WEBVTT - AI, Machine Learning and Human Creativity

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and my name is Christian Sager. Hey.

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<v Speaker 1>Something that people probably don't know about both of us

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<v Speaker 1>is that outside of doing this show, we're both quote

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<v Speaker 1>unquote creative people, right Like, even in the show. Well,

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<v Speaker 1>in the show, we try to be creative. We can't

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<v Speaker 1>strip the creativity off of cats like that. This is

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<v Speaker 1>very true. But um, you are a fiction writer, which

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<v Speaker 1>I always try to mention on the episodes that you're

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<v Speaker 1>not on so that you're not like somehow embarrassed or

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<v Speaker 1>anything like that. But I try to plug Robert's books. Uh,

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<v Speaker 1>And then I do comics and and in the past

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<v Speaker 1>I've done music as well, and I didn't know that. Yeah,

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<v Speaker 1>and you were you like in a band. You were

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<v Speaker 1>in a band, right, Yeah. And I had a period

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<v Speaker 1>of time I'm gonna talk about in this episode where

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<v Speaker 1>I dabbled with electronic music as well. Um, but yeah, so,

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<v Speaker 1>but I was in a band for a couple of years.

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<v Speaker 1>And Uh, there's this interesting thing going on right now

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<v Speaker 1>that you saw when you went to the World Science

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<v Speaker 1>Festival two weeks ago. That is sort of like trying

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<v Speaker 1>to come to grips with what happens when you teach

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<v Speaker 1>artificial intelligence or really, I guess the correct term is

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<v Speaker 1>machine learning to be creative quote unquote, and like, how

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<v Speaker 1>do people feel about that? And you saw this amazing

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<v Speaker 1>panel where they had people who were dabbling in that,

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<v Speaker 1>both in music and culinary arts and drawing, and then

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<v Speaker 1>they had the psychologist on the panel to who is

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<v Speaker 1>like the skeptic kind of Yeah, yeah, this was a

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<v Speaker 1>really good, good panel. I saw it live at the

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<v Speaker 1>World Science Festival this year, and if you're listening to this,

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<v Speaker 1>you can watch it as well, because this one not

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<v Speaker 1>all the talks are available on video, but this one

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<v Speaker 1>is available on video, and I'll include a link to

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<v Speaker 1>that talk on the landing page for this episode of

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<v Speaker 1>Stuff to Blow Your Mind dot Com. But it was

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<v Speaker 1>titled Computational Creativity. He was moderated by w n y

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<v Speaker 1>C S John Schaefer, and the panelist included artist Song

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<v Speaker 1>Win Chung, computer scientists and musician Jesse Ingle, neuroscientist Peter

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<v Speaker 1>you Rock Say, and engineering theorist A lab of Varshney. Yeah,

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<v Speaker 1>and so the four of them had this interesting discussion

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<v Speaker 1>kind of a back and forth about what what they

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<v Speaker 1>were experimenting with in terms of trying to teach machines

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<v Speaker 1>to be creative, and then more along the lines of

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<v Speaker 1>defining creativity, uh, systematizing creativity for human beings, so that

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<v Speaker 1>you could somehow try to take that and apply it

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<v Speaker 1>to machines and algorithms. Uh. And that the that's where

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<v Speaker 1>Peter Rix, say was sort of like the the neuroscientists,

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<v Speaker 1>not naysayer really, but just like he was doubtful right

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<v Speaker 1>because he was he could not see a way that

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<v Speaker 1>quote unquote creativity as he understood it could be replicated

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<v Speaker 1>uh in machines the way that the other three were

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<v Speaker 1>pretty excited about. Yeah. He I guess if you were

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<v Speaker 1>thinking of this as a like a jam band or something.

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<v Speaker 1>He was the guy with doing the jazzy solos, like

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<v Speaker 1>all the other three had had really particular examples tied

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<v Speaker 1>into their research, and then Say would come in and

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<v Speaker 1>he'd just kind of he'd weigh a little bit. He

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<v Speaker 1>had very interesting stuff to add to Yeah. Yeah, he

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<v Speaker 1>was great, um, and it definitely brought some balance to it.

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<v Speaker 1>So we thought, after you've seen it, you said, you

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<v Speaker 1>gotta check this out. I watched the video, took notes,

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<v Speaker 1>and we thought this is worth us having a conversation

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<v Speaker 1>here on the show about it, especially because we're sort

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<v Speaker 1>of at the intersectionality of science and creativity. Yeah, so,

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<v Speaker 1>what we're not gonna do here today, We're not going

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<v Speaker 1>to just replicate their discussion. We're gonna We're gonna spring

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<v Speaker 1>off their discussion, uh, talk about our own experience, his

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<v Speaker 1>own thoughts, and we're gonna drag in a few additional

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<v Speaker 1>resources as well and in some additional examples, uh, to

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<v Speaker 1>to bring this conversation to you and then hopefully here

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<v Speaker 1>back from all of you creative people about your thoughts

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<v Speaker 1>on machine creativity, machine learning, and the future of human creativity.

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<v Speaker 1>So along those lines, Robert, like, when you hear the

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<v Speaker 1>idea of a machine being creative, how does that make

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<v Speaker 1>you feel as a person who like you know, I

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<v Speaker 1>I imagine you're like me, Like it's work, you know,

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<v Speaker 1>being creative, writing, drawing, playing music. It. You know, there's

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<v Speaker 1>there's something that feels unescapable human about it. Yeah, yeah,

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<v Speaker 1>you know. I I hear, I hear about it, and

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<v Speaker 1>and I read articles or studies where they've taken a

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<v Speaker 1>computer program and it's writing high coups, or it's where

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<v Speaker 1>it's printing paintings, that sort of thing. I see that,

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<v Speaker 1>and then I I think about these stories of say

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<v Speaker 1>journalism jobs like local journalism jobs, jobs being outsourced to

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<v Speaker 1>another country that I hear about, of course, the impact

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<v Speaker 1>on manufacturing, of the impact of automation on manufacturing, and

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<v Speaker 1>that makes me, you know, try and envision the future

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<v Speaker 1>or where suddenly you're going to have programs and machines

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<v Speaker 1>that can replicate what I do. Yeah, we've actually exactly

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<v Speaker 1>to that point. We've actually like encountered that in this business,

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<v Speaker 1>where like people will occasionally come to us and say, like, hey,

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<v Speaker 1>you want to make your job easier podcasting. We've come

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<v Speaker 1>up with this program that will do all the research

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<v Speaker 1>for you, and all you have to do is just

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<v Speaker 1>like you know, printed out and go into the studio

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<v Speaker 1>with it. Uh. And you know that seems really interesting

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<v Speaker 1>to me. That's I don't like I got that email.

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<v Speaker 1>I got the one about where you're basically outsourcing it

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<v Speaker 1>to other researchers. There's that, but then there's also, um, yeah,

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<v Speaker 1>it'll just basically just pluck stuff for you and put

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<v Speaker 1>it into a dock. Uh. This has has been pitched

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<v Speaker 1>to me before at least. And then the other thing

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<v Speaker 1>that I've heard about is like, you know, some of

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<v Speaker 1>our listeners are familiar that we do videos occasionally. Uh,

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<v Speaker 1>the old stuff to blow your mind videos would be

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<v Speaker 1>a good example of this. So essentially you punch in

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<v Speaker 1>parameters of what your video would be about. In this

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<v Speaker 1>software spits out a like video for you that has

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<v Speaker 1>text on the screen and pulls image clips or video

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<v Speaker 1>clips out of a library to just make something rather

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<v Speaker 1>than you're working together with a producer, writing script. All

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<v Speaker 1>the things that we do when we make those videos

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<v Speaker 1>just makes me feel like we need to be marketing.

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<v Speaker 1>Our podcast is a craft podcast, you know, because it's

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<v Speaker 1>like all the research is done by hand, granted, you know,

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<v Speaker 1>on a computer screen. A lot of people don't know this.

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<v Speaker 1>Book Mark Marin, all of his research is done by

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<v Speaker 1>robot in his garage. Yeah yeah, okay, among the cats

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<v Speaker 1>I'm imagining it's a robot cat actually yeah, um, but yeah,

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<v Speaker 1>I kind of feel the same way, especially like when

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<v Speaker 1>I hear these examples. But then at the same time, like,

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<v Speaker 1>so I've done commercial art before. I was a graphic

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<v Speaker 1>designer for a number of years before I got into

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<v Speaker 1>the podcasting business. And I've done creative stuff where I've

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<v Speaker 1>been an illustrator, I've worked as a musician, I write, uh,

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<v Speaker 1>And so the thing that I've learned is that, like

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<v Speaker 1>the one of the most iportant lessons I've learned about

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<v Speaker 1>creativity is that you have to impose limits upon your canvas.

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<v Speaker 1>No matter what medium you're performing in, right or else,

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<v Speaker 1>You're just gonna like stare into this abyss forever with

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<v Speaker 1>like trying to figure out where to place your creative ideas, um,

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<v Speaker 1>because there's this infinite possibility of like what could be right,

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<v Speaker 1>what could be wrong? Which which things should I use?

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<v Speaker 1>Which combination of words, which kind of ink all those things? Um?

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<v Speaker 1>For instance, like writers that I've encountered who have the

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<v Speaker 1>problem where they'll rewrite the first paragraph that they write

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<v Speaker 1>over and over and over again and obsessed on making

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<v Speaker 1>that paragraph perfect before they'll move on, and then they

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<v Speaker 1>never finished. Right. Yeah, I've I've I've done that before.

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<v Speaker 1>Like when I first started righting fiction, I was doing

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<v Speaker 1>that model, and of course the thing I was writing

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<v Speaker 1>is still to this day incomplete from from that totally. Yeah,

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<v Speaker 1>I've been there too, and It's like that's one of

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<v Speaker 1>those things that they don't ever really teach you. At

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<v Speaker 1>least they didn't teach me very well in composition, yes,

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<v Speaker 1>like just move on, um. But when I think about

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<v Speaker 1>creative machines, then I have to wonder, first of all,

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<v Speaker 1>are they aware of what their limitations are or are

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<v Speaker 1>they just executing an algorithm? And how do they do

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<v Speaker 1>they know how to make those limitations work for them

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<v Speaker 1>creatively the same way that human beings do well. It's

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<v Speaker 1>interesting because you know, when you when you start picking

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<v Speaker 1>apart your own creative process, you can you can begin

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<v Speaker 1>to see how a machine could do some of it,

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<v Speaker 1>you know, because you're talking about it imposing limits on yourself.

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<v Speaker 1>Like I'm instantly thinking like, all right, I'm writing, I'm

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<v Speaker 1>gonna write a I'm gonna write this science fiction short story. Okay,

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<v Speaker 1>what kind of ideas can I explore within the confines

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<v Speaker 1>of this story, this setting, maybe this type of character

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<v Speaker 1>that I want to write? And then you start you

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<v Speaker 1>start throwing in another parameter. It's like what kind of

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<v Speaker 1>stories are selling? What? What? What kind of story can

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<v Speaker 1>I write that doesn't have a vampire in it? You know,

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<v Speaker 1>stuff like that, And so there's a there's a certain

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<v Speaker 1>amount of creativity. Is not necessarily this just magical explosion

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<v Speaker 1>that takes place. There's a lot of computation that goes

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<v Speaker 1>into it, and therefore there's an entire side to it

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<v Speaker 1>that could easily be mastered by an inhuman entity, right,

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<v Speaker 1>especially if like we as humans are able to go

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<v Speaker 1>to that machine and input the parameters of those limits

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<v Speaker 1>to it, right and say like, okay, here's your limitations

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<v Speaker 1>now right this story or here's your limitations now create

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<v Speaker 1>this music. And that seems to be what they're trying

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<v Speaker 1>to do. Yeah, And I know when when I think about,

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<v Speaker 1>you know, these various anxieties about you know, future writers

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<v Speaker 1>and podcasters that are entirely machine. You know, we all

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<v Speaker 1>tell ourselves, well, they can replicate a lot of it,

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<v Speaker 1>but there there's a certain spark, there's something I have

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<v Speaker 1>that cannot be replicated. And we we also tell that's

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<v Speaker 1>the same thing we tell ourselves when we're talking about

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<v Speaker 1>human competition. You can say, all right, well this this

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<v Speaker 1>individual may be better at at this skill set than me.

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<v Speaker 1>They maybe have a better voice or what have you,

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<v Speaker 1>but but there's something special about me, and so do

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<v Speaker 1>I extend or is that just sort of a self

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<v Speaker 1>inflating uh fiction that we're telling ourselves all the time anyway.

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<v Speaker 1>Uh And and so maybe the machines will just swoop

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<v Speaker 1>in and take all of our creative jobs. Maybe, Although

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<v Speaker 1>I have to say, like sitting down and listening to

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<v Speaker 1>this conversation and then like filling out notes and doing

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<v Speaker 1>a little extra research for this episode, it made me

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<v Speaker 1>think about my creative process in a systematized way that

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<v Speaker 1>I haven't before, And it made me really realize that

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<v Speaker 1>for me at least, I think like one of the

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<v Speaker 1>big like jumping points for human beings being creative is

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<v Speaker 1>when they start creating new tools to be creative in

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<v Speaker 1>different ways. And we'll talk about that later because this

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<v Speaker 1>is something they discussed in the panel as well. Uh.

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<v Speaker 1>And I can't see a future yet where AI is

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<v Speaker 1>doing those things where AI says, I like a guitar,

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<v Speaker 1>and I can write these songs on guitar, But what

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<v Speaker 1>if I go over to a tree and I carve

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<v Speaker 1>an entirely different kind of instrument so that I can

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<v Speaker 1>get this effect. That's true. That's that's a good point,

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<v Speaker 1>sort of like meta creativity ideas. All right, so we'll

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<v Speaker 1>definitely get into the tools here in a bit, but

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<v Speaker 1>before we roll on, I just want to want to

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<v Speaker 1>really draw attention to two particular ideas that came up

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<v Speaker 1>in the discussion um that that I that I thought

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<v Speaker 1>were particularly striking, and that will come up again and

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<v Speaker 1>again as we uh as we roll through the episode.

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<v Speaker 1>First of all, they kept to bring up this analogy

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<v Speaker 1>of the career of creative technology compared to the airplane.

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<v Speaker 1>So obviously we make airplanes that fly faster and higher

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<v Speaker 1>than any bird, but that doesn't mean we fully understand

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<v Speaker 1>how birds fly, nor does it mean we can replicate

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<v Speaker 1>the evolved perfection of their powered flight. So technology essentially

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<v Speaker 1>gives us a version of the same thing that outperforms

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<v Speaker 1>the organic in many respects, but also underperforms and other areas.

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<v Speaker 1>And this was al rix Says primary argument sort of

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<v Speaker 1>against the idea that AI could be quote unquote creative,

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<v Speaker 1>right because birds airplanes are not birds, right, And so

0:12:13.320 --> 0:12:18.080
<v Speaker 1>he was saying basically that then subsequently the software couldn't

0:12:18.080 --> 0:12:22.200
<v Speaker 1>necessarily be human in its creativity, But it depends on

0:12:22.240 --> 0:12:25.080
<v Speaker 1>how you define creativity too. Yeah, it's a great metaphor,

0:12:25.200 --> 0:12:28.160
<v Speaker 1>and I think all the panelists ended up, picking up

0:12:28.200 --> 0:12:29.559
<v Speaker 1>and playing with it a little bit, and well we'll

0:12:29.600 --> 0:12:32.360
<v Speaker 1>play with it here as well, now chewing. For her part,

0:12:32.440 --> 0:12:36.800
<v Speaker 1>she highlighted her own projects with creative machine learning, in

0:12:36.840 --> 0:12:41.360
<v Speaker 1>which she and there's some wonderful like overhead video examples

0:12:41.360 --> 0:12:45.040
<v Speaker 1>of this, but she draws, uh with or paints with

0:12:45.080 --> 0:12:47.320
<v Speaker 1>a piano. Believe it was a piano. It looked to

0:12:47.360 --> 0:12:51.160
<v Speaker 1>me like she was using some kind of stylist tablet thing.

0:12:51.440 --> 0:12:54.560
<v Speaker 1>But yeah, like basically she from what I could tell

0:12:54.760 --> 0:12:58.120
<v Speaker 1>as somebody who does illustration, she was drawing on the

0:12:58.240 --> 0:13:02.160
<v Speaker 1>right half of a of a canvas, and what she

0:13:02.240 --> 0:13:05.320
<v Speaker 1>would draw, the computer would then draw on the left

0:13:05.320 --> 0:13:07.839
<v Speaker 1>half of the canvas. But it wouldn't just imitate her.

0:13:07.880 --> 0:13:09.520
<v Speaker 1>It wasn't like, I mean, you can do this in

0:13:09.520 --> 0:13:12.040
<v Speaker 1>like Adobe Illustrator where it just like draws the exact

0:13:12.120 --> 0:13:14.400
<v Speaker 1>same thing you draw, and you've got like a perfectly

0:13:14.400 --> 0:13:17.520
<v Speaker 1>symmetrical drawing. So it's not a mirror image though. This

0:13:17.600 --> 0:13:21.720
<v Speaker 1>was this was like creating its own thing, learning from

0:13:21.840 --> 0:13:25.120
<v Speaker 1>her curves and lines. Yeah, I was playing off her movement,

0:13:25.200 --> 0:13:28.360
<v Speaker 1>sort of improvising with her to create a work of

0:13:28.400 --> 0:13:31.040
<v Speaker 1>collaborative art. And so she argues that the notion of

0:13:31.080 --> 0:13:35.040
<v Speaker 1>a robotic agent that creates with you the dreams with

0:13:35.120 --> 0:13:39.360
<v Speaker 1>you in harmony is quote an underserved narrative in our culture,

0:13:39.440 --> 0:13:42.240
<v Speaker 1>and I and I definitely agree with that. She was

0:13:42.960 --> 0:13:45.240
<v Speaker 1>to me the most compelling person on the panel. I

0:13:45.280 --> 0:13:48.240
<v Speaker 1>thought they were all really interesting. There was something about

0:13:48.280 --> 0:13:49.839
<v Speaker 1>her that I was like, this person is going to

0:13:49.960 --> 0:13:53.160
<v Speaker 1>go on to do like amazing work, and she's gonna

0:13:53.240 --> 0:13:55.680
<v Speaker 1>come back. Because she was relatively young, I can see

0:13:55.679 --> 0:13:57.679
<v Speaker 1>her in like ten twenty years coming back to us

0:13:57.679 --> 0:14:00.880
<v Speaker 1>and just like dropping like some huge revelation on us

0:14:00.920 --> 0:14:08.360
<v Speaker 1>about creativity and computer learning after the Singularity, after shelded

0:14:08.400 --> 0:14:11.600
<v Speaker 1>into the mind. They chose me I'm going to be

0:14:11.679 --> 0:14:13.520
<v Speaker 1>the go between. But she was like she was dropping

0:14:13.559 --> 0:14:17.840
<v Speaker 1>some really interesting tidbits into the conversation, Like she was

0:14:17.920 --> 0:14:23.440
<v Speaker 1>thinking about the way that she draws based on competitive gaming.

0:14:24.000 --> 0:14:26.360
<v Speaker 1>Like she kept bringing up like, and by this we

0:14:26.400 --> 0:14:29.000
<v Speaker 1>mean like video games where people are playing I don't know,

0:14:29.080 --> 0:14:33.680
<v Speaker 1>League of Legends or um Overwatch, and so just the

0:14:33.720 --> 0:14:36.360
<v Speaker 1>idea that she was thinking about how like the AI

0:14:36.480 --> 0:14:40.600
<v Speaker 1>in those games was compensating for the human movements or

0:14:40.720 --> 0:14:45.000
<v Speaker 1>or play styles as opposed to how she drew and

0:14:45.040 --> 0:14:48.040
<v Speaker 1>how the computer drew along with her. That's an very

0:14:48.120 --> 0:14:52.040
<v Speaker 1>interesting connection that I would never have thought of before. Yeah,

0:14:52.080 --> 0:14:54.480
<v Speaker 1>that's that's that that is that's a That's a really

0:14:54.520 --> 0:14:56.640
<v Speaker 1>a really great example because you don't think about like

0:14:56.720 --> 0:15:01.520
<v Speaker 1>this competitive model being applicable to a creative collaboration. And

0:15:01.640 --> 0:15:03.840
<v Speaker 1>you and I play a lot of video games, you know,

0:15:03.920 --> 0:15:06.080
<v Speaker 1>but I don't spend a lot of time thinking about

0:15:06.080 --> 0:15:10.040
<v Speaker 1>how the AI in the game is compensating for my movements.

0:15:10.720 --> 0:15:12.560
<v Speaker 1>I have the only time I've thought about this, and

0:15:12.600 --> 0:15:15.520
<v Speaker 1>this is going to be kind of geeky and and silly,

0:15:15.640 --> 0:15:19.560
<v Speaker 1>but in playing uh, pro wrestling video games, I've thought

0:15:19.600 --> 0:15:23.560
<v Speaker 1>about this because because there's like certain wrestling styles that

0:15:23.640 --> 0:15:27.040
<v Speaker 1>the characters have, well, it basically comes down to this weirdness.

0:15:27.640 --> 0:15:34.080
<v Speaker 1>Professional wrestling is a simulated combat sport. So yes, sorry spoilers,

0:15:34.120 --> 0:15:39.479
<v Speaker 1>but as you see it on TV, it's two humans pretending,

0:15:40.120 --> 0:15:42.800
<v Speaker 1>you know, acting out a combat scenario. We actually have

0:15:42.840 --> 0:15:44.920
<v Speaker 1>a video about this on KFE that you did a

0:15:44.920 --> 0:15:46.920
<v Speaker 1>couple of years ago. Yeah, and so when people make

0:15:46.920 --> 0:15:49.680
<v Speaker 1>a video game of that, they make a fighting game

0:15:50.000 --> 0:15:53.560
<v Speaker 1>in which too like a huge too humans or a

0:15:53.640 --> 0:15:55.680
<v Speaker 1>human in an AI or two AI s if you're

0:15:55.680 --> 0:15:58.400
<v Speaker 1>doing a demo mode, are fighting each other in a

0:15:58.440 --> 0:16:03.840
<v Speaker 1>competitive in calendar using the moves of professional wrestling. And

0:16:03.880 --> 0:16:06.560
<v Speaker 1>then on top of that, some players are going to

0:16:06.760 --> 0:16:09.120
<v Speaker 1>play that video game just like a fighting game. I'm

0:16:09.120 --> 0:16:12.520
<v Speaker 1>gonna beat my opponent, but others will play it attempting

0:16:12.560 --> 0:16:15.880
<v Speaker 1>to tell a story, attempting to get the most dramatic match.

0:16:16.400 --> 0:16:18.720
<v Speaker 1>And in those cases, I don't know that any programmers

0:16:18.720 --> 0:16:24.560
<v Speaker 1>have really gained that really strange area of video game playing,

0:16:25.160 --> 0:16:27.720
<v Speaker 1>but like, like that's that's what I think of when

0:16:27.760 --> 0:16:29.840
<v Speaker 1>she brings up this example, Like, here's an example of

0:16:29.920 --> 0:16:34.520
<v Speaker 1>somebody trying to not only defeat an AI opponent, but

0:16:34.600 --> 0:16:38.120
<v Speaker 1>to try and tell a story with an AI opponent. Okay,

0:16:38.120 --> 0:16:39.640
<v Speaker 1>so this is an episode where we're gonna have a

0:16:39.640 --> 0:16:42.600
<v Speaker 1>little bit of more digressions than we normally do because

0:16:42.720 --> 0:16:45.080
<v Speaker 1>of our creative backgrounds and sort of things we can

0:16:45.120 --> 0:16:48.040
<v Speaker 1>bring to this. I have a story that I think

0:16:48.080 --> 0:16:50.160
<v Speaker 1>can tie into this that we can then maybe bring

0:16:50.200 --> 0:16:52.320
<v Speaker 1>back to this AI. Okay, So a friend of mine

0:16:52.400 --> 0:16:55.440
<v Speaker 1>is currently working on a comic book for a w

0:16:55.440 --> 0:16:57.680
<v Speaker 1>W E comic. He's just doing like a short story

0:16:58.120 --> 0:17:05.560
<v Speaker 1>and it's about some missfight between the Undertaker and Mankind

0:17:05.720 --> 0:17:10.199
<v Speaker 1>is the guy that would okay, and uh so I

0:17:10.240 --> 0:17:12.399
<v Speaker 1>never saw this. I'm not as bigger a wrestling fan

0:17:12.480 --> 0:17:15.000
<v Speaker 1>as Robert, but uh when he told me about it,

0:17:15.040 --> 0:17:17.359
<v Speaker 1>was like, oh, cool, like you could you could do

0:17:17.440 --> 0:17:19.359
<v Speaker 1>some fun stuff like that, like have them being a

0:17:19.400 --> 0:17:21.800
<v Speaker 1>slaughterhouse or have them be in a graveyard and they're

0:17:21.840 --> 0:17:24.320
<v Speaker 1>hitting each other with gravestones or something, right, and he

0:17:24.400 --> 0:17:27.040
<v Speaker 1>was like, no, we have to do an exact replica

0:17:27.280 --> 0:17:30.760
<v Speaker 1>in comic form of this infamous fight they hadn't like

0:17:30.760 --> 0:17:34.480
<v Speaker 1>I don't know, two thousand or something. And I was like, huh,

0:17:34.520 --> 0:17:38.040
<v Speaker 1>that's that's interesting. But to me that like here we

0:17:38.080 --> 0:17:42.200
<v Speaker 1>go with limitations, right, Like the limitation there is so

0:17:42.320 --> 0:17:45.840
<v Speaker 1>limiting that I don't see what would be creative about

0:17:45.840 --> 0:17:48.760
<v Speaker 1>it or interesting other than obviously my friend and his

0:17:48.840 --> 0:17:51.520
<v Speaker 1>style and how he draws the thing. But he's not

0:17:51.920 --> 0:17:58.240
<v Speaker 1>being able to express anything. Mhmm. Yeah, yeah, yeah, I

0:17:58.280 --> 0:17:59.520
<v Speaker 1>see what you mean. Because the one thing if you

0:17:59.520 --> 0:18:02.560
<v Speaker 1>could say, I tell this, tell the story, but they

0:18:02.560 --> 0:18:06.520
<v Speaker 1>actually have magical powers, like they're Undertakers, really an undead

0:18:06.520 --> 0:18:09.000
<v Speaker 1>creature exactly, That's how I was thinking it would be.

0:18:09.040 --> 0:18:11.320
<v Speaker 1>I was like, oh, that this is the benefit of

0:18:11.359 --> 0:18:13.320
<v Speaker 1>doing it in the comics medium is that you can

0:18:13.359 --> 0:18:16.679
<v Speaker 1>actually give them weird powers and you can like really

0:18:16.760 --> 0:18:22.440
<v Speaker 1>play with the the goofy narrative of like their their roles. Right. Um.

0:18:22.600 --> 0:18:24.679
<v Speaker 1>But then this this also leads to the creative challenge,

0:18:24.760 --> 0:18:28.480
<v Speaker 1>Like sometimes just because the constraints are there doesn't mean

0:18:28.520 --> 0:18:31.280
<v Speaker 1>there's there's not an opportunity exactly. And that's what I'm

0:18:31.320 --> 0:18:34.640
<v Speaker 1>looking forward to it because when I hear that, I go, man,

0:18:34.680 --> 0:18:38.120
<v Speaker 1>there's there's too many limitations there. But you know, who knows,

0:18:38.240 --> 0:18:41.120
<v Speaker 1>maybe there's a way within all those limitations. I trust

0:18:41.200 --> 0:18:42.520
<v Speaker 1>that my friend is gonna be able to do this,

0:18:43.000 --> 0:18:45.240
<v Speaker 1>that that they'll be like a really cool way to

0:18:45.280 --> 0:18:48.520
<v Speaker 1>depict that fight. All right, but it's gonna take creativity.

0:18:48.600 --> 0:18:50.679
<v Speaker 1>And so we're gonna we're gonna roll it back a

0:18:50.680 --> 0:18:54.879
<v Speaker 1>little bit and talk about what creativity actually is, like

0:18:55.000 --> 0:18:58.720
<v Speaker 1>boiling it down, reconstructing it so that we can understand

0:18:58.800 --> 0:19:01.119
<v Speaker 1>what we're doing when we're create and in order to

0:19:01.600 --> 0:19:05.240
<v Speaker 1>uh make a machine engage in the same process. Right,

0:19:05.600 --> 0:19:09.760
<v Speaker 1>So they come up with some of their uh kind

0:19:09.800 --> 0:19:14.119
<v Speaker 1>of limited limitations on what creativity can or cannot be.

0:19:14.560 --> 0:19:16.679
<v Speaker 1>And this is where I think, like Ultimately, like the

0:19:16.720 --> 0:19:19.680
<v Speaker 1>split between the four of them, or maybe the three

0:19:19.680 --> 0:19:24.040
<v Speaker 1>of them versus Alri say came down was that Ria

0:19:24.160 --> 0:19:28.120
<v Speaker 1>has this sort of broader definition of creativity as being

0:19:28.119 --> 0:19:30.840
<v Speaker 1>this sort of magical thing that happens in the human brain. Right,

0:19:31.000 --> 0:19:33.520
<v Speaker 1>like he talks about at different times in the discussion,

0:19:33.520 --> 0:19:37.040
<v Speaker 1>talks about the importance of pain, of intent, of consciousness,

0:19:37.720 --> 0:19:40.919
<v Speaker 1>various attributes that are currently beyond the scope of of

0:19:41.000 --> 0:19:43.840
<v Speaker 1>AI and would be problematic if we had them, you know,

0:19:43.880 --> 0:19:47.080
<v Speaker 1>if you could, would it be It's a whole separate issue,

0:19:47.119 --> 0:19:49.760
<v Speaker 1>but it would it be ethical to make a you know,

0:19:49.800 --> 0:19:53.920
<v Speaker 1>a depressed artist robot because why what kind of cruel

0:19:53.920 --> 0:19:55.800
<v Speaker 1>god are you to make a robot so depressed? You know,

0:19:55.800 --> 0:19:57.520
<v Speaker 1>it's funny you mentioned that later on in the notes.

0:19:57.560 --> 0:20:00.680
<v Speaker 1>I have a question on whether robots can be crazy

0:20:00.760 --> 0:20:04.640
<v Speaker 1>enough to be creative, because, as we know, many creative

0:20:04.800 --> 0:20:08.320
<v Speaker 1>people suffer mental health issues. Yeah, well that's how we

0:20:08.400 --> 0:20:13.080
<v Speaker 1>got David and in the Covenant. Well they already answered

0:20:13.119 --> 0:20:16.240
<v Speaker 1>it for us, Thanks for at le Scott. Alright, So

0:20:16.600 --> 0:20:18.560
<v Speaker 1>one of the one of these sort of loose models

0:20:18.560 --> 0:20:21.879
<v Speaker 1>though for creativity that that is thrown out here is

0:20:22.119 --> 0:20:25.560
<v Speaker 1>it comes from engineering theorist lab Varshny, and he breaks

0:20:25.560 --> 0:20:28.360
<v Speaker 1>it all down to a comp to a combination of

0:20:28.840 --> 0:20:32.880
<v Speaker 1>novelty and high quality that comes together in a way

0:20:32.920 --> 0:20:36.040
<v Speaker 1>that changes your belief. So like a Venn diagram, I'm

0:20:36.080 --> 0:20:39.080
<v Speaker 1>imagining here of is it novel, is it knew? Is

0:20:39.080 --> 0:20:41.920
<v Speaker 1>it something different? And is it of high enough quality?

0:20:42.119 --> 0:20:44.080
<v Speaker 1>And when it comes and does it come together in

0:20:44.119 --> 0:20:46.760
<v Speaker 1>a way that actually have some sort of meaning to me?

0:20:46.960 --> 0:20:50.480
<v Speaker 1>I think this is a really interesting way to model

0:20:51.560 --> 0:20:54.359
<v Speaker 1>aesthetics and that I had not thought of before. And

0:20:54.400 --> 0:20:56.560
<v Speaker 1>when you try to like sort of lay this on

0:20:56.640 --> 0:21:00.240
<v Speaker 1>top of like creative artifacts and see like how that works,

0:21:00.560 --> 0:21:02.560
<v Speaker 1>it's interesting, right, like the first thing I thought of.

0:21:02.600 --> 0:21:04.000
<v Speaker 1>I was talking to you about this before we went

0:21:04.000 --> 0:21:06.160
<v Speaker 1>in to the studio, and no spoilers, but the new

0:21:06.200 --> 0:21:08.359
<v Speaker 1>Twin Peaks is on TV and I've been watching it

0:21:08.400 --> 0:21:11.040
<v Speaker 1>every week, and as you would expect from David Lynch,

0:21:11.400 --> 0:21:15.960
<v Speaker 1>it's wacky, right, But in terms of lab varsenyse ven

0:21:15.960 --> 0:21:19.240
<v Speaker 1>diagram here of novelty and high quality, it's just the

0:21:19.359 --> 0:21:22.159
<v Speaker 1>right amount of novelty and just the right amount of

0:21:22.280 --> 0:21:26.160
<v Speaker 1>quality that it works for me. Now maybe for other people,

0:21:26.160 --> 0:21:31.080
<v Speaker 1>because obviously creativity and artist objective. It doesn't, but but yeah,

0:21:31.160 --> 0:21:33.280
<v Speaker 1>I was seeing it like, oh, that is the perfect

0:21:33.359 --> 0:21:35.360
<v Speaker 1>David Lynch is like the perfect metaphor for this, because,

0:21:35.440 --> 0:21:38.080
<v Speaker 1>let's be honest, like some of David Lynch's stuff, the

0:21:38.160 --> 0:21:41.080
<v Speaker 1>novelty factor can get a little too big in that

0:21:41.160 --> 0:21:44.480
<v Speaker 1>ven diagramic situation and you're like and and Varsny actually

0:21:44.560 --> 0:21:47.520
<v Speaker 1>describes it as noise. He says, like, when either one

0:21:47.520 --> 0:21:50.480
<v Speaker 1>of those things gets too big in comparison to the other,

0:21:50.800 --> 0:21:53.800
<v Speaker 1>it turns into noise and we're no longer experiencing something

0:21:53.840 --> 0:21:56.600
<v Speaker 1>like that's communicative. And he also says that if they

0:21:56.680 --> 0:21:59.439
<v Speaker 1>both are too if there's too much of both at

0:21:59.440 --> 0:22:02.120
<v Speaker 1>the same time, right, Like, if it's incredibly novel and

0:22:02.720 --> 0:22:06.040
<v Speaker 1>it's super high quality, then it's just like that overloads

0:22:06.080 --> 0:22:09.200
<v Speaker 1>people's circuits. Right, So I'm thinking of like Finnegan's Wake

0:22:09.600 --> 0:22:11.960
<v Speaker 1>or something like that. Probably well, and it's gonna vary

0:22:11.960 --> 0:22:14.600
<v Speaker 1>from person to person because you know, obviously, because you're

0:22:14.880 --> 0:22:16.960
<v Speaker 1>I think we can all imagine movies that we've seen

0:22:17.000 --> 0:22:19.520
<v Speaker 1>where either like I've seen plenty of movies where there's

0:22:19.560 --> 0:22:22.119
<v Speaker 1>some great ideas, the quality is not there though you know,

0:22:22.600 --> 0:22:25.440
<v Speaker 1>maybe the acting is bad, the monster doesn't look right

0:22:25.720 --> 0:22:27.760
<v Speaker 1>or whatever, and then you see the reverse to some

0:22:27.840 --> 0:22:31.440
<v Speaker 1>beautiful films and you're just like, my eyes are eating

0:22:31.480 --> 0:22:34.680
<v Speaker 1>up everything that's on the screen, but I feel nothing. Yeah,

0:22:34.800 --> 0:22:37.400
<v Speaker 1>exactly like you get. You get the opposite too, when

0:22:37.400 --> 0:22:40.960
<v Speaker 1>like these things are too small in comparison to one another, Right, Like,

0:22:41.160 --> 0:22:44.040
<v Speaker 1>if it's super high quality, but it's a story that

0:22:44.119 --> 0:22:48.520
<v Speaker 1>you've seen and it's been done three times before, you're

0:22:48.560 --> 0:22:51.120
<v Speaker 1>not necessarily going to be that engaged with it, right,

0:22:51.320 --> 0:22:53.880
<v Speaker 1>So there's got to be a little bit of novel

0:22:54.400 --> 0:22:56.960
<v Speaker 1>something to it. But at the same time, if it's

0:22:56.960 --> 0:22:59.879
<v Speaker 1>totally novel, it's this cool idea, it's it's like the

0:23:00.040 --> 0:23:04.800
<v Speaker 1>ultimate Hollywood pitch high concept, like the Ocean Walker, the

0:23:04.920 --> 0:23:07.720
<v Speaker 1>rest of Development, Yeah, something like that. And then the

0:23:07.800 --> 0:23:11.719
<v Speaker 1>qualities garbage. Well, you know that's not going to do

0:23:11.840 --> 0:23:14.320
<v Speaker 1>very well either. But but to his point about like

0:23:14.359 --> 0:23:18.240
<v Speaker 1>both areas being blown out, both novelty and high quality, well,

0:23:18.680 --> 0:23:20.159
<v Speaker 1>I guess, I guess one example would be if you

0:23:20.160 --> 0:23:22.800
<v Speaker 1>take somebody who does not have much, uh you know,

0:23:22.840 --> 0:23:26.440
<v Speaker 1>of of a bedrock understanding of a modern art or surrealism,

0:23:26.600 --> 0:23:28.280
<v Speaker 1>and you just really throw them into the deep end

0:23:28.359 --> 0:23:31.320
<v Speaker 1>at a modern art museum, So they might encounter a

0:23:31.359 --> 0:23:34.959
<v Speaker 1>piece of work that is, you know, it's highly novel uh,

0:23:35.160 --> 0:23:37.840
<v Speaker 1>you know, created with wonderful you know, high level craftsmanship,

0:23:38.440 --> 0:23:40.040
<v Speaker 1>but they're just not in a place where they're going

0:23:40.080 --> 0:23:42.200
<v Speaker 1>to be able to understand. It's just gonna be essentially

0:23:42.240 --> 0:23:45.960
<v Speaker 1>over their head and therefore, like the it's going to

0:23:46.040 --> 0:23:49.560
<v Speaker 1>be a failure of the art in a way. You

0:23:49.600 --> 0:23:51.840
<v Speaker 1>may have created something wonderful and thought provoking, but if

0:23:51.840 --> 0:23:55.600
<v Speaker 1>it doesn't connect with people, then does it Does it work?

0:23:55.760 --> 0:23:59.359
<v Speaker 1>When he says noise, I immediately think of the image

0:23:59.400 --> 0:24:01.440
<v Speaker 1>of a television and with white noise on it, right,

0:24:01.480 --> 0:24:04.119
<v Speaker 1>so the snow. So that for some people that's what

0:24:04.200 --> 0:24:06.280
<v Speaker 1>it's like looking at modern art is just like staring

0:24:06.320 --> 0:24:09.280
<v Speaker 1>at the screen while while it's playing, you know, the

0:24:09.560 --> 0:24:14.080
<v Speaker 1>staticky snow. But rix Say basically argues that because brains

0:24:14.080 --> 0:24:18.480
<v Speaker 1>and AI are using completely different processes that he doesn't

0:24:18.520 --> 0:24:21.359
<v Speaker 1>even know that you can call what they're doing creativity,

0:24:21.600 --> 0:24:25.080
<v Speaker 1>right because he's defining it as being pretty specific to

0:24:25.160 --> 0:24:30.040
<v Speaker 1>human beings. Uh. And in that human creativity is seen

0:24:30.080 --> 0:24:35.040
<v Speaker 1>as simple problem solving by generating a lot of possibilities

0:24:35.280 --> 0:24:39.040
<v Speaker 1>and then selecting from those possibilities and that's this is

0:24:39.040 --> 0:24:42.040
<v Speaker 1>how we evolved as human beings, right, So we went

0:24:42.080 --> 0:24:46.720
<v Speaker 1>from using stone tools to access to eventually Neanderthal's using

0:24:47.200 --> 0:24:50.440
<v Speaker 1>instruments and actually making cave art. You know, like that

0:24:50.520 --> 0:24:55.560
<v Speaker 1>process of evolution through our our physical evolution also evolved

0:24:55.600 --> 0:24:59.240
<v Speaker 1>our creativity. And he's wondering, like if that topic selection,

0:24:59.359 --> 0:25:02.840
<v Speaker 1>if that type problem solving is even possible for computers,

0:25:03.440 --> 0:25:05.960
<v Speaker 1>but where it really skyrockets. And this is what I

0:25:05.960 --> 0:25:09.320
<v Speaker 1>think is most fascinating about creativity. Here is when you

0:25:09.320 --> 0:25:13.840
<v Speaker 1>start to imagine things that don't really exist. And possibly

0:25:14.000 --> 0:25:16.400
<v Speaker 1>he was saying that this kind of creativity is due

0:25:16.480 --> 0:25:19.159
<v Speaker 1>to the fact that we haven't evolved prefrontal cortex. And

0:25:19.160 --> 0:25:20.760
<v Speaker 1>then the video you get to see, like he shows

0:25:20.800 --> 0:25:25.879
<v Speaker 1>you different um images of various hominids and their skull

0:25:25.960 --> 0:25:29.920
<v Speaker 1>shapes and how they evolved over time, and then creativity

0:25:29.960 --> 0:25:32.280
<v Speaker 1>evolved with them. And then you see examples where there's

0:25:32.320 --> 0:25:34.800
<v Speaker 1>cave art with a with like say, human with a

0:25:34.840 --> 0:25:37.720
<v Speaker 1>beast's head. This is something that doesn't actually exist but

0:25:37.920 --> 0:25:40.760
<v Speaker 1>is a uh, you know, arguably at an example of

0:25:40.840 --> 0:25:45.160
<v Speaker 1>early creativity creating these unreal things that then have various

0:25:45.200 --> 0:25:48.480
<v Speaker 1>meanings and an effect on the viewer and then they like,

0:25:48.560 --> 0:25:50.719
<v Speaker 1>they get to this point in their conversation where they

0:25:50.720 --> 0:25:57.239
<v Speaker 1>start talking about where the AI quote unquote fails at creativity.

0:25:57.320 --> 0:25:59.879
<v Speaker 1>And that was interesting to me too, because they seem

0:25:59.920 --> 0:26:01.960
<v Speaker 1>to be talking about how the machines were failing, but

0:26:02.040 --> 0:26:05.920
<v Speaker 1>not how humans could necessarily fail. Yeah, yeah, they're they

0:26:05.920 --> 0:26:08.320
<v Speaker 1>were talking about how essentially in all of this, you're

0:26:08.359 --> 0:26:12.440
<v Speaker 1>gonna have this machine essentially brainstorming, but there's gonna be

0:26:12.480 --> 0:26:14.520
<v Speaker 1>a person that comes along, and the person is is

0:26:14.560 --> 0:26:18.320
<v Speaker 1>then selecting and judging the ideas in the In the

0:26:18.359 --> 0:26:21.720
<v Speaker 1>case of Varcheny, he's doing a lot of culinary computation.

0:26:22.240 --> 0:26:25.800
<v Speaker 1>So humans are gonna cook the food based on the

0:26:25.840 --> 0:26:28.239
<v Speaker 1>recipe that the computer has come up with, and then

0:26:28.240 --> 0:26:30.560
<v Speaker 1>they're going to taste it. And in some cases it's

0:26:30.560 --> 0:26:33.200
<v Speaker 1>gonna be like, Oh, that's a novel combination that actually works.

0:26:33.200 --> 0:26:35.560
<v Speaker 1>I wouldn't think it would. In other cases you would

0:26:35.560 --> 0:26:38.320
<v Speaker 1>say they would say, all right, we'll slow down their

0:26:38.880 --> 0:26:44.640
<v Speaker 1>machine overlords, because this is not really all that tasty. So, yeah,

0:26:44.720 --> 0:26:47.600
<v Speaker 1>you get into this idea where there are are failures. Uh,

0:26:47.920 --> 0:26:50.280
<v Speaker 1>But failures and mistakes are of course an important part

0:26:50.280 --> 0:26:53.840
<v Speaker 1>of the creative process as well. For humans. Right. This

0:26:53.920 --> 0:26:55.800
<v Speaker 1>is where like I stepped back and I was thinking

0:26:55.800 --> 0:26:59.199
<v Speaker 1>about my creative process because I was like, look, I

0:26:59.320 --> 0:27:02.440
<v Speaker 1>know that I spend a good amount of time quote

0:27:02.520 --> 0:27:06.000
<v Speaker 1>unquote failing on every project that I work on. I mean,

0:27:06.040 --> 0:27:08.840
<v Speaker 1>that's just part of being creative is like doing a

0:27:08.920 --> 0:27:11.040
<v Speaker 1>thing and then realizing that's not what it is, crossing

0:27:11.040 --> 0:27:13.280
<v Speaker 1>it out, moving onto the next thing. You know. It's

0:27:13.320 --> 0:27:15.560
<v Speaker 1>basically like what they were talking about before, where you're

0:27:15.600 --> 0:27:18.480
<v Speaker 1>generating all these possibilities and then you're selecting from them.

0:27:18.600 --> 0:27:21.639
<v Speaker 1>But you have to generate some possibilities that you're not

0:27:21.680 --> 0:27:24.040
<v Speaker 1>going to use, that you're going to see as failures

0:27:24.080 --> 0:27:26.080
<v Speaker 1>before you can eventually get to the thing that you

0:27:26.119 --> 0:27:29.080
<v Speaker 1>see as a success. Right. Yeah, I mean I think

0:27:29.080 --> 0:27:32.320
<v Speaker 1>anybody out there who has has engaged in a creative process,

0:27:32.320 --> 0:27:34.600
<v Speaker 1>you've come up with some They can't all be singers,

0:27:34.600 --> 0:27:37.120
<v Speaker 1>as they say, You're gonna come up with some duds,

0:27:37.160 --> 0:27:38.760
<v Speaker 1>and for a while, you might think that dud is

0:27:38.760 --> 0:27:42.439
<v Speaker 1>pretty amazing because maybe it is really novel, you know,

0:27:42.560 --> 0:27:46.320
<v Speaker 1>or maybe it is really high quality, but the balance

0:27:46.400 --> 0:27:50.040
<v Speaker 1>is is perhaps not there. Yeah, Now there's a there's

0:27:50.080 --> 0:27:53.200
<v Speaker 1>also the notion of intent in all of this feelings,

0:27:53.640 --> 0:27:56.000
<v Speaker 1>the later of which is is you know, obviously currently

0:27:56.200 --> 0:28:00.240
<v Speaker 1>uh uh not present in artificial intelligence and machine learning,

0:28:00.600 --> 0:28:03.160
<v Speaker 1>but perhaps you're we're just talking about two different sorts

0:28:03.160 --> 0:28:06.160
<v Speaker 1>of flight. To come back to the bird airplane scenario.

0:28:06.520 --> 0:28:10.280
<v Speaker 1>And indeed, moderator John Shaffer points brought up the point

0:28:10.600 --> 0:28:14.520
<v Speaker 1>of apophenia. So this is a this is this is interesting.

0:28:14.520 --> 0:28:18.160
<v Speaker 1>This is a concept coined by German scientists Class Conrad

0:28:18.359 --> 0:28:22.280
<v Speaker 1>in nineteen fifty eight, and it's the opposite of an epiphany,

0:28:22.359 --> 0:28:24.600
<v Speaker 1>and epiphany being you know, the you know, a true

0:28:24.760 --> 0:28:29.680
<v Speaker 1>intuition of the world's interconnectedness. And in statistics, apophenia is

0:28:29.760 --> 0:28:32.919
<v Speaker 1>essentially a type one error or false positive, where you

0:28:32.920 --> 0:28:36.560
<v Speaker 1>think something's connected and it's not. Uh In. In psychology,

0:28:36.560 --> 0:28:40.600
<v Speaker 1>according to Conrad, it's the stuff of schizophrenia, right, And

0:28:40.640 --> 0:28:44.760
<v Speaker 1>that's where it's primarily being discussed in present day as

0:28:44.800 --> 0:28:49.960
<v Speaker 1>like a psychological problem. It's when unrelated details seem to

0:28:50.000 --> 0:28:53.400
<v Speaker 1>be saturated with connections and meaning, but they're those are false.

0:28:53.440 --> 0:28:56.280
<v Speaker 1>They ultimately lead to nowhere. Right. And I've absolutely had

0:28:56.280 --> 0:28:58.960
<v Speaker 1>this experience with writing before I'm like, oh, I'm totally

0:28:59.040 --> 0:29:01.160
<v Speaker 1>on the right path, and then like I look back

0:29:01.160 --> 0:29:02.960
<v Speaker 1>at it a week later and like that was garbage,

0:29:03.320 --> 0:29:06.480
<v Speaker 1>you know. Yeah, And in the like the schizophrenia case, uh,

0:29:06.520 --> 0:29:08.160
<v Speaker 1>this would be like if you see the same person

0:29:08.200 --> 0:29:10.880
<v Speaker 1>on the subway twice and you're convinced that if someone

0:29:10.960 --> 0:29:14.200
<v Speaker 1>following making a connection that isn't there, and it might

0:29:14.720 --> 0:29:19.520
<v Speaker 1>it might take on you know, a pathological um uh energy.

0:29:19.720 --> 0:29:21.840
<v Speaker 1>What's interesting to me here, though, is that I think

0:29:22.040 --> 0:29:25.840
<v Speaker 1>this type one error definition of it is sort of

0:29:26.160 --> 0:29:30.600
<v Speaker 1>connected to the idea of creativity back to so it's

0:29:30.600 --> 0:29:34.800
<v Speaker 1>it's defined as believing something is real when it isn't. Okay,

0:29:34.840 --> 0:29:37.000
<v Speaker 1>that could be said to be part of the creative

0:29:37.040 --> 0:29:40.800
<v Speaker 1>process when you're imagining something that isn't real, at least

0:29:40.800 --> 0:29:43.880
<v Speaker 1>not yet, right either, Like like if you're writing a

0:29:43.920 --> 0:29:47.680
<v Speaker 1>fantasy story and it's like, Okay, my main character has

0:29:48.200 --> 0:29:51.040
<v Speaker 1>wings in the head of a lion and carries a

0:29:51.080 --> 0:29:54.720
<v Speaker 1>flaming sword, right, like, like that doesn't exist, it probably

0:29:54.760 --> 0:29:58.880
<v Speaker 1>won't ever exist. But that doesn't mean necessarily that it's

0:29:59.400 --> 0:30:03.040
<v Speaker 1>not create native, right, But in this sense, it's the

0:30:03.080 --> 0:30:05.680
<v Speaker 1>actual belief that it's real, right Like that if you

0:30:05.720 --> 0:30:08.680
<v Speaker 1>are like, so, there's this angel with a lion's head

0:30:08.720 --> 0:30:12.120
<v Speaker 1>that's following me, around everywhere the flaming sword. Then I

0:30:12.160 --> 0:30:15.560
<v Speaker 1>can see how that would be schizophrenia. Yeah. So yeah,

0:30:15.560 --> 0:30:18.280
<v Speaker 1>in real life and in statistics this is a problem.

0:30:18.320 --> 0:30:22.400
<v Speaker 1>But but in again creativity, uh as John Shaffer points out,

0:30:22.480 --> 0:30:26.600
<v Speaker 1>like our brain engages with it. Our brain uses apithania

0:30:26.720 --> 0:30:30.240
<v Speaker 1>essentially to forward connections where there where there isn't one,

0:30:30.600 --> 0:30:32.640
<v Speaker 1>and a lot of that is where we end up,

0:30:33.480 --> 0:30:37.320
<v Speaker 1>you know, creating something unique. You know, like, for instance,

0:30:37.360 --> 0:30:39.320
<v Speaker 1>the whole why does the human have have a lion

0:30:39.400 --> 0:30:40.920
<v Speaker 1>for a head and a flaming sword? You feel in

0:30:40.960 --> 0:30:43.040
<v Speaker 1>the details and you can reach the point where it's like, oh,

0:30:43.040 --> 0:30:45.680
<v Speaker 1>well now it makes sense I have I have sown

0:30:45.720 --> 0:30:51.240
<v Speaker 1>these two things together and now I have this complete form. Yeah.

0:30:51.320 --> 0:30:55.320
<v Speaker 1>And so when you make those associations in specific ways

0:30:55.400 --> 0:30:59.720
<v Speaker 1>with different media, right, So, like I'm thinking here of

0:30:59.800 --> 0:31:03.520
<v Speaker 1>a bum art, because you listen to the music, that's

0:31:03.560 --> 0:31:07.840
<v Speaker 1>the artifact that the album is ultimately four, But then

0:31:07.880 --> 0:31:10.600
<v Speaker 1>there's album art that's created kind of as part of

0:31:10.600 --> 0:31:16.840
<v Speaker 1>the creative package, but also as marketing and ultimately like

0:31:16.960 --> 0:31:20.000
<v Speaker 1>it gives you, there's connections between those two things, like

0:31:20.280 --> 0:31:22.080
<v Speaker 1>when you buy them. It's interesting to me since I

0:31:22.120 --> 0:31:24.600
<v Speaker 1>moved away from buying physical records and I mainly just

0:31:24.600 --> 0:31:27.800
<v Speaker 1>get digital music. Now I realized that I had so

0:31:27.840 --> 0:31:31.960
<v Speaker 1>many emotional connections with music purely because of the artwork

0:31:32.160 --> 0:31:34.080
<v Speaker 1>that it came with, because of the packaging that it

0:31:34.160 --> 0:31:38.200
<v Speaker 1>came with, and I wasn't simply just judging the music

0:31:38.320 --> 0:31:42.440
<v Speaker 1>on its own merits outside of any kind of visual thing. Well,

0:31:42.560 --> 0:31:44.680
<v Speaker 1>so here's a quick question on this, this idea of

0:31:44.680 --> 0:31:47.920
<v Speaker 1>of albums in their album art. What's an example in

0:31:47.920 --> 0:31:51.479
<v Speaker 1>your opinion where the album art and the music like

0:31:51.640 --> 0:31:54.920
<v Speaker 1>perfectly matched. Oh. You know, it's funny, as I was

0:31:54.960 --> 0:32:00.280
<v Speaker 1>actually listening to this record this morning, thinking of you, uh, Tools,

0:32:00.520 --> 0:32:05.640
<v Speaker 1>is it undertow? Yeah, that like weird sculpture that's on

0:32:05.680 --> 0:32:08.800
<v Speaker 1>the cover of that. And then okay, surrounding that album

0:32:08.880 --> 0:32:11.440
<v Speaker 1>coming out, there were like at least three videos that

0:32:11.560 --> 0:32:16.320
<v Speaker 1>used that similar kind of like gothic claymation style. Right,

0:32:16.960 --> 0:32:20.400
<v Speaker 1>None of those things were the music themselves, But when

0:32:20.400 --> 0:32:24.080
<v Speaker 1>I hear that music, now, for whatever reason in my head,

0:32:24.560 --> 0:32:28.960
<v Speaker 1>are these like swirling clay sculpture forms. Yeah, I think

0:32:28.960 --> 0:32:31.680
<v Speaker 1>that's a great example. My example would have been Tools

0:32:31.760 --> 0:32:35.600
<v Speaker 1>on Automa. Actually, they're certainly a band that has always

0:32:35.680 --> 0:32:37.600
<v Speaker 1>put a lot of thought into how their art and

0:32:37.720 --> 0:32:41.360
<v Speaker 1>music coming together. Now that being said, there are plenty

0:32:42.160 --> 0:32:44.800
<v Speaker 1>of albums out there where the art and the music

0:32:44.880 --> 0:32:47.800
<v Speaker 1>seemed to be on separate planets, and you did a

0:32:47.840 --> 0:32:51.400
<v Speaker 1>fascinating experiment for this episode. I'm thrilled about this, and

0:32:51.480 --> 0:32:53.720
<v Speaker 1>I can't wait for you to tell the audience. Because

0:32:54.080 --> 0:32:57.040
<v Speaker 1>it's interactive, they can go and listen and look at

0:32:57.080 --> 0:33:00.200
<v Speaker 1>this album art as well. That's right. If you think

0:33:00.200 --> 0:33:03.080
<v Speaker 1>back to our episode on Ntrarch, Gieger, we mentioned how

0:33:03.200 --> 0:33:06.880
<v Speaker 1>he was generally cool with just about anybody using his

0:33:07.120 --> 0:33:10.040
<v Speaker 1>art for their album, provided they went through official channels.

0:33:10.360 --> 0:33:12.280
<v Speaker 1>You know, it was, you know, on the level. So

0:33:12.320 --> 0:33:15.360
<v Speaker 1>there are a number of different albums out there that

0:33:15.440 --> 0:33:19.000
<v Speaker 1>have Geeger covers and the music doesn't always match up

0:33:19.320 --> 0:33:23.560
<v Speaker 1>with Or, I would argue, rarely matches up with the

0:33:23.560 --> 0:33:27.479
<v Speaker 1>the aesthetic energy that he possessed. Yeah, with Geeger, like,

0:33:27.600 --> 0:33:30.240
<v Speaker 1>I assume that it's going to be something that's kind

0:33:30.240 --> 0:33:35.239
<v Speaker 1>of kind of industrial or metallic in someone, right. So

0:33:36.000 --> 0:33:37.680
<v Speaker 1>what I did is I went on Spotify. I made

0:33:37.680 --> 0:33:41.760
<v Speaker 1>a playlist with like one song from every album I

0:33:41.760 --> 0:33:45.680
<v Speaker 1>could find on Spotify that had a Geeger cover, like

0:33:45.680 --> 0:33:48.800
<v Speaker 1>like or Or in one case came out at at

0:33:48.840 --> 0:33:51.360
<v Speaker 1>a at a certain point with geeger Art promoting it.

0:33:52.040 --> 0:33:55.600
<v Speaker 1>So I then listened to each example and I tried

0:33:55.640 --> 0:33:57.760
<v Speaker 1>to decide, all right, is this something where the album

0:33:58.000 --> 0:33:59.880
<v Speaker 1>art makes sense for me? Does it do? Is there

0:33:59.880 --> 0:34:03.160
<v Speaker 1>a an actual connection in my mind between Giger and

0:34:03.200 --> 0:34:07.200
<v Speaker 1>this artist? Is they're totally not? And can I detect

0:34:07.200 --> 0:34:09.960
<v Speaker 1>any moments where I feel apophania kicking in and this

0:34:10.080 --> 0:34:14.160
<v Speaker 1>creative process in my brain bringing the two together, finding

0:34:14.200 --> 0:34:16.960
<v Speaker 1>and forging the connections. So that's what I did, and

0:34:17.280 --> 0:34:19.479
<v Speaker 1>you can do this too. I'm gonna have the link

0:34:20.000 --> 0:34:23.080
<v Speaker 1>for this Spotify playlist on the landing page for this

0:34:23.080 --> 0:34:26.080
<v Speaker 1>episode of Stuff to Blow Your Mind dot Com. But yeah,

0:34:26.080 --> 0:34:28.799
<v Speaker 1>I started listening to these. I listened to Emerson Lake

0:34:28.840 --> 0:34:33.560
<v Speaker 1>and Palmer's Brain Salad Surgery, which, uh, we're talking about

0:34:33.560 --> 0:34:35.719
<v Speaker 1>this before. I don't know a lot about them, but

0:34:35.760 --> 0:34:37.360
<v Speaker 1>I just kind of assume it's sort of like a

0:34:37.880 --> 0:34:41.479
<v Speaker 1>like a Prague post hippie band. It's prog rock, for sure,

0:34:41.520 --> 0:34:44.440
<v Speaker 1>it's it's many people love them. I think Joe's a

0:34:44.520 --> 0:34:47.239
<v Speaker 1>big fan of it. Loves the Tarkus cover for sure.

0:34:47.239 --> 0:34:49.319
<v Speaker 1>He talks about that a lot. Yeah, so it's it's

0:34:49.320 --> 0:34:52.000
<v Speaker 1>a bit too jazzy from my personal taste. And so

0:34:52.040 --> 0:34:53.920
<v Speaker 1>this was an example where I'm like, yeah, I'm just

0:34:54.000 --> 0:34:57.360
<v Speaker 1>not I'm not not feeling this Geeger, Emerson Lake and

0:34:57.360 --> 0:35:02.280
<v Speaker 1>Palmber connection. The same thing with Debbie Harry's uh Cuckoo album.

0:35:02.920 --> 0:35:06.680
<v Speaker 1>I'm straining to make that connection. The same with Steve

0:35:06.800 --> 0:35:10.800
<v Speaker 1>Simons Electric Playboys, and with the Dead Kennedy's album as well.

0:35:10.960 --> 0:35:13.600
<v Speaker 1>And I think on the Dead Kennedy's one, because that

0:35:13.719 --> 0:35:18.000
<v Speaker 1>was like so hotly contested with the pr MC, it

0:35:18.080 --> 0:35:20.840
<v Speaker 1>was only in the interior they have like a different

0:35:20.880 --> 0:35:23.560
<v Speaker 1>cover that's like I think like Shriner's and like little

0:35:23.840 --> 0:35:25.759
<v Speaker 1>roller Cars or something. Yeah, And then I think on

0:35:25.800 --> 0:35:30.520
<v Speaker 1>the inside is that notorious controversial thing the landscape with

0:35:30.920 --> 0:35:36.040
<v Speaker 1>a lot of yeah. Yeah. So those are so those

0:35:36.040 --> 0:35:37.879
<v Speaker 1>are examples where I'm all, right, no connection at all.

0:35:37.920 --> 0:35:40.960
<v Speaker 1>I don't get this, the connection between the art and

0:35:41.000 --> 0:35:43.560
<v Speaker 1>the music. But then there's stuff on the other hands

0:35:43.560 --> 0:35:47.360
<v Speaker 1>into the spectrum. So Celtic Frost for example, Uh, that's

0:35:47.400 --> 0:35:51.759
<v Speaker 1>some some early death metal very much feels uh like

0:35:51.800 --> 0:35:55.960
<v Speaker 1>a Geeger soundscape. Same thing with the Danzig three. I

0:35:56.120 --> 0:35:59.719
<v Speaker 1>you know, it's gloomy and dark and you know, as

0:35:59.760 --> 0:36:05.280
<v Speaker 1>all the this focus on you know, weird ideas, it works,

0:36:05.320 --> 0:36:07.960
<v Speaker 1>all right. I totally but totally buy these album covers.

0:36:08.840 --> 0:36:12.560
<v Speaker 1>But the one area, the one example where I felt

0:36:12.560 --> 0:36:15.160
<v Speaker 1>things coming together and I had to like kind of struggling,

0:36:15.160 --> 0:36:17.160
<v Speaker 1>but also I could I could feel the connection taking

0:36:17.160 --> 0:36:21.000
<v Speaker 1>place was with a group called Magma. So they had

0:36:21.040 --> 0:36:24.440
<v Speaker 1>this album called Attack A T T A h K.

0:36:24.760 --> 0:36:27.560
<v Speaker 1>I've never heard of them until today, and it's and

0:36:27.600 --> 0:36:29.440
<v Speaker 1>it has like Geeger. It's one of these where Gieger

0:36:29.560 --> 0:36:31.840
<v Speaker 1>made the album art with the the name of the bands.

0:36:31.880 --> 0:36:33.600
<v Speaker 1>It was like a commission. It looks kind of like

0:36:33.640 --> 0:36:36.799
<v Speaker 1>his Atomic Babies very much. So yeah, but I think

0:36:36.800 --> 0:36:41.040
<v Speaker 1>there's some clothes, some safety pins in there as well, so,

0:36:41.120 --> 0:36:43.480
<v Speaker 1>you know, very much a Geeger piece with Geegers a

0:36:43.560 --> 0:36:47.279
<v Speaker 1>signature symbolism and uh. And at first time like I'm

0:36:47.320 --> 0:36:49.360
<v Speaker 1>not really feeling this connection, but then I started reading

0:36:49.400 --> 0:36:53.239
<v Speaker 1>about the band French prog Rock. Uh. Their album is

0:36:53.320 --> 0:36:56.440
<v Speaker 1>again very weird. The drum the drummer and founder Christian

0:36:56.560 --> 0:37:01.640
<v Speaker 1>vander He composed the lyrics and a constructed language called Kobayan,

0:37:02.360 --> 0:37:06.359
<v Speaker 1>and the whole project came together over an ecological, spiritual

0:37:06.440 --> 0:37:09.359
<v Speaker 1>vision for humanity's future. And so I read about that

0:37:09.440 --> 0:37:10.799
<v Speaker 1>and I listened to it a bit more, and I

0:37:10.840 --> 0:37:13.160
<v Speaker 1>have to say, yeah, I was beginning to feel the

0:37:13.160 --> 0:37:18.839
<v Speaker 1>connection between the track No No and Gieger's art. So

0:37:18.960 --> 0:37:21.839
<v Speaker 1>this makes me think of, so you and I are

0:37:21.880 --> 0:37:25.680
<v Speaker 1>old enough that we're seeing this resurgence with vinyl, and

0:37:25.719 --> 0:37:28.000
<v Speaker 1>it's like, well, that's stuff that we used to listen

0:37:28.360 --> 0:37:31.240
<v Speaker 1>on and then it went away, and now it's coming back,

0:37:31.400 --> 0:37:34.400
<v Speaker 1>and it in a way, it's novel and high quality,

0:37:34.520 --> 0:37:39.080
<v Speaker 1>right and and uh, but the vinyl resurgence seems to

0:37:39.120 --> 0:37:43.520
<v Speaker 1>me to be inherently connected to this apophenia into this

0:37:43.640 --> 0:37:47.640
<v Speaker 1>like creativity that's going on in the consumer's head. Right.

0:37:47.719 --> 0:37:51.000
<v Speaker 1>And uh, my friend Charlie actually talks about this because

0:37:51.000 --> 0:37:53.760
<v Speaker 1>he's a big vinyl fan. He refers to like having

0:37:53.800 --> 0:37:57.680
<v Speaker 1>the artifact as the material oomph of a thing. And

0:37:58.000 --> 0:38:01.400
<v Speaker 1>I I just I stopped acting records because I was like,

0:38:01.520 --> 0:38:05.560
<v Speaker 1>I have too much physical space. I can't carry these

0:38:05.600 --> 0:38:07.399
<v Speaker 1>around with me anymore for the rest of my life,

0:38:07.680 --> 0:38:10.640
<v Speaker 1>and moved almost entirely to digital. But so many of

0:38:10.680 --> 0:38:14.560
<v Speaker 1>my friends are really into this new resurgence of vinyl,

0:38:14.640 --> 0:38:17.120
<v Speaker 1>and I understand it, right, because like if you're sitting

0:38:17.160 --> 0:38:20.120
<v Speaker 1>there between like what you just said about Magma, you

0:38:20.600 --> 0:38:22.880
<v Speaker 1>look at this record art and then like maybe you

0:38:22.880 --> 0:38:25.640
<v Speaker 1>look the liner notes while the album's playing, and then

0:38:25.680 --> 0:38:28.000
<v Speaker 1>maybe you go on Wikipedia or something and you read

0:38:28.120 --> 0:38:31.520
<v Speaker 1>up on them. It creates this like a series of

0:38:31.600 --> 0:38:36.480
<v Speaker 1>connections that may or may not exist but add something

0:38:36.480 --> 0:38:39.440
<v Speaker 1>to the music. Yeah. So with to bring it back

0:38:39.480 --> 0:38:43.080
<v Speaker 1>to machine learning and creativity, to what extent is it

0:38:43.120 --> 0:38:46.560
<v Speaker 1>a case of machines throwing together combinations? Still something begins

0:38:46.560 --> 0:38:49.839
<v Speaker 1>to catch till you have this Magma moment, and then

0:38:49.880 --> 0:38:53.920
<v Speaker 1>the randomness touches on possible synchronicity, and then just as

0:38:53.960 --> 0:38:56.480
<v Speaker 1>our brains try to make sense of it, we engage

0:38:56.480 --> 0:38:59.759
<v Speaker 1>in the creative process of refining the machine made connections.

0:39:00.280 --> 0:39:03.440
<v Speaker 1>So I'll just say this before we take a break,

0:39:03.480 --> 0:39:07.799
<v Speaker 1>which is that whatever the first album is that's created

0:39:08.000 --> 0:39:12.200
<v Speaker 1>entirely by AI, it should have an HR cover. That's true.

0:39:12.239 --> 0:39:14.560
<v Speaker 1>And if it's already out there, the first d A A

0:39:14.719 --> 0:39:17.120
<v Speaker 1>I album, it needs a new cover by g As

0:39:17.160 --> 0:39:19.440
<v Speaker 1>we talked about in the hr Giger episode, that house

0:39:19.560 --> 0:39:23.680
<v Speaker 1>in Switzerland is just full of unused arts. Yeah, contact them,

0:39:23.719 --> 0:39:26.959
<v Speaker 1>commission knock on something and get the rights to it. So, okay,

0:39:27.000 --> 0:39:29.160
<v Speaker 1>let's take a break, and when we come back, we're

0:39:29.200 --> 0:39:31.680
<v Speaker 1>going to talk more about the effects of the actual

0:39:31.760 --> 0:39:39.759
<v Speaker 1>technology on the act of creativity. Alright, we're back. So

0:39:39.880 --> 0:39:42.160
<v Speaker 1>in all of this, we're talking about machine learning and

0:39:42.840 --> 0:39:46.600
<v Speaker 1>robotic arms that are drawing, uh, computer programs that are

0:39:46.640 --> 0:39:50.200
<v Speaker 1>taking the various you know, hierarchies of of of values

0:39:50.200 --> 0:39:52.720
<v Speaker 1>within a particular discipline and then using those to create

0:39:53.520 --> 0:39:57.120
<v Speaker 1>quote unquote art or fiction or you know, or or

0:39:57.520 --> 0:40:00.480
<v Speaker 1>or a recipe. In all of these cases, Oh, it's

0:40:00.520 --> 0:40:03.440
<v Speaker 1>it's essential to point out that the technology is working

0:40:03.480 --> 0:40:07.400
<v Speaker 1>as a tool. And obviously, creativity and tools have always

0:40:07.440 --> 0:40:10.080
<v Speaker 1>co evolved. So think of any great work of human art,

0:40:10.360 --> 0:40:12.880
<v Speaker 1>and you have to contemplate the tools and the technology

0:40:12.920 --> 0:40:16.080
<v Speaker 1>is required to create it. The physical tools for carving

0:40:16.200 --> 0:40:20.680
<v Speaker 1>rock or would working and firing pottery, the chemical technologies

0:40:20.719 --> 0:40:24.360
<v Speaker 1>of paints, varnishes, and laquers. The evolution of musical instruments,

0:40:24.400 --> 0:40:30.120
<v Speaker 1>electrical musical instruments and recording and producing technology, writing technologies

0:40:30.160 --> 0:40:33.960
<v Speaker 1>from clay tablets two pens to the printing press, the typewriter,

0:40:34.280 --> 0:40:37.839
<v Speaker 1>word processors, and beyond. Yeah, and so in this conversation,

0:40:37.960 --> 0:40:41.279
<v Speaker 1>the panelists are essentially arguing that AI. Some of them

0:40:41.280 --> 0:40:44.440
<v Speaker 1>are arguing that the AI would just be a tool

0:40:44.719 --> 0:40:47.560
<v Speaker 1>for humans to use creatively. It's not that the AI

0:40:47.640 --> 0:40:50.399
<v Speaker 1>itself would be creative, but that we would be using

0:40:50.400 --> 0:40:52.160
<v Speaker 1>it in the same way we use a guitar or

0:40:52.200 --> 0:40:54.799
<v Speaker 1>a pen or something like that. Yeah, And and that

0:40:55.120 --> 0:40:57.799
<v Speaker 1>ultimately it's not going to be any more destructive than

0:40:58.120 --> 0:41:00.759
<v Speaker 1>you know, the effects of the synthesizer or any of

0:41:00.800 --> 0:41:04.680
<v Speaker 1>any of these various electronic musical technologies that obviously did

0:41:04.719 --> 0:41:09.759
<v Speaker 1>not destroy traditional music or or or caused judgment day. Yeah,

0:41:09.800 --> 0:41:12.120
<v Speaker 1>or caused judgment day. That they didn't destroy the the

0:41:12.280 --> 0:41:16.480
<v Speaker 1>artistic traditions that came before. They took the existing traditions

0:41:16.480 --> 0:41:19.520
<v Speaker 1>in new directions, sometimes surprising new directions. They bring up

0:41:19.560 --> 0:41:22.279
<v Speaker 1>the example of the drum machine, where when it came out,

0:41:22.640 --> 0:41:24.839
<v Speaker 1>you know it, there were people who were figuring out

0:41:24.840 --> 0:41:28.319
<v Speaker 1>ways to use it where you're creating sounds that did

0:41:28.360 --> 0:41:31.680
<v Speaker 1>you know, they didn't match, They weren't perfectly replicating real

0:41:31.880 --> 0:41:34.640
<v Speaker 1>world drumming, but they were able to to use them

0:41:34.640 --> 0:41:37.879
<v Speaker 1>in novel ways that that brought about some some new

0:41:37.960 --> 0:41:40.600
<v Speaker 1>sounds and hip hop and electronic music. But then one

0:41:40.600 --> 0:41:43.120
<v Speaker 1>of the panelists is the guy from Google and forgetting

0:41:43.120 --> 0:41:46.800
<v Speaker 1>his name right now, but he likened AI to a garden,

0:41:47.239 --> 0:41:49.719
<v Speaker 1>and he said it's where you're growing things, but you're

0:41:49.760 --> 0:41:53.560
<v Speaker 1>growing them with intentionality, and that computer systems themselves are

0:41:53.600 --> 0:41:57.720
<v Speaker 1>not in a state where they can reflect upon that intentionality. Yet,

0:41:58.080 --> 0:42:01.319
<v Speaker 1>So does this count as create activity when they're doing

0:42:01.320 --> 0:42:04.000
<v Speaker 1>it without intentionality? And it really depends on what you're

0:42:04.040 --> 0:42:06.759
<v Speaker 1>focusing on here. Some of them were focusing on the

0:42:06.800 --> 0:42:10.759
<v Speaker 1>process of creativity and others were focusing on the artifacts

0:42:10.760 --> 0:42:14.880
<v Speaker 1>of creativity. Right. So a computer program can certainly currently

0:42:15.000 --> 0:42:18.520
<v Speaker 1>create an artifact, right, whether it's a recipe, a song,

0:42:19.239 --> 0:42:22.600
<v Speaker 1>or a drawing, right, as we saw examples of all

0:42:22.840 --> 0:42:27.239
<v Speaker 1>three in this panel. Um, but it's not necessarily engaged

0:42:27.280 --> 0:42:29.279
<v Speaker 1>in the process. And so that seems to be where

0:42:29.320 --> 0:42:33.680
<v Speaker 1>they're diverging, especially because for the latter, intentionality may not

0:42:33.800 --> 0:42:37.160
<v Speaker 1>actually be necessary. You can make artifacts without having any

0:42:37.200 --> 0:42:40.319
<v Speaker 1>intention right. And to your point on the process, Chung

0:42:40.480 --> 0:42:43.200
<v Speaker 1>points out that the process is vital to what she does,

0:42:43.280 --> 0:42:46.800
<v Speaker 1>like it's really more important than the finished artifact exactly.

0:42:47.040 --> 0:42:48.959
<v Speaker 1>I mean, the painting is one thing, but it's it's

0:42:49.000 --> 0:42:53.160
<v Speaker 1>that that video as well of her interacting with this

0:42:53.360 --> 0:42:58.360
<v Speaker 1>robotic arm that is that is essentially jamming with her. Yeah, yeah, exactly.

0:42:58.719 --> 0:43:01.040
<v Speaker 1>I think this is really interesting because it forces us

0:43:01.120 --> 0:43:05.719
<v Speaker 1>to systematize our own creativity. And ironically, you know, we

0:43:05.760 --> 0:43:09.080
<v Speaker 1>as human beings like to think that our own internal system,

0:43:09.200 --> 0:43:12.359
<v Speaker 1>especially when we're being creative, is not computational, right, but

0:43:12.640 --> 0:43:15.920
<v Speaker 1>maybe it is more than we know. Well. This is

0:43:15.920 --> 0:43:18.319
<v Speaker 1>always one of those areas where you don't want to

0:43:18.320 --> 0:43:22.120
<v Speaker 1>fall into the trap of thinking entirely of human cognition

0:43:22.160 --> 0:43:25.920
<v Speaker 1>in terms of a computer. Um, even though technology is

0:43:25.960 --> 0:43:29.920
<v Speaker 1>always a a handy way to try and uh and

0:43:30.040 --> 0:43:33.520
<v Speaker 1>see our own cognitive processes. But on the other hand,

0:43:33.560 --> 0:43:35.480
<v Speaker 1>you don't want to You can't dismiss the fact that

0:43:35.560 --> 0:43:39.200
<v Speaker 1>there are there are aspects of our cognition that they

0:43:39.200 --> 0:43:42.080
<v Speaker 1>are very much in line with the functioning of a computer. Right.

0:43:42.080 --> 0:43:44.799
<v Speaker 1>It's the same thing as the bird is not an airplane, right,

0:43:45.040 --> 0:43:47.879
<v Speaker 1>But at the same time they are, they both learned,

0:43:47.920 --> 0:43:51.040
<v Speaker 1>they both carry out the same process. Yeah. Um. I

0:43:51.080 --> 0:43:53.319
<v Speaker 1>think though, like the tool building thing, is where it

0:43:53.360 --> 0:43:55.839
<v Speaker 1>really gets interesting to me and determining whether or not

0:43:55.920 --> 0:43:59.200
<v Speaker 1>computers are creative because for creative purposes, when you actually

0:43:59.239 --> 0:44:01.080
<v Speaker 1>go out and build old the new tool. For me,

0:44:01.200 --> 0:44:04.520
<v Speaker 1>that's a sign that a creator has actually like graduated

0:44:04.520 --> 0:44:06.640
<v Speaker 1>to this other level of making, right. I think I

0:44:06.719 --> 0:44:09.799
<v Speaker 1>referred to it as meta creativity earlier. They're somehow not

0:44:10.000 --> 0:44:13.359
<v Speaker 1>satisfied with the available tools that are there, and they

0:44:13.400 --> 0:44:17.560
<v Speaker 1>need to experiment, and in terms of that novelty quality divide,

0:44:17.920 --> 0:44:22.200
<v Speaker 1>this isn't always successful obviously, right, And it's especially fascinating

0:44:22.200 --> 0:44:25.920
<v Speaker 1>when a creator balances the novelty of that experiment with

0:44:25.960 --> 0:44:28.879
<v Speaker 1>actual aesthetics and creates like a new tool that other

0:44:28.920 --> 0:44:30.960
<v Speaker 1>people end up going on to use. You know, we

0:44:30.960 --> 0:44:35.080
<v Speaker 1>were talking about Burrows, William Burrows and Naked Lunch here.

0:44:35.120 --> 0:44:39.239
<v Speaker 1>I think the cutoup machine is an example where the

0:44:39.480 --> 0:44:43.560
<v Speaker 1>it is a novel approach to take essentially like taking

0:44:43.640 --> 0:44:46.759
<v Speaker 1>these these these paragraphs and phrases and they're literally cut

0:44:46.840 --> 0:44:51.040
<v Speaker 1>up and then may combined. And yet when I've when

0:44:51.040 --> 0:44:55.200
<v Speaker 1>I've read cut up literature, it's noise. It's mostly noise. Yeah,

0:44:55.320 --> 0:44:58.440
<v Speaker 1>And then sometimes I like it, But most of the

0:44:58.440 --> 0:45:01.680
<v Speaker 1>time I it doesn't quite connect from me. And when

0:45:01.680 --> 0:45:04.879
<v Speaker 1>I've tried to do it myself, I've really not not

0:45:05.000 --> 0:45:08.160
<v Speaker 1>liked it. So I experimented with it a while ago

0:45:08.719 --> 0:45:10.799
<v Speaker 1>and what I ended up doing was rather than just

0:45:10.840 --> 0:45:13.160
<v Speaker 1>like doing cut up method, I guess we should explain

0:45:13.239 --> 0:45:16.440
<v Speaker 1>what cut up is. So you write something with intentionality

0:45:16.560 --> 0:45:19.200
<v Speaker 1>and then you cut out all the words up into

0:45:19.239 --> 0:45:21.520
<v Speaker 1>separate little pieces of paper. At least is how Burrows

0:45:21.560 --> 0:45:23.120
<v Speaker 1>did it. I think there are programs that will do

0:45:23.160 --> 0:45:27.600
<v Speaker 1>it for you know, UM, and you literally randomly paced

0:45:27.680 --> 0:45:32.799
<v Speaker 1>them together so they form just ungrammatical, oddly formed sentences,

0:45:32.880 --> 0:45:37.279
<v Speaker 1>and try to see what kind of apothenic connections are

0:45:37.320 --> 0:45:40.480
<v Speaker 1>formed by these words combined the way they are. UM.

0:45:40.520 --> 0:45:42.359
<v Speaker 1>The way I was doing it was I would do

0:45:42.400 --> 0:45:45.080
<v Speaker 1>that and then I would look to see where there

0:45:45.080 --> 0:45:47.480
<v Speaker 1>were interesting connections, and then I would pull those out

0:45:47.480 --> 0:45:50.359
<v Speaker 1>and put them in my writing rather than actually use

0:45:50.480 --> 0:45:53.000
<v Speaker 1>cut up method to write anything. Well. And that that

0:45:53.040 --> 0:45:56.080
<v Speaker 1>comes back around to what what the panels we're talking

0:45:56.080 --> 0:45:58.480
<v Speaker 1>about here? The idea that that it is a tool,

0:45:58.760 --> 0:46:01.480
<v Speaker 1>that that there's still going to be this this human

0:46:01.520 --> 0:46:04.560
<v Speaker 1>at the center of it that's walking in this garden

0:46:04.719 --> 0:46:08.759
<v Speaker 1>of robotic creativity, of machine creativity and saying that's a

0:46:08.760 --> 0:46:11.400
<v Speaker 1>good carrot. I'm going to pick that one. That carrot

0:46:11.719 --> 0:46:14.480
<v Speaker 1>looks like crap. We're gonna leave that that carrot was

0:46:14.520 --> 0:46:17.400
<v Speaker 1>never meant to be. So this whole thing leads me

0:46:17.480 --> 0:46:19.560
<v Speaker 1>to ask a question that I don't think they addressed,

0:46:19.560 --> 0:46:23.080
<v Speaker 1>which is if tool use and making tools is an

0:46:23.160 --> 0:46:26.480
<v Speaker 1>essential part of creativity, right, Like somebody had to invent

0:46:26.800 --> 0:46:29.759
<v Speaker 1>the right kind of crow quill pen to illustrate with,

0:46:30.120 --> 0:46:34.320
<v Speaker 1>or somebody invented a particular style of guitar with pickups

0:46:34.360 --> 0:46:37.400
<v Speaker 1>in the six strings and the exact kind of materials

0:46:37.400 --> 0:46:39.440
<v Speaker 1>that are used in the body and the neck right,

0:46:40.040 --> 0:46:43.719
<v Speaker 1>or narrative style, or even stoves right, particular kinds of

0:46:43.760 --> 0:46:47.120
<v Speaker 1>stoves for cooking, So all of those things are actually

0:46:47.239 --> 0:46:51.959
<v Speaker 1>part of creativity. Our computers then capable of creating their

0:46:52.080 --> 0:46:56.200
<v Speaker 1>own tools for the sake of experimenting and being novel.

0:46:56.719 --> 0:46:59.000
<v Speaker 1>And I think the answer to this would be that

0:46:59.440 --> 0:47:01.880
<v Speaker 1>we would say, well, that's how they write algorithms, right,

0:47:01.920 --> 0:47:05.640
<v Speaker 1>The algorithms are their tools. But what about actual artifacts

0:47:05.680 --> 0:47:09.919
<v Speaker 1>that they're using to make other artifacts? Huh? Yeah, I don't.

0:47:10.120 --> 0:47:12.799
<v Speaker 1>I don't recall any examples of that, whether within this

0:47:12.840 --> 0:47:16.759
<v Speaker 1>discussion or or outside of it. Um that seems to

0:47:16.800 --> 0:47:20.360
<v Speaker 1>me like it might be a good place to draw

0:47:20.400 --> 0:47:24.400
<v Speaker 1>a line of like when AI starts being creative at

0:47:24.440 --> 0:47:27.400
<v Speaker 1>least from my perspective. But then again, I mean I

0:47:27.400 --> 0:47:29.960
<v Speaker 1>think of of great creative minds, and so many of

0:47:30.000 --> 0:47:35.120
<v Speaker 1>them your prefab tools. Yeah, and they're working within the

0:47:35.280 --> 0:47:39.000
<v Speaker 1>confines of their genre. But between you know, within say,

0:47:39.040 --> 0:47:42.480
<v Speaker 1>literary norms in many cases, well in many cases, of course,

0:47:42.520 --> 0:47:45.560
<v Speaker 1>you see someone sort of mastering the norms and then

0:47:45.760 --> 0:47:47.480
<v Speaker 1>figuring out what new spins to put on it. But

0:47:47.520 --> 0:47:50.680
<v Speaker 1>they're not really I would I would ask are they

0:47:50.760 --> 0:47:53.600
<v Speaker 1>actually creating any new tools though, or are they just

0:47:54.160 --> 0:47:57.920
<v Speaker 1>using the existing tools in slightly different ways, breaking the rules? Yeah,

0:47:58.000 --> 0:47:59.800
<v Speaker 1>I don't know. It's it's interesting, though. I wish we

0:47:59.840 --> 0:48:03.360
<v Speaker 1>could to ask those panelists this question. Like Corn McCarthy

0:48:03.840 --> 0:48:05.560
<v Speaker 1>used as a typewriter. I think he uses like an

0:48:05.560 --> 0:48:09.719
<v Speaker 1>old typewriter to knock out his his fiction, but he

0:48:09.760 --> 0:48:14.000
<v Speaker 1>did not create his own. He didn't build his typewriter, like, uh,

0:48:14.400 --> 0:48:18.279
<v Speaker 1>you know, bowl skulls and children's skulls. This is kind

0:48:18.280 --> 0:48:22.520
<v Speaker 1>of what I'm getting at, Yeah, exactly, Like, but but

0:48:22.600 --> 0:48:25.520
<v Speaker 1>you could argue maybe that Cormac McCarthy had created a

0:48:25.600 --> 0:48:30.919
<v Speaker 1>certain kind of prose style, right that is unique to him.

0:48:31.040 --> 0:48:34.280
<v Speaker 1>Um or and I don't I haven't read enough McCarthy.

0:48:34.360 --> 0:48:37.680
<v Speaker 1>So I might be totally off here, but like maybe

0:48:37.760 --> 0:48:41.719
<v Speaker 1>he's like fiddled with narrative rules in such a way

0:48:41.800 --> 0:48:44.840
<v Speaker 1>that it's novel true. Yeah, I mean you can also

0:48:44.960 --> 0:48:46.759
<v Speaker 1>go back to Gieger when we've talked about how he

0:48:46.800 --> 0:48:50.239
<v Speaker 1>was using the airbrush. He did not invente brush, but

0:48:50.280 --> 0:48:55.279
<v Speaker 1>he was using the airbrush in ways that well. I

0:48:55.640 --> 0:48:57.319
<v Speaker 1>don't I don't want to speak to method too much

0:48:57.320 --> 0:48:59.440
<v Speaker 1>because I don't really know much about the methodology of

0:48:59.480 --> 0:49:02.520
<v Speaker 1>airbrush art, but he was doing things with it that

0:49:02.640 --> 0:49:04.399
<v Speaker 1>no one else had done. From what I could tell

0:49:04.520 --> 0:49:07.520
<v Speaker 1>from when we did that hr Geiger episode, he was

0:49:08.120 --> 0:49:11.120
<v Speaker 1>using ink and paint that hadn't been used in an

0:49:11.200 --> 0:49:13.920
<v Speaker 1>airbrush for Yeah, So I think that might be part

0:49:13.960 --> 0:49:15.680
<v Speaker 1>of that. Would that would yeah, I think that would

0:49:15.719 --> 0:49:17.960
<v Speaker 1>support the idea of using a new tool. I mean,

0:49:18.000 --> 0:49:20.919
<v Speaker 1>if you're changing the tool, you are creating a new tool.

0:49:21.000 --> 0:49:23.279
<v Speaker 1>That's That's something they touched on in the in the

0:49:23.480 --> 0:49:25.840
<v Speaker 1>panel discussion of the World Science Festivals that one of

0:49:25.840 --> 0:49:28.880
<v Speaker 1>the things about human tools is that they have evolved

0:49:28.880 --> 0:49:31.600
<v Speaker 1>and we have evolved with them. Our brain, our culture,

0:49:31.680 --> 0:49:35.200
<v Speaker 1>our language, this is all been part of the same

0:49:35.280 --> 0:49:38.680
<v Speaker 1>journey out of out of the Stone Age out of

0:49:38.680 --> 0:49:41.400
<v Speaker 1>the pre Stone Age. As we as we we adapt

0:49:41.440 --> 0:49:43.799
<v Speaker 1>these tools, we figure out new ways to communicate the

0:49:43.800 --> 0:49:49.160
<v Speaker 1>construction of these tools and then create increasingly complex um

0:49:50.000 --> 0:49:54.759
<v Speaker 1>bits of pieces of art, technologies, etcetera with those tools. Yeah.

0:49:54.920 --> 0:49:57.719
<v Speaker 1>So then getting back to limits, right, which is something

0:49:57.800 --> 0:50:01.200
<v Speaker 1>I brought up really before even we out into these panels,

0:50:01.840 --> 0:50:05.000
<v Speaker 1>is that, Okay, a I can use the tools, and

0:50:05.080 --> 0:50:08.239
<v Speaker 1>it can learn the composition traits of art, and it

0:50:08.239 --> 0:50:11.320
<v Speaker 1>can learn those rules. What we're questioning is whether or

0:50:11.360 --> 0:50:14.680
<v Speaker 1>not it can learn how to break those rules. But uh,

0:50:14.719 --> 0:50:18.040
<v Speaker 1>when they're using a tool, they have to kind of

0:50:18.040 --> 0:50:21.480
<v Speaker 1>figure out the same constraints on the system that humans do.

0:50:21.800 --> 0:50:24.839
<v Speaker 1>And so I'm wondering if these patterns are based on

0:50:25.080 --> 0:50:28.839
<v Speaker 1>quote unquote how the world works as we humans see it,

0:50:29.280 --> 0:50:34.160
<v Speaker 1>then that's human culture, and the we're just teaching the

0:50:34.200 --> 0:50:38.000
<v Speaker 1>computers the sort of like mathematics of human culture and

0:50:38.040 --> 0:50:42.200
<v Speaker 1>then having them replicate that rather than the machines looking

0:50:42.200 --> 0:50:44.400
<v Speaker 1>at the world and kind of coming up with their

0:50:44.400 --> 0:50:48.840
<v Speaker 1>own cultural interpretation of it. Maybe I'm leaning more towards Ulrica,

0:50:49.040 --> 0:50:53.000
<v Speaker 1>say than I thought I would. All Right, well, let's

0:50:53.040 --> 0:50:55.760
<v Speaker 1>take another quick break and when we come back, we'll

0:50:55.880 --> 0:50:58.399
<v Speaker 1>talk about what it means for the future and uh,

0:50:58.400 --> 0:51:02.040
<v Speaker 1>and also some more compare between the creative process and

0:51:02.360 --> 0:51:10.520
<v Speaker 1>machine learning and airplanes. Thank thank Alright, we're back. So

0:51:10.640 --> 0:51:12.960
<v Speaker 1>you were really taken with Chung as I was. I

0:51:13.000 --> 0:51:15.520
<v Speaker 1>think like she she just stood up. I mean, everybody

0:51:15.520 --> 0:51:18.560
<v Speaker 1>on the panel was interesting, but Chung just was really

0:51:18.600 --> 0:51:20.719
<v Speaker 1>fascinating the way she talked about her process and then

0:51:20.719 --> 0:51:23.520
<v Speaker 1>when you watched her actual process. Yeah. The second she

0:51:23.640 --> 0:51:26.320
<v Speaker 1>said that bit about like the narrative of machines and

0:51:26.400 --> 0:51:29.040
<v Speaker 1>humans cooperating, I totally agreed with because it lines up

0:51:29.120 --> 0:51:31.759
<v Speaker 1>with a lot of what I've been thinking about with

0:51:31.800 --> 0:51:35.959
<v Speaker 1>science fiction, is that we we continually see the dystopian

0:51:36.160 --> 0:51:41.200
<v Speaker 1>vision of robot overlords and evil robots, evil androids, and

0:51:41.239 --> 0:51:43.239
<v Speaker 1>I love all that stuff, don't get me wrong. But

0:51:43.960 --> 0:51:46.319
<v Speaker 1>when I read in in Banks and his view of

0:51:46.360 --> 0:51:52.239
<v Speaker 1>the culture, uh, this post scarcity, far future um utopian

0:51:52.280 --> 0:51:57.800
<v Speaker 1>society living with computers live basically having this sort of

0:51:57.920 --> 0:52:02.440
<v Speaker 1>hybrid cultural scenaria, you know, with super intelligent machines, Like

0:52:02.480 --> 0:52:04.520
<v Speaker 1>it makes me think, what we should have more of that?

0:52:04.560 --> 0:52:06.600
<v Speaker 1>We should have more of this This side of the

0:52:06.760 --> 0:52:11.360
<v Speaker 1>argument for a post singularity world and and the and

0:52:11.360 --> 0:52:13.360
<v Speaker 1>and not not to say that we shouldn't be concerned

0:52:13.360 --> 0:52:17.600
<v Speaker 1>about the potential dire consequences. I mean, obviously we if

0:52:18.000 --> 0:52:21.239
<v Speaker 1>to whatever extent it's practical, we should try to avoid

0:52:22.280 --> 0:52:26.279
<v Speaker 1>terminator scenarios. But but there's this whole other side. There's

0:52:26.280 --> 0:52:28.680
<v Speaker 1>this whole there's this view of the machine as a tool.

0:52:28.920 --> 0:52:33.080
<v Speaker 1>This machine is a collaborative of process, and I think

0:52:33.080 --> 0:52:35.279
<v Speaker 1>that's that's very important to keep in mind. Yeah, and

0:52:35.400 --> 0:52:39.080
<v Speaker 1>I totally admire their intention, but I wonder if there

0:52:39.239 --> 0:52:41.680
<v Speaker 1>is a point where it's really down to like sort

0:52:41.680 --> 0:52:44.759
<v Speaker 1>of what our linguistic definitions are here. I think there

0:52:44.800 --> 0:52:48.840
<v Speaker 1>might be a little bit of confusing collaboration for tool building.

0:52:49.560 --> 0:52:53.960
<v Speaker 1>Is the machine actually collaborating with Chung or was she

0:52:54.080 --> 0:52:56.640
<v Speaker 1>building a new tool that she could use to create

0:52:56.680 --> 0:52:59.160
<v Speaker 1>new art with. Yeah, because you could argue that in

0:52:59.200 --> 0:53:02.440
<v Speaker 1>the same way that a French horn, you you buzz

0:53:02.480 --> 0:53:05.880
<v Speaker 1>your error into one end, and the technology of the

0:53:05.960 --> 0:53:10.400
<v Speaker 1>horn allows a different sound to come out. So you

0:53:10.400 --> 0:53:12.480
<v Speaker 1>could say that that's what she's doing here. She's essentially

0:53:12.520 --> 0:53:17.520
<v Speaker 1>blowing into a horn, and we're appreciating the the duality

0:53:17.560 --> 0:53:21.319
<v Speaker 1>of her organic sound and in the manufactured sound of

0:53:21.320 --> 0:53:24.000
<v Speaker 1>the horn, right, It's like she's developed a new instrument

0:53:24.080 --> 0:53:26.640
<v Speaker 1>and she's learning how to play it. Yeah, and I

0:53:26.680 --> 0:53:28.800
<v Speaker 1>think that's a valid reading what's going on as well

0:53:29.680 --> 0:53:32.640
<v Speaker 1>now in all of this, uh. Jesse Ingle, the computer

0:53:32.680 --> 0:53:36.440
<v Speaker 1>scientist musician. UH, he spoke a bit about the Google

0:53:36.480 --> 0:53:40.080
<v Speaker 1>Magenta project that he's involved with, and he pointed out

0:53:40.120 --> 0:53:43.239
<v Speaker 1>that with Magenta, there's always a human in the process

0:53:43.880 --> 0:53:45.560
<v Speaker 1>because again the human as a tool. This is the

0:53:45.600 --> 0:53:50.719
<v Speaker 1>gardener walking, you know, amid the the creative machines in

0:53:50.760 --> 0:53:52.759
<v Speaker 1>the garden. But this isn't soil and green. It's not

0:53:52.800 --> 0:53:56.120
<v Speaker 1>like Google is made of people. Right. But I found

0:53:56.120 --> 0:53:59.239
<v Speaker 1>this particularly interesting because it closely mirrors the inner workings

0:53:59.280 --> 0:54:02.480
<v Speaker 1>of military drones. So a few years back I spoke

0:54:02.560 --> 0:54:06.400
<v Speaker 1>with this guy, Knowles Sharkley, as a professor of Artificial

0:54:06.440 --> 0:54:09.560
<v Speaker 1>Intelligence and Robotics of the University of Sheffield and uh

0:54:09.920 --> 0:54:13.080
<v Speaker 1>and and he he had some some interesting revelations about

0:54:13.080 --> 0:54:16.839
<v Speaker 1>the necessary human components of u a v s of

0:54:16.840 --> 0:54:20.960
<v Speaker 1>of unmanned aerial vehicles. He said, quote, these are all

0:54:21.080 --> 0:54:24.719
<v Speaker 1>man in the loop systems, which means essentially there's someone, uh,

0:54:24.840 --> 0:54:28.200
<v Speaker 1>someone controls the applications of lethal force. They're not exactly

0:54:28.239 --> 0:54:31.040
<v Speaker 1>remote control. They're sort of a hybrid. They have a

0:54:31.040 --> 0:54:34.120
<v Speaker 1>certain they have certain autonomous functions, meaning they can be

0:54:34.160 --> 0:54:37.520
<v Speaker 1>programmed to react to their to their GPS, so they

0:54:37.520 --> 0:54:40.200
<v Speaker 1>can go about on their own. They can navigate themselves,

0:54:40.360 --> 0:54:42.640
<v Speaker 1>though a pilot will control their height and that sort

0:54:42.640 --> 0:54:46.120
<v Speaker 1>of thing. It's the first step towards full autonomy. The

0:54:46.120 --> 0:54:49.480
<v Speaker 1>most recent US Air Force documents describe a swarm of planes.

0:54:49.480 --> 0:54:52.360
<v Speaker 1>The term swarm is kind of a technical term in robotics,

0:54:52.400 --> 0:54:54.960
<v Speaker 1>meaning a bunch of robots that interact with one another

0:54:55.040 --> 0:54:58.040
<v Speaker 1>on a local basis. The man on the loop would

0:54:58.040 --> 0:55:01.640
<v Speaker 1>be in an executive control of the swarm, So rather

0:55:01.719 --> 0:55:03.799
<v Speaker 1>than having at least two pilots in charge of a

0:55:03.960 --> 0:55:06.719
<v Speaker 1>predator drone in his example, you'll have one person in

0:55:06.800 --> 0:55:10.239
<v Speaker 1>charge of a swarm of robots. So human technology can

0:55:10.280 --> 0:55:13.680
<v Speaker 1>be used to kill people or create heart as well. Yeah, yeah,

0:55:13.760 --> 0:55:17.320
<v Speaker 1>this is interesting, especially in lieu of the other episode

0:55:17.320 --> 0:55:19.640
<v Speaker 1>that we're working on right now, which is it's gonna

0:55:19.640 --> 0:55:23.239
<v Speaker 1>come out after this one. But it's about violence in

0:55:23.560 --> 0:55:27.200
<v Speaker 1>the capacity for human violence, and drones in general, I

0:55:27.200 --> 0:55:30.680
<v Speaker 1>think are interesting in that respect because they allow us

0:55:30.760 --> 0:55:34.719
<v Speaker 1>to create violence from a distance and there is sort

0:55:34.760 --> 0:55:40.000
<v Speaker 1>of an apophenia. I don't know what the right application

0:55:40.040 --> 0:55:43.040
<v Speaker 1>of apophenia is there, but there's something going on there

0:55:43.080 --> 0:55:47.000
<v Speaker 1>with that right that allows that disconnection. Yeah, So in

0:55:47.040 --> 0:55:48.880
<v Speaker 1>the case of the drones, it's you know, very much

0:55:48.880 --> 0:55:52.480
<v Speaker 1>a person uh, you know, checking in and uh in

0:55:52.640 --> 0:55:56.840
<v Speaker 1>fine tuning everything. And in the case of say Young's

0:55:56.880 --> 0:55:59.080
<v Speaker 1>example of working with a with a with a machine

0:55:59.080 --> 0:56:02.080
<v Speaker 1>collaborator a similar case. So it's it's like a feedback

0:56:02.239 --> 0:56:05.440
<v Speaker 1>loot process. The machine creates something, the human ads their spin,

0:56:05.560 --> 0:56:07.480
<v Speaker 1>and the machine adds a spin on that, and the

0:56:07.560 --> 0:56:11.719
<v Speaker 1>human adds an additional spin and and weeds out what's

0:56:11.760 --> 0:56:14.800
<v Speaker 1>not working and maybe add some flourishes that that tweak

0:56:14.880 --> 0:56:17.560
<v Speaker 1>it for human consumption. And this is again what Jesse

0:56:17.680 --> 0:56:21.640
<v Speaker 1>Engle compared to tending a garden, you know. And this

0:56:21.800 --> 0:56:24.640
<v Speaker 1>also reminded me of of another conversation I had, and

0:56:24.680 --> 0:56:26.960
<v Speaker 1>this was back in two thousand and eleven. I spoke

0:56:27.000 --> 0:56:31.560
<v Speaker 1>with Atlanta area electronic musician Richard Divine uh, who was

0:56:31.600 --> 0:56:33.880
<v Speaker 1>a really cool guy. I'll include the link to the

0:56:33.880 --> 0:56:37.279
<v Speaker 1>full interview on the landing page for this episode, but

0:56:38.160 --> 0:56:41.120
<v Speaker 1>he said there were at the time against eleven, he

0:56:41.120 --> 0:56:44.240
<v Speaker 1>said there were more electronic music tools on the market

0:56:44.440 --> 0:56:46.600
<v Speaker 1>that didn't exist when he was starting out, and it

0:56:46.640 --> 0:56:49.800
<v Speaker 1>was at the point where anyone could really create something

0:56:49.840 --> 0:56:53.040
<v Speaker 1>and put it out on SoundCloud. And he told me quote,

0:56:53.040 --> 0:56:55.800
<v Speaker 1>there are so many people trying to emulate specific styles,

0:56:56.040 --> 0:56:58.520
<v Speaker 1>so now you have hundreds and hundreds of people trying

0:56:58.560 --> 0:57:00.840
<v Speaker 1>to sound a particular way. I find that there is

0:57:00.960 --> 0:57:04.080
<v Speaker 1>less and less innovation in music, but more and more

0:57:04.120 --> 0:57:07.680
<v Speaker 1>people creating it. And he also talked about the use

0:57:07.719 --> 0:57:11.760
<v Speaker 1>of algorithmic music composition, UH, something that's been around for years.

0:57:12.200 --> 0:57:17.120
<v Speaker 1>Brian Eno has engaged with it, aw Tecker, the famous

0:57:17.160 --> 0:57:19.280
<v Speaker 1>I d M group, They've they've used it various to

0:57:19.280 --> 0:57:23.080
<v Speaker 1>our artists. This is essentially where you you have you

0:57:23.120 --> 0:57:26.800
<v Speaker 1>have a program ustually have an algorithm for creative output,

0:57:27.280 --> 0:57:30.720
<v Speaker 1>and you tend it like the garden that is, and

0:57:30.960 --> 0:57:33.800
<v Speaker 1>and see what it creates. But in those cases, right

0:57:33.840 --> 0:57:37.960
<v Speaker 1>at least with Eno and Oddiker, they're creating the software themselves,

0:57:38.120 --> 0:57:41.000
<v Speaker 1>right with a team of people. I believe, so yes,

0:57:41.720 --> 0:57:44.520
<v Speaker 1>So I asked, I asked Divine about this, and he said,

0:57:44.760 --> 0:57:48.040
<v Speaker 1>it's really interesting because you're defining the rules and parameters

0:57:48.040 --> 0:57:50.360
<v Speaker 1>of that environment, and then you can decide how that

0:57:50.480 --> 0:57:54.360
<v Speaker 1>environment behave. But then he he closed with the following

0:57:54.360 --> 0:57:56.760
<v Speaker 1>about the limits of your tools, and this is this

0:57:56.800 --> 0:57:58.680
<v Speaker 1>is key because it gets into what we're talking about.

0:57:58.680 --> 0:58:02.720
<v Speaker 1>Imposing limits, he said, I don't necessarily think that always

0:58:02.720 --> 0:58:05.760
<v Speaker 1>helps creatively or makes people more creative. I think it

0:58:05.880 --> 0:58:09.400
<v Speaker 1>sometimes makes people lazy. When I have too many resources

0:58:09.400 --> 0:58:12.200
<v Speaker 1>at my fingertips, I have a tendency to get really

0:58:12.280 --> 0:58:14.480
<v Speaker 1>lazy with the creativity. So for me, I try to

0:58:14.520 --> 0:58:17.479
<v Speaker 1>limit myself with how many tools I use. I try

0:58:17.520 --> 0:58:20.320
<v Speaker 1>to keep it to just a couple of pieces of

0:58:20.360 --> 0:58:23.800
<v Speaker 1>equipment and learn those pieces of equipment really really well. Yeah,

0:58:23.840 --> 0:58:25.320
<v Speaker 1>this gets back to sort of what I was talking

0:58:25.360 --> 0:58:29.880
<v Speaker 1>about earlier about like self imposed rotations. Yeah. Um, so

0:58:29.920 --> 0:58:32.400
<v Speaker 1>this is actually interesting to me because, as I brought

0:58:32.480 --> 0:58:35.760
<v Speaker 1>up earlier, I did have a little foray in the

0:58:35.800 --> 0:58:39.160
<v Speaker 1>early two thousand's where I locked myself in my bedroom

0:58:39.240 --> 0:58:42.480
<v Speaker 1>and made electronic music over a winter. Um, and the

0:58:42.480 --> 0:58:46.120
<v Speaker 1>way I did it was with this this video game

0:58:46.360 --> 0:58:48.920
<v Speaker 1>for PlayStation. This is this shows you how far back

0:58:48.960 --> 0:58:51.760
<v Speaker 1>it's going. It's the original PlayStation It was called the

0:58:51.920 --> 0:58:55.280
<v Speaker 1>MTV Music Generator. Have you ever heard of this? Yeah,

0:58:55.520 --> 0:58:59.720
<v Speaker 1>this is branded MTV. Uh and Basically, it was like

0:58:59.840 --> 0:59:03.000
<v Speaker 1>the the most basic way that you could create your

0:59:03.040 --> 0:59:05.520
<v Speaker 1>own electronic music. I had like pre built in beats

0:59:05.760 --> 0:59:08.160
<v Speaker 1>and pre built in like melodies and things like that,

0:59:08.480 --> 0:59:11.120
<v Speaker 1>and you could add layers of effects and things like

0:59:11.160 --> 0:59:12.880
<v Speaker 1>that on top of it. But what I thought was

0:59:12.920 --> 0:59:15.760
<v Speaker 1>really cool was you could take c d s at

0:59:15.760 --> 0:59:18.720
<v Speaker 1>the time, because the MP three's were just just getting

0:59:18.720 --> 0:59:21.240
<v Speaker 1>off the ground, um, and you could put them in

0:59:21.600 --> 0:59:24.160
<v Speaker 1>and you could rip segments off from your c d

0:59:24.400 --> 0:59:28.720
<v Speaker 1>s and then insert those sound files into these compositions

0:59:28.760 --> 0:59:32.320
<v Speaker 1>that you've created using mtvs just prefab generator. And so

0:59:32.440 --> 0:59:35.880
<v Speaker 1>I wrote like five songs I think, and like put

0:59:35.880 --> 0:59:39.320
<v Speaker 1>them all up online there. I don't know, maybe if

0:59:39.320 --> 0:59:41.160
<v Speaker 1>the audience is interested, maybe I'll put them on the

0:59:41.240 --> 0:59:43.080
<v Speaker 1>landing page for this or one or two of them.

0:59:43.280 --> 0:59:47.920
<v Speaker 1>They're silly, I I wrote under the name Invisible Maniac.

0:59:48.120 --> 0:59:50.520
<v Speaker 1>And this literally lasted for like three months and then

0:59:50.560 --> 0:59:54.080
<v Speaker 1>nothing ever came of it. But the thing about it, though,

0:59:54.160 --> 0:59:56.760
<v Speaker 1>was that that was all I did with the electronic music, right.

0:59:57.040 --> 1:00:01.360
<v Speaker 1>I never went beyond my CD collection and the PlayStation

1:00:01.520 --> 1:00:04.200
<v Speaker 1>in this video game that allowed me to do all

1:00:04.240 --> 1:00:08.959
<v Speaker 1>these things. But uh, the very idea of doing something

1:00:09.000 --> 1:00:12.880
<v Speaker 1>like Ottoker or uh Brian Eno going out and writing

1:00:12.880 --> 1:00:15.520
<v Speaker 1>my own software, or going out and recording my own

1:00:15.640 --> 1:00:18.480
<v Speaker 1>drumbeats or other sounds to work with. It was like

1:00:18.640 --> 1:00:21.960
<v Speaker 1>way past the point of my creative interest with electronic music. Right.

1:00:22.200 --> 1:00:24.960
<v Speaker 1>But I take something like writing or or comics the

1:00:25.000 --> 1:00:27.360
<v Speaker 1>stuff that I work in now, and I spend a

1:00:27.400 --> 1:00:29.920
<v Speaker 1>lot of time thinking about the tools that are available

1:00:29.920 --> 1:00:32.480
<v Speaker 1>in the ways I can use them to tell stories differently.

1:00:33.040 --> 1:00:37.520
<v Speaker 1>I think this all comes back to the systematization of art. Right.

1:00:37.600 --> 1:00:41.080
<v Speaker 1>So you're you're when you start getting to a point

1:00:41.160 --> 1:00:44.760
<v Speaker 1>with the art form where you're you're so interested in

1:00:44.800 --> 1:00:46.800
<v Speaker 1>it and you want to take it a step further

1:00:47.320 --> 1:00:50.200
<v Speaker 1>that you start figuring out like, Okay, well how does

1:00:50.240 --> 1:00:53.920
<v Speaker 1>the actual form work, how does it tick? And then

1:00:53.920 --> 1:00:56.480
<v Speaker 1>how can I take that and apply it in new ways.

1:00:57.240 --> 1:00:59.160
<v Speaker 1>That's that's something really interesting to me. I mean, like,

1:00:59.320 --> 1:01:01.120
<v Speaker 1>for instance, like and I played in bands, I never

1:01:01.120 --> 1:01:04.000
<v Speaker 1>built my own guitars. I never built my own pedals.

1:01:04.040 --> 1:01:06.160
<v Speaker 1>I have friends who do that though, Like they have

1:01:06.720 --> 1:01:09.520
<v Speaker 1>you know, little electronics backgrounds, and they build their own

1:01:09.520 --> 1:01:12.920
<v Speaker 1>pedals and make music that nobody else has ever made before.

1:01:13.680 --> 1:01:16.160
<v Speaker 1>And I feel like there's a distinction between us. They're

1:01:16.200 --> 1:01:18.400
<v Speaker 1>like they feel it feels to me like they're more

1:01:18.440 --> 1:01:20.960
<v Speaker 1>masters of their craft than I am. They go out

1:01:21.000 --> 1:01:24.720
<v Speaker 1>and they build something new or likewise, uh for instance,

1:01:24.720 --> 1:01:27.480
<v Speaker 1>like in graphic design, I have friends who are graphic designers.

1:01:27.800 --> 1:01:32.360
<v Speaker 1>They'll go and write algorithms for Adobe software to help

1:01:32.400 --> 1:01:36.080
<v Speaker 1>them make graphic design in ways that they haven't been

1:01:36.160 --> 1:01:39.919
<v Speaker 1>able to before. What's interesting from what we're talking about

1:01:39.920 --> 1:01:43.280
<v Speaker 1>here is that it seems like in music certainly, and

1:01:43.320 --> 1:01:47.800
<v Speaker 1>then also in UH, in the use of Adobe, Photoshop

1:01:47.800 --> 1:01:53.840
<v Speaker 1>and digital um digital art creation tools, like there many

1:01:53.880 --> 1:01:58.800
<v Speaker 1>steps ahead of of the literary model. Right, so we

1:01:58.800 --> 1:02:02.840
<v Speaker 1>can try to hype right analogy from earlier is exactly right.

1:02:02.920 --> 1:02:05.320
<v Speaker 1>It doesn't exactly work the same way tool was now.

1:02:05.440 --> 1:02:09.840
<v Speaker 1>Now granted, we have we're fabulous word processing options out there.

1:02:09.960 --> 1:02:12.960
<v Speaker 1>We have we have spell check and grammar checks and all.

1:02:13.000 --> 1:02:15.600
<v Speaker 1>You know, of course, the what Clippy popping up and

1:02:15.680 --> 1:02:19.160
<v Speaker 1>giving us tips. But imagine if you know easily it

1:02:19.320 --> 1:02:21.600
<v Speaker 1>easily imagine I can easily imagine reaching the point where

1:02:21.640 --> 1:02:24.720
<v Speaker 1>Clippy pops up and says, hey, I see you're writing

1:02:24.720 --> 1:02:27.400
<v Speaker 1>a short story in the style of Clark Ashton Smith.

1:02:28.040 --> 1:02:30.640
<v Speaker 1>Would you like to tweak it in this direction, and

1:02:30.680 --> 1:02:32.600
<v Speaker 1>I wonder, I wonder what it would be like to

1:02:32.640 --> 1:02:36.920
<v Speaker 1>reach that point where you're essentially you're writing with this

1:02:36.960 --> 1:02:41.160
<v Speaker 1>machine filter in place. And you know, certainly you can

1:02:41.200 --> 1:02:43.480
<v Speaker 1>be a very purist about it and say like, well,

1:02:43.480 --> 1:02:46.560
<v Speaker 1>that's that's cheating if you're you're writing through a machine

1:02:46.640 --> 1:02:48.320
<v Speaker 1>and something else is coming out on the on the

1:02:48.360 --> 1:02:52.320
<v Speaker 1>other side, that's that's not the authentic process of writing.

1:02:52.320 --> 1:02:54.440
<v Speaker 1>But on the other hand, how is it any different

1:02:54.480 --> 1:02:56.600
<v Speaker 1>than buzzing into a horn and getting that song on

1:02:56.640 --> 1:03:00.600
<v Speaker 1>the other end? You know, we don't say, ah, who

1:03:00.680 --> 1:03:03.480
<v Speaker 1>is the great trumpeter dizny Llespie? Yeah, that sounds right,

1:03:03.480 --> 1:03:05.880
<v Speaker 1>and nobody says, ah, if you heard the sound of

1:03:06.120 --> 1:03:08.560
<v Speaker 1>him just buzzing his lips, it's awful. It's all that

1:03:08.640 --> 1:03:10.880
<v Speaker 1>more And it was just it's clearly it's the technology.

1:03:10.960 --> 1:03:15.400
<v Speaker 1>That's that's who's to just be Disney Galpsie's trumpet credited

1:03:15.400 --> 1:03:18.280
<v Speaker 1>on the album. No, nobody's doing that, like you credit

1:03:18.320 --> 1:03:21.040
<v Speaker 1>the lips buzzing into the into the machine. You know

1:03:21.040 --> 1:03:24.280
<v Speaker 1>what's interesting though, is I think of like the media

1:03:24.320 --> 1:03:28.440
<v Speaker 1>world that that we exist in today, where in you

1:03:28.480 --> 1:03:30.640
<v Speaker 1>and I hear this all the time content is king

1:03:31.320 --> 1:03:36.080
<v Speaker 1>and the idea that just like the the consumption levels

1:03:36.320 --> 1:03:39.800
<v Speaker 1>for content are so high right now that like almost

1:03:39.880 --> 1:03:42.960
<v Speaker 1>the human beings creating the content can't keep up right.

1:03:43.040 --> 1:03:44.960
<v Speaker 1>And so there's all these like businesses that are trying

1:03:45.000 --> 1:03:46.880
<v Speaker 1>to come up with a lot of like quick and

1:03:46.920 --> 1:03:50.160
<v Speaker 1>easy ways to to get more content out there. And

1:03:50.360 --> 1:03:52.720
<v Speaker 1>this seems to me like a way to do that

1:03:52.720 --> 1:03:58.520
<v Speaker 1>that might not necessarily be aesthetically displeasing to the audience

1:03:58.600 --> 1:04:01.160
<v Speaker 1>that's that's consuming it. And that's whether or not you're

1:04:01.160 --> 1:04:03.400
<v Speaker 1>reading something in an RSS feed or you're listening to

1:04:03.440 --> 1:04:08.080
<v Speaker 1>an MP three file or whatever you're consuming digitally. Uh,

1:04:08.320 --> 1:04:11.320
<v Speaker 1>having machines that can create content for you, I can

1:04:11.360 --> 1:04:14.240
<v Speaker 1>totally see in like less than twenty five years that

1:04:14.320 --> 1:04:17.120
<v Speaker 1>being the thing. I don't think it will replace us necessarily,

1:04:17.600 --> 1:04:21.440
<v Speaker 1>but it could absolutely be a way for what's the

1:04:21.480 --> 1:04:24.720
<v Speaker 1>word click farms, for click farms to sort of create

1:04:24.800 --> 1:04:27.120
<v Speaker 1>more stuff. I'll tell you. Another example that comes to

1:04:27.160 --> 1:04:30.560
<v Speaker 1>mind is, uh, I enjoyed I enjoyed reading. For a

1:04:30.560 --> 1:04:32.920
<v Speaker 1>brief time towards the end of his life. Hunter S.

1:04:32.960 --> 1:04:36.320
<v Speaker 1>Thompson wrote for one of the ESPN websites, and he

1:04:36.360 --> 1:04:39.160
<v Speaker 1>was comment sports stuff is interesting, yeah, and but in

1:04:39.200 --> 1:04:41.439
<v Speaker 1>this one he just wrote about whatever. So he's often

1:04:41.440 --> 1:04:44.280
<v Speaker 1>talking about politics and what have you. For someone who

1:04:44.320 --> 1:04:48.240
<v Speaker 1>wanted Hunter S. Thompson to essentially come back from the

1:04:48.280 --> 1:04:52.520
<v Speaker 1>grave and comment on today's political news, you could conceivably,

1:04:52.840 --> 1:04:55.000
<v Speaker 1>I mean, or I can conceive of a future in

1:04:55.040 --> 1:04:58.240
<v Speaker 1>which you have the the Hunter S. Thompson AI that

1:04:58.360 --> 1:05:00.600
<v Speaker 1>and you just drop in the news feeds to it

1:05:00.680 --> 1:05:03.600
<v Speaker 1>and then it creates commentary in the style of him,

1:05:03.640 --> 1:05:05.520
<v Speaker 1>and maybe there's a human in the mix as well.

1:05:05.920 --> 1:05:10.160
<v Speaker 1>Maybe not right, but I mean I can see people

1:05:10.400 --> 1:05:13.320
<v Speaker 1>digging that even though they know that Hunter S. Thompson

1:05:13.360 --> 1:05:15.480
<v Speaker 1>has been dead for a long time. What I mean

1:05:15.520 --> 1:05:19.320
<v Speaker 1>what you just described, if that existed tomorrow, that would

1:05:19.400 --> 1:05:22.880
<v Speaker 1>be the news of the week other than like you know,

1:05:23.280 --> 1:05:25.280
<v Speaker 1>big current events and things that are going on. But

1:05:25.360 --> 1:05:28.800
<v Speaker 1>like in terms of like media, everybody would be sharing

1:05:28.840 --> 1:05:30.880
<v Speaker 1>it and everybody would be like, look what I plugged

1:05:30.880 --> 1:05:33.160
<v Speaker 1>into Hunter S. Thompson bought and it came out with this,

1:05:33.240 --> 1:05:36.200
<v Speaker 1>you know, remember that was the Twitter thing that was

1:05:36.240 --> 1:05:39.360
<v Speaker 1>created that was like Jonathan Strickling would know this because

1:05:39.360 --> 1:05:41.360
<v Speaker 1>I think they talked about it on tech stuff. There's

1:05:41.360 --> 1:05:44.240
<v Speaker 1>like a Twitter bot that was created, and the idea

1:05:44.320 --> 1:05:47.960
<v Speaker 1>was that it would learn how to tweet from reading

1:05:47.960 --> 1:05:50.800
<v Speaker 1>other people's tweets, and like, within like a day or something,

1:05:50.920 --> 1:05:54.320
<v Speaker 1>it eventually was just like swearing and saying like horrible,

1:05:54.480 --> 1:05:58.760
<v Speaker 1>racist and like things like Like it was like super

1:05:58.840 --> 1:06:03.240
<v Speaker 1>quick that it just devolved into this monster. Now along

1:06:03.280 --> 1:06:06.160
<v Speaker 1>these lines, um, an example that came up in the

1:06:06.200 --> 1:06:10.840
<v Speaker 1>talk is, uh this a Sony CSL research laboratory project

1:06:10.880 --> 1:06:14.480
<v Speaker 1>where they use their AI flow machines system to create

1:06:14.480 --> 1:06:17.680
<v Speaker 1>a new Beatles song. So essentially they just loaded in,

1:06:18.160 --> 1:06:22.760
<v Speaker 1>you know, all the parameters of of the Beatles discography

1:06:22.800 --> 1:06:24.840
<v Speaker 1>and then they created this song. It wrote this song

1:06:25.040 --> 1:06:28.400
<v Speaker 1>Daddy's Car, and then they got humans to perform it,

1:06:28.680 --> 1:06:30.280
<v Speaker 1>because you know, we're not at the point where that

1:06:30.400 --> 1:06:34.240
<v Speaker 1>the machine can perfectly replicate recording that would sound like

1:06:34.280 --> 1:06:37.720
<v Speaker 1>the Beatles, and this essentially sounds like a Beatles cover band.

1:06:38.000 --> 1:06:40.720
<v Speaker 1>I listened to it, and it's very weird, like the

1:06:40.800 --> 1:06:43.560
<v Speaker 1>lyrics are written by humans. That's another thing that's important

1:06:43.560 --> 1:06:47.920
<v Speaker 1>to distinguish. But the machine itself decides, you know, what

1:06:48.040 --> 1:06:51.480
<v Speaker 1>the composition is, and there is something just a little

1:06:53.120 --> 1:06:54.840
<v Speaker 1>I don't know, I don't know how to like uncanny

1:06:54.920 --> 1:06:58.800
<v Speaker 1>Valley in music, which I've never thought of before. When

1:06:58.800 --> 1:07:01.280
<v Speaker 1>you guys talked about Uncanny Alley in that episode, did

1:07:01.280 --> 1:07:04.400
<v Speaker 1>it come up in any other sense structure other than vision,

1:07:05.160 --> 1:07:07.480
<v Speaker 1>I do not. I know it didn't come up in

1:07:07.840 --> 1:07:10.240
<v Speaker 1>terms of music. So yeah, I think this is an

1:07:10.240 --> 1:07:13.440
<v Speaker 1>interesting example because when I listened to it, I definitely

1:07:13.440 --> 1:07:16.440
<v Speaker 1>feel that uncanny effect. But how much of that is

1:07:16.520 --> 1:07:19.880
<v Speaker 1>me knowing beforehand that this is not a Beatles song? Right?

1:07:20.320 --> 1:07:22.440
<v Speaker 1>So it was presented to me as hey, here's the

1:07:22.480 --> 1:07:24.760
<v Speaker 1>lost Beatles song. Would I dig it? Would I be

1:07:24.920 --> 1:07:27.680
<v Speaker 1>all in on it? And then the additional question is

1:07:27.920 --> 1:07:31.720
<v Speaker 1>will we reach a point where audiences won't care? So,

1:07:31.840 --> 1:07:35.800
<v Speaker 1>like I mentioned Tool earlier, I've I've had to wait

1:07:35.840 --> 1:07:37.920
<v Speaker 1>for the last three albums to come out, and that's

1:07:37.920 --> 1:07:41.480
<v Speaker 1>like a twenty something year span there. Uh, But there

1:07:41.480 --> 1:07:43.240
<v Speaker 1>are new fans who come online and they're like, all

1:07:43.240 --> 1:07:45.040
<v Speaker 1>the albums are there and they can start waiting on

1:07:45.080 --> 1:07:47.600
<v Speaker 1>the next album with the rest office and if and

1:07:47.640 --> 1:07:50.400
<v Speaker 1>if fake material comes out, we're not going to accept it.

1:07:50.840 --> 1:07:53.680
<v Speaker 1>I mentioned I mentioned at Tacker earlier. I believe a

1:07:53.880 --> 1:07:56.360
<v Speaker 1>tecker Is is an example where there have been fake

1:07:56.520 --> 1:07:59.320
<v Speaker 1>leaks that have come out where someone says, here's the

1:07:59.360 --> 1:08:01.400
<v Speaker 1>new Autacker and listen to an itch really some other

1:08:02.160 --> 1:08:05.320
<v Speaker 1>album that somebody else created, and everyone just you know,

1:08:05.480 --> 1:08:07.919
<v Speaker 1>craps on it. They're like, get this, I can see

1:08:07.960 --> 1:08:12.120
<v Speaker 1>that being pretty easily not replicable, but like you could

1:08:12.120 --> 1:08:14.160
<v Speaker 1>get faked out on that pretty easily given their music.

1:08:14.360 --> 1:08:16.920
<v Speaker 1>Exactly can you imagine the a point in the future

1:08:16.960 --> 1:08:19.160
<v Speaker 1>where the fakery, if you want to call it, or

1:08:19.200 --> 1:08:21.960
<v Speaker 1>at least the AI the machine creativity involved is so

1:08:22.040 --> 1:08:24.680
<v Speaker 1>advanced that they can come up with something that scratches

1:08:24.720 --> 1:08:28.400
<v Speaker 1>your itch, that itch for say, another Tool album or

1:08:28.400 --> 1:08:32.880
<v Speaker 1>another mos Art composition, whatever the uh the need is,

1:08:33.520 --> 1:08:35.720
<v Speaker 1>and maybe on top of that, it even customizes it

1:08:35.800 --> 1:08:38.360
<v Speaker 1>to your own particular taste within that group, your own

1:08:39.040 --> 1:08:43.679
<v Speaker 1>real time emotional demands. Well, what this all boils down

1:08:43.680 --> 1:08:46.000
<v Speaker 1>to that I think is really interesting and didn't come

1:08:46.040 --> 1:08:48.720
<v Speaker 1>up in their conversation at all, is um Are you

1:08:48.760 --> 1:08:53.519
<v Speaker 1>familiar with Walter Benjamin or Benjamin sometimes pronounced his nineteen

1:08:54.240 --> 1:08:57.439
<v Speaker 1>essay Work of Art in the Age of Mechanical Reproduction? No,

1:08:57.520 --> 1:08:59.920
<v Speaker 1>I don't, I am not. It's this really interesting take

1:09:00.280 --> 1:09:04.760
<v Speaker 1>on what the difference is between art and copies of

1:09:04.960 --> 1:09:08.439
<v Speaker 1>art and he throws out this term aura in it,

1:09:08.520 --> 1:09:13.080
<v Speaker 1>where he essentially argues that mechanically reproduced art is missing

1:09:13.640 --> 1:09:16.760
<v Speaker 1>this aesthetic uniqueness that the original has. Right, So, if

1:09:16.800 --> 1:09:19.120
<v Speaker 1>you take the Mona Lisa and then you run it over,

1:09:20.000 --> 1:09:23.160
<v Speaker 1>you get a like really high definition quality print of

1:09:23.160 --> 1:09:25.720
<v Speaker 1>it that's not the Mona Lisa though, right, Like, it

1:09:25.760 --> 1:09:28.960
<v Speaker 1>doesn't have the aesthetic uniqueness there. And so when you

1:09:29.000 --> 1:09:32.960
<v Speaker 1>apply that here, I'm wondering, is the art of the

1:09:33.000 --> 1:09:38.000
<v Speaker 1>computer authentic then? Like, so, for instance, they were talking

1:09:38.040 --> 1:09:41.160
<v Speaker 1>about the recipes that were being created by the by

1:09:41.200 --> 1:09:44.559
<v Speaker 1>the computer. If that comes out and it tastes great

1:09:44.640 --> 1:09:46.840
<v Speaker 1>and you're like, oh, this is really good, does it

1:09:47.000 --> 1:09:52.000
<v Speaker 1>have that aesthetic uniqueness of somebody figuring it out or

1:09:52.160 --> 1:09:55.840
<v Speaker 1>is it a mechanical reproduction? Huh? But this brings to

1:09:55.920 --> 1:09:59.320
<v Speaker 1>mind an example that also ties into my trip to

1:09:59.320 --> 1:10:02.719
<v Speaker 1>New York that I kept thinking about Arnold Bocklin's painting

1:10:02.800 --> 1:10:05.559
<v Speaker 1>Isle of the Dead, in part because I've just seen

1:10:05.600 --> 1:10:09.400
<v Speaker 1>Alien Covenant and they referenced the painting in the film. Yeah,

1:10:09.439 --> 1:10:11.680
<v Speaker 1>there's a scene where it's like one of the castles

1:10:11.680 --> 1:10:15.000
<v Speaker 1>of the Engineers and David and Walter standing out there

1:10:15.000 --> 1:10:18.160
<v Speaker 1>having a conversation, and it's clearly inspired by this painting.

1:10:18.160 --> 1:10:21.759
<v Speaker 1>The The Isle of the Dead coincidentally, is a painting

1:10:21.800 --> 1:10:25.280
<v Speaker 1>the gieger Um did versions of and in his own style.

1:10:25.400 --> 1:10:27.400
<v Speaker 1>Is that right? Well, that must be where they got

1:10:27.400 --> 1:10:29.479
<v Speaker 1>the idea for it from. I would I would assume

1:10:29.800 --> 1:10:31.880
<v Speaker 1>that's very like when you look at it and you've

1:10:31.880 --> 1:10:34.120
<v Speaker 1>seen that movie, you can see the influence. Yea. But

1:10:34.280 --> 1:10:36.360
<v Speaker 1>it's a it has it's a picture. It's an image

1:10:36.360 --> 1:10:39.240
<v Speaker 1>with a lot of darkness in it, like literal darkness.

1:10:39.760 --> 1:10:42.360
<v Speaker 1>And there are some fabulous prints out there of it.

1:10:42.400 --> 1:10:44.800
<v Speaker 1>There's some fabulous digital versions of it online you go

1:10:44.840 --> 1:10:48.040
<v Speaker 1>on Getty, etcetera. But seeing it, seeing an actual version

1:10:48.080 --> 1:10:50.920
<v Speaker 1>of it at the met Or it was actually a

1:10:50.960 --> 1:10:54.960
<v Speaker 1>little lackluster because there's this gleam on the black on

1:10:55.000 --> 1:10:57.720
<v Speaker 1>the black paint and it's aged a bit. So it

1:10:57.800 --> 1:11:00.400
<v Speaker 1>was one of these rare cases where seeing the original

1:11:00.960 --> 1:11:04.160
<v Speaker 1>it felt unique in many in many cases like here's

1:11:04.200 --> 1:11:07.920
<v Speaker 1>the thing itself. But on the other hand, it was

1:11:08.000 --> 1:11:11.360
<v Speaker 1>less satisfying. Wow. So that's like a reverse of Walter

1:11:11.439 --> 1:11:16.360
<v Speaker 1>Benjamine's uh Aura. It's like the aura itself was diminished somehow.

1:11:16.640 --> 1:11:18.960
<v Speaker 1>And I should add that usually I feel the other

1:11:18.960 --> 1:11:21.559
<v Speaker 1>way around. Usually if I see the an actual painting

1:11:21.560 --> 1:11:24.000
<v Speaker 1>that I that I care about, like it's it's amazing

1:11:24.040 --> 1:11:25.800
<v Speaker 1>to get in there close to it or close as

1:11:25.800 --> 1:11:29.560
<v Speaker 1>you're allowed and uh and see the details, see the brushstrokes,

1:11:29.560 --> 1:11:32.599
<v Speaker 1>see that like the physical paint. Another example would be

1:11:32.640 --> 1:11:35.360
<v Speaker 1>like the difference between seeing a band live and listening

1:11:35.400 --> 1:11:38.960
<v Speaker 1>to them on recording um. And this makes me think

1:11:39.640 --> 1:11:43.479
<v Speaker 1>of synthesis and synthesizers because in this talk they brought

1:11:43.560 --> 1:11:46.560
<v Speaker 1>up synthesizers as being like an early example kind of

1:11:46.600 --> 1:11:50.840
<v Speaker 1>like the drum machine of this computer generated creativity and

1:11:51.040 --> 1:11:55.439
<v Speaker 1>synthesis makes me think of blooms taxonomy of learning and

1:11:55.680 --> 1:11:59.040
<v Speaker 1>within it, synthesis is one of the modes of learning

1:11:59.080 --> 1:12:01.880
<v Speaker 1>that you're you're supposed to try to achieve, and it's

1:12:01.920 --> 1:12:05.759
<v Speaker 1>basically one has to put together parts from diverse elements

1:12:05.760 --> 1:12:09.200
<v Speaker 1>to form a whole. So the process of synthesis creates

1:12:09.200 --> 1:12:14.920
<v Speaker 1>a unique form of ideas, communication, operations, relations, and sometimes art.

1:12:15.439 --> 1:12:20.000
<v Speaker 1>So while machines are currently capable of being synthesizers right there,

1:12:20.400 --> 1:12:23.120
<v Speaker 1>they have a combination of those elements, but the humans

1:12:23.120 --> 1:12:27.400
<v Speaker 1>are the ones doing the synthesizing. The machines themselves aren't

1:12:27.400 --> 1:12:30.360
<v Speaker 1>doing that, So that role still seems to be held

1:12:30.400 --> 1:12:34.879
<v Speaker 1>by humans in this relationship between us and seems inherent

1:12:34.920 --> 1:12:38.080
<v Speaker 1>to the creative process to me. And they sort of

1:12:38.120 --> 1:12:40.840
<v Speaker 1>get into this a little bit when they start talking

1:12:40.840 --> 1:12:44.760
<v Speaker 1>about ownership, because they brought up the idea that computational

1:12:44.880 --> 1:12:47.840
<v Speaker 1>artifacts are actually not owned by anyone under current law.

1:12:47.840 --> 1:12:51.559
<v Speaker 1>They're defined as public domain. So if a company can't

1:12:51.840 --> 1:12:56.880
<v Speaker 1>patent what comes out of a computer that generates art,

1:12:57.360 --> 1:13:01.920
<v Speaker 1>what's their incentive to fund further develop min of AI creativity.

1:13:01.920 --> 1:13:04.040
<v Speaker 1>So actually, this goes back to what we were saying earlier,

1:13:04.120 --> 1:13:08.400
<v Speaker 1>right like if you were going to, uh, let's say,

1:13:08.400 --> 1:13:12.200
<v Speaker 1>how stuff Works built an army AI robot that would

1:13:12.200 --> 1:13:14.840
<v Speaker 1>write all our articles for us, and it was able

1:13:14.840 --> 1:13:17.120
<v Speaker 1>to write like a hundred articles a day based on

1:13:17.240 --> 1:13:21.320
<v Speaker 1>like whatever it saw coming up in the news. Technically

1:13:21.880 --> 1:13:26.400
<v Speaker 1>how stuff Works wouldn't own those articles because they'd be

1:13:26.400 --> 1:13:32.519
<v Speaker 1>in the public domain because they're created by computation. Interesting, Yeah,

1:13:32.600 --> 1:13:34.840
<v Speaker 1>I mean this brings back them to mind the idea

1:13:34.880 --> 1:13:37.200
<v Speaker 1>of having a human in the loop, And so I

1:13:37.200 --> 1:13:38.800
<v Speaker 1>could see the case where you'd have to have a

1:13:38.880 --> 1:13:41.720
<v Speaker 1>human in the loop just for for legal purposes, just

1:13:41.760 --> 1:13:44.360
<v Speaker 1>so that it could be a definite owner because then

1:13:44.439 --> 1:13:47.000
<v Speaker 1>that that that human can have it in their contract.

1:13:47.040 --> 1:13:49.479
<v Speaker 1>Of course that anything they create, uh you know on

1:13:49.479 --> 1:13:52.960
<v Speaker 1>the company clock is property of the company. That's pretty standard. Uh.

1:13:53.040 --> 1:13:55.760
<v Speaker 1>And then I assume the machines contributions to that. The

1:13:55.800 --> 1:13:58.479
<v Speaker 1>machine would be more of a pure tool in that scenario,

1:13:59.080 --> 1:14:03.360
<v Speaker 1>but a a self aware tool or if you will,

1:14:03.720 --> 1:14:06.600
<v Speaker 1>is just going to be outside of the confines of

1:14:06.640 --> 1:14:11.120
<v Speaker 1>existing law. Yeah, yeah, for now at least. So wow,

1:14:11.200 --> 1:14:15.240
<v Speaker 1>we've had a pretty extended and a deep discussion about this.

1:14:15.400 --> 1:14:17.640
<v Speaker 1>I knew that this was going to be interesting, but

1:14:18.000 --> 1:14:21.320
<v Speaker 1>we really dove deep. And one of the things that I,

1:14:21.560 --> 1:14:24.280
<v Speaker 1>you know, to close out watching the panel, they sort

1:14:24.280 --> 1:14:26.000
<v Speaker 1>of said, well, why are we asking this now? Why

1:14:26.040 --> 1:14:28.880
<v Speaker 1>are we asking these questions about machines and creativity? And

1:14:28.880 --> 1:14:32.400
<v Speaker 1>they said, well, because this was actually Chung I think

1:14:32.439 --> 1:14:35.799
<v Speaker 1>said this. She said, we're currently generating these huge amounts

1:14:35.800 --> 1:14:39.440
<v Speaker 1>of data, right, like just think of like our information systems,

1:14:39.479 --> 1:14:41.639
<v Speaker 1>just on the Internet in general, all the data that's

1:14:41.640 --> 1:14:44.880
<v Speaker 1>being generated, and we're trying to wrap our heads around it.

1:14:45.320 --> 1:14:49.439
<v Speaker 1>So we're using models that we're already familiar with. So

1:14:49.479 --> 1:14:53.439
<v Speaker 1>in this case, the model of creativity right again, getting

1:14:53.439 --> 1:14:57.240
<v Speaker 1>back to systematizing it, and so human culture is being

1:14:57.320 --> 1:15:02.120
<v Speaker 1>applied on top of he chnology. Uh, and that that's

1:15:02.120 --> 1:15:05.040
<v Speaker 1>what's interesting, I think, is like we've gotten to this

1:15:05.080 --> 1:15:07.559
<v Speaker 1>point now where we're like, oh my god, there's so

1:15:07.640 --> 1:15:12.439
<v Speaker 1>much information that even like we cannot process it and

1:15:12.479 --> 1:15:14.879
<v Speaker 1>figure it out. We need to turn to these machines

1:15:14.920 --> 1:15:16.479
<v Speaker 1>to try to help us do that, but we need

1:15:16.520 --> 1:15:19.840
<v Speaker 1>to like layer our cultural understanding of the world on

1:15:19.920 --> 1:15:22.680
<v Speaker 1>top of that. Yeah, So creativity is not it's not

1:15:22.960 --> 1:15:25.639
<v Speaker 1>it goes beyond just merely using these machines to make

1:15:25.640 --> 1:15:30.360
<v Speaker 1>our art, but using these machines to make sense of ourselves. Yeah, yeah, exactly.

1:15:30.680 --> 1:15:34.280
<v Speaker 1>I mean I guess ultimately that's the point. Well that

1:15:34.439 --> 1:15:39.320
<v Speaker 1>in like cat videos all right, Well, you know this

1:15:39.360 --> 1:15:40.920
<v Speaker 1>is gonna be a great one to get some feedback

1:15:40.960 --> 1:15:43.040
<v Speaker 1>on because I I know for a fact that we

1:15:43.160 --> 1:15:47.599
<v Speaker 1>have creators out there who create their art while listening

1:15:47.600 --> 1:15:50.800
<v Speaker 1>to episodes of stuff to blow your mind. So you

1:15:50.840 --> 1:15:54.960
<v Speaker 1>guys and gals in particular probably have some insightful commentary

1:15:55.200 --> 1:15:58.160
<v Speaker 1>on on the material discussed here today. Yeah, and we

1:15:58.200 --> 1:16:00.400
<v Speaker 1>would love to hear from you about at There are

1:16:00.439 --> 1:16:02.000
<v Speaker 1>a number of ways that you can get in touch

1:16:02.040 --> 1:16:04.559
<v Speaker 1>with us. We're all over social media. If you want

1:16:04.600 --> 1:16:07.599
<v Speaker 1>to write us about your creative experiments or your thoughts

1:16:07.840 --> 1:16:12.680
<v Speaker 1>on computational creativity, you can find us on Facebook, Twitter, Tumbler,

1:16:12.720 --> 1:16:15.960
<v Speaker 1>and Instagram. And has already mentioned we are a craft

1:16:16.000 --> 1:16:19.599
<v Speaker 1>podcast and uh and we were. We require your support

1:16:19.920 --> 1:16:23.320
<v Speaker 1>for our for our art, so we're not asking for money,

1:16:23.360 --> 1:16:25.320
<v Speaker 1>but we are asking for iTunes reviews. So if you

1:16:25.360 --> 1:16:27.120
<v Speaker 1>listen to us on iTunes, or even if you don't,

1:16:27.160 --> 1:16:29.120
<v Speaker 1>you just have an iTunes account, why don't you go

1:16:29.120 --> 1:16:31.360
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1:16:31.720 --> 1:16:34.760
<v Speaker 1>five stars, six star, seven stars, however many stars they

1:16:34.880 --> 1:16:38.000
<v Speaker 1>let you give us, Uh, just give us the maximum

1:16:38.040 --> 1:16:39.920
<v Speaker 1>and I'll leave a nice review, And that helps us

1:16:39.960 --> 1:16:41.639
<v Speaker 1>out and helps us to continue to do this show

1:16:41.680 --> 1:16:45.000
<v Speaker 1>for it and most of our episodes as well. All

1:16:45.000 --> 1:16:48.200
<v Speaker 1>of our episodes have landing pages on our website, Stuff

1:16:48.200 --> 1:16:50.639
<v Speaker 1>to Blow your Mind dot com, So we always recommend

1:16:50.680 --> 1:16:52.280
<v Speaker 1>that you go check those out because they have like

1:16:52.400 --> 1:16:55.040
<v Speaker 1>interesting links to other stuff that we've worked on that's related.

1:16:55.200 --> 1:16:57.519
<v Speaker 1>But this one, as we've discussed in the episode, is

1:16:57.520 --> 1:17:00.320
<v Speaker 1>going to have all kinds of cool stuff, including that

1:17:00.400 --> 1:17:04.000
<v Speaker 1>playlist that Robert put together of all the Gager album

1:17:04.080 --> 1:17:08.160
<v Speaker 1>cover songs. Uh so check that out for sure, and

1:17:08.479 --> 1:17:10.400
<v Speaker 1>as always, you can get in touch with us directly

1:17:10.439 --> 1:17:13.080
<v Speaker 1>by emailing us at blow the Mind at how stuff

1:17:13.080 --> 1:17:25.840
<v Speaker 1>works dot com for more on this and thousands of

1:17:25.840 --> 1:17:51.360
<v Speaker 1>other topics. Is it how stuff works dot com