1 00:00:07,920 --> 00:00:11,400 Speaker 1: Welcome to another episode of Strictly Business, the podcast in 2 00:00:11,400 --> 00:00:13,640 Speaker 1: which we speak with some of the brightest minds working 3 00:00:13,640 --> 00:00:17,880 Speaker 1: in media today. I'm Andrew Wallenstein with Variety. The TV 4 00:00:18,040 --> 00:00:21,479 Speaker 1: mega hit The Walking Dead ends its historic run this 5 00:00:21,600 --> 00:00:24,759 Speaker 1: Sunday on a m C. That's far from the last 6 00:00:24,800 --> 00:00:28,680 Speaker 1: you'll hear from this franchise, so says David Albert, the 7 00:00:28,760 --> 00:00:32,559 Speaker 1: CEO of sky Bound Entertainment, the company that created this 8 00:00:32,640 --> 00:00:36,280 Speaker 1: zombie sensation. But there's a lot more to sky Bound, 9 00:00:36,400 --> 00:00:39,320 Speaker 1: as I've learned interviewing David last week at the Future 10 00:00:39,400 --> 00:00:42,600 Speaker 1: of TV conference. Stay tuned after the break for this 11 00:00:42,760 --> 00:00:55,040 Speaker 1: really interesting conversation, and we're back with sky Bound Entertainment 12 00:00:55,120 --> 00:00:59,360 Speaker 1: CEO David Albert. Well, good to talk to you, David. 13 00:00:59,560 --> 00:01:03,400 Speaker 1: I it's interesting to have this conversation at a time 14 00:01:03,480 --> 00:01:07,560 Speaker 1: where the sort of marquee show for sky Bound, a 15 00:01:07,600 --> 00:01:12,679 Speaker 1: little little show called The Walking Dead, is ending its run. 16 00:01:12,840 --> 00:01:16,039 Speaker 1: Although to say it's ending also feels weird given that 17 00:01:16,080 --> 00:01:20,640 Speaker 1: the franchise, broader than just that show, has such a 18 00:01:20,680 --> 00:01:24,080 Speaker 1: long future ahead of it. So I wanted to start with, like, 19 00:01:24,560 --> 00:01:28,280 Speaker 1: could you possibly have imagined when that show first launched? 20 00:01:28,319 --> 00:01:32,800 Speaker 1: What was this twenty years ago? Twenty seasons ago that 21 00:01:33,000 --> 00:01:38,440 Speaker 1: it would be everything that it became. So the comic 22 00:01:38,520 --> 00:01:42,000 Speaker 1: launched twenty years ago, we're coming up next year. This 23 00:01:42,080 --> 00:01:47,080 Speaker 1: is the eleventh season. Short answers. No, I mean I knew. 24 00:01:48,040 --> 00:01:50,240 Speaker 1: I knew the comic was special. I knew the story 25 00:01:50,280 --> 00:01:53,480 Speaker 1: that we had was special. I knew that there's a 26 00:01:53,520 --> 00:01:56,560 Speaker 1: great opportunity like a white space that nobody had done 27 00:01:57,040 --> 00:01:59,800 Speaker 1: serialized horror, and I knew that that was something that 28 00:01:59,840 --> 00:02:01,520 Speaker 1: was very much in demand. So I felt like we 29 00:02:01,560 --> 00:02:05,160 Speaker 1: had a great window. But there's no way that I 30 00:02:05,160 --> 00:02:07,240 Speaker 1: could have known that at that time we were going 31 00:02:07,280 --> 00:02:11,880 Speaker 1: to go for twelve years, you know, multiple spinoffs, you know, 32 00:02:12,000 --> 00:02:15,239 Speaker 1: billions of dollars of merchandise and video games out. No, 33 00:02:15,400 --> 00:02:20,119 Speaker 1: I had no idea that. So after twelve seasons, what 34 00:02:20,240 --> 00:02:25,959 Speaker 1: do you attribute the outsized success of The Walking Dead? What? What? 35 00:02:25,960 --> 00:02:29,040 Speaker 1: What do you think about it resonated so well? Well, 36 00:02:29,240 --> 00:02:31,200 Speaker 1: you know, I always look at sort of the product 37 00:02:31,240 --> 00:02:33,760 Speaker 1: market fit right in general, and I feel like, one 38 00:02:34,120 --> 00:02:36,000 Speaker 1: there was no serio. I sawror, and I feel like 39 00:02:36,040 --> 00:02:39,520 Speaker 1: that's now. It's really hard to imagine that because just 40 00:02:39,560 --> 00:02:43,040 Speaker 1: how much horror is on television. But just thinking back 41 00:02:43,080 --> 00:02:46,320 Speaker 1: to that landscape no one had really done. And you know, 42 00:02:46,400 --> 00:02:49,760 Speaker 1: there have been an episode of horror, anthological horror, but 43 00:02:49,840 --> 00:02:51,400 Speaker 1: nothing that had come on that had been like, hey, 44 00:02:51,400 --> 00:02:54,280 Speaker 1: we're gonna treat this men seriously and sort of do that. 45 00:02:54,320 --> 00:02:56,679 Speaker 1: So I think that was a major aspect of it. 46 00:02:57,280 --> 00:03:01,480 Speaker 1: I think separately, you know, Um, I think we got 47 00:03:01,560 --> 00:03:04,360 Speaker 1: lucky and hit the zeitgeist in in a real way. 48 00:03:04,440 --> 00:03:06,880 Speaker 1: I think, you know, people the digital world had really 49 00:03:06,880 --> 00:03:11,520 Speaker 1: sort of started to transform people's lives. Um and Chuck 50 00:03:11,560 --> 00:03:14,880 Speaker 1: cost Woman had written a not ed I want to say, 51 00:03:15,240 --> 00:03:17,200 Speaker 1: like right after the show came out about like why 52 00:03:17,280 --> 00:03:22,040 Speaker 1: he thought zombies were resonating with people, and part of it, 53 00:03:22,040 --> 00:03:24,800 Speaker 1: he said it was attributable to email the notion that 54 00:03:24,880 --> 00:03:26,840 Speaker 1: the more that you sort of whacked them down, the 55 00:03:26,880 --> 00:03:29,519 Speaker 1: more they come back at you. And I did think 56 00:03:29,560 --> 00:03:33,280 Speaker 1: there was something existential that we tapped into the notion 57 00:03:33,360 --> 00:03:38,480 Speaker 1: that our work lives, we're sort of attacking us and 58 00:03:38,480 --> 00:03:40,920 Speaker 1: getting us at all the different areas and hours that 59 00:03:41,080 --> 00:03:43,360 Speaker 1: used to be safe and awful limits from work. So 60 00:03:43,600 --> 00:03:46,680 Speaker 1: I think there was something there, Um that we sort 61 00:03:46,680 --> 00:03:50,040 Speaker 1: of pepped into. The zepest Wells was sort of right time, 62 00:03:50,120 --> 00:03:54,440 Speaker 1: right place, combined was sort of a lucky break. That's 63 00:03:54,440 --> 00:03:57,400 Speaker 1: an interesting theory. I would add to it that And 64 00:03:57,640 --> 00:03:59,840 Speaker 1: I think this also spoke to I Lost was such 65 00:03:59,840 --> 00:04:02,800 Speaker 1: a big hit. I think there's something about a show 66 00:04:03,000 --> 00:04:06,160 Speaker 1: where do you see a society that has to sort 67 00:04:06,160 --> 00:04:10,360 Speaker 1: of peel away from modern technology and go back to 68 00:04:10,440 --> 00:04:13,640 Speaker 1: this sort of primitive use your hands to to fight 69 00:04:13,720 --> 00:04:16,599 Speaker 1: and survive kind of thing. I mean, do you think 70 00:04:16,600 --> 00:04:20,160 Speaker 1: that might be also a theory? Oh yeah, I mean 71 00:04:20,160 --> 00:04:22,479 Speaker 1: I think I think people love those stories, right, Like 72 00:04:22,560 --> 00:04:26,000 Speaker 1: you know, I grew up reading books like Hatchett and 73 00:04:26,080 --> 00:04:28,800 Speaker 1: Mackay and Lord of the Flies. Right, those are sort 74 00:04:28,839 --> 00:04:32,200 Speaker 1: of like, you know, the nature of humanity questions like 75 00:04:32,320 --> 00:04:34,480 Speaker 1: what happens when you take away all of our creature 76 00:04:34,480 --> 00:04:37,039 Speaker 1: comforts and you put us there? Right? And I think, 77 00:04:37,360 --> 00:04:39,080 Speaker 1: you know, some of us like to think we would 78 00:04:39,080 --> 00:04:41,279 Speaker 1: do well. And I think it's it really poses those 79 00:04:41,360 --> 00:04:47,120 Speaker 1: questions like how would you react in those situations? And um, 80 00:04:47,160 --> 00:04:48,400 Speaker 1: I think it was. You know, I think I think 81 00:04:48,400 --> 00:04:50,560 Speaker 1: we got lucky with with that as well. But yes, 82 00:04:50,640 --> 00:04:54,400 Speaker 1: I think people love seeing the sort of stripping people 83 00:04:54,440 --> 00:04:56,680 Speaker 1: way back to back to everything. And then on top 84 00:04:56,720 --> 00:04:58,440 Speaker 1: of it, I feel like there was we also really 85 00:04:58,440 --> 00:05:02,000 Speaker 1: don't we really st lead into the soap oper angle, 86 00:05:02,360 --> 00:05:04,640 Speaker 1: right and sort of you know, if I pitch you 87 00:05:04,760 --> 00:05:07,360 Speaker 1: this this story as opposed to some of abo zombies, 88 00:05:07,360 --> 00:05:10,560 Speaker 1: where I said, Hey, a guy wakes up from from 89 00:05:10,560 --> 00:05:14,000 Speaker 1: a coma to find that his best friend has taken 90 00:05:14,080 --> 00:05:16,760 Speaker 1: up with his wife, and his wife is pregnant and 91 00:05:16,800 --> 00:05:19,120 Speaker 1: he's not sure if if the baby is his or 92 00:05:19,160 --> 00:05:22,360 Speaker 1: his best friends. Right, that sounds like a daytime soap 93 00:05:22,400 --> 00:05:24,839 Speaker 1: from when I was growing up. Um, but you had 94 00:05:25,000 --> 00:05:28,120 Speaker 1: zombies and that becomes the Walking Day. Yeah. I mean, 95 00:05:28,240 --> 00:05:31,040 Speaker 1: I think there's that formula of sort of the back 96 00:05:31,080 --> 00:05:33,599 Speaker 1: to basics. I think that's worked for everything, going back 97 00:05:33,640 --> 00:05:36,800 Speaker 1: to survivor to I think you look at a show 98 00:05:36,839 --> 00:05:39,720 Speaker 1: like Yellow Jackets on Showtime Today that has a bit 99 00:05:39,720 --> 00:05:43,159 Speaker 1: of that flavor. But I also want to talk about again, 100 00:05:43,279 --> 00:05:46,159 Speaker 1: this is so much more than just a show. It 101 00:05:46,360 --> 00:05:49,400 Speaker 1: is a franchise. You've got other versions on the air, 102 00:05:50,000 --> 00:05:54,080 Speaker 1: You've got so many different executions and other media. So 103 00:05:54,400 --> 00:05:56,960 Speaker 1: can you give us sort of a the full scope 104 00:05:57,000 --> 00:06:00,080 Speaker 1: of when we call it a franchise, everything that's going 105 00:06:00,120 --> 00:06:03,920 Speaker 1: on right now for the Walking Dead, I mean, first 106 00:06:03,920 --> 00:06:06,840 Speaker 1: and foremost, the Walking Dead is a comic it's the 107 00:06:07,720 --> 00:06:10,560 Speaker 1: best selling independent black boy indpendent comic of all time. 108 00:06:11,120 --> 00:06:13,680 Speaker 1: Um came out in two thousand three. And you know, 109 00:06:13,960 --> 00:06:17,240 Speaker 1: everything really for us stems and starts and end with 110 00:06:17,279 --> 00:06:19,279 Speaker 1: the comic book, Right. That's sort of that's our canon, 111 00:06:19,360 --> 00:06:22,160 Speaker 1: that's our more. Anytime we have a question, everybody goes 112 00:06:22,200 --> 00:06:25,600 Speaker 1: back to the comic. Obviously, we have all the shows 113 00:06:25,600 --> 00:06:27,479 Speaker 1: that are own. There's Walking Dead if you're the Walking Dead, 114 00:06:27,520 --> 00:06:31,000 Speaker 1: Towns and the Walking Dead, a number spinoffs, additional shows 115 00:06:31,040 --> 00:06:34,280 Speaker 1: sort of in production now, and of course they're Talking Dead. 116 00:06:34,279 --> 00:06:37,560 Speaker 1: Which I also think was a huge opportunity for us 117 00:06:37,560 --> 00:06:40,400 Speaker 1: to sort of sort of made the show successful was 118 00:06:41,080 --> 00:06:46,120 Speaker 1: embracing the notion of a water cooler. Don't just do 119 00:06:46,200 --> 00:06:48,279 Speaker 1: a show that's a water cooler show, make a water 120 00:06:48,320 --> 00:06:51,120 Speaker 1: cooler show about the show that's a water cooler show. Right, 121 00:06:51,120 --> 00:06:53,400 Speaker 1: So it sort of really tapped into that sort of 122 00:06:53,480 --> 00:06:56,440 Speaker 1: meta conversation, which I think was really helpful and make 123 00:06:56,520 --> 00:07:00,000 Speaker 1: it successful. Outside of that, we have in a number 124 00:07:00,080 --> 00:07:02,640 Speaker 1: or video games, right. So we started with the tell 125 00:07:02,680 --> 00:07:06,800 Speaker 1: Tales Walking Dead, which was a narrative driven game, which 126 00:07:06,880 --> 00:07:10,720 Speaker 1: is huge, right, and it's some people's favorite character is 127 00:07:10,800 --> 00:07:13,840 Speaker 1: Ri Grimes from the comic or from the show about 128 00:07:13,840 --> 00:07:17,040 Speaker 1: a lot of people's favor character is Clementine, who originated 129 00:07:17,400 --> 00:07:20,760 Speaker 1: un tell Tales Walking Dead, um, and is you know, 130 00:07:20,800 --> 00:07:23,520 Speaker 1: now we're sort of giving an additional life. UM. There's 131 00:07:23,560 --> 00:07:26,560 Speaker 1: a series of you know y a graphic novels that 132 00:07:26,600 --> 00:07:30,480 Speaker 1: we've launched from Tilly Walden that follows Clementine. So that's 133 00:07:30,480 --> 00:07:32,720 Speaker 1: been really exciting to see the title game. I can't 134 00:07:32,880 --> 00:07:36,760 Speaker 1: stress enough how transformative it was, not just for us 135 00:07:36,800 --> 00:07:40,400 Speaker 1: as a company, um, but even beyond that sort of 136 00:07:40,520 --> 00:07:44,480 Speaker 1: revitalizing sort of the narrative gaming genre. UM. You know, 137 00:07:44,600 --> 00:07:46,400 Speaker 1: up to that point, I would say the narrative gaming 138 00:07:46,880 --> 00:07:49,240 Speaker 1: was sort of a bit of a backwater UM in 139 00:07:49,240 --> 00:07:53,280 Speaker 1: that space. But we really took the television approach. We're like, 140 00:07:53,360 --> 00:07:57,320 Speaker 1: writing is front and center. We're gonna run of writers room, um, 141 00:07:57,400 --> 00:07:59,840 Speaker 1: and it's going to be about decisions and emotions, and 142 00:08:00,080 --> 00:08:03,520 Speaker 1: approached that game with the goal of trying to make 143 00:08:03,560 --> 00:08:07,360 Speaker 1: people cry, right, which was not an obvious play when 144 00:08:07,360 --> 00:08:10,200 Speaker 1: you're looking at a zombie game. And that game went 145 00:08:10,200 --> 00:08:11,880 Speaker 1: on to do you know, over a hundred game the 146 00:08:11,920 --> 00:08:14,760 Speaker 1: year awards, done over a billion dollars retail. It's been 147 00:08:14,800 --> 00:08:18,160 Speaker 1: a transformative moment for us to show the power of 148 00:08:18,200 --> 00:08:22,040 Speaker 1: storytelling in the interactive format. Um. So from there, we 149 00:08:22,160 --> 00:08:25,560 Speaker 1: now have thirteen games out. Um we have a number 150 00:08:25,560 --> 00:08:27,640 Speaker 1: of games in market now or number more games coming. 151 00:08:28,440 --> 00:08:32,199 Speaker 1: We've done everything from uh, we did the Walking Red Wine, 152 00:08:33,120 --> 00:08:36,240 Speaker 1: we did Waking Dead Coffee, we did Walking Dead cruises, 153 00:08:36,360 --> 00:08:39,800 Speaker 1: we had Samurai Serbs, baby onesies. I mean, you know, 154 00:08:39,840 --> 00:08:42,559 Speaker 1: we pretty much spanned the gamut of pretty much anywhere 155 00:08:42,559 --> 00:08:45,079 Speaker 1: we can tell an interesting and propelling story, we do. 156 00:08:46,040 --> 00:08:48,160 Speaker 1: And you know, going back to that first question, I 157 00:08:48,200 --> 00:08:50,520 Speaker 1: think the approach that you just laid out is also 158 00:08:50,640 --> 00:08:54,240 Speaker 1: part of probably why The Walking Dead has been such 159 00:08:54,280 --> 00:08:58,400 Speaker 1: a stalwart on television for so long, all these different 160 00:08:58,440 --> 00:09:02,000 Speaker 1: other executions of that same I p and that kind 161 00:09:02,040 --> 00:09:05,280 Speaker 1: of probably has sort of a virtuous cycle to it, right, 162 00:09:05,520 --> 00:09:07,720 Speaker 1: the video game sense to the TV show, that TV 163 00:09:07,840 --> 00:09:11,560 Speaker 1: show sends to the video game for sure. Although what 164 00:09:11,600 --> 00:09:13,480 Speaker 1: I would say is, I think, you know, there's a 165 00:09:13,520 --> 00:09:17,400 Speaker 1: difference between franchises set around a single character, which can 166 00:09:17,480 --> 00:09:19,920 Speaker 1: be hugely successful, and I think it was easier for 167 00:09:20,040 --> 00:09:22,480 Speaker 1: us because we had a world, right, we had a 168 00:09:22,480 --> 00:09:24,920 Speaker 1: world with a set of rules that was more important 169 00:09:25,480 --> 00:09:29,240 Speaker 1: than an individual character. Rick Rhimes hugely important, you know, 170 00:09:29,480 --> 00:09:32,839 Speaker 1: key figure for us in Walking Dead, Laura, but Rick 171 00:09:32,880 --> 00:09:36,000 Speaker 1: Rhymes doesn't show up in anything that Commentine does. And 172 00:09:36,040 --> 00:09:39,240 Speaker 1: I think that idea that you can take that concept 173 00:09:39,320 --> 00:09:42,560 Speaker 1: and extended out as long as you treated it with 174 00:09:42,600 --> 00:09:46,439 Speaker 1: the same degree of seriousness, um that we did in 175 00:09:46,440 --> 00:09:49,040 Speaker 1: the main show. That allowed I think the universe sort 176 00:09:49,080 --> 00:09:52,160 Speaker 1: of feel bigger and broader than it would have otherwise. 177 00:09:52,400 --> 00:09:54,520 Speaker 1: So I feel like that was a huge benefit for us. 178 00:09:55,160 --> 00:09:57,280 Speaker 1: So when you talk about a world, when you talk 179 00:09:57,320 --> 00:10:01,560 Speaker 1: about a franchise, what is the long term planning like? 180 00:10:01,720 --> 00:10:04,520 Speaker 1: Because I will not blink an eye if The Walking 181 00:10:04,600 --> 00:10:08,040 Speaker 1: Dead is on in some shape or form thirty forty 182 00:10:08,120 --> 00:10:11,360 Speaker 1: years from now, and so do you plan that far out? 183 00:10:11,440 --> 00:10:14,479 Speaker 1: I mean, how does that work? It must be horrifically complex. 184 00:10:16,120 --> 00:10:19,560 Speaker 1: You know, we have absolute concrete plans for the next 185 00:10:19,559 --> 00:10:23,560 Speaker 1: five years, right, So I have contracts and dates that 186 00:10:23,679 --> 00:10:25,400 Speaker 1: I have laid out on a board that I can 187 00:10:25,400 --> 00:10:27,559 Speaker 1: show you that would literally show you everything that we're 188 00:10:27,559 --> 00:10:30,160 Speaker 1: doing for the next five years of The Walking Dead. 189 00:10:30,600 --> 00:10:33,600 Speaker 1: We then have from years six and ten, we have 190 00:10:33,679 --> 00:10:37,320 Speaker 1: sort of like um goals and some early prep work 191 00:10:37,360 --> 00:10:39,880 Speaker 1: that we're doing. UM. So that's been sort of a 192 00:10:39,920 --> 00:10:43,240 Speaker 1: beneficial thing. And then beyond that, we really just have 193 00:10:43,320 --> 00:10:46,360 Speaker 1: sort of like aspirations, So you know, we have you know, 194 00:10:46,720 --> 00:10:50,760 Speaker 1: high level aspirations, but uh and sort of directions we 195 00:10:50,800 --> 00:10:53,080 Speaker 1: want to take it opportunities that we like to do it, 196 00:10:53,360 --> 00:10:55,680 Speaker 1: but our goal, our macro goals, we think that there's 197 00:10:55,679 --> 00:10:58,920 Speaker 1: opportunities to be telling stories in this space for the 198 00:10:58,920 --> 00:11:02,360 Speaker 1: rest of our natural lives and probably for some unattracted 199 00:11:03,120 --> 00:11:05,640 Speaker 1: And I think that's also part of the Walking Dead legacy, 200 00:11:05,679 --> 00:11:10,560 Speaker 1: particularly on television, where what has now become the norm 201 00:11:10,679 --> 00:11:14,160 Speaker 1: is if you have a successful show, it must become 202 00:11:14,200 --> 00:11:17,720 Speaker 1: a franchise. You must figure out other iterations. Obviously The 203 00:11:17,720 --> 00:11:20,840 Speaker 1: Walking Dead wasn't the first to do that, but do 204 00:11:20,880 --> 00:11:24,960 Speaker 1: you think it's sort of accelerated that trend. I think 205 00:11:25,000 --> 00:11:27,719 Speaker 1: so absolutely. I mean, I mean, I think a lot 206 00:11:27,760 --> 00:11:29,760 Speaker 1: of this, you know, comes from that, It comes from 207 00:11:29,880 --> 00:11:33,000 Speaker 1: genre and from B movies and from B television, right, 208 00:11:33,040 --> 00:11:35,080 Speaker 1: Like that's where we took our roots. Right, you know, 209 00:11:35,080 --> 00:11:37,040 Speaker 1: we'll go back and look at Star Trek, right, why 210 00:11:37,120 --> 00:11:39,800 Speaker 1: is Star Trek and able to survived for decades and 211 00:11:39,840 --> 00:11:43,200 Speaker 1: decades it had you know, obviously Captain Kirkson amazing character, 212 00:11:43,200 --> 00:11:45,559 Speaker 1: Captain cards amazing character. You know this world we have 213 00:11:45,679 --> 00:11:47,480 Speaker 1: the world of the Federation. You have all these different 214 00:11:47,480 --> 00:11:50,600 Speaker 1: planets and racist species, so there's always something new to 215 00:11:50,720 --> 00:11:53,679 Speaker 1: dig into and explore a different angle. And just like 216 00:11:53,720 --> 00:11:57,720 Speaker 1: you said, I think survival and how you rebuild society 217 00:11:57,720 --> 00:11:59,640 Speaker 1: when all our rules are taken away, I think it's 218 00:11:59,679 --> 00:12:02,679 Speaker 1: something that we all think about, right like um, as 219 00:12:02,679 --> 00:12:06,240 Speaker 1: a parent, I'm sure everybody every parent I know is 220 00:12:06,280 --> 00:12:09,480 Speaker 1: her their kids at some point say that's not their right, 221 00:12:09,720 --> 00:12:12,360 Speaker 1: and they'll say, okay, well, why is it not fair that? Well, 222 00:12:12,400 --> 00:12:14,319 Speaker 1: if I was doing it to do like this, and 223 00:12:14,360 --> 00:12:15,640 Speaker 1: I remember as a kid, I would say the same 224 00:12:15,679 --> 00:12:17,760 Speaker 1: thing in my parents, that's unfair. Fair I was the parent, 225 00:12:17,760 --> 00:12:20,360 Speaker 1: I would do it like this. Everybody wants that opportunity 226 00:12:20,440 --> 00:12:23,280 Speaker 1: to start civilization scratch. Everyone wants to be like, hey, 227 00:12:23,400 --> 00:12:25,960 Speaker 1: here's how I would build the ideal society. And I 228 00:12:26,000 --> 00:12:29,480 Speaker 1: think this gives you like freedom and the license to 229 00:12:29,520 --> 00:12:31,200 Speaker 1: go ahead and do that, which I think is really 230 00:12:31,280 --> 00:12:35,040 Speaker 1: really powerful. And you know you guys have certainly gone ahead. 231 00:12:35,080 --> 00:12:37,320 Speaker 1: And what I mean by that is when I think 232 00:12:37,360 --> 00:12:42,280 Speaker 1: about the wealth of I p executions across so many media, 233 00:12:42,720 --> 00:12:46,760 Speaker 1: I do wonder as well, whether there is a debate 234 00:12:46,920 --> 00:12:50,920 Speaker 1: or a conversation internally about putting too much out there 235 00:12:50,920 --> 00:12:54,040 Speaker 1: exhausting the i P. Because we've seen some pretty big 236 00:12:54,080 --> 00:12:56,800 Speaker 1: i P. I think of you know, Disney and Star 237 00:12:56,840 --> 00:13:00,520 Speaker 1: Wars as an example of too much too soon, and 238 00:13:00,640 --> 00:13:06,480 Speaker 1: you could really uh leave the I P worse for weary. Yeah, 239 00:13:06,480 --> 00:13:08,000 Speaker 1: And so what we try to do, you know, I 240 00:13:08,040 --> 00:13:10,560 Speaker 1: think one of the one of the things that I 241 00:13:10,559 --> 00:13:13,320 Speaker 1: think happens in these spaces is sometimes people tell the 242 00:13:13,360 --> 00:13:15,840 Speaker 1: same story over and over, right, Like I go back 243 00:13:15,880 --> 00:13:20,160 Speaker 1: to you know, um, the old the old version of 244 00:13:20,160 --> 00:13:22,319 Speaker 1: like you know, you go watch the movie theater that 245 00:13:22,440 --> 00:13:23,960 Speaker 1: you play the video game at home. This is this 246 00:13:24,040 --> 00:13:27,040 Speaker 1: in the eighties, and you're basically playing the same character 247 00:13:27,120 --> 00:13:29,440 Speaker 1: doing the same thing. And that sort of notion of 248 00:13:30,600 --> 00:13:33,800 Speaker 1: just doing the same thing and not as high resolution 249 00:13:33,960 --> 00:13:37,600 Speaker 1: or high quality form, I think is the classics sort 250 00:13:37,640 --> 00:13:39,960 Speaker 1: of melting ice cube approach, where you're you are getting 251 00:13:39,960 --> 00:13:43,560 Speaker 1: diminishing in terms. The goal for us is always to 252 00:13:43,679 --> 00:13:47,560 Speaker 1: use whatever aspect of storytelling that we're using to open 253 00:13:47,760 --> 00:13:51,760 Speaker 1: up a new frontier and explore something we wouldn't have otherwise. 254 00:13:52,200 --> 00:13:55,440 Speaker 1: So let me give you two examples, right, So one 255 00:13:55,480 --> 00:13:57,880 Speaker 1: I talked about Clementine a lot, right where we say, hey, look, 256 00:13:58,120 --> 00:14:01,040 Speaker 1: this character other than the Lens shows up in that 257 00:14:01,080 --> 00:14:05,360 Speaker 1: Telltale game for about thirty seconds. Other than that, there's 258 00:14:05,400 --> 00:14:09,680 Speaker 1: not sorry, there's really a little buddy Um the outside 259 00:14:09,679 --> 00:14:12,320 Speaker 1: of that, there's really no intersection with the rest of 260 00:14:12,360 --> 00:14:14,600 Speaker 1: the Cannon that we're telling about. So it's complete new story, 261 00:14:14,640 --> 00:14:19,480 Speaker 1: complete new universe to sort of really explore Um separately. 262 00:14:19,520 --> 00:14:23,560 Speaker 1: Like when we do different games we're trying to use, 263 00:14:23,640 --> 00:14:26,400 Speaker 1: whether it's an RPG, whether at the real time strategy game, 264 00:14:26,720 --> 00:14:30,280 Speaker 1: whether it's a training a content trading card game, whatever 265 00:14:31,120 --> 00:14:34,200 Speaker 1: model we're using, we're trying to explore different aspects. So 266 00:14:34,560 --> 00:14:36,760 Speaker 1: I think part of the reason why, for instance, I 267 00:14:36,840 --> 00:14:39,080 Speaker 1: love Star Wars and I grew up loving Stones and 268 00:14:39,120 --> 00:14:41,200 Speaker 1: Star Wars was huge to me. But so many of 269 00:14:41,200 --> 00:14:44,120 Speaker 1: the movies were just retelling the original story over and 270 00:14:44,160 --> 00:14:46,360 Speaker 1: over again, and I was like, it wasn't until the 271 00:14:46,360 --> 00:14:49,880 Speaker 1: Mandalorian where I was like, oh, yes, this is something new, 272 00:14:49,960 --> 00:14:51,880 Speaker 1: this is something exciting. That got me excited. I was like, 273 00:14:51,880 --> 00:14:54,120 Speaker 1: baby Yoda, like I've been waiting for something like that forever, 274 00:14:54,240 --> 00:14:57,320 Speaker 1: Like now that was powerful again, that was sort of 275 00:14:57,320 --> 00:15:00,960 Speaker 1: really meaningful and impactful to me. And so we try 276 00:15:01,000 --> 00:15:02,800 Speaker 1: to do the same thing. I don't think we always succeed, 277 00:15:02,840 --> 00:15:05,560 Speaker 1: but we try to do the same thing. Um in 278 00:15:05,600 --> 00:15:09,560 Speaker 1: our gaming, inside of our books, always try to explore 279 00:15:09,640 --> 00:15:13,360 Speaker 1: something new every time that you're you're if you're just 280 00:15:13,400 --> 00:15:17,120 Speaker 1: an arena rock band playing the hits, you've no anger, 281 00:15:17,200 --> 00:15:19,480 Speaker 1: gone to the place where you're vibrant and alive. And 282 00:15:19,520 --> 00:15:22,000 Speaker 1: despite us being the walking day, we have to remain 283 00:15:22,120 --> 00:15:25,960 Speaker 1: vibrant alive if we're going to survive in this media ecosystem. 284 00:15:26,000 --> 00:15:27,920 Speaker 1: And so I want to bring it back to sky 285 00:15:28,000 --> 00:15:31,800 Speaker 1: Bound itself because this this is this approach essentially defines 286 00:15:31,880 --> 00:15:34,200 Speaker 1: your company. You're not just looking for, oh hey, this 287 00:15:34,240 --> 00:15:37,360 Speaker 1: is gonna make a good show. You're looking for And 288 00:15:37,400 --> 00:15:40,520 Speaker 1: I'm using a parlance you taught me many years ago, 289 00:15:40,760 --> 00:15:44,440 Speaker 1: the wheel of awesome approach. Talk about what what on 290 00:15:44,480 --> 00:15:49,360 Speaker 1: earth that means and how that's become why that makes 291 00:15:49,400 --> 00:15:53,840 Speaker 1: sense for the sky Bound Sure. Uh So, first of all, 292 00:15:53,840 --> 00:15:55,480 Speaker 1: I love the fact that you remember the wheel of 293 00:15:55,480 --> 00:15:58,480 Speaker 1: awesome because it really is the secret sauce for what 294 00:15:58,600 --> 00:16:01,360 Speaker 1: we do. Uh. The one is we we put a 295 00:16:01,440 --> 00:16:03,440 Speaker 1: creator at the center of our business. We think that 296 00:16:04,080 --> 00:16:08,800 Speaker 1: historically Hollywood has been organized around taking creators creations and 297 00:16:08,800 --> 00:16:11,240 Speaker 1: then sort of sit arming them and keep them out 298 00:16:11,280 --> 00:16:15,000 Speaker 1: of the process, and we think that that's some mistake. UM. So, 299 00:16:15,280 --> 00:16:18,760 Speaker 1: my business partners Robert Kirkman, he's the creator to Walking Dead, 300 00:16:18,760 --> 00:16:23,040 Speaker 1: Creative Invincible, and so he's at the core of the business. Now, 301 00:16:23,040 --> 00:16:26,360 Speaker 1: he doesn't do all the properties we do, and he's 302 00:16:26,400 --> 00:16:30,120 Speaker 1: involved in everything, but when it's somebody else's property, it's 303 00:16:30,160 --> 00:16:32,200 Speaker 1: that other creator that we put in the center. We're 304 00:16:32,320 --> 00:16:34,240 Speaker 1: using the model that we built around him for the 305 00:16:34,240 --> 00:16:37,520 Speaker 1: Walking Dead Invincible for other creators as well. So we 306 00:16:37,520 --> 00:16:39,600 Speaker 1: put them at the center, and then we basically go 307 00:16:39,680 --> 00:16:42,200 Speaker 1: in every medium that their pictures said and being right, 308 00:16:42,240 --> 00:16:49,600 Speaker 1: so um comics, film, television, video games, audio, live events, merchandising, 309 00:16:50,360 --> 00:16:52,720 Speaker 1: board games, video games, everywhere they want to go, and 310 00:16:52,840 --> 00:16:54,960 Speaker 1: we end up trying to take them there. But at 311 00:16:55,000 --> 00:16:57,400 Speaker 1: the same time, for creators like look, I don't see that, 312 00:16:57,480 --> 00:17:00,000 Speaker 1: I don't see I don't care what you're telling about, 313 00:17:00,000 --> 00:17:02,080 Speaker 1: don't see this ever being a board game, or I 314 00:17:02,120 --> 00:17:06,119 Speaker 1: don't see this ever being a comic book, we won't 315 00:17:06,119 --> 00:17:09,040 Speaker 1: do it. We sort of we follow their will because 316 00:17:09,040 --> 00:17:11,639 Speaker 1: we think that we're able to make better decisions if 317 00:17:11,640 --> 00:17:15,400 Speaker 1: we're sort of very much in tune with those those aspects. 318 00:17:15,480 --> 00:17:19,919 Speaker 1: So I'd say historically production companies are oriented around a 319 00:17:19,960 --> 00:17:23,560 Speaker 1: method of distribution. They're making television to be displayed in 320 00:17:23,880 --> 00:17:26,600 Speaker 1: cable or broadcast, and they're making movies to be in 321 00:17:26,720 --> 00:17:30,600 Speaker 1: theaters or now extremely right, we're organized around building ike 322 00:17:31,480 --> 00:17:35,040 Speaker 1: and connecting creators with their audience and every area and 323 00:17:35,080 --> 00:17:37,440 Speaker 1: every medium that they want to operate. And I think 324 00:17:37,480 --> 00:17:40,399 Speaker 1: that's the thing that separates us out. When we explain 325 00:17:40,480 --> 00:17:43,360 Speaker 1: that to creators, they always would say it was man, 326 00:17:43,480 --> 00:17:46,840 Speaker 1: that's awesome, or like, yeah, that's the real muscle. But 327 00:17:46,920 --> 00:17:51,320 Speaker 1: how do I'm picturing someone from AMC Networks listening to 328 00:17:51,400 --> 00:17:54,399 Speaker 1: what you just said, and I'm wondering whether they would think, like, 329 00:17:54,520 --> 00:17:56,879 Speaker 1: wait a second. You know, we're the network that puts 330 00:17:56,920 --> 00:17:59,880 Speaker 1: the show on the air. Shouldn't we be the ones 331 00:18:00,040 --> 00:18:02,439 Speaker 1: in control and we're giving you notes on what the 332 00:18:02,480 --> 00:18:04,960 Speaker 1: show would could be. So is there any sort of 333 00:18:05,720 --> 00:18:09,200 Speaker 1: tension there in terms of you know, yes, it's nice 334 00:18:09,240 --> 00:18:12,119 Speaker 1: that you know, you want the creator to have a 335 00:18:12,160 --> 00:18:15,040 Speaker 1: direct link to the audience, but on TV it's not 336 00:18:15,119 --> 00:18:20,360 Speaker 1: doesn't really work that way. Yeah, I mean, so short answers, Yes, right, 337 00:18:20,600 --> 00:18:23,600 Speaker 1: there's definitely there's definitely tension, and there's tension in every 338 00:18:23,640 --> 00:18:26,280 Speaker 1: creative process, right, there's tension between the writer and the director, 339 00:18:26,280 --> 00:18:28,879 Speaker 1: there's between the directing the actors. I think the tension 340 00:18:29,200 --> 00:18:33,560 Speaker 1: is uh is necessary, um And I think that ultimately though, 341 00:18:33,560 --> 00:18:37,120 Speaker 1: if you look at our execution and market, it's hard 342 00:18:37,160 --> 00:18:41,040 Speaker 1: to argue that we've done anything but be additive and 343 00:18:41,200 --> 00:18:45,760 Speaker 1: value value creative to the brand. So UM, if you 344 00:18:45,800 --> 00:18:48,560 Speaker 1: want to speak at it from just a purely high level, UM, 345 00:18:48,560 --> 00:18:51,760 Speaker 1: when we go ahead ahead with third parties, we generally 346 00:18:51,800 --> 00:18:55,320 Speaker 1: come out on top because if we're creating something, I 347 00:18:55,400 --> 00:18:57,760 Speaker 1: have the creator that I'm talking to, they have a 348 00:18:57,760 --> 00:19:01,720 Speaker 1: consumer products team that's organ eyes around a decision making 349 00:19:01,760 --> 00:19:05,840 Speaker 1: process with hundreds of different stakeholders, and they will come 350 00:19:05,880 --> 00:19:08,880 Speaker 1: out with a safer and more rounded product. But in 351 00:19:08,880 --> 00:19:13,879 Speaker 1: this market that doesn't work. Fans sniffed out like decisions 352 00:19:13,880 --> 00:19:17,240 Speaker 1: by committee and a heartbeat, and they can make they'll 353 00:19:17,320 --> 00:19:19,960 Speaker 1: reject something without without even being able to tell you why. 354 00:19:20,000 --> 00:19:21,760 Speaker 1: But when you dig in, it is because of this 355 00:19:21,840 --> 00:19:24,480 Speaker 1: feels safe and sanitize, and it's not that we're so 356 00:19:25,320 --> 00:19:28,600 Speaker 1: aggressive and risk taking, but we're authentic to the brand 357 00:19:28,640 --> 00:19:31,160 Speaker 1: in a way and not in sort of the marketing 358 00:19:31,160 --> 00:19:34,720 Speaker 1: speak of what authentic means. But we're really digging into 359 00:19:34,760 --> 00:19:36,600 Speaker 1: sort of like you know what. I remember we were 360 00:19:36,640 --> 00:19:39,800 Speaker 1: making this wine, right, and we were having a problem 361 00:19:39,880 --> 00:19:42,080 Speaker 1: with with the label. And the big thing for us 362 00:19:42,119 --> 00:19:45,000 Speaker 1: is we want to make wine and we're putting wine 363 00:19:45,000 --> 00:19:48,320 Speaker 1: in the market. It couldn't be and Robert challenged us 364 00:19:48,320 --> 00:19:50,160 Speaker 1: that it can't just be a label slot. There has 365 00:19:50,200 --> 00:19:53,119 Speaker 1: to be something authentic to it that how do we 366 00:19:53,160 --> 00:19:55,360 Speaker 1: tell a narrative with the bottle of one? Most narratives 367 00:19:55,359 --> 00:19:57,960 Speaker 1: about wine are, oh, there's terre and that this farmer 368 00:19:58,000 --> 00:20:00,200 Speaker 1: has been here for you know, hundreds of years years. 369 00:20:00,480 --> 00:20:02,600 Speaker 1: We didn't have any of that. So what we did 370 00:20:02,640 --> 00:20:04,159 Speaker 1: is we made an app where you could hold up 371 00:20:04,160 --> 00:20:06,680 Speaker 1: your phone in front of the bottle, right, and a 372 00:20:06,800 --> 00:20:08,840 Speaker 1: zombie would jump out. You get the second bottle and 373 00:20:08,920 --> 00:20:11,040 Speaker 1: Rick would come out and fight the zombie. Right. So 374 00:20:11,240 --> 00:20:13,520 Speaker 1: there's a whole little mini narrative that we're able to 375 00:20:13,560 --> 00:20:16,639 Speaker 1: imbue into the idea of drinking this wall. But we 376 00:20:16,640 --> 00:20:18,760 Speaker 1: were having problems, like we were. We all looked at 377 00:20:18,800 --> 00:20:22,480 Speaker 1: this label and it wasn't working, and we weren't following 378 00:20:22,480 --> 00:20:24,359 Speaker 1: our own advice right. So we were going through we 379 00:20:24,359 --> 00:20:26,359 Speaker 1: had design firms and all these people telling us what 380 00:20:26,400 --> 00:20:29,119 Speaker 1: we should be doing, and it was taking forever. So 381 00:20:29,160 --> 00:20:30,919 Speaker 1: I was like, Robert, you just come in and just 382 00:20:31,000 --> 00:20:32,919 Speaker 1: look at this and fix it. He's like, you know what, 383 00:20:33,720 --> 00:20:37,120 Speaker 1: you have the legs all along. He's like, just move 384 00:20:37,160 --> 00:20:40,040 Speaker 1: the leg like this, move like that. And instantly as 385 00:20:40,040 --> 00:20:43,920 Speaker 1: we were testing it, the test results went up quantitatively. 386 00:20:44,320 --> 00:20:47,240 Speaker 1: Moving the legs in two seconds made the made the 387 00:20:47,359 --> 00:20:49,639 Speaker 1: sort of the score on the on the label go 388 00:20:49,800 --> 00:20:52,679 Speaker 1: up like twenty points. We were there working with like 389 00:20:52,680 --> 00:20:55,280 Speaker 1: a whole team. So my point is that like that, 390 00:20:55,280 --> 00:21:00,159 Speaker 1: that uh, consensus driven, you know, committee drink of an 391 00:21:00,200 --> 00:21:03,320 Speaker 1: approach will fail when you have somebody who is a 392 00:21:03,400 --> 00:21:07,040 Speaker 1: visionary who actually understands what is key about the inforation 393 00:21:07,200 --> 00:21:09,920 Speaker 1: and the creatile will always beat the committee every time. 394 00:21:13,400 --> 00:21:15,280 Speaker 1: We're gonna take a quick break, but we'll be right 395 00:21:15,280 --> 00:21:26,800 Speaker 1: back with more with David Albert, and we're back with 396 00:21:26,920 --> 00:21:32,080 Speaker 1: sky Bound Entertainment CEO. David Albert. I certainly don't want 397 00:21:32,080 --> 00:21:34,320 Speaker 1: to give the impression that sky Bound is a one 398 00:21:34,359 --> 00:21:37,159 Speaker 1: trick pony, you know, with the Walking Dead, franchise. You 399 00:21:37,240 --> 00:21:42,719 Speaker 1: mentioned Invincible, which is a animated show on Amazon, and 400 00:21:43,400 --> 00:21:45,960 Speaker 1: you know, right off the bat, there's what strikes me 401 00:21:46,000 --> 00:21:49,359 Speaker 1: as this contrast between The Walking Dead really launched in 402 00:21:49,440 --> 00:21:53,240 Speaker 1: a different age of television than Invincible did, which is 403 00:21:53,280 --> 00:21:57,159 Speaker 1: obviously smack in the middle of the streaming age. Is 404 00:21:57,160 --> 00:22:01,640 Speaker 1: there a difference in terms of launching shows selling shows 405 00:22:01,680 --> 00:22:06,080 Speaker 1: in this newer environment. Absolutely, I mean I think that 406 00:22:06,560 --> 00:22:10,200 Speaker 1: in general, the media landscape is much more cluttered, right, 407 00:22:10,280 --> 00:22:16,240 Speaker 1: there's way more options, um when we launched. When we launched, 408 00:22:16,359 --> 00:22:19,040 Speaker 1: you know, Walking Dead, I don't even think Amazon was 409 00:22:19,119 --> 00:22:23,000 Speaker 1: doing uh, you know, Netflix was just getting into the 410 00:22:23,040 --> 00:22:26,600 Speaker 1: originals business, right, Like, it was completely different landscape. Streaming 411 00:22:26,720 --> 00:22:29,720 Speaker 1: was just the thing that was people coming on. You know, 412 00:22:29,760 --> 00:22:32,199 Speaker 1: you talked to young TV exact today. They don't know 413 00:22:32,240 --> 00:22:34,439 Speaker 1: what Basic Cable is, right. They remember as a thing 414 00:22:34,480 --> 00:22:36,080 Speaker 1: they grew up with, but they don't think of it 415 00:22:36,119 --> 00:22:38,920 Speaker 1: as a vibrant place, whereas Walking Dead cut his teeth 416 00:22:38,960 --> 00:22:42,800 Speaker 1: in the Basic Cable. Um, So now we have to 417 00:22:42,840 --> 00:22:45,720 Speaker 1: think a little bit different. And also there's been so 418 00:22:45,800 --> 00:22:47,840 Speaker 1: much more explored, right, Like you've had the rise of 419 00:22:47,880 --> 00:22:50,880 Speaker 1: farm language ships like squid Game and Narcoes and uh, 420 00:22:51,000 --> 00:22:52,800 Speaker 1: you know all these different shows from all over the 421 00:22:52,800 --> 00:22:55,720 Speaker 1: world favoda um that sort of have taken up market 422 00:22:55,720 --> 00:22:59,600 Speaker 1: share and the realm of the possible is has been expanded, 423 00:23:00,040 --> 00:23:02,000 Speaker 1: but the challenge for us was still trying to find 424 00:23:02,119 --> 00:23:05,639 Speaker 1: that space. So um we looked for. One of the 425 00:23:05,640 --> 00:23:08,520 Speaker 1: things that Bet Invincible that was interesting was nobody was 426 00:23:08,560 --> 00:23:12,200 Speaker 1: doing hour long R rated animation. Right. There's a lot 427 00:23:12,240 --> 00:23:15,200 Speaker 1: of comedy that's being done, tom of comedy, there's kids 428 00:23:15,240 --> 00:23:17,760 Speaker 1: action that was being done, but there's nobody that's making 429 00:23:17,880 --> 00:23:21,679 Speaker 1: our long sort of adult themed to the animation. And 430 00:23:21,720 --> 00:23:24,560 Speaker 1: we felt like that was a real window for us 431 00:23:24,560 --> 00:23:26,919 Speaker 1: to sort of go in and attack. I mean, what 432 00:23:27,000 --> 00:23:29,240 Speaker 1: you're talking about is sort of one of the classic 433 00:23:29,280 --> 00:23:32,960 Speaker 1: things you learn about great television, which is that often 434 00:23:33,000 --> 00:23:36,080 Speaker 1: it's when you zagged to everyone else's zig that you 435 00:23:36,160 --> 00:23:38,879 Speaker 1: get something that resonates. But I think the flip side 436 00:23:38,880 --> 00:23:41,800 Speaker 1: of that is, is it hard to sell an Amazon 437 00:23:42,080 --> 00:23:45,719 Speaker 1: or an AMC on something that you know from that 438 00:23:45,760 --> 00:23:49,560 Speaker 1: network approach, it's always about clone whatever works, clone whatever works, 439 00:23:49,600 --> 00:23:52,400 Speaker 1: and that's not what you're doing. So what's the secret 440 00:23:52,440 --> 00:23:56,520 Speaker 1: to selling streamers or networks on something that is not 441 00:23:56,600 --> 00:24:00,119 Speaker 1: a clone? I mean, I don't know that it's we 442 00:24:00,200 --> 00:24:02,480 Speaker 1: have a specific secret, right, I think a lot of 443 00:24:02,520 --> 00:24:05,560 Speaker 1: it it's about trying to create a specific argument. One 444 00:24:05,560 --> 00:24:08,320 Speaker 1: of the things that we had with with both Wanged 445 00:24:08,359 --> 00:24:11,040 Speaker 1: and Invincibles, we have these hugely successful comics that sort 446 00:24:11,080 --> 00:24:15,520 Speaker 1: of pointed to, uh, these fan bases, right, so we say, hey, 447 00:24:15,520 --> 00:24:18,000 Speaker 1: look we have we have some data. Right, these things 448 00:24:18,000 --> 00:24:20,160 Speaker 1: have been around for at this point going on twenty years, 449 00:24:20,200 --> 00:24:22,600 Speaker 1: so there's there is an embedded fan base. We had 450 00:24:22,640 --> 00:24:25,719 Speaker 1: done different activations previously that had all gone very very well, 451 00:24:26,920 --> 00:24:28,800 Speaker 1: and then you know, we were able to find some 452 00:24:28,960 --> 00:24:32,440 Speaker 1: key influencers in the space on all these different areas 453 00:24:32,320 --> 00:24:35,800 Speaker 1: that sort of vet out the success. So for instance, 454 00:24:36,160 --> 00:24:38,679 Speaker 1: you know, we had Steven Youan and Sandra O and 455 00:24:38,800 --> 00:24:42,000 Speaker 1: Hersha Ali and Seth Rogan come on as voices early 456 00:24:42,080 --> 00:24:44,000 Speaker 1: on in a way that people are like, oh, like, 457 00:24:44,400 --> 00:24:46,680 Speaker 1: I didn't think a cartoon was going to be able 458 00:24:46,720 --> 00:24:50,280 Speaker 1: to get that type of talent onto a show like that. 459 00:24:50,400 --> 00:24:54,160 Speaker 1: So it was validating from that perspective, And honestly, we've 460 00:24:54,200 --> 00:24:57,040 Speaker 1: come at it from we've always been cheaper relative to 461 00:24:57,359 --> 00:25:00,760 Speaker 1: the other entrance in space, right, So um, you know, 462 00:25:01,160 --> 00:25:03,159 Speaker 1: you look at what Amazon is doing with Lord of 463 00:25:03,160 --> 00:25:06,000 Speaker 1: the Rings. I mean, you know, I would say we 464 00:25:06,040 --> 00:25:08,680 Speaker 1: have multiple seasons that will cost less than one episode 465 00:25:08,680 --> 00:25:11,679 Speaker 1: of that show, and the show is the show. That 466 00:25:11,760 --> 00:25:15,120 Speaker 1: show is great. We're trying to do something different. Um. 467 00:25:15,200 --> 00:25:17,399 Speaker 1: So part of it's also like, hey, look we're a 468 00:25:17,440 --> 00:25:21,000 Speaker 1: lower cost experiment, but we can still reach a mass audience. Um. 469 00:25:21,040 --> 00:25:23,000 Speaker 1: And we will point to different things. But it's also 470 00:25:23,040 --> 00:25:25,040 Speaker 1: then we'll get like, you know, you know, getting Frank 471 00:25:25,119 --> 00:25:26,760 Speaker 1: Darbon to come on to direct the Pile of the 472 00:25:26,760 --> 00:25:29,600 Speaker 1: Walking Dead was validating, Uh, you know, to get someone 473 00:25:29,600 --> 00:25:31,280 Speaker 1: of that caliber on the same way to get our 474 00:25:31,280 --> 00:25:33,600 Speaker 1: talent on this show was So that was part of 475 00:25:33,640 --> 00:25:35,600 Speaker 1: the ways in which we go about trying to you know, 476 00:25:35,640 --> 00:25:37,840 Speaker 1: sort of discount some of that risk of it. So 477 00:25:37,880 --> 00:25:40,600 Speaker 1: when you say you approach the network or the streamer 478 00:25:40,680 --> 00:25:43,919 Speaker 1: with data on the audience, what are we talking about, 479 00:25:44,000 --> 00:25:47,520 Speaker 1: like what was how did you sell Amazon Invincible? What 480 00:25:47,680 --> 00:25:51,040 Speaker 1: data did you bring to bear? So we're able to 481 00:25:51,080 --> 00:25:54,640 Speaker 1: bring in because we're coming from these other media, right 482 00:25:54,680 --> 00:25:56,760 Speaker 1: we're able to say, look, here's the number of comics 483 00:25:56,760 --> 00:25:59,320 Speaker 1: we've sold right here, the number of live engagement we 484 00:25:59,359 --> 00:26:02,840 Speaker 1: had done we had partnered years back with MTV and 485 00:26:03,000 --> 00:26:05,600 Speaker 1: done this sort of like this motion comic of Invincible 486 00:26:05,960 --> 00:26:10,679 Speaker 1: that ran on MTV that had giant um giant billboards 487 00:26:10,680 --> 00:26:14,040 Speaker 1: and Times Square that I got millions and millions of downloads. Right, 488 00:26:14,080 --> 00:26:16,960 Speaker 1: We had done collectibles and actually figure so I was 489 00:26:16,960 --> 00:26:20,679 Speaker 1: able to get the sales data, readership data, um an 490 00:26:20,720 --> 00:26:23,600 Speaker 1: exploitation data that was able to make them think, okay, like, 491 00:26:23,680 --> 00:26:27,200 Speaker 1: hey there is something here. It's not like we're coming 492 00:26:27,280 --> 00:26:29,960 Speaker 1: up with a completely original idea that no one's ever 493 00:26:30,000 --> 00:26:32,280 Speaker 1: heard of. So it was a discounted and by the way, 494 00:26:32,440 --> 00:26:34,800 Speaker 1: I love complete originals right like you know, I love 495 00:26:34,800 --> 00:26:37,640 Speaker 1: what Christopher Nolan does. Um, but getting some of those 496 00:26:37,680 --> 00:26:41,639 Speaker 1: things moving in a new space and TV sometimes to 497 00:26:41,760 --> 00:26:44,880 Speaker 1: be really hard. I want to turn to the financing 498 00:26:44,960 --> 00:26:48,280 Speaker 1: side of sky Band. You guys went through a second round, 499 00:26:48,320 --> 00:26:52,120 Speaker 1: I believe in May. Uh what is your approach there 500 00:26:52,160 --> 00:26:55,320 Speaker 1: in terms of funding? What are you looking to do 501 00:26:55,480 --> 00:26:59,199 Speaker 1: with that funding? Yeah? So, I mean part of it is, 502 00:26:59,280 --> 00:27:02,240 Speaker 1: you know, we're we're one. We're moving into different areas 503 00:27:02,280 --> 00:27:05,080 Speaker 1: of production, right, so for years we started as a 504 00:27:05,040 --> 00:27:08,159 Speaker 1: common company that also did television. We've getting into films. 505 00:27:08,160 --> 00:27:11,400 Speaker 1: So we have our first big studio movies coming out 506 00:27:12,320 --> 00:27:15,160 Speaker 1: next year called rent Field with the Cage, uh nic 507 00:27:15,200 --> 00:27:19,760 Speaker 1: holeton Acrofina. We have a whole big audio department are 508 00:27:20,000 --> 00:27:22,920 Speaker 1: One of our biggest hits is called Impact Winter, which 509 00:27:23,000 --> 00:27:26,240 Speaker 1: was a top right original for Audible that we have 510 00:27:26,640 --> 00:27:29,520 Speaker 1: a second season coming out in a third season production 511 00:27:29,560 --> 00:27:33,800 Speaker 1: as well, so we're building out our audio capabilities. Video 512 00:27:33,800 --> 00:27:36,120 Speaker 1: games has been a huge growth area for us, so 513 00:27:36,560 --> 00:27:40,800 Speaker 1: we're we're buying initial capacity, uh, increasing our ability to 514 00:27:40,800 --> 00:27:44,080 Speaker 1: sort of speak to record to fans. So we for 515 00:27:44,200 --> 00:27:48,440 Speaker 1: years we've been licensing games, we've built up publishing capacity. 516 00:27:48,520 --> 00:27:51,520 Speaker 1: So for instance, Telltel the game I mentioned earlier, Uh, 517 00:27:51,560 --> 00:27:53,720 Speaker 1: they went out of that company went out of business 518 00:27:54,080 --> 00:27:57,080 Speaker 1: and us on bankruptcy. We swooped in and picked up 519 00:27:57,080 --> 00:27:59,640 Speaker 1: those rights, finished the game, and we're now the publisher 520 00:27:59,640 --> 00:28:02,600 Speaker 1: of Record, but we also now publish other games as well. 521 00:28:02,640 --> 00:28:04,240 Speaker 1: We had a great game come out called Beform in 522 00:28:04,280 --> 00:28:07,000 Speaker 1: Your Eyes. Um. Those are really sort of a moving, 523 00:28:07,040 --> 00:28:10,440 Speaker 1: an emotional game that want to bath to, so we're 524 00:28:10,480 --> 00:28:13,480 Speaker 1: doing more of that. We also now have bought some 525 00:28:13,720 --> 00:28:16,159 Speaker 1: development capacity so we're able to sort of do the 526 00:28:16,200 --> 00:28:18,960 Speaker 1: full stack in the game space. We do tabletop stuff, 527 00:28:19,480 --> 00:28:21,959 Speaker 1: so it really has been for us about really expanding 528 00:28:22,119 --> 00:28:25,040 Speaker 1: the reach and filling in the wheel of awesome so 529 00:28:25,119 --> 00:28:29,880 Speaker 1: that we can better service our creators directly. The other 530 00:28:29,920 --> 00:28:32,280 Speaker 1: piece to it is we're really building up that audience 531 00:28:32,320 --> 00:28:35,360 Speaker 1: opponent where we can make things directly for the audience. 532 00:28:35,359 --> 00:28:37,359 Speaker 1: Of the audience is telling us that they want so 533 00:28:37,400 --> 00:28:39,800 Speaker 1: we can really be in direct dialogue and communication with 534 00:28:39,840 --> 00:28:43,160 Speaker 1: the audience. That is a real focus for us. It's 535 00:28:43,160 --> 00:28:46,719 Speaker 1: been a bed rock principle since the founding of the company. 536 00:28:47,080 --> 00:28:49,520 Speaker 1: We've been trying to figure out how do we get there, 537 00:28:49,760 --> 00:28:53,320 Speaker 1: um as aggressively as possible. What do you mean by 538 00:28:53,360 --> 00:28:59,080 Speaker 1: their the audience funding the content partnership with the audience, right, so, 539 00:28:59,120 --> 00:29:02,040 Speaker 1: whether it's whether it's funding so like we have a huge, 540 00:29:02,200 --> 00:29:05,600 Speaker 1: hugely successful Kickstarter business where we've watched table talk games 541 00:29:05,640 --> 00:29:10,240 Speaker 1: and books and comics and all sorts of different merchandise items, um, 542 00:29:10,320 --> 00:29:13,040 Speaker 1: so it could be more like that, or it could 543 00:29:13,080 --> 00:29:16,120 Speaker 1: just be like greater communication between us and the audience 544 00:29:16,160 --> 00:29:18,400 Speaker 1: to say, hey, you love this comic, what is it 545 00:29:18,480 --> 00:29:21,120 Speaker 1: you want to see being done with it? And then 546 00:29:21,160 --> 00:29:23,600 Speaker 1: figuring out then how we can use that information to 547 00:29:23,640 --> 00:29:25,920 Speaker 1: sort of make more inform pitch. When you go into 548 00:29:25,920 --> 00:29:28,600 Speaker 1: places like streamers and say, hey, look, not only are 549 00:29:28,640 --> 00:29:31,600 Speaker 1: we coming with this information the or this I P 550 00:29:31,760 --> 00:29:34,080 Speaker 1: but we're coming to this information about this audience space 551 00:29:34,160 --> 00:29:37,400 Speaker 1: will come, will come to the table to do this. 552 00:29:37,480 --> 00:29:39,360 Speaker 1: And then so thinking about ways in which we can 553 00:29:39,400 --> 00:29:43,120 Speaker 1: sort of increase that frequency communication. That doesn't feel uh 554 00:29:43,400 --> 00:29:46,040 Speaker 1: spam me, that feels much more sort of like they're 555 00:29:46,080 --> 00:29:50,320 Speaker 1: participating in this sort of you know, the creation of 556 00:29:50,360 --> 00:29:53,320 Speaker 1: this process. When I hear you talk about this, it 557 00:29:53,360 --> 00:29:56,120 Speaker 1: reminds me a bit of some experimentation we're seeing in 558 00:29:56,120 --> 00:29:59,200 Speaker 1: the TV industry right now. I think about Fox, for instance, 559 00:29:59,280 --> 00:30:03,200 Speaker 1: where through web three and n f t s they're 560 00:30:03,280 --> 00:30:06,840 Speaker 1: kind of selling this notion of hey, you the audience 561 00:30:07,160 --> 00:30:10,400 Speaker 1: can own a portion of this show, finance this show. 562 00:30:10,440 --> 00:30:13,520 Speaker 1: Are you starting to think along those lines? I mean, 563 00:30:13,640 --> 00:30:16,000 Speaker 1: you know, I've I've heard a lot of those things, 564 00:30:16,080 --> 00:30:18,640 Speaker 1: and I think that the current thinking there is probably 565 00:30:18,640 --> 00:30:22,960 Speaker 1: just early. I think that there's more meaningful participations in 566 00:30:23,000 --> 00:30:26,440 Speaker 1: ways to go right Like, um, you know, I've seen 567 00:30:26,480 --> 00:30:29,160 Speaker 1: this where if you box something on Kickstar or you're 568 00:30:29,240 --> 00:30:32,520 Speaker 1: much more likely I want to actually finished reading or 569 00:30:32,560 --> 00:30:35,960 Speaker 1: playing or consuming the thing that you get. You're also 570 00:30:36,080 --> 00:30:38,600 Speaker 1: much more likely to sort of go out there and 571 00:30:38,720 --> 00:30:41,160 Speaker 1: talk about it to your friends and sort of proselytize 572 00:30:41,200 --> 00:30:45,800 Speaker 1: on behalf of you. And that's the best type of marketing. Right. 573 00:30:45,840 --> 00:30:50,800 Speaker 1: So people talk a lot about micro influencers or um 574 00:30:51,000 --> 00:30:54,920 Speaker 1: micro proselytizers, and I think, okay, yeah, that's a viable 575 00:30:54,960 --> 00:30:57,920 Speaker 1: approach of strategy. But like for me, so if one 576 00:30:57,920 --> 00:31:00,680 Speaker 1: of my friends who I whose taste like, if they 577 00:31:00,720 --> 00:31:02,720 Speaker 1: tell me to read something watched up there or listen 578 00:31:02,760 --> 00:31:04,920 Speaker 1: to something, I'm much more likely to do it. But 579 00:31:04,960 --> 00:31:07,560 Speaker 1: how do you get those people activated interested? And how 580 00:31:07,560 --> 00:31:09,640 Speaker 1: do you get there? How do you get their opinions early? Right, 581 00:31:09,640 --> 00:31:11,760 Speaker 1: So we have enough these big I p that people 582 00:31:11,760 --> 00:31:15,200 Speaker 1: are coming into our ecosystems. I'd like to find out 583 00:31:15,200 --> 00:31:17,440 Speaker 1: for them what are they looking for in next and 584 00:31:17,520 --> 00:31:21,600 Speaker 1: being that that dialogue so they feel invested in from zero, 585 00:31:21,680 --> 00:31:24,160 Speaker 1: So invest when we can just be It could be 586 00:31:24,240 --> 00:31:27,280 Speaker 1: time spent, it could be conversations, it could be financial. 587 00:31:27,720 --> 00:31:30,320 Speaker 1: We're open to any any and all of those iterations. 588 00:31:30,360 --> 00:31:32,920 Speaker 1: I don't think that there's a silver bullet to solve 589 00:31:32,960 --> 00:31:36,480 Speaker 1: for there. Well, you know you mentioned kickstarter. Is there 590 00:31:36,480 --> 00:31:40,320 Speaker 1: other ways to approach like a crowd equity raise, for 591 00:31:41,000 --> 00:31:45,960 Speaker 1: the company overall or for a particular project. Yeah, I mean, 592 00:31:46,000 --> 00:31:48,760 Speaker 1: we're we're actually looking to do to do something that 593 00:31:48,800 --> 00:31:53,040 Speaker 1: we've we've filed um with the sec UH to sort 594 00:31:53,080 --> 00:31:55,240 Speaker 1: of do a sort of crowd equity ways and so 595 00:31:55,400 --> 00:31:59,720 Speaker 1: we're in that process now. We're waiting for approval to 596 00:31:59,760 --> 00:32:02,720 Speaker 1: go live. We partner with the company called Republic or 597 00:32:02,800 --> 00:32:06,600 Speaker 1: we having sort of a m an opportunity to sort 598 00:32:06,600 --> 00:32:09,360 Speaker 1: of bring more people into the company so they can 599 00:32:09,440 --> 00:32:12,200 Speaker 1: feel like partners. But that's not gonna be the only 600 00:32:12,240 --> 00:32:15,840 Speaker 1: way in which we let people participate. Of course, it's 601 00:32:15,880 --> 00:32:18,960 Speaker 1: a hugely meaningful one, but there's obviously, you know, there's 602 00:32:18,960 --> 00:32:20,640 Speaker 1: a lot of people that are giant fans that don't 603 00:32:20,680 --> 00:32:23,200 Speaker 1: have the financial resources to invest, and we want to 604 00:32:23,200 --> 00:32:26,000 Speaker 1: make sure that we're servicing all our fans in whatever 605 00:32:26,080 --> 00:32:29,680 Speaker 1: way that they wanted the service. That's really interesting, I 606 00:32:29,680 --> 00:32:32,280 Speaker 1: mean is that gonna is that kind of crad equity 607 00:32:32,360 --> 00:32:34,560 Speaker 1: Ray is going to be focused on a particular piece 608 00:32:34,600 --> 00:32:37,800 Speaker 1: of I P or just the company in general, the 609 00:32:37,840 --> 00:32:40,960 Speaker 1: company in general. You know, we went through those uh, 610 00:32:41,000 --> 00:32:43,080 Speaker 1: we went through our A and B rounds where we 611 00:32:43,120 --> 00:32:47,160 Speaker 1: did sort of you know, more traditional venture and strategic 612 00:32:47,200 --> 00:32:50,440 Speaker 1: investment um. But for us, the goal is to partner 613 00:32:50,520 --> 00:32:54,080 Speaker 1: with our fans on the I P. So we want 614 00:32:54,160 --> 00:32:57,000 Speaker 1: to say, hey, look like, let's partner with our fans, like, 615 00:32:57,080 --> 00:32:59,520 Speaker 1: let's actually do that so they can have a meaningful 616 00:32:59,600 --> 00:33:02,680 Speaker 1: voice in the direction of the company's going on. Does 617 00:33:02,720 --> 00:33:06,840 Speaker 1: that presume, because frankly, I didn't think of sky Bound 618 00:33:06,880 --> 00:33:10,800 Speaker 1: as a brand something that audience knows. But if you're 619 00:33:10,800 --> 00:33:15,840 Speaker 1: taking this approach, obviously I'm wrong. Well, you know there's 620 00:33:15,880 --> 00:33:18,640 Speaker 1: a debate, right whether we're a branded house or house 621 00:33:18,640 --> 00:33:21,840 Speaker 1: of brands, right, I think that's an ongoing struggle or 622 00:33:21,920 --> 00:33:25,480 Speaker 1: ongoing conversation. And you know, for us, I think we're 623 00:33:25,520 --> 00:33:27,560 Speaker 1: both right. I think you know, obviously where the house 624 00:33:27,560 --> 00:33:30,280 Speaker 1: that brought you Walking Toad, where the house that brought 625 00:33:30,320 --> 00:33:34,080 Speaker 1: you Invincible and Impact Winter. But I think that you know, 626 00:33:34,640 --> 00:33:38,120 Speaker 1: we're not necessarily creating the m c U here, but 627 00:33:38,240 --> 00:33:41,440 Speaker 1: we do think how there's thematic through lines that makes 628 00:33:41,480 --> 00:33:44,640 Speaker 1: sense that you're like, oh, I like what they're doing. 629 00:33:44,680 --> 00:33:46,120 Speaker 1: And we've heard from a lot of our fans if 630 00:33:46,120 --> 00:33:48,360 Speaker 1: you like walking to any like invincibly like Inpact Winter, 631 00:33:48,800 --> 00:33:52,360 Speaker 1: there's a lot of connectivity amongst those those fan bases. 632 00:33:52,400 --> 00:33:55,840 Speaker 1: A lot of overlap. So people, I think, more so recently, 633 00:33:56,120 --> 00:33:59,800 Speaker 1: are starting to see that, and ultimately I think, you know, 634 00:33:59,840 --> 00:34:03,440 Speaker 1: I think, and if you look at it right, um, 635 00:34:03,640 --> 00:34:05,600 Speaker 1: I don't know that people have watched Walking Dead on 636 00:34:05,680 --> 00:34:10,320 Speaker 1: TV think of themselves as AMC fence right. And certainly 637 00:34:10,320 --> 00:34:14,000 Speaker 1: when we launched in the era of Madmen and Breaking Bad, 638 00:34:14,080 --> 00:34:16,040 Speaker 1: I'm not sure there was a ton of synergy between 639 00:34:16,160 --> 00:34:18,560 Speaker 1: all three of those shows, although there certainly were plenty 640 00:34:18,560 --> 00:34:20,120 Speaker 1: of people who did watch it, but I don't think 641 00:34:20,520 --> 00:34:24,239 Speaker 1: one was driving the viewership of the other. And I 642 00:34:24,280 --> 00:34:26,120 Speaker 1: think that people who come to the sky Bound and 643 00:34:26,200 --> 00:34:29,160 Speaker 1: see what we're doing tend to stay inside of our ecosystem, 644 00:34:29,400 --> 00:34:31,120 Speaker 1: and so we're trying to sort of build out that 645 00:34:31,200 --> 00:34:35,080 Speaker 1: audience in a much more connected way. When I think 646 00:34:35,120 --> 00:34:37,719 Speaker 1: about sources of capital for the company, I also think 647 00:34:37,760 --> 00:34:40,160 Speaker 1: about the fact that in the past few years, it's 648 00:34:40,200 --> 00:34:43,640 Speaker 1: like every production company in Hollywood is getting their tires 649 00:34:43,760 --> 00:34:47,120 Speaker 1: kicked by investors of some kind. I think the fact 650 00:34:47,120 --> 00:34:50,240 Speaker 1: that O T. T has expanded the demand for content 651 00:34:50,320 --> 00:34:55,480 Speaker 1: has made you know, everything from Hello Sunshine to Lebron 652 00:34:55,600 --> 00:34:59,840 Speaker 1: James spring Hill Company available either for the taking or 653 00:34:59,840 --> 00:35:04,200 Speaker 1: for a big investment surely you're getting approached because you 654 00:35:04,200 --> 00:35:06,840 Speaker 1: guys would would fit right into that model. So is 655 00:35:06,880 --> 00:35:12,000 Speaker 1: that something you're thinking about. You know, Yes, we've been 656 00:35:12,040 --> 00:35:16,480 Speaker 1: approached for We've been approached multiple times a year for 657 00:35:16,560 --> 00:35:20,319 Speaker 1: the last eight to ten years. Right, So i'd be 658 00:35:20,280 --> 00:35:22,279 Speaker 1: a lie I said, we haven't been approached. It's not 659 00:35:22,360 --> 00:35:26,000 Speaker 1: a perfortive outcome. Um, there's certain of those buyers out 660 00:35:26,000 --> 00:35:28,439 Speaker 1: there that I think really get the space, and there's 661 00:35:28,480 --> 00:35:30,200 Speaker 1: a lot of them out there that are just uh 662 00:35:30,400 --> 00:35:34,200 Speaker 1: financial folks that don't necessarily understand what we're trying to build. 663 00:35:34,600 --> 00:35:37,880 Speaker 1: We would much rather partner with our fans, um and 664 00:35:38,000 --> 00:35:41,600 Speaker 1: sort of be in a dialogue where the creative is 665 00:35:41,640 --> 00:35:44,839 Speaker 1: really driving the conversation much more so than sort of 666 00:35:44,880 --> 00:35:48,560 Speaker 1: being completely uh bottom line oriented. I see what's happening, 667 00:35:48,920 --> 00:35:51,319 Speaker 1: you know at one of Brose Discovery when you have 668 00:35:51,719 --> 00:35:54,880 Speaker 1: you're you're completely hold into a P and L and 669 00:35:54,880 --> 00:35:57,799 Speaker 1: balance sheet that's you know, making it really difficult to 670 00:35:57,960 --> 00:36:00,400 Speaker 1: sort of run you know, one of the great creative 671 00:36:00,400 --> 00:36:03,600 Speaker 1: companies there's ever been, you know, with HBO, and I 672 00:36:03,600 --> 00:36:05,120 Speaker 1: look at sort of some of those decisions that are 673 00:36:05,160 --> 00:36:06,880 Speaker 1: going on there and it's really really tough, and I 674 00:36:06,880 --> 00:36:10,400 Speaker 1: feel like that's you can be overly financially engineered, and 675 00:36:10,400 --> 00:36:13,680 Speaker 1: I worry about those potential outcomes. So that's why for us, 676 00:36:13,719 --> 00:36:16,120 Speaker 1: if we can actually partner with our consumers, right, if 677 00:36:16,120 --> 00:36:19,680 Speaker 1: our fans consumers can be our partners, I think that 678 00:36:19,800 --> 00:36:22,920 Speaker 1: really changes the nature and direction of the company. And 679 00:36:22,920 --> 00:36:26,520 Speaker 1: I don't think anybody has done that historically. And again, 680 00:36:26,560 --> 00:36:29,080 Speaker 1: it's part of us where we're not even though TV 681 00:36:29,200 --> 00:36:31,040 Speaker 1: is a giant part of our business and video against 682 00:36:31,040 --> 00:36:33,239 Speaker 1: are joint part of our business. I really believe that 683 00:36:33,280 --> 00:36:36,520 Speaker 1: the focus of what we do is connect the creatives 684 00:36:37,040 --> 00:36:39,759 Speaker 1: with their fans, and we can be that place. I 685 00:36:39,760 --> 00:36:42,680 Speaker 1: think that's it opens up a tremendous alley for us. 686 00:36:44,000 --> 00:36:48,000 Speaker 1: Another manifestation of the streaming age is the in the 687 00:36:48,040 --> 00:36:51,799 Speaker 1: deals that get done between companies like yourselves and streaming services. 688 00:36:52,160 --> 00:36:55,600 Speaker 1: We're seeing obviously the popularity of the cost plus model, 689 00:36:55,960 --> 00:36:58,479 Speaker 1: where you're not necessarily able to hold on to any 690 00:36:58,560 --> 00:37:01,640 Speaker 1: back end because the Netflix is of the world will 691 00:37:01,680 --> 00:37:04,840 Speaker 1: sort of buy that out from the outset. How do 692 00:37:04,880 --> 00:37:07,280 Speaker 1: you feel about that, because that is becoming a very 693 00:37:07,360 --> 00:37:10,680 Speaker 1: controversial subject. It seems like there's a real backlash in 694 00:37:10,719 --> 00:37:14,200 Speaker 1: the production community. Well, I think I think it's a 695 00:37:14,239 --> 00:37:18,919 Speaker 1: problem when you have when you're a content creator and 696 00:37:19,040 --> 00:37:23,919 Speaker 1: your financial incentives aren't the same as the person that's 697 00:37:23,960 --> 00:37:29,640 Speaker 1: distributing your show. Right. So, historically, putting aside whatever controversies 698 00:37:29,640 --> 00:37:33,960 Speaker 1: there might be about networks and the creators, both networks 699 00:37:34,000 --> 00:37:37,600 Speaker 1: and creators wanted as many people to watch their shows 700 00:37:37,880 --> 00:37:41,160 Speaker 1: as possible for the longest possible period of time. Right, 701 00:37:41,200 --> 00:37:44,520 Speaker 1: So there might be an arguments over shows cancer too soon, 702 00:37:44,560 --> 00:37:47,919 Speaker 1: too late, right, like you know, someone spent too much 703 00:37:47,960 --> 00:37:50,400 Speaker 1: too little. Right, there's all those fights that we had 704 00:37:50,440 --> 00:37:53,480 Speaker 1: witnessed for you know that made up the uh, made 705 00:37:53,520 --> 00:37:58,120 Speaker 1: up all the journalism for decades, and you know, at Variety, 706 00:37:58,200 --> 00:38:01,960 Speaker 1: but ultimately CBN as they wanted people to watch their shows, 707 00:38:02,040 --> 00:38:03,880 Speaker 1: and they wanted people to watch their shows for every 708 00:38:03,880 --> 00:38:05,759 Speaker 1: week and watch it for year after year after year 709 00:38:05,760 --> 00:38:09,520 Speaker 1: after year. I don't feel the same right now with 710 00:38:10,040 --> 00:38:12,520 Speaker 1: that with a lot of the streamers because I think 711 00:38:12,520 --> 00:38:15,880 Speaker 1: they're much more interested and people connecting and paying a 712 00:38:15,960 --> 00:38:20,279 Speaker 1: fee and then forgetting about it. Right. So, um, you 713 00:38:20,320 --> 00:38:24,719 Speaker 1: look at something like HBO, which is highly correlated or 714 00:38:24,719 --> 00:38:27,360 Speaker 1: at least historically had been highly correlated around certain shows 715 00:38:27,360 --> 00:38:29,399 Speaker 1: coming up, so you can say, there's a certain people 716 00:38:29,440 --> 00:38:31,719 Speaker 1: that would subscribe and then forget it. And there are 717 00:38:31,719 --> 00:38:34,839 Speaker 1: certain people tune in the Game of Thrones or they 718 00:38:34,840 --> 00:38:38,120 Speaker 1: would tune in for White Lotus or whatever it is, 719 00:38:38,160 --> 00:38:40,319 Speaker 1: and they would subscribe and unsubscribed. But you were really 720 00:38:40,320 --> 00:38:44,200 Speaker 1: sort of tightly correlated around the performance of a couple 721 00:38:44,200 --> 00:38:47,920 Speaker 1: of hit shows. Um, you know, I think you look 722 00:38:47,960 --> 00:38:50,760 Speaker 1: at Netflix and I mean, there's so much going on, 723 00:38:51,160 --> 00:38:53,279 Speaker 1: right and there's so many shows that get canceled after 724 00:38:53,320 --> 00:38:55,920 Speaker 1: a couple of seasons because that's when this season's that 725 00:38:56,360 --> 00:38:59,359 Speaker 1: talents start asking for more money, they're able to renegotiate, 726 00:38:59,600 --> 00:39:02,520 Speaker 1: and that's it gets more expensive. There's no additional revenue 727 00:39:02,960 --> 00:39:07,160 Speaker 1: that comes to Netflix. If you're there for form and 728 00:39:07,280 --> 00:39:10,120 Speaker 1: you in Domer season two, it gets more expensive. There's 729 00:39:10,120 --> 00:39:13,359 Speaker 1: no additional revenue to the person already watching that show, right, 730 00:39:13,560 --> 00:39:17,319 Speaker 1: there's that person is already locked in. Whereas historically, when 731 00:39:17,400 --> 00:39:19,480 Speaker 1: with an advertising model, you were able to drive more 732 00:39:19,520 --> 00:39:21,720 Speaker 1: revenue if you said, hey, look we have Side Elvets 733 00:39:21,719 --> 00:39:24,600 Speaker 1: getting the biggest possible audience in the world. We can 734 00:39:24,600 --> 00:39:27,760 Speaker 1: actually make more money on it now, So it's okay 735 00:39:27,800 --> 00:39:31,320 Speaker 1: for the cost to increase. And I feel like that 736 00:39:31,320 --> 00:39:35,360 Speaker 1: that disconnect is. Ultimately the problem is that as a platform, 737 00:39:35,480 --> 00:39:40,319 Speaker 1: the big streamers are commoditizing producers. And I'll tell you 738 00:39:40,360 --> 00:39:42,480 Speaker 1: this as an artist, I didn't get into this business 739 00:39:42,520 --> 00:39:45,000 Speaker 1: to make a piece of content, right. I got into 740 00:39:45,000 --> 00:39:48,480 Speaker 1: make stories that matter, right. I got into make movies 741 00:39:48,480 --> 00:39:51,520 Speaker 1: and TV shows and books. Think that stories that matter. 742 00:39:51,560 --> 00:39:54,360 Speaker 1: I'm not a piece of content guy, And being reduced 743 00:39:54,360 --> 00:39:58,320 Speaker 1: to a tile, uh can feel really sort of diminutive. 744 00:39:58,360 --> 00:40:01,000 Speaker 1: So yes, Uh, it is a hot button, the hot 745 00:40:01,000 --> 00:40:03,880 Speaker 1: button topic in the creative community. I also want to know, 746 00:40:04,000 --> 00:40:06,480 Speaker 1: you know, now that you've sort of made the transition 747 00:40:06,640 --> 00:40:09,400 Speaker 1: from uh you were you know, had a show at 748 00:40:09,440 --> 00:40:12,120 Speaker 1: a MC, a number of shows at a MC. Now 749 00:40:12,160 --> 00:40:17,640 Speaker 1: you're in with Amazon, would you still do linear old 750 00:40:17,680 --> 00:40:20,560 Speaker 1: school television? Is that you know you're still open to 751 00:40:21,320 --> 00:40:25,080 Speaker 1: parking a show there? Yeah, And look, I think linear 752 00:40:25,120 --> 00:40:28,799 Speaker 1: television the thing about it linear as long as there's 753 00:40:28,880 --> 00:40:32,960 Speaker 1: a streaming behind it, right, I actually think that there 754 00:40:33,080 --> 00:40:35,560 Speaker 1: is something. The other thing I hate is releasing all 755 00:40:35,600 --> 00:40:38,400 Speaker 1: the episodes at once. I hate it. You lose the 756 00:40:38,440 --> 00:40:41,920 Speaker 1: opportunity to have the cultural conversation. So our our big conversation. 757 00:40:41,960 --> 00:40:44,520 Speaker 1: And Amazon was a great partner here was. We said, look, 758 00:40:44,560 --> 00:40:47,120 Speaker 1: we don't want to go all at once on the business, 759 00:40:47,120 --> 00:40:49,160 Speaker 1: so they let us do put out the first three 760 00:40:49,160 --> 00:40:52,040 Speaker 1: and then they went weakly and it changed the nature 761 00:40:52,080 --> 00:40:54,320 Speaker 1: because we were able to sort of build this audience. 762 00:40:54,520 --> 00:40:57,399 Speaker 1: People started talking about it. People that normally wouldn't watch 763 00:40:57,440 --> 00:40:59,040 Speaker 1: the show. We're like, oh, I gotta watch it. I 764 00:40:59,040 --> 00:41:01,440 Speaker 1: need to catch up to be in there. So we 765 00:41:01,440 --> 00:41:03,759 Speaker 1: were able to sort of create these cultural moments, like, look, 766 00:41:03,800 --> 00:41:06,279 Speaker 1: I love dealing with thrones at the Red Wedding. Had 767 00:41:06,360 --> 00:41:09,080 Speaker 1: been binged, I don't think it would have been that 768 00:41:09,120 --> 00:41:12,600 Speaker 1: giint cultural moment um that it was, because you wouldn't 769 00:41:12,640 --> 00:41:15,960 Speaker 1: know where people are, right, So I feel like, yes, 770 00:41:16,040 --> 00:41:19,160 Speaker 1: I think it's incredibly I'm totally supportive of it here 771 00:41:19,360 --> 00:41:22,960 Speaker 1: as long as there's an opportunity to binge and catch up. Well, Alternatively, 772 00:41:23,320 --> 00:41:25,719 Speaker 1: the way you've just answered that question, I wonder would 773 00:41:25,719 --> 00:41:29,719 Speaker 1: you ever do a deal with Netflix where the orthodoxy 774 00:41:29,800 --> 00:41:34,320 Speaker 1: on the binge is pretty strong? You know, Look, I 775 00:41:34,360 --> 00:41:36,960 Speaker 1: would never say never, and I've done I've worked there, 776 00:41:37,040 --> 00:41:39,160 Speaker 1: and they do some things that are really amazingly well, 777 00:41:39,200 --> 00:41:42,000 Speaker 1: But I don't think it's the best. I don't think 778 00:41:42,000 --> 00:41:44,920 Speaker 1: that that's in the best interest is of the creatives. 779 00:41:45,160 --> 00:41:47,920 Speaker 1: I think that's I would argue I don't even think 780 00:41:47,960 --> 00:41:50,399 Speaker 1: it's in their own best interests, but you know they 781 00:41:50,440 --> 00:41:56,120 Speaker 1: certainly know for themselves. So what's next for sky Bound? 782 00:41:56,320 --> 00:41:59,880 Speaker 1: Is there? You know you've mentioned Invincible, You've mentioned Impact Winter. 783 00:42:00,000 --> 00:42:02,560 Speaker 1: Are are there other pieces i P? Because I know 784 00:42:02,600 --> 00:42:05,360 Speaker 1: you've got like two hundred different pieces of I P 785 00:42:05,600 --> 00:42:09,160 Speaker 1: within the sky Bound Empire? What's next? Do you think 786 00:42:09,160 --> 00:42:13,560 Speaker 1: we should keep an eye on coming up the pipeline? Yeah? So, um, 787 00:42:13,600 --> 00:42:16,520 Speaker 1: we have a bunch of things. So, uh, Invincible Season 788 00:42:16,600 --> 00:42:19,360 Speaker 1: two and three is in production right now. We'll be 789 00:42:19,400 --> 00:42:22,960 Speaker 1: coming out. We'll be announcing a really states shortly. Um, 790 00:42:22,960 --> 00:42:24,880 Speaker 1: but we're very excited about what's going on in the 791 00:42:24,920 --> 00:42:28,280 Speaker 1: Invincible universe. Um. We have a show that we're starting 792 00:42:28,280 --> 00:42:30,880 Speaker 1: in South Africa. That's gonna be the first show that 793 00:42:30,920 --> 00:42:33,440 Speaker 1: we're we're funding that we're the studio on that we're 794 00:42:33,480 --> 00:42:36,240 Speaker 1: doing as a partnership with with Freely in the US, 795 00:42:36,360 --> 00:42:40,520 Speaker 1: Leftflix Africa UM and Sony for distribution. So but that 796 00:42:40,520 --> 00:42:43,160 Speaker 1: will be our first show there. It's a really really 797 00:42:43,160 --> 00:42:47,080 Speaker 1: cool sort of y a spy feeling. We're doing the 798 00:42:47,160 --> 00:42:50,719 Speaker 1: show of Encounada called Psychops, which is another animated show 799 00:42:50,840 --> 00:42:55,839 Speaker 1: that's um sort of you know, uh at Files Meet 800 00:42:55,920 --> 00:42:58,520 Speaker 1: south Park, which we're really excited about. It's really fun, 801 00:42:58,640 --> 00:43:01,360 Speaker 1: really sort of cool cutting in these great young creators 802 00:43:01,400 --> 00:43:04,400 Speaker 1: were working with. UM. So those are some of the 803 00:43:04,400 --> 00:43:05,920 Speaker 1: things we're having in the have a few other shows 804 00:43:05,920 --> 00:43:09,120 Speaker 1: that are next year as well. UM. And then one 805 00:43:09,120 --> 00:43:10,640 Speaker 1: of the biggest things we have is we have something 806 00:43:10,680 --> 00:43:14,080 Speaker 1: called the Coastal Coastal Project, a Coastal Protocole, which is 807 00:43:14,160 --> 00:43:16,319 Speaker 1: a video game that we're doing in conjunction with the 808 00:43:16,360 --> 00:43:19,160 Speaker 1: Striking Distance and Craft, and that comes out in about 809 00:43:19,160 --> 00:43:23,560 Speaker 1: three weeks. That's just a gigantic, beautiful sci fi horror 810 00:43:23,600 --> 00:43:26,879 Speaker 1: game that's just honestly the next level and the fan 811 00:43:26,920 --> 00:43:30,680 Speaker 1: reaction so far pretty through the root. So UM, I 812 00:43:30,680 --> 00:43:33,640 Speaker 1: mean there's just a ton going on. Um, you know, 813 00:43:33,719 --> 00:43:36,400 Speaker 1: right now it's sky Bound and I really feel like 814 00:43:36,719 --> 00:43:40,600 Speaker 1: it's never been a better time to be working at Skybone. Well, 815 00:43:40,640 --> 00:43:43,280 Speaker 1: it sounds like you've got a lot brewing there, David. 816 00:43:43,360 --> 00:43:45,719 Speaker 1: Thanks for taking the time to walk us through all 817 00:43:45,760 --> 00:43:56,320 Speaker 1: things sky Bound. Thank you. This has been another episode 818 00:43:56,320 --> 00:43:59,280 Speaker 1: of Strictly Business. Tune in next week for another helping 819 00:43:59,320 --> 00:44:02,799 Speaker 1: of Scintilla in conversation with media movers and shakers, and 820 00:44:02,840 --> 00:44:05,080 Speaker 1: please make sure you subscribe to the podcast to hear 821 00:44:05,160 --> 00:44:09,000 Speaker 1: future episodes. Also leave a review in Apple Podcasts and 822 00:44:09,080 --> 00:44:10,359 Speaker 1: let us know how we're doing