WEBVTT - How Pokemon Go Works

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<v Speaker 1>Get technology. With tex Stuff comes stuff stock Coom. Hey there,

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<v Speaker 1>and welcome to tex Stuff. I am your host, Jonathan Strickland,

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<v Speaker 1>and today is the day that I talked about the

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<v Speaker 1>game that took the world by storm. Everyone was either

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<v Speaker 1>playing it, knew someone who was playing it, or at

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<v Speaker 1>least was wondering what the heck was going on. Pokemon Go.

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<v Speaker 1>It's a thing. It's a big thing. So I want

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<v Speaker 1>to talk today about where it came from, how it works,

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<v Speaker 1>where it's going. What are some of the other weird

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<v Speaker 1>stories around it. You've probably heard quite a few of

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<v Speaker 1>them already. I'm going to kind of cover a lot

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<v Speaker 1>of that in today's episode. And yes, I have played

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<v Speaker 1>Pokemon Go. I am of an age that is over

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<v Speaker 1>the age of forty, which means that I was too old,

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<v Speaker 1>or rather too old is probably the wrong way of

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<v Speaker 1>putting it. I was not the right age demographic for

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<v Speaker 1>Pokemon when it first debuted, so it missed me. I

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<v Speaker 1>found myself mostly mystified by what Pokemon was, didn't really

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<v Speaker 1>understand when, uh, you know, the kids on the lawns

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<v Speaker 1>started talking about pokemons, which I understand they think is

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<v Speaker 1>not at all funny, which is the reason why we

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<v Speaker 1>old people keep saying it that way. Um, I wasn't

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<v Speaker 1>really in that age group, so I didn't get it.

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<v Speaker 1>It was kind of like magic the gathering. I didn't

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<v Speaker 1>get into that. So people who were really into it,

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<v Speaker 1>I it was like talking a different language whenever I

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<v Speaker 1>chatted with them. But now I played Pokemon Go a bit,

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<v Speaker 1>I'm starting to understand. I obviously, UH don't have the

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<v Speaker 1>depth of knowledge of the players who have been with

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<v Speaker 1>it since the very beginning, but I'm I'm starting to

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<v Speaker 1>actually understand what it is they're talking about now, which

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<v Speaker 1>is interesting. Uh. It is an interesting game, and I

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<v Speaker 1>see where the appeal is now. So let's talk about

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<v Speaker 1>a history of Pokemon itself before we get into Pokemon

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<v Speaker 1>Go and the company that created it. Uh. That goes

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<v Speaker 1>back to it's when a young man named Satoshi to

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<v Speaker 1>Jerry came up with an idea that would evolve into Pokemon. Evolution,

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<v Speaker 1>by the way, plays a big part in the Pokemon universe,

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<v Speaker 1>but I just happened to have chosen the word evolve

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<v Speaker 1>there to Jerry had already founded a video game magazine

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<v Speaker 1>earlier in the eighties with a couple of friends. That

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<v Speaker 1>magazine was called game freak, and he had even pitched

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<v Speaker 1>a few ideas to different game companies in the past.

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<v Speaker 1>He won a competition, I believe for Sega to pitch

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<v Speaker 1>a game idea in the early eighties. So he had

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<v Speaker 1>really loved video games for quite some time, to the

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<v Speaker 1>point where his his academic performance was suffering back when

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<v Speaker 1>he was in school, and had always been at least

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<v Speaker 1>wanted to be part of the video game culture and industry.

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<v Speaker 1>Now to Jerry, also, as a kid loved to catch

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<v Speaker 1>things like tadpoles and insects. He loved to catch and

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<v Speaker 1>collect them, and uh, he began to think about maybe

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<v Speaker 1>making a video game that had a similar kind of

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<v Speaker 1>purpose to it, like the idea of catching and collecting things.

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<v Speaker 1>And he had also seen the game Boy mobile device,

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<v Speaker 1>the handheld gaming console, as well as the game Link

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<v Speaker 1>cable which allowed two game boys to link together for

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<v Speaker 1>competitive or cooperative play, and it got the ball rolling.

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<v Speaker 1>He started thinking, well, what if I created a game

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<v Speaker 1>in which players seek out creatures to collect, then they

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<v Speaker 1>could also maybe trade creatures with each other. So let's

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<v Speaker 1>say I catch two of the same thing, and I

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<v Speaker 1>have two of them, but my friend doesn't have any

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<v Speaker 1>of them, but my friend does have another creature I

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<v Speaker 1>do not have. Maybe we can make a trade happen.

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<v Speaker 1>And then he thought, well, what if we could also

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<v Speaker 1>have these creatures compete against each other create a competitive

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<v Speaker 1>gameplay element, And so he pitched this idea to Nintendo.

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<v Speaker 1>At the time, he was calling it Capsule Monsters, the

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<v Speaker 1>idea being that you would use these little capsules to

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<v Speaker 1>capture the monsters themselves, and then the monsters would emerge

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<v Speaker 1>from the capsules. This was similar to some uh uh

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<v Speaker 1>some some Japanese shows that he liked a lot where

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<v Speaker 1>monsters and and creatures could pop out of seemingly impossibly

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<v Speaker 1>small containers. So you've got this tight little container that

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<v Speaker 1>suddenly pops open, and a creature much too large to

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<v Speaker 1>fit that container is there. He wanted to have that

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<v Speaker 1>element in it as well too. Jerry initially met with

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<v Speaker 1>some resistance from Nintendo when he was pitching this idea,

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<v Speaker 1>but eventually he got the green light to develop the game.

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<v Speaker 1>So over the next six years he refined his idea

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<v Speaker 1>and worked with the video game studio Creatures to create it.

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<v Speaker 1>They changed the name from Capsule Monsters to pocket Monsters

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<v Speaker 1>or Pokemon after in honoring a trademark Hurdle with the

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<v Speaker 1>original name, and the game launched in Japan in February

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<v Speaker 1>nine six. It's a very simple game, where you're simple

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<v Speaker 1>is being too dismissive. It was simple in concept. You

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<v Speaker 1>would capture these creatures and train them and and have

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<v Speaker 1>them battle other creatures and earned badges, and it was

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<v Speaker 1>really compelling gameplay. It struck a nerve, became extremely popular,

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<v Speaker 1>and two years later in it would come over to

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<v Speaker 1>North America and also find a lot of popularity here.

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<v Speaker 1>Now again that basic idea is simple. Player takes on

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<v Speaker 1>the role of a trainer. A trainer can seek out

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<v Speaker 1>and catch Pokemon. There's several broad categories of Pokemon, and

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<v Speaker 1>some are more effective at battling one type of creature

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<v Speaker 1>over a different type of creature. It's like a really

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<v Speaker 1>complicated version of paper rock scissors. So you've got a

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<v Speaker 1>Pokemon that's of a certain type. It's more effect of

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<v Speaker 1>against creatures that belong to a different type, and less

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<v Speaker 1>effective against creatures who belong to a third type. So

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<v Speaker 1>you want to make strategic use of your Pokemon to

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<v Speaker 1>maximize your ability to beat your opponent. Now you're not

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<v Speaker 1>guaranteed to win or lose just because the type of

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<v Speaker 1>Pokemon you use is matched well or poorly against another one.

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<v Speaker 1>There are other elements at play here. It's not just

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<v Speaker 1>the type, but the type has a big influence. It

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<v Speaker 1>is definitely much easier to win if your type of

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<v Speaker 1>Pokemon is better suited against your opponent's type. So not

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<v Speaker 1>a guarantee, but definitely easier. Now, this idea became a

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<v Speaker 1>bit more complicated with the game mechanic of evolving Pokemon

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<v Speaker 1>into more advanced versions of that creature. Uh. In other words,

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<v Speaker 1>you could end up having your Pokemon transform, kind of

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<v Speaker 1>like going from caterpillar to butterfly. In fact, there are

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<v Speaker 1>several Pokemon that have a transformation that is similar to that,

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<v Speaker 1>and when they evolve, they typically are more powerful, their

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<v Speaker 1>attacks are different, uh, and generally speaking, they are better

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<v Speaker 1>than they were before. It's a little more complicated than that,

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<v Speaker 1>but that's the general idea now. The initial attraction is

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<v Speaker 1>that concept of collecting. To Jerry knew that lots of

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<v Speaker 1>people find satisfaction and seeking out and obtaining stuff like

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<v Speaker 1>almost like a scavenger hunt or treasure hunt. This was

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<v Speaker 1>one that had randomness inserted into it, so it wasn't

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<v Speaker 1>that you were absolutely certain to run into a specific

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<v Speaker 1>type of Pokemon at a specific point in the game.

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<v Speaker 1>There was a lot of chance that was involved as well,

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<v Speaker 1>and that led to that phrase that has been associated

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<v Speaker 1>with Pokemon ever since. I got to Catch them All.

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<v Speaker 1>You had to catch all the different types of Pokemon

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<v Speaker 1>out there. And in that initial Pokemon game that came

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<v Speaker 1>out for the Game Boy or games, I should say,

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<v Speaker 1>there were about a hundred and fifty one of them.

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<v Speaker 1>Hundred and fifty of them were published before the game

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<v Speaker 1>even came out, or announced before the game came out.

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<v Speaker 1>The hundred fifty first, which was Mew, was kept as

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<v Speaker 1>a secret until after the game came out, and the

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<v Speaker 1>games were insanely popular. They inspired manga and anime series,

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<v Speaker 1>They inspired toys, they inspired a trading card game as

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<v Speaker 1>well as other merchandise, and there have been multiple games

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<v Speaker 1>in the series. Typically, later games would add even more

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<v Speaker 1>Pokemon and more evolutions to the world, so you would

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<v Speaker 1>get a lot more with the various uh additional versions

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<v Speaker 1>of the game that came out. So that's the history

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<v Speaker 1>of Pokemon in a nutshell, a very short version. Let's

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<v Speaker 1>talk about the technological foundation for Pokemon Go. So you've

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<v Speaker 1>got Pokemon that's going like gangbusters. It's incredibly popular across

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<v Speaker 1>multiple forms of media. Uh, it is right for a

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<v Speaker 1>new implementation into a game. Meanwhile, around the same time,

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<v Speaker 1>you have a technological development and augmented reality that is

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<v Speaker 1>creating the opportunity for this game. But that that opportunity

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<v Speaker 1>didn't just spontaneously happen to To look at the development

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<v Speaker 1>of Pokemon Go, you have to look at a company

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<v Speaker 1>called key Hole Incorporated. Now Keyhole started in two thousand one.

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<v Speaker 1>It was a private startup company in Silicon Valley, and

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<v Speaker 1>it received financial backing from lots of investors, you know,

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<v Speaker 1>like Sony was a big investor. Also a big investor

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<v Speaker 1>was a venture capital fund that was connected to the

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<v Speaker 1>c i A, the Central Intelligence Agency. So you probably

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<v Speaker 1>have heard that Pokemon Go was created by a guy

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<v Speaker 1>who got funding from the c i A. That's an oversimplification,

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<v Speaker 1>but the CIA was interested in fun Keyhole. And what

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<v Speaker 1>was Keyhole doing. They were creating detailed maps with geospatial

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<v Speaker 1>data incorporated directly into those digital maps. In other words,

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<v Speaker 1>you would be able to create a digital globe that

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<v Speaker 1>had an accurate representation of what was in any specific region. Um.

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<v Speaker 1>And as you've got more data about stuff that was

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<v Speaker 1>in that region, you could add it to the map

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<v Speaker 1>and make it more accurate. Uh. And so you have

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<v Speaker 1>think of like a a very accurate local map and

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<v Speaker 1>then just expand that to be for the entire globe.

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<v Speaker 1>It was not a small undertaking, but Keyhole went after it.

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<v Speaker 1>One of their early products was called Earth Viewer, which

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<v Speaker 1>looked like a primitive version of Google Earth. You probably

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<v Speaker 1>have seen Google Earth. In fact, it became the basis

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<v Speaker 1>for Google Earth. The company gained recognition in the early

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<v Speaker 1>two thousands as news programs ranging from CNN to ABC

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<v Speaker 1>and CBS. We're using the software to create visualizations of

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<v Speaker 1>different cities around the world, particular pularly for wartime footage.

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<v Speaker 1>So you have this very dramatic look as a camera

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<v Speaker 1>seemed to zoom in on a virtual globe all the

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<v Speaker 1>way down to a level where you could see specific buildings. UM.

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<v Speaker 1>It is very effective in that way, very dramatic, especially

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<v Speaker 1>for the early two thousands. Now, the CEO for a

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<v Speaker 1>Keyhole Incorporated it was a guy named John Hank who

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<v Speaker 1>has continued to be a very important part of this

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<v Speaker 1>entire process. Now in two thousand four, Google purchased Keyhole

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<v Speaker 1>Incorporated for a cool thirty five million dollars. Google was

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<v Speaker 1>busy trying to create the Google Earth product and saw

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<v Speaker 1>the value of acquiring the Keyhole software and expertise. Now,

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<v Speaker 1>if you've never used Google Earth, it is an interactive

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<v Speaker 1>digital globe. You can zoom in as if you're descending

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<v Speaker 1>an altitude over the Earth, so you can look at

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<v Speaker 1>it from a view of your looking at Earth from space,

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<v Speaker 1>and then you can zoom in closer, so you start

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<v Speaker 1>getting details. And those details originally as you descend will

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<v Speaker 1>be from satellite imagery. As you continue to zoom in,

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<v Speaker 1>that will give way to images that were created through

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<v Speaker 1>aerial photography, so you get better detail and definition. And

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<v Speaker 1>then if you continue to zoom in, you start seeing

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<v Speaker 1>three dimensional representations of landmarks and buildings. Um So, for example,

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<v Speaker 1>I took a look at a three dimensional version of

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<v Speaker 1>the office building we work in, which is at six

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<v Speaker 1>seven five Constantly and Avenue. If you want to take

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<v Speaker 1>a look at that in Atlanta, Georgia, and open Google Earth,

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<v Speaker 1>you can pull up a view of the building we

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<v Speaker 1>work in. It is enormous. We have a very small

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<v Speaker 1>space in that very large building. Um it's not a

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<v Speaker 1>very small space to us. To us, it's large, but

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<v Speaker 1>in the context of the building it's very small. Anyway,

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<v Speaker 1>you can get these three dimensional views, so it's like

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<v Speaker 1>you are virtually at that location. You can even uh

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<v Speaker 1>do navigation from one point to another and it'll be

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<v Speaker 1>as if you are going through the streets to get

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<v Speaker 1>from point A to point B, making all the turns necessary.

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<v Speaker 1>And this sort of stuff has been built up in

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<v Speaker 1>Google Earth over time. It's not like Keyhole came in

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<v Speaker 1>and created Google her Google Earth, um uh the way

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<v Speaker 1>it is now right off the gate. It has been

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<v Speaker 1>a process, so things like that three dimensional representation of

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<v Speaker 1>buildings that took time to develop. And over the years,

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<v Speaker 1>Google offered a few different versions of Google Earth, including

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<v Speaker 1>a commercial version that businesses would pay for in order

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<v Speaker 1>to incorporate Google Earth capabilities into websites or programs of

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<v Speaker 1>some sort. So, in other words, if you were a

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<v Speaker 1>company and you are creating a a program to show

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<v Speaker 1>the effects of your business. Maybe you're a construction company

0:14:02.720 --> 0:14:04.360
<v Speaker 1>and you want to show off some of the buildings

0:14:04.400 --> 0:14:07.840
<v Speaker 1>that your construction company has built in the past, that

0:14:07.920 --> 0:14:10.880
<v Speaker 1>might be a good implementation of it and Google actually

0:14:10.880 --> 0:14:14.280
<v Speaker 1>sold a commercial product, which these days is free, but

0:14:14.360 --> 0:14:15.760
<v Speaker 1>at the time you had to pay something like four

0:14:15.840 --> 0:14:21.120
<v Speaker 1>hundred bucks for a copy. So when Keyhole came over,

0:14:22.000 --> 0:14:26.560
<v Speaker 1>Hank remained on board and continue to work on Google products.

0:14:27.880 --> 0:14:33.320
<v Speaker 1>In Hank created a department within Google itself called Nyantic.

0:14:34.920 --> 0:14:37.680
<v Speaker 1>So this was a startup company kind of thing, but

0:14:37.720 --> 0:14:40.800
<v Speaker 1>it was within Google itself, so it wasn't a separate company.

0:14:41.280 --> 0:14:44.600
<v Speaker 1>It operated kind of like a company, but under the

0:14:45.760 --> 0:14:48.720
<v Speaker 1>corporate identity of Google itself, so it's sort of a

0:14:48.760 --> 0:14:52.480
<v Speaker 1>division slash startup. The group took its name from a

0:14:52.480 --> 0:14:55.560
<v Speaker 1>whaling ship that operated out of San Francisco during the

0:14:55.560 --> 0:14:58.400
<v Speaker 1>gold rush days. At one point that ship was dragged

0:14:58.440 --> 0:15:02.160
<v Speaker 1>onto shore and eventually it was built over. And Hank said,

0:15:02.320 --> 0:15:04.720
<v Speaker 1>you know, San Francisco is like this. You've got all

0:15:04.760 --> 0:15:10.040
<v Speaker 1>these ships that were eventually just kind of incorporated into

0:15:10.200 --> 0:15:15.800
<v Speaker 1>the landscape of San Francisco, or or are underneath San Francisco.

0:15:15.840 --> 0:15:17.760
<v Speaker 1>And he said that gave him the idea that the

0:15:17.760 --> 0:15:20.840
<v Speaker 1>world around us often has a lot of treasures that

0:15:20.880 --> 0:15:24.760
<v Speaker 1>are not evident just upon first glance, that you know,

0:15:24.800 --> 0:15:26.960
<v Speaker 1>you would have to have this revealed to you. And

0:15:26.960 --> 0:15:29.600
<v Speaker 1>so he liked the idea of creating technologies that would

0:15:30.040 --> 0:15:34.680
<v Speaker 1>augment reality so that we could reveal those things to us,

0:15:34.800 --> 0:15:38.880
<v Speaker 1>or even appear to reveal things that were not actually there.

0:15:39.440 --> 0:15:42.960
<v Speaker 1>In other words, imagine having an app that can transform

0:15:43.080 --> 0:15:45.680
<v Speaker 1>the space around you so that it looks like a

0:15:45.720 --> 0:15:49.360
<v Speaker 1>fantasy medieval setting. That's the sort of stuff that you

0:15:49.400 --> 0:15:52.120
<v Speaker 1>could do. Or just an app that allows you to

0:15:52.160 --> 0:15:55.080
<v Speaker 1>walk down a city street and take a look at

0:15:55.160 --> 0:15:58.240
<v Speaker 1>what it was like a century ago. That's the sort

0:15:58.240 --> 0:16:01.840
<v Speaker 1>of stuff he was thinking of. Niantic, by the way,

0:16:01.920 --> 0:16:04.840
<v Speaker 1>is also the name, or at least the Anglicized name,

0:16:05.080 --> 0:16:08.920
<v Speaker 1>of the Nhantucket tribe, who are Native Americans that lived

0:16:08.920 --> 0:16:13.520
<v Speaker 1>in New England. Presumably, I would, uh say, that's the

0:16:13.600 --> 0:16:18.040
<v Speaker 1>source of the whaling ship's name. So Niantic Labs takes

0:16:18.040 --> 0:16:20.160
<v Speaker 1>its name from a whaling ship, which in turn took

0:16:20.160 --> 0:16:25.040
<v Speaker 1>its name I assume at least from a Native American tribe. Now,

0:16:25.160 --> 0:16:28.440
<v Speaker 1>Niantic labs first product was called field Trip, which was

0:16:28.520 --> 0:16:31.360
<v Speaker 1>a mobile app that provides tips for stuff to do

0:16:31.440 --> 0:16:34.040
<v Speaker 1>based upon your location. Actually had this on my phone

0:16:34.040 --> 0:16:36.400
<v Speaker 1>for a while. Uh I felt that it was a

0:16:36.480 --> 0:16:39.760
<v Speaker 1>little limited in its use, but the idea is kind

0:16:39.760 --> 0:16:43.200
<v Speaker 1>of cool. Like let's say you're walking down a street

0:16:43.240 --> 0:16:45.800
<v Speaker 1>that you haven't been down before. Maybe it's even in

0:16:45.840 --> 0:16:48.560
<v Speaker 1>a city that you're visiting for the first time. Field

0:16:48.560 --> 0:16:51.160
<v Speaker 1>trip might point out cool places for you to go to,

0:16:51.440 --> 0:16:54.760
<v Speaker 1>like museums or theaters that you might be interested in,

0:16:54.920 --> 0:16:58.000
<v Speaker 1>or maybe even that a music group you happen to

0:16:58.080 --> 0:17:01.000
<v Speaker 1>like also happens to be play being at a venue

0:17:01.240 --> 0:17:03.680
<v Speaker 1>near you at that time, or it might show you

0:17:03.720 --> 0:17:07.159
<v Speaker 1>like restaurants you would enjoy based upon your preferences, that

0:17:07.280 --> 0:17:11.040
<v Speaker 1>kind of stuff. In two thousand and twelve, Nyantick would

0:17:11.040 --> 0:17:15.320
<v Speaker 1>publish its first augmented reality game, and that was Ingress.

0:17:15.880 --> 0:17:17.719
<v Speaker 1>So you may have heard that Pokemon Go was kind

0:17:17.760 --> 0:17:20.480
<v Speaker 1>of built upon the foundation of Ingress, and a large

0:17:20.520 --> 0:17:24.959
<v Speaker 1>part that's true. We actually covered Ingress back on uh

0:17:25.040 --> 0:17:27.560
<v Speaker 1>an episode of tech Stuff way back in two thousand

0:17:27.600 --> 0:17:29.720
<v Speaker 1>and twelve, So you can go back and listen to

0:17:29.760 --> 0:17:32.600
<v Speaker 1>that classic episode of tech Stuff and listen to what

0:17:32.640 --> 0:17:35.080
<v Speaker 1>we thought Ingress would be like at that time. It

0:17:35.200 --> 0:17:37.800
<v Speaker 1>was still i think in beta when it we did

0:17:37.840 --> 0:17:41.359
<v Speaker 1>that episode. At any rate, the game requires players to

0:17:41.640 --> 0:17:45.200
<v Speaker 1>visit real world locations in order to participate. Inside the game,

0:17:45.280 --> 0:17:49.000
<v Speaker 1>you have to walk around the real environment and use

0:17:49.080 --> 0:17:52.840
<v Speaker 1>your app to interact inside a virtual environment that's overlaid

0:17:52.880 --> 0:17:55.880
<v Speaker 1>on top of the real environment. That's the augmented reality thing.

0:17:56.880 --> 0:18:00.720
<v Speaker 1>It enjoyed modest success among certain population. On the whole,

0:18:00.800 --> 0:18:03.560
<v Speaker 1>I would say that Ingress was rather a niche game.

0:18:04.280 --> 0:18:07.040
<v Speaker 1>Um people in the tech industry were more likely to

0:18:07.040 --> 0:18:09.439
<v Speaker 1>play it, I imagine, than folks who are outside of it.

0:18:09.440 --> 0:18:14.679
<v Speaker 1>It didn't have as broad an appeal as something like Pokemon. Now,

0:18:15.200 --> 0:18:19.280
<v Speaker 1>important locations within the game Ingress are mapped to real

0:18:19.400 --> 0:18:22.200
<v Speaker 1>world locations, and you have to go to those real

0:18:22.200 --> 0:18:25.879
<v Speaker 1>world locations in order to interact with the game, at

0:18:25.960 --> 0:18:29.040
<v Speaker 1>least if you're as long as you're not like gaming

0:18:29.080 --> 0:18:34.000
<v Speaker 1>the system by spoofing your phones geolocation, which is something

0:18:34.040 --> 0:18:38.359
<v Speaker 1>that technically you could do, but it's not with the

0:18:38.400 --> 0:18:42.320
<v Speaker 1>spirit of the game. So Nyantick was tapping into Google's

0:18:42.320 --> 0:18:45.399
<v Speaker 1>massive database of geotagged photos in order to populate the

0:18:45.440 --> 0:18:48.240
<v Speaker 1>game with initial locations. So let's say that there's a

0:18:48.280 --> 0:18:51.359
<v Speaker 1>famous outdoor sculpture and there's been tons of photos that

0:18:51.400 --> 0:18:55.240
<v Speaker 1>are geo tagged that have been uploaded into Google's databases

0:18:56.320 --> 0:18:59.320
<v Speaker 1>Google Photos, or something along those lines. Google could say

0:18:59.320 --> 0:19:02.639
<v Speaker 1>all right, well, this sculpture is at this particular location,

0:19:02.840 --> 0:19:06.600
<v Speaker 1>it is of cultural value. We're going to create a

0:19:06.680 --> 0:19:10.320
<v Speaker 1>portal inside the game that is tagged to that location,

0:19:10.760 --> 0:19:13.399
<v Speaker 1>and in order to interact with that portal, you have

0:19:13.480 --> 0:19:16.360
<v Speaker 1>to go to where that sculpture is. The idea being

0:19:16.400 --> 0:19:18.920
<v Speaker 1>that this will encourage people not just to play the game,

0:19:19.240 --> 0:19:21.960
<v Speaker 1>but to explore their environments, to go to places that

0:19:22.000 --> 0:19:25.639
<v Speaker 1>they might not go to before, and to encounter things

0:19:25.720 --> 0:19:30.359
<v Speaker 1>of historical and cultural significance, and and get a better

0:19:30.400 --> 0:19:35.520
<v Speaker 1>connection to their the world around them. That's kind of idealistic.

0:19:36.200 --> 0:19:38.600
<v Speaker 1>You may be thinking, well, whenever I see people playing

0:19:38.600 --> 0:19:41.320
<v Speaker 1>Pokemon Go, they're just staring at their their phones. They're

0:19:41.359 --> 0:19:45.360
<v Speaker 1>not looking at anything else around them. But it's not

0:19:45.480 --> 0:19:50.560
<v Speaker 1>for lack of trying anyway. Niantic also allowed players to

0:19:50.600 --> 0:19:53.919
<v Speaker 1>take GEO tagged photos of locations that they thought should

0:19:53.920 --> 0:19:56.399
<v Speaker 1>be in the game. So let's say that you're walking

0:19:56.440 --> 0:19:59.080
<v Speaker 1>down the street and you see this amazing mural that's

0:19:59.080 --> 0:20:01.120
<v Speaker 1>painted on the side of the building, and you pull

0:20:01.200 --> 0:20:04.000
<v Speaker 1>up Ingress and you look at Ingress and there's no

0:20:04.080 --> 0:20:07.920
<v Speaker 1>portal associated with that mural, and you're thinking, well, that's

0:20:07.960 --> 0:20:10.560
<v Speaker 1>a shame. This should really be in the game so

0:20:10.600 --> 0:20:12.840
<v Speaker 1>that people can see it and appreciate it, and also

0:20:12.960 --> 0:20:16.879
<v Speaker 1>just so it can you know, be part of the game. Well.

0:20:17.160 --> 0:20:19.800
<v Speaker 1>Ingress would allow you to take a photo of that

0:20:19.920 --> 0:20:24.239
<v Speaker 1>mural and upload it so that the team over at

0:20:24.320 --> 0:20:28.040
<v Speaker 1>Niantic Labs could review it and decide whether or not

0:20:28.200 --> 0:20:30.840
<v Speaker 1>that merited inclusion in the game, and if they thought

0:20:30.880 --> 0:20:33.879
<v Speaker 1>it did, they would then create a portal inside the

0:20:33.880 --> 0:20:37.520
<v Speaker 1>game that would be tagged to that physical location. So

0:20:38.320 --> 0:20:42.000
<v Speaker 1>part of the game was created through the data mining

0:20:42.080 --> 0:20:45.240
<v Speaker 1>of Google's photos, part of the game was created through

0:20:45.359 --> 0:20:50.000
<v Speaker 1>crowdsourced information from the players themselves, and all of that

0:20:50.840 --> 0:20:54.919
<v Speaker 1>data that groundwork that ends up being the basis for

0:20:55.040 --> 0:20:58.400
<v Speaker 1>Pokemon Go later on. So if you're wondering how did

0:20:58.440 --> 0:21:00.200
<v Speaker 1>they come up with the idea for these partic or

0:21:00.240 --> 0:21:06.720
<v Speaker 1>pocus stops or gems, those came from Ingress the work

0:21:06.800 --> 0:21:11.320
<v Speaker 1>that was done previously on Ingress UH. And so we

0:21:11.320 --> 0:21:14.240
<v Speaker 1>should be thankful to Ingress players for creating that, or

0:21:14.320 --> 0:21:17.000
<v Speaker 1>in some cases we should probably be upset at them

0:21:17.040 --> 0:21:20.719
<v Speaker 1>because there have been some issues with trespassing UH and

0:21:20.960 --> 0:21:26.040
<v Speaker 1>some UH some overcrowding in certain areas that have irritated

0:21:26.800 --> 0:21:30.360
<v Speaker 1>certain folks. So both good and bad has come out

0:21:30.359 --> 0:21:34.560
<v Speaker 1>of that ingress experiment. Also, I should point out that

0:21:34.640 --> 0:21:40.040
<v Speaker 1>in some cases the sites that have been included are

0:21:40.480 --> 0:21:45.600
<v Speaker 1>kind of temporary art exhibitions that get replaced occasionally. So

0:21:45.800 --> 0:21:48.480
<v Speaker 1>often I will see a pokas stop, pull it up,

0:21:48.520 --> 0:21:51.560
<v Speaker 1>and I'll think, well, that's what this used to be,

0:21:51.800 --> 0:21:53.960
<v Speaker 1>but it's not what it is right now. In fact,

0:21:53.960 --> 0:21:56.440
<v Speaker 1>a theater I go to all the time used to

0:21:56.520 --> 0:22:00.720
<v Speaker 1>be a church, and in Pokemon Go it still comes

0:22:00.800 --> 0:22:02.800
<v Speaker 1>up as a church. It's not coming up as the theater.

0:22:03.160 --> 0:22:05.640
<v Speaker 1>But that's, you know, that's to be understood. It's there's

0:22:05.960 --> 0:22:08.480
<v Speaker 1>The world is a big place, and Niantic keeping everything

0:22:08.560 --> 0:22:11.520
<v Speaker 1>up to date would be uh, that's all they would

0:22:11.520 --> 0:22:13.040
<v Speaker 1>be able to do. And even then they wouldn't be

0:22:13.080 --> 0:22:16.159
<v Speaker 1>able to do it. They'd just be making a tiny

0:22:16.240 --> 0:22:22.360
<v Speaker 1>dent in an enormous, enormous shield. So Niantic in two

0:22:22.359 --> 0:22:26.680
<v Speaker 1>thousand and fifteen would leave Google. Google was restructuring at

0:22:26.720 --> 0:22:29.000
<v Speaker 1>that time. You may remember we did an episode about

0:22:29.040 --> 0:22:33.159
<v Speaker 1>this about Google becoming Alphabet or creating Alphabet as a

0:22:33.200 --> 0:22:37.040
<v Speaker 1>parent company and Google being underneath it. During that restructuring,

0:22:37.040 --> 0:22:38.920
<v Speaker 1>a lot of stuff changed, and one of the things

0:22:38.920 --> 0:22:42.920
<v Speaker 1>that changed was Niantic got spun off as its own individual,

0:22:43.080 --> 0:22:47.080
<v Speaker 1>independent company. A month after it was spun off, Niantic

0:22:47.160 --> 0:22:49.720
<v Speaker 1>Labs announced that it was working on a game called

0:22:49.760 --> 0:22:53.560
<v Speaker 1>Pokemon Go. So it wasn't long after Niantic became its

0:22:53.600 --> 0:22:56.639
<v Speaker 1>own independent entity that said we're gonna make a game

0:22:57.080 --> 0:23:00.679
<v Speaker 1>in the Pokemon universe that is an augmented reality the game.

0:23:01.920 --> 0:23:05.080
<v Speaker 1>A month after they announced Pokemon Go, they held a

0:23:05.160 --> 0:23:08.040
<v Speaker 1>round of funding and raised twenty million dollars from lots

0:23:08.040 --> 0:23:15.000
<v Speaker 1>of different sources, including Pokemon, Google, and Nintendo. In early July,

0:23:16.359 --> 0:23:20.000
<v Speaker 1>Pokemon Go entered beta testing with a relatively small group

0:23:20.000 --> 0:23:22.800
<v Speaker 1>of users, and they wanted to test out the various

0:23:22.800 --> 0:23:25.000
<v Speaker 1>features of the game, make sure that the stuff was

0:23:25.040 --> 0:23:27.360
<v Speaker 1>working the way they intended it, and also to kind

0:23:27.359 --> 0:23:32.119
<v Speaker 1>of measure server load. And then they went and opened

0:23:32.119 --> 0:23:36.560
<v Speaker 1>it up region by regions, so some regions like got

0:23:36.560 --> 0:23:41.120
<v Speaker 1>the roll out a week or two after others. Nantick

0:23:41.240 --> 0:23:44.919
<v Speaker 1>noticed that the demand for the game was way beyond

0:23:45.000 --> 0:23:48.919
<v Speaker 1>what they expected, causing lots of server issues. Early on,

0:23:49.040 --> 0:23:52.480
<v Speaker 1>there was such a demand on servers that, at least

0:23:52.480 --> 0:23:55.160
<v Speaker 1>for some of us, more frequently than not, you saw

0:23:55.200 --> 0:23:58.919
<v Speaker 1>the game was not working, You couldn't connect to a

0:23:59.000 --> 0:24:02.240
<v Speaker 1>server at all. Very frustrating if you happen to be

0:24:02.359 --> 0:24:04.600
<v Speaker 1>someone who walks to and from work, and you think,

0:24:04.640 --> 0:24:06.480
<v Speaker 1>I walk all the time anyway, Now I'm going to

0:24:06.560 --> 0:24:10.520
<v Speaker 1>get rewarded for it, you know, besides that being outdoors

0:24:10.880 --> 0:24:15.240
<v Speaker 1>fresh air exercise thing. Who needs that? I want my pokemons.

0:24:16.119 --> 0:24:20.199
<v Speaker 1>But often I found myself unable to connect to the servers,

0:24:20.240 --> 0:24:21.800
<v Speaker 1>and then I thought, well, there's no point in me

0:24:21.920 --> 0:24:27.480
<v Speaker 1>walking anyway because I'm a sour pus. But what is

0:24:27.520 --> 0:24:31.640
<v Speaker 1>Pokemon Go? What is the game? Well, currently the game

0:24:31.680 --> 0:24:37.720
<v Speaker 1>focuses almost almost entirely on collecting Pokemon creatures. That's the

0:24:37.960 --> 0:24:40.320
<v Speaker 1>I would argue, the largest part of the game. There

0:24:40.320 --> 0:24:44.680
<v Speaker 1>are other elements too, but this I think takes the

0:24:45.640 --> 0:24:50.520
<v Speaker 1>precedent like it's the top priority, and you collect characters

0:24:50.560 --> 0:24:53.959
<v Speaker 1>by walking around the real world with the app open

0:24:54.280 --> 0:24:57.679
<v Speaker 1>on your mobile device and active. That is an issue

0:24:57.800 --> 0:24:59.960
<v Speaker 1>for some people because there's a bit of a bad

0:25:00.080 --> 0:25:03.040
<v Speaker 1>redrain with Pokemon Go. And you can turn some battery

0:25:03.040 --> 0:25:06.439
<v Speaker 1>save features on and you can turn off augmented reality

0:25:06.480 --> 0:25:09.679
<v Speaker 1>if you want to help extend your battery life on

0:25:09.680 --> 0:25:12.399
<v Speaker 1>your mobile device, but you have to have the app

0:25:12.480 --> 0:25:16.000
<v Speaker 1>open and active in order for you to encounter Pokemon

0:25:16.520 --> 0:25:18.879
<v Speaker 1>and to interact with Pokus stops and that kind of stuff.

0:25:19.359 --> 0:25:22.040
<v Speaker 1>So when you come into range of a Pokemon critter,

0:25:22.720 --> 0:25:24.879
<v Speaker 1>typically you get a little sound effect and maybe your

0:25:24.880 --> 0:25:28.320
<v Speaker 1>phone vibrates if you've set that on your on your device,

0:25:29.160 --> 0:25:31.760
<v Speaker 1>and it alerts you. You pull up your phone, you

0:25:32.680 --> 0:25:36.959
<v Speaker 1>see it represented on the map, and you push the

0:25:37.000 --> 0:25:41.080
<v Speaker 1>screen in order to activate the sequence that would allow

0:25:41.119 --> 0:25:43.399
<v Speaker 1>you to attempt to catch it and add it to

0:25:43.440 --> 0:25:46.840
<v Speaker 1>your collection. If you do collect it, and you had

0:25:46.920 --> 0:25:50.320
<v Speaker 1>never collected one of that Pokemon ever before, you add

0:25:50.359 --> 0:25:53.520
<v Speaker 1>it to your Poka Dex, your lexicon and Pokemon creatures,

0:25:54.200 --> 0:25:56.199
<v Speaker 1>so you've added it to your Poka Dex. After you

0:25:56.280 --> 0:25:58.840
<v Speaker 1>encounter it and capture it for the first time, you

0:25:58.840 --> 0:26:01.280
<v Speaker 1>get a little bit of an experienens bonus with that,

0:26:01.480 --> 0:26:03.080
<v Speaker 1>so you can level up a little faster if you

0:26:03.080 --> 0:26:06.040
<v Speaker 1>start encountering new Pokemon. And of course the more new

0:26:06.080 --> 0:26:08.959
<v Speaker 1>ones you encounter, the fewer there are left for you

0:26:09.000 --> 0:26:12.120
<v Speaker 1>to encounter, and that that kind of adds into that

0:26:13.000 --> 0:26:15.479
<v Speaker 1>feeling that you have to go out and find the

0:26:15.520 --> 0:26:19.040
<v Speaker 1>ones that you have not yet tracked down. Catching a

0:26:19.080 --> 0:26:22.520
<v Speaker 1>Pokemon in the first place involves swiping a poke ball.

0:26:22.680 --> 0:26:25.119
<v Speaker 1>These are those capsules I was talking about that can

0:26:25.240 --> 0:26:29.600
<v Speaker 1>encapsulate a Pokemon, even though the ball is much smaller

0:26:29.640 --> 0:26:32.040
<v Speaker 1>than the creature you're using it on, typically in some

0:26:32.080 --> 0:26:36.120
<v Speaker 1>cases way smaller. If you read up on the various

0:26:36.160 --> 0:26:40.200
<v Speaker 1>sizes of the of the monsters, and the ball appears

0:26:40.200 --> 0:26:43.600
<v Speaker 1>at the bottom of your screen, you swipe your screen

0:26:43.880 --> 0:26:47.960
<v Speaker 1>so that you throw the ball at the Pokemon, and

0:26:48.520 --> 0:26:51.240
<v Speaker 1>if your a R mode is turned on, the Pokemon

0:26:51.359 --> 0:26:55.399
<v Speaker 1>is superimposed on the environment around you. Your your phone's

0:26:55.480 --> 0:26:58.480
<v Speaker 1>camera will be on and the screen you look at

0:26:58.520 --> 0:27:01.720
<v Speaker 1>will actually be a video like a not quite it's

0:27:01.720 --> 0:27:04.200
<v Speaker 1>not like it's recording, but it'll it'll be a live

0:27:04.320 --> 0:27:07.640
<v Speaker 1>view of whatever the camera's pointed at, and the Pokemon

0:27:07.680 --> 0:27:09.320
<v Speaker 1>will be super imposed on top of that. If you

0:27:09.359 --> 0:27:12.119
<v Speaker 1>turn a R mode off, it's just a little cartoon environment.

0:27:12.600 --> 0:27:15.840
<v Speaker 1>And then either way you start swiping the ball toward

0:27:15.880 --> 0:27:19.320
<v Speaker 1>the Pokemon and the Pokemon needs to hit the monster.

0:27:19.920 --> 0:27:22.080
<v Speaker 1>There's a little circle that will appear on the monster,

0:27:22.200 --> 0:27:24.640
<v Speaker 1>and it will be a different color depending upon the ability,

0:27:24.680 --> 0:27:29.159
<v Speaker 1>the strength of that Pokemon, and how hard it is

0:27:29.200 --> 0:27:34.080
<v Speaker 1>to catch. So a green circle means and relatively easy catch,

0:27:34.560 --> 0:27:37.600
<v Speaker 1>and the circle gets smaller until it gets down to

0:27:37.680 --> 0:27:39.560
<v Speaker 1>until it shrinks down to you know nothing, and it

0:27:39.640 --> 0:27:43.200
<v Speaker 1>starts over again at the larger size. If you throw

0:27:43.240 --> 0:27:45.000
<v Speaker 1>the ball in such a way that lands in the

0:27:45.040 --> 0:27:47.439
<v Speaker 1>middle of the circle, you get a bonus, and depending

0:27:47.440 --> 0:27:49.959
<v Speaker 1>on how big the circle is, the bonus can go

0:27:50.080 --> 0:27:53.119
<v Speaker 1>higher or lower, like if it's a smaller circle and

0:27:53.200 --> 0:27:56.880
<v Speaker 1>you hit the center, you get more points, more more

0:27:56.920 --> 0:28:00.520
<v Speaker 1>bonus experience points. Just because you hit the a the

0:28:00.520 --> 0:28:02.680
<v Speaker 1>pokemon with the ball doesn't mean you capture it, though.

0:28:02.720 --> 0:28:05.479
<v Speaker 1>The pokemon can have an attempt to escape, and if

0:28:05.520 --> 0:28:08.359
<v Speaker 1>it does you have to keep on trying. Sometimes it

0:28:08.400 --> 0:28:11.919
<v Speaker 1>can actually just get away and you're just left with nothing.

0:28:12.640 --> 0:28:15.240
<v Speaker 1>Um it could be kind of tricky to catch some

0:28:15.320 --> 0:28:18.679
<v Speaker 1>of these pokemon, even if they are relatively easy you

0:28:18.720 --> 0:28:22.400
<v Speaker 1>know to catch, like if the circle is green, particularly

0:28:22.440 --> 0:28:24.840
<v Speaker 1>if you're walking a dog, because my dog Timble doesn't

0:28:24.880 --> 0:28:26.760
<v Speaker 1>understand that he needs to be still when an ev

0:28:27.000 --> 0:28:31.760
<v Speaker 1>is in the area. He hasn't feared that part out yet. Um.

0:28:31.840 --> 0:28:35.879
<v Speaker 1>So you can actually increase your chances now catching pokemon

0:28:36.119 --> 0:28:39.760
<v Speaker 1>within the game by using various items. There are berries

0:28:39.800 --> 0:28:44.160
<v Speaker 1>that will decrease the pokemon's um desire to escape. There

0:28:44.160 --> 0:28:47.520
<v Speaker 1>are better poke balls that have a better chance of

0:28:47.760 --> 0:28:52.200
<v Speaker 1>keeping a Pokemon captured, but that's the basic idea is

0:28:52.280 --> 0:28:55.479
<v Speaker 1>just collect as many of them as you can. Now,

0:28:55.520 --> 0:28:58.400
<v Speaker 1>once you collect them, you can also upgrade them. You

0:28:58.440 --> 0:29:02.960
<v Speaker 1>can spend some points called star dust and some pieces

0:29:03.000 --> 0:29:06.080
<v Speaker 1>of in game currency called candy that are specific to

0:29:06.120 --> 0:29:10.840
<v Speaker 1>each type of Pokemon, So you can use those points

0:29:10.840 --> 0:29:15.920
<v Speaker 1>and candy to increase your Pokemon's ability to to do

0:29:16.280 --> 0:29:19.360
<v Speaker 1>more damage in combat or to withstand more damage in

0:29:19.400 --> 0:29:23.560
<v Speaker 1>combat as well. Uh you can also use that candy

0:29:23.760 --> 0:29:26.840
<v Speaker 1>to evolve a Pokemon if you have enough of them,

0:29:27.000 --> 0:29:30.320
<v Speaker 1>and if that Pokemon in fact has an evolved form.

0:29:30.400 --> 0:29:33.680
<v Speaker 1>Not all of them do, but they do, you can

0:29:33.720 --> 0:29:36.840
<v Speaker 1>continue to collect those candy and use them to evolve

0:29:36.840 --> 0:29:42.120
<v Speaker 1>your Pokemon. Typically, you get three candies of a specific

0:29:42.200 --> 0:29:46.720
<v Speaker 1>type every time you catch up pokemon. So if I

0:29:46.760 --> 0:29:49.440
<v Speaker 1>caught a Rotata, which are one of the most common

0:29:49.480 --> 0:29:52.560
<v Speaker 1>types here in Atlanta, then I would get three Ratatta

0:29:52.640 --> 0:29:55.719
<v Speaker 1>candies for capturing the Rotata, and if I transfer the rotata,

0:29:55.800 --> 0:29:58.320
<v Speaker 1>if I trade it in because I don't need it

0:29:58.440 --> 0:30:01.360
<v Speaker 1>and I already got a billion other retatas then I

0:30:01.400 --> 0:30:05.040
<v Speaker 1>get one more piece of candy in return for that trade.

0:30:05.920 --> 0:30:08.440
<v Speaker 1>If you save up enough pieces of candy, then you

0:30:08.440 --> 0:30:13.320
<v Speaker 1>can you can evolve your retata to its next form.

0:30:13.360 --> 0:30:16.280
<v Speaker 1>As the general idea and as of this recording, the

0:30:17.360 --> 0:30:20.560
<v Speaker 1>creatures from the original Pokemon game are the only ones

0:30:20.640 --> 0:30:23.640
<v Speaker 1>that you can find in Pokemon Go. And also some

0:30:23.760 --> 0:30:26.360
<v Speaker 1>of those are legendary and will only be available during

0:30:26.400 --> 0:30:29.960
<v Speaker 1>special times of the year, at specific events or particular locations,

0:30:30.280 --> 0:30:33.920
<v Speaker 1>so they will be exceedingly rare. It will be very

0:30:33.960 --> 0:30:35.320
<v Speaker 1>like you have to be in the right place at

0:30:35.360 --> 0:30:37.200
<v Speaker 1>the right time, and you have to be lucky to

0:30:37.240 --> 0:30:42.080
<v Speaker 1>catch them. So, for example, in North America, there are

0:30:42.080 --> 0:30:45.800
<v Speaker 1>one two of the hundred and fifty one Pokemon that

0:30:45.840 --> 0:30:49.360
<v Speaker 1>are available. If you wanted to catch any of the others,

0:30:49.360 --> 0:30:52.840
<v Speaker 1>you would have to travel to other continents. It's a

0:30:52.880 --> 0:30:55.920
<v Speaker 1>little complicated. A few players in North America have already

0:30:55.920 --> 0:31:00.800
<v Speaker 1>caught all of the ones that are available in North America. Um,

0:31:00.840 --> 0:31:04.760
<v Speaker 1>it is not easy to do. Niantic did have some

0:31:04.880 --> 0:31:08.160
<v Speaker 1>legendary Pokemon get out in the wild by accident. It

0:31:08.240 --> 0:31:10.760
<v Speaker 1>was a coding thing. They shouldn't have been there, and

0:31:10.800 --> 0:31:13.640
<v Speaker 1>some of them were caught. So some people caught legendary

0:31:13.680 --> 0:31:17.560
<v Speaker 1>Pokemon before it was supposed to officially be possible to

0:31:17.600 --> 0:31:21.560
<v Speaker 1>do so, so what did Niantic do? They erased them.

0:31:21.720 --> 0:31:25.400
<v Speaker 1>Those Pokemon are no more. If they were in someone's collection,

0:31:25.440 --> 0:31:28.080
<v Speaker 1>they are no longer there. And that raised the ire

0:31:28.200 --> 0:31:31.080
<v Speaker 1>of some players. Why are you punishing me for a

0:31:31.120 --> 0:31:35.480
<v Speaker 1>mistake you made? And niantics response was, well, it it

0:31:35.560 --> 0:31:37.480
<v Speaker 1>kind of breaks the game. They're not supposed to be

0:31:37.520 --> 0:31:41.720
<v Speaker 1>out there, so we we erased them. That was a mistake.

0:31:42.080 --> 0:31:44.360
<v Speaker 1>We're sorry for it, but they're not supposed to be there.

0:31:45.520 --> 0:31:47.520
<v Speaker 1>Niantics made a few updates to the game that have

0:31:47.640 --> 0:31:50.000
<v Speaker 1>upset people. I'll get more into that in a second. Well,

0:31:50.000 --> 0:31:51.920
<v Speaker 1>one of them I can talk about right now. There

0:31:52.000 --> 0:31:55.920
<v Speaker 1>used to be a an indicator on your screen that

0:31:55.960 --> 0:31:59.200
<v Speaker 1>would show which Pokemon are closest to you, and there

0:31:59.200 --> 0:32:01.800
<v Speaker 1>were a little acts that appeared below them, and the

0:32:01.800 --> 0:32:04.760
<v Speaker 1>tracks were supposed to get be an indicator of how

0:32:04.840 --> 0:32:08.160
<v Speaker 1>close or far away are those Pokemon, and the tracks

0:32:08.200 --> 0:32:11.040
<v Speaker 1>were supposed to range from one to three, one track

0:32:11.160 --> 0:32:13.840
<v Speaker 1>presumably meaning that it's closer to you, and three tracks

0:32:13.880 --> 0:32:15.600
<v Speaker 1>meaning that you have to walk a little bit a

0:32:15.600 --> 0:32:18.959
<v Speaker 1>bit further to find them, but it's wasn't really working.

0:32:19.120 --> 0:32:21.720
<v Speaker 1>All the tracks would show up as three, or you

0:32:21.720 --> 0:32:25.000
<v Speaker 1>wouldn't get any change in the number of tracks, So

0:32:25.240 --> 0:32:27.680
<v Speaker 1>you'd start walking in a direction, but you couldn't tell

0:32:27.720 --> 0:32:29.800
<v Speaker 1>if you're getting closer or further away from the ones

0:32:29.840 --> 0:32:34.320
<v Speaker 1>you were looking for. So eventually Niantic removed the tracks entirely.

0:32:35.000 --> 0:32:38.400
<v Speaker 1>You still have an indicator that shows which pokemon or

0:32:38.440 --> 0:32:40.400
<v Speaker 1>in your general area, but you have no way of

0:32:40.400 --> 0:32:44.040
<v Speaker 1>knowing what direction to go in. Another thing that Niantick

0:32:44.120 --> 0:32:46.720
<v Speaker 1>removed was the ability of third party sites to help

0:32:46.760 --> 0:32:51.040
<v Speaker 1>you track specific Pokemon. There were some third party applications

0:32:51.320 --> 0:32:55.680
<v Speaker 1>that would give you a notice saying, hey, there's this

0:32:55.720 --> 0:32:59.280
<v Speaker 1>particular type of Pokemon at this particular spot that's not

0:32:59.360 --> 0:33:01.280
<v Speaker 1>too far from you. You should go there and try

0:33:01.280 --> 0:33:05.160
<v Speaker 1>and catch it. Those capabilities have been removed now, and

0:33:05.280 --> 0:33:08.560
<v Speaker 1>Niantic has had a lot of backlash from that as well.

0:33:09.840 --> 0:33:13.360
<v Speaker 1>Their argument was that it kind of allowed people to cheat,

0:33:13.840 --> 0:33:16.240
<v Speaker 1>that they weren't really going out and exploring the way

0:33:16.720 --> 0:33:20.960
<v Speaker 1>Niantic had intended the game to uh to cause people

0:33:21.000 --> 0:33:23.280
<v Speaker 1>to do. Never mind the fact that a lot of people,

0:33:23.360 --> 0:33:25.400
<v Speaker 1>even when they are out and about and quote unquote

0:33:25.400 --> 0:33:27.520
<v Speaker 1>exploring they're really just looking at their phones and not

0:33:27.600 --> 0:33:30.880
<v Speaker 1>looking around them. To replenish your supply of poke balls,

0:33:30.960 --> 0:33:35.480
<v Speaker 1>those are the things you're using to catch the Pokemon Pokemon, Pokemon.

0:33:35.880 --> 0:33:37.200
<v Speaker 1>I knew it was a matter of time before I

0:33:37.200 --> 0:33:41.480
<v Speaker 1>said it accidentally without irony, and there you go. But

0:33:41.520 --> 0:33:44.040
<v Speaker 1>if you wanted to replenish your supply of poke balls

0:33:44.120 --> 0:33:46.840
<v Speaker 1>or other in game items, one of the ways of

0:33:46.840 --> 0:33:48.880
<v Speaker 1>doing that is to visit pokas stops. Now, these are

0:33:48.880 --> 0:33:52.080
<v Speaker 1>associated with those real world locations to have some sort

0:33:52.080 --> 0:33:56.560
<v Speaker 1>of cultural or historic significance, like public art or historic sites, landmarks,

0:33:56.600 --> 0:33:58.600
<v Speaker 1>that sort of thing. These are the same sort of

0:33:58.600 --> 0:34:01.160
<v Speaker 1>locations that you found the poor les in Ingress. It

0:34:01.240 --> 0:34:05.520
<v Speaker 1>was built on that same foundation. Uh. And you would

0:34:05.840 --> 0:34:09.319
<v Speaker 1>visit these and spin a little graphic in your in

0:34:09.360 --> 0:34:13.200
<v Speaker 1>your app, and that would generate the items that you

0:34:13.200 --> 0:34:17.040
<v Speaker 1>would collect at. So, if you are in an area

0:34:17.080 --> 0:34:19.439
<v Speaker 1>that has a lot of these places, it's pretty easy

0:34:19.600 --> 0:34:23.520
<v Speaker 1>to very quickly fill up your inventory with all those items.

0:34:23.560 --> 0:34:25.640
<v Speaker 1>If you aren't in an area that has a lot

0:34:25.640 --> 0:34:30.799
<v Speaker 1>of those locations, it gets pretty frustrating pretty quickly. Uh.

0:34:30.800 --> 0:34:32.759
<v Speaker 1>And there are other items in the game that do

0:34:32.920 --> 0:34:35.959
<v Speaker 1>things like increase the number of monsters you'll encounter within

0:34:36.000 --> 0:34:38.360
<v Speaker 1>a certain amount of time or in a certain area,

0:34:39.040 --> 0:34:41.600
<v Speaker 1>or the amount of experience you gain for each in

0:34:41.760 --> 0:34:45.680
<v Speaker 1>game action you take uh little things that tweak the

0:34:45.680 --> 0:34:48.400
<v Speaker 1>the experience of the game. And of course, as you play,

0:34:49.040 --> 0:34:51.840
<v Speaker 1>your character levels up. Once you hit level five, you

0:34:51.840 --> 0:34:54.800
<v Speaker 1>can pick one of three teams. They are Team Instinct,

0:34:54.960 --> 0:34:58.239
<v Speaker 1>Valor and mystic Um Team Mystic if you must know,

0:34:58.880 --> 0:35:02.919
<v Speaker 1>go Blue. The team's really only come into play when

0:35:02.920 --> 0:35:06.760
<v Speaker 1>the games are other mechanics pops up. That's Gym battles

0:35:07.200 --> 0:35:10.640
<v Speaker 1>Gem as in g y M. That's the only other time.

0:35:10.680 --> 0:35:14.440
<v Speaker 1>That really the only time that the team identity matters

0:35:14.640 --> 0:35:17.359
<v Speaker 1>right now as of the recording of this podcast. So

0:35:17.400 --> 0:35:20.960
<v Speaker 1>at certain real world locations there are Pokemon gems. Sometimes

0:35:20.960 --> 0:35:23.040
<v Speaker 1>they're actually associated with real gems. One of the ones

0:35:23.080 --> 0:35:25.799
<v Speaker 1>that's close to my neck of the woods is at

0:35:25.800 --> 0:35:28.160
<v Speaker 1>a yoga studio, So it's kind of funny to see

0:35:28.200 --> 0:35:32.480
<v Speaker 1>people fiercely competing outside of a place where other folks

0:35:32.480 --> 0:35:37.480
<v Speaker 1>are saying the musta and very hushed and relaxed tones. Anyway,

0:35:38.480 --> 0:35:40.800
<v Speaker 1>if a gym is unclaimed, it shows up as gray

0:35:40.840 --> 0:35:42.960
<v Speaker 1>and you can claim it on behalf of your team,

0:35:43.000 --> 0:35:46.560
<v Speaker 1>whichever team you have chosen, and then you would choose

0:35:46.560 --> 0:35:49.920
<v Speaker 1>a Pokemon from your collection to guard the gym and

0:35:49.960 --> 0:35:52.800
<v Speaker 1>hold it. Holding a gym for a certain length of

0:35:52.840 --> 0:35:55.920
<v Speaker 1>time will start to get you prizes. I have never

0:35:56.560 --> 0:35:59.640
<v Speaker 1>ever had a Pokemon hold a gym long enough to

0:35:59.680 --> 0:36:03.000
<v Speaker 1>earn any of those prizes I have. I have claimed

0:36:03.000 --> 0:36:05.200
<v Speaker 1>a couple of gyms in my time, but they have

0:36:05.239 --> 0:36:08.320
<v Speaker 1>not lasted very long. So if a gym is already

0:36:08.320 --> 0:36:11.320
<v Speaker 1>owned by another team, it'll show up in that team's color.

0:36:12.160 --> 0:36:15.719
<v Speaker 1>You can battle for control of that gym, and the

0:36:15.800 --> 0:36:19.799
<v Speaker 1>opponent will be an AI controlled version of whatever Pokemon

0:36:20.440 --> 0:36:25.080
<v Speaker 1>the gym owner chose to guard that spot. You will

0:36:25.120 --> 0:36:28.920
<v Speaker 1>have six Pokemon to try and take the gym, and

0:36:29.000 --> 0:36:30.879
<v Speaker 1>there can be more than one guard, so you might

0:36:31.040 --> 0:36:34.040
<v Speaker 1>spend all of your six guys defeating one guard, and

0:36:34.040 --> 0:36:36.680
<v Speaker 1>then a second guard shows up and wipes you out.

0:36:36.760 --> 0:36:40.160
<v Speaker 1>You'll still get experience for defeating the first one, but

0:36:40.719 --> 0:36:42.799
<v Speaker 1>you are kind of stuck. You know you you you

0:36:42.840 --> 0:36:45.040
<v Speaker 1>won't win the gym. You win the battle, but not

0:36:45.080 --> 0:36:49.000
<v Speaker 1>the war. In other words, if you do win the gym,

0:36:49.080 --> 0:36:53.560
<v Speaker 1>then you designate which of your Pokemon will stay there

0:36:53.640 --> 0:36:56.640
<v Speaker 1>and guard the spot so that other people can't just

0:36:56.719 --> 0:36:59.799
<v Speaker 1>take it away. And if you come across a gym

0:36:59.840 --> 0:37:03.480
<v Speaker 1>that already owned by your team, you can train your monsters.

0:37:03.800 --> 0:37:07.719
<v Speaker 1>You still have to defeat the one that's in that place,

0:37:08.440 --> 0:37:11.720
<v Speaker 1>um and maybe even take its place and and beef

0:37:11.800 --> 0:37:16.800
<v Speaker 1>up the defense of that gem. But uh, you aren't.

0:37:17.080 --> 0:37:20.640
<v Speaker 1>You aren't resting control for your team. Your team already

0:37:20.640 --> 0:37:24.080
<v Speaker 1>has control of that one. Oh and h. Then there

0:37:24.080 --> 0:37:27.040
<v Speaker 1>are the eggs. Once in a while, you'll find an egg,

0:37:27.120 --> 0:37:28.960
<v Speaker 1>and you can place an egg in an incubator. You

0:37:29.000 --> 0:37:32.800
<v Speaker 1>have one incubator automatically that has an unlimited number of uses,

0:37:33.160 --> 0:37:36.200
<v Speaker 1>and then you can find or buy other incubators that

0:37:36.280 --> 0:37:39.000
<v Speaker 1>have a limited number. So you can put one egg

0:37:39.120 --> 0:37:42.279
<v Speaker 1>in an incubator at a time, and eggs will hatch

0:37:42.320 --> 0:37:45.120
<v Speaker 1>when you hit a specific distance, so that will depend

0:37:45.160 --> 0:37:47.839
<v Speaker 1>upon the egg. There are two kilometer eggs, five kilometer eggs,

0:37:47.880 --> 0:37:50.719
<v Speaker 1>ten kilometer eggs, that kind of thing, and as you

0:37:50.800 --> 0:37:54.319
<v Speaker 1>walk that distance, you hatch those eggs. So if you

0:37:54.320 --> 0:37:56.719
<v Speaker 1>have a ten kilometer egg in an incubator, you walk

0:37:56.800 --> 0:38:00.120
<v Speaker 1>ten kilometers, that egg will hatch hopefully into something thing

0:38:00.200 --> 0:38:05.879
<v Speaker 1>really useful. So I'm guessing that I haven't seen any

0:38:05.920 --> 0:38:08.520
<v Speaker 1>direct confirmation, but to me, it looks like the game

0:38:08.600 --> 0:38:13.120
<v Speaker 1>relies both on GPS and predometer like accelerometer type stuff

0:38:13.120 --> 0:38:16.879
<v Speaker 1>and smartphones to figure out how far and how much

0:38:16.880 --> 0:38:20.600
<v Speaker 1>you walk. Some people have said that they have placed

0:38:20.640 --> 0:38:25.120
<v Speaker 1>their phone on a turntable, an old vinyl turntable, and

0:38:25.560 --> 0:38:28.560
<v Speaker 1>been able to simulate walking by just having the phone

0:38:28.600 --> 0:38:30.799
<v Speaker 1>spin round and round with Pokemon go open, and it

0:38:30.880 --> 0:38:33.040
<v Speaker 1>thinks that they're walking and they've hatched eggs that way,

0:38:33.360 --> 0:38:36.080
<v Speaker 1>I call that cheating. But I've also noticed that if

0:38:36.120 --> 0:38:39.520
<v Speaker 1>I walk with my phone and I'm not and the

0:38:39.560 --> 0:38:43.080
<v Speaker 1>app is open but I'm not particularly walking in a

0:38:43.080 --> 0:38:45.839
<v Speaker 1>way that jostles the phone too much, I often don't

0:38:46.719 --> 0:38:49.840
<v Speaker 1>see the distance reflected accurately in the app. It seems

0:38:49.840 --> 0:38:52.120
<v Speaker 1>like I've walked much further than the app will grant me.

0:38:52.600 --> 0:38:54.080
<v Speaker 1>I find that if I hold my phone in my

0:38:54.160 --> 0:38:56.840
<v Speaker 1>hand and I swing my arm while I walk, it

0:38:56.920 --> 0:38:59.759
<v Speaker 1>ends up being far more accurate. So I think it's

0:38:59.800 --> 0:39:03.320
<v Speaker 1>both that's both GPS and predomin at least to some extent,

0:39:03.719 --> 0:39:06.160
<v Speaker 1>to mark how far you've walked, and once you do

0:39:06.239 --> 0:39:09.800
<v Speaker 1>reach that distance and the egg hatches you're like yay,

0:39:09.840 --> 0:39:11.440
<v Speaker 1>and then you have to do it all over again,

0:39:11.600 --> 0:39:14.799
<v Speaker 1>so you're just gonna keep on walking. Ultimately, the game

0:39:14.840 --> 0:39:16.920
<v Speaker 1>is supposed to be about exploring the world around you,

0:39:17.239 --> 0:39:20.359
<v Speaker 1>not that that sucks people from keeping their head down

0:39:20.400 --> 0:39:23.640
<v Speaker 1>and walking into traffic or into a telephone pole, which

0:39:23.680 --> 0:39:26.919
<v Speaker 1>I have almost done a couple of times myself. I'm

0:39:26.920 --> 0:39:30.520
<v Speaker 1>not being super snarky here. I am as guilty, if

0:39:30.560 --> 0:39:33.840
<v Speaker 1>not more so, as anyone else. One thing I can say,

0:39:33.880 --> 0:39:36.640
<v Speaker 1>I have never ever looked at my phone while going

0:39:36.680 --> 0:39:40.839
<v Speaker 1>across a crosswalk. Whenever I'm crossing a street, I do

0:39:40.960 --> 0:39:43.800
<v Speaker 1>not look at the phone because I've seen too many

0:39:44.040 --> 0:39:46.399
<v Speaker 1>near miss accidents and I don't want to be one

0:39:46.440 --> 0:39:50.120
<v Speaker 1>of them or worse right, So just be safe out there.

0:39:50.160 --> 0:39:52.080
<v Speaker 1>I mean, the phone tells you, like, if you don't

0:39:52.080 --> 0:39:54.240
<v Speaker 1>pay attention, you will get eaten by a water dragon.

0:39:54.600 --> 0:39:57.919
<v Speaker 1>It happens. It's on the screen and when you open

0:39:57.960 --> 0:40:02.840
<v Speaker 1>the game. Now, there's some planned expansions that should be

0:40:02.880 --> 0:40:07.440
<v Speaker 1>coming out over the next few months, maybe further, depending

0:40:07.480 --> 0:40:10.080
<v Speaker 1>upon how long it takes Niantic to develop the gameplay.

0:40:10.200 --> 0:40:13.480
<v Speaker 1>One of those expansions are one of those features that

0:40:13.719 --> 0:40:16.319
<v Speaker 1>should be coming in the future is trading. A big

0:40:16.320 --> 0:40:20.200
<v Speaker 1>part of earlier Pokemon games was trading trading Pokemon too

0:40:20.640 --> 0:40:23.520
<v Speaker 1>to beef up your own collection, but that's not part

0:40:23.560 --> 0:40:26.120
<v Speaker 1>of Pokemon Go. As of the recording of this episode,

0:40:26.440 --> 0:40:30.000
<v Speaker 1>Niantick has said that it's a planned future feature, assuming

0:40:30.000 --> 0:40:32.480
<v Speaker 1>they can find a good way to implement it so

0:40:32.520 --> 0:40:35.720
<v Speaker 1>that you're not you're not finding a way to game

0:40:35.760 --> 0:40:39.880
<v Speaker 1>the system or just make the game less enjoyable. A

0:40:39.920 --> 0:40:42.719
<v Speaker 1>lot of people really like the idea of catching each

0:40:42.719 --> 0:40:46.160
<v Speaker 1>of the Pokemon, although I can get very frustrating if

0:40:46.160 --> 0:40:48.560
<v Speaker 1>you've been looking for a specific type and just cannot

0:40:48.560 --> 0:40:50.440
<v Speaker 1>seem to find it, or whenever you find it, it

0:40:50.480 --> 0:40:54.800
<v Speaker 1>gets away. Uh. But some folks are worried that with trading,

0:40:55.120 --> 0:40:58.560
<v Speaker 1>it would just all the accomplishment would go out the window.

0:40:58.800 --> 0:41:02.160
<v Speaker 1>That's the fear. I honestly don't know how I feel

0:41:02.200 --> 0:41:05.040
<v Speaker 1>about it, because this is my first time experiencing anything

0:41:05.120 --> 0:41:08.880
<v Speaker 1>with Pokemon, and at that right now, I'm not terribly

0:41:08.880 --> 0:41:10.880
<v Speaker 1>social with it. I am not one of those folks

0:41:10.880 --> 0:41:12.600
<v Speaker 1>who goes out with a big group of people. It's

0:41:12.640 --> 0:41:14.240
<v Speaker 1>just that I happen to have a lot of walking

0:41:14.239 --> 0:41:18.200
<v Speaker 1>because I don't drive, so I've been playing it as well,

0:41:18.239 --> 0:41:19.920
<v Speaker 1>just to kind of pass the time while I walk

0:41:20.280 --> 0:41:23.080
<v Speaker 1>and to make the walk more interesting. But I have

0:41:23.239 --> 0:41:27.440
<v Speaker 1>not really been socializing with folks. I have battled a

0:41:27.520 --> 0:41:30.479
<v Speaker 1>couple of folks for a control of a gem. There's

0:41:30.520 --> 0:41:33.600
<v Speaker 1>one time where some Team Valor folks were fighting a

0:41:34.000 --> 0:41:36.640
<v Speaker 1>with me while I was trying to take over a

0:41:36.680 --> 0:41:39.840
<v Speaker 1>Team instinct Jim. That was lovely, but that's about as

0:41:39.880 --> 0:41:41.800
<v Speaker 1>close as it got. And even then they were across

0:41:41.840 --> 0:41:43.480
<v Speaker 1>the street from me, so it didn't get that close.

0:41:44.560 --> 0:41:47.640
<v Speaker 1>So John Hank also said that there will be new

0:41:47.640 --> 0:41:50.239
<v Speaker 1>ways to interact with the locations that you visit, so

0:41:50.280 --> 0:41:53.279
<v Speaker 1>stuff like pocus stops and gems. Right now they have

0:41:53.320 --> 0:41:55.680
<v Speaker 1>a very specific way that you can interact with them,

0:41:55.680 --> 0:41:58.400
<v Speaker 1>but he says in the future there will be more ways,

0:41:58.520 --> 0:42:02.760
<v Speaker 1>including customizable ways. I don't know what that means, uh,

0:42:02.760 --> 0:42:05.279
<v Speaker 1>And he wasn't really elaborating, he was just saying that

0:42:05.440 --> 0:42:07.919
<v Speaker 1>look out for that kind of stuff. Niantic Labs also

0:42:07.960 --> 0:42:10.440
<v Speaker 1>said that they want to improve the a our nature

0:42:10.520 --> 0:42:13.680
<v Speaker 1>of the game so that Pokemon will be more naturally

0:42:13.760 --> 0:42:17.000
<v Speaker 1>incorporated into your real environment. So you hold up your phone,

0:42:17.440 --> 0:42:20.759
<v Speaker 1>you've got the camera active right now, Pokemon just kind

0:42:20.760 --> 0:42:23.480
<v Speaker 1>of are superimposed on top of whatever you're pointing them too.

0:42:24.400 --> 0:42:27.759
<v Speaker 1>When the future, they would like to use some uh,

0:42:28.040 --> 0:42:31.440
<v Speaker 1>machine learning and artificial intelligence so that the pokemon can

0:42:31.480 --> 0:42:33.760
<v Speaker 1>interact in the environment in a way that makes sense,

0:42:33.760 --> 0:42:36.200
<v Speaker 1>Like they might be walking down the sidewalk or sitting

0:42:36.239 --> 0:42:40.200
<v Speaker 1>on a park bench, or trying to cross a busy street,

0:42:40.680 --> 0:42:43.799
<v Speaker 1>could be any of those things, and they want to

0:42:43.840 --> 0:42:48.319
<v Speaker 1>be able to use augmented reality to enhance that. No

0:42:48.480 --> 0:42:51.640
<v Speaker 1>telling on when that might happen, or you know, it

0:42:51.680 --> 0:42:54.719
<v Speaker 1>may be one of those things that is gradually improved

0:42:54.800 --> 0:43:00.319
<v Speaker 1>upon and it's hard to define exactly when things changed. Now,

0:43:00.360 --> 0:43:03.600
<v Speaker 1>you might wonder, how does this app how does this

0:43:03.680 --> 0:43:07.120
<v Speaker 1>game make money? Where's the angle, where's the money coming from?

0:43:07.160 --> 0:43:10.239
<v Speaker 1>And the answer to that is micro transactions. This is

0:43:10.239 --> 0:43:12.560
<v Speaker 1>where you make small purchases within a game. The game

0:43:12.600 --> 0:43:15.719
<v Speaker 1>itself is free, but if you want to accelerate the

0:43:15.719 --> 0:43:19.239
<v Speaker 1>development of your character or get certain items without having

0:43:19.280 --> 0:43:23.080
<v Speaker 1>to visit pocas stops, this is the way you could

0:43:23.080 --> 0:43:24.920
<v Speaker 1>do it. And essentially what you do is you spend

0:43:24.960 --> 0:43:28.200
<v Speaker 1>real money to buy in game currency and use that

0:43:28.280 --> 0:43:32.279
<v Speaker 1>in game currency to purchase in game items. So let's

0:43:32.280 --> 0:43:35.240
<v Speaker 1>say you need to replenish your supply of poke balls.

0:43:36.160 --> 0:43:39.440
<v Speaker 1>You could spend real money to buy coins within the

0:43:39.480 --> 0:43:41.640
<v Speaker 1>game and then use those coins to buy the poke

0:43:41.719 --> 0:43:45.320
<v Speaker 1>balls and not have to go to a dozen pocas

0:43:45.360 --> 0:43:49.120
<v Speaker 1>stops instead. So there you know. It's not it's not

0:43:49.160 --> 0:43:52.080
<v Speaker 1>a pay to win the way some other games are,

0:43:52.080 --> 0:43:54.960
<v Speaker 1>but it definitely can help you get an advantage since

0:43:55.000 --> 0:43:58.640
<v Speaker 1>you can't actually play against other players. You cannot do

0:43:59.080 --> 0:44:02.280
<v Speaker 1>a battle between two players as of yet, no telling

0:44:02.280 --> 0:44:04.480
<v Speaker 1>if that will come out in the future, but you

0:44:04.520 --> 0:44:08.120
<v Speaker 1>can't do it right now. It might be one of

0:44:08.160 --> 0:44:10.080
<v Speaker 1>those things where people aren't going to be too up

0:44:10.120 --> 0:44:14.680
<v Speaker 1>in arms about micro transactions, because why get upset if

0:44:14.719 --> 0:44:17.840
<v Speaker 1>if your enjoyment of the game isn't dependent upon trying

0:44:17.880 --> 0:44:21.000
<v Speaker 1>to beat someone else, and they that person can't get

0:44:21.040 --> 0:44:24.360
<v Speaker 1>an unfair advantage just by spending more money. Uh, micro

0:44:24.400 --> 0:44:26.520
<v Speaker 1>transactions make a lot of sense once you get to

0:44:26.560 --> 0:44:30.880
<v Speaker 1>a point where you do have truly competitive head to

0:44:30.920 --> 0:44:35.040
<v Speaker 1>head play. If there's an advantage by spending money on

0:44:35.120 --> 0:44:37.840
<v Speaker 1>items within a game, it breaks the game pretty quickly

0:44:38.320 --> 0:44:40.920
<v Speaker 1>because people will point out, well, this isn't fair because

0:44:41.040 --> 0:44:43.600
<v Speaker 1>I don't have enough money to play this game. The way,

0:44:43.640 --> 0:44:45.719
<v Speaker 1>everyone else is playing it, so I'm always going to

0:44:45.840 --> 0:44:50.520
<v Speaker 1>be last, and that's not fun. Games don't survive if

0:44:50.520 --> 0:44:54.520
<v Speaker 1>they take that model. In my experience, they might survive

0:44:54.560 --> 0:44:57.239
<v Speaker 1>among a small elite few who will continue to play

0:44:57.320 --> 0:44:59.120
<v Speaker 1>the game, but everyone else will just get sick of

0:44:59.160 --> 0:45:03.400
<v Speaker 1>it and leave. Uh So, how much money does Pokemon

0:45:03.480 --> 0:45:07.719
<v Speaker 1>Go make? Well, we don't really have a full understanding

0:45:07.719 --> 0:45:10.759
<v Speaker 1>of that. It's not like it's revealed uh and made

0:45:10.760 --> 0:45:17.440
<v Speaker 1>public information. But according to Techno Buffalo as of August fourth,

0:45:17.600 --> 0:45:19.880
<v Speaker 1>two thousand and sixteen, and it earned a hundred and

0:45:19.920 --> 0:45:24.160
<v Speaker 1>sixty million dollars in revenue. I don't know if that's

0:45:24.320 --> 0:45:29.760
<v Speaker 1>um if that's like verifiable information, but a hundred sixty

0:45:29.800 --> 0:45:33.000
<v Speaker 1>million dollars in that short amount of time is pretty impressive.

0:45:33.560 --> 0:45:38.040
<v Speaker 1>Beyond that, it had boosted the market value of Nintendo

0:45:38.200 --> 0:45:43.320
<v Speaker 1>briefly to the tune of more than seven billion dollars. However,

0:45:43.360 --> 0:45:45.439
<v Speaker 1>then Nintendo came out and said, hey, we didn't really

0:45:45.440 --> 0:45:48.319
<v Speaker 1>have anything to do with Pokemon Go, and then its

0:45:48.440 --> 0:45:54.239
<v Speaker 1>market value dropped significantly. But it's interesting that something as

0:45:54.280 --> 0:45:58.240
<v Speaker 1>simple as an a R smartphone app could have had

0:45:58.280 --> 0:46:03.640
<v Speaker 1>that significant of an impact on a company's market value. Also,

0:46:03.880 --> 0:46:07.880
<v Speaker 1>kudos to Nintendo for coming up and saying, hey, um,

0:46:08.320 --> 0:46:11.560
<v Speaker 1>don't make such big assumptions because that could in the

0:46:11.640 --> 0:46:15.279
<v Speaker 1>long term hurt our company. It was the responsible thing

0:46:15.320 --> 0:46:17.000
<v Speaker 1>to do. Probably not the easiest thing to do when

0:46:17.000 --> 0:46:18.759
<v Speaker 1>you look at your company and say, wow, we are

0:46:18.760 --> 0:46:23.520
<v Speaker 1>worth seven billion more dollars today, Um, we need to

0:46:23.560 --> 0:46:28.680
<v Speaker 1>address that. That probably was not easy. The average usage

0:46:28.680 --> 0:46:34.120
<v Speaker 1>time for Pokemon Go players, according to Censor Tower, is

0:46:34.160 --> 0:46:38.120
<v Speaker 1>around twenty six minutes and five seconds per day, which

0:46:38.120 --> 0:46:40.600
<v Speaker 1>doesn't sound like a lot maybe, but keep in mind

0:46:40.840 --> 0:46:44.440
<v Speaker 1>that Facebook, which is one of the real time sucks

0:46:44.560 --> 0:46:48.520
<v Speaker 1>out there, is on average twenty two minutes forty six

0:46:48.560 --> 0:46:53.200
<v Speaker 1>seconds of daily use for the average user. So people

0:46:53.239 --> 0:46:58.440
<v Speaker 1>are using Pokemon Go longer per day than they our Facebook. Uh.

0:46:58.600 --> 0:47:03.120
<v Speaker 1>That's pretty pretty powerful stuff. I mean, if you are

0:47:03.200 --> 0:47:08.560
<v Speaker 1>able to show that to an investor, then that is

0:47:08.600 --> 0:47:11.600
<v Speaker 1>going to get a lot of attention. Uh So a

0:47:11.680 --> 0:47:14.640
<v Speaker 1>hundred sixty million dollars is nothing to sneeze as, especially

0:47:14.680 --> 0:47:16.520
<v Speaker 1>when you consider that you know, they raised that twenty

0:47:16.560 --> 0:47:21.479
<v Speaker 1>million in funding before they started to develop the game. Uh,

0:47:21.760 --> 0:47:25.759
<v Speaker 1>not a bad not a bad start at all. So

0:47:27.640 --> 0:47:30.880
<v Speaker 1>beyond those micro transactions, what kind of impact and beyond

0:47:30.960 --> 0:47:36.080
<v Speaker 1>the the the brief but impressive inflation of Nintendo's market value,

0:47:36.080 --> 0:47:40.760
<v Speaker 1>what impact has the game had? A lot? Uh? There

0:47:40.800 --> 0:47:44.400
<v Speaker 1>there are a ton of users out there. You probably

0:47:44.400 --> 0:47:48.120
<v Speaker 1>have heard that the the number of daily users quickly

0:47:48.120 --> 0:47:53.280
<v Speaker 1>outstripped things like Twitter and Tender, very very popular apps.

0:47:54.120 --> 0:47:56.920
<v Speaker 1>As the game continued to get rolled out across the world,

0:47:56.960 --> 0:48:01.480
<v Speaker 1>that number changed even more in Pokemon favor. So it

0:48:01.560 --> 0:48:03.000
<v Speaker 1>was one of those games that got a lot of

0:48:03.000 --> 0:48:07.280
<v Speaker 1>people curious, even folks who were completely unfamiliar with Pokemon

0:48:07.520 --> 0:48:10.759
<v Speaker 1>and I was not. While not completely unfamiliar, I'd put

0:48:10.840 --> 0:48:14.759
<v Speaker 1>myself more in that category than anything else. Uh, you

0:48:14.800 --> 0:48:18.439
<v Speaker 1>know that those folks got into the game. I'm I'm

0:48:18.480 --> 0:48:21.399
<v Speaker 1>proof of it. I had never played any other Pokemon game,

0:48:21.440 --> 0:48:25.160
<v Speaker 1>but I'm playing Pokemon Go and I'm enjoying it all

0:48:25.200 --> 0:48:30.120
<v Speaker 1>the way down to the folks who were hardcore Pokemon fans,

0:48:30.200 --> 0:48:33.600
<v Speaker 1>They're really into the game too. To some extent, obviously,

0:48:34.040 --> 0:48:36.520
<v Speaker 1>are individuals different. There may be some hardcore fans who

0:48:36.560 --> 0:48:39.640
<v Speaker 1>are like I refused to play this game because it

0:48:39.800 --> 0:48:43.759
<v Speaker 1>is not reflective of the Pokemon I love, perfectly legitimate

0:48:43.800 --> 0:48:46.200
<v Speaker 1>for that person, I'm not going to argue it, but

0:48:46.600 --> 0:48:51.200
<v Speaker 1>at any rate, there is a huge, huge amount of

0:48:51.239 --> 0:48:54.600
<v Speaker 1>Pokemon players out there. That means that while there are

0:48:54.640 --> 0:48:58.600
<v Speaker 1>some great stories about Pokemon, there's some bad ones too.

0:48:59.239 --> 0:49:02.360
<v Speaker 1>On the great you may have heard stories like a

0:49:02.400 --> 0:49:05.400
<v Speaker 1>police officer coming up and asking why people are gathering

0:49:05.400 --> 0:49:08.240
<v Speaker 1>in a location, being told about Pokemon, and then downloading

0:49:08.239 --> 0:49:11.680
<v Speaker 1>the game and joining in. That's a great story. Stories

0:49:11.680 --> 0:49:15.160
<v Speaker 1>that aren't so great might be that a teenagers playing

0:49:15.160 --> 0:49:18.839
<v Speaker 1>Pokemon Go and then as they're playing the game, they

0:49:18.920 --> 0:49:24.480
<v Speaker 1>happened to encounter a dead body. That happened back in

0:49:24.680 --> 0:49:29.759
<v Speaker 1>July of twenty sixteen, so not long after the game started. Uh.

0:49:29.800 --> 0:49:34.840
<v Speaker 1>There was an issue where a teenage lady was playing

0:49:35.840 --> 0:49:43.879
<v Speaker 1>um Pokemon Go uh around Big Wind River and as

0:49:44.200 --> 0:49:48.720
<v Speaker 1>what she was playing, she spotted us some something unusual

0:49:48.840 --> 0:49:53.279
<v Speaker 1>near the river bank and UH that unusual thing ended

0:49:53.320 --> 0:49:56.600
<v Speaker 1>up being a body. She actually didn't notice it right away,

0:49:56.640 --> 0:49:59.840
<v Speaker 1>according to the news reports. She said that she was

0:50:00.040 --> 0:50:02.680
<v Speaker 1>only paying attention to her phone and where she was walking,

0:50:03.160 --> 0:50:06.799
<v Speaker 1>didn't even notice the body until she was practically right

0:50:06.840 --> 0:50:10.600
<v Speaker 1>next to it. Um. She called the police, and the

0:50:10.640 --> 0:50:14.600
<v Speaker 1>police showed up and then started an investigation into the

0:50:14.600 --> 0:50:21.120
<v Speaker 1>man's death. Ah, So that was, you know, pretty dramatic,

0:50:21.280 --> 0:50:24.640
<v Speaker 1>and I'm I'm guessing a fairly traumatizing event. I don't

0:50:24.680 --> 0:50:31.279
<v Speaker 1>know how I would have felt about that, but you know,

0:50:32.080 --> 0:50:35.480
<v Speaker 1>that's that's just one of the negative stories from Pokemon.

0:50:35.520 --> 0:50:40.680
<v Speaker 1>Another one, which is a little concerning, where that armed

0:50:40.760 --> 0:50:43.960
<v Speaker 1>muggers were using Pokemon Go in order to find victims.

0:50:45.280 --> 0:50:48.440
<v Speaker 1>So I mentioned earlier that there are items within Pokemon

0:50:48.560 --> 0:50:52.440
<v Speaker 1>Go to increase your chances of encountering Pokemon. One of

0:50:52.480 --> 0:50:55.279
<v Speaker 1>those things is called a lure, and a lure is

0:50:55.320 --> 0:50:58.640
<v Speaker 1>something you can associate with a Pocus stop. You can

0:50:58.719 --> 0:51:01.080
<v Speaker 1>add a lure to a poke a stop, and that

0:51:01.160 --> 0:51:05.600
<v Speaker 1>poke a Stop will attract more Pokemon monsters for the

0:51:05.680 --> 0:51:08.880
<v Speaker 1>duration of half an hour. And this is effective for

0:51:08.960 --> 0:51:11.040
<v Speaker 1>anyone in the game. It's not just the person who

0:51:11.040 --> 0:51:14.040
<v Speaker 1>set the lure. Anyone in the game can benefit from this.

0:51:15.160 --> 0:51:19.840
<v Speaker 1>So imagine you're a mugger and there's a Pocus stop

0:51:19.880 --> 0:51:22.560
<v Speaker 1>that's in a fairly secluded area, maybe an area that

0:51:22.600 --> 0:51:24.759
<v Speaker 1>doesn't tend to get a lot of traffic. Maybe it's

0:51:24.840 --> 0:51:27.440
<v Speaker 1>late at night, and you set a lure to that

0:51:27.480 --> 0:51:30.640
<v Speaker 1>Poka stop and you start waiting and you wait for

0:51:30.680 --> 0:51:33.360
<v Speaker 1>people to show up, and then if people show up

0:51:33.360 --> 0:51:35.040
<v Speaker 1>and there's not a lot of them and they look

0:51:35.080 --> 0:51:37.800
<v Speaker 1>like they got some cash on them, your mug them

0:51:37.840 --> 0:51:40.799
<v Speaker 1>and you take their money. I would argue that that

0:51:40.920 --> 0:51:45.799
<v Speaker 1>is a not the the not a smart move. First

0:51:45.800 --> 0:51:49.120
<v Speaker 1>of all, coming in crime is never a smart move period.

0:51:49.320 --> 0:51:53.600
<v Speaker 1>Crime doesn't pay kids. But I would, knowing the way

0:51:53.640 --> 0:51:56.920
<v Speaker 1>technology works, if you're using your phone, if you've got

0:51:56.920 --> 0:51:59.600
<v Speaker 1>a phone, you've got the game on your phone, it's

0:51:59.640 --> 0:52:04.200
<v Speaker 1>register stirred to you in some way, and then you

0:52:04.239 --> 0:52:07.360
<v Speaker 1>add a lure. My guess is that on the server side,

0:52:07.400 --> 0:52:09.840
<v Speaker 1>on Pokemon Go, they could probably figure out who set

0:52:09.920 --> 0:52:14.000
<v Speaker 1>that lure and thus give police at least a lead

0:52:14.239 --> 0:52:17.040
<v Speaker 1>to work with. So if you got mugged at a

0:52:17.080 --> 0:52:19.560
<v Speaker 1>particular Pokast stop at a particular time, you might be

0:52:19.600 --> 0:52:22.640
<v Speaker 1>able to work backwards and say, well, at that time,

0:52:22.760 --> 0:52:25.000
<v Speaker 1>the lure was set by so and so. Let's go

0:52:25.080 --> 0:52:28.359
<v Speaker 1>and ask so and so some pretty tough questions. So,

0:52:28.400 --> 0:52:30.719
<v Speaker 1>in other words, it would make way more sense if

0:52:30.760 --> 0:52:34.040
<v Speaker 1>you're a mugger to find places that already have lures

0:52:35.120 --> 0:52:37.359
<v Speaker 1>and not set them yourself. Not that you should do that,

0:52:37.640 --> 0:52:41.280
<v Speaker 1>you totally shouldn't, but don't set lures, You're just gonna

0:52:41.280 --> 0:52:45.440
<v Speaker 1>get caught. Wow. I'm not advocating mugging at all. By

0:52:45.440 --> 0:52:49.239
<v Speaker 1>the way, Honestly, if I were you guys and I

0:52:49.280 --> 0:52:51.840
<v Speaker 1>was playing Pokemon Go late at night, I would definitely

0:52:51.880 --> 0:52:54.440
<v Speaker 1>be doing so with a big group of people, because

0:52:54.480 --> 0:52:58.160
<v Speaker 1>you never know what kind of folks you'll encounter. Yeah,

0:52:58.239 --> 0:53:00.840
<v Speaker 1>this is an issue though, because you could create this beacon,

0:53:01.080 --> 0:53:05.759
<v Speaker 1>this literal beacon within the game and lure people to

0:53:05.840 --> 0:53:09.799
<v Speaker 1>go there, not just Pokemon but actual players. So be

0:53:09.920 --> 0:53:14.000
<v Speaker 1>aware of your surroundings, be aware of, uh, what is

0:53:14.040 --> 0:53:18.680
<v Speaker 1>going on. Don't just take it as a sign that

0:53:18.800 --> 0:53:23.279
<v Speaker 1>someone has really been nice in that spot. It could

0:53:23.320 --> 0:53:25.320
<v Speaker 1>be that there are people who are willing to pray

0:53:25.560 --> 0:53:32.319
<v Speaker 1>upon the less fortunate or the less observant. Ah. I

0:53:32.400 --> 0:53:36.560
<v Speaker 1>honestly think that this is obviously a rare occurrence, not

0:53:36.680 --> 0:53:40.200
<v Speaker 1>something that happens that frequently. But one thing we have

0:53:40.360 --> 0:53:43.640
<v Speaker 1>seen that has happened fairly frequently is that players have

0:53:44.120 --> 0:53:48.759
<v Speaker 1>used the game to or have while playing the game,

0:53:48.800 --> 0:53:53.399
<v Speaker 1>have gone to places that perhaps they shouldn't have, places

0:53:53.440 --> 0:53:58.080
<v Speaker 1>that maybe have a certain reverence associated with them that

0:53:58.360 --> 0:54:01.960
<v Speaker 1>is interrupted by bowl staring at phones and trumping all

0:54:02.000 --> 0:54:07.239
<v Speaker 1>over the place like Arlington National Cemetery or the Holocaust Museum,

0:54:07.520 --> 0:54:12.320
<v Speaker 1>places that definitely have cultural or historical or both significance

0:54:12.680 --> 0:54:16.880
<v Speaker 1>and are important in places that people really should go

0:54:17.080 --> 0:54:22.520
<v Speaker 1>to and experience, but perhaps not while holding a phone

0:54:22.880 --> 0:54:24.680
<v Speaker 1>and trying to play a game where they're trying to

0:54:24.719 --> 0:54:29.799
<v Speaker 1>catch a little rat like creature. Uh. It shows a

0:54:29.960 --> 0:54:34.000
<v Speaker 1>lack awareness and respect. And it also means that people

0:54:34.000 --> 0:54:38.480
<v Speaker 1>who are at those places and are trying to either

0:54:38.800 --> 0:54:42.799
<v Speaker 1>have a meaningful moment or they're soaking it in there

0:54:42.840 --> 0:54:48.080
<v Speaker 1>just they're there for the site itself, not for a

0:54:48.160 --> 0:54:52.160
<v Speaker 1>game it is. It can come across at best as

0:54:52.160 --> 0:54:57.480
<v Speaker 1>distracting and at worst as being disrespectful. So that has

0:54:57.520 --> 0:55:00.319
<v Speaker 1>been an issue in multiple places. I think this one

0:55:00.400 --> 0:55:03.040
<v Speaker 1>that could very easily be solved, and in fact, I've

0:55:03.040 --> 0:55:08.160
<v Speaker 1>heard about Niantic Labs taking steps on this already. There's

0:55:08.200 --> 0:55:11.240
<v Speaker 1>a thing you can do called geo fencing. Geo fencing

0:55:11.280 --> 0:55:16.120
<v Speaker 1>is just when you designate a specific area market with

0:55:16.200 --> 0:55:19.600
<v Speaker 1>like a set of coordinates, several sets of coordinates, and

0:55:19.719 --> 0:55:22.759
<v Speaker 1>you define a region and say all right that that

0:55:22.840 --> 0:55:25.960
<v Speaker 1>region is just off limits. There are apps that use

0:55:26.000 --> 0:55:28.520
<v Speaker 1>geo fencing so that the apps will not work within

0:55:28.560 --> 0:55:32.839
<v Speaker 1>those limits. For example, there are several apps that have

0:55:33.560 --> 0:55:37.000
<v Speaker 1>schools GEO fenced off, so that if you are on

0:55:37.080 --> 0:55:41.040
<v Speaker 1>school grounds, the apps won't work because they would otherwise

0:55:41.120 --> 0:55:46.640
<v Speaker 1>be either distracting or even potentially harmful towards students. You

0:55:46.640 --> 0:55:51.799
<v Speaker 1>can use a similar um strategy with Pokemon Go and

0:55:51.880 --> 0:55:55.000
<v Speaker 1>mark off certain areas is saying all right, anything that

0:55:55.080 --> 0:55:58.040
<v Speaker 1>is within this region, there are no Pokus stops, and

0:55:58.080 --> 0:56:01.080
<v Speaker 1>no Pokemon will show up, and maybe even a message

0:56:01.080 --> 0:56:03.880
<v Speaker 1>will pop up on the phone saying as much so

0:56:03.920 --> 0:56:09.600
<v Speaker 1>that players don't invade that space and disrupt things that

0:56:09.680 --> 0:56:14.640
<v Speaker 1>they shouldn't be. That's something that's entirely possible. And keep

0:56:14.640 --> 0:56:18.360
<v Speaker 1>in mind again, a lot of these places were created

0:56:18.400 --> 0:56:23.920
<v Speaker 1>by Ingress players, but when Ingress was Ingress still is

0:56:23.960 --> 0:56:26.640
<v Speaker 1>a thing, but with Ingress players it was a much

0:56:26.840 --> 0:56:31.839
<v Speaker 1>smaller number overall than there are Pokemon Go players. So

0:56:32.719 --> 0:56:35.520
<v Speaker 1>you might have an occasional Ingress player coming into one

0:56:35.600 --> 0:56:38.160
<v Speaker 1>of these spaces and perhaps no one notices because it's

0:56:38.200 --> 0:56:41.680
<v Speaker 1>like one person every couple of weeks maybe, But with

0:56:41.719 --> 0:56:45.640
<v Speaker 1>Pokemon Go it's hordes of people all the time, and

0:56:45.680 --> 0:56:50.160
<v Speaker 1>it's a much different story. There have been other stories too,

0:56:50.520 --> 0:56:53.400
<v Speaker 1>there was a story of a shootout in Las Vegas

0:56:53.440 --> 0:56:58.800
<v Speaker 1>between some Pokemon Go players and a potential assailant um

0:56:58.840 --> 0:57:03.359
<v Speaker 1>some some pretty harry stuff. Really, anything, anytime you have

0:57:03.640 --> 0:57:05.719
<v Speaker 1>a game that requires people to get into the same

0:57:05.719 --> 0:57:09.319
<v Speaker 1>physical space as each other, you're gonna have issues. It's

0:57:09.360 --> 0:57:12.160
<v Speaker 1>not the fault of the game. That's just because people

0:57:12.160 --> 0:57:16.360
<v Speaker 1>are people. Uh. Sometimes the game can facilitate that sort

0:57:16.400 --> 0:57:19.720
<v Speaker 1>of stuff in ways that the game creators didn't intend.

0:57:20.440 --> 0:57:22.720
<v Speaker 1>But again, not really, you can't really call it the

0:57:22.760 --> 0:57:25.360
<v Speaker 1>fault of the game. That's people leveraging the game to

0:57:25.400 --> 0:57:30.240
<v Speaker 1>do things that the game creators didn't intend. Now the

0:57:30.320 --> 0:57:34.760
<v Speaker 1>question remains, should we expect a rush of augmented reality games.

0:57:34.760 --> 0:57:39.360
<v Speaker 1>Pokemon Go has been wildly successful from adoption to revenue generation,

0:57:39.400 --> 0:57:41.560
<v Speaker 1>at least in the short term. Who's to say that

0:57:41.640 --> 0:57:44.520
<v Speaker 1>this game is gonna have any longevity. We don't know yet.

0:57:45.480 --> 0:57:48.360
<v Speaker 1>But will we see a ton of a R games

0:57:48.440 --> 0:57:51.320
<v Speaker 1>come up in the future. My guess is in the

0:57:51.360 --> 0:57:56.800
<v Speaker 1>short term, yes we are. But here's the problem. Pokemon

0:57:57.600 --> 0:58:01.600
<v Speaker 1>is an ideal intellectual property for augmented reality. It is

0:58:02.320 --> 0:58:06.320
<v Speaker 1>Taylor made for a R. I would argue because it's

0:58:06.640 --> 0:58:09.440
<v Speaker 1>the Pokemon Go game is a game that already mimics

0:58:09.960 --> 0:58:14.720
<v Speaker 1>real world hobbies like insect collecting, so it's already similar

0:58:14.720 --> 0:58:18.080
<v Speaker 1>to something that you would do in reality. If you

0:58:18.120 --> 0:58:21.680
<v Speaker 1>were playing a game Boy Pokemon game, your character in

0:58:21.680 --> 0:58:24.240
<v Speaker 1>the game would have to travel around and collect Pokemon.

0:58:24.960 --> 0:58:28.600
<v Speaker 1>So translating that game element from the game Boy version

0:58:28.600 --> 0:58:31.520
<v Speaker 1>to a real world version not that difficult. You're you're

0:58:31.520 --> 0:58:37.320
<v Speaker 1>still moving around places, physical locations to capture Pokemon. It's

0:58:37.320 --> 0:58:41.040
<v Speaker 1>a very simple game mechanic too to translate. Think of

0:58:41.120 --> 0:58:44.880
<v Speaker 1>other games, it's not as easy to translate that into

0:58:44.960 --> 0:58:49.960
<v Speaker 1>a real world experience. Elevator action, for example, everyone gets

0:58:50.000 --> 0:58:51.840
<v Speaker 1>mad when I get into the elevators that pot City

0:58:51.880 --> 0:58:53.680
<v Speaker 1>marketed and I hit all the buttons, But you never

0:58:53.760 --> 0:58:55.600
<v Speaker 1>know how you're gonna have to work your way through

0:58:55.600 --> 0:58:59.760
<v Speaker 1>the maze. That doesn't work so well. So certain games

0:59:00.160 --> 0:59:04.560
<v Speaker 1>like Pokemon our ideal for augmented reality. In fact, again

0:59:04.560 --> 0:59:08.240
<v Speaker 1>i'd argue Pokemon is pretty much the perfect title for this.

0:59:09.120 --> 0:59:14.320
<v Speaker 1>Niantic could not have hit upon a better idea. They

0:59:14.320 --> 0:59:19.440
<v Speaker 1>didn't have to shoehorn the traditional gameplay into a different,

0:59:19.520 --> 0:59:22.280
<v Speaker 1>but related real world version of the gameplay. It was

0:59:22.360 --> 0:59:25.480
<v Speaker 1>a perfect translation in the sense of the point where

0:59:25.480 --> 0:59:28.160
<v Speaker 1>you're going around collecting things. You could argue that the

0:59:28.160 --> 0:59:30.800
<v Speaker 1>game is far from perfect, especially since there's such limited

0:59:30.840 --> 0:59:34.800
<v Speaker 1>gameplay right now between collecting in gym battles. But the

0:59:34.880 --> 0:59:39.720
<v Speaker 1>collecting part I think they got right honestly, and Pokemon

0:59:39.760 --> 0:59:43.919
<v Speaker 1>had a huge player base already, right like Ingress did

0:59:43.960 --> 0:59:47.120
<v Speaker 1>not have the benefit of an pre existing player base.

0:59:48.320 --> 0:59:53.680
<v Speaker 1>Niantic had to convince people to play Ingress. But while

0:59:53.840 --> 0:59:58.440
<v Speaker 1>Ingress taps into some pretty traditional science fiction themes, there

0:59:58.960 --> 1:00:02.640
<v Speaker 1>wasn't a pre sisting world. It wasn't like they could

1:00:02.680 --> 1:00:05.480
<v Speaker 1>go to a community and say, hey, you know that

1:00:05.560 --> 1:00:07.800
<v Speaker 1>game you love, well, now here's an a R version

1:00:07.880 --> 1:00:10.600
<v Speaker 1>of it. Because it was all new Pokemon, there was

1:00:10.800 --> 1:00:13.720
<v Speaker 1>a huge pre existing audience. Not only was there a

1:00:13.760 --> 1:00:17.840
<v Speaker 1>huge audience that audience when they were kids playing Pokemon

1:00:17.920 --> 1:00:21.920
<v Speaker 1>for the first time in the nineties, they now are

1:00:21.960 --> 1:00:26.360
<v Speaker 1>adults with disposed income and smartphones, so they have the

1:00:26.440 --> 1:00:30.040
<v Speaker 1>money to own the material needed to play Pokemon Go

1:00:30.360 --> 1:00:34.920
<v Speaker 1>and Niantic Labs could bang on both novelty, the novelty

1:00:34.920 --> 1:00:38.880
<v Speaker 1>of playing an a R game and nostalgia of this

1:00:39.400 --> 1:00:42.120
<v Speaker 1>game that people loved when they were kids. Is a

1:00:42.160 --> 1:00:47.480
<v Speaker 1>double whammy, perfect storm for popularity. It's no shock that

1:00:47.600 --> 1:00:51.960
<v Speaker 1>it got so popular so fast. In fact, people who

1:00:51.960 --> 1:00:54.360
<v Speaker 1>are asking like, how can people be so interested in

1:00:54.400 --> 1:00:57.520
<v Speaker 1>playing this game? I turned to say, are you are

1:00:57.560 --> 1:01:01.200
<v Speaker 1>you blind? Not not that you should be interested, but

1:01:01.360 --> 1:01:06.040
<v Speaker 1>do not understand how popular Pokemon was back in the nineties.

1:01:06.280 --> 1:01:08.840
<v Speaker 1>That the people who played Pokemon back in the nineties

1:01:08.880 --> 1:01:12.920
<v Speaker 1>are now older and have smartphones, and it's augmented reality.

1:01:13.520 --> 1:01:17.280
<v Speaker 1>It's it's a new discipline that people have had very

1:01:17.400 --> 1:01:21.720
<v Speaker 1>limited exposure to. How could it not be popular? Obviously

1:01:21.760 --> 1:01:24.840
<v Speaker 1>it was gonna be popular. I if I had had

1:01:24.880 --> 1:01:27.960
<v Speaker 1>an opportunity to be on the ground floor of investing

1:01:28.360 --> 1:01:31.440
<v Speaker 1>in Pokemon Go, I absolutely would have done it, because

1:01:31.440 --> 1:01:33.760
<v Speaker 1>there was it would have been very hard for it

1:01:33.800 --> 1:01:36.960
<v Speaker 1>to to mess up. That's not to say that it's

1:01:36.960 --> 1:01:39.520
<v Speaker 1>going to have longevity, but it would have been hard

1:01:39.560 --> 1:01:41.720
<v Speaker 1>to mess up the launch unless the game was just

1:01:41.840 --> 1:01:44.880
<v Speaker 1>completely unplayable, and you could argue that in those first

1:01:44.880 --> 1:01:46.880
<v Speaker 1>few days where the servers were having so much trouble,

1:01:47.400 --> 1:01:50.840
<v Speaker 1>it often was. Now I'm guessing there it's gonna be

1:01:50.880 --> 1:01:53.680
<v Speaker 1>a lot more games coming out in augmented reality space,

1:01:53.800 --> 1:01:56.680
<v Speaker 1>but they're going to have a hard time of it,

1:01:56.920 --> 1:02:00.880
<v Speaker 1>because again, they're not gonna necessary lea be position the

1:02:00.880 --> 1:02:03.840
<v Speaker 1>way Pokemon Go was. You can come up with an

1:02:03.840 --> 1:02:10.200
<v Speaker 1>amazing game, there's a phenomenal application of augmented reality, but

1:02:11.480 --> 1:02:15.600
<v Speaker 1>unless you also have that audience to tap into, it's

1:02:15.600 --> 1:02:17.680
<v Speaker 1>gonna it means you have to convince people, hey, you

1:02:17.720 --> 1:02:20.880
<v Speaker 1>want to try this new thing. It's also augmented reality.

1:02:21.160 --> 1:02:23.400
<v Speaker 1>It's not based on an i P you love, but

1:02:23.440 --> 1:02:26.920
<v Speaker 1>it's gonna be an amazing experience that's gonna attract the

1:02:27.040 --> 1:02:31.600
<v Speaker 1>smaller fan base h or you're gonna end up running

1:02:31.600 --> 1:02:33.960
<v Speaker 1>into the truck. The danger of having a game that

1:02:34.160 --> 1:02:36.280
<v Speaker 1>is based on a beloved i P. But people are

1:02:36.320 --> 1:02:38.560
<v Speaker 1>just gonna say, oh, this is just Pokemon Go, but

1:02:38.640 --> 1:02:44.600
<v Speaker 1>for Transformers or Lego or some other type of of

1:02:44.760 --> 1:02:50.280
<v Speaker 1>toy or uh i P. So I think we are

1:02:50.360 --> 1:02:52.920
<v Speaker 1>going to see a lot more are typically in technology.

1:02:52.920 --> 1:02:56.240
<v Speaker 1>If we see something as successful, copycats come out of

1:02:56.240 --> 1:03:01.280
<v Speaker 1>the woodwork before long. But I don't know that uh

1:03:01.360 --> 1:03:03.320
<v Speaker 1>any of them are going to have a good chance

1:03:03.440 --> 1:03:06.720
<v Speaker 1>at real success compared to what Pokemon Go has already

1:03:06.720 --> 1:03:10.960
<v Speaker 1>had not unless someone comes up with a really innovative, cool,

1:03:11.560 --> 1:03:15.800
<v Speaker 1>compelling use of augmented reality, and that could happen, but

1:03:16.720 --> 1:03:18.720
<v Speaker 1>I think we're gonna see a lot more copycats in

1:03:18.720 --> 1:03:23.280
<v Speaker 1>the near future. Let's find out, shall we. Guys. That

1:03:23.440 --> 1:03:28.760
<v Speaker 1>is our episode on Pokemon Go. If you have enjoyed

1:03:28.800 --> 1:03:32.080
<v Speaker 1>this episode and you have your own Pokemon ghost stories,

1:03:32.160 --> 1:03:35.520
<v Speaker 1>I want to hear them. If you found something really funny,

1:03:35.640 --> 1:03:39.200
<v Speaker 1>or you just uh, you notice something unusual about the game,

1:03:39.360 --> 1:03:42.600
<v Speaker 1>or maybe maybe even you just have your own perspective

1:03:42.640 --> 1:03:44.800
<v Speaker 1>on augmented reality, let me know. Or if you have

1:03:44.840 --> 1:03:48.760
<v Speaker 1>any suggestions for future episodes of tech Stuff or people

1:03:48.800 --> 1:03:50.480
<v Speaker 1>that I should have on the show, either as a

1:03:50.520 --> 1:03:53.480
<v Speaker 1>guest to interview or a guest host or an episode,

1:03:54.120 --> 1:03:57.320
<v Speaker 1>send me a message email is tech Stuff at how

1:03:57.360 --> 1:03:59.480
<v Speaker 1>stuff works dot com, or drop me a line on

1:03:59.520 --> 1:04:02.360
<v Speaker 1>Twitter or Facebook. The handle at both of those is

1:04:02.480 --> 1:04:05.800
<v Speaker 1>tech stuff H s W and I'll talk to you

1:04:05.840 --> 1:04:14.800
<v Speaker 1>again really soon for more on this and thousands of

1:04:14.800 --> 1:04:26.640
<v Speaker 1>other topics. Is it how stuff works dot com.