1 00:00:04,400 --> 00:00:07,800 Speaker 1: Welcome to tex Stuff, a production from I Heart Radio. 2 00:00:12,080 --> 00:00:14,880 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host, 3 00:00:14,960 --> 00:00:18,000 Speaker 1: Johnathan Strickland. I'm an executive producer with iHeart Radio. And 4 00:00:18,040 --> 00:00:21,000 Speaker 1: how the tech are you? And it's time for the 5 00:00:21,000 --> 00:00:26,080 Speaker 1: tech news for February one, twenty twenty two. And I've 6 00:00:26,120 --> 00:00:30,800 Speaker 1: got an update on the Microsoft acquisition of Activision Blizzard, 7 00:00:31,560 --> 00:00:34,960 Speaker 1: the video game company. And the update is that the 8 00:00:35,040 --> 00:00:39,559 Speaker 1: United States Federal Trade Commission, or FTC, will review the 9 00:00:39,720 --> 00:00:43,559 Speaker 1: deal to determine if, in fact, the deal would negatively 10 00:00:43,640 --> 00:00:48,320 Speaker 1: impact competition within the video game industry. Microsoft is no 11 00:00:48,440 --> 00:00:53,519 Speaker 1: stranger to antitrust investigations, having been the focus of several 12 00:00:53,560 --> 00:00:56,680 Speaker 1: of them over the last several decades. One thing that 13 00:00:56,800 --> 00:01:00,160 Speaker 1: does make this one a little odd is that apparently 14 00:01:00,240 --> 00:01:03,480 Speaker 1: the US Justice Department will not review the deal, and 15 00:01:03,520 --> 00:01:06,120 Speaker 1: typically you see the d o J work with the 16 00:01:06,200 --> 00:01:10,200 Speaker 1: FTC on these things together. Now, I want to stress 17 00:01:10,600 --> 00:01:13,640 Speaker 1: that it's way too early to conclude what effect this 18 00:01:13,959 --> 00:01:17,480 Speaker 1: investigation will have on the deal. It's possible the FTC 19 00:01:17,560 --> 00:01:20,880 Speaker 1: will just approve the acquisition. It's also possible that it 20 00:01:20,959 --> 00:01:25,080 Speaker 1: might require certain concessions before allowing the deal to go through. 21 00:01:25,840 --> 00:01:28,280 Speaker 1: Part of the deal might look at whether or not 22 00:01:28,360 --> 00:01:33,080 Speaker 1: Microsoft plans to continue releasing Activision Blizzard games for non 23 00:01:33,200 --> 00:01:37,160 Speaker 1: Microsoft platforms, you know, like the Sony PlayStation. Like if 24 00:01:37,200 --> 00:01:39,760 Speaker 1: Microsoft said, yeah, from now on, Call of Duty is 25 00:01:40,200 --> 00:01:43,920 Speaker 1: going to be PC and Xbox exclusive, that could be 26 00:01:44,000 --> 00:01:46,560 Speaker 1: an issue. But in the early statements that I have 27 00:01:46,680 --> 00:01:50,160 Speaker 1: seen around this deal, it seems to me that Microsoft 28 00:01:50,680 --> 00:01:52,760 Speaker 1: is at least indicating that it's not going to shut 29 00:01:52,800 --> 00:01:56,480 Speaker 1: out PlayStation at least not in the near term, so 30 00:01:56,840 --> 00:01:59,880 Speaker 1: that might not be an issue at all. In fact, 31 00:02:00,320 --> 00:02:05,240 Speaker 1: Microsoft will end up owning a former PlayStation mascot should 32 00:02:05,240 --> 00:02:09,119 Speaker 1: this deal go through. I'm talking about crash Bandicoot, which 33 00:02:09,160 --> 00:02:11,280 Speaker 1: at one time was kind of a mascot for the 34 00:02:11,320 --> 00:02:15,160 Speaker 1: Sony PlayStation, and now well that's one of the properties 35 00:02:15,200 --> 00:02:19,560 Speaker 1: owned by Activision Blizzards. So should Microsoft's deal go through, 36 00:02:20,160 --> 00:02:26,280 Speaker 1: crash Bandicoot, the former PlayStation mascot will be a Microsoft property. Anyway, 37 00:02:26,760 --> 00:02:30,160 Speaker 1: we knew that the deal would fall under scrutiny, particularly 38 00:02:30,240 --> 00:02:33,080 Speaker 1: right now because governments around the world are tightening up 39 00:02:33,160 --> 00:02:37,839 Speaker 1: regulations on mergers and acquisitions in business in general, like 40 00:02:38,200 --> 00:02:42,160 Speaker 1: any big company, a lot of governments around the world 41 00:02:42,200 --> 00:02:46,040 Speaker 1: are really looking more closely at proposed mergers and acquisitions, 42 00:02:46,040 --> 00:02:50,840 Speaker 1: but they're definitely doing that big time in the tech sector. Now, 43 00:02:50,880 --> 00:02:53,880 Speaker 1: if I had to make a prediction, I'd say this 44 00:02:54,000 --> 00:02:59,119 Speaker 1: deal squeaks through. I don't foresee any obvious red flags, 45 00:02:59,160 --> 00:03:02,720 Speaker 1: at least not from a regulatory standpoint. I don't think 46 00:03:02,760 --> 00:03:06,480 Speaker 1: it's always great to see consolidation in a market in general. 47 00:03:06,720 --> 00:03:10,679 Speaker 1: I mean, you're you're talking about a decreased number of choices, 48 00:03:10,840 --> 00:03:14,960 Speaker 1: and decreased choice typically does not benefit the end consumer, 49 00:03:15,720 --> 00:03:19,240 Speaker 1: so I don't I'm not a huge fan of it. However, 50 00:03:19,400 --> 00:03:21,320 Speaker 1: I'm not sure there's a real case to be made 51 00:03:21,320 --> 00:03:24,560 Speaker 1: that Microsoft would have an unfair advantage in the industry. 52 00:03:24,840 --> 00:03:29,200 Speaker 1: I mean, Microsoft itself points out quite eagerly that both 53 00:03:29,240 --> 00:03:33,359 Speaker 1: Sony and Tencent would still be larger video game companies, 54 00:03:33,440 --> 00:03:38,320 Speaker 1: at least by revenue. So we'll see if the FTC 55 00:03:38,520 --> 00:03:42,360 Speaker 1: pushes back on this. I would be surprised to see that, 56 00:03:42,440 --> 00:03:45,880 Speaker 1: but stranger things have happened, and obviously I'm not privy 57 00:03:45,920 --> 00:03:49,080 Speaker 1: to all the details of the deal. It could be 58 00:03:49,160 --> 00:03:51,240 Speaker 1: that there's stuff in there I just don't know about. 59 00:03:51,680 --> 00:03:55,520 Speaker 1: That would be an issue. Speaking of Sony and acquisitions, 60 00:03:56,000 --> 00:03:58,680 Speaker 1: the Japanese company is making a purchase of its own. 61 00:03:58,800 --> 00:04:04,120 Speaker 1: It is buying Ge Studios. Current gamers probably think of 62 00:04:04,160 --> 00:04:07,160 Speaker 1: Bungee as the studio that's behind the Destiny games, but 63 00:04:07,360 --> 00:04:10,960 Speaker 1: I will always think of Bungee as the game company 64 00:04:11,040 --> 00:04:15,200 Speaker 1: that originally brought us Halo. Bungee handed Halo off to 65 00:04:15,280 --> 00:04:19,240 Speaker 1: Microsoft's three forty three Industries in two thousand seven, so 66 00:04:19,400 --> 00:04:22,760 Speaker 1: Bungee is not involved in Halo anymore. That happened after 67 00:04:22,800 --> 00:04:26,680 Speaker 1: Bungee left the Microsoft fold and became an independent studio. 68 00:04:27,120 --> 00:04:31,440 Speaker 1: Also a fun fact, Bungee originally started developing Halo with 69 00:04:31,560 --> 00:04:34,719 Speaker 1: the Mac platform in mind. It was supposed to be 70 00:04:34,720 --> 00:04:38,480 Speaker 1: a Mac game before it made its way to become 71 00:04:38,520 --> 00:04:44,000 Speaker 1: an Xbox exclusive, at least initially. Anyway, Sony is acquiring 72 00:04:44,040 --> 00:04:48,760 Speaker 1: Bungee for a three point six billion dollars. That's a 73 00:04:48,880 --> 00:04:52,720 Speaker 1: fraction of what the Microsoft Activision Blizzard deal is, but 74 00:04:52,800 --> 00:04:56,599 Speaker 1: then that's to be expected. Bungee is uh, It's not 75 00:04:56,640 --> 00:05:00,360 Speaker 1: a small studio, but it's definitely smaller than Activision Wizard. 76 00:05:00,800 --> 00:05:03,839 Speaker 1: The company has already released a statement saying that future 77 00:05:03,920 --> 00:05:08,200 Speaker 1: Bungee games will continue to be available on multiple platforms, So, 78 00:05:08,440 --> 00:05:10,359 Speaker 1: in other words, this does not appear to be a 79 00:05:10,400 --> 00:05:15,400 Speaker 1: move to make Destiny a PlayStation exclusive franchise, though we're 80 00:05:15,440 --> 00:05:19,800 Speaker 1: probably going to continue to see PlayStation exclusive content for 81 00:05:19,839 --> 00:05:22,200 Speaker 1: the games, and just the game itself will be available 82 00:05:22,200 --> 00:05:26,880 Speaker 1: on multiple platforms. Reportedly, Sonny plans to take a hands 83 00:05:26,960 --> 00:05:31,719 Speaker 1: off approach when it comes to overseeing Bungee and allow 84 00:05:31,800 --> 00:05:34,240 Speaker 1: Bungee to continue to operate as if it were a 85 00:05:34,279 --> 00:05:37,960 Speaker 1: fully independent studio. We might also see some moves to 86 00:05:38,120 --> 00:05:44,919 Speaker 1: adapt Bungee intellectual property into other formats like movies. You know, 87 00:05:45,000 --> 00:05:48,320 Speaker 1: considering the trailer I saw recently for the live action 88 00:05:48,400 --> 00:05:51,640 Speaker 1: Halo project, I think they should just take their time 89 00:05:52,040 --> 00:05:56,520 Speaker 1: on that one. I'm throwing a little shade early today. 90 00:05:57,080 --> 00:06:00,599 Speaker 1: And to round out our trilogy about acquisitions, let's talk 91 00:06:00,680 --> 00:06:04,479 Speaker 1: about Word All now. If you're not familiar with the game, 92 00:06:04,960 --> 00:06:09,279 Speaker 1: it's a simple online word guessing game. So the standard 93 00:06:09,360 --> 00:06:14,159 Speaker 1: version requires players to guess a five letter word, and 94 00:06:14,320 --> 00:06:17,839 Speaker 1: after you submit your guests, you will see which, if 95 00:06:17,880 --> 00:06:21,520 Speaker 1: any of the letters you chose are correct. A letter 96 00:06:21,560 --> 00:06:24,520 Speaker 1: that's highlighted in yellow means that you have guessed a 97 00:06:24,560 --> 00:06:27,400 Speaker 1: correct letter, but it's in the wrong place in the word. 98 00:06:27,920 --> 00:06:31,000 Speaker 1: A letter in green matches that It tells you that 99 00:06:31,040 --> 00:06:33,440 Speaker 1: you matched both the letter and where it appears in 100 00:06:33,480 --> 00:06:36,279 Speaker 1: the word, and that that should be locked into place, 101 00:06:36,560 --> 00:06:40,560 Speaker 1: and you get six guesses before you lose around and 102 00:06:40,560 --> 00:06:43,000 Speaker 1: it's kind of like the old board game Mastermind. I 103 00:06:43,000 --> 00:06:45,440 Speaker 1: don't know how many of you out there have played that. 104 00:06:45,480 --> 00:06:47,520 Speaker 1: It used to be one of my favorites as a kid. 105 00:06:48,160 --> 00:06:51,839 Speaker 1: Very simple to play, um and and interesting to kind 106 00:06:51,839 --> 00:06:55,400 Speaker 1: of develop strategies for it. And I loved it. And uh, 107 00:06:55,520 --> 00:06:57,800 Speaker 1: you're and of course you're using letters instead of little 108 00:06:57,839 --> 00:07:01,320 Speaker 1: pegs Mastermind used pegs had different colors and you would 109 00:07:01,680 --> 00:07:04,680 Speaker 1: try to guess a I think it was a sequence 110 00:07:04,880 --> 00:07:09,000 Speaker 1: of four, if maybe six, I can't remember, but yeah, 111 00:07:09,200 --> 00:07:12,840 Speaker 1: I love that game. Anyway. What helped propel wordle into 112 00:07:13,040 --> 00:07:17,200 Speaker 1: viral popularity is that you can share your results of 113 00:07:17,240 --> 00:07:21,640 Speaker 1: each round on social platforms, and typically those those results 114 00:07:21,720 --> 00:07:24,680 Speaker 1: just show your guests sequences. It doesn't show the actual 115 00:07:24,760 --> 00:07:28,920 Speaker 1: letters you guess, but instead shows solid blocks that represent 116 00:07:29,000 --> 00:07:32,239 Speaker 1: the letters. And so I remember seeing it on Twitter 117 00:07:32,280 --> 00:07:34,120 Speaker 1: several weeks ago and being stopped as to what the 118 00:07:34,200 --> 00:07:37,200 Speaker 1: all the gray, yellow, and green blocks. Men Like you'd 119 00:07:37,200 --> 00:07:40,240 Speaker 1: see one line that was mostly gray, maybe there was 120 00:07:40,240 --> 00:07:43,000 Speaker 1: a yellow or maybe a green block in there, then 121 00:07:43,080 --> 00:07:45,400 Speaker 1: then a couple of other blocks until you got one 122 00:07:45,480 --> 00:07:47,600 Speaker 1: solid row of green. I had no idea what it 123 00:07:47,680 --> 00:07:50,360 Speaker 1: was until I looked further into it. And really that 124 00:07:50,440 --> 00:07:53,160 Speaker 1: was a brilliant little game mechanic because it got a 125 00:07:53,160 --> 00:07:56,000 Speaker 1: lot of folks like me into the game, just saying, 126 00:07:56,040 --> 00:07:58,119 Speaker 1: what the heck are all these blocks that are showing 127 00:07:58,200 --> 00:08:01,200 Speaker 1: up on my Twitter? And now The New York Times 128 00:08:01,480 --> 00:08:04,880 Speaker 1: has purchased that game from its creator, a guy named 129 00:08:05,040 --> 00:08:08,840 Speaker 1: Josh Wardle. Wardle is a software engineer who built the 130 00:08:08,840 --> 00:08:11,760 Speaker 1: game as a gift to his partner who loves word games, 131 00:08:12,240 --> 00:08:15,320 Speaker 1: and the deal is reportedly in the quote low seven 132 00:08:15,520 --> 00:08:19,480 Speaker 1: figures end quote. So we're talking at least a million bucks. 133 00:08:19,760 --> 00:08:25,000 Speaker 1: So way to go, Josh Wardle. That is awesome for you. However, 134 00:08:25,000 --> 00:08:27,640 Speaker 1: for fans of the game, well a lot of them 135 00:08:27,680 --> 00:08:29,880 Speaker 1: are a little nervous that eventually The New York Times 136 00:08:29,880 --> 00:08:33,360 Speaker 1: will put Wordle behind a paywall. For the moment, at least, 137 00:08:33,360 --> 00:08:36,280 Speaker 1: the Time says it will keep Wordle free to play, 138 00:08:36,360 --> 00:08:38,600 Speaker 1: but it will be interesting to see if the Wordle 139 00:08:38,679 --> 00:08:42,959 Speaker 1: community continues strong, or if the association of a once 140 00:08:43,040 --> 00:08:46,360 Speaker 1: you know, scrappy little independent game now being owned by 141 00:08:46,360 --> 00:08:48,720 Speaker 1: a media company is going to be enough to turn 142 00:08:48,800 --> 00:08:51,000 Speaker 1: folks off of it. Like, there's some people who are 143 00:08:51,000 --> 00:08:54,240 Speaker 1: who are gonna probably say I'm gonna bounce because I'm 144 00:08:54,240 --> 00:08:57,960 Speaker 1: not interested now that it's you know, a corporate asset. 145 00:08:58,679 --> 00:09:01,880 Speaker 1: But we'll see. I kind of hope that it stays 146 00:09:01,920 --> 00:09:05,000 Speaker 1: free to play and sticks around because I think I 147 00:09:05,040 --> 00:09:07,640 Speaker 1: really like the community that's kind of built up around 148 00:09:07,960 --> 00:09:11,440 Speaker 1: word all um, and I enjoy playing the game. I'm 149 00:09:11,720 --> 00:09:14,040 Speaker 1: I'm decent at it, but then I think most people are, 150 00:09:14,200 --> 00:09:17,160 Speaker 1: so it's kind of a fun bonding experience. All right. 151 00:09:17,240 --> 00:09:19,840 Speaker 1: Let's go back to some antitrust talk. According to the 152 00:09:19,840 --> 00:09:24,360 Speaker 1: Financial Times, several big tech companies, including Google, Amazon, Facebook, 153 00:09:24,360 --> 00:09:27,880 Speaker 1: and Apple are trying a slightly different approach while funding 154 00:09:27,960 --> 00:09:30,640 Speaker 1: lobbyists to try and stave off some of the recent 155 00:09:30,679 --> 00:09:33,520 Speaker 1: trends the U. S. Government has followed regarding you know, 156 00:09:34,000 --> 00:09:39,120 Speaker 1: curbing big tech acquisitions and mergers and policies. So, for example, 157 00:09:39,200 --> 00:09:42,479 Speaker 1: Apple and Google have both been trying to sway lawmakers 158 00:09:42,760 --> 00:09:45,840 Speaker 1: to allow the companies to continue to force app developers 159 00:09:45,880 --> 00:09:49,480 Speaker 1: to use the App store payment systems, something that various 160 00:09:49,559 --> 00:09:52,920 Speaker 1: lawmakers and courts have been pushing back on. The new 161 00:09:53,000 --> 00:09:56,960 Speaker 1: tactic appears to be an attempt at framing these conversations 162 00:09:57,000 --> 00:09:59,679 Speaker 1: as if you regulate big tech companies here in the 163 00:09:59,760 --> 00:10:04,160 Speaker 1: United States, then China wins. Now I'm oversimplifying, but yeah, 164 00:10:04,160 --> 00:10:07,679 Speaker 1: the argument is essentially that the US, you know, if 165 00:10:07,679 --> 00:10:10,760 Speaker 1: it beefs up antitrust regulations, that will give China the 166 00:10:10,760 --> 00:10:14,720 Speaker 1: opportunity to capitalize on the situation. Now, I'm not sure 167 00:10:14,800 --> 00:10:18,280 Speaker 1: how realistic that argument really is. I mean, on the 168 00:10:18,280 --> 00:10:21,559 Speaker 1: one hand, China certainly is big on pouncing on opportunities. 169 00:10:21,600 --> 00:10:24,559 Speaker 1: That much is absolutely true. But on the other hand, 170 00:10:25,200 --> 00:10:28,200 Speaker 1: the current regime in China has also shown that it 171 00:10:28,240 --> 00:10:32,400 Speaker 1: has grown suspicious of big businesses within China and has 172 00:10:33,040 --> 00:10:38,599 Speaker 1: started to restrict companies and push back against them. Potentially, 173 00:10:38,760 --> 00:10:42,280 Speaker 1: that's to make certain that no company accumulates enough influence 174 00:10:42,280 --> 00:10:45,840 Speaker 1: and power to threaten the government's absolute control over the nation. 175 00:10:46,320 --> 00:10:49,760 Speaker 1: Of course, whether or not an argument is logically sound 176 00:10:49,880 --> 00:10:53,319 Speaker 1: doesn't really matter. If the argument just works right, you 177 00:10:53,360 --> 00:10:55,520 Speaker 1: don't have to make a good argument for people to 178 00:10:55,559 --> 00:11:00,920 Speaker 1: believe it. See also all the anti facts and COVID 179 00:11:01,480 --> 00:11:04,439 Speaker 1: denial stuff. So we'll just have to see if lawmakers 180 00:11:04,520 --> 00:11:07,920 Speaker 1: buy into this premise. All right, We're gonna take a 181 00:11:08,000 --> 00:11:10,040 Speaker 1: quick break, but we'll be back with some more news 182 00:11:10,240 --> 00:11:22,080 Speaker 1: after this. Apple CEO Tim Cook's house has disappeared, or rather, 183 00:11:22,160 --> 00:11:25,280 Speaker 1: a blurry digital wall blocks his home in street level 184 00:11:25,400 --> 00:11:28,280 Speaker 1: views in both Apple Maps and Google Maps, so if 185 00:11:28,280 --> 00:11:31,080 Speaker 1: you cruise down his street in Balo Alto, California and 186 00:11:31,120 --> 00:11:33,439 Speaker 1: look at where he lives, you'll just see a big 187 00:11:33,440 --> 00:11:35,960 Speaker 1: blurry mess. Now. Cook has been the target of some 188 00:11:36,000 --> 00:11:38,840 Speaker 1: pretty disturbing stalking activity in recent months, so this is 189 00:11:38,920 --> 00:11:42,120 Speaker 1: likely a move to help avoid future issues along those lines. 190 00:11:42,520 --> 00:11:44,840 Speaker 1: And at first I was thinking, man, must be nice 191 00:11:44,880 --> 00:11:46,920 Speaker 1: to be able to remove yourself from folks just being 192 00:11:46,960 --> 00:11:49,520 Speaker 1: able to look at your stuff. But then I found 193 00:11:49,520 --> 00:11:52,040 Speaker 1: out that actually anyone can submit a report to have 194 00:11:52,120 --> 00:11:55,080 Speaker 1: their home blurred out in maps applications. Both Apple and 195 00:11:55,160 --> 00:11:57,840 Speaker 1: Google have a process for that. So if for any 196 00:11:57,880 --> 00:12:00,560 Speaker 1: reason you would rather folks not have the oportunity to 197 00:12:00,600 --> 00:12:04,319 Speaker 1: be nosy, looky, lose on street view, you can apply 198 00:12:04,360 --> 00:12:07,320 Speaker 1: to have your home blurred out. So I retract my 199 00:12:07,480 --> 00:12:12,439 Speaker 1: snooty statement. Tesla is issuing a recall a software recall 200 00:12:12,679 --> 00:12:16,319 Speaker 1: on more than fifty vehicles manufactured between two thousand and 201 00:12:16,360 --> 00:12:19,840 Speaker 1: sixteen and two thousand twenty two because of a rolling 202 00:12:19,920 --> 00:12:22,679 Speaker 1: stop feature that, frankly, I'm shocked was even a thing 203 00:12:22,679 --> 00:12:26,080 Speaker 1: in the first place. So here's the deal. Tesla incorporated 204 00:12:26,080 --> 00:12:28,720 Speaker 1: a mode and its full self driving beta, which, as 205 00:12:28,760 --> 00:12:31,280 Speaker 1: I always have to point out, is not really full 206 00:12:31,400 --> 00:12:34,200 Speaker 1: self driving mode, even though the company calls it that. 207 00:12:35,040 --> 00:12:38,440 Speaker 1: And this particular little feature was called the assertive mode. 208 00:12:38,520 --> 00:12:40,559 Speaker 1: And one of the things that cars would do while 209 00:12:40,760 --> 00:12:43,960 Speaker 1: in assertive mode is they would not come to a 210 00:12:43,960 --> 00:12:48,200 Speaker 1: complete stop at stop signs under certain conditions. Instead, the 211 00:12:48,240 --> 00:12:51,360 Speaker 1: cars would slow down and then roll through the intersection. 212 00:12:51,559 --> 00:12:53,640 Speaker 1: The company's stress this would only happen if the car 213 00:12:53,800 --> 00:12:56,720 Speaker 1: verified there were no other vehicles or any pedestrians or 214 00:12:57,000 --> 00:13:01,120 Speaker 1: obstacles detected within the intersection before doing it. But even so, 215 00:13:01,559 --> 00:13:05,360 Speaker 1: a rolling stop is, you know, illegal in most states. 216 00:13:05,440 --> 00:13:07,920 Speaker 1: Here in the US, drivers are obligated to come to 217 00:13:07,960 --> 00:13:10,760 Speaker 1: a complete stop at a stop sign, even if it 218 00:13:10,840 --> 00:13:13,520 Speaker 1: seems obvious that there are no cars or pedestrians or 219 00:13:13,559 --> 00:13:16,160 Speaker 1: anything else in the way. It's a basic rule of 220 00:13:16,200 --> 00:13:19,120 Speaker 1: the road. I found it shocking that Tesla would just 221 00:13:19,200 --> 00:13:21,360 Speaker 1: ignore that. I mean, I get the fact that tons 222 00:13:21,400 --> 00:13:24,679 Speaker 1: of human drivers behave that way, but that doesn't make 223 00:13:24,720 --> 00:13:28,000 Speaker 1: it legal or right anyway, Tesla is rolling back the 224 00:13:28,000 --> 00:13:31,239 Speaker 1: software update that allowed cars to be this u assertive. 225 00:13:31,760 --> 00:13:33,840 Speaker 1: We've heard a lot about how hackers have used their 226 00:13:33,840 --> 00:13:36,080 Speaker 1: skills to make money, but you know, more often than not, 227 00:13:36,160 --> 00:13:39,679 Speaker 1: we're talking either about white hat hackers who discover a 228 00:13:39,760 --> 00:13:43,280 Speaker 1: vulnerability and they report it and they claim a juicy 229 00:13:43,360 --> 00:13:46,600 Speaker 1: bug bounty for their efforts, or we talk about hackers 230 00:13:46,640 --> 00:13:51,120 Speaker 1: who target a company with like brutal ransomware. But in 231 00:13:51,120 --> 00:13:54,199 Speaker 1: this case, I'm talking more about good old insider trading. 232 00:13:54,520 --> 00:13:57,160 Speaker 1: And in case you're not familiar with that term, insider 233 00:13:57,200 --> 00:13:59,880 Speaker 1: trading describes the situation in which a person who has 234 00:14:00,120 --> 00:14:04,240 Speaker 1: knowledge inside knowledge about a company's performance acts on that 235 00:14:04,320 --> 00:14:08,000 Speaker 1: knowledge in the stock market before the information goes public. So, 236 00:14:08,160 --> 00:14:11,040 Speaker 1: for example, let's say I was working for Microsoft and 237 00:14:11,080 --> 00:14:14,439 Speaker 1: I heard about the Activision Blizzard deal before it had 238 00:14:14,480 --> 00:14:17,240 Speaker 1: actually been announced to the public. So I decided to 239 00:14:17,280 --> 00:14:20,760 Speaker 1: buy up some stock and Activision, thinking well, the price 240 00:14:20,840 --> 00:14:22,920 Speaker 1: is going to go up once this news goes live, 241 00:14:23,440 --> 00:14:25,640 Speaker 1: And that's insider trading, and it's a big no no. 242 00:14:26,200 --> 00:14:28,680 Speaker 1: I would be in huge trouble if folks discovered I 243 00:14:28,720 --> 00:14:30,880 Speaker 1: had done that, or even if I had just given 244 00:14:30,880 --> 00:14:33,760 Speaker 1: a stock tip to someone I know so that they 245 00:14:33,800 --> 00:14:36,960 Speaker 1: could do it for me by proxy or whatever. Well, 246 00:14:37,000 --> 00:14:39,400 Speaker 1: a group of hackers, allegedly including the head of a 247 00:14:39,480 --> 00:14:45,320 Speaker 1: Russian cybersecurity firm, managed to intercept reports various publicly traded 248 00:14:45,360 --> 00:14:48,240 Speaker 1: companies had been filing with the u S Securities and 249 00:14:48,360 --> 00:14:53,280 Speaker 1: Exchange Commission or SEC. Now, investors always pay close attention 250 00:14:53,320 --> 00:14:57,200 Speaker 1: to these reports, which companies file quarterly. If a company 251 00:14:57,240 --> 00:15:00,400 Speaker 1: posts incredible quarterly results, it could lead to a big 252 00:15:00,480 --> 00:15:05,359 Speaker 1: jump in stock prices. So these hackers were intercepting reports 253 00:15:05,360 --> 00:15:09,040 Speaker 1: and scouring them before the SEC would make them public, 254 00:15:09,480 --> 00:15:11,560 Speaker 1: and then they would move to make stock trades in 255 00:15:11,640 --> 00:15:15,440 Speaker 1: advance of the report's becoming public information, and they made 256 00:15:15,480 --> 00:15:17,840 Speaker 1: money this way. The SEC said that the trades were 257 00:15:17,880 --> 00:15:20,520 Speaker 1: so on point that it would be a trillion to 258 00:15:20,600 --> 00:15:24,120 Speaker 1: one chance to manage to make all those advantageous trades 259 00:15:24,560 --> 00:15:28,560 Speaker 1: without insider information. Anyway, the group targeted two companies that 260 00:15:28,600 --> 00:15:32,240 Speaker 1: serve as sort of a liaison between publicly traded companies 261 00:15:32,280 --> 00:15:34,720 Speaker 1: and the SEC, which is pretty smart. They didn't have 262 00:15:34,800 --> 00:15:37,880 Speaker 1: to touch SEC itself, and they didn't have to target 263 00:15:37,920 --> 00:15:41,080 Speaker 1: each individual company. They went with, you know, kind of 264 00:15:41,080 --> 00:15:45,760 Speaker 1: a sort of a sorting company in a way. It's 265 00:15:45,800 --> 00:15:48,600 Speaker 1: it's a coming that files on behalf of others. Uh. 266 00:15:48,640 --> 00:15:51,280 Speaker 1: They're like three big ones in the US that do that, 267 00:15:51,400 --> 00:15:54,320 Speaker 1: and they targeted two of them. I'm not sure what's 268 00:15:54,320 --> 00:15:56,520 Speaker 1: going on with the hackers right now, but since the 269 00:15:56,640 --> 00:15:59,160 Speaker 1: SEC is aware of the scheme, I imagine this particular 270 00:15:59,200 --> 00:16:02,480 Speaker 1: well has dried up for them. But yeah, I I 271 00:16:02,640 --> 00:16:06,320 Speaker 1: don't know how. You know what the stats is, whether 272 00:16:06,320 --> 00:16:08,480 Speaker 1: they're walking free or not. They did make off with 273 00:16:08,520 --> 00:16:11,080 Speaker 1: more than eighty million dollars in the process. That's a 274 00:16:11,080 --> 00:16:14,800 Speaker 1: big yaza uh oh. You know. We talked about PlayStation earlier. 275 00:16:14,840 --> 00:16:19,120 Speaker 1: In additional PlayStation news, Discord, the messaging platform most associated 276 00:16:19,120 --> 00:16:21,560 Speaker 1: with gaming, is rolling out support to the PlayStation family 277 00:16:21,560 --> 00:16:24,560 Speaker 1: of consoles right now. This comes several months after the 278 00:16:24,600 --> 00:16:27,920 Speaker 1: initial announcement that Discord would be coming to PlayStation consoles. 279 00:16:28,120 --> 00:16:30,680 Speaker 1: So PS four and PS five owners with a Discord 280 00:16:30,720 --> 00:16:34,520 Speaker 1: account can connect that account to their consoles and then 281 00:16:34,600 --> 00:16:37,240 Speaker 1: those players activities on their PlayStation will show up and 282 00:16:37,280 --> 00:16:41,960 Speaker 1: discord um Discords a very handy communication system, again largely 283 00:16:42,000 --> 00:16:47,640 Speaker 1: associated with games, So welcome PlayStation players to Discord. You know, 284 00:16:47,960 --> 00:16:51,400 Speaker 1: usually I advocate for harmony. But when the Harmony of 285 00:16:51,440 --> 00:16:54,080 Speaker 1: the C's, a cruise ship in the Royal Caribbean line, 286 00:16:54,160 --> 00:16:58,680 Speaker 1: sailed into the hazard zone for a SpaceX launch, it 287 00:16:58,760 --> 00:17:01,120 Speaker 1: was pretty hard to be on harmon east side. This 288 00:17:01,200 --> 00:17:04,080 Speaker 1: happened just this past Sunday when a scheduled Falcon nine 289 00:17:04,119 --> 00:17:07,440 Speaker 1: launch had to be scrapped when this giant cruise ship 290 00:17:07,600 --> 00:17:11,320 Speaker 1: moved into the launch vehicles downrange hazard zone. Now, the 291 00:17:11,400 --> 00:17:14,680 Speaker 1: launches take place at Cape Canaveral and the nearby Port 292 00:17:14,760 --> 00:17:18,679 Speaker 1: Canaveral is a popular departure port for various cruise ships. 293 00:17:19,240 --> 00:17:24,320 Speaker 1: Before every launch at Cape Canaveral, pilots and mariners you know, 294 00:17:24,480 --> 00:17:28,520 Speaker 1: people flying planes and people piloting boats, they are supposed 295 00:17:28,560 --> 00:17:31,399 Speaker 1: to check for notices UH notices to airmen in the 296 00:17:31,400 --> 00:17:33,760 Speaker 1: case of pilots, and notices to mariners for the case 297 00:17:33,760 --> 00:17:37,280 Speaker 1: of you know, boat people to make note of hazard 298 00:17:37,359 --> 00:17:41,280 Speaker 1: zones during specific dates and then avoid those zones. Now, 299 00:17:41,280 --> 00:17:44,760 Speaker 1: the SpaceX launch scrub meant that the payload and Italian 300 00:17:44,880 --> 00:17:47,600 Speaker 1: weather satellite would be delayed for the fourth time in 301 00:17:47,640 --> 00:17:51,320 Speaker 1: a row because the planned launches for Thursday, Friday and 302 00:17:51,359 --> 00:17:55,639 Speaker 1: Saturday all fell through due to bad weather. Fortunately, SpaceX 303 00:17:55,640 --> 00:17:59,320 Speaker 1: was able to hold a successful launch yesterday, that is Monday, 304 00:17:59,400 --> 00:18:03,280 Speaker 1: and delivered payload. No telling yet what if any repercussions 305 00:18:03,359 --> 00:18:05,720 Speaker 1: Royal Caribbean will face for its ship moving into the 306 00:18:05,760 --> 00:18:08,399 Speaker 1: hazard zone. I imagine that at the very least the 307 00:18:08,400 --> 00:18:10,320 Speaker 1: captain of that vessel is going to have a rough 308 00:18:10,359 --> 00:18:13,080 Speaker 1: time of it in the near future. And finally, some 309 00:18:13,119 --> 00:18:16,479 Speaker 1: engineers at the University of Maryland outfitted a drone with 310 00:18:16,560 --> 00:18:20,760 Speaker 1: wings modeled after the air screw as designed by Leonardo 311 00:18:20,840 --> 00:18:24,320 Speaker 1: da Vinci. The drone is called the Crimson Spin and 312 00:18:24,320 --> 00:18:28,159 Speaker 1: it has four propellers in that aerial screw shape. So 313 00:18:28,240 --> 00:18:31,040 Speaker 1: da Vinci proposed the aerial screw as a one person 314 00:18:31,119 --> 00:18:33,960 Speaker 1: flying vehicle, but it was really more of a thought 315 00:18:34,040 --> 00:18:37,040 Speaker 1: exercise about lift and the shape you would need in 316 00:18:37,160 --> 00:18:39,760 Speaker 1: order to generate lift. That was never something that actually 317 00:18:39,800 --> 00:18:43,080 Speaker 1: took flight, and there has been debate about whether or 318 00:18:43,119 --> 00:18:47,480 Speaker 1: not you could achieve flight using that design. The engineering team, 319 00:18:47,560 --> 00:18:50,920 Speaker 1: using modern day materials and a basic quad copter, proved 320 00:18:50,920 --> 00:18:54,400 Speaker 1: that it in fact does work. They submitted their findings 321 00:18:54,400 --> 00:18:57,960 Speaker 1: that the Transformative Vertical Flight twenty two conference, which I 322 00:18:58,000 --> 00:19:01,280 Speaker 1: did not realize was a thing, and while their demonstration 323 00:19:01,440 --> 00:19:04,679 Speaker 1: used a small quad Copter drone. They suspect that you 324 00:19:04,720 --> 00:19:07,760 Speaker 1: could actually scale this up to work on a human 325 00:19:07,840 --> 00:19:11,440 Speaker 1: sized aircraft if you so desired. Now, this is all 326 00:19:11,440 --> 00:19:15,840 Speaker 1: thanks to our modern access to rigid, lightweight materials. Da 327 00:19:15,880 --> 00:19:18,119 Speaker 1: Vinci would have had to rely on stuff like leather 328 00:19:18,440 --> 00:19:21,600 Speaker 1: and wood and rope, and these materials are are too 329 00:19:21,640 --> 00:19:26,240 Speaker 1: dense and too heavy for craft to generate enough lift 330 00:19:26,560 --> 00:19:30,360 Speaker 1: to counteract its weight. But with stuff like aluminum and plastics, 331 00:19:30,640 --> 00:19:33,159 Speaker 1: it's a different story. It's not exactly going to lead 332 00:19:33,240 --> 00:19:35,720 Speaker 1: us to a new approach to aircraft design, but I 333 00:19:35,720 --> 00:19:37,720 Speaker 1: think it's pretty awesome that we can say Da Vinci 334 00:19:37,800 --> 00:19:41,120 Speaker 1: was really onto something. Here and there is your tech 335 00:19:41,160 --> 00:19:44,399 Speaker 1: news for Tuesday, February one, twenty twenty two. If you 336 00:19:44,400 --> 00:19:46,760 Speaker 1: have suggestions for topics I actually cover on tech Stuff, 337 00:19:47,200 --> 00:19:49,359 Speaker 1: reach out to me on Twitter. The handle for the 338 00:19:49,400 --> 00:19:52,800 Speaker 1: show is text Stuff hs W, and I'll talk to 339 00:19:52,840 --> 00:20:01,160 Speaker 1: you again really soon. Tech Stuff is an I Heart 340 00:20:01,240 --> 00:20:05,000 Speaker 1: Radio production. For more podcasts from I Heart Radio, visit 341 00:20:05,040 --> 00:20:08,119 Speaker 1: the I Heart Radio app, Apple Podcasts, or wherever you 342 00:20:08,200 --> 00:20:09,520 Speaker 1: listen to your favorite shows.