WEBVTT - Roblox CEO David Baszucki (EXTENDED VERSION)

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<v Speaker 1>So in real life you're the CEO of Roadblocks, but

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<v Speaker 1>on Roadblocks your builder man, you know that name. We

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<v Speaker 1>just thought it up when um is, maybe two weeks

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<v Speaker 1>after we launched, and we were all picking our own

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<v Speaker 1>user names and everyone picked one night. So you've had

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<v Speaker 1>the same avatar since two thousand four. That's right, that's awesome.

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<v Speaker 1>Do you still play? I do. I wish I could

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<v Speaker 1>play the whole day. I have to be a CEO.

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<v Speaker 1>So how often do you play? I'm probably on every day,

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<v Speaker 1>but not as much as I would like. I have

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<v Speaker 1>four kids. I have a nine year old son who's

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<v Speaker 1>on Roadblocks a lot. He said his favorite games are

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<v Speaker 1>the Tycoon games. Oh, lumber Tycoon, theme Park Tycoon. I

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<v Speaker 1>love those. I love all of those. I have a

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<v Speaker 1>bit of a theory. I have four kids, and yeah

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<v Speaker 1>they're now they've grown up watching me do this and

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<v Speaker 1>other they're pretty savvy social media people. But I'm optimistic

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<v Speaker 1>someday they're going to be using Roadblocks for some other reason,

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<v Speaker 1>like communicating or more working or something like that, and

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<v Speaker 1>then they're going to be, oh gosh, as like forest

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<v Speaker 1>to the Roadblocks. Hi everyone, I'm Emily Chang and welcome

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<v Speaker 1>to this edition of the bloom Brook Studio One point

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<v Speaker 1>Oh podcast. On this edition of Boombrook Studio at one

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<v Speaker 1>point Oh, we're speaking with Roadblocks CEO and co founder

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<v Speaker 1>David Bazuki, or as he's known on Roadblocks Builderman, a

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<v Speaker 1>portmanteau of robots and blocks. Roadblocks started as a three

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<v Speaker 1>D world where users could build, share, and play games.

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<v Speaker 1>Thanks to the pandemic, it has boomed into a global

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<v Speaker 1>online gaming juggernaut that kids are obsessed with, racking up

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<v Speaker 1>ten billion plus hours on the platform a quarter. It's

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<v Speaker 1>been a slow build. Roadblocks launched in two thousand four

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<v Speaker 1>and was building its version of the Metaverse long before

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<v Speaker 1>Mark Zuckerberg changed Facebook's name to Meta. In this episode,

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<v Speaker 1>Bazooky paints his vision for the immersive and interconnected future

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<v Speaker 1>where users can not only play roller coaster games, but

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<v Speaker 1>attend town halls, go to school, industry conferences, concerts, and

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<v Speaker 1>even political rallies one day. Is this future really possible?

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<v Speaker 1>And how far out is it? And how do we

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<v Speaker 1>cultivate a civil digital society within it that keeps kids safe?

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<v Speaker 1>Joining me now on this edition of Bloombrook Studio At

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<v Speaker 1>one point Oh, Roadblocks CEO and co founder, David Buzuki.

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<v Speaker 1>David's so great to have you here. I really appreciate it.

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<v Speaker 1>It's wonderful to be with you. Well, I'm a parent,

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<v Speaker 1>I'm a mom, and so I've been really excited um

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<v Speaker 1>to have this conversation for parents and anyone out there

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<v Speaker 1>who still doesn't quite understand what exactly our kids doing

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<v Speaker 1>on roadblocks. Yeah, kids on roadblocks aren't just playing, they're learning.

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<v Speaker 1>They're hanging out together when they can't be together in

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<v Speaker 1>real life. They're hanging out on roadblocks. They could be

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<v Speaker 1>playing hide and go seek. They could be pretending they're

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<v Speaker 1>running a store or a pizza arler. They could be

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<v Speaker 1>making the next big game or adventure. So it's really

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<v Speaker 1>a wide range of things, and it involves doing things together,

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<v Speaker 1>pretending you're together. So right now it's mostly games or

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<v Speaker 1>experiences for kids by kids. How old are these players,

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<v Speaker 1>How old are these developers? Yeah, so what's really exciting.

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<v Speaker 1>It's almost like in the old days people to have

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<v Speaker 1>a paper route or something like that, and now in

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<v Speaker 1>today's world, we see young players starting to build these

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<v Speaker 1>experiences on roadblocks. And one thing that a lot of

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<v Speaker 1>people don't realize everything on Roadblocks has been built by

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<v Speaker 1>the community, millions of experiences, avatars, what people wear, the clothing,

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<v Speaker 1>all of that. We have young players who are getting

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<v Speaker 1>interested in coding, who are getting interested in designing things.

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<v Speaker 1>But more and more of the community on Roadblocks has

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<v Speaker 1>blossomed into this super rich ecosystem. Thousands of developers making

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<v Speaker 1>a living on the platform. Some of the studios this

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<v Speaker 1>year will have over a hundred people in the studio.

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<v Speaker 1>Some of these developers are making tens or twenties or

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<v Speaker 1>fifty millions of dollars a year. A lot of people

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<v Speaker 1>are starting to make a living on the platform. So

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<v Speaker 1>how many of these developers are really kids? And how

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<v Speaker 1>many of these developers are now grown ups? Yeah, well

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<v Speaker 1>I think two million plus developers. A lot of them

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<v Speaker 1>are grown ups, and more and more, in addition to

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<v Speaker 1>the natural organic people that started on Roadblocks, we're starting

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<v Speaker 1>to studios come in on the platform as well. Professional

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<v Speaker 1>game developers who are developing on other platforms starting to

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<v Speaker 1>take a look at it. So our developer demo naturally

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<v Speaker 1>leans a little bit older, although we've had kids as

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<v Speaker 1>young as thirteen come to our developer conference and actually

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<v Speaker 1>pay to bring their parents to the Developer Conference, which

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<v Speaker 1>is ACT, which is amazing. Of the users on roadblocks,

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<v Speaker 1>which there's over fifty million every day we recently passed,

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<v Speaker 1>the majority of them are over thirteen rather than under thirteen,

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<v Speaker 1>so they've they've grown up with us and they've stayed

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<v Speaker 1>with us. Interesting. Is there something about preserving the ability

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<v Speaker 1>for young kids to be able to make games for

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<v Speaker 1>other kids? I mean, because obviously if you have you know,

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<v Speaker 1>fancy studios muscling in UM, does that change the dynamic

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<v Speaker 1>of the PLATF I think it does. I think we

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<v Speaker 1>see more interesting new ideas that are maybe riskier that

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<v Speaker 1>we might not see from a professional game studio. We

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<v Speaker 1>see interesting game dynamics. UM. One of my favorite experiences

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<v Speaker 1>as natural disasters that's been on the platform forever by

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<v Speaker 1>one of our early developers. It's not the kind of

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<v Speaker 1>thing that I think a normal studio would ever think of,

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<v Speaker 1>but when developed by young creator, you know, we're gonna

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<v Speaker 1>be we're gonna be hanging out together and there's gonna

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<v Speaker 1>be a hurricane and we've got to like run away

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<v Speaker 1>from it, or there's gonna be a lightning storm, like

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<v Speaker 1>that kind of stuff. We see a lot of that

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<v Speaker 1>creative gameplay coming from the younger developers. Um, what were

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<v Speaker 1>you into as a kid? Were you a gamer? I

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<v Speaker 1>was kind of a nerd when I was a kid.

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<v Speaker 1>I was studied really hard. I luckily grew up in

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<v Speaker 1>Eden Prairie, Minnesota. At the time, it was out in

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<v Speaker 1>the boonies from Minneapolis, Minnesota's there were sand pits and

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<v Speaker 1>so we did a lot of model rockets, and we

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<v Speaker 1>built go carts, and you know, it's kind of one

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<v Speaker 1>of these idyllic childhoods. The one key thing that happened

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<v Speaker 1>to me very early on as we had a computer

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<v Speaker 1>lab in the school, and then my parents bought me

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<v Speaker 1>an Apple two at the time, and that kind of

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<v Speaker 1>got me interested in this. I also heard you were

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<v Speaker 1>the captain of your high school TV quiz team. Yeah,

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<v Speaker 1>so think of think of Minnesota in the nineteen seventies

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<v Speaker 1>and eighties where every weekend two different schools compete for

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<v Speaker 1>students from each school, you know, in a really funny

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<v Speaker 1>four by four configurations on a quizzble thing. So yeah,

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<v Speaker 1>Eden Prairie had a pretty good quiz Bowl team. I

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<v Speaker 1>love that. You eventually made it to Silicon Valley, went

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<v Speaker 1>to Stanford. You started a company called knowledge revolution in

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<v Speaker 1>the eighties where users could create and test physics experiments.

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<v Speaker 1>That's right. So the science kid in you coming to life. Yeah,

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<v Speaker 1>you know, went to school, had a couple of hard

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<v Speaker 1>years with jobs that weren't really that exciting. Took a

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<v Speaker 1>few months off and I got really excited about there's

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<v Speaker 1>this whole blossoming educational software marketplace in the Macintosh had

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<v Speaker 1>just been introduced, and it was just really interesting, exciting.

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<v Speaker 1>I did a survey of all of that, and a

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<v Speaker 1>lot of the educational software was very pre canned. So

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<v Speaker 1>when we looked at physics, it was a whole different idea.

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<v Speaker 1>Could we make a wide open laboratory where you could

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<v Speaker 1>build anything, any physics experiment, bring it to life, measure it,

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<v Speaker 1>see what it feels like. And a funny anecdote of

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<v Speaker 1>all of that is when we went to watch students

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<v Speaker 1>playing with interactive physics at the time, a lot of

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<v Speaker 1>them were just building stuff, building cars and buildings and

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<v Speaker 1>playing around. Really, you sold that company, made some money,

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<v Speaker 1>you became an investor, and you invested in friends Ster.

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<v Speaker 1>Oh yeah, wow, I had a friends Store account. I'm

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<v Speaker 1>dating myself a little bit here, but I had a

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<v Speaker 1>friend's stir account. Um, I'm curious what you learned from

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<v Speaker 1>the early days of social media. Yeah, so one thing

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<v Speaker 1>I learned is it was really fun to invest, but

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<v Speaker 1>it's not my sweet spot. Like my sweet spot is

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<v Speaker 1>trying to build and create things. I remember I think

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<v Speaker 1>having account number seventy nine on Friends there and just

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<v Speaker 1>seeing that wonderful thing of finding other people friend of friends,

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<v Speaker 1>playing around with that early user interface. It's a little

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<v Speaker 1>bit almost thinking of interactive physics where we were simulating

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<v Speaker 1>the world, and then friends they're seeing how important social is.

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<v Speaker 1>Those are a couple of the components that have come

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<v Speaker 1>together in roadblocks. Google almost bought friends stir right, and

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<v Speaker 1>I don't know, but those are the early days of

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<v Speaker 1>social networking, you know, Friendster or kid my Space, pre Facebook.

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<v Speaker 1>I mean, this was things were just getting rolling. I

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<v Speaker 1>just wonder if that had happened, what if something might

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<v Speaker 1>have been different? Right? Yeah, I hate to, of course

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<v Speaker 1>roll back the clock on that company. Um, you know,

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<v Speaker 1>there there were some things I think that added friction

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<v Speaker 1>to them, and ultimately they didn't end up being the

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<v Speaker 1>dominant player. Any thoughts about Twitter, who should buy it? Oh?

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<v Speaker 1>Such a difficult thing, you know, I think the philosophical question,

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<v Speaker 1>is Twitter and newspaper that's heavily edited, or is it

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<v Speaker 1>a platform which is kind of the spigot of all

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<v Speaker 1>the world's information or somewhere in between. Is a very

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<v Speaker 1>difficult job to be the CEO of Twitter and figure

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<v Speaker 1>out what how do we moderate? What's our vision of

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<v Speaker 1>what kind of content is on that platform? Do you

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<v Speaker 1>think Elon Musk could do it better than the job

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<v Speaker 1>has been done so far. I'm a big believer in

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<v Speaker 1>these platforms trying to have a lot of consistency, and

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<v Speaker 1>we think about right now roadblocks when we think about

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<v Speaker 1>how we run civility and safety, which is just so

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<v Speaker 1>important for us. Because we lean so heavily into civility

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<v Speaker 1>and safety, we almost have an easier job. Whereas a

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<v Speaker 1>platform like Twitter, with just such a wide range of

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<v Speaker 1>stories and news and people. What is information? What is disinformation?

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<v Speaker 1>What is fact? What is not? I think it's a

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<v Speaker 1>very difficult job. Interesting, So what do you think the

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<v Speaker 1>solution is we, I mean are I'll talk about roadblocks

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<v Speaker 1>and our vision because we we do imagine there's a

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<v Speaker 1>time when platforms like Roadblocks are for play, for learning,

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<v Speaker 1>for working together. Someday there may even be political rallies

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<v Speaker 1>on a platform like Roadblocks, and so thinking through when

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<v Speaker 1>would we allow that, when would we not? It takes

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<v Speaker 1>a lot of visionary thinking. One thing that's very interesting

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<v Speaker 1>about these platforms is that we do have a set

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<v Speaker 1>of laws and guidelines and things that we're used to

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<v Speaker 1>in the real world. Like we're we kind of know

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<v Speaker 1>what we can do in the physical world. Could you

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<v Speaker 1>do this? Some things, of course we could. We can

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<v Speaker 1>rent a stadium, we can get together with people. Some

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<v Speaker 1>things of course we can't. You know, we can't call

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<v Speaker 1>for violence, we can't sell certain things. So tuning in

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<v Speaker 1>on the laws of the physical world is actually an

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<v Speaker 1>interesting starting point for thinking about how we might run

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<v Speaker 1>a metaverse that someday has a lot of different people

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<v Speaker 1>on it. So when you started Roadblocks in two thousand four,

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<v Speaker 1>were you thinking about any of this or what was

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<v Speaker 1>the idea back then? I wasn't thinking about this question

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<v Speaker 1>right now, which is so difficult. Um what I was

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<v Speaker 1>thinking about And I think this started well beyond before

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<v Speaker 1>two thousand four. There was a trip I was taking once.

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<v Speaker 1>I was driving across the country to northern Canada. It

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<v Speaker 1>was snowing for two days. I was visiting my grandparents,

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<v Speaker 1>and in the midst of that, the feeling of this

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<v Speaker 1>new category for me started feeling almost inexorable. It's a

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<v Speaker 1>category that people have been talking about in sci fi

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<v Speaker 1>for many, many years. We've seen futurists talk about it.

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<v Speaker 1>We've seen a lot of movies. So I started seeing

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<v Speaker 1>this category is going to happen. But we weren't thinking

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<v Speaker 1>about all these complex issues. We were thinking, Yes, immersive

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<v Speaker 1>three D coexperience. What's the next evolution from the from

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<v Speaker 1>you know, telephone to video call to immersive three D call.

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<v Speaker 1>That started to seem very very natural. Kids flocked to

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<v Speaker 1>Roadblocks during the pandemic. We went public in the middle

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<v Speaker 1>of the pandemic. Dollar market cap we spoke on that day.

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<v Speaker 1>Even you have said that kind of growth won't keep up.

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<v Speaker 1>What kind of growth can we expect from roadblocks in

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<v Speaker 1>normal times? Yeah, well this is It's what's so exciting

0:12:37.960 --> 0:12:42.120
<v Speaker 1>for us running this company. It's almost as if um

0:12:42.160 --> 0:12:46.560
<v Speaker 1>it's ten years after Mr Bell developed the phone. You know,

0:12:46.640 --> 0:12:49.600
<v Speaker 1>it's very early on in this, but this is ultimately

0:12:49.640 --> 0:12:52.440
<v Speaker 1>a category we believe every It's gonna be a part

0:12:52.440 --> 0:12:53.960
<v Speaker 1>of all of our lives. It's going to be the

0:12:53.960 --> 0:12:56.960
<v Speaker 1>way we communicate how people get to go to school

0:12:57.000 --> 0:12:59.760
<v Speaker 1>when they can't get into school, how people they're going

0:12:59.800 --> 0:13:02.600
<v Speaker 1>to go to school in roadblocks. I think ultimately some

0:13:02.679 --> 0:13:05.200
<v Speaker 1>people who can't go to physical school will use immersive

0:13:05.240 --> 0:13:09.160
<v Speaker 1>three D technology to go beyond video school, so that

0:13:09.200 --> 0:13:11.760
<v Speaker 1>if we if I happen to be taking my science

0:13:11.840 --> 0:13:14.400
<v Speaker 1>class and I can't get into the classroom and we're

0:13:14.960 --> 0:13:19.200
<v Speaker 1>dissecting a frog, will probably dissect a frog in something

0:13:19.200 --> 0:13:22.200
<v Speaker 1>like roadblocks on a simulation, which I think is going

0:13:22.240 --> 0:13:25.240
<v Speaker 1>to be very, very powerful. And for our company, where

0:13:25.280 --> 0:13:26.920
<v Speaker 1>there's a lot of people that are going to end

0:13:27.000 --> 0:13:29.439
<v Speaker 1>up working all around the world, some of us will

0:13:29.480 --> 0:13:32.600
<v Speaker 1>be in the office, some won't. Having a common three

0:13:32.679 --> 0:13:36.479
<v Speaker 1>D place where we can have those water cooler conversations

0:13:36.520 --> 0:13:40.000
<v Speaker 1>where everyone has a desk, but we get that serendipitous

0:13:40.040 --> 0:13:41.960
<v Speaker 1>thing where we both happen to go over and chat.

0:13:42.240 --> 0:13:44.640
<v Speaker 1>I think also is going to be very big. So

0:13:45.320 --> 0:13:48.400
<v Speaker 1>UM this is a very big category. I believe it's

0:13:48.440 --> 0:13:52.959
<v Speaker 1>ultimately going to be just as natural as video or phone.

0:13:53.600 --> 0:13:56.120
<v Speaker 1>We're all gonna have it. But it's very early on

0:13:56.240 --> 0:13:59.320
<v Speaker 1>in that UM. There are now more than two million

0:13:59.520 --> 0:14:03.600
<v Speaker 1>experience ances on roadblocks right you mentioned the possibility of

0:14:03.600 --> 0:14:07.280
<v Speaker 1>political rallies. We've seen concerts. A Little nas concert drew

0:14:07.640 --> 0:14:13.880
<v Speaker 1>thirty three million people. How is it that experiences right

0:14:13.880 --> 0:14:16.880
<v Speaker 1>now rise to the top and how do you see

0:14:16.960 --> 0:14:22.000
<v Speaker 1>that evolving as the platform grows. Yeah, so it's really exciting.

0:14:22.080 --> 0:14:26.000
<v Speaker 1>I met Little Naz at the Grammys. Awesome, And the

0:14:26.040 --> 0:14:29.600
<v Speaker 1>concert was really exciting for us because for artists who

0:14:29.600 --> 0:14:34.840
<v Speaker 1>are used to either Okay, I'm music online streaming or

0:14:34.880 --> 0:14:37.920
<v Speaker 1>I'm doing a physical concert. It's almost as if it's

0:14:38.000 --> 0:14:41.840
<v Speaker 1>the third possible way. It's an immersive, three D concert

0:14:42.040 --> 0:14:46.080
<v Speaker 1>where so many people can come. What was his feedback, Oh,

0:14:46.240 --> 0:14:49.160
<v Speaker 1>we talked about the songs that we used. I shared

0:14:49.200 --> 0:14:52.160
<v Speaker 1>that I watched the concert with my daughter. Um. I

0:14:52.200 --> 0:14:54.720
<v Speaker 1>got a really great picture with him. He was very

0:14:54.760 --> 0:14:57.160
<v Speaker 1>busy because he had just performed, so we didn't get

0:14:57.160 --> 0:15:00.080
<v Speaker 1>to hang out too much. Um. But anyways, No, I

0:15:00.080 --> 0:15:02.360
<v Speaker 1>I do think that, I mean, artists really excited about

0:15:02.360 --> 0:15:05.680
<v Speaker 1>that this potential, right, I think so, I mean it's

0:15:05.720 --> 0:15:08.160
<v Speaker 1>it's almost like when Disney said We're going from black

0:15:08.200 --> 0:15:11.840
<v Speaker 1>and white to color. There's a new medium here for artists.

0:15:11.880 --> 0:15:14.120
<v Speaker 1>I really think this is a third way to perform

0:15:14.160 --> 0:15:17.240
<v Speaker 1>and connect with fans, and I can see I see

0:15:17.240 --> 0:15:20.760
<v Speaker 1>a future where artists who might want a more intimate venue,

0:15:20.920 --> 0:15:25.000
<v Speaker 1>maybe a thousand people, they can connect with simul performing

0:15:25.200 --> 0:15:28.600
<v Speaker 1>with a live audience of a thousand and a digital

0:15:28.640 --> 0:15:31.280
<v Speaker 1>audience of ten million, all at the same time, so

0:15:31.280 --> 0:15:34.040
<v Speaker 1>they can kind of get feedback from that. So I

0:15:34.080 --> 0:15:36.800
<v Speaker 1>really think it's early and it's a huge opportunity for

0:15:36.960 --> 0:15:40.000
<v Speaker 1>artists to connect with their fans. So what happens to

0:15:40.120 --> 0:15:45.000
<v Speaker 1>real world concerts? What changes about the real world if

0:15:45.040 --> 0:15:48.040
<v Speaker 1>there are so many opportunities in the digital world. I

0:15:48.480 --> 0:15:51.200
<v Speaker 1>think real world concerts are here forever. I mean, they're

0:15:51.200 --> 0:15:54.160
<v Speaker 1>so intimate and they're so awesome. But I think what

0:15:54.320 --> 0:15:59.080
<v Speaker 1>may happen is some artists may choose more intimate venues

0:15:59.320 --> 0:16:03.720
<v Speaker 1>where you know, the fans they're participating with our closer

0:16:03.760 --> 0:16:06.359
<v Speaker 1>to them, so they can connect and make eye contact

0:16:06.480 --> 0:16:09.480
<v Speaker 1>and all of that. And it may be that the

0:16:09.520 --> 0:16:12.160
<v Speaker 1>fans that are all the way in the top of

0:16:12.200 --> 0:16:14.680
<v Speaker 1>the stadium still want to be there in person, so

0:16:14.720 --> 0:16:17.240
<v Speaker 1>that's not going to go away. But instead of sixty

0:16:17.240 --> 0:16:19.880
<v Speaker 1>thou fans, I think there'll be ten million fans and

0:16:19.920 --> 0:16:21.960
<v Speaker 1>there'll be a lot more room for other fans. There's

0:16:21.960 --> 0:16:24.120
<v Speaker 1>a big concern about how, you know, the rise of

0:16:24.160 --> 0:16:29.680
<v Speaker 1>digital experiences or the metaverse will impact real world connections,

0:16:29.680 --> 0:16:31.680
<v Speaker 1>real life connections. So you know, you and I have

0:16:31.720 --> 0:16:34.440
<v Speaker 1>done interviews virtually, and I can say, sitting with you

0:16:34.480 --> 0:16:36.640
<v Speaker 1>here right now, it's a it's a totally different and

0:16:36.760 --> 0:16:41.760
<v Speaker 1>much richer experience. Do you worry about that at all? Yeah,

0:16:41.800 --> 0:16:44.040
<v Speaker 1>we think about this a lot, and we think about

0:16:44.280 --> 0:16:47.960
<v Speaker 1>other technologies that have influenced that. You know, the telephone,

0:16:48.120 --> 0:16:52.880
<v Speaker 1>pure audio versus in person. It's sometimes harder to get

0:16:52.920 --> 0:16:55.440
<v Speaker 1>a connection when we're on the phone then we're in person.

0:16:55.840 --> 0:16:59.160
<v Speaker 1>We're pretty optimistic about this, and we're pretty optimistic that

0:16:59.240 --> 0:17:05.040
<v Speaker 1>between all all the different ways people connect phone, video, SMS,

0:17:05.119 --> 0:17:09.760
<v Speaker 1>ultimately super high quality immersive three D, the people will

0:17:09.800 --> 0:17:14.120
<v Speaker 1>naturally choose the balance of them. But yeah, even within

0:17:14.160 --> 0:17:16.879
<v Speaker 1>our companies, M me personally, I think it's hard to

0:17:16.880 --> 0:17:20.520
<v Speaker 1>beat physical connection in most cases. Everybody is talking about

0:17:20.560 --> 0:17:23.840
<v Speaker 1>the metaverse as something that's going to happen in the future,

0:17:23.920 --> 0:17:26.080
<v Speaker 1>but there's an argument to be made that Roadblocks has

0:17:26.119 --> 0:17:30.400
<v Speaker 1>already built a metaverse. What do you think I think

0:17:30.440 --> 0:17:34.200
<v Speaker 1>we've started And um, it goes back to how exciting

0:17:34.240 --> 0:17:36.800
<v Speaker 1>it is to have a company in this space that

0:17:36.840 --> 0:17:39.960
<v Speaker 1>I think is ultimately got so many years of growth

0:17:40.040 --> 0:17:42.960
<v Speaker 1>to it, and as a new category following other types

0:17:43.000 --> 0:17:47.440
<v Speaker 1>of technologies, there's still so much innovation to be done

0:17:47.560 --> 0:17:49.760
<v Speaker 1>and there's so much invention to be done in this

0:17:49.840 --> 0:17:53.560
<v Speaker 1>category that's mind boggling. We're still very far away from

0:17:53.560 --> 0:17:57.320
<v Speaker 1>that that little nas concert having fifty thousand people in

0:17:57.359 --> 0:18:00.880
<v Speaker 1>the stadium and having it feel real. Um, we're still

0:18:00.920 --> 0:18:03.919
<v Speaker 1>far away from when you and I communicate rather than

0:18:03.960 --> 0:18:05.880
<v Speaker 1>calling on the phone, we're gonna do a roadblocks three

0:18:05.960 --> 0:18:08.800
<v Speaker 1>D call. You know, we're ways away from that. So's

0:18:08.800 --> 0:18:12.000
<v Speaker 1>just still so much innovation and invention to happen here.

0:18:12.119 --> 0:18:15.640
<v Speaker 1>The critics think that metaverse, the term is just marketing.

0:18:15.800 --> 0:18:19.159
<v Speaker 1>How do you respond to that? Yeah, I I really

0:18:19.160 --> 0:18:21.840
<v Speaker 1>think this is a huge new category, going all the

0:18:21.840 --> 0:18:25.440
<v Speaker 1>way back to snow crash. You know, it's inexorable. This

0:18:25.480 --> 0:18:29.160
<v Speaker 1>type of technology is much more difficult than the net

0:18:29.320 --> 0:18:32.040
<v Speaker 1>or the web, which was another huge thing that we

0:18:32.080 --> 0:18:35.639
<v Speaker 1>saw predicted and has started to come. But but I

0:18:35.680 --> 0:18:38.320
<v Speaker 1>think we're seeing early signs of it. We're seeing in

0:18:38.359 --> 0:18:42.520
<v Speaker 1>addition to playing on roadblocks um first robotics, for example,

0:18:42.640 --> 0:18:47.199
<v Speaker 1>getting into learning where you know, building robots in a competition.

0:18:47.240 --> 0:18:50.520
<v Speaker 1>Not everyone has access to all of that hardware and

0:18:50.560 --> 0:18:52.560
<v Speaker 1>all of those tools. So starting to think about, oh

0:18:52.560 --> 0:18:55.280
<v Speaker 1>my gosh, there's a digital version of it where we

0:18:55.320 --> 0:18:58.560
<v Speaker 1>can build their robots together and go compete. We're starting

0:18:58.560 --> 0:19:01.040
<v Speaker 1>to see those kind of things, and so I'm I'm

0:19:01.119 --> 0:19:04.600
<v Speaker 1>very optimistic that this category is really big. When Mark

0:19:04.720 --> 0:19:08.600
<v Speaker 1>Zuckerberg announced his plan to own the metaverse and change

0:19:08.600 --> 0:19:12.080
<v Speaker 1>Facebook's name to Meta as if it was something new,

0:19:12.119 --> 0:19:16.000
<v Speaker 1>did that kind of bother you, Um, No, of course not.

0:19:16.160 --> 0:19:19.480
<v Speaker 1>I mean, this is the This is so big and

0:19:19.560 --> 0:19:23.320
<v Speaker 1>so early, it's really hard to predict. In five to

0:19:23.480 --> 0:19:26.480
<v Speaker 1>ten or twenty years, what are the companies that really

0:19:26.800 --> 0:19:30.000
<v Speaker 1>figure it out. And there's so many elements of innovation

0:19:30.320 --> 0:19:34.040
<v Speaker 1>that are needed. Um, having a U g C community

0:19:34.080 --> 0:19:35.880
<v Speaker 1>one of our strengths. We think that's like a huge

0:19:35.880 --> 0:19:39.119
<v Speaker 1>starting point for us. But we're early in our quest

0:19:39.160 --> 0:19:43.520
<v Speaker 1>for innovation here. I think having these platforms based on

0:19:43.840 --> 0:19:48.280
<v Speaker 1>civility is a huge thing. I'm very proud that we

0:19:48.400 --> 0:19:51.520
<v Speaker 1>started from a younger audience because we've had to focus

0:19:51.960 --> 0:19:54.919
<v Speaker 1>so much on that. So so thinking of these platforms

0:19:55.000 --> 0:19:58.200
<v Speaker 1>is a place where the world ultimately gets better. People

0:19:58.280 --> 0:20:01.159
<v Speaker 1>learn civility on platforms like this, maybe even where they

0:20:01.200 --> 0:20:04.560
<v Speaker 1>don't in the real world. So I'm very optimistic about that.

0:20:04.600 --> 0:20:07.760
<v Speaker 1>Are you optimistic about Meta's ability to do that? Because

0:20:07.840 --> 0:20:11.760
<v Speaker 1>I've spoken to other gaming executives who don't think Facebook

0:20:11.800 --> 0:20:14.199
<v Speaker 1>is an innovative company. You know, I can't call like

0:20:14.280 --> 0:20:18.199
<v Speaker 1>I get. I think everyone's trying really hard, and I

0:20:18.200 --> 0:20:23.560
<v Speaker 1>think everyone realizes this is a huge emerging opportunity. Once again,

0:20:23.640 --> 0:20:28.280
<v Speaker 1>following on telephone video, what's it going to be? It's

0:20:28.320 --> 0:20:31.000
<v Speaker 1>still so early. Every company is trying to figure out

0:20:31.040 --> 0:20:33.760
<v Speaker 1>their own view of this. It's so early that everyone

0:20:33.840 --> 0:20:36.879
<v Speaker 1>has a different viewpoint on what this is. And the

0:20:36.960 --> 0:20:40.160
<v Speaker 1>key point is, I think there's five or ten more

0:20:40.400 --> 0:20:44.040
<v Speaker 1>big inventions and innovations that are going to have to

0:20:44.080 --> 0:20:47.840
<v Speaker 1>happen along the way to make this possible. So still

0:20:47.920 --> 0:20:52.400
<v Speaker 1>very early. Roadblocks has built a huge business selling row bucks,

0:20:53.400 --> 0:20:55.040
<v Speaker 1>the in game currency. I want you to talk to

0:20:55.080 --> 0:20:57.080
<v Speaker 1>us a little bit about what that is. You can

0:20:57.160 --> 0:20:59.480
<v Speaker 1>use it to buy a new outfit for your avatar,

0:21:00.200 --> 0:21:04.480
<v Speaker 1>for example. Does this evolve into a much bigger marketplace? Well,

0:21:04.520 --> 0:21:07.679
<v Speaker 1>I think, um, this is how we've been able to

0:21:07.720 --> 0:21:11.800
<v Speaker 1>go from hobbyists to that paper route for a thirteen

0:21:11.880 --> 0:21:14.399
<v Speaker 1>year old who maybe earns a hundred dollars a month,

0:21:14.720 --> 0:21:18.480
<v Speaker 1>to deciding whether to make this a full time job,

0:21:18.680 --> 0:21:22.480
<v Speaker 1>to start a studio, and everything in between. And it

0:21:22.600 --> 0:21:25.879
<v Speaker 1>was this revelation that people would ultimately make a living

0:21:25.920 --> 0:21:29.680
<v Speaker 1>on platforms like this that started this digital currency is

0:21:29.800 --> 0:21:33.520
<v Speaker 1>very roadblocks centric in that where a system's company or utility.

0:21:33.640 --> 0:21:37.159
<v Speaker 1>So rather than being a roadblocks way that people monetize,

0:21:37.160 --> 0:21:43.200
<v Speaker 1>our developers are very creative. They in birds Simulator UM

0:21:43.280 --> 0:21:46.000
<v Speaker 1>it's all free. The majority of people on our platform

0:21:46.119 --> 0:21:48.879
<v Speaker 1>never pay anything, but if you want to be an

0:21:48.880 --> 0:21:51.720
<v Speaker 1>eagle more quickly, you can use a few roebucks and

0:21:51.800 --> 0:21:54.680
<v Speaker 1>the developer will contribute that. Or if you want to

0:21:54.720 --> 0:21:57.320
<v Speaker 1>buy motor scooter and work at a pizza place, you

0:21:57.359 --> 0:22:00.199
<v Speaker 1>can use a few roebucks. So it has formed this

0:22:00.400 --> 0:22:03.639
<v Speaker 1>robust economy. It's allowed us to keep robocks, you know,

0:22:03.720 --> 0:22:07.520
<v Speaker 1>roadblocks is free for the vast majority, and it's created

0:22:07.520 --> 0:22:10.359
<v Speaker 1>this new living. I think it's very very early because

0:22:10.400 --> 0:22:14.240
<v Speaker 1>as we start to get into UM ways of working

0:22:14.240 --> 0:22:18.520
<v Speaker 1>on platforms like this, on concerts, on other forms, there's

0:22:18.520 --> 0:22:22.919
<v Speaker 1>a there's a huge economic opportunity on this platform. So

0:22:23.040 --> 0:22:27.000
<v Speaker 1>you have Roebucks. Meta is working on something similar. Internally,

0:22:27.040 --> 0:22:32.000
<v Speaker 1>they call it zack Box again you Um, we're very

0:22:32.080 --> 0:22:35.280
<v Speaker 1>proud of Roebucks, right, it's it's tied into our name.

0:22:35.960 --> 0:22:38.560
<v Speaker 1>UM would Roadblocks have a partner with some of these

0:22:38.600 --> 0:22:41.679
<v Speaker 1>other companies working on the metaverse, whether it is Meta

0:22:41.840 --> 0:22:47.119
<v Speaker 1>or Unity or Epic or Microsoft, there's We're always open

0:22:47.200 --> 0:22:50.160
<v Speaker 1>to partnerships, and so when we think about the types

0:22:50.200 --> 0:22:52.280
<v Speaker 1>of partnerships, I think some of these are going to

0:22:52.359 --> 0:22:55.320
<v Speaker 1>be very easy. Some are going to be very difficult.

0:22:55.440 --> 0:22:58.359
<v Speaker 1>The core technology of you know, how are we going

0:22:58.400 --> 0:23:01.560
<v Speaker 1>to ultimately support fifty people in real time on a

0:23:01.680 --> 0:23:05.000
<v Speaker 1>phone going to a concert together and waving it your friends.

0:23:05.240 --> 0:23:07.800
<v Speaker 1>I think that's gonna be a lot of engineering work

0:23:08.119 --> 0:23:10.959
<v Speaker 1>that each company is going to be working on, you know,

0:23:11.240 --> 0:23:14.240
<v Speaker 1>probably individually, and it's going to be really hard. As

0:23:14.280 --> 0:23:17.720
<v Speaker 1>far as ultimately can an avatar go from one place

0:23:17.760 --> 0:23:21.320
<v Speaker 1>to another, I think they'll be lightweight ways of starting

0:23:21.359 --> 0:23:24.879
<v Speaker 1>to think about that. We're already great partners with Microsoft.

0:23:24.880 --> 0:23:28.200
<v Speaker 1>We're on Xbox. We love it so UM love being

0:23:28.280 --> 0:23:30.960
<v Speaker 1>partners with them. We're great partners with Google, We're great

0:23:30.960 --> 0:23:34.040
<v Speaker 1>partners with Apple, and there's a lot of other platforms

0:23:34.080 --> 0:23:36.239
<v Speaker 1>that we might want to be partners with, and of

0:23:36.240 --> 0:23:39.880
<v Speaker 1>course Facebook's got Oculus Quest, which is a VR headset,

0:23:40.280 --> 0:23:42.760
<v Speaker 1>which we're we'd like to be partners with as well.

0:23:42.880 --> 0:23:45.359
<v Speaker 1>So when you talk about the technological difficulties, does this

0:23:45.400 --> 0:23:48.320
<v Speaker 1>mean Roadblocks whose code would need to change in order

0:23:48.400 --> 0:23:51.160
<v Speaker 1>to enable more integration with some of these other parties.

0:23:51.280 --> 0:23:54.280
<v Speaker 1>Not really, because the code we write on Roadblocks right

0:23:54.280 --> 0:23:58.240
<v Speaker 1>now already runs on PCs and Max on iOS and Android,

0:23:58.320 --> 0:24:02.280
<v Speaker 1>on Xbox or actually in this wonderful position where adding

0:24:02.280 --> 0:24:06.000
<v Speaker 1>new platforms is pretty simple and straight interesting. So do

0:24:06.080 --> 0:24:09.040
<v Speaker 1>you envision a bunch of different walled gardens or one

0:24:09.160 --> 0:24:11.840
<v Speaker 1>large garden. I think it's too early to tell, Like

0:24:11.920 --> 0:24:15.200
<v Speaker 1>everyone's trying to figure out what it's almost so early,

0:24:15.240 --> 0:24:19.080
<v Speaker 1>it's like we're almost feel like we're in the CompuServe,

0:24:19.240 --> 0:24:24.520
<v Speaker 1>or you know, it's really early. We just went from

0:24:24.560 --> 0:24:29.359
<v Speaker 1>bulletin boards to CompuServe and the net hasn't been invented

0:24:29.520 --> 0:24:32.840
<v Speaker 1>yet and everyone's still very very early. So figuring out

0:24:32.920 --> 0:24:36.679
<v Speaker 1>what ultimately does this evolve two is is really hard.

0:24:37.240 --> 0:24:40.480
<v Speaker 1>I think at some point in the time, how who

0:24:40.520 --> 0:24:43.000
<v Speaker 1>knows how far out in the future you could imagine

0:24:43.400 --> 0:24:45.359
<v Speaker 1>the same thing that happened on the web. There's the

0:24:45.480 --> 0:24:48.840
<v Speaker 1>lamp stack, there's open standards, and you know, we we

0:24:48.920 --> 0:24:51.040
<v Speaker 1>all kind of connect together. I think it's just a

0:24:51.160 --> 0:24:54.359
<v Speaker 1>question of how far and how long that time is.

0:24:54.600 --> 0:24:57.160
<v Speaker 1>I'm curious about the role you think Apple and Google

0:24:57.359 --> 0:25:04.040
<v Speaker 1>should play here roadblocks back Apple in the Epic Games suit? Um,

0:25:04.160 --> 0:25:07.640
<v Speaker 1>why is that? And what role should Apple and Android

0:25:07.720 --> 0:25:10.840
<v Speaker 1>play in the metaverse? Yeah, so we've been very neutral

0:25:10.880 --> 0:25:13.240
<v Speaker 1>in the suit and both with the Apple and Google

0:25:13.320 --> 0:25:17.760
<v Speaker 1>that typically what we say is, look, um, any money,

0:25:17.840 --> 0:25:19.919
<v Speaker 1>if there was a change in those store fees, if

0:25:19.920 --> 0:25:22.600
<v Speaker 1>those store fees went down, that's money we would just

0:25:22.640 --> 0:25:25.840
<v Speaker 1>move directly to our developer community. They're making all of this,

0:25:25.960 --> 0:25:28.400
<v Speaker 1>and the more the more money that flows through to them,

0:25:28.600 --> 0:25:32.040
<v Speaker 1>the better the creations can go in the In this

0:25:32.119 --> 0:25:35.359
<v Speaker 1>specific example, there is just one key point and I

0:25:35.400 --> 0:25:38.080
<v Speaker 1>wouldn't even you know, you can call it backing Apple

0:25:38.160 --> 0:25:42.560
<v Speaker 1>or whatever, where there's a point around whether platforms, for

0:25:42.640 --> 0:25:47.760
<v Speaker 1>either safety or security reasons can moderate the content on

0:25:47.800 --> 0:25:51.359
<v Speaker 1>their platform. And because we're so we believe safety and

0:25:51.400 --> 0:25:54.160
<v Speaker 1>civility is so important for us. That's when we said

0:25:54.200 --> 0:25:56.320
<v Speaker 1>we agreed with the cord on we do think a

0:25:56.359 --> 0:26:00.000
<v Speaker 1>platform should be able to moderate the content on the platform,

0:26:00.040 --> 0:26:03.320
<v Speaker 1>but it wasn't a universal like yes, yes, yes, So

0:26:03.400 --> 0:26:06.120
<v Speaker 1>what role do you think Apple and Android should play

0:26:06.119 --> 0:26:09.159
<v Speaker 1>in the metaphors and what their policies need to change

0:26:09.280 --> 0:26:12.840
<v Speaker 1>to really support this vision? Yeah, I think right now

0:26:12.960 --> 0:26:17.120
<v Speaker 1>we're you know, once again, the biggest thing we would

0:26:17.160 --> 0:26:20.119
<v Speaker 1>take advantage of if it were to happen, is a

0:26:20.200 --> 0:26:23.399
<v Speaker 1>change in those store fees. We we stay out of it.

0:26:23.440 --> 0:26:26.400
<v Speaker 1>We like Google and Apple kind of run their businesses.

0:26:26.760 --> 0:26:29.840
<v Speaker 1>But when we think about more and more developers making

0:26:29.840 --> 0:26:34.840
<v Speaker 1>a living on platforms like us and having to build stuff, Um,

0:26:34.880 --> 0:26:37.280
<v Speaker 1>if those store fees were to change, we would move

0:26:37.320 --> 0:26:41.400
<v Speaker 1>most of that money back to our developers. So, as

0:26:41.440 --> 0:26:44.080
<v Speaker 1>you said, and you said this earlier, your goal is

0:26:44.119 --> 0:26:48.840
<v Speaker 1>to build an entirely new category of human co experience,

0:26:49.040 --> 0:26:54.440
<v Speaker 1>the next phase of human interaction. How do you moderate

0:26:55.880 --> 0:26:59.440
<v Speaker 1>that on such a massive scale and are you doing

0:26:59.440 --> 0:27:03.160
<v Speaker 1>a good enough It's it's in tremendously important to us.

0:27:03.440 --> 0:27:06.560
<v Speaker 1>And in the third week when we were live, you

0:27:06.600 --> 0:27:10.640
<v Speaker 1>can go imagine Eric and myself back in our small office.

0:27:11.200 --> 0:27:13.879
<v Speaker 1>Eric and I said, oh my gosh, safety and civilities

0:27:14.160 --> 0:27:15.639
<v Speaker 1>that we're going to have to do it. We had

0:27:15.680 --> 0:27:18.679
<v Speaker 1>maybe a hundred people at the time chatting on Roadblocks.

0:27:19.040 --> 0:27:22.080
<v Speaker 1>We saw a few not that egregious, but early signs

0:27:22.080 --> 0:27:23.760
<v Speaker 1>and we just made the call, this is going to

0:27:23.880 --> 0:27:27.640
<v Speaker 1>be the foundation of what we do. In the early

0:27:27.800 --> 0:27:31.200
<v Speaker 1>years of Roadblocks, the four of us then as Matt

0:27:31.240 --> 0:27:34.320
<v Speaker 1>and John came on board. Every day one of us

0:27:34.359 --> 0:27:37.159
<v Speaker 1>was the head moderator and we did it ourselves, so

0:27:37.240 --> 0:27:41.159
<v Speaker 1>we learned how important this is. As we've gotten bigger,

0:27:41.200 --> 0:27:44.479
<v Speaker 1>we've gotten to the point where there's thousands of moderators.

0:27:44.520 --> 0:27:48.320
<v Speaker 1>Every image that goes on our platform gets human reviewed.

0:27:48.920 --> 0:27:54.119
<v Speaker 1>We filter text very stringently, especially for thirteen and under players.

0:27:54.560 --> 0:27:56.880
<v Speaker 1>We use a lot of AI and mL to help

0:27:56.960 --> 0:28:00.720
<v Speaker 1>do this. We're always getting better, but it is a

0:28:00.800 --> 0:28:05.240
<v Speaker 1>key thing for us, and with six employees in the company,

0:28:05.359 --> 0:28:08.719
<v Speaker 1>we have a lot of parents working at Roadblocks, some

0:28:08.800 --> 0:28:12.120
<v Speaker 1>on our civility team who have kids on the platform,

0:28:12.160 --> 0:28:15.760
<v Speaker 1>so it helps reinforce the importance of that. Who do

0:28:15.800 --> 0:28:19.560
<v Speaker 1>you outsource moderation too, and how does that process actually work?

0:28:20.000 --> 0:28:22.800
<v Speaker 1>We don't really outsource, like we build all of the

0:28:22.880 --> 0:28:28.600
<v Speaker 1>safety and moderation tools we do. We use people there.

0:28:28.640 --> 0:28:32.760
<v Speaker 1>They act as roadblocks employees who are trained to join

0:28:32.840 --> 0:28:35.800
<v Speaker 1>our team. There's thousands of them, but we treat them

0:28:35.800 --> 0:28:38.400
<v Speaker 1>like employees. I mean, it's it's one of contracting. This

0:28:38.480 --> 0:28:41.000
<v Speaker 1>is one of the most important jobs in the company, really,

0:28:41.240 --> 0:28:45.640
<v Speaker 1>is that those teams that help us moderate. How optimistic

0:28:45.680 --> 0:28:48.360
<v Speaker 1>are you about AI and tech being able to do that.

0:28:48.480 --> 0:28:53.200
<v Speaker 1>I'm really actually optimistic that if we were to um

0:28:53.280 --> 0:28:55.760
<v Speaker 1>we would never compare to the real world because our

0:28:55.800 --> 0:28:59.240
<v Speaker 1>standards are so much more stringent. But I do believe

0:28:59.400 --> 0:29:03.080
<v Speaker 1>over time, rather than being ten or a hundred times whatever,

0:29:03.240 --> 0:29:06.800
<v Speaker 1>safer or whatever, this will just keep getting better and better.

0:29:06.840 --> 0:29:08.560
<v Speaker 1>And I think over time it will get to the

0:29:08.640 --> 0:29:11.760
<v Speaker 1>point where if a six year old is on our platform,

0:29:12.200 --> 0:29:15.400
<v Speaker 1>it's literally as if the parents wanted to be there

0:29:15.440 --> 0:29:18.800
<v Speaker 1>with them watching everything. We'll be able to offer that

0:29:18.840 --> 0:29:22.320
<v Speaker 1>type of thing. Now, a lot of parents are terrified.

0:29:22.360 --> 0:29:24.720
<v Speaker 1>They're terrified they don't know what their kids or understand

0:29:24.760 --> 0:29:27.120
<v Speaker 1>what their kid is doing on World blocks. They're terrified

0:29:27.160 --> 0:29:31.120
<v Speaker 1>of a future metaverse. They don't understand the parental controls.

0:29:31.400 --> 0:29:35.400
<v Speaker 1>Do you understand that feeling? We do? We actually have to.

0:29:35.520 --> 0:29:38.280
<v Speaker 1>I think it creates a higher standard for us because

0:29:38.320 --> 0:29:41.640
<v Speaker 1>I think we can't assume every parent is going to

0:29:41.680 --> 0:29:44.320
<v Speaker 1>get that involved with their kids and maybe decide, look,

0:29:44.680 --> 0:29:48.360
<v Speaker 1>I only want my my family chatting with friends, or

0:29:48.440 --> 0:29:51.440
<v Speaker 1>my I only want my family playing in these certain places.

0:29:51.720 --> 0:29:53.920
<v Speaker 1>So it's one of the reasons why we take this

0:29:54.000 --> 0:29:58.080
<v Speaker 1>so seriously as we're building a platform um, even for

0:29:58.160 --> 0:30:00.520
<v Speaker 1>parents who maybe don't have the time to be involved.

0:30:00.720 --> 0:30:04.960
<v Speaker 1>There have been some serious content challenges, you know, stories

0:30:05.000 --> 0:30:08.880
<v Speaker 1>about roadblocks being a playground for virtual fascists. There was

0:30:08.920 --> 0:30:12.400
<v Speaker 1>just this story about Kim Kardashian's own child seeing an

0:30:12.440 --> 0:30:15.440
<v Speaker 1>ad for a game that claimed to have a sex

0:30:15.480 --> 0:30:19.680
<v Speaker 1>tape of her. What happened there? That was very unfortunate.

0:30:19.760 --> 0:30:23.520
<v Speaker 1>There was a text blurb very shortly that very very

0:30:23.560 --> 0:30:26.520
<v Speaker 1>few people saw we um, but one of them happened

0:30:26.560 --> 0:30:29.840
<v Speaker 1>to be her. We took the place down, We moderated

0:30:29.920 --> 0:30:32.520
<v Speaker 1>that user, and they're off our platform. It was not

0:30:32.680 --> 0:30:34.960
<v Speaker 1>the video was never on our platform. There was no

0:30:35.080 --> 0:30:37.960
<v Speaker 1>imagery on our platform. It was a very short mention,

0:30:38.400 --> 0:30:42.280
<v Speaker 1>but very unfortunate, and um, well, you know, our vision

0:30:42.360 --> 0:30:45.040
<v Speaker 1>is to be the most civil place for everyone. Do

0:30:45.080 --> 0:30:47.800
<v Speaker 1>you worry about how these communities can shape young people?

0:30:48.720 --> 0:30:53.080
<v Speaker 1>We do. I mean, we're optimistic that the better a

0:30:53.200 --> 0:30:56.920
<v Speaker 1>job we do rather than being in a defensive posture,

0:30:57.080 --> 0:30:59.680
<v Speaker 1>and we can be in an optimistic posture. And I

0:30:59.680 --> 0:31:02.960
<v Speaker 1>think the posture we would like to be is parents

0:31:03.000 --> 0:31:07.000
<v Speaker 1>feel WHOA, my kids are on roadblocks, and I actually

0:31:07.000 --> 0:31:11.240
<v Speaker 1>know they're getting some nudges towards civility so that it's

0:31:11.280 --> 0:31:14.360
<v Speaker 1>not even neutral, it's there. We're learning this. We treat

0:31:14.400 --> 0:31:19.080
<v Speaker 1>everyone with respect, we don't tolerate bullying, we don't tolerate hate.

0:31:19.280 --> 0:31:22.640
<v Speaker 1>So I'm actually optimistic we can go in a positive direction.

0:31:22.880 --> 0:31:25.240
<v Speaker 1>I asked him our Protrive, the CEO of Alphabet and Google,

0:31:25.320 --> 0:31:27.600
<v Speaker 1>this question about kids and tech habits and screen time,

0:31:27.640 --> 0:31:29.680
<v Speaker 1>and he said it's something that even stresses him out.

0:31:29.760 --> 0:31:31.720
<v Speaker 1>You know, this is the guy who runs one of

0:31:31.720 --> 0:31:34.640
<v Speaker 1>the most powerful technology companies in the world. Um, I

0:31:34.720 --> 0:31:37.160
<v Speaker 1>have four kids. You have four kids. Did it stress

0:31:37.160 --> 0:31:39.280
<v Speaker 1>you out? Like? How did you deal with your kids?

0:31:39.760 --> 0:31:43.640
<v Speaker 1>You know, it's probably inconsistently right, harder on the first

0:31:43.680 --> 0:31:46.320
<v Speaker 1>born and then easier and easier and easier as we

0:31:46.400 --> 0:31:49.840
<v Speaker 1>got used to it. And I think it highlights how much.

0:31:50.160 --> 0:31:53.480
<v Speaker 1>Um it's a responsibility of both platforms like us as

0:31:53.520 --> 0:31:56.040
<v Speaker 1>well as parents. You know, we're all trying to figure

0:31:56.240 --> 0:31:59.960
<v Speaker 1>this out. So we're for those parents, you know who

0:32:00.360 --> 0:32:03.240
<v Speaker 1>have kids on our platform, We're trying to be the

0:32:03.240 --> 0:32:06.760
<v Speaker 1>most civil, safe, awesome place that they can be. But

0:32:06.840 --> 0:32:09.440
<v Speaker 1>it is a we're all still trying to figure it out.

0:32:09.720 --> 0:32:12.160
<v Speaker 1>I think the one thing that we're very encouraged is

0:32:12.640 --> 0:32:15.560
<v Speaker 1>that the time spent on roadblocks tends to be more

0:32:16.240 --> 0:32:19.600
<v Speaker 1>like hanging out together or being on the phone together,

0:32:19.840 --> 0:32:22.800
<v Speaker 1>or doing stuff together, and a lot less of it

0:32:22.840 --> 0:32:28.880
<v Speaker 1>is isolated either consuming content by myself or grinding away

0:32:28.880 --> 0:32:31.680
<v Speaker 1>at something by myself. So we do like the fact

0:32:31.720 --> 0:32:35.480
<v Speaker 1>that most of this is either social or involved in creation.

0:32:35.680 --> 0:32:38.560
<v Speaker 1>And your own kids played roadblocks, they did, they were

0:32:39.160 --> 0:32:41.600
<v Speaker 1>that's probably you know, they played very early. They saw

0:32:41.640 --> 0:32:45.240
<v Speaker 1>the very earliest versions of it. Um. I had many

0:32:45.320 --> 0:32:48.880
<v Speaker 1>wonderful moments coming. I remember one moment when my daughter said,

0:32:49.240 --> 0:32:51.360
<v Speaker 1>stopped playing for a while, and I came in the

0:32:51.360 --> 0:32:53.320
<v Speaker 1>family room and one was on the phone and one

0:32:53.440 --> 0:32:55.960
<v Speaker 1>was a computer, and they were laughing, and they were

0:32:55.880 --> 0:32:58.560
<v Speaker 1>pretty They were older at the time, and um, but

0:32:58.680 --> 0:33:01.280
<v Speaker 1>now you know they're into their twenties. Um, they don't

0:33:01.360 --> 0:33:03.560
<v Speaker 1>quite play as well. Did you learn through their eyes?

0:33:03.840 --> 0:33:05.960
<v Speaker 1>You know? Did you make product tweaks through their eyes

0:33:06.000 --> 0:33:09.479
<v Speaker 1>based on their I still continued today and I my

0:33:09.600 --> 0:33:14.440
<v Speaker 1>daughters and my son are all very savvy social media consumers.

0:33:14.480 --> 0:33:17.400
<v Speaker 1>You name the product, they consume it and they give

0:33:17.400 --> 0:33:21.120
<v Speaker 1>me a lot of wonderful feedback. So for parents who

0:33:21.200 --> 0:33:23.160
<v Speaker 1>might be concerned about just how much time their kids

0:33:23.160 --> 0:33:26.280
<v Speaker 1>are spending on technology now that your kids are more grown,

0:33:26.280 --> 0:33:28.120
<v Speaker 1>as there like a light at the end of the tunnel,

0:33:28.200 --> 0:33:29.760
<v Speaker 1>I think there's a light at the end of the

0:33:29.800 --> 0:33:33.720
<v Speaker 1>tunnel that I think there's a formative time when kids

0:33:33.760 --> 0:33:36.560
<v Speaker 1>do need guidance and parents should be very involved. But

0:33:36.600 --> 0:33:39.239
<v Speaker 1>I think as kids get to be eighteen and they

0:33:39.280 --> 0:33:42.320
<v Speaker 1>have a phone, I mean beyond that, it's it's what

0:33:42.440 --> 0:33:45.080
<v Speaker 1>have they learned? And have they learned to self regulate?

0:33:45.160 --> 0:33:48.400
<v Speaker 1>So I think there's both a guiding, interacting time and

0:33:48.440 --> 0:33:50.760
<v Speaker 1>then a time when you know, I have no control

0:33:50.800 --> 0:33:55.120
<v Speaker 1>of you. We need more government regulation here do we need?

0:33:55.280 --> 0:33:57.800
<v Speaker 1>You know? I've you know, there's talk about you know,

0:33:57.880 --> 0:34:00.960
<v Speaker 1>device level regulation, like how do you know for sure

0:34:00.960 --> 0:34:03.080
<v Speaker 1>the age of the kids that are on the platform? Yeah,

0:34:03.120 --> 0:34:06.200
<v Speaker 1>I would say in general, we take such a firm

0:34:06.280 --> 0:34:09.520
<v Speaker 1>stand on a lot of these issues ethically, safety, morally,

0:34:09.640 --> 0:34:12.320
<v Speaker 1>all of those kind of things. I personally don't believe

0:34:12.520 --> 0:34:15.960
<v Speaker 1>government regulation is going to help roadblocks better. We're very

0:34:16.000 --> 0:34:18.960
<v Speaker 1>open to feedback and all of that. I do think

0:34:19.000 --> 0:34:23.799
<v Speaker 1>there's some exciting technologies coming down the road that that

0:34:23.960 --> 0:34:26.160
<v Speaker 1>someday may help. I don't want to predict what Google

0:34:26.239 --> 0:34:29.839
<v Speaker 1>or Apple are gonna do, but I do think someday

0:34:29.880 --> 0:34:31.880
<v Speaker 1>probably it will be possible to set the age on

0:34:31.960 --> 0:34:34.279
<v Speaker 1>the phone, and then all apps will be able to

0:34:34.320 --> 0:34:37.080
<v Speaker 1>look at that common age and make decisions of it.

0:34:37.160 --> 0:34:39.880
<v Speaker 1>Like that should happen now. Yeah, I don't want to

0:34:39.880 --> 0:34:42.880
<v Speaker 1>get involved in Apple or Google's product roadmap or the

0:34:42.960 --> 0:34:45.400
<v Speaker 1>legal thing, but if that were to be there, we

0:34:45.440 --> 0:34:49.120
<v Speaker 1>would take advantage of it. Okay. Now, so for roadblocks,

0:34:49.200 --> 0:34:53.200
<v Speaker 1>how do you balance you know, your own desire too

0:34:53.320 --> 0:34:58.280
<v Speaker 1>to help shape you know, healthy young kids and screen

0:34:58.320 --> 0:35:01.480
<v Speaker 1>time with the idea to build engagement, you know, the

0:35:01.520 --> 0:35:04.680
<v Speaker 1>desire to build and scale a massive platform. How do

0:35:04.680 --> 0:35:07.080
<v Speaker 1>you balance those two things? Yeah, I think it's um.

0:35:07.160 --> 0:35:10.000
<v Speaker 1>We're always running from a moral ethical standard because we

0:35:10.040 --> 0:35:13.239
<v Speaker 1>have so many people within roadblocks with kids, so we're

0:35:13.239 --> 0:35:16.040
<v Speaker 1>always trying to keep that balance. We we are more

0:35:16.080 --> 0:35:18.160
<v Speaker 1>and more when we think about what people do on

0:35:18.200 --> 0:35:22.239
<v Speaker 1>the platform we tend to stay away from chatty kind

0:35:22.239 --> 0:35:24.560
<v Speaker 1>of thing we tend to lean into. Is this authentic

0:35:24.640 --> 0:35:29.919
<v Speaker 1>human communication that we're hosting. Are we hosting creation? UM?

0:35:30.000 --> 0:35:32.920
<v Speaker 1>I think we'll see more and more creation on the platform.

0:35:33.040 --> 0:35:36.000
<v Speaker 1>And I think a lot of people are excited about creation,

0:35:36.160 --> 0:35:39.960
<v Speaker 1>whether it's making my own fashion, or whether it's designing

0:35:40.000 --> 0:35:43.200
<v Speaker 1>a race car, or whether it's learning to code. So

0:35:43.239 --> 0:35:46.000
<v Speaker 1>I think like we have wonderful ways to grow that

0:35:46.040 --> 0:35:50.600
<v Speaker 1>we feel are positive UM, either human connection or human creation.

0:35:50.719 --> 0:35:53.799
<v Speaker 1>What about time limits like the platform itself, you know,

0:35:53.880 --> 0:35:56.080
<v Speaker 1>pop up, you've been playing for fifteen minutes or you've

0:35:56.080 --> 0:35:58.320
<v Speaker 1>been on here for an hour, time to go run outside?

0:35:58.520 --> 0:36:01.680
<v Speaker 1>I think we UM are looking into that. I could

0:36:01.680 --> 0:36:03.960
<v Speaker 1>see that being an aid to parents who want to

0:36:03.960 --> 0:36:06.480
<v Speaker 1>get involved in that. I think that could be an

0:36:06.480 --> 0:36:09.200
<v Speaker 1>interesting thing to think about. You've been investing in high

0:36:09.200 --> 0:36:13.360
<v Speaker 1>fidelity graphics. What is the endgame here for? You know,

0:36:13.560 --> 0:36:18.680
<v Speaker 1>more human, more realistic avatars? Yeah, this is UM. I'll

0:36:18.680 --> 0:36:21.160
<v Speaker 1>look way out like a science fiction writer and talk

0:36:21.200 --> 0:36:24.320
<v Speaker 1>about it, and I'm what I'm talking about now super difficult.

0:36:24.800 --> 0:36:27.040
<v Speaker 1>The end game? Sometimes we talk about we would go

0:36:27.160 --> 0:36:30.959
<v Speaker 1>together to a rock concert or whatever concert you like. Um,

0:36:31.040 --> 0:36:33.719
<v Speaker 1>we would be there with fifty thou other people. It

0:36:33.760 --> 0:36:37.360
<v Speaker 1>would feel like a movie. It would feel like real life.

0:36:37.760 --> 0:36:40.080
<v Speaker 1>We might be on our TV, we might be on

0:36:40.120 --> 0:36:43.200
<v Speaker 1>a VR headset, we might be on our phone. We'd

0:36:43.280 --> 0:36:46.680
<v Speaker 1>be talking to each other, we'd be dancing, we would

0:36:46.719 --> 0:36:51.760
<v Speaker 1>wave across the stadium at someone. It would be indistinguishable

0:36:51.960 --> 0:36:56.200
<v Speaker 1>from real life movie, the video that we're on today,

0:36:56.400 --> 0:37:00.360
<v Speaker 1>and UM, when we imagine that that, it's pretty mind

0:37:00.400 --> 0:37:04.799
<v Speaker 1>blowing and it's it's a pretty fun, interactive thing that

0:37:04.920 --> 0:37:07.680
<v Speaker 1>feels both very connected with the artist and very real.

0:37:08.080 --> 0:37:12.080
<v Speaker 1>So are you pushing towards something like meta Horizon World is?

0:37:12.160 --> 0:37:17.320
<v Speaker 1>Does that found you know, more experiences like that for adults? Yeah?

0:37:17.360 --> 0:37:19.840
<v Speaker 1>I think this is what when we think about this,

0:37:19.840 --> 0:37:23.839
<v Speaker 1>this is just a really big opportunity, and I think

0:37:23.880 --> 0:37:27.400
<v Speaker 1>it goes beyond any specific product. It goes into We

0:37:27.480 --> 0:37:31.240
<v Speaker 1>sometimes think of roadblocks ultimately as fading into the background

0:37:31.320 --> 0:37:34.600
<v Speaker 1>as a utility like the electric grid. Um, even though

0:37:34.600 --> 0:37:37.319
<v Speaker 1>it's photo realistic and there's all these awesome avatars and

0:37:37.400 --> 0:37:41.120
<v Speaker 1>connection and identity around the world, the things we start

0:37:41.160 --> 0:37:43.880
<v Speaker 1>seeing built on this are a wide range of things

0:37:44.120 --> 0:37:47.879
<v Speaker 1>we have, all the things our kids might play, We

0:37:47.960 --> 0:37:52.600
<v Speaker 1>have musical interactions. We have the Roadblocks office simulation, as

0:37:52.600 --> 0:37:55.120
<v Speaker 1>do others, where we go hang out by the water cooler,

0:37:55.600 --> 0:37:58.239
<v Speaker 1>we have people going to school, so we think of

0:37:58.280 --> 0:38:01.240
<v Speaker 1>it like as a broad utility platform. So you imagine

0:38:01.280 --> 0:38:06.040
<v Speaker 1>this not just for kids but for everyone. Absolutely, is

0:38:06.080 --> 0:38:09.160
<v Speaker 1>that that the vision everyone in the world on Roadblocks? Um,

0:38:09.200 --> 0:38:12.279
<v Speaker 1>maybe a more humble way to see it is, you know,

0:38:12.320 --> 0:38:15.839
<v Speaker 1>if it's ten years after Alexander Bell came up with

0:38:15.880 --> 0:38:19.239
<v Speaker 1>the phone, ten ten years after that saying everyone in

0:38:19.320 --> 0:38:21.120
<v Speaker 1>the world is going to have a telephone. That might

0:38:21.160 --> 0:38:23.520
<v Speaker 1>have seen a little crazy at the time, but we

0:38:23.560 --> 0:38:26.440
<v Speaker 1>do think it's the same type of technological shift. What

0:38:26.520 --> 0:38:30.920
<v Speaker 1>about entertainment? Would Roadblocks ever make a Netflix show? Um?

0:38:30.960 --> 0:38:33.319
<v Speaker 1>What we would like? But when I go back to

0:38:33.400 --> 0:38:36.239
<v Speaker 1>this hope that we're a utility platform, we would love

0:38:36.280 --> 0:38:38.520
<v Speaker 1>it if one of our developers made a Netflix show,

0:38:38.719 --> 0:38:41.560
<v Speaker 1>so we would we would feel much more authentic. If

0:38:41.600 --> 0:38:44.040
<v Speaker 1>one of the creators on Roadblocks, who's coming up with

0:38:44.080 --> 0:38:48.520
<v Speaker 1>avatars and stories and ideas and characters like that, we

0:38:48.560 --> 0:38:50.319
<v Speaker 1>want them to be in the limelight. I think the

0:38:50.400 --> 0:38:53.919
<v Speaker 1>ni there's just an award from Nickelodeon. Actually, Like, what's

0:38:53.920 --> 0:38:56.960
<v Speaker 1>one of the best um games of the year, and

0:38:57.000 --> 0:39:00.319
<v Speaker 1>I think one of our developers won it, which which

0:39:00.360 --> 0:39:03.239
<v Speaker 1>we actually thought was wonderful. It's not Roadblocks, it's one

0:39:03.280 --> 0:39:08.000
<v Speaker 1>of our creators, um Riot Activision. They're all producing movies

0:39:08.040 --> 0:39:10.600
<v Speaker 1>and TV shows as I understand it. So how are

0:39:10.640 --> 0:39:13.319
<v Speaker 1>you thinking about i P or is that something that

0:39:13.440 --> 0:39:15.960
<v Speaker 1>comes back to the developers. I think we would like

0:39:16.000 --> 0:39:21.239
<v Speaker 1>to be an i P generation factory, but the i

0:39:21.360 --> 0:39:25.359
<v Speaker 1>P is owned by our creators, and the Roadblocks is

0:39:25.440 --> 0:39:29.799
<v Speaker 1>the utility where the i P is generated, where interesting

0:39:29.840 --> 0:39:33.040
<v Speaker 1>new ideas come up from our players. You know, whether

0:39:33.160 --> 0:39:37.040
<v Speaker 1>it's Brookhaven, a dot Me, Blocksberg, you name it, where

0:39:37.080 --> 0:39:40.840
<v Speaker 1>they think of stories and situations and they're the famous

0:39:40.880 --> 0:39:44.239
<v Speaker 1>ones more than Roadblocks. Roadblocks Shares took a dive on

0:39:44.280 --> 0:39:50.680
<v Speaker 1>the back of Netflix results, which obviously plummeted our investors

0:39:50.719 --> 0:39:54.600
<v Speaker 1>reading too much into the connection there um for our company.

0:39:54.680 --> 0:39:57.960
<v Speaker 1>I think our company is somewhat unique, and what is

0:39:58.040 --> 0:39:59.840
<v Speaker 1>very exciting to go to work and be the c

0:40:00.040 --> 0:40:03.640
<v Speaker 1>EO is being in a market like this. You know,

0:40:03.960 --> 0:40:06.719
<v Speaker 1>where we think ultimately billions of people are going to

0:40:06.880 --> 0:40:10.000
<v Speaker 1>use this type of technology, and in a market where

0:40:10.040 --> 0:40:15.000
<v Speaker 1>we ultimately imagine billions of people using this around the world, working, playing, learning,

0:40:15.560 --> 0:40:18.160
<v Speaker 1>There's a lot of headroom and there's a lot of

0:40:18.360 --> 0:40:21.400
<v Speaker 1>ways to grow both the age of our users, the

0:40:21.440 --> 0:40:26.480
<v Speaker 1>types of uses they're in, where they are around the world. Um,

0:40:26.480 --> 0:40:29.200
<v Speaker 1>and the other exciting thing about this market there are

0:40:29.280 --> 0:40:32.799
<v Speaker 1>so many big inventions that still have to happen. It

0:40:32.920 --> 0:40:36.120
<v Speaker 1>feels like we're pretty mature that inside our company we

0:40:36.160 --> 0:40:39.120
<v Speaker 1>realize like there's six or seven big inventions we need

0:40:39.120 --> 0:40:41.040
<v Speaker 1>to make to get to that next step. So there

0:40:41.360 --> 0:40:43.520
<v Speaker 1>are big concerns that we just hit a plateau in

0:40:43.560 --> 0:40:47.000
<v Speaker 1>the streaming market. Do you think people are wrong about that? Um,

0:40:47.040 --> 0:40:49.480
<v Speaker 1>that's a different market, right, That's a market for how

0:40:49.560 --> 0:40:53.560
<v Speaker 1>much video we consume, and who are the players in

0:40:53.640 --> 0:40:56.880
<v Speaker 1>that market? I think and pau in that market. I

0:40:56.880 --> 0:40:59.240
<v Speaker 1>don't want to comment on that, but I think what's

0:40:59.280 --> 0:41:02.520
<v Speaker 1>exciting about at our businesses, I think it's it's so early.

0:41:02.719 --> 0:41:05.160
<v Speaker 1>We have so much headroom to where we're going to go.

0:41:05.400 --> 0:41:07.960
<v Speaker 1>So everyone has an idea for how Netflix can change,

0:41:08.080 --> 0:41:11.960
<v Speaker 1>and advertising is a big one of them. Would Roadblocks

0:41:11.960 --> 0:41:15.760
<v Speaker 1>ever consider more in game advertising? Yeah, there's a funny

0:41:15.800 --> 0:41:18.840
<v Speaker 1>trivia note I would share to all the Roadblocks fans

0:41:18.840 --> 0:41:21.040
<v Speaker 1>out there. There was a time the very first way

0:41:21.080 --> 0:41:24.440
<v Speaker 1>we monetize was advertising, and then there was also a

0:41:24.440 --> 0:41:28.160
<v Speaker 1>time when we had pre roll video on roadblocks. UM

0:41:28.200 --> 0:41:30.880
<v Speaker 1>that's all gone now. It's gone for a couple of reasons.

0:41:30.920 --> 0:41:33.799
<v Speaker 1>We didn't want it to interfere with the user experience,

0:41:34.160 --> 0:41:37.160
<v Speaker 1>and also our our virtual economy has become such a

0:41:37.280 --> 0:41:39.400
<v Speaker 1>powerful way to power this that we are able to

0:41:39.480 --> 0:41:42.640
<v Speaker 1>take that down in the future. Though. I think there's

0:41:42.640 --> 0:41:46.759
<v Speaker 1>a certain type of advertising that is kids safe, that

0:41:46.880 --> 0:41:50.680
<v Speaker 1>is um immersive, that doesn't get in your way, that

0:41:50.760 --> 0:41:54.320
<v Speaker 1>involves people who want to interact with their brands. UM.

0:41:54.360 --> 0:41:56.600
<v Speaker 1>There's a lot of people out there who love Vans

0:41:56.680 --> 0:41:59.520
<v Speaker 1>for example, you know, and UM if we do it

0:41:59.520 --> 0:42:01.560
<v Speaker 1>in the right way where they want to wear their

0:42:01.640 --> 0:42:03.960
<v Speaker 1>vans or they want to skateboard for a while while

0:42:04.000 --> 0:42:06.719
<v Speaker 1>they're doing that. I think there's gentle ways to imagine

0:42:06.719 --> 0:42:10.080
<v Speaker 1>a whole different type of advertising. So would it be

0:42:10.120 --> 0:42:13.480
<v Speaker 1>like virtual billboards or branded objects, and it would it

0:42:13.560 --> 0:42:16.520
<v Speaker 1>look more like Shopify. I think the way we think

0:42:16.560 --> 0:42:18.440
<v Speaker 1>about this, we we like to think about what's the

0:42:18.480 --> 0:42:21.040
<v Speaker 1>most far out visionary way to do that, and that

0:42:21.120 --> 0:42:23.920
<v Speaker 1>would be if I'm a fan of Vans, UM I

0:42:24.000 --> 0:42:27.120
<v Speaker 1>clearly know I'm going to a Vans hosted experience, just

0:42:27.200 --> 0:42:28.799
<v Speaker 1>like when I'm in the mall, I know I'm going

0:42:28.840 --> 0:42:31.160
<v Speaker 1>into the Van store. I'm using them as one example

0:42:31.680 --> 0:42:33.760
<v Speaker 1>of many. It could be Gucci, it could be Nike,

0:42:33.880 --> 0:42:37.080
<v Speaker 1>it could be anyone else. Um. I think then the

0:42:37.400 --> 0:42:41.080
<v Speaker 1>advertising is really more a connection with the brand. I'm

0:42:41.280 --> 0:42:43.600
<v Speaker 1>as less of a brand experience. I'm just I'm going

0:42:43.640 --> 0:42:46.560
<v Speaker 1>to the Van's place to hang out, try on the shoes, um,

0:42:47.200 --> 0:42:48.840
<v Speaker 1>try some tricks on my skip And how do you

0:42:48.880 --> 0:42:51.560
<v Speaker 1>make sure that doesn't take away from the ethos of

0:42:52.040 --> 0:42:55.520
<v Speaker 1>what makes roadblocks gran? Yeah? I think are the people

0:42:55.560 --> 0:42:59.799
<v Speaker 1>on roadblocks, you know, they're they're to authentically connect with

0:42:59.840 --> 0:43:03.000
<v Speaker 1>their friends, and they're there there. It's almost as if

0:43:03.120 --> 0:43:06.719
<v Speaker 1>we together were walking around them all together deciding what

0:43:06.760 --> 0:43:07.960
<v Speaker 1>do we want to do. Do we want to go

0:43:08.040 --> 0:43:10.440
<v Speaker 1>grab coffee and just chat. Do we want to go

0:43:10.480 --> 0:43:12.960
<v Speaker 1>into someone's store and look at some stuff. Do we

0:43:13.000 --> 0:43:15.440
<v Speaker 1>want to go outside and go for a walk. I

0:43:15.719 --> 0:43:18.759
<v Speaker 1>think the players are very sophisticated on these platforms, and

0:43:18.800 --> 0:43:21.560
<v Speaker 1>as long as um what we're doing with these brands

0:43:21.600 --> 0:43:25.560
<v Speaker 1>is very clear, non deceptive, appropriate for those ages, I

0:43:25.600 --> 0:43:27.799
<v Speaker 1>think they'll they'll figure out the balance of how much

0:43:27.800 --> 0:43:30.560
<v Speaker 1>time do we go into a store versus how much

0:43:30.560 --> 0:43:33.920
<v Speaker 1>time do we go to a crazy adventure tycoon and

0:43:34.239 --> 0:43:36.719
<v Speaker 1>you know, build an amusement park together. So either way,

0:43:36.719 --> 0:43:39.640
<v Speaker 1>this could be a huge new revenue stream. I believe

0:43:39.680 --> 0:43:42.319
<v Speaker 1>it's an awesomely huge revenue stream, and at the same

0:43:42.320 --> 0:43:46.560
<v Speaker 1>time we've been very gentle towards it. How huge UM Well,

0:43:46.560 --> 0:43:48.879
<v Speaker 1>when we look at UM I don't want to once

0:43:48.920 --> 0:43:51.880
<v Speaker 1>again give any forecasts, but if we look at the

0:43:51.960 --> 0:43:55.359
<v Speaker 1>potential engagement time on our platform, you know, I think

0:43:55.400 --> 0:43:58.920
<v Speaker 1>we're at around ten billion hours per quarter. That's a

0:43:58.960 --> 0:44:02.520
<v Speaker 1>lot of engagement time, and so thinking of gently monetizing

0:44:02.600 --> 0:44:05.879
<v Speaker 1>some of that with advertising is it's a big opportunity.

0:44:06.080 --> 0:44:08.040
<v Speaker 1>So as you look ahead, what do you think are

0:44:08.080 --> 0:44:12.640
<v Speaker 1>the biggest challenges roadblocks will face if our vision plays out,

0:44:12.640 --> 0:44:14.440
<v Speaker 1>which we hope it does, and we have people of

0:44:14.440 --> 0:44:17.080
<v Speaker 1>all ages on the platform and we're around the world,

0:44:17.160 --> 0:44:21.120
<v Speaker 1>I think maintaining that civility as we grow, as we

0:44:21.160 --> 0:44:23.200
<v Speaker 1>have older people who might want to go to a

0:44:23.239 --> 0:44:27.239
<v Speaker 1>political rally, thinking ways to do that in a systemic way,

0:44:27.239 --> 0:44:29.520
<v Speaker 1>that's a big challenge. It takes a lot of thought.

0:44:30.000 --> 0:44:33.879
<v Speaker 1>I think thinking through the technology. I really like, we're

0:44:33.960 --> 0:44:37.600
<v Speaker 1>very technology driven company. So it's fun to be running

0:44:37.640 --> 0:44:40.879
<v Speaker 1>a company where we have to do these seven big

0:44:40.920 --> 0:44:44.080
<v Speaker 1>inventions and you know, what we're doing right now isn't

0:44:44.120 --> 0:44:48.680
<v Speaker 1>going to cut it. So knowing that technology challenges super interesting.

0:44:49.200 --> 0:44:52.120
<v Speaker 1>And then people right where our whole company is based

0:44:52.160 --> 0:44:56.160
<v Speaker 1>on awesome people and you know, finding the right people,

0:44:56.239 --> 0:44:59.120
<v Speaker 1>the people who share our values bringing them into the company.

0:44:59.400 --> 0:45:01.919
<v Speaker 1>That's also big one. We do a little rapid fire

0:45:02.000 --> 0:45:08.800
<v Speaker 1>section just to spontaneous as I can. UM. First question,

0:45:08.960 --> 0:45:14.240
<v Speaker 1>what's your morning routine? Wake up, go outside of my porch,

0:45:14.600 --> 0:45:18.279
<v Speaker 1>do a CrossFit, workout, take a shower, go to work.

0:45:18.440 --> 0:45:22.319
<v Speaker 1>Where are you most productive? Home or office? Both? Um?

0:45:22.400 --> 0:45:26.080
<v Speaker 1>Different types of productivity homes and state flow state at

0:45:26.120 --> 0:45:31.960
<v Speaker 1>time office connecting, being together, brainstorming post work or nighttime routine,

0:45:33.160 --> 0:45:36.640
<v Speaker 1>hang out with the family, eat dinner together, maybe watch

0:45:36.640 --> 0:45:38.719
<v Speaker 1>a show together. What's your favorite show right now? What

0:45:38.760 --> 0:45:41.560
<v Speaker 1>are you binging? Oh my gosh, I can't. I don't

0:45:41.560 --> 0:45:43.960
<v Speaker 1>even want to get into the TV that I watch.

0:45:44.400 --> 0:45:47.759
<v Speaker 1>It's embarrassing. I actually sit around. I do a lot

0:45:47.760 --> 0:45:50.920
<v Speaker 1>of surfing YouTube videos. Really, what's your what are your

0:45:50.920 --> 0:45:53.080
<v Speaker 1>favorite go to Oh my gosh. If if you look

0:45:53.120 --> 0:45:56.920
<v Speaker 1>at my YouTube history, it's it's this weird mechanical stuff

0:45:56.960 --> 0:46:00.720
<v Speaker 1>off road vehicles and rockets and ships and big waves.

0:46:00.760 --> 0:46:02.759
<v Speaker 1>It's kind of weird. Are you still building stuff in

0:46:02.800 --> 0:46:04.439
<v Speaker 1>real life like you did as a kid? I wish

0:46:04.480 --> 0:46:07.000
<v Speaker 1>I did. I guess, I guess. I it's pretty much

0:46:07.440 --> 0:46:15.200
<v Speaker 1>you know, fitness, family, sleep, and roadblock. Uh um. Mostly nonfiction,

0:46:15.920 --> 0:46:22.279
<v Speaker 1>so I would say, just read Marco Polo Adventure. Really cool. Um,

0:46:22.400 --> 0:46:25.799
<v Speaker 1>one of my favorite sci fi books for the metaverse

0:46:26.040 --> 0:46:30.680
<v Speaker 1>light of other days, very little known sci fi book,

0:46:30.760 --> 0:46:35.320
<v Speaker 1>not as popular as a lot of the other highly recommended. Okay,

0:46:35.440 --> 0:46:41.799
<v Speaker 1>good to know, best life hack. Oh I um. I

0:46:41.840 --> 0:46:45.320
<v Speaker 1>think it all gets down to the joy of health. Really,

0:46:45.680 --> 0:46:50.919
<v Speaker 1>like if if I'm not, you know, feeling centered, but sleep, exercise, diet,

0:46:51.000 --> 0:46:53.520
<v Speaker 1>all of that, everything else just completely falls apart. What

0:46:53.560 --> 0:46:56.080
<v Speaker 1>are your health what are your go choose to stay

0:46:56.080 --> 0:46:58.879
<v Speaker 1>healthy other than CrossFit? I mean, are you eating blueberries

0:46:58.920 --> 0:47:02.600
<v Speaker 1>and drinking red wine? Are not mine? I'm pretty I'm

0:47:02.760 --> 0:47:05.319
<v Speaker 1>pretty particular about my diet. I don't eat a lot

0:47:05.320 --> 0:47:11.040
<v Speaker 1>of carbs. So that's my pretty basic, pretty straightforward exactly. Okay,

0:47:11.280 --> 0:47:14.400
<v Speaker 1>you used to have a talk radio show. Now that

0:47:14.440 --> 0:47:17.120
<v Speaker 1>I've met you in person, I get this. I see

0:47:17.120 --> 0:47:21.080
<v Speaker 1>how you you'd be. You'd be pretty fun to listen to. Yeah,

0:47:21.120 --> 0:47:23.399
<v Speaker 1>what were your I mean, what was your style like?

0:47:24.800 --> 0:47:27.040
<v Speaker 1>So my gam was I would say starting in college,

0:47:27.120 --> 0:47:30.160
<v Speaker 1>when I would have insomnia at two am, I would

0:47:30.200 --> 0:47:32.800
<v Speaker 1>turn on talk radio and you know all those famous

0:47:32.920 --> 0:47:37.080
<v Speaker 1>KGO people, Bill Wattenberg, Retelia Pharaoh, all that just listened

0:47:37.120 --> 0:47:40.840
<v Speaker 1>to the people calling in. So I um, after knowledge

0:47:40.840 --> 0:47:42.880
<v Speaker 1>revolution was acquired and I had a year, I had

0:47:42.920 --> 0:47:46.240
<v Speaker 1>a little time to dabble. My jam was really trying

0:47:46.239 --> 0:47:53.280
<v Speaker 1>to talk about outrageous topics, you know, gambling, other controversial things.

0:47:53.360 --> 0:47:55.440
<v Speaker 1>It was in a small market in Santa Cruz. I

0:47:55.440 --> 0:47:58.680
<v Speaker 1>would typically it's really hard to get people to call in,

0:48:01.480 --> 0:48:04.200
<v Speaker 1>so it's really scary if you're a DJ and no

0:48:04.239 --> 0:48:07.520
<v Speaker 1>one's calling inside. I made it really controversial. I have

0:48:07.600 --> 0:48:10.840
<v Speaker 1>people come on and debate interesting kind to pull some

0:48:10.920 --> 0:48:13.799
<v Speaker 1>old tapes or something. I think those have all I

0:48:13.840 --> 0:48:16.800
<v Speaker 1>think I have the only tapes and they're safe. I

0:48:16.840 --> 0:48:19.640
<v Speaker 1>don't think we want those getting Um, if you could

0:48:19.680 --> 0:48:23.080
<v Speaker 1>have dinner with Steve Jobs or Walt Disney, who would

0:48:23.080 --> 0:48:28.799
<v Speaker 1>you pick both? You can't pick both. I probably I

0:48:29.000 --> 0:48:33.000
<v Speaker 1>respect them both. What's interesting about both of them is

0:48:33.320 --> 0:48:39.080
<v Speaker 1>innovation driven companies UM year after year after year, and

0:48:39.320 --> 0:48:43.680
<v Speaker 1>companies that take topological leaps, that take big risks UM.

0:48:43.719 --> 0:48:45.319
<v Speaker 1>And one of the innovations we try and do at

0:48:45.400 --> 0:48:48.160
<v Speaker 1>roadblocks is, you know, there's a certain type of innovation

0:48:48.400 --> 0:48:50.440
<v Speaker 1>where it's about two to three years out, we know

0:48:50.520 --> 0:48:55.160
<v Speaker 1>it's technically feasible. We try to do that guided innovation.

0:48:55.400 --> 0:48:59.680
<v Speaker 1>I think both of them did that. I guess I

0:48:59.680 --> 0:49:04.000
<v Speaker 1>would have to slightly lean Disney just because he was

0:49:04.400 --> 0:49:07.000
<v Speaker 1>not just the usher of the innovation but actually was

0:49:07.160 --> 0:49:09.560
<v Speaker 1>kind of part of the sum of the innovation. But

0:49:09.640 --> 0:49:12.720
<v Speaker 1>I think Steve leaned much more on finding the people

0:49:12.760 --> 0:49:18.000
<v Speaker 1>to drive that innovation. Best advice for your twenties, Um,

0:49:18.080 --> 0:49:21.319
<v Speaker 1>don't freak out if between the age of twenty two

0:49:21.360 --> 0:49:25.520
<v Speaker 1>and twenty five everything is a disaster. Why not, because

0:49:25.800 --> 0:49:28.279
<v Speaker 1>there's a lot of opportunity in life. You're gonna learn

0:49:28.320 --> 0:49:30.319
<v Speaker 1>a lot. You know, my first two to three years

0:49:30.320 --> 0:49:33.600
<v Speaker 1>out of college as calling my parents every day just like,

0:49:33.640 --> 0:49:36.160
<v Speaker 1>oh my gosh, my job is terrible, Like what am

0:49:36.200 --> 0:49:39.879
<v Speaker 1>I gonna do? And and also I'd say organically try

0:49:39.960 --> 0:49:42.520
<v Speaker 1>things to figure out what is natural for you. It

0:49:42.680 --> 0:49:45.280
<v Speaker 1>might not be. It might be more about trying things

0:49:45.320 --> 0:49:48.960
<v Speaker 1>than being analytical. I remember I had a spreadsheet of

0:49:49.200 --> 0:49:54.879
<v Speaker 1>twelve careers like waited, Like that's not gonna work. Best

0:49:54.880 --> 0:50:01.120
<v Speaker 1>advice for your forties. Um, life is short. It's such

0:50:01.120 --> 0:50:05.280
<v Speaker 1>a valuable commodity every day. What you do, your friends,

0:50:05.400 --> 0:50:07.880
<v Speaker 1>your time, your family is so important. So how do

0:50:07.920 --> 0:50:12.480
<v Speaker 1>you define work life integration? I don't like the word balance. Yeah,

0:50:12.600 --> 0:50:18.480
<v Speaker 1>I would say, can I make my roadblocks job better

0:50:18.560 --> 0:50:21.160
<v Speaker 1>than anything else I would do? Like? Can it be

0:50:21.160 --> 0:50:23.800
<v Speaker 1>better than retiring? Can it be better than a hobby?

0:50:23.960 --> 0:50:27.640
<v Speaker 1>Can I figure out what my unique job as a CEO?

0:50:27.960 --> 0:50:31.160
<v Speaker 1>Every CEO job is different, like I like doing it?

0:50:31.280 --> 0:50:34.080
<v Speaker 1>So can I figure out what my role is? Favorite

0:50:34.080 --> 0:50:39.680
<v Speaker 1>travel destination real or virtual? I guess? Oh my gosh,

0:50:39.800 --> 0:50:42.600
<v Speaker 1>I wish I could travel more. I was just at

0:50:42.680 --> 0:50:46.400
<v Speaker 1>Lake Tahoe. I love it. Um, I love the ocean.

0:50:46.680 --> 0:50:49.120
<v Speaker 1>I was on a ship last summer, But I don't

0:50:49.120 --> 0:50:52.960
<v Speaker 1>have a favorite. You mentioned your co founder, Eric Castle earlier,

0:50:53.120 --> 0:50:58.760
<v Speaker 1>who died tragically of cancer. Um, if he was here today,

0:50:58.800 --> 0:51:00.920
<v Speaker 1>what do you think he would think of a roadblocks

0:51:01.320 --> 0:51:06.000
<v Speaker 1>that Roadblocks has become? Wow? I think he'd be proud.

0:51:07.120 --> 0:51:10.200
<v Speaker 1>It's a good question, Like I think he would. You know,

0:51:10.320 --> 0:51:13.320
<v Speaker 1>his both of his sons have worked at the company

0:51:13.360 --> 0:51:15.759
<v Speaker 1>a bit um, so yeah, I think he'd be very

0:51:15.880 --> 0:51:20.960
<v Speaker 1>seems like you miss him. He's just such a brilliant partner. Yeah.

0:51:21.440 --> 0:51:24.080
<v Speaker 1>And he also set the standard for taking the long

0:51:24.160 --> 0:51:27.360
<v Speaker 1>view on how we engineer things. A lot of the

0:51:27.400 --> 0:51:31.720
<v Speaker 1>technology at Roadblocks is still like, you know, his vision

0:51:31.920 --> 0:51:34.480
<v Speaker 1>lives on and it goes back to your advice for

0:51:34.480 --> 0:51:37.480
<v Speaker 1>you or forties. Life is short, it is, indeed, So

0:51:37.600 --> 0:51:40.680
<v Speaker 1>take us five years out. What does Roadblocks look like

0:51:40.760 --> 0:51:46.920
<v Speaker 1>in five years? I think, um, not like it looks today.

0:51:47.400 --> 0:51:49.480
<v Speaker 1>I think if some of the inventions that we have

0:51:49.560 --> 0:51:52.200
<v Speaker 1>in the pipeline, you know, we have this feeling that

0:51:52.239 --> 0:51:55.440
<v Speaker 1>there's certain types of innovations or inventions that you know,

0:51:55.480 --> 0:51:59.200
<v Speaker 1>they're unpredictable, um where nothing may happen or they may

0:51:59.280 --> 0:52:01.239
<v Speaker 1>change the lands. I think we have some of those

0:52:01.280 --> 0:52:04.080
<v Speaker 1>in the pipeline. So I think in five years, we're

0:52:04.080 --> 0:52:06.520
<v Speaker 1>getting to the point where it's more common to use

0:52:06.560 --> 0:52:10.760
<v Speaker 1>this technology for work. We're getting to the point where, um,

0:52:10.800 --> 0:52:14.120
<v Speaker 1>it's more commed to use this for education. I think music,

0:52:14.239 --> 0:52:18.040
<v Speaker 1>it's very common. Concerts are it's just it's something we

0:52:18.080 --> 0:52:22.000
<v Speaker 1>do all the time. I think there's unexpected uses other

0:52:22.120 --> 0:52:25.440
<v Speaker 1>cool technologies telephone or video. You know, who would have

0:52:25.440 --> 0:52:29.200
<v Speaker 1>thought with video all of a sudden, Remote tele therapy,

0:52:29.320 --> 0:52:31.520
<v Speaker 1>for example, is such a big thing. So I think

0:52:31.520 --> 0:52:34.880
<v Speaker 1>there's unpredictable things too. So in five years, will the

0:52:34.920 --> 0:52:40.920
<v Speaker 1>metaverse exists in you know, in in in the form

0:52:41.000 --> 0:52:43.040
<v Speaker 1>that you imagine, or is it take does is it

0:52:43.040 --> 0:52:45.120
<v Speaker 1>going to take much longer? Like what's the time horizon?

0:52:45.480 --> 0:52:48.160
<v Speaker 1>You've said many times it's gonna take a long time. Well,

0:52:48.360 --> 0:52:50.759
<v Speaker 1>it's really interesting, right because we're right in the middle

0:52:50.800 --> 0:52:53.280
<v Speaker 1>of it right now in a sense, with fifty million

0:52:53.280 --> 0:52:57.040
<v Speaker 1>people every day on our platform. It's already here. And

0:52:57.080 --> 0:53:00.520
<v Speaker 1>at the same time, what is all simately going to

0:53:00.600 --> 0:53:02.839
<v Speaker 1>be possible could be five, ten or twenty years out,

0:53:02.960 --> 0:53:06.400
<v Speaker 1>So it's it's all The metaverse really has existence since

0:53:07.360 --> 0:53:11.760
<v Speaker 1>online dial up MUDs really too d very simple text,

0:53:11.960 --> 0:53:15.280
<v Speaker 1>you could call that the metaverse. It's existed in multiplayer gaming.

0:53:15.360 --> 0:53:20.160
<v Speaker 1>World of Warcraft exists, exists now with more people, and

0:53:20.239 --> 0:53:23.319
<v Speaker 1>in ten or twenty years it will exist photo realistically

0:53:23.400 --> 0:53:27.040
<v Speaker 1>with fifty people. Scaling the metaverse is a massive challenge,

0:53:27.320 --> 0:53:29.759
<v Speaker 1>how exactly are you going to do that? Well, it

0:53:29.800 --> 0:53:32.480
<v Speaker 1>starts with people, So it starts with us, you know,

0:53:32.560 --> 0:53:36.400
<v Speaker 1>building an amazing engineering team that's growing all of the time,

0:53:36.800 --> 0:53:38.800
<v Speaker 1>and it goes up and down our stack of everything

0:53:38.840 --> 0:53:41.920
<v Speaker 1>we're working on. You know, our infrastructure, thousands of servers

0:53:41.960 --> 0:53:46.720
<v Speaker 1>around the world, high bandwidth connections, our core server technology

0:53:46.719 --> 0:53:51.120
<v Speaker 1>that is growing, getting more parallel, hosting more people, the

0:53:51.200 --> 0:53:54.120
<v Speaker 1>client that we're building, the rendering technology, and all of

0:53:54.160 --> 0:53:57.640
<v Speaker 1>these things, possibly more devices that I mentioned, including the

0:53:57.719 --> 0:54:02.319
<v Speaker 1>our headsets. UM, how we handle social how people are

0:54:02.360 --> 0:54:05.719
<v Speaker 1>able to create on the platform? Um? Can you and

0:54:05.760 --> 0:54:08.840
<v Speaker 1>I make our own clothing rather than just buy the clothing?

0:54:09.000 --> 0:54:13.399
<v Speaker 1>That's super important to us. How we communicate? Um? Are

0:54:13.440 --> 0:54:16.319
<v Speaker 1>we How are we doing audio in a safe way

0:54:16.400 --> 0:54:18.960
<v Speaker 1>so that it's safe for both young players and we

0:54:19.000 --> 0:54:22.359
<v Speaker 1>can use it? Um? How realistic are faces when we're

0:54:22.400 --> 0:54:26.080
<v Speaker 1>communicating together. There's just a long range of innovations that

0:54:26.160 --> 0:54:29.759
<v Speaker 1>we're going to bring to the platform. Fascinating. What's the

0:54:29.880 --> 0:54:33.320
<v Speaker 1>role you see for AI in the metaverse? Could AI

0:54:33.440 --> 0:54:36.400
<v Speaker 1>be a real player making its own games, making its

0:54:36.440 --> 0:54:40.319
<v Speaker 1>own designs And is that a little scary or exciting? Well,

0:54:40.360 --> 0:54:43.240
<v Speaker 1>I think we're ways away from the hell computer. Um.

0:54:43.280 --> 0:54:46.680
<v Speaker 1>But what we are going to see is initially even

0:54:46.719 --> 0:54:53.000
<v Speaker 1>as part of creation, having AI supercharge artists and supercharge creators.

0:54:53.040 --> 0:54:56.160
<v Speaker 1>So there there will be a time when instead of

0:54:56.480 --> 0:54:59.400
<v Speaker 1>going and cutting out fabric to make a new piece

0:54:59.440 --> 0:55:01.920
<v Speaker 1>of clothe, probably be able to talk and say, look,

0:55:01.920 --> 0:55:03.920
<v Speaker 1>I wanted a little tighter, I want the fabric to

0:55:03.960 --> 0:55:06.960
<v Speaker 1>be this type of way, and it'll automatically do that.

0:55:07.040 --> 0:55:10.760
<v Speaker 1>I think there'll be times when developers want to create

0:55:10.800 --> 0:55:14.160
<v Speaker 1>a city where rather than building all the components of

0:55:14.160 --> 0:55:16.839
<v Speaker 1>the city will probably use a paint brush and they'll

0:55:16.880 --> 0:55:19.600
<v Speaker 1>take a few pictures of the style of the city,

0:55:19.719 --> 0:55:22.319
<v Speaker 1>and AI and m L will process that and more

0:55:22.360 --> 0:55:27.680
<v Speaker 1>procedurally generate the city, and then longer term, maybe you know,

0:55:27.800 --> 0:55:32.120
<v Speaker 1>AI powering characters on roadblocks that can stand in and

0:55:32.160 --> 0:55:34.680
<v Speaker 1>help in certain ways. I think that's all in the future.

0:55:34.719 --> 0:55:37.319
<v Speaker 1>Where are you on the Singularity And you know the

0:55:37.360 --> 0:55:42.279
<v Speaker 1>people who get scared of computers killing humans, Oh man,

0:55:42.360 --> 0:55:45.200
<v Speaker 1>now we're getting into really crazy stuff. I actually think

0:55:45.200 --> 0:55:52.240
<v Speaker 1>it's much more of an evolution. I don't have any

0:55:52.480 --> 0:55:57.080
<v Speaker 1>guests on the timing, but I guess I would personally

0:55:57.120 --> 0:56:00.840
<v Speaker 1>believe over time computers will get smarter than people. Well,

0:56:01.360 --> 0:56:03.680
<v Speaker 1>and how much, Martyn? What does that mean? Like people?

0:56:03.719 --> 0:56:07.000
<v Speaker 1>People still exist? I think people continue to exist. I

0:56:07.000 --> 0:56:09.600
<v Speaker 1>don't think any happens suddenly. It's not like we all

0:56:09.800 --> 0:56:12.239
<v Speaker 1>disappear or anything like that. And I don't think it's

0:56:12.239 --> 0:56:15.359
<v Speaker 1>a threat for future generations. But I think looking out

0:56:15.440 --> 0:56:18.040
<v Speaker 1>ten thousand years, it's really hard to predict what that is.

0:56:18.400 --> 0:56:20.520
<v Speaker 1>But you think that could happen. I think that could

0:56:20.560 --> 0:56:24.640
<v Speaker 1>happen in ten thousand years. Wow, that's really that's like

0:56:24.800 --> 0:56:29.000
<v Speaker 1>kinde of quite true. It's kind of scary. Okay, you

0:56:29.120 --> 0:56:34.120
<v Speaker 1>clearly have so much passion for this job. Is roadblocks

0:56:34.160 --> 0:56:37.640
<v Speaker 1>your final stop on your Journey's definitely my final stop,

0:56:37.719 --> 0:56:41.200
<v Speaker 1>I think, you know, working with our executives on the board,

0:56:41.239 --> 0:56:43.840
<v Speaker 1>we have to be just watching out how clearly I'm thinking,

0:56:44.000 --> 0:56:46.080
<v Speaker 1>you know, and I'm very open to the feedback, like

0:56:46.480 --> 0:56:48.680
<v Speaker 1>how long do you do this? Dave? And but I

0:56:48.680 --> 0:56:50.399
<v Speaker 1>think there's a lot of time ahead of me here.

0:56:50.719 --> 0:56:54.440
<v Speaker 1>So just to be clear, in ten thousand years, humans

0:56:54.520 --> 0:56:58.600
<v Speaker 1>might not exist. I think I think humans will still

0:56:58.600 --> 0:57:01.440
<v Speaker 1>exist in ten thousand years. I just think I don't know.

0:57:01.520 --> 0:57:03.760
<v Speaker 1>I just think computers are going to get really smart.

0:57:04.040 --> 0:57:08.600
<v Speaker 1>How smart unpredictably smart to do, like smart enough to

0:57:08.640 --> 0:57:14.239
<v Speaker 1>do what UM obviously too. You know, I don't want

0:57:14.239 --> 0:57:16.440
<v Speaker 1>to get into any movies or things like that, but

0:57:16.480 --> 0:57:18.320
<v Speaker 1>I think it'll be hard to tell whether you're talking

0:57:18.360 --> 0:57:20.760
<v Speaker 1>to a human or a computer, for example. Well, how

0:57:20.800 --> 0:57:22.560
<v Speaker 1>far out is that? I don't know. I don't want

0:57:22.560 --> 0:57:26.280
<v Speaker 1>to predict that. Wow, that's really that's scary. I mean,

0:57:26.280 --> 0:57:28.680
<v Speaker 1>does that excite you or does that scare you? I

0:57:28.720 --> 0:57:31.280
<v Speaker 1>think it does neither. I think for me, it feels

0:57:31.320 --> 0:57:34.240
<v Speaker 1>like a reality, and I think, UM what we think

0:57:34.360 --> 0:57:37.120
<v Speaker 1>some things. I think I can't predict the timing on

0:57:37.200 --> 0:57:40.040
<v Speaker 1>that as it reflects back to Roadblocks. The way we

0:57:40.120 --> 0:57:43.880
<v Speaker 1>think about it is the type of technology we're working on,

0:57:44.000 --> 0:57:47.760
<v Speaker 1>whether we develop it, whether some other company develops it.

0:57:47.960 --> 0:57:50.800
<v Speaker 1>Over time is going to evolve. We get this unique

0:57:50.840 --> 0:57:53.720
<v Speaker 1>opportunity to be good shepherds of the technology and try

0:57:53.760 --> 0:57:56.200
<v Speaker 1>to bring it forward in a civil way. Oh. I

0:57:56.240 --> 0:57:58.920
<v Speaker 1>love that. I'm glad we pulled that threat. Dave Puzuki

0:57:58.960 --> 0:58:05.800
<v Speaker 1>cee Overroadblocks, Thank you so much. Bloomberg Studio one point

0:58:05.800 --> 0:58:08.040
<v Speaker 1>O was produced and edited by Lauren Ellis and Brian

0:58:08.080 --> 0:58:11.720
<v Speaker 1>Carter Gaynor. I'm Emily Chang your host and executive producer