WEBVTT - The Creature With No Face

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 2>is Robert Lamb.

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<v Speaker 3>And I am Joe McCormick. And on today's Halloween-themed episode

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<v Speaker 3>of Stuff to Blow Your Mind, we're going to be

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<v Speaker 3>talking about creatures without faces.

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<v Speaker 2>That's right. Uh... ghosts without faces, monsters without faces, whatever

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<v Speaker 2>the case may be. This is, of course, a common

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<v Speaker 2>enough trope in the world of monsters and ghosts and

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<v Speaker 2>also nightmares and dreams. So we'll definitely touch on some

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<v Speaker 2>of the pop cultural uses of this visual as we

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<v Speaker 2>get further into the episode. But also, you know, after

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<v Speaker 2>everything's said and done, Certainly, we want to allow listeners

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<v Speaker 2>to write in with their favorite example of the faceless.

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<v Speaker 2>But before we, I guess, dive into discussing specific faceless entities,

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<v Speaker 2>probably a good time to remind ourselves exactly what a

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<v Speaker 2>human face is. It is, of course, the largely forward-loaded

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<v Speaker 2>array of perception organs for the human body, a thing

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<v Speaker 2>our body points at other things. to look at them,

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<v Speaker 2>smell them, even taste them at closer distance. Our ears,

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<v Speaker 2>despite being on the sides of our heads, are essentially

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<v Speaker 2>faced forward as well, both via their conical shape and

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<v Speaker 2>the way hearing sensory data is processed in the brain.

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<v Speaker 3>So the face is sort of the interaction engine. You

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<v Speaker 3>turn the face toward things in order to interact with

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<v Speaker 3>them in most senses. There are some exceptions, but that's like, Generally,

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<v Speaker 3>if something is getting your attention for one reason or another,

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<v Speaker 3>that's an orientation of the face toward it.

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<v Speaker 2>Yeah, we think of like I looked at it or I,

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<v Speaker 2>you know, we think of it very much as an

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<v Speaker 2>eye action. But if we think of our body as

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<v Speaker 2>this thing that's interacting with the world, then the head

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<v Speaker 2>is the part of the thing that like is angled

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<v Speaker 2>at whatever we're trying to perceive.

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<v Speaker 1>Yeah.

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<v Speaker 2>On top of this, of course, our face is also

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<v Speaker 2>a communication array that allows us to communicate a great

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<v Speaker 2>deal of things to other human beings and to limited extent,

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<v Speaker 2>some non-human entities as well. Like via your facial expressions,

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<v Speaker 2>you can convey things maybe not all that well or

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<v Speaker 2>even correctly to say household pets, primates at the zoo

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<v Speaker 2>and so forth. And the overall system entails a number

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<v Speaker 2>of different things. You have overt universal emotions like smiles,

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<v Speaker 2>lowered brows, and the overall system entails also includes micro

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<v Speaker 2>expressions that may last for half a second, but can

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<v Speaker 2>also convey various bits of information, conversational cues, you know,

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<v Speaker 2>the way that what our face is doing interacts with

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<v Speaker 2>what we're saying. And then also various communication can be

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<v Speaker 2>found in eye contact and gaze. That, of course, on

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<v Speaker 2>top of just human speech, which is a big way

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<v Speaker 2>that we communicate. And then again, that speech is also

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<v Speaker 2>tweaked in ways by what the rest of our face

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<v Speaker 2>is doing. Our face also is totally wrapped up in

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<v Speaker 2>our idea of identity. Again, like it's hard to think

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<v Speaker 2>of like point your face at something, you know, like, no,

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<v Speaker 2>it's like the face is me, right? Like the popular

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<v Speaker 2>website is the book of faces. So this idea that,

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<v Speaker 2>you know, that our face is separate from ourselves is

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<v Speaker 2>very difficult to process in the human mind.

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<v Speaker 3>Yeah, so it's interesting to think of the face as

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<v Speaker 3>the primary information gateway of the body in both directions.

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<v Speaker 3>So as you were saying earlier, it's where the majority

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<v Speaker 3>of our sensory organs are located. So you orient your

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<v Speaker 3>face toward things when you want to gather information about

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<v Speaker 3>that thing with the eyes or with the ears or

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<v Speaker 3>with the mouth. But also it is the primary... informational

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<v Speaker 3>tag for information you send out to other humans about yourself,

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<v Speaker 3>your main identifying feature. So people can know who you are,

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<v Speaker 3>is your face. Uh, you know, we, we primarily use

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<v Speaker 3>faces to identify who we're talking to, to recognize somebody

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<v Speaker 3>at a distance or up close very quickly. Uh, you know,

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<v Speaker 3>recognizing people is very difficult if you have impairments in

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<v Speaker 3>the part of your brain that processes faces holistically. And

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<v Speaker 3>then also emotional information, important contextual and reaction information when

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<v Speaker 3>people are interacting comes through as displayed on the face.

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<v Speaker 1>Yeah.

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<v Speaker 2>And we should also point out, you know, this is

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<v Speaker 2>not necessarily fair in all senses. Like, you know, we

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<v Speaker 2>are not our faces. And yet this does play into

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<v Speaker 2>the way we often read people. You know, it's rather complex.

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<v Speaker 2>But when we encounter someone, there is that weird desire.

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<v Speaker 2>Like we must see the face. Um, we see this

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<v Speaker 2>in our media as well. You know, when the slasher is, is,

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<v Speaker 2>is brought low, there is the need to unmask the

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<v Speaker 2>slasher and reveal the face, uh, in Lucha, in, in, uh,

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<v Speaker 2>Lucha Libre. There is the, uh, the need to see

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<v Speaker 2>the face of the masked wrestler, be it a, uh,

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<v Speaker 2>a Rudo or a Technico. And, um, I was just thinking,

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<v Speaker 2>I was thinking about this just over the last like

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<v Speaker 2>48 hours, uh, when I've been working on this topic. Um,

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<v Speaker 2>like I run around a track sometimes in the morning,

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<v Speaker 2>which means people are running with me and I don't

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<v Speaker 2>necessarily see their face. And it's weird to, to sort of, um,

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<v Speaker 2>encounter people that I, you know, I don't know what

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<v Speaker 2>they look like and I keep running behind them, passing them.

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<v Speaker 2>And unless I look back, you know, I'm not going

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<v Speaker 2>to see their face and I kind of need to

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<v Speaker 2>see their face. Or last night I was at, um,

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<v Speaker 2>at Netherworld, uh, haunted house here in Atlanta. And at

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<v Speaker 2>one point they were in line to get in and

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<v Speaker 2>there was a, like a mannequin with face, with its

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<v Speaker 2>face obscured by hair. And I just had to part

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<v Speaker 2>that hair to see the face. You know, it's like,

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<v Speaker 2>what's back there? Maybe nothing. And if there's nothing, I

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<v Speaker 2>need to see that. So we're really wired to put

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<v Speaker 2>a lot of emphasis on the human face.

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<v Speaker 3>Wait, what was back there?

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<v Speaker 2>It was just a mannequin face. But I mean, it

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<v Speaker 2>was still creepy. Like I pulled it back and it

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<v Speaker 2>was looking right at me. So yeah, again, we're just,

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<v Speaker 2>we're wired to to see that. We want to interact

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<v Speaker 2>with the face.

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<v Speaker 3>Wouldn't it be funny if you pulled the hair apart

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<v Speaker 3>and it's just a butt?

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<v Speaker 2>That would have been good. In fact, if someone hasn't

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<v Speaker 2>made that already and marketed it to haunted houses and

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<v Speaker 2>haunted attractions, then someone should get on that.

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<v Speaker 3>You know, we're going to be talking about some creatures

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<v Speaker 3>today that are not far off from that reality.

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<v Speaker 2>Yeah. So other things about the face. A face is

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<v Speaker 2>also something we put on. You know, we talk about

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<v Speaker 2>putting on the face and presenting a certain face. In

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<v Speaker 2>June of this year, Cal Reveley Calder wrote, What Happened

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<v Speaker 2>to Your Face? for The New Yorker, which you can

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<v Speaker 2>read online, pointing out that the word face derives from

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<v Speaker 2>the Latin facies, which implies something that has been created.

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<v Speaker 2>And we see this in the French as well. I'm

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<v Speaker 2>going to read just a quote from this article. Quote,

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<v Speaker 2>the cultural historian Hans Belting suggested that faces and masks

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<v Speaker 2>were conceptually inseparable. We shouldn't think of one as real

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<v Speaker 2>and the other as fake. One is the thing we

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<v Speaker 2>have and the other as the thing we temporarily don. Life,

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<v Speaker 2>he wrote, was fully, quote, a perpetuum mobili, an expressive

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<v Speaker 2>drama in which our faces resolve into one legible position,

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<v Speaker 2>one legible role, then resemble themselves into the next. I'm sorry,

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<v Speaker 2>then reassemble themselves into the next. We make them up

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<v Speaker 2>in every sense.

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<v Speaker 3>So that's emphasized. I mean, I guess it's true that

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<v Speaker 3>the face is both revealing in ways that are outside

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<v Speaker 3>of your control. So you might want to hide your identity,

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<v Speaker 3>but it's hard to do because people can see your

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<v Speaker 3>face and recognize you whether you want them to or not.

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<v Speaker 3>That's like, outside of your control. There can also be

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<v Speaker 3>ways that sometimes you might give things away with micro

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<v Speaker 3>expressions on your face, like feelings or thoughts that you're

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<v Speaker 3>trying to hide. That's kind of involuntarily revealed through the face.

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<v Speaker 3>But the other side of that is we do have

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<v Speaker 3>some conscious control over our faces, both in terms of

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<v Speaker 3>things we do to our faces, like applying makeup or,

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<v Speaker 3>you know, in the modern day getting, you know, body

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<v Speaker 3>modification or plastic surgery or anything, and also conscious control

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<v Speaker 3>over the faces we make, the expressions that we choose

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<v Speaker 3>to intentionally display with our faces. So it's this strange

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<v Speaker 3>mix throughout our lives of our faces giving information away,

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<v Speaker 3>whether we want them to or not, and then using

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<v Speaker 3>our faces to create perceptions intentionally in the world.

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<v Speaker 2>Yeah, yeah. Our face is constantly betraying us and also

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<v Speaker 2>to a certain extent, perhaps deceiving others. Like the deception

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<v Speaker 2>of the face can be overt and even harmful, but

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<v Speaker 2>it can also just be part of our daily interactions,

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<v Speaker 2>you know, like smile and nod when a stranger is

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<v Speaker 2>telling you about something. Even if you're not that interested,

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<v Speaker 2>you know, you put on a good face to receive

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<v Speaker 2>this well-intended, you know, bit of trivia or gossip that

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<v Speaker 2>they're sharing with you. But yeah, I want to point

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<v Speaker 2>out one other thing from this article. The author, Reveille Calder,

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<v Speaker 2>also quotes T.S. Eliot's The Love Song of J. Alfred Prufrock,

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<v Speaker 2>a poem I think most of you are familiar with.

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<v Speaker 2>But there's, of course, that line in the poem, there

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<v Speaker 2>will be time, there will be time to prepare a

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<v Speaker 2>face to meet the faces that you meet. I was

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<v Speaker 2>looking for other sources on this, and I ran across

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<v Speaker 2>a 2026 book titled Faces, A Cultural History by the

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<v Speaker 2>French author David Le Breton. And this is a rather

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<v Speaker 2>interesting book. I didn't have time to really just read

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<v Speaker 2>it cover to cover, but I was flipping around and

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<v Speaker 2>finding things that applied to our discussion here today. And

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<v Speaker 2>during parts of it, the author discusses the face as

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<v Speaker 2>the anchor of human morality. and points out that to

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<v Speaker 2>obscure the face, say with a mask, is to cut

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<v Speaker 2>ourselves off from human morality. So I wanna read one

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<v Speaker 2>quote from him as well here. The face embodies a morality,

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<v Speaker 2>holds us accountable for our actions. Not having to look

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<v Speaker 2>one another in the face creates many opportunities for transgression.

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<v Speaker 2>The mask is not simply a tool that ensures anonymity.

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<v Speaker 2>It reveals hidden resources, surprises, it sometimes takes over, takes

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<v Speaker 2>possession of those who thought they were just playing a game.

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<v Speaker 2>Changing one's face amounts to changing one's life. Freeing or

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<v Speaker 2>temporarily distancing oneself, not without risk, from the sense of

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<v Speaker 2>identity that once governed one's individual relationship to the world.

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<v Speaker 3>I think that's really insightful. So it's not just the

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<v Speaker 3>idea that putting on a mask is a, uh, morally

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<v Speaker 3>significant activity because it can say hide your identity, you know,

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<v Speaker 3>the way a bandit might put on a mask so

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<v Speaker 3>they're not recognized before doing a crime. It actually like

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<v Speaker 3>changes the sort of the whole way that you think

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<v Speaker 3>about your again, the information input output gate with the

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<v Speaker 3>world covering that up can in some ways just change

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<v Speaker 3>the way you feel about everything you're doing and can

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<v Speaker 3>sort of make you a different kind of being.

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<v Speaker 2>Yeah. Yeah. And I'd love, you know, if we, you know,

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<v Speaker 2>expand this to think of the other ways of putting

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<v Speaker 2>on the mask or putting on a face. Uh, I mean, I'm,

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<v Speaker 2>I'm sure there are a number of different comparisons to

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<v Speaker 2>be drawn here to, uh, to make up, you know,

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<v Speaker 2>making oneself up, uh, for certain types of social events. Uh,

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<v Speaker 2>would love to hear from makeup users about this particular, um,

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<v Speaker 2>side of things. And, um, Yeah, yeah. Again, when you

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<v Speaker 2>think about this idea that the face and the mask

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<v Speaker 2>are interchangeable and we can't, any good way we can

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<v Speaker 2>think about an actual physical mask, we can also think

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<v Speaker 2>that way about the face and maybe vice versa. I

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<v Speaker 2>think that'll be very insightful as we continue our discussion here.

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<v Speaker 2>The author here also says, quote, it is impossible to

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<v Speaker 2>imagine a faceless world without viewing it as a universe

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<v Speaker 2>of chaos. And we're going to be diving into that

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<v Speaker 2>universe of chaos a little bit as we discuss fantastic creatures, ghosts,

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<v Speaker 2>or even masked individuals who are at least presenting the

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<v Speaker 2>idea of a faceless entity. And I think we might

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<v Speaker 2>continually ask ourselves, like, how do we process that? Like,

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<v Speaker 2>what is the sense of it? How does it affect

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<v Speaker 2>the way that we view identity in this individual universe?

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<v Speaker 2>How does it affect the way we think about how

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<v Speaker 2>they are viewing us? You know, is it perceiving us

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<v Speaker 2>at all? What does it mean to not be perceived

0:13:03.720 --> 0:13:06.500
<v Speaker 2>in some way? And then how does this also apply

0:13:06.520 --> 0:13:10.800
<v Speaker 2>to communication? Like, it has no mouth, the faceless entity.

0:13:11.179 --> 0:13:13.830
<v Speaker 2>It has no eyes. It has no nose. Maybe, maybe

0:13:13.890 --> 0:13:18.530
<v Speaker 2>not concerning ears. But, you know, it's kind of cut

0:13:18.770 --> 0:13:23.429
<v Speaker 2>off from human senses and maybe even human morality in

0:13:23.470 --> 0:13:24.350
<v Speaker 2>a very telling way.

0:13:35.980 --> 0:13:38.750
<v Speaker 3>So I know the main examples that we wanted to

0:13:38.809 --> 0:13:41.270
<v Speaker 3>talk about in today's episode are a couple of creatures

0:13:41.370 --> 0:13:44.449
<v Speaker 3>from Japanese literature and folklore. Do you want to turn

0:13:44.530 --> 0:13:45.110
<v Speaker 3>to those now?

0:13:45.610 --> 0:13:50.010
<v Speaker 2>Yeah, yeah. Two entities that I think are both loosely

0:13:50.050 --> 0:13:55.350
<v Speaker 2>classified as yokai. It's the sort of spirit entities that

0:13:55.410 --> 0:13:58.750
<v Speaker 2>are not quite like a haunting ghost and also not

0:13:58.870 --> 0:14:02.530
<v Speaker 2>quite a physical monster, but somewhere in between. We've talked

0:14:02.570 --> 0:14:05.410
<v Speaker 2>about yokai many times on the show before. It's an

0:14:05.450 --> 0:14:10.430
<v Speaker 2>amazing world of creatures that can be, you know, endlessly amusing,

0:14:10.490 --> 0:14:14.429
<v Speaker 2>but also very frightening. And also there's often a lot

0:14:14.470 --> 0:14:18.100
<v Speaker 2>of historical and cultural insight to gain from particular yokai.

0:14:18.500 --> 0:14:18.720
<v Speaker 1>Mm-hmm.

0:14:19.710 --> 0:14:23.650
<v Speaker 2>So we have two related yokai concepts to discuss here.

0:14:24.230 --> 0:14:29.270
<v Speaker 2>So there is the newpeppo. This is apparently a corruption

0:14:29.530 --> 0:14:32.740
<v Speaker 2>of the slang for someone wearing too much makeup. The idea, like,

0:14:32.920 --> 0:14:35.160
<v Speaker 2>someone's so made up that it doesn't look like they

0:14:35.180 --> 0:14:40.140
<v Speaker 2>have a face anymore. And this emerges during the Edo period.

0:14:40.160 --> 0:14:44.760
<v Speaker 2>A pale, bloated, wandering pile of hairless flesh with lumpy

0:14:44.870 --> 0:14:49.020
<v Speaker 2>legs and the folds of its fat. seem to form

0:14:49.060 --> 0:14:53.620
<v Speaker 2>a saggy face, but it has no head otherwise. There

0:14:53.700 --> 0:14:56.170
<v Speaker 2>are lots of illustrations of this guy with the, of course,

0:14:56.230 --> 0:14:59.830
<v Speaker 2>historic illustrations looking the best. I don't know, put in

0:14:59.870 --> 0:15:03.200
<v Speaker 2>like pre-1960 or whatever you need to do to avoid

0:15:03.220 --> 0:15:06.120
<v Speaker 2>the AI garbage these days and see some of these

0:15:06.280 --> 0:15:07.380
<v Speaker 2>fabulous illustrations.

0:15:07.760 --> 0:15:10.920
<v Speaker 3>So both of the yokai we're going to talk about here,

0:15:10.960 --> 0:15:13.990
<v Speaker 3>I was reading about in a book called The Book

0:15:14.010 --> 0:15:17.810
<v Speaker 3>of Yokai by the folklorist Michael Dylan Foster, who's a

0:15:17.890 --> 0:15:20.670
<v Speaker 3>professor at UC Davis, writes a lot about Japanese culture.

0:15:20.690 --> 0:15:25.530
<v Speaker 3>And one thing I wanted to note is that these

0:15:25.610 --> 0:15:29.090
<v Speaker 3>yokai appear grouped in the section of the book called

0:15:29.230 --> 0:15:31.890
<v Speaker 3>Village and City Yokai. So you get some that are

0:15:31.930 --> 0:15:37.530
<v Speaker 3>very wilderness-focused or might be associated with water or with

0:15:37.550 --> 0:15:40.160
<v Speaker 3>the mountains and things like that. These appear in the

0:15:40.200 --> 0:15:42.640
<v Speaker 3>village and city section. I think that's kind of interesting.

0:15:42.680 --> 0:15:44.980
<v Speaker 3>These are a little bit more cultured as far as

0:15:45.360 --> 0:15:49.180
<v Speaker 3>yokai go. But this first creature, the nupepo, is sort

0:15:49.220 --> 0:15:51.420
<v Speaker 3>of a flesh wad. I think the way you described

0:15:51.460 --> 0:15:57.060
<v Speaker 3>it is good, but Foster's description is an, quote, amorphous

0:15:57.180 --> 0:16:03.740
<v Speaker 3>fleshy blob with fatty folds vaguely taking the shape of eyes, nose,

0:16:03.960 --> 0:16:08.150
<v Speaker 3>and mouth. So it kind of has the suggestion of

0:16:08.210 --> 0:16:11.310
<v Speaker 3>a face without really having a face.

0:16:12.130 --> 0:16:12.490
<v Speaker 2>Yeah.

0:16:12.790 --> 0:16:13.250
<v Speaker 3>Yeah.

0:16:13.270 --> 0:16:15.830
<v Speaker 2>I think that's an important point that we see this

0:16:15.850 --> 0:16:18.930
<v Speaker 2>time and time again with different certainly pop cultural and

0:16:18.970 --> 0:16:22.010
<v Speaker 2>horror movie ideas of the faceless. Like, is it 100

0:16:22.010 --> 0:16:26.130
<v Speaker 2>percent like a smooth surface or is there a hint

0:16:26.170 --> 0:16:28.729
<v Speaker 2>of eyes or like, does it look like flesh stretched

0:16:28.870 --> 0:16:32.480
<v Speaker 2>over a skeleton that has the eye holes in it,

0:16:32.530 --> 0:16:33.130
<v Speaker 2>that sort of thing?

0:16:33.850 --> 0:16:36.910
<v Speaker 3>So yeah, to picture this thing again, imagine just one

0:16:37.150 --> 0:16:39.750
<v Speaker 3>big lump. You're not going to have like a separate

0:16:39.830 --> 0:16:42.870
<v Speaker 3>head and body. It's one sort of egg shaped lump,

0:16:43.510 --> 0:16:48.630
<v Speaker 3>a big lump of flesh with loose saggy skin suggesting

0:16:48.690 --> 0:16:50.790
<v Speaker 3>the contours of a face. So the folds of the

0:16:50.830 --> 0:16:52.790
<v Speaker 3>skin are going to be like eyes and a mouth.

0:16:53.430 --> 0:16:56.310
<v Speaker 3>And then it's got these short stubby arms and legs,

0:16:56.370 --> 0:17:00.070
<v Speaker 3>which are also covered in heaps of saggy flesh waddling

0:17:00.130 --> 0:17:04.490
<v Speaker 3>or staggering around. Foster says that this creature is illustrate,

0:17:04.530 --> 0:17:07.950
<v Speaker 3>despite like the disgusting description there, it is illustrated often

0:17:07.970 --> 0:17:09.570
<v Speaker 3>to be kind of funny and cute.

0:17:10.040 --> 0:17:11.800
<v Speaker 2>Yeah. I mean, he's a, he's a weird little guy,

0:17:11.880 --> 0:17:16.520
<v Speaker 2>you know? Yeah. And it's my understanding. One of my

0:17:16.760 --> 0:17:19.440
<v Speaker 2>sources I always turn to is a yokai attack by

0:17:19.680 --> 0:17:22.340
<v Speaker 2>Hiroko Yoda and Matt Alt. Like they point out that

0:17:22.359 --> 0:17:24.670
<v Speaker 2>this is not a yokai that is, some yokai are,

0:17:25.230 --> 0:17:28.950
<v Speaker 2>are positioned as dangerous, but a lot, maybe even most

0:17:28.990 --> 0:17:31.250
<v Speaker 2>of them are not. And this is one that's, Not

0:17:31.290 --> 0:17:33.630
<v Speaker 2>really dangerous. The only dangerous thing it's going to do

0:17:33.810 --> 0:17:38.110
<v Speaker 2>is scare you and maybe frighten you and then also

0:17:38.130 --> 0:17:40.820
<v Speaker 2>maybe creep you out. But that's it. Yeah.

0:17:41.100 --> 0:17:44.940
<v Speaker 3>So Foster mentions, like you said, Rob, that illustrations of

0:17:44.980 --> 0:17:47.859
<v Speaker 3>this creature can be found in texts from the Edo period.

0:17:48.300 --> 0:17:52.000
<v Speaker 3>But according to Foster, this yokai really experienced a renaissance

0:17:52.060 --> 0:17:55.820
<v Speaker 3>in the later 20th century, probably due to the work

0:17:55.980 --> 0:18:00.400
<v Speaker 3>of the folklore scholar and manga artist Mizuki Shigeru. who

0:18:00.480 --> 0:18:04.340
<v Speaker 3>was responsible for consolidating a lot of disparate yokai folklore

0:18:04.460 --> 0:18:10.830
<v Speaker 3>and like taking kind of different but similar stories that

0:18:10.850 --> 0:18:14.510
<v Speaker 3>were going around in the oral traditions of Japan or in,

0:18:14.650 --> 0:18:16.830
<v Speaker 3>you know, little isolated texts here and there, kind of

0:18:16.890 --> 0:18:21.830
<v Speaker 3>consolidating them into these big creature types and making these

0:18:21.869 --> 0:18:26.419
<v Speaker 3>creatures much more popular and well-known. And according to Mizuki,

0:18:26.700 --> 0:18:30.210
<v Speaker 3>this yokai is a, quote, spirit of folklore. Which is

0:18:30.250 --> 0:18:34.210
<v Speaker 3>funny because that almost seems like an oxymoron spirit of flesh.

0:18:34.290 --> 0:18:38.350
<v Speaker 3>It's like that. But anyway, and what Mizuki says is

0:18:38.390 --> 0:18:42.820
<v Speaker 3>it haunts deserted temples. So you imagine a monk traveling

0:18:42.859 --> 0:18:45.459
<v Speaker 3>the roads at night needs to find a place to

0:18:45.500 --> 0:18:48.040
<v Speaker 3>lay down. A lot of stories start like this. Monk

0:18:48.160 --> 0:18:51.220
<v Speaker 3>finds a deserted temple, goes into the temple. It is

0:18:51.300 --> 0:18:54.880
<v Speaker 3>haunted by a new pepo. So the monk takes shelter

0:18:54.920 --> 0:18:57.710
<v Speaker 3>and sleeps there. If he does, he will wake up

0:18:57.770 --> 0:19:01.030
<v Speaker 3>in the night and find this flesh wad stumbling around

0:19:01.090 --> 0:19:03.490
<v Speaker 3>in the dark. And we don't know what it wants,

0:19:03.690 --> 0:19:07.790
<v Speaker 3>but it may be, in Foster's words, quote, the flesh

0:19:07.950 --> 0:19:11.739
<v Speaker 3>of a dead body walking by itself. I thought that

0:19:11.760 --> 0:19:16.080
<v Speaker 3>was an interesting framing because it's not a dead body walking,

0:19:16.180 --> 0:19:18.920
<v Speaker 3>but the flesh of a dead body.

0:19:19.760 --> 0:19:23.200
<v Speaker 2>Yeah. Yeah. Like it's just the grave flesh that has

0:19:23.680 --> 0:19:29.649
<v Speaker 2>somehow accumulated into this non-human entity, this flesh spirit that

0:19:29.670 --> 0:19:35.290
<v Speaker 2>just kind of wanders around. It's like something you might

0:19:35.330 --> 0:19:37.570
<v Speaker 2>find wandering around in the back rooms, for those of

0:19:37.590 --> 0:19:41.810
<v Speaker 2>you who are familiar with that film. It feels like

0:19:41.850 --> 0:19:45.129
<v Speaker 2>some sort of a weird byproduct of the spirit and

0:19:45.150 --> 0:19:45.629
<v Speaker 2>the flesh.

0:19:46.690 --> 0:19:51.040
<v Speaker 3>So Foster also notes some linguistic overlap with the yokai

0:19:51.060 --> 0:19:54.629
<v Speaker 3>that we're about to talk about, the nopera bow. He

0:19:54.690 --> 0:19:59.230
<v Speaker 3>says that the word nupere and nopere both mean flat faced.

0:19:59.790 --> 0:20:01.679
<v Speaker 3>And I think the way you should understand that is.

0:20:02.180 --> 0:20:05.139
<v Speaker 3>Not flat as in like a perfectly flat plane in

0:20:05.180 --> 0:20:08.460
<v Speaker 3>a geometric sense, but flat as in featureless or smooth.

0:20:08.680 --> 0:20:10.609
<v Speaker 3>So that's what it means to not have a face

0:20:11.170 --> 0:20:13.590
<v Speaker 3>in this sense. Like your face is flat because it

0:20:13.630 --> 0:20:16.130
<v Speaker 3>doesn't have eyes and a nose and a mouth. Though

0:20:16.190 --> 0:20:18.530
<v Speaker 3>in this case, it does have some wrinkly flesh.

0:20:20.800 --> 0:20:25.240
<v Speaker 2>In Yokai Attack, Yoda and Alt share another story about

0:20:25.260 --> 0:20:29.119
<v Speaker 2>the new Pepo. They say there's an 18th century tale

0:20:29.640 --> 0:20:33.340
<v Speaker 2>that discusses one haunting... the castle or was wandering around

0:20:33.380 --> 0:20:38.389
<v Speaker 2>the castle of the Shogun, uh, Tokugawa Yaosu, the founder

0:20:38.410 --> 0:20:42.609
<v Speaker 2>of the Tokugawa Shogunate who lived 1543 through 1616. And

0:20:42.650 --> 0:20:45.810
<v Speaker 2>according to this tale, the Shogun himself demanded the creature

0:20:45.850 --> 0:20:48.450
<v Speaker 2>be removed from the premises. And, uh, so his men

0:20:48.490 --> 0:20:50.750
<v Speaker 2>did that and they took it away. They released it

0:20:50.830 --> 0:20:53.530
<v Speaker 2>deep into the wilderness where it couldn't trouble human settlements.

0:20:53.970 --> 0:20:58.399
<v Speaker 2>And then afterwards, uh, the Shogun learns that New Pepo's

0:20:58.440 --> 0:21:01.129
<v Speaker 2>flesh was said to restore youth and health to anyone

0:21:01.170 --> 0:21:05.310
<v Speaker 2>who consumed it. So I think in this, it's like

0:21:05.369 --> 0:21:09.690
<v Speaker 2>it's also taking this yokai and connecting it to various

0:21:09.850 --> 0:21:14.710
<v Speaker 2>other traditions in Japanese and maybe even more ancient traditions

0:21:14.790 --> 0:21:19.270
<v Speaker 2>in Chinese belief about various spirit fleshes like this that

0:21:19.490 --> 0:21:22.310
<v Speaker 2>are maybe ghastly to behold, but have some sort of

0:21:22.430 --> 0:21:23.450
<v Speaker 2>special properties.

0:21:24.240 --> 0:21:27.800
<v Speaker 3>Yeah, so that's the new pepo. But remember, again, if

0:21:27.820 --> 0:21:30.580
<v Speaker 3>you can't look it up, there you should be picturing

0:21:30.680 --> 0:21:34.060
<v Speaker 3>something that does not have a separate head and body.

0:21:34.180 --> 0:21:36.859
<v Speaker 3>It's just a big wad of flesh, sort of a

0:21:37.040 --> 0:21:41.020
<v Speaker 3>giant face instead of a body, except it's not really

0:21:41.080 --> 0:21:44.419
<v Speaker 3>a face. It's just kind of a blank flesh ball

0:21:44.460 --> 0:21:47.460
<v Speaker 3>that has some feature oids that are creases in the

0:21:47.530 --> 0:21:48.439
<v Speaker 3>folds of the flesh.

0:21:48.660 --> 0:21:50.290
<v Speaker 2>Yeah, it doesn't have a face, but it doesn't have

0:21:50.330 --> 0:21:51.370
<v Speaker 2>a lot of things. Yeah.

0:21:52.350 --> 0:21:54.830
<v Speaker 3>But if you want to imagine a creature that is

0:21:55.070 --> 0:21:58.990
<v Speaker 3>otherwise shaped more like a human, but simply without a face,

0:21:59.210 --> 0:22:02.930
<v Speaker 3>a featureless front of the head, it's just flat skin.

0:22:03.480 --> 0:22:05.600
<v Speaker 3>Then we need to move on to the next yokai,

0:22:05.640 --> 0:22:06.899
<v Speaker 3>which is the no para bow.

0:22:07.500 --> 0:22:09.000
<v Speaker 2>Now, Joe, do you want to just go ahead and

0:22:09.220 --> 0:22:13.680
<v Speaker 2>read one of the more popular tellings of this story? Oh, well,

0:22:13.700 --> 0:22:17.160
<v Speaker 2>we could do that. And then we can discuss what

0:22:17.220 --> 0:22:20.310
<v Speaker 2>it is afterwards, because there's a. There's certain twists and

0:22:20.350 --> 0:22:23.350
<v Speaker 2>turns in the story that I think are important, and

0:22:23.390 --> 0:22:26.520
<v Speaker 2>maybe the best way to absorb those are just through

0:22:26.540 --> 0:22:27.260
<v Speaker 2>the story itself.

0:22:27.560 --> 0:22:29.340
<v Speaker 3>Okay, yeah, maybe we should do it that way. So

0:22:30.020 --> 0:22:36.580
<v Speaker 3>one historically important Noperibo tale appeared in the Japanese ghost

0:22:36.680 --> 0:22:41.720
<v Speaker 3>story collection Kaidan by the author Lafcadio Hearn. Lafcadio Hearn

0:22:41.820 --> 0:22:45.960
<v Speaker 3>was a Greek-born author of Irish and Greek parentage. He

0:22:46.000 --> 0:22:50.220
<v Speaker 3>was a journalist and translator who lived 1850 to 1904,

0:22:50.220 --> 0:22:53.770
<v Speaker 3>and he spent many years of his life living in Japan,

0:22:54.410 --> 0:22:57.070
<v Speaker 3>doing different jobs, often working as a teacher, for example,

0:22:57.109 --> 0:23:01.670
<v Speaker 3>teaching English literature to Japanese university students and doing other teaching.

0:23:01.930 --> 0:23:06.620
<v Speaker 3>And he published a lot of works meant for international

0:23:06.710 --> 0:23:10.479
<v Speaker 3>audiences in English to introduce them to the culture of Japan.

0:23:11.700 --> 0:23:17.280
<v Speaker 3>So Kaidan was a collection of Japanese ghost stories rendered

0:23:17.400 --> 0:23:21.860
<v Speaker 3>and retold by Hearn. So some of them were translations

0:23:21.920 --> 0:23:26.320
<v Speaker 3>of older Japanese literature. Some were his renderings of stories

0:23:26.340 --> 0:23:30.220
<v Speaker 3>he had been told by Japanese people. I think one

0:23:30.300 --> 0:23:32.370
<v Speaker 3>story in there, I think I've read, it was sort

0:23:32.400 --> 0:23:35.670
<v Speaker 3>of an original of his. And then also this book

0:23:35.710 --> 0:23:39.609
<v Speaker 3>just happened to have some essays about insect biology in it.

0:23:39.630 --> 0:23:44.780
<v Speaker 3>Kind of a potpourri here. But mostly it's traditional Japanese

0:23:44.820 --> 0:23:48.840
<v Speaker 3>ghost stories as rendered and retold by Hearn. And a

0:23:48.900 --> 0:23:53.570
<v Speaker 3>note on pronunciation. I've heard this book in the movie

0:23:53.609 --> 0:23:56.830
<v Speaker 3>based on it's sometimes called Kwaidan or Kwaidan. It is

0:23:56.869 --> 0:23:59.710
<v Speaker 3>spelled often with a W in it. But my understanding

0:23:59.770 --> 0:24:02.770
<v Speaker 3>is the modern Japanese pronunciation would be Kaidan. So I

0:24:02.810 --> 0:24:03.810
<v Speaker 3>hope I'm saying that right.

0:24:04.050 --> 0:24:07.090
<v Speaker 2>Yeah, I think this is probably one of the most mispronounced,

0:24:08.100 --> 0:24:12.180
<v Speaker 2>certainly Japanese films ever. Because it's an important Japanese horror film,

0:24:12.200 --> 0:24:16.720
<v Speaker 2>the 1964 horror anthology. But yeah, I've heard it pronounced

0:24:16.740 --> 0:24:19.360
<v Speaker 2>so many different ways. And I certainly have personally contributed

0:24:20.060 --> 0:24:24.980
<v Speaker 2>to the different mispronunciations for this film. But it's really good.

0:24:25.020 --> 0:24:28.090
<v Speaker 2>If anyone out there hasn't seen it, I highly recommend it.

0:24:28.330 --> 0:24:32.790
<v Speaker 2>I believe it's available in Criterion Edition. And it's just

0:24:32.869 --> 0:24:39.050
<v Speaker 2>a spectacular, beautiful, psychedelic almost film that deserves to be seen.

0:24:40.000 --> 0:24:41.560
<v Speaker 3>I mean, one of these days we should probably do

0:24:41.600 --> 0:24:44.119
<v Speaker 3>it for an October episode of Weird House Cinema. We

0:24:44.140 --> 0:24:46.080
<v Speaker 3>just didn't happen to plan it that way this year.

0:24:47.380 --> 0:24:50.020
<v Speaker 3>But anyway, so I think I should note that while

0:24:50.060 --> 0:24:53.320
<v Speaker 3>the story I'm about to read is often identified as

0:24:53.420 --> 0:24:57.270
<v Speaker 3>a classic story of the Noparabo, the story does not

0:24:57.510 --> 0:25:00.470
<v Speaker 3>use that term. So this word does not appear in

0:25:00.490 --> 0:25:03.110
<v Speaker 3>the story at all. Instead, the story is called the

0:25:03.369 --> 0:25:07.320
<v Speaker 3>Mugina story. And the Mugina is a type of magical

0:25:07.440 --> 0:25:12.020
<v Speaker 3>shape-shifting animal, usually a badger, but sometimes a Japanese raccoon

0:25:12.060 --> 0:25:14.639
<v Speaker 3>dog or a fox. Rob, I don't know if you

0:25:14.680 --> 0:25:17.040
<v Speaker 3>know any other stories of Mugina.

0:25:17.240 --> 0:25:24.890
<v Speaker 2>The Tanookis and the fox spirits are the main suspects here.

0:25:24.930 --> 0:25:27.790
<v Speaker 2>And we'll get to a pretty fun cinematic example of

0:25:27.850 --> 0:25:28.530
<v Speaker 2>this here in a bit.

0:25:29.340 --> 0:25:32.240
<v Speaker 3>Okay, but here I'm just going to read the telling

0:25:32.480 --> 0:25:35.400
<v Speaker 3>of Mujina from Lafcadio Hearn in Kaidan.

0:25:36.420 --> 0:25:37.280
<v Speaker 2>So, it goes.

0:25:37.780 --> 0:25:40.740
<v Speaker 3>On the Akasaka Road in Tokyo, there is a slope

0:25:40.800 --> 0:25:44.899
<v Speaker 3>called Kinokunizaka, which means the slope of the province of Ki.

0:25:45.380 --> 0:25:47.260
<v Speaker 3>I do not know why it is called the slope

0:25:47.340 --> 0:25:50.480
<v Speaker 3>of the province of Ki. On one side of this slope,

0:25:50.580 --> 0:25:53.760
<v Speaker 3>you see an ancient moat, deep and very wide, with

0:25:53.840 --> 0:25:57.060
<v Speaker 3>high green banks rising up to some place of gardens.

0:25:57.710 --> 0:25:59.949
<v Speaker 3>And on the other side of the road extend the

0:26:00.030 --> 0:26:03.909
<v Speaker 3>long and lofty walls of an imperial palace. Before the

0:26:04.020 --> 0:26:08.119
<v Speaker 3>era of street lamps in Jinriki-shas, this neighborhood was very

0:26:08.180 --> 0:26:12.240
<v Speaker 3>lonesome after dark, and belated pedestrians would go miles out

0:26:12.260 --> 0:26:17.379
<v Speaker 3>of their way rather than mount the Kinokunizaka alone after sunset. Okay,

0:26:17.400 --> 0:26:20.280
<v Speaker 3>so good setup, kind of a spooky road here. But again,

0:26:20.300 --> 0:26:23.510
<v Speaker 3>not like one deep in the country, not one far away.

0:26:23.530 --> 0:26:27.440
<v Speaker 3>You know, we're basically, we're within civilization here. but this

0:26:27.500 --> 0:26:31.030
<v Speaker 3>kind of scary road. So the story goes on. The

0:26:31.070 --> 0:26:33.930
<v Speaker 3>question is, like, why were people scared to walk alone

0:26:33.970 --> 0:26:37.710
<v Speaker 3>there after sunset? The story says, quote, all because of

0:26:37.770 --> 0:26:41.169
<v Speaker 3>a mugina that used to walk there. The last man

0:26:41.230 --> 0:26:44.300
<v Speaker 3>who saw the mugina was an old merchant of the

0:26:44.400 --> 0:26:48.260
<v Speaker 3>Kyobashi quarter who died about 30 years ago. This is

0:26:48.320 --> 0:26:51.740
<v Speaker 3>the story as he told it. One night at a

0:26:51.800 --> 0:26:55.720
<v Speaker 3>late hour, he was hurrying up the Kinokunizaka, when he

0:26:55.760 --> 0:26:59.379
<v Speaker 3>perceived a woman crouching by the moat, all alone, and

0:26:59.500 --> 0:27:04.240
<v Speaker 3>weeping bitterly. Fearing that she intended to drown herself, he

0:27:04.320 --> 0:27:07.980
<v Speaker 3>stopped to offer her any assistance or consolation in his power.

0:27:08.640 --> 0:27:12.199
<v Speaker 3>She appeared to be a slight and graceful person, handsomely dressed,

0:27:12.570 --> 0:27:14.770
<v Speaker 3>and her hair was arranged like that of a young

0:27:14.830 --> 0:27:18.540
<v Speaker 3>girl of good family. And then the story is about

0:27:18.580 --> 0:27:22.540
<v Speaker 3>to use a term, Ojochu. I understand that this is

0:27:22.580 --> 0:27:24.879
<v Speaker 3>sort of a polite way to address a young woman

0:27:24.940 --> 0:27:28.100
<v Speaker 3>that you don't know. It means something like honorable young lady.

0:27:29.140 --> 0:27:33.399
<v Speaker 3>So the story goes on. Ojochu, he exclaimed, approaching her. Ojochu,

0:27:33.590 --> 0:27:36.209
<v Speaker 3>do not cry like that. Tell me what the trouble is.

0:27:36.390 --> 0:27:38.409
<v Speaker 3>And if there be any way to help you, I

0:27:38.430 --> 0:27:41.090
<v Speaker 3>shall be glad to help you. He really meant what

0:27:41.109 --> 0:27:43.610
<v Speaker 3>he said, for he was a kind man, for he's

0:27:43.630 --> 0:27:47.179
<v Speaker 3>a very kind man. But she continued to weep. hiding

0:27:47.220 --> 0:27:50.840
<v Speaker 3>her face from him with one of her long sleeves. Ojochu,

0:27:50.960 --> 0:27:53.900
<v Speaker 3>he said again, as gently as he could. Please, please

0:27:53.980 --> 0:27:56.440
<v Speaker 3>listen to me. This is no place for a young

0:27:56.510 --> 0:27:59.610
<v Speaker 3>lady at night. Do not cry, I implore you. Only

0:27:59.690 --> 0:28:01.810
<v Speaker 3>tell me how I may be of some help to you.

0:28:02.590 --> 0:28:05.250
<v Speaker 3>Slowly she rose up, but turned her back to him,

0:28:05.570 --> 0:28:09.469
<v Speaker 3>and continued to moan and sob behind her sleeve. He

0:28:09.550 --> 0:28:15.050
<v Speaker 3>laid his hand lightly upon her shoulder and pleaded, Ojochu, Ojochu, Ojochu.

0:28:15.810 --> 0:28:19.550
<v Speaker 3>Listen to me, just for one little moment. Ojochu, ojochu.

0:28:20.310 --> 0:28:24.969
<v Speaker 3>Then that ojochu turned round and dropped her sleeve and

0:28:25.070 --> 0:28:28.109
<v Speaker 3>stroked her face with her hand, and the man saw

0:28:28.190 --> 0:28:31.969
<v Speaker 3>that she had no eyes or nose or mouth, and

0:28:32.010 --> 0:28:35.650
<v Speaker 3>he screamed and ran away. Oh, I love that detail.

0:28:35.710 --> 0:28:38.290
<v Speaker 3>She turns and she strokes her face with her hand

0:28:38.770 --> 0:28:40.410
<v Speaker 3>as he sees there is no face.

0:28:41.020 --> 0:28:44.560
<v Speaker 2>Yeah, this is a detail that apparently is very important

0:28:44.580 --> 0:28:47.280
<v Speaker 2>to these stories. And sometimes I think it's kind of

0:28:47.340 --> 0:28:51.180
<v Speaker 2>like the hand erasing the face, or it's implied as such.

0:28:51.770 --> 0:28:55.830
<v Speaker 2>Other times this flourish isn't included. Sometimes it's just like, oh,

0:28:55.890 --> 0:28:58.550
<v Speaker 2>the face is blank. But I think it goes both ways.

0:28:58.850 --> 0:29:00.990
<v Speaker 3>Yeah, so it's like she could be, she wipes the

0:29:01.040 --> 0:29:03.440
<v Speaker 3>face away or strokes the featureless face.

0:29:03.500 --> 0:29:05.420
<v Speaker 2>Yeah, yeah.

0:29:05.620 --> 0:29:09.650
<v Speaker 3>So anyway, the story goes on. Up Kinokunizaka he ran

0:29:09.750 --> 0:29:12.980
<v Speaker 3>and ran, and all was black and empty before him.

0:29:13.680 --> 0:29:16.200
<v Speaker 3>On and on he ran, never daring to look back,

0:29:16.400 --> 0:29:19.200
<v Speaker 3>and at last he saw a lantern so far away

0:29:19.520 --> 0:29:21.940
<v Speaker 3>that it had looked like the gleam of a firefly,

0:29:22.040 --> 0:29:24.520
<v Speaker 3>and he made for it. It proved to be only

0:29:24.560 --> 0:29:27.570
<v Speaker 3>the lantern of an itinerant soba seller, so this is

0:29:27.610 --> 0:29:30.790
<v Speaker 3>like a noodle shop, a soba seller who had set

0:29:30.830 --> 0:29:34.000
<v Speaker 3>down his stand by the roadside and but any light

0:29:34.140 --> 0:29:37.969
<v Speaker 3>and any human companionship was good after that experience, and

0:29:37.990 --> 0:29:39.980
<v Speaker 3>he flung himself down at the feet of the old man.

0:29:40.220 --> 0:29:41.720
<v Speaker 3>Soba seller, crying out,' Ah!

0:29:41.740 --> 0:29:42.100
<v Speaker 2>Ah!

0:29:42.480 --> 0:29:47.240
<v Speaker 3>Ah!'' Corey! Corey!' roughly exclaimed the Soba man.' Here, what

0:29:47.300 --> 0:29:51.110
<v Speaker 3>is the matter with you? Anybody hurt you?'' No, nobody

0:29:51.170 --> 0:29:53.110
<v Speaker 3>hurt me,' panted the other.' Only—'' Ah!

0:29:53.470 --> 0:29:53.570
<v Speaker 1>Ah!

0:29:53.590 --> 0:29:59.350
<v Speaker 3>Only scared you?' queried the peddler, unsympathetically.' Robbers?' Not robbers,

0:29:59.490 --> 0:30:03.110
<v Speaker 3>not robbers, gasped the terrified man. I saw, I saw

0:30:03.150 --> 0:30:05.930
<v Speaker 3>a woman by the moat, and she showed me. Ah,

0:30:06.090 --> 0:30:09.380
<v Speaker 3>I cannot tell you what she showed me. Was it

0:30:09.440 --> 0:30:13.040
<v Speaker 3>anything like this that she showed you, cried the Soba man,

0:30:13.200 --> 0:30:18.460
<v Speaker 3>stroking his own face, which therewith became like unto an egg,

0:30:18.900 --> 0:30:22.770
<v Speaker 3>and simultaneously the light went out. so it's a double

0:30:23.010 --> 0:30:25.950
<v Speaker 3>double jump scare it's like the john carpenter double double

0:30:25.990 --> 0:30:30.100
<v Speaker 3>dream jump scare yeah but here it's a second faceless

0:30:30.140 --> 0:30:33.420
<v Speaker 3>person he finds the second person oh you know that

0:30:33.440 --> 0:30:35.580
<v Speaker 3>was so scary i gotta tell you what happened and

0:30:35.600 --> 0:30:38.570
<v Speaker 3>you think the danger has passed but then strokes his

0:30:38.630 --> 0:30:40.150
<v Speaker 3>face he has no face.

0:30:39.970 --> 0:30:44.770
<v Speaker 2>Either yes yes the no parable here yeah the um

0:30:45.760 --> 0:30:49.020
<v Speaker 2>Sometimes I've seen it translated as the faceless monk, because

0:30:49.040 --> 0:30:51.660
<v Speaker 2>I guess sometimes it's a monk. But the main thing

0:30:51.740 --> 0:30:55.290
<v Speaker 2>is that a stranger that one encounters turns out to

0:30:55.330 --> 0:30:59.650
<v Speaker 2>be faceless. You're scared. Then you flee to some perceived

0:30:59.710 --> 0:31:02.230
<v Speaker 2>amount of safety. That safety might be at your random

0:31:02.290 --> 0:31:06.610
<v Speaker 2>noodle salesman, a family member even. And then they reveal

0:31:06.630 --> 0:31:10.790
<v Speaker 2>a faceless face as well. And then we get that

0:31:10.850 --> 0:31:13.590
<v Speaker 2>double jump scare. The double jump, the double fright is

0:31:13.770 --> 0:31:14.990
<v Speaker 2>certainly key to the story.

0:31:15.740 --> 0:31:19.110
<v Speaker 3>So Foster in his book has a note on that

0:31:19.190 --> 0:31:21.910
<v Speaker 3>suffix bow, which you said means monk. He says the

0:31:21.930 --> 0:31:25.850
<v Speaker 3>same thing. It often means monk literally, but he says

0:31:25.950 --> 0:31:28.490
<v Speaker 3>it can be used more generally to refer to a

0:31:28.550 --> 0:31:33.160
<v Speaker 3>person or entity and often means boy. So Foster says

0:31:33.220 --> 0:31:37.880
<v Speaker 3>that the suffix bow is sometimes used to yokai-ify a

0:31:38.140 --> 0:31:41.540
<v Speaker 3>concept word, like to make a concept into a creature.

0:31:42.280 --> 0:31:45.840
<v Speaker 3>So if noperi or nuperi both mean flat-faced, as in

0:31:45.880 --> 0:31:50.740
<v Speaker 3>like smooth or faceless, you know, featureless skin, the nopera

0:31:50.920 --> 0:31:56.330
<v Speaker 3>bow seems to be sort of the creaturely embodiment of facelessness.

0:31:56.990 --> 0:31:57.630
<v Speaker 2>Yeah.

0:31:57.650 --> 0:32:00.110
<v Speaker 3>It's kind of like smooth face boy. Yeah.

0:32:01.570 --> 0:32:04.910
<v Speaker 2>Sometimes they apparently work in groups. So they'll scare an

0:32:04.950 --> 0:32:09.430
<v Speaker 2>individual with a group of no-face turnaround face wipes. You know,

0:32:09.470 --> 0:32:11.630
<v Speaker 2>like you're approaching like a whole crowd and then like, oh,

0:32:11.890 --> 0:32:13.570
<v Speaker 2>they all don't have faces. But then the same thing

0:32:13.610 --> 0:32:16.490
<v Speaker 2>will happen. Run away, find another person and be like,

0:32:16.530 --> 0:32:18.370
<v Speaker 2>you won't believe what I just saw. And they're like, oh,

0:32:18.390 --> 0:32:20.390
<v Speaker 2>you mean like this? And then they did the faceless thing.

0:32:20.750 --> 0:32:21.550
<v Speaker 3>Yeah, totally.

0:32:21.610 --> 0:32:21.950
<v Speaker 2>I love it.

0:32:21.950 --> 0:32:23.730
<v Speaker 3>So can I mention a couple of other tellings?

0:32:23.790 --> 0:32:24.300
<v Speaker 2>Yeah.

0:32:24.690 --> 0:32:27.620
<v Speaker 3>So they're very similar. But Foster mentions a couple of

0:32:27.640 --> 0:32:31.040
<v Speaker 3>other versions in his entry in the Book of Yokai.

0:32:31.460 --> 0:32:35.620
<v Speaker 3>One is from Eomori Prefecture, where the Noparabo is called

0:32:35.680 --> 0:32:39.000
<v Speaker 3>the Zunbarabo. And he says there's a story of a

0:32:39.040 --> 0:32:42.240
<v Speaker 3>man walking along a mountain path singing when suddenly he

0:32:42.340 --> 0:32:46.520
<v Speaker 3>hears someone in the distance singing the same song that

0:32:46.580 --> 0:32:50.680
<v Speaker 3>he is, but singing it better, like better singing voice

0:32:50.720 --> 0:32:53.280
<v Speaker 3>than his own. And he asks, who could that be?

0:32:53.820 --> 0:32:57.220
<v Speaker 3>Singing that same song, but singing so beautifully. Suddenly, a

0:32:57.460 --> 0:33:02.260
<v Speaker 3>Zunberabo appears with a completely featureless face and says, me! Like,

0:33:02.640 --> 0:33:05.290
<v Speaker 3>I'm the one singing. Though I was wondering, how is

0:33:05.350 --> 0:33:08.290
<v Speaker 3>it singing if it has no mouth? I love these contradictions.

0:33:08.370 --> 0:33:11.080
<v Speaker 3>I have no mouth, but I must sing. And the

0:33:11.120 --> 0:33:13.540
<v Speaker 3>man runs away in terror. He goes to a nearby

0:33:13.580 --> 0:33:16.400
<v Speaker 3>village and he meets a friend of his and he

0:33:16.500 --> 0:33:18.620
<v Speaker 3>tells him what happened. And when he gets to the

0:33:18.660 --> 0:33:21.340
<v Speaker 3>end of the story, his friend says, did the Zunberubo

0:33:21.420 --> 0:33:24.540
<v Speaker 3>look like this? And then reveals his own face to

0:33:24.580 --> 0:33:26.760
<v Speaker 3>be blank. And then it says that the man who

0:33:26.800 --> 0:33:29.660
<v Speaker 3>had been walking passes out and then dies soon after.

0:33:29.760 --> 0:33:33.709
<v Speaker 2>Oh, wow. I wonder how far anyone's ever carried it, though.

0:33:33.730 --> 0:33:35.469
<v Speaker 2>Can you go for the third where it's like, you

0:33:35.510 --> 0:33:39.370
<v Speaker 2>won't believe what just happened? First person I encountered, faceless.

0:33:39.440 --> 0:33:42.290
<v Speaker 2>Second person I encountered, faceless. And then the third person's like,

0:33:42.310 --> 0:33:44.150
<v Speaker 2>you mean like this? And then we get the third faceless.

0:33:44.330 --> 0:33:47.310
<v Speaker 3>Yeah. Well, at that point, you know, two times and

0:33:47.330 --> 0:33:49.550
<v Speaker 3>it's scary, three times and it's comedy, I guess.

0:33:50.230 --> 0:33:51.580
<v Speaker 2>Three times shame on me, right?

0:33:51.890 --> 0:34:05.130
<v Speaker 3>I guess so. And then Foster tells another one where...

0:34:05.890 --> 0:34:08.170
<v Speaker 3>a man is walking on a mountain path at night

0:34:08.610 --> 0:34:10.790
<v Speaker 3>and he sees a lantern up ahead. Turns out it's

0:34:10.830 --> 0:34:12.790
<v Speaker 3>a house. He goes to the house and there's an

0:34:12.850 --> 0:34:15.190
<v Speaker 3>old woman who answers the door. He asks if he

0:34:15.230 --> 0:34:18.109
<v Speaker 3>can stay at the house. The old woman reveals that

0:34:18.310 --> 0:34:20.469
<v Speaker 3>she has no face and he's like, ah, and then

0:34:20.510 --> 0:34:22.790
<v Speaker 3>he runs away to the next village. He meets a

0:34:22.830 --> 0:34:25.330
<v Speaker 3>young woman. He tells her what happened. She also has

0:34:25.390 --> 0:34:29.790
<v Speaker 3>no face. So again, it's a double scare. Really interesting question, actually.

0:34:31.310 --> 0:34:35.469
<v Speaker 3>Why is there like a thematic reason for Or a

0:34:35.670 --> 0:34:40.469
<v Speaker 3>link here for why the faceless yokai features particularly in

0:34:40.510 --> 0:34:43.169
<v Speaker 3>these stories with double scares, where you think you've made

0:34:43.210 --> 0:34:46.430
<v Speaker 3>it to safety, but there is a second faceless being.

0:34:46.450 --> 0:34:50.210
<v Speaker 3>That does seem significant. Like, it's not just a coincidence

0:34:50.310 --> 0:34:52.850
<v Speaker 3>that that is the type of creature in the story

0:34:52.870 --> 0:34:55.330
<v Speaker 3>with this structure. Though, this is not the only kind

0:34:55.370 --> 0:34:58.210
<v Speaker 3>of story that has this structure, to be clear. But, like,

0:34:58.410 --> 0:35:00.790
<v Speaker 3>the link is very strong. It appears again and again

0:35:00.850 --> 0:35:02.770
<v Speaker 3>with this creature and the double scare.

0:35:04.090 --> 0:35:06.000
<v Speaker 2>Yeah, I mean, I guess on one level it is like,

0:35:06.020 --> 0:35:08.660
<v Speaker 2>you know, the threat has not been escaped. And we

0:35:08.700 --> 0:35:10.719
<v Speaker 2>see this in so many different horror movies. It's like, oh,

0:35:10.760 --> 0:35:12.920
<v Speaker 2>I got away from the zombies. And then the guy

0:35:12.960 --> 0:35:18.259
<v Speaker 2>at the gas station, also a zombie. But then, yeah,

0:35:18.280 --> 0:35:20.969
<v Speaker 2>thinking again about what it means for something to be faceless.

0:35:21.430 --> 0:35:24.569
<v Speaker 2>It means that this person that you thought you were

0:35:24.590 --> 0:35:28.250
<v Speaker 2>going to have a connection with cannot be connected with.

0:35:29.870 --> 0:35:32.950
<v Speaker 2>And there's something horrifying and isolating in all of that.

0:35:33.410 --> 0:35:35.550
<v Speaker 2>And then to go and try and tell that story again,

0:35:35.570 --> 0:35:39.370
<v Speaker 2>to connect with someone about this and then realize that

0:35:39.390 --> 0:35:42.719
<v Speaker 2>there's no connection to be made there either. It reminds

0:35:42.739 --> 0:35:44.800
<v Speaker 2>me of various other horror stories where we have a

0:35:44.860 --> 0:35:48.259
<v Speaker 2>similar moment, that moment when one realizes the thing that

0:35:48.280 --> 0:35:51.640
<v Speaker 2>you thought you could reason with cannot be reasoned with.

0:35:51.660 --> 0:35:55.180
<v Speaker 2>It's a thing that either exists outside of reason because

0:35:55.219 --> 0:35:58.670
<v Speaker 2>it's not a human, it's an animal. This is a

0:35:58.710 --> 0:36:03.089
<v Speaker 2>twist that is handled exceptionally well in the Jeffrey Household novel.

0:36:03.650 --> 0:36:06.330
<v Speaker 2>Dance of the Dwarves. But you also see other versions

0:36:06.370 --> 0:36:08.350
<v Speaker 2>of it. We were talking about The Ring recently and

0:36:08.390 --> 0:36:10.549
<v Speaker 2>sort of the idea that you reach a point where

0:36:10.570 --> 0:36:12.509
<v Speaker 2>you realize it cannot be bargained with, it can't be

0:36:12.570 --> 0:36:16.150
<v Speaker 2>reasoned with, and that you can't solve the problem. And

0:36:16.230 --> 0:36:19.930
<v Speaker 2>so I think similar things going on in all these stories,

0:36:19.989 --> 0:36:24.250
<v Speaker 2>like you're suddenly just up against a wall and none

0:36:24.270 --> 0:36:27.150
<v Speaker 2>of your human social skills are going to help you.

0:36:27.630 --> 0:36:30.750
<v Speaker 3>That's a really good point, and I think that's correct.

0:36:30.810 --> 0:36:34.839
<v Speaker 3>But at another level, It almost makes me wonder if

0:36:35.900 --> 0:36:41.040
<v Speaker 3>these stories really have some kind of connection to longings

0:36:41.120 --> 0:36:44.180
<v Speaker 3>and frustrations people could feel in which the story is

0:36:44.239 --> 0:36:47.500
<v Speaker 3>almost a metaphor for a situation in life. One can

0:36:47.860 --> 0:36:52.110
<v Speaker 3>find oneself in like, uh, like loneliness, you know, uh,

0:36:52.210 --> 0:36:55.910
<v Speaker 3>that people are often lonely, not just if they're working

0:36:55.950 --> 0:36:58.110
<v Speaker 3>at a lighthouse or, you know, they're a hermit in

0:36:58.150 --> 0:37:00.469
<v Speaker 3>the mountains and they never see anyone. Like you can

0:37:00.510 --> 0:37:03.290
<v Speaker 3>have loneliness among people if you feel like you are

0:37:03.530 --> 0:37:07.750
<v Speaker 3>unable to have a meaningful conversation with the people around

0:37:07.810 --> 0:37:10.880
<v Speaker 3>you or things like that. And so it kind of

0:37:11.000 --> 0:37:16.520
<v Speaker 3>seems significant that a person is seeking comfort in trying

0:37:16.540 --> 0:37:20.040
<v Speaker 3>to talk to someone because the second encounter in all

0:37:20.080 --> 0:37:23.290
<v Speaker 3>these stories, the person is having a conversation. They've met somebody,

0:37:23.350 --> 0:37:26.089
<v Speaker 3>not just somebody who seems safe and like, oh, you're

0:37:26.130 --> 0:37:28.270
<v Speaker 3>not going to eat me or whatever, but they're trying

0:37:28.310 --> 0:37:30.610
<v Speaker 3>to talk to them. They're trying to tell their story.

0:37:31.030 --> 0:37:33.850
<v Speaker 3>And then it turns out that the person, it's, it's

0:37:33.930 --> 0:37:36.370
<v Speaker 3>not like somebody who is listening sympathetically.

0:37:36.430 --> 0:37:37.089
<v Speaker 2>It's somebody who is.

0:37:37.170 --> 0:37:40.760
<v Speaker 3>Also there to reveal their, their frighteningness to them.

0:37:41.239 --> 0:37:42.980
<v Speaker 2>Yeah, I think you're right. I think there is something

0:37:43.000 --> 0:37:46.840
<v Speaker 2>to be said about loneliness here and social isolation, because

0:37:46.880 --> 0:37:48.739
<v Speaker 2>it is like an attempt to reach out and have

0:37:49.120 --> 0:37:51.819
<v Speaker 2>some sort of connection with a human being, another human being,

0:37:52.180 --> 0:37:53.960
<v Speaker 2>and then it's shut down or it's impossible.

0:37:54.440 --> 0:37:54.840
<v Speaker 3>Yeah.

0:37:55.050 --> 0:37:59.180
<v Speaker 2>So I think that's a good read. Um, And of course,

0:37:59.280 --> 0:38:01.980
<v Speaker 2>leaning into the nature of spirits in these stories, I

0:38:02.020 --> 0:38:04.160
<v Speaker 2>think the other level of horror is that this is

0:38:04.219 --> 0:38:06.759
<v Speaker 2>not a thing that is going to eat you and

0:38:06.800 --> 0:38:09.359
<v Speaker 2>consume your flesh. It's not something that's going to eat

0:38:09.380 --> 0:38:13.819
<v Speaker 2>your soul, presumably. It's just something that is it's either

0:38:13.860 --> 0:38:17.040
<v Speaker 2>going to just scare you because that's exactly how its

0:38:17.080 --> 0:38:20.720
<v Speaker 2>interactions always go with humans or it is just messing

0:38:20.780 --> 0:38:24.620
<v Speaker 2>with you. Like it's doing this solely just to frighten you,

0:38:24.950 --> 0:38:27.270
<v Speaker 2>which is also like I mean, we can we can.

0:38:28.830 --> 0:38:31.750
<v Speaker 2>humans do this sometimes too, obviously, but like the idea

0:38:31.790 --> 0:38:34.130
<v Speaker 2>that this is all this creature does, like all of

0:38:34.190 --> 0:38:36.529
<v Speaker 2>its interactions with humans are just scaring us. Like there's,

0:38:36.690 --> 0:38:39.069
<v Speaker 2>there's something interesting and alien to that as well.

0:38:39.510 --> 0:38:42.150
<v Speaker 3>It's trolling. Did it look like this?

0:38:42.300 --> 0:38:45.140
<v Speaker 2>The fact that it says it is totally trolling. Yeah. Yeah.

0:38:45.200 --> 0:38:49.000
<v Speaker 3>It's trolling you. Um, it's winding you up with this

0:38:49.140 --> 0:38:52.319
<v Speaker 3>initial encounter and then, and then really like twisting the

0:38:52.360 --> 0:38:56.379
<v Speaker 3>knife with the second encounter. And it, well, I guess

0:38:56.600 --> 0:38:59.630
<v Speaker 3>another thing to ask is, Should we take it in

0:38:59.670 --> 0:39:02.370
<v Speaker 3>these stories when they go and meet a second person?

0:39:02.390 --> 0:39:07.950
<v Speaker 3>Is it like that this spirit is manifest? Is it

0:39:07.989 --> 0:39:12.600
<v Speaker 3>the same spirit manifesting as another person and like tricking them,

0:39:12.960 --> 0:39:15.219
<v Speaker 3>you know, by appearing to be a second person when

0:39:15.239 --> 0:39:19.330
<v Speaker 3>the traveler meets them? Or is it that like underneath

0:39:19.530 --> 0:39:22.690
<v Speaker 3>many people around us are actually no parabo and they

0:39:22.690 --> 0:39:25.469
<v Speaker 3>could reveal themselves at any time? Does that make sense?

0:39:25.469 --> 0:39:27.250
<v Speaker 2>Yeah, yeah. I mean, it reminds me of, uh, I

0:39:27.290 --> 0:39:29.529
<v Speaker 2>don't have the term, um, queued up here, but there

0:39:29.570 --> 0:39:34.350
<v Speaker 2>are certain neurological conditions that can lead to this perception

0:39:34.430 --> 0:39:38.110
<v Speaker 2>that people are not people or, you know, and I'm

0:39:38.160 --> 0:39:42.500
<v Speaker 2>not saying that really imposters. Yeah. And I'm not saying that, um, that,

0:39:42.520 --> 0:39:43.859
<v Speaker 2>you know, this is a case where, oh, well, this

0:39:43.900 --> 0:39:48.500
<v Speaker 2>entire tradition can be traced. to this particular anomaly. No, no, no. But, uh,

0:39:48.520 --> 0:39:51.080
<v Speaker 2>you know, it's not impossible that it's somewhere in the mix.

0:39:51.820 --> 0:39:53.299
<v Speaker 3>It's been a while since we did this, but my

0:39:53.340 --> 0:39:56.480
<v Speaker 3>memory is that the neurological condition we're talking about there

0:39:56.520 --> 0:40:01.219
<v Speaker 3>is what's known as Capgras delusion. And it is thought to,

0:40:01.260 --> 0:40:02.860
<v Speaker 3>at least the last time I read about this, it

0:40:02.890 --> 0:40:07.830
<v Speaker 3>was thought to arise from, um, a, uh, from a

0:40:07.850 --> 0:40:11.370
<v Speaker 3>condition where the part of your brain that is primarily

0:40:11.450 --> 0:40:16.799
<v Speaker 3>used to recognize faces is intact. So you can recognize

0:40:16.860 --> 0:40:20.440
<v Speaker 3>the face in an informational sense, but the part of

0:40:20.560 --> 0:40:23.600
<v Speaker 3>the brain that is usually used to generate the emotional

0:40:23.700 --> 0:40:29.110
<v Speaker 3>feeling of familiarity in response to recognizing a face is impaired.

0:40:29.650 --> 0:40:33.069
<v Speaker 3>So you have this mismatch in your brain where you

0:40:33.150 --> 0:40:36.529
<v Speaker 3>see faces that look the way they should, but you

0:40:36.610 --> 0:40:39.910
<v Speaker 3>do not have the emotional response that people normally have

0:40:39.960 --> 0:40:43.320
<v Speaker 3>to that, which is the emotion of that person is familiar.

0:40:43.890 --> 0:40:47.229
<v Speaker 3>So you are constantly seeing faces around you that look

0:40:47.330 --> 0:40:49.669
<v Speaker 3>like they should, but you have the feeling that they're

0:40:49.710 --> 0:40:51.250
<v Speaker 3>not the person they seem to be.

0:40:52.110 --> 0:40:55.230
<v Speaker 2>Oh, since we're talking about perceptions of no faces here,

0:40:55.250 --> 0:40:58.090
<v Speaker 2>I want to go ahead and mention that this doesn't

0:40:58.130 --> 0:41:00.360
<v Speaker 2>have anything over describing here. It doesn't have anything to

0:41:00.390 --> 0:41:06.200
<v Speaker 2>do with face blindness or prosopagnosia. This is this is

0:41:06.480 --> 0:41:08.760
<v Speaker 2>despite what you might have seen on, say, TV's Hannibal.

0:41:09.239 --> 0:41:12.300
<v Speaker 2>which is a great show. I loved watching Hannibal. It's

0:41:12.360 --> 0:41:16.580
<v Speaker 2>sort of a sensational, even more sensational send-up of the

0:41:16.680 --> 0:41:20.120
<v Speaker 2>Thomas Harris Hannibal Lecter novels. But there's one episode where

0:41:20.160 --> 0:41:23.989
<v Speaker 2>someone has face blindness, and it's depicted visually in the

0:41:24.030 --> 0:41:27.230
<v Speaker 2>show very much like the ghost story that we're discussing here,

0:41:27.250 --> 0:41:29.210
<v Speaker 2>where you see someone's face and you just see flesh

0:41:29.690 --> 0:41:32.009
<v Speaker 2>and maybe a hint of a skull underneath. That's not

0:41:32.050 --> 0:41:35.589
<v Speaker 2>what people with face blindness experience. It's more of, if

0:41:35.660 --> 0:41:39.259
<v Speaker 2>I understand correctly, seeing a face and then just having...

0:41:39.710 --> 0:41:44.810
<v Speaker 2>certain amounts of additional difficulty in forming an identification off

0:41:44.870 --> 0:41:47.090
<v Speaker 2>of that facial data. Yeah.

0:41:47.530 --> 0:41:51.469
<v Speaker 3>So face blindness or prosopagnosia, we've talked about on the

0:41:51.489 --> 0:41:55.299
<v Speaker 3>show before, and it typically is an impairment of the

0:41:55.380 --> 0:41:59.120
<v Speaker 3>ability to recognize faces quickly and easily the way that

0:41:59.160 --> 0:42:02.279
<v Speaker 3>most people do. Like our brains are finely tuned to

0:42:02.340 --> 0:42:04.610
<v Speaker 3>look at a face and instantly know who we're looking at.

0:42:05.350 --> 0:42:08.730
<v Speaker 3>People with face blindness can see faces just fine. They're

0:42:08.750 --> 0:42:12.570
<v Speaker 3>just not as good at recognizing identity based on looking

0:42:12.610 --> 0:42:16.160
<v Speaker 3>at a face. So often people with prosopagnosia have to

0:42:16.340 --> 0:42:21.960
<v Speaker 3>make conscious mental effort to like remember details of people's

0:42:22.040 --> 0:42:24.299
<v Speaker 3>faces in order to know who they're looking at. They

0:42:24.340 --> 0:42:27.460
<v Speaker 3>need to remember, oh, my friend so-and-so has a mole

0:42:27.620 --> 0:42:30.600
<v Speaker 3>right beside their left eye. So when I see that mole,

0:42:30.700 --> 0:42:34.410
<v Speaker 3>I know that that's Jim. whereas people who don't have

0:42:34.469 --> 0:42:36.380
<v Speaker 3>this condition would never have to make that kind of

0:42:36.430 --> 0:42:38.700
<v Speaker 3>effort because you just see somebody and instantly know who

0:42:38.739 --> 0:42:39.080
<v Speaker 3>it is.

0:42:39.320 --> 0:42:42.500
<v Speaker 2>Yeah, having to depend on things like hairstyle, clothing choices,

0:42:42.560 --> 0:42:43.200
<v Speaker 2>and so forth.

0:42:43.500 --> 0:42:43.680
<v Speaker 1>Yeah.

0:42:44.420 --> 0:42:50.180
<v Speaker 2>Now, you mentioned the idea that Noperibo might be some

0:42:50.230 --> 0:42:54.430
<v Speaker 2>sort of underlying shape-shifting entity, such as a fox spirit,

0:42:54.750 --> 0:42:57.970
<v Speaker 2>such as a tanuki. And I definitely want to mention

0:42:58.010 --> 0:43:01.410
<v Speaker 2>here that we see this exact ghost story pop up

0:43:02.040 --> 0:43:07.360
<v Speaker 2>in the excellent 1994 Studio Ghibli film, Pompoko. This one

0:43:07.420 --> 0:43:10.200
<v Speaker 2>is widely available. Last time I checked, in the US,

0:43:10.219 --> 0:43:13.940
<v Speaker 2>you could stream it on HBO or HBO Max or

0:43:13.960 --> 0:43:16.450
<v Speaker 2>whatever we're calling it at this very moment. It may

0:43:16.489 --> 0:43:21.690
<v Speaker 2>change next week. But the film, Pompoko, is tremendous. It

0:43:21.730 --> 0:43:26.690
<v Speaker 2>is about a group of shape-shifting, talking tanookis who are

0:43:27.210 --> 0:43:31.520
<v Speaker 2>trapped in this struggle between like rural life and modern

0:43:31.560 --> 0:43:34.839
<v Speaker 2>life between like the natural world and the artificial world

0:43:34.860 --> 0:43:37.359
<v Speaker 2>of human beings. You know, a theme that we see

0:43:37.400 --> 0:43:41.140
<v Speaker 2>in various other examples of Japanese cinema and storytelling that

0:43:41.160 --> 0:43:42.839
<v Speaker 2>we've discussed on the show and we've discussed on Weird

0:43:42.860 --> 0:43:46.410
<v Speaker 2>House Cinema. And so there's a particular, there are various

0:43:46.469 --> 0:43:48.770
<v Speaker 2>parts where the Tanookis are trying to figure out how

0:43:48.850 --> 0:43:52.070
<v Speaker 2>to achieve their goals and in some cases push back

0:43:52.310 --> 0:43:55.730
<v Speaker 2>against human expansion and human activity. And so there's at

0:43:55.790 --> 0:43:59.670
<v Speaker 2>least one major scene where The shapeshifting Tanookis just really

0:43:59.690 --> 0:44:02.550
<v Speaker 2>go on the offensive. They essentially put on a yokai

0:44:02.610 --> 0:44:06.650
<v Speaker 2>parade to mess with people. It's an amazing sequence. Definitely

0:44:06.690 --> 0:44:09.790
<v Speaker 2>Halloween worthy. And the whole film is amazing. But at

0:44:09.930 --> 0:44:12.229
<v Speaker 2>one point in the film, there is this moment where

0:44:12.590 --> 0:44:16.509
<v Speaker 2>we see like a policeman on a bicycle on this

0:44:16.550 --> 0:44:19.980
<v Speaker 2>kind of lonesome road, but also one with like clear streetlights.

0:44:20.600 --> 0:44:25.279
<v Speaker 2>And there is a woman bent over, clearly weeping. And

0:44:25.300 --> 0:44:27.509
<v Speaker 2>he comes up to check on her. And then, of course,

0:44:27.610 --> 0:44:31.609
<v Speaker 2>what happens? She reveals she has no face. And then

0:44:31.870 --> 0:44:34.830
<v Speaker 2>he begins to scream. She jumps on his bicycle and

0:44:34.890 --> 0:44:38.799
<v Speaker 2>drives off. But in this case, the faceless entity here

0:44:38.880 --> 0:44:40.920
<v Speaker 2>is actually a shape-shifting Tanuki.

0:44:42.100 --> 0:44:45.820
<v Speaker 3>So, in the same tradition as the Hearn telling of

0:44:45.860 --> 0:44:49.839
<v Speaker 3>the story where it's the Mujina, the shape-shifting animal creature, yeah.

0:44:50.450 --> 0:44:53.330
<v Speaker 2>Yeah, yeah. Because the Tanukis, they're not altogether bad. They're...

0:44:56.280 --> 0:44:59.210
<v Speaker 2>They're less severe, I guess, compared to the fox spirits, usually.

0:44:59.550 --> 0:45:01.890
<v Speaker 2>The tanookis are a little bit easier going, but they

0:45:01.910 --> 0:45:04.049
<v Speaker 2>can also play their tricks, and that's what's going on here.

0:45:06.190 --> 0:45:09.170
<v Speaker 3>So, based on a lot of these features, the faceless

0:45:09.230 --> 0:45:13.410
<v Speaker 3>yokai is often a prankster or a trickster or even

0:45:13.489 --> 0:45:16.480
<v Speaker 3>a troll of sorts. But that doesn't mean that it's

0:45:16.500 --> 0:45:19.340
<v Speaker 3>just having a harmless bit of fun. I mean, in

0:45:19.400 --> 0:45:21.500
<v Speaker 3>at least one of these stories, it says that the

0:45:21.520 --> 0:45:24.680
<v Speaker 3>person does die afterwards, after the experience.

0:45:24.700 --> 0:45:25.239
<v Speaker 2>Probably because.

0:45:26.110 --> 0:45:29.390
<v Speaker 3>I think it's implied that it was such a terrifying experience.

0:45:29.469 --> 0:45:33.509
<v Speaker 3>They fall ill and die. A similar thing is told

0:45:33.550 --> 0:45:36.610
<v Speaker 3>in some of those ancient ghost stories from the Greco-Roman world,

0:45:36.700 --> 0:45:39.739
<v Speaker 3>from the haunted houses we talked about, where people's experiences

0:45:39.780 --> 0:45:42.560
<v Speaker 3>with the ghost is just so frightening. They fall into

0:45:42.660 --> 0:45:47.600
<v Speaker 3>ill health and die soon after. One other random note

0:45:47.719 --> 0:45:50.170
<v Speaker 3>that I just think is kind of interesting is that

0:45:50.750 --> 0:45:54.549
<v Speaker 3>these stories are supposed to be scary. I think the

0:45:54.590 --> 0:45:57.130
<v Speaker 3>way I read them, they're not supposed to be funny,

0:45:57.690 --> 0:46:01.330
<v Speaker 3>but the comparison of the face to an egg seems

0:46:01.390 --> 0:46:04.430
<v Speaker 3>very funny to me, even though like, I think that

0:46:04.510 --> 0:46:06.770
<v Speaker 3>line is not supposed to be funny in the, like

0:46:06.790 --> 0:46:08.950
<v Speaker 3>in the Hearn telling of the story, his face was

0:46:09.090 --> 0:46:10.990
<v Speaker 3>like unto the flesh.

0:46:10.790 --> 0:46:11.390
<v Speaker 2>Of an egg.

0:46:11.410 --> 0:46:14.350
<v Speaker 3>Uh, you know, it just communicates. It's a comparison that

0:46:14.390 --> 0:46:18.370
<v Speaker 3>shows the smoothness, the featurelessness of the face. But for

0:46:18.410 --> 0:46:22.969
<v Speaker 3>some reason, The egg part translates as comedy. I think

0:46:23.010 --> 0:46:25.330
<v Speaker 3>that's just an interesting cultural, I don't know if that's

0:46:25.350 --> 0:46:28.399
<v Speaker 3>a cultural difference or something across time, but you say

0:46:28.660 --> 0:46:32.239
<v Speaker 3>egg in a horror story like this when talking about

0:46:32.280 --> 0:46:34.580
<v Speaker 3>what something looks like, and that inherently makes it a

0:46:34.600 --> 0:46:36.320
<v Speaker 3>lot less threatening and more funny.

0:46:36.900 --> 0:46:40.020
<v Speaker 2>Well, I think there maybe is sometimes humor to these stories.

0:46:40.280 --> 0:46:43.100
<v Speaker 2>The incident in Pompoko, I think, is played a little

0:46:43.120 --> 0:46:45.980
<v Speaker 2>bit for humor. I included a couple of stills for

0:46:46.020 --> 0:46:47.440
<v Speaker 2>you here, Joe, and I think you can tell by

0:46:47.480 --> 0:46:50.359
<v Speaker 2>the The way that the policeman is screaming, he has

0:46:50.410 --> 0:46:57.270
<v Speaker 2>that wide-mouthed anime sort of scream. I think we're supposed

0:46:57.310 --> 0:46:58.310
<v Speaker 2>to laugh at this moment.

0:46:58.469 --> 0:47:01.250
<v Speaker 3>Yeah, and he's got his fists up like a child screaming.

0:47:01.430 --> 0:47:04.350
<v Speaker 2>Yeah. Though in this case, in Pompoko, we know who's

0:47:04.390 --> 0:47:06.690
<v Speaker 2>behind it, and we're essentially on their side.

0:47:07.130 --> 0:47:07.310
<v Speaker 3>Yeah.

0:47:08.810 --> 0:47:11.209
<v Speaker 2>So at this point in the episode, we're going to

0:47:11.430 --> 0:47:16.310
<v Speaker 2>spend less time talking about some other related ideas of

0:47:16.350 --> 0:47:19.370
<v Speaker 2>the faceless episode. many of which may be directly inspired

0:47:19.570 --> 0:47:25.030
<v Speaker 2>by the Yo-Kai descriptions. But before we do, there's one

0:47:25.300 --> 0:47:30.200
<v Speaker 2>faceless tradition from indigenous American traditions that I wanted to mention,

0:47:31.200 --> 0:47:35.700
<v Speaker 2>a story of the faceless from the Haudenosaunee people, also

0:47:35.739 --> 0:47:38.440
<v Speaker 2>known as the Iroquois. And it goes a little bit

0:47:38.460 --> 0:47:43.860
<v Speaker 2>like this. There are three sisters, three sustainers of life, corn, beans,

0:47:43.920 --> 0:47:48.090
<v Speaker 2>and squash. Corn ends up asking the Great Spirit if

0:47:48.110 --> 0:47:50.170
<v Speaker 2>there's more that she can do for the people. She's

0:47:50.350 --> 0:47:52.569
<v Speaker 2>pleased that people like corn so much. What else can

0:47:52.610 --> 0:47:55.700
<v Speaker 2>I do? And the Spirit allows her then to form

0:47:55.760 --> 0:47:59.180
<v Speaker 2>a doll that might play with the children. And so

0:47:59.520 --> 0:48:02.859
<v Speaker 2>this is like a corn husk doll. And it's given

0:48:02.880 --> 0:48:05.580
<v Speaker 2>a beautiful face. But what happens when you give something

0:48:05.600 --> 0:48:08.000
<v Speaker 2>like this a beautiful face? People start saying, oh, what

0:48:08.020 --> 0:48:11.390
<v Speaker 2>a beautiful doll. It's so beautiful. And the doll becomes vain.

0:48:11.510 --> 0:48:13.870
<v Speaker 2>And the Great Spirit warns her that there are going

0:48:13.890 --> 0:48:17.900
<v Speaker 2>to be consequences. But the people kept telling the doll

0:48:17.940 --> 0:48:20.859
<v Speaker 2>how beautiful it is. It only got worse. It only

0:48:20.900 --> 0:48:23.940
<v Speaker 2>became more vain. So finally, the Great Spirit takes her

0:48:24.000 --> 0:48:26.839
<v Speaker 2>face away. And so this is the idea of why

0:48:26.920 --> 0:48:29.660
<v Speaker 2>does the Cornhus doll have no face? It is supposed

0:48:29.700 --> 0:48:32.020
<v Speaker 2>to teach us something about vanity and pride.

0:48:32.580 --> 0:48:33.480
<v Speaker 3>Oh, that's interesting.

0:48:33.780 --> 0:48:33.940
<v Speaker 1>Yeah.

0:48:33.980 --> 0:48:37.900
<v Speaker 2>So if you pull up some images of various Cornhus dolls,

0:48:38.400 --> 0:48:40.200
<v Speaker 2>I mean, Cornhus dolls, by the nature of the way

0:48:40.219 --> 0:48:43.950
<v Speaker 2>they're made, often have no face. And This is the

0:48:43.989 --> 0:48:46.549
<v Speaker 2>story among these people as to why that is so.

0:48:47.290 --> 0:48:50.489
<v Speaker 3>Even though in some versions of Cornhusk dolls, there can

0:48:50.530 --> 0:48:52.970
<v Speaker 3>be a lot of detail on the rest of the body.

0:48:53.530 --> 0:48:56.490
<v Speaker 3>So it's not just that it's lacking detail in all ways,

0:48:56.550 --> 0:48:58.390
<v Speaker 3>but there can be versions where there's a lot of

0:48:58.430 --> 0:49:01.609
<v Speaker 3>detail in maybe how it's dressed up or, you know,

0:49:01.710 --> 0:49:04.989
<v Speaker 3>other ways the body and accessories are put together, but

0:49:05.050 --> 0:49:07.590
<v Speaker 3>can still have a blank face, which is an interesting,

0:49:07.650 --> 0:49:08.470
<v Speaker 3>deliberate choice.

0:49:09.110 --> 0:49:09.430
<v Speaker 2>Yeah.

0:49:16.790 --> 0:49:17.660
<v Speaker 1>All right.

0:49:20.060 --> 0:49:24.400
<v Speaker 2>Well, let's roll through some other examples here. Some of

0:49:24.420 --> 0:49:27.270
<v Speaker 2>these we'll just mention in passing. I will mention the

0:49:27.310 --> 0:49:30.870
<v Speaker 2>Night Gaunts here from the work of H.P. Lovecraft. These

0:49:30.910 --> 0:49:36.230
<v Speaker 2>are like faceless gargoyles. They pop up, especially in the

0:49:36.230 --> 0:49:42.380
<v Speaker 2>1926 tale, The Dream Quest of Unknown Kadith. They swoop down,

0:49:42.460 --> 0:49:45.620
<v Speaker 2>they grab you, they take you away, they tickle you

0:49:45.660 --> 0:49:48.460
<v Speaker 2>a little bit. But in a way, they kind of

0:49:48.480 --> 0:49:50.500
<v Speaker 2>match up with some of these yokai traditions in that

0:49:50.560 --> 0:49:53.009
<v Speaker 2>they are not trying to eat you. And that makes

0:49:53.050 --> 0:49:55.509
<v Speaker 2>them even more alien. Like you're not, what are you doing?

0:49:55.530 --> 0:49:57.310
<v Speaker 2>You're just tickling me a little bit and you're taking

0:49:57.330 --> 0:49:59.650
<v Speaker 2>me to meet something else. It's a little bit weird.

0:50:00.660 --> 0:50:03.930
<v Speaker 2>And then Lovecraft also wrote about it in a 1930 poem.

0:50:04.210 --> 0:50:09.049
<v Speaker 2>It's a sonnet contained in The Fungi from Ugoth. And

0:50:09.070 --> 0:50:11.990
<v Speaker 2>I will read this real quick because it's rather nice.

0:50:12.770 --> 0:50:15.360
<v Speaker 2>Out of what crypt they crawl, I cannot tell. But

0:50:15.460 --> 0:50:19.320
<v Speaker 2>every night I see the rubbery things, black, horned, and slender,

0:50:19.800 --> 0:50:24.240
<v Speaker 2>with membranous wings and tails that bear the biffid barb

0:50:24.280 --> 0:50:27.739
<v Speaker 2>of hell. They come in legions on the north wind swells.

0:50:28.330 --> 0:50:32.799
<v Speaker 2>with obscene clutch that titillates and stings, snatching me off

0:50:32.980 --> 0:50:39.000
<v Speaker 2>on monstrous voyagings to gray worlds hidden deep in nightmares well.

0:50:39.760 --> 0:50:43.469
<v Speaker 2>Over the jagged peaks of thought they sweep, heedless of

0:50:43.550 --> 0:50:46.210
<v Speaker 2>all the cries I try to make, and down the

0:50:46.270 --> 0:50:50.070
<v Speaker 2>nether pits to that foul lake where the puffed shoggoths

0:50:50.150 --> 0:50:53.950
<v Speaker 2>splash in doubtful sleep. But oh, if only they would

0:50:53.989 --> 0:50:57.560
<v Speaker 2>make some sound, or where a face or faces should

0:50:57.580 --> 0:50:58.040
<v Speaker 2>be found.

0:50:59.620 --> 0:51:04.840
<v Speaker 3>So the facelessness is part of a generally non-responsive piece.

0:51:04.860 --> 0:51:07.469
<v Speaker 3>So it has no face to reflect back to him

0:51:07.570 --> 0:51:09.830
<v Speaker 3>to tell it what it's feeling, and it says nothing.

0:51:09.969 --> 0:51:13.270
<v Speaker 2>So it's just kind of mechanical. So here we reveal

0:51:13.350 --> 0:51:15.410
<v Speaker 2>kind of a cosmic horror take on all of this.

0:51:16.350 --> 0:51:18.580
<v Speaker 2>And there are some great illustrations of this creature. Michael

0:51:18.900 --> 0:51:21.500
<v Speaker 2>Whelan in particular had a really nice one in black

0:51:21.540 --> 0:51:25.339
<v Speaker 2>and white for some Lovecraft volume or another. And they

0:51:25.360 --> 0:51:27.660
<v Speaker 2>actually pop up in the most recent Dungeons and Dragons

0:51:27.739 --> 0:51:31.150
<v Speaker 2>Ravenloft supplement as well as a monster that your characters

0:51:31.190 --> 0:51:35.890
<v Speaker 2>can encounter. We already mentioned Miyazaki, so I guess we

0:51:35.930 --> 0:51:38.830
<v Speaker 2>should mention the character No-Face who pops up in Spirited

0:51:38.870 --> 0:51:41.609
<v Speaker 2>Away from 2001, a movie that we've discussed on Weird

0:51:41.630 --> 0:51:42.270
<v Speaker 2>House Cinema.

0:51:42.730 --> 0:51:45.490
<v Speaker 3>This is a great character in this movie, but despite

0:51:45.510 --> 0:51:48.520
<v Speaker 3>the fact that it's called No-Face, this is not a no-parabow.

0:51:48.969 --> 0:51:51.410
<v Speaker 2>Yeah, as it's revealed in Spirited Away, what we have

0:51:51.450 --> 0:51:55.490
<v Speaker 2>here is kind of an amorphous black spirit blob, again,

0:51:55.570 --> 0:51:58.620
<v Speaker 2>kind of transcending that place between spirit and flesh, and

0:51:58.640 --> 0:52:01.680
<v Speaker 2>we are in spirit realm at this point. It has

0:52:01.719 --> 0:52:05.260
<v Speaker 2>a mouth, but no real face. It is a creature

0:52:05.300 --> 0:52:09.450
<v Speaker 2>of vast hunger, but also one lacking in identity. We

0:52:09.489 --> 0:52:12.850
<v Speaker 2>discussed this a little bit in our episode on Spirited Away.

0:52:13.810 --> 0:52:17.180
<v Speaker 2>It needs to have an identity, and it will... consume

0:52:17.219 --> 0:52:21.299
<v Speaker 2>that based on whatever is around it yeah but in

0:52:21.520 --> 0:52:25.529
<v Speaker 2>uh you know i guess in physical description uh not

0:52:25.550 --> 0:52:28.489
<v Speaker 2>really dealing with the identity aspects of it um a

0:52:28.830 --> 0:52:32.009
<v Speaker 2>faceless creature that does have a mouth uh this is

0:52:32.310 --> 0:52:33.850
<v Speaker 2>i think going to be rather familiar to a lot

0:52:33.890 --> 0:52:36.470
<v Speaker 2>of people because to a large extent this is exactly

0:52:36.530 --> 0:52:39.610
<v Speaker 2>what the xenomorph of the alien franchise is right it's

0:52:39.650 --> 0:52:41.779
<v Speaker 2>got a mouth does it have eyes does it have

0:52:41.820 --> 0:52:43.640
<v Speaker 2>a nose no but it certainly has a mouth has

0:52:43.900 --> 0:52:46.290
<v Speaker 2>i guess two of them technically It's all mouth and

0:52:46.330 --> 0:52:46.870
<v Speaker 2>no face.

0:52:47.530 --> 0:52:51.860
<v Speaker 3>So a very creepy thing about the Xenomorph is that

0:52:52.520 --> 0:52:55.919
<v Speaker 3>if you look up the costume design from the original

0:52:56.000 --> 0:52:59.780
<v Speaker 3>movie from 1979, this did change across the different films.

0:53:00.280 --> 0:53:05.420
<v Speaker 3>But in the 79 movie, there is a very faint

0:53:05.580 --> 0:53:09.330
<v Speaker 3>suggestion of a more complete face or at least eye

0:53:09.410 --> 0:53:13.690
<v Speaker 3>sockets and a kind of bone nose socket in the costumes.

0:53:14.290 --> 0:53:16.330
<v Speaker 3>But you don't really see it in the movie. Like

0:53:16.390 --> 0:53:19.410
<v Speaker 3>the creature in the movie is shot under these lower

0:53:19.450 --> 0:53:22.450
<v Speaker 3>light conditions. And in the shots where we can see

0:53:22.489 --> 0:53:24.969
<v Speaker 3>the alien's head, you can't really make out the eyes.

0:53:25.030 --> 0:53:27.270
<v Speaker 3>But you can look this up in pictures that you

0:53:27.290 --> 0:53:31.130
<v Speaker 3>can find on the Internet. Basically, in the original movie,

0:53:31.570 --> 0:53:35.810
<v Speaker 3>the smooth top of the alien's long head was a

0:53:36.410 --> 0:53:41.620
<v Speaker 3>semi-translucent dome. And in shots from the set where you

0:53:41.640 --> 0:53:44.360
<v Speaker 3>can see the whole thing, you can see these deep,

0:53:44.640 --> 0:53:49.370
<v Speaker 3>hollow eye sockets behind the translucent skin positioned over the

0:53:49.410 --> 0:53:51.469
<v Speaker 3>mouth in a way that makes the front of the

0:53:51.610 --> 0:53:56.029
<v Speaker 3>alien's head actually resemble a human skull. So, Rob, I've

0:53:56.050 --> 0:53:58.390
<v Speaker 3>got pictures for you to look at in the outline here.

0:53:59.489 --> 0:54:02.510
<v Speaker 3>Just a few you can scroll down. In some pictures,

0:54:02.550 --> 0:54:03.629
<v Speaker 3>you can actually see the.

0:54:05.760 --> 0:54:08.279
<v Speaker 3>See shots of the actor in the costume with the

0:54:08.460 --> 0:54:11.540
<v Speaker 3>translucent dome on the top of the head taken off

0:54:12.040 --> 0:54:15.320
<v Speaker 3>so you can fully see the skull. It's a very,

0:54:16.580 --> 0:54:20.740
<v Speaker 3>extremely creepy, unsettling look, but for some reason they ended

0:54:20.780 --> 0:54:23.360
<v Speaker 3>up deciding they liked it better with the dome on top.

0:54:23.890 --> 0:54:26.650
<v Speaker 3>In shots where you can kind of see the impression

0:54:26.730 --> 0:54:29.310
<v Speaker 3>of the skull underneath, it's a very nasty look.

0:54:29.900 --> 0:54:32.239
<v Speaker 2>Yeah, I think they made the right choice because I

0:54:32.300 --> 0:54:35.920
<v Speaker 2>think the xenomorph works better, essentially playing into some of

0:54:35.980 --> 0:54:38.750
<v Speaker 2>what we're talking about here as this thing that can't

0:54:38.790 --> 0:54:41.630
<v Speaker 2>be reasoned with. Like it's not human. It is totally alien.

0:54:41.650 --> 0:54:44.790
<v Speaker 2>And if you could see the eyes on some level,

0:54:44.830 --> 0:54:46.989
<v Speaker 2>it kind of messes with that concept. But I've always

0:54:47.070 --> 0:54:50.149
<v Speaker 2>loved this detail. And I love I mean, on one hand,

0:54:50.250 --> 0:54:53.510
<v Speaker 2>like this is the alien is not completely the adult

0:54:53.550 --> 0:54:55.540
<v Speaker 2>alien we encounter in the first film is not completely

0:54:55.580 --> 0:54:59.450
<v Speaker 2>divorced from humanity. It is, after all, Kane's son. It

0:54:59.510 --> 0:55:02.489
<v Speaker 2>has some amount of human genetics to it. So it

0:55:02.530 --> 0:55:05.739
<v Speaker 2>makes sense that there would be at least some leftovers

0:55:05.860 --> 0:55:09.640
<v Speaker 2>of the human form in its form and that, you know,

0:55:09.719 --> 0:55:12.799
<v Speaker 2>kind of like, you know, atrophied or whatever inside of it.

0:55:13.120 --> 0:55:15.819
<v Speaker 2>I've also seen certainly there are various toys that will

0:55:15.880 --> 0:55:19.640
<v Speaker 2>accentuate the eyes, the hidden eyes of the xenomorph and

0:55:20.239 --> 0:55:23.160
<v Speaker 2>various works of art. I've also seen in some of

0:55:23.200 --> 0:55:26.700
<v Speaker 2>the expanded alien lore, like the RPGs and the video games,

0:55:26.719 --> 0:55:29.350
<v Speaker 2>that sometimes this will be depicted as kind of like

0:55:29.670 --> 0:55:34.710
<v Speaker 2>a different sort of xenomorph. Like, I don't know, like

0:55:34.750 --> 0:55:37.430
<v Speaker 2>some other type of infection causes a person to be

0:55:37.469 --> 0:55:40.379
<v Speaker 2>a body burster or something where there's a different sort

0:55:40.400 --> 0:55:45.300
<v Speaker 2>of transformation into xenomorph and maybe more human features are retained.

0:55:46.480 --> 0:55:47.020
<v Speaker 3>Interesting.

0:55:47.180 --> 0:55:47.419
<v Speaker 2>Yeah.

0:55:48.219 --> 0:55:51.250
<v Speaker 3>But yeah, I agree with you. In the end, one

0:55:51.290 --> 0:55:54.250
<v Speaker 3>thing that's very creepy about the xenomorph is you can't,

0:55:55.219 --> 0:56:00.080
<v Speaker 3>You kind of can't tell how intelligent it is or

0:56:00.320 --> 0:56:03.299
<v Speaker 3>like this is actually discussed in the movies at some

0:56:03.320 --> 0:56:06.500
<v Speaker 3>point in aliens. This comes up when, you know, they

0:56:06.540 --> 0:56:09.520
<v Speaker 3>cut the power and Bill Paxton says, how can they

0:56:09.560 --> 0:56:11.779
<v Speaker 3>cut the power man? They're animals. But it kind of

0:56:11.820 --> 0:56:14.500
<v Speaker 3>raises the question of like, we just can't really tell

0:56:14.739 --> 0:56:18.580
<v Speaker 3>quite how smart they are, exactly what they understand about us.

0:56:19.040 --> 0:56:23.080
<v Speaker 3>Maybe they're something a little bit closer to human level intelligence,

0:56:23.200 --> 0:56:25.799
<v Speaker 3>even though they don't communicate. And just the fact that

0:56:25.820 --> 0:56:28.779
<v Speaker 3>they're without eyes and they don't have language kind of

0:56:28.840 --> 0:56:32.239
<v Speaker 3>hides their intelligence from us. Or maybe they are more

0:56:32.300 --> 0:56:35.610
<v Speaker 3>like animals. Like that ambiguity is part of the creepiness.

0:56:35.930 --> 0:56:38.710
<v Speaker 2>I think so, yeah. They can also use an elevator

0:56:39.350 --> 0:56:42.290
<v Speaker 2>one way or another. But yeah, I love this ambiguity

0:56:42.450 --> 0:56:44.529
<v Speaker 2>of not really knowing for sure. And of course, you

0:56:44.570 --> 0:56:47.950
<v Speaker 2>get into the weeds of the making of the first alien.

0:56:47.969 --> 0:56:51.230
<v Speaker 2>And you realize they were really making calls on this

0:56:51.570 --> 0:56:53.990
<v Speaker 2>pretty late in the picture. I think at some point

0:56:54.010 --> 0:56:57.090
<v Speaker 2>in the script... the alien was going to answer a

0:56:57.130 --> 0:56:58.910
<v Speaker 2>call at the very end of the film and answer

0:56:58.930 --> 0:57:02.989
<v Speaker 2>in a human voice. I think we can all say, thankfully,

0:57:03.630 --> 0:57:05.469
<v Speaker 2>they cut that. That's a good thing that we didn't

0:57:05.510 --> 0:57:07.930
<v Speaker 2>go in that direction. I don't think the xenomorph needs

0:57:07.989 --> 0:57:10.719
<v Speaker 2>to talk or mimic human language. It would have been

0:57:10.739 --> 0:57:13.000
<v Speaker 2>a creepy moment, but that would have changed everything.

0:57:13.360 --> 0:57:16.100
<v Speaker 3>It is much creepier when it's an open question. That

0:57:16.300 --> 0:57:20.500
<v Speaker 3>unresolvedness is actually a source of terror in itself.

0:57:20.880 --> 0:57:24.600
<v Speaker 2>And it plays very well with the faceless, again, not being...

0:57:25.140 --> 0:57:27.910
<v Speaker 2>sure what's going on there because there's the communication is

0:57:27.950 --> 0:57:29.550
<v Speaker 2>cut off and the identity is cut.

0:57:29.450 --> 0:57:32.850
<v Speaker 3>Off totally all.

0:57:31.670 --> 0:57:34.510
<v Speaker 2>Right let's let's roll through some other examples here um

0:57:34.740 --> 0:57:37.540
<v Speaker 2>i guess we have to mention slender man um an

0:57:37.600 --> 0:57:44.000
<v Speaker 2>internet entity uh you know creepypasta born out of around

0:57:44.000 --> 0:57:48.150
<v Speaker 2>2009 probably the most famous creepypasta specific entity at least

0:57:48.470 --> 0:57:51.930
<v Speaker 2>as of this recording There's been at least one movie made,

0:57:51.970 --> 0:57:54.810
<v Speaker 2>a lot of Internet activity around him, often depicted as

0:57:54.850 --> 0:57:58.930
<v Speaker 2>like a tall man in a suit, sometimes with black

0:57:58.970 --> 0:58:04.150
<v Speaker 2>tentacles in the background, but generally a completely featureless, fleshy head.

0:58:04.290 --> 0:58:07.450
<v Speaker 2>So no eyes, no mouth, no ears, no hair, any

0:58:07.490 --> 0:58:07.820
<v Speaker 2>of that.

0:58:07.840 --> 0:58:08.430
<v Speaker 1>Hmm.

0:58:09.980 --> 0:58:12.420
<v Speaker 3>It's been around the block a few times now, but

0:58:12.820 --> 0:58:17.390
<v Speaker 3>I still don't know anything about Slender Man. Never checked

0:58:17.470 --> 0:58:17.870
<v Speaker 3>in on this.

0:58:18.890 --> 0:58:21.230
<v Speaker 2>I don't know any of the deeper lore. A lot

0:58:21.270 --> 0:58:25.430
<v Speaker 2>of this is user-created. It's part of different people adding

0:58:25.470 --> 0:58:30.120
<v Speaker 2>different things to it. There have been papers written about

0:58:30.160 --> 0:58:34.360
<v Speaker 2>Slender Man, for sure. Obviously, this is just playing up

0:58:34.400 --> 0:58:37.490
<v Speaker 2>on the idea that It is alien. It's not human.

0:58:37.530 --> 0:58:39.760
<v Speaker 2>We can't connect with it. We don't know what it wants,

0:58:39.800 --> 0:58:43.900
<v Speaker 2>but probably nothing good. Let's see, from the video game world,

0:58:44.460 --> 0:58:48.080
<v Speaker 2>I was reminded of the nurses from the Silent Hill franchise.

0:58:48.660 --> 0:58:52.460
<v Speaker 2>I think particularly from Silent Hill 2 in 2001, the

0:58:52.500 --> 0:58:55.060
<v Speaker 2>nurses have popped up a lot, and I think it

0:58:55.120 --> 0:58:59.920
<v Speaker 2>varies how faceless they are. Sometimes it's distorted meat on

0:58:59.940 --> 0:59:02.380
<v Speaker 2>their face, and generally the rest of their body is

0:59:02.440 --> 0:59:03.880
<v Speaker 2>like sexy lady zombie.

0:59:04.890 --> 0:59:07.520
<v Speaker 3>Sometimes it seems like their head is sort of covered

0:59:07.580 --> 0:59:09.870
<v Speaker 3>in some kind of balloon or something.

0:59:09.890 --> 0:59:09.970
<v Speaker 1>Yeah.

0:59:10.130 --> 0:59:15.690
<v Speaker 3>Their face is hidden behind some translucent or mostly opaque

0:59:15.810 --> 0:59:17.190
<v Speaker 3>kind of membrane.

0:59:17.210 --> 0:59:20.880
<v Speaker 2>Yeah, or like, you know, weird flesh, grave flesh, kind

0:59:20.890 --> 0:59:24.200
<v Speaker 2>of like with their first yokai that we mentioned here. Yeah,

0:59:24.220 --> 0:59:27.980
<v Speaker 2>so their exact appearance varies. They do definitely have a

0:59:28.220 --> 0:59:33.810
<v Speaker 2>faceless look. in the movies, particularly 2006's Silent Hill, and

0:59:33.830 --> 0:59:36.510
<v Speaker 2>I think also in 2012's Silent Hill Revelation, though I

0:59:36.530 --> 0:59:40.110
<v Speaker 2>haven't actually seen that one. But I understand it has

0:59:40.280 --> 0:59:46.280
<v Speaker 2>its positive qualities as well. But yeah, I think basically

0:59:46.300 --> 0:59:48.760
<v Speaker 2>we're just playing here with the idea that it's faceless,

0:59:48.820 --> 0:59:50.520
<v Speaker 2>it's creepy, we don't know what it, you know, the

0:59:50.560 --> 0:59:55.100
<v Speaker 2>same aspects that we've been discussing. And then, I don't know,

0:59:55.120 --> 0:59:58.860
<v Speaker 2>by having the sort of like at least partially sexy

0:59:59.020 --> 1:00:03.480
<v Speaker 2>female body is also engaging in some like weird territory

1:00:03.540 --> 1:00:05.520
<v Speaker 2>as well, you know, like remove the head of the

1:00:05.560 --> 1:00:08.580
<v Speaker 2>female form and, you know, just like an exercise in

1:00:09.240 --> 1:00:13.330
<v Speaker 2>objectifying the form, generally something you see in photography and

1:00:13.710 --> 1:00:17.170
<v Speaker 2>cropping of images. But here it's done via like the

1:00:17.230 --> 1:00:19.870
<v Speaker 2>faceless mass at the top of the creature.

1:00:20.410 --> 1:00:23.090
<v Speaker 3>That was my interpretation of sort of what the nurse

1:00:23.150 --> 1:00:25.430
<v Speaker 3>is supposed to mean in Silent Hill 2. Is it

1:00:25.510 --> 1:00:26.250
<v Speaker 3>something about.

1:00:26.890 --> 1:00:28.169
<v Speaker 2>Oh yeah, it's about the character, right?

1:00:28.330 --> 1:00:31.840
<v Speaker 3>Yeah, like the character is, there's some kind of suppressed

1:00:32.520 --> 1:00:36.660
<v Speaker 3>misogyny and objectification within the character, within the main character.

1:00:37.640 --> 1:00:40.520
<v Speaker 3>And that is expressed through these characters that have kind

1:00:40.540 --> 1:00:43.880
<v Speaker 3>of sexualized bodies, but hidden faces. And, you know, that's

1:00:43.920 --> 1:00:45.740
<v Speaker 3>like taking away their humanity.

1:00:45.760 --> 1:00:49.340
<v Speaker 2>Yeah, yeah. It's been so long since I actually played

1:00:49.390 --> 1:00:52.010
<v Speaker 2>Silent Hill 2. I remember loving it, just finding it

1:00:52.050 --> 1:00:55.110
<v Speaker 2>very enthralling and all the like hidden details and lore.

1:00:56.220 --> 1:01:01.540
<v Speaker 2>But yeah, yeah, obviously a great game. Let's see other examples. Oh,

1:01:01.660 --> 1:01:05.120
<v Speaker 2>we have, let's see, I guess a couple of examples

1:01:05.800 --> 1:01:08.920
<v Speaker 2>to mention here where it is, there's no supernatural element

1:01:08.960 --> 1:01:12.520
<v Speaker 2>going on. It is just somebody wearing a mask that

1:01:12.980 --> 1:01:15.640
<v Speaker 2>is featureless, like a stocking or some other kind of

1:01:15.660 --> 1:01:18.080
<v Speaker 2>mask that looks at least from a distance like a

1:01:18.160 --> 1:01:21.060
<v Speaker 2>blank flesh mask. And I think the two main examples

1:01:21.080 --> 1:01:23.820
<v Speaker 2>that come to mind for me of this are, of course,

1:01:23.920 --> 1:01:27.140
<v Speaker 2>the blank from Dick Tracy. This is a character from the,

1:01:27.300 --> 1:01:28.540
<v Speaker 2>you know, I think it was introduced in 1937. And

1:01:28.560 --> 1:01:33.160
<v Speaker 2>then in the 1990 film, we have this character plays

1:01:33.200 --> 1:01:37.140
<v Speaker 2>a major part in the plot and at times looks

1:01:37.220 --> 1:01:38.950
<v Speaker 2>kind of fleshy the way that it's lit.

1:01:39.550 --> 1:01:42.050
<v Speaker 3>Is the character in the movie just called No Face?

1:01:42.810 --> 1:01:45.910
<v Speaker 2>The blank. Oh, OK. I thought unless I don't know,

1:01:45.930 --> 1:01:47.790
<v Speaker 2>I haven't seen this movie in a while, but generally

1:01:47.830 --> 1:01:48.830
<v Speaker 2>the character is called the blank.

1:01:49.530 --> 1:01:52.290
<v Speaker 3>It would fit because I haven't seen the movie in

1:01:52.310 --> 1:01:54.010
<v Speaker 3>a long time either, but I remember a lot of

1:01:54.030 --> 1:01:56.440
<v Speaker 3>the characters are just called things like Big Head or

1:01:56.520 --> 1:01:57.840
<v Speaker 3>Little Face or something.

1:01:58.380 --> 1:02:03.780
<v Speaker 2>Yeah, the way the caricature style of illustration from the

1:02:04.360 --> 1:02:08.500
<v Speaker 2>original Dick Tracy comics are, of course, realized in the

1:02:08.560 --> 1:02:12.540
<v Speaker 2>film as if all the gangsters are mutants. We may

1:02:12.580 --> 1:02:14.620
<v Speaker 2>have to revisit it on Weird House Cinema at some

1:02:14.660 --> 1:02:18.730
<v Speaker 2>point because it's a strange one. But there's another... Weird

1:02:18.770 --> 1:02:21.820
<v Speaker 2>house adjacent film that is pretty famous for this. And that,

1:02:21.840 --> 1:02:25.780
<v Speaker 2>of course, is Mario Bava's Blood and Black Lace from 1964.

1:02:25.780 --> 1:02:28.280
<v Speaker 3>I was going to say that where the killer in

1:02:28.320 --> 1:02:31.550
<v Speaker 3>that movie, their face is hidden behind. It's like a

1:02:31.590 --> 1:02:34.250
<v Speaker 3>stocking or something, but it just renders them as a

1:02:34.310 --> 1:02:37.090
<v Speaker 3>totally blank face that, you know, you just see kind

1:02:37.130 --> 1:02:39.590
<v Speaker 3>of a bump for a nose and that's it.

1:02:40.010 --> 1:02:44.560
<v Speaker 2>Yeah, absolutely. Riveting film. The tension you could you could

1:02:44.600 --> 1:02:47.660
<v Speaker 2>cut with a knife in that one. It's great. Um,

1:02:47.760 --> 1:02:49.880
<v Speaker 2>let's see what other example I have just a couple

1:02:49.920 --> 1:02:52.260
<v Speaker 2>more that come to mind. There's a particular image from

1:02:52.300 --> 1:02:54.060
<v Speaker 2>a film I have not yet been able to see.

1:02:54.140 --> 1:02:57.100
<v Speaker 2>I can't find a version of it that is, uh,

1:02:57.260 --> 1:03:00.400
<v Speaker 2>that has subtitles. Uh, yet I don't know that it

1:03:00.440 --> 1:03:03.680
<v Speaker 2>has a proper release and a physical release anywhere. And

1:03:03.720 --> 1:03:07.290
<v Speaker 2>that is 1950s. The man without a face at Lombres

1:03:07.350 --> 1:03:11.470
<v Speaker 2>in Rostro. Uh, this is a 1950 Mexican noir film

1:03:11.570 --> 1:03:15.330
<v Speaker 2>that I has some surreal dreamlike imagery in it. And, uh,

1:03:16.140 --> 1:03:18.630
<v Speaker 2>look up a still from this, look it up on Letterboxd,

1:03:18.970 --> 1:03:23.270
<v Speaker 2>and you'll see this horrifying image, you know, very noir-coated

1:03:23.770 --> 1:03:26.750
<v Speaker 2>sequence where there's a frightened man, and behind him, putting

1:03:26.770 --> 1:03:31.100
<v Speaker 2>a hand on his shoulder, is an individual in black

1:03:31.360 --> 1:03:34.600
<v Speaker 2>with a big black hat, and his face looks like

1:03:34.930 --> 1:03:38.160
<v Speaker 2>like flesh stretched over a skull, but with no facial

1:03:38.200 --> 1:03:41.939
<v Speaker 2>features otherwise. Super creepy, yeah. Yeah, I have no idea.

1:03:41.980 --> 1:03:44.560
<v Speaker 2>I've read good things about this film, but I just,

1:03:45.140 --> 1:03:48.260
<v Speaker 2>and I have found streams of it that do not

1:03:48.280 --> 1:03:50.620
<v Speaker 2>have subtitles, but it seems like the sort of film

1:03:50.660 --> 1:03:53.860
<v Speaker 2>where I really need to know what everyone's saying. And

1:03:54.100 --> 1:03:57.210
<v Speaker 2>I'm hesitant to use sort of auto-generated subtitles on a

1:03:57.250 --> 1:03:59.310
<v Speaker 2>film like this because I want to know exactly what

1:03:59.370 --> 1:04:02.210
<v Speaker 2>is supposed to be conveyed. Otherwise, it's like the film

1:04:02.250 --> 1:04:06.600
<v Speaker 2>has no face, right? Let's see. And then the other example,

1:04:06.640 --> 1:04:08.620
<v Speaker 2>there are a couple of additional examples, I guess, from

1:04:08.640 --> 1:04:17.550
<v Speaker 2>the world of creepypasta. In the SCP universe, there's SCP-3008-2,

1:04:17.650 --> 1:04:19.970
<v Speaker 2>which is some sort of faceless entity that kind of

1:04:19.990 --> 1:04:22.669
<v Speaker 2>works like the yokai that we're talking about. And then

1:04:22.930 --> 1:04:29.220
<v Speaker 2>also in the sort of expanded user-generated world of backrooms,

1:04:29.780 --> 1:04:33.280
<v Speaker 2>there's also some sort of an entity known as facelings,

1:04:33.340 --> 1:04:36.440
<v Speaker 2>I think. And these are like faceless humanoids that are

1:04:36.460 --> 1:04:39.080
<v Speaker 2>found wandering around in the back rooms. They do not

1:04:39.160 --> 1:04:42.100
<v Speaker 2>feature into the 2026 film, which I just saw the

1:04:42.140 --> 1:04:43.360
<v Speaker 2>other day and really loved.

1:04:43.900 --> 1:04:45.560
<v Speaker 3>Oh, I was curious about that movie after it got

1:04:45.600 --> 1:04:47.050
<v Speaker 3>some good reviews, but I haven't seen it.

1:04:47.500 --> 1:04:50.070
<v Speaker 2>Yeah, I highly recommend it. It's a great ride, and

1:04:50.390 --> 1:04:53.770
<v Speaker 2>they play a Boards of Canada song over the end credits. So, yeah,

1:04:53.850 --> 1:04:54.630
<v Speaker 2>six stars from me.

1:04:56.250 --> 1:04:57.470
<v Speaker 3>Do they ever go to the front rooms?

1:04:58.570 --> 1:05:00.490
<v Speaker 2>I mean, I think the front rooms are the world

1:05:00.510 --> 1:05:05.220
<v Speaker 2>we live in. The back rooms are beyond, yeah. Beyond that,

1:05:05.260 --> 1:05:08.050
<v Speaker 2>I really don't know much about the backroom's lore, and

1:05:08.130 --> 1:05:11.010
<v Speaker 2>it's certainly not necessary to enjoy the film. In fact,

1:05:11.050 --> 1:05:12.670
<v Speaker 2>I would say just go into the film cold and

1:05:12.710 --> 1:05:14.290
<v Speaker 2>experience it. Okay.

1:05:14.610 --> 1:05:15.910
<v Speaker 3>I won't ask any more questions.

1:05:16.210 --> 1:05:18.850
<v Speaker 2>I mean, you can, but I may refuse to answer them.

1:05:20.330 --> 1:05:23.040
<v Speaker 3>Okay, well, I think that's all I had on Creatures

1:05:23.080 --> 1:05:23.800
<v Speaker 3>Without Faces.

1:05:23.860 --> 1:05:26.700
<v Speaker 2>How about you? I think so, but obviously there are

1:05:26.740 --> 1:05:29.620
<v Speaker 2>plenty that we haven't discussed here that we may not

1:05:29.640 --> 1:05:33.160
<v Speaker 2>even know about. Like, for instance, I'm currently watching My

1:05:33.200 --> 1:05:36.820
<v Speaker 2>Hero Academia, the anime show with my kiddo. And I'm

1:05:36.900 --> 1:05:40.020
<v Speaker 2>sure like the character designs in this are amazing. There's

1:05:40.120 --> 1:05:43.220
<v Speaker 2>bound to be a faceless character that's going to show up.

1:05:43.620 --> 1:05:46.910
<v Speaker 2>So I just don't know about it yet. Likewise, Pokemon.

1:05:47.170 --> 1:05:49.430
<v Speaker 2>I'm sure there's a faceless Pokemon out there and I

1:05:49.550 --> 1:05:51.570
<v Speaker 2>know you're going to tell us about it. So please

1:05:51.610 --> 1:05:54.790
<v Speaker 2>write in with these and any other examples from horror,

1:05:54.890 --> 1:05:59.870
<v Speaker 2>comic books, folklore, mythology and so forth. Um, dreams. Uh, yeah,

1:05:59.910 --> 1:06:01.470
<v Speaker 2>we want to hear about them and we'll discuss them,

1:06:01.710 --> 1:06:03.950
<v Speaker 2>discuss them in a future listener mail episode.

1:06:04.730 --> 1:06:08.370
<v Speaker 3>Uh, have I told you that, uh, my daughter has

1:06:08.470 --> 1:06:12.750
<v Speaker 3>just started, uh, coming, coming back from meetings with other

1:06:12.790 --> 1:06:17.520
<v Speaker 3>children with Pokemon information. Oh, nice. Like she didn't get here.

1:06:17.860 --> 1:06:21.380
<v Speaker 3>Didn't get that at home. Uh, but Pokemon information such

1:06:21.480 --> 1:06:24.940
<v Speaker 3>as Pikachu is not a Pokemon. He chases Pokemon.

1:06:25.420 --> 1:06:27.390
<v Speaker 2>Oh, I don't know if that's canon or not.

1:06:27.550 --> 1:06:29.910
<v Speaker 3>Yeah, lots of good stuff like that.

1:06:30.130 --> 1:06:33.430
<v Speaker 2>That's great. All right. Well, yeah, write in. We'd love

1:06:33.450 --> 1:06:35.410
<v Speaker 2>to hear from everyone. Just a reminder that Stuff to

1:06:35.430 --> 1:06:37.820
<v Speaker 2>Blow Your Mind is primarily a science and culture podcast

1:06:37.840 --> 1:06:40.580
<v Speaker 2>with core episodes on Tuesdays and Thursdays. Short form on

1:06:40.600 --> 1:06:43.520
<v Speaker 2>Wednesdays and on Fridays, we set aside most serious concerns

1:06:43.560 --> 1:06:45.380
<v Speaker 2>to just talk about a weird film and weird house cinema.

1:06:45.760 --> 1:06:48.020
<v Speaker 2>You can listen to the show wherever you get your

1:06:48.080 --> 1:06:51.490
<v Speaker 2>audio podcasts. If you want to watch the video version,

1:06:51.690 --> 1:06:54.530
<v Speaker 2>head on over to Netflix. However you're consuming the show,

1:06:54.590 --> 1:06:57.230
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1:06:57.250 --> 1:06:59.410
<v Speaker 2>couple of thumbs up on Netflix, ask to be reminded

1:06:59.450 --> 1:07:03.110
<v Speaker 2>about new episodes. We value any time that you give

1:07:03.150 --> 1:07:05.050
<v Speaker 2>to us, and we're honored that you spend any amount

1:07:05.070 --> 1:07:09.020
<v Speaker 2>of time with our podcast. But these little tweaks can

1:07:09.040 --> 1:07:10.740
<v Speaker 2>help us out in the long run, and we appreciate

1:07:10.780 --> 1:07:11.260
<v Speaker 2>those as well.

1:07:11.820 --> 1:07:16.840
<v Speaker 3>Totally. Huge thanks, as always, to our excellent audio producer, J.J. Posway.

1:07:17.060 --> 1:07:18.620
<v Speaker 3>If you would like to get in touch with us

1:07:18.680 --> 1:07:21.240
<v Speaker 3>with feedback on this episode or any other, to suggest

1:07:21.300 --> 1:07:23.160
<v Speaker 3>a topic for the future, or just to say hello,

1:07:23.220 --> 1:07:26.870
<v Speaker 3>you can email us at contact at stufftoblowyourmind.com.

1:07:35.170 --> 1:07:37.610
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1:07:37.970 --> 1:07:41.870
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1:07:41.970 --> 1:07:43.670
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