WEBVTT - Does TV Resolution Matter?

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<v Speaker 1>Welcome to brain Stuff from How Stuff Works. Hey, brain Stuff,

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<v Speaker 1>Christian Sager. Here, when we're talking about TV, we're talking

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<v Speaker 1>about one big thing. Resolution, sharper images, crisper action, immaculate

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<v Speaker 1>detail in everything from sports to documentaries to video games.

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<v Speaker 1>In just a few years, we've seen the race move

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<v Speaker 1>from seven twenty to ten ADP, to four K and beyond.

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<v Speaker 1>And this brings us to today's question, does TV resolution matter?

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<v Speaker 1>Spoiler alert? The answer is yes, absolutely, or maybe a

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<v Speaker 1>better way to say it is yes absolutely, but with

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<v Speaker 1>a footnote. Before we get to all the weird stuff

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<v Speaker 1>that footnote represents, we need to understand resolution itself. Resolution

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<v Speaker 1>starts with the pixel. A pixel is the smallest possible

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<v Speaker 1>unit of a digital image, a single point of light.

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<v Speaker 1>When you hear manufacturers talk talking about resolution, they're describing

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<v Speaker 1>the number of pixels on a given screen. So an

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<v Speaker 1>old school cathode ray TV would display the equivalent of

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<v Speaker 1>three hundred thousand pixels on a screen, while an HDTV

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<v Speaker 1>could pack more than two million pixels into a screen.

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<v Speaker 1>The standard way for TV makers to classify resolution is

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<v Speaker 1>with numbers followed by a letter. The numbers indicate the

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<v Speaker 1>rows of horizontal pixels, So think four A D I,

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<v Speaker 1>ten A D P and so on. The bigger the number,

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<v Speaker 1>the more pixels on the screen. The letters at the

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<v Speaker 1>end of the numbers stand for I is interlaced and

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<v Speaker 1>P for progressive scan. The differences are important, but fairly complicated,

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<v Speaker 1>so let's save that one for another day. Using more

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<v Speaker 1>pixels to create an image creates a smoother, less blocky,

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<v Speaker 1>or pixelated image. So at first glance, it sounds as

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<v Speaker 1>if more pixels equal a better experience. Right, Not so fast, slick.

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<v Speaker 1>Here's where our footnote comes in. Pixel density itself is

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<v Speaker 1>not the only factor in the race toward a better

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<v Speaker 1>sharper image. If we're looking at resolution as the ability

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<v Speaker 1>to discern fine details, several other factors come into play.

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<v Speaker 1>For instance, what's the source of the image, what roll

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<v Speaker 1>does color play, how close or far are you from

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<v Speaker 1>the screen, and how big is the screen. For example,

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<v Speaker 1>if you're watching a small enough screen, say inches from

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<v Speaker 1>ten or more feet away, your I won't be able

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<v Speaker 1>to tell the difference between anything from four eighty to

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<v Speaker 1>four K. The farther you are away from the image source,

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<v Speaker 1>the smoother the picture appears. As for the size of

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<v Speaker 1>the screen, well, sure, you could have a twenty inch

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<v Speaker 1>TV with ten e D line resolution and it would

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<v Speaker 1>still have the same number of pixels as a fifty

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<v Speaker 1>five inch TV with otherwise identical specs, but the pixels

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<v Speaker 1>would be physically smaller. So in this context, size definitely matters.

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<v Speaker 1>If you put a h D t V with seven

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<v Speaker 1>twenty line resolution next to another h D t V

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<v Speaker 1>with ten e D, you may not be able to

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<v Speaker 1>tell the difference between the two. These are just a

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<v Speaker 1>few of the pertinent factors in the overall equation. There's

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<v Speaker 1>another big question here too. Does the human eye have

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<v Speaker 1>a resolution limit? How many individual pixels can the human

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<v Speaker 1>eye perceive? And that's a tricky question to our eyes

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<v Speaker 1>are not cameras. Instead, they're an initial step to an

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<v Speaker 1>intricate process involving loads of unconscious estimation and guesswork in

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<v Speaker 1>our brains. It is true that after a certain point,

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<v Speaker 1>the human eye is unable to differentiate or appreciate the

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<v Speaker 1>differences between some pixel densities. With the right source, material, equipment,

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<v Speaker 1>and viewing distance, four K really can make a difference.

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<v Speaker 1>For example, if you're sitting a few feet from a

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<v Speaker 1>sixty inch four K television with an ultra high definition

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<v Speaker 1>video feed, you'll be able to tell if it suddenly

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<v Speaker 1>switches to regular HD or brace yourself standard definition. The

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<v Speaker 1>limits of HD TV aren't a failure of technology. There

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<v Speaker 1>a limit of our biology. If we can't tell the

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<v Speaker 1>difference between a lower resolution in TV and an HD version,

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<v Speaker 1>then there's not much incentive to buy the latest ultra

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<v Speaker 1>high definition TV set. But this isn't the end of

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<v Speaker 1>the story. The race for higher resolution continues. Cameras that

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<v Speaker 1>shooting four K have already become the norm, and each

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<v Speaker 1>year bring new innovations. These ultra high definition technologies may

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<v Speaker 1>not make for a better picture on a home television,

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<v Speaker 1>but in a movie theater it makes a big difference,

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<v Speaker 1>and in the future we might not care as much

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<v Speaker 1>about resolution. It's possible that other technologies like high dynamic

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<v Speaker 1>range may become the next big thing. Check out the

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<v Speaker 1>brainsaff channel on YouTube, and for more on this and

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<v Speaker 1>thousands of other topics, visit how stuff works dot com.