Speaker 1: Right, boom, here we go. It's neartif sing y'all, it's
Speaker 1: your boy if you want away here with my wonderful
Speaker 1: co host Danny Fernandez. Yeah, no one's ever ready for
Speaker 1: like the lob to like say your name. I think
Speaker 1: you introduced me as well. Yeah, yeah, exactly, you dropped
Speaker 1: like a few adjectives and people are like, oh, yeah,
Speaker 1: it's about to be they're about to say my name
Speaker 1: is like nah, introduce yourself. No, I got it. I
Speaker 1: am Danny Fernandez here in today. If we are talking
Speaker 1: about virtual reality virtual vr v R, that that's what
Speaker 1: all the cool kids call it now. But virtual reality
Speaker 1: was like the term like it was like getting we're
Speaker 1: jacking into the system. I love that that's the adjective
Speaker 1: you used for it, jacking. You know, we'll get into that.
Speaker 1: So for those of you that don't know what virtual
Speaker 1: reality actually is, technically it means any artificially computer generated
Speaker 1: world that can be experienced and interacted with. So technically
Speaker 1: any video game ever's virtual reality, even if you're just
Speaker 1: playing it on a screen or phone. To agree with that,
Speaker 1: if that's not like what people think of, yeah, but
Speaker 1: I typically I think open world games like sometimes I
Speaker 1: feel like, yeah, I'm living in this world. Like when
Speaker 1: I was eighteen, I used to play True Crime Streets
Speaker 1: of l A and it was like actual l A
Speaker 1: streets and it was before I had my license, So
Speaker 1: I drive around like this is how it's going to
Speaker 1: be driving and not obeying any traffic laws. So VR
Speaker 1: is often referred to when the user uses a piece
Speaker 1: of equipment to completely immerse themselves. That's the main thing
Speaker 1: that will kind of go over in this episode. It's
Speaker 1: basically the immersion part of it that's that's really important
Speaker 1: because it's different than a r men in reality is
Speaker 1: different because you are still experiencing the world around you,
Speaker 1: so like you're still seeing exactly with your same vision,
Speaker 1: but you're like putting a layer over it. So essentially
Speaker 1: like a game where you can still see your friend
Speaker 1: that's standing next to you, but you can throw banana
Speaker 1: peals or spider webs or something. I think the simplest
Speaker 1: version would be yeah that or Instagram filters, Like that's
Speaker 1: a our technology because it's true, you're putting a layer
Speaker 1: on yourself and it's your real time too, when you
Speaker 1: like stick your tongue out and the dogs like but
Speaker 1: we'll compare those two towards the end, but right now
Speaker 1: we just want to do that deep dive, so we'll
Speaker 1: go start off in the origins, which is crazy because
Speaker 1: the exact origins of like virtual reality as an idea
Speaker 1: are disputed because the first two ideas of virtual reality
Speaker 1: where Lawrence mannings three series of short stories, The Men
Speaker 1: Who Awoke, which describes a time where people are connected
Speaker 1: to a machine that replaces their senses with electrical impulses,
Speaker 1: which is basically like the Matrix. So like, this guy
Speaker 1: made the matrix back in nineteen three, and that was
Speaker 1: his kind. You're saying, everyone's been copying him after the
Speaker 1: Sisters Jack, that idea from a black woman, the black
Speaker 1: women probably Jack, we have like a shade button. I
Speaker 1: feel like this podcast also the shade. I was going
Speaker 1: to say, going back before then, before that idea, we
Speaker 1: did have stereoscopes essentially, and this was taken from the
Speaker 1: Virtual Reality Society, but you didn't even know that there
Speaker 1: was an actual That sounds like a cult slightly, and
Speaker 1: they actually declared so stereoscopes lead to head mounted displays
Speaker 1: what we have now. So, Sir Charles Wheatstone, actually in
Speaker 1: eighteen thirty eight came up with the first stereoscope, which
Speaker 1: used a pair of mirrors at like a forty five
Speaker 1: degree angle to the user's eye, which reflected a picture
Speaker 1: off to the side, and that later ended up coming
Speaker 1: into what we now know as view masters. Do you
Speaker 1: remember are those little big conspiracy with view masters? That's
Speaker 1: what trick kids into staring into the sun. Just to
Speaker 1: use the view masters, you have to put the joints
Speaker 1: up in the sky. So that but but kids were like, yo,
Speaker 1: what if I just look at the sun? So so
Speaker 1: according to the virtual reality society, that's kind of what
Speaker 1: is seen as like what eventually led to or the
Speaker 1: type of technology that eventually led to these kind of
Speaker 1: immersive head mounted gear that we have now. Yeah, but
Speaker 1: I see that and I think, no, no way. You
Speaker 1: don't want to give them credit. I don't want to
Speaker 1: give them any credit because you can't blade run in
Speaker 1: a stereoscope. How are you gonna blade run in a stereoscope?
Speaker 1: Small think of the time that it was their their
Speaker 1: technology was eventually they were saying, hey, you can immerse
Speaker 1: yourself into a different world. Yeah yeah, Now that's that's
Speaker 1: the same way of being given credit to Alexander Graham
Speaker 1: Bell for all the porn I watched on my phone.
Speaker 1: Oh god, he helped a little bit. Okay, So before
Speaker 1: I move on, I just want to throw one more
Speaker 1: person in here, if and then I'll you take over.
Speaker 1: So in nine Edward Link came up with the Link Trainer.
Speaker 1: It was the first flight simulator. It was an immersive
Speaker 1: flight experience, so that I said it would be a
Speaker 1: little bit more three D, you know. They started to
Speaker 1: use that as far as training with pilots, So that
Speaker 1: was kind of an extremely immersive experience with all senses.
Speaker 1: But VR as we know it, So that dropped in
Speaker 1: like nineteen twenty nine ish right few years later. Five
Speaker 1: Stanley g. Wind Bob had a short story called The
Speaker 1: Pigmalion's Spectacles, which described a goggle based virtual reality system
Speaker 1: with holographic recording of fictional experiences, including smell in touch.
Speaker 1: So that's going to be the difference between VR as
Speaker 1: we know it versus like this idea, where VR as
Speaker 1: we know it is just the experience of seeing and
Speaker 1: hearing it, where in this story you kind of smell
Speaker 1: and you can touch things, and we're trying to get there.
Speaker 1: But the first official attempt was when more ting he
Speaker 1: likes it help HIGHLG. Maybe Yeah, I'll just say morton
Speaker 1: my boy in the nineteen fifties of an experienced theater
Speaker 1: that could encompass all the senses in an effective all
Speaker 1: the senses. What are we talking about here? Which all
Speaker 1: the senses? YEA, all of them. Taste, That's all the
Speaker 1: ones I know to taste, hearing, smell, smell vision. Yeah.
Speaker 1: He built a prototype of his vision, dubbed the sense
Speaker 1: Arama in nineteen sixty two, along with five short films
Speaker 1: to be displayed in it while engaging multiple sen Yeah.
Speaker 1: So it was pre dating digital computing. The censor Arama
Speaker 1: was a mechanical device. He likeok also developed what he
Speaker 1: referred to as the telesphere Mask, which was patented in
Speaker 1: nineteen sixty The patent application described the device as a
Speaker 1: telescopic television apparatus for individual use. The spectator is given
Speaker 1: a complete sensation of reality, for example, moving three dimension
Speaker 1: images which may be in cooler. It's spelled with a U,
Speaker 1: and I only pronounced color with a U. Cooler with
Speaker 1: peripheral vision by neural sounds, sense and air breezes. And
Speaker 1: I actually added a picture I almost want to photoshop
Speaker 1: boobs on the side of it, because it's just this
Speaker 1: man sticking his head into it looks like something a
Speaker 1: dude going, well, there's boobs, and this looks like that
Speaker 1: machine where they like shoot the puff of air into
Speaker 1: your eyes at the optometry. This is my most hated
Speaker 1: machine right here. This is exactly what that looks like.
Speaker 1: You know, it's it's super huge. And can you imagine
Speaker 1: if the VR that we're experiencing now, like you had
Speaker 1: to be in public in front of a giant machine,
Speaker 1: it'd be like, did you go to library much when
Speaker 1: you're and you remember there was always that weird guy
Speaker 1: who was definitely watching pornography and the library and you're like,
Speaker 1: all right, dude, like we see, Like that's that's what
Speaker 1: I feel like would happen if we had VR machines,
Speaker 1: But who knows. I think this is very similar to
Speaker 1: kind of the VR machines we kind of grew to
Speaker 1: know and love and at Chucky Cheese, like that taking
Speaker 1: game put your whole head in it and you'd be like, oh, yeah,
Speaker 1: there's a lot of games like this now at David
Speaker 1: Busters and even like that horror one that I won't
Speaker 1: ever do because it has three D glasses. I don't
Speaker 1: do three D horror. And I get very infused when
Speaker 1: I said I would never do it. Yeah, no, I
Speaker 1: don't do horror. My friend Bidium Bidium bazoon A for
Speaker 1: his birthday. He wanted to do this like VR imax
Speaker 1: thing down across the street from the Grove and it
Speaker 1: was like a horror maze that you would do in
Speaker 1: like VR. And I was like, that sounds like my
Speaker 1: worst nightmare. You could take it off at any time.
Speaker 1: They don't let you. They get mad when you take
Speaker 1: that thing off there, like it's not over. I remember
Speaker 1: I was at E three and I was doing this
Speaker 1: and I knew it was going to be three. For
Speaker 1: people that don't know, yeah, well yeah, for the people
Speaker 1: who don't know, E three, it stands for like, let
Speaker 1: me get electronic three. E three is like a convention
Speaker 1: that's solely I would say Electronic Electronic Entertainment Expo E three,
Speaker 1: and so it's it's basically super comic con for video games.
Speaker 1: And so I went one year and I went to
Speaker 1: the indie developers kind of get together and because I
Speaker 1: support the little guy, and it was crazy because like
Speaker 1: This was probably two years ago, and this is when
Speaker 1: everyone in the game industry was like, VR is going
Speaker 1: to be the next wave. So all these indie developers
Speaker 1: had these indie games. And I put on the helmet
Speaker 1: and it was super dark and it was like some
Speaker 1: underwater experience, and I already knew. I was like, this
Speaker 1: is a scary game, but like it was harder to
Speaker 1: be like nope, because this is an indie developer and
Speaker 1: he's like, Hey, this is my game. I want to
Speaker 1: show you. This is my baby, So you can't be
Speaker 1: like nah, because I look at his face and I'm
Speaker 1: just like, all right, he really wants me to experience this.
Speaker 1: So I pop it on and it's one of the
Speaker 1: scariest things because I figure the most scary type of
Speaker 1: games are when there's nothing around, yeah, because you turn
Speaker 1: your head, you turn your head and then that person
Speaker 1: is right there. Yeah. Yeah. So I'm walking through this
Speaker 1: underwater base. It's super dark and there was literally nothing
Speaker 1: till like the very end, which made it even more scary,
Speaker 1: where you look at these scary faceless suits and then
Speaker 1: you turn around and you hear a sound and you
Speaker 1: turn around it's right behind you. And I almost died.
Speaker 1: I almost died. We were on a roof and I
Speaker 1: almost ran off the roof. Oh my god, really, but
Speaker 1: we should We'll hit on possible yeah, injuries that have
Speaker 1: happened from v R. Yeah. No, I was seated, so
Speaker 1: I couldn't possibly run off the roof, but I met.
Speaker 1: I was so scared I wanted to take the helmet
Speaker 1: off and jump off the roof. Um. So you're okay
Speaker 1: with that Indian developer, but you have no love for
Speaker 1: my man search Earls Wheatstone that created the stereoscope all
Speaker 1: on his own. Oh no, I got love for him. Okay,
Speaker 1: but I love for him, all right, I love for me.
Speaker 1: I'm just saying you can't blade run in that, and
Speaker 1: then this is this is what we're talking about, the
Speaker 1: steps to get. By the end of this podcast, we'll
Speaker 1: talk about how you can blade run. Okay, have you
Speaker 1: tried VR at all yet? Yeah? Of course. Yeah. I'm
Speaker 1: going to talk about Google Cardboard, which was my first introduction. Okay, Well,
Speaker 1: have you ever played any of the Giant games, because
Speaker 1: I remember you played I saw you played the Star
Speaker 1: Wars when you were into it. But have you ever
Speaker 1: played any of those old school VR games? Where you
Speaker 1: have to put your head into a helmet, not that
Speaker 1: I recall, because they used to have. And the reason
Speaker 1: I'm bringing all these up is because I feel like
Speaker 1: this is the pioneer, Like this specific setup is probably
Speaker 1: the pioneer for all of those arcade games. So I
Speaker 1: remember the boxing one where you'd stick your head in
Speaker 1: and yet oh yeah, yeah, and you would just be punching.
Speaker 1: Looking at this picture, I'm like, oh yeah, I can
Speaker 1: see how this spun that out where you're where the
Speaker 1: censorrama was like, this is a attraction for mass appeal.
Speaker 1: I agree. I was like, I don't have further points
Speaker 1: on that. So aside from my man, Sir Charles. In seven,
Speaker 1: Jason Laner is actually the one who took it upon
Speaker 1: himself to coin the term VR. So he actually developed
Speaker 1: a range of virtual reality gear and he had a
Speaker 1: device that was called the iPhone. This was back in seven.
Speaker 1: It was spelled E y E like your eyes. It
Speaker 1: was called iPhone and it was a head mounted display.
Speaker 1: So they were the first company to sell virtual reality
Speaker 1: goggles and the iPhone. You think they're expensive now was
Speaker 1: nine give a second to do the math, oh for inflation. Yeah,
Speaker 1: back in seven, They also had a glove as well,
Speaker 1: because you know a lot of which we'll get into
Speaker 1: some of this VR gear. A lot of times you
Speaker 1: not only have a helmet or some type of headpiece,
Speaker 1: but you also have gloves that are of matching your
Speaker 1: movements as far as like the boxing game, or they
Speaker 1: also have ones for artists where you'll put on the
Speaker 1: glove and you can kind of like paint in this
Speaker 1: virtual reality space. So their glove was also nine thousand dollars,
Speaker 1: so they probably were the pioneer for the who owned
Speaker 1: this though. Steve Jobs definitely definitely mega nerd. Yeah, I
Speaker 1: got this iPhone and was like, I see what you're
Speaker 1: doing here. It costing nine thousand, four hundred is similar
Speaker 1: to today would be twenty thousand dollars and yeah, five
Speaker 1: six dollars ninets, so you can get an iPhone or Sedan,
Speaker 1: no joke. But that was the beginning of like the
Speaker 1: next level of VR because nineties had a huge boom,
Speaker 1: and we'll get into that right after the break. I
Speaker 1: feel like that's how n music sounds, So it's just
Speaker 1: like Seinfeld and rockos Wadern life basically that's nineties music
Speaker 1: to get us ready for the VR nineties boom because
Speaker 1: VR became like culturally significant. There was movies like Arcade,
Speaker 1: Ghost in the Shell was out for all my anime
Speaker 1: heads back then the Matrix this is late nineties, and
Speaker 1: then The Thirteenth Floor, which I totally forgot, but that
Speaker 1: was a huge deal back in the day I saw
Speaker 1: that movie. But then you also had like stuff in
Speaker 1: the nineties happening like the Virtual Boy, Sega VR and
Speaker 1: battle Zone, all these different attempts that VR. The nineties
Speaker 1: were so confident in VR that in on Computer Gaming
Speaker 1: World predicted affordable VR. Oh my god, we barely have
Speaker 1: it now, we don't have it now, Yeah, it's not
Speaker 1: let's do a cardboard oh yeah, Google cardboards, yes, which
Speaker 1: we'll get to change the game. But like when they
Speaker 1: thought affordable VR was going to be around, yeah, and
Speaker 1: so like most of what was available up to this
Speaker 1: point was too expensive or not accessible to the average person,
Speaker 1: or it didn't work well and it wasn't very comfortable.
Speaker 1: So that was another thing that I still feel like
Speaker 1: they're working on. As far as headsets, it's a it's
Speaker 1: a twofold thing because I think the biggest issue now
Speaker 1: is that sickness. You get while doing it, Like you,
Speaker 1: there's a lot of motion sickness, So that's their biggest obstacle.
Speaker 1: And then I think when they're done with that is
Speaker 1: when they'll try and make it, make it small, cheaper,
Speaker 1: but also smaller. I think smaller and just I mean
Speaker 1: there's nothing attractive about having a massive headset on your head.
Speaker 1: I think if they could make it spectacles that were
Speaker 1: still immersive, still entirely immersive. But speaking of Google Cardboard,
Speaker 1: for those of you that don't know, that is a
Speaker 1: mobile headset, I mean it literally is what it says.
Speaker 1: It's like a little cardboard box that you can insert
Speaker 1: your phone into and you just have to download an
Speaker 1: app on your phone. It costs ten dollars. I got
Speaker 1: mine for free, like Verizon was giving them out, and
Speaker 1: the one that you were talking about that you saw
Speaker 1: me in, which was a Verizon commercial for Force Awakens.
Speaker 1: They had a huge promotion for it, so they were
Speaker 1: you could just go into the store there and pick
Speaker 1: up a Google Cardboard and you could use other games
Speaker 1: and stuff with it. It wasn't just Force Awakens, like
Speaker 1: once you got the app, you could I actually did
Speaker 1: play a Haunted House game with it, so if I
Speaker 1: can picture this for you. You take your phone like
Speaker 1: your iPhone, you slip it into this little cardboard piece,
Speaker 1: you hold it up to your head and then you're
Speaker 1: totally immersed. That's all you can see with your vision,
Speaker 1: and when you move your head to the right, you see.
Speaker 1: So if we're talking about the Haunted House, it's moving
Speaker 1: your head in the Haunted House, so you're now seeing chairs,
Speaker 1: you're seeing the right side of the room. You move
Speaker 1: your head to the left, and then all of a
Speaker 1: sudden there's a ghost right there or something. So that
Speaker 1: that those are the games that if he doesn't like,
Speaker 1: I will say it is very jarring. So there was
Speaker 1: one where I think it was a woman screaming. I
Speaker 1: could see like she was in my vision just like
Speaker 1: screaming at me, and they are I think it was
Speaker 1: an indie game developer whatever. So that's moving on to
Speaker 1: the actual equipment. So so HMD is a headmounted display.
Speaker 1: Those are the visors that go over your face. Each
Speaker 1: I sees a different image and as your head moves,
Speaker 1: like I said, it changes the image and it tracks
Speaker 1: it appropriately. So that's kind of what makes it the
Speaker 1: most immersive part of it, where you kind of can
Speaker 1: get lost in this VR experience and then and that's
Speaker 1: pretty much just the jump to Like I feel like
Speaker 1: Google Cardboard kind of came out. What was it like
Speaker 1: four years ago? Was it? Uh? Yeah? Yeah, yeah, you're right.
Speaker 1: So the fact that the New York Times distributed it
Speaker 1: to one point six million people makes it the most
Speaker 1: widely distributed VR platform two dates. Yeah, and it was free.
Speaker 1: So basically the computer gaming world was twenty years off.
Speaker 1: But just to jump back to the nineties real quick,
Speaker 1: so they had this big boom, but none of it
Speaker 1: was successful. Everything was too expensive and the VR wasn't
Speaker 1: like it is today. I think today we've gotten technology,
Speaker 1: both three D rendered technology versus like you know, HD
Speaker 1: video technology to a point where like we have it
Speaker 1: on our phones and it's amazing. We're back then trying
Speaker 1: to get any of that technology on your screen was
Speaker 1: very expensive. But back in the day nineties, the idea
Speaker 1: of VR was at its peak, and I feel like
Speaker 1: it died down because it just didn't work. And I
Speaker 1: feel like just now it's starting to peek again, especially
Speaker 1: with things like Google Cardboard and other things. But what
Speaker 1: are those other things? If other things porn? The Google
Speaker 1: Cardboard came out four years ago, and I remember when
Speaker 1: it came out because that year at Comic cont Legendary
Speaker 1: gave out Google cardboards to promote Warcraft, and Warcraft is
Speaker 1: a game no the movie, so it was a you
Speaker 1: would be writing a griffin throughout as a roth And
Speaker 1: two years later that's when I got into it because
Speaker 1: I had these free cardboard things and I was blown
Speaker 1: away by the fact that porn hub already has the
Speaker 1: setting for Google cardboard. Like porn Hubb is very interesting
Speaker 1: in the sense that pornography has always been kind of taboo,
Speaker 1: and I feel like porn hub is the pr company
Speaker 1: for porn as a whole. Like they've outreach, They've been
Speaker 1: doing lots, they donate to lots of charity, give out
Speaker 1: lots of information about their site that gets into the
Speaker 1: news cycle, like when the Hawaii disaster where they accidentally
Speaker 1: said a missile was going to launch and they dropped
Speaker 1: that data there. They're like, this many users were still
Speaker 1: on porn hub when that news came out, and this
Speaker 1: many users like there was a huge spike, like the spike, Yeah,
Speaker 1: there was a spike after that. People Oh I thought
Speaker 1: you were like people are like, I'm gonna die, but
Speaker 1: as we'll get one more in, it dropped and then
Speaker 1: right after you just spiked. And that kind of information
Speaker 1: is kind of just I don't think a lot of
Speaker 1: people really get it, like at the forefront, but it's
Speaker 1: kind of just being like, yeah, everybody's doing it. You
Speaker 1: don't need to be ashamed. But to talk about pornography
Speaker 1: driving technology, I wanted to drop some fun facts that
Speaker 1: I got from thrillists about how pornography has driven technology
Speaker 1: thus far. So um. Pornographic movies have been around since
Speaker 1: the eighteen hundreds. In eighteen ninety six, film called the
Speaker 1: Cushare La Mary or Marie Sorry look I don't read
Speaker 1: French showed a woman performing a strip tease, and this
Speaker 1: is generally considered to be the first pornographic film in existence.
Speaker 1: The high demand for this early masterpiece lead the French
Speaker 1: filmmakers to realize that people would pay top dogs to
Speaker 1: see women get naked on screen. They still will. Yeah,
Speaker 1: and then uh, and so here's some cool thing that
Speaker 1: porn has dumb porn standardized Super eight film. The accessibility
Speaker 1: of porn on VHS is what killed the Sony Beta
Speaker 1: Max and uh, they kind of pioneered online payments because
Speaker 1: all of the porn sites that existed, they basically needed
Speaker 1: a way for people to pay to access it, and
Speaker 1: so they kind of created a system to pay for it.
Speaker 1: As a matter of fact, Richard Gordon, who founded the
Speaker 1: Electronic Card Systems, got super rich off of the Pamela
Speaker 1: Anderson sex tape. Just like Beta Max porn killed h
Speaker 1: D DVD there it was more accessible on Blu Ray
Speaker 1: versus HD DVD, and um. The last fact they had
Speaker 1: was that, uh, you can have sex with Google soon.
Speaker 1: And this was written in uh two thousand fourteen, because
Speaker 1: there was this app that worked with Google Glass, which
Speaker 1: of course now is dead. But Google Glass was. Oh yeah,
Speaker 1: Google Glass was. It was these glasses you would wear
Speaker 1: that would have a heads up display for you and
Speaker 1: display information for you, and it just did not kind
Speaker 1: of like smart gasses. Yeah, and so this app would
Speaker 1: allow you to see yourself from your partner's point of
Speaker 1: view while you Yeah, something I needed less. Why you
Speaker 1: do that? Yeah, Well, it says by sinking. The app
Speaker 1: was called Glance, and by sinking your devices with Glance,
Speaker 1: you'll be able to control the music and lighting around you.
Speaker 1: And when you're ready to start you'd say, okay, glass,
Speaker 1: it's time, and when you're done, you say, okay, glass,
Speaker 1: pull out. Oh but you're like wearing these glasses while
Speaker 1: you bang someone. Yeah, I mean I wear my glasses. Yeah,
Speaker 1: but like Google glasses were a little bit different than
Speaker 1: regular glasses, and they they looked skinny and weird, like
Speaker 1: you look like you're from Overwatch God, like an old
Speaker 1: timey professor with like the tiny glasses. Let's go, or
Speaker 1: like every professor in a like iPhone sketch written by
Speaker 1: someone that's funny or die like, you got these tiny
Speaker 1: glasses and I work in Silicon Valley. I just keep
Speaker 1: imagine a bell from beating the Beast Dad that like
Speaker 1: inventor dude. But yeah, the reason I bring up all
Speaker 1: this is I feel like VR is going to be
Speaker 1: no different. Porn is already accepted VR with open hands.
Speaker 1: If you go to porn Hub, if you go to
Speaker 1: any of the sites, they already have a VR section,
Speaker 1: which is a category. Yeah, which is insane because a
Speaker 1: lot of the VR, like if you wanted to get
Speaker 1: a VR video and all that stuff, you have to
Speaker 1: get a specific app to watch videos in VR. Meanwhile,
Speaker 1: you can go to porn hub Press play and it's
Speaker 1: connected to your VR, so they've already made it accessible
Speaker 1: from their side. And you know, I gave it a
Speaker 1: world for research, you know, definitely as as a nerd
Speaker 1: talking head, I gotta be up on all the products,
Speaker 1: got to check it out, and it's it's funny. It's
Speaker 1: been because I've seen articles from guys at Kotaku and
Speaker 1: all that, and some people think it's weird. Some people
Speaker 1: are like, this is kind of cool. I'm down the middle.
Speaker 1: I think it is kind of weird, and I think
Speaker 1: it's weird in the same sense of if you haven't
Speaker 1: used VR yet, when you play a VR game for
Speaker 1: a long time, your brain tricks you into really thinking
Speaker 1: it's really and when you take that headset off, there's
Speaker 1: like this like weird readjusting to the real world. And
Speaker 1: I imagine if you do, like some long, thirty minute
Speaker 1: to an hour session of enjoying VR pornography, you know,
Speaker 1: because you know, that is shamed feeling. I don't know.
Speaker 1: I can't speak for the women in this room, but
Speaker 1: as a man, and I've I've countered the data with
Speaker 1: other men, there's a shame feeling you get after, you know,
Speaker 1: watching pornography. Yeah, you're just like yeah, but I feel
Speaker 1: like now like you have to take off this helmet
Speaker 1: and you're no longer in this like fancy Miami bedroom
Speaker 1: with super furnished, this beautiful woman and you're backing your
Speaker 1: mattress on the floor, you know, with with your dirty
Speaker 1: flower comforter that you had. Yeah, it got dark there,
Speaker 1: there's an eviction notice next year. I would love it
Speaker 1: if they just made this reality like the most. Oh,
Speaker 1: Like I will say, the few times I used it,
Speaker 1: I've like checked out of the sexual aspect and been
Speaker 1: like look at this house, like, who was their design?
Speaker 1: This pure one? Like I've always wanted one of those
Speaker 1: low sitting beds, you know, Like it's kind of like, yeah, no, legit.
Speaker 1: And I think right now there still is a huge
Speaker 1: diversity problem in VR porn. Yeah, we'll check it. Yeah,
Speaker 1: we'll tackle Uh, we're actually going to tackle the future
Speaker 1: of virtual reality. Yeah, right after this and we're bad.
Speaker 1: Oh yeah, we we closed off strong with that talking
Speaker 1: about the future of virtual reality. Let's just tackle the
Speaker 1: first of the thing aside from porn that it's most
Speaker 1: known for his video games. So, if what do you
Speaker 1: think the future of video games will be like the
Speaker 1: video game industry has embraced it so hard, and I
Speaker 1: feel like this might be the year where it kind
Speaker 1: of weans itself off because two years ago in two
Speaker 1: thousand sixteen, when I went to E three, everything was
Speaker 1: v R tastic. Every booth was talking about VR and
Speaker 1: what they wanted to do was like when laser discs
Speaker 1: came out. Everybody was like, Oh, we're getting on it.
Speaker 1: Oh yeah, And I feel like, right now there's a
Speaker 1: brand battle that needs to happen between the HTC Vibe
Speaker 1: Oculus for people to realize like who's gonna win? Okay,
Speaker 1: so what are those are the different heads different companies
Speaker 1: that have headsets. Yeah, the two major headsets that are
Speaker 1: kind of like competing for people's attention right now is
Speaker 1: the HTC Vibe and the Oculus Rift, which was the
Speaker 1: kick started VR headset that kind of I would want
Speaker 1: to say, kind of started this. They were it was
Speaker 1: only the Oculus for a while, Facebook bought it. It
Speaker 1: was this new hotness, and then ht C Vibe shows
Speaker 1: up on the scene. And what's crazy is since um,
Speaker 1: the Oculus was crowdsource, it was taken a little while
Speaker 1: for it too. Kind of developed, so HTC just kind
Speaker 1: of came up, was like, Yo, what's good. We raided
Speaker 1: Rock and everyone's attention was like, oh, it's like that
Speaker 1: meme with that guy looking but you had, like, you know,
Speaker 1: your Oculus loyaltists, HCC Vibe loyalists. But pretty much they're
Speaker 1: both out both on the Steam Store, and it seems
Speaker 1: like right now it's just kind of like your choice
Speaker 1: of which one you want to use. Since most games
Speaker 1: can be used by both platforms, some are loyal to
Speaker 1: only Oculus. HCC already says that it won't make Vibe
Speaker 1: exclusive games like they they're not interested in that. They
Speaker 1: just want to they want to do their thing, and
Speaker 1: I believe Vibe showed their Vibe ones before the Oculus
Speaker 1: revealed their kind of solution, which was like this cool
Speaker 1: touch So it's like a controller with buttons for every finger,
Speaker 1: so you can almost control each and every one of
Speaker 1: your fingers. Uh, And they've both of them have used
Speaker 1: their controllers in great ways. It's I think it might
Speaker 1: just balance out and be like an Android v Apple
Speaker 1: thing where it's like pick your poison. But Oculus do
Speaker 1: have some Oculus exclusive game, so that might you know,
Speaker 1: Tilt people when it comes down to it. But as
Speaker 1: far as it goes in the console world, you have
Speaker 1: the PlayStation has already released their PlayStation VR, which uses
Speaker 1: the PlayStation Move controllers, which are two we like wands,
Speaker 1: and they have a huge headset, and that I think
Speaker 1: is the most easily to enter consumer level headset, mostly
Speaker 1: because all you need is a PlayStation camera, the headset
Speaker 1: and the wants and you're good with the vibe. They
Speaker 1: have like these like four sensors that need to be
Speaker 1: in the corner of the room. I think it's two
Speaker 1: or four sensors that need to be in the corner room.
Speaker 1: Just a lot of people don't have the space for that.
Speaker 1: I remember when I was still at midnight, Chris Hardwick
Speaker 1: was talking about setting up his vibe and he had
Speaker 1: like to use a separate room for it, and he
Speaker 1: was just having a hard time getting it to work.
Speaker 1: And I went to some friends where they just attached
Speaker 1: it to each corner of the room. But not everybody
Speaker 1: has a whole extra room, not even Chris Hardwick. He
Speaker 1: has a lot of stuff, so he's like whatever. I think,
Speaker 1: no one is that eager to give up a room,
Speaker 1: even if you're Chris Harve, You're like, I could put
Speaker 1: better things in here than Vibe. But when it all
Speaker 1: comes down to it, the video game Escape, it seems
Speaker 1: like it's slowing down on its excitement for VR because
Speaker 1: I think the consumers haven't jumped on it because the
Speaker 1: price point is still pretty rough. Like, uh, you have
Speaker 1: the PlayStation VR, which I think is the cheapest. It
Speaker 1: goes for around three four hundred, and then you go
Speaker 1: up to five six hundred for the Vibe. Like let me,
Speaker 1: I'm gonna give you live prices right now. So the
Speaker 1: HTC Vibe itself is six hundred dollars, the oculus rift
Speaker 1: is four hundred dollars for just the headset. A lot
Speaker 1: of places are showing it for five hundred though, and
Speaker 1: then they PlayStation VR. You can get the whole set
Speaker 1: for three fifty, so that already for a lot of
Speaker 1: people three fifty and up is a console. So if
Speaker 1: you don't already have the console, then you're like forget that.
Speaker 1: And if you do have a console, you're like, well,
Speaker 1: I already spent money on this console. How long is
Speaker 1: we are going to last? That's the that's the thing
Speaker 1: about these like fringe electronics. You don't know how it's
Speaker 1: staying power. Especially when you have PlayStation pros coming out
Speaker 1: xbox X. You don't know how long the console is
Speaker 1: going to shift and stay on it. So that is
Speaker 1: the future of video games, as as told by Iffy.
Speaker 1: So let's hop back for a minute back into porn,
Speaker 1: my favorite subject as far as the future here. Well. One,
Speaker 1: so VR porn isn't necessarily that different than regular porn,
Speaker 1: I mean, other than it transports you out of just
Speaker 1: like laying in your bed looking at a screen. Now
Speaker 1: you're immersed in this porn world, like if you said
Speaker 1: you could be in a condo in Miami. The issue
Speaker 1: that they're dealing with now, one is the massive headset.
Speaker 1: I mean, I don't know, I guess if you don't
Speaker 1: mind jerking off with that on your boy was using
Speaker 1: the Google cardboards. Google cardboard, one hand had to be
Speaker 1: hold holding it up. Yeah, that's what happens when you
Speaker 1: pay ten dollars for it. So that also there's like
Speaker 1: more limited content. So there there's a high demand for
Speaker 1: VR porn right now. Like if you said porn Hub
Speaker 1: already has it categorized that you can just click and
Speaker 1: watch VR porn, but it's still a lot of the
Speaker 1: content is not as diverse as if you said it's
Speaker 1: largely tailored towards hetero white men ages eighteen twenty five,
Speaker 1: as those are the ones that are currently most likely
Speaker 1: to own VR headsets and pay for content, so it's
Speaker 1: not as much. Obviously, it's not going to have as
Speaker 1: wide range of porn as just porn how many you
Speaker 1: porn or those sites in general. Since it's it's in
Speaker 1: its singular category. And a question that we got during
Speaker 1: the break was are you watching it or are you
Speaker 1: in it? Yeah, and it's both, So there's two. There's
Speaker 1: when in my research that I was doing, there was
Speaker 1: typically two types that it would be. It would be
Speaker 1: either you were the guy in your You're either the
Speaker 1: guy or in some cases you could be you could
Speaker 1: be a woman, or you were literally a creep in
Speaker 1: a room watching. So those are your twos. I'm just
Speaker 1: gonna watch you guys do it from this corner, which
Speaker 1: I feel like for immersion purposes might work, especially since
Speaker 1: there is a diversity program. So you could either be
Speaker 1: a white dude or any race but a creek. But yeah, no,
Speaker 1: it's it's pretty intense because a lot of times it
Speaker 1: is just laying down, which for once again immerging purposes,
Speaker 1: I think if you're doing anything besides that, you're kind
Speaker 1: of out of it because you're nine times gonna be
Speaker 1: laying down. Yeah, no, I agree. The next thing we're
Speaker 1: moving on to as far as the future of VR
Speaker 1: is actually film and documentaries. So we already touched on
Speaker 1: some of these theaters having fuller immersions and sensory theaters
Speaker 1: and stuff. But there was a documentary that was made
Speaker 1: called The Fight for FALLUSA, and it was a three
Speaker 1: hundred and sixty degree documentary shot in an act of
Speaker 1: war zone to make it feel like you're in a firefight. Now,
Speaker 1: they want to preface this, in no way is the
Speaker 1: same as actually being in a firefight, you know, Like
Speaker 1: there was another one called Refugees by Scopic that was
Speaker 1: a documented plight of refugees. In no way are they
Speaker 1: trying to imply that it's the same as being an
Speaker 1: actual refugee. I just I just want to preface this
Speaker 1: because they made a point of this, but they wanted
Speaker 1: to give you a better look and a more deeper understanding.
Speaker 1: I think it also helps with empathy if you can
Speaker 1: see it live where you're like, oh, if I look around,
Speaker 1: this is it. But I get like the need to
Speaker 1: say that just in case people want to be like, well,
Speaker 1: it's not the same as actually being shot at. Yes,
Speaker 1: we understand that. We understand that. So a couple of
Speaker 1: other things that might come for that, as far as news,
Speaker 1: like the news cycle. Instead of just reading the news,
Speaker 1: you'd be placed at the scene. That actually sounds terrifying
Speaker 1: but great for my nosy neighbors. Entertainment wise, VR headsets,
Speaker 1: some people think they may actually replace TVs as you
Speaker 1: are able to experience film and television on a more
Speaker 1: immersive level, Like why would you watch two D when
Speaker 1: you can see and feel a clear image of this
Speaker 1: character's world. I kind of feel like, yeah, we're already there,
Speaker 1: but we just don't have as much a wide variety
Speaker 1: of films and stuff to choose from. Also, I feel
Speaker 1: like your typical TV viewing audience tend to be traditionalist,
Speaker 1: which is why when there was that huge three D
Speaker 1: TV boom, people are like, nah, I'm I'm gucci. I
Speaker 1: just want to sit on my couch. I don't want
Speaker 1: to throw some glasses on. Like if people don't even
Speaker 1: want to throw three D glasses on and I and
Speaker 1: you have those rich friends who was like, you want
Speaker 1: to put on the three D glasses, Like, no, just
Speaker 1: just turn on Family guy. Okay, But I will say
Speaker 1: whenever I go to Hogwarts, when I go to the
Speaker 1: Wizarding World at Universal, their ride where you're you're seated
Speaker 1: in this little chairs that like your feet are day
Speaker 1: Glee type of thing, I'm like, this would be so
Speaker 1: cool to watch the movie like this. I think that
Speaker 1: the next Harry Potter, whatever, Fantastic Beasts, what whatever they
Speaker 1: have next lined up, they should do that. I'm gonna
Speaker 1: throw that out there. And if they ever make a
Speaker 1: dragon ball Z movie, they should do that too. So
Speaker 1: another factor that people are looking at is school is
Speaker 1: education and teaching. Teaching your students about different cultures. You
Speaker 1: can place at three degree camera at major landmarks or
Speaker 1: cities to learn about that culture or place. Also as
Speaker 1: far as space exploration, exploring like the moon landing or
Speaker 1: you know up at the space station, those are things
Speaker 1: that students would be able to experience in a more
Speaker 1: realistic manner, like a gladiator battle or the Renaissance with
Speaker 1: re enactments, or the Holocaust, which also equally that sounds
Speaker 1: terrifying as well. They even talked about civil rights experience
Speaker 1: having police dogs barking at you, people yelling and screaming
Speaker 1: at you. Free civil Ye, but maybe not come through
Speaker 1: that look like and I'm gonna spray you down with
Speaker 1: my water hose. No, And again, it wouldn't be the same,
Speaker 1: Like no one's ever saying it's the same. But maybe
Speaker 1: it could help students that don't look like that or
Speaker 1: experience that. No. No, I think I really do like
Speaker 1: the idea of using VR to kind of help with
Speaker 1: the empathy, because I feel like if you never experienced it,
Speaker 1: it just doesn't help. And I'd like for I think
Speaker 1: a cool thing to do would be like take these
Speaker 1: moments in time, colorize them, and then make people experience them,
Speaker 1: because I feel like all these black and white photos
Speaker 1: that we often see of these events makes it seem
Speaker 1: so in another time, like it's so far behind us.
Speaker 1: Was like, oh, that's when black and white photos are.
Speaker 1: Was like, yeah, so is that picture of your taco
Speaker 1: yesterday that you put in black and white and threw
Speaker 1: it on Instagram. But it seems like we're conditioned to
Speaker 1: view black and white photos is so far, so far
Speaker 1: behind us. But the civil rights movement was not that
Speaker 1: long a people are alive today who were living it right,
Speaker 1: and to also comment on that when we were when
Speaker 1: they were able to see same with the war and
Speaker 1: the civil rights movement, when they were able to see
Speaker 1: these images live shown on TV, it changed a lot
Speaker 1: of people. It changed a lot of people's opinions being
Speaker 1: able to see that. So this would be in a
Speaker 1: more even more immersive experience of that. As far as
Speaker 1: students learning, another thing that they said is it could
Speaker 1: help easily distracted students have a more positive learning environment
Speaker 1: that's like set to their needs. So so that's another
Speaker 1: thing that teachers are kind of looking at. Or that
Speaker 1: badasskot who can't pay attention. You throw a VR headset
Speaker 1: on him and everywhere he looks, he's still in class, Like, yeah,
Speaker 1: you can't use your imagination here, billy class. Another thing
Speaker 1: that they're looking at is in the medical field as
Speaker 1: far as medicine, So putting people in virtual reality in hospitals, actually,
Speaker 1: they have found helps produces the amount of pain medication
Speaker 1: that they may need and also kind of provides escapism,
Speaker 1: like if you're stuck in your hospital bed for weeks
Speaker 1: or months on end, it might be you know a
Speaker 1: little bit of escapism slash therapy for that patient to
Speaker 1: be able to I mean, again, we're not saying the
Speaker 1: same as being outside. We're just saying these are small
Speaker 1: steps for these people. Yeah, and then in pro sports,
Speaker 1: you've got a lot of three sixty experiences, which I
Speaker 1: think is great. You know, some people are never able
Speaker 1: to see live sports, so I think having a nice
Speaker 1: way to get like VR front row seats would be
Speaker 1: a nice treat for some people. I know. One of
Speaker 1: the first things I did when I got a Google Cardboard,
Speaker 1: it actually wasn't a pornography that was a much later
Speaker 1: time later that night. It was actually the Google Cardboard app.
Speaker 1: And the first thing it does is it just transports
Speaker 1: you to like different landmarks around And that was the
Speaker 1: coolest thing because it was pretty cool because it uses
Speaker 1: the Google Earth Full three sixty and it's pretty real looking,
Speaker 1: and I was like, man, this is kind of cool.
Speaker 1: Like there are people who who don't fathom being able
Speaker 1: to travel. They get to put this on and be like, oh,
Speaker 1: I'm where the people are. Yeah, going back to what
Speaker 1: you were saying about professional sports, the NBA and Olympics,
Speaker 1: they already did sixty degree experiences and so that it
Speaker 1: will eventually probably lead to other leagues as far as
Speaker 1: the NFL, the MLB, even UFC. That to me would
Speaker 1: be intense, and I feel like UFC fans would be
Speaker 1: the ones that would be the most into being right
Speaker 1: there in the ring. Oh yeah, I can see the blood.
Speaker 1: They just see like a forty where you have like
Speaker 1: a you can actually feel blood and like spit splattering
Speaker 1: on you. But yeah, as far as being on the sidelines,
Speaker 1: being behind the goal post or in the actual ring,
Speaker 1: I think that is the next step that they're doing.
Speaker 1: As far as professional sports, so iffy, as far as
Speaker 1: virtual reality and its future, What are things that you're
Speaker 1: excited about, and what are some things that you might
Speaker 1: be worried about if you're worried about anything. I am
Speaker 1: excited about the educational ways it could be used. It
Speaker 1: could kind of make lessons more dynamic, because I feel
Speaker 1: like a lot of the problems we're having a day
Speaker 1: is from like very big moments in history that really
Speaker 1: shape and affects certain cultures, like you know, the Holocaust
Speaker 1: and the Civil rights movement, like those are things that
Speaker 1: are in the foundation of a lot of black and
Speaker 1: Jewish people that are just simply chapters in a book.
Speaker 1: So it's almost understandable when a person is confronted with
Speaker 1: the effects of those things and they're like, what's the
Speaker 1: big deal, because to them, it was just a chapter
Speaker 1: that they read that was kind of portrayed as super
Speaker 1: long ago, dead and gone. It just came and went,
Speaker 1: Like especially the civil rights movement, like it's crazy to
Speaker 1: think how actually close it was, how recent it was,
Speaker 1: but it just seems so far away when you read
Speaker 1: it and it's a chapter and you're like, and this
Speaker 1: and this and this happened. So to kind of change
Speaker 1: the way we teach those moments in history and really
Speaker 1: let people understand the gravity of it, I think that
Speaker 1: kind of will change the relationship you have with people
Speaker 1: whose culture and ancestry has dealt with that as a whole.
Speaker 1: It kind of makes you go like, oh, yeah, I
Speaker 1: can see why you might be salty about being disenfranchised
Speaker 1: and growing up in a community that you know you're
Speaker 1: not really expected to succeed in. Yet you still push
Speaker 1: on and you actually find some success. And how even
Speaker 1: within finding that success, the work isn't done because you
Speaker 1: have to give back to raise up the people who
Speaker 1: might have been left behind and might be doing things
Speaker 1: that on paper look like it's criminal, but really is
Speaker 1: a just a result of the oppression and doing what
Speaker 1: you have to do to put food on the plate
Speaker 1: for the people you love, even though it might not
Speaker 1: necessarily be legal, because those are the only options you
Speaker 1: have because no one is hiring you, because they're hiring
Speaker 1: Billy from the tech startup down the street because he
Speaker 1: just moved in to gentrify your neighborhood, and now you're
Speaker 1: being displaced into like some fast place you've never been before.
Speaker 1: But there is dangers. I do think as pornography gets
Speaker 1: more available, and you know, bnography, it's very nuanced because
Speaker 1: you see people who just ingested and you know, it's
Speaker 1: just like a thing, like you know, because it's just
Speaker 1: something they ingest and it doesn't really impact them or
Speaker 1: how they view women. And then you see people who
Speaker 1: are obsessed by it, who may have an addiction and
Speaker 1: how it ruins not only you know, their perception of
Speaker 1: the world, but also their relationship with women, how they
Speaker 1: treat women. So you see kind of both sides of
Speaker 1: the arguments for and against it, and I think allowing
Speaker 1: people to immerse themselves in. It adds another layer because
Speaker 1: if already, when it's on your screen, whether it be
Speaker 1: on your computer screen or your TV screen, you have
Speaker 1: people having trouble differentiating what is real life and what
Speaker 1: is a porno script written to allow men to get
Speaker 1: their rocks off. That distinction only gets harder when now
Speaker 1: you're in a more real It's more real now I
Speaker 1: hear you on that. I think for me, some of
Speaker 1: the concerns I might have is like, how is this
Speaker 1: going to affect to live entertainment? You know, if it
Speaker 1: feels like you're at an actual concert and you're able
Speaker 1: to be up close, like, would you I mean, I
Speaker 1: guess it depends. I already feel like live entertainment it's
Speaker 1: kind of shrinking to begin with. But would you pay
Speaker 1: for same same with like the NBA and things like that.
Speaker 1: Would would you pay for front row tickets when you
Speaker 1: can just literally feel during a live content that you're
Speaker 1: or a live game that you are in the front
Speaker 1: row um and see everything from up close. So that
Speaker 1: that would be my concern. I'm also very selfish and
Speaker 1: I would love for it to take over entertainment. UM.
Speaker 1: I think that would be a lot of fun. Another
Speaker 1: thing that I didn't really touch on in the medical
Speaker 1: part is that VR is also used for medical students.
Speaker 1: You had you had a show called E R v R. Yeah,
Speaker 1: that was essentially like doing surgery with a VR headset.
Speaker 1: It was a game where we'd have contestants come on
Speaker 1: and play this silly VR game called Surgeon Simulator, which
Speaker 1: was really a cartoony take on surgery. But you can
Speaker 1: do a real life version of that where like you
Speaker 1: are in a surgery where people are getting a chance
Speaker 1: to safely try out medical exercises without killing someone right yeah,
Speaker 1: or having a cadaver. So I do think that that's
Speaker 1: really interesting side to it. I do agree with what
Speaker 1: you said about porn. I feel I always get into
Speaker 1: this discussion with people because I'm very pro porn in
Speaker 1: pro sects as far as how it's how women are
Speaker 1: treated and how those lines are blurred. I think as
Speaker 1: VR becomes more realistic, we'll have to have more conversations
Speaker 1: and or these sites will need to which some of
Speaker 1: them are already starting to do. As something that you
Speaker 1: and you have talked to me privately about is that
Speaker 1: um having these discussions about consent or saying up front,
Speaker 1: like these are actors or whatever. This is not you know,
Speaker 1: something that you are just allowed just just a letter,
Speaker 1: buy in on this private conversation that you exposed on
Speaker 1: the air. No, just kidding. The site called king dot
Speaker 1: com is a b D s M site, and every
Speaker 1: video begins and ends with the model going over the
Speaker 1: safe words, what they will and what they won't do,
Speaker 1: things that are off limits, and you know, basically a
Speaker 1: real conversation that you would have in that lifestyle to
Speaker 1: kind of make an effort to show the viewers like
Speaker 1: this is if this is the type of thing you're into,
Speaker 1: this is how you go about it. You don't just
Speaker 1: spring it on someone. You have this conversation what's okay,
Speaker 1: what's not? Really lay the ground ruts rules, then go
Speaker 1: into it. And I think it does help. Even though
Speaker 1: I'm sure some people skip past it. I will. I
Speaker 1: will admit I've skipped past it before. One time. I'd
Speaker 1: like checked it out and I was like, this is
Speaker 1: this is actually really dope, Like it's a nice addition,
Speaker 1: and you know, and and like what's cool about it
Speaker 1: is it's not just like you know, they're naked or
Speaker 1: something like they're fully clothed. SETD. It's very clinical, so
Speaker 1: it's like, no, this is serious. This is like a
Speaker 1: serious part about sex. And I think the only other
Speaker 1: thing that I would say is I wonder if with
Speaker 1: these documentaries that are doing three and sixty degree looks
Speaker 1: into the life of a refugee or what it's like
Speaker 1: to live in a war zone, if that having this
Speaker 1: three sixty degree technology might then elevate them to like,
Speaker 1: let's say, Oscar status or Academy Award winning status, And
Speaker 1: if that will affect some of the categories. Is now
Speaker 1: having VR entertainment because that's a whole other level that
Speaker 1: you're adding to your your storytelling. Well, I feel like,
Speaker 1: just what we know about the Academy, it's going to
Speaker 1: take them a morale to even recognize VR films as
Speaker 1: what's that a good as a like a legitimate platform.
Speaker 1: But I think when that time comes, yeah, we'll need
Speaker 1: to have I said it here first, I said, well,
Speaker 1: as a matter of fact, I think that's going to
Speaker 1: happen because this sold out experience that's actually coming to Lacma.
Speaker 1: The director of Revenant, Alejandro Garatu, has this VR experience
Speaker 1: that's going around. It's in Lacma right now. Hideo Kojima
Speaker 1: when in it, it was like, you need to check
Speaker 1: it out. It's a conceptual virtual reality installation called carne Arena.
Speaker 1: Virtually present, physically invisible, explores the human condition of immigrants
Speaker 1: and refugees based on true accounts. The superficial lines between
Speaker 1: subject and bystander or blurred and bound together, allowing individuals
Speaker 1: to walk in a vast space and thoroughly live a
Speaker 1: fragment of a refugee's personal journeys. So that sounds super cool.
Speaker 1: I gotta find it and experience it. But it's not
Speaker 1: like I'm sure they'll be having more of those. Yeah,
Speaker 1: it's a it's a yeah, it's so dope. But yeah,
Speaker 1: so with you know that he's an award winning director,
Speaker 1: so if he's already stepping into the space, it's only
Speaker 1: a matter of time before the oscars can come on.
Speaker 1: Gammel del Toro, I want to make out with the
Speaker 1: fish in real life. Yeah, so does Jamie Loftus. She's
Speaker 1: gonna beat you up to do it first. Okay, Well
Speaker 1: that I think it's all that we have on VR.
Speaker 1: I thought about. We started from top to bottom. Yeah,
Speaker 1: so make sure you you know, catch us on the socials.
Speaker 1: Tell us what you're excited about VR, what you're afraid of,
Speaker 1: and you're funny VR experiences. You know we love hearing
Speaker 1: about your experiences. And make sure you uh definitely subscribe.
Speaker 1: Tell your friends about us, have them subscribe. Tell him
Speaker 1: Danny and Iffy back together again on the podcast waves.
Speaker 1: Where can people find you? Danny, I am at Miss
Speaker 1: Danny Fernandez on It's ms Danny d A n I
Speaker 1: Fernandez on all of social media? All right, well, I'm
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Speaker 1: and Twitter, all the socials. Check your boy all the
Speaker 1: time right here. Sometimes on the daily night guys. Yeah,
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