1 00:00:04,240 --> 00:00:07,240 Speaker 1: Welcome to tech Stuff, a production of I Heart Radios, 2 00:00:07,320 --> 00:00:14,440 Speaker 1: How Stuff Works. Hey there, and welcome to tech Stuff. 3 00:00:14,480 --> 00:00:17,520 Speaker 1: I'm your host, Jonathan Strickland. I'm an executive producer with 4 00:00:17,520 --> 00:00:19,400 Speaker 1: How Stuff Works and I heart Radio and I love 5 00:00:19,560 --> 00:00:23,599 Speaker 1: all things tech. And today we're gonna tackle a topic 6 00:00:23,720 --> 00:00:27,840 Speaker 1: that has become sort of an annual tradition in tech 7 00:00:27,960 --> 00:00:32,120 Speaker 1: journalism in general and video game journalism in particular, and 8 00:00:32,200 --> 00:00:37,080 Speaker 1: that is to discuss E three the Electronic Entertainment Expo 9 00:00:37,640 --> 00:00:41,080 Speaker 1: and whether or not there's still a place for E three, 10 00:00:41,280 --> 00:00:45,800 Speaker 1: Is it still relevant, and to really get an idea 11 00:00:46,000 --> 00:00:49,320 Speaker 1: of why we have this conversation, and we've been having 12 00:00:49,360 --> 00:00:51,760 Speaker 1: it over and over. I mean, the earliest article I 13 00:00:51,840 --> 00:00:55,600 Speaker 1: found with that sort of title was from two thousand twelve, 14 00:00:55,640 --> 00:00:58,120 Speaker 1: and I have no doubt that there are even earlier versions. 15 00:00:58,960 --> 00:01:02,280 Speaker 1: But to understand why we're asking that question, it would 16 00:01:02,480 --> 00:01:05,440 Speaker 1: behoove us to know more about the history of E three. 17 00:01:05,640 --> 00:01:11,800 Speaker 1: So back in several video game publishers came together to 18 00:01:11,920 --> 00:01:16,800 Speaker 1: create what was called the Interactive Digital Software Association or 19 00:01:16,920 --> 00:01:19,959 Speaker 1: i d s A. This is what would eventually become 20 00:01:20,120 --> 00:01:24,000 Speaker 1: the E s A, and that is the organization that 21 00:01:24,080 --> 00:01:26,840 Speaker 1: oversees e three, but in the original days it was 22 00:01:26,880 --> 00:01:29,280 Speaker 1: the I D s A. And the purpose was to 23 00:01:29,319 --> 00:01:32,800 Speaker 1: form a group that could create industry standards for rating 24 00:01:33,200 --> 00:01:35,840 Speaker 1: video games, in other words, to indicate whether or not 25 00:01:36,000 --> 00:01:39,200 Speaker 1: the game was appropriate for certain age groups, so very 26 00:01:39,240 --> 00:01:42,319 Speaker 1: similar to the m p A, a rating system for movies. 27 00:01:42,720 --> 00:01:44,319 Speaker 1: So if you've ever picked up a video game and 28 00:01:44,319 --> 00:01:47,720 Speaker 1: you've seen the rating system on there, that's from this organization. 29 00:01:48,040 --> 00:01:50,800 Speaker 1: And this was in response to the threat of the 30 00:01:50,880 --> 00:01:54,600 Speaker 1: United States government stepping in and regulating the industry itself. 31 00:01:55,160 --> 00:01:59,000 Speaker 1: Joe Lieberman had proposed the Video Games Rating Act, so 32 00:01:59,040 --> 00:02:02,000 Speaker 1: to get ahead of this and to make sure that 33 00:02:02,240 --> 00:02:06,000 Speaker 1: the industry could remain in control of its own destiny, publishers, 34 00:02:06,160 --> 00:02:09,080 Speaker 1: lots of the major video game publishers got together and 35 00:02:09,120 --> 00:02:12,920 Speaker 1: created the I D s A and the ratings system. 36 00:02:12,960 --> 00:02:16,720 Speaker 1: And the I D s A didn't just stop with 37 00:02:16,840 --> 00:02:20,120 Speaker 1: the rating system. That was its primary purpose for coming 38 00:02:20,120 --> 00:02:23,680 Speaker 1: into being, but they came up with another idea in 39 00:02:23,680 --> 00:02:26,120 Speaker 1: addition to that, and that was to hold a trade 40 00:02:26,160 --> 00:02:30,960 Speaker 1: show exclusively for console and computer games. And this was 41 00:02:31,000 --> 00:02:35,079 Speaker 1: to address two big challenges. The first was a practical 42 00:02:35,160 --> 00:02:37,840 Speaker 1: challenge for I D essay itself. They needed to have 43 00:02:38,040 --> 00:02:41,840 Speaker 1: some way to fund this organization. If it was going 44 00:02:41,880 --> 00:02:44,520 Speaker 1: to exist to give out these ratings, it had to 45 00:02:44,840 --> 00:02:48,240 Speaker 1: have enough money to operate. So how could the organization 46 00:02:48,320 --> 00:02:52,400 Speaker 1: generate money on in that instance? And and the trade 47 00:02:52,400 --> 00:02:55,760 Speaker 1: show was tried and true method, so that was reason one, 48 00:02:55,800 --> 00:02:57,680 Speaker 1: a practical reason just to keep the I d s 49 00:02:57,720 --> 00:03:02,320 Speaker 1: A going, But reason too to do with visibility. Previously, 50 00:03:02,440 --> 00:03:06,040 Speaker 1: game companies would exhibit at shows like the Consumer Electronics 51 00:03:06,040 --> 00:03:09,480 Speaker 1: Show or ce S in the United States, but that's 52 00:03:09,480 --> 00:03:13,280 Speaker 1: an enormous show of all consumer electronics as a broad 53 00:03:13,280 --> 00:03:16,640 Speaker 1: approach to electronics, and video games would get lost in 54 00:03:16,680 --> 00:03:20,080 Speaker 1: the shuffle. They were often pushed off to a remote location, 55 00:03:20,200 --> 00:03:23,040 Speaker 1: far from the main traffic of the floor. Sometimes they'd 56 00:03:23,040 --> 00:03:26,359 Speaker 1: be put in environments that were really unsuitable for showing 57 00:03:26,360 --> 00:03:31,440 Speaker 1: off hardware. There's a famous story that Sega was determined 58 00:03:31,480 --> 00:03:34,160 Speaker 1: not to go back to c e S after being 59 00:03:34,200 --> 00:03:37,760 Speaker 1: put in a tent in a parking lot and during 60 00:03:37,800 --> 00:03:41,480 Speaker 1: a rainstorm, that tent proved to be less than waterproof, 61 00:03:41,920 --> 00:03:45,080 Speaker 1: and so water was leaking down on video game consoles 62 00:03:45,080 --> 00:03:48,200 Speaker 1: and that was unacceptable. So video game developers and publishers 63 00:03:48,200 --> 00:03:51,480 Speaker 1: found it really difficult to meet with retailers and press 64 00:03:51,520 --> 00:03:54,360 Speaker 1: in order to get their products into stores and to 65 00:03:54,440 --> 00:03:56,960 Speaker 1: promote their products. In other words, they were spending a 66 00:03:57,000 --> 00:03:58,920 Speaker 1: lot of money going to these trade shows and they 67 00:03:58,920 --> 00:04:01,720 Speaker 1: weren't getting much out of it. And back in those days, 68 00:04:01,920 --> 00:04:05,280 Speaker 1: which would be the early to mid nineteen nineties, video 69 00:04:05,320 --> 00:04:08,240 Speaker 1: games were more of a niche product. Even the best 70 00:04:08,320 --> 00:04:12,160 Speaker 1: selling video game of nine, which was at least according 71 00:04:12,200 --> 00:04:15,840 Speaker 1: to most sources, Mortal Kombat three. Even that could be 72 00:04:15,880 --> 00:04:19,480 Speaker 1: measured in the hundreds of thousands of copies sold. That's 73 00:04:19,480 --> 00:04:22,800 Speaker 1: not bad, but today when you look at best selling games, 74 00:04:23,320 --> 00:04:27,240 Speaker 1: those can hit several million copies sold. So it seemed 75 00:04:27,320 --> 00:04:30,560 Speaker 1: like a good idea to organize an industry focused event 76 00:04:31,080 --> 00:04:34,159 Speaker 1: just for video and computer games. Companies would get an 77 00:04:34,160 --> 00:04:37,840 Speaker 1: opportunity to showcase new hardware and new video game titles 78 00:04:37,839 --> 00:04:40,520 Speaker 1: to retailers and to the press, and not have to 79 00:04:40,520 --> 00:04:42,479 Speaker 1: worry about being shoved off in a tent in a 80 00:04:42,520 --> 00:04:45,039 Speaker 1: parking lot far from the main show floor of an 81 00:04:45,080 --> 00:04:47,880 Speaker 1: event like C E S Now. At first, the I 82 00:04:48,040 --> 00:04:52,240 Speaker 1: D SAY approached Gary Shapiro, that's the head hauncho of 83 00:04:52,279 --> 00:04:55,080 Speaker 1: the C E S Trade show in those days, and 84 00:04:55,160 --> 00:04:57,880 Speaker 1: the I D S a reps made their case to them. 85 00:04:57,920 --> 00:05:02,080 Speaker 1: They actually were first saying, can we get better, uh, 86 00:05:02,120 --> 00:05:04,720 Speaker 1: you know, better consideration at c S. Can we get 87 00:05:04,720 --> 00:05:09,440 Speaker 1: a better arrangement? But Shapiro's response was fairly dismissive. He 88 00:05:09,600 --> 00:05:14,680 Speaker 1: essentially said, you guys aren't making quote unquote real consumer electronics, 89 00:05:14,760 --> 00:05:17,159 Speaker 1: so they're not going to get a prime spot for 90 00:05:17,200 --> 00:05:20,919 Speaker 1: the show. And word of this meeting between the I 91 00:05:21,040 --> 00:05:24,560 Speaker 1: D s A and Shapiro got back to a guy 92 00:05:24,640 --> 00:05:27,840 Speaker 1: named Pat Farrell, and Pat Farrell was in charge of 93 00:05:27,880 --> 00:05:32,080 Speaker 1: the Game Pro magazine and it was also at that 94 00:05:32,120 --> 00:05:36,000 Speaker 1: time part of a media conglomerate I d G, and 95 00:05:36,120 --> 00:05:39,880 Speaker 1: I d G already had experience running big industry events. 96 00:05:40,080 --> 00:05:44,520 Speaker 1: I d G would run mac World. So Farrell expressed 97 00:05:44,560 --> 00:05:47,680 Speaker 1: interest to the I D S essay for pitching a 98 00:05:47,720 --> 00:05:51,560 Speaker 1: trade show idea to them. But then that information got 99 00:05:51,560 --> 00:05:54,960 Speaker 1: back to Shapiro, you know, the guy running C E S. 100 00:05:55,320 --> 00:05:57,640 Speaker 1: And when he heard that, he had a sudden change 101 00:05:57,640 --> 00:06:00,719 Speaker 1: of heart, or more likely he since the opportunity to 102 00:06:00,760 --> 00:06:04,240 Speaker 1: make some real cash, and he announced that C E 103 00:06:04,480 --> 00:06:08,719 Speaker 1: S intended to launch its own games only trade show, 104 00:06:09,520 --> 00:06:12,360 Speaker 1: and the I D s A was kind of delighted 105 00:06:12,440 --> 00:06:14,760 Speaker 1: because now they had two different parties that were eager 106 00:06:14,800 --> 00:06:17,120 Speaker 1: to do this thing that they wanted to do, and 107 00:06:17,160 --> 00:06:22,359 Speaker 1: so they invited both parties to pitch their ideas to them, 108 00:06:22,400 --> 00:06:24,840 Speaker 1: and the two pitches were about as different as night 109 00:06:24,920 --> 00:06:29,560 Speaker 1: and day. Shapiro's team was citing facts and figures and 110 00:06:29,680 --> 00:06:32,800 Speaker 1: arguing that the prestige of c E s could raise 111 00:06:32,880 --> 00:06:36,279 Speaker 1: the profile of the video games industry in general. Meanwhile, 112 00:06:36,320 --> 00:06:38,719 Speaker 1: Pat Ferrell's pitch was from the point of view of 113 00:06:38,839 --> 00:06:42,800 Speaker 1: video game companies, and more importantly, it included an offer 114 00:06:42,839 --> 00:06:46,400 Speaker 1: of partial ownership in the trade show itself. The I 115 00:06:46,520 --> 00:06:49,960 Speaker 1: D s A would get around a five percent take 116 00:06:50,120 --> 00:06:54,359 Speaker 1: of the gross revenue generated by the trade show. Shapiro, 117 00:06:54,480 --> 00:06:57,720 Speaker 1: on the other hand, pretty much was demanding full ownership 118 00:06:57,800 --> 00:07:00,159 Speaker 1: of the trade show, so it was kind of a 119 00:07:00,160 --> 00:07:02,440 Speaker 1: no brainer. The I D s A chose to side 120 00:07:02,760 --> 00:07:07,080 Speaker 1: with the I D G slash Ferrell approach. Now that's 121 00:07:07,080 --> 00:07:09,840 Speaker 1: not to say that all the companies in the video 122 00:07:09,880 --> 00:07:14,720 Speaker 1: game industry were totally on board. Nintendo and Microsoft, for example, 123 00:07:14,800 --> 00:07:18,000 Speaker 1: two big names. Though Microsoft had yet to launch its 124 00:07:18,040 --> 00:07:20,880 Speaker 1: own video game console, it was still very much involved 125 00:07:20,920 --> 00:07:24,080 Speaker 1: in the video game world. Both of those companies chose 126 00:07:24,120 --> 00:07:28,280 Speaker 1: to continue exhibiting with the c e S approach. In fact, 127 00:07:28,360 --> 00:07:30,720 Speaker 1: they said, well, we'll go with the c e S 128 00:07:30,800 --> 00:07:34,960 Speaker 1: backed video game trade show. At least at first, that's 129 00:07:34,960 --> 00:07:37,520 Speaker 1: what they've said. Now that would change pretty quickly, but 130 00:07:37,560 --> 00:07:40,240 Speaker 1: it did show how in the early days there was 131 00:07:40,280 --> 00:07:42,960 Speaker 1: a lot of doubt about this endeavor and whether I 132 00:07:43,080 --> 00:07:45,640 Speaker 1: d G could pull it off. Farrell came up with 133 00:07:45,680 --> 00:07:48,960 Speaker 1: the name Electronic Entertainment Expo, and he would call it 134 00:07:49,080 --> 00:07:52,400 Speaker 1: e CUBED for short, but everybody else called it E 135 00:07:52,600 --> 00:07:56,240 Speaker 1: three and that name stuck. The original plan was to 136 00:07:56,320 --> 00:07:58,920 Speaker 1: hold the event in Las Vegas, and it was going 137 00:07:58,960 --> 00:08:05,480 Speaker 1: to be in mid summer. However, Shapiro planned the alternative 138 00:08:05,640 --> 00:08:09,720 Speaker 1: games focused show, the ce S backed version, and that 139 00:08:09,840 --> 00:08:13,760 Speaker 1: was going to happen in Philadelphia in mid May, so 140 00:08:14,160 --> 00:08:18,120 Speaker 1: he was setting a show that would predate Farrell's show. 141 00:08:18,200 --> 00:08:20,360 Speaker 1: He felt like he was being out maneuvered. Farrell that 142 00:08:20,400 --> 00:08:24,200 Speaker 1: it is, and he was worried that if companies would 143 00:08:24,480 --> 00:08:27,840 Speaker 1: commit to going to Shapiro's show, no one would commit 144 00:08:27,880 --> 00:08:31,400 Speaker 1: to E three. So Farrel did something fairly crazy. He 145 00:08:31,520 --> 00:08:34,880 Speaker 1: called up the Los Angeles Convention Center and he asked 146 00:08:34,920 --> 00:08:38,480 Speaker 1: if they had the availability for the exact same dates 147 00:08:38,679 --> 00:08:42,920 Speaker 1: as Shapiro's Philadelphia show, and it just so happened to 148 00:08:42,960 --> 00:08:47,040 Speaker 1: have those dates available. So that's when Farrell decided he 149 00:08:47,080 --> 00:08:49,680 Speaker 1: was not going to hold the event in Las Vegas, 150 00:08:49,760 --> 00:08:52,160 Speaker 1: and it would not be in Midsummer. Instead, it would 151 00:08:52,160 --> 00:08:55,319 Speaker 1: be in mid May in Los Angeles, which he thought 152 00:08:55,360 --> 00:08:59,480 Speaker 1: would be really attractive for Japanese companies because it would 153 00:08:59,600 --> 00:09:02,520 Speaker 1: be just a single flight into l a X, as 154 00:09:02,559 --> 00:09:05,079 Speaker 1: opposed to having to land in l a X and 155 00:09:05,080 --> 00:09:07,599 Speaker 1: then transfer to a different flight to fly all the 156 00:09:07,600 --> 00:09:09,800 Speaker 1: way over to Philadelphia. And then he got on the 157 00:09:09,800 --> 00:09:13,360 Speaker 1: horn and started to invite as many companies as possible 158 00:09:13,520 --> 00:09:17,760 Speaker 1: to exhibit at E three, and he figured there's no 159 00:09:17,960 --> 00:09:20,640 Speaker 1: way that these companies would be able to have a 160 00:09:20,679 --> 00:09:24,760 Speaker 1: presence at two shows simultaneously. They would have to pick 161 00:09:25,200 --> 00:09:28,559 Speaker 1: either E three or the C E S backed games 162 00:09:28,600 --> 00:09:32,680 Speaker 1: only show. Now, Microsoft and Nintendo continued to hold out. 163 00:09:32,760 --> 00:09:35,320 Speaker 1: They continued to back the C E S side, but 164 00:09:35,400 --> 00:09:39,200 Speaker 1: he got lots of other companies on board, and Shapiro 165 00:09:39,320 --> 00:09:42,000 Speaker 1: meanwhile found that it was getting harder and harder to 166 00:09:42,120 --> 00:09:45,920 Speaker 1: fill his show with companies. He had Microsoft and Nintendo 167 00:09:46,000 --> 00:09:48,960 Speaker 1: on board, but everybody else was signing with E three, 168 00:09:49,040 --> 00:09:53,199 Speaker 1: and he couldn't fill out the entire convention hall with 169 00:09:53,360 --> 00:09:58,440 Speaker 1: just two companies, so ultimately he decided that he had 170 00:09:58,480 --> 00:10:04,040 Speaker 1: to cancel this Philadelphia exhibition, and he reportedly called up 171 00:10:04,040 --> 00:10:07,640 Speaker 1: Farrell and said you won, and then hung up, And 172 00:10:07,720 --> 00:10:10,560 Speaker 1: so E three became the only game in town, so 173 00:10:10,600 --> 00:10:14,640 Speaker 1: to speak, pun intended, and that's when Microsoft and Nintendo 174 00:10:14,760 --> 00:10:18,359 Speaker 1: finally came over, because they really had no other alternative 175 00:10:18,400 --> 00:10:21,920 Speaker 1: at that point. Now, once it became the only game 176 00:10:21,960 --> 00:10:24,440 Speaker 1: trade show in the United States, E three suddenly had 177 00:10:24,480 --> 00:10:27,640 Speaker 1: no problem selling exhibition space in general. In fact, it 178 00:10:27,720 --> 00:10:30,200 Speaker 1: ran out of show floor space at the Convention Center 179 00:10:30,240 --> 00:10:33,480 Speaker 1: pretty quickly, and then they began to reserve hotel ballrooms 180 00:10:33,480 --> 00:10:36,640 Speaker 1: in nearby hotels, so it began to expand beyond just 181 00:10:36,720 --> 00:10:40,920 Speaker 1: the convention Center. Sega and Sony were both really big 182 00:10:40,960 --> 00:10:44,440 Speaker 1: presences at the At the show, they took up most 183 00:10:44,640 --> 00:10:47,720 Speaker 1: of one of the two main halls at the convention Center, 184 00:10:48,120 --> 00:10:50,600 Speaker 1: and they were both showing off new video game consoles, 185 00:10:51,240 --> 00:10:54,560 Speaker 1: the Saturn and the PlayStation. Nintendo showed off a very 186 00:10:54,600 --> 00:10:58,280 Speaker 1: early prototype of what would become the Nintendo sixty four, 187 00:10:58,840 --> 00:11:02,760 Speaker 1: but was mostly focus son S E S games at 188 00:11:02,800 --> 00:11:08,080 Speaker 1: that At that particular show, also they launched a beloved 189 00:11:08,320 --> 00:11:11,880 Speaker 1: platform called the Virtual Boy. And yes I'm being tongue 190 00:11:11,920 --> 00:11:13,960 Speaker 1: in cheek there. The Virtual Boy is one of the 191 00:11:14,000 --> 00:11:17,280 Speaker 1: famous flops from Nintendo, but they showed that off at 192 00:11:17,320 --> 00:11:20,000 Speaker 1: that first E three and you can actually see what 193 00:11:20,120 --> 00:11:22,920 Speaker 1: the first E three looked like. A guy named Anthony 194 00:11:23,040 --> 00:11:27,160 Speaker 1: Parisi uploaded more than three hours of video footage that 195 00:11:27,240 --> 00:11:31,880 Speaker 1: he shot during that show and it's available on YouTube. Uh. 196 00:11:31,960 --> 00:11:34,400 Speaker 1: He has footage of several press events which at that 197 00:11:34,440 --> 00:11:38,040 Speaker 1: time were much more business like in their presentation. I 198 00:11:38,080 --> 00:11:41,559 Speaker 1: mean think like power point presentations and guys in suits 199 00:11:42,360 --> 00:11:47,400 Speaker 1: speaking in monotone to a crowd, not very dynamic. And 200 00:11:47,480 --> 00:11:51,720 Speaker 1: later on those would obviously become much bigger budget showcases 201 00:11:51,760 --> 00:11:55,040 Speaker 1: for companies and have a lot of theater wrapped up 202 00:11:55,040 --> 00:11:59,200 Speaker 1: in it. But early in the E three history it 203 00:11:59,240 --> 00:12:03,439 Speaker 1: was much more business oriented. Many booths, once you were 204 00:12:03,440 --> 00:12:05,280 Speaker 1: on the show floor, would actually have a sort of 205 00:12:05,360 --> 00:12:08,600 Speaker 1: stage show to kind of attract people to the various 206 00:12:08,640 --> 00:12:11,480 Speaker 1: booths and and show off the games. And of course, 207 00:12:11,559 --> 00:12:14,040 Speaker 1: even at the very first E three there were the 208 00:12:14,120 --> 00:12:17,079 Speaker 1: so called booth babes, women who had been hired as 209 00:12:17,080 --> 00:12:22,520 Speaker 1: spokesmodels for those companies. The official estimate of attendees for 210 00:12:22,600 --> 00:12:26,480 Speaker 1: that first E three was at fifty five thousand people, 211 00:12:26,760 --> 00:12:29,520 Speaker 1: although Farrell says that the number was probably more than that. 212 00:12:30,160 --> 00:12:33,480 Speaker 1: It was enough to capture the attention of the mainstream media, 213 00:12:33,880 --> 00:12:36,640 Speaker 1: and thus it elevated the trade show in the eyes 214 00:12:36,679 --> 00:12:39,000 Speaker 1: of many, and it achieved one of the big goals 215 00:12:39,040 --> 00:12:40,600 Speaker 1: that the I D. S A had set in the 216 00:12:40,640 --> 00:12:44,120 Speaker 1: first place. The I D s A eventually would be 217 00:12:44,200 --> 00:12:46,360 Speaker 1: able to buy out I D G and become the 218 00:12:46,400 --> 00:12:49,440 Speaker 1: sole owner of the E three trade show, so the 219 00:12:49,440 --> 00:12:52,480 Speaker 1: show would grow, though there were some problems. Not every 220 00:12:52,559 --> 00:12:56,640 Speaker 1: year was a huge success. The third and fourth E 221 00:12:56,800 --> 00:12:59,280 Speaker 1: three had to move to a different venue. It ended 222 00:12:59,360 --> 00:13:02,280 Speaker 1: up moving here in Atlanta. That was because there were 223 00:13:02,280 --> 00:13:05,520 Speaker 1: scheduling conflicts with the Los Angeles Convention Center that had 224 00:13:05,520 --> 00:13:07,840 Speaker 1: already been booked for different events during the dates for 225 00:13:07,960 --> 00:13:11,760 Speaker 1: E three and UH the Atlanta shows were not as 226 00:13:11,800 --> 00:13:15,679 Speaker 1: well attended. It was only a temporary move. It kind 227 00:13:15,679 --> 00:13:17,840 Speaker 1: of bums me out because if it had all worked out, 228 00:13:18,040 --> 00:13:19,960 Speaker 1: I may be able to visit E three and still 229 00:13:19,960 --> 00:13:22,560 Speaker 1: sleep in my own bed each night, but that's not 230 00:13:22,640 --> 00:13:25,679 Speaker 1: how things turned out. The booths would slowly get more 231 00:13:25,679 --> 00:13:30,600 Speaker 1: elaborate over the years, becoming more immersive experiences. So instead 232 00:13:30,600 --> 00:13:32,559 Speaker 1: of it just being you know, a couple of polls 233 00:13:32,600 --> 00:13:35,880 Speaker 1: and some curtains to divide one booth from another, now 234 00:13:35,920 --> 00:13:39,200 Speaker 1: they have booths that are made to look like the 235 00:13:39,320 --> 00:13:43,360 Speaker 1: environments that were inspired by various games like sky Rim 236 00:13:43,559 --> 00:13:46,880 Speaker 1: or Fallout or whatever. Booth babes would continue to be 237 00:13:46,960 --> 00:13:49,839 Speaker 1: a thing, and the show got bigger and more elaborate 238 00:13:49,880 --> 00:13:53,280 Speaker 1: and more audacious each year, becoming more like a party 239 00:13:53,320 --> 00:13:58,040 Speaker 1: like atmosphere until two thousand seven. At that point, the 240 00:13:58,120 --> 00:14:01,520 Speaker 1: e essay, of course, was what the I D. S 241 00:14:01,559 --> 00:14:06,000 Speaker 1: A evolved into re evaluated the show, and the reason 242 00:14:06,040 --> 00:14:08,319 Speaker 1: they did that was because companies were starting to raise 243 00:14:08,360 --> 00:14:11,679 Speaker 1: concerns about the expense around securing and building out a 244 00:14:11,679 --> 00:14:14,600 Speaker 1: booth space at E three, because now it was costing 245 00:14:14,640 --> 00:14:17,760 Speaker 1: millions of dollars to do it, and there was a 246 00:14:17,800 --> 00:14:22,120 Speaker 1: growing number of attendees from smaller outlets like blogs, and 247 00:14:22,160 --> 00:14:25,640 Speaker 1: they were making the show floor really crowded, and more importantly, 248 00:14:26,080 --> 00:14:29,800 Speaker 1: they demonstrated a very small return on investment. That if 249 00:14:29,840 --> 00:14:33,160 Speaker 1: companies were catering to these bloggers, but the bloggers had 250 00:14:33,200 --> 00:14:37,040 Speaker 1: just a few or relatively few number of readers, then 251 00:14:37,160 --> 00:14:40,280 Speaker 1: that was not a great return on the investment of 252 00:14:40,360 --> 00:14:42,920 Speaker 1: time and effort on the part of the publishers, and 253 00:14:42,920 --> 00:14:47,760 Speaker 1: it was making really hard for industry attendees like retailers 254 00:14:47,840 --> 00:14:50,520 Speaker 1: and larger media outlets to actually get their jobs done 255 00:14:50,680 --> 00:14:53,840 Speaker 1: because of these crowds. And there were several companies that 256 00:14:53,880 --> 00:14:57,440 Speaker 1: were considering withdrawing from the show entirely, and that could 257 00:14:57,440 --> 00:15:01,480 Speaker 1: have caused a cascade effect with more companies pulling out, 258 00:15:01,520 --> 00:15:03,320 Speaker 1: like if the big companies pull out, then there's a 259 00:15:03,400 --> 00:15:05,960 Speaker 1: chance that the medium sized companies will pull out, and 260 00:15:05,960 --> 00:15:07,880 Speaker 1: then a chance that the smaller ones will pull out. 261 00:15:08,320 --> 00:15:11,280 Speaker 1: As such, the e s A decided to pare down 262 00:15:11,600 --> 00:15:13,960 Speaker 1: the two thousand seven and two thousand eight E three 263 00:15:14,040 --> 00:15:16,760 Speaker 1: events to kind of prevent this from happening and to 264 00:15:16,800 --> 00:15:19,680 Speaker 1: make it more manageable, and so two thousand seven it 265 00:15:19,680 --> 00:15:23,480 Speaker 1: would become the E three Media and Business Summit. And 266 00:15:23,600 --> 00:15:26,680 Speaker 1: it sounded like it wasn't much fun. It sounds like 267 00:15:26,880 --> 00:15:32,200 Speaker 1: it really wasn't like it was very much business oriented 268 00:15:32,320 --> 00:15:36,560 Speaker 1: and and uh also decentralized. It was spread out among 269 00:15:36,560 --> 00:15:39,400 Speaker 1: a host of hotels and meeting spaces in Los Angeles. 270 00:15:39,760 --> 00:15:43,520 Speaker 1: It wasn't in a centralized convention center. It was also 271 00:15:43,560 --> 00:15:46,720 Speaker 1: invitation only. There was an attendance of just ten thousand 272 00:15:46,800 --> 00:15:49,960 Speaker 1: people for those shows, and it was all trying to 273 00:15:50,040 --> 00:15:53,560 Speaker 1: meet these concerns, but the approach backfired. People began to 274 00:15:53,680 --> 00:15:57,680 Speaker 1: question whether or not E three really meant anything. They 275 00:15:57,760 --> 00:16:00,240 Speaker 1: felt that it wasn't raising the profile of the video 276 00:16:00,280 --> 00:16:03,480 Speaker 1: games anymore. So in two thousand nine, three would expand 277 00:16:03,560 --> 00:16:06,920 Speaker 1: back again, opening up for a much larger attendance, although 278 00:16:06,960 --> 00:16:09,600 Speaker 1: they still limited it. They capped it at forty or 279 00:16:09,680 --> 00:16:14,400 Speaker 1: fifty thousand really now since then the event has grown, 280 00:16:15,320 --> 00:16:19,840 Speaker 1: but some companies have withdrawn from E three. Nintendo no 281 00:16:19,880 --> 00:16:23,080 Speaker 1: longer holds live press events at E three. They elect 282 00:16:23,120 --> 00:16:28,480 Speaker 1: instead to do a video presentation called Nintendo Direct. The 283 00:16:28,480 --> 00:16:32,240 Speaker 1: company does still maintain a presence on the show floor itself, however, 284 00:16:32,800 --> 00:16:35,800 Speaker 1: Starting in two thousand fifteen, the EESA began to release 285 00:16:35,880 --> 00:16:38,800 Speaker 1: a limited number of tickets for the general public for 286 00:16:38,920 --> 00:16:42,400 Speaker 1: E three, and in two thousand seventeen that would blossom 287 00:16:42,480 --> 00:16:46,080 Speaker 1: into the policy of selling several thousand public passes to 288 00:16:46,200 --> 00:16:50,040 Speaker 1: average video gamers. That has prompted some people like me 289 00:16:50,360 --> 00:16:53,640 Speaker 1: to really dread going to the show because the added 290 00:16:53,640 --> 00:16:56,760 Speaker 1: crowds make it super hard to get work done. I 291 00:16:56,800 --> 00:17:00,520 Speaker 1: don't begrudge anyone having a good time. It's just hard 292 00:17:00,600 --> 00:17:04,480 Speaker 1: to cover stuff if you can't get to any of it. 293 00:17:04,960 --> 00:17:06,720 Speaker 1: And it's a similar concern that led to the E 294 00:17:06,920 --> 00:17:09,879 Speaker 1: s A making that big drastic change in two thousand seven. 295 00:17:10,160 --> 00:17:11,800 Speaker 1: But so far it doesn't look like it's going to 296 00:17:11,840 --> 00:17:15,560 Speaker 1: repeat that now this past E three. The two thousand 297 00:17:15,640 --> 00:17:20,720 Speaker 1: nineteen E three saw Sony abstain from attending. That was 298 00:17:20,760 --> 00:17:23,480 Speaker 1: a big blow to the conference in general. I mean, 299 00:17:23,520 --> 00:17:29,719 Speaker 1: having a major console and games publisher, UH decide not 300 00:17:29,840 --> 00:17:33,160 Speaker 1: to go to your trade show is not great. Although 301 00:17:33,200 --> 00:17:36,359 Speaker 1: there were plenty of publishers that were showing off games 302 00:17:36,400 --> 00:17:40,720 Speaker 1: that would play on Sony PlayStations, Sony itself wasn't there. 303 00:17:41,040 --> 00:17:44,480 Speaker 1: Other big names like e A have also opted to 304 00:17:44,520 --> 00:17:48,360 Speaker 1: hold their own press events on their own terms rather 305 00:17:48,400 --> 00:17:51,240 Speaker 1: than run a press conference at E three itself. Moreover, 306 00:17:51,359 --> 00:17:53,879 Speaker 1: companies like Blizzard have been holding their own events for 307 00:17:53,920 --> 00:17:57,040 Speaker 1: several years, and there are other big conventions like Packs 308 00:17:57,320 --> 00:17:59,680 Speaker 1: that are designed from the start to be events where 309 00:17:59,760 --> 00:18:02,359 Speaker 1: video game enthusiasts get a chance to try out games 310 00:18:02,400 --> 00:18:04,960 Speaker 1: before they come out, and it gives game publishers the 311 00:18:05,040 --> 00:18:07,879 Speaker 1: chance to connect with their fan bases. So all of 312 00:18:07,920 --> 00:18:11,000 Speaker 1: this leads us to ask the question, is E three 313 00:18:11,119 --> 00:18:14,120 Speaker 1: still relevant with all of these changes that have happened. 314 00:18:14,320 --> 00:18:17,000 Speaker 1: The original intent was to create a space where the 315 00:18:17,040 --> 00:18:20,800 Speaker 1: relatively niche hobby of video games could be in the spotlight. 316 00:18:20,960 --> 00:18:26,600 Speaker 1: But today the video game industry is enormous and its mainstream. 317 00:18:26,760 --> 00:18:30,119 Speaker 1: It's no longer the relatively obscure business that was the 318 00:18:30,200 --> 00:18:34,840 Speaker 1: laughing stock of the consumer electronics industry back in According 319 00:18:34,880 --> 00:18:39,240 Speaker 1: to the market analysis company new Zoo, the industry the 320 00:18:39,320 --> 00:18:43,680 Speaker 1: video game industry in general, earned just shy of one 321 00:18:44,480 --> 00:18:48,880 Speaker 1: thirty five billion dollars in revenue in two thousand eighteen. 322 00:18:49,200 --> 00:18:54,399 Speaker 1: That's about three times as much revenue as the film industry, 323 00:18:54,520 --> 00:18:57,119 Speaker 1: So video games are making three times as much money 324 00:18:57,160 --> 00:19:02,200 Speaker 1: per year as movies. That's major in the Internet age, 325 00:19:02,240 --> 00:19:06,520 Speaker 1: when it is relatively easy and less expensive to produce 326 00:19:06,600 --> 00:19:09,160 Speaker 1: a video or do a live stream and to reach 327 00:19:09,200 --> 00:19:12,119 Speaker 1: a huge audience on your own schedule, and where there 328 00:19:12,119 --> 00:19:15,480 Speaker 1: are already other events to cater to touching base with gamers, 329 00:19:15,760 --> 00:19:18,800 Speaker 1: does it make sense to keep holding E three or 330 00:19:18,880 --> 00:19:22,359 Speaker 1: should something change? Well, when we come back, I'll be 331 00:19:22,400 --> 00:19:25,560 Speaker 1: talking with Shannon Morse, who attended E three two thousand, 332 00:19:25,680 --> 00:19:29,480 Speaker 1: nineteen to get her perspective on the event and its future. 333 00:19:29,760 --> 00:19:40,720 Speaker 1: But first, let's take a quick break al right, guys, 334 00:19:40,880 --> 00:19:45,200 Speaker 1: joining me on this episode is a dear friend of mine, 335 00:19:45,359 --> 00:19:49,000 Speaker 1: a superstar when it comes to the world of reporting 336 00:19:49,040 --> 00:19:54,480 Speaker 1: on technology, hacker extraordinaire, and just an incredible person. One 337 00:19:54,520 --> 00:19:57,360 Speaker 1: of the most friendly people in tech I've ever had 338 00:19:57,400 --> 00:20:01,040 Speaker 1: the pleasure of meeting, Shannon Morse. Shannon, welcome back to 339 00:20:01,080 --> 00:20:03,960 Speaker 1: the show. Hi, Jonathan, thank you for having me back on. 340 00:20:04,119 --> 00:20:06,960 Speaker 1: It's super exciting to be here. I love whenever we 341 00:20:07,040 --> 00:20:10,040 Speaker 1: have you on. You always have great insight. And uh 342 00:20:10,080 --> 00:20:13,080 Speaker 1: and I'm not joking, folks. She's like, they're like a 343 00:20:13,119 --> 00:20:15,159 Speaker 1: couple of people on a short list of people in 344 00:20:15,200 --> 00:20:18,480 Speaker 1: tech who have been consistently awesome. Shannon's on that list. 345 00:20:18,600 --> 00:20:21,280 Speaker 1: Tom Merritt is on that list. There are very few 346 00:20:21,320 --> 00:20:24,800 Speaker 1: and far between, so you are a treasure. Shannon tom Merritt's. 347 00:20:25,359 --> 00:20:28,200 Speaker 1: Tom Merritt is one of my mentors, so I definitely 348 00:20:28,200 --> 00:20:31,119 Speaker 1: look up to him and I will thank you. That 349 00:20:31,240 --> 00:20:33,879 Speaker 1: was really really sweet of you to say absolutely absolutely. 350 00:20:33,920 --> 00:20:36,080 Speaker 1: I mean, it's it's all true, so it's easy. But 351 00:20:36,200 --> 00:20:39,240 Speaker 1: more importantly, for the purposes of this show. We are 352 00:20:39,280 --> 00:20:42,359 Speaker 1: going to talk to Shannon about her experience at E 353 00:20:42,520 --> 00:20:46,040 Speaker 1: three nineteen, because, as I've already explained, I did not 354 00:20:46,480 --> 00:20:49,040 Speaker 1: go to that show. But Shannon, you did attend E 355 00:20:49,200 --> 00:20:51,800 Speaker 1: three twenty nineteen. Can you tell us what you were 356 00:20:51,800 --> 00:20:54,960 Speaker 1: there doing and you know what was your experience like 357 00:20:55,160 --> 00:20:58,040 Speaker 1: this past year? Yeah? Sure, So I have been to 358 00:20:58,119 --> 00:21:00,560 Speaker 1: E three in the past, back in like twenty fourteen, 359 00:21:01,240 --> 00:21:03,680 Speaker 1: so this was my second time going to E three 360 00:21:04,240 --> 00:21:08,159 Speaker 1: as a video host slash producer. So this time I 361 00:21:08,200 --> 00:21:10,159 Speaker 1: was there with n Video g Force. They have their 362 00:21:10,200 --> 00:21:12,600 Speaker 1: own YouTube channel, and I was just doing a bunch 363 00:21:12,600 --> 00:21:15,840 Speaker 1: of interviews with a bunch of game developers. Uh So 364 00:21:16,040 --> 00:21:19,840 Speaker 1: I was specifically with them for one day before the 365 00:21:19,840 --> 00:21:22,840 Speaker 1: show floor opened up to the public, and then the 366 00:21:22,880 --> 00:21:25,040 Speaker 1: second day I asked them if I could just stay 367 00:21:25,080 --> 00:21:27,240 Speaker 1: an extra day and I ran around on my own 368 00:21:27,680 --> 00:21:30,800 Speaker 1: to get my own vlogs for my personal channel, which 369 00:21:30,840 --> 00:21:33,199 Speaker 1: is YouTube dot com slash Shannon Morris. I hope you 370 00:21:33,200 --> 00:21:36,679 Speaker 1: don't mind that I promote at all, but yeah, but 371 00:21:36,760 --> 00:21:38,920 Speaker 1: the second day it did open up to the public 372 00:21:39,080 --> 00:21:42,320 Speaker 1: after I believe it was one PM, So I got 373 00:21:42,359 --> 00:21:46,639 Speaker 1: to experience both sides, one being it just for you know, 374 00:21:46,760 --> 00:21:50,639 Speaker 1: trade workers, people that are in the game developer trade 375 00:21:51,080 --> 00:21:53,080 Speaker 1: or there as press. And then I also got to 376 00:21:53,119 --> 00:21:54,960 Speaker 1: see it opened up to the public, so it was 377 00:21:55,040 --> 00:21:58,520 Speaker 1: kind of interesting seeing it from both perspectives and being 378 00:21:58,520 --> 00:22:01,480 Speaker 1: on the show floor to watch that happen. Uh. And 379 00:22:01,640 --> 00:22:03,480 Speaker 1: that was the first time that it was open to 380 00:22:03,520 --> 00:22:06,840 Speaker 1: the public, since it wasn't originally when I when I 381 00:22:06,880 --> 00:22:09,440 Speaker 1: first went to E three. Yeah, yeah, when the last 382 00:22:09,480 --> 00:22:11,119 Speaker 1: time I went to E three, I think it was 383 00:22:11,200 --> 00:22:15,119 Speaker 1: the second year that they started selling tickets to the public. 384 00:22:15,359 --> 00:22:18,840 Speaker 1: You know, as you say, for years, it was industry 385 00:22:18,880 --> 00:22:21,560 Speaker 1: only and you were only going in if you were 386 00:22:21,920 --> 00:22:26,080 Speaker 1: a developer, publisher, if you were a retailer or an 387 00:22:26,080 --> 00:22:28,320 Speaker 1: analyst in the industry, or you were pressed. That was 388 00:22:28,440 --> 00:22:33,879 Speaker 1: essentially the group. And then press got real lucy goosey. Uh, 389 00:22:33,920 --> 00:22:36,200 Speaker 1: just like at C E S where we have everything 390 00:22:36,320 --> 00:22:39,800 Speaker 1: from the big outlets, you know, the big the really 391 00:22:39,840 --> 00:22:44,600 Speaker 1: big established media companies too, you know mom and pop 392 00:22:44,600 --> 00:22:48,080 Speaker 1: blogs that are run by you know, Joe or Jane 393 00:22:48,160 --> 00:22:51,480 Speaker 1: video gamer extraordinaire. And that's the only reason why I 394 00:22:51,520 --> 00:22:53,320 Speaker 1: was ever able to go. So I'm not I'm not 395 00:22:53,400 --> 00:22:56,199 Speaker 1: denigrated to get it by any means, but it was 396 00:22:56,240 --> 00:22:59,000 Speaker 1: a very different experience when I saw that too, like 397 00:22:59,080 --> 00:23:02,920 Speaker 1: the idea that opening it up and having a very 398 00:23:03,080 --> 00:23:08,520 Speaker 1: enthusiastic gaming public come in. What was your perception of 399 00:23:08,680 --> 00:23:11,320 Speaker 1: how that was received? Because I have my own thoughts, 400 00:23:11,359 --> 00:23:14,240 Speaker 1: but I don't want to I don't want to color 401 00:23:14,800 --> 00:23:17,960 Speaker 1: your perception with mine. I'd rather hear what you thought 402 00:23:18,000 --> 00:23:21,360 Speaker 1: first and then we can talk about it. I Well, 403 00:23:21,640 --> 00:23:25,240 Speaker 1: my perception is that I honestly felt like this year's 404 00:23:25,240 --> 00:23:29,320 Speaker 1: E three was smaller, And it might have been because 405 00:23:30,160 --> 00:23:35,640 Speaker 1: some major game manuf brands like Microsoft, for example, Xbox, 406 00:23:36,040 --> 00:23:38,600 Speaker 1: they weren't there on the show floor. Neither was Sony, 407 00:23:38,680 --> 00:23:41,320 Speaker 1: and that was really really big news before the convention 408 00:23:41,359 --> 00:23:45,080 Speaker 1: even happened. And even so, when a lot of people 409 00:23:45,119 --> 00:23:48,359 Speaker 1: came in as the public at one pm, uh, the 410 00:23:48,440 --> 00:23:51,199 Speaker 1: lines were super long. They were crazy, crazy long, and 411 00:23:51,240 --> 00:23:54,919 Speaker 1: it just it felt a little bit disappointing in a 412 00:23:54,960 --> 00:23:58,040 Speaker 1: lot of ways. Uh, just because the show floor felt 413 00:23:58,080 --> 00:24:00,919 Speaker 1: really small. It felt like it was a little overcrowded 414 00:24:00,960 --> 00:24:03,560 Speaker 1: when the public came in, and there were hours and 415 00:24:03,600 --> 00:24:06,639 Speaker 1: hours long lines. So when I was there just on 416 00:24:06,680 --> 00:24:09,679 Speaker 1: my own without the end video crew, it was almost 417 00:24:09,680 --> 00:24:12,320 Speaker 1: impossible for me to play any games because the lines, 418 00:24:12,560 --> 00:24:16,960 Speaker 1: like at the Nintino booth were four hours long. So honestly, 419 00:24:17,000 --> 00:24:19,600 Speaker 1: I was I was a little bit disappointed that it 420 00:24:19,640 --> 00:24:22,480 Speaker 1: was open to the public, and I think that if 421 00:24:22,640 --> 00:24:26,600 Speaker 1: they had planned it differently like a lot of other 422 00:24:26,640 --> 00:24:29,199 Speaker 1: expos do, like Games Calm and things like that, then 423 00:24:29,240 --> 00:24:31,359 Speaker 1: it could have gone a lot more smoother with the 424 00:24:31,400 --> 00:24:34,960 Speaker 1: public entering, uh, and then be a lot easier to 425 00:24:35,000 --> 00:24:37,040 Speaker 1: get your job done if you are in the industry 426 00:24:37,040 --> 00:24:39,479 Speaker 1: and still have a really good time. Um, you know, 427 00:24:39,520 --> 00:24:43,000 Speaker 1: even when I go to video game conferences as public, 428 00:24:43,000 --> 00:24:45,119 Speaker 1: because I don't always go as pressed because I like 429 00:24:45,200 --> 00:24:47,920 Speaker 1: to play video games too. I really like it whenever 430 00:24:48,119 --> 00:24:50,760 Speaker 1: I can either you know, set up a meeting or 431 00:24:50,800 --> 00:24:53,000 Speaker 1: set up a time that I can go to a 432 00:24:53,040 --> 00:24:56,639 Speaker 1: booth and play a video game, or the lines are 433 00:24:56,680 --> 00:24:59,479 Speaker 1: are set up so that everything goes really smoothly, like 434 00:24:59,520 --> 00:25:02,320 Speaker 1: they have a whole bunch of different people playing games 435 00:25:02,400 --> 00:25:05,720 Speaker 1: so that like at different times, so that the line 436 00:25:05,760 --> 00:25:07,920 Speaker 1: just keeps on moving and it doesn't feel like you're 437 00:25:07,960 --> 00:25:11,440 Speaker 1: sitting there for four hours. So that was kind of unfortunate, 438 00:25:11,960 --> 00:25:15,000 Speaker 1: And I don't know, I feel like maybe they should 439 00:25:15,040 --> 00:25:17,320 Speaker 1: move to a new venue. I have so many thoughts 440 00:25:17,320 --> 00:25:19,960 Speaker 1: about this. I have so many thoughts. Yeah, I so 441 00:25:20,320 --> 00:25:23,119 Speaker 1: my my beliefs. By the way, that's if you can 442 00:25:23,160 --> 00:25:26,919 Speaker 1: hear Shannon's kitty cat in the background. And I no, no no, 443 00:25:27,400 --> 00:25:30,600 Speaker 1: I'm fully in favor of having kitty cats on tech stuff. 444 00:25:30,640 --> 00:25:32,879 Speaker 1: If I were allowed to bring cats into the office, 445 00:25:32,920 --> 00:25:35,640 Speaker 1: we would have them. But no, I was gonna say 446 00:25:35,680 --> 00:25:38,280 Speaker 1: that my perception is very much the same as yours, 447 00:25:38,400 --> 00:25:42,840 Speaker 1: and that from from a press perspective, it is frustrating 448 00:25:43,200 --> 00:25:46,840 Speaker 1: because it makes your job harder to do. And I 449 00:25:46,880 --> 00:25:49,640 Speaker 1: don't want to say that, you know, other people shouldn't 450 00:25:49,680 --> 00:25:50,920 Speaker 1: have a good time so that I can do my 451 00:25:51,040 --> 00:25:52,600 Speaker 1: job and that I get to have all the fun 452 00:25:52,600 --> 00:25:54,520 Speaker 1: and no one else does. That's not what I mean. 453 00:25:55,200 --> 00:25:58,439 Speaker 1: But I do mean that things where you might have 454 00:25:58,440 --> 00:26:02,159 Speaker 1: been able to cover maybe a dozen stories in a 455 00:26:02,240 --> 00:26:04,840 Speaker 1: day if you were really booking it, you're down to 456 00:26:04,880 --> 00:26:08,160 Speaker 1: maybe three in a in a typical day. And that's 457 00:26:08,200 --> 00:26:12,840 Speaker 1: even booking the meetings with the different publishers. And then 458 00:26:12,880 --> 00:26:15,440 Speaker 1: as a I had four meetings booked the first day 459 00:26:15,520 --> 00:26:17,560 Speaker 1: and that's it. That's all we were able to get 460 00:26:17,560 --> 00:26:20,680 Speaker 1: in for just because it was so overcrowding. Yeah, yeah, 461 00:26:20,720 --> 00:26:23,760 Speaker 1: And then, like if I were there as a ticket holder, 462 00:26:23,800 --> 00:26:26,359 Speaker 1: let's say that I'm there as general public, so no 463 00:26:26,440 --> 00:26:28,880 Speaker 1: longer wearing the press hat, I would have a very 464 00:26:28,880 --> 00:26:32,960 Speaker 1: frustrating experience. As you already alluded to this problem of 465 00:26:33,040 --> 00:26:35,880 Speaker 1: standing in line for a very long time to play 466 00:26:35,920 --> 00:26:40,440 Speaker 1: a maybe a ten minute slice of a video game, 467 00:26:41,359 --> 00:26:44,399 Speaker 1: because your perception of what you're you have going into 468 00:26:44,440 --> 00:26:46,399 Speaker 1: it is that you're going to have a chance to 469 00:26:46,400 --> 00:26:48,160 Speaker 1: play a game before anyone else does. So it puts 470 00:26:48,200 --> 00:26:52,000 Speaker 1: you in an elite group. And there's there's already an 471 00:26:52,040 --> 00:26:54,600 Speaker 1: attraction to being part of an elite group, right you 472 00:26:54,600 --> 00:26:57,320 Speaker 1: are part of a special few that were able to 473 00:26:57,359 --> 00:27:00,600 Speaker 1: experience something before anyone else did. That's something that we 474 00:27:00,640 --> 00:27:03,040 Speaker 1: all kind of crave at one time or another. I'm 475 00:27:03,040 --> 00:27:05,159 Speaker 1: sure there have been times where you've had chance to 476 00:27:05,160 --> 00:27:07,480 Speaker 1: get your hands on certain technology or go to see 477 00:27:07,480 --> 00:27:10,760 Speaker 1: a movie before anyone else, and it's impossible to deny 478 00:27:10,920 --> 00:27:13,720 Speaker 1: there is this sense of being special by being part 479 00:27:13,720 --> 00:27:16,960 Speaker 1: of that group. And you know, in the grand scheme, 480 00:27:17,000 --> 00:27:19,000 Speaker 1: you take a big step back, you think, oh, that 481 00:27:19,080 --> 00:27:21,440 Speaker 1: might seem a little petty. I'm saying that someone who 482 00:27:21,440 --> 00:27:24,320 Speaker 1: experiences that whenever it happens to me, I I am 483 00:27:24,400 --> 00:27:27,680 Speaker 1: not so big that I don't still feel like who 484 00:27:27,840 --> 00:27:30,399 Speaker 1: I get a chance to do something special? So I 485 00:27:30,440 --> 00:27:33,119 Speaker 1: get the appeal, but the problem is the reality is 486 00:27:33,560 --> 00:27:38,400 Speaker 1: the capacity is limited. There's usually a handful of titles 487 00:27:38,440 --> 00:27:40,960 Speaker 1: that everyone really wants to check out, which means that 488 00:27:41,040 --> 00:27:44,720 Speaker 1: those areas are completely slammed. Nintendo, just as a brand, 489 00:27:45,400 --> 00:27:48,080 Speaker 1: is always in that group. I remember waiting in line 490 00:27:48,119 --> 00:27:52,000 Speaker 1: to get a chance to try out the three D 491 00:27:52,680 --> 00:27:54,919 Speaker 1: three D S when it first came out, and I 492 00:27:54,960 --> 00:27:57,879 Speaker 1: remember Brian tong of seen that passing me by and 493 00:27:57,920 --> 00:28:00,679 Speaker 1: he's like, strickling, why are you in this line. I'm like, 494 00:28:00,720 --> 00:28:04,280 Speaker 1: because I don't have a pass like you do for this. 495 00:28:04,400 --> 00:28:06,359 Speaker 1: And this was before the general public was allowed in, 496 00:28:06,840 --> 00:28:09,680 Speaker 1: so I was there was no general public that year, 497 00:28:10,200 --> 00:28:13,119 Speaker 1: and so Tom's like, well, I'm just gonna go up 498 00:28:13,160 --> 00:28:15,000 Speaker 1: to the front. I'm like, yeah, you worn't for seen it. 499 00:28:15,280 --> 00:28:16,920 Speaker 1: Of course you're going to go up to the front. 500 00:28:17,000 --> 00:28:19,160 Speaker 1: I don't get to do that. So he even belonged 501 00:28:19,200 --> 00:28:22,400 Speaker 1: to an even more elite group. Uh. But but this 502 00:28:22,480 --> 00:28:25,920 Speaker 1: is the sort of frustration you can experience, and it 503 00:28:25,960 --> 00:28:29,000 Speaker 1: makes me question about the wisdom of laying the general 504 00:28:29,040 --> 00:28:32,240 Speaker 1: public in not because it makes my job harder, but 505 00:28:32,280 --> 00:28:34,680 Speaker 1: because I wonder if it does more harm than good, 506 00:28:34,680 --> 00:28:38,200 Speaker 1: because I can't imagine it's a very positive experience for 507 00:28:38,280 --> 00:28:42,480 Speaker 1: your average attendee. No, it can't be. And I even 508 00:28:42,480 --> 00:28:46,840 Speaker 1: looked at the day of prices for tickets as general public, 509 00:28:46,880 --> 00:28:49,560 Speaker 1: and they were over nine dollars if you decided to 510 00:28:49,560 --> 00:28:53,400 Speaker 1: purchase the day of. The reasoning on E three's website 511 00:28:53,600 --> 00:28:57,400 Speaker 1: was to you know, keep it from getting too overcrowded. 512 00:28:58,080 --> 00:29:00,000 Speaker 1: So on their website they said something along the line 513 00:29:00,160 --> 00:29:05,120 Speaker 1: of to prevent overcrowdedness. Day of tickets purchased at the 514 00:29:05,560 --> 00:29:08,760 Speaker 1: convention floor over nine and I was like, that's insane. 515 00:29:09,000 --> 00:29:13,000 Speaker 1: So it feels like to me, this is purely my opinion, 516 00:29:13,040 --> 00:29:15,560 Speaker 1: but it feels like E three is trying to make 517 00:29:15,640 --> 00:29:20,840 Speaker 1: people online happy by introducing a public time that people 518 00:29:20,880 --> 00:29:23,440 Speaker 1: can come in no matter who you are. But at 519 00:29:23,440 --> 00:29:25,640 Speaker 1: the same time, they're not growing out the venue space, 520 00:29:25,640 --> 00:29:29,320 Speaker 1: they're not growing out the abilities for the boosts to 521 00:29:29,400 --> 00:29:33,120 Speaker 1: get bigger or anything like that. To help with that 522 00:29:33,320 --> 00:29:36,480 Speaker 1: huge change. They're trying to turn it into a convention, 523 00:29:36,960 --> 00:29:40,240 Speaker 1: but it's still an expo for industry, and they're treating 524 00:29:40,280 --> 00:29:43,440 Speaker 1: it like it's still industry even though they're allowing all 525 00:29:43,440 --> 00:29:47,080 Speaker 1: this all the public in. I love going to public conventions. 526 00:29:47,160 --> 00:29:49,320 Speaker 1: That's one of my favorite things to do. I love cosplay, 527 00:29:49,400 --> 00:29:51,960 Speaker 1: I love playing video games like that is my life. 528 00:29:52,000 --> 00:29:55,640 Speaker 1: I am a congoer for life. But going to this 529 00:29:55,680 --> 00:29:59,760 Speaker 1: convention feels kind of confusing because they're dressing it to 530 00:30:00,280 --> 00:30:04,120 Speaker 1: very business e but for the public persona, what they're 531 00:30:04,120 --> 00:30:06,880 Speaker 1: telling people online is we're still relevant. You should come 532 00:30:06,880 --> 00:30:10,240 Speaker 1: to this convention. And it's not a convention, it's an 533 00:30:10,280 --> 00:30:14,000 Speaker 1: industry expo. It's just weird. It's like it would be 534 00:30:14,040 --> 00:30:17,040 Speaker 1: like opening up c e s to the general public, 535 00:30:17,720 --> 00:30:21,600 Speaker 1: which I don't even want to mention a nightmare, nightmare scenario, 536 00:30:22,360 --> 00:30:24,520 Speaker 1: but yeah, it's It's one of those things where I 537 00:30:24,600 --> 00:30:31,160 Speaker 1: agree that this this this mishmash of approaches where something 538 00:30:31,160 --> 00:30:34,720 Speaker 1: that works for one type of event doesn't necessarily work 539 00:30:34,760 --> 00:30:37,880 Speaker 1: for another, and you're you're getting you're not getting the 540 00:30:37,880 --> 00:30:39,880 Speaker 1: best of both worlds, You're kind of getting the worst 541 00:30:39,920 --> 00:30:43,680 Speaker 1: of both worlds, where it's getting very frustrating. I can't 542 00:30:43,720 --> 00:30:46,240 Speaker 1: I don't know how developers feel about this, or publishers. 543 00:30:46,280 --> 00:30:52,000 Speaker 1: I don't know if they find it frustrating with this experience. 544 00:30:52,240 --> 00:30:55,560 Speaker 1: I am very curious about their opinions, but honestly, I've 545 00:30:55,600 --> 00:30:58,120 Speaker 1: never been able to talk with them about what is 546 00:30:58,160 --> 00:31:02,520 Speaker 1: your perspective this the way that the event has changed. 547 00:31:02,560 --> 00:31:04,720 Speaker 1: Does that is that something that you view as a 548 00:31:04,720 --> 00:31:08,680 Speaker 1: positive or is it something that ultimately you worry about, 549 00:31:08,720 --> 00:31:12,320 Speaker 1: Because obviously, if the general public has a bad experience 550 00:31:12,440 --> 00:31:14,600 Speaker 1: at E three, and it may have nothing to do 551 00:31:14,640 --> 00:31:17,280 Speaker 1: with the actual quality of the game, it may reflect 552 00:31:17,280 --> 00:31:19,440 Speaker 1: poorly on the games that are there, and then you 553 00:31:19,480 --> 00:31:21,800 Speaker 1: get bad early buzz for a game that can kill 554 00:31:21,800 --> 00:31:24,760 Speaker 1: a game before it even comes out, so that that 555 00:31:24,800 --> 00:31:28,080 Speaker 1: has to be a worry too. Alright. Well, and there's 556 00:31:28,120 --> 00:31:31,200 Speaker 1: still a lot of games that do introduce news at 557 00:31:31,200 --> 00:31:35,520 Speaker 1: E three as opposed to doing their own personal show 558 00:31:35,720 --> 00:31:39,200 Speaker 1: or introduction or promoting it at games Com. So E 559 00:31:39,360 --> 00:31:42,080 Speaker 1: three still is the place where a lot of news happens. 560 00:31:42,360 --> 00:31:44,880 Speaker 1: It's just not treating itself like that. Well that that 561 00:31:45,040 --> 00:31:49,720 Speaker 1: seguys really nicely into this discussion that comes up every year. 562 00:31:50,440 --> 00:31:52,560 Speaker 1: I remember I did a search, just sort of a 563 00:31:52,560 --> 00:31:56,040 Speaker 1: cursory search of is E three relevant? And you know, 564 00:31:56,360 --> 00:31:59,200 Speaker 1: there's no shortage of articles that pop up, and one 565 00:31:59,200 --> 00:32:01,720 Speaker 1: of the earliest ones came from two thousand twelve, long 566 00:32:01,760 --> 00:32:04,120 Speaker 1: before they opened it up to the public, so this 567 00:32:04,200 --> 00:32:08,600 Speaker 1: has clearly been been an ongoing annual exercise. I think 568 00:32:08,640 --> 00:32:12,000 Speaker 1: I think we we have the the life cycle of 569 00:32:12,080 --> 00:32:15,720 Speaker 1: E three each year is here's the hype before the show, 570 00:32:16,120 --> 00:32:19,239 Speaker 1: here's all the rumors, here are all the guesses of 571 00:32:19,240 --> 00:32:20,959 Speaker 1: what's going to be shown off, who's going to come 572 00:32:20,960 --> 00:32:23,880 Speaker 1: out with a new console. Then you have the initial 573 00:32:23,880 --> 00:32:27,240 Speaker 1: announcements that pre date E three, and people say, well, 574 00:32:27,240 --> 00:32:29,840 Speaker 1: what's left to say at E three now that these 575 00:32:29,840 --> 00:32:32,360 Speaker 1: other things have been announced. Then you have E three itself, 576 00:32:32,560 --> 00:32:34,800 Speaker 1: and you have the endless amount of analysis that comes 577 00:32:34,800 --> 00:32:37,720 Speaker 1: out of that. Then post E three, after everyone's got 578 00:32:37,720 --> 00:32:39,800 Speaker 1: that sort of the concrude, they're like, hey, is there 579 00:32:39,840 --> 00:32:42,680 Speaker 1: any reason to even have this thing anymore? That seems 580 00:32:42,680 --> 00:32:45,720 Speaker 1: to be every year, So Shannon, is there any reason 581 00:32:45,760 --> 00:32:50,160 Speaker 1: to have this thing anymore? I think it still holds 582 00:32:50,400 --> 00:32:53,520 Speaker 1: a little bit of a place in my heart as 583 00:32:53,560 --> 00:32:55,720 Speaker 1: well a lot of other people who like to go 584 00:32:55,800 --> 00:32:58,120 Speaker 1: there and be the first person to play a video game, 585 00:32:58,600 --> 00:33:01,280 Speaker 1: So in that sense, like it's still really fun to 586 00:33:01,400 --> 00:33:05,080 Speaker 1: do so, but in the grand scheme of things, you 587 00:33:05,160 --> 00:33:08,840 Speaker 1: don't really need a big convention like E three. That's 588 00:33:09,000 --> 00:33:12,320 Speaker 1: for industry professional but but as inviting the public. I 589 00:33:12,360 --> 00:33:14,880 Speaker 1: feel like, and a lot of people feel this way 590 00:33:14,920 --> 00:33:17,200 Speaker 1: about C E S two. You can stay at home 591 00:33:17,240 --> 00:33:19,920 Speaker 1: now and get all the news that you need, and 592 00:33:19,960 --> 00:33:22,320 Speaker 1: you can pre order the games and still get early 593 00:33:22,360 --> 00:33:25,240 Speaker 1: access to whatever you want. So in the day and 594 00:33:25,320 --> 00:33:27,560 Speaker 1: age of social media, and in the day and age 595 00:33:27,560 --> 00:33:30,680 Speaker 1: of being able to contact a lot of these brands directly, 596 00:33:31,680 --> 00:33:35,280 Speaker 1: you might not need this kind of industry event anymore. Yeah, 597 00:33:35,440 --> 00:33:39,480 Speaker 1: I see that the Internet has really enabled companies to 598 00:33:39,520 --> 00:33:42,959 Speaker 1: reach out to their their fan base directly and you 599 00:33:42,960 --> 00:33:46,680 Speaker 1: can circumvent the need for the big centralized event. It 600 00:33:46,760 --> 00:33:49,600 Speaker 1: also means that if you take that approach, then you 601 00:33:49,640 --> 00:33:52,840 Speaker 1: can announce things on your schedule as opposed to a 602 00:33:53,000 --> 00:33:55,200 Speaker 1: centralized schedule. We've seen this with C E S. I 603 00:33:55,200 --> 00:33:58,760 Speaker 1: mean my first year of going to C E S 604 00:33:59,080 --> 00:34:02,720 Speaker 1: I believe was the final year that Microsoft was there, 605 00:34:03,040 --> 00:34:06,080 Speaker 1: and then Microsoft pulled out the following year, and the 606 00:34:06,120 --> 00:34:10,760 Speaker 1: justification was, well, why should we have an annual event 607 00:34:10,840 --> 00:34:14,200 Speaker 1: that's not under our own control where we're expected to 608 00:34:14,200 --> 00:34:16,160 Speaker 1: announce all the things we plan to do that year. 609 00:34:16,320 --> 00:34:18,640 Speaker 1: We would much rather do that on our own schedule. 610 00:34:18,800 --> 00:34:21,160 Speaker 1: This is of course something that Apple had been doing 611 00:34:21,360 --> 00:34:24,000 Speaker 1: for years and would continue to do so over the 612 00:34:24,000 --> 00:34:26,479 Speaker 1: following years, and you're starting to see that with game 613 00:34:26,480 --> 00:34:30,800 Speaker 1: companies to Nintendo holds Nintendo directs on a fairly regular basis, 614 00:34:30,840 --> 00:34:33,760 Speaker 1: not just around E three, but also at other times 615 00:34:33,719 --> 00:34:37,080 Speaker 1: of the year. PlayStation has their events that they're doing. 616 00:34:37,440 --> 00:34:39,839 Speaker 1: E A has held their own events, So we're not 617 00:34:39,880 --> 00:34:41,839 Speaker 1: just seeing it from console makers, we're seeing it from 618 00:34:41,840 --> 00:34:46,760 Speaker 1: publishers as well. And whether you're holding an actual event, 619 00:34:46,840 --> 00:34:49,319 Speaker 1: like a physical location where people are coming and they're 620 00:34:49,320 --> 00:34:52,239 Speaker 1: playing the games, or you're more like Nintendo where you 621 00:34:52,320 --> 00:34:54,879 Speaker 1: produce a video ahead of time, which helps you really 622 00:34:54,920 --> 00:34:58,160 Speaker 1: cut down on those cringeworthy segments because you can edit 623 00:34:58,200 --> 00:35:01,960 Speaker 1: those after you've shot them. Very Yeah, we missed the 624 00:35:02,000 --> 00:35:05,080 Speaker 1: cringe worthy segments because that's something for us to talk about, 625 00:35:05,280 --> 00:35:08,759 Speaker 1: but it's it works better for the company. Uh. But 626 00:35:08,840 --> 00:35:11,640 Speaker 1: the fact that you can do that now removes a 627 00:35:11,719 --> 00:35:16,520 Speaker 1: lot of the the arguments you would use to attend 628 00:35:16,680 --> 00:35:19,640 Speaker 1: something like E three, And in fact, I would think 629 00:35:19,640 --> 00:35:21,959 Speaker 1: that that's part of why Sony is like, yeah, let's 630 00:35:21,960 --> 00:35:24,719 Speaker 1: just skip this one. We don't have a console to announce. 631 00:35:25,000 --> 00:35:28,000 Speaker 1: We're not ready to talk about it yet. If we do, 632 00:35:28,160 --> 00:35:29,920 Speaker 1: we can do it on our own time, and we 633 00:35:29,960 --> 00:35:33,759 Speaker 1: can get all the headlines instead of fighting for the headlines. 634 00:35:34,440 --> 00:35:36,960 Speaker 1: That's the other aspect, right, you don't get lost in 635 00:35:37,000 --> 00:35:41,560 Speaker 1: the shuffle. Hey there, it's Jonathan from post interview with 636 00:35:41,640 --> 00:35:43,680 Speaker 1: Shannon Morris. Shannon and I have a lot more to 637 00:35:43,719 --> 00:35:46,200 Speaker 1: say about the E three experience and its relevance, but 638 00:35:46,239 --> 00:35:48,280 Speaker 1: before we get to that, it's time to take another 639 00:35:48,360 --> 00:35:58,960 Speaker 1: quick break. Hey, it's me again. We're going to rejoin 640 00:35:59,160 --> 00:36:02,240 Speaker 1: the interview I did with Shannon Morris, and we're gonna 641 00:36:02,360 --> 00:36:04,600 Speaker 1: pick up where we left off. She picks up about 642 00:36:04,680 --> 00:36:08,200 Speaker 1: the merits of attending an event like E three. I 643 00:36:08,239 --> 00:36:12,920 Speaker 1: would rather companies like that focus that insane budget that 644 00:36:12,960 --> 00:36:14,840 Speaker 1: you have. You you would normally have to pay E 645 00:36:15,000 --> 00:36:18,200 Speaker 1: three to even get a booth, and put it towards 646 00:36:18,200 --> 00:36:20,560 Speaker 1: your developers, or put it to towards the people, the 647 00:36:20,640 --> 00:36:22,680 Speaker 1: artists that are working on the game. Like I would 648 00:36:22,800 --> 00:36:26,920 Speaker 1: much rather than focus all of that money on the 649 00:36:27,000 --> 00:36:30,120 Speaker 1: video game, not going to this industry event just to 650 00:36:30,160 --> 00:36:32,920 Speaker 1: show off the game at at this one convention. Maybe 651 00:36:32,960 --> 00:36:37,839 Speaker 1: maybe create a production cycle for the game in a 652 00:36:37,880 --> 00:36:41,879 Speaker 1: way where you try to avoid the awful crunch time 653 00:36:41,920 --> 00:36:44,320 Speaker 1: as much as possible, so people aren't working, you know, 654 00:36:45,480 --> 00:36:50,719 Speaker 1: weeks and slowly dying or rapidly dying because we hear 655 00:36:50,719 --> 00:36:53,279 Speaker 1: those stories all the time too. I agree with you 656 00:36:53,360 --> 00:36:58,680 Speaker 1: on that as well. So what I think there, I 657 00:36:58,719 --> 00:37:00,879 Speaker 1: think I'm with you. I think the E three still 658 00:37:00,920 --> 00:37:04,080 Speaker 1: has a place. I think it almost needs to turn 659 00:37:04,160 --> 00:37:07,439 Speaker 1: into something more akin to what you see with packs right, 660 00:37:07,560 --> 00:37:12,200 Speaker 1: Like the Penny Arcade Expo is a totally fan focused 661 00:37:12,200 --> 00:37:15,279 Speaker 1: It is not industry. It's a place where video game 662 00:37:15,320 --> 00:37:20,440 Speaker 1: developers frequently will uh showcase games that are that are 663 00:37:20,560 --> 00:37:23,439 Speaker 1: not yet released and give people the chance to play them. 664 00:37:23,760 --> 00:37:27,040 Speaker 1: And the fact that it was designed first and foremost 665 00:37:27,800 --> 00:37:31,960 Speaker 1: as a fan facing event means that it runs more 666 00:37:32,040 --> 00:37:36,040 Speaker 1: smoothly in that context than E three would. So seeing 667 00:37:36,040 --> 00:37:40,920 Speaker 1: E three transformed like that might be useful. Um. I 668 00:37:40,960 --> 00:37:42,960 Speaker 1: think that a lot. The way the three goes now, 669 00:37:44,280 --> 00:37:47,759 Speaker 1: the way it continues, it almost seems like it's an 670 00:37:47,920 --> 00:37:52,120 Speaker 1: argument to keep the E s a relevant uh, which 671 00:37:52,200 --> 00:37:55,040 Speaker 1: that's the organization that throws E three, that the organizes 672 00:37:55,080 --> 00:37:57,279 Speaker 1: E three. The fact that they opened it up to 673 00:37:57,520 --> 00:38:01,040 Speaker 1: public tells me a lot about that. There's also been 674 00:38:01,080 --> 00:38:04,040 Speaker 1: a lot of a lot of like rumors and and 675 00:38:04,280 --> 00:38:08,000 Speaker 1: nasty news coming out like fighting within the EESA over 676 00:38:08,040 --> 00:38:11,839 Speaker 1: the last couple of years, that it doesn't make headlines 677 00:38:12,120 --> 00:38:15,480 Speaker 1: for most video game journals. I mean, there's some up there. 678 00:38:15,480 --> 00:38:18,520 Speaker 1: Polygon will always cover that kind of stuff, but a 679 00:38:18,520 --> 00:38:21,440 Speaker 1: lot of a lot of industry magazines haven't really covered it. 680 00:38:21,480 --> 00:38:24,799 Speaker 1: But the fact that there's been a lot of internal 681 00:38:24,920 --> 00:38:28,839 Speaker 1: drama at the organization that throws this also brings up 682 00:38:28,840 --> 00:38:32,040 Speaker 1: the question of relevance, or at least how healthy is 683 00:38:32,080 --> 00:38:34,200 Speaker 1: the event. Um. I would like to see it kind 684 00:38:34,200 --> 00:38:36,359 Speaker 1: of skew away from the trade side. The only thing 685 00:38:36,400 --> 00:38:41,359 Speaker 1: that makes me nervous about that is there are some developers, 686 00:38:41,719 --> 00:38:47,160 Speaker 1: some publishers, especially the Independence, that are pretty small and 687 00:38:47,200 --> 00:38:50,960 Speaker 1: they depend on E three for discovery. Uh. It tends 688 00:38:51,000 --> 00:38:54,080 Speaker 1: to be the stuff that doesn't necessarily make the big 689 00:38:54,120 --> 00:38:57,480 Speaker 1: stage at any of the press events, but people will 690 00:38:57,520 --> 00:39:00,440 Speaker 1: discover it on the floor and then it will generate. Uh. 691 00:39:00,600 --> 00:39:03,640 Speaker 1: The one I think about that I had not heard 692 00:39:03,680 --> 00:39:05,759 Speaker 1: about at all until I encountered it on the show 693 00:39:05,800 --> 00:39:09,160 Speaker 1: floor was Octo Dad, which was such a bizarre game, 694 00:39:10,480 --> 00:39:13,840 Speaker 1: such a weird game, and such a challenging and fun 695 00:39:13,880 --> 00:39:18,040 Speaker 1: concept and uh so different from everything else you were seeing. 696 00:39:18,040 --> 00:39:20,000 Speaker 1: It wasn't a shooter, it wasn't a racing game, it 697 00:39:20,040 --> 00:39:23,879 Speaker 1: wasn't a sports game. You were an octopus posing as 698 00:39:23,880 --> 00:39:26,560 Speaker 1: a human being who had pulled the wall over your 699 00:39:26,560 --> 00:39:31,120 Speaker 1: family's eyes, and you had to try and maneuver these 700 00:39:31,200 --> 00:39:35,319 Speaker 1: crazy limbs of yours. There's a phenomenal concept that I 701 00:39:35,400 --> 00:39:38,360 Speaker 1: don't think would have ever gotten the notice that it 702 00:39:38,440 --> 00:39:42,120 Speaker 1: did without its presence at E three. So in those 703 00:39:42,160 --> 00:39:45,200 Speaker 1: cases I get a little nervous because there's some actual 704 00:39:45,360 --> 00:39:49,160 Speaker 1: great work that otherwise wouldn't be discovered without E three. 705 00:39:49,800 --> 00:39:52,160 Speaker 1: The problem I see is that for all the other 706 00:39:52,200 --> 00:39:55,560 Speaker 1: bigger names out there, why not just have your own 707 00:39:55,560 --> 00:39:58,560 Speaker 1: event or have your own internet like based event where 708 00:39:58,560 --> 00:40:01,880 Speaker 1: it's not necessarily people coming to play the game, but 709 00:40:01,920 --> 00:40:03,960 Speaker 1: at least they get to see what the announcements are 710 00:40:04,640 --> 00:40:07,560 Speaker 1: um and it frees you up to not having to 711 00:40:07,560 --> 00:40:11,879 Speaker 1: worry about having this this external schedule where you may 712 00:40:11,960 --> 00:40:15,319 Speaker 1: or may not have anything to show, you know, and 713 00:40:15,480 --> 00:40:19,560 Speaker 1: it means that maybe Bethesda would get a break for 714 00:40:19,680 --> 00:40:22,680 Speaker 1: not having more Skyrim stuff to show off. For example, 715 00:40:23,080 --> 00:40:27,880 Speaker 1: you know the Elder Scroll stuff. Um, Yeah, everyone starts 716 00:40:27,920 --> 00:40:32,640 Speaker 1: yelling at companies when they have teased something and then 717 00:40:32,680 --> 00:40:34,400 Speaker 1: like a year goes by and you don't get an update. 718 00:40:34,440 --> 00:40:37,839 Speaker 1: And that's because the development cycle for video games has 719 00:40:37,880 --> 00:40:41,080 Speaker 1: grown to be longer than for a feature length film. Yes, 720 00:40:41,480 --> 00:40:44,600 Speaker 1: it's a very long time. And one one thing that 721 00:40:44,680 --> 00:40:47,319 Speaker 1: I did see from a lot of the companies that 722 00:40:47,360 --> 00:40:50,399 Speaker 1: I interviewed at E three was they did not have 723 00:40:50,480 --> 00:40:53,640 Speaker 1: news for us, Like they didn't announce anything new. They 724 00:40:53,640 --> 00:40:56,160 Speaker 1: were just giving us a few little updates here and there, 725 00:40:56,440 --> 00:40:58,760 Speaker 1: or talking to us about the technology and the game 726 00:40:59,719 --> 00:41:03,799 Speaker 1: like just sneezed. But as as it goes for you know, 727 00:41:03,880 --> 00:41:07,640 Speaker 1: release dates and when they're going to introduce ray tracing 728 00:41:07,680 --> 00:41:10,120 Speaker 1: and stuff like that, a lot of the companies just 729 00:41:10,120 --> 00:41:13,240 Speaker 1: couldn't share that information with us. So at those points, 730 00:41:13,280 --> 00:41:15,560 Speaker 1: I would much prefer that they just have their own 731 00:41:15,560 --> 00:41:18,920 Speaker 1: press event and share their event or share their news 732 00:41:19,000 --> 00:41:22,399 Speaker 1: at that event, as opposed to feeling, you know, kind 733 00:41:22,400 --> 00:41:25,000 Speaker 1: of stressed about E three or feeling like they're forced 734 00:41:25,040 --> 00:41:28,080 Speaker 1: to go through there, because I feel like some may 735 00:41:28,120 --> 00:41:32,799 Speaker 1: not necessarily be ready, and it would be a lot 736 00:41:32,800 --> 00:41:35,839 Speaker 1: more beneficial for those game developers to just you know, 737 00:41:36,360 --> 00:41:38,880 Speaker 1: do their announcements on their own terms as opposed to 738 00:41:38,960 --> 00:41:40,799 Speaker 1: having to do it at E three. But you make 739 00:41:40,840 --> 00:41:43,800 Speaker 1: a really really valid point when it comes to independence 740 00:41:44,120 --> 00:41:48,279 Speaker 1: independent games game manufacturers. You see this at like g 741 00:41:48,400 --> 00:41:52,000 Speaker 1: DC as well, Like they really really value those events 742 00:41:52,080 --> 00:41:54,520 Speaker 1: quite a bit because those are the only times that 743 00:41:54,600 --> 00:41:57,399 Speaker 1: you see a lot of press and journalists go out 744 00:41:57,440 --> 00:41:59,960 Speaker 1: and check out all these interesting things that they can 745 00:42:00,040 --> 00:42:02,080 Speaker 1: find on the show floor. You see the same thing 746 00:42:02,080 --> 00:42:04,440 Speaker 1: at CS to like some of the biggest hits are 747 00:42:04,480 --> 00:42:07,880 Speaker 1: just the worst, random and weirdest things. But indie game 748 00:42:07,920 --> 00:42:11,520 Speaker 1: manufacturing definitely does rely on those kind of events. So 749 00:42:11,560 --> 00:42:14,880 Speaker 1: maybe E three, instead of trying to focus on trying 750 00:42:14,880 --> 00:42:16,960 Speaker 1: to get this middle ground of we're going to be 751 00:42:17,000 --> 00:42:20,520 Speaker 1: a public conference as well as E three expo for industry, 752 00:42:20,760 --> 00:42:22,920 Speaker 1: do one or the other, like do g d C 753 00:42:23,280 --> 00:42:26,959 Speaker 1: or do games Com slash packs, but stop trying to 754 00:42:27,000 --> 00:42:30,160 Speaker 1: confuse everybody and stick them both into the same venue 755 00:42:30,200 --> 00:42:33,439 Speaker 1: space which is way too small for everybody. Yeah, or 756 00:42:33,480 --> 00:42:37,960 Speaker 1: if you're gonna be E three, then focus, maybe change 757 00:42:38,000 --> 00:42:40,839 Speaker 1: your focus to be on things like the smaller developers, 758 00:42:40,880 --> 00:42:45,880 Speaker 1: the independent developers, so that those are the focus, because again, 759 00:42:45,920 --> 00:42:49,120 Speaker 1: the big companies they're pulling out anyway. So if they're 760 00:42:49,120 --> 00:42:55,040 Speaker 1: pulling out anyway, then change the thrust of your show. Two. 761 00:42:55,600 --> 00:42:57,719 Speaker 1: Put these other ones on a pestle, even if they 762 00:42:57,760 --> 00:43:02,080 Speaker 1: were too, to separate out the event more where you 763 00:43:02,120 --> 00:43:04,360 Speaker 1: have kind of like C e S where you have 764 00:43:04,400 --> 00:43:08,200 Speaker 1: the press days before the actual show floor opens. Now, granted, 765 00:43:08,320 --> 00:43:12,040 Speaker 1: on those days you're not typically touring the show floor 766 00:43:12,280 --> 00:43:16,600 Speaker 1: because those booths are still rapidly being put the duct 767 00:43:16,600 --> 00:43:19,120 Speaker 1: tape and spit and everything. If you've ever been to 768 00:43:19,160 --> 00:43:22,120 Speaker 1: c S before the show floor officially opened, you've seen 769 00:43:22,200 --> 00:43:25,360 Speaker 1: people just frantically trying to get a booth in shape. 770 00:43:25,719 --> 00:43:28,600 Speaker 1: Um all everything happens all the way up to and 771 00:43:28,719 --> 00:43:32,160 Speaker 1: including when the doors open on that first day, so 772 00:43:32,200 --> 00:43:34,000 Speaker 1: there's not much for you to be able to actually do. 773 00:43:34,680 --> 00:43:36,520 Speaker 1: But if they were to divide up the show so 774 00:43:36,560 --> 00:43:38,719 Speaker 1: that they said, all right, let's say it's gonna be 775 00:43:38,840 --> 00:43:41,719 Speaker 1: a three day event, and day one is going to 776 00:43:41,800 --> 00:43:44,919 Speaker 1: be treated like it's a full open day, but it's 777 00:43:45,040 --> 00:43:47,960 Speaker 1: just press. It's just press an industry, and that's it. 778 00:43:48,440 --> 00:43:53,000 Speaker 1: So one day you get the normal sort of pre 779 00:43:53,239 --> 00:43:57,200 Speaker 1: public E three experience, and then after that you make 780 00:43:57,239 --> 00:43:59,840 Speaker 1: it the public event. It's still hard to do because 781 00:43:59,840 --> 00:44:02,719 Speaker 1: you still are working within the same facility, So it's 782 00:44:02,760 --> 00:44:05,560 Speaker 1: not like you can magically make the booths, you know, 783 00:44:06,239 --> 00:44:09,480 Speaker 1: change in modular form. Yeah, they don't get larger, better 784 00:44:09,520 --> 00:44:12,719 Speaker 1: traffic flow, but at the at the very least you 785 00:44:12,719 --> 00:44:15,319 Speaker 1: can at you can, which they sort of did this 786 00:44:15,360 --> 00:44:17,720 Speaker 1: past year. It sounds like with the the one o'clock 787 00:44:17,760 --> 00:44:19,560 Speaker 1: opening time, you at least got the first half of 788 00:44:19,560 --> 00:44:23,200 Speaker 1: the day, but still that's that's limited. Um. I remember 789 00:44:23,239 --> 00:44:25,200 Speaker 1: one year I went to E three and I was 790 00:44:25,239 --> 00:44:27,960 Speaker 1: waiting in line with everybody else to get in because, 791 00:44:27,960 --> 00:44:29,960 Speaker 1: as far as I could tell, my badge just allowed 792 00:44:30,000 --> 00:44:34,000 Speaker 1: me in normal hours. But the person, one of the 793 00:44:34,040 --> 00:44:36,360 Speaker 1: security people working the line walked up and saw my 794 00:44:36,400 --> 00:44:38,040 Speaker 1: badge and they said, you know, you can go in 795 00:44:38,120 --> 00:44:40,640 Speaker 1: right now. I said what, The show floor doesn't open 796 00:44:40,680 --> 00:44:43,000 Speaker 1: for another like fifteen minutes. Said oh no, no, your 797 00:44:43,040 --> 00:44:45,120 Speaker 1: badge allows you to go in right now. All right, 798 00:44:45,200 --> 00:44:47,040 Speaker 1: So I walk in, but no one was no one 799 00:44:47,080 --> 00:44:49,839 Speaker 1: was ready to show anything. So it didn't like if 800 00:44:49,880 --> 00:44:51,800 Speaker 1: I had had an appointment, it would have been fine, 801 00:44:52,200 --> 00:44:53,960 Speaker 1: but I didn't have an appointment, so really I just 802 00:44:54,000 --> 00:44:57,680 Speaker 1: felt like I was an extra person in a giant convention. 803 00:44:57,719 --> 00:45:00,640 Speaker 1: Hall that looked lost because that who what I was. 804 00:45:01,400 --> 00:45:03,680 Speaker 1: I couldn't I couldn't actually do it. There weren't any 805 00:45:03,719 --> 00:45:06,360 Speaker 1: games to play or anything yet everyone was hurriedly setting 806 00:45:06,440 --> 00:45:09,960 Speaker 1: up their booths. So I do like that. I do 807 00:45:10,040 --> 00:45:13,600 Speaker 1: like that E three has the press hours or the 808 00:45:13,680 --> 00:45:16,960 Speaker 1: industry hours before the public comes in. UM. But it's 809 00:45:17,080 --> 00:45:21,080 Speaker 1: it feels like they the location in the physical space 810 00:45:21,320 --> 00:45:24,080 Speaker 1: is just big enough for industry. It doesn't feel like 811 00:45:24,120 --> 00:45:27,200 Speaker 1: it's big enough to be inviting the public in as 812 00:45:27,239 --> 00:45:31,080 Speaker 1: well as you know, regular attendees. UM. So I think 813 00:45:31,080 --> 00:45:33,200 Speaker 1: that it would be a lot better if they moved 814 00:45:33,239 --> 00:45:36,080 Speaker 1: to a larger venue to introduce a lot more people, 815 00:45:36,120 --> 00:45:40,160 Speaker 1: and to allow the boothmakers as well, to broaden how 816 00:45:40,400 --> 00:45:42,680 Speaker 1: large their boots are and how many games they're allowed 817 00:45:42,719 --> 00:45:45,880 Speaker 1: to you know, set up there. Yeah, my cats sitting 818 00:45:45,920 --> 00:45:51,880 Speaker 1: in a box. If it fits it sits Yes. I 819 00:45:51,880 --> 00:45:55,240 Speaker 1: remember I remember a year at E three where um, 820 00:45:55,880 --> 00:46:01,200 Speaker 1: I think it was it was probably which company was it. 821 00:46:01,840 --> 00:46:03,680 Speaker 1: I remember that there was one year where it was 822 00:46:03,719 --> 00:46:06,640 Speaker 1: this enormous booth and it looked amazing from the outside, 823 00:46:06,640 --> 00:46:08,880 Speaker 1: but it was also invitation only, and I did not 824 00:46:08,960 --> 00:46:11,719 Speaker 1: have an invitation, and so that was one of those 825 00:46:11,719 --> 00:46:14,640 Speaker 1: experiences too that gets frustrating, and that still happens as well, 826 00:46:14,680 --> 00:46:19,000 Speaker 1: where you have certain exhibitors who they do appointment only 827 00:46:19,680 --> 00:46:23,840 Speaker 1: uh showings, so you can't just walk up and play stuff. 828 00:46:24,239 --> 00:46:28,640 Speaker 1: So there's also that experience which can be a negative one. 829 00:46:28,640 --> 00:46:30,920 Speaker 1: If you bought a ticket to go and then you're like, well, 830 00:46:30,960 --> 00:46:33,040 Speaker 1: I can't even play everything that's on here because I'm 831 00:46:33,040 --> 00:46:38,040 Speaker 1: not even allowed into that space. That ends up getting 832 00:46:38,040 --> 00:46:40,920 Speaker 1: across message across signal as well, right, because you're thinking 833 00:46:41,440 --> 00:46:43,879 Speaker 1: I bought a pass and now you're telling me that 834 00:46:44,120 --> 00:46:46,480 Speaker 1: the past is not good for what I want to do. 835 00:46:46,960 --> 00:46:49,080 Speaker 1: It feels like it almost feels like a bait and switch, 836 00:46:49,160 --> 00:46:50,920 Speaker 1: even though for those of us who have covered E 837 00:46:51,000 --> 00:46:53,440 Speaker 1: three for years, we know that's just the way certain 838 00:46:53,480 --> 00:46:56,680 Speaker 1: things work. That certain developers they're like, yeah, we we 839 00:46:56,800 --> 00:46:59,520 Speaker 1: will arrange ahead of time when you can come and 840 00:47:00,600 --> 00:47:03,680 Speaker 1: tour the booth, play the games, talk to developers. But 841 00:47:03,800 --> 00:47:06,640 Speaker 1: otherwise if you haven't done that, you're out of luck 842 00:47:06,840 --> 00:47:10,720 Speaker 1: because there's no walk ups. So that's also a challenge. 843 00:47:11,080 --> 00:47:14,040 Speaker 1: I agree with you, I think that really if they 844 00:47:14,120 --> 00:47:17,360 Speaker 1: want to have this public facing approach, which I understand 845 00:47:17,719 --> 00:47:20,640 Speaker 1: their reasoning, for doing so, they need to move to 846 00:47:20,680 --> 00:47:23,719 Speaker 1: a different venue. Uh, the I'm not sure that there 847 00:47:23,800 --> 00:47:26,359 Speaker 1: is one in Los Angeles that would really fit the bill. 848 00:47:26,400 --> 00:47:28,520 Speaker 1: The convention center is pretty big, but it's not big 849 00:47:28,640 --> 00:47:31,680 Speaker 1: enough for what they want to do. You would pretty 850 00:47:31,719 --> 00:47:35,120 Speaker 1: much have to go to someplace like Orlando, which has 851 00:47:35,320 --> 00:47:39,440 Speaker 1: enormous convention centers, or of course Las Vegas, known for 852 00:47:39,600 --> 00:47:43,160 Speaker 1: c e S. Even c e S has way outgrown 853 00:47:43,160 --> 00:47:48,600 Speaker 1: the convention center. They have the complete Sands Expo Center 854 00:47:48,680 --> 00:47:50,640 Speaker 1: is filled as well as the Las Vegas Convention Center. 855 00:47:50,920 --> 00:47:53,439 Speaker 1: And then there are plenty of hotels that host their 856 00:47:53,440 --> 00:47:58,040 Speaker 1: own booths and officially and otherwise that are connected to 857 00:47:58,080 --> 00:48:01,640 Speaker 1: c e S. So it's it's I don't know what 858 00:48:01,719 --> 00:48:05,080 Speaker 1: the solution is for them to go forward to this approach. 859 00:48:05,600 --> 00:48:08,640 Speaker 1: If I had my druthers, they would go straight to 860 00:48:08,680 --> 00:48:12,680 Speaker 1: the just trade industry route and say, let's scale it down. 861 00:48:13,400 --> 00:48:15,640 Speaker 1: Scaling down is not necessarily a bad thing if we 862 00:48:15,719 --> 00:48:17,879 Speaker 1: do it in the right way. They tried scaling down 863 00:48:17,920 --> 00:48:19,840 Speaker 1: a few years ago, but that was like a disaster 864 00:48:20,000 --> 00:48:23,480 Speaker 1: because it was kind of a such a drastic change 865 00:48:23,520 --> 00:48:26,120 Speaker 1: that nearly killed the event for all time. That's when 866 00:48:26,120 --> 00:48:28,440 Speaker 1: they turned it into kind of like it's all in 867 00:48:28,560 --> 00:48:31,680 Speaker 1: business suits and we're just going to talk code and 868 00:48:32,280 --> 00:48:34,440 Speaker 1: oh yeah, they took all the personality out. I mean, granted, 869 00:48:34,640 --> 00:48:36,520 Speaker 1: it had gotten to the point where it becomes sort 870 00:48:36,520 --> 00:48:41,440 Speaker 1: of a party con and it was hard to do business, 871 00:48:41,560 --> 00:48:45,080 Speaker 1: but they overcorrected when they tried to address it. Sounds 872 00:48:45,120 --> 00:48:48,080 Speaker 1: like it sounds like the separation between def Con and 873 00:48:48,120 --> 00:48:51,760 Speaker 1: black Hat. Def Con is the party con for hackers 874 00:48:51,800 --> 00:48:57,080 Speaker 1: while black Hat is the suits and tie convention for hackers. Yeah. Yeah, yeah, 875 00:48:57,560 --> 00:49:00,439 Speaker 1: that's not a not a bad way of compared ring it. 876 00:49:00,440 --> 00:49:02,000 Speaker 1: It was one of those things where it was just 877 00:49:02,080 --> 00:49:04,600 Speaker 1: kind of getting out outrageous with things like booth babes 878 00:49:04,640 --> 00:49:07,919 Speaker 1: and all that kind of stuff, like the ridiculous over 879 00:49:07,960 --> 00:49:10,799 Speaker 1: the top trying to attract anyone into any booth that 880 00:49:10,840 --> 00:49:14,520 Speaker 1: they could switching over to well let's make this serious 881 00:49:14,600 --> 00:49:18,880 Speaker 1: because we're we're an industry event um, and then trying 882 00:49:18,880 --> 00:49:21,520 Speaker 1: to find some middle ground after that, which they did 883 00:49:21,560 --> 00:49:24,200 Speaker 1: for a while. Then the opening up to the public 884 00:49:24,280 --> 00:49:28,239 Speaker 1: change things again. So I think we both agree that 885 00:49:28,640 --> 00:49:31,680 Speaker 1: E three probably still has a place, but in its 886 00:49:31,680 --> 00:49:38,359 Speaker 1: current incarnation it is not fitting in well either as 887 00:49:38,400 --> 00:49:43,319 Speaker 1: an outreach to gamers or as an industry event for 888 00:49:43,440 --> 00:49:47,240 Speaker 1: people who are potentially going to carry games and stores, 889 00:49:47,280 --> 00:49:51,120 Speaker 1: although who the heck does that anymore? Or the press 890 00:49:51,160 --> 00:49:55,879 Speaker 1: covering it. Um, everything's online now digital now. So any 891 00:49:55,880 --> 00:50:00,320 Speaker 1: other observations you made this year at E three, anything 892 00:50:00,400 --> 00:50:03,880 Speaker 1: that particularly stood out to you before we conclude this 893 00:50:03,920 --> 00:50:07,440 Speaker 1: part of our episode. What was your about covered everything? 894 00:50:07,600 --> 00:50:13,240 Speaker 1: What was your favorite? Uh, definitely not the booth babes. 895 00:50:13,800 --> 00:50:17,080 Speaker 1: There were both babes there at a like some kind 896 00:50:17,120 --> 00:50:21,239 Speaker 1: of energy drink booth, which was very very unfortunate and 897 00:50:21,320 --> 00:50:28,400 Speaker 1: disappointing that they were there. Yeah, my favorite thing was 898 00:50:28,440 --> 00:50:31,440 Speaker 1: probably getting to play Borderlands too, and I did stand 899 00:50:31,480 --> 00:50:34,520 Speaker 1: in line for two hours to play that game. Uh 900 00:50:34,920 --> 00:50:38,239 Speaker 1: the blog day that I spent or Borderlands three. Yes, 901 00:50:38,320 --> 00:50:42,160 Speaker 1: Borderlands three, and it was incredible and so fun, and 902 00:50:42,239 --> 00:50:44,440 Speaker 1: they definitely made it worth it. They like had a 903 00:50:44,480 --> 00:50:46,960 Speaker 1: swag bag at the end of it, and they did 904 00:50:47,040 --> 00:50:49,840 Speaker 1: let you watch like a thirty minute demo of some 905 00:50:49,920 --> 00:50:52,680 Speaker 1: of the new characters and the new maps, so they 906 00:50:52,800 --> 00:50:56,680 Speaker 1: really made it something that was enjoyable. They even had 907 00:50:56,719 --> 00:50:59,920 Speaker 1: like streamers set up in little glass boxes along the 908 00:51:00,080 --> 00:51:03,000 Speaker 1: line so you could watch people streaming the game like 909 00:51:03,040 --> 00:51:06,400 Speaker 1: a bunch of twitch streamers while you're walking down the line, 910 00:51:06,440 --> 00:51:08,200 Speaker 1: so you can see, like, if you're a big fan 911 00:51:08,239 --> 00:51:10,400 Speaker 1: of twitch streamers, you could see some of your like 912 00:51:10,920 --> 00:51:15,120 Speaker 1: favorite celebs in these little glass boxes as if they 913 00:51:15,120 --> 00:51:18,320 Speaker 1: were like in a little human zoo playing twitch games. 914 00:51:18,400 --> 00:51:21,520 Speaker 1: So that was pretty cool. Well, I really like their booth. 915 00:51:21,600 --> 00:51:25,919 Speaker 1: It was fun the twitch streamers. I know, being put 916 00:51:25,960 --> 00:51:33,040 Speaker 1: into a zoo is not is not inappropriate, but these 917 00:51:33,040 --> 00:51:35,200 Speaker 1: are things of mine. So I'm going to be a 918 00:51:35,239 --> 00:51:37,400 Speaker 1: twitch streamer. I'm going to be a twitch streamer one 919 00:51:37,400 --> 00:51:40,240 Speaker 1: of these days. So I think I would be perfectly 920 00:51:40,280 --> 00:51:42,160 Speaker 1: fine if somebody stuck me in one of those little 921 00:51:42,160 --> 00:51:44,719 Speaker 1: class boxes and told me to play a video game 922 00:51:44,760 --> 00:51:46,960 Speaker 1: for two hours. Yeah, I was watching. I was watching 923 00:51:46,960 --> 00:51:49,160 Speaker 1: some of those twitch streams at the time too, and yeah, 924 00:51:49,200 --> 00:51:53,160 Speaker 1: and it was always interesting to see the the the 925 00:51:53,280 --> 00:51:57,640 Speaker 1: different approaches to that. Also, it's it's nice because you 926 00:51:57,680 --> 00:52:02,640 Speaker 1: see the agree, even the tacit agreement between publishers and 927 00:52:02,719 --> 00:52:07,000 Speaker 1: streamers about how that relationship is valuable to both parties. 928 00:52:07,200 --> 00:52:10,200 Speaker 1: Right that the streamers would not have a career where 929 00:52:10,239 --> 00:52:12,520 Speaker 1: it not for these games, and the games get an 930 00:52:12,560 --> 00:52:17,400 Speaker 1: incredible amount of uh publicity and support through the marketing 931 00:52:17,440 --> 00:52:19,760 Speaker 1: that's done by these streamers. I mean, you could argue 932 00:52:19,880 --> 00:52:23,759 Speaker 1: that games like Fortnite wouldn't be nearly the success that 933 00:52:23,800 --> 00:52:27,640 Speaker 1: they were without the streaming community. So it's nice to 934 00:52:27,680 --> 00:52:30,640 Speaker 1: see that that's one of those elements that has come 935 00:52:30,719 --> 00:52:33,960 Speaker 1: up since I started going to E three that I 936 00:52:34,000 --> 00:52:37,319 Speaker 1: think is um a positive. That's something that is also 937 00:52:37,400 --> 00:52:41,280 Speaker 1: kind of bridging that gap between industry and fan outreach. 938 00:52:41,920 --> 00:52:44,919 Speaker 1: But it is maybe they do just need to move 939 00:52:44,960 --> 00:52:48,479 Speaker 1: more towards that that route and just say, let's take 940 00:52:48,600 --> 00:52:51,719 Speaker 1: a more convention stance to this, but let's design it 941 00:52:51,800 --> 00:52:54,759 Speaker 1: like a convention. Maybe bring some people over who have 942 00:52:55,000 --> 00:53:01,680 Speaker 1: run those kind of events to redesign how E three works. Yeah, 943 00:53:01,719 --> 00:53:06,080 Speaker 1: that would be amazing. Well, Shannon, thank you so much 944 00:53:06,160 --> 00:53:08,880 Speaker 1: for joining us and telling us sort of your perspective 945 00:53:09,040 --> 00:53:11,880 Speaker 1: on E three. It was useful to talk to somebody 946 00:53:11,880 --> 00:53:13,920 Speaker 1: who actually went through it, and it was nice that 947 00:53:13,960 --> 00:53:16,400 Speaker 1: you've got a chance to compare it to the earlier 948 00:53:16,440 --> 00:53:20,800 Speaker 1: time when you went, when there was no public uh 949 00:53:21,080 --> 00:53:23,520 Speaker 1: entry into the convention at all, so you had a 950 00:53:23,600 --> 00:53:26,239 Speaker 1: chance to see it in both formats and kind of 951 00:53:26,520 --> 00:53:30,359 Speaker 1: weigh them against each other. That's useful tell people where 952 00:53:30,400 --> 00:53:34,160 Speaker 1: they can find all your stuffs. You can find all 953 00:53:34,200 --> 00:53:36,719 Speaker 1: of my stuffs. You can follow me on Twitter, that's 954 00:53:36,760 --> 00:53:40,200 Speaker 1: where I am most active. I am at snubs s 955 00:53:40,239 --> 00:53:43,759 Speaker 1: and U b s and I just started uploading a 956 00:53:43,800 --> 00:53:46,440 Speaker 1: ton of videos at my YouTube channel YouTube dot com 957 00:53:46,480 --> 00:53:49,080 Speaker 1: slash Shannon Morse, which is just my full name, really 958 00:53:49,120 --> 00:53:51,840 Speaker 1: easy to spell, which is where you can get tons 959 00:53:51,880 --> 00:53:58,200 Speaker 1: of tech vlogs and travel well tech reviews and travel vlogs. 960 00:53:58,239 --> 00:54:01,319 Speaker 1: That's what I should have said. So I do have 961 00:54:01,360 --> 00:54:03,640 Speaker 1: a bunch of videos going out over there. Um, I've 962 00:54:03,680 --> 00:54:06,800 Speaker 1: been very very active as well, so I really appreciate 963 00:54:06,840 --> 00:54:09,640 Speaker 1: the support that everybody has been showing by subscribing. Yep, 964 00:54:09,880 --> 00:54:13,000 Speaker 1: and uh, like I said, Shannon's awesome. You don't have 965 00:54:13,040 --> 00:54:14,719 Speaker 1: to take my word for it. Just go check out 966 00:54:14,719 --> 00:54:16,960 Speaker 1: her stuff and you'll you'll come to the same conclusion. 967 00:54:16,960 --> 00:54:19,719 Speaker 1: I mean, like, the evidence is all there. And you 968 00:54:19,760 --> 00:54:22,800 Speaker 1: can actually see my cat on the videos sometimes because 969 00:54:22,840 --> 00:54:25,480 Speaker 1: she does annoyingly like to come on set, even though 970 00:54:25,480 --> 00:54:28,799 Speaker 1: she was adorable. I I understand entirely. This is why 971 00:54:28,840 --> 00:54:30,879 Speaker 1: I can no longer record at home, because my dog 972 00:54:30,920 --> 00:54:33,920 Speaker 1: Tibolt would insert himself into He would yodel in the 973 00:54:33,960 --> 00:54:37,680 Speaker 1: background of every recording, because if I'm talking and it's 974 00:54:37,680 --> 00:54:41,719 Speaker 1: not to him, he is personally offended. So, Shannon, thank 975 00:54:41,760 --> 00:54:43,439 Speaker 1: you so much for joining the show. I can't wait 976 00:54:43,440 --> 00:54:45,520 Speaker 1: to have you back on. Thank you, Jonathan. It was 977 00:54:45,560 --> 00:54:48,759 Speaker 1: a pleasure as always, and I really appreciate it. Once again, 978 00:54:48,800 --> 00:54:51,359 Speaker 1: I want to thank Shannon for joining the show. And 979 00:54:51,400 --> 00:54:53,480 Speaker 1: that's our look at E three and whether or not 980 00:54:53,560 --> 00:54:56,480 Speaker 1: it's still relevant. I think you could come down on 981 00:54:56,560 --> 00:54:59,840 Speaker 1: either side of that debate. But I also think that 982 00:55:00,200 --> 00:55:03,719 Speaker 1: just about everyone would say that the event needs to 983 00:55:03,960 --> 00:55:06,480 Speaker 1: evolve a bit in order for it to meet whatever 984 00:55:06,600 --> 00:55:09,120 Speaker 1: goals it has set out for itself. It also needs 985 00:55:09,160 --> 00:55:12,120 Speaker 1: to define those goals. What is the purpose of E three. 986 00:55:12,760 --> 00:55:15,840 Speaker 1: It needs to be clear about that and to really 987 00:55:16,560 --> 00:55:21,240 Speaker 1: make certain that the execution of the plan is done 988 00:55:21,800 --> 00:55:25,120 Speaker 1: with those goals in mind, because as it stands right now, 989 00:55:25,680 --> 00:55:29,000 Speaker 1: it's not entirely clear what E three is supposed to be, 990 00:55:29,160 --> 00:55:31,560 Speaker 1: and therefore it's hard to say whether or not it's 991 00:55:31,600 --> 00:55:34,560 Speaker 1: being successful. Lots of people are going to it, but 992 00:55:34,760 --> 00:55:37,399 Speaker 1: is it actually achieving any goals. It's hard to say 993 00:55:37,400 --> 00:55:39,960 Speaker 1: if you don't know what the goals are. Well, we'll 994 00:55:40,000 --> 00:55:43,279 Speaker 1: see how this continues. I mean, there's no doubt that 995 00:55:43,360 --> 00:55:45,880 Speaker 1: E three will come back again. They've already secured the 996 00:55:45,880 --> 00:55:49,960 Speaker 1: Los Angeles Convention Center for twenty so I'm sure we 997 00:55:50,000 --> 00:55:52,959 Speaker 1: will have another one to talk about in that year. 998 00:55:53,560 --> 00:55:57,400 Speaker 1: But I do hope that the E s A is 999 00:55:57,400 --> 00:56:01,359 Speaker 1: is putting some real genuine thought into what E three 1000 00:56:01,640 --> 00:56:04,480 Speaker 1: is and what it should be. And if that is 1001 00:56:04,719 --> 00:56:07,920 Speaker 1: a fan centric event, that's fine, it just needs to 1002 00:56:07,960 --> 00:56:11,400 Speaker 1: be designed like one. In the meantime, if you guys 1003 00:56:11,440 --> 00:56:15,040 Speaker 1: have any suggestions for future episodes of tech Stuff, let 1004 00:56:15,040 --> 00:56:17,440 Speaker 1: me know. You can send an email the addresses tech 1005 00:56:17,480 --> 00:56:20,719 Speaker 1: Stuff at how stuff works dot com or pop on 1006 00:56:20,840 --> 00:56:23,680 Speaker 1: by tech stuff podcast dot com. That's our website where 1007 00:56:23,680 --> 00:56:26,240 Speaker 1: we have an archive of all of our previous episodes, 1008 00:56:26,560 --> 00:56:30,279 Speaker 1: plus links to our social media accounts and to the 1009 00:56:30,320 --> 00:56:33,120 Speaker 1: online store, where every purchase you make goes to help 1010 00:56:33,160 --> 00:56:36,000 Speaker 1: the show and we greatly appreciate it, and I'll talk 1011 00:56:36,040 --> 00:56:43,680 Speaker 1: to you again really soon. Y. Tech Stuff is a 1012 00:56:43,719 --> 00:56:46,439 Speaker 1: production of i Heeart Radio's How Stuff Works. For more 1013 00:56:46,520 --> 00:56:49,920 Speaker 1: podcasts from I Heart Radio, visit the i heart Radio app, 1014 00:56:50,040 --> 00:56:53,160 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.