WEBVTT - Shields Like Fish Scales, Part 2: Shield Walls

0:00:03.040 --> 0:00:06.760
<v Speaker 1>Welcome to Stuff to Blow Your Mind production of iHeartRadio.

0:00:12.560 --> 0:00:14.720
<v Speaker 2>Hey you welcome to Stuff to Blow your Mind. My

0:00:14.840 --> 0:00:15.640
<v Speaker 2>name is Robert.

0:00:15.480 --> 0:00:18.439
<v Speaker 3>Lamb and I am Joe McCormick, and we're back with

0:00:18.560 --> 0:00:23.200
<v Speaker 3>part two in our series Looking at shield Walls. Now.

0:00:23.200 --> 0:00:26.200
<v Speaker 3>In the last episode, we ended up focusing primarily on

0:00:26.200 --> 0:00:31.400
<v Speaker 3>one maybe unlikely, but a pretty interesting explanation of a

0:00:31.560 --> 0:00:36.560
<v Speaker 3>passage in a first century Chinese history that described a

0:00:36.960 --> 0:00:41.680
<v Speaker 3>group of soldiers information with shields overlapping like fish scales.

0:00:42.080 --> 0:00:44.120
<v Speaker 3>We ended up looking at a paper from many years

0:00:44.120 --> 0:00:47.440
<v Speaker 3>ago by an American scholar named Homer Dubs that tried

0:00:47.479 --> 0:00:51.960
<v Speaker 3>to connect that observation in the ancient Chinese history to

0:00:52.640 --> 0:00:57.200
<v Speaker 3>a fact from Roman history about a group of soldiers

0:00:57.280 --> 0:01:00.480
<v Speaker 3>that were sent somewhere east after being captured by the

0:01:00.520 --> 0:01:04.640
<v Speaker 3>Parthian Empire in battle. And we ended up coming down

0:01:04.680 --> 0:01:07.640
<v Speaker 3>with some major doubts about this particular theory, But it's

0:01:07.640 --> 0:01:11.400
<v Speaker 3>interesting because of the various facts that connects to, one

0:01:11.400 --> 0:01:13.520
<v Speaker 3>of which was simply that you could have a formation

0:01:13.680 --> 0:01:17.399
<v Speaker 3>of ancient Roman soldiers with their shields overlapping so that

0:01:17.440 --> 0:01:20.320
<v Speaker 3>they looked like fish scales. Now that's a kind of

0:01:20.360 --> 0:01:23.120
<v Speaker 3>striking image in itself. So I know, Rob that captured

0:01:23.160 --> 0:01:25.880
<v Speaker 3>your attention and made us want to come back and

0:01:25.959 --> 0:01:29.679
<v Speaker 3>talk about shield wall maneuvers more generally today.

0:01:30.080 --> 0:01:32.959
<v Speaker 2>That's right, And before we get into shield walls, I

0:01:32.959 --> 0:01:35.920
<v Speaker 2>thought it would be helpful to just talk about shields

0:01:35.920 --> 0:01:40.399
<v Speaker 2>for a minute acknowledge the underlying invention. So, as Brian

0:01:40.480 --> 0:01:43.760
<v Speaker 2>Fagan and Thomas Hewlett described in the Seventy Great Inventions

0:01:43.760 --> 0:01:45.840
<v Speaker 2>of the Ancient World, a book I've referred to on

0:01:45.880 --> 0:01:50.400
<v Speaker 2>the show many times, the shield likely predates human body armor,

0:01:50.840 --> 0:01:52.680
<v Speaker 2>and in fact, I'd say it seems to be a

0:01:52.720 --> 0:01:55.200
<v Speaker 2>little stronger than that. I think pretty much everybody agrees

0:01:55.320 --> 0:01:58.800
<v Speaker 2>that the first armor of any kind was the shield.

0:01:59.400 --> 0:02:02.560
<v Speaker 2>Body armor itself probably only goes back to the third

0:02:02.600 --> 0:02:05.960
<v Speaker 2>millennium BCE, but the first shields are just lost in

0:02:06.000 --> 0:02:10.120
<v Speaker 2>the shadows of prehistory. The use of shields likely emerged

0:02:10.320 --> 0:02:13.519
<v Speaker 2>from just the use of found objects or nature facts

0:02:13.840 --> 0:02:17.320
<v Speaker 2>defend off attacks. And of course we can easily imagine

0:02:17.320 --> 0:02:20.200
<v Speaker 2>how one would quickly realize that, oh, the simple club

0:02:20.240 --> 0:02:23.520
<v Speaker 2>that I can use offensively is also something I can

0:02:23.600 --> 0:02:26.560
<v Speaker 2>use defensively. What else could I do to this to

0:02:26.600 --> 0:02:29.200
<v Speaker 2>make an even better block? Right?

0:02:29.320 --> 0:02:32.000
<v Speaker 3>Just going from holding any object to fend off an

0:02:32.080 --> 0:02:35.400
<v Speaker 3>enemy attack, maybe any hard object, and turning that into

0:02:35.400 --> 0:02:39.560
<v Speaker 3>more dedicated designs, something that has a broader face, maybe

0:02:39.600 --> 0:02:41.799
<v Speaker 3>to face against the enemy, something that would have more

0:02:41.840 --> 0:02:44.480
<v Speaker 3>deflecting zone, and so forth exactly.

0:02:44.560 --> 0:02:49.120
<v Speaker 2>And it's thought that early hunters likely quickly learned that

0:02:49.160 --> 0:02:51.639
<v Speaker 2>you could stretch and she could stretch an animal hide

0:02:51.680 --> 0:02:54.000
<v Speaker 2>of some sort over a wooden frame or a wicker

0:02:54.040 --> 0:02:58.239
<v Speaker 2>frame in order to provide a wide, durable defensive block.

0:02:58.760 --> 0:03:02.919
<v Speaker 2>Now I did briefly glanced at Douglas j Emlin's Animal

0:03:02.960 --> 0:03:06.480
<v Speaker 2>Weapons on this topic. This is a great book that

0:03:06.520 --> 0:03:08.280
<v Speaker 2>gets into I brought this one up in the show

0:03:08.280 --> 0:03:11.800
<v Speaker 2>before as well, about the evolution of various offensive and

0:03:11.880 --> 0:03:16.960
<v Speaker 2>defensive features for organisms, and then comparing that to various

0:03:17.080 --> 0:03:21.120
<v Speaker 2>arms races in the development of different weapons systems among humans.

0:03:21.400 --> 0:03:24.240
<v Speaker 2>Emmlin doesn't have much to say about the shield specifically,

0:03:24.280 --> 0:03:27.160
<v Speaker 2>but in general compares the development of human body armor

0:03:27.280 --> 0:03:31.040
<v Speaker 2>to an interesting case that of the stickleback fish, with

0:03:31.160 --> 0:03:37.000
<v Speaker 2>marine species having more spines, more pronounced armor plating, and

0:03:37.000 --> 0:03:41.280
<v Speaker 2>then fresh water variations being like less spiky, less armored,

0:03:41.840 --> 0:03:45.160
<v Speaker 2>And the idea is that this kind of underlines his

0:03:45.240 --> 0:03:48.640
<v Speaker 2>general statement and that is that in general observation of

0:03:48.760 --> 0:03:53.560
<v Speaker 2>nature is that any kind of weapon is costly. You're

0:03:53.600 --> 0:03:58.680
<v Speaker 2>putting biological energy into the development of those that armor

0:03:58.880 --> 0:04:02.200
<v Speaker 2>or those weapons, and you're missing out on other things

0:04:02.240 --> 0:04:05.480
<v Speaker 2>because of it. And you know, it's it's like that

0:04:05.920 --> 0:04:08.120
<v Speaker 2>in actual warfare as well. I mean there are various

0:04:08.160 --> 0:04:11.200
<v Speaker 2>human complications as well, but generally, if something is no

0:04:11.280 --> 0:04:14.880
<v Speaker 2>longer useful, it will stop being used. And if there

0:04:14.920 --> 0:04:17.480
<v Speaker 2>is a need for something to keep up with some

0:04:17.520 --> 0:04:21.640
<v Speaker 2>sort of other advancement, well then that's where the development

0:04:21.720 --> 0:04:22.400
<v Speaker 2>is going to go.

0:04:23.000 --> 0:04:25.360
<v Speaker 3>Right, And that's something people it's easy to forget about

0:04:25.400 --> 0:04:30.040
<v Speaker 3>the costs of defenses, and that'll definitely play into some

0:04:30.120 --> 0:04:31.560
<v Speaker 3>things I think we're going to talk about in the

0:04:31.560 --> 0:04:35.120
<v Speaker 3>episode today that like you know, you might think, like, well,

0:04:35.120 --> 0:04:38.280
<v Speaker 3>why not just have a really really huge shield, you know,

0:04:38.720 --> 0:04:41.640
<v Speaker 3>like just takes a gigantic space so the enemy really

0:04:41.680 --> 0:04:44.080
<v Speaker 3>can't get to you at all. If you think about

0:04:44.120 --> 0:04:46.360
<v Speaker 3>it for a minute, that comes with all kinds of downsides.

0:04:46.440 --> 0:04:49.080
<v Speaker 3>It's getting heavier, it's harder for you to move around,

0:04:49.200 --> 0:04:52.120
<v Speaker 3>it makes it it reduces the amount of space that

0:04:52.200 --> 0:04:54.960
<v Speaker 3>you have access to and attacking and so forth. There

0:04:54.960 --> 0:04:58.440
<v Speaker 3>are downsides to defenses. They're not only upside.

0:04:58.720 --> 0:05:01.000
<v Speaker 2>Yeah, and there's ultimately a a whole host of like

0:05:01.360 --> 0:05:04.840
<v Speaker 2>known downsides like among the general public, and then downsides

0:05:04.880 --> 0:05:08.360
<v Speaker 2>we don't think about, and a lot likewise advantages run

0:05:08.400 --> 0:05:10.440
<v Speaker 2>the same way. And a lot of this is because

0:05:10.480 --> 0:05:12.560
<v Speaker 2>of what we see in movies. You know, even if

0:05:12.600 --> 0:05:14.920
<v Speaker 2>we're not actually setting down to watch some sort of

0:05:14.920 --> 0:05:17.680
<v Speaker 2>a sword and sandal epic to learn about ancient warfare,

0:05:18.160 --> 0:05:20.680
<v Speaker 2>we can't help but sort of absorb the image of that,

0:05:21.120 --> 0:05:23.000
<v Speaker 2>and then we carry that around even if we're like

0:05:23.200 --> 0:05:25.560
<v Speaker 2>I do this, I find myself doing this. I'm like

0:05:25.600 --> 0:05:28.680
<v Speaker 2>reading some sort of text about ancient warfare, and you know,

0:05:28.760 --> 0:05:32.960
<v Speaker 2>it's a really good text, very well cited, making very

0:05:33.040 --> 0:05:36.640
<v Speaker 2>rational arguments. But you know, I have seen movies like

0:05:36.680 --> 0:05:40.200
<v Speaker 2>three hundred, I've seen movies like Gladiator and Troy and

0:05:40.240 --> 0:05:42.360
<v Speaker 2>so forth, and you know those movies are going to

0:05:42.400 --> 0:05:44.640
<v Speaker 2>inherently have errors, and they're just part of like my

0:05:44.800 --> 0:05:48.200
<v Speaker 2>visual catalog of the time period.

0:05:48.480 --> 0:05:51.919
<v Speaker 3>They influence your view of what happened in history without

0:05:52.000 --> 0:05:55.440
<v Speaker 3>you even consenting to the fact that they're doing that. Well,

0:05:55.600 --> 0:05:57.440
<v Speaker 3>you didn't like set out to say I'm going to

0:05:57.520 --> 0:06:00.360
<v Speaker 3>learn what ancient combat was like by watching a movie.

0:06:00.440 --> 0:06:02.560
<v Speaker 3>It just kind of gets in there. You don't have

0:06:02.600 --> 0:06:03.280
<v Speaker 3>to try.

0:06:03.440 --> 0:06:05.400
<v Speaker 2>Now this idea of what if I just had a

0:06:05.400 --> 0:06:07.840
<v Speaker 2>big shield though, This is really interesting when we get

0:06:07.839 --> 0:06:12.240
<v Speaker 2>into the history of armor though, because we just pointed

0:06:12.279 --> 0:06:16.360
<v Speaker 2>out that the shield came first. Everything else followed. As

0:06:16.400 --> 0:06:19.240
<v Speaker 2>we've discussed in the show before, you had the invention

0:06:19.360 --> 0:06:24.839
<v Speaker 2>of the helmet, roughly twenty five hundred BCE being the

0:06:24.839 --> 0:06:28.400
<v Speaker 2>time when this becomes popular, and this largely emerges as

0:06:28.440 --> 0:06:32.200
<v Speaker 2>a counter to the devastating battlefield prowess of the mace,

0:06:32.680 --> 0:06:36.880
<v Speaker 2>and so soldiers of the ancient world did typically wear helmes,

0:06:37.440 --> 0:06:40.240
<v Speaker 2>but according to Fagan and Wholett, they typically wore no

0:06:40.279 --> 0:06:43.520
<v Speaker 2>additional body armor and depended on the use of a

0:06:43.600 --> 0:06:47.320
<v Speaker 2>large shield to cover them from head to foot, with

0:06:47.480 --> 0:06:50.560
<v Speaker 2>the frequent addition of a pair of greeves, they write

0:06:50.600 --> 0:06:52.960
<v Speaker 2>to protect the lower legs. But we'll have more to

0:06:53.000 --> 0:06:55.720
<v Speaker 2>say on that in a bit. So, yeah, this idea

0:06:56.360 --> 0:06:57.680
<v Speaker 2>you go back to the ancient world is like you

0:06:57.680 --> 0:06:59.240
<v Speaker 2>have a shield, you have a helmet, and you're essentially

0:06:59.240 --> 0:07:03.160
<v Speaker 2>good to go. No notes, and they had this would

0:07:03.160 --> 0:07:07.279
<v Speaker 2>remain standard for centuries upon centuries to follow and even

0:07:07.320 --> 0:07:10.160
<v Speaker 2>on up into the sixteenth century CE among the Aztecs

0:07:10.160 --> 0:07:13.520
<v Speaker 2>of the America's a big caveat here. There's going to

0:07:13.560 --> 0:07:18.440
<v Speaker 2>be a lot of variation in specific shields, but there

0:07:18.440 --> 0:07:22.040
<v Speaker 2>are some sweeping generalities that are in play. Basically, they

0:07:22.040 --> 0:07:25.000
<v Speaker 2>say it was a popular approach for various militaries at

0:07:25.040 --> 0:07:28.680
<v Speaker 2>various times, in part because a simple shield was far

0:07:28.800 --> 0:07:32.480
<v Speaker 2>easier to produce and mass produce compared to fitted body armor.

0:07:32.760 --> 0:07:37.280
<v Speaker 3>Yes, another really important economic consideration. The cost of making

0:07:37.360 --> 0:07:40.320
<v Speaker 3>something is not just the cost of the materials that

0:07:40.440 --> 0:07:43.080
<v Speaker 3>go into it. Something that can be you know, made

0:07:43.200 --> 0:07:45.880
<v Speaker 3>a thousand times the same way is generally going to

0:07:45.920 --> 0:07:47.880
<v Speaker 3>be easier to do than something you need to fit

0:07:48.000 --> 0:07:49.200
<v Speaker 3>to individual people.

0:07:49.720 --> 0:07:52.840
<v Speaker 2>Yeah. Another really important thing about the shield, and this

0:07:52.920 --> 0:07:54.640
<v Speaker 2>is this is not going to come as a shock

0:07:54.720 --> 0:07:58.120
<v Speaker 2>to anyone who has even just ever had a character

0:07:58.480 --> 0:08:01.240
<v Speaker 2>pick up a shield in a role playing But if

0:08:01.320 --> 0:08:03.880
<v Speaker 2>whatever you're doing on the battlefield can be done one handed,

0:08:04.200 --> 0:08:08.360
<v Speaker 2>be it like a spear or a short sword versus

0:08:08.400 --> 0:08:10.880
<v Speaker 2>a two handed weapon or a bow, then a shield

0:08:11.080 --> 0:08:14.960
<v Speaker 2>adds a great deal of additional protection. And unlike in

0:08:15.000 --> 0:08:19.320
<v Speaker 2>your your RPG, you can't in real life you're you're

0:08:19.360 --> 0:08:22.239
<v Speaker 2>not gonna say, well, I could give my character a shield,

0:08:22.280 --> 0:08:26.560
<v Speaker 2>but would it look as cool as ultimately you know,

0:08:26.600 --> 0:08:29.440
<v Speaker 2>it may just be like one point of armor class,

0:08:29.480 --> 0:08:31.240
<v Speaker 2>two points of armor class, whatever the case may be

0:08:31.760 --> 0:08:35.200
<v Speaker 2>in your game, but in reality it can make a

0:08:35.280 --> 0:08:36.520
<v Speaker 2>obviously a huge difference.

0:08:36.960 --> 0:08:39.080
<v Speaker 3>Yeah, that's a good point. I would almost say note

0:08:39.200 --> 0:08:42.960
<v Speaker 3>for the creators of D and D like I. Then again,

0:08:43.160 --> 0:08:45.600
<v Speaker 3>you know, I'm not a military historian, so I don't

0:08:45.600 --> 0:08:47.320
<v Speaker 3>really know, but I would tend to think that you

0:08:47.320 --> 0:08:51.160
<v Speaker 3>should get more AC from your shield than you should

0:08:51.200 --> 0:08:52.080
<v Speaker 3>from your armor.

0:08:52.559 --> 0:08:55.520
<v Speaker 2>Yeah. Yeah, And I'm guilty of this too though. It's

0:08:55.520 --> 0:08:57.400
<v Speaker 2>like I'll be I'll just think, well, I don't know

0:08:57.400 --> 0:08:59.800
<v Speaker 2>if this character would have a shield that's not really there.

0:09:01.200 --> 0:09:03.680
<v Speaker 2>And you know the counter argument as well, it would be, well,

0:09:03.720 --> 0:09:06.320
<v Speaker 2>I guess getting pelted with arrows is your character's style.

0:09:07.440 --> 0:09:09.200
<v Speaker 3>Maybe it depends on the kind of armor, like you

0:09:09.240 --> 0:09:12.640
<v Speaker 3>get more AC from like plate armor, but yeah, people

0:09:12.679 --> 0:09:14.640
<v Speaker 3>get a lot of AC from just putting on hide

0:09:14.679 --> 0:09:15.200
<v Speaker 3>and stuff.

0:09:15.720 --> 0:09:18.480
<v Speaker 2>Yeah, I guess it also in dungeons and dragons and stuff.

0:09:18.520 --> 0:09:21.079
<v Speaker 2>It also depends on sort of like what is your

0:09:21.520 --> 0:09:25.840
<v Speaker 2>visual iconography that you're leaning on to create your character

0:09:26.880 --> 0:09:30.559
<v Speaker 2>and so, and that might be actual historic iconography, or

0:09:31.520 --> 0:09:36.040
<v Speaker 2>more likely iconography from films and fantasy. Anyway, coming back

0:09:36.040 --> 0:09:39.720
<v Speaker 2>to the idea of the film and a big shield,

0:09:40.320 --> 0:09:43.600
<v Speaker 2>we do see just this arrangement depicted in ancient art.

0:09:44.120 --> 0:09:46.720
<v Speaker 2>An example that the authors here bring up is the

0:09:47.440 --> 0:09:52.480
<v Speaker 2>twenty five hundred BCE Vulture stela from Tello, which shows

0:09:52.720 --> 0:09:58.920
<v Speaker 2>the troops of Sumerian ruler Inannatum dressed in helmets, brandishing

0:09:58.960 --> 0:10:04.959
<v Speaker 2>spears and carrying large rectangular shields. The depiction, they also argue,

0:10:05.480 --> 0:10:07.679
<v Speaker 2>seems to provide us with a very early depiction of

0:10:07.720 --> 0:10:12.319
<v Speaker 2>a shield wall, so a collective formation of shields. However,

0:10:12.440 --> 0:10:15.440
<v Speaker 2>as we'll touch on in a bit, just because you

0:10:15.520 --> 0:10:18.439
<v Speaker 2>see shields position a certain way in art, even ancient art,

0:10:18.480 --> 0:10:21.480
<v Speaker 2>doesn't mean that's necessarily exactly how it was arranged. But

0:10:21.520 --> 0:10:24.200
<v Speaker 2>we'll come back to that. They add that the exact

0:10:24.280 --> 0:10:27.280
<v Speaker 2>kind of shield used would depend largely on the roll

0:10:27.440 --> 0:10:30.640
<v Speaker 2>of the given infantry. So fast moving skirmishers are typically

0:10:30.720 --> 0:10:33.199
<v Speaker 2>going to depend on small shields. They could be used

0:10:33.240 --> 0:10:37.720
<v Speaker 2>with precision and without hindering your speed and maneuverability. Meanwhile,

0:10:37.800 --> 0:10:42.240
<v Speaker 2>you're plotting heavy infantry would often benefit from these big

0:10:42.280 --> 0:10:45.800
<v Speaker 2>rectangular shield designs that they could provide a great deal

0:10:45.800 --> 0:10:47.840
<v Speaker 2>of cover and could be lined up to present a

0:10:47.840 --> 0:10:53.280
<v Speaker 2>shield wall against attacks. A very late example of the former, though,

0:10:53.880 --> 0:10:56.160
<v Speaker 2>you can look to the clans of the Scottish Highlands

0:10:56.160 --> 0:11:00.760
<v Speaker 2>and the Highland Charge where they would would they would

0:11:01.160 --> 0:11:05.480
<v Speaker 2>drop their musket after firing it and then rush forward

0:11:05.520 --> 0:11:07.760
<v Speaker 2>with a with a small shield and a melee weapon.

0:11:08.240 --> 0:11:10.240
<v Speaker 2>It's like a shock attack, but that would be a

0:11:10.280 --> 0:11:12.440
<v Speaker 2>you know, prime example where you can benefit from the

0:11:12.480 --> 0:11:16.320
<v Speaker 2>protection of the small shield with but still being able

0:11:16.320 --> 0:11:21.360
<v Speaker 2>to maintain a great deal of mobility and speedy. Now,

0:11:21.400 --> 0:11:23.760
<v Speaker 2>one of the resources we turned to for this episode

0:11:24.360 --> 0:11:28.800
<v Speaker 2>is the excellent blog of doctor Bretz Devereaux, a collection

0:11:29.040 --> 0:11:32.360
<v Speaker 2>of Unmitigated Pedantry, which is a great blog if you're

0:11:32.400 --> 0:11:39.240
<v Speaker 2>interested in the history of warfare, especially if you're interested

0:11:39.280 --> 0:11:42.120
<v Speaker 2>in Roman warfare, but he gets into a lot of

0:11:42.160 --> 0:11:48.200
<v Speaker 2>medieval warfare as well, and frequently analyzes warfare that we

0:11:48.240 --> 0:11:52.280
<v Speaker 2>see depicted in the Lord of the Rings show, even

0:11:52.320 --> 0:11:55.400
<v Speaker 2>movies like Dune, and of course things like a Game

0:11:55.440 --> 0:11:58.920
<v Speaker 2>of Thrones or Rome or you know, the latest Gladiator movie, and.

0:11:58.880 --> 0:12:02.600
<v Speaker 3>So forthing those scenes with the historical lens talk exactly

0:12:03.000 --> 0:12:05.439
<v Speaker 3>what matches up to what we know about ancient warfare

0:12:05.440 --> 0:12:06.920
<v Speaker 3>and what does not exactly.

0:12:07.040 --> 0:12:09.800
<v Speaker 2>Yeah, one particular post though, relates to what we're talking

0:12:09.800 --> 0:12:12.839
<v Speaker 2>about here today, and that's a twenty twenty three post

0:12:12.840 --> 0:12:17.679
<v Speaker 2>titled Collections shield Walls and Spacing, Hollywood Mobs and Ancient Tactics.

0:12:18.200 --> 0:12:20.760
<v Speaker 2>So we'll come back to some of his observations regarding

0:12:20.840 --> 0:12:24.160
<v Speaker 2>depictions of shield walls and modern media. But I bring

0:12:24.200 --> 0:12:26.559
<v Speaker 2>him up now because he makes the following observation about

0:12:26.559 --> 0:12:30.480
<v Speaker 2>shield sizes. Quote, Battlefield shields tend to vary within a

0:12:30.520 --> 0:12:35.440
<v Speaker 2>relatively narrow range of sizes and basically two major shape categories,

0:12:35.840 --> 0:12:40.160
<v Speaker 2>either round or oblong. So there's a lot of variety,

0:12:40.400 --> 0:12:43.079
<v Speaker 2>certainly as I already mentioned, but they tend to fit

0:12:43.120 --> 0:12:46.760
<v Speaker 2>into these two broad categories. Alongside the usage already sighted,

0:12:46.920 --> 0:12:48.959
<v Speaker 2>he also points out that there were never, so far

0:12:48.960 --> 0:12:50.959
<v Speaker 2>as he could tell, square shield. So if you see

0:12:51.000 --> 0:12:54.600
<v Speaker 2>a square shield, like a perfect square shield in art

0:12:54.840 --> 0:12:57.800
<v Speaker 2>or in some sort of TV show or movie, you

0:12:57.840 --> 0:12:59.120
<v Speaker 2>were right to be suspicious.

0:12:59.720 --> 0:13:02.319
<v Speaker 3>Right, So the real shields found in history are either

0:13:03.160 --> 0:13:06.320
<v Speaker 3>like a circular disc of varying size or something that

0:13:06.480 --> 0:13:09.839
<v Speaker 3>is fairly tall, basically sort of the shape that you

0:13:09.880 --> 0:13:12.960
<v Speaker 3>would imagine a person could hide their tall body behind.

0:13:13.440 --> 0:13:15.480
<v Speaker 2>Yeah, it's like it's either going to be like those

0:13:15.600 --> 0:13:18.360
<v Speaker 2>round sleds that you slid down a hill on, or

0:13:18.440 --> 0:13:20.800
<v Speaker 2>they're going to be like those the long sleds you

0:13:20.840 --> 0:13:23.280
<v Speaker 2>slide down a hill on, but you just don't see

0:13:23.280 --> 0:13:24.000
<v Speaker 2>square sleds.

0:13:25.160 --> 0:13:25.920
<v Speaker 4>That's a good point.

0:13:26.160 --> 0:13:29.560
<v Speaker 2>So Devro makes some really fine points about shield size

0:13:29.600 --> 0:13:32.600
<v Speaker 2>relative to the body of the soldier wielding. It that

0:13:32.640 --> 0:13:35.480
<v Speaker 2>these shields were on the whole big, generally larger than

0:13:35.640 --> 0:13:38.680
<v Speaker 2>we see in films and video games. The larger ones

0:13:38.720 --> 0:13:41.479
<v Speaker 2>were broad enough to on their own block a significant

0:13:41.480 --> 0:13:45.439
<v Speaker 2>portion of the soldier's body, and even the smaller examples

0:13:45.520 --> 0:13:49.000
<v Speaker 2>could cover exceptionally well if you were turning your body,

0:13:49.040 --> 0:13:53.040
<v Speaker 2>turning your shoulder toward the enemy, making yourself as narrow

0:13:53.080 --> 0:13:56.520
<v Speaker 2>as possible behind the shield, which was typical.

0:13:56.160 --> 0:13:58.960
<v Speaker 3>Form right, and in fact, it almost seems that people

0:13:59.040 --> 0:14:02.120
<v Speaker 3>tend to distinctively know to do this if you know

0:14:02.160 --> 0:14:05.959
<v Speaker 3>you're in a dangerous situation, if you are think you're

0:14:06.000 --> 0:14:08.600
<v Speaker 3>about to get into a fight, whether armed or unarmed,

0:14:09.040 --> 0:14:10.960
<v Speaker 3>you tend to want to pivot your body so that

0:14:11.040 --> 0:14:14.320
<v Speaker 3>you become narrow so that your side faces your opponent

0:14:14.400 --> 0:14:16.280
<v Speaker 3>instead of your facing them head on.

0:14:17.320 --> 0:14:20.280
<v Speaker 2>Now, in looking at these different shield sizes, you know,

0:14:20.360 --> 0:14:24.160
<v Speaker 2>I can think about what's cool and what looks effective

0:14:24.200 --> 0:14:28.160
<v Speaker 2>for combatants, but I know when I see it, I'm like,

0:14:28.200 --> 0:14:30.680
<v Speaker 2>if it was actually me, I would say, give me

0:14:30.760 --> 0:14:33.400
<v Speaker 2>the biggest one you have with the most coverage possible,

0:14:34.000 --> 0:14:35.720
<v Speaker 2>you know, and it needs to be about the size

0:14:35.760 --> 0:14:39.920
<v Speaker 2>of a church door. But an interesting thing that Devreeu

0:14:40.040 --> 0:14:42.520
<v Speaker 2>points out as well is that most shields are going

0:14:42.960 --> 0:14:45.760
<v Speaker 2>to focus on protecting the head in the chest, and

0:14:45.840 --> 0:14:48.400
<v Speaker 2>even smaller shields are going to do this quite well.

0:14:48.920 --> 0:14:51.480
<v Speaker 2>And as far as lower parts of the body goes

0:14:51.520 --> 0:14:53.720
<v Speaker 2>like you know, lower legs, the feet and all. He

0:14:53.800 --> 0:14:57.080
<v Speaker 2>adds that in close combat, all strikes are going to

0:14:57.120 --> 0:15:01.440
<v Speaker 2>originate from shoulder height, and you know, certainly you could

0:15:01.480 --> 0:15:03.880
<v Speaker 2>aim at your opponent's feet in such combat, but it

0:15:03.880 --> 0:15:08.040
<v Speaker 2>would be tricky and it would expose you to counterattack.

0:15:08.880 --> 0:15:12.760
<v Speaker 2>So the defense is ultimately well placed here. Also, coming

0:15:12.800 --> 0:15:14.960
<v Speaker 2>back to body positioning, you're going to have your body

0:15:14.960 --> 0:15:19.040
<v Speaker 2>perpendicular to the combat. And on top of that, most

0:15:19.040 --> 0:15:20.920
<v Speaker 2>of the shields you're looking at are going to be

0:15:20.960 --> 0:15:23.240
<v Speaker 2>maneuverable to some degree or another. I mean they're all

0:15:23.240 --> 0:15:27.960
<v Speaker 2>maneuverable to a degree, but perhaps more so than a

0:15:28.000 --> 0:15:30.200
<v Speaker 2>novice might assume just looking at images.

0:15:30.920 --> 0:15:33.400
<v Speaker 3>Right, So, a shield is not like a static defense,

0:15:33.440 --> 0:15:35.480
<v Speaker 3>say of a particular part of your body, but it

0:15:35.520 --> 0:15:38.480
<v Speaker 3>is something you move around in reaction to the enemy

0:15:38.520 --> 0:15:41.160
<v Speaker 3>and to protect the parts of your body that need

0:15:41.200 --> 0:15:43.360
<v Speaker 3>to be protected depending on what you're about to do.

0:15:43.920 --> 0:15:46.800
<v Speaker 2>It makes me think about Captain America's shield. I haven't

0:15:46.800 --> 0:15:50.960
<v Speaker 2>watched enough Captain America recently, and maybe he's my least favorite,

0:15:50.960 --> 0:15:52.600
<v Speaker 2>so I don't notice what he's doing as much. But

0:15:52.640 --> 0:15:55.280
<v Speaker 2>he does throw the shield around, which does feel kind

0:15:55.320 --> 0:15:59.440
<v Speaker 2>of like someone thought, well, the shield isn't interesting enough,

0:16:00.040 --> 0:16:01.680
<v Speaker 2>Maybe he can throw it and it can be a weapon,

0:16:02.880 --> 0:16:05.000
<v Speaker 2>Like let's make it more active and less passive. But

0:16:05.200 --> 0:16:07.160
<v Speaker 2>in reality, like the shield is going to be a

0:16:07.240 --> 0:16:12.720
<v Speaker 2>rather active defensive bit of armor. Now, as far as

0:16:12.840 --> 0:16:16.040
<v Speaker 2>arrows go, Devereux points out that it's only short range

0:16:16.080 --> 0:16:18.120
<v Speaker 2>that you'd need to worry about concerning like your lower

0:16:18.200 --> 0:16:21.560
<v Speaker 2>legs and feet. Long range missiles are going to be

0:16:21.560 --> 0:16:25.520
<v Speaker 2>coming from above anyway, So again, imagine yourself holding that

0:16:25.600 --> 0:16:28.880
<v Speaker 2>shield up. You know, if it's positioned correctly towards the

0:16:29.200 --> 0:16:31.600
<v Speaker 2>incoming arrows, you're not going to have to worry as

0:16:31.640 --> 0:16:35.360
<v Speaker 2>much about your feet. So basically, shields can provide a

0:16:35.360 --> 0:16:37.960
<v Speaker 2>great deal of coverage for the individual fighter on their own.

0:16:38.320 --> 0:16:41.480
<v Speaker 2>But then in formation we get into the widely used

0:16:41.520 --> 0:16:44.920
<v Speaker 2>shield wall formations that you see in various militaries throughout

0:16:44.920 --> 0:16:56.560
<v Speaker 2>the ancient world and for centuries and centuries after that.

0:16:57.480 --> 0:16:59.880
<v Speaker 2>Now Devro goes into a great deal more detail about

0:17:00.040 --> 0:17:03.680
<v Speaker 2>all of this that we're not going to cover. That

0:17:03.720 --> 0:17:06.359
<v Speaker 2>post is a great deep dive, so I recommend checking

0:17:06.359 --> 0:17:08.119
<v Speaker 2>it out. But there are several key points that he

0:17:08.200 --> 0:17:11.200
<v Speaker 2>makes about shield walls, and points about how shield walls

0:17:11.240 --> 0:17:15.920
<v Speaker 2>are generally incorrectly depicted in video games, movies, and art.

0:17:17.240 --> 0:17:20.840
<v Speaker 2>And again this is kind of important because these are

0:17:20.880 --> 0:17:23.800
<v Speaker 2>the examples that end up coloring the way we think

0:17:23.800 --> 0:17:26.720
<v Speaker 2>about it. So I'm compressing many of his points here,

0:17:26.760 --> 0:17:32.040
<v Speaker 2>but essentially this one I found really entertaining and insightful.

0:17:32.720 --> 0:17:36.879
<v Speaker 2>Really tight formations of soldiers with shields and swords just

0:17:37.000 --> 0:17:40.480
<v Speaker 2>look cool. They look cool now, and they look cool

0:17:40.480 --> 0:17:43.479
<v Speaker 2>in Roman times, and as he points out, we actually

0:17:43.480 --> 0:17:48.440
<v Speaker 2>see Roman depictions all their own troops locked into tight

0:17:48.520 --> 0:17:53.439
<v Speaker 2>formations for seemingly this reason, like tighter formations depicted than

0:17:53.440 --> 0:17:55.280
<v Speaker 2>they would have actually had on the field.

0:17:55.520 --> 0:17:57.199
<v Speaker 3>That's right. So he's making the point that when you

0:17:57.240 --> 0:18:01.480
<v Speaker 3>see a movie scene today where armed infantry with say

0:18:01.840 --> 0:18:04.400
<v Speaker 3>spears and shields or swords and shields, are going into

0:18:04.440 --> 0:18:06.800
<v Speaker 3>battle and you see them with the shields all lined

0:18:06.880 --> 0:18:09.720
<v Speaker 3>up side to side, touching, you know, so that you

0:18:09.720 --> 0:18:12.359
<v Speaker 3>couldn't even get in between the shields. They're making a

0:18:12.440 --> 0:18:16.640
<v Speaker 3>literal wall of the shields or even overlapping. That that

0:18:16.760 --> 0:18:21.840
<v Speaker 3>was not actually a common battle tactic in many ancient armies.

0:18:21.880 --> 0:18:25.119
<v Speaker 3>You would have different kinds of formations, and sometimes for

0:18:25.240 --> 0:18:30.679
<v Speaker 3>various reasons, soldiers would close up into tighter ranks and

0:18:30.720 --> 0:18:33.080
<v Speaker 3>hold their shields out. And we'll talk about some reasons

0:18:33.080 --> 0:18:35.320
<v Speaker 3>for that as we go on, but they're not often

0:18:35.359 --> 0:18:38.080
<v Speaker 3>in reality as tight as we see in fictional media.

0:18:38.119 --> 0:18:40.680
<v Speaker 3>There's more space in between them for good reasons.

0:18:41.200 --> 0:18:43.400
<v Speaker 2>Yeah, But I guess part of it is like the

0:18:43.440 --> 0:18:46.360
<v Speaker 2>idea that it gets across, like, look how tight these

0:18:46.359 --> 0:18:48.600
<v Speaker 2>soldiers are, like they are a single unit. They're like

0:18:48.640 --> 0:18:53.239
<v Speaker 2>a single mass, you know. We like the idea of that.

0:18:53.920 --> 0:18:56.919
<v Speaker 2>Another example he brings up is that early modern gunpowder

0:18:56.960 --> 0:19:01.520
<v Speaker 2>tactics eventually became quite tight in their format to maximize

0:19:01.640 --> 0:19:05.359
<v Speaker 2>fire over frontage. Uh and and this and this also

0:19:05.440 --> 0:19:07.840
<v Speaker 2>did not depend on combat maneuverability. You weren't having to

0:19:07.880 --> 0:19:11.919
<v Speaker 2>swing the you know, like your your rifle around. But

0:19:12.040 --> 0:19:15.360
<v Speaker 2>this tight image of formations then is used to imagine

0:19:15.400 --> 0:19:19.960
<v Speaker 2>formations for historic soldiers who were swinging around weapons or

0:19:20.080 --> 0:19:23.520
<v Speaker 2>using big spears or something. So that that's I think

0:19:23.520 --> 0:19:26.440
<v Speaker 2>that's a great point as well, the way we take

0:19:26.960 --> 0:19:30.200
<v Speaker 2>modern or at least more recent examples and then use those,

0:19:30.200 --> 0:19:34.439
<v Speaker 2>perhaps even subconsciously to imagine the past, which you know,

0:19:34.520 --> 0:19:36.960
<v Speaker 2>this is a big tool that we use in imagining

0:19:36.960 --> 0:19:39.199
<v Speaker 2>the past in general, like start with what you know

0:19:39.359 --> 0:19:43.359
<v Speaker 2>and then and then imagine like ancient people doing that.

0:19:43.600 --> 0:19:45.600
<v Speaker 2>But you know, it doesn't apply, you know, one to

0:19:45.680 --> 0:19:49.199
<v Speaker 2>one for every situation. Another point that he brought up

0:19:49.200 --> 0:19:52.280
<v Speaker 2>that I really liked was that, you know, in in

0:19:52.400 --> 0:19:57.000
<v Speaker 2>various screen depictions especially, we see more unrealistic depictions of

0:19:57.040 --> 0:20:01.119
<v Speaker 2>shield walls. And that is because fiction's off and revolve

0:20:01.160 --> 0:20:04.080
<v Speaker 2>around some sort of novel and exciting solution to a

0:20:04.119 --> 0:20:08.320
<v Speaker 2>tactical problem, when in reality, quote, like most tactics, shield

0:20:08.359 --> 0:20:10.760
<v Speaker 2>walls are effective but not particularly clever.

0:20:11.200 --> 0:20:14.520
<v Speaker 3>Right in reality, the so called shield wall is not.

0:20:14.920 --> 0:20:18.680
<v Speaker 3>It's not a trick. There's nothing especially clever or counterintuitive

0:20:18.720 --> 0:20:22.600
<v Speaker 3>about it. It's like lining up your infantry, your heavy infantry,

0:20:22.640 --> 0:20:25.000
<v Speaker 3>in a formation where it would be hard to get

0:20:25.040 --> 0:20:25.480
<v Speaker 3>through them.

0:20:26.000 --> 0:20:31.720
<v Speaker 2>Yeah. Yeah, I was watching an episode of The Studio,

0:20:31.840 --> 0:20:35.960
<v Speaker 2>which is a comedy about the movie industry. Has nothing

0:20:35.960 --> 0:20:38.919
<v Speaker 2>to do with shield walls, but there's a part in

0:20:38.920 --> 0:20:41.080
<v Speaker 2>one of the episodes where they're saying, look, they're telling

0:20:41.080 --> 0:20:43.560
<v Speaker 2>this young promising director, we're not going to tell you

0:20:43.560 --> 0:20:45.320
<v Speaker 2>how to make your movie, but we have a formula

0:20:45.359 --> 0:20:48.119
<v Speaker 2>that absolutely works and makes money, and we'd like you

0:20:48.160 --> 0:20:50.920
<v Speaker 2>to keep that in mind. It's basically what's going on here.

0:20:50.960 --> 0:20:54.960
<v Speaker 2>This is not the exciting ideas make for on the battlefield,

0:20:54.960 --> 0:20:57.200
<v Speaker 2>make for great stories, but at the end of the day,

0:20:57.800 --> 0:21:01.000
<v Speaker 2>there's a formula that works, and nearly those generals are

0:21:01.000 --> 0:21:02.640
<v Speaker 2>going to stick to it as much as possible.

0:21:02.920 --> 0:21:07.600
<v Speaker 3>Okay, so what were most real shield wall infantry formations

0:21:07.840 --> 0:21:09.240
<v Speaker 3>like and why were they like that?

0:21:09.880 --> 0:21:13.080
<v Speaker 2>Well, devro gets into more detail, but basically like, you're

0:21:13.119 --> 0:21:16.440
<v Speaker 2>just gonna have more space because I mean, this is

0:21:16.480 --> 0:21:18.560
<v Speaker 2>the big one. You need space to move around and

0:21:18.560 --> 0:21:21.040
<v Speaker 2>wield your weapon and wield the shield, because remember what

0:21:21.040 --> 0:21:24.240
<v Speaker 2>we were talking about, the shield is a more active

0:21:24.280 --> 0:21:27.399
<v Speaker 2>defense than it may seem in like a still photograph

0:21:27.520 --> 0:21:30.679
<v Speaker 2>or in some of these movies. You know, shields were

0:21:30.760 --> 0:21:33.840
<v Speaker 2>mobile and permittive fair amount of coverage when utilized properly.

0:21:34.119 --> 0:21:36.800
<v Speaker 2>Shields were also large again and could cover an individual

0:21:36.920 --> 0:21:41.200
<v Speaker 2>quite well, even against incoming arrows which he drives home.

0:21:41.280 --> 0:21:44.040
<v Speaker 2>Were not as plentiful and rapid fire as films make

0:21:44.080 --> 0:21:48.560
<v Speaker 2>it seem, so troops could and did advance against incoming

0:21:48.680 --> 0:21:51.600
<v Speaker 2>arrows like arrows, like it's not just you know suddenly

0:21:51.680 --> 0:21:54.000
<v Speaker 2>that it's raining arrows and the troops just can't move

0:21:54.040 --> 0:21:54.879
<v Speaker 2>for five minutes.

0:21:55.359 --> 0:21:58.399
<v Speaker 3>Our arrows will blot out the sun. That's hard to

0:21:58.400 --> 0:21:59.359
<v Speaker 3>do in real life.

0:21:59.560 --> 0:22:02.960
<v Speaker 2>Yeah, and then something will definitely come back to in

0:22:03.000 --> 0:22:06.040
<v Speaker 2>a bit. Super Tight formations tended to just in general

0:22:06.119 --> 0:22:09.400
<v Speaker 2>make troops slower and less effective at fighting, which kind

0:22:09.400 --> 0:22:11.080
<v Speaker 2>of comes back to what we're saying. You just they

0:22:11.119 --> 0:22:12.560
<v Speaker 2>need space to do what they need to do.

0:22:13.200 --> 0:22:15.760
<v Speaker 3>Right, So you can imagine a formation that is still

0:22:15.840 --> 0:22:19.240
<v Speaker 3>in effect a wall of soldiers with shields, so it

0:22:19.280 --> 0:22:21.959
<v Speaker 3>is a shield wall, but that doesn't necessarily mean that

0:22:22.000 --> 0:22:25.040
<v Speaker 3>the shields are touching edge to edge or even overlapping.

0:22:25.600 --> 0:22:28.440
<v Speaker 3>There would be some reasonable space, probably a few feet

0:22:28.560 --> 0:22:31.400
<v Speaker 3>in between them in most of these formations where you'd

0:22:31.440 --> 0:22:33.040
<v Speaker 3>be expecting a soldier to fight.

0:22:33.760 --> 0:22:38.200
<v Speaker 2>Yes, so again, many ancient armies made use of the

0:22:38.240 --> 0:22:42.639
<v Speaker 2>shield wall as well as rectangular formations of troops the PHAILANX,

0:22:43.119 --> 0:22:46.120
<v Speaker 2>and it's one of those tactics that likely developed independently

0:22:46.160 --> 0:22:49.240
<v Speaker 2>more than once. There's a lot of variation and certainly

0:22:49.280 --> 0:22:52.880
<v Speaker 2>different terminology, but suffice to say that it all generally

0:22:52.920 --> 0:22:55.880
<v Speaker 2>came down down to how as a unit, these soldiers

0:22:55.920 --> 0:22:59.479
<v Speaker 2>could stick together, cover adjacent troops with their shields, and

0:22:59.640 --> 0:23:03.440
<v Speaker 2>keep the front line offensive against the opposing forces front line.

0:23:04.280 --> 0:23:06.439
<v Speaker 2>And all of this was the domain of domain of

0:23:06.480 --> 0:23:09.000
<v Speaker 2>trained soldiers. So Devro warns that it's easy to air.

0:23:09.119 --> 0:23:12.760
<v Speaker 2>On either side of this realization, you'll you'll either assume

0:23:12.800 --> 0:23:15.320
<v Speaker 2>that the troops were inexperienced and untrained, or that they

0:23:15.359 --> 0:23:20.160
<v Speaker 2>were robots or just superhumanly trained, you know, professional soldiers

0:23:20.320 --> 0:23:22.680
<v Speaker 2>who just could not air and you know, and would

0:23:22.680 --> 0:23:23.280
<v Speaker 2>not break.

0:23:23.680 --> 0:23:25.960
<v Speaker 3>One of the points he makes that I think is

0:23:26.080 --> 0:23:30.520
<v Speaker 3>pretty interesting is that we have this intuition that if

0:23:30.560 --> 0:23:35.200
<v Speaker 3>we wanted a line of soldiers to be really impenetrable,

0:23:35.840 --> 0:23:38.000
<v Speaker 3>you would have you would want to like have their

0:23:38.400 --> 0:23:41.800
<v Speaker 3>their shields touching each other so that it forms actually

0:23:41.840 --> 0:23:45.359
<v Speaker 3>like an unbroken physical barrier of matter. The shields are

0:23:45.400 --> 0:23:48.879
<v Speaker 3>all right there next to each other, but that just

0:23:49.040 --> 0:23:54.560
<v Speaker 3>the threat of a soldier paying attention to the space

0:23:54.640 --> 0:23:58.280
<v Speaker 3>in between the shields is in reality a barrier that

0:23:58.359 --> 0:24:02.080
<v Speaker 3>you can't really get through because it is a threat barrier.

0:24:02.119 --> 0:24:04.760
<v Speaker 3>It's not that the shields are physically touching all the

0:24:04.800 --> 0:24:07.800
<v Speaker 3>way down the line, but you can't just like rush

0:24:07.840 --> 0:24:10.680
<v Speaker 3>into that space because you know if you rush into

0:24:10.680 --> 0:24:13.320
<v Speaker 3>that space, you will almost certainly get get hit with

0:24:13.400 --> 0:24:14.919
<v Speaker 3>a spear or a sword.

0:24:15.359 --> 0:24:19.840
<v Speaker 2>It's almost like taking the game, the childhood game of

0:24:19.880 --> 0:24:23.280
<v Speaker 2>Red Rover, where you actually join arms if I'm remembering correctly,

0:24:23.359 --> 0:24:25.720
<v Speaker 2>to try and keep the other children from running through

0:24:25.720 --> 0:24:29.480
<v Speaker 2>your line. Like there's that mentality. But obviously, in say

0:24:29.880 --> 0:24:33.840
<v Speaker 2>professional American football, nobody's locking arms as part of a

0:24:33.920 --> 0:24:37.200
<v Speaker 2>defensive line or anything. Like. They're mobile, they can move

0:24:37.640 --> 0:24:40.639
<v Speaker 2>and if they're spaced appropriately in the right position, like

0:24:40.680 --> 0:24:42.800
<v Speaker 2>they can stop somebody trying to run past.

0:24:42.560 --> 0:24:45.159
<v Speaker 3>Them, right, So Yeah, that's a good comparison because I

0:24:45.160 --> 0:24:47.600
<v Speaker 3>don't play football, But the way I assume it works

0:24:47.720 --> 0:24:51.160
<v Speaker 3>is like you're also trying to notice where the person

0:24:51.520 --> 0:24:53.719
<v Speaker 3>blocking you on the other team is looking, and if

0:24:53.720 --> 0:24:57.280
<v Speaker 3>they're paying attention to where you're about to go, that's

0:24:57.320 --> 0:24:59.520
<v Speaker 3>going to probably deter you because you know that they're

0:24:59.520 --> 0:25:01.320
<v Speaker 3>going to come to meet you there if you go

0:25:01.440 --> 0:25:01.840
<v Speaker 3>that way.

0:25:02.280 --> 0:25:04.359
<v Speaker 2>Why don't they let them wear shields though they have helmets,

0:25:04.359 --> 0:25:07.040
<v Speaker 2>they have body armor, but no shields, no Spearit is

0:25:07.080 --> 0:25:09.320
<v Speaker 2>either all right. I think it's time for us to

0:25:09.400 --> 0:25:13.280
<v Speaker 2>finally come back though to the Roman testudo again, not

0:25:13.320 --> 0:25:16.440
<v Speaker 2>the default mode of Roman shield formations, but one that

0:25:16.520 --> 0:25:18.919
<v Speaker 2>could form in certain circumstances, and one that has, I

0:25:18.920 --> 0:25:22.920
<v Speaker 2>think for many people become like just the icon of

0:25:23.040 --> 0:25:27.160
<v Speaker 2>a tight shield wall and also one that just resonates

0:25:27.200 --> 0:25:28.520
<v Speaker 2>with us on multiple levels.

0:25:28.680 --> 0:25:32.200
<v Speaker 3>That's right, And this is the formation actually that Homer

0:25:32.280 --> 0:25:35.199
<v Speaker 3>Dubbs talks about in the paper that we discussed in

0:25:35.200 --> 0:25:39.800
<v Speaker 3>the last episode. So just to refresh, Homer Dubs, twentieth

0:25:39.800 --> 0:25:44.320
<v Speaker 3>century American scholar, famously argued that a group of Roman

0:25:44.440 --> 0:25:49.600
<v Speaker 3>soldiers captured by the Parthian Empire after the Battle of Kari,

0:25:49.800 --> 0:25:53.879
<v Speaker 3>which is today would be in southeastern Turkey in fifty

0:25:53.920 --> 0:25:58.320
<v Speaker 3>three BCE. He says that they made their way east

0:25:58.359 --> 0:26:01.320
<v Speaker 3>into Asia and fought in in a battle against the

0:26:01.520 --> 0:26:05.240
<v Speaker 3>army of the Han Chinese Empire in the thirties BCE,

0:26:06.320 --> 0:26:10.240
<v Speaker 3>and then eventually that's the survivors same group of Roman

0:26:10.280 --> 0:26:13.600
<v Speaker 3>soldiers settled in a region of northern China and became

0:26:13.640 --> 0:26:17.400
<v Speaker 3>the ancestors of a group of people called the le Chien. Now,

0:26:17.400 --> 0:26:20.120
<v Speaker 3>in the previous episode, we raised a number of reasons

0:26:20.119 --> 0:26:23.320
<v Speaker 3>for doubting this hypothesis, with different levels of doubt for

0:26:23.359 --> 0:26:27.920
<v Speaker 3>the different parts of it, particularly doubting the Roman ancestry

0:26:27.920 --> 0:26:30.359
<v Speaker 3>of the le Chien people at large, which was I

0:26:30.359 --> 0:26:34.399
<v Speaker 3>would say pretty thoroughly discredited by y chromosome genetic analysis

0:26:34.440 --> 0:26:37.560
<v Speaker 3>published by Joe at All in two thousand and seven

0:26:37.560 --> 0:26:41.600
<v Speaker 3>in the Journal of Human Genetics. We also raised doubts

0:26:41.640 --> 0:26:45.400
<v Speaker 3>about the role of Romans in the historic battle between

0:26:45.480 --> 0:26:49.600
<v Speaker 3>the Hun warlord Chicchi and the Chinese army. There's less

0:26:49.640 --> 0:26:53.440
<v Speaker 3>direct evidence against this, but we just noted that it's

0:26:53.480 --> 0:26:56.720
<v Speaker 3>an interesting idea. But many scholars with the relevant historical

0:26:56.720 --> 0:27:01.200
<v Speaker 3>specializations have disagreed with dubs and we observed personally from

0:27:01.200 --> 0:27:03.439
<v Speaker 3>reading his paper that it just rests on a lot

0:27:03.480 --> 0:27:06.600
<v Speaker 3>of speculative assumptions. He's making a lot of jumps and

0:27:07.200 --> 0:27:10.040
<v Speaker 3>is it's dubious the amount of certainty he seems to

0:27:10.040 --> 0:27:12.480
<v Speaker 3>have when he gets to the conclusion. It's more I

0:27:12.520 --> 0:27:16.000
<v Speaker 3>would rank it more like kind of an interesting possibility. Yeah,

0:27:16.040 --> 0:27:18.320
<v Speaker 3>this is kind of a side note, but I've mentioned

0:27:18.320 --> 0:27:20.240
<v Speaker 3>this on the show before. It's the kind of idea

0:27:20.280 --> 0:27:24.160
<v Speaker 3>that I think benefits from what I would call esthetic epistemology,

0:27:25.280 --> 0:27:28.240
<v Speaker 3>the kind of thing that people want to believe is

0:27:28.440 --> 0:27:32.560
<v Speaker 3>true because it's cool to think about. And you know,

0:27:32.680 --> 0:27:35.480
<v Speaker 3>I think the age we live in and the podcasting

0:27:35.560 --> 0:27:40.720
<v Speaker 3>medium in particular, really have a weakness for esthetic epistemology.

0:27:41.480 --> 0:27:45.000
<v Speaker 3>I don't know why it is. Podcasts, but it seems

0:27:45.040 --> 0:27:47.959
<v Speaker 3>to me podcasts today are a place where it is

0:27:48.040 --> 0:27:53.359
<v Speaker 3>so easy to leverage interest into factuality. And there are

0:27:53.400 --> 0:27:55.399
<v Speaker 3>some big shows out there that make this, I would say,

0:27:55.440 --> 0:28:00.480
<v Speaker 3>almost their entire project. It's just something something, it's a

0:28:00.520 --> 0:28:03.479
<v Speaker 3>really cool idea. It kind of changes everything you know

0:28:03.640 --> 0:28:06.200
<v Speaker 3>about history or it's like whoa, you never would have

0:28:06.200 --> 0:28:09.080
<v Speaker 3>thought this could have happened, But that's crazy to imagine.

0:28:09.480 --> 0:28:11.240
<v Speaker 3>And so it just starts to be like, well, then

0:28:11.280 --> 0:28:13.600
<v Speaker 3>it is true, and if you doubt it, you've got

0:28:13.680 --> 0:28:17.320
<v Speaker 3>your covering it up. You're trying to hide something. It's

0:28:17.480 --> 0:28:20.679
<v Speaker 3>just something I think podcasters and podcast listeners should be

0:28:20.680 --> 0:28:21.119
<v Speaker 3>aware of.

0:28:21.640 --> 0:28:23.040
<v Speaker 2>Yeah, I mean we have to be aware of it

0:28:23.080 --> 0:28:25.840
<v Speaker 2>as well. You know, I'll get excited about an idea

0:28:25.880 --> 0:28:27.439
<v Speaker 2>and then you know, maybe I'll learn a little bit

0:28:27.440 --> 0:28:29.160
<v Speaker 2>more about it and I'll have to, you know, realize, well,

0:28:29.200 --> 0:28:32.159
<v Speaker 2>we got to couch this in the appropriate knowledge, in

0:28:32.200 --> 0:28:33.440
<v Speaker 2>the appropriate analysis.

0:28:33.600 --> 0:28:37.080
<v Speaker 3>Yeah. Same here. It affects me too, But we're doing

0:28:37.119 --> 0:28:40.120
<v Speaker 3>our best, folks. We try to bring you things that

0:28:40.160 --> 0:28:42.760
<v Speaker 3>are interesting, but also be real about.

0:28:42.440 --> 0:28:44.640
<v Speaker 4>What we can know and what is likely based on

0:28:44.640 --> 0:28:55.080
<v Speaker 4>our knowledge.

0:28:55.600 --> 0:28:58.640
<v Speaker 3>But anyway, so coming back to Dubb's paper itself, the

0:28:58.920 --> 0:29:02.880
<v Speaker 3>original reason he suggests that it was a group of

0:29:03.000 --> 0:29:06.760
<v Speaker 3>Roman soldiers that were the people described fighting in this

0:29:06.800 --> 0:29:10.440
<v Speaker 3>battle against the Western Chinese army. The reason he says

0:29:10.480 --> 0:29:14.200
<v Speaker 3>they're Roman soldiers is a line in a Chinese history

0:29:14.560 --> 0:29:17.400
<v Speaker 3>composed mostly in the first century called the History of

0:29:17.440 --> 0:29:20.320
<v Speaker 3>the Former Han Dynasty or sometimes just the Book of Han,

0:29:21.160 --> 0:29:25.000
<v Speaker 3>and it's a passage describing the battlefield in this battle

0:29:25.480 --> 0:29:28.320
<v Speaker 3>based on a painting made by someone who is there,

0:29:28.960 --> 0:29:32.520
<v Speaker 3>and it mentions a troop formation defending the city. As quote,

0:29:32.720 --> 0:29:35.720
<v Speaker 3>more than one hundred foot soldiers lined up in a

0:29:35.840 --> 0:29:39.880
<v Speaker 3>fish scale formation, and Dubbs takes this to mean that

0:29:39.960 --> 0:29:42.760
<v Speaker 3>the soldiers were holding shields in their hands and that

0:29:42.800 --> 0:29:46.760
<v Speaker 3>the shields were overlapping one another and covering the men

0:29:46.960 --> 0:29:50.400
<v Speaker 3>all around, like the scales overlapping on the skin of

0:29:50.400 --> 0:29:53.880
<v Speaker 3>a fish and covering the fish. Now, for a number

0:29:53.920 --> 0:29:57.800
<v Speaker 3>of reasons, Dubbs argues that this description really could only

0:29:58.080 --> 0:30:02.760
<v Speaker 3>refer to Roman legionaries holding a particular type of center

0:30:02.840 --> 0:30:07.760
<v Speaker 3>grip shield called a scutum or plural scuta, and performing

0:30:07.760 --> 0:30:12.680
<v Speaker 3>a maneuver called a testudo. Now, whether or not Dubbs

0:30:12.800 --> 0:30:15.760
<v Speaker 3>was correct about the battle, it's again, I think it's

0:30:15.800 --> 0:30:18.240
<v Speaker 3>not impossible. Interesting idea, but there are a lot of

0:30:18.320 --> 0:30:21.400
<v Speaker 3>causes for doubt. It is worth taking a look at

0:30:21.520 --> 0:30:24.480
<v Speaker 3>what the testudo was and what we know about it.

0:30:25.360 --> 0:30:29.520
<v Speaker 3>Testudo is a Latin word that means tortoise, and if

0:30:29.520 --> 0:30:32.720
<v Speaker 3>we look at some passages in ancient Roman texts, we

0:30:32.800 --> 0:30:35.480
<v Speaker 3>can see a bit about what it was and how

0:30:35.480 --> 0:30:38.560
<v Speaker 3>it was used. For example, I picked up a few

0:30:38.600 --> 0:30:43.080
<v Speaker 3>references to the Testudo in Julius Caesar's commentaries on the

0:30:43.080 --> 0:30:46.720
<v Speaker 3>Gallic War. This is a text that Julius Caesar wrote

0:30:46.840 --> 0:30:51.000
<v Speaker 3>himself about his first hand experience of military conquest and

0:30:51.080 --> 0:30:54.960
<v Speaker 3>suppression of uprisings in the region of Gaul. That's a

0:30:55.000 --> 0:30:58.920
<v Speaker 3>lot of modern day France basically. And yes, he did

0:30:58.960 --> 0:31:01.960
<v Speaker 3>write this himself about his own experiences, and yes he

0:31:02.000 --> 0:31:04.239
<v Speaker 3>does refer to himself in the third person, so it's

0:31:04.320 --> 0:31:08.400
<v Speaker 3>quite funny. So the first passage I was going to mention.

0:31:08.920 --> 0:31:11.320
<v Speaker 3>And by the way, this is the English version translated

0:31:11.400 --> 0:31:12.800
<v Speaker 3>by McDevitt and Bond.

0:31:13.480 --> 0:31:14.040
<v Speaker 4>This is in.

0:31:13.960 --> 0:31:18.320
<v Speaker 3>Book two, chapter six. Caesar says, quote the Galls mode

0:31:18.320 --> 0:31:21.200
<v Speaker 3>of besieging is the same as that of the Belgai,

0:31:21.840 --> 0:31:24.320
<v Speaker 3>when after having drawn a large number of men around

0:31:24.360 --> 0:31:27.400
<v Speaker 3>the whole of the fortifications, stones have begun to be

0:31:27.520 --> 0:31:30.520
<v Speaker 3>cast against the wall on all sides, and the wall

0:31:30.560 --> 0:31:35.040
<v Speaker 3>has been stripped of its defenders. Then, forming a testudo,

0:31:35.160 --> 0:31:38.680
<v Speaker 3>they advanced to the gates and undermine the wall, which

0:31:38.760 --> 0:31:42.000
<v Speaker 3>was easily effected on this occasion, for while so large

0:31:42.000 --> 0:31:44.960
<v Speaker 3>a number were casting stones and darts, no one was

0:31:45.000 --> 0:31:49.240
<v Speaker 3>able to maintain his position upon the wall. So this

0:31:49.320 --> 0:31:52.040
<v Speaker 3>is describing the galls attack on the wall of a

0:31:52.080 --> 0:31:55.640
<v Speaker 3>fortified position. They gather around the walls. They're throwing stones.

0:31:56.720 --> 0:31:58.760
<v Speaker 3>I guess you have to imagine missiles are probably going

0:31:58.920 --> 0:32:03.320
<v Speaker 3>both directions, and mainly they're throwing stones to get the

0:32:03.360 --> 0:32:07.080
<v Speaker 3>defenders away from the edge of the walls. And then quote,

0:32:07.120 --> 0:32:10.600
<v Speaker 3>forming a testudo, they advance to the gates and undermine

0:32:10.640 --> 0:32:14.360
<v Speaker 3>the wall. So the testudo is something they assemble into

0:32:14.520 --> 0:32:17.520
<v Speaker 3>when approaching the gates of a fortress or a walled town.

0:32:18.760 --> 0:32:22.960
<v Speaker 3>There's another passage in book five, chapter nine. Caesar is

0:32:23.000 --> 0:32:26.680
<v Speaker 3>describing leading a detachment of Roman soldiers to meet the

0:32:26.760 --> 0:32:30.040
<v Speaker 3>enemy in a position I think in a forest, and

0:32:30.680 --> 0:32:34.160
<v Speaker 3>referring to the enemy, he says, quote, they advancing to

0:32:34.160 --> 0:32:37.160
<v Speaker 3>the river with their cavalry and chariots from the higher ground,

0:32:37.440 --> 0:32:40.760
<v Speaker 3>began to annoy our men and give battle. Being repulsed

0:32:40.760 --> 0:32:44.239
<v Speaker 3>by our cavalry, they concealed themselves in woods, as they

0:32:44.240 --> 0:32:48.960
<v Speaker 3>had secured a place admirably fortified by nature and by art, which,

0:32:49.000 --> 0:32:51.680
<v Speaker 3>as it seemed they had before prepared on account of

0:32:51.720 --> 0:32:54.800
<v Speaker 3>a civil war, for all entrances to it were shut

0:32:54.920 --> 0:32:58.120
<v Speaker 3>up by a great number of felled trees. Okay, so

0:32:58.160 --> 0:33:01.240
<v Speaker 3>that's the setup. The enemy has retreated fortified position in

0:33:01.280 --> 0:33:05.160
<v Speaker 3>the woods, then Caesar says, they themselves rushed out of

0:33:05.200 --> 0:33:07.400
<v Speaker 3>the woods to fight here and there, and prevented our

0:33:07.440 --> 0:33:11.160
<v Speaker 3>men from entering their fortifications. But the soldiers of the

0:33:11.240 --> 0:33:15.280
<v Speaker 3>seventh Legion, having formed a testudo and thrown up a

0:33:15.360 --> 0:33:19.160
<v Speaker 3>rampart against the fortification, took the place and drove them

0:33:19.160 --> 0:33:23.240
<v Speaker 3>out of the woods, receiving only a few wounds. Okay,

0:33:23.280 --> 0:33:26.720
<v Speaker 3>So once again the testudo, this time created by the

0:33:26.840 --> 0:33:30.280
<v Speaker 3>Roman soldiers of the seventh Legion. It's described as a

0:33:30.360 --> 0:33:37.480
<v Speaker 3>formation useful for approaching and eventually overtaking a fortified enemy position. Now,

0:33:37.520 --> 0:33:39.960
<v Speaker 3>in both of these cases, Caesar does not bother to

0:33:40.000 --> 0:33:42.440
<v Speaker 3>explain the testudo. He doesn't say what it is. He

0:33:42.600 --> 0:33:46.240
<v Speaker 3>just assumes the reader will already know. So what exactly

0:33:46.280 --> 0:33:49.640
<v Speaker 3>is being described here, Well, we'll get a more complete

0:33:49.800 --> 0:33:53.800
<v Speaker 3>description in Plutarch's Life of Antony, which comes in the

0:33:53.840 --> 0:33:56.600
<v Speaker 3>middle of a description of a Roman campaign against the

0:33:56.600 --> 0:34:00.720
<v Speaker 3>Parthian Empire. That of Antony, not Crassus this time, and

0:34:00.800 --> 0:34:05.200
<v Speaker 3>this is a version of this section translated by John Dryden.

0:34:06.000 --> 0:34:08.040
<v Speaker 3>At the descend of a hill where the Romans were

0:34:08.040 --> 0:34:11.200
<v Speaker 3>obliged to pass, They got together and let fly their

0:34:11.280 --> 0:34:14.359
<v Speaker 3>arrows upon them as they moved slowly down. But the

0:34:14.400 --> 0:34:18.240
<v Speaker 3>full armed infantry facing round received the light troops within,

0:34:18.719 --> 0:34:21.640
<v Speaker 3>and those in the first rank knelt on one knee

0:34:21.680 --> 0:34:25.360
<v Speaker 3>holding their shields before them, the next rank holding theirs

0:34:25.520 --> 0:34:29.279
<v Speaker 3>over the first, and so again others over these, much

0:34:29.480 --> 0:34:32.319
<v Speaker 3>like the tiling of a house or the row of

0:34:32.400 --> 0:34:36.080
<v Speaker 3>seats in a theater, the whole affording sure defense against

0:34:36.239 --> 0:34:40.080
<v Speaker 3>arrows which glanced upon them without doing any harm. So

0:34:40.360 --> 0:34:44.920
<v Speaker 3>here's the testudo formation. It is like a tortoise pulling

0:34:44.960 --> 0:34:48.600
<v Speaker 3>its head and legs inside its shell. Soldiers in a

0:34:48.640 --> 0:34:52.600
<v Speaker 3>testudo formation close in tight with one another, so the

0:34:52.640 --> 0:34:56.000
<v Speaker 3>men in the front row present a wall of shields

0:34:56.000 --> 0:34:59.760
<v Speaker 3>held side to side or overlapping like roof tiles, facing

0:34:59.760 --> 0:35:02.799
<v Speaker 3>the o enemy. And sometimes shield walls would also be

0:35:02.840 --> 0:35:06.879
<v Speaker 3>formed on other sides of the formation, depending on need

0:35:07.000 --> 0:35:09.719
<v Speaker 3>I guess, depending on where the enemy was facing. And

0:35:09.760 --> 0:35:12.799
<v Speaker 3>then the men behind the first row would put their

0:35:12.800 --> 0:35:16.240
<v Speaker 3>shields up on top of the formation and then layered,

0:35:16.320 --> 0:35:18.720
<v Speaker 3>going row by row all the way back to create

0:35:18.800 --> 0:35:22.200
<v Speaker 3>a protective roof. So it's like you if entered the

0:35:22.239 --> 0:35:23.160
<v Speaker 3>tortoise's shell.

0:35:23.560 --> 0:35:24.200
<v Speaker 2>You have.

0:35:24.360 --> 0:35:26.920
<v Speaker 3>You are protected all around, or at least on whatever

0:35:26.960 --> 0:35:28.520
<v Speaker 3>sides are facing the danger.

0:35:29.000 --> 0:35:31.560
<v Speaker 2>Yeah, you've kind of made like a tiny fortress, a

0:35:31.600 --> 0:35:33.959
<v Speaker 2>tiny house out of your shields. There.

0:35:34.600 --> 0:35:37.200
<v Speaker 3>Now, you might ask, if you can create this nearly

0:35:37.280 --> 0:35:42.319
<v Speaker 3>impenetrable dome of protection all around, why wouldn't soldiers just

0:35:42.560 --> 0:35:46.160
<v Speaker 3>always move in the testudo? Right, Plutarch says that the

0:35:46.360 --> 0:35:50.359
<v Speaker 3>arrows glanced off them without doing any harm. Why isn't

0:35:50.440 --> 0:35:54.080
<v Speaker 3>this just what all pre modern soldiers did all the time.

0:35:54.760 --> 0:35:57.600
<v Speaker 3>The answer is the testudo might be very safe, but

0:35:57.719 --> 0:36:00.799
<v Speaker 3>it is not very good for most things you would

0:36:00.840 --> 0:36:04.359
<v Speaker 3>want infantry troops to do. So, first of all, it's

0:36:04.440 --> 0:36:08.600
<v Speaker 3>slow to move. It's like, for one thing, maintaining that

0:36:08.640 --> 0:36:10.879
<v Speaker 3>barrier is going to be actually kind of difficult to do.

0:36:11.440 --> 0:36:13.920
<v Speaker 3>And the troops are going to be bunched very close together.

0:36:14.000 --> 0:36:16.560
<v Speaker 3>So the formation can move, You can march this way,

0:36:16.880 --> 0:36:19.319
<v Speaker 3>but it can't move very fast, and it's not going

0:36:19.360 --> 0:36:22.600
<v Speaker 3>to be very maneuverable, Like moving around things or changing

0:36:22.640 --> 0:36:25.560
<v Speaker 3>directions is just going to be difficult. You can also

0:36:25.640 --> 0:36:29.920
<v Speaker 3>imagine that for most soldiers within this formation, visibility is

0:36:29.960 --> 0:36:32.800
<v Speaker 3>going to be greatly reduced. You can't really get a

0:36:32.880 --> 0:36:35.520
<v Speaker 3>very good idea of what's going on around you. If

0:36:35.520 --> 0:36:37.719
<v Speaker 3>you're at one of the edges, maybe you can peek out,

0:36:37.760 --> 0:36:41.040
<v Speaker 3>but even then you're probably gonna have limited visibility in

0:36:40.719 --> 0:36:44.120
<v Speaker 3>the other directions, you know, not the side you're facing

0:36:44.440 --> 0:36:48.080
<v Speaker 3>anything except the side you're facing toward. So yeah, that's

0:36:48.120 --> 0:36:52.120
<v Speaker 3>going to be a problem as well. Also, soldiers can't

0:36:52.120 --> 0:36:56.240
<v Speaker 3>fight in this formation. Armed infantry are not only supposed

0:36:56.239 --> 0:36:59.239
<v Speaker 3>to move around and avoid getting killed, they need to

0:36:59.239 --> 0:37:01.800
<v Speaker 3>be able to age with the enemy and either drive

0:37:01.880 --> 0:37:06.000
<v Speaker 3>them back or kill or wound them. And in fact,

0:37:06.320 --> 0:37:10.160
<v Speaker 3>we see examples in the ridings of Cassiustillo of Roman

0:37:10.200 --> 0:37:14.440
<v Speaker 3>soldiers in the testudo formation actually not doing very well

0:37:14.800 --> 0:37:18.280
<v Speaker 3>because they're being savaged by heavy party and cavalry charges.

0:37:18.360 --> 0:37:21.680
<v Speaker 3>So they form a testudo and then the armored horses

0:37:22.040 --> 0:37:25.239
<v Speaker 3>rush on them and they're overtaken, and it apparently just

0:37:25.320 --> 0:37:28.520
<v Speaker 3>you know, crashes through the shields, and you know, many

0:37:28.560 --> 0:37:31.960
<v Speaker 3>men are killed, are killed or wounded. So, despite what

0:37:32.000 --> 0:37:33.759
<v Speaker 3>you're going to see in a lot of movies with

0:37:33.920 --> 0:37:37.680
<v Speaker 3>medieval combat where you see something like the testudo often used,

0:37:37.719 --> 0:37:40.000
<v Speaker 3>at least the one row of shields, you know, all

0:37:40.080 --> 0:37:43.720
<v Speaker 3>lined up like a wall. It was not very useful

0:37:43.800 --> 0:37:47.600
<v Speaker 3>in situations of melee contact with the enemy. So what

0:37:47.640 --> 0:37:50.920
<v Speaker 3>was it actually good for. It seems that the testudo

0:37:51.080 --> 0:37:55.080
<v Speaker 3>was an ideal formation if you wanted to protect infantry

0:37:55.560 --> 0:38:00.600
<v Speaker 3>from a heavy barrage of missiles, from arrows, javelin, even

0:38:00.719 --> 0:38:03.799
<v Speaker 3>thrown stones. And this is why you often see it

0:38:03.920 --> 0:38:09.040
<v Speaker 3>being used for attacking maneuvers during sieges or in approaching

0:38:09.160 --> 0:38:12.840
<v Speaker 3>fortified positions. So there are defenders up on the city

0:38:12.880 --> 0:38:16.640
<v Speaker 3>wall and they're shooting arrows or throwing stones, and you

0:38:16.680 --> 0:38:19.560
<v Speaker 3>want to approach the wall or the gate to attack

0:38:19.640 --> 0:38:23.640
<v Speaker 3>it or to undermine it. The testudo formation is useful

0:38:23.640 --> 0:38:27.080
<v Speaker 3>because it allows you to close that distance with minimal

0:38:27.200 --> 0:38:31.359
<v Speaker 3>casualties from airborne missiles along the way. That's something that

0:38:31.400 --> 0:38:32.479
<v Speaker 3>it is very good for.

0:38:33.000 --> 0:38:36.320
<v Speaker 2>Absolutely. Yeah, this, you know, I'm going to make another

0:38:36.920 --> 0:38:41.080
<v Speaker 2>sports comparison here, which is rare for me, and in

0:38:41.120 --> 0:38:43.600
<v Speaker 2>doing so, I make it the sports terminology and correct.

0:38:43.800 --> 0:38:47.560
<v Speaker 2>But I kept thinking of of the testudo is being

0:38:47.640 --> 0:38:51.319
<v Speaker 2>kind of like a granny shot in basketball, something that

0:38:51.680 --> 0:38:58.160
<v Speaker 2>I'm to understand, even in professional basketball can be very effective,

0:38:58.320 --> 0:39:01.920
<v Speaker 2>but only in certain circumstance. Answers like there's a strong

0:39:02.000 --> 0:39:04.440
<v Speaker 2>case to be made that what was it the free throw?

0:39:04.560 --> 0:39:07.839
<v Speaker 2>Is that what you call it, that that someone can

0:39:07.880 --> 0:39:12.600
<v Speaker 2>make baskets with better regularity and control if they're using

0:39:12.640 --> 0:39:15.879
<v Speaker 2>a granny shot, like you know, between the legs, underhanded

0:39:16.400 --> 0:39:19.839
<v Speaker 2>as opposed to the more cool looking and and I think,

0:39:19.920 --> 0:39:22.600
<v Speaker 2>you know, largely more effective in other areas of the game,

0:39:23.040 --> 0:39:27.279
<v Speaker 2>you know, overhanded pitch of the basketball. So it's kind

0:39:27.280 --> 0:39:30.319
<v Speaker 2>of like that, like if you the testudo is going

0:39:30.400 --> 0:39:34.080
<v Speaker 2>to be highly effective in very certain circumstances, and if

0:39:34.120 --> 0:39:36.440
<v Speaker 2>you tried to use it outside of those circumstances, or

0:39:36.480 --> 0:39:41.279
<v Speaker 2>those circumstances were compromised, then it might spell disaster, I

0:39:41.280 --> 0:39:43.840
<v Speaker 2>would say. The The other thing about the testudo, like

0:39:43.880 --> 0:39:46.840
<v Speaker 2>the granny shot, is that it does look kind of stupid.

0:39:47.200 --> 0:39:51.080
<v Speaker 2>And I think I think this is worth acknowledging. Like

0:39:51.120 --> 0:39:54.080
<v Speaker 2>the testudo looks, Yes, it does look really cool. It

0:39:54.160 --> 0:39:56.360
<v Speaker 2>is really neat. It is kind of this idea of

0:39:56.560 --> 0:40:00.400
<v Speaker 2>perfect you know combat in defense in UNI and by

0:40:00.800 --> 0:40:04.440
<v Speaker 2>trained soldiers, and we love that aspect of it, but

0:40:04.560 --> 0:40:07.000
<v Speaker 2>it also just looks weird and kind of dumb, you know,

0:40:07.160 --> 0:40:09.920
<v Speaker 2>like they're they're becoming a turtle. They're making a little

0:40:09.920 --> 0:40:13.359
<v Speaker 2>house on the battlefield. And at the same time, it's

0:40:13.360 --> 0:40:17.320
<v Speaker 2>amazing people becoming a shape individual shields becoming an enclosure.

0:40:17.960 --> 0:40:20.840
<v Speaker 2>So I find myself entertaining both of these feelings anytime

0:40:20.880 --> 0:40:26.160
<v Speaker 2>I look at like an illustration of the testudo, or

0:40:26.560 --> 0:40:29.640
<v Speaker 2>I found a video online where some class somewhere had

0:40:30.480 --> 0:40:33.040
<v Speaker 2>had managed to get children to form one with like

0:40:33.080 --> 0:40:36.800
<v Speaker 2>plastic shields and swords while the I assume the teachers

0:40:36.800 --> 0:40:40.120
<v Speaker 2>pelted them with things, and then they successfully advanced on

0:40:40.160 --> 0:40:44.400
<v Speaker 2>the teachers and then mastered them. Now one more observation

0:40:44.480 --> 0:40:48.879
<v Speaker 2>that Devereaux makes about shield walls, studos and how they're

0:40:48.880 --> 0:40:53.640
<v Speaker 2>depicted in modern entertainment. He pointed out something that I've

0:40:53.680 --> 0:40:56.160
<v Speaker 2>seen at least one of the shows that he's he's

0:40:56.400 --> 0:40:58.920
<v Speaker 2>referencing here, but I just it did not occur to me.

0:40:59.640 --> 0:41:02.680
<v Speaker 2>He said, if you watch Game of Thrones, there are

0:41:02.760 --> 0:41:06.439
<v Speaker 2>episodes where you see the Lanister troops engaging some sort

0:41:06.440 --> 0:41:10.360
<v Speaker 2>of system where on the front line you have dedicated shieldmen,

0:41:10.680 --> 0:41:14.480
<v Speaker 2>so guys who have no weapons, just a two handed

0:41:14.480 --> 0:41:17.640
<v Speaker 2>shield of some sort, and then behind them there are

0:41:17.640 --> 0:41:20.120
<v Speaker 2>people with a with a like a pike, a two

0:41:20.120 --> 0:41:25.040
<v Speaker 2>handed pike, and then behind them you have people with bows,

0:41:25.680 --> 0:41:28.560
<v Speaker 2>And he points out that this idea of having like

0:41:28.600 --> 0:41:33.360
<v Speaker 2>a dedicated shield bearer and a dedicated spear bearer, you

0:41:33.520 --> 0:41:37.399
<v Speaker 2>just don't see this like it just it might look

0:41:37.440 --> 0:41:41.360
<v Speaker 2>cool in a film like this, but it's almost always

0:41:41.400 --> 0:41:44.160
<v Speaker 2>it's always going to be like a shield and spear

0:41:44.200 --> 0:41:47.840
<v Speaker 2>bearer or shields and swords. And a big part of

0:41:47.840 --> 0:41:51.200
<v Speaker 2>this is that otherwise, like your shield guy gets taken out,

0:41:51.480 --> 0:41:53.719
<v Speaker 2>the guy behind him doesn't have a shield, he just

0:41:53.760 --> 0:41:57.160
<v Speaker 2>has a pike. That means that defense on that line

0:41:57.200 --> 0:41:59.880
<v Speaker 2>has just completely fallen apart. Like one of the strengths

0:42:00.200 --> 0:42:03.879
<v Speaker 2>of a shield wall or the testudo is that any

0:42:03.920 --> 0:42:07.480
<v Speaker 2>individual in the formation could step up and replace somebody

0:42:07.480 --> 0:42:08.760
<v Speaker 2>who's injured or killed.

0:42:09.160 --> 0:42:12.279
<v Speaker 3>Right, So you'll have a file within the formation that's

0:42:12.320 --> 0:42:14.600
<v Speaker 3>like lined up behind all of the soldiers in the

0:42:14.640 --> 0:42:17.760
<v Speaker 3>first row. Yeah, and if someone is killed or wounded

0:42:17.880 --> 0:42:21.440
<v Speaker 3>or asked to fall back or whatever, the file advances

0:42:21.560 --> 0:42:22.279
<v Speaker 3>up behind them.

0:42:22.680 --> 0:42:25.080
<v Speaker 2>Yeah. So that's a great point. It's something I'd never

0:42:25.200 --> 0:42:30.840
<v Speaker 2>noticed before in fantasy warfare. Perhaps there are other examples

0:42:30.840 --> 0:42:33.120
<v Speaker 2>of it out there, I know that. On his blog

0:42:33.160 --> 0:42:37.120
<v Speaker 2>in general, you can read lots of comments about details

0:42:37.160 --> 0:42:41.840
<v Speaker 2>and historic and semi historic television and television shows and films,

0:42:41.880 --> 0:42:44.759
<v Speaker 2>as well as of course fantasy and sci fi as well.

0:42:45.480 --> 0:42:47.720
<v Speaker 2>So of course the use of shield walls and fish

0:42:47.719 --> 0:42:51.520
<v Speaker 2>scale like formations fell in and out of fashion on

0:42:51.719 --> 0:42:55.400
<v Speaker 2>through to the Middle Ages and ultimately became obsolete in

0:42:55.400 --> 0:42:58.560
<v Speaker 2>the age of gunpowder. But it is often pointed out

0:42:58.560 --> 0:43:01.200
<v Speaker 2>that you do still see some version of these tactics

0:43:01.280 --> 0:43:04.640
<v Speaker 2>used with say, riot police, who are contending generally not

0:43:04.800 --> 0:43:09.640
<v Speaker 2>with firearms, but with improvised projectiles and simple hand to

0:43:09.640 --> 0:43:12.320
<v Speaker 2>hand weapons that may be improvised as well. So you

0:43:12.360 --> 0:43:14.080
<v Speaker 2>can look up various images of this online. You know,

0:43:14.120 --> 0:43:16.400
<v Speaker 2>some sort of like big kind of plasticy looking shield,

0:43:16.520 --> 0:43:19.520
<v Speaker 2>like a riot shield, and then you know, they'll often

0:43:19.560 --> 0:43:21.600
<v Speaker 2>form some sort of a wall, and sometimes they will

0:43:21.640 --> 0:43:25.520
<v Speaker 2>also form the roof over the heads of the soldiers.

0:43:25.560 --> 0:43:27.960
<v Speaker 2>Not as the examples tend not. They don't look as

0:43:27.960 --> 0:43:31.520
<v Speaker 2>regimented as a proper testudo, but it is kind of

0:43:31.520 --> 0:43:34.960
<v Speaker 2>like the spirit off it's still still useful in very

0:43:35.040 --> 0:43:39.719
<v Speaker 2>certain stripped down circumstances in our modern world. Likewise, you

0:43:39.719 --> 0:43:43.040
<v Speaker 2>also see examples of protesters using the shield walls of

0:43:43.080 --> 0:43:45.960
<v Speaker 2>one sort or another another as well. Yeah, but no

0:43:46.040 --> 0:43:49.239
<v Speaker 2>football players again for some reason, no shields on the

0:43:49.280 --> 0:43:53.319
<v Speaker 2>American football field, or the British football field for that matter.

0:43:53.960 --> 0:43:56.680
<v Speaker 2>No shields there. All right, Well, we're going to go

0:43:56.800 --> 0:44:00.360
<v Speaker 2>and close out these episodes here. I hope that everyone

0:44:00.400 --> 0:44:04.600
<v Speaker 2>has enjoyed our detour into the world of shields and

0:44:05.440 --> 0:44:09.200
<v Speaker 2>shield walls. But we're going to be back with something

0:44:09.200 --> 0:44:13.400
<v Speaker 2>else next week. In the meantime, Yeah, we invite you

0:44:13.440 --> 0:44:15.280
<v Speaker 2>to write in if you have thoughts about this, especially

0:44:15.280 --> 0:44:17.640
<v Speaker 2>some of the various media that we've mentioned. You know

0:44:17.920 --> 0:44:21.840
<v Speaker 2>how this stuff plays out on TV, in films, in

0:44:22.000 --> 0:44:28.239
<v Speaker 2>video games. Devereux frequently cites Total War as being a

0:44:28.320 --> 0:44:33.160
<v Speaker 2>franchise that often influences the way we picture things like this,

0:44:34.040 --> 0:44:36.880
<v Speaker 2>So write in. All that is fair game, just a

0:44:36.920 --> 0:44:38.520
<v Speaker 2>reminder of the stuff to blow your mind. Is primarily

0:44:38.560 --> 0:44:41.120
<v Speaker 2>a science and culture podcast with core episodes on Tuesdays

0:44:41.160 --> 0:44:44.000
<v Speaker 2>and Thursdays and on Fridays. We set aside most serious

0:44:44.000 --> 0:44:46.840
<v Speaker 2>concerns to talk about a weird film on Weird House Cinema.

0:44:47.040 --> 0:44:50.800
<v Speaker 3>Huge things, as always to our excellent audio producer JJ Posway.

0:44:51.080 --> 0:44:52.520
<v Speaker 3>If you would like to get in touch with us

0:44:52.560 --> 0:44:55.080
<v Speaker 3>with feedback on this episode or any other to suggest

0:44:55.080 --> 0:44:57.000
<v Speaker 3>a topic for the future, or just to say hello.

0:44:57.400 --> 0:45:00.000
<v Speaker 3>You can email us at contact Stuff to Blow your

0:45:00.480 --> 0:45:16.879
<v Speaker 3>dot com.

0:45:08.920 --> 0:45:11.840
<v Speaker 1>Stuff to Blow your Mind is production of iHeartRadio. For

0:45:11.960 --> 0:45:14.719
<v Speaker 1>more podcasts from my heart Radio, visit the iHeartRadio app,

0:45:14.880 --> 0:45:31.640
<v Speaker 1>Apple Podcasts, or wherever you're listening to your favorite shows.