200
<v Speaker 3>speaks to them in a way where it's not analogous.

0:34:24.320 --> 0:34:26.759
<v Speaker 3>It's not like, oh, maybe it means this. It's not

0:34:26.840 --> 0:34:30.279
<v Speaker 3>your literary student reading like, you know, the Scarlet letter

0:34:30.320 --> 0:34:32.239
<v Speaker 3>and someone saying maybe he meant this. People are saying

0:34:32.280 --> 0:34:34.640
<v Speaker 3>this is what this means. And I can see that

0:34:34.719 --> 0:34:35.600
<v Speaker 3>this is what it means. Yeah.

0:34:35.600 --> 0:34:38.000
<v Speaker 2>It's like when I play Fortnite and Call of Duty.

0:34:38.040 --> 0:34:41.360
<v Speaker 1>Warzone two of the most popular games certainly for streaming

0:34:41.400 --> 0:34:44.160
<v Speaker 1>and for people to play, and I think war Zone

0:34:45.280 --> 0:34:50.520
<v Speaker 1>launched in March of twenty twenty, so basically in conjunction

0:34:50.800 --> 0:34:56.319
<v Speaker 1>with Quarantine, And you know, the basic setup is you

0:34:56.320 --> 0:34:59.879
<v Speaker 1>were dropped on two an island or in Eastern Eva,

0:35:00.040 --> 0:35:05.600
<v Speaker 1>vaguely Eastern European battle space right with one hundred other players,

0:35:05.680 --> 0:35:08.040
<v Speaker 1>and you either compete against them one on one or

0:35:08.080 --> 0:35:10.560
<v Speaker 1>you split up in teams of four to compete against

0:35:10.560 --> 0:35:14.840
<v Speaker 1>the other teams, and you scavenge weapons and AMMO and

0:35:15.000 --> 0:35:19.920
<v Speaker 1>share them amongst your team, and so there is this

0:35:20.040 --> 0:35:24.640
<v Speaker 1>kind of like negotiating for resources thing that's going on. Meanwhile,

0:35:24.680 --> 0:35:27.040
<v Speaker 1>you're competing in a battle space that is shrinking all

0:35:27.080 --> 0:35:30.840
<v Speaker 1>the time. There's this circle that is gradually getting smaller,

0:35:30.840 --> 0:35:33.440
<v Speaker 1>and if you are outside that circle, you are taking damage,

0:35:33.480 --> 0:35:35.560
<v Speaker 1>but if you're inside the circle, you remain safe.

0:35:35.960 --> 0:35:37.040
<v Speaker 3>Ah, that is.

0:35:37.000 --> 0:35:39.040
<v Speaker 2>So interesting because that's from bower House.

0:35:39.080 --> 0:35:41.759
<v Speaker 1>So they're right, and I think, you know, at least

0:35:41.800 --> 0:35:45.319
<v Speaker 1>for me, it's like we are constantly inundated in the

0:35:45.360 --> 0:35:49.680
<v Speaker 1>news with story upon story about like the unstoppable nature

0:35:49.719 --> 0:35:52.200
<v Speaker 1>of climate change and how it is shrinking the livable

0:35:52.200 --> 0:35:55.800
<v Speaker 1>space of the world. There's fires over here, there's crazy

0:35:55.800 --> 0:36:01.239
<v Speaker 1>storms over here, you know, extreme temperatures here, populations on

0:36:01.280 --> 0:36:04.640
<v Speaker 1>the move, and it seems like the people who are

0:36:04.680 --> 0:36:07.160
<v Speaker 1>supposed to do something about it are completely powerless to

0:36:07.200 --> 0:36:10.880
<v Speaker 1>do anything about it, because, like in squid game. The

0:36:11.000 --> 0:36:15.920
<v Speaker 1>game itself has its own agency and it is pursuing

0:36:15.960 --> 0:36:18.640
<v Speaker 1>its own ends. The game wants to exist and wants

0:36:18.680 --> 0:36:22.839
<v Speaker 1>to continue being played, and no one really has any

0:36:23.560 --> 0:36:26.439
<v Speaker 1>power to stop the game from doing its thing. Yeah,

0:36:26.480 --> 0:36:28.200
<v Speaker 1>And I think a lot of the ways that people

0:36:28.239 --> 0:36:29.840
<v Speaker 1>and again this is my own theory, this is what

0:36:29.880 --> 0:36:32.279
<v Speaker 1>I would put forward, is the way that a lot

0:36:32.280 --> 0:36:36.960
<v Speaker 1>of people are working through their anxieties about climate change,

0:36:37.239 --> 0:36:41.600
<v Speaker 1>about the pandemic, about the future are games like Fortnite,

0:36:42.160 --> 0:36:46.360
<v Speaker 1>Call of Duty, Warzone, Apex, Legends, shows and stories like

0:36:46.960 --> 0:36:51.239
<v Speaker 1>Battle Royale, where you put yourself in the shoes of

0:36:51.320 --> 0:36:56.800
<v Speaker 1>people in this world of dwindling resources, of shrinking livable space,

0:36:57.160 --> 0:37:00.160
<v Speaker 1>and you are presented with the question what would you

0:36:59.880 --> 0:37:03.239
<v Speaker 1>do to survive to continue playing the game?

0:37:03.440 --> 0:37:06.600
<v Speaker 3>Yeah. I also think that something that's really interesting, specifically

0:37:06.640 --> 0:37:10.439
<v Speaker 3>in the space of like bower Yal of Squid Game,

0:37:10.719 --> 0:37:14.360
<v Speaker 3>Hunger Games, even like it's also really interesting. So Boweryal

0:37:14.480 --> 0:37:18.480
<v Speaker 3>is like the idea is that because of student delinquency

0:37:18.760 --> 0:37:22.759
<v Speaker 3>and population kind of huge population stuff, they're gonna just

0:37:22.800 --> 0:37:25.200
<v Speaker 3>get classes of kids to kill each other off, right,

0:37:25.360 --> 0:37:29.480
<v Speaker 3>And in squid Game, are Gian are in character is

0:37:29.520 --> 0:37:32.520
<v Speaker 3>an addict So I think something that is really appealing

0:37:32.560 --> 0:37:36.080
<v Speaker 3>about these stories is these characters who are put into

0:37:36.120 --> 0:37:40.719
<v Speaker 3>these situations are not putting inverted commas good. You get

0:37:40.760 --> 0:37:43.360
<v Speaker 3>flawed characters in Boweryal the kids, you see one of

0:37:43.400 --> 0:37:46.720
<v Speaker 3>the kids stab at teacher like, but they still deserve

0:37:46.800 --> 0:37:49.239
<v Speaker 3>to live and not be put in these terrible situations,

0:37:49.280 --> 0:37:52.560
<v Speaker 3>and squid Game is a really expanded version of that

0:37:52.680 --> 0:37:55.719
<v Speaker 3>because the long form storytelling means we get to meet

0:37:55.760 --> 0:37:58.239
<v Speaker 3>all these different people and learn the different things that

0:37:58.360 --> 0:38:01.320
<v Speaker 3>drive them and the struggles that they've had and the

0:38:01.360 --> 0:38:03.720
<v Speaker 3>ways that they choose to live their lives and why.

0:38:04.280 --> 0:38:07.799
<v Speaker 3>And I think that people really want that empathy for

0:38:07.920 --> 0:38:11.279
<v Speaker 3>themselves and they want to hopefully have that empathy for

0:38:11.320 --> 0:38:13.879
<v Speaker 3>other people. So I think that kind of having these

0:38:13.920 --> 0:38:17.279
<v Speaker 3>stories where flawed people are put in terrible situations by

0:38:17.680 --> 0:38:21.560
<v Speaker 3>extremely rich, terrible people making decisions that do not help them,

0:38:21.960 --> 0:38:26.360
<v Speaker 3>that's probably very relatable to a lot of people. And

0:38:26.440 --> 0:38:29.440
<v Speaker 3>I think that kind of the bad rich people having

0:38:29.560 --> 0:38:32.719
<v Speaker 3>fun at the expense of people struggling who are just

0:38:32.719 --> 0:38:35.240
<v Speaker 3>trying to do their best, that is a very relatable story.

0:38:35.239 --> 0:38:36.759
<v Speaker 3>And like you said, it's also something we see on

0:38:36.760 --> 0:38:39.319
<v Speaker 3>the news. It's something that we see in real life.

0:38:39.360 --> 0:38:42.040
<v Speaker 3>So to see it in a more entertainment focused way

0:38:42.040 --> 0:38:44.640
<v Speaker 3>that is also a little bit more searing and satirical

0:38:44.680 --> 0:38:46.960
<v Speaker 3>and kind of pointed, is really appealing.

0:38:47.360 --> 0:38:50.200
<v Speaker 1>I mean, I think that there is something quite trenchant

0:38:50.360 --> 0:38:53.880
<v Speaker 1>for people watching the Squid Game. You know, the idea

0:38:54.040 --> 0:38:56.920
<v Speaker 1>of if you fall into debt. You know, if you

0:38:57.000 --> 0:39:00.040
<v Speaker 1>have some debts, if you've made some maybe poor ECN

0:39:00.400 --> 0:39:05.360
<v Speaker 1>choices or just had bad luck, or if you are elderly,

0:39:06.600 --> 0:39:09.440
<v Speaker 1>you have no value to this society and therefore you

0:39:10.000 --> 0:39:13.680
<v Speaker 1>will you can quite possibly fall into this game. Where

0:39:15.280 --> 0:39:21.120
<v Speaker 1>as brutal as it is, the outcome is basically your

0:39:21.239 --> 0:39:25.520
<v Speaker 1>only shot at upward mobility within the larger context of

0:39:25.719 --> 0:39:30.239
<v Speaker 1>the capitalist system. There is something like brutally truthful about that.

0:39:30.480 --> 0:39:33.560
<v Speaker 1>Although it's hard for me to escape with all of

0:39:33.600 --> 0:39:36.520
<v Speaker 1>these stories, whether it's Battle Royal, Hunger Game, What Have

0:39:36.600 --> 0:39:41.400
<v Speaker 1>You Saw, and then Squid Game, even Parasite, it's an

0:39:41.440 --> 0:39:45.000
<v Speaker 1>incredibly trenching critique of the system, but there is no

0:39:45.760 --> 0:39:49.400
<v Speaker 1>revolutionary answer. The only kind of catharsis at the end

0:39:49.400 --> 0:39:54.000
<v Speaker 1>of Squid Game spoiler is that the human capacity for

0:39:54.160 --> 0:39:59.439
<v Speaker 1>generosity can somehow disrupt the game. But the game continues.

0:40:00.080 --> 0:40:04.000
<v Speaker 1>There is no overthrowing of the game. You know, uh

0:40:04.440 --> 0:40:08.680
<v Speaker 1>song gi Hun just merely decides that he will reject

0:40:08.680 --> 0:40:13.319
<v Speaker 1>the reward. It's not that he wins or even you know,

0:40:13.520 --> 0:40:17.560
<v Speaker 1>unmasks or overthrows the people throwing the game. Yeah.

0:40:17.600 --> 0:40:20.480
<v Speaker 3>I think even like Hunger Games is really really famous

0:40:20.760 --> 0:40:23.640
<v Speaker 3>in the YA community because even though technically there's a revolution,

0:40:23.920 --> 0:40:26.560
<v Speaker 3>it's led by Catus. You know. The end of the

0:40:26.600 --> 0:40:29.920
<v Speaker 3>book is like she has like complex PTSD and hates

0:40:29.960 --> 0:40:32.319
<v Speaker 3>her life and she just lives in this winner's town

0:40:32.360 --> 0:40:35.600
<v Speaker 3>and it's just terrible. And the kind of implication is

0:40:35.680 --> 0:40:39.279
<v Speaker 3>like things don't really get better like it's and that

0:40:39.560 --> 0:40:42.719
<v Speaker 3>I think that is really that's one of the most brutal.

0:40:43.120 --> 0:40:46.839
<v Speaker 3>But also I guess maybe something that really makes these

0:40:46.880 --> 0:40:49.919
<v Speaker 3>stories stand out is they don't often have a happy end. Yeah,

0:40:49.960 --> 0:40:55.480
<v Speaker 3>like squid Game promises maybe he's gonna maybe he's not

0:40:55.520 --> 0:40:57.800
<v Speaker 3>gonna just go on living his life, like he's gonna

0:40:57.840 --> 0:40:59.920
<v Speaker 3>try and maybe do something, but what can he do?

0:41:00.640 --> 0:41:00.880
<v Speaker 4>You know?

0:41:01.280 --> 0:41:04.600
<v Speaker 3>And I think I think squid Games specifically is really

0:41:04.680 --> 0:41:10.719
<v Speaker 3>interesting look at kind of complicity or like how how

0:41:10.800 --> 0:41:13.400
<v Speaker 3>far we would go in that system to kind of

0:41:13.400 --> 0:41:18.280
<v Speaker 3>achieve what we want. Because the episode Gumbao, like the Marbles.

0:41:17.840 --> 0:41:22.680
<v Speaker 1>Episodes, episode six, which is the yeah, the the brutal episode.

0:41:22.760 --> 0:41:25.800
<v Speaker 3>Yeah, it's just so horrible, but like I'm pretty sure

0:41:26.320 --> 0:41:28.520
<v Speaker 3>from thinking about it and watching it, the episode is

0:41:28.560 --> 0:41:31.440
<v Speaker 3>really you have to team up with someone that you trust.

0:41:31.520 --> 0:41:33.200
<v Speaker 3>They team them up and then they pit them against

0:41:33.239 --> 0:41:35.560
<v Speaker 3>each other in any game of marbles, and all you've

0:41:35.600 --> 0:41:39.240
<v Speaker 3>got to do is get the other the other players

0:41:39.320 --> 0:41:42.480
<v Speaker 3>ten marbles, right, and it's horrible. We see sang Wu

0:41:42.600 --> 0:41:45.360
<v Speaker 3>completely betray Ali, who's like the one of the sweetest

0:41:45.440 --> 0:41:48.399
<v Speaker 3>characters in the show. It's just it's it's a masterclass

0:41:48.440 --> 0:41:54.360
<v Speaker 3>intention and sadness and devastation. But I'm pretty sure that

0:41:54.360 --> 0:41:58.120
<v Speaker 3>that episode is really really key to how squid Game

0:41:58.160 --> 0:42:03.040
<v Speaker 3>works because sang Wu based Lee, who is this star

0:42:03.800 --> 0:42:07.040
<v Speaker 3>of his local area. He went to financial college. He's

0:42:07.080 --> 0:42:08.920
<v Speaker 3>seen as this huge success, but the truth is he's

0:42:08.920 --> 0:42:11.520
<v Speaker 3>in lots of debt and he's an incredibly selfish person.

0:42:11.560 --> 0:42:14.200
<v Speaker 3>As we learn as show goes on. He essentially tricks

0:42:14.239 --> 0:42:17.279
<v Speaker 3>Ali into giving him his marbles and then he says,

0:42:17.320 --> 0:42:20.080
<v Speaker 3>you know, don't I win. If that logic works, then

0:42:20.360 --> 0:42:22.960
<v Speaker 3>every single person there could have just swapped bags of

0:42:22.960 --> 0:42:26.360
<v Speaker 3>marbles with the other person. But I think the kind

0:42:26.400 --> 0:42:30.279
<v Speaker 3>of point of the episode is by that point, they're

0:42:30.360 --> 0:42:32.600
<v Speaker 3>so entrenched in the system that all they can think

0:42:32.640 --> 0:42:33.879
<v Speaker 3>about is like brutality.

0:42:34.360 --> 0:42:35.160
<v Speaker 2>That's a good point.

0:42:35.200 --> 0:42:38.000
<v Speaker 1>I think that what I took away from that episode,

0:42:38.400 --> 0:42:41.080
<v Speaker 1>and what I took away from you know, like so

0:42:41.320 --> 0:42:47.319
<v Speaker 1>Jihun's player four five six is ongoing support for player one,

0:42:47.600 --> 0:42:50.600
<v Speaker 1>the Lily character, is that what the story is telling

0:42:50.680 --> 0:42:54.239
<v Speaker 1>us is that if you pursue your self interest rationally,

0:42:54.600 --> 0:42:58.399
<v Speaker 1>you become part of the system and complicit in its brutality. Right,

0:42:58.640 --> 0:43:02.480
<v Speaker 1>So therefore the way forward, the heroic way forward, is

0:43:03.000 --> 0:43:10.360
<v Speaker 1>to trust your own irrational intuition, right, and emotional connection

0:43:10.520 --> 0:43:15.359
<v Speaker 1>with a person. There's actually no good reason why four

0:43:15.400 --> 0:43:18.560
<v Speaker 1>or five six should select o wil Nam as his

0:43:18.680 --> 0:43:21.279
<v Speaker 1>partner or select him for any of the game, Like,

0:43:21.280 --> 0:43:24.840
<v Speaker 1>there's no good rational reason. He does it because he

0:43:24.880 --> 0:43:27.160
<v Speaker 1>sees that man, and he says, I just feel a

0:43:27.200 --> 0:43:30.840
<v Speaker 1>connection to him, I feel warmly towards him for whatever reason,

0:43:30.880 --> 0:43:33.640
<v Speaker 1>and therefore I'm gonna have him on my team for

0:43:33.719 --> 0:43:36.920
<v Speaker 1>no good reason. But then that becomes the thing that

0:43:38.120 --> 0:43:40.000
<v Speaker 1>allows him to move forward in the game.

0:43:40.080 --> 0:43:42.640
<v Speaker 2>And makes him the hero of our story.

0:43:43.160 --> 0:43:46.839
<v Speaker 1>And it's actually like a quite sad idea, but an

0:43:46.880 --> 0:43:50.120
<v Speaker 1>interesting idea as well, in the way that people make decisions,

0:43:50.120 --> 0:43:52.560
<v Speaker 1>which is that I personally believe that most of us

0:43:52.600 --> 0:43:57.000
<v Speaker 1>make decisions not for reasons of like that we derive

0:43:57.160 --> 0:44:02.480
<v Speaker 1>from rational thought or intellect. We make emotional, intuitive decisions,

0:44:02.520 --> 0:44:06.200
<v Speaker 1>and then we backmap whatever our personal intellectual philosophy is

0:44:06.280 --> 0:44:08.799
<v Speaker 1>on it and say, here's the reason I did that

0:44:08.960 --> 0:44:12.319
<v Speaker 1>based on these criteria, when actually I just made an

0:44:12.360 --> 0:44:15.719
<v Speaker 1>emotional decision. And I think that's that's a lot of

0:44:15.719 --> 0:44:18.160
<v Speaker 1>what happens with player four five six year. He makes

0:44:18.200 --> 0:44:22.880
<v Speaker 1>these emotional, generous decisions that are not based on anything

0:44:23.000 --> 0:44:26.520
<v Speaker 1>rational at all, and he quote unquote wins mm hmm.

0:44:27.040 --> 0:44:29.359
<v Speaker 3>Yeah. There's like I think that's one of the other

0:44:29.400 --> 0:44:33.520
<v Speaker 3>things that probably has made this show so huge. There's

0:44:33.600 --> 0:44:36.680
<v Speaker 3>so many different readings of it and conversations to be

0:44:36.840 --> 0:44:40.480
<v Speaker 3>had and moments, and it's in that sense, like it's

0:44:40.520 --> 0:44:43.279
<v Speaker 3>a real like water cooler show. Even though a lot

0:44:43.320 --> 0:44:46.200
<v Speaker 3>of people aren't in the office. People are talking about online,

0:44:46.239 --> 0:44:50.040
<v Speaker 3>they're talking about it to their friends, They're dming people.

0:44:50.160 --> 0:44:52.560
<v Speaker 3>My friend was like texting our other friends at midnight

0:44:52.680 --> 0:44:54.879
<v Speaker 3>talking about the episodes that they'd watched because they were

0:44:54.920 --> 0:44:58.440
<v Speaker 3>just so like heartbroken by episode six. And I think

0:44:58.480 --> 0:45:01.920
<v Speaker 3>in that way that's also part of its power, because

0:45:01.920 --> 0:45:05.279
<v Speaker 3>they're just all these different readings, and there's also all

0:45:05.280 --> 0:45:08.239
<v Speaker 3>these I'm sure there's people who would be like, yeah,

0:45:08.239 --> 0:45:10.360
<v Speaker 3>I would do what sang Wu did. I would I

0:45:10.360 --> 0:45:12.440
<v Speaker 3>would just do whatever I needed to do to get

0:45:12.480 --> 0:45:14.839
<v Speaker 3>that money and fix my life, and then there's other

0:45:14.880 --> 0:45:17.680
<v Speaker 3>people who are just like, what the fuck is wrong

0:45:17.719 --> 0:45:20.560
<v Speaker 3>with you? I also think another thing that probably appeals

0:45:20.600 --> 0:45:23.920
<v Speaker 3>to people about this show is his character is presented

0:45:24.080 --> 0:45:26.960
<v Speaker 3>as higher education makes you smarter, it makes you better,

0:45:27.000 --> 0:45:30.120
<v Speaker 3>you have succeeded, you are wealthy, but actually he is

0:45:30.160 --> 0:45:33.520
<v Speaker 3>the most morally questionable person that we get to meet

0:45:33.560 --> 0:45:37.000
<v Speaker 3>in the show. And I think that that inversion of

0:45:37.320 --> 0:45:41.239
<v Speaker 3>the idea of like wealthiness and success being next to

0:45:41.320 --> 0:45:45.439
<v Speaker 3>kind of moral goodness or or kind of how well

0:45:45.440 --> 0:45:47.000
<v Speaker 3>your life is, which obviously we're getting a lot of

0:45:47.040 --> 0:45:51.080
<v Speaker 3>good critiques in succession, like rich people are terrible, but yeah,

0:45:51.120 --> 0:45:53.319
<v Speaker 3>I think that. I also think that's really interesting because

0:45:53.320 --> 0:45:55.200
<v Speaker 3>I think in a lot of stories, player four five'

0:45:55.239 --> 0:45:58.600
<v Speaker 3>six would be the character you couldn't trust or the

0:45:58.680 --> 0:46:01.960
<v Speaker 3>character that you're supposed to think is morally has a

0:46:01.960 --> 0:46:05.080
<v Speaker 3>gray area, but really he also goes on that journey

0:46:05.120 --> 0:46:07.640
<v Speaker 3>of realizing it's actually his childhood friend who was meant

0:46:07.680 --> 0:46:10.399
<v Speaker 3>to be this huge, great success. And I think that's

0:46:10.400 --> 0:46:11.160
<v Speaker 3>really interesting.

0:46:11.600 --> 0:46:13.279
<v Speaker 2>How would you do in squid game? How would you

0:46:13.320 --> 0:46:13.879
<v Speaker 2>do in the game.

0:46:14.040 --> 0:46:17.080
<v Speaker 3>I'd be really bad at it, man, Like I know

0:46:17.960 --> 0:46:20.040
<v Speaker 3>in the odd days, I would have been like I

0:46:20.120 --> 0:46:22.960
<v Speaker 3>used to have like a Zombie Apocalypse fan. I that

0:46:23.120 --> 0:46:25.520
<v Speaker 3>Orio was such a formative movie for me. There was

0:46:25.560 --> 0:46:28.320
<v Speaker 3>like three halloweens when I was a teenager that I

0:46:28.360 --> 0:46:32.320
<v Speaker 3>made a bout O Rio costume. I had a shirt

0:46:32.400 --> 0:46:35.200
<v Speaker 3>that was like screen printed, like a white school shirt

0:46:35.200 --> 0:46:37.319
<v Speaker 3>that was screen printed with the girl getting shot on

0:46:37.360 --> 0:46:39.239
<v Speaker 3>the edge of the rocks. Like I loved that movie

0:46:39.239 --> 0:46:41.520
<v Speaker 3>so much. But I'm just like a soft I'm like

0:46:41.560 --> 0:46:43.399
<v Speaker 3>a soft boy. I would I would not be able

0:46:43.440 --> 0:46:46.640
<v Speaker 3>to kill anyone. I would be like helping everyone.

0:46:47.000 --> 0:46:48.360
<v Speaker 1>I will, well, that would make you the cure of

0:46:48.440 --> 0:46:52.719
<v Speaker 1>the story, like in any of these self interest stories,

0:46:53.080 --> 0:46:54.080
<v Speaker 1>you know, like it's the.

0:46:54.320 --> 0:46:58.640
<v Speaker 3>Would die horribly like a I would know, you know what.

0:46:58.960 --> 0:47:00.640
<v Speaker 3>I was watching this show and I thinking a lot.

0:47:00.640 --> 0:47:04.440
<v Speaker 3>And there was definitely a time when I was nineteen whatever,

0:47:04.520 --> 0:47:06.080
<v Speaker 3>and I was super fucking poor and I was just

0:47:06.120 --> 0:47:08.959
<v Speaker 3>living my life. There is a time when I could

0:47:08.960 --> 0:47:11.439
<v Speaker 3>imagine in a fictional world that I would have been

0:47:11.600 --> 0:47:14.719
<v Speaker 3>enticed by something similar in a fictional sense, like and

0:47:14.760 --> 0:47:16.600
<v Speaker 3>in that way, maybe I would have had the survival

0:47:16.640 --> 0:47:18.560
<v Speaker 3>and think, but now I'm in my thirties, I just

0:47:18.640 --> 0:47:20.520
<v Speaker 3>want to like drink some tea and like chill. I

0:47:20.560 --> 0:47:22.479
<v Speaker 3>would just be like, I'd be like, I'm not going

0:47:22.480 --> 0:47:25.279
<v Speaker 3>in there, like I don't need the money. I'll be

0:47:25.280 --> 0:47:27.040
<v Speaker 3>because I'm gonna die. How would you do?

0:47:27.800 --> 0:47:30.239
<v Speaker 1>No, I think i'd be like, so, red light, green light,

0:47:30.280 --> 0:47:33.600
<v Speaker 1>I'd be fine, let's go through them, let's see okay, Yeah,

0:47:33.600 --> 0:47:34.240
<v Speaker 1>that's a good idea.

0:47:34.320 --> 0:47:36.200
<v Speaker 2>Let's just go to so yeah, let's just go down there.

0:47:36.239 --> 0:47:38.719
<v Speaker 3>So I'm clumsy, red light, I'd be shot straight away.

0:47:38.760 --> 0:47:39.440
<v Speaker 2>Red Light, green Light.

0:47:39.480 --> 0:47:41.440
<v Speaker 1>I think I'd be okay because I think I would

0:47:41.480 --> 0:47:45.680
<v Speaker 1>realize off the bad what it was.

0:47:45.920 --> 0:47:46.919
<v Speaker 2>What is the second game?

0:47:47.000 --> 0:47:47.399
<v Speaker 4>The vote?

0:47:47.520 --> 0:47:51.879
<v Speaker 1>This is where they vote. I would vote leave, it's

0:47:51.920 --> 0:47:54.560
<v Speaker 1>not worth like, you know, whatever else is going on

0:47:54.600 --> 0:47:54.879
<v Speaker 1>in my.

0:47:54.800 --> 0:47:56.040
<v Speaker 2>Life, I would definitely leave.

0:47:56.640 --> 0:47:57.120
<v Speaker 5>Uh.

0:47:57.160 --> 0:47:59.439
<v Speaker 1>And then so then they're outside and then we get

0:48:00.200 --> 0:48:03.879
<v Speaker 1>of war game where they have to think strategically. I'm

0:48:03.880 --> 0:48:06.200
<v Speaker 1>bad at tugger war like, I would not be good.

0:48:06.640 --> 0:48:09.200
<v Speaker 3>Like no upper arm strength, I would I would lose.

0:48:09.320 --> 0:48:12.360
<v Speaker 3>I think unless they had a cool strategic.

0:48:11.920 --> 0:48:17.560
<v Speaker 1>We would need someone like oh Illnam to talk us through. Okay,

0:48:17.960 --> 0:48:20.600
<v Speaker 1>we need the strongest person in the back. Everybody set

0:48:20.600 --> 0:48:23.319
<v Speaker 1>their feet facing straight. You pull as hard as you

0:48:23.400 --> 0:48:27.080
<v Speaker 1>can for sixty Yeah, it's like okay, and then so

0:48:27.239 --> 0:48:32.840
<v Speaker 1>that one I would do bad. Let's see the next game. Okay,

0:48:32.880 --> 0:48:36.759
<v Speaker 1>the marbles game, forget it. I don't know that I'd

0:48:36.840 --> 0:48:38.600
<v Speaker 1>be killed. I would be end up being shot.

0:48:38.680 --> 0:48:42.680
<v Speaker 3>Yeah, I would just I would just try and convince someone.

0:48:42.760 --> 0:48:45.080
<v Speaker 3>Like when you had the two young girls, you know,

0:48:46.080 --> 0:48:48.040
<v Speaker 3>and they didn't know any games because they're not like

0:48:48.040 --> 0:48:50.080
<v Speaker 3>boomers and they're young. I was like, just make up

0:48:50.080 --> 0:48:51.880
<v Speaker 3>a game, they said, any game. Just make up a

0:48:51.880 --> 0:48:55.200
<v Speaker 3>game called Swap Season, swap your marbles. In the situation,

0:48:55.880 --> 0:48:59.719
<v Speaker 3>maybe that one I could potentially survive just by out

0:48:59.760 --> 0:49:02.040
<v Speaker 3>with them. But then again, they'd probably be pissed that

0:49:02.080 --> 0:49:03.440
<v Speaker 3>I did that and then shoot me in the head.

0:49:03.520 --> 0:49:06.759
<v Speaker 3>So I would probably I definitely would have died during

0:49:06.800 --> 0:49:07.920
<v Speaker 3>the Honeycomb.

0:49:07.480 --> 0:49:10.960
<v Speaker 1>Game, I have like zero god that one, yeah detailed

0:49:10.960 --> 0:49:12.919
<v Speaker 1>that one, I'd be okay.

0:49:13.280 --> 0:49:15.560
<v Speaker 3>If it was the licking, I could have worked. If

0:49:15.600 --> 0:49:17.759
<v Speaker 3>I'd have seen player four five six licking it, then

0:49:17.760 --> 0:49:19.239
<v Speaker 3>I would have been fine. But with the needle, I

0:49:19.280 --> 0:49:20.759
<v Speaker 3>definitely would have broken.

0:49:20.480 --> 0:49:21.799
<v Speaker 2>The Honeycomb game, I'd be fine.

0:49:21.840 --> 0:49:26.440
<v Speaker 1>And then there's the glass Walkways game that one I

0:49:26.440 --> 0:49:28.960
<v Speaker 1>would just I would fall. I would fall, And I

0:49:29.000 --> 0:49:32.480
<v Speaker 1>don't have the canniness to like betray somebody else or

0:49:32.520 --> 0:49:34.880
<v Speaker 1>push somebody else onto the thing and be like you

0:49:34.920 --> 0:49:35.920
<v Speaker 1>go first.

0:49:36.560 --> 0:49:38.680
<v Speaker 3>So the only thing I think that they obviously missed

0:49:38.719 --> 0:49:40.640
<v Speaker 3>there that I would have I would have tried to

0:49:40.680 --> 0:49:42.640
<v Speaker 3>do this, but I also would have still fallen because

0:49:42.640 --> 0:49:44.799
<v Speaker 3>I'm very short and I can't jump very far. But

0:49:44.880 --> 0:49:48.719
<v Speaker 3>like I think that they should have taken the shoes

0:49:49.239 --> 0:49:51.239
<v Speaker 3>that they took off and throw them, use them to

0:49:51.239 --> 0:49:54.080
<v Speaker 3>throw on the glass. I don't see any rule against them.

0:49:54.560 --> 0:49:56.920
<v Speaker 1>A lot of times, yeah door just like bash on

0:49:56.960 --> 0:49:59.360
<v Speaker 1>it with your hand. Could you just like reach exhaust

0:49:59.440 --> 0:50:02.600
<v Speaker 1>and like bash on it. They were like they were

0:50:02.640 --> 0:50:05.040
<v Speaker 1>committed too much to jump. Okay, so what if it

0:50:05.080 --> 0:50:05.799
<v Speaker 1>was squid game?

0:50:06.000 --> 0:50:07.040
<v Speaker 3>But can do you.

0:50:07.000 --> 0:50:08.080
<v Speaker 2>Think you Oh, I think i'd win.

0:50:08.160 --> 0:50:10.120
<v Speaker 1>I think i'd be good at I also think i'd

0:50:10.160 --> 0:50:13.040
<v Speaker 1>be good at the actual squid game. I think i'd

0:50:13.040 --> 0:50:17.080
<v Speaker 1>be pretty good at that because I'm wiley and I

0:50:17.120 --> 0:50:19.640
<v Speaker 1>have I can I'm not fast, but I can fake

0:50:19.719 --> 0:50:21.440
<v Speaker 1>you out. I think I have some good fakes. I

0:50:21.480 --> 0:50:24.400
<v Speaker 1>think I'd be all right at that game, but I

0:50:24.480 --> 0:50:27.440
<v Speaker 1>don't I would be killed. I'd be killed somewhere in

0:50:27.480 --> 0:50:30.040
<v Speaker 1>the middle of this game. No, there's no question. Certainly,

0:50:30.120 --> 0:50:32.560
<v Speaker 1>like when the lights went out and everybody started massacring

0:50:32.560 --> 0:50:35.440
<v Speaker 1>each other, like at that point, I would probably be killed.

0:50:35.560 --> 0:50:37.680
<v Speaker 3>I would definitely be dead. I know. I was like,

0:50:37.880 --> 0:50:40.040
<v Speaker 3>I was trying to think of, like what other like

0:50:40.239 --> 0:50:43.279
<v Speaker 3>funny games. They would like Squid Game, but it's like

0:50:43.360 --> 0:50:46.560
<v Speaker 3>musical chas. That would be like so Grim to Die

0:50:46.800 --> 0:50:47.680
<v Speaker 3>with musical chas.

0:50:49.480 --> 0:50:54.240
<v Speaker 1>Rotten Tomatoes ninety one percent critics approval, eighty five percent

0:50:54.280 --> 0:50:58.719
<v Speaker 1>audience approval. It's certainly one of the zeitgeistiest hits in

0:50:59.200 --> 0:51:04.879
<v Speaker 1>recent memory. If you haven't watched Battle Royale and you're like, oh,

0:51:04.880 --> 0:51:06.440
<v Speaker 1>what is is there anything else like this?

0:51:07.760 --> 0:51:09.920
<v Speaker 2>Go rent the movie Battle Royal and watch it.

0:51:10.040 --> 0:51:13.680
<v Speaker 3>Pitch it to our y yeah, So it's really just

0:51:14.040 --> 0:51:19.239
<v Speaker 3>one of the most important kind of Japanese movies of

0:51:19.320 --> 0:51:22.480
<v Speaker 3>that era. It was based on a book that came

0:51:22.520 --> 0:51:24.839
<v Speaker 3>out in nineteen ninety nine. Within a year they'd made

0:51:24.880 --> 0:51:27.000
<v Speaker 3>a manga and a movie of it. The book is

0:51:27.000 --> 0:51:31.799
<v Speaker 3>by Koshin Takami and Kinji Fuksaku, who directed Bow Royal

0:51:32.000 --> 0:51:34.759
<v Speaker 3>is like a really famous Japanese war movie director. So

0:51:35.960 --> 0:51:38.960
<v Speaker 3>it's just it's this epicn scope but intimate in story.

0:51:39.200 --> 0:51:43.239
<v Speaker 3>It stars beat Takeshi as a teacher who ends up

0:51:44.040 --> 0:51:47.359
<v Speaker 3>overseeing this class of kids who have been drugged. Very

0:51:47.400 --> 0:51:49.799
<v Speaker 3>much like there's a lot of stuff that Squid Game

0:51:49.880 --> 0:51:52.120
<v Speaker 3>touches on from Boweryal. They get gassed on their way

0:51:52.160 --> 0:51:54.120
<v Speaker 3>on a school trip. They end upon this island. They

0:51:54.239 --> 0:51:58.480
<v Speaker 3>each given a random weapon. It can be anything from

0:51:58.600 --> 0:52:02.680
<v Speaker 3>a dustbin lid to a side or an ak forty seven.

0:52:02.960 --> 0:52:05.000
<v Speaker 3>There's a kid on the island who's played the game before.

0:52:05.120 --> 0:52:09.680
<v Speaker 3>He's just a psychopath. He has a machine gun. And

0:52:10.840 --> 0:52:13.320
<v Speaker 3>it is very similar to Squid Game in the nature

0:52:13.320 --> 0:52:15.200
<v Speaker 3>of like what would you do, would you team up?

0:52:15.239 --> 0:52:18.440
<v Speaker 3>Would you not team up? It has unbelievably cool aesthetics.

0:52:18.800 --> 0:52:20.880
<v Speaker 3>It's just such a cool movie and it and it

0:52:20.920 --> 0:52:22.880
<v Speaker 3>has you know, it's it's kind of funny because I

0:52:22.920 --> 0:52:24.879
<v Speaker 3>think watching it now, like some people, if you haven't

0:52:24.880 --> 0:52:26.439
<v Speaker 3>seen it before, you'll you'll kind of be like, oh,

0:52:26.440 --> 0:52:28.680
<v Speaker 3>this is a little bit like Tame. It's very brutal.

0:52:28.719 --> 0:52:31.200
<v Speaker 3>There's a lot of violence, but it has u there's

0:52:31.320 --> 0:52:34.120
<v Speaker 3>quiet moments, and those also lead to some of the

0:52:35.080 --> 0:52:37.520
<v Speaker 3>best most brutal sections. Like I would just say, if

0:52:37.520 --> 0:52:39.360
<v Speaker 3>you're watching it, keep an eye out for the lighthouse.

0:52:39.400 --> 0:52:42.640
<v Speaker 3>I always remember that. Another thing I would say that's

0:52:42.719 --> 0:52:45.840
<v Speaker 3>really key to look into if you enjoyed this is

0:52:46.280 --> 0:52:49.880
<v Speaker 3>So there's a manga called Kaiji and I know that.

0:52:49.960 --> 0:52:51.880
<v Speaker 3>I think Reddit and a lot of other places have

0:52:52.000 --> 0:52:54.960
<v Speaker 3>been very much have been like really keen on talking

0:52:55.000 --> 0:52:58.600
<v Speaker 3>about this because so Kagi's by a nobodyuk Fu Kamoto.

0:52:59.000 --> 0:53:01.040
<v Speaker 3>It's among from Night and Night six They've got and

0:53:01.120 --> 0:53:03.799
<v Speaker 3>the first arc is called Gambling Apocalypse, and then it

0:53:03.840 --> 0:53:07.279
<v Speaker 3>became an anime called Ultimate Survivor, and it's basically about

0:53:07.320 --> 0:53:10.719
<v Speaker 3>a gambling addict who gets really really into debt and

0:53:10.760 --> 0:53:15.600
<v Speaker 3>then gets asked to play dangerous games to solve his debts. Now,

0:53:15.760 --> 0:53:17.480
<v Speaker 3>you don't end up dying in this, you end up

0:53:17.480 --> 0:53:19.719
<v Speaker 3>getting put into manual labor if you lose. But like

0:53:19.760 --> 0:53:21.359
<v Speaker 3>the first game he plays is like a rock paper

0:53:21.360 --> 0:53:24.120
<v Speaker 3>scissors game. Bowery and Kaiji are the two things I

0:53:24.160 --> 0:53:26.719
<v Speaker 3>think you would probably just absolutely love to jump into

0:53:26.760 --> 0:53:30.000
<v Speaker 3>if you're looking for a deadly games story that has

0:53:30.120 --> 0:53:32.719
<v Speaker 3>echoes of that social commentary. I wrote an article at

0:53:32.760 --> 0:53:35.279
<v Speaker 3>Nerdice like nine things to watch after Squid Game that's

0:53:35.320 --> 0:53:38.280
<v Speaker 3>a bit more broad and kind of looks at different

0:53:38.320 --> 0:53:40.960
<v Speaker 3>kind of social commentary movies and shows. But those are

0:53:40.960 --> 0:53:43.560
<v Speaker 3>the two things I think, And Bowerial is definitely at top.

0:53:43.560 --> 0:53:46.600
<v Speaker 3>I think it's actually streaming free stream like to be

0:53:47.040 --> 0:53:48.560
<v Speaker 3>put IMV Amazon.

0:53:48.680 --> 0:53:52.040
<v Speaker 1>Yeah, well, it's been fascinating to talk about Rosie.

0:53:52.120 --> 0:53:56.880
<v Speaker 2>Up next, The Hive Mind.

0:54:06.320 --> 0:54:09.040
<v Speaker 1>Welcome to the Hive Mind, where we dive deeper into

0:54:09.080 --> 0:54:12.400
<v Speaker 1>a specific topic. This week, X ray Vision is including

0:54:12.440 --> 0:54:16.000
<v Speaker 1>a conversation with two producers on the acclaimed anime anthology

0:54:16.080 --> 0:54:20.600
<v Speaker 1>series Star Wars Visions, Jackie Lopez, VP of Franchise Production

0:54:20.600 --> 0:54:24.000
<v Speaker 1>at Lucasfilm Animation and Kanako sher Asaki, head of production

0:54:24.120 --> 0:54:29.920
<v Speaker 1>at Cubic Pictures. Before we get into it, what's your

0:54:29.960 --> 0:54:34.200
<v Speaker 1>relationship to animation? How did you get into this line

0:54:34.200 --> 0:54:36.560
<v Speaker 1>of work, which is you know I have Whenever I'm

0:54:36.719 --> 0:54:41.000
<v Speaker 1>speaking to people who have what I would call cool jobs,

0:54:42.120 --> 0:54:44.400
<v Speaker 1>it's always I always love asking them how they got

0:54:44.440 --> 0:54:47.839
<v Speaker 1>into it, because, you know, it's for me as a

0:54:47.880 --> 0:54:50.880
<v Speaker 1>fan of all this stuff, the idea that you could

0:54:51.400 --> 0:54:55.520
<v Speaker 1>have as your job, you know, working for Lucasfilm or

0:54:55.560 --> 0:54:58.359
<v Speaker 1>working for Cubic and doing all this animation stuff. It's

0:54:58.400 --> 0:55:00.560
<v Speaker 1>so cool and so interesting, and I'm sure there's a

0:55:00.560 --> 0:55:02.360
<v Speaker 1>lot of people who would love to know.

0:55:02.520 --> 0:55:03.120
<v Speaker 2>How do you do it?

0:55:03.160 --> 0:55:05.799
<v Speaker 1>How did it happen? So what is your personal relationship

0:55:05.880 --> 0:55:08.799
<v Speaker 1>with animation? How did you get into this story with

0:55:08.880 --> 0:55:10.800
<v Speaker 1>Jackie Hi?

0:55:11.239 --> 0:55:13.480
<v Speaker 7>Well, I feel like I got into it in a

0:55:13.640 --> 0:55:17.719
<v Speaker 7>very circuitous fashion. So I feel like a lot of

0:55:17.760 --> 0:55:21.279
<v Speaker 7>people I know who are in this business have a

0:55:21.360 --> 0:55:24.200
<v Speaker 7>very similar story. So for those out there, it's like

0:55:24.239 --> 0:55:28.279
<v Speaker 7>sometimes there's many many ways into cool jobs, and I

0:55:28.320 --> 0:55:34.160
<v Speaker 7>do think my job is cool. I started in live action.

0:55:34.719 --> 0:55:38.279
<v Speaker 7>I always loved films, so I started in live action

0:55:38.440 --> 0:55:43.920
<v Speaker 7>production and then fell into a niche corner of visual effects,

0:55:45.320 --> 0:55:48.960
<v Speaker 7>and I just loved the craftsmanship of visual effects, you know,

0:55:49.640 --> 0:55:56.160
<v Speaker 7>miniatures and puppets and pyrotechnics. It was just really the

0:55:56.200 --> 0:56:00.759
<v Speaker 7>collaboration with really smart people was just I was drawn to.

0:56:01.719 --> 0:56:05.680
<v Speaker 7>And as visual effects progressed, we started doing more and

0:56:05.760 --> 0:56:12.480
<v Speaker 7>more animation and animation into live action plates. And the

0:56:12.560 --> 0:56:15.719
<v Speaker 7>more I did that, the more I realized, Wow, I

0:56:15.880 --> 0:56:20.600
<v Speaker 7>really love telling the story with these animated characters as

0:56:20.719 --> 0:56:26.319
<v Speaker 7>the main protagonists. And so I BeO Wolf. I did

0:56:26.320 --> 0:56:29.760
<v Speaker 7>Beowulf with Robertson Mechis, and I've just been in animation

0:56:29.920 --> 0:56:32.239
<v Speaker 7>ever since. I just love it. I love two D,

0:56:32.520 --> 0:56:36.560
<v Speaker 7>I love three D, and I've been fortunate enough to

0:56:36.760 --> 0:56:42.600
<v Speaker 7>sort of be able to dabble in all of those formats, so.

0:56:43.320 --> 0:56:50.759
<v Speaker 5>I'd be always interesting mutual understanding through different cultures. I'm Japanese,

0:56:50.880 --> 0:56:54.399
<v Speaker 5>but my half families are from China, and I grew

0:56:54.480 --> 0:56:57.759
<v Speaker 5>up in Japan is half Japanese and half Chinese. So

0:56:58.120 --> 0:57:01.520
<v Speaker 5>really interesting that type of And after I moved to

0:57:01.560 --> 0:57:05.680
<v Speaker 5>New York, I worked for a non profit organization there's

0:57:05.760 --> 0:57:12.680
<v Speaker 5>cultural Japanese cultural promotion through performing arts over other related areas,

0:57:12.760 --> 0:57:16.520
<v Speaker 5>so I was in charge of the section of performing

0:57:16.640 --> 0:57:20.840
<v Speaker 5>arts and films. And during that time I met Justin Leach,

0:57:21.320 --> 0:57:25.080
<v Speaker 5>the CEO of the QB Pictures, as a friend and

0:57:25.760 --> 0:57:27.880
<v Speaker 5>in New York because there are so many film screening

0:57:27.960 --> 0:57:30.360
<v Speaker 5>or animal film screening in New York, so I occasionally

0:57:30.400 --> 0:57:34.040
<v Speaker 5>see him. And then I went back to Japan and

0:57:34.160 --> 0:57:36.760
<v Speaker 5>he suddenly texted me saying, hey, kind of go are

0:57:36.760 --> 0:57:40.520
<v Speaker 5>you free in December because I go to Tokyo and

0:57:40.560 --> 0:57:42.800
<v Speaker 5>I have a meeting with these people and I need

0:57:42.800 --> 0:57:46.160
<v Speaker 5>someone who helped me to coordinate these things and do

0:57:46.280 --> 0:57:50.040
<v Speaker 5>the translation for my meeting. And I was taking off

0:57:50.080 --> 0:57:53.760
<v Speaker 5>that time, but I was like, sure, it sounds interesting,

0:57:54.360 --> 0:57:57.520
<v Speaker 5>he says animas. I was like, okay, sure I can

0:57:57.600 --> 0:58:02.440
<v Speaker 5>do that. And that's how I got into through Cubic Pictures.

0:58:03.120 --> 0:58:07.080
<v Speaker 5>So that's one text message when Justin really changed my life.

0:58:10.200 --> 0:58:12.400
<v Speaker 1>You know, everyone that I speak to and ask that

0:58:12.480 --> 0:58:15.479
<v Speaker 1>question too, they've all got, you know, to Jackie's point,

0:58:16.120 --> 0:58:19.280
<v Speaker 1>a really interesting path to get there to Star Wars Visions.

0:58:19.320 --> 0:58:22.600
<v Speaker 1>How did the how did the project start to take shape?

0:58:22.600 --> 0:58:23.360
<v Speaker 2>And how did you.

0:58:24.920 --> 0:58:28.240
<v Speaker 1>Select the studios that ended up taking taking part in this?

0:58:29.240 --> 0:58:35.720
<v Speaker 7>Either of you, I would say anime doing an anime

0:58:35.840 --> 0:58:38.680
<v Speaker 7>project has been on our minds at Lucasfilm for a

0:58:38.800 --> 0:58:44.840
<v Speaker 7>very long time. Where all fans knew George Lucas was

0:58:44.880 --> 0:58:47.880
<v Speaker 7>not only a fan of Japanese cinema, but he was

0:58:47.920 --> 0:58:52.400
<v Speaker 7>also a big fan of Japanese animation, you know, with Mizaki, yes,

0:58:52.440 --> 0:58:57.160
<v Speaker 7>but also it went deeper than that, and we were

0:58:57.200 --> 0:58:59.960
<v Speaker 7>always looking for the right time or the right way

0:59:01.040 --> 0:59:05.240
<v Speaker 7>to do a Star Wars expression in anime, and I

0:59:05.280 --> 0:59:09.120
<v Speaker 7>think as D plus we got up and running it

0:59:09.240 --> 0:59:13.360
<v Speaker 7>sort of afforded us an opportunity in a way to

0:59:13.400 --> 0:59:16.920
<v Speaker 7>move forward on this different expression of Star Wars. And

0:59:16.960 --> 0:59:22.479
<v Speaker 7>then choosing the different studios was very difficult because there

0:59:22.560 --> 0:59:27.800
<v Speaker 7>are really so many, so many talented studios right now

0:59:27.880 --> 0:59:32.320
<v Speaker 7>in Japan doing excellent work. And that's where kind of

0:59:32.320 --> 0:59:37.439
<v Speaker 7>going justin really helped us curate what we were looking for,

0:59:37.560 --> 0:59:43.200
<v Speaker 7>because we knew we wanted a variety of styles and storytelling,

0:59:43.640 --> 0:59:47.880
<v Speaker 7>to the heavy action, to the heartwarming, to the slow

0:59:47.880 --> 0:59:52.080
<v Speaker 7>and serene. So it was really kind of going justin

0:59:52.200 --> 0:59:54.680
<v Speaker 7>helping guide us. There are some we knew we wanted

0:59:54.720 --> 0:59:57.640
<v Speaker 7>to go to, but then they were introducing us to

0:59:57.720 --> 1:00:00.880
<v Speaker 7>the works of many others kind of if you want

1:00:00.920 --> 1:00:02.160
<v Speaker 7>to expand.

1:00:01.720 --> 1:00:06.360
<v Speaker 5>On that, sure, yeah. So what we really wanted to

1:00:06.400 --> 1:00:10.840
<v Speaker 5>show is that there's no one type of Japanese anime.

1:00:11.480 --> 1:00:14.920
<v Speaker 5>There's like it has like like many there's many different

1:00:14.960 --> 1:00:18.320
<v Speaker 5>types of movie. There's many different type of Japanese anime

1:00:18.840 --> 1:00:23.920
<v Speaker 5>and has different style and storytelling, different style and visual expression.

1:00:24.400 --> 1:00:27.640
<v Speaker 5>So since this might be for some people this is

1:00:27.680 --> 1:00:32.280
<v Speaker 5>the first time seeing Japanese anime, so we really wanted

1:00:32.320 --> 1:00:35.280
<v Speaker 5>to make sure there's going to be a great introduction

1:00:35.480 --> 1:00:38.600
<v Speaker 5>for them who doesn't really who are not familiar with

1:00:38.720 --> 1:00:43.919
<v Speaker 5>Japanese anime. So justin also like he was, he used

1:00:43.920 --> 1:00:47.120
<v Speaker 5>to work at Production IG before and knows uh so

1:00:47.240 --> 1:00:50.480
<v Speaker 5>many has so many connections in Japanese anime industry, so

1:00:50.920 --> 1:00:54.640
<v Speaker 5>he did lots of extensive research and in which studios

1:00:54.680 --> 1:00:55.520
<v Speaker 5>to reach out to.

1:00:56.640 --> 1:00:58.560
<v Speaker 1>If you had to break it down, what are the

1:00:58.680 --> 1:01:04.120
<v Speaker 1>kind of main styles within anime, what are the main

1:01:04.240 --> 1:01:07.680
<v Speaker 1>schools and you know aesthetic styles that we see and

1:01:07.720 --> 1:01:10.840
<v Speaker 1>how did you try to present those to Lucasfilms as

1:01:11.240 --> 1:01:13.480
<v Speaker 1>possible expressions for this project.

1:01:14.360 --> 1:01:19.600
<v Speaker 5>I think that also the style changes by like a decade,

1:01:19.800 --> 1:01:22.640
<v Speaker 5>like if you look at the nineties animation and like

1:01:22.960 --> 1:01:27.080
<v Speaker 5>animations from two twenty ten and from the ten years

1:01:27.120 --> 1:01:31.440
<v Speaker 5>from there, like the trend in character designs look so

1:01:31.600 --> 1:01:35.919
<v Speaker 5>different as well as like it was one hundred person

1:01:36.040 --> 1:01:38.800
<v Speaker 5>hand painted before and now there's a three D c

1:01:38.920 --> 1:01:41.360
<v Speaker 5>G animation a little bit, and there's a combination of

1:01:41.400 --> 1:01:46.640
<v Speaker 5>these two. So I think the visual expression of change

1:01:46.760 --> 1:01:51.040
<v Speaker 5>a lot since then, but the core storytelling might be

1:01:51.080 --> 1:01:55.480
<v Speaker 5>the same throughout. They have a theme for like families

1:01:55.680 --> 1:02:01.280
<v Speaker 5>or like relationship between characters. So what we really trying

1:02:01.360 --> 1:02:04.400
<v Speaker 5>to show here was like we wanted to show the

1:02:04.400 --> 1:02:08.000
<v Speaker 5>production I g. Like the industry veteran who's being there

1:02:08.040 --> 1:02:12.800
<v Speaker 5>for really long time, to like a very young studio,

1:02:12.840 --> 1:02:16.000
<v Speaker 5>like a studio co Rado and Jena studio who has

1:02:16.200 --> 1:02:19.680
<v Speaker 5>really like fresh ideas and trying to find like a

1:02:19.720 --> 1:02:24.480
<v Speaker 5>new artist to bring out a new expressions. So that

1:02:24.760 --> 1:02:27.520
<v Speaker 5>is yeah, that is what we are looking for when

1:02:27.560 --> 1:02:28.480
<v Speaker 5>we are in discussion.

1:02:29.600 --> 1:02:32.080
<v Speaker 1>And Jackie, how did the engagement, the creative part of

1:02:32.080 --> 1:02:34.600
<v Speaker 1>this process work. What kind of guidelines, if any, did

1:02:34.720 --> 1:02:38.720
<v Speaker 1>Lucasfilm give the studios or was it just give us

1:02:38.760 --> 1:02:40.360
<v Speaker 1>your wildest pitch?

1:02:41.800 --> 1:02:44.280
<v Speaker 7>Well, I think in the beginning it was sort of

1:02:44.560 --> 1:02:46.520
<v Speaker 7>you know, what would your story be, what kind of

1:02:46.560 --> 1:02:49.680
<v Speaker 7>story would you want to tell? And we asked for

1:02:50.440 --> 1:02:53.920
<v Speaker 7>pitches from the studios and we said you could just

1:02:53.960 --> 1:02:56.120
<v Speaker 7>give us one if you only have one idea, or

1:02:56.120 --> 1:02:58.960
<v Speaker 7>if you have a few go ahead and let us

1:02:59.000 --> 1:03:03.360
<v Speaker 7>know what those are. And so we didn't really give

1:03:03.400 --> 1:03:08.160
<v Speaker 7>guidelines at the beginning, so we got some really great

1:03:08.240 --> 1:03:11.919
<v Speaker 7>pitches in and then we had to curate from there,

1:03:12.160 --> 1:03:13.960
<v Speaker 7>you know, because if there were two that were kind

1:03:14.000 --> 1:03:17.280
<v Speaker 7>of the same or focused on the same type of story,

1:03:17.320 --> 1:03:20.160
<v Speaker 7>we kind of curated the stories and.

1:03:20.120 --> 1:03:21.040
<v Speaker 5>Then from there.

1:03:21.680 --> 1:03:25.200
<v Speaker 7>You know, we were nervous because I know, these Japanese

1:03:25.440 --> 1:03:28.000
<v Speaker 7>creatives that we went out to, you know, they're not

1:03:28.160 --> 1:03:32.560
<v Speaker 7>used to creative guidance like that, right, because that's there.

1:03:32.880 --> 1:03:35.600
<v Speaker 7>So we try to be very respectful of that and

1:03:35.760 --> 1:03:39.640
<v Speaker 7>just sort of help them give guidelines or dig out

1:03:39.760 --> 1:03:43.440
<v Speaker 7>the story a little more. But it went very smoothly.

1:03:43.480 --> 1:03:46.439
<v Speaker 7>I mean, we were dealing working with people who are

1:03:46.560 --> 1:03:51.919
<v Speaker 7>really professional and great at their craft, so I would

1:03:51.960 --> 1:03:55.320
<v Speaker 7>say we just had little bumpers, but it was really

1:03:55.360 --> 1:03:59.480
<v Speaker 7>their stories and their visions that we helped bring to

1:03:59.520 --> 1:03:59.960
<v Speaker 7>the screen.

1:04:00.840 --> 1:04:04.920
<v Speaker 1>As you mentioned, y'all were looking for a range of

1:04:05.000 --> 1:04:09.640
<v Speaker 1>styles and tones. Do you have any favorites from the

1:04:09.680 --> 1:04:13.200
<v Speaker 1>series that or stand out moments that you just personally like,

1:04:13.480 --> 1:04:15.560
<v Speaker 1>really vibe with you really like Knaco.

1:04:17.560 --> 1:04:22.040
<v Speaker 5>Oh, that's hard to pick a favorite moments because there's like,

1:04:22.760 --> 1:04:25.800
<v Speaker 5>there are just so many great moments. I would say, like,

1:04:25.840 --> 1:04:29.480
<v Speaker 5>so four studios did the sound mixing together was Skywalker

1:04:29.600 --> 1:04:33.480
<v Speaker 5>Sound and it's like remotely so people connecting through the

1:04:33.480 --> 1:04:38.200
<v Speaker 5>Internet and then listen to the odeo. That was really

1:04:38.360 --> 1:04:41.920
<v Speaker 5>cool experience because that is a great cooboration between the

1:04:41.960 --> 1:04:46.120
<v Speaker 5>Skywalker sound and the studios in Japan. Many Japanese people

1:04:46.200 --> 1:04:49.959
<v Speaker 5>are shy a little bit in front of camera, so

1:04:50.320 --> 1:04:54.440
<v Speaker 5>the first reaction they listened to Skywalker sound mix was

1:04:54.480 --> 1:04:59.080
<v Speaker 5>a little difficult for us to decode. I was like,

1:05:00.040 --> 1:05:03.360
<v Speaker 5>and then we don't really see everyone's reaction because camera

1:05:03.480 --> 1:05:06.240
<v Speaker 5>is a one part of one section of the studio

1:05:06.360 --> 1:05:09.240
<v Speaker 5>in Japan, so we only see like a black wolves

1:05:09.360 --> 1:05:10.960
<v Speaker 5>and some people moving around.

1:05:11.440 --> 1:05:13.680
<v Speaker 7>And it was silent, it was violent.

1:05:15.760 --> 1:05:20.280
<v Speaker 1>I in a previous life, I was a jazz musician.

1:05:20.320 --> 1:05:23.200
<v Speaker 1>I did this number of gigs in Osaka and Fukawoka

1:05:23.240 --> 1:05:26.680
<v Speaker 1>in Japan a few years ago, and I remember for

1:05:26.760 --> 1:05:29.760
<v Speaker 1>Blue Note Records, and the person who brought us there

1:05:29.840 --> 1:05:31.880
<v Speaker 1>told us he was like, listen, when you're done with

1:05:31.920 --> 1:05:35.520
<v Speaker 1>the song, you they'll be quiet. But that doesn't mean

1:05:35.560 --> 1:05:37.720
<v Speaker 1>they know they like it. Believe me, they like it,

1:05:37.760 --> 1:05:39.840
<v Speaker 1>but they're not going to make any sound, so just

1:05:39.880 --> 1:05:40.600
<v Speaker 1>be ready for that.

1:05:41.480 --> 1:05:42.040
<v Speaker 5>Yeah.

1:05:42.200 --> 1:05:45.520
<v Speaker 7>Yeah, I wish someone would have told us, Jason.

1:05:46.600 --> 1:05:49.440
<v Speaker 5>So it was. I was trying to say, like, I'm

1:05:49.480 --> 1:05:54.200
<v Speaker 5>sure they like it, but I remember there's the mixed

1:05:54.200 --> 1:05:58.560
<v Speaker 5>session was dual, like we heard like after the quiet moment,

1:05:58.800 --> 1:06:03.360
<v Speaker 5>we heard the key Hen Club being from Japan, and

1:06:03.400 --> 1:06:05.720
<v Speaker 5>then they fit like they just like had a goose

1:06:05.840 --> 1:06:09.640
<v Speaker 5>bump and then they couldn't really say anything. I'll be

1:06:09.840 --> 1:06:13.920
<v Speaker 5>watching their animation with like Star Wars sound on it.

1:06:14.640 --> 1:06:19.760
<v Speaker 5>So that was a cool moment. Yeah, I really perish, Jackie.

1:06:19.760 --> 1:06:23.320
<v Speaker 1>Any favorite favorite moments, favorite parts of the series, favorite episodes?

1:06:24.200 --> 1:06:25.520
<v Speaker 5>Wow, kind of go and.

1:06:25.480 --> 1:06:28.720
<v Speaker 7>I talk about this all the time because our favorites

1:06:28.800 --> 1:06:32.240
<v Speaker 7>shift from day to day, from week to week, and

1:06:32.520 --> 1:06:36.800
<v Speaker 7>my favorites at script page change when it got to storyboards,

1:06:36.800 --> 1:06:39.040
<v Speaker 7>and then changed again when it got to color, and

1:06:39.080 --> 1:06:40.920
<v Speaker 7>now they change every day. I'm watching it with my

1:06:40.960 --> 1:06:44.920
<v Speaker 7>family now on D Plus, And the more I watch them,

1:06:44.960 --> 1:06:48.640
<v Speaker 7>the more I sort of extract from each one, you know,

1:06:48.720 --> 1:06:52.360
<v Speaker 7>the depth of meaning really like, oh, I see now

1:06:52.400 --> 1:06:55.720
<v Speaker 7>that's connect you know. I see new things in them

1:06:55.760 --> 1:06:58.080
<v Speaker 7>every time I see them, and I have new favorites

1:06:58.120 --> 1:07:03.560
<v Speaker 7>every different days, so it's really hard to choose a favorite.

1:07:03.560 --> 1:07:06.680
<v Speaker 7>I really really love them all in it for different reasons.

1:07:07.280 --> 1:07:11.640
<v Speaker 1>Jack, you spoke about the craftsmanship that is there in

1:07:11.680 --> 1:07:16.520
<v Speaker 1>the animation space through both of your experience in this field, Like,

1:07:16.640 --> 1:07:20.720
<v Speaker 1>what is the thing that just most impresses you about

1:07:20.800 --> 1:07:23.400
<v Speaker 1>the craftsmanship? Because you know, when I watch I have

1:07:23.440 --> 1:07:27.200
<v Speaker 1>some friends that do animation and illustration, the amount of

1:07:27.240 --> 1:07:30.400
<v Speaker 1>work that goes into it, it's mind blowing for some

1:07:30.560 --> 1:07:33.520
<v Speaker 1>an image that blows by you in a blink of

1:07:33.560 --> 1:07:37.520
<v Speaker 1>an eye, and I'm just always just dumbfounded by that,

1:07:37.760 --> 1:07:39.840
<v Speaker 1>the amount of work that goes into something that moves

1:07:39.880 --> 1:07:43.120
<v Speaker 1>so quickly. What from that space is something that you

1:07:43.280 --> 1:07:45.400
<v Speaker 1>just like to tell people, look at how much work

1:07:45.440 --> 1:07:46.080
<v Speaker 1>goes into this.

1:07:46.800 --> 1:07:51.320
<v Speaker 7>To me, it's the drawing when you're working in to date,

1:07:51.600 --> 1:07:57.680
<v Speaker 7>just people's ability to draw. And there's different programs now

1:07:57.720 --> 1:08:02.120
<v Speaker 7>that animation two D animators can that help with some

1:08:02.200 --> 1:08:05.960
<v Speaker 7>of that in betweens and some things like that, But

1:08:06.320 --> 1:08:09.720
<v Speaker 7>I feel like the craftsmanship that's coming out of Tokyo

1:08:10.520 --> 1:08:14.480
<v Speaker 7>is still pretty heavily reliant on people who can draw,

1:08:15.120 --> 1:08:18.200
<v Speaker 7>and it blows me away. I've been around it for

1:08:18.240 --> 1:08:23.880
<v Speaker 7>decades and just people who can draw like volume and anatomy.

1:08:24.560 --> 1:08:28.439
<v Speaker 7>It just never ceases to amaze me. And not on

1:08:28.479 --> 1:08:30.880
<v Speaker 7>this project, but about four years ago I was able

1:08:30.920 --> 1:08:33.800
<v Speaker 7>to be in Tokyo and visit some of a couple

1:08:33.880 --> 1:08:37.200
<v Speaker 7>of studios and just saying that a lot of the

1:08:37.240 --> 1:08:41.720
<v Speaker 7>way they draw is still on paper, and you know,

1:08:41.800 --> 1:08:44.880
<v Speaker 7>it's very handcrafted still. You know, they're putting all their

1:08:44.920 --> 1:08:48.559
<v Speaker 7>sheets in a folder every day for the animation director

1:08:48.600 --> 1:08:52.000
<v Speaker 7>to review and a raise and draw on top of

1:08:52.240 --> 1:08:56.639
<v Speaker 7>It's just these people aren't I mean, obviously they're artists,

1:08:56.720 --> 1:09:01.480
<v Speaker 7>but they're really truly artisans. It should never be minimized

1:09:01.560 --> 1:09:03.639
<v Speaker 7>how much work it is. And you're right, people don't

1:09:03.720 --> 1:09:09.559
<v Speaker 7>understand that, but it takes to create one of these totally.

1:09:09.760 --> 1:09:12.120
<v Speaker 5>Uh. Some of the studio, I think it's a general

1:09:12.200 --> 1:09:16.320
<v Speaker 5>studio and the studio Cororido. They post some side by

1:09:16.400 --> 1:09:20.640
<v Speaker 5>side comparison movie on Twitter so you can see the

1:09:20.720 --> 1:09:24.960
<v Speaker 5>pencil drawing animation and the final animation and it's just

1:09:25.000 --> 1:09:28.320
<v Speaker 5>a you know, mind blowing like, oh my god, like

1:09:29.600 --> 1:09:33.080
<v Speaker 5>how can you make that? Lots like the furughly ear

1:09:33.240 --> 1:09:40.000
<v Speaker 5>and all the hares moves so beautifully even in the

1:09:40.200 --> 1:09:43.640
<v Speaker 5>pencil drawing and then the end like final frame is like,

1:09:44.280 --> 1:09:47.719
<v Speaker 5>of course it's beautiful, but it's just so wonderful watch.

1:09:47.800 --> 1:09:52.320
<v Speaker 5>And I think the passion of each creator has is

1:09:52.360 --> 1:09:56.200
<v Speaker 5>like really huge, and I think there's really hugely still

1:09:56.280 --> 1:09:59.479
<v Speaker 5>believe in that what can anime do in terms of

1:09:59.520 --> 1:10:04.519
<v Speaker 5>the story an expression, And I think that's really stems

1:10:04.600 --> 1:10:06.559
<v Speaker 5>out in Japanese anime.

1:10:06.680 --> 1:10:12.920
<v Speaker 7>I guess I could watch the hair from the karen

1:10:13.080 --> 1:10:18.600
<v Speaker 7>AM's bangs over their faces in The Twins forever. I

1:10:18.720 --> 1:10:21.519
<v Speaker 7>just sometimes I can't even watch the story. I'm just

1:10:21.560 --> 1:10:25.160
<v Speaker 7>staring at it because there's something just mesmerizing and beautiful

1:10:26.040 --> 1:10:30.439
<v Speaker 7>about it. You know. What is also interesting is the

1:10:30.520 --> 1:10:34.599
<v Speaker 7>studios had to adjust and do this during COVID, and

1:10:34.680 --> 1:10:39.000
<v Speaker 7>so many of their artists were working at home. And

1:10:40.360 --> 1:10:43.800
<v Speaker 7>one story I heard is they had to send runners

1:10:44.360 --> 1:10:49.480
<v Speaker 7>by the animators homes every night to pick up their drawings,

1:10:49.720 --> 1:10:52.960
<v Speaker 7>and you know, so that animator would leave it downstairs

1:10:53.000 --> 1:10:55.519
<v Speaker 7>on their porch or in their laundry room, and the

1:10:55.600 --> 1:11:00.240
<v Speaker 7>runner would come by every ninety grab their drawings, which

1:11:00.240 --> 1:11:05.080
<v Speaker 7>I'm like, oh my god, it's really amazing that they

1:11:05.120 --> 1:11:08.879
<v Speaker 7>were able to get this done over through COVID.

1:11:09.479 --> 1:11:13.439
<v Speaker 1>We've seen that particularly the Ronin from the first episode

1:11:13.439 --> 1:11:15.320
<v Speaker 1>of The Jewel. It's going to be the subject of

1:11:15.479 --> 1:11:20.559
<v Speaker 1>novelization where Star Wars is no stranger to characters from

1:11:20.600 --> 1:11:23.759
<v Speaker 1>their animation side crossing over into the live action side.

1:11:23.800 --> 1:11:28.560
<v Speaker 1>We recently saw the much beloved Asokatano in The Mandalorian.

1:11:29.000 --> 1:11:30.720
<v Speaker 1>I don't know if you could break news or if

1:11:30.760 --> 1:11:32.960
<v Speaker 1>you would even know, but it seems like that would

1:11:32.960 --> 1:11:36.960
<v Speaker 1>be a possibility, right if fans really gravitate towards a

1:11:37.000 --> 1:11:39.400
<v Speaker 1>particular character, could it happen?

1:11:39.439 --> 1:11:41.360
<v Speaker 2>Could we see one of these characters cross over?

1:11:42.040 --> 1:11:45.800
<v Speaker 7>Never say never, is my answer to that, because I'm

1:11:45.840 --> 1:11:48.160
<v Speaker 7>with you that some of these characters feel like they

1:11:48.160 --> 1:11:52.960
<v Speaker 7>could fit right perfectly into the cannon, you know, and

1:11:53.720 --> 1:11:55.000
<v Speaker 7>you want to see them again.

1:11:55.080 --> 1:11:55.599
<v Speaker 5>You want to.

1:11:55.560 --> 1:11:58.759
<v Speaker 7>See what their journey has led to and who they

1:11:59.479 --> 1:12:03.880
<v Speaker 7>aligned with, and you know, so I absolutely hope so.

1:12:04.120 --> 1:12:08.599
<v Speaker 7>I mean, I'm sure when George and Dave Filoni made

1:12:08.640 --> 1:12:11.880
<v Speaker 7>up a Soka ten years ago, they had no idea, right,

1:12:12.080 --> 1:12:15.559
<v Speaker 7>so things take on a life of their own though.

1:12:15.640 --> 1:12:18.320
<v Speaker 1>If any of these characters could cross over, who would

1:12:18.360 --> 1:12:19.200
<v Speaker 1>you like to see to it?

1:12:19.400 --> 1:12:22.479
<v Speaker 5>I love to see like a touching rhopsesses band a

1:12:22.560 --> 1:12:26.080
<v Speaker 5>style waiver just like to have a concert in different

1:12:26.800 --> 1:12:31.520
<v Speaker 5>bar in different planets, like they can easily be in background,

1:12:31.760 --> 1:12:35.559
<v Speaker 5>and you know, personally, it doesn't have to be like

1:12:35.720 --> 1:12:38.519
<v Speaker 5>they doesn't have to be like a very successful band

1:12:38.640 --> 1:12:41.880
<v Speaker 5>in the galaxy. But even though they still like doing

1:12:41.960 --> 1:12:46.000
<v Speaker 5>the rocks, you know after five ten years.

1:12:46.880 --> 1:12:49.800
<v Speaker 7>That's so funny. I'd love to see them at Galaxy's Edge.

1:12:50.880 --> 1:12:54.960
<v Speaker 1>Yes, I had. I had a pitch to one of

1:12:55.000 --> 1:12:58.400
<v Speaker 1>our other guests, Alex, who has a very popular YouTube

1:12:59.240 --> 1:13:02.200
<v Speaker 1>channel where he it basically talks about Star Wars, star

1:13:02.200 --> 1:13:06.200
<v Speaker 1>Wars Explained, stars called star Wars Explains and it's you know,

1:13:06.600 --> 1:13:10.719
<v Speaker 1>of course the Max Rebo band later was at Jaba's

1:13:10.760 --> 1:13:14.840
<v Speaker 1>palace playing for the assembled guests there day in day out.

1:13:15.520 --> 1:13:17.559
<v Speaker 1>My pitch to him was what if Star Waver was

1:13:18.000 --> 1:13:20.639
<v Speaker 1>Jaba's entry into the music business. That's how he got

1:13:20.640 --> 1:13:24.160
<v Speaker 1>the bug and how he started loving music. That's my pitch. Anyway,

1:13:25.840 --> 1:13:27.599
<v Speaker 1>I love it. Are we going to see a Star

1:13:27.640 --> 1:13:29.840
<v Speaker 1>Wars vision season two at some point?

1:13:30.800 --> 1:13:33.640
<v Speaker 7>You know, I don't think we've seen the last of

1:13:33.680 --> 1:13:38.240
<v Speaker 7>Star Wars visions. I think it's a great way to

1:13:38.280 --> 1:13:43.280
<v Speaker 7>see different expressions of Star Wars, and so my hope

1:13:43.320 --> 1:13:45.559
<v Speaker 7>is that this is definitely not the last.

1:13:46.240 --> 1:13:48.559
<v Speaker 2>Jackie Cana Goo, thank you for joining us.

1:13:48.680 --> 1:13:53.280
<v Speaker 7>Thank you, Jason, I love your passion. Thank you so much, A.

1:13:53.200 --> 1:14:04.320
<v Speaker 1>Big fan of it. Up next, the Endgame, Rosie. We

1:14:04.400 --> 1:14:06.599
<v Speaker 1>are in the end game now, and this leak we

1:14:06.680 --> 1:14:11.639
<v Speaker 1>are playing deadly games. The question is this which murder

1:14:11.640 --> 1:14:12.519
<v Speaker 1>game set up?

1:14:13.040 --> 1:14:14.400
<v Speaker 2>Right? So, which murder game set up?

1:14:14.439 --> 1:14:14.560
<v Speaker 5>You have?

1:14:14.640 --> 1:14:19.040
<v Speaker 1>Squid game, death Race, the Purge, old School, the most

1:14:19.160 --> 1:14:22.200
<v Speaker 1>dangerous game? You want to get divergent on us, you

1:14:22.200 --> 1:14:27.679
<v Speaker 1>could do that, Lord of the Flies. Which of these

1:14:28.120 --> 1:14:32.120
<v Speaker 1>would you excel at? Would you pick to be placed in?

1:14:32.320 --> 1:14:33.160
<v Speaker 2>And why?

1:14:34.080 --> 1:14:34.519
<v Speaker 5>Hmmm?

1:14:35.000 --> 1:14:39.000
<v Speaker 3>Well, squid games off, Bowerols off. The punch seems vaguely

1:14:39.400 --> 1:14:42.080
<v Speaker 3>appealing to me because I could just potentially look myself

1:14:42.080 --> 1:14:42.599
<v Speaker 3>at my house.

1:14:42.840 --> 1:14:45.120
<v Speaker 2>Or you don't have to do anything. You could just like.

1:14:45.200 --> 1:14:47.559
<v Speaker 3>Also the punch, I could do like I could like

1:14:47.640 --> 1:14:51.960
<v Speaker 3>cancel student loans or something. I mean, everything's illegal, everything's legal.

1:14:52.000 --> 1:14:53.880
<v Speaker 3>I could do some cool like venom hacking.

1:14:54.080 --> 1:14:56.679
<v Speaker 1>You know, I would pull the I would pull those

1:14:57.200 --> 1:14:59.360
<v Speaker 1>do not remove tags off my mattresses.

1:14:59.360 --> 1:15:01.720
<v Speaker 2>I would do that. Fine.

1:15:03.120 --> 1:15:06.439
<v Speaker 3>I think I would actually pick Running Man, though, just

1:15:06.479 --> 1:15:08.879
<v Speaker 3>because I love that movie and I love the esthetic,

1:15:08.960 --> 1:15:11.320
<v Speaker 3>and I think that it's so kind of like Bootleg

1:15:11.400 --> 1:15:13.960
<v Speaker 3>that I would probably be okay. It's like just electrocute

1:15:14.000 --> 1:15:17.519
<v Speaker 3>some guys, like go in a cool weird car through

1:15:17.520 --> 1:15:20.639
<v Speaker 3>a tunnel where I jumpsuit, like make friends with Arnold Walschnigger.

1:15:20.680 --> 1:15:23.599
<v Speaker 3>I'd probably be fine in In Running Man, I think.

1:15:23.520 --> 1:15:26.879
<v Speaker 1>There's uh, there's a line in that movie and delivered

1:15:26.920 --> 1:15:30.880
<v Speaker 1>by the great Arnold Schwarzenegger with a line reading that

1:15:31.040 --> 1:15:34.439
<v Speaker 1>is just unreal, and I'm gonna quote it for you now.

1:15:35.080 --> 1:15:37.200
<v Speaker 2>I hope you'll leave enough room from my fist because

1:15:37.200 --> 1:15:40.160
<v Speaker 2>I have the rabbit and break us up. Fine.

1:15:40.680 --> 1:15:43.080
<v Speaker 3>Yeah, it's iconic. And he's like when he stabs the

1:15:43.080 --> 1:15:46.040
<v Speaker 3>guy when he's citing the contract. I love that error

1:15:46.040 --> 1:15:49.200
<v Speaker 3>of Arnie. Like Running Man, total recall.

1:15:50.400 --> 1:15:55.360
<v Speaker 1>Heals your sob zirl now just cleans zeral zero.

1:15:55.880 --> 1:15:58.519
<v Speaker 3>Yeah, that's the good stuff. I think I could survive

1:15:58.640 --> 1:16:02.880
<v Speaker 3>in eighties Game show era, where it's a little bit

1:16:03.320 --> 1:16:04.080
<v Speaker 3>more jankie.

1:16:04.240 --> 1:16:08.080
<v Speaker 2>What about you, I'm gonna go with Man.

1:16:08.200 --> 1:16:10.479
<v Speaker 1>It's like a lot of killing, and I'm not sure

1:16:10.520 --> 1:16:14.040
<v Speaker 1>how well I would do with killing, but I think Peter,

1:16:15.080 --> 1:16:16.439
<v Speaker 1>I'm gonna steal one from Peta.

1:16:16.560 --> 1:16:18.000
<v Speaker 2>He has shown us the way.

1:16:18.280 --> 1:16:20.559
<v Speaker 1>I think if I went Hunger Games and I painted

1:16:20.600 --> 1:16:25.400
<v Speaker 1>myself like a rock and just lay there honestly like

1:16:26.800 --> 1:16:30.160
<v Speaker 1>he did very very well by doing it, and I

1:16:30.200 --> 1:16:32.599
<v Speaker 1>think I would. I think I would do that as well.

1:16:32.640 --> 1:16:34.519
<v Speaker 1>I would just paint myself like a rock and lay down.

1:16:34.600 --> 1:16:37.840
<v Speaker 3>And when you said I just make some nice bread,

1:16:37.960 --> 1:16:40.040
<v Speaker 3>doesn't delicious bread smell like bread?

1:16:41.000 --> 1:16:42.720
<v Speaker 1>That's it for the endgame. Let us know whether you

1:16:42.760 --> 1:16:45.599
<v Speaker 1>agree or can disagree. More sure your answers at hashtag

1:16:45.720 --> 1:16:52.000
<v Speaker 1>xrvey endgame. Big thanks to Jackie Lopez, to Kannako Shiasaki uh,

1:16:52.160 --> 1:16:54.240
<v Speaker 1>and of course Rosie Knight for joining us on another

1:16:54.280 --> 1:16:57.519
<v Speaker 1>episode of X ray Vision. Rosie, where can people find

1:16:57.560 --> 1:16:58.160
<v Speaker 1>your stuff?

1:16:58.240 --> 1:16:58.680
<v Speaker 2>Plug it?

1:16:58.880 --> 1:16:58.960
<v Speaker 5>Uh?

1:16:59.040 --> 1:17:03.440
<v Speaker 3>Yeah, you can find me nerdist Ign a den of geek,

1:17:04.040 --> 1:17:05.960
<v Speaker 3>all kinds of different cool places. When we write about

1:17:05.960 --> 1:17:08.880
<v Speaker 3>comics what to watch, there's a bunch of different stuff

1:17:08.880 --> 1:17:12.240
<v Speaker 3>out there. And the I'm on Instagram at Rosie Marx,

1:17:12.240 --> 1:17:15.160
<v Speaker 3>where I sometimes review movies and always shout out this podcast.

1:17:15.240 --> 1:17:16.720
<v Speaker 5>Oh thank you.

1:17:18.760 --> 1:17:20.920
<v Speaker 1>Join us each week on Wednesday for your weekly dose

1:17:20.960 --> 1:17:23.240
<v Speaker 1>of the deepest dives in Hana Stakes. Next week we'll

1:17:23.280 --> 1:17:25.439
<v Speaker 1>be moving across the comic style to talk about the

1:17:25.520 --> 1:17:28.160
<v Speaker 1>dc FanDome and all the announcements coming out of the

1:17:28.160 --> 1:17:31.519
<v Speaker 1>Beagle dc FanDome. If you want to learn more about

1:17:31.520 --> 1:17:33.880
<v Speaker 1>some of the shows, movies, comics, pop culture, the wee

1:17:33.880 --> 1:17:35.840
<v Speaker 1>explore each episode, check out our listeners guide to all

1:17:35.840 --> 1:17:38.000
<v Speaker 1>things x ray Vision in the show notes or.

1:17:37.920 --> 1:17:38.799
<v Speaker 2>On your website.

1:17:38.840 --> 1:17:41.240
<v Speaker 1>There is six rounds in the Squid Game, but only

1:17:41.280 --> 1:17:44.160
<v Speaker 1>five stars, so if you like this show, give us

1:17:44.200 --> 1:17:49.479
<v Speaker 1>the five star or else goodbye. Thanks very Vision. Is

1:17:49.520 --> 1:17:51.320
<v Speaker 1>it for good media production. The show is produced by

1:17:51.400 --> 1:17:54.200
<v Speaker 1>Chris Lord and Salt Rubin. It's EP by me, Jason

1:17:54.320 --> 1:17:58.320
<v Speaker 1>Nceepsione and Sandy Gerard. Caroline Restin and Carolyon Gillespie are

1:17:58.360 --> 1:18:01.120
<v Speaker 1>our consulting producers, and our editing and sound design is

1:18:01.120 --> 1:18:04.800
<v Speaker 1>by Sarah Gibalaska, SGL and the folks. At chapter four,

1:18:04.880 --> 1:18:07.120
<v Speaker 1>thank you Brian Vasquez for our theme music.

1:18:07.160 --> 1:18:09.400
<v Speaker 2>Goodbye,