WEBVTT - Listener Mail Jubilee

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<v Speaker 1>Get in touch with technology with tex stuff from dot com.

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<v Speaker 1>Hey there, and welcome to text stuff. I'm Jonathan Strickland,

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<v Speaker 1>and today we're gonna have a listener mail. Do you

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<v Speaker 1>believe because I've been receiving lots of mail from you guys,

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<v Speaker 1>and I wanted to thank you for that, first of all,

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<v Speaker 1>because I love hearing from my listeners and it gives

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<v Speaker 1>me some direction about where to go. Sometimes you guys

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<v Speaker 1>are asking for stuff that we've covered on previous episodes,

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<v Speaker 1>but that always gives me the chance to update those episodes.

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<v Speaker 1>And sometimes you ask for stuff that I honestly never

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<v Speaker 1>would have thought about on my own, and it really

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<v Speaker 1>helps when I'm putting the show together. Now, in this case,

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<v Speaker 1>we've got a few different listener mail messages, none of

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<v Speaker 1>which really warrant a full length episode all by themselves.

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<v Speaker 1>Some can be answered more quickly than others, so I

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<v Speaker 1>thought I would group them together as another listener male

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<v Speaker 1>grab bag and address them and thank the people who

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<v Speaker 1>wrote in. So first we have Chris I said this

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<v Speaker 1>was all about three D printing, and when they talked

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<v Speaker 1>about the possibility of of stores having three D printers

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<v Speaker 1>to produce on demand as opposed to having warehouses full

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<v Speaker 1>of inventory. Chris says there's a store that opened up

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<v Speaker 1>in my area that the guy wants to be the

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<v Speaker 1>first Kinko's like storefront for three D printing. He doesn't

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<v Speaker 1>plan on this being the primary role of the business

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<v Speaker 1>to start out, because the demand is not there right yet,

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<v Speaker 1>but he wants to work with inventors, designers, and mostly

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<v Speaker 1>work with people in schools to teach people about the technology. Now,

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<v Speaker 1>Chris did not mention, uh, the name of this particular business,

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<v Speaker 1>but I'm going to take a wild guess, and I

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<v Speaker 1>could be wrong. Chris, please right in and tell me

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<v Speaker 1>if I'm completely off track here, But I'm guessing that

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<v Speaker 1>it might be Things Smiths and in Arbor, Michigan, and

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<v Speaker 1>thinks Smith's is a pretty cool organization. I looked into

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<v Speaker 1>it online. I'm also hoping to to at some point

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<v Speaker 1>interview someone from Things Smith's to talk more about what

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<v Speaker 1>they do and how they conduct business, because I think

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<v Speaker 1>it'd be really interesting to look at something that is

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<v Speaker 1>often referred to as an incredibly disruptive technology, disruptive to

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<v Speaker 1>the manufacturing industry in particular. So Thinks Smith's is a

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<v Speaker 1>shop that offers up three D printing to customers for

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<v Speaker 1>a set price per cubic centimeter, And it depends upon

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<v Speaker 1>what type of material and which process you want to use.

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<v Speaker 1>So your choices are a bs P L, a p

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<v Speaker 1>ET nylon or UH and those are all using fused

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<v Speaker 1>deposition modeling or methacry late plastic through stereolithography. All right,

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<v Speaker 1>So now you're like, well, I don't know what that

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<v Speaker 1>means necessarily, so fused deposition modeling is what a typical

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<v Speaker 1>three D printer on the market does. So if you've

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<v Speaker 1>ever seen one of these, you you're pretty familiar. But

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<v Speaker 1>just in case you haven't, once you have is an

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<v Speaker 1>extruder which ends up heating up some sort of material, uh,

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<v Speaker 1>typically some kind of plastic to a level where it

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<v Speaker 1>is moldible and and you can actually extrude it. It's

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<v Speaker 1>there are extruders that print out tiny, thin layers of

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<v Speaker 1>this stuff, almost like a glue gun. If you've ever

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<v Speaker 1>used a glue gun, it's kind of like that, but

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<v Speaker 1>much smaller and more precise. Um. The level of precision

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<v Speaker 1>depends upon the type of three D printer you're using,

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<v Speaker 1>and what it does is it lays down layer after

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<v Speaker 1>layer of this stuff fusing each new layer to the

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<v Speaker 1>layers below it. And often there's some sort of chemical

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<v Speaker 1>within the plastic itself that allows you to do this fusing. Um.

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<v Speaker 1>Typically you want it to cool down so that it

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<v Speaker 1>really solidifies in the final shape that you had intended

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<v Speaker 1>and uh it you know, it's very important for this

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<v Speaker 1>fusing and hardening process to go smoothly, or else the material,

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<v Speaker 1>the object would collapse in on itself and you just

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<v Speaker 1>end up with a lumpy, gooey mess. Now, we've used

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<v Speaker 1>three D printers here at the office and they used

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<v Speaker 1>this particular method, the fust deposition modeling, and it's pretty

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<v Speaker 1>interesting stuff. I mean, you have to be a little

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<v Speaker 1>you know, depending on the model, you have to be

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<v Speaker 1>a little tricksy with it. We've had somewhere the plastic

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<v Speaker 1>was sticking to the platform, the printing platform, and that

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<v Speaker 1>was a problem because instead of it uh, flowing properly

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<v Speaker 1>when it would get to a point, it would start

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<v Speaker 1>to peel off for slide instead of sticking the right way, uh,

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<v Speaker 1>and you would end up with a deformed plastic monstrosity

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<v Speaker 1>as opposed to that nice whistle you we wanted to

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<v Speaker 1>print out. But that's one method. The other one, stereolithography,

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<v Speaker 1>is entirely print and it's super awesome. It's still additive

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<v Speaker 1>manufacturing additive meaning that you are building this thing piece

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<v Speaker 1>by piece, as opposed to carving away stuff to get

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<v Speaker 1>at what you want. That would be subtractive. So in

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<v Speaker 1>other words, sculpting is subtractive, but this is additive, where

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<v Speaker 1>you're you're adding material until you have built the thing

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<v Speaker 1>you want. Uh. Stereo lithography builds in a layer by

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<v Speaker 1>layer basis that uses a laser to change the nature

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<v Speaker 1>of material to make it hardened. So you have a

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<v Speaker 1>liquid material, some sort of liquid plastic for example, and

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<v Speaker 1>imagine that you've got it in a vat. So you've

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<v Speaker 1>got this vat of liquid material. Uh, you have submerged

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<v Speaker 1>just under the surface of this liquid plastic a porous

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<v Speaker 1>um platform. So I think of it like a like

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<v Speaker 1>a grill almost. It's it's like that, but very narrow

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<v Speaker 1>gaps between the bars and allows the plastic to come

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<v Speaker 1>up through the bars and it's just submerged just under

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<v Speaker 1>the surface of that liquid plastic. On top of this vat,

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<v Speaker 1>you have a device that is able to direct a

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<v Speaker 1>laser an ultra violet laser. Let's say, at this liquid

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<v Speaker 1>material which has this photoreactive nature to it, so that

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<v Speaker 1>when it's hit by this ultra violet laser, the liquid

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<v Speaker 1>plastic hardens into a solid. So by tracing the shape

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<v Speaker 1>that you want to print on this liquid plastic that's

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<v Speaker 1>on top of this platform, it turns that liquid into solid,

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<v Speaker 1>and you have your first layer of whatever it is

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<v Speaker 1>you're playing on. Building to build again, the platform goes

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<v Speaker 1>down just a little bit so that the hardened surface

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<v Speaker 1>is now submerged just under the surface of that liquid plastic,

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<v Speaker 1>and you do it again. The laser traces and the

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<v Speaker 1>liquid plastic on top of the hard plastic hardens and

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<v Speaker 1>fuses together with the layer below it, and you do

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<v Speaker 1>this over and over again, so that platform very slowly

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<v Speaker 1>descends as the laser traces and hardens this liquid plastic,

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<v Speaker 1>and it allows for much greater precision than the fuse

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<v Speaker 1>deposition modeling. You can get to um pretty decent resolution.

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<v Speaker 1>Now resolution and three D printers is will really what

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<v Speaker 1>we talk about when you want to avoid those jagged edges.

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<v Speaker 1>So it's pretty awesome and thinks Smith's uses both methods,

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<v Speaker 1>and depending upon which method you want the price is

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<v Speaker 1>gonna vary also depending on again which material you're using. Uh,

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<v Speaker 1>and it's price per cubic centimeter. So uh, that is

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<v Speaker 1>I think pretty awesome. The company also offers three D

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<v Speaker 1>scanning and design services, so you could bring something in

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<v Speaker 1>to scan and have them print a cop be of

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<v Speaker 1>that thing. Theoretically you could scan yourself and have a

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<v Speaker 1>figurine of yourself printed up. Or if you had an

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<v Speaker 1>idea for something but you didn't have anything to scan

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<v Speaker 1>and you didn't have the capability of designing it yourself,

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<v Speaker 1>you can hire them to do that for you, which

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<v Speaker 1>is pretty awesome. Now, Chris, why don't you write me

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<v Speaker 1>back let me know if I have the the same

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<v Speaker 1>business that you had in mind, or if there was

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<v Speaker 1>something else. Remember that address tech Stuff at how stuff

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<v Speaker 1>works dot com. I'd love to hear from you either way.

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<v Speaker 1>I really hope I can speak with someone from Things

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<v Speaker 1>Smith's in a future episode, just to kind of talk

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<v Speaker 1>more about the business model and and really what the

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<v Speaker 1>future is for three D printing in this kind of way. Alright,

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<v Speaker 1>our next message comes from Felonious. Now, Felonious says, dear

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<v Speaker 1>Mr Strickland, so formal, I have been a listener to

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<v Speaker 1>tech stuff and forward thinking for many years. I recently

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<v Speaker 1>downloaded an iPod full of back episode of those casts

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<v Speaker 1>to listen to an extended bus trip. But about the

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<v Speaker 1>fourth or fifth day something struck me that I want

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<v Speaker 1>to ask you about. Does it always have to be

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<v Speaker 1>a form factor and not just a form? And did

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<v Speaker 1>the word shape do something nasty to you as a

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<v Speaker 1>small child, just wondering felonious to shape? Felonious? Um, why

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<v Speaker 1>do I use the term form factor so much instead

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<v Speaker 1>of just form or shape. Well, for one thing, form

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<v Speaker 1>factor and computers means a little bit more than just

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<v Speaker 1>the physical form or shape. There's a little bit extra

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<v Speaker 1>implied with that particular term. Form factor refers to how

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<v Speaker 1>these things are shaped, plus how the shape effects and

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<v Speaker 1>are affected by the use of that device. So, in

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<v Speaker 1>other words, the form factor of a desktop is different

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<v Speaker 1>from a laptop, and the use of those two things

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<v Speaker 1>changes as a result. The form factor of a smartphone

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<v Speaker 1>is such that you have to build that in to

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<v Speaker 1>your design of apps for that smartphone. You know that

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<v Speaker 1>you have a limited amount of screen space that you

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<v Speaker 1>can use. You know that the inputs are limited, You

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<v Speaker 1>know that the battery life is limited because of the

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<v Speaker 1>form factor, the the all the things that go into

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<v Speaker 1>making that particular type of device work the way it does.

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<v Speaker 1>So it's a little bit more than just form or shape,

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<v Speaker 1>and it's an industry standard. That being said, I probably

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<v Speaker 1>could vary my vocabulary a little bit and not make

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<v Speaker 1>you guys go crazy and create the text stuff drinking

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<v Speaker 1>game where words like convergence and form factor and disruptive

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<v Speaker 1>all become means to you know, take a another shot

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<v Speaker 1>of your favorite frosty beverage um At any rate, thank

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<v Speaker 1>you very much. The loneous but yes, form factor is

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<v Speaker 1>a little more specific than either form or shape in

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<v Speaker 1>the in the text of computers and electronics, which is

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<v Speaker 1>why I use it so frequently. Let's take a quick

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<v Speaker 1>of the home page and type in tech stuff. Alright.

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<v Speaker 1>Our next one comes from Chase from Washington State, who says, Hello,

0:13:19.080 --> 0:13:22.760
<v Speaker 1>I was listening to your episode recently with listener mail. Hey,

0:13:22.800 --> 0:13:25.680
<v Speaker 1>it's another one of those I haven't listened to the

0:13:25.720 --> 0:13:28.840
<v Speaker 1>most recent episodes, so forgive me if you've already addressed this.

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<v Speaker 1>You were talking about the programming of a car as

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<v Speaker 1>to how it would choose to act in either going

0:13:34.840 --> 0:13:38.120
<v Speaker 1>on a sidewalk or bracing for impact. This is the

0:13:38.160 --> 0:13:42.320
<v Speaker 1>trolley problem we were talking about. If cars are able

0:13:42.320 --> 0:13:44.960
<v Speaker 1>to communicate with each other, wouldn't it be possible for

0:13:45.040 --> 0:13:48.240
<v Speaker 1>your car to basically warn other cars that it was

0:13:48.320 --> 0:13:50.600
<v Speaker 1>going to have to slam on its brakes and also

0:13:50.720 --> 0:13:53.560
<v Speaker 1>allow them to do the same as to avoid either

0:13:53.600 --> 0:13:56.880
<v Speaker 1>a hard impact or a crash altogether. Just a thought

0:13:56.960 --> 0:13:59.360
<v Speaker 1>I had and figured I would pose that idea to

0:13:59.480 --> 0:14:02.199
<v Speaker 1>the problem. Thanks for all the amazing episodes you guys

0:14:02.200 --> 0:14:05.320
<v Speaker 1>really make my long nights at work. More bearable. Well,

0:14:05.360 --> 0:14:10.559
<v Speaker 1>thank you, Chase. So what Chase proposes here is fantastic.

0:14:10.600 --> 0:14:12.400
<v Speaker 1>I mean, it is kind of a solution to the

0:14:12.400 --> 0:14:16.679
<v Speaker 1>trolley problem. In all but the most extreme cases, this

0:14:16.760 --> 0:14:21.760
<v Speaker 1>sort of communication would very often prevent these accidents from

0:14:21.760 --> 0:14:23.960
<v Speaker 1>ever happening. In fact, we might prevent them to the

0:14:23.960 --> 0:14:26.560
<v Speaker 1>point where you wouldn't even be aware that such an

0:14:26.560 --> 0:14:31.800
<v Speaker 1>accident was even possible. That's the ideal that, however, is

0:14:32.160 --> 0:14:35.320
<v Speaker 1>a few years away. In the meantime, we have a

0:14:35.360 --> 0:14:39.000
<v Speaker 1>world in which we've got a lot of manually driven cars.

0:14:39.840 --> 0:14:42.400
<v Speaker 1>In fact, nearly all of them are manually driven. There

0:14:42.400 --> 0:14:45.360
<v Speaker 1>are very few autonomous cars out there. But we have

0:14:45.480 --> 0:14:49.080
<v Speaker 1>all these manually driven cars, and many of them are different.

0:14:49.120 --> 0:14:51.400
<v Speaker 1>You know, We've got all these different years and models

0:14:51.400 --> 0:14:54.360
<v Speaker 1>and makes out there on the road. Some of them

0:14:54.520 --> 0:14:59.320
<v Speaker 1>predate all the cool systems that have been hitting you know,

0:14:59.400 --> 0:15:02.880
<v Speaker 1>standard ours for the last few years. So stuff that

0:15:03.120 --> 0:15:06.960
<v Speaker 1>you might find standard today, like things like lane assist

0:15:07.160 --> 0:15:10.000
<v Speaker 1>or or even um, you know, parking assists. That kind

0:15:10.000 --> 0:15:12.280
<v Speaker 1>of stuff that's starting to become more and more common

0:15:12.520 --> 0:15:16.360
<v Speaker 1>in cars just a few years ago was completely unheard

0:15:16.360 --> 0:15:21.479
<v Speaker 1>of or was only found in the most high luxury

0:15:21.600 --> 0:15:25.200
<v Speaker 1>vehicles out there. So with that in mind, we get

0:15:25.200 --> 0:15:28.320
<v Speaker 1>to a point where we have this autonomous car that

0:15:28.600 --> 0:15:31.920
<v Speaker 1>is going to encounter an oncoming car. That the scenario,

0:15:31.960 --> 0:15:34.320
<v Speaker 1>in case you forgot, was that, let's say you've got

0:15:34.360 --> 0:15:37.520
<v Speaker 1>an autonomous car. You are sitting in an autonomous car,

0:15:38.280 --> 0:15:41.560
<v Speaker 1>and there's an oncoming car that's veering into your lane,

0:15:42.000 --> 0:15:46.160
<v Speaker 1>and the autonomous car really only has two options. One

0:15:46.160 --> 0:15:49.360
<v Speaker 1>option will result in the autonomous car getting into an

0:15:49.400 --> 0:15:53.240
<v Speaker 1>accident where you could potentially be hurt, you the passenger.

0:15:53.960 --> 0:15:56.560
<v Speaker 1>The other option has the autonomous car behaving in such

0:15:56.560 --> 0:15:59.040
<v Speaker 1>a way that somebody else is going to be put

0:15:59.080 --> 0:16:02.000
<v Speaker 1>into danger, they're going to be injured. And those are

0:16:02.040 --> 0:16:05.160
<v Speaker 1>the only two options. What what do you or what

0:16:05.240 --> 0:16:07.640
<v Speaker 1>does the the designer of the autonomous car, what do

0:16:07.720 --> 0:16:11.920
<v Speaker 1>they build into the car to make that decision knowing

0:16:11.960 --> 0:16:14.000
<v Speaker 1>that one of the two options has to happen, there's

0:16:14.040 --> 0:16:18.720
<v Speaker 1>no third option, and that that's the philosophical problem that's

0:16:18.720 --> 0:16:21.320
<v Speaker 1>still going to be a problem for a while, simply

0:16:21.360 --> 0:16:24.560
<v Speaker 1>because we're not going to reach a point where spontaneously

0:16:24.800 --> 0:16:29.040
<v Speaker 1>everyone has a vehicle capable of communicating with other vehicles.

0:16:29.920 --> 0:16:33.480
<v Speaker 1>One day, hopefully we will reach that, whether the car

0:16:33.560 --> 0:16:37.840
<v Speaker 1>is autonomously controlled or manually controlled, so that there is

0:16:37.880 --> 0:16:41.360
<v Speaker 1>a better understanding on an electronic level of what is

0:16:41.400 --> 0:16:45.200
<v Speaker 1>going on, so that we can have safety features built

0:16:45.240 --> 0:16:47.920
<v Speaker 1>in to prevent these kind of accidents from happening. And

0:16:47.960 --> 0:16:50.360
<v Speaker 1>while this is all kind of a thought exercise in

0:16:50.400 --> 0:16:54.720
<v Speaker 1>the short term, it does have actual real world implications.

0:16:54.760 --> 0:16:58.760
<v Speaker 1>There are real world engineers working on this kind of

0:16:58.760 --> 0:17:01.120
<v Speaker 1>problem and trying to determine and what's the best way

0:17:01.600 --> 0:17:05.800
<v Speaker 1>to cause the least amount of harm in these extreme circumstances,

0:17:06.680 --> 0:17:10.960
<v Speaker 1>knowing that under regular operating and conditions, an autonomous car

0:17:11.640 --> 0:17:15.600
<v Speaker 1>is likely always going to be more safe than a

0:17:15.760 --> 0:17:19.120
<v Speaker 1>manually driven car. Keeping in mind things like the Google

0:17:19.359 --> 0:17:23.199
<v Speaker 1>car story about how uh, in the entire history of

0:17:23.240 --> 0:17:25.480
<v Speaker 1>the autonomous cars that Google has been running, there have

0:17:25.520 --> 0:17:27.560
<v Speaker 1>only been a couple of accidents, and they've all been

0:17:27.640 --> 0:17:32.160
<v Speaker 1>due to human drivers, not the autonomous driver. So maybe

0:17:32.240 --> 0:17:34.679
<v Speaker 1>Chase in the future will get to a point where cars,

0:17:34.680 --> 0:17:38.960
<v Speaker 1>whether they're autonomously controlled or manually controlled, are communicating with

0:17:39.040 --> 0:17:43.119
<v Speaker 1>one another well in advance, so that these kinds of

0:17:43.160 --> 0:17:48.760
<v Speaker 1>situations can be headed off before they become dangerous. That

0:17:48.760 --> 0:17:51.359
<v Speaker 1>would be wonderful. I hope that that's the future that

0:17:51.400 --> 0:17:54.760
<v Speaker 1>we see. I expect that we will get there. I

0:17:54.800 --> 0:17:57.120
<v Speaker 1>just don't know what the timeline is yet, but I'm

0:17:57.119 --> 0:18:00.000
<v Speaker 1>hoping sooner rather than later. And of course it will

0:18:00.080 --> 0:18:05.560
<v Speaker 1>all depend upon the rate at which older cars are

0:18:06.240 --> 0:18:10.120
<v Speaker 1>removed from the roads and newer cars are replacing them.

0:18:10.160 --> 0:18:12.639
<v Speaker 1>Even if that never reaches a point where you know,

0:18:12.800 --> 0:18:14.600
<v Speaker 1>we don't have a mandate. Let's say, let's say that

0:18:14.640 --> 0:18:17.560
<v Speaker 1>we never pass a law that says you have to

0:18:17.560 --> 0:18:21.280
<v Speaker 1>have a car from X year or later, or you

0:18:21.320 --> 0:18:23.879
<v Speaker 1>have to convert your vehicle to have these systems in it,

0:18:24.000 --> 0:18:26.120
<v Speaker 1>or else you can't drive it. Let's say that never happens.

0:18:26.840 --> 0:18:28.840
<v Speaker 1>Even if that never happens, we just have to have

0:18:29.080 --> 0:18:33.800
<v Speaker 1>enough cars with these systems to really make a huge

0:18:33.920 --> 0:18:38.639
<v Speaker 1>difference in in passenger and pedestrian safety. We've seen some

0:18:38.640 --> 0:18:42.880
<v Speaker 1>studies have suggested that as few as twenty of vehicles

0:18:42.880 --> 0:18:46.280
<v Speaker 1>would need these in order to make massive changes to

0:18:46.560 --> 0:18:51.600
<v Speaker 1>everything from traffic jams to again passenger of pedestrian safety.

0:18:51.680 --> 0:18:54.959
<v Speaker 1>So that's really encouraging to know that we don't have

0:18:55.040 --> 0:18:57.600
<v Speaker 1>to have a world where everybody's in one of these vehicles.

0:18:57.600 --> 0:18:59.600
<v Speaker 1>We just have to have enough of them to make

0:18:59.640 --> 0:19:03.959
<v Speaker 1>it different. It's moving on. This next request came from Twitter.

0:19:04.600 --> 0:19:08.440
<v Speaker 1>This is from Jerry who says, uh podcast episode Idea

0:19:08.520 --> 0:19:10.600
<v Speaker 1>was wondering if you could explain what goes on during

0:19:10.600 --> 0:19:15.560
<v Speaker 1>the sound of a dial up modem. Yes, that well, Jerry.

0:19:16.080 --> 0:19:19.720
<v Speaker 1>Just in case our younger listeners have not experienced this

0:19:20.200 --> 0:19:22.199
<v Speaker 1>or have heard it and not known what it is.

0:19:22.800 --> 0:19:35.560
<v Speaker 1>Let's first hear the sound of a dial up modem connecting. Beautiful,

0:19:35.640 --> 0:19:38.080
<v Speaker 1>isn't It Just really brings a tear to your eye.

0:19:38.440 --> 0:19:41.480
<v Speaker 1>So that sound, if you are not familiar with it,

0:19:41.480 --> 0:19:44.760
<v Speaker 1>it probably sounds horrific. But for most of us that

0:19:44.920 --> 0:19:47.159
<v Speaker 1>was the sound. Not for most of us, for the

0:19:47.200 --> 0:19:50.639
<v Speaker 1>older set of us, that was the sound of connecting

0:19:50.640 --> 0:19:53.359
<v Speaker 1>to the Internet specifically, not even just the Internet. That

0:19:53.400 --> 0:19:56.000
<v Speaker 1>was the sound of one computer connecting to another computer

0:19:56.119 --> 0:19:59.679
<v Speaker 1>using dial up modems. So dial up modems use the

0:19:59.680 --> 0:20:02.520
<v Speaker 1>tele own lines in order to make data connections. So

0:20:02.640 --> 0:20:05.960
<v Speaker 1>we were making we were making use of the existing

0:20:06.000 --> 0:20:10.480
<v Speaker 1>infrastructure to do something new. Instead of it being voice communication,

0:20:10.520 --> 0:20:14.239
<v Speaker 1>now it's specifically computer data communication. And that sound is

0:20:14.480 --> 0:20:17.680
<v Speaker 1>essentially a handshake. It's just not the type you would

0:20:17.680 --> 0:20:21.360
<v Speaker 1>do with your hands. It's a modem handshake between two modems,

0:20:22.000 --> 0:20:25.280
<v Speaker 1>and that's what facilitated the communication between one computer and

0:20:25.320 --> 0:20:29.280
<v Speaker 1>another computer. So here's what's going on. If you listen

0:20:29.400 --> 0:20:33.280
<v Speaker 1>to that noise, you're going to hear a series of sounds.

0:20:33.560 --> 0:20:37.120
<v Speaker 1>And this is the order of those sounds and what

0:20:37.200 --> 0:20:40.280
<v Speaker 1>they mean. So the first early tones, once you get

0:20:40.320 --> 0:20:43.120
<v Speaker 1>past the dial tone and the dialing, which is typical

0:20:43.240 --> 0:20:47.480
<v Speaker 1>for any telephone call, not just dial up modems. Uh,

0:20:47.560 --> 0:20:50.879
<v Speaker 1>the earliest tones established the modem speeds of the two

0:20:50.960 --> 0:20:55.359
<v Speaker 1>modems in question. So modems come at different speeds. Um,

0:20:55.400 --> 0:20:58.320
<v Speaker 1>dial up modems come at different speeds, and you can

0:20:58.359 --> 0:21:01.040
<v Speaker 1>only really transmit data as quickly as the slowest modem.

0:21:01.119 --> 0:21:03.520
<v Speaker 1>You can't go any faster than the slowest one. Kind

0:21:03.520 --> 0:21:06.919
<v Speaker 1>of like, uh, if you've got a slow car moving

0:21:06.960 --> 0:21:09.600
<v Speaker 1>down a one lane road, it doesn't matter how fast

0:21:09.640 --> 0:21:12.000
<v Speaker 1>the vehicle is behind it, it's limited by the car

0:21:12.080 --> 0:21:15.120
<v Speaker 1>that's in front of it. So let's say that you're

0:21:15.200 --> 0:21:17.960
<v Speaker 1>using a you know, you're you're you're a bleeding edge

0:21:17.960 --> 0:21:20.000
<v Speaker 1>adopter back in the day, and you've got a nice

0:21:20.080 --> 0:21:23.160
<v Speaker 1>six D BOWD modem and most folks are still using

0:21:24.119 --> 0:21:27.000
<v Speaker 1>BOD modem. You would be stuck at a slower speed.

0:21:27.040 --> 0:21:32.639
<v Speaker 1>Whenever acting, you know, communicating with a slower modem. By

0:21:32.680 --> 0:21:36.080
<v Speaker 1>the way, in case you're wondering, modem would transmit a

0:21:36.160 --> 0:21:40.480
<v Speaker 1>blistering two point four a kilobits per second would be

0:21:40.680 --> 0:21:44.040
<v Speaker 1>nine point six kilobits per second. So that's uh, that's

0:21:44.640 --> 0:21:49.920
<v Speaker 1>incredibly low data transfer speeds compared to what we see today.

0:21:50.240 --> 0:21:53.080
<v Speaker 1>That's why whenever you hear people talk about the old

0:21:53.080 --> 0:21:54.919
<v Speaker 1>dial up modem days, you would, you know, try and

0:21:55.240 --> 0:21:58.480
<v Speaker 1>view a picture that someone had pasted online, and you

0:21:58.520 --> 0:22:03.080
<v Speaker 1>would just start that the process of getting the picture,

0:22:03.200 --> 0:22:05.520
<v Speaker 1>and then you would walk away from your computer for

0:22:05.600 --> 0:22:08.520
<v Speaker 1>like forty five minutes and come back to see if

0:22:08.560 --> 0:22:11.600
<v Speaker 1>it was done yet. It's because we're talking about super

0:22:11.640 --> 0:22:14.800
<v Speaker 1>slow data transmission speeds or data rate transfers. I guess

0:22:14.800 --> 0:22:17.919
<v Speaker 1>you should I should say. Now, the next series of

0:22:18.000 --> 0:22:22.600
<v Speaker 1>tones you would hear represents the sin act handshake, which

0:22:22.640 --> 0:22:25.760
<v Speaker 1>sets up other parameters that guide the interaction, like parody.

0:22:26.760 --> 0:22:30.480
<v Speaker 1>So parody is meant to make sure that communication is

0:22:30.520 --> 0:22:34.679
<v Speaker 1>proceeding without errors. This parity P A R I T

0:22:35.080 --> 0:22:40.960
<v Speaker 1>Y not parody, which is hilarious. So essentially parody helps

0:22:41.000 --> 0:22:43.959
<v Speaker 1>modems guarantee that they are actually sending and receiving the

0:22:44.000 --> 0:22:47.520
<v Speaker 1>information properly. It's it's a means of making certain that

0:22:47.600 --> 0:22:52.639
<v Speaker 1>communication is not being dropped in any way, because otherwise

0:22:52.640 --> 0:22:55.080
<v Speaker 1>you would just be getting lots of corrupt files and

0:22:55.160 --> 0:22:58.879
<v Speaker 1>errors and problems like that. The next series of sounds

0:22:58.880 --> 0:23:01.400
<v Speaker 1>you would hear is when the modems would go through

0:23:01.480 --> 0:23:05.080
<v Speaker 1>what was called rate negotiation, which is the actual speed

0:23:05.440 --> 0:23:08.479
<v Speaker 1>of communication that will take place, as opposed to whatever

0:23:08.520 --> 0:23:11.159
<v Speaker 1>the maximum possible speed is between the two modems. This

0:23:11.200 --> 0:23:15.280
<v Speaker 1>would be the actual communication speed. The next series of

0:23:15.320 --> 0:23:18.560
<v Speaker 1>sounds is a point in which the modems are preparing

0:23:18.600 --> 0:23:21.720
<v Speaker 1>for simultaneous communication with each other, so we're finally getting

0:23:21.720 --> 0:23:25.560
<v Speaker 1>to the point where they can really have this exchange

0:23:25.560 --> 0:23:28.960
<v Speaker 1>of information going on at the same time. After that,

0:23:29.359 --> 0:23:32.120
<v Speaker 1>the sound indicates that there is a connection that has

0:23:32.160 --> 0:23:35.080
<v Speaker 1>been accepted and the two modems are in communication. And

0:23:35.119 --> 0:23:38.199
<v Speaker 1>the final little noise that you hear before the modem

0:23:38.280 --> 0:23:43.240
<v Speaker 1>goes to silent represents data actually moving between those two modems.

0:23:43.800 --> 0:23:48.560
<v Speaker 1>So there you go. There's the demystification of that modem

0:23:48.640 --> 0:23:51.359
<v Speaker 1>dial up sound. It's really just the establishment of a

0:23:51.400 --> 0:23:56.080
<v Speaker 1>connection and the you know, making sure that everything is

0:23:56.080 --> 0:24:00.119
<v Speaker 1>working properly before you start trying to send files or

0:24:00.280 --> 0:24:03.560
<v Speaker 1>or uh ask for files or any other kind of

0:24:03.560 --> 0:24:08.600
<v Speaker 1>computer computer communication through a dial up access point. So

0:24:08.680 --> 0:24:11.760
<v Speaker 1>there you go. I hope that that answers your question.

0:24:12.160 --> 0:24:14.520
<v Speaker 1>It was fun to look at, and that wraps up

0:24:14.800 --> 0:24:18.399
<v Speaker 1>our listener mail Jubilee. I want to thank all the

0:24:18.440 --> 0:24:21.880
<v Speaker 1>listeners who sent in listener mail. There's tons more where

0:24:21.880 --> 0:24:23.879
<v Speaker 1>that came from, so I'm sure I will do more

0:24:23.920 --> 0:24:27.200
<v Speaker 1>episodes like this. If you have any questions or comments

0:24:27.280 --> 0:24:30.600
<v Speaker 1>or suggestions, please send them to me. Whether it's something

0:24:30.640 --> 0:24:32.840
<v Speaker 1>that could be a full episode all in its own,

0:24:33.440 --> 0:24:35.880
<v Speaker 1>or something like this where I take a few different

0:24:36.040 --> 0:24:39.000
<v Speaker 1>questions and then just kind of make a grab bag episode.

0:24:39.040 --> 0:24:41.159
<v Speaker 1>I like doing both, so let me know what you

0:24:41.200 --> 0:24:44.679
<v Speaker 1>want and I will make episodes. Send me that email,

0:24:44.680 --> 0:24:47.480
<v Speaker 1>though I need to know what you think first, so

0:24:47.640 --> 0:24:49.880
<v Speaker 1>it could be a full episode. Maybe it's an interview,

0:24:50.240 --> 0:24:52.560
<v Speaker 1>maybe there's a guest host that you really want to

0:24:52.600 --> 0:24:55.760
<v Speaker 1>have back on the show. Send me that message. The

0:24:55.840 --> 0:24:59.240
<v Speaker 1>email is tech Stuff at how stuffworks dot com, or

0:24:59.320 --> 0:25:02.679
<v Speaker 1>drop me a line on Facebook, Twitter, or Tumblr. The

0:25:02.720 --> 0:25:06.040
<v Speaker 1>handle at all three of those is tech Stuff h

0:25:06.160 --> 0:25:14.720
<v Speaker 1>s W and I'll talk to you again for more

0:25:14.760 --> 0:25:17.080
<v Speaker 1>on This and thousands of other topics is a how

0:25:17.119 --> 0:25:27.440
<v Speaker 1>stuff Works dot Com