1 00:00:03,120 --> 00:00:05,920 Speaker 1: Welcome to Stuff to Blow Your Mind from how Stop 2 00:00:05,920 --> 00:00:14,600 Speaker 1: Works dot com. Hey, welcome to Stuff to Blow Your Mind. 3 00:00:14,760 --> 00:00:16,840 Speaker 1: My name is Robert Lamb and I'm Joe McCormick. And 4 00:00:16,880 --> 00:00:18,279 Speaker 1: before we get go in here, I just want to 5 00:00:18,280 --> 00:00:21,120 Speaker 1: shot up a quick reminder to everybody. Go on over 6 00:00:21,160 --> 00:00:22,560 Speaker 1: to Stuff with All your Mind dot com if you 7 00:00:22,600 --> 00:00:23,960 Speaker 1: want to learn more about the show, you want to 8 00:00:24,000 --> 00:00:27,320 Speaker 1: find old episodes, you want to explore our blog content, 9 00:00:27,360 --> 00:00:29,840 Speaker 1: our video content, or linked out the various social media 10 00:00:29,840 --> 00:00:33,440 Speaker 1: accounts of just Facebook, Twitter, and tumbling. And also, hey, 11 00:00:33,440 --> 00:00:36,520 Speaker 1: if you listen to us through iTunes through the Apple System, 12 00:00:36,920 --> 00:00:38,239 Speaker 1: what did you head on over there and give us 13 00:00:38,240 --> 00:00:40,760 Speaker 1: a little love on the review there. It'll help out 14 00:00:40,760 --> 00:00:43,519 Speaker 1: the algorithm for our show and it's a good way 15 00:00:43,560 --> 00:00:45,519 Speaker 1: to give back and ensure that we get to keep 16 00:00:45,560 --> 00:00:47,919 Speaker 1: putting out this kind of content for you. So this 17 00:00:48,000 --> 00:00:51,120 Speaker 1: episode today is going to be about Tetris, and it's 18 00:00:51,120 --> 00:00:53,240 Speaker 1: going to be part one of a two part series 19 00:00:53,320 --> 00:00:57,560 Speaker 1: that we're doing on the science of Tetris, the ancient 20 00:00:57,600 --> 00:00:59,960 Speaker 1: mystery puzzle of the universe. Yeah, so the first live 21 00:01:00,240 --> 00:01:02,520 Speaker 1: is mostly dealing with the power of Tetris and the 22 00:01:02,560 --> 00:01:05,480 Speaker 1: history of Tetris. Second part is going to dive into 23 00:01:05,760 --> 00:01:09,520 Speaker 1: some possible uses for that power and knowledge. So, Robert, 24 00:01:09,520 --> 00:01:13,080 Speaker 1: I have a perhaps pretty weird question for you. Alright, 25 00:01:13,160 --> 00:01:15,080 Speaker 1: hit me with a pretty weird question. If there were 26 00:01:15,160 --> 00:01:21,360 Speaker 1: no thinking beings in the universe, would numbers exist? Oh, 27 00:01:21,400 --> 00:01:24,919 Speaker 1: this is a great question. Our numbers a human discovery 28 00:01:25,080 --> 00:01:27,720 Speaker 1: or humans are are numbers of human invention? Right? Like 29 00:01:27,760 --> 00:01:31,000 Speaker 1: the number seven? Is that an inherent feature of the 30 00:01:31,120 --> 00:01:33,399 Speaker 1: universe or is that just sort of like an idea 31 00:01:33,520 --> 00:01:36,399 Speaker 1: we've come up with to describe what happens when there 32 00:01:36,440 --> 00:01:39,800 Speaker 1: are seven of something. I tend to see it as 33 00:01:39,880 --> 00:01:42,080 Speaker 1: kind of a mix of the two. Like, yes, there 34 00:01:42,200 --> 00:01:45,640 Speaker 1: is there is an inherent number sense to the universe, 35 00:01:46,240 --> 00:01:48,960 Speaker 1: but obviously there's a there's a human ordering system layered 36 00:01:49,000 --> 00:01:50,760 Speaker 1: on top of that so that we can interact with 37 00:01:50,760 --> 00:01:52,960 Speaker 1: it and understand it. Yeah, I think that's a sensible 38 00:01:52,960 --> 00:01:55,240 Speaker 1: way of looking at it. But there are certainly people 39 00:01:55,280 --> 00:01:58,440 Speaker 1: who I think would be called platonists in this sense 40 00:01:58,480 --> 00:02:02,160 Speaker 1: that their platonic in the sense that they believe in 41 00:02:02,200 --> 00:02:06,920 Speaker 1: the real existence of abstract objects that are inherent to 42 00:02:06,920 --> 00:02:11,920 Speaker 1: the universe, like numbers, mathematical objects, the theorems that those 43 00:02:11,960 --> 00:02:15,800 Speaker 1: things actually do exist as objects in some sense, even 44 00:02:15,800 --> 00:02:20,920 Speaker 1: though they don't have physical matter in any way. And 45 00:02:21,160 --> 00:02:23,760 Speaker 1: I sort of feel the same way the Platonists feel 46 00:02:23,800 --> 00:02:29,639 Speaker 1: about numbers. I feel that way about Tetris. So tell 47 00:02:29,680 --> 00:02:33,760 Speaker 1: me your personal Tetris history. Well, I think it is 48 00:02:33,880 --> 00:02:38,680 Speaker 1: ideal that this episode is publishing during December, because for me, 49 00:02:38,720 --> 00:02:42,280 Speaker 1: there's always something kind of Christmas e about Tetris because 50 00:02:42,560 --> 00:02:46,000 Speaker 1: I got it back in the day on old school Nintendo. 51 00:02:46,560 --> 00:02:48,560 Speaker 1: I think I got it for Christmas, so it arrived 52 00:02:48,560 --> 00:02:51,280 Speaker 1: in the Christmas season, and some of the wonderful music 53 00:02:51,560 --> 00:02:54,919 Speaker 1: um that was on that game included um, I believe 54 00:02:55,040 --> 00:02:57,959 Speaker 1: danced the sugar plumb Ferries from The Nutcracker, which of 55 00:02:58,040 --> 00:03:02,240 Speaker 1: course is a Christmas themed ballet, a ballet that I 56 00:03:02,320 --> 00:03:04,920 Speaker 1: had to set through or or got to sit through, 57 00:03:05,040 --> 00:03:07,240 Speaker 1: however you want to look at it many many times, 58 00:03:07,240 --> 00:03:10,200 Speaker 1: as I had two sisters who were both involved in dance. Oh, 59 00:03:10,280 --> 00:03:12,079 Speaker 1: it wasn't one of those things where your school took 60 00:03:12,120 --> 00:03:14,360 Speaker 1: you to The Nutcracker every year. No, I had to, 61 00:03:14,520 --> 00:03:16,760 Speaker 1: I think, go every year to see one of my 62 00:03:16,840 --> 00:03:19,880 Speaker 1: two sisters of performing it. And and the Nutcracker is 63 00:03:19,919 --> 00:03:22,360 Speaker 1: an interesting thing to have to sit through because the 64 00:03:22,400 --> 00:03:25,120 Speaker 1: first is totally front loaded. The first half has a 65 00:03:25,240 --> 00:03:29,160 Speaker 1: rat king, it has battles, it has a fabulous candyland discovery, 66 00:03:29,240 --> 00:03:32,680 Speaker 1: weird uncles with an eye patch, and then the second 67 00:03:32,680 --> 00:03:38,440 Speaker 1: half is just just a slumber fest of various dances 68 00:03:38,480 --> 00:03:41,200 Speaker 1: that are performed for the victors like they've already won. 69 00:03:41,280 --> 00:03:44,960 Speaker 1: It's just all complete. Afterthought, huh, that's interesting. Yeah, it 70 00:03:45,000 --> 00:03:47,680 Speaker 1: does have a lot of great hallucinatory imagery. I recalled though. 71 00:03:47,720 --> 00:03:50,200 Speaker 1: I remember that there's a lady with a huge dress 72 00:03:50,320 --> 00:03:54,560 Speaker 1: and a bunch of creatures come out from under her dress. Yes, yeah, 73 00:03:54,680 --> 00:03:57,280 Speaker 1: but anyway, Yeah, the dance of the sugar Plum Ferry 74 00:03:57,320 --> 00:04:00,240 Speaker 1: was on the any S version I played of the 75 00:04:00,240 --> 00:04:03,640 Speaker 1: game Boy version, And I also associate this with Christmas. 76 00:04:03,840 --> 00:04:07,440 Speaker 1: I think maybe because I associate most video games I 77 00:04:07,480 --> 00:04:09,640 Speaker 1: played as a child with Christmas, because that, you know, 78 00:04:09,840 --> 00:04:12,080 Speaker 1: Christmas is when you get the game and then you 79 00:04:12,160 --> 00:04:15,640 Speaker 1: have that huge allotment of time and to vote to 80 00:04:15,680 --> 00:04:19,880 Speaker 1: the game. You can just completely meld your brain to 81 00:04:20,000 --> 00:04:22,640 Speaker 1: this game, play at nine hours a day because there's 82 00:04:22,680 --> 00:04:24,800 Speaker 1: no school and your you know, your parents don't want 83 00:04:24,800 --> 00:04:27,920 Speaker 1: to deal with you during Uh So, yeah, I I 84 00:04:27,960 --> 00:04:30,719 Speaker 1: totally had that. I had a couple other games for 85 00:04:30,760 --> 00:04:32,960 Speaker 1: the game Boy too. Back in the early nineties, when 86 00:04:32,960 --> 00:04:35,000 Speaker 1: I was a kid, I had Tetris, but also had 87 00:04:35,400 --> 00:04:37,440 Speaker 1: Super Mario Land. I don't know if you played that 88 00:04:37,480 --> 00:04:40,800 Speaker 1: on the Game Boy. It involves weird it kind of 89 00:04:40,839 --> 00:04:46,040 Speaker 1: like ancient Egyptian themes that are it's sort of unique 90 00:04:46,160 --> 00:04:48,520 Speaker 1: Mario game. And then I also had a video game 91 00:04:48,560 --> 00:04:53,600 Speaker 1: called Altered Space, which involved isometric movements. It was very 92 00:04:53,640 --> 00:04:56,480 Speaker 1: hard to control h and mostly you would just fall 93 00:04:56,520 --> 00:04:58,560 Speaker 1: on spikes and run out of air and die. You 94 00:04:58,560 --> 00:05:02,320 Speaker 1: play a little astronaut who has minute because I was 95 00:05:02,440 --> 00:05:05,240 Speaker 1: initially imagining some sort of Timothy Leary themed game that, 96 00:05:05,400 --> 00:05:07,640 Speaker 1: oh no, that would have been wonderful. Like as a kid, 97 00:05:07,720 --> 00:05:10,920 Speaker 1: I had the game version of the William Hurt movie 98 00:05:10,960 --> 00:05:15,080 Speaker 1: where it takes ayahuasca and gets in the sensory deprivation tank. 99 00:05:15,279 --> 00:05:17,400 Speaker 1: You know another thing about about having it. I wonder 100 00:05:17,440 --> 00:05:19,400 Speaker 1: if this is the case with you as well. I 101 00:05:19,480 --> 00:05:24,320 Speaker 1: had some horrible Nintendo games, like I had Mission Impossible, 102 00:05:24,440 --> 00:05:28,279 Speaker 1: which was an impossibly difficult game, and then a few 103 00:05:28,279 --> 00:05:31,440 Speaker 1: other games that really had limited appeal even to me. 104 00:05:31,720 --> 00:05:34,640 Speaker 1: But Tetris was a game that I played like crazy. 105 00:05:34,760 --> 00:05:37,000 Speaker 1: My sister my sister, who was old enough to play 106 00:05:37,040 --> 00:05:39,880 Speaker 1: the played like crazy, and even my my dad got 107 00:05:39,880 --> 00:05:41,800 Speaker 1: in on the act and was playing Tetris, and it 108 00:05:41,960 --> 00:05:44,680 Speaker 1: just ensnaring all to all of us. Yeah, it does 109 00:05:44,720 --> 00:05:48,359 Speaker 1: have this very universal appeal which has been chalked up 110 00:05:48,400 --> 00:05:51,680 Speaker 1: to several different factors from people were gonna talk about 111 00:05:51,760 --> 00:05:54,479 Speaker 1: later in this episode. But the reason I mentioned those 112 00:05:54,520 --> 00:05:56,480 Speaker 1: other games I had on the game Boy was going 113 00:05:56,520 --> 00:05:58,760 Speaker 1: back to this very first thing I said, which is 114 00:05:58,800 --> 00:06:01,520 Speaker 1: that I sensed, even as a child, that there was 115 00:06:01,640 --> 00:06:06,360 Speaker 1: something very very different between Tetris and these other games, 116 00:06:06,360 --> 00:06:08,760 Speaker 1: even popular games like you know, the Mario game. I 117 00:06:08,800 --> 00:06:10,719 Speaker 1: mean like it didn't have to be a bad game. 118 00:06:11,279 --> 00:06:15,599 Speaker 1: Other games to me felt like human artifacts. They felt 119 00:06:15,680 --> 00:06:19,520 Speaker 1: invented in the sense that you know that that a 120 00:06:20,360 --> 00:06:26,520 Speaker 1: wheelbarrow is invented. Tetris to me felt like a fundamental, 121 00:06:26,720 --> 00:06:33,080 Speaker 1: inherent aspect of the universe that was an ancient, secret mystery, 122 00:06:33,200 --> 00:06:36,200 Speaker 1: and it just seemed to me impossible to believe there 123 00:06:36,240 --> 00:06:40,480 Speaker 1: was ever a time when there wasn't Tetris woven into 124 00:06:40,480 --> 00:06:44,839 Speaker 1: the fabric of physics and mathematics. So you're you're basically 125 00:06:44,880 --> 00:06:49,000 Speaker 1: imagining a scenario where the the hominids in two thousand 126 00:06:49,000 --> 00:06:50,960 Speaker 1: and one of Space Odyssey are looking up. Instead of 127 00:06:50,960 --> 00:06:56,960 Speaker 1: seeing a complete um monolith, they're seeing the long bar. Yah, 128 00:06:57,160 --> 00:07:00,440 Speaker 1: seeing the Tetris shapes fall inform the monolith. Yeah, and 129 00:07:00,480 --> 00:07:02,360 Speaker 1: it's got to be the long bar, because that's the 130 00:07:02,440 --> 00:07:06,200 Speaker 1: most coveted piece among avid Tetris players, as long as 131 00:07:06,200 --> 00:07:11,880 Speaker 1: you've prepared yourself for its insertion. Yeah, exactly, how true 132 00:07:11,920 --> 00:07:14,080 Speaker 1: that is? No, I see, I see what you're saying. 133 00:07:14,080 --> 00:07:19,160 Speaker 1: Exactly this Uh, it feels perfectly natural, like playing Tetris 134 00:07:19,320 --> 00:07:23,440 Speaker 1: is like coming home on some level. Um. I definitely 135 00:07:23,440 --> 00:07:26,600 Speaker 1: remember playing it and being obsessed with it, and and 136 00:07:26,640 --> 00:07:29,000 Speaker 1: it was just startled to realize this was a new 137 00:07:29,080 --> 00:07:31,880 Speaker 1: thing in the world. I couldn't believe. I mean, this 138 00:07:31,960 --> 00:07:35,080 Speaker 1: is a game that was invented in Ur, but it 139 00:07:35,160 --> 00:07:39,040 Speaker 1: didn't feel that way. I even even old old games 140 00:07:39,120 --> 00:07:42,760 Speaker 1: like go and checkers and chess, I mean, these old 141 00:07:42,800 --> 00:07:46,080 Speaker 1: board games still felt like artifacts. They still felt invented 142 00:07:46,080 --> 00:07:49,440 Speaker 1: by humans in a way that Tetris didn't. Tetris felt 143 00:07:49,480 --> 00:07:52,280 Speaker 1: like an ancient mystery. And I'm still not quite sure 144 00:07:52,320 --> 00:07:54,960 Speaker 1: exactly why that is. But I think throughout these couple 145 00:07:55,000 --> 00:07:57,320 Speaker 1: of episodes, we're going to do on the science of Tetris. 146 00:07:58,000 --> 00:08:01,280 Speaker 1: We we may have some leads about why it feels 147 00:08:01,320 --> 00:08:03,120 Speaker 1: that way to me at least and I think to 148 00:08:03,120 --> 00:08:06,680 Speaker 1: to some other people too, or simply the case it 149 00:08:06,720 --> 00:08:09,680 Speaker 1: could just be the case that God itself is the 150 00:08:09,760 --> 00:08:14,400 Speaker 1: long bar or or some sort of multidimensional um shape 151 00:08:14,400 --> 00:08:17,560 Speaker 1: that we can't quite understand, but that fits into all 152 00:08:17,640 --> 00:08:21,520 Speaker 1: possible Tetris scenarios. But indeed, as we explore here, we're 153 00:08:21,520 --> 00:08:24,760 Speaker 1: also going to get into some of the recreational mathematical 154 00:08:24,880 --> 00:08:28,120 Speaker 1: roots of Tetris, and even those don't go back tremendously 155 00:08:28,160 --> 00:08:30,880 Speaker 1: far h that they only go back into the early 156 00:08:31,200 --> 00:08:35,360 Speaker 1: twentieth century. Nevertheless, I insist there is an ancient mystery 157 00:08:35,400 --> 00:08:37,560 Speaker 1: at the secret of this journey, and maybe by the 158 00:08:37,679 --> 00:08:40,640 Speaker 1: end will unlock it. But I think we should actually 159 00:08:40,679 --> 00:08:43,440 Speaker 1: look at the game Tetris now it's history and where 160 00:08:43,440 --> 00:08:46,120 Speaker 1: it comes from. And the first thing I've got to 161 00:08:46,160 --> 00:08:49,840 Speaker 1: start with is uh, sort of incidental to the game 162 00:08:49,880 --> 00:08:53,800 Speaker 1: of Tetris itself. But did you know that the famous 163 00:08:53,840 --> 00:09:09,959 Speaker 1: Tetris music, that theme right there is based on a 164 00:09:10,040 --> 00:09:12,920 Speaker 1: Russian folk song that actually has lyrics. I do not 165 00:09:13,000 --> 00:09:15,800 Speaker 1: know this. The Tetris theme with lyrics. I love it 166 00:09:15,840 --> 00:09:19,319 Speaker 1: so much. I looked it up. This is the Wikipedia translation, 167 00:09:19,400 --> 00:09:21,400 Speaker 1: so this may not be the most accurate, but but 168 00:09:21,520 --> 00:09:24,880 Speaker 1: the first verses, oh my crate is so full, I've 169 00:09:24,920 --> 00:09:28,080 Speaker 1: got chintz and brocade. Take pity o, sweetie, of this 170 00:09:28,200 --> 00:09:32,080 Speaker 1: lad's shoulder seems kind of appropriate for the game where 171 00:09:32,080 --> 00:09:37,720 Speaker 1: you're you're stacking the blocks forever. My great, it overflows all. 172 00:09:37,800 --> 00:09:40,760 Speaker 1: That is a revelation for me. Yeah, but surely Tetris 173 00:09:40,920 --> 00:09:43,960 Speaker 1: didn't just appear out of thin air. I mean, obviously 174 00:09:44,160 --> 00:09:49,360 Speaker 1: it grew out of some kind of puzzle tradition. Yes, yes, 175 00:09:49,400 --> 00:09:52,679 Speaker 1: and so I mean certainly you can if you want to, 176 00:09:52,679 --> 00:09:55,120 Speaker 1: to take the roots of Tetris and extend them back 177 00:09:55,520 --> 00:09:58,320 Speaker 1: just completely geometrically. Yes, you can get back into the 178 00:09:58,360 --> 00:10:01,600 Speaker 1: history of geometry itself. But for the most part, we 179 00:10:01,679 --> 00:10:06,120 Speaker 1: can begin the birth of Tetris with something that was 180 00:10:06,160 --> 00:10:10,120 Speaker 1: called a pin tomino. This is an arrangement of five 181 00:10:10,520 --> 00:10:14,320 Speaker 1: unit squares or cubes, all joined along their edges. Um 182 00:10:14,400 --> 00:10:21,719 Speaker 1: they're twelve free pintomenos. They're shaped roughly like the letters vt, W, X, U, z, F, 183 00:10:21,920 --> 00:10:25,400 Speaker 1: P I, N Y L. There, that's funny. I looked 184 00:10:25,480 --> 00:10:28,160 Speaker 1: up some of these designations of like the letter to 185 00:10:28,280 --> 00:10:30,440 Speaker 1: the pentomeno, and some of them makes sense, like the 186 00:10:30,640 --> 00:10:34,679 Speaker 1: W pintomeno looks like a W, the Y pintomeno looks 187 00:10:34,720 --> 00:10:37,200 Speaker 1: like a long bar with a lump on the side. Yeah. Yeah. 188 00:10:37,240 --> 00:10:40,120 Speaker 1: Some of them are a little little more abstract. They're 189 00:10:40,160 --> 00:10:44,760 Speaker 1: eighteen one sided pentomenos and sixty three fixed pintomenos. Okay, 190 00:10:44,800 --> 00:10:48,080 Speaker 1: So essentially, though, the pentomeno is if you take some 191 00:10:48,200 --> 00:10:51,520 Speaker 1: squares and you line them up so that the sides 192 00:10:51,600 --> 00:10:54,200 Speaker 1: are touching in one way or another, how many different 193 00:10:54,200 --> 00:10:57,079 Speaker 1: shapes can you make out of five squares? And that's 194 00:10:57,160 --> 00:10:59,880 Speaker 1: what it is. Yeah, And then you you had pent 195 00:11:00,000 --> 00:11:03,319 Speaker 1: amino puzzles that were all about arranging them together into 196 00:11:03,360 --> 00:11:07,640 Speaker 1: a shape, usually something you know, a rectangle, something fairly simple. Now. 197 00:11:07,679 --> 00:11:11,520 Speaker 1: The first published pentomino puzzle of this nature, even though 198 00:11:11,520 --> 00:11:15,120 Speaker 1: it was not named as such, appeared in Henry Dadeny's 199 00:11:15,440 --> 00:11:19,280 Speaker 1: The Canterbury Puzzles in nineteen o seven. That a companion 200 00:11:19,320 --> 00:11:22,320 Speaker 1: to the Canterbury Tales. Um, if anything, it would be 201 00:11:22,320 --> 00:11:24,880 Speaker 1: the section in the back with a crossroad puzzle too, 202 00:11:25,000 --> 00:11:29,920 Speaker 1: I guess um No. This was basically a puzzle publication, 203 00:11:30,240 --> 00:11:33,720 Speaker 1: uh and in this particular one that Dundinny put together, 204 00:11:33,800 --> 00:11:36,920 Speaker 1: you had to fit twelve pentomino shapes together with one 205 00:11:37,040 --> 00:11:40,720 Speaker 1: square te traumino, and I'll explain the terminology here in 206 00:11:40,760 --> 00:11:44,439 Speaker 1: a minute. That's four squares as you encounter in tetris 207 00:11:44,520 --> 00:11:46,559 Speaker 1: later on. You had to join these together on an 208 00:11:46,559 --> 00:11:49,280 Speaker 1: eight by eight checkerboard. Okay, so you've got like a 209 00:11:49,320 --> 00:11:52,679 Speaker 1: puzzle space. That's the board, and the problem is you've 210 00:11:52,720 --> 00:11:55,680 Speaker 1: got all these pieces that you've got to fit into 211 00:11:55,720 --> 00:11:58,240 Speaker 1: the space so that they're not you know, poking out 212 00:11:58,240 --> 00:12:00,800 Speaker 1: the sides or something right, And like any good game, um, 213 00:12:01,240 --> 00:12:03,640 Speaker 1: there's a part of it is the mechanics which have described, 214 00:12:03,640 --> 00:12:05,679 Speaker 1: but the other part was the fluff. And the fluff 215 00:12:05,720 --> 00:12:10,200 Speaker 1: here was that William the Conqueror had, out of rage, 216 00:12:10,240 --> 00:12:12,600 Speaker 1: broken a chess board and you had to have to 217 00:12:12,640 --> 00:12:16,280 Speaker 1: reassemble the chessboard that these each of these shapes is 218 00:12:16,320 --> 00:12:19,520 Speaker 1: a piece of the shattered board. The story behind the game. Yeah, 219 00:12:19,559 --> 00:12:21,559 Speaker 1: I kind of love that when there's a game that's 220 00:12:21,600 --> 00:12:24,439 Speaker 1: not like an adventure action game with characters, but it's 221 00:12:24,440 --> 00:12:27,600 Speaker 1: a puzzle game, and yet it has a back story. Yeah, yeah, 222 00:12:27,600 --> 00:12:29,240 Speaker 1: I mean I think that's essential. I don't want to 223 00:12:29,240 --> 00:12:33,079 Speaker 1: play a game that's just pure abstract mathematics and mechanics. 224 00:12:33,120 --> 00:12:35,080 Speaker 1: I want some cool fluff in there. That's how I 225 00:12:35,080 --> 00:12:39,120 Speaker 1: get engaged with it. Of course, the exception would be Tetris, exactly, yes, 226 00:12:39,200 --> 00:12:42,080 Speaker 1: because there is well we'll discuss some that have some 227 00:12:42,120 --> 00:12:44,280 Speaker 1: fluff added on, and sometimes the fluff is delightful, but 228 00:12:44,320 --> 00:12:47,559 Speaker 1: for the most part, tetris is the exception to the rule. Okay, 229 00:12:47,559 --> 00:12:50,400 Speaker 1: but so William the conqueror gets a chessboard, smashes it 230 00:12:50,440 --> 00:12:52,920 Speaker 1: into a bunch of pentominoes, and you've got to fit 231 00:12:52,960 --> 00:12:55,200 Speaker 1: them back together, right though, of course they're not called 232 00:12:55,200 --> 00:12:59,680 Speaker 1: pentominoes at the time. It's not until three that American 233 00:12:59,720 --> 00:13:03,800 Speaker 1: profess their Solomon W. Golam, actually coins the term. So 234 00:13:03,840 --> 00:13:07,600 Speaker 1: what he did is he took the word domino, which, 235 00:13:07,600 --> 00:13:09,839 Speaker 1: of course we know is a little a little block 236 00:13:09,960 --> 00:13:12,120 Speaker 1: that you line up a play dominoes, whether you do 237 00:13:12,240 --> 00:13:15,200 Speaker 1: cascading dominot guy who makes the pizza, yeah, exactly, that 238 00:13:15,400 --> 00:13:17,319 Speaker 1: that sort of domino. So he took the word domino, 239 00:13:17,600 --> 00:13:19,680 Speaker 1: and then he and it. He treated it kind of 240 00:13:19,679 --> 00:13:23,000 Speaker 1: whimsically as if it was die domino, as if omino 241 00:13:23,120 --> 00:13:26,000 Speaker 1: were a shape and Die referred to the number of 242 00:13:26,040 --> 00:13:29,360 Speaker 1: squares cubes making it up because there are two squares 243 00:13:29,400 --> 00:13:31,440 Speaker 1: and a domino exactly, So he said, what if there 244 00:13:31,440 --> 00:13:35,960 Speaker 1: were other omino's, So in this case, a pent domino 245 00:13:36,240 --> 00:13:41,479 Speaker 1: is penta or five plus omino. Likewise, we already mentioned tetromino, 246 00:13:41,600 --> 00:13:46,920 Speaker 1: which would be tetra four plus domino, right, um and uh. 247 00:13:46,960 --> 00:13:50,839 Speaker 1: And he also threw out just a general polyominos, a 248 00:13:51,080 --> 00:13:54,840 Speaker 1: term for these various constructions depending on how many different 249 00:13:54,880 --> 00:13:57,160 Speaker 1: square que elements are making them up. So there could 250 00:13:57,200 --> 00:14:00,320 Speaker 1: be like sex dominoes or sept dominoes exactly. Though. I 251 00:14:00,320 --> 00:14:03,040 Speaker 1: imagine as you go higher and higher up the list 252 00:14:03,040 --> 00:14:07,520 Speaker 1: of cardinal numbers there, the number of possible shapes just explodes, right, 253 00:14:07,640 --> 00:14:10,720 Speaker 1: because as you add more squares to move around in 254 00:14:10,760 --> 00:14:14,439 Speaker 1: different positions, you could probably make an ultimately infinite number 255 00:14:14,440 --> 00:14:16,320 Speaker 1: of shapes. Yeah, Like I mean, the bigger ones are 256 00:14:16,360 --> 00:14:20,480 Speaker 1: going to resemble full blown levels from video games or 257 00:14:20,960 --> 00:14:24,120 Speaker 1: or dungeoning adventures from Dungeons and Dragons with each of 258 00:14:24,160 --> 00:14:28,440 Speaker 1: the cubes, right. Um. Now, all of this comes to 259 00:14:28,800 --> 00:14:33,400 Speaker 1: a head publicly with his nineteen article Checkerboards and Polyominos 260 00:14:33,440 --> 00:14:37,160 Speaker 1: in American Mathematical monthly and this this really came out. 261 00:14:37,200 --> 00:14:41,160 Speaker 1: This kick started a lot of interest in these shapes 262 00:14:41,200 --> 00:14:43,880 Speaker 1: and the kind of puzzles you could have with them. Okay, 263 00:14:44,440 --> 00:14:48,160 Speaker 1: so pentomino puzzles good stuff, big business. Yeah, well, and 264 00:14:48,200 --> 00:14:50,320 Speaker 1: I mean his big business is you're gonna have in 265 00:14:50,440 --> 00:14:53,600 Speaker 1: recreational mathematics in the mid twentieth century. But but it's 266 00:14:53,600 --> 00:14:56,320 Speaker 1: certainly we're not talking about Marl Borrows here, right, But 267 00:14:56,440 --> 00:14:58,520 Speaker 1: it's still it's catching on. It's it already has an 268 00:14:58,520 --> 00:15:01,920 Speaker 1: addictive property to it. In then in Night it actually 269 00:15:02,000 --> 00:15:05,400 Speaker 1: launches off the pen and paper, off the table and 270 00:15:05,440 --> 00:15:08,120 Speaker 1: into the world of computers. Because at this point we 271 00:15:08,160 --> 00:15:10,960 Speaker 1: end up with a computer program that generates solutions for 272 00:15:11,040 --> 00:15:16,840 Speaker 1: an eight by eight polyomino puzzle. So we're already obsolete. Yeah, yeah, 273 00:15:16,840 --> 00:15:18,960 Speaker 1: we're already getting the human element out of it, and 274 00:15:18,960 --> 00:15:22,200 Speaker 1: we're already seeing it take off into the world of 275 00:15:22,240 --> 00:15:25,360 Speaker 1: computer programming in a very early stage. So I imagine, 276 00:15:25,400 --> 00:15:28,920 Speaker 1: if you're just trying to cram pieces together into a checkerboard, 277 00:15:28,960 --> 00:15:30,960 Speaker 1: and you've got a fixed number of pieces and a 278 00:15:31,040 --> 00:15:35,760 Speaker 1: fixed board size, there are a limited number of solutions, right. Yeah. 279 00:15:35,880 --> 00:15:39,200 Speaker 1: According to the University of Victoria Department of computer sciences. 280 00:15:39,640 --> 00:15:41,920 Speaker 1: It's now known that there are two thousand, three hundred 281 00:15:41,960 --> 00:15:45,040 Speaker 1: and thirty nine solutions for the six by ten rectangle, 282 00:15:45,400 --> 00:15:48,520 Speaker 1: a thousand and ten solutions for the five by twelve rectangle, 283 00:15:48,600 --> 00:15:50,680 Speaker 1: three hundred and sixty eight solutions for the four by 284 00:15:50,720 --> 00:15:55,040 Speaker 1: fifteen rectangle, and two solutions for the three by twenty rectangle. 285 00:15:56,040 --> 00:15:59,120 Speaker 1: So so yeah, this is you see this, this idea, 286 00:15:59,200 --> 00:16:02,600 Speaker 1: this new type of shape puzzle just taking off in 287 00:16:02,600 --> 00:16:06,040 Speaker 1: the world of recreational mathematics. Uh, finding a warm, warm 288 00:16:06,120 --> 00:16:09,840 Speaker 1: home there, and that's the sort of sort of soil 289 00:16:10,040 --> 00:16:13,880 Speaker 1: from which this maddening Tetris vine emerges and you can 290 00:16:14,000 --> 00:16:16,000 Speaker 1: The interesting thing here is you can even factor in 291 00:16:16,120 --> 00:16:19,360 Speaker 1: some some interesting non Tetris stuff here. For instance, John 292 00:16:19,400 --> 00:16:24,720 Speaker 1: Horton Conway's seventy Game of Life cellular automaton simulation. What 293 00:16:24,840 --> 00:16:27,800 Speaker 1: is that? Oh? I think we may have mentioned it 294 00:16:27,800 --> 00:16:29,960 Speaker 1: on here in some past episodes, and we should probably 295 00:16:30,200 --> 00:16:32,960 Speaker 1: discover it in more depth later on. But it's essentially 296 00:16:32,960 --> 00:16:38,040 Speaker 1: a very simple um geometric based simulation. Many of you 297 00:16:38,080 --> 00:16:40,480 Speaker 1: may have seen images from this where it basically looks 298 00:16:40,520 --> 00:16:44,560 Speaker 1: like crazy little Tetris shapes moving around and changing form 299 00:16:45,280 --> 00:16:47,920 Speaker 1: on a screen sort of one of those uh cell 300 00:16:47,960 --> 00:16:52,720 Speaker 1: evolutions simulators. Yeah, the big one really, um and uh yeah, 301 00:16:52,760 --> 00:16:54,560 Speaker 1: it's it's a fascinating topic on to its own, so 302 00:16:54,560 --> 00:16:55,760 Speaker 1: we may have to come back on on that one 303 00:16:55,760 --> 00:16:57,840 Speaker 1: at a later day. Okay, well, you have laid the 304 00:16:57,920 --> 00:17:00,400 Speaker 1: soil out of which you, as you say, the vines 305 00:17:00,440 --> 00:17:02,800 Speaker 1: of Tetris grow. But I think we should turn to 306 00:17:02,840 --> 00:17:06,919 Speaker 1: the vines themselves, because what fascinating vines they are, a 307 00:17:06,920 --> 00:17:09,439 Speaker 1: lot of people might not have guessed this, so some 308 00:17:09,480 --> 00:17:13,720 Speaker 1: people probably already know the story. Uh. The creation of Tetris, 309 00:17:13,760 --> 00:17:19,560 Speaker 1: strangely enough, takes place in a nineteen eighties Soviet computing 310 00:17:19,680 --> 00:17:25,040 Speaker 1: lab in Moscow with a slightly board artificial intelligence researcher 311 00:17:25,560 --> 00:17:29,680 Speaker 1: discovering the ancient secret of Tetris under the ruse of 312 00:17:29,720 --> 00:17:34,919 Speaker 1: testing computer hardware capabilities um so. The the creator of 313 00:17:34,960 --> 00:17:39,080 Speaker 1: Tetris is named Alexei Petnov, and he was a computer 314 00:17:39,160 --> 00:17:43,320 Speaker 1: programmer and artificial intelligence researcher working for the Academy of 315 00:17:43,400 --> 00:17:47,320 Speaker 1: Science of the USSR SO the Soviet Union Zone Academy 316 00:17:47,359 --> 00:17:51,040 Speaker 1: of Science. And he was working in a lab that 317 00:17:51,040 --> 00:17:54,800 Speaker 1: would occasionally be sent a new piece of computer hardware, 318 00:17:54,840 --> 00:17:57,159 Speaker 1: and in this case, in the case of Tetris, they 319 00:17:57,200 --> 00:18:02,040 Speaker 1: were sent this thing called the Electronica sixty. It sounds fancy, yeah, wonderful, 320 00:18:02,400 --> 00:18:05,040 Speaker 1: And a part of paget knobs duties would be to 321 00:18:05,160 --> 00:18:08,679 Speaker 1: create software to run on the new computers of the 322 00:18:08,680 --> 00:18:11,600 Speaker 1: new hardware they're being sent in order to test what 323 00:18:11,760 --> 00:18:14,240 Speaker 1: it was capable of, so to say like, oh, okay, yeah, 324 00:18:14,280 --> 00:18:17,080 Speaker 1: this this computer is fine because it can run this 325 00:18:17,200 --> 00:18:21,119 Speaker 1: demanding piece of software. A okay. So in in paget 326 00:18:21,200 --> 00:18:25,360 Speaker 1: Knov's own words, this became his quote excuse for making games, 327 00:18:26,119 --> 00:18:28,880 Speaker 1: which I mean, that's gonna be a pretty cool job 328 00:18:28,920 --> 00:18:32,440 Speaker 1: comparatively in the Soviet Union. In oh yeah, I mean, 329 00:18:32,440 --> 00:18:35,960 Speaker 1: that's a pretty great situation anywhere where you find the 330 00:18:36,000 --> 00:18:39,760 Speaker 1: way to make your job even more engaging, or make 331 00:18:39,800 --> 00:18:43,640 Speaker 1: it engaging to begin with, without actually just completely knocking 332 00:18:43,680 --> 00:18:46,639 Speaker 1: off and doing your own thing. Right. So, paget Knobs 333 00:18:46,680 --> 00:18:50,160 Speaker 1: in this lab testing the electronic of sixty, and what 334 00:18:50,240 --> 00:18:54,760 Speaker 1: he comes up with to test it is Tetris. Tetris 335 00:18:54,840 --> 00:18:58,480 Speaker 1: is one of these games he creates. And I don't 336 00:18:58,480 --> 00:19:01,560 Speaker 1: know to what extent we really try to describe Tetris, 337 00:19:01,640 --> 00:19:04,560 Speaker 1: because I feel like almost everybody who's going to be 338 00:19:04,600 --> 00:19:07,399 Speaker 1: listening to this has seen Tetris. If you haven't, you 339 00:19:07,400 --> 00:19:10,760 Speaker 1: should go watch a video of somebody playing Tetris on YouTube. 340 00:19:10,800 --> 00:19:14,760 Speaker 1: Any number of official Tetris or Tetris knockoff versions that 341 00:19:14,800 --> 00:19:17,760 Speaker 1: you can just play online. Yeah, I found a free website. 342 00:19:17,800 --> 00:19:19,919 Speaker 1: I don't know if this is legal, it's probably not, actually, 343 00:19:19,920 --> 00:19:22,200 Speaker 1: but I found a website that has an emulator that 344 00:19:22,240 --> 00:19:26,120 Speaker 1: will emulate the any S version of Tetris that's in browser. 345 00:19:26,320 --> 00:19:29,000 Speaker 1: And it's pretty great at the any S version. I 346 00:19:29,040 --> 00:19:32,040 Speaker 1: really like the graphics. Yeah, yeah, it was a great 347 00:19:32,160 --> 00:19:36,080 Speaker 1: use of the you know, simple graphics to deliver the 348 00:19:36,160 --> 00:19:38,760 Speaker 1: Tetris experience. Though I do still prefer the music from 349 00:19:38,760 --> 00:19:41,680 Speaker 1: the game Boy version, but danswer the sugar plumb Ferry 350 00:19:41,720 --> 00:19:44,200 Speaker 1: is good to either way. You should you should play 351 00:19:44,200 --> 00:19:47,480 Speaker 1: Tetris a little get in the mood for this episode. Uh, 352 00:19:47,560 --> 00:19:49,280 Speaker 1: you can pause right here and go do that and 353 00:19:49,320 --> 00:19:52,840 Speaker 1: come back if you like otherwise we will continue. But basically, 354 00:19:52,880 --> 00:19:56,959 Speaker 1: what Tetris is is you've got seven blocks of different 355 00:19:56,960 --> 00:19:59,280 Speaker 1: shapes and these are the tetrominos that we were talking 356 00:19:59,280 --> 00:20:01,439 Speaker 1: about earlier, and they fall from the top of the 357 00:20:01,440 --> 00:20:04,160 Speaker 1: screen towards the bottom of the screen on a little 358 00:20:04,200 --> 00:20:07,320 Speaker 1: playing area, and the player can move the blocks around 359 00:20:07,440 --> 00:20:10,080 Speaker 1: left to right and can rotate them in increments of 360 00:20:10,160 --> 00:20:12,560 Speaker 1: ninety degrees, so you can flip the piece and you 361 00:20:12,600 --> 00:20:14,840 Speaker 1: can move it side to side. But what you can't 362 00:20:14,880 --> 00:20:18,600 Speaker 1: do is stop it from falling. There's the inexorable creep 363 00:20:18,840 --> 00:20:21,639 Speaker 1: towards the bottom of the screen. And so what the 364 00:20:21,680 --> 00:20:25,119 Speaker 1: player does is arranged the blocks to form and then 365 00:20:25,119 --> 00:20:30,280 Speaker 1: clear solid horizontal lines. Oh yeah, that's satisfying moment where 366 00:20:30,400 --> 00:20:32,680 Speaker 1: you have blocks all the way across a single line 367 00:20:32,720 --> 00:20:35,760 Speaker 1: and then that that line just vanishes. Yeah, And so 368 00:20:35,800 --> 00:20:37,320 Speaker 1: if the blocks stack up all the way to the 369 00:20:37,359 --> 00:20:40,280 Speaker 1: top of the screen, the game is over. Interestingly enough, 370 00:20:40,359 --> 00:20:43,879 Speaker 1: Paget and have said that originally the lines did not 371 00:20:44,080 --> 00:20:45,960 Speaker 1: clear in the version of the game he was making, 372 00:20:46,280 --> 00:20:49,240 Speaker 1: that you would just try to stack them, but he 373 00:20:49,320 --> 00:20:51,479 Speaker 1: found that the screen filled up too quick. You know, 374 00:20:51,560 --> 00:20:54,800 Speaker 1: you'd make these stacked rows and eventually it reached the 375 00:20:54,800 --> 00:20:56,359 Speaker 1: top of the screen. So then he came up with 376 00:20:56,400 --> 00:20:59,040 Speaker 1: the idea of every time you created a solid row, 377 00:20:59,200 --> 00:21:02,000 Speaker 1: having it van ish and and just turn into magical 378 00:21:02,040 --> 00:21:06,080 Speaker 1: abstract points. Then I think that's interesting because it you 379 00:21:06,119 --> 00:21:10,840 Speaker 1: can see the roots of the recreational mathematical puzzle there, right, 380 00:21:11,160 --> 00:21:14,600 Speaker 1: because you wouldn't have um that much space if you 381 00:21:14,640 --> 00:21:16,600 Speaker 1: were just throwing this out on a sheet of paper. 382 00:21:16,840 --> 00:21:19,719 Speaker 1: Yeah yeah. So if if the blocks stack up all 383 00:21:19,720 --> 00:21:21,359 Speaker 1: the way to the top of the screen, of course 384 00:21:21,400 --> 00:21:24,800 Speaker 1: games over that that's your death in the game terms. 385 00:21:25,400 --> 00:21:27,480 Speaker 1: And as the game goes on, the blocks begin to 386 00:21:27,520 --> 00:21:31,159 Speaker 1: fall faster and faster, which of course makes it harder 387 00:21:31,200 --> 00:21:34,080 Speaker 1: to fit them in as time goes on, and eventually 388 00:21:34,280 --> 00:21:37,080 Speaker 1: in most versions of the game, you get to something 389 00:21:37,160 --> 00:21:39,800 Speaker 1: that the players would call a kill screen or a 390 00:21:39,960 --> 00:21:43,000 Speaker 1: death screen, which is in the any S version at 391 00:21:43,080 --> 00:21:46,760 Speaker 1: least level twenty nine, or the transition between level twenty 392 00:21:46,840 --> 00:21:49,639 Speaker 1: nine and thirty, where the blocks just fall so fast 393 00:21:49,800 --> 00:21:54,080 Speaker 1: it's impossible to play anymore. You cannot continue though. Actually, 394 00:21:54,119 --> 00:21:57,159 Speaker 1: before we did this episode, I watched a documentary called 395 00:21:57,240 --> 00:22:01,000 Speaker 1: The Ecstasy of Order about tetris Cha ampiends that, which 396 00:22:01,080 --> 00:22:03,040 Speaker 1: I recommend if if you'll at home, want to watch 397 00:22:03,080 --> 00:22:05,359 Speaker 1: it. It It was really interesting and there are a couple 398 00:22:05,359 --> 00:22:07,639 Speaker 1: of players who do manage to get to level thirty. 399 00:22:07,680 --> 00:22:11,280 Speaker 1: In it, it's a very brief, fleeting victory. Does it 400 00:22:11,480 --> 00:22:13,800 Speaker 1: so that the game itself does not stop and say, hey, 401 00:22:13,840 --> 00:22:16,240 Speaker 1: you've won Tetris, but you've merely you've made it to 402 00:22:16,560 --> 00:22:20,600 Speaker 1: a threshold of survivability that no one else has reached. 403 00:22:21,040 --> 00:22:23,199 Speaker 1: With a vast majority of players know, it's not like 404 00:22:23,280 --> 00:22:26,520 Speaker 1: you've won. You've still died. You've just died a little 405 00:22:26,560 --> 00:22:30,200 Speaker 1: bit farther along the track the trail than anybody else 406 00:22:30,240 --> 00:22:34,120 Speaker 1: has gone before. And that's an interesting thing about Tetris too. 407 00:22:34,480 --> 00:22:37,840 Speaker 1: You can never win. There is no winning, there's only 408 00:22:37,920 --> 00:22:41,159 Speaker 1: getting farther before you die, which makes Tetris a lot 409 00:22:41,200 --> 00:22:44,240 Speaker 1: like life. It is, yeah, and been probably a good 410 00:22:44,320 --> 00:22:48,199 Speaker 1: lesson for a young gamer to encounter, where you especially 411 00:22:48,240 --> 00:22:51,680 Speaker 1: if you're up against the impossibility of mission impossible, where 412 00:22:51,680 --> 00:22:53,240 Speaker 1: there's just no getting to the end of it and 413 00:22:53,280 --> 00:22:57,880 Speaker 1: you just feel constantly like the metal gear these dogs stop. Well, 414 00:22:57,880 --> 00:22:59,960 Speaker 1: now I'll play Tetris. It's like the experience of the 415 00:23:00,119 --> 00:23:02,520 Speaker 1: game is you're never gonna get your money's worth out 416 00:23:02,520 --> 00:23:04,919 Speaker 1: of that game because you're not getting to the end 417 00:23:04,920 --> 00:23:06,520 Speaker 1: of it, to the narrative end of the game. But 418 00:23:06,560 --> 00:23:09,119 Speaker 1: there is no narrative in Tetris other than the simple 419 00:23:09,200 --> 00:23:12,440 Speaker 1: narrative of shapes coming at you that are stacked them 420 00:23:12,640 --> 00:23:15,320 Speaker 1: and try to stave off the inevitable. Yeah, so what 421 00:23:15,480 --> 00:23:19,159 Speaker 1: happened when Alexey Pajitnov made this game? So? He claimed 422 00:23:19,200 --> 00:23:22,280 Speaker 1: he was inspired by his love of puzzle games like 423 00:23:22,440 --> 00:23:25,040 Speaker 1: pin Tominoes, the ones that we're talking about before, and 424 00:23:25,119 --> 00:23:28,400 Speaker 1: he he came up with the mechanics of Tetris with 425 00:23:28,480 --> 00:23:31,199 Speaker 1: pent tominoes in mind, but then he decided to go 426 00:23:31,240 --> 00:23:35,040 Speaker 1: with tetrauminos to simplify things, basically, to make the game simpler. 427 00:23:35,720 --> 00:23:38,840 Speaker 1: Uh fun fact, since the Electronica sixty that he was 428 00:23:38,960 --> 00:23:41,920 Speaker 1: using had very little in the way of graphical capabilities, 429 00:23:42,080 --> 00:23:45,440 Speaker 1: the original shapes were made out of text characters. I 430 00:23:45,440 --> 00:23:48,359 Speaker 1: think there were brackets, so that would make sense. So 431 00:23:48,480 --> 00:23:51,040 Speaker 1: falling shapes made out of brackets. I do want to 432 00:23:51,080 --> 00:23:53,800 Speaker 1: throw in that there there are plenty of other knockoffs 433 00:23:53,800 --> 00:23:55,600 Speaker 1: of Tetris out there, and apparently some of them do 434 00:23:55,800 --> 00:23:59,800 Speaker 1: use pin tominos rather than tetrauminose. Oh dude. In preparing 435 00:23:59,840 --> 00:24:02,520 Speaker 1: for this episode, I played one. There's one online called 436 00:24:02,560 --> 00:24:06,720 Speaker 1: pent Trist that uses not pent Trist but but pent 437 00:24:06,760 --> 00:24:11,119 Speaker 1: Trists like Tetris, and it uses pin tominoes, and at 438 00:24:11,160 --> 00:24:13,320 Speaker 1: least in the time I played it, it was significantly 439 00:24:13,359 --> 00:24:16,240 Speaker 1: harder than Tetris. Yeah, yeah, I imagine it would be 440 00:24:16,359 --> 00:24:19,280 Speaker 1: just one more piece. Likewise, if you were to play 441 00:24:19,280 --> 00:24:22,920 Speaker 1: Tetris with simpler shapes, I imagine it would the game 442 00:24:22,960 --> 00:24:24,800 Speaker 1: would fall apart too easily, Like what if you were 443 00:24:24,800 --> 00:24:27,359 Speaker 1: playing them with dominoes, that would be that would just 444 00:24:27,440 --> 00:24:30,800 Speaker 1: be base level, way too easy, to the point if 445 00:24:30,800 --> 00:24:33,080 Speaker 1: you would get bored out it almost immediately. Yeah, I 446 00:24:33,080 --> 00:24:36,440 Speaker 1: think four really is the perfect number. I I will 447 00:24:36,560 --> 00:24:42,000 Speaker 1: argue very strongly in that in that propositions defense. But anyway, 448 00:24:42,200 --> 00:24:45,119 Speaker 1: pactually not recounts to The Guardian where he told his 449 00:24:45,119 --> 00:24:47,679 Speaker 1: own story about this. He says, quote, I pretended I 450 00:24:47,720 --> 00:24:51,640 Speaker 1: was debugging my program, but in truth I just couldn't 451 00:24:51,640 --> 00:24:54,920 Speaker 1: stop playing it. When other people tried it, they couldn't either. 452 00:24:55,280 --> 00:24:58,399 Speaker 1: It was so abstract that was its great quality. It 453 00:24:58,440 --> 00:25:01,679 Speaker 1: appealed to everybody. And I think this may be something 454 00:25:01,680 --> 00:25:05,280 Speaker 1: about why so many people can get into Tetris, even 455 00:25:05,320 --> 00:25:07,920 Speaker 1: people who don't usually play video games. They can pick 456 00:25:08,000 --> 00:25:11,840 Speaker 1: up Tetris and immediately feel at home and intrigued. And 457 00:25:12,240 --> 00:25:14,320 Speaker 1: I think it has something to do with the lack 458 00:25:14,400 --> 00:25:19,639 Speaker 1: of representational nature of it. It's like geometrical art you 459 00:25:19,720 --> 00:25:22,280 Speaker 1: might see in a mosque or something. You know, it's 460 00:25:22,320 --> 00:25:27,840 Speaker 1: like it doesn't have characters or familiar objects. It's just 461 00:25:28,119 --> 00:25:34,480 Speaker 1: shapes and space and time and movement. Utterly universal. Yeah, yeah, 462 00:25:34,520 --> 00:25:40,360 Speaker 1: completely devoid of any dependency on on its as similarity 463 00:25:40,440 --> 00:25:44,920 Speaker 1: to a real world scenario. It's completely in its own universe. Yeah. 464 00:25:45,000 --> 00:25:48,800 Speaker 1: So what happens when you create an amazing and addictive 465 00:25:48,840 --> 00:25:53,520 Speaker 1: game while employed by the Soviet Union, Well that was 466 00:25:53,560 --> 00:25:55,919 Speaker 1: an interesting question for peasant Nov and he kind of 467 00:25:55,920 --> 00:25:58,600 Speaker 1: feared what would happen if he tried to make money 468 00:25:58,680 --> 00:26:01,080 Speaker 1: off of his game. So the game started getting passed 469 00:26:01,119 --> 00:26:04,680 Speaker 1: around from place to place. In in Russia, there were 470 00:26:04,760 --> 00:26:09,280 Speaker 1: floppy disks of it that people were taking two different workplaces, 471 00:26:09,320 --> 00:26:11,280 Speaker 1: and then everybody would get addicted to it and not 472 00:26:11,359 --> 00:26:14,520 Speaker 1: do their jobs, so it sort of posed a problem. 473 00:26:14,560 --> 00:26:18,160 Speaker 1: Eventually it made its way to Hungary, and then from 474 00:26:18,280 --> 00:26:21,000 Speaker 1: Hungary it made its way to the rest of Europe, 475 00:26:21,119 --> 00:26:25,200 Speaker 1: the United States, Japan, and the whole world. Um. But 476 00:26:25,560 --> 00:26:29,480 Speaker 1: for for ten years, Paget Knobs seeded the game rights 477 00:26:29,520 --> 00:26:32,439 Speaker 1: to the government to the Soviet Union, and so he 478 00:26:32,480 --> 00:26:35,440 Speaker 1: didn't really see much money from Tetris for a long time. 479 00:26:35,440 --> 00:26:39,120 Speaker 1: But eventually, once that expired, in the nineties he got 480 00:26:39,160 --> 00:26:42,080 Speaker 1: more involved, and uh, I'm not sure if how much 481 00:26:42,080 --> 00:26:45,640 Speaker 1: money he eventually made off of Tetris. I I hope, 482 00:26:45,800 --> 00:26:47,800 Speaker 1: I hope it did well for him. Yeah, I hope 483 00:26:47,800 --> 00:26:50,760 Speaker 1: so too. I certainly remember seeing his name on even 484 00:26:50,760 --> 00:26:54,399 Speaker 1: the ne s because his ties. Your eyes were glued 485 00:26:54,440 --> 00:26:56,600 Speaker 1: to the program and you couldn't help but notice anything 486 00:26:57,119 --> 00:27:01,280 Speaker 1: in the system that resembled the outside world, such as 487 00:27:01,280 --> 00:27:04,159 Speaker 1: such as his name or St. Basil's Cathedral, which was 488 00:27:04,160 --> 00:27:06,880 Speaker 1: on the loading screen. Yeah, or yeah, if you did 489 00:27:06,920 --> 00:27:08,920 Speaker 1: really well in the game, I think you could watch St. 490 00:27:08,960 --> 00:27:13,440 Speaker 1: Basil's Cathedral being launched into space. Goodness, gracious, yes, yes, 491 00:27:13,800 --> 00:27:16,119 Speaker 1: why I haven't thought about that forever. I never really 492 00:27:16,480 --> 00:27:19,600 Speaker 1: understood why that happens, but it was it was it 493 00:27:19,680 --> 00:27:22,760 Speaker 1: the idea that the cathedral is secretly an alien spaceship 494 00:27:22,880 --> 00:27:25,840 Speaker 1: that has been planted on Earth. Then yes, and it 495 00:27:26,000 --> 00:27:28,560 Speaker 1: just it had to use our brain power, the collective 496 00:27:28,600 --> 00:27:33,480 Speaker 1: brain power of a Tetris obsessed planet, to to actually 497 00:27:33,560 --> 00:27:37,440 Speaker 1: launch it back into the stars. Yeah. But so Passion 498 00:27:37,520 --> 00:27:40,880 Speaker 1: now gives a pretty cool perspective on the role Tetris 499 00:27:40,920 --> 00:27:45,000 Speaker 1: played in the early consumer adoption of the computer. Actually, 500 00:27:45,000 --> 00:27:47,840 Speaker 1: he says Tetris came along early and had a very 501 00:27:47,880 --> 00:27:52,040 Speaker 1: important role in breaking down ordinary people's inhibitions in front 502 00:27:52,080 --> 00:27:56,000 Speaker 1: of computers, which were scary objects to non professionals used 503 00:27:56,000 --> 00:27:58,600 Speaker 1: to pen and paper. But the fact that something so 504 00:27:58,640 --> 00:28:02,240 Speaker 1: simple and beautiful could have here on screen destroyed that barrier. 505 00:28:02,960 --> 00:28:05,120 Speaker 1: I like to think that's true. Yeah, yeah, I would 506 00:28:05,160 --> 00:28:07,160 Speaker 1: think so. I mean you think of if you think 507 00:28:07,200 --> 00:28:10,600 Speaker 1: back to early computer games, to some many but not 508 00:28:10,640 --> 00:28:14,159 Speaker 1: all of them, we're a bit abstract looking on the 509 00:28:14,200 --> 00:28:16,000 Speaker 1: screen to the point where I could see them being 510 00:28:16,040 --> 00:28:18,960 Speaker 1: very intimidating. Like I remember as a kid, we were 511 00:28:19,000 --> 00:28:20,480 Speaker 1: at somebody's house and they had at some sort of 512 00:28:20,520 --> 00:28:24,520 Speaker 1: submarine simulation game, and only you really had to use 513 00:28:24,560 --> 00:28:28,760 Speaker 1: your imagination to see the any kind of actual submarine 514 00:28:29,800 --> 00:28:32,439 Speaker 1: uh simulation going on. Yeah, well, I mean have you 515 00:28:32,480 --> 00:28:36,200 Speaker 1: seen any of the old hundred Star Wars games where 516 00:28:36,240 --> 00:28:39,120 Speaker 1: they're trying to represent the characters from Star Wars or 517 00:28:39,160 --> 00:28:41,800 Speaker 1: the ships from Star Wars. But you know they've got 518 00:28:41,800 --> 00:28:44,640 Speaker 1: an a t a t walker like in the Empire 519 00:28:44,680 --> 00:28:50,240 Speaker 1: Strikes Back, and it's just it's a big dog. It's 520 00:28:50,240 --> 00:28:52,800 Speaker 1: like or it's a horse. It's a four legged animal 521 00:28:52,880 --> 00:28:55,760 Speaker 1: of some kind and you're just like some pixels flying 522 00:28:55,760 --> 00:28:58,880 Speaker 1: around shooting at it. And I don't want to criticize 523 00:28:59,560 --> 00:29:03,280 Speaker 1: limited graphics and and the importance of imagination, because some 524 00:29:03,320 --> 00:29:06,960 Speaker 1: of my favorite gaming experiences that had yet uh to 525 00:29:07,000 --> 00:29:09,760 Speaker 1: be equaled by our our heavy graphics age, or some 526 00:29:09,840 --> 00:29:13,320 Speaker 1: of those where you had just enough graphics graph graphical 527 00:29:13,400 --> 00:29:15,400 Speaker 1: detail to give you an idea of what it was 528 00:29:15,400 --> 00:29:17,800 Speaker 1: and the rest was your imagination. So yeah, yeah, that 529 00:29:17,960 --> 00:29:19,920 Speaker 1: that's true. I just think that there's less of a 530 00:29:19,960 --> 00:29:22,960 Speaker 1: gap when you're talking about using limited graphics to do 531 00:29:23,040 --> 00:29:26,040 Speaker 1: something abstract versus to do something that's supposed to be 532 00:29:26,080 --> 00:29:32,040 Speaker 1: representational of images you recognize. But anyway, Tetris after this 533 00:29:32,080 --> 00:29:35,080 Speaker 1: went on to become big business all around the world. 534 00:29:35,200 --> 00:29:38,880 Speaker 1: It was eventually licensed from the Russians by a video 535 00:29:38,880 --> 00:29:42,360 Speaker 1: game licensor named Hank Rogers, which led to what was, 536 00:29:42,600 --> 00:29:45,760 Speaker 1: as I've said, in my opinion, the definitive version of 537 00:29:46,440 --> 00:29:50,160 Speaker 1: Tetris with the definitive music Tetris on the game Boy. 538 00:29:50,320 --> 00:29:53,560 Speaker 1: And so in nineteen nine Nintendo released Tetris for the 539 00:29:53,560 --> 00:29:56,960 Speaker 1: game Boy and the NES and sold millions of copies. 540 00:29:57,440 --> 00:30:01,720 Speaker 1: And then of course in ninet Tetris became the central 541 00:30:01,800 --> 00:30:05,640 Speaker 1: game in the Do you remember these the Nintendo World Championships. 542 00:30:05,840 --> 00:30:08,959 Speaker 1: Oh this was There was the Fred Savage movie The Wizard. 543 00:30:09,280 --> 00:30:12,960 Speaker 1: Uh that I think it was all promotion for that. Yes, 544 00:30:13,040 --> 00:30:15,160 Speaker 1: so tech with Tetris in The Wizard. It's been so 545 00:30:15,320 --> 00:30:18,000 Speaker 1: ungin I've seen you know what, I've never actually seen 546 00:30:18,040 --> 00:30:21,480 Speaker 1: The Wizard. I remember virtually nothing. I think it was 547 00:30:21,120 --> 00:30:23,320 Speaker 1: really Wasn't it just a commercial for the power of 548 00:30:23,440 --> 00:30:27,680 Speaker 1: love pretty much? But this is the perfect game for 549 00:30:27,680 --> 00:30:29,800 Speaker 1: for that kind of scenario, right, because it's a it's 550 00:30:29,920 --> 00:30:34,000 Speaker 1: a test of a true test of skill. Yeah. Absolutely, 551 00:30:34,080 --> 00:30:36,080 Speaker 1: I think it makes perfect sense for this to be 552 00:30:36,280 --> 00:30:40,320 Speaker 1: the central game and a video game competition, because, like 553 00:30:40,360 --> 00:30:44,480 Speaker 1: I say, it's so universal, it feels so core, so ancient. 554 00:30:44,560 --> 00:30:49,480 Speaker 1: It's like the ultimate game, and there's something about playing 555 00:30:49,560 --> 00:30:53,360 Speaker 1: Tetris that is so inherently human. One of the things, Uh. 556 00:30:53,600 --> 00:30:57,160 Speaker 1: An interesting fact I came across about Tetris is that 557 00:30:57,440 --> 00:31:03,040 Speaker 1: Tetris is considered, it's in computational theory, a hard problem. 558 00:31:03,080 --> 00:31:07,520 Speaker 1: It's considered MP complete, meaning that even a computer cannot 559 00:31:07,600 --> 00:31:11,560 Speaker 1: play perfect Tetris. You can't write a computer program that 560 00:31:11,720 --> 00:31:15,840 Speaker 1: automatically optimizes Tetris moves and always makes the best move 561 00:31:15,880 --> 00:31:19,760 Speaker 1: because there is no known strategy for always determining the 562 00:31:19,760 --> 00:31:22,080 Speaker 1: optimal move. And this is not the case for a 563 00:31:22,120 --> 00:31:25,240 Speaker 1: lot of games. There are games like Connect four or 564 00:31:25,680 --> 00:31:28,719 Speaker 1: you know, plenty of other puzzle games where there is 565 00:31:28,880 --> 00:31:31,880 Speaker 1: inherently a best move you can make that you know 566 00:31:32,200 --> 00:31:35,520 Speaker 1: logic times. Humans might not have enough computational ability to 567 00:31:35,600 --> 00:31:38,160 Speaker 1: know what it is, but a computer can know. Yeah, 568 00:31:38,160 --> 00:31:40,040 Speaker 1: I think we can all relate to that in front 569 00:31:40,040 --> 00:31:42,560 Speaker 1: of Tetris playing experience, because you start off with a 570 00:31:42,600 --> 00:31:45,600 Speaker 1: definite strategy in mind. Generally you want to build it 571 00:31:45,680 --> 00:31:48,400 Speaker 1: up so that you can shoot down a vertical um 572 00:31:48,800 --> 00:31:51,800 Speaker 1: tetramino and just clear four rows at once, and then 573 00:31:51,800 --> 00:31:53,760 Speaker 1: do that again, do that as many times as you can, 574 00:31:54,000 --> 00:31:55,960 Speaker 1: but you're going to reach that point where that's no 575 00:31:56,040 --> 00:31:59,040 Speaker 1: longer an option. Where each shape, each new shape as 576 00:31:59,080 --> 00:32:01,000 Speaker 1: it comes and maybe you have the preview box that 577 00:32:01,040 --> 00:32:02,360 Speaker 1: tells you what the next one is going to be. 578 00:32:02,640 --> 00:32:04,680 Speaker 1: You can try and crunch that data as well, but 579 00:32:04,800 --> 00:32:08,520 Speaker 1: it's very much a real time problem from from block 580 00:32:08,560 --> 00:32:12,000 Speaker 1: to block. Yeah. Yeah, the preview boxes actually, I think 581 00:32:12,040 --> 00:32:14,680 Speaker 1: a really important part of Tetris strategy. I don't know 582 00:32:14,720 --> 00:32:17,000 Speaker 1: if I mentioned that when I was describing Tetris earlier. 583 00:32:17,080 --> 00:32:19,880 Speaker 1: I mean, you've played Tetris, you know. But the big 584 00:32:19,920 --> 00:32:22,400 Speaker 1: thing about Tetris strategy is it will show you not 585 00:32:22,520 --> 00:32:25,040 Speaker 1: just the block that's currently falling, but what the next 586 00:32:25,080 --> 00:32:28,520 Speaker 1: block up is. But after that, it's a big mystery. 587 00:32:29,040 --> 00:32:32,480 Speaker 1: And and even the computer can't solve this problem. There 588 00:32:32,600 --> 00:32:35,880 Speaker 1: is no computer that that can solve Tetris. It's a 589 00:32:36,040 --> 00:32:41,000 Speaker 1: it's a mystery. It's an ancient mystery. I insist it is. Okay, 590 00:32:41,040 --> 00:32:44,080 Speaker 1: So in this episode, we're eventually going to talk about 591 00:32:44,120 --> 00:32:48,320 Speaker 1: the neurological effects of Tetris on the human brain, the 592 00:32:48,520 --> 00:32:51,840 Speaker 1: sort of the psychology and neurology of Tetris. But before 593 00:32:51,880 --> 00:32:53,640 Speaker 1: we get into that, we got to mention one more 594 00:32:53,680 --> 00:32:56,280 Speaker 1: thing about Tetris and culture, which is all of the 595 00:32:56,280 --> 00:33:00,560 Speaker 1: wonderful Tetris knockoffs that have that have come from this game. Because, 596 00:33:00,600 --> 00:33:03,000 Speaker 1: like anything that sells millions and millions of copies and 597 00:33:03,040 --> 00:33:07,280 Speaker 1: becomes a phenomenon, uh, like Tetris, you're gonna see other 598 00:33:07,320 --> 00:33:09,200 Speaker 1: people wanted to get in on the on the action, 599 00:33:09,560 --> 00:33:11,719 Speaker 1: uh and put their own particular spin on it. And 600 00:33:11,880 --> 00:33:14,960 Speaker 1: a lot of many of them are great. They're perfectly serviceable, 601 00:33:15,000 --> 00:33:18,160 Speaker 1: they're just complete rip offs. Sometimes they try and add 602 00:33:18,200 --> 00:33:21,040 Speaker 1: their own thing, like trying to use a different polyomino 603 00:33:21,200 --> 00:33:24,400 Speaker 1: in order in order to spice things up. But one 604 00:33:24,400 --> 00:33:28,239 Speaker 1: of my favorites is just pure fluff on top of 605 00:33:28,480 --> 00:33:33,560 Speaker 1: a traditional Tetris game, and that's the release Monty Python 606 00:33:33,720 --> 00:33:36,000 Speaker 1: and the Quest for the Holy Grail, a PC game 607 00:33:36,040 --> 00:33:40,080 Speaker 1: which included a Tetris mini game called drop Dead that 608 00:33:40,200 --> 00:33:45,240 Speaker 1: involved fabulously throwing plague victims into a mass grave. So 609 00:33:45,240 --> 00:33:49,440 Speaker 1: so they were shaped, Yes, each tetromino is shaped like 610 00:33:49,760 --> 00:33:53,280 Speaker 1: a medieval peasant, and sometimes their body has been you know, 611 00:33:53,440 --> 00:33:56,360 Speaker 1: this way or that, or they're just completely uh straight, 612 00:33:56,480 --> 00:33:58,920 Speaker 1: but you're throw you're throwing those into the mass grave 613 00:33:59,360 --> 00:34:02,800 Speaker 1: and the bodies keep piling up and they're falling fast 614 00:34:03,000 --> 00:34:05,719 Speaker 1: like any kind of a Tetris game, with the added 615 00:34:05,760 --> 00:34:10,360 Speaker 1: feature that sometimes one isn't quite dead yet and makes 616 00:34:10,760 --> 00:34:14,480 Speaker 1: it makes moving it around more challenging because it's fighting 617 00:34:14,520 --> 00:34:17,279 Speaker 1: back and trying to to wiggle free, and you just 618 00:34:17,280 --> 00:34:19,239 Speaker 1: want to throw as many bodies into the mass grave 619 00:34:19,360 --> 00:34:21,879 Speaker 1: as possible. Right, Yeah, you got a job to do. Yeah, 620 00:34:21,920 --> 00:34:25,640 Speaker 1: So that's that's the best I've I've ever seen. Um, 621 00:34:25,840 --> 00:34:29,239 Speaker 1: you there have been various other attempts to spice it up. 622 00:34:29,280 --> 00:34:32,839 Speaker 1: There was a particularly there's a two thousand four mini 623 00:34:32,880 --> 00:34:35,919 Speaker 1: game in Mortal Kombat Deception. Oh man, they're still making 624 00:34:35,960 --> 00:34:38,839 Speaker 1: Mortal Kombat games in two thousand four. Yeah, they still 625 00:34:38,840 --> 00:34:41,680 Speaker 1: make them today, I guess. Yeah. In Mortal Kombat X 626 00:34:41,760 --> 00:34:44,000 Speaker 1: just came out. I don't think. I don't think everyone 627 00:34:44,120 --> 00:34:47,759 Speaker 1: beyond Mortal Kombat three in the arcade game version, well 628 00:34:47,880 --> 00:34:50,640 Speaker 1: there was you know, four was kind of a I think, 629 00:34:50,640 --> 00:34:52,799 Speaker 1: a dark point for a lot of people. But I 630 00:34:52,840 --> 00:34:54,479 Speaker 1: know that they put up They put out some great 631 00:34:54,480 --> 00:34:58,319 Speaker 1: games in recent times. But the Tetris mini game in 632 00:34:58,360 --> 00:35:01,920 Speaker 1: two thousand four was not actually so great. It was 633 00:35:02,000 --> 00:35:05,400 Speaker 1: just like typical Tetris with some little bobble head Mortal 634 00:35:05,440 --> 00:35:08,440 Speaker 1: Kombat characters. I think they would have been far better 635 00:35:08,480 --> 00:35:11,360 Speaker 1: off just ripping off Monty Python's take on it and 636 00:35:11,520 --> 00:35:14,879 Speaker 1: just have you know, dead monks and ninjas falling into 637 00:35:14,880 --> 00:35:18,440 Speaker 1: a pit. Yeah, so, uh, Katana's out there doing finishing 638 00:35:18,480 --> 00:35:21,360 Speaker 1: moves on people and throwing all their dead body parts 639 00:35:21,400 --> 00:35:23,360 Speaker 1: into the I can see that. But they were probably 640 00:35:23,520 --> 00:35:25,919 Speaker 1: you know, pressed for time, so that seems like they've 641 00:35:25,960 --> 00:35:32,040 Speaker 1: got just violent variations on Tetris basically. Yeah, but then 642 00:35:32,080 --> 00:35:35,400 Speaker 1: there's also the sexy take, and I'm gonna leave you, 643 00:35:35,600 --> 00:35:37,840 Speaker 1: the listener to explore this more on your own. I 644 00:35:37,880 --> 00:35:40,960 Speaker 1: don't know if there's a definitive sexy Tetris, but it 645 00:35:40,960 --> 00:35:46,120 Speaker 1: looks like they're various scenarios that involve humanoid tetraumino's interlocking 646 00:35:46,680 --> 00:35:52,840 Speaker 1: with each other. So it seems inherently disturbing, like stacking sex. 647 00:35:53,120 --> 00:35:56,760 Speaker 1: I guess, you know, kind of a Kama Sutra um 648 00:35:56,960 --> 00:36:00,279 Speaker 1: group sex take on Tetris. It's out there if you 649 00:36:00,280 --> 00:36:02,839 Speaker 1: want to explore it. Uh. And then I think they 650 00:36:02,880 --> 00:36:07,480 Speaker 1: also just have Tetris with a backdrop of a naked 651 00:36:07,480 --> 00:36:10,919 Speaker 1: person or something, so that exists as well. Uh, an 652 00:36:10,920 --> 00:36:14,440 Speaker 1: interesting attempt to put some sort of fluff on top 653 00:36:14,560 --> 00:36:17,360 Speaker 1: of this most perfect game. You don't need that. That 654 00:36:17,440 --> 00:36:20,319 Speaker 1: would be distracting. It's Tetris, That's what I'm thinking. I mean, 655 00:36:20,960 --> 00:36:23,320 Speaker 1: why are you trying to mess with Tetris. Yeah, it 656 00:36:23,360 --> 00:36:25,239 Speaker 1: seems like you would have only that's the kind of 657 00:36:25,800 --> 00:36:28,000 Speaker 1: game you would only play for a few minutes and 658 00:36:28,000 --> 00:36:29,880 Speaker 1: go like ha ha, that's clever, or oh that's not 659 00:36:29,920 --> 00:36:32,200 Speaker 1: really clever, and then you'd move back to just playing 660 00:36:32,239 --> 00:36:35,360 Speaker 1: pure tetris right. One of the Tetris arcade games I 661 00:36:35,400 --> 00:36:38,200 Speaker 1: saw in the in the documentary I was talking about earlier, 662 00:36:38,200 --> 00:36:41,759 Speaker 1: the Ecstasy of Order is invisible Tetris. I didn't know 663 00:36:41,800 --> 00:36:44,319 Speaker 1: about this before, but that's where you can only see 664 00:36:44,360 --> 00:36:47,440 Speaker 1: the blocks while they're falling, but once they land, they 665 00:36:47,480 --> 00:36:50,759 Speaker 1: become invisible. I can't even imagine trying to play that. 666 00:36:50,760 --> 00:36:53,920 Speaker 1: That sounds really frustratingly hard. I would again, I'd rather 667 00:36:53,960 --> 00:36:56,160 Speaker 1: just play regular Tetris, and of course would be remiss 668 00:36:56,160 --> 00:36:58,000 Speaker 1: if we didn't mention the various three D forms of 669 00:36:58,040 --> 00:37:00,440 Speaker 1: Tetris that have come out where you're using three natural 670 00:37:00,800 --> 00:37:04,400 Speaker 1: tetrominos and trying to assemble them. And I played those before. 671 00:37:04,480 --> 00:37:08,319 Speaker 1: Those those I feel like those are also fun for 672 00:37:08,360 --> 00:37:10,080 Speaker 1: a limited amount of time, and then you want to 673 00:37:10,080 --> 00:37:13,279 Speaker 1: go back to good old two dimensional Tetris. We keep 674 00:37:13,320 --> 00:37:15,960 Speaker 1: saying Texas instead of Tetris. It makes me think that 675 00:37:16,000 --> 00:37:20,640 Speaker 1: there should be a geographical representations or like you know, 676 00:37:20,840 --> 00:37:25,600 Speaker 1: U S States represented as as as square block formations 677 00:37:25,640 --> 00:37:28,640 Speaker 1: that you try to fit together. Yeah, yeah, the United 678 00:37:28,680 --> 00:37:31,640 Speaker 1: States as an assembl at Like, how does t see 679 00:37:31,680 --> 00:37:35,120 Speaker 1: fit into Texas? I guess you couldn't do it proportionally 680 00:37:35,160 --> 00:37:37,440 Speaker 1: because every time in Alaska fell, the game would just 681 00:37:37,440 --> 00:37:42,399 Speaker 1: be over. But we should take a break to hear 682 00:37:42,440 --> 00:37:44,600 Speaker 1: from our sponsor, and then when we come back, we're 683 00:37:44,600 --> 00:37:49,000 Speaker 1: going to talk about some of the brain science of Tetris. 684 00:37:49,000 --> 00:37:51,360 Speaker 1: Some of the science has been done on how Tetris 685 00:37:51,400 --> 00:38:03,160 Speaker 1: affects our minds. Hey, we're back, So it is time 686 00:38:03,200 --> 00:38:06,239 Speaker 1: to talk about something that has been called in the 687 00:38:06,280 --> 00:38:10,719 Speaker 1: media the Tetris effect or Tetris syndrome, which I like 688 00:38:10,800 --> 00:38:13,879 Speaker 1: that one even more because it has a slightly nefarious 689 00:38:13,920 --> 00:38:16,479 Speaker 1: air to it. Yeah, so I have talked about how 690 00:38:16,520 --> 00:38:20,000 Speaker 1: I think Tetris is an ancient mystery. But have you 691 00:38:20,040 --> 00:38:24,279 Speaker 1: ever noticed how the six rectangular pains on each half 692 00:38:24,320 --> 00:38:27,280 Speaker 1: of a home window can form all of the Tetris 693 00:38:27,280 --> 00:38:31,440 Speaker 1: blocks except, of course, the most beautiful and most cherished 694 00:38:31,440 --> 00:38:34,600 Speaker 1: of all blocks, the long bar, But all the other blocks. 695 00:38:34,640 --> 00:38:37,440 Speaker 1: You know, you you've got the six pains arranged in 696 00:38:37,920 --> 00:38:40,520 Speaker 1: the two by three formation. You can make the T, 697 00:38:41,400 --> 00:38:44,080 Speaker 1: you can make the L, you can make the S 698 00:38:44,080 --> 00:38:47,280 Speaker 1: and the Z and the square. And how the corners 699 00:38:47,280 --> 00:38:49,440 Speaker 1: of the coffee table in your house are kind of 700 00:38:49,480 --> 00:38:52,200 Speaker 1: like L blocks, which just fits so nicely against the 701 00:38:52,239 --> 00:38:55,720 Speaker 1: square block. That really is the essence of this foot rest. 702 00:38:56,880 --> 00:39:00,640 Speaker 1: And really, when droplets of water be together on a 703 00:39:00,760 --> 00:39:03,920 Speaker 1: rain splashed window and eventually flow away, it really is 704 00:39:03,920 --> 00:39:06,720 Speaker 1: a lot like how the stacks of blocks flow away 705 00:39:06,719 --> 00:39:10,960 Speaker 1: from viewing Tetris once you've completed four solid lines. And 706 00:39:11,000 --> 00:39:13,600 Speaker 1: then of course you begin to see how the Tetris 707 00:39:13,640 --> 00:39:16,799 Speaker 1: blocks do come creeping down from the darkness at night 708 00:39:16,880 --> 00:39:19,399 Speaker 1: when you lie in bed, and they follow you into 709 00:39:19,440 --> 00:39:22,200 Speaker 1: your dreams. And how I'm going to stop you there, Joe, 710 00:39:22,280 --> 00:39:26,279 Speaker 1: because this sounds like, if not Tetris syndrome or the 711 00:39:26,280 --> 00:39:29,959 Speaker 1: Tetris effect, perhaps even Tatris madness, all blown Tetris madness. Yeah, 712 00:39:29,960 --> 00:39:34,759 Speaker 1: this is what most people have described as the Tetris effect. It's, 713 00:39:34,760 --> 00:39:39,680 Speaker 1: in short, when Tetris players have dreams or mild hallucinations 714 00:39:39,719 --> 00:39:42,880 Speaker 1: about the game, the mechanics and visual aesthetic of the 715 00:39:42,920 --> 00:39:47,160 Speaker 1: game follow you beyond the gameplay itself into your life. 716 00:39:47,239 --> 00:39:50,960 Speaker 1: You see Tetris in the world, you hallucinate blocks and 717 00:39:51,000 --> 00:39:53,759 Speaker 1: places where they're not, and you dream about them as 718 00:39:53,760 --> 00:39:57,080 Speaker 1: you're falling asleep at night. I definitely remember this from 719 00:39:57,120 --> 00:40:00,400 Speaker 1: that Christmas that we got Tetris playing it for certain 720 00:40:00,520 --> 00:40:04,239 Speaker 1: a number of hours, and then afterwards you close your 721 00:40:04,239 --> 00:40:06,880 Speaker 1: eyes and then against the darkness, you see the blocks falling. 722 00:40:07,080 --> 00:40:08,400 Speaker 1: And then you're trying to sleep at night and you 723 00:40:08,440 --> 00:40:10,600 Speaker 1: see the blocks following, and you're dreaming and the blocks 724 00:40:10,600 --> 00:40:14,680 Speaker 1: are still falling. And it was never frightening, but it 725 00:40:14,760 --> 00:40:17,879 Speaker 1: was just it was like unlike anything I'd experienced before. 726 00:40:17,920 --> 00:40:22,960 Speaker 1: It was essentially a paranormal experience, uh, but but one 727 00:40:23,000 --> 00:40:27,640 Speaker 1: that was so abstract, so so without narrative. It wasn't 728 00:40:27,680 --> 00:40:29,960 Speaker 1: like I was seeing space, aliens or anything. You were 729 00:40:29,960 --> 00:40:34,680 Speaker 1: just seeing the pure geometric wonder of Tetris playing through 730 00:40:34,719 --> 00:40:37,880 Speaker 1: your your vision, you know. I looked up online to 731 00:40:37,960 --> 00:40:41,399 Speaker 1: see if this had happened with any other games, and 732 00:40:41,520 --> 00:40:43,480 Speaker 1: it certainly has, I think, maybe not to the same 733 00:40:43,520 --> 00:40:46,960 Speaker 1: extent as Tetris. But I google the Minecraft to hallucinations. 734 00:40:46,960 --> 00:40:50,040 Speaker 1: I've never played Minecraft, but I just wanted to see 735 00:40:50,080 --> 00:40:51,960 Speaker 1: what you'd come up with, and oh yeah, I found 736 00:40:52,000 --> 00:40:57,080 Speaker 1: some Yahoo q and Yahoo answers and some forum threads 737 00:40:57,080 --> 00:41:01,560 Speaker 1: where people are like, I'm I'm dreaming about things from Minecraft, 738 00:41:01,640 --> 00:41:05,560 Speaker 1: and I'm seeing Minecraft blocks all over the place. This 739 00:41:05,640 --> 00:41:08,440 Speaker 1: does seem to be a way in which our brains 740 00:41:08,520 --> 00:41:14,759 Speaker 1: are susceptible to visuospatial tasks or images that we have 741 00:41:14,880 --> 00:41:19,319 Speaker 1: to manipulate in a virtual world, especially in something as 742 00:41:19,400 --> 00:41:24,520 Speaker 1: addictive and engrossing as Tetris. And this has been reported 743 00:41:24,560 --> 00:41:27,200 Speaker 1: on for a while now. The earliest reference I can 744 00:41:27,320 --> 00:41:32,239 Speaker 1: find to the term the Tetris effect. Uh, and this 745 00:41:32,280 --> 00:41:34,719 Speaker 1: seems to be most people say that this is the 746 00:41:34,760 --> 00:41:38,960 Speaker 1: first time the term appears is a n article called 747 00:41:39,120 --> 00:41:43,600 Speaker 1: this is Your Brain on Tetris from Wired. Yes, great article. 748 00:41:43,640 --> 00:41:46,160 Speaker 1: It's still off online, you can still access it. Yeah. 749 00:41:46,200 --> 00:41:49,200 Speaker 1: So it was written by Jeffrey Goldsmith. And if you're 750 00:41:49,200 --> 00:41:51,600 Speaker 1: too young to remember the this is your Brain on 751 00:41:51,680 --> 00:41:55,280 Speaker 1: Drugs commercials And I don't know how widespread that reference 752 00:41:55,280 --> 00:41:58,000 Speaker 1: point is anymore. Uh, it was, well, it was one 753 00:41:58,000 --> 00:42:00,840 Speaker 1: of the most charming touchstones in the nineteen He's propaganda, 754 00:42:00,920 --> 00:42:04,239 Speaker 1: Ward's narcotics. But Guy's got an egg. He holds up 755 00:42:04,239 --> 00:42:06,920 Speaker 1: the egg, he says, this is your brain. He cracks it, 756 00:42:07,000 --> 00:42:09,239 Speaker 1: drops it in a pan, pries it says, this is 757 00:42:09,239 --> 00:42:14,439 Speaker 1: your brain on drugs. Yeah. Great, great marketing. Uh, but 758 00:42:14,440 --> 00:42:16,960 Speaker 1: but the the effectiveness of that marketing is a is 759 00:42:17,000 --> 00:42:20,200 Speaker 1: a topic unto itself for sure. Yeah. So the obvious 760 00:42:20,239 --> 00:42:23,440 Speaker 1: implication is of Goldsmith's title This is Your Brain on 761 00:42:23,480 --> 00:42:26,560 Speaker 1: Tetris is that he's sort of accusing Tetris of being 762 00:42:26,600 --> 00:42:30,759 Speaker 1: a hallucinogen or some kind of psychotropic agent. Uh. Yet 763 00:42:30,880 --> 00:42:35,160 Speaker 1: he also brings over the associations with addictiveness or compulsive behavior, 764 00:42:35,760 --> 00:42:38,000 Speaker 1: and I would just want to read a quote from 765 00:42:38,120 --> 00:42:42,120 Speaker 1: his article. He says no home was sweet without a 766 00:42:42,160 --> 00:42:45,440 Speaker 1: game boy. In nine that year, I stayed for a 767 00:42:45,480 --> 00:42:48,480 Speaker 1: week with a friend in Tokyo. For a week in 768 00:42:48,600 --> 00:42:53,319 Speaker 1: quotation marks I think meaning longer uh, and tetris enslaved 769 00:42:53,400 --> 00:42:57,280 Speaker 1: my brain at night. Geometric shapes fell in the darkness 770 00:42:57,280 --> 00:42:59,760 Speaker 1: as I lay on the loan to tommy floor space. 771 00:43:00,360 --> 00:43:03,320 Speaker 1: Days I sat on a lavender suede sofa and played 772 00:43:03,360 --> 00:43:07,640 Speaker 1: Tetris furiously. During rare jaunts from the house, I visually 773 00:43:07,719 --> 00:43:11,440 Speaker 1: fit cars and trees and people together, dubiously. Hunting a 774 00:43:11,560 --> 00:43:14,359 Speaker 1: job in a house, I was still there two months later, 775 00:43:14,480 --> 00:43:19,000 Speaker 1: still jobless, still playing my friend. An economists threatened a 776 00:43:19,040 --> 00:43:22,560 Speaker 1: battery deprivation, but he knew my habit ran deep, knew 777 00:43:22,560 --> 00:43:25,520 Speaker 1: that I could always tilt, blinded by sunlight, to a 778 00:43:25,560 --> 00:43:28,680 Speaker 1: convenience store to save face. I would buy a box 779 00:43:28,680 --> 00:43:32,040 Speaker 1: of tiny chocolate filled bears as if double A power 780 00:43:32,080 --> 00:43:36,120 Speaker 1: cells were an afterthought, not the meaning of my wretched life. 781 00:43:36,960 --> 00:43:39,280 Speaker 1: And he also refers to Tetris later in the article 782 00:43:39,280 --> 00:43:43,080 Speaker 1: as an electronic drug or and this is a great term, 783 00:43:43,239 --> 00:43:48,640 Speaker 1: a pharmatronic farmatronic. I like it. I don't know if 784 00:43:48,680 --> 00:43:51,680 Speaker 1: that later appeared in like William Gibson novels or something, 785 00:43:51,719 --> 00:43:55,359 Speaker 1: but it sounds like it should. But anyway. Goldsmith then 786 00:43:55,440 --> 00:43:58,040 Speaker 1: reports on some research we're going to describe in in 787 00:43:58,080 --> 00:44:01,600 Speaker 1: just a minute about what the brain of a Tetris 788 00:44:01,600 --> 00:44:05,640 Speaker 1: player looks like. But the term Tetris effect shows up 789 00:44:05,760 --> 00:44:08,920 Speaker 1: later in his article, where he says the Tetris effect 790 00:44:08,960 --> 00:44:14,279 Speaker 1: is a biochemical reductionistic metaphor, if you will, for curiosity invention. 791 00:44:14,640 --> 00:44:18,759 Speaker 1: The creative urge to fit shapes together is to organize, 792 00:44:18,800 --> 00:44:22,360 Speaker 1: to build, to make deals, to fix, to understand, to 793 00:44:22,560 --> 00:44:26,640 Speaker 1: fold sheets. All of our mental activities are analogous, each 794 00:44:26,680 --> 00:44:30,440 Speaker 1: as potentially addictive as the next. So once again we 795 00:44:30,520 --> 00:44:34,840 Speaker 1: see that Tetris it's a perfect metaphor for just about 796 00:44:34,840 --> 00:44:36,880 Speaker 1: everything we do in our life. Yeah, I mean not 797 00:44:37,160 --> 00:44:42,160 Speaker 1: only just the inevitability of of annihilation, but just the 798 00:44:42,280 --> 00:44:45,480 Speaker 1: it's just our the basic way that we tackle mental tasks. 799 00:44:46,000 --> 00:44:50,479 Speaker 1: It combines the the seeking order effect, like we're trying 800 00:44:50,520 --> 00:44:55,040 Speaker 1: to create solid blocks out of these you know, disordered, 801 00:44:55,239 --> 00:44:59,560 Speaker 1: unfitting shapes, and so we're seeking to create order to 802 00:44:59,600 --> 00:45:02,480 Speaker 1: impose his order on a chaotic universe. But it also 803 00:45:02,640 --> 00:45:07,560 Speaker 1: has the uh, the task clearance type of mechanic that 804 00:45:07,600 --> 00:45:09,920 Speaker 1: we use throughout our daily work lives. You know, you 805 00:45:09,920 --> 00:45:12,600 Speaker 1: have a you have a to do list, and the 806 00:45:12,640 --> 00:45:15,560 Speaker 1: most satisfying part of every day is crossing that thing 807 00:45:15,680 --> 00:45:18,480 Speaker 1: off your to do list, which in Tetris you get 808 00:45:18,520 --> 00:45:20,960 Speaker 1: you get to do constantly. You know, every some number 809 00:45:21,000 --> 00:45:23,960 Speaker 1: of seconds, you clear a line and it disappears, it 810 00:45:24,080 --> 00:45:28,600 Speaker 1: quite literally disappears, and in being crossed automatically off your 811 00:45:28,640 --> 00:45:35,200 Speaker 1: to do list. So it Tetris again mimics life, and 812 00:45:35,280 --> 00:45:38,400 Speaker 1: sometimes life throws some bad blocks at you and you 813 00:45:38,520 --> 00:45:40,879 Speaker 1: just have to accept that they're not going to fit 814 00:45:40,960 --> 00:45:44,480 Speaker 1: into your order. But maybe that next block will help 815 00:45:44,480 --> 00:45:47,960 Speaker 1: you work this one out and it's eventually you'll create 816 00:45:48,040 --> 00:45:50,439 Speaker 1: some sort of order around it. Yeah, I think that's 817 00:45:50,640 --> 00:45:54,960 Speaker 1: entirely true. And if you listen to these professional Tetris players, 818 00:45:54,960 --> 00:45:56,919 Speaker 1: the one who are the ones who get really deep 819 00:45:56,920 --> 00:45:59,879 Speaker 1: into it, you know, they'll they'll talk about the sort 820 00:45:59,880 --> 00:46:04,520 Speaker 1: of the fortune goddess of Tetris, the Tetris god who 821 00:46:04,640 --> 00:46:07,640 Speaker 1: doles out good blocks and bad blocks. And you know, 822 00:46:07,960 --> 00:46:11,600 Speaker 1: to a certain extent, the blocks you get are randomized. Um, 823 00:46:11,880 --> 00:46:14,200 Speaker 1: but they're randomized in a particular way. There's this thing 824 00:46:14,239 --> 00:46:16,479 Speaker 1: referred to as a bag that keeps a certain number 825 00:46:16,520 --> 00:46:18,440 Speaker 1: of blocks in it, and you get you get the 826 00:46:18,440 --> 00:46:22,879 Speaker 1: blocks from the bag, and then it's re randomized. But uh, 827 00:46:22,880 --> 00:46:25,520 Speaker 1: they like, you can get a good run where they'll 828 00:46:25,520 --> 00:46:27,839 Speaker 1: give you lots of long bars and it's very nice, 829 00:46:27,840 --> 00:46:32,360 Speaker 1: happy times. You can get that to be to to 830 00:46:32,440 --> 00:46:34,920 Speaker 1: be irritating though, if you've got too many long bars, 831 00:46:34,960 --> 00:46:36,560 Speaker 1: Like why am I getting all these long bars now? 832 00:46:37,040 --> 00:46:38,920 Speaker 1: I'm just having to just throw them on top of 833 00:46:38,960 --> 00:46:42,040 Speaker 1: each other horizontally at the bottom. I need these later 834 00:46:42,160 --> 00:46:45,040 Speaker 1: to to really drive home and kill. Yeah, why wasn't 835 00:46:45,040 --> 00:46:47,200 Speaker 1: I getting these long bars when I was getting like 836 00:46:47,400 --> 00:46:51,480 Speaker 1: seventeen S and Z bars. Uh? Those S and Z 837 00:46:51,640 --> 00:46:54,040 Speaker 1: bars really are the worst. They're the ones that make 838 00:46:54,120 --> 00:46:57,640 Speaker 1: the game as as cruel as it is. Yeah, but 839 00:46:57,719 --> 00:46:59,640 Speaker 1: there was another quote I wanted to read, actually, that 840 00:46:59,760 --> 00:47:05,560 Speaker 1: was from a psychologist, Russian psychologist named Vladimir Pokilko, and 841 00:47:05,680 --> 00:47:09,319 Speaker 1: this sort of addresses the Tetris effect. Pokilko was a 842 00:47:09,440 --> 00:47:12,560 Speaker 1: friend and partner of Alexei Pagetna, of the creator of 843 00:47:12,600 --> 00:47:15,600 Speaker 1: Tetris Tetris, and he was one of the original patients 844 00:47:15,600 --> 00:47:18,719 Speaker 1: in the first outbreak of Tetris madness in Russia in 845 00:47:18,800 --> 00:47:21,440 Speaker 1: nineteen four. He he got to play it before it 846 00:47:21,560 --> 00:47:25,000 Speaker 1: was a commercial item, back when it was a secret 847 00:47:25,920 --> 00:47:29,480 Speaker 1: brain infection being traded on floppy disks around in Moscow. 848 00:47:30,560 --> 00:47:33,640 Speaker 1: And he says about Tetris, quote, the main part is 849 00:47:33,719 --> 00:47:37,120 Speaker 1: visual insight. You make your visual decision and it happens 850 00:47:37,120 --> 00:47:41,439 Speaker 1: almost immediately. Insight means emotion, small but many of them 851 00:47:41,480 --> 00:47:46,040 Speaker 1: every two three seconds. The second mechanism is unfinished action. 852 00:47:46,360 --> 00:47:50,040 Speaker 1: Tetris has many unfinished actions that force you to continue 853 00:47:50,320 --> 00:47:54,319 Speaker 1: and make it very addictive. The third is ottomization. In 854 00:47:54,360 --> 00:47:57,800 Speaker 1: a couple of hours, the activity becomes automatic, a habit, 855 00:47:58,080 --> 00:48:02,120 Speaker 1: a motivation to repeat. So, yeah, you've got some explanations 856 00:48:02,160 --> 00:48:05,080 Speaker 1: there for maybe some of the cognitive appeal of constantly 857 00:48:05,239 --> 00:48:07,920 Speaker 1: returning to thoughts of Tetris, if it's sort of taking 858 00:48:07,920 --> 00:48:11,000 Speaker 1: over your brain, because you've got the pleasing feeling of 859 00:48:11,040 --> 00:48:15,520 Speaker 1: solving a visual problem, you've got in the constant reward. 860 00:48:15,560 --> 00:48:18,640 Speaker 1: Every time you solve it, you've got the unfinished action, 861 00:48:18,680 --> 00:48:20,880 Speaker 1: always drawing you back to the problem. There is no 862 00:48:20,960 --> 00:48:25,120 Speaker 1: conclusion to tetris. You'll never finish it. Yeah, it's impossible, 863 00:48:25,160 --> 00:48:29,960 Speaker 1: and so failure is never super frustrating because failure is inevitable. Yeah. 864 00:48:30,040 --> 00:48:32,760 Speaker 1: And then, of course the thirty says is automization. Eventually 865 00:48:32,760 --> 00:48:36,279 Speaker 1: it becomes uh, not so much a deliberate action, but 866 00:48:36,400 --> 00:48:39,040 Speaker 1: just an automatic part of your brain. You do it 867 00:48:39,120 --> 00:48:42,640 Speaker 1: without even thinking. Yeah. I do also want to mention 868 00:48:42,680 --> 00:48:46,560 Speaker 1: while researching the articles about the Tetris effect in the 869 00:48:46,640 --> 00:48:51,520 Speaker 1: nineteen nineties, that I came across some frankly hilarious or 870 00:48:51,520 --> 00:48:56,919 Speaker 1: at least retrospectively hilarious scare articles about games and technology 871 00:48:57,360 --> 00:49:00,839 Speaker 1: destroying your brain. Uh there, Oh man, it was so 872 00:49:00,880 --> 00:49:05,400 Speaker 1: funny about talking about this theory from the ninety nineties 873 00:49:05,440 --> 00:49:09,040 Speaker 1: called cyber sickness. There there was a paper from the 874 00:49:09,080 --> 00:49:13,240 Speaker 1: Technology Review in the nineties called Cybersickness Virtual Realities Dark Side. 875 00:49:14,080 --> 00:49:17,279 Speaker 1: It's really funny looking back on the techno paranoia of 876 00:49:17,320 --> 00:49:20,759 Speaker 1: a previous age, especially when it's addressed at things that 877 00:49:20,800 --> 00:49:25,160 Speaker 1: we now consider to be so inherently harmless. I mean, 878 00:49:25,200 --> 00:49:29,040 Speaker 1: who is worried about a virtual reality because it turned 879 00:49:29,080 --> 00:49:32,719 Speaker 1: out to be such a bust and be Tetris? Yeah, well, 880 00:49:33,120 --> 00:49:34,719 Speaker 1: I think you could. There is a case to be 881 00:49:34,800 --> 00:49:38,839 Speaker 1: made that certainly there are destructive elements to obsessive video 882 00:49:38,880 --> 00:49:40,919 Speaker 1: game playing. So well sure, I mean if it comes 883 00:49:40,920 --> 00:49:43,440 Speaker 1: at a if you spend enough time on it, that 884 00:49:43,480 --> 00:49:46,919 Speaker 1: it's at a cost to your life. But certainly not. Yeah, 885 00:49:46,960 --> 00:49:50,719 Speaker 1: nothing that would that that really matches up to that 886 00:49:50,800 --> 00:49:54,839 Speaker 1: headline cyber sickness. Virtual reality is dark side. Yeah, but 887 00:49:54,960 --> 00:49:58,440 Speaker 1: I think now we need to look at some neuroscience 888 00:49:58,840 --> 00:50:02,600 Speaker 1: and psychiatry to see what's going on when you play 889 00:50:02,640 --> 00:50:06,960 Speaker 1: Tetris and how it affects your brain. Yes, certainly the 890 00:50:07,480 --> 00:50:11,359 Speaker 1: research underlying of these Tetris observations that we've been discussing here. 891 00:50:11,680 --> 00:50:14,800 Speaker 1: So one of the first big ones came out in 892 00:50:14,960 --> 00:50:19,000 Speaker 1: nineteen Uh. This is from a Richard Hare of the 893 00:50:19,120 --> 00:50:23,480 Speaker 1: University of California at Irvine's Department of Psychiatry and Human Behavior. 894 00:50:24,160 --> 00:50:27,279 Speaker 1: So they did what you might expect, they scanned the 895 00:50:27,400 --> 00:50:30,520 Speaker 1: brains of Tetris players. Okay, this is interesting because it's 896 00:50:30,560 --> 00:50:33,000 Speaker 1: not just psychology here. They're not just getting people to 897 00:50:33,040 --> 00:50:36,880 Speaker 1: reflect subjectively in their Tetris experience, but they're gathering physical 898 00:50:36,960 --> 00:50:41,640 Speaker 1: evidence about playing Tetris. What does it actually look like? Yeah, 899 00:50:41,680 --> 00:50:44,920 Speaker 1: so yeah, they're looking and actually looking at brain behavior 900 00:50:45,040 --> 00:50:48,839 Speaker 1: during the playing of Tetris at varying stages, so hair 901 00:50:48,920 --> 00:50:54,360 Speaker 1: is suspected, and ultimately found that the brain requires less 902 00:50:54,520 --> 00:50:59,240 Speaker 1: energy to play higher levels of tetris um as opposed 903 00:50:59,239 --> 00:51:01,760 Speaker 1: to lower levels. We which sounds crazy at first because 904 00:51:01,920 --> 00:51:05,080 Speaker 1: we all know how how easy those early levels are 905 00:51:05,120 --> 00:51:07,640 Speaker 1: and when you first start playing it, you know it's 906 00:51:07,680 --> 00:51:11,200 Speaker 1: it's pretty easy. Going higher levels that gets so fast. Yeah, 907 00:51:11,400 --> 00:51:13,440 Speaker 1: that's when the stress really you think that would be 908 00:51:13,440 --> 00:51:17,440 Speaker 1: when it was just you'd have maximum cognition levels going on. 909 00:51:17,560 --> 00:51:19,640 Speaker 1: But uh so, this is what they found in first 910 00:51:19,640 --> 00:51:25,279 Speaker 1: time users. Tetris significantly raises cerebral glucose metabolic rates or 911 00:51:25,440 --> 00:51:30,319 Speaker 1: g m rs. So brain energy consumption soars as your 912 00:51:30,520 --> 00:51:33,440 Speaker 1: head cheese tackles this puzzle for the first time. So 913 00:51:33,480 --> 00:51:36,880 Speaker 1: your your brain is it's it's dealing with the difficult 914 00:51:36,880 --> 00:51:39,919 Speaker 1: task and it says, I need sugar, give me energy. Yeah, 915 00:51:39,960 --> 00:51:43,200 Speaker 1: and especially with Tetris, and I imagine especially for someone 916 00:51:43,239 --> 00:51:45,440 Speaker 1: who is you know, a novice to puzzle games of 917 00:51:45,520 --> 00:51:50,240 Speaker 1: this nature, You're suddenly encountering this game that is easy 918 00:51:50,280 --> 00:51:53,720 Speaker 1: to get into but drastically different in its presentation compared 919 00:51:53,719 --> 00:51:55,719 Speaker 1: to anything else you've done before. Yeah, so you said 920 00:51:55,840 --> 00:51:58,719 Speaker 1: this was funny. You said in first time users. I 921 00:51:58,719 --> 00:52:02,000 Speaker 1: assume you meant players if you're making a drug joke there. 922 00:52:02,160 --> 00:52:04,839 Speaker 1: I can't remember users that the term that I threw in, 923 00:52:04,960 --> 00:52:07,400 Speaker 1: or if I picked that up from the original study. 924 00:52:07,520 --> 00:52:10,360 Speaker 1: But um, but so, so those were the novices. What 925 00:52:10,440 --> 00:52:13,040 Speaker 1: happened after that? Okay? So after four to eight weeks 926 00:52:13,040 --> 00:52:18,080 Speaker 1: of daily doses of Tetris, uh, g mrs sink to 927 00:52:18,200 --> 00:52:23,880 Speaker 1: normal while performance increases seven fold. Okay, and so ultimately 928 00:52:23,960 --> 00:52:28,480 Speaker 1: Tetris masters have the lowest final g mrs of all. 929 00:52:28,719 --> 00:52:32,120 Speaker 1: So as your skill increases and you get more and more, 930 00:52:32,400 --> 00:52:34,880 Speaker 1: you become the Tetris master. The thing it tells you 931 00:52:34,920 --> 00:52:37,120 Speaker 1: at the end if you do really good, congratulations you 932 00:52:37,160 --> 00:52:41,480 Speaker 1: are Tetris master. Um, your brain uses less energy to 933 00:52:41,520 --> 00:52:44,440 Speaker 1: get you there. Yeah, I mean, in effect, Tetris tain't 934 00:52:44,440 --> 00:52:48,320 Speaker 1: trains your brain uh, and become to become more efficient 935 00:52:48,360 --> 00:52:52,120 Speaker 1: at carrying the cognitive load required to solve the puzzle. Man, 936 00:52:52,120 --> 00:52:54,759 Speaker 1: that seems so counterintuitive. Yeah, but here's the thing. Those 937 00:52:54,880 --> 00:52:57,760 Speaker 1: high GMR levels, they leave you a feeling all amped 938 00:52:57,840 --> 00:53:00,160 Speaker 1: up and uh and this is uh, this is your 939 00:53:00,160 --> 00:53:02,879 Speaker 1: brain amped up to learn something new and guzzling down 940 00:53:02,880 --> 00:53:05,920 Speaker 1: that energy to make it happen. And once it has 941 00:53:06,600 --> 00:53:10,360 Speaker 1: acquired the skills, it ceases to guzzle all that glucose. 942 00:53:10,440 --> 00:53:14,000 Speaker 1: So so yeah, it's your brain crunching this new problem, 943 00:53:14,200 --> 00:53:15,919 Speaker 1: figuring out how to how to solve it, and figuring 944 00:53:15,920 --> 00:53:18,400 Speaker 1: out how to solve it, uh with with a with 945 00:53:18,440 --> 00:53:21,560 Speaker 1: a lower energy expenditure. Yeah. So, as Hair says, the 946 00:53:21,600 --> 00:53:26,560 Speaker 1: brain might just become more efficient as the Tetris becomes 947 00:53:26,680 --> 00:53:30,319 Speaker 1: or the Tetris solving program in your brain, as he says, 948 00:53:30,360 --> 00:53:34,120 Speaker 1: becomes more unconscious and automatic. Yeah. Alright, So the next 949 00:53:34,120 --> 00:53:36,799 Speaker 1: study we're gonna look at answers that question that many 950 00:53:36,840 --> 00:53:39,680 Speaker 1: of you might have. What if the dude from Memento, 951 00:53:39,840 --> 00:53:43,040 Speaker 1: the guy, the Guy Pierce character, what would happen if 952 00:53:43,040 --> 00:53:45,600 Speaker 1: he played Tetris? Okay, so you're you're not talking about 953 00:53:45,680 --> 00:53:50,480 Speaker 1: Joe Panaliono. No, we're talking talking about Guy Pierces. Uh 954 00:53:50,520 --> 00:53:55,040 Speaker 1: no short, no, no new memories, dude, Interiro grade amnesia. 955 00:53:55,120 --> 00:53:57,680 Speaker 1: He can't form new episodic memories and things that have 956 00:53:57,760 --> 00:54:00,200 Speaker 1: recently happened. Yeah, what would happen if he played tetris? Well, 957 00:54:00,280 --> 00:54:03,200 Speaker 1: Luckily there's a study that examines this. This is a 958 00:54:03,239 --> 00:54:06,239 Speaker 1: two thousand study by Harvard psychiatrist Robert stood God. So 959 00:54:06,320 --> 00:54:10,279 Speaker 1: he set out to study a similar feeling to that 960 00:54:10,320 --> 00:54:13,399 Speaker 1: of playing tetris. Uh, that of a mountain climber who 961 00:54:13,440 --> 00:54:16,760 Speaker 1: continues to feel the rocks beneath his or her hands 962 00:54:16,840 --> 00:54:19,680 Speaker 1: after a day of climbing. And I imagine this is 963 00:54:19,719 --> 00:54:22,400 Speaker 1: similar to you know, that feeling as you lay in 964 00:54:22,440 --> 00:54:24,360 Speaker 1: bed after a day on the beach and the surf, 965 00:54:24,440 --> 00:54:28,560 Speaker 1: where you still feel the surf or certainly something that 966 00:54:28,600 --> 00:54:30,880 Speaker 1: comes to my mind and also, and also reminds me 967 00:54:30,960 --> 00:54:34,399 Speaker 1: of of Tetris hallucinations and Tetris dreams is that when 968 00:54:34,400 --> 00:54:38,240 Speaker 1: I worked in newspapers, I did a lot of paginations, 969 00:54:38,280 --> 00:54:40,880 Speaker 1: like in designed to build these pages in the paper, 970 00:54:41,000 --> 00:54:43,359 Speaker 1: sort of a form of tetris. Really. Yeah, I would 971 00:54:43,400 --> 00:54:45,800 Speaker 1: often refer to it as word tetris because it's just 972 00:54:45,880 --> 00:54:49,440 Speaker 1: words and images articles, and you're blocking all the pieces together, 973 00:54:49,480 --> 00:54:51,560 Speaker 1: and a lot of times they are shaped like Tetris 974 00:54:51,600 --> 00:54:54,839 Speaker 1: blocks to form this complete hole. And of course there's 975 00:54:54,840 --> 00:54:57,480 Speaker 1: the added stress though that this is a product that 976 00:54:57,560 --> 00:54:59,239 Speaker 1: is eventually going to be printed and sent out to 977 00:54:59,239 --> 00:55:01,400 Speaker 1: all these people, and you don't want there to be 978 00:55:01,440 --> 00:55:04,400 Speaker 1: any errors. And there's so many, so many places that 979 00:55:04,520 --> 00:55:06,520 Speaker 1: there can be an error. If only you could have 980 00:55:06,600 --> 00:55:10,560 Speaker 1: the crutch of adjusting the kerning on a real Tetris block. Yeah, 981 00:55:10,920 --> 00:55:14,920 Speaker 1: so the uh, yeah, a little little pagination humor for 982 00:55:14,920 --> 00:55:18,240 Speaker 1: for everyone out there. Um but but I remember having 983 00:55:18,400 --> 00:55:21,479 Speaker 1: dreams at night where I was in my bed, laying 984 00:55:21,480 --> 00:55:24,440 Speaker 1: in my bed and the pillows in the bed were 985 00:55:24,520 --> 00:55:27,920 Speaker 1: either illustrations or articles on a on a on a 986 00:55:27,960 --> 00:55:30,319 Speaker 1: page and in design, and that if I moved in 987 00:55:30,360 --> 00:55:33,319 Speaker 1: the bed at all, it would upset the arrangement of 988 00:55:33,360 --> 00:55:36,759 Speaker 1: the front page of the newspaper. Yeah. So it's that 989 00:55:36,840 --> 00:55:39,080 Speaker 1: sort of thing. Or if you're if you're a Tatris player, 990 00:55:39,080 --> 00:55:42,000 Speaker 1: it's Tatris hallucinations. If you're a rock climber, it's uh, 991 00:55:42,320 --> 00:55:46,880 Speaker 1: it's kind of rock houstin agency experience after the fact. Yeah. 992 00:55:46,960 --> 00:55:49,359 Speaker 1: So I got to mention talking about the study the 993 00:55:49,360 --> 00:55:51,680 Speaker 1: title of it, because the title is too good to miss. 994 00:55:52,080 --> 00:55:56,799 Speaker 1: It's called Replaying the Game hypnogogic images in normals and 995 00:55:56,920 --> 00:56:02,560 Speaker 1: amnesis normals normal normals, All right, normals. This is how 996 00:56:02,600 --> 00:56:05,200 Speaker 1: it all went down. So stick Old asked twenty seven 997 00:56:05,280 --> 00:56:08,479 Speaker 1: participants to play seven hours of Tetris over the course 998 00:56:08,520 --> 00:56:12,120 Speaker 1: of three days. There are three groups involved in the study. 999 00:56:12,480 --> 00:56:18,279 Speaker 1: Twelve novices okay, novice players, ten experts they're referred to 1000 00:56:18,520 --> 00:56:25,320 Speaker 1: as Tetris masters, and five amnesics with extensive bilateral medial 1001 00:56:25,680 --> 00:56:30,839 Speaker 1: temporal lobe damage. These five individuals were absolutely unable to 1002 00:56:30,960 --> 00:56:34,719 Speaker 1: learn and retain new episodic memories. Okay, so if you 1003 00:56:34,760 --> 00:56:37,440 Speaker 1: sat them down and taught them how to play Tetris 1004 00:56:37,480 --> 00:56:39,560 Speaker 1: and then met them again the next day, they would 1005 00:56:39,600 --> 00:56:43,000 Speaker 1: not remember that that had happened exactly. Yeah, so this 1006 00:56:43,040 --> 00:56:45,319 Speaker 1: is what they found. So the novices and experts all 1007 00:56:45,360 --> 00:56:48,400 Speaker 1: reported that they saw Tetris pieces floating down in front 1008 00:56:48,400 --> 00:56:50,360 Speaker 1: of their eyes as they were going to sleep at night. 1009 00:56:50,440 --> 00:56:54,240 Speaker 1: Not surprising, we know that's how it works. It's expected. However, 1010 00:56:54,640 --> 00:56:58,799 Speaker 1: the even the amnesics saw the blocks at night, even 1011 00:56:58,800 --> 00:57:02,439 Speaker 1: though they could not rem member playing the game, and 1012 00:57:02,560 --> 00:57:04,799 Speaker 1: as it turns out, they actually could play it. Just 1013 00:57:04,880 --> 00:57:07,920 Speaker 1: find the quote the performance of the m music patients 1014 00:57:07,960 --> 00:57:13,440 Speaker 1: showed only minimal, albeit significant improvement over seven hours of play. 1015 00:57:13,680 --> 00:57:17,120 Speaker 1: So their brains were still learning to play tetris even 1016 00:57:17,160 --> 00:57:20,040 Speaker 1: though they had no memories. Yeah, they weren't learning as 1017 00:57:20,120 --> 00:57:24,880 Speaker 1: well as the other novices, right, but they still were learning. Yeah, uh, 1018 00:57:24,920 --> 00:57:28,280 Speaker 1: strange And and this gets in of course, into the 1019 00:57:28,320 --> 00:57:32,360 Speaker 1: fact that there are numerous ways that memory works in 1020 00:57:32,400 --> 00:57:35,439 Speaker 1: the brain. There are different forms of memory. The two 1021 00:57:35,680 --> 00:57:40,000 Speaker 1: most important ones here for our purposes are as follows. 1022 00:57:40,040 --> 00:57:42,120 Speaker 1: First of all, in the hippocampus you have. This is 1023 00:57:42,160 --> 00:57:45,200 Speaker 1: the area that registers those episodic memories, the very memories 1024 00:57:45,200 --> 00:57:48,560 Speaker 1: that the m musics here could not form. Explicit memories 1025 00:57:48,560 --> 00:57:53,040 Speaker 1: of actual life events, episodic memories, Yeah, what happened yesterday? 1026 00:57:53,280 --> 00:57:56,240 Speaker 1: What did I do? What was it like? Playing tetris? 1027 00:57:56,280 --> 00:58:00,600 Speaker 1: But then the cortex registers implicit memories, the stuff we 1028 00:58:00,680 --> 00:58:04,160 Speaker 1: learned but no, don't necessarily have conscious access to. So 1029 00:58:04,320 --> 00:58:06,520 Speaker 1: might this be something like how to ride a bike 1030 00:58:06,760 --> 00:58:11,640 Speaker 1: or like that? Yeah? Things uh? Or imagine many of 1031 00:58:11,720 --> 00:58:15,560 Speaker 1: you encounter this with with passwords or things you type 1032 00:58:15,560 --> 00:58:18,400 Speaker 1: into the computer. Sometimes you can't you can't say what 1033 00:58:18,400 --> 00:58:20,120 Speaker 1: it is. You have to do it too, and then 1034 00:58:20,760 --> 00:58:24,600 Speaker 1: rediscover what you're actually doing. Yeah, you've made that method memory, 1035 00:58:24,680 --> 00:58:28,200 Speaker 1: but but you don't have a direct recall of the event. Right. 1036 00:58:28,840 --> 00:58:33,120 Speaker 1: So this study the experiences ob the mnesics here's suggests 1037 00:58:33,240 --> 00:58:36,960 Speaker 1: that Tetris syndrome is as much a matter of implicit 1038 00:58:37,000 --> 00:58:39,960 Speaker 1: memory as anything else, and that the brain is extracting 1039 00:58:39,960 --> 00:58:44,960 Speaker 1: memories from our experience, even subconsciously. Um. And then furthermore, 1040 00:58:45,120 --> 00:58:50,560 Speaker 1: the as memory consolidation uh takes place during sleep, Tetris 1041 00:58:50,600 --> 00:58:53,440 Speaker 1: divisions may stand out as a manifestation of that process. 1042 00:58:54,280 --> 00:58:57,720 Speaker 1: So yeah, I think this is taken as evidence in 1043 00:58:57,800 --> 00:59:00,160 Speaker 1: favor of the hypothesis. I don't know if of what 1044 00:59:00,280 --> 00:59:04,280 Speaker 1: degree it's a hypothesis or a widely accepted theory, but 1045 00:59:04,360 --> 00:59:08,560 Speaker 1: the idea at least that memory consolidation is what dreaming 1046 00:59:08,680 --> 00:59:12,520 Speaker 1: is largely about in sleep. Do you know how accepted 1047 00:59:12,560 --> 00:59:14,560 Speaker 1: that idea is? I mean, is that pretty solid or 1048 00:59:14,600 --> 00:59:19,360 Speaker 1: is that so it's pretty solid based on an episode 1049 00:59:19,480 --> 00:59:23,080 Speaker 1: recorded earlier in the year where I was researching the 1050 00:59:23,120 --> 00:59:26,200 Speaker 1: power of naps and the importance of naps, ethisodic memory 1051 00:59:26,240 --> 00:59:28,560 Speaker 1: formation came up a lot in that, So I think 1052 00:59:28,600 --> 00:59:32,600 Speaker 1: it's pretty accepted. Huh. Okay, Well, that's interesting because the 1053 00:59:32,640 --> 00:59:37,880 Speaker 1: idea that memory consolidation takes place during dreams and sleeping 1054 00:59:38,080 --> 00:59:40,960 Speaker 1: is going to come into play in a paper that 1055 00:59:41,000 --> 00:59:43,000 Speaker 1: I'm going to reference in the next episode, which will 1056 00:59:43,040 --> 00:59:48,160 Speaker 1: also be Tetris themed. So this science is fascinating because, uh, 1057 00:59:48,240 --> 00:59:52,400 Speaker 1: it explains something that is disturbingly common. I mean, one 1058 00:59:52,440 --> 00:59:54,920 Speaker 1: of it would be one thing if every now and 1059 00:59:54,960 --> 00:59:58,720 Speaker 1: then some weirdo said, well, I I hallucinated Tetris blocks. 1060 00:59:58,800 --> 01:00:02,520 Speaker 1: But this seems be completely normal, completely widespread for people 1061 01:00:02,560 --> 01:00:04,600 Speaker 1: who play the game. It takes over their brain in 1062 01:00:04,640 --> 01:00:07,320 Speaker 1: this way and sticks with them, and they hallucinate the 1063 01:00:07,360 --> 01:00:10,400 Speaker 1: blocks later. So I decided, as I said earlier, to 1064 01:00:10,440 --> 01:00:12,720 Speaker 1: search around and see if this happened with other games. 1065 01:00:12,760 --> 01:00:16,840 Speaker 1: Like I mentioned, there are people talking about Minecraft hallucinations, 1066 01:00:17,120 --> 01:00:19,800 Speaker 1: and there are people who talk about hallucinations related to 1067 01:00:19,840 --> 01:00:23,320 Speaker 1: other games, So that the principle of seeing the world 1068 01:00:23,400 --> 01:00:29,800 Speaker 1: in terms of visuospatial game elements, or even experiencing hallucinations 1069 01:00:29,840 --> 01:00:33,080 Speaker 1: of auditory and visual elements from games, is not unique 1070 01:00:33,120 --> 01:00:36,640 Speaker 1: to Tetris, though with Tetris it might be stronger than average, 1071 01:00:36,720 --> 01:00:40,400 Speaker 1: or maybe even much stronger than average. But anyway, that 1072 01:00:40,520 --> 01:00:44,120 Speaker 1: leads some experts to want to group what we're calling 1073 01:00:44,120 --> 01:00:48,120 Speaker 1: the Tetris effect under the broader category of what's called 1074 01:00:48,240 --> 01:00:53,920 Speaker 1: game transfer phenomenon. So there has been some research on this, 1075 01:00:54,000 --> 01:00:58,080 Speaker 1: but essentially it's been based on interviews and interacting with 1076 01:00:58,120 --> 01:01:01,880 Speaker 1: people who play video games and cataloging their experience to 1077 01:01:01,960 --> 01:01:06,880 Speaker 1: see if they transfer elements of game content or game 1078 01:01:06,920 --> 01:01:12,320 Speaker 1: interface into their real lives. I've seen accounts of individuals 1079 01:01:12,400 --> 01:01:15,720 Speaker 1: claiming to see health bars from playing World of Warcraft, 1080 01:01:15,960 --> 01:01:20,000 Speaker 1: and I definitely remember, like the only other game transfer 1081 01:01:20,560 --> 01:01:23,919 Speaker 1: um phenomenon that I can attest to my own life 1082 01:01:24,040 --> 01:01:26,720 Speaker 1: would be from playing way too much Grand Theft, Auto 1083 01:01:26,840 --> 01:01:29,240 Speaker 1: Vice City, and I can't, for the life of me, 1084 01:01:29,320 --> 01:01:32,840 Speaker 1: I can't exactly remember what I was seeing, but I 1085 01:01:32,840 --> 01:01:35,640 Speaker 1: would go from playing a lot of that too, then 1086 01:01:35,760 --> 01:01:38,960 Speaker 1: driving to work, which was stealing cars as well. No, 1087 01:01:39,240 --> 01:01:41,920 Speaker 1: luckily I can go that far. But certainly, the the 1088 01:01:41,960 --> 01:01:47,000 Speaker 1: experience of driving the cars in the game was was 1089 01:01:47,000 --> 01:01:50,960 Speaker 1: was was impacting the way that I observed driving a 1090 01:01:51,040 --> 01:01:54,600 Speaker 1: car in real life, which was a little scary considering 1091 01:01:54,600 --> 01:01:56,280 Speaker 1: all the things you do with cars in that game. 1092 01:01:56,400 --> 01:01:59,200 Speaker 1: That is a little scary, and that figures big into 1093 01:01:59,240 --> 01:02:03,200 Speaker 1: how the media has covered this. Uh, this scientific recognition 1094 01:02:03,240 --> 01:02:08,240 Speaker 1: of video game of game transfer phenomenon. But there there 1095 01:02:08,240 --> 01:02:10,920 Speaker 1: are much smaller, more innocuous versions of this. I mean, 1096 01:02:10,960 --> 01:02:14,520 Speaker 1: have you ever said, let's press pause or I just 1097 01:02:14,640 --> 01:02:17,720 Speaker 1: leveled up on something about a real world situation, or 1098 01:02:17,760 --> 01:02:22,280 Speaker 1: achievement unlocked or exactly yeah, somebody, somebody tweets achievement unlocked 1099 01:02:22,280 --> 01:02:26,840 Speaker 1: Swedish meatballs for breakfast. I mean, uh, that is that 1100 01:02:26,960 --> 01:02:30,320 Speaker 1: is an example of game transfer phenomenon. You're you're porting 1101 01:02:30,440 --> 01:02:33,560 Speaker 1: something about the game content or experience into your daily 1102 01:02:33,600 --> 01:02:35,480 Speaker 1: life outside the game. It kind of goes back to 1103 01:02:35,520 --> 01:02:38,520 Speaker 1: our Techno Religionist episodes that we recorded where we talked 1104 01:02:38,520 --> 01:02:42,120 Speaker 1: about how you can't help but incorporate technology into your 1105 01:02:43,120 --> 01:02:47,880 Speaker 1: symbolic metaphorical understanding of reality. And so I often think 1106 01:02:47,920 --> 01:02:50,440 Speaker 1: of like in many different topics that apply to the 1107 01:02:50,520 --> 01:02:53,160 Speaker 1: human experience. I often think in terms of the health 1108 01:02:53,200 --> 01:02:55,480 Speaker 1: bar and some of the type of bar, whether you're 1109 01:02:55,480 --> 01:02:59,960 Speaker 1: talking particularly. I remember in researching Willpower and how willpower 1110 01:03:00,000 --> 01:03:02,320 Speaker 1: our works and in its stated status, is this kind 1111 01:03:02,360 --> 01:03:05,640 Speaker 1: of depletable resource in the human mind you end up 1112 01:03:05,640 --> 01:03:08,120 Speaker 1: thinking about video games. It's the logical way to make 1113 01:03:08,160 --> 01:03:10,640 Speaker 1: sense of that and to picture it. Yeah, So some 1114 01:03:10,840 --> 01:03:14,240 Speaker 1: media coverage about exactly the kind of thing you're talking about, 1115 01:03:14,320 --> 01:03:17,000 Speaker 1: the intersection of of science and video games is of 1116 01:03:17,040 --> 01:03:20,640 Speaker 1: course not so sensible. And and as we've said, this 1117 01:03:20,720 --> 01:03:24,880 Speaker 1: example is no exception in response to the game transfer phenomenon. 1118 01:03:25,160 --> 01:03:28,520 Speaker 1: I know, one UK newspaper ran the headline gamers can't 1119 01:03:28,520 --> 01:03:33,360 Speaker 1: tell real world from fantasy, and generally much coverage has 1120 01:03:33,520 --> 01:03:37,720 Speaker 1: focused on sensational, violent implications of this kind of faulty premise. 1121 01:03:37,760 --> 01:03:41,720 Speaker 1: The researchers themselves disowned that kind of coverage. They're like, no, 1122 01:03:41,960 --> 01:03:45,200 Speaker 1: that's now what we're saying. Almost all of this is harmless, 1123 01:03:45,200 --> 01:03:47,480 Speaker 1: and they sort they compare it to the ways we 1124 01:03:47,520 --> 01:03:51,680 Speaker 1: incorporate other metaphors from other types of content and media 1125 01:03:51,760 --> 01:03:54,560 Speaker 1: we consume into our lives. I mean, it's just you 1126 01:03:54,600 --> 01:03:57,040 Speaker 1: could express things in terms of a TV show you 1127 01:03:57,080 --> 01:04:00,720 Speaker 1: watched or a book you read. When you participate with media, 1128 01:04:00,880 --> 01:04:05,120 Speaker 1: you you get some metaphors or some you know, cognitive 1129 01:04:05,160 --> 01:04:08,600 Speaker 1: sticking points from it. Yeah, Like it's not that weird. Yeah, 1130 01:04:08,600 --> 01:04:10,080 Speaker 1: Like I think of any other phrases that we have, 1131 01:04:10,560 --> 01:04:13,840 Speaker 1: you know, fast forwarding through something again, pose on something, 1132 01:04:14,200 --> 01:04:16,480 Speaker 1: or let's put a pin in this, which of course 1133 01:04:16,520 --> 01:04:19,920 Speaker 1: indicates that the speaker likes to torture insects in the 1134 01:04:20,040 --> 01:04:22,960 Speaker 1: fair time, So keep that one in mind. Yeah, the 1135 01:04:22,960 --> 01:04:28,440 Speaker 1: the malevolent lepidopterist of your office. Yeah. So while the 1136 01:04:28,600 --> 01:04:31,400 Speaker 1: using the phrase achievement un locked or something isn't all 1137 01:04:31,480 --> 01:04:34,000 Speaker 1: that weird, I do still think the Tetris effect is 1138 01:04:34,560 --> 01:04:38,960 Speaker 1: remarkable and strange the idea of these, uh, these consistent 1139 01:04:39,160 --> 01:04:43,600 Speaker 1: and nearly universal Tetris hallucinations and dreams, and that makes 1140 01:04:43,600 --> 01:04:47,120 Speaker 1: me wonder, well, does the Tetris effect belong in this 1141 01:04:47,200 --> 01:04:51,320 Speaker 1: category of game transfer phenomena or is it something unique? 1142 01:04:51,480 --> 01:04:54,360 Speaker 1: Is it something on a separate at a different level. 1143 01:04:54,600 --> 01:04:57,680 Speaker 1: Pretty much, I feel like it might be. And in 1144 01:04:58,640 --> 01:05:01,200 Speaker 1: the next episode that we that we're doing on Tetris, 1145 01:05:01,600 --> 01:05:04,800 Speaker 1: I think we'll see elements of that. Now. I've been 1146 01:05:04,840 --> 01:05:08,840 Speaker 1: thinking about it in terms of Tetris being the purest 1147 01:05:08,880 --> 01:05:12,200 Speaker 1: form of the drug, and you can, certainly and maybe 1148 01:05:12,200 --> 01:05:15,960 Speaker 1: you should, dilute the purity of that drug when you're 1149 01:05:16,000 --> 01:05:19,960 Speaker 1: applying it in certain scenarios, right, because, like spice, it 1150 01:05:20,600 --> 01:05:24,000 Speaker 1: may enable you to to have some precognition and to 1151 01:05:24,120 --> 01:05:26,440 Speaker 1: stand at the top of the dune of the universe 1152 01:05:26,440 --> 01:05:29,919 Speaker 1: of space time and see beyond what normal humans can. 1153 01:05:30,240 --> 01:05:33,760 Speaker 1: But you've got to keep coming back. Oh, man, I 1154 01:05:33,840 --> 01:05:36,680 Speaker 1: wonder how spice would affect your ability to play Tetris, 1155 01:05:36,720 --> 01:05:41,920 Speaker 1: Like what would see the entire bag your preview screen 1156 01:05:41,960 --> 01:05:45,080 Speaker 1: would have hundreds of blocks in it. Oh and then 1157 01:05:45,360 --> 01:05:48,479 Speaker 1: what what the guild navigator? Of course would you would 1158 01:05:48,800 --> 01:05:51,600 Speaker 1: would make sure to pick the best block possible for 1159 01:05:51,600 --> 01:05:54,720 Speaker 1: the next turn, whatever the safest block choices. But as 1160 01:05:54,840 --> 01:05:57,600 Speaker 1: we've showed, there is no such thing. There is no 1161 01:05:57,720 --> 01:06:00,919 Speaker 1: optimal Tetris play. There there's better and worst Tetris play, 1162 01:06:01,000 --> 01:06:04,000 Speaker 1: but there's no perfect Tetris play. So would you be 1163 01:06:04,080 --> 01:06:08,000 Speaker 1: able to find that golden path through Tetris? You couldn't. 1164 01:06:08,080 --> 01:06:13,080 Speaker 1: I guess it's an unresolved game. Yeah. Anyway, we are 1165 01:06:13,240 --> 01:06:15,480 Speaker 1: so excited about the science of Tetris that we're going 1166 01:06:15,520 --> 01:06:18,320 Speaker 1: to come back next time to talk about some very 1167 01:06:18,360 --> 01:06:23,000 Speaker 1: fascinating Tetris research, more about how Tetris interacts with our brains. 1168 01:06:23,600 --> 01:06:26,880 Speaker 1: We're going to talk about why Tetris feels so good 1169 01:06:26,920 --> 01:06:29,680 Speaker 1: to play, but we're also going to talk about tetraspace 1170 01:06:29,840 --> 01:06:34,280 Speaker 1: therapies for the Tetris cure. Essentially. Yeah, so we're going 1171 01:06:34,320 --> 01:06:36,920 Speaker 1: to continue to dive into the power of Tetris. But 1172 01:06:36,960 --> 01:06:38,960 Speaker 1: then what can we do with that power? How can 1173 01:06:39,000 --> 01:06:42,080 Speaker 1: we utilize it? How can we harness Tetris and use 1174 01:06:42,160 --> 01:06:44,680 Speaker 1: it to improve our lives? In the meantime, if you 1175 01:06:44,760 --> 01:06:47,960 Speaker 1: haven't played Tetris in a while, I encourage you to 1176 01:06:48,120 --> 01:06:52,000 Speaker 1: unlock that ancient secret yet again. Open the puzzle box, 1177 01:06:52,280 --> 01:06:54,320 Speaker 1: play a little bit of Tetris, and then come back 1178 01:06:54,360 --> 01:06:57,640 Speaker 1: and visit with us again next time, and and share 1179 01:06:57,880 --> 01:07:01,040 Speaker 1: in the deep mystery and wonder of the Platonic puzzle 1180 01:07:01,160 --> 01:07:04,880 Speaker 1: universe with us. So until next time, check out stuff 1181 01:07:04,880 --> 01:07:06,760 Speaker 1: to blow your mind dot com. That's where we find 1182 01:07:07,240 --> 01:07:10,760 Speaker 1: all of our blog posts, are podcast episodes, are videos, 1183 01:07:10,880 --> 01:07:13,680 Speaker 1: and indeed the landing page for this episode will include 1184 01:07:13,880 --> 01:07:16,480 Speaker 1: links out in some related materials on the site as 1185 01:07:16,520 --> 01:07:18,800 Speaker 1: well as some of the resources we've been discussing here 1186 01:07:18,800 --> 01:07:20,480 Speaker 1: with you today. And if you want to get in 1187 01:07:20,520 --> 01:07:22,920 Speaker 1: touch with us and let us know your personal Tetris 1188 01:07:23,000 --> 01:07:28,600 Speaker 1: history or your thoughts about cognition, human neurology and video gameplay, 1189 01:07:28,880 --> 01:07:31,080 Speaker 1: you can email us at blow the Mind at how 1190 01:07:31,120 --> 01:07:43,560 Speaker 1: stuff works dot com for more on those and thousands 1191 01:07:43,560 --> 01:08:08,000 Speaker 1: of other topics. Is that how stuff works dot com. 1192 01:08:00,000 --> 01:08:00,320 Speaker 1: I don