WEBVTT - The 50-year Dungeons & Dragons Phenomenon Explained!

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<v Speaker 1>Now really.

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<v Speaker 2>Really now, really well, and welcome to Really No Really,

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<v Speaker 2>with Jess Alexander and Peter Tilden, who invite you to

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<v Speaker 2>join the campaign, roll the D twenty, acquire experience points,

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<v Speaker 2>and please your dungeon master by subscribing to our show.

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<v Speaker 3>And if that.

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<v Speaker 2>Introduction left you lost and confused, then you've probably never

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<v Speaker 2>experienced the joys of Dungeons and Dragons, the legendary tabletop

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<v Speaker 2>role playing game featuring elves, dwarves, wizards, fighters, and legions

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<v Speaker 2>of dedicated fans. This worldwide phenomenon is currently celebrating its

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<v Speaker 2>fiftieth anniversary Really No Really. Over its five decades, the

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<v Speaker 2>game has been both hailed and vilified. It has been

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<v Speaker 2>the source of claims about satanic panic, and it's also

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<v Speaker 2>been featured on Netflix's Stranger Things and a feature film

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<v Speaker 2>starring Chris Pine.

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<v Speaker 3>But what is this game really about?

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<v Speaker 2>And how can it be more popular than ever after

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<v Speaker 2>five decades? After much an from the self identified nerds

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<v Speaker 2>on our production staff, the guys bravely ventured into the

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<v Speaker 2>never explored realms of D and D with one of

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<v Speaker 2>the game's quintessential experts, John Peterson, who studies the history

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<v Speaker 2>of games especially tabletop role playing games. And so let's

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<v Speaker 2>Sally forth the Brave Adventurers.

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<v Speaker 4>Here's Jason and Peter.

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<v Speaker 5>So this episode.

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<v Speaker 6>Usually, in a really no really episode, one of us,

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<v Speaker 6>as we hear about something, we you know, encounter something

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<v Speaker 6>that makes us go huh, really no, really really and so,

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<v Speaker 6>but usually one of us will then do some research.

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<v Speaker 4>Usually I'm going to give it up.

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<v Speaker 6>You use research, so by the time we meet the guest,

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<v Speaker 6>you have at least a level of understanding, some knowledge

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<v Speaker 6>of the inner workings or the complexities of the thing

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<v Speaker 6>we're talking about. Way to start formulating questions to engage

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<v Speaker 6>and draw out the vital information.

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<v Speaker 7>So is this really know really? The really no really

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<v Speaker 7>is Jason and I realized it's the fiftieth anniversary of

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<v Speaker 7>Dungeons and Drags, And.

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<v Speaker 4>The really know really is that we don't know. We

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<v Speaker 4>don't know.

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<v Speaker 7>About this and so and then I start researching and

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<v Speaker 7>I didn't realize. I guess the one of the companies

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<v Speaker 7>that owned this previously was called the Wizards of something where.

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<v Speaker 7>And I'm going, yeah, but you're just reading a line

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<v Speaker 7>because I'm trying to prep for both of us, And

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<v Speaker 7>I'm going, so the Wizards of SO and so release

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<v Speaker 7>the thing, and I'm going, who are the Wizards of So?

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<v Speaker 5>I know nothing.

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<v Speaker 6>I don't know who they are. I don't know what

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<v Speaker 6>the thing is. I don't know what they released. I

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<v Speaker 6>don't know how they found it to release it to

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<v Speaker 6>begin with. Now, my son Gabe, actually my son knowing too,

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<v Speaker 6>but Gabe, it really plays this and our own David

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<v Speaker 6>Guggenheim is very into this. I've watched a little bit

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<v Speaker 6>and it seems to me, and I don't want to

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<v Speaker 6>be Jordan anyway, it seems like a bunch of people

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<v Speaker 6>just jerking. You know, I'm an amp, I'm a wizard,

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<v Speaker 6>I'm a frog, I'm a okay, I'm gonna storm the castle,

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<v Speaker 6>roll the dice.

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<v Speaker 4>You didn't make it, says who, says me.

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<v Speaker 5>I so, so, here's how I started this.

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<v Speaker 7>This was my introduction, says The first thing I asked

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<v Speaker 7>David Googenheim is how do you win?

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<v Speaker 5>And he goes, oh, you don't win, right, I gotta go, Yeah,

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<v Speaker 5>I got I gotta go. You don't win.

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<v Speaker 6>You're just it's not a game in the sense of

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<v Speaker 6>a game. It's not it's a lifestyle choice. It's a

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<v Speaker 6>I don't know what it is.

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<v Speaker 7>It seems to be a game that you play for

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<v Speaker 7>all eternities, right, And I said to David, and.

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<v Speaker 4>Since prisoners on death row play it, you literally play

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<v Speaker 4>it to.

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<v Speaker 7>Your dough by the way, yeah, David goes, you know,

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<v Speaker 7>prisoners on death row play it.

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<v Speaker 5>I said, that's because there was a death right. They

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<v Speaker 5>got nothing else, thinking, how what are you doing in yourself?

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<v Speaker 7>I'm whittling a dice a die a twenty sided for

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<v Speaker 7>twelve years, right, So of course they're playing it.

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<v Speaker 6>They'll play with it, honestly, by the way, we're being funny.

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<v Speaker 6>But I don't Maybe I would, Maybe if I understood it,

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<v Speaker 6>I would enjoy it.

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<v Speaker 7>Maybe our fantasy games. Let me just say I don't

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<v Speaker 7>get it. Let me just say what I see is

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<v Speaker 7>can you see the two of us sitting for four hours?

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<v Speaker 4>I like improv. I do improv.

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<v Speaker 6>I play characters for a living, and you take me

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<v Speaker 6>to the groundlings on the best night.

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<v Speaker 4>Thirty minutes in, I.

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<v Speaker 6>Go, okay, got it, bode thout you for that's go home.

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<v Speaker 7>It's the best improv I've ever seen.

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<v Speaker 5>That sands and out.

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<v Speaker 4>Not on death row.

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<v Speaker 5>That's wrong.

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<v Speaker 4>I go, I'm dead and moving up.

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<v Speaker 7>And by the way, if you're in what's like a

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<v Speaker 7>tough prison, right now, K, you're right?

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<v Speaker 4>Sure?

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<v Speaker 5>Rikers? Hey did you hear Johnson Els? I mean does

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<v Speaker 5>that get you?

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<v Speaker 7>What does that get you? So let's say hi to

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<v Speaker 7>our guest. Let's welcome our guests, because.

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<v Speaker 6>We were and I can't listen, we're making a lot

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<v Speaker 6>of fun.

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<v Speaker 4>This guy is the real deal, and there's answers to this.

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<v Speaker 7>We're making fun of us though, because obviously we're we're

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<v Speaker 7>fifty years later, apparently to the part you're celebrating f.

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<v Speaker 6>Two years and we're going on, I'm still playing hearts

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<v Speaker 6>and the part cheesy, I.

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<v Speaker 7>Didn't know broken the code on Monopola, right, So you

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<v Speaker 7>get who you're dealing with here. Yeah, okay, So we're

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<v Speaker 7>gonna meet John Peterson, who actually studies the history of

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<v Speaker 7>games in general, but especially tabletop role playing games and

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<v Speaker 7>war games, both of which is this.

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<v Speaker 4>His first book has just been re released.

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<v Speaker 6>It's called Playing at the World two E Volume one,

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<v Speaker 6>The Invention of Dungeons and Dragons. It's been called the

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<v Speaker 6>history the first serious history of.

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<v Speaker 4>The development of of D and T.

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<v Speaker 6>I'm going to use the lingo now D and D.

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<v Speaker 6>He co authored the Hugo Award finalist Dungeons and Dragons

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<v Speaker 6>Art and Arcana, and the New York Times best selling

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<v Speaker 6>official Dungeons and Dragons cookbook Heroes Feast.

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<v Speaker 4>He's also worked on trivial pursuit Dungeons and Dragons Ultimate Edition.

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<v Speaker 1>UH.

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<v Speaker 6>He's contributed to numerous academic anthologies and pop culture websites,

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<v Speaker 6>alluding three things I've never heard of, Polygon fired, and

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<v Speaker 6>Boeing Boeing, I don't.

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<v Speaker 4>Live in.

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<v Speaker 6>They talk about alternate universes. There's one coming on to

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<v Speaker 6>our screen right now. So let's John to John Peterson.

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<v Speaker 7>Hello John, shoot together one two three, Hello John.

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<v Speaker 8>Hello, Well, thanks for having me.

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<v Speaker 6>We're so delighted now. Already already I'm learning things.

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<v Speaker 4>You ready for?

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<v Speaker 6>What my first observation that's going to be If you're

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<v Speaker 6>watching on YouTube and you can see the portal at

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<v Speaker 6>which we're looking at John, his home is nicer than mine.

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<v Speaker 4>So already something is not right. Something's going wrong and

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<v Speaker 4>is not right.

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<v Speaker 6>This guy is pretending he's a dwarf at the battlements.

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<v Speaker 6>I'm trying to work for a living, and look what

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<v Speaker 6>he's got versus what I'm here with you. What's wrong

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<v Speaker 6>with this picture.

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<v Speaker 8>So let me be clear doing D and D history,

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<v Speaker 8>there is no money in it.

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<v Speaker 4>I promise.

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<v Speaker 5>Congratulations.

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<v Speaker 7>Your parents must be thrilling exactly well. I must love

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<v Speaker 7>this on a level that's out of this world.

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<v Speaker 8>I am a bit of a fan, and I guess

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<v Speaker 8>some one of those people who feels like D and

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<v Speaker 8>D was one of the signature cultural innovations of the

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<v Speaker 8>late twentieth century and that it has led to so

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<v Speaker 8>may it's been so profoundly influential, and you know, not

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<v Speaker 8>maybe not the level of like the Internet or something, okay,

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<v Speaker 8>but like in terms of its pervasive just depiction of

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<v Speaker 8>a new form of entertainment. Yes, D and D matters.

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<v Speaker 5>So can you talk if you can encapsulate for people

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<v Speaker 5>like where it came from, how I know it are

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<v Speaker 5>going to be bored. So I don't want to go

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<v Speaker 5>too long.

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<v Speaker 7>But people who don't know it, I'd love to be

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<v Speaker 7>impressed with the stars.

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<v Speaker 4>Starts came, it's got It must have a terrific origin.

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<v Speaker 5>The argent story of the guys who started, et cetera.

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<v Speaker 8>If you still it, yeah, I can.

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<v Speaker 4>So.

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<v Speaker 8>Back in nineteen seventy four, there are two guys who

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<v Speaker 8>are Midwesterners who are really into war games. So you

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<v Speaker 8>got to kind of understand what wargames are to get

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<v Speaker 8>where D and D started. So, wargames are these conflict

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<v Speaker 8>simulation games where usually what you're doing is you're replaying

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<v Speaker 8>like one of the Great Battles of Napoleon, right, and

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<v Speaker 8>you imagine you're the commander and you can move around

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<v Speaker 8>little chits on a board, and could you win Waterloo

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<v Speaker 8>in a way that Napoleon couldn't write?

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<v Speaker 4>Sure?

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<v Speaker 8>And like so these guys are really into games like that.

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<v Speaker 8>And you know, at around the same time, though, in

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<v Speaker 8>the nineteen sixties, Tolkien and sword and sorcery fiction in

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<v Speaker 8>particular started to become like profoundly popular, right, and there

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<v Speaker 8>was this like chocolate and peanut butter moment where people said, Okay,

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<v Speaker 8>can we take this conflict simulation stuff, which is all

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<v Speaker 8>based on like mathematical models and rolling dice and figuring

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<v Speaker 8>out things like how good this kind of unit is

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<v Speaker 8>against that kind of unit and apply that to things

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<v Speaker 8>like orcs and ballrogs and entts and wizards and all

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<v Speaker 8>the things that would be familiar from Tolkien. Yeah, so

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<v Speaker 8>really look at it like it kind of started from

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<v Speaker 8>that and this began for Gary Gygax, one of the

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<v Speaker 8>two co creators, in nineteen seventy one, with a little

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<v Speaker 8>pamphlet he published that was called Chainmail, And this was

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<v Speaker 8>kind of the first book you could buy that had

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<v Speaker 8>like systems for how to be Gandolf, Like what you

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<v Speaker 8>know if you want to put him in a conflict

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<v Speaker 8>simulation context, Like how many hits could Gandalf take in

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<v Speaker 8>a fight before he dies? When he casts a spell?

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<v Speaker 8>You know, how many works will be slain by it?

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<v Speaker 8>Things like that, And this then gave birth to a

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<v Speaker 8>whole bunch of fascinating activities that started to bring things

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<v Speaker 8>from the army level down to the individual level, where

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<v Speaker 8>instead of really thinking about I'm commanding an army where

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<v Speaker 8>I'll have wizards and I'll have a bunch of you know,

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<v Speaker 8>soldiers with swords and axes and bows and things like that,

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<v Speaker 8>down to Okay, each of the players is going to

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<v Speaker 8>have an individual character, and this individual character might be

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<v Speaker 8>a wizard, and they'll have a name, and they'll have

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<v Speaker 8>a set of spells they can cast. And the individual

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<v Speaker 8>players then take on the roles of these characters and

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<v Speaker 8>pursue a story in which they adventure in a world. Famously,

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<v Speaker 8>they go down into these dungeons that appear in the

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<v Speaker 8>name of the game, where they'll fight monsters and get

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<v Speaker 8>treasure and become more powerful as a result of it.

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<v Speaker 8>And this was the birth of what we came to

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<v Speaker 8>call a role playing game. And role playing games become

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<v Speaker 8>just so such a big business, not just on the

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<v Speaker 8>table top, but they quickly kind of jumped into computers.

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<v Speaker 8>At the time D and D came out in nineteen

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<v Speaker 8>seventy four, computer games are pretty rudimentary, right, but like

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<v Speaker 8>you know, by nineteen seventy five, there were already people

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<v Speaker 8>adapting D and D four computers and pretty much any

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<v Speaker 8>triple A game that you look at today. And these

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<v Speaker 8>are games that make you know, billions of dollars, right,

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<v Speaker 8>that has that DNA in it all. It owes back

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<v Speaker 8>to that nineteen seventy four original set of rules in

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<v Speaker 8>which you got to play a character, be a protagonist, adventure,

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<v Speaker 8>get more powerful, and have a netpic quest.

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<v Speaker 7>When did when did it did it take off like

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<v Speaker 7>immediately or was it a couple of years down the world?

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<v Speaker 7>Because I saw one of the things that exploded it

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<v Speaker 7>was satanism, witchcraft. Did the controversy explode.

0:11:05.600 --> 0:11:09.520
<v Speaker 8>It definitely it did, and I mean the controversy kind

0:11:09.520 --> 0:11:12.319
<v Speaker 8>of built gradually. But look at it like this, this

0:11:12.360 --> 0:11:15.600
<v Speaker 8>is a really small insular hobby. When it started, these

0:11:15.640 --> 0:11:18.640
<v Speaker 8>guys at this company called Tactical Studies Rules that published

0:11:18.840 --> 0:11:22.000
<v Speaker 8>D and D. Originally they originally printed like a thousand

0:11:22.040 --> 0:11:23.800
<v Speaker 8>copies of this and they weren't going to sure they

0:11:23.800 --> 0:11:26.840
<v Speaker 8>were going to sell those, right, And like it built

0:11:26.920 --> 0:11:29.840
<v Speaker 8>a little bit, like by nineteen seventy six seventy seven,

0:11:29.880 --> 0:11:32.559
<v Speaker 8>it penetrated into college campuses. It was becoming kind of

0:11:32.559 --> 0:11:36.480
<v Speaker 8>an underground thing. But then just one of these historical

0:11:36.520 --> 0:11:39.439
<v Speaker 8>accidents happened, which is in nineteen seventy nine, there was

0:11:39.480 --> 0:11:42.800
<v Speaker 8>a kid who was in East Lansing, Michigan. He was

0:11:42.800 --> 0:11:46.560
<v Speaker 8>a university student who disappeared. His name was James Dallas

0:11:46.559 --> 0:11:50.800
<v Speaker 8>Egbert the third, And when he disappeared from his college campus,

0:11:51.320 --> 0:11:53.480
<v Speaker 8>people deuilt this theory because they heard been playing this

0:11:53.559 --> 0:11:57.160
<v Speaker 8>bizarre game called Dungeons and Dragons that he had come

0:11:57.200 --> 0:11:59.960
<v Speaker 8>to believe the fantasy was real. That he had got

0:12:00.080 --> 0:12:03.800
<v Speaker 8>on down into the steam tunnels beneath the university and

0:12:04.280 --> 0:12:06.720
<v Speaker 8>was trying to like find orgs to killer something down there,

0:12:07.880 --> 0:12:11.760
<v Speaker 8>got lost, trapped, diluted, possibly died, and this led to

0:12:11.840 --> 0:12:18.400
<v Speaker 8>this huge mainstream press just sensationalless coverage that simultaneously demonized

0:12:18.400 --> 0:12:21.760
<v Speaker 8>the game and made it immensely popular the way that

0:12:22.120 --> 0:12:24.360
<v Speaker 8>like only a weird historical accident like that could.

0:12:25.160 --> 0:12:28.080
<v Speaker 6>So, John, I just want to go back, because again,

0:12:28.200 --> 0:12:31.240
<v Speaker 6>please forgive me, I know so little about this if

0:12:31.240 --> 0:12:32.240
<v Speaker 6>I'm asking.

0:12:33.360 --> 0:12:34.960
<v Speaker 4>Just banal, rudimentary questions.

0:12:34.960 --> 0:12:38.560
<v Speaker 6>But it sounds like somebody came up with, Okay, here's

0:12:38.600 --> 0:12:41.480
<v Speaker 6>how we're gonna here's rules one through one hundred of

0:12:41.480 --> 0:12:43.360
<v Speaker 6>how if you want to play this game that's played.

0:12:43.800 --> 0:12:47.840
<v Speaker 6>But it sounds like that those rules are very much

0:12:48.800 --> 0:12:52.959
<v Speaker 6>player generated in some ways as well, especially when I

0:12:53.000 --> 0:12:56.560
<v Speaker 6>watch people play it. And I'll give you the goofy example,

0:12:56.600 --> 0:13:00.640
<v Speaker 6>but it seems like I'm rubber, you're glue. Somebody goes,

0:13:01.040 --> 0:13:03.240
<v Speaker 6>I'm rubber, your glue. Everything you say bounces off me

0:13:03.280 --> 0:13:05.040
<v Speaker 6>and sticks to you, and the guy who it sticks

0:13:05.080 --> 0:13:07.120
<v Speaker 6>to goes, yeah, but I cast a spell on me

0:13:07.360 --> 0:13:10.079
<v Speaker 6>so things don't stick. They actually become animated and they

0:13:10.120 --> 0:13:13.360
<v Speaker 6>attack your eyes. Oh yeah, well my eyes are protected

0:13:13.400 --> 0:13:16.000
<v Speaker 6>by advisor that I won one. And you go, okay,

0:13:16.000 --> 0:13:19.640
<v Speaker 6>well this is just I'm just just trading a horse

0:13:19.720 --> 0:13:24.000
<v Speaker 6>bucky back and forth. I mean what a is the

0:13:24.040 --> 0:13:28.440
<v Speaker 6>game grown by the players who then generate variations on

0:13:28.520 --> 0:13:32.440
<v Speaker 6>how to do this, And if so, how does a

0:13:32.520 --> 0:13:36.720
<v Speaker 6>group of gamers or a dungeon master keep that sort

0:13:36.720 --> 0:13:40.319
<v Speaker 6>of playground version of conflict from happening.

0:13:40.880 --> 0:13:44.120
<v Speaker 8>Well, so you said the two keywords, they're dungeon master.

0:13:44.480 --> 0:13:46.040
<v Speaker 8>So you need to think about a game of D

0:13:46.120 --> 0:13:48.760
<v Speaker 8>and D like there are two classes of participants. There's

0:13:48.800 --> 0:13:51.280
<v Speaker 8>a dungeon master and then there are players. And the

0:13:51.360 --> 0:13:54.160
<v Speaker 8>dungeon master doesn't have like a character. The dungeon master's

0:13:54.280 --> 0:13:57.600
<v Speaker 8>job is to play the world. And moreover, the dungeon

0:13:57.640 --> 0:14:00.880
<v Speaker 8>master's job is to be the author already on what

0:14:01.040 --> 0:14:04.240
<v Speaker 8>is true about the system and about what what you

0:14:04.280 --> 0:14:06.640
<v Speaker 8>can and can't do. So a player says, I'm rubbing

0:14:06.679 --> 0:14:10.439
<v Speaker 8>your glue, the dungeon master is the one who says, well, no,

0:14:12.200 --> 0:14:13.960
<v Speaker 8>this is the army you're wearing, this is the equipment

0:14:14.000 --> 0:14:16.920
<v Speaker 8>you have, and this orc stabs you and you are

0:14:16.960 --> 0:14:20.680
<v Speaker 8>now dead, right, and so you need in these games,

0:14:20.720 --> 0:14:23.040
<v Speaker 8>and in the computer version, of course, the computer plays

0:14:23.040 --> 0:14:25.240
<v Speaker 8>this role for you. Right, you don't really have a

0:14:25.320 --> 0:14:28.760
<v Speaker 8>dungeon master. The computer does the dungeon mastering, but like

0:14:28.880 --> 0:14:32.280
<v Speaker 8>the you know, the crux of the game is that

0:14:32.640 --> 0:14:36.960
<v Speaker 8>the players inhabit the characters, and the characters can attempt anything.

0:14:37.040 --> 0:14:39.200
<v Speaker 8>This is a really crucial thing about it. Like anything

0:14:39.240 --> 0:14:42.840
<v Speaker 8>you could describe as a possible action, you can propose

0:14:42.920 --> 0:14:45.920
<v Speaker 8>it as what your character does, and it's then up

0:14:46.000 --> 0:14:48.160
<v Speaker 8>to the dungeon master to tell you what the result

0:14:48.400 --> 0:14:51.520
<v Speaker 8>of doing that will be, whether it's it's what you intended,

0:14:51.720 --> 0:14:54.200
<v Speaker 8>whether it's something you didn't intent. You're like, Okay, I'm

0:14:54.200 --> 0:14:56.640
<v Speaker 8>going to cast a grease spell. And my hope in

0:14:56.720 --> 0:14:58.920
<v Speaker 8>casting this grease spell in this room is that every

0:14:59.120 --> 0:15:01.440
<v Speaker 8>orc is You're going to be on slippery ground and

0:15:01.440 --> 0:15:04.080
<v Speaker 8>they're all going to fall down, and like this is

0:15:04.080 --> 0:15:05.520
<v Speaker 8>going to work and it's going to be great. The

0:15:05.600 --> 0:15:09.000
<v Speaker 8>dungeon master says, fantastic. But you forgot that there are

0:15:09.040 --> 0:15:12.040
<v Speaker 8>these fires on the side of the room, and in fact,

0:15:12.160 --> 0:15:14.640
<v Speaker 8>you and the orcs and everybody you know is now

0:15:14.760 --> 0:15:18.160
<v Speaker 8>in this immense conflagation, right, so somebody keeps track of

0:15:18.200 --> 0:15:21.040
<v Speaker 8>the state of the world, and you know, the players

0:15:21.120 --> 0:15:24.600
<v Speaker 8>merely have the power to state their intentions. The dungeon

0:15:24.640 --> 0:15:26.640
<v Speaker 8>master has the power to say what happened?

0:15:27.040 --> 0:15:30.560
<v Speaker 5>Whose world are they looking at as a guide?

0:15:31.560 --> 0:15:34.000
<v Speaker 8>Well, so the dungeon master job is also to describe

0:15:34.040 --> 0:15:36.240
<v Speaker 8>the world. Think about this way, you know, they're kind

0:15:36.240 --> 0:15:38.680
<v Speaker 8>of sounding boards. The dungeon master and the player are

0:15:38.920 --> 0:15:40.880
<v Speaker 8>at the start of the game. The dungeon master says,

0:15:40.960 --> 0:15:44.400
<v Speaker 8>this is the situation. So, Jason Peter, You've entered the

0:15:44.440 --> 0:15:50.280
<v Speaker 8>tavern and the two of you see in front of

0:15:50.320 --> 0:15:53.320
<v Speaker 8>you a shadowy figure who is sitting at a table,

0:15:53.600 --> 0:15:56.120
<v Speaker 8>and the map is laid out before him. What do

0:15:56.200 --> 0:16:12.680
<v Speaker 8>you do? Jason Peter, You've entered the tavern and the

0:16:12.720 --> 0:16:15.400
<v Speaker 8>two of you see in front of you a shadowy

0:16:15.440 --> 0:16:18.240
<v Speaker 8>figure who is sitting at a table, and the map

0:16:18.320 --> 0:16:20.800
<v Speaker 8>is laid out before him. What do you do? This

0:16:20.840 --> 0:16:24.920
<v Speaker 8>is the classic, you know, way that a situation might start,

0:16:25.040 --> 0:16:27.200
<v Speaker 8>right and in response to what do you do? Then, Jason,

0:16:27.240 --> 0:16:29.360
<v Speaker 8>what do you do? You saw that figure? You don't

0:16:29.360 --> 0:16:31.000
<v Speaker 8>need to know anything more about this game than what

0:16:31.440 --> 0:16:34.000
<v Speaker 8>I've told you right now. You guys, walk into the tavern.

0:16:34.080 --> 0:16:36.160
<v Speaker 8>You see that shadowy figure at the map there, he's

0:16:36.200 --> 0:16:37.240
<v Speaker 8>got some gold coins on it.

0:16:37.320 --> 0:16:37.720
<v Speaker 7>What do you do?

0:16:38.720 --> 0:16:41.200
<v Speaker 6>And I would say, I go over and ask the

0:16:41.240 --> 0:16:43.840
<v Speaker 6>stranger what he's looking at, and may I look.

0:16:43.720 --> 0:16:46.960
<v Speaker 8>As well precisely and we just continue from there. He

0:16:47.000 --> 0:16:49.680
<v Speaker 8>tells you this is a map, and you know. He

0:16:49.720 --> 0:16:53.240
<v Speaker 8>then says, if you're so interested, like I personally can't

0:16:53.280 --> 0:16:55.760
<v Speaker 8>go there because it's like super dangerous, but perhaps the

0:16:55.760 --> 0:16:58.320
<v Speaker 8>two of you would like to adventure there where. I

0:16:58.400 --> 0:17:01.400
<v Speaker 8>understand that there's a mountain of these coins available, and

0:17:01.440 --> 0:17:03.880
<v Speaker 8>there may be some sort of guardian or curse or

0:17:03.920 --> 0:17:05.119
<v Speaker 8>something like that. But I'm sure the two of you

0:17:05.160 --> 0:17:07.360
<v Speaker 8>can work that out once you look into it. Here's

0:17:07.359 --> 0:17:08.320
<v Speaker 8>where the places in the map.

0:17:08.320 --> 0:17:10.760
<v Speaker 7>Go for it, John, But what okay? As soon as

0:17:10.800 --> 0:17:12.520
<v Speaker 7>you said that it's fascinating sitting there with the map

0:17:12.520 --> 0:17:15.880
<v Speaker 7>and some gold coins, what's my goal? What's my motivation?

0:17:16.000 --> 0:17:17.600
<v Speaker 7>You know? When I said to David Gringham, we're going

0:17:17.640 --> 0:17:19.520
<v Speaker 7>to bring him in a second, because he does play

0:17:19.520 --> 0:17:22.399
<v Speaker 7>this and he is somewhat expert at it. If I

0:17:22.400 --> 0:17:24.320
<v Speaker 7>don't know what my motivation is and there's no winning

0:17:24.359 --> 0:17:26.560
<v Speaker 7>and there's no I'm just getting points, why would I

0:17:26.640 --> 0:17:28.960
<v Speaker 7>engage If I don't know what direction where I want

0:17:28.960 --> 0:17:31.440
<v Speaker 7>to end up? How would I know where questions to

0:17:31.480 --> 0:17:33.640
<v Speaker 7>ask or where to go? You know, I may say back,

0:17:33.680 --> 0:17:35.560
<v Speaker 7>I want to watch other people interact with him first

0:17:35.560 --> 0:17:37.760
<v Speaker 7>and see if he's a threat. I don't know what

0:17:37.760 --> 0:17:40.480
<v Speaker 7>I'm doing because I don't know enough about what I'm

0:17:40.480 --> 0:17:41.480
<v Speaker 7>trying to accomplish.

0:17:41.800 --> 0:17:43.640
<v Speaker 8>Well, I'd be very wise for actually to sit back

0:17:43.680 --> 0:17:45.440
<v Speaker 8>and watch and figure out what's up with this guy

0:17:45.480 --> 0:17:48.320
<v Speaker 8>before you go up and incredulously believe his story. But

0:17:49.400 --> 0:17:52.879
<v Speaker 8>you did mention, you know, yeah, your job in a

0:17:52.880 --> 0:17:56.000
<v Speaker 8>game like this, the obvious goal is just to gain

0:17:56.040 --> 0:17:58.359
<v Speaker 8>more power. The obvious goal is to gain more treasure,

0:17:58.440 --> 0:18:01.840
<v Speaker 8>gain more power, advance, And the way to advance is

0:18:01.840 --> 0:18:05.160
<v Speaker 8>to adventure, and through adventuring you gain what are called

0:18:05.200 --> 0:18:09.040
<v Speaker 8>experience points, and if you gain certain experience points thresholds

0:18:09.040 --> 0:18:12.240
<v Speaker 8>for your character, you advance in level. And this concept,

0:18:12.240 --> 0:18:14.359
<v Speaker 8>by the way, has become a kind of influential one,

0:18:14.680 --> 0:18:16.840
<v Speaker 8>like it's hard to play a computer game that does

0:18:16.880 --> 0:18:19.600
<v Speaker 8>not have some element of that in it, right where

0:18:20.000 --> 0:18:22.240
<v Speaker 8>through the more you apply kind of the better you prove.

0:18:22.440 --> 0:18:25.000
<v Speaker 8>And this, you know, experience and power then makes you

0:18:25.080 --> 0:18:28.680
<v Speaker 8>ready for you know, even greater adventurers to tackle even

0:18:28.680 --> 0:18:31.320
<v Speaker 8>greater adversaries. So that's the ostensible goal.

0:18:31.200 --> 0:18:31.560
<v Speaker 4>Of the game.

0:18:31.640 --> 0:18:34.080
<v Speaker 7>I'm curious to not knowing details. But I want to

0:18:34.080 --> 0:18:37.040
<v Speaker 7>bring David in the second. All of a sudden, I

0:18:37.040 --> 0:18:39.080
<v Speaker 7>look at trigger warnings and stuff. This is a game

0:18:39.280 --> 0:18:42.359
<v Speaker 7>that was if you look at the culture fifty years

0:18:42.400 --> 0:18:45.320
<v Speaker 7>ago and think about what it was and how people spoke.

0:18:45.520 --> 0:18:49.119
<v Speaker 7>Has the game dramatically changed to take that into acknowledgement.

0:18:50.119 --> 0:18:52.840
<v Speaker 8>Yes, So in those fifty years there have been five

0:18:53.040 --> 0:18:55.800
<v Speaker 8>major editions of the game, and in each one you

0:18:55.840 --> 0:18:59.400
<v Speaker 8>can see kind of a you know, more and more inclusivity,

0:18:59.600 --> 0:19:01.560
<v Speaker 8>more and more roles for women. The original game had

0:19:01.680 --> 0:19:05.560
<v Speaker 8>very little as roles for women. It assumed sword and

0:19:05.640 --> 0:19:08.400
<v Speaker 8>sorcery heroes of the stamp of Conan or the kind

0:19:08.400 --> 0:19:11.080
<v Speaker 8>of you know, heroes you see in Tolkien right where

0:19:11.400 --> 0:19:13.480
<v Speaker 8>you know, this is very much a male dominated, male

0:19:13.560 --> 0:19:16.399
<v Speaker 8>centric world, like that started to e road, but you

0:19:16.440 --> 0:19:19.879
<v Speaker 8>were mentioning the Satanic elements. That's another good example. Like

0:19:19.920 --> 0:19:22.040
<v Speaker 8>there was a whole backlash against the game for its

0:19:22.040 --> 0:19:25.480
<v Speaker 8>opposed satanic content, and so they took out for a

0:19:25.560 --> 0:19:29.520
<v Speaker 8>time the words demon and devil, other words that were

0:19:29.640 --> 0:19:32.880
<v Speaker 8>viewed as being offensive potentially to fundamentalist Christians. Those were

0:19:32.920 --> 0:19:37.159
<v Speaker 8>later restored when that particular cultural issue was no longer

0:19:37.240 --> 0:19:39.639
<v Speaker 8>the most important one on people's minds. But if you

0:19:39.680 --> 0:19:42.520
<v Speaker 8>look at the game today, yes, I mean Wizards of

0:19:42.520 --> 0:19:44.680
<v Speaker 8>the Coast, who is the current publisher of the game,

0:19:45.040 --> 0:19:47.840
<v Speaker 8>has made the game far more inclusive in terms of

0:19:47.880 --> 0:19:51.360
<v Speaker 8>what roles are available to people of different races, different ability,

0:19:51.520 --> 0:19:56.520
<v Speaker 8>different gender. And you know this, I think every generation

0:19:56.680 --> 0:19:59.920
<v Speaker 8>has really reinvented D and D for itself, Right.

0:20:00.680 --> 0:20:03.920
<v Speaker 4>John, I guess I should be asking my own child.

0:20:04.400 --> 0:20:08.359
<v Speaker 6>But my son, Gabe often serves as a dungeon master.

0:20:10.400 --> 0:20:14.320
<v Speaker 6>Should I therefore assume he has done a bunch of

0:20:14.359 --> 0:20:18.560
<v Speaker 6>the reading and understood what the current parameters and guidelines are,

0:20:18.720 --> 0:20:22.200
<v Speaker 6>or just would it not be unusual for five people

0:20:22.200 --> 0:20:24.800
<v Speaker 6>to sit down and somebody going I'll be the dungeon

0:20:24.800 --> 0:20:27.480
<v Speaker 6>master and not know what the hell he's talking about.

0:20:27.480 --> 0:20:29.840
<v Speaker 6>But he's a creative guy and he goes yes to this,

0:20:30.040 --> 0:20:30.520
<v Speaker 6>no to that.

0:20:31.119 --> 0:20:33.480
<v Speaker 4>I mean, how does that happ So?

0:20:34.200 --> 0:20:37.280
<v Speaker 8>Yeah? In short, probably, if he is successful, that is,

0:20:37.320 --> 0:20:39.119
<v Speaker 8>if people come back and play with him again, he

0:20:39.160 --> 0:20:41.960
<v Speaker 8>probably has some chops. He probably has at least enough

0:20:42.040 --> 0:20:44.960
<v Speaker 8>understanding of the system that people feel like they're playing

0:20:45.040 --> 0:20:47.280
<v Speaker 8>the game when they're playing with them. But it's also

0:20:47.320 --> 0:20:49.399
<v Speaker 8>important understand it is a game that takes place in

0:20:49.440 --> 0:20:52.600
<v Speaker 8>the dialogue, and like I said, really what the players

0:20:52.680 --> 0:20:56.680
<v Speaker 8>mostly experience is that tavern scene I was describing for you, right,

0:20:56.960 --> 0:21:00.240
<v Speaker 8>the dice come out when there's some kind of conflict

0:21:00.359 --> 0:21:02.920
<v Speaker 8>that you know, you then want to consult tables. Well,

0:21:03.080 --> 0:21:05.000
<v Speaker 8>what does it take to if I want to stab

0:21:05.000 --> 0:21:07.800
<v Speaker 8>that guy in the back and surprise him. That'll be

0:21:07.840 --> 0:21:09.919
<v Speaker 8>a diar roll, right, and then you need to go

0:21:10.000 --> 0:21:12.240
<v Speaker 8>consult the right tables for that to figure out what happens.

0:21:12.480 --> 0:21:16.439
<v Speaker 8>But you know, those are more exception cases, really, I think,

0:21:16.520 --> 0:21:20.320
<v Speaker 8>than that pure conversation where the players again just kind

0:21:20.320 --> 0:21:22.120
<v Speaker 8>of say what it is they want to try to do,

0:21:22.680 --> 0:21:25.679
<v Speaker 8>and you know, a lot of things players suggest the

0:21:25.760 --> 0:21:27.760
<v Speaker 8>system has no way to adjudicate. This has been true

0:21:27.760 --> 0:21:30.760
<v Speaker 8>from the very start. It's also true today playing as

0:21:30.800 --> 0:21:32.280
<v Speaker 8>you know, being a dungeon master, you need to be

0:21:32.320 --> 0:21:34.800
<v Speaker 8>able to improvise when people propose they want to do

0:21:34.840 --> 0:21:37.679
<v Speaker 8>something and the rules have no way of adjudicating it,

0:21:37.800 --> 0:21:39.520
<v Speaker 8>or you don't feel like going and looking it up,

0:21:39.760 --> 0:21:42.560
<v Speaker 8>you'll wing it and it works. I mean, it's one

0:21:42.560 --> 0:21:45.000
<v Speaker 8>of the miraculous weird things about I don't know why

0:21:45.040 --> 0:21:47.320
<v Speaker 8>it works. And I study this thing, right, But it

0:21:47.480 --> 0:21:51.560
<v Speaker 8>just as long as players have that feeling that the

0:21:51.640 --> 0:21:55.679
<v Speaker 8>dungeon master is making a considered decision about the world,

0:21:56.119 --> 0:21:59.719
<v Speaker 8>then it works. You almost don't even know what or

0:21:59.760 --> 0:22:01.119
<v Speaker 8>how that decision is.

0:22:01.359 --> 0:22:03.720
<v Speaker 7>So you know what, John, let's say, let's welcome our

0:22:04.119 --> 0:22:08.719
<v Speaker 7>favorite everybody everybody's favorite dungeon master, David Guggenheim.

0:22:08.320 --> 0:22:10.560
<v Speaker 5>Who plays this every is this every Friday? This is

0:22:10.600 --> 0:22:11.600
<v Speaker 5>way you go every Friday, right.

0:22:11.760 --> 0:22:13.040
<v Speaker 3>Every Friday, every Friday?

0:22:13.600 --> 0:22:15.880
<v Speaker 4>And Dren, how long is an average session?

0:22:18.119 --> 0:22:19.760
<v Speaker 3>I would say three to four hours?

0:22:19.800 --> 0:22:19.960
<v Speaker 1>Huh?

0:22:20.040 --> 0:22:22.760
<v Speaker 7>Okay, are you enjoying this, David? This is your episode,

0:22:22.840 --> 0:22:25.240
<v Speaker 7>my friend. You've got the guy on the expert. Anything

0:22:25.280 --> 0:22:27.800
<v Speaker 7>you want to ask him to make your game enhancesd.

0:22:27.680 --> 0:22:30.320
<v Speaker 9>No, I want to be a prey instantly, because in

0:22:30.359 --> 0:22:33.600
<v Speaker 9>the twenty twenty four edition of five E, your grease

0:22:33.720 --> 0:22:34.960
<v Speaker 9>is no longer flammable.

0:22:35.040 --> 0:22:39.639
<v Speaker 8>Man over again.

0:22:40.119 --> 0:22:43.560
<v Speaker 6>Thanks for tuning in everybody night. You're just gonna want

0:22:43.560 --> 0:22:47.520
<v Speaker 6>the microphones run and we'll be back next week, just differently.

0:22:47.640 --> 0:22:50.880
<v Speaker 8>My god, what the hell that book is even out yet?

0:22:51.440 --> 0:22:52.280
<v Speaker 8>That you have one?

0:22:52.320 --> 0:22:56.320
<v Speaker 3>And the right right, I know, here's.

0:22:55.760 --> 0:22:58.320
<v Speaker 5>A question I just must say. I'm looking at David

0:22:58.400 --> 0:23:04.760
<v Speaker 5>differently because if he knows them, yes, so for.

0:23:04.800 --> 0:23:06.719
<v Speaker 4>Both of you, what what do you find?

0:23:07.800 --> 0:23:12.480
<v Speaker 6>What makes how do I say this, what makes somebody

0:23:12.600 --> 0:23:17.840
<v Speaker 6>so attracted to this game and so good in it?

0:23:17.880 --> 0:23:18.200
<v Speaker 5>Is?

0:23:18.200 --> 0:23:21.719
<v Speaker 6>Is it only really work for people who can abandon

0:23:21.760 --> 0:23:24.359
<v Speaker 6>themselves to their imagination and get into this role of

0:23:24.359 --> 0:23:28.359
<v Speaker 6>playing stuff? What what kind of people does it appeal to?

0:23:28.480 --> 0:23:30.840
<v Speaker 6>And what kind of people does it not appeal to?

0:23:32.640 --> 0:23:36.520
<v Speaker 9>David, I mean, well, yeah, no, I actually have an

0:23:36.560 --> 0:23:38.840
<v Speaker 9>answer to that, and and and John correct me if

0:23:39.080 --> 0:23:39.960
<v Speaker 9>you think I'm wrong.

0:23:40.200 --> 0:23:43.680
<v Speaker 3>And that's I think links back to what you were saying. Peter.

0:23:43.960 --> 0:23:44.160
<v Speaker 2>Uh.

0:23:44.440 --> 0:23:46.159
<v Speaker 9>You know, this was a game that was created in

0:23:46.240 --> 0:23:49.240
<v Speaker 9>seventy four and there's been a lot the changes now

0:23:49.280 --> 0:23:52.760
<v Speaker 9>and this is something that wasn't in the twenty fourteen

0:23:52.920 --> 0:23:56.359
<v Speaker 9>the current book until the new books come out very soon.

0:23:56.840 --> 0:24:00.320
<v Speaker 9>A session zero where everybody who is going to play

0:24:00.359 --> 0:24:02.840
<v Speaker 9>the game gets together and they're going to talk about

0:24:02.880 --> 0:24:05.359
<v Speaker 9>the things that are going to be part of the game.

0:24:05.400 --> 0:24:08.480
<v Speaker 9>That there will be like hey, there might be something

0:24:08.520 --> 0:24:12.240
<v Speaker 9>that might be triggering or upsetting, and players would be

0:24:12.240 --> 0:24:14.239
<v Speaker 9>able to say, you know what, I'd rather you not

0:24:14.359 --> 0:24:17.280
<v Speaker 9>do that because that would take me to an unpleasant place,

0:24:17.320 --> 0:24:19.720
<v Speaker 9>and the dungeon master would either say this is not

0:24:19.840 --> 0:24:22.639
<v Speaker 9>the game for you, or the dungeon master, and I

0:24:22.680 --> 0:24:25.840
<v Speaker 9>think this is probably more common, will alter the game

0:24:26.359 --> 0:24:29.440
<v Speaker 9>for the people who are in the room or find

0:24:29.440 --> 0:24:32.600
<v Speaker 9>a happy middle ground to make sure that it is fun,

0:24:32.840 --> 0:24:35.560
<v Speaker 9>it is inclusive, and everybody.

0:24:35.080 --> 0:24:38.280
<v Speaker 3>Feels like they're part of something together.

0:24:39.040 --> 0:24:42.040
<v Speaker 8>Interesting telling you up leveling that a bit. I think

0:24:42.080 --> 0:24:45.000
<v Speaker 8>what makes this game still appeal to us so much

0:24:45.040 --> 0:24:49.439
<v Speaker 8>after so much so long has passed is that it

0:24:49.480 --> 0:24:52.760
<v Speaker 8>is artisanal and really every group that gets to sit

0:24:52.880 --> 0:24:55.680
<v Speaker 8>around the table gets to make their own story, right,

0:24:55.840 --> 0:24:58.040
<v Speaker 8>and it's a story only they have to like, like

0:24:58.280 --> 0:24:59.880
<v Speaker 8>it might not appeal to anybody else in the world.

0:25:00.119 --> 0:25:02.960
<v Speaker 8>You get a group to sit around the table, each

0:25:03.000 --> 0:25:05.520
<v Speaker 8>of them kind of has their creative input into it,

0:25:05.600 --> 0:25:09.640
<v Speaker 8>and they get to have this custom experience just for them,

0:25:10.240 --> 0:25:14.920
<v Speaker 8>and like that power, that creative power, and is something

0:25:14.960 --> 0:25:17.399
<v Speaker 8>I think people, especially in our very digital age, like

0:25:17.560 --> 0:25:19.760
<v Speaker 8>tap into and it's part of what's made the game

0:25:19.800 --> 0:25:22.199
<v Speaker 8>so vital in the last ten years especially, is.

0:25:22.200 --> 0:25:23.920
<v Speaker 7>Part of John is part of this and I hate

0:25:23.920 --> 0:25:25.720
<v Speaker 7>to use this word, but I can't figure out the

0:25:25.720 --> 0:25:28.639
<v Speaker 7>synonym for it. That is as effective. Is part of

0:25:28.680 --> 0:25:31.040
<v Speaker 7>that that nerds really do rule the list one of years.

0:25:31.080 --> 0:25:33.320
<v Speaker 7>If you look in the entertainment business Marvel, Look how

0:25:33.320 --> 0:25:35.880
<v Speaker 7>big Marvel is, Look how big superhero movies are, Look

0:25:35.920 --> 0:25:39.240
<v Speaker 7>how big comic book movies are. So this kind of

0:25:39.240 --> 0:25:41.960
<v Speaker 7>makes sense that they would navigate this kind of thing

0:25:42.320 --> 0:25:43.560
<v Speaker 7>because they want to be challenged.

0:25:44.840 --> 0:25:47.960
<v Speaker 8>They would. And you know the fact that now with

0:25:48.080 --> 0:25:51.119
<v Speaker 8>the Internet you can watch people play this game. You

0:25:51.119 --> 0:25:54.800
<v Speaker 8>can watch these ten pole shows like Critical Role, where

0:25:54.920 --> 0:25:58.720
<v Speaker 8>you know, very competent, funny, attractive people sit around and

0:25:58.760 --> 0:26:01.600
<v Speaker 8>play the game. This is thing that has certainly inspired

0:26:01.920 --> 0:26:04.959
<v Speaker 8>so many kids and the demographics of this. This is

0:26:04.960 --> 0:26:07.639
<v Speaker 8>not old fogies who are the super fans of this

0:26:07.680 --> 0:26:10.239
<v Speaker 8>at this point. This is a very young audience that

0:26:10.320 --> 0:26:12.880
<v Speaker 8>has become attached to D and D and a big

0:26:12.880 --> 0:26:14.960
<v Speaker 8>part of that, Yeah, they grew up with Game of Thrones,

0:26:15.000 --> 0:26:16.840
<v Speaker 8>they grew up with the Peter Jackson Lord of the

0:26:16.920 --> 0:26:20.640
<v Speaker 8>Rings adaptations. Fantasy is familiar to them in a way

0:26:20.680 --> 0:26:24.000
<v Speaker 8>that it has not been for previous generations, Right, and John.

0:26:23.880 --> 0:26:25.960
<v Speaker 6>Is it based on what you're saying, I would imagine

0:26:26.800 --> 0:26:29.720
<v Speaker 6>unlike Clue where somebody goes no, Yeah, it comes sit down,

0:26:29.720 --> 0:26:34.760
<v Speaker 6>you're you're professor Plumb. I can't, like if I'm visiting

0:26:34.800 --> 0:26:37.040
<v Speaker 6>a friend in Ohio, I can't just sit in on

0:26:37.119 --> 0:26:40.360
<v Speaker 6>their D and D session and job in like it's

0:26:41.080 --> 0:26:43.280
<v Speaker 6>I come a part of the It sounds like the

0:26:43.400 --> 0:26:48.440
<v Speaker 6>groups become sort of singular and it would be tricky

0:26:48.840 --> 0:26:51.760
<v Speaker 6>to integrate a new player or a temporary player.

0:26:52.440 --> 0:26:54.240
<v Speaker 8>Not not really, I mean it happens quite a bit.

0:26:54.320 --> 0:26:57.560
<v Speaker 8>I've jumped into countless ongoing campeens as they call them,

0:26:57.760 --> 0:26:59.760
<v Speaker 8>right where you know they'll just to sit in for

0:26:59.840 --> 0:27:04.280
<v Speaker 8>a session for two and you know it requires maybe

0:27:04.280 --> 0:27:05.760
<v Speaker 8>a little sleight of hand on the part of the

0:27:05.840 --> 0:27:08.159
<v Speaker 8>dungeon masters to explain who this new person is and

0:27:08.200 --> 0:27:11.199
<v Speaker 8>why you suddenly trust them. But it's definitely true that

0:27:11.240 --> 0:27:15.200
<v Speaker 8>the best and the most emotionally satisfying games are ones

0:27:15.240 --> 0:27:17.760
<v Speaker 8>where you do have, you know, a type group that

0:27:17.960 --> 0:27:20.440
<v Speaker 8>kind of takes it from beginning to end, and those

0:27:20.560 --> 0:27:23.920
<v Speaker 8>emotional journeys you experienced playing game like this, they stay

0:27:23.960 --> 0:27:25.280
<v Speaker 8>with you and they're.

0:27:25.480 --> 0:27:27.240
<v Speaker 6>One of the things that intrigued me about this when

0:27:27.240 --> 0:27:30.520
<v Speaker 6>we were thinking about doing an episode was I had

0:27:30.560 --> 0:27:34.000
<v Speaker 6>read that there were prisoners not only on death row,

0:27:34.320 --> 0:27:38.560
<v Speaker 6>but prisoners that have been in solitary for extended periods

0:27:38.600 --> 0:27:43.960
<v Speaker 6>of time, and part of their sanity is they find

0:27:44.000 --> 0:27:47.280
<v Speaker 6>ways to play the game through.

0:27:47.200 --> 0:27:49.879
<v Speaker 4>Messages that are passed back and forth.

0:27:50.040 --> 0:27:53.119
<v Speaker 6>And I was reading this in the in the Sunday

0:27:53.119 --> 0:27:56.120
<v Speaker 6>New York Times magazine about them a year ago, these

0:27:56.280 --> 0:28:01.040
<v Speaker 6>very intricate games, and you know, you're talking about communities

0:28:01.080 --> 0:28:06.720
<v Speaker 6>of these games. I would imagine that that is incredibly therapeutic.

0:28:06.960 --> 0:28:12.560
<v Speaker 6>And well, I mean, in some ways, I'm wondering if

0:28:12.600 --> 0:28:15.800
<v Speaker 6>playing a game like this in that kind of environment

0:28:16.359 --> 0:28:19.440
<v Speaker 6>can actually evoke a change in the people that play

0:28:19.480 --> 0:28:22.320
<v Speaker 6>it for some sort of societal good or their own

0:28:22.640 --> 0:28:23.479
<v Speaker 6>personal growth.

0:28:24.040 --> 0:28:26.399
<v Speaker 8>No, I mean, I think I remember the same article,

0:28:26.480 --> 0:28:28.760
<v Speaker 8>and I'm familiar with a few other similar cases that

0:28:28.760 --> 0:28:31.040
<v Speaker 8>people who really feel like D and D is what

0:28:31.200 --> 0:28:34.200
<v Speaker 8>gave them a connection to a community when they were incarcerated,

0:28:34.480 --> 0:28:38.600
<v Speaker 8>that they found their people and found some stability and

0:28:38.680 --> 0:28:42.880
<v Speaker 8>a world that made sense to them in this horrible environment. Right.

0:28:43.920 --> 0:28:47.280
<v Speaker 8>So there's academic research as well about this that you know,

0:28:47.360 --> 0:28:50.680
<v Speaker 8>need to get into here. But like, you know, whatever

0:28:50.720 --> 0:28:53.760
<v Speaker 8>it is about the game, you know, I'll say this,

0:28:54.520 --> 0:28:57.240
<v Speaker 8>a lot of people charge it with being escapist. That

0:28:57.480 --> 0:29:00.880
<v Speaker 8>you play this so you can kind of play a superhero, right,

0:29:00.920 --> 0:29:02.800
<v Speaker 8>I may not be very successful in real life, but

0:29:02.880 --> 0:29:05.000
<v Speaker 8>I'm going to go on and be this, you know,

0:29:05.520 --> 0:29:10.400
<v Speaker 8>Garth Act the Invincible. You know, I guess my perspective

0:29:10.440 --> 0:29:13.120
<v Speaker 8>on that is that there's no escape. Like all of

0:29:13.120 --> 0:29:17.040
<v Speaker 8>our we're all real, and our experiences are inescapably real,

0:29:17.400 --> 0:29:19.840
<v Speaker 8>and the experience of playing Garth Act the Invincible is

0:29:19.880 --> 0:29:22.480
<v Speaker 8>not the same experience as being Garth Act the Invincible,

0:29:22.800 --> 0:29:27.520
<v Speaker 8>and so it's a transformational experience. I mean, there was

0:29:27.520 --> 0:29:30.680
<v Speaker 8>an early reviewer in around nineteen seventy nine, one of

0:29:30.680 --> 0:29:33.240
<v Speaker 8>the first mainstream reviewers who looked at D and D

0:29:33.800 --> 0:29:35.880
<v Speaker 8>you remark that, you know it may turn out to

0:29:35.960 --> 0:29:38.680
<v Speaker 8>be one of the most exciting discoveries of your life

0:29:39.000 --> 0:29:39.959
<v Speaker 8>when you start playing it.

0:29:40.640 --> 0:29:43.440
<v Speaker 5>To Mivigant, just want to just want to say, Peter's

0:29:43.480 --> 0:29:44.360
<v Speaker 5>out straggling for me.

0:29:47.320 --> 0:29:48.040
<v Speaker 4>You know, the.

0:29:48.040 --> 0:29:50.640
<v Speaker 8>Point of this is not to be the best. The

0:29:50.720 --> 0:29:54.000
<v Speaker 8>point of this is to have these experiences that you

0:29:54.040 --> 0:29:56.840
<v Speaker 8>would never have in real life, and to be able

0:29:56.840 --> 0:30:01.200
<v Speaker 8>to explore parts of yourself and parts of reality that

0:30:01.280 --> 0:30:03.360
<v Speaker 8>you wouldn't otherwise be able to experience.

0:30:03.800 --> 0:30:05.280
<v Speaker 4>So John two things.

0:30:06.240 --> 0:30:09.440
<v Speaker 6>If someone wanted to either get a better understanding of

0:30:09.520 --> 0:30:12.160
<v Speaker 6>the game or try to find a way to jump

0:30:12.200 --> 0:30:13.560
<v Speaker 6>into the experience of doing it.

0:30:13.600 --> 0:30:15.080
<v Speaker 4>And you can touch your own book if you like.

0:30:16.400 --> 0:30:19.000
<v Speaker 6>What's a good place to sort of get a better

0:30:19.120 --> 0:30:22.560
<v Speaker 6>understanding of it and or begin an involvement. And the

0:30:22.640 --> 0:30:25.480
<v Speaker 6>second part of that question is, since it's the fiftieth anniversary,

0:30:26.000 --> 0:30:28.800
<v Speaker 6>if you could snap your fingers and imagine fifty years

0:30:28.800 --> 0:30:31.240
<v Speaker 6>from now, how would you love to see the game evolve?

0:30:32.600 --> 0:30:34.240
<v Speaker 8>So the second one's a tougher one. I'll go to

0:30:34.240 --> 0:30:36.800
<v Speaker 8>the first one first. So in many towns they have

0:30:36.880 --> 0:30:39.760
<v Speaker 8>what we call friendly local gaming stores, which are places

0:30:39.800 --> 0:30:41.800
<v Speaker 8>you can find actual human beings so you can play

0:30:41.800 --> 0:30:44.200
<v Speaker 8>with in person. A lot of them are looking for

0:30:44.400 --> 0:30:47.520
<v Speaker 8>additional players for their campaigns, be more than happy to

0:30:47.560 --> 0:30:49.800
<v Speaker 8>accommodate you and whatever your bizarre interests are that you

0:30:49.840 --> 0:30:53.640
<v Speaker 8>want to add to their ongoing efforts online as well.

0:30:53.680 --> 0:30:55.320
<v Speaker 8>I mean, if you just want to get started, of course,

0:30:56.000 --> 0:30:58.560
<v Speaker 8>going and buying some books about this, you know, the

0:30:58.560 --> 0:31:01.680
<v Speaker 8>core source books would be a good idea. As David mentioned,

0:31:01.680 --> 0:31:04.400
<v Speaker 8>there's a major revision of them underway, like right now,

0:31:04.680 --> 0:31:07.120
<v Speaker 8>and so there's going to be new editions of this

0:31:07.720 --> 0:31:10.600
<v Speaker 8>coming out between now and I think March of next year,

0:31:10.920 --> 0:31:12.520
<v Speaker 8>that they'd be a good place to start. But also

0:31:12.560 --> 0:31:14.200
<v Speaker 8>just going to YouTube, like I said, or going to

0:31:14.240 --> 0:31:18.080
<v Speaker 8>Twitch and finding an interesting group of people who are

0:31:18.200 --> 0:31:21.480
<v Speaker 8>playing the game, telling stories, watching it, watch a campaign

0:31:21.640 --> 0:31:23.240
<v Speaker 8>for at least a few episodes of it, get a

0:31:23.240 --> 0:31:25.440
<v Speaker 8>sense of what it is, and I think you'll you'll

0:31:25.480 --> 0:31:27.400
<v Speaker 8>figure out pretty quick whether it's for you or not.

0:31:27.560 --> 0:31:27.800
<v Speaker 4>Yeah.

0:31:27.920 --> 0:31:31.120
<v Speaker 6>Cool, And the second part, Yeah, any fantasies about what

0:31:31.200 --> 0:31:34.200
<v Speaker 6>this could become or what you would enjoy seeing another

0:31:34.200 --> 0:31:35.080
<v Speaker 6>evolution go.

0:31:36.200 --> 0:31:37.960
<v Speaker 8>I mean, I think it's inevitable at this point that

0:31:38.000 --> 0:31:40.440
<v Speaker 8>AI is going to play a huge part in how

0:31:40.440 --> 0:31:42.600
<v Speaker 8>this game is going to evolve for the next decade, right,

0:31:43.040 --> 0:31:45.040
<v Speaker 8>And you know, I think there are a lot of

0:31:45.040 --> 0:31:48.840
<v Speaker 8>ways that AI could help make the traditional experience a

0:31:48.960 --> 0:31:51.520
<v Speaker 8>richer one, just doing the math for you and keeping

0:31:51.560 --> 0:31:53.400
<v Speaker 8>track of how many goblins you killed, things like that.

0:31:53.600 --> 0:31:56.360
<v Speaker 8>These are kinds of things that AI can do without

0:31:56.400 --> 0:31:58.800
<v Speaker 8>taking over the game for you. But let's face it,

0:31:59.280 --> 0:32:02.800
<v Speaker 8>like there's going to be augmented reality versions of this

0:32:03.040 --> 0:32:05.440
<v Speaker 8>that are going to have AI elements to them that

0:32:05.480 --> 0:32:09.040
<v Speaker 8>are going to be like really bizarre, and I would

0:32:09.040 --> 0:32:11.520
<v Speaker 8>love to play in those experiences. We'll have those in

0:32:11.560 --> 0:32:14.840
<v Speaker 8>twenty years, in fifty years, we'll all be little brains

0:32:14.880 --> 0:32:19.240
<v Speaker 8>in jars right like the Singularity will have happened. They'll

0:32:19.240 --> 0:32:22.440
<v Speaker 8>be using us as batteries like in the Matrix, you know,

0:32:22.640 --> 0:32:25.719
<v Speaker 8>and so I you know, when we're all on the Matrix,

0:32:25.720 --> 0:32:27.200
<v Speaker 8>I'm sure we'll have some amazing.

0:32:27.320 --> 0:32:29.440
<v Speaker 4>Amazing I'll see you then Matrix.

0:32:29.600 --> 0:32:31.840
<v Speaker 7>Wait, I can't Jean, thank you so much for coming

0:32:31.880 --> 0:32:33.000
<v Speaker 7>on and putting up with our stuff.

0:32:33.120 --> 0:32:35.760
<v Speaker 6>And John, honestly, you know, we came into this going

0:32:35.920 --> 0:32:38.000
<v Speaker 6>I don't know what this is. You've actually made it

0:32:38.040 --> 0:32:42.080
<v Speaker 6>sound like an, if nothing else, a ton of fun

0:32:42.480 --> 0:32:44.880
<v Speaker 6>and I can see why why people would get into this.

0:32:44.960 --> 0:32:47.400
<v Speaker 6>It sounds like a really fun way to do what

0:32:47.440 --> 0:32:49.360
<v Speaker 6>I get to do for a living sometimes, which is going,

0:32:49.360 --> 0:32:51.080
<v Speaker 6>oh yeah, well what if I was this or what

0:32:51.120 --> 0:32:52.280
<v Speaker 6>if these were my circumstances.

0:32:52.360 --> 0:32:54.680
<v Speaker 7>So to create friendships with people in a way it's

0:32:54.720 --> 0:32:56.760
<v Speaker 7>not linear we're going drinking at a bar and just

0:32:56.800 --> 0:33:00.680
<v Speaker 7>hanging out. It's actually your participating in your improving and

0:33:00.720 --> 0:33:03.400
<v Speaker 7>it's communal, you know, and and people are back again.

0:33:03.480 --> 0:33:05.480
<v Speaker 7>It's a nice thing that people get out and play together,

0:33:05.520 --> 0:33:07.000
<v Speaker 7>So thank you.

0:33:07.240 --> 0:33:08.920
<v Speaker 8>I mean a lot of people play with their kids.

0:33:08.920 --> 0:33:09.680
<v Speaker 8>You might want to try that.

0:33:09.960 --> 0:33:15.440
<v Speaker 7>Not doing that, To do a six hundred page book

0:33:15.720 --> 0:33:18.840
<v Speaker 7>is a major accomplishment, especially in a world when I'm

0:33:18.840 --> 0:33:21.320
<v Speaker 7>sure when you're on these shows, everyone I've seen you

0:33:21.360 --> 0:33:24.120
<v Speaker 7>on knows all of the stuff, so they would call

0:33:24.200 --> 0:33:26.840
<v Speaker 7>you and things if you got it wrong. So congratulations

0:33:26.840 --> 0:33:27.840
<v Speaker 7>on not getting it's the wrong.

0:33:28.720 --> 0:33:34.200
<v Speaker 8>I mean, apparently the grease spell thing is fun. Thanks

0:33:34.240 --> 0:33:36.200
<v Speaker 8>so much for having me pleasure.

0:33:37.080 --> 0:33:37.360
<v Speaker 5>Thank you?

0:33:47.760 --> 0:33:49.920
<v Speaker 7>So David, did that warm the cockles of your heart?

0:33:50.120 --> 0:33:53.000
<v Speaker 7>Was that like a major thing? Listen does make a gift?

0:33:53.280 --> 0:33:55.680
<v Speaker 7>This is a lout of a Christmas present, right it is?

0:33:56.440 --> 0:33:59.400
<v Speaker 6>You know here there is another belt coming your way.

0:34:01.160 --> 0:34:04.920
<v Speaker 3>I'd lack a dragon on it, maybe some flame. One

0:34:04.920 --> 0:34:06.160
<v Speaker 3>of the things that.

0:34:06.080 --> 0:34:10.160
<v Speaker 9>You hear most often if you're into the game is

0:34:10.800 --> 0:34:13.160
<v Speaker 9>you run into people who don't understand the game, who

0:34:13.520 --> 0:34:16.480
<v Speaker 9>like there's no winning, there's role playing that's sort of weird.

0:34:17.320 --> 0:34:18.600
<v Speaker 3>What's a dungeon master?

0:34:18.760 --> 0:34:23.239
<v Speaker 9>That sounds somewhat sinister and sexual in some sort of way.

0:34:23.719 --> 0:34:28.640
<v Speaker 9>So I do like to evangelize to allow people to

0:34:28.680 --> 0:34:32.839
<v Speaker 9>know that there is this game that is really more

0:34:32.880 --> 0:34:36.600
<v Speaker 9>of a framework for people to come together, to have

0:34:36.719 --> 0:34:40.720
<v Speaker 9>fun and to interact in ways that you normally couldn't.

0:34:40.760 --> 0:34:43.560
<v Speaker 9>And I think while there isn't per se winning, there

0:34:43.680 --> 0:34:46.760
<v Speaker 9>is feelings of accomplishment when you've taken down a dragon.

0:34:46.880 --> 0:34:48.640
<v Speaker 5>So wait a minute, you eat pizza. I know it's

0:34:48.640 --> 0:34:49.080
<v Speaker 5>Friday night.

0:34:49.120 --> 0:34:51.600
<v Speaker 7>If you're driving home at eleven thirty, Yeah, you get

0:34:51.600 --> 0:34:54.040
<v Speaker 7>a couple miles worth of kind of killed the dragon.

0:34:54.080 --> 0:34:57.320
<v Speaker 5>And it was a good night. It feels real, right.

0:34:58.280 --> 0:35:00.839
<v Speaker 9>It does feel good because you have some really sort

0:35:00.840 --> 0:35:03.760
<v Speaker 9>of cool moments. And it's here's the thing, and Jason,

0:35:03.800 --> 0:35:06.160
<v Speaker 9>I this hearkens back to I think what you were

0:35:06.160 --> 0:35:09.839
<v Speaker 9>originally saying. And this is actually how I got into it.

0:35:09.920 --> 0:35:13.319
<v Speaker 9>My son would do some stretches late at night, and

0:35:13.840 --> 0:35:16.160
<v Speaker 9>while he's in his bed and I'm doing these stretches

0:35:16.160 --> 0:35:19.000
<v Speaker 9>on him, and his sister was across the way. They

0:35:19.040 --> 0:35:23.120
<v Speaker 9>would play this little game much like you were saying, yeah, right, oh,

0:35:23.200 --> 0:35:25.759
<v Speaker 9>I do cast ice on you, and I froze you,

0:35:25.800 --> 0:35:29.840
<v Speaker 9>and then I'm doing and my son basically always figured

0:35:29.880 --> 0:35:32.520
<v Speaker 9>out a way to win, and she would end up

0:35:32.560 --> 0:35:35.279
<v Speaker 9>crying and it made and I had never played D

0:35:35.320 --> 0:35:35.480
<v Speaker 9>and D.

0:35:35.600 --> 0:35:37.440
<v Speaker 3>This is how I actually got got.

0:35:37.239 --> 0:35:40.799
<v Speaker 9>Into it, and I'm like, oh, so D and D

0:35:41.000 --> 0:35:43.880
<v Speaker 9>is a way to introduce a rule set. My spell

0:35:43.920 --> 0:35:49.160
<v Speaker 9>can do this, there's turns while also maintaining the creativity.

0:35:49.600 --> 0:35:52.080
<v Speaker 9>You if you think of something more creative than the

0:35:52.120 --> 0:35:54.120
<v Speaker 9>other guy, you might not need a spell, or you

0:35:54.160 --> 0:35:56.080
<v Speaker 9>might not need a big sword or something like that.

0:35:56.360 --> 0:36:00.160
<v Speaker 9>So it's dealing with creativity and a rule set that

0:36:00.480 --> 0:36:02.480
<v Speaker 9>fairness and fun.

0:36:02.840 --> 0:36:03.600
<v Speaker 4>So there you.

0:36:03.560 --> 0:36:05.920
<v Speaker 7>Go, Producer Laurie, Now that you've seen this and you've

0:36:05.920 --> 0:36:07.880
<v Speaker 7>heard about it, Jason, what do you what do you

0:36:07.920 --> 0:36:10.840
<v Speaker 7>guess on a scale of one to ten, how apt

0:36:11.080 --> 0:36:13.800
<v Speaker 7>Producer Laurie is to now get involved in a Dungeons

0:36:13.840 --> 0:36:14.640
<v Speaker 7>and Dragons game?

0:36:14.960 --> 0:36:16.120
<v Speaker 5>Zero to ten? What do you think?

0:36:17.719 --> 0:36:20.000
<v Speaker 4>Are we are there negative numbers?

0:36:20.200 --> 0:36:22.200
<v Speaker 7>I was just gonna say, I was going to check

0:36:22.239 --> 0:36:25.480
<v Speaker 7>you with a minus seven, Lauri? Are we correct on

0:36:25.520 --> 0:36:29.200
<v Speaker 7>a scale of minus five to ten? How after you now,

0:36:29.239 --> 0:36:32.360
<v Speaker 7>if you've heard of the origins, how wonderful it is

0:36:32.400 --> 0:36:35.200
<v Speaker 7>the group commitment, how you can grow, how you can

0:36:35.239 --> 0:36:37.759
<v Speaker 7>be an orc there thing? What is your sense of

0:36:37.800 --> 0:36:40.279
<v Speaker 7>the number in your head? As far as that you'll

0:36:40.320 --> 0:36:43.680
<v Speaker 7>ever play this invited tonight to an introductory game.

0:36:45.320 --> 0:36:46.640
<v Speaker 9>I don't know what to say.

0:36:46.640 --> 0:36:48.759
<v Speaker 8>I have to say it makes no difference in any

0:36:48.800 --> 0:36:51.120
<v Speaker 8>way whatever it is I'm against.

0:36:52.080 --> 0:36:56.720
<v Speaker 1>I was going to say something really negative, but after

0:36:56.800 --> 0:37:00.640
<v Speaker 1>hearing David talk about his children, oh yes it was,

0:37:00.800 --> 0:37:02.759
<v Speaker 1>I have to say I will never play.

0:37:05.520 --> 0:37:07.160
<v Speaker 5>She's still at a minus twenty, but.

0:37:08.960 --> 0:37:10.799
<v Speaker 4>She has a positive to respect for it.

0:37:14.400 --> 0:37:16.720
<v Speaker 5>They are just listening because I know Laurie. I love Laurie.

0:37:16.760 --> 0:37:18.879
<v Speaker 7>But I'm thinking she's going this is fascinating. I would

0:37:18.920 --> 0:37:21.359
<v Speaker 7>never get near one of these games in my entire life.

0:37:21.400 --> 0:37:24.359
<v Speaker 7>I drive around the street and avoid the people playing it. Right,

0:37:24.800 --> 0:37:26.839
<v Speaker 7>I would put a spin on this game. And all

0:37:26.840 --> 0:37:28.640
<v Speaker 7>of a sudden, you have something for society.

0:37:28.719 --> 0:37:32.160
<v Speaker 6>So instead of making a dungeons and dragon, you make

0:37:32.200 --> 0:37:36.120
<v Speaker 6>it bridges and machines. And instead of saying, okay, you've

0:37:36.200 --> 0:37:38.680
<v Speaker 6>entered a tavern, there's a mysterious stranger with a map

0:37:38.680 --> 0:37:41.760
<v Speaker 6>in gold coins, I go, okay, you come to a ravine.

0:37:41.960 --> 0:37:44.280
<v Speaker 6>On the other side of the ravine, there is a

0:37:44.320 --> 0:37:45.720
<v Speaker 6>glowing emerald city.

0:37:46.400 --> 0:37:47.480
<v Speaker 4>There is no bridge.

0:37:48.280 --> 0:37:52.640
<v Speaker 6>You are you are a mathematician, you are a craftsman,

0:37:52.920 --> 0:37:54.120
<v Speaker 6>you are a dreamer.

0:37:54.880 --> 0:37:55.400
<v Speaker 4>What do you do?

0:37:55.880 --> 0:37:56.560
<v Speaker 5>I just nodded off.

0:37:56.600 --> 0:37:58.360
<v Speaker 7>I didn't hear it I didn't, he said, Well, you

0:37:58.400 --> 0:38:01.160
<v Speaker 7>know what, everybody who plays the game, please thank thank

0:38:01.200 --> 0:38:02.200
<v Speaker 7>you for putting up with us.

0:38:02.239 --> 0:38:04.520
<v Speaker 4>Happy fifty of that of ours three obvious fifty.

0:38:04.280 --> 0:38:07.960
<v Speaker 6>Dragons and dungeons and masters and players and dark giants

0:38:07.960 --> 0:38:11.840
<v Speaker 6>and dwarves and elves and battlements and God bless you go.

0:38:12.440 --> 0:38:12.880
<v Speaker 4>Enjoy.

0:38:14.680 --> 0:38:17.400
<v Speaker 2>Now, as another episode of Really No Really comes to

0:38:17.440 --> 0:38:20.239
<v Speaker 2>a close, I know you're wondering, what is the biggest

0:38:20.280 --> 0:38:24.120
<v Speaker 2>single game of Dungeons and Dragons ever played? Well, I'll

0:38:24.120 --> 0:38:27.000
<v Speaker 2>embark on that campaign in a moment, but first let's

0:38:27.000 --> 0:38:27.479
<v Speaker 2>thank our.

0:38:27.400 --> 0:38:28.560
<v Speaker 3>Guest to John Peterson.

0:38:28.760 --> 0:38:30.919
<v Speaker 2>You can follow John on x where he is at

0:38:31.080 --> 0:38:34.360
<v Speaker 2>doc etis that's d O C E T I S T,

0:38:34.800 --> 0:38:37.440
<v Speaker 2>and on Facebook where he is playing at the world.

0:38:38.400 --> 0:38:42.120
<v Speaker 2>Find all pertinent links in our show notes, our little

0:38:42.120 --> 0:38:45.560
<v Speaker 2>show hangs out on Instagram, TikTok, YouTube, and threads at

0:38:45.600 --> 0:38:48.520
<v Speaker 2>really No Really Podcast, And of course you can share

0:38:48.560 --> 0:38:52.120
<v Speaker 2>your thoughts and feedback with us online at reallynoreally dot com.

0:38:52.840 --> 0:38:55.440
<v Speaker 2>Check out our full episodes on YouTube, hit that subscribe

0:38:55.440 --> 0:38:57.719
<v Speaker 2>button and take that bell so you're updated when we

0:38:57.760 --> 0:38:59.800
<v Speaker 2>release new videos and episodes.

0:38:59.440 --> 0:39:01.040
<v Speaker 3>Which we do each Tuesday.

0:39:01.280 --> 0:39:04.440
<v Speaker 2>So listen and follow us on the iHeartRadio app, Apple

0:39:04.520 --> 0:39:07.640
<v Speaker 2>Podcasts or wherever you get your podcasts. And Now, what

0:39:07.800 --> 0:39:10.680
<v Speaker 2>was the single biggest game of D and D ever played?

0:39:10.719 --> 0:39:11.000
<v Speaker 3>Well?

0:39:11.120 --> 0:39:13.719
<v Speaker 2>It took place in April of twenty twenty three at

0:39:13.760 --> 0:39:17.120
<v Speaker 2>the Provo Town Center in Provo, Utah. In all, a

0:39:17.200 --> 0:39:20.640
<v Speaker 2>total of one thousand, two hundred and twenty seven players

0:39:20.920 --> 0:39:24.720
<v Speaker 2>simultaneously played a single game well seated at two hundred

0:39:24.880 --> 0:39:28.520
<v Speaker 2>individual gaming tables. Each were playing one unified game which

0:39:28.560 --> 0:39:32.240
<v Speaker 2>required dozens of dungeon masters, generals, runners.

0:39:31.920 --> 0:39:33.360
<v Speaker 3>And of course a prints.

0:39:33.440 --> 0:39:35.960
<v Speaker 2>It took four hours to complete the game, which is

0:39:36.000 --> 0:39:39.560
<v Speaker 2>actually pretty short by D and D standards.

0:39:40.040 --> 0:39:40.680
<v Speaker 1>Now Ray

0:39:45.760 --> 0:39:48.320
<v Speaker 2>Really, No Really is the production of iHeartRadio and Blase

0:39:48.480 --> 0:39:49.000
<v Speaker 2>Entertainment