WEBVTT - Fractals: Whoa

0:00:00.320 --> 0:00:02.960
<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

0:00:03.200 --> 0:00:07.560
<v Speaker 1>It's ready. Are you welcome to Stuff you Should Know

0:00:08.200 --> 0:00:16.400
<v Speaker 1>from House Stuff Works dot Com. Hey, and welcome to

0:00:16.440 --> 0:00:20.040
<v Speaker 1>the podcast. I'm Josh Clark, hanging on by my fingernails

0:00:20.520 --> 0:00:23.360
<v Speaker 1>with me as always as Charles W. Chuck Bryant, doing

0:00:23.440 --> 0:00:26.960
<v Speaker 1>much the same as we were about to start speaking

0:00:27.480 --> 0:00:32.879
<v Speaker 1>on stuff you should know about fractals, more math, theoretical

0:00:33.000 --> 0:00:37.200
<v Speaker 1>man even, Yeah, a new branch of geometry. It's non

0:00:37.240 --> 0:00:42.520
<v Speaker 1>Euclidean since you brought it up, okay, very new Euclidean

0:00:42.520 --> 0:00:50.560
<v Speaker 1>geometry was like, and fractals are. So there's a little

0:00:50.560 --> 0:00:52.440
<v Speaker 1>bit of a gap there. There is a little bit

0:00:52.479 --> 0:00:55.520
<v Speaker 1>of a gap. And uh, there's a lot of animosity

0:00:55.560 --> 0:01:01.160
<v Speaker 1>among the Euclideans towards Fractillians. They need to loosen up

0:01:01.200 --> 0:01:03.840
<v Speaker 1>and look at some of those far out pictures. I know,

0:01:04.040 --> 0:01:06.520
<v Speaker 1>you know it's funny. Did you watch um, did you

0:01:06.520 --> 0:01:08.920
<v Speaker 1>watch that one doc on? Yeah? Okay, did you see

0:01:08.920 --> 0:01:12.440
<v Speaker 1>the other the Arthur C. Clark one. It was made

0:01:12.440 --> 0:01:15.119
<v Speaker 1>in like maybe eighties, six eighty seven, and it had

0:01:15.200 --> 0:01:19.640
<v Speaker 1>nothing but like um delicate sound of thunder rip off

0:01:19.760 --> 0:01:23.440
<v Speaker 1>music going on the whole time. It was really really trippy. Well,

0:01:23.520 --> 0:01:25.120
<v Speaker 1>I posted a picture I don't know if you saw

0:01:25.120 --> 0:01:28.160
<v Speaker 1>today on the stuff, you should know all of the

0:01:28.240 --> 0:01:31.480
<v Speaker 1>of the Mandel brought set. It's beautiful, it is and

0:01:31.520 --> 0:01:33.840
<v Speaker 1>it's very cool. And I didn't even say what it was.

0:01:33.880 --> 0:01:37.039
<v Speaker 1>I just posted it, and like I'd say, about half

0:01:37.040 --> 0:01:39.160
<v Speaker 1>the people were like, very cool, man, this is rattle

0:01:39.160 --> 0:01:42.399
<v Speaker 1>of the Mantal brought set, like fractals, talk about fractals.

0:01:42.520 --> 0:01:44.880
<v Speaker 1>And then the other half were like, well, you guys

0:01:44.920 --> 0:01:48.720
<v Speaker 1>tripping out like what you did, grateful dead day. That

0:01:48.880 --> 0:01:51.000
<v Speaker 1>is actually math, believe or not. But it does look

0:01:51.080 --> 0:01:53.680
<v Speaker 1>very it's very tie dye in nature, and that's why

0:01:53.720 --> 0:01:55.680
<v Speaker 1>the hippies like it. Plus also, I mean, if you've

0:01:55.680 --> 0:01:58.680
<v Speaker 1>ever seen a fractal play out on the computer screen,

0:01:58.760 --> 0:02:04.080
<v Speaker 1>like yeah, um, so we are talking about fractals. I

0:02:04.400 --> 0:02:06.760
<v Speaker 1>don't necessarily want to give a disclaimer. Chuck and I

0:02:06.800 --> 0:02:12.000
<v Speaker 1>are not theoretical mathematicians. We're not even like normal mathematicians.

0:02:12.720 --> 0:02:15.560
<v Speaker 1>I balanced my checkbook my hand just to keep that

0:02:15.600 --> 0:02:17.880
<v Speaker 1>little part of my brain going. So I don't like

0:02:17.960 --> 0:02:21.040
<v Speaker 1>forget how to add and subtract later on in life.

0:02:21.080 --> 0:02:23.880
<v Speaker 1>I make myself to that, and I don't let myself

0:02:23.919 --> 0:02:27.959
<v Speaker 1>jump ahead. I show my work. Yeah. Um, and that's

0:02:27.960 --> 0:02:30.840
<v Speaker 1>about the extent of math and my life normally. See,

0:02:30.840 --> 0:02:33.040
<v Speaker 1>I was the kid in math that when they said

0:02:33.040 --> 0:02:35.320
<v Speaker 1>you're not allowed to use calculators, I would go like,

0:02:36.040 --> 0:02:39.200
<v Speaker 1>there are calculators in life, so why can't we use them. Yeah,

0:02:39.320 --> 0:02:42.120
<v Speaker 1>Like they made calculators so we didn't have to do maths, right,

0:02:42.120 --> 0:02:44.000
<v Speaker 1>But at the same time, I find that shoddy because

0:02:44.000 --> 0:02:48.960
<v Speaker 1>it's like you're not you're not You're just circumventing learning something,

0:02:49.040 --> 0:02:51.720
<v Speaker 1>and it's like the calculators there to support you after

0:02:51.800 --> 0:02:55.120
<v Speaker 1>you know what you're doing. I disagree. Well, I think

0:02:55.160 --> 0:02:59.280
<v Speaker 1>this is a pretty prime example of like going around

0:03:00.280 --> 0:03:04.720
<v Speaker 1>to get to the end. So when when I was

0:03:04.760 --> 0:03:07.079
<v Speaker 1>researching this, I was like, Okay, well, they don't really

0:03:07.080 --> 0:03:08.560
<v Speaker 1>know what they're doing with this stuff yet, so we

0:03:08.600 --> 0:03:11.080
<v Speaker 1>can just totally be like, well it's it's there anything

0:03:11.080 --> 0:03:13.200
<v Speaker 1>you wanted to be and nothing at all. And then

0:03:13.240 --> 0:03:16.280
<v Speaker 1>like I started looking a little more deeply into I'm like, oh, no,

0:03:16.480 --> 0:03:19.160
<v Speaker 1>they do kind of know what they're doing. We really

0:03:19.240 --> 0:03:20.880
<v Speaker 1>do know what we're talking about. So I feel like

0:03:20.880 --> 0:03:23.919
<v Speaker 1>I have, just from researching this a little bit um,

0:03:24.080 --> 0:03:29.080
<v Speaker 1>something of a grasp of what fractals are at. For

0:03:29.120 --> 0:03:31.440
<v Speaker 1>those of you who who don't know what we're talking about, like,

0:03:31.520 --> 0:03:34.440
<v Speaker 1>take a second to um, look up just typing fractal

0:03:34.720 --> 0:03:38.960
<v Speaker 1>and search images on your favorite search engine and you'll

0:03:39.000 --> 0:03:41.640
<v Speaker 1>be like, oh, yes, of course it's a fractal, um

0:03:41.720 --> 0:03:45.320
<v Speaker 1>And that's what we're going to talk about, because fractal

0:03:45.960 --> 0:03:49.520
<v Speaker 1>fractals are a new field, like we said, in geometry,

0:03:49.560 --> 0:03:52.200
<v Speaker 1>and they do have use and they have usefulness that

0:03:52.280 --> 0:03:55.840
<v Speaker 1>I think people haven't even considered yet. But the the

0:03:55.920 --> 0:03:57.760
<v Speaker 1>stuff that they have figured out how to use it

0:03:57.800 --> 0:04:00.760
<v Speaker 1>for is pretty amazing stuff. Can what if fractal is

0:04:01.200 --> 0:04:03.400
<v Speaker 1>at least so people know this should clear it all up.

0:04:04.000 --> 0:04:06.360
<v Speaker 1>It is a geometric shape that is self similar through

0:04:06.360 --> 0:04:10.160
<v Speaker 1>infinite iterations in a recursive pattern and through infinite detail exactly.

0:04:10.440 --> 0:04:12.040
<v Speaker 1>So there you have it. Boom. Do we need to

0:04:12.040 --> 0:04:15.280
<v Speaker 1>even continue? No? But um, And that sounds like really

0:04:15.600 --> 0:04:18.599
<v Speaker 1>that put me off, Like this article was pretty well

0:04:18.600 --> 0:04:20.800
<v Speaker 1>done by a guy named Craig Haggett. I don't know

0:04:20.800 --> 0:04:24.240
<v Speaker 1>who that is, freelancer, I guess, um, And it's a

0:04:24.240 --> 0:04:26.520
<v Speaker 1>pretty well done article. But that a sentence like that

0:04:26.600 --> 0:04:29.320
<v Speaker 1>can put a person off pretty easy, and he even

0:04:29.360 --> 0:04:31.320
<v Speaker 1>put it, you know, he made a joke about it like,

0:04:31.360 --> 0:04:33.040
<v Speaker 1>oh you know that, you get it, you know whatever.

0:04:33.680 --> 0:04:36.000
<v Speaker 1>But um, when you think about it, if you take

0:04:36.040 --> 0:04:41.680
<v Speaker 1>that apart, one of the hallmarks of fractal fractals um

0:04:41.800 --> 0:04:45.480
<v Speaker 1>is that they are a very complex result from a

0:04:45.600 --> 0:04:49.720
<v Speaker 1>very simple system. And there's like basically three hallmarks two

0:04:49.720 --> 0:04:53.400
<v Speaker 1>fractals that you just pointed out right. There is um

0:04:53.520 --> 0:04:58.960
<v Speaker 1>self similarity, which is if you if you cut a

0:04:59.120 --> 0:05:03.640
<v Speaker 1>chunk like a microscopic piece of a fractal off and

0:05:03.720 --> 0:05:06.440
<v Speaker 1>compare it to the whole fractal, it's going to be

0:05:06.560 --> 0:05:09.760
<v Speaker 1>virtually the same, yeah, like or a fern. And the

0:05:09.800 --> 0:05:13.440
<v Speaker 1>cool thing about practicals is is, to me, the coolest

0:05:13.440 --> 0:05:17.599
<v Speaker 1>thing is that practicals. The point they made in the

0:05:17.600 --> 0:05:20.839
<v Speaker 1>Nova documentary is that all of our math up until

0:05:21.040 --> 0:05:25.839
<v Speaker 1>they discovered fractals and described practicals, was based on things

0:05:25.880 --> 0:05:30.680
<v Speaker 1>that we've basically created and built. Like all geometry, right

0:05:30.720 --> 0:05:35.560
<v Speaker 1>Euclidean geometry. You have length, width, and height, which which

0:05:35.560 --> 0:05:38.520
<v Speaker 1>should be the three dimensions, right, yes, for like pyramids

0:05:38.520 --> 0:05:42.080
<v Speaker 1>and buildings, cones and all those things. And you it's

0:05:42.160 --> 0:05:44.240
<v Speaker 1>extremely useful and we've done quite a bit with this.

0:05:45.200 --> 0:05:49.880
<v Speaker 1>But what Euclidean geometry, as far as the fractal geometrists

0:05:49.960 --> 0:05:56.200
<v Speaker 1>or geometers um insist fail That is when they said, okay,

0:05:56.240 --> 0:05:59.320
<v Speaker 1>look at that mountain, that's a cone. It's an imperfect cone,

0:05:59.400 --> 0:06:03.039
<v Speaker 1>it's a rough cone, but it's a cone shape, right,

0:06:03.080 --> 0:06:07.720
<v Speaker 1>So yeah, Clidean geometry holds sway. What the fractal geometers

0:06:07.760 --> 0:06:11.400
<v Speaker 1>say is, yeah, you could say that it's a cone,

0:06:11.440 --> 0:06:13.520
<v Speaker 1>but if you tried to measure and describe it as such,

0:06:13.640 --> 0:06:16.400
<v Speaker 1>you're not going to come up with a very descriptive,

0:06:16.600 --> 0:06:21.960
<v Speaker 1>a very um detailed description of that mountain. So what's

0:06:22.000 --> 0:06:25.440
<v Speaker 1>the point. What fractal geometry does is it says we're

0:06:25.480 --> 0:06:28.600
<v Speaker 1>going to describe that mountain in every little craig and

0:06:28.680 --> 0:06:33.960
<v Speaker 1>peak possible. And so what you have is the fractal dimension,

0:06:34.480 --> 0:06:38.039
<v Speaker 1>which exists in conjunction with length, widthin height. And what

0:06:38.120 --> 0:06:42.920
<v Speaker 1>the fractal dimension describes is the complexity of the object

0:06:42.960 --> 0:06:47.520
<v Speaker 1>that exists within those three dimensions as well. So, finishing

0:06:47.520 --> 0:06:51.080
<v Speaker 1>my point, the cool thing about practicals is that everything

0:06:51.120 --> 0:06:53.720
<v Speaker 1>that we had done previously in geometry were because of

0:06:53.800 --> 0:06:56.920
<v Speaker 1>things we built. Practicals help describe things that were have

0:06:57.040 --> 0:07:00.720
<v Speaker 1>been here since the beginning of time in nature, and

0:07:01.240 --> 0:07:03.560
<v Speaker 1>one of the truest examples of that is the fern.

0:07:03.839 --> 0:07:07.400
<v Speaker 1>Right with self similarity, you take a little snippet off

0:07:07.400 --> 0:07:09.360
<v Speaker 1>of a fern, all that you shouldn't do that, let's

0:07:09.360 --> 0:07:12.600
<v Speaker 1>just look at it. Uh, it's gonna look the same

0:07:12.640 --> 0:07:14.800
<v Speaker 1>as the larger part of the fern, and then the

0:07:14.840 --> 0:07:19.320
<v Speaker 1>whole fern itself very self similar but not necessarily exact. No,

0:07:19.600 --> 0:07:22.000
<v Speaker 1>it can be. There is a form of self similarity

0:07:22.040 --> 0:07:25.120
<v Speaker 1>that is exact and precise, but in nature that's rare,

0:07:25.160 --> 0:07:29.040
<v Speaker 1>if not just completely not found. Right, that's right. So

0:07:29.200 --> 0:07:32.000
<v Speaker 1>you've got self similarity, which is the smaller part is

0:07:32.320 --> 0:07:34.640
<v Speaker 1>virtually the same or looks the same or structured the

0:07:34.680 --> 0:07:38.640
<v Speaker 1>same as the whole um. And this process of self

0:07:38.640 --> 0:07:45.840
<v Speaker 1>similarity um going larger smaller in scale, it's called recursiveness, right, yeah,

0:07:46.120 --> 0:07:49.960
<v Speaker 1>And recursiveness is um like you know those paintings where

0:07:50.000 --> 0:07:52.440
<v Speaker 1>it's like a guy I think Stephen Colbert, the one

0:07:52.480 --> 0:07:55.800
<v Speaker 1>that he gave to the Smithsonian has recursiveness in it,

0:07:56.040 --> 0:07:59.200
<v Speaker 1>where it's a man in a painting standing in front

0:07:59.360 --> 0:08:02.440
<v Speaker 1>of like mantle, and above the mantle is the painting

0:08:02.800 --> 0:08:04.920
<v Speaker 1>that you're looking at, and then it goes on and

0:08:04.960 --> 0:08:08.760
<v Speaker 1>on and on and on and on anything that's infinitely repeating, right,

0:08:08.880 --> 0:08:11.840
<v Speaker 1>same with if you're in a dressing room and there's

0:08:11.840 --> 0:08:13.880
<v Speaker 1>a mirror on either side of the wall, you just

0:08:13.960 --> 0:08:19.520
<v Speaker 1>keep going on infinitely. It's recursiveness, and with fractals the

0:08:19.520 --> 0:08:24.200
<v Speaker 1>recursiveness of self similarity. Right, So there's two two traits.

0:08:24.880 --> 0:08:27.840
<v Speaker 1>Um is produced through this thing called iteration, that's right.

0:08:28.400 --> 0:08:32.080
<v Speaker 1>And that's where you say, here's the whole I'm gonna

0:08:32.360 --> 0:08:36.640
<v Speaker 1>put it into this formula, and the formula has has

0:08:38.520 --> 0:08:42.800
<v Speaker 1>the formula. The output of the formula produces the input

0:08:43.559 --> 0:08:47.040
<v Speaker 1>for the next round of that same formula. It's a

0:08:47.080 --> 0:08:50.640
<v Speaker 1>loop exactly, so it's self sustaining and it can go

0:08:50.679 --> 0:08:55.280
<v Speaker 1>on infinitely recursion. Right. That's right. So what we've just

0:08:55.320 --> 0:08:57.199
<v Speaker 1>come up with is the fractal is anything that has

0:08:57.200 --> 0:09:04.079
<v Speaker 1>a self similar structure and it recursive through iteration. That's okay.

0:09:04.160 --> 0:09:07.760
<v Speaker 1>So um A, really I came upon this kind of

0:09:07.800 --> 0:09:11.640
<v Speaker 1>easy one easier explanation of a fractal from Ben wal

0:09:11.720 --> 0:09:13.800
<v Speaker 1>Mandel brought site. He died, by the way in two

0:09:15.400 --> 0:09:18.000
<v Speaker 1>he seemed like a pretty good guy. He was definitely

0:09:18.240 --> 0:09:22.920
<v Speaker 1>thinking different um. And the way that Mandel brought described

0:09:23.440 --> 0:09:26.120
<v Speaker 1>A really easy way to think of a fractal is um.

0:09:26.160 --> 0:09:29.840
<v Speaker 1>There's this thing called the Serpentsky gasket. And you take

0:09:29.840 --> 0:09:33.840
<v Speaker 1>a triangle and you can combine them into a bunch

0:09:33.880 --> 0:09:38.600
<v Speaker 1>of little triangles and spaces, triangular spaces that form a

0:09:38.720 --> 0:09:44.320
<v Speaker 1>larger triangle. Right, So that that one initial solid triangle

0:09:44.679 --> 0:09:47.720
<v Speaker 1>is called the initiator, that's the original shape. And then

0:09:47.800 --> 0:09:51.079
<v Speaker 1>all those other triangles combine that form that larger triangle

0:09:51.760 --> 0:09:55.080
<v Speaker 1>or a self similar version of that larger triangle, the

0:09:55.080 --> 0:10:00.600
<v Speaker 1>original triangle. That's called a generator. Right. So the formula

0:10:00.679 --> 0:10:04.239
<v Speaker 1>for creating a fractal would be to go into that generator,

0:10:04.679 --> 0:10:07.640
<v Speaker 1>the version that has all the little smaller triangles and

0:10:07.679 --> 0:10:11.160
<v Speaker 1>make up a larger whole triangle. And say, all the

0:10:11.200 --> 0:10:14.240
<v Speaker 1>ones that look like the initiator, the original just solid

0:10:14.240 --> 0:10:17.360
<v Speaker 1>black triangle, take that out and swap it with the

0:10:17.440 --> 0:10:20.520
<v Speaker 1>generator version, and all of a sudden you have one

0:10:20.760 --> 0:10:26.480
<v Speaker 1>that's exponentially more detailed. There's more to it, And that's

0:10:26.520 --> 0:10:28.880
<v Speaker 1>a fractal. That's all there is to it. You know

0:10:28.920 --> 0:10:32.560
<v Speaker 1>what else is a fractal? What the coastline? Yeah, that

0:10:32.640 --> 0:10:35.320
<v Speaker 1>was a big one. Lewis fried Richardson was an English

0:10:35.360 --> 0:10:40.680
<v Speaker 1>mathematician early twenty century, and he very brilliantly said, you

0:10:40.760 --> 0:10:43.320
<v Speaker 1>know what, if you take a yardstick and you measured

0:10:43.320 --> 0:10:46.400
<v Speaker 1>the coastline of England, you're gonna get a number. If

0:10:46.400 --> 0:10:50.560
<v Speaker 1>you take a one ft ruler and measure the coastline,

0:10:50.559 --> 0:10:53.040
<v Speaker 1>you're gonna get a different number. If you take a

0:10:53.120 --> 0:10:56.480
<v Speaker 1>one inch ruler and measure the coastline, you're gonna get

0:10:56.520 --> 0:11:00.640
<v Speaker 1>a different number. And it's basically infinite in that the

0:11:00.679 --> 0:11:04.800
<v Speaker 1>smaller you go with your your unit of measure or

0:11:04.840 --> 0:11:08.240
<v Speaker 1>your tool is the larger number you're gonna get, because

0:11:09.120 --> 0:11:13.080
<v Speaker 1>the coastline is so infinitely varied in its little nooks

0:11:13.120 --> 0:11:15.400
<v Speaker 1>and crannies, right exactly. It's a very cool way of

0:11:15.440 --> 0:11:18.040
<v Speaker 1>thinking about it. There's a second part of that too, Chuck.

0:11:18.240 --> 0:11:21.840
<v Speaker 1>Is that so depending on the you, what you're using,

0:11:21.840 --> 0:11:24.720
<v Speaker 1>the measure, the tool you're using the measure, the number

0:11:24.920 --> 0:11:28.040
<v Speaker 1>the perimeter of that coastline could go on infinitely, but

0:11:28.120 --> 0:11:31.840
<v Speaker 1>it still contains the same finite amount of space within paradox.

0:11:31.960 --> 0:11:34.920
<v Speaker 1>That is a big time paradox because things aren't supposed

0:11:34.920 --> 0:11:37.520
<v Speaker 1>to be infinite and finite at the same time, right

0:11:38.000 --> 0:11:43.360
<v Speaker 1>Um and uh Lewis Fry Richardson. He basically established in

0:11:43.520 --> 0:11:46.760
<v Speaker 1>that coming up with that paradox, the this kind of

0:11:46.800 --> 0:11:51.040
<v Speaker 1>revolution and thought that fractal geometry is based on that

0:11:51.160 --> 0:11:54.360
<v Speaker 1>you can have the infinite mixed with the finite, and

0:11:54.480 --> 0:11:58.240
<v Speaker 1>you can get it from pretty simple formulas that create

0:11:58.679 --> 0:12:04.440
<v Speaker 1>very increasingly complex systems, right, Um, And Fry wasn't the

0:12:04.679 --> 0:12:07.120
<v Speaker 1>He wasn't He was the first guy to really kind

0:12:07.160 --> 0:12:09.200
<v Speaker 1>of put forth this idea of thought, but he wasn't

0:12:09.240 --> 0:12:12.760
<v Speaker 1>the first one to notice this paradox. Yeah, and before

0:12:12.760 --> 0:12:15.000
<v Speaker 1>people even knew there were fractals, there were there were

0:12:15.120 --> 0:12:18.960
<v Speaker 1>artists like Da Vinci that saw this pattern and tree branches.

0:12:19.080 --> 0:12:21.559
<v Speaker 1>That was um. I know. In the Nova documentary and

0:12:21.600 --> 0:12:27.559
<v Speaker 1>the article they point out the uh Catsu Chica Hokusai

0:12:29.400 --> 0:12:34.199
<v Speaker 1>Japanese artists created the Great Wave off Kanagawa and uh

0:12:34.240 --> 0:12:37.400
<v Speaker 1>those are fractals. It's a it's ocean waves breaking and

0:12:37.440 --> 0:12:39.800
<v Speaker 1>at the top of the crest of the waves are

0:12:39.920 --> 0:12:42.960
<v Speaker 1>little self similar waves breaking off into smaller and smaller

0:12:43.160 --> 0:12:46.200
<v Speaker 1>self similar versions. And that's a natural fractal, or in

0:12:46.200 --> 0:12:48.360
<v Speaker 1>this case, it's a depiction of one. So they were

0:12:48.400 --> 0:12:50.760
<v Speaker 1>you know, early African and Navajo artists were doing this

0:12:50.880 --> 0:12:54.400
<v Speaker 1>and they didn't realize that they were fractals and there

0:12:54.400 --> 0:12:57.520
<v Speaker 1>were fractals all around us. No, they just saw crystals

0:12:57.520 --> 0:12:59.800
<v Speaker 1>in a snowflake or another good one, Yeah, exactly. Um.

0:12:59.800 --> 0:13:02.200
<v Speaker 1>They were just they saw that there was what they

0:13:02.200 --> 0:13:05.400
<v Speaker 1>were looking at was a repeating pattern that was self

0:13:05.440 --> 0:13:08.680
<v Speaker 1>similar and recursive. Right, yeah, that's it. That's a fractal.

0:13:09.440 --> 0:13:13.400
<v Speaker 1>Right yeah. And and Ben Wha mandel Brought was the

0:13:13.400 --> 0:13:16.240
<v Speaker 1>first one to say, you know what, we can we

0:13:16.240 --> 0:13:19.360
<v Speaker 1>can use math equations to actually apply to this. And

0:13:19.480 --> 0:13:21.360
<v Speaker 1>he was a big star for a while. And then

0:13:22.000 --> 0:13:24.400
<v Speaker 1>they sort of turned on him and said, you know what,

0:13:24.840 --> 0:13:28.240
<v Speaker 1>this is all cool and trippy looking, but it's useless,

0:13:28.960 --> 0:13:32.520
<v Speaker 1>right And he said, oh yeah, screw you guys. Watch

0:13:32.640 --> 0:13:36.800
<v Speaker 1>this And he wrote another book which started to uh

0:13:37.160 --> 0:13:42.240
<v Speaker 1>give some practical applications which are pretty exciting. UM. So

0:13:42.960 --> 0:13:45.080
<v Speaker 1>the whole thing, the whole principle that this is based

0:13:45.120 --> 0:13:48.560
<v Speaker 1>on UM is that you can take a formula and

0:13:48.720 --> 0:13:54.120
<v Speaker 1>plug in a very simple UM, well, a relatively simple

0:13:54.160 --> 0:13:57.160
<v Speaker 1>formula like mantel Brought's formula. Will take that one. For example,

0:13:57.600 --> 0:14:04.280
<v Speaker 1>his is um Z goes to zed squared plus c. Right,

0:14:05.240 --> 0:14:08.600
<v Speaker 1>that's what it's called. If you're in England, z we

0:14:08.679 --> 0:14:15.480
<v Speaker 1>say z z Well, anyway zed goes to which is

0:14:15.559 --> 0:14:18.320
<v Speaker 1>and the goes to is the key right here, this

0:14:18.400 --> 0:14:21.840
<v Speaker 1>is what makes it fractal. Goes to means that um,

0:14:21.840 --> 0:14:24.240
<v Speaker 1>it's an error. It's an equal sign. It looks like

0:14:24.240 --> 0:14:27.080
<v Speaker 1>an equal sign with an part of an arrow pointing

0:14:27.600 --> 0:14:31.160
<v Speaker 1>towards ZED, the other point pointing toward the rest of

0:14:31.200 --> 0:14:35.320
<v Speaker 1>the formula, which means that the the there's that feedback

0:14:35.320 --> 0:14:37.440
<v Speaker 1>loop where it's like, okay, once you have the number

0:14:37.760 --> 0:14:40.840
<v Speaker 1>that this punches out, you have you feed it back

0:14:40.840 --> 0:14:42.880
<v Speaker 1>in and you'll get another number and just keep going

0:14:42.920 --> 0:14:45.920
<v Speaker 1>and going and going. And every time, remember you're swapping

0:14:45.920 --> 0:14:54.160
<v Speaker 1>out the original the initiator for the the detailed version

0:14:54.280 --> 0:14:59.520
<v Speaker 1>the generator, and it's just getting exponentially more complex with

0:14:59.600 --> 0:15:05.000
<v Speaker 1>just the one iteration of that's very simple formula UM

0:15:05.040 --> 0:15:08.520
<v Speaker 1>and Mandel brought set uh. This is the one that's

0:15:08.600 --> 0:15:11.280
<v Speaker 1>like it's probably the most famous one. That's the one

0:15:11.320 --> 0:15:15.000
<v Speaker 1>that the Deadheads like because it's like this crazy juxtaposition

0:15:15.040 --> 0:15:19.280
<v Speaker 1>between like black and like different colors and everything. And

0:15:19.480 --> 0:15:23.800
<v Speaker 1>with his formula, two things happen with the number that

0:15:23.840 --> 0:15:27.400
<v Speaker 1>you put in. It either goes towards zero, or it

0:15:27.440 --> 0:15:30.880
<v Speaker 1>shoots off to the infinite. And what they did for this,

0:15:31.080 --> 0:15:35.040
<v Speaker 1>for the the Mandel brought set fractals was they assigned

0:15:35.280 --> 0:15:39.240
<v Speaker 1>a color to a number based on how quickly it

0:15:39.280 --> 0:15:42.840
<v Speaker 1>goes off to towards infinity. Right, So let's say that

0:15:42.880 --> 0:15:45.360
<v Speaker 1>you have like four, If you plug four into this

0:15:45.800 --> 0:15:50.800
<v Speaker 1>and in ten generations, it'll it'll become an infinite number. Um.

0:15:50.920 --> 0:15:53.640
<v Speaker 1>Then say that that would be grouped into a blue

0:15:53.640 --> 0:15:57.840
<v Speaker 1>color like ten generations blue, eight generations is red, ninety

0:15:57.920 --> 0:16:02.120
<v Speaker 1>generations is orange. See what I'm saying, um. And then

0:16:02.680 --> 0:16:04.880
<v Speaker 1>the other direction, like say if you put in four

0:16:04.920 --> 0:16:07.480
<v Speaker 1>point two or something like that, it'll go towards zero.

0:16:08.040 --> 0:16:10.840
<v Speaker 1>And any number that eventually will go towards zero is

0:16:10.960 --> 0:16:14.360
<v Speaker 1>represented as black. So what you have then is this

0:16:14.560 --> 0:16:18.200
<v Speaker 1>really intricate depending on where you're zooming in or out

0:16:18.360 --> 0:16:22.280
<v Speaker 1>on the fractal, this intricate change of colors, and what

0:16:22.320 --> 0:16:25.640
<v Speaker 1>you're really just seeing our numbers that are plots on

0:16:25.680 --> 0:16:28.480
<v Speaker 1>a plane, and that's your fractal, and then the black

0:16:28.520 --> 0:16:31.920
<v Speaker 1>parts are numbers that will eventually be be zero. Right,

0:16:31.960 --> 0:16:36.040
<v Speaker 1>And most of the mental mental brought set is black. Yeah,

0:16:36.320 --> 0:16:39.440
<v Speaker 1>but if you zoom in like that's the whole point

0:16:39.520 --> 0:16:42.400
<v Speaker 1>you zoom in on one of those little uh what

0:16:42.440 --> 0:16:46.120
<v Speaker 1>do we even call those little spikes? Uh? I guess

0:16:46.160 --> 0:16:48.440
<v Speaker 1>you could call it a plot. A plot, and it's

0:16:48.480 --> 0:16:51.200
<v Speaker 1>gonna look like what you just saw. And that The

0:16:51.280 --> 0:16:53.760
<v Speaker 1>Nova documentary is very cool when they zoom in on

0:16:53.840 --> 0:16:56.400
<v Speaker 1>these and it's sort of mind blowing. Yeah, it is

0:16:56.520 --> 0:16:59.360
<v Speaker 1>very I strongly recommend watching that because they explain it

0:16:59.440 --> 0:17:01.680
<v Speaker 1>way better than us. Well it helps to see it

0:17:01.720 --> 0:17:07.840
<v Speaker 1>for sure. So um, it's a pretty nice little friend,

0:17:09.560 --> 0:17:13.960
<v Speaker 1>um chuck. So we've talked about fractals, we talked about

0:17:13.960 --> 0:17:16.879
<v Speaker 1>the Mandel brought set, we talked about where they started

0:17:16.920 --> 0:17:23.800
<v Speaker 1>to come from, UM, and the the idea. Remember Lewis

0:17:23.800 --> 0:17:27.920
<v Speaker 1>fried Richardson, he was talking about measuring the coastline and

0:17:27.960 --> 0:17:30.320
<v Speaker 1>going off into the infinite but still containing a finite

0:17:30.359 --> 0:17:34.000
<v Speaker 1>amount UM. A guy came after him named Helga von Coke.

0:17:34.640 --> 0:17:36.880
<v Speaker 1>He came up with a Coke snowflake, which is pretty cool.

0:17:36.920 --> 0:17:39.800
<v Speaker 1>If you take a straight line, or you take a triangle,

0:17:40.440 --> 0:17:42.639
<v Speaker 1>and then on each side of the triangle in the

0:17:42.640 --> 0:17:47.040
<v Speaker 1>middle you bust out the middle into another triangular hump.

0:17:47.560 --> 0:17:49.320
<v Speaker 1>You do that over and over and over again. It

0:17:49.359 --> 0:17:52.040
<v Speaker 1>goes off into infinity. Although it contains a finite amount

0:17:52.080 --> 0:17:55.280
<v Speaker 1>of space, the perimeter goes off to the infinite. A

0:17:55.320 --> 0:17:59.120
<v Speaker 1>guy named Georg Cantor came up with the Cancer set,

0:17:59.400 --> 0:18:01.600
<v Speaker 1>which is just take a straight line and you take

0:18:01.640 --> 0:18:03.520
<v Speaker 1>the middle out of it, and then for each of

0:18:03.520 --> 0:18:05.400
<v Speaker 1>those two lines that produces, you do the same thing

0:18:05.440 --> 0:18:07.560
<v Speaker 1>and it just keeps going on and on and rather

0:18:07.640 --> 0:18:10.080
<v Speaker 1>than going to nothingness like you're like, well, if you

0:18:10.119 --> 0:18:12.760
<v Speaker 1>take a six inch line, eventually you're gonna bust it

0:18:12.760 --> 0:18:15.560
<v Speaker 1>down and nothingness again, that doesn't happen. They found that

0:18:15.600 --> 0:18:18.640
<v Speaker 1>it goes off to the infinite. So they realized ben

0:18:18.720 --> 0:18:22.160
<v Speaker 1>Wa Mantel brought was plugging all these into computers. Because

0:18:22.240 --> 0:18:25.800
<v Speaker 1>that's what it took. People realize it's like George Cantor

0:18:26.280 --> 0:18:28.680
<v Speaker 1>um Man, I hope that's how you say his first name.

0:18:28.960 --> 0:18:32.359
<v Speaker 1>He was he was working in the eighteen eighties. Um

0:18:32.720 --> 0:18:35.920
<v Speaker 1>Gaston Julio came up with the Julius sets for producing

0:18:35.920 --> 0:18:38.520
<v Speaker 1>a repeating pattern using feedback loop. All these guys were

0:18:38.560 --> 0:18:42.600
<v Speaker 1>like nineteenth century early twentieth century mathematicians, and it was

0:18:42.720 --> 0:18:47.040
<v Speaker 1>strictly theoretical until the late seventies, when guys like Mantel

0:18:47.040 --> 0:18:50.760
<v Speaker 1>brought who worked at IBM started feeding these things into

0:18:51.040 --> 0:18:54.520
<v Speaker 1>these new fangled computers and seeing the results like this,

0:18:54.760 --> 0:18:57.600
<v Speaker 1>fractals like the mantel brought set that he saw right,

0:18:58.720 --> 0:19:04.159
<v Speaker 1>so um, almost immediately there was a practical use for

0:19:04.720 --> 0:19:10.240
<v Speaker 1>fractals that came in the form of c g I. Yeah,

0:19:10.280 --> 0:19:13.320
<v Speaker 1>they interviewed that one guy and the documentary um who

0:19:13.640 --> 0:19:17.439
<v Speaker 1>worked on the first c g I shot in motion

0:19:17.480 --> 0:19:20.439
<v Speaker 1>picture history, which was Star Trek to the Wrath of

0:19:20.520 --> 0:19:24.320
<v Speaker 1>con and uh. He was tasked with making a c

0:19:24.480 --> 0:19:29.320
<v Speaker 1>g I uh land surface like mountain range and pretty

0:19:29.359 --> 0:19:31.200
<v Speaker 1>mind blowing with it. Yeah, and he did. I mean,

0:19:31.680 --> 0:19:33.320
<v Speaker 1>now you look back and it kind of looks silly,

0:19:33.359 --> 0:19:37.560
<v Speaker 1>but at the time it was completely revolutionary. And once

0:19:37.600 --> 0:19:40.000
<v Speaker 1>he learned about fractals in the geometry and the math

0:19:40.040 --> 0:19:42.480
<v Speaker 1>of practicals, it was pretty easy for him. And he

0:19:42.520 --> 0:19:44.280
<v Speaker 1>made it seem like he's like, oh, well, this is

0:19:44.320 --> 0:19:46.920
<v Speaker 1>the key, this is how you do it right. So well,

0:19:47.160 --> 0:19:49.040
<v Speaker 1>and it is kind of easy, especially if you know

0:19:49.080 --> 0:19:52.159
<v Speaker 1>what you're doing with computer programming and math, because what

0:19:52.200 --> 0:19:56.120
<v Speaker 1>you're basically doing to create a fractal generator is teaching

0:19:56.119 --> 0:20:00.399
<v Speaker 1>your computer to to do something within a certain formula

0:20:00.480 --> 0:20:03.960
<v Speaker 1>that's a fractal formula, right, and so what Lauren Carpenter,

0:20:04.000 --> 0:20:07.360
<v Speaker 1>the guy who created them the star Trek to landscape

0:20:07.400 --> 0:20:10.240
<v Speaker 1>for the first c G all c g I shot. Ever,

0:20:11.119 --> 0:20:14.560
<v Speaker 1>what he basically did was created a computer program that said, hey, computer,

0:20:14.800 --> 0:20:16.760
<v Speaker 1>I'm gonna give you a bunch of triangles. Because I

0:20:16.800 --> 0:20:20.240
<v Speaker 1>think that was the earliest stuff he was working with. Um,

0:20:20.320 --> 0:20:22.800
<v Speaker 1>I'm gonna give you a bunch of triangles, and I

0:20:22.880 --> 0:20:26.120
<v Speaker 1>want you to take those triangles and generate a new

0:20:26.240 --> 0:20:28.960
<v Speaker 1>fractal set from it, right, And then I want you

0:20:29.000 --> 0:20:31.120
<v Speaker 1>to do it again and again and again, and then

0:20:31.200 --> 0:20:35.240
<v Speaker 1>every third time I want you to start turning them

0:20:35.520 --> 0:20:39.520
<v Speaker 1>forty degrees. So that's going to change the pattern slightly,

0:20:39.920 --> 0:20:42.159
<v Speaker 1>and then all of a sudden you have these infinite variations.

0:20:42.560 --> 0:20:44.520
<v Speaker 1>The reason why when you go back and look at

0:20:44.520 --> 0:20:48.440
<v Speaker 1>that shot that it still looks kind of you know today,

0:20:48.960 --> 0:20:51.159
<v Speaker 1>is because the computer he was working at didn't have

0:20:51.160 --> 0:20:54.679
<v Speaker 1>the computing power to do that many times. Now we

0:20:54.760 --> 0:20:58.320
<v Speaker 1>have higher computer computing power, and so what we're doing

0:20:58.400 --> 0:21:00.920
<v Speaker 1>is telling our computers to keep going and going and going,

0:21:01.200 --> 0:21:05.800
<v Speaker 1>swapping out the initiator that one single black triangle everywhere

0:21:05.800 --> 0:21:08.359
<v Speaker 1>it can find it in this pattern. This pattern of

0:21:08.400 --> 0:21:11.679
<v Speaker 1>triangles in the fractal with a brand new fractal. So

0:21:11.720 --> 0:21:14.320
<v Speaker 1>it's just creating more and more and more and more fractals,

0:21:14.320 --> 0:21:17.200
<v Speaker 1>which creates a finer and finer and finer resolution, which

0:21:17.240 --> 0:21:20.200
<v Speaker 1>makes something look all the more realistic. Yeah, like the

0:21:20.240 --> 0:21:23.560
<v Speaker 1>part in the doc about the Star Wars's making the

0:21:23.640 --> 0:21:27.280
<v Speaker 1>lava splashing, it's amazing. Yes, it was because they showed

0:21:27.280 --> 0:21:29.200
<v Speaker 1>the first one that he did. It looks kind of plain,

0:21:29.760 --> 0:21:32.439
<v Speaker 1>and then once you fed it through this infinite feedback loop,

0:21:32.920 --> 0:21:38.960
<v Speaker 1>it just like shattered and and and uh, fractured, not fractal,

0:21:39.680 --> 0:21:42.200
<v Speaker 1>although I want to say fractal off and just look

0:21:42.280 --> 0:21:44.760
<v Speaker 1>more detailed, more detailed, more detailed, until it looked like

0:21:45.000 --> 0:21:47.639
<v Speaker 1>lava splashing, right, it's pretty amazing. Well, that's where the

0:21:47.640 --> 0:21:50.440
<v Speaker 1>word fractal comes from. Is um Mandel brought coined in

0:21:51.720 --> 0:21:56.360
<v Speaker 1>to say, to indicate how the things fracture off and

0:21:56.400 --> 0:22:00.640
<v Speaker 1>they form irregular patterns. Um, you can create to fractal

0:22:00.720 --> 0:22:06.400
<v Speaker 1>that that is regularly repeating, but it doesn't look as natural.

0:22:07.600 --> 0:22:11.280
<v Speaker 1>And with like say, if you're creating lava, right, you've

0:22:11.320 --> 0:22:13.440
<v Speaker 1>got to have that one rule that like every third

0:22:13.480 --> 0:22:17.720
<v Speaker 1>generation kicks forty degrees or whatever. The rule is that

0:22:17.840 --> 0:22:20.639
<v Speaker 1>just kind of throws a little bit of dissimilarity into it,

0:22:20.640 --> 0:22:23.600
<v Speaker 1>because if something's too self similar, it's not going to

0:22:23.680 --> 0:22:25.840
<v Speaker 1>look right. It's not gonna look natural, it's not gonna

0:22:25.840 --> 0:22:28.800
<v Speaker 1>look real, which kind of leads you to think, chuck,

0:22:28.840 --> 0:22:32.679
<v Speaker 1>then that there is a an application for studying natural

0:22:32.720 --> 0:22:37.520
<v Speaker 1>phenomenon using fractals, right, while there are I guess all

0:22:37.600 --> 0:22:41.760
<v Speaker 1>kinds um, well, this isn't so much natural. But the

0:22:42.080 --> 0:22:46.280
<v Speaker 1>documentary interviewed Nathan Cohen who was a ham radio operator,

0:22:46.520 --> 0:22:49.440
<v Speaker 1>and his landlord said, dude, you can't have that huge

0:22:49.480 --> 0:22:53.119
<v Speaker 1>antenna hanging out of your apartment. So he started bending

0:22:53.160 --> 0:22:58.280
<v Speaker 1>wires a straight wire into essentially a fractal and found

0:22:58.320 --> 0:23:00.880
<v Speaker 1>that on the very first go it got better reception

0:23:01.800 --> 0:23:04.800
<v Speaker 1>um merely by the fact that it was bent in

0:23:04.840 --> 0:23:08.760
<v Speaker 1>that way and it was self similar. So he eventually

0:23:09.480 --> 0:23:12.639
<v Speaker 1>used that two I hope make a lot of money.

0:23:13.160 --> 0:23:15.720
<v Speaker 1>I got the imperson that he did, okay, um by

0:23:15.720 --> 0:23:18.880
<v Speaker 1>applying that technology to cell phones um, and the way

0:23:18.920 --> 0:23:20.680
<v Speaker 1>that they describe it as all the different things a

0:23:20.720 --> 0:23:22.919
<v Speaker 1>cell phone can do, if you were to have a

0:23:22.960 --> 0:23:25.560
<v Speaker 1>different antenna for each one of those functions, it would

0:23:25.600 --> 0:23:28.680
<v Speaker 1>be like carrying around a little porcupine. So what cell

0:23:28.720 --> 0:23:33.080
<v Speaker 1>phones now are based on is a fractal design called

0:23:33.680 --> 0:23:39.600
<v Speaker 1>Manger sponge Minger sponge and uh, it's basically a box fractal.

0:23:39.840 --> 0:23:42.240
<v Speaker 1>And if you crack up in your little cell phone,

0:23:42.280 --> 0:23:44.080
<v Speaker 1>you're gonna see it wired that way. Yeah, You're going

0:23:44.119 --> 0:23:46.880
<v Speaker 1>to be looking at a fractal it's a square, right,

0:23:46.960 --> 0:23:49.440
<v Speaker 1>and then within it or a bunch of little squares

0:23:50.080 --> 0:23:54.560
<v Speaker 1>in a recursive, self similar pattern. And you friend, are

0:23:54.600 --> 0:23:58.640
<v Speaker 1>looking at a fractal. It's all around us. Yeah, Um,

0:23:58.680 --> 0:24:01.639
<v Speaker 1>it's also all around us in nature. There's uh in

0:24:01.720 --> 0:24:06.080
<v Speaker 1>that same UH documentary, that Nova program, there was a

0:24:06.119 --> 0:24:09.000
<v Speaker 1>team from i think University of Arizona. There's a team

0:24:09.040 --> 0:24:12.440
<v Speaker 1>of academics. That was pretty cool. Who Um, we're trying

0:24:12.440 --> 0:24:15.679
<v Speaker 1>to figure out if you predict the amount of carbon

0:24:15.760 --> 0:24:21.159
<v Speaker 1>capturing capacity an entire rainforest has just by measuring UM

0:24:21.200 --> 0:24:24.840
<v Speaker 1>and figuring out this self similar system that a single

0:24:24.960 --> 0:24:30.000
<v Speaker 1>tree in that rainforest UM has. That makes sense, Well,

0:24:30.520 --> 0:24:32.720
<v Speaker 1>it does, but it's kind of a leap. It's like, okay,

0:24:32.760 --> 0:24:36.600
<v Speaker 1>so it's one tree, does it follow the same system

0:24:36.600 --> 0:24:40.399
<v Speaker 1>that the whole rainforest does? And they apparently found that yes,

0:24:40.440 --> 0:24:44.440
<v Speaker 1>in fact it does right. The same branching uh system

0:24:44.520 --> 0:24:49.000
<v Speaker 1>found in that tree is similar to the the growth

0:24:49.200 --> 0:24:53.680
<v Speaker 1>of the trees in the rainforest as a whole. Pretty cool, yes,

0:24:54.119 --> 0:24:58.679
<v Speaker 1>um in the human body, uh, one of the keys

0:24:58.720 --> 0:25:02.119
<v Speaker 1>to getting rid of cancer is or any kind of

0:25:02.119 --> 0:25:05.400
<v Speaker 1>tumors spotting these tumors early on. But with our ultrasound

0:25:05.400 --> 0:25:08.040
<v Speaker 1>technology you can only get so small and so detailed

0:25:08.880 --> 0:25:12.399
<v Speaker 1>that you can't see some of these natural fractals that

0:25:12.840 --> 0:25:15.480
<v Speaker 1>you know, your blood vessels are fractals essentially, just like

0:25:15.520 --> 0:25:18.600
<v Speaker 1>the branches of a tree are um So they are

0:25:18.640 --> 0:25:24.040
<v Speaker 1>now using geometry two. Now if I'm not sure if

0:25:24.080 --> 0:25:25.960
<v Speaker 1>I got this right, but I think it shows up.

0:25:26.440 --> 0:25:29.959
<v Speaker 1>It shows the flow of the blood because ultrasound can

0:25:30.000 --> 0:25:31.880
<v Speaker 1>pick that up through these fractals when they can't even

0:25:31.920 --> 0:25:36.960
<v Speaker 1>pick up the vessels themselves. Is that right? Early earlier

0:25:37.080 --> 0:25:40.040
<v Speaker 1>tumor spotting right. Well, for all intents of purposes, they're

0:25:40.040 --> 0:25:42.479
<v Speaker 1>looking at the vessels by finding the blood because they

0:25:42.520 --> 0:25:45.720
<v Speaker 1>see where it's flowing. But yeah, depending on the pattern

0:25:45.760 --> 0:25:48.840
<v Speaker 1>that it follows. If it follows like a like a

0:25:48.840 --> 0:25:52.240
<v Speaker 1>tree branching shape, it's healthy, right, Yeah, And then the

0:25:52.280 --> 0:25:55.160
<v Speaker 1>tumors all the veins are all bent and crooking, going

0:25:55.160 --> 0:25:58.560
<v Speaker 1>in all crazy directions. The readoubt of a heartbeat, it's

0:25:58.600 --> 0:26:01.360
<v Speaker 1>not consistent. It's a fractal Yeah, So the use fractal

0:26:01.400 --> 0:26:05.600
<v Speaker 1>analysis now to study your heart rate and use that

0:26:05.680 --> 0:26:11.760
<v Speaker 1>to better understand how arrhythmia happens through math. So there's

0:26:12.520 --> 0:26:16.119
<v Speaker 1>the especially with natural systems. That's kind of like the

0:26:16.119 --> 0:26:20.720
<v Speaker 1>biggest contribution that um fractal geometry is produced so far,

0:26:20.920 --> 0:26:24.359
<v Speaker 1>I think, aside from c g I is what medical

0:26:24.560 --> 0:26:28.920
<v Speaker 1>uh well, just that that whole understanding that was first

0:26:28.960 --> 0:26:32.159
<v Speaker 1>really kind of um voiced by Lewis Fry Richardson with

0:26:32.200 --> 0:26:37.360
<v Speaker 1>the coastline that there's, um, there are natural systems out

0:26:37.359 --> 0:26:40.200
<v Speaker 1>there that we can't really that we're not quite paying

0:26:40.200 --> 0:26:43.480
<v Speaker 1>attention to, we don't really know how to deal with that.

0:26:43.520 --> 0:26:46.960
<v Speaker 1>We're trying to apply something like Euclidean geometry to something

0:26:47.000 --> 0:26:51.040
<v Speaker 1>that you can't really use that for um. That that's

0:26:51.080 --> 0:26:53.520
<v Speaker 1>what fractal geometry is really contributed so far, is to

0:26:53.600 --> 0:26:56.560
<v Speaker 1>basically say, hey, there's a lot of natural systems out

0:26:56.560 --> 0:27:00.719
<v Speaker 1>here that are self similar and recursive and now that

0:27:00.760 --> 0:27:03.840
<v Speaker 1>we kind of see in the fractal world, we see

0:27:03.880 --> 0:27:06.480
<v Speaker 1>them everywhere, and we have a better understanding of them.

0:27:06.800 --> 0:27:09.280
<v Speaker 1>And one of the best examples of that, I thought

0:27:09.359 --> 0:27:14.639
<v Speaker 1>was figuring out how larger animals use less energy and

0:27:14.800 --> 0:27:18.560
<v Speaker 1>smaller animals they use energy more efficiently. And um, this

0:27:18.640 --> 0:27:21.400
<v Speaker 1>is a kind of a biological paradox for a really

0:27:21.400 --> 0:27:24.480
<v Speaker 1>long time, and these guys figured it out using I guess,

0:27:24.560 --> 0:27:28.080
<v Speaker 1>kind of the um same kind of insight that fractal

0:27:28.080 --> 0:27:32.960
<v Speaker 1>geometry has. That if you take genes and genes are

0:27:33.000 --> 0:27:37.960
<v Speaker 1>the mathematical formula or the equivalent of a mathematical formula,

0:27:38.720 --> 0:27:43.720
<v Speaker 1>and you UH feed in uh these genetic processes, what

0:27:43.800 --> 0:27:49.000
<v Speaker 1>it's going to put out is this self similar recursive

0:27:49.080 --> 0:27:53.840
<v Speaker 1>pattern to where the bigger the organism is, the more

0:27:53.960 --> 0:27:56.440
<v Speaker 1>this thing goes and goes and goes, the less energy

0:27:56.480 --> 0:27:59.040
<v Speaker 1>it's going to use because there's more of it and

0:27:59.080 --> 0:28:01.679
<v Speaker 1>it doesn't require very much energy to produce past a

0:28:01.720 --> 0:28:04.320
<v Speaker 1>certain point. So if you have a very small animal,

0:28:04.480 --> 0:28:06.480
<v Speaker 1>it's using a lot of energy to do these things

0:28:06.480 --> 0:28:09.280
<v Speaker 1>to carry this out. But there's that economy of scale

0:28:09.280 --> 0:28:14.320
<v Speaker 1>because you're still using a relatively simple formula, your genetic code,

0:28:14.560 --> 0:28:18.880
<v Speaker 1>right UM, to carry out a very complex, seemingly complex

0:28:19.440 --> 0:28:24.240
<v Speaker 1>um system, which is your organs or you as an organism.

0:28:24.359 --> 0:28:26.399
<v Speaker 1>So in the end, an elephant uses less energy than

0:28:26.400 --> 0:28:30.280
<v Speaker 1>a mouse, Yes, because they're both using the same formula,

0:28:30.520 --> 0:28:33.440
<v Speaker 1>the same input. And then eventually you reach a point

0:28:33.520 --> 0:28:37.560
<v Speaker 1>where it just gets easier and easier and easier to

0:28:37.560 --> 0:28:40.160
<v Speaker 1>to use something simple to create a complex system. I

0:28:40.240 --> 0:28:43.680
<v Speaker 1>love it too. Uh. I got one more thing. You

0:28:43.720 --> 0:28:47.440
<v Speaker 1>heard this guy Jason Paget, Huh, this is pretty crazy. UM.

0:28:47.480 --> 0:28:52.120
<v Speaker 1>This guy, like nine years ago, I think UM, was

0:28:52.200 --> 0:28:55.680
<v Speaker 1>mugged in Tacoma, Washington, got hit in the back of

0:28:55.680 --> 0:29:01.040
<v Speaker 1>the head really hard, knocked him out, and he acquired UM,

0:29:01.080 --> 0:29:05.280
<v Speaker 1>a form of synesthesia in which he sees fractals from

0:29:05.320 --> 0:29:08.600
<v Speaker 1>being hit in the head and UM basically it's an

0:29:08.640 --> 0:29:13.160
<v Speaker 1>acquired savant savantasm, which is pretty rare to acquire this.

0:29:13.280 --> 0:29:18.480
<v Speaker 1>Later on, UM, and this guy hated math, and his

0:29:18.520 --> 0:29:20.560
<v Speaker 1>family used to make fun of him, he said, because

0:29:20.920 --> 0:29:23.880
<v Speaker 1>he was the worst at pictionary. Uh. I couldn't draw

0:29:23.880 --> 0:29:26.760
<v Speaker 1>a thing, couldn't draw a lick. Now this guy can

0:29:26.880 --> 0:29:33.680
<v Speaker 1>draw reportedly mathematically correct fractals by hand, and he's the

0:29:33.680 --> 0:29:36.320
<v Speaker 1>only person on earth that can do this. And you

0:29:36.320 --> 0:29:39.680
<v Speaker 1>should see these things. They're like, you know, a huge

0:29:40.160 --> 0:29:43.719
<v Speaker 1>you know, two by two fractal that looks like it

0:29:43.800 --> 0:29:46.600
<v Speaker 1>was plotted by like a supercomputer. And this guy does

0:29:46.640 --> 0:29:49.200
<v Speaker 1>these by hand now out of nowhere because he got

0:29:49.280 --> 0:29:51.560
<v Speaker 1>hit on the head. That's pretty amazing. Yeah, it's crazy.

0:29:51.680 --> 0:29:54.680
<v Speaker 1>He got him in the fractal center. Huh. Did that's

0:29:54.840 --> 0:29:58.400
<v Speaker 1>strange that we would have like that ability latent in

0:29:58.520 --> 0:30:01.680
<v Speaker 1>us you know. Yeah, Well they studied his brain of course, um,

0:30:01.760 --> 0:30:04.160
<v Speaker 1>and they found that the two areas that lit up

0:30:04.520 --> 0:30:07.800
<v Speaker 1>in the left hemisphere were the areas that control exact

0:30:07.840 --> 0:30:12.680
<v Speaker 1>math and mental imagery. So they dont have it. And he's,

0:30:12.680 --> 0:30:14.480
<v Speaker 1>you know, he's fine with it, although he says that

0:30:14.960 --> 0:30:17.400
<v Speaker 1>he's a bit obsessive about it because he's it's one

0:30:17.400 --> 0:30:20.720
<v Speaker 1>of those deals where everywhere he looks now he sees fractals.

0:30:20.720 --> 0:30:23.480
<v Speaker 1>Oh yeah, well I got the impression that people who

0:30:23.520 --> 0:30:27.240
<v Speaker 1>are who are fractal geometers have the same thing. Yeah,

0:30:27.480 --> 0:30:29.320
<v Speaker 1>you know, they're like, look at that cloud. I I

0:30:29.400 --> 0:30:33.320
<v Speaker 1>can figure out how to describe it completely. Yeah with math, Yeah,

0:30:33.440 --> 0:30:36.400
<v Speaker 1>it's crazy. Um. And then it's everywhere canopies of the trees. Like.

0:30:36.480 --> 0:30:38.480
<v Speaker 1>I got that impression as well that once you start

0:30:38.560 --> 0:30:42.800
<v Speaker 1>seeing fractals in natural systems, like then everything becomes um,

0:30:43.040 --> 0:30:46.720
<v Speaker 1>fractals and a lot simpler to understand. I realized today

0:30:46.720 --> 0:30:50.040
<v Speaker 1>that I have always doodled in fractals. Yeah yeah, because

0:30:50.040 --> 0:30:52.440
<v Speaker 1>I can't really draw, so whenever I doodle, it's like

0:30:52.960 --> 0:30:57.160
<v Speaker 1>it's always been um little fractal shapes, Like I would

0:30:57.200 --> 0:30:59.959
<v Speaker 1>draw some kind of geometric shape, then split off from

0:31:00.080 --> 0:31:03.040
<v Speaker 1>that and make it smaller, and in the end they're

0:31:03.120 --> 0:31:05.440
<v Speaker 1>sort of like fractals. Oh, your fractal tree that you

0:31:05.440 --> 0:31:09.360
<v Speaker 1>showed me, it's pretty awesome. So you got anything else?

0:31:10.000 --> 0:31:13.440
<v Speaker 1>Uh No, I would strongly urge you to read this

0:31:13.560 --> 0:31:16.320
<v Speaker 1>article a few more times and then maybe go off

0:31:16.360 --> 0:31:18.680
<v Speaker 1>and read some more about fractals, because we definitely have

0:31:18.680 --> 0:31:21.760
<v Speaker 1>not covered all of it. I'll watch that Nova documentary. Yeah,

0:31:22.000 --> 0:31:24.440
<v Speaker 1>good stuff. What is it chasing the hidden? To mention?

0:31:25.280 --> 0:31:28.520
<v Speaker 1>Is that what it's called? Diould call it chasing the dragon? Well,

0:31:28.520 --> 0:31:31.200
<v Speaker 1>there's the dragon curve fractal. It's pretty boss, that's right,

0:31:31.240 --> 0:31:35.120
<v Speaker 1>it is. UM. So you want to type fractals in

0:31:35.200 --> 0:31:38.480
<v Speaker 1>the search bar how stuff works dot com to start,

0:31:38.520 --> 0:31:40.960
<v Speaker 1>and that will bring up this very very good article.

0:31:41.640 --> 0:31:43.280
<v Speaker 1>And I said search bar, which means it's time for

0:31:43.320 --> 0:31:48.600
<v Speaker 1>listening to ma'am Josh. I'm gonna call this, uh, don't

0:31:48.640 --> 0:31:51.720
<v Speaker 1>eat your peanuts around me, jerk. Yeah. Remember when the

0:31:51.760 --> 0:31:56.120
<v Speaker 1>Air Traffic Control remarked that I never heard the announcement that, uh,

0:31:56.360 --> 0:31:58.520
<v Speaker 1>no one can eat peanuts on the plane. Yeah. I've

0:31:58.520 --> 0:32:00.880
<v Speaker 1>flown a lot in my life and I've never heard

0:32:00.880 --> 0:32:04.440
<v Speaker 1>that before. So Ian Hammer writes in on the Air

0:32:04.520 --> 0:32:07.520
<v Speaker 1>Traffic Control episode, you were talking about peanuts being completely

0:32:07.560 --> 0:32:10.960
<v Speaker 1>absent on some flights, And as a person that is

0:32:11.040 --> 0:32:13.960
<v Speaker 1>really allergic to peanuts, I can shed some light. My

0:32:14.040 --> 0:32:16.680
<v Speaker 1>allergy is bad enough to wear. The smell of peanuts,

0:32:17.000 --> 0:32:19.320
<v Speaker 1>which is really just the presence of peanut molecules in

0:32:19.360 --> 0:32:22.520
<v Speaker 1>the air, will cause me to get itchy and swollen. Uh.

0:32:22.560 --> 0:32:24.760
<v Speaker 1>In the case that I am in contact with a peanut,

0:32:25.120 --> 0:32:28.120
<v Speaker 1>have the superpower of becoming a balloon, and I'll swell

0:32:28.200 --> 0:32:29.760
<v Speaker 1>up to the point where I will be dead in

0:32:29.760 --> 0:32:33.080
<v Speaker 1>a matter of minutes. I can delay the anaphylactic shock

0:32:33.160 --> 0:32:36.240
<v Speaker 1>for ten minutes, give or take with an injection of epinephrin,

0:32:36.640 --> 0:32:42.160
<v Speaker 1>and this will only work twice, I think. So um,

0:32:42.200 --> 0:32:44.400
<v Speaker 1>if I do have reaction, I have twenty minutes plus

0:32:44.400 --> 0:32:48.160
<v Speaker 1>the fifteen minutes I have before normal anaphylactic shock would

0:32:48.240 --> 0:32:50.240
<v Speaker 1>kill me. There really is in a way to save

0:32:50.280 --> 0:32:53.360
<v Speaker 1>me in that instance, unless I can be administered the

0:32:53.360 --> 0:32:56.120
<v Speaker 1>proper treatment that you can get only at a hospital,

0:32:56.200 --> 0:32:57.880
<v Speaker 1>because you can imagine when a plane is at thirty

0:32:58.240 --> 0:33:00.960
<v Speaker 1>feet there's not much can be done and to get

0:33:01.040 --> 0:33:03.440
<v Speaker 1>me to a hospital within that thirty five minute time frame.

0:33:04.280 --> 0:33:06.120
<v Speaker 1>So flying can be a pretty scary thing when someone

0:33:06.200 --> 0:33:08.880
<v Speaker 1>near you. Besides that they really want a peanut buttercup.

0:33:09.440 --> 0:33:11.320
<v Speaker 1>People do this sometimes and it's a real pain to

0:33:11.360 --> 0:33:13.320
<v Speaker 1>have to deal with. I just wanted to give you

0:33:13.320 --> 0:33:16.240
<v Speaker 1>guys an overview of peanut allergy sufferers when it comes

0:33:16.280 --> 0:33:19.480
<v Speaker 1>to flying. Keep up the incredible work. Look forward to

0:33:19.480 --> 0:33:23.320
<v Speaker 1>seeing a TV pilot Ian Hammer. So incredible, is right.

0:33:23.480 --> 0:33:28.160
<v Speaker 1>If we were insensitive to that, then all apologies. He

0:33:28.160 --> 0:33:30.440
<v Speaker 1>didn't indicate that, but I think we weren't. I just

0:33:30.480 --> 0:33:33.080
<v Speaker 1>remember being surprised. Yeah, I was surprised, but and I

0:33:33.160 --> 0:33:36.720
<v Speaker 1>knew allergies could get bad, but man, that I think

0:33:36.760 --> 0:33:38.920
<v Speaker 1>on the plane, I was like, what I've known about

0:33:38.960 --> 0:33:40.920
<v Speaker 1>this since I saw an episode of Freaks and Geeks

0:33:40.960 --> 0:33:43.680
<v Speaker 1>wherein one of the characters almost died because like some

0:33:43.920 --> 0:33:47.600
<v Speaker 1>bully at school, like you gave him some peanuts. Oh yeah,

0:33:47.960 --> 0:33:51.800
<v Speaker 1>was that it was the Martin Star character, the analog

0:33:51.920 --> 0:33:58.840
<v Speaker 1>to Paul from Wonder Years, Okay, which was I can't

0:33:58.840 --> 0:34:03.120
<v Speaker 1>remember something, illok freaks some Yeah, it's good good. Um,

0:34:03.160 --> 0:34:07.200
<v Speaker 1>well let's see allergen. How about a practice story if

0:34:07.200 --> 0:34:09.600
<v Speaker 1>you know something about fractals that we don't, or can

0:34:09.640 --> 0:34:12.440
<v Speaker 1>correct us or explain it better than we did, which

0:34:12.560 --> 0:34:16.000
<v Speaker 1>I'm not sure that that's much of a long shot. Um,

0:34:16.040 --> 0:34:17.799
<v Speaker 1>we want to hear about it. You can tweet to

0:34:17.880 --> 0:34:20.680
<v Speaker 1>us at s Y s K podcast. You can visit

0:34:20.719 --> 0:34:23.800
<v Speaker 1>us on Facebook at Facebook dot com slash stuff you

0:34:23.800 --> 0:34:27.279
<v Speaker 1>Should Know, or send us an email at Stuff Podcast

0:34:27.400 --> 0:34:35.640
<v Speaker 1>at Discovery dot com. For more on this and thousands

0:34:35.680 --> 0:34:45.799
<v Speaker 1>of other topics, visit how Stuff works dot com. Brought

0:34:45.840 --> 0:34:49.040
<v Speaker 1>to you by the reinvented two thousand twelve camera. It's ready,

0:34:49.239 --> 0:34:49.640
<v Speaker 1>are you