WEBVTT - TechStuff Classic: Augmenting Your Reality

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeartRadio, and how the tech

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<v Speaker 1>are you? It's time for a tech Stuff classic episode.

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<v Speaker 1>This episode is called Augmenting Your Reality and originally published

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<v Speaker 1>November twenty third, twenty sixteen. Obviously, augmented reality is still

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<v Speaker 1>a developing technology. I would argue that no one has

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<v Speaker 1>really created the killer hardware for augmented reality as of yet.

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<v Speaker 1>By the time you listen to this, is entirely possible

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<v Speaker 1>that Apple has already unveiled its mixed reality headset, and

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<v Speaker 1>maybe Apple will be the company that really succeeds where

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<v Speaker 1>others just haven't yet. I don't know. I'm recording this

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<v Speaker 1>way back in May twenty twenty three before Apple has

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<v Speaker 1>held that event, So when it comes round, I guess

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<v Speaker 1>I'll find out. Anyway, that's going down a long tangent.

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<v Speaker 1>Let's listen to this classic episode, Augmenting Your Reality, which

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<v Speaker 1>published November twenty third, twenty sixteen. So I thought I

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<v Speaker 1>would do a deeper dive, a bigger explanation about what

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<v Speaker 1>augmented reality is. What it's all about how it works

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<v Speaker 1>and sort of the applications we might put a R

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<v Speaker 1>toward things that, you know, was it good for tons

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<v Speaker 1>of stuff? As it turns out, So the first thing

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<v Speaker 1>we should do is probably defined some terms, because if

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<v Speaker 1>you haven't really looked into augmented reality and you aren't

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<v Speaker 1>familiar with AR, you might just be lost. I'm going

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<v Speaker 1>to define it all for you right now, because that's

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<v Speaker 1>the kind of stand up guy I am. Technically speaking,

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<v Speaker 1>augmented reality is using digital information to enhance or augment

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<v Speaker 1>and experience in our physical real world. So the way

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<v Speaker 1>we usually see this implemented involves some sort of display

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<v Speaker 1>that has an image of the real world on it

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<v Speaker 1>and it overlays digital information on top of that image.

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<v Speaker 1>So think of like a camera's viewfinder, like an LCD

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<v Speaker 1>screen on a camera, and it actually labels the buildings

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<v Speaker 1>that are in view. When you're out on the street

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<v Speaker 1>and you hold the camera up, or a smartphone or

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<v Speaker 1>even a wearable device like a head mounted display that

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<v Speaker 1>you can look through so you can see the real world.

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<v Speaker 1>You're not just staring at a screen, or if you

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<v Speaker 1>are staring at a screen, you're staring at a video

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<v Speaker 1>feed that is provided by an external camera mounted just

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<v Speaker 1>on the other side of the screen, so it's like

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<v Speaker 1>you're looking through a display in the first place, but

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<v Speaker 1>then on top of that view you have this digital information.

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<v Speaker 1>That's the most common implementation we talk about, but it's

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<v Speaker 1>not the only one. Augmented reality does not have to

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<v Speaker 1>only be or even involve visual information at all. You

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<v Speaker 1>could have audio only augmented reality, for example, But the

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<v Speaker 1>whole idea is that it's something that is created digitally

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<v Speaker 1>to enhance your experience in the real world. Now we

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<v Speaker 1>can contrast this with the concept of virtual reality. Virtual reality,

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<v Speaker 1>of course, is a term where you create an experience

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<v Speaker 1>completely through computer generated means a computer is making all

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<v Speaker 1>the things you see and hear, and maybe even beyond

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<v Speaker 1>that if you have really sophisticated setups, so you might

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<v Speaker 1>have some haptic feedback. Haptic refers to your sense of touch,

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<v Speaker 1>so if you have haptic feedback, that means you're getting

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<v Speaker 1>information feedback through your sense of touch. A common example

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<v Speaker 1>of this is a rumble pack inside a game controller

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<v Speaker 1>where you fire a gun and a first person shooter

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<v Speaker 1>and your controller rumbles as a result, letting you know

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<v Speaker 1>that you are in fact, unleashing virtual destruction upon all

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<v Speaker 1>you survey. Well, the same thing can be true with

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<v Speaker 1>a virtual reality setup. So virtual reality is all about

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<v Speaker 1>constructing an artificial reality, a simulated reality. Augmented reality is

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<v Speaker 1>all about enhancing the one that we are actually in.

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<v Speaker 1>And then there's also mixed reality. Mixed reality is kind

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<v Speaker 1>of sort of in between the two. You might have

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<v Speaker 1>some physical objects within a room that are also mapped

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<v Speaker 1>to a virtual environment, and then you use something like

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<v Speaker 1>a head melted display to enter the virtual environment. That's

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<v Speaker 1>what looks like you're inside. But you have physical objects

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<v Speaker 1>in the room around you that are also mapped to

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<v Speaker 1>the virtual world, meaning you could pick up this physical

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<v Speaker 1>object and you would see that reflect did within the

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<v Speaker 1>virtual world, where you might pick up a sword and

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<v Speaker 1>shield or move a chair or something along those lines.

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<v Speaker 1>So augmented reality, virtual reality, and mixed reality are all

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<v Speaker 1>kind of interrelated, so much so that their histories also

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<v Speaker 1>are very much interrelated. And there's some people who try

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<v Speaker 1>to collect these different technologies, these different approaches and put

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<v Speaker 1>them under a common umbrella, and they tend to use

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<v Speaker 1>the phrase alternate reality, which is unfortunate because that's also

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<v Speaker 1>ar but Alternate reality is kind of the umbrella for virtual,

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<v Speaker 1>augmented and mixed reality. Now that kind of gives you

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<v Speaker 1>the definition of those basic terms, and it is important

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<v Speaker 1>to understand them because they're becoming more and more important today.

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<v Speaker 1>You are already probably aware of a lot of VR

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<v Speaker 1>headsets that are out there on the market as well

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<v Speaker 1>as VR well, they're kind of like case is that

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<v Speaker 1>you slide your smartphone into, so your smartphone becomes the

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<v Speaker 1>actual display on a VR headset. The headset itself is

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<v Speaker 1>more or less just a head mounted case for your phone.

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<v Speaker 1>We've seen a lot of those come out over the

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<v Speaker 1>last few years. We've also seen a lot of AR

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<v Speaker 1>applications come out, typically for things like iPads and smartphones,

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<v Speaker 1>but we've also seen some hardware come out that for

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<v Speaker 1>wearable devices that falls into the augmented reality category, stuff

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<v Speaker 1>like Google Glass, which i'll talk about more a little

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<v Speaker 1>bit later in this episode. For augmented reality to work

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<v Speaker 1>to get this enhanced experience of reality around you, there

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<v Speaker 1>are a lot of technological components that have to come

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<v Speaker 1>together so that you actually do get an experience that

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<v Speaker 1>is meaningful. You have to have technology that quote unquote

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<v Speaker 1>knows where you are and what you are looking at

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<v Speaker 1>or what you are close to in order to get

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<v Speaker 1>that augmented experience. It wouldn't do me any good if

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<v Speaker 1>I put on an augmented reality headset, for example, and

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<v Speaker 1>stared at let's say a famous painting, and instead of

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<v Speaker 1>getting information about the famous painting, I see an exploded

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<v Speaker 1>view of an car engine. That would make no sense.

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<v Speaker 1>So you have to build in technologies in order for

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<v Speaker 1>the AR to understand what it is you're trying to

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<v Speaker 1>do and to augment that experience, which meant that we

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<v Speaker 1>had to wait a pretty good long time for the

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<v Speaker 1>various technologies that we use to create this relationship to

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<v Speaker 1>mature to a point where it was possible. Sometimes we

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<v Speaker 1>had technologies that would allow us to do it, but

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<v Speaker 1>it required tethering headsets to very large computers, which meant

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<v Speaker 1>that you didn't have really any mobility and it really

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<v Speaker 1>limited the usefulness of the actual application. In other cases,

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<v Speaker 1>you could say things like your head tracking technology was

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<v Speaker 1>absolutely necessary for AR to develop the way it did.

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<v Speaker 1>GPS technology as well. Remember it wasn't that long ago

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<v Speaker 1>that we ordinary mirror mortals didn't have access to really

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<v Speaker 1>accurate GPS information For a very long time that was

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<v Speaker 1>purposefully made less accurate. It was a matter of national defense.

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<v Speaker 1>It wasn't until the nineties that you started to see

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<v Speaker 1>GPS become more accurate. For the basic consumer. Way back

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<v Speaker 1>in the day, you might get accuracy of up to

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<v Speaker 1>around one hundred meters, which is not great if you're

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<v Speaker 1>looking for the next place to make your turn. If

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<v Speaker 1>it's one hundred meters away, that's pretty far. But now

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<v Speaker 1>it's within a few feet, so it's much better. That

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<v Speaker 1>sort of stuff all had to come together in order

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<v Speaker 1>for augmented reality to become viable. I almost said a reality,

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<v Speaker 1>but that just starts to sound redundant at any rate,

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<v Speaker 1>Let's talk about some of these technologies we really need,

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<v Speaker 1>things like gyroscopes, accelerometers. These help devices understand their orientation

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<v Speaker 1>where they are in respect to something else, like are

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<v Speaker 1>they For a smartphone, it might be is it in

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<v Speaker 1>landscape mode or portrait mode? But for a head mounted display,

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<v Speaker 1>it would help give the unit the information it needs

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<v Speaker 1>to know which way you're looking, like are you looking

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<v Speaker 1>to the east or to the west. That kind of

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<v Speaker 1>thing also compasses obviously very important GPS sensors, image recognition software,

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<v Speaker 1>but has become really important so that when you are

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<v Speaker 1>looking at something, the system can actually identify what that is.

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<v Speaker 1>In some cases you can get around this. You can

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<v Speaker 1>design an AR system where let's say you make a

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<v Speaker 1>movie post and the AR application has the movie poster

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<v Speaker 1>animate in some way if you hold up a smartphone

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<v Speaker 1>that's running the appropriate app. So I'm just gonna take

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<v Speaker 1>a movie from my past that does not have an

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<v Speaker 1>AR movie poster associated with it, but one that I

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<v Speaker 1>can talk about as if it were a good example,

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<v Speaker 1>and that has to be Big Trouble in Little China,

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<v Speaker 1>universally declared the best movie that has ever been made.

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<v Speaker 1>So you've got your Big Trouble in Little China poster

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<v Speaker 1>up on the wall, and you hold up your smartphone

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<v Speaker 1>and you activate your Big Trouble in Little China movie

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<v Speaker 1>marketing app and the camera on your phone to text

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<v Speaker 1>the poster. You know the posters there well, The app

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<v Speaker 1>and the poster together are able to construct the augmented

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<v Speaker 1>experience because there have been elements put into the poster

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<v Speaker 1>that the app is looking for, and once the app

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<v Speaker 1>identifies that, like, it sees maybe eight different points on

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<v Speaker 1>the poster and because of the orientation of those points,

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<v Speaker 1>it knows what angle it's at, what height it's at

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<v Speaker 1>in relation to the phone, and can give you on

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<v Speaker 1>your display the augmented reality experience. In this case, it's

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<v Speaker 1>obviously Jack Burton and the pork Chop Express eating a sandwich, because,

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<v Speaker 1>as we know, the most riveting scene in the movie

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<v Speaker 1>unfolds in this way. So that would be kind of

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<v Speaker 1>an augmented reality experience where you didn't have to worry

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<v Speaker 1>about every possible application out in the real world. You

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<v Speaker 1>made it for something very specific, which means in your

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<v Speaker 1>software you can have the camera look quote unquote for

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<v Speaker 1>these particular points of reference and thus create the augmented

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<v Speaker 1>experience in that way. If you want to take that

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<v Speaker 1>and move it to the real world where you can

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<v Speaker 1>see augmented information about just the world around you, it

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<v Speaker 1>becomes way more complicated. You have to have very sophisticated

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<v Speaker 1>image recognition saw so that the camera picks up the images,

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<v Speaker 1>the software processes the information, identifies what those images are,

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<v Speaker 1>and gives you the relevant information. So working with all

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<v Speaker 1>the sensors, augmented reality can make this a possibility. So

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<v Speaker 1>another example, let's say you're out on the street in Atlanta,

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<v Speaker 1>you're here in my hometown Atlanta, Georgia, and you're looking

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<v Speaker 1>at a building and you wonder what it is, and

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<v Speaker 1>you hold up your phone and you've got your little

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<v Speaker 1>map app that allows you to look at a real

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<v Speaker 1>world setting and tells you information about it, and it

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<v Speaker 1>tells you it's the Georgia Aquarium. Well, first of all,

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<v Speaker 1>you would probably know that already because the signage there

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<v Speaker 1>is actually pretty good. But the point being that this

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<v Speaker 1>would be something that would tap into the GPS coordinates

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<v Speaker 1>on your phone, so it would know where your location

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<v Speaker 1>was and help narrow that down. The compass would tell

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<v Speaker 1>it what direction you are facing the camera angle. Also,

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<v Speaker 1>you have some image recognition going on there. The accelerometer

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<v Speaker 1>tells the orientation of the phone itself. All of this

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<v Speaker 1>data together would give the software the information needed for

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<v Speaker 1>it to display the labeled Georgia Aquarium on your phone.

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<v Speaker 1>And it all happens in an instant that's pretty amazing. Typically,

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<v Speaker 1>you also have to have some other method to communicate

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<v Speaker 1>with a larger infrastructure, because we don't have the capability

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<v Speaker 1>of building an enormously powerful computer that has all this

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<v Speaker 1>real world information programmed into it and make it a

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<v Speaker 1>handheld or wearable device. So usually you have to pair

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<v Speaker 1>these devices with some other larger infrastructure. Sometimes it's a

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<v Speaker 1>double handshake. For example, with Google Glass, you would use

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<v Speaker 1>Bluetooth to connect Google Glass to a smartphone. Then the

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<v Speaker 1>smartphone would have the connection to the larger internet through

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<v Speaker 1>your smartphone's cell service provider. So while you're experiencing the

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<v Speaker 1>augmented reality through the Google Glass, it's actually communicating through

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<v Speaker 1>your phone to the infrastructure to get the data it

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<v Speaker 1>needs to show you the information. It's showing you very

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<v Speaker 1>important elements. And all of these components, like I said,

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<v Speaker 1>came together more or less around the same time. Most

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<v Speaker 1>of them were being developed independently of each other, and

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<v Speaker 1>it's just that now we're seeing them all converge. That's

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<v Speaker 1>an old favorite word here at tech stuff converge together

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<v Speaker 1>to create the augmented reality experience and make it possible.

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<v Speaker 1>So how did we get here? How did these different

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<v Speaker 1>elements develop? Well, there are a whole bunch of technology

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<v Speaker 1>pioneers who really create the foundation for augmented reality as

0:14:40.560 --> 0:14:43.560
<v Speaker 1>well as virtual reality and mixed reality. But one that

0:14:43.640 --> 0:14:46.120
<v Speaker 1>I think we really need to concentrate on it first

0:14:46.240 --> 0:14:51.120
<v Speaker 1>is Ivan Sutherland. Now Sutherland was born in Hastings, Nebraska

0:14:51.160 --> 0:14:54.200
<v Speaker 1>in nineteen thirty eight, and as a kid, he was

0:14:54.280 --> 0:15:00.520
<v Speaker 1>fascinated with mathematics, particularly geometry, and also with engineering. He

0:15:00.560 --> 0:15:03.920
<v Speaker 1>began to study and experiment with computers while he was

0:15:03.960 --> 0:15:06.560
<v Speaker 1>in school, and this was at a time where personal

0:15:06.560 --> 0:15:09.240
<v Speaker 1>computers weren't a thing. There were no personal computers at

0:15:09.240 --> 0:15:11.880
<v Speaker 1>this point. Computers were actually pretty rare, and they were huge,

0:15:12.360 --> 0:15:16.440
<v Speaker 1>and in fact, they often would rely upon physical media

0:15:16.520 --> 0:15:21.200
<v Speaker 1>formats like punch cards or paper tape to read a program.

0:15:22.000 --> 0:15:25.840
<v Speaker 1>So you didn't even have a disc or like certainly

0:15:25.840 --> 0:15:29.040
<v Speaker 1>nothing like a USB thumb drive or anything like that.

0:15:29.120 --> 0:15:32.360
<v Speaker 1>You actually had to put physical media into the machine

0:15:32.400 --> 0:15:36.080
<v Speaker 1>for it to read and then execute whatever program you

0:15:36.120 --> 0:15:40.480
<v Speaker 1>had designed for that device. He went to college at

0:15:40.520 --> 0:15:44.000
<v Speaker 1>what is now Carnegie Mellon University on a full scholarship.

0:15:44.200 --> 0:15:46.520
<v Speaker 1>He graduated with a Bachelor of Science degree. He would

0:15:46.560 --> 0:15:48.680
<v Speaker 1>then go on to earn a master's degree at cal

0:15:48.760 --> 0:15:53.360
<v Speaker 1>Tech and a PhD in electrical engineering from MIT. And

0:15:53.560 --> 0:15:58.400
<v Speaker 1>actually his doctoral thesis supervisor was Claude Shannon. And we

0:15:58.520 --> 0:16:01.520
<v Speaker 1>talked about Claude Shannon back in the twenty fourteen episode

0:16:01.520 --> 0:16:05.720
<v Speaker 1>Who is Claude Shannon. We recorded that not too long

0:16:05.800 --> 0:16:09.080
<v Speaker 1>after Shannon's passing, So if you want to hear a

0:16:09.120 --> 0:16:13.120
<v Speaker 1>really interesting story about a pioneer in computer science, you

0:16:13.120 --> 0:16:17.200
<v Speaker 1>should go check out that twenty fourteen episode. Back to Sutherland.

0:16:17.560 --> 0:16:22.040
<v Speaker 1>For his thesis, he created something called Sketchpad and that

0:16:22.200 --> 0:16:25.880
<v Speaker 1>was really, by most accounts, the first computer graphical user

0:16:25.920 --> 0:16:29.920
<v Speaker 1>interface or guy A graphic goal user interface means that

0:16:30.160 --> 0:16:36.440
<v Speaker 1>you interact with the computer through graphics representing various commands

0:16:36.520 --> 0:16:39.640
<v Speaker 1>on the computer. Windows and the Mac operating system are

0:16:39.680 --> 0:16:43.520
<v Speaker 1>both examples of graphical user interfaces, as is the interface

0:16:43.560 --> 0:16:46.400
<v Speaker 1>on your smartphone. If you have a smartphone where you

0:16:46.680 --> 0:16:51.520
<v Speaker 1>choose applications on a screen, that's a graphical user interface. Well,

0:16:51.560 --> 0:16:54.400
<v Speaker 1>Sutherland created what is largely considered to be the first

0:16:54.400 --> 0:16:58.080
<v Speaker 1>one of those. After college, he entered military service and

0:16:58.200 --> 0:17:01.920
<v Speaker 1>he was assigned to the National Seecurity Agency. We have

0:17:02.040 --> 0:17:06.479
<v Speaker 1>great friends there. I assume I'm sure they're listening, because

0:17:06.480 --> 0:17:09.960
<v Speaker 1>they're listening to everything at any rate. He entered the

0:17:10.080 --> 0:17:13.320
<v Speaker 1>NSA as an electrical engineer, and in nineteen sixty four

0:17:13.440 --> 0:17:17.200
<v Speaker 1>he replaced JC. R. Licklider as the head of DARPA's

0:17:17.240 --> 0:17:23.360
<v Speaker 1>Information Processing Techniques Office. Or IPTO. And also by back

0:17:23.400 --> 0:17:28.560
<v Speaker 1>then DARPA wasn't DARPA, it was just ARPA. So this

0:17:28.600 --> 0:17:30.320
<v Speaker 1>is the same group, by the way, that would end

0:17:30.440 --> 0:17:33.080
<v Speaker 1>up doing a lot of work that would form the

0:17:33.280 --> 0:17:36.199
<v Speaker 1>ARPANET a few years later, and the arpainet was the

0:17:36.280 --> 0:17:40.200
<v Speaker 1>predecessor to the Internet in some ways. At least, the

0:17:40.320 --> 0:17:44.320
<v Speaker 1>ARPAET was what ended up being the building blocks for

0:17:44.720 --> 0:17:48.479
<v Speaker 1>the infrastructure that would become the Internet. Now, all of

0:17:48.480 --> 0:17:51.520
<v Speaker 1>that work happened after Sutherland had already departed the organization.

0:17:53.080 --> 0:17:57.320
<v Speaker 1>His work became a fundamental component of both virtual and

0:17:57.359 --> 0:18:00.760
<v Speaker 1>augmented reality. As I mentioned earlier, in nineteen sixty five,

0:18:01.160 --> 0:18:03.560
<v Speaker 1>he wrote a piece and essay. It's very short, it's

0:18:03.640 --> 0:18:05.879
<v Speaker 1>very easy read, and you can find it online. The

0:18:05.880 --> 0:18:09.199
<v Speaker 1>title of the essay is the Ultimate Display. And if

0:18:09.240 --> 0:18:13.280
<v Speaker 1>you ever do any research and virtual reality or augmented reality,

0:18:13.520 --> 0:18:16.440
<v Speaker 1>this essay is going to pop up in your research,

0:18:16.800 --> 0:18:19.040
<v Speaker 1>so go ahead and read it. It's like two pages long,

0:18:19.119 --> 0:18:22.840
<v Speaker 1>so it goes very quickly. In that essay he talked

0:18:22.840 --> 0:18:29.080
<v Speaker 1>about several ideas, including the idealized display, the ultimate display,

0:18:29.240 --> 0:18:34.919
<v Speaker 1>something that would be the furthest you could go with

0:18:35.040 --> 0:18:39.000
<v Speaker 1>display technology. Now, keep in mind in his time. By

0:18:39.040 --> 0:18:41.320
<v Speaker 1>his time, he's still alive, by the way, this time

0:18:41.359 --> 0:18:45.879
<v Speaker 1>in the nineteen sixties, he you know, things were just

0:18:46.040 --> 0:18:50.840
<v Speaker 1>restricted to monitors. You might have a light pen, but

0:18:50.960 --> 0:18:54.280
<v Speaker 1>usually you just use a keyboard. Like it was pretty

0:18:54.880 --> 0:18:57.919
<v Speaker 1>bare bones. But he said, let's push this as far

0:18:58.000 --> 0:19:02.320
<v Speaker 1>as we can imagine it. His example, he thought of

0:19:02.359 --> 0:19:06.400
<v Speaker 1>a room that would be completely controlled by computers. Everything

0:19:06.400 --> 0:19:10.000
<v Speaker 1>you would experience within that room would be generated by

0:19:10.000 --> 0:19:14.919
<v Speaker 1>a computer. Everything you see here, smell, taste, and touch,

0:19:15.800 --> 0:19:18.320
<v Speaker 1>all of it generated by computers. The computer would even

0:19:18.400 --> 0:19:22.640
<v Speaker 1>be able to form physical objects out of pure matter itself. Now,

0:19:22.680 --> 0:19:26.320
<v Speaker 1>he wasn't suggesting that this would ever be a device

0:19:26.359 --> 0:19:28.399
<v Speaker 1>that we would actually be able to build. He was

0:19:28.440 --> 0:19:33.560
<v Speaker 1>just saying, what is the ultimate incarnation of display technology?

0:19:34.359 --> 0:19:37.159
<v Speaker 1>And if you read it, you realize, oh, this is

0:19:37.200 --> 0:19:39.879
<v Speaker 1>where the Star Trek Next Generation writers got their idea

0:19:39.920 --> 0:19:43.360
<v Speaker 1>for the Holidack. But unlike Star Trek the Next Generation,

0:19:43.640 --> 0:19:46.840
<v Speaker 1>the Ultimate Display would not go on the Fritz every

0:19:46.840 --> 0:19:49.840
<v Speaker 1>other episode and try to kill the crew. It was

0:19:49.920 --> 0:19:54.720
<v Speaker 1>better than that. The Ultimate Display was sort of a

0:19:55.840 --> 0:20:01.760
<v Speaker 1>foundational like Philosophically, it was foundational forvirual reality and augmented reality.

0:20:01.840 --> 0:20:05.520
<v Speaker 1>This idea of a very immersive experience where you, as

0:20:05.560 --> 0:20:12.400
<v Speaker 1>a user are surrounded somehow by this computer generated experience.

0:20:12.880 --> 0:20:15.720
<v Speaker 1>And that's true both with augmented reality and virtual reality.

0:20:15.800 --> 0:20:20.600
<v Speaker 1>In augmented reality, the real world is still there, but

0:20:20.680 --> 0:20:24.960
<v Speaker 1>you get this enhanced experience that is completely computer generated.

0:20:26.200 --> 0:20:31.200
<v Speaker 1>So in nineteen sixty eight, Sutherland and a student named

0:20:31.280 --> 0:20:36.679
<v Speaker 1>Danny Cohen would create a VR ar head mounted display

0:20:36.960 --> 0:20:41.560
<v Speaker 1>or HMD, and they nicknamed it the Sword of Damocles.

0:20:42.800 --> 0:20:45.439
<v Speaker 1>Why because you had to suspend it from the ceiling.

0:20:45.480 --> 0:20:48.359
<v Speaker 1>It was too heavy to wear on your head. You

0:20:48.400 --> 0:20:53.520
<v Speaker 1>needed it to be nice and sturdy. It included transparent lenses,

0:20:53.560 --> 0:20:57.400
<v Speaker 1>which meant you could overlay computer information on the lenses themselves,

0:20:57.640 --> 0:21:00.040
<v Speaker 1>and thus you could look through the lenses at the

0:21:00.080 --> 0:21:04.760
<v Speaker 1>real world and have these wireframe graphics on top of

0:21:04.840 --> 0:21:07.199
<v Speaker 1>what you were looking at. And it also had a

0:21:07.240 --> 0:21:11.240
<v Speaker 1>magnetic tracking system, meaning that it had sensors that could

0:21:11.240 --> 0:21:14.320
<v Speaker 1>detect magnetic fields, and as you turned your head or

0:21:14.480 --> 0:21:18.399
<v Speaker 1>you change the inclination of your head, it would change

0:21:18.440 --> 0:21:21.600
<v Speaker 1>the magnetic field and this would be relayed as a

0:21:21.680 --> 0:21:26.720
<v Speaker 1>command to the visual center the actual lenses themselves, so

0:21:26.760 --> 0:21:30.040
<v Speaker 1>that it would the change would be reflected in what

0:21:30.080 --> 0:21:33.240
<v Speaker 1>you saw. So if you have a virtual environment and

0:21:33.280 --> 0:21:35.359
<v Speaker 1>you turn your head to the left, you want the

0:21:35.480 --> 0:21:38.040
<v Speaker 1>view within the virtual environment to go to the left too,

0:21:38.520 --> 0:21:41.480
<v Speaker 1>But without head tracking technology that's impossible. So this was

0:21:41.520 --> 0:21:44.400
<v Speaker 1>a very early example of head tracking technology, and again

0:21:44.440 --> 0:21:49.720
<v Speaker 1>it used magnets magnetic fields in order to do that. Obviously,

0:21:49.720 --> 0:21:53.720
<v Speaker 1>it's also really important for augmented reality. Again, if the

0:21:54.160 --> 0:21:57.399
<v Speaker 1>AR system doesn't detect that you are looking around, then

0:21:57.480 --> 0:22:01.240
<v Speaker 1>you're not getting relevant information for the specific thing you

0:22:01.359 --> 0:22:05.439
<v Speaker 1>are looking at. Anyway, as I said, the graphics were

0:22:05.440 --> 0:22:09.400
<v Speaker 1>pretty primitive, they were wireframe drawings, but they still showed

0:22:09.520 --> 0:22:15.280
<v Speaker 1>that this was a viable approach to technology using HMD

0:22:15.440 --> 0:22:18.840
<v Speaker 1>for augmented or virtual reality use. Oh and one other

0:22:18.880 --> 0:22:21.399
<v Speaker 1>note I should make So a lot of people say

0:22:21.440 --> 0:22:24.160
<v Speaker 1>the sort of Damocles was the first head mounted display,

0:22:24.840 --> 0:22:26.840
<v Speaker 1>and they say, you know, this is the first HMD

0:22:27.040 --> 0:22:30.479
<v Speaker 1>was made in nineteen sixty eight. I take issue with that.

0:22:31.359 --> 0:22:34.520
<v Speaker 1>I don't think of the sort of Damocles as the

0:22:34.560 --> 0:22:37.800
<v Speaker 1>first head mounted display. That to me should go to

0:22:38.080 --> 0:22:44.840
<v Speaker 1>a different invention called the head site hadsight now that

0:22:44.920 --> 0:22:48.800
<v Speaker 1>was developed by phil Co and unlike the sort of damocles.

0:22:49.400 --> 0:22:53.800
<v Speaker 1>It didn't create a virtual world. Instead, the head site

0:22:54.040 --> 0:22:58.479
<v Speaker 1>was sort of a remote viewfinder for a video camera.

0:23:00.000 --> 0:23:04.240
<v Speaker 1>Imagine that you got a camera mounted on a mechanical

0:23:05.320 --> 0:23:09.199
<v Speaker 1>swiveling mount, so you can move it left right, you

0:23:09.200 --> 0:23:13.000
<v Speaker 1>can change the orientation the inclination as well, and then

0:23:13.040 --> 0:23:15.879
<v Speaker 1>you have that mapped to a head mounted display, so

0:23:15.920 --> 0:23:18.200
<v Speaker 1>that if I put the display on and I look

0:23:18.280 --> 0:23:20.880
<v Speaker 1>to the left, the camera pans to the left. If

0:23:20.880 --> 0:23:22.440
<v Speaker 1>I look to the right, it pans to the right.

0:23:22.560 --> 0:23:26.000
<v Speaker 1>That sort of thing. It was meant to be a

0:23:26.040 --> 0:23:29.879
<v Speaker 1>way for people to operate a camera in a remote

0:23:29.960 --> 0:23:33.800
<v Speaker 1>location that might not be very friendly to a human

0:23:33.880 --> 0:23:37.639
<v Speaker 1>being standing there. For example, the exterior of an aircraft.

0:23:38.000 --> 0:23:40.080
<v Speaker 1>You could have a camera mounted on the outside of

0:23:40.080 --> 0:23:43.639
<v Speaker 1>your aircraft that would allow an engineer on the inside

0:23:44.080 --> 0:23:48.560
<v Speaker 1>to look around and maybe help a pilot land or

0:23:48.800 --> 0:23:52.360
<v Speaker 1>navigate in a dangerous situation, or just get an idea

0:23:52.520 --> 0:23:56.959
<v Speaker 1>of the status of the aircraft itself. This was very

0:23:57.080 --> 0:24:01.560
<v Speaker 1>much a technology that was being pushed by the military,

0:24:02.560 --> 0:24:06.440
<v Speaker 1>an idea to create more military uses using this technology

0:24:06.480 --> 0:24:11.040
<v Speaker 1>to make the military more competent, more adept at very

0:24:11.240 --> 0:24:17.160
<v Speaker 1>rapid changing situations on the technology front, so headsite preceded

0:24:17.520 --> 0:24:20.320
<v Speaker 1>the sort of Damocles by about seven years. It came

0:24:20.359 --> 0:24:23.000
<v Speaker 1>out around nineteen sixty one. But again it wasn't a

0:24:23.080 --> 0:24:26.639
<v Speaker 1>virtual reality headset or an augmented reality headset. It was

0:24:26.720 --> 0:24:29.600
<v Speaker 1>kind of a like I said, a remote viewfinder. But

0:24:29.720 --> 0:24:33.360
<v Speaker 1>still I consider that to be the earliest head mounted display,

0:24:33.560 --> 0:24:37.199
<v Speaker 1>not the sort of Damocles. However, Sutherland would end up

0:24:37.200 --> 0:24:40.320
<v Speaker 1>going on to make lots of other contributions in computer

0:24:40.400 --> 0:24:44.720
<v Speaker 1>graphics as well as the overall concepts that would guide

0:24:44.760 --> 0:24:48.680
<v Speaker 1>both virtual reality and augmented reality development over the next

0:24:48.680 --> 0:24:52.760
<v Speaker 1>several decades. But now it'll be time for me to

0:24:52.840 --> 0:24:55.639
<v Speaker 1>kind of move away from Sutherland and talk about some

0:24:55.720 --> 0:24:59.080
<v Speaker 1>other developments that were important in AR. And before I

0:24:59.119 --> 0:25:02.760
<v Speaker 1>get to that, let's take a quick break to thank

0:25:02.800 --> 0:25:15.879
<v Speaker 1>our sponsor. All Right, we just left off with Ivan Sutherland.

0:25:15.960 --> 0:25:21.679
<v Speaker 1>Now let's talk about a different father of augmented reality,

0:25:22.160 --> 0:25:26.920
<v Speaker 1>Myron Krueger or doctor Myron Krueger. In nineteen seventy four,

0:25:26.960 --> 0:25:31.119
<v Speaker 1>doctor Krueger created an augmented reality lab called Video Place.

0:25:32.440 --> 0:25:36.920
<v Speaker 1>He was really into this idea of seeing the interaction

0:25:37.119 --> 0:25:41.560
<v Speaker 1>of technology and people in artistic ways. He really wanted

0:25:41.600 --> 0:25:47.640
<v Speaker 1>to explore artistic expressions using technology and people working together.

0:25:48.960 --> 0:25:51.600
<v Speaker 1>So he wanted to create an artificial reality environment that

0:25:51.680 --> 0:25:55.080
<v Speaker 1>didn't require the user to wear special equipment. You wouldn't

0:25:55.119 --> 0:25:57.560
<v Speaker 1>have to put on a head Moulton display, or wear

0:25:57.920 --> 0:26:02.560
<v Speaker 1>special gloves, or use in any kind of device to

0:26:02.640 --> 0:26:06.760
<v Speaker 1>control your actions, because that's a barrier between you and

0:26:06.800 --> 0:26:12.679
<v Speaker 1>the experience. Instead, his version consisted of a laboratory that

0:26:12.760 --> 0:26:17.920
<v Speaker 1>had several rooms all networked together, and each room had

0:26:18.119 --> 0:26:21.920
<v Speaker 1>a video camera in it and a projector and a screen. Now,

0:26:21.920 --> 0:26:24.679
<v Speaker 1>the video camera would pick up the motions of the

0:26:24.720 --> 0:26:28.960
<v Speaker 1>person inside the room, it would send information to the projector,

0:26:29.080 --> 0:26:33.200
<v Speaker 1>which would then project the person's silhouette on the screen.

0:26:33.480 --> 0:26:36.800
<v Speaker 1>And the silhouette was typically a really bright color, and

0:26:36.840 --> 0:26:39.600
<v Speaker 1>you could move around and your silhouette would move around,

0:26:39.600 --> 0:26:42.240
<v Speaker 1>So you almost became like a puppet master controlling your

0:26:42.280 --> 0:26:45.959
<v Speaker 1>own silhouette. But then he started to incorporate other things,

0:26:46.000 --> 0:26:49.919
<v Speaker 1>like other elements that were virtually on the screen. The

0:26:49.960 --> 0:26:52.760
<v Speaker 1>projector was projecting things that were on the screen but

0:26:52.880 --> 0:26:56.399
<v Speaker 1>not in the actual real room itself. So imagine a ball,

0:26:56.640 --> 0:26:59.399
<v Speaker 1>and a ball is being projected on the screen. Well,

0:26:59.440 --> 0:27:01.800
<v Speaker 1>you could move as that your silhouette would interact with

0:27:01.840 --> 0:27:04.920
<v Speaker 1>the ball and the ball would bounce away. That sort

0:27:04.960 --> 0:27:07.080
<v Speaker 1>of thing. So you would be able to interact with

0:27:07.160 --> 0:27:11.000
<v Speaker 1>virtual environments by moving around in a real physical space.

0:27:11.560 --> 0:27:17.400
<v Speaker 1>And while those objects weren't really there in front of you,

0:27:17.400 --> 0:27:19.920
<v Speaker 1>you could see the representation of them on the screen.

0:27:20.280 --> 0:27:22.680
<v Speaker 1>And this was really powerful stuff. And remember I said

0:27:22.720 --> 0:27:25.160
<v Speaker 1>these rooms were all networked together, so you could actually

0:27:25.400 --> 0:27:28.199
<v Speaker 1>have a system where a person in one room and

0:27:28.240 --> 0:27:31.919
<v Speaker 1>a person in another room both have their silhouettes projected

0:27:32.160 --> 0:27:37.640
<v Speaker 1>together in their respective rooms on the screen, and your

0:27:37.880 --> 0:27:40.720
<v Speaker 1>silhouette would be one color, the other person's silhouette would

0:27:40.720 --> 0:27:43.840
<v Speaker 1>be a different color, and you could interact with one another.

0:27:44.560 --> 0:27:51.200
<v Speaker 1>And according to reports from this art experiment, they noticed

0:27:51.200 --> 0:27:54.800
<v Speaker 1>that whenever people would have their silhouettes cross one another,

0:27:55.240 --> 0:27:58.960
<v Speaker 1>they would actually recoil in their physical rooms. Keep in mind,

0:27:59.000 --> 0:28:01.560
<v Speaker 1>they're in different rooms, they're not in the same one together,

0:28:02.000 --> 0:28:05.040
<v Speaker 1>they would recoil as if they had made physical contact

0:28:05.160 --> 0:28:08.200
<v Speaker 1>or bumped into someone. So it showed that there was

0:28:08.240 --> 0:28:13.080
<v Speaker 1>a very powerful psychological element to this virtual presence. And

0:28:13.119 --> 0:28:16.800
<v Speaker 1>again that psychological element plays a huge important role in

0:28:17.080 --> 0:28:21.080
<v Speaker 1>VR and AR research and development, not just for creating products,

0:28:21.080 --> 0:28:25.360
<v Speaker 1>but just to understand how we process information and incorporate

0:28:25.400 --> 0:28:28.800
<v Speaker 1>it into our sense of reality. Not to get too

0:28:28.880 --> 0:28:33.320
<v Speaker 1>deep for you guys, So experimentation in the field continued

0:28:33.400 --> 0:28:36.600
<v Speaker 1>over the years. In the early nineteen eighties, doctor Krueger

0:28:36.760 --> 0:28:40.520
<v Speaker 1>would write a book and publish it about artificial realities.

0:28:41.160 --> 0:28:44.000
<v Speaker 1>But while the principles for augmented reality were established, the

0:28:44.080 --> 0:28:49.720
<v Speaker 1>technologies were still rather unwieldy. They were large, they weren't reliable,

0:28:50.040 --> 0:28:53.440
<v Speaker 1>and it would require several years of work to improve

0:28:53.520 --> 0:28:57.840
<v Speaker 1>those technologies, to create miniaturization strategies, to get the elements

0:28:57.880 --> 0:29:00.880
<v Speaker 1>down to a size that was more practic for that

0:29:01.040 --> 0:29:03.719
<v Speaker 1>sort of use, and what can require you to have

0:29:03.800 --> 0:29:07.840
<v Speaker 1>a headmund display mounted to the ceiling, and all of

0:29:07.840 --> 0:29:10.880
<v Speaker 1>that took time, but you could tell that the ideas

0:29:11.160 --> 0:29:15.920
<v Speaker 1>underlying augmented and virtual reality were already in place. In

0:29:16.040 --> 0:29:20.720
<v Speaker 1>nineteen ninety there was a Boeing researcher named Tom Coddell

0:29:20.960 --> 0:29:26.240
<v Speaker 1>who coined the term augmented reality, and he was specifically

0:29:26.320 --> 0:29:29.360
<v Speaker 1>using it to talk about this approach to overlaying digital

0:29:29.360 --> 0:29:31.959
<v Speaker 1>information on top of our physical world to enhance it

0:29:32.080 --> 0:29:36.120
<v Speaker 1>in some way. Now, doctor Coddell earned a PhD in

0:29:36.160 --> 0:29:40.480
<v Speaker 1>physics and astronomy from the University of Arizona, and before

0:29:40.480 --> 0:29:44.080
<v Speaker 1>contributing the term augmented reality to the public lexicon, he

0:29:44.160 --> 0:29:48.160
<v Speaker 1>did extensive work and artificial intelligence research and development. He

0:29:48.240 --> 0:29:50.640
<v Speaker 1>also became a professor in the fields of electrical and

0:29:50.680 --> 0:29:54.960
<v Speaker 1>computer engineering at the University of New Mexico. So when

0:29:54.960 --> 0:29:57.600
<v Speaker 1>he was working with Boeing, he used this phrase to

0:29:57.680 --> 0:30:00.760
<v Speaker 1>talk about specific system he was working on, an augmented

0:30:00.800 --> 0:30:03.400
<v Speaker 1>reality system, and the whole purpose of this was to

0:30:03.600 --> 0:30:09.640
<v Speaker 1>help people who were helping construct airplanes lay cables properly.

0:30:10.320 --> 0:30:13.520
<v Speaker 1>The whole idea was to use this system so that

0:30:14.800 --> 0:30:17.800
<v Speaker 1>an electrician can see exactly where the cable needed to

0:30:17.840 --> 0:30:23.720
<v Speaker 1>go inside the partly constructed cabin of an aircraft, and

0:30:23.760 --> 0:30:26.520
<v Speaker 1>that way you could follow the directions that you see

0:30:26.560 --> 0:30:30.680
<v Speaker 1>through your display, lay the actual cable down where the

0:30:30.720 --> 0:30:34.480
<v Speaker 1>guide tells you to go, and then you would have

0:30:34.520 --> 0:30:40.320
<v Speaker 1>a properly wired airplane. And I'm sure, as we're all aware,

0:30:40.440 --> 0:30:46.600
<v Speaker 1>properly wired airplanes are good airplanes. Improperly wired airplanes are

0:30:46.640 --> 0:30:49.320
<v Speaker 1>not so good. So it was a very important system

0:30:49.360 --> 0:30:53.520
<v Speaker 1>to make this much more smooth and fast, and it

0:30:53.600 --> 0:30:58.360
<v Speaker 1>meant that you didn't have to have as many experts

0:30:59.200 --> 0:31:02.360
<v Speaker 1>to guide the process. You could actually have someone come

0:31:02.400 --> 0:31:06.160
<v Speaker 1>in who had never done this before and just follow

0:31:06.200 --> 0:31:11.120
<v Speaker 1>the directions through this augmented reality set system and they

0:31:11.120 --> 0:31:17.080
<v Speaker 1>could wire the airplane properly. So really clever means of

0:31:17.200 --> 0:31:20.640
<v Speaker 1>using augmented reality. Also, we would end up seeing that

0:31:20.720 --> 0:31:23.880
<v Speaker 1>same sort of philosophy used again and again in the

0:31:23.920 --> 0:31:28.200
<v Speaker 1>future in more sophisticated types of technology, but it was

0:31:28.240 --> 0:31:32.840
<v Speaker 1>the exact same approach, exact same idea underlying it. In

0:31:32.920 --> 0:31:36.840
<v Speaker 1>nineteen ninety two, Lewis Rosenberg proposed a system that the

0:31:36.880 --> 0:31:40.080
<v Speaker 1>Air Force could use to allow someone to control devices

0:31:40.120 --> 0:31:43.800
<v Speaker 1>from a remote location, and that consisted of a video

0:31:43.880 --> 0:31:46.960
<v Speaker 1>camera which would provide the visual data to the user

0:31:47.680 --> 0:31:50.160
<v Speaker 1>through a head mounted display. They would wear the display

0:31:50.160 --> 0:31:52.560
<v Speaker 1>on their heads or they would look at a screen,

0:31:52.640 --> 0:31:56.080
<v Speaker 1>but typically they'd wear a display, and then they would

0:31:56.080 --> 0:32:00.000
<v Speaker 1>also wear an exoskeleton on their upper body that would

0:32:00.160 --> 0:32:05.320
<v Speaker 1>allow them to control some sort of robotic device, typically

0:32:05.400 --> 0:32:08.520
<v Speaker 1>robotic arms. And usually the way this would work is

0:32:08.560 --> 0:32:11.640
<v Speaker 1>that the display was designed in such a way with

0:32:11.720 --> 0:32:15.040
<v Speaker 1>the video camera so that the view that the person

0:32:15.160 --> 0:32:18.480
<v Speaker 1>had it made it look like the robot arms were

0:32:18.640 --> 0:32:22.240
<v Speaker 1>their actual arms, which required a little bit of trickery

0:32:22.480 --> 0:32:25.880
<v Speaker 1>on the part of Rosenberg. They had to fudge the

0:32:25.960 --> 0:32:29.120
<v Speaker 1>distances between the video camera and the robotic arms to

0:32:29.200 --> 0:32:33.440
<v Speaker 1>give this sort of feeling that the robot arms represented

0:32:33.480 --> 0:32:36.320
<v Speaker 1>your actual arms. So you move your arms inside the

0:32:36.320 --> 0:32:40.240
<v Speaker 1>exoskeleton and the robot arms would move as well at

0:32:40.240 --> 0:32:43.040
<v Speaker 1>their remote location. So it's kind of like a really

0:32:43.040 --> 0:32:48.920
<v Speaker 1>fancy remote control. Now imagine that the robot arms are

0:32:48.920 --> 0:32:54.240
<v Speaker 1>holding various tools. The suit would also provide haptic feedback,

0:32:54.320 --> 0:32:57.200
<v Speaker 1>that touch based feedback to let a user know more

0:32:57.280 --> 0:32:59.880
<v Speaker 1>about what is going on when they're operating the arms.

0:33:00.320 --> 0:33:03.800
<v Speaker 1>So if you were to do something that would make

0:33:03.840 --> 0:33:07.640
<v Speaker 1>a robot arm and counter resistance, then you would feel

0:33:08.040 --> 0:33:11.200
<v Speaker 1>haptic feedback in the suit that would indicate, oh, you're

0:33:11.240 --> 0:33:13.960
<v Speaker 1>going beyond the parameters of where this robot arm is

0:33:14.000 --> 0:33:17.800
<v Speaker 1>capable of going. So you learn very quickly where you

0:33:17.840 --> 0:33:21.160
<v Speaker 1>can operate within that suit and make sure that you

0:33:21.760 --> 0:33:26.160
<v Speaker 1>are not pushing it beyond its limits. You could also

0:33:27.520 --> 0:33:30.680
<v Speaker 1>end up using these tools to do various things in

0:33:30.720 --> 0:33:34.600
<v Speaker 1>this remote environment. Now, Rosenberg called a system virtual fixtures,

0:33:35.400 --> 0:33:37.880
<v Speaker 1>which meant that the user would see these virtual overlays

0:33:37.880 --> 0:33:40.120
<v Speaker 1>on top of a real environment that they were looking

0:33:40.160 --> 0:33:43.720
<v Speaker 1>at So I'm going to give a very basic example

0:33:45.120 --> 0:33:47.440
<v Speaker 1>to illustrate this, because it's hard to imagine, it's hard

0:33:47.440 --> 0:33:49.800
<v Speaker 1>to get it across in words. But let's say you're

0:33:49.840 --> 0:33:52.440
<v Speaker 1>looking through a head mount display and in front of

0:33:52.440 --> 0:33:58.480
<v Speaker 1>you is a board, wooden board, and it's just a

0:33:58.480 --> 0:34:01.560
<v Speaker 1>regular wooden board. There's nothing painted on it or anything

0:34:01.560 --> 0:34:03.920
<v Speaker 1>in the real world, and it's in a room that's

0:34:04.240 --> 0:34:07.000
<v Speaker 1>across the building from you. You cannot see this with

0:34:07.080 --> 0:34:08.920
<v Speaker 1>your own eyes. You can only see it through the

0:34:08.960 --> 0:34:14.400
<v Speaker 1>video camera. The virtual fixture overlay might be a series

0:34:14.440 --> 0:34:17.440
<v Speaker 1>of circles, and the circles are things that you are

0:34:17.480 --> 0:34:19.720
<v Speaker 1>meant to cut out of the board using the robot

0:34:19.880 --> 0:34:24.000
<v Speaker 1>arms and a tool that's right there inside the physical environment,

0:34:24.040 --> 0:34:27.440
<v Speaker 1>across the building from you. So you follow the patterns

0:34:27.560 --> 0:34:31.040
<v Speaker 1>that you see in this virtual overlay and you complete

0:34:31.080 --> 0:34:35.360
<v Speaker 1>the task. That's a very simple example, and this system

0:34:35.480 --> 0:34:38.080
<v Speaker 1>was meant to allow for that. That's what he would

0:34:38.120 --> 0:34:41.800
<v Speaker 1>call the virtual fixtures, these overlays that you would see

0:34:42.360 --> 0:34:45.440
<v Speaker 1>that would appear to be real, but actually were not

0:34:45.600 --> 0:34:51.240
<v Speaker 1>present in the physical environment itself. Now, also in nineteen

0:34:51.320 --> 0:34:54.640
<v Speaker 1>ninety two, a group of researchers at Columbia University were

0:34:54.680 --> 0:34:58.120
<v Speaker 1>proposing a system that they called the Knowledge based Augmented

0:34:58.160 --> 0:35:05.840
<v Speaker 1>Reality for Maintenance Assistance aka Karma Cute. Their approach was

0:35:05.880 --> 0:35:08.839
<v Speaker 1>pretty novel. They pointed out that while augmented reality had

0:35:08.960 --> 0:35:12.520
<v Speaker 1>tremendous potential, it also had a really big barrier in

0:35:12.560 --> 0:35:16.320
<v Speaker 1>that it takes an enormous amount of time to design

0:35:16.840 --> 0:35:21.160
<v Speaker 1>or animate and implement these graphic overlays for AR applications.

0:35:21.200 --> 0:35:24.040
<v Speaker 1>So let's say you're in a room and you're looking

0:35:24.040 --> 0:35:26.840
<v Speaker 1>at different objects, and little labels are popping up for

0:35:26.880 --> 0:35:30.040
<v Speaker 1>each object. If you're having to do all that by hand,

0:35:30.040 --> 0:35:33.160
<v Speaker 1>it takes a huge amount of time. What they wanted

0:35:33.160 --> 0:35:37.839
<v Speaker 1>to do was create artificial intelligence systems, or at least

0:35:37.880 --> 0:35:44.560
<v Speaker 1>techniques to generate graphics automatically on the fly. So this

0:35:44.640 --> 0:35:48.480
<v Speaker 1>would be similar to using image recognition software, so that

0:35:48.520 --> 0:35:52.680
<v Speaker 1>if you look at a specific box, let's say, the

0:35:52.719 --> 0:35:55.280
<v Speaker 1>image recognition software might be able to map that box

0:35:55.320 --> 0:35:58.000
<v Speaker 1>to a specific product and thus give you an overlay

0:35:58.040 --> 0:36:01.759
<v Speaker 1>of information about the product though inside that box. And

0:36:01.760 --> 0:36:03.480
<v Speaker 1>it would be able to do all this automatically. It

0:36:03.520 --> 0:36:07.840
<v Speaker 1>would not require a human programmer to go through and

0:36:08.000 --> 0:36:11.280
<v Speaker 1>look at every single product in every single type of box.

0:36:11.480 --> 0:36:14.719
<v Speaker 1>And program all that out. That would be ridiculous, it

0:36:14.719 --> 0:36:17.600
<v Speaker 1>would take forever. So it was the work of this

0:36:17.640 --> 0:36:20.759
<v Speaker 1>group with Karma that really started the ball rolling with

0:36:20.840 --> 0:36:24.920
<v Speaker 1>this AI approach to automatically fill in that information and

0:36:25.360 --> 0:36:31.480
<v Speaker 1>make AR a more practical experience. Around the same time,

0:36:31.680 --> 0:36:36.320
<v Speaker 1>between ninety two and ninety three, the Laurel Western Development Labs,

0:36:36.600 --> 0:36:39.279
<v Speaker 1>which was a defense contractor, began to work with the

0:36:39.360 --> 0:36:43.080
<v Speaker 1>US military to create AR systems for military vehicles. And

0:36:43.120 --> 0:36:47.000
<v Speaker 1>you can understand very quickly how AR would have enormous

0:36:47.040 --> 0:36:51.279
<v Speaker 1>potential for military applications. And in fact, AR is very

0:36:51.320 --> 0:36:54.360
<v Speaker 1>commonly used in lots of different things like pilot helmets

0:36:54.440 --> 0:37:01.360
<v Speaker 1>where it helps pilots keep track of targets and potential threats,

0:37:01.440 --> 0:37:05.040
<v Speaker 1>that kind of thing. But in this case, they were

0:37:05.080 --> 0:37:09.799
<v Speaker 1>really looking at creating a augmented reality system that would

0:37:09.800 --> 0:37:15.480
<v Speaker 1>create virtual opponents for people working in simulated wartime conditions,

0:37:15.960 --> 0:37:19.520
<v Speaker 1>so really a training program. Imagine that you're operating an

0:37:19.600 --> 0:37:23.680
<v Speaker 1>actual military vehicle like a tank, and you have a

0:37:24.000 --> 0:37:28.400
<v Speaker 1>view outside that is really an augmented reality system, so

0:37:28.440 --> 0:37:30.640
<v Speaker 1>you're actually looking at the real world around you. You

0:37:30.640 --> 0:37:33.200
<v Speaker 1>aren't just sitting in a simulator inside of building. You

0:37:33.239 --> 0:37:36.560
<v Speaker 1>are out there in the field controlling a real vehicle

0:37:36.640 --> 0:37:40.480
<v Speaker 1>moving around in real terrain, but you also see virtual

0:37:40.960 --> 0:37:45.399
<v Speaker 1>representations of enemies in that real terrain, and you can

0:37:45.520 --> 0:37:49.200
<v Speaker 1>practice maneuvers and firing on enemies that sort of thing,

0:37:49.520 --> 0:37:53.359
<v Speaker 1>probably not using live ammunition at that point, but having

0:37:53.360 --> 0:37:56.239
<v Speaker 1>a more realistic simulation in a real environment, so that

0:37:56.280 --> 0:38:03.000
<v Speaker 1>you're not just trying to create a totally virtual scenario. Anyway,

0:38:03.000 --> 0:38:05.480
<v Speaker 1>that work was done in ninety two and ninety three,

0:38:05.960 --> 0:38:08.359
<v Speaker 1>the world wouldn't really learn about it at large until

0:38:08.360 --> 0:38:11.680
<v Speaker 1>about ninety nine, because that's the way the military works.

0:38:11.880 --> 0:38:14.080
<v Speaker 1>They're not so eager to talk about their stuff while

0:38:14.080 --> 0:38:18.240
<v Speaker 1>are still doing it. Meanwhile, at the same time, artists

0:38:18.280 --> 0:38:21.719
<v Speaker 1>were continuing to explore the relationships between physical performers and

0:38:21.800 --> 0:38:24.880
<v Speaker 1>virtual elements. You remember I talked about doctor Krueger earlier,

0:38:24.960 --> 0:38:27.960
<v Speaker 1>while in nineteen ninety four, a different artist, Julie Martin,

0:38:28.000 --> 0:38:32.600
<v Speaker 1>would create a piece called Dancing in Cyberspace, and in

0:38:32.680 --> 0:38:36.240
<v Speaker 1>that piece, dancers on a physical space or a physical

0:38:36.239 --> 0:38:39.960
<v Speaker 1>stage were able to manipulate virtual objects, so an audience

0:38:39.960 --> 0:38:43.000
<v Speaker 1>would be able to see both the physical performance by

0:38:43.000 --> 0:38:48.160
<v Speaker 1>the dancers and the virtual reactions. The things that happened

0:38:48.160 --> 0:38:50.760
<v Speaker 1>within the virtual environment as a result of the dancers

0:38:50.800 --> 0:38:55.040
<v Speaker 1>moving around their physical space pretty neat. In nineteen ninety five,

0:38:55.880 --> 0:39:01.600
<v Speaker 1>two researchers Rekimoto and Nagao created their the first real

0:39:01.760 --> 0:39:05.080
<v Speaker 1>handheld AR display. But it was a tethered display. It

0:39:05.160 --> 0:39:08.120
<v Speaker 1>wasn't free form. You couldn't just take it anywhere. It

0:39:08.200 --> 0:39:11.560
<v Speaker 1>was called navicam, and you had to have a tether

0:39:12.000 --> 0:39:15.840
<v Speaker 1>cable essentially connect the navicam to a workstation. But it

0:39:15.880 --> 0:39:19.160
<v Speaker 1>had a forward facing camera and you could use a

0:39:19.239 --> 0:39:24.200
<v Speaker 1>video feed to go through this handheld device through the

0:39:25.360 --> 0:39:28.760
<v Speaker 1>cable to the workstation, and it could detect color coded

0:39:28.800 --> 0:39:31.920
<v Speaker 1>markers in the camera image and display information on a

0:39:32.000 --> 0:39:34.560
<v Speaker 1>video see through view. So you could get that augmented

0:39:34.640 --> 0:39:38.120
<v Speaker 1>reality experience. Obviously very limited, you know, you could not

0:39:38.280 --> 0:39:40.600
<v Speaker 1>just carry this around with you everywhere you go, but

0:39:40.680 --> 0:39:45.319
<v Speaker 1>it showed the ideas behind augmented reality could in fact

0:39:45.360 --> 0:39:48.480
<v Speaker 1>be realized in a handheld format. Now, it was just

0:39:48.520 --> 0:39:52.319
<v Speaker 1>a matter of getting those different components small enough to

0:39:52.360 --> 0:39:57.960
<v Speaker 1>all fit in a self contained mobile form factor. Now

0:39:57.960 --> 0:40:01.040
<v Speaker 1>in the late nineties, we started seeing televi sporting events

0:40:01.160 --> 0:40:05.120
<v Speaker 1>featuring augmented reality elements, or at least you did. I

0:40:05.200 --> 0:40:08.920
<v Speaker 1>don't watch sports ball. That's not entirely true, but I

0:40:08.960 --> 0:40:12.239
<v Speaker 1>don't watch football or hockey, American football or hockey, and

0:40:12.360 --> 0:40:16.000
<v Speaker 1>both of those were the sports that really got them.

0:40:16.040 --> 0:40:19.760
<v Speaker 1>First off, I'm going to backtrack. I used to watch hockey,

0:40:20.360 --> 0:40:27.120
<v Speaker 1>but then Winnipeg stole the Atlanta Thrashers from me. Winnipeg, okay,

0:40:27.160 --> 0:40:30.120
<v Speaker 1>getting back to hockey. So hockey had the Fox track system,

0:40:30.239 --> 0:40:33.440
<v Speaker 1>which Fox put into hockey games so that you could

0:40:33.520 --> 0:40:36.160
<v Speaker 1>easily follow the puck. Instead of trying to watch this

0:40:36.239 --> 0:40:39.359
<v Speaker 1>little bitty black disc spinning around, you got to watch

0:40:39.360 --> 0:40:45.960
<v Speaker 1>this very bright, highlighted neon colored disc that everyone hated.

0:40:46.840 --> 0:40:50.160
<v Speaker 1>And after about two seasons, Fuck stopped doing it and

0:40:50.239 --> 0:40:54.239
<v Speaker 1>people were happy until a Thrashers moved away, and then

0:40:54.280 --> 0:40:59.080
<v Speaker 1>it was just miserable. American football would follow suit in

0:40:59.120 --> 0:41:02.560
<v Speaker 1>the late nineties and have the first down line introduced,

0:41:02.600 --> 0:41:07.360
<v Speaker 1>where they could on live video overlay the first down line.

0:41:07.800 --> 0:41:11.359
<v Speaker 1>Usually it's a bright yellow line that indicates how far

0:41:11.440 --> 0:41:13.920
<v Speaker 1>the offensive team needs to go. And by offensive, I

0:41:13.960 --> 0:41:16.120
<v Speaker 1>mean they're on the offensive. I don't mean they offend

0:41:16.160 --> 0:41:20.480
<v Speaker 1>my sensibilities. I'm not that against American football, but it

0:41:20.520 --> 0:41:22.000
<v Speaker 1>showed how far they would need to go in order

0:41:22.080 --> 0:41:25.200
<v Speaker 1>to establish a first down, which I am told is

0:41:25.200 --> 0:41:29.480
<v Speaker 1>something you want to do. That would start to get

0:41:29.960 --> 0:41:33.040
<v Speaker 1>employed in nineteen ninety eight, and over time we would

0:41:33.040 --> 0:41:37.000
<v Speaker 1>see that increase where eventually Skycam was able to even

0:41:37.320 --> 0:41:39.919
<v Speaker 1>use this system. At first, it wasn't You could get

0:41:39.960 --> 0:41:42.440
<v Speaker 1>a skycam view, but you couldn't do the overlay of

0:41:42.440 --> 0:41:47.000
<v Speaker 1>the first and ten line until later. Well, I've got

0:41:47.040 --> 0:41:50.640
<v Speaker 1>a lot more to say about augmented reality, but before

0:41:50.680 --> 0:42:04.040
<v Speaker 1>I do, let's take another quick break to thank our sponsor. Okay,

0:42:04.040 --> 0:42:08.120
<v Speaker 1>we're back. Let's skip ahead to nineteen ninety nine. I

0:42:08.120 --> 0:42:10.280
<v Speaker 1>guess it's not really skipping. I just talked about nineteen

0:42:10.360 --> 0:42:14.399
<v Speaker 1>ninety eight. Let's plot ahead to nineteen ninety nine. That's

0:42:14.440 --> 0:42:19.759
<v Speaker 1>when NASA's X thirty eight spacecraft was using an AR

0:42:19.920 --> 0:42:24.120
<v Speaker 1>system as part of its navigational tools, so people back

0:42:24.160 --> 0:42:27.879
<v Speaker 1>on Earth could look at a view from the spacecraft

0:42:27.920 --> 0:42:32.279
<v Speaker 1>a camera mounted on the spacecraft, and on top of

0:42:32.280 --> 0:42:36.360
<v Speaker 1>that view they could overlay map data to help with navigation.

0:42:36.600 --> 0:42:38.560
<v Speaker 1>And all of that, of course was controlled back here

0:42:38.640 --> 0:42:41.680
<v Speaker 1>on Earth. But it was sort of an experiment to

0:42:41.719 --> 0:42:46.000
<v Speaker 1>see how augmented reality could be incorporated into space exploration.

0:42:46.120 --> 0:42:50.200
<v Speaker 1>Missions in the future and make them more effective. Also

0:42:50.280 --> 0:42:53.399
<v Speaker 1>in nineteen ninety nine, the Navy began work on the

0:42:53.440 --> 0:42:58.320
<v Speaker 1>Battlefield Augmented Reality System or BARS, which is a wearable

0:42:58.600 --> 0:43:02.759
<v Speaker 1>AR system for soldiers. You probably seen various implementations of

0:43:02.800 --> 0:43:06.680
<v Speaker 1>this over the years. Is obviously evolved since nineteen ninety nine.

0:43:07.440 --> 0:43:10.640
<v Speaker 1>It's one of those pieces of technology that some soldiers

0:43:11.040 --> 0:43:14.000
<v Speaker 1>took to, but a lot just felt that it created

0:43:14.120 --> 0:43:20.840
<v Speaker 1>unnecessary distractions. Technology and warfare is very very difficult because

0:43:21.360 --> 0:43:25.160
<v Speaker 1>there's sometimes where we think, oh, more information is always better,

0:43:25.680 --> 0:43:28.720
<v Speaker 1>but in some cases that doesn't seem to hold true,

0:43:29.640 --> 0:43:33.200
<v Speaker 1>and for some people with these head mounted displays or

0:43:33.280 --> 0:43:37.239
<v Speaker 1>really its heads up displays HUDs, that can sometimes be

0:43:37.320 --> 0:43:41.959
<v Speaker 1>the case, depends on the implementation. In two thousand, hiro

0:43:42.160 --> 0:43:48.000
<v Speaker 1>Katsu Kato created a software library called AR Toolkit. Very

0:43:48.160 --> 0:43:51.920
<v Speaker 1>important software library was also open source, so anyone could

0:43:52.040 --> 0:43:56.080
<v Speaker 1>contribute to it, modify it. Brent put out a new

0:43:56.200 --> 0:43:59.800
<v Speaker 1>version that sort of stuff, and it uses video tracking

0:43:59.800 --> 0:44:03.719
<v Speaker 1>to overlay computer graphics on a video camera feed, and

0:44:03.760 --> 0:44:07.200
<v Speaker 1>it's still a component for a lot of AR experiences today.

0:44:07.440 --> 0:44:10.879
<v Speaker 1>Later on in the two thousands, this would be adapted

0:44:11.239 --> 0:44:14.800
<v Speaker 1>so that it could also be used in web experiences,

0:44:14.840 --> 0:44:20.600
<v Speaker 1>not just native experiences to specific devices, and we continued

0:44:20.600 --> 0:44:24.920
<v Speaker 1>to see AR built into new experiences, including smartphones and tablets.

0:44:24.960 --> 0:44:28.160
<v Speaker 1>By two thousand and four, some researchers in Germany were

0:44:28.160 --> 0:44:31.640
<v Speaker 1>creating AR apps that could take advantage of a smartphone's camera.

0:44:32.280 --> 0:44:35.680
<v Speaker 1>But two thousand and fours pretty early for smartphones. It

0:44:35.760 --> 0:44:39.160
<v Speaker 1>really would would be a few years before this would

0:44:39.200 --> 0:44:42.680
<v Speaker 1>truly take off, because that's when Apple came out with

0:44:42.719 --> 0:44:45.719
<v Speaker 1>the iPhone in two thousand and seven. That was the

0:44:45.760 --> 0:44:50.400
<v Speaker 1>real revolution in smartphone technology. There had been smartphones before

0:44:50.480 --> 0:44:52.920
<v Speaker 1>the iPhone, don't get me wrong, and many of them

0:44:52.920 --> 0:44:57.360
<v Speaker 1>were really good, but the iPhone was something that caught

0:44:57.400 --> 0:45:02.080
<v Speaker 1>the public's attention and made smartphones sexy. And because of that,

0:45:02.239 --> 0:45:05.320
<v Speaker 1>there was a ton of money poured into the smartphone

0:45:05.320 --> 0:45:08.400
<v Speaker 1>industry as well as not just Apple, but also to

0:45:08.480 --> 0:45:11.759
<v Speaker 1>other companies, like the companies that were offering Android smartphones.

0:45:12.760 --> 0:45:15.759
<v Speaker 1>But I think we can really thank Apple for all

0:45:15.800 --> 0:45:19.400
<v Speaker 1>of that happening in the first place, especially things like

0:45:19.400 --> 0:45:21.960
<v Speaker 1>seeing that accelerometer where you could switch from portrait to

0:45:22.040 --> 0:45:25.040
<v Speaker 1>landscape mode. I remember everyone freaking out about that when

0:45:25.600 --> 0:45:28.040
<v Speaker 1>Steve Jobs showed it off in two thousand and seven

0:45:28.040 --> 0:45:32.080
<v Speaker 1>at Macworld and everyone thought, wow, this is amazing. Well,

0:45:32.120 --> 0:45:33.640
<v Speaker 1>we take it for granted now, but it was a

0:45:33.640 --> 0:45:38.560
<v Speaker 1>big deal then. So once that smartphone revolution happened, it

0:45:38.680 --> 0:45:43.880
<v Speaker 1>was a landslide victory for both augmented reality and virtual

0:45:43.920 --> 0:45:47.200
<v Speaker 1>reality research and development, because it meant that so much

0:45:47.239 --> 0:45:53.040
<v Speaker 1>money was being poured into creating newer, thinner, more capable

0:45:53.080 --> 0:45:58.160
<v Speaker 1>smartphones that we saw an explosion in technological development that

0:45:58.200 --> 0:46:03.520
<v Speaker 1>could also be used for virtual and augmented reality experiences. So,

0:46:03.640 --> 0:46:07.440
<v Speaker 1>for example, think of those sensors I talked about earlier,

0:46:07.520 --> 0:46:12.399
<v Speaker 1>accelerometers and gyroscopes, that sort of thing. Well, we saw

0:46:12.400 --> 0:46:14.600
<v Speaker 1>a lot of development in those spaces in order to

0:46:14.600 --> 0:46:17.759
<v Speaker 1>make smartphones better, and people who were working in AR

0:46:17.840 --> 0:46:21.200
<v Speaker 1>and VR experiences could take advantage of those same sensors

0:46:21.520 --> 0:46:25.920
<v Speaker 1>either creating apps specifically for smartphones. Thus, you don't have

0:46:26.000 --> 0:46:29.440
<v Speaker 1>to build any other hardware, you just use existing hardware,

0:46:29.520 --> 0:46:32.600
<v Speaker 1>but that limits how you can use it, right because

0:46:32.640 --> 0:46:35.040
<v Speaker 1>you don't typically wear your smartphone directly in front of

0:46:35.040 --> 0:46:38.879
<v Speaker 1>your face. Or they could end up taking advantage of

0:46:38.920 --> 0:46:43.120
<v Speaker 1>those new, smaller sensors and incorporate them directly into brand

0:46:43.160 --> 0:46:46.640
<v Speaker 1>new hardware like various types of wearables like Google Glass,

0:46:46.640 --> 0:46:48.440
<v Speaker 1>for example, but that would be a few more years.

0:46:50.040 --> 0:46:55.280
<v Speaker 1>In twenty eleven, Nintendo launched the Nintendo three DS, which

0:46:55.280 --> 0:46:59.720
<v Speaker 1>included a camera. It was the three D capable handheld

0:46:59.719 --> 0:47:04.800
<v Speaker 1>device and included actually a pair of forward facing cameras,

0:47:05.280 --> 0:47:07.759
<v Speaker 1>so you could take three D photos if you wanted to,

0:47:08.880 --> 0:47:12.680
<v Speaker 1>and it also had some AR software included with it.

0:47:13.120 --> 0:47:17.200
<v Speaker 1>You would get these special Nintendo cards kind of like

0:47:17.280 --> 0:47:21.280
<v Speaker 1>playing cards, and if you were to point the camera

0:47:21.400 --> 0:47:24.759
<v Speaker 1>of the three DS at the card and look at

0:47:24.800 --> 0:47:28.440
<v Speaker 1>the screen, you would see a little virtual three dimensional

0:47:28.600 --> 0:47:31.520
<v Speaker 1>character pop up on the card. So Mario would be

0:47:31.520 --> 0:47:34.759
<v Speaker 1>an obvious example. You put the Mario card down on

0:47:34.840 --> 0:47:37.239
<v Speaker 1>the table, you hold up the three DS, and you

0:47:37.280 --> 0:47:39.279
<v Speaker 1>aim the camera at the card, and you look at

0:47:39.280 --> 0:47:42.040
<v Speaker 1>the screen and there's Mario, and Mario appears to be

0:47:42.120 --> 0:47:45.799
<v Speaker 1>jumping around on your physical table. Now, obviously, if you

0:47:45.840 --> 0:47:50.440
<v Speaker 1>look off of the display, there's no Mario jumping around,

0:47:51.040 --> 0:47:53.600
<v Speaker 1>but on the display there he is, and it was

0:47:53.640 --> 0:47:57.040
<v Speaker 1>pretty cute. I remember being really impressed with this very

0:47:57.080 --> 0:48:00.720
<v Speaker 1>simple implementation of AR when we got our three DS,

0:48:01.640 --> 0:48:04.920
<v Speaker 1>and then I took our three DS apart, and then

0:48:04.920 --> 0:48:07.680
<v Speaker 1>I took pictures of it, and then I posted it

0:48:07.760 --> 0:48:12.759
<v Speaker 1>on Twitter and people got sad, it's a great day.

0:48:12.800 --> 0:48:16.640
<v Speaker 1>In twenty thirteen, Google introduced Google Glass. That was the

0:48:16.680 --> 0:48:20.000
<v Speaker 1>wearable that included a small display position just above the

0:48:20.040 --> 0:48:24.640
<v Speaker 1>right eye, so when you look straightforward, you could tell

0:48:24.680 --> 0:48:28.799
<v Speaker 1>that there was something kind of above your natural eyeline,

0:48:29.360 --> 0:48:32.799
<v Speaker 1>but it didn't get in the way too much to

0:48:32.840 --> 0:48:34.800
<v Speaker 1>look at the screen. You actually had a glimpse. You

0:48:34.880 --> 0:48:37.440
<v Speaker 1>had a glance upward, and then you could see what

0:48:37.560 --> 0:48:42.640
<v Speaker 1>was on the display. Google Glass had augmented reality features

0:48:42.680 --> 0:48:47.360
<v Speaker 1>like crazy. You could see video calls. You could actually

0:48:48.040 --> 0:48:52.319
<v Speaker 1>use the glasses to not just take a video call,

0:48:52.360 --> 0:48:55.239
<v Speaker 1>but show the other person what you are looking at

0:48:55.600 --> 0:48:58.560
<v Speaker 1>so they could see from your point of view. You

0:48:58.600 --> 0:49:01.480
<v Speaker 1>could also overlay direction, so if you're walking down street,

0:49:01.880 --> 0:49:04.040
<v Speaker 1>you could glance up at the screen and it would

0:49:04.040 --> 0:49:05.719
<v Speaker 1>tell you if you need to keep going straight, or

0:49:05.719 --> 0:49:07.840
<v Speaker 1>turn left or turn right, that kind of thing. It

0:49:07.880 --> 0:49:10.920
<v Speaker 1>was really useful. I had a pair of these Google

0:49:10.920 --> 0:49:15.080
<v Speaker 1>Glass and I really liked the direction they were going in.

0:49:15.320 --> 0:49:18.440
<v Speaker 1>I felt that it wasn't a fully realized product at

0:49:18.440 --> 0:49:21.560
<v Speaker 1>the time, and eventually Google agreed and after a couple

0:49:21.600 --> 0:49:24.600
<v Speaker 1>of years they took Google Glass off the market entirely,

0:49:24.680 --> 0:49:28.240
<v Speaker 1>and now you can't get them anymore. They were clever,

0:49:28.560 --> 0:49:33.279
<v Speaker 1>but they were expensive, and they had some limitations, And

0:49:33.840 --> 0:49:35.880
<v Speaker 1>like I was saying earlier, you know, it's hard to

0:49:35.880 --> 0:49:38.920
<v Speaker 1>build all the components you need into one headset. So

0:49:39.040 --> 0:49:43.200
<v Speaker 1>Google Glass would communicate via Bluetooth to your smartphone, and

0:49:43.239 --> 0:49:45.880
<v Speaker 1>your smartphone would act as the actual nexus point to

0:49:45.960 --> 0:49:50.239
<v Speaker 1>the Internet. But it was a neat idea, and I

0:49:50.360 --> 0:49:53.440
<v Speaker 1>enjoyed getting to use them while I did, so I

0:49:53.560 --> 0:49:57.879
<v Speaker 1>keep hoping to see a return of that kind of technology,

0:49:58.200 --> 0:50:02.080
<v Speaker 1>but perhaps in a more mature and less expensive format.

0:50:03.560 --> 0:50:07.360
<v Speaker 1>Now we've also seen applications similar to the ones we

0:50:07.480 --> 0:50:10.480
<v Speaker 1>mentioned earlier, the ones that are meant to guide people

0:50:10.640 --> 0:50:14.440
<v Speaker 1>into laying out or repairing a system. We've seen that

0:50:14.480 --> 0:50:17.680
<v Speaker 1>in the car world. Not too long ago, there was

0:50:17.719 --> 0:50:21.880
<v Speaker 1>the MARTA system introduced by Volkswagen. MARTA makes me chuckle

0:50:22.000 --> 0:50:25.320
<v Speaker 1>because that's also the name of Atlanta's public transportation system,

0:50:25.440 --> 0:50:28.520
<v Speaker 1>But in this case, it stands for Mobile Augmented Reality

0:50:28.560 --> 0:50:33.000
<v Speaker 1>Technical Assistance, and it's specifically designed for mechanics who are

0:50:33.040 --> 0:50:36.640
<v Speaker 1>working on the XL one vehicle. So if you hold

0:50:36.719 --> 0:50:40.120
<v Speaker 1>up an iPad that has this app on it, and

0:50:40.239 --> 0:50:42.759
<v Speaker 1>the camera is pointed at an XL one and you

0:50:42.800 --> 0:50:46.040
<v Speaker 1>look at the display, you'll see information overlaid on top

0:50:46.080 --> 0:50:50.040
<v Speaker 1>of the car, including labels for all the different parts.

0:50:50.080 --> 0:50:52.319
<v Speaker 1>So let's say you're a mechanic and you have to

0:50:52.360 --> 0:50:56.480
<v Speaker 1>do a specific repair on this vehicle. You hold up

0:50:56.520 --> 0:50:59.480
<v Speaker 1>the iPad, you look through the display, and you see

0:50:59.520 --> 0:51:01.279
<v Speaker 1>exactly what you need to do. It gives you a

0:51:01.320 --> 0:51:04.200
<v Speaker 1>set of instructions. It shows you how you need to do.

0:51:04.239 --> 0:51:06.560
<v Speaker 1>It tells you where you need to stand based upon

0:51:06.680 --> 0:51:09.400
<v Speaker 1>the angle of the view. So if you hold it

0:51:09.480 --> 0:51:10.920
<v Speaker 1>up and it says no, you need to move about

0:51:11.040 --> 0:51:12.839
<v Speaker 1>a foot to the right, you can do that. Then

0:51:12.880 --> 0:51:14.640
<v Speaker 1>hold up the iPad again and you'll say, all right,

0:51:14.640 --> 0:51:17.400
<v Speaker 1>you're in the right spot. Make sure you loosen this

0:51:17.480 --> 0:51:20.920
<v Speaker 1>particular bolt first, that kind of thing. And it's meant

0:51:20.960 --> 0:51:25.480
<v Speaker 1>to be an interactive maintenance guide in a way maintenance

0:51:25.520 --> 0:51:28.960
<v Speaker 1>and repair guide. This is one of those applications of

0:51:29.040 --> 0:51:33.560
<v Speaker 1>augmentary reality. I think is a no brainer to me.

0:51:33.640 --> 0:51:37.279
<v Speaker 1>It's a killer app The idea of having an ability

0:51:37.400 --> 0:51:42.160
<v Speaker 1>to work with something you are not one hundred percent

0:51:42.239 --> 0:51:46.279
<v Speaker 1>familiar with, but you're able to leverage the expertise of

0:51:46.360 --> 0:51:48.640
<v Speaker 1>people who either designed it or built it, or just

0:51:48.719 --> 0:51:53.480
<v Speaker 1>fully understand it and get guidance based on their expertise

0:51:54.080 --> 0:51:57.080
<v Speaker 1>in real time, so you're not having to go and

0:51:57.280 --> 0:52:01.800
<v Speaker 1>consult an article of it or watch a YouTube video.

0:52:02.520 --> 0:52:06.400
<v Speaker 1>You get step by step instructions overlaid on top of

0:52:06.440 --> 0:52:11.320
<v Speaker 1>your view of that thing. To me, that's the most

0:52:11.360 --> 0:52:14.960
<v Speaker 1>compelling use of augmented reality from a practical standpoint. There

0:52:14.960 --> 0:52:16.719
<v Speaker 1>are a lot of other uses that I'll talk about

0:52:16.760 --> 0:52:19.279
<v Speaker 1>towards the end that I think are also really super cool.

0:52:19.520 --> 0:52:21.239
<v Speaker 1>So don't get me wrong, It's not the only one.

0:52:22.920 --> 0:52:25.560
<v Speaker 1>But let's move on to twenty fifteen. That was when

0:52:25.640 --> 0:52:29.520
<v Speaker 1>Microsoft would unveil the Holow Lens, something I still want

0:52:29.560 --> 0:52:31.279
<v Speaker 1>to try out. I have not had a chance to

0:52:31.320 --> 0:52:34.440
<v Speaker 1>try a Holow lens yet. That is a headset capable

0:52:34.480 --> 0:52:37.600
<v Speaker 1>of advanced AR applications everything from what I was just

0:52:37.640 --> 0:52:41.000
<v Speaker 1>talking about, giving you guidance, step by step instructions on

0:52:41.000 --> 0:52:43.680
<v Speaker 1>how to do like a repair job on say an

0:52:43.719 --> 0:52:48.319
<v Speaker 1>electrical outlet. You could even use a Skype system to

0:52:48.480 --> 0:52:52.200
<v Speaker 1>call an expert who can then view your point of

0:52:52.280 --> 0:52:56.799
<v Speaker 1>view and interact with that point of view. So let's

0:52:56.800 --> 0:53:01.200
<v Speaker 1>say I'm looking at the outlet the expert electrician i'm

0:53:01.200 --> 0:53:05.000
<v Speaker 1>talking to can see what I see, and he or

0:53:05.040 --> 0:53:09.640
<v Speaker 1>she can also make notes on the display, which shows

0:53:09.719 --> 0:53:12.600
<v Speaker 1>up in my field of view. So he or she

0:53:12.680 --> 0:53:15.640
<v Speaker 1>might circle a specific wire and say you need to

0:53:15.760 --> 0:53:18.040
<v Speaker 1>you need to remove that one first, and I know

0:53:18.400 --> 0:53:20.200
<v Speaker 1>I need to do that one first because I can

0:53:20.239 --> 0:53:22.319
<v Speaker 1>see which one they are talking about. Or they might

0:53:22.360 --> 0:53:26.400
<v Speaker 1>circle another wire and say, no, matter what you do,

0:53:26.400 --> 0:53:32.279
<v Speaker 1>don't cut this wire, or the toilet upstairs will explode

0:53:32.480 --> 0:53:36.120
<v Speaker 1>like lethal weapon two. And I won't do that because

0:53:36.840 --> 0:53:39.880
<v Speaker 1>you know that guy's like three days from retirement. So

0:53:41.480 --> 0:53:43.480
<v Speaker 1>I have a heart. But no, this is this is

0:53:43.520 --> 0:53:48.440
<v Speaker 1>a really neat idea, having this interactive ability to overlay

0:53:48.480 --> 0:53:51.799
<v Speaker 1>the information from the world, the digital world, onto your

0:53:51.800 --> 0:53:54.640
<v Speaker 1>physical world. And beyond that, the HoloLens has lots of

0:53:54.680 --> 0:53:58.319
<v Speaker 1>other functions. It's not just something to do, you know,

0:53:58.719 --> 0:54:01.400
<v Speaker 1>home repairs around the house. Else. You can also use

0:54:01.440 --> 0:54:05.440
<v Speaker 1>it for entertainment purposes, like you could create a screen

0:54:05.719 --> 0:54:09.640
<v Speaker 1>that can show you video from various sources and you

0:54:09.680 --> 0:54:14.120
<v Speaker 1>can assign it a place on a wall in your environment.

0:54:14.200 --> 0:54:17.879
<v Speaker 1>Let's say that you're in your living room and you

0:54:18.000 --> 0:54:20.640
<v Speaker 1>just create a screen so you can watch Netflix and

0:54:20.680 --> 0:54:23.720
<v Speaker 1>you slap it on a wall, and it will stay

0:54:24.120 --> 0:54:27.040
<v Speaker 1>in that same position relative to your point of view.

0:54:27.320 --> 0:54:29.080
<v Speaker 1>So if you look to the left or right, the

0:54:29.120 --> 0:54:32.319
<v Speaker 1>screen stays where you put it, as if it were

0:54:32.360 --> 0:54:34.960
<v Speaker 1>physically there on your wall. But keep in mind it's

0:54:35.120 --> 0:54:38.080
<v Speaker 1>just a virtual screen, and when you look back to

0:54:38.120 --> 0:54:40.640
<v Speaker 1>that part of your wall, you'll see the virtual screen

0:54:40.680 --> 0:54:43.000
<v Speaker 1>there playing whatever it was that you wanted to watch.

0:54:44.320 --> 0:54:46.560
<v Speaker 1>I think that's a super cool idea. And they've also

0:54:46.600 --> 0:54:50.600
<v Speaker 1>shown off games like a game of Minecraft that uses

0:54:50.640 --> 0:54:53.600
<v Speaker 1>hollowle in so you can actually view a Minecraft world

0:54:54.360 --> 0:54:57.480
<v Speaker 1>sitting appearing to sit at any rate on top of

0:54:57.520 --> 0:55:00.759
<v Speaker 1>a table, so you can walk around the table and

0:55:00.880 --> 0:55:04.439
<v Speaker 1>view the Minecraft world from various angles and play that way.

0:55:05.239 --> 0:55:08.319
<v Speaker 1>I think that's super neat. Don't know how compelling it is,

0:55:08.360 --> 0:55:11.320
<v Speaker 1>because again I haven't tried it myself, but I really

0:55:11.440 --> 0:55:16.720
<v Speaker 1>like the idea. This year, twenty sixteen, AR got another

0:55:16.760 --> 0:55:20.960
<v Speaker 1>big boost from a little game called Pokemon Go. Although

0:55:21.120 --> 0:55:24.360
<v Speaker 1>I have to admit this was a really primitive, basic

0:55:24.520 --> 0:55:28.680
<v Speaker 1>implementation of augmented reality. Really, it was not much more

0:55:28.760 --> 0:55:31.200
<v Speaker 1>than just a In fact, it was nothing more than

0:55:31.280 --> 0:55:34.439
<v Speaker 1>just an animated overlay that would exist on top of

0:55:34.480 --> 0:55:38.799
<v Speaker 1>the camera view of of your device. So I'd say

0:55:38.840 --> 0:55:41.879
<v Speaker 1>I'm holding up my smartphone and I'm trying to catch

0:55:41.880 --> 0:55:45.560
<v Speaker 1>a Jigglypuff and the jigglypuff is currently bouncing up and

0:55:45.680 --> 0:55:48.799
<v Speaker 1>down on the sidewalk in front of me. That's about

0:55:48.800 --> 0:55:52.040
<v Speaker 1>as far as the augmented reality actual experience would go.

0:55:52.320 --> 0:55:56.840
<v Speaker 1>So very primitive. But because Pokemon Go became so popular

0:55:56.960 --> 0:56:01.799
<v Speaker 1>so quickly, it really pushed the concept of AR to

0:56:01.880 --> 0:56:05.680
<v Speaker 1>the front of the minds of people everywhere, including business

0:56:05.719 --> 0:56:09.080
<v Speaker 1>owners who immediately said, we need an augmented reality app.

0:56:09.880 --> 0:56:12.880
<v Speaker 1>Whether they actually needed one or not is beside the point.

0:56:13.280 --> 0:56:16.120
<v Speaker 1>A lot of people got into AR because of Pokemon Go,

0:56:17.480 --> 0:56:20.080
<v Speaker 1>for both good and bad. I always think that you

0:56:20.120 --> 0:56:22.319
<v Speaker 1>have to come up with the experience first. You have

0:56:22.400 --> 0:56:27.440
<v Speaker 1>to understand why you need to use a specific strategy

0:56:28.000 --> 0:56:33.040
<v Speaker 1>to create a specific experience, and then build it. Not hey,

0:56:33.440 --> 0:56:38.040
<v Speaker 1>we need to augmented reality. Make something that's AR. To me,

0:56:38.120 --> 0:56:41.160
<v Speaker 1>that's the backwards way of going about it. But what

0:56:41.239 --> 0:56:44.480
<v Speaker 1>do I know, not a programmer, So I'm sure the

0:56:44.480 --> 0:56:47.960
<v Speaker 1>programmers feel in a similar way to me, But that's

0:56:48.040 --> 0:56:51.960
<v Speaker 1>just a guess. Now, the future of AR depends heavily

0:56:52.040 --> 0:56:55.080
<v Speaker 1>upon the applications we see in which ones end up

0:56:55.080 --> 0:56:58.439
<v Speaker 1>being successful and which ones aren't. Right now, I would

0:56:58.520 --> 0:57:01.160
<v Speaker 1>say that the best bet is to see more AR

0:57:01.360 --> 0:57:06.640
<v Speaker 1>features built into smartphones and tablets, maybe not necessarily built

0:57:06.640 --> 0:57:10.839
<v Speaker 1>into them, but have apps available that create AR experiences

0:57:10.880 --> 0:57:15.160
<v Speaker 1>for very specific contexts, like let's say it's a museum app.

0:57:15.680 --> 0:57:18.160
<v Speaker 1>You might download a museum app on your phone, and

0:57:18.200 --> 0:57:20.600
<v Speaker 1>when you go to the museum and you use your phone,

0:57:20.920 --> 0:57:23.920
<v Speaker 1>you can get more information about the paintings and sculptures

0:57:23.960 --> 0:57:26.880
<v Speaker 1>and other installations that you see in the museum. That's

0:57:26.920 --> 0:57:29.919
<v Speaker 1>an easy one to understand. But that same app isn't

0:57:29.960 --> 0:57:32.280
<v Speaker 1>going to be useful once you leave the museum, you

0:57:32.360 --> 0:57:35.600
<v Speaker 1>no longer have the context that it is tied to.

0:57:36.440 --> 0:57:39.000
<v Speaker 1>I think that smartphones are probably going to be where

0:57:39.040 --> 0:57:41.800
<v Speaker 1>the greatest development is going to be in the near term,

0:57:42.200 --> 0:57:46.280
<v Speaker 1>because wearables is still really hard to do. We still

0:57:46.320 --> 0:57:49.680
<v Speaker 1>don't have a consumer version of the HoloLens out available

0:57:49.720 --> 0:57:53.000
<v Speaker 1>for anyone to purchase, and it may never come out

0:57:53.040 --> 0:57:55.920
<v Speaker 1>as a consumer product. Microsoft hasn't shown a whole lot

0:57:55.960 --> 0:57:58.720
<v Speaker 1>of interest in making it a consumer product. Maybe that

0:57:58.800 --> 0:58:01.360
<v Speaker 1>will change, but at the moment, I wouldn't hold my

0:58:01.400 --> 0:58:06.080
<v Speaker 1>breath so I would argue smartphones and tablets are pretty

0:58:06.160 --> 0:58:10.000
<v Speaker 1>much where it's at. Maybe some implementation with some existing

0:58:10.560 --> 0:58:14.000
<v Speaker 1>VR headsets which have external cameras mounted on them as well,

0:58:14.120 --> 0:58:17.760
<v Speaker 1>like forward facing cameras, you could build ar experiences there.

0:58:17.920 --> 0:58:20.440
<v Speaker 1>Then it gets a little weird because you're also you know,

0:58:20.440 --> 0:58:23.000
<v Speaker 1>you're looking at a monitor, so you're looking at a

0:58:23.080 --> 0:58:25.520
<v Speaker 1>video feed of your surroundings, and on top of the

0:58:25.560 --> 0:58:27.880
<v Speaker 1>video feed you get the overlay. Same thing is true

0:58:27.880 --> 0:58:30.880
<v Speaker 1>for your smartphones and tablets, by the way, but different

0:58:30.960 --> 0:58:34.120
<v Speaker 1>that from the Google Glass implementation, where you're looking at

0:58:34.160 --> 0:58:37.080
<v Speaker 1>the actual physical world, not a video representation of it,

0:58:37.640 --> 0:58:41.000
<v Speaker 1>but the real world. And then, because the display itself

0:58:41.040 --> 0:58:43.880
<v Speaker 1>that you are looking through is transparent, you're looking at

0:58:43.880 --> 0:58:47.800
<v Speaker 1>a transparent overlay of digital information that gives you more

0:58:48.400 --> 0:58:51.400
<v Speaker 1>info about the world you are in. I hope you

0:58:51.480 --> 0:58:55.360
<v Speaker 1>enjoyed that classic episode from twenty sixteen, Augmenting your Reality.

0:58:55.800 --> 0:59:00.840
<v Speaker 1>I've had a lot of experience using various augmented real apps,

0:59:01.480 --> 0:59:06.080
<v Speaker 1>and I've always found them really intriguing and interesting and

0:59:06.240 --> 0:59:10.760
<v Speaker 1>potentially really useful, but I haven't actually made use of

0:59:10.840 --> 0:59:16.439
<v Speaker 1>one that I felt was, you know, really necessary or

0:59:16.960 --> 0:59:19.640
<v Speaker 1>added a whole lot of value to whatever the experience was.

0:59:19.800 --> 0:59:24.360
<v Speaker 1>I could see the potential, but it just didn't quite click.

0:59:24.720 --> 0:59:27.360
<v Speaker 1>And it may very well be that's because I'm using

0:59:27.840 --> 0:59:31.880
<v Speaker 1>the wrong equipment and probably the wrong apps. But I

0:59:31.960 --> 0:59:37.480
<v Speaker 1>definitely see the potential for AR. I just haven't experienced

0:59:37.520 --> 0:59:41.000
<v Speaker 1>it being really transformational. I hope that actually changes, because

0:59:41.000 --> 0:59:43.800
<v Speaker 1>I really do think this is a technology that could

0:59:43.800 --> 0:59:47.360
<v Speaker 1>potentially do a lot of good in a lot of

0:59:47.360 --> 0:59:51.479
<v Speaker 1>different applications. That's it for this classic episode. I hope

0:59:51.520 --> 0:59:53.880
<v Speaker 1>you are all well, and I'll talk to you again

0:59:54.640 --> 1:00:04.640
<v Speaker 1>really soon. Tech Stuff is an iHeartRadio production. For more

1:00:04.720 --> 1:00:09.440
<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or

1:00:09.480 --> 1:00:11.400
<v Speaker 1>wherever you listen to your favorite shows.