1 00:00:04,400 --> 00:00:14,480 Speaker 1: Get technology. With tex Stuff comes stuff stock Coom. Hey there, 2 00:00:14,480 --> 00:00:17,680 Speaker 1: and welcome to tex Stuff. I am your host, Jonathan Strickland, 3 00:00:17,680 --> 00:00:21,280 Speaker 1: and today is the day that I talked about the 4 00:00:21,360 --> 00:00:24,560 Speaker 1: game that took the world by storm. Everyone was either 5 00:00:24,680 --> 00:00:27,320 Speaker 1: playing it, knew someone who was playing it, or at 6 00:00:27,400 --> 00:00:31,000 Speaker 1: least was wondering what the heck was going on. Pokemon Go. 7 00:00:32,240 --> 00:00:36,120 Speaker 1: It's a thing. It's a big thing. So I want 8 00:00:36,120 --> 00:00:40,040 Speaker 1: to talk today about where it came from, how it works, 9 00:00:40,080 --> 00:00:42,520 Speaker 1: where it's going. What are some of the other weird 10 00:00:42,680 --> 00:00:45,000 Speaker 1: stories around it. You've probably heard quite a few of 11 00:00:45,000 --> 00:00:47,319 Speaker 1: them already. I'm going to kind of cover a lot 12 00:00:47,360 --> 00:00:52,400 Speaker 1: of that in today's episode. And yes, I have played 13 00:00:52,400 --> 00:00:56,400 Speaker 1: Pokemon Go. I am of an age that is over 14 00:00:56,480 --> 00:00:59,760 Speaker 1: the age of forty, which means that I was too old, 15 00:01:00,160 --> 00:01:02,000 Speaker 1: or rather too old is probably the wrong way of 16 00:01:02,040 --> 00:01:04,640 Speaker 1: putting it. I was not the right age demographic for 17 00:01:04,720 --> 00:01:09,080 Speaker 1: Pokemon when it first debuted, so it missed me. I 18 00:01:09,120 --> 00:01:13,000 Speaker 1: found myself mostly mystified by what Pokemon was, didn't really 19 00:01:13,080 --> 00:01:16,319 Speaker 1: understand when, uh, you know, the kids on the lawns 20 00:01:16,760 --> 00:01:20,280 Speaker 1: started talking about pokemons, which I understand they think is 21 00:01:20,360 --> 00:01:22,440 Speaker 1: not at all funny, which is the reason why we 22 00:01:22,480 --> 00:01:25,800 Speaker 1: old people keep saying it that way. Um, I wasn't 23 00:01:25,880 --> 00:01:27,600 Speaker 1: really in that age group, so I didn't get it. 24 00:01:27,600 --> 00:01:31,440 Speaker 1: It was kind of like magic the gathering. I didn't 25 00:01:31,480 --> 00:01:33,680 Speaker 1: get into that. So people who were really into it, 26 00:01:33,840 --> 00:01:36,240 Speaker 1: I it was like talking a different language whenever I 27 00:01:36,319 --> 00:01:40,080 Speaker 1: chatted with them. But now I played Pokemon Go a bit, 28 00:01:40,280 --> 00:01:43,440 Speaker 1: I'm starting to understand. I obviously, UH don't have the 29 00:01:43,520 --> 00:01:46,679 Speaker 1: depth of knowledge of the players who have been with 30 00:01:46,760 --> 00:01:49,480 Speaker 1: it since the very beginning, but I'm I'm starting to 31 00:01:49,520 --> 00:01:52,160 Speaker 1: actually understand what it is they're talking about now, which 32 00:01:52,200 --> 00:01:54,720 Speaker 1: is interesting. Uh. It is an interesting game, and I 33 00:01:54,800 --> 00:01:58,440 Speaker 1: see where the appeal is now. So let's talk about 34 00:01:58,480 --> 00:02:01,560 Speaker 1: a history of Pokemon itself before we get into Pokemon 35 00:02:01,680 --> 00:02:05,280 Speaker 1: Go and the company that created it. Uh. That goes 36 00:02:05,280 --> 00:02:09,720 Speaker 1: back to it's when a young man named Satoshi to 37 00:02:09,880 --> 00:02:14,760 Speaker 1: Jerry came up with an idea that would evolve into Pokemon. Evolution, 38 00:02:14,800 --> 00:02:17,280 Speaker 1: by the way, plays a big part in the Pokemon universe, 39 00:02:17,760 --> 00:02:20,840 Speaker 1: but I just happened to have chosen the word evolve 40 00:02:21,280 --> 00:02:25,120 Speaker 1: there to Jerry had already founded a video game magazine 41 00:02:25,360 --> 00:02:27,480 Speaker 1: earlier in the eighties with a couple of friends. That 42 00:02:27,560 --> 00:02:31,200 Speaker 1: magazine was called game freak, and he had even pitched 43 00:02:31,200 --> 00:02:33,800 Speaker 1: a few ideas to different game companies in the past. 44 00:02:33,800 --> 00:02:37,120 Speaker 1: He won a competition, I believe for Sega to pitch 45 00:02:37,120 --> 00:02:40,120 Speaker 1: a game idea in the early eighties. So he had 46 00:02:40,600 --> 00:02:44,480 Speaker 1: really loved video games for quite some time, to the 47 00:02:44,480 --> 00:02:48,840 Speaker 1: point where his his academic performance was suffering back when 48 00:02:48,880 --> 00:02:53,360 Speaker 1: he was in school, and had always been at least 49 00:02:53,360 --> 00:02:57,840 Speaker 1: wanted to be part of the video game culture and industry. 50 00:02:58,320 --> 00:03:02,720 Speaker 1: Now to Jerry, also, as a kid loved to catch 51 00:03:02,840 --> 00:03:05,720 Speaker 1: things like tadpoles and insects. He loved to catch and 52 00:03:05,760 --> 00:03:09,840 Speaker 1: collect them, and uh, he began to think about maybe 53 00:03:09,880 --> 00:03:13,079 Speaker 1: making a video game that had a similar kind of 54 00:03:13,240 --> 00:03:16,120 Speaker 1: purpose to it, like the idea of catching and collecting things. 55 00:03:16,760 --> 00:03:20,560 Speaker 1: And he had also seen the game Boy mobile device, 56 00:03:20,600 --> 00:03:23,640 Speaker 1: the handheld gaming console, as well as the game Link 57 00:03:23,880 --> 00:03:27,400 Speaker 1: cable which allowed two game boys to link together for 58 00:03:27,480 --> 00:03:31,880 Speaker 1: competitive or cooperative play, and it got the ball rolling. 59 00:03:32,280 --> 00:03:34,560 Speaker 1: He started thinking, well, what if I created a game 60 00:03:35,040 --> 00:03:39,320 Speaker 1: in which players seek out creatures to collect, then they 61 00:03:39,320 --> 00:03:42,360 Speaker 1: could also maybe trade creatures with each other. So let's 62 00:03:42,360 --> 00:03:46,000 Speaker 1: say I catch two of the same thing, and I 63 00:03:46,120 --> 00:03:48,000 Speaker 1: have two of them, but my friend doesn't have any 64 00:03:48,040 --> 00:03:50,640 Speaker 1: of them, but my friend does have another creature I 65 00:03:50,760 --> 00:03:53,120 Speaker 1: do not have. Maybe we can make a trade happen. 66 00:03:53,840 --> 00:03:55,400 Speaker 1: And then he thought, well, what if we could also 67 00:03:55,520 --> 00:03:59,240 Speaker 1: have these creatures compete against each other create a competitive 68 00:03:59,280 --> 00:04:04,480 Speaker 1: gameplay element, And so he pitched this idea to Nintendo. 69 00:04:04,960 --> 00:04:08,960 Speaker 1: At the time, he was calling it Capsule Monsters, the 70 00:04:09,000 --> 00:04:11,840 Speaker 1: idea being that you would use these little capsules to 71 00:04:12,040 --> 00:04:15,880 Speaker 1: capture the monsters themselves, and then the monsters would emerge 72 00:04:15,920 --> 00:04:20,840 Speaker 1: from the capsules. This was similar to some uh uh 73 00:04:21,360 --> 00:04:24,480 Speaker 1: some some Japanese shows that he liked a lot where 74 00:04:24,960 --> 00:04:28,920 Speaker 1: monsters and and creatures could pop out of seemingly impossibly 75 00:04:29,040 --> 00:04:32,520 Speaker 1: small containers. So you've got this tight little container that 76 00:04:32,560 --> 00:04:35,760 Speaker 1: suddenly pops open, and a creature much too large to 77 00:04:35,800 --> 00:04:38,320 Speaker 1: fit that container is there. He wanted to have that 78 00:04:38,400 --> 00:04:42,040 Speaker 1: element in it as well too. Jerry initially met with 79 00:04:42,080 --> 00:04:44,799 Speaker 1: some resistance from Nintendo when he was pitching this idea, 80 00:04:44,880 --> 00:04:47,880 Speaker 1: but eventually he got the green light to develop the game. 81 00:04:48,400 --> 00:04:50,839 Speaker 1: So over the next six years he refined his idea 82 00:04:50,960 --> 00:04:54,200 Speaker 1: and worked with the video game studio Creatures to create it. 83 00:04:54,600 --> 00:04:57,839 Speaker 1: They changed the name from Capsule Monsters to pocket Monsters 84 00:04:57,960 --> 00:05:02,279 Speaker 1: or Pokemon after in honoring a trademark Hurdle with the 85 00:05:02,320 --> 00:05:05,839 Speaker 1: original name, and the game launched in Japan in February 86 00:05:05,920 --> 00:05:10,560 Speaker 1: nine six. It's a very simple game, where you're simple 87 00:05:10,800 --> 00:05:14,400 Speaker 1: is being too dismissive. It was simple in concept. You 88 00:05:14,440 --> 00:05:18,200 Speaker 1: would capture these creatures and train them and and have 89 00:05:18,360 --> 00:05:22,359 Speaker 1: them battle other creatures and earned badges, and it was 90 00:05:22,480 --> 00:05:27,840 Speaker 1: really compelling gameplay. It struck a nerve, became extremely popular, 91 00:05:28,160 --> 00:05:31,359 Speaker 1: and two years later in it would come over to 92 00:05:31,440 --> 00:05:35,120 Speaker 1: North America and also find a lot of popularity here. 93 00:05:35,960 --> 00:05:39,120 Speaker 1: Now again that basic idea is simple. Player takes on 94 00:05:39,160 --> 00:05:41,599 Speaker 1: the role of a trainer. A trainer can seek out 95 00:05:41,760 --> 00:05:46,240 Speaker 1: and catch Pokemon. There's several broad categories of Pokemon, and 96 00:05:46,279 --> 00:05:49,679 Speaker 1: some are more effective at battling one type of creature 97 00:05:49,880 --> 00:05:52,839 Speaker 1: over a different type of creature. It's like a really 98 00:05:52,839 --> 00:05:56,719 Speaker 1: complicated version of paper rock scissors. So you've got a 99 00:05:56,720 --> 00:06:00,120 Speaker 1: Pokemon that's of a certain type. It's more effect of 100 00:06:00,279 --> 00:06:03,640 Speaker 1: against creatures that belong to a different type, and less 101 00:06:03,680 --> 00:06:07,159 Speaker 1: effective against creatures who belong to a third type. So 102 00:06:07,400 --> 00:06:09,840 Speaker 1: you want to make strategic use of your Pokemon to 103 00:06:10,000 --> 00:06:14,200 Speaker 1: maximize your ability to beat your opponent. Now you're not 104 00:06:14,279 --> 00:06:18,200 Speaker 1: guaranteed to win or lose just because the type of 105 00:06:18,240 --> 00:06:22,159 Speaker 1: Pokemon you use is matched well or poorly against another one. 106 00:06:22,279 --> 00:06:24,640 Speaker 1: There are other elements at play here. It's not just 107 00:06:24,720 --> 00:06:27,919 Speaker 1: the type, but the type has a big influence. It 108 00:06:28,040 --> 00:06:30,680 Speaker 1: is definitely much easier to win if your type of 109 00:06:30,680 --> 00:06:35,320 Speaker 1: Pokemon is better suited against your opponent's type. So not 110 00:06:35,400 --> 00:06:39,359 Speaker 1: a guarantee, but definitely easier. Now, this idea became a 111 00:06:39,400 --> 00:06:42,640 Speaker 1: bit more complicated with the game mechanic of evolving Pokemon 112 00:06:42,760 --> 00:06:47,080 Speaker 1: into more advanced versions of that creature. Uh. In other words, 113 00:06:47,120 --> 00:06:51,400 Speaker 1: you could end up having your Pokemon transform, kind of 114 00:06:51,440 --> 00:06:53,880 Speaker 1: like going from caterpillar to butterfly. In fact, there are 115 00:06:54,080 --> 00:06:57,080 Speaker 1: several Pokemon that have a transformation that is similar to that, 116 00:06:58,040 --> 00:07:02,320 Speaker 1: and when they evolve, they typically are more powerful, their 117 00:07:02,400 --> 00:07:07,880 Speaker 1: attacks are different, uh, and generally speaking, they are better 118 00:07:08,080 --> 00:07:11,680 Speaker 1: than they were before. It's a little more complicated than that, 119 00:07:11,720 --> 00:07:16,040 Speaker 1: but that's the general idea now. The initial attraction is 120 00:07:16,080 --> 00:07:19,440 Speaker 1: that concept of collecting. To Jerry knew that lots of 121 00:07:19,440 --> 00:07:23,400 Speaker 1: people find satisfaction and seeking out and obtaining stuff like 122 00:07:23,760 --> 00:07:27,040 Speaker 1: almost like a scavenger hunt or treasure hunt. This was 123 00:07:27,120 --> 00:07:29,840 Speaker 1: one that had randomness inserted into it, so it wasn't 124 00:07:29,880 --> 00:07:33,200 Speaker 1: that you were absolutely certain to run into a specific 125 00:07:33,200 --> 00:07:35,720 Speaker 1: type of Pokemon at a specific point in the game. 126 00:07:35,840 --> 00:07:37,840 Speaker 1: There was a lot of chance that was involved as well, 127 00:07:39,040 --> 00:07:42,840 Speaker 1: and that led to that phrase that has been associated 128 00:07:42,840 --> 00:07:44,760 Speaker 1: with Pokemon ever since. I got to Catch them All. 129 00:07:45,080 --> 00:07:47,200 Speaker 1: You had to catch all the different types of Pokemon 130 00:07:47,240 --> 00:07:50,840 Speaker 1: out there. And in that initial Pokemon game that came 131 00:07:50,840 --> 00:07:53,240 Speaker 1: out for the Game Boy or games, I should say, 132 00:07:53,520 --> 00:07:56,600 Speaker 1: there were about a hundred and fifty one of them. 133 00:07:57,000 --> 00:07:59,360 Speaker 1: Hundred and fifty of them were published before the game 134 00:07:59,400 --> 00:08:01,720 Speaker 1: even came out, or announced before the game came out. 135 00:08:02,120 --> 00:08:05,200 Speaker 1: The hundred fifty first, which was Mew, was kept as 136 00:08:05,200 --> 00:08:09,360 Speaker 1: a secret until after the game came out, and the 137 00:08:09,440 --> 00:08:14,760 Speaker 1: games were insanely popular. They inspired manga and anime series, 138 00:08:15,200 --> 00:08:19,120 Speaker 1: They inspired toys, they inspired a trading card game as 139 00:08:19,160 --> 00:08:22,200 Speaker 1: well as other merchandise, and there have been multiple games 140 00:08:22,200 --> 00:08:26,080 Speaker 1: in the series. Typically, later games would add even more 141 00:08:26,120 --> 00:08:30,000 Speaker 1: Pokemon and more evolutions to the world, so you would 142 00:08:30,000 --> 00:08:36,200 Speaker 1: get a lot more with the various uh additional versions 143 00:08:36,240 --> 00:08:39,880 Speaker 1: of the game that came out. So that's the history 144 00:08:40,080 --> 00:08:44,120 Speaker 1: of Pokemon in a nutshell, a very short version. Let's 145 00:08:44,160 --> 00:08:49,360 Speaker 1: talk about the technological foundation for Pokemon Go. So you've 146 00:08:49,360 --> 00:08:54,680 Speaker 1: got Pokemon that's going like gangbusters. It's incredibly popular across 147 00:08:54,800 --> 00:08:58,640 Speaker 1: multiple forms of media. Uh, it is right for a 148 00:08:58,800 --> 00:09:04,800 Speaker 1: new implementation into a game. Meanwhile, around the same time, 149 00:09:04,840 --> 00:09:09,000 Speaker 1: you have a technological development and augmented reality that is 150 00:09:09,480 --> 00:09:14,000 Speaker 1: creating the opportunity for this game. But that that opportunity 151 00:09:14,080 --> 00:09:18,520 Speaker 1: didn't just spontaneously happen to To look at the development 152 00:09:18,520 --> 00:09:20,520 Speaker 1: of Pokemon Go, you have to look at a company 153 00:09:20,600 --> 00:09:27,120 Speaker 1: called key Hole Incorporated. Now Keyhole started in two thousand one. 154 00:09:27,160 --> 00:09:31,359 Speaker 1: It was a private startup company in Silicon Valley, and 155 00:09:31,400 --> 00:09:34,880 Speaker 1: it received financial backing from lots of investors, you know, 156 00:09:34,960 --> 00:09:38,960 Speaker 1: like Sony was a big investor. Also a big investor 157 00:09:39,040 --> 00:09:43,560 Speaker 1: was a venture capital fund that was connected to the 158 00:09:43,600 --> 00:09:47,559 Speaker 1: c i A, the Central Intelligence Agency. So you probably 159 00:09:47,600 --> 00:09:52,400 Speaker 1: have heard that Pokemon Go was created by a guy 160 00:09:52,480 --> 00:09:56,640 Speaker 1: who got funding from the c i A. That's an oversimplification, 161 00:09:57,679 --> 00:10:00,920 Speaker 1: but the CIA was interested in fun Keyhole. And what 162 00:10:00,960 --> 00:10:05,040 Speaker 1: was Keyhole doing. They were creating detailed maps with geospatial 163 00:10:05,160 --> 00:10:09,600 Speaker 1: data incorporated directly into those digital maps. In other words, 164 00:10:09,600 --> 00:10:13,760 Speaker 1: you would be able to create a digital globe that 165 00:10:13,880 --> 00:10:19,640 Speaker 1: had an accurate representation of what was in any specific region. Um. 166 00:10:19,679 --> 00:10:22,120 Speaker 1: And as you've got more data about stuff that was 167 00:10:22,160 --> 00:10:23,680 Speaker 1: in that region, you could add it to the map 168 00:10:23,720 --> 00:10:26,560 Speaker 1: and make it more accurate. Uh. And so you have 169 00:10:26,880 --> 00:10:29,600 Speaker 1: think of like a a very accurate local map and 170 00:10:29,600 --> 00:10:32,440 Speaker 1: then just expand that to be for the entire globe. 171 00:10:32,840 --> 00:10:35,840 Speaker 1: It was not a small undertaking, but Keyhole went after it. 172 00:10:36,679 --> 00:10:39,640 Speaker 1: One of their early products was called Earth Viewer, which 173 00:10:39,720 --> 00:10:43,360 Speaker 1: looked like a primitive version of Google Earth. You probably 174 00:10:43,360 --> 00:10:46,120 Speaker 1: have seen Google Earth. In fact, it became the basis 175 00:10:46,120 --> 00:10:49,520 Speaker 1: for Google Earth. The company gained recognition in the early 176 00:10:49,520 --> 00:10:53,280 Speaker 1: two thousands as news programs ranging from CNN to ABC 177 00:10:53,520 --> 00:10:57,960 Speaker 1: and CBS. We're using the software to create visualizations of 178 00:10:57,960 --> 00:11:01,600 Speaker 1: different cities around the world, particular pularly for wartime footage. 179 00:11:01,880 --> 00:11:05,079 Speaker 1: So you have this very dramatic look as a camera 180 00:11:05,720 --> 00:11:09,079 Speaker 1: seemed to zoom in on a virtual globe all the 181 00:11:09,120 --> 00:11:14,199 Speaker 1: way down to a level where you could see specific buildings. UM. 182 00:11:14,280 --> 00:11:17,679 Speaker 1: It is very effective in that way, very dramatic, especially 183 00:11:17,679 --> 00:11:21,599 Speaker 1: for the early two thousands. Now, the CEO for a 184 00:11:21,679 --> 00:11:26,880 Speaker 1: Keyhole Incorporated it was a guy named John Hank who 185 00:11:26,920 --> 00:11:30,080 Speaker 1: has continued to be a very important part of this 186 00:11:30,320 --> 00:11:37,480 Speaker 1: entire process. Now in two thousand four, Google purchased Keyhole 187 00:11:37,520 --> 00:11:43,120 Speaker 1: Incorporated for a cool thirty five million dollars. Google was 188 00:11:43,160 --> 00:11:46,280 Speaker 1: busy trying to create the Google Earth product and saw 189 00:11:46,320 --> 00:11:52,160 Speaker 1: the value of acquiring the Keyhole software and expertise. Now, 190 00:11:52,200 --> 00:11:54,840 Speaker 1: if you've never used Google Earth, it is an interactive 191 00:11:54,840 --> 00:11:58,240 Speaker 1: digital globe. You can zoom in as if you're descending 192 00:11:58,240 --> 00:12:00,840 Speaker 1: an altitude over the Earth, so you can look at 193 00:12:00,880 --> 00:12:03,800 Speaker 1: it from a view of your looking at Earth from space, 194 00:12:04,440 --> 00:12:06,600 Speaker 1: and then you can zoom in closer, so you start 195 00:12:06,600 --> 00:12:11,920 Speaker 1: getting details. And those details originally as you descend will 196 00:12:11,920 --> 00:12:15,960 Speaker 1: be from satellite imagery. As you continue to zoom in, 197 00:12:16,440 --> 00:12:20,240 Speaker 1: that will give way to images that were created through 198 00:12:20,320 --> 00:12:24,720 Speaker 1: aerial photography, so you get better detail and definition. And 199 00:12:24,760 --> 00:12:27,120 Speaker 1: then if you continue to zoom in, you start seeing 200 00:12:27,120 --> 00:12:34,199 Speaker 1: three dimensional representations of landmarks and buildings. Um So, for example, 201 00:12:34,240 --> 00:12:36,679 Speaker 1: I took a look at a three dimensional version of 202 00:12:36,760 --> 00:12:38,880 Speaker 1: the office building we work in, which is at six 203 00:12:39,000 --> 00:12:42,360 Speaker 1: seven five Constantly and Avenue. If you want to take 204 00:12:42,360 --> 00:12:45,600 Speaker 1: a look at that in Atlanta, Georgia, and open Google Earth, 205 00:12:45,760 --> 00:12:47,800 Speaker 1: you can pull up a view of the building we 206 00:12:47,840 --> 00:12:51,280 Speaker 1: work in. It is enormous. We have a very small 207 00:12:51,320 --> 00:12:55,640 Speaker 1: space in that very large building. Um it's not a 208 00:12:55,720 --> 00:12:57,680 Speaker 1: very small space to us. To us, it's large, but 209 00:12:57,720 --> 00:13:00,600 Speaker 1: in the context of the building it's very small. Anyway, 210 00:13:00,640 --> 00:13:02,840 Speaker 1: you can get these three dimensional views, so it's like 211 00:13:02,960 --> 00:13:08,040 Speaker 1: you are virtually at that location. You can even uh 212 00:13:08,120 --> 00:13:11,120 Speaker 1: do navigation from one point to another and it'll be 213 00:13:11,200 --> 00:13:14,320 Speaker 1: as if you are going through the streets to get 214 00:13:15,040 --> 00:13:18,479 Speaker 1: from point A to point B, making all the turns necessary. 215 00:13:18,920 --> 00:13:21,199 Speaker 1: And this sort of stuff has been built up in 216 00:13:21,240 --> 00:13:23,640 Speaker 1: Google Earth over time. It's not like Keyhole came in 217 00:13:24,040 --> 00:13:27,880 Speaker 1: and created Google her Google Earth, um uh the way 218 00:13:27,920 --> 00:13:31,720 Speaker 1: it is now right off the gate. It has been 219 00:13:31,760 --> 00:13:36,240 Speaker 1: a process, so things like that three dimensional representation of 220 00:13:36,320 --> 00:13:40,960 Speaker 1: buildings that took time to develop. And over the years, 221 00:13:41,040 --> 00:13:43,800 Speaker 1: Google offered a few different versions of Google Earth, including 222 00:13:43,800 --> 00:13:46,920 Speaker 1: a commercial version that businesses would pay for in order 223 00:13:46,960 --> 00:13:50,640 Speaker 1: to incorporate Google Earth capabilities into websites or programs of 224 00:13:50,720 --> 00:13:52,640 Speaker 1: some sort. So, in other words, if you were a 225 00:13:52,679 --> 00:13:57,040 Speaker 1: company and you are creating a a program to show 226 00:13:57,760 --> 00:14:02,720 Speaker 1: the effects of your business. Maybe you're a construction company 227 00:14:02,720 --> 00:14:04,360 Speaker 1: and you want to show off some of the buildings 228 00:14:04,400 --> 00:14:07,840 Speaker 1: that your construction company has built in the past, that 229 00:14:07,920 --> 00:14:10,880 Speaker 1: might be a good implementation of it and Google actually 230 00:14:10,880 --> 00:14:14,280 Speaker 1: sold a commercial product, which these days is free, but 231 00:14:14,360 --> 00:14:15,760 Speaker 1: at the time you had to pay something like four 232 00:14:15,840 --> 00:14:21,120 Speaker 1: hundred bucks for a copy. So when Keyhole came over, 233 00:14:22,000 --> 00:14:26,560 Speaker 1: Hank remained on board and continue to work on Google products. 234 00:14:27,880 --> 00:14:33,320 Speaker 1: In Hank created a department within Google itself called Nyantic. 235 00:14:34,920 --> 00:14:37,680 Speaker 1: So this was a startup company kind of thing, but 236 00:14:37,720 --> 00:14:40,800 Speaker 1: it was within Google itself, so it wasn't a separate company. 237 00:14:41,280 --> 00:14:44,600 Speaker 1: It operated kind of like a company, but under the 238 00:14:45,760 --> 00:14:48,720 Speaker 1: corporate identity of Google itself, so it's sort of a 239 00:14:48,760 --> 00:14:52,480 Speaker 1: division slash startup. The group took its name from a 240 00:14:52,480 --> 00:14:55,560 Speaker 1: whaling ship that operated out of San Francisco during the 241 00:14:55,560 --> 00:14:58,400 Speaker 1: gold rush days. At one point that ship was dragged 242 00:14:58,440 --> 00:15:02,160 Speaker 1: onto shore and eventually it was built over. And Hank said, 243 00:15:02,320 --> 00:15:04,720 Speaker 1: you know, San Francisco is like this. You've got all 244 00:15:04,760 --> 00:15:10,040 Speaker 1: these ships that were eventually just kind of incorporated into 245 00:15:10,200 --> 00:15:15,800 Speaker 1: the landscape of San Francisco, or or are underneath San Francisco. 246 00:15:15,840 --> 00:15:17,760 Speaker 1: And he said that gave him the idea that the 247 00:15:17,760 --> 00:15:20,840 Speaker 1: world around us often has a lot of treasures that 248 00:15:20,880 --> 00:15:24,760 Speaker 1: are not evident just upon first glance, that you know, 249 00:15:24,800 --> 00:15:26,960 Speaker 1: you would have to have this revealed to you. And 250 00:15:26,960 --> 00:15:29,600 Speaker 1: so he liked the idea of creating technologies that would 251 00:15:30,040 --> 00:15:34,680 Speaker 1: augment reality so that we could reveal those things to us, 252 00:15:34,800 --> 00:15:38,880 Speaker 1: or even appear to reveal things that were not actually there. 253 00:15:39,440 --> 00:15:42,960 Speaker 1: In other words, imagine having an app that can transform 254 00:15:43,080 --> 00:15:45,680 Speaker 1: the space around you so that it looks like a 255 00:15:45,720 --> 00:15:49,360 Speaker 1: fantasy medieval setting. That's the sort of stuff that you 256 00:15:49,400 --> 00:15:52,120 Speaker 1: could do. Or just an app that allows you to 257 00:15:52,160 --> 00:15:55,080 Speaker 1: walk down a city street and take a look at 258 00:15:55,160 --> 00:15:58,240 Speaker 1: what it was like a century ago. That's the sort 259 00:15:58,240 --> 00:16:01,840 Speaker 1: of stuff he was thinking of. Niantic, by the way, 260 00:16:01,920 --> 00:16:04,840 Speaker 1: is also the name, or at least the Anglicized name, 261 00:16:05,080 --> 00:16:08,920 Speaker 1: of the Nhantucket tribe, who are Native Americans that lived 262 00:16:08,920 --> 00:16:13,520 Speaker 1: in New England. Presumably, I would, uh say, that's the 263 00:16:13,600 --> 00:16:18,040 Speaker 1: source of the whaling ship's name. So Niantic Labs takes 264 00:16:18,040 --> 00:16:20,160 Speaker 1: its name from a whaling ship, which in turn took 265 00:16:20,160 --> 00:16:25,040 Speaker 1: its name I assume at least from a Native American tribe. Now, 266 00:16:25,160 --> 00:16:28,440 Speaker 1: Niantic labs first product was called field Trip, which was 267 00:16:28,520 --> 00:16:31,360 Speaker 1: a mobile app that provides tips for stuff to do 268 00:16:31,440 --> 00:16:34,040 Speaker 1: based upon your location. Actually had this on my phone 269 00:16:34,040 --> 00:16:36,400 Speaker 1: for a while. Uh I felt that it was a 270 00:16:36,480 --> 00:16:39,760 Speaker 1: little limited in its use, but the idea is kind 271 00:16:39,760 --> 00:16:43,200 Speaker 1: of cool. Like let's say you're walking down a street 272 00:16:43,240 --> 00:16:45,800 Speaker 1: that you haven't been down before. Maybe it's even in 273 00:16:45,840 --> 00:16:48,560 Speaker 1: a city that you're visiting for the first time. Field 274 00:16:48,560 --> 00:16:51,160 Speaker 1: trip might point out cool places for you to go to, 275 00:16:51,440 --> 00:16:54,760 Speaker 1: like museums or theaters that you might be interested in, 276 00:16:54,920 --> 00:16:58,000 Speaker 1: or maybe even that a music group you happen to 277 00:16:58,080 --> 00:17:01,000 Speaker 1: like also happens to be play being at a venue 278 00:17:01,240 --> 00:17:03,680 Speaker 1: near you at that time, or it might show you 279 00:17:03,720 --> 00:17:07,159 Speaker 1: like restaurants you would enjoy based upon your preferences, that 280 00:17:07,280 --> 00:17:11,040 Speaker 1: kind of stuff. In two thousand and twelve, Nyantick would 281 00:17:11,040 --> 00:17:15,320 Speaker 1: publish its first augmented reality game, and that was Ingress. 282 00:17:15,880 --> 00:17:17,719 Speaker 1: So you may have heard that Pokemon Go was kind 283 00:17:17,760 --> 00:17:20,480 Speaker 1: of built upon the foundation of Ingress, and a large 284 00:17:20,520 --> 00:17:24,959 Speaker 1: part that's true. We actually covered Ingress back on uh 285 00:17:25,040 --> 00:17:27,560 Speaker 1: an episode of tech Stuff way back in two thousand 286 00:17:27,600 --> 00:17:29,720 Speaker 1: and twelve, So you can go back and listen to 287 00:17:29,760 --> 00:17:32,600 Speaker 1: that classic episode of tech Stuff and listen to what 288 00:17:32,640 --> 00:17:35,080 Speaker 1: we thought Ingress would be like at that time. It 289 00:17:35,200 --> 00:17:37,800 Speaker 1: was still i think in beta when it we did 290 00:17:37,840 --> 00:17:41,359 Speaker 1: that episode. At any rate, the game requires players to 291 00:17:41,640 --> 00:17:45,200 Speaker 1: visit real world locations in order to participate. Inside the game, 292 00:17:45,280 --> 00:17:49,000 Speaker 1: you have to walk around the real environment and use 293 00:17:49,080 --> 00:17:52,840 Speaker 1: your app to interact inside a virtual environment that's overlaid 294 00:17:52,880 --> 00:17:55,880 Speaker 1: on top of the real environment. That's the augmented reality thing. 295 00:17:56,880 --> 00:18:00,720 Speaker 1: It enjoyed modest success among certain population. On the whole, 296 00:18:00,800 --> 00:18:03,560 Speaker 1: I would say that Ingress was rather a niche game. 297 00:18:04,280 --> 00:18:07,040 Speaker 1: Um people in the tech industry were more likely to 298 00:18:07,040 --> 00:18:09,439 Speaker 1: play it, I imagine, than folks who are outside of it. 299 00:18:09,440 --> 00:18:14,679 Speaker 1: It didn't have as broad an appeal as something like Pokemon. Now, 300 00:18:15,200 --> 00:18:19,280 Speaker 1: important locations within the game Ingress are mapped to real 301 00:18:19,400 --> 00:18:22,200 Speaker 1: world locations, and you have to go to those real 302 00:18:22,200 --> 00:18:25,879 Speaker 1: world locations in order to interact with the game, at 303 00:18:25,960 --> 00:18:29,040 Speaker 1: least if you're as long as you're not like gaming 304 00:18:29,080 --> 00:18:34,000 Speaker 1: the system by spoofing your phones geolocation, which is something 305 00:18:34,040 --> 00:18:38,359 Speaker 1: that technically you could do, but it's not with the 306 00:18:38,400 --> 00:18:42,320 Speaker 1: spirit of the game. So Nyantick was tapping into Google's 307 00:18:42,320 --> 00:18:45,399 Speaker 1: massive database of geotagged photos in order to populate the 308 00:18:45,440 --> 00:18:48,240 Speaker 1: game with initial locations. So let's say that there's a 309 00:18:48,280 --> 00:18:51,359 Speaker 1: famous outdoor sculpture and there's been tons of photos that 310 00:18:51,400 --> 00:18:55,240 Speaker 1: are geo tagged that have been uploaded into Google's databases 311 00:18:56,320 --> 00:18:59,320 Speaker 1: Google Photos, or something along those lines. Google could say 312 00:18:59,320 --> 00:19:02,639 Speaker 1: all right, well, this sculpture is at this particular location, 313 00:19:02,840 --> 00:19:06,600 Speaker 1: it is of cultural value. We're going to create a 314 00:19:06,680 --> 00:19:10,320 Speaker 1: portal inside the game that is tagged to that location, 315 00:19:10,760 --> 00:19:13,399 Speaker 1: and in order to interact with that portal, you have 316 00:19:13,480 --> 00:19:16,360 Speaker 1: to go to where that sculpture is. The idea being 317 00:19:16,400 --> 00:19:18,920 Speaker 1: that this will encourage people not just to play the game, 318 00:19:19,240 --> 00:19:21,960 Speaker 1: but to explore their environments, to go to places that 319 00:19:22,000 --> 00:19:25,639 Speaker 1: they might not go to before, and to encounter things 320 00:19:25,720 --> 00:19:30,359 Speaker 1: of historical and cultural significance, and and get a better 321 00:19:30,400 --> 00:19:35,520 Speaker 1: connection to their the world around them. That's kind of idealistic. 322 00:19:36,200 --> 00:19:38,600 Speaker 1: You may be thinking, well, whenever I see people playing 323 00:19:38,600 --> 00:19:41,320 Speaker 1: Pokemon Go, they're just staring at their their phones. They're 324 00:19:41,359 --> 00:19:45,360 Speaker 1: not looking at anything else around them. But it's not 325 00:19:45,480 --> 00:19:50,560 Speaker 1: for lack of trying anyway. Niantic also allowed players to 326 00:19:50,600 --> 00:19:53,919 Speaker 1: take GEO tagged photos of locations that they thought should 327 00:19:53,920 --> 00:19:56,399 Speaker 1: be in the game. So let's say that you're walking 328 00:19:56,440 --> 00:19:59,080 Speaker 1: down the street and you see this amazing mural that's 329 00:19:59,080 --> 00:20:01,120 Speaker 1: painted on the side of the building, and you pull 330 00:20:01,200 --> 00:20:04,000 Speaker 1: up Ingress and you look at Ingress and there's no 331 00:20:04,080 --> 00:20:07,920 Speaker 1: portal associated with that mural, and you're thinking, well, that's 332 00:20:07,960 --> 00:20:10,560 Speaker 1: a shame. This should really be in the game so 333 00:20:10,600 --> 00:20:12,840 Speaker 1: that people can see it and appreciate it, and also 334 00:20:12,960 --> 00:20:16,879 Speaker 1: just so it can you know, be part of the game. Well. 335 00:20:17,160 --> 00:20:19,800 Speaker 1: Ingress would allow you to take a photo of that 336 00:20:19,920 --> 00:20:24,239 Speaker 1: mural and upload it so that the team over at 337 00:20:24,320 --> 00:20:28,040 Speaker 1: Niantic Labs could review it and decide whether or not 338 00:20:28,200 --> 00:20:30,840 Speaker 1: that merited inclusion in the game, and if they thought 339 00:20:30,880 --> 00:20:33,879 Speaker 1: it did, they would then create a portal inside the 340 00:20:33,880 --> 00:20:37,520 Speaker 1: game that would be tagged to that physical location. So 341 00:20:38,320 --> 00:20:42,000 Speaker 1: part of the game was created through the data mining 342 00:20:42,080 --> 00:20:45,240 Speaker 1: of Google's photos, part of the game was created through 343 00:20:45,359 --> 00:20:50,000 Speaker 1: crowdsourced information from the players themselves, and all of that 344 00:20:50,840 --> 00:20:54,919 Speaker 1: data that groundwork that ends up being the basis for 345 00:20:55,040 --> 00:20:58,400 Speaker 1: Pokemon Go later on. So if you're wondering how did 346 00:20:58,440 --> 00:21:00,200 Speaker 1: they come up with the idea for these partic or 347 00:21:00,240 --> 00:21:06,720 Speaker 1: pocus stops or gems, those came from Ingress the work 348 00:21:06,800 --> 00:21:11,320 Speaker 1: that was done previously on Ingress UH. And so we 349 00:21:11,320 --> 00:21:14,240 Speaker 1: should be thankful to Ingress players for creating that, or 350 00:21:14,320 --> 00:21:17,000 Speaker 1: in some cases we should probably be upset at them 351 00:21:17,040 --> 00:21:20,719 Speaker 1: because there have been some issues with trespassing UH and 352 00:21:20,960 --> 00:21:26,040 Speaker 1: some UH some overcrowding in certain areas that have irritated 353 00:21:26,800 --> 00:21:30,360 Speaker 1: certain folks. So both good and bad has come out 354 00:21:30,359 --> 00:21:34,560 Speaker 1: of that ingress experiment. Also, I should point out that 355 00:21:34,640 --> 00:21:40,040 Speaker 1: in some cases the sites that have been included are 356 00:21:40,480 --> 00:21:45,600 Speaker 1: kind of temporary art exhibitions that get replaced occasionally. So 357 00:21:45,800 --> 00:21:48,480 Speaker 1: often I will see a pokas stop, pull it up, 358 00:21:48,520 --> 00:21:51,560 Speaker 1: and I'll think, well, that's what this used to be, 359 00:21:51,800 --> 00:21:53,960 Speaker 1: but it's not what it is right now. In fact, 360 00:21:53,960 --> 00:21:56,440 Speaker 1: a theater I go to all the time used to 361 00:21:56,520 --> 00:22:00,720 Speaker 1: be a church, and in Pokemon Go it still comes 362 00:22:00,800 --> 00:22:02,800 Speaker 1: up as a church. It's not coming up as the theater. 363 00:22:03,160 --> 00:22:05,640 Speaker 1: But that's, you know, that's to be understood. It's there's 364 00:22:05,960 --> 00:22:08,480 Speaker 1: The world is a big place, and Niantic keeping everything 365 00:22:08,560 --> 00:22:11,520 Speaker 1: up to date would be uh, that's all they would 366 00:22:11,520 --> 00:22:13,040 Speaker 1: be able to do. And even then they wouldn't be 367 00:22:13,080 --> 00:22:16,159 Speaker 1: able to do it. They'd just be making a tiny 368 00:22:16,240 --> 00:22:22,360 Speaker 1: dent in an enormous, enormous shield. So Niantic in two 369 00:22:22,359 --> 00:22:26,680 Speaker 1: thousand and fifteen would leave Google. Google was restructuring at 370 00:22:26,720 --> 00:22:29,000 Speaker 1: that time. You may remember we did an episode about 371 00:22:29,040 --> 00:22:33,159 Speaker 1: this about Google becoming Alphabet or creating Alphabet as a 372 00:22:33,200 --> 00:22:37,040 Speaker 1: parent company and Google being underneath it. During that restructuring, 373 00:22:37,040 --> 00:22:38,920 Speaker 1: a lot of stuff changed, and one of the things 374 00:22:38,920 --> 00:22:42,920 Speaker 1: that changed was Niantic got spun off as its own individual, 375 00:22:43,080 --> 00:22:47,080 Speaker 1: independent company. A month after it was spun off, Niantic 376 00:22:47,160 --> 00:22:49,720 Speaker 1: Labs announced that it was working on a game called 377 00:22:49,760 --> 00:22:53,560 Speaker 1: Pokemon Go. So it wasn't long after Niantic became its 378 00:22:53,600 --> 00:22:56,639 Speaker 1: own independent entity that said we're gonna make a game 379 00:22:57,080 --> 00:23:00,679 Speaker 1: in the Pokemon universe that is an augmented reality the game. 380 00:23:01,920 --> 00:23:05,080 Speaker 1: A month after they announced Pokemon Go, they held a 381 00:23:05,160 --> 00:23:08,040 Speaker 1: round of funding and raised twenty million dollars from lots 382 00:23:08,040 --> 00:23:15,000 Speaker 1: of different sources, including Pokemon, Google, and Nintendo. In early July, 383 00:23:16,359 --> 00:23:20,000 Speaker 1: Pokemon Go entered beta testing with a relatively small group 384 00:23:20,000 --> 00:23:22,800 Speaker 1: of users, and they wanted to test out the various 385 00:23:22,800 --> 00:23:25,000 Speaker 1: features of the game, make sure that the stuff was 386 00:23:25,040 --> 00:23:27,360 Speaker 1: working the way they intended it, and also to kind 387 00:23:27,359 --> 00:23:32,119 Speaker 1: of measure server load. And then they went and opened 388 00:23:32,119 --> 00:23:36,560 Speaker 1: it up region by regions, so some regions like got 389 00:23:36,560 --> 00:23:41,120 Speaker 1: the roll out a week or two after others. Nantick 390 00:23:41,240 --> 00:23:44,919 Speaker 1: noticed that the demand for the game was way beyond 391 00:23:45,000 --> 00:23:48,919 Speaker 1: what they expected, causing lots of server issues. Early on, 392 00:23:49,040 --> 00:23:52,480 Speaker 1: there was such a demand on servers that, at least 393 00:23:52,480 --> 00:23:55,160 Speaker 1: for some of us, more frequently than not, you saw 394 00:23:55,200 --> 00:23:58,919 Speaker 1: the game was not working, You couldn't connect to a 395 00:23:59,000 --> 00:24:02,240 Speaker 1: server at all. Very frustrating if you happen to be 396 00:24:02,359 --> 00:24:04,600 Speaker 1: someone who walks to and from work, and you think, 397 00:24:04,640 --> 00:24:06,480 Speaker 1: I walk all the time anyway, Now I'm going to 398 00:24:06,560 --> 00:24:10,520 Speaker 1: get rewarded for it, you know, besides that being outdoors 399 00:24:10,880 --> 00:24:15,240 Speaker 1: fresh air exercise thing. Who needs that? I want my pokemons. 400 00:24:16,119 --> 00:24:20,199 Speaker 1: But often I found myself unable to connect to the servers, 401 00:24:20,240 --> 00:24:21,800 Speaker 1: and then I thought, well, there's no point in me 402 00:24:21,920 --> 00:24:27,480 Speaker 1: walking anyway because I'm a sour pus. But what is 403 00:24:27,520 --> 00:24:31,640 Speaker 1: Pokemon Go? What is the game? Well, currently the game 404 00:24:31,680 --> 00:24:37,720 Speaker 1: focuses almost almost entirely on collecting Pokemon creatures. That's the 405 00:24:37,960 --> 00:24:40,320 Speaker 1: I would argue, the largest part of the game. There 406 00:24:40,320 --> 00:24:44,680 Speaker 1: are other elements too, but this I think takes the 407 00:24:45,640 --> 00:24:50,520 Speaker 1: precedent like it's the top priority, and you collect characters 408 00:24:50,560 --> 00:24:53,959 Speaker 1: by walking around the real world with the app open 409 00:24:54,280 --> 00:24:57,679 Speaker 1: on your mobile device and active. That is an issue 410 00:24:57,800 --> 00:24:59,960 Speaker 1: for some people because there's a bit of a bad 411 00:25:00,080 --> 00:25:03,040 Speaker 1: redrain with Pokemon Go. And you can turn some battery 412 00:25:03,040 --> 00:25:06,439 Speaker 1: save features on and you can turn off augmented reality 413 00:25:06,480 --> 00:25:09,679 Speaker 1: if you want to help extend your battery life on 414 00:25:09,680 --> 00:25:12,399 Speaker 1: your mobile device, but you have to have the app 415 00:25:12,480 --> 00:25:16,000 Speaker 1: open and active in order for you to encounter Pokemon 416 00:25:16,520 --> 00:25:18,879 Speaker 1: and to interact with Pokus stops and that kind of stuff. 417 00:25:19,359 --> 00:25:22,040 Speaker 1: So when you come into range of a Pokemon critter, 418 00:25:22,720 --> 00:25:24,879 Speaker 1: typically you get a little sound effect and maybe your 419 00:25:24,880 --> 00:25:28,320 Speaker 1: phone vibrates if you've set that on your on your device, 420 00:25:29,160 --> 00:25:31,760 Speaker 1: and it alerts you. You pull up your phone, you 421 00:25:32,680 --> 00:25:36,959 Speaker 1: see it represented on the map, and you push the 422 00:25:37,000 --> 00:25:41,080 Speaker 1: screen in order to activate the sequence that would allow 423 00:25:41,119 --> 00:25:43,399 Speaker 1: you to attempt to catch it and add it to 424 00:25:43,440 --> 00:25:46,840 Speaker 1: your collection. If you do collect it, and you had 425 00:25:46,920 --> 00:25:50,320 Speaker 1: never collected one of that Pokemon ever before, you add 426 00:25:50,359 --> 00:25:53,520 Speaker 1: it to your Poka Dex, your lexicon and Pokemon creatures, 427 00:25:54,200 --> 00:25:56,199 Speaker 1: so you've added it to your Poka Dex. After you 428 00:25:56,280 --> 00:25:58,840 Speaker 1: encounter it and capture it for the first time, you 429 00:25:58,840 --> 00:26:01,280 Speaker 1: get a little bit of an experienens bonus with that, 430 00:26:01,480 --> 00:26:03,080 Speaker 1: so you can level up a little faster if you 431 00:26:03,080 --> 00:26:06,040 Speaker 1: start encountering new Pokemon. And of course the more new 432 00:26:06,080 --> 00:26:08,959 Speaker 1: ones you encounter, the fewer there are left for you 433 00:26:09,000 --> 00:26:12,120 Speaker 1: to encounter, and that that kind of adds into that 434 00:26:13,000 --> 00:26:15,479 Speaker 1: feeling that you have to go out and find the 435 00:26:15,520 --> 00:26:19,040 Speaker 1: ones that you have not yet tracked down. Catching a 436 00:26:19,080 --> 00:26:22,520 Speaker 1: Pokemon in the first place involves swiping a poke ball. 437 00:26:22,680 --> 00:26:25,119 Speaker 1: These are those capsules I was talking about that can 438 00:26:25,240 --> 00:26:29,600 Speaker 1: encapsulate a Pokemon, even though the ball is much smaller 439 00:26:29,640 --> 00:26:32,040 Speaker 1: than the creature you're using it on, typically in some 440 00:26:32,080 --> 00:26:36,120 Speaker 1: cases way smaller. If you read up on the various 441 00:26:36,160 --> 00:26:40,200 Speaker 1: sizes of the of the monsters, and the ball appears 442 00:26:40,200 --> 00:26:43,600 Speaker 1: at the bottom of your screen, you swipe your screen 443 00:26:43,880 --> 00:26:47,960 Speaker 1: so that you throw the ball at the Pokemon, and 444 00:26:48,520 --> 00:26:51,240 Speaker 1: if your a R mode is turned on, the Pokemon 445 00:26:51,359 --> 00:26:55,399 Speaker 1: is superimposed on the environment around you. Your your phone's 446 00:26:55,480 --> 00:26:58,480 Speaker 1: camera will be on and the screen you look at 447 00:26:58,520 --> 00:27:01,720 Speaker 1: will actually be a video like a not quite it's 448 00:27:01,720 --> 00:27:04,200 Speaker 1: not like it's recording, but it'll it'll be a live 449 00:27:04,320 --> 00:27:07,640 Speaker 1: view of whatever the camera's pointed at, and the Pokemon 450 00:27:07,680 --> 00:27:09,320 Speaker 1: will be super imposed on top of that. If you 451 00:27:09,359 --> 00:27:12,119 Speaker 1: turn a R mode off, it's just a little cartoon environment. 452 00:27:12,600 --> 00:27:15,840 Speaker 1: And then either way you start swiping the ball toward 453 00:27:15,880 --> 00:27:19,320 Speaker 1: the Pokemon and the Pokemon needs to hit the monster. 454 00:27:19,920 --> 00:27:22,080 Speaker 1: There's a little circle that will appear on the monster, 455 00:27:22,200 --> 00:27:24,640 Speaker 1: and it will be a different color depending upon the ability, 456 00:27:24,680 --> 00:27:29,159 Speaker 1: the strength of that Pokemon, and how hard it is 457 00:27:29,200 --> 00:27:34,080 Speaker 1: to catch. So a green circle means and relatively easy catch, 458 00:27:34,560 --> 00:27:37,600 Speaker 1: and the circle gets smaller until it gets down to 459 00:27:37,680 --> 00:27:39,560 Speaker 1: until it shrinks down to you know nothing, and it 460 00:27:39,640 --> 00:27:43,200 Speaker 1: starts over again at the larger size. If you throw 461 00:27:43,240 --> 00:27:45,000 Speaker 1: the ball in such a way that lands in the 462 00:27:45,040 --> 00:27:47,439 Speaker 1: middle of the circle, you get a bonus, and depending 463 00:27:47,440 --> 00:27:49,959 Speaker 1: on how big the circle is, the bonus can go 464 00:27:50,080 --> 00:27:53,119 Speaker 1: higher or lower, like if it's a smaller circle and 465 00:27:53,200 --> 00:27:56,880 Speaker 1: you hit the center, you get more points, more more 466 00:27:56,920 --> 00:28:00,520 Speaker 1: bonus experience points. Just because you hit the a the 467 00:28:00,520 --> 00:28:02,680 Speaker 1: pokemon with the ball doesn't mean you capture it, though. 468 00:28:02,720 --> 00:28:05,479 Speaker 1: The pokemon can have an attempt to escape, and if 469 00:28:05,520 --> 00:28:08,359 Speaker 1: it does you have to keep on trying. Sometimes it 470 00:28:08,400 --> 00:28:11,919 Speaker 1: can actually just get away and you're just left with nothing. 471 00:28:12,640 --> 00:28:15,240 Speaker 1: Um it could be kind of tricky to catch some 472 00:28:15,320 --> 00:28:18,679 Speaker 1: of these pokemon, even if they are relatively easy you 473 00:28:18,720 --> 00:28:22,400 Speaker 1: know to catch, like if the circle is green, particularly 474 00:28:22,440 --> 00:28:24,840 Speaker 1: if you're walking a dog, because my dog Timble doesn't 475 00:28:24,880 --> 00:28:26,760 Speaker 1: understand that he needs to be still when an ev 476 00:28:27,000 --> 00:28:31,760 Speaker 1: is in the area. He hasn't feared that part out yet. Um. 477 00:28:31,840 --> 00:28:35,879 Speaker 1: So you can actually increase your chances now catching pokemon 478 00:28:36,119 --> 00:28:39,760 Speaker 1: within the game by using various items. There are berries 479 00:28:39,800 --> 00:28:44,160 Speaker 1: that will decrease the pokemon's um desire to escape. There 480 00:28:44,160 --> 00:28:47,520 Speaker 1: are better poke balls that have a better chance of 481 00:28:47,760 --> 00:28:52,200 Speaker 1: keeping a Pokemon captured, but that's the basic idea is 482 00:28:52,280 --> 00:28:55,479 Speaker 1: just collect as many of them as you can. Now, 483 00:28:55,520 --> 00:28:58,400 Speaker 1: once you collect them, you can also upgrade them. You 484 00:28:58,440 --> 00:29:02,960 Speaker 1: can spend some points called star dust and some pieces 485 00:29:03,000 --> 00:29:06,080 Speaker 1: of in game currency called candy that are specific to 486 00:29:06,120 --> 00:29:10,840 Speaker 1: each type of Pokemon, So you can use those points 487 00:29:10,840 --> 00:29:15,920 Speaker 1: and candy to increase your Pokemon's ability to to do 488 00:29:16,280 --> 00:29:19,360 Speaker 1: more damage in combat or to withstand more damage in 489 00:29:19,400 --> 00:29:23,560 Speaker 1: combat as well. Uh you can also use that candy 490 00:29:23,760 --> 00:29:26,840 Speaker 1: to evolve a Pokemon if you have enough of them, 491 00:29:27,000 --> 00:29:30,320 Speaker 1: and if that Pokemon in fact has an evolved form. 492 00:29:30,400 --> 00:29:33,680 Speaker 1: Not all of them do, but they do, you can 493 00:29:33,720 --> 00:29:36,840 Speaker 1: continue to collect those candy and use them to evolve 494 00:29:36,840 --> 00:29:42,120 Speaker 1: your Pokemon. Typically, you get three candies of a specific 495 00:29:42,200 --> 00:29:46,720 Speaker 1: type every time you catch up pokemon. So if I 496 00:29:46,760 --> 00:29:49,440 Speaker 1: caught a Rotata, which are one of the most common 497 00:29:49,480 --> 00:29:52,560 Speaker 1: types here in Atlanta, then I would get three Ratatta 498 00:29:52,640 --> 00:29:55,719 Speaker 1: candies for capturing the Rotata, and if I transfer the rotata, 499 00:29:55,800 --> 00:29:58,320 Speaker 1: if I trade it in because I don't need it 500 00:29:58,440 --> 00:30:01,360 Speaker 1: and I already got a billion other retatas then I 501 00:30:01,400 --> 00:30:05,040 Speaker 1: get one more piece of candy in return for that trade. 502 00:30:05,920 --> 00:30:08,440 Speaker 1: If you save up enough pieces of candy, then you 503 00:30:08,440 --> 00:30:13,320 Speaker 1: can you can evolve your retata to its next form. 504 00:30:13,360 --> 00:30:16,280 Speaker 1: As the general idea and as of this recording, the 505 00:30:17,360 --> 00:30:20,560 Speaker 1: creatures from the original Pokemon game are the only ones 506 00:30:20,640 --> 00:30:23,640 Speaker 1: that you can find in Pokemon Go. And also some 507 00:30:23,760 --> 00:30:26,360 Speaker 1: of those are legendary and will only be available during 508 00:30:26,400 --> 00:30:29,960 Speaker 1: special times of the year, at specific events or particular locations, 509 00:30:30,280 --> 00:30:33,920 Speaker 1: so they will be exceedingly rare. It will be very 510 00:30:33,960 --> 00:30:35,320 Speaker 1: like you have to be in the right place at 511 00:30:35,360 --> 00:30:37,200 Speaker 1: the right time, and you have to be lucky to 512 00:30:37,240 --> 00:30:42,080 Speaker 1: catch them. So, for example, in North America, there are 513 00:30:42,080 --> 00:30:45,800 Speaker 1: one two of the hundred and fifty one Pokemon that 514 00:30:45,840 --> 00:30:49,360 Speaker 1: are available. If you wanted to catch any of the others, 515 00:30:49,360 --> 00:30:52,840 Speaker 1: you would have to travel to other continents. It's a 516 00:30:52,880 --> 00:30:55,920 Speaker 1: little complicated. A few players in North America have already 517 00:30:55,920 --> 00:31:00,800 Speaker 1: caught all of the ones that are available in North America. Um, 518 00:31:00,840 --> 00:31:04,760 Speaker 1: it is not easy to do. Niantic did have some 519 00:31:04,880 --> 00:31:08,160 Speaker 1: legendary Pokemon get out in the wild by accident. It 520 00:31:08,240 --> 00:31:10,760 Speaker 1: was a coding thing. They shouldn't have been there, and 521 00:31:10,800 --> 00:31:13,640 Speaker 1: some of them were caught. So some people caught legendary 522 00:31:13,680 --> 00:31:17,560 Speaker 1: Pokemon before it was supposed to officially be possible to 523 00:31:17,600 --> 00:31:21,560 Speaker 1: do so, so what did Niantic do? They erased them. 524 00:31:21,720 --> 00:31:25,400 Speaker 1: Those Pokemon are no more. If they were in someone's collection, 525 00:31:25,440 --> 00:31:28,080 Speaker 1: they are no longer there. And that raised the ire 526 00:31:28,200 --> 00:31:31,080 Speaker 1: of some players. Why are you punishing me for a 527 00:31:31,120 --> 00:31:35,480 Speaker 1: mistake you made? And niantics response was, well, it it 528 00:31:35,560 --> 00:31:37,480 Speaker 1: kind of breaks the game. They're not supposed to be 529 00:31:37,520 --> 00:31:41,720 Speaker 1: out there, so we we erased them. That was a mistake. 530 00:31:42,080 --> 00:31:44,360 Speaker 1: We're sorry for it, but they're not supposed to be there. 531 00:31:45,520 --> 00:31:47,520 Speaker 1: Niantics made a few updates to the game that have 532 00:31:47,640 --> 00:31:50,000 Speaker 1: upset people. I'll get more into that in a second. Well, 533 00:31:50,000 --> 00:31:51,920 Speaker 1: one of them I can talk about right now. There 534 00:31:52,000 --> 00:31:55,920 Speaker 1: used to be a an indicator on your screen that 535 00:31:55,960 --> 00:31:59,200 Speaker 1: would show which Pokemon are closest to you, and there 536 00:31:59,200 --> 00:32:01,800 Speaker 1: were a little acts that appeared below them, and the 537 00:32:01,800 --> 00:32:04,760 Speaker 1: tracks were supposed to get be an indicator of how 538 00:32:04,840 --> 00:32:08,160 Speaker 1: close or far away are those Pokemon, and the tracks 539 00:32:08,200 --> 00:32:11,040 Speaker 1: were supposed to range from one to three, one track 540 00:32:11,160 --> 00:32:13,840 Speaker 1: presumably meaning that it's closer to you, and three tracks 541 00:32:13,880 --> 00:32:15,600 Speaker 1: meaning that you have to walk a little bit a 542 00:32:15,600 --> 00:32:18,959 Speaker 1: bit further to find them, but it's wasn't really working. 543 00:32:19,120 --> 00:32:21,720 Speaker 1: All the tracks would show up as three, or you 544 00:32:21,720 --> 00:32:25,000 Speaker 1: wouldn't get any change in the number of tracks, So 545 00:32:25,240 --> 00:32:27,680 Speaker 1: you'd start walking in a direction, but you couldn't tell 546 00:32:27,720 --> 00:32:29,800 Speaker 1: if you're getting closer or further away from the ones 547 00:32:29,840 --> 00:32:34,320 Speaker 1: you were looking for. So eventually Niantic removed the tracks entirely. 548 00:32:35,000 --> 00:32:38,400 Speaker 1: You still have an indicator that shows which pokemon or 549 00:32:38,440 --> 00:32:40,400 Speaker 1: in your general area, but you have no way of 550 00:32:40,400 --> 00:32:44,040 Speaker 1: knowing what direction to go in. Another thing that Niantick 551 00:32:44,120 --> 00:32:46,720 Speaker 1: removed was the ability of third party sites to help 552 00:32:46,760 --> 00:32:51,040 Speaker 1: you track specific Pokemon. There were some third party applications 553 00:32:51,320 --> 00:32:55,680 Speaker 1: that would give you a notice saying, hey, there's this 554 00:32:55,720 --> 00:32:59,280 Speaker 1: particular type of Pokemon at this particular spot that's not 555 00:32:59,360 --> 00:33:01,280 Speaker 1: too far from you. You should go there and try 556 00:33:01,280 --> 00:33:05,160 Speaker 1: and catch it. Those capabilities have been removed now, and 557 00:33:05,280 --> 00:33:08,560 Speaker 1: Niantic has had a lot of backlash from that as well. 558 00:33:09,840 --> 00:33:13,360 Speaker 1: Their argument was that it kind of allowed people to cheat, 559 00:33:13,840 --> 00:33:16,240 Speaker 1: that they weren't really going out and exploring the way 560 00:33:16,720 --> 00:33:20,960 Speaker 1: Niantic had intended the game to uh to cause people 561 00:33:21,000 --> 00:33:23,280 Speaker 1: to do. Never mind the fact that a lot of people, 562 00:33:23,360 --> 00:33:25,400 Speaker 1: even when they are out and about and quote unquote 563 00:33:25,400 --> 00:33:27,520 Speaker 1: exploring they're really just looking at their phones and not 564 00:33:27,600 --> 00:33:30,880 Speaker 1: looking around them. To replenish your supply of poke balls, 565 00:33:30,960 --> 00:33:35,480 Speaker 1: those are the things you're using to catch the Pokemon Pokemon, Pokemon. 566 00:33:35,880 --> 00:33:37,200 Speaker 1: I knew it was a matter of time before I 567 00:33:37,200 --> 00:33:41,480 Speaker 1: said it accidentally without irony, and there you go. But 568 00:33:41,520 --> 00:33:44,040 Speaker 1: if you wanted to replenish your supply of poke balls 569 00:33:44,120 --> 00:33:46,840 Speaker 1: or other in game items, one of the ways of 570 00:33:46,840 --> 00:33:48,880 Speaker 1: doing that is to visit pokas stops. Now, these are 571 00:33:48,880 --> 00:33:52,080 Speaker 1: associated with those real world locations to have some sort 572 00:33:52,080 --> 00:33:56,560 Speaker 1: of cultural or historic significance, like public art or historic sites, landmarks, 573 00:33:56,600 --> 00:33:58,600 Speaker 1: that sort of thing. These are the same sort of 574 00:33:58,600 --> 00:34:01,160 Speaker 1: locations that you found the poor les in Ingress. It 575 00:34:01,240 --> 00:34:05,520 Speaker 1: was built on that same foundation. Uh. And you would 576 00:34:05,840 --> 00:34:09,319 Speaker 1: visit these and spin a little graphic in your in 577 00:34:09,360 --> 00:34:13,200 Speaker 1: your app, and that would generate the items that you 578 00:34:13,200 --> 00:34:17,040 Speaker 1: would collect at. So, if you are in an area 579 00:34:17,080 --> 00:34:19,439 Speaker 1: that has a lot of these places, it's pretty easy 580 00:34:19,600 --> 00:34:23,520 Speaker 1: to very quickly fill up your inventory with all those items. 581 00:34:23,560 --> 00:34:25,640 Speaker 1: If you aren't in an area that has a lot 582 00:34:25,640 --> 00:34:30,799 Speaker 1: of those locations, it gets pretty frustrating pretty quickly. Uh. 583 00:34:30,800 --> 00:34:32,759 Speaker 1: And there are other items in the game that do 584 00:34:32,920 --> 00:34:35,959 Speaker 1: things like increase the number of monsters you'll encounter within 585 00:34:36,000 --> 00:34:38,360 Speaker 1: a certain amount of time or in a certain area, 586 00:34:39,040 --> 00:34:41,600 Speaker 1: or the amount of experience you gain for each in 587 00:34:41,760 --> 00:34:45,680 Speaker 1: game action you take uh little things that tweak the 588 00:34:45,680 --> 00:34:48,400 Speaker 1: the experience of the game. And of course, as you play, 589 00:34:49,040 --> 00:34:51,840 Speaker 1: your character levels up. Once you hit level five, you 590 00:34:51,840 --> 00:34:54,800 Speaker 1: can pick one of three teams. They are Team Instinct, 591 00:34:54,960 --> 00:34:58,239 Speaker 1: Valor and mystic Um Team Mystic if you must know, 592 00:34:58,880 --> 00:35:02,919 Speaker 1: go Blue. The team's really only come into play when 593 00:35:02,920 --> 00:35:06,760 Speaker 1: the games are other mechanics pops up. That's Gym battles 594 00:35:07,200 --> 00:35:10,640 Speaker 1: Gem as in g y M. That's the only other time. 595 00:35:10,680 --> 00:35:14,440 Speaker 1: That really the only time that the team identity matters 596 00:35:14,640 --> 00:35:17,359 Speaker 1: right now as of the recording of this podcast. So 597 00:35:17,400 --> 00:35:20,960 Speaker 1: at certain real world locations there are Pokemon gems. Sometimes 598 00:35:20,960 --> 00:35:23,040 Speaker 1: they're actually associated with real gems. One of the ones 599 00:35:23,080 --> 00:35:25,799 Speaker 1: that's close to my neck of the woods is at 600 00:35:25,800 --> 00:35:28,160 Speaker 1: a yoga studio, So it's kind of funny to see 601 00:35:28,200 --> 00:35:32,480 Speaker 1: people fiercely competing outside of a place where other folks 602 00:35:32,480 --> 00:35:37,480 Speaker 1: are saying the musta and very hushed and relaxed tones. Anyway, 603 00:35:38,480 --> 00:35:40,800 Speaker 1: if a gym is unclaimed, it shows up as gray 604 00:35:40,840 --> 00:35:42,960 Speaker 1: and you can claim it on behalf of your team, 605 00:35:43,000 --> 00:35:46,560 Speaker 1: whichever team you have chosen, and then you would choose 606 00:35:46,560 --> 00:35:49,920 Speaker 1: a Pokemon from your collection to guard the gym and 607 00:35:49,960 --> 00:35:52,800 Speaker 1: hold it. Holding a gym for a certain length of 608 00:35:52,840 --> 00:35:55,920 Speaker 1: time will start to get you prizes. I have never 609 00:35:56,560 --> 00:35:59,640 Speaker 1: ever had a Pokemon hold a gym long enough to 610 00:35:59,680 --> 00:36:03,000 Speaker 1: earn any of those prizes I have. I have claimed 611 00:36:03,000 --> 00:36:05,200 Speaker 1: a couple of gyms in my time, but they have 612 00:36:05,239 --> 00:36:08,320 Speaker 1: not lasted very long. So if a gym is already 613 00:36:08,320 --> 00:36:11,320 Speaker 1: owned by another team, it'll show up in that team's color. 614 00:36:12,160 --> 00:36:15,719 Speaker 1: You can battle for control of that gym, and the 615 00:36:15,800 --> 00:36:19,799 Speaker 1: opponent will be an AI controlled version of whatever Pokemon 616 00:36:20,440 --> 00:36:25,080 Speaker 1: the gym owner chose to guard that spot. You will 617 00:36:25,120 --> 00:36:28,920 Speaker 1: have six Pokemon to try and take the gym, and 618 00:36:29,000 --> 00:36:30,879 Speaker 1: there can be more than one guard, so you might 619 00:36:31,040 --> 00:36:34,040 Speaker 1: spend all of your six guys defeating one guard, and 620 00:36:34,040 --> 00:36:36,680 Speaker 1: then a second guard shows up and wipes you out. 621 00:36:36,760 --> 00:36:40,160 Speaker 1: You'll still get experience for defeating the first one, but 622 00:36:40,719 --> 00:36:42,799 Speaker 1: you are kind of stuck. You know you you you 623 00:36:42,840 --> 00:36:45,040 Speaker 1: won't win the gym. You win the battle, but not 624 00:36:45,080 --> 00:36:49,000 Speaker 1: the war. In other words, if you do win the gym, 625 00:36:49,080 --> 00:36:53,560 Speaker 1: then you designate which of your Pokemon will stay there 626 00:36:53,640 --> 00:36:56,640 Speaker 1: and guard the spot so that other people can't just 627 00:36:56,719 --> 00:36:59,799 Speaker 1: take it away. And if you come across a gym 628 00:36:59,840 --> 00:37:03,480 Speaker 1: that already owned by your team, you can train your monsters. 629 00:37:03,800 --> 00:37:07,719 Speaker 1: You still have to defeat the one that's in that place, 630 00:37:08,440 --> 00:37:11,720 Speaker 1: um and maybe even take its place and and beef 631 00:37:11,800 --> 00:37:16,800 Speaker 1: up the defense of that gem. But uh, you aren't. 632 00:37:17,080 --> 00:37:20,640 Speaker 1: You aren't resting control for your team. Your team already 633 00:37:20,640 --> 00:37:24,080 Speaker 1: has control of that one. Oh and h. Then there 634 00:37:24,080 --> 00:37:27,040 Speaker 1: are the eggs. Once in a while, you'll find an egg, 635 00:37:27,120 --> 00:37:28,960 Speaker 1: and you can place an egg in an incubator. You 636 00:37:29,000 --> 00:37:32,800 Speaker 1: have one incubator automatically that has an unlimited number of uses, 637 00:37:33,160 --> 00:37:36,200 Speaker 1: and then you can find or buy other incubators that 638 00:37:36,280 --> 00:37:39,000 Speaker 1: have a limited number. So you can put one egg 639 00:37:39,120 --> 00:37:42,279 Speaker 1: in an incubator at a time, and eggs will hatch 640 00:37:42,320 --> 00:37:45,120 Speaker 1: when you hit a specific distance, so that will depend 641 00:37:45,160 --> 00:37:47,839 Speaker 1: upon the egg. There are two kilometer eggs, five kilometer eggs, 642 00:37:47,880 --> 00:37:50,719 Speaker 1: ten kilometer eggs, that kind of thing, and as you 643 00:37:50,800 --> 00:37:54,319 Speaker 1: walk that distance, you hatch those eggs. So if you 644 00:37:54,320 --> 00:37:56,719 Speaker 1: have a ten kilometer egg in an incubator, you walk 645 00:37:56,800 --> 00:38:00,120 Speaker 1: ten kilometers, that egg will hatch hopefully into something thing 646 00:38:00,200 --> 00:38:05,879 Speaker 1: really useful. So I'm guessing that I haven't seen any 647 00:38:05,920 --> 00:38:08,520 Speaker 1: direct confirmation, but to me, it looks like the game 648 00:38:08,600 --> 00:38:13,120 Speaker 1: relies both on GPS and predometer like accelerometer type stuff 649 00:38:13,120 --> 00:38:16,879 Speaker 1: and smartphones to figure out how far and how much 650 00:38:16,880 --> 00:38:20,600 Speaker 1: you walk. Some people have said that they have placed 651 00:38:20,640 --> 00:38:25,120 Speaker 1: their phone on a turntable, an old vinyl turntable, and 652 00:38:25,560 --> 00:38:28,560 Speaker 1: been able to simulate walking by just having the phone 653 00:38:28,600 --> 00:38:30,799 Speaker 1: spin round and round with Pokemon go open, and it 654 00:38:30,880 --> 00:38:33,040 Speaker 1: thinks that they're walking and they've hatched eggs that way, 655 00:38:33,360 --> 00:38:36,080 Speaker 1: I call that cheating. But I've also noticed that if 656 00:38:36,120 --> 00:38:39,520 Speaker 1: I walk with my phone and I'm not and the 657 00:38:39,560 --> 00:38:43,080 Speaker 1: app is open but I'm not particularly walking in a 658 00:38:43,080 --> 00:38:45,839 Speaker 1: way that jostles the phone too much, I often don't 659 00:38:46,719 --> 00:38:49,840 Speaker 1: see the distance reflected accurately in the app. It seems 660 00:38:49,840 --> 00:38:52,120 Speaker 1: like I've walked much further than the app will grant me. 661 00:38:52,600 --> 00:38:54,080 Speaker 1: I find that if I hold my phone in my 662 00:38:54,160 --> 00:38:56,840 Speaker 1: hand and I swing my arm while I walk, it 663 00:38:56,920 --> 00:38:59,759 Speaker 1: ends up being far more accurate. So I think it's 664 00:38:59,800 --> 00:39:03,320 Speaker 1: both that's both GPS and predomin at least to some extent, 665 00:39:03,719 --> 00:39:06,160 Speaker 1: to mark how far you've walked, and once you do 666 00:39:06,239 --> 00:39:09,800 Speaker 1: reach that distance and the egg hatches you're like yay, 667 00:39:09,840 --> 00:39:11,440 Speaker 1: and then you have to do it all over again, 668 00:39:11,600 --> 00:39:14,799 Speaker 1: so you're just gonna keep on walking. Ultimately, the game 669 00:39:14,840 --> 00:39:16,920 Speaker 1: is supposed to be about exploring the world around you, 670 00:39:17,239 --> 00:39:20,359 Speaker 1: not that that sucks people from keeping their head down 671 00:39:20,400 --> 00:39:23,640 Speaker 1: and walking into traffic or into a telephone pole, which 672 00:39:23,680 --> 00:39:26,919 Speaker 1: I have almost done a couple of times myself. I'm 673 00:39:26,920 --> 00:39:30,520 Speaker 1: not being super snarky here. I am as guilty, if 674 00:39:30,560 --> 00:39:33,840 Speaker 1: not more so, as anyone else. One thing I can say, 675 00:39:33,880 --> 00:39:36,640 Speaker 1: I have never ever looked at my phone while going 676 00:39:36,680 --> 00:39:40,839 Speaker 1: across a crosswalk. Whenever I'm crossing a street, I do 677 00:39:40,960 --> 00:39:43,800 Speaker 1: not look at the phone because I've seen too many 678 00:39:44,040 --> 00:39:46,399 Speaker 1: near miss accidents and I don't want to be one 679 00:39:46,440 --> 00:39:50,120 Speaker 1: of them or worse right, So just be safe out there. 680 00:39:50,160 --> 00:39:52,080 Speaker 1: I mean, the phone tells you, like, if you don't 681 00:39:52,080 --> 00:39:54,240 Speaker 1: pay attention, you will get eaten by a water dragon. 682 00:39:54,600 --> 00:39:57,919 Speaker 1: It happens. It's on the screen and when you open 683 00:39:57,960 --> 00:40:02,840 Speaker 1: the game. Now, there's some planned expansions that should be 684 00:40:02,880 --> 00:40:07,440 Speaker 1: coming out over the next few months, maybe further, depending 685 00:40:07,480 --> 00:40:10,080 Speaker 1: upon how long it takes Niantic to develop the gameplay. 686 00:40:10,200 --> 00:40:13,480 Speaker 1: One of those expansions are one of those features that 687 00:40:13,719 --> 00:40:16,319 Speaker 1: should be coming in the future is trading. A big 688 00:40:16,320 --> 00:40:20,200 Speaker 1: part of earlier Pokemon games was trading trading Pokemon too 689 00:40:20,640 --> 00:40:23,520 Speaker 1: to beef up your own collection, but that's not part 690 00:40:23,560 --> 00:40:26,120 Speaker 1: of Pokemon Go. As of the recording of this episode, 691 00:40:26,440 --> 00:40:30,000 Speaker 1: Niantick has said that it's a planned future feature, assuming 692 00:40:30,000 --> 00:40:32,480 Speaker 1: they can find a good way to implement it so 693 00:40:32,520 --> 00:40:35,720 Speaker 1: that you're not you're not finding a way to game 694 00:40:35,760 --> 00:40:39,880 Speaker 1: the system or just make the game less enjoyable. A 695 00:40:39,920 --> 00:40:42,719 Speaker 1: lot of people really like the idea of catching each 696 00:40:42,719 --> 00:40:46,160 Speaker 1: of the Pokemon, although I can get very frustrating if 697 00:40:46,160 --> 00:40:48,560 Speaker 1: you've been looking for a specific type and just cannot 698 00:40:48,560 --> 00:40:50,440 Speaker 1: seem to find it, or whenever you find it, it 699 00:40:50,480 --> 00:40:54,800 Speaker 1: gets away. Uh. But some folks are worried that with trading, 700 00:40:55,120 --> 00:40:58,560 Speaker 1: it would just all the accomplishment would go out the window. 701 00:40:58,800 --> 00:41:02,160 Speaker 1: That's the fear. I honestly don't know how I feel 702 00:41:02,200 --> 00:41:05,040 Speaker 1: about it, because this is my first time experiencing anything 703 00:41:05,120 --> 00:41:08,880 Speaker 1: with Pokemon, and at that right now, I'm not terribly 704 00:41:08,880 --> 00:41:10,880 Speaker 1: social with it. I am not one of those folks 705 00:41:10,880 --> 00:41:12,600 Speaker 1: who goes out with a big group of people. It's 706 00:41:12,640 --> 00:41:14,240 Speaker 1: just that I happen to have a lot of walking 707 00:41:14,239 --> 00:41:18,200 Speaker 1: because I don't drive, so I've been playing it as well, 708 00:41:18,239 --> 00:41:19,920 Speaker 1: just to kind of pass the time while I walk 709 00:41:20,280 --> 00:41:23,080 Speaker 1: and to make the walk more interesting. But I have 710 00:41:23,239 --> 00:41:27,440 Speaker 1: not really been socializing with folks. I have battled a 711 00:41:27,520 --> 00:41:30,479 Speaker 1: couple of folks for a control of a gem. There's 712 00:41:30,520 --> 00:41:33,600 Speaker 1: one time where some Team Valor folks were fighting a 713 00:41:34,000 --> 00:41:36,640 Speaker 1: with me while I was trying to take over a 714 00:41:36,680 --> 00:41:39,840 Speaker 1: Team instinct Jim. That was lovely, but that's about as 715 00:41:39,880 --> 00:41:41,800 Speaker 1: close as it got. And even then they were across 716 00:41:41,840 --> 00:41:43,480 Speaker 1: the street from me, so it didn't get that close. 717 00:41:44,560 --> 00:41:47,640 Speaker 1: So John Hank also said that there will be new 718 00:41:47,640 --> 00:41:50,239 Speaker 1: ways to interact with the locations that you visit, so 719 00:41:50,280 --> 00:41:53,279 Speaker 1: stuff like pocus stops and gems. Right now they have 720 00:41:53,320 --> 00:41:55,680 Speaker 1: a very specific way that you can interact with them, 721 00:41:55,680 --> 00:41:58,400 Speaker 1: but he says in the future there will be more ways, 722 00:41:58,520 --> 00:42:02,760 Speaker 1: including customizable ways. I don't know what that means, uh, 723 00:42:02,760 --> 00:42:05,279 Speaker 1: And he wasn't really elaborating, he was just saying that 724 00:42:05,440 --> 00:42:07,919 Speaker 1: look out for that kind of stuff. Niantic Labs also 725 00:42:07,960 --> 00:42:10,440 Speaker 1: said that they want to improve the a our nature 726 00:42:10,520 --> 00:42:13,680 Speaker 1: of the game so that Pokemon will be more naturally 727 00:42:13,760 --> 00:42:17,000 Speaker 1: incorporated into your real environment. So you hold up your phone, 728 00:42:17,440 --> 00:42:20,759 Speaker 1: you've got the camera active right now, Pokemon just kind 729 00:42:20,760 --> 00:42:23,480 Speaker 1: of are superimposed on top of whatever you're pointing them too. 730 00:42:24,400 --> 00:42:27,759 Speaker 1: When the future, they would like to use some uh, 731 00:42:28,040 --> 00:42:31,440 Speaker 1: machine learning and artificial intelligence so that the pokemon can 732 00:42:31,480 --> 00:42:33,760 Speaker 1: interact in the environment in a way that makes sense, 733 00:42:33,760 --> 00:42:36,200 Speaker 1: Like they might be walking down the sidewalk or sitting 734 00:42:36,239 --> 00:42:40,200 Speaker 1: on a park bench, or trying to cross a busy street, 735 00:42:40,680 --> 00:42:43,799 Speaker 1: could be any of those things, and they want to 736 00:42:43,840 --> 00:42:48,319 Speaker 1: be able to use augmented reality to enhance that. No 737 00:42:48,480 --> 00:42:51,640 Speaker 1: telling on when that might happen, or you know, it 738 00:42:51,680 --> 00:42:54,719 Speaker 1: may be one of those things that is gradually improved 739 00:42:54,800 --> 00:43:00,319 Speaker 1: upon and it's hard to define exactly when things changed. Now, 740 00:43:00,360 --> 00:43:03,600 Speaker 1: you might wonder, how does this app how does this 741 00:43:03,680 --> 00:43:07,120 Speaker 1: game make money? Where's the angle, where's the money coming from? 742 00:43:07,160 --> 00:43:10,239 Speaker 1: And the answer to that is micro transactions. This is 743 00:43:10,239 --> 00:43:12,560 Speaker 1: where you make small purchases within a game. The game 744 00:43:12,600 --> 00:43:15,719 Speaker 1: itself is free, but if you want to accelerate the 745 00:43:15,719 --> 00:43:19,239 Speaker 1: development of your character or get certain items without having 746 00:43:19,280 --> 00:43:23,080 Speaker 1: to visit pocas stops, this is the way you could 747 00:43:23,080 --> 00:43:24,920 Speaker 1: do it. And essentially what you do is you spend 748 00:43:24,960 --> 00:43:28,200 Speaker 1: real money to buy in game currency and use that 749 00:43:28,280 --> 00:43:32,279 Speaker 1: in game currency to purchase in game items. So let's 750 00:43:32,280 --> 00:43:35,240 Speaker 1: say you need to replenish your supply of poke balls. 751 00:43:36,160 --> 00:43:39,440 Speaker 1: You could spend real money to buy coins within the 752 00:43:39,480 --> 00:43:41,640 Speaker 1: game and then use those coins to buy the poke 753 00:43:41,719 --> 00:43:45,320 Speaker 1: balls and not have to go to a dozen pocas 754 00:43:45,360 --> 00:43:49,120 Speaker 1: stops instead. So there you know. It's not it's not 755 00:43:49,160 --> 00:43:52,080 Speaker 1: a pay to win the way some other games are, 756 00:43:52,080 --> 00:43:54,960 Speaker 1: but it definitely can help you get an advantage since 757 00:43:55,000 --> 00:43:58,640 Speaker 1: you can't actually play against other players. You cannot do 758 00:43:59,080 --> 00:44:02,280 Speaker 1: a battle between two players as of yet, no telling 759 00:44:02,280 --> 00:44:04,480 Speaker 1: if that will come out in the future, but you 760 00:44:04,520 --> 00:44:08,120 Speaker 1: can't do it right now. It might be one of 761 00:44:08,160 --> 00:44:10,080 Speaker 1: those things where people aren't going to be too up 762 00:44:10,120 --> 00:44:14,680 Speaker 1: in arms about micro transactions, because why get upset if 763 00:44:14,719 --> 00:44:17,840 Speaker 1: if your enjoyment of the game isn't dependent upon trying 764 00:44:17,880 --> 00:44:21,000 Speaker 1: to beat someone else, and they that person can't get 765 00:44:21,040 --> 00:44:24,360 Speaker 1: an unfair advantage just by spending more money. Uh, micro 766 00:44:24,400 --> 00:44:26,520 Speaker 1: transactions make a lot of sense once you get to 767 00:44:26,560 --> 00:44:30,880 Speaker 1: a point where you do have truly competitive head to 768 00:44:30,920 --> 00:44:35,040 Speaker 1: head play. If there's an advantage by spending money on 769 00:44:35,120 --> 00:44:37,840 Speaker 1: items within a game, it breaks the game pretty quickly 770 00:44:38,320 --> 00:44:40,920 Speaker 1: because people will point out, well, this isn't fair because 771 00:44:41,040 --> 00:44:43,600 Speaker 1: I don't have enough money to play this game. The way, 772 00:44:43,640 --> 00:44:45,719 Speaker 1: everyone else is playing it, so I'm always going to 773 00:44:45,840 --> 00:44:50,520 Speaker 1: be last, and that's not fun. Games don't survive if 774 00:44:50,520 --> 00:44:54,520 Speaker 1: they take that model. In my experience, they might survive 775 00:44:54,560 --> 00:44:57,239 Speaker 1: among a small elite few who will continue to play 776 00:44:57,320 --> 00:44:59,120 Speaker 1: the game, but everyone else will just get sick of 777 00:44:59,160 --> 00:45:03,400 Speaker 1: it and leave. Uh So, how much money does Pokemon 778 00:45:03,480 --> 00:45:07,719 Speaker 1: Go make? Well, we don't really have a full understanding 779 00:45:07,719 --> 00:45:10,759 Speaker 1: of that. It's not like it's revealed uh and made 780 00:45:10,760 --> 00:45:17,440 Speaker 1: public information. But according to Techno Buffalo as of August fourth, 781 00:45:17,600 --> 00:45:19,880 Speaker 1: two thousand and sixteen, and it earned a hundred and 782 00:45:19,920 --> 00:45:24,160 Speaker 1: sixty million dollars in revenue. I don't know if that's 783 00:45:24,320 --> 00:45:29,760 Speaker 1: um if that's like verifiable information, but a hundred sixty 784 00:45:29,800 --> 00:45:33,000 Speaker 1: million dollars in that short amount of time is pretty impressive. 785 00:45:33,560 --> 00:45:38,040 Speaker 1: Beyond that, it had boosted the market value of Nintendo 786 00:45:38,200 --> 00:45:43,320 Speaker 1: briefly to the tune of more than seven billion dollars. However, 787 00:45:43,360 --> 00:45:45,439 Speaker 1: then Nintendo came out and said, hey, we didn't really 788 00:45:45,440 --> 00:45:48,319 Speaker 1: have anything to do with Pokemon Go, and then its 789 00:45:48,440 --> 00:45:54,239 Speaker 1: market value dropped significantly. But it's interesting that something as 790 00:45:54,280 --> 00:45:58,240 Speaker 1: simple as an a R smartphone app could have had 791 00:45:58,280 --> 00:46:03,640 Speaker 1: that significant of an impact on a company's market value. Also, 792 00:46:03,880 --> 00:46:07,880 Speaker 1: kudos to Nintendo for coming up and saying, hey, um, 793 00:46:08,320 --> 00:46:11,560 Speaker 1: don't make such big assumptions because that could in the 794 00:46:11,640 --> 00:46:15,279 Speaker 1: long term hurt our company. It was the responsible thing 795 00:46:15,320 --> 00:46:17,000 Speaker 1: to do. Probably not the easiest thing to do when 796 00:46:17,000 --> 00:46:18,759 Speaker 1: you look at your company and say, wow, we are 797 00:46:18,760 --> 00:46:23,520 Speaker 1: worth seven billion more dollars today, Um, we need to 798 00:46:23,560 --> 00:46:28,680 Speaker 1: address that. That probably was not easy. The average usage 799 00:46:28,680 --> 00:46:34,120 Speaker 1: time for Pokemon Go players, according to Censor Tower, is 800 00:46:34,160 --> 00:46:38,120 Speaker 1: around twenty six minutes and five seconds per day, which 801 00:46:38,120 --> 00:46:40,600 Speaker 1: doesn't sound like a lot maybe, but keep in mind 802 00:46:40,840 --> 00:46:44,440 Speaker 1: that Facebook, which is one of the real time sucks 803 00:46:44,560 --> 00:46:48,520 Speaker 1: out there, is on average twenty two minutes forty six 804 00:46:48,560 --> 00:46:53,200 Speaker 1: seconds of daily use for the average user. So people 805 00:46:53,239 --> 00:46:58,440 Speaker 1: are using Pokemon Go longer per day than they our Facebook. Uh. 806 00:46:58,600 --> 00:47:03,120 Speaker 1: That's pretty pretty powerful stuff. I mean, if you are 807 00:47:03,200 --> 00:47:08,560 Speaker 1: able to show that to an investor, then that is 808 00:47:08,600 --> 00:47:11,600 Speaker 1: going to get a lot of attention. Uh So a 809 00:47:11,680 --> 00:47:14,640 Speaker 1: hundred sixty million dollars is nothing to sneeze as, especially 810 00:47:14,680 --> 00:47:16,520 Speaker 1: when you consider that you know, they raised that twenty 811 00:47:16,560 --> 00:47:21,479 Speaker 1: million in funding before they started to develop the game. Uh, 812 00:47:21,760 --> 00:47:25,759 Speaker 1: not a bad not a bad start at all. So 813 00:47:27,640 --> 00:47:30,880 Speaker 1: beyond those micro transactions, what kind of impact and beyond 814 00:47:30,960 --> 00:47:36,080 Speaker 1: the the the brief but impressive inflation of Nintendo's market value, 815 00:47:36,080 --> 00:47:40,760 Speaker 1: what impact has the game had? A lot? Uh? There 816 00:47:40,800 --> 00:47:44,400 Speaker 1: there are a ton of users out there. You probably 817 00:47:44,400 --> 00:47:48,120 Speaker 1: have heard that the the number of daily users quickly 818 00:47:48,120 --> 00:47:53,280 Speaker 1: outstripped things like Twitter and Tender, very very popular apps. 819 00:47:54,120 --> 00:47:56,920 Speaker 1: As the game continued to get rolled out across the world, 820 00:47:56,960 --> 00:48:01,480 Speaker 1: that number changed even more in Pokemon favor. So it 821 00:48:01,560 --> 00:48:03,000 Speaker 1: was one of those games that got a lot of 822 00:48:03,000 --> 00:48:07,280 Speaker 1: people curious, even folks who were completely unfamiliar with Pokemon 823 00:48:07,520 --> 00:48:10,759 Speaker 1: and I was not. While not completely unfamiliar, I'd put 824 00:48:10,840 --> 00:48:14,759 Speaker 1: myself more in that category than anything else. Uh, you 825 00:48:14,800 --> 00:48:18,439 Speaker 1: know that those folks got into the game. I'm I'm 826 00:48:18,480 --> 00:48:21,399 Speaker 1: proof of it. I had never played any other Pokemon game, 827 00:48:21,440 --> 00:48:25,160 Speaker 1: but I'm playing Pokemon Go and I'm enjoying it all 828 00:48:25,200 --> 00:48:30,120 Speaker 1: the way down to the folks who were hardcore Pokemon fans, 829 00:48:30,200 --> 00:48:33,600 Speaker 1: They're really into the game too. To some extent, obviously, 830 00:48:34,040 --> 00:48:36,520 Speaker 1: are individuals different. There may be some hardcore fans who 831 00:48:36,560 --> 00:48:39,640 Speaker 1: are like I refused to play this game because it 832 00:48:39,800 --> 00:48:43,759 Speaker 1: is not reflective of the Pokemon I love, perfectly legitimate 833 00:48:43,800 --> 00:48:46,200 Speaker 1: for that person, I'm not going to argue it, but 834 00:48:46,600 --> 00:48:51,200 Speaker 1: at any rate, there is a huge, huge amount of 835 00:48:51,239 --> 00:48:54,600 Speaker 1: Pokemon players out there. That means that while there are 836 00:48:54,640 --> 00:48:58,600 Speaker 1: some great stories about Pokemon, there's some bad ones too. 837 00:48:59,239 --> 00:49:02,360 Speaker 1: On the great you may have heard stories like a 838 00:49:02,400 --> 00:49:05,400 Speaker 1: police officer coming up and asking why people are gathering 839 00:49:05,400 --> 00:49:08,240 Speaker 1: in a location, being told about Pokemon, and then downloading 840 00:49:08,239 --> 00:49:11,680 Speaker 1: the game and joining in. That's a great story. Stories 841 00:49:11,680 --> 00:49:15,160 Speaker 1: that aren't so great might be that a teenagers playing 842 00:49:15,160 --> 00:49:18,839 Speaker 1: Pokemon Go and then as they're playing the game, they 843 00:49:18,920 --> 00:49:24,480 Speaker 1: happened to encounter a dead body. That happened back in 844 00:49:24,680 --> 00:49:29,759 Speaker 1: July of twenty sixteen, so not long after the game started. Uh. 845 00:49:29,800 --> 00:49:34,840 Speaker 1: There was an issue where a teenage lady was playing 846 00:49:35,840 --> 00:49:43,879 Speaker 1: um Pokemon Go uh around Big Wind River and as 847 00:49:44,200 --> 00:49:48,720 Speaker 1: what she was playing, she spotted us some something unusual 848 00:49:48,840 --> 00:49:53,279 Speaker 1: near the river bank and UH that unusual thing ended 849 00:49:53,320 --> 00:49:56,600 Speaker 1: up being a body. She actually didn't notice it right away, 850 00:49:56,640 --> 00:49:59,840 Speaker 1: according to the news reports. She said that she was 851 00:50:00,040 --> 00:50:02,680 Speaker 1: only paying attention to her phone and where she was walking, 852 00:50:03,160 --> 00:50:06,799 Speaker 1: didn't even notice the body until she was practically right 853 00:50:06,840 --> 00:50:10,600 Speaker 1: next to it. Um. She called the police, and the 854 00:50:10,640 --> 00:50:14,600 Speaker 1: police showed up and then started an investigation into the 855 00:50:14,600 --> 00:50:21,120 Speaker 1: man's death. Ah, So that was, you know, pretty dramatic, 856 00:50:21,280 --> 00:50:24,640 Speaker 1: and I'm I'm guessing a fairly traumatizing event. I don't 857 00:50:24,680 --> 00:50:31,279 Speaker 1: know how I would have felt about that, but you know, 858 00:50:32,080 --> 00:50:35,480 Speaker 1: that's that's just one of the negative stories from Pokemon. 859 00:50:35,520 --> 00:50:40,680 Speaker 1: Another one, which is a little concerning, where that armed 860 00:50:40,760 --> 00:50:43,960 Speaker 1: muggers were using Pokemon Go in order to find victims. 861 00:50:45,280 --> 00:50:48,440 Speaker 1: So I mentioned earlier that there are items within Pokemon 862 00:50:48,560 --> 00:50:52,440 Speaker 1: Go to increase your chances of encountering Pokemon. One of 863 00:50:52,480 --> 00:50:55,279 Speaker 1: those things is called a lure, and a lure is 864 00:50:55,320 --> 00:50:58,640 Speaker 1: something you can associate with a Pocus stop. You can 865 00:50:58,719 --> 00:51:01,080 Speaker 1: add a lure to a poke a stop, and that 866 00:51:01,160 --> 00:51:05,600 Speaker 1: poke a Stop will attract more Pokemon monsters for the 867 00:51:05,680 --> 00:51:08,880 Speaker 1: duration of half an hour. And this is effective for 868 00:51:08,960 --> 00:51:11,040 Speaker 1: anyone in the game. It's not just the person who 869 00:51:11,040 --> 00:51:14,040 Speaker 1: set the lure. Anyone in the game can benefit from this. 870 00:51:15,160 --> 00:51:19,840 Speaker 1: So imagine you're a mugger and there's a Pocus stop 871 00:51:19,880 --> 00:51:22,560 Speaker 1: that's in a fairly secluded area, maybe an area that 872 00:51:22,600 --> 00:51:24,759 Speaker 1: doesn't tend to get a lot of traffic. Maybe it's 873 00:51:24,840 --> 00:51:27,440 Speaker 1: late at night, and you set a lure to that 874 00:51:27,480 --> 00:51:30,640 Speaker 1: Poka stop and you start waiting and you wait for 875 00:51:30,680 --> 00:51:33,360 Speaker 1: people to show up, and then if people show up 876 00:51:33,360 --> 00:51:35,040 Speaker 1: and there's not a lot of them and they look 877 00:51:35,080 --> 00:51:37,800 Speaker 1: like they got some cash on them, your mug them 878 00:51:37,840 --> 00:51:40,799 Speaker 1: and you take their money. I would argue that that 879 00:51:40,920 --> 00:51:45,799 Speaker 1: is a not the the not a smart move. First 880 00:51:45,800 --> 00:51:49,120 Speaker 1: of all, coming in crime is never a smart move period. 881 00:51:49,320 --> 00:51:53,600 Speaker 1: Crime doesn't pay kids. But I would, knowing the way 882 00:51:53,640 --> 00:51:56,920 Speaker 1: technology works, if you're using your phone, if you've got 883 00:51:56,920 --> 00:51:59,600 Speaker 1: a phone, you've got the game on your phone, it's 884 00:51:59,640 --> 00:52:04,200 Speaker 1: register stirred to you in some way, and then you 885 00:52:04,239 --> 00:52:07,360 Speaker 1: add a lure. My guess is that on the server side, 886 00:52:07,400 --> 00:52:09,840 Speaker 1: on Pokemon Go, they could probably figure out who set 887 00:52:09,920 --> 00:52:14,000 Speaker 1: that lure and thus give police at least a lead 888 00:52:14,239 --> 00:52:17,040 Speaker 1: to work with. So if you got mugged at a 889 00:52:17,080 --> 00:52:19,560 Speaker 1: particular Pokast stop at a particular time, you might be 890 00:52:19,600 --> 00:52:22,640 Speaker 1: able to work backwards and say, well, at that time, 891 00:52:22,760 --> 00:52:25,000 Speaker 1: the lure was set by so and so. Let's go 892 00:52:25,080 --> 00:52:28,359 Speaker 1: and ask so and so some pretty tough questions. So, 893 00:52:28,400 --> 00:52:30,719 Speaker 1: in other words, it would make way more sense if 894 00:52:30,760 --> 00:52:34,040 Speaker 1: you're a mugger to find places that already have lures 895 00:52:35,120 --> 00:52:37,359 Speaker 1: and not set them yourself. Not that you should do that, 896 00:52:37,640 --> 00:52:41,280 Speaker 1: you totally shouldn't, but don't set lures, You're just gonna 897 00:52:41,280 --> 00:52:45,440 Speaker 1: get caught. Wow. I'm not advocating mugging at all. By 898 00:52:45,440 --> 00:52:49,239 Speaker 1: the way, Honestly, if I were you guys and I 899 00:52:49,280 --> 00:52:51,840 Speaker 1: was playing Pokemon Go late at night, I would definitely 900 00:52:51,880 --> 00:52:54,440 Speaker 1: be doing so with a big group of people, because 901 00:52:54,480 --> 00:52:58,160 Speaker 1: you never know what kind of folks you'll encounter. Yeah, 902 00:52:58,239 --> 00:53:00,840 Speaker 1: this is an issue though, because you could create this beacon, 903 00:53:01,080 --> 00:53:05,759 Speaker 1: this literal beacon within the game and lure people to 904 00:53:05,840 --> 00:53:09,799 Speaker 1: go there, not just Pokemon but actual players. So be 905 00:53:09,920 --> 00:53:14,000 Speaker 1: aware of your surroundings, be aware of, uh, what is 906 00:53:14,040 --> 00:53:18,680 Speaker 1: going on. Don't just take it as a sign that 907 00:53:18,800 --> 00:53:23,279 Speaker 1: someone has really been nice in that spot. It could 908 00:53:23,320 --> 00:53:25,320 Speaker 1: be that there are people who are willing to pray 909 00:53:25,560 --> 00:53:32,319 Speaker 1: upon the less fortunate or the less observant. Ah. I 910 00:53:32,400 --> 00:53:36,560 Speaker 1: honestly think that this is obviously a rare occurrence, not 911 00:53:36,680 --> 00:53:40,200 Speaker 1: something that happens that frequently. But one thing we have 912 00:53:40,360 --> 00:53:43,640 Speaker 1: seen that has happened fairly frequently is that players have 913 00:53:44,120 --> 00:53:48,759 Speaker 1: used the game to or have while playing the game, 914 00:53:48,800 --> 00:53:53,399 Speaker 1: have gone to places that perhaps they shouldn't have, places 915 00:53:53,440 --> 00:53:58,080 Speaker 1: that maybe have a certain reverence associated with them that 916 00:53:58,360 --> 00:54:01,960 Speaker 1: is interrupted by bowl staring at phones and trumping all 917 00:54:02,000 --> 00:54:07,239 Speaker 1: over the place like Arlington National Cemetery or the Holocaust Museum, 918 00:54:07,520 --> 00:54:12,320 Speaker 1: places that definitely have cultural or historical or both significance 919 00:54:12,680 --> 00:54:16,880 Speaker 1: and are important in places that people really should go 920 00:54:17,080 --> 00:54:22,520 Speaker 1: to and experience, but perhaps not while holding a phone 921 00:54:22,880 --> 00:54:24,680 Speaker 1: and trying to play a game where they're trying to 922 00:54:24,719 --> 00:54:29,799 Speaker 1: catch a little rat like creature. Uh. It shows a 923 00:54:29,960 --> 00:54:34,000 Speaker 1: lack awareness and respect. And it also means that people 924 00:54:34,000 --> 00:54:38,480 Speaker 1: who are at those places and are trying to either 925 00:54:38,800 --> 00:54:42,799 Speaker 1: have a meaningful moment or they're soaking it in there 926 00:54:42,840 --> 00:54:48,080 Speaker 1: just they're there for the site itself, not for a 927 00:54:48,160 --> 00:54:52,160 Speaker 1: game it is. It can come across at best as 928 00:54:52,160 --> 00:54:57,480 Speaker 1: distracting and at worst as being disrespectful. So that has 929 00:54:57,520 --> 00:55:00,319 Speaker 1: been an issue in multiple places. I think this one 930 00:55:00,400 --> 00:55:03,040 Speaker 1: that could very easily be solved, and in fact, I've 931 00:55:03,040 --> 00:55:08,160 Speaker 1: heard about Niantic Labs taking steps on this already. There's 932 00:55:08,200 --> 00:55:11,240 Speaker 1: a thing you can do called geo fencing. Geo fencing 933 00:55:11,280 --> 00:55:16,120 Speaker 1: is just when you designate a specific area market with 934 00:55:16,200 --> 00:55:19,600 Speaker 1: like a set of coordinates, several sets of coordinates, and 935 00:55:19,719 --> 00:55:22,759 Speaker 1: you define a region and say all right that that 936 00:55:22,840 --> 00:55:25,960 Speaker 1: region is just off limits. There are apps that use 937 00:55:26,000 --> 00:55:28,520 Speaker 1: geo fencing so that the apps will not work within 938 00:55:28,560 --> 00:55:32,839 Speaker 1: those limits. For example, there are several apps that have 939 00:55:33,560 --> 00:55:37,000 Speaker 1: schools GEO fenced off, so that if you are on 940 00:55:37,080 --> 00:55:41,040 Speaker 1: school grounds, the apps won't work because they would otherwise 941 00:55:41,120 --> 00:55:46,640 Speaker 1: be either distracting or even potentially harmful towards students. You 942 00:55:46,640 --> 00:55:51,799 Speaker 1: can use a similar um strategy with Pokemon Go and 943 00:55:51,880 --> 00:55:55,000 Speaker 1: mark off certain areas is saying all right, anything that 944 00:55:55,080 --> 00:55:58,040 Speaker 1: is within this region, there are no Pokus stops, and 945 00:55:58,080 --> 00:56:01,080 Speaker 1: no Pokemon will show up, and maybe even a message 946 00:56:01,080 --> 00:56:03,880 Speaker 1: will pop up on the phone saying as much so 947 00:56:03,920 --> 00:56:09,600 Speaker 1: that players don't invade that space and disrupt things that 948 00:56:09,680 --> 00:56:14,640 Speaker 1: they shouldn't be. That's something that's entirely possible. And keep 949 00:56:14,640 --> 00:56:18,360 Speaker 1: in mind again, a lot of these places were created 950 00:56:18,400 --> 00:56:23,920 Speaker 1: by Ingress players, but when Ingress was Ingress still is 951 00:56:23,960 --> 00:56:26,640 Speaker 1: a thing, but with Ingress players it was a much 952 00:56:26,840 --> 00:56:31,839 Speaker 1: smaller number overall than there are Pokemon Go players. So 953 00:56:32,719 --> 00:56:35,520 Speaker 1: you might have an occasional Ingress player coming into one 954 00:56:35,600 --> 00:56:38,160 Speaker 1: of these spaces and perhaps no one notices because it's 955 00:56:38,200 --> 00:56:41,680 Speaker 1: like one person every couple of weeks maybe, But with 956 00:56:41,719 --> 00:56:45,640 Speaker 1: Pokemon Go it's hordes of people all the time, and 957 00:56:45,680 --> 00:56:50,160 Speaker 1: it's a much different story. There have been other stories too, 958 00:56:50,520 --> 00:56:53,400 Speaker 1: there was a story of a shootout in Las Vegas 959 00:56:53,440 --> 00:56:58,800 Speaker 1: between some Pokemon Go players and a potential assailant um 960 00:56:58,840 --> 00:57:03,359 Speaker 1: some some pretty harry stuff. Really, anything, anytime you have 961 00:57:03,640 --> 00:57:05,719 Speaker 1: a game that requires people to get into the same 962 00:57:05,719 --> 00:57:09,319 Speaker 1: physical space as each other, you're gonna have issues. It's 963 00:57:09,360 --> 00:57:12,160 Speaker 1: not the fault of the game. That's just because people 964 00:57:12,160 --> 00:57:16,360 Speaker 1: are people. Uh. Sometimes the game can facilitate that sort 965 00:57:16,400 --> 00:57:19,720 Speaker 1: of stuff in ways that the game creators didn't intend. 966 00:57:20,440 --> 00:57:22,720 Speaker 1: But again, not really, you can't really call it the 967 00:57:22,760 --> 00:57:25,360 Speaker 1: fault of the game. That's people leveraging the game to 968 00:57:25,400 --> 00:57:30,240 Speaker 1: do things that the game creators didn't intend. Now the 969 00:57:30,320 --> 00:57:34,760 Speaker 1: question remains, should we expect a rush of augmented reality games. 970 00:57:34,760 --> 00:57:39,360 Speaker 1: Pokemon Go has been wildly successful from adoption to revenue generation, 971 00:57:39,400 --> 00:57:41,560 Speaker 1: at least in the short term. Who's to say that 972 00:57:41,640 --> 00:57:44,520 Speaker 1: this game is gonna have any longevity. We don't know yet. 973 00:57:45,480 --> 00:57:48,360 Speaker 1: But will we see a ton of a R games 974 00:57:48,440 --> 00:57:51,320 Speaker 1: come up in the future. My guess is in the 975 00:57:51,360 --> 00:57:56,800 Speaker 1: short term, yes we are. But here's the problem. Pokemon 976 00:57:57,600 --> 00:58:01,600 Speaker 1: is an ideal intellectual property for augmented reality. It is 977 00:58:02,320 --> 00:58:06,320 Speaker 1: Taylor made for a R. I would argue because it's 978 00:58:06,640 --> 00:58:09,440 Speaker 1: the Pokemon Go game is a game that already mimics 979 00:58:09,960 --> 00:58:14,720 Speaker 1: real world hobbies like insect collecting, so it's already similar 980 00:58:14,720 --> 00:58:18,080 Speaker 1: to something that you would do in reality. If you 981 00:58:18,120 --> 00:58:21,680 Speaker 1: were playing a game Boy Pokemon game, your character in 982 00:58:21,680 --> 00:58:24,240 Speaker 1: the game would have to travel around and collect Pokemon. 983 00:58:24,960 --> 00:58:28,600 Speaker 1: So translating that game element from the game Boy version 984 00:58:28,600 --> 00:58:31,520 Speaker 1: to a real world version not that difficult. You're you're 985 00:58:31,520 --> 00:58:37,320 Speaker 1: still moving around places, physical locations to capture Pokemon. It's 986 00:58:37,320 --> 00:58:41,040 Speaker 1: a very simple game mechanic too to translate. Think of 987 00:58:41,120 --> 00:58:44,880 Speaker 1: other games, it's not as easy to translate that into 988 00:58:44,960 --> 00:58:49,960 Speaker 1: a real world experience. Elevator action, for example, everyone gets 989 00:58:50,000 --> 00:58:51,840 Speaker 1: mad when I get into the elevators that pot City 990 00:58:51,880 --> 00:58:53,680 Speaker 1: marketed and I hit all the buttons, But you never 991 00:58:53,760 --> 00:58:55,600 Speaker 1: know how you're gonna have to work your way through 992 00:58:55,600 --> 00:58:59,760 Speaker 1: the maze. That doesn't work so well. So certain games 993 00:59:00,160 --> 00:59:04,560 Speaker 1: like Pokemon our ideal for augmented reality. In fact, again 994 00:59:04,560 --> 00:59:08,240 Speaker 1: i'd argue Pokemon is pretty much the perfect title for this. 995 00:59:09,120 --> 00:59:14,320 Speaker 1: Niantic could not have hit upon a better idea. They 996 00:59:14,320 --> 00:59:19,440 Speaker 1: didn't have to shoehorn the traditional gameplay into a different, 997 00:59:19,520 --> 00:59:22,280 Speaker 1: but related real world version of the gameplay. It was 998 00:59:22,360 --> 00:59:25,480 Speaker 1: a perfect translation in the sense of the point where 999 00:59:25,480 --> 00:59:28,160 Speaker 1: you're going around collecting things. You could argue that the 1000 00:59:28,160 --> 00:59:30,800 Speaker 1: game is far from perfect, especially since there's such limited 1001 00:59:30,840 --> 00:59:34,800 Speaker 1: gameplay right now between collecting in gym battles. But the 1002 00:59:34,880 --> 00:59:39,720 Speaker 1: collecting part I think they got right honestly, and Pokemon 1003 00:59:39,760 --> 00:59:43,919 Speaker 1: had a huge player base already, right like Ingress did 1004 00:59:43,960 --> 00:59:47,120 Speaker 1: not have the benefit of an pre existing player base. 1005 00:59:48,320 --> 00:59:53,680 Speaker 1: Niantic had to convince people to play Ingress. But while 1006 00:59:53,840 --> 00:59:58,440 Speaker 1: Ingress taps into some pretty traditional science fiction themes, there 1007 00:59:58,960 --> 01:00:02,640 Speaker 1: wasn't a pre sisting world. It wasn't like they could 1008 01:00:02,680 --> 01:00:05,480 Speaker 1: go to a community and say, hey, you know that 1009 01:00:05,560 --> 01:00:07,800 Speaker 1: game you love, well, now here's an a R version 1010 01:00:07,880 --> 01:00:10,600 Speaker 1: of it. Because it was all new Pokemon, there was 1011 01:00:10,800 --> 01:00:13,720 Speaker 1: a huge pre existing audience. Not only was there a 1012 01:00:13,760 --> 01:00:17,840 Speaker 1: huge audience that audience when they were kids playing Pokemon 1013 01:00:17,920 --> 01:00:21,920 Speaker 1: for the first time in the nineties, they now are 1014 01:00:21,960 --> 01:00:26,360 Speaker 1: adults with disposed income and smartphones, so they have the 1015 01:00:26,440 --> 01:00:30,040 Speaker 1: money to own the material needed to play Pokemon Go 1016 01:00:30,360 --> 01:00:34,920 Speaker 1: and Niantic Labs could bang on both novelty, the novelty 1017 01:00:34,920 --> 01:00:38,880 Speaker 1: of playing an a R game and nostalgia of this 1018 01:00:39,400 --> 01:00:42,120 Speaker 1: game that people loved when they were kids. Is a 1019 01:00:42,160 --> 01:00:47,480 Speaker 1: double whammy, perfect storm for popularity. It's no shock that 1020 01:00:47,600 --> 01:00:51,960 Speaker 1: it got so popular so fast. In fact, people who 1021 01:00:51,960 --> 01:00:54,360 Speaker 1: are asking like, how can people be so interested in 1022 01:00:54,400 --> 01:00:57,520 Speaker 1: playing this game? I turned to say, are you are 1023 01:00:57,560 --> 01:01:01,200 Speaker 1: you blind? Not not that you should be interested, but 1024 01:01:01,360 --> 01:01:06,040 Speaker 1: do not understand how popular Pokemon was back in the nineties. 1025 01:01:06,280 --> 01:01:08,840 Speaker 1: That the people who played Pokemon back in the nineties 1026 01:01:08,880 --> 01:01:12,920 Speaker 1: are now older and have smartphones, and it's augmented reality. 1027 01:01:13,520 --> 01:01:17,280 Speaker 1: It's it's a new discipline that people have had very 1028 01:01:17,400 --> 01:01:21,720 Speaker 1: limited exposure to. How could it not be popular? Obviously 1029 01:01:21,760 --> 01:01:24,840 Speaker 1: it was gonna be popular. I if I had had 1030 01:01:24,880 --> 01:01:27,960 Speaker 1: an opportunity to be on the ground floor of investing 1031 01:01:28,360 --> 01:01:31,440 Speaker 1: in Pokemon Go, I absolutely would have done it, because 1032 01:01:31,440 --> 01:01:33,760 Speaker 1: there was it would have been very hard for it 1033 01:01:33,800 --> 01:01:36,960 Speaker 1: to to mess up. That's not to say that it's 1034 01:01:36,960 --> 01:01:39,520 Speaker 1: going to have longevity, but it would have been hard 1035 01:01:39,560 --> 01:01:41,720 Speaker 1: to mess up the launch unless the game was just 1036 01:01:41,840 --> 01:01:44,880 Speaker 1: completely unplayable, and you could argue that in those first 1037 01:01:44,880 --> 01:01:46,880 Speaker 1: few days where the servers were having so much trouble, 1038 01:01:47,400 --> 01:01:50,840 Speaker 1: it often was. Now I'm guessing there it's gonna be 1039 01:01:50,880 --> 01:01:53,680 Speaker 1: a lot more games coming out in augmented reality space, 1040 01:01:53,800 --> 01:01:56,680 Speaker 1: but they're going to have a hard time of it, 1041 01:01:56,920 --> 01:02:00,880 Speaker 1: because again, they're not gonna necessary lea be position the 1042 01:02:00,880 --> 01:02:03,840 Speaker 1: way Pokemon Go was. You can come up with an 1043 01:02:03,840 --> 01:02:10,200 Speaker 1: amazing game, there's a phenomenal application of augmented reality, but 1044 01:02:11,480 --> 01:02:15,600 Speaker 1: unless you also have that audience to tap into, it's 1045 01:02:15,600 --> 01:02:17,680 Speaker 1: gonna it means you have to convince people, hey, you 1046 01:02:17,720 --> 01:02:20,880 Speaker 1: want to try this new thing. It's also augmented reality. 1047 01:02:21,160 --> 01:02:23,400 Speaker 1: It's not based on an i P you love, but 1048 01:02:23,440 --> 01:02:26,920 Speaker 1: it's gonna be an amazing experience that's gonna attract the 1049 01:02:27,040 --> 01:02:31,600 Speaker 1: smaller fan base h or you're gonna end up running 1050 01:02:31,600 --> 01:02:33,960 Speaker 1: into the truck. The danger of having a game that 1051 01:02:34,160 --> 01:02:36,280 Speaker 1: is based on a beloved i P. But people are 1052 01:02:36,320 --> 01:02:38,560 Speaker 1: just gonna say, oh, this is just Pokemon Go, but 1053 01:02:38,640 --> 01:02:44,600 Speaker 1: for Transformers or Lego or some other type of of 1054 01:02:44,760 --> 01:02:50,280 Speaker 1: toy or uh i P. So I think we are 1055 01:02:50,360 --> 01:02:52,920 Speaker 1: going to see a lot more are typically in technology. 1056 01:02:52,920 --> 01:02:56,240 Speaker 1: If we see something as successful, copycats come out of 1057 01:02:56,240 --> 01:03:01,280 Speaker 1: the woodwork before long. But I don't know that uh 1058 01:03:01,360 --> 01:03:03,320 Speaker 1: any of them are going to have a good chance 1059 01:03:03,440 --> 01:03:06,720 Speaker 1: at real success compared to what Pokemon Go has already 1060 01:03:06,720 --> 01:03:10,960 Speaker 1: had not unless someone comes up with a really innovative, cool, 1061 01:03:11,560 --> 01:03:15,800 Speaker 1: compelling use of augmented reality, and that could happen, but 1062 01:03:16,720 --> 01:03:18,720 Speaker 1: I think we're gonna see a lot more copycats in 1063 01:03:18,720 --> 01:03:23,280 Speaker 1: the near future. Let's find out, shall we. Guys. That 1064 01:03:23,440 --> 01:03:28,760 Speaker 1: is our episode on Pokemon Go. If you have enjoyed 1065 01:03:28,800 --> 01:03:32,080 Speaker 1: this episode and you have your own Pokemon ghost stories, 1066 01:03:32,160 --> 01:03:35,520 Speaker 1: I want to hear them. If you found something really funny, 1067 01:03:35,640 --> 01:03:39,200 Speaker 1: or you just uh, you notice something unusual about the game, 1068 01:03:39,360 --> 01:03:42,600 Speaker 1: or maybe maybe even you just have your own perspective 1069 01:03:42,640 --> 01:03:44,800 Speaker 1: on augmented reality, let me know. Or if you have 1070 01:03:44,840 --> 01:03:48,760 Speaker 1: any suggestions for future episodes of tech Stuff or people 1071 01:03:48,800 --> 01:03:50,480 Speaker 1: that I should have on the show, either as a 1072 01:03:50,520 --> 01:03:53,480 Speaker 1: guest to interview or a guest host or an episode, 1073 01:03:54,120 --> 01:03:57,320 Speaker 1: send me a message email is tech Stuff at how 1074 01:03:57,360 --> 01:03:59,480 Speaker 1: stuff works dot com, or drop me a line on 1075 01:03:59,520 --> 01:04:02,360 Speaker 1: Twitter or Facebook. The handle at both of those is 1076 01:04:02,480 --> 01:04:05,800 Speaker 1: tech stuff H s W and I'll talk to you 1077 01:04:05,840 --> 01:04:14,800 Speaker 1: again really soon for more on this and thousands of 1078 01:04:14,800 --> 01:04:26,640 Speaker 1: other topics. Is it how stuff works dot com.