WEBVTT - The Worst Video Games of All Time (Update)

0:00:03.360 --> 0:00:06.440
<v Speaker 1>Get in touch with technology with tech Stuff from house

0:00:06.440 --> 0:00:14.200
<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

0:00:14.240 --> 0:00:17.319
<v Speaker 1>I'm Jonathan Strickland and I'm Lauren Vocalbam. And you know,

0:00:17.480 --> 0:00:20.480
<v Speaker 1>there's a news story that broke not too long ago

0:00:20.640 --> 0:00:23.160
<v Speaker 1>that relates back to stuff we've talked about on the

0:00:23.320 --> 0:00:25.480
<v Speaker 1>show before. I'm talking, of course, about one of the

0:00:25.520 --> 0:00:30.240
<v Speaker 1>most important archaeological projects of all time outside of an

0:00:30.240 --> 0:00:33.279
<v Speaker 1>Indiana Jones film. I'm talking about going out to the

0:00:33.320 --> 0:00:36.720
<v Speaker 1>desert in New Mexico and digging yourself up some E

0:00:36.840 --> 0:00:40.960
<v Speaker 1>T and many other Atari games. Yeah. So, for those

0:00:41.000 --> 0:00:43.400
<v Speaker 1>who do not remember, we've talked about this, Like I

0:00:43.400 --> 0:00:45.960
<v Speaker 1>said multiple times, back in n you had a little

0:00:45.960 --> 0:00:48.760
<v Speaker 1>bit of a a glut in the video game market,

0:00:48.840 --> 0:00:53.760
<v Speaker 1>and as a result, Atari had some some extra um

0:00:53.920 --> 0:00:57.640
<v Speaker 1>inventory on its hands. Yeah. Okay, So, so there's been

0:00:57.680 --> 0:01:01.800
<v Speaker 1>this longstanding rumor, elevated to almost myth status in the

0:01:01.880 --> 0:01:05.400
<v Speaker 1>video game industry that that Atari, while it was struggling,

0:01:05.800 --> 0:01:10.080
<v Speaker 1>dumped thousands of video games in this New Mexico landfill. Um.

0:01:10.160 --> 0:01:12.240
<v Speaker 1>The New York Times even ran a short piece on

0:01:12.280 --> 0:01:15.560
<v Speaker 1>it in September three, and it's it's a short piece.

0:01:15.560 --> 0:01:17.319
<v Speaker 1>So I'm just gonna read it out because it's a

0:01:17.440 --> 0:01:20.319
<v Speaker 1>really explains the story and is super indicative of what

0:01:20.480 --> 0:01:23.400
<v Speaker 1>the industry was doing at the time. So here we go.

0:01:23.920 --> 0:01:26.760
<v Speaker 1>With the video game business gone sour, some manufacturers have

0:01:26.840 --> 0:01:29.319
<v Speaker 1>been dumping their excess game cartridges on the market at

0:01:29.400 --> 0:01:33.480
<v Speaker 1>depressed prices. Now, Atari Inc. The leading video game manufacturer,

0:01:33.520 --> 0:01:36.720
<v Speaker 1>has taken dumping one step further. The company has dumped

0:01:36.720 --> 0:01:40.319
<v Speaker 1>fourteen truckloads of discarded game cartridges and other computer equipment

0:01:40.360 --> 0:01:43.760
<v Speaker 1>at the City landfill in Alama Gordon, New Mexico. Guards

0:01:43.800 --> 0:01:46.760
<v Speaker 1>kept reporters and spectators away from the area yesterday as

0:01:46.800 --> 0:01:50.640
<v Speaker 1>workers poured concrete over the dumped merchandise. And Atari spokesman

0:01:50.680 --> 0:01:53.640
<v Speaker 1>said the equipment came from Atari's plant in al Paso, Texas,

0:01:53.680 --> 0:01:55.920
<v Speaker 1>which was used to make video game cartridges but has

0:01:55.960 --> 0:02:00.080
<v Speaker 1>now been converted to recycling scrap. Atari lust three d

0:02:00.320 --> 0:02:02.960
<v Speaker 1>in ten point five million dollars in the second quarter,

0:02:03.080 --> 0:02:06.040
<v Speaker 1>largely because of a sharp drop in video game sales.

0:02:06.320 --> 0:02:11.760
<v Speaker 1>That's yeah, point five million dollars in a quarter. That's

0:02:11.800 --> 0:02:14.000
<v Speaker 1>not that's not a yearly loss. So yeah, as you

0:02:14.040 --> 0:02:17.400
<v Speaker 1>can see, this was a huge deal for Atari, and um,

0:02:17.440 --> 0:02:18.840
<v Speaker 1>you know, there are a lot of different things that

0:02:18.880 --> 0:02:21.320
<v Speaker 1>went into this. We've covered it before, but just as

0:02:21.320 --> 0:02:25.080
<v Speaker 1>a quick kind of refresher, the things that that led

0:02:25.200 --> 0:02:28.519
<v Speaker 1>to this decision involved too many games on the market,

0:02:28.560 --> 0:02:30.720
<v Speaker 1>too many consoles on the market, so you had you

0:02:30.800 --> 0:02:33.280
<v Speaker 1>had way too much product out there. Uh, and way

0:02:33.320 --> 0:02:35.600
<v Speaker 1>too many poor video games that had been kind of

0:02:35.639 --> 0:02:38.760
<v Speaker 1>scrapped together really quickly, right and and and then with

0:02:38.840 --> 0:02:42.800
<v Speaker 1>the the ET cartridge in particular, which is often cited

0:02:42.840 --> 0:02:45.120
<v Speaker 1>as not only the worst video game of all time

0:02:45.600 --> 0:02:48.560
<v Speaker 1>but also the reason for the video game crash. That's

0:02:48.600 --> 0:02:52.520
<v Speaker 1>that's a little too simplistic, but it did big contributor

0:02:52.560 --> 0:02:56.040
<v Speaker 1>because that license cost millions of dollars to Atari, and

0:02:56.080 --> 0:02:59.760
<v Speaker 1>they produced millions of cartridges, something like five million copies

0:02:59.760 --> 0:03:03.000
<v Speaker 1>of this game, and they didn't sell out at all.

0:03:03.120 --> 0:03:06.400
<v Speaker 1>They had they had millions left over. So you just

0:03:06.560 --> 0:03:09.639
<v Speaker 1>had a no win scenario. I mean, no one wanted

0:03:09.680 --> 0:03:11.920
<v Speaker 1>the cartridges. They kept getting marked down and down and

0:03:11.960 --> 0:03:14.760
<v Speaker 1>down in the discount bins at your local toy stores.

0:03:15.040 --> 0:03:17.119
<v Speaker 1>I mean, I remember these days because I had an AT,

0:03:18.240 --> 0:03:23.680
<v Speaker 1>I had ET the Extra Terrestrial. UM, so I had

0:03:23.800 --> 0:03:26.519
<v Speaker 1>the two games that are constantly referred to as being

0:03:26.560 --> 0:03:29.520
<v Speaker 1>the ones that led to the video game Crash, where

0:03:29.560 --> 0:03:33.959
<v Speaker 1>the licensed versions of pac Man and ET the Extra

0:03:34.040 --> 0:03:38.560
<v Speaker 1>Terrestrial on the I had both of those, so I

0:03:38.600 --> 0:03:41.440
<v Speaker 1>can tell you they both were terrible games. They were

0:03:41.520 --> 0:03:45.240
<v Speaker 1>not good representations of their licenses and uh and so

0:03:45.440 --> 0:03:49.360
<v Speaker 1>they both really did contribute. So uh. Anyway, we had

0:03:49.360 --> 0:03:53.680
<v Speaker 1>this big myth about the you know, this huge dumping ground,

0:03:53.680 --> 0:03:56.600
<v Speaker 1>and there was conflicting information for the longest time, like

0:03:56.800 --> 0:03:59.400
<v Speaker 1>is it actually out there or is it is that

0:03:59.440 --> 0:04:02.080
<v Speaker 1>just urban legend? Well, and since concrete had been poured,

0:04:02.160 --> 0:04:04.040
<v Speaker 1>no one was really sure. It made me think for

0:04:04.080 --> 0:04:06.160
<v Speaker 1>a while that maybe the guy who made that decision

0:04:06.200 --> 0:04:09.800
<v Speaker 1>at Atari used to work for the mafia. I want

0:04:09.800 --> 0:04:11.280
<v Speaker 1>it dead. I want to bury it in the ground.

0:04:11.360 --> 0:04:15.040
<v Speaker 1>I want to concrete foundation board over it. How it

0:04:15.360 --> 0:04:17.200
<v Speaker 1>how it goes off in my head anyway, I mean,

0:04:17.240 --> 0:04:19.440
<v Speaker 1>maybe he just really hated it that much. But Yeah,

0:04:19.480 --> 0:04:22.839
<v Speaker 1>we ended up discovering very recently as the recording of

0:04:22.839 --> 0:04:25.640
<v Speaker 1>this podcast, as it turns out that there was truth

0:04:25.680 --> 0:04:31.200
<v Speaker 1>to the yeah myth confirmed. Okay, so in April, hundreds

0:04:31.240 --> 0:04:35.200
<v Speaker 1>of old Atari games, including the infamously terrible ET We're

0:04:35.320 --> 0:04:39.240
<v Speaker 1>We're found in this landfill in New Mexico. The dig

0:04:39.279 --> 0:04:41.560
<v Speaker 1>was part of a documentary series. It's being done by

0:04:41.680 --> 0:04:45.359
<v Speaker 1>director Zach Penn in affiliation with a couple of media companies,

0:04:45.360 --> 0:04:51.839
<v Speaker 1>Fuel Entertainment and Lightbox Entertainment, along with Microsoft's Xbox Entertainment Studios. Yeah,

0:04:52.080 --> 0:04:55.840
<v Speaker 1>what's what's funny is that Major Nelson, who is part

0:04:55.920 --> 0:04:58.479
<v Speaker 1>of Xbox Lives. He's like one of the kind of

0:04:58.480 --> 0:05:02.039
<v Speaker 1>a community liais on type guy, So a lot of

0:05:02.080 --> 0:05:05.880
<v Speaker 1>information from Microsoft comes through him and then his communicated

0:05:05.880 --> 0:05:08.760
<v Speaker 1>to the fans. He was actually on the dig site too.

0:05:09.080 --> 0:05:11.440
<v Speaker 1>And uh, I'll talk a little bit more about that

0:05:11.600 --> 0:05:13.720
<v Speaker 1>in just a second when we get to the super

0:05:13.720 --> 0:05:18.480
<v Speaker 1>silly part of the story. I'm not sure which part is. Yeah,

0:05:18.520 --> 0:05:20.719
<v Speaker 1>there's so many, but this one in particular because it

0:05:20.800 --> 0:05:22.880
<v Speaker 1>all has to do with the way the man wears

0:05:22.880 --> 0:05:28.560
<v Speaker 1>a construction hat. Okay, alright, So so some interesting interesting

0:05:28.560 --> 0:05:31.240
<v Speaker 1>little factoids around this dig. The AP was out there

0:05:31.279 --> 0:05:33.560
<v Speaker 1>and they were talking to folks um and and according

0:05:33.600 --> 0:05:37.200
<v Speaker 1>to them, James Heller, a former Atari manager who's also

0:05:37.320 --> 0:05:39.359
<v Speaker 1>on site for the dig at the invitation of the

0:05:39.360 --> 0:05:42.919
<v Speaker 1>production team, Um said. James Heller said that he was

0:05:43.000 --> 0:05:46.160
<v Speaker 1>charged with finding a cheap way of disposing for seven

0:05:46.440 --> 0:05:51.120
<v Speaker 1>hundred and twenty eight thousand game cartridges. That's that's a

0:05:51.200 --> 0:05:54.280
<v Speaker 1>lot of cartridges. That's more than I had by by

0:05:54.320 --> 0:05:57.000
<v Speaker 1>a long shot. Uh. And he said that after a

0:05:57.040 --> 0:06:01.239
<v Speaker 1>few local kids scavenged games, um, and he started getting

0:06:01.240 --> 0:06:03.440
<v Speaker 1>calls from the media about it, that's when he decided

0:06:03.440 --> 0:06:06.440
<v Speaker 1>to pour the concrete, right, because otherwise you have you

0:06:06.480 --> 0:06:09.000
<v Speaker 1>have a recipe for disaster, and that kids could be

0:06:09.000 --> 0:06:12.920
<v Speaker 1>coming out to a landfill get hurt lawsuits. Yeah. No

0:06:13.160 --> 0:06:15.200
<v Speaker 1>one wants e T on top of being the worst

0:06:15.200 --> 0:06:17.279
<v Speaker 1>game ever to be the most deadly game to have

0:06:17.400 --> 0:06:19.880
<v Speaker 1>caused like tetanus and things like that. Yeah, that would

0:06:19.880 --> 0:06:24.120
<v Speaker 1>have been a terrible, terrible, pr nightmare. Yeah. He's also

0:06:24.160 --> 0:06:26.840
<v Speaker 1>said that he wasn't aware that there was any kind

0:06:26.839 --> 0:06:28.960
<v Speaker 1>of controversy about it, and that he's never come out

0:06:29.000 --> 0:06:32.520
<v Speaker 1>on the record about it because no one ever asked him. Huh.

0:06:33.120 --> 0:06:36.119
<v Speaker 1>Clearly someone who does not go to the big video

0:06:36.160 --> 0:06:40.800
<v Speaker 1>game forums. It's clearly not from the internet. Um. Uh. So,

0:06:40.800 --> 0:06:43.160
<v Speaker 1>So the city that houses the landfill is giving up

0:06:43.160 --> 0:06:45.839
<v Speaker 1>tofty of the cartridges to the team, and we'll be

0:06:45.880 --> 0:06:47.960
<v Speaker 1>selling the rest. So if you would like your own,

0:06:48.200 --> 0:06:50.760
<v Speaker 1>you can get some real New Mexico dirt packed in

0:06:50.800 --> 0:06:54.400
<v Speaker 1>with your your various cartridges. They're they're apparently still playable,

0:06:54.440 --> 0:06:56.320
<v Speaker 1>some of them, I mean some of them are crushed. Yeah,

0:06:56.440 --> 0:06:58.799
<v Speaker 1>I know that. When they first found it, they tested

0:06:58.839 --> 0:07:01.200
<v Speaker 1>one out almost lee and then said, we're not going

0:07:01.279 --> 0:07:03.120
<v Speaker 1>to tell you whether or not it worked. We're going

0:07:03.160 --> 0:07:06.040
<v Speaker 1>to save that for the documentary. But but but these

0:07:06.080 --> 0:07:09.760
<v Speaker 1>are these are hard, hardwired cartridges. I mean they're not

0:07:10.240 --> 0:07:13.360
<v Speaker 1>They're not optical discs or anything like that. So as

0:07:13.440 --> 0:07:17.560
<v Speaker 1>long as you haven't had too much detritus get into

0:07:17.600 --> 0:07:22.520
<v Speaker 1>the cartridge, which we all know how to solve that problem, yeah,

0:07:22.720 --> 0:07:24.960
<v Speaker 1>and then you're good. Yeah, as long as that's not

0:07:25.040 --> 0:07:28.040
<v Speaker 1>the case, then it should work. And I understand that

0:07:28.080 --> 0:07:32.000
<v Speaker 1>there was another person who was talked to about this

0:07:32.040 --> 0:07:35.960
<v Speaker 1>whole thing, a man who may you might say, was

0:07:36.080 --> 0:07:40.720
<v Speaker 1>burdened with terrible responsibility. Uh So the ap for for

0:07:40.720 --> 0:07:43.520
<v Speaker 1>this article that they did also called et S game

0:07:43.560 --> 0:07:47.920
<v Speaker 1>designer one Howard Scott Warshaw about the entire debacle um

0:07:47.960 --> 0:07:50.240
<v Speaker 1>and he said that he actually doesn't mind his game

0:07:50.320 --> 0:07:52.840
<v Speaker 1>being called the worst game ever. He said that he

0:07:52.880 --> 0:07:55.720
<v Speaker 1>was only given five weeks to design, right and test

0:07:55.800 --> 0:07:58.680
<v Speaker 1>this game after legal matters held it up in production

0:07:58.800 --> 0:08:03.040
<v Speaker 1>of for Getting That Life since and the holiday shopping

0:08:03.040 --> 0:08:06.560
<v Speaker 1>deadlines began looming. He said furthermore that it's and I

0:08:06.640 --> 0:08:10.000
<v Speaker 1>quote a tremendous honor that, you know, even though it's

0:08:10.000 --> 0:08:13.320
<v Speaker 1>the worst video game ever, that's still being talked about. Well,

0:08:13.360 --> 0:08:16.760
<v Speaker 1>he also was the guy who made the biggest selling

0:08:16.840 --> 0:08:20.840
<v Speaker 1>original game for Atari, which was Yars Revenge. Uh so,

0:08:21.360 --> 0:08:24.720
<v Speaker 1>Yours Revenge was a kind of crazy little game where

0:08:25.120 --> 0:08:28.000
<v Speaker 1>it's almost impossible to explain. Back then, video games were

0:08:28.040 --> 0:08:32.040
<v Speaker 1>not nearly as simple in a way, like even though

0:08:32.080 --> 0:08:35.280
<v Speaker 1>the the graphics were simple and the gameplay was simple,

0:08:35.400 --> 0:08:39.640
<v Speaker 1>the concepts were really high concept crazy things. And these days,

0:08:39.720 --> 0:08:41.240
<v Speaker 1>you know, when you see video games, they tend to

0:08:41.280 --> 0:08:45.719
<v Speaker 1>be variations on very similar themes, like it's a sandbox

0:08:45.800 --> 0:08:49.480
<v Speaker 1>game like Grand Theft Auto or the Saints Rose series,

0:08:49.600 --> 0:08:51.920
<v Speaker 1>or it's a racing game, or it's a gun game

0:08:52.000 --> 0:08:55.640
<v Speaker 1>like those are shooter and adventure you know, right back

0:08:55.640 --> 0:08:59.440
<v Speaker 1>in the days of the early arcades. Well, first you

0:08:59.520 --> 0:09:03.360
<v Speaker 1>play as a donkey who's out delivering pizza such what,

0:09:04.440 --> 0:09:07.240
<v Speaker 1>but that was normal. So anyway, Ours Revenge hard to

0:09:07.320 --> 0:09:10.200
<v Speaker 1>explain it easily, but um, anyway, one of the most

0:09:10.200 --> 0:09:13.160
<v Speaker 1>popular games of atari ever. So it's kind of interesting

0:09:13.160 --> 0:09:17.360
<v Speaker 1>that the same guy was behind both titles. Um. Yeah.

0:09:17.400 --> 0:09:19.280
<v Speaker 1>The other thing I wanted to mention, we're going to

0:09:19.440 --> 0:09:22.600
<v Speaker 1>we're going to have a nice little flashback in a minute,

0:09:22.920 --> 0:09:25.400
<v Speaker 1>but before we do that. Uh, something else I think

0:09:25.480 --> 0:09:29.959
<v Speaker 1>is really entertaining is that there's some conspiracy theories around this,

0:09:30.120 --> 0:09:32.079
<v Speaker 1>Like there were some things popping up on the Internet

0:09:32.160 --> 0:09:37.320
<v Speaker 1>suggesting that perhaps this whole dig was a manufactured story

0:09:37.400 --> 0:09:39.880
<v Speaker 1>and in fact, no one had gone to New Mexico

0:09:40.320 --> 0:09:43.760
<v Speaker 1>and no one had actually found the cartridges because they

0:09:43.760 --> 0:09:45.760
<v Speaker 1>were never really put there in the first place, and

0:09:45.760 --> 0:09:48.360
<v Speaker 1>the whole thing is just a complete cover up. Yeah,

0:09:48.400 --> 0:09:50.800
<v Speaker 1>there's like a tari truthis now. This is great. Yeah.

0:09:50.840 --> 0:09:53.680
<v Speaker 1>So uh, And there was a picture of Major Nelson,

0:09:53.720 --> 0:09:55.640
<v Speaker 1>this is what I was referring to earlier in the podcast,

0:09:55.720 --> 0:09:58.160
<v Speaker 1>who was at the site and wearing a hard hat,

0:09:58.679 --> 0:10:00.960
<v Speaker 1>and the hard hat, you know, sat pretty high up

0:10:00.960 --> 0:10:02.560
<v Speaker 1>on his head, which led some people to say, oh,

0:10:02.600 --> 0:10:04.600
<v Speaker 1>it's been photoshopped on top of him. He was clearly

0:10:04.640 --> 0:10:07.160
<v Speaker 1>this was a picture of Major Nelson that's been placed

0:10:07.160 --> 0:10:09.800
<v Speaker 1>so that it's on a desert background and he's got

0:10:09.840 --> 0:10:12.480
<v Speaker 1>this hard hat photoshopped on because it's not saying flat,

0:10:12.760 --> 0:10:14.600
<v Speaker 1>you know, snug against his head. But here's the thing

0:10:14.600 --> 0:10:16.920
<v Speaker 1>about hard hats. They actually have like a little kind

0:10:16.920 --> 0:10:19.400
<v Speaker 1>of harness that sits on your head, and they're raised

0:10:19.480 --> 0:10:21.920
<v Speaker 1>up over the harness so that if something does impact

0:10:21.960 --> 0:10:25.560
<v Speaker 1>the hard hat, there's that shot. Yeah. So it doesn't

0:10:26.120 --> 0:10:29.680
<v Speaker 1>kill you, you see, just having something hard. Yeah, yeah,

0:10:29.720 --> 0:10:32.120
<v Speaker 1>I mean it doesn't. It doesn't help you if you're

0:10:32.120 --> 0:10:34.559
<v Speaker 1>wearing something hard on your head if the force hitting

0:10:34.559 --> 0:10:38.200
<v Speaker 1>it is still enough to cause you injury. So uh,

0:10:38.200 --> 0:10:39.840
<v Speaker 1>it's you know, it may have been that the little

0:10:39.880 --> 0:10:43.400
<v Speaker 1>harness part was a little small for Major Nelson's noggin.

0:10:43.640 --> 0:10:46.600
<v Speaker 1>I don't know, but I don't know. Personal Yeah, it doesn't.

0:10:46.760 --> 0:10:48.360
<v Speaker 1>I'm not going to call him a fat head, No,

0:10:48.640 --> 0:10:51.320
<v Speaker 1>neither am I. But but it does mean that I

0:10:51.360 --> 0:10:55.520
<v Speaker 1>think some people mistakenly, either mistakenly or perhaps jokingly. It

0:10:55.559 --> 0:10:57.720
<v Speaker 1>could have been that they were joking about it being

0:10:58.480 --> 0:11:03.560
<v Speaker 1>photoshopped and and other people proportion in the internet is

0:11:03.640 --> 0:11:05.880
<v Speaker 1>oh sure sure. And also some of the very first

0:11:05.880 --> 0:11:08.400
<v Speaker 1>photos that came out of the dig site um were

0:11:08.440 --> 0:11:10.920
<v Speaker 1>taken on you know, low quality cell phones, and I

0:11:10.960 --> 0:11:13.880
<v Speaker 1>think that everyone I mean, I mean, I was reluctant

0:11:13.920 --> 0:11:16.839
<v Speaker 1>to believe the story until I clicked a few links

0:11:16.880 --> 0:11:20.240
<v Speaker 1>through and really checked around about it, because I was like, oh,

0:11:20.240 --> 0:11:23.040
<v Speaker 1>that's fake. Yeah, well there's so many stories. I assume

0:11:23.040 --> 0:11:25.640
<v Speaker 1>that everything on this fake on the internet except the

0:11:25.640 --> 0:11:28.800
<v Speaker 1>hell stuff works where everything is amazing. But yeah, no, no,

0:11:28.960 --> 0:11:31.080
<v Speaker 1>I totally understand what you where you're coming from on

0:11:31.120 --> 0:11:34.000
<v Speaker 1>that one. So we wanted to take this opportunity to

0:11:34.040 --> 0:11:37.920
<v Speaker 1>actually have a little look back on an episode that

0:11:37.920 --> 0:11:41.520
<v Speaker 1>that was recorded years ago, back in two thousand eleven. Yeah,

0:11:41.559 --> 0:11:44.320
<v Speaker 1>so so of course Chris Palette is going to be

0:11:44.720 --> 0:11:49.240
<v Speaker 1>joining us from the vaults of history, right, So this

0:11:49.280 --> 0:11:52.280
<v Speaker 1>is this is what some people would call a rerun,

0:11:52.800 --> 0:11:56.280
<v Speaker 1>because we wanted to talk about the discussion that kind

0:11:56.280 --> 0:11:59.520
<v Speaker 1>of led into this whole thing when we asked our listeners.

0:11:59.520 --> 0:12:02.800
<v Speaker 1>This was like crowdsourced episode, which we haven't really we

0:12:02.800 --> 0:12:04.680
<v Speaker 1>haven't done many of those. We've asked for a listener

0:12:04.760 --> 0:12:07.760
<v Speaker 1>mail and gotten responses, and we've done some episodes based

0:12:07.800 --> 0:12:10.920
<v Speaker 1>upon suggestions, but this was purely crowdsourced where I put

0:12:10.920 --> 0:12:14.800
<v Speaker 1>out the question what's the worst video game of all time?

0:12:15.320 --> 0:12:17.360
<v Speaker 1>And then we had our listeners, right, in and we

0:12:17.440 --> 0:12:20.720
<v Speaker 1>tabulated all the votes and it was it was wide open,

0:12:20.880 --> 0:12:24.160
<v Speaker 1>and this is the result. Uh and spoiler alert, the

0:12:24.240 --> 0:12:27.480
<v Speaker 1>video game that we just talked about being Dug Up

0:12:27.480 --> 0:12:30.560
<v Speaker 1>in the Desert, ends up being number one. So but

0:12:30.840 --> 0:12:33.600
<v Speaker 1>it's an entertaining episode. Listen to it, and we'll have

0:12:33.600 --> 0:12:36.760
<v Speaker 1>a little bit more to talk about once the episodes

0:12:36.840 --> 0:12:40.280
<v Speaker 1>over with some other kind of bad video game wrap up,

0:12:40.880 --> 0:12:48.439
<v Speaker 1>so enjoy. So, hey, guys, you know you might remember

0:12:48.760 --> 0:12:52.520
<v Speaker 1>that Chris and I wanted to do a crowdsourced episode

0:12:52.559 --> 0:12:55.840
<v Speaker 1>where we asked our listeners to submit to us the

0:12:55.880 --> 0:12:59.480
<v Speaker 1>worst video game of all time. And uh, we didn't

0:12:59.480 --> 0:13:02.600
<v Speaker 1>give an real parameters about that. We said it could

0:13:02.640 --> 0:13:04.280
<v Speaker 1>be on any platform, it just had to be a

0:13:04.360 --> 0:13:08.080
<v Speaker 1>video game. And because of that, it meant that our

0:13:08.120 --> 0:13:14.880
<v Speaker 1>listeners could literally, uh nominate any game ever made. So

0:13:15.040 --> 0:13:17.880
<v Speaker 1>it's a miracle at all that we had enough votes

0:13:18.280 --> 0:13:21.680
<v Speaker 1>for any particular title to have this this podcast. But

0:13:21.720 --> 0:13:26.320
<v Speaker 1>we actually have the top ten or perhaps bottom ten

0:13:26.960 --> 0:13:31.760
<v Speaker 1>worst video games as voted on by you the listener,

0:13:31.880 --> 0:13:35.319
<v Speaker 1>So please keep in mind this is not the opinions

0:13:35.679 --> 0:13:38.360
<v Speaker 1>of Jonathan and Chris, although maybe we'll talk about some

0:13:38.400 --> 0:13:40.480
<v Speaker 1>of the bad games we've played in the past two

0:13:41.120 --> 0:13:44.320
<v Speaker 1>This isn't our opinion, this is your opinion. We're just

0:13:44.440 --> 0:13:48.720
<v Speaker 1>reporting it. Well, I have to say that one one

0:13:48.760 --> 0:13:50.800
<v Speaker 1>person did right in and ask us why we would

0:13:50.800 --> 0:13:54.720
<v Speaker 1>bother recording an episode on this, and uh, the simple

0:13:54.760 --> 0:13:58.400
<v Speaker 1>answer is because it's fun. Yeah. This was actually really

0:13:58.440 --> 0:14:00.280
<v Speaker 1>a lot of fun. It was a lot of work

0:14:00.280 --> 0:14:04.120
<v Speaker 1>because we had to collect votes from multiple sources. We

0:14:04.559 --> 0:14:08.560
<v Speaker 1>collective votes from email, Facebook, Twitter, and people left votes

0:14:08.559 --> 0:14:11.880
<v Speaker 1>on my Google Plus account too, so um, I actually

0:14:11.920 --> 0:14:14.559
<v Speaker 1>did separate out all the votes in a big spreadsheet,

0:14:14.600 --> 0:14:17.320
<v Speaker 1>so I knew how many votes came in from which,

0:14:17.800 --> 0:14:21.160
<v Speaker 1>uh particular source and that that actually was kind of

0:14:21.200 --> 0:14:23.280
<v Speaker 1>interesting too, just to see, you know, what our listeners

0:14:23.280 --> 0:14:26.520
<v Speaker 1>prefer to use in order to get information to us.

0:14:27.320 --> 0:14:29.680
<v Speaker 1>That was pretty fascinating. That was not my intent, by

0:14:29.720 --> 0:14:31.440
<v Speaker 1>the way, when I came. I came up with this

0:14:31.520 --> 0:14:34.280
<v Speaker 1>idea on the spur of the moment and sprung it

0:14:34.360 --> 0:14:37.000
<v Speaker 1>on Chris just before we started recording, and Chris was like,

0:14:37.560 --> 0:14:39.440
<v Speaker 1>do I have to do I have to record all

0:14:39.440 --> 0:14:40.920
<v Speaker 1>the votes? I said no, He said, all right, let's

0:14:40.920 --> 0:14:44.520
<v Speaker 1>do it. So you know, I'm easy like that. Let's

0:14:44.960 --> 0:14:48.760
<v Speaker 1>let's start off with what would be number ten, but

0:14:48.800 --> 0:14:52.200
<v Speaker 1>actually it was a tie for ninth place. So the

0:14:52.240 --> 0:14:54.440
<v Speaker 1>first two games we're gonna talk about received the same

0:14:54.520 --> 0:14:56.560
<v Speaker 1>number of votes, and the first one that we're going

0:14:56.600 --> 0:15:01.600
<v Speaker 1>to talk about is dragons Lair the arcade games specifically,

0:15:03.200 --> 0:15:07.000
<v Speaker 1>So for those of you who, uh who missed out

0:15:07.080 --> 0:15:11.120
<v Speaker 1>on the early eighties and the great arcade culture of

0:15:11.160 --> 0:15:13.400
<v Speaker 1>the early eighties, you may not be too familiar with

0:15:13.400 --> 0:15:17.400
<v Speaker 1>this game. But it was groundbreaking. Yeah, it was. It

0:15:17.440 --> 0:15:21.120
<v Speaker 1>was a an innovative way of presenting a video game

0:15:21.160 --> 0:15:26.120
<v Speaker 1>that had not been attempted before Dragon's Layer. Yep. Yeah,

0:15:26.160 --> 0:15:30.520
<v Speaker 1>Previously we were talking about the different well the difference

0:15:30.560 --> 0:15:33.400
<v Speaker 1>in in vector and raster graphics and and you know

0:15:33.480 --> 0:15:36.000
<v Speaker 1>there was there were blocky graphics for the most part

0:15:36.400 --> 0:15:41.360
<v Speaker 1>at the time, and they had limited animation, limited sound um.

0:15:41.440 --> 0:15:47.240
<v Speaker 1>But but Dragon's Layer actually featured uh, animation from one

0:15:47.280 --> 0:15:52.160
<v Speaker 1>of the industry giant animators, Don Bluth, former Disney animator

0:15:53.440 --> 0:15:55.760
<v Speaker 1>UM who has gone on to you know, with his

0:15:55.840 --> 0:15:58.280
<v Speaker 1>own company, to do many many other titles. In fact,

0:15:58.320 --> 0:16:02.120
<v Speaker 1>I have Don Bluth title on my iPad. Yeah, which

0:16:02.120 --> 0:16:05.800
<v Speaker 1>one the new version of Tapper features Don Bluth artwork.

0:16:05.880 --> 0:16:08.160
<v Speaker 1>So yeah, because he Also you may know some of

0:16:08.160 --> 0:16:11.800
<v Speaker 1>his work from from movies like The Secrets and the

0:16:11.840 --> 0:16:15.880
<v Speaker 1>Secret of Nim Yes, and Before Time series, Before Time

0:16:16.120 --> 0:16:21.400
<v Speaker 1>it was was it the Five Old Movies too? Yes? Um,

0:16:21.440 --> 0:16:25.440
<v Speaker 1>those were Don Bluth films, so somewhere out there, yes,

0:16:25.520 --> 0:16:29.600
<v Speaker 1>thank you. So Dragon's Lair was featured animation from Don

0:16:29.640 --> 0:16:33.480
<v Speaker 1>Bluth and it was published by Cinematronics. Yeah. Yeah, But

0:16:33.480 --> 0:16:36.280
<v Speaker 1>but but how you might say exactly was this great

0:16:36.320 --> 0:16:39.680
<v Speaker 1>leap in graphics and sound? Because the sound was awesome too.

0:16:39.960 --> 0:16:41.880
<v Speaker 1>How how is that possible? Because you know, you're looking

0:16:41.920 --> 0:16:44.840
<v Speaker 1>at other games like Donkey Kong, which you know I

0:16:44.880 --> 0:16:47.680
<v Speaker 1>loved Donkey Kong, but you would not call the graphics

0:16:48.240 --> 0:16:50.520
<v Speaker 1>advanced or state of the art. Well for the time,

0:16:50.560 --> 0:16:55.800
<v Speaker 1>they were, but not now ye crazy? Yeah, well they

0:16:56.160 --> 0:17:00.480
<v Speaker 1>they accomplished this by using the laser disc video format,

0:17:00.680 --> 0:17:03.160
<v Speaker 1>which we've talked about before. So the entire game was

0:17:03.200 --> 0:17:06.480
<v Speaker 1>on laser disc, and there was an actual laser disc

0:17:06.520 --> 0:17:10.199
<v Speaker 1>player inside the cabinet of this arcade game. Now, the

0:17:10.240 --> 0:17:13.160
<v Speaker 1>fact that there it was on laser disc was both

0:17:13.280 --> 0:17:18.200
<v Speaker 1>its its biggest strength and its biggest weakness. The weakness

0:17:18.320 --> 0:17:22.679
<v Speaker 1>is that you couldn't create too much interactivity for the

0:17:22.760 --> 0:17:26.919
<v Speaker 1>player and the game. The you know, you couldn't have

0:17:27.080 --> 0:17:30.560
<v Speaker 1>complete control over the main character who do you remember?

0:17:30.560 --> 0:17:34.760
<v Speaker 1>The guy's name Dirk the Daring, and he was rescuing

0:17:34.760 --> 0:17:39.280
<v Speaker 1>a princess Daphne from a dragon named Singe. And so

0:17:39.960 --> 0:17:43.159
<v Speaker 1>you couldn't just control Dirk the Daring, You couldn't just

0:17:43.200 --> 0:17:45.879
<v Speaker 1>make him run around and jump and stuff. Instead, what

0:17:45.880 --> 0:17:48.800
<v Speaker 1>you would do is you would initiate a video sequence.

0:17:48.840 --> 0:17:51.800
<v Speaker 1>Because again this is recorded on laser disc. There's only

0:17:51.960 --> 0:17:55.320
<v Speaker 1>so many variations of Dirk's movements that can be recorded

0:17:55.359 --> 0:17:59.159
<v Speaker 1>on a single laser disc. So what your input into

0:17:59.200 --> 0:18:02.320
<v Speaker 1>the arcade Sheen would translate to is, was that the

0:18:02.480 --> 0:18:06.000
<v Speaker 1>correct button to press or direction on the joystick to

0:18:06.080 --> 0:18:09.439
<v Speaker 1>push in order to trigger the next sequence to further

0:18:09.560 --> 0:18:13.600
<v Speaker 1>the storyline. Yeah, so you, for example, you might be

0:18:14.600 --> 0:18:17.360
<v Speaker 1>having to jump, and you did have to jump at

0:18:17.359 --> 0:18:20.760
<v Speaker 1>one point, and if you, you know, move up, that

0:18:20.840 --> 0:18:23.520
<v Speaker 1>might be the right thing to do. If you move left,

0:18:24.000 --> 0:18:26.840
<v Speaker 1>you die. If you do nothing, you die. If you

0:18:27.160 --> 0:18:29.560
<v Speaker 1>if you push the sword button, you die if you

0:18:29.640 --> 0:18:32.360
<v Speaker 1>push Yeah. So, in other words, there'll be one correct

0:18:32.800 --> 0:18:36.479
<v Speaker 1>response to a particular moment in the story. And sometimes, uh,

0:18:36.520 --> 0:18:38.639
<v Speaker 1>there'd be like a little flash that would indicate this

0:18:38.720 --> 0:18:41.920
<v Speaker 1>is when you do something. So for a lot of

0:18:41.960 --> 0:18:44.960
<v Speaker 1>the game, you're you're just watching, You're just you're you're

0:18:44.960 --> 0:18:47.680
<v Speaker 1>watching a movie. And then occasionally in the movie there's

0:18:47.720 --> 0:18:49.240
<v Speaker 1>a moment where you have a chance to put in

0:18:49.280 --> 0:18:51.280
<v Speaker 1>an input, and if you put in the wrong one,

0:18:51.440 --> 0:18:54.720
<v Speaker 1>the movie's over. And so that was probably what cost

0:18:54.760 --> 0:18:57.320
<v Speaker 1>a lot of people to vote for Dragons Layers, that

0:18:57.600 --> 0:19:00.000
<v Speaker 1>it almost feels like less of a game and more

0:19:00.080 --> 0:19:02.360
<v Speaker 1>a film. It's just a film that you don't get

0:19:02.359 --> 0:19:04.399
<v Speaker 1>to see the end of it unless you happen to

0:19:04.400 --> 0:19:07.000
<v Speaker 1>shift in your seat at just the right moment so

0:19:07.080 --> 0:19:09.840
<v Speaker 1>the film will continue. And also I would like to

0:19:09.880 --> 0:19:11.840
<v Speaker 1>point out this was one of the first games I

0:19:11.880 --> 0:19:15.919
<v Speaker 1>can remember that cost two credits or fifty cents to play.

0:19:16.359 --> 0:19:19.000
<v Speaker 1>And also remember that a lot of them had two

0:19:19.000 --> 0:19:22.920
<v Speaker 1>monitors because they were so popular that people would try

0:19:22.920 --> 0:19:26.280
<v Speaker 1>and gather and cram around the system. Because if someone

0:19:26.359 --> 0:19:29.480
<v Speaker 1>knew how to play it, if someone had memorized the

0:19:29.520 --> 0:19:32.520
<v Speaker 1>sequence of movements they had to do to get through

0:19:32.600 --> 0:19:35.760
<v Speaker 1>a particular part of the game, you know, most people

0:19:36.119 --> 0:19:39.720
<v Speaker 1>didn't have the time or energy or change to learn

0:19:39.760 --> 0:19:43.160
<v Speaker 1>all that, so they just like to watch the game,

0:19:43.200 --> 0:19:45.399
<v Speaker 1>because again, it was like a movie. I saw a

0:19:45.440 --> 0:19:47.359
<v Speaker 1>lot of our kids that would put a second monitor

0:19:47.440 --> 0:19:50.520
<v Speaker 1>that was mounted on the top of the cabinet so

0:19:50.560 --> 0:19:53.160
<v Speaker 1>that you could see what was going on without having

0:19:53.160 --> 0:19:55.480
<v Speaker 1>to be right up on whoever is playing the game.

0:19:56.359 --> 0:20:00.800
<v Speaker 1>So anyway, that was tied for ninth place. Uh. And

0:20:00.880 --> 0:20:04.679
<v Speaker 1>the other one was a game on the Nintendo Entertainment

0:20:04.760 --> 0:20:09.919
<v Speaker 1>System which was Back to the Future. And I have

0:20:10.000 --> 0:20:12.199
<v Speaker 1>never played this because I didn't own an any s.

0:20:12.640 --> 0:20:17.120
<v Speaker 1>From what I read, we're going from beautiful graphics and

0:20:17.119 --> 0:20:23.960
<v Speaker 1>and and sort of poor gameplay to horrible graphics. And yeah,

0:20:24.080 --> 0:20:26.480
<v Speaker 1>Back to the Future is just one example of a

0:20:26.560 --> 0:20:29.840
<v Speaker 1>licensed title, and by licensed, I mean it's something that

0:20:29.960 --> 0:20:34.240
<v Speaker 1>already existed that a video game publisher purchases a license

0:20:34.320 --> 0:20:37.159
<v Speaker 1>from the license owner to be able to create a

0:20:37.160 --> 0:20:40.000
<v Speaker 1>game based on that. And as far as Back to

0:20:40.040 --> 0:20:45.639
<v Speaker 1>the Future goes, the basis was really pretty uh difficult

0:20:45.640 --> 0:20:47.840
<v Speaker 1>to spot, especially in that first stage. Like in the

0:20:47.920 --> 0:20:51.320
<v Speaker 1>very first stage, you are going down a street, and

0:20:51.359 --> 0:20:54.160
<v Speaker 1>the way the view is it's an over the head view. Um,

0:20:54.320 --> 0:20:57.240
<v Speaker 1>the street is laid out so that the top of

0:20:57.280 --> 0:21:00.840
<v Speaker 1>the screen is where your head to the bottom of

0:21:00.840 --> 0:21:03.280
<v Speaker 1>the screen is where you are and you're moving your

0:21:03.520 --> 0:21:07.160
<v Speaker 1>your character around Marty McFly. You're moving Marty McFly down

0:21:07.200 --> 0:21:09.719
<v Speaker 1>the street. You're trying to avoid enemies and pick up

0:21:09.840 --> 0:21:14.200
<v Speaker 1>little alarm clocks and it's only by picking up enough

0:21:14.240 --> 0:21:16.760
<v Speaker 1>alarm clocks that you're allowed to move to the next stage.

0:21:17.359 --> 0:21:19.879
<v Speaker 1>And so you're also you also have a timer, so

0:21:19.880 --> 0:21:22.000
<v Speaker 1>if you don't pick up enough alarm clocks within the

0:21:22.040 --> 0:21:24.639
<v Speaker 1>time limit, then you lose. If you get hit by

0:21:24.640 --> 0:21:27.320
<v Speaker 1>an enemy, you lose. If you run into an obstacle,

0:21:27.520 --> 0:21:30.320
<v Speaker 1>you lose. Um. You would eventually be able to pick

0:21:30.400 --> 0:21:33.920
<v Speaker 1>up a bowling ball, which would let you shoot enemies

0:21:33.960 --> 0:21:36.280
<v Speaker 1>because of course you remember that great scene and Back

0:21:36.320 --> 0:21:38.560
<v Speaker 1>to the Future where Marty McFly picked up a bowling

0:21:38.600 --> 0:21:41.640
<v Speaker 1>ball and then shot someone with it. Um, who could

0:21:41.680 --> 0:21:44.760
<v Speaker 1>forget that scene that never happened, uh, And then you

0:21:44.760 --> 0:21:48.080
<v Speaker 1>could also get a skateboard, which at least that was

0:21:48.119 --> 0:21:50.879
<v Speaker 1>featured in the film. But with a skateboard, what that

0:21:50.880 --> 0:21:52.840
<v Speaker 1>would mean is that you would move through the the

0:21:53.880 --> 0:21:56.080
<v Speaker 1>you would move through the level faster, which meant the

0:21:56.160 --> 0:21:59.600
<v Speaker 1>poor gameplay became excruciating. The poor gameplay because you're going

0:21:59.680 --> 0:22:03.800
<v Speaker 1>so ask you can't even react um, and then if

0:22:03.840 --> 0:22:06.000
<v Speaker 1>you got through that, you would hit a mini game.

0:22:06.480 --> 0:22:09.080
<v Speaker 1>And some of the mini games included a diner stage

0:22:09.080 --> 0:22:12.360
<v Speaker 1>where you're behind the counter and Biff and his bullies

0:22:12.400 --> 0:22:14.000
<v Speaker 1>are coming in after you and you have to throw

0:22:14.080 --> 0:22:16.719
<v Speaker 1>milkshakes at them to stop them. But it was really

0:22:16.800 --> 0:22:19.720
<v Speaker 1>hard to line up your character so that you were

0:22:19.720 --> 0:22:22.840
<v Speaker 1>throwing the milkshake at the right plane in order to

0:22:22.920 --> 0:22:25.560
<v Speaker 1>hit the enemy. Like the enemy is coming at you

0:22:25.600 --> 0:22:26.920
<v Speaker 1>from the left side of the screen. You're on the

0:22:27.000 --> 0:22:28.640
<v Speaker 1>right side of the screen, and you've got a bar

0:22:28.760 --> 0:22:30.720
<v Speaker 1>between you and the enemy. You just have to figure

0:22:30.760 --> 0:22:33.880
<v Speaker 1>out exactly where, like vertically you need to align yourself

0:22:34.359 --> 0:22:37.320
<v Speaker 1>and you you'd be like, oh, that's clearly, that's it.

0:22:37.520 --> 0:22:39.560
<v Speaker 1>That's that's the sweet spot, and you push the button

0:22:39.560 --> 0:22:42.959
<v Speaker 1>and the milkshake flies like three ft over the bully's

0:22:43.000 --> 0:22:45.719
<v Speaker 1>head and he reaches the bar and throws you against

0:22:45.720 --> 0:22:48.080
<v Speaker 1>the wall. Um. It was a little rough. And then

0:22:48.119 --> 0:22:51.320
<v Speaker 1>there was another stage where you had the block kisses

0:22:52.240 --> 0:22:54.960
<v Speaker 1>that were sent to you from Lorraine. Because you're playing

0:22:54.960 --> 0:22:57.840
<v Speaker 1>Marty McFly and his Marty's mother. You know, he's back

0:22:57.840 --> 0:22:59.800
<v Speaker 1>in time and he's met the teenage version of his

0:23:00.080 --> 0:23:02.600
<v Speaker 1>Um and so you would have to block her kisses

0:23:02.600 --> 0:23:04.480
<v Speaker 1>to you. And then there was another one where you

0:23:04.520 --> 0:23:07.240
<v Speaker 1>had to position a guitar just right so that you

0:23:07.280 --> 0:23:11.320
<v Speaker 1>were playing music so that Lorraine and George, your your

0:23:11.640 --> 0:23:15.000
<v Speaker 1>mom and dad would actually kiss. And the very final

0:23:15.040 --> 0:23:19.240
<v Speaker 1>stage involved driving the DeLorean, the time travel device, through

0:23:19.359 --> 0:23:22.760
<v Speaker 1>the street at night, dodging enemies, dodging obstacles, trying to

0:23:22.760 --> 0:23:26.080
<v Speaker 1>get up to eighty eight miles per hour um. It

0:23:26.119 --> 0:23:29.160
<v Speaker 1>looked awful. Oh and Bob Gayle, who was a screenwriter

0:23:29.600 --> 0:23:31.680
<v Speaker 1>for Back to the Future, called it one of the

0:23:31.680 --> 0:23:36.440
<v Speaker 1>worst games ever made. Heavy Yeah, yeah, why do people

0:23:36.520 --> 0:23:38.800
<v Speaker 1>keep saying, is there's some problem with gravity in the future?

0:23:39.280 --> 0:23:42.560
<v Speaker 1>So that moves us up to our eighth worst game.

0:23:42.960 --> 0:23:46.920
<v Speaker 1>Do you wanna unveil what this one is? Well, it

0:23:47.200 --> 0:23:49.720
<v Speaker 1>certainly has a tough road to ho yes it does.

0:23:50.720 --> 0:23:54.359
<v Speaker 1>But it is extremely popular. It's something you may have

0:23:54.440 --> 0:23:57.280
<v Speaker 1>seen once or twice on Facebook, at least once or

0:23:57.320 --> 0:24:01.400
<v Speaker 1>twice a minute on Facebook only if you follow people

0:24:01.480 --> 0:24:04.760
<v Speaker 1>who play this, and how could you not. It's Farmville

0:24:05.440 --> 0:24:09.760
<v Speaker 1>from Zinga. Now Farmville has had a lot of criticism

0:24:09.800 --> 0:24:12.440
<v Speaker 1>directed toward it. It's one of those games. It's a

0:24:13.640 --> 0:24:17.280
<v Speaker 1>it's a freemium game, and that means that you can

0:24:17.320 --> 0:24:19.400
<v Speaker 1>play the game for free, but if you want to

0:24:19.520 --> 0:24:23.959
<v Speaker 1>have the most advantageous stuff in the game, you have

0:24:24.000 --> 0:24:27.320
<v Speaker 1>to pay real money to get it um and which

0:24:27.359 --> 0:24:29.960
<v Speaker 1>is a perfectly valid business plan. You know, there's no

0:24:30.040 --> 0:24:32.480
<v Speaker 1>reason I'm not. I don't want to say that that's

0:24:32.480 --> 0:24:34.879
<v Speaker 1>a bad thing to do. I mean people should be

0:24:34.920 --> 0:24:37.160
<v Speaker 1>compensated for the work they do in order for them

0:24:37.160 --> 0:24:40.200
<v Speaker 1>to make more work. Otherwise, no one has any incentive

0:24:40.280 --> 0:24:42.920
<v Speaker 1>to do anything. You know, well, you know it's it's

0:24:42.920 --> 0:24:46.760
<v Speaker 1>got millions of fans, yes, um something like. I once

0:24:46.840 --> 0:24:49.520
<v Speaker 1>heard a statistic that something like ten of all people

0:24:49.520 --> 0:24:53.280
<v Speaker 1>who use Facebook play this. And I have. I played,

0:24:53.400 --> 0:24:55.240
<v Speaker 1>I played it in some of the other Zinga games,

0:24:55.280 --> 0:24:57.600
<v Speaker 1>but I don't it's funny though, I don't think of

0:24:57.640 --> 0:24:59.320
<v Speaker 1>it as a game. I think if it is more

0:24:59.359 --> 0:25:02.640
<v Speaker 1>of a toy, but because there's no objective that you're

0:25:02.640 --> 0:25:06.159
<v Speaker 1>trying to accomplish to win the game, basically you're trying

0:25:06.200 --> 0:25:09.280
<v Speaker 1>to if you've never seen or or played it. Um.

0:25:09.840 --> 0:25:13.119
<v Speaker 1>The point is to grow your farm, so you know,

0:25:13.359 --> 0:25:16.680
<v Speaker 1>at some point you you add little plots of land

0:25:16.800 --> 0:25:19.639
<v Speaker 1>on which you can grow your crops and you can

0:25:19.720 --> 0:25:23.280
<v Speaker 1>choose which crops to grow. Um. You know, each time

0:25:23.320 --> 0:25:25.760
<v Speaker 1>you plant something, you have several choices to you know,

0:25:25.800 --> 0:25:29.040
<v Speaker 1>you could say corn or tomatoes or you know, you know,

0:25:29.080 --> 0:25:34.000
<v Speaker 1>potatoes or something else. Um. And each crop costs a

0:25:34.000 --> 0:25:36.480
<v Speaker 1>certain amount of money and your you know, your fake

0:25:36.600 --> 0:25:40.560
<v Speaker 1>gold money. Actually it's their their dollars, I think farm coins,

0:25:40.680 --> 0:25:43.600
<v Speaker 1>farm coins and uh you also it's been a while

0:25:43.600 --> 0:25:47.160
<v Speaker 1>since I played. And each crop takes a certain amount

0:25:47.200 --> 0:25:49.119
<v Speaker 1>of time to grow, and if you leave the game

0:25:49.160 --> 0:25:51.879
<v Speaker 1>for more than that amount of time a reasonable amount

0:25:51.880 --> 0:25:54.160
<v Speaker 1>of time, once it's grown, the crop will wither and die.

0:25:54.840 --> 0:25:58.119
<v Speaker 1>So the point is to I mean, it's not just crops.

0:25:58.160 --> 0:26:01.439
<v Speaker 1>You also add you know, a surround your your garden,

0:26:01.520 --> 0:26:04.080
<v Speaker 1>and you add a farmhouse and what kind do you want?

0:26:04.200 --> 0:26:06.840
<v Speaker 1>And you know, bales of hay and you basically you

0:26:07.040 --> 0:26:10.840
<v Speaker 1>you add in size to the farm, and you add

0:26:10.880 --> 0:26:13.560
<v Speaker 1>different plots, and you upgrade your stuff. And there's also

0:26:13.640 --> 0:26:16.359
<v Speaker 1>a social factor where you can interact with your friends

0:26:16.480 --> 0:26:18.680
<v Speaker 1>farms and they can interact with yours, which is why

0:26:18.720 --> 0:26:21.880
<v Speaker 1>you see, like all these notifications pop up on Facebook

0:26:21.920 --> 0:26:23.720
<v Speaker 1>until you get fed up with it and block them.

0:26:24.200 --> 0:26:26.720
<v Speaker 1>Well yeah, I mean you can visit your friends farm

0:26:26.760 --> 0:26:30.760
<v Speaker 1>and fertilizer crops so they grow faster, or unwer them

0:26:30.840 --> 0:26:33.360
<v Speaker 1>when they've gone bad, and to help them you can

0:26:33.359 --> 0:26:35.280
<v Speaker 1>send them gifts and they can send you gifts, and

0:26:35.280 --> 0:26:37.800
<v Speaker 1>that that can be kind of fun. But the thing is, it's,

0:26:37.840 --> 0:26:41.399
<v Speaker 1>like Jonathan pointed out, uh, Zinga is really hoping that

0:26:41.440 --> 0:26:44.600
<v Speaker 1>you'll invest some actual cash into this and you can

0:26:44.920 --> 0:26:49.040
<v Speaker 1>get uh, certain kinds of crops or certain kinds of

0:26:49.080 --> 0:26:52.359
<v Speaker 1>decorations for your farm if you fork over some real

0:26:52.400 --> 0:26:57.239
<v Speaker 1>coin um. And that's kind of annoying for people like

0:26:57.320 --> 0:26:59.080
<v Speaker 1>me who are cheap and don't want to give them

0:26:59.119 --> 0:27:02.000
<v Speaker 1>any money. And the thing is, at a certain point,

0:27:02.280 --> 0:27:05.240
<v Speaker 1>the game or software toy, it's like, like I said,

0:27:05.280 --> 0:27:08.240
<v Speaker 1>don't like to call it is sort of semi unplayable

0:27:08.280 --> 0:27:11.600
<v Speaker 1>because there's a point at which everything to make it

0:27:11.640 --> 0:27:14.879
<v Speaker 1>fun you really need to give them money for it

0:27:14.920 --> 0:27:17.840
<v Speaker 1>really doesn't change, and it's the point of which you go, yeah,

0:27:17.840 --> 0:27:20.200
<v Speaker 1>you know, I'm really don't want to do this. And

0:27:20.400 --> 0:27:23.960
<v Speaker 1>the game also encourages you to try and loop your

0:27:24.000 --> 0:27:27.240
<v Speaker 1>friends into the games. Yeah, so yeah, that's that's probably

0:27:27.280 --> 0:27:29.359
<v Speaker 1>I'm guessing that's why people voted for it, because it

0:27:29.400 --> 0:27:33.840
<v Speaker 1>feels almost invasive um when you're on Facebook, unless you

0:27:33.840 --> 0:27:35.320
<v Speaker 1>you go so far as to block it. And we

0:27:35.359 --> 0:27:38.960
<v Speaker 1>had other Facebook games like games that are similar to

0:27:39.040 --> 0:27:41.840
<v Speaker 1>this UH nominated as well, but Farmville was the one

0:27:41.880 --> 0:27:44.760
<v Speaker 1>that actually got the most votes. And also I think

0:27:44.760 --> 0:27:48.800
<v Speaker 1>has been accused of sort of copying earlier game called

0:27:48.800 --> 0:27:52.800
<v Speaker 1>farm Town that had very similar game mechanics. Some people

0:27:52.840 --> 0:27:56.520
<v Speaker 1>would say similarity to the point of identity. But well, this,

0:27:56.520 --> 0:28:00.760
<v Speaker 1>this model has UH has extended across face Book and

0:28:00.760 --> 0:28:02.960
<v Speaker 1>and other venues as well. I mean, there are some

0:28:03.080 --> 0:28:07.040
<v Speaker 1>iPad games UM that I've you know, tried out on

0:28:07.080 --> 0:28:10.920
<v Speaker 1>my tablet that basically they're the same kinds of things

0:28:11.119 --> 0:28:13.679
<v Speaker 1>at your friends. Otherwise you're not going to get very

0:28:13.680 --> 0:28:15.919
<v Speaker 1>far in this game. I'm like, I don't know anybody

0:28:15.960 --> 0:28:17.639
<v Speaker 1>else who's playing this. Plus I don't want to spam

0:28:17.680 --> 0:28:22.159
<v Speaker 1>everybody with email blasts saying joined my game. Yeah. I mean,

0:28:22.200 --> 0:28:24.960
<v Speaker 1>if Jonathan's playing and I'm playing, then yeah, I'll send

0:28:25.040 --> 0:28:27.639
<v Speaker 1>Jonathan a note, Hey, send me a free chicken. But

0:28:28.160 --> 0:28:30.639
<v Speaker 1>I don't want to send that to everybody on my

0:28:30.720 --> 0:28:34.919
<v Speaker 1>list because you know, it's annoying. Yes, it would, So

0:28:35.000 --> 0:28:38.880
<v Speaker 1>let's move on to our next nomination. Now, this, this

0:28:39.000 --> 0:28:43.120
<v Speaker 1>next nomination is interesting because it's a terrible, terrible game

0:28:43.640 --> 0:28:47.560
<v Speaker 1>that was designed to be a terrible terrible game, and

0:28:47.640 --> 0:28:52.080
<v Speaker 1>it's called Desert Bus. Now, Desert Bus was actually a

0:28:52.120 --> 0:28:54.440
<v Speaker 1>mini game that was part of a larger package of

0:28:54.520 --> 0:29:00.080
<v Speaker 1>games for a product that never saw full production. It

0:29:00.160 --> 0:29:04.840
<v Speaker 1>was for the Sega c D system. Gosh, barely remember

0:29:04.840 --> 0:29:07.440
<v Speaker 1>that the whole system was a failure. Not just this game,

0:29:08.320 --> 0:29:10.120
<v Speaker 1>but it was a mini game that was included in

0:29:10.160 --> 0:29:14.360
<v Speaker 1>Penn and Teller's Smoke and Mirrors. Um. A lot of

0:29:14.360 --> 0:29:16.480
<v Speaker 1>the stuff that was in Penn and Teller's Smoke and

0:29:16.520 --> 0:29:19.240
<v Speaker 1>Mirrors ended up being used in other Penn and Teller

0:29:19.440 --> 0:29:22.320
<v Speaker 1>products like Cruel Tricks for Dear Friends and things like that.

0:29:23.160 --> 0:29:28.000
<v Speaker 1>But this one idea, which supposedly came from Eddie Gorades

0:29:28.240 --> 0:29:31.840
<v Speaker 1>debt Ski, who is a producer in Hollywood. Uh, this

0:29:31.880 --> 0:29:36.480
<v Speaker 1>one idea was to create an and ultra realistic and

0:29:36.560 --> 0:29:40.240
<v Speaker 1>by that I mean boring game in which you drive

0:29:40.960 --> 0:29:45.760
<v Speaker 1>a bus from Tucson, Arizona, to Las Vegas, Nevada, in

0:29:45.840 --> 0:29:48.920
<v Speaker 1>real time and the buses top speed is around forty

0:29:48.960 --> 0:29:53.200
<v Speaker 1>five miles per hour and there's no scenery, there's there's

0:29:53.200 --> 0:29:56.520
<v Speaker 1>no traffic, there are no passengers on the bus. It's

0:29:56.560 --> 0:29:59.719
<v Speaker 1>just you driving this bus to Las Vegas. And uh

0:30:00.000 --> 0:30:02.400
<v Speaker 1>in real time, that takes, by the way, about eight hours.

0:30:02.680 --> 0:30:04.880
<v Speaker 1>And if you get all the way to Las Vegas,

0:30:04.920 --> 0:30:07.360
<v Speaker 1>you get a point and then you have to drive back.

0:30:08.360 --> 0:30:10.720
<v Speaker 1>But what happens if you need to you know, stop

0:30:10.720 --> 0:30:13.840
<v Speaker 1>and eat dinner, go to the bathroom. Well, the game

0:30:13.920 --> 0:30:17.680
<v Speaker 1>does not have a pause function, so the time would

0:30:17.680 --> 0:30:22.040
<v Speaker 1>just keep going. Also, the bus, you might say, why

0:30:22.040 --> 0:30:23.440
<v Speaker 1>don't you just set it up so that the bus

0:30:23.520 --> 0:30:26.120
<v Speaker 1>drives automatically, like, you know, just put something on the

0:30:26.240 --> 0:30:29.440
<v Speaker 1>up arrow key on the pedal. Yeah. Uh, Well, the

0:30:29.480 --> 0:30:33.160
<v Speaker 1>bus also has a problem with its suspension and it

0:30:33.280 --> 0:30:37.640
<v Speaker 1>pulls to the right, so you have to constantly adjust

0:30:37.800 --> 0:30:40.400
<v Speaker 1>the bus so that it will it will be on

0:30:40.480 --> 0:30:43.400
<v Speaker 1>the road. Now, there is a port of this game

0:30:43.560 --> 0:30:46.000
<v Speaker 1>on the web. You can play a web based version

0:30:46.160 --> 0:30:50.000
<v Speaker 1>of Desert Bus if you want to. Now you might ask,

0:30:50.040 --> 0:30:51.680
<v Speaker 1>why would you want to, Well, some of it's just

0:30:51.800 --> 0:30:54.560
<v Speaker 1>kind of like grousing slash bragging rights that you know,

0:30:54.640 --> 0:30:57.960
<v Speaker 1>you actually bothered to take eight hours of your life

0:30:58.080 --> 0:31:01.840
<v Speaker 1>and get this virtual bus from Tucson to Las Vegas.

0:31:01.880 --> 0:31:07.360
<v Speaker 1>But another group called Loading Ready Run had an interesting idea.

0:31:08.040 --> 0:31:11.719
<v Speaker 1>UM that's a four person comedy group, and they decided

0:31:11.760 --> 0:31:15.680
<v Speaker 1>to hold a desert bus marathon session as a fundraising

0:31:15.720 --> 0:31:20.040
<v Speaker 1>effort to raise money for the charity child Child's Play.

0:31:20.400 --> 0:31:23.360
<v Speaker 1>Child's Plays a charity that gets a lot of attention

0:31:23.600 --> 0:31:27.680
<v Speaker 1>particularly around Penny Arcade Expo or packs because the PAXs

0:31:27.680 --> 0:31:33.000
<v Speaker 1>guys also hold um auctions for Child's Play and it's

0:31:33.080 --> 0:31:36.720
<v Speaker 1>it's providing video games and other kinds of stuff like

0:31:36.760 --> 0:31:39.960
<v Speaker 1>that to kids who are in hospitals and who are

0:31:40.000 --> 0:31:44.920
<v Speaker 1>recovering or suffering from serious illnesses and conditions as a

0:31:45.520 --> 0:31:48.600
<v Speaker 1>nice charity, to do something nice for the kids, right,

0:31:49.120 --> 0:31:53.840
<v Speaker 1>So these four members of Loading Ready Run took shifts

0:31:53.880 --> 0:32:00.680
<v Speaker 1>at driving the desert bus UM they ended up driving

0:32:00.680 --> 0:32:04.400
<v Speaker 1>for more than four and a half days. The first time,

0:32:04.440 --> 0:32:06.640
<v Speaker 1>which was in two thousand and seven, that they drove

0:32:06.680 --> 0:32:09.440
<v Speaker 1>for around four and a half days, and they scored

0:32:10.120 --> 0:32:13.640
<v Speaker 1>six points in that four and a half days driving

0:32:13.640 --> 0:32:16.200
<v Speaker 1>the bus back and forth. Uh. And since then they've

0:32:16.200 --> 0:32:19.600
<v Speaker 1>held the marathon several more times and have raised more

0:32:19.640 --> 0:32:23.880
<v Speaker 1>than four hundred thousand dollars collectively. That's impressive, yeah for

0:32:23.960 --> 0:32:27.240
<v Speaker 1>Child's Play, which is pretty impressive. Um, but yeah, the

0:32:27.280 --> 0:32:30.440
<v Speaker 1>game is online, so if you just do a search

0:32:30.560 --> 0:32:33.800
<v Speaker 1>for Desert Bus, you can find a web based version

0:32:33.800 --> 0:32:37.160
<v Speaker 1>of this game and play it yourself. Should you hate yourself?

0:32:44.120 --> 0:32:48.200
<v Speaker 1>Apparently our number six game. It's also a game for

0:32:48.240 --> 0:32:52.800
<v Speaker 1>people who are into really not happy driving experience. Oh

0:32:52.840 --> 0:32:57.040
<v Speaker 1>my gosh, this game is probably it's amazing to me

0:32:57.120 --> 0:32:59.560
<v Speaker 1>that this game was ever released, because it is it

0:32:59.680 --> 0:33:02.200
<v Speaker 1>is as unfinished a game as I have ever seen.

0:33:02.240 --> 0:33:04.240
<v Speaker 1>And I've seen the reviews for this game, like I've

0:33:04.240 --> 0:33:06.640
<v Speaker 1>seen video reviews of this game that show the problems,

0:33:07.360 --> 0:33:10.040
<v Speaker 1>and it's you can't believe that such a product was

0:33:10.080 --> 0:33:12.880
<v Speaker 1>ever released to the public. I guess we should say

0:33:12.880 --> 0:33:15.680
<v Speaker 1>what it is. Well, racing games are so popular, and

0:33:15.720 --> 0:33:19.120
<v Speaker 1>you know that you can race just about anything in

0:33:19.280 --> 0:33:21.720
<v Speaker 1>all kinds of video games, so you would imagine that

0:33:21.800 --> 0:33:24.480
<v Speaker 1>one that would allow you to race tractor trailers would

0:33:24.480 --> 0:33:27.840
<v Speaker 1>be fun. But big rigs over the road racing for

0:33:27.960 --> 0:33:31.280
<v Speaker 1>the for the PC isn't. It was a two thousand

0:33:31.480 --> 0:33:35.400
<v Speaker 1>three third person racing game. So you're outside the truck

0:33:35.520 --> 0:33:39.640
<v Speaker 1>looking at the truck and let's see if we can

0:33:39.680 --> 0:33:41.880
<v Speaker 1>figure out where some of the problems of this game

0:33:42.400 --> 0:33:45.240
<v Speaker 1>may reside, shall we? What's a racing game in which

0:33:45.280 --> 0:33:48.680
<v Speaker 1>you don't really race anyone else? Right? Well, first, the

0:33:48.720 --> 0:33:50.880
<v Speaker 1>first problem is that it was build as a game

0:33:50.920 --> 0:33:54.800
<v Speaker 1>where the object was that you were transporting illegal goods

0:33:55.360 --> 0:33:57.800
<v Speaker 1>uh and you were being chased by police. So it

0:33:57.880 --> 0:33:59.520
<v Speaker 1>was built as a game where you had to drive

0:33:59.560 --> 0:34:03.920
<v Speaker 1>fast and evade the cops. What cos right, So when

0:34:03.920 --> 0:34:06.640
<v Speaker 1>you actually get the game, it turns out there's nothing

0:34:06.760 --> 0:34:08.840
<v Speaker 1>has nothing to do with any of that. Instead, it

0:34:08.920 --> 0:34:12.000
<v Speaker 1>was supposed to be, at least once you've got the

0:34:12.000 --> 0:34:14.279
<v Speaker 1>game going, it was supposed to be a racing game

0:34:14.280 --> 0:34:17.319
<v Speaker 1>where you're racing against other competitors. But um, the game

0:34:17.360 --> 0:34:22.359
<v Speaker 1>developer never actually bothered to put artificial intelligence competitors in there,

0:34:22.400 --> 0:34:25.600
<v Speaker 1>so they they never leave the starting line. It's a

0:34:25.719 --> 0:34:30.000
<v Speaker 1>race where all the other people racing don't do anything.

0:34:30.200 --> 0:34:33.480
<v Speaker 1>They just sit there. So you're you're running and they're

0:34:33.520 --> 0:34:36.839
<v Speaker 1>behind you and they don't do anything. Beyond that, though,

0:34:36.880 --> 0:34:40.120
<v Speaker 1>it gets worse than that. Well, what about the realistic physics. Yeah,

0:34:40.120 --> 0:34:43.799
<v Speaker 1>there weren't any um you could drive over anything like

0:34:44.160 --> 0:34:46.920
<v Speaker 1>driving on the road or driving off the road, or

0:34:47.040 --> 0:34:49.640
<v Speaker 1>driving through a building. None of that made any difference.

0:34:49.680 --> 0:34:51.879
<v Speaker 1>You you traveled at the same speed unless you were

0:34:51.920 --> 0:34:55.200
<v Speaker 1>backing up, in which case you would accelerate infinitely until

0:34:55.239 --> 0:34:58.760
<v Speaker 1>you let off the the reverse button. Yeah, I understand

0:34:58.800 --> 0:35:01.040
<v Speaker 1>why again I didn't play this one, but I understand

0:35:01.080 --> 0:35:03.560
<v Speaker 1>too that stopping was hyper realistic too, Like if you

0:35:03.640 --> 0:35:06.680
<v Speaker 1>had perfect breaks, you just let up on the accelerator

0:35:06.680 --> 0:35:08.799
<v Speaker 1>and you stop. Yeah, exactly, you just go to go

0:35:08.880 --> 0:35:12.719
<v Speaker 1>to that. Yeah, there's there's no sense of momentum or inertia.

0:35:13.200 --> 0:35:17.760
<v Speaker 1>You just the universe would would would halt around you. Um,

0:35:17.840 --> 0:35:20.080
<v Speaker 1>you could drive off the edge of the map and

0:35:20.160 --> 0:35:22.600
<v Speaker 1>into gray nothingness. So it made it kind of a

0:35:22.600 --> 0:35:25.640
<v Speaker 1>metaphysical philosophical game at that point. I've done that before,

0:35:25.680 --> 0:35:28.520
<v Speaker 1>and we've known plenty of metaphysical philosophical truck drivers, and

0:35:28.560 --> 0:35:30.600
<v Speaker 1>that's really not a dig. We really do know quite

0:35:30.640 --> 0:35:33.359
<v Speaker 1>a few of them. Um. But yeah, it was just,

0:35:33.960 --> 0:35:38.000
<v Speaker 1>you know, no collision detection to speak of. Uh. There

0:35:38.000 --> 0:35:40.520
<v Speaker 1>were five tracks listed in the game, only four of

0:35:40.520 --> 0:35:42.239
<v Speaker 1>them were playable. I don't know how that would be

0:35:42.239 --> 0:35:45.640
<v Speaker 1>a disappointment considering how horrible the game was, Like, oh great,

0:35:45.880 --> 0:35:48.040
<v Speaker 1>you mean I can't play this other terrible track that

0:35:48.080 --> 0:35:54.000
<v Speaker 1>I would never love, And uh, explays Morgan Webb. She

0:35:54.000 --> 0:35:58.200
<v Speaker 1>she refused to rate this game because Explay has a

0:35:58.320 --> 0:36:03.160
<v Speaker 1>rating system of one to five stars. There's no zero,

0:36:03.239 --> 0:36:06.000
<v Speaker 1>there's no zero, and she refused to even give it

0:36:06.040 --> 0:36:09.279
<v Speaker 1>one star, so she would not review it. She played it,

0:36:09.840 --> 0:36:12.919
<v Speaker 1>she just wouldn't give it a review. So yeah, that's

0:36:13.160 --> 0:36:15.200
<v Speaker 1>that's pretty bad. So that was a that was a

0:36:15.200 --> 0:36:17.279
<v Speaker 1>two thousand three game. But we're gonna go a little

0:36:17.320 --> 0:36:19.759
<v Speaker 1>further back for our next one, right right, Yeah, this

0:36:19.840 --> 0:36:23.439
<v Speaker 1>is a a port of a very popular arcade game.

0:36:24.440 --> 0:36:27.719
<v Speaker 1>Um and for this is when I've played back on

0:36:27.800 --> 0:36:29.400
<v Speaker 1>when I had an a tart Wactually I still have

0:36:29.400 --> 0:36:32.080
<v Speaker 1>an at when I had it hooked up the TV,

0:36:33.120 --> 0:36:37.520
<v Speaker 1>but I didn't actually own this one. Um so shall

0:36:37.560 --> 0:36:40.040
<v Speaker 1>we Yeah, this is fifth place, by the way, for

0:36:40.080 --> 0:36:42.560
<v Speaker 1>those of you keeping count, So in fifth place is

0:36:43.840 --> 0:36:48.160
<v Speaker 1>pac Man. Yeah, pac Man, so reported the Namco Giant.

0:36:48.680 --> 0:36:54.480
<v Speaker 1>It's often called the worst coin op port. Ever. Donkey

0:36:54.520 --> 0:36:58.760
<v Speaker 1>Kong wasn't great, Oh no, not, I don't just agree,

0:36:59.320 --> 0:37:03.160
<v Speaker 1>but pac Man was. Honestly, it was terrible. Yeah, at

0:37:03.200 --> 0:37:07.160
<v Speaker 1>least Donkey Kong remotely resemble the game that it was

0:37:07.200 --> 0:37:09.960
<v Speaker 1>based on. Yet pac Man. Some people have said that

0:37:10.000 --> 0:37:12.120
<v Speaker 1>if it had not been called pac Man. If it

0:37:12.280 --> 0:37:14.799
<v Speaker 1>if it hadn't been referred to as that, and it

0:37:14.920 --> 0:37:19.440
<v Speaker 1>had a slightly different appearance for the character that you play,

0:37:19.480 --> 0:37:21.640
<v Speaker 1>that people probably wouldn't be quite so hard on it

0:37:21.680 --> 0:37:24.480
<v Speaker 1>because the puzzle, the mazes were a little challenging to

0:37:24.520 --> 0:37:28.080
<v Speaker 1>get through, and you know, the gameplay worked properly, like

0:37:28.120 --> 0:37:30.240
<v Speaker 1>you know, you press left on the joystick and pac

0:37:30.280 --> 0:37:32.520
<v Speaker 1>Man would go left. You know, it wasn't like you know,

0:37:32.560 --> 0:37:34.480
<v Speaker 1>Big Rigs what we just talked about. That was a

0:37:34.480 --> 0:37:38.160
<v Speaker 1>game that was just pure broken, right. There was no

0:37:38.280 --> 0:37:40.239
<v Speaker 1>literally no way to play that game. It ended up

0:37:40.239 --> 0:37:44.200
<v Speaker 1>being like a weird sandbox game, but it wasn't intended

0:37:44.239 --> 0:37:46.680
<v Speaker 1>to be one. Pac Man played the way it was

0:37:46.680 --> 0:37:48.799
<v Speaker 1>supposed to more or less. It's just that it was

0:37:48.840 --> 0:37:51.400
<v Speaker 1>such a poor translation of what of a game that

0:37:51.440 --> 0:37:54.919
<v Speaker 1>people were really familiar with that it was it could

0:37:54.920 --> 0:37:57.360
<v Speaker 1>be nothing more than a disappointment to anyone who bought it.

0:37:57.880 --> 0:38:00.960
<v Speaker 1>And in fact, pac Man is one of the titles

0:38:01.360 --> 0:38:04.839
<v Speaker 1>that people often will use as an example when they

0:38:04.840 --> 0:38:08.000
<v Speaker 1>talk about why the video game industry collapsed in nine

0:38:08.680 --> 0:38:11.319
<v Speaker 1>in North America. Well, they made so many copies of this,

0:38:11.400 --> 0:38:13.200
<v Speaker 1>anticipating that people would want to play it at home,

0:38:13.239 --> 0:38:15.280
<v Speaker 1>but when they actually got their hands on it and moved,

0:38:15.640 --> 0:38:17.320
<v Speaker 1>I mean, pac Man is a game where you actually

0:38:17.320 --> 0:38:20.560
<v Speaker 1>need reflexes and you need to pay attention to what's

0:38:20.560 --> 0:38:24.360
<v Speaker 1>going on in Pacman on the move so much more slowly,

0:38:24.840 --> 0:38:28.239
<v Speaker 1>and the graphics were poor. The sound wasn't as good.

0:38:28.520 --> 0:38:33.279
<v Speaker 1>I remember when it came out for the R and

0:38:33.320 --> 0:38:38.160
<v Speaker 1>it looked so much better except a non centering joystick,

0:38:38.800 --> 0:38:41.239
<v Speaker 1>which makes playing in a four direction may is very

0:38:41.320 --> 0:38:44.279
<v Speaker 1>very difficult. So that just didn't help anything it which

0:38:44.320 --> 0:38:47.000
<v Speaker 1>is such a huge flop at home. Right, Yeah, it was.

0:38:47.560 --> 0:38:50.480
<v Speaker 1>It was a terrible, terrible game. And uh, I completely

0:38:50.520 --> 0:38:54.160
<v Speaker 1>agree with this being on on a list for bad

0:38:54.280 --> 0:38:57.799
<v Speaker 1>video games because it you know, even if you even

0:38:57.840 --> 0:39:00.840
<v Speaker 1>if you say that the game play was hey, the

0:39:00.920 --> 0:39:03.279
<v Speaker 1>effect it had in the industry was so terrible that

0:39:03.640 --> 0:39:06.160
<v Speaker 1>by definition it's a bad video game because it helped

0:39:06.160 --> 0:39:09.680
<v Speaker 1>bring the industry to its knees in n and it

0:39:09.680 --> 0:39:13.360
<v Speaker 1>wouldn't be until Nintendo launched the NES in North America

0:39:13.440 --> 0:39:16.920
<v Speaker 1>that we would see a recovery of that market. Um

0:39:16.960 --> 0:39:19.600
<v Speaker 1>So now next we have a tie for third place.

0:39:19.640 --> 0:39:21.440
<v Speaker 1>You know, normally we go from fifth to fourth, but

0:39:21.480 --> 0:39:24.359
<v Speaker 1>we have the same number of votes came in for

0:39:24.600 --> 0:39:27.319
<v Speaker 1>our our third and fourth place, so tie for third,

0:39:27.440 --> 0:39:31.799
<v Speaker 1>and these two are more modern. Yeah, we we did

0:39:31.840 --> 0:39:37.399
<v Speaker 1>an entire episode about one of these, Duke Newcombe Forever. Now,

0:39:37.440 --> 0:39:40.799
<v Speaker 1>we did do a full episode about Duke nukembe Forever.

0:39:40.840 --> 0:39:42.920
<v Speaker 1>So we're not going to spend too much time right

0:39:42.960 --> 0:39:45.440
<v Speaker 1>now talking about it because now granted when we did

0:39:45.440 --> 0:39:47.480
<v Speaker 1>the episode, it was before the game had come out,

0:39:48.080 --> 0:39:52.280
<v Speaker 1>hotly anticipated for a decade, more than a decade, Yeah,

0:39:52.280 --> 0:39:55.600
<v Speaker 1>it was. Yeah, it was originally announced as a title

0:39:55.680 --> 0:39:59.080
<v Speaker 1>for the PC. It was a a sequel to Duke

0:39:59.160 --> 0:40:03.239
<v Speaker 1>Nukemb three d um. It was originally announced in seven,

0:40:03.320 --> 0:40:08.279
<v Speaker 1>but it didn't launch until twenty eleven. Yeah, that's a

0:40:08.320 --> 0:40:10.759
<v Speaker 1>long time for to wait for a video game, right,

0:40:10.800 --> 0:40:13.879
<v Speaker 1>I mean vapor awards right up there with DAO sex. Yeah.

0:40:14.080 --> 0:40:17.759
<v Speaker 1>Wired gave it the Vaporware of the Year award multiple

0:40:17.920 --> 0:40:21.239
<v Speaker 1>years in a row. In fact that it got discontinued

0:40:21.280 --> 0:40:23.840
<v Speaker 1>from the voting because and then it was brought back

0:40:24.560 --> 0:40:27.080
<v Speaker 1>because it wasn't just that it was vaporware, it was

0:40:27.160 --> 0:40:30.000
<v Speaker 1>that just when you were prepared to say Duke Nukem

0:40:30.000 --> 0:40:32.239
<v Speaker 1>Forever was never going to come out. There would be

0:40:32.280 --> 0:40:35.680
<v Speaker 1>some sort of rumble from three D Realms that would

0:40:35.680 --> 0:40:37.799
<v Speaker 1>say no, no, no, no no, no, it's really gonna come out,

0:40:37.880 --> 0:40:39.640
<v Speaker 1>and then you'd have to say, well, now we have

0:40:39.760 --> 0:40:42.080
<v Speaker 1>to put it back on the list, because you know,

0:40:42.120 --> 0:40:44.200
<v Speaker 1>we were ready to write it off forever. But they

0:40:44.280 --> 0:40:46.839
<v Speaker 1>say it's coming out, So of course they the rights

0:40:46.880 --> 0:40:49.839
<v Speaker 1>to the game passed into other people's hands once Three

0:40:49.920 --> 0:40:53.520
<v Speaker 1>D Realms collapsed. Yeah, and they did. Yeah, they they

0:40:53.560 --> 0:40:58.520
<v Speaker 1>finished it. Um. They did not receive wide acclaim when

0:40:58.560 --> 0:41:01.760
<v Speaker 1>it launched. A lot of peo both panned this game,

0:41:01.920 --> 0:41:04.560
<v Speaker 1>which of course explains why it's on our list and

0:41:04.600 --> 0:41:08.040
<v Speaker 1>how many people voted for it. UM. A lot of

0:41:08.080 --> 0:41:10.120
<v Speaker 1>the criticisms about the game said that it was it

0:41:10.200 --> 0:41:12.680
<v Speaker 1>just looked dated. It was it was like a first

0:41:12.680 --> 0:41:15.360
<v Speaker 1>person shooter designed for the late nineties. You know, it

0:41:15.640 --> 0:41:18.200
<v Speaker 1>didn't have the elements that you expect in the first

0:41:18.200 --> 0:41:22.359
<v Speaker 1>person shooter today. And uh that even even for one

0:41:22.360 --> 0:41:24.400
<v Speaker 1>in the nineties, it would have been great because like

0:41:24.440 --> 0:41:26.640
<v Speaker 1>in the nineties, you would have a lot of fast

0:41:26.680 --> 0:41:29.160
<v Speaker 1>paced action and you would have a ton of different

0:41:29.160 --> 0:41:33.680
<v Speaker 1>weapons at your disposal. Duke Knukem Forever was more plodding

0:41:33.960 --> 0:41:38.359
<v Speaker 1>and Uh, well, there's no way for me to word

0:41:38.400 --> 0:41:40.600
<v Speaker 1>this in a way that's not negative. It was a slow,

0:41:40.760 --> 0:41:43.200
<v Speaker 1>slow game. It could be boring at times, it could

0:41:43.239 --> 0:41:46.400
<v Speaker 1>be ages between one encounter with an enemy and another,

0:41:46.800 --> 0:41:48.759
<v Speaker 1>and you can only carry two weapons at a time.

0:41:48.880 --> 0:41:51.160
<v Speaker 1>So it took away some of the stuff that made

0:41:51.200 --> 0:41:53.920
<v Speaker 1>those games in the nineties so much fun and uh,

0:41:54.000 --> 0:41:57.000
<v Speaker 1>and didn't replace it with anything better. And also the

0:41:57.080 --> 0:41:59.880
<v Speaker 1>juvenile humor in the Duke Knwcomb series, I think it

0:42:00.160 --> 0:42:02.959
<v Speaker 1>may have worn a little thin. It's just people don't

0:42:03.040 --> 0:42:06.680
<v Speaker 1>find it as amusing as it used to be, partially

0:42:06.719 --> 0:42:09.600
<v Speaker 1>because we've had other games come out that have much

0:42:09.640 --> 0:42:14.080
<v Speaker 1>more biting satire and uh, and you know, they're they're

0:42:14.120 --> 0:42:18.640
<v Speaker 1>just as edgy as Duke Newcomb was, but they're more relevant.

0:42:18.920 --> 0:42:21.359
<v Speaker 1>Like the Grand Theft Auto series is known for its

0:42:21.520 --> 0:42:24.400
<v Speaker 1>dark humor. The Fallout three series or the Fallout series

0:42:24.400 --> 0:42:27.279
<v Speaker 1>in general is known for its dark humor. And so

0:42:28.160 --> 0:42:29.879
<v Speaker 1>you get to do Newcomb and you're just like, well,

0:42:29.920 --> 0:42:33.359
<v Speaker 1>this feels like you're in a uh you know, you're

0:42:33.400 --> 0:42:36.319
<v Speaker 1>in a locker room with a bunch of really really

0:42:36.360 --> 0:42:40.239
<v Speaker 1>immature guys, and that that's the level of humor. And

0:42:40.239 --> 0:42:43.120
<v Speaker 1>it just never gets above that, and so I think

0:42:43.160 --> 0:42:45.960
<v Speaker 1>all of those things contributed to it being ranked on

0:42:46.000 --> 0:42:49.080
<v Speaker 1>our list. But what about our next game that's also

0:42:49.120 --> 0:42:52.200
<v Speaker 1>tied for third place. You think that a game written

0:42:52.239 --> 0:42:58.839
<v Speaker 1>by um an Oxford professor of bioethics might actually rank

0:42:58.960 --> 0:43:03.640
<v Speaker 1>up there, But Bennett Foddies game QW O P or

0:43:03.760 --> 0:43:07.799
<v Speaker 1>wop UM got a lot of negative votes. Actually, I

0:43:07.840 --> 0:43:10.880
<v Speaker 1>saw this profiled and wired before I ever tried to

0:43:10.960 --> 0:43:15.000
<v Speaker 1>play it. Um. There's a neat little article about him. Uh,

0:43:15.040 --> 0:43:18.239
<v Speaker 1>and I do mean little. It's very short, um. But basically,

0:43:18.640 --> 0:43:22.239
<v Speaker 1>in this game, you are using the keys Q, W,

0:43:22.440 --> 0:43:26.960
<v Speaker 1>O P, hence the name, to move the legs of

0:43:27.000 --> 0:43:30.600
<v Speaker 1>a runner on a track. Yeah, runner named quap for

0:43:30.680 --> 0:43:33.400
<v Speaker 1>a hundred dash, And that's important to know. It's not

0:43:33.440 --> 0:43:35.400
<v Speaker 1>It's supposed to be a Olympic runner on the hundred

0:43:35.400 --> 0:43:38.120
<v Speaker 1>meter dash, and the Q and W keys control the

0:43:38.200 --> 0:43:41.440
<v Speaker 1>runners thighs, and the O n P keys control the

0:43:41.520 --> 0:43:45.879
<v Speaker 1>runners calves, and you're supposed to try and coordinate these

0:43:45.920 --> 0:43:48.160
<v Speaker 1>movements in such a way as to propel the runner

0:43:48.480 --> 0:43:50.520
<v Speaker 1>down the hundred meters. By the way, this runner has

0:43:50.560 --> 0:43:54.319
<v Speaker 1>apparently no upper body control whatsoever, and if if the

0:43:54.400 --> 0:43:58.560
<v Speaker 1>runner gets even a little bit off balance, it's time

0:43:58.600 --> 0:44:01.160
<v Speaker 1>to tip over. And I have seen so many people

0:44:01.400 --> 0:44:04.839
<v Speaker 1>play this game and get negative scores because they would

0:44:04.840 --> 0:44:07.759
<v Speaker 1>just start tipping backwards almost instantaneously. And as soon as

0:44:07.760 --> 0:44:11.680
<v Speaker 1>you touch the ground, that's where you're that's that's your score.

0:44:12.560 --> 0:44:14.320
<v Speaker 1>And uh and we keep in mind it's a hundred

0:44:14.320 --> 0:44:17.200
<v Speaker 1>meter dash. Um. I've never seen anyone complete this in

0:44:17.280 --> 0:44:21.239
<v Speaker 1>fewer than twenty minutes. But the furthest I've gotten is

0:44:21.280 --> 0:44:23.480
<v Speaker 1>twelve point eight ms. Didn't you send me a video

0:44:23.480 --> 0:44:25.920
<v Speaker 1>of somebody who had finished in about four minutes. I

0:44:25.960 --> 0:44:28.239
<v Speaker 1>think they sped it up. What they what they ended

0:44:28.320 --> 0:44:30.560
<v Speaker 1>up doing was they used it so that they made

0:44:30.640 --> 0:44:33.279
<v Speaker 1>Quop do a split and then they just kind of

0:44:33.400 --> 0:44:38.200
<v Speaker 1>jimmied it until he finally like he literally inched down

0:44:38.239 --> 0:44:41.319
<v Speaker 1>a hundred meters and and at fifty by the way,

0:44:41.520 --> 0:44:44.960
<v Speaker 1>you are you aren't you encounter your first obstacle hurdle.

0:44:45.719 --> 0:44:48.200
<v Speaker 1>And at a hundred meters there's a long jump. But

0:44:48.560 --> 0:44:51.200
<v Speaker 1>you can go through the hurdle like you don't have to.

0:44:51.440 --> 0:44:53.239
<v Speaker 1>You don't have to actually jump the hurdle. You can

0:44:53.280 --> 0:44:55.960
<v Speaker 1>keep going as long as you're able to land on

0:44:56.000 --> 0:44:59.680
<v Speaker 1>your feet or however you're getting across. Um, you can

0:45:00.080 --> 0:45:02.200
<v Speaker 1>can pretty much ignore the hurdle and the long jump

0:45:02.280 --> 0:45:05.960
<v Speaker 1>is completely uhum optional. Yes, if you just have to

0:45:05.960 --> 0:45:08.560
<v Speaker 1>cross that finish line. If you're if your experience with

0:45:08.640 --> 0:45:13.080
<v Speaker 1>video game running is track and field from the eighties

0:45:13.320 --> 0:45:15.879
<v Speaker 1>where you just had to pound buttons as fast as

0:45:15.880 --> 0:45:19.200
<v Speaker 1>you could. Um, you will not win at this game. Now,

0:45:19.239 --> 0:45:21.959
<v Speaker 1>this game is This game is really, really, really hard,

0:45:22.000 --> 0:45:23.880
<v Speaker 1>which I think is why it got a lot of votes.

0:45:23.960 --> 0:45:28.880
<v Speaker 1>It's it's frustrating, and it seems it seems after you've

0:45:28.880 --> 0:45:31.480
<v Speaker 1>played it for about a minute, it seems completely pointless. Oh,

0:45:31.520 --> 0:45:34.440
<v Speaker 1>we should say it's web based. It's a web based game,

0:45:34.480 --> 0:45:37.239
<v Speaker 1>so you can find it on Foddy's side. He wrote

0:45:37.280 --> 0:45:39.120
<v Speaker 1>this in two thousand and eight and it's still up,

0:45:39.200 --> 0:45:41.720
<v Speaker 1>so if you want to give it a shot, go ahead.

0:45:41.880 --> 0:45:43.520
<v Speaker 1>It's it's kind of and it's kind of fun. And

0:45:43.520 --> 0:45:45.600
<v Speaker 1>it also gives you an idea of how well your

0:45:45.640 --> 0:45:48.680
<v Speaker 1>brain is controlling your walking movements, because if you were

0:45:48.719 --> 0:45:51.399
<v Speaker 1>trying to walk with your you know, control your own

0:45:51.440 --> 0:45:53.520
<v Speaker 1>legs with your fingers, you may I don't know that

0:45:53.560 --> 0:45:55.319
<v Speaker 1>I would do any better, but it takes a lot

0:45:55.360 --> 0:45:58.560
<v Speaker 1>of coordination to be able to like, even when I

0:45:58.600 --> 0:46:01.719
<v Speaker 1>got twelve point eight meters was mostly luck. I was

0:46:01.760 --> 0:46:04.919
<v Speaker 1>timing it just right. But even as I was playing,

0:46:04.920 --> 0:46:06.560
<v Speaker 1>I was like, oh, I should have I should have

0:46:06.640 --> 0:46:08.799
<v Speaker 1>let up on the calf muscle and continued on the

0:46:08.800 --> 0:46:10.839
<v Speaker 1>thigh muscle for a split second longer, and I would

0:46:10.880 --> 0:46:12.480
<v Speaker 1>have been able to get a little further. I can

0:46:12.520 --> 0:46:14.719
<v Speaker 1>never do that when I'm actually playing. Like, when I'm

0:46:14.719 --> 0:46:17.040
<v Speaker 1>actually playing, I'm like, press these two buttons, now, switch

0:46:17.080 --> 0:46:19.520
<v Speaker 1>through these two buttons, now switch back to those two buttons.

0:46:19.560 --> 0:46:22.680
<v Speaker 1>And that's that's my tactic. It's probably why I've only

0:46:22.719 --> 0:46:25.640
<v Speaker 1>gotten twelvets in. Maybe you should get onto a girp

0:46:26.640 --> 0:46:28.560
<v Speaker 1>Oh yeah, I've played that one too, which is his

0:46:28.640 --> 0:46:31.719
<v Speaker 1>mountain climbing game, and apparently it's very very similar. It's

0:46:31.800 --> 0:46:34.680
<v Speaker 1>actually that one I can play really well. I've gotten

0:46:34.719 --> 0:46:38.479
<v Speaker 1>pretty far in girp Um. That one makes more sense

0:46:38.520 --> 0:46:41.160
<v Speaker 1>to me. I've got better coordination with that one. But

0:46:41.200 --> 0:46:45.239
<v Speaker 1>the but yeah, quop is really hard. So um, you

0:46:45.280 --> 0:46:48.279
<v Speaker 1>know who's really good at controlling their legs? Who's the he?

0:46:48.800 --> 0:46:50.719
<v Speaker 1>But someone who doesn't have to use them? Is this

0:46:50.840 --> 0:46:54.400
<v Speaker 1>going into our second place? Yes? Because I mean, you know,

0:46:54.440 --> 0:46:56.920
<v Speaker 1>if you can fly. Yeah, then why would you need

0:46:56.920 --> 0:46:59.919
<v Speaker 1>to use your legs? Yes, I'm talking about our second play,

0:47:00.120 --> 0:47:04.120
<v Speaker 1>Superman the New Superman Adventures yea, also known as Superman

0:47:04.280 --> 0:47:08.239
<v Speaker 1>sixty four. It wasn't its official name, right, It's good

0:47:08.239 --> 0:47:10.879
<v Speaker 1>that it wasn't Superman the New Batman Adventures. That would

0:47:12.800 --> 0:47:16.600
<v Speaker 1>or like Superman My Little Pony that it would be weird.

0:47:17.640 --> 0:47:20.040
<v Speaker 1>It might have been a better game than though. This

0:47:20.160 --> 0:47:24.040
<v Speaker 1>was released in the Nintendo sixty four and probably shouldn't

0:47:24.040 --> 0:47:26.560
<v Speaker 1>have been. And again this we're talking about licensed character

0:47:26.840 --> 0:47:28.480
<v Speaker 1>you know we talked about with Back to the Future.

0:47:28.520 --> 0:47:32.360
<v Speaker 1>There we're gonna make some money. The history of licensed characters, actually,

0:47:32.480 --> 0:47:34.880
<v Speaker 1>we're going to get to that again very shortly. The

0:47:34.960 --> 0:47:38.320
<v Speaker 1>history of licensed characters in video games is a pretty

0:47:38.440 --> 0:47:41.279
<v Speaker 1>ugly one. There are a few games that stand out

0:47:41.320 --> 0:47:46.560
<v Speaker 1>as being remarkable, like truly good games that use licensed characters.

0:47:46.600 --> 0:47:49.359
<v Speaker 1>But the general rule of thumb is that if it's

0:47:49.400 --> 0:47:53.759
<v Speaker 1>a licensed character game, it's it's got a good that

0:47:53.920 --> 0:47:56.759
<v Speaker 1>the odds are against it, right, just based on the

0:47:56.880 --> 0:48:00.239
<v Speaker 1>number of bad games that use licensed characters. Now, there

0:48:00.239 --> 0:48:03.760
<v Speaker 1>are other games like you know, Arkham Asylum, which are fun.

0:48:03.920 --> 0:48:05.839
<v Speaker 1>I mean, that's a Batman game. And that's a lot

0:48:05.880 --> 0:48:07.480
<v Speaker 1>of fun. I thought you were going to bring up

0:48:07.920 --> 0:48:11.840
<v Speaker 1>Golden Eye. Golden Eye fantastic one of the best games

0:48:11.960 --> 0:48:15.480
<v Speaker 1>ever made, also made for the Nintendo sixty four, one

0:48:15.520 --> 0:48:19.080
<v Speaker 1>of the top first person shooter games of that era.

0:48:19.960 --> 0:48:25.440
<v Speaker 1>Fantastic games. Superman not so much so. The story behind

0:48:25.719 --> 0:48:29.279
<v Speaker 1>this game, the actual story in the game, that is,

0:48:29.280 --> 0:48:32.000
<v Speaker 1>is that you play the part of Superman who has

0:48:32.040 --> 0:48:35.600
<v Speaker 1>been tricked, as he often is, by Lex Luthor to

0:48:35.840 --> 0:48:39.600
<v Speaker 1>enter into a virtual representation of Metropolis, and you have

0:48:39.680 --> 0:48:44.000
<v Speaker 1>to complete these different tasks and puzzles that Lex sets

0:48:44.120 --> 0:48:47.440
<v Speaker 1>up for you in order to escape and beat the

0:48:47.480 --> 0:48:50.440
<v Speaker 1>tar out of him. Tank I need an exit. Yeah,

0:48:50.960 --> 0:48:55.759
<v Speaker 1>So the first test of your skills involves flying through

0:48:55.760 --> 0:49:01.160
<v Speaker 1>a series of hoops, because Superman often that's yeah, I

0:49:01.680 --> 0:49:05.200
<v Speaker 1>remember his epic battle with Doomsday where he had to

0:49:05.320 --> 0:49:09.200
<v Speaker 1>fly through about fourteen hoops before. No, that doesn't make

0:49:09.200 --> 0:49:12.799
<v Speaker 1>any sense, and I jumped through hoops every day after that.

0:49:12.840 --> 0:49:14.880
<v Speaker 1>You might have to pick up a car and throw it,

0:49:15.000 --> 0:49:19.080
<v Speaker 1>because again that's what Superman would do in Metropolis. Is

0:49:19.080 --> 0:49:21.040
<v Speaker 1>that you know, you're thinking like you're driving down with

0:49:21.120 --> 0:49:23.120
<v Speaker 1>your family, you're having a nice day out. You might

0:49:23.160 --> 0:49:25.560
<v Speaker 1>be going to go see the Metropolis Museum of Art

0:49:25.600 --> 0:49:27.359
<v Speaker 1>and the next thing you know, some jerk has just

0:49:27.360 --> 0:49:29.840
<v Speaker 1>flown over, picked up your car and thrown at forty blocks.

0:49:30.640 --> 0:49:33.719
<v Speaker 1>Yeah that's that will ruin your whole day. But anyway,

0:49:33.920 --> 0:49:36.439
<v Speaker 1>so you would also have to do things like fight

0:49:36.560 --> 0:49:40.239
<v Speaker 1>famous Superman villains. But the controls were really sluggish, the

0:49:40.280 --> 0:49:44.680
<v Speaker 1>gameplay was incredibly repetitive, and it has been ranked as

0:49:44.719 --> 0:49:46.600
<v Speaker 1>one of the worst video games of all time, not

0:49:46.680 --> 0:49:49.279
<v Speaker 1>just by our listeners, but by other publications. I mean

0:49:49.320 --> 0:49:52.880
<v Speaker 1>it has multiple I hesitate to use the word awards,

0:49:52.920 --> 0:49:55.600
<v Speaker 1>but multiple notifications of it being the worst, one of

0:49:55.640 --> 0:49:59.200
<v Speaker 1>the worst video games. And in fact, in one ranking

0:49:59.239 --> 0:50:02.120
<v Speaker 1>I saw was ranked as the number one and our

0:50:02.239 --> 0:50:05.800
<v Speaker 1>number one was number two. So now I guess we

0:50:05.840 --> 0:50:08.279
<v Speaker 1>should move on to what our listeners have voted. And

0:50:08.320 --> 0:50:11.160
<v Speaker 1>I'm sure you've already guessed it based upon what has

0:50:11.160 --> 0:50:13.560
<v Speaker 1>already been listed, but what yourur listeners have voted as

0:50:13.600 --> 0:50:15.640
<v Speaker 1>the worst video game of all time? And I should

0:50:15.800 --> 0:50:20.239
<v Speaker 1>point out this received twenty nine percent of the overall

0:50:20.400 --> 0:50:24.640
<v Speaker 1>votes we received. And keep in mind you could nominate

0:50:24.880 --> 0:50:28.840
<v Speaker 1>any title at all, and and I'm I have a

0:50:29.280 --> 0:50:32.160
<v Speaker 1>small concern. That's because we've mentioned it as a terrible

0:50:32.200 --> 0:50:34.800
<v Speaker 1>game that that you all thought that we were coaching

0:50:34.880 --> 0:50:37.520
<v Speaker 1>you to vote for this time. We did. We have

0:50:37.680 --> 0:50:40.200
<v Speaker 1>talked about this game being a terrible game before, but

0:50:40.480 --> 0:50:43.200
<v Speaker 1>when when we actually asked for votes, I made sure

0:50:43.280 --> 0:50:47.000
<v Speaker 1>we didn't mention any particular title. I didn't want to

0:50:47.080 --> 0:50:50.520
<v Speaker 1>change anyone's mind or put in a suggestion. I'm sure

0:50:50.560 --> 0:50:54.080
<v Speaker 1>that happened anyway, based upon some of the comments and everything.

0:50:54.120 --> 0:50:57.760
<v Speaker 1>But our worst video game is of all time, Chris

0:50:58.120 --> 0:51:03.920
<v Speaker 1>do the honors e T. The Extraterrestrial for the nWo

0:51:04.040 --> 0:51:09.399
<v Speaker 1>game published by Atari in about ten minutes. Yeah. So

0:51:09.560 --> 0:51:12.799
<v Speaker 1>keep in mind that Atari went the route where they

0:51:12.800 --> 0:51:17.080
<v Speaker 1>were allowing all sorts of developers to create games for there.

0:51:17.320 --> 0:51:21.759
<v Speaker 1>It didn't have to be vetted through Atari. Yeah right,

0:51:21.880 --> 0:51:26.399
<v Speaker 1>Nintendo had the whole certification process. Atari did not. But

0:51:26.760 --> 0:51:29.880
<v Speaker 1>this there's no excuse here because Atari was the publisher

0:51:29.920 --> 0:51:33.719
<v Speaker 1>behind this game in the first place. Uh yeah. So

0:51:33.760 --> 0:51:36.200
<v Speaker 1>then this game, you take the role of e. T.

0:51:36.719 --> 0:51:41.040
<v Speaker 1>The Extraterrestrial from the beloved Steven Spielberg documentary of the

0:51:41.080 --> 0:51:46.480
<v Speaker 1>same name, and your task was to locate three pieces

0:51:46.520 --> 0:51:51.080
<v Speaker 1>of an interstellar telephone so that you could assemble them

0:51:51.120 --> 0:51:54.839
<v Speaker 1>and phone home, which would summon a spaceship that would

0:51:54.920 --> 0:51:58.800
<v Speaker 1>rescue you. Uh, you did this just like in the movie.

0:51:58.920 --> 0:52:00.600
<v Speaker 1>I mean, we all remember that scene in the movie

0:52:00.600 --> 0:52:04.280
<v Speaker 1>where Et had to walk into a field of pits,

0:52:05.080 --> 0:52:07.600
<v Speaker 1>raise his head up, look for the flash, and descend

0:52:07.680 --> 0:52:10.960
<v Speaker 1>into the pit to retrieve a piece of the Interstellar Phone.

0:52:11.080 --> 0:52:15.040
<v Speaker 1>I mean you remember that scene right as probably no,

0:52:15.480 --> 0:52:17.520
<v Speaker 1>that scene did not exist. But in the game, you

0:52:17.520 --> 0:52:19.959
<v Speaker 1>would walk into one of the screens, actually a couple

0:52:19.960 --> 0:52:22.719
<v Speaker 1>of the screens would have several pits on the screen.

0:52:22.760 --> 0:52:26.560
<v Speaker 1>You push a button which would raise ET's head and

0:52:26.560 --> 0:52:30.879
<v Speaker 1>he would do a sound like this, and then one,

0:52:31.080 --> 0:52:34.080
<v Speaker 1>if you were lucky, one of the pits would flash,

0:52:34.360 --> 0:52:36.359
<v Speaker 1>which would indicate that one of the pieces of the

0:52:36.400 --> 0:52:38.680
<v Speaker 1>phone was in that pit, and you would walk over

0:52:38.680 --> 0:52:42.960
<v Speaker 1>to the pit, fall in, pick up the piece of phone,

0:52:43.400 --> 0:52:45.399
<v Speaker 1>and then you would press the button which would raise

0:52:45.400 --> 0:52:50.600
<v Speaker 1>ET's head wall and you would levitate up the pit. Now,

0:52:50.600 --> 0:52:52.520
<v Speaker 1>most of the game is an overhead view, but when

0:52:52.520 --> 0:52:53.960
<v Speaker 1>you were in a pit, it was a side view

0:52:54.040 --> 0:52:56.880
<v Speaker 1>like a cut of and you would you would levitate

0:52:56.920 --> 0:52:59.000
<v Speaker 1>to the top of the pit and then immediately fall

0:52:59.040 --> 0:53:02.080
<v Speaker 1>in again because it was really hard that once you

0:53:02.080 --> 0:53:04.120
<v Speaker 1>get to the top of the pit, the screen would

0:53:04.200 --> 0:53:06.880
<v Speaker 1>change so that you were looking at the overhead view again,

0:53:07.239 --> 0:53:09.440
<v Speaker 1>and you had to manipulate et all over to the

0:53:09.520 --> 0:53:11.000
<v Speaker 1>edge of the pit so that you were on the

0:53:11.000 --> 0:53:13.319
<v Speaker 1>ground again. Right, so you're you go from a side

0:53:13.360 --> 0:53:16.080
<v Speaker 1>view to an overhead view. And I can't tell you

0:53:16.120 --> 0:53:18.239
<v Speaker 1>how many times I fell down a pit over and

0:53:18.280 --> 0:53:19.960
<v Speaker 1>over and over again because I thought it was clear.

0:53:20.480 --> 0:53:22.880
<v Speaker 1>But and every time you fall, and every time you

0:53:22.960 --> 0:53:25.000
<v Speaker 1>use your powers, you use up energy. You have a

0:53:25.040 --> 0:53:27.920
<v Speaker 1>limited amount of energy, and after you use it all up,

0:53:27.960 --> 0:53:31.840
<v Speaker 1>you die. Yeah, Well, you have to find dots pieces pieces.

0:53:31.840 --> 0:53:34.880
<v Speaker 1>You had a little square pixel which would be represent

0:53:35.080 --> 0:53:37.840
<v Speaker 1>one Reese's pieces, and you would eat that and that

0:53:37.880 --> 0:53:39.839
<v Speaker 1>would give you a little more energy. They would also

0:53:39.960 --> 0:53:42.440
<v Speaker 1>had doctors who would walk around and if they found you,

0:53:42.440 --> 0:53:44.120
<v Speaker 1>they'd pick you up and move you to a different

0:53:44.160 --> 0:53:47.520
<v Speaker 1>screen and you would lose a little time. Or worse,

0:53:47.640 --> 0:53:49.839
<v Speaker 1>you would find an FBI guy and he would chase

0:53:49.880 --> 0:53:51.960
<v Speaker 1>you down and if he touched you, he would take

0:53:52.000 --> 0:53:54.840
<v Speaker 1>away your phone and you had to start over again.

0:53:55.760 --> 0:53:57.680
<v Speaker 1>And so you would do this over and over again

0:53:57.719 --> 0:53:59.600
<v Speaker 1>to you had the three pieces of phone. Then you

0:53:59.600 --> 0:54:03.239
<v Speaker 1>could go to one part of the game, the one

0:54:03.360 --> 0:54:06.120
<v Speaker 1>section where there's an icon on the screen that tells

0:54:06.160 --> 0:54:08.600
<v Speaker 1>you you can make your phone call here, and you

0:54:08.600 --> 0:54:10.279
<v Speaker 1>had to find it because it wasn't always in the

0:54:10.320 --> 0:54:13.680
<v Speaker 1>same place you would make your phone call, and then

0:54:13.719 --> 0:54:16.000
<v Speaker 1>you had to make it to a different screen where

0:54:16.040 --> 0:54:19.000
<v Speaker 1>the spaceship would actually land because apparently you can't make

0:54:19.040 --> 0:54:21.919
<v Speaker 1>a phone call at the landing site. Oh no, that'd

0:54:21.920 --> 0:54:23.960
<v Speaker 1>be too easy. So then you have to make your

0:54:23.960 --> 0:54:26.680
<v Speaker 1>way to the other screen and get in the little

0:54:26.719 --> 0:54:29.680
<v Speaker 1>spaceship and you would then start the game over at

0:54:29.719 --> 0:54:39.839
<v Speaker 1>the same difficulty level immediately. And this game was awful, terrible,

0:54:40.120 --> 0:54:44.239
<v Speaker 1>terrible game, so bad that people the word got out

0:54:44.480 --> 0:54:47.680
<v Speaker 1>about how disappointed this game was, that people stopped buying it.

0:54:47.800 --> 0:54:53.000
<v Speaker 1>And uh Attari had produced thousands of cartridges because the

0:54:53.080 --> 0:54:57.680
<v Speaker 1>movie was so successful. So Attari goes out and makes

0:54:58.040 --> 0:55:01.360
<v Speaker 1>thousands and thousands of copies of each The reviews come in,

0:55:01.480 --> 0:55:05.960
<v Speaker 1>people hate it, copies go unsold. Eventually, stores start to

0:55:06.080 --> 0:55:09.480
<v Speaker 1>send their unsold copies of ET back to Atari, and

0:55:09.520 --> 0:55:15.640
<v Speaker 1>Atari grinds them up and then trucks them out into

0:55:15.920 --> 0:55:20.799
<v Speaker 1>New Mexico and buries them. You know, um, you know

0:55:20.840 --> 0:55:23.200
<v Speaker 1>what they did with that what's up? They used it

0:55:23.280 --> 0:55:26.000
<v Speaker 1>to pave a road and then you drive this bus

0:55:26.600 --> 0:55:28.919
<v Speaker 1>right across the desert and you get one point every

0:55:28.920 --> 0:55:32.359
<v Speaker 1>time you run over et. Yeah, it was. And then

0:55:32.360 --> 0:55:35.319
<v Speaker 1>you fall on a pit and then physics in that

0:55:35.360 --> 0:55:38.359
<v Speaker 1>game are terrible. But anyway, Yeah, so that was. This

0:55:38.440 --> 0:55:40.600
<v Speaker 1>was again just like pac Man. This is another one

0:55:40.600 --> 0:55:42.759
<v Speaker 1>of those games that was pointed to as being one

0:55:42.800 --> 0:55:48.280
<v Speaker 1>of the reasons the video game industry crashed in Now.

0:55:49.440 --> 0:55:50.719
<v Speaker 1>You know, a lot of the games that came out

0:55:50.800 --> 0:55:54.799
<v Speaker 1>for there were these games made by independent developers that

0:55:54.840 --> 0:55:58.080
<v Speaker 1>were just terrible. But it was because, you know, the

0:55:58.080 --> 0:56:01.040
<v Speaker 1>market was flooded with terrible games. Attari was not helping

0:56:01.040 --> 0:56:04.600
<v Speaker 1>itself out by publishing some of them itself. Yeah. I

0:56:04.960 --> 0:56:07.560
<v Speaker 1>had some of those games too, and I had and

0:56:07.719 --> 0:56:09.800
<v Speaker 1>you know, I've mentioned it before. I was actually surprise

0:56:09.840 --> 0:56:12.560
<v Speaker 1>that nobody voted for the sword Quest series. But my

0:56:12.640 --> 0:56:15.319
<v Speaker 1>guess is that Ataria was in such decline that none

0:56:15.320 --> 0:56:18.880
<v Speaker 1>of our listeners actually bought that but me, since they

0:56:18.880 --> 0:56:22.880
<v Speaker 1>didn't even finish the last game on the series. But

0:56:23.600 --> 0:56:26.120
<v Speaker 1>we didn't. A couple of people did vote for some

0:56:26.239 --> 0:56:29.840
<v Speaker 1>games that were patently offensive. We didn't mention that before,

0:56:29.880 --> 0:56:34.120
<v Speaker 1>and we didn't. We weren't including those specifically because we

0:56:34.120 --> 0:56:37.520
<v Speaker 1>were talking about games that were just horrible games now

0:56:37.520 --> 0:56:40.120
<v Speaker 1>that were offensive, and these were games that were meant

0:56:40.160 --> 0:56:44.440
<v Speaker 1>to be enjoyable. They didn't have an ulterior motive, right right,

0:56:44.760 --> 0:56:46.480
<v Speaker 1>there are some of those two. But yeah, the games

0:56:46.520 --> 0:56:49.799
<v Speaker 1>that had an ulterior motive where the whole purpose was

0:56:49.840 --> 0:56:53.200
<v Speaker 1>to perpetuate hatred or to make a joke out of

0:56:53.719 --> 0:56:58.640
<v Speaker 1>uh inhumane acts, we didn't include those because really, I mean,

0:56:59.080 --> 0:57:00.719
<v Speaker 1>first of all, I refus us to give them any

0:57:00.760 --> 0:57:03.359
<v Speaker 1>more publicity than they've already had. And second of all,

0:57:03.400 --> 0:57:06.640
<v Speaker 1>I I was the spirit of the thing was to

0:57:06.680 --> 0:57:09.280
<v Speaker 1>think of games that were meant to be enjoyable, fun

0:57:09.440 --> 0:57:13.040
<v Speaker 1>games that just weren't for one reason or another. Um,

0:57:13.120 --> 0:57:15.879
<v Speaker 1>let's talk about some of the really quickly, because we're

0:57:16.000 --> 0:57:19.680
<v Speaker 1>we've we're already getting pretty far up there, but we

0:57:19.720 --> 0:57:21.760
<v Speaker 1>have to talk about some of the other games that

0:57:21.840 --> 0:57:24.720
<v Speaker 1>got on got some votes that I was surprised didn't

0:57:24.760 --> 0:57:27.400
<v Speaker 1>get more votes. But again, since you had every single

0:57:27.440 --> 0:57:30.000
<v Speaker 1>game open to you, you know, one of those was

0:57:30.080 --> 0:57:35.320
<v Speaker 1>Aquaman Battle for Atlantis. This game is nigh unplayable. It

0:57:35.360 --> 0:57:38.600
<v Speaker 1>again had one of the worst reviews ever. Explay did

0:57:38.600 --> 0:57:43.200
<v Speaker 1>an amazing hysterical review of this game. Um I think

0:57:43.200 --> 0:57:45.600
<v Speaker 1>they called it like Power of the Mullet or something

0:57:45.680 --> 0:57:48.760
<v Speaker 1>like that in their in their review, but it was terrible.

0:57:49.640 --> 0:57:53.680
<v Speaker 1>And games that, um, we're specifically designed to be marketing

0:57:53.800 --> 0:57:59.160
<v Speaker 1>tools for for brands, so stuff like I actually had

0:57:59.160 --> 0:58:03.200
<v Speaker 1>the kool Aid game for the Oh Yeah, oh no,

0:58:03.840 --> 0:58:07.520
<v Speaker 1>and then they had the Avoid the Annoyed game for Dominoes.

0:58:07.760 --> 0:58:09.680
<v Speaker 1>There were all the Burger King games that came out

0:58:09.680 --> 0:58:12.680
<v Speaker 1>for the Xbox. There was a McDonald's game as well.

0:58:13.000 --> 0:58:15.440
<v Speaker 1>We got we got votes for those, but they were

0:58:15.880 --> 0:58:19.040
<v Speaker 1>it was usually like one, like one vote for one

0:58:19.160 --> 0:58:21.560
<v Speaker 1>of those titles, so there wasn't a lot of but

0:58:21.760 --> 0:58:25.120
<v Speaker 1>I think that that deserves mentioned. Games that are specifically

0:58:25.160 --> 0:58:30.160
<v Speaker 1>just marketing employees tend to get hate hated by gamers,

0:58:30.520 --> 0:58:33.600
<v Speaker 1>which you know, that kind of makes sense, like gamers

0:58:33.600 --> 0:58:37.080
<v Speaker 1>won a game that was designed just to create enjoyment,

0:58:37.160 --> 0:58:39.640
<v Speaker 1>be fun and challenging, not a game that's designed to

0:58:39.640 --> 0:58:41.040
<v Speaker 1>make you want to go out and buy a pizza.

0:58:42.160 --> 0:58:45.440
<v Speaker 1>Teenager Ninja Turtles also falls into that category. I'm just kidding.

0:58:45.840 --> 0:58:47.400
<v Speaker 1>So and then there were some of the games that

0:58:47.440 --> 0:58:49.120
<v Speaker 1>were on the list that we we were a little

0:58:49.120 --> 0:58:52.200
<v Speaker 1>surprised to see votes for uh. And in some cases

0:58:52.240 --> 0:58:54.680
<v Speaker 1>I think it's people were voting on games that either

0:58:54.720 --> 0:58:58.120
<v Speaker 1>they're just tired of seeing or they don't They are

0:58:58.160 --> 0:59:02.040
<v Speaker 1>not particularly would at that game, and they find it frustrating,

0:59:02.080 --> 0:59:04.600
<v Speaker 1>and other people like it and that's why they hate it,

0:59:04.680 --> 0:59:08.000
<v Speaker 1>because it's a game that they personally just don't get. Um.

0:59:08.000 --> 0:59:10.480
<v Speaker 1>But some of those titles include things like Angry Birds,

0:59:10.680 --> 0:59:13.480
<v Speaker 1>which I think probably that's a saturation thing, right, It's

0:59:13.480 --> 0:59:15.640
<v Speaker 1>just because it's everywhere, people are going to be tired

0:59:15.680 --> 0:59:20.520
<v Speaker 1>of it. Yeah, Uh, we fit, we fit. I don't

0:59:20.520 --> 0:59:22.880
<v Speaker 1>even think if we fit as a game. And that's

0:59:22.920 --> 0:59:25.240
<v Speaker 1>why I didn't really like that. That's not really a

0:59:25.280 --> 0:59:27.919
<v Speaker 1>game so much. I mean, there's a game element to it,

0:59:28.080 --> 0:59:30.800
<v Speaker 1>but it's not I don't call it a game. Halo,

0:59:31.200 --> 0:59:33.120
<v Speaker 1>which I think a lot of people would argue as

0:59:33.160 --> 0:59:36.160
<v Speaker 1>one of the better first person shooters for a console system,

0:59:36.400 --> 0:59:39.360
<v Speaker 1>keeping in mind that PC based first person shooters are

0:59:39.400 --> 0:59:43.439
<v Speaker 1>much more sophisticated and require a totally different skill set

0:59:43.440 --> 0:59:46.960
<v Speaker 1>than a console one. I've heard computer first person shooter

0:59:47.000 --> 0:59:49.680
<v Speaker 1>players refer to console first person shooters as kind of

0:59:49.760 --> 0:59:52.560
<v Speaker 1>dumbing down the whole thing, and I kind of get that,

0:59:52.600 --> 0:59:55.600
<v Speaker 1>but it's it's a different, you know, kind of different mode.

0:59:55.880 --> 0:59:58.120
<v Speaker 1>And I personally love the Halo series. I can see

0:59:58.160 --> 1:00:02.720
<v Speaker 1>your Halo. Thank you Pitfall for the that was a

1:00:02.800 --> 1:00:06.160
<v Speaker 1>classic title like that, along with River Radar, two of

1:00:06.240 --> 1:00:10.240
<v Speaker 1>my favorite titles, But there were people who didn't like

1:00:10.280 --> 1:00:13.479
<v Speaker 1>it because it had a repetitive gameplay activisions early days

1:00:13.520 --> 1:00:18.600
<v Speaker 1>they're super Mario sixty four another game that got great reviews.

1:00:18.640 --> 1:00:22.160
<v Speaker 1>But we got some votes for that Microsoft Combat Flight Simulator,

1:00:22.200 --> 1:00:23.920
<v Speaker 1>which again I don't really think of as a game

1:00:24.320 --> 1:00:27.280
<v Speaker 1>flight simulator, and flight simulators, by their very nature tend

1:00:27.280 --> 1:00:32.320
<v Speaker 1>to be very, very complex, and sometimes overwhelmingly so, because

1:00:32.320 --> 1:00:34.080
<v Speaker 1>they are trying to be so true to life, and

1:00:34.160 --> 1:00:38.320
<v Speaker 1>yet you're using a different interface to control that vehicle

1:00:38.480 --> 1:00:40.640
<v Speaker 1>than you would if you were in the cockpit, so

1:00:40.760 --> 1:00:44.960
<v Speaker 1>there's an extra layer of complexity, you know. So that

1:00:45.080 --> 1:00:47.080
<v Speaker 1>got the votes. Also, we got some votes for Call

1:00:47.120 --> 1:00:49.880
<v Speaker 1>of Duty and Modern Warfare, which that was kind of interesting.

1:00:50.640 --> 1:00:54.880
<v Speaker 1>Um So not everybody agrees, obviously on what is the

1:00:54.880 --> 1:00:59.360
<v Speaker 1>worst game of all time? Although overwhelmingly ET ran away

1:00:59.360 --> 1:01:04.840
<v Speaker 1>with this like it was it wasn't even close ET

1:01:05.040 --> 1:01:08.760
<v Speaker 1>have way more votes than all the others combined. But

1:01:09.080 --> 1:01:12.120
<v Speaker 1>like I said, all the votes that were we received

1:01:12.400 --> 1:01:15.640
<v Speaker 1>for everything went to ET. He galloped everywhere he walked.

1:01:16.040 --> 1:01:20.120
<v Speaker 1>Did you Yes, it's true, Yeah, that's true. Did you

1:01:20.160 --> 1:01:23.200
<v Speaker 1>have any game? Well? You mentioned the what was the series?

1:01:23.280 --> 1:01:26.720
<v Speaker 1>As that there was supposed to be a contest if

1:01:26.720 --> 1:01:28.560
<v Speaker 1>you solved all four parts of it, and the fourth

1:01:28.600 --> 1:01:31.200
<v Speaker 1>part never came out in the third one got limited distribution.

1:01:31.480 --> 1:01:34.840
<v Speaker 1>But I couldn't see the point of doing what you

1:01:34.880 --> 1:01:37.200
<v Speaker 1>were supposed to be doing, right, I mean, I just

1:01:37.280 --> 1:01:40.200
<v Speaker 1>really couldn't follow the sequence. Yeah, I think I have

1:01:40.280 --> 1:01:42.840
<v Speaker 1>to say that out of all the ones I've I've mentioned,

1:01:42.840 --> 1:01:45.600
<v Speaker 1>e T is probably the the one I think of

1:01:45.640 --> 1:01:49.360
<v Speaker 1>as the worst that I've ever personally played. I played

1:01:49.360 --> 1:01:50.880
<v Speaker 1>a lot of really bad games, but I tend to

1:01:50.920 --> 1:01:54.280
<v Speaker 1>forget them because I have access to more games now,

1:01:54.360 --> 1:01:55.920
<v Speaker 1>so if I play a really bad one, I just

1:01:56.000 --> 1:01:58.320
<v Speaker 1>switch and go to a good one so it doesn't

1:01:58.400 --> 1:02:00.920
<v Speaker 1>leave as big an impression on me. Back when I

1:02:01.000 --> 1:02:04.400
<v Speaker 1>was a kid, my options were somewhat limited, and so

1:02:04.520 --> 1:02:07.280
<v Speaker 1>I would play a bad game over and over because

1:02:07.360 --> 1:02:12.720
<v Speaker 1>it's what I had. Ah. I know here I am

1:02:12.760 --> 1:02:17.919
<v Speaker 1>complaining about video games. Poor me game, Um, yeah, don't

1:02:17.960 --> 1:02:26.040
<v Speaker 1>cry for me, Argentina. Did you enjoy? That was what

1:02:26.120 --> 1:02:28.880
<v Speaker 1>I told you to do. So, yeah, that was our

1:02:28.880 --> 1:02:31.600
<v Speaker 1>episode on the worst video games of all time. You

1:02:31.720 --> 1:02:35.080
<v Speaker 1>guys pick some doozies. Maybe someday we'll do another like

1:02:35.160 --> 1:02:37.200
<v Speaker 1>follow up to that, because of course, there have been

1:02:37.280 --> 1:02:40.000
<v Speaker 1>lots of video games released since two thousand eleven, certainly,

1:02:40.120 --> 1:02:42.600
<v Speaker 1>and some of you may have very strong opinions, like, wait,

1:02:42.680 --> 1:02:44.720
<v Speaker 1>there was this other game that was even worse than

1:02:44.760 --> 1:02:48.520
<v Speaker 1>all the ones you mentioned, and you didn't talk about it, So, uh,

1:02:48.640 --> 1:02:51.040
<v Speaker 1>we might try it again, I said at the time.

1:02:51.200 --> 1:02:54.600
<v Speaker 1>Maybe we'll do a more concentrated approach, because when you

1:02:54.680 --> 1:02:58.640
<v Speaker 1>leave it wide open, you get you know, five people responding,

1:02:59.120 --> 1:03:01.560
<v Speaker 1>and a hundred of them all give a vote for

1:03:01.640 --> 1:03:05.640
<v Speaker 1>an obscure title. But that's one vote per obscure title,

1:03:06.120 --> 1:03:09.280
<v Speaker 1>so they don't amountain an evening. So we'll figure something out.

1:03:09.320 --> 1:03:11.160
<v Speaker 1>But we want to talk a little bit about some

1:03:11.160 --> 1:03:13.880
<v Speaker 1>of the worst video games we've ever played. So Lauren,

1:03:14.240 --> 1:03:17.160
<v Speaker 1>you know, since you weren't available to talk about the

1:03:17.160 --> 1:03:19.200
<v Speaker 1>worst video games of all time, did you have any

1:03:19.240 --> 1:03:22.400
<v Speaker 1>that you wanted to add to the discussion. Yeah, okay. So,

1:03:22.400 --> 1:03:25.520
<v Speaker 1>so there were two that I've played personally that stand

1:03:25.560 --> 1:03:28.520
<v Speaker 1>out in my mind as being particularly terrible. Um. The

1:03:28.680 --> 1:03:31.840
<v Speaker 1>first is Back to the Future parts two and three

1:03:32.560 --> 1:03:36.760
<v Speaker 1>for the ne S. That's the original Nintendo Entertainment System.

1:03:37.400 --> 1:03:40.280
<v Speaker 1>Um and okay, both of the things that I'm going

1:03:40.320 --> 1:03:44.960
<v Speaker 1>to mention our uh film or otherwise, you know other

1:03:45.000 --> 1:03:48.840
<v Speaker 1>media titles that have been port which is never really

1:03:48.840 --> 1:03:51.720
<v Speaker 1>a recipe for Yeah, there's only a few examples of

1:03:51.760 --> 1:03:54.560
<v Speaker 1>ones like Batman Arkham Asylum, like that's an example of

1:03:54.600 --> 1:03:57.919
<v Speaker 1>a great licensed game, but there's so few of those.

1:03:57.920 --> 1:03:59.880
<v Speaker 1>Oh yeah, yeah and okay. So so this one was

1:04:00.080 --> 1:04:02.960
<v Speaker 1>developed by Beam Software and released by l j N

1:04:03.040 --> 1:04:07.680
<v Speaker 1>and it was rated unforgiving in game Facts. Um. It was.

1:04:07.720 --> 1:04:10.720
<v Speaker 1>It was just basically impossible to play. The music was terrible,

1:04:10.760 --> 1:04:13.240
<v Speaker 1>the graphics were terrible. There were some parts of it

1:04:13.280 --> 1:04:17.120
<v Speaker 1>that were just just meaningless. Yeah. Yeah, So what's the

1:04:17.160 --> 1:04:19.479
<v Speaker 1>other one. The other one is the X files game

1:04:20.040 --> 1:04:22.960
<v Speaker 1>that's for the PC and or the PS one or

1:04:23.000 --> 1:04:27.960
<v Speaker 1>PS X uh. Wow. Yeah, I remember seeing video reviews

1:04:27.960 --> 1:04:30.120
<v Speaker 1>of that. I never played it myself. I want to

1:04:30.120 --> 1:04:32.840
<v Speaker 1>hear more about your experience here, all right. So, so

1:04:32.880 --> 1:04:35.840
<v Speaker 1>this one was developed by UM and I think this

1:04:35.960 --> 1:04:41.240
<v Speaker 1>is how you pronounce it Hyperbowl Studios, not hyperbole. Not hyperbole, Yeah,

1:04:41.320 --> 1:04:44.480
<v Speaker 1>hyper Bowl that's how it's spelled. Um. It was released

1:04:44.480 --> 1:04:47.920
<v Speaker 1>by Fox Interactive makes sense of the twenty century Foxes

1:04:47.960 --> 1:04:51.080
<v Speaker 1>doing the X Files in and or ninety nine, depending

1:04:51.080 --> 1:04:53.960
<v Speaker 1>on which system you bought it for. UM. So this

1:04:54.080 --> 1:05:00.200
<v Speaker 1>was largely an f m v A full yeah, and

1:05:00.200 --> 1:05:03.560
<v Speaker 1>and it wasn't even starring Molder and Scully is the problem, Like,

1:05:03.640 --> 1:05:06.520
<v Speaker 1>because the actors were busy, you know, doing their TV show,

1:05:06.640 --> 1:05:08.600
<v Speaker 1>so they had to get this other dude to kind

1:05:08.640 --> 1:05:12.280
<v Speaker 1>of interact very occasionally with Molder and Scully. And the

1:05:12.320 --> 1:05:16.000
<v Speaker 1>puzzles were just terrible, Like it wasn't it wasn't thought

1:05:16.080 --> 1:05:18.160
<v Speaker 1>out very well in terms of game design, Like I

1:05:18.200 --> 1:05:20.919
<v Speaker 1>think the first puzzle in the game was you sit

1:05:21.000 --> 1:05:24.040
<v Speaker 1>down at your office being you being this uh this

1:05:24.040 --> 1:05:26.680
<v Speaker 1>this other agent character, and the first thing you have

1:05:26.720 --> 1:05:30.920
<v Speaker 1>to figure out is what your computer passport is, as

1:05:31.000 --> 1:05:34.120
<v Speaker 1>though you wouldn't know what your own computer I mean, actually,

1:05:34.120 --> 1:05:36.280
<v Speaker 1>to be fair, I guess I forget my own passwords

1:05:36.320 --> 1:05:38.800
<v Speaker 1>about once a week, but that's still that's I mean,

1:05:39.000 --> 1:05:42.960
<v Speaker 1>how you can't be more secure, right, like you know

1:05:43.120 --> 1:05:45.400
<v Speaker 1>your you know your system secure when even you are

1:05:45.400 --> 1:05:48.960
<v Speaker 1>not aware of what your passwords are. Wow. Yeah, I

1:05:49.000 --> 1:05:51.000
<v Speaker 1>was trying to think of any others I want to add,

1:05:51.040 --> 1:05:53.400
<v Speaker 1>because again, we recorded that first episode back in two

1:05:53.400 --> 1:05:55.800
<v Speaker 1>thousand eleven, and you know, I've played games since then.

1:05:56.280 --> 1:05:57.880
<v Speaker 1>But here's the thing is that the way I tend

1:05:57.960 --> 1:06:01.360
<v Speaker 1>to play games these days, I tend to buy them

1:06:01.480 --> 1:06:05.040
<v Speaker 1>well after they've had their initial run, simply because I

1:06:05.040 --> 1:06:06.960
<v Speaker 1>don't have a whole lot of time on my hands.

1:06:07.360 --> 1:06:11.080
<v Speaker 1>So I'm often playing a game that came out, you know,

1:06:11.240 --> 1:06:15.360
<v Speaker 1>a year earlier or or somewhere around that time. Uh

1:06:15.560 --> 1:06:18.000
<v Speaker 1>still while other games are coming out, and because I

1:06:18.000 --> 1:06:20.120
<v Speaker 1>haven't finished that game, I don't just immediately jump on

1:06:20.120 --> 1:06:23.200
<v Speaker 1>the other. So like Skyrim, I didn't get that till

1:06:23.240 --> 1:06:25.680
<v Speaker 1>almost a year after it had come out, maybe maybe

1:06:25.840 --> 1:06:28.440
<v Speaker 1>seven or eight months, and people have perhaps vetted the

1:06:28.480 --> 1:06:30.800
<v Speaker 1>fact that it's worth your while by the time you purchase,

1:06:30.880 --> 1:06:33.080
<v Speaker 1>and yeah, by that time people have played it, I've

1:06:33.120 --> 1:06:36.360
<v Speaker 1>seen reviews, I've heard buzz about it, and I've decided

1:06:36.360 --> 1:06:38.960
<v Speaker 1>whether or not it's for me. It's very rare when

1:06:39.000 --> 1:06:40.920
<v Speaker 1>I'll go out and get a game like the day

1:06:40.920 --> 1:06:42.880
<v Speaker 1>it comes out One of the examples of one where

1:06:42.880 --> 1:06:45.040
<v Speaker 1>I did do that was a Grand Theft Auto of five,

1:06:45.800 --> 1:06:47.960
<v Speaker 1>and I wouldn't call it the worst game of all

1:06:47.960 --> 1:06:50.640
<v Speaker 1>time or anything close to that. The actual single player

1:06:50.680 --> 1:06:54.760
<v Speaker 1>experience is pretty phenomenal if you like those kind of games.

1:06:54.760 --> 1:06:56.600
<v Speaker 1>If you don't like those kind of games, office, obviously

1:06:56.840 --> 1:06:59.880
<v Speaker 1>you're not gonnathing. But I really enjoyed the game. I

1:07:00.040 --> 1:07:04.280
<v Speaker 1>enjoyed the story, I like the characters. I didn't think

1:07:04.320 --> 1:07:08.040
<v Speaker 1>it was necessarily groundbreaking. It wasn't nearly as dark as

1:07:08.080 --> 1:07:11.320
<v Speaker 1>Grand Theft Auto four was, but uh I I enjoyed it.

1:07:11.800 --> 1:07:15.040
<v Speaker 1>But the online part, which was released two weeks after

1:07:15.040 --> 1:07:17.040
<v Speaker 1>the game came out, you know, they had a lot

1:07:17.080 --> 1:07:20.840
<v Speaker 1>of promises of what was going to come, and some

1:07:20.880 --> 1:07:22.960
<v Speaker 1>of those promises, as of the recording of this podcast,

1:07:22.960 --> 1:07:25.880
<v Speaker 1>have yet to be delivered upon, like being able to

1:07:25.920 --> 1:07:30.120
<v Speaker 1>do heists in multiplayer. Heists in the single player game

1:07:30.160 --> 1:07:33.640
<v Speaker 1>were fantastic. They were you had to coordinate between three

1:07:33.640 --> 1:07:35.960
<v Speaker 1>different characters. You could swap between the characters during the

1:07:36.000 --> 1:07:38.920
<v Speaker 1>highest each one is doing something specific, really kind of

1:07:38.920 --> 1:07:42.000
<v Speaker 1>complicated stuff, like you could actually determine which of two

1:07:42.040 --> 1:07:44.000
<v Speaker 1>pathways you would want to take, whether you wanted to

1:07:44.040 --> 1:07:46.880
<v Speaker 1>go the subtle route or just kick the doors open

1:07:46.880 --> 1:07:50.880
<v Speaker 1>and exactly. So it was really a fun, dynamic thing

1:07:50.920 --> 1:07:53.080
<v Speaker 1>in the single player game. So everyone's really looking forward

1:07:53.120 --> 1:07:55.440
<v Speaker 1>to it, but it hasn't come out for multiplayer again

1:07:55.480 --> 1:07:58.320
<v Speaker 1>as of the recording of this podcast, and that has

1:07:58.360 --> 1:08:02.440
<v Speaker 1>been a pretty big disappointment. So the single player fantastic

1:08:02.520 --> 1:08:05.439
<v Speaker 1>multiplayer was one of those things where people got tired

1:08:05.480 --> 1:08:07.160
<v Speaker 1>of it. In fact, I don't know how many people

1:08:07.160 --> 1:08:10.080
<v Speaker 1>are still playing multiplayer. I know there are, but I

1:08:10.120 --> 1:08:12.160
<v Speaker 1>don't know how many of them there are because a

1:08:12.200 --> 1:08:14.240
<v Speaker 1>lot of people just got they were able to do

1:08:14.280 --> 1:08:15.960
<v Speaker 1>everything you could do, and you're like, well, it's more

1:08:16.479 --> 1:08:19.680
<v Speaker 1>between the promise and the follow through that kind of situation,

1:08:19.800 --> 1:08:21.880
<v Speaker 1>and it was. It was because it was really an

1:08:21.920 --> 1:08:24.880
<v Speaker 1>ambitious project and just didn't quite live up to it

1:08:24.960 --> 1:08:27.519
<v Speaker 1>when it launched. Not to say that they won't eventually

1:08:27.600 --> 1:08:30.120
<v Speaker 1>get there. I just wonder how big a population they'll

1:08:30.120 --> 1:08:32.559
<v Speaker 1>have once they finally do. But yeah, I don't have

1:08:32.760 --> 1:08:35.799
<v Speaker 1>sadly don't have a whole lot of stories about terrible

1:08:35.880 --> 1:08:38.000
<v Speaker 1>video games I've played. I mean even some of them.

1:08:38.080 --> 1:08:40.599
<v Speaker 1>That's not really sad, that's that's kind of okay. Yeah,

1:08:41.120 --> 1:08:43.000
<v Speaker 1>I guess it is okay. I mean, it's just it's

1:08:43.000 --> 1:08:46.200
<v Speaker 1>sad for podcasting because they don't have any great stories.

1:08:46.240 --> 1:08:49.480
<v Speaker 1>But yeah, so guys, we will do some more crowdsource

1:08:49.560 --> 1:08:52.120
<v Speaker 1>kind of stuff in the future and just wanted to

1:08:52.120 --> 1:08:54.719
<v Speaker 1>take this look back to kind of celebrate the whole

1:08:54.760 --> 1:08:57.320
<v Speaker 1>et news. But if you have any ideas for things

1:08:57.320 --> 1:08:59.839
<v Speaker 1>that we should crowdsourcely, maybe we should do an episode

1:08:59.840 --> 1:09:02.360
<v Speaker 1>on what's the best video game of all time? We

1:09:02.520 --> 1:09:05.800
<v Speaker 1>talked about that we never did um, so it maybe

1:09:05.840 --> 1:09:08.720
<v Speaker 1>we crowdsource that, or maybe even something else, something like

1:09:09.120 --> 1:09:15.320
<v Speaker 1>you know, uh, what is the best computer or worse computer.

1:09:15.360 --> 1:09:19.519
<v Speaker 1>I'm sure that people have something right right, like you know,

1:09:19.640 --> 1:09:21.120
<v Speaker 1>all sorts of stuff like that. If you have any

1:09:21.160 --> 1:09:23.960
<v Speaker 1>ideas for something and you think, hey, you should pull

1:09:24.080 --> 1:09:27.360
<v Speaker 1>your your listeners about this subject, let us know. Send

1:09:27.439 --> 1:09:32.360
<v Speaker 1>us an email our addresses, text stuff at Discovery dot com,

1:09:32.479 --> 1:09:35.360
<v Speaker 1>or drop us a line on Facebook, Twitter or Tumbler.

1:09:35.400 --> 1:09:38.240
<v Speaker 1>Our handle us text stuff hs W and we'll tap

1:09:38.320 --> 1:09:44.719
<v Speaker 1>you again really soon. For more on this and thousands

1:09:44.720 --> 1:09:56.720
<v Speaker 1>of other topics, How Stuff works dot com