1 00:00:01,080 --> 00:00:05,240 Speaker 1: Last October, Microsoft completed the acquisition of video game developer 2 00:00:05,400 --> 00:00:11,840 Speaker 1: Activision Blizzard for sixty nine billion dollars. Activision Blizzard is 3 00:00:11,840 --> 00:00:16,560 Speaker 1: the home of World of Warcraft, Diablo, and Candy Crush, 4 00:00:16,600 --> 00:00:18,880 Speaker 1: and the deal was a record purchase price for the 5 00:00:18,920 --> 00:00:23,000 Speaker 1: video game industry. It was also the largest single acquisition 6 00:00:23,120 --> 00:00:26,759 Speaker 1: by Microsoft in the company's history. At the time of 7 00:00:26,800 --> 00:00:30,240 Speaker 1: the deal, Microsoft became the third largest gaming company by 8 00:00:30,240 --> 00:00:33,920 Speaker 1: revenue in the world and touted its growth potential, particularly 9 00:00:34,000 --> 00:00:38,599 Speaker 1: in mobile gaming. Activision Blizzard CEO Bobby Kotik echoed these 10 00:00:38,640 --> 00:00:40,000 Speaker 1: sentiments on Bloomberg TV. 11 00:00:40,800 --> 00:00:43,440 Speaker 2: I think there were a lot of great reasons for 12 00:00:43,479 --> 00:00:48,800 Speaker 2: this merger. Mobile is an important part, and so building 13 00:00:48,800 --> 00:00:52,920 Speaker 2: this much larger audience of players is something that I 14 00:00:52,960 --> 00:00:57,880 Speaker 2: think Microsoft will continue to develop and enhance, and we're 15 00:00:57,880 --> 00:01:01,200 Speaker 2: really excited about the future of game as a result. 16 00:01:01,440 --> 00:01:04,560 Speaker 1: Fast forward to last week, when Microsoft announced it was 17 00:01:04,600 --> 00:01:08,200 Speaker 1: laying off nineteen hundred employees in its gaming division, mostly 18 00:01:08,240 --> 00:01:12,720 Speaker 1: from Activision Blizzard. Yesterday, it announced that Blizzard Entertainment, a 19 00:01:12,720 --> 00:01:17,400 Speaker 1: subsidiary of Activision Blizzard, would have a new president, Joanna Ferries. 20 00:01:18,120 --> 00:01:20,560 Speaker 1: She's a former NFL executive who had led the call 21 00:01:20,600 --> 00:01:24,080 Speaker 1: of Duty Esports division of Activision from twenty eighteen to 22 00:01:24,120 --> 00:01:27,400 Speaker 1: twenty twenty one, and then became GM of the franchise. 23 00:01:29,120 --> 00:01:33,000 Speaker 1: These changes reflect a remarkable transformation in a short period 24 00:01:33,000 --> 00:01:37,120 Speaker 1: of time. So what happened today on the show? We 25 00:01:37,240 --> 00:01:40,640 Speaker 1: called Jason Schreyer, a Bloomberg News reporter and creator of 26 00:01:40,680 --> 00:01:44,760 Speaker 1: Game on Bloomberg's Gaming newsletter to find out. This is 27 00:01:44,959 --> 00:01:48,120 Speaker 1: the big take from Bloomberg News. I'm Sarah Holder. 28 00:01:55,360 --> 00:01:58,440 Speaker 3: It all deflated last week essentially when this started hitting, 29 00:01:58,440 --> 00:02:01,760 Speaker 3: and so what happened was I leave It was Thursday morning. 30 00:02:02,040 --> 00:02:04,800 Speaker 3: News got out, and the news didn't get out through 31 00:02:05,240 --> 00:02:07,640 Speaker 3: people finding out whether or not they lost their jobs. 32 00:02:07,640 --> 00:02:10,960 Speaker 3: It got out through a company wide email, first from 33 00:02:11,120 --> 00:02:13,800 Speaker 3: Xbox boss Phil Spencer and then also from kind of 34 00:02:13,840 --> 00:02:17,959 Speaker 3: the division heads within each company. And it was just 35 00:02:18,120 --> 00:02:21,200 Speaker 3: chaos and confusion because people knew there were cuts happening, 36 00:02:21,240 --> 00:02:23,200 Speaker 3: but they didn't know if they were going to be hit. 37 00:02:23,440 --> 00:02:25,320 Speaker 3: A lot of people were asking me, hey, Jason, have 38 00:02:25,400 --> 00:02:28,120 Speaker 3: you heard anything like do you know which teams have 39 00:02:28,160 --> 00:02:31,080 Speaker 3: been impacted, which people are getting cut? Which was really 40 00:02:31,840 --> 00:02:33,040 Speaker 3: just kind of devastating. 41 00:02:33,280 --> 00:02:37,800 Speaker 1: This is the company that Microsoft just acquired this fall, right, Yes. 42 00:02:37,720 --> 00:02:40,200 Speaker 3: So the history here is that Activision Blizzard was a 43 00:02:40,240 --> 00:02:44,160 Speaker 3: big publicly traded company and Microsoft purchased them for sixty 44 00:02:44,240 --> 00:02:47,760 Speaker 3: nine billion dollars and it was a long slow process 45 00:02:47,760 --> 00:02:51,639 Speaker 3: for them actually closing the deal, but it closed in October. 46 00:02:52,160 --> 00:02:55,480 Speaker 1: And you've been there to follow sort of the optimism 47 00:02:55,560 --> 00:02:57,960 Speaker 1: at the beginning of this acquisition all the way to 48 00:02:58,120 --> 00:03:01,360 Speaker 1: the disappointing news last week. What happened. 49 00:03:02,080 --> 00:03:05,680 Speaker 3: So Blizzard is the maker of Warcraft and overwatching Diablo, 50 00:03:05,800 --> 00:03:09,160 Speaker 3: and they are kind of a subsidiary of Activision Blizzard, 51 00:03:09,400 --> 00:03:11,720 Speaker 3: and they have a long and storied history, have been 52 00:03:11,760 --> 00:03:14,680 Speaker 3: through a lot of corporate owners over the years, and 53 00:03:14,760 --> 00:03:17,760 Speaker 3: a lot of people there were really unhappy under Activision 54 00:03:17,840 --> 00:03:20,760 Speaker 3: and Activision CEO Bobby Kotik and his c suite for 55 00:03:20,760 --> 00:03:22,799 Speaker 3: a variety of reasons. There was a lot of kind 56 00:03:22,800 --> 00:03:25,639 Speaker 3: of corporate interference from them. A lot of policies came 57 00:03:25,680 --> 00:03:28,720 Speaker 3: down the pipe that they were not happy with. And 58 00:03:28,800 --> 00:03:32,400 Speaker 3: this is just a few weeks after the Microsoft acquisition. 59 00:03:32,480 --> 00:03:35,640 Speaker 3: Microsoft is coming in, they're saying the right things. Phil Spencer, 60 00:03:35,680 --> 00:03:38,680 Speaker 3: the boss of Xbox Microsoft's gaming unit, comes out and 61 00:03:38,720 --> 00:03:42,280 Speaker 3: he says, hey, we want to retain what makes Blizzard great. 62 00:03:42,320 --> 00:03:44,360 Speaker 3: We want to keep that magic going. We want to 63 00:03:44,400 --> 00:03:47,800 Speaker 3: let you guys have your independence. So people really were thrilled. 64 00:03:47,840 --> 00:03:49,720 Speaker 3: They were like, Wow, this is exactly what we want 65 00:03:49,760 --> 00:03:52,360 Speaker 3: to hear. Finally we have a new owner who gets it. 66 00:03:52,600 --> 00:03:55,040 Speaker 3: One important part of this whole equation is that as 67 00:03:55,120 --> 00:03:58,880 Speaker 3: part of Activision, Blizzard the publicly traded company, if Blizzard 68 00:03:58,880 --> 00:04:01,480 Speaker 3: delayed a game, which often does it is known to 69 00:04:01,520 --> 00:04:03,720 Speaker 3: do quite a lot, that would affect the stock price. 70 00:04:03,760 --> 00:04:06,280 Speaker 3: That would need to be explained to the board of directors. 71 00:04:06,480 --> 00:04:10,160 Speaker 3: Whereas now under a much bigger company in Microsoft, if 72 00:04:10,200 --> 00:04:13,520 Speaker 3: Blizzard delays a game, I mean, that's not impacting Microsoft stock. 73 00:04:13,600 --> 00:04:16,600 Speaker 3: That is not having a material impact on that. So 74 00:04:17,000 --> 00:04:18,599 Speaker 3: it gave Blizzard a lot of people a lot of 75 00:04:18,600 --> 00:04:21,120 Speaker 3: hope that they would be able to kind of maintain 76 00:04:21,160 --> 00:04:23,640 Speaker 3: that autonomy, be able to delay games, be able to 77 00:04:23,640 --> 00:04:27,560 Speaker 3: focus on creativity over the kind of predictable schedules that 78 00:04:27,600 --> 00:04:28,960 Speaker 3: Activision was pushing for. 79 00:04:29,400 --> 00:04:32,400 Speaker 1: Right one of the most disappointing things to people was 80 00:04:32,440 --> 00:04:35,880 Speaker 1: that Blizzard announced it was canceling this project called Odyssey 81 00:04:36,080 --> 00:04:38,719 Speaker 1: that was six years in the making. Can you say 82 00:04:38,760 --> 00:04:40,840 Speaker 1: more about the fate of that game? 83 00:04:41,680 --> 00:04:43,719 Speaker 3: I think that game had been kind of in a 84 00:04:43,720 --> 00:04:47,440 Speaker 3: little bit of danger recently, with or without the Microsoft acquisition, 85 00:04:47,520 --> 00:04:49,320 Speaker 3: and this is kind of ripping a band aid off, 86 00:04:49,360 --> 00:04:53,440 Speaker 3: And yeah, it's It's especially disappointing because Blizzard has largely 87 00:04:53,480 --> 00:04:57,400 Speaker 3: focused on a few of its biggest franchises, Diablo and 88 00:04:57,520 --> 00:05:01,320 Speaker 3: Overwatch and Warcraft, and this was it's stab at making 89 00:05:01,360 --> 00:05:04,480 Speaker 3: a brand new franchise for the first time in a while, 90 00:05:04,920 --> 00:05:07,240 Speaker 3: and so I think people were really excited about that, 91 00:05:07,360 --> 00:05:10,160 Speaker 3: and now they're a little bit worried that it'll be like, oh, Okay, 92 00:05:10,240 --> 00:05:12,920 Speaker 3: now you just have to focus on the big billion 93 00:05:12,960 --> 00:05:16,720 Speaker 3: dollar franchises we already have without leaving as much room 94 00:05:16,880 --> 00:05:17,800 Speaker 3: for creativity. 95 00:05:18,920 --> 00:05:22,400 Speaker 1: After the break, Jason shares his twenty twenty four predictions 96 00:05:22,400 --> 00:05:26,360 Speaker 1: for the gaming industry, including another fight ahead and a 97 00:05:26,400 --> 00:05:40,359 Speaker 1: potentially surprising new player. We're back. We've been talking to 98 00:05:40,480 --> 00:05:44,359 Speaker 1: Jason Schreyer, who writes Bloomberg's newsletter game On, which dives 99 00:05:44,400 --> 00:05:47,840 Speaker 1: deep into the video game industry. This month, he wrote 100 00:05:47,839 --> 00:05:50,320 Speaker 1: about another industry trend to watch out for this year, 101 00:05:51,200 --> 00:05:56,440 Speaker 1: unionization efforts. Given all this turmoil in the industry, you 102 00:05:56,600 --> 00:05:59,880 Speaker 1: mentioned looking ahead to twenty twenty four that the U 103 00:06:00,040 --> 00:06:03,599 Speaker 1: muonization effort in the video game industry could begin for real, 104 00:06:03,760 --> 00:06:07,320 Speaker 1: And you pointed specifically to Microsoft as a flashpoint for 105 00:06:07,400 --> 00:06:11,599 Speaker 1: building worker power. Do these recent layoffs help accelerate that 106 00:06:11,760 --> 00:06:12,880 Speaker 1: labor movement. 107 00:06:13,000 --> 00:06:15,760 Speaker 3: As part of this acquisition process, they actually came out 108 00:06:15,760 --> 00:06:17,520 Speaker 3: and they said, hey, we have signed a deal and 109 00:06:17,720 --> 00:06:21,000 Speaker 3: arrangement with the with labor unions, saying that we are 110 00:06:21,000 --> 00:06:24,320 Speaker 3: going to agree to a neutrality agreement where we promise 111 00:06:24,400 --> 00:06:28,040 Speaker 3: we will not interfere with any potential unionization efforts, in 112 00:06:28,120 --> 00:06:33,479 Speaker 3: direct contrast to Activision Blizzard, which before the acquisition had 113 00:06:33,560 --> 00:06:36,920 Speaker 3: been really clamping down on unit efforts. And so yes, 114 00:06:37,040 --> 00:06:39,760 Speaker 3: Microsoft has said that, and that I think gave some 115 00:06:39,800 --> 00:06:42,000 Speaker 3: people some hope that like, hey, if we try to 116 00:06:42,000 --> 00:06:44,240 Speaker 3: do this here, maybe we won't to have as much 117 00:06:44,279 --> 00:06:46,680 Speaker 3: resistance as we might have at other companies. 118 00:06:46,960 --> 00:06:50,760 Speaker 1: That's interesting. Microsoft presented itself as perhaps more labor friendly 119 00:06:51,200 --> 00:06:54,960 Speaker 1: than Activision Blizzard, But who knows how that will play 120 00:06:55,000 --> 00:06:56,360 Speaker 1: out after these layoffs. 121 00:06:56,560 --> 00:06:58,720 Speaker 3: Yeah, we don't know. I mean, Microsoft has a long 122 00:06:58,839 --> 00:07:01,240 Speaker 3: history of not being late were friendly, so we'll see 123 00:07:01,279 --> 00:07:05,039 Speaker 3: how that goes. But yes, they certainly agreed to and 124 00:07:05,120 --> 00:07:08,200 Speaker 3: it is a legally binding agreement that they said that 125 00:07:08,279 --> 00:07:11,640 Speaker 3: they signed and are going to be held to as 126 00:07:11,640 --> 00:07:12,640 Speaker 3: far as neutrality. 127 00:07:13,040 --> 00:07:16,800 Speaker 1: You also predicted that this year will bring more consolidation 128 00:07:17,160 --> 00:07:20,120 Speaker 1: of the industry. It's something you're watching out for. Can 129 00:07:20,120 --> 00:07:23,320 Speaker 1: you help us understand what that consolidation could look like. 130 00:07:23,680 --> 00:07:25,960 Speaker 3: I think the video game industry has followed the pattern 131 00:07:25,960 --> 00:07:28,720 Speaker 3: where there are some indie companies that have found success 132 00:07:28,760 --> 00:07:31,040 Speaker 3: and found big hits, and then there are some big 133 00:07:31,080 --> 00:07:33,480 Speaker 3: companies that have found success and found big hits, and 134 00:07:33,520 --> 00:07:36,520 Speaker 3: then in the middle it's just getting carved out for consolidation. 135 00:07:36,640 --> 00:07:38,679 Speaker 3: And so I wouldn't be shocked to see a company 136 00:07:38,720 --> 00:07:41,920 Speaker 3: like Uvisoft or EA, which are kind of big, publicly 137 00:07:42,040 --> 00:07:45,480 Speaker 3: traded companies but aren't quite hitting that at the same 138 00:07:45,600 --> 00:07:48,280 Speaker 3: level as some of their peers. I could see those 139 00:07:48,440 --> 00:07:52,080 Speaker 3: guys getting swallowed up by other companies, perhaps some of 140 00:07:52,120 --> 00:07:55,000 Speaker 3: the tech giants, the Amazons and Googles of the world, 141 00:07:55,520 --> 00:07:59,960 Speaker 3: or even companies in China or Saudi Arabia. Saudi Arabia 142 00:08:00,040 --> 00:08:02,840 Speaker 3: especially is going to be a buyer out there. And 143 00:08:02,920 --> 00:08:05,280 Speaker 3: so yeah, we're watching a lot of that stuff and 144 00:08:05,480 --> 00:08:08,600 Speaker 3: watching for more consolidation as the middle kind of gets 145 00:08:08,640 --> 00:08:09,160 Speaker 3: carved out. 146 00:08:09,680 --> 00:08:13,080 Speaker 1: You mentioned Saudi Arabia. I was so fascinated by their 147 00:08:13,120 --> 00:08:16,960 Speaker 1: potential entrance or expansion in the video game market. Can 148 00:08:16,960 --> 00:08:18,760 Speaker 1: you say more about why they'd be interested in that 149 00:08:18,840 --> 00:08:20,400 Speaker 1: space and what that might look like. 150 00:08:20,800 --> 00:08:24,640 Speaker 3: Saudi Arabia's twenty thirty vision plan that they've been talking about, 151 00:08:24,880 --> 00:08:27,840 Speaker 3: which involves a variety of industries. They are trying to 152 00:08:28,360 --> 00:08:30,440 Speaker 3: do two things. They're trying to move away from oil, 153 00:08:30,600 --> 00:08:34,520 Speaker 3: and they're trying to boost their public reputation in the 154 00:08:34,559 --> 00:08:38,079 Speaker 3: world's eyes. And to do that, they are entering a 155 00:08:38,080 --> 00:08:40,240 Speaker 3: bunch of industries. We've seen them make big plays in 156 00:08:40,280 --> 00:08:44,040 Speaker 3: the sports world, and we've seen them dive into esports, 157 00:08:44,160 --> 00:08:47,280 Speaker 3: to competitive gaming, and we're seeing them in the video 158 00:08:47,320 --> 00:08:51,160 Speaker 3: game industry. They recently bought a big company called Scopely, 159 00:08:51,559 --> 00:08:54,640 Speaker 3: which is a mobile games company that made a popular 160 00:08:54,679 --> 00:08:57,440 Speaker 3: game called Monopoly Go that has been a big hit 161 00:08:57,520 --> 00:09:01,480 Speaker 3: on mobile platforms, and I think they're out there looking 162 00:09:01,520 --> 00:09:04,439 Speaker 3: for other potential deals as well. 163 00:09:04,880 --> 00:09:07,840 Speaker 1: So I want to close on other sort of big 164 00:09:07,880 --> 00:09:10,720 Speaker 1: picture predictions you might have for the video game industry 165 00:09:10,760 --> 00:09:13,800 Speaker 1: in twenty twenty four. Looking ahead, What else do you 166 00:09:13,840 --> 00:09:14,400 Speaker 1: see coming? 167 00:09:14,880 --> 00:09:17,840 Speaker 3: Yeah, I mean one of this year's biggest trends is 168 00:09:17,920 --> 00:09:21,400 Speaker 3: going to be new hardware from Nintendo, and I think 169 00:09:21,440 --> 00:09:23,400 Speaker 3: a lot of people have their eyes on that are 170 00:09:23,480 --> 00:09:26,800 Speaker 3: curious to see what the successor to the Nintendo's Switch 171 00:09:26,840 --> 00:09:29,680 Speaker 3: looks like. Because the Switch was such a popular console, 172 00:09:29,880 --> 00:09:33,840 Speaker 3: sold so many units and is just beloved by players, 173 00:09:34,240 --> 00:09:36,480 Speaker 3: and so to see what Nintendo has in the pipe 174 00:09:36,480 --> 00:09:38,920 Speaker 3: to kind of follow up on that, it has a 175 00:09:38,960 --> 00:09:41,840 Speaker 3: lot of people really curious because if it's a hit, 176 00:09:42,000 --> 00:09:45,040 Speaker 3: that'll be really good news all around. If game developers 177 00:09:45,080 --> 00:09:47,160 Speaker 3: can get their products on there and be just as 178 00:09:47,160 --> 00:09:50,200 Speaker 3: successful as with the original Switch, I think that'll be 179 00:09:50,280 --> 00:09:53,720 Speaker 3: good news. And if this thing is kind of underwhelming 180 00:09:53,760 --> 00:09:56,120 Speaker 3: over price, whatever it is, I think that could be 181 00:09:56,120 --> 00:09:58,839 Speaker 3: a catastrophe for the industry at large. 182 00:10:00,120 --> 00:10:02,440 Speaker 1: Thank you so much for joining us, Jason, Thanks for 183 00:10:02,440 --> 00:10:07,320 Speaker 1: having me. Sir, thanks for listening to the Big Take 184 00:10:07,480 --> 00:10:11,880 Speaker 1: from Bloomberg News. I'm Sarah Holder. This episode was produced 185 00:10:11,880 --> 00:10:15,320 Speaker 1: by Alex Uguiera. It was edited by Caitlin Kenney and 186 00:10:15,360 --> 00:10:18,880 Speaker 1: Felix Jillette. It was mixed by Blake Maples. It was 187 00:10:18,880 --> 00:10:22,600 Speaker 1: fact checked by Tiffany Choi. Our senior producers are Naomi 188 00:10:22,600 --> 00:10:26,200 Speaker 1: Shaven and Jilda de Carly. We get editorial direction from 189 00:10:26,200 --> 00:10:31,280 Speaker 1: Elizabeth Ponso. Our executive producer is Nicole Biemsterbower. Sage Bouman 190 00:10:31,400 --> 00:10:35,280 Speaker 1: is Bloomberg's head of Podcasts. Special thanks to Jason Schreier 191 00:10:35,400 --> 00:10:38,600 Speaker 1: for his reporting. Thanks for tuning in. We'll be back 192 00:10:38,760 --> 00:10:39,240 Speaker 1: tomorrow