1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,760 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,920 --> 00:00:13,960 Speaker 1: tech stuff from how stuff works dot com. Hi there, everyone, 4 00:00:14,440 --> 00:00:17,480 Speaker 1: Welcome to the podcast. My name is Chris Polatt. I'm 5 00:00:17,480 --> 00:00:20,480 Speaker 1: an editor here at How Stuff Works, and as usual, 6 00:00:20,560 --> 00:00:27,160 Speaker 1: I have the always tough senior writer Jonathan Strickland. Hey, 7 00:00:27,520 --> 00:00:30,480 Speaker 1: I was trying to adopt a tough video game voice 8 00:00:30,640 --> 00:00:36,200 Speaker 1: like this big you know, super muscular world. Yeah, actually 9 00:00:36,840 --> 00:00:40,560 Speaker 1: we miss you Fontane. Anyway, we wanted to talk today 10 00:00:40,680 --> 00:00:44,640 Speaker 1: about violence and video games, violence in video games, and 11 00:00:44,760 --> 00:00:46,760 Speaker 1: violence outside of video games that may have been caused 12 00:00:46,800 --> 00:00:48,800 Speaker 1: by the violence that you find in video games. Now 13 00:00:48,800 --> 00:00:52,520 Speaker 1: I want to shoot you. Well, my work here is done. 14 00:00:53,320 --> 00:00:56,440 Speaker 1: So there's been a lot of talk of pretty much 15 00:00:56,480 --> 00:00:59,920 Speaker 1: since video games really started turning pretty violent in the 16 00:01:00,000 --> 00:01:03,560 Speaker 1: early nineties. I guess about whether or not the violence 17 00:01:03,640 --> 00:01:07,280 Speaker 1: you find in these games has any correlation or causation 18 00:01:08,160 --> 00:01:12,920 Speaker 1: for violence in in everyday life. And um, we wanted 19 00:01:12,920 --> 00:01:14,760 Speaker 1: to kind of address this and talk about it because 20 00:01:14,760 --> 00:01:17,160 Speaker 1: it's it's a it's you know, it's definitely one of 21 00:01:17,160 --> 00:01:20,920 Speaker 1: those hot button topics. And uh, I don't think it's 22 00:01:20,920 --> 00:01:27,520 Speaker 1: been resolved one way or the other. Um, despite numerous studies. Yes, 23 00:01:27,760 --> 00:01:29,920 Speaker 1: I would say so. Actually I was doing research on 24 00:01:29,959 --> 00:01:34,000 Speaker 1: the on the podcast, and uh went to the library 25 00:01:34,080 --> 00:01:39,720 Speaker 1: online and there were literally, you know, at least a 26 00:01:39,800 --> 00:01:44,880 Speaker 1: hundred articles you know about both sides, you know, um, 27 00:01:44,920 --> 00:01:48,400 Speaker 1: scholarly journals even so, I mean they're people, people's opinions 28 00:01:48,440 --> 00:01:53,280 Speaker 1: are are mixed, even among the experts. It's um something 29 00:01:53,320 --> 00:01:55,760 Speaker 1: that yeah, it becomes a question of who do you 30 00:01:55,800 --> 00:01:59,040 Speaker 1: want to believe rather than you know, who has the 31 00:01:59,120 --> 00:02:02,200 Speaker 1: right answer, because as the jury, I guess is still out. 32 00:02:02,280 --> 00:02:04,920 Speaker 1: But before we get too far into this, we should 33 00:02:04,920 --> 00:02:06,640 Speaker 1: talk a little bit about, you know, kind of the 34 00:02:06,920 --> 00:02:10,200 Speaker 1: reasoning behind this. Um. You know, video games when they 35 00:02:10,240 --> 00:02:13,160 Speaker 1: first came out there, the biggest concern was they would 36 00:02:13,160 --> 00:02:15,160 Speaker 1: wrought your brain because you'd be sitting there for hours 37 00:02:15,200 --> 00:02:18,320 Speaker 1: playing them, uh instead of doing things like reading or 38 00:02:18,400 --> 00:02:22,000 Speaker 1: going outside, at least according to my parents outside. Yeah, 39 00:02:22,960 --> 00:02:26,720 Speaker 1: apparently there is something that exists with you know, outside 40 00:02:26,800 --> 00:02:32,520 Speaker 1: of the realm of your living room where you was. Um. 41 00:02:32,600 --> 00:02:34,280 Speaker 1: So yeah, that was the big concern for a while. 42 00:02:34,280 --> 00:02:37,200 Speaker 1: But then once video games started reaching a certain level 43 00:02:37,240 --> 00:02:39,480 Speaker 1: of sophistication, and I mean that in a sense of 44 00:02:39,680 --> 00:02:44,399 Speaker 1: graphics and sound and and and user interface not necessarily 45 00:02:44,440 --> 00:02:48,960 Speaker 1: in content. Once it reached that sophistication, people began to think, hey, 46 00:02:49,000 --> 00:02:52,320 Speaker 1: this stuff might actually have an effect beyond just being 47 00:02:52,360 --> 00:02:55,800 Speaker 1: a time waster. So we're talking about games like Mortal Kombat. 48 00:02:55,880 --> 00:02:57,320 Speaker 1: That was one of the big ones that got a 49 00:02:57,320 --> 00:03:01,280 Speaker 1: lot of people upset because they had way over the violence. Uh. 50 00:03:01,360 --> 00:03:04,200 Speaker 1: I wouldn't call it realistic because I've never seen a 51 00:03:04,280 --> 00:03:07,840 Speaker 1: ninja shoot ice out of his hands for real. Um, 52 00:03:07,919 --> 00:03:12,280 Speaker 1: you haven't. You haven't lived until you had. I gotta 53 00:03:12,320 --> 00:03:15,400 Speaker 1: say I haven't lived then. Um, But yeah, Mortal Kombat 54 00:03:15,440 --> 00:03:17,679 Speaker 1: got a lot of people upset, and uh are a 55 00:03:17,720 --> 00:03:20,080 Speaker 1: lot of parents anyway, we're concerned about it because it 56 00:03:20,160 --> 00:03:22,160 Speaker 1: was over the top violence. And of course these are 57 00:03:22,600 --> 00:03:25,120 Speaker 1: kids who are engaging in these games off and especially 58 00:03:25,120 --> 00:03:27,280 Speaker 1: back in the arcade days, back when you could still 59 00:03:27,320 --> 00:03:29,560 Speaker 1: go to an arcade and play against all these other kids. 60 00:03:29,960 --> 00:03:32,360 Speaker 1: And you just watch a group playing around one of 61 00:03:32,360 --> 00:03:34,400 Speaker 1: these games, and yeah, it seems like they get kind 62 00:03:34,400 --> 00:03:37,880 Speaker 1: of not necessarily physically aggressive toward one another, but they 63 00:03:37,920 --> 00:03:41,880 Speaker 1: definitely adopt a much more you know, aggressive kind of personality. 64 00:03:41,960 --> 00:03:43,960 Speaker 1: And and there's a lot of smack talking and a 65 00:03:43,960 --> 00:03:48,520 Speaker 1: lot of that kind of piling around. And then the 66 00:03:48,600 --> 00:03:51,400 Speaker 1: game's continued to get more sophisticated and you got into 67 00:03:51,400 --> 00:03:54,440 Speaker 1: things like the first person shooters, which really started to 68 00:03:54,480 --> 00:03:58,080 Speaker 1: concern some people, especially when you had it tie into 69 00:03:58,240 --> 00:04:03,360 Speaker 1: other real, actual, real life horrible events like the Columbine shooting. UM. 70 00:04:03,400 --> 00:04:06,720 Speaker 1: There was a connection between the people who who the 71 00:04:07,480 --> 00:04:10,920 Speaker 1: students who committed that act and and the first person 72 00:04:10,960 --> 00:04:15,080 Speaker 1: shooters that they enjoyed playing. UM. And then people began 73 00:04:15,120 --> 00:04:19,120 Speaker 1: to think, well, hey, could there possibly be something that is, 74 00:04:19,360 --> 00:04:22,240 Speaker 1: you know, something about these games that's inspiring these kids 75 00:04:22,279 --> 00:04:25,320 Speaker 1: to do these kind of things. And that's really where 76 00:04:25,360 --> 00:04:30,760 Speaker 1: this this avalanche began. Yeah. M. According to David Walsh, 77 00:04:30,800 --> 00:04:33,599 Speaker 1: who has a child psychologist and I still want of 78 00:04:33,640 --> 00:04:39,000 Speaker 1: yours UM, he said that the National Institutes of Health 79 00:04:39,160 --> 00:04:44,240 Speaker 1: had done some some research into it, and uh. He 80 00:04:44,320 --> 00:04:48,560 Speaker 1: co authored a study that connected the the playing of 81 00:04:48,640 --> 00:04:52,599 Speaker 1: violent video games to physical aggression UM. But he cited 82 00:04:52,640 --> 00:04:55,839 Speaker 1: that that information from the National Institutes of Health, and 83 00:04:55,920 --> 00:04:59,760 Speaker 1: it basically said the teenage brain is not fully developed, 84 00:05:00,080 --> 00:05:04,560 Speaker 1: so uh, you know, it's kids aren't ready for handling 85 00:05:04,640 --> 00:05:07,200 Speaker 1: violence like this that can actually form an impression on 86 00:05:07,279 --> 00:05:12,600 Speaker 1: them and you know, make a a normally docile kid 87 00:05:12,760 --> 00:05:17,640 Speaker 1: into a killing machine. And um, you know, there there 88 00:05:17,640 --> 00:05:21,120 Speaker 1: have been some incidents like in June seven, two thousand three, 89 00:05:21,560 --> 00:05:26,160 Speaker 1: Um Devon Moore in a town called Fayette, Alabama, killed 90 00:05:26,160 --> 00:05:29,600 Speaker 1: two police officers in a dispatcher. Um he had been 91 00:05:29,640 --> 00:05:37,000 Speaker 1: picked up for allegedly trying to steal a car, and uh, 92 00:05:37,160 --> 00:05:40,440 Speaker 1: you know, at the police station, he jumped up. According 93 00:05:40,480 --> 00:05:44,000 Speaker 1: according the information I read on CBS News, he uh 94 00:05:44,240 --> 00:05:47,159 Speaker 1: jumped up and grabbed the gun and shot the police 95 00:05:47,160 --> 00:05:50,480 Speaker 1: officer who had him in the head. Then when another 96 00:05:50,480 --> 00:05:53,840 Speaker 1: police officer come came to find what was going on, Uh, 97 00:05:53,839 --> 00:05:57,640 Speaker 1: he shot More shot him too and in the head. 98 00:05:58,480 --> 00:06:01,560 Speaker 1: And then a police dispatcher was at the end of 99 00:06:01,560 --> 00:06:05,640 Speaker 1: the hall and More shot him in the head and 100 00:06:05,680 --> 00:06:08,120 Speaker 1: grab the keys to a police cruiser and took off. 101 00:06:08,160 --> 00:06:11,760 Speaker 1: Now they caught him. He was tried and convicted and 102 00:06:11,800 --> 00:06:16,200 Speaker 1: sentenced to the death penalty. Um. But um, a very 103 00:06:16,240 --> 00:06:20,960 Speaker 1: famous attorney named Jack Thompson picked up this case and 104 00:06:21,120 --> 00:06:24,400 Speaker 1: uh he wanted to sue the publishers of the game, 105 00:06:24,480 --> 00:06:30,360 Speaker 1: which was Grand Theft Auto UM because apparently he uh 106 00:06:30,800 --> 00:06:33,320 Speaker 1: evidence suggested that More played a lot of grand theft 107 00:06:33,360 --> 00:06:37,200 Speaker 1: auto and which a lot of people. Basically, when the 108 00:06:37,200 --> 00:06:41,240 Speaker 1: deal is you steal cars and you shoot people, you 109 00:06:41,240 --> 00:06:44,159 Speaker 1: you commit mons and tons of crimes, yeah, among other things, 110 00:06:44,160 --> 00:06:47,400 Speaker 1: and can run people over and yeah. So uh so 111 00:06:47,920 --> 00:06:50,960 Speaker 1: Jack Thompson said, you know this was obviously because the 112 00:06:51,040 --> 00:06:54,480 Speaker 1: violent video game. Uh. And he sued Take two Interactive, 113 00:06:54,520 --> 00:06:58,080 Speaker 1: the publishers, and rock Star Studios, the studio that creates 114 00:06:58,080 --> 00:07:02,400 Speaker 1: the game. Um. And uh, you know, trying to bring 115 00:07:02,480 --> 00:07:05,840 Speaker 1: him down for the for the obvious effects. You know 116 00:07:05,960 --> 00:07:11,080 Speaker 1: that he claimed the game had on on Devin Moore. Sure, so, hey, 117 00:07:11,080 --> 00:07:14,280 Speaker 1: what's what's the up to these days? Uh, Jack Thompson, 118 00:07:14,640 --> 00:07:19,840 Speaker 1: he's cooling his heels. Um. Apparently. Well, for one thing, 119 00:07:19,920 --> 00:07:22,640 Speaker 1: he was a Florida lawyer and he tried to to 120 00:07:23,280 --> 00:07:26,240 Speaker 1: get a waiver to basically a one time permit to 121 00:07:26,360 --> 00:07:30,480 Speaker 1: try this case in Alabama. Um. However, the he has 122 00:07:30,520 --> 00:07:36,280 Speaker 1: since been disbarred in Florida permanently because, according to the 123 00:07:36,360 --> 00:07:40,800 Speaker 1: report on the Florida bar dot org website, UM, he 124 00:07:41,000 --> 00:07:45,960 Speaker 1: engaged in a number of unprofessional behaviors in in this case, 125 00:07:46,560 --> 00:07:48,640 Speaker 1: he couldn't have happened to a nicer guy. Well, he's 126 00:07:48,720 --> 00:07:52,680 Speaker 1: uh I'll let him suit you for saying. Um. But yeah, 127 00:07:52,720 --> 00:07:55,040 Speaker 1: he he is known to the video game industry. If 128 00:07:55,080 --> 00:07:58,120 Speaker 1: you search for his name on sites that are known 129 00:07:58,160 --> 00:08:02,400 Speaker 1: for gaming or technology, UM, you'll find his name popping 130 00:08:02,480 --> 00:08:04,400 Speaker 1: up a lot of places. And he does not It's 131 00:08:04,440 --> 00:08:07,000 Speaker 1: clear he does not like violent video games, right. And 132 00:08:07,080 --> 00:08:10,240 Speaker 1: he still holds that position even though he's no longer 133 00:08:11,320 --> 00:08:15,560 Speaker 1: able to practice law. Yeah, and there, but there are, 134 00:08:16,600 --> 00:08:20,400 Speaker 1: like we said, there are definitely uh, medical professional psychologists 135 00:08:20,440 --> 00:08:25,400 Speaker 1: who are who also believe in this um, in this 136 00:08:25,480 --> 00:08:28,960 Speaker 1: causality or at least correlation between violence and the violence 137 00:08:29,000 --> 00:08:33,280 Speaker 1: you find in video games. Craig A. Anderson did a 138 00:08:33,360 --> 00:08:37,000 Speaker 1: study and yes, Mr Anderson, actually Dr Anderson does study 139 00:08:38,040 --> 00:08:42,079 Speaker 1: and and uh I believe it was two thousand one. Um. 140 00:08:42,120 --> 00:08:45,480 Speaker 1: He looked at a lot of other studies. So he 141 00:08:45,520 --> 00:08:48,559 Speaker 1: did what is called in the science biz as a 142 00:08:48,600 --> 00:08:52,720 Speaker 1: meta analysis, where you take the results of various studies 143 00:08:52,840 --> 00:08:55,480 Speaker 1: and you combine those results to kind of get an 144 00:08:55,520 --> 00:09:01,040 Speaker 1: overall big picture of whether or not a whether or 145 00:09:01,040 --> 00:09:05,000 Speaker 1: not a certain theory holds any water. Um. Here's the 146 00:09:05,040 --> 00:09:09,720 Speaker 1: thing about a meta analysis, It's it's tricky to do correctly. 147 00:09:10,320 --> 00:09:13,240 Speaker 1: The problem with the meta analysis is that you take 148 00:09:13,400 --> 00:09:17,679 Speaker 1: all these different studies and you some of them may 149 00:09:17,720 --> 00:09:21,120 Speaker 1: not be very good studies. They may not have they 150 00:09:21,160 --> 00:09:23,920 Speaker 1: may have a bad methodology. Um, there may be a 151 00:09:24,000 --> 00:09:26,840 Speaker 1: very small sample size, so the the data is not 152 00:09:26,920 --> 00:09:29,720 Speaker 1: really reliable. UM. But you just lump it in with 153 00:09:29,760 --> 00:09:32,199 Speaker 1: everything else, so you get the good along with the bad. 154 00:09:32,400 --> 00:09:35,840 Speaker 1: And there's no real way of necessarily telling how much 155 00:09:35,840 --> 00:09:39,680 Speaker 1: of one you have versus the other. And uh So 156 00:09:40,000 --> 00:09:44,440 Speaker 1: he's received some criticism for his approach, uh to just 157 00:09:45,080 --> 00:09:48,640 Speaker 1: to take all these different different studies and combine them 158 00:09:48,720 --> 00:09:52,959 Speaker 1: and and try and draw conclusions from that. Now his conclusions, 159 00:09:53,000 --> 00:09:56,120 Speaker 1: he believes that there is a link between the violence 160 00:09:56,120 --> 00:10:00,440 Speaker 1: and video games and and real life violence. Um. He 161 00:10:00,520 --> 00:10:04,360 Speaker 1: cited several studies that suggested that after playing violent video games, 162 00:10:04,400 --> 00:10:08,800 Speaker 1: children showed more signs of aggression, um even if they 163 00:10:08,800 --> 00:10:11,000 Speaker 1: had only played twenty minutes of a violent video game, 164 00:10:11,040 --> 00:10:14,720 Speaker 1: whereas kids who played video games that didn't have violence 165 00:10:14,720 --> 00:10:17,000 Speaker 1: in them, like say just a simple like a race 166 00:10:17,040 --> 00:10:22,160 Speaker 1: card game or something Tetris tetris, anything like that did 167 00:10:22,200 --> 00:10:27,320 Speaker 1: not show this kind of level of aggression. UM. So 168 00:10:28,120 --> 00:10:31,880 Speaker 1: things like that he cited, and and he uh He's 169 00:10:31,880 --> 00:10:35,760 Speaker 1: written several Times about how he doesn't believe that the 170 00:10:36,160 --> 00:10:38,640 Speaker 1: many that most of the studies were done very well. 171 00:10:38,800 --> 00:10:41,760 Speaker 1: They he doesn't think that they were poorly designed or 172 00:10:41,800 --> 00:10:45,880 Speaker 1: poorly executed. Um. So he's defended his position. But other 173 00:10:45,920 --> 00:10:49,120 Speaker 1: people like Benjamin Radford, who's one of the managing editors 174 00:10:49,120 --> 00:10:53,360 Speaker 1: of The Skeptical Enquirer, which is a journal about critical 175 00:10:53,400 --> 00:10:56,560 Speaker 1: thinking and skepticism. Really yeah, you wouldn't imagine it from 176 00:10:56,559 --> 00:11:00,880 Speaker 1: that title. Huh see it? Yeah, sure you. Well, it's 177 00:11:00,880 --> 00:11:04,600 Speaker 1: actually an excellent journal, but it's he He writes that 178 00:11:06,360 --> 00:11:11,280 Speaker 1: the meta analysis alone is kind of questionable, and that 179 00:11:11,400 --> 00:11:16,000 Speaker 1: the link between violence and video games is not at 180 00:11:16,040 --> 00:11:20,640 Speaker 1: all apparent. It may exist, but it's not hasn't been proven. Um. 181 00:11:20,720 --> 00:11:24,520 Speaker 1: And that also correlation and causation are two different things, 182 00:11:24,880 --> 00:11:28,040 Speaker 1: which is a very important point. So here's here's the question, 183 00:11:29,120 --> 00:11:32,800 Speaker 1: video games make kids violent? Or do violent kids like 184 00:11:33,040 --> 00:11:38,320 Speaker 1: violent video games? I am not an adequate judge to 185 00:11:38,360 --> 00:11:43,360 Speaker 1: answer that question. Yeah, I would from from a common 186 00:11:43,520 --> 00:11:46,160 Speaker 1: sense kind of perspective, which of course means that it's 187 00:11:46,240 --> 00:11:49,920 Speaker 1: not at all scientific scientific, Yeah exactly. This is this 188 00:11:50,000 --> 00:11:52,400 Speaker 1: is just based on my own sort of gut instinct, 189 00:11:52,480 --> 00:11:54,520 Speaker 1: and I have nothing to back this up other than 190 00:11:54,559 --> 00:11:59,400 Speaker 1: just my own personal experiences, and uh so it really 191 00:11:59,480 --> 00:12:01,600 Speaker 1: doesn't hold any way. It's just my own personal opinion. 192 00:12:02,160 --> 00:12:05,680 Speaker 1: I think that violent kids do tend to enjoy violent 193 00:12:05,760 --> 00:12:08,120 Speaker 1: video games. It's it's a way of acting out kind 194 00:12:08,120 --> 00:12:12,200 Speaker 1: of a power fantasy, right. You're able to exert power 195 00:12:12,400 --> 00:12:16,120 Speaker 1: over other individuals. Now granted these individuals may be completely virtual, 196 00:12:16,160 --> 00:12:20,960 Speaker 1: they're just characters on the screen, but you're able to to, 197 00:12:21,360 --> 00:12:24,600 Speaker 1: uh to, like I said, exert power over them. And 198 00:12:24,679 --> 00:12:27,640 Speaker 1: so you're drawn to that because I mean, that's the 199 00:12:27,720 --> 00:12:30,720 Speaker 1: kind of personality you have. Then you know you're gonna 200 00:12:30,880 --> 00:12:33,199 Speaker 1: want to play those sort of games. And you may 201 00:12:33,240 --> 00:12:35,760 Speaker 1: also be violent in real life as well. But that's 202 00:12:35,800 --> 00:12:39,120 Speaker 1: not because the video game. It's because of your the way, 203 00:12:39,280 --> 00:12:43,880 Speaker 1: the way you are. UM, I don't necessarily think that 204 00:12:44,120 --> 00:12:46,640 Speaker 1: a violent video game makes a person violent. And I 205 00:12:47,520 --> 00:12:50,920 Speaker 1: this is anecdotal, so again not scientific. UM I play 206 00:12:50,920 --> 00:12:53,960 Speaker 1: a lot of video games. You play some violent video 207 00:12:54,040 --> 00:12:58,120 Speaker 1: I play some seriously violent video games. I have the 208 00:12:58,200 --> 00:13:01,360 Speaker 1: Grand Theft Auto series. I've played the heck out of them. 209 00:13:01,520 --> 00:13:05,760 Speaker 1: I play first person shooters. I UM, I enjoy playing 210 00:13:05,760 --> 00:13:08,680 Speaker 1: these violent video games, and I am not a violent person. 211 00:13:09,040 --> 00:13:14,200 Speaker 1: It has been literally days since I punched someone. Um. No, seriously, 212 00:13:14,240 --> 00:13:16,640 Speaker 1: I'm I haven't been a fight since I was thirteen 213 00:13:16,720 --> 00:13:24,200 Speaker 1: years old, al decades, twenty years to it. And there 214 00:13:24,240 --> 00:13:29,000 Speaker 1: you go. We know, Christopher Ferguson and wrote a report 215 00:13:29,040 --> 00:13:33,760 Speaker 1: in Psychiatric Quarterly. UM, and he said that he actually 216 00:13:33,800 --> 00:13:36,080 Speaker 1: did a study on on peer of view journals and 217 00:13:36,400 --> 00:13:39,480 Speaker 1: just to see the other literature that was out there. Um, 218 00:13:39,640 --> 00:13:42,400 Speaker 1: he found you know, once he was he had stripped 219 00:13:42,480 --> 00:13:44,719 Speaker 1: the bias away. According to what he said, you know, 220 00:13:44,720 --> 00:13:47,400 Speaker 1: stripped the bias way. He didn't find any support for 221 00:13:47,480 --> 00:13:49,800 Speaker 1: the idea that video games cause violence. And he actually 222 00:13:49,840 --> 00:13:53,840 Speaker 1: believes that there are some positive benefits. Um. You know, 223 00:13:54,440 --> 00:13:58,640 Speaker 1: visio spatial cognition. Um. Basically you know, getting your bearings 224 00:13:59,040 --> 00:14:02,200 Speaker 1: in the virtual world. UM. So you know there may 225 00:14:02,240 --> 00:14:04,560 Speaker 1: be there may be some benefits to it, I suppose. 226 00:14:04,960 --> 00:14:08,400 Speaker 1: But you know this, this really isn't a new concept, 227 00:14:08,520 --> 00:14:10,960 Speaker 1: you know, talking about the violence and video games that 228 00:14:11,000 --> 00:14:14,439 Speaker 1: are corrupting influences. I'm sure you may have heard of 229 00:14:14,559 --> 00:14:19,880 Speaker 1: Dr Frederick Wortham or maybe the title Seduction of the Innocence. Yes, 230 00:14:20,720 --> 00:14:23,400 Speaker 1: this was a book written many decades ago, almost a 231 00:14:23,480 --> 00:14:26,200 Speaker 1: hundred years ago now I'm getting there anyway, I guess 232 00:14:26,200 --> 00:14:29,920 Speaker 1: seven years ago, and um, it was about how violent 233 00:14:30,040 --> 00:14:35,360 Speaker 1: comic books were causing kids to commit crimes. And then 234 00:14:35,400 --> 00:14:39,560 Speaker 1: there's the whole heavy metal music causes kids to commit suicide. 235 00:14:39,760 --> 00:14:44,200 Speaker 1: You want to go even further back, talk about Victorian England, 236 00:14:44,720 --> 00:14:48,440 Speaker 1: where there were some people who believed that the that 237 00:14:48,520 --> 00:14:51,760 Speaker 1: a performance of the incredible case of Dr Jackal and 238 00:14:51,880 --> 00:14:56,880 Speaker 1: Mr Hyde somehow managed to inspire Jack the Ripper. Yeah, 239 00:14:56,920 --> 00:14:59,040 Speaker 1: So I mean this is something that goes way back, 240 00:14:59,080 --> 00:15:03,560 Speaker 1: talking about fan to see somehow impacting reality. Yeah. And 241 00:15:03,560 --> 00:15:06,280 Speaker 1: and the reason why video games I think gets more 242 00:15:06,320 --> 00:15:10,320 Speaker 1: attention than say I mean, obviously you've got parent counsels 243 00:15:10,320 --> 00:15:12,640 Speaker 1: that are concerned about violence in all forms of media, 244 00:15:12,720 --> 00:15:15,240 Speaker 1: not just video games. But the reason why video games 245 00:15:15,240 --> 00:15:17,640 Speaker 1: I think get a lot of attention is because you 246 00:15:17,720 --> 00:15:21,120 Speaker 1: take an active role. You're not just passively watching or 247 00:15:21,160 --> 00:15:25,400 Speaker 1: reading your you are your actions are being translated into 248 00:15:25,480 --> 00:15:28,800 Speaker 1: this video game world. So I think it's that extra 249 00:15:28,880 --> 00:15:32,560 Speaker 1: step that concerns some people. And I think to part 250 00:15:32,560 --> 00:15:35,880 Speaker 1: of it is that some of the populace is just 251 00:15:35,920 --> 00:15:38,840 Speaker 1: not into video games. They've never played them. Um, it's 252 00:15:38,840 --> 00:15:41,960 Speaker 1: new for a lot of people. Um, you know, for example, 253 00:15:42,040 --> 00:15:46,000 Speaker 1: ballroom dancing, uh, you know to to Uh. I won't 254 00:15:46,000 --> 00:15:48,640 Speaker 1: admit to watching Dancing with the Stars, but I, you know, 255 00:15:48,800 --> 00:15:51,320 Speaker 1: possibly may have been an earshot of a TV when 256 00:15:51,320 --> 00:15:53,440 Speaker 1: they said that. I think it was. The waltz was 257 00:15:53,520 --> 00:15:56,720 Speaker 1: considered risk. Ay at one time. Now we've all been alive. 258 00:15:56,920 --> 00:16:00,280 Speaker 1: Everyone you know on the planet now was alive. Sense 259 00:16:00,360 --> 00:16:03,520 Speaker 1: the walls was a normal thing. So to think about 260 00:16:03,520 --> 00:16:06,600 Speaker 1: it in that context, you think, what are you kidding? Well, yeah, 261 00:16:07,440 --> 00:16:10,360 Speaker 1: we have violent video games. Now that's so much more corrupting. 262 00:16:10,440 --> 00:16:12,400 Speaker 1: But you know, in a hundred years it may not 263 00:16:12,440 --> 00:16:14,600 Speaker 1: be such a big deal. They'll find something else to 264 00:16:14,600 --> 00:16:16,760 Speaker 1: be outraged about. You can hear the same thing about 265 00:16:16,960 --> 00:16:21,320 Speaker 1: certain composers when some of their like Beethoven's, several Beethoven's 266 00:16:21,320 --> 00:16:24,000 Speaker 1: pieces got the same sort of attention. UM. Getting back 267 00:16:24,000 --> 00:16:26,440 Speaker 1: to to the video games, I wanted to mention one 268 00:16:26,480 --> 00:16:32,200 Speaker 1: other study UM, which was conducted by Patrick Kirkgard UH 269 00:16:32,240 --> 00:16:34,880 Speaker 1: and it was published in the International Journal of Liability 270 00:16:34,880 --> 00:16:40,160 Speaker 1: and Scientific Inquiry. Kirkgard also decided that from his from 271 00:16:40,240 --> 00:16:43,640 Speaker 1: his research, he decided that many of the claims that 272 00:16:43,840 --> 00:16:48,160 Speaker 1: violence comes like people kids were becoming violent because of 273 00:16:48,160 --> 00:16:50,960 Speaker 1: the violence of video games. Uh, he thought that those 274 00:16:50,960 --> 00:16:54,360 Speaker 1: conclusions were faulty. He didn't necessarily he didn't go so 275 00:16:54,360 --> 00:16:57,000 Speaker 1: far as to say that they were completely wrong. He 276 00:16:57,120 --> 00:17:00,280 Speaker 1: just said that you couldn't support that from the teas 277 00:17:00,360 --> 00:17:03,640 Speaker 1: that were conducted. Um. So again, it's one of those 278 00:17:03,760 --> 00:17:06,800 Speaker 1: the question is still up in the air. UM. I 279 00:17:06,840 --> 00:17:09,240 Speaker 1: bring that one up because it was fairly recent. I 280 00:17:09,600 --> 00:17:12,040 Speaker 1: had first heard about it. I think it was this 281 00:17:12,080 --> 00:17:16,439 Speaker 1: past spring. So again, studies are still ongoing. I'm not 282 00:17:16,440 --> 00:17:18,040 Speaker 1: sure that we're going to get to the bottom of 283 00:17:18,080 --> 00:17:19,879 Speaker 1: this anytime soon. For one thing, I think there are 284 00:17:19,920 --> 00:17:22,600 Speaker 1: way too many variables and too many factors to take 285 00:17:22,600 --> 00:17:25,840 Speaker 1: into consideration. It's hard to boil it down to hey, 286 00:17:26,280 --> 00:17:28,560 Speaker 1: you know, a little billy just played Mortal Kombat and 287 00:17:28,600 --> 00:17:31,400 Speaker 1: then he's gonna go and punch his sister and and 288 00:17:31,480 --> 00:17:34,360 Speaker 1: I mean, it's there are too many things to take 289 00:17:34,359 --> 00:17:37,000 Speaker 1: into consideration to just blame it on one factor. And 290 00:17:37,040 --> 00:17:41,320 Speaker 1: I don't think that video games are completely innocent, to 291 00:17:41,359 --> 00:17:44,600 Speaker 1: be honest. Somebody who is going to commit a violent 292 00:17:44,600 --> 00:17:48,000 Speaker 1: act like that may find inspiration, yeah, but they can 293 00:17:48,000 --> 00:17:51,840 Speaker 1: find inspiration from anything. Though. Well, you know, it doesn't 294 00:17:51,840 --> 00:17:56,080 Speaker 1: help when you hear things say. According to CBS News, UM, 295 00:17:56,280 --> 00:18:00,760 Speaker 1: when the police brought in Devin Moore, he said the 296 00:18:00,880 --> 00:18:03,720 Speaker 1: quote was life is like a video game. Everybody's got 297 00:18:03,720 --> 00:18:07,520 Speaker 1: to die sometime. So but that just adds fuel to 298 00:18:07,560 --> 00:18:10,280 Speaker 1: the fire when people say that this is a result 299 00:18:10,280 --> 00:18:12,680 Speaker 1: and then you see, you know, an act like I 300 00:18:12,720 --> 00:18:15,880 Speaker 1: remember a report of a school shooting, um some time 301 00:18:15,920 --> 00:18:19,159 Speaker 1: ago now where the kid shot out the mirrors in 302 00:18:19,200 --> 00:18:22,280 Speaker 1: the bathroom, in the school bathroom. And at this point 303 00:18:22,280 --> 00:18:24,760 Speaker 1: it's apocryphal because I had difficulty finding it in the 304 00:18:24,800 --> 00:18:28,480 Speaker 1: short amount of time I allotted to find that particular article. Um, 305 00:18:28,520 --> 00:18:32,080 Speaker 1: but that actually is directly from what Duke nucam I believe, 306 00:18:32,359 --> 00:18:35,920 Speaker 1: where their actual power ups behind the mirrors there may 307 00:18:35,960 --> 00:18:39,840 Speaker 1: have been so this and this argument to me doesn't 308 00:18:39,920 --> 00:18:43,080 Speaker 1: hold any water because you're talking about disturbed individuals who 309 00:18:43,119 --> 00:18:47,479 Speaker 1: will take anything, latch onto anything, and that could fuel 310 00:18:47,560 --> 00:18:49,960 Speaker 1: their their power fantasies. I mean, we see the same 311 00:18:50,000 --> 00:18:53,760 Speaker 1: thing with the arguments against role playing games, where parents 312 00:18:53,760 --> 00:18:56,760 Speaker 1: were saying, hey, this role playing game is corrupting children. 313 00:18:56,800 --> 00:19:00,320 Speaker 1: It's gonna convince them to become Satanists. They're gonna kill 314 00:19:00,359 --> 00:19:06,160 Speaker 1: each other. And you're talking about saying that kids should 315 00:19:06,200 --> 00:19:09,159 Speaker 1: not indulge in any kind of fantasy play at all 316 00:19:09,760 --> 00:19:12,000 Speaker 1: because there's the danger that they're going to believe the 317 00:19:12,040 --> 00:19:15,960 Speaker 1: fantasy is reality. I think that's just ridiculous. I think 318 00:19:16,000 --> 00:19:18,720 Speaker 1: really that you have certain individuals who are predisposed to 319 00:19:18,760 --> 00:19:21,760 Speaker 1: that kind of psychosis. But you can't sit there and 320 00:19:21,800 --> 00:19:24,520 Speaker 1: say that the fantasy was the cause of it. It's 321 00:19:24,560 --> 00:19:27,399 Speaker 1: the cause. The cause is internal, it's not external. No. 322 00:19:27,520 --> 00:19:30,920 Speaker 1: I actually I actually agree with you. What I meant was, um, 323 00:19:30,960 --> 00:19:33,159 Speaker 1: for somebody who is already predisposed to that kind of 324 00:19:33,160 --> 00:19:36,119 Speaker 1: an action, they can latch onto something they see in 325 00:19:36,119 --> 00:19:37,919 Speaker 1: a comic book or in a movie, but then they 326 00:19:37,920 --> 00:19:40,200 Speaker 1: are on the street. A solution to that would then 327 00:19:40,240 --> 00:19:44,520 Speaker 1: be eliminate all interesting stuff everywhere for fear that it 328 00:19:44,560 --> 00:19:47,240 Speaker 1: could cause someone to go off the deep end, right, 329 00:19:47,280 --> 00:19:50,040 Speaker 1: And I'm not advocating doing that, just saying that I 330 00:19:50,119 --> 00:19:54,400 Speaker 1: was totally gonna punch you. Oh no, I've fallen into 331 00:19:54,440 --> 00:19:58,960 Speaker 1: your Trapolette. I see what you did there. So no, 332 00:19:59,240 --> 00:20:03,040 Speaker 1: I'm just saying it that, you know, it's just impossible 333 00:20:03,080 --> 00:20:06,760 Speaker 1: to blame that one thing, but and you know, an 334 00:20:06,760 --> 00:20:10,720 Speaker 1: event like that, it can definitely that's what that Yeah, 335 00:20:10,760 --> 00:20:15,040 Speaker 1: that's what link that people are looking for. UM. So 336 00:20:15,640 --> 00:20:17,960 Speaker 1: you know, that's all I'm saying. Okay, that's all I'm saying. 337 00:20:17,960 --> 00:20:24,280 Speaker 1: All Right, I'm calm now, all right, sure you are. Wow. 338 00:20:24,480 --> 00:20:27,040 Speaker 1: Well this was a good conversation. We got we got 339 00:20:27,160 --> 00:20:30,360 Speaker 1: heated in that argument a little bit. I'm just good 340 00:20:30,359 --> 00:20:32,960 Speaker 1: because it's cold in here and it's a little chilly anyway. 341 00:20:33,160 --> 00:20:35,399 Speaker 1: So I guess we can probably wrap this up. Did 342 00:20:35,440 --> 00:20:37,840 Speaker 1: you have any any other interesting studies or anything you 343 00:20:37,880 --> 00:20:41,600 Speaker 1: want to bring up? No, no additional studies that the 344 00:20:41,640 --> 00:20:45,119 Speaker 1: difference with you. You know, Yeah, the the question is 345 00:20:45,119 --> 00:20:48,880 Speaker 1: still up in the air. I think it'll probably will 346 00:20:48,920 --> 00:20:52,560 Speaker 1: be for quite some time. They'll they'll definitely be more studies. Um. 347 00:20:52,880 --> 00:20:55,080 Speaker 1: Another thing to keep in mind I should have pointed 348 00:20:55,080 --> 00:20:57,800 Speaker 1: this out earlier is if you're reading a study, find 349 00:20:57,840 --> 00:21:02,719 Speaker 1: out who commissioned it, but because there may be bias. Uh. 350 00:21:03,920 --> 00:21:06,679 Speaker 1: If it's a completely independent study, then you can you 351 00:21:06,720 --> 00:21:09,159 Speaker 1: can feel a little more comfortable that there is no bias. 352 00:21:09,240 --> 00:21:12,760 Speaker 1: But if it's something where a parent teacher association has 353 00:21:12,840 --> 00:21:17,520 Speaker 1: funded a specific study that brings into question the findings, 354 00:21:17,560 --> 00:21:20,399 Speaker 1: I mean, you know, even if the scientists were trying 355 00:21:20,440 --> 00:21:25,000 Speaker 1: to go straightforward and not not will make the results 356 00:21:25,040 --> 00:21:27,639 Speaker 1: lean one way or the other. When you're receiving money 357 00:21:27,680 --> 00:21:30,720 Speaker 1: from a specific interested party. I think it's a little 358 00:21:30,720 --> 00:21:33,879 Speaker 1: complicated to keep that in mind. But if you want 359 00:21:33,920 --> 00:21:35,639 Speaker 1: to learn more about this, we have a great article 360 00:21:35,640 --> 00:21:38,840 Speaker 1: on the side. Actually, it's called do Violent Video Games 361 00:21:38,920 --> 00:21:41,280 Speaker 1: Lead to Real Violence? And that was written by Julia 362 00:21:41,359 --> 00:21:44,320 Speaker 1: Layton and that was updated as as late as the spring, 363 00:21:44,520 --> 00:21:47,120 Speaker 1: so it's it's up to date too, so I would 364 00:21:47,200 --> 00:21:50,600 Speaker 1: recommend checking that out if you want to learn more. Also, 365 00:21:50,640 --> 00:21:53,680 Speaker 1: I would play this podcast backwards for our secret message. Yeah, 366 00:21:53,920 --> 00:21:55,760 Speaker 1: I hope. I hope you guys find it. If you do, 367 00:21:56,000 --> 00:21:58,440 Speaker 1: write in and tell us what it was, and then 368 00:21:58,520 --> 00:22:01,360 Speaker 1: we'll probably send somebody out and they won't run you over. 369 00:22:02,000 --> 00:22:03,320 Speaker 1: I don't know where I'm going with that. I'm done, 370 00:22:03,520 --> 00:22:07,360 Speaker 1: guys in the white coat is shown anyway, make sure 371 00:22:07,400 --> 00:22:09,919 Speaker 1: you visit how stuff works dot com so read this 372 00:22:10,080 --> 00:22:12,399 Speaker 1: article in others and we will talk to you again 373 00:22:12,480 --> 00:22:16,840 Speaker 1: soon for more on this and thousands of other topics. 374 00:22:16,880 --> 00:22:19,959 Speaker 1: Because at how stuff works dot com. Let us know 375 00:22:20,000 --> 00:22:22,920 Speaker 1: what you think. Send an email to podcast at how 376 00:22:22,960 --> 00:22:29,159 Speaker 1: stuff works dot com. 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