1 00:00:00,320 --> 00:00:02,960 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,240 --> 00:00:08,800 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,960 --> 00:00:14,720 Speaker 1: tech Stuff from how stuff Works dot com. Hey there, everybody, 4 00:00:14,920 --> 00:00:17,240 Speaker 1: welcome to tech Stuff. My name is Chris Poulette. I'm 5 00:00:17,239 --> 00:00:19,480 Speaker 1: an editor here at How Stuff Works. With me as 6 00:00:19,520 --> 00:00:23,560 Speaker 1: always is senior writer Jonathan Strickland. Hey there, everyone, and 7 00:00:23,760 --> 00:00:28,240 Speaker 1: today we're gonna talk about some old school gaming or 8 00:00:28,680 --> 00:00:32,400 Speaker 1: new school, depending on how you look at it. Yeah. Um, 9 00:00:32,440 --> 00:00:35,000 Speaker 1: those of us who grew up in the nineteen eighties, 10 00:00:35,360 --> 00:00:38,200 Speaker 1: you remember the arcade games that used to be so popular. 11 00:00:38,280 --> 00:00:41,720 Speaker 1: Now they're still there, but nobody goes, well, there are 12 00:00:41,800 --> 00:00:44,839 Speaker 1: very few arcades left. The ones that I go to 13 00:00:45,080 --> 00:00:48,360 Speaker 1: or I've been to, I've mostly had racing games or 14 00:00:49,120 --> 00:00:52,360 Speaker 1: Dance Dance Revolution, Yeah, Dance Dance Revolution, racing games, and 15 00:00:52,479 --> 00:00:58,360 Speaker 1: gun games. And then there's that cow, right, yeah, the cow. Yeah. Anyway, Um, 16 00:00:58,400 --> 00:01:01,600 Speaker 1: so we were talking about the kinds of games that 17 00:01:01,640 --> 00:01:04,720 Speaker 1: we like to play, and you know, a lot of 18 00:01:04,800 --> 00:01:06,800 Speaker 1: us have a soft spot in our hearts for those 19 00:01:06,800 --> 00:01:09,480 Speaker 1: old arcades style games like the pac Man's and the 20 00:01:09,520 --> 00:01:13,680 Speaker 1: Donkey Kong's and Elevator Action. Yeah, that was my favorite 21 00:01:13,680 --> 00:01:16,520 Speaker 1: game make fun of Elevator Action. I'm not making fun 22 00:01:16,560 --> 00:01:20,240 Speaker 1: of Elevator Action. I'm just not an Elevator Action devotee. Well, 23 00:01:20,920 --> 00:01:24,000 Speaker 1: no one can be perfect. But the thing is, you can't, 24 00:01:24,680 --> 00:01:28,320 Speaker 1: you know, play those games. It's really easy. You can't 25 00:01:28,360 --> 00:01:30,280 Speaker 1: just go down to your seven eleven or you know, 26 00:01:30,480 --> 00:01:33,640 Speaker 1: Circle K or whatever you happen to have handy and dumb, 27 00:01:34,040 --> 00:01:35,640 Speaker 1: you know, to seventy five and in the machine and 28 00:01:35,680 --> 00:01:38,479 Speaker 1: play all night like or and and you know, there 29 00:01:38,480 --> 00:01:40,080 Speaker 1: there are a few places where you can maybe go 30 00:01:40,160 --> 00:01:43,680 Speaker 1: to say an auction, and there are places that will 31 00:01:43,720 --> 00:01:46,679 Speaker 1: auction off old arcade games. Have actually have a friend 32 00:01:46,680 --> 00:01:48,240 Speaker 1: who used to go to these all the time. There 33 00:01:48,280 --> 00:01:50,400 Speaker 1: was one that would come to Atlanta two or three 34 00:01:50,400 --> 00:01:52,920 Speaker 1: times a year and they would set up all the 35 00:01:52,960 --> 00:01:54,360 Speaker 1: games and you could go and you could play them 36 00:01:54,400 --> 00:01:56,400 Speaker 1: for a little while and if if you liked one, 37 00:01:56,400 --> 00:01:58,360 Speaker 1: you could bid on it and if you won, you 38 00:01:58,760 --> 00:02:01,080 Speaker 1: took it home that night. He had two or three 39 00:02:01,080 --> 00:02:04,000 Speaker 1: different cabinets in the basement of his house. Yeah. Yeah, 40 00:02:04,080 --> 00:02:07,720 Speaker 1: there are antique game stores too. You look around and 41 00:02:07,720 --> 00:02:10,320 Speaker 1: and try to find him, you know, make your basement 42 00:02:10,400 --> 00:02:13,519 Speaker 1: like in uh, silver spoons and a couple of day games, 43 00:02:14,040 --> 00:02:17,320 Speaker 1: tinball machines, um, pachinko, you know that kind of stuff. 44 00:02:17,360 --> 00:02:19,160 Speaker 1: I'm gonna have that Leam song stuck in my head 45 00:02:19,200 --> 00:02:23,480 Speaker 1: all day now I have one anyway. Um. The thing 46 00:02:23,600 --> 00:02:26,120 Speaker 1: is a lot of those, uh, a lot of those games. 47 00:02:26,200 --> 00:02:28,519 Speaker 1: You know, if you don't have the wherewithal to purchase 48 00:02:28,600 --> 00:02:31,440 Speaker 1: one yourself, you're kind of out of luck. Um. And 49 00:02:31,480 --> 00:02:34,600 Speaker 1: a lot of those manufacturers are, you know, in dire straits, 50 00:02:34,600 --> 00:02:38,400 Speaker 1: have been bought out by other people, have discontinued their 51 00:02:38,800 --> 00:02:42,880 Speaker 1: operating existence. Speak. Yeah, they've been absorbed into other companies 52 00:02:42,919 --> 00:02:46,600 Speaker 1: to the point where there's no real no, there's there's 53 00:02:46,600 --> 00:02:50,120 Speaker 1: nothing left of the original entity. I mean, hey, you 54 00:02:50,120 --> 00:02:52,840 Speaker 1: could even take Atari, which was you know, ubiquitous in 55 00:02:52,880 --> 00:02:57,320 Speaker 1: the nineteen eighties arcade um, and you know they've died 56 00:02:57,360 --> 00:03:01,920 Speaker 1: and been resurrected. They're completely different company. Yeah and actually yeah, 57 00:03:02,280 --> 00:03:04,200 Speaker 1: and and also we should point out that a lot 58 00:03:04,240 --> 00:03:07,680 Speaker 1: of these arcade games, the game itself was hardwired into 59 00:03:07,680 --> 00:03:13,120 Speaker 1: the hardware the of the gaming system. So it seems 60 00:03:13,160 --> 00:03:15,240 Speaker 1: it seems kind of weird now when you think about 61 00:03:15,639 --> 00:03:18,480 Speaker 1: popping a DVD in your computer to play a game, 62 00:03:18,919 --> 00:03:20,920 Speaker 1: you know, well, you could play thousands of games on 63 00:03:20,960 --> 00:03:23,520 Speaker 1: your computer. Well not so with these things. They were 64 00:03:24,280 --> 00:03:26,360 Speaker 1: wired to play one game in one game only, right, 65 00:03:26,600 --> 00:03:30,760 Speaker 1: So that concerned a group of people who really wanted 66 00:03:30,800 --> 00:03:35,200 Speaker 1: to find a way to um preserve these games, these 67 00:03:35,200 --> 00:03:38,880 Speaker 1: games that otherwise, if the hardware fails, the games die, 68 00:03:39,520 --> 00:03:43,080 Speaker 1: we lose them forever. And uh, that's kind of where 69 00:03:44,480 --> 00:03:51,760 Speaker 1: name kind of came out of, which stands for multiple 70 00:03:51,960 --> 00:03:58,120 Speaker 1: arcade machine emulator. That's true. Now name is for educational 71 00:03:58,200 --> 00:04:02,600 Speaker 1: and preservation purposes, all right, this this the purpose of 72 00:04:02,640 --> 00:04:06,600 Speaker 1: this is not to give people an opportunity to play 73 00:04:06,680 --> 00:04:10,520 Speaker 1: the games they loved. It's to create a system that 74 00:04:11,120 --> 00:04:15,240 Speaker 1: will play these these games, uh, in order to preserve them, 75 00:04:15,280 --> 00:04:18,599 Speaker 1: so that say, sometime in the future, uh, somewhat, the 76 00:04:18,600 --> 00:04:22,680 Speaker 1: the rightful owner of this game could come back and say, 77 00:04:22,760 --> 00:04:25,200 Speaker 1: you know, we want to build another machine that's just 78 00:04:25,360 --> 00:04:28,440 Speaker 1: like the one we built twenty years ago, but we 79 00:04:28,480 --> 00:04:31,800 Speaker 1: don't have any of the existing hardware anymore. Um, we 80 00:04:31,839 --> 00:04:34,400 Speaker 1: don't know how to build it the way it was 81 00:04:34,440 --> 00:04:37,160 Speaker 1: built originally. We would have to reinvent it if we 82 00:04:37,160 --> 00:04:39,920 Speaker 1: were to build it again. Well, Maine kind of preserves 83 00:04:39,960 --> 00:04:43,440 Speaker 1: these things, and it's almost like a museum in a way. Uh, 84 00:04:43,480 --> 00:04:47,400 Speaker 1: it's meant to to keep things so that we we 85 00:04:47,480 --> 00:04:51,480 Speaker 1: don't lose them. That's it. And as the creators themselves 86 00:04:51,480 --> 00:04:54,120 Speaker 1: say that, you know, just being able to play the 87 00:04:54,160 --> 00:04:59,960 Speaker 1: games again, that's a nice side effect. It's purely you know, coincident. 88 00:05:00,040 --> 00:05:03,440 Speaker 1: Don't exactly play these games. And in the software itself, 89 00:05:03,480 --> 00:05:07,000 Speaker 1: which is open source and free, there is no game code. 90 00:05:07,120 --> 00:05:09,800 Speaker 1: So if you download MAM for your computer, you have 91 00:05:09,839 --> 00:05:13,200 Speaker 1: downloaded MAME for your computer, and you can get a 92 00:05:13,200 --> 00:05:17,520 Speaker 1: copy for PC, Mac and lenox. I believe. But you know, 93 00:05:17,560 --> 00:05:19,680 Speaker 1: you may be going, Okay, I don't get what all 94 00:05:19,720 --> 00:05:21,480 Speaker 1: the fuss is about. Why were you talking about these 95 00:05:21,480 --> 00:05:24,400 Speaker 1: old games? Well, Maine doesn't have any in there. What's 96 00:05:24,480 --> 00:05:27,120 Speaker 1: up with that? Right? Okay, so there are no games 97 00:05:27,120 --> 00:05:30,040 Speaker 1: that come with Maine is just an emulator, which means 98 00:05:30,040 --> 00:05:35,479 Speaker 1: it emulates the the abilities of various arcade machines. Now 99 00:05:35,640 --> 00:05:37,800 Speaker 1: that's where the multiple comes from as well, the multiple 100 00:05:37,920 --> 00:05:41,159 Speaker 1: arcade machine emulator. Not all arcade machines worked exactly the 101 00:05:41,200 --> 00:05:45,240 Speaker 1: same way. In fact, they were all very quirky and all. 102 00:05:45,800 --> 00:05:48,680 Speaker 1: You know, if games from one manufacturer may work in 103 00:05:48,680 --> 00:05:52,560 Speaker 1: a completely different way than from another manufacturer. Sometimes games 104 00:05:52,560 --> 00:05:55,159 Speaker 1: from the same manufacturer worked in very odd ways, so 105 00:05:55,200 --> 00:05:59,159 Speaker 1: you had to have an emulator that could emulate all 106 00:05:59,200 --> 00:06:01,240 Speaker 1: of these different machine means in order for you to 107 00:06:01,680 --> 00:06:06,400 Speaker 1: to run this these programs. So if it doesn't come 108 00:06:06,440 --> 00:06:09,360 Speaker 1: with any of these games, where do you get the games? 109 00:06:09,480 --> 00:06:16,080 Speaker 1: The games themselves are on ROM images and read only memory, 110 00:06:16,200 --> 00:06:19,599 Speaker 1: right exactly. ROM stands for read only memory. And why 111 00:06:19,640 --> 00:06:21,760 Speaker 1: is it read only? Well, it's because these are games. 112 00:06:21,760 --> 00:06:25,280 Speaker 1: They're not designed to change. Uh, it wasn't. This wasn't 113 00:06:25,320 --> 00:06:29,240 Speaker 1: something that that the game designers wanted people to to 114 00:06:29,400 --> 00:06:32,600 Speaker 1: go in and tweak settings on. This is really meant 115 00:06:32,640 --> 00:06:35,720 Speaker 1: to just be a game, that's it. There's no need 116 00:06:35,760 --> 00:06:39,520 Speaker 1: for it to be random access. There's no read only memories. 117 00:06:39,560 --> 00:06:41,480 Speaker 1: All you needed and they weren't gonna put anything else 118 00:06:41,520 --> 00:06:45,200 Speaker 1: in there, right, especially if you had, say, Centipede, which 119 00:06:45,320 --> 00:06:49,719 Speaker 1: used a trackball and a shoot button fire button, and 120 00:06:49,800 --> 00:06:51,679 Speaker 1: you wanted to throw something else in there, like Defender, 121 00:06:51,720 --> 00:06:54,640 Speaker 1: which had a joystick and lots of fire buttons and 122 00:06:54,839 --> 00:06:57,720 Speaker 1: thrust in hyperspace and all other stuff, and you couldn't. 123 00:06:57,880 --> 00:07:00,120 Speaker 1: You couldn't do that. You'd have to read wire the 124 00:07:00,160 --> 00:07:06,040 Speaker 1: whole darn thing, exactly. So these ROMs. Now, these were 125 00:07:06,160 --> 00:07:11,320 Speaker 1: usually hardwired into the the hardware of the arcade machine. 126 00:07:11,400 --> 00:07:13,280 Speaker 1: Usually it's on a chip, although it could also be 127 00:07:13,320 --> 00:07:17,440 Speaker 1: on a disk or tape. Um those were used in 128 00:07:17,520 --> 00:07:20,560 Speaker 1: some games, but not many. A laser disc in one 129 00:07:20,600 --> 00:07:23,280 Speaker 1: case or two cases. Really yep, and you're referring to 130 00:07:23,360 --> 00:07:27,280 Speaker 1: a dragon's layer in Space Ace with Don Bluth animation. 131 00:07:27,440 --> 00:07:30,640 Speaker 1: You're dead on there. But let it's it's that's exactly correct. 132 00:07:31,000 --> 00:07:34,800 Speaker 1: So you have these files that are on these other systems. 133 00:07:34,840 --> 00:07:37,960 Speaker 1: Now what what mame? What the main folks in the 134 00:07:38,080 --> 00:07:41,080 Speaker 1: ROM folks have done. They've managed to pull that information 135 00:07:41,120 --> 00:07:45,480 Speaker 1: off and make an image of it. Um, it's an image, 136 00:07:45,520 --> 00:07:48,040 Speaker 1: is It's essentially it's a copy, is really what it 137 00:07:48,040 --> 00:07:55,400 Speaker 1: comes down to. And uh, some places host these copies. Uh, 138 00:07:55,760 --> 00:08:00,000 Speaker 1: not as a museum necessarily, but as a way from 139 00:08:00,000 --> 00:08:02,640 Speaker 1: able to get hold of them. And if you have 140 00:08:02,840 --> 00:08:07,200 Speaker 1: the MAME emulator, uh, and it supports that particular game. 141 00:08:07,880 --> 00:08:10,280 Speaker 1: If you have the ROM and the emulator together, you 142 00:08:10,320 --> 00:08:15,680 Speaker 1: can play the old classic arcade game on your computer. Right, 143 00:08:16,040 --> 00:08:19,360 Speaker 1: And if you actually own the chip rams, then you're 144 00:08:19,400 --> 00:08:22,520 Speaker 1: doing it legally exactly if you Yeah, if you don't 145 00:08:22,520 --> 00:08:24,640 Speaker 1: have the guts of the machine. Right, so if you 146 00:08:24,680 --> 00:08:27,880 Speaker 1: do not legitimately own a copy of that machine already, 147 00:08:28,400 --> 00:08:32,199 Speaker 1: you are essentially stealing. And um, you might say, well, 148 00:08:32,240 --> 00:08:35,560 Speaker 1: these machines are very old, surely they're not bound by 149 00:08:35,600 --> 00:08:38,600 Speaker 1: copyright law, and you would be wrong because none of 150 00:08:38,640 --> 00:08:42,400 Speaker 1: these have dropped out of copyright, right, they're not abandoned ware. 151 00:08:43,440 --> 00:08:47,000 Speaker 1: These are all viable. So in theory, if you go 152 00:08:47,080 --> 00:08:51,520 Speaker 1: and steal a copy of an Atari game, then then 153 00:08:51,559 --> 00:08:54,839 Speaker 1: you could get you could theoretically be prosecuted for it. Now, 154 00:08:54,880 --> 00:08:58,040 Speaker 1: are they actually gonna track you down? I don't know. Well, 155 00:08:58,080 --> 00:09:01,120 Speaker 1: it's not. It's not the r I A A or 156 00:09:01,160 --> 00:09:03,560 Speaker 1: the m P A A. They're not. They haven't been 157 00:09:03,600 --> 00:09:06,720 Speaker 1: as strict, but that especially the publishers who are who 158 00:09:06,720 --> 00:09:09,320 Speaker 1: have completely gone out of business, they really haven't gone 159 00:09:09,320 --> 00:09:11,600 Speaker 1: after people for trying to do that. And some of 160 00:09:11,600 --> 00:09:14,600 Speaker 1: the game creators have even gone ahead and released their 161 00:09:14,640 --> 00:09:17,760 Speaker 1: copyright hold and allowed people to go ahead and take 162 00:09:17,800 --> 00:09:21,600 Speaker 1: copies of their games. No, granted, the titles of these 163 00:09:21,600 --> 00:09:25,560 Speaker 1: games aren't necessarily like you know, show stoppers, like I 164 00:09:25,559 --> 00:09:28,800 Speaker 1: don't know, I've never played Circus. Oh well you know, 165 00:09:29,160 --> 00:09:34,000 Speaker 1: but still you can get those copies legitimately because there's 166 00:09:34,080 --> 00:09:35,599 Speaker 1: there's no longer a hold and they're part of the 167 00:09:35,600 --> 00:09:39,320 Speaker 1: public domain. In fact, Name hosts them on its site, right, 168 00:09:39,480 --> 00:09:43,000 Speaker 1: but not the thousands and thousands of other arcade games 169 00:09:43,040 --> 00:09:47,800 Speaker 1: that might be found elsewhere, right those Name does not host. Uh. 170 00:09:47,880 --> 00:09:51,520 Speaker 1: It does not endorse the downloading of ROMs. That's not 171 00:09:51,600 --> 00:09:54,520 Speaker 1: the purpose of the emulator, as they've said over and over, 172 00:09:55,000 --> 00:09:58,360 Speaker 1: And people who do go and download these ROMs may 173 00:09:58,440 --> 00:10:01,600 Speaker 1: find out that not all of them work the way 174 00:10:01,640 --> 00:10:04,080 Speaker 1: they had hoped they would. Part of that is that 175 00:10:04,600 --> 00:10:10,280 Speaker 1: the emulator is constantly evolving. So if if you read 176 00:10:10,280 --> 00:10:12,880 Speaker 1: that the emulator supports a game, that doesn't necessarily mean 177 00:10:12,880 --> 00:10:15,000 Speaker 1: it's gonna play exactly the way it played in the 178 00:10:15,080 --> 00:10:20,199 Speaker 1: arcade on your machine. It means that the emulator successfully 179 00:10:21,000 --> 00:10:23,160 Speaker 1: copies what the machine does. But maybe note at the 180 00:10:23,200 --> 00:10:26,280 Speaker 1: same speed, some of these games can come across as 181 00:10:26,640 --> 00:10:31,920 Speaker 1: very slow, and it might be a little different experience 182 00:10:32,000 --> 00:10:34,040 Speaker 1: playing a game that was supposed to have been played 183 00:10:34,040 --> 00:10:37,160 Speaker 1: with a joystick when you don't have a joystick. Yeah, 184 00:10:37,160 --> 00:10:39,320 Speaker 1: if you were just using the keyboard, for example, that 185 00:10:39,440 --> 00:10:42,480 Speaker 1: might slow things down. Depending on the settings you have 186 00:10:42,679 --> 00:10:46,360 Speaker 1: on your emulator. Some of the emulators look because name 187 00:10:46,520 --> 00:10:49,880 Speaker 1: is really a back end function. It's a command line function, 188 00:10:49,920 --> 00:10:51,800 Speaker 1: which means it's you know, you have to type in 189 00:10:51,840 --> 00:10:54,680 Speaker 1: commands to get to run programs. But people have created 190 00:10:54,920 --> 00:10:57,760 Speaker 1: front end versions that have a user interface, make it 191 00:10:57,880 --> 00:11:00,960 Speaker 1: like a graphic user interface, to make it easier to 192 00:11:00,960 --> 00:11:05,439 Speaker 1: to navigate the main system and to play ROMs on it. Um. 193 00:11:05,480 --> 00:11:08,800 Speaker 1: But all of that takes up processing power. So by 194 00:11:08,800 --> 00:11:11,520 Speaker 1: the time your game is actually running, a lot of 195 00:11:11,559 --> 00:11:15,000 Speaker 1: your computers processing powers already dedicated to just running the emulator, 196 00:11:15,520 --> 00:11:18,800 Speaker 1: and the game itself may suffer as a consequence. I 197 00:11:18,800 --> 00:11:24,760 Speaker 1: I played a uh a RAM, an emulator version of 198 00:11:25,440 --> 00:11:28,200 Speaker 1: I want to say it was Ghouls and Ghosts. Do 199 00:11:28,240 --> 00:11:30,880 Speaker 1: you know that game very well? A little bitty guy 200 00:11:30,880 --> 00:11:35,240 Speaker 1: in armor running around firing at monsters and anyway, I 201 00:11:35,320 --> 00:11:39,360 Speaker 1: tried playing it on a friends machine, uh a friend 202 00:11:39,880 --> 00:11:43,520 Speaker 1: friends machine, not my machine, and uh it was really slow, 203 00:11:43,800 --> 00:11:46,680 Speaker 1: like it just it was. It was practically unplayable. Other 204 00:11:46,720 --> 00:11:49,360 Speaker 1: games ran all right, but that one in particular, not 205 00:11:49,440 --> 00:11:53,240 Speaker 1: so much. So. Just because you can get hold of 206 00:11:53,280 --> 00:11:56,000 Speaker 1: the emulator and the RAMS doesn't necessarily mean that you're 207 00:11:56,000 --> 00:11:58,120 Speaker 1: gonna get the same experience you would at an arcade 208 00:11:58,559 --> 00:12:02,320 Speaker 1: now that's true. Um. Even uh, there have been some 209 00:12:02,360 --> 00:12:04,959 Speaker 1: people who have gone so far as to assemble their 210 00:12:05,000 --> 00:12:09,000 Speaker 1: own arcade cabinet with a custom built screen essentially a 211 00:12:09,080 --> 00:12:12,280 Speaker 1: TV and a PC that they use only for that. 212 00:12:12,400 --> 00:12:15,760 Speaker 1: And it's um, you can actually buy these machines and 213 00:12:15,800 --> 00:12:18,600 Speaker 1: you know, they've got the full arcade layout with all 214 00:12:18,640 --> 00:12:20,760 Speaker 1: the different fire buttons and joysticks and track balls and 215 00:12:20,800 --> 00:12:23,040 Speaker 1: things that you can use. And some people, uh, you know, 216 00:12:23,080 --> 00:12:28,000 Speaker 1: have their own multi arcade machine emulator using name or 217 00:12:28,160 --> 00:12:31,280 Speaker 1: other software to to power it. Um, and you can 218 00:12:31,520 --> 00:12:33,800 Speaker 1: theoretically set all this stuff up. Of course, you know, 219 00:12:33,840 --> 00:12:37,200 Speaker 1: if the authorities found in your house, they might be upset. Right. Yeah, 220 00:12:37,200 --> 00:12:39,360 Speaker 1: I do know someone who actually has one of these 221 00:12:39,400 --> 00:12:43,160 Speaker 1: where it was his his wish to set up an 222 00:12:43,240 --> 00:12:45,680 Speaker 1: arcade machine that had all these rooms in it and 223 00:12:45,679 --> 00:12:47,800 Speaker 1: then you could just select whichever game you wanted from 224 00:12:47,840 --> 00:12:51,320 Speaker 1: a little simple user interface, try and hide the fact 225 00:12:51,360 --> 00:12:53,160 Speaker 1: that it's a computer at all. You know, the the 226 00:12:53,240 --> 00:12:55,640 Speaker 1: interface made it look like it was just an arcade 227 00:12:55,679 --> 00:12:57,880 Speaker 1: selection thing and you could, you know, scroll down the 228 00:12:57,920 --> 00:13:00,880 Speaker 1: different titles, pick the one you wanted, it would start playing, 229 00:13:01,280 --> 00:13:03,400 Speaker 1: and uh, and he had pretty much weeded out any 230 00:13:03,400 --> 00:13:06,960 Speaker 1: of the games that would not run smoothly through the emulator. 231 00:13:07,520 --> 00:13:09,920 Speaker 1: So uh but yeah, he set it up that way, 232 00:13:09,960 --> 00:13:12,400 Speaker 1: and he had an old arcade cabinet that he bought 233 00:13:12,400 --> 00:13:15,400 Speaker 1: it one of these auctions and uh yeah, I mean 234 00:13:15,440 --> 00:13:18,040 Speaker 1: you can. I can go over to his place and 235 00:13:18,040 --> 00:13:20,880 Speaker 1: and play some MS pac Man as I am want 236 00:13:20,960 --> 00:13:25,400 Speaker 1: to do. Don't laugh. I love Miss pac Man. No, no, no, no, 237 00:13:25,480 --> 00:13:29,520 Speaker 1: not at all. Um, she's saucy. You know. One of 238 00:13:29,559 --> 00:13:33,360 Speaker 1: the things that's interesting too is um and this really 239 00:13:33,400 --> 00:13:38,880 Speaker 1: goes back to what the main inventors intended. UM. If 240 00:13:38,880 --> 00:13:41,680 Speaker 1: you try out different realms, you can find out you 241 00:13:41,679 --> 00:13:44,240 Speaker 1: could try games different persons of the same game that 242 00:13:44,360 --> 00:13:47,600 Speaker 1: were originally intended for different markets, and they're slightly different 243 00:13:47,600 --> 00:13:49,559 Speaker 1: from one another. It's and it's you know, you look 244 00:13:49,559 --> 00:13:53,400 Speaker 1: at it from a uh the standpoint of an archive 245 00:13:53,640 --> 00:13:56,120 Speaker 1: and you go, okay, well, that's really cool that this 246 00:13:56,440 --> 00:13:58,559 Speaker 1: You know that you get a chance to see what 247 00:13:58,600 --> 00:14:01,680 Speaker 1: people in the other part of the world. Uh, you know, 248 00:14:01,720 --> 00:14:03,440 Speaker 1: we're playing at the same time it was it was 249 00:14:03,480 --> 00:14:06,040 Speaker 1: playing in the United States. Yeah. Yeah, you can get 250 00:14:06,240 --> 00:14:08,840 Speaker 1: a feel for the cultural differences. Like if you play 251 00:14:08,880 --> 00:14:13,080 Speaker 1: the same version, same game, but different versions different regional 252 00:14:13,160 --> 00:14:15,560 Speaker 1: versions of the game. Um, you can definitely see some 253 00:14:15,920 --> 00:14:20,640 Speaker 1: interesting differences, and uh um they're even there. And of 254 00:14:20,640 --> 00:14:22,640 Speaker 1: course there are there's a whole host of games that 255 00:14:22,680 --> 00:14:25,840 Speaker 1: were only available in other countries and that you may 256 00:14:25,920 --> 00:14:28,320 Speaker 1: never have had a chance to see unless you had actually, 257 00:14:28,360 --> 00:14:31,480 Speaker 1: you know, traveled around the world in the eighties. Lots 258 00:14:31,480 --> 00:14:34,920 Speaker 1: and lots of Japanese games for example, that um, otherwise 259 00:14:34,920 --> 00:14:37,280 Speaker 1: you would you would never necessarily encounter because they were 260 00:14:37,320 --> 00:14:41,280 Speaker 1: never imported into the United States. And uh and main 261 00:14:41,400 --> 00:14:46,280 Speaker 1: supports more than three thousand nine unique games. That's a 262 00:14:46,960 --> 00:14:50,120 Speaker 1: that's a pretty impressive list. And that was back that 263 00:14:50,200 --> 00:14:52,320 Speaker 1: was when they last updated, which was sometime in two 264 00:14:52,320 --> 00:14:56,680 Speaker 1: thousand eight, so it maybe even more now. That's that's true, um, 265 00:14:56,880 --> 00:14:58,520 Speaker 1: and I should point out to that it's not just 266 00:14:58,640 --> 00:15:01,240 Speaker 1: games from the eighties. There are other you know, more 267 00:15:01,320 --> 00:15:05,240 Speaker 1: modern games nives and uh double zeros, except you know, 268 00:15:05,280 --> 00:15:08,440 Speaker 1: I imagine some of those really rely on their sophisticated 269 00:15:08,720 --> 00:15:12,080 Speaker 1: hardware and things that you know, those giant floora games 270 00:15:12,080 --> 00:15:16,520 Speaker 1: with the surfboards and the not the cow not the cow. Okay, 271 00:15:16,520 --> 00:15:19,720 Speaker 1: so what Plett's referring to is a a cow arcade 272 00:15:19,720 --> 00:15:22,000 Speaker 1: game that I encountered once upon a time. It was 273 00:15:22,040 --> 00:15:24,720 Speaker 1: a milking game and the control was a set of 274 00:15:24,800 --> 00:15:26,840 Speaker 1: utters that would light up and you had to pull 275 00:15:27,000 --> 00:15:30,280 Speaker 1: the lit utter. It was like a Rhythm slash Simon game. 276 00:15:31,560 --> 00:15:33,360 Speaker 1: I just had to explain it because I don't want 277 00:15:33,440 --> 00:15:36,160 Speaker 1: to have to answer those emails. Well, you know what, 278 00:15:36,160 --> 00:15:38,360 Speaker 1: I think that's fascinating though. It's just that's one of 279 00:15:38,440 --> 00:15:40,440 Speaker 1: the cool things about the arcade game that you don't 280 00:15:40,480 --> 00:15:42,840 Speaker 1: get from playing a game on your PC is uh, 281 00:15:42,920 --> 00:15:45,320 Speaker 1: stuff like that that has the specialized hardware and you 282 00:15:45,360 --> 00:15:49,160 Speaker 1: get to to do this have this completely different experience 283 00:15:49,160 --> 00:15:51,200 Speaker 1: and you would you know, just you know, the wee 284 00:15:51,360 --> 00:15:53,640 Speaker 1: is fun, but it's it's not the same. Yeah, there's 285 00:15:53,680 --> 00:15:57,240 Speaker 1: also something about having the cabinet, um, you know, because 286 00:15:57,240 --> 00:15:59,720 Speaker 1: you could there's no reason why you have to build 287 00:15:59,760 --> 00:16:02,680 Speaker 1: a cat I mean, there's there's no requirement. You could 288 00:16:02,720 --> 00:16:04,640 Speaker 1: just have a television on a stand and you could 289 00:16:04,640 --> 00:16:06,960 Speaker 1: have regular joysticks or whatever hooked up to it and 290 00:16:06,960 --> 00:16:09,400 Speaker 1: you could play it that way. Um. But the reason 291 00:16:09,440 --> 00:16:11,680 Speaker 1: for the cabinet is really to recreate that sort of 292 00:16:11,800 --> 00:16:14,800 Speaker 1: arcade experience from the eighties. And so we're really talking 293 00:16:14,960 --> 00:16:17,080 Speaker 1: a lot about people who are pretty much our age 294 00:16:17,400 --> 00:16:20,000 Speaker 1: who remember that, you know, as a kid going to 295 00:16:20,040 --> 00:16:23,160 Speaker 1: the arcade and uh and standing in line so that 296 00:16:23,240 --> 00:16:25,400 Speaker 1: you could have your turn at Street Fighter too and 297 00:16:25,480 --> 00:16:28,240 Speaker 1: take on the reigning champ or whatever it was that 298 00:16:28,360 --> 00:16:31,240 Speaker 1: was your favorite. No, actually, I go back before Street 299 00:16:31,240 --> 00:16:34,320 Speaker 1: Fighter two. So so I'm thinking more along the lines 300 00:16:34,360 --> 00:16:36,240 Speaker 1: of I can't wait for that guy to stop playing 301 00:16:36,280 --> 00:16:39,960 Speaker 1: Galagha because I really want to play um or Donkey 302 00:16:40,000 --> 00:16:50,280 Speaker 1: Kong Jr. There was another good Food Fight classic anyway, 303 00:16:50,360 --> 00:16:55,720 Speaker 1: enough memory Lane, so to speak. Um. So yeah, that's uh, 304 00:16:55,800 --> 00:16:57,600 Speaker 1: that's pretty much it for Maine. But there are other 305 00:16:57,640 --> 00:17:00,720 Speaker 1: emulators out there. It's not just main is not the 306 00:17:00,720 --> 00:17:03,080 Speaker 1: only player in town, and there are a lot of 307 00:17:03,120 --> 00:17:07,320 Speaker 1: them for various machines, that's true, you know. Actually, speaking 308 00:17:07,359 --> 00:17:10,520 Speaker 1: of the Wei um, you have the ability to uh buy, 309 00:17:10,600 --> 00:17:13,879 Speaker 1: we wear and and let you play games from the 310 00:17:13,960 --> 00:17:19,040 Speaker 1: Nintendo Entertainment System, Super Nintendo, even the Sega Genesis UM 311 00:17:19,080 --> 00:17:20,760 Speaker 1: and a lot of the games that got poored it over, 312 00:17:20,920 --> 00:17:24,240 Speaker 1: the classic Arcade games are available on that and uh 313 00:17:24,359 --> 00:17:27,720 Speaker 1: what at the Xbox Xbox three sixty the arcade version, 314 00:17:28,359 --> 00:17:30,840 Speaker 1: you know, and got some of those classics. Yeah, yeah, 315 00:17:30,880 --> 00:17:34,000 Speaker 1: these these machines have emulators built into them that allow 316 00:17:34,040 --> 00:17:38,159 Speaker 1: you to play these games, and uh and and legally. Yeah, 317 00:17:38,200 --> 00:17:41,160 Speaker 1: there are other illegal ones as well. Um, I can 318 00:17:41,200 --> 00:17:45,080 Speaker 1: say that I have seen a Dreamcast emulator for the 319 00:17:45,200 --> 00:17:51,680 Speaker 1: Nintendo and the Supernintendo. Uh, i've i've I can tell 320 00:17:51,720 --> 00:17:56,080 Speaker 1: you that maybe half the games on each disc work properly, 321 00:17:56,680 --> 00:17:59,280 Speaker 1: but not Super punch Out, which was the only one 322 00:17:59,320 --> 00:18:03,760 Speaker 1: I really wanted, I mean, my friend really wanted. Yeah. Um, 323 00:18:03,800 --> 00:18:06,800 Speaker 1: but yeah, yeah, so there are emulators that people make, 324 00:18:07,000 --> 00:18:10,000 Speaker 1: you know, the hackers make essentially for various consoles that 325 00:18:10,040 --> 00:18:13,359 Speaker 1: allow you to play the games from other consoles. Uh. 326 00:18:13,520 --> 00:18:16,840 Speaker 1: Manufacturers don't like that, you know, for the simple reason 327 00:18:16,880 --> 00:18:19,040 Speaker 1: that they would much prefer you go out and buy 328 00:18:19,040 --> 00:18:22,360 Speaker 1: any other console. Yeah. Yeah, but in in cases where 329 00:18:22,400 --> 00:18:24,840 Speaker 1: the console is already dead and you want to be 330 00:18:24,880 --> 00:18:27,320 Speaker 1: able to play those old games, yeah, they can make 331 00:18:27,359 --> 00:18:29,720 Speaker 1: it a little extra money by making that available. Yeah, 332 00:18:29,800 --> 00:18:31,840 Speaker 1: making it like if they if they follow if they 333 00:18:31,880 --> 00:18:35,160 Speaker 1: followed Nintendo's lead, then they can totally make money off 334 00:18:35,200 --> 00:18:37,840 Speaker 1: of that. Now, granted they're they're all these rights issues 335 00:18:37,880 --> 00:18:40,400 Speaker 1: for all those old games. No, Nintendo, it's a little easier, 336 00:18:40,480 --> 00:18:44,439 Speaker 1: But for other game companies that refer the reliant very heavily. 337 00:18:44,480 --> 00:18:47,359 Speaker 1: On third party games, it gets a lot more complicated. 338 00:18:47,400 --> 00:18:50,040 Speaker 1: But yeah, if you can make that available legally, people 339 00:18:50,040 --> 00:18:53,560 Speaker 1: will go out and they'll buy them. Um. Otherwise, people 340 00:18:53,880 --> 00:18:56,639 Speaker 1: kind of it's it's wrong to feel like you have 341 00:18:56,760 --> 00:19:01,480 Speaker 1: this sort of justified um sense of ownership over these 342 00:19:01,520 --> 00:19:04,000 Speaker 1: games because you don't. You really, you don't have any 343 00:19:04,080 --> 00:19:07,040 Speaker 1: ownership of these games. There's no reason why you should 344 00:19:07,080 --> 00:19:08,960 Speaker 1: be able to get hold of them. Just because you 345 00:19:08,960 --> 00:19:11,480 Speaker 1: can say like, well they're not available any other anywhere else. 346 00:19:12,080 --> 00:19:15,000 Speaker 1: That's not justification for going out and stealing them. Uh. 347 00:19:15,080 --> 00:19:16,560 Speaker 1: I know a lot of people kind of ignore that 348 00:19:16,560 --> 00:19:18,239 Speaker 1: because they're like, well, I really want to play this 349 00:19:18,280 --> 00:19:20,359 Speaker 1: game and there's no other way for me to do it, 350 00:19:21,080 --> 00:19:23,000 Speaker 1: And the companies had a business, why do they care? 351 00:19:23,480 --> 00:19:26,320 Speaker 1: They probably still do care, yes, but the writer of 352 00:19:26,320 --> 00:19:28,880 Speaker 1: that game probably cares. I mean some of the writers 353 00:19:28,880 --> 00:19:31,439 Speaker 1: they don't. They they just want their game to be played. 354 00:19:31,520 --> 00:19:33,600 Speaker 1: But those are the ones who released the ROMs for 355 00:19:33,720 --> 00:19:37,399 Speaker 1: public consumption. And in that case that's fine. But otherwise 356 00:19:38,320 --> 00:19:41,520 Speaker 1: it's you know, better to stay on the sunnyside of 357 00:19:41,560 --> 00:19:45,840 Speaker 1: the street. I guess, well, that's a good discussion there. Um. 358 00:19:45,880 --> 00:19:51,560 Speaker 1: You know what that brings us to listener mail? Disconnect 359 00:19:51,560 --> 00:19:56,439 Speaker 1: with um. Good luck. So today's listener mail comes from 360 00:19:56,560 --> 00:20:00,320 Speaker 1: Brendan Davey from Washington. I don't know how to say 361 00:20:00,400 --> 00:20:02,000 Speaker 1: the name of your town, Brendan, so I'm not even 362 00:20:02,040 --> 00:20:06,560 Speaker 1: gonna bother alright, alright, And he says, I'm looking into 363 00:20:06,600 --> 00:20:08,600 Speaker 1: buying a computer. I would like to know whether the 364 00:20:08,640 --> 00:20:11,480 Speaker 1: Windows operating system is better than the mac OS? Can 365 00:20:11,520 --> 00:20:13,840 Speaker 1: you compare these? Also? I heard that some max can 366 00:20:13,920 --> 00:20:18,239 Speaker 1: use both operating systems? Is this true? Thanks? So we're 367 00:20:18,240 --> 00:20:23,520 Speaker 1: gonna have a macp C throwdown, all right, Mr Mac 368 00:20:24,119 --> 00:20:26,840 Speaker 1: convinced me that Mac OS is better than Windows. Um. 369 00:20:26,880 --> 00:20:30,639 Speaker 1: One of the advantages of having the Macintosh operating system 370 00:20:30,840 --> 00:20:34,600 Speaker 1: UM is that it is more resistant to viruses. This 371 00:20:34,720 --> 00:20:38,240 Speaker 1: is true, or at least fewer viruses exist for it. Yeah, 372 00:20:38,280 --> 00:20:41,359 Speaker 1: And that's that's part of the problem with being less 373 00:20:41,920 --> 00:20:45,320 Speaker 1: uh popular, if you will, is that a lot of 374 00:20:45,320 --> 00:20:48,920 Speaker 1: the crackers U take shots at the big guys and 375 00:20:49,080 --> 00:20:51,720 Speaker 1: uh leave the little guys alone. So the Lenox and 376 00:20:51,960 --> 00:20:54,600 Speaker 1: mac crowd just don't see the viruses and trojans and 377 00:20:54,640 --> 00:20:57,439 Speaker 1: all the other malware out there in the same volume 378 00:20:57,520 --> 00:21:00,280 Speaker 1: that Windows people do and mac os also poor. It's 379 00:21:00,280 --> 00:21:03,400 Speaker 1: a lot of really really useful software. UM. So if 380 00:21:03,400 --> 00:21:06,879 Speaker 1: you do a lot of media editing, for example, the 381 00:21:07,280 --> 00:21:10,639 Speaker 1: Max software is great stuff. I mean there's tons and 382 00:21:10,680 --> 00:21:13,520 Speaker 1: tons of stuff out there for video editing, audio editing. 383 00:21:13,960 --> 00:21:17,159 Speaker 1: Max are great for that. Um. In fact, I prefer 384 00:21:17,240 --> 00:21:19,879 Speaker 1: using Max two PCs whenever I'm doing any kind of 385 00:21:20,200 --> 00:21:23,440 Speaker 1: media editing. It can even be adapted. Since it runs 386 00:21:23,440 --> 00:21:27,240 Speaker 1: on the BSD, which is a form of Unix UM, 387 00:21:27,280 --> 00:21:31,600 Speaker 1: it can actually be adapted to run other Unix based applications. 388 00:21:31,880 --> 00:21:36,520 Speaker 1: It's a little tricky, it involves some emulation, UM, but 389 00:21:36,520 --> 00:21:38,800 Speaker 1: but it can be used to run Linux and other 390 00:21:39,040 --> 00:21:44,159 Speaker 1: Unix based applications UM when you need to do that, 391 00:21:44,240 --> 00:21:46,760 Speaker 1: which gives you a broader base of of applications to 392 00:21:46,840 --> 00:21:49,520 Speaker 1: draw from. Because one of the big complaints, like, for example, 393 00:21:49,560 --> 00:21:52,600 Speaker 1: my father has Mac versus PC. He says, well, you know, 394 00:21:52,640 --> 00:21:56,360 Speaker 1: the Mac just doesn't have the same level of software, right. Well, 395 00:21:56,400 --> 00:21:59,159 Speaker 1: that's the thing is that Windows does support a huge 396 00:21:59,320 --> 00:22:03,000 Speaker 1: library of software. I'm the lions share really, So if 397 00:22:03,000 --> 00:22:06,119 Speaker 1: you're like a gamer, Windows is the way to go 398 00:22:06,320 --> 00:22:08,359 Speaker 1: because that's where most of your games are going to 399 00:22:08,440 --> 00:22:10,160 Speaker 1: come from. Now, there's some great games in the MAX. 400 00:22:10,280 --> 00:22:12,679 Speaker 1: So Mac lovers don't write to me and say that 401 00:22:12,840 --> 00:22:16,280 Speaker 1: I'm a Mac hater. I'm not. I own a Mac. Um. 402 00:22:16,320 --> 00:22:18,480 Speaker 1: But it's just it depends on what you want to 403 00:22:18,560 --> 00:22:20,080 Speaker 1: use it for. So if you're a big gamer, I 404 00:22:20,080 --> 00:22:22,679 Speaker 1: would say say you want Windows. But you did ask 405 00:22:23,280 --> 00:22:25,400 Speaker 1: that you had heard that some MAX can use both 406 00:22:25,400 --> 00:22:29,520 Speaker 1: operating systems. That's true, That's absolutely true. Um. If your 407 00:22:29,840 --> 00:22:33,679 Speaker 1: Mac has an Intel based processor, and that's essentially anything 408 00:22:33,720 --> 00:22:35,680 Speaker 1: released in the last couple of years or so that 409 00:22:35,960 --> 00:22:38,639 Speaker 1: two and a half years, UM, then you should be 410 00:22:38,680 --> 00:22:43,080 Speaker 1: able to run Windows and even Linux or other forms 411 00:22:43,080 --> 00:22:46,040 Speaker 1: of Unix on there that will run on an Intel processor. Yeah, 412 00:22:46,080 --> 00:22:48,880 Speaker 1: you can get a program called boot camp that allows 413 00:22:48,920 --> 00:22:52,040 Speaker 1: you to have both Windows and the Mac operating system 414 00:22:52,280 --> 00:22:54,639 Speaker 1: running on your machine. You choose when you boot up 415 00:22:54,680 --> 00:22:57,600 Speaker 1: your machine which one you want to run, and then 416 00:22:57,640 --> 00:22:59,879 Speaker 1: you just go from there. So let's say you've got 417 00:23:00,080 --> 00:23:02,280 Speaker 1: a Windows program you want to run, Well, then you 418 00:23:02,280 --> 00:23:05,199 Speaker 1: can boot into Windows and run it, and then you 419 00:23:05,240 --> 00:23:08,479 Speaker 1: can quit booted back up into Mac if you want to. 420 00:23:08,800 --> 00:23:12,960 Speaker 1: Actually speaking of emulation and of doing that, UM, there 421 00:23:12,960 --> 00:23:15,239 Speaker 1: are there are at least three options that I know 422 00:23:15,320 --> 00:23:18,120 Speaker 1: of that will allow you to run Windows or Linux 423 00:23:18,880 --> 00:23:20,679 Speaker 1: on your desktop at the same time as you were 424 00:23:20,720 --> 00:23:25,200 Speaker 1: running your Mac os. Holy free holies. There's parallels Desktop 425 00:23:25,800 --> 00:23:29,679 Speaker 1: vm Ware's Fusion. And there's an even a free open 426 00:23:29,720 --> 00:23:34,800 Speaker 1: source version or application called UM virtual Box from Sun 427 00:23:35,600 --> 00:23:38,959 Speaker 1: and it will allow you to run the other OS 428 00:23:39,000 --> 00:23:42,440 Speaker 1: in a Mac window. So you can be if you say, 429 00:23:42,560 --> 00:23:44,919 Speaker 1: I'm done with my project in Mac, I want to 430 00:23:44,920 --> 00:23:47,600 Speaker 1: play this game that's only on Windows. You can boot 431 00:23:47,680 --> 00:23:51,919 Speaker 1: up virtual Box UM and you know, launch Windows and 432 00:23:51,960 --> 00:23:54,080 Speaker 1: start playing that game. Now you have to partition your 433 00:23:54,080 --> 00:23:57,399 Speaker 1: hard drive. Boot Camp is an Apple native application that 434 00:23:57,480 --> 00:24:01,560 Speaker 1: will that actually comes with the OS UM, but that 435 00:24:01,640 --> 00:24:05,119 Speaker 1: requires you to reboot your computer into Windows. You have 436 00:24:05,200 --> 00:24:07,840 Speaker 1: to own a copy of Windows obviously. Yeah, that's the thing. Yeah, 437 00:24:07,840 --> 00:24:09,720 Speaker 1: I mean, you know, Linux is one thing, it's free. 438 00:24:09,800 --> 00:24:12,040 Speaker 1: But um, you know, if you want a copy of 439 00:24:12,080 --> 00:24:15,320 Speaker 1: Windows legally, but you need to buy you know, a 440 00:24:15,320 --> 00:24:17,840 Speaker 1: boot disc and do that and partition your hard drive 441 00:24:17,880 --> 00:24:22,120 Speaker 1: with bootcamp. Yeah, so so it is possible. Um And 442 00:24:22,320 --> 00:24:25,080 Speaker 1: uh so if you if you just cannot decide on 443 00:24:25,640 --> 00:24:28,000 Speaker 1: between one or the other, then you could get a 444 00:24:28,000 --> 00:24:30,200 Speaker 1: new Mac and and do that. Just keep in mind 445 00:24:30,200 --> 00:24:32,000 Speaker 1: that this does mean you have to partition your hard drive, 446 00:24:32,040 --> 00:24:33,840 Speaker 1: so you're not gonna have the same amount of hard 447 00:24:33,880 --> 00:24:39,800 Speaker 1: drive space per operating system. Um. And uh you know otherwise, UM, 448 00:24:40,560 --> 00:24:42,960 Speaker 1: you know, pick whatever suits your needs the most. If 449 00:24:43,000 --> 00:24:45,240 Speaker 1: you're gonna do a lot of media editing, I suggest 450 00:24:45,280 --> 00:24:46,679 Speaker 1: the mac Os if you're gonna play a lot of 451 00:24:46,680 --> 00:24:49,720 Speaker 1: games Windows. Really, if if you're just going to be 452 00:24:49,760 --> 00:24:53,320 Speaker 1: surfing the web, check an email, writing something up in 453 00:24:53,320 --> 00:24:57,320 Speaker 1: the word processor, building websites, you don't really have to have. 454 00:24:57,600 --> 00:25:00,879 Speaker 1: It really doesn't matter which one you either one because right, yeah, 455 00:25:00,960 --> 00:25:03,880 Speaker 1: they're they're both good operating systems. It ends up being 456 00:25:04,480 --> 00:25:06,959 Speaker 1: more a matter of personal preference at this point, especially 457 00:25:06,960 --> 00:25:09,680 Speaker 1: since they've been growing together in the past ten fifteen years. 458 00:25:09,800 --> 00:25:11,680 Speaker 1: If you look at Windows seven and you look at 459 00:25:11,920 --> 00:25:15,920 Speaker 1: mac Os ten, they're very similar. Yeah, they really are. Well. 460 00:25:16,119 --> 00:25:18,360 Speaker 1: We hope that answers your question, Brittan, And if any 461 00:25:18,400 --> 00:25:23,320 Speaker 1: of you have questions, suggestions, comments, corrections, you can write 462 00:25:23,320 --> 00:25:26,720 Speaker 1: into us at tech Stuff at how stuff works dot com. 463 00:25:26,760 --> 00:25:29,639 Speaker 1: And we have blogs up and live now, so if 464 00:25:29,640 --> 00:25:32,120 Speaker 1: you want to read blogs from the tech stuff crew 465 00:25:32,280 --> 00:25:36,040 Speaker 1: or from Stuff you Should Know, or the History group, 466 00:25:36,119 --> 00:25:39,560 Speaker 1: the auto group. We've got we've got blogs on all 467 00:25:39,600 --> 00:25:42,120 Speaker 1: of these topics, and you can find those at blogs 468 00:25:42,200 --> 00:25:45,080 Speaker 1: dot how stuff works dot com. And we'll talk to 469 00:25:45,119 --> 00:25:49,200 Speaker 1: you again really soon for more on this and thousands 470 00:25:49,240 --> 00:25:56,159 Speaker 1: of other topics. Is it how Stuff Works dot Com 471 00:25:56,320 --> 00:25:58,879 Speaker 1: brought to you by the reinvented two thousand twelve camera. 472 00:25:59,200 --> 00:26:00,359 Speaker 1: It's ready, are you