1 00:00:00,520 --> 00:00:03,120 Speaker 1: Brought to you by the two thousand twelve Toyota Camera. 2 00:00:05,880 --> 00:00:08,879 Speaker 1: Get in touch with technology with tech Stuff from how 3 00:00:08,920 --> 00:00:17,600 Speaker 1: stuff What dot com. Hello everyone, and welcome to tech stuff. 4 00:00:17,600 --> 00:00:19,520 Speaker 1: My name is Chris Poett, and I am an editor 5 00:00:19,520 --> 00:00:21,639 Speaker 1: at how Stuff works dot com. Sitting across from me 6 00:00:21,800 --> 00:00:24,320 Speaker 1: as usual as the person who augments all of our 7 00:00:24,360 --> 00:00:28,880 Speaker 1: reality Senior writer Jonathan Strickland. Hey, they're nicely done. So 8 00:00:29,120 --> 00:00:31,720 Speaker 1: yeah they we want to talk about an alternate reality 9 00:00:31,800 --> 00:00:36,040 Speaker 1: game and a r G that uses augmented reality as well. 10 00:00:36,400 --> 00:00:39,840 Speaker 1: It comes to us courtesy of a little company called 11 00:00:39,960 --> 00:00:43,760 Speaker 1: Google and the like. Yeah. They they've made a name 12 00:00:43,840 --> 00:00:47,680 Speaker 1: for themselves in a few things. But yeah, they've created 13 00:00:47,720 --> 00:00:53,360 Speaker 1: this game through a division called Neantic Labs, um and 14 00:00:53,440 --> 00:00:58,160 Speaker 1: it's called Ingress, and it's interesting alternate reality game. But 15 00:00:58,240 --> 00:01:00,360 Speaker 1: before we really get into the game itself, maybe we 16 00:01:00,360 --> 00:01:04,160 Speaker 1: should talk and refresh our listeners memories about what an 17 00:01:04,200 --> 00:01:07,520 Speaker 1: alternate reality game is. Now, we've done an episode about 18 00:01:07,560 --> 00:01:10,440 Speaker 1: alternate reality games, but that was back in two thousand 19 00:01:10,520 --> 00:01:16,080 Speaker 1: nine when we were both so young and idealistic. Sorry, 20 00:01:16,440 --> 00:01:21,240 Speaker 1: um yeah, yeah, so yeah, the differences and augmented and 21 00:01:21,400 --> 00:01:26,800 Speaker 1: alternate realities are in some ways kind of slight, especially now, 22 00:01:27,000 --> 00:01:30,920 Speaker 1: especially now. Um. An alternate reality is is one that 23 00:01:31,080 --> 00:01:35,840 Speaker 1: is I would argue, very similar to ours, um, but 24 00:01:36,000 --> 00:01:40,479 Speaker 1: there are significant differences. Um. You know, you might have 25 00:01:40,760 --> 00:01:43,559 Speaker 1: I think of that sort of in the in my head. 26 00:01:43,640 --> 00:01:48,840 Speaker 1: This is sort of goes to the genre of alternate histories. UM. 27 00:01:49,320 --> 00:01:52,040 Speaker 1: For example, The Man in the High Castle by Philip K. Dick, 28 00:01:52,120 --> 00:01:55,360 Speaker 1: in which the Axis won World War Two? What would 29 00:01:55,360 --> 00:01:58,600 Speaker 1: the world be like? Um? You know, the countries are 30 00:01:58,680 --> 00:02:02,280 Speaker 1: still there, the the nationalities that that were familiar with, 31 00:02:02,520 --> 00:02:06,040 Speaker 1: but things have changed substantially. That that's that's how I 32 00:02:06,120 --> 00:02:08,920 Speaker 1: kind of get into that idea or the mindset that 33 00:02:08,960 --> 00:02:11,520 Speaker 1: it sort of takes, because it could be something as 34 00:02:11,560 --> 00:02:13,640 Speaker 1: simple as um. You know, there are a lot of 35 00:02:13,639 --> 00:02:16,359 Speaker 1: what ifs there. You know, what if a different person 36 00:02:16,440 --> 00:02:21,240 Speaker 1: had won the election, or what if a person hadn't 37 00:02:21,280 --> 00:02:25,560 Speaker 1: been uh uh, had had gone to one university instead 38 00:02:25,560 --> 00:02:28,679 Speaker 1: of another, what if? What if Lincoln had not been assassinated? 39 00:02:28,840 --> 00:02:30,240 Speaker 1: What if? Yeah, there are a lot of what if 40 00:02:30,320 --> 00:02:32,919 Speaker 1: type things. Alternate reality games in general, what they do 41 00:02:33,000 --> 00:02:36,919 Speaker 1: is they use the they used the stuff around us 42 00:02:36,960 --> 00:02:40,320 Speaker 1: in the real world as part of a game that 43 00:02:40,520 --> 00:02:43,520 Speaker 1: is fictional. So you've got a fictional story taking place 44 00:02:43,560 --> 00:02:47,000 Speaker 1: within the context of the real world. Now, in some cases, 45 00:02:47,480 --> 00:02:51,720 Speaker 1: the fictional story assumes that the players themselves are part 46 00:02:51,800 --> 00:02:54,760 Speaker 1: of this fictional world. So you're playing a part, you're 47 00:02:54,800 --> 00:02:58,840 Speaker 1: not really you because UM. One of the two to 48 00:02:59,000 --> 00:03:00,440 Speaker 1: the games I always think of out when I think 49 00:03:00,440 --> 00:03:02,639 Speaker 1: of alternate reality games are two of the big, big 50 00:03:02,680 --> 00:03:06,800 Speaker 1: early examples. One was called The Beast, and that was 51 00:03:07,080 --> 00:03:12,919 Speaker 1: the game that was partly a marketing um push for 52 00:03:13,000 --> 00:03:18,720 Speaker 1: the movie AI Artificial Intelligence, uh, the Spielberg Kubrick film 53 00:03:18,760 --> 00:03:21,200 Speaker 1: that that came out several years ago. Well, there was 54 00:03:21,639 --> 00:03:24,000 Speaker 1: this this game that came out with it called The 55 00:03:24,040 --> 00:03:29,200 Speaker 1: Beast that had a storyline that was uh tangential to 56 00:03:29,280 --> 00:03:31,720 Speaker 1: the story that takes place in AI. Some of the 57 00:03:31,800 --> 00:03:35,320 Speaker 1: characters play a part a little bit within the realm 58 00:03:35,360 --> 00:03:39,480 Speaker 1: of the game, and players were solving mysteries and trying 59 00:03:39,520 --> 00:03:43,000 Speaker 1: to help fictional characters achieve goals within the context of 60 00:03:43,000 --> 00:03:45,040 Speaker 1: the game. And they were all doing it in real 61 00:03:45,080 --> 00:03:48,840 Speaker 1: time with real assets. So you might get a phone 62 00:03:48,880 --> 00:03:50,880 Speaker 1: call in the middle of the night from a character 63 00:03:51,040 --> 00:03:52,920 Speaker 1: in this game, or you might get a facts or 64 00:03:52,920 --> 00:03:55,600 Speaker 1: an email or a file of some sort, and you 65 00:03:55,640 --> 00:03:57,840 Speaker 1: were supposed to act on it in a real way 66 00:03:57,960 --> 00:04:01,640 Speaker 1: to push the game forward. The other one that I 67 00:04:01,680 --> 00:04:04,840 Speaker 1: always think about is called I Love Bees, which was 68 00:04:04,920 --> 00:04:07,760 Speaker 1: part of the Halo universe, and it was again another 69 00:04:07,880 --> 00:04:10,360 Speaker 1: marketing attempt to push Halo, but it it took a 70 00:04:10,440 --> 00:04:13,480 Speaker 1: life of its own and became a game that people 71 00:04:13,520 --> 00:04:17,000 Speaker 1: who had never intended to ever play any Halo game 72 00:04:17,120 --> 00:04:21,760 Speaker 1: became and you know, absolutely fascinated with this game. And 73 00:04:21,760 --> 00:04:25,320 Speaker 1: again lots of different puzzles and uh things that you 74 00:04:25,360 --> 00:04:28,120 Speaker 1: need to achieve. Often we will see these sort of 75 00:04:28,240 --> 00:04:31,400 Speaker 1: games come up as part of a marketing campaign. A 76 00:04:31,440 --> 00:04:34,320 Speaker 1: lot of movies have done this. I remember when The 77 00:04:34,400 --> 00:04:36,760 Speaker 1: Dark Knight came out, there was one that was related 78 00:04:36,760 --> 00:04:39,440 Speaker 1: to The Joker, and I remember getting very very upset 79 00:04:39,920 --> 00:04:43,160 Speaker 1: because I I uncovered one of the clues and discovered 80 00:04:43,200 --> 00:04:46,320 Speaker 1: exactly where I would need to go within Atlanta to 81 00:04:46,400 --> 00:04:49,120 Speaker 1: get it. But I found out about forty minutes too late, 82 00:04:49,120 --> 00:04:50,560 Speaker 1: and by the time I would have been able to 83 00:04:50,600 --> 00:04:53,520 Speaker 1: get to the location, it had already been discovered. And 84 00:04:53,600 --> 00:04:58,160 Speaker 1: I didn't get my Joker custom bowling ball because it 85 00:04:58,200 --> 00:05:01,120 Speaker 1: was at a bowling alley. I was, oh, man, can 86 00:05:01,160 --> 00:05:04,719 Speaker 1: you imagine a custom Joker bowling ball. Okay, that's pretty neat. 87 00:05:04,800 --> 00:05:08,039 Speaker 1: That's pretty cool. So this is this is along those lines, 88 00:05:08,120 --> 00:05:13,640 Speaker 1: but it also adds in the augmented reality angle, where uh, 89 00:05:13,760 --> 00:05:16,800 Speaker 1: a large part of the participation with this game is 90 00:05:16,839 --> 00:05:21,400 Speaker 1: going to depend upon people using devices, primarily smartphones. It's 91 00:05:21,440 --> 00:05:25,360 Speaker 1: really meant for smartphones to interact with their environment in 92 00:05:25,440 --> 00:05:30,080 Speaker 1: order to uh to push the game forward. Yeah, we've 93 00:05:30,080 --> 00:05:35,360 Speaker 1: we've talked about both alternate reality games and UM augmented 94 00:05:35,400 --> 00:05:41,120 Speaker 1: reality software in the past. UM Augmented reality is sort 95 00:05:41,160 --> 00:05:43,120 Speaker 1: of like the heads up display that you would see 96 00:05:43,640 --> 00:05:47,000 Speaker 1: in a fighter jet. UM. It's a layer of information 97 00:05:47,279 --> 00:05:49,960 Speaker 1: that that a device will provide for you. It could 98 00:05:49,960 --> 00:05:53,760 Speaker 1: be a tablet or UM, you know, a smartphone something 99 00:05:53,839 --> 00:05:56,640 Speaker 1: like that, generally that you would carry with you. And 100 00:05:56,680 --> 00:05:59,760 Speaker 1: so if you were looking through a an augmented reality 101 00:05:59,760 --> 00:06:01,520 Speaker 1: divice I says, you walk down the street, you might 102 00:06:01,560 --> 00:06:06,880 Speaker 1: see information about uh the businesses on the street around you, 103 00:06:07,080 --> 00:06:09,320 Speaker 1: or for example, you might see a special going on 104 00:06:09,400 --> 00:06:13,200 Speaker 1: at a cafe or um, you might find out where 105 00:06:13,279 --> 00:06:17,080 Speaker 1: the cleanest bathroom is on the street. Don't laugh, there 106 00:06:17,120 --> 00:06:20,360 Speaker 1: are people who who provide this information. UM, I am 107 00:06:20,400 --> 00:06:24,120 Speaker 1: not laughing. I'm downloading apps. Yeah, I was gonna say, um, 108 00:06:24,279 --> 00:06:29,280 Speaker 1: And as a matter of fact, uh Neontic Labs has 109 00:06:29,440 --> 00:06:33,440 Speaker 1: has already come out with a sort of augmented reality 110 00:06:33,640 --> 00:06:37,799 Speaker 1: app UM that I have on my on my Android 111 00:06:37,839 --> 00:06:41,640 Speaker 1: phone called field trip UM. Now on this particular in 112 00:06:41,640 --> 00:06:44,520 Speaker 1: this particular case, you are not looking at the screen 113 00:06:44,640 --> 00:06:48,159 Speaker 1: on the smartphone to see what the camera sees beyond 114 00:06:48,320 --> 00:06:52,479 Speaker 1: having a layer of information superimposed on that, which is 115 00:06:52,520 --> 00:06:55,600 Speaker 1: a good way to walk into obstacles that are not 116 00:06:55,839 --> 00:06:59,440 Speaker 1: covered in your screen. By the way, avoid that UM 117 00:07:00,200 --> 00:07:04,440 Speaker 1: actually pops up little cards I've seen them called as 118 00:07:04,480 --> 00:07:06,520 Speaker 1: as you will happen to be near by something. It 119 00:07:06,640 --> 00:07:11,320 Speaker 1: uses the GPS UM in your smartphone or I assume 120 00:07:11,400 --> 00:07:15,040 Speaker 1: tablet uh Android tablet. That again, field trip is one 121 00:07:15,040 --> 00:07:18,840 Speaker 1: of those those apps that's it's optimized for smartphones. Yeah, 122 00:07:18,880 --> 00:07:20,680 Speaker 1: it tells you right there on the app like it's 123 00:07:20,760 --> 00:07:23,480 Speaker 1: it's intended for smartphones that will run on tablets, but 124 00:07:23,480 --> 00:07:26,600 Speaker 1: it's intended for smartphones well generally, because it's it's using 125 00:07:26,800 --> 00:07:30,560 Speaker 1: the GPS and your communications network to identify where you 126 00:07:30,560 --> 00:07:33,240 Speaker 1: are and give you information about stuff, and you can 127 00:07:33,280 --> 00:07:36,840 Speaker 1: control how much of that information you see. You might 128 00:07:36,840 --> 00:07:39,520 Speaker 1: watch what type of information. Yeah, there there are lots 129 00:07:39,520 --> 00:07:43,920 Speaker 1: and lots of sources, um, different restaurant review sites, um, 130 00:07:43,920 --> 00:07:48,520 Speaker 1: places of interest, historical points of interest, those kinds of things. 131 00:07:48,560 --> 00:07:50,440 Speaker 1: That's what I have turned on on mine. So it's 132 00:07:50,480 --> 00:07:52,960 Speaker 1: it's kind of fun too to be driving around in 133 00:07:53,000 --> 00:07:55,960 Speaker 1: Atlanta and have a little alert come up and say, hey, 134 00:07:56,000 --> 00:07:58,320 Speaker 1: you're near uh you know, of course here in Atlanta, 135 00:07:58,360 --> 00:08:02,200 Speaker 1: we've had so of war battles. Sure, and they'll tell 136 00:08:02,240 --> 00:08:04,840 Speaker 1: you points of interest just down the road. Here is 137 00:08:04,880 --> 00:08:09,920 Speaker 1: where so and so, uh you know ran, you know 138 00:08:10,000 --> 00:08:12,320 Speaker 1: in in conflict and they set up camp just down 139 00:08:12,400 --> 00:08:15,200 Speaker 1: the street. It's interesting, It's no, it's really cool that 140 00:08:15,280 --> 00:08:18,680 Speaker 1: it gives you that that extra information about the world 141 00:08:18,920 --> 00:08:21,040 Speaker 1: you are in. And I love that idea. I mean, 142 00:08:21,080 --> 00:08:23,080 Speaker 1: I've and this is one of those things that you 143 00:08:23,080 --> 00:08:26,240 Speaker 1: can kind of see playing a larger role with Google 144 00:08:26,320 --> 00:08:29,720 Speaker 1: other Google projects, mainly Project Glass. Yes, the idea of 145 00:08:29,760 --> 00:08:33,040 Speaker 1: wandering around your world and getting information about your world 146 00:08:33,480 --> 00:08:36,520 Speaker 1: that you would you know that that that's accessible, but 147 00:08:36,679 --> 00:08:38,560 Speaker 1: you would have to look for it otherwise. But now 148 00:08:38,600 --> 00:08:40,600 Speaker 1: it's just coming up. So if you are interested in 149 00:08:40,600 --> 00:08:45,360 Speaker 1: things like history and you are visiting a city or 150 00:08:45,360 --> 00:08:47,840 Speaker 1: even just walking around your own city, you may end 151 00:08:47,920 --> 00:08:50,640 Speaker 1: up learning things about your the place you're in that 152 00:08:50,720 --> 00:08:53,520 Speaker 1: you never would have known before. And uh, and it 153 00:08:53,520 --> 00:08:56,960 Speaker 1: it really does try to bridge that gap between the 154 00:08:56,960 --> 00:08:59,240 Speaker 1: digital world and the physical world, which is something I've 155 00:08:59,280 --> 00:09:03,840 Speaker 1: always been interested in. And as augmented reality applications become 156 00:09:03,880 --> 00:09:06,760 Speaker 1: more prevalent, it's becoming it's becoming a real I mean, 157 00:09:06,840 --> 00:09:09,560 Speaker 1: this is something that we can do right now. UM, 158 00:09:09,600 --> 00:09:12,040 Speaker 1: go ahead, I'm sorry, I just wanted to mention exactly 159 00:09:12,040 --> 00:09:15,040 Speaker 1: what project glasses um, you know, because we didn't really 160 00:09:15,040 --> 00:09:18,199 Speaker 1: talk about that. Uh that's UM, it's still sort of 161 00:09:18,240 --> 00:09:21,280 Speaker 1: an experimental product I would consider, you know, or or 162 00:09:22,200 --> 00:09:25,840 Speaker 1: really cutting edge. It's it's on the verge of being produced, 163 00:09:25,840 --> 00:09:28,280 Speaker 1: but only in limited quantities because it's sort of a 164 00:09:28,280 --> 00:09:32,640 Speaker 1: first generation thing or zero point eight generation. Um. And 165 00:09:32,679 --> 00:09:36,079 Speaker 1: that's a a project that Google has been working on. 166 00:09:36,679 --> 00:09:41,040 Speaker 1: UM that it's it's not. It uses a frame, uh 167 00:09:41,280 --> 00:09:45,280 Speaker 1: glasses frame and a small piece of glass that UM, 168 00:09:45,320 --> 00:09:50,160 Speaker 1: a user would be able to see augmented reality information 169 00:09:50,280 --> 00:09:53,040 Speaker 1: on the kind of thing that you would currently use 170 00:09:53,480 --> 00:09:56,560 Speaker 1: by looking at your smartphone. But um, you know, it 171 00:09:56,600 --> 00:09:59,640 Speaker 1: would tell you where places are around you. It would 172 00:09:59,679 --> 00:10:04,200 Speaker 1: be able to make phone calls and um uh you 173 00:10:04,240 --> 00:10:06,080 Speaker 1: know record video. As a matter of fact, that's how 174 00:10:06,080 --> 00:10:09,720 Speaker 1: they unveiled it. They had somebody wearing a project glass 175 00:10:10,360 --> 00:10:13,520 Speaker 1: um set of glasses and walking through and you could 176 00:10:13,559 --> 00:10:16,079 Speaker 1: see what they were seeing as they were they were 177 00:10:16,080 --> 00:10:19,920 Speaker 1: walking through and they I think somebody skydived, didn't they. Yeah, 178 00:10:20,040 --> 00:10:22,959 Speaker 1: that was at the Google i Oh event. They had 179 00:10:22,960 --> 00:10:28,000 Speaker 1: a team of skydivers who who wore the the glasses 180 00:10:28,080 --> 00:10:32,520 Speaker 1: as they were skydiving and then handed them off to uh, 181 00:10:32,600 --> 00:10:36,880 Speaker 1: some some stunt bicyclists who then handed off to some 182 00:10:36,960 --> 00:10:39,000 Speaker 1: folks who repelled down the side of the building, who 183 00:10:39,080 --> 00:10:42,160 Speaker 1: then handed it off to more bicyclists who then biked 184 00:10:42,240 --> 00:10:46,959 Speaker 1: the pair of glasses up to the stage to serage 185 00:10:47,040 --> 00:10:49,440 Speaker 1: brand as I recall, and yeah it was. It was. 186 00:10:49,559 --> 00:10:54,280 Speaker 1: It was a big spectacle and it really spectacle. Oh man, 187 00:10:54,360 --> 00:10:57,280 Speaker 1: I'm gonna hit you. And anyway, the yeah it was. 188 00:10:58,600 --> 00:11:03,400 Speaker 1: It was an interesting demonstration of the of the technology. Well, anyway, 189 00:11:03,440 --> 00:11:07,360 Speaker 1: all of this kind of leads up to Ingress. So 190 00:11:07,559 --> 00:11:11,559 Speaker 1: Ingress is coming for that same group within Google Niantic Labs, 191 00:11:12,160 --> 00:11:14,000 Speaker 1: which is you know that they are kind of a 192 00:11:14,480 --> 00:11:17,480 Speaker 1: R and D group in a way, and the game 193 00:11:18,040 --> 00:11:20,319 Speaker 1: it has several different elements to it, and we can 194 00:11:20,320 --> 00:11:23,800 Speaker 1: only speak in fairly vague terms because neither Chris nor 195 00:11:23,840 --> 00:11:26,360 Speaker 1: I are part of this game yet. We it's as 196 00:11:26,400 --> 00:11:29,200 Speaker 1: of the recording this podcast, it's in beta and we 197 00:11:29,240 --> 00:11:31,640 Speaker 1: are not in the beta testing yet. We have both 198 00:11:31,640 --> 00:11:33,960 Speaker 1: applied for it, yes, so we're hoping to have that 199 00:11:34,040 --> 00:11:36,320 Speaker 1: change soon, but as we're recording this, we do not 200 00:11:36,440 --> 00:11:39,400 Speaker 1: have access to it. It's been again, as they'll recording 201 00:11:39,440 --> 00:11:42,920 Speaker 1: this podcast, active for about fifteen days. Yeah, yeah, and 202 00:11:42,960 --> 00:11:46,800 Speaker 1: I think it really wasn't wasn't really well known until 203 00:11:46,880 --> 00:11:49,280 Speaker 1: probably as of the date we're recording is probably only 204 00:11:49,320 --> 00:11:51,840 Speaker 1: a couple or or three days. I didn't see anything 205 00:11:51,880 --> 00:11:54,679 Speaker 1: in the media about it until a day or two 206 00:11:54,760 --> 00:11:57,760 Speaker 1: before we recorded this podcast. Like a lot of alternate 207 00:11:57,800 --> 00:12:02,240 Speaker 1: reality games, Google started to see every the world with 208 00:12:02,480 --> 00:12:07,320 Speaker 1: hints of the game from months ago, but they're now 209 00:12:07,440 --> 00:12:10,320 Speaker 1: just starting to coalesce into something we can talk about now. 210 00:12:10,360 --> 00:12:13,320 Speaker 1: Some of the seeds started off over at comic Con. 211 00:12:14,080 --> 00:12:18,960 Speaker 1: At San Diego Comic Con, there was a person who 212 00:12:19,040 --> 00:12:21,319 Speaker 1: was taking on the role of a character named Tycho, 213 00:12:22,679 --> 00:12:26,200 Speaker 1: and Tycho is an artist in this uh the world 214 00:12:26,240 --> 00:12:28,400 Speaker 1: that has been created for Ingress, and I guess we 215 00:12:28,440 --> 00:12:30,440 Speaker 1: can kind of give a little bit of an overview. 216 00:12:30,480 --> 00:12:32,720 Speaker 1: If you were to go to Google Play, which is 217 00:12:32,760 --> 00:12:35,440 Speaker 1: where their store is, and to try and download the 218 00:12:35,520 --> 00:12:41,000 Speaker 1: Ingress Android app, you would see this description. Ingrish transforms 219 00:12:41,000 --> 00:12:43,560 Speaker 1: the real world into the landscape for a global game 220 00:12:43,559 --> 00:12:47,000 Speaker 1: of mystery, intrigue, and competition. Our future is at stake, 221 00:12:47,080 --> 00:12:50,120 Speaker 1: and you must choose a side. A mysterious energy has 222 00:12:50,120 --> 00:12:52,680 Speaker 1: been unearthed by a team of scientists in Europe. The 223 00:12:52,720 --> 00:12:55,240 Speaker 1: origin and purpose of this force is unknown, but some 224 00:12:55,320 --> 00:12:58,280 Speaker 1: researchers believe it is influencing the way we think. We 225 00:12:58,360 --> 00:13:01,720 Speaker 1: must control it or it will control us. The Enlightened 226 00:13:01,800 --> 00:13:04,400 Speaker 1: seek to embrace the power that this energy may bestow 227 00:13:04,440 --> 00:13:07,800 Speaker 1: upon us. The Resistance struggle to defend and protect what's 228 00:13:07,880 --> 00:13:12,240 Speaker 1: left of our humanity. So part of Ingrist involves choosing 229 00:13:12,280 --> 00:13:15,520 Speaker 1: aside being either part of the Enlightened or part of 230 00:13:15,520 --> 00:13:20,920 Speaker 1: the resistance, and competing for resources by walking around and 231 00:13:20,960 --> 00:13:24,800 Speaker 1: moving around in the real world and and UH collecting 232 00:13:24,840 --> 00:13:29,600 Speaker 1: resources through the smartphone application. That's part of the game. Yeah. 233 00:13:29,960 --> 00:13:32,920 Speaker 1: The other part of the game involves puzzles that are 234 00:13:33,040 --> 00:13:37,520 Speaker 1: released through various venues. UH. In some cases, you may 235 00:13:37,559 --> 00:13:40,640 Speaker 1: be looking at a physical sign that has a QR 236 00:13:40,679 --> 00:13:43,800 Speaker 1: code that leads you to a puzzle, or you might 237 00:13:43,960 --> 00:13:47,120 Speaker 1: see there might be an ad for something that Google, 238 00:13:47,200 --> 00:13:50,040 Speaker 1: either from Google or maybe from one of Google's partners 239 00:13:50,280 --> 00:13:52,760 Speaker 1: that includes a clue that goes into this game. The 240 00:13:52,800 --> 00:13:55,400 Speaker 1: idea being that parts the game are all around us 241 00:13:55,440 --> 00:13:57,960 Speaker 1: all the time, and that by paying attention we can 242 00:13:58,040 --> 00:14:01,320 Speaker 1: we can see them and and push the story forward. 243 00:14:02,400 --> 00:14:06,800 Speaker 1: So right now, the the main place for those game 244 00:14:06,840 --> 00:14:11,679 Speaker 1: elements is on a website called Niantic project dot com. 245 00:14:11,760 --> 00:14:16,319 Speaker 1: It's in I A, N T I C for Niantic 246 00:14:16,400 --> 00:14:22,360 Speaker 1: or NEANTICU and anyway, that's where the progress gets tracked, 247 00:14:22,400 --> 00:14:24,520 Speaker 1: and you can actually go from the very beginning of 248 00:14:24,520 --> 00:14:29,480 Speaker 1: the game, which is November one as of uh officially 249 00:14:29,480 --> 00:14:31,760 Speaker 1: it's November one, and work your way up and it 250 00:14:31,840 --> 00:14:34,520 Speaker 1: all start revealing more information. You can start seeing UH 251 00:14:34,840 --> 00:14:37,920 Speaker 1: codes that you can break, things like that, and UH. 252 00:14:38,160 --> 00:14:40,760 Speaker 1: There are also some wikies that have popped up already 253 00:14:40,800 --> 00:14:44,000 Speaker 1: of players who are really passionate about this kind of stuff, 254 00:14:44,720 --> 00:14:48,040 Speaker 1: who are dedicated to gathering as much information as possible 255 00:14:48,120 --> 00:14:52,240 Speaker 1: and then posting it on these wikis, So you can 256 00:14:52,240 --> 00:14:56,760 Speaker 1: actually find people who are already neck deep in this game, 257 00:14:56,800 --> 00:14:59,120 Speaker 1: and some of them probably don't even have the smartphone 258 00:14:59,160 --> 00:15:01,800 Speaker 1: app yet. They're not only participating in the part that 259 00:15:01,880 --> 00:15:07,000 Speaker 1: they can over the web. But once the smartphone app 260 00:15:07,040 --> 00:15:11,320 Speaker 1: becomes more widely distributed, then you'll see people um using that. 261 00:15:11,400 --> 00:15:14,320 Speaker 1: Part two and the way the smartphone app stuff works 262 00:15:14,360 --> 00:15:18,440 Speaker 1: is kind of interesting. Did you read about this? Read 263 00:15:18,520 --> 00:15:20,520 Speaker 1: some about it? Yeah? Alright, So the idea is that 264 00:15:20,560 --> 00:15:23,920 Speaker 1: there are these things called portals that are scared around 265 00:15:23,960 --> 00:15:27,480 Speaker 1: the real world, and you use those portals the other portals. 266 00:15:28,160 --> 00:15:31,840 Speaker 1: Well before you ask, yeah, it's not not not aperture 267 00:15:31,880 --> 00:15:37,160 Speaker 1: Science portals UM or black Mesa for that matter. Now, 268 00:15:37,200 --> 00:15:40,200 Speaker 1: you use your smartphone to identify where these portals are, 269 00:15:40,240 --> 00:15:43,240 Speaker 1: and you at playing as a member of whatever side, 270 00:15:43,280 --> 00:15:45,920 Speaker 1: whichever side you've chosen. You go and you try to 271 00:15:46,040 --> 00:15:50,600 Speaker 1: secure these portals, and by securing various portals within the game, 272 00:15:51,200 --> 00:15:54,280 Speaker 1: and this actually requires you to move physically from one 273 00:15:54,280 --> 00:15:58,440 Speaker 1: location to another, usually on foot. From want to understand, um, 274 00:15:58,520 --> 00:16:03,160 Speaker 1: then you start to solidify your side's presence in whichever 275 00:16:03,240 --> 00:16:06,920 Speaker 1: city you happen to be in. Okay, so let's say 276 00:16:06,920 --> 00:16:09,480 Speaker 1: that there's like, I don't know, well, let's say there's 277 00:16:09,480 --> 00:16:14,000 Speaker 1: a hundred portals within a few neighborhoods where you are. 278 00:16:14,080 --> 00:16:16,520 Speaker 1: I mean, I have no idea what the density actually is, 279 00:16:16,560 --> 00:16:18,880 Speaker 1: depending upon you know where it is. Yeah, they do 280 00:16:19,000 --> 00:16:21,160 Speaker 1: say that there's going to be a lot more interaction 281 00:16:21,400 --> 00:16:26,040 Speaker 1: and have more heavily populated places. Uh so cities are 282 00:16:26,080 --> 00:16:29,320 Speaker 1: more likely to have a lot going on. So moving around, 283 00:16:29,880 --> 00:16:32,000 Speaker 1: you know, just by moving around and following the directions 284 00:16:32,000 --> 00:16:34,240 Speaker 1: on the app, you can start to secure port portals. 285 00:16:34,280 --> 00:16:36,680 Speaker 1: Actually getting to a portal of step one, then you 286 00:16:36,720 --> 00:16:41,400 Speaker 1: have to hack the portal. Yes, what actually involves in hockey? 287 00:16:41,520 --> 00:16:43,480 Speaker 1: I don't know. I haven't had a chance to play, 288 00:16:43,760 --> 00:16:47,240 Speaker 1: do you do you well? From what I understand, um, 289 00:16:47,280 --> 00:16:49,400 Speaker 1: And I'm trying not to to bring us back to 290 00:16:49,600 --> 00:16:52,760 Speaker 1: real reality too much. But from what I understand, portals 291 00:16:52,760 --> 00:16:56,040 Speaker 1: are basically places of interest, um, which would kind of 292 00:16:56,080 --> 00:16:59,280 Speaker 1: go with you know that the current m O of 293 00:16:59,760 --> 00:17:01,880 Speaker 1: nine ANTIQ labs. Yeah, if you look at some of 294 00:17:01,880 --> 00:17:04,200 Speaker 1: the there's a video in particular where there's a guy 295 00:17:04,240 --> 00:17:07,080 Speaker 1: who is complaining about cell phone he bought for an 296 00:17:07,119 --> 00:17:10,399 Speaker 1: auction and he says, look, it seems to work. But 297 00:17:10,480 --> 00:17:12,840 Speaker 1: when I walk up to the statue and hold up 298 00:17:12,840 --> 00:17:16,240 Speaker 1: the phone, this weird screen comes up, and it's this 299 00:17:16,800 --> 00:17:19,240 Speaker 1: very odd screen that shows up. And also, if you 300 00:17:19,240 --> 00:17:21,960 Speaker 1: pay attention, in the background, there's a man in black 301 00:17:22,000 --> 00:17:26,440 Speaker 1: watching Yeah, um but um, but yeah, it's it's That's 302 00:17:26,480 --> 00:17:28,199 Speaker 1: kind of the idea, is that that when you get 303 00:17:28,240 --> 00:17:30,560 Speaker 1: to these places of interest, weird stuff happens, and there's 304 00:17:30,560 --> 00:17:32,639 Speaker 1: probably some sort of mini game I would imagine in 305 00:17:32,640 --> 00:17:35,880 Speaker 1: the smartphone that allows you to hack. Yeah, I understand 306 00:17:35,920 --> 00:17:39,080 Speaker 1: that that hacking is essentially a check in at that 307 00:17:39,119 --> 00:17:42,560 Speaker 1: portal like four square, Facebook, places that can and I 308 00:17:42,560 --> 00:17:46,280 Speaker 1: imagine it will be sort of a combination of um, 309 00:17:46,560 --> 00:17:49,880 Speaker 1: something simple that you know, it doesn't frustrate people too 310 00:17:49,920 --> 00:17:52,280 Speaker 1: awfully much, you know, yeah, you don't. You don't want 311 00:17:52,280 --> 00:17:55,080 Speaker 1: to set the barrier too high or you end up 312 00:17:55,080 --> 00:17:56,920 Speaker 1: with a very small group of players. But you don't 313 00:17:56,920 --> 00:17:59,600 Speaker 1: want to set too low or people lose interest very quickly. 314 00:17:59,640 --> 00:18:02,560 Speaker 1: So yeah, it's delicate, And people who have run alternate 315 00:18:02,600 --> 00:18:05,480 Speaker 1: reality games probably have a lot to say about this 316 00:18:05,560 --> 00:18:08,239 Speaker 1: about how what you know, all the challenges that are 317 00:18:08,280 --> 00:18:10,840 Speaker 1: involved in designing and running one of these games. It's 318 00:18:10,880 --> 00:18:15,120 Speaker 1: got to be pretty monumental. But but you do collect 319 00:18:15,480 --> 00:18:18,760 Speaker 1: energy along the way, Yes, Uh, it was an exotic 320 00:18:18,880 --> 00:18:22,680 Speaker 1: material or x M. Yes, it's not the Satellite Radio company. No, 321 00:18:23,119 --> 00:18:25,199 Speaker 1: this exotic material. I like to think of it like 322 00:18:25,600 --> 00:18:27,960 Speaker 1: pac Man pellets. Yeah, that's the way I've seen it described, 323 00:18:28,640 --> 00:18:31,679 Speaker 1: So just what I thought. You don't actually have to Uh, 324 00:18:31,800 --> 00:18:34,040 Speaker 1: you don't do. You don't know if you actually see 325 00:18:34,840 --> 00:18:36,919 Speaker 1: the balls of energy or something like that, but I 326 00:18:36,920 --> 00:18:40,040 Speaker 1: think you walk. As you walk, you collect it close enough. 327 00:18:40,080 --> 00:18:43,560 Speaker 1: If you look at the map on your smartphone through INGRISS, 328 00:18:43,560 --> 00:18:46,399 Speaker 1: it will show where the little XM dots are and 329 00:18:46,480 --> 00:18:49,560 Speaker 1: as you get close to them, it collects them for you. 330 00:18:49,920 --> 00:18:53,480 Speaker 1: Those x M dots. That energy also kind of counts 331 00:18:53,480 --> 00:18:56,720 Speaker 1: as your health because sometimes when you're hacking these portals, 332 00:18:56,760 --> 00:18:59,200 Speaker 1: some of them are booby trapped, and they if the 333 00:18:59,200 --> 00:19:02,520 Speaker 1: booby trap goes off, then you take you take damage 334 00:19:02,560 --> 00:19:06,120 Speaker 1: within the game, so you have to collect more exotic material. 335 00:19:06,600 --> 00:19:11,120 Speaker 1: And if you have been walking around a certain part 336 00:19:11,160 --> 00:19:14,159 Speaker 1: of town quite a bit for you, there may not 337 00:19:14,200 --> 00:19:16,359 Speaker 1: be very much exotic material life. You have to go 338 00:19:16,440 --> 00:19:19,840 Speaker 1: to some other location that you have not you know, scoured, 339 00:19:20,280 --> 00:19:22,560 Speaker 1: so that you can collect it. Whereas someone else who's 340 00:19:22,600 --> 00:19:24,639 Speaker 1: just playing the game, they might be able to find 341 00:19:24,720 --> 00:19:28,040 Speaker 1: exact material, because part of this game is to get 342 00:19:28,080 --> 00:19:31,639 Speaker 1: people out and about and exploring their environments and interacting 343 00:19:31,640 --> 00:19:34,520 Speaker 1: with their environments and not just you know, passively playing 344 00:19:34,520 --> 00:19:38,640 Speaker 1: a game at home. So there's there's this part where 345 00:19:38,680 --> 00:19:43,880 Speaker 1: you are trying to discover, hack and control these portals, 346 00:19:43,920 --> 00:19:45,840 Speaker 1: and as you control more portals, you can link them 347 00:19:45,880 --> 00:19:50,000 Speaker 1: together and strengthen your position. Meanwhile, the opposing teams trying 348 00:19:50,040 --> 00:19:52,159 Speaker 1: to do the same thing, and there will be times 349 00:19:52,200 --> 00:19:55,639 Speaker 1: where you'll have a portal under your team's control and 350 00:19:55,680 --> 00:19:58,679 Speaker 1: then through a coordinated effort, the other team rests it 351 00:19:58,680 --> 00:20:00,360 Speaker 1: away from you, and then you have to figure out 352 00:20:00,359 --> 00:20:02,960 Speaker 1: how you're gonna get it back within the context of 353 00:20:02,960 --> 00:20:05,439 Speaker 1: the game. And meanwhile, you still have this other mystery 354 00:20:05,480 --> 00:20:10,480 Speaker 1: going on between the two factions where they're they're really 355 00:20:10,480 --> 00:20:14,119 Speaker 1: talking about this exotic material, what it's doing, why is 356 00:20:14,160 --> 00:20:16,919 Speaker 1: it here, and is it a good thing or not? 357 00:20:17,160 --> 00:20:19,440 Speaker 1: And bits and pieces of that mystery are going to 358 00:20:19,520 --> 00:20:21,440 Speaker 1: play out over time, and in fact, from what I 359 00:20:21,520 --> 00:20:25,040 Speaker 1: understand a Google, they're talking about it lasting about a 360 00:20:25,119 --> 00:20:27,800 Speaker 1: year and a half. Yeah, yeah, so it will end 361 00:20:28,200 --> 00:20:31,040 Speaker 1: um and they've made it clear that that it will 362 00:20:31,160 --> 00:20:35,160 Speaker 1: end um. So yeah, this this will be an interesting 363 00:20:35,240 --> 00:20:38,240 Speaker 1: experiment to see. Uh, you know, the kind of thing 364 00:20:38,359 --> 00:20:42,520 Speaker 1: that that can be done with with these games on 365 00:20:42,560 --> 00:20:46,240 Speaker 1: this scale. Because at the moment um, UH, the app 366 00:20:46,320 --> 00:20:49,080 Speaker 1: is only available for Android devices, which make up the 367 00:20:49,119 --> 00:20:52,159 Speaker 1: majority of the market at least here in the United States. UM, 368 00:20:52,200 --> 00:20:56,320 Speaker 1: but it will also be available for iOS uh smartphones 369 00:20:56,359 --> 00:21:00,439 Speaker 1: the Apple operating system that runs the iPhone. UM. So 370 00:21:01,040 --> 00:21:03,000 Speaker 1: you know, there, this is the kind of thing that 371 00:21:03,000 --> 00:21:05,200 Speaker 1: that's going to be available to quite a few people. 372 00:21:05,760 --> 00:21:08,520 Speaker 1: And the more they get involved with it, UM, you 373 00:21:08,560 --> 00:21:10,879 Speaker 1: know that the more interesting it will get just to 374 00:21:10,880 --> 00:21:14,840 Speaker 1: see how how well it does. But it'll be UM. 375 00:21:15,160 --> 00:21:17,560 Speaker 1: And it may also end up being a source of 376 00:21:17,600 --> 00:21:22,520 Speaker 1: revenue for Google to right, they've partnered with some companies uh, 377 00:21:23,000 --> 00:21:26,440 Speaker 1: and there may be some advertising or cross promotional stuff 378 00:21:26,440 --> 00:21:30,440 Speaker 1: going on through the app that will generate revenue. UH. 379 00:21:30,600 --> 00:21:34,280 Speaker 1: They may also eventually have other ways of generating revenue 380 00:21:34,280 --> 00:21:39,199 Speaker 1: through this besides advertising. But advertising is certainly something that 381 00:21:39,240 --> 00:21:41,800 Speaker 1: could be part of this, And it wouldn't surprise me 382 00:21:41,840 --> 00:21:44,040 Speaker 1: at all. You know, it wouldn't surprise me if you're 383 00:21:44,080 --> 00:21:46,880 Speaker 1: following the path to the portal and you're like, huh, 384 00:21:47,119 --> 00:21:50,520 Speaker 1: it's amazing. This massive portal that's going to be key 385 00:21:50,560 --> 00:21:52,919 Speaker 1: to the success of my faction is right here at 386 00:21:52,920 --> 00:21:57,080 Speaker 1: this Jamba Juice, Yes, which is one of their partners. Yes. Yes, 387 00:21:57,119 --> 00:21:59,720 Speaker 1: And you'll say, hey, this portal is to hack this 388 00:21:59,760 --> 00:22:05,320 Speaker 1: port all you know now that I'm here, it's smoothie. Yeah. Yeah, 389 00:22:05,320 --> 00:22:07,760 Speaker 1: I mean, but I mean there's you know there. They 390 00:22:07,800 --> 00:22:10,359 Speaker 1: have to be able to fund the stuff or else 391 00:22:10,440 --> 00:22:13,960 Speaker 1: there's no stuff, right, So I don't I don't really 392 00:22:13,960 --> 00:22:17,120 Speaker 1: object to that. It's it's as long as it's handled well. 393 00:22:17,200 --> 00:22:19,840 Speaker 1: So and it'll since we haven't been able to play yet, 394 00:22:19,880 --> 00:22:21,920 Speaker 1: we aren't really sure how it's handled. True, I would 395 00:22:21,920 --> 00:22:25,040 Speaker 1: hope it's handled pretty well. But it'll also be interesting 396 00:22:25,080 --> 00:22:28,720 Speaker 1: to see how the mystery plays out. And I'm sure 397 00:22:29,200 --> 00:22:32,800 Speaker 1: we're going to see more and more instances of real 398 00:22:32,880 --> 00:22:37,680 Speaker 1: world stuff, uh playing into this game. For instance, Like 399 00:22:37,680 --> 00:22:40,080 Speaker 1: like when I mentioned Tycho, I didn't really get into it. 400 00:22:40,119 --> 00:22:42,719 Speaker 1: But the thing they did at Comic Con was this 401 00:22:42,760 --> 00:22:46,920 Speaker 1: guy Tycho, who is a character within the world of Ingress, 402 00:22:47,359 --> 00:22:49,840 Speaker 1: who is this artist who has had visions and has 403 00:22:50,520 --> 00:22:53,680 Speaker 1: developed art based on those visions that have hidden messages 404 00:22:53,720 --> 00:22:57,240 Speaker 1: in them. Not not that hidden. Actually, if you if 405 00:22:57,280 --> 00:22:58,800 Speaker 1: you look if you look at it for more than 406 00:22:58,840 --> 00:23:02,680 Speaker 1: a second. But any way, he's developed these these images, 407 00:23:02,840 --> 00:23:06,760 Speaker 1: he's developed these posters, um, and he's known as Tycho. Well, 408 00:23:06,840 --> 00:23:10,840 Speaker 1: he showed up as Tycho at Comic Con, like he was. 409 00:23:11,040 --> 00:23:14,840 Speaker 1: It was Tycho who was there, this guy who then 410 00:23:14,920 --> 00:23:19,959 Speaker 1: started to shout out stuff relating to this game during 411 00:23:20,160 --> 00:23:23,200 Speaker 1: a panel. And this was all planned, It was all 412 00:23:23,520 --> 00:23:27,560 Speaker 1: all pre orchestrated. But he was shouting out this this 413 00:23:27,680 --> 00:23:31,280 Speaker 1: weird information and then eventually is carded off by security 414 00:23:31,440 --> 00:23:34,119 Speaker 1: and so um it was all part of the game. 415 00:23:34,640 --> 00:23:36,480 Speaker 1: But at the time, that was one of the earliest 416 00:23:37,320 --> 00:23:40,800 Speaker 1: um examples of the information from the game getting out 417 00:23:40,840 --> 00:23:43,720 Speaker 1: there into the public, and a lot of people would 418 00:23:43,760 --> 00:23:46,160 Speaker 1: have no idea what it was all about. They were 419 00:23:46,200 --> 00:23:48,480 Speaker 1: just they'd hear this and dismiss it as well. That 420 00:23:48,560 --> 00:23:51,720 Speaker 1: was that guy was nuts And maybe people who you know, 421 00:23:51,800 --> 00:23:53,399 Speaker 1: there might be two or three people in the audience 422 00:23:53,440 --> 00:23:55,160 Speaker 1: who are like, I wonder what that was all about 423 00:23:55,160 --> 00:23:57,480 Speaker 1: and start looking into it, and that would just be 424 00:23:57,560 --> 00:24:00,520 Speaker 1: the very beginning of the trail. I'm sure we'll see 425 00:24:00,560 --> 00:24:03,879 Speaker 1: more of that, like at at big conferences, They'll probably 426 00:24:03,920 --> 00:24:06,920 Speaker 1: be things that play into this. I'm gonna be going 427 00:24:06,960 --> 00:24:11,920 Speaker 1: to c E S. I don't necessarily think we'll see 428 00:24:11,920 --> 00:24:14,920 Speaker 1: anything there, but if we do, that'd be pretty cool. Yeah, 429 00:24:14,960 --> 00:24:18,640 Speaker 1: and it's um it's possible too that that someone else 430 00:24:18,680 --> 00:24:20,800 Speaker 1: will gobble up a lot of the XM before you 431 00:24:20,840 --> 00:24:23,160 Speaker 1: get there. Well yeah, I mean, mostly what I want 432 00:24:23,200 --> 00:24:26,800 Speaker 1: to see is just the actual physical event play out 433 00:24:26,880 --> 00:24:29,399 Speaker 1: in front of me, because I've I've I've played in 434 00:24:29,440 --> 00:24:33,240 Speaker 1: these games, these types of games before where I've taken 435 00:24:33,320 --> 00:24:38,480 Speaker 1: part with problems, solving teams and trying to decipher messages, 436 00:24:38,560 --> 00:24:42,560 Speaker 1: things like that. Uh, and I've played from behind a screen, 437 00:24:43,000 --> 00:24:45,399 Speaker 1: but I've never been to one of the ones that 438 00:24:45,480 --> 00:24:50,440 Speaker 1: has a physical gathering or or you know, something happens 439 00:24:50,480 --> 00:24:53,280 Speaker 1: at another event that plays into the game. I've never 440 00:24:53,359 --> 00:24:55,840 Speaker 1: actually witnessed one of those. I've heard about them, and 441 00:24:55,880 --> 00:24:58,600 Speaker 1: I've seen video and stuff, but I've never been at one. 442 00:24:58,760 --> 00:25:01,399 Speaker 1: So that's something I would actually like to experience, just 443 00:25:01,520 --> 00:25:03,360 Speaker 1: to see, you know, how is that handled? I mean, 444 00:25:03,600 --> 00:25:06,080 Speaker 1: part of that is because I love games, part of 445 00:25:06,080 --> 00:25:08,080 Speaker 1: it's because I'm an actor as well, and part of 446 00:25:08,080 --> 00:25:11,040 Speaker 1: it because I just love technology and seeing those those 447 00:25:11,040 --> 00:25:14,719 Speaker 1: worlds of acting and technology come together to produce something 448 00:25:15,280 --> 00:25:19,040 Speaker 1: really compelling is a lot of fun. So I'm curious 449 00:25:19,119 --> 00:25:24,920 Speaker 1: which side are you going to choose, Dude, enlightened, I'm 450 00:25:24,960 --> 00:25:29,280 Speaker 1: all about grabbing that power and using it to subjugate 451 00:25:29,320 --> 00:25:32,040 Speaker 1: others to my will. I feel I haven't decided yet. 452 00:25:33,000 --> 00:25:38,639 Speaker 1: Resistance is useless. What's funny is that I've on on 453 00:25:38,720 --> 00:25:41,720 Speaker 1: some of the articles, uh that I've read in the 454 00:25:41,800 --> 00:25:43,919 Speaker 1: last couple of days, and most of them are have 455 00:25:44,040 --> 00:25:46,480 Speaker 1: about the same amount of information. And since this this 456 00:25:46,520 --> 00:25:50,240 Speaker 1: is still very new, um, there are commenters who are 457 00:25:51,280 --> 00:25:55,560 Speaker 1: have completely in their heads I guess joined up. You know, 458 00:25:55,680 --> 00:25:59,040 Speaker 1: they're arguing on the you know the comments on these 459 00:25:59,080 --> 00:26:02,680 Speaker 1: different forums. You know. Well, the interesting thing is these 460 00:26:02,720 --> 00:26:08,560 Speaker 1: games in Land can really start off some truly h 461 00:26:08,840 --> 00:26:13,560 Speaker 1: truly interesting conversations, philosophical conversations. I mean the The The 462 00:26:13,560 --> 00:26:17,240 Speaker 1: Beast had an element in it where they were discussing 463 00:26:17,480 --> 00:26:21,080 Speaker 1: the idea of artificially intelligent beings and whether or not 464 00:26:21,080 --> 00:26:23,920 Speaker 1: they should be given the right to vote, And there 465 00:26:24,040 --> 00:26:27,600 Speaker 1: was a real debate and there was actually a vote 466 00:26:27,640 --> 00:26:29,919 Speaker 1: held within the context of the game, and all the 467 00:26:29,920 --> 00:26:32,080 Speaker 1: players in the game could vote on the issue of 468 00:26:32,080 --> 00:26:35,359 Speaker 1: whether or not AI constructs should be given the right 469 00:26:35,400 --> 00:26:39,560 Speaker 1: to vote, and I was in one of the very 470 00:26:40,160 --> 00:26:44,400 Speaker 1: vocal members of that community arguing for one of the signs. 471 00:26:45,800 --> 00:26:48,919 Speaker 1: Can you guess which one I would? I would be 472 00:26:48,960 --> 00:26:52,000 Speaker 1: thinking that you'd want them to I argued against voting. Really, 473 00:26:52,040 --> 00:26:54,080 Speaker 1: I said they should not. I said, first of all, 474 00:26:54,200 --> 00:27:00,080 Speaker 1: giving Ai sentience was a mistake, and that to to 475 00:27:00,160 --> 00:27:03,639 Speaker 1: continue down that road was a horrible idea and it 476 00:27:03,720 --> 00:27:07,880 Speaker 1: was just going to lead to our own uh extinction 477 00:27:08,040 --> 00:27:11,080 Speaker 1: down the line. And therefore, you don't give a toaster 478 00:27:11,160 --> 00:27:13,320 Speaker 1: the right to vote. That was my that was my motto. 479 00:27:13,480 --> 00:27:16,960 Speaker 1: I figured in the confusion, you would try to take control. No, no, 480 00:27:17,200 --> 00:27:22,400 Speaker 1: that's ridiculous, there's no no. Robots are too strong and 481 00:27:22,480 --> 00:27:25,800 Speaker 1: they're more than meets the eye. So I was not 482 00:27:26,000 --> 00:27:29,439 Speaker 1: for that anyway. It'll be interesting to see where ingris 483 00:27:29,440 --> 00:27:32,199 Speaker 1: goes uh, And once we have access to it, I'm 484 00:27:32,240 --> 00:27:35,320 Speaker 1: sure we'll play a play it. And probably mentioned it 485 00:27:35,359 --> 00:27:38,320 Speaker 1: a couple of times. So these games are are becoming 486 00:27:38,359 --> 00:27:41,520 Speaker 1: a lot more widespread though in knowledge, and I think 487 00:27:41,520 --> 00:27:43,320 Speaker 1: this is gonna do a lot for that. Plus, I 488 00:27:43,320 --> 00:27:46,439 Speaker 1: think they're becoming a lot more sophisticated. They have to be, because, 489 00:27:46,800 --> 00:27:49,119 Speaker 1: as I was saying to Chris, beforehand. It's gotten to 490 00:27:49,160 --> 00:27:51,680 Speaker 1: the point now where when a game like this comes 491 00:27:51,680 --> 00:27:54,760 Speaker 1: out and people have the chance to play, you have 492 00:27:55,040 --> 00:27:57,720 Speaker 1: such a wide base of people with such a wide 493 00:27:58,640 --> 00:28:03,080 Speaker 1: range of skills and knowledge that it is really difficult 494 00:28:03,080 --> 00:28:07,520 Speaker 1: to design a puzzle that will last more than like 495 00:28:07,600 --> 00:28:10,840 Speaker 1: half an hour under scrutiny. I mean within there were 496 00:28:11,040 --> 00:28:16,280 Speaker 1: puzzles that I looked at that completely confused me back 497 00:28:16,320 --> 00:28:19,320 Speaker 1: at the I Love Bees game, and then other people 498 00:28:19,320 --> 00:28:21,359 Speaker 1: would take one look at because their brains work in 499 00:28:21,400 --> 00:28:23,720 Speaker 1: a different way than mind do. They'd say, oh, I 500 00:28:23,760 --> 00:28:27,040 Speaker 1: bet that that's a topographical map and that the colors 501 00:28:27,359 --> 00:28:32,080 Speaker 1: relate back to elevations, And I was looking at like 502 00:28:32,200 --> 00:28:35,520 Speaker 1: I was just counting how many yellow blocks there were. 503 00:28:35,560 --> 00:28:37,919 Speaker 1: So I mean that's the kind of thing, though, is 504 00:28:37,920 --> 00:28:39,920 Speaker 1: that you get enough people there and all of them 505 00:28:40,000 --> 00:28:42,240 Speaker 1: think in different ways. There are ties where I was 506 00:28:42,280 --> 00:28:46,440 Speaker 1: solving puzzles other people were completely confused about. Um. It's 507 00:28:46,520 --> 00:28:49,200 Speaker 1: a huge challenge to the people running the game, you know, 508 00:28:49,280 --> 00:28:53,680 Speaker 1: to to keep interesting content coming and feeding because people 509 00:28:53,680 --> 00:28:56,040 Speaker 1: are voracious, man, I mean that they want as soon 510 00:28:56,080 --> 00:28:58,160 Speaker 1: as they solve one thing, they want the next clue. 511 00:28:58,920 --> 00:29:01,680 Speaker 1: So the will also be interesting to see how Google 512 00:29:01,720 --> 00:29:05,080 Speaker 1: handles that. I agree anyway, if you guys are going 513 00:29:05,120 --> 00:29:07,000 Speaker 1: to play in grist, let us know. Let's know what 514 00:29:07,200 --> 00:29:09,360 Speaker 1: side do you go on? Like? Are you part of 515 00:29:09,360 --> 00:29:12,840 Speaker 1: the resistance? Are you probably enlightened? Do you think that 516 00:29:12,960 --> 00:29:15,560 Speaker 1: this is an interesting use of technology or do you 517 00:29:15,600 --> 00:29:18,960 Speaker 1: just find alternate reality games to be silly? I want 518 00:29:19,000 --> 00:29:22,400 Speaker 1: to hear all of your your thoughts. Send us a message. 519 00:29:22,440 --> 00:29:25,280 Speaker 1: You can email us our addresses tech stuff at Discovery 520 00:29:25,320 --> 00:29:28,840 Speaker 1: dot com, or get into the conversation on Facebook or 521 00:29:28,840 --> 00:29:31,360 Speaker 1: Twitter or handle at both of those locations. Is tech 522 00:29:31,400 --> 00:29:33,680 Speaker 1: Stuff hs W and Chris and I will tell to 523 00:29:33,720 --> 00:29:38,720 Speaker 1: you again really soon for more on this and thousands 524 00:29:38,720 --> 00:29:45,880 Speaker 1: of other topics. Is it hostaff works dot com. Brought 525 00:29:45,880 --> 00:29:48,240 Speaker 1: to you by the two thou twelve Toyota camera