WEBVTT - How Roller Coasters Work

0:00:00.320 --> 0:00:02.880
<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

0:00:03.240 --> 0:00:09.000
<v Speaker 1>It's ready. Are you get in touch with technologies with

0:00:09.039 --> 0:00:17.959
<v Speaker 1>tech stuff from how stuff works dot com. Hello again, everyone,

0:00:18.040 --> 0:00:20.360
<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette, and

0:00:20.360 --> 0:00:22.440
<v Speaker 1>I am the tech editor here at how stuff works

0:00:22.520 --> 0:00:25.599
<v Speaker 1>dot com. Sitting across from me, as he usually does,

0:00:25.760 --> 0:00:29.000
<v Speaker 1>is senior writer Jonathan Strickland. Hey there, and hey, Chris,

0:00:29.400 --> 0:00:32.000
<v Speaker 1>let me ask me something. What do you think when

0:00:32.080 --> 0:00:39.800
<v Speaker 1>you hear this? I think I probably shouldn't have eaten

0:00:39.880 --> 0:00:43.000
<v Speaker 1>lunch right before this podcast. I'm not feeling so well. Yeah,

0:00:43.000 --> 0:00:47.560
<v Speaker 1>and everyone else thought, there's probably thinking roly coasters. Uh,

0:00:47.680 --> 0:00:49.680
<v Speaker 1>So we decided we wanted to talk about how roller

0:00:49.720 --> 0:00:53.040
<v Speaker 1>coasters work. Um now, now, Chris, uh, are you a

0:00:53.120 --> 0:00:59.440
<v Speaker 1>roller coaster fan? Yeah? Is that a lie? No, it's

0:00:59.480 --> 0:01:03.200
<v Speaker 1>not a lot checking But but I'm not an extreme

0:01:03.280 --> 0:01:05.160
<v Speaker 1>roller coaster fan. I'm not the kind of person that

0:01:05.280 --> 0:01:08.479
<v Speaker 1>travels across country or sometimes around the world to find

0:01:08.520 --> 0:01:12.080
<v Speaker 1>the biggest and fastest and most terrifying roller coaster. I'm

0:01:12.520 --> 0:01:15.000
<v Speaker 1>I'm generally quite happy with the stuff down at the

0:01:15.080 --> 0:01:18.160
<v Speaker 1>local amusement park, and honestly, I'm a fan of the

0:01:18.160 --> 0:01:23.160
<v Speaker 1>wooden roller coaster. Yeah, those are. If they're well maintained,

0:01:23.400 --> 0:01:26.560
<v Speaker 1>they're great, and if they're not, they will beat you up.

0:01:26.880 --> 0:01:30.520
<v Speaker 1>I d like it when they beat you up there. Yeah, gosh, Okay,

0:01:30.520 --> 0:01:33.000
<v Speaker 1>Well I've got a coaster for you to ride. Um.

0:01:33.120 --> 0:01:35.560
<v Speaker 1>I am also a fan of roller coasters. I would

0:01:35.600 --> 0:01:38.679
<v Speaker 1>not call myself a die hard fan because I have

0:01:38.880 --> 0:01:42.119
<v Speaker 1>Also I've only taken trips to like Cedar Point. I'm

0:01:42.160 --> 0:01:44.400
<v Speaker 1>just gonna say, but that's a good place to go. Yeah,

0:01:44.520 --> 0:01:48.040
<v Speaker 1>it's across the country from where we are. I haven't

0:01:48.160 --> 0:01:50.840
<v Speaker 1>I haven't specifically gone to things like King's Island or

0:01:50.840 --> 0:01:53.720
<v Speaker 1>anything like that to ride all of the roller coasters

0:01:53.720 --> 0:01:55.600
<v Speaker 1>out there. But I do love roller coasters, and I

0:01:55.640 --> 0:01:59.720
<v Speaker 1>love the really super mega coasters too, the really really

0:01:59.760 --> 0:02:04.000
<v Speaker 1>tall ones love them. So we thought we'd talked a

0:02:04.040 --> 0:02:08.600
<v Speaker 1>little bit about what makes roller coasters work. Yes, and uh,

0:02:08.720 --> 0:02:10.359
<v Speaker 1>maybe we should give a little history of the roller

0:02:10.400 --> 0:02:13.680
<v Speaker 1>coaster first. And this is uh, if you've already seen

0:02:14.040 --> 0:02:17.960
<v Speaker 1>the the episode that High Speed Stuff did. Uh, they

0:02:18.000 --> 0:02:20.160
<v Speaker 1>took a little bit different tech on the roller coaster

0:02:20.200 --> 0:02:23.000
<v Speaker 1>than we're going to I think. Yeah, they talked most

0:02:23.400 --> 0:02:26.200
<v Speaker 1>They talked mostly about the tallest and the fastest and

0:02:26.240 --> 0:02:29.079
<v Speaker 1>that kind of thing. Yeah, definitely good check out. Yeah,

0:02:29.120 --> 0:02:33.959
<v Speaker 1>we're gonna talk more about the actual mechanics behind roller coasters, so, uh,

0:02:34.040 --> 0:02:36.679
<v Speaker 1>you know, if you want to know about the fastest

0:02:36.680 --> 0:02:39.400
<v Speaker 1>and tallest ones, definitely check out the High Speed Stuff episode.

0:02:39.400 --> 0:02:43.880
<v Speaker 1>It's archived, so the history of roller coasters. So we're

0:02:43.919 --> 0:02:45.959
<v Speaker 1>gonna go to France for this. Yeah. Actually, if you

0:02:46.000 --> 0:02:49.320
<v Speaker 1>want to go even further back, the genesis of the

0:02:49.320 --> 0:02:51.920
<v Speaker 1>whole idea of the roller coaster just comes from the

0:02:51.919 --> 0:02:54.680
<v Speaker 1>fact that human beings we as a whole, are insane,

0:02:55.320 --> 0:02:58.840
<v Speaker 1>and occasionally we like to throw ourselves down inclines and

0:02:59.240 --> 0:03:01.239
<v Speaker 1>see how fast we can go before we come to

0:03:01.360 --> 0:03:04.840
<v Speaker 1>a stop, whether that's sudden or hopefully a nice, gradual,

0:03:04.960 --> 0:03:07.799
<v Speaker 1>gentle stop. Yeah. You know, I was thinking that very

0:03:07.840 --> 0:03:10.800
<v Speaker 1>thing when I was watching the ski jumpers at the Olympics. Yeah,

0:03:10.919 --> 0:03:15.119
<v Speaker 1>not too long ago. What made somebody decide to you know, hey,

0:03:15.120 --> 0:03:17.120
<v Speaker 1>I wonder how far I can go? Right, this is

0:03:17.120 --> 0:03:19.840
<v Speaker 1>a really tall, tall mountain. I want to strap some

0:03:19.840 --> 0:03:23.440
<v Speaker 1>wood to my feet, slide down at a blistering speed

0:03:23.480 --> 0:03:26.440
<v Speaker 1>and then jump off something. Yeah, that would, I would say,

0:03:26.480 --> 0:03:29.840
<v Speaker 1>be the same sort of the the thrill seeking part

0:03:29.960 --> 0:03:35.680
<v Speaker 1>within US that generated roller coasters France that kind of

0:03:35.680 --> 0:03:39.840
<v Speaker 1>took an idea that had already seen some uh some

0:03:39.960 --> 0:03:44.440
<v Speaker 1>success in Russia, which was essentially a series of slides

0:03:44.480 --> 0:03:46.720
<v Speaker 1>that would go down mountains that were you know, those

0:03:46.720 --> 0:03:49.000
<v Speaker 1>slides were covered in snow or ice and people would

0:03:49.000 --> 0:03:53.080
<v Speaker 1>slide down them. Um. So that's the you know, the

0:03:53.160 --> 0:03:56.240
<v Speaker 1>roller coasters based off of just a slide. Now, the

0:03:56.360 --> 0:03:58.760
<v Speaker 1>roller coaster in France that you're thinking about, I believe

0:03:58.840 --> 0:04:01.320
<v Speaker 1>is a that was the first one that was a

0:04:02.040 --> 0:04:06.240
<v Speaker 1>documented case of a cart on a track. Yes, and

0:04:06.320 --> 0:04:10.240
<v Speaker 1>that was which was an attempt to uh to actually

0:04:11.480 --> 0:04:13.720
<v Speaker 1>take the Russians idea and make it something that you

0:04:13.760 --> 0:04:17.040
<v Speaker 1>could do all the time because Russians, as it turns out,

0:04:17.080 --> 0:04:20.480
<v Speaker 1>in in France, snow is not always on the ground.

0:04:20.680 --> 0:04:22.839
<v Speaker 1>So if you don't have snow, you don't have something

0:04:22.880 --> 0:04:25.560
<v Speaker 1>to uh to make that trip down the hill at

0:04:25.600 --> 0:04:28.400
<v Speaker 1>least a little pleasant. Then you have to build tracks

0:04:28.480 --> 0:04:31.200
<v Speaker 1>and have a cart with wheels on that track so

0:04:31.240 --> 0:04:35.839
<v Speaker 1>it goes down the predefined Um tut well, I was

0:04:35.839 --> 0:04:37.560
<v Speaker 1>going to use a word other than the track, but

0:04:39.440 --> 0:04:43.120
<v Speaker 1>on that track. And the first American coaster was a

0:04:43.960 --> 0:04:47.640
<v Speaker 1>it was a converted coal train. Yes, it was not

0:04:47.680 --> 0:04:52.039
<v Speaker 1>the saxophone player. No, no. So this this coal train

0:04:52.080 --> 0:04:57.120
<v Speaker 1>would go up a really nice picturesque mountain in Pennsylvania

0:04:57.640 --> 0:04:59.880
<v Speaker 1>and then um, once it got to the top, while

0:05:00.200 --> 0:05:02.599
<v Speaker 1>it was only one way to go back, and that

0:05:02.720 --> 0:05:04.120
<v Speaker 1>was back the way you came. So they would just

0:05:04.200 --> 0:05:08.640
<v Speaker 1>essentially kind of a roll backwards, screaming all the way

0:05:08.680 --> 0:05:12.040
<v Speaker 1>down as people held on for dear life. And I'm

0:05:12.040 --> 0:05:15.120
<v Speaker 1>sure it was very bumpy and chaotic ride. And I

0:05:15.160 --> 0:05:20.840
<v Speaker 1>would go on at five times so that I'm sure, however,

0:05:20.880 --> 0:05:23.159
<v Speaker 1>that it had not been inspected every day like modern

0:05:23.240 --> 0:05:27.560
<v Speaker 1>day roller coasters. Yeah, I definitely would have. I would

0:05:27.600 --> 0:05:29.880
<v Speaker 1>have been taking my life into my own hands, especially

0:05:29.920 --> 0:05:35.240
<v Speaker 1>after ride number one. Uh So this leads us to

0:05:35.400 --> 0:05:38.320
<v Speaker 1>the Wooden roller coaster, which is kind of the basis

0:05:38.320 --> 0:05:42.440
<v Speaker 1>of all coasters that followed. And the Wooden coaster is

0:05:42.520 --> 0:05:45.200
<v Speaker 1>a is a thing of beauty. I'd say, you know,

0:05:45.279 --> 0:05:49.719
<v Speaker 1>the famous one in Atlanta is the Great American Screen Machine. Yes, yes,

0:05:50.279 --> 0:05:54.040
<v Speaker 1>my my favorite would be uh thunder Road at Paramounts

0:05:54.040 --> 0:05:55.880
<v Speaker 1>Caro Wins near Charlotte, which is where I grew up.

0:05:56.160 --> 0:05:58.960
<v Speaker 1>I have not written that one, so let's bumps and

0:05:58.960 --> 0:06:01.760
<v Speaker 1>and and jolts on that one, right, Yeah, well then

0:06:01.839 --> 0:06:04.039
<v Speaker 1>the wooden ones, dude, tend to build that up. So

0:06:04.839 --> 0:06:09.839
<v Speaker 1>it's based on the principle of gravity pull stuff down. Yeah.

0:06:09.960 --> 0:06:12.200
<v Speaker 1>Well there's some other stuff in there too. Yeah, but

0:06:12.320 --> 0:06:16.080
<v Speaker 1>basically gravity is one inertia shore cy triptal force if

0:06:16.080 --> 0:06:18.760
<v Speaker 1>you want to get technical. But blah blah blah blah.

0:06:20.680 --> 0:06:24.880
<v Speaker 1>So the basis of our roller coaster is that some

0:06:24.960 --> 0:06:27.120
<v Speaker 1>sort of mechanism pulls you up to the top of

0:06:27.160 --> 0:06:31.000
<v Speaker 1>a very tall hill and then the and you must

0:06:31.160 --> 0:06:33.400
<v Speaker 1>raise your hands in the air as this is happening, apparently,

0:06:33.880 --> 0:06:36.040
<v Speaker 1>I mean you have to do it, all right, We're

0:06:36.080 --> 0:06:37.719
<v Speaker 1>gonna get mailed about that, and you get the answer

0:06:37.720 --> 0:06:40.279
<v Speaker 1>it so aren't you supposed to raise your hand? And

0:06:40.320 --> 0:06:42.719
<v Speaker 1>I always wondered that, Okay, it's gonna take a good

0:06:42.800 --> 0:06:44.280
<v Speaker 1>seven minutes to get to the top of this hill.

0:06:44.320 --> 0:06:47.560
<v Speaker 1>Why is everybody raising their hands? Now, well, it's people

0:06:47.600 --> 0:06:50.440
<v Speaker 1>who are nervous. I assume at any rate, the once

0:06:50.440 --> 0:06:51.880
<v Speaker 1>you get to the top of the hill and you

0:06:51.920 --> 0:06:54.640
<v Speaker 1>start going down, then gravity pretty much does the rest

0:06:54.640 --> 0:06:57.640
<v Speaker 1>of the work for you, and you are pulled along

0:06:57.680 --> 0:07:00.680
<v Speaker 1>the track. You might depending on the older coaster have

0:07:00.880 --> 0:07:04.240
<v Speaker 1>a second hill that will there will be some sort

0:07:04.279 --> 0:07:07.159
<v Speaker 1>of mechanism to pull you up the second hills that

0:07:07.200 --> 0:07:09.400
<v Speaker 1>you've finished the rest of the trip, or if the

0:07:09.400 --> 0:07:11.600
<v Speaker 1>first hill is tall enough, that might be it. That

0:07:11.680 --> 0:07:15.160
<v Speaker 1>might be the enough to generate the h the the

0:07:15.280 --> 0:07:19.960
<v Speaker 1>energy you need to complete the entire ride. Now, in

0:07:20.000 --> 0:07:22.720
<v Speaker 1>the case of most wooden roller coasters, this energy is

0:07:22.760 --> 0:07:26.960
<v Speaker 1>generated through a chain lift, which it's just the sound

0:07:27.000 --> 0:07:30.760
<v Speaker 1>of the that's part of it. Yeah, that's part of it.

0:07:30.800 --> 0:07:33.240
<v Speaker 1>There's there's actually a second element that also can make

0:07:33.240 --> 0:07:36.520
<v Speaker 1>that ratcheting noise. But uh, the way a chain lift

0:07:36.520 --> 0:07:39.840
<v Speaker 1>works is that along the first hill there is a

0:07:39.960 --> 0:07:44.160
<v Speaker 1>length of chain that's and sort of a conveyor belt configuration,

0:07:44.760 --> 0:07:48.200
<v Speaker 1>and it's being turned by a very large engine and

0:07:48.200 --> 0:07:52.120
<v Speaker 1>and some wheels. So the underneath the coaster train itself

0:07:52.160 --> 0:07:56.480
<v Speaker 1>are a series of hinged hooks and uh, the the

0:07:56.600 --> 0:08:01.600
<v Speaker 1>term for this is chain dogs. So the chain dogs

0:08:01.720 --> 0:08:04.720
<v Speaker 1>hook into the chain the loop of chain. The chain

0:08:04.880 --> 0:08:07.040
<v Speaker 1>as it turns or as it is propelled up the

0:08:07.120 --> 0:08:10.000
<v Speaker 1>hill through the turning gear, pulls the coaster up to

0:08:10.040 --> 0:08:12.400
<v Speaker 1>the top. And as the coaster gets toward the top,

0:08:12.480 --> 0:08:16.520
<v Speaker 1>the hinged hooks unhooked from the chain, and uh, the

0:08:16.560 --> 0:08:19.360
<v Speaker 1>coaster is pushed over the very top of the hill

0:08:19.400 --> 0:08:23.320
<v Speaker 1>and it goes down and then gravity does the rest. Right.

0:08:23.880 --> 0:08:27.200
<v Speaker 1>So it's a very simple mechanism really when you look

0:08:27.240 --> 0:08:28.840
<v Speaker 1>at it, I mean, there's there's not a whole lot

0:08:28.880 --> 0:08:32.080
<v Speaker 1>to it beyond that. Um, as far as getting the

0:08:32.120 --> 0:08:35.319
<v Speaker 1>train started, now, stopping the train is a different matter.

0:08:36.080 --> 0:08:40.319
<v Speaker 1>Well not entirely in a way, because you're moving basically.

0:08:40.400 --> 0:08:42.319
<v Speaker 1>For those of you who have taken physics yet, I

0:08:42.400 --> 0:08:44.360
<v Speaker 1>know some of you probably haven't yet because we have

0:08:44.440 --> 0:08:47.840
<v Speaker 1>some younger listeners. Um, going up the hill, you've got

0:08:47.920 --> 0:08:51.480
<v Speaker 1>lots and lots of potential energy, energy that's being built

0:08:51.559 --> 0:08:55.680
<v Speaker 1>up or or just waiting to be released, I should say.

0:08:56.040 --> 0:08:57.719
<v Speaker 1>And as soon as you get to the top of

0:08:57.760 --> 0:09:00.280
<v Speaker 1>the hill and it the train starts to go over

0:09:00.280 --> 0:09:02.920
<v Speaker 1>the hill, it's it changes into kinetic energy, which is

0:09:03.000 --> 0:09:06.840
<v Speaker 1>you know, who look out, we're moving, but very good stopping.

0:09:07.080 --> 0:09:09.360
<v Speaker 1>I think that's actually in most textbooks, who look out

0:09:09.360 --> 0:09:12.040
<v Speaker 1>we're moving? It Well, it wasn't mine, although I have

0:09:12.080 --> 0:09:15.800
<v Speaker 1>to admit it was written in blue ink next to

0:09:15.920 --> 0:09:18.520
<v Speaker 1>the text, so maybe it wasn't put there by the publisher.

0:09:18.559 --> 0:09:22.880
<v Speaker 1>But that said, getting to the to the end of

0:09:22.920 --> 0:09:26.600
<v Speaker 1>the line. Um, you know, by by putting hills in

0:09:26.679 --> 0:09:29.040
<v Speaker 1>strategic places, you can use those to slow the train

0:09:29.080 --> 0:09:32.559
<v Speaker 1>down by converting that kinetic energy back into potential energy,

0:09:32.720 --> 0:09:35.560
<v Speaker 1>right and through things like friction, that's always going to

0:09:35.600 --> 0:09:37.840
<v Speaker 1>take away some of your energy. You lose energy in

0:09:37.840 --> 0:09:40.800
<v Speaker 1>the form of heat, so the coaster will generate he

0:09:40.880 --> 0:09:43.440
<v Speaker 1>does it's moving around, and that that also means that

0:09:43.520 --> 0:09:46.800
<v Speaker 1>you have a net loss of of energy. So your

0:09:46.880 --> 0:09:49.560
<v Speaker 1>your coaster is going to slow down over the course

0:09:49.640 --> 0:09:53.000
<v Speaker 1>of the track, unless, of course, you were to somehow

0:09:53.640 --> 0:09:57.319
<v Speaker 1>maneuver it so that it hit a infinite hill going downward.

0:09:57.800 --> 0:09:59.679
<v Speaker 1>But um, no one's figured out how to do that yet,

0:09:59.760 --> 0:10:01.920
<v Speaker 1>or else I would have written it already. Actually you'd

0:10:01.960 --> 0:10:04.200
<v Speaker 1>still be on it. Yes, technically I would still be

0:10:04.280 --> 0:10:08.360
<v Speaker 1>writing it. I'm calling you from the infinite roller coaster

0:10:08.520 --> 0:10:12.400
<v Speaker 1>and so anyway, um, so yeah, you've got Now. Now

0:10:13.480 --> 0:10:15.559
<v Speaker 1>here's a couple of things for us to talk about.

0:10:15.600 --> 0:10:18.120
<v Speaker 1>The breaking system. I mean, there is usually a breaking

0:10:18.120 --> 0:10:19.760
<v Speaker 1>system at the end of the track, because other ways

0:10:19.840 --> 0:10:21.280
<v Speaker 1>you just have to wait for its a coast to

0:10:21.360 --> 0:10:24.160
<v Speaker 1>an end. Um. But I imagine that would be far

0:10:24.240 --> 0:10:26.680
<v Speaker 1>less effective if you didn't use other methods to slow

0:10:26.720 --> 0:10:29.480
<v Speaker 1>the train down enough to let the breaking system. Sure,

0:10:29.840 --> 0:10:32.120
<v Speaker 1>but you know most coasters have been on there's a

0:10:32.280 --> 0:10:36.880
<v Speaker 1>there's a very audible and physical breaking moment where you

0:10:37.160 --> 0:10:40.240
<v Speaker 1>you're actually thrown forward a little bit from the coaster

0:10:40.360 --> 0:10:43.000
<v Speaker 1>coming to a stop. Is that that explains the permanent

0:10:43.000 --> 0:10:46.640
<v Speaker 1>indentation I have across my forehead from from the seat

0:10:46.640 --> 0:10:50.120
<v Speaker 1>in front of you. Um. So, the the coaster has

0:10:50.200 --> 0:10:56.080
<v Speaker 1>these fins that go down below the the coaster to swim.

0:10:57.240 --> 0:11:00.000
<v Speaker 1>The fins are used as part of the breaking mechanism. Now,

0:11:00.000 --> 0:11:01.480
<v Speaker 1>there are a couple of different ways you can use

0:11:01.520 --> 0:11:04.280
<v Speaker 1>the breaking mechanism. You could have one that just uses

0:11:04.280 --> 0:11:08.080
<v Speaker 1>physical friction. So the the brakes are all built into

0:11:08.080 --> 0:11:12.800
<v Speaker 1>the track, not into the train. So the right Yeah,

0:11:12.920 --> 0:11:16.160
<v Speaker 1>so the track has this this breaking section along part

0:11:16.200 --> 0:11:20.000
<v Speaker 1>of it. As the train passes through the brakes, UH

0:11:20.160 --> 0:11:23.320
<v Speaker 1>initiate and then close in on the fins and then

0:11:23.400 --> 0:11:27.679
<v Speaker 1>slow or and slow the train and then stop it. Um.

0:11:27.720 --> 0:11:30.240
<v Speaker 1>But it doesn't have to necessarily just be physical like that.

0:11:30.280 --> 0:11:33.600
<v Speaker 1>You can also use magnets. You could have a you

0:11:33.600 --> 0:11:37.000
<v Speaker 1>can have fins on the coaster that have a metal

0:11:37.040 --> 0:11:39.640
<v Speaker 1>that reacts to magnets, and then you use very powerful

0:11:39.679 --> 0:11:43.480
<v Speaker 1>magnets which will gradually slow and and then stop the

0:11:43.480 --> 0:11:46.680
<v Speaker 1>train from moving, sort of the the opposite of a

0:11:46.679 --> 0:11:51.079
<v Speaker 1>magleev train, Not literally an opposite, but the magnets to stop.

0:11:51.440 --> 0:11:55.480
<v Speaker 1>There are coasters actually use magnets to to push a train,

0:11:55.600 --> 0:11:58.000
<v Speaker 1>but there there aren't a whole lot of coasters like that,

0:11:58.040 --> 0:12:01.000
<v Speaker 1>but we'll talk about those in a second. So, um,

0:12:01.320 --> 0:12:03.880
<v Speaker 1>the other thing you have to remember is that there are, uh,

0:12:04.720 --> 0:12:08.600
<v Speaker 1>there are other wheels on the coaster itself that helped

0:12:08.640 --> 0:12:11.840
<v Speaker 1>prevent it from flying off the track. Yes, so you

0:12:11.920 --> 0:12:14.040
<v Speaker 1>usually have a set of wheels. First of all, there's

0:12:14.040 --> 0:12:17.040
<v Speaker 1>the set that's on the track itself. There's usually a

0:12:17.080 --> 0:12:19.360
<v Speaker 1>set that's on either side of the track to keep

0:12:19.400 --> 0:12:22.080
<v Speaker 1>it from slinging off to the left or right, and

0:12:22.080 --> 0:12:24.920
<v Speaker 1>then there's a set underneath the track to keep it

0:12:25.320 --> 0:12:28.880
<v Speaker 1>from flying off when you go uphills. That would be

0:12:29.000 --> 0:12:32.160
<v Speaker 1>sort of a buzz kill. Yeah, there's nothing quite like

0:12:32.320 --> 0:12:35.200
<v Speaker 1>having your coaster corene off the roller coaster track to

0:12:35.240 --> 0:12:37.600
<v Speaker 1>really ruin your time at the fair. Yes, that would

0:12:37.600 --> 0:12:39.560
<v Speaker 1>that would need to do that. As a friend of

0:12:39.600 --> 0:12:43.400
<v Speaker 1>mine once said, I will ruin your whole day. So

0:12:44.440 --> 0:12:46.960
<v Speaker 1>that's the traditional coaster chain lift. That's what you see

0:12:46.960 --> 0:12:50.160
<v Speaker 1>on wooden coasters most of the time. And wooden coasters

0:12:50.360 --> 0:12:54.800
<v Speaker 1>have a lot of limitations because they need, you know,

0:12:54.840 --> 0:12:58.360
<v Speaker 1>you need to build that that really strong support to

0:12:58.440 --> 0:13:00.680
<v Speaker 1>keep the coaster stable. That's where you see all that

0:13:00.760 --> 0:13:03.680
<v Speaker 1>lattice work, where all the cross beams that are supporting

0:13:03.679 --> 0:13:07.240
<v Speaker 1>each other, which is why most wooden coasters don't have

0:13:07.280 --> 0:13:09.640
<v Speaker 1>things like inversions and version of course, will be any

0:13:09.720 --> 0:13:13.160
<v Speaker 1>time where the coaster is turned upside down. Um, you

0:13:13.160 --> 0:13:16.040
<v Speaker 1>don't see many of those in wooden coasters. I've heard

0:13:16.080 --> 0:13:17.560
<v Speaker 1>there have been a couple that have done it, but

0:13:17.640 --> 0:13:20.320
<v Speaker 1>it's it's not easy to do just from the the

0:13:20.440 --> 0:13:22.760
<v Speaker 1>standpoint of you have to be able to support the

0:13:22.800 --> 0:13:28.839
<v Speaker 1>track also, of course, would is something that ages with

0:13:28.920 --> 0:13:31.560
<v Speaker 1>the the environment. You've got a lot of you know,

0:13:31.640 --> 0:13:35.200
<v Speaker 1>heating and cooling, expands and contracts the wood plus you know,

0:13:35.320 --> 0:13:39.000
<v Speaker 1>rain and other things termites. I mean, these are things

0:13:39.000 --> 0:13:41.439
<v Speaker 1>that you have to be wary of because when you're

0:13:41.440 --> 0:13:43.959
<v Speaker 1>building the infrastructure for a roller coaster, obviously you want

0:13:43.960 --> 0:13:46.400
<v Speaker 1>to keep it safe, so you're uh, you know, no

0:13:46.440 --> 0:13:50.160
<v Speaker 1>one gets hurt, so it requires quite a bit of maintenance. Yeah,

0:13:50.200 --> 0:13:53.480
<v Speaker 1>that's that's why most coasters, wooden coasters take a formation

0:13:53.520 --> 0:13:56.120
<v Speaker 1>of what I always heard as an out and back.

0:13:56.920 --> 0:13:59.520
<v Speaker 1>It goes out through the park and then comes back

0:13:59.559 --> 0:14:03.160
<v Speaker 1>to where started. Um, there aren't. It's the thrills of

0:14:03.200 --> 0:14:05.120
<v Speaker 1>the ride are all based upon the hills. You know,

0:14:05.160 --> 0:14:07.360
<v Speaker 1>how high you go up on that first hill, how

0:14:07.480 --> 0:14:09.520
<v Speaker 1>fast you're going when you hit the bottom. Yeah, the

0:14:09.559 --> 0:14:11.920
<v Speaker 1>angle of the drop so that it you know, makes

0:14:11.920 --> 0:14:14.960
<v Speaker 1>your stomach feel like it's dropping out right, right, So

0:14:15.280 --> 0:14:17.679
<v Speaker 1>those would be where all the thrills are come from

0:14:17.720 --> 0:14:23.280
<v Speaker 1>from those, But then came tubular steel coasters. Now these

0:14:23.280 --> 0:14:25.640
<v Speaker 1>are the monsters that let you do things like inversions,

0:14:25.680 --> 0:14:31.760
<v Speaker 1>cork screws, em molment's, uh loops, that kind of stuff.

0:14:32.080 --> 0:14:36.480
<v Speaker 1>And uh, these are the coasters I love. Yeah. Well, uh,

0:14:36.760 --> 0:14:40.960
<v Speaker 1>the steel being you know, certainly more weather resistant um

0:14:41.080 --> 0:14:43.880
<v Speaker 1>than the wood, and uh, of course it can be

0:14:44.000 --> 0:14:47.160
<v Speaker 1>made into all kinds of shapes, um, so you can

0:14:47.280 --> 0:14:49.320
<v Speaker 1>you can do all kinds of things. And it also

0:14:49.320 --> 0:14:52.480
<v Speaker 1>allows you to do in addition to uh, you know,

0:14:52.680 --> 0:14:55.560
<v Speaker 1>things simple the bends and things, you can also do

0:14:56.120 --> 0:14:58.920
<v Speaker 1>different kinds of you make different kinds of cars, like

0:14:59.000 --> 0:15:01.920
<v Speaker 1>the stand up and sit uh. You know, the inverted

0:15:01.960 --> 0:15:05.840
<v Speaker 1>and suspended cars right where the track is above you. Yeah. Yeah,

0:15:06.080 --> 0:15:07.640
<v Speaker 1>the ones that make you feel like you're flying through

0:15:07.640 --> 0:15:11.200
<v Speaker 1>the air. Yeah. But you can't do that with a

0:15:11.200 --> 0:15:13.680
<v Speaker 1>wooden coaster, because you have to you can. You can

0:15:13.680 --> 0:15:16.320
<v Speaker 1>do all these things with the track and subsequently build

0:15:16.320 --> 0:15:19.360
<v Speaker 1>the cars to take advantage of that. Right, so you

0:15:19.360 --> 0:15:24.040
<v Speaker 1>can also put in new forms of launching your coaster.

0:15:24.880 --> 0:15:28.080
<v Speaker 1>So some some tubular coasters still use the the chain

0:15:28.160 --> 0:15:30.600
<v Speaker 1>lift method, which is, you know, the same way they

0:15:30.600 --> 0:15:32.640
<v Speaker 1>all the wooden ones do. Well, it works, but a

0:15:32.680 --> 0:15:35.680
<v Speaker 1>lot of them also use, or rather instead will use

0:15:35.720 --> 0:15:39.880
<v Speaker 1>something like a catapult launch, yes, which, as you would

0:15:39.880 --> 0:15:42.760
<v Speaker 1>imagine it, it is, uses a device to launch the

0:15:42.800 --> 0:15:46.840
<v Speaker 1>train very quickly from a standing position to full speed. Um.

0:15:47.400 --> 0:15:49.440
<v Speaker 1>And there are various ways of doing that. Some of

0:15:49.480 --> 0:15:52.680
<v Speaker 1>them use linear induction motors uh. And that's where you

0:15:52.720 --> 0:15:56.680
<v Speaker 1>generate an electromagnetic field to uh to move the coaster

0:15:56.720 --> 0:15:58.760
<v Speaker 1>along the track. Now, there aren't very many of these

0:15:59.200 --> 0:16:02.440
<v Speaker 1>there only I think maybe half a dozen to a

0:16:02.480 --> 0:16:04.560
<v Speaker 1>dozen or something like that, just because it's i mean,

0:16:04.600 --> 0:16:06.480
<v Speaker 1>that's a very technical way of doing it, and there

0:16:06.520 --> 0:16:09.480
<v Speaker 1>are other ways that are not as technical as people

0:16:09.480 --> 0:16:12.960
<v Speaker 1>have found to be easier, so you don't see those

0:16:13.240 --> 0:16:18.880
<v Speaker 1>uh that often. But another method just uses a series

0:16:18.880 --> 0:16:22.120
<v Speaker 1>of wheels on either side of the coaster. Yeah. Can

0:16:22.160 --> 0:16:25.000
<v Speaker 1>I tell you a story? Go ahead. So the very

0:16:25.000 --> 0:16:30.440
<v Speaker 1>first time I got on the Hulk ride UM down

0:16:30.440 --> 0:16:34.880
<v Speaker 1>in Orlando, Florida. UM, I we my wife and I

0:16:34.920 --> 0:16:37.120
<v Speaker 1>were sitting in the car and looking up the hill

0:16:37.560 --> 0:16:39.920
<v Speaker 1>and we saw, you know, of course we're at that point,

0:16:39.920 --> 0:16:42.040
<v Speaker 1>we were on a chain lift, so because they were

0:16:42.080 --> 0:16:43.680
<v Speaker 1>sort of man, you know, doing that to do the

0:16:44.000 --> 0:16:46.440
<v Speaker 1>bulk lifting, if you will, to get us started up

0:16:46.480 --> 0:16:48.640
<v Speaker 1>the hill. So we're looking up and I see all

0:16:48.680 --> 0:16:51.800
<v Speaker 1>these wheels spinning on either side of the track, and

0:16:51.840 --> 0:16:54.400
<v Speaker 1>suddenly my mind flashes back to this hot wheels set

0:16:54.480 --> 0:16:57.560
<v Speaker 1>of my brothers, which had a little rubber wheel on

0:16:57.600 --> 0:16:59.560
<v Speaker 1>either side of the track, and I said, oh, yeah,

0:16:59.640 --> 0:17:02.840
<v Speaker 1>that's the the wheel they use to you know, propel

0:17:02.920 --> 0:17:07.119
<v Speaker 1>the cars around the hold on. That was about the point.

0:17:07.560 --> 0:17:09.920
<v Speaker 1>That was about the point at which we caught those wheels,

0:17:09.920 --> 0:17:13.240
<v Speaker 1>and the wheels spin in opposite directions of from one another,

0:17:13.800 --> 0:17:17.439
<v Speaker 1>and just the car takes off exactly the same principle

0:17:17.640 --> 0:17:20.720
<v Speaker 1>that you see and things like like automatic baseball pitching

0:17:20.760 --> 0:17:24.359
<v Speaker 1>machines where it's just it's using that amazing amount of

0:17:24.680 --> 0:17:28.120
<v Speaker 1>friction to propel you forward. And uh so that's that's

0:17:28.119 --> 0:17:31.000
<v Speaker 1>what it works. Yeah, it does work. And then there

0:17:31.000 --> 0:17:35.840
<v Speaker 1>are hydraulic and pneumatic launch systems. Now, hydraulic launch systems

0:17:36.840 --> 0:17:40.119
<v Speaker 1>these are pretty cool. They use the hydraulic hydraulic pumps

0:17:40.520 --> 0:17:43.639
<v Speaker 1>which pump fluid into a piston. Right, So you've got

0:17:44.200 --> 0:17:46.040
<v Speaker 1>one side of the piston, the wet side, which is

0:17:46.080 --> 0:17:48.359
<v Speaker 1>where the hydraulic fluid is pumped in, and you have

0:17:48.400 --> 0:17:51.000
<v Speaker 1>the dry side, which has gas in it. Alright, So

0:17:51.080 --> 0:17:54.000
<v Speaker 1>as you're pumping fluid in, it's pushing the piston towards

0:17:54.080 --> 0:17:58.439
<v Speaker 1>the the gas end, which is compressing the gas, and

0:17:58.840 --> 0:18:02.360
<v Speaker 1>you create and credible amount of compression. Yes, Now, when

0:18:02.359 --> 0:18:05.320
<v Speaker 1>you've built up that compression to a certain amount, you

0:18:05.400 --> 0:18:09.840
<v Speaker 1>are able to release that compression, which then uh generates

0:18:10.000 --> 0:18:15.440
<v Speaker 1>enough energy to move some a winch very very very quickly. Now,

0:18:15.440 --> 0:18:19.680
<v Speaker 1>the winch pulls a line which is attached to the

0:18:19.680 --> 0:18:24.399
<v Speaker 1>the the base of the coaster itself forward. So the

0:18:24.440 --> 0:18:26.640
<v Speaker 1>winch is turning really really fast. It's pulling a line

0:18:26.760 --> 0:18:30.320
<v Speaker 1>kind of like if you were reeling in a fish, right,

0:18:30.880 --> 0:18:33.320
<v Speaker 1>but reeling in a fish faster than any human being

0:18:33.359 --> 0:18:36.800
<v Speaker 1>could ever reel a fish in. This pulls the coaster

0:18:36.920 --> 0:18:40.680
<v Speaker 1>forward and launches it from the standing still to oh

0:18:40.720 --> 0:18:43.000
<v Speaker 1>my god, I can't believe how fast we're going. Yes,

0:18:43.640 --> 0:18:46.000
<v Speaker 1>they've been on several of these. Then there's also the

0:18:46.040 --> 0:18:49.960
<v Speaker 1>pneumatic one, which uses air compressed air to launch vehicles.

0:18:50.000 --> 0:18:52.320
<v Speaker 1>It's kind of similar in a way, although it doesn't

0:18:52.359 --> 0:18:54.639
<v Speaker 1>you know, there's no there's no hydraulic fluid there. There

0:18:54.640 --> 0:18:58.480
<v Speaker 1>aren't very many pneumatic launch coasters. Most of the catapult

0:18:58.480 --> 0:19:02.560
<v Speaker 1>ones that you, okay, uh find in amusement parks today

0:19:02.560 --> 0:19:05.720
<v Speaker 1>are of the hydraulic launch variety or use the wheels

0:19:05.720 --> 0:19:09.879
<v Speaker 1>on either side the friction method. Uh So, I was

0:19:09.920 --> 0:19:12.680
<v Speaker 1>gonna talk a little bit about a very specific um

0:19:12.880 --> 0:19:16.680
<v Speaker 1>launch coaster just because it's a good example, the top

0:19:16.760 --> 0:19:20.720
<v Speaker 1>thrilled Dragster at Cedar Point. Okay, this coaster is a

0:19:20.840 --> 0:19:23.880
<v Speaker 1>very simple coaster in a way. Uh. It has a

0:19:24.000 --> 0:19:28.200
<v Speaker 1>straight track from the launch point that then shoots straight

0:19:28.280 --> 0:19:31.720
<v Speaker 1>up four d and twenty feet. You turn ninety degrees

0:19:31.760 --> 0:19:35.000
<v Speaker 1>and you come back down that that hill and then

0:19:35.040 --> 0:19:39.280
<v Speaker 1>you come to a stop so uh at launch when

0:19:39.320 --> 0:19:41.359
<v Speaker 1>you when by the time you are starting to go

0:19:41.480 --> 0:19:45.119
<v Speaker 1>up that hill, the coaster is going approximately a hundred

0:19:45.160 --> 0:19:50.880
<v Speaker 1>and twenty miles per hour UM. It's pretty fast. What's

0:19:50.880 --> 0:19:54.439
<v Speaker 1>really interesting is that there are computer systems that judge,

0:19:54.800 --> 0:19:57.359
<v Speaker 1>based upon the weight of the train, how much energy

0:19:57.440 --> 0:20:00.320
<v Speaker 1>is going to be needed to to propel the train

0:20:00.480 --> 0:20:03.040
<v Speaker 1>up and over the hill. Now, ideally you're going to

0:20:03.119 --> 0:20:07.239
<v Speaker 1>use just enough energy for that to barely happen, right,

0:20:07.760 --> 0:20:09.680
<v Speaker 1>because you don't want to use too much. You don't

0:20:09.680 --> 0:20:11.440
<v Speaker 1>want to propel them too quickly or else they're gonna

0:20:11.440 --> 0:20:16.040
<v Speaker 1>be coming down that hill faster than they are supposed to. However,

0:20:16.080 --> 0:20:18.679
<v Speaker 1>if you don't use enough, well, then you start to

0:20:18.680 --> 0:20:23.760
<v Speaker 1>slide backwards. So sometimes it does happen. I actually saw

0:20:23.800 --> 0:20:26.159
<v Speaker 1>that I've written this this coaster. I'm sure several of

0:20:26.160 --> 0:20:28.560
<v Speaker 1>our listeners have also written it UM and I have

0:20:28.680 --> 0:20:31.600
<v Speaker 1>seen while waiting in line a coaster come back down

0:20:31.680 --> 0:20:34.880
<v Speaker 1>the hill. It's not as scary as you would think.

0:20:35.520 --> 0:20:38.520
<v Speaker 1>There are permanent magnets in the track that activate after

0:20:38.560 --> 0:20:41.440
<v Speaker 1>the train goes by that slow the descent, so it's

0:20:41.480 --> 0:20:44.240
<v Speaker 1>not like it's not like you're hurtling down a hundred

0:20:44.280 --> 0:20:47.440
<v Speaker 1>twenty months per hour. They had to have been prepared

0:20:47.480 --> 0:20:50.760
<v Speaker 1>for such an eventuality if they were, you know, concerned

0:20:50.840 --> 0:20:53.320
<v Speaker 1>enough to put in a system that would automatically detect.

0:20:54.280 --> 0:20:56.800
<v Speaker 1>So the magnets are are what save you in that sense.

0:20:57.000 --> 0:20:59.359
<v Speaker 1>And their permanent magnets are not electro magnets because of

0:20:59.359 --> 0:21:02.160
<v Speaker 1>course they were like tromagnets and there was an electricity failure,

0:21:02.400 --> 0:21:04.879
<v Speaker 1>you wouldn't have the electricity to generate the magnetic field.

0:21:05.240 --> 0:21:07.680
<v Speaker 1>So with permanent magnets, they're all there's always a magnetic

0:21:07.760 --> 0:21:10.679
<v Speaker 1>field involved. They don't have to worry about, you know,

0:21:10.800 --> 0:21:16.359
<v Speaker 1>the somehow losing the ability to generate the electromagnetic field. Um.

0:21:16.359 --> 0:21:19.000
<v Speaker 1>It's a great coaster, by the way, especially if you

0:21:19.000 --> 0:21:22.800
<v Speaker 1>can ride in the very front car. I'll take your

0:21:22.840 --> 0:21:25.560
<v Speaker 1>word for it. I wrote it twice. Um, not my

0:21:25.600 --> 0:21:29.639
<v Speaker 1>favorite coaster, but it is a pretty good one. Um.

0:21:29.760 --> 0:21:33.400
<v Speaker 1>Let's see that pretty much covers the basis the basics

0:21:33.440 --> 0:21:36.879
<v Speaker 1>of roller coasters. Uh. I mean, as you mentioned, there

0:21:36.920 --> 0:21:39.679
<v Speaker 1>are those that are suspended coasters where the track is

0:21:39.680 --> 0:21:41.840
<v Speaker 1>above you, but they work pretty much on the same

0:21:41.840 --> 0:21:45.679
<v Speaker 1>principles as the ones where you're you're on top of

0:21:45.720 --> 0:21:48.560
<v Speaker 1>the track. That's the beauty of roller coasters is that

0:21:49.080 --> 0:21:52.399
<v Speaker 1>while you can put in new tricks and twists and

0:21:52.440 --> 0:21:55.920
<v Speaker 1>things like that, the the basis for the entire ride

0:21:55.960 --> 0:22:01.520
<v Speaker 1>is still grounded in physics. Pretty neat it is. Indeed. Um,

0:22:01.560 --> 0:22:03.400
<v Speaker 1>you know, you can get very technical and talk about

0:22:03.520 --> 0:22:07.520
<v Speaker 1>inertia and all that stuff from the science lab. I

0:22:07.520 --> 0:22:09.480
<v Speaker 1>will thank you to keep your science out of my

0:22:09.520 --> 0:22:13.800
<v Speaker 1>tech stuff, just like I just like the fact that

0:22:13.840 --> 0:22:17.720
<v Speaker 1>we have another podcast where I can I can conveniently

0:22:18.320 --> 0:22:21.119
<v Speaker 1>so uh. And I was also going to mention, uh.

0:22:21.440 --> 0:22:25.480
<v Speaker 1>Suspended coasters also have a pivoted joint. Many of them

0:22:25.520 --> 0:22:28.240
<v Speaker 1>have a pivoted joint so that when you go yeah,

0:22:28.520 --> 0:22:30.880
<v Speaker 1>so that when you go around turns, you swing out.

0:22:30.960 --> 0:22:34.600
<v Speaker 1>Like we're doing this stuff. It's too bad this isn't

0:22:34.600 --> 0:22:37.320
<v Speaker 1>a video podcast. But yeah, when you go around, when

0:22:37.359 --> 0:22:39.480
<v Speaker 1>you go around curves, because it's a pivoted joint, you

0:22:39.520 --> 0:22:44.840
<v Speaker 1>swing out due to centripetal force and that that also

0:22:44.960 --> 0:22:46.320
<v Speaker 1>those can be a lot of fun. Not all of

0:22:46.320 --> 0:22:48.239
<v Speaker 1>them have the pivoted joints. Some of them are more

0:22:48.320 --> 0:22:53.760
<v Speaker 1>or less locked into place. Um. Now we also can

0:22:53.800 --> 0:22:55.840
<v Speaker 1>talk a little bit. There are most of these these

0:22:55.880 --> 0:22:59.120
<v Speaker 1>modern roller coasters have very sophisticated computer systems in them,

0:22:59.760 --> 0:23:02.760
<v Speaker 1>which have sensors along the track that can tell the

0:23:03.480 --> 0:23:07.320
<v Speaker 1>master computer system where each train is, how fast it's going,

0:23:08.000 --> 0:23:10.560
<v Speaker 1>and uh, if there's a problem, can activate the various

0:23:10.600 --> 0:23:14.480
<v Speaker 1>braking systems along the tracks so that there are no collisions.

0:23:14.520 --> 0:23:17.960
<v Speaker 1>So when everything's working fine, Uh, if something were to happen,

0:23:18.080 --> 0:23:21.240
<v Speaker 1>like let's say that a train stalled out for some reason,

0:23:21.280 --> 0:23:24.919
<v Speaker 1>maybe the chain lift uh stopped, or maybe a train

0:23:25.280 --> 0:23:27.600
<v Speaker 1>for some reason did not make a hill that it

0:23:27.600 --> 0:23:31.440
<v Speaker 1>was supposed to. Um, the operator can shut down the ride.

0:23:31.480 --> 0:23:33.960
<v Speaker 1>Some cases it's all automated and the operator has even

0:23:33.960 --> 0:23:38.159
<v Speaker 1>taken out of the equation. Uh. But these are just

0:23:38.480 --> 0:23:43.520
<v Speaker 1>pretty basic sensors, really proximity sensors. They're usually very sensitive.

0:23:43.600 --> 0:23:46.080
<v Speaker 1>But it's not like there are anything special, you know,

0:23:46.320 --> 0:23:52.200
<v Speaker 1>that's unique to the roller coaster industry. UM. And of course, uh,

0:23:52.240 --> 0:23:55.960
<v Speaker 1>you know, the state regulators and I'm pretty sure every

0:23:56.000 --> 0:23:59.840
<v Speaker 1>state are required to go out and check these. Motion

0:24:00.040 --> 0:24:02.440
<v Speaker 1>pretty much takes care of that. Yeah, yeah, well it

0:24:02.520 --> 0:24:05.440
<v Speaker 1>depends on the I don't think OSHA actually does the

0:24:05.520 --> 0:24:08.359
<v Speaker 1>roller coaster inspections, do they? Well, they definitely come in

0:24:08.400 --> 0:24:11.160
<v Speaker 1>if there's ever any problems Okay, because that was under

0:24:11.200 --> 0:24:13.520
<v Speaker 1>the impression that in most cases is the state that's

0:24:13.560 --> 0:24:16.080
<v Speaker 1>responsible for that. But I am well, I know that

0:24:16.200 --> 0:24:19.159
<v Speaker 1>I know that whenever there's a I know that whenever

0:24:19.160 --> 0:24:23.840
<v Speaker 1>there's an incident making air quotes that that OSHA does

0:24:23.880 --> 0:24:27.560
<v Speaker 1>come in and does an investigation. So if nothing else,

0:24:27.760 --> 0:24:31.240
<v Speaker 1>you do the the you know, administrative work so that

0:24:31.280 --> 0:24:33.840
<v Speaker 1>you don't ever have to endure that because it only

0:24:33.880 --> 0:24:36.000
<v Speaker 1>is a legal nightmare, it's a pr nightmare. And plus,

0:24:36.000 --> 0:24:38.000
<v Speaker 1>I mean, people just no one wants anyone to get

0:24:38.080 --> 0:24:43.440
<v Speaker 1>hurt while they're operating stuff for boxers, UFC fighters. Okay,

0:24:43.480 --> 0:24:45.919
<v Speaker 1>some people do, but not in roller coasters, right, And

0:24:46.080 --> 0:24:49.480
<v Speaker 1>of course uh and of course, um, you know, make

0:24:49.520 --> 0:24:52.200
<v Speaker 1>sure that when you're interested in writing one of these

0:24:52.240 --> 0:24:56.000
<v Speaker 1>machines that you follow the instructions because you know, people

0:24:56.000 --> 0:24:59.119
<v Speaker 1>of a certain height, people of a um you know,

0:24:59.160 --> 0:25:02.200
<v Speaker 1>if you have and medical conditions, you shouldn't be writing

0:25:02.200 --> 0:25:05.800
<v Speaker 1>these things because especial forces can be a lot. Yeah,

0:25:06.600 --> 0:25:08.800
<v Speaker 1>and and the safety equipment on these things is designed

0:25:08.880 --> 0:25:11.359
<v Speaker 1>for for a pretty wide range of people. But if

0:25:11.400 --> 0:25:14.200
<v Speaker 1>you fall outside that range of people, you definitely shouldn't

0:25:14.200 --> 0:25:17.720
<v Speaker 1>be on the coaster because there's no guarantee that safety

0:25:17.760 --> 0:25:19.919
<v Speaker 1>equipment is going to work for you. Yes, and so

0:25:20.960 --> 0:25:24.760
<v Speaker 1>um yeah, as as some like when I was very little,

0:25:25.080 --> 0:25:26.720
<v Speaker 1>I know that I wasn't allowed to go on a

0:25:26.720 --> 0:25:30.240
<v Speaker 1>certain roller coaster because I didn't quite make the height requirement.

0:25:30.520 --> 0:25:32.000
<v Speaker 1>When I was bigger and I got the ride that

0:25:32.119 --> 0:25:34.240
<v Speaker 1>I saw why because I had the shoulder harness thing

0:25:34.240 --> 0:25:36.560
<v Speaker 1>and it would have gone right over my face, Like

0:25:37.280 --> 0:25:39.479
<v Speaker 1>my face would have been partially blocked by the shoulder

0:25:39.480 --> 0:25:41.399
<v Speaker 1>harness coming down because it was one of the the

0:25:41.600 --> 0:25:44.119
<v Speaker 1>U shaped ones and that would not have been a

0:25:44.200 --> 0:25:46.240
<v Speaker 1>very comfortable ride. So it was fault for the best.

0:25:47.000 --> 0:25:50.040
<v Speaker 1>So what's your favorite roller coaster of all time? Um,

0:25:50.600 --> 0:25:53.160
<v Speaker 1>keeping in mind that, uh, you know, I'm not into

0:25:53.200 --> 0:25:56.680
<v Speaker 1>the super duper preaky cool coasters like you like the

0:25:56.760 --> 0:26:02.440
<v Speaker 1>kiddie coasters already established that, Um, just going by by

0:26:02.440 --> 0:26:04.399
<v Speaker 1>my personal favorite, like by how much I enjoyed it.

0:26:04.440 --> 0:26:08.320
<v Speaker 1>I think the dueling dragons down at Universal Studios. That's

0:26:08.320 --> 0:26:10.400
<v Speaker 1>not kidding coaster. Well, no, it's not good. It's not

0:26:10.480 --> 0:26:14.679
<v Speaker 1>like you know, it's not like the you know, I

0:26:14.720 --> 0:26:17.160
<v Speaker 1>like both of them. I like the fact that that

0:26:17.400 --> 0:26:19.440
<v Speaker 1>they can make it feel like that's one of the

0:26:19.440 --> 0:26:21.320
<v Speaker 1>cool things about coasters is they they like putting you

0:26:21.400 --> 0:26:23.040
<v Speaker 1>in these tunnels where you feel like you're gonna lose

0:26:23.080 --> 0:26:25.200
<v Speaker 1>your head, even though it's way there's no way you

0:26:25.280 --> 0:26:27.400
<v Speaker 1>could ever do that. And when you're when they raise

0:26:27.720 --> 0:26:29.879
<v Speaker 1>the Fire and Ice Dragon coasters, you feel like you're

0:26:29.880 --> 0:26:31.600
<v Speaker 1>gonna touch You see the feet of the people on

0:26:31.600 --> 0:26:33.919
<v Speaker 1>the ride and it looks like you're gonna, you know,

0:26:33.960 --> 0:26:36.760
<v Speaker 1>smack into them. My favorite is whichever side ends up

0:26:36.760 --> 0:26:39.080
<v Speaker 1>going up a wall at one point, and I can't

0:26:39.080 --> 0:26:42.440
<v Speaker 1>remember which side. Didn't remember now it's been ten years,

0:26:42.440 --> 0:26:44.920
<v Speaker 1>it's been a while since ever. My favorite is the

0:26:44.960 --> 0:26:48.800
<v Speaker 1>Millennium Force at Cedar Point. Yeah, fantastic roller coaster, and

0:26:48.880 --> 0:26:52.480
<v Speaker 1>it's mainly for the first drop, which is really really intense.

0:26:53.080 --> 0:26:55.200
<v Speaker 1>Goliath over at six Flags is pretty good to it.

0:26:55.520 --> 0:26:57.880
<v Speaker 1>If you can't ride the Millennium Force and you're in Atlanta,

0:26:58.520 --> 0:27:02.640
<v Speaker 1>go ride Goliath over six Flags because it's not I'm

0:27:02.640 --> 0:27:05.280
<v Speaker 1>not gonna say it's equivalent because I'm letting them force.

0:27:05.320 --> 0:27:07.400
<v Speaker 1>I think it's still a superior coaster, but it's it's

0:27:07.440 --> 0:27:10.520
<v Speaker 1>a good coaster, especially if you you know, you're like

0:27:10.640 --> 0:27:13.879
<v Speaker 1>me and you don't mind the mind numbing drops if

0:27:14.000 --> 0:27:17.400
<v Speaker 1>enjoy those, That explains why never mind. Well, I guess

0:27:17.440 --> 0:27:19.760
<v Speaker 1>that wraps it up for roller coasters. Why don't we

0:27:20.200 --> 0:27:26.760
<v Speaker 1>go on to a little listener mail. This listener mail

0:27:26.840 --> 0:27:29.320
<v Speaker 1>comes from George, and George says, Hey, I have an

0:27:29.359 --> 0:27:31.800
<v Speaker 1>iPhone three G and I'm wondering which is safer three

0:27:31.880 --> 0:27:34.840
<v Speaker 1>G or G p r S because I'm always hearing

0:27:35.040 --> 0:27:38.520
<v Speaker 1>that phone signals cause radiation. But I kind of believe this,

0:27:38.640 --> 0:27:40.480
<v Speaker 1>So could you please tell me which is safer or

0:27:40.560 --> 0:27:43.639
<v Speaker 1>gives out less radiation? Thanks? Love the podcast. Well, George,

0:27:44.600 --> 0:27:47.399
<v Speaker 1>I hate to break this to you, but cell phones

0:27:47.480 --> 0:27:50.760
<v Speaker 1>work on radiation. It's all the frequencies that are coming

0:27:50.760 --> 0:27:52.679
<v Speaker 1>in and out of your cell phone that that's energy

0:27:52.800 --> 0:27:56.359
<v Speaker 1>that is radiating from your phone going to your phone.

0:27:56.720 --> 0:28:00.320
<v Speaker 1>All cell phones give out radiation apparently, or when you

0:28:00.359 --> 0:28:02.679
<v Speaker 1>talk then when you listen. I found out the other day. Now,

0:28:03.320 --> 0:28:07.600
<v Speaker 1>radiation does not necessarily mean that it's harmful. Radiation is

0:28:07.680 --> 0:28:11.199
<v Speaker 1>just that's energy moving out. That's it doesn't necessarily mean

0:28:11.240 --> 0:28:15.280
<v Speaker 1>it's harmful energy. Now, as far as cell phones go,

0:28:15.720 --> 0:28:18.920
<v Speaker 1>these studies are inconclusive right now as to whether or

0:28:19.000 --> 0:28:23.040
<v Speaker 1>not cell phone use Extended cell phone use causes any

0:28:23.200 --> 0:28:27.160
<v Speaker 1>kind of physiological effect, like whether it would be uh

0:28:28.040 --> 0:28:32.560
<v Speaker 1>a cancer or if it would uh negatively affect your

0:28:33.680 --> 0:28:37.000
<v Speaker 1>brain functions. There's just not enough information there for anyone

0:28:37.080 --> 0:28:40.240
<v Speaker 1>to really say for sure. The information we do have

0:28:40.440 --> 0:28:43.560
<v Speaker 1>so far suggests that if there are any harmful effects,

0:28:44.120 --> 0:28:46.320
<v Speaker 1>it's gonna have to come after years and years of use,

0:28:46.400 --> 0:28:48.560
<v Speaker 1>because there's just not a lot of documented cases of

0:28:48.640 --> 0:28:50.840
<v Speaker 1>it out there. I wouldn't worry about it too much.

0:28:51.040 --> 0:28:53.480
<v Speaker 1>And really, when it comes down between three G and

0:28:53.560 --> 0:28:56.920
<v Speaker 1>gprs not a whole difference, because you're just talking about

0:28:56.920 --> 0:28:59.959
<v Speaker 1>two different frequency bands, and most of of the information

0:29:00.040 --> 0:29:03.160
<v Speaker 1>and I've seen suggests that depends more on the cell

0:29:03.240 --> 0:29:07.320
<v Speaker 1>phone than it does the frequency on which it is broadcasting.

0:29:08.320 --> 0:29:10.960
<v Speaker 1>Some cell phones are gonna be powerhouses, and some cell

0:29:11.000 --> 0:29:14.760
<v Speaker 1>phones are not gonna be able to transmit through cardboard.

0:29:15.280 --> 0:29:18.040
<v Speaker 1>Although the location of the antenna apparently does make a

0:29:18.080 --> 0:29:22.000
<v Speaker 1>difference to some cellphones have the antenna farther away from

0:29:22.040 --> 0:29:25.200
<v Speaker 1>your head, some closer. Um, I'm sure that the people

0:29:25.280 --> 0:29:27.400
<v Speaker 1>who are most worried about it will tell you that

0:29:27.440 --> 0:29:29.160
<v Speaker 1>it doesn't matter. It's all radiation and it's right next

0:29:29.200 --> 0:29:34.280
<v Speaker 1>to your head. Um. So well, George I guess what

0:29:34.360 --> 0:29:37.200
<v Speaker 1>we're saying is that keep looking for studies about it,

0:29:37.280 --> 0:29:41.200
<v Speaker 1>because no one's really uh definitively come down and said

0:29:41.240 --> 0:29:45.200
<v Speaker 1>whether or not they cause any harm in the future. UM.

0:29:46.320 --> 0:29:48.840
<v Speaker 1>I'm I'm still using my three G cell phone. I'm

0:29:48.840 --> 0:29:52.880
<v Speaker 1>not too worried about it. Uh. So you know, keep

0:29:52.920 --> 0:29:55.400
<v Speaker 1>an eye out. You've got an iPhone. There's probably an

0:29:55.400 --> 0:29:59.120
<v Speaker 1>app for that. Um and uh if we hear anything

0:29:59.160 --> 0:30:01.040
<v Speaker 1>else will up to it, will probably do an episode

0:30:01.040 --> 0:30:05.200
<v Speaker 1>about it. So if any of you have any questions, concerns, criticisms,

0:30:05.240 --> 0:30:07.400
<v Speaker 1>you want to tell us what your favorite roller coaster is,

0:30:07.480 --> 0:30:09.959
<v Speaker 1>you can write us. Our address is tech stuff at

0:30:10.040 --> 0:30:12.440
<v Speaker 1>how stuff works dot com. Remember we have a live

0:30:12.480 --> 0:30:15.280
<v Speaker 1>show every Tuesday at one pm Eastern and you can

0:30:15.320 --> 0:30:17.800
<v Speaker 1>find that at our blogs blogs dot how stuff works

0:30:17.840 --> 0:30:19.720
<v Speaker 1>dot com. And Chris and I will talk to you

0:30:19.800 --> 0:30:22.440
<v Speaker 1>again really soon. Come on, let's go, let's go, right,

0:30:22.840 --> 0:30:28.720
<v Speaker 1>Okay for moral on this and thousands of other topics,

0:30:29.000 --> 0:30:31.280
<v Speaker 1>is a how stuff works dot com and be sure

0:30:31.320 --> 0:30:33.360
<v Speaker 1>to check out the new tech stuff blog now on

0:30:33.440 --> 0:30:40.200
<v Speaker 1>the how Stuff Works homepage. Brought to you by the

0:30:40.280 --> 0:30:43.480
<v Speaker 1>reinvented two thousand twelve camera. It's ready, are you