WEBVTT - Short Stuff: How Eyes In a Painting Follow You

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<v Speaker 1>Hey there, Hi, there, ho there, and welcome to the

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<v Speaker 1>short stuff. I'm Josh, there's chalk, and Jerry's here, which

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<v Speaker 1>took up an extra couple of seconds mentioning Jerry. So

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<v Speaker 1>let's get to it because we just wasted some time. Yeah. So,

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<v Speaker 1>if you remember about a year ago, dear listener, we

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<v Speaker 1>did a podcast, a little shorty on the Mona Lisa

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<v Speaker 1>and we talked kind of briefly about the fact that

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<v Speaker 1>Mona Lisa's eyes will follow you if you move about

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<v Speaker 1>the room like a horror movie painting, and that's the thing,

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<v Speaker 1>and we said, I think Josh even said, hey, you know,

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<v Speaker 1>I want to do a show on that. I like

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<v Speaker 1>a regular shorty on that. That was a great Josh impression. Hello, Love,

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<v Speaker 1>let's do one on that, right, Jimminy crickets Um, So

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<v Speaker 1>we did. This is what we're doing right now, Chuck.

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<v Speaker 1>That's right. The the the reason why which will come

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<v Speaker 1>later in the podcast, but the phenomenon of that we've

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<v Speaker 1>all seen on school be doing in horror movies of

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<v Speaker 1>moving around a room and the appearance that the eyeballs

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<v Speaker 1>of the painting are following you. Right, So there's actual

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<v Speaker 1>like this is actually a thing as anybody who's ever

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<v Speaker 1>seen it in real life knows um, but you may

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<v Speaker 1>not have ever understood why. And it turns out that

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<v Speaker 1>it's one of the easiest things in the world to understand,

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<v Speaker 1>one of the hardest things in the world to explain.

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<v Speaker 1>For some reason, I had a hard time to it

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<v Speaker 1>makes no sense whatsoever, because once you understand it, you're like, okay, yeah,

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<v Speaker 1>of course that makes total sense. But like I even

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<v Speaker 1>had to go back and add some to this article

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<v Speaker 1>that bro this is a Josh Clark jam from the

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<v Speaker 1>House Stuff Works staff writer days, and I had to

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<v Speaker 1>go back and and add something from like I think

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<v Speaker 1>some art site and another site about there was like

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<v Speaker 1>a forum among painters. There's this one painter's post saying

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<v Speaker 1>like I can't make the eyes look at the viewer.

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<v Speaker 1>Helped me and there, you know, some people kind of

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<v Speaker 1>swooped in and explained to this one pain or how

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<v Speaker 1>to do it. But it's actually very, very hard. But

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<v Speaker 1>the whole thing is based on um perspective, and you

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<v Speaker 1>would not have been able to make a painting with

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<v Speaker 1>eyes staring at the viewer um before the four century,

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<v Speaker 1>I believe, and thanks to an Italian architect named Philip.

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<v Speaker 1>I'm sorry, Chuck, you want to take this one. It's

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<v Speaker 1>about to say. I mean, I know I'm not sitting

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<v Speaker 1>in the room with you. But Filippo brunellesco very nice.

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<v Speaker 1>And he was an architect in Italy, like I said,

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<v Speaker 1>and he was um in charge of the Baptiste. Sorry, Chuck,

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<v Speaker 1>Baptista and Sanelin very nice. So um. He basically accidentally

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<v Speaker 1>figured out perspective. Linear perspective in particular, which is in

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<v Speaker 1>a painting where if you're looking at, say like a

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<v Speaker 1>painting of railroad tracks, Um, they vanish in the distance,

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<v Speaker 1>but if you'll notice they come together. The reason that

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<v Speaker 1>they seem very far off, and that the tracks closer

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<v Speaker 1>to to the wider part closer to you in the

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<v Speaker 1>tracks closer together further from you is because it's union

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<v Speaker 1>using linear perspective, which is just all lines in a

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<v Speaker 1>painting can trace their origin back to a common single point.

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<v Speaker 1>That's the that's the source of linear perspective. Yeah, and

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<v Speaker 1>it's one of the coolest things in art, the notion

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<v Speaker 1>that you can draw something on a flat canvas and

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<v Speaker 1>just have those points kind of come closer to each

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<v Speaker 1>other at the top, and it gives the impression of distance.

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<v Speaker 1>It's really really cool. It is very cool. So that's

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<v Speaker 1>one thing that that it's like you said, it gives

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<v Speaker 1>the impression of distance. And before linear perspective came along,

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<v Speaker 1>um artists had height and width and the only way

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<v Speaker 1>to make something seem further away is to draw it

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<v Speaker 1>smaller than the other thing. You want to seem closer together,

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<v Speaker 1>and the whole, the whole jam just seemed very flat.

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<v Speaker 1>Like if you think of hieroglyphics Egyptian um paintings on

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<v Speaker 1>walls of tombs, that's a good example of pre perspective

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<v Speaker 1>of art, right, very flat and two dimensional. Yeah, you

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<v Speaker 1>can also do some other things to create the illusion

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<v Speaker 1>of depth. Obviously, light and shadow. If you use light,

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<v Speaker 1>it will demonstrate something um surfaces closeness to the light

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<v Speaker 1>source and it's going to protrude out and then then

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<v Speaker 1>reflect more light. You're going to use that shadow and

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<v Speaker 1>the darker areas uh to denote something that's more closed off,

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<v Speaker 1>maybe something further away. You combine those two things and

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<v Speaker 1>you're gonna have another illusion. That illusion of depth basically

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<v Speaker 1>sort of like a third dimension that's really not there exactly,

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<v Speaker 1>but for all intents and purposes. You have just figured

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<v Speaker 1>out how to add that third dimension, and it's like

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<v Speaker 1>you just said, that's really important. It's not actually there

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<v Speaker 1>using linear perspective, using the interplay of light and shadows

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<v Speaker 1>to to suggest depth. It's not their height and with

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<v Speaker 1>they're actually there. Those two dimensions are actually present in

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<v Speaker 1>the painting. But that third dimension of of depth also

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<v Speaker 1>known his length, that is nothing but an optical illusion.

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<v Speaker 1>But that optical illusion gives rise to another optical illusion,

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<v Speaker 1>the eyes and a painting following you around the room.

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<v Speaker 1>That's right, So we're gonna take a break and talk

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<v Speaker 1>how that actually works right after this. All right, So

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<v Speaker 1>before we get to how that actually works, we should

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<v Speaker 1>point out that what you mentioned earlier from that painter's

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<v Speaker 1>blog or threat or whatever, uh it is, it is

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<v Speaker 1>a tough thing to do as an artist to paint

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<v Speaker 1>eyes um on a human being that look like they're

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<v Speaker 1>looking at the person looking at the painting. It's a

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<v Speaker 1>hard thing to do. Yeah, like you are based to

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<v Speaker 1>clear a master of painting if you can do it

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<v Speaker 1>without really having to think about it. But it has

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<v Speaker 1>everything for years. Are you do you paint? Okay? I

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<v Speaker 1>can see that being like just something I didn't know that,

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<v Speaker 1>you just kind of did on the side. Um. So

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<v Speaker 1>if you ever want to try, apparently chuck from what

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<v Speaker 1>I could tell from this painter forum, we'll call it

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<v Speaker 1>paint chan um. They if you have the face looking

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<v Speaker 1>dead on like nine degrees from the canvas, um, it's

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<v Speaker 1>much easier to paint the eyes looking out that way.

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<v Speaker 1>It gets really hard when the head is tilted or

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<v Speaker 1>um uh yeah, tilted in one way or another away

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<v Speaker 1>from that nine degree axis. That's when it gets hard.

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<v Speaker 1>Now has everything to do with how much of the

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<v Speaker 1>white is shown, um, how much of the iris has

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<v Speaker 1>shown where it sits in the eye. That it's really

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<v Speaker 1>tough to capture unless the painting is looking or that

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<v Speaker 1>the subject is looking straight out of the painting. Yeah.

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<v Speaker 1>So another thing we should understand before we move on

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<v Speaker 1>to how this little trick works with the eyes following

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<v Speaker 1>you is if you go, if you move yourself around

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<v Speaker 1>a statue, um, a sculpture, or if you move yourself

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<v Speaker 1>around a live human being and just tell them to

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<v Speaker 1>keep their eyes fixed forward and you move around them

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<v Speaker 1>and you keep your eyeballs on theirs, that that trick

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<v Speaker 1>is not gonna work. Their eyeballs are not going to

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<v Speaker 1>be following you around the room, nor would it appear

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<v Speaker 1>so from a sculpture, because you are changing your perspective.

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<v Speaker 1>Their perspective is saying the same, and you're actually you know,

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<v Speaker 1>when you round the corner, you go from seeing iris

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<v Speaker 1>to the whites of someone's eyes and then the back

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<v Speaker 1>of their head and then eventually back around again. And

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<v Speaker 1>not only that, you know you're seeing more iris or

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<v Speaker 1>less iris, or more right or less white. And this

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<v Speaker 1>is giving your brain visual cues about this third dimension, um,

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<v Speaker 1>but also the interplay of light and shadow on their face,

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<v Speaker 1>on their eyes wherever, also giving your brain que is

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<v Speaker 1>two and it's changing. Yes, this the statue your friend

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<v Speaker 1>who's staring straightforward going like why am I doing this again? Um?

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<v Speaker 1>Those things exist in the actual three third, three dimensions. Um.

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<v Speaker 1>The painting itself again, that third dimension is nothing but

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<v Speaker 1>tricks of of technique. They don't actually exist in the

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<v Speaker 1>three dimensions. So when you paint eyes looking a certain way,

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<v Speaker 1>they're going to look that certain way no matter what

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<v Speaker 1>they're fixed, they're set. Your brain is not going to

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<v Speaker 1>get any more information moving around the room that you're

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<v Speaker 1>It's not going You're not going to see more white

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<v Speaker 1>or less white of the eyes. The irises aren't going

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<v Speaker 1>to um change position. They are fixed no matter where

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<v Speaker 1>you stand in relation to that painting. And as a result,

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<v Speaker 1>that's why the eyes following around, because if they're painted

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<v Speaker 1>gazing out of the painting to begin with, they're going

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<v Speaker 1>to seem that way no matter where you stand, they'll

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<v Speaker 1>the eyes will follow you around the room from the painting.

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<v Speaker 1>That's right. If a person on a painting is painted

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<v Speaker 1>to where they're looking not looking at you, they're looking

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<v Speaker 1>away from you, it's not going to allow that allusion

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<v Speaker 1>to take place. Um and to cap it off, it's

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<v Speaker 1>even hard to have that poem have that person meet

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<v Speaker 1>your gaze. Like let's say someone's painted, uh and they're

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<v Speaker 1>looking sort of off to the side. You can't just

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<v Speaker 1>walk off to the side to kind of where they

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<v Speaker 1>seem to be looking and lock eyes with them. There

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<v Speaker 1>is just this weird illusion of this sort of forever

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<v Speaker 1>into the distance gaze that happens. Yeah, which really like

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<v Speaker 1>re re researching this and I think admittedly fully understanding

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<v Speaker 1>it for the first time has really given me a

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<v Speaker 1>lot of um of more respect for the craft of

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<v Speaker 1>painting portraits than I had to for yeah, because I've

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<v Speaker 1>never been into portraiture that much, so for me to yeah,

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<v Speaker 1>I like a good rembrand. Yeah so, But but I

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<v Speaker 1>mean the idea that it's it's really hard to paint

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<v Speaker 1>the eyes a certain way. And then the fact that

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<v Speaker 1>when you are painting eyes one way or the other,

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<v Speaker 1>you're you're locking them in through tricks of perspective, using

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<v Speaker 1>shadow and light and all that. That's I mean, hats

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<v Speaker 1>off to all of you painters out there. Yeah. One

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<v Speaker 1>thing I truly did not understand was this experiment in

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<v Speaker 1>two thousand four from a group of researchers to try

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<v Speaker 1>and prove this using a mannequin and math. I read

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<v Speaker 1>this ten times and I have no idea what they mean.

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<v Speaker 1>So they didn't use an actual mannequin. They used an

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<v Speaker 1>image of a mannequin, so it's in two dimensions, but

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<v Speaker 1>they used they used, um, you know, perspective to to

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<v Speaker 1>make it seem like a three dimensional mannequin's Torso well,

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<v Speaker 1>that makes more sense. But then they plotted out the

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<v Speaker 1>different dots, so the dots that should seem further away

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<v Speaker 1>because the mannequin itself, that part of the mannequin was

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<v Speaker 1>further away. Um seemed further away no matter where you

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<v Speaker 1>stood in when you were viewing this image of the mannequin.

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<v Speaker 1>And they may just to basically capture this digitally to

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<v Speaker 1>prove once and for all, this isn't The eyes following

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<v Speaker 1>you in a painting aren't a trick like it actually

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<v Speaker 1>is the way that that you're perceiving it, they do

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<v Speaker 1>seem to be following you around the room. It's not

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<v Speaker 1>like you're going nuts amazing, it really is. So now

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<v Speaker 1>everybody knows the eyes in a painting follow you around,

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<v Speaker 1>because if they're painted looking that way, you're not going

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<v Speaker 1>to get any other visual cues suggesting that they're looking

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<v Speaker 1>any other direction than that way. I think we've explained

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<v Speaker 1>to Chuck thinks, And since Chuck breathlessly said, I think so,

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<v Speaker 1>that means short stuff is apt. Stuff you should know

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<v Speaker 1>is production of iHeart Radios. How stuff works. For more

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<v Speaker 1>podcasts for my Heart Radio, visit the iHeart Radio app,

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