1 00:00:04,240 --> 00:00:07,240 Speaker 1: Welcome to tech Stuff, a production of I Heart Radios 2 00:00:07,320 --> 00:00:14,120 Speaker 1: How Stuff Works. Hey there, and welcome to tech Stuff. 3 00:00:14,200 --> 00:00:16,880 Speaker 1: I'm your host, Jonathan Strickland. I'm an executive producer with 4 00:00:16,960 --> 00:00:19,800 Speaker 1: iHeart Radio and I love all things tech, and we're 5 00:00:19,800 --> 00:00:23,239 Speaker 1: going to enjoy another classic episode of tech stuff in 6 00:00:23,239 --> 00:00:26,920 Speaker 1: this episode. And uh, I promised new ones are right 7 00:00:26,920 --> 00:00:29,360 Speaker 1: around the corner. I've got a cool one coming up 8 00:00:29,400 --> 00:00:32,159 Speaker 1: in just a little while that you definitely want to 9 00:00:32,240 --> 00:00:37,160 Speaker 1: check out. Very important, all about the dangers of browsing 10 00:00:37,159 --> 00:00:40,519 Speaker 1: the Internet in an insecure way. But before we get 11 00:00:40,520 --> 00:00:43,640 Speaker 1: to that, I thought maybe we could revisit this classic 12 00:00:43,680 --> 00:00:48,160 Speaker 1: episode in which I talk about augmented reality. So this 13 00:00:48,240 --> 00:00:52,080 Speaker 1: episode is titled Augmenting Your Reality, and it originally aired 14 00:00:52,120 --> 00:00:54,400 Speaker 1: just a couple of years ago, and I thought it'd 15 00:00:54,440 --> 00:00:56,800 Speaker 1: be fun to revisit it. So let's sit back and 16 00:00:56,920 --> 00:01:01,480 Speaker 1: enjoy this classic episode. So I thought I would do 17 00:01:01,800 --> 00:01:06,920 Speaker 1: a deeper dive, a bigger explanation about what augmented reality is, 18 00:01:06,959 --> 00:01:09,720 Speaker 1: what it's all about, how it works, and sort of 19 00:01:09,760 --> 00:01:15,560 Speaker 1: the applications we might put a r toward things that 20 00:01:15,720 --> 00:01:18,440 Speaker 1: you know, was it good for tons of stuff? As 21 00:01:18,440 --> 00:01:22,000 Speaker 1: it turns out, So the first thing we should do 22 00:01:22,600 --> 00:01:26,520 Speaker 1: is probably defined some terms, because if you haven't really 23 00:01:26,520 --> 00:01:30,080 Speaker 1: looked into augmented reality and you aren't familiar with a R, 24 00:01:30,520 --> 00:01:33,680 Speaker 1: you might just be lost. I'm gonna define it all 25 00:01:33,720 --> 00:01:36,320 Speaker 1: for you right now, because that's the kind of stand 26 00:01:36,400 --> 00:01:41,000 Speaker 1: up guy I am. Technically speaking, augmented reality is using 27 00:01:41,040 --> 00:01:45,840 Speaker 1: digital information to enhance or augment and experience in our 28 00:01:45,880 --> 00:01:51,000 Speaker 1: physical real world. So the way we usually see this 29 00:01:51,160 --> 00:01:56,120 Speaker 1: implemented involves some sort of display that has an image 30 00:01:56,120 --> 00:01:58,800 Speaker 1: of the real world on it and it overlays digital 31 00:01:58,840 --> 00:02:01,360 Speaker 1: information on top of that itch. So think of like 32 00:02:01,880 --> 00:02:06,160 Speaker 1: a camera's viewfinder, like an LCD screen on a camera, 33 00:02:06,280 --> 00:02:09,480 Speaker 1: and it actually labels the buildings that are in view. 34 00:02:09,520 --> 00:02:11,400 Speaker 1: When you're out on the street and you hold the 35 00:02:11,440 --> 00:02:15,760 Speaker 1: camera up or a smartphone or even a wearable device 36 00:02:15,840 --> 00:02:18,840 Speaker 1: like a head mounted display that you can look through 37 00:02:19,040 --> 00:02:21,120 Speaker 1: so you can see the real world, you're not just 38 00:02:21,160 --> 00:02:23,840 Speaker 1: staring at a screen, or if you are staring at 39 00:02:23,880 --> 00:02:26,720 Speaker 1: a screen, you're staring at a video feed that is 40 00:02:26,760 --> 00:02:29,560 Speaker 1: provided by an external camera amounted just on the other 41 00:02:29,600 --> 00:02:31,800 Speaker 1: side of the screen. So it's like you're looking through 42 00:02:32,120 --> 00:02:34,840 Speaker 1: a display in the first place, but then on top 43 00:02:34,960 --> 00:02:38,760 Speaker 1: of that view you have this digital information. That's the 44 00:02:38,800 --> 00:02:41,600 Speaker 1: most common implementation we talked about, but it's not the 45 00:02:41,639 --> 00:02:44,560 Speaker 1: only one. Augmented reality does not have to only be 46 00:02:44,880 --> 00:02:49,600 Speaker 1: or even involve visual information at all. You could have 47 00:02:49,720 --> 00:02:54,000 Speaker 1: audio only augmented reality, for example. But the whole idea 48 00:02:54,160 --> 00:02:58,519 Speaker 1: is that it's something that's created digitally to enhance your 49 00:02:58,720 --> 00:03:01,799 Speaker 1: experience in the real world. Now we can contrast this 50 00:03:02,320 --> 00:03:07,079 Speaker 1: with the concept of virtual reality. Virtual reality, of course, 51 00:03:07,680 --> 00:03:11,480 Speaker 1: is a term where you create an experience completely through 52 00:03:11,800 --> 00:03:16,240 Speaker 1: computer generated means computer is making all the things you 53 00:03:16,280 --> 00:03:20,280 Speaker 1: see and here, and maybe even beyond that if you 54 00:03:20,360 --> 00:03:23,960 Speaker 1: have really sophisticated UH setups, so you might have some 55 00:03:24,040 --> 00:03:27,400 Speaker 1: haptic feedback. Haptic refers to your sense of touch, So 56 00:03:27,440 --> 00:03:30,480 Speaker 1: if you have haptic feedback, that means you're getting information 57 00:03:30,520 --> 00:03:34,000 Speaker 1: feedback through your sense of touch. Common example of this 58 00:03:34,520 --> 00:03:38,280 Speaker 1: is a rumble pack inside a game controller, where you 59 00:03:38,320 --> 00:03:40,440 Speaker 1: know you fire a gun and a first person shooter 60 00:03:40,880 --> 00:03:44,800 Speaker 1: and your controller rumbles as a result, letting you know 61 00:03:44,920 --> 00:03:50,640 Speaker 1: that you are in fact, unleashing virtual destruction upon all 62 00:03:50,720 --> 00:03:54,240 Speaker 1: you survey. Well, the same thing can be true with 63 00:03:54,800 --> 00:03:58,680 Speaker 1: virtual reality set up. So virtual reality is all about 64 00:03:58,720 --> 00:04:04,480 Speaker 1: constructing an artificial reality a simulated reality. Augmented reality is 65 00:04:04,520 --> 00:04:07,680 Speaker 1: all about enhancing the one that we are actually in. 66 00:04:08,200 --> 00:04:13,160 Speaker 1: And then there's also mixed reality. Mixed reality is kind 67 00:04:13,160 --> 00:04:16,040 Speaker 1: of sort of in between the two. You might have 68 00:04:16,160 --> 00:04:21,240 Speaker 1: some physical objects within a room that are also mapped 69 00:04:21,279 --> 00:04:25,279 Speaker 1: to a virtual environment, and then you use something like 70 00:04:25,320 --> 00:04:28,880 Speaker 1: a head molded display to enter the virtual environment. That's 71 00:04:28,880 --> 00:04:32,159 Speaker 1: what looks like you're inside, but you have physical objects 72 00:04:32,160 --> 00:04:34,520 Speaker 1: in the room around you that are also mapped to 73 00:04:34,560 --> 00:04:37,040 Speaker 1: the virtual world, Meaning you could pick up this physical 74 00:04:37,080 --> 00:04:40,560 Speaker 1: object and you would see that reflected within the virtual world, 75 00:04:40,600 --> 00:04:43,480 Speaker 1: where you might pick up a sword and shield or 76 00:04:43,800 --> 00:04:48,320 Speaker 1: move a chair or something along those lines. So augmented reality, 77 00:04:48,400 --> 00:04:52,360 Speaker 1: virtual reality, and mixed reality are all kind of inter related, 78 00:04:52,680 --> 00:04:56,360 Speaker 1: so much so that their histories also are very much 79 00:04:56,440 --> 00:05:00,360 Speaker 1: inter related. And there's some people who try to elect 80 00:05:00,480 --> 00:05:05,080 Speaker 1: these different technologies, these different approaches and put them under 81 00:05:05,120 --> 00:05:08,120 Speaker 1: a common umbrella, and they tend to use the phrase 82 00:05:08,520 --> 00:05:12,880 Speaker 1: alternate reality, which is unfortunate because that's also a r 83 00:05:13,000 --> 00:05:15,960 Speaker 1: but alternate reality is kind of the umbrella for virtual, 84 00:05:16,240 --> 00:05:20,360 Speaker 1: augmented and mixed reality. Uh that that that kind of 85 00:05:20,400 --> 00:05:23,760 Speaker 1: gives you the definition of those basic terms, and it 86 00:05:23,839 --> 00:05:26,719 Speaker 1: is important to understand them because they're becoming more and 87 00:05:26,760 --> 00:05:30,839 Speaker 1: more important today. You are already probably aware of a 88 00:05:30,880 --> 00:05:33,760 Speaker 1: lot of VR headsets that are out there on the 89 00:05:33,800 --> 00:05:38,320 Speaker 1: market as well as VR uh Well, they're they're kind 90 00:05:38,320 --> 00:05:41,520 Speaker 1: of like cases that you slide your smartphone into, so 91 00:05:41,560 --> 00:05:46,599 Speaker 1: your smartphone becomes the actual display on a VR headset. 92 00:05:46,600 --> 00:05:50,000 Speaker 1: The headset itself is more or less just a head 93 00:05:50,080 --> 00:05:53,599 Speaker 1: mounted case for your phone. We've seen a lot of 94 00:05:53,600 --> 00:05:56,200 Speaker 1: those come out over the last few years. We've also 95 00:05:56,240 --> 00:05:59,359 Speaker 1: seen a lot of a R applications come out, typically 96 00:05:59,480 --> 00:06:03,039 Speaker 1: for things iPads and smartphones, but we've also seen some 97 00:06:03,080 --> 00:06:08,240 Speaker 1: hardware come out that for wearable devices that falls into 98 00:06:08,279 --> 00:06:11,040 Speaker 1: the augmented reality category, stuff like Google Glass, which i'll 99 00:06:11,040 --> 00:06:13,560 Speaker 1: talk about more a little bit later in this episode. 100 00:06:14,920 --> 00:06:19,640 Speaker 1: For augmented reality to work, to get this enhanced experience 101 00:06:19,760 --> 00:06:23,440 Speaker 1: of reality around you, there are a lot of technological 102 00:06:23,480 --> 00:06:27,880 Speaker 1: components that have to come together so that you actually 103 00:06:27,920 --> 00:06:31,960 Speaker 1: do get an experience that is meaningful. You know, you 104 00:06:31,960 --> 00:06:35,279 Speaker 1: you have to have technology that quote unquote knows where 105 00:06:35,320 --> 00:06:37,840 Speaker 1: you are and what you are looking at or what 106 00:06:37,920 --> 00:06:41,400 Speaker 1: you are close to in order to get that augmented experience. 107 00:06:41,760 --> 00:06:44,120 Speaker 1: It wouldn't do me any good. If I put on 108 00:06:44,440 --> 00:06:49,120 Speaker 1: an augmented reality headset, for example, and stared at let's 109 00:06:49,160 --> 00:06:53,680 Speaker 1: say a famous painting, and instead of getting information about 110 00:06:53,680 --> 00:06:56,600 Speaker 1: the famous painting, I see an exploded view of an 111 00:06:56,760 --> 00:07:00,080 Speaker 1: car engine, that would make no sense. So you have 112 00:07:00,120 --> 00:07:03,360 Speaker 1: to build in technologies in order for the a R 113 00:07:03,480 --> 00:07:07,120 Speaker 1: to understand what it is you're trying to do and 114 00:07:07,240 --> 00:07:10,560 Speaker 1: to augment that experience, which meant that we had to 115 00:07:10,600 --> 00:07:15,480 Speaker 1: wait a pretty good long time for the various technologies 116 00:07:16,080 --> 00:07:21,000 Speaker 1: that we used to to create this relationship to mature 117 00:07:21,200 --> 00:07:24,640 Speaker 1: to a point where it was possible. Sometimes we had 118 00:07:24,680 --> 00:07:26,760 Speaker 1: technologies that would allow us to do it, but it 119 00:07:26,920 --> 00:07:32,240 Speaker 1: required uh tethering headsets to very large computers, which meant 120 00:07:32,240 --> 00:07:35,600 Speaker 1: that you didn't have really any mobility, and uh it 121 00:07:35,720 --> 00:07:41,840 Speaker 1: really limited the usefulness of the actual application. In other cases, 122 00:07:42,600 --> 00:07:45,680 Speaker 1: you could say things like your head tracking technology was 123 00:07:45,720 --> 00:07:49,040 Speaker 1: absolutely necessary for a R to develop the way it did. 124 00:07:49,880 --> 00:07:54,000 Speaker 1: GPS technology as well. Remember it wasn't that long ago 125 00:07:54,520 --> 00:07:59,760 Speaker 1: that we ordinary mere mortals didn't have access to really 126 00:08:00,000 --> 00:08:04,880 Speaker 1: accurate GPS information. For a very long time, that was 127 00:08:04,960 --> 00:08:10,000 Speaker 1: purposefully made less accurate. It was a matter of national defense. 128 00:08:10,680 --> 00:08:13,400 Speaker 1: It wasn't until the nineties that you started to see 129 00:08:13,400 --> 00:08:19,600 Speaker 1: GPS become more accurate for the basic consumer. Wait, back 130 00:08:19,640 --> 00:08:22,840 Speaker 1: in the day, you might get accuracy of up to 131 00:08:22,920 --> 00:08:25,440 Speaker 1: around a hundred meters, which is not great if you're 132 00:08:25,480 --> 00:08:28,120 Speaker 1: looking for the next place to make your turn. If 133 00:08:28,200 --> 00:08:31,800 Speaker 1: it's a hundred meters away, that's that's pretty far. But 134 00:08:31,920 --> 00:08:34,160 Speaker 1: now it's within a few feet, so it's much better. 135 00:08:34,679 --> 00:08:36,880 Speaker 1: That sort of stuff all had to come together in 136 00:08:37,000 --> 00:08:42,640 Speaker 1: order for augmented reality to become a viable I almost 137 00:08:42,640 --> 00:08:45,800 Speaker 1: said a reality, but that just starts to sound redundant 138 00:08:46,720 --> 00:08:49,960 Speaker 1: at any rate. Let's talk about some of these technologies 139 00:08:50,240 --> 00:08:55,080 Speaker 1: we are We really need things like gyroscopes, accelerometers. These 140 00:08:55,120 --> 00:09:00,680 Speaker 1: help devices understand their orientation where they are in respect 141 00:09:00,760 --> 00:09:04,079 Speaker 1: to something else, like are they for a smartphone it 142 00:09:04,160 --> 00:09:06,280 Speaker 1: might be is it in landscape mode or portrait mode? 143 00:09:06,720 --> 00:09:10,679 Speaker 1: But for a head mounted display, it would help give 144 00:09:10,840 --> 00:09:13,680 Speaker 1: the the unit the information that needs to know which 145 00:09:13,679 --> 00:09:15,920 Speaker 1: way you're looking, like are you looking to the east 146 00:09:16,000 --> 00:09:19,520 Speaker 1: or to the west. That kind of thing. UH also 147 00:09:19,640 --> 00:09:24,760 Speaker 1: compasses obviously very important GPS sensors, image recognition software, but 148 00:09:24,800 --> 00:09:27,720 Speaker 1: has become really important so that when you are looking 149 00:09:27,880 --> 00:09:32,400 Speaker 1: at something UH, the system can actually identify what that is. 150 00:09:32,640 --> 00:09:35,319 Speaker 1: In some cases you can get around this. You can 151 00:09:35,360 --> 00:09:38,280 Speaker 1: design an a R system where let's say you make 152 00:09:38,320 --> 00:09:43,680 Speaker 1: a movie poster and the a R application has the 153 00:09:43,679 --> 00:09:46,840 Speaker 1: movie poster or animate in some way if you hold 154 00:09:46,960 --> 00:09:50,960 Speaker 1: up a smartphone that's running the appropriate app. So I'm 155 00:09:51,000 --> 00:09:54,360 Speaker 1: just gonna take a movie from my past that does 156 00:09:54,400 --> 00:09:57,360 Speaker 1: not have an a R movie poster or associated with it, 157 00:09:57,960 --> 00:09:59,880 Speaker 1: but one that I can talk about as if it. 158 00:10:00,000 --> 00:10:02,400 Speaker 1: We're a good example, and that has to be Big 159 00:10:02,440 --> 00:10:06,600 Speaker 1: Trouble in Little China, universally declared the best movie that 160 00:10:06,640 --> 00:10:09,240 Speaker 1: has ever been made. So you've got your Big Trouble 161 00:10:09,320 --> 00:10:12,000 Speaker 1: and Little China poster up on the wall, and you 162 00:10:12,040 --> 00:10:15,320 Speaker 1: hold up your smartphone and you activate your Big Trouble 163 00:10:15,360 --> 00:10:20,040 Speaker 1: and Little China movie marketing app, and the camera on 164 00:10:20,080 --> 00:10:22,760 Speaker 1: your phone detects the poster it you know the posters 165 00:10:22,800 --> 00:10:26,679 Speaker 1: there well. The app and the poster together are able 166 00:10:26,720 --> 00:10:30,600 Speaker 1: to construct the augmented experience because there have been elements 167 00:10:30,600 --> 00:10:33,360 Speaker 1: put into the poster that the app is looking for. 168 00:10:34,200 --> 00:10:37,600 Speaker 1: And once the app identifies that, like, it sees maybe 169 00:10:37,840 --> 00:10:40,560 Speaker 1: eight different points on the poster, and because of the 170 00:10:40,600 --> 00:10:44,200 Speaker 1: orientation of those points, it knows what angle it's at 171 00:10:44,280 --> 00:10:47,319 Speaker 1: what height it's at in relation to the phone, and 172 00:10:47,360 --> 00:10:52,199 Speaker 1: can give you on your display the augmented reality experience. 173 00:10:52,240 --> 00:10:55,480 Speaker 1: In this case, it's obviously Jack Burton and the pork 174 00:10:55,559 --> 00:10:59,640 Speaker 1: Chop Express eating a sandwich, because, as we know, the 175 00:10:59,679 --> 00:11:04,000 Speaker 1: most riveting scene in the movie unfolds in this way. 176 00:11:04,080 --> 00:11:07,440 Speaker 1: So that would be kind of an augmented reality experience 177 00:11:07,440 --> 00:11:11,240 Speaker 1: where you didn't have to worry about every possible application 178 00:11:11,280 --> 00:11:13,560 Speaker 1: down in the real world. You made it for something 179 00:11:13,679 --> 00:11:16,760 Speaker 1: very specific, which means in your software you can have 180 00:11:16,840 --> 00:11:22,320 Speaker 1: the camera look quote unquote for these particular points of 181 00:11:22,360 --> 00:11:26,680 Speaker 1: reference and thus create the augmented experience in that way. 182 00:11:26,880 --> 00:11:28,800 Speaker 1: If you want to take that and move it to 183 00:11:28,880 --> 00:11:32,760 Speaker 1: the real world where you can see augmented information about 184 00:11:32,920 --> 00:11:35,960 Speaker 1: just the world around you, it becomes way more complicated. 185 00:11:36,320 --> 00:11:39,800 Speaker 1: You have to have very sophisticated image recognition software so 186 00:11:39,840 --> 00:11:44,199 Speaker 1: that the camera picks up the images, the software processes 187 00:11:44,240 --> 00:11:47,360 Speaker 1: the information, identifies what those images are, and gives you 188 00:11:47,360 --> 00:11:52,240 Speaker 1: the relevant information. So working with all the sensors, augmented 189 00:11:52,240 --> 00:11:55,319 Speaker 1: reality can make this a possibility. So another example, let's 190 00:11:55,320 --> 00:11:58,559 Speaker 1: say you're out on the street in Atlanta. You're here 191 00:11:58,600 --> 00:12:01,680 Speaker 1: in my hometown at and a Georgia and you're looking 192 00:12:01,720 --> 00:12:03,400 Speaker 1: at a building and you wonder what it is, and 193 00:12:03,440 --> 00:12:05,440 Speaker 1: you hold up your phone and you've got your little 194 00:12:05,800 --> 00:12:08,840 Speaker 1: map app that allows you to look at a real 195 00:12:08,920 --> 00:12:12,240 Speaker 1: world setting and tells you information about it, and it 196 00:12:12,280 --> 00:12:14,760 Speaker 1: tells you it's the Georgia Aquarium. Well, first of all, 197 00:12:14,760 --> 00:12:16,720 Speaker 1: you would probably know that already because the signage there 198 00:12:16,800 --> 00:12:20,400 Speaker 1: is actually pretty good. But the point being that this 199 00:12:20,440 --> 00:12:24,040 Speaker 1: would be something that would tap into the GPS cordints 200 00:12:24,080 --> 00:12:26,280 Speaker 1: on your phone, so it would know where your location 201 00:12:26,440 --> 00:12:29,040 Speaker 1: was and help narrow that down. The compass would tell 202 00:12:29,040 --> 00:12:33,840 Speaker 1: it what direction you are facing the the camera angle. 203 00:12:33,880 --> 00:12:37,640 Speaker 1: Also we have some image recognition going on there. The 204 00:12:37,640 --> 00:12:41,520 Speaker 1: accelerometer tells the orientation of the phone itself. All of 205 00:12:41,520 --> 00:12:44,920 Speaker 1: this data together would give the software the information needed 206 00:12:45,280 --> 00:12:50,640 Speaker 1: for it to display the label Georgia Aquarium on your phone. 207 00:12:50,640 --> 00:12:55,120 Speaker 1: And it all happens in an instant that's pretty amazing. Typically, 208 00:12:55,160 --> 00:12:59,200 Speaker 1: you also have to have some other method to communicate 209 00:12:59,320 --> 00:13:03,280 Speaker 1: with a larger infrastructure, because we don't have the capability 210 00:13:03,400 --> 00:13:07,560 Speaker 1: of building an enormously powerful computer that has all this 211 00:13:07,720 --> 00:13:11,040 Speaker 1: real world information programmed into it and make it a 212 00:13:11,200 --> 00:13:15,440 Speaker 1: handheld or wearable device. So usually you have to pair 213 00:13:15,640 --> 00:13:19,400 Speaker 1: these devices with some other larger infrastructure. Sometimes it's a 214 00:13:19,440 --> 00:13:23,360 Speaker 1: double handshake. For example, with Google Glass, you would use 215 00:13:23,360 --> 00:13:26,800 Speaker 1: Bluetooth to connect Google Glass to a smartphone. Then the 216 00:13:26,840 --> 00:13:30,680 Speaker 1: smartphone would have the connection to the larger internet through 217 00:13:30,760 --> 00:13:38,760 Speaker 1: your smartphones UH cell service provider. So while you're experiencing 218 00:13:39,600 --> 00:13:43,080 Speaker 1: the augmented reality through the Google Glass, it's actually communicating 219 00:13:43,080 --> 00:13:45,559 Speaker 1: through your phone to the infrastructure to get the data 220 00:13:45,600 --> 00:13:48,040 Speaker 1: it needs to show you the information. It's showing you 221 00:13:49,000 --> 00:13:51,720 Speaker 1: very important elements. And all of these components, like I said, 222 00:13:51,840 --> 00:13:55,600 Speaker 1: came together more or less around the same time. Most 223 00:13:55,640 --> 00:13:59,040 Speaker 1: of them were being developed independently of each other, and 224 00:13:59,080 --> 00:14:01,960 Speaker 1: it's just that now we're seeing them all converge. That's 225 00:14:01,960 --> 00:14:05,840 Speaker 1: an old favorite word here at tech stuff converge together 226 00:14:05,880 --> 00:14:08,840 Speaker 1: to create the augmented reality experience and make it possible. 227 00:14:09,640 --> 00:14:11,800 Speaker 1: So how did we get here? How did these different 228 00:14:11,800 --> 00:14:16,000 Speaker 1: elements develop? Well, there are a whole bunch of technology 229 00:14:16,000 --> 00:14:19,440 Speaker 1: pioneers who really create the foundation for augmented reality as 230 00:14:19,440 --> 00:14:22,440 Speaker 1: well as virtual reality and mixed reality. But one that 231 00:14:22,520 --> 00:14:25,040 Speaker 1: I think we really need to concentrate on at first 232 00:14:25,120 --> 00:14:29,960 Speaker 1: is Ivan Sutherland. Now. Sutherland was born in Hastings, Nebraska 233 00:14:30,040 --> 00:14:33,080 Speaker 1: in nineteen thirty eight, and as a kid, he was 234 00:14:33,160 --> 00:14:39,400 Speaker 1: fascinated with mathematics, particularly geometry, and also with engineering. He 235 00:14:39,440 --> 00:14:42,800 Speaker 1: began to study and experiment with computers while he was 236 00:14:42,840 --> 00:14:45,440 Speaker 1: in school, and this was at a time where personal 237 00:14:45,440 --> 00:14:48,160 Speaker 1: computers weren't a thing. There were no personal computers at 238 00:14:48,160 --> 00:14:50,720 Speaker 1: this point. Computers were actually pretty rare, and they were huge, 239 00:14:51,280 --> 00:14:55,320 Speaker 1: and in fact, they often would rely upon physical media 240 00:14:55,400 --> 00:14:59,320 Speaker 1: formats like punch punch cards or paper tape to read 241 00:14:59,400 --> 00:15:03,320 Speaker 1: a program him. So you didn't even have a disc 242 00:15:03,480 --> 00:15:07,160 Speaker 1: or like certainly nothing like a USB thumb drive or 243 00:15:07,200 --> 00:15:09,920 Speaker 1: anything like that. You you actually had to put physical 244 00:15:10,000 --> 00:15:13,240 Speaker 1: media into the machine for it to read and then 245 00:15:13,360 --> 00:15:18,040 Speaker 1: execute whatever program you had designed for that device. He 246 00:15:18,280 --> 00:15:21,720 Speaker 1: went to college at what is now Carnegie Mellon University 247 00:15:21,760 --> 00:15:24,440 Speaker 1: on a full scholarship. He graduated with a Bachelor of 248 00:15:24,480 --> 00:15:26,440 Speaker 1: Science degree. He would then go on to earn a 249 00:15:26,480 --> 00:15:29,800 Speaker 1: master's degree at cal Tech and a PhD in electrical 250 00:15:29,880 --> 00:15:34,000 Speaker 1: engineering from m I T And actually his doctoral thesis 251 00:15:34,000 --> 00:15:38,560 Speaker 1: supervisor was Claude Shannon. And we talked about Claude Shannon 252 00:15:38,600 --> 00:15:40,720 Speaker 1: back in the two thousand and fourteen episode Who Is 253 00:15:40,760 --> 00:15:44,960 Speaker 1: Claude Shannon. Um. We recorded that not too long after 254 00:15:45,120 --> 00:15:48,280 Speaker 1: Shannon's passing, So if you want to hear a really 255 00:15:48,320 --> 00:15:52,280 Speaker 1: interesting story about a pioneer in computer science, you should 256 00:15:52,280 --> 00:15:55,360 Speaker 1: go check out that two thousand and fourteen episode. Back 257 00:15:55,400 --> 00:15:59,720 Speaker 1: to Sutherland. For his thesis, he created something called sketch 258 00:15:59,760 --> 00:16:02,720 Speaker 1: pack AD and that was really, by most accounts, the 259 00:16:02,800 --> 00:16:07,520 Speaker 1: first computer graphical user interface, or gooey. A graphical user 260 00:16:07,560 --> 00:16:13,520 Speaker 1: interface means that you interact with the computer through graphics 261 00:16:13,600 --> 00:16:17,560 Speaker 1: representing various commands on the computer. Windows and the Mac 262 00:16:17,560 --> 00:16:21,720 Speaker 1: operating system are both examples of graphical user interfaces, as 263 00:16:21,760 --> 00:16:23,880 Speaker 1: is the interface on your smartphone. If you have a 264 00:16:23,920 --> 00:16:28,760 Speaker 1: smartphone where you choose applications on a screen, that's a 265 00:16:28,800 --> 00:16:32,520 Speaker 1: graphical user interface. Well, Sutherland created what is largely considered 266 00:16:32,560 --> 00:16:35,320 Speaker 1: to be the first one of those. After college, he 267 00:16:35,400 --> 00:16:38,720 Speaker 1: entered military service and he was assigned to the National 268 00:16:38,760 --> 00:16:43,880 Speaker 1: Security Agency. We have great friends there. I assume I'm 269 00:16:43,880 --> 00:16:48,080 Speaker 1: sure they're listening, because they're listening to everything at any rate. 270 00:16:48,160 --> 00:16:50,680 Speaker 1: He entered the n s A as an electrical engineer, 271 00:16:50,800 --> 00:16:53,880 Speaker 1: and in nineteen sixty four he replaced J. C. R. 272 00:16:54,000 --> 00:16:58,040 Speaker 1: Lick Lighter as the head of DARPA's Information Processing Techniques 273 00:16:58,160 --> 00:17:03,240 Speaker 1: Office or ip TO. And also by back then DARPA 274 00:17:03,360 --> 00:17:07,600 Speaker 1: wasn't DARPA, it was just ARPA. Uh so this is 275 00:17:07,640 --> 00:17:09,439 Speaker 1: the same group, by the way, that would end up 276 00:17:09,480 --> 00:17:12,720 Speaker 1: doing a lot of work that would form the ARPANETTE 277 00:17:12,880 --> 00:17:15,800 Speaker 1: a few years later, and the Arpanette was the predecessor 278 00:17:15,920 --> 00:17:19,560 Speaker 1: to the Internet in some ways. At least, the ARPANET 279 00:17:19,720 --> 00:17:23,760 Speaker 1: was what ended up being the building blocks for the 280 00:17:23,800 --> 00:17:27,439 Speaker 1: infrastructure that would become the Internet. Now, all of that 281 00:17:27,480 --> 00:17:32,159 Speaker 1: work happened after Sutherland had already departed the organization. His 282 00:17:32,200 --> 00:17:37,280 Speaker 1: work became a fundamental component of both virtual and augmented reality. 283 00:17:37,320 --> 00:17:40,919 Speaker 1: As I mentioned earlier in n he wrote a piece 284 00:17:41,000 --> 00:17:43,280 Speaker 1: and essay. It's very short, it's very easy read, and 285 00:17:43,320 --> 00:17:45,680 Speaker 1: you can find it online. The title of the essay 286 00:17:45,800 --> 00:17:48,960 Speaker 1: is the Ultimate Display. And if you ever do any 287 00:17:49,040 --> 00:17:53,320 Speaker 1: research and virtual reality or augmented reality, this essay is 288 00:17:53,359 --> 00:17:56,280 Speaker 1: going to pop up in your research, so go ahead 289 00:17:56,280 --> 00:17:58,199 Speaker 1: and read it. It's like two pages long, so it 290 00:17:58,240 --> 00:18:03,040 Speaker 1: goes very quickly. In that essay he talked about several ideas, 291 00:18:03,119 --> 00:18:10,000 Speaker 1: including the idealized display, the ultimate display, something that would 292 00:18:10,040 --> 00:18:15,200 Speaker 1: be the furthest you could go with display technology. Now, 293 00:18:15,280 --> 00:18:18,440 Speaker 1: keep in mind in his time, by his time, he's 294 00:18:18,440 --> 00:18:20,439 Speaker 1: still alive, by the way, but this time in the 295 00:18:20,480 --> 00:18:25,440 Speaker 1: nineties sixties, he uh, you know, things were just restricted 296 00:18:25,480 --> 00:18:30,159 Speaker 1: to monitors. You might have a light pen, but usually 297 00:18:30,200 --> 00:18:33,760 Speaker 1: you would just use a keyboard. Like it was pretty 298 00:18:33,760 --> 00:18:36,880 Speaker 1: bare bones. But he said, let's push this as far 299 00:18:36,920 --> 00:18:40,760 Speaker 1: as we can imagine it. And in his example, he 300 00:18:40,840 --> 00:18:44,840 Speaker 1: thought of a room that would be completely controlled by computers. 301 00:18:44,880 --> 00:18:48,680 Speaker 1: Everything you would experience within that room would be generated 302 00:18:48,720 --> 00:18:53,800 Speaker 1: by a computer. Everything you see here, smell, taste, and touch, 303 00:18:54,680 --> 00:18:57,240 Speaker 1: all of it generated by computers. The computer would even 304 00:18:57,280 --> 00:19:01,520 Speaker 1: be able to form physical objects out of ror matter itself. Now, 305 00:19:01,560 --> 00:19:05,200 Speaker 1: he wasn't suggesting that this would ever be a device 306 00:19:05,280 --> 00:19:07,280 Speaker 1: that we would actually be able to build. He was 307 00:19:07,320 --> 00:19:13,000 Speaker 1: just saying, what is the ultimate incarnation of display technology? 308 00:19:13,280 --> 00:19:16,080 Speaker 1: And if you read it, you realize, oh, this is 309 00:19:16,080 --> 00:19:18,760 Speaker 1: where the Star Trek Next Generation writers got their idea 310 00:19:18,800 --> 00:19:22,359 Speaker 1: for the Holidack. But unlike Star Trek the Next Generation, 311 00:19:22,520 --> 00:19:25,760 Speaker 1: the Ultimate Display would not go on the fritz every 312 00:19:25,760 --> 00:19:28,760 Speaker 1: other episode and try to kill the crew. It was 313 00:19:28,800 --> 00:19:34,480 Speaker 1: better than that. The Ultimate Display was sort of a 314 00:19:33,960 --> 00:19:39,480 Speaker 1: a foundational like Philosophically, it was foundational for virtual reality 315 00:19:39,520 --> 00:19:43,320 Speaker 1: and augmented reality. This idea of a very immersive experience 316 00:19:43,400 --> 00:19:48,280 Speaker 1: where you, as a user are surrounded somehow by this 317 00:19:49,280 --> 00:19:53,600 Speaker 1: computer generated experience. And that's true both with augmented reality 318 00:19:53,640 --> 00:19:58,119 Speaker 1: and virtual reality and augmented reality. The real world is 319 00:19:58,160 --> 00:20:01,840 Speaker 1: still there, but you get this enhanced experience that is 320 00:20:01,880 --> 00:20:09,000 Speaker 1: completely computer generated. So in nineteen sixty eight, Sutherland and 321 00:20:09,240 --> 00:20:13,359 Speaker 1: a student named Danny Cohen would create a VR, a 322 00:20:13,720 --> 00:20:18,680 Speaker 1: R head mounted display or h MD, and they nicknamed 323 00:20:18,720 --> 00:20:23,000 Speaker 1: it the Sword of Damocles. Why because you had to 324 00:20:23,040 --> 00:20:25,280 Speaker 1: suspend it from the ceiling. It was too heavy to 325 00:20:25,359 --> 00:20:28,240 Speaker 1: wear on your head. You needed it to be nice 326 00:20:28,280 --> 00:20:33,000 Speaker 1: and sturdy. Uh. It included transparent lenses, which meant you 327 00:20:33,040 --> 00:20:36,920 Speaker 1: could overlay computer information on the lenses themselves, and thus 328 00:20:36,960 --> 00:20:39,520 Speaker 1: you could look through the lenses at the real world 329 00:20:39,880 --> 00:20:43,880 Speaker 1: and have these wire framed graphics on top of what 330 00:20:43,920 --> 00:20:46,639 Speaker 1: you were looking at. And it also had a magnetic 331 00:20:46,680 --> 00:20:50,479 Speaker 1: tracking system, meaning that it had sensors that could detect 332 00:20:50,520 --> 00:20:53,520 Speaker 1: magnetic fields, and as you turned your head or you 333 00:20:54,040 --> 00:20:57,399 Speaker 1: change the inclination of your head, it would change the 334 00:20:57,440 --> 00:21:01,040 Speaker 1: magnetic field and this would be relayed as a command 335 00:21:01,280 --> 00:21:05,880 Speaker 1: to the visual center. The actual lenses themselves, so that 336 00:21:06,000 --> 00:21:09,400 Speaker 1: it would the change would be reflected in what you saw. 337 00:21:10,240 --> 00:21:12,480 Speaker 1: So if you have a virtual environment and you turn 338 00:21:12,520 --> 00:21:14,920 Speaker 1: your head to the left, you want the view within 339 00:21:14,960 --> 00:21:17,480 Speaker 1: the virtual environment to go to the left too, But 340 00:21:17,560 --> 00:21:20,480 Speaker 1: without head tracking technology that's impossible. So this was a 341 00:21:20,600 --> 00:21:23,399 Speaker 1: very early example of head tracking technology. And again it 342 00:21:23,520 --> 00:21:27,560 Speaker 1: used magnets magnetic fields in order to do that. Uh. 343 00:21:28,160 --> 00:21:32,480 Speaker 1: Obviously it's also really important for augmented reality. Again, if 344 00:21:32,520 --> 00:21:35,600 Speaker 1: the A R system doesn't detect that you are looking around, 345 00:21:36,160 --> 00:21:39,840 Speaker 1: then you're not getting relevant information, not for the specific 346 00:21:39,880 --> 00:21:43,840 Speaker 1: thing you are looking at. Anyway, as I said, the 347 00:21:43,840 --> 00:21:46,520 Speaker 1: graphics were pretty primitive. There were wire frame drawings, but 348 00:21:46,600 --> 00:21:52,399 Speaker 1: they still showed that this was a viable approach to 349 00:21:52,480 --> 00:21:57,200 Speaker 1: technology using HMD for augmented or virtual reality use. Oh 350 00:21:57,240 --> 00:21:59,560 Speaker 1: and one other note I should make so a lot 351 00:21:59,600 --> 00:22:01,960 Speaker 1: of people say the sort of Damocles was the first 352 00:22:02,000 --> 00:22:04,800 Speaker 1: head mounted display, and they say, you know, this is 353 00:22:04,840 --> 00:22:09,000 Speaker 1: the first HMD was made in nineteen I take issue 354 00:22:09,080 --> 00:22:12,920 Speaker 1: with that. I don't think of the sort of Damocles 355 00:22:13,080 --> 00:22:16,359 Speaker 1: as the first head mounted display. That to me should 356 00:22:16,359 --> 00:22:20,760 Speaker 1: go to a different invention called the head site h 357 00:22:20,800 --> 00:22:23,679 Speaker 1: E A D s I g h T. Now that 358 00:22:23,800 --> 00:22:27,720 Speaker 1: was developed by Phil Coo, and unlike the sort of Damocles, 359 00:22:28,280 --> 00:22:32,679 Speaker 1: it didn't create a virtual world. Instead, the head site 360 00:22:32,920 --> 00:22:37,400 Speaker 1: was sort of a remote viewfinder for a video camera. 361 00:22:38,440 --> 00:22:43,120 Speaker 1: So imagine that you've got a camera mounted on a mechanical, 362 00:22:43,800 --> 00:22:48,000 Speaker 1: uh swiveling mount, so you can move it left right, 363 00:22:48,040 --> 00:22:51,679 Speaker 1: you can change the orientation the inclination as well, and 364 00:22:51,720 --> 00:22:54,520 Speaker 1: then you have that mapped to a head mounted display, 365 00:22:54,640 --> 00:22:56,879 Speaker 1: so that if I put the display on and I 366 00:22:56,920 --> 00:22:59,440 Speaker 1: looked to the left, the camera pans to the left. 367 00:22:59,600 --> 00:23:01,360 Speaker 1: If I to the right, it pans to the right. 368 00:23:01,440 --> 00:23:04,879 Speaker 1: That sort of thing. It was meant to be a 369 00:23:04,920 --> 00:23:08,359 Speaker 1: way for for people to operate a camera in a 370 00:23:08,400 --> 00:23:12,280 Speaker 1: remote location that might not be very friendly to a 371 00:23:12,400 --> 00:23:16,520 Speaker 1: human being standing there. For example, the exterior of an aircraft. 372 00:23:16,880 --> 00:23:18,960 Speaker 1: You could have a camera mounted on the outside of 373 00:23:18,960 --> 00:23:22,520 Speaker 1: your aircraft that would allow an engineer on the inside 374 00:23:22,960 --> 00:23:27,439 Speaker 1: to look around and maybe help a pilot land or 375 00:23:27,680 --> 00:23:31,280 Speaker 1: navigate in a dangerous situation, or just get an idea 376 00:23:31,440 --> 00:23:35,880 Speaker 1: of the status of the aircraft itself. This was very 377 00:23:35,960 --> 00:23:40,440 Speaker 1: much a technology that was being pushed by the military, 378 00:23:41,440 --> 00:23:45,320 Speaker 1: an idea to create more military uses using this technology. 379 00:23:45,359 --> 00:23:50,040 Speaker 1: To make the military more competent, more adept at very 380 00:23:50,119 --> 00:23:55,959 Speaker 1: rapid changing situations on the technology front. So headsite proceeded 381 00:23:56,400 --> 00:23:59,240 Speaker 1: the sort of Damocles by about seven years. That came 382 00:23:59,240 --> 00:24:01,879 Speaker 1: out around night sixty one. But again it wasn't a 383 00:24:01,960 --> 00:24:05,520 Speaker 1: virtual reality headset or an augmented reality headset. It was 384 00:24:05,600 --> 00:24:08,480 Speaker 1: kind of a like I said, a remote viewfinder. But 385 00:24:08,600 --> 00:24:12,240 Speaker 1: still I consider that to be the earliest head mounted display, 386 00:24:12,400 --> 00:24:16,119 Speaker 1: not the sort of Damocles. However, Sutherland would end up 387 00:24:16,119 --> 00:24:19,240 Speaker 1: going on to make lots of other contributions in computer 388 00:24:19,280 --> 00:24:23,639 Speaker 1: graphics as well as the overall concepts that would guide 389 00:24:23,640 --> 00:24:27,560 Speaker 1: both virtual reality and augmented reality development over the next 390 00:24:27,600 --> 00:24:31,639 Speaker 1: several decades. But now it'll be time for me to 391 00:24:31,720 --> 00:24:34,560 Speaker 1: kind of move away from Sutherland to talk about some 392 00:24:34,640 --> 00:24:37,919 Speaker 1: other developments that were important in a R. And before 393 00:24:37,920 --> 00:24:41,280 Speaker 1: I get to that, let's take a quick break to 394 00:24:41,400 --> 00:24:52,280 Speaker 1: thank our sponsor. All Right, we just left off with 395 00:24:52,359 --> 00:24:57,520 Speaker 1: Ivan Sutherland. Now let's talk about a different father of 396 00:24:57,800 --> 00:25:03,719 Speaker 1: augmented reality, Myra Krueger or Doctor Myron Krueger. In nineteen 397 00:25:03,840 --> 00:25:07,520 Speaker 1: seventy four, Dr Krueger created an augmented reality lab called 398 00:25:07,760 --> 00:25:12,640 Speaker 1: video Place. Uh, he was really into this idea of 399 00:25:12,680 --> 00:25:17,719 Speaker 1: seeing the interaction of technology and people in artistic ways. 400 00:25:18,240 --> 00:25:23,480 Speaker 1: He really wanted to explore artistic expressions using technology and 401 00:25:23,600 --> 00:25:27,880 Speaker 1: people working together. So he wanted to create an artificial 402 00:25:27,960 --> 00:25:32,040 Speaker 1: reality environment that didn't require the user to wear special equipment. 403 00:25:32,080 --> 00:25:34,280 Speaker 1: You wouldn't have to put on a head mold display, 404 00:25:34,560 --> 00:25:39,760 Speaker 1: or wear special gloves, or use any kind of device 405 00:25:39,920 --> 00:25:44,000 Speaker 1: to control your actions, because that's a barrier between you 406 00:25:44,080 --> 00:25:50,000 Speaker 1: and the experience. Instead, his version consisted of a laboratory 407 00:25:50,040 --> 00:25:54,879 Speaker 1: that had several rooms all network together, and each room 408 00:25:55,040 --> 00:25:58,240 Speaker 1: had a video camera in it and a projector and 409 00:25:58,320 --> 00:26:01,119 Speaker 1: a screen. Now, the video camera would pick up the 410 00:26:01,200 --> 00:26:04,720 Speaker 1: motions of the person inside the room, it would send 411 00:26:05,000 --> 00:26:08,760 Speaker 1: information to the projector, which would then project the person's 412 00:26:08,960 --> 00:26:12,520 Speaker 1: silhouette on the screen. And the silhouette was typically a 413 00:26:12,560 --> 00:26:15,800 Speaker 1: really bright color, and you could move around and your 414 00:26:15,840 --> 00:26:18,159 Speaker 1: silhouette would move around, so you almost became like a 415 00:26:18,160 --> 00:26:22,119 Speaker 1: puppet master controlling your own silhouette. But then he started 416 00:26:22,119 --> 00:26:26,280 Speaker 1: to incorporate other things, like other elements that were virtually 417 00:26:26,359 --> 00:26:29,480 Speaker 1: on the screen. The projector was projecting things that were 418 00:26:29,520 --> 00:26:32,600 Speaker 1: on the screen but not in the actual real room itself. 419 00:26:32,840 --> 00:26:35,359 Speaker 1: So imagine a ball and a ball is being projected 420 00:26:35,480 --> 00:26:37,879 Speaker 1: on the screen. Well, you could move around so that 421 00:26:37,880 --> 00:26:39,960 Speaker 1: your silhouette would interact with the ball and the ball 422 00:26:40,000 --> 00:26:43,720 Speaker 1: would bounce away. That sort of thing. So you would 423 00:26:43,720 --> 00:26:46,840 Speaker 1: be able to interact with virtual environments by moving around 424 00:26:46,840 --> 00:26:52,439 Speaker 1: in a real physical space. And while those objects weren't 425 00:26:52,520 --> 00:26:55,480 Speaker 1: really there in front of you, you could see the 426 00:26:55,520 --> 00:26:58,520 Speaker 1: representation of them on the screen. And this was really 427 00:26:58,520 --> 00:27:00,919 Speaker 1: powerful stuff. And remember I said these rooms were all 428 00:27:00,960 --> 00:27:04,200 Speaker 1: network together, so you could actually have a system where 429 00:27:04,359 --> 00:27:06,640 Speaker 1: a person in one room and a person in another 430 00:27:06,720 --> 00:27:11,560 Speaker 1: room both have their silhouettes projected together in their respective 431 00:27:11,720 --> 00:27:16,760 Speaker 1: rooms on the screen, and your silhouette would be one color, 432 00:27:16,840 --> 00:27:19,840 Speaker 1: the other person's silhouette would be a different color, and 433 00:27:19,920 --> 00:27:24,720 Speaker 1: you could interact with one another. And according to reports 434 00:27:25,119 --> 00:27:30,119 Speaker 1: from this art experiment, they noticed that whenever people would 435 00:27:30,160 --> 00:27:33,879 Speaker 1: have their silhouettes cross one another, they would actually recoil 436 00:27:34,760 --> 00:27:37,480 Speaker 1: in their physical rooms. Keep in mind, they're in different rooms, 437 00:27:37,600 --> 00:27:40,240 Speaker 1: they're not in the same one together, they would recoil 438 00:27:40,359 --> 00:27:44,040 Speaker 1: as if they had made physical contact or bumped into someone. 439 00:27:44,720 --> 00:27:47,480 Speaker 1: So it showed that there was a very powerful psychological 440 00:27:47,600 --> 00:27:52,159 Speaker 1: element to this virtual presence. And again that psychological element 441 00:27:52,200 --> 00:27:55,600 Speaker 1: plays a huge important role in VR and a R 442 00:27:55,720 --> 00:27:58,800 Speaker 1: research and development, not just for creating products, but just 443 00:27:58,880 --> 00:28:03,520 Speaker 1: to understand how we process information and incorporated into our 444 00:28:03,520 --> 00:28:08,359 Speaker 1: sense of reality. Not to get too deep for you guys, 445 00:28:08,400 --> 00:28:12,159 Speaker 1: So experimentation in the field continued over the years. In 446 00:28:12,200 --> 00:28:15,280 Speaker 1: the early nine eighties, Dr Krueger would write a book 447 00:28:15,560 --> 00:28:19,520 Speaker 1: and publish it about artificial realities. But while the principles 448 00:28:19,560 --> 00:28:24,520 Speaker 1: for augmented reality were established, the technologies were still rather unwieldy. 449 00:28:24,560 --> 00:28:28,360 Speaker 1: They were large, they weren't reliable, and it would require 450 00:28:28,520 --> 00:28:32,439 Speaker 1: several years of work to improve those technologies, to create 451 00:28:32,760 --> 00:28:36,240 Speaker 1: miniaturization strategies to get the elements down to a size 452 00:28:36,280 --> 00:28:39,920 Speaker 1: that was more practical for that sort of use and 453 00:28:40,000 --> 00:28:43,000 Speaker 1: wouldn't require you to have a head mound display mounted 454 00:28:43,040 --> 00:28:46,440 Speaker 1: to the ceiling. And all of that took time, but 455 00:28:46,600 --> 00:28:50,440 Speaker 1: you could tell that the ideas underlying augmented and virtual 456 00:28:50,480 --> 00:28:56,920 Speaker 1: reality were already in place. There was a Boeing researcher 457 00:28:57,080 --> 00:29:02,680 Speaker 1: named Tom Coudell who coined the term augmented reality, and 458 00:29:02,800 --> 00:29:05,760 Speaker 1: he was specifically using it to talk about this approach 459 00:29:05,800 --> 00:29:08,640 Speaker 1: to overlaying digital information on top of our physical world 460 00:29:08,720 --> 00:29:12,800 Speaker 1: to enhance it in some way. Now Dr Cardell earned 461 00:29:12,840 --> 00:29:17,320 Speaker 1: a PhD in physics and astronomy from the University of Arizona, 462 00:29:17,440 --> 00:29:21,280 Speaker 1: and before contributing the term augmented reality to the public lexicon, 463 00:29:21,480 --> 00:29:25,200 Speaker 1: he did extensive work and artificial intelligence research and development. 464 00:29:25,520 --> 00:29:28,000 Speaker 1: He also became a professor in the fields of electrical 465 00:29:28,000 --> 00:29:32,200 Speaker 1: and computer engineering at the University of New Mexico. So 466 00:29:32,240 --> 00:29:34,920 Speaker 1: when he was working with Boeing, he used this phrase 467 00:29:34,960 --> 00:29:37,640 Speaker 1: to talk about specific system he was working on, an 468 00:29:37,680 --> 00:29:40,680 Speaker 1: augmented reality system, and the whole purpose of this was 469 00:29:40,760 --> 00:29:47,120 Speaker 1: to help people who were helping construct airplanes lay cables properly. 470 00:29:47,800 --> 00:29:52,120 Speaker 1: The whole idea was to use this system so that uh, 471 00:29:52,240 --> 00:29:55,200 Speaker 1: an electrician can see exactly where the cable needed to 472 00:29:55,280 --> 00:30:00,240 Speaker 1: go inside the partly constructed cabin of an aircraft aft, 473 00:30:01,080 --> 00:30:03,640 Speaker 1: and that way you could follow the directions that you 474 00:30:03,680 --> 00:30:07,920 Speaker 1: see through your display, lay the actual cable down where 475 00:30:07,960 --> 00:30:11,760 Speaker 1: the guide tells you to go, and then you would 476 00:30:11,800 --> 00:30:17,120 Speaker 1: have a properly wired airplane. Uh. And I'm sure, as 477 00:30:17,120 --> 00:30:22,680 Speaker 1: we're all aware, properly wired airplanes are good airplanes. Improperly 478 00:30:22,760 --> 00:30:25,640 Speaker 1: wired airplanes are not so good. So it was a 479 00:30:25,720 --> 00:30:30,120 Speaker 1: very important system to make this much more smooth and 480 00:30:30,280 --> 00:30:33,040 Speaker 1: fast and it meant that you didn't have to have 481 00:30:33,280 --> 00:30:38,640 Speaker 1: as as many experts to guide the process. You could 482 00:30:38,680 --> 00:30:41,840 Speaker 1: actually have someone come in who had never done this 483 00:30:41,920 --> 00:30:46,320 Speaker 1: before and just follow the directions through this augmented reality 484 00:30:46,680 --> 00:30:52,720 Speaker 1: set system and they could wire the airplane properly. So 485 00:30:53,000 --> 00:30:57,320 Speaker 1: really clever means of using augmented reality. Also, we would 486 00:30:57,360 --> 00:31:00,640 Speaker 1: end up seeing that same sort of philosophy used again 487 00:31:00,680 --> 00:31:04,680 Speaker 1: and again in the future in more sophisticated UH types 488 00:31:04,720 --> 00:31:07,440 Speaker 1: of technology, but it was the exact same approach, exact 489 00:31:07,480 --> 00:31:14,040 Speaker 1: same idea underlying it. In Lewis Rosenberg proposed a system 490 00:31:14,120 --> 00:31:16,520 Speaker 1: that the Air Force could use to allow someone to 491 00:31:16,560 --> 00:31:20,760 Speaker 1: control devices from a remote location, and that consisted of 492 00:31:20,800 --> 00:31:23,960 Speaker 1: a video camera which would provide the visual data to 493 00:31:23,960 --> 00:31:27,080 Speaker 1: the user through a head mounted display. They would wear 494 00:31:27,120 --> 00:31:29,479 Speaker 1: the display on their heads or they would look at 495 00:31:29,520 --> 00:31:33,000 Speaker 1: a screen, but typically they'd wear a display, and then 496 00:31:33,200 --> 00:31:36,880 Speaker 1: they would also wear an exoskeleton on their upper body 497 00:31:37,000 --> 00:31:42,200 Speaker 1: that would allow them to control some sort of robotic device, 498 00:31:42,280 --> 00:31:45,840 Speaker 1: typically robotic arms. And usually the way this would work 499 00:31:45,920 --> 00:31:48,080 Speaker 1: is that the display was designed in such a way 500 00:31:49,040 --> 00:31:52,120 Speaker 1: with the video camera so that the view that the 501 00:31:52,160 --> 00:31:55,160 Speaker 1: person had it made it look like the robot arms 502 00:31:55,640 --> 00:31:59,200 Speaker 1: were their actual arms, which required a little bit of 503 00:31:59,200 --> 00:32:02,920 Speaker 1: trickery on the part of Rosenberg. They had to fudge 504 00:32:03,240 --> 00:32:06,240 Speaker 1: the distances between the video camera and the robotic arms 505 00:32:06,480 --> 00:32:09,760 Speaker 1: to give this this sort of feeling that the robot 506 00:32:09,880 --> 00:32:13,320 Speaker 1: arms represented your actual arms. So you move your arms 507 00:32:13,320 --> 00:32:17,080 Speaker 1: inside the exoskeleton and the robot arms would move as 508 00:32:17,120 --> 00:32:19,680 Speaker 1: well at their remote location, so you it's kind of 509 00:32:19,720 --> 00:32:25,480 Speaker 1: like a really fancy remote control. Now imagine that the 510 00:32:25,560 --> 00:32:29,680 Speaker 1: robot arms are holding various tools. Uh. The suit would 511 00:32:29,680 --> 00:32:33,720 Speaker 1: also provide haptic feedback, that touch based feedback to let 512 00:32:33,720 --> 00:32:36,120 Speaker 1: a user know more about what is going on when 513 00:32:36,160 --> 00:32:40,040 Speaker 1: they're operating the arms. So if you were to have 514 00:32:40,360 --> 00:32:43,200 Speaker 1: do something that would make a robot arm encounter resistance, 515 00:32:44,080 --> 00:32:47,120 Speaker 1: then you would feel haptic feedback in the suit that 516 00:32:47,120 --> 00:32:50,280 Speaker 1: would indicate, oh, you're you're going beyond the parameters of 517 00:32:50,280 --> 00:32:53,280 Speaker 1: where this robot arm is capable of going. So you 518 00:32:53,400 --> 00:32:56,480 Speaker 1: learned very quickly where where you can operate within that 519 00:32:56,560 --> 00:33:00,600 Speaker 1: suit and make sure that you are not pushing it 520 00:33:00,680 --> 00:33:05,720 Speaker 1: beyond its limits. You could also uh end up using 521 00:33:05,760 --> 00:33:09,480 Speaker 1: these tools to do various things in this remote environment. Now, 522 00:33:09,600 --> 00:33:13,480 Speaker 1: Rosenberg called his system virtual fixtures, which meant that the 523 00:33:13,560 --> 00:33:15,959 Speaker 1: user would see these virtual overlays on top of a 524 00:33:15,960 --> 00:33:19,200 Speaker 1: real environment that they were looking at. So I'm going 525 00:33:19,240 --> 00:33:23,320 Speaker 1: to give a very basic example that to illustrate this, 526 00:33:23,360 --> 00:33:25,200 Speaker 1: because it's hard to imagine, it's hard to get it 527 00:33:25,280 --> 00:33:27,840 Speaker 1: across in words. But let's say you're looking through a 528 00:33:27,880 --> 00:33:31,520 Speaker 1: headmund display and in front of you is a board, 529 00:33:32,560 --> 00:33:37,160 Speaker 1: wooden board, and it's just a regular wooden board. There's 530 00:33:37,200 --> 00:33:39,800 Speaker 1: nothing painted on it or anything in the real world, 531 00:33:39,920 --> 00:33:43,080 Speaker 1: and it's in a room that's across the building from you. 532 00:33:43,080 --> 00:33:45,680 Speaker 1: You cannot see this with your own eyes. You can 533 00:33:45,680 --> 00:33:49,400 Speaker 1: only see it through the video camera. The virtual fixture 534 00:33:49,480 --> 00:33:53,640 Speaker 1: overlay might be a series of circles, and the circles 535 00:33:53,720 --> 00:33:55,960 Speaker 1: are things that you were meant to cut out of 536 00:33:56,000 --> 00:33:58,960 Speaker 1: the board using the robot arms and a tool that's 537 00:33:59,040 --> 00:34:02,200 Speaker 1: right there in side the physical environment, across the building 538 00:34:02,240 --> 00:34:05,680 Speaker 1: from you. So you follow the patterns that you see 539 00:34:05,720 --> 00:34:09,640 Speaker 1: in this virtual overlay and you complete the task. That's 540 00:34:09,680 --> 00:34:13,239 Speaker 1: a very simple example, and uh, this system was meant 541 00:34:13,320 --> 00:34:15,800 Speaker 1: to allow for that. That's what he would call the 542 00:34:15,880 --> 00:34:20,359 Speaker 1: virtual fixtures, these overlays that you would see that would 543 00:34:20,400 --> 00:34:23,600 Speaker 1: appear to be real, but actually we're not present in 544 00:34:23,640 --> 00:34:30,160 Speaker 1: the physical environment itself. Now, also in a group of 545 00:34:30,160 --> 00:34:33,480 Speaker 1: researchers at Columbia University, we're proposing a system that they 546 00:34:33,520 --> 00:34:38,600 Speaker 1: called the knowledge based Augmented Reality for Maintenance Assistance a 547 00:34:38,760 --> 00:34:44,080 Speaker 1: k a. Karma Cute. Their approach was pretty novel. They 548 00:34:44,120 --> 00:34:47,640 Speaker 1: pointed out that while augmented reality had tremendous potential, it 549 00:34:47,680 --> 00:34:50,800 Speaker 1: also had a really big barrier and that it takes 550 00:34:50,960 --> 00:34:55,160 Speaker 1: an enormous amount of time to design or animate and 551 00:34:55,280 --> 00:35:00,239 Speaker 1: implement these graphic overlays for a R applications. So say 552 00:35:00,280 --> 00:35:02,520 Speaker 1: you're in a room and you're looking at different objects, 553 00:35:02,600 --> 00:35:05,960 Speaker 1: and little labels are popping up for each object. If 554 00:35:05,960 --> 00:35:07,839 Speaker 1: you're having to do all that by hand, it takes 555 00:35:07,840 --> 00:35:10,920 Speaker 1: a huge amount of time. What they wanted to do 556 00:35:11,440 --> 00:35:16,440 Speaker 1: was create artificial intelligence systems, or at least techniques to 557 00:35:16,640 --> 00:35:22,560 Speaker 1: generate graphics automatically on the fly. So this would be 558 00:35:22,760 --> 00:35:26,239 Speaker 1: similar to using image recognition software, so that if you 559 00:35:26,320 --> 00:35:31,000 Speaker 1: look at a specific box, let's say, the image recognition 560 00:35:31,000 --> 00:35:33,000 Speaker 1: software might be able to map that box to a 561 00:35:33,000 --> 00:35:36,480 Speaker 1: specific product and thus give you an overlay of information 562 00:35:36,520 --> 00:35:39,200 Speaker 1: about the product that would be inside that box, and 563 00:35:39,200 --> 00:35:40,960 Speaker 1: it would be able to do all this automatically. It 564 00:35:40,960 --> 00:35:45,200 Speaker 1: would not require a human programmer to go through and 565 00:35:45,200 --> 00:35:48,279 Speaker 1: and look at every single product in every single type 566 00:35:48,280 --> 00:35:52,120 Speaker 1: of box and program all that out. That would be ridiculous, 567 00:35:52,120 --> 00:35:54,960 Speaker 1: It would take forever. So it was the work of 568 00:35:54,960 --> 00:35:58,120 Speaker 1: this group with Karma that really started the ball rolling 569 00:35:58,120 --> 00:36:01,920 Speaker 1: with this AI approach to automatically fill in that information 570 00:36:02,200 --> 00:36:08,160 Speaker 1: and make a are a more practical experience. Around the 571 00:36:08,280 --> 00:36:12,680 Speaker 1: same time, between ninety two and nine, the Laurel Western 572 00:36:12,760 --> 00:36:16,560 Speaker 1: Development Labs, which was a defense contractor, began to work 573 00:36:16,600 --> 00:36:18,880 Speaker 1: with the U. S Military to create a R systems 574 00:36:18,920 --> 00:36:22,400 Speaker 1: for military vehicles. And you can understand very quickly how 575 00:36:22,880 --> 00:36:27,319 Speaker 1: a R would have enormous potential for military applications. And 576 00:36:27,360 --> 00:36:30,040 Speaker 1: in fact, a R is very commonly used in lots 577 00:36:30,040 --> 00:36:33,760 Speaker 1: of different things like pilot helmets where it helps pilots 578 00:36:33,840 --> 00:36:38,840 Speaker 1: keep track of targets UH and identify a potential threats 579 00:36:38,880 --> 00:36:42,520 Speaker 1: that kind of thing. But in this case they were 580 00:36:42,560 --> 00:36:47,279 Speaker 1: really looking at creating a augmented reality system that would 581 00:36:47,280 --> 00:36:52,920 Speaker 1: create virtual opponents for people working in simulated wartime conditions. 582 00:36:53,400 --> 00:36:57,000 Speaker 1: So really a training program. Imagine that you're operating an 583 00:36:57,040 --> 00:37:01,200 Speaker 1: actual military vehicle like a tank, and you have a 584 00:37:01,400 --> 00:37:05,880 Speaker 1: view outside that is really an augmented reality system, so 585 00:37:05,920 --> 00:37:08,080 Speaker 1: you're actually looking at the real world around you. You 586 00:37:08,120 --> 00:37:10,680 Speaker 1: aren't just sitting in a simulator inside of building. You 587 00:37:10,719 --> 00:37:14,000 Speaker 1: are out there in the field controlling a real vehicle 588 00:37:14,120 --> 00:37:17,760 Speaker 1: moving around in real terrain. But you also see virtual 589 00:37:18,400 --> 00:37:22,879 Speaker 1: representations of enemies in that real terrain, and you can 590 00:37:22,960 --> 00:37:26,680 Speaker 1: practice maneuvers and firing on enemies that sort of thing, 591 00:37:26,960 --> 00:37:30,799 Speaker 1: probably not using live ammunition at that point, but having 592 00:37:30,800 --> 00:37:33,680 Speaker 1: a more realistic simulation in a real environment, so that 593 00:37:33,719 --> 00:37:40,440 Speaker 1: you're not just trying to create a totally virtual scenario. Anyway, 594 00:37:40,480 --> 00:37:44,600 Speaker 1: that work was done in the world, wouldn't really learn 595 00:37:44,680 --> 00:37:48,040 Speaker 1: about it at large until about nine because that's the 596 00:37:48,040 --> 00:37:50,520 Speaker 1: way the military works. They're not so eager to talk 597 00:37:50,560 --> 00:37:54,600 Speaker 1: about their stuff while are still doing it. Meanwhile, at 598 00:37:54,600 --> 00:37:57,839 Speaker 1: the same time, artists were continuing to explore the relationships 599 00:37:57,840 --> 00:38:00,600 Speaker 1: between physical performers and virtual LM. And so you remember 600 00:38:00,640 --> 00:38:04,280 Speaker 1: I talked about Dr Krueger earlier. While in nine different 601 00:38:04,360 --> 00:38:08,680 Speaker 1: artist Julie Martin would create a piece called Dancing in Cyberspace, 602 00:38:09,680 --> 00:38:13,200 Speaker 1: and in that piece, dancers on a physical space or 603 00:38:13,239 --> 00:38:16,799 Speaker 1: a physical stage. We're able to manipulate virtual objects, so 604 00:38:16,880 --> 00:38:19,720 Speaker 1: an audience would be able to see both the physical 605 00:38:19,719 --> 00:38:25,200 Speaker 1: performance by the dancers and the virtual reactions the things 606 00:38:25,200 --> 00:38:27,640 Speaker 1: that happened within the virtual environment as a result of 607 00:38:27,680 --> 00:38:34,160 Speaker 1: the dancers moving around their physical space. Pretty neat. Two researchers, 608 00:38:34,320 --> 00:38:39,839 Speaker 1: Recky Motto and Nagao created there the first real handheld 609 00:38:39,920 --> 00:38:42,520 Speaker 1: a R display, but it was a tethered display. It 610 00:38:42,600 --> 00:38:45,600 Speaker 1: wasn't free form. You couldn't just take it anywhere. It 611 00:38:45,680 --> 00:38:48,560 Speaker 1: was called Navy Cam, and you had to have a 612 00:38:48,719 --> 00:38:52,200 Speaker 1: tether like cable essentially connect the Navy Cam to a workstation. 613 00:38:52,960 --> 00:38:56,239 Speaker 1: But it had a forward facing camera and you can 614 00:38:56,360 --> 00:39:00,359 Speaker 1: use a video feed to go through this and held 615 00:39:00,360 --> 00:39:05,000 Speaker 1: device through the cable to the workstation, and it could 616 00:39:05,000 --> 00:39:08,680 Speaker 1: detect color coded markers in the camera image and display 617 00:39:08,680 --> 00:39:11,200 Speaker 1: information on a video see through view. So you can 618 00:39:11,239 --> 00:39:15,080 Speaker 1: get that augmented reality experience. Obviously very limited, you know, 619 00:39:15,160 --> 00:39:17,520 Speaker 1: you could not just carry this around with you everywhere 620 00:39:17,520 --> 00:39:22,160 Speaker 1: you go, but it showed the ideas behind augmented reality 621 00:39:22,200 --> 00:39:25,560 Speaker 1: could in fact be realized in a handheld format. Now 622 00:39:25,600 --> 00:39:29,399 Speaker 1: it's just a matter of getting those different components small 623 00:39:29,520 --> 00:39:35,360 Speaker 1: enough to all fit in a self contained mobile form factor. Now, 624 00:39:35,400 --> 00:39:38,480 Speaker 1: in the late nineties, we started seeing televised sporting events 625 00:39:38,640 --> 00:39:42,600 Speaker 1: featuring augmented reality elements, or at least you did. I 626 00:39:42,640 --> 00:39:46,400 Speaker 1: don't watch sports ball, that's not entirely true, but I 627 00:39:46,400 --> 00:39:49,680 Speaker 1: don't watch football or hockey, American football or hockey, and 628 00:39:49,840 --> 00:39:53,480 Speaker 1: both of those were the sports that really got them. 629 00:39:53,520 --> 00:39:57,800 Speaker 1: First off, I'm gonna backtrack. I used to watch hockey, 630 00:39:57,840 --> 00:40:04,640 Speaker 1: but then Winnipeg stole the Atlanta Thrash years from me. Winnipeg, Okay, 631 00:40:04,640 --> 00:40:07,560 Speaker 1: getting back to hockey. So hockey had the Fox track system, 632 00:40:07,680 --> 00:40:10,960 Speaker 1: which Fox put into hockey games so that you could 633 00:40:11,000 --> 00:40:13,560 Speaker 1: easily follow the puck. Instead of trying to watch this 634 00:40:13,719 --> 00:40:16,839 Speaker 1: little bitty black disc spinning around, You've got to watch 635 00:40:16,840 --> 00:40:23,440 Speaker 1: this very bright, highlighted neon colored disc that everyone hated. 636 00:40:24,320 --> 00:40:27,600 Speaker 1: And after about two seasons, Fox stop doing it, and 637 00:40:27,680 --> 00:40:31,880 Speaker 1: people were happy. Adila Thrashers moved away, and then it 638 00:40:31,920 --> 00:40:36,640 Speaker 1: was just miserable. American football would follow suit in the 639 00:40:36,719 --> 00:40:40,279 Speaker 1: late nineties and have the first down line introduced, where 640 00:40:40,280 --> 00:40:44,760 Speaker 1: they could on live video overlay the first down line. 641 00:40:45,280 --> 00:40:48,799 Speaker 1: Usually it's a bright yellow line that indicates how far 642 00:40:48,880 --> 00:40:51,400 Speaker 1: the offensive team needs to go. And by offensive, I 643 00:40:51,400 --> 00:40:53,560 Speaker 1: mean they're on the offensive. I don't mean they offend 644 00:40:53,640 --> 00:40:57,920 Speaker 1: my sensibilities. I'm not that against American football, but it 645 00:40:57,960 --> 00:40:59,480 Speaker 1: showed how far they would need to go in order 646 00:40:59,520 --> 00:41:02,640 Speaker 1: to estab a first down, which I am told is 647 00:41:02,680 --> 00:41:06,600 Speaker 1: something you want to do. Uh. That would start to 648 00:41:06,640 --> 00:41:10,839 Speaker 1: get employed in and over time we would see that 649 00:41:11,400 --> 00:41:15,680 Speaker 1: increase where eventually Skycam was able to even use this system. 650 00:41:15,719 --> 00:41:18,319 Speaker 1: At first it wasn't. You could get a Skycamp view, 651 00:41:18,400 --> 00:41:20,560 Speaker 1: but you couldn't do the overlay of the first intent 652 00:41:20,680 --> 00:41:25,080 Speaker 1: line until later. Well, I've got a lot more to 653 00:41:25,160 --> 00:41:29,520 Speaker 1: say about augmented reality, but before I do, let's take 654 00:41:29,520 --> 00:41:40,400 Speaker 1: another quick break to thank our sponsor. Okay, we're back. 655 00:41:40,640 --> 00:41:45,000 Speaker 1: Let's skip ahead to I guess it's not really skipping 656 00:41:45,040 --> 00:41:50,359 Speaker 1: I just talked about. Let's plot ahead to That's when 657 00:41:50,440 --> 00:41:56,439 Speaker 1: NASA's X spacecraft was using an a R system as 658 00:41:56,560 --> 00:42:00,440 Speaker 1: part of its navigational tools, so people back on Earth 659 00:42:00,600 --> 00:42:04,240 Speaker 1: could look at a view from the spacecraft a camera 660 00:42:04,440 --> 00:42:08,479 Speaker 1: mounted on the spacecraft, and on top of that view 661 00:42:08,680 --> 00:42:12,440 Speaker 1: they could overlay map data to help with navigation. And 662 00:42:12,480 --> 00:42:14,960 Speaker 1: all of that, of course was controlled back here on Earth. 663 00:42:15,680 --> 00:42:18,040 Speaker 1: But it was sort of an experiment to see how 664 00:42:18,080 --> 00:42:22,319 Speaker 1: augmented reality could be incorporated into space exploration missions. In 665 00:42:22,360 --> 00:42:27,520 Speaker 1: the future and make them more effective. Also, in the 666 00:42:27,640 --> 00:42:32,840 Speaker 1: Navy began work on the Battlefield Augmented Reality System or BARS, 667 00:42:33,239 --> 00:42:35,719 Speaker 1: which is a wearable a R system for soldiers. You've 668 00:42:35,719 --> 00:42:39,719 Speaker 1: probably seen various implementations of this over the years. Is 669 00:42:39,760 --> 00:42:44,239 Speaker 1: obviously evolved since nine It's one of those pieces of 670 00:42:44,280 --> 00:42:48,239 Speaker 1: technology that some soldiers took to, but a lot just 671 00:42:48,360 --> 00:42:53,960 Speaker 1: felt that it created unnecessary distractions. Technology and warfare is 672 00:42:54,160 --> 00:42:59,080 Speaker 1: very very difficult because there are sometimes where we think, oh, 673 00:42:59,280 --> 00:43:02,400 Speaker 1: more information and is always better, but in some cases 674 00:43:02,440 --> 00:43:06,480 Speaker 1: that doesn't seem to hold true. And for some people 675 00:43:06,520 --> 00:43:10,120 Speaker 1: with these head mounted displays or or really it's heads 676 00:43:10,200 --> 00:43:13,439 Speaker 1: up displays HUDs uh, that can sometimes be the case, 677 00:43:13,520 --> 00:43:19,400 Speaker 1: depends on the implementation. In two thousand, hiro Katsu Kato 678 00:43:19,560 --> 00:43:24,440 Speaker 1: created a software library called a R Toolkit. Very important 679 00:43:24,440 --> 00:43:28,360 Speaker 1: software library was also open source, so anyone could contribute 680 00:43:28,360 --> 00:43:32,360 Speaker 1: to it, modify it. Brent put out a new version 681 00:43:32,640 --> 00:43:35,680 Speaker 1: that sort of stuff, and it uses video tracking to 682 00:43:35,719 --> 00:43:39,719 Speaker 1: overlay computer graphics on a video camera feed and it's 683 00:43:39,719 --> 00:43:43,120 Speaker 1: still a component for a lot of a our experiences today. 684 00:43:43,200 --> 00:43:46,680 Speaker 1: Later on in the two thousand's this would be adapted 685 00:43:47,000 --> 00:43:50,480 Speaker 1: so that it could also be used in Web experiences, 686 00:43:50,560 --> 00:43:56,320 Speaker 1: not just native experiences to specific devices, and we continue 687 00:43:56,360 --> 00:44:00,719 Speaker 1: to see are built into new experiences, including smartphone and tablets. 688 00:44:00,719 --> 00:44:04,360 Speaker 1: By two thousand four, some researchers in Germany were creating 689 00:44:04,440 --> 00:44:07,400 Speaker 1: a r apps that could take advantage of a smartphones camera. 690 00:44:08,040 --> 00:44:11,760 Speaker 1: But two thousand four's pretty early for smartphones. It really 691 00:44:11,800 --> 00:44:15,320 Speaker 1: would would be a few years before this would truly 692 00:44:15,360 --> 00:44:18,520 Speaker 1: take off, because that's when Apple came out with the 693 00:44:18,560 --> 00:44:22,480 Speaker 1: iPhone in two thousand seven. That was the real revolution 694 00:44:22,800 --> 00:44:26,840 Speaker 1: in smartphone technology. There have been smartphones before the iPhone, 695 00:44:26,960 --> 00:44:29,480 Speaker 1: don't get me wrong, and many of them were really good, 696 00:44:30,120 --> 00:44:34,200 Speaker 1: but the iPhone was something that caught the public's attention 697 00:44:34,360 --> 00:44:38,279 Speaker 1: and made smartphones sexy. And because of that, there was 698 00:44:38,320 --> 00:44:41,879 Speaker 1: a ton of money poured into the smartphone industry as 699 00:44:41,920 --> 00:44:45,040 Speaker 1: well as not just Apple, but also to other companies, 700 00:44:45,080 --> 00:44:49,200 Speaker 1: like the companies that were offering Android smartphones. But I 701 00:44:49,239 --> 00:44:51,879 Speaker 1: think we can really thank Apple for all of that 702 00:44:52,360 --> 00:44:55,520 Speaker 1: happening in the first place, especially things like seeing that 703 00:44:55,560 --> 00:44:58,560 Speaker 1: accelerometer where you could switch from portrait to landscape mode. 704 00:44:58,560 --> 00:45:02,080 Speaker 1: I remember everyone freaking out about that when Steve Jobs 705 00:45:02,200 --> 00:45:05,200 Speaker 1: showed it off in two thousand seven at Macworld and 706 00:45:05,560 --> 00:45:07,839 Speaker 1: everyone thought, Wow, this is the this is amazing. Well, 707 00:45:07,880 --> 00:45:09,400 Speaker 1: we take it for granted now, but it was a 708 00:45:09,440 --> 00:45:14,359 Speaker 1: big deal then. So once that smartphone revolution happened, it 709 00:45:14,440 --> 00:45:19,640 Speaker 1: was a landslide victory for both augmented reality and virtual 710 00:45:19,680 --> 00:45:22,960 Speaker 1: reality research and development because it meant that so much 711 00:45:23,000 --> 00:45:28,800 Speaker 1: money was being poured into creating newer, thinner, more capable 712 00:45:28,840 --> 00:45:33,880 Speaker 1: smartphones that we saw an explosion in technological development that 713 00:45:33,960 --> 00:45:39,319 Speaker 1: could also be used for virtual and augmented reality experiences. So, 714 00:45:39,400 --> 00:45:43,200 Speaker 1: for example, I think of those sensors I talked about earlier, 715 00:45:43,239 --> 00:45:48,120 Speaker 1: accelerometers and gyroscopes, that sort of thing. Well, we saw 716 00:45:48,160 --> 00:45:50,319 Speaker 1: a lot of development in those spaces in order to 717 00:45:50,360 --> 00:45:53,279 Speaker 1: make smartphones better, and people who are working in a 718 00:45:53,480 --> 00:45:56,359 Speaker 1: R and VR experiences can take advantage of those same 719 00:45:56,400 --> 00:46:01,600 Speaker 1: sensors either creating apps specifically four smartphones. Thus you don't 720 00:46:01,600 --> 00:46:05,200 Speaker 1: have to build any other hardware, you just use existing hardware, 721 00:46:05,280 --> 00:46:08,359 Speaker 1: but that limits how you can use it, right because 722 00:46:08,360 --> 00:46:10,799 Speaker 1: you don't typically wear your smartphone directly in front of 723 00:46:10,800 --> 00:46:14,600 Speaker 1: your face. Or they could end up taking advantage of 724 00:46:14,640 --> 00:46:18,880 Speaker 1: those new, smaller sensors and incorporate them directly into brand 725 00:46:18,880 --> 00:46:22,400 Speaker 1: new hardware, like various types of wearables like Google Glass, 726 00:46:22,400 --> 00:46:24,200 Speaker 1: for example, but that would be a few more years. 727 00:46:25,800 --> 00:46:30,080 Speaker 1: In two thousand eleven, Nintendo launched the Nintendo three D S, 728 00:46:30,800 --> 00:46:33,120 Speaker 1: which included a camera. It was, you know, the three 729 00:46:33,200 --> 00:46:38,680 Speaker 1: D capable handheld device, and included actually a pair of 730 00:46:39,320 --> 00:46:42,880 Speaker 1: forward facing cameras, so you could take three D photos 731 00:46:42,920 --> 00:46:46,800 Speaker 1: if you wanted to, and it also had some a 732 00:46:47,040 --> 00:46:50,400 Speaker 1: R software included with it. You would get these special 733 00:46:50,560 --> 00:46:55,480 Speaker 1: Nintendo cards kind of like playing cards, and if you 734 00:46:55,520 --> 00:46:58,040 Speaker 1: were to point the camera of the three D S 735 00:46:58,520 --> 00:47:02,000 Speaker 1: at the card and look at the screen, you would 736 00:47:02,000 --> 00:47:05,520 Speaker 1: see a little virtual three dimensional character pop up on 737 00:47:05,600 --> 00:47:09,200 Speaker 1: the card. So Mario would be an obvious example. You 738 00:47:09,239 --> 00:47:11,919 Speaker 1: put the Mario card down on the table, you hold 739 00:47:12,000 --> 00:47:13,760 Speaker 1: up the three D S, and you aim the camera 740 00:47:13,800 --> 00:47:15,640 Speaker 1: at the card, and you look at the screen and 741 00:47:15,640 --> 00:47:18,799 Speaker 1: there's Mario, and Mario appears to be jumping around on 742 00:47:18,960 --> 00:47:23,319 Speaker 1: your physical table. Now, obviously, if you look off of 743 00:47:23,400 --> 00:47:27,279 Speaker 1: the display, there's no Mario jumping around, but on the 744 00:47:27,360 --> 00:47:30,440 Speaker 1: display there he is, and it was pretty cute. I 745 00:47:30,440 --> 00:47:34,480 Speaker 1: remember being really impressed with this very simple implementation of 746 00:47:34,520 --> 00:47:37,680 Speaker 1: a R when we got our three DS, and then 747 00:47:37,680 --> 00:47:41,000 Speaker 1: I took our three DS apart and then I took 748 00:47:41,000 --> 00:47:44,880 Speaker 1: pictures of it, and then I posted on Twitter and 749 00:47:44,960 --> 00:47:49,640 Speaker 1: people got sad, it's a great day. In two thousand thirteen, 750 00:47:49,680 --> 00:47:53,719 Speaker 1: Google introduced Google Glass. That was the wearable that included 751 00:47:53,760 --> 00:47:57,160 Speaker 1: a small display position just above the right eye. Uh 752 00:47:57,320 --> 00:48:00,719 Speaker 1: so when you look straightforward, you could tell that there 753 00:48:00,760 --> 00:48:05,400 Speaker 1: was something kind of above your natural eyeline. But it 754 00:48:05,440 --> 00:48:08,560 Speaker 1: didn't get in the way too much. You too to 755 00:48:08,600 --> 00:48:10,640 Speaker 1: look at the screen. You actually had a glimpse, you know, 756 00:48:10,760 --> 00:48:13,400 Speaker 1: the glance upward, and then you could see what was 757 00:48:13,400 --> 00:48:19,040 Speaker 1: on the display. Google Glass had augmented reality features like crazy. 758 00:48:19,160 --> 00:48:24,200 Speaker 1: You could see video calls. You could actually use the 759 00:48:25,000 --> 00:48:28,200 Speaker 1: glasses to not just to take a video call, but 760 00:48:28,280 --> 00:48:31,520 Speaker 1: show the other person what you are looking at so 761 00:48:31,719 --> 00:48:34,520 Speaker 1: they could see from your point of view. You could 762 00:48:34,560 --> 00:48:37,759 Speaker 1: also overlay directions, so if you're walking down street, you 763 00:48:37,760 --> 00:48:39,960 Speaker 1: could glance up at the screen and it would tell 764 00:48:39,960 --> 00:48:42,000 Speaker 1: you if you need to keep going straight or turn laughter, 765 00:48:42,080 --> 00:48:44,440 Speaker 1: turn right, that kind of thing. It was really useful. 766 00:48:44,840 --> 00:48:47,560 Speaker 1: Um I had a pair of these Google Glass and 767 00:48:47,760 --> 00:48:51,200 Speaker 1: I really liked the direction they were going in. I 768 00:48:51,239 --> 00:48:54,480 Speaker 1: felt that it wasn't a fully realized product at the time, 769 00:48:54,520 --> 00:48:57,719 Speaker 1: and eventually Google agreed and after a couple of years, 770 00:48:57,719 --> 00:49:00,520 Speaker 1: they took Google Glass off the market and early and 771 00:49:00,560 --> 00:49:04,000 Speaker 1: now you can't get them anymore. Uh. They were clever, 772 00:49:04,320 --> 00:49:09,080 Speaker 1: but they were expensive, and they had some limitations. And 773 00:49:09,520 --> 00:49:11,640 Speaker 1: like I was saying earlier, you know, it's hard to 774 00:49:11,640 --> 00:49:14,719 Speaker 1: build all the components you need into one headset. So 775 00:49:14,800 --> 00:49:18,960 Speaker 1: Google Glass would communicate via Bluetooth to your smartphone, and 776 00:49:19,000 --> 00:49:21,640 Speaker 1: your smartphone would act as the actual nexus point to 777 00:49:21,680 --> 00:49:25,680 Speaker 1: the Internet. But it was a neat idea, uh, and 778 00:49:25,880 --> 00:49:28,560 Speaker 1: I enjoyed getting to use them while I did, so 779 00:49:29,120 --> 00:49:32,799 Speaker 1: I keep hoping to see a return of that kind 780 00:49:32,800 --> 00:49:36,680 Speaker 1: of technology, but perhaps in a more mature and less 781 00:49:36,680 --> 00:49:42,799 Speaker 1: expensive format. Now we've also seen applications similar to the 782 00:49:42,840 --> 00:49:45,319 Speaker 1: ones we mentioned earlier, the ones that are meant to 783 00:49:45,360 --> 00:49:49,759 Speaker 1: guide people into laying out or repairing a system. We've 784 00:49:49,800 --> 00:49:52,600 Speaker 1: seen that in the car world. Not too long ago, 785 00:49:53,040 --> 00:49:57,120 Speaker 1: there was the MARTA system introduced by Volkswagen. MARTA makes 786 00:49:57,120 --> 00:50:00,000 Speaker 1: me chuckle because that's also the name of Atlanta's public 787 00:50:00,040 --> 00:50:03,160 Speaker 1: transportation system, but in this case, it stands for Mobile 788 00:50:03,160 --> 00:50:08,400 Speaker 1: Augmented Reality Technical Assistance and it's specifically designed for mechanics 789 00:50:08,440 --> 00:50:12,080 Speaker 1: who are working on the XL one vehicle. So if 790 00:50:12,120 --> 00:50:15,160 Speaker 1: you hold up an iPad that has this app on it, 791 00:50:15,719 --> 00:50:18,359 Speaker 1: and the camera has pointed at an XCEL one and 792 00:50:18,400 --> 00:50:21,480 Speaker 1: you look at the display, you'll see information overlaid on 793 00:50:21,560 --> 00:50:25,759 Speaker 1: top of the car, including labels for all the different parts. 794 00:50:25,840 --> 00:50:28,080 Speaker 1: So let's say you're a mechanic and you have to 795 00:50:28,120 --> 00:50:32,239 Speaker 1: do a specific repair on this vehicle. You hold up 796 00:50:32,280 --> 00:50:35,279 Speaker 1: the iPad, you look through the display, and you see 797 00:50:35,280 --> 00:50:37,040 Speaker 1: exactly what you need to do. It gives you a 798 00:50:37,080 --> 00:50:39,960 Speaker 1: set of instructions that shows you how you need to do. 799 00:50:40,000 --> 00:50:42,319 Speaker 1: It tells you where you need to stand based upon 800 00:50:42,440 --> 00:50:45,160 Speaker 1: the angle of the view. So if you hold it 801 00:50:45,239 --> 00:50:46,760 Speaker 1: up and it says no, you need to move about 802 00:50:46,800 --> 00:50:48,600 Speaker 1: a foot to the right, you can do that. Then 803 00:50:48,640 --> 00:50:50,520 Speaker 1: hold up the iPad again. I'll say, all right, you're 804 00:50:50,560 --> 00:50:53,719 Speaker 1: in the right spot. Make sure you loosen this particular 805 00:50:53,760 --> 00:50:56,759 Speaker 1: bolt first. That kind of thing, and it's meant to 806 00:50:56,880 --> 00:51:01,360 Speaker 1: be an interactive maintenance guy in a way, maintenance and 807 00:51:01,400 --> 00:51:05,760 Speaker 1: repair guide. This is one of those applications of augmented reality. 808 00:51:05,800 --> 00:51:09,600 Speaker 1: I think is a no brainer to me. It's a 809 00:51:09,680 --> 00:51:15,400 Speaker 1: killer app The idea of having an ability to work 810 00:51:15,480 --> 00:51:20,240 Speaker 1: with something you are not familiar with, but you're able 811 00:51:20,280 --> 00:51:23,400 Speaker 1: to leverage the expertise of people who either designed it 812 00:51:23,520 --> 00:51:26,239 Speaker 1: or built it, or just fully understand it, and get 813 00:51:26,320 --> 00:51:31,279 Speaker 1: guidance based on their expertise in real time, so you're 814 00:51:31,320 --> 00:51:36,000 Speaker 1: not having to go and consult a an article about 815 00:51:36,000 --> 00:51:39,600 Speaker 1: it or watch a YouTube video. You get step by 816 00:51:39,600 --> 00:51:44,680 Speaker 1: step instructions overlaid on top of your view of that thing. 817 00:51:45,800 --> 00:51:49,160 Speaker 1: To me, that's the most compelling use of augmented reality 818 00:51:49,400 --> 00:51:51,279 Speaker 1: from a practical standpoint. There are a lot of other 819 00:51:51,360 --> 00:51:53,520 Speaker 1: uses that I'll talk about towards the end that I 820 00:51:53,520 --> 00:51:56,080 Speaker 1: think are also really super cool. So don't get me wrong, 821 00:51:56,120 --> 00:51:59,920 Speaker 1: It's not the only one. But let's move on to 822 00:52:00,040 --> 00:52:04,080 Speaker 1: thousand fifteen. That was when Microsoft would unveil the hollow lens, 823 00:52:04,080 --> 00:52:06,319 Speaker 1: something I still want to try out. I have not 824 00:52:06,440 --> 00:52:09,120 Speaker 1: had a chance to try a hollow lens yet. That 825 00:52:09,239 --> 00:52:12,520 Speaker 1: is a headset cable of advanced a R applications everything 826 00:52:12,600 --> 00:52:15,160 Speaker 1: from what I was just talking about, giving you guidance, 827 00:52:15,200 --> 00:52:18,120 Speaker 1: step by step instructions on how to do like a 828 00:52:18,160 --> 00:52:21,279 Speaker 1: repair job on say an electrical outlet. You can even 829 00:52:21,440 --> 00:52:26,520 Speaker 1: use a Skype system to call an expert who can 830 00:52:26,560 --> 00:52:31,400 Speaker 1: then view your point of view and interact with that 831 00:52:31,480 --> 00:52:34,280 Speaker 1: point of view. So Let's say I'm looking at the outlet. 832 00:52:35,080 --> 00:52:38,880 Speaker 1: The expert electrician i'm talking to can see what I see, 833 00:52:39,480 --> 00:52:44,000 Speaker 1: and he or she can also make notes on the 834 00:52:44,120 --> 00:52:47,719 Speaker 1: display which shows up in my field of view. So 835 00:52:48,000 --> 00:52:50,959 Speaker 1: he or she might circle a specific wire and say 836 00:52:50,960 --> 00:52:52,960 Speaker 1: you need to you need to remove that one first, 837 00:52:53,360 --> 00:52:55,400 Speaker 1: and I know I need to do that one first 838 00:52:55,440 --> 00:52:57,600 Speaker 1: because I can see which one they are talking about. 839 00:52:57,680 --> 00:53:00,600 Speaker 1: Or they might circle another wire and say, no matter 840 00:53:00,719 --> 00:53:05,200 Speaker 1: why you do, don't cut this wire where the toilet 841 00:53:05,280 --> 00:53:11,080 Speaker 1: upstairs will explode like lethal weapon too, and I won't 842 00:53:11,080 --> 00:53:14,399 Speaker 1: do that because you know that guys like three days 843 00:53:14,440 --> 00:53:18,920 Speaker 1: from retirement. So I have a heart. But no, this 844 00:53:18,960 --> 00:53:21,839 Speaker 1: is this is a really neat idea, having this interactive 845 00:53:21,880 --> 00:53:27,000 Speaker 1: ability to overlay the information from the world, the digital world, 846 00:53:27,000 --> 00:53:30,080 Speaker 1: onto your physical world and beyond that. The hollowlens has 847 00:53:30,120 --> 00:53:33,640 Speaker 1: lots of other functions. It's not just something to do, 848 00:53:33,840 --> 00:53:36,919 Speaker 1: you know, home repairs around the house. You can also 849 00:53:37,040 --> 00:53:40,480 Speaker 1: use it for entertainment purposes, like you could create a 850 00:53:40,760 --> 00:53:45,279 Speaker 1: screen that can show you video from various sources and 851 00:53:45,320 --> 00:53:49,080 Speaker 1: you can assign it a place on a wall in 852 00:53:49,160 --> 00:53:52,880 Speaker 1: your environment. Let's say that you're in your living room 853 00:53:53,000 --> 00:53:56,280 Speaker 1: and you just create a screen so you can watch Netflix, 854 00:53:56,320 --> 00:53:59,040 Speaker 1: and you slap it on a wall and it will 855 00:53:59,120 --> 00:54:02,719 Speaker 1: stay in that same position relative to your point of view. 856 00:54:03,080 --> 00:54:04,840 Speaker 1: So if you look to the left or right, the 857 00:54:04,920 --> 00:54:08,080 Speaker 1: screen stays where you put it as if it were 858 00:54:08,120 --> 00:54:10,719 Speaker 1: physically there on your wall. But keep in mind it's 859 00:54:10,760 --> 00:54:13,759 Speaker 1: just a virtual screen, and when you look back to 860 00:54:13,880 --> 00:54:16,400 Speaker 1: that part of your wall, you'll see the virtual screen 861 00:54:16,440 --> 00:54:18,760 Speaker 1: there playing whatever it was that you wanted to watch. 862 00:54:20,080 --> 00:54:22,319 Speaker 1: I think that's a super cool idea. And they've also 863 00:54:22,360 --> 00:54:26,359 Speaker 1: shown off games like a game of Minecraft that uses 864 00:54:26,400 --> 00:54:29,360 Speaker 1: hollow lens so you can actually view a Minecraft world 865 00:54:30,120 --> 00:54:33,239 Speaker 1: sitting appearing to sit at any rate on top of 866 00:54:33,239 --> 00:54:36,520 Speaker 1: a table, so you can walk around the table and 867 00:54:36,640 --> 00:54:40,200 Speaker 1: view the Minecraft world from various angles and play that way. 868 00:54:41,000 --> 00:54:44,080 Speaker 1: I think that's super neat. Don't know how compelling it is, 869 00:54:44,120 --> 00:54:47,040 Speaker 1: because again I haven't tried it myself, but I really 870 00:54:47,080 --> 00:54:52,080 Speaker 1: like the idea. This year two thousand sixteen, are got 871 00:54:52,120 --> 00:54:55,160 Speaker 1: another big boost from a little game called Pokemon Go. 872 00:54:56,280 --> 00:54:59,480 Speaker 1: Although I have to admit this was a really primitive, 873 00:54:59,640 --> 00:55:03,200 Speaker 1: base sick implementation of augmented reality. Really, it was not 874 00:55:03,440 --> 00:55:06,000 Speaker 1: much more than just a In fact, it was nothing 875 00:55:06,080 --> 00:55:09,600 Speaker 1: more than just an animated overlay that would exist on 876 00:55:09,719 --> 00:55:13,240 Speaker 1: top of the camera view of your of your device. 877 00:55:14,120 --> 00:55:17,000 Speaker 1: So I'd say, I'm holding up my smartphone and I'm 878 00:55:17,080 --> 00:55:20,000 Speaker 1: trying to catch a Jiggli Puff, and the Jiggli Puff 879 00:55:20,080 --> 00:55:22,920 Speaker 1: is currently bouncing up and down on the sidewalk in 880 00:55:23,000 --> 00:55:25,520 Speaker 1: front of me. That's about as far as the augmented 881 00:55:25,600 --> 00:55:29,880 Speaker 1: reality actual experience would go. So very primitive. But because 882 00:55:29,960 --> 00:55:35,360 Speaker 1: Pokemon Go became so popular so quickly, it really pushed 883 00:55:35,520 --> 00:55:38,320 Speaker 1: the concept of a R to the front of the 884 00:55:38,440 --> 00:55:42,759 Speaker 1: minds of people everywhere, including business owners who immediately said, 885 00:55:42,840 --> 00:55:46,880 Speaker 1: we need an augmented reality app. Whether they actually needed 886 00:55:46,920 --> 00:55:49,480 Speaker 1: one or not is beside the point. A lot of 887 00:55:49,520 --> 00:55:52,920 Speaker 1: people got into a R because of Pokemon Go. Uh, 888 00:55:53,239 --> 00:55:55,759 Speaker 1: for both good and bad. I always think that you 889 00:55:55,880 --> 00:55:58,000 Speaker 1: have to come up with the experience first. You have 890 00:55:58,160 --> 00:56:03,160 Speaker 1: to understand why you need to use a specific strategy 891 00:56:03,719 --> 00:56:08,719 Speaker 1: to create a specific experience and then build it. Not Hey, 892 00:56:09,200 --> 00:56:13,759 Speaker 1: we need augmented reality makes something that's a R. To me, 893 00:56:13,880 --> 00:56:16,880 Speaker 1: that's the backwards way of going about it. But what 894 00:56:16,960 --> 00:56:19,960 Speaker 1: do I know. I'm not not a programmer, so I'm 895 00:56:19,960 --> 00:56:22,840 Speaker 1: sure the programmers feel in a similar way to me. 896 00:56:23,280 --> 00:56:26,800 Speaker 1: But that's just a guess. Now. The future of a 897 00:56:26,960 --> 00:56:30,120 Speaker 1: R depends heavily upon the applications we see, in which 898 00:56:30,200 --> 00:56:33,680 Speaker 1: ones end up being successful, in which ones aren't. Right now, 899 00:56:33,880 --> 00:56:36,239 Speaker 1: I would say that the best bet is to see 900 00:56:36,320 --> 00:56:41,040 Speaker 1: more a R features built into smartphones and tablets. Uh not, 901 00:56:41,160 --> 00:56:44,920 Speaker 1: maybe not necessarily built into them, but have apps available 902 00:56:45,000 --> 00:56:48,960 Speaker 1: that create a OUR experiences for very specific contexts, Like 903 00:56:49,120 --> 00:56:52,239 Speaker 1: let's say it's a museum app. You might download a 904 00:56:52,320 --> 00:56:54,360 Speaker 1: museum app on your phone, and when you go to 905 00:56:54,440 --> 00:56:57,120 Speaker 1: the museum and you use your phone, you can get 906 00:56:57,160 --> 00:57:00,839 Speaker 1: more information about the paintings and sculptures and or installations 907 00:57:00,920 --> 00:57:03,279 Speaker 1: that you see in the museum. That's an easy one 908 00:57:03,360 --> 00:57:06,080 Speaker 1: to understand. But that same app isn't going to be 909 00:57:06,200 --> 00:57:08,680 Speaker 1: useful once you leave the museum, you no longer have 910 00:57:09,000 --> 00:57:12,680 Speaker 1: the context that it is tied to. I think that 911 00:57:12,840 --> 00:57:16,040 Speaker 1: smartphones are probably going to be where the greatest development 912 00:57:16,160 --> 00:57:18,960 Speaker 1: is going to be in the near term, because wearables 913 00:57:19,040 --> 00:57:22,360 Speaker 1: is still really hard to do. We still don't have 914 00:57:22,680 --> 00:57:25,520 Speaker 1: a consumer version of the hollow lens out available for 915 00:57:25,560 --> 00:57:28,920 Speaker 1: anyone to purchase, and it may never come out as 916 00:57:28,960 --> 00:57:31,720 Speaker 1: a consumer product. Microsoft hasn't shown a whole lot of 917 00:57:31,800 --> 00:57:35,160 Speaker 1: interest in making it a consumer product. Maybe that will change, 918 00:57:35,680 --> 00:57:38,160 Speaker 1: but at the moment, I wouldn't hold my breath, so 919 00:57:39,040 --> 00:57:42,240 Speaker 1: I would argue smartphones and tablets are pretty much where 920 00:57:42,240 --> 00:57:47,200 Speaker 1: it's at. Maybe some implementation with some existing VR headsets 921 00:57:47,240 --> 00:57:49,880 Speaker 1: which have external cameras mounted on them as well, like 922 00:57:50,000 --> 00:57:53,480 Speaker 1: forward facing cameras, you could build a our experiences there. 923 00:57:53,680 --> 00:57:55,880 Speaker 1: Then it gets a little weird because you're you're also 924 00:57:56,040 --> 00:57:58,520 Speaker 1: you know, you're looking at a monitor, so you're looking 925 00:57:58,560 --> 00:58:01,080 Speaker 1: at a video feed of your roundings, and on top 926 00:58:01,120 --> 00:58:03,240 Speaker 1: of the video feed you get the overlay. Same thing 927 00:58:03,360 --> 00:58:05,320 Speaker 1: is true for your smartphones and tablets, by the way, 928 00:58:06,040 --> 00:58:09,360 Speaker 1: but different that from the Google Glass implementation, where you're 929 00:58:09,440 --> 00:58:12,520 Speaker 1: looking at the actual physical world, not a video representation 930 00:58:12,600 --> 00:58:15,640 Speaker 1: of it, but the real world. And then because the 931 00:58:15,760 --> 00:58:19,200 Speaker 1: display itself that you are looking through is transparent, you're 932 00:58:19,240 --> 00:58:23,000 Speaker 1: looking at a transparent overlay of digital information that gives 933 00:58:23,080 --> 00:58:27,840 Speaker 1: you more info about the world you are in. I 934 00:58:27,960 --> 00:58:30,439 Speaker 1: think a R is super cool. I think it's really 935 00:58:30,520 --> 00:58:33,880 Speaker 1: got a lot of potential to change the world around 936 00:58:34,000 --> 00:58:35,800 Speaker 1: us and to change the way we interact with the 937 00:58:35,800 --> 00:58:41,160 Speaker 1: world around us. You could imagine a dystopian future implementation 938 00:58:41,240 --> 00:58:44,040 Speaker 1: of a r where we all have to wear glasses 939 00:58:44,120 --> 00:58:48,320 Speaker 1: and we're constantly getting personalized commercials beamed at us whenever 940 00:58:48,400 --> 00:58:51,480 Speaker 1: we look at anything. Like imagine walking past a store 941 00:58:52,080 --> 00:58:54,320 Speaker 1: casually looking in the window and then getting a whole 942 00:58:54,360 --> 00:58:56,200 Speaker 1: bunch of ads for all the stuff that's in the 943 00:58:56,280 --> 00:58:59,160 Speaker 1: store window. That would be obnoxious, and it's easy to 944 00:58:59,280 --> 00:59:03,280 Speaker 1: understand how people would not want that, yet also easy 945 00:59:03,360 --> 00:59:06,240 Speaker 1: to understand how that could possibly become a future or 946 00:59:06,840 --> 00:59:10,080 Speaker 1: think of the future where your privacy is no longer 947 00:59:10,360 --> 00:59:13,640 Speaker 1: even relevant, and you walk down the street and you 948 00:59:13,720 --> 00:59:17,120 Speaker 1: look at all the people's faces who are also walking 949 00:59:17,160 --> 00:59:20,520 Speaker 1: down the street, and you're getting names of everybody and 950 00:59:20,680 --> 00:59:22,760 Speaker 1: what they like and what they dislike. You know, what 951 00:59:22,960 --> 00:59:25,560 Speaker 1: music they tend to listen to, maybe what they're listening 952 00:59:25,600 --> 00:59:28,760 Speaker 1: to right now, And it's all because we've got facial 953 00:59:28,840 --> 00:59:33,840 Speaker 1: recognition technology. Almost everyone has some sort of social media presence, 954 00:59:34,400 --> 00:59:38,040 Speaker 1: so you can map that face to any public profiles, 955 00:59:38,120 --> 00:59:40,200 Speaker 1: try and find a match. If you found a match, 956 00:59:40,280 --> 00:59:43,120 Speaker 1: you could bring back information to the person wearing the glasses, 957 00:59:43,640 --> 00:59:46,560 Speaker 1: so I can look at somebody and say, oh, this, uh, 958 00:59:46,960 --> 00:59:50,600 Speaker 1: this cute kid over here, she's got she likes punk 959 00:59:50,720 --> 00:59:54,040 Speaker 1: rock music. I'm gonna I'm gonna impress her with my 960 00:59:54,880 --> 01:00:00,800 Speaker 1: knowledge of the cramps. That probably wouldn't work. But the 961 01:00:00,880 --> 01:00:03,360 Speaker 1: point being, this is pretty creepy and invasive, and so 962 01:00:03,520 --> 01:00:06,040 Speaker 1: there are some negative implementations of a ARE that we 963 01:00:06,120 --> 01:00:08,800 Speaker 1: have to watch out for. Unless we get to a 964 01:00:08,840 --> 01:00:11,280 Speaker 1: point where we just don't care about privacy at all anymore. 965 01:00:11,760 --> 01:00:14,240 Speaker 1: Some would argue we're already there, and in that case, 966 01:00:14,520 --> 01:00:16,840 Speaker 1: this implementation of a R may not sound creepy at all. 967 01:00:16,880 --> 01:00:18,680 Speaker 1: It might just sound kind of cool, kind of the 968 01:00:18,720 --> 01:00:21,320 Speaker 1: equivalent of walking into a store, seeing a person with 969 01:00:21,440 --> 01:00:24,080 Speaker 1: a name tag and addressing them by name. If they 970 01:00:24,080 --> 01:00:26,040 Speaker 1: don't remember they have a name tag on, they have 971 01:00:26,160 --> 01:00:28,600 Speaker 1: this moment where they think, do I know you? But 972 01:00:28,640 --> 01:00:30,840 Speaker 1: if we're in a world where everyone can see everyone's 973 01:00:30,920 --> 01:00:33,240 Speaker 1: name all the time, then well, for one thing, I 974 01:00:33,280 --> 01:00:35,520 Speaker 1: won't ever have to worry about coming at a loss 975 01:00:35,520 --> 01:00:37,440 Speaker 1: when I have to introduce my wife to someone. So 976 01:00:37,680 --> 01:00:40,320 Speaker 1: that's a that's a plus side. And I hope you 977 01:00:40,400 --> 01:00:44,080 Speaker 1: guys enjoyed that classic episode of text stuff. If you 978 01:00:44,160 --> 01:00:47,120 Speaker 1: have any comments or questions, reach out on social media. 979 01:00:47,280 --> 01:00:49,960 Speaker 1: We are available at text Stuff h s W both 980 01:00:50,080 --> 01:00:52,680 Speaker 1: on Twitter and on Facebook. You can also go to 981 01:00:52,760 --> 01:00:56,560 Speaker 1: our podcast page that's tech Stuff podcast dot com. You 982 01:00:56,640 --> 01:00:59,480 Speaker 1: can find a link to every episode we've ever recorded. There. 983 01:00:59,720 --> 01:01:02,439 Speaker 1: You'll also find a link to our online store, where 984 01:01:02,440 --> 01:01:05,400 Speaker 1: there's lots of tech Stuff merchandise, so you can go 985 01:01:05,480 --> 01:01:09,280 Speaker 1: ahead and spend all that hard earned cash on really 986 01:01:09,320 --> 01:01:12,000 Speaker 1: cool tech stuff products. I mean, seriously, we do have 987 01:01:12,080 --> 01:01:13,560 Speaker 1: some really neat ones. If you haven't checked it out, 988 01:01:13,640 --> 01:01:15,080 Speaker 1: go at least take a look at the designs. I 989 01:01:15,120 --> 01:01:17,800 Speaker 1: think you'll find them amusing, and who knows, maybe you'll 990 01:01:17,800 --> 01:01:21,360 Speaker 1: find a new favorite tote bag or t shirt. Then remember, 991 01:01:21,400 --> 01:01:23,000 Speaker 1: every purchase you make goes to help the show, and 992 01:01:23,040 --> 01:01:25,160 Speaker 1: we greatly appreciate it, and I will talk to you 993 01:01:25,280 --> 01:01:33,040 Speaker 1: again really soon. Tex Stuff is a production of I 994 01:01:33,160 --> 01:01:36,120 Speaker 1: Heart Radio's How Stuff Works. For more podcasts from my 995 01:01:36,240 --> 01:01:39,800 Speaker 1: heart Radio, visit the i heart Radio app, Apple Podcasts, 996 01:01:39,960 --> 01:01:41,920 Speaker 1: or wherever you listen to your favorite shows.