WEBVTT - Tetris Syndrome: A Mind Made of Blocks

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stop

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow Your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick. And

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<v Speaker 1>before we get go in here, I just want to

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<v Speaker 1>shot up a quick reminder to everybody. Go on over

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<v Speaker 1>putting out this kind of content for you. So this

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<v Speaker 1>episode today is going to be about Tetris, and it's

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<v Speaker 1>going to be part one of a two part series

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<v Speaker 1>that we're doing on the science of Tetris, the ancient

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<v Speaker 1>mystery puzzle of the universe. Yeah, so the first live

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<v Speaker 1>is mostly dealing with the power of Tetris and the

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<v Speaker 1>history of Tetris. Second part is going to dive into

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<v Speaker 1>some possible uses for that power and knowledge. So, Robert,

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<v Speaker 1>I have a perhaps pretty weird question for you. Alright,

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<v Speaker 1>hit me with a pretty weird question. If there were

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<v Speaker 1>no thinking beings in the universe, would numbers exist? Oh,

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<v Speaker 1>this is a great question. Our numbers a human discovery

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<v Speaker 1>or humans are are numbers of human invention? Right? Like

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<v Speaker 1>the number seven? Is that an inherent feature of the

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<v Speaker 1>universe or is that just sort of like an idea

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<v Speaker 1>we've come up with to describe what happens when there

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<v Speaker 1>are seven of something. I tend to see it as

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<v Speaker 1>kind of a mix of the two. Like, yes, there

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<v Speaker 1>is there is an inherent number sense to the universe,

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<v Speaker 1>but obviously there's a there's a human ordering system layered

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<v Speaker 1>on top of that so that we can interact with

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<v Speaker 1>it and understand it. Yeah, I think that's a sensible

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<v Speaker 1>way of looking at it. But there are certainly people

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<v Speaker 1>who I think would be called platonists in this sense

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<v Speaker 1>that their platonic in the sense that they believe in

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<v Speaker 1>the real existence of abstract objects that are inherent to

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<v Speaker 1>the universe, like numbers, mathematical objects, the theorems that those

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<v Speaker 1>things actually do exist as objects in some sense, even

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<v Speaker 1>though they don't have physical matter in any way. And

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<v Speaker 1>I sort of feel the same way the Platonists feel

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<v Speaker 1>about numbers. I feel that way about Tetris. So tell

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<v Speaker 1>me your personal Tetris history. Well, I think it is

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<v Speaker 1>ideal that this episode is publishing during December, because for me,

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<v Speaker 1>there's always something kind of Christmas e about Tetris because

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<v Speaker 1>I got it back in the day on old school Nintendo.

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<v Speaker 1>I think I got it for Christmas, so it arrived

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<v Speaker 1>in the Christmas season, and some of the wonderful music

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<v Speaker 1>um that was on that game included um, I believe

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<v Speaker 1>danced the sugar plumb Ferries from The Nutcracker, which of

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<v Speaker 1>course is a Christmas themed ballet, a ballet that I

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<v Speaker 1>had to set through or or got to sit through,

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<v Speaker 1>however you want to look at it many many times,

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<v Speaker 1>as I had two sisters who were both involved in dance. Oh,

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<v Speaker 1>it wasn't one of those things where your school took

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<v Speaker 1>you to The Nutcracker every year. No, I had to,

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<v Speaker 1>I think, go every year to see one of my

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<v Speaker 1>two sisters of performing it. And and the Nutcracker is

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<v Speaker 1>an interesting thing to have to sit through because the

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<v Speaker 1>first is totally front loaded. The first half has a

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<v Speaker 1>rat king, it has battles, it has a fabulous candyland discovery,

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<v Speaker 1>weird uncles with an eye patch, and then the second

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<v Speaker 1>half is just just a slumber fest of various dances

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<v Speaker 1>that are performed for the victors like they've already won.

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<v Speaker 1>It's just all complete. Afterthought, huh, that's interesting. Yeah, it

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<v Speaker 1>does have a lot of great hallucinatory imagery. I recalled though.

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<v Speaker 1>I remember that there's a lady with a huge dress

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<v Speaker 1>and a bunch of creatures come out from under her dress. Yes, yeah,

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<v Speaker 1>but anyway, Yeah, the dance of the sugar Plum Ferry

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<v Speaker 1>was on the any S version I played of the

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<v Speaker 1>game Boy version, And I also associate this with Christmas.

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<v Speaker 1>I think maybe because I associate most video games I

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<v Speaker 1>played as a child with Christmas, because that, you know,

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<v Speaker 1>Christmas is when you get the game and then you

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<v Speaker 1>have that huge allotment of time and to vote to

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<v Speaker 1>the game. You can just completely meld your brain to

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<v Speaker 1>this game, play at nine hours a day because there's

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<v Speaker 1>no school and your you know, your parents don't want

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<v Speaker 1>to deal with you during Uh So, yeah, I I

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<v Speaker 1>totally had that. I had a couple other games for

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<v Speaker 1>the game Boy too. Back in the early nineties, when

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<v Speaker 1>I was a kid, I had Tetris, but also had

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<v Speaker 1>Super Mario Land. I don't know if you played that

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<v Speaker 1>on the Game Boy. It involves weird it kind of

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<v Speaker 1>like ancient Egyptian themes that are it's sort of unique

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<v Speaker 1>Mario game. And then I also had a video game

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<v Speaker 1>called Altered Space, which involved isometric movements. It was very

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<v Speaker 1>hard to control h and mostly you would just fall

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<v Speaker 1>on spikes and run out of air and die. You

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<v Speaker 1>play a little astronaut who has minute because I was

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<v Speaker 1>initially imagining some sort of Timothy Leary themed game that,

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<v Speaker 1>oh no, that would have been wonderful. Like as a kid,

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<v Speaker 1>I had the game version of the William Hurt movie

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<v Speaker 1>where it takes ayahuasca and gets in the sensory deprivation tank.

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<v Speaker 1>You know another thing about about having it. I wonder

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<v Speaker 1>if this is the case with you as well. I

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<v Speaker 1>had some horrible Nintendo games, like I had Mission Impossible,

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<v Speaker 1>which was an impossibly difficult game, and then a few

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<v Speaker 1>other games that really had limited appeal even to me.

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<v Speaker 1>But Tetris was a game that I played like crazy.

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<v Speaker 1>My sister my sister, who was old enough to play

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<v Speaker 1>the played like crazy, and even my my dad got

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<v Speaker 1>in on the act and was playing Tetris, and it

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<v Speaker 1>just ensnaring all to all of us. Yeah, it does

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<v Speaker 1>have this very universal appeal which has been chalked up

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<v Speaker 1>to several different factors from people were gonna talk about

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<v Speaker 1>later in this episode. But the reason I mentioned those

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<v Speaker 1>other games I had on the game Boy was going

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<v Speaker 1>back to this very first thing I said, which is

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<v Speaker 1>that I sensed, even as a child, that there was

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<v Speaker 1>something very very different between Tetris and these other games,

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<v Speaker 1>even popular games like you know, the Mario game. I

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<v Speaker 1>mean like it didn't have to be a bad game.

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<v Speaker 1>Other games to me felt like human artifacts. They felt

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<v Speaker 1>invented in the sense that you know that that a

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<v Speaker 1>wheelbarrow is invented. Tetris to me felt like a fundamental,

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<v Speaker 1>inherent aspect of the universe that was an ancient, secret mystery,

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<v Speaker 1>and it just seemed to me impossible to believe there

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<v Speaker 1>was ever a time when there wasn't Tetris woven into

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<v Speaker 1>the fabric of physics and mathematics. So you're you're basically

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<v Speaker 1>imagining a scenario where the the hominids in two thousand

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<v Speaker 1>and one of Space Odyssey are looking up. Instead of

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<v Speaker 1>seeing a complete um monolith, they're seeing the long bar. Yah,

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<v Speaker 1>seeing the Tetris shapes fall inform the monolith. Yeah, and

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<v Speaker 1>it's got to be the long bar, because that's the

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<v Speaker 1>most coveted piece among avid Tetris players, as long as

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<v Speaker 1>you've prepared yourself for its insertion. Yeah, exactly, how true

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<v Speaker 1>that is? No, I see, I see what you're saying.

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<v Speaker 1>Exactly this Uh, it feels perfectly natural, like playing Tetris

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<v Speaker 1>is like coming home on some level. Um. I definitely

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<v Speaker 1>remember playing it and being obsessed with it, and and

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<v Speaker 1>it was just startled to realize this was a new

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<v Speaker 1>thing in the world. I couldn't believe. I mean, this

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<v Speaker 1>is a game that was invented in Ur, but it

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<v Speaker 1>didn't feel that way. I even even old old games

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<v Speaker 1>like go and checkers and chess, I mean, these old

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<v Speaker 1>board games still felt like artifacts. They still felt invented

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<v Speaker 1>by humans in a way that Tetris didn't. Tetris felt

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<v Speaker 1>like an ancient mystery. And I'm still not quite sure

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<v Speaker 1>exactly why that is. But I think throughout these couple

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<v Speaker 1>of episodes, we're going to do on the science of Tetris.

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<v Speaker 1>We we may have some leads about why it feels

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<v Speaker 1>that way to me at least and I think to

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<v Speaker 1>to some other people too, or simply the case it

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<v Speaker 1>could just be the case that God itself is the

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<v Speaker 1>long bar or or some sort of multidimensional um shape

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<v Speaker 1>that we can't quite understand, but that fits into all

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<v Speaker 1>possible Tetris scenarios. But indeed, as we explore here, we're

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<v Speaker 1>also going to get into some of the recreational mathematical

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<v Speaker 1>roots of Tetris, and even those don't go back tremendously

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<v Speaker 1>far h that they only go back into the early

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<v Speaker 1>twentieth century. Nevertheless, I insist there is an ancient mystery

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<v Speaker 1>at the secret of this journey, and maybe by the

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<v Speaker 1>end will unlock it. But I think we should actually

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<v Speaker 1>look at the game Tetris now it's history and where

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<v Speaker 1>it comes from. And the first thing I've got to

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<v Speaker 1>start with is uh, sort of incidental to the game

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<v Speaker 1>of Tetris itself. But did you know that the famous

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<v Speaker 1>Tetris music, that theme right there is based on a

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<v Speaker 1>Russian folk song that actually has lyrics. I do not

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<v Speaker 1>know this. The Tetris theme with lyrics. I love it

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<v Speaker 1>so much. I looked it up. This is the Wikipedia translation,

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<v Speaker 1>so this may not be the most accurate, but but

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<v Speaker 1>the first verses, oh my crate is so full, I've

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<v Speaker 1>got chintz and brocade. Take pity o, sweetie, of this

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<v Speaker 1>lad's shoulder seems kind of appropriate for the game where

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<v Speaker 1>you're you're stacking the blocks forever. My great, it overflows all.

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<v Speaker 1>That is a revelation for me. Yeah, but surely Tetris

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<v Speaker 1>didn't just appear out of thin air. I mean, obviously

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<v Speaker 1>it grew out of some kind of puzzle tradition. Yes, yes,

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<v Speaker 1>and so I mean certainly you can if you want to,

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<v Speaker 1>to take the roots of Tetris and extend them back

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<v Speaker 1>just completely geometrically. Yes, you can get back into the

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<v Speaker 1>history of geometry itself. But for the most part, we

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<v Speaker 1>can begin the birth of Tetris with something that was

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<v Speaker 1>called a pin tomino. This is an arrangement of five

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<v Speaker 1>unit squares or cubes, all joined along their edges. Um

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<v Speaker 1>they're twelve free pintomenos. They're shaped roughly like the letters vt, W, X, U, z, F,

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<v Speaker 1>P I, N Y L. There, that's funny. I looked

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<v Speaker 1>up some of these designations of like the letter to

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<v Speaker 1>the pentomeno, and some of them makes sense, like the

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<v Speaker 1>W pintomeno looks like a W, the Y pintomeno looks

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<v Speaker 1>like a long bar with a lump on the side. Yeah. Yeah.

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<v Speaker 1>Some of them are a little little more abstract. They're

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<v Speaker 1>eighteen one sided pentomenos and sixty three fixed pintomenos. Okay,

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<v Speaker 1>So essentially, though, the pentomeno is if you take some

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<v Speaker 1>squares and you line them up so that the sides

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<v Speaker 1>are touching in one way or another, how many different

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<v Speaker 1>shapes can you make out of five squares? And that's

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<v Speaker 1>what it is. Yeah, And then you you had pent

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<v Speaker 1>amino puzzles that were all about arranging them together into

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<v Speaker 1>a shape, usually something you know, a rectangle, something fairly simple. Now.

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<v Speaker 1>The first published pentomino puzzle of this nature, even though

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<v Speaker 1>it was not named as such, appeared in Henry Dadeny's

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<v Speaker 1>The Canterbury Puzzles in nineteen o seven. That a companion

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<v Speaker 1>to the Canterbury Tales. Um, if anything, it would be

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<v Speaker 1>the section in the back with a crossroad puzzle too,

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<v Speaker 1>I guess um No. This was basically a puzzle publication,

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<v Speaker 1>uh and in this particular one that Dundinny put together,

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<v Speaker 1>you had to fit twelve pentomino shapes together with one

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<v Speaker 1>square te traumino, and I'll explain the terminology here in

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<v Speaker 1>a minute. That's four squares as you encounter in tetris

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<v Speaker 1>later on. You had to join these together on an

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<v Speaker 1>eight by eight checkerboard. Okay, so you've got like a

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<v Speaker 1>puzzle space. That's the board, and the problem is you've

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<v Speaker 1>got all these pieces that you've got to fit into

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<v Speaker 1>the space so that they're not you know, poking out

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<v Speaker 1>the sides or something right, And like any good game, um,

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<v Speaker 1>there's a part of it is the mechanics which have described,

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<v Speaker 1>but the other part was the fluff. And the fluff

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<v Speaker 1>here was that William the Conqueror had, out of rage,

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<v Speaker 1>broken a chess board and you had to have to

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<v Speaker 1>reassemble the chessboard that these each of these shapes is

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<v Speaker 1>a piece of the shattered board. The story behind the game. Yeah,

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<v Speaker 1>I kind of love that when there's a game that's

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<v Speaker 1>not like an adventure action game with characters, but it's

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<v Speaker 1>a puzzle game, and yet it has a back story. Yeah, yeah,

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<v Speaker 1>I mean I think that's essential. I don't want to

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<v Speaker 1>play a game that's just pure abstract mathematics and mechanics.

0:12:33.120 --> 0:12:35.080
<v Speaker 1>I want some cool fluff in there. That's how I

0:12:35.080 --> 0:12:39.120
<v Speaker 1>get engaged with it. Of course, the exception would be Tetris, exactly, yes,

0:12:39.200 --> 0:12:42.080
<v Speaker 1>because there is well we'll discuss some that have some

0:12:42.120 --> 0:12:44.280
<v Speaker 1>fluff added on, and sometimes the fluff is delightful, but

0:12:44.320 --> 0:12:47.559
<v Speaker 1>for the most part, tetris is the exception to the rule. Okay,

0:12:47.559 --> 0:12:50.400
<v Speaker 1>but so William the conqueror gets a chessboard, smashes it

0:12:50.440 --> 0:12:52.920
<v Speaker 1>into a bunch of pentominoes, and you've got to fit

0:12:52.960 --> 0:12:55.200
<v Speaker 1>them back together, right though, of course they're not called

0:12:55.200 --> 0:12:59.680
<v Speaker 1>pentominoes at the time. It's not until three that American

0:12:59.720 --> 0:13:03.800
<v Speaker 1>profess their Solomon W. Golam, actually coins the term. So

0:13:03.840 --> 0:13:07.600
<v Speaker 1>what he did is he took the word domino, which,

0:13:07.600 --> 0:13:09.839
<v Speaker 1>of course we know is a little a little block

0:13:09.960 --> 0:13:12.120
<v Speaker 1>that you line up a play dominoes, whether you do

0:13:12.240 --> 0:13:15.200
<v Speaker 1>cascading dominot guy who makes the pizza, yeah, exactly, that

0:13:15.400 --> 0:13:17.319
<v Speaker 1>that sort of domino. So he took the word domino,

0:13:17.600 --> 0:13:19.680
<v Speaker 1>and then he and it. He treated it kind of

0:13:19.679 --> 0:13:23.000
<v Speaker 1>whimsically as if it was die domino, as if omino

0:13:23.120 --> 0:13:26.000
<v Speaker 1>were a shape and Die referred to the number of

0:13:26.040 --> 0:13:29.360
<v Speaker 1>squares cubes making it up because there are two squares

0:13:29.400 --> 0:13:31.440
<v Speaker 1>and a domino exactly, So he said, what if there

0:13:31.440 --> 0:13:35.960
<v Speaker 1>were other omino's, So in this case, a pent domino

0:13:36.240 --> 0:13:41.479
<v Speaker 1>is penta or five plus omino. Likewise, we already mentioned tetromino,

0:13:41.600 --> 0:13:46.920
<v Speaker 1>which would be tetra four plus domino, right, um and uh.

0:13:46.960 --> 0:13:50.839
<v Speaker 1>And he also threw out just a general polyominos, a

0:13:51.080 --> 0:13:54.840
<v Speaker 1>term for these various constructions depending on how many different

0:13:54.880 --> 0:13:57.160
<v Speaker 1>square que elements are making them up. So there could

0:13:57.200 --> 0:14:00.320
<v Speaker 1>be like sex dominoes or sept dominoes exactly. Though. I

0:14:00.320 --> 0:14:03.040
<v Speaker 1>imagine as you go higher and higher up the list

0:14:03.040 --> 0:14:07.520
<v Speaker 1>of cardinal numbers there, the number of possible shapes just explodes, right,

0:14:07.640 --> 0:14:10.720
<v Speaker 1>because as you add more squares to move around in

0:14:10.760 --> 0:14:14.439
<v Speaker 1>different positions, you could probably make an ultimately infinite number

0:14:14.440 --> 0:14:16.320
<v Speaker 1>of shapes. Yeah, Like I mean, the bigger ones are

0:14:16.360 --> 0:14:20.480
<v Speaker 1>going to resemble full blown levels from video games or

0:14:20.960 --> 0:14:24.120
<v Speaker 1>or dungeoning adventures from Dungeons and Dragons with each of

0:14:24.160 --> 0:14:28.440
<v Speaker 1>the cubes, right. Um. Now, all of this comes to

0:14:28.800 --> 0:14:33.400
<v Speaker 1>a head publicly with his nineteen article Checkerboards and Polyominos

0:14:33.440 --> 0:14:37.160
<v Speaker 1>in American Mathematical monthly and this this really came out.

0:14:37.200 --> 0:14:41.160
<v Speaker 1>This kick started a lot of interest in these shapes

0:14:41.200 --> 0:14:43.880
<v Speaker 1>and the kind of puzzles you could have with them. Okay,

0:14:44.440 --> 0:14:48.160
<v Speaker 1>so pentomino puzzles good stuff, big business. Yeah, well, and

0:14:48.200 --> 0:14:50.320
<v Speaker 1>I mean his big business is you're gonna have in

0:14:50.440 --> 0:14:53.600
<v Speaker 1>recreational mathematics in the mid twentieth century. But but it's

0:14:53.600 --> 0:14:56.320
<v Speaker 1>certainly we're not talking about Marl Borrows here, right, But

0:14:56.440 --> 0:14:58.520
<v Speaker 1>it's still it's catching on. It's it already has an

0:14:58.520 --> 0:15:01.920
<v Speaker 1>addictive property to it. In then in Night it actually

0:15:02.000 --> 0:15:05.400
<v Speaker 1>launches off the pen and paper, off the table and

0:15:05.440 --> 0:15:08.120
<v Speaker 1>into the world of computers. Because at this point we

0:15:08.160 --> 0:15:10.960
<v Speaker 1>end up with a computer program that generates solutions for

0:15:11.040 --> 0:15:16.840
<v Speaker 1>an eight by eight polyomino puzzle. So we're already obsolete. Yeah, yeah,

0:15:16.840 --> 0:15:18.960
<v Speaker 1>we're already getting the human element out of it, and

0:15:18.960 --> 0:15:22.200
<v Speaker 1>we're already seeing it take off into the world of

0:15:22.240 --> 0:15:25.360
<v Speaker 1>computer programming in a very early stage. So I imagine,

0:15:25.400 --> 0:15:28.920
<v Speaker 1>if you're just trying to cram pieces together into a checkerboard,

0:15:28.960 --> 0:15:30.960
<v Speaker 1>and you've got a fixed number of pieces and a

0:15:31.040 --> 0:15:35.760
<v Speaker 1>fixed board size, there are a limited number of solutions, right. Yeah.

0:15:35.880 --> 0:15:39.200
<v Speaker 1>According to the University of Victoria Department of computer sciences.

0:15:39.640 --> 0:15:41.920
<v Speaker 1>It's now known that there are two thousand, three hundred

0:15:41.960 --> 0:15:45.040
<v Speaker 1>and thirty nine solutions for the six by ten rectangle,

0:15:45.400 --> 0:15:48.520
<v Speaker 1>a thousand and ten solutions for the five by twelve rectangle,

0:15:48.600 --> 0:15:50.680
<v Speaker 1>three hundred and sixty eight solutions for the four by

0:15:50.720 --> 0:15:55.040
<v Speaker 1>fifteen rectangle, and two solutions for the three by twenty rectangle.

0:15:56.040 --> 0:15:59.120
<v Speaker 1>So so yeah, this is you see this, this idea,

0:15:59.200 --> 0:16:02.600
<v Speaker 1>this new type of shape puzzle just taking off in

0:16:02.600 --> 0:16:06.040
<v Speaker 1>the world of recreational mathematics. Uh, finding a warm, warm

0:16:06.120 --> 0:16:09.840
<v Speaker 1>home there, and that's the sort of sort of soil

0:16:10.040 --> 0:16:13.880
<v Speaker 1>from which this maddening Tetris vine emerges and you can

0:16:14.000 --> 0:16:16.000
<v Speaker 1>The interesting thing here is you can even factor in

0:16:16.120 --> 0:16:19.360
<v Speaker 1>some some interesting non Tetris stuff here. For instance, John

0:16:19.400 --> 0:16:24.720
<v Speaker 1>Horton Conway's seventy Game of Life cellular automaton simulation. What

0:16:24.840 --> 0:16:27.800
<v Speaker 1>is that? Oh? I think we may have mentioned it

0:16:27.800 --> 0:16:29.960
<v Speaker 1>on here in some past episodes, and we should probably

0:16:30.200 --> 0:16:32.960
<v Speaker 1>discover it in more depth later on. But it's essentially

0:16:32.960 --> 0:16:38.040
<v Speaker 1>a very simple um geometric based simulation. Many of you

0:16:38.080 --> 0:16:40.480
<v Speaker 1>may have seen images from this where it basically looks

0:16:40.520 --> 0:16:44.560
<v Speaker 1>like crazy little Tetris shapes moving around and changing form

0:16:45.280 --> 0:16:47.920
<v Speaker 1>on a screen sort of one of those uh cell

0:16:47.960 --> 0:16:52.720
<v Speaker 1>evolutions simulators. Yeah, the big one really, um and uh yeah,

0:16:52.760 --> 0:16:54.560
<v Speaker 1>it's it's a fascinating topic on to its own, so

0:16:54.560 --> 0:16:55.760
<v Speaker 1>we may have to come back on on that one

0:16:55.760 --> 0:16:57.840
<v Speaker 1>at a later day. Okay, well, you have laid the

0:16:57.920 --> 0:17:00.400
<v Speaker 1>soil out of which you, as you say, the vines

0:17:00.440 --> 0:17:02.800
<v Speaker 1>of Tetris grow. But I think we should turn to

0:17:02.840 --> 0:17:06.919
<v Speaker 1>the vines themselves, because what fascinating vines they are, a

0:17:06.920 --> 0:17:09.439
<v Speaker 1>lot of people might not have guessed this, so some

0:17:09.480 --> 0:17:13.720
<v Speaker 1>people probably already know the story. Uh. The creation of Tetris,

0:17:13.760 --> 0:17:19.560
<v Speaker 1>strangely enough, takes place in a nineteen eighties Soviet computing

0:17:19.680 --> 0:17:25.040
<v Speaker 1>lab in Moscow with a slightly board artificial intelligence researcher

0:17:25.560 --> 0:17:29.680
<v Speaker 1>discovering the ancient secret of Tetris under the ruse of

0:17:29.720 --> 0:17:34.919
<v Speaker 1>testing computer hardware capabilities um so. The the creator of

0:17:34.960 --> 0:17:39.080
<v Speaker 1>Tetris is named Alexei Petnov, and he was a computer

0:17:39.160 --> 0:17:43.320
<v Speaker 1>programmer and artificial intelligence researcher working for the Academy of

0:17:43.400 --> 0:17:47.320
<v Speaker 1>Science of the USSR SO the Soviet Union Zone Academy

0:17:47.359 --> 0:17:51.040
<v Speaker 1>of Science. And he was working in a lab that

0:17:51.040 --> 0:17:54.800
<v Speaker 1>would occasionally be sent a new piece of computer hardware,

0:17:54.840 --> 0:17:57.159
<v Speaker 1>and in this case, in the case of Tetris, they

0:17:57.200 --> 0:18:02.040
<v Speaker 1>were sent this thing called the Electronica sixty. It sounds fancy, yeah, wonderful,

0:18:02.400 --> 0:18:05.040
<v Speaker 1>And a part of paget knobs duties would be to

0:18:05.160 --> 0:18:08.679
<v Speaker 1>create software to run on the new computers of the

0:18:08.680 --> 0:18:11.600
<v Speaker 1>new hardware they're being sent in order to test what

0:18:11.760 --> 0:18:14.240
<v Speaker 1>it was capable of, so to say like, oh, okay, yeah,

0:18:14.280 --> 0:18:17.080
<v Speaker 1>this this computer is fine because it can run this

0:18:17.200 --> 0:18:21.119
<v Speaker 1>demanding piece of software. A okay. So in in paget

0:18:21.200 --> 0:18:25.360
<v Speaker 1>Knov's own words, this became his quote excuse for making games,

0:18:26.119 --> 0:18:28.880
<v Speaker 1>which I mean, that's gonna be a pretty cool job

0:18:28.920 --> 0:18:32.440
<v Speaker 1>comparatively in the Soviet Union. In oh yeah, I mean,

0:18:32.440 --> 0:18:35.960
<v Speaker 1>that's a pretty great situation anywhere where you find the

0:18:36.000 --> 0:18:39.760
<v Speaker 1>way to make your job even more engaging, or make

0:18:39.800 --> 0:18:43.640
<v Speaker 1>it engaging to begin with, without actually just completely knocking

0:18:43.680 --> 0:18:46.639
<v Speaker 1>off and doing your own thing. Right. So, paget Knobs

0:18:46.680 --> 0:18:50.160
<v Speaker 1>in this lab testing the electronic of sixty, and what

0:18:50.240 --> 0:18:54.760
<v Speaker 1>he comes up with to test it is Tetris. Tetris

0:18:54.840 --> 0:18:58.480
<v Speaker 1>is one of these games he creates. And I don't

0:18:58.480 --> 0:19:01.560
<v Speaker 1>know to what extent we really try to describe Tetris,

0:19:01.640 --> 0:19:04.560
<v Speaker 1>because I feel like almost everybody who's going to be

0:19:04.600 --> 0:19:07.399
<v Speaker 1>listening to this has seen Tetris. If you haven't, you

0:19:07.400 --> 0:19:10.760
<v Speaker 1>should go watch a video of somebody playing Tetris on YouTube.

0:19:10.800 --> 0:19:14.760
<v Speaker 1>Any number of official Tetris or Tetris knockoff versions that

0:19:14.800 --> 0:19:17.760
<v Speaker 1>you can just play online. Yeah, I found a free website.

0:19:17.800 --> 0:19:19.919
<v Speaker 1>I don't know if this is legal, it's probably not, actually,

0:19:19.920 --> 0:19:22.200
<v Speaker 1>but I found a website that has an emulator that

0:19:22.240 --> 0:19:26.120
<v Speaker 1>will emulate the any S version of Tetris that's in browser.

0:19:26.320 --> 0:19:29.000
<v Speaker 1>And it's pretty great at the any S version. I

0:19:29.040 --> 0:19:32.040
<v Speaker 1>really like the graphics. Yeah, yeah, it was a great

0:19:32.160 --> 0:19:36.080
<v Speaker 1>use of the you know, simple graphics to deliver the

0:19:36.160 --> 0:19:38.760
<v Speaker 1>Tetris experience. Though I do still prefer the music from

0:19:38.760 --> 0:19:41.680
<v Speaker 1>the game Boy version, but danswer the sugar plumb Ferry

0:19:41.720 --> 0:19:44.200
<v Speaker 1>is good to either way. You should you should play

0:19:44.200 --> 0:19:47.480
<v Speaker 1>Tetris a little get in the mood for this episode. Uh,

0:19:47.560 --> 0:19:49.280
<v Speaker 1>you can pause right here and go do that and

0:19:49.320 --> 0:19:52.840
<v Speaker 1>come back if you like otherwise we will continue. But basically,

0:19:52.880 --> 0:19:56.959
<v Speaker 1>what Tetris is is you've got seven blocks of different

0:19:56.960 --> 0:19:59.280
<v Speaker 1>shapes and these are the tetrominos that we were talking

0:19:59.280 --> 0:20:01.439
<v Speaker 1>about earlier, and they fall from the top of the

0:20:01.440 --> 0:20:04.160
<v Speaker 1>screen towards the bottom of the screen on a little

0:20:04.200 --> 0:20:07.320
<v Speaker 1>playing area, and the player can move the blocks around

0:20:07.440 --> 0:20:10.080
<v Speaker 1>left to right and can rotate them in increments of

0:20:10.160 --> 0:20:12.560
<v Speaker 1>ninety degrees, so you can flip the piece and you

0:20:12.600 --> 0:20:14.840
<v Speaker 1>can move it side to side. But what you can't

0:20:14.880 --> 0:20:18.600
<v Speaker 1>do is stop it from falling. There's the inexorable creep

0:20:18.840 --> 0:20:21.639
<v Speaker 1>towards the bottom of the screen. And so what the

0:20:21.680 --> 0:20:25.119
<v Speaker 1>player does is arranged the blocks to form and then

0:20:25.119 --> 0:20:30.280
<v Speaker 1>clear solid horizontal lines. Oh yeah, that's satisfying moment where

0:20:30.400 --> 0:20:32.680
<v Speaker 1>you have blocks all the way across a single line

0:20:32.720 --> 0:20:35.760
<v Speaker 1>and then that that line just vanishes. Yeah, And so

0:20:35.800 --> 0:20:37.320
<v Speaker 1>if the blocks stack up all the way to the

0:20:37.359 --> 0:20:40.280
<v Speaker 1>top of the screen, the game is over. Interestingly enough,

0:20:40.359 --> 0:20:43.879
<v Speaker 1>Paget and have said that originally the lines did not

0:20:44.080 --> 0:20:45.960
<v Speaker 1>clear in the version of the game he was making,

0:20:46.280 --> 0:20:49.240
<v Speaker 1>that you would just try to stack them, but he

0:20:49.320 --> 0:20:51.479
<v Speaker 1>found that the screen filled up too quick. You know,

0:20:51.560 --> 0:20:54.800
<v Speaker 1>you'd make these stacked rows and eventually it reached the

0:20:54.800 --> 0:20:56.359
<v Speaker 1>top of the screen. So then he came up with

0:20:56.400 --> 0:20:59.040
<v Speaker 1>the idea of every time you created a solid row,

0:20:59.200 --> 0:21:02.000
<v Speaker 1>having it van ish and and just turn into magical

0:21:02.040 --> 0:21:06.080
<v Speaker 1>abstract points. Then I think that's interesting because it you

0:21:06.119 --> 0:21:10.840
<v Speaker 1>can see the roots of the recreational mathematical puzzle there, right,

0:21:11.160 --> 0:21:14.600
<v Speaker 1>because you wouldn't have um that much space if you

0:21:14.640 --> 0:21:16.600
<v Speaker 1>were just throwing this out on a sheet of paper.

0:21:16.840 --> 0:21:19.719
<v Speaker 1>Yeah yeah. So if if the blocks stack up all

0:21:19.720 --> 0:21:21.359
<v Speaker 1>the way to the top of the screen, of course

0:21:21.400 --> 0:21:24.800
<v Speaker 1>games over that that's your death in the game terms.

0:21:25.400 --> 0:21:27.480
<v Speaker 1>And as the game goes on, the blocks begin to

0:21:27.520 --> 0:21:31.159
<v Speaker 1>fall faster and faster, which of course makes it harder

0:21:31.200 --> 0:21:34.080
<v Speaker 1>to fit them in as time goes on, and eventually

0:21:34.280 --> 0:21:37.080
<v Speaker 1>in most versions of the game, you get to something

0:21:37.160 --> 0:21:39.800
<v Speaker 1>that the players would call a kill screen or a

0:21:39.960 --> 0:21:43.000
<v Speaker 1>death screen, which is in the any S version at

0:21:43.080 --> 0:21:46.760
<v Speaker 1>least level twenty nine, or the transition between level twenty

0:21:46.840 --> 0:21:49.639
<v Speaker 1>nine and thirty, where the blocks just fall so fast

0:21:49.800 --> 0:21:54.080
<v Speaker 1>it's impossible to play anymore. You cannot continue though. Actually,

0:21:54.119 --> 0:21:57.159
<v Speaker 1>before we did this episode, I watched a documentary called

0:21:57.240 --> 0:22:01.000
<v Speaker 1>The Ecstasy of Order about tetris Cha ampiends that, which

0:22:01.080 --> 0:22:03.040
<v Speaker 1>I recommend if if you'll at home, want to watch

0:22:03.080 --> 0:22:05.359
<v Speaker 1>it. It It was really interesting and there are a couple

0:22:05.359 --> 0:22:07.639
<v Speaker 1>of players who do manage to get to level thirty.

0:22:07.680 --> 0:22:11.280
<v Speaker 1>In it, it's a very brief, fleeting victory. Does it

0:22:11.480 --> 0:22:13.800
<v Speaker 1>so that the game itself does not stop and say, hey,

0:22:13.840 --> 0:22:16.240
<v Speaker 1>you've won Tetris, but you've merely you've made it to

0:22:16.560 --> 0:22:20.600
<v Speaker 1>a threshold of survivability that no one else has reached.

0:22:21.040 --> 0:22:23.199
<v Speaker 1>With a vast majority of players know, it's not like

0:22:23.280 --> 0:22:26.520
<v Speaker 1>you've won. You've still died. You've just died a little

0:22:26.560 --> 0:22:30.200
<v Speaker 1>bit farther along the track the trail than anybody else

0:22:30.240 --> 0:22:34.120
<v Speaker 1>has gone before. And that's an interesting thing about Tetris too.

0:22:34.480 --> 0:22:37.840
<v Speaker 1>You can never win. There is no winning, there's only

0:22:37.920 --> 0:22:41.159
<v Speaker 1>getting farther before you die, which makes Tetris a lot

0:22:41.200 --> 0:22:44.240
<v Speaker 1>like life. It is, yeah, and been probably a good

0:22:44.320 --> 0:22:48.199
<v Speaker 1>lesson for a young gamer to encounter, where you especially

0:22:48.240 --> 0:22:51.680
<v Speaker 1>if you're up against the impossibility of mission impossible, where

0:22:51.680 --> 0:22:53.240
<v Speaker 1>there's just no getting to the end of it and

0:22:53.280 --> 0:22:57.880
<v Speaker 1>you just feel constantly like the metal gear these dogs stop. Well,

0:22:57.880 --> 0:22:59.960
<v Speaker 1>now I'll play Tetris. It's like the experience of the

0:23:00.119 --> 0:23:02.520
<v Speaker 1>game is you're never gonna get your money's worth out

0:23:02.520 --> 0:23:04.919
<v Speaker 1>of that game because you're not getting to the end

0:23:04.920 --> 0:23:06.520
<v Speaker 1>of it, to the narrative end of the game. But

0:23:06.560 --> 0:23:09.119
<v Speaker 1>there is no narrative in Tetris other than the simple

0:23:09.200 --> 0:23:12.440
<v Speaker 1>narrative of shapes coming at you that are stacked them

0:23:12.640 --> 0:23:15.320
<v Speaker 1>and try to stave off the inevitable. Yeah, so what

0:23:15.480 --> 0:23:19.159
<v Speaker 1>happened when Alexey Pajitnov made this game? So? He claimed

0:23:19.200 --> 0:23:22.280
<v Speaker 1>he was inspired by his love of puzzle games like

0:23:22.440 --> 0:23:25.040
<v Speaker 1>pin Tominoes, the ones that we're talking about before, and

0:23:25.119 --> 0:23:28.400
<v Speaker 1>he he came up with the mechanics of Tetris with

0:23:28.480 --> 0:23:31.199
<v Speaker 1>pent tominoes in mind, but then he decided to go

0:23:31.240 --> 0:23:35.040
<v Speaker 1>with tetrauminos to simplify things, basically, to make the game simpler.

0:23:35.720 --> 0:23:38.840
<v Speaker 1>Uh fun fact, since the Electronica sixty that he was

0:23:38.960 --> 0:23:41.920
<v Speaker 1>using had very little in the way of graphical capabilities,

0:23:42.080 --> 0:23:45.440
<v Speaker 1>the original shapes were made out of text characters. I

0:23:45.440 --> 0:23:48.359
<v Speaker 1>think there were brackets, so that would make sense. So

0:23:48.480 --> 0:23:51.040
<v Speaker 1>falling shapes made out of brackets. I do want to

0:23:51.080 --> 0:23:53.800
<v Speaker 1>throw in that there there are plenty of other knockoffs

0:23:53.800 --> 0:23:55.600
<v Speaker 1>of Tetris out there, and apparently some of them do

0:23:55.800 --> 0:23:59.800
<v Speaker 1>use pin tominos rather than tetrauminose. Oh dude. In preparing

0:23:59.840 --> 0:24:02.520
<v Speaker 1>for this episode, I played one. There's one online called

0:24:02.560 --> 0:24:06.720
<v Speaker 1>pent Trist that uses not pent Trist but but pent

0:24:06.760 --> 0:24:11.119
<v Speaker 1>Trists like Tetris, and it uses pin tominoes, and at

0:24:11.160 --> 0:24:13.320
<v Speaker 1>least in the time I played it, it was significantly

0:24:13.359 --> 0:24:16.240
<v Speaker 1>harder than Tetris. Yeah, yeah, I imagine it would be

0:24:16.359 --> 0:24:19.280
<v Speaker 1>just one more piece. Likewise, if you were to play

0:24:19.280 --> 0:24:22.920
<v Speaker 1>Tetris with simpler shapes, I imagine it would the game

0:24:22.960 --> 0:24:24.800
<v Speaker 1>would fall apart too easily, Like what if you were

0:24:24.800 --> 0:24:27.359
<v Speaker 1>playing them with dominoes, that would be that would just

0:24:27.440 --> 0:24:30.800
<v Speaker 1>be base level, way too easy, to the point if

0:24:30.800 --> 0:24:33.080
<v Speaker 1>you would get bored out it almost immediately. Yeah, I

0:24:33.080 --> 0:24:36.440
<v Speaker 1>think four really is the perfect number. I I will

0:24:36.560 --> 0:24:42.000
<v Speaker 1>argue very strongly in that in that propositions defense. But anyway,

0:24:42.200 --> 0:24:45.119
<v Speaker 1>pactually not recounts to The Guardian where he told his

0:24:45.119 --> 0:24:47.679
<v Speaker 1>own story about this. He says, quote, I pretended I

0:24:47.720 --> 0:24:51.640
<v Speaker 1>was debugging my program, but in truth I just couldn't

0:24:51.640 --> 0:24:54.920
<v Speaker 1>stop playing it. When other people tried it, they couldn't either.

0:24:55.280 --> 0:24:58.399
<v Speaker 1>It was so abstract that was its great quality. It

0:24:58.440 --> 0:25:01.679
<v Speaker 1>appealed to everybody. And I think this may be something

0:25:01.680 --> 0:25:05.280
<v Speaker 1>about why so many people can get into Tetris, even

0:25:05.320 --> 0:25:07.920
<v Speaker 1>people who don't usually play video games. They can pick

0:25:08.000 --> 0:25:11.840
<v Speaker 1>up Tetris and immediately feel at home and intrigued. And

0:25:12.240 --> 0:25:14.320
<v Speaker 1>I think it has something to do with the lack

0:25:14.400 --> 0:25:19.639
<v Speaker 1>of representational nature of it. It's like geometrical art you

0:25:19.720 --> 0:25:22.280
<v Speaker 1>might see in a mosque or something. You know, it's

0:25:22.320 --> 0:25:27.840
<v Speaker 1>like it doesn't have characters or familiar objects. It's just

0:25:28.119 --> 0:25:34.480
<v Speaker 1>shapes and space and time and movement. Utterly universal. Yeah, yeah,

0:25:34.520 --> 0:25:40.360
<v Speaker 1>completely devoid of any dependency on on its as similarity

0:25:40.440 --> 0:25:44.920
<v Speaker 1>to a real world scenario. It's completely in its own universe. Yeah.

0:25:45.000 --> 0:25:48.800
<v Speaker 1>So what happens when you create an amazing and addictive

0:25:48.840 --> 0:25:53.520
<v Speaker 1>game while employed by the Soviet Union, Well that was

0:25:53.560 --> 0:25:55.919
<v Speaker 1>an interesting question for peasant Nov and he kind of

0:25:55.920 --> 0:25:58.600
<v Speaker 1>feared what would happen if he tried to make money

0:25:58.680 --> 0:26:01.080
<v Speaker 1>off of his game. So the game started getting passed

0:26:01.119 --> 0:26:04.680
<v Speaker 1>around from place to place. In in Russia, there were

0:26:04.760 --> 0:26:09.280
<v Speaker 1>floppy disks of it that people were taking two different workplaces,

0:26:09.320 --> 0:26:11.280
<v Speaker 1>and then everybody would get addicted to it and not

0:26:11.359 --> 0:26:14.520
<v Speaker 1>do their jobs, so it sort of posed a problem.

0:26:14.560 --> 0:26:18.160
<v Speaker 1>Eventually it made its way to Hungary, and then from

0:26:18.280 --> 0:26:21.000
<v Speaker 1>Hungary it made its way to the rest of Europe,

0:26:21.119 --> 0:26:25.200
<v Speaker 1>the United States, Japan, and the whole world. Um. But

0:26:25.560 --> 0:26:29.480
<v Speaker 1>for for ten years, Paget Knobs seeded the game rights

0:26:29.520 --> 0:26:32.439
<v Speaker 1>to the government to the Soviet Union, and so he

0:26:32.480 --> 0:26:35.440
<v Speaker 1>didn't really see much money from Tetris for a long time.

0:26:35.440 --> 0:26:39.120
<v Speaker 1>But eventually, once that expired, in the nineties he got

0:26:39.160 --> 0:26:42.080
<v Speaker 1>more involved, and uh, I'm not sure if how much

0:26:42.080 --> 0:26:45.640
<v Speaker 1>money he eventually made off of Tetris. I I hope,

0:26:45.800 --> 0:26:47.800
<v Speaker 1>I hope it did well for him. Yeah, I hope

0:26:47.800 --> 0:26:50.760
<v Speaker 1>so too. I certainly remember seeing his name on even

0:26:50.760 --> 0:26:54.399
<v Speaker 1>the ne s because his ties. Your eyes were glued

0:26:54.440 --> 0:26:56.600
<v Speaker 1>to the program and you couldn't help but notice anything

0:26:57.119 --> 0:27:01.280
<v Speaker 1>in the system that resembled the outside world, such as

0:27:01.280 --> 0:27:04.159
<v Speaker 1>such as his name or St. Basil's Cathedral, which was

0:27:04.160 --> 0:27:06.880
<v Speaker 1>on the loading screen. Yeah, or yeah, if you did

0:27:06.920 --> 0:27:08.920
<v Speaker 1>really well in the game, I think you could watch St.

0:27:08.960 --> 0:27:13.440
<v Speaker 1>Basil's Cathedral being launched into space. Goodness, gracious, yes, yes,

0:27:13.800 --> 0:27:16.119
<v Speaker 1>why I haven't thought about that forever. I never really

0:27:16.480 --> 0:27:19.600
<v Speaker 1>understood why that happens, but it was it was it

0:27:19.680 --> 0:27:22.760
<v Speaker 1>the idea that the cathedral is secretly an alien spaceship

0:27:22.880 --> 0:27:25.840
<v Speaker 1>that has been planted on Earth. Then yes, and it

0:27:26.000 --> 0:27:28.560
<v Speaker 1>just it had to use our brain power, the collective

0:27:28.600 --> 0:27:33.480
<v Speaker 1>brain power of a Tetris obsessed planet, to to actually

0:27:33.560 --> 0:27:37.440
<v Speaker 1>launch it back into the stars. Yeah. But so Passion

0:27:37.520 --> 0:27:40.880
<v Speaker 1>now gives a pretty cool perspective on the role Tetris

0:27:40.920 --> 0:27:45.000
<v Speaker 1>played in the early consumer adoption of the computer. Actually,

0:27:45.000 --> 0:27:47.840
<v Speaker 1>he says Tetris came along early and had a very

0:27:47.880 --> 0:27:52.040
<v Speaker 1>important role in breaking down ordinary people's inhibitions in front

0:27:52.080 --> 0:27:56.000
<v Speaker 1>of computers, which were scary objects to non professionals used

0:27:56.000 --> 0:27:58.600
<v Speaker 1>to pen and paper. But the fact that something so

0:27:58.640 --> 0:28:02.240
<v Speaker 1>simple and beautiful could have here on screen destroyed that barrier.

0:28:02.960 --> 0:28:05.120
<v Speaker 1>I like to think that's true. Yeah, yeah, I would

0:28:05.160 --> 0:28:07.160
<v Speaker 1>think so. I mean you think of if you think

0:28:07.200 --> 0:28:10.600
<v Speaker 1>back to early computer games, to some many but not

0:28:10.640 --> 0:28:14.159
<v Speaker 1>all of them, we're a bit abstract looking on the

0:28:14.200 --> 0:28:16.000
<v Speaker 1>screen to the point where I could see them being

0:28:16.040 --> 0:28:18.960
<v Speaker 1>very intimidating. Like I remember as a kid, we were

0:28:19.000 --> 0:28:20.480
<v Speaker 1>at somebody's house and they had at some sort of

0:28:20.520 --> 0:28:24.520
<v Speaker 1>submarine simulation game, and only you really had to use

0:28:24.560 --> 0:28:28.760
<v Speaker 1>your imagination to see the any kind of actual submarine

0:28:29.800 --> 0:28:32.439
<v Speaker 1>uh simulation going on. Yeah, well, I mean have you

0:28:32.480 --> 0:28:36.200
<v Speaker 1>seen any of the old hundred Star Wars games where

0:28:36.240 --> 0:28:39.120
<v Speaker 1>they're trying to represent the characters from Star Wars or

0:28:39.160 --> 0:28:41.800
<v Speaker 1>the ships from Star Wars. But you know they've got

0:28:41.800 --> 0:28:44.640
<v Speaker 1>an a t a t walker like in the Empire

0:28:44.680 --> 0:28:50.240
<v Speaker 1>Strikes Back, and it's just it's a big dog. It's

0:28:50.240 --> 0:28:52.800
<v Speaker 1>like or it's a horse. It's a four legged animal

0:28:52.880 --> 0:28:55.760
<v Speaker 1>of some kind and you're just like some pixels flying

0:28:55.760 --> 0:28:58.880
<v Speaker 1>around shooting at it. And I don't want to criticize

0:28:59.560 --> 0:29:03.280
<v Speaker 1>limited graphics and and the importance of imagination, because some

0:29:03.320 --> 0:29:06.960
<v Speaker 1>of my favorite gaming experiences that had yet uh to

0:29:07.000 --> 0:29:09.760
<v Speaker 1>be equaled by our our heavy graphics age, or some

0:29:09.840 --> 0:29:13.320
<v Speaker 1>of those where you had just enough graphics graph graphical

0:29:13.400 --> 0:29:15.400
<v Speaker 1>detail to give you an idea of what it was

0:29:15.400 --> 0:29:17.800
<v Speaker 1>and the rest was your imagination. So yeah, yeah, that

0:29:17.960 --> 0:29:19.920
<v Speaker 1>that's true. I just think that there's less of a

0:29:19.960 --> 0:29:22.960
<v Speaker 1>gap when you're talking about using limited graphics to do

0:29:23.040 --> 0:29:26.040
<v Speaker 1>something abstract versus to do something that's supposed to be

0:29:26.080 --> 0:29:32.040
<v Speaker 1>representational of images you recognize. But anyway, Tetris after this

0:29:32.080 --> 0:29:35.080
<v Speaker 1>went on to become big business all around the world.

0:29:35.200 --> 0:29:38.880
<v Speaker 1>It was eventually licensed from the Russians by a video

0:29:38.880 --> 0:29:42.360
<v Speaker 1>game licensor named Hank Rogers, which led to what was,

0:29:42.600 --> 0:29:45.760
<v Speaker 1>as I've said, in my opinion, the definitive version of

0:29:46.440 --> 0:29:50.160
<v Speaker 1>Tetris with the definitive music Tetris on the game Boy.

0:29:50.320 --> 0:29:53.560
<v Speaker 1>And so in nineteen nine Nintendo released Tetris for the

0:29:53.560 --> 0:29:56.960
<v Speaker 1>game Boy and the NES and sold millions of copies.

0:29:57.440 --> 0:30:01.720
<v Speaker 1>And then of course in ninet Tetris became the central

0:30:01.800 --> 0:30:05.640
<v Speaker 1>game in the Do you remember these the Nintendo World Championships.

0:30:05.840 --> 0:30:08.959
<v Speaker 1>Oh this was There was the Fred Savage movie The Wizard.

0:30:09.280 --> 0:30:12.960
<v Speaker 1>Uh that I think it was all promotion for that. Yes,

0:30:13.040 --> 0:30:15.160
<v Speaker 1>so tech with Tetris in The Wizard. It's been so

0:30:15.320 --> 0:30:18.000
<v Speaker 1>ungin I've seen you know what, I've never actually seen

0:30:18.040 --> 0:30:21.480
<v Speaker 1>The Wizard. I remember virtually nothing. I think it was

0:30:21.120 --> 0:30:23.320
<v Speaker 1>really Wasn't it just a commercial for the power of

0:30:23.440 --> 0:30:27.680
<v Speaker 1>love pretty much? But this is the perfect game for

0:30:27.680 --> 0:30:29.800
<v Speaker 1>for that kind of scenario, right, because it's a it's

0:30:29.920 --> 0:30:34.000
<v Speaker 1>a test of a true test of skill. Yeah. Absolutely,

0:30:34.080 --> 0:30:36.080
<v Speaker 1>I think it makes perfect sense for this to be

0:30:36.280 --> 0:30:40.320
<v Speaker 1>the central game and a video game competition, because, like

0:30:40.360 --> 0:30:44.480
<v Speaker 1>I say, it's so universal, it feels so core, so ancient.

0:30:44.560 --> 0:30:49.480
<v Speaker 1>It's like the ultimate game, and there's something about playing

0:30:49.560 --> 0:30:53.360
<v Speaker 1>Tetris that is so inherently human. One of the things, Uh.

0:30:53.600 --> 0:30:57.160
<v Speaker 1>An interesting fact I came across about Tetris is that

0:30:57.440 --> 0:31:03.040
<v Speaker 1>Tetris is considered, it's in computational theory, a hard problem.

0:31:03.080 --> 0:31:07.520
<v Speaker 1>It's considered MP complete, meaning that even a computer cannot

0:31:07.600 --> 0:31:11.560
<v Speaker 1>play perfect Tetris. You can't write a computer program that

0:31:11.720 --> 0:31:15.840
<v Speaker 1>automatically optimizes Tetris moves and always makes the best move

0:31:15.880 --> 0:31:19.760
<v Speaker 1>because there is no known strategy for always determining the

0:31:19.760 --> 0:31:22.080
<v Speaker 1>optimal move. And this is not the case for a

0:31:22.120 --> 0:31:25.240
<v Speaker 1>lot of games. There are games like Connect four or

0:31:25.680 --> 0:31:28.719
<v Speaker 1>you know, plenty of other puzzle games where there is

0:31:28.880 --> 0:31:31.880
<v Speaker 1>inherently a best move you can make that you know

0:31:32.200 --> 0:31:35.520
<v Speaker 1>logic times. Humans might not have enough computational ability to

0:31:35.600 --> 0:31:38.160
<v Speaker 1>know what it is, but a computer can know. Yeah,

0:31:38.160 --> 0:31:40.040
<v Speaker 1>I think we can all relate to that in front

0:31:40.040 --> 0:31:42.560
<v Speaker 1>of Tetris playing experience, because you start off with a

0:31:42.600 --> 0:31:45.600
<v Speaker 1>definite strategy in mind. Generally you want to build it

0:31:45.680 --> 0:31:48.400
<v Speaker 1>up so that you can shoot down a vertical um

0:31:48.800 --> 0:31:51.800
<v Speaker 1>tetramino and just clear four rows at once, and then

0:31:51.800 --> 0:31:53.760
<v Speaker 1>do that again, do that as many times as you can,

0:31:54.000 --> 0:31:55.960
<v Speaker 1>but you're going to reach that point where that's no

0:31:56.040 --> 0:31:59.040
<v Speaker 1>longer an option. Where each shape, each new shape as

0:31:59.080 --> 0:32:01.000
<v Speaker 1>it comes and maybe you have the preview box that

0:32:01.040 --> 0:32:02.360
<v Speaker 1>tells you what the next one is going to be.

0:32:02.640 --> 0:32:04.680
<v Speaker 1>You can try and crunch that data as well, but

0:32:04.800 --> 0:32:08.520
<v Speaker 1>it's very much a real time problem from from block

0:32:08.560 --> 0:32:12.000
<v Speaker 1>to block. Yeah. Yeah, the preview boxes actually, I think

0:32:12.040 --> 0:32:14.680
<v Speaker 1>a really important part of Tetris strategy. I don't know

0:32:14.720 --> 0:32:17.000
<v Speaker 1>if I mentioned that when I was describing Tetris earlier.

0:32:17.080 --> 0:32:19.880
<v Speaker 1>I mean, you've played Tetris, you know. But the big

0:32:19.920 --> 0:32:22.400
<v Speaker 1>thing about Tetris strategy is it will show you not

0:32:22.520 --> 0:32:25.040
<v Speaker 1>just the block that's currently falling, but what the next

0:32:25.080 --> 0:32:28.520
<v Speaker 1>block up is. But after that, it's a big mystery.

0:32:29.040 --> 0:32:32.480
<v Speaker 1>And and even the computer can't solve this problem. There

0:32:32.600 --> 0:32:35.880
<v Speaker 1>is no computer that that can solve Tetris. It's a

0:32:36.040 --> 0:32:41.000
<v Speaker 1>it's a mystery. It's an ancient mystery. I insist it is. Okay,

0:32:41.040 --> 0:32:44.080
<v Speaker 1>So in this episode, we're eventually going to talk about

0:32:44.120 --> 0:32:48.320
<v Speaker 1>the neurological effects of Tetris on the human brain, the

0:32:48.520 --> 0:32:51.840
<v Speaker 1>sort of the psychology and neurology of Tetris. But before

0:32:51.880 --> 0:32:53.640
<v Speaker 1>we get into that, we got to mention one more

0:32:53.680 --> 0:32:56.280
<v Speaker 1>thing about Tetris and culture, which is all of the

0:32:56.280 --> 0:33:00.560
<v Speaker 1>wonderful Tetris knockoffs that have that have come from this game. Because,

0:33:00.600 --> 0:33:03.000
<v Speaker 1>like anything that sells millions and millions of copies and

0:33:03.040 --> 0:33:07.280
<v Speaker 1>becomes a phenomenon, uh, like Tetris, you're gonna see other

0:33:07.320 --> 0:33:09.200
<v Speaker 1>people wanted to get in on the on the action,

0:33:09.560 --> 0:33:11.719
<v Speaker 1>uh and put their own particular spin on it. And

0:33:11.880 --> 0:33:14.960
<v Speaker 1>a lot of many of them are great. They're perfectly serviceable,

0:33:15.000 --> 0:33:18.160
<v Speaker 1>they're just complete rip offs. Sometimes they try and add

0:33:18.200 --> 0:33:21.040
<v Speaker 1>their own thing, like trying to use a different polyomino

0:33:21.200 --> 0:33:24.400
<v Speaker 1>in order in order to spice things up. But one

0:33:24.400 --> 0:33:28.239
<v Speaker 1>of my favorites is just pure fluff on top of

0:33:28.480 --> 0:33:33.560
<v Speaker 1>a traditional Tetris game, and that's the release Monty Python

0:33:33.720 --> 0:33:36.000
<v Speaker 1>and the Quest for the Holy Grail, a PC game

0:33:36.040 --> 0:33:40.080
<v Speaker 1>which included a Tetris mini game called drop Dead that

0:33:40.200 --> 0:33:45.240
<v Speaker 1>involved fabulously throwing plague victims into a mass grave. So

0:33:45.240 --> 0:33:49.440
<v Speaker 1>so they were shaped, Yes, each tetromino is shaped like

0:33:49.760 --> 0:33:53.280
<v Speaker 1>a medieval peasant, and sometimes their body has been you know,

0:33:53.440 --> 0:33:56.360
<v Speaker 1>this way or that, or they're just completely uh straight,

0:33:56.480 --> 0:33:58.920
<v Speaker 1>but you're throw you're throwing those into the mass grave

0:33:59.360 --> 0:34:02.800
<v Speaker 1>and the bodies keep piling up and they're falling fast

0:34:03.000 --> 0:34:05.719
<v Speaker 1>like any kind of a Tetris game, with the added

0:34:05.760 --> 0:34:10.360
<v Speaker 1>feature that sometimes one isn't quite dead yet and makes

0:34:10.760 --> 0:34:14.480
<v Speaker 1>it makes moving it around more challenging because it's fighting

0:34:14.520 --> 0:34:17.279
<v Speaker 1>back and trying to to wiggle free, and you just

0:34:17.280 --> 0:34:19.239
<v Speaker 1>want to throw as many bodies into the mass grave

0:34:19.360 --> 0:34:21.879
<v Speaker 1>as possible. Right, Yeah, you got a job to do. Yeah,

0:34:21.920 --> 0:34:25.640
<v Speaker 1>So that's that's the best I've I've ever seen. Um,

0:34:25.840 --> 0:34:29.239
<v Speaker 1>you there have been various other attempts to spice it up.

0:34:29.280 --> 0:34:32.839
<v Speaker 1>There was a particularly there's a two thousand four mini

0:34:32.880 --> 0:34:35.919
<v Speaker 1>game in Mortal Kombat Deception. Oh man, they're still making

0:34:35.960 --> 0:34:38.839
<v Speaker 1>Mortal Kombat games in two thousand four. Yeah, they still

0:34:38.840 --> 0:34:41.680
<v Speaker 1>make them today, I guess. Yeah. In Mortal Kombat X

0:34:41.760 --> 0:34:44.000
<v Speaker 1>just came out. I don't think. I don't think everyone

0:34:44.120 --> 0:34:47.759
<v Speaker 1>beyond Mortal Kombat three in the arcade game version, well

0:34:47.880 --> 0:34:50.640
<v Speaker 1>there was you know, four was kind of a I think,

0:34:50.640 --> 0:34:52.799
<v Speaker 1>a dark point for a lot of people. But I

0:34:52.840 --> 0:34:54.479
<v Speaker 1>know that they put up They put out some great

0:34:54.480 --> 0:34:58.319
<v Speaker 1>games in recent times. But the Tetris mini game in

0:34:58.360 --> 0:35:01.920
<v Speaker 1>two thousand four was not actually so great. It was

0:35:02.000 --> 0:35:05.400
<v Speaker 1>just like typical Tetris with some little bobble head Mortal

0:35:05.440 --> 0:35:08.440
<v Speaker 1>Kombat characters. I think they would have been far better

0:35:08.480 --> 0:35:11.360
<v Speaker 1>off just ripping off Monty Python's take on it and

0:35:11.520 --> 0:35:14.879
<v Speaker 1>just have you know, dead monks and ninjas falling into

0:35:14.880 --> 0:35:18.440
<v Speaker 1>a pit. Yeah, so, uh, Katana's out there doing finishing

0:35:18.480 --> 0:35:21.360
<v Speaker 1>moves on people and throwing all their dead body parts

0:35:21.400 --> 0:35:23.360
<v Speaker 1>into the I can see that. But they were probably

0:35:23.520 --> 0:35:25.919
<v Speaker 1>you know, pressed for time, so that seems like they've

0:35:25.960 --> 0:35:32.040
<v Speaker 1>got just violent variations on Tetris basically. Yeah, but then

0:35:32.080 --> 0:35:35.400
<v Speaker 1>there's also the sexy take, and I'm gonna leave you,

0:35:35.600 --> 0:35:37.840
<v Speaker 1>the listener to explore this more on your own. I

0:35:37.880 --> 0:35:40.960
<v Speaker 1>don't know if there's a definitive sexy Tetris, but it

0:35:40.960 --> 0:35:46.120
<v Speaker 1>looks like they're various scenarios that involve humanoid tetraumino's interlocking

0:35:46.680 --> 0:35:52.840
<v Speaker 1>with each other. So it seems inherently disturbing, like stacking sex.

0:35:53.120 --> 0:35:56.760
<v Speaker 1>I guess, you know, kind of a Kama Sutra um

0:35:56.960 --> 0:36:00.279
<v Speaker 1>group sex take on Tetris. It's out there if you

0:36:00.280 --> 0:36:02.839
<v Speaker 1>want to explore it. Uh. And then I think they

0:36:02.880 --> 0:36:07.480
<v Speaker 1>also just have Tetris with a backdrop of a naked

0:36:07.480 --> 0:36:10.919
<v Speaker 1>person or something, so that exists as well. Uh, an

0:36:10.920 --> 0:36:14.440
<v Speaker 1>interesting attempt to put some sort of fluff on top

0:36:14.560 --> 0:36:17.360
<v Speaker 1>of this most perfect game. You don't need that. That

0:36:17.440 --> 0:36:20.319
<v Speaker 1>would be distracting. It's Tetris, That's what I'm thinking. I mean,

0:36:20.960 --> 0:36:23.320
<v Speaker 1>why are you trying to mess with Tetris. Yeah, it

0:36:23.360 --> 0:36:25.239
<v Speaker 1>seems like you would have only that's the kind of

0:36:25.800 --> 0:36:28.000
<v Speaker 1>game you would only play for a few minutes and

0:36:28.000 --> 0:36:29.880
<v Speaker 1>go like ha ha, that's clever, or oh that's not

0:36:29.920 --> 0:36:32.200
<v Speaker 1>really clever, and then you'd move back to just playing

0:36:32.239 --> 0:36:35.360
<v Speaker 1>pure tetris right. One of the Tetris arcade games I

0:36:35.400 --> 0:36:38.200
<v Speaker 1>saw in the in the documentary I was talking about earlier,

0:36:38.200 --> 0:36:41.759
<v Speaker 1>the Ecstasy of Order is invisible Tetris. I didn't know

0:36:41.800 --> 0:36:44.319
<v Speaker 1>about this before, but that's where you can only see

0:36:44.360 --> 0:36:47.440
<v Speaker 1>the blocks while they're falling, but once they land, they

0:36:47.480 --> 0:36:50.759
<v Speaker 1>become invisible. I can't even imagine trying to play that.

0:36:50.760 --> 0:36:53.920
<v Speaker 1>That sounds really frustratingly hard. I would again, I'd rather

0:36:53.960 --> 0:36:56.160
<v Speaker 1>just play regular Tetris, and of course would be remiss

0:36:56.160 --> 0:36:58.000
<v Speaker 1>if we didn't mention the various three D forms of

0:36:58.040 --> 0:37:00.440
<v Speaker 1>Tetris that have come out where you're using three natural

0:37:00.800 --> 0:37:04.400
<v Speaker 1>tetrominos and trying to assemble them. And I played those before.

0:37:04.480 --> 0:37:08.319
<v Speaker 1>Those those I feel like those are also fun for

0:37:08.360 --> 0:37:10.080
<v Speaker 1>a limited amount of time, and then you want to

0:37:10.080 --> 0:37:13.279
<v Speaker 1>go back to good old two dimensional Tetris. We keep

0:37:13.320 --> 0:37:15.960
<v Speaker 1>saying Texas instead of Tetris. It makes me think that

0:37:16.000 --> 0:37:20.640
<v Speaker 1>there should be a geographical representations or like you know,

0:37:20.840 --> 0:37:25.600
<v Speaker 1>U S States represented as as as square block formations

0:37:25.640 --> 0:37:28.640
<v Speaker 1>that you try to fit together. Yeah, yeah, the United

0:37:28.680 --> 0:37:31.640
<v Speaker 1>States as an assembl at Like, how does t see

0:37:31.680 --> 0:37:35.120
<v Speaker 1>fit into Texas? I guess you couldn't do it proportionally

0:37:35.160 --> 0:37:37.440
<v Speaker 1>because every time in Alaska fell, the game would just

0:37:37.440 --> 0:37:42.399
<v Speaker 1>be over. But we should take a break to hear

0:37:42.440 --> 0:37:44.600
<v Speaker 1>from our sponsor, and then when we come back, we're

0:37:44.600 --> 0:37:49.000
<v Speaker 1>going to talk about some of the brain science of Tetris.

0:37:49.000 --> 0:37:51.360
<v Speaker 1>Some of the science has been done on how Tetris

0:37:51.400 --> 0:38:03.160
<v Speaker 1>affects our minds. Hey, we're back, So it is time

0:38:03.200 --> 0:38:06.239
<v Speaker 1>to talk about something that has been called in the

0:38:06.280 --> 0:38:10.719
<v Speaker 1>media the Tetris effect or Tetris syndrome, which I like

0:38:10.800 --> 0:38:13.879
<v Speaker 1>that one even more because it has a slightly nefarious

0:38:13.920 --> 0:38:16.479
<v Speaker 1>air to it. Yeah, so I have talked about how

0:38:16.520 --> 0:38:20.000
<v Speaker 1>I think Tetris is an ancient mystery. But have you

0:38:20.040 --> 0:38:24.279
<v Speaker 1>ever noticed how the six rectangular pains on each half

0:38:24.320 --> 0:38:27.280
<v Speaker 1>of a home window can form all of the Tetris

0:38:27.280 --> 0:38:31.440
<v Speaker 1>blocks except, of course, the most beautiful and most cherished

0:38:31.440 --> 0:38:34.600
<v Speaker 1>of all blocks, the long bar, But all the other blocks.

0:38:34.640 --> 0:38:37.440
<v Speaker 1>You know, you you've got the six pains arranged in

0:38:37.920 --> 0:38:40.520
<v Speaker 1>the two by three formation. You can make the T,

0:38:41.400 --> 0:38:44.080
<v Speaker 1>you can make the L, you can make the S

0:38:44.080 --> 0:38:47.280
<v Speaker 1>and the Z and the square. And how the corners

0:38:47.280 --> 0:38:49.440
<v Speaker 1>of the coffee table in your house are kind of

0:38:49.480 --> 0:38:52.200
<v Speaker 1>like L blocks, which just fits so nicely against the

0:38:52.239 --> 0:38:55.720
<v Speaker 1>square block. That really is the essence of this foot rest.

0:38:56.880 --> 0:39:00.640
<v Speaker 1>And really, when droplets of water be together on a

0:39:00.760 --> 0:39:03.920
<v Speaker 1>rain splashed window and eventually flow away, it really is

0:39:03.920 --> 0:39:06.720
<v Speaker 1>a lot like how the stacks of blocks flow away

0:39:06.719 --> 0:39:10.960
<v Speaker 1>from viewing Tetris once you've completed four solid lines. And

0:39:11.000 --> 0:39:13.600
<v Speaker 1>then of course you begin to see how the Tetris

0:39:13.640 --> 0:39:16.799
<v Speaker 1>blocks do come creeping down from the darkness at night

0:39:16.880 --> 0:39:19.399
<v Speaker 1>when you lie in bed, and they follow you into

0:39:19.440 --> 0:39:22.200
<v Speaker 1>your dreams. And how I'm going to stop you there, Joe,

0:39:22.280 --> 0:39:26.279
<v Speaker 1>because this sounds like, if not Tetris syndrome or the

0:39:26.280 --> 0:39:29.959
<v Speaker 1>Tetris effect, perhaps even Tatris madness, all blown Tetris madness. Yeah,

0:39:29.960 --> 0:39:34.759
<v Speaker 1>this is what most people have described as the Tetris effect. It's,

0:39:34.760 --> 0:39:39.680
<v Speaker 1>in short, when Tetris players have dreams or mild hallucinations

0:39:39.719 --> 0:39:42.880
<v Speaker 1>about the game, the mechanics and visual aesthetic of the

0:39:42.920 --> 0:39:47.160
<v Speaker 1>game follow you beyond the gameplay itself into your life.

0:39:47.239 --> 0:39:50.960
<v Speaker 1>You see Tetris in the world, you hallucinate blocks and

0:39:51.000 --> 0:39:53.759
<v Speaker 1>places where they're not, and you dream about them as

0:39:53.760 --> 0:39:57.080
<v Speaker 1>you're falling asleep at night. I definitely remember this from

0:39:57.120 --> 0:40:00.400
<v Speaker 1>that Christmas that we got Tetris playing it for certain

0:40:00.520 --> 0:40:04.239
<v Speaker 1>a number of hours, and then afterwards you close your

0:40:04.239 --> 0:40:06.880
<v Speaker 1>eyes and then against the darkness, you see the blocks falling.

0:40:07.080 --> 0:40:08.400
<v Speaker 1>And then you're trying to sleep at night and you

0:40:08.440 --> 0:40:10.600
<v Speaker 1>see the blocks following, and you're dreaming and the blocks

0:40:10.600 --> 0:40:14.680
<v Speaker 1>are still falling. And it was never frightening, but it

0:40:14.760 --> 0:40:17.879
<v Speaker 1>was just it was like unlike anything I'd experienced before.

0:40:17.920 --> 0:40:22.960
<v Speaker 1>It was essentially a paranormal experience, uh, but but one

0:40:23.000 --> 0:40:27.640
<v Speaker 1>that was so abstract, so so without narrative. It wasn't

0:40:27.680 --> 0:40:29.960
<v Speaker 1>like I was seeing space, aliens or anything. You were

0:40:29.960 --> 0:40:34.680
<v Speaker 1>just seeing the pure geometric wonder of Tetris playing through

0:40:34.719 --> 0:40:37.880
<v Speaker 1>your your vision, you know. I looked up online to

0:40:37.960 --> 0:40:41.399
<v Speaker 1>see if this had happened with any other games, and

0:40:41.520 --> 0:40:43.480
<v Speaker 1>it certainly has, I think, maybe not to the same

0:40:43.520 --> 0:40:46.960
<v Speaker 1>extent as Tetris. But I google the Minecraft to hallucinations.

0:40:46.960 --> 0:40:50.040
<v Speaker 1>I've never played Minecraft, but I just wanted to see

0:40:50.080 --> 0:40:51.960
<v Speaker 1>what you'd come up with, and oh yeah, I found

0:40:52.000 --> 0:40:57.080
<v Speaker 1>some Yahoo q and Yahoo answers and some forum threads

0:40:57.080 --> 0:41:01.560
<v Speaker 1>where people are like, I'm I'm dreaming about things from Minecraft,

0:41:01.640 --> 0:41:05.560
<v Speaker 1>and I'm seeing Minecraft blocks all over the place. This

0:41:05.640 --> 0:41:08.440
<v Speaker 1>does seem to be a way in which our brains

0:41:08.520 --> 0:41:14.759
<v Speaker 1>are susceptible to visuospatial tasks or images that we have

0:41:14.880 --> 0:41:19.319
<v Speaker 1>to manipulate in a virtual world, especially in something as

0:41:19.400 --> 0:41:24.520
<v Speaker 1>addictive and engrossing as Tetris. And this has been reported

0:41:24.560 --> 0:41:27.200
<v Speaker 1>on for a while now. The earliest reference I can

0:41:27.320 --> 0:41:32.239
<v Speaker 1>find to the term the Tetris effect. Uh, and this

0:41:32.280 --> 0:41:34.719
<v Speaker 1>seems to be most people say that this is the

0:41:34.760 --> 0:41:38.960
<v Speaker 1>first time the term appears is a n article called

0:41:39.120 --> 0:41:43.600
<v Speaker 1>this is Your Brain on Tetris from Wired. Yes, great article.

0:41:43.640 --> 0:41:46.160
<v Speaker 1>It's still off online, you can still access it. Yeah.

0:41:46.200 --> 0:41:49.200
<v Speaker 1>So it was written by Jeffrey Goldsmith. And if you're

0:41:49.200 --> 0:41:51.600
<v Speaker 1>too young to remember the this is your Brain on

0:41:51.680 --> 0:41:55.280
<v Speaker 1>Drugs commercials And I don't know how widespread that reference

0:41:55.280 --> 0:41:58.000
<v Speaker 1>point is anymore. Uh, it was, well, it was one

0:41:58.000 --> 0:42:00.840
<v Speaker 1>of the most charming touchstones in the nineteen He's propaganda,

0:42:00.920 --> 0:42:04.239
<v Speaker 1>Ward's narcotics. But Guy's got an egg. He holds up

0:42:04.239 --> 0:42:06.920
<v Speaker 1>the egg, he says, this is your brain. He cracks it,

0:42:07.000 --> 0:42:09.239
<v Speaker 1>drops it in a pan, pries it says, this is

0:42:09.239 --> 0:42:14.439
<v Speaker 1>your brain on drugs. Yeah. Great, great marketing. Uh, but

0:42:14.440 --> 0:42:16.960
<v Speaker 1>but the the effectiveness of that marketing is a is

0:42:17.000 --> 0:42:20.200
<v Speaker 1>a topic unto itself for sure. Yeah. So the obvious

0:42:20.239 --> 0:42:23.440
<v Speaker 1>implication is of Goldsmith's title This is Your Brain on

0:42:23.480 --> 0:42:26.560
<v Speaker 1>Tetris is that he's sort of accusing Tetris of being

0:42:26.600 --> 0:42:30.759
<v Speaker 1>a hallucinogen or some kind of psychotropic agent. Uh. Yet

0:42:30.880 --> 0:42:35.160
<v Speaker 1>he also brings over the associations with addictiveness or compulsive behavior,

0:42:35.760 --> 0:42:38.000
<v Speaker 1>and I would just want to read a quote from

0:42:38.120 --> 0:42:42.120
<v Speaker 1>his article. He says no home was sweet without a

0:42:42.160 --> 0:42:45.440
<v Speaker 1>game boy. In nine that year, I stayed for a

0:42:45.480 --> 0:42:48.480
<v Speaker 1>week with a friend in Tokyo. For a week in

0:42:48.600 --> 0:42:53.319
<v Speaker 1>quotation marks I think meaning longer uh, and tetris enslaved

0:42:53.400 --> 0:42:57.280
<v Speaker 1>my brain at night. Geometric shapes fell in the darkness

0:42:57.280 --> 0:42:59.760
<v Speaker 1>as I lay on the loan to tommy floor space.

0:43:00.360 --> 0:43:03.320
<v Speaker 1>Days I sat on a lavender suede sofa and played

0:43:03.360 --> 0:43:07.640
<v Speaker 1>Tetris furiously. During rare jaunts from the house, I visually

0:43:07.719 --> 0:43:11.440
<v Speaker 1>fit cars and trees and people together, dubiously. Hunting a

0:43:11.560 --> 0:43:14.359
<v Speaker 1>job in a house, I was still there two months later,

0:43:14.480 --> 0:43:19.000
<v Speaker 1>still jobless, still playing my friend. An economists threatened a

0:43:19.040 --> 0:43:22.560
<v Speaker 1>battery deprivation, but he knew my habit ran deep, knew

0:43:22.560 --> 0:43:25.520
<v Speaker 1>that I could always tilt, blinded by sunlight, to a

0:43:25.560 --> 0:43:28.680
<v Speaker 1>convenience store to save face. I would buy a box

0:43:28.680 --> 0:43:32.040
<v Speaker 1>of tiny chocolate filled bears as if double A power

0:43:32.080 --> 0:43:36.120
<v Speaker 1>cells were an afterthought, not the meaning of my wretched life.

0:43:36.960 --> 0:43:39.280
<v Speaker 1>And he also refers to Tetris later in the article

0:43:39.280 --> 0:43:43.080
<v Speaker 1>as an electronic drug or and this is a great term,

0:43:43.239 --> 0:43:48.640
<v Speaker 1>a pharmatronic farmatronic. I like it. I don't know if

0:43:48.680 --> 0:43:51.680
<v Speaker 1>that later appeared in like William Gibson novels or something,

0:43:51.719 --> 0:43:55.359
<v Speaker 1>but it sounds like it should. But anyway. Goldsmith then

0:43:55.440 --> 0:43:58.040
<v Speaker 1>reports on some research we're going to describe in in

0:43:58.080 --> 0:44:01.600
<v Speaker 1>just a minute about what the brain of a Tetris

0:44:01.600 --> 0:44:05.640
<v Speaker 1>player looks like. But the term Tetris effect shows up

0:44:05.760 --> 0:44:08.920
<v Speaker 1>later in his article, where he says the Tetris effect

0:44:08.960 --> 0:44:14.279
<v Speaker 1>is a biochemical reductionistic metaphor, if you will, for curiosity invention.

0:44:14.640 --> 0:44:18.759
<v Speaker 1>The creative urge to fit shapes together is to organize,

0:44:18.800 --> 0:44:22.360
<v Speaker 1>to build, to make deals, to fix, to understand, to

0:44:22.560 --> 0:44:26.640
<v Speaker 1>fold sheets. All of our mental activities are analogous, each

0:44:26.680 --> 0:44:30.440
<v Speaker 1>as potentially addictive as the next. So once again we

0:44:30.520 --> 0:44:34.840
<v Speaker 1>see that Tetris it's a perfect metaphor for just about

0:44:34.840 --> 0:44:36.880
<v Speaker 1>everything we do in our life. Yeah, I mean not

0:44:37.160 --> 0:44:42.160
<v Speaker 1>only just the inevitability of of annihilation, but just the

0:44:42.280 --> 0:44:45.480
<v Speaker 1>it's just our the basic way that we tackle mental tasks.

0:44:46.000 --> 0:44:50.479
<v Speaker 1>It combines the the seeking order effect, like we're trying

0:44:50.520 --> 0:44:55.040
<v Speaker 1>to create solid blocks out of these you know, disordered,

0:44:55.239 --> 0:44:59.560
<v Speaker 1>unfitting shapes, and so we're seeking to create order to

0:44:59.600 --> 0:45:02.480
<v Speaker 1>impose his order on a chaotic universe. But it also

0:45:02.640 --> 0:45:07.560
<v Speaker 1>has the uh, the task clearance type of mechanic that

0:45:07.600 --> 0:45:09.920
<v Speaker 1>we use throughout our daily work lives. You know, you

0:45:09.920 --> 0:45:12.600
<v Speaker 1>have a you have a to do list, and the

0:45:12.640 --> 0:45:15.560
<v Speaker 1>most satisfying part of every day is crossing that thing

0:45:15.680 --> 0:45:18.480
<v Speaker 1>off your to do list, which in Tetris you get

0:45:18.520 --> 0:45:20.960
<v Speaker 1>you get to do constantly. You know, every some number

0:45:21.000 --> 0:45:23.960
<v Speaker 1>of seconds, you clear a line and it disappears, it

0:45:24.080 --> 0:45:28.600
<v Speaker 1>quite literally disappears, and in being crossed automatically off your

0:45:28.640 --> 0:45:35.200
<v Speaker 1>to do list. So it Tetris again mimics life, and

0:45:35.280 --> 0:45:38.400
<v Speaker 1>sometimes life throws some bad blocks at you and you

0:45:38.520 --> 0:45:40.879
<v Speaker 1>just have to accept that they're not going to fit

0:45:40.960 --> 0:45:44.480
<v Speaker 1>into your order. But maybe that next block will help

0:45:44.480 --> 0:45:47.960
<v Speaker 1>you work this one out and it's eventually you'll create

0:45:48.040 --> 0:45:50.439
<v Speaker 1>some sort of order around it. Yeah, I think that's

0:45:50.640 --> 0:45:54.960
<v Speaker 1>entirely true. And if you listen to these professional Tetris players,

0:45:54.960 --> 0:45:56.919
<v Speaker 1>the one who are the ones who get really deep

0:45:56.920 --> 0:45:59.879
<v Speaker 1>into it, you know, they'll they'll talk about the sort

0:45:59.880 --> 0:46:04.520
<v Speaker 1>of the fortune goddess of Tetris, the Tetris god who

0:46:04.640 --> 0:46:07.640
<v Speaker 1>doles out good blocks and bad blocks. And you know,

0:46:07.960 --> 0:46:11.600
<v Speaker 1>to a certain extent, the blocks you get are randomized. Um,

0:46:11.880 --> 0:46:14.200
<v Speaker 1>but they're randomized in a particular way. There's this thing

0:46:14.239 --> 0:46:16.479
<v Speaker 1>referred to as a bag that keeps a certain number

0:46:16.520 --> 0:46:18.440
<v Speaker 1>of blocks in it, and you get you get the

0:46:18.440 --> 0:46:22.879
<v Speaker 1>blocks from the bag, and then it's re randomized. But uh,

0:46:22.880 --> 0:46:25.520
<v Speaker 1>they like, you can get a good run where they'll

0:46:25.520 --> 0:46:27.839
<v Speaker 1>give you lots of long bars and it's very nice,

0:46:27.840 --> 0:46:32.360
<v Speaker 1>happy times. You can get that to be to to

0:46:32.440 --> 0:46:34.920
<v Speaker 1>be irritating though, if you've got too many long bars,

0:46:34.960 --> 0:46:36.560
<v Speaker 1>Like why am I getting all these long bars now?

0:46:37.040 --> 0:46:38.920
<v Speaker 1>I'm just having to just throw them on top of

0:46:38.960 --> 0:46:42.040
<v Speaker 1>each other horizontally at the bottom. I need these later

0:46:42.160 --> 0:46:45.040
<v Speaker 1>to to really drive home and kill. Yeah, why wasn't

0:46:45.040 --> 0:46:47.200
<v Speaker 1>I getting these long bars when I was getting like

0:46:47.400 --> 0:46:51.480
<v Speaker 1>seventeen S and Z bars. Uh? Those S and Z

0:46:51.640 --> 0:46:54.040
<v Speaker 1>bars really are the worst. They're the ones that make

0:46:54.120 --> 0:46:57.640
<v Speaker 1>the game as as cruel as it is. Yeah, but

0:46:57.719 --> 0:46:59.640
<v Speaker 1>there was another quote I wanted to read, actually, that

0:46:59.760 --> 0:47:05.560
<v Speaker 1>was from a psychologist, Russian psychologist named Vladimir Pokilko, and

0:47:05.680 --> 0:47:09.319
<v Speaker 1>this sort of addresses the Tetris effect. Pokilko was a

0:47:09.440 --> 0:47:12.560
<v Speaker 1>friend and partner of Alexei Pagetna, of the creator of

0:47:12.600 --> 0:47:15.600
<v Speaker 1>Tetris Tetris, and he was one of the original patients

0:47:15.600 --> 0:47:18.719
<v Speaker 1>in the first outbreak of Tetris madness in Russia in

0:47:18.800 --> 0:47:21.440
<v Speaker 1>nineteen four. He he got to play it before it

0:47:21.560 --> 0:47:25.000
<v Speaker 1>was a commercial item, back when it was a secret

0:47:25.920 --> 0:47:29.480
<v Speaker 1>brain infection being traded on floppy disks around in Moscow.

0:47:30.560 --> 0:47:33.640
<v Speaker 1>And he says about Tetris, quote, the main part is

0:47:33.719 --> 0:47:37.120
<v Speaker 1>visual insight. You make your visual decision and it happens

0:47:37.120 --> 0:47:41.439
<v Speaker 1>almost immediately. Insight means emotion, small but many of them

0:47:41.480 --> 0:47:46.040
<v Speaker 1>every two three seconds. The second mechanism is unfinished action.

0:47:46.360 --> 0:47:50.040
<v Speaker 1>Tetris has many unfinished actions that force you to continue

0:47:50.320 --> 0:47:54.319
<v Speaker 1>and make it very addictive. The third is ottomization. In

0:47:54.360 --> 0:47:57.800
<v Speaker 1>a couple of hours, the activity becomes automatic, a habit,

0:47:58.080 --> 0:48:02.120
<v Speaker 1>a motivation to repeat. So, yeah, you've got some explanations

0:48:02.160 --> 0:48:05.080
<v Speaker 1>there for maybe some of the cognitive appeal of constantly

0:48:05.239 --> 0:48:07.920
<v Speaker 1>returning to thoughts of Tetris, if it's sort of taking

0:48:07.920 --> 0:48:11.000
<v Speaker 1>over your brain, because you've got the pleasing feeling of

0:48:11.040 --> 0:48:15.520
<v Speaker 1>solving a visual problem, you've got in the constant reward.

0:48:15.560 --> 0:48:18.640
<v Speaker 1>Every time you solve it, you've got the unfinished action,

0:48:18.680 --> 0:48:20.880
<v Speaker 1>always drawing you back to the problem. There is no

0:48:20.960 --> 0:48:25.120
<v Speaker 1>conclusion to tetris. You'll never finish it. Yeah, it's impossible,

0:48:25.160 --> 0:48:29.960
<v Speaker 1>and so failure is never super frustrating because failure is inevitable. Yeah.

0:48:30.040 --> 0:48:32.760
<v Speaker 1>And then, of course the thirty says is automization. Eventually

0:48:32.760 --> 0:48:36.279
<v Speaker 1>it becomes uh, not so much a deliberate action, but

0:48:36.400 --> 0:48:39.040
<v Speaker 1>just an automatic part of your brain. You do it

0:48:39.120 --> 0:48:42.640
<v Speaker 1>without even thinking. Yeah. I do also want to mention

0:48:42.680 --> 0:48:46.560
<v Speaker 1>while researching the articles about the Tetris effect in the

0:48:46.640 --> 0:48:51.520
<v Speaker 1>nineteen nineties, that I came across some frankly hilarious or

0:48:51.520 --> 0:48:56.919
<v Speaker 1>at least retrospectively hilarious scare articles about games and technology

0:48:57.360 --> 0:49:00.839
<v Speaker 1>destroying your brain. Uh there, Oh man, it was so

0:49:00.880 --> 0:49:05.400
<v Speaker 1>funny about talking about this theory from the ninety nineties

0:49:05.440 --> 0:49:09.040
<v Speaker 1>called cyber sickness. There there was a paper from the

0:49:09.080 --> 0:49:13.240
<v Speaker 1>Technology Review in the nineties called Cybersickness Virtual Realities Dark Side.

0:49:14.080 --> 0:49:17.279
<v Speaker 1>It's really funny looking back on the techno paranoia of

0:49:17.320 --> 0:49:20.759
<v Speaker 1>a previous age, especially when it's addressed at things that

0:49:20.800 --> 0:49:25.160
<v Speaker 1>we now consider to be so inherently harmless. I mean,

0:49:25.200 --> 0:49:29.040
<v Speaker 1>who is worried about a virtual reality because it turned

0:49:29.080 --> 0:49:32.719
<v Speaker 1>out to be such a bust and be Tetris? Yeah, well,

0:49:33.120 --> 0:49:34.719
<v Speaker 1>I think you could. There is a case to be

0:49:34.800 --> 0:49:38.839
<v Speaker 1>made that certainly there are destructive elements to obsessive video

0:49:38.880 --> 0:49:40.919
<v Speaker 1>game playing. So well sure, I mean if it comes

0:49:40.920 --> 0:49:43.440
<v Speaker 1>at a if you spend enough time on it, that

0:49:43.480 --> 0:49:46.919
<v Speaker 1>it's at a cost to your life. But certainly not. Yeah,

0:49:46.960 --> 0:49:50.719
<v Speaker 1>nothing that would that that really matches up to that

0:49:50.800 --> 0:49:54.839
<v Speaker 1>headline cyber sickness. Virtual reality is dark side. Yeah, but

0:49:54.960 --> 0:49:58.440
<v Speaker 1>I think now we need to look at some neuroscience

0:49:58.840 --> 0:50:02.600
<v Speaker 1>and psychiatry to see what's going on when you play

0:50:02.640 --> 0:50:06.960
<v Speaker 1>Tetris and how it affects your brain. Yes, certainly the

0:50:07.480 --> 0:50:11.359
<v Speaker 1>research underlying of these Tetris observations that we've been discussing here.

0:50:11.680 --> 0:50:14.800
<v Speaker 1>So one of the first big ones came out in

0:50:14.960 --> 0:50:19.000
<v Speaker 1>nineteen Uh. This is from a Richard Hare of the

0:50:19.120 --> 0:50:23.480
<v Speaker 1>University of California at Irvine's Department of Psychiatry and Human Behavior.

0:50:24.160 --> 0:50:27.279
<v Speaker 1>So they did what you might expect, they scanned the

0:50:27.400 --> 0:50:30.520
<v Speaker 1>brains of Tetris players. Okay, this is interesting because it's

0:50:30.560 --> 0:50:33.000
<v Speaker 1>not just psychology here. They're not just getting people to

0:50:33.040 --> 0:50:36.880
<v Speaker 1>reflect subjectively in their Tetris experience, but they're gathering physical

0:50:36.960 --> 0:50:41.640
<v Speaker 1>evidence about playing Tetris. What does it actually look like? Yeah,

0:50:41.680 --> 0:50:44.920
<v Speaker 1>so yeah, they're looking and actually looking at brain behavior

0:50:45.040 --> 0:50:48.839
<v Speaker 1>during the playing of Tetris at varying stages, so hair

0:50:48.920 --> 0:50:54.360
<v Speaker 1>is suspected, and ultimately found that the brain requires less

0:50:54.520 --> 0:50:59.240
<v Speaker 1>energy to play higher levels of tetris um as opposed

0:50:59.239 --> 0:51:01.760
<v Speaker 1>to lower levels. We which sounds crazy at first because

0:51:01.920 --> 0:51:05.080
<v Speaker 1>we all know how how easy those early levels are

0:51:05.120 --> 0:51:07.640
<v Speaker 1>and when you first start playing it, you know it's

0:51:07.680 --> 0:51:11.200
<v Speaker 1>it's pretty easy. Going higher levels that gets so fast. Yeah,

0:51:11.400 --> 0:51:13.440
<v Speaker 1>that's when the stress really you think that would be

0:51:13.440 --> 0:51:17.440
<v Speaker 1>when it was just you'd have maximum cognition levels going on.

0:51:17.560 --> 0:51:19.640
<v Speaker 1>But uh so, this is what they found in first

0:51:19.640 --> 0:51:25.279
<v Speaker 1>time users. Tetris significantly raises cerebral glucose metabolic rates or

0:51:25.440 --> 0:51:30.319
<v Speaker 1>g m rs. So brain energy consumption soars as your

0:51:30.520 --> 0:51:33.440
<v Speaker 1>head cheese tackles this puzzle for the first time. So

0:51:33.480 --> 0:51:36.880
<v Speaker 1>your your brain is it's it's dealing with the difficult

0:51:36.880 --> 0:51:39.919
<v Speaker 1>task and it says, I need sugar, give me energy. Yeah,

0:51:39.960 --> 0:51:43.200
<v Speaker 1>and especially with Tetris, and I imagine especially for someone

0:51:43.239 --> 0:51:45.440
<v Speaker 1>who is you know, a novice to puzzle games of

0:51:45.520 --> 0:51:50.240
<v Speaker 1>this nature, You're suddenly encountering this game that is easy

0:51:50.280 --> 0:51:53.720
<v Speaker 1>to get into but drastically different in its presentation compared

0:51:53.719 --> 0:51:55.719
<v Speaker 1>to anything else you've done before. Yeah, so you said

0:51:55.840 --> 0:51:58.719
<v Speaker 1>this was funny. You said in first time users. I

0:51:58.719 --> 0:52:02.000
<v Speaker 1>assume you meant players if you're making a drug joke there.

0:52:02.160 --> 0:52:04.839
<v Speaker 1>I can't remember users that the term that I threw in,

0:52:04.960 --> 0:52:07.400
<v Speaker 1>or if I picked that up from the original study.

0:52:07.520 --> 0:52:10.360
<v Speaker 1>But um, but so, so those were the novices. What

0:52:10.440 --> 0:52:13.040
<v Speaker 1>happened after that? Okay? So after four to eight weeks

0:52:13.040 --> 0:52:18.080
<v Speaker 1>of daily doses of Tetris, uh, g mrs sink to

0:52:18.200 --> 0:52:23.880
<v Speaker 1>normal while performance increases seven fold. Okay, and so ultimately

0:52:23.960 --> 0:52:28.480
<v Speaker 1>Tetris masters have the lowest final g mrs of all.

0:52:28.719 --> 0:52:32.120
<v Speaker 1>So as your skill increases and you get more and more,

0:52:32.400 --> 0:52:34.880
<v Speaker 1>you become the Tetris master. The thing it tells you

0:52:34.920 --> 0:52:37.120
<v Speaker 1>at the end if you do really good, congratulations you

0:52:37.160 --> 0:52:41.480
<v Speaker 1>are Tetris master. Um, your brain uses less energy to

0:52:41.520 --> 0:52:44.440
<v Speaker 1>get you there. Yeah, I mean, in effect, Tetris tain't

0:52:44.440 --> 0:52:48.320
<v Speaker 1>trains your brain uh, and become to become more efficient

0:52:48.360 --> 0:52:52.120
<v Speaker 1>at carrying the cognitive load required to solve the puzzle. Man,

0:52:52.120 --> 0:52:54.759
<v Speaker 1>that seems so counterintuitive. Yeah, but here's the thing. Those

0:52:54.880 --> 0:52:57.760
<v Speaker 1>high GMR levels, they leave you a feeling all amped

0:52:57.840 --> 0:53:00.160
<v Speaker 1>up and uh and this is uh, this is your

0:53:00.160 --> 0:53:02.879
<v Speaker 1>brain amped up to learn something new and guzzling down

0:53:02.880 --> 0:53:05.920
<v Speaker 1>that energy to make it happen. And once it has

0:53:06.600 --> 0:53:10.360
<v Speaker 1>acquired the skills, it ceases to guzzle all that glucose.

0:53:10.440 --> 0:53:14.000
<v Speaker 1>So so yeah, it's your brain crunching this new problem,

0:53:14.200 --> 0:53:15.919
<v Speaker 1>figuring out how to how to solve it, and figuring

0:53:15.920 --> 0:53:18.400
<v Speaker 1>out how to solve it, uh with with a with

0:53:18.440 --> 0:53:21.560
<v Speaker 1>a lower energy expenditure. Yeah. So, as Hair says, the

0:53:21.600 --> 0:53:26.560
<v Speaker 1>brain might just become more efficient as the Tetris becomes

0:53:26.680 --> 0:53:30.319
<v Speaker 1>or the Tetris solving program in your brain, as he says,

0:53:30.360 --> 0:53:34.120
<v Speaker 1>becomes more unconscious and automatic. Yeah. Alright, So the next

0:53:34.120 --> 0:53:36.799
<v Speaker 1>study we're gonna look at answers that question that many

0:53:36.840 --> 0:53:39.680
<v Speaker 1>of you might have. What if the dude from Memento,

0:53:39.840 --> 0:53:43.040
<v Speaker 1>the guy, the Guy Pierce character, what would happen if

0:53:43.040 --> 0:53:45.600
<v Speaker 1>he played Tetris? Okay, so you're you're not talking about

0:53:45.680 --> 0:53:50.480
<v Speaker 1>Joe Panaliono. No, we're talking talking about Guy Pierces. Uh

0:53:50.520 --> 0:53:55.040
<v Speaker 1>no short, no, no new memories, dude, Interiro grade amnesia.

0:53:55.120 --> 0:53:57.680
<v Speaker 1>He can't form new episodic memories and things that have

0:53:57.760 --> 0:54:00.200
<v Speaker 1>recently happened. Yeah, what would happen if he played tetris? Well,

0:54:00.280 --> 0:54:03.200
<v Speaker 1>Luckily there's a study that examines this. This is a

0:54:03.239 --> 0:54:06.239
<v Speaker 1>two thousand study by Harvard psychiatrist Robert stood God. So

0:54:06.320 --> 0:54:10.279
<v Speaker 1>he set out to study a similar feeling to that

0:54:10.320 --> 0:54:13.399
<v Speaker 1>of playing tetris. Uh, that of a mountain climber who

0:54:13.440 --> 0:54:16.760
<v Speaker 1>continues to feel the rocks beneath his or her hands

0:54:16.840 --> 0:54:19.680
<v Speaker 1>after a day of climbing. And I imagine this is

0:54:19.719 --> 0:54:22.400
<v Speaker 1>similar to you know, that feeling as you lay in

0:54:22.440 --> 0:54:24.360
<v Speaker 1>bed after a day on the beach and the surf,

0:54:24.440 --> 0:54:28.560
<v Speaker 1>where you still feel the surf or certainly something that

0:54:28.600 --> 0:54:30.880
<v Speaker 1>comes to my mind and also, and also reminds me

0:54:30.960 --> 0:54:34.399
<v Speaker 1>of of Tetris hallucinations and Tetris dreams is that when

0:54:34.400 --> 0:54:38.240
<v Speaker 1>I worked in newspapers, I did a lot of paginations,

0:54:38.280 --> 0:54:40.880
<v Speaker 1>like in designed to build these pages in the paper,

0:54:41.000 --> 0:54:43.359
<v Speaker 1>sort of a form of tetris. Really. Yeah, I would

0:54:43.400 --> 0:54:45.800
<v Speaker 1>often refer to it as word tetris because it's just

0:54:45.880 --> 0:54:49.440
<v Speaker 1>words and images articles, and you're blocking all the pieces together,

0:54:49.480 --> 0:54:51.560
<v Speaker 1>and a lot of times they are shaped like Tetris

0:54:51.600 --> 0:54:54.839
<v Speaker 1>blocks to form this complete hole. And of course there's

0:54:54.840 --> 0:54:57.480
<v Speaker 1>the added stress though that this is a product that

0:54:57.560 --> 0:54:59.239
<v Speaker 1>is eventually going to be printed and sent out to

0:54:59.239 --> 0:55:01.400
<v Speaker 1>all these people, and you don't want there to be

0:55:01.440 --> 0:55:04.400
<v Speaker 1>any errors. And there's so many, so many places that

0:55:04.520 --> 0:55:06.520
<v Speaker 1>there can be an error. If only you could have

0:55:06.600 --> 0:55:10.560
<v Speaker 1>the crutch of adjusting the kerning on a real Tetris block. Yeah,

0:55:10.920 --> 0:55:14.920
<v Speaker 1>so the uh, yeah, a little little pagination humor for

0:55:14.920 --> 0:55:18.240
<v Speaker 1>for everyone out there. Um but but I remember having

0:55:18.400 --> 0:55:21.479
<v Speaker 1>dreams at night where I was in my bed, laying

0:55:21.480 --> 0:55:24.440
<v Speaker 1>in my bed and the pillows in the bed were

0:55:24.520 --> 0:55:27.920
<v Speaker 1>either illustrations or articles on a on a on a

0:55:27.960 --> 0:55:30.319
<v Speaker 1>page and in design, and that if I moved in

0:55:30.360 --> 0:55:33.319
<v Speaker 1>the bed at all, it would upset the arrangement of

0:55:33.360 --> 0:55:36.759
<v Speaker 1>the front page of the newspaper. Yeah. So it's that

0:55:36.840 --> 0:55:39.080
<v Speaker 1>sort of thing. Or if you're if you're a Tatris player,

0:55:39.080 --> 0:55:42.000
<v Speaker 1>it's Tatris hallucinations. If you're a rock climber, it's uh,

0:55:42.320 --> 0:55:46.880
<v Speaker 1>it's kind of rock houstin agency experience after the fact. Yeah.

0:55:46.960 --> 0:55:49.359
<v Speaker 1>So I got to mention talking about the study the

0:55:49.360 --> 0:55:51.680
<v Speaker 1>title of it, because the title is too good to miss.

0:55:52.080 --> 0:55:56.799
<v Speaker 1>It's called Replaying the Game hypnogogic images in normals and

0:55:56.920 --> 0:56:02.560
<v Speaker 1>amnesis normals normal normals, All right, normals. This is how

0:56:02.600 --> 0:56:05.200
<v Speaker 1>it all went down. So stick Old asked twenty seven

0:56:05.280 --> 0:56:08.479
<v Speaker 1>participants to play seven hours of Tetris over the course

0:56:08.520 --> 0:56:12.120
<v Speaker 1>of three days. There are three groups involved in the study.

0:56:12.480 --> 0:56:18.279
<v Speaker 1>Twelve novices okay, novice players, ten experts they're referred to

0:56:18.520 --> 0:56:25.320
<v Speaker 1>as Tetris masters, and five amnesics with extensive bilateral medial

0:56:25.680 --> 0:56:30.839
<v Speaker 1>temporal lobe damage. These five individuals were absolutely unable to

0:56:30.960 --> 0:56:34.719
<v Speaker 1>learn and retain new episodic memories. Okay, so if you

0:56:34.760 --> 0:56:37.440
<v Speaker 1>sat them down and taught them how to play Tetris

0:56:37.480 --> 0:56:39.560
<v Speaker 1>and then met them again the next day, they would

0:56:39.600 --> 0:56:43.000
<v Speaker 1>not remember that that had happened exactly. Yeah, so this

0:56:43.040 --> 0:56:45.319
<v Speaker 1>is what they found. So the novices and experts all

0:56:45.360 --> 0:56:48.400
<v Speaker 1>reported that they saw Tetris pieces floating down in front

0:56:48.400 --> 0:56:50.360
<v Speaker 1>of their eyes as they were going to sleep at night.

0:56:50.440 --> 0:56:54.240
<v Speaker 1>Not surprising, we know that's how it works. It's expected. However,

0:56:54.640 --> 0:56:58.799
<v Speaker 1>the even the amnesics saw the blocks at night, even

0:56:58.800 --> 0:57:02.439
<v Speaker 1>though they could not rem member playing the game, and

0:57:02.560 --> 0:57:04.799
<v Speaker 1>as it turns out, they actually could play it. Just

0:57:04.880 --> 0:57:07.920
<v Speaker 1>find the quote the performance of the m music patients

0:57:07.960 --> 0:57:13.440
<v Speaker 1>showed only minimal, albeit significant improvement over seven hours of play.

0:57:13.680 --> 0:57:17.120
<v Speaker 1>So their brains were still learning to play tetris even

0:57:17.160 --> 0:57:20.040
<v Speaker 1>though they had no memories. Yeah, they weren't learning as

0:57:20.120 --> 0:57:24.880
<v Speaker 1>well as the other novices, right, but they still were learning. Yeah, uh,

0:57:24.920 --> 0:57:28.280
<v Speaker 1>strange And and this gets in of course, into the

0:57:28.320 --> 0:57:32.360
<v Speaker 1>fact that there are numerous ways that memory works in

0:57:32.400 --> 0:57:35.439
<v Speaker 1>the brain. There are different forms of memory. The two

0:57:35.680 --> 0:57:40.000
<v Speaker 1>most important ones here for our purposes are as follows.

0:57:40.040 --> 0:57:42.120
<v Speaker 1>First of all, in the hippocampus you have. This is

0:57:42.160 --> 0:57:45.200
<v Speaker 1>the area that registers those episodic memories, the very memories

0:57:45.200 --> 0:57:48.560
<v Speaker 1>that the m musics here could not form. Explicit memories

0:57:48.560 --> 0:57:53.040
<v Speaker 1>of actual life events, episodic memories, Yeah, what happened yesterday?

0:57:53.280 --> 0:57:56.240
<v Speaker 1>What did I do? What was it like? Playing tetris?

0:57:56.280 --> 0:58:00.600
<v Speaker 1>But then the cortex registers implicit memories, the stuff we

0:58:00.680 --> 0:58:04.160
<v Speaker 1>learned but no, don't necessarily have conscious access to. So

0:58:04.320 --> 0:58:06.520
<v Speaker 1>might this be something like how to ride a bike

0:58:06.760 --> 0:58:11.640
<v Speaker 1>or like that? Yeah? Things uh? Or imagine many of

0:58:11.720 --> 0:58:15.560
<v Speaker 1>you encounter this with with passwords or things you type

0:58:15.560 --> 0:58:18.400
<v Speaker 1>into the computer. Sometimes you can't you can't say what

0:58:18.400 --> 0:58:20.120
<v Speaker 1>it is. You have to do it too, and then

0:58:20.760 --> 0:58:24.600
<v Speaker 1>rediscover what you're actually doing. Yeah, you've made that method memory,

0:58:24.680 --> 0:58:28.200
<v Speaker 1>but but you don't have a direct recall of the event. Right.

0:58:28.840 --> 0:58:33.120
<v Speaker 1>So this study the experiences ob the mnesics here's suggests

0:58:33.240 --> 0:58:36.960
<v Speaker 1>that Tetris syndrome is as much a matter of implicit

0:58:37.000 --> 0:58:39.960
<v Speaker 1>memory as anything else, and that the brain is extracting

0:58:39.960 --> 0:58:44.960
<v Speaker 1>memories from our experience, even subconsciously. Um. And then furthermore,

0:58:45.120 --> 0:58:50.560
<v Speaker 1>the as memory consolidation uh takes place during sleep, Tetris

0:58:50.600 --> 0:58:53.440
<v Speaker 1>divisions may stand out as a manifestation of that process.

0:58:54.280 --> 0:58:57.720
<v Speaker 1>So yeah, I think this is taken as evidence in

0:58:57.800 --> 0:59:00.160
<v Speaker 1>favor of the hypothesis. I don't know if of what

0:59:00.280 --> 0:59:04.280
<v Speaker 1>degree it's a hypothesis or a widely accepted theory, but

0:59:04.360 --> 0:59:08.560
<v Speaker 1>the idea at least that memory consolidation is what dreaming

0:59:08.680 --> 0:59:12.520
<v Speaker 1>is largely about in sleep. Do you know how accepted

0:59:12.560 --> 0:59:14.560
<v Speaker 1>that idea is? I mean, is that pretty solid or

0:59:14.600 --> 0:59:19.360
<v Speaker 1>is that so it's pretty solid based on an episode

0:59:19.480 --> 0:59:23.080
<v Speaker 1>recorded earlier in the year where I was researching the

0:59:23.120 --> 0:59:26.200
<v Speaker 1>power of naps and the importance of naps, ethisodic memory

0:59:26.240 --> 0:59:28.560
<v Speaker 1>formation came up a lot in that, So I think

0:59:28.600 --> 0:59:32.600
<v Speaker 1>it's pretty accepted. Huh. Okay, Well, that's interesting because the

0:59:32.640 --> 0:59:37.880
<v Speaker 1>idea that memory consolidation takes place during dreams and sleeping

0:59:38.080 --> 0:59:40.960
<v Speaker 1>is going to come into play in a paper that

0:59:41.000 --> 0:59:43.000
<v Speaker 1>I'm going to reference in the next episode, which will

0:59:43.040 --> 0:59:48.160
<v Speaker 1>also be Tetris themed. So this science is fascinating because, uh,

0:59:48.240 --> 0:59:52.400
<v Speaker 1>it explains something that is disturbingly common. I mean, one

0:59:52.440 --> 0:59:54.920
<v Speaker 1>of it would be one thing if every now and

0:59:54.960 --> 0:59:58.720
<v Speaker 1>then some weirdo said, well, I I hallucinated Tetris blocks.

0:59:58.800 --> 1:00:02.520
<v Speaker 1>But this seems be completely normal, completely widespread for people

1:00:02.560 --> 1:00:04.600
<v Speaker 1>who play the game. It takes over their brain in

1:00:04.640 --> 1:00:07.320
<v Speaker 1>this way and sticks with them, and they hallucinate the

1:00:07.360 --> 1:00:10.400
<v Speaker 1>blocks later. So I decided, as I said earlier, to

1:00:10.440 --> 1:00:12.720
<v Speaker 1>search around and see if this happened with other games.

1:00:12.760 --> 1:00:16.840
<v Speaker 1>Like I mentioned, there are people talking about Minecraft hallucinations,

1:00:17.120 --> 1:00:19.800
<v Speaker 1>and there are people who talk about hallucinations related to

1:00:19.840 --> 1:00:23.320
<v Speaker 1>other games, So that the principle of seeing the world

1:00:23.400 --> 1:00:29.800
<v Speaker 1>in terms of visuospatial game elements, or even experiencing hallucinations

1:00:29.840 --> 1:00:33.080
<v Speaker 1>of auditory and visual elements from games, is not unique

1:00:33.120 --> 1:00:36.640
<v Speaker 1>to Tetris, though with Tetris it might be stronger than average,

1:00:36.720 --> 1:00:40.400
<v Speaker 1>or maybe even much stronger than average. But anyway, that

1:00:40.520 --> 1:00:44.120
<v Speaker 1>leads some experts to want to group what we're calling

1:00:44.120 --> 1:00:48.120
<v Speaker 1>the Tetris effect under the broader category of what's called

1:00:48.240 --> 1:00:53.920
<v Speaker 1>game transfer phenomenon. So there has been some research on this,

1:00:54.000 --> 1:00:58.080
<v Speaker 1>but essentially it's been based on interviews and interacting with

1:00:58.120 --> 1:01:01.880
<v Speaker 1>people who play video games and cataloging their experience to

1:01:01.960 --> 1:01:06.880
<v Speaker 1>see if they transfer elements of game content or game

1:01:06.920 --> 1:01:12.320
<v Speaker 1>interface into their real lives. I've seen accounts of individuals

1:01:12.400 --> 1:01:15.720
<v Speaker 1>claiming to see health bars from playing World of Warcraft,

1:01:15.960 --> 1:01:20.000
<v Speaker 1>and I definitely remember, like the only other game transfer

1:01:20.560 --> 1:01:23.919
<v Speaker 1>um phenomenon that I can attest to my own life

1:01:24.040 --> 1:01:26.720
<v Speaker 1>would be from playing way too much Grand Theft, Auto

1:01:26.840 --> 1:01:29.240
<v Speaker 1>Vice City, and I can't, for the life of me,

1:01:29.320 --> 1:01:32.840
<v Speaker 1>I can't exactly remember what I was seeing, but I

1:01:32.840 --> 1:01:35.640
<v Speaker 1>would go from playing a lot of that too, then

1:01:35.760 --> 1:01:38.960
<v Speaker 1>driving to work, which was stealing cars as well. No,

1:01:39.240 --> 1:01:41.920
<v Speaker 1>luckily I can go that far. But certainly, the the

1:01:41.960 --> 1:01:47.000
<v Speaker 1>experience of driving the cars in the game was was

1:01:47.000 --> 1:01:50.960
<v Speaker 1>was was impacting the way that I observed driving a

1:01:51.040 --> 1:01:54.600
<v Speaker 1>car in real life, which was a little scary considering

1:01:54.600 --> 1:01:56.280
<v Speaker 1>all the things you do with cars in that game.

1:01:56.400 --> 1:01:59.200
<v Speaker 1>That is a little scary, and that figures big into

1:01:59.240 --> 1:02:03.200
<v Speaker 1>how the media has covered this. Uh, this scientific recognition

1:02:03.240 --> 1:02:08.240
<v Speaker 1>of video game of game transfer phenomenon. But there there

1:02:08.240 --> 1:02:10.920
<v Speaker 1>are much smaller, more innocuous versions of this. I mean,

1:02:10.960 --> 1:02:14.520
<v Speaker 1>have you ever said, let's press pause or I just

1:02:14.640 --> 1:02:17.720
<v Speaker 1>leveled up on something about a real world situation, or

1:02:17.760 --> 1:02:22.280
<v Speaker 1>achievement unlocked or exactly yeah, somebody, somebody tweets achievement unlocked

1:02:22.280 --> 1:02:26.840
<v Speaker 1>Swedish meatballs for breakfast. I mean, uh, that is that

1:02:26.960 --> 1:02:30.320
<v Speaker 1>is an example of game transfer phenomenon. You're you're porting

1:02:30.440 --> 1:02:33.560
<v Speaker 1>something about the game content or experience into your daily

1:02:33.600 --> 1:02:35.480
<v Speaker 1>life outside the game. It kind of goes back to

1:02:35.520 --> 1:02:38.520
<v Speaker 1>our Techno Religionist episodes that we recorded where we talked

1:02:38.520 --> 1:02:42.120
<v Speaker 1>about how you can't help but incorporate technology into your

1:02:43.120 --> 1:02:47.880
<v Speaker 1>symbolic metaphorical understanding of reality. And so I often think

1:02:47.920 --> 1:02:50.440
<v Speaker 1>of like in many different topics that apply to the

1:02:50.520 --> 1:02:53.160
<v Speaker 1>human experience. I often think in terms of the health

1:02:53.200 --> 1:02:55.480
<v Speaker 1>bar and some of the type of bar, whether you're

1:02:55.480 --> 1:02:59.960
<v Speaker 1>talking particularly. I remember in researching Willpower and how willpower

1:03:00.000 --> 1:03:02.320
<v Speaker 1>our works and in its stated status, is this kind

1:03:02.360 --> 1:03:05.640
<v Speaker 1>of depletable resource in the human mind you end up

1:03:05.640 --> 1:03:08.120
<v Speaker 1>thinking about video games. It's the logical way to make

1:03:08.160 --> 1:03:10.640
<v Speaker 1>sense of that and to picture it. Yeah, So some

1:03:10.840 --> 1:03:14.240
<v Speaker 1>media coverage about exactly the kind of thing you're talking about,

1:03:14.320 --> 1:03:17.000
<v Speaker 1>the intersection of of science and video games is of

1:03:17.040 --> 1:03:20.640
<v Speaker 1>course not so sensible. And and as we've said, this

1:03:20.720 --> 1:03:24.880
<v Speaker 1>example is no exception in response to the game transfer phenomenon.

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<v Speaker 1>I know, one UK newspaper ran the headline gamers can't

1:03:28.520 --> 1:03:33.360
<v Speaker 1>tell real world from fantasy, and generally much coverage has

1:03:33.520 --> 1:03:37.720
<v Speaker 1>focused on sensational, violent implications of this kind of faulty premise.

1:03:37.760 --> 1:03:41.720
<v Speaker 1>The researchers themselves disowned that kind of coverage. They're like, no,

1:03:41.960 --> 1:03:45.200
<v Speaker 1>that's now what we're saying. Almost all of this is harmless,

1:03:45.200 --> 1:03:47.480
<v Speaker 1>and they sort they compare it to the ways we

1:03:47.520 --> 1:03:51.680
<v Speaker 1>incorporate other metaphors from other types of content and media

1:03:51.760 --> 1:03:54.560
<v Speaker 1>we consume into our lives. I mean, it's just you

1:03:54.600 --> 1:03:57.040
<v Speaker 1>could express things in terms of a TV show you

1:03:57.080 --> 1:04:00.720
<v Speaker 1>watched or a book you read. When you participate with media,

1:04:00.880 --> 1:04:05.120
<v Speaker 1>you you get some metaphors or some you know, cognitive

1:04:05.160 --> 1:04:08.600
<v Speaker 1>sticking points from it. Yeah, Like it's not that weird. Yeah,

1:04:08.600 --> 1:04:10.080
<v Speaker 1>Like I think of any other phrases that we have,

1:04:10.560 --> 1:04:13.840
<v Speaker 1>you know, fast forwarding through something again, pose on something,

1:04:14.200 --> 1:04:16.480
<v Speaker 1>or let's put a pin in this, which of course

1:04:16.520 --> 1:04:19.920
<v Speaker 1>indicates that the speaker likes to torture insects in the

1:04:20.040 --> 1:04:22.960
<v Speaker 1>fair time, So keep that one in mind. Yeah, the

1:04:22.960 --> 1:04:28.440
<v Speaker 1>the malevolent lepidopterist of your office. Yeah. So while the

1:04:28.600 --> 1:04:31.400
<v Speaker 1>using the phrase achievement un locked or something isn't all

1:04:31.480 --> 1:04:34.000
<v Speaker 1>that weird, I do still think the Tetris effect is

1:04:34.560 --> 1:04:38.960
<v Speaker 1>remarkable and strange the idea of these, uh, these consistent

1:04:39.160 --> 1:04:43.600
<v Speaker 1>and nearly universal Tetris hallucinations and dreams, and that makes

1:04:43.600 --> 1:04:47.120
<v Speaker 1>me wonder, well, does the Tetris effect belong in this

1:04:47.200 --> 1:04:51.320
<v Speaker 1>category of game transfer phenomena or is it something unique?

1:04:51.480 --> 1:04:54.360
<v Speaker 1>Is it something on a separate at a different level.

1:04:54.600 --> 1:04:57.680
<v Speaker 1>Pretty much, I feel like it might be. And in

1:04:58.640 --> 1:05:01.200
<v Speaker 1>the next episode that we that we're doing on Tetris,

1:05:01.600 --> 1:05:04.800
<v Speaker 1>I think we'll see elements of that. Now. I've been

1:05:04.840 --> 1:05:08.840
<v Speaker 1>thinking about it in terms of Tetris being the purest

1:05:08.880 --> 1:05:12.200
<v Speaker 1>form of the drug, and you can, certainly and maybe

1:05:12.200 --> 1:05:15.960
<v Speaker 1>you should, dilute the purity of that drug when you're

1:05:16.000 --> 1:05:19.960
<v Speaker 1>applying it in certain scenarios, right, because, like spice, it

1:05:20.600 --> 1:05:24.000
<v Speaker 1>may enable you to to have some precognition and to

1:05:24.120 --> 1:05:26.440
<v Speaker 1>stand at the top of the dune of the universe

1:05:26.440 --> 1:05:29.919
<v Speaker 1>of space time and see beyond what normal humans can.

1:05:30.240 --> 1:05:33.760
<v Speaker 1>But you've got to keep coming back. Oh, man, I

1:05:33.840 --> 1:05:36.680
<v Speaker 1>wonder how spice would affect your ability to play Tetris,

1:05:36.720 --> 1:05:41.920
<v Speaker 1>Like what would see the entire bag your preview screen

1:05:41.960 --> 1:05:45.080
<v Speaker 1>would have hundreds of blocks in it. Oh and then

1:05:45.360 --> 1:05:48.479
<v Speaker 1>what what the guild navigator? Of course would you would

1:05:48.800 --> 1:05:51.600
<v Speaker 1>would make sure to pick the best block possible for

1:05:51.600 --> 1:05:54.720
<v Speaker 1>the next turn, whatever the safest block choices. But as

1:05:54.840 --> 1:05:57.600
<v Speaker 1>we've showed, there is no such thing. There is no

1:05:57.720 --> 1:06:00.919
<v Speaker 1>optimal Tetris play. There there's better and worst Tetris play,

1:06:01.000 --> 1:06:04.000
<v Speaker 1>but there's no perfect Tetris play. So would you be

1:06:04.080 --> 1:06:08.000
<v Speaker 1>able to find that golden path through Tetris? You couldn't.

1:06:08.080 --> 1:06:13.080
<v Speaker 1>I guess it's an unresolved game. Yeah. Anyway, we are

1:06:13.240 --> 1:06:15.480
<v Speaker 1>so excited about the science of Tetris that we're going

1:06:15.520 --> 1:06:18.320
<v Speaker 1>to come back next time to talk about some very

1:06:18.360 --> 1:06:23.000
<v Speaker 1>fascinating Tetris research, more about how Tetris interacts with our brains.

1:06:23.600 --> 1:06:26.880
<v Speaker 1>We're going to talk about why Tetris feels so good

1:06:26.920 --> 1:06:29.680
<v Speaker 1>to play, but we're also going to talk about tetraspace

1:06:29.840 --> 1:06:34.280
<v Speaker 1>therapies for the Tetris cure. Essentially. Yeah, so we're going

1:06:34.320 --> 1:06:36.920
<v Speaker 1>to continue to dive into the power of Tetris. But

1:06:36.960 --> 1:06:38.960
<v Speaker 1>then what can we do with that power? How can

1:06:39.000 --> 1:06:42.080
<v Speaker 1>we utilize it? How can we harness Tetris and use

1:06:42.160 --> 1:06:44.680
<v Speaker 1>it to improve our lives? In the meantime, if you

1:06:44.760 --> 1:06:47.960
<v Speaker 1>haven't played Tetris in a while, I encourage you to

1:06:48.120 --> 1:06:52.000
<v Speaker 1>unlock that ancient secret yet again. Open the puzzle box,

1:06:52.280 --> 1:06:54.320
<v Speaker 1>play a little bit of Tetris, and then come back

1:06:54.360 --> 1:06:57.640
<v Speaker 1>and visit with us again next time, and and share

1:06:57.880 --> 1:07:01.040
<v Speaker 1>in the deep mystery and wonder of the Platonic puzzle

1:07:01.160 --> 1:07:04.880
<v Speaker 1>universe with us. So until next time, check out stuff

1:07:04.880 --> 1:07:06.760
<v Speaker 1>to blow your mind dot com. That's where we find

1:07:07.240 --> 1:07:10.760
<v Speaker 1>all of our blog posts, are podcast episodes, are videos,

1:07:10.880 --> 1:07:13.680
<v Speaker 1>and indeed the landing page for this episode will include

1:07:13.880 --> 1:07:16.480
<v Speaker 1>links out in some related materials on the site as

1:07:16.520 --> 1:07:18.800
<v Speaker 1>well as some of the resources we've been discussing here

1:07:18.800 --> 1:07:20.480
<v Speaker 1>with you today. And if you want to get in

1:07:20.520 --> 1:07:22.920
<v Speaker 1>touch with us and let us know your personal Tetris

1:07:23.000 --> 1:07:28.600
<v Speaker 1>history or your thoughts about cognition, human neurology and video gameplay,

1:07:28.880 --> 1:07:31.080
<v Speaker 1>you can email us at blow the Mind at how

1:07:31.120 --> 1:07:43.560
<v Speaker 1>stuff works dot com for more on those and thousands

1:07:43.560 --> 1:08:08.000
<v Speaker 1>of other topics. Is that how stuff works dot com.

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<v Speaker 1>I don