WEBVTT - TechStuff Takes the Ingress

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<v Speaker 1>Brought to you by the two thousand twelve Toyota Camera.

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff What dot com. Hello everyone, and welcome to tech stuff.

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<v Speaker 1>My name is Chris Poett, and I am an editor

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<v Speaker 1>at how Stuff works dot com. Sitting across from me

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<v Speaker 1>as usual as the person who augments all of our

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<v Speaker 1>reality Senior writer Jonathan Strickland. Hey, they're nicely done. So

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<v Speaker 1>yeah they we want to talk about an alternate reality

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<v Speaker 1>game and a r G that uses augmented reality as well.

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<v Speaker 1>It comes to us courtesy of a little company called

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<v Speaker 1>Google and the like. Yeah. They they've made a name

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<v Speaker 1>for themselves in a few things. But yeah, they've created

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<v Speaker 1>this game through a division called Neantic Labs, um and

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<v Speaker 1>it's called Ingress, and it's interesting alternate reality game. But

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<v Speaker 1>before we really get into the game itself, maybe we

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<v Speaker 1>should talk and refresh our listeners memories about what an

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<v Speaker 1>alternate reality game is. Now, we've done an episode about

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<v Speaker 1>alternate reality games, but that was back in two thousand

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<v Speaker 1>nine when we were both so young and idealistic. Sorry,

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<v Speaker 1>um yeah, yeah, so yeah, the differences and augmented and

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<v Speaker 1>alternate realities are in some ways kind of slight, especially now,

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<v Speaker 1>especially now. Um. An alternate reality is is one that

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<v Speaker 1>is I would argue, very similar to ours, um, but

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<v Speaker 1>there are significant differences. Um. You know, you might have

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<v Speaker 1>I think of that sort of in the in my head.

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<v Speaker 1>This is sort of goes to the genre of alternate histories. UM.

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<v Speaker 1>For example, The Man in the High Castle by Philip K. Dick,

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<v Speaker 1>in which the Axis won World War Two? What would

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<v Speaker 1>the world be like? Um? You know, the countries are

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<v Speaker 1>still there, the the nationalities that that were familiar with,

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<v Speaker 1>but things have changed substantially. That that's that's how I

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<v Speaker 1>kind of get into that idea or the mindset that

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<v Speaker 1>it sort of takes, because it could be something as

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<v Speaker 1>simple as um. You know, there are a lot of

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<v Speaker 1>what ifs there. You know, what if a different person

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<v Speaker 1>had won the election, or what if a person hadn't

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<v Speaker 1>been uh uh, had had gone to one university instead

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<v Speaker 1>of another, what if? What if Lincoln had not been assassinated?

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<v Speaker 1>What if? Yeah, there are a lot of what if

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<v Speaker 1>type things. Alternate reality games in general, what they do

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<v Speaker 1>is they use the they used the stuff around us

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<v Speaker 1>in the real world as part of a game that

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<v Speaker 1>is fictional. So you've got a fictional story taking place

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<v Speaker 1>within the context of the real world. Now, in some cases,

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<v Speaker 1>the fictional story assumes that the players themselves are part

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<v Speaker 1>of this fictional world. So you're playing a part, you're

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<v Speaker 1>not really you because UM. One of the two to

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<v Speaker 1>the games I always think of out when I think

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<v Speaker 1>of alternate reality games are two of the big, big

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<v Speaker 1>early examples. One was called The Beast, and that was

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<v Speaker 1>the game that was partly a marketing um push for

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<v Speaker 1>the movie AI Artificial Intelligence, uh, the Spielberg Kubrick film

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<v Speaker 1>that that came out several years ago. Well, there was

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<v Speaker 1>this this game that came out with it called The

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<v Speaker 1>Beast that had a storyline that was uh tangential to

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<v Speaker 1>the story that takes place in AI. Some of the

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<v Speaker 1>characters play a part a little bit within the realm

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<v Speaker 1>of the game, and players were solving mysteries and trying

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<v Speaker 1>to help fictional characters achieve goals within the context of

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<v Speaker 1>the game. And they were all doing it in real

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<v Speaker 1>time with real assets. So you might get a phone

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<v Speaker 1>call in the middle of the night from a character

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<v Speaker 1>in this game, or you might get a facts or

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<v Speaker 1>an email or a file of some sort, and you

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<v Speaker 1>were supposed to act on it in a real way

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<v Speaker 1>to push the game forward. The other one that I

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<v Speaker 1>always think about is called I Love Bees, which was

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<v Speaker 1>part of the Halo universe, and it was again another

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<v Speaker 1>marketing attempt to push Halo, but it it took a

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<v Speaker 1>life of its own and became a game that people

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<v Speaker 1>who had never intended to ever play any Halo game

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<v Speaker 1>became and you know, absolutely fascinated with this game. And

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<v Speaker 1>again lots of different puzzles and uh things that you

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<v Speaker 1>need to achieve. Often we will see these sort of

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<v Speaker 1>games come up as part of a marketing campaign. A

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<v Speaker 1>lot of movies have done this. I remember when The

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<v Speaker 1>Dark Knight came out, there was one that was related

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<v Speaker 1>to The Joker, and I remember getting very very upset

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<v Speaker 1>because I I uncovered one of the clues and discovered

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<v Speaker 1>exactly where I would need to go within Atlanta to

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<v Speaker 1>get it. But I found out about forty minutes too late,

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<v Speaker 1>and by the time I would have been able to

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<v Speaker 1>get to the location, it had already been discovered. And

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<v Speaker 1>I didn't get my Joker custom bowling ball because it

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<v Speaker 1>was at a bowling alley. I was, oh, man, can

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<v Speaker 1>you imagine a custom Joker bowling ball. Okay, that's pretty neat.

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<v Speaker 1>That's pretty cool. So this is this is along those lines,

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<v Speaker 1>but it also adds in the augmented reality angle, where uh,

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<v Speaker 1>a large part of the participation with this game is

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<v Speaker 1>going to depend upon people using devices, primarily smartphones. It's

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<v Speaker 1>really meant for smartphones to interact with their environment in

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<v Speaker 1>order to uh to push the game forward. Yeah, we've

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<v Speaker 1>we've talked about both alternate reality games and UM augmented

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<v Speaker 1>reality software in the past. UM Augmented reality is sort

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<v Speaker 1>of like the heads up display that you would see

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<v Speaker 1>in a fighter jet. UM. It's a layer of information

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<v Speaker 1>that that a device will provide for you. It could

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<v Speaker 1>be a tablet or UM, you know, a smartphone something

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<v Speaker 1>like that, generally that you would carry with you. And

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<v Speaker 1>so if you were looking through a an augmented reality

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<v Speaker 1>divice I says, you walk down the street, you might

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<v Speaker 1>see information about uh the businesses on the street around you,

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<v Speaker 1>or for example, you might see a special going on

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<v Speaker 1>at a cafe or um, you might find out where

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<v Speaker 1>the cleanest bathroom is on the street. Don't laugh, there

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<v Speaker 1>are people who who provide this information. UM, I am

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<v Speaker 1>not laughing. I'm downloading apps. Yeah, I was gonna say, um,

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<v Speaker 1>And as a matter of fact, uh Neontic Labs has

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<v Speaker 1>has already come out with a sort of augmented reality

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<v Speaker 1>app UM that I have on my on my Android

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<v Speaker 1>phone called field trip UM. Now on this particular in

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<v Speaker 1>this particular case, you are not looking at the screen

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<v Speaker 1>on the smartphone to see what the camera sees beyond

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<v Speaker 1>having a layer of information superimposed on that, which is

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<v Speaker 1>a good way to walk into obstacles that are not

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<v Speaker 1>covered in your screen. By the way, avoid that UM

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<v Speaker 1>actually pops up little cards I've seen them called as

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<v Speaker 1>as you will happen to be near by something. It

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<v Speaker 1>uses the GPS UM in your smartphone or I assume

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<v Speaker 1>tablet uh Android tablet. That again, field trip is one

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<v Speaker 1>of those those apps that's it's optimized for smartphones. Yeah,

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<v Speaker 1>it tells you right there on the app like it's

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<v Speaker 1>it's intended for smartphones that will run on tablets, but

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<v Speaker 1>it's intended for smartphones well generally, because it's it's using

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<v Speaker 1>the GPS and your communications network to identify where you

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<v Speaker 1>are and give you information about stuff, and you can

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<v Speaker 1>control how much of that information you see. You might

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<v Speaker 1>watch what type of information. Yeah, there there are lots

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<v Speaker 1>and lots of sources, um, different restaurant review sites, um,

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<v Speaker 1>places of interest, historical points of interest, those kinds of things.

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<v Speaker 1>That's what I have turned on on mine. So it's

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<v Speaker 1>it's kind of fun too to be driving around in

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<v Speaker 1>Atlanta and have a little alert come up and say, hey,

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<v Speaker 1>you're near uh you know, of course here in Atlanta,

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<v Speaker 1>we've had so of war battles. Sure, and they'll tell

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<v Speaker 1>you points of interest just down the road. Here is

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<v Speaker 1>where so and so, uh you know ran, you know

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<v Speaker 1>in in conflict and they set up camp just down

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<v Speaker 1>the street. It's interesting, It's no, it's really cool that

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<v Speaker 1>it gives you that that extra information about the world

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<v Speaker 1>you are in. And I love that idea. I mean,

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<v Speaker 1>I've and this is one of those things that you

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<v Speaker 1>can kind of see playing a larger role with Google

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<v Speaker 1>other Google projects, mainly Project Glass. Yes, the idea of

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<v Speaker 1>wandering around your world and getting information about your world

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<v Speaker 1>that you would you know that that that's accessible, but

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<v Speaker 1>you would have to look for it otherwise. But now

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<v Speaker 1>it's just coming up. So if you are interested in

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<v Speaker 1>things like history and you are visiting a city or

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<v Speaker 1>even just walking around your own city, you may end

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<v Speaker 1>up learning things about your the place you're in that

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<v Speaker 1>you never would have known before. And uh, and it

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<v Speaker 1>it really does try to bridge that gap between the

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<v Speaker 1>digital world and the physical world, which is something I've

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<v Speaker 1>always been interested in. And as augmented reality applications become

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<v Speaker 1>more prevalent, it's becoming it's becoming a real I mean,

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<v Speaker 1>this is something that we can do right now. UM,

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<v Speaker 1>go ahead, I'm sorry, I just wanted to mention exactly

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<v Speaker 1>what project glasses um, you know, because we didn't really

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<v Speaker 1>talk about that. Uh that's UM, it's still sort of

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<v Speaker 1>an experimental product I would consider, you know, or or

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<v Speaker 1>really cutting edge. It's it's on the verge of being produced,

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<v Speaker 1>but only in limited quantities because it's sort of a

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<v Speaker 1>first generation thing or zero point eight generation. Um. And

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<v Speaker 1>that's a a project that Google has been working on.

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<v Speaker 1>UM that it's it's not. It uses a frame, uh

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<v Speaker 1>glasses frame and a small piece of glass that UM,

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<v Speaker 1>a user would be able to see augmented reality information

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<v Speaker 1>on the kind of thing that you would currently use

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<v Speaker 1>by looking at your smartphone. But um, you know, it

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<v Speaker 1>would tell you where places are around you. It would

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<v Speaker 1>be able to make phone calls and um uh you

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<v Speaker 1>know record video. As a matter of fact, that's how

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<v Speaker 1>they unveiled it. They had somebody wearing a project glass

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<v Speaker 1>um set of glasses and walking through and you could

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<v Speaker 1>see what they were seeing as they were they were

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<v Speaker 1>walking through and they I think somebody skydived, didn't they. Yeah,

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<v Speaker 1>that was at the Google i Oh event. They had

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<v Speaker 1>a team of skydivers who who wore the the glasses

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<v Speaker 1>as they were skydiving and then handed them off to uh,

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<v Speaker 1>some some stunt bicyclists who then handed off to some

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<v Speaker 1>folks who repelled down the side of the building, who

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<v Speaker 1>then handed it off to more bicyclists who then biked

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<v Speaker 1>the pair of glasses up to the stage to serage

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<v Speaker 1>brand as I recall, and yeah it was. It was.

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<v Speaker 1>It was a big spectacle and it really spectacle. Oh man,

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<v Speaker 1>I'm gonna hit you. And anyway, the yeah it was.

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<v Speaker 1>It was an interesting demonstration of the of the technology. Well, anyway,

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<v Speaker 1>all of this kind of leads up to Ingress. So

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<v Speaker 1>Ingress is coming for that same group within Google Niantic Labs,

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<v Speaker 1>which is you know that they are kind of a

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<v Speaker 1>R and D group in a way, and the game

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<v Speaker 1>it has several different elements to it, and we can

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<v Speaker 1>only speak in fairly vague terms because neither Chris nor

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<v Speaker 1>I are part of this game yet. We it's as

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<v Speaker 1>of the recording this podcast, it's in beta and we

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<v Speaker 1>are not in the beta testing yet. We have both

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<v Speaker 1>applied for it, yes, so we're hoping to have that

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<v Speaker 1>change soon, but as we're recording this, we do not

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<v Speaker 1>have access to it. It's been again, as they'll recording

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<v Speaker 1>this podcast, active for about fifteen days. Yeah, yeah, and

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<v Speaker 1>I think it really wasn't wasn't really well known until

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<v Speaker 1>probably as of the date we're recording is probably only

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<v Speaker 1>a couple or or three days. I didn't see anything

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<v Speaker 1>in the media about it until a day or two

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<v Speaker 1>before we recorded this podcast. Like a lot of alternate

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<v Speaker 1>reality games, Google started to see every the world with

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<v Speaker 1>hints of the game from months ago, but they're now

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<v Speaker 1>just starting to coalesce into something we can talk about now.

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<v Speaker 1>Some of the seeds started off over at comic Con.

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<v Speaker 1>At San Diego Comic Con, there was a person who

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<v Speaker 1>was taking on the role of a character named Tycho,

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<v Speaker 1>and Tycho is an artist in this uh the world

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<v Speaker 1>that has been created for Ingress, and I guess we

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<v Speaker 1>can kind of give a little bit of an overview.

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<v Speaker 1>If you were to go to Google Play, which is

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<v Speaker 1>where their store is, and to try and download the

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<v Speaker 1>Ingress Android app, you would see this description. Ingrish transforms

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<v Speaker 1>the real world into the landscape for a global game

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<v Speaker 1>of mystery, intrigue, and competition. Our future is at stake,

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<v Speaker 1>and you must choose a side. A mysterious energy has

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<v Speaker 1>been unearthed by a team of scientists in Europe. The

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<v Speaker 1>origin and purpose of this force is unknown, but some

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<v Speaker 1>researchers believe it is influencing the way we think. We

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<v Speaker 1>must control it or it will control us. The Enlightened

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<v Speaker 1>seek to embrace the power that this energy may bestow

0:13:04.440 --> 0:13:07.800
<v Speaker 1>upon us. The Resistance struggle to defend and protect what's

0:13:07.880 --> 0:13:12.240
<v Speaker 1>left of our humanity. So part of Ingrist involves choosing

0:13:12.280 --> 0:13:15.520
<v Speaker 1>aside being either part of the Enlightened or part of

0:13:15.520 --> 0:13:20.920
<v Speaker 1>the resistance, and competing for resources by walking around and

0:13:20.960 --> 0:13:24.800
<v Speaker 1>moving around in the real world and and UH collecting

0:13:24.840 --> 0:13:29.600
<v Speaker 1>resources through the smartphone application. That's part of the game. Yeah.

0:13:29.960 --> 0:13:32.920
<v Speaker 1>The other part of the game involves puzzles that are

0:13:33.040 --> 0:13:37.520
<v Speaker 1>released through various venues. UH. In some cases, you may

0:13:37.559 --> 0:13:40.640
<v Speaker 1>be looking at a physical sign that has a QR

0:13:40.679 --> 0:13:43.800
<v Speaker 1>code that leads you to a puzzle, or you might

0:13:43.960 --> 0:13:47.120
<v Speaker 1>see there might be an ad for something that Google,

0:13:47.200 --> 0:13:50.040
<v Speaker 1>either from Google or maybe from one of Google's partners

0:13:50.280 --> 0:13:52.760
<v Speaker 1>that includes a clue that goes into this game. The

0:13:52.800 --> 0:13:55.400
<v Speaker 1>idea being that parts the game are all around us

0:13:55.440 --> 0:13:57.960
<v Speaker 1>all the time, and that by paying attention we can

0:13:58.040 --> 0:14:01.320
<v Speaker 1>we can see them and and push the story forward.

0:14:02.400 --> 0:14:06.800
<v Speaker 1>So right now, the the main place for those game

0:14:06.840 --> 0:14:11.679
<v Speaker 1>elements is on a website called Niantic project dot com.

0:14:11.760 --> 0:14:16.319
<v Speaker 1>It's in I A, N T I C for Niantic

0:14:16.400 --> 0:14:22.360
<v Speaker 1>or NEANTICU and anyway, that's where the progress gets tracked,

0:14:22.400 --> 0:14:24.520
<v Speaker 1>and you can actually go from the very beginning of

0:14:24.520 --> 0:14:29.480
<v Speaker 1>the game, which is November one as of uh officially

0:14:29.480 --> 0:14:31.760
<v Speaker 1>it's November one, and work your way up and it

0:14:31.840 --> 0:14:34.520
<v Speaker 1>all start revealing more information. You can start seeing UH

0:14:34.840 --> 0:14:37.920
<v Speaker 1>codes that you can break, things like that, and UH.

0:14:38.160 --> 0:14:40.760
<v Speaker 1>There are also some wikies that have popped up already

0:14:40.800 --> 0:14:44.000
<v Speaker 1>of players who are really passionate about this kind of stuff,

0:14:44.720 --> 0:14:48.040
<v Speaker 1>who are dedicated to gathering as much information as possible

0:14:48.120 --> 0:14:52.240
<v Speaker 1>and then posting it on these wikis, So you can

0:14:52.240 --> 0:14:56.760
<v Speaker 1>actually find people who are already neck deep in this game,

0:14:56.800 --> 0:14:59.120
<v Speaker 1>and some of them probably don't even have the smartphone

0:14:59.160 --> 0:15:01.800
<v Speaker 1>app yet. They're not only participating in the part that

0:15:01.880 --> 0:15:07.000
<v Speaker 1>they can over the web. But once the smartphone app

0:15:07.040 --> 0:15:11.320
<v Speaker 1>becomes more widely distributed, then you'll see people um using that.

0:15:11.400 --> 0:15:14.320
<v Speaker 1>Part two and the way the smartphone app stuff works

0:15:14.360 --> 0:15:18.440
<v Speaker 1>is kind of interesting. Did you read about this? Read

0:15:18.520 --> 0:15:20.520
<v Speaker 1>some about it? Yeah? Alright, So the idea is that

0:15:20.560 --> 0:15:23.920
<v Speaker 1>there are these things called portals that are scared around

0:15:23.960 --> 0:15:27.480
<v Speaker 1>the real world, and you use those portals the other portals.

0:15:28.160 --> 0:15:31.840
<v Speaker 1>Well before you ask, yeah, it's not not not aperture

0:15:31.880 --> 0:15:37.160
<v Speaker 1>Science portals UM or black Mesa for that matter. Now,

0:15:37.200 --> 0:15:40.200
<v Speaker 1>you use your smartphone to identify where these portals are,

0:15:40.240 --> 0:15:43.240
<v Speaker 1>and you at playing as a member of whatever side,

0:15:43.280 --> 0:15:45.920
<v Speaker 1>whichever side you've chosen. You go and you try to

0:15:46.040 --> 0:15:50.600
<v Speaker 1>secure these portals, and by securing various portals within the game,

0:15:51.200 --> 0:15:54.280
<v Speaker 1>and this actually requires you to move physically from one

0:15:54.280 --> 0:15:58.440
<v Speaker 1>location to another, usually on foot. From want to understand, um,

0:15:58.520 --> 0:16:03.160
<v Speaker 1>then you start to solidify your side's presence in whichever

0:16:03.240 --> 0:16:06.920
<v Speaker 1>city you happen to be in. Okay, so let's say

0:16:06.920 --> 0:16:09.480
<v Speaker 1>that there's like, I don't know, well, let's say there's

0:16:09.480 --> 0:16:14.000
<v Speaker 1>a hundred portals within a few neighborhoods where you are.

0:16:14.080 --> 0:16:16.520
<v Speaker 1>I mean, I have no idea what the density actually is,

0:16:16.560 --> 0:16:18.880
<v Speaker 1>depending upon you know where it is. Yeah, they do

0:16:19.000 --> 0:16:21.160
<v Speaker 1>say that there's going to be a lot more interaction

0:16:21.400 --> 0:16:26.040
<v Speaker 1>and have more heavily populated places. Uh so cities are

0:16:26.080 --> 0:16:29.320
<v Speaker 1>more likely to have a lot going on. So moving around,

0:16:29.880 --> 0:16:32.000
<v Speaker 1>you know, just by moving around and following the directions

0:16:32.000 --> 0:16:34.240
<v Speaker 1>on the app, you can start to secure port portals.

0:16:34.280 --> 0:16:36.680
<v Speaker 1>Actually getting to a portal of step one, then you

0:16:36.720 --> 0:16:41.400
<v Speaker 1>have to hack the portal. Yes, what actually involves in hockey?

0:16:41.520 --> 0:16:43.480
<v Speaker 1>I don't know. I haven't had a chance to play,

0:16:43.760 --> 0:16:47.240
<v Speaker 1>do you do you well? From what I understand, um,

0:16:47.280 --> 0:16:49.400
<v Speaker 1>And I'm trying not to to bring us back to

0:16:49.600 --> 0:16:52.760
<v Speaker 1>real reality too much. But from what I understand, portals

0:16:52.760 --> 0:16:56.040
<v Speaker 1>are basically places of interest, um, which would kind of

0:16:56.080 --> 0:16:59.280
<v Speaker 1>go with you know that the current m O of

0:16:59.760 --> 0:17:01.880
<v Speaker 1>nine ANTIQ labs. Yeah, if you look at some of

0:17:01.880 --> 0:17:04.200
<v Speaker 1>the there's a video in particular where there's a guy

0:17:04.240 --> 0:17:07.080
<v Speaker 1>who is complaining about cell phone he bought for an

0:17:07.119 --> 0:17:10.399
<v Speaker 1>auction and he says, look, it seems to work. But

0:17:10.480 --> 0:17:12.840
<v Speaker 1>when I walk up to the statue and hold up

0:17:12.840 --> 0:17:16.240
<v Speaker 1>the phone, this weird screen comes up, and it's this

0:17:16.800 --> 0:17:19.240
<v Speaker 1>very odd screen that shows up. And also, if you

0:17:19.240 --> 0:17:21.960
<v Speaker 1>pay attention, in the background, there's a man in black

0:17:22.000 --> 0:17:26.440
<v Speaker 1>watching Yeah, um but um, but yeah, it's it's That's

0:17:26.480 --> 0:17:28.199
<v Speaker 1>kind of the idea, is that that when you get

0:17:28.240 --> 0:17:30.560
<v Speaker 1>to these places of interest, weird stuff happens, and there's

0:17:30.560 --> 0:17:32.639
<v Speaker 1>probably some sort of mini game I would imagine in

0:17:32.640 --> 0:17:35.880
<v Speaker 1>the smartphone that allows you to hack. Yeah, I understand

0:17:35.920 --> 0:17:39.080
<v Speaker 1>that that hacking is essentially a check in at that

0:17:39.119 --> 0:17:42.560
<v Speaker 1>portal like four square, Facebook, places that can and I

0:17:42.560 --> 0:17:46.280
<v Speaker 1>imagine it will be sort of a combination of um,

0:17:46.560 --> 0:17:49.880
<v Speaker 1>something simple that you know, it doesn't frustrate people too

0:17:49.920 --> 0:17:52.280
<v Speaker 1>awfully much, you know, yeah, you don't. You don't want

0:17:52.280 --> 0:17:55.080
<v Speaker 1>to set the barrier too high or you end up

0:17:55.080 --> 0:17:56.920
<v Speaker 1>with a very small group of players. But you don't

0:17:56.920 --> 0:17:59.600
<v Speaker 1>want to set too low or people lose interest very quickly.

0:17:59.640 --> 0:18:02.560
<v Speaker 1>So yeah, it's delicate, And people who have run alternate

0:18:02.600 --> 0:18:05.480
<v Speaker 1>reality games probably have a lot to say about this

0:18:05.560 --> 0:18:08.239
<v Speaker 1>about how what you know, all the challenges that are

0:18:08.280 --> 0:18:10.840
<v Speaker 1>involved in designing and running one of these games. It's

0:18:10.880 --> 0:18:15.120
<v Speaker 1>got to be pretty monumental. But but you do collect

0:18:15.480 --> 0:18:18.760
<v Speaker 1>energy along the way, Yes, Uh, it was an exotic

0:18:18.880 --> 0:18:22.680
<v Speaker 1>material or x M. Yes, it's not the Satellite Radio company. No,

0:18:23.119 --> 0:18:25.199
<v Speaker 1>this exotic material. I like to think of it like

0:18:25.600 --> 0:18:27.960
<v Speaker 1>pac Man pellets. Yeah, that's the way I've seen it described,

0:18:28.640 --> 0:18:31.679
<v Speaker 1>So just what I thought. You don't actually have to Uh,

0:18:31.800 --> 0:18:34.040
<v Speaker 1>you don't do. You don't know if you actually see

0:18:34.840 --> 0:18:36.919
<v Speaker 1>the balls of energy or something like that, but I

0:18:36.920 --> 0:18:40.040
<v Speaker 1>think you walk. As you walk, you collect it close enough.

0:18:40.080 --> 0:18:43.560
<v Speaker 1>If you look at the map on your smartphone through INGRISS,

0:18:43.560 --> 0:18:46.399
<v Speaker 1>it will show where the little XM dots are and

0:18:46.480 --> 0:18:49.560
<v Speaker 1>as you get close to them, it collects them for you.

0:18:49.920 --> 0:18:53.480
<v Speaker 1>Those x M dots. That energy also kind of counts

0:18:53.480 --> 0:18:56.720
<v Speaker 1>as your health because sometimes when you're hacking these portals,

0:18:56.760 --> 0:18:59.200
<v Speaker 1>some of them are booby trapped, and they if the

0:18:59.200 --> 0:19:02.520
<v Speaker 1>booby trap goes off, then you take you take damage

0:19:02.560 --> 0:19:06.120
<v Speaker 1>within the game, so you have to collect more exotic material.

0:19:06.600 --> 0:19:11.120
<v Speaker 1>And if you have been walking around a certain part

0:19:11.160 --> 0:19:14.159
<v Speaker 1>of town quite a bit for you, there may not

0:19:14.200 --> 0:19:16.359
<v Speaker 1>be very much exotic material life. You have to go

0:19:16.440 --> 0:19:19.840
<v Speaker 1>to some other location that you have not you know, scoured,

0:19:20.280 --> 0:19:22.560
<v Speaker 1>so that you can collect it. Whereas someone else who's

0:19:22.600 --> 0:19:24.639
<v Speaker 1>just playing the game, they might be able to find

0:19:24.720 --> 0:19:28.040
<v Speaker 1>exact material, because part of this game is to get

0:19:28.080 --> 0:19:31.639
<v Speaker 1>people out and about and exploring their environments and interacting

0:19:31.640 --> 0:19:34.520
<v Speaker 1>with their environments and not just you know, passively playing

0:19:34.520 --> 0:19:38.640
<v Speaker 1>a game at home. So there's there's this part where

0:19:38.680 --> 0:19:43.880
<v Speaker 1>you are trying to discover, hack and control these portals,

0:19:43.920 --> 0:19:45.840
<v Speaker 1>and as you control more portals, you can link them

0:19:45.880 --> 0:19:50.000
<v Speaker 1>together and strengthen your position. Meanwhile, the opposing teams trying

0:19:50.040 --> 0:19:52.159
<v Speaker 1>to do the same thing, and there will be times

0:19:52.200 --> 0:19:55.639
<v Speaker 1>where you'll have a portal under your team's control and

0:19:55.680 --> 0:19:58.679
<v Speaker 1>then through a coordinated effort, the other team rests it

0:19:58.680 --> 0:20:00.360
<v Speaker 1>away from you, and then you have to figure out

0:20:00.359 --> 0:20:02.960
<v Speaker 1>how you're gonna get it back within the context of

0:20:02.960 --> 0:20:05.439
<v Speaker 1>the game. And meanwhile, you still have this other mystery

0:20:05.480 --> 0:20:10.480
<v Speaker 1>going on between the two factions where they're they're really

0:20:10.480 --> 0:20:14.119
<v Speaker 1>talking about this exotic material, what it's doing, why is

0:20:14.160 --> 0:20:16.919
<v Speaker 1>it here, and is it a good thing or not?

0:20:17.160 --> 0:20:19.440
<v Speaker 1>And bits and pieces of that mystery are going to

0:20:19.520 --> 0:20:21.440
<v Speaker 1>play out over time, and in fact, from what I

0:20:21.520 --> 0:20:25.040
<v Speaker 1>understand a Google, they're talking about it lasting about a

0:20:25.119 --> 0:20:27.800
<v Speaker 1>year and a half. Yeah, yeah, so it will end

0:20:28.200 --> 0:20:31.040
<v Speaker 1>um and they've made it clear that that it will

0:20:31.160 --> 0:20:35.160
<v Speaker 1>end um. So yeah, this this will be an interesting

0:20:35.240 --> 0:20:38.240
<v Speaker 1>experiment to see. Uh, you know, the kind of thing

0:20:38.359 --> 0:20:42.520
<v Speaker 1>that that can be done with with these games on

0:20:42.560 --> 0:20:46.240
<v Speaker 1>this scale. Because at the moment um, UH, the app

0:20:46.320 --> 0:20:49.080
<v Speaker 1>is only available for Android devices, which make up the

0:20:49.119 --> 0:20:52.159
<v Speaker 1>majority of the market at least here in the United States. UM,

0:20:52.200 --> 0:20:56.320
<v Speaker 1>but it will also be available for iOS uh smartphones

0:20:56.359 --> 0:21:00.439
<v Speaker 1>the Apple operating system that runs the iPhone. UM. So

0:21:01.040 --> 0:21:03.000
<v Speaker 1>you know, there, this is the kind of thing that

0:21:03.000 --> 0:21:05.200
<v Speaker 1>that's going to be available to quite a few people.

0:21:05.760 --> 0:21:08.520
<v Speaker 1>And the more they get involved with it, UM, you

0:21:08.560 --> 0:21:10.879
<v Speaker 1>know that the more interesting it will get just to

0:21:10.880 --> 0:21:14.840
<v Speaker 1>see how how well it does. But it'll be UM.

0:21:15.160 --> 0:21:17.560
<v Speaker 1>And it may also end up being a source of

0:21:17.600 --> 0:21:22.520
<v Speaker 1>revenue for Google to right, they've partnered with some companies uh,

0:21:23.000 --> 0:21:26.440
<v Speaker 1>and there may be some advertising or cross promotional stuff

0:21:26.440 --> 0:21:30.440
<v Speaker 1>going on through the app that will generate revenue. UH.

0:21:30.600 --> 0:21:34.280
<v Speaker 1>They may also eventually have other ways of generating revenue

0:21:34.280 --> 0:21:39.199
<v Speaker 1>through this besides advertising. But advertising is certainly something that

0:21:39.240 --> 0:21:41.800
<v Speaker 1>could be part of this, And it wouldn't surprise me

0:21:41.840 --> 0:21:44.040
<v Speaker 1>at all. You know, it wouldn't surprise me if you're

0:21:44.080 --> 0:21:46.880
<v Speaker 1>following the path to the portal and you're like, huh,

0:21:47.119 --> 0:21:50.520
<v Speaker 1>it's amazing. This massive portal that's going to be key

0:21:50.560 --> 0:21:52.919
<v Speaker 1>to the success of my faction is right here at

0:21:52.920 --> 0:21:57.080
<v Speaker 1>this Jamba Juice, Yes, which is one of their partners. Yes. Yes,

0:21:57.119 --> 0:21:59.720
<v Speaker 1>And you'll say, hey, this portal is to hack this

0:21:59.760 --> 0:22:05.320
<v Speaker 1>port all you know now that I'm here, it's smoothie. Yeah. Yeah,

0:22:05.320 --> 0:22:07.760
<v Speaker 1>I mean, but I mean there's you know there. They

0:22:07.800 --> 0:22:10.359
<v Speaker 1>have to be able to fund the stuff or else

0:22:10.440 --> 0:22:13.960
<v Speaker 1>there's no stuff, right, So I don't I don't really

0:22:13.960 --> 0:22:17.120
<v Speaker 1>object to that. It's it's as long as it's handled well.

0:22:17.200 --> 0:22:19.840
<v Speaker 1>So and it'll since we haven't been able to play yet,

0:22:19.880 --> 0:22:21.920
<v Speaker 1>we aren't really sure how it's handled. True, I would

0:22:21.920 --> 0:22:25.040
<v Speaker 1>hope it's handled pretty well. But it'll also be interesting

0:22:25.080 --> 0:22:28.720
<v Speaker 1>to see how the mystery plays out. And I'm sure

0:22:29.200 --> 0:22:32.800
<v Speaker 1>we're going to see more and more instances of real

0:22:32.880 --> 0:22:37.680
<v Speaker 1>world stuff, uh playing into this game. For instance, Like

0:22:37.680 --> 0:22:40.080
<v Speaker 1>like when I mentioned Tycho, I didn't really get into it.

0:22:40.119 --> 0:22:42.719
<v Speaker 1>But the thing they did at Comic Con was this

0:22:42.760 --> 0:22:46.920
<v Speaker 1>guy Tycho, who is a character within the world of Ingress,

0:22:47.359 --> 0:22:49.840
<v Speaker 1>who is this artist who has had visions and has

0:22:50.520 --> 0:22:53.680
<v Speaker 1>developed art based on those visions that have hidden messages

0:22:53.720 --> 0:22:57.240
<v Speaker 1>in them. Not not that hidden. Actually, if you if

0:22:57.280 --> 0:22:58.800
<v Speaker 1>you look if you look at it for more than

0:22:58.840 --> 0:23:02.680
<v Speaker 1>a second. But any way, he's developed these these images,

0:23:02.840 --> 0:23:06.760
<v Speaker 1>he's developed these posters, um, and he's known as Tycho. Well,

0:23:06.840 --> 0:23:10.840
<v Speaker 1>he showed up as Tycho at Comic Con, like he was.

0:23:11.040 --> 0:23:14.840
<v Speaker 1>It was Tycho who was there, this guy who then

0:23:14.920 --> 0:23:19.959
<v Speaker 1>started to shout out stuff relating to this game during

0:23:20.160 --> 0:23:23.200
<v Speaker 1>a panel. And this was all planned, It was all

0:23:23.520 --> 0:23:27.560
<v Speaker 1>all pre orchestrated. But he was shouting out this this

0:23:27.680 --> 0:23:31.280
<v Speaker 1>weird information and then eventually is carded off by security

0:23:31.440 --> 0:23:34.119
<v Speaker 1>and so um it was all part of the game.

0:23:34.640 --> 0:23:36.480
<v Speaker 1>But at the time, that was one of the earliest

0:23:37.320 --> 0:23:40.800
<v Speaker 1>um examples of the information from the game getting out

0:23:40.840 --> 0:23:43.720
<v Speaker 1>there into the public, and a lot of people would

0:23:43.760 --> 0:23:46.160
<v Speaker 1>have no idea what it was all about. They were

0:23:46.200 --> 0:23:48.480
<v Speaker 1>just they'd hear this and dismiss it as well. That

0:23:48.560 --> 0:23:51.720
<v Speaker 1>was that guy was nuts And maybe people who you know,

0:23:51.800 --> 0:23:53.399
<v Speaker 1>there might be two or three people in the audience

0:23:53.440 --> 0:23:55.160
<v Speaker 1>who are like, I wonder what that was all about

0:23:55.160 --> 0:23:57.480
<v Speaker 1>and start looking into it, and that would just be

0:23:57.560 --> 0:24:00.520
<v Speaker 1>the very beginning of the trail. I'm sure we'll see

0:24:00.560 --> 0:24:03.879
<v Speaker 1>more of that, like at at big conferences, They'll probably

0:24:03.920 --> 0:24:06.920
<v Speaker 1>be things that play into this. I'm gonna be going

0:24:06.960 --> 0:24:11.920
<v Speaker 1>to c E S. I don't necessarily think we'll see

0:24:11.920 --> 0:24:14.920
<v Speaker 1>anything there, but if we do, that'd be pretty cool. Yeah,

0:24:14.960 --> 0:24:18.640
<v Speaker 1>and it's um it's possible too that that someone else

0:24:18.680 --> 0:24:20.800
<v Speaker 1>will gobble up a lot of the XM before you

0:24:20.840 --> 0:24:23.160
<v Speaker 1>get there. Well yeah, I mean, mostly what I want

0:24:23.200 --> 0:24:26.800
<v Speaker 1>to see is just the actual physical event play out

0:24:26.880 --> 0:24:29.399
<v Speaker 1>in front of me, because I've I've I've played in

0:24:29.440 --> 0:24:33.240
<v Speaker 1>these games, these types of games before where I've taken

0:24:33.320 --> 0:24:38.480
<v Speaker 1>part with problems, solving teams and trying to decipher messages,

0:24:38.560 --> 0:24:42.560
<v Speaker 1>things like that. Uh, and I've played from behind a screen,

0:24:43.000 --> 0:24:45.399
<v Speaker 1>but I've never been to one of the ones that

0:24:45.480 --> 0:24:50.440
<v Speaker 1>has a physical gathering or or you know, something happens

0:24:50.480 --> 0:24:53.280
<v Speaker 1>at another event that plays into the game. I've never

0:24:53.359 --> 0:24:55.840
<v Speaker 1>actually witnessed one of those. I've heard about them, and

0:24:55.880 --> 0:24:58.600
<v Speaker 1>I've seen video and stuff, but I've never been at one.

0:24:58.760 --> 0:25:01.399
<v Speaker 1>So that's something I would actually like to experience, just

0:25:01.520 --> 0:25:03.360
<v Speaker 1>to see, you know, how is that handled? I mean,

0:25:03.600 --> 0:25:06.080
<v Speaker 1>part of that is because I love games, part of

0:25:06.080 --> 0:25:08.080
<v Speaker 1>it's because I'm an actor as well, and part of

0:25:08.080 --> 0:25:11.040
<v Speaker 1>it because I just love technology and seeing those those

0:25:11.040 --> 0:25:14.719
<v Speaker 1>worlds of acting and technology come together to produce something

0:25:15.280 --> 0:25:19.040
<v Speaker 1>really compelling is a lot of fun. So I'm curious

0:25:19.119 --> 0:25:24.920
<v Speaker 1>which side are you going to choose, Dude, enlightened, I'm

0:25:24.960 --> 0:25:29.280
<v Speaker 1>all about grabbing that power and using it to subjugate

0:25:29.320 --> 0:25:32.040
<v Speaker 1>others to my will. I feel I haven't decided yet.

0:25:33.000 --> 0:25:38.639
<v Speaker 1>Resistance is useless. What's funny is that I've on on

0:25:38.720 --> 0:25:41.720
<v Speaker 1>some of the articles, uh that I've read in the

0:25:41.800 --> 0:25:43.919
<v Speaker 1>last couple of days, and most of them are have

0:25:44.040 --> 0:25:46.480
<v Speaker 1>about the same amount of information. And since this this

0:25:46.520 --> 0:25:50.240
<v Speaker 1>is still very new, um, there are commenters who are

0:25:51.280 --> 0:25:55.560
<v Speaker 1>have completely in their heads I guess joined up. You know,

0:25:55.680 --> 0:25:59.040
<v Speaker 1>they're arguing on the you know the comments on these

0:25:59.080 --> 0:26:02.680
<v Speaker 1>different forums. You know. Well, the interesting thing is these

0:26:02.720 --> 0:26:08.560
<v Speaker 1>games in Land can really start off some truly h

0:26:08.840 --> 0:26:13.560
<v Speaker 1>truly interesting conversations, philosophical conversations. I mean the The The

0:26:13.560 --> 0:26:17.240
<v Speaker 1>Beast had an element in it where they were discussing

0:26:17.480 --> 0:26:21.080
<v Speaker 1>the idea of artificially intelligent beings and whether or not

0:26:21.080 --> 0:26:23.920
<v Speaker 1>they should be given the right to vote, And there

0:26:24.040 --> 0:26:27.600
<v Speaker 1>was a real debate and there was actually a vote

0:26:27.640 --> 0:26:29.919
<v Speaker 1>held within the context of the game, and all the

0:26:29.920 --> 0:26:32.080
<v Speaker 1>players in the game could vote on the issue of

0:26:32.080 --> 0:26:35.359
<v Speaker 1>whether or not AI constructs should be given the right

0:26:35.400 --> 0:26:39.560
<v Speaker 1>to vote, and I was in one of the very

0:26:40.160 --> 0:26:44.400
<v Speaker 1>vocal members of that community arguing for one of the signs.

0:26:45.800 --> 0:26:48.919
<v Speaker 1>Can you guess which one I would? I would be

0:26:48.960 --> 0:26:52.000
<v Speaker 1>thinking that you'd want them to I argued against voting. Really,

0:26:52.040 --> 0:26:54.080
<v Speaker 1>I said they should not. I said, first of all,

0:26:54.200 --> 0:27:00.080
<v Speaker 1>giving Ai sentience was a mistake, and that to to

0:27:00.160 --> 0:27:03.639
<v Speaker 1>continue down that road was a horrible idea and it

0:27:03.720 --> 0:27:07.880
<v Speaker 1>was just going to lead to our own uh extinction

0:27:08.040 --> 0:27:11.080
<v Speaker 1>down the line. And therefore, you don't give a toaster

0:27:11.160 --> 0:27:13.320
<v Speaker 1>the right to vote. That was my that was my motto.

0:27:13.480 --> 0:27:16.960
<v Speaker 1>I figured in the confusion, you would try to take control. No, no,

0:27:17.200 --> 0:27:22.400
<v Speaker 1>that's ridiculous, there's no no. Robots are too strong and

0:27:22.480 --> 0:27:25.800
<v Speaker 1>they're more than meets the eye. So I was not

0:27:26.000 --> 0:27:29.439
<v Speaker 1>for that anyway. It'll be interesting to see where ingris

0:27:29.440 --> 0:27:32.199
<v Speaker 1>goes uh, And once we have access to it, I'm

0:27:32.240 --> 0:27:35.320
<v Speaker 1>sure we'll play a play it. And probably mentioned it

0:27:35.359 --> 0:27:38.320
<v Speaker 1>a couple of times. So these games are are becoming

0:27:38.359 --> 0:27:41.520
<v Speaker 1>a lot more widespread though in knowledge, and I think

0:27:41.520 --> 0:27:43.320
<v Speaker 1>this is gonna do a lot for that. Plus, I

0:27:43.320 --> 0:27:46.439
<v Speaker 1>think they're becoming a lot more sophisticated. They have to be, because,

0:27:46.800 --> 0:27:49.119
<v Speaker 1>as I was saying to Chris, beforehand. It's gotten to

0:27:49.160 --> 0:27:51.680
<v Speaker 1>the point now where when a game like this comes

0:27:51.680 --> 0:27:54.760
<v Speaker 1>out and people have the chance to play, you have

0:27:55.040 --> 0:27:57.720
<v Speaker 1>such a wide base of people with such a wide

0:27:58.640 --> 0:28:03.080
<v Speaker 1>range of skills and knowledge that it is really difficult

0:28:03.080 --> 0:28:07.520
<v Speaker 1>to design a puzzle that will last more than like

0:28:07.600 --> 0:28:10.840
<v Speaker 1>half an hour under scrutiny. I mean within there were

0:28:11.040 --> 0:28:16.280
<v Speaker 1>puzzles that I looked at that completely confused me back

0:28:16.320 --> 0:28:19.320
<v Speaker 1>at the I Love Bees game, and then other people

0:28:19.320 --> 0:28:21.359
<v Speaker 1>would take one look at because their brains work in

0:28:21.400 --> 0:28:23.720
<v Speaker 1>a different way than mind do. They'd say, oh, I

0:28:23.760 --> 0:28:27.040
<v Speaker 1>bet that that's a topographical map and that the colors

0:28:27.359 --> 0:28:32.080
<v Speaker 1>relate back to elevations, And I was looking at like

0:28:32.200 --> 0:28:35.520
<v Speaker 1>I was just counting how many yellow blocks there were.

0:28:35.560 --> 0:28:37.919
<v Speaker 1>So I mean that's the kind of thing, though, is

0:28:37.920 --> 0:28:39.920
<v Speaker 1>that you get enough people there and all of them

0:28:40.000 --> 0:28:42.240
<v Speaker 1>think in different ways. There are ties where I was

0:28:42.280 --> 0:28:46.440
<v Speaker 1>solving puzzles other people were completely confused about. Um. It's

0:28:46.520 --> 0:28:49.200
<v Speaker 1>a huge challenge to the people running the game, you know,

0:28:49.280 --> 0:28:53.680
<v Speaker 1>to to keep interesting content coming and feeding because people

0:28:53.680 --> 0:28:56.040
<v Speaker 1>are voracious, man, I mean that they want as soon

0:28:56.080 --> 0:28:58.160
<v Speaker 1>as they solve one thing, they want the next clue.

0:28:58.920 --> 0:29:01.680
<v Speaker 1>So the will also be interesting to see how Google

0:29:01.720 --> 0:29:05.080
<v Speaker 1>handles that. I agree anyway, if you guys are going

0:29:05.120 --> 0:29:07.000
<v Speaker 1>to play in grist, let us know. Let's know what

0:29:07.200 --> 0:29:09.360
<v Speaker 1>side do you go on? Like? Are you part of

0:29:09.360 --> 0:29:12.840
<v Speaker 1>the resistance? Are you probably enlightened? Do you think that

0:29:12.960 --> 0:29:15.560
<v Speaker 1>this is an interesting use of technology or do you

0:29:15.600 --> 0:29:18.960
<v Speaker 1>just find alternate reality games to be silly? I want

0:29:19.000 --> 0:29:22.400
<v Speaker 1>to hear all of your your thoughts. Send us a message.

0:29:22.440 --> 0:29:25.280
<v Speaker 1>You can email us our addresses tech stuff at Discovery

0:29:25.320 --> 0:29:28.840
<v Speaker 1>dot com, or get into the conversation on Facebook or

0:29:28.840 --> 0:29:31.360
<v Speaker 1>Twitter or handle at both of those locations. Is tech

0:29:31.400 --> 0:29:33.680
<v Speaker 1>Stuff hs W and Chris and I will tell to

0:29:33.720 --> 0:29:38.720
<v Speaker 1>you again really soon for more on this and thousands

0:29:38.720 --> 0:29:45.880
<v Speaker 1>of other topics. Is it hostaff works dot com. Brought

0:29:45.880 --> 0:29:48.240
<v Speaker 1>to you by the two thou twelve Toyota camera