1 00:00:06,360 --> 00:00:08,440 Speaker 1: Hey, this is Annie, and you're listening to stuff I've 2 00:00:08,480 --> 00:00:23,279 Speaker 1: never told you. Today, I'm joined by someone whose voice 3 00:00:23,320 --> 00:00:26,680 Speaker 1: you might recognize, the one Tracy V. Wilson, co host 4 00:00:26,760 --> 00:00:30,000 Speaker 1: of the podcast Stuff You Missed in History Class. Thank 5 00:00:30,000 --> 00:00:32,839 Speaker 1: you so much for joining us. Tracy, thank you for 6 00:00:32,920 --> 00:00:35,560 Speaker 1: having me. I'm excited to be here. I'm so excited 7 00:00:35,560 --> 00:00:37,240 Speaker 1: to have you. And today we're talking about something we 8 00:00:37,360 --> 00:00:41,760 Speaker 1: both really enjoy. Tabletop gaming. That's true, it's gonna be 9 00:00:41,800 --> 00:00:44,400 Speaker 1: really fun and peek behind the scenes. I used to 10 00:00:44,400 --> 00:00:47,120 Speaker 1: produce and edit a show that Tracy and Holly hosted 11 00:00:47,159 --> 00:00:51,760 Speaker 1: previously called pop Stuff. Yes, were you? Were you our 12 00:00:51,840 --> 00:00:55,080 Speaker 1: producer when we did the episode that we did about 13 00:00:55,160 --> 00:00:58,840 Speaker 1: tabletop games way back then? I was. I was, so, 14 00:00:58,880 --> 00:01:02,040 Speaker 1: we're like coming full sir. Cool. Yeah, we had some 15 00:01:02,040 --> 00:01:04,319 Speaker 1: some shifts and who did what and I couldn't remember 16 00:01:04,319 --> 00:01:07,880 Speaker 1: exactly where that fell in the timeline. Yeah, yeah, I'm 17 00:01:07,880 --> 00:01:10,040 Speaker 1: pretty sure as the producer of the entire time of 18 00:01:10,040 --> 00:01:12,600 Speaker 1: that show. It was really fun to work on too. 19 00:01:13,080 --> 00:01:17,440 Speaker 1: It was it was a fun deal. It was. Today, 20 00:01:17,560 --> 00:01:20,840 Speaker 1: as I mentioned, we are talking about tabletop gaming, and 21 00:01:20,880 --> 00:01:22,640 Speaker 1: I think it would probably be a good thing to 22 00:01:22,800 --> 00:01:27,240 Speaker 1: start with a definition. Um when we say tabletop games, 23 00:01:27,760 --> 00:01:32,640 Speaker 1: what do we mean? What does that encompass? I think 24 00:01:32,640 --> 00:01:36,880 Speaker 1: it encompasses everything that's meant to be played around a table, 25 00:01:37,520 --> 00:01:40,640 Speaker 1: So it goes from card games to role playing games, 26 00:01:40,640 --> 00:01:44,360 Speaker 1: to board games, to anything that you would get in 27 00:01:44,400 --> 00:01:47,240 Speaker 1: a group and play around a table. I also know 28 00:01:47,360 --> 00:01:50,960 Speaker 1: that some people have kind of a more exclusive definition 29 00:01:51,000 --> 00:01:54,560 Speaker 1: than that, and they only want to include the ones 30 00:01:54,640 --> 00:01:58,960 Speaker 1: that they think are real games. That sounds very similar 31 00:01:58,960 --> 00:02:01,960 Speaker 1: to like the whole video game debate of like the 32 00:02:02,080 --> 00:02:06,560 Speaker 1: real exactly. Yeah, it has. Sometimes you will talk to 33 00:02:06,600 --> 00:02:09,640 Speaker 1: folks that they don't want to think that Clue is 34 00:02:09,840 --> 00:02:12,400 Speaker 1: a tabletop game because you can just buy that at 35 00:02:12,400 --> 00:02:15,359 Speaker 1: the regular toy store, and I think that's a silly argument. 36 00:02:15,919 --> 00:02:19,800 Speaker 1: I agree that is very silly. We are a big 37 00:02:20,639 --> 00:02:25,480 Speaker 1: tabletop game playing office here. Um we have a tabletop 38 00:02:25,480 --> 00:02:28,480 Speaker 1: gaming night once a month at work and a group 39 00:02:28,520 --> 00:02:30,960 Speaker 1: of us in office. As you've heard me mentioned before 40 00:02:30,960 --> 00:02:33,560 Speaker 1: on the show, I think we are in a Dungeons 41 00:02:33,560 --> 00:02:35,880 Speaker 1: and Dragons campaign and I'm about to dungeon master for 42 00:02:35,919 --> 00:02:41,560 Speaker 1: the first time. Very nervous, very excited. Both that is, 43 00:02:42,000 --> 00:02:45,240 Speaker 1: that's one of the things I'm envious about and not 44 00:02:45,240 --> 00:02:48,120 Speaker 1: not working locally to the rest of you, is that 45 00:02:48,120 --> 00:02:51,600 Speaker 1: that is the thing that I don't get to participate in. Yeah, well, 46 00:02:51,639 --> 00:02:53,720 Speaker 1: if you're ever like next time you're in town, we 47 00:02:53,760 --> 00:02:57,600 Speaker 1: should move the date and make it happen. Have Tracy's 48 00:02:57,760 --> 00:03:02,280 Speaker 1: sort of one shot expendable character showing up in the campaign. 49 00:03:02,600 --> 00:03:06,360 Speaker 1: We can make this happen, Tracy. Um. Yeah, and I 50 00:03:06,480 --> 00:03:08,040 Speaker 1: one thing I wanted to note here because we are 51 00:03:08,040 --> 00:03:11,680 Speaker 1: going to be looking at diversity and women in tabletop gaming, 52 00:03:11,760 --> 00:03:14,880 Speaker 1: but the crew that I play with is about even 53 00:03:14,880 --> 00:03:17,119 Speaker 1: in terms of male to female. In fact, I think 54 00:03:17,160 --> 00:03:19,840 Speaker 1: it's more female. Generally, we do get a you know, 55 00:03:19,919 --> 00:03:22,480 Speaker 1: one shot player come in sometimes it shifts the ratio, 56 00:03:22,520 --> 00:03:28,680 Speaker 1: but on on average it's even. It's even. Yeah. I 57 00:03:28,800 --> 00:03:32,520 Speaker 1: have three role playing games that I'm playing in right now. 58 00:03:33,320 --> 00:03:35,960 Speaker 1: None of them are playing every week, once every two weeks, 59 00:03:36,000 --> 00:03:38,640 Speaker 1: and the other two are usually once a month. And 60 00:03:38,760 --> 00:03:41,920 Speaker 1: one of the games sometimes I'm the only woman at 61 00:03:41,920 --> 00:03:45,040 Speaker 1: the table. It depends a little bit on who's available 62 00:03:45,040 --> 00:03:47,600 Speaker 1: that day. One of the others is about a fifty 63 00:03:47,640 --> 00:03:51,080 Speaker 1: fifty and my favorite of the games. Not to diss 64 00:03:51,120 --> 00:03:55,440 Speaker 1: any of the gms running these games, but my favorite 65 00:03:55,480 --> 00:03:59,160 Speaker 1: of the game has four players. Only one is a 66 00:03:59,200 --> 00:04:02,200 Speaker 1: man and the guy running the campaign as a man. 67 00:04:02,280 --> 00:04:05,120 Speaker 1: But the fact that the men are in the minority 68 00:04:05,160 --> 00:04:09,880 Speaker 1: is a nice change of pace in that world for me. Yeah. Um, 69 00:04:09,920 --> 00:04:12,480 Speaker 1: and I I'm pretty new to the whole thing. This 70 00:04:12,480 --> 00:04:15,080 Speaker 1: This campaign I'm playing with co workers is the first 71 00:04:15,080 --> 00:04:18,640 Speaker 1: time I've ever played, so I haven't experienced much outside 72 00:04:18,640 --> 00:04:22,760 Speaker 1: of that. I have played online since I started this 73 00:04:22,960 --> 00:04:25,680 Speaker 1: in person campaign, So that is an option that it's 74 00:04:25,720 --> 00:04:29,560 Speaker 1: a thing. Yeah. My husband runs several campaigns that he 75 00:04:29,600 --> 00:04:33,159 Speaker 1: does exclusively online, and he used to run a local 76 00:04:33,200 --> 00:04:36,520 Speaker 1: campaign that had mostly local people but a couple of 77 00:04:36,560 --> 00:04:39,039 Speaker 1: people who had moved out of state and they were 78 00:04:39,080 --> 00:04:42,320 Speaker 1: looped in on Google Hangout or Skype or something similar. 79 00:04:42,480 --> 00:04:44,279 Speaker 1: So that is a thing that can be done. There 80 00:04:44,279 --> 00:04:48,200 Speaker 1: are whole tools to let people do that more efficiently 81 00:04:48,400 --> 00:04:52,000 Speaker 1: and have you know, little figurines on the screen of 82 00:04:52,120 --> 00:04:56,440 Speaker 1: where people's characters are and that kind of thing. Cool. Yeah, 83 00:04:56,440 --> 00:04:59,560 Speaker 1: we were doing it um on Google Hangouts and I 84 00:04:59,640 --> 00:05:03,719 Speaker 1: must slow typer And that was my biggest problem I 85 00:05:03,920 --> 00:05:07,320 Speaker 1: encountered was people would get there before me and I'd 86 00:05:07,320 --> 00:05:11,800 Speaker 1: have to retype something else. Um. But if if you 87 00:05:11,880 --> 00:05:14,400 Speaker 1: don't if you want to play and maybe doing it 88 00:05:14,400 --> 00:05:16,839 Speaker 1: in person isn't an option that is something that you 89 00:05:16,839 --> 00:05:22,120 Speaker 1: could look into. Yeah, um, what is your history Tracy 90 00:05:22,200 --> 00:05:25,600 Speaker 1: and tabletop gaming? How did you get into it? Well, 91 00:05:25,680 --> 00:05:27,919 Speaker 1: when I was a kid, we had some of the 92 00:05:28,040 --> 00:05:32,160 Speaker 1: standard games that folks often have when their children at home, 93 00:05:32,320 --> 00:05:35,560 Speaker 1: like candy Land and Shoots and Ladders and that kind 94 00:05:35,560 --> 00:05:40,760 Speaker 1: of thing. But it was really my grandmother had two games. 95 00:05:41,200 --> 00:05:45,840 Speaker 1: They were Monopoly and Battleship. And so my brother and 96 00:05:45,920 --> 00:05:49,880 Speaker 1: my cousin and I we were the only three cousins 97 00:05:49,960 --> 00:05:51,640 Speaker 1: on that side of the family, and every time we 98 00:05:51,640 --> 00:05:53,919 Speaker 1: went to visit my grandmother, we would play one of 99 00:05:53,920 --> 00:05:58,040 Speaker 1: those games. Although normally, for some reason, it was me 100 00:05:58,160 --> 00:06:00,839 Speaker 1: and my cousin gagging up on my brother until he 101 00:06:00,839 --> 00:06:03,040 Speaker 1: would get so mad he would throw the board, which 102 00:06:03,120 --> 00:06:07,720 Speaker 1: is not a productive way to play a game. No, 103 00:06:08,680 --> 00:06:14,359 Speaker 1: it set the stage maybe for later rivalry, but that 104 00:06:14,480 --> 00:06:18,039 Speaker 1: was the real starting point. I kind of went on 105 00:06:18,080 --> 00:06:22,479 Speaker 1: a journey from there that that was not so much 106 00:06:22,520 --> 00:06:28,480 Speaker 1: about tormenting my brother just a little bit. Maybe sometimes. Yeah, 107 00:06:28,520 --> 00:06:35,039 Speaker 1: I our work game night, we've banned Monopoly, and uh, 108 00:06:35,279 --> 00:06:38,560 Speaker 1: I remember distinctly as a child, I've never wont to 109 00:06:38,560 --> 00:06:41,400 Speaker 1: gave Monopoly ever, and I even cheated more than once 110 00:06:41,520 --> 00:06:47,839 Speaker 1: and still lost. Monopoly is one of the most maligned games, 111 00:06:48,040 --> 00:06:51,000 Speaker 1: I think, and one of the interesting things about it 112 00:06:51,040 --> 00:06:53,800 Speaker 1: is that it's based on a game called the Landlords Game, 113 00:06:53,839 --> 00:06:58,280 Speaker 1: which was developed by a woman who was developing this 114 00:06:58,360 --> 00:07:01,920 Speaker 1: game because she wanted to show the dangers of capitalism. 115 00:07:01,960 --> 00:07:04,200 Speaker 1: So it actually had two different sets of rules. One 116 00:07:04,240 --> 00:07:07,720 Speaker 1: set of rules was based on this proposed tax change 117 00:07:07,839 --> 00:07:10,240 Speaker 1: that was going to be way more equal in the 118 00:07:10,280 --> 00:07:14,400 Speaker 1: distribution of wealth, and the other was like the monopolists 119 00:07:14,480 --> 00:07:17,880 Speaker 1: rules set, and those rules made meant that, you know, 120 00:07:17,920 --> 00:07:20,320 Speaker 1: one person became really really rich and everybody else lost 121 00:07:20,320 --> 00:07:23,120 Speaker 1: their money, and the whole idea was to show everybody 122 00:07:23,160 --> 00:07:27,520 Speaker 1: that that was but you know, the danger of capitalism. 123 00:07:27,600 --> 00:07:32,200 Speaker 1: But when later on first someone stole her idea and 124 00:07:32,240 --> 00:07:35,160 Speaker 1: then bought her patent for a tiny amount of money, 125 00:07:35,880 --> 00:07:40,560 Speaker 1: they kept only the rules for the capitalists because it's 126 00:07:41,520 --> 00:07:44,920 Speaker 1: uh more fun. I guess to play that way. Her 127 00:07:45,000 --> 00:07:50,880 Speaker 1: name was Lizzie McGee. There's a whole story there. Yeah, um, 128 00:07:50,920 --> 00:07:54,080 Speaker 1: I want to play her version of Monopoly. Yeah. I 129 00:07:54,120 --> 00:07:56,080 Speaker 1: like the idea of having a version of Monopoly where 130 00:07:56,120 --> 00:08:00,360 Speaker 1: the whole purpose is that everyone winds up with enough money, right, 131 00:08:02,320 --> 00:08:07,160 Speaker 1: that's almost difficult for me to imagine. Um. I also 132 00:08:07,240 --> 00:08:09,920 Speaker 1: got into tabletop gaming when I was pretty young, although 133 00:08:11,480 --> 00:08:14,040 Speaker 1: similar to video games, which I also got into when 134 00:08:14,080 --> 00:08:17,800 Speaker 1: I was young, I didn't I wouldn't have called myself 135 00:08:17,920 --> 00:08:21,880 Speaker 1: a tabletop gamer until recently, even though it was something 136 00:08:21,920 --> 00:08:24,520 Speaker 1: I was doing. UM, I just didn't think of it 137 00:08:24,600 --> 00:08:27,880 Speaker 1: in that way. But when I was little, we had 138 00:08:27,880 --> 00:08:33,199 Speaker 1: a whole board game closet and I used to semi 139 00:08:33,280 --> 00:08:35,800 Speaker 1: look forward to um when the power would go out, 140 00:08:35,840 --> 00:08:38,760 Speaker 1: because it meant that my whole family would gather in 141 00:08:38,760 --> 00:08:41,760 Speaker 1: the living room and we would usually have a fire, 142 00:08:42,000 --> 00:08:45,000 Speaker 1: candles and we would play board games. And there was 143 00:08:45,040 --> 00:08:48,560 Speaker 1: something I loved about. There's no TV, no video games. 144 00:08:48,800 --> 00:08:51,640 Speaker 1: This is what we're gonna do, And it was one 145 00:08:51,679 --> 00:08:55,680 Speaker 1: of the rare times that we would do something together. Yeah. 146 00:08:55,679 --> 00:08:57,720 Speaker 1: I think that's one of the coolest things about most 147 00:08:57,720 --> 00:09:01,200 Speaker 1: of these games is that I only play them with 148 00:09:01,280 --> 00:09:04,079 Speaker 1: people I would also just hang out with. Like, I'm 149 00:09:04,120 --> 00:09:06,640 Speaker 1: not going to go play some tabletop games with people 150 00:09:06,800 --> 00:09:10,880 Speaker 1: who I actively dislike. Uh, It's it's all about spending 151 00:09:10,920 --> 00:09:15,959 Speaker 1: time together and actually having fun, which you're you're wanting 152 00:09:16,000 --> 00:09:20,200 Speaker 1: the power to go out story reminds me of and 153 00:09:20,200 --> 00:09:23,240 Speaker 1: and kind of going off of that. There are some 154 00:09:23,760 --> 00:09:28,200 Speaker 1: benefits of tabletop gaming. Um, it has a couple of 155 00:09:28,200 --> 00:09:31,360 Speaker 1: help benefits. It can be a therapeutic activity that is 156 00:09:31,400 --> 00:09:35,280 Speaker 1: beneficial for teens or children or adults to learn how 157 00:09:35,280 --> 00:09:38,760 Speaker 1: to socialize. I personally got into D and D last 158 00:09:38,840 --> 00:09:41,240 Speaker 1: year as a way to help manage my c PTSD, 159 00:09:41,880 --> 00:09:43,800 Speaker 1: and I also used it to help me figure out 160 00:09:43,840 --> 00:09:45,920 Speaker 1: the ending of the book I was writing. And I 161 00:09:46,040 --> 00:09:49,840 Speaker 1: absolutely figured out the ending right away after the first session. 162 00:09:49,880 --> 00:09:51,960 Speaker 1: I think because I was playing the main character of 163 00:09:52,000 --> 00:09:56,480 Speaker 1: the book and I knew what she would do right away. Yeah, 164 00:09:57,080 --> 00:10:00,000 Speaker 1: that's awesome. I didn't ever, I didn't get into gay 165 00:10:00,080 --> 00:10:04,959 Speaker 1: mean as a way to deal with my anxiety. But universally, 166 00:10:05,160 --> 00:10:07,360 Speaker 1: if I show up at game night and I am 167 00:10:07,400 --> 00:10:13,920 Speaker 1: just a ball of anxiety, I feel better by the end. Yeah. Sometimes, 168 00:10:13,960 --> 00:10:16,760 Speaker 1: I mean, sometimes it's just that when we are in 169 00:10:16,840 --> 00:10:21,880 Speaker 1: this fantasy world, there are predictable rules that govern the world, 170 00:10:22,120 --> 00:10:25,080 Speaker 1: and being there is kind of comforting. And then sometimes 171 00:10:25,080 --> 00:10:27,199 Speaker 1: it's more like I got to take out my aggression 172 00:10:27,720 --> 00:10:33,599 Speaker 1: by lighting some evil things on fire. Yeah, that surprisingly 173 00:10:33,760 --> 00:10:39,720 Speaker 1: does help release some aggression I've found. Yeah, another thing 174 00:10:39,760 --> 00:10:44,640 Speaker 1: that it does is playing these games can help promote empathy. 175 00:10:44,679 --> 00:10:46,720 Speaker 1: It can help kids in the development of memory and 176 00:10:46,760 --> 00:10:50,640 Speaker 1: cognitive skills like problem solving. I would also say, especially 177 00:10:50,640 --> 00:10:58,280 Speaker 1: in role playing games, creativity, storytelling, teamwork, improvisation, adaptability, and confidence. 178 00:10:58,559 --> 00:11:00,480 Speaker 1: I can say confidence. That was a big one for 179 00:11:00,520 --> 00:11:02,120 Speaker 1: me playing D and D in the beginning, because I 180 00:11:02,160 --> 00:11:05,600 Speaker 1: was so nervous about it. Yeah, I guess my character 181 00:11:05,840 --> 00:11:09,800 Speaker 1: does this. But it's been like a year and a 182 00:11:09,840 --> 00:11:12,920 Speaker 1: half now, and my I'm very much more like she 183 00:11:13,080 --> 00:11:17,640 Speaker 1: throws a bomb at that person. Yeah. Yeah, that just 184 00:11:17,679 --> 00:11:21,800 Speaker 1: reminded me of hearing Temple grand In talk about UM. 185 00:11:21,960 --> 00:11:27,920 Speaker 1: Temple Grandon is an animal husbandry expert who was also autistic, 186 00:11:28,480 --> 00:11:31,200 Speaker 1: and she talked about one of the ways that she 187 00:11:31,280 --> 00:11:34,440 Speaker 1: really learned to interact with people was that she and 188 00:11:34,480 --> 00:11:37,560 Speaker 1: her family played games when she was little. UM that 189 00:11:37,720 --> 00:11:39,800 Speaker 1: involved a lot of rules and a lot of taking 190 00:11:39,840 --> 00:11:43,199 Speaker 1: turns and a lot of having sort of predictable actions 191 00:11:43,240 --> 00:11:46,360 Speaker 1: that we're supposed to happen, and that really helped her 192 00:11:46,800 --> 00:11:51,000 Speaker 1: learn ways to interact with other people. Yeah, Um, I 193 00:11:51,000 --> 00:11:54,319 Speaker 1: could see that. Another thing is if you're running the game, 194 00:11:54,360 --> 00:11:57,959 Speaker 1: which is sometimes called like GM gamemastering or d M. 195 00:11:58,040 --> 00:12:00,880 Speaker 1: In the case of D and D dungeon master, you 196 00:12:00,880 --> 00:12:03,960 Speaker 1: can add project management and organizational skills to the mix. 197 00:12:04,320 --> 00:12:06,719 Speaker 1: I can say, as I'm preparing to do this right 198 00:12:06,760 --> 00:12:11,400 Speaker 1: now so much, yes, and just trying to predict what 199 00:12:11,480 --> 00:12:14,000 Speaker 1: a group of very different people is going to do, 200 00:12:14,160 --> 00:12:15,880 Speaker 1: and then knowing in the back of my head that 201 00:12:15,920 --> 00:12:21,120 Speaker 1: really I can't predict it, try my best. Yeah, it 202 00:12:21,280 --> 00:12:25,400 Speaker 1: is like I feel like I'm running a project right now. Yeah. 203 00:12:25,559 --> 00:12:29,320 Speaker 1: One of the worst UM tabletop gaming experiences I've ever 204 00:12:29,400 --> 00:12:32,920 Speaker 1: had was way back in college where it was everybody's 205 00:12:33,559 --> 00:12:36,120 Speaker 1: early time, Like none of us had a lot of 206 00:12:36,160 --> 00:12:38,920 Speaker 1: experience either playing the game or running the game. It 207 00:12:39,040 --> 00:12:42,600 Speaker 1: was a whole group of very inexperienced people, but the 208 00:12:42,679 --> 00:12:45,680 Speaker 1: d M expected us to do something and we just 209 00:12:45,800 --> 00:12:49,720 Speaker 1: did not do that thing, and he was completely unprepared 210 00:12:49,960 --> 00:12:54,360 Speaker 1: for that eventuality, and then we all died, and then 211 00:12:54,400 --> 00:12:58,080 Speaker 1: everyone was mad at everyone, and just that we just 212 00:12:58,120 --> 00:13:00,640 Speaker 1: didn't play that again for a while. Yeah, I had 213 00:13:00,679 --> 00:13:03,920 Speaker 1: to take a step back. We had a similar experience 214 00:13:03,960 --> 00:13:07,679 Speaker 1: happened recently where UM we it was kind of like 215 00:13:07,720 --> 00:13:09,800 Speaker 1: the trolley car problem. We were faced with the fact 216 00:13:09,840 --> 00:13:13,640 Speaker 1: that either the entire party was going to die or 217 00:13:14,040 --> 00:13:16,560 Speaker 1: we were going to fail our mission, and the town 218 00:13:16,640 --> 00:13:18,760 Speaker 1: we were supposed to be saving, they were all going 219 00:13:18,800 --> 00:13:24,480 Speaker 1: to die, and uh, we chose to save ourselves. And 220 00:13:24,640 --> 00:13:28,400 Speaker 1: afterwards we kept kind of mentioning and passing. I can't 221 00:13:28,400 --> 00:13:31,360 Speaker 1: stop thinking about that village. And it's an imaginary village, 222 00:13:31,679 --> 00:13:35,400 Speaker 1: but you feel it, you get invested in it. Yeah. 223 00:13:35,440 --> 00:13:38,160 Speaker 1: We had a really similar thing in one of the 224 00:13:38,200 --> 00:13:40,160 Speaker 1: games that I'm playing, which is based on a system 225 00:13:40,200 --> 00:13:43,959 Speaker 1: called Fate, And in Fate, your characters have different aspects 226 00:13:44,120 --> 00:13:46,920 Speaker 1: and you figure out what they are kind of collaboratively, 227 00:13:47,080 --> 00:13:49,280 Speaker 1: and then you your actions in the game a lot 228 00:13:49,320 --> 00:13:51,120 Speaker 1: of times are connected to them. And we are in 229 00:13:51,200 --> 00:13:54,840 Speaker 1: this sort of post apocalyptic world where we have just 230 00:13:54,920 --> 00:13:58,400 Speaker 1: had a series of we show up somewhere a bad 231 00:13:58,480 --> 00:14:02,840 Speaker 1: things happening. We fix the bad thing, but at what cost. 232 00:14:03,360 --> 00:14:07,040 Speaker 1: And there was one time when the options were we 233 00:14:07,120 --> 00:14:09,520 Speaker 1: fail at doing this, or we burn this place down, 234 00:14:09,600 --> 00:14:12,240 Speaker 1: and without hesitation, we were like, We're just gonna have 235 00:14:12,280 --> 00:14:15,920 Speaker 1: to burn it down. It's the only thing that's gonna work. 236 00:14:18,360 --> 00:14:21,760 Speaker 1: I think maybe, um, just in case anyone listening is 237 00:14:22,640 --> 00:14:25,960 Speaker 1: unsure of what is involved in playing like D and 238 00:14:26,000 --> 00:14:29,840 Speaker 1: d R role playing game. It's essentially somebody designs a 239 00:14:30,040 --> 00:14:33,520 Speaker 1: game or you can find pre design games online, and 240 00:14:33,560 --> 00:14:37,440 Speaker 1: then you all the players have a character that they 241 00:14:37,480 --> 00:14:40,480 Speaker 1: can role play. Some people don't like the actual role 242 00:14:40,480 --> 00:14:42,880 Speaker 1: playing bit, but you can act as much as you 243 00:14:42,920 --> 00:14:46,120 Speaker 1: want on there. And then you're in a group and 244 00:14:46,200 --> 00:14:50,960 Speaker 1: you sort of it's, I don't know, like a board game, 245 00:14:51,000 --> 00:14:54,200 Speaker 1: but you're the you're the pieces moving around and talk 246 00:14:54,280 --> 00:14:57,160 Speaker 1: with each other and um trying to figure out what 247 00:14:57,200 --> 00:15:00,840 Speaker 1: your character would do. And you get missions save a 248 00:15:00,960 --> 00:15:03,560 Speaker 1: town from a dragon that sometimes you fail and the 249 00:15:03,600 --> 00:15:07,400 Speaker 1: whole town gets burned. It's kind of like when you're 250 00:15:07,440 --> 00:15:10,560 Speaker 1: a kid and you are playing Make believe when with 251 00:15:10,640 --> 00:15:14,040 Speaker 1: your friends, but there's a structure to kind of guide 252 00:15:14,200 --> 00:15:19,400 Speaker 1: your collaborative make believe. Yes, yeah, there there's a lot 253 00:15:19,440 --> 00:15:24,960 Speaker 1: of um rules, rule books. Uh, there is some you know, 254 00:15:25,520 --> 00:15:31,360 Speaker 1: calculation of of health points and math involved um And 255 00:15:31,400 --> 00:15:33,600 Speaker 1: that's one thing which we'll get into more later. But 256 00:15:33,640 --> 00:15:35,240 Speaker 1: that's one thing that kept me from it for a 257 00:15:35,240 --> 00:15:40,840 Speaker 1: while is because I thought it looked so complicated. Yeah. Yeah, 258 00:15:40,880 --> 00:15:44,040 Speaker 1: there are there can be not necessarily, there can be 259 00:15:44,760 --> 00:15:49,720 Speaker 1: many different types of dice. Yeah. Oh, Yeah. I asked 260 00:15:49,720 --> 00:15:52,160 Speaker 1: for dice for my mom last year for Christmas and 261 00:15:52,200 --> 00:15:53,920 Speaker 1: she got me. I must have hundreds of dice she 262 00:15:54,000 --> 00:15:59,000 Speaker 1: got me way to I'm very thankful, but it kind 263 00:15:59,000 --> 00:16:02,840 Speaker 1: of cracks me up every time. No shortage of dice choices. Nope. 264 00:16:02,960 --> 00:16:05,560 Speaker 1: But if we go back to the possible health benefits, 265 00:16:05,560 --> 00:16:09,120 Speaker 1: why talking about this matters at all? Another thing it 266 00:16:09,160 --> 00:16:11,960 Speaker 1: can do is reduce stress, sort of what we're talking 267 00:16:11,960 --> 00:16:14,480 Speaker 1: about before, unless you're playing something like Monopoly or I 268 00:16:14,480 --> 00:16:18,240 Speaker 1: would add risk a risk was a very stressful endeavor 269 00:16:18,320 --> 00:16:22,080 Speaker 1: for me and my siblings growing up. Yeah. Yeah. My 270 00:16:22,160 --> 00:16:24,840 Speaker 1: husband likes to play a game called Spirit Island, and 271 00:16:25,120 --> 00:16:29,200 Speaker 1: I love the idea of the game because a lot 272 00:16:29,240 --> 00:16:32,000 Speaker 1: of games have this setting where it's sort of like 273 00:16:32,040 --> 00:16:35,480 Speaker 1: you're the colonizers and the goal is to colonize this place, 274 00:16:35,960 --> 00:16:38,160 Speaker 1: and Spirit Island is the opposite, like you are the 275 00:16:38,200 --> 00:16:40,840 Speaker 1: spirits of this island and you're working with its indigenous 276 00:16:40,840 --> 00:16:44,520 Speaker 1: inhabitants to drive the colonizer's away. And I'm like, I'm 277 00:16:44,560 --> 00:16:46,520 Speaker 1: on board. I'm on board with that, but it's a 278 00:16:46,520 --> 00:16:48,680 Speaker 1: game that has so many layers of things going on 279 00:16:48,760 --> 00:16:51,800 Speaker 1: that I'm also like, this is a little more complex 280 00:16:52,320 --> 00:16:57,440 Speaker 1: that I want to spend my my fun time on. Yeah, 281 00:16:57,520 --> 00:17:00,320 Speaker 1: and that's something that I think people who aren't involved 282 00:17:00,320 --> 00:17:03,040 Speaker 1: in tabletop gaming might not realize that there are so 283 00:17:03,080 --> 00:17:05,840 Speaker 1: many options out there for you. And I have friends 284 00:17:05,880 --> 00:17:11,240 Speaker 1: who don't or haven't previously liked tabletop gaming because they're 285 00:17:11,720 --> 00:17:15,240 Speaker 1: they don't like competition, they're not competitive stresses them out. 286 00:17:15,640 --> 00:17:18,879 Speaker 1: But there are so many games that aren't that way. 287 00:17:19,240 --> 00:17:22,679 Speaker 1: And um, we're gonna give some recommendations at the end, 288 00:17:22,680 --> 00:17:24,240 Speaker 1: and one of the ones that I'm going to recommend 289 00:17:24,440 --> 00:17:27,760 Speaker 1: is it's like more cooperative. Yeah, there's a whole genre 290 00:17:27,840 --> 00:17:31,359 Speaker 1: of cooperative games. And if people watch Parks and Wreck 291 00:17:31,400 --> 00:17:33,560 Speaker 1: and they've seen that episode about the Cones of dun 292 00:17:33,600 --> 00:17:36,320 Speaker 1: Shire and they think that's what all these games are like, Like, 293 00:17:36,840 --> 00:17:38,680 Speaker 1: there are games that are kind of like the Cones 294 00:17:38,720 --> 00:17:42,520 Speaker 1: of Dunshire. A lot of them are way more chill 295 00:17:42,920 --> 00:17:48,800 Speaker 1: and are more like an elegant but challenging, simple system. Right, 296 00:17:49,680 --> 00:17:53,080 Speaker 1: I forgot about the Cones of don't dun Shire. I 297 00:17:53,160 --> 00:17:56,560 Speaker 1: recently reminded of the thirty Rock version, which is like 298 00:17:57,960 --> 00:18:05,080 Speaker 1: colonizers of I don't know, but it's it's sellers of Catan. Yeah. Yeah, Um, 299 00:18:05,440 --> 00:18:07,240 Speaker 1: a two thous and three study out of the New 300 00:18:07,280 --> 00:18:10,280 Speaker 1: England Journal of Medicine linked playing board games with decreased 301 00:18:10,400 --> 00:18:13,879 Speaker 1: risk of Alzheimer's and dementia. And I just wanted to 302 00:18:13,880 --> 00:18:15,399 Speaker 1: throw this in there in here because I thought it 303 00:18:15,400 --> 00:18:19,760 Speaker 1: was so interesting. Students at Gettysburg College use clue as 304 00:18:19,760 --> 00:18:25,040 Speaker 1: a way to practice creating an AI. Yeah, that's really cool. 305 00:18:25,119 --> 00:18:27,480 Speaker 1: While while we were getting ready for this episode, a 306 00:18:27,520 --> 00:18:29,400 Speaker 1: thing that I meant to mention earlier was that there's 307 00:18:29,440 --> 00:18:33,520 Speaker 1: also a study about ma jong and older people and 308 00:18:33,880 --> 00:18:37,080 Speaker 1: um like people in retirement communities and it helping both 309 00:18:37,119 --> 00:18:42,040 Speaker 1: with hand eye coordination and with basically having less stress 310 00:18:42,080 --> 00:18:47,199 Speaker 1: and more social activity, which I thought was really cool. Yeah. Yeah, 311 00:18:47,440 --> 00:18:50,960 Speaker 1: if we look at numbers, it seems that more and 312 00:18:51,000 --> 00:18:54,080 Speaker 1: more people are getting into tabletop gaming. If you look 313 00:18:54,080 --> 00:18:57,639 Speaker 1: at the hobby gaming market, which includes collectibles like Pokemon 314 00:18:58,040 --> 00:19:01,480 Speaker 1: cards and dice, board games, role playing games, and miniatures, 315 00:19:01,760 --> 00:19:07,440 Speaker 1: between sales doubled money wise, that's an increase from eight 316 00:19:07,480 --> 00:19:11,240 Speaker 1: hundred million to one point four billion. And I do 317 00:19:11,320 --> 00:19:14,680 Speaker 1: want to mention about miniatures here. So if you're playing 318 00:19:14,720 --> 00:19:18,040 Speaker 1: something like D and D, you can get these um miniatures. 319 00:19:18,080 --> 00:19:20,199 Speaker 1: They're little figurines and you can use that to represent 320 00:19:20,240 --> 00:19:23,600 Speaker 1: your character to move around, and that is another area 321 00:19:23,640 --> 00:19:26,400 Speaker 1: where you can be I've seen people do amazing artistic 322 00:19:26,440 --> 00:19:30,520 Speaker 1: creative stuff. I have my own little miniature. I've painted it. 323 00:19:30,520 --> 00:19:33,240 Speaker 1: It's not good, but I had fun doing it. I 324 00:19:33,320 --> 00:19:37,800 Speaker 1: have I have my one, uh, sort of adequately painted miniature. 325 00:19:38,000 --> 00:19:41,880 Speaker 1: My husband plays some games that are totally based in miniatures, 326 00:19:41,880 --> 00:19:46,000 Speaker 1: so he has these whole armies of painted miniatures. He 327 00:19:46,040 --> 00:19:48,600 Speaker 1: finds the painting part really relaxing, and he hasn't been 328 00:19:48,640 --> 00:19:50,520 Speaker 1: playing them as much recently. And I'm like, there's a 329 00:19:50,560 --> 00:19:53,480 Speaker 1: whole we have a whole shelf full of man's over here, 330 00:19:53,640 --> 00:19:57,160 Speaker 1: like you're gonna play with that? They're ready to go. 331 00:19:59,119 --> 00:20:02,120 Speaker 1: Um And because sort of a way I think to 332 00:20:02,119 --> 00:20:07,760 Speaker 1: to see the growth of tabletop gaming is through these 333 00:20:07,840 --> 00:20:11,480 Speaker 1: board game cafes and bars, which I have seen more 334 00:20:11,760 --> 00:20:14,960 Speaker 1: and more of. Um. There's gin Con, which is the 335 00:20:15,040 --> 00:20:18,840 Speaker 1: largest gaming convention in the United States. It's over fifty 336 00:20:18,920 --> 00:20:24,520 Speaker 1: years old and attendance broke records. I've never been, Have 337 00:20:24,680 --> 00:20:27,640 Speaker 1: you been, Tracy, I have not been. I have been 338 00:20:27,640 --> 00:20:30,919 Speaker 1: to other conventions that have tabletop gaming, like it's a 339 00:20:30,920 --> 00:20:34,760 Speaker 1: big component. But at about the same time that I 340 00:20:34,800 --> 00:20:37,959 Speaker 1: had enough interest and enough different types of games that 341 00:20:38,080 --> 00:20:41,320 Speaker 1: I wanted to go to an event just for that. 342 00:20:41,840 --> 00:20:46,119 Speaker 1: I also had become way less enamored with giant conventions 343 00:20:46,160 --> 00:20:51,200 Speaker 1: and a lot happier at smaller events. One of my favorite, 344 00:20:51,320 --> 00:20:54,720 Speaker 1: not even one of my my absolute favorite vacation every 345 00:20:54,800 --> 00:20:58,600 Speaker 1: year is that a bunch of friends rents a big 346 00:20:58,600 --> 00:21:00,919 Speaker 1: old house out in the poke knows and we go 347 00:21:00,960 --> 00:21:04,080 Speaker 1: out there for a long weekend and play a bunch 348 00:21:04,119 --> 00:21:09,600 Speaker 1: of games and like hang out and it's awesome. It's 349 00:21:09,640 --> 00:21:17,199 Speaker 1: like thirty five people, not thousand people, much more manageable crowdside. 350 00:21:18,240 --> 00:21:20,120 Speaker 1: And then also, if you just want to read a book, 351 00:21:20,119 --> 00:21:22,879 Speaker 1: nobody's gonna bother you. It's fine, right you can. You 352 00:21:22,920 --> 00:21:26,960 Speaker 1: can step away more easily should you so desire. If 353 00:21:27,000 --> 00:21:31,240 Speaker 1: we look at the number of female tabletop gamers, data 354 00:21:31,520 --> 00:21:34,119 Speaker 1: is difficult to come by, we can safely assume that 355 00:21:34,160 --> 00:21:37,280 Speaker 1: more women are playing now than previously, as more people 356 00:21:37,320 --> 00:21:41,080 Speaker 1: are playing in general. At gen Con, over half the 357 00:21:41,119 --> 00:21:45,720 Speaker 1: speakers were women, and that's huge considering that only one 358 00:21:45,760 --> 00:21:51,000 Speaker 1: of the speakers was female. It's not enough, oh no, 359 00:21:51,760 --> 00:21:54,240 Speaker 1: And I bet some of you will remember this from 360 00:21:54,560 --> 00:21:58,119 Speaker 1: your social media feeds. A panel at gen Con called 361 00:21:58,119 --> 00:22:01,720 Speaker 1: writing Women Friendly Comics at first had no women on 362 00:22:01,880 --> 00:22:07,200 Speaker 1: the panel. Yeah. Yeah, since I know several game developers, 363 00:22:07,359 --> 00:22:10,359 Speaker 1: many of them are women, and they've been doing this 364 00:22:10,359 --> 00:22:12,440 Speaker 1: thing where they go and submit a bunch of panels 365 00:22:12,480 --> 00:22:14,719 Speaker 1: to conventions and they don't really announce that they are 366 00:22:14,760 --> 00:22:17,280 Speaker 1: submitting a whole bunch of panels that only have women 367 00:22:17,280 --> 00:22:20,880 Speaker 1: and non binary people on them, just sneaking in there. 368 00:22:21,240 --> 00:22:23,240 Speaker 1: And then people show up and it's a panel that 369 00:22:23,359 --> 00:22:26,440 Speaker 1: is all women and non binary folks, and they're like, oh, 370 00:22:26,480 --> 00:22:28,240 Speaker 1: this is awesome. This is a bunch of women, and 371 00:22:28,240 --> 00:22:32,640 Speaker 1: they're talking about something besides being women in this space, right, 372 00:22:33,560 --> 00:22:37,120 Speaker 1: because we can talk about other things. It's true, yes, 373 00:22:37,880 --> 00:22:40,159 Speaker 1: but that is at least in my head, and I 374 00:22:40,160 --> 00:22:43,119 Speaker 1: would guess a lot of people's heads. That's the stereotype. 375 00:22:43,160 --> 00:22:47,480 Speaker 1: If you think of a tabletop gamer, it's a youngish 376 00:22:47,680 --> 00:22:52,840 Speaker 1: white male. Yeah, And the conventions I have been to 377 00:22:54,320 --> 00:22:59,679 Speaker 1: are like, youngish white males are the largest demographic, like 378 00:22:59,720 --> 00:23:04,359 Speaker 1: not only demographic, but for sure the biggest one. And 379 00:23:04,400 --> 00:23:07,200 Speaker 1: there are a few informal surveys out there that suggest 380 00:23:07,520 --> 00:23:11,399 Speaker 1: people who identify as women make up only ten of 381 00:23:11,480 --> 00:23:15,359 Speaker 1: board game players and that the majority of the respondents 382 00:23:15,359 --> 00:23:19,520 Speaker 1: in these surveys UM are white. Yeah. I always wonder 383 00:23:20,000 --> 00:23:21,800 Speaker 1: sort of what we were talking about at the beginning 384 00:23:21,840 --> 00:23:26,800 Speaker 1: with video games is how people are defining what counts 385 00:23:26,840 --> 00:23:30,439 Speaker 1: as a board game player, because a lot of the 386 00:23:30,520 --> 00:23:34,879 Speaker 1: studies that suggest that men are overwhelmingly the people playing 387 00:23:34,960 --> 00:23:38,120 Speaker 1: video games are just disregarding the games that are most 388 00:23:38,200 --> 00:23:41,639 Speaker 1: popular among women. And so I kind of wonder if 389 00:23:41,680 --> 00:23:45,119 Speaker 1: if these definitions are including things like party games that 390 00:23:45,200 --> 00:23:47,800 Speaker 1: women might be playing more than they might be playing 391 00:23:48,320 --> 00:23:52,760 Speaker 1: you know, Settlers of Ten right there, and maybe so 392 00:23:53,280 --> 00:23:55,320 Speaker 1: maybe it might be a little closer. I mean, I know, 393 00:23:55,400 --> 00:23:59,920 Speaker 1: as kids, games are for everyone, and then it's it's 394 00:24:00,000 --> 00:24:02,399 Speaker 1: an adulthood that suddenly it seems like there is a 395 00:24:02,440 --> 00:24:07,560 Speaker 1: world of specialty game stores that um have a largely 396 00:24:07,640 --> 00:24:13,359 Speaker 1: often male demographic. Yeah. And while I was looking into 397 00:24:13,920 --> 00:24:16,000 Speaker 1: the research for this episode there it's kind of a 398 00:24:16,080 --> 00:24:21,280 Speaker 1: new area of academic study. UM. But a lot of 399 00:24:21,320 --> 00:24:24,479 Speaker 1: people have been writing about it and are writing about it, 400 00:24:25,080 --> 00:24:29,919 Speaker 1: and from what I read, several women said, I know 401 00:24:30,000 --> 00:24:34,200 Speaker 1: that this is the stereotype, but that's not been my experience. UM. 402 00:24:34,359 --> 00:24:40,360 Speaker 1: I've always had women, people of color playing in my group. Yeah, 403 00:24:40,359 --> 00:24:44,040 Speaker 1: which is interesting. Yeah, when it comes to the people 404 00:24:44,040 --> 00:24:46,960 Speaker 1: that I personally know and hang out with. UM. But 405 00:24:47,040 --> 00:24:53,080 Speaker 1: it's not just an overwhelmingly male scene. It's it's when 406 00:24:53,119 --> 00:24:56,040 Speaker 1: I get into a gigantic group of people at something 407 00:24:56,080 --> 00:24:58,200 Speaker 1: like a convention, and I just I don't think that's 408 00:24:58,240 --> 00:25:02,760 Speaker 1: totally reflective of who's really playing games, right, And I 409 00:25:02,800 --> 00:25:07,239 Speaker 1: always think in surveys like the one we're discussing, a 410 00:25:07,240 --> 00:25:10,960 Speaker 1: lot of times they're self selecting who's right answer that survey, 411 00:25:11,119 --> 00:25:14,520 Speaker 1: it might more likely be this type of like white, young, 412 00:25:14,520 --> 00:25:18,240 Speaker 1: white male. UM. But we do have some more concrete 413 00:25:18,320 --> 00:25:22,320 Speaker 1: numbers on the development side. Be selling board games in 414 00:25:22,680 --> 00:25:25,480 Speaker 1: sixteen were all designed by men, and the nineteen nominees 415 00:25:25,600 --> 00:25:29,880 Speaker 1: for Game of the Year awards between of those, none 416 00:25:29,880 --> 00:25:33,080 Speaker 1: of them identified as women. And you, Tracy, have put 417 00:25:33,119 --> 00:25:35,600 Speaker 1: me in touch with some amazing women in the space, 418 00:25:35,960 --> 00:25:38,040 Speaker 1: and we're going to do a whole follow up episode 419 00:25:38,160 --> 00:25:41,760 Speaker 1: on the development side of tabletop gaming. I'm very excited 420 00:25:41,760 --> 00:25:44,439 Speaker 1: about that. Those are some of my favorite people. I mean, 421 00:25:44,560 --> 00:25:47,120 Speaker 1: I'm just gonna go ahead and say thank you. Two 422 00:25:47,119 --> 00:25:49,240 Speaker 1: of them are people I talked to literally every day 423 00:25:49,240 --> 00:25:54,360 Speaker 1: of my life. Yes, so excited. UM, so so we'll 424 00:25:54,440 --> 00:25:58,000 Speaker 1: we'll come back to we'll follow up with that. UM. 425 00:25:58,119 --> 00:26:01,880 Speaker 1: For me, when I first got into tabletop gaming, especially 426 00:26:01,920 --> 00:26:06,240 Speaker 1: something like D and D, I was very intimidated by it. 427 00:26:06,280 --> 00:26:09,679 Speaker 1: I remember distinctly being at dragon Con a couple of 428 00:26:09,720 --> 00:26:13,119 Speaker 1: years ago, and UM, me and some new friends were 429 00:26:13,160 --> 00:26:16,240 Speaker 1: discussing what kind of games we enjoyed, and when these 430 00:26:16,240 --> 00:26:19,080 Speaker 1: new friends of mine, who were all men, asked if 431 00:26:19,160 --> 00:26:22,280 Speaker 1: I liked tabletop games like D and D. Before before 432 00:26:22,320 --> 00:26:25,560 Speaker 1: he had even finished asking the question, I was frantically 433 00:26:25,600 --> 00:26:29,520 Speaker 1: shaking my head. Um. And I have looked back at 434 00:26:29,600 --> 00:26:32,040 Speaker 1: that moment. I tried to get to the bottom of 435 00:26:32,080 --> 00:26:35,480 Speaker 1: why I felt that way and why I felt so intimidated, 436 00:26:35,520 --> 00:26:37,760 Speaker 1: And I do think it's because I thought it was 437 00:26:37,840 --> 00:26:42,520 Speaker 1: something for mostly dudes who wouldn't have the patience to 438 00:26:42,720 --> 00:26:46,040 Speaker 1: teach me, who wouldn't want to play with me, who 439 00:26:46,080 --> 00:26:48,160 Speaker 1: might be sexist or me, and if I did play 440 00:26:48,200 --> 00:26:50,359 Speaker 1: with them, and then kind of expect me to just well, 441 00:26:50,400 --> 00:26:54,120 Speaker 1: this is the game, it's fun. Um. And like I said, 442 00:26:54,119 --> 00:26:56,600 Speaker 1: I also thought I'd be really complicated to get into 443 00:26:57,200 --> 00:27:00,200 Speaker 1: and it sort of stressed me out the thought of 444 00:27:00,600 --> 00:27:03,680 Speaker 1: acting or improving even though I'm somebody who does that, 445 00:27:03,760 --> 00:27:06,639 Speaker 1: like I act and I do improv. For some reason, 446 00:27:06,680 --> 00:27:08,960 Speaker 1: the idea of having to do it with a group 447 00:27:08,960 --> 00:27:12,280 Speaker 1: of people really made me nervous. But you don't have to. 448 00:27:12,760 --> 00:27:15,560 Speaker 1: That is one thing you can do that stuff, uh 449 00:27:15,600 --> 00:27:19,879 Speaker 1: to the level of your comfort, right right? Yeah. I 450 00:27:19,920 --> 00:27:24,240 Speaker 1: think I had a related but slightly different response to 451 00:27:24,320 --> 00:27:29,880 Speaker 1: the same, not exactly the same perception, because in my 452 00:27:30,160 --> 00:27:34,600 Speaker 1: college years in early twenties, my gaming life was sort 453 00:27:34,640 --> 00:27:39,280 Speaker 1: of rooted in some internalized misogyny because I had that 454 00:27:39,320 --> 00:27:41,360 Speaker 1: whole idea that a lot of things that were typically 455 00:27:41,400 --> 00:27:44,680 Speaker 1: feminine were bad and that there was some kind of 456 00:27:44,800 --> 00:27:48,720 Speaker 1: value in being in quotation marks not like the other girls. 457 00:27:48,840 --> 00:27:51,719 Speaker 1: So I was mostly hanging out with men, and I 458 00:27:51,760 --> 00:27:54,040 Speaker 1: was mostly hanging out with men because I sort of 459 00:27:54,080 --> 00:27:58,600 Speaker 1: felt like somehow women weren't as fun to hang out with. 460 00:27:58,640 --> 00:28:00,760 Speaker 1: All of this was incorrect. I'm used out onto like 461 00:28:00,840 --> 00:28:05,320 Speaker 1: some amazing friendships because of this like internal baggage, But 462 00:28:05,600 --> 00:28:08,000 Speaker 1: that meant that I was mostly hanging out with guys, 463 00:28:08,040 --> 00:28:10,040 Speaker 1: and I was mostly hanging out with guys who were 464 00:28:10,040 --> 00:28:14,719 Speaker 1: playing a very particular style of of board gaming and 465 00:28:14,720 --> 00:28:18,520 Speaker 1: and role playing games specifically, and it wasn't until I 466 00:28:18,560 --> 00:28:21,760 Speaker 1: got probably into my thirties that I was like, oh wait, 467 00:28:22,320 --> 00:28:25,679 Speaker 1: there is a whole world of games beyond that that 468 00:28:26,320 --> 00:28:30,160 Speaker 1: is more welcoming to more types of people than what 469 00:28:30,240 --> 00:28:33,520 Speaker 1: was back there before. And you know, then I also 470 00:28:33,600 --> 00:28:40,600 Speaker 1: started working on my whole internal life problem, you know, 471 00:28:40,720 --> 00:28:43,560 Speaker 1: on step at a time. I had a similar thing 472 00:28:43,600 --> 00:28:46,080 Speaker 1: with video games where I felt like it somehow made 473 00:28:46,120 --> 00:28:48,200 Speaker 1: me like I wore like a badge of honor that 474 00:28:49,280 --> 00:28:53,520 Speaker 1: I was playing these video games with with all men um. 475 00:28:53,600 --> 00:28:56,640 Speaker 1: But for me to get into the tabletop gaming, I 476 00:28:56,680 --> 00:28:59,080 Speaker 1: do owe a lot of people, some men, some women, 477 00:28:59,160 --> 00:29:02,000 Speaker 1: But it's sort of felt like it happened all at 478 00:29:02,080 --> 00:29:04,280 Speaker 1: once that everybody was telling me, You've got to play 479 00:29:04,320 --> 00:29:05,760 Speaker 1: this board game that I've never heard of, and you 480 00:29:05,840 --> 00:29:07,600 Speaker 1: gotta play this board game that I've never heard of. 481 00:29:08,000 --> 00:29:10,280 Speaker 1: I don't know if there was just some surge of 482 00:29:10,320 --> 00:29:15,000 Speaker 1: popularity somewhere, but I owe a lot of friends for 483 00:29:15,080 --> 00:29:18,320 Speaker 1: introducing me to all of these amazing games and and 484 00:29:18,400 --> 00:29:24,640 Speaker 1: sort of to this whole world that was yeah, yeah, 485 00:29:24,680 --> 00:29:26,719 Speaker 1: And you and I are not the only ones who 486 00:29:26,800 --> 00:29:30,880 Speaker 1: have felt that tabletop games were not for us. And 487 00:29:30,880 --> 00:29:33,040 Speaker 1: we'll get into some reasons why after a quick break 488 00:29:33,240 --> 00:29:45,720 Speaker 1: for word from our sponsor, and we're back, Thank you sponsor. 489 00:29:47,120 --> 00:29:50,000 Speaker 1: Like a lot of our media, tabletop games do not 490 00:29:50,200 --> 00:29:55,560 Speaker 1: have the best track record with positive female portrayals and 491 00:29:55,680 --> 00:30:00,400 Speaker 1: providing diverse characters games that have a les her amount 492 00:30:00,440 --> 00:30:04,160 Speaker 1: of female characters, if any. UM. We mentioned in our 493 00:30:04,160 --> 00:30:08,160 Speaker 1: episode around female action figures that Asboro gotten some hot 494 00:30:08,200 --> 00:30:11,600 Speaker 1: water for leaving the female character ray out of the 495 00:30:11,600 --> 00:30:14,160 Speaker 1: newest version of Star Wars Monopoly, and my favorite part 496 00:30:14,160 --> 00:30:18,320 Speaker 1: of that was their response, She'll be another games. It's 497 00:30:18,360 --> 00:30:21,480 Speaker 1: not a great answer, We'll put her in a future game. 498 00:30:21,640 --> 00:30:24,920 Speaker 1: She's not here now. And it was they replaced her 499 00:30:25,000 --> 00:30:29,640 Speaker 1: with a stormtrooper. It was a character. She's a she's 500 00:30:29,680 --> 00:30:34,040 Speaker 1: a big character for those that don't know. UM. For 501 00:30:34,120 --> 00:30:35,960 Speaker 1: her not to be included was a pretty big deal. 502 00:30:37,280 --> 00:30:41,880 Speaker 1: Perhaps there are female characters, but they are overly sexualized 503 00:30:42,080 --> 00:30:49,120 Speaker 1: or they are relegated to traditionally female less active roles. Yeah, 504 00:30:49,320 --> 00:30:52,680 Speaker 1: it's like you'll have a game that's based on cards 505 00:30:52,720 --> 00:30:55,680 Speaker 1: with characters drawn on them, and for some reason the 506 00:30:55,840 --> 00:30:59,600 Speaker 1: women are all teachers and secretaries. Right would that be? 507 00:31:00,120 --> 00:31:04,480 Speaker 1: I can't imagine or um. I always love the critique 508 00:31:04,520 --> 00:31:08,600 Speaker 1: of when armors so sexualized and clearly that's not going 509 00:31:08,640 --> 00:31:13,760 Speaker 1: to help you in the fighting situation. Um, it's kind 510 00:31:13,760 --> 00:31:16,120 Speaker 1: of a running joke, and yet we still continue to 511 00:31:16,160 --> 00:31:18,280 Speaker 1: see it. And I will say, I got no problem. 512 00:31:18,280 --> 00:31:20,040 Speaker 1: If you wanna, in a game like D and D 513 00:31:20,240 --> 00:31:22,560 Speaker 1: create a sexy character, I'm I'm all for it. But 514 00:31:22,640 --> 00:31:25,520 Speaker 1: if if that's like we're seeing this in the official 515 00:31:25,720 --> 00:31:32,080 Speaker 1: media of the game, then that is a problem. Instruction 516 00:31:32,120 --> 00:31:35,400 Speaker 1: manuals have been called out to for using he to 517 00:31:35,560 --> 00:31:39,640 Speaker 1: refer to all players. And this is improving, but slowly, 518 00:31:39,880 --> 00:31:42,640 Speaker 1: and we have got a long way, though, because some 519 00:31:42,680 --> 00:31:45,560 Speaker 1: of the first articles written by playtesters about D and 520 00:31:45,640 --> 00:31:48,320 Speaker 1: D in the seventies came with gems like this one. 521 00:31:49,080 --> 00:31:51,680 Speaker 1: There will be four major groups in which women may enter. 522 00:31:52,160 --> 00:31:56,040 Speaker 1: They may be fighters, magic users, thieves, and clerics. They 523 00:31:56,080 --> 00:31:57,960 Speaker 1: may progress to the level of men in the area 524 00:31:57,960 --> 00:32:01,520 Speaker 1: of magic and in some ways surpass men as thieves. 525 00:32:02,640 --> 00:32:05,960 Speaker 1: Elvin women may arise especially to high levels, and clerics 526 00:32:06,000 --> 00:32:09,280 Speaker 1: to the elves only as fighters are women clearly behind 527 00:32:09,320 --> 00:32:13,280 Speaker 1: men in all cases, but even they have attributes that 528 00:32:13,320 --> 00:32:16,280 Speaker 1: their male characters do not. And this article goes on 529 00:32:16,320 --> 00:32:20,200 Speaker 1: to say that female characters true strength lies with the 530 00:32:20,200 --> 00:32:24,200 Speaker 1: beauty part of their Christmas score. So D and D 531 00:32:24,320 --> 00:32:27,080 Speaker 1: your character has these six ability scores. One of them 532 00:32:27,160 --> 00:32:29,520 Speaker 1: is charisma. As far as I know, the beauty thing 533 00:32:29,560 --> 00:32:35,080 Speaker 1: isn't there anymore. No. Well, and also now women don't 534 00:32:35,280 --> 00:32:39,640 Speaker 1: or female characters don't innately get one less strength because 535 00:32:39,680 --> 00:32:44,680 Speaker 1: they are female, right, which is a positive. But this, 536 00:32:44,680 --> 00:32:46,719 Speaker 1: this beauty part of the Christmas score that is no 537 00:32:46,800 --> 00:32:50,360 Speaker 1: longer with us, gave women female characters abilities such as 538 00:32:50,600 --> 00:32:57,360 Speaker 1: charm men, seduction, horrid beauty, and worship. Yeah, we don't 539 00:32:57,600 --> 00:33:01,880 Speaker 1: need that. No. There were also campaign settings. I mean, 540 00:33:01,880 --> 00:33:05,080 Speaker 1: you can still go and buy copies of old campaign 541 00:33:05,120 --> 00:33:07,560 Speaker 1: settings from earlier versions of D and D, and sometimes 542 00:33:07,560 --> 00:33:09,680 Speaker 1: there are guidelines on how to adapt them to the 543 00:33:09,720 --> 00:33:14,840 Speaker 1: newest rules system. And you can find some where it's like, okay, 544 00:33:14,880 --> 00:33:17,760 Speaker 1: all of the characters who are all presumed to me 545 00:33:17,960 --> 00:33:20,840 Speaker 1: to be male, walk into this room where there is 546 00:33:21,440 --> 00:33:24,160 Speaker 1: a siren who is going to charm any but everybody, 547 00:33:24,200 --> 00:33:27,160 Speaker 1: and like it's now the bad the bad guy is 548 00:33:27,200 --> 00:33:29,880 Speaker 1: a woman, and the woman's power is that she's just 549 00:33:29,920 --> 00:33:37,880 Speaker 1: way too sexy, and oh yeah, the newest version did 550 00:33:37,920 --> 00:33:40,000 Speaker 1: come up as an example of a positive improvement when 551 00:33:40,040 --> 00:33:43,240 Speaker 1: I was researching this and that it suggests that players 552 00:33:43,240 --> 00:33:48,360 Speaker 1: should think outside of the binary box. Essentially, um, you 553 00:33:48,400 --> 00:33:52,440 Speaker 1: can be you can create whatever character you want to create. Um, 554 00:33:52,520 --> 00:33:54,560 Speaker 1: it doesn't have to be human, it could be all 555 00:33:54,640 --> 00:33:59,960 Speaker 1: kinds of things. In the kickstarter for one deck dungeon 556 00:34:00,000 --> 00:34:06,719 Speaker 1: and made dollars, it's starting goal was twenty dollars, so 557 00:34:07,760 --> 00:34:11,480 Speaker 1: way surpast that. End of note, all of the images 558 00:34:11,480 --> 00:34:17,000 Speaker 1: of playable characters were of strong, diverse women. But of 559 00:34:17,040 --> 00:34:19,520 Speaker 1: course not everyone was excited about this Summer of yours 560 00:34:19,560 --> 00:34:22,239 Speaker 1: on Amazon called the game sexist or labeled it as 561 00:34:22,400 --> 00:34:28,680 Speaker 1: miss injury. It looks cool, yes, well, and we keep 562 00:34:28,680 --> 00:34:32,160 Speaker 1: seeing that same basic thing play out where uh, something 563 00:34:32,200 --> 00:34:35,680 Speaker 1: will come along that has an all female cast and 564 00:34:35,840 --> 00:34:39,239 Speaker 1: it will break box office records or become a best 565 00:34:39,280 --> 00:34:42,560 Speaker 1: seller or whatever, and then there will be this whole 566 00:34:42,600 --> 00:34:46,520 Speaker 1: conversation of can women really dominate at the box office? 567 00:34:47,440 --> 00:34:51,600 Speaker 1: Why we keep having this conversation? I know, I that 568 00:34:51,800 --> 00:34:54,920 Speaker 1: is a pet peeve of mine. Back to the tabletop 569 00:34:54,960 --> 00:34:58,720 Speaker 1: gaming pasco host Kristen and I went to this women 570 00:34:58,719 --> 00:35:01,640 Speaker 1: in Gaming event at the Museum of Design Atlanta a 571 00:35:01,680 --> 00:35:04,880 Speaker 1: couple of years ago. You can find the video online 572 00:35:04,920 --> 00:35:07,480 Speaker 1: on YouTube, and it was one of my favorite. One 573 00:35:07,480 --> 00:35:10,160 Speaker 1: of my favorite parts of this whole exhibit was a 574 00:35:10,200 --> 00:35:14,319 Speaker 1: section on old board games and of the games that 575 00:35:14,400 --> 00:35:19,399 Speaker 1: included women, so many of them were women in domestic roles. 576 00:35:19,400 --> 00:35:22,440 Speaker 1: Are women trying to find a husband before the other players? 577 00:35:22,480 --> 00:35:24,920 Speaker 1: That was how you won as you found a husband first. 578 00:35:25,640 --> 00:35:28,760 Speaker 1: One in particular, featured all the jobs that a woman 579 00:35:28,840 --> 00:35:32,600 Speaker 1: could have in this board game's mind at the time, 580 00:35:32,640 --> 00:35:39,840 Speaker 1: and they were secretary, teacher, flight attendant, nurse, princess, or ballerina. 581 00:35:40,480 --> 00:35:45,920 Speaker 1: All right, then, yeah, nothing wrong with any of those occupations. 582 00:35:45,920 --> 00:35:50,960 Speaker 1: But I feel that women perhaps can do other types 583 00:35:51,000 --> 00:35:57,360 Speaker 1: of things. I think possibly, like design games. Possibly. And 584 00:35:58,640 --> 00:36:01,080 Speaker 1: we've said it time and time again on this show, 585 00:36:01,160 --> 00:36:05,680 Speaker 1: but seeing yourself represented is important. That's not even just 586 00:36:05,719 --> 00:36:08,960 Speaker 1: me saying it. There have been studies that show that 587 00:36:09,080 --> 00:36:12,200 Speaker 1: bear that out. Um, not seeing yourself can lead to 588 00:36:12,320 --> 00:36:17,759 Speaker 1: feelings of disempowerment, invisibility, or insignificance on an individual level, 589 00:36:18,120 --> 00:36:20,879 Speaker 1: on a community level, and it can lead to decisions 590 00:36:20,920 --> 00:36:23,520 Speaker 1: made based on who we see or don't see on 591 00:36:23,560 --> 00:36:27,000 Speaker 1: a societal level, like people in power will make decisions 592 00:36:27,960 --> 00:36:33,200 Speaker 1: based on perceived like representation, how they think that must 593 00:36:33,239 --> 00:36:36,200 Speaker 1: be the truth in society. So if all you're seeing 594 00:36:36,800 --> 00:36:39,560 Speaker 1: our white men, then you're going to make decisions based 595 00:36:39,600 --> 00:36:41,600 Speaker 1: on the fact that there are way more white men 596 00:36:41,800 --> 00:36:47,040 Speaker 1: than there actually are. Yeah. Yeah, And plus, think of 597 00:36:47,040 --> 00:36:50,160 Speaker 1: all the cool and diverse media that we're missing out on. 598 00:36:51,520 --> 00:36:54,279 Speaker 1: There's a lot of it. There is, there is. And 599 00:36:55,239 --> 00:36:57,799 Speaker 1: there was this study that you found Tracy looking into 600 00:36:57,920 --> 00:37:01,520 Speaker 1: gender and racial representation and when it comes to the 601 00:37:01,560 --> 00:37:05,040 Speaker 1: illustrators and designers of the top two hundred board games 602 00:37:05,080 --> 00:37:07,720 Speaker 1: as ranked by Board Game Geek. And it came out 603 00:37:08,480 --> 00:37:12,000 Speaker 1: like this month, December twenty so it's pretty recent. Yeah. 604 00:37:12,120 --> 00:37:15,359 Speaker 1: You and I had scheduled this recording and I saw it. 605 00:37:15,600 --> 00:37:18,400 Speaker 1: I saw people talking about it on Twitter and said, Okay, 606 00:37:18,520 --> 00:37:24,360 Speaker 1: need to bring this up for that episode. Excellent timing. Yeah, 607 00:37:24,680 --> 00:37:27,759 Speaker 1: And what it found is probably what you might expect. 608 00:37:28,040 --> 00:37:32,000 Speaker 1: The dime designers and illustrators were overwhelmingly white men of 609 00:37:32,040 --> 00:37:34,839 Speaker 1: these two hundred games, and that this was reflected in 610 00:37:34,880 --> 00:37:40,839 Speaker 1: the artwork, which disproportionately is of white men. The numbers 611 00:37:40,960 --> 00:37:42,879 Speaker 1: on this very depending on the source, but it also 612 00:37:42,880 --> 00:37:45,120 Speaker 1: found a majority of the players were also white men. 613 00:37:45,680 --> 00:37:48,640 Speaker 1: The author does acknowledge the limitation of this work and 614 00:37:48,680 --> 00:37:52,040 Speaker 1: calls for more research, but it's definitely worth checking out 615 00:37:52,080 --> 00:37:55,520 Speaker 1: if this is something that is at all of interest 616 00:37:55,640 --> 00:37:58,600 Speaker 1: to you. Yeah, because it's one of those things that's 617 00:37:58,680 --> 00:38:01,600 Speaker 1: drawing from board game geek as a resource. If you're 618 00:38:01,600 --> 00:38:04,640 Speaker 1: not familiar with that. It's sort of like if you 619 00:38:04,920 --> 00:38:08,000 Speaker 1: were trying to look at trends in movies based on 620 00:38:08,640 --> 00:38:12,600 Speaker 1: their where they were ranked on IMDb. Um, it's like 621 00:38:12,640 --> 00:38:14,480 Speaker 1: that would be sort of like a comparable thing. So 622 00:38:14,560 --> 00:38:16,279 Speaker 1: there are a whole lot of movies out in the 623 00:38:16,280 --> 00:38:18,480 Speaker 1: world that for whatever reason, are not up at the 624 00:38:18,520 --> 00:38:20,960 Speaker 1: top of IMDb. So it gets a little bit of 625 00:38:20,960 --> 00:38:27,240 Speaker 1: a skewed data set to start with, but still super interesting. Yeah, 626 00:38:28,520 --> 00:38:31,200 Speaker 1: and it it references a study that came out a 627 00:38:31,200 --> 00:38:34,520 Speaker 1: couple of years ago that found that board games are 628 00:38:34,560 --> 00:38:38,279 Speaker 1: more likely to feature a sheep on the cover than 629 00:38:38,440 --> 00:38:43,920 Speaker 1: a woman. And this study found that, at least according 630 00:38:44,000 --> 00:38:47,160 Speaker 1: to to the data um the study author was looking at, 631 00:38:48,080 --> 00:38:51,200 Speaker 1: that is true, aliens and barnyard animals like sheep grace 632 00:38:51,280 --> 00:38:53,680 Speaker 1: the cover art of board games at a higher rate 633 00:38:53,960 --> 00:38:58,719 Speaker 1: than women do. Yeah, some of those games are great, Like, 634 00:38:58,840 --> 00:39:02,880 Speaker 1: no criticizing over those games as a thing, but it 635 00:39:03,000 --> 00:39:07,600 Speaker 1: is a pattern a little disturbing a little bit, just 636 00:39:07,640 --> 00:39:09,799 Speaker 1: a little bit. Something else I found a lot of 637 00:39:09,840 --> 00:39:12,960 Speaker 1: accounts of online but have never personally run into myself 638 00:39:13,719 --> 00:39:16,480 Speaker 1: is women running into a lot of misogyny when playing 639 00:39:16,600 --> 00:39:20,799 Speaker 1: an RPG game like D and D. Male players over 640 00:39:20,840 --> 00:39:25,160 Speaker 1: sexualizing the female character that the female player is playing. 641 00:39:25,200 --> 00:39:28,919 Speaker 1: Are are maybe themselves playing a female character and then 642 00:39:29,000 --> 00:39:32,000 Speaker 1: over sexualizing her or making her do stupid things things 643 00:39:32,040 --> 00:39:34,880 Speaker 1: like that. UM, And I know I do know people 644 00:39:34,920 --> 00:39:38,000 Speaker 1: personally who have lost friends over things like this. I've 645 00:39:38,040 --> 00:39:41,759 Speaker 1: never experienced it personally, but I do know people that have. UM. 646 00:39:41,800 --> 00:39:44,160 Speaker 1: There are a couple of bars in Atlanta that do 647 00:39:44,320 --> 00:39:47,200 Speaker 1: D and D nights where you can drop in and play, 648 00:39:47,400 --> 00:39:50,200 Speaker 1: and I've done it once, so it's more likely to 649 00:39:50,200 --> 00:39:53,440 Speaker 1: be strangers that you're playing with, and I had a 650 00:39:53,440 --> 00:39:56,280 Speaker 1: good time when I did it, but I generally avoid 651 00:39:56,320 --> 00:40:00,360 Speaker 1: them because I do have this suspicion that I would 652 00:40:00,440 --> 00:40:05,680 Speaker 1: run into something like that. Are people who will pick 653 00:40:05,800 --> 00:40:10,839 Speaker 1: fights over the rules or um. Like you said, it's 654 00:40:10,840 --> 00:40:13,239 Speaker 1: a fun thing, and I think with friends it's much 655 00:40:13,280 --> 00:40:17,600 Speaker 1: more relaxed. But I have noticed I've gone out of 656 00:40:17,640 --> 00:40:19,840 Speaker 1: my way to avoid going to them, even if I 657 00:40:19,840 --> 00:40:21,719 Speaker 1: think they I want to play, and I think they 658 00:40:21,760 --> 00:40:24,480 Speaker 1: could be fun, because I do have this fear that 659 00:40:24,520 --> 00:40:30,720 Speaker 1: I would run into this thing that we're describing right now. Yeah, yeah, 660 00:40:30,880 --> 00:40:33,960 Speaker 1: especially since I know so many women who develop games. 661 00:40:34,239 --> 00:40:37,040 Speaker 1: A lot of them go to game conventions all the 662 00:40:37,080 --> 00:40:39,200 Speaker 1: time and are running games for a ton of people 663 00:40:39,280 --> 00:40:42,560 Speaker 1: all the time because they're they're demonstrating their game, and 664 00:40:42,640 --> 00:40:46,000 Speaker 1: so I've heard a lot of stories about that kind 665 00:40:46,160 --> 00:40:50,600 Speaker 1: of you know, either comments that are inappropriate or sexualizing 666 00:40:51,320 --> 00:40:55,000 Speaker 1: encounters between characters in a game when that's not really necessary. 667 00:40:55,400 --> 00:40:59,320 Speaker 1: And I think because I play almost exclusively with people 668 00:40:59,320 --> 00:41:01,200 Speaker 1: that I'm already ends with and want to hang out with, 669 00:41:01,640 --> 00:41:04,920 Speaker 1: I don't really have that experience the thing that I 670 00:41:04,960 --> 00:41:07,759 Speaker 1: do have sometimes, even though, like most of the guys 671 00:41:07,800 --> 00:41:10,759 Speaker 1: I know, try really hard to be self aware and 672 00:41:10,800 --> 00:41:14,640 Speaker 1: to to not just steamroll over everyone in the room, 673 00:41:14,800 --> 00:41:19,080 Speaker 1: especially when I'm at a game where I'm either the 674 00:41:19,200 --> 00:41:21,680 Speaker 1: only woman at the table or there's only one other 675 00:41:21,719 --> 00:41:24,680 Speaker 1: woman at the table, sometimes it does feel like the 676 00:41:24,719 --> 00:41:30,080 Speaker 1: guys are dominating the situation. Um and and normally if 677 00:41:30,080 --> 00:41:34,080 Speaker 1: we're like, hey, guys, they're also here. We also can 678 00:41:34,280 --> 00:41:36,360 Speaker 1: help make the decision of what we're gonna do against 679 00:41:36,360 --> 00:41:39,600 Speaker 1: this monster. Uh, they'll be like, all right, So that's 680 00:41:39,600 --> 00:41:42,960 Speaker 1: the thing. It's a process though. Yeah, and that's a 681 00:41:42,960 --> 00:41:46,120 Speaker 1: good point because I have definitely encountered being talked over 682 00:41:46,239 --> 00:41:50,120 Speaker 1: interrupted by dudes when I'm playing UM, and I think 683 00:41:50,160 --> 00:41:53,239 Speaker 1: it is a combination of me not having the confidence 684 00:41:53,280 --> 00:41:58,239 Speaker 1: to speak up as loudly as they do, but also yeah, 685 00:41:58,360 --> 00:42:00,879 Speaker 1: just kind of a lack of awareness. But I think 686 00:42:00,920 --> 00:42:04,959 Speaker 1: if you're playing with someone who is new, then maybe 687 00:42:05,000 --> 00:42:07,000 Speaker 1: keep that in mind, especially if you're running the game, 688 00:42:08,160 --> 00:42:12,040 Speaker 1: just checking in to see maybe this person just needs 689 00:42:12,040 --> 00:42:16,120 Speaker 1: a little more encouragement or needs sort of as a push, 690 00:42:16,160 --> 00:42:19,279 Speaker 1: because I'm a quiet person in general, and a lot 691 00:42:19,320 --> 00:42:24,320 Speaker 1: of times I'm I'm happy to um let other people 692 00:42:25,000 --> 00:42:29,080 Speaker 1: be the loud ones. But at the same time, if 693 00:42:29,120 --> 00:42:33,680 Speaker 1: I am trying to say something, I should like to 694 00:42:33,800 --> 00:42:41,400 Speaker 1: be heard, right. Several articles I read encouraged dungeon masters. 695 00:42:41,440 --> 00:42:43,000 Speaker 1: So again, these folks that are running the D and 696 00:42:43,080 --> 00:42:45,840 Speaker 1: D campaigns to make sure that they are putting female 697 00:42:45,880 --> 00:42:49,080 Speaker 1: characters and positions of power in the game that they're designing, 698 00:42:49,120 --> 00:42:52,359 Speaker 1: instead of relegating them to things like barmaid. I've also 699 00:42:52,360 --> 00:42:54,680 Speaker 1: read plenty of accounts of female d M s facing 700 00:42:54,760 --> 00:42:58,719 Speaker 1: constant questioning by male players, which does not surprise me 701 00:42:58,760 --> 00:43:05,080 Speaker 1: at all. I've never seen it, but I believe it completely. Similarly, 702 00:43:05,200 --> 00:43:08,880 Speaker 1: several women I was reading accounts about online with it. 703 00:43:08,960 --> 00:43:12,680 Speaker 1: They would go into gaming stores and almost immediately would 704 00:43:12,680 --> 00:43:14,759 Speaker 1: be asked if they were shopping for their boyfriend, if 705 00:43:14,800 --> 00:43:17,680 Speaker 1: they need any help, the assumption that a woman couldn't 706 00:43:17,680 --> 00:43:23,240 Speaker 1: possibly be there for herself. Yeah, when I lived in Nashville, 707 00:43:23,320 --> 00:43:24,960 Speaker 1: there was a place that I went. There was a 708 00:43:25,000 --> 00:43:29,959 Speaker 1: combination games, comics, and music store, and the first few 709 00:43:30,000 --> 00:43:32,880 Speaker 1: times that I went in there, the assumption was that 710 00:43:32,960 --> 00:43:35,560 Speaker 1: I was there for the music, which sometimes I was 711 00:43:35,920 --> 00:43:37,960 Speaker 1: there for the music, but I was also there for 712 00:43:38,000 --> 00:43:42,279 Speaker 1: the comics and the games. And I remember and went 713 00:43:42,440 --> 00:43:44,759 Speaker 1: walking in. I mean, this has been well over a 714 00:43:44,800 --> 00:43:46,840 Speaker 1: decade ago, so like, don't go find that place and 715 00:43:46,920 --> 00:43:49,440 Speaker 1: yell at them. But I remember walking in at one 716 00:43:49,480 --> 00:43:52,279 Speaker 1: point and somebody being like, the music's over there, and 717 00:43:52,360 --> 00:43:55,200 Speaker 1: I was there to pick up my weekly pulls of 718 00:43:55,239 --> 00:44:04,080 Speaker 1: my comic books. It's like, just not no, um, I've 719 00:44:04,840 --> 00:44:08,000 Speaker 1: I've definitely experienced that in the realm of comics too, 720 00:44:08,040 --> 00:44:10,759 Speaker 1: and I've spoke about on this show before. But what 721 00:44:10,840 --> 00:44:13,080 Speaker 1: really bothers me is once you've sort of passed this 722 00:44:13,200 --> 00:44:18,080 Speaker 1: test and proved that, oh, yes, I do read these things, 723 00:44:18,920 --> 00:44:24,640 Speaker 1: then I almost always would get asked out, is this 724 00:44:24,760 --> 00:44:31,160 Speaker 1: your only series comic books? Ah? Sometimes I would just 725 00:44:31,200 --> 00:44:34,800 Speaker 1: start pretending like, no, this isn't for being be left alone. 726 00:44:38,239 --> 00:44:41,680 Speaker 1: Another thing we have to talk about, unfortunately, is sexual harassment. 727 00:44:42,239 --> 00:44:47,320 Speaker 1: In A Canadian tabletop gamer named Emily Garland posted a 728 00:44:47,360 --> 00:44:50,560 Speaker 1: piece on Tumbler called tabletop Gaming has a white male 729 00:44:50,760 --> 00:44:53,960 Speaker 1: terrorist problem. As you can imagine from the title, it 730 00:44:54,080 --> 00:44:57,520 Speaker 1: got a lot of attention. I remember when this came out. 731 00:44:57,719 --> 00:45:02,240 Speaker 1: Do you not remember it? Yeah? Well, and I remember, 732 00:45:02,440 --> 00:45:04,600 Speaker 1: in a good way a lot of the men in 733 00:45:04,640 --> 00:45:08,480 Speaker 1: my life passing it around amongst themselves, like, guys, this 734 00:45:08,520 --> 00:45:11,280 Speaker 1: is a problem that we need to proactively be handling. 735 00:45:11,400 --> 00:45:15,480 Speaker 1: So go on, Yeah, that's great, um. She wrote in 736 00:45:15,480 --> 00:45:19,920 Speaker 1: this Tumbler post, white male terrorism is the white underbelly 737 00:45:19,960 --> 00:45:22,480 Speaker 1: of the gaming community, meant to terrify and disrupt the 738 00:45:22,560 --> 00:45:25,280 Speaker 1: lives of those who threaten the status quo by race, gender, 739 00:45:25,360 --> 00:45:28,680 Speaker 1: or sexuality. And you can find the article online if 740 00:45:28,680 --> 00:45:30,960 Speaker 1: you want to read it. It's pretty upsetting, but it 741 00:45:31,080 --> 00:45:36,560 Speaker 1: is worth a read. She identifies three main concerns sexual harassment, 742 00:45:36,880 --> 00:45:40,960 Speaker 1: exclusion of women who are vocal about marginalization and unfair treatment, 743 00:45:41,280 --> 00:45:44,120 Speaker 1: and a failure of the tabletop gaming industry as a 744 00:45:44,120 --> 00:45:47,960 Speaker 1: whole to speak out about things like gamer gates and 745 00:45:48,160 --> 00:45:50,960 Speaker 1: she won a sexual harassment lawsuit against a gaming store 746 00:45:50,960 --> 00:45:55,720 Speaker 1: that she worked in that same year. Yeah. Yeah, it's 747 00:45:55,920 --> 00:45:59,560 Speaker 1: not a pleasant read at all. It is not um. 748 00:46:00,120 --> 00:46:04,240 Speaker 1: Definitely know that going in, but it's it's worth reading, 749 00:46:04,320 --> 00:46:06,960 Speaker 1: especially if you're somebody that is a part of the 750 00:46:07,000 --> 00:46:10,759 Speaker 1: tabletop gaming community. I would say check it out. And 751 00:46:12,360 --> 00:46:16,759 Speaker 1: something I saw in a lot of places that so 752 00:46:16,920 --> 00:46:20,440 Speaker 1: often the response to all of this everything we're talking about, 753 00:46:20,680 --> 00:46:25,240 Speaker 1: UM is but from people who don't want the community 754 00:46:25,239 --> 00:46:28,920 Speaker 1: to change. UM, go play something else if it bothers. 755 00:46:28,960 --> 00:46:34,759 Speaker 1: You don't make this fun hobby political. But it's about 756 00:46:34,840 --> 00:46:38,600 Speaker 1: making this fun hobby uh and beneficial activity more inclusive 757 00:46:38,719 --> 00:46:43,160 Speaker 1: and better for everybody. And in light of that, we 758 00:46:43,320 --> 00:46:47,839 Speaker 1: have some recommendations and resources for you. But first one 759 00:46:47,880 --> 00:47:00,480 Speaker 1: more quick break for word from our sponsor. H we're back, 760 00:47:00,520 --> 00:47:05,160 Speaker 1: Thank you sponsor, and we're back with some game recommendations. 761 00:47:06,160 --> 00:47:08,880 Speaker 1: I've said it before, I'll say it again. I love 762 00:47:09,080 --> 00:47:13,160 Speaker 1: pandemic and this is so good. It is so good UM, 763 00:47:13,200 --> 00:47:15,439 Speaker 1: and it's hard and I love it. There's like eight 764 00:47:15,440 --> 00:47:17,440 Speaker 1: ways to lose, an only one way to win. And 765 00:47:17,480 --> 00:47:20,920 Speaker 1: it's cooperative too, like we were staying in the beginning. Um. 766 00:47:20,960 --> 00:47:23,480 Speaker 1: Some people who don't like competition, you are competing against 767 00:47:23,520 --> 00:47:25,920 Speaker 1: the game. It's pretty tense. I'm not gonna like sugarcoat it. 768 00:47:25,920 --> 00:47:29,080 Speaker 1: But you aren't competing against your friends, right. Your friends 769 00:47:29,120 --> 00:47:32,440 Speaker 1: are working with you to try to stop the illness. 770 00:47:34,320 --> 00:47:37,640 Speaker 1: One thing I love about this game is UM. A 771 00:47:37,680 --> 00:47:39,920 Speaker 1: lot of times when I'll have people over and we 772 00:47:40,000 --> 00:47:43,359 Speaker 1: have all this entertainment available to us, friends of mine 773 00:47:43,400 --> 00:47:46,799 Speaker 1: who aren't that in two tabletop gaming in general will 774 00:47:46,840 --> 00:47:50,360 Speaker 1: request that we play Pandemic. It is like a fun 775 00:47:51,080 --> 00:47:53,960 Speaker 1: crowd pleaser. It has an equal number of male to 776 00:47:54,000 --> 00:47:59,680 Speaker 1: female characters who aren't sexualized. They're dressed appropriately for their job. UM, 777 00:47:59,719 --> 00:48:02,480 Speaker 1: and the jobs are things like scientists and quarantine specialists. 778 00:48:03,320 --> 00:48:05,680 Speaker 1: It's so fun. You can play it with just two 779 00:48:05,719 --> 00:48:07,839 Speaker 1: players too. That's another thing I love about it. I 780 00:48:07,880 --> 00:48:13,840 Speaker 1: have lost it spectacularly. I have two by once. Um, 781 00:48:14,000 --> 00:48:17,239 Speaker 1: like we were doing fine, UM, and I don't want 782 00:48:17,280 --> 00:48:18,960 Speaker 1: to go too much in the mechanics here. But basically 783 00:48:19,040 --> 00:48:21,759 Speaker 1: we drew one card and we went from fine too 784 00:48:21,800 --> 00:48:25,520 Speaker 1: we lost. Yeah. I think this was like three turns 785 00:48:25,600 --> 00:48:28,120 Speaker 1: into the game and we just had really bad luck 786 00:48:28,160 --> 00:48:31,360 Speaker 1: and it was like this, this outbreak has spread and 787 00:48:31,520 --> 00:48:34,200 Speaker 1: the world is over. I think. I think one of 788 00:48:34,239 --> 00:48:36,440 Speaker 1: the mechanics is you have these little black cubes that 789 00:48:36,560 --> 00:48:40,439 Speaker 1: represent the the illness, and if you run out of them, 790 00:48:41,200 --> 00:48:44,239 Speaker 1: game over. And we ran out of them and just 791 00:48:44,480 --> 00:48:49,880 Speaker 1: an amazingly short amount of time. Yeah, and I am 792 00:48:50,080 --> 00:48:52,960 Speaker 1: have lost these like little tiny cubes, and I've lost 793 00:48:53,040 --> 00:48:55,960 Speaker 1: one in the game. The difficulty level is such that 794 00:48:56,040 --> 00:48:58,560 Speaker 1: it comes close enough that I made a note saying 795 00:48:59,080 --> 00:49:02,359 Speaker 1: I am missing one of these cubes. One. So if 796 00:49:02,400 --> 00:49:06,120 Speaker 1: that's what it comes down to, I want everyone to 797 00:49:06,160 --> 00:49:11,880 Speaker 1: know that you have one cube that is not there. Yeah, 798 00:49:11,920 --> 00:49:14,200 Speaker 1: I gotta have a couple of caveats with the one 799 00:49:14,239 --> 00:49:18,440 Speaker 1: that I'm going to recommend next. Because it is based 800 00:49:18,600 --> 00:49:22,920 Speaker 1: on Jane Austen's Pride and Prejudice, it's called Marrying Mr Darcy. 801 00:49:23,040 --> 00:49:26,560 Speaker 1: It's a card game. Since it is based on Pride 802 00:49:26,560 --> 00:49:29,200 Speaker 1: and Prejudice. All the characters are white and the goal 803 00:49:29,239 --> 00:49:33,000 Speaker 1: of the game is to marry the right person. So like, 804 00:49:33,120 --> 00:49:36,040 Speaker 1: let's just get that out on the table. However, it 805 00:49:36,200 --> 00:49:40,839 Speaker 1: has the same sense of humor that Jane Austen's writing does, 806 00:49:41,400 --> 00:49:44,120 Speaker 1: so the it's a card game, and the cards have 807 00:49:44,840 --> 00:49:49,799 Speaker 1: just these very rye witty instructions of of what's going 808 00:49:49,840 --> 00:49:53,439 Speaker 1: on in the game. Um, you also do not have 809 00:49:53,520 --> 00:49:55,680 Speaker 1: to get married in order to win the game. It 810 00:49:55,800 --> 00:50:00,400 Speaker 1: is completely possible to win the game by not getting married, 811 00:50:01,040 --> 00:50:05,759 Speaker 1: and it is it's accessible to people even if they 812 00:50:05,760 --> 00:50:10,160 Speaker 1: have no familiarity with Jane Austen. So when I very 813 00:50:10,200 --> 00:50:13,520 Speaker 1: first moved to Massachusetts, my husband, who at that time 814 00:50:13,600 --> 00:50:15,319 Speaker 1: was my boyfriend, had gone out of town and I 815 00:50:15,320 --> 00:50:18,120 Speaker 1: didn't really know many people here very well yet, and 816 00:50:18,200 --> 00:50:20,880 Speaker 1: this friend of his said, come over and play games 817 00:50:20,920 --> 00:50:22,359 Speaker 1: with us. And I was like, I'm gonna take marrying 818 00:50:22,480 --> 00:50:24,759 Speaker 1: Mr Darcy, because I thought when he said us, he 819 00:50:24,880 --> 00:50:28,080 Speaker 1: meant me and my wife, but what he really meant 820 00:50:28,320 --> 00:50:33,280 Speaker 1: was me and these two other dudes. So it became 821 00:50:33,360 --> 00:50:36,839 Speaker 1: me and these three dudes playing a game based on 822 00:50:37,000 --> 00:50:41,040 Speaker 1: pride and prejudice, and everybody had a great time. So 823 00:50:41,440 --> 00:50:45,799 Speaker 1: that sounds wonderful. It was great. My friends would love 824 00:50:45,840 --> 00:50:48,640 Speaker 1: that game for sure. Yeah, yeah, I mean if if 825 00:50:48,680 --> 00:50:52,200 Speaker 1: I totally get why, like people might not be into 826 00:50:52,239 --> 00:50:54,320 Speaker 1: the idea of playing a game where all the characters 827 00:50:54,320 --> 00:50:56,400 Speaker 1: are white and the goal is to get married. Like 828 00:50:56,440 --> 00:50:58,319 Speaker 1: I get like that might not be for you. But 829 00:50:58,360 --> 00:51:01,279 Speaker 1: if that's for you, and it's probably really for you. 830 00:51:02,640 --> 00:51:05,680 Speaker 1: I have another one that UM is a lot more 831 00:51:05,760 --> 00:51:08,960 Speaker 1: diverse in its representation, and it is called The T 832 00:51:09,239 --> 00:51:12,800 Speaker 1: Dragon Society Card Game, and it's based on a graphic 833 00:51:12,840 --> 00:51:16,240 Speaker 1: novel by Katie O'Neill that is called The T Dragon Society, 834 00:51:16,320 --> 00:51:20,319 Speaker 1: and that graphic novel is full of LGBTQ characters and 835 00:51:20,440 --> 00:51:23,480 Speaker 1: characters of color. And this is another card game where 836 00:51:23,520 --> 00:51:26,759 Speaker 1: your goal is to raise these little T dragons. And 837 00:51:26,800 --> 00:51:29,799 Speaker 1: the dragons are adorable and the art is adorable, and 838 00:51:29,840 --> 00:51:33,839 Speaker 1: the characters the more humanoid characters. One of them is 839 00:51:33,960 --> 00:51:37,400 Speaker 1: not strictly human, but they are also adorable. UM. And 840 00:51:37,440 --> 00:51:39,319 Speaker 1: even if you're not playing with little kids, I think 841 00:51:39,360 --> 00:51:42,359 Speaker 1: the age range is ten and up. UM. If if 842 00:51:42,440 --> 00:51:45,239 Speaker 1: you are into the idea of taking care of some 843 00:51:45,280 --> 00:51:49,560 Speaker 1: adorable little dragons, you can be a room for like 844 00:51:49,600 --> 00:51:53,960 Speaker 1: a table full of adults, and it will still be great. UM. 845 00:51:54,040 --> 00:51:58,120 Speaker 1: One that my friends love UM is called Dixit, which 846 00:51:58,200 --> 00:52:00,560 Speaker 1: I describe as apples apples but with to full art. 847 00:52:01,160 --> 00:52:03,640 Speaker 1: And again, this is this group of friends particularly that 848 00:52:03,680 --> 00:52:07,480 Speaker 1: loves it. They don't really like tabletop games in general, 849 00:52:07,560 --> 00:52:10,000 Speaker 1: they don't like the competitive aspect of it, but they 850 00:52:10,160 --> 00:52:11,879 Speaker 1: love this one and they love the art of it. 851 00:52:12,280 --> 00:52:14,840 Speaker 1: And it's really I find it really funny because I 852 00:52:14,920 --> 00:52:18,480 Speaker 1: get frustrated playing with them. I I also get frustrated 853 00:52:18,480 --> 00:52:22,920 Speaker 1: playing Apple Sapples because I'm very I'm very competitive, and 854 00:52:23,280 --> 00:52:29,359 Speaker 1: I I'll get angry if I can't see what you're seeing, Like, 855 00:52:29,560 --> 00:52:34,319 Speaker 1: explain to me how that represents being lost, please, yeum. 856 00:52:34,320 --> 00:52:37,960 Speaker 1: But they all love it, and both dixit and Apples 857 00:52:37,960 --> 00:52:41,160 Speaker 1: to Apples can be really interesting to play when you 858 00:52:41,239 --> 00:52:43,839 Speaker 1: when you either know everyone at the table really really 859 00:52:43,880 --> 00:52:46,280 Speaker 1: well or when you don't know everyone at the table 860 00:52:46,320 --> 00:52:48,920 Speaker 1: really really well, because if you know too people and 861 00:52:48,960 --> 00:52:51,400 Speaker 1: you don't know everyone else, then like you might know 862 00:52:51,560 --> 00:52:55,239 Speaker 1: enough about how that person thinks to to figure out 863 00:52:55,239 --> 00:53:00,120 Speaker 1: what they're doing a lot more easily. Yeah, it's one 864 00:53:00,160 --> 00:53:02,200 Speaker 1: of this thing. I've known this this group of friends 865 00:53:02,239 --> 00:53:06,759 Speaker 1: since elementary school, and for some reason, I can't get 866 00:53:06,760 --> 00:53:09,319 Speaker 1: a beat what they're seeing when they're looking at these 867 00:53:09,360 --> 00:53:12,640 Speaker 1: beautifully the art is really beautiful with that it is. 868 00:53:12,920 --> 00:53:16,799 Speaker 1: It's beautiful and kind of abstract. Yeah, yeah, yeah. I 869 00:53:16,880 --> 00:53:19,040 Speaker 1: also love Betrayal at the House on the Hill, which 870 00:53:19,080 --> 00:53:22,840 Speaker 1: is a game where your your group explores a haunted 871 00:53:22,880 --> 00:53:25,560 Speaker 1: house together and about halfway through you trigger a haunt, 872 00:53:25,920 --> 00:53:28,560 Speaker 1: and depending on a couple of circumstances, one of the 873 00:53:28,600 --> 00:53:32,960 Speaker 1: players becomes a trader and you're sort of working against 874 00:53:33,000 --> 00:53:36,919 Speaker 1: that player and then whatever demon, haunt, whatever it is 875 00:53:37,360 --> 00:53:42,800 Speaker 1: that they're working with um and there's something like sixty scenarios. So, Annie, 876 00:53:42,880 --> 00:53:47,160 Speaker 1: do you know about Betrayal Legacy? I do, but only 877 00:53:47,239 --> 00:53:49,120 Speaker 1: a little bit. Tell me about it. I can tell 878 00:53:49,160 --> 00:53:51,799 Speaker 1: you about it because I play tested that game. Did 879 00:53:51,800 --> 00:53:54,880 Speaker 1: you really? I did? I am listed in the credits. 880 00:53:55,239 --> 00:54:00,440 Speaker 1: Oh my gosh, I'm so excited. I am really sided to. 881 00:54:00,560 --> 00:54:02,800 Speaker 1: I had actually been like, should I talk about betrayal 882 00:54:03,480 --> 00:54:05,719 Speaker 1: talk about Betrayal Legacy you and then you win and 883 00:54:05,760 --> 00:54:07,799 Speaker 1: put it on the list. I'm so excited. Okay, So 884 00:54:08,360 --> 00:54:12,640 Speaker 1: what Annie just said, Like, that's that's still the basic mechanics. 885 00:54:12,800 --> 00:54:15,160 Speaker 1: You have a haunted house that you're exploring, and something 886 00:54:15,200 --> 00:54:17,640 Speaker 1: happens that triggers a haunt, and somebody who is playing 887 00:54:17,640 --> 00:54:21,880 Speaker 1: with you becomes a trader, and the betrayal legacy works 888 00:54:21,920 --> 00:54:24,360 Speaker 1: the same way that other legacy games do, which is 889 00:54:24,400 --> 00:54:28,040 Speaker 1: that as you play, the game itself changes, so you 890 00:54:28,120 --> 00:54:31,799 Speaker 1: might have like the first time you play, this is 891 00:54:32,000 --> 00:54:34,080 Speaker 1: made up. I'm not spoiling anything in the game, but 892 00:54:34,160 --> 00:54:38,080 Speaker 1: like the first time you play, a particular character dies 893 00:54:38,120 --> 00:54:41,560 Speaker 1: in a particular room, Well, that room might now the 894 00:54:41,600 --> 00:54:44,280 Speaker 1: next time you play have something different about it because 895 00:54:44,320 --> 00:54:47,160 Speaker 1: that happened in that room the last time. And so 896 00:54:47,360 --> 00:54:52,080 Speaker 1: it is I think thirteen chapters. Each chapter takes place 897 00:54:52,120 --> 00:54:54,840 Speaker 1: in a different year, so you're in this haunted house 898 00:54:54,880 --> 00:54:58,240 Speaker 1: through time, and then once you get all through those 899 00:54:58,320 --> 00:55:01,239 Speaker 1: Third Team sort of found National Games, there is a 900 00:55:01,280 --> 00:55:03,640 Speaker 1: free play mode where you can play all of these 901 00:55:03,640 --> 00:55:07,080 Speaker 1: other scenarios in the same game. So, because it's a 902 00:55:07,080 --> 00:55:10,120 Speaker 1: horror game, it does have some you know, some of 903 00:55:10,120 --> 00:55:14,040 Speaker 1: the same horror tropes that I think some people might 904 00:55:14,080 --> 00:55:16,120 Speaker 1: not enjoy. Like if you're not going to enjoy a 905 00:55:16,120 --> 00:55:19,160 Speaker 1: game that has a bunch of murder in it, then right, um, 906 00:55:19,200 --> 00:55:21,319 Speaker 1: maybe not this one for you. But if you are 907 00:55:21,400 --> 00:55:25,440 Speaker 1: into horror movies and horrors books and settings that are 908 00:55:25,480 --> 00:55:28,680 Speaker 1: full of ghosts and monsters and scary things, then yeah, 909 00:55:28,719 --> 00:55:33,440 Speaker 1: I highly recommend it. Yeah, I have to check out 910 00:55:33,719 --> 00:55:37,760 Speaker 1: Legacy now. I've been wanting to, but now I've got to. 911 00:55:36,440 --> 00:55:40,680 Speaker 1: I've go our rotation at game night here and it 912 00:55:41,000 --> 00:55:44,720 Speaker 1: that is the perfect launching point for our next section, 913 00:55:44,719 --> 00:55:50,080 Speaker 1: which is resources, because recently we did play Betrayal at 914 00:55:50,080 --> 00:55:52,719 Speaker 1: the House on the Hill and it's kind of a 915 00:55:52,800 --> 00:55:54,480 Speaker 1: rule here. And it also just kind of makes sense 916 00:55:54,480 --> 00:55:56,719 Speaker 1: that if it's your game, then you're the one that's 917 00:55:56,760 --> 00:56:00,640 Speaker 1: sort of explains it. Make sure it runs smoothly. It's 918 00:56:00,680 --> 00:56:04,480 Speaker 1: my game, um, and people voted to play it, but 919 00:56:04,600 --> 00:56:07,040 Speaker 1: I hadn't played it in a while, so I wanted 920 00:56:07,040 --> 00:56:09,080 Speaker 1: to brush up on the rules. And one of the 921 00:56:09,080 --> 00:56:11,640 Speaker 1: first things I did was I got online and watched 922 00:56:11,760 --> 00:56:15,319 Speaker 1: the Tabletop with Will Wheaton episode on playing Betrayal at 923 00:56:15,320 --> 00:56:17,360 Speaker 1: the House on the Hill to refresh my memory. And 924 00:56:17,400 --> 00:56:20,319 Speaker 1: this is an online video series. I watch it on 925 00:56:20,360 --> 00:56:23,480 Speaker 1: YouTube where people play tabletop games. A lot of times 926 00:56:23,480 --> 00:56:26,160 Speaker 1: there are celebrities and it sounds boring, I know, but 927 00:56:26,200 --> 00:56:29,000 Speaker 1: it's usually pretty entertaining and it's it's just good to 928 00:56:29,080 --> 00:56:32,200 Speaker 1: see people actually playing it because reading the instructions can 929 00:56:32,280 --> 00:56:34,399 Speaker 1: feel really dense, especially on a game like the trail 930 00:56:34,400 --> 00:56:37,040 Speaker 1: at the House on the Hill um and seeing it 931 00:56:37,120 --> 00:56:40,960 Speaker 1: kind of play out for me at least is very helpful. Yeah. 932 00:56:41,080 --> 00:56:44,520 Speaker 1: I have found that very helpful for seeing how the 933 00:56:44,560 --> 00:56:47,360 Speaker 1: game is played when there's not somebody experienced around to 934 00:56:47,400 --> 00:56:49,160 Speaker 1: tell you how the game is played, and then it 935 00:56:49,200 --> 00:56:53,279 Speaker 1: can be super entertaining. Sometimes the things that happen as 936 00:56:53,320 --> 00:56:57,960 Speaker 1: they are playing are hilarious. Yeah, I seem to recall 937 00:56:58,080 --> 00:57:01,520 Speaker 1: when they were playing a Ticket to the story I 938 00:57:01,600 --> 00:57:06,279 Speaker 1: was gonna tell's. I guess it's well known among the 939 00:57:06,360 --> 00:57:09,319 Speaker 1: tabletop but I remember it vividly as I think it's 940 00:57:09,320 --> 00:57:11,399 Speaker 1: one of those like this disaster happens in the middle 941 00:57:11,400 --> 00:57:13,240 Speaker 1: of the game, and then there is a slow motion 942 00:57:13,360 --> 00:57:18,320 Speaker 1: replay of the disaster. We'll go check out the episode 943 00:57:19,320 --> 00:57:22,200 Speaker 1: on Ticket to Ride if you want to find out 944 00:57:22,280 --> 00:57:25,640 Speaker 1: what that disaster was. On top of that, there's so 945 00:57:25,680 --> 00:57:29,480 Speaker 1: many things out There's so many things. There's podcast, Twitch channels, 946 00:57:29,640 --> 00:57:32,200 Speaker 1: YouTube shows. You've got Becca Scott over at the Twitch 947 00:57:32,280 --> 00:57:35,200 Speaker 1: channel Game the Game, Brittany Beau or Bibo over a game, 948 00:57:35,200 --> 00:57:38,720 Speaker 1: wire board game Breakfast on the YouTube channel the Dice Tower. 949 00:57:39,280 --> 00:57:41,760 Speaker 1: The amount of content out there on D and D 950 00:57:41,960 --> 00:57:48,560 Speaker 1: alone is staggering. So there are if you're intimidated or 951 00:57:48,640 --> 00:57:51,640 Speaker 1: you feel like you would just you you would feel 952 00:57:51,640 --> 00:57:57,080 Speaker 1: better if you had visual examples or just hearing people 953 00:57:57,120 --> 00:58:01,720 Speaker 1: talk about playing. There there's stuff for you out there. Yeah. 954 00:58:01,800 --> 00:58:05,840 Speaker 1: And if just watching or listening to someone's role playing 955 00:58:05,880 --> 00:58:10,560 Speaker 1: campaign sounds interesting to you, there are options for that too, Yes, 956 00:58:10,600 --> 00:58:13,120 Speaker 1: there are. I've thought about. I don't want to turn 957 00:58:13,120 --> 00:58:14,760 Speaker 1: it into work is a thing, but I thought about 958 00:58:14,760 --> 00:58:18,240 Speaker 1: recording our D n D sessions with our office campaign 959 00:58:18,280 --> 00:58:22,400 Speaker 1: just because Yeah, they quite interest thought about. Yeah, I've 960 00:58:22,440 --> 00:58:27,400 Speaker 1: thought about pitching some kind of RPG podcast, And because 961 00:58:27,600 --> 00:58:30,920 Speaker 1: I have had too much other podcast work to do, 962 00:58:31,120 --> 00:58:34,920 Speaker 1: that's never been a thing that's come to fruition. I 963 00:58:34,920 --> 00:58:38,560 Speaker 1: would be so into that. Um. There's also Contesta, which 964 00:58:38,560 --> 00:58:42,000 Speaker 1: is a nonprofit founded in twelve to make the tabletop 965 00:58:42,000 --> 00:58:46,920 Speaker 1: gaming space for marginalized folks more diverse and providing a 966 00:58:46,960 --> 00:58:50,160 Speaker 1: space for them to run games. So if you're interested 967 00:58:50,200 --> 00:58:52,240 Speaker 1: in running a game, you can check them out and 968 00:58:52,280 --> 00:58:54,200 Speaker 1: getting involved in this at all. They have a lot 969 00:58:54,200 --> 00:58:59,120 Speaker 1: of opportunities around that. So I I feel like we're 970 00:58:59,120 --> 00:59:03,040 Speaker 1: about at the end of this exploration into tabletop gaming. 971 00:59:03,160 --> 00:59:06,640 Speaker 1: Think so, I think so to wrap things up there, 972 00:59:06,680 --> 00:59:09,800 Speaker 1: there's a lot of things going on in the world 973 00:59:09,800 --> 00:59:13,520 Speaker 1: of tabletop gaming, and there are clearly areas where the 974 00:59:13,600 --> 00:59:16,360 Speaker 1: industry can improve. And it makes me sad that people 975 00:59:16,360 --> 00:59:18,000 Speaker 1: have been turned away from something that can be so 976 00:59:18,160 --> 00:59:22,880 Speaker 1: fun and perhaps physically and mentally beneficial because they didn't 977 00:59:22,960 --> 00:59:28,480 Speaker 1: feel welcome. So I'm really hoping that that will change, 978 00:59:28,640 --> 00:59:33,480 Speaker 1: and that maybe maybe somebody listening to this who's been 979 00:59:33,520 --> 00:59:36,160 Speaker 1: interested in it but hasn't done it for one reason 980 00:59:36,240 --> 00:59:39,360 Speaker 1: or the other, maybe this episode has inspired you to 981 00:59:39,480 --> 00:59:42,640 Speaker 1: go check it out. Yeah, even if you are not 982 00:59:42,680 --> 00:59:45,360 Speaker 1: really into the idea of going to a gigantic convention 983 00:59:45,440 --> 00:59:48,800 Speaker 1: and spending the whole weekend there, a lot of times 984 00:59:48,840 --> 00:59:51,880 Speaker 1: the people that actually developed these games are working on 985 00:59:51,960 --> 00:59:55,160 Speaker 1: the dealer's floor at booths like with their games to 986 00:59:55,240 --> 00:59:57,320 Speaker 1: personally show you how to play, or somebody that they 987 00:59:57,360 --> 00:59:59,440 Speaker 1: know really well is is going to personally show you 988 00:59:59,440 --> 01:00:02,000 Speaker 1: how to game play the game. So at least doing 989 01:00:02,040 --> 01:00:04,520 Speaker 1: a walk through and seeing what games are rein played 990 01:00:04,560 --> 01:00:08,240 Speaker 1: and what looks fun can be really awesome. Yeah, because 991 01:00:08,400 --> 01:00:11,480 Speaker 1: as we said, there are so many games out there, 992 01:00:12,160 --> 01:00:16,240 Speaker 1: all kinds of games that you may be unaware of, 993 01:00:16,320 --> 01:00:20,959 Speaker 1: but there are options, options, options, and we will follow 994 01:00:21,120 --> 01:00:25,760 Speaker 1: up with an episode about the development aspect of gaming, 995 01:00:25,960 --> 01:00:29,919 Speaker 1: so look out for that um in the meantime. Thank 996 01:00:29,920 --> 01:00:32,680 Speaker 1: you so much Tracy for joining us. This has been 997 01:00:32,720 --> 01:00:35,760 Speaker 1: such a lovely conversation. Thank you. I've had a really 998 01:00:35,800 --> 01:00:38,880 Speaker 1: good time. Yeah, I really want to play some games. 999 01:00:38,920 --> 01:00:44,280 Speaker 1: Now we got to go back to work. The alas, 1000 01:00:45,000 --> 01:00:49,320 Speaker 1: Where can people find you? Tracy Well, I co host 1001 01:00:49,560 --> 01:00:52,920 Speaker 1: Stuff You Missed in History Class with Holly Fry and 1002 01:00:53,040 --> 01:00:55,520 Speaker 1: so the easiest way to get me is that the 1003 01:00:55,920 --> 01:00:58,920 Speaker 1: Stuff you miss in History Class email, which is history 1004 01:00:58,960 --> 01:01:02,240 Speaker 1: podcast at how stuff Works dot com. And then we're 1005 01:01:02,280 --> 01:01:05,960 Speaker 1: all over social media at ms in History. I'm also 1006 01:01:06,240 --> 01:01:09,760 Speaker 1: personally on Twitter, but I'm often not looking at my mentions. 1007 01:01:11,360 --> 01:01:14,600 Speaker 1: I'm the same. So yeah, sometimes I'll see that somebody 1008 01:01:14,600 --> 01:01:17,600 Speaker 1: has said something like asked me a question or said 1009 01:01:17,680 --> 01:01:20,440 Speaker 1: something nice, and I'm like, I did not that was 1010 01:01:20,480 --> 01:01:23,919 Speaker 1: a week ago. Whoops. Yeah, I really have to build 1011 01:01:23,960 --> 01:01:26,400 Speaker 1: myself up to go on social media. I do. I 1012 01:01:26,480 --> 01:01:28,480 Speaker 1: don't want that to cheer you from contacting me, but 1013 01:01:28,720 --> 01:01:33,040 Speaker 1: it's like a once a week here we go. I 1014 01:01:33,080 --> 01:01:35,200 Speaker 1: spend a lot of time just scrolling to the top 1015 01:01:35,240 --> 01:01:38,120 Speaker 1: of the Twitter feed and being like, what's happening right now? Okay, 1016 01:01:38,120 --> 01:01:44,120 Speaker 1: putting this away right. You can also email this show 1017 01:01:44,480 --> 01:01:47,360 Speaker 1: at mom Stuff at how stuff works dot com. You 1018 01:01:47,400 --> 01:01:50,640 Speaker 1: can find us on Twitter at mom Stuff Podcast and 1019 01:01:50,720 --> 01:01:53,680 Speaker 1: on Instagram at Stuff I've Never Told You. Thanks as 1020 01:01:53,680 --> 01:01:56,600 Speaker 1: always to our producer Andrew Howard, and thanks to you 1021 01:01:56,720 --> 01:02:03,680 Speaker 1: for listening to pay to Go on