WEBVTT - Do video games produce real-life violence?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you welcome to stuff you should know

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<v Speaker 1>from house Stuff Works dot com. Hey, and welcome to

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<v Speaker 1>the podcast. I'm Josh Clark. This Charles W. Chuck Bryant.

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<v Speaker 1>You can probably hear his forehead and scraping against his

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<v Speaker 1>mic cover. You do not feel like doing us today? Do? No,

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<v Speaker 1>We're gonna do it anyway. I mean, yes, we do

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<v Speaker 1>not know we do? You can't affirm with the negative,

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<v Speaker 1>yes we don't. Well, there it is Chuck, the cleverest

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<v Speaker 1>banter we will ever have. Um. Hey, how are you?

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<v Speaker 1>How are you? I'm fine, man, I'm feeling aggressive. I

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<v Speaker 1>want to punch something. You've been playing violent video games,

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<v Speaker 1>and I've been reading about people playing violent video games.

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<v Speaker 1>It's apparently the magic bullet. It's what really makes you

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<v Speaker 1>aggressive reading about that kind of thing. Oh, reading about yeah,

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<v Speaker 1>articles on that sure. Yeah, so we need to be

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<v Speaker 1>watching out for um. Yeah, people who read like parenting

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<v Speaker 1>sections on like HuffPo or MSNBC, or like some of

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<v Speaker 1>the most violent criminals now because of those um, Chuck,

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<v Speaker 1>are you familiar with a little country called Germany? Mm?

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<v Speaker 1>Hmm yeah, old Uh is that that's Russian, isn't it?

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<v Speaker 1>That's Germany. I don't know if you've noticed this' not chuck,

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<v Speaker 1>but over the last few weeks, I've gotten increasingly dumber.

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<v Speaker 1>Have you picked up on that? Who you have? I have? UM?

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<v Speaker 1>I don't really know. My the frequency of mispronouncing words

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<v Speaker 1>has just gone up dramatically, which is really saying something. Um.

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<v Speaker 1>Uh getting language is wrong, as I just did. That's

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<v Speaker 1>a big one. Uh fallen asleep in the middle of

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<v Speaker 1>stuff like I'm about to right now. Okay, Uh, chuck,

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<v Speaker 1>you've heard of Germany? Uh. In two thousand six, late

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<v Speaker 1>two thousand six, there was some thing of a fairly

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<v Speaker 1>radical proposal that came up from the representatives of Bavaria

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<v Speaker 1>and Lower Saxony get those two together. Things happen normally,

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<v Speaker 1>not in this case, but normally. The representatives proposed a

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<v Speaker 1>bill that would offer fines of uh. Well, I don't

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<v Speaker 1>know how much the fines were, but the penalty of

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<v Speaker 1>jail time up to twelve months for um may I

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<v Speaker 1>quote uh, cruel violence on humans or human looking characters

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<v Speaker 1>inside games. So creating a game inside games, yes, said, yeah,

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<v Speaker 1>that's funny. Creating a game where there is violence violence

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<v Speaker 1>can happen, or playing a video game and inflicting violence

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<v Speaker 1>virtual violence could get your twelve months in jail, according

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<v Speaker 1>to these guys. So you can't play Call of Duty

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<v Speaker 1>you would spend the rest of your life in jail.

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<v Speaker 1>If these guys had had their rather radical resolution passed,

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<v Speaker 1>it felt flat on its face. But the whole thing

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<v Speaker 1>was in reaction to um the the prior month, the

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<v Speaker 1>spree killing or almost I guess free maiming by Sebastian Boss,

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<v Speaker 1>who was eighteen. He was the worst school shooter Germany

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<v Speaker 1>ever had. Any He wounded thirty seven people, didn't kill anybody, Um,

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<v Speaker 1>but he did kill himself. You you you remember he

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<v Speaker 1>played counter Strike a lot. I find it interesting that

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<v Speaker 1>he shot thirty seven people and didn't kill anyone. I'll

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<v Speaker 1>bet he found that something other than interesting. Did he

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<v Speaker 1>try to just wound? No, I know that's probably dumb question. No,

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<v Speaker 1>he went on a rampage and he just missed. Okay,

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<v Speaker 1>so anyway, this is god he well yeah, he um,

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<v Speaker 1>but he played a lot of counter Strike. That was

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<v Speaker 1>his big thing. And nowadays is you you have grown

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<v Speaker 1>up and since the nine and you've been paying attention,

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<v Speaker 1>so you know that anytime there's a spree shooting at

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<v Speaker 1>a school by a teenager, one of the first things

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<v Speaker 1>that comes out is what their violent video game of

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<v Speaker 1>choice was. And legislation like this out of Germany. Is

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<v Speaker 1>it is radical like putting someone in jail for acts

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<v Speaker 1>of virtual violence? Um, but it's it's getting to be

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<v Speaker 1>par for the course, you know, which leads us to

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<v Speaker 1>a very big question, though, before you start throwing people

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<v Speaker 1>in jail for playing video games, before creating video games,

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<v Speaker 1>we have to prove whether or not video games is

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<v Speaker 1>especially violent ones cause real life violence. And as I

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<v Speaker 1>learned after reading this article, the jury is very much

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<v Speaker 1>still out on that. Yeah, although both sides have very

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<v Speaker 1>persuasive arguments, and I think you should explore buff Um,

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<v Speaker 1>I'm just gonna go ahead and say it's probably hard

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<v Speaker 1>to prove anything when it comes to this. Why. Well,

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<v Speaker 1>because of all the reasons we're going to mention, it's

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<v Speaker 1>it's a very complicated issue. Yeah, Um, whether or not

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<v Speaker 1>that was the thing that pushed someone over the edge,

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<v Speaker 1>or whether or not it was an inspiration, whether or

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<v Speaker 1>not it had nothing to do with it. It's uh,

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<v Speaker 1>it's tough to prove something like that, right, And there's

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<v Speaker 1>a lot of people who are like, yes, school shooters

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<v Speaker 1>are horrifying, They're terrifying. The idea that your kid could

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<v Speaker 1>go to school and get shot and killed by a

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<v Speaker 1>classmate on a rampage, that's that that would terrify anybody.

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<v Speaker 1>So yeah, of course you want to get to the

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<v Speaker 1>root of it. But a lot of people are saying,

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<v Speaker 1>don't stop at video games. Even the a p A,

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<v Speaker 1>The American Psychological Association, UM, who are very much in

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<v Speaker 1>favor of the idea that violent video games cause real

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<v Speaker 1>life violence, say, don't just stop at video games, like

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<v Speaker 1>that's one part of a larger hole, and we've not

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<v Speaker 1>figured it out because video games. You can just lay

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<v Speaker 1>that at the feet of one thing and go back

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<v Speaker 1>to work. Let your let your kids go back to

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<v Speaker 1>playing video games. Yeah, I gotta quote, I was gonna

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<v Speaker 1>hang onto this might as well read it though. UM.

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<v Speaker 1>There's a book written called Grand Theft Childhood, The Surprising

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<v Speaker 1>Truth about Violent video Games and what Parents can do,

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<v Speaker 1>And this is by Lawrence Kutner and Cheryl Olsen, and

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<v Speaker 1>they are co directors of the Harvard Medical School Center

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<v Speaker 1>for Mental Health and media. They wrote this book. Um,

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<v Speaker 1>and they have a guy that they interviewed, a psychologist

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<v Speaker 1>who specializes in media research called Guy Cumberbatch. Wow, it

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<v Speaker 1>sounds like a Simpson's character. He's real though, Um And

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<v Speaker 1>he says, uh, and I'm gonna quote. The real puzzle

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<v Speaker 1>is that anyone looking at the research evidence in this

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<v Speaker 1>field could draw any conclusions about the pattern, let alone

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<v Speaker 1>argue with such confidence and even passion that demonstrates the

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<v Speaker 1>harmon violence on television, in film, and in video games.

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<v Speaker 1>While test of statistical significance are a vital tool of

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<v Speaker 1>the social sciences, they seem to have been more often

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<v Speaker 1>used in this field as instruments of torture on the

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<v Speaker 1>data until it confesses something which could justify publication in

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<v Speaker 1>a scientific journal. So basically, he's, in a very verbose way,

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<v Speaker 1>kind of said, what you're saying is that it's easy

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<v Speaker 1>to scapegoat something like a video game by looking at

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<v Speaker 1>um anecdotal research. It is very easy. Um. And Also,

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<v Speaker 1>I think part of the reason why school shooters not

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<v Speaker 1>not just because they're so sensational they are, sure, also

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<v Speaker 1>because most if not all of them did play violent

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<v Speaker 1>video games, but also because the school shooting rampage so

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<v Speaker 1>closely mirrors video game action even to the casual observer.

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<v Speaker 1>Um that I think like it's something that's really been

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<v Speaker 1>zeroed in on. Well, the army uses it for training,

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<v Speaker 1>you know, and so it's bound to be Uh, it's

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<v Speaker 1>bound to put you in that headspace which makes a

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<v Speaker 1>lot of sense. Sure, which is that's an argument on

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<v Speaker 1>the side of um people who say that, yes, video games,

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<v Speaker 1>violent video games create real life violence. So let's let's

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<v Speaker 1>explore that. Let's look at the the side that says yes, obviously,

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<v Speaker 1>ding Bat, if you play violent video games, you're going

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<v Speaker 1>to be violent. And this isn't new. By the way,

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<v Speaker 1>we should point out that like before video games, it

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<v Speaker 1>was laid at the feet of TV, well, comic books

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<v Speaker 1>before that, even before that. And I wondered, though, if

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<v Speaker 1>you go back far enough, the media is a fairly

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<v Speaker 1>recent thing, at least as far as like entertainment media.

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<v Speaker 1>So say the advent of radio, big radio in like

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<v Speaker 1>the twenties. Say, what did anybody blame violence on before that? Uh?

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<v Speaker 1>Probably the real reason, which is that some people are sociopaths. Well,

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<v Speaker 1>I think you you make an excellent point, Chuck, What

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<v Speaker 1>what you're saying, I think I tend to agree with

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<v Speaker 1>is that's possible in in everybody, and then probably more

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<v Speaker 1>possible in some of us than others. So is it

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<v Speaker 1>just a convergence of large public schools where you have

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<v Speaker 1>a lot of people who you don't like sitting like

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<v Speaker 1>ducks in one place, and converging with access easy access

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<v Speaker 1>to guns? Is that all the school shooter is. It's

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<v Speaker 1>pretty complicated issue. Okay, so go ahead and sorry about that.

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<v Speaker 1>That's all right? UM, I guess we can sign a

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<v Speaker 1>couple of more cases that in the media at least

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<v Speaker 1>have placed the blame on on video games UM. In

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<v Speaker 1>two thousand and six, in Alabama, Devon Moore famously ah

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<v Speaker 1>was arrested for car theft UM suspicion and he's eighteen.

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<v Speaker 1>Brought him into the station to book him, and he

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<v Speaker 1>kind of went nuts. He attacked the cop, stole his gun,

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<v Speaker 1>shot him, shot another cop, went down the hall, shot

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<v Speaker 1>at nine one one dispatch in the head, then grabbed

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<v Speaker 1>the squad car keys and took off in squad car.

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<v Speaker 1>That's crazy. And and what game did he play? He

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<v Speaker 1>played Grand Theft Auto, which is pretty much how that

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<v Speaker 1>game goes down, And reportedly after he was arrested. He

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<v Speaker 1>even said, quote life as a video game, everybody's got

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<v Speaker 1>to die sometime. And he was convicted and sentenced to death,

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<v Speaker 1>and I could not find out if he's still on

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<v Speaker 1>death row or if he was put to death. It's

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<v Speaker 1>so frustrating when you can't find out something that should

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<v Speaker 1>be so easy to find out. Did you try the

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<v Speaker 1>Alabama's Department of Corrections website. No, I mean I was

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<v Speaker 1>gonna call somebody, but it just ran out of time.

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<v Speaker 1>So at any rate, he was convicted, an appealed, and

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<v Speaker 1>I think that appeal was denied. But um, when this

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<v Speaker 1>happens a lot of times, there are lawsuits filed. In

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<v Speaker 1>the case of Columbine, one of the wife of a

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<v Speaker 1>teacher there, um sued wh she sue. She sued Sony

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<v Speaker 1>and Nintendo and Time Warner and Palm Pictures because, Uh,

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<v Speaker 1>Clibold and Harris had also watched The Basketball Die. Yeah,

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<v Speaker 1>you remember that party. But what's strange is that that

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<v Speaker 1>movie came out and with the late nineties, but the

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<v Speaker 1>Basketball Diaries were written by Jim Carroll and like the seventies,

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<v Speaker 1>maybe in the sixties, and people were thinking about doing

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<v Speaker 1>that back then obviously, well and also wonder and boy,

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<v Speaker 1>we're gonna be all over the place here, but also

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<v Speaker 1>wonder about what constitutes as far as the lawsuit goes,

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<v Speaker 1>a negative correlation, Like what if someone made a movie

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<v Speaker 1>about the Columbine massacre and some kid watched that and

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<v Speaker 1>then later on did his own thing, like if something,

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<v Speaker 1>you know, even if that movie decries it and shows

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<v Speaker 1>the repercussions, which is one of the big points that

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<v Speaker 1>a lot of parents make, because these video games don't

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<v Speaker 1>show the repercussions of these actions. It's all just fantasy.

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<v Speaker 1>So like, where do you draw the line there as

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<v Speaker 1>far as the lawsuit goes? Well, that's also a really

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<v Speaker 1>good question, like where do you draw the line as

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<v Speaker 1>far as legislation goes, Because what we're talking about here

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<v Speaker 1>basically is say, ultimately, the idea that if video games

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<v Speaker 1>cause violence in just some people banning them all together.

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<v Speaker 1>It's the same thing like we did with booze and prohibitions.

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<v Speaker 1>There are some alcoholics who couldn't help themselves to the

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<v Speaker 1>rest of us who weren't alcoholics could just give it up,

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<v Speaker 1>and let's just do that, right, But are you gonna

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<v Speaker 1>ban movies and TV and comic books and everywhere else

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<v Speaker 1>that has any kind of violence portrayed. Art think, So

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<v Speaker 1>I don't think that's ever going to be able to happen,

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<v Speaker 1>And no, I don't. I think ultimately, if you follow

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<v Speaker 1>that argument to its logical conclusion, now you come to

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<v Speaker 1>where you and I are sitting, which is, no, there's

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<v Speaker 1>some crazy people out there and some are kids. All right,

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<v Speaker 1>So should we talk about a little bit of the

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<v Speaker 1>studies in the science behind it. Yeah, So like on

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<v Speaker 1>the in the camp where they where they think that yes,

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<v Speaker 1>violent video games cause violence. There problem, Their most persuasive

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<v Speaker 1>argument is that, yes, TV has been linked to aggressive

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<v Speaker 1>behavior in kids. Right, TV violence has been through other studies.

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<v Speaker 1>They've been doing this for years and years and years.

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<v Speaker 1>Video games are relatively new, but um by extension, video

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<v Speaker 1>games should be even more prone degenerating violence in the

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<v Speaker 1>player because playing video games is more immersive than watching television.

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<v Speaker 1>You're interacting, right. Also though they're based on the reward

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<v Speaker 1>system of learning, right conditioning exactly, So if I if

0:13:37.160 --> 0:13:40.720
<v Speaker 1>I shoot you and behind you is like this magic donut,

0:13:40.800 --> 0:13:43.040
<v Speaker 1>and I get like, I get another life once I

0:13:43.080 --> 0:13:46.040
<v Speaker 1>grab the magic donut, right, I'm gonna shoot you, and

0:13:46.040 --> 0:13:48.160
<v Speaker 1>I'm gonna learn the next time that I need to

0:13:48.160 --> 0:13:50.679
<v Speaker 1>shoot you again to get that magic donut. Last time

0:13:50.679 --> 0:13:54.600
<v Speaker 1>I got the reward. That's a pretty broad basic example,

0:13:54.720 --> 0:13:57.559
<v Speaker 1>but the the whole point of video games is based on,

0:13:57.800 --> 0:14:00.960
<v Speaker 1>like you said, classical conditioning. They should have a podcaster

0:14:01.280 --> 0:14:04.720
<v Speaker 1>game where it's like us and Mark Marrin and Ira

0:14:04.840 --> 0:14:07.600
<v Speaker 1>Glass and Jesse Thorne and we're all like out there

0:14:07.640 --> 0:14:10.480
<v Speaker 1>trying to kill each other, all right. I think that

0:14:10.480 --> 0:14:13.040
<v Speaker 1>would do us all a little good. Judge Judge John

0:14:13.080 --> 0:14:17.680
<v Speaker 1>Hodgman like presides over the whole thing. I don't know though,

0:14:17.920 --> 0:14:23.480
<v Speaker 1>Adam Carola going down, Yeah, who would you take on first?

0:14:24.120 --> 0:14:31.360
<v Speaker 1>Probably um you? It would be like um Golden Eye

0:14:31.920 --> 0:14:34.040
<v Speaker 1>and just get trapped in the corner and just keep

0:14:34.040 --> 0:14:36.239
<v Speaker 1>shooting me and waiting for me to come back. And

0:14:36.520 --> 0:14:38.240
<v Speaker 1>one of those things where we're supposed to be teammates

0:14:38.280 --> 0:14:39.920
<v Speaker 1>and like, you know, you can kill your own guy

0:14:40.000 --> 0:14:43.800
<v Speaker 1>sometimes and what call of duty? Right? Um? I think

0:14:43.800 --> 0:14:45.400
<v Speaker 1>a lot of those games where you can partner up,

0:14:45.400 --> 0:14:47.400
<v Speaker 1>you can still shoot your partners. You used to not

0:14:47.480 --> 0:14:49.960
<v Speaker 1>be the case. Oh it would just like fire by

0:14:50.000 --> 0:14:51.760
<v Speaker 1>you or something. Yeh. You just sit there and like

0:14:52.000 --> 0:14:54.360
<v Speaker 1>kind of move a little bit, but like nothing happened

0:14:54.400 --> 0:14:56.360
<v Speaker 1>to you, It didn't have any effect on your life.

0:14:56.800 --> 0:15:00.000
<v Speaker 1>Oh good stuff. So those are two big ones there.

0:15:00.000 --> 0:15:03.280
<v Speaker 1>Immersive and they use classical conditioning. What else? Why else

0:15:03.280 --> 0:15:06.960
<v Speaker 1>would a video game cause violence more be more likely

0:15:07.000 --> 0:15:10.040
<v Speaker 1>to cause violence than just play on TV. Well, they

0:15:10.080 --> 0:15:12.160
<v Speaker 1>did one study where they actually hook kids up to

0:15:12.600 --> 0:15:15.600
<v Speaker 1>uh it didn't actually say what they just said they

0:15:15.640 --> 0:15:17.320
<v Speaker 1>scanned the brain. So I'm guessing an m R. I

0:15:18.520 --> 0:15:22.120
<v Speaker 1>UM in two thousand six at Indiana University and they

0:15:22.520 --> 0:15:24.960
<v Speaker 1>UM have them play two games, A Need for Speed

0:15:25.240 --> 0:15:29.800
<v Speaker 1>Underground and Medal of Honor colon frontline One is non

0:15:29.920 --> 0:15:31.960
<v Speaker 1>violent Need for Speed I guess, and Medal of Honor

0:15:32.120 --> 0:15:35.680
<v Speaker 1>is violent. First person shooters were talking about if you

0:15:35.720 --> 0:15:38.840
<v Speaker 1>don't know what that is, carl out from under a rock,

0:15:38.960 --> 0:15:41.600
<v Speaker 1>But it's when you are. It's the point of view

0:15:41.680 --> 0:15:48.080
<v Speaker 1>of the person walking around shooting people. Is you? Um

0:15:48.120 --> 0:15:50.600
<v Speaker 1>And the brain scans say showed that the kids who

0:15:50.640 --> 0:15:54.600
<v Speaker 1>played the violent game showed increased activity in the amygdala,

0:15:54.920 --> 0:15:59.360
<v Speaker 1>which stimulates emotion, decreased activity in the prefrontal cortext or

0:15:59.440 --> 0:16:04.120
<v Speaker 1>lobe regulates inhibition and self control. Right, you realize what

0:16:04.200 --> 0:16:08.600
<v Speaker 1>you just described, right, zombie zombie. I think you're gonna

0:16:08.600 --> 0:16:11.080
<v Speaker 1>say that. But my question is is, like, wouldn't it

0:16:11.080 --> 0:16:13.680
<v Speaker 1>be more cause of concern if there was like zero

0:16:13.720 --> 0:16:16.480
<v Speaker 1>emotion going on. If these kids are playing these violent

0:16:16.520 --> 0:16:19.320
<v Speaker 1>games and make it like shut down, that would freak

0:16:19.360 --> 0:16:21.400
<v Speaker 1>me out. It's a really good point because the whole

0:16:21.480 --> 0:16:24.080
<v Speaker 1>idea behind video games is to trick the brain into

0:16:24.120 --> 0:16:27.960
<v Speaker 1>thinking that it's actually experiencing the game play. Right. I

0:16:28.000 --> 0:16:30.160
<v Speaker 1>get like I don't play much anymore, but when I

0:16:30.160 --> 0:16:32.800
<v Speaker 1>play Call of Duty, I would way get into it

0:16:32.840 --> 0:16:35.080
<v Speaker 1>and like my heart would increase, and like if someone

0:16:35.160 --> 0:16:37.840
<v Speaker 1>snuck up behind me and it was like, you know,

0:16:37.960 --> 0:16:40.240
<v Speaker 1>it puts you there. But that's to me, like the

0:16:40.280 --> 0:16:42.800
<v Speaker 1>fun of those games. Well, yeah, it's the point of them. Right,

0:16:42.840 --> 0:16:46.960
<v Speaker 1>So your fighter fight or flight response is aroused, Um,

0:16:47.040 --> 0:16:50.040
<v Speaker 1>your heart rates up, like you said, you're perspiring, you're jumpie,

0:16:50.280 --> 0:16:54.280
<v Speaker 1>you know, But how does that translate to video games?

0:16:54.480 --> 0:16:57.000
<v Speaker 1>And I guess an even bigger question is how long

0:16:57.040 --> 0:16:59.720
<v Speaker 1>does that state of arousal last? Like if it did

0:16:59.720 --> 0:17:03.600
<v Speaker 1>trans violent, Really, the only person who's in trouble is

0:17:03.760 --> 0:17:06.480
<v Speaker 1>you know, your big brother or your best friend who

0:17:06.480 --> 0:17:08.920
<v Speaker 1>you're playing next to, who just killed you and you

0:17:09.000 --> 0:17:11.160
<v Speaker 1>lean over and you punch them like, yeah, I've done

0:17:11.200 --> 0:17:13.560
<v Speaker 1>that before. Well that happens. Actually, I saw a bunch

0:17:13.560 --> 0:17:16.800
<v Speaker 1>of cases where and it wasn't just violent video games.

0:17:16.800 --> 0:17:20.800
<v Speaker 1>It was like people playing John Madden. Uh would like

0:17:20.920 --> 0:17:23.399
<v Speaker 1>one guy Wisconsin, I think hit his buddy with a

0:17:23.480 --> 0:17:26.240
<v Speaker 1>lead pipe, and then you know this one guy in

0:17:26.280 --> 0:17:28.680
<v Speaker 1>England attacked a kid who killed him and call of duty.

0:17:28.720 --> 0:17:32.160
<v Speaker 1>But they're like, these people are crazy and competitive and

0:17:32.600 --> 0:17:35.320
<v Speaker 1>they might do the same thing playing monopoly. So maybe

0:17:35.320 --> 0:17:40.720
<v Speaker 1>it's not violent. It's competitive video games make you violent.

0:17:41.320 --> 0:17:44.360
<v Speaker 1>Maybe that's what we should be looking at. Mak So, right,

0:17:44.840 --> 0:17:47.880
<v Speaker 1>let's see what else, Chuck, Oh, I've got one for you.

0:17:48.480 --> 0:17:53.120
<v Speaker 1>These studies are just so awesome. Um So, especially after

0:17:53.200 --> 0:17:55.239
<v Speaker 1>call him, I get the impression that there was like

0:17:55.320 --> 0:17:59.640
<v Speaker 1>just a rash of studies like this. And then now

0:17:59.680 --> 0:18:02.160
<v Speaker 1>the end is to go back and do meta analysis

0:18:02.280 --> 0:18:06.840
<v Speaker 1>of these studies. But um one study found that it

0:18:07.400 --> 0:18:14.560
<v Speaker 1>took kids and scored them um with like basically inherent hostility, right,

0:18:15.240 --> 0:18:18.120
<v Speaker 1>And what it found was that kids with the lowest

0:18:18.680 --> 0:18:22.320
<v Speaker 1>hostility score they were just the nicest little kids. When

0:18:22.359 --> 0:18:26.200
<v Speaker 1>they played violent video games, they were ten times more

0:18:26.280 --> 0:18:30.120
<v Speaker 1>likely to get in a physical fight than the kids

0:18:30.160 --> 0:18:33.120
<v Speaker 1>with the lowest hostility scores who didn't play violent video games.

0:18:33.119 --> 0:18:36.240
<v Speaker 1>So it was like they were thirty eight percent third

0:18:36.320 --> 0:18:38.800
<v Speaker 1>they were, they had a thirty eight percent likelihood he

0:18:38.840 --> 0:18:40.960
<v Speaker 1>getting a fight compared to like four so almost ten

0:18:41.000 --> 0:18:44.840
<v Speaker 1>times right, and then even crazier according to the study, Um,

0:18:45.119 --> 0:18:48.440
<v Speaker 1>there the kids with the lowest hostility score who played

0:18:48.520 --> 0:18:51.200
<v Speaker 1>violent video games were more likely to get in a

0:18:51.280 --> 0:18:54.280
<v Speaker 1>fight than the kids with the highest hostility scores who

0:18:54.280 --> 0:18:56.960
<v Speaker 1>didn't play violent video games at least, so it would

0:18:56.960 --> 0:19:00.280
<v Speaker 1>make nice kids bad and bad kids who didn't played

0:19:00.280 --> 0:19:03.080
<v Speaker 1>it would just they would maintain that level or whatever.

0:19:03.760 --> 0:19:06.199
<v Speaker 1>The nice kids who played them were worse than the

0:19:06.240 --> 0:19:10.760
<v Speaker 1>bad kids, worse than the worst bad kids. Interesting, Yeah, so,

0:19:10.920 --> 0:19:13.080
<v Speaker 1>like studies like these are coming out and it's making

0:19:13.119 --> 0:19:16.480
<v Speaker 1>it like more and more clear, Like yes, all right, um,

0:19:16.880 --> 0:19:20.200
<v Speaker 1>video games do cause violence, but there's a lot of

0:19:20.640 --> 0:19:24.440
<v Speaker 1>ground left to cover before that link can be made,

0:19:24.640 --> 0:19:27.960
<v Speaker 1>if it's ever made, And there's a lot of people

0:19:28.000 --> 0:19:29.800
<v Speaker 1>trying to put the reins on this, especially once we

0:19:29.880 --> 0:19:32.960
<v Speaker 1>are saying, well, you're you're looking, you're barking up the

0:19:33.000 --> 0:19:35.959
<v Speaker 1>wrong tree, Like maybe, so maybe you're even right. But

0:19:36.040 --> 0:19:40.320
<v Speaker 1>this isn't it. This isn't the one thing that's the problem.

0:19:40.359 --> 0:19:43.720
<v Speaker 1>So what are some of the criticisms of this science,

0:19:43.760 --> 0:19:49.120
<v Speaker 1>I guess explaining or showing a link between the two. Uh. Well,

0:19:49.200 --> 0:19:53.280
<v Speaker 1>one is that it's a lot of anecdotal stories. Um

0:19:53.280 --> 0:19:58.119
<v Speaker 1>this uh the same guy Cumberbatch says, um the strong

0:19:58.160 --> 0:20:00.879
<v Speaker 1>link between video games violence and real world violence, and

0:20:00.920 --> 0:20:05.400
<v Speaker 1>the conclusion that it leads to social social isolation, poor

0:20:05.440 --> 0:20:09.800
<v Speaker 1>interpersonal skills are drawn from bad and or irrelevant research,

0:20:10.040 --> 0:20:14.520
<v Speaker 1>muddle headed thinking, and unfounded simplistic news reports. So that,

0:20:15.640 --> 0:20:20.119
<v Speaker 1>for instance, in the Malvo DC sniper case, Lee Malvo,

0:20:20.160 --> 0:20:25.040
<v Speaker 1>remember that his attorney actually argued that he trained quote

0:20:25.080 --> 0:20:31.120
<v Speaker 1>unquote himself to kill by playing Halo on Xbox. Uh.

0:20:31.160 --> 0:20:34.320
<v Speaker 1>He was even quoted as saying he's trained and desensitized

0:20:34.320 --> 0:20:37.560
<v Speaker 1>with video games to shoot human forms over and over.

0:20:38.840 --> 0:20:44.480
<v Speaker 1>In actuality, Lee Malvo trained by shooting paper plates with

0:20:44.680 --> 0:20:48.399
<v Speaker 1>human faces drawn on them with real guns. Bye, what's

0:20:48.400 --> 0:20:51.480
<v Speaker 1>his face? Who's the guy? I can't remember his name?

0:20:51.560 --> 0:20:56.600
<v Speaker 1>But yeah, yeah, And in Halo, you shoot this weird

0:20:56.840 --> 0:21:02.040
<v Speaker 1>looking space gun at like giant bug. So this was

0:21:02.080 --> 0:21:04.119
<v Speaker 1>even brought up in a court of law that like Halo,

0:21:04.200 --> 0:21:07.400
<v Speaker 1>led him to be a DC sniper, So it's definitely

0:21:07.440 --> 0:21:10.639
<v Speaker 1>a lot of sensationalism going on. Um. And another thing

0:21:10.680 --> 0:21:15.760
<v Speaker 1>they point out is that, ah, video game popularity and

0:21:15.800 --> 0:21:19.879
<v Speaker 1>youth violence has been going in the opposite direction statistically.

0:21:19.960 --> 0:21:23.720
<v Speaker 1>Since um it reached a peak, violent juvenile crime reached

0:21:23.720 --> 0:21:28.320
<v Speaker 1>a peak in has been in decline ever since. Between

0:21:28.400 --> 0:21:32.320
<v Speaker 1>ninety four and two thousand one, arrest for murder, forcible rape, robbery,

0:21:32.320 --> 0:21:36.760
<v Speaker 1>and aggravated assault fell fort and had the lowest juvenile

0:21:36.840 --> 0:21:42.880
<v Speaker 1>arrest rate for violent crimes since the early eighties. So ah,

0:21:43.280 --> 0:21:45.119
<v Speaker 1>you know, that seems to fly in the face of

0:21:45.160 --> 0:21:47.800
<v Speaker 1>the research at least. And the reason also people keep

0:21:47.800 --> 0:21:50.160
<v Speaker 1>picking on kids is not just because there's school shooters,

0:21:50.240 --> 0:21:53.720
<v Speaker 1>but the one of one of the assumptions that people's

0:21:54.560 --> 0:21:58.000
<v Speaker 1>trying to prove that yes, um, violent video games caused

0:21:58.040 --> 0:22:00.760
<v Speaker 1>violence is that if you are a child, you still

0:22:00.760 --> 0:22:04.320
<v Speaker 1>have a developing brain, so you're gonna be more susceptible

0:22:04.359 --> 0:22:08.080
<v Speaker 1>of that kind of classical conditioning that a violent video

0:22:08.119 --> 0:22:12.080
<v Speaker 1>game provides. The thing is is like, as of I

0:22:12.160 --> 0:22:16.119
<v Speaker 1>think two thousand and eleven, a survey of kids played

0:22:16.240 --> 0:22:19.680
<v Speaker 1>video games, the average is about nine hours a week

0:22:20.520 --> 0:22:23.879
<v Speaker 1>and then a great many of those video games are violent.

0:22:25.119 --> 0:22:28.240
<v Speaker 1>So the numbers like that, it makes you wonder why

0:22:28.240 --> 0:22:31.440
<v Speaker 1>there aren't more school shooters. Why, to make this point

0:22:31.440 --> 0:22:33.720
<v Speaker 1>in this book, not a lot more common. Yeah, why

0:22:33.800 --> 0:22:36.760
<v Speaker 1>isn't the world like millions of people play these games.

0:22:36.760 --> 0:22:40.600
<v Speaker 1>Why isn't it just violent, chaotic world out there? All this?

0:22:40.760 --> 0:22:43.080
<v Speaker 1>I might say this so again though, we should, we

0:22:43.080 --> 0:22:44.800
<v Speaker 1>should kind of bring it back a little bit, like

0:22:44.840 --> 0:22:47.760
<v Speaker 1>it's the school shooters are just like the most sensational

0:22:48.560 --> 0:22:52.119
<v Speaker 1>um thing to point to. They're also worried that like

0:22:52.320 --> 0:22:57.080
<v Speaker 1>kids are like pump punching each other more or you know, um,

0:22:57.280 --> 0:22:59.879
<v Speaker 1>knifeing each other more. And the idea behind that is

0:23:00.960 --> 0:23:06.560
<v Speaker 1>there's this thing called script theory, where um we it's

0:23:06.640 --> 0:23:09.159
<v Speaker 1>it's an extension of this thing called affect theory. Right,

0:23:09.160 --> 0:23:12.200
<v Speaker 1>We're basically like something happens to us, we have uh,

0:23:12.240 --> 0:23:16.320
<v Speaker 1>an emotional reaction to something, and it triggers a response,

0:23:16.359 --> 0:23:20.320
<v Speaker 1>a prescribed response, and it's it's fairly specific to the

0:23:20.400 --> 0:23:23.959
<v Speaker 1>human being, but it's also kind of predictable well over time.

0:23:24.080 --> 0:23:26.119
<v Speaker 1>Because remember, the brain is very lazy and likes to

0:23:26.200 --> 0:23:28.919
<v Speaker 1>chunk things and do things as efficiently as possible. The

0:23:29.000 --> 0:23:33.919
<v Speaker 1>same thing happens, Um, whenever we we come across the

0:23:34.040 --> 0:23:39.960
<v Speaker 1>same emotional stimulus, right where we build a script. Okay,

0:23:40.400 --> 0:23:43.919
<v Speaker 1>so if somebody comes up to us and we have

0:23:44.040 --> 0:23:47.200
<v Speaker 1>been trained to or we've produced a script through violent

0:23:47.280 --> 0:23:50.320
<v Speaker 1>video games where if somebody's coming at us, we have

0:23:50.359 --> 0:23:53.680
<v Speaker 1>to shoot it. The idea behind script, they very crudely

0:23:53.720 --> 0:23:58.160
<v Speaker 1>put is that, um, we would use violence, it would

0:23:58.160 --> 0:24:03.119
<v Speaker 1>trigger a violent reaction because we are script for dealing

0:24:03.160 --> 0:24:07.280
<v Speaker 1>with this has been built and compiled through violence through

0:24:07.480 --> 0:24:11.720
<v Speaker 1>violent video games. Interesting, it is interesting. Um, it's also

0:24:12.040 --> 0:24:15.639
<v Speaker 1>totally unproven. It's the problem. So, like number one, there's

0:24:15.680 --> 0:24:19.240
<v Speaker 1>a lot of there's a there's despite all the studies,

0:24:19.520 --> 0:24:22.879
<v Speaker 1>there's not a lot of scientific data out there that

0:24:23.040 --> 0:24:27.280
<v Speaker 1>shows yes, violent video games cause violence. Well, they'll study

0:24:27.280 --> 0:24:30.800
<v Speaker 1>like thirty kids. That's a big problem. Another one is like,

0:24:30.840 --> 0:24:34.720
<v Speaker 1>how do you quantify violence and video games? How do

0:24:34.760 --> 0:24:38.720
<v Speaker 1>you say when you're giving people, when you're testing pharmaceuticals,

0:24:38.760 --> 0:24:41.280
<v Speaker 1>you can get it down to the milligram or microgram

0:24:41.400 --> 0:24:43.800
<v Speaker 1>or whatever. How do you do that with exposure to

0:24:43.880 --> 0:24:46.199
<v Speaker 1>violence in a video game? Well, yeah, because there's all

0:24:46.520 --> 0:24:50.480
<v Speaker 1>kinds of levels of violence from Mario whacking animals on

0:24:50.520 --> 0:24:54.600
<v Speaker 1>the head with mallets. H And that's That's one of

0:24:54.640 --> 0:24:57.240
<v Speaker 1>the things that this book points out is that they're

0:24:57.280 --> 0:24:59.399
<v Speaker 1>kind of getting it wrong with the ratings. The E.

0:24:59.600 --> 0:25:04.200
<v Speaker 1>S r B is who rates video games ranging from

0:25:04.440 --> 0:25:09.520
<v Speaker 1>uh early childhood rating, which is the sweetest of all ratings,

0:25:09.560 --> 0:25:14.520
<v Speaker 1>all the way to mature and adults only. UM And,

0:25:14.680 --> 0:25:16.240
<v Speaker 1>like I said, one of the problems is that people

0:25:16.280 --> 0:25:18.960
<v Speaker 1>complain that there are no repercussions in video games, but

0:25:19.000 --> 0:25:23.239
<v Speaker 1>they say they got it backwards and that um. In

0:25:23.280 --> 0:25:26.680
<v Speaker 1>the in the lighter rated games, like the dead bodies

0:25:26.720 --> 0:25:30.639
<v Speaker 1>just disappear instead of showing like this is a dead body,

0:25:31.000 --> 0:25:37.400
<v Speaker 1>or the blood is like super animated and not realistic. Um.

0:25:37.440 --> 0:25:40.520
<v Speaker 1>And it's basically saying no, these lighter rated games aren't

0:25:40.520 --> 0:25:43.840
<v Speaker 1>showing negative consequences. Games that do show that are more

0:25:43.880 --> 0:25:47.880
<v Speaker 1>likely to be rated M or A, which is adults only,

0:25:48.560 --> 0:25:51.719
<v Speaker 1>which is interesting I thought so and also um. Another

0:25:51.800 --> 0:25:54.800
<v Speaker 1>point is that the average gamer these days apparently is

0:25:54.880 --> 0:26:00.639
<v Speaker 1>thirty so and listen as Mom's space mo, yeah he's

0:26:00.680 --> 0:26:07.040
<v Speaker 1>He's also probably not out there committing acts of violence either, right. Uh.

0:26:07.200 --> 0:26:08.879
<v Speaker 1>You know, I will say when I played like a

0:26:08.920 --> 0:26:12.680
<v Speaker 1>lot of UM, call of duty or what was the

0:26:12.800 --> 0:26:17.480
<v Speaker 1>driving one again? Grand Theft Auto that like it was

0:26:17.480 --> 0:26:19.360
<v Speaker 1>the same one I played Tetris. I had like Tetris

0:26:19.440 --> 0:26:21.679
<v Speaker 1>dreams like it. It gets into your dreams and it

0:26:21.760 --> 0:26:24.480
<v Speaker 1>like gets into your crawl. And when I'm driving around,

0:26:25.080 --> 0:26:27.320
<v Speaker 1>you have those thoughts of like, you know, bump the

0:26:27.320 --> 0:26:30.960
<v Speaker 1>sky off the road and make this move like it's

0:26:30.960 --> 0:26:33.280
<v Speaker 1>in your head, but you don't do it. You know,

0:26:33.760 --> 0:26:37.320
<v Speaker 1>like people have thoughts all the time, but that you know,

0:26:38.119 --> 0:26:44.560
<v Speaker 1>Cleibold and Harris were suicidal, depressed sociopaths. You know, they

0:26:44.560 --> 0:26:48.000
<v Speaker 1>weren't like just great kids who played college or whatever

0:26:48.040 --> 0:26:50.480
<v Speaker 1>game they accused them of playing and just decided to

0:26:50.480 --> 0:26:53.960
<v Speaker 1>shoot up their school. But that's not to say it

0:26:53.960 --> 0:26:56.719
<v Speaker 1>doesn't have some impact, you know. That's why it's such

0:26:56.760 --> 0:26:59.560
<v Speaker 1>a tough issue. Yeah, it's definitely not there's not one.

0:26:59.680 --> 0:27:02.280
<v Speaker 1>I don't think there's one side that's ever gonna be proven, right,

0:27:02.400 --> 0:27:04.320
<v Speaker 1>I think it's going to be like, yes, Okay, this

0:27:04.440 --> 0:27:07.120
<v Speaker 1>does have this effect that does have this impact on

0:27:07.160 --> 0:27:12.040
<v Speaker 1>some people more than others, because it just just from

0:27:12.119 --> 0:27:15.040
<v Speaker 1>the small amount of games that I've played, Like I

0:27:15.119 --> 0:27:17.880
<v Speaker 1>know what it's like, Yeah, you get around, you get

0:27:17.920 --> 0:27:22.080
<v Speaker 1>like excited fight or flight, and then you you start

0:27:22.440 --> 0:27:24.960
<v Speaker 1>thinking about ways to play it better when you're not

0:27:25.040 --> 0:27:28.840
<v Speaker 1>playing it. So yeah, it definitely does not It doesn't

0:27:29.080 --> 0:27:31.439
<v Speaker 1>have just an immediate effect. It definitely extends to the

0:27:31.480 --> 0:27:34.320
<v Speaker 1>rest of your life. But there is that line, and

0:27:34.400 --> 0:27:36.879
<v Speaker 1>that's what we need to explore, in my opinion, is

0:27:37.200 --> 0:27:40.679
<v Speaker 1>where that line is and how does that differ from people,

0:27:41.000 --> 0:27:42.520
<v Speaker 1>from some people to another, and how do you take

0:27:42.600 --> 0:27:45.600
<v Speaker 1>people who have the line a lot closer than it

0:27:45.640 --> 0:27:48.600
<v Speaker 1>should be an extended further out. You, my friend, have

0:27:48.720 --> 0:27:51.800
<v Speaker 1>hit on it. I think that's basically the summary of

0:27:51.840 --> 0:27:56.600
<v Speaker 1>this book is we're asking the wrong questions and looking

0:27:56.680 --> 0:28:03.040
<v Speaker 1>for the wrong uh causes. Basically, um, I'm gonna quote again.

0:28:03.080 --> 0:28:06.480
<v Speaker 1>Instead of looking for a simple direct relationship, um, in

0:28:06.560 --> 0:28:09.439
<v Speaker 1>all children, we should be asking ourselves, how might we

0:28:09.480 --> 0:28:12.560
<v Speaker 1>identify those children who are the greatest risk for being

0:28:12.560 --> 0:28:17.480
<v Speaker 1>influenced by everything from movies to the freaking news that

0:28:17.520 --> 0:28:19.840
<v Speaker 1>they watch on TV every night and then put him

0:28:19.880 --> 0:28:23.480
<v Speaker 1>in jail prematurely? I just said, freaking man, can we

0:28:23.520 --> 0:28:26.400
<v Speaker 1>do that? Now? I'm pretty hopped up? Uh So, yeah,

0:28:26.400 --> 0:28:29.080
<v Speaker 1>I think you hit on it. Like you, these games

0:28:29.119 --> 0:28:33.639
<v Speaker 1>aren't going away. Violent movies aren't going away the History Channel,

0:28:34.040 --> 0:28:38.719
<v Speaker 1>which shows more violence than anything on television in going away. Um,

0:28:38.800 --> 0:28:41.920
<v Speaker 1>none of these things are going anywhere, So maybe it's

0:28:41.960 --> 0:28:45.000
<v Speaker 1>up to the parents to get involved a little more. Yeah,

0:28:45.040 --> 0:28:47.240
<v Speaker 1>but like you have to stop watching TV to do

0:28:47.320 --> 0:28:51.560
<v Speaker 1>something like that. Ah, you got anything else right now?

0:28:51.960 --> 0:28:54.760
<v Speaker 1>I don't think so. Well, it's a tough issue. I

0:28:54.880 --> 0:28:56.760
<v Speaker 1>get it, you know it is. This is definitely not

0:28:56.800 --> 0:28:59.120
<v Speaker 1>when we're just gonna explain everything. But I feel like

0:28:59.120 --> 0:29:02.000
<v Speaker 1>we explained both. It's right, I think so that the

0:29:02.160 --> 0:29:04.840
<v Speaker 1>people on the pro side saying hey, here's all the

0:29:04.880 --> 0:29:07.840
<v Speaker 1>science of people on the conside saying hey, you gotta

0:29:07.880 --> 0:29:11.200
<v Speaker 1>do a little better. Right, Yeah, we'll see where we

0:29:11.200 --> 0:29:15.080
<v Speaker 1>are in we'll come back here. Okay. If you want

0:29:15.080 --> 0:29:18.160
<v Speaker 1>to learn more about this, you can type violent video

0:29:18.200 --> 0:29:20.400
<v Speaker 1>games in the search bart how stuff works dot com.

0:29:20.640 --> 0:29:23.800
<v Speaker 1>It will bring up this really good article. And uh,

0:29:23.840 --> 0:29:26.760
<v Speaker 1>I said search bar, which means it's time through the listener. Mate,

0:29:29.640 --> 0:29:35.640
<v Speaker 1>Josh gonna call this gas chromatography mass spectrometer, explained, of course,

0:29:35.760 --> 0:29:37.440
<v Speaker 1>remember I brought that up in the body other thing,

0:29:37.440 --> 0:29:40.120
<v Speaker 1>and I didn't have time to look it up. Luckily

0:29:40.120 --> 0:29:42.400
<v Speaker 1>we have smart listeners. Um, guys have just heard the

0:29:42.440 --> 0:29:46.160
<v Speaker 1>Body Oder podcast. Nicely done as always. Um. In the show,

0:29:46.240 --> 0:29:48.479
<v Speaker 1>you mentioned that you didn't have time to look up

0:29:48.600 --> 0:29:53.960
<v Speaker 1>gas chromatography mass spectrometer. Is there not an abbreviation for that?

0:29:54.240 --> 0:29:58.120
<v Speaker 1>We call it gc M s Um, this is exactly

0:29:58.120 --> 0:30:00.760
<v Speaker 1>the type of situation I'd be glad to help. And

0:30:00.800 --> 0:30:03.640
<v Speaker 1>he's basically offering his services in the future too. It's

0:30:03.640 --> 0:30:06.360
<v Speaker 1>like wherever, Like, uh, I don't time, he said, just

0:30:06.400 --> 0:30:09.440
<v Speaker 1>pick up the phone. I'll explain it to you. So

0:30:10.720 --> 0:30:14.160
<v Speaker 1>who He's an associate professor of physics at Thomas Moore

0:30:14.200 --> 0:30:17.920
<v Speaker 1>College in Kentucky. That's awesome, um, And he says in

0:30:17.960 --> 0:30:21.640
<v Speaker 1>a single sentence, a gas chromatography mass but trometer is

0:30:21.720 --> 0:30:25.640
<v Speaker 1>essentially a machine for identifying the composition of molecules and

0:30:25.640 --> 0:30:29.080
<v Speaker 1>a sample, which you clearly presume. In a brief essence,

0:30:29.160 --> 0:30:33.320
<v Speaker 1>he says this. It has two parts, the gas chromatograph,

0:30:33.680 --> 0:30:37.120
<v Speaker 1>which essentially breaks a sample into its component molecules and

0:30:37.160 --> 0:30:40.520
<v Speaker 1>admits them on a delay based on their chemical properties,

0:30:40.560 --> 0:30:45.080
<v Speaker 1>and then the mass spectrometer, which essentially finds the mass

0:30:45.120 --> 0:30:49.360
<v Speaker 1>of the molecule. The combination of these processes identifies some

0:30:49.760 --> 0:30:53.520
<v Speaker 1>molecular makeup. The amount of each type of molecule of

0:30:53.560 --> 0:30:56.160
<v Speaker 1>the sample. And he said this only and then he

0:30:56.200 --> 0:30:59.000
<v Speaker 1>had a longer version to which I read, but I'm

0:30:59.000 --> 0:31:01.040
<v Speaker 1>not free now, and he said. This took me about

0:31:01.040 --> 0:31:02.800
<v Speaker 1>ten or fifteen minutes to type out. Guys, I hope

0:31:02.800 --> 0:31:06.160
<v Speaker 1>it encourages you to ask if you need a short

0:31:06.200 --> 0:31:09.080
<v Speaker 1>overview of some minor detail. My goal in this offer

0:31:09.400 --> 0:31:12.040
<v Speaker 1>is to maximize a number of times kids are exposed

0:31:12.040 --> 0:31:15.280
<v Speaker 1>to the idea that the world around me is understandable.

0:31:16.040 --> 0:31:18.080
<v Speaker 1>And he would be happy to donate his time to

0:31:18.080 --> 0:31:20.120
<v Speaker 1>help us out in the future. This guy would make

0:31:20.160 --> 0:31:24.360
<v Speaker 1>a great mascot, It's right. That is Joe Christensen of

0:31:24.560 --> 0:31:29.120
<v Speaker 1>Thomas Moore College. The fighting jeez, I don't know if

0:31:29.120 --> 0:31:31.760
<v Speaker 1>they have it sounds like a smart school. I don't

0:31:31.760 --> 0:31:34.240
<v Speaker 1>know if they have sports. Thomas More, He wasn't the

0:31:34.520 --> 0:31:38.800
<v Speaker 1>wong with the social contract prest View Hills, Kentucky. Yeah,

0:31:38.960 --> 0:31:41.400
<v Speaker 1>that's not where the social contract came from, but it's

0:31:41.440 --> 0:31:45.200
<v Speaker 1>upheld there every day. That's right, Thank you very much,

0:31:45.640 --> 0:31:50.560
<v Speaker 1>Professor Christensen. Let's say sure, thanks, professor Um and I

0:31:50.600 --> 0:31:52.600
<v Speaker 1>think we will take you up on your offer at

0:31:52.880 --> 0:31:57.760
<v Speaker 1>some point. Um. Let's see, uh, if you ever want

0:31:57.840 --> 0:32:00.800
<v Speaker 1>to explain something to us. We're always in the market

0:32:00.840 --> 0:32:03.760
<v Speaker 1>for that kind of thing. Specifically, I would love it

0:32:03.800 --> 0:32:06.600
<v Speaker 1>if somebody can explain to me what's so great about

0:32:06.640 --> 0:32:09.920
<v Speaker 1>prog rock because I don't get it. Um. You can

0:32:10.040 --> 0:32:13.560
<v Speaker 1>tweet to us at s y s K podcast, You

0:32:13.640 --> 0:32:17.440
<v Speaker 1>can go on to Facebook with its stupid timeline at

0:32:17.480 --> 0:32:20.880
<v Speaker 1>Facebook dot com slash stuff you Should Know, and you

0:32:21.040 --> 0:32:31.320
<v Speaker 1>can email us at Stuff Podcast at Discovery dot com

0:32:31.360 --> 0:32:33.800
<v Speaker 1>for more on this and thousands of other topics. Is

0:32:33.800 --> 0:32:43.239
<v Speaker 1>it how stuff works dot Com. Brought to you by

0:32:43.240 --> 0:32:46.680
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