WEBVTT - There's Life After ‘Dead’ for Skybound Entertainment

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<v Speaker 1>Welcome to another episode of Strictly Business, the podcast in

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<v Speaker 1>which we speak with some of the brightest minds working

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<v Speaker 1>in media today. I'm Andrew Wallenstein with Variety. The TV

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<v Speaker 1>mega hit The Walking Dead ends its historic run this

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<v Speaker 1>Sunday on a m C. That's far from the last

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<v Speaker 1>you'll hear from this franchise, so says David Albert, the

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<v Speaker 1>CEO of sky Bound Entertainment, the company that created this

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<v Speaker 1>zombie sensation. But there's a lot more to sky Bound,

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<v Speaker 1>as I've learned interviewing David last week at the Future

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<v Speaker 1>of TV conference. Stay tuned after the break for this

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<v Speaker 1>really interesting conversation, and we're back with sky Bound Entertainment

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<v Speaker 1>CEO David Albert. Well, good to talk to you, David.

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<v Speaker 1>I it's interesting to have this conversation at a time

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<v Speaker 1>where the sort of marquee show for sky Bound, a

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<v Speaker 1>little little show called The Walking Dead, is ending its run.

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<v Speaker 1>Although to say it's ending also feels weird given that

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<v Speaker 1>the franchise, broader than just that show, has such a

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<v Speaker 1>long future ahead of it. So I wanted to start with, like,

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<v Speaker 1>could you possibly have imagined when that show first launched?

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<v Speaker 1>What was this twenty years ago? Twenty seasons ago that

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<v Speaker 1>it would be everything that it became. So the comic

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<v Speaker 1>launched twenty years ago, we're coming up next year. This

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<v Speaker 1>is the eleventh season. Short answers. No, I mean I knew.

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<v Speaker 1>I knew the comic was special. I knew the story

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<v Speaker 1>that we had was special. I knew that there's a

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<v Speaker 1>great opportunity like a white space that nobody had done

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<v Speaker 1>serialized horror, and I knew that that was something that

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<v Speaker 1>was very much in demand. So I felt like we

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<v Speaker 1>had a great window. But there's no way that I

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<v Speaker 1>could have known that at that time we were going

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<v Speaker 1>to go for twelve years, you know, multiple spinoffs, you know,

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<v Speaker 1>billions of dollars of merchandise and video games out. No,

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<v Speaker 1>I had no idea that. So after twelve seasons, what

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<v Speaker 1>do you attribute the outsized success of The Walking Dead? What? What?

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<v Speaker 1>What do you think about it resonated so well? Well,

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<v Speaker 1>you know, I always look at sort of the product

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<v Speaker 1>market fit right in general, and I feel like, one

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<v Speaker 1>there was no serio. I sawror, and I feel like

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<v Speaker 1>that's now. It's really hard to imagine that because just

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<v Speaker 1>how much horror is on television. But just thinking back

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<v Speaker 1>to that landscape no one had really done. And you know,

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<v Speaker 1>there have been an episode of horror, anthological horror, but

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<v Speaker 1>nothing that had come on that had been like, hey,

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<v Speaker 1>we're gonna treat this men seriously and sort of do that.

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<v Speaker 1>So I think that was a major aspect of it.

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<v Speaker 1>I think separately, you know, Um, I think we got

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<v Speaker 1>lucky and hit the zeitgeist in in a real way.

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<v Speaker 1>I think, you know, people the digital world had really

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<v Speaker 1>sort of started to transform people's lives. Um and Chuck

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<v Speaker 1>cost Woman had written a not ed I want to say,

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<v Speaker 1>like right after the show came out about like why

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<v Speaker 1>he thought zombies were resonating with people, and part of it,

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<v Speaker 1>he said it was attributable to email the notion that

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<v Speaker 1>the more that you sort of whacked them down, the

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<v Speaker 1>more they come back at you. And I did think

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<v Speaker 1>there was something existential that we tapped into the notion

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<v Speaker 1>that our work lives, we're sort of attacking us and

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<v Speaker 1>getting us at all the different areas and hours that

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<v Speaker 1>used to be safe and awful limits from work. So

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<v Speaker 1>I think there was something there, Um that we sort

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<v Speaker 1>of pepped into. The zepest Wells was sort of right time,

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<v Speaker 1>right place, combined was sort of a lucky break. That's

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<v Speaker 1>an interesting theory. I would add to it that And

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<v Speaker 1>I think this also spoke to I Lost was such

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<v Speaker 1>a big hit. I think there's something about a show

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<v Speaker 1>where do you see a society that has to sort

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<v Speaker 1>of peel away from modern technology and go back to

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<v Speaker 1>this sort of primitive use your hands to to fight

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<v Speaker 1>and survive kind of thing. I mean, do you think

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<v Speaker 1>that might be also a theory? Oh yeah, I mean

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<v Speaker 1>I think I think people love those stories, right, Like

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<v Speaker 1>you know, I grew up reading books like Hatchett and

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<v Speaker 1>Mackay and Lord of the Flies. Right, those are sort

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<v Speaker 1>of like, you know, the nature of humanity questions like

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<v Speaker 1>what happens when you take away all of our creature

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<v Speaker 1>comforts and you put us there? Right? And I think,

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<v Speaker 1>you know, some of us like to think we would

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<v Speaker 1>do well. And I think it's it really poses those

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<v Speaker 1>questions like how would you react in those situations? And um,

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<v Speaker 1>I think it was. You know, I think I think

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<v Speaker 1>we got lucky with with that as well. But yes,

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<v Speaker 1>I think people love seeing the sort of stripping people

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<v Speaker 1>way back to back to everything. And then on top

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<v Speaker 1>of it, I feel like there was we also really

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<v Speaker 1>don't we really st lead into the soap oper angle,

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<v Speaker 1>right and sort of you know, if I pitch you

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<v Speaker 1>this this story as opposed to some of abo zombies,

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<v Speaker 1>where I said, Hey, a guy wakes up from from

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<v Speaker 1>a coma to find that his best friend has taken

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<v Speaker 1>up with his wife, and his wife is pregnant and

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<v Speaker 1>he's not sure if if the baby is his or

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<v Speaker 1>his best friends. Right, that sounds like a daytime soap

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<v Speaker 1>from when I was growing up. Um, but you had

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<v Speaker 1>zombies and that becomes the Walking Day. Yeah. I mean,

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<v Speaker 1>I think there's that formula of sort of the back

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<v Speaker 1>to basics. I think that's worked for everything, going back

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<v Speaker 1>to survivor to I think you look at a show

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<v Speaker 1>like Yellow Jackets on Showtime Today that has a bit

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<v Speaker 1>of that flavor. But I also want to talk about again,

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<v Speaker 1>this is so much more than just a show. It

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<v Speaker 1>is a franchise. You've got other versions on the air,

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<v Speaker 1>You've got so many different executions and other media. So

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<v Speaker 1>can you give us sort of a the full scope

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<v Speaker 1>of when we call it a franchise, everything that's going

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<v Speaker 1>on right now for the Walking Dead, I mean, first

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<v Speaker 1>and foremost, the Walking Dead is a comic it's the

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<v Speaker 1>best selling independent black boy indpendent comic of all time.

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<v Speaker 1>Um came out in two thousand three. And you know,

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<v Speaker 1>everything really for us stems and starts and end with

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<v Speaker 1>the comic book, Right. That's sort of that's our canon,

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<v Speaker 1>that's our more. Anytime we have a question, everybody goes

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<v Speaker 1>back to the comic. Obviously, we have all the shows

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<v Speaker 1>that are own. There's Walking Dead if you're the Walking Dead,

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<v Speaker 1>Towns and the Walking Dead, a number spinoffs, additional shows

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<v Speaker 1>sort of in production now, and of course they're Talking Dead.

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<v Speaker 1>Which I also think was a huge opportunity for us

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<v Speaker 1>to sort of sort of made the show successful was

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<v Speaker 1>embracing the notion of a water cooler. Don't just do

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<v Speaker 1>a show that's a water cooler show, make a water

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<v Speaker 1>cooler show about the show that's a water cooler show. Right,

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<v Speaker 1>So it sort of really tapped into that sort of

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<v Speaker 1>meta conversation, which I think was really helpful and make

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<v Speaker 1>it successful. Outside of that, we have in a number

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<v Speaker 1>or video games, right. So we started with the tell

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<v Speaker 1>Tales Walking Dead, which was a narrative driven game, which

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<v Speaker 1>is huge, right, and it's some people's favorite character is

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<v Speaker 1>Ri Grimes from the comic or from the show about

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<v Speaker 1>a lot of people's favor character is Clementine, who originated

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<v Speaker 1>un tell Tales Walking Dead, um, and is you know,

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<v Speaker 1>now we're sort of giving an additional life. UM. There's

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<v Speaker 1>a series of you know y a graphic novels that

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<v Speaker 1>we've launched from Tilly Walden that follows Clementine. So that's

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<v Speaker 1>been really exciting to see the title game. I can't

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<v Speaker 1>stress enough how transformative it was, not just for us

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<v Speaker 1>as a company, um, but even beyond that sort of

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<v Speaker 1>revitalizing sort of the narrative gaming genre. UM. You know,

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<v Speaker 1>up to that point, I would say the narrative gaming

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<v Speaker 1>was sort of a bit of a backwater UM in

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<v Speaker 1>that space. But we really took the television approach. We're like,

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<v Speaker 1>writing is front and center. We're gonna run of writers room, um,

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<v Speaker 1>and it's going to be about decisions and emotions, and

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<v Speaker 1>approached that game with the goal of trying to make

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<v Speaker 1>people cry, right, which was not an obvious play when

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<v Speaker 1>you're looking at a zombie game. And that game went

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<v Speaker 1>on to do you know, over a hundred game the

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<v Speaker 1>year awards, done over a billion dollars retail. It's been

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<v Speaker 1>a transformative moment for us to show the power of

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<v Speaker 1>storytelling in the interactive format. Um. So from there, we

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<v Speaker 1>now have thirteen games out. Um we have a number

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<v Speaker 1>of games in market now or number more games coming.

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<v Speaker 1>We've done everything from uh, we did the Walking Red Wine,

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<v Speaker 1>we did Waking Dead Coffee, we did Walking Dead cruises,

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<v Speaker 1>we had Samurai Serbs, baby onesies. I mean, you know,

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<v Speaker 1>we pretty much spanned the gamut of pretty much anywhere

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<v Speaker 1>we can tell an interesting and propelling story, we do.

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<v Speaker 1>And you know, going back to that first question, I

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<v Speaker 1>think the approach that you just laid out is also

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<v Speaker 1>part of probably why The Walking Dead has been such

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<v Speaker 1>a stalwart on television for so long, all these different

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<v Speaker 1>other executions of that same I p and that kind

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<v Speaker 1>of probably has sort of a virtuous cycle to it, right,

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<v Speaker 1>the video game sense to the TV show, that TV

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<v Speaker 1>show sends to the video game for sure. Although what

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<v Speaker 1>I would say is, I think, you know, there's a

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<v Speaker 1>difference between franchises set around a single character, which can

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<v Speaker 1>be hugely successful, and I think it was easier for

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<v Speaker 1>us because we had a world, right, we had a

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<v Speaker 1>world with a set of rules that was more important

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<v Speaker 1>than an individual character. Rick Rhimes hugely important, you know,

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<v Speaker 1>key figure for us in Walking Dead, Laura, but Rick

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<v Speaker 1>Rhymes doesn't show up in anything that Commentine does. And

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<v Speaker 1>I think that idea that you can take that concept

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<v Speaker 1>and extended out as long as you treated it with

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<v Speaker 1>the same degree of seriousness, um that we did in

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<v Speaker 1>the main show. That allowed I think the universe sort

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<v Speaker 1>of feel bigger and broader than it would have otherwise.

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<v Speaker 1>So I feel like that was a huge benefit for us.

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<v Speaker 1>So when you talk about a world, when you talk

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<v Speaker 1>about a franchise, what is the long term planning like?

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<v Speaker 1>Because I will not blink an eye if The Walking

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<v Speaker 1>Dead is on in some shape or form thirty forty

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<v Speaker 1>years from now, and so do you plan that far out?

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<v Speaker 1>I mean, how does that work? It must be horrifically complex.

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<v Speaker 1>You know, we have absolute concrete plans for the next

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<v Speaker 1>five years, right, So I have contracts and dates that

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<v Speaker 1>I have laid out on a board that I can

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<v Speaker 1>show you that would literally show you everything that we're

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<v Speaker 1>doing for the next five years of The Walking Dead.

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<v Speaker 1>We then have from years six and ten, we have

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<v Speaker 1>sort of like um goals and some early prep work

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<v Speaker 1>that we're doing. UM. So that's been sort of a

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<v Speaker 1>beneficial thing. And then beyond that, we really just have

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<v Speaker 1>sort of like aspirations, So you know, we have you know,

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<v Speaker 1>high level aspirations, but uh and sort of directions we

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<v Speaker 1>want to take it opportunities that we like to do it,

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<v Speaker 1>but our goal, our macro goals, we think that there's

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<v Speaker 1>opportunities to be telling stories in this space for the

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<v Speaker 1>rest of our natural lives and probably for some unattracted

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<v Speaker 1>And I think that's also part of the Walking Dead legacy,

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<v Speaker 1>particularly on television, where what has now become the norm

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<v Speaker 1>is if you have a successful show, it must become

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<v Speaker 1>a franchise. You must figure out other iterations. Obviously The

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<v Speaker 1>Walking Dead wasn't the first to do that, but do

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<v Speaker 1>you think it's sort of accelerated that trend. I think

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<v Speaker 1>so absolutely. I mean, I mean, I think a lot

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<v Speaker 1>of this, you know, comes from that, It comes from

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<v Speaker 1>genre and from B movies and from B television, right,

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<v Speaker 1>Like that's where we took our roots. Right, you know,

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<v Speaker 1>we'll go back and look at Star Trek, right, why

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<v Speaker 1>is Star Trek and able to survived for decades and

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<v Speaker 1>decades it had you know, obviously Captain Kirkson amazing character,

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<v Speaker 1>Captain cards amazing character. You know this world we have

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<v Speaker 1>the world of the Federation. You have all these different

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<v Speaker 1>planets and racist species, so there's always something new to

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<v Speaker 1>dig into and explore a different angle. And just like

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<v Speaker 1>you said, I think survival and how you rebuild society

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<v Speaker 1>when all our rules are taken away, I think it's

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<v Speaker 1>something that we all think about, right like um, as

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<v Speaker 1>a parent, I'm sure everybody every parent I know is

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<v Speaker 1>her their kids at some point say that's not their right,

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<v Speaker 1>and they'll say, okay, well, why is it not fair that? Well,

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<v Speaker 1>if I was doing it to do like this, and

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<v Speaker 1>I remember as a kid, I would say the same

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<v Speaker 1>thing in my parents, that's unfair. Fair I was the parent,

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<v Speaker 1>I would do it like this. Everybody wants that opportunity

0:12:20.440 --> 0:12:23.280
<v Speaker 1>to start civilization scratch. Everyone wants to be like, hey,

0:12:23.400 --> 0:12:25.960
<v Speaker 1>here's how I would build the ideal society. And I

0:12:26.000 --> 0:12:29.480
<v Speaker 1>think this gives you like freedom and the license to

0:12:29.520 --> 0:12:31.200
<v Speaker 1>go ahead and do that, which I think is really

0:12:31.280 --> 0:12:35.040
<v Speaker 1>really powerful. And you know you guys have certainly gone ahead.

0:12:35.080 --> 0:12:37.320
<v Speaker 1>And what I mean by that is when I think

0:12:37.360 --> 0:12:42.280
<v Speaker 1>about the wealth of I p executions across so many media,

0:12:42.720 --> 0:12:46.760
<v Speaker 1>I do wonder as well, whether there is a debate

0:12:46.920 --> 0:12:50.920
<v Speaker 1>or a conversation internally about putting too much out there

0:12:50.920 --> 0:12:54.040
<v Speaker 1>exhausting the i P. Because we've seen some pretty big

0:12:54.080 --> 0:12:56.800
<v Speaker 1>i P. I think of you know, Disney and Star

0:12:56.840 --> 0:13:00.520
<v Speaker 1>Wars as an example of too much too soon, and

0:13:00.640 --> 0:13:06.480
<v Speaker 1>you could really uh leave the I P worse for weary. Yeah,

0:13:06.480 --> 0:13:08.000
<v Speaker 1>And so what we try to do, you know, I

0:13:08.040 --> 0:13:10.560
<v Speaker 1>think one of the one of the things that I

0:13:10.559 --> 0:13:13.320
<v Speaker 1>think happens in these spaces is sometimes people tell the

0:13:13.360 --> 0:13:15.840
<v Speaker 1>same story over and over, right, Like I go back

0:13:15.880 --> 0:13:20.160
<v Speaker 1>to you know, um, the old the old version of

0:13:20.160 --> 0:13:22.319
<v Speaker 1>like you know, you go watch the movie theater that

0:13:22.440 --> 0:13:23.960
<v Speaker 1>you play the video game at home. This is this

0:13:24.040 --> 0:13:27.040
<v Speaker 1>in the eighties, and you're basically playing the same character

0:13:27.120 --> 0:13:29.440
<v Speaker 1>doing the same thing. And that sort of notion of

0:13:30.600 --> 0:13:33.800
<v Speaker 1>just doing the same thing and not as high resolution

0:13:33.960 --> 0:13:37.600
<v Speaker 1>or high quality form, I think is the classics sort

0:13:37.640 --> 0:13:39.960
<v Speaker 1>of melting ice cube approach, where you're you are getting

0:13:39.960 --> 0:13:43.560
<v Speaker 1>diminishing in terms. The goal for us is always to

0:13:43.679 --> 0:13:47.560
<v Speaker 1>use whatever aspect of storytelling that we're using to open

0:13:47.760 --> 0:13:51.760
<v Speaker 1>up a new frontier and explore something we wouldn't have otherwise.

0:13:52.200 --> 0:13:55.440
<v Speaker 1>So let me give you two examples, right, So one

0:13:55.480 --> 0:13:57.880
<v Speaker 1>I talked about Clementine a lot, right where we say, hey, look,

0:13:58.120 --> 0:14:01.040
<v Speaker 1>this character other than the Lens shows up in that

0:14:01.080 --> 0:14:05.360
<v Speaker 1>Telltale game for about thirty seconds. Other than that, there's

0:14:05.400 --> 0:14:09.680
<v Speaker 1>not sorry, there's really a little buddy Um the outside

0:14:09.679 --> 0:14:12.320
<v Speaker 1>of that, there's really no intersection with the rest of

0:14:12.360 --> 0:14:14.600
<v Speaker 1>the Cannon that we're telling about. So it's complete new story,

0:14:14.640 --> 0:14:19.480
<v Speaker 1>complete new universe to sort of really explore Um separately.

0:14:19.520 --> 0:14:23.560
<v Speaker 1>Like when we do different games we're trying to use,

0:14:23.640 --> 0:14:26.400
<v Speaker 1>whether it's an RPG, whether at the real time strategy game,

0:14:26.720 --> 0:14:30.280
<v Speaker 1>whether it's a training a content trading card game, whatever

0:14:31.120 --> 0:14:34.200
<v Speaker 1>model we're using, we're trying to explore different aspects. So

0:14:34.560 --> 0:14:36.760
<v Speaker 1>I think part of the reason why, for instance, I

0:14:36.840 --> 0:14:39.080
<v Speaker 1>love Star Wars and I grew up loving Stones and

0:14:39.120 --> 0:14:41.200
<v Speaker 1>Star Wars was huge to me. But so many of

0:14:41.200 --> 0:14:44.120
<v Speaker 1>the movies were just retelling the original story over and

0:14:44.160 --> 0:14:46.360
<v Speaker 1>over again, and I was like, it wasn't until the

0:14:46.360 --> 0:14:49.880
<v Speaker 1>Mandalorian where I was like, oh, yes, this is something new,

0:14:49.960 --> 0:14:51.880
<v Speaker 1>this is something exciting. That got me excited. I was like,

0:14:51.880 --> 0:14:54.120
<v Speaker 1>baby Yoda, like I've been waiting for something like that forever,

0:14:54.240 --> 0:14:57.320
<v Speaker 1>Like now that was powerful again, that was sort of

0:14:57.320 --> 0:15:00.960
<v Speaker 1>really meaningful and impactful to me. And so we try

0:15:01.000 --> 0:15:02.800
<v Speaker 1>to do the same thing. I don't think we always succeed,

0:15:02.840 --> 0:15:05.560
<v Speaker 1>but we try to do the same thing. Um in

0:15:05.600 --> 0:15:09.560
<v Speaker 1>our gaming, inside of our books, always try to explore

0:15:09.640 --> 0:15:13.360
<v Speaker 1>something new every time that you're you're if you're just

0:15:13.400 --> 0:15:17.120
<v Speaker 1>an arena rock band playing the hits, you've no anger,

0:15:17.200 --> 0:15:19.480
<v Speaker 1>gone to the place where you're vibrant and alive. And

0:15:19.520 --> 0:15:22.000
<v Speaker 1>despite us being the walking day, we have to remain

0:15:22.120 --> 0:15:25.960
<v Speaker 1>vibrant alive if we're going to survive in this media ecosystem.

0:15:26.000 --> 0:15:27.920
<v Speaker 1>And so I want to bring it back to sky

0:15:28.000 --> 0:15:31.800
<v Speaker 1>Bound itself because this this is this approach essentially defines

0:15:31.880 --> 0:15:34.200
<v Speaker 1>your company. You're not just looking for, oh hey, this

0:15:34.240 --> 0:15:37.360
<v Speaker 1>is gonna make a good show. You're looking for And

0:15:37.400 --> 0:15:40.520
<v Speaker 1>I'm using a parlance you taught me many years ago,

0:15:40.760 --> 0:15:44.440
<v Speaker 1>the wheel of awesome approach. Talk about what what on

0:15:44.480 --> 0:15:49.360
<v Speaker 1>earth that means and how that's become why that makes

0:15:49.400 --> 0:15:53.840
<v Speaker 1>sense for the sky Bound Sure. Uh So, first of all,

0:15:53.840 --> 0:15:55.480
<v Speaker 1>I love the fact that you remember the wheel of

0:15:55.480 --> 0:15:58.480
<v Speaker 1>awesome because it really is the secret sauce for what

0:15:58.600 --> 0:16:01.360
<v Speaker 1>we do. Uh. The one is we we put a

0:16:01.440 --> 0:16:03.440
<v Speaker 1>creator at the center of our business. We think that

0:16:04.080 --> 0:16:08.800
<v Speaker 1>historically Hollywood has been organized around taking creators creations and

0:16:08.800 --> 0:16:11.240
<v Speaker 1>then sort of sit arming them and keep them out

0:16:11.280 --> 0:16:15.000
<v Speaker 1>of the process, and we think that that's some mistake. UM. So,

0:16:15.280 --> 0:16:18.760
<v Speaker 1>my business partners Robert Kirkman, he's the creator to Walking Dead,

0:16:18.760 --> 0:16:23.040
<v Speaker 1>Creative Invincible, and so he's at the core of the business. Now,

0:16:23.040 --> 0:16:26.360
<v Speaker 1>he doesn't do all the properties we do, and he's

0:16:26.400 --> 0:16:30.120
<v Speaker 1>involved in everything, but when it's somebody else's property, it's

0:16:30.160 --> 0:16:32.200
<v Speaker 1>that other creator that we put in the center. We're

0:16:32.320 --> 0:16:34.240
<v Speaker 1>using the model that we built around him for the

0:16:34.240 --> 0:16:37.520
<v Speaker 1>Walking Dead Invincible for other creators as well. So we

0:16:37.520 --> 0:16:39.600
<v Speaker 1>put them at the center, and then we basically go

0:16:39.680 --> 0:16:42.200
<v Speaker 1>in every medium that their pictures said and being right,

0:16:42.240 --> 0:16:49.600
<v Speaker 1>so um comics, film, television, video games, audio, live events, merchandising,

0:16:50.360 --> 0:16:52.720
<v Speaker 1>board games, video games, everywhere they want to go, and

0:16:52.840 --> 0:16:54.960
<v Speaker 1>we end up trying to take them there. But at

0:16:55.000 --> 0:16:57.400
<v Speaker 1>the same time, for creators like look, I don't see that,

0:16:57.480 --> 0:17:00.000
<v Speaker 1>I don't see I don't care what you're telling about,

0:17:00.000 --> 0:17:02.080
<v Speaker 1>don't see this ever being a board game, or I

0:17:02.120 --> 0:17:06.119
<v Speaker 1>don't see this ever being a comic book, we won't

0:17:06.119 --> 0:17:09.040
<v Speaker 1>do it. We sort of we follow their will because

0:17:09.040 --> 0:17:11.639
<v Speaker 1>we think that we're able to make better decisions if

0:17:11.640 --> 0:17:15.400
<v Speaker 1>we're sort of very much in tune with those those aspects.

0:17:15.480 --> 0:17:19.919
<v Speaker 1>So I'd say historically production companies are oriented around a

0:17:19.960 --> 0:17:23.560
<v Speaker 1>method of distribution. They're making television to be displayed in

0:17:23.880 --> 0:17:26.600
<v Speaker 1>cable or broadcast, and they're making movies to be in

0:17:26.720 --> 0:17:30.600
<v Speaker 1>theaters or now extremely right, we're organized around building ike

0:17:31.480 --> 0:17:35.040
<v Speaker 1>and connecting creators with their audience and every area and

0:17:35.080 --> 0:17:37.440
<v Speaker 1>every medium that they want to operate. And I think

0:17:37.480 --> 0:17:40.399
<v Speaker 1>that's the thing that separates us out. When we explain

0:17:40.480 --> 0:17:43.360
<v Speaker 1>that to creators, they always would say it was man,

0:17:43.480 --> 0:17:46.840
<v Speaker 1>that's awesome, or like, yeah, that's the real muscle. But

0:17:46.920 --> 0:17:51.320
<v Speaker 1>how do I'm picturing someone from AMC Networks listening to

0:17:51.400 --> 0:17:54.399
<v Speaker 1>what you just said, and I'm wondering whether they would think, like,

0:17:54.520 --> 0:17:56.879
<v Speaker 1>wait a second. You know, we're the network that puts

0:17:56.920 --> 0:17:59.880
<v Speaker 1>the show on the air. Shouldn't we be the ones

0:18:00.040 --> 0:18:02.439
<v Speaker 1>in control and we're giving you notes on what the

0:18:02.480 --> 0:18:04.960
<v Speaker 1>show would could be. So is there any sort of

0:18:05.720 --> 0:18:09.200
<v Speaker 1>tension there in terms of you know, yes, it's nice

0:18:09.240 --> 0:18:12.119
<v Speaker 1>that you know, you want the creator to have a

0:18:12.160 --> 0:18:15.040
<v Speaker 1>direct link to the audience, but on TV it's not

0:18:15.119 --> 0:18:20.360
<v Speaker 1>doesn't really work that way. Yeah, I mean, so short answers, Yes, right,

0:18:20.600 --> 0:18:23.600
<v Speaker 1>there's definitely there's definitely tension, and there's tension in every

0:18:23.640 --> 0:18:26.280
<v Speaker 1>creative process, right, there's tension between the writer and the director,

0:18:26.280 --> 0:18:28.879
<v Speaker 1>there's between the directing the actors. I think the tension

0:18:29.200 --> 0:18:33.560
<v Speaker 1>is uh is necessary, um And I think that ultimately though,

0:18:33.560 --> 0:18:37.120
<v Speaker 1>if you look at our execution and market, it's hard

0:18:37.160 --> 0:18:41.040
<v Speaker 1>to argue that we've done anything but be additive and

0:18:41.200 --> 0:18:45.760
<v Speaker 1>value value creative to the brand. So UM, if you

0:18:45.800 --> 0:18:48.560
<v Speaker 1>want to speak at it from just a purely high level, UM,

0:18:48.560 --> 0:18:51.760
<v Speaker 1>when we go ahead ahead with third parties, we generally

0:18:51.800 --> 0:18:55.320
<v Speaker 1>come out on top because if we're creating something, I

0:18:55.400 --> 0:18:57.760
<v Speaker 1>have the creator that I'm talking to, they have a

0:18:57.760 --> 0:19:01.720
<v Speaker 1>consumer products team that's organ eyes around a decision making

0:19:01.760 --> 0:19:05.840
<v Speaker 1>process with hundreds of different stakeholders, and they will come

0:19:05.880 --> 0:19:08.880
<v Speaker 1>out with a safer and more rounded product. But in

0:19:08.880 --> 0:19:13.879
<v Speaker 1>this market that doesn't work. Fans sniffed out like decisions

0:19:13.880 --> 0:19:17.240
<v Speaker 1>by committee and a heartbeat, and they can make they'll

0:19:17.320 --> 0:19:19.960
<v Speaker 1>reject something without without even being able to tell you why.

0:19:20.000 --> 0:19:21.760
<v Speaker 1>But when you dig in, it is because of this

0:19:21.840 --> 0:19:24.480
<v Speaker 1>feels safe and sanitize, and it's not that we're so

0:19:25.320 --> 0:19:28.600
<v Speaker 1>aggressive and risk taking, but we're authentic to the brand

0:19:28.640 --> 0:19:31.160
<v Speaker 1>in a way and not in sort of the marketing

0:19:31.160 --> 0:19:34.720
<v Speaker 1>speak of what authentic means. But we're really digging into

0:19:34.760 --> 0:19:36.600
<v Speaker 1>sort of like you know what. I remember we were

0:19:36.640 --> 0:19:39.800
<v Speaker 1>making this wine, right, and we were having a problem

0:19:39.880 --> 0:19:42.080
<v Speaker 1>with with the label. And the big thing for us

0:19:42.119 --> 0:19:45.000
<v Speaker 1>is we want to make wine and we're putting wine

0:19:45.000 --> 0:19:48.320
<v Speaker 1>in the market. It couldn't be and Robert challenged us

0:19:48.320 --> 0:19:50.160
<v Speaker 1>that it can't just be a label slot. There has

0:19:50.200 --> 0:19:53.119
<v Speaker 1>to be something authentic to it that how do we

0:19:53.160 --> 0:19:55.360
<v Speaker 1>tell a narrative with the bottle of one? Most narratives

0:19:55.359 --> 0:19:57.960
<v Speaker 1>about wine are, oh, there's terre and that this farmer

0:19:58.000 --> 0:20:00.200
<v Speaker 1>has been here for you know, hundreds of years years.

0:20:00.480 --> 0:20:02.600
<v Speaker 1>We didn't have any of that. So what we did

0:20:02.640 --> 0:20:04.159
<v Speaker 1>is we made an app where you could hold up

0:20:04.160 --> 0:20:06.680
<v Speaker 1>your phone in front of the bottle, right, and a

0:20:06.800 --> 0:20:08.840
<v Speaker 1>zombie would jump out. You get the second bottle and

0:20:08.920 --> 0:20:11.040
<v Speaker 1>Rick would come out and fight the zombie. Right. So

0:20:11.240 --> 0:20:13.520
<v Speaker 1>there's a whole little mini narrative that we're able to

0:20:13.560 --> 0:20:16.639
<v Speaker 1>imbue into the idea of drinking this wall. But we

0:20:16.640 --> 0:20:18.760
<v Speaker 1>were having problems, like we were. We all looked at

0:20:18.800 --> 0:20:22.480
<v Speaker 1>this label and it wasn't working, and we weren't following

0:20:22.480 --> 0:20:24.359
<v Speaker 1>our own advice right. So we were going through we

0:20:24.359 --> 0:20:26.359
<v Speaker 1>had design firms and all these people telling us what

0:20:26.400 --> 0:20:29.119
<v Speaker 1>we should be doing, and it was taking forever. So

0:20:29.160 --> 0:20:30.919
<v Speaker 1>I was like, Robert, you just come in and just

0:20:31.000 --> 0:20:32.919
<v Speaker 1>look at this and fix it. He's like, you know what,

0:20:33.720 --> 0:20:37.120
<v Speaker 1>you have the legs all along. He's like, just move

0:20:37.160 --> 0:20:40.040
<v Speaker 1>the leg like this, move like that. And instantly as

0:20:40.040 --> 0:20:43.920
<v Speaker 1>we were testing it, the test results went up quantitatively.

0:20:44.320 --> 0:20:47.240
<v Speaker 1>Moving the legs in two seconds made the made the

0:20:47.359 --> 0:20:49.639
<v Speaker 1>sort of the score on the on the label go

0:20:49.800 --> 0:20:52.679
<v Speaker 1>up like twenty points. We were there working with like

0:20:52.680 --> 0:20:55.280
<v Speaker 1>a whole team. So my point is that like that,

0:20:55.280 --> 0:21:00.159
<v Speaker 1>that uh, consensus driven, you know, committee drink of an

0:21:00.200 --> 0:21:03.320
<v Speaker 1>approach will fail when you have somebody who is a

0:21:03.400 --> 0:21:07.040
<v Speaker 1>visionary who actually understands what is key about the inforation

0:21:07.200 --> 0:21:09.920
<v Speaker 1>and the creatile will always beat the committee every time.

0:21:13.400 --> 0:21:15.280
<v Speaker 1>We're gonna take a quick break, but we'll be right

0:21:15.280 --> 0:21:26.800
<v Speaker 1>back with more with David Albert, and we're back with

0:21:26.920 --> 0:21:32.080
<v Speaker 1>sky Bound Entertainment CEO. David Albert. I certainly don't want

0:21:32.080 --> 0:21:34.320
<v Speaker 1>to give the impression that sky Bound is a one

0:21:34.359 --> 0:21:37.159
<v Speaker 1>trick pony, you know, with the Walking Dead, franchise. You

0:21:37.240 --> 0:21:42.719
<v Speaker 1>mentioned Invincible, which is a animated show on Amazon, and

0:21:43.400 --> 0:21:45.960
<v Speaker 1>you know, right off the bat, there's what strikes me

0:21:46.000 --> 0:21:49.359
<v Speaker 1>as this contrast between The Walking Dead really launched in

0:21:49.440 --> 0:21:53.240
<v Speaker 1>a different age of television than Invincible did, which is

0:21:53.280 --> 0:21:57.159
<v Speaker 1>obviously smack in the middle of the streaming age. Is

0:21:57.160 --> 0:22:01.640
<v Speaker 1>there a difference in terms of launching shows selling shows

0:22:01.680 --> 0:22:06.080
<v Speaker 1>in this newer environment. Absolutely, I mean I think that

0:22:06.560 --> 0:22:10.200
<v Speaker 1>in general, the media landscape is much more cluttered, right,

0:22:10.280 --> 0:22:16.240
<v Speaker 1>there's way more options, um when we launched. When we launched,

0:22:16.359 --> 0:22:19.040
<v Speaker 1>you know, Walking Dead, I don't even think Amazon was

0:22:19.119 --> 0:22:23.000
<v Speaker 1>doing uh, you know, Netflix was just getting into the

0:22:23.040 --> 0:22:26.600
<v Speaker 1>originals business, right, Like, it was completely different landscape. Streaming

0:22:26.720 --> 0:22:29.720
<v Speaker 1>was just the thing that was people coming on. You know,

0:22:29.760 --> 0:22:32.199
<v Speaker 1>you talked to young TV exact today. They don't know

0:22:32.240 --> 0:22:34.439
<v Speaker 1>what Basic Cable is, right. They remember as a thing

0:22:34.480 --> 0:22:36.080
<v Speaker 1>they grew up with, but they don't think of it

0:22:36.119 --> 0:22:38.920
<v Speaker 1>as a vibrant place, whereas Walking Dead cut his teeth

0:22:38.960 --> 0:22:42.800
<v Speaker 1>in the Basic Cable. Um, So now we have to

0:22:42.840 --> 0:22:45.720
<v Speaker 1>think a little bit different. And also there's been so

0:22:45.800 --> 0:22:47.840
<v Speaker 1>much more explored, right, Like you've had the rise of

0:22:47.880 --> 0:22:50.880
<v Speaker 1>farm language ships like squid Game and Narcoes and uh,

0:22:51.000 --> 0:22:52.800
<v Speaker 1>you know all these different shows from all over the

0:22:52.800 --> 0:22:55.720
<v Speaker 1>world favoda um that sort of have taken up market

0:22:55.720 --> 0:22:59.600
<v Speaker 1>share and the realm of the possible is has been expanded,

0:23:00.040 --> 0:23:02.000
<v Speaker 1>but the challenge for us was still trying to find

0:23:02.119 --> 0:23:05.639
<v Speaker 1>that space. So um we looked for. One of the

0:23:05.640 --> 0:23:08.520
<v Speaker 1>things that Bet Invincible that was interesting was nobody was

0:23:08.560 --> 0:23:12.200
<v Speaker 1>doing hour long R rated animation. Right. There's a lot

0:23:12.240 --> 0:23:15.200
<v Speaker 1>of comedy that's being done, tom of comedy, there's kids

0:23:15.240 --> 0:23:17.760
<v Speaker 1>action that was being done, but there's nobody that's making

0:23:17.880 --> 0:23:21.679
<v Speaker 1>our long sort of adult themed to the animation. And

0:23:21.720 --> 0:23:24.560
<v Speaker 1>we felt like that was a real window for us

0:23:24.560 --> 0:23:26.919
<v Speaker 1>to sort of go in and attack. I mean, what

0:23:27.000 --> 0:23:29.240
<v Speaker 1>you're talking about is sort of one of the classic

0:23:29.280 --> 0:23:32.960
<v Speaker 1>things you learn about great television, which is that often

0:23:33.000 --> 0:23:36.080
<v Speaker 1>it's when you zagged to everyone else's zig that you

0:23:36.160 --> 0:23:38.879
<v Speaker 1>get something that resonates. But I think the flip side

0:23:38.880 --> 0:23:41.800
<v Speaker 1>of that is, is it hard to sell an Amazon

0:23:42.080 --> 0:23:45.719
<v Speaker 1>or an AMC on something that you know from that

0:23:45.760 --> 0:23:49.560
<v Speaker 1>network approach, it's always about clone whatever works, clone whatever works,

0:23:49.600 --> 0:23:52.400
<v Speaker 1>and that's not what you're doing. So what's the secret

0:23:52.440 --> 0:23:56.520
<v Speaker 1>to selling streamers or networks on something that is not

0:23:56.600 --> 0:24:00.119
<v Speaker 1>a clone? I mean, I don't know that it's we

0:24:00.200 --> 0:24:02.480
<v Speaker 1>have a specific secret, right, I think a lot of

0:24:02.520 --> 0:24:05.560
<v Speaker 1>it it's about trying to create a specific argument. One

0:24:05.560 --> 0:24:08.320
<v Speaker 1>of the things that we had with with both Wanged

0:24:08.359 --> 0:24:11.040
<v Speaker 1>and Invincibles, we have these hugely successful comics that sort

0:24:11.080 --> 0:24:15.520
<v Speaker 1>of pointed to, uh, these fan bases, right, so we say, hey,

0:24:15.520 --> 0:24:18.000
<v Speaker 1>look we have we have some data. Right, these things

0:24:18.000 --> 0:24:20.160
<v Speaker 1>have been around for at this point going on twenty years,

0:24:20.200 --> 0:24:22.600
<v Speaker 1>so there's there is an embedded fan base. We had

0:24:22.640 --> 0:24:25.719
<v Speaker 1>done different activations previously that had all gone very very well,

0:24:26.920 --> 0:24:28.800
<v Speaker 1>and then you know, we were able to find some

0:24:28.960 --> 0:24:32.440
<v Speaker 1>key influencers in the space on all these different areas

0:24:32.320 --> 0:24:35.800
<v Speaker 1>that sort of vet out the success. So for instance,

0:24:36.160 --> 0:24:38.679
<v Speaker 1>you know, we had Steven Youan and Sandra O and

0:24:38.800 --> 0:24:42.000
<v Speaker 1>Hersha Ali and Seth Rogan come on as voices early

0:24:42.080 --> 0:24:44.000
<v Speaker 1>on in a way that people are like, oh, like,

0:24:44.400 --> 0:24:46.680
<v Speaker 1>I didn't think a cartoon was going to be able

0:24:46.720 --> 0:24:50.280
<v Speaker 1>to get that type of talent onto a show like that.

0:24:50.400 --> 0:24:54.160
<v Speaker 1>So it was validating from that perspective, And honestly, we've

0:24:54.200 --> 0:24:57.040
<v Speaker 1>come at it from we've always been cheaper relative to

0:24:57.359 --> 0:25:00.760
<v Speaker 1>the other entrance in space, right, So um, you know,

0:25:01.160 --> 0:25:03.159
<v Speaker 1>you look at what Amazon is doing with Lord of

0:25:03.160 --> 0:25:06.000
<v Speaker 1>the Rings. I mean, you know, I would say we

0:25:06.040 --> 0:25:08.680
<v Speaker 1>have multiple seasons that will cost less than one episode

0:25:08.680 --> 0:25:11.679
<v Speaker 1>of that show, and the show is the show. That

0:25:11.760 --> 0:25:15.120
<v Speaker 1>show is great. We're trying to do something different. Um.

0:25:15.200 --> 0:25:17.399
<v Speaker 1>So part of it's also like, hey, look we're a

0:25:17.440 --> 0:25:21.000
<v Speaker 1>lower cost experiment, but we can still reach a mass audience. Um.

0:25:21.040 --> 0:25:23.000
<v Speaker 1>And we will point to different things. But it's also

0:25:23.040 --> 0:25:25.040
<v Speaker 1>then we'll get like, you know, you know, getting Frank

0:25:25.119 --> 0:25:26.760
<v Speaker 1>Darbon to come on to direct the Pile of the

0:25:26.760 --> 0:25:29.600
<v Speaker 1>Walking Dead was validating, Uh, you know, to get someone

0:25:29.600 --> 0:25:31.280
<v Speaker 1>of that caliber on the same way to get our

0:25:31.280 --> 0:25:33.600
<v Speaker 1>talent on this show was So that was part of

0:25:33.640 --> 0:25:35.600
<v Speaker 1>the ways in which we go about trying to you know,

0:25:35.640 --> 0:25:37.840
<v Speaker 1>sort of discount some of that risk of it. So

0:25:37.880 --> 0:25:40.600
<v Speaker 1>when you say you approach the network or the streamer

0:25:40.680 --> 0:25:43.919
<v Speaker 1>with data on the audience, what are we talking about,

0:25:44.000 --> 0:25:47.520
<v Speaker 1>like what was how did you sell Amazon Invincible? What

0:25:47.680 --> 0:25:51.040
<v Speaker 1>data did you bring to bear? So we're able to

0:25:51.080 --> 0:25:54.640
<v Speaker 1>bring in because we're coming from these other media, right

0:25:54.680 --> 0:25:56.760
<v Speaker 1>we're able to say, look, here's the number of comics

0:25:56.760 --> 0:25:59.320
<v Speaker 1>we've sold right here, the number of live engagement we

0:25:59.359 --> 0:26:02.840
<v Speaker 1>had done we had partnered years back with MTV and

0:26:03.000 --> 0:26:05.600
<v Speaker 1>done this sort of like this motion comic of Invincible

0:26:05.960 --> 0:26:10.679
<v Speaker 1>that ran on MTV that had giant um giant billboards

0:26:10.680 --> 0:26:14.040
<v Speaker 1>and Times Square that I got millions and millions of downloads. Right,

0:26:14.080 --> 0:26:16.960
<v Speaker 1>We had done collectibles and actually figure so I was

0:26:16.960 --> 0:26:20.679
<v Speaker 1>able to get the sales data, readership data, um an

0:26:20.720 --> 0:26:23.600
<v Speaker 1>exploitation data that was able to make them think, okay, like,

0:26:23.680 --> 0:26:27.200
<v Speaker 1>hey there is something here. It's not like we're coming

0:26:27.280 --> 0:26:29.960
<v Speaker 1>up with a completely original idea that no one's ever

0:26:30.000 --> 0:26:32.280
<v Speaker 1>heard of. So it was a discounted and by the way,

0:26:32.440 --> 0:26:34.800
<v Speaker 1>I love complete originals right like you know, I love

0:26:34.800 --> 0:26:37.640
<v Speaker 1>what Christopher Nolan does. Um, but getting some of those

0:26:37.680 --> 0:26:41.639
<v Speaker 1>things moving in a new space and TV sometimes to

0:26:41.760 --> 0:26:44.880
<v Speaker 1>be really hard. I want to turn to the financing

0:26:44.960 --> 0:26:48.280
<v Speaker 1>side of sky Band. You guys went through a second round,

0:26:48.320 --> 0:26:52.120
<v Speaker 1>I believe in May. Uh what is your approach there

0:26:52.160 --> 0:26:55.320
<v Speaker 1>in terms of funding? What are you looking to do

0:26:55.480 --> 0:26:59.199
<v Speaker 1>with that funding? Yeah? So, I mean part of it is,

0:26:59.280 --> 0:27:02.240
<v Speaker 1>you know, we're we're one. We're moving into different areas

0:27:02.280 --> 0:27:05.080
<v Speaker 1>of production, right, so for years we started as a

0:27:05.040 --> 0:27:08.159
<v Speaker 1>common company that also did television. We've getting into films.

0:27:08.160 --> 0:27:11.400
<v Speaker 1>So we have our first big studio movies coming out

0:27:12.320 --> 0:27:15.160
<v Speaker 1>next year called rent Field with the Cage, uh nic

0:27:15.200 --> 0:27:19.760
<v Speaker 1>holeton Acrofina. We have a whole big audio department are

0:27:20.000 --> 0:27:22.920
<v Speaker 1>One of our biggest hits is called Impact Winter, which

0:27:23.000 --> 0:27:26.240
<v Speaker 1>was a top right original for Audible that we have

0:27:26.640 --> 0:27:29.520
<v Speaker 1>a second season coming out in a third season production

0:27:29.560 --> 0:27:33.800
<v Speaker 1>as well, so we're building out our audio capabilities. Video

0:27:33.800 --> 0:27:36.120
<v Speaker 1>games has been a huge growth area for us, so

0:27:36.560 --> 0:27:40.800
<v Speaker 1>we're we're buying initial capacity, uh, increasing our ability to

0:27:40.800 --> 0:27:44.080
<v Speaker 1>sort of speak to record to fans. So we for

0:27:44.200 --> 0:27:48.440
<v Speaker 1>years we've been licensing games, we've built up publishing capacity.

0:27:48.520 --> 0:27:51.520
<v Speaker 1>So for instance, Telltel the game I mentioned earlier, Uh,

0:27:51.560 --> 0:27:53.720
<v Speaker 1>they went out of that company went out of business

0:27:54.080 --> 0:27:57.080
<v Speaker 1>and us on bankruptcy. We swooped in and picked up

0:27:57.080 --> 0:27:59.640
<v Speaker 1>those rights, finished the game, and we're now the publisher

0:27:59.640 --> 0:28:02.600
<v Speaker 1>of Record, but we also now publish other games as well.

0:28:02.640 --> 0:28:04.240
<v Speaker 1>We had a great game come out called Beform in

0:28:04.280 --> 0:28:07.000
<v Speaker 1>Your Eyes. Um. Those are really sort of a moving,

0:28:07.040 --> 0:28:10.440
<v Speaker 1>an emotional game that want to bath to, so we're

0:28:10.480 --> 0:28:13.480
<v Speaker 1>doing more of that. We also now have bought some

0:28:13.720 --> 0:28:16.159
<v Speaker 1>development capacity so we're able to sort of do the

0:28:16.200 --> 0:28:18.960
<v Speaker 1>full stack in the game space. We do tabletop stuff,

0:28:19.480 --> 0:28:21.959
<v Speaker 1>so it really has been for us about really expanding

0:28:22.119 --> 0:28:25.040
<v Speaker 1>the reach and filling in the wheel of awesome so

0:28:25.119 --> 0:28:29.880
<v Speaker 1>that we can better service our creators directly. The other

0:28:29.920 --> 0:28:32.280
<v Speaker 1>piece to it is we're really building up that audience

0:28:32.320 --> 0:28:35.360
<v Speaker 1>opponent where we can make things directly for the audience.

0:28:35.359 --> 0:28:37.359
<v Speaker 1>Of the audience is telling us that they want so

0:28:37.400 --> 0:28:39.800
<v Speaker 1>we can really be in direct dialogue and communication with

0:28:39.840 --> 0:28:43.160
<v Speaker 1>the audience. That is a real focus for us. It's

0:28:43.160 --> 0:28:46.719
<v Speaker 1>been a bed rock principle since the founding of the company.

0:28:47.080 --> 0:28:49.520
<v Speaker 1>We've been trying to figure out how do we get there,

0:28:49.760 --> 0:28:53.320
<v Speaker 1>um as aggressively as possible. What do you mean by

0:28:53.360 --> 0:28:59.080
<v Speaker 1>their the audience funding the content partnership with the audience, right, so,

0:28:59.120 --> 0:29:02.040
<v Speaker 1>whether it's whether it's funding so like we have a huge,

0:29:02.200 --> 0:29:05.600
<v Speaker 1>hugely successful Kickstarter business where we've watched table talk games

0:29:05.640 --> 0:29:10.240
<v Speaker 1>and books and comics and all sorts of different merchandise items, um,

0:29:10.320 --> 0:29:13.040
<v Speaker 1>so it could be more like that, or it could

0:29:13.080 --> 0:29:16.120
<v Speaker 1>just be like greater communication between us and the audience

0:29:16.160 --> 0:29:18.400
<v Speaker 1>to say, hey, you love this comic, what is it

0:29:18.480 --> 0:29:21.120
<v Speaker 1>you want to see being done with it? And then

0:29:21.160 --> 0:29:23.600
<v Speaker 1>figuring out then how we can use that information to

0:29:23.640 --> 0:29:25.920
<v Speaker 1>sort of make more inform pitch. When you go into

0:29:25.920 --> 0:29:28.600
<v Speaker 1>places like streamers and say, hey, look, not only are

0:29:28.640 --> 0:29:31.600
<v Speaker 1>we coming with this information the or this I P

0:29:31.760 --> 0:29:34.080
<v Speaker 1>but we're coming to this information about this audience space

0:29:34.160 --> 0:29:37.400
<v Speaker 1>will come, will come to the table to do this.

0:29:37.480 --> 0:29:39.360
<v Speaker 1>And then so thinking about ways in which we can

0:29:39.400 --> 0:29:43.120
<v Speaker 1>sort of increase that frequency communication. That doesn't feel uh

0:29:43.400 --> 0:29:46.040
<v Speaker 1>spam me, that feels much more sort of like they're

0:29:46.080 --> 0:29:50.320
<v Speaker 1>participating in this sort of you know, the creation of

0:29:50.360 --> 0:29:53.320
<v Speaker 1>this process. When I hear you talk about this, it

0:29:53.360 --> 0:29:56.120
<v Speaker 1>reminds me a bit of some experimentation we're seeing in

0:29:56.120 --> 0:29:59.200
<v Speaker 1>the TV industry right now. I think about Fox, for instance,

0:29:59.280 --> 0:30:03.200
<v Speaker 1>where through web three and n f t s they're

0:30:03.280 --> 0:30:06.840
<v Speaker 1>kind of selling this notion of hey, you the audience

0:30:07.160 --> 0:30:10.400
<v Speaker 1>can own a portion of this show, finance this show.

0:30:10.440 --> 0:30:13.520
<v Speaker 1>Are you starting to think along those lines? I mean,

0:30:13.640 --> 0:30:16.000
<v Speaker 1>you know, I've I've heard a lot of those things,

0:30:16.080 --> 0:30:18.640
<v Speaker 1>and I think that the current thinking there is probably

0:30:18.640 --> 0:30:22.960
<v Speaker 1>just early. I think that there's more meaningful participations in

0:30:23.000 --> 0:30:26.440
<v Speaker 1>ways to go right Like, um, you know, I've seen

0:30:26.480 --> 0:30:29.160
<v Speaker 1>this where if you box something on Kickstar or you're

0:30:29.240 --> 0:30:32.520
<v Speaker 1>much more likely I want to actually finished reading or

0:30:32.560 --> 0:30:35.960
<v Speaker 1>playing or consuming the thing that you get. You're also

0:30:36.080 --> 0:30:38.600
<v Speaker 1>much more likely to sort of go out there and

0:30:38.720 --> 0:30:41.160
<v Speaker 1>talk about it to your friends and sort of proselytize

0:30:41.200 --> 0:30:45.800
<v Speaker 1>on behalf of you. And that's the best type of marketing. Right.

0:30:45.840 --> 0:30:50.800
<v Speaker 1>So people talk a lot about micro influencers or um

0:30:51.000 --> 0:30:54.920
<v Speaker 1>micro proselytizers, and I think, okay, yeah, that's a viable

0:30:54.960 --> 0:30:57.920
<v Speaker 1>approach of strategy. But like for me, so if one

0:30:57.920 --> 0:31:00.680
<v Speaker 1>of my friends who I whose taste like, if they

0:31:00.720 --> 0:31:02.720
<v Speaker 1>tell me to read something watched up there or listen

0:31:02.760 --> 0:31:04.920
<v Speaker 1>to something, I'm much more likely to do it. But

0:31:04.960 --> 0:31:07.560
<v Speaker 1>how do you get those people activated interested? And how

0:31:07.560 --> 0:31:09.640
<v Speaker 1>do you get there? How do you get their opinions early? Right,

0:31:09.640 --> 0:31:11.760
<v Speaker 1>So we have enough these big I p that people

0:31:11.760 --> 0:31:15.200
<v Speaker 1>are coming into our ecosystems. I'd like to find out

0:31:15.200 --> 0:31:17.440
<v Speaker 1>for them what are they looking for in next and

0:31:17.520 --> 0:31:21.600
<v Speaker 1>being that that dialogue so they feel invested in from zero,

0:31:21.680 --> 0:31:24.160
<v Speaker 1>So invest when we can just be It could be

0:31:24.240 --> 0:31:27.280
<v Speaker 1>time spent, it could be conversations, it could be financial.

0:31:27.720 --> 0:31:30.320
<v Speaker 1>We're open to any any and all of those iterations.

0:31:30.360 --> 0:31:32.920
<v Speaker 1>I don't think that there's a silver bullet to solve

0:31:32.960 --> 0:31:36.480
<v Speaker 1>for there. Well, you know you mentioned kickstarter. Is there

0:31:36.480 --> 0:31:40.320
<v Speaker 1>other ways to approach like a crowd equity raise, for

0:31:41.000 --> 0:31:45.960
<v Speaker 1>the company overall or for a particular project. Yeah, I mean,

0:31:46.000 --> 0:31:48.760
<v Speaker 1>we're we're actually looking to do to do something that

0:31:48.800 --> 0:31:53.040
<v Speaker 1>we've we've filed um with the sec UH to sort

0:31:53.080 --> 0:31:55.240
<v Speaker 1>of do a sort of crowd equity ways and so

0:31:55.400 --> 0:31:59.720
<v Speaker 1>we're in that process now. We're waiting for approval to

0:31:59.760 --> 0:32:02.720
<v Speaker 1>go live. We partner with the company called Republic or

0:32:02.800 --> 0:32:06.600
<v Speaker 1>we having sort of a m an opportunity to sort

0:32:06.600 --> 0:32:09.360
<v Speaker 1>of bring more people into the company so they can

0:32:09.440 --> 0:32:12.200
<v Speaker 1>feel like partners. But that's not gonna be the only

0:32:12.240 --> 0:32:15.840
<v Speaker 1>way in which we let people participate. Of course, it's

0:32:15.880 --> 0:32:18.960
<v Speaker 1>a hugely meaningful one, but there's obviously, you know, there's

0:32:18.960 --> 0:32:20.640
<v Speaker 1>a lot of people that are giant fans that don't

0:32:20.680 --> 0:32:23.200
<v Speaker 1>have the financial resources to invest, and we want to

0:32:23.200 --> 0:32:26.000
<v Speaker 1>make sure that we're servicing all our fans in whatever

0:32:26.080 --> 0:32:29.680
<v Speaker 1>way that they wanted the service. That's really interesting, I

0:32:29.680 --> 0:32:32.280
<v Speaker 1>mean is that gonna is that kind of crad equity

0:32:32.360 --> 0:32:34.560
<v Speaker 1>Ray is going to be focused on a particular piece

0:32:34.600 --> 0:32:37.800
<v Speaker 1>of I P or just the company in general, the

0:32:37.840 --> 0:32:40.960
<v Speaker 1>company in general. You know, we went through those uh,

0:32:41.000 --> 0:32:43.080
<v Speaker 1>we went through our A and B rounds where we

0:32:43.120 --> 0:32:47.160
<v Speaker 1>did sort of you know, more traditional venture and strategic

0:32:47.200 --> 0:32:50.440
<v Speaker 1>investment um. But for us, the goal is to partner

0:32:50.520 --> 0:32:54.080
<v Speaker 1>with our fans on the I P. So we want

0:32:54.160 --> 0:32:57.000
<v Speaker 1>to say, hey, look like, let's partner with our fans, like,

0:32:57.080 --> 0:32:59.520
<v Speaker 1>let's actually do that so they can have a meaningful

0:32:59.600 --> 0:33:02.680
<v Speaker 1>voice in the direction of the company's going on. Does

0:33:02.720 --> 0:33:06.840
<v Speaker 1>that presume, because frankly, I didn't think of sky Bound

0:33:06.880 --> 0:33:10.800
<v Speaker 1>as a brand something that audience knows. But if you're

0:33:10.800 --> 0:33:15.840
<v Speaker 1>taking this approach, obviously I'm wrong. Well, you know there's

0:33:15.880 --> 0:33:18.640
<v Speaker 1>a debate, right whether we're a branded house or house

0:33:18.640 --> 0:33:21.840
<v Speaker 1>of brands, right, I think that's an ongoing struggle or

0:33:21.920 --> 0:33:25.480
<v Speaker 1>ongoing conversation. And you know, for us, I think we're

0:33:25.520 --> 0:33:27.560
<v Speaker 1>both right. I think you know, obviously where the house

0:33:27.560 --> 0:33:30.280
<v Speaker 1>that brought you Walking Toad, where the house that brought

0:33:30.320 --> 0:33:34.080
<v Speaker 1>you Invincible and Impact Winter. But I think that you know,

0:33:34.640 --> 0:33:38.120
<v Speaker 1>we're not necessarily creating the m c U here, but

0:33:38.240 --> 0:33:41.440
<v Speaker 1>we do think how there's thematic through lines that makes

0:33:41.480 --> 0:33:44.640
<v Speaker 1>sense that you're like, oh, I like what they're doing.

0:33:44.680 --> 0:33:46.120
<v Speaker 1>And we've heard from a lot of our fans if

0:33:46.120 --> 0:33:48.360
<v Speaker 1>you like walking to any like invincibly like Inpact Winter,

0:33:48.800 --> 0:33:52.360
<v Speaker 1>there's a lot of connectivity amongst those those fan bases.

0:33:52.400 --> 0:33:55.840
<v Speaker 1>A lot of overlap. So people, I think, more so recently,

0:33:56.120 --> 0:33:59.800
<v Speaker 1>are starting to see that, and ultimately I think, you know,

0:33:59.840 --> 0:34:03.440
<v Speaker 1>I think, and if you look at it right, um,

0:34:03.640 --> 0:34:05.600
<v Speaker 1>I don't know that people have watched Walking Dead on

0:34:05.680 --> 0:34:10.320
<v Speaker 1>TV think of themselves as AMC fence right. And certainly

0:34:10.320 --> 0:34:14.000
<v Speaker 1>when we launched in the era of Madmen and Breaking Bad,

0:34:14.080 --> 0:34:16.040
<v Speaker 1>I'm not sure there was a ton of synergy between

0:34:16.160 --> 0:34:18.560
<v Speaker 1>all three of those shows, although there certainly were plenty

0:34:18.560 --> 0:34:20.120
<v Speaker 1>of people who did watch it, but I don't think

0:34:20.520 --> 0:34:24.239
<v Speaker 1>one was driving the viewership of the other. And I

0:34:24.280 --> 0:34:26.120
<v Speaker 1>think that people who come to the sky Bound and

0:34:26.200 --> 0:34:29.160
<v Speaker 1>see what we're doing tend to stay inside of our ecosystem,

0:34:29.400 --> 0:34:31.120
<v Speaker 1>and so we're trying to sort of build out that

0:34:31.200 --> 0:34:35.080
<v Speaker 1>audience in a much more connected way. When I think

0:34:35.120 --> 0:34:37.719
<v Speaker 1>about sources of capital for the company, I also think

0:34:37.760 --> 0:34:40.160
<v Speaker 1>about the fact that in the past few years, it's

0:34:40.200 --> 0:34:43.640
<v Speaker 1>like every production company in Hollywood is getting their tires

0:34:43.760 --> 0:34:47.120
<v Speaker 1>kicked by investors of some kind. I think the fact

0:34:47.120 --> 0:34:50.240
<v Speaker 1>that O T. T has expanded the demand for content

0:34:50.320 --> 0:34:55.480
<v Speaker 1>has made you know, everything from Hello Sunshine to Lebron

0:34:55.600 --> 0:34:59.840
<v Speaker 1>James spring Hill Company available either for the taking or

0:34:59.840 --> 0:35:04.200
<v Speaker 1>for a big investment surely you're getting approached because you

0:35:04.200 --> 0:35:06.840
<v Speaker 1>guys would would fit right into that model. So is

0:35:06.880 --> 0:35:12.000
<v Speaker 1>that something you're thinking about. You know, Yes, we've been

0:35:12.040 --> 0:35:16.480
<v Speaker 1>approached for We've been approached multiple times a year for

0:35:16.560 --> 0:35:20.319
<v Speaker 1>the last eight to ten years. Right, So i'd be

0:35:20.280 --> 0:35:22.279
<v Speaker 1>a lie I said, we haven't been approached. It's not

0:35:22.360 --> 0:35:26.000
<v Speaker 1>a perfortive outcome. Um, there's certain of those buyers out

0:35:26.000 --> 0:35:28.439
<v Speaker 1>there that I think really get the space, and there's

0:35:28.480 --> 0:35:30.200
<v Speaker 1>a lot of them out there that are just uh

0:35:30.400 --> 0:35:34.200
<v Speaker 1>financial folks that don't necessarily understand what we're trying to build.

0:35:34.600 --> 0:35:37.880
<v Speaker 1>We would much rather partner with our fans, um and

0:35:38.000 --> 0:35:41.600
<v Speaker 1>sort of be in a dialogue where the creative is

0:35:41.640 --> 0:35:44.839
<v Speaker 1>really driving the conversation much more so than sort of

0:35:44.880 --> 0:35:48.560
<v Speaker 1>being completely uh bottom line oriented. I see what's happening,

0:35:48.920 --> 0:35:51.319
<v Speaker 1>you know at one of Brose Discovery when you have

0:35:51.719 --> 0:35:54.880
<v Speaker 1>you're you're completely hold into a P and L and

0:35:54.880 --> 0:35:57.799
<v Speaker 1>balance sheet that's you know, making it really difficult to

0:35:57.960 --> 0:36:00.400
<v Speaker 1>sort of run you know, one of the great creative

0:36:00.400 --> 0:36:03.600
<v Speaker 1>companies there's ever been, you know, with HBO, and I

0:36:03.600 --> 0:36:05.120
<v Speaker 1>look at sort of some of those decisions that are

0:36:05.160 --> 0:36:06.880
<v Speaker 1>going on there and it's really really tough, and I

0:36:06.880 --> 0:36:10.400
<v Speaker 1>feel like that's you can be overly financially engineered, and

0:36:10.400 --> 0:36:13.680
<v Speaker 1>I worry about those potential outcomes. So that's why for us,

0:36:13.719 --> 0:36:16.120
<v Speaker 1>if we can actually partner with our consumers, right, if

0:36:16.120 --> 0:36:19.680
<v Speaker 1>our fans consumers can be our partners, I think that

0:36:19.800 --> 0:36:22.920
<v Speaker 1>really changes the nature and direction of the company. And

0:36:22.920 --> 0:36:26.520
<v Speaker 1>I don't think anybody has done that historically. And again,

0:36:26.560 --> 0:36:29.080
<v Speaker 1>it's part of us where we're not even though TV

0:36:29.200 --> 0:36:31.040
<v Speaker 1>is a giant part of our business and video against

0:36:31.040 --> 0:36:33.239
<v Speaker 1>are joint part of our business. I really believe that

0:36:33.280 --> 0:36:36.520
<v Speaker 1>the focus of what we do is connect the creatives

0:36:37.040 --> 0:36:39.759
<v Speaker 1>with their fans, and we can be that place. I

0:36:39.760 --> 0:36:42.680
<v Speaker 1>think that's it opens up a tremendous alley for us.

0:36:44.000 --> 0:36:48.000
<v Speaker 1>Another manifestation of the streaming age is the in the

0:36:48.040 --> 0:36:51.799
<v Speaker 1>deals that get done between companies like yourselves and streaming services.

0:36:52.160 --> 0:36:55.600
<v Speaker 1>We're seeing obviously the popularity of the cost plus model,

0:36:55.960 --> 0:36:58.479
<v Speaker 1>where you're not necessarily able to hold on to any

0:36:58.560 --> 0:37:01.640
<v Speaker 1>back end because the Netflix is of the world will

0:37:01.680 --> 0:37:04.840
<v Speaker 1>sort of buy that out from the outset. How do

0:37:04.880 --> 0:37:07.280
<v Speaker 1>you feel about that, because that is becoming a very

0:37:07.360 --> 0:37:10.680
<v Speaker 1>controversial subject. It seems like there's a real backlash in

0:37:10.719 --> 0:37:14.200
<v Speaker 1>the production community. Well, I think I think it's a

0:37:14.239 --> 0:37:18.919
<v Speaker 1>problem when you have when you're a content creator and

0:37:19.040 --> 0:37:23.919
<v Speaker 1>your financial incentives aren't the same as the person that's

0:37:23.960 --> 0:37:29.640
<v Speaker 1>distributing your show. Right. So, historically, putting aside whatever controversies

0:37:29.640 --> 0:37:33.960
<v Speaker 1>there might be about networks and the creators, both networks

0:37:34.000 --> 0:37:37.600
<v Speaker 1>and creators wanted as many people to watch their shows

0:37:37.880 --> 0:37:41.160
<v Speaker 1>as possible for the longest possible period of time. Right,

0:37:41.200 --> 0:37:44.520
<v Speaker 1>So there might be an arguments over shows cancer too soon,

0:37:44.560 --> 0:37:47.919
<v Speaker 1>too late, right, like you know, someone spent too much

0:37:47.960 --> 0:37:50.400
<v Speaker 1>too little. Right, there's all those fights that we had

0:37:50.440 --> 0:37:53.480
<v Speaker 1>witnessed for you know that made up the uh, made

0:37:53.520 --> 0:37:58.120
<v Speaker 1>up all the journalism for decades, and you know, at Variety,

0:37:58.200 --> 0:38:01.960
<v Speaker 1>but ultimately CBN as they wanted people to watch their shows,

0:38:02.040 --> 0:38:03.880
<v Speaker 1>and they wanted people to watch their shows for every

0:38:03.880 --> 0:38:05.759
<v Speaker 1>week and watch it for year after year after year

0:38:05.760 --> 0:38:09.520
<v Speaker 1>after year. I don't feel the same right now with

0:38:10.040 --> 0:38:12.520
<v Speaker 1>that with a lot of the streamers because I think

0:38:12.520 --> 0:38:15.880
<v Speaker 1>they're much more interested and people connecting and paying a

0:38:15.960 --> 0:38:20.279
<v Speaker 1>fee and then forgetting about it. Right. So, um, you

0:38:20.320 --> 0:38:24.719
<v Speaker 1>look at something like HBO, which is highly correlated or

0:38:24.719 --> 0:38:27.360
<v Speaker 1>at least historically had been highly correlated around certain shows

0:38:27.360 --> 0:38:29.399
<v Speaker 1>coming up, so you can say, there's a certain people

0:38:29.440 --> 0:38:31.719
<v Speaker 1>that would subscribe and then forget it. And there are

0:38:31.719 --> 0:38:34.839
<v Speaker 1>certain people tune in the Game of Thrones or they

0:38:34.840 --> 0:38:38.120
<v Speaker 1>would tune in for White Lotus or whatever it is,

0:38:38.160 --> 0:38:40.319
<v Speaker 1>and they would subscribe and unsubscribed. But you were really

0:38:40.320 --> 0:38:44.200
<v Speaker 1>sort of tightly correlated around the performance of a couple

0:38:44.200 --> 0:38:47.920
<v Speaker 1>of hit shows. Um, you know, I think you look

0:38:47.960 --> 0:38:50.760
<v Speaker 1>at Netflix and I mean, there's so much going on,

0:38:51.160 --> 0:38:53.279
<v Speaker 1>right and there's so many shows that get canceled after

0:38:53.320 --> 0:38:55.920
<v Speaker 1>a couple of seasons because that's when this season's that

0:38:56.360 --> 0:38:59.359
<v Speaker 1>talents start asking for more money, they're able to renegotiate,

0:38:59.600 --> 0:39:02.520
<v Speaker 1>and that's it gets more expensive. There's no additional revenue

0:39:02.960 --> 0:39:07.160
<v Speaker 1>that comes to Netflix. If you're there for form and

0:39:07.280 --> 0:39:10.120
<v Speaker 1>you in Domer season two, it gets more expensive. There's

0:39:10.120 --> 0:39:13.359
<v Speaker 1>no additional revenue to the person already watching that show, right,

0:39:13.560 --> 0:39:17.319
<v Speaker 1>there's that person is already locked in. Whereas historically, when

0:39:17.400 --> 0:39:19.480
<v Speaker 1>with an advertising model, you were able to drive more

0:39:19.520 --> 0:39:21.720
<v Speaker 1>revenue if you said, hey, look we have Side Elvets

0:39:21.719 --> 0:39:24.600
<v Speaker 1>getting the biggest possible audience in the world. We can

0:39:24.600 --> 0:39:27.760
<v Speaker 1>actually make more money on it now, So it's okay

0:39:27.800 --> 0:39:31.320
<v Speaker 1>for the cost to increase. And I feel like that

0:39:31.320 --> 0:39:35.360
<v Speaker 1>that disconnect is. Ultimately the problem is that as a platform,

0:39:35.480 --> 0:39:40.319
<v Speaker 1>the big streamers are commoditizing producers. And I'll tell you

0:39:40.360 --> 0:39:42.480
<v Speaker 1>this as an artist, I didn't get into this business

0:39:42.520 --> 0:39:45.000
<v Speaker 1>to make a piece of content, right. I got into

0:39:45.000 --> 0:39:48.480
<v Speaker 1>make stories that matter, right. I got into make movies

0:39:48.480 --> 0:39:51.520
<v Speaker 1>and TV shows and books. Think that stories that matter.

0:39:51.560 --> 0:39:54.360
<v Speaker 1>I'm not a piece of content guy, And being reduced

0:39:54.360 --> 0:39:58.320
<v Speaker 1>to a tile, uh can feel really sort of diminutive.

0:39:58.360 --> 0:40:01.000
<v Speaker 1>So yes, Uh, it is a hot button, the hot

0:40:01.000 --> 0:40:03.880
<v Speaker 1>button topic in the creative community. I also want to know,

0:40:04.000 --> 0:40:06.480
<v Speaker 1>you know, now that you've sort of made the transition

0:40:06.640 --> 0:40:09.400
<v Speaker 1>from uh you were you know, had a show at

0:40:09.440 --> 0:40:12.120
<v Speaker 1>a MC, a number of shows at a MC. Now

0:40:12.160 --> 0:40:17.640
<v Speaker 1>you're in with Amazon, would you still do linear old

0:40:17.680 --> 0:40:20.560
<v Speaker 1>school television? Is that you know you're still open to

0:40:21.320 --> 0:40:25.080
<v Speaker 1>parking a show there? Yeah, And look, I think linear

0:40:25.120 --> 0:40:28.799
<v Speaker 1>television the thing about it linear as long as there's

0:40:28.880 --> 0:40:32.960
<v Speaker 1>a streaming behind it, right, I actually think that there

0:40:33.080 --> 0:40:35.560
<v Speaker 1>is something. The other thing I hate is releasing all

0:40:35.600 --> 0:40:38.400
<v Speaker 1>the episodes at once. I hate it. You lose the

0:40:38.440 --> 0:40:41.920
<v Speaker 1>opportunity to have the cultural conversation. So our our big conversation.

0:40:41.960 --> 0:40:44.520
<v Speaker 1>And Amazon was a great partner here was. We said, look,

0:40:44.560 --> 0:40:47.120
<v Speaker 1>we don't want to go all at once on the business,

0:40:47.120 --> 0:40:49.160
<v Speaker 1>so they let us do put out the first three

0:40:49.160 --> 0:40:52.040
<v Speaker 1>and then they went weakly and it changed the nature

0:40:52.080 --> 0:40:54.320
<v Speaker 1>because we were able to sort of build this audience.

0:40:54.520 --> 0:40:57.399
<v Speaker 1>People started talking about it. People that normally wouldn't watch

0:40:57.440 --> 0:40:59.040
<v Speaker 1>the show. We're like, oh, I gotta watch it. I

0:40:59.040 --> 0:41:01.440
<v Speaker 1>need to catch up to be in there. So we

0:41:01.440 --> 0:41:03.759
<v Speaker 1>were able to sort of create these cultural moments, like, look,

0:41:03.800 --> 0:41:06.279
<v Speaker 1>I love dealing with thrones at the Red Wedding. Had

0:41:06.360 --> 0:41:09.080
<v Speaker 1>been binged, I don't think it would have been that

0:41:09.120 --> 0:41:12.600
<v Speaker 1>giint cultural moment um that it was, because you wouldn't

0:41:12.640 --> 0:41:15.960
<v Speaker 1>know where people are, right, So I feel like, yes,

0:41:16.040 --> 0:41:19.160
<v Speaker 1>I think it's incredibly I'm totally supportive of it here

0:41:19.360 --> 0:41:22.960
<v Speaker 1>as long as there's an opportunity to binge and catch up. Well, Alternatively,

0:41:23.320 --> 0:41:25.719
<v Speaker 1>the way you've just answered that question, I wonder would

0:41:25.719 --> 0:41:29.719
<v Speaker 1>you ever do a deal with Netflix where the orthodoxy

0:41:29.800 --> 0:41:34.320
<v Speaker 1>on the binge is pretty strong? You know, Look, I

0:41:34.360 --> 0:41:36.960
<v Speaker 1>would never say never, and I've done I've worked there,

0:41:37.040 --> 0:41:39.160
<v Speaker 1>and they do some things that are really amazingly well,

0:41:39.200 --> 0:41:42.000
<v Speaker 1>But I don't think it's the best. I don't think

0:41:42.000 --> 0:41:44.920
<v Speaker 1>that that's in the best interest is of the creatives.

0:41:45.160 --> 0:41:47.920
<v Speaker 1>I think that's I would argue I don't even think

0:41:47.960 --> 0:41:50.399
<v Speaker 1>it's in their own best interests, but you know they

0:41:50.440 --> 0:41:56.120
<v Speaker 1>certainly know for themselves. So what's next for sky Bound?

0:41:56.320 --> 0:41:59.880
<v Speaker 1>Is there? You know you've mentioned Invincible, You've mentioned Impact Winter.

0:42:00.000 --> 0:42:02.560
<v Speaker 1>Are are there other pieces i P? Because I know

0:42:02.600 --> 0:42:05.360
<v Speaker 1>you've got like two hundred different pieces of I P

0:42:05.600 --> 0:42:09.160
<v Speaker 1>within the sky Bound Empire? What's next? Do you think

0:42:09.160 --> 0:42:13.560
<v Speaker 1>we should keep an eye on coming up the pipeline? Yeah? So, um,

0:42:13.600 --> 0:42:16.520
<v Speaker 1>we have a bunch of things. So, uh, Invincible Season

0:42:16.600 --> 0:42:19.360
<v Speaker 1>two and three is in production right now. We'll be

0:42:19.400 --> 0:42:22.960
<v Speaker 1>coming out. We'll be announcing a really states shortly. Um,

0:42:22.960 --> 0:42:24.880
<v Speaker 1>but we're very excited about what's going on in the

0:42:24.920 --> 0:42:28.280
<v Speaker 1>Invincible universe. Um. We have a show that we're starting

0:42:28.280 --> 0:42:30.880
<v Speaker 1>in South Africa. That's gonna be the first show that

0:42:30.920 --> 0:42:33.440
<v Speaker 1>we're we're funding that we're the studio on that we're

0:42:33.480 --> 0:42:36.240
<v Speaker 1>doing as a partnership with with Freely in the US,

0:42:36.360 --> 0:42:40.520
<v Speaker 1>Leftflix Africa UM and Sony for distribution. So but that

0:42:40.520 --> 0:42:43.160
<v Speaker 1>will be our first show there. It's a really really

0:42:43.160 --> 0:42:47.080
<v Speaker 1>cool sort of y a spy feeling. We're doing the

0:42:47.160 --> 0:42:50.719
<v Speaker 1>show of Encounada called Psychops, which is another animated show

0:42:50.840 --> 0:42:55.839
<v Speaker 1>that's um sort of you know, uh at Files Meet

0:42:55.920 --> 0:42:58.520
<v Speaker 1>south Park, which we're really excited about. It's really fun,

0:42:58.640 --> 0:43:01.360
<v Speaker 1>really sort of cool cutting in these great young creators

0:43:01.400 --> 0:43:04.400
<v Speaker 1>were working with. UM. So those are some of the

0:43:04.400 --> 0:43:05.920
<v Speaker 1>things we're having in the have a few other shows

0:43:05.920 --> 0:43:09.120
<v Speaker 1>that are next year as well. UM. And then one

0:43:09.120 --> 0:43:10.640
<v Speaker 1>of the biggest things we have is we have something

0:43:10.680 --> 0:43:14.080
<v Speaker 1>called the Coastal Coastal Project, a Coastal Protocole, which is

0:43:14.160 --> 0:43:16.319
<v Speaker 1>a video game that we're doing in conjunction with the

0:43:16.360 --> 0:43:19.160
<v Speaker 1>Striking Distance and Craft, and that comes out in about

0:43:19.160 --> 0:43:23.560
<v Speaker 1>three weeks. That's just a gigantic, beautiful sci fi horror

0:43:23.600 --> 0:43:26.879
<v Speaker 1>game that's just honestly the next level and the fan

0:43:26.920 --> 0:43:30.680
<v Speaker 1>reaction so far pretty through the root. So UM, I

0:43:30.680 --> 0:43:33.640
<v Speaker 1>mean there's just a ton going on. Um, you know,

0:43:33.719 --> 0:43:36.400
<v Speaker 1>right now it's sky Bound and I really feel like

0:43:36.719 --> 0:43:40.600
<v Speaker 1>it's never been a better time to be working at Skybone. Well,

0:43:40.640 --> 0:43:43.280
<v Speaker 1>it sounds like you've got a lot brewing there, David.

0:43:43.360 --> 0:43:45.719
<v Speaker 1>Thanks for taking the time to walk us through all

0:43:45.760 --> 0:43:56.320
<v Speaker 1>things sky Bound. Thank you. This has been another episode

0:43:56.320 --> 0:43:59.280
<v Speaker 1>of Strictly Business. Tune in next week for another helping

0:43:59.320 --> 0:44:02.799
<v Speaker 1>of Scintilla in conversation with media movers and shakers, and

0:44:02.840 --> 0:44:05.080
<v Speaker 1>please make sure you subscribe to the podcast to hear

0:44:05.160 --> 0:44:09.000
<v Speaker 1>future episodes. Also leave a review in Apple Podcasts and

0:44:09.080 --> 0:44:10.359
<v Speaker 1>let us know how we're doing