WEBVTT - Is E3 Still Relevant?

0:00:04.240 --> 0:00:07.240
<v Speaker 1>Welcome to tech Stuff, a production of I Heart Radios,

0:00:07.320 --> 0:00:14.440
<v Speaker 1>How Stuff Works. Hey there, and welcome to tech Stuff.

0:00:14.480 --> 0:00:17.520
<v Speaker 1>I'm your host, Jonathan Strickland. I'm an executive producer with

0:00:17.520 --> 0:00:19.400
<v Speaker 1>How Stuff Works and I heart Radio and I love

0:00:19.560 --> 0:00:23.599
<v Speaker 1>all things tech. And today we're gonna tackle a topic

0:00:23.720 --> 0:00:27.840
<v Speaker 1>that has become sort of an annual tradition in tech

0:00:27.960 --> 0:00:32.120
<v Speaker 1>journalism in general and video game journalism in particular, and

0:00:32.200 --> 0:00:37.080
<v Speaker 1>that is to discuss E three the Electronic Entertainment Expo

0:00:37.640 --> 0:00:41.080
<v Speaker 1>and whether or not there's still a place for E three,

0:00:41.280 --> 0:00:45.800
<v Speaker 1>Is it still relevant, and to really get an idea

0:00:46.000 --> 0:00:49.320
<v Speaker 1>of why we have this conversation, and we've been having

0:00:49.360 --> 0:00:51.760
<v Speaker 1>it over and over. I mean, the earliest article I

0:00:51.840 --> 0:00:55.600
<v Speaker 1>found with that sort of title was from two thousand twelve,

0:00:55.640 --> 0:00:58.120
<v Speaker 1>and I have no doubt that there are even earlier versions.

0:00:58.960 --> 0:01:02.280
<v Speaker 1>But to understand why we're asking that question, it would

0:01:02.480 --> 0:01:05.440
<v Speaker 1>behoove us to know more about the history of E three.

0:01:05.640 --> 0:01:11.800
<v Speaker 1>So back in several video game publishers came together to

0:01:11.920 --> 0:01:16.800
<v Speaker 1>create what was called the Interactive Digital Software Association or

0:01:16.920 --> 0:01:19.959
<v Speaker 1>i d s A. This is what would eventually become

0:01:20.120 --> 0:01:24.000
<v Speaker 1>the E s A, and that is the organization that

0:01:24.080 --> 0:01:26.840
<v Speaker 1>oversees e three, but in the original days it was

0:01:26.880 --> 0:01:29.280
<v Speaker 1>the I D s A. And the purpose was to

0:01:29.319 --> 0:01:32.800
<v Speaker 1>form a group that could create industry standards for rating

0:01:33.200 --> 0:01:35.840
<v Speaker 1>video games, in other words, to indicate whether or not

0:01:36.000 --> 0:01:39.200
<v Speaker 1>the game was appropriate for certain age groups, so very

0:01:39.240 --> 0:01:42.319
<v Speaker 1>similar to the m p A, a rating system for movies.

0:01:42.720 --> 0:01:44.319
<v Speaker 1>So if you've ever picked up a video game and

0:01:44.319 --> 0:01:47.720
<v Speaker 1>you've seen the rating system on there, that's from this organization.

0:01:48.040 --> 0:01:50.800
<v Speaker 1>And this was in response to the threat of the

0:01:50.880 --> 0:01:54.600
<v Speaker 1>United States government stepping in and regulating the industry itself.

0:01:55.160 --> 0:01:59.000
<v Speaker 1>Joe Lieberman had proposed the Video Games Rating Act, so

0:01:59.040 --> 0:02:02.000
<v Speaker 1>to get ahead of this and to make sure that

0:02:02.240 --> 0:02:06.000
<v Speaker 1>the industry could remain in control of its own destiny, publishers,

0:02:06.160 --> 0:02:09.080
<v Speaker 1>lots of the major video game publishers got together and

0:02:09.120 --> 0:02:12.920
<v Speaker 1>created the I D s A and the ratings system.

0:02:12.960 --> 0:02:16.720
<v Speaker 1>And the I D s A didn't just stop with

0:02:16.840 --> 0:02:20.120
<v Speaker 1>the rating system. That was its primary purpose for coming

0:02:20.120 --> 0:02:23.680
<v Speaker 1>into being, but they came up with another idea in

0:02:23.680 --> 0:02:26.120
<v Speaker 1>addition to that, and that was to hold a trade

0:02:26.160 --> 0:02:30.960
<v Speaker 1>show exclusively for console and computer games. And this was

0:02:31.000 --> 0:02:35.079
<v Speaker 1>to address two big challenges. The first was a practical

0:02:35.160 --> 0:02:37.840
<v Speaker 1>challenge for I D essay itself. They needed to have

0:02:38.040 --> 0:02:41.840
<v Speaker 1>some way to fund this organization. If it was going

0:02:41.880 --> 0:02:44.520
<v Speaker 1>to exist to give out these ratings, it had to

0:02:44.840 --> 0:02:48.240
<v Speaker 1>have enough money to operate. So how could the organization

0:02:48.320 --> 0:02:52.400
<v Speaker 1>generate money on in that instance? And and the trade

0:02:52.400 --> 0:02:55.760
<v Speaker 1>show was tried and true method, so that was reason one,

0:02:55.800 --> 0:02:57.680
<v Speaker 1>a practical reason just to keep the I d s

0:02:57.720 --> 0:03:02.320
<v Speaker 1>A going, But reason too to do with visibility. Previously,

0:03:02.440 --> 0:03:06.040
<v Speaker 1>game companies would exhibit at shows like the Consumer Electronics

0:03:06.040 --> 0:03:09.480
<v Speaker 1>Show or ce S in the United States, but that's

0:03:09.480 --> 0:03:13.280
<v Speaker 1>an enormous show of all consumer electronics as a broad

0:03:13.280 --> 0:03:16.640
<v Speaker 1>approach to electronics, and video games would get lost in

0:03:16.680 --> 0:03:20.080
<v Speaker 1>the shuffle. They were often pushed off to a remote location,

0:03:20.200 --> 0:03:23.040
<v Speaker 1>far from the main traffic of the floor. Sometimes they'd

0:03:23.040 --> 0:03:26.359
<v Speaker 1>be put in environments that were really unsuitable for showing

0:03:26.360 --> 0:03:31.440
<v Speaker 1>off hardware. There's a famous story that Sega was determined

0:03:31.480 --> 0:03:34.160
<v Speaker 1>not to go back to c e S after being

0:03:34.200 --> 0:03:37.760
<v Speaker 1>put in a tent in a parking lot and during

0:03:37.800 --> 0:03:41.480
<v Speaker 1>a rainstorm, that tent proved to be less than waterproof,

0:03:41.920 --> 0:03:45.080
<v Speaker 1>and so water was leaking down on video game consoles

0:03:45.080 --> 0:03:48.200
<v Speaker 1>and that was unacceptable. So video game developers and publishers

0:03:48.200 --> 0:03:51.480
<v Speaker 1>found it really difficult to meet with retailers and press

0:03:51.520 --> 0:03:54.360
<v Speaker 1>in order to get their products into stores and to

0:03:54.440 --> 0:03:56.960
<v Speaker 1>promote their products. In other words, they were spending a

0:03:57.000 --> 0:03:58.920
<v Speaker 1>lot of money going to these trade shows and they

0:03:58.920 --> 0:04:01.720
<v Speaker 1>weren't getting much out of it. And back in those days,

0:04:01.920 --> 0:04:05.280
<v Speaker 1>which would be the early to mid nineteen nineties, video

0:04:05.320 --> 0:04:08.240
<v Speaker 1>games were more of a niche product. Even the best

0:04:08.320 --> 0:04:12.160
<v Speaker 1>selling video game of nine, which was at least according

0:04:12.200 --> 0:04:15.840
<v Speaker 1>to most sources, Mortal Kombat three. Even that could be

0:04:15.880 --> 0:04:19.480
<v Speaker 1>measured in the hundreds of thousands of copies sold. That's

0:04:19.480 --> 0:04:22.800
<v Speaker 1>not bad, but today when you look at best selling games,

0:04:23.320 --> 0:04:27.240
<v Speaker 1>those can hit several million copies sold. So it seemed

0:04:27.320 --> 0:04:30.560
<v Speaker 1>like a good idea to organize an industry focused event

0:04:31.080 --> 0:04:34.159
<v Speaker 1>just for video and computer games. Companies would get an

0:04:34.160 --> 0:04:37.840
<v Speaker 1>opportunity to showcase new hardware and new video game titles

0:04:37.839 --> 0:04:40.520
<v Speaker 1>to retailers and to the press, and not have to

0:04:40.520 --> 0:04:42.479
<v Speaker 1>worry about being shoved off in a tent in a

0:04:42.520 --> 0:04:45.039
<v Speaker 1>parking lot far from the main show floor of an

0:04:45.080 --> 0:04:47.880
<v Speaker 1>event like C E S Now. At first, the I

0:04:48.040 --> 0:04:52.240
<v Speaker 1>D SAY approached Gary Shapiro, that's the head hauncho of

0:04:52.279 --> 0:04:55.080
<v Speaker 1>the C E S Trade show in those days, and

0:04:55.160 --> 0:04:57.880
<v Speaker 1>the I D S a reps made their case to them.

0:04:57.920 --> 0:05:02.080
<v Speaker 1>They actually were first saying, can we get better, uh,

0:05:02.120 --> 0:05:04.720
<v Speaker 1>you know, better consideration at c S. Can we get

0:05:04.720 --> 0:05:09.440
<v Speaker 1>a better arrangement? But Shapiro's response was fairly dismissive. He

0:05:09.600 --> 0:05:14.680
<v Speaker 1>essentially said, you guys aren't making quote unquote real consumer electronics,

0:05:14.760 --> 0:05:17.159
<v Speaker 1>so they're not going to get a prime spot for

0:05:17.200 --> 0:05:20.919
<v Speaker 1>the show. And word of this meeting between the I

0:05:21.040 --> 0:05:24.560
<v Speaker 1>D s A and Shapiro got back to a guy

0:05:24.640 --> 0:05:27.840
<v Speaker 1>named Pat Farrell, and Pat Farrell was in charge of

0:05:27.880 --> 0:05:32.080
<v Speaker 1>the Game Pro magazine and it was also at that

0:05:32.120 --> 0:05:36.000
<v Speaker 1>time part of a media conglomerate I d G, and

0:05:36.120 --> 0:05:39.880
<v Speaker 1>I d G already had experience running big industry events.

0:05:40.080 --> 0:05:44.520
<v Speaker 1>I d G would run mac World. So Farrell expressed

0:05:44.560 --> 0:05:47.680
<v Speaker 1>interest to the I D S essay for pitching a

0:05:47.720 --> 0:05:51.560
<v Speaker 1>trade show idea to them. But then that information got

0:05:51.560 --> 0:05:54.960
<v Speaker 1>back to Shapiro, you know, the guy running C E S.

0:05:55.320 --> 0:05:57.640
<v Speaker 1>And when he heard that, he had a sudden change

0:05:57.640 --> 0:06:00.719
<v Speaker 1>of heart, or more likely he since the opportunity to

0:06:00.760 --> 0:06:04.240
<v Speaker 1>make some real cash, and he announced that C E

0:06:04.480 --> 0:06:08.719
<v Speaker 1>S intended to launch its own games only trade show,

0:06:09.520 --> 0:06:12.360
<v Speaker 1>and the I D s A was kind of delighted

0:06:12.440 --> 0:06:14.760
<v Speaker 1>because now they had two different parties that were eager

0:06:14.800 --> 0:06:17.120
<v Speaker 1>to do this thing that they wanted to do, and

0:06:17.160 --> 0:06:22.359
<v Speaker 1>so they invited both parties to pitch their ideas to them,

0:06:22.400 --> 0:06:24.840
<v Speaker 1>and the two pitches were about as different as night

0:06:24.920 --> 0:06:29.560
<v Speaker 1>and day. Shapiro's team was citing facts and figures and

0:06:29.680 --> 0:06:32.800
<v Speaker 1>arguing that the prestige of c E s could raise

0:06:32.880 --> 0:06:36.279
<v Speaker 1>the profile of the video games industry in general. Meanwhile,

0:06:36.320 --> 0:06:38.719
<v Speaker 1>Pat Ferrell's pitch was from the point of view of

0:06:38.839 --> 0:06:42.800
<v Speaker 1>video game companies, and more importantly, it included an offer

0:06:42.839 --> 0:06:46.400
<v Speaker 1>of partial ownership in the trade show itself. The I

0:06:46.520 --> 0:06:49.960
<v Speaker 1>D s A would get around a five percent take

0:06:50.120 --> 0:06:54.359
<v Speaker 1>of the gross revenue generated by the trade show. Shapiro,

0:06:54.480 --> 0:06:57.720
<v Speaker 1>on the other hand, pretty much was demanding full ownership

0:06:57.800 --> 0:07:00.159
<v Speaker 1>of the trade show, so it was kind of a

0:07:00.160 --> 0:07:02.440
<v Speaker 1>no brainer. The I D s A chose to side

0:07:02.760 --> 0:07:07.080
<v Speaker 1>with the I D G slash Ferrell approach. Now that's

0:07:07.080 --> 0:07:09.840
<v Speaker 1>not to say that all the companies in the video

0:07:09.880 --> 0:07:14.720
<v Speaker 1>game industry were totally on board. Nintendo and Microsoft, for example,

0:07:14.800 --> 0:07:18.000
<v Speaker 1>two big names. Though Microsoft had yet to launch its

0:07:18.040 --> 0:07:20.880
<v Speaker 1>own video game console, it was still very much involved

0:07:20.920 --> 0:07:24.080
<v Speaker 1>in the video game world. Both of those companies chose

0:07:24.120 --> 0:07:28.280
<v Speaker 1>to continue exhibiting with the c e S approach. In fact,

0:07:28.360 --> 0:07:30.720
<v Speaker 1>they said, well, we'll go with the c e S

0:07:30.800 --> 0:07:34.960
<v Speaker 1>backed video game trade show. At least at first, that's

0:07:34.960 --> 0:07:37.520
<v Speaker 1>what they've said. Now that would change pretty quickly, but

0:07:37.560 --> 0:07:40.240
<v Speaker 1>it did show how in the early days there was

0:07:40.280 --> 0:07:42.960
<v Speaker 1>a lot of doubt about this endeavor and whether I

0:07:43.080 --> 0:07:45.640
<v Speaker 1>d G could pull it off. Farrell came up with

0:07:45.680 --> 0:07:48.960
<v Speaker 1>the name Electronic Entertainment Expo, and he would call it

0:07:49.080 --> 0:07:52.400
<v Speaker 1>e CUBED for short, but everybody else called it E

0:07:52.600 --> 0:07:56.240
<v Speaker 1>three and that name stuck. The original plan was to

0:07:56.320 --> 0:07:58.920
<v Speaker 1>hold the event in Las Vegas, and it was going

0:07:58.960 --> 0:08:05.480
<v Speaker 1>to be in mid summer. However, Shapiro planned the alternative

0:08:05.640 --> 0:08:09.720
<v Speaker 1>games focused show, the ce S backed version, and that

0:08:09.840 --> 0:08:13.760
<v Speaker 1>was going to happen in Philadelphia in mid May, so

0:08:14.160 --> 0:08:18.120
<v Speaker 1>he was setting a show that would predate Farrell's show.

0:08:18.200 --> 0:08:20.360
<v Speaker 1>He felt like he was being out maneuvered. Farrell that

0:08:20.400 --> 0:08:24.200
<v Speaker 1>it is, and he was worried that if companies would

0:08:24.480 --> 0:08:27.840
<v Speaker 1>commit to going to Shapiro's show, no one would commit

0:08:27.880 --> 0:08:31.400
<v Speaker 1>to E three. So Farrel did something fairly crazy. He

0:08:31.520 --> 0:08:34.880
<v Speaker 1>called up the Los Angeles Convention Center and he asked

0:08:34.920 --> 0:08:38.480
<v Speaker 1>if they had the availability for the exact same dates

0:08:38.679 --> 0:08:42.920
<v Speaker 1>as Shapiro's Philadelphia show, and it just so happened to

0:08:42.960 --> 0:08:47.040
<v Speaker 1>have those dates available. So that's when Farrell decided he

0:08:47.080 --> 0:08:49.680
<v Speaker 1>was not going to hold the event in Las Vegas,

0:08:49.760 --> 0:08:52.160
<v Speaker 1>and it would not be in Midsummer. Instead, it would

0:08:52.160 --> 0:08:55.319
<v Speaker 1>be in mid May in Los Angeles, which he thought

0:08:55.360 --> 0:08:59.480
<v Speaker 1>would be really attractive for Japanese companies because it would

0:08:59.600 --> 0:09:02.520
<v Speaker 1>be just a single flight into l a X, as

0:09:02.559 --> 0:09:05.079
<v Speaker 1>opposed to having to land in l a X and

0:09:05.080 --> 0:09:07.599
<v Speaker 1>then transfer to a different flight to fly all the

0:09:07.600 --> 0:09:09.800
<v Speaker 1>way over to Philadelphia. And then he got on the

0:09:09.800 --> 0:09:13.360
<v Speaker 1>horn and started to invite as many companies as possible

0:09:13.520 --> 0:09:17.760
<v Speaker 1>to exhibit at E three, and he figured there's no

0:09:17.960 --> 0:09:20.640
<v Speaker 1>way that these companies would be able to have a

0:09:20.679 --> 0:09:24.760
<v Speaker 1>presence at two shows simultaneously. They would have to pick

0:09:25.200 --> 0:09:28.559
<v Speaker 1>either E three or the C E S backed games

0:09:28.600 --> 0:09:32.680
<v Speaker 1>only show. Now, Microsoft and Nintendo continued to hold out.

0:09:32.760 --> 0:09:35.320
<v Speaker 1>They continued to back the C E S side, but

0:09:35.400 --> 0:09:39.200
<v Speaker 1>he got lots of other companies on board, and Shapiro

0:09:39.320 --> 0:09:42.000
<v Speaker 1>meanwhile found that it was getting harder and harder to

0:09:42.120 --> 0:09:45.920
<v Speaker 1>fill his show with companies. He had Microsoft and Nintendo

0:09:46.000 --> 0:09:48.960
<v Speaker 1>on board, but everybody else was signing with E three,

0:09:49.040 --> 0:09:53.199
<v Speaker 1>and he couldn't fill out the entire convention hall with

0:09:53.360 --> 0:09:58.440
<v Speaker 1>just two companies, so ultimately he decided that he had

0:09:58.480 --> 0:10:04.040
<v Speaker 1>to cancel this Philadelphia exhibition, and he reportedly called up

0:10:04.040 --> 0:10:07.640
<v Speaker 1>Farrell and said you won, and then hung up, And

0:10:07.720 --> 0:10:10.560
<v Speaker 1>so E three became the only game in town, so

0:10:10.600 --> 0:10:14.640
<v Speaker 1>to speak, pun intended, and that's when Microsoft and Nintendo

0:10:14.760 --> 0:10:18.359
<v Speaker 1>finally came over, because they really had no other alternative

0:10:18.400 --> 0:10:21.920
<v Speaker 1>at that point. Now, once it became the only game

0:10:21.960 --> 0:10:24.440
<v Speaker 1>trade show in the United States, E three suddenly had

0:10:24.480 --> 0:10:27.640
<v Speaker 1>no problem selling exhibition space in general. In fact, it

0:10:27.720 --> 0:10:30.200
<v Speaker 1>ran out of show floor space at the Convention Center

0:10:30.240 --> 0:10:33.480
<v Speaker 1>pretty quickly, and then they began to reserve hotel ballrooms

0:10:33.480 --> 0:10:36.640
<v Speaker 1>in nearby hotels, so it began to expand beyond just

0:10:36.720 --> 0:10:40.920
<v Speaker 1>the convention Center. Sega and Sony were both really big

0:10:40.960 --> 0:10:44.440
<v Speaker 1>presences at the At the show, they took up most

0:10:44.640 --> 0:10:47.720
<v Speaker 1>of one of the two main halls at the convention Center,

0:10:48.120 --> 0:10:50.600
<v Speaker 1>and they were both showing off new video game consoles,

0:10:51.240 --> 0:10:54.560
<v Speaker 1>the Saturn and the PlayStation. Nintendo showed off a very

0:10:54.600 --> 0:10:58.280
<v Speaker 1>early prototype of what would become the Nintendo sixty four,

0:10:58.840 --> 0:11:02.760
<v Speaker 1>but was mostly focus son S E S games at

0:11:02.800 --> 0:11:08.080
<v Speaker 1>that At that particular show, also they launched a beloved

0:11:08.320 --> 0:11:11.880
<v Speaker 1>platform called the Virtual Boy. And yes I'm being tongue

0:11:11.920 --> 0:11:13.960
<v Speaker 1>in cheek there. The Virtual Boy is one of the

0:11:14.000 --> 0:11:17.280
<v Speaker 1>famous flops from Nintendo, but they showed that off at

0:11:17.320 --> 0:11:20.000
<v Speaker 1>that first E three and you can actually see what

0:11:20.120 --> 0:11:22.920
<v Speaker 1>the first E three looked like. A guy named Anthony

0:11:23.040 --> 0:11:27.160
<v Speaker 1>Parisi uploaded more than three hours of video footage that

0:11:27.240 --> 0:11:31.880
<v Speaker 1>he shot during that show and it's available on YouTube. Uh.

0:11:31.960 --> 0:11:34.400
<v Speaker 1>He has footage of several press events which at that

0:11:34.440 --> 0:11:38.040
<v Speaker 1>time were much more business like in their presentation. I

0:11:38.080 --> 0:11:41.559
<v Speaker 1>mean think like power point presentations and guys in suits

0:11:42.360 --> 0:11:47.400
<v Speaker 1>speaking in monotone to a crowd, not very dynamic. And

0:11:47.480 --> 0:11:51.720
<v Speaker 1>later on those would obviously become much bigger budget showcases

0:11:51.760 --> 0:11:55.040
<v Speaker 1>for companies and have a lot of theater wrapped up

0:11:55.040 --> 0:11:59.200
<v Speaker 1>in it. But early in the E three history it

0:11:59.240 --> 0:12:03.439
<v Speaker 1>was much more business oriented. Many booths, once you were

0:12:03.440 --> 0:12:05.280
<v Speaker 1>on the show floor, would actually have a sort of

0:12:05.360 --> 0:12:08.600
<v Speaker 1>stage show to kind of attract people to the various

0:12:08.640 --> 0:12:11.480
<v Speaker 1>booths and and show off the games. And of course,

0:12:11.559 --> 0:12:14.040
<v Speaker 1>even at the very first E three there were the

0:12:14.120 --> 0:12:17.079
<v Speaker 1>so called booth babes, women who had been hired as

0:12:17.080 --> 0:12:22.520
<v Speaker 1>spokesmodels for those companies. The official estimate of attendees for

0:12:22.600 --> 0:12:26.480
<v Speaker 1>that first E three was at fifty five thousand people,

0:12:26.760 --> 0:12:29.520
<v Speaker 1>although Farrell says that the number was probably more than that.

0:12:30.160 --> 0:12:33.480
<v Speaker 1>It was enough to capture the attention of the mainstream media,

0:12:33.880 --> 0:12:36.640
<v Speaker 1>and thus it elevated the trade show in the eyes

0:12:36.679 --> 0:12:39.000
<v Speaker 1>of many, and it achieved one of the big goals

0:12:39.040 --> 0:12:40.600
<v Speaker 1>that the I D. S A had set in the

0:12:40.640 --> 0:12:44.120
<v Speaker 1>first place. The I D s A eventually would be

0:12:44.200 --> 0:12:46.360
<v Speaker 1>able to buy out I D G and become the

0:12:46.400 --> 0:12:49.440
<v Speaker 1>sole owner of the E three trade show, so the

0:12:49.440 --> 0:12:52.480
<v Speaker 1>show would grow, though there were some problems. Not every

0:12:52.559 --> 0:12:56.640
<v Speaker 1>year was a huge success. The third and fourth E

0:12:56.800 --> 0:12:59.280
<v Speaker 1>three had to move to a different venue. It ended

0:12:59.360 --> 0:13:02.280
<v Speaker 1>up moving here in Atlanta. That was because there were

0:13:02.280 --> 0:13:05.520
<v Speaker 1>scheduling conflicts with the Los Angeles Convention Center that had

0:13:05.520 --> 0:13:07.840
<v Speaker 1>already been booked for different events during the dates for

0:13:07.960 --> 0:13:11.760
<v Speaker 1>E three and UH the Atlanta shows were not as

0:13:11.800 --> 0:13:15.679
<v Speaker 1>well attended. It was only a temporary move. It kind

0:13:15.679 --> 0:13:17.840
<v Speaker 1>of bums me out because if it had all worked out,

0:13:18.040 --> 0:13:19.960
<v Speaker 1>I may be able to visit E three and still

0:13:19.960 --> 0:13:22.560
<v Speaker 1>sleep in my own bed each night, but that's not

0:13:22.640 --> 0:13:25.679
<v Speaker 1>how things turned out. The booths would slowly get more

0:13:25.679 --> 0:13:30.600
<v Speaker 1>elaborate over the years, becoming more immersive experiences. So instead

0:13:30.600 --> 0:13:32.559
<v Speaker 1>of it just being you know, a couple of polls

0:13:32.600 --> 0:13:35.880
<v Speaker 1>and some curtains to divide one booth from another, now

0:13:35.920 --> 0:13:39.200
<v Speaker 1>they have booths that are made to look like the

0:13:39.320 --> 0:13:43.360
<v Speaker 1>environments that were inspired by various games like sky Rim

0:13:43.559 --> 0:13:46.880
<v Speaker 1>or Fallout or whatever. Booth babes would continue to be

0:13:46.960 --> 0:13:49.839
<v Speaker 1>a thing, and the show got bigger and more elaborate

0:13:49.880 --> 0:13:53.280
<v Speaker 1>and more audacious each year, becoming more like a party

0:13:53.320 --> 0:13:58.040
<v Speaker 1>like atmosphere until two thousand seven. At that point, the

0:13:58.120 --> 0:14:01.520
<v Speaker 1>e essay, of course, was what the I D. S

0:14:01.559 --> 0:14:06.000
<v Speaker 1>A evolved into re evaluated the show, and the reason

0:14:06.040 --> 0:14:08.319
<v Speaker 1>they did that was because companies were starting to raise

0:14:08.360 --> 0:14:11.679
<v Speaker 1>concerns about the expense around securing and building out a

0:14:11.679 --> 0:14:14.600
<v Speaker 1>booth space at E three, because now it was costing

0:14:14.640 --> 0:14:17.760
<v Speaker 1>millions of dollars to do it, and there was a

0:14:17.800 --> 0:14:22.120
<v Speaker 1>growing number of attendees from smaller outlets like blogs, and

0:14:22.160 --> 0:14:25.640
<v Speaker 1>they were making the show floor really crowded, and more importantly,

0:14:26.080 --> 0:14:29.800
<v Speaker 1>they demonstrated a very small return on investment. That if

0:14:29.840 --> 0:14:33.160
<v Speaker 1>companies were catering to these bloggers, but the bloggers had

0:14:33.200 --> 0:14:37.040
<v Speaker 1>just a few or relatively few number of readers, then

0:14:37.160 --> 0:14:40.280
<v Speaker 1>that was not a great return on the investment of

0:14:40.360 --> 0:14:42.920
<v Speaker 1>time and effort on the part of the publishers, and

0:14:42.920 --> 0:14:47.760
<v Speaker 1>it was making really hard for industry attendees like retailers

0:14:47.840 --> 0:14:50.520
<v Speaker 1>and larger media outlets to actually get their jobs done

0:14:50.680 --> 0:14:53.840
<v Speaker 1>because of these crowds. And there were several companies that

0:14:53.880 --> 0:14:57.440
<v Speaker 1>were considering withdrawing from the show entirely, and that could

0:14:57.440 --> 0:15:01.480
<v Speaker 1>have caused a cascade effect with more companies pulling out,

0:15:01.520 --> 0:15:03.320
<v Speaker 1>like if the big companies pull out, then there's a

0:15:03.400 --> 0:15:05.960
<v Speaker 1>chance that the medium sized companies will pull out, and

0:15:05.960 --> 0:15:07.880
<v Speaker 1>then a chance that the smaller ones will pull out.

0:15:08.320 --> 0:15:11.280
<v Speaker 1>As such, the e s A decided to pare down

0:15:11.600 --> 0:15:13.960
<v Speaker 1>the two thousand seven and two thousand eight E three

0:15:14.040 --> 0:15:16.760
<v Speaker 1>events to kind of prevent this from happening and to

0:15:16.800 --> 0:15:19.680
<v Speaker 1>make it more manageable, and so two thousand seven it

0:15:19.680 --> 0:15:23.480
<v Speaker 1>would become the E three Media and Business Summit. And

0:15:23.600 --> 0:15:26.680
<v Speaker 1>it sounded like it wasn't much fun. It sounds like

0:15:26.880 --> 0:15:32.200
<v Speaker 1>it really wasn't like it was very much business oriented

0:15:32.320 --> 0:15:36.560
<v Speaker 1>and and uh also decentralized. It was spread out among

0:15:36.560 --> 0:15:39.400
<v Speaker 1>a host of hotels and meeting spaces in Los Angeles.

0:15:39.760 --> 0:15:43.520
<v Speaker 1>It wasn't in a centralized convention center. It was also

0:15:43.560 --> 0:15:46.720
<v Speaker 1>invitation only. There was an attendance of just ten thousand

0:15:46.800 --> 0:15:49.960
<v Speaker 1>people for those shows, and it was all trying to

0:15:50.040 --> 0:15:53.560
<v Speaker 1>meet these concerns, but the approach backfired. People began to

0:15:53.680 --> 0:15:57.680
<v Speaker 1>question whether or not E three really meant anything. They

0:15:57.760 --> 0:16:00.240
<v Speaker 1>felt that it wasn't raising the profile of the video

0:16:00.280 --> 0:16:03.480
<v Speaker 1>games anymore. So in two thousand nine, three would expand

0:16:03.560 --> 0:16:06.920
<v Speaker 1>back again, opening up for a much larger attendance, although

0:16:06.960 --> 0:16:09.600
<v Speaker 1>they still limited it. They capped it at forty or

0:16:09.680 --> 0:16:14.400
<v Speaker 1>fifty thousand really now since then the event has grown,

0:16:15.320 --> 0:16:19.840
<v Speaker 1>but some companies have withdrawn from E three. Nintendo no

0:16:19.880 --> 0:16:23.080
<v Speaker 1>longer holds live press events at E three. They elect

0:16:23.120 --> 0:16:28.480
<v Speaker 1>instead to do a video presentation called Nintendo Direct. The

0:16:28.480 --> 0:16:32.240
<v Speaker 1>company does still maintain a presence on the show floor itself, however,

0:16:32.800 --> 0:16:35.800
<v Speaker 1>Starting in two thousand fifteen, the EESA began to release

0:16:35.880 --> 0:16:38.800
<v Speaker 1>a limited number of tickets for the general public for

0:16:38.920 --> 0:16:42.400
<v Speaker 1>E three, and in two thousand seventeen that would blossom

0:16:42.480 --> 0:16:46.080
<v Speaker 1>into the policy of selling several thousand public passes to

0:16:46.200 --> 0:16:50.040
<v Speaker 1>average video gamers. That has prompted some people like me

0:16:50.360 --> 0:16:53.640
<v Speaker 1>to really dread going to the show because the added

0:16:53.640 --> 0:16:56.760
<v Speaker 1>crowds make it super hard to get work done. I

0:16:56.800 --> 0:17:00.520
<v Speaker 1>don't begrudge anyone having a good time. It's just hard

0:17:00.600 --> 0:17:04.480
<v Speaker 1>to cover stuff if you can't get to any of it.

0:17:04.960 --> 0:17:06.720
<v Speaker 1>And it's a similar concern that led to the E

0:17:06.920 --> 0:17:09.879
<v Speaker 1>s A making that big drastic change in two thousand seven.

0:17:10.160 --> 0:17:11.800
<v Speaker 1>But so far it doesn't look like it's going to

0:17:11.840 --> 0:17:15.560
<v Speaker 1>repeat that now this past E three. The two thousand

0:17:15.640 --> 0:17:20.720
<v Speaker 1>nineteen E three saw Sony abstain from attending. That was

0:17:20.760 --> 0:17:23.480
<v Speaker 1>a big blow to the conference in general. I mean,

0:17:23.520 --> 0:17:29.719
<v Speaker 1>having a major console and games publisher, UH decide not

0:17:29.840 --> 0:17:33.160
<v Speaker 1>to go to your trade show is not great. Although

0:17:33.200 --> 0:17:36.359
<v Speaker 1>there were plenty of publishers that were showing off games

0:17:36.400 --> 0:17:40.720
<v Speaker 1>that would play on Sony PlayStations, Sony itself wasn't there.

0:17:41.040 --> 0:17:44.480
<v Speaker 1>Other big names like e A have also opted to

0:17:44.520 --> 0:17:48.360
<v Speaker 1>hold their own press events on their own terms rather

0:17:48.400 --> 0:17:51.240
<v Speaker 1>than run a press conference at E three itself. Moreover,

0:17:51.359 --> 0:17:53.879
<v Speaker 1>companies like Blizzard have been holding their own events for

0:17:53.920 --> 0:17:57.040
<v Speaker 1>several years, and there are other big conventions like Packs

0:17:57.320 --> 0:17:59.680
<v Speaker 1>that are designed from the start to be events where

0:17:59.760 --> 0:18:02.359
<v Speaker 1>video game enthusiasts get a chance to try out games

0:18:02.400 --> 0:18:04.960
<v Speaker 1>before they come out, and it gives game publishers the

0:18:05.040 --> 0:18:07.879
<v Speaker 1>chance to connect with their fan bases. So all of

0:18:07.920 --> 0:18:11.000
<v Speaker 1>this leads us to ask the question, is E three

0:18:11.119 --> 0:18:14.120
<v Speaker 1>still relevant with all of these changes that have happened.

0:18:14.320 --> 0:18:17.000
<v Speaker 1>The original intent was to create a space where the

0:18:17.040 --> 0:18:20.800
<v Speaker 1>relatively niche hobby of video games could be in the spotlight.

0:18:20.960 --> 0:18:26.600
<v Speaker 1>But today the video game industry is enormous and its mainstream.

0:18:26.760 --> 0:18:30.119
<v Speaker 1>It's no longer the relatively obscure business that was the

0:18:30.200 --> 0:18:34.840
<v Speaker 1>laughing stock of the consumer electronics industry back in According

0:18:34.880 --> 0:18:39.240
<v Speaker 1>to the market analysis company new Zoo, the industry the

0:18:39.320 --> 0:18:43.680
<v Speaker 1>video game industry in general, earned just shy of one

0:18:44.480 --> 0:18:48.880
<v Speaker 1>thirty five billion dollars in revenue in two thousand eighteen.

0:18:49.200 --> 0:18:54.399
<v Speaker 1>That's about three times as much revenue as the film industry,

0:18:54.520 --> 0:18:57.119
<v Speaker 1>So video games are making three times as much money

0:18:57.160 --> 0:19:02.200
<v Speaker 1>per year as movies. That's major in the Internet age,

0:19:02.240 --> 0:19:06.520
<v Speaker 1>when it is relatively easy and less expensive to produce

0:19:06.600 --> 0:19:09.160
<v Speaker 1>a video or do a live stream and to reach

0:19:09.200 --> 0:19:12.119
<v Speaker 1>a huge audience on your own schedule, and where there

0:19:12.119 --> 0:19:15.480
<v Speaker 1>are already other events to cater to touching base with gamers,

0:19:15.760 --> 0:19:18.800
<v Speaker 1>does it make sense to keep holding E three or

0:19:18.880 --> 0:19:22.359
<v Speaker 1>should something change? Well, when we come back, I'll be

0:19:22.400 --> 0:19:25.560
<v Speaker 1>talking with Shannon Morse, who attended E three two thousand,

0:19:25.680 --> 0:19:29.480
<v Speaker 1>nineteen to get her perspective on the event and its future.

0:19:29.760 --> 0:19:40.720
<v Speaker 1>But first, let's take a quick break al right, guys,

0:19:40.880 --> 0:19:45.200
<v Speaker 1>joining me on this episode is a dear friend of mine,

0:19:45.359 --> 0:19:49.000
<v Speaker 1>a superstar when it comes to the world of reporting

0:19:49.040 --> 0:19:54.480
<v Speaker 1>on technology, hacker extraordinaire, and just an incredible person. One

0:19:54.520 --> 0:19:57.360
<v Speaker 1>of the most friendly people in tech I've ever had

0:19:57.400 --> 0:20:01.040
<v Speaker 1>the pleasure of meeting, Shannon Morse. Shannon, welcome back to

0:20:01.080 --> 0:20:03.960
<v Speaker 1>the show. Hi, Jonathan, thank you for having me back on.

0:20:04.119 --> 0:20:06.960
<v Speaker 1>It's super exciting to be here. I love whenever we

0:20:07.040 --> 0:20:10.040
<v Speaker 1>have you on. You always have great insight. And uh

0:20:10.080 --> 0:20:13.080
<v Speaker 1>and I'm not joking, folks. She's like, they're like a

0:20:13.119 --> 0:20:15.159
<v Speaker 1>couple of people on a short list of people in

0:20:15.200 --> 0:20:18.480
<v Speaker 1>tech who have been consistently awesome. Shannon's on that list.

0:20:18.600 --> 0:20:21.280
<v Speaker 1>Tom Merritt is on that list. There are very few

0:20:21.320 --> 0:20:24.800
<v Speaker 1>and far between, so you are a treasure. Shannon tom Merritt's.

0:20:25.359 --> 0:20:28.200
<v Speaker 1>Tom Merritt is one of my mentors, so I definitely

0:20:28.200 --> 0:20:31.119
<v Speaker 1>look up to him and I will thank you. That

0:20:31.240 --> 0:20:33.879
<v Speaker 1>was really really sweet of you to say absolutely absolutely.

0:20:33.920 --> 0:20:36.080
<v Speaker 1>I mean, it's it's all true, so it's easy. But

0:20:36.200 --> 0:20:39.240
<v Speaker 1>more importantly, for the purposes of this show. We are

0:20:39.280 --> 0:20:42.359
<v Speaker 1>going to talk to Shannon about her experience at E

0:20:42.520 --> 0:20:46.040
<v Speaker 1>three nineteen, because, as I've already explained, I did not

0:20:46.480 --> 0:20:49.040
<v Speaker 1>go to that show. But Shannon, you did attend E

0:20:49.200 --> 0:20:51.800
<v Speaker 1>three twenty nineteen. Can you tell us what you were

0:20:51.800 --> 0:20:54.960
<v Speaker 1>there doing and you know what was your experience like

0:20:55.160 --> 0:20:58.040
<v Speaker 1>this past year? Yeah? Sure, So I have been to

0:20:58.119 --> 0:21:00.560
<v Speaker 1>E three in the past, back in like twenty fourteen,

0:21:01.240 --> 0:21:03.680
<v Speaker 1>so this was my second time going to E three

0:21:04.240 --> 0:21:08.159
<v Speaker 1>as a video host slash producer. So this time I

0:21:08.200 --> 0:21:10.159
<v Speaker 1>was there with n Video g Force. They have their

0:21:10.200 --> 0:21:12.600
<v Speaker 1>own YouTube channel, and I was just doing a bunch

0:21:12.600 --> 0:21:15.840
<v Speaker 1>of interviews with a bunch of game developers. Uh So

0:21:16.040 --> 0:21:19.840
<v Speaker 1>I was specifically with them for one day before the

0:21:19.840 --> 0:21:22.840
<v Speaker 1>show floor opened up to the public, and then the

0:21:22.880 --> 0:21:25.040
<v Speaker 1>second day I asked them if I could just stay

0:21:25.080 --> 0:21:27.240
<v Speaker 1>an extra day and I ran around on my own

0:21:27.680 --> 0:21:30.800
<v Speaker 1>to get my own vlogs for my personal channel, which

0:21:30.840 --> 0:21:33.199
<v Speaker 1>is YouTube dot com slash Shannon Morris. I hope you

0:21:33.200 --> 0:21:36.679
<v Speaker 1>don't mind that I promote at all, but yeah, but

0:21:36.760 --> 0:21:38.920
<v Speaker 1>the second day it did open up to the public

0:21:39.080 --> 0:21:42.320
<v Speaker 1>after I believe it was one PM, So I got

0:21:42.359 --> 0:21:46.639
<v Speaker 1>to experience both sides, one being it just for you know,

0:21:46.760 --> 0:21:50.639
<v Speaker 1>trade workers, people that are in the game developer trade

0:21:51.080 --> 0:21:53.080
<v Speaker 1>or there as press. And then I also got to

0:21:53.119 --> 0:21:54.960
<v Speaker 1>see it opened up to the public, so it was

0:21:55.040 --> 0:21:58.520
<v Speaker 1>kind of interesting seeing it from both perspectives and being

0:21:58.520 --> 0:22:01.480
<v Speaker 1>on the show floor to watch that happen. Uh. And

0:22:01.640 --> 0:22:03.480
<v Speaker 1>that was the first time that it was open to

0:22:03.520 --> 0:22:06.840
<v Speaker 1>the public, since it wasn't originally when I when I

0:22:06.880 --> 0:22:09.440
<v Speaker 1>first went to E three. Yeah, yeah, when the last

0:22:09.480 --> 0:22:11.119
<v Speaker 1>time I went to E three, I think it was

0:22:11.200 --> 0:22:15.119
<v Speaker 1>the second year that they started selling tickets to the public.

0:22:15.359 --> 0:22:18.840
<v Speaker 1>You know, as you say, for years, it was industry

0:22:18.880 --> 0:22:21.560
<v Speaker 1>only and you were only going in if you were

0:22:21.920 --> 0:22:26.080
<v Speaker 1>a developer, publisher, if you were a retailer or an

0:22:26.080 --> 0:22:28.320
<v Speaker 1>analyst in the industry, or you were pressed. That was

0:22:28.440 --> 0:22:33.879
<v Speaker 1>essentially the group. And then press got real lucy goosey. Uh,

0:22:33.920 --> 0:22:36.200
<v Speaker 1>just like at C E S where we have everything

0:22:36.320 --> 0:22:39.800
<v Speaker 1>from the big outlets, you know, the big the really

0:22:39.840 --> 0:22:44.600
<v Speaker 1>big established media companies too, you know mom and pop

0:22:44.600 --> 0:22:48.080
<v Speaker 1>blogs that are run by you know, Joe or Jane

0:22:48.160 --> 0:22:51.480
<v Speaker 1>video gamer extraordinaire. And that's the only reason why I

0:22:51.520 --> 0:22:53.320
<v Speaker 1>was ever able to go. So I'm not I'm not

0:22:53.400 --> 0:22:56.199
<v Speaker 1>denigrated to get it by any means, but it was

0:22:56.240 --> 0:22:59.000
<v Speaker 1>a very different experience when I saw that too, like

0:22:59.080 --> 0:23:02.920
<v Speaker 1>the idea that opening it up and having a very

0:23:03.080 --> 0:23:08.520
<v Speaker 1>enthusiastic gaming public come in. What was your perception of

0:23:08.680 --> 0:23:11.320
<v Speaker 1>how that was received? Because I have my own thoughts,

0:23:11.359 --> 0:23:14.240
<v Speaker 1>but I don't want to I don't want to color

0:23:14.800 --> 0:23:17.960
<v Speaker 1>your perception with mine. I'd rather hear what you thought

0:23:18.000 --> 0:23:21.360
<v Speaker 1>first and then we can talk about it. I Well,

0:23:21.640 --> 0:23:25.240
<v Speaker 1>my perception is that I honestly felt like this year's

0:23:25.240 --> 0:23:29.320
<v Speaker 1>E three was smaller, And it might have been because

0:23:30.160 --> 0:23:35.640
<v Speaker 1>some major game manuf brands like Microsoft, for example, Xbox,

0:23:36.040 --> 0:23:38.600
<v Speaker 1>they weren't there on the show floor. Neither was Sony,

0:23:38.680 --> 0:23:41.320
<v Speaker 1>and that was really really big news before the convention

0:23:41.359 --> 0:23:45.080
<v Speaker 1>even happened. And even so, when a lot of people

0:23:45.119 --> 0:23:48.359
<v Speaker 1>came in as the public at one pm, uh, the

0:23:48.440 --> 0:23:51.199
<v Speaker 1>lines were super long. They were crazy, crazy long, and

0:23:51.240 --> 0:23:54.919
<v Speaker 1>it just it felt a little bit disappointing in a

0:23:54.960 --> 0:23:58.040
<v Speaker 1>lot of ways. Uh, just because the show floor felt

0:23:58.080 --> 0:24:00.919
<v Speaker 1>really small. It felt like it was a little overcrowded

0:24:00.960 --> 0:24:03.560
<v Speaker 1>when the public came in, and there were hours and

0:24:03.600 --> 0:24:06.639
<v Speaker 1>hours long lines. So when I was there just on

0:24:06.680 --> 0:24:09.679
<v Speaker 1>my own without the end video crew, it was almost

0:24:09.680 --> 0:24:12.320
<v Speaker 1>impossible for me to play any games because the lines,

0:24:12.560 --> 0:24:16.960
<v Speaker 1>like at the Nintino booth were four hours long. So honestly,

0:24:17.000 --> 0:24:19.600
<v Speaker 1>I was I was a little bit disappointed that it

0:24:19.640 --> 0:24:22.480
<v Speaker 1>was open to the public, and I think that if

0:24:22.640 --> 0:24:26.600
<v Speaker 1>they had planned it differently like a lot of other

0:24:26.640 --> 0:24:29.199
<v Speaker 1>expos do, like Games Calm and things like that, then

0:24:29.240 --> 0:24:31.359
<v Speaker 1>it could have gone a lot more smoother with the

0:24:31.400 --> 0:24:34.960
<v Speaker 1>public entering, uh, and then be a lot easier to

0:24:35.000 --> 0:24:37.040
<v Speaker 1>get your job done if you are in the industry

0:24:37.040 --> 0:24:39.479
<v Speaker 1>and still have a really good time. Um, you know,

0:24:39.520 --> 0:24:43.000
<v Speaker 1>even when I go to video game conferences as public,

0:24:43.000 --> 0:24:45.119
<v Speaker 1>because I don't always go as pressed because I like

0:24:45.200 --> 0:24:47.920
<v Speaker 1>to play video games too. I really like it whenever

0:24:48.119 --> 0:24:50.760
<v Speaker 1>I can either you know, set up a meeting or

0:24:50.800 --> 0:24:53.000
<v Speaker 1>set up a time that I can go to a

0:24:53.040 --> 0:24:56.639
<v Speaker 1>booth and play a video game, or the lines are

0:24:56.680 --> 0:24:59.479
<v Speaker 1>are set up so that everything goes really smoothly, like

0:24:59.520 --> 0:25:02.320
<v Speaker 1>they have a whole bunch of different people playing games

0:25:02.400 --> 0:25:05.720
<v Speaker 1>so that like at different times, so that the line

0:25:05.760 --> 0:25:07.920
<v Speaker 1>just keeps on moving and it doesn't feel like you're

0:25:07.960 --> 0:25:11.440
<v Speaker 1>sitting there for four hours. So that was kind of unfortunate,

0:25:11.960 --> 0:25:15.000
<v Speaker 1>And I don't know, I feel like maybe they should

0:25:15.040 --> 0:25:17.320
<v Speaker 1>move to a new venue. I have so many thoughts

0:25:17.320 --> 0:25:19.960
<v Speaker 1>about this. I have so many thoughts. Yeah, I so

0:25:20.320 --> 0:25:23.119
<v Speaker 1>my my beliefs. By the way, that's if you can

0:25:23.160 --> 0:25:26.919
<v Speaker 1>hear Shannon's kitty cat in the background. And I no, no no,

0:25:27.400 --> 0:25:30.600
<v Speaker 1>I'm fully in favor of having kitty cats on tech stuff.

0:25:30.640 --> 0:25:32.879
<v Speaker 1>If I were allowed to bring cats into the office,

0:25:32.920 --> 0:25:35.640
<v Speaker 1>we would have them. But no, I was gonna say

0:25:35.680 --> 0:25:38.280
<v Speaker 1>that my perception is very much the same as yours,

0:25:38.400 --> 0:25:42.840
<v Speaker 1>and that from from a press perspective, it is frustrating

0:25:43.200 --> 0:25:46.840
<v Speaker 1>because it makes your job harder to do. And I

0:25:46.880 --> 0:25:49.640
<v Speaker 1>don't want to say that, you know, other people shouldn't

0:25:49.680 --> 0:25:50.920
<v Speaker 1>have a good time so that I can do my

0:25:51.040 --> 0:25:52.600
<v Speaker 1>job and that I get to have all the fun

0:25:52.600 --> 0:25:54.520
<v Speaker 1>and no one else does. That's not what I mean.

0:25:55.200 --> 0:25:58.439
<v Speaker 1>But I do mean that things where you might have

0:25:58.440 --> 0:26:02.159
<v Speaker 1>been able to cover maybe a dozen stories in a

0:26:02.240 --> 0:26:04.840
<v Speaker 1>day if you were really booking it, you're down to

0:26:04.880 --> 0:26:08.160
<v Speaker 1>maybe three in a in a typical day. And that's

0:26:08.200 --> 0:26:12.840
<v Speaker 1>even booking the meetings with the different publishers. And then

0:26:12.880 --> 0:26:15.440
<v Speaker 1>as a I had four meetings booked the first day

0:26:15.520 --> 0:26:17.560
<v Speaker 1>and that's it. That's all we were able to get

0:26:17.560 --> 0:26:20.680
<v Speaker 1>in for just because it was so overcrowding. Yeah, yeah,

0:26:20.720 --> 0:26:23.760
<v Speaker 1>And then, like if I were there as a ticket holder,

0:26:23.800 --> 0:26:26.359
<v Speaker 1>let's say that I'm there as general public, so no

0:26:26.440 --> 0:26:28.880
<v Speaker 1>longer wearing the press hat, I would have a very

0:26:28.880 --> 0:26:32.960
<v Speaker 1>frustrating experience. As you already alluded to this problem of

0:26:33.040 --> 0:26:35.880
<v Speaker 1>standing in line for a very long time to play

0:26:35.920 --> 0:26:40.440
<v Speaker 1>a maybe a ten minute slice of a video game,

0:26:41.359 --> 0:26:44.399
<v Speaker 1>because your perception of what you're you have going into

0:26:44.440 --> 0:26:46.399
<v Speaker 1>it is that you're going to have a chance to

0:26:46.400 --> 0:26:48.160
<v Speaker 1>play a game before anyone else does. So it puts

0:26:48.200 --> 0:26:52.000
<v Speaker 1>you in an elite group. And there's there's already an

0:26:52.040 --> 0:26:54.600
<v Speaker 1>attraction to being part of an elite group, right you

0:26:54.600 --> 0:26:57.320
<v Speaker 1>are part of a special few that were able to

0:26:57.359 --> 0:27:00.600
<v Speaker 1>experience something before anyone else did. That's something that we

0:27:00.640 --> 0:27:03.040
<v Speaker 1>all kind of crave at one time or another. I'm

0:27:03.040 --> 0:27:05.159
<v Speaker 1>sure there have been times where you've had chance to

0:27:05.160 --> 0:27:07.480
<v Speaker 1>get your hands on certain technology or go to see

0:27:07.480 --> 0:27:10.760
<v Speaker 1>a movie before anyone else, and it's impossible to deny

0:27:10.920 --> 0:27:13.720
<v Speaker 1>there is this sense of being special by being part

0:27:13.720 --> 0:27:16.960
<v Speaker 1>of that group. And you know, in the grand scheme,

0:27:17.000 --> 0:27:19.000
<v Speaker 1>you take a big step back, you think, oh, that

0:27:19.080 --> 0:27:21.440
<v Speaker 1>might seem a little petty. I'm saying that someone who

0:27:21.440 --> 0:27:24.320
<v Speaker 1>experiences that whenever it happens to me, I I am

0:27:24.400 --> 0:27:27.680
<v Speaker 1>not so big that I don't still feel like who

0:27:27.840 --> 0:27:30.399
<v Speaker 1>I get a chance to do something special? So I

0:27:30.440 --> 0:27:33.119
<v Speaker 1>get the appeal, but the problem is the reality is

0:27:33.560 --> 0:27:38.400
<v Speaker 1>the capacity is limited. There's usually a handful of titles

0:27:38.440 --> 0:27:40.960
<v Speaker 1>that everyone really wants to check out, which means that

0:27:41.040 --> 0:27:44.720
<v Speaker 1>those areas are completely slammed. Nintendo, just as a brand,

0:27:45.400 --> 0:27:48.080
<v Speaker 1>is always in that group. I remember waiting in line

0:27:48.119 --> 0:27:52.000
<v Speaker 1>to get a chance to try out the three D

0:27:52.680 --> 0:27:54.919
<v Speaker 1>three D S when it first came out, and I

0:27:54.960 --> 0:27:57.879
<v Speaker 1>remember Brian tong of seen that passing me by and

0:27:57.920 --> 0:28:00.679
<v Speaker 1>he's like, strickling, why are you in this line. I'm like,

0:28:00.720 --> 0:28:04.280
<v Speaker 1>because I don't have a pass like you do for this.

0:28:04.400 --> 0:28:06.359
<v Speaker 1>And this was before the general public was allowed in,

0:28:06.840 --> 0:28:09.680
<v Speaker 1>so I was there was no general public that year,

0:28:10.200 --> 0:28:13.119
<v Speaker 1>and so Tom's like, well, I'm just gonna go up

0:28:13.160 --> 0:28:15.000
<v Speaker 1>to the front. I'm like, yeah, you worn't for seen it.

0:28:15.280 --> 0:28:16.920
<v Speaker 1>Of course you're going to go up to the front.

0:28:17.000 --> 0:28:19.160
<v Speaker 1>I don't get to do that. So he even belonged

0:28:19.200 --> 0:28:22.400
<v Speaker 1>to an even more elite group. Uh. But but this

0:28:22.480 --> 0:28:25.920
<v Speaker 1>is the sort of frustration you can experience, and it

0:28:25.960 --> 0:28:29.000
<v Speaker 1>makes me question about the wisdom of laying the general

0:28:29.040 --> 0:28:32.240
<v Speaker 1>public in not because it makes my job harder, but

0:28:32.280 --> 0:28:34.680
<v Speaker 1>because I wonder if it does more harm than good,

0:28:34.680 --> 0:28:38.200
<v Speaker 1>because I can't imagine it's a very positive experience for

0:28:38.280 --> 0:28:42.480
<v Speaker 1>your average attendee. No, it can't be. And I even

0:28:42.480 --> 0:28:46.840
<v Speaker 1>looked at the day of prices for tickets as general public,

0:28:46.880 --> 0:28:49.560
<v Speaker 1>and they were over nine dollars if you decided to

0:28:49.560 --> 0:28:53.400
<v Speaker 1>purchase the day of. The reasoning on E three's website

0:28:53.600 --> 0:28:57.400
<v Speaker 1>was to you know, keep it from getting too overcrowded.

0:28:58.080 --> 0:29:00.000
<v Speaker 1>So on their website they said something along the line

0:29:00.160 --> 0:29:05.120
<v Speaker 1>of to prevent overcrowdedness. Day of tickets purchased at the

0:29:05.560 --> 0:29:08.760
<v Speaker 1>convention floor over nine and I was like, that's insane.

0:29:09.000 --> 0:29:13.000
<v Speaker 1>So it feels like to me, this is purely my opinion,

0:29:13.040 --> 0:29:15.560
<v Speaker 1>but it feels like E three is trying to make

0:29:15.640 --> 0:29:20.840
<v Speaker 1>people online happy by introducing a public time that people

0:29:20.880 --> 0:29:23.440
<v Speaker 1>can come in no matter who you are. But at

0:29:23.440 --> 0:29:25.640
<v Speaker 1>the same time, they're not growing out the venue space,

0:29:25.640 --> 0:29:29.320
<v Speaker 1>they're not growing out the abilities for the boosts to

0:29:29.400 --> 0:29:33.120
<v Speaker 1>get bigger or anything like that. To help with that

0:29:33.320 --> 0:29:36.480
<v Speaker 1>huge change. They're trying to turn it into a convention,

0:29:36.960 --> 0:29:40.240
<v Speaker 1>but it's still an expo for industry, and they're treating

0:29:40.280 --> 0:29:43.440
<v Speaker 1>it like it's still industry even though they're allowing all

0:29:43.440 --> 0:29:47.080
<v Speaker 1>this all the public in. I love going to public conventions.

0:29:47.160 --> 0:29:49.320
<v Speaker 1>That's one of my favorite things to do. I love cosplay,

0:29:49.400 --> 0:29:51.960
<v Speaker 1>I love playing video games like that is my life.

0:29:52.000 --> 0:29:55.640
<v Speaker 1>I am a congoer for life. But going to this

0:29:55.680 --> 0:29:59.760
<v Speaker 1>convention feels kind of confusing because they're dressing it to

0:30:00.280 --> 0:30:04.120
<v Speaker 1>very business e but for the public persona, what they're

0:30:04.120 --> 0:30:06.880
<v Speaker 1>telling people online is we're still relevant. You should come

0:30:06.880 --> 0:30:10.240
<v Speaker 1>to this convention. And it's not a convention, it's an

0:30:10.280 --> 0:30:14.000
<v Speaker 1>industry expo. It's just weird. It's like it would be

0:30:14.040 --> 0:30:17.040
<v Speaker 1>like opening up c e s to the general public,

0:30:17.720 --> 0:30:21.600
<v Speaker 1>which I don't even want to mention a nightmare, nightmare scenario,

0:30:22.360 --> 0:30:24.520
<v Speaker 1>but yeah, it's It's one of those things where I

0:30:24.600 --> 0:30:31.160
<v Speaker 1>agree that this this this mishmash of approaches where something

0:30:31.160 --> 0:30:34.720
<v Speaker 1>that works for one type of event doesn't necessarily work

0:30:34.760 --> 0:30:37.880
<v Speaker 1>for another, and you're you're getting you're not getting the

0:30:37.880 --> 0:30:39.880
<v Speaker 1>best of both worlds, You're kind of getting the worst

0:30:39.920 --> 0:30:43.680
<v Speaker 1>of both worlds, where it's getting very frustrating. I can't

0:30:43.720 --> 0:30:46.240
<v Speaker 1>I don't know how developers feel about this, or publishers.

0:30:46.280 --> 0:30:52.000
<v Speaker 1>I don't know if they find it frustrating with this experience.

0:30:52.240 --> 0:30:55.560
<v Speaker 1>I am very curious about their opinions, but honestly, I've

0:30:55.600 --> 0:30:58.120
<v Speaker 1>never been able to talk with them about what is

0:30:58.160 --> 0:31:02.520
<v Speaker 1>your perspective this the way that the event has changed.

0:31:02.560 --> 0:31:04.720
<v Speaker 1>Does that is that something that you view as a

0:31:04.720 --> 0:31:08.680
<v Speaker 1>positive or is it something that ultimately you worry about,

0:31:08.720 --> 0:31:12.320
<v Speaker 1>Because obviously, if the general public has a bad experience

0:31:12.440 --> 0:31:14.600
<v Speaker 1>at E three, and it may have nothing to do

0:31:14.640 --> 0:31:17.280
<v Speaker 1>with the actual quality of the game, it may reflect

0:31:17.280 --> 0:31:19.440
<v Speaker 1>poorly on the games that are there, and then you

0:31:19.480 --> 0:31:21.800
<v Speaker 1>get bad early buzz for a game that can kill

0:31:21.800 --> 0:31:24.760
<v Speaker 1>a game before it even comes out, so that that

0:31:24.800 --> 0:31:28.080
<v Speaker 1>has to be a worry too. Alright. Well, and there's

0:31:28.120 --> 0:31:31.200
<v Speaker 1>still a lot of games that do introduce news at

0:31:31.200 --> 0:31:35.520
<v Speaker 1>E three as opposed to doing their own personal show

0:31:35.720 --> 0:31:39.200
<v Speaker 1>or introduction or promoting it at games Com. So E

0:31:39.360 --> 0:31:42.080
<v Speaker 1>three still is the place where a lot of news happens.

0:31:42.360 --> 0:31:44.880
<v Speaker 1>It's just not treating itself like that. Well that that

0:31:45.040 --> 0:31:49.720
<v Speaker 1>seguys really nicely into this discussion that comes up every year.

0:31:50.440 --> 0:31:52.560
<v Speaker 1>I remember I did a search, just sort of a

0:31:52.560 --> 0:31:56.040
<v Speaker 1>cursory search of is E three relevant? And you know,

0:31:56.360 --> 0:31:59.200
<v Speaker 1>there's no shortage of articles that pop up, and one

0:31:59.200 --> 0:32:01.720
<v Speaker 1>of the earliest ones came from two thousand twelve, long

0:32:01.760 --> 0:32:04.120
<v Speaker 1>before they opened it up to the public, so this

0:32:04.200 --> 0:32:08.600
<v Speaker 1>has clearly been been an ongoing annual exercise. I think

0:32:08.640 --> 0:32:12.000
<v Speaker 1>I think we we have the the life cycle of

0:32:12.080 --> 0:32:15.720
<v Speaker 1>E three each year is here's the hype before the show,

0:32:16.120 --> 0:32:19.239
<v Speaker 1>here's all the rumors, here are all the guesses of

0:32:19.240 --> 0:32:20.959
<v Speaker 1>what's going to be shown off, who's going to come

0:32:20.960 --> 0:32:23.880
<v Speaker 1>out with a new console. Then you have the initial

0:32:23.880 --> 0:32:27.240
<v Speaker 1>announcements that pre date E three, and people say, well,

0:32:27.240 --> 0:32:29.840
<v Speaker 1>what's left to say at E three now that these

0:32:29.840 --> 0:32:32.360
<v Speaker 1>other things have been announced. Then you have E three itself,

0:32:32.560 --> 0:32:34.800
<v Speaker 1>and you have the endless amount of analysis that comes

0:32:34.800 --> 0:32:37.720
<v Speaker 1>out of that. Then post E three, after everyone's got

0:32:37.720 --> 0:32:39.800
<v Speaker 1>that sort of the concrude, they're like, hey, is there

0:32:39.840 --> 0:32:42.680
<v Speaker 1>any reason to even have this thing anymore? That seems

0:32:42.680 --> 0:32:45.720
<v Speaker 1>to be every year, So Shannon, is there any reason

0:32:45.760 --> 0:32:50.160
<v Speaker 1>to have this thing anymore? I think it still holds

0:32:50.400 --> 0:32:53.520
<v Speaker 1>a little bit of a place in my heart as

0:32:53.560 --> 0:32:55.720
<v Speaker 1>well a lot of other people who like to go

0:32:55.800 --> 0:32:58.120
<v Speaker 1>there and be the first person to play a video game,

0:32:58.600 --> 0:33:01.280
<v Speaker 1>So in that sense, like it's still really fun to

0:33:01.400 --> 0:33:05.080
<v Speaker 1>do so, but in the grand scheme of things, you

0:33:05.160 --> 0:33:08.840
<v Speaker 1>don't really need a big convention like E three. That's

0:33:09.000 --> 0:33:12.320
<v Speaker 1>for industry professional but but as inviting the public. I

0:33:12.360 --> 0:33:14.880
<v Speaker 1>feel like, and a lot of people feel this way

0:33:14.920 --> 0:33:17.200
<v Speaker 1>about C E S two. You can stay at home

0:33:17.240 --> 0:33:19.920
<v Speaker 1>now and get all the news that you need, and

0:33:19.960 --> 0:33:22.320
<v Speaker 1>you can pre order the games and still get early

0:33:22.360 --> 0:33:25.240
<v Speaker 1>access to whatever you want. So in the day and

0:33:25.320 --> 0:33:27.560
<v Speaker 1>age of social media, and in the day and age

0:33:27.560 --> 0:33:30.680
<v Speaker 1>of being able to contact a lot of these brands directly,

0:33:31.680 --> 0:33:35.280
<v Speaker 1>you might not need this kind of industry event anymore. Yeah,

0:33:35.440 --> 0:33:39.480
<v Speaker 1>I see that the Internet has really enabled companies to

0:33:39.520 --> 0:33:42.959
<v Speaker 1>reach out to their their fan base directly and you

0:33:42.960 --> 0:33:46.680
<v Speaker 1>can circumvent the need for the big centralized event. It

0:33:46.760 --> 0:33:49.600
<v Speaker 1>also means that if you take that approach, then you

0:33:49.640 --> 0:33:52.840
<v Speaker 1>can announce things on your schedule as opposed to a

0:33:53.000 --> 0:33:55.200
<v Speaker 1>centralized schedule. We've seen this with C E S. I

0:33:55.200 --> 0:33:58.760
<v Speaker 1>mean my first year of going to C E S

0:33:59.080 --> 0:34:02.720
<v Speaker 1>I believe was the final year that Microsoft was there,

0:34:03.040 --> 0:34:06.080
<v Speaker 1>and then Microsoft pulled out the following year, and the

0:34:06.120 --> 0:34:10.760
<v Speaker 1>justification was, well, why should we have an annual event

0:34:10.840 --> 0:34:14.200
<v Speaker 1>that's not under our own control where we're expected to

0:34:14.200 --> 0:34:16.160
<v Speaker 1>announce all the things we plan to do that year.

0:34:16.320 --> 0:34:18.640
<v Speaker 1>We would much rather do that on our own schedule.

0:34:18.800 --> 0:34:21.160
<v Speaker 1>This is of course something that Apple had been doing

0:34:21.360 --> 0:34:24.000
<v Speaker 1>for years and would continue to do so over the

0:34:24.000 --> 0:34:26.479
<v Speaker 1>following years, and you're starting to see that with game

0:34:26.480 --> 0:34:30.800
<v Speaker 1>companies to Nintendo holds Nintendo directs on a fairly regular basis,

0:34:30.840 --> 0:34:33.760
<v Speaker 1>not just around E three, but also at other times

0:34:33.719 --> 0:34:37.080
<v Speaker 1>of the year. PlayStation has their events that they're doing.

0:34:37.440 --> 0:34:39.839
<v Speaker 1>E A has held their own events, So we're not

0:34:39.880 --> 0:34:41.839
<v Speaker 1>just seeing it from console makers, we're seeing it from

0:34:41.840 --> 0:34:46.760
<v Speaker 1>publishers as well. And whether you're holding an actual event,

0:34:46.840 --> 0:34:49.319
<v Speaker 1>like a physical location where people are coming and they're

0:34:49.320 --> 0:34:52.239
<v Speaker 1>playing the games, or you're more like Nintendo where you

0:34:52.320 --> 0:34:54.879
<v Speaker 1>produce a video ahead of time, which helps you really

0:34:54.920 --> 0:34:58.160
<v Speaker 1>cut down on those cringeworthy segments because you can edit

0:34:58.200 --> 0:35:01.960
<v Speaker 1>those after you've shot them. Very Yeah, we missed the

0:35:02.000 --> 0:35:05.080
<v Speaker 1>cringe worthy segments because that's something for us to talk about,

0:35:05.280 --> 0:35:08.759
<v Speaker 1>but it's it works better for the company. Uh. But

0:35:08.840 --> 0:35:11.640
<v Speaker 1>the fact that you can do that now removes a

0:35:11.719 --> 0:35:16.520
<v Speaker 1>lot of the the arguments you would use to attend

0:35:16.680 --> 0:35:19.640
<v Speaker 1>something like E three, And in fact, I would think

0:35:19.640 --> 0:35:21.959
<v Speaker 1>that that's part of why Sony is like, yeah, let's

0:35:21.960 --> 0:35:24.719
<v Speaker 1>just skip this one. We don't have a console to announce.

0:35:25.000 --> 0:35:28.000
<v Speaker 1>We're not ready to talk about it yet. If we do,

0:35:28.160 --> 0:35:29.920
<v Speaker 1>we can do it on our own time, and we

0:35:29.960 --> 0:35:33.759
<v Speaker 1>can get all the headlines instead of fighting for the headlines.

0:35:34.440 --> 0:35:36.960
<v Speaker 1>That's the other aspect, right, you don't get lost in

0:35:37.000 --> 0:35:41.560
<v Speaker 1>the shuffle. Hey there, it's Jonathan from post interview with

0:35:41.640 --> 0:35:43.680
<v Speaker 1>Shannon Morris. Shannon and I have a lot more to

0:35:43.719 --> 0:35:46.200
<v Speaker 1>say about the E three experience and its relevance, but

0:35:46.239 --> 0:35:48.280
<v Speaker 1>before we get to that, it's time to take another

0:35:48.360 --> 0:35:58.960
<v Speaker 1>quick break. Hey, it's me again. We're going to rejoin

0:35:59.160 --> 0:36:02.240
<v Speaker 1>the interview I did with Shannon Morris, and we're gonna

0:36:02.360 --> 0:36:04.600
<v Speaker 1>pick up where we left off. She picks up about

0:36:04.680 --> 0:36:08.200
<v Speaker 1>the merits of attending an event like E three. I

0:36:08.239 --> 0:36:12.920
<v Speaker 1>would rather companies like that focus that insane budget that

0:36:12.960 --> 0:36:14.840
<v Speaker 1>you have. You you would normally have to pay E

0:36:15.000 --> 0:36:18.200
<v Speaker 1>three to even get a booth, and put it towards

0:36:18.200 --> 0:36:20.560
<v Speaker 1>your developers, or put it to towards the people, the

0:36:20.640 --> 0:36:22.680
<v Speaker 1>artists that are working on the game. Like I would

0:36:22.800 --> 0:36:26.920
<v Speaker 1>much rather than focus all of that money on the

0:36:27.000 --> 0:36:30.120
<v Speaker 1>video game, not going to this industry event just to

0:36:30.160 --> 0:36:32.920
<v Speaker 1>show off the game at at this one convention. Maybe

0:36:32.960 --> 0:36:37.839
<v Speaker 1>maybe create a production cycle for the game in a

0:36:37.880 --> 0:36:41.879
<v Speaker 1>way where you try to avoid the awful crunch time

0:36:41.920 --> 0:36:44.320
<v Speaker 1>as much as possible, so people aren't working, you know,

0:36:45.480 --> 0:36:50.719
<v Speaker 1>weeks and slowly dying or rapidly dying because we hear

0:36:50.719 --> 0:36:53.279
<v Speaker 1>those stories all the time too. I agree with you

0:36:53.360 --> 0:36:58.680
<v Speaker 1>on that as well. So what I think there, I

0:36:58.719 --> 0:37:00.879
<v Speaker 1>think I'm with you. I think the E three still

0:37:00.920 --> 0:37:04.080
<v Speaker 1>has a place. I think it almost needs to turn

0:37:04.160 --> 0:37:07.439
<v Speaker 1>into something more akin to what you see with packs right,

0:37:07.560 --> 0:37:12.200
<v Speaker 1>Like the Penny Arcade Expo is a totally fan focused

0:37:12.200 --> 0:37:15.279
<v Speaker 1>It is not industry. It's a place where video game

0:37:15.320 --> 0:37:20.440
<v Speaker 1>developers frequently will uh showcase games that are that are

0:37:20.560 --> 0:37:23.439
<v Speaker 1>not yet released and give people the chance to play them.

0:37:23.760 --> 0:37:27.040
<v Speaker 1>And the fact that it was designed first and foremost

0:37:27.800 --> 0:37:31.960
<v Speaker 1>as a fan facing event means that it runs more

0:37:32.040 --> 0:37:36.040
<v Speaker 1>smoothly in that context than E three would. So seeing

0:37:36.040 --> 0:37:40.920
<v Speaker 1>E three transformed like that might be useful. Um. I

0:37:40.960 --> 0:37:42.960
<v Speaker 1>think that a lot. The way the three goes now,

0:37:44.280 --> 0:37:47.759
<v Speaker 1>the way it continues, it almost seems like it's an

0:37:47.920 --> 0:37:52.120
<v Speaker 1>argument to keep the E s a relevant uh, which

0:37:52.200 --> 0:37:55.040
<v Speaker 1>that's the organization that throws E three, that the organizes

0:37:55.080 --> 0:37:57.279
<v Speaker 1>E three. The fact that they opened it up to

0:37:57.520 --> 0:38:01.040
<v Speaker 1>public tells me a lot about that. There's also been

0:38:01.080 --> 0:38:04.040
<v Speaker 1>a lot of a lot of like rumors and and

0:38:04.280 --> 0:38:08.000
<v Speaker 1>nasty news coming out like fighting within the EESA over

0:38:08.040 --> 0:38:11.839
<v Speaker 1>the last couple of years, that it doesn't make headlines

0:38:12.120 --> 0:38:15.480
<v Speaker 1>for most video game journals. I mean, there's some up there.

0:38:15.480 --> 0:38:18.520
<v Speaker 1>Polygon will always cover that kind of stuff, but a

0:38:18.520 --> 0:38:21.440
<v Speaker 1>lot of a lot of industry magazines haven't really covered it.

0:38:21.480 --> 0:38:24.799
<v Speaker 1>But the fact that there's been a lot of internal

0:38:24.920 --> 0:38:28.839
<v Speaker 1>drama at the organization that throws this also brings up

0:38:28.840 --> 0:38:32.040
<v Speaker 1>the question of relevance, or at least how healthy is

0:38:32.080 --> 0:38:34.200
<v Speaker 1>the event. Um. I would like to see it kind

0:38:34.200 --> 0:38:36.359
<v Speaker 1>of skew away from the trade side. The only thing

0:38:36.400 --> 0:38:41.359
<v Speaker 1>that makes me nervous about that is there are some developers,

0:38:41.719 --> 0:38:47.160
<v Speaker 1>some publishers, especially the Independence, that are pretty small and

0:38:47.200 --> 0:38:50.960
<v Speaker 1>they depend on E three for discovery. Uh. It tends

0:38:51.000 --> 0:38:54.080
<v Speaker 1>to be the stuff that doesn't necessarily make the big

0:38:54.120 --> 0:38:57.480
<v Speaker 1>stage at any of the press events, but people will

0:38:57.520 --> 0:39:00.440
<v Speaker 1>discover it on the floor and then it will generate. Uh.

0:39:00.600 --> 0:39:03.640
<v Speaker 1>The one I think about that I had not heard

0:39:03.680 --> 0:39:05.759
<v Speaker 1>about at all until I encountered it on the show

0:39:05.800 --> 0:39:09.160
<v Speaker 1>floor was Octo Dad, which was such a bizarre game,

0:39:10.480 --> 0:39:13.840
<v Speaker 1>such a weird game, and such a challenging and fun

0:39:13.880 --> 0:39:18.040
<v Speaker 1>concept and uh so different from everything else you were seeing.

0:39:18.040 --> 0:39:20.000
<v Speaker 1>It wasn't a shooter, it wasn't a racing game, it

0:39:20.040 --> 0:39:23.879
<v Speaker 1>wasn't a sports game. You were an octopus posing as

0:39:23.880 --> 0:39:26.560
<v Speaker 1>a human being who had pulled the wall over your

0:39:26.560 --> 0:39:31.120
<v Speaker 1>family's eyes, and you had to try and maneuver these

0:39:31.200 --> 0:39:35.319
<v Speaker 1>crazy limbs of yours. There's a phenomenal concept that I

0:39:35.400 --> 0:39:38.360
<v Speaker 1>don't think would have ever gotten the notice that it

0:39:38.440 --> 0:39:42.120
<v Speaker 1>did without its presence at E three. So in those

0:39:42.160 --> 0:39:45.200
<v Speaker 1>cases I get a little nervous because there's some actual

0:39:45.360 --> 0:39:49.160
<v Speaker 1>great work that otherwise wouldn't be discovered without E three.

0:39:49.800 --> 0:39:52.160
<v Speaker 1>The problem I see is that for all the other

0:39:52.200 --> 0:39:55.560
<v Speaker 1>bigger names out there, why not just have your own

0:39:55.560 --> 0:39:58.560
<v Speaker 1>event or have your own internet like based event where

0:39:58.560 --> 0:40:01.880
<v Speaker 1>it's not necessarily people coming to play the game, but

0:40:01.920 --> 0:40:03.960
<v Speaker 1>at least they get to see what the announcements are

0:40:04.640 --> 0:40:07.560
<v Speaker 1>um and it frees you up to not having to

0:40:07.560 --> 0:40:11.879
<v Speaker 1>worry about having this this external schedule where you may

0:40:11.960 --> 0:40:15.319
<v Speaker 1>or may not have anything to show, you know, and

0:40:15.480 --> 0:40:19.560
<v Speaker 1>it means that maybe Bethesda would get a break for

0:40:19.680 --> 0:40:22.680
<v Speaker 1>not having more Skyrim stuff to show off. For example,

0:40:23.080 --> 0:40:27.880
<v Speaker 1>you know the Elder Scroll stuff. Um, Yeah, everyone starts

0:40:27.920 --> 0:40:32.640
<v Speaker 1>yelling at companies when they have teased something and then

0:40:32.680 --> 0:40:34.400
<v Speaker 1>like a year goes by and you don't get an update.

0:40:34.440 --> 0:40:37.839
<v Speaker 1>And that's because the development cycle for video games has

0:40:37.880 --> 0:40:41.080
<v Speaker 1>grown to be longer than for a feature length film. Yes,

0:40:41.480 --> 0:40:44.600
<v Speaker 1>it's a very long time. And one one thing that

0:40:44.680 --> 0:40:47.319
<v Speaker 1>I did see from a lot of the companies that

0:40:47.360 --> 0:40:50.399
<v Speaker 1>I interviewed at E three was they did not have

0:40:50.480 --> 0:40:53.640
<v Speaker 1>news for us, Like they didn't announce anything new. They

0:40:53.640 --> 0:40:56.160
<v Speaker 1>were just giving us a few little updates here and there,

0:40:56.440 --> 0:40:58.760
<v Speaker 1>or talking to us about the technology and the game

0:40:59.719 --> 0:41:03.799
<v Speaker 1>like just sneezed. But as as it goes for you know,

0:41:03.880 --> 0:41:07.640
<v Speaker 1>release dates and when they're going to introduce ray tracing

0:41:07.680 --> 0:41:10.120
<v Speaker 1>and stuff like that, a lot of the companies just

0:41:10.120 --> 0:41:13.240
<v Speaker 1>couldn't share that information with us. So at those points,

0:41:13.280 --> 0:41:15.560
<v Speaker 1>I would much prefer that they just have their own

0:41:15.560 --> 0:41:18.920
<v Speaker 1>press event and share their event or share their news

0:41:19.000 --> 0:41:22.399
<v Speaker 1>at that event, as opposed to feeling, you know, kind

0:41:22.400 --> 0:41:25.000
<v Speaker 1>of stressed about E three or feeling like they're forced

0:41:25.040 --> 0:41:28.080
<v Speaker 1>to go through there, because I feel like some may

0:41:28.120 --> 0:41:32.799
<v Speaker 1>not necessarily be ready, and it would be a lot

0:41:32.800 --> 0:41:35.839
<v Speaker 1>more beneficial for those game developers to just you know,

0:41:36.360 --> 0:41:38.880
<v Speaker 1>do their announcements on their own terms as opposed to

0:41:38.960 --> 0:41:40.799
<v Speaker 1>having to do it at E three. But you make

0:41:40.840 --> 0:41:43.800
<v Speaker 1>a really really valid point when it comes to independence

0:41:44.120 --> 0:41:48.279
<v Speaker 1>independent games game manufacturers. You see this at like g

0:41:48.400 --> 0:41:52.000
<v Speaker 1>DC as well, Like they really really value those events

0:41:52.080 --> 0:41:54.520
<v Speaker 1>quite a bit because those are the only times that

0:41:54.600 --> 0:41:57.399
<v Speaker 1>you see a lot of press and journalists go out

0:41:57.440 --> 0:41:59.960
<v Speaker 1>and check out all these interesting things that they can

0:42:00.040 --> 0:42:02.080
<v Speaker 1>find on the show floor. You see the same thing

0:42:02.080 --> 0:42:04.440
<v Speaker 1>at CS to like some of the biggest hits are

0:42:04.480 --> 0:42:07.880
<v Speaker 1>just the worst, random and weirdest things. But indie game

0:42:07.920 --> 0:42:11.520
<v Speaker 1>manufacturing definitely does rely on those kind of events. So

0:42:11.560 --> 0:42:14.880
<v Speaker 1>maybe E three, instead of trying to focus on trying

0:42:14.880 --> 0:42:16.960
<v Speaker 1>to get this middle ground of we're going to be

0:42:17.000 --> 0:42:20.520
<v Speaker 1>a public conference as well as E three expo for industry,

0:42:20.760 --> 0:42:22.920
<v Speaker 1>do one or the other, like do g d C

0:42:23.280 --> 0:42:26.959
<v Speaker 1>or do games Com slash packs, but stop trying to

0:42:27.000 --> 0:42:30.160
<v Speaker 1>confuse everybody and stick them both into the same venue

0:42:30.200 --> 0:42:33.439
<v Speaker 1>space which is way too small for everybody. Yeah, or

0:42:33.480 --> 0:42:37.960
<v Speaker 1>if you're gonna be E three, then focus, maybe change

0:42:38.000 --> 0:42:40.839
<v Speaker 1>your focus to be on things like the smaller developers,

0:42:40.880 --> 0:42:45.880
<v Speaker 1>the independent developers, so that those are the focus, because again,

0:42:45.920 --> 0:42:49.120
<v Speaker 1>the big companies they're pulling out anyway. So if they're

0:42:49.120 --> 0:42:55.040
<v Speaker 1>pulling out anyway, then change the thrust of your show. Two.

0:42:55.600 --> 0:42:57.719
<v Speaker 1>Put these other ones on a pestle, even if they

0:42:57.760 --> 0:43:02.080
<v Speaker 1>were too, to separate out the event more where you

0:43:02.120 --> 0:43:04.360
<v Speaker 1>have kind of like C e S where you have

0:43:04.400 --> 0:43:08.200
<v Speaker 1>the press days before the actual show floor opens. Now, granted,

0:43:08.320 --> 0:43:12.040
<v Speaker 1>on those days you're not typically touring the show floor

0:43:12.280 --> 0:43:16.600
<v Speaker 1>because those booths are still rapidly being put the duct

0:43:16.600 --> 0:43:19.120
<v Speaker 1>tape and spit and everything. If you've ever been to

0:43:19.160 --> 0:43:22.120
<v Speaker 1>c S before the show floor officially opened, you've seen

0:43:22.200 --> 0:43:25.360
<v Speaker 1>people just frantically trying to get a booth in shape.

0:43:25.719 --> 0:43:28.600
<v Speaker 1>Um all everything happens all the way up to and

0:43:28.719 --> 0:43:32.160
<v Speaker 1>including when the doors open on that first day, so

0:43:32.200 --> 0:43:34.000
<v Speaker 1>there's not much for you to be able to actually do.

0:43:34.680 --> 0:43:36.520
<v Speaker 1>But if they were to divide up the show so

0:43:36.560 --> 0:43:38.719
<v Speaker 1>that they said, all right, let's say it's gonna be

0:43:38.840 --> 0:43:41.719
<v Speaker 1>a three day event, and day one is going to

0:43:41.800 --> 0:43:44.919
<v Speaker 1>be treated like it's a full open day, but it's

0:43:45.040 --> 0:43:47.960
<v Speaker 1>just press. It's just press an industry, and that's it.

0:43:48.440 --> 0:43:53.000
<v Speaker 1>So one day you get the normal sort of pre

0:43:53.239 --> 0:43:57.200
<v Speaker 1>public E three experience, and then after that you make

0:43:57.239 --> 0:43:59.840
<v Speaker 1>it the public event. It's still hard to do because

0:43:59.840 --> 0:44:02.719
<v Speaker 1>you still are working within the same facility, So it's

0:44:02.760 --> 0:44:05.560
<v Speaker 1>not like you can magically make the booths, you know,

0:44:06.239 --> 0:44:09.480
<v Speaker 1>change in modular form. Yeah, they don't get larger, better

0:44:09.520 --> 0:44:12.719
<v Speaker 1>traffic flow, but at the at the very least you

0:44:12.719 --> 0:44:15.319
<v Speaker 1>can at you can, which they sort of did this

0:44:15.360 --> 0:44:17.720
<v Speaker 1>past year. It sounds like with the the one o'clock

0:44:17.760 --> 0:44:19.560
<v Speaker 1>opening time, you at least got the first half of

0:44:19.560 --> 0:44:23.200
<v Speaker 1>the day, but still that's that's limited. Um. I remember

0:44:23.239 --> 0:44:25.200
<v Speaker 1>one year I went to E three and I was

0:44:25.239 --> 0:44:27.960
<v Speaker 1>waiting in line with everybody else to get in because,

0:44:27.960 --> 0:44:29.960
<v Speaker 1>as far as I could tell, my badge just allowed

0:44:30.000 --> 0:44:34.000
<v Speaker 1>me in normal hours. But the person, one of the

0:44:34.040 --> 0:44:36.360
<v Speaker 1>security people working the line walked up and saw my

0:44:36.400 --> 0:44:38.040
<v Speaker 1>badge and they said, you know, you can go in

0:44:38.120 --> 0:44:40.640
<v Speaker 1>right now. I said what, The show floor doesn't open

0:44:40.680 --> 0:44:43.000
<v Speaker 1>for another like fifteen minutes. Said oh no, no, your

0:44:43.040 --> 0:44:45.120
<v Speaker 1>badge allows you to go in right now. All right,

0:44:45.200 --> 0:44:47.040
<v Speaker 1>So I walk in, but no one was no one

0:44:47.080 --> 0:44:49.839
<v Speaker 1>was ready to show anything. So it didn't like if

0:44:49.880 --> 0:44:51.800
<v Speaker 1>I had had an appointment, it would have been fine,

0:44:52.200 --> 0:44:53.960
<v Speaker 1>but I didn't have an appointment, so really I just

0:44:54.000 --> 0:44:57.680
<v Speaker 1>felt like I was an extra person in a giant convention.

0:44:57.719 --> 0:45:00.640
<v Speaker 1>Hall that looked lost because that who what I was.

0:45:01.400 --> 0:45:03.680
<v Speaker 1>I couldn't I couldn't actually do it. There weren't any

0:45:03.719 --> 0:45:06.360
<v Speaker 1>games to play or anything yet everyone was hurriedly setting

0:45:06.440 --> 0:45:09.960
<v Speaker 1>up their booths. So I do like that. I do

0:45:10.040 --> 0:45:13.600
<v Speaker 1>like that E three has the press hours or the

0:45:13.680 --> 0:45:16.960
<v Speaker 1>industry hours before the public comes in. UM. But it's

0:45:17.080 --> 0:45:21.080
<v Speaker 1>it feels like they the location in the physical space

0:45:21.320 --> 0:45:24.080
<v Speaker 1>is just big enough for industry. It doesn't feel like

0:45:24.120 --> 0:45:27.200
<v Speaker 1>it's big enough to be inviting the public in as

0:45:27.239 --> 0:45:31.080
<v Speaker 1>well as you know, regular attendees. UM. So I think

0:45:31.080 --> 0:45:33.200
<v Speaker 1>that it would be a lot better if they moved

0:45:33.239 --> 0:45:36.080
<v Speaker 1>to a larger venue to introduce a lot more people,

0:45:36.120 --> 0:45:40.160
<v Speaker 1>and to allow the boothmakers as well, to broaden how

0:45:40.400 --> 0:45:42.680
<v Speaker 1>large their boots are and how many games they're allowed

0:45:42.719 --> 0:45:45.880
<v Speaker 1>to you know, set up there. Yeah, my cats sitting

0:45:45.920 --> 0:45:51.880
<v Speaker 1>in a box. If it fits it sits Yes. I

0:45:51.880 --> 0:45:55.240
<v Speaker 1>remember I remember a year at E three where um,

0:45:55.880 --> 0:46:01.200
<v Speaker 1>I think it was it was probably which company was it.

0:46:01.840 --> 0:46:03.680
<v Speaker 1>I remember that there was one year where it was

0:46:03.719 --> 0:46:06.640
<v Speaker 1>this enormous booth and it looked amazing from the outside,

0:46:06.640 --> 0:46:08.880
<v Speaker 1>but it was also invitation only, and I did not

0:46:08.960 --> 0:46:11.719
<v Speaker 1>have an invitation, and so that was one of those

0:46:11.719 --> 0:46:14.640
<v Speaker 1>experiences too that gets frustrating, and that still happens as well,

0:46:14.680 --> 0:46:19.000
<v Speaker 1>where you have certain exhibitors who they do appointment only

0:46:19.680 --> 0:46:23.840
<v Speaker 1>uh showings, so you can't just walk up and play stuff.

0:46:24.239 --> 0:46:28.640
<v Speaker 1>So there's also that experience which can be a negative one.

0:46:28.640 --> 0:46:30.920
<v Speaker 1>If you bought a ticket to go and then you're like, well,

0:46:30.960 --> 0:46:33.040
<v Speaker 1>I can't even play everything that's on here because I'm

0:46:33.040 --> 0:46:38.040
<v Speaker 1>not even allowed into that space. That ends up getting

0:46:38.040 --> 0:46:40.920
<v Speaker 1>across message across signal as well, right, because you're thinking

0:46:41.440 --> 0:46:43.879
<v Speaker 1>I bought a pass and now you're telling me that

0:46:44.120 --> 0:46:46.480
<v Speaker 1>the past is not good for what I want to do.

0:46:46.960 --> 0:46:49.080
<v Speaker 1>It feels like it almost feels like a bait and switch,

0:46:49.160 --> 0:46:50.920
<v Speaker 1>even though for those of us who have covered E

0:46:51.000 --> 0:46:53.440
<v Speaker 1>three for years, we know that's just the way certain

0:46:53.480 --> 0:46:56.680
<v Speaker 1>things work. That certain developers they're like, yeah, we we

0:46:56.800 --> 0:46:59.520
<v Speaker 1>will arrange ahead of time when you can come and

0:47:00.600 --> 0:47:03.680
<v Speaker 1>tour the booth, play the games, talk to developers. But

0:47:03.800 --> 0:47:06.640
<v Speaker 1>otherwise if you haven't done that, you're out of luck

0:47:06.840 --> 0:47:10.720
<v Speaker 1>because there's no walk ups. So that's also a challenge.

0:47:11.080 --> 0:47:14.040
<v Speaker 1>I agree with you, I think that really if they

0:47:14.120 --> 0:47:17.360
<v Speaker 1>want to have this public facing approach, which I understand

0:47:17.719 --> 0:47:20.640
<v Speaker 1>their reasoning, for doing so, they need to move to

0:47:20.680 --> 0:47:23.719
<v Speaker 1>a different venue. Uh, the I'm not sure that there

0:47:23.800 --> 0:47:26.359
<v Speaker 1>is one in Los Angeles that would really fit the bill.

0:47:26.400 --> 0:47:28.520
<v Speaker 1>The convention center is pretty big, but it's not big

0:47:28.640 --> 0:47:31.680
<v Speaker 1>enough for what they want to do. You would pretty

0:47:31.719 --> 0:47:35.120
<v Speaker 1>much have to go to someplace like Orlando, which has

0:47:35.320 --> 0:47:39.440
<v Speaker 1>enormous convention centers, or of course Las Vegas, known for

0:47:39.600 --> 0:47:43.160
<v Speaker 1>c e S. Even c e S has way outgrown

0:47:43.160 --> 0:47:48.600
<v Speaker 1>the convention center. They have the complete Sands Expo Center

0:47:48.680 --> 0:47:50.640
<v Speaker 1>is filled as well as the Las Vegas Convention Center.

0:47:50.920 --> 0:47:53.439
<v Speaker 1>And then there are plenty of hotels that host their

0:47:53.440 --> 0:47:58.040
<v Speaker 1>own booths and officially and otherwise that are connected to

0:47:58.080 --> 0:48:01.640
<v Speaker 1>c e S. So it's it's I don't know what

0:48:01.719 --> 0:48:05.080
<v Speaker 1>the solution is for them to go forward to this approach.

0:48:05.600 --> 0:48:08.640
<v Speaker 1>If I had my druthers, they would go straight to

0:48:08.680 --> 0:48:12.680
<v Speaker 1>the just trade industry route and say, let's scale it down.

0:48:13.400 --> 0:48:15.640
<v Speaker 1>Scaling down is not necessarily a bad thing if we

0:48:15.719 --> 0:48:17.879
<v Speaker 1>do it in the right way. They tried scaling down

0:48:17.920 --> 0:48:19.840
<v Speaker 1>a few years ago, but that was like a disaster

0:48:20.000 --> 0:48:23.480
<v Speaker 1>because it was kind of a such a drastic change

0:48:23.520 --> 0:48:26.120
<v Speaker 1>that nearly killed the event for all time. That's when

0:48:26.120 --> 0:48:28.440
<v Speaker 1>they turned it into kind of like it's all in

0:48:28.560 --> 0:48:31.680
<v Speaker 1>business suits and we're just going to talk code and

0:48:32.280 --> 0:48:34.440
<v Speaker 1>oh yeah, they took all the personality out. I mean, granted,

0:48:34.640 --> 0:48:36.520
<v Speaker 1>it had gotten to the point where it becomes sort

0:48:36.520 --> 0:48:41.440
<v Speaker 1>of a party con and it was hard to do business,

0:48:41.560 --> 0:48:45.080
<v Speaker 1>but they overcorrected when they tried to address it. Sounds

0:48:45.120 --> 0:48:48.080
<v Speaker 1>like it sounds like the separation between def Con and

0:48:48.120 --> 0:48:51.760
<v Speaker 1>black Hat. Def Con is the party con for hackers

0:48:51.800 --> 0:48:57.080
<v Speaker 1>while black Hat is the suits and tie convention for hackers. Yeah. Yeah, yeah,

0:48:57.560 --> 0:49:00.439
<v Speaker 1>that's not a not a bad way of compared ring it.

0:49:00.440 --> 0:49:02.000
<v Speaker 1>It was one of those things where it was just

0:49:02.080 --> 0:49:04.600
<v Speaker 1>kind of getting out outrageous with things like booth babes

0:49:04.640 --> 0:49:07.919
<v Speaker 1>and all that kind of stuff, like the ridiculous over

0:49:07.960 --> 0:49:10.799
<v Speaker 1>the top trying to attract anyone into any booth that

0:49:10.840 --> 0:49:14.520
<v Speaker 1>they could switching over to well let's make this serious

0:49:14.600 --> 0:49:18.880
<v Speaker 1>because we're we're an industry event um, and then trying

0:49:18.880 --> 0:49:21.520
<v Speaker 1>to find some middle ground after that, which they did

0:49:21.560 --> 0:49:24.200
<v Speaker 1>for a while. Then the opening up to the public

0:49:24.280 --> 0:49:28.239
<v Speaker 1>change things again. So I think we both agree that

0:49:28.640 --> 0:49:31.680
<v Speaker 1>E three probably still has a place, but in its

0:49:31.680 --> 0:49:38.359
<v Speaker 1>current incarnation it is not fitting in well either as

0:49:38.400 --> 0:49:43.319
<v Speaker 1>an outreach to gamers or as an industry event for

0:49:43.440 --> 0:49:47.240
<v Speaker 1>people who are potentially going to carry games and stores,

0:49:47.280 --> 0:49:51.120
<v Speaker 1>although who the heck does that anymore? Or the press

0:49:51.160 --> 0:49:55.879
<v Speaker 1>covering it. Um, everything's online now digital now. So any

0:49:55.880 --> 0:50:00.320
<v Speaker 1>other observations you made this year at E three, anything

0:50:00.400 --> 0:50:03.880
<v Speaker 1>that particularly stood out to you before we conclude this

0:50:03.920 --> 0:50:07.440
<v Speaker 1>part of our episode. What was your about covered everything?

0:50:07.600 --> 0:50:13.240
<v Speaker 1>What was your favorite? Uh, definitely not the booth babes.

0:50:13.800 --> 0:50:17.080
<v Speaker 1>There were both babes there at a like some kind

0:50:17.120 --> 0:50:21.239
<v Speaker 1>of energy drink booth, which was very very unfortunate and

0:50:21.320 --> 0:50:28.400
<v Speaker 1>disappointing that they were there. Yeah, my favorite thing was

0:50:28.440 --> 0:50:31.440
<v Speaker 1>probably getting to play Borderlands too, and I did stand

0:50:31.480 --> 0:50:34.520
<v Speaker 1>in line for two hours to play that game. Uh

0:50:34.920 --> 0:50:38.239
<v Speaker 1>the blog day that I spent or Borderlands three. Yes,

0:50:38.320 --> 0:50:42.160
<v Speaker 1>Borderlands three, and it was incredible and so fun, and

0:50:42.239 --> 0:50:44.440
<v Speaker 1>they definitely made it worth it. They like had a

0:50:44.480 --> 0:50:46.960
<v Speaker 1>swag bag at the end of it, and they did

0:50:47.040 --> 0:50:49.840
<v Speaker 1>let you watch like a thirty minute demo of some

0:50:49.920 --> 0:50:52.680
<v Speaker 1>of the new characters and the new maps, so they

0:50:52.800 --> 0:50:56.680
<v Speaker 1>really made it something that was enjoyable. They even had

0:50:56.719 --> 0:50:59.920
<v Speaker 1>like streamers set up in little glass boxes along the

0:51:00.080 --> 0:51:03.000
<v Speaker 1>line so you could watch people streaming the game like

0:51:03.040 --> 0:51:06.400
<v Speaker 1>a bunch of twitch streamers while you're walking down the line,

0:51:06.440 --> 0:51:08.200
<v Speaker 1>so you can see, like, if you're a big fan

0:51:08.239 --> 0:51:10.400
<v Speaker 1>of twitch streamers, you could see some of your like

0:51:10.920 --> 0:51:15.120
<v Speaker 1>favorite celebs in these little glass boxes as if they

0:51:15.120 --> 0:51:18.320
<v Speaker 1>were like in a little human zoo playing twitch games.

0:51:18.400 --> 0:51:21.520
<v Speaker 1>So that was pretty cool. Well, I really like their booth.

0:51:21.600 --> 0:51:25.919
<v Speaker 1>It was fun the twitch streamers. I know, being put

0:51:25.960 --> 0:51:33.040
<v Speaker 1>into a zoo is not is not inappropriate, but these

0:51:33.040 --> 0:51:35.200
<v Speaker 1>are things of mine. So I'm going to be a

0:51:35.239 --> 0:51:37.400
<v Speaker 1>twitch streamer. I'm going to be a twitch streamer one

0:51:37.400 --> 0:51:40.240
<v Speaker 1>of these days. So I think I would be perfectly

0:51:40.280 --> 0:51:42.160
<v Speaker 1>fine if somebody stuck me in one of those little

0:51:42.160 --> 0:51:44.719
<v Speaker 1>class boxes and told me to play a video game

0:51:44.760 --> 0:51:46.960
<v Speaker 1>for two hours. Yeah, I was watching. I was watching

0:51:46.960 --> 0:51:49.160
<v Speaker 1>some of those twitch streams at the time too, and yeah,

0:51:49.200 --> 0:51:53.160
<v Speaker 1>and it was always interesting to see the the the

0:51:53.280 --> 0:51:57.640
<v Speaker 1>different approaches to that. Also, it's it's nice because you

0:51:57.680 --> 0:52:02.640
<v Speaker 1>see the agree, even the tacit agreement between publishers and

0:52:02.719 --> 0:52:07.000
<v Speaker 1>streamers about how that relationship is valuable to both parties.

0:52:07.200 --> 0:52:10.200
<v Speaker 1>Right that the streamers would not have a career where

0:52:10.239 --> 0:52:12.520
<v Speaker 1>it not for these games, and the games get an

0:52:12.560 --> 0:52:17.400
<v Speaker 1>incredible amount of uh publicity and support through the marketing

0:52:17.440 --> 0:52:19.760
<v Speaker 1>that's done by these streamers. I mean, you could argue

0:52:19.880 --> 0:52:23.759
<v Speaker 1>that games like Fortnite wouldn't be nearly the success that

0:52:23.800 --> 0:52:27.640
<v Speaker 1>they were without the streaming community. So it's nice to

0:52:27.680 --> 0:52:30.640
<v Speaker 1>see that that's one of those elements that has come

0:52:30.719 --> 0:52:33.960
<v Speaker 1>up since I started going to E three that I

0:52:34.000 --> 0:52:37.319
<v Speaker 1>think is um a positive. That's something that is also

0:52:37.400 --> 0:52:41.280
<v Speaker 1>kind of bridging that gap between industry and fan outreach.

0:52:41.920 --> 0:52:44.919
<v Speaker 1>But it is maybe they do just need to move

0:52:44.960 --> 0:52:48.479
<v Speaker 1>more towards that that route and just say, let's take

0:52:48.600 --> 0:52:51.719
<v Speaker 1>a more convention stance to this, but let's design it

0:52:51.800 --> 0:52:54.759
<v Speaker 1>like a convention. Maybe bring some people over who have

0:52:55.000 --> 0:53:01.680
<v Speaker 1>run those kind of events to redesign how E three works. Yeah,

0:53:01.719 --> 0:53:06.080
<v Speaker 1>that would be amazing. Well, Shannon, thank you so much

0:53:06.160 --> 0:53:08.880
<v Speaker 1>for joining us and telling us sort of your perspective

0:53:09.040 --> 0:53:11.880
<v Speaker 1>on E three. It was useful to talk to somebody

0:53:11.880 --> 0:53:13.920
<v Speaker 1>who actually went through it, and it was nice that

0:53:13.960 --> 0:53:16.400
<v Speaker 1>you've got a chance to compare it to the earlier

0:53:16.440 --> 0:53:20.800
<v Speaker 1>time when you went, when there was no public uh

0:53:21.080 --> 0:53:23.520
<v Speaker 1>entry into the convention at all, so you had a

0:53:23.600 --> 0:53:26.239
<v Speaker 1>chance to see it in both formats and kind of

0:53:26.520 --> 0:53:30.359
<v Speaker 1>weigh them against each other. That's useful tell people where

0:53:30.400 --> 0:53:34.160
<v Speaker 1>they can find all your stuffs. You can find all

0:53:34.200 --> 0:53:36.719
<v Speaker 1>of my stuffs. You can follow me on Twitter, that's

0:53:36.760 --> 0:53:40.200
<v Speaker 1>where I am most active. I am at snubs s

0:53:40.239 --> 0:53:43.759
<v Speaker 1>and U b s and I just started uploading a

0:53:43.800 --> 0:53:46.440
<v Speaker 1>ton of videos at my YouTube channel YouTube dot com

0:53:46.480 --> 0:53:49.080
<v Speaker 1>slash Shannon Morse, which is just my full name, really

0:53:49.120 --> 0:53:51.840
<v Speaker 1>easy to spell, which is where you can get tons

0:53:51.880 --> 0:53:58.200
<v Speaker 1>of tech vlogs and travel well tech reviews and travel vlogs.

0:53:58.239 --> 0:54:01.319
<v Speaker 1>That's what I should have said. So I do have

0:54:01.360 --> 0:54:03.640
<v Speaker 1>a bunch of videos going out over there. Um, I've

0:54:03.680 --> 0:54:06.800
<v Speaker 1>been very very active as well, so I really appreciate

0:54:06.840 --> 0:54:09.640
<v Speaker 1>the support that everybody has been showing by subscribing. Yep,

0:54:09.880 --> 0:54:13.000
<v Speaker 1>and uh, like I said, Shannon's awesome. You don't have

0:54:13.040 --> 0:54:14.719
<v Speaker 1>to take my word for it. Just go check out

0:54:14.719 --> 0:54:16.960
<v Speaker 1>her stuff and you'll you'll come to the same conclusion.

0:54:16.960 --> 0:54:19.719
<v Speaker 1>I mean, like, the evidence is all there. And you

0:54:19.760 --> 0:54:22.800
<v Speaker 1>can actually see my cat on the videos sometimes because

0:54:22.840 --> 0:54:25.480
<v Speaker 1>she does annoyingly like to come on set, even though

0:54:25.480 --> 0:54:28.799
<v Speaker 1>she was adorable. I I understand entirely. This is why

0:54:28.840 --> 0:54:30.879
<v Speaker 1>I can no longer record at home, because my dog

0:54:30.920 --> 0:54:33.920
<v Speaker 1>Tibolt would insert himself into He would yodel in the

0:54:33.960 --> 0:54:37.680
<v Speaker 1>background of every recording, because if I'm talking and it's

0:54:37.680 --> 0:54:41.719
<v Speaker 1>not to him, he is personally offended. So, Shannon, thank

0:54:41.760 --> 0:54:43.439
<v Speaker 1>you so much for joining the show. I can't wait

0:54:43.440 --> 0:54:45.520
<v Speaker 1>to have you back on. Thank you, Jonathan. It was

0:54:45.560 --> 0:54:48.759
<v Speaker 1>a pleasure as always, and I really appreciate it. Once again,

0:54:48.800 --> 0:54:51.359
<v Speaker 1>I want to thank Shannon for joining the show. And

0:54:51.400 --> 0:54:53.480
<v Speaker 1>that's our look at E three and whether or not

0:54:53.560 --> 0:54:56.480
<v Speaker 1>it's still relevant. I think you could come down on

0:54:56.560 --> 0:54:59.840
<v Speaker 1>either side of that debate. But I also think that

0:55:00.200 --> 0:55:03.719
<v Speaker 1>just about everyone would say that the event needs to

0:55:03.960 --> 0:55:06.480
<v Speaker 1>evolve a bit in order for it to meet whatever

0:55:06.600 --> 0:55:09.120
<v Speaker 1>goals it has set out for itself. It also needs

0:55:09.160 --> 0:55:12.120
<v Speaker 1>to define those goals. What is the purpose of E three.

0:55:12.760 --> 0:55:15.840
<v Speaker 1>It needs to be clear about that and to really

0:55:16.560 --> 0:55:21.240
<v Speaker 1>make certain that the execution of the plan is done

0:55:21.800 --> 0:55:25.120
<v Speaker 1>with those goals in mind, because as it stands right now,

0:55:25.680 --> 0:55:29.000
<v Speaker 1>it's not entirely clear what E three is supposed to be,

0:55:29.160 --> 0:55:31.560
<v Speaker 1>and therefore it's hard to say whether or not it's

0:55:31.600 --> 0:55:34.560
<v Speaker 1>being successful. Lots of people are going to it, but

0:55:34.760 --> 0:55:37.399
<v Speaker 1>is it actually achieving any goals. It's hard to say

0:55:37.400 --> 0:55:39.960
<v Speaker 1>if you don't know what the goals are. Well, we'll

0:55:40.000 --> 0:55:43.279
<v Speaker 1>see how this continues. I mean, there's no doubt that

0:55:43.360 --> 0:55:45.880
<v Speaker 1>E three will come back again. They've already secured the

0:55:45.880 --> 0:55:49.960
<v Speaker 1>Los Angeles Convention Center for twenty so I'm sure we

0:55:50.000 --> 0:55:52.959
<v Speaker 1>will have another one to talk about in that year.

0:55:53.560 --> 0:55:57.400
<v Speaker 1>But I do hope that the E s A is

0:55:57.400 --> 0:56:01.359
<v Speaker 1>is putting some real genuine thought into what E three

0:56:01.640 --> 0:56:04.480
<v Speaker 1>is and what it should be. And if that is

0:56:04.719 --> 0:56:07.920
<v Speaker 1>a fan centric event, that's fine, it just needs to

0:56:07.960 --> 0:56:11.400
<v Speaker 1>be designed like one. In the meantime, if you guys

0:56:11.440 --> 0:56:15.040
<v Speaker 1>have any suggestions for future episodes of tech Stuff, let

0:56:15.040 --> 0:56:17.440
<v Speaker 1>me know. You can send an email the addresses tech

0:56:17.480 --> 0:56:20.719
<v Speaker 1>Stuff at how stuff works dot com or pop on

0:56:20.840 --> 0:56:23.680
<v Speaker 1>by tech stuff podcast dot com. That's our website where

0:56:23.680 --> 0:56:26.240
<v Speaker 1>we have an archive of all of our previous episodes,

0:56:26.560 --> 0:56:30.279
<v Speaker 1>plus links to our social media accounts and to the

0:56:30.320 --> 0:56:33.120
<v Speaker 1>online store, where every purchase you make goes to help

0:56:33.160 --> 0:56:36.000
<v Speaker 1>the show and we greatly appreciate it, and I'll talk

0:56:36.040 --> 0:56:43.680
<v Speaker 1>to you again really soon. Y. Tech Stuff is a

0:56:43.719 --> 0:56:46.439
<v Speaker 1>production of i Heeart Radio's How Stuff Works. For more

0:56:46.520 --> 0:56:49.920
<v Speaker 1>podcasts from I Heart Radio, visit the i heart Radio app,

0:56:50.040 --> 0:56:53.160
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.