1 00:00:03,360 --> 00:00:06,440 Speaker 1: Get in touch with technology with tech Stuff from house 2 00:00:06,440 --> 00:00:14,200 Speaker 1: stuff works dot com. Hey there, and welcome to tech Stuff. 3 00:00:14,240 --> 00:00:17,319 Speaker 1: I'm Jonathan Strickland and I'm Lauren Vocalbam. And you know, 4 00:00:17,480 --> 00:00:20,480 Speaker 1: there's a news story that broke not too long ago 5 00:00:20,640 --> 00:00:23,160 Speaker 1: that relates back to stuff we've talked about on the 6 00:00:23,320 --> 00:00:25,480 Speaker 1: show before. I'm talking, of course, about one of the 7 00:00:25,520 --> 00:00:30,240 Speaker 1: most important archaeological projects of all time outside of an 8 00:00:30,240 --> 00:00:33,279 Speaker 1: Indiana Jones film. I'm talking about going out to the 9 00:00:33,320 --> 00:00:36,720 Speaker 1: desert in New Mexico and digging yourself up some E 10 00:00:36,840 --> 00:00:40,960 Speaker 1: T and many other Atari games. Yeah. So, for those 11 00:00:41,000 --> 00:00:43,400 Speaker 1: who do not remember, we've talked about this, Like I 12 00:00:43,400 --> 00:00:45,960 Speaker 1: said multiple times, back in n you had a little 13 00:00:45,960 --> 00:00:48,760 Speaker 1: bit of a a glut in the video game market, 14 00:00:48,840 --> 00:00:53,760 Speaker 1: and as a result, Atari had some some extra um 15 00:00:53,920 --> 00:00:57,640 Speaker 1: inventory on its hands. Yeah. Okay, So, so there's been 16 00:00:57,680 --> 00:01:01,800 Speaker 1: this longstanding rumor, elevated to almost myth status in the 17 00:01:01,880 --> 00:01:05,400 Speaker 1: video game industry that that Atari, while it was struggling, 18 00:01:05,800 --> 00:01:10,080 Speaker 1: dumped thousands of video games in this New Mexico landfill. Um. 19 00:01:10,160 --> 00:01:12,240 Speaker 1: The New York Times even ran a short piece on 20 00:01:12,280 --> 00:01:15,560 Speaker 1: it in September three, and it's it's a short piece. 21 00:01:15,560 --> 00:01:17,319 Speaker 1: So I'm just gonna read it out because it's a 22 00:01:17,440 --> 00:01:20,319 Speaker 1: really explains the story and is super indicative of what 23 00:01:20,480 --> 00:01:23,400 Speaker 1: the industry was doing at the time. So here we go. 24 00:01:23,920 --> 00:01:26,760 Speaker 1: With the video game business gone sour, some manufacturers have 25 00:01:26,840 --> 00:01:29,319 Speaker 1: been dumping their excess game cartridges on the market at 26 00:01:29,400 --> 00:01:33,480 Speaker 1: depressed prices. Now, Atari Inc. The leading video game manufacturer, 27 00:01:33,520 --> 00:01:36,720 Speaker 1: has taken dumping one step further. The company has dumped 28 00:01:36,720 --> 00:01:40,319 Speaker 1: fourteen truckloads of discarded game cartridges and other computer equipment 29 00:01:40,360 --> 00:01:43,760 Speaker 1: at the City landfill in Alama Gordon, New Mexico. Guards 30 00:01:43,800 --> 00:01:46,760 Speaker 1: kept reporters and spectators away from the area yesterday as 31 00:01:46,800 --> 00:01:50,640 Speaker 1: workers poured concrete over the dumped merchandise. And Atari spokesman 32 00:01:50,680 --> 00:01:53,640 Speaker 1: said the equipment came from Atari's plant in al Paso, Texas, 33 00:01:53,680 --> 00:01:55,920 Speaker 1: which was used to make video game cartridges but has 34 00:01:55,960 --> 00:02:00,080 Speaker 1: now been converted to recycling scrap. Atari lust three d 35 00:02:00,320 --> 00:02:02,960 Speaker 1: in ten point five million dollars in the second quarter, 36 00:02:03,080 --> 00:02:06,040 Speaker 1: largely because of a sharp drop in video game sales. 37 00:02:06,320 --> 00:02:11,760 Speaker 1: That's yeah, point five million dollars in a quarter. That's 38 00:02:11,800 --> 00:02:14,000 Speaker 1: not that's not a yearly loss. So yeah, as you 39 00:02:14,040 --> 00:02:17,400 Speaker 1: can see, this was a huge deal for Atari, and um, 40 00:02:17,440 --> 00:02:18,840 Speaker 1: you know, there are a lot of different things that 41 00:02:18,880 --> 00:02:21,320 Speaker 1: went into this. We've covered it before, but just as 42 00:02:21,320 --> 00:02:25,080 Speaker 1: a quick kind of refresher, the things that that led 43 00:02:25,200 --> 00:02:28,519 Speaker 1: to this decision involved too many games on the market, 44 00:02:28,560 --> 00:02:30,720 Speaker 1: too many consoles on the market, so you had you 45 00:02:30,800 --> 00:02:33,280 Speaker 1: had way too much product out there. Uh, and way 46 00:02:33,320 --> 00:02:35,600 Speaker 1: too many poor video games that had been kind of 47 00:02:35,639 --> 00:02:38,760 Speaker 1: scrapped together really quickly, right and and and then with 48 00:02:38,840 --> 00:02:42,800 Speaker 1: the the ET cartridge in particular, which is often cited 49 00:02:42,840 --> 00:02:45,120 Speaker 1: as not only the worst video game of all time 50 00:02:45,600 --> 00:02:48,560 Speaker 1: but also the reason for the video game crash. That's 51 00:02:48,600 --> 00:02:52,520 Speaker 1: that's a little too simplistic, but it did big contributor 52 00:02:52,560 --> 00:02:56,040 Speaker 1: because that license cost millions of dollars to Atari, and 53 00:02:56,080 --> 00:02:59,760 Speaker 1: they produced millions of cartridges, something like five million copies 54 00:02:59,760 --> 00:03:03,000 Speaker 1: of this game, and they didn't sell out at all. 55 00:03:03,120 --> 00:03:06,400 Speaker 1: They had they had millions left over. So you just 56 00:03:06,560 --> 00:03:09,639 Speaker 1: had a no win scenario. I mean, no one wanted 57 00:03:09,680 --> 00:03:11,920 Speaker 1: the cartridges. They kept getting marked down and down and 58 00:03:11,960 --> 00:03:14,760 Speaker 1: down in the discount bins at your local toy stores. 59 00:03:15,040 --> 00:03:17,119 Speaker 1: I mean, I remember these days because I had an AT, 60 00:03:18,240 --> 00:03:23,680 Speaker 1: I had ET the Extra Terrestrial. UM, so I had 61 00:03:23,800 --> 00:03:26,519 Speaker 1: the two games that are constantly referred to as being 62 00:03:26,560 --> 00:03:29,520 Speaker 1: the ones that led to the video game Crash, where 63 00:03:29,560 --> 00:03:33,959 Speaker 1: the licensed versions of pac Man and ET the Extra 64 00:03:34,040 --> 00:03:38,560 Speaker 1: Terrestrial on the I had both of those, so I 65 00:03:38,600 --> 00:03:41,440 Speaker 1: can tell you they both were terrible games. They were 66 00:03:41,520 --> 00:03:45,240 Speaker 1: not good representations of their licenses and uh and so 67 00:03:45,440 --> 00:03:49,360 Speaker 1: they both really did contribute. So uh. Anyway, we had 68 00:03:49,360 --> 00:03:53,680 Speaker 1: this big myth about the you know, this huge dumping ground, 69 00:03:53,680 --> 00:03:56,600 Speaker 1: and there was conflicting information for the longest time, like 70 00:03:56,800 --> 00:03:59,400 Speaker 1: is it actually out there or is it is that 71 00:03:59,440 --> 00:04:02,080 Speaker 1: just urban legend? Well, and since concrete had been poured, 72 00:04:02,160 --> 00:04:04,040 Speaker 1: no one was really sure. It made me think for 73 00:04:04,080 --> 00:04:06,160 Speaker 1: a while that maybe the guy who made that decision 74 00:04:06,200 --> 00:04:09,800 Speaker 1: at Atari used to work for the mafia. I want 75 00:04:09,800 --> 00:04:11,280 Speaker 1: it dead. I want to bury it in the ground. 76 00:04:11,360 --> 00:04:15,040 Speaker 1: I want to concrete foundation board over it. How it 77 00:04:15,360 --> 00:04:17,200 Speaker 1: how it goes off in my head anyway, I mean, 78 00:04:17,240 --> 00:04:19,440 Speaker 1: maybe he just really hated it that much. But Yeah, 79 00:04:19,480 --> 00:04:22,839 Speaker 1: we ended up discovering very recently as the recording of 80 00:04:22,839 --> 00:04:25,640 Speaker 1: this podcast, as it turns out that there was truth 81 00:04:25,680 --> 00:04:31,200 Speaker 1: to the yeah myth confirmed. Okay, so in April, hundreds 82 00:04:31,240 --> 00:04:35,200 Speaker 1: of old Atari games, including the infamously terrible ET We're 83 00:04:35,320 --> 00:04:39,240 Speaker 1: We're found in this landfill in New Mexico. The dig 84 00:04:39,279 --> 00:04:41,560 Speaker 1: was part of a documentary series. It's being done by 85 00:04:41,680 --> 00:04:45,359 Speaker 1: director Zach Penn in affiliation with a couple of media companies, 86 00:04:45,360 --> 00:04:51,839 Speaker 1: Fuel Entertainment and Lightbox Entertainment, along with Microsoft's Xbox Entertainment Studios. Yeah, 87 00:04:52,080 --> 00:04:55,840 Speaker 1: what's what's funny is that Major Nelson, who is part 88 00:04:55,920 --> 00:04:58,479 Speaker 1: of Xbox Lives. He's like one of the kind of 89 00:04:58,480 --> 00:05:02,039 Speaker 1: a community liais on type guy, So a lot of 90 00:05:02,080 --> 00:05:05,880 Speaker 1: information from Microsoft comes through him and then his communicated 91 00:05:05,880 --> 00:05:08,760 Speaker 1: to the fans. He was actually on the dig site too. 92 00:05:09,080 --> 00:05:11,440 Speaker 1: And uh, I'll talk a little bit more about that 93 00:05:11,600 --> 00:05:13,720 Speaker 1: in just a second when we get to the super 94 00:05:13,720 --> 00:05:18,480 Speaker 1: silly part of the story. I'm not sure which part is. Yeah, 95 00:05:18,520 --> 00:05:20,719 Speaker 1: there's so many, but this one in particular because it 96 00:05:20,800 --> 00:05:22,880 Speaker 1: all has to do with the way the man wears 97 00:05:22,880 --> 00:05:28,560 Speaker 1: a construction hat. Okay, alright, So so some interesting interesting 98 00:05:28,560 --> 00:05:31,240 Speaker 1: little factoids around this dig. The AP was out there 99 00:05:31,279 --> 00:05:33,560 Speaker 1: and they were talking to folks um and and according 100 00:05:33,600 --> 00:05:37,200 Speaker 1: to them, James Heller, a former Atari manager who's also 101 00:05:37,320 --> 00:05:39,359 Speaker 1: on site for the dig at the invitation of the 102 00:05:39,360 --> 00:05:42,919 Speaker 1: production team, Um said. James Heller said that he was 103 00:05:43,000 --> 00:05:46,160 Speaker 1: charged with finding a cheap way of disposing for seven 104 00:05:46,440 --> 00:05:51,120 Speaker 1: hundred and twenty eight thousand game cartridges. That's that's a 105 00:05:51,200 --> 00:05:54,280 Speaker 1: lot of cartridges. That's more than I had by by 106 00:05:54,320 --> 00:05:57,000 Speaker 1: a long shot. Uh. And he said that after a 107 00:05:57,040 --> 00:06:01,239 Speaker 1: few local kids scavenged games, um, and he started getting 108 00:06:01,240 --> 00:06:03,440 Speaker 1: calls from the media about it, that's when he decided 109 00:06:03,440 --> 00:06:06,440 Speaker 1: to pour the concrete, right, because otherwise you have you 110 00:06:06,480 --> 00:06:09,000 Speaker 1: have a recipe for disaster, and that kids could be 111 00:06:09,000 --> 00:06:12,920 Speaker 1: coming out to a landfill get hurt lawsuits. Yeah. No 112 00:06:13,160 --> 00:06:15,200 Speaker 1: one wants e T on top of being the worst 113 00:06:15,200 --> 00:06:17,279 Speaker 1: game ever to be the most deadly game to have 114 00:06:17,400 --> 00:06:19,880 Speaker 1: caused like tetanus and things like that. Yeah, that would 115 00:06:19,880 --> 00:06:24,120 Speaker 1: have been a terrible, terrible, pr nightmare. Yeah. He's also 116 00:06:24,160 --> 00:06:26,840 Speaker 1: said that he wasn't aware that there was any kind 117 00:06:26,839 --> 00:06:28,960 Speaker 1: of controversy about it, and that he's never come out 118 00:06:29,000 --> 00:06:32,520 Speaker 1: on the record about it because no one ever asked him. Huh. 119 00:06:33,120 --> 00:06:36,119 Speaker 1: Clearly someone who does not go to the big video 120 00:06:36,160 --> 00:06:40,800 Speaker 1: game forums. It's clearly not from the internet. Um. Uh. So, 121 00:06:40,800 --> 00:06:43,160 Speaker 1: So the city that houses the landfill is giving up 122 00:06:43,160 --> 00:06:45,839 Speaker 1: tofty of the cartridges to the team, and we'll be 123 00:06:45,880 --> 00:06:47,960 Speaker 1: selling the rest. So if you would like your own, 124 00:06:48,200 --> 00:06:50,760 Speaker 1: you can get some real New Mexico dirt packed in 125 00:06:50,800 --> 00:06:54,400 Speaker 1: with your your various cartridges. They're they're apparently still playable, 126 00:06:54,440 --> 00:06:56,320 Speaker 1: some of them, I mean some of them are crushed. Yeah, 127 00:06:56,440 --> 00:06:58,799 Speaker 1: I know that. When they first found it, they tested 128 00:06:58,839 --> 00:07:01,200 Speaker 1: one out almost lee and then said, we're not going 129 00:07:01,279 --> 00:07:03,120 Speaker 1: to tell you whether or not it worked. We're going 130 00:07:03,160 --> 00:07:06,040 Speaker 1: to save that for the documentary. But but but these 131 00:07:06,080 --> 00:07:09,760 Speaker 1: are these are hard, hardwired cartridges. I mean they're not 132 00:07:10,240 --> 00:07:13,360 Speaker 1: They're not optical discs or anything like that. So as 133 00:07:13,440 --> 00:07:17,560 Speaker 1: long as you haven't had too much detritus get into 134 00:07:17,600 --> 00:07:22,520 Speaker 1: the cartridge, which we all know how to solve that problem, yeah, 135 00:07:22,720 --> 00:07:24,960 Speaker 1: and then you're good. Yeah, as long as that's not 136 00:07:25,040 --> 00:07:28,040 Speaker 1: the case, then it should work. And I understand that 137 00:07:28,080 --> 00:07:32,000 Speaker 1: there was another person who was talked to about this 138 00:07:32,040 --> 00:07:35,960 Speaker 1: whole thing, a man who may you might say, was 139 00:07:36,080 --> 00:07:40,720 Speaker 1: burdened with terrible responsibility. Uh So the ap for for 140 00:07:40,720 --> 00:07:43,520 Speaker 1: this article that they did also called et S game 141 00:07:43,560 --> 00:07:47,920 Speaker 1: designer one Howard Scott Warshaw about the entire debacle um 142 00:07:47,960 --> 00:07:50,240 Speaker 1: and he said that he actually doesn't mind his game 143 00:07:50,320 --> 00:07:52,840 Speaker 1: being called the worst game ever. He said that he 144 00:07:52,880 --> 00:07:55,720 Speaker 1: was only given five weeks to design, right and test 145 00:07:55,800 --> 00:07:58,680 Speaker 1: this game after legal matters held it up in production 146 00:07:58,800 --> 00:08:03,040 Speaker 1: of for Getting That Life since and the holiday shopping 147 00:08:03,040 --> 00:08:06,560 Speaker 1: deadlines began looming. He said furthermore that it's and I 148 00:08:06,640 --> 00:08:10,000 Speaker 1: quote a tremendous honor that, you know, even though it's 149 00:08:10,000 --> 00:08:13,320 Speaker 1: the worst video game ever, that's still being talked about. Well, 150 00:08:13,360 --> 00:08:16,760 Speaker 1: he also was the guy who made the biggest selling 151 00:08:16,840 --> 00:08:20,840 Speaker 1: original game for Atari, which was Yars Revenge. Uh so, 152 00:08:21,360 --> 00:08:24,720 Speaker 1: Yours Revenge was a kind of crazy little game where 153 00:08:25,120 --> 00:08:28,000 Speaker 1: it's almost impossible to explain. Back then, video games were 154 00:08:28,040 --> 00:08:32,040 Speaker 1: not nearly as simple in a way, like even though 155 00:08:32,080 --> 00:08:35,280 Speaker 1: the the graphics were simple and the gameplay was simple, 156 00:08:35,400 --> 00:08:39,640 Speaker 1: the concepts were really high concept crazy things. And these days, 157 00:08:39,720 --> 00:08:41,240 Speaker 1: you know, when you see video games, they tend to 158 00:08:41,280 --> 00:08:45,719 Speaker 1: be variations on very similar themes, like it's a sandbox 159 00:08:45,800 --> 00:08:49,480 Speaker 1: game like Grand Theft Auto or the Saints Rose series, 160 00:08:49,600 --> 00:08:51,920 Speaker 1: or it's a racing game, or it's a gun game 161 00:08:52,000 --> 00:08:55,640 Speaker 1: like those are shooter and adventure you know, right back 162 00:08:55,640 --> 00:08:59,440 Speaker 1: in the days of the early arcades. Well, first you 163 00:08:59,520 --> 00:09:03,360 Speaker 1: play as a donkey who's out delivering pizza such what, 164 00:09:04,440 --> 00:09:07,240 Speaker 1: but that was normal. So anyway, Ours Revenge hard to 165 00:09:07,320 --> 00:09:10,200 Speaker 1: explain it easily, but um, anyway, one of the most 166 00:09:10,200 --> 00:09:13,160 Speaker 1: popular games of atari ever. So it's kind of interesting 167 00:09:13,160 --> 00:09:17,360 Speaker 1: that the same guy was behind both titles. Um. Yeah. 168 00:09:17,400 --> 00:09:19,280 Speaker 1: The other thing I wanted to mention, we're going to 169 00:09:19,440 --> 00:09:22,600 Speaker 1: we're going to have a nice little flashback in a minute, 170 00:09:22,920 --> 00:09:25,400 Speaker 1: but before we do that. Uh, something else I think 171 00:09:25,480 --> 00:09:29,959 Speaker 1: is really entertaining is that there's some conspiracy theories around this, 172 00:09:30,120 --> 00:09:32,079 Speaker 1: Like there were some things popping up on the Internet 173 00:09:32,160 --> 00:09:37,320 Speaker 1: suggesting that perhaps this whole dig was a manufactured story 174 00:09:37,400 --> 00:09:39,880 Speaker 1: and in fact, no one had gone to New Mexico 175 00:09:40,320 --> 00:09:43,760 Speaker 1: and no one had actually found the cartridges because they 176 00:09:43,760 --> 00:09:45,760 Speaker 1: were never really put there in the first place, and 177 00:09:45,760 --> 00:09:48,360 Speaker 1: the whole thing is just a complete cover up. Yeah, 178 00:09:48,400 --> 00:09:50,800 Speaker 1: there's like a tari truthis now. This is great. Yeah. 179 00:09:50,840 --> 00:09:53,680 Speaker 1: So uh, And there was a picture of Major Nelson, 180 00:09:53,720 --> 00:09:55,640 Speaker 1: this is what I was referring to earlier in the podcast, 181 00:09:55,720 --> 00:09:58,160 Speaker 1: who was at the site and wearing a hard hat, 182 00:09:58,679 --> 00:10:00,960 Speaker 1: and the hard hat, you know, sat pretty high up 183 00:10:00,960 --> 00:10:02,560 Speaker 1: on his head, which led some people to say, oh, 184 00:10:02,600 --> 00:10:04,600 Speaker 1: it's been photoshopped on top of him. He was clearly 185 00:10:04,640 --> 00:10:07,160 Speaker 1: this was a picture of Major Nelson that's been placed 186 00:10:07,160 --> 00:10:09,800 Speaker 1: so that it's on a desert background and he's got 187 00:10:09,840 --> 00:10:12,480 Speaker 1: this hard hat photoshopped on because it's not saying flat, 188 00:10:12,760 --> 00:10:14,600 Speaker 1: you know, snug against his head. But here's the thing 189 00:10:14,600 --> 00:10:16,920 Speaker 1: about hard hats. They actually have like a little kind 190 00:10:16,920 --> 00:10:19,400 Speaker 1: of harness that sits on your head, and they're raised 191 00:10:19,480 --> 00:10:21,920 Speaker 1: up over the harness so that if something does impact 192 00:10:21,960 --> 00:10:25,560 Speaker 1: the hard hat, there's that shot. Yeah. So it doesn't 193 00:10:26,120 --> 00:10:29,680 Speaker 1: kill you, you see, just having something hard. Yeah, yeah, 194 00:10:29,720 --> 00:10:32,120 Speaker 1: I mean it doesn't. It doesn't help you if you're 195 00:10:32,120 --> 00:10:34,559 Speaker 1: wearing something hard on your head if the force hitting 196 00:10:34,559 --> 00:10:38,200 Speaker 1: it is still enough to cause you injury. So uh, 197 00:10:38,200 --> 00:10:39,840 Speaker 1: it's you know, it may have been that the little 198 00:10:39,880 --> 00:10:43,400 Speaker 1: harness part was a little small for Major Nelson's noggin. 199 00:10:43,640 --> 00:10:46,600 Speaker 1: I don't know, but I don't know. Personal Yeah, it doesn't. 200 00:10:46,760 --> 00:10:48,360 Speaker 1: I'm not going to call him a fat head, No, 201 00:10:48,640 --> 00:10:51,320 Speaker 1: neither am I. But but it does mean that I 202 00:10:51,360 --> 00:10:55,520 Speaker 1: think some people mistakenly, either mistakenly or perhaps jokingly. It 203 00:10:55,559 --> 00:10:57,720 Speaker 1: could have been that they were joking about it being 204 00:10:58,480 --> 00:11:03,560 Speaker 1: photoshopped and and other people proportion in the internet is 205 00:11:03,640 --> 00:11:05,880 Speaker 1: oh sure sure. And also some of the very first 206 00:11:05,880 --> 00:11:08,400 Speaker 1: photos that came out of the dig site um were 207 00:11:08,440 --> 00:11:10,920 Speaker 1: taken on you know, low quality cell phones, and I 208 00:11:10,960 --> 00:11:13,880 Speaker 1: think that everyone I mean, I mean, I was reluctant 209 00:11:13,920 --> 00:11:16,839 Speaker 1: to believe the story until I clicked a few links 210 00:11:16,880 --> 00:11:20,240 Speaker 1: through and really checked around about it, because I was like, oh, 211 00:11:20,240 --> 00:11:23,040 Speaker 1: that's fake. Yeah, well there's so many stories. I assume 212 00:11:23,040 --> 00:11:25,640 Speaker 1: that everything on this fake on the internet except the 213 00:11:25,640 --> 00:11:28,800 Speaker 1: hell stuff works where everything is amazing. But yeah, no, no, 214 00:11:28,960 --> 00:11:31,080 Speaker 1: I totally understand what you where you're coming from on 215 00:11:31,120 --> 00:11:34,000 Speaker 1: that one. So we wanted to take this opportunity to 216 00:11:34,040 --> 00:11:37,920 Speaker 1: actually have a little look back on an episode that 217 00:11:37,920 --> 00:11:41,520 Speaker 1: that was recorded years ago, back in two thousand eleven. Yeah, 218 00:11:41,559 --> 00:11:44,320 Speaker 1: so so of course Chris Palette is going to be 219 00:11:44,720 --> 00:11:49,240 Speaker 1: joining us from the vaults of history, right, So this 220 00:11:49,280 --> 00:11:52,280 Speaker 1: is this is what some people would call a rerun, 221 00:11:52,800 --> 00:11:56,280 Speaker 1: because we wanted to talk about the discussion that kind 222 00:11:56,280 --> 00:11:59,520 Speaker 1: of led into this whole thing when we asked our listeners. 223 00:11:59,520 --> 00:12:02,800 Speaker 1: This was like crowdsourced episode, which we haven't really we 224 00:12:02,800 --> 00:12:04,680 Speaker 1: haven't done many of those. We've asked for a listener 225 00:12:04,760 --> 00:12:07,760 Speaker 1: mail and gotten responses, and we've done some episodes based 226 00:12:07,800 --> 00:12:10,920 Speaker 1: upon suggestions, but this was purely crowdsourced where I put 227 00:12:10,920 --> 00:12:14,800 Speaker 1: out the question what's the worst video game of all time? 228 00:12:15,320 --> 00:12:17,360 Speaker 1: And then we had our listeners, right, in and we 229 00:12:17,440 --> 00:12:20,720 Speaker 1: tabulated all the votes and it was it was wide open, 230 00:12:20,880 --> 00:12:24,160 Speaker 1: and this is the result. Uh and spoiler alert, the 231 00:12:24,240 --> 00:12:27,480 Speaker 1: video game that we just talked about being Dug Up 232 00:12:27,480 --> 00:12:30,560 Speaker 1: in the Desert, ends up being number one. So but 233 00:12:30,840 --> 00:12:33,600 Speaker 1: it's an entertaining episode. Listen to it, and we'll have 234 00:12:33,600 --> 00:12:36,760 Speaker 1: a little bit more to talk about once the episodes 235 00:12:36,840 --> 00:12:40,280 Speaker 1: over with some other kind of bad video game wrap up, 236 00:12:40,880 --> 00:12:48,439 Speaker 1: so enjoy. So, hey, guys, you know you might remember 237 00:12:48,760 --> 00:12:52,520 Speaker 1: that Chris and I wanted to do a crowdsourced episode 238 00:12:52,559 --> 00:12:55,840 Speaker 1: where we asked our listeners to submit to us the 239 00:12:55,880 --> 00:12:59,480 Speaker 1: worst video game of all time. And uh, we didn't 240 00:12:59,480 --> 00:13:02,600 Speaker 1: give an real parameters about that. We said it could 241 00:13:02,640 --> 00:13:04,280 Speaker 1: be on any platform, it just had to be a 242 00:13:04,360 --> 00:13:08,080 Speaker 1: video game. And because of that, it meant that our 243 00:13:08,120 --> 00:13:14,880 Speaker 1: listeners could literally, uh nominate any game ever made. So 244 00:13:15,040 --> 00:13:17,880 Speaker 1: it's a miracle at all that we had enough votes 245 00:13:18,280 --> 00:13:21,680 Speaker 1: for any particular title to have this this podcast. But 246 00:13:21,720 --> 00:13:26,320 Speaker 1: we actually have the top ten or perhaps bottom ten 247 00:13:26,960 --> 00:13:31,760 Speaker 1: worst video games as voted on by you the listener, 248 00:13:31,880 --> 00:13:35,319 Speaker 1: So please keep in mind this is not the opinions 249 00:13:35,679 --> 00:13:38,360 Speaker 1: of Jonathan and Chris, although maybe we'll talk about some 250 00:13:38,400 --> 00:13:40,480 Speaker 1: of the bad games we've played in the past two 251 00:13:41,120 --> 00:13:44,320 Speaker 1: This isn't our opinion, this is your opinion. We're just 252 00:13:44,440 --> 00:13:48,720 Speaker 1: reporting it. Well, I have to say that one one 253 00:13:48,760 --> 00:13:50,800 Speaker 1: person did right in and ask us why we would 254 00:13:50,800 --> 00:13:54,720 Speaker 1: bother recording an episode on this, and uh, the simple 255 00:13:54,760 --> 00:13:58,400 Speaker 1: answer is because it's fun. Yeah. This was actually really 256 00:13:58,440 --> 00:14:00,280 Speaker 1: a lot of fun. It was a lot of work 257 00:14:00,280 --> 00:14:04,120 Speaker 1: because we had to collect votes from multiple sources. We 258 00:14:04,559 --> 00:14:08,560 Speaker 1: collective votes from email, Facebook, Twitter, and people left votes 259 00:14:08,559 --> 00:14:11,880 Speaker 1: on my Google Plus account too, so um, I actually 260 00:14:11,920 --> 00:14:14,559 Speaker 1: did separate out all the votes in a big spreadsheet, 261 00:14:14,600 --> 00:14:17,320 Speaker 1: so I knew how many votes came in from which, 262 00:14:17,800 --> 00:14:21,160 Speaker 1: uh particular source and that that actually was kind of 263 00:14:21,200 --> 00:14:23,280 Speaker 1: interesting too, just to see, you know, what our listeners 264 00:14:23,280 --> 00:14:26,520 Speaker 1: prefer to use in order to get information to us. 265 00:14:27,320 --> 00:14:29,680 Speaker 1: That was pretty fascinating. That was not my intent, by 266 00:14:29,720 --> 00:14:31,440 Speaker 1: the way, when I came. I came up with this 267 00:14:31,520 --> 00:14:34,280 Speaker 1: idea on the spur of the moment and sprung it 268 00:14:34,360 --> 00:14:37,000 Speaker 1: on Chris just before we started recording, and Chris was like, 269 00:14:37,560 --> 00:14:39,440 Speaker 1: do I have to do I have to record all 270 00:14:39,440 --> 00:14:40,920 Speaker 1: the votes? I said no, He said, all right, let's 271 00:14:40,920 --> 00:14:44,520 Speaker 1: do it. So you know, I'm easy like that. Let's 272 00:14:44,960 --> 00:14:48,760 Speaker 1: let's start off with what would be number ten, but 273 00:14:48,800 --> 00:14:52,200 Speaker 1: actually it was a tie for ninth place. So the 274 00:14:52,240 --> 00:14:54,440 Speaker 1: first two games we're gonna talk about received the same 275 00:14:54,520 --> 00:14:56,560 Speaker 1: number of votes, and the first one that we're going 276 00:14:56,600 --> 00:15:01,600 Speaker 1: to talk about is dragons Lair the arcade games specifically, 277 00:15:03,200 --> 00:15:07,000 Speaker 1: So for those of you who, uh who missed out 278 00:15:07,080 --> 00:15:11,120 Speaker 1: on the early eighties and the great arcade culture of 279 00:15:11,160 --> 00:15:13,400 Speaker 1: the early eighties, you may not be too familiar with 280 00:15:13,400 --> 00:15:17,400 Speaker 1: this game. But it was groundbreaking. Yeah, it was. It 281 00:15:17,440 --> 00:15:21,120 Speaker 1: was a an innovative way of presenting a video game 282 00:15:21,160 --> 00:15:26,120 Speaker 1: that had not been attempted before Dragon's Layer. Yep. Yeah, 283 00:15:26,160 --> 00:15:30,520 Speaker 1: Previously we were talking about the different well the difference 284 00:15:30,560 --> 00:15:33,400 Speaker 1: in in vector and raster graphics and and you know 285 00:15:33,480 --> 00:15:36,000 Speaker 1: there was there were blocky graphics for the most part 286 00:15:36,400 --> 00:15:41,360 Speaker 1: at the time, and they had limited animation, limited sound um. 287 00:15:41,440 --> 00:15:47,240 Speaker 1: But but Dragon's Layer actually featured uh, animation from one 288 00:15:47,280 --> 00:15:52,160 Speaker 1: of the industry giant animators, Don Bluth, former Disney animator 289 00:15:53,440 --> 00:15:55,760 Speaker 1: UM who has gone on to you know, with his 290 00:15:55,840 --> 00:15:58,280 Speaker 1: own company, to do many many other titles. In fact, 291 00:15:58,320 --> 00:16:02,120 Speaker 1: I have Don Bluth title on my iPad. Yeah, which 292 00:16:02,120 --> 00:16:05,800 Speaker 1: one the new version of Tapper features Don Bluth artwork. 293 00:16:05,880 --> 00:16:08,160 Speaker 1: So yeah, because he Also you may know some of 294 00:16:08,160 --> 00:16:11,800 Speaker 1: his work from from movies like The Secrets and the 295 00:16:11,840 --> 00:16:15,880 Speaker 1: Secret of Nim Yes, and Before Time series, Before Time 296 00:16:16,120 --> 00:16:21,400 Speaker 1: it was was it the Five Old Movies too? Yes? Um, 297 00:16:21,440 --> 00:16:25,440 Speaker 1: those were Don Bluth films, so somewhere out there, yes, 298 00:16:25,520 --> 00:16:29,600 Speaker 1: thank you. So Dragon's Lair was featured animation from Don 299 00:16:29,640 --> 00:16:33,480 Speaker 1: Bluth and it was published by Cinematronics. Yeah. Yeah, But 300 00:16:33,480 --> 00:16:36,280 Speaker 1: but but how you might say exactly was this great 301 00:16:36,320 --> 00:16:39,680 Speaker 1: leap in graphics and sound? Because the sound was awesome too. 302 00:16:39,960 --> 00:16:41,880 Speaker 1: How how is that possible? Because you know, you're looking 303 00:16:41,920 --> 00:16:44,840 Speaker 1: at other games like Donkey Kong, which you know I 304 00:16:44,880 --> 00:16:47,680 Speaker 1: loved Donkey Kong, but you would not call the graphics 305 00:16:48,240 --> 00:16:50,520 Speaker 1: advanced or state of the art. Well for the time, 306 00:16:50,560 --> 00:16:55,800 Speaker 1: they were, but not now ye crazy? Yeah, well they 307 00:16:56,160 --> 00:17:00,480 Speaker 1: they accomplished this by using the laser disc video format, 308 00:17:00,680 --> 00:17:03,160 Speaker 1: which we've talked about before. So the entire game was 309 00:17:03,200 --> 00:17:06,480 Speaker 1: on laser disc, and there was an actual laser disc 310 00:17:06,520 --> 00:17:10,199 Speaker 1: player inside the cabinet of this arcade game. Now, the 311 00:17:10,240 --> 00:17:13,160 Speaker 1: fact that there it was on laser disc was both 312 00:17:13,280 --> 00:17:18,200 Speaker 1: its its biggest strength and its biggest weakness. The weakness 313 00:17:18,320 --> 00:17:22,679 Speaker 1: is that you couldn't create too much interactivity for the 314 00:17:22,760 --> 00:17:26,919 Speaker 1: player and the game. The you know, you couldn't have 315 00:17:27,080 --> 00:17:30,560 Speaker 1: complete control over the main character who do you remember? 316 00:17:30,560 --> 00:17:34,760 Speaker 1: The guy's name Dirk the Daring, and he was rescuing 317 00:17:34,760 --> 00:17:39,280 Speaker 1: a princess Daphne from a dragon named Singe. And so 318 00:17:39,960 --> 00:17:43,159 Speaker 1: you couldn't just control Dirk the Daring, You couldn't just 319 00:17:43,200 --> 00:17:45,879 Speaker 1: make him run around and jump and stuff. Instead, what 320 00:17:45,880 --> 00:17:48,800 Speaker 1: you would do is you would initiate a video sequence. 321 00:17:48,840 --> 00:17:51,800 Speaker 1: Because again this is recorded on laser disc. There's only 322 00:17:51,960 --> 00:17:55,320 Speaker 1: so many variations of Dirk's movements that can be recorded 323 00:17:55,359 --> 00:17:59,159 Speaker 1: on a single laser disc. So what your input into 324 00:17:59,200 --> 00:18:02,320 Speaker 1: the arcade Sheen would translate to is, was that the 325 00:18:02,480 --> 00:18:06,000 Speaker 1: correct button to press or direction on the joystick to 326 00:18:06,080 --> 00:18:09,439 Speaker 1: push in order to trigger the next sequence to further 327 00:18:09,560 --> 00:18:13,600 Speaker 1: the storyline. Yeah, so you, for example, you might be 328 00:18:14,600 --> 00:18:17,360 Speaker 1: having to jump, and you did have to jump at 329 00:18:17,359 --> 00:18:20,760 Speaker 1: one point, and if you, you know, move up, that 330 00:18:20,840 --> 00:18:23,520 Speaker 1: might be the right thing to do. If you move left, 331 00:18:24,000 --> 00:18:26,840 Speaker 1: you die. If you do nothing, you die. If you 332 00:18:27,160 --> 00:18:29,560 Speaker 1: if you push the sword button, you die if you 333 00:18:29,640 --> 00:18:32,360 Speaker 1: push Yeah. So, in other words, there'll be one correct 334 00:18:32,800 --> 00:18:36,479 Speaker 1: response to a particular moment in the story. And sometimes, uh, 335 00:18:36,520 --> 00:18:38,639 Speaker 1: there'd be like a little flash that would indicate this 336 00:18:38,720 --> 00:18:41,920 Speaker 1: is when you do something. So for a lot of 337 00:18:41,960 --> 00:18:44,960 Speaker 1: the game, you're you're just watching, You're just you're you're 338 00:18:44,960 --> 00:18:47,680 Speaker 1: watching a movie. And then occasionally in the movie there's 339 00:18:47,720 --> 00:18:49,240 Speaker 1: a moment where you have a chance to put in 340 00:18:49,280 --> 00:18:51,280 Speaker 1: an input, and if you put in the wrong one, 341 00:18:51,440 --> 00:18:54,720 Speaker 1: the movie's over. And so that was probably what cost 342 00:18:54,760 --> 00:18:57,320 Speaker 1: a lot of people to vote for Dragons Layers, that 343 00:18:57,600 --> 00:19:00,000 Speaker 1: it almost feels like less of a game and more 344 00:19:00,080 --> 00:19:02,360 Speaker 1: a film. It's just a film that you don't get 345 00:19:02,359 --> 00:19:04,399 Speaker 1: to see the end of it unless you happen to 346 00:19:04,400 --> 00:19:07,000 Speaker 1: shift in your seat at just the right moment so 347 00:19:07,080 --> 00:19:09,840 Speaker 1: the film will continue. And also I would like to 348 00:19:09,880 --> 00:19:11,840 Speaker 1: point out this was one of the first games I 349 00:19:11,880 --> 00:19:15,919 Speaker 1: can remember that cost two credits or fifty cents to play. 350 00:19:16,359 --> 00:19:19,000 Speaker 1: And also remember that a lot of them had two 351 00:19:19,000 --> 00:19:22,920 Speaker 1: monitors because they were so popular that people would try 352 00:19:22,920 --> 00:19:26,280 Speaker 1: and gather and cram around the system. Because if someone 353 00:19:26,359 --> 00:19:29,480 Speaker 1: knew how to play it, if someone had memorized the 354 00:19:29,520 --> 00:19:32,520 Speaker 1: sequence of movements they had to do to get through 355 00:19:32,600 --> 00:19:35,760 Speaker 1: a particular part of the game, you know, most people 356 00:19:36,119 --> 00:19:39,720 Speaker 1: didn't have the time or energy or change to learn 357 00:19:39,760 --> 00:19:43,160 Speaker 1: all that, so they just like to watch the game, 358 00:19:43,200 --> 00:19:45,399 Speaker 1: because again, it was like a movie. I saw a 359 00:19:45,440 --> 00:19:47,359 Speaker 1: lot of our kids that would put a second monitor 360 00:19:47,440 --> 00:19:50,520 Speaker 1: that was mounted on the top of the cabinet so 361 00:19:50,560 --> 00:19:53,160 Speaker 1: that you could see what was going on without having 362 00:19:53,160 --> 00:19:55,480 Speaker 1: to be right up on whoever is playing the game. 363 00:19:56,359 --> 00:20:00,800 Speaker 1: So anyway, that was tied for ninth place. Uh. And 364 00:20:00,880 --> 00:20:04,679 Speaker 1: the other one was a game on the Nintendo Entertainment 365 00:20:04,760 --> 00:20:09,919 Speaker 1: System which was Back to the Future. And I have 366 00:20:10,000 --> 00:20:12,199 Speaker 1: never played this because I didn't own an any s. 367 00:20:12,640 --> 00:20:17,120 Speaker 1: From what I read, we're going from beautiful graphics and 368 00:20:17,119 --> 00:20:23,960 Speaker 1: and and sort of poor gameplay to horrible graphics. And yeah, 369 00:20:24,080 --> 00:20:26,480 Speaker 1: Back to the Future is just one example of a 370 00:20:26,560 --> 00:20:29,840 Speaker 1: licensed title, and by licensed, I mean it's something that 371 00:20:29,960 --> 00:20:34,240 Speaker 1: already existed that a video game publisher purchases a license 372 00:20:34,320 --> 00:20:37,159 Speaker 1: from the license owner to be able to create a 373 00:20:37,160 --> 00:20:40,000 Speaker 1: game based on that. And as far as Back to 374 00:20:40,040 --> 00:20:45,639 Speaker 1: the Future goes, the basis was really pretty uh difficult 375 00:20:45,640 --> 00:20:47,840 Speaker 1: to spot, especially in that first stage. Like in the 376 00:20:47,920 --> 00:20:51,320 Speaker 1: very first stage, you are going down a street, and 377 00:20:51,359 --> 00:20:54,160 Speaker 1: the way the view is it's an over the head view. Um, 378 00:20:54,320 --> 00:20:57,240 Speaker 1: the street is laid out so that the top of 379 00:20:57,280 --> 00:21:00,840 Speaker 1: the screen is where your head to the bottom of 380 00:21:00,840 --> 00:21:03,280 Speaker 1: the screen is where you are and you're moving your 381 00:21:03,520 --> 00:21:07,160 Speaker 1: your character around Marty McFly. You're moving Marty McFly down 382 00:21:07,200 --> 00:21:09,719 Speaker 1: the street. You're trying to avoid enemies and pick up 383 00:21:09,840 --> 00:21:14,200 Speaker 1: little alarm clocks and it's only by picking up enough 384 00:21:14,240 --> 00:21:16,760 Speaker 1: alarm clocks that you're allowed to move to the next stage. 385 00:21:17,359 --> 00:21:19,879 Speaker 1: And so you're also you also have a timer, so 386 00:21:19,880 --> 00:21:22,000 Speaker 1: if you don't pick up enough alarm clocks within the 387 00:21:22,040 --> 00:21:24,639 Speaker 1: time limit, then you lose. If you get hit by 388 00:21:24,640 --> 00:21:27,320 Speaker 1: an enemy, you lose. If you run into an obstacle, 389 00:21:27,520 --> 00:21:30,320 Speaker 1: you lose. Um. You would eventually be able to pick 390 00:21:30,400 --> 00:21:33,920 Speaker 1: up a bowling ball, which would let you shoot enemies 391 00:21:33,960 --> 00:21:36,280 Speaker 1: because of course you remember that great scene and Back 392 00:21:36,320 --> 00:21:38,560 Speaker 1: to the Future where Marty McFly picked up a bowling 393 00:21:38,600 --> 00:21:41,640 Speaker 1: ball and then shot someone with it. Um, who could 394 00:21:41,680 --> 00:21:44,760 Speaker 1: forget that scene that never happened, uh, And then you 395 00:21:44,760 --> 00:21:48,080 Speaker 1: could also get a skateboard, which at least that was 396 00:21:48,119 --> 00:21:50,879 Speaker 1: featured in the film. But with a skateboard, what that 397 00:21:50,880 --> 00:21:52,840 Speaker 1: would mean is that you would move through the the 398 00:21:53,880 --> 00:21:56,080 Speaker 1: you would move through the level faster, which meant the 399 00:21:56,160 --> 00:21:59,600 Speaker 1: poor gameplay became excruciating. The poor gameplay because you're going 400 00:21:59,680 --> 00:22:03,800 Speaker 1: so ask you can't even react um, and then if 401 00:22:03,840 --> 00:22:06,000 Speaker 1: you got through that, you would hit a mini game. 402 00:22:06,480 --> 00:22:09,080 Speaker 1: And some of the mini games included a diner stage 403 00:22:09,080 --> 00:22:12,360 Speaker 1: where you're behind the counter and Biff and his bullies 404 00:22:12,400 --> 00:22:14,000 Speaker 1: are coming in after you and you have to throw 405 00:22:14,080 --> 00:22:16,719 Speaker 1: milkshakes at them to stop them. But it was really 406 00:22:16,800 --> 00:22:19,720 Speaker 1: hard to line up your character so that you were 407 00:22:19,720 --> 00:22:22,840 Speaker 1: throwing the milkshake at the right plane in order to 408 00:22:22,920 --> 00:22:25,560 Speaker 1: hit the enemy. Like the enemy is coming at you 409 00:22:25,600 --> 00:22:26,920 Speaker 1: from the left side of the screen. You're on the 410 00:22:27,000 --> 00:22:28,640 Speaker 1: right side of the screen, and you've got a bar 411 00:22:28,760 --> 00:22:30,720 Speaker 1: between you and the enemy. You just have to figure 412 00:22:30,760 --> 00:22:33,880 Speaker 1: out exactly where, like vertically you need to align yourself 413 00:22:34,359 --> 00:22:37,320 Speaker 1: and you you'd be like, oh, that's clearly, that's it. 414 00:22:37,520 --> 00:22:39,560 Speaker 1: That's that's the sweet spot, and you push the button 415 00:22:39,560 --> 00:22:42,959 Speaker 1: and the milkshake flies like three ft over the bully's 416 00:22:43,000 --> 00:22:45,719 Speaker 1: head and he reaches the bar and throws you against 417 00:22:45,720 --> 00:22:48,080 Speaker 1: the wall. Um. It was a little rough. And then 418 00:22:48,119 --> 00:22:51,320 Speaker 1: there was another stage where you had the block kisses 419 00:22:52,240 --> 00:22:54,960 Speaker 1: that were sent to you from Lorraine. Because you're playing 420 00:22:54,960 --> 00:22:57,840 Speaker 1: Marty McFly and his Marty's mother. You know, he's back 421 00:22:57,840 --> 00:22:59,800 Speaker 1: in time and he's met the teenage version of his 422 00:23:00,080 --> 00:23:02,600 Speaker 1: Um and so you would have to block her kisses 423 00:23:02,600 --> 00:23:04,480 Speaker 1: to you. And then there was another one where you 424 00:23:04,520 --> 00:23:07,240 Speaker 1: had to position a guitar just right so that you 425 00:23:07,280 --> 00:23:11,320 Speaker 1: were playing music so that Lorraine and George, your your 426 00:23:11,640 --> 00:23:15,000 Speaker 1: mom and dad would actually kiss. And the very final 427 00:23:15,040 --> 00:23:19,240 Speaker 1: stage involved driving the DeLorean, the time travel device, through 428 00:23:19,359 --> 00:23:22,760 Speaker 1: the street at night, dodging enemies, dodging obstacles, trying to 429 00:23:22,760 --> 00:23:26,080 Speaker 1: get up to eighty eight miles per hour um. It 430 00:23:26,119 --> 00:23:29,160 Speaker 1: looked awful. Oh and Bob Gayle, who was a screenwriter 431 00:23:29,600 --> 00:23:31,680 Speaker 1: for Back to the Future, called it one of the 432 00:23:31,680 --> 00:23:36,440 Speaker 1: worst games ever made. Heavy Yeah, yeah, why do people 433 00:23:36,520 --> 00:23:38,800 Speaker 1: keep saying, is there's some problem with gravity in the future? 434 00:23:39,280 --> 00:23:42,560 Speaker 1: So that moves us up to our eighth worst game. 435 00:23:42,960 --> 00:23:46,920 Speaker 1: Do you wanna unveil what this one is? Well, it 436 00:23:47,200 --> 00:23:49,720 Speaker 1: certainly has a tough road to ho yes it does. 437 00:23:50,720 --> 00:23:54,359 Speaker 1: But it is extremely popular. It's something you may have 438 00:23:54,440 --> 00:23:57,280 Speaker 1: seen once or twice on Facebook, at least once or 439 00:23:57,320 --> 00:24:01,400 Speaker 1: twice a minute on Facebook only if you follow people 440 00:24:01,480 --> 00:24:04,760 Speaker 1: who play this, and how could you not. It's Farmville 441 00:24:05,440 --> 00:24:09,760 Speaker 1: from Zinga. Now Farmville has had a lot of criticism 442 00:24:09,800 --> 00:24:12,440 Speaker 1: directed toward it. It's one of those games. It's a 443 00:24:13,640 --> 00:24:17,280 Speaker 1: it's a freemium game, and that means that you can 444 00:24:17,320 --> 00:24:19,400 Speaker 1: play the game for free, but if you want to 445 00:24:19,520 --> 00:24:23,959 Speaker 1: have the most advantageous stuff in the game, you have 446 00:24:24,000 --> 00:24:27,320 Speaker 1: to pay real money to get it um and which 447 00:24:27,359 --> 00:24:29,960 Speaker 1: is a perfectly valid business plan. You know, there's no 448 00:24:30,040 --> 00:24:32,480 Speaker 1: reason I'm not. I don't want to say that that's 449 00:24:32,480 --> 00:24:34,879 Speaker 1: a bad thing to do. I mean people should be 450 00:24:34,920 --> 00:24:37,160 Speaker 1: compensated for the work they do in order for them 451 00:24:37,160 --> 00:24:40,200 Speaker 1: to make more work. Otherwise, no one has any incentive 452 00:24:40,280 --> 00:24:42,920 Speaker 1: to do anything. You know, well, you know it's it's 453 00:24:42,920 --> 00:24:46,760 Speaker 1: got millions of fans, yes, um something like. I once 454 00:24:46,840 --> 00:24:49,520 Speaker 1: heard a statistic that something like ten of all people 455 00:24:49,520 --> 00:24:53,280 Speaker 1: who use Facebook play this. And I have. I played, 456 00:24:53,400 --> 00:24:55,240 Speaker 1: I played it in some of the other Zinga games, 457 00:24:55,280 --> 00:24:57,600 Speaker 1: but I don't it's funny though, I don't think of 458 00:24:57,640 --> 00:24:59,320 Speaker 1: it as a game. I think if it is more 459 00:24:59,359 --> 00:25:02,640 Speaker 1: of a toy, but because there's no objective that you're 460 00:25:02,640 --> 00:25:06,159 Speaker 1: trying to accomplish to win the game, basically you're trying 461 00:25:06,200 --> 00:25:09,280 Speaker 1: to if you've never seen or or played it. Um. 462 00:25:09,840 --> 00:25:13,119 Speaker 1: The point is to grow your farm, so you know, 463 00:25:13,359 --> 00:25:16,680 Speaker 1: at some point you you add little plots of land 464 00:25:16,800 --> 00:25:19,639 Speaker 1: on which you can grow your crops and you can 465 00:25:19,720 --> 00:25:23,280 Speaker 1: choose which crops to grow. Um. You know, each time 466 00:25:23,320 --> 00:25:25,760 Speaker 1: you plant something, you have several choices to you know, 467 00:25:25,800 --> 00:25:29,040 Speaker 1: you could say corn or tomatoes or you know, you know, 468 00:25:29,080 --> 00:25:34,000 Speaker 1: potatoes or something else. Um. And each crop costs a 469 00:25:34,000 --> 00:25:36,480 Speaker 1: certain amount of money and your you know, your fake 470 00:25:36,600 --> 00:25:40,560 Speaker 1: gold money. Actually it's their their dollars, I think farm coins, 471 00:25:40,680 --> 00:25:43,600 Speaker 1: farm coins and uh you also it's been a while 472 00:25:43,600 --> 00:25:47,160 Speaker 1: since I played. And each crop takes a certain amount 473 00:25:47,200 --> 00:25:49,119 Speaker 1: of time to grow, and if you leave the game 474 00:25:49,160 --> 00:25:51,879 Speaker 1: for more than that amount of time a reasonable amount 475 00:25:51,880 --> 00:25:54,160 Speaker 1: of time, once it's grown, the crop will wither and die. 476 00:25:54,840 --> 00:25:58,119 Speaker 1: So the point is to I mean, it's not just crops. 477 00:25:58,160 --> 00:26:01,439 Speaker 1: You also add you know, a surround your your garden, 478 00:26:01,520 --> 00:26:04,080 Speaker 1: and you add a farmhouse and what kind do you want? 479 00:26:04,200 --> 00:26:06,840 Speaker 1: And you know, bales of hay and you basically you 480 00:26:07,040 --> 00:26:10,840 Speaker 1: you add in size to the farm, and you add 481 00:26:10,880 --> 00:26:13,560 Speaker 1: different plots, and you upgrade your stuff. And there's also 482 00:26:13,640 --> 00:26:16,359 Speaker 1: a social factor where you can interact with your friends 483 00:26:16,480 --> 00:26:18,680 Speaker 1: farms and they can interact with yours, which is why 484 00:26:18,720 --> 00:26:21,880 Speaker 1: you see, like all these notifications pop up on Facebook 485 00:26:21,920 --> 00:26:23,720 Speaker 1: until you get fed up with it and block them. 486 00:26:24,200 --> 00:26:26,720 Speaker 1: Well yeah, I mean you can visit your friends farm 487 00:26:26,760 --> 00:26:30,760 Speaker 1: and fertilizer crops so they grow faster, or unwer them 488 00:26:30,840 --> 00:26:33,360 Speaker 1: when they've gone bad, and to help them you can 489 00:26:33,359 --> 00:26:35,280 Speaker 1: send them gifts and they can send you gifts, and 490 00:26:35,280 --> 00:26:37,800 Speaker 1: that that can be kind of fun. But the thing is, it's, 491 00:26:37,840 --> 00:26:41,399 Speaker 1: like Jonathan pointed out, uh, Zinga is really hoping that 492 00:26:41,440 --> 00:26:44,600 Speaker 1: you'll invest some actual cash into this and you can 493 00:26:44,920 --> 00:26:49,040 Speaker 1: get uh, certain kinds of crops or certain kinds of 494 00:26:49,080 --> 00:26:52,359 Speaker 1: decorations for your farm if you fork over some real 495 00:26:52,400 --> 00:26:57,239 Speaker 1: coin um. And that's kind of annoying for people like 496 00:26:57,320 --> 00:26:59,080 Speaker 1: me who are cheap and don't want to give them 497 00:26:59,119 --> 00:27:02,000 Speaker 1: any money. And the thing is, at a certain point, 498 00:27:02,280 --> 00:27:05,240 Speaker 1: the game or software toy, it's like, like I said, 499 00:27:05,280 --> 00:27:08,240 Speaker 1: don't like to call it is sort of semi unplayable 500 00:27:08,280 --> 00:27:11,600 Speaker 1: because there's a point at which everything to make it 501 00:27:11,640 --> 00:27:14,879 Speaker 1: fun you really need to give them money for it 502 00:27:14,920 --> 00:27:17,840 Speaker 1: really doesn't change, and it's the point of which you go, yeah, 503 00:27:17,840 --> 00:27:20,200 Speaker 1: you know, I'm really don't want to do this. And 504 00:27:20,400 --> 00:27:23,960 Speaker 1: the game also encourages you to try and loop your 505 00:27:24,000 --> 00:27:27,240 Speaker 1: friends into the games. Yeah, so yeah, that's that's probably 506 00:27:27,280 --> 00:27:29,359 Speaker 1: I'm guessing that's why people voted for it, because it 507 00:27:29,400 --> 00:27:33,840 Speaker 1: feels almost invasive um when you're on Facebook, unless you 508 00:27:33,840 --> 00:27:35,320 Speaker 1: you go so far as to block it. And we 509 00:27:35,359 --> 00:27:38,960 Speaker 1: had other Facebook games like games that are similar to 510 00:27:39,040 --> 00:27:41,840 Speaker 1: this UH nominated as well, but Farmville was the one 511 00:27:41,880 --> 00:27:44,760 Speaker 1: that actually got the most votes. And also I think 512 00:27:44,760 --> 00:27:48,800 Speaker 1: has been accused of sort of copying earlier game called 513 00:27:48,800 --> 00:27:52,800 Speaker 1: farm Town that had very similar game mechanics. Some people 514 00:27:52,840 --> 00:27:56,520 Speaker 1: would say similarity to the point of identity. But well, this, 515 00:27:56,520 --> 00:28:00,760 Speaker 1: this model has UH has extended across face Book and 516 00:28:00,760 --> 00:28:02,960 Speaker 1: and other venues as well. I mean, there are some 517 00:28:03,080 --> 00:28:07,040 Speaker 1: iPad games UM that I've you know, tried out on 518 00:28:07,080 --> 00:28:10,920 Speaker 1: my tablet that basically they're the same kinds of things 519 00:28:11,119 --> 00:28:13,679 Speaker 1: at your friends. Otherwise you're not going to get very 520 00:28:13,680 --> 00:28:15,919 Speaker 1: far in this game. I'm like, I don't know anybody 521 00:28:15,960 --> 00:28:17,639 Speaker 1: else who's playing this. Plus I don't want to spam 522 00:28:17,680 --> 00:28:22,159 Speaker 1: everybody with email blasts saying joined my game. Yeah. I mean, 523 00:28:22,200 --> 00:28:24,960 Speaker 1: if Jonathan's playing and I'm playing, then yeah, I'll send 524 00:28:25,040 --> 00:28:27,639 Speaker 1: Jonathan a note, Hey, send me a free chicken. But 525 00:28:28,160 --> 00:28:30,639 Speaker 1: I don't want to send that to everybody on my 526 00:28:30,720 --> 00:28:34,919 Speaker 1: list because you know, it's annoying. Yes, it would, So 527 00:28:35,000 --> 00:28:38,880 Speaker 1: let's move on to our next nomination. Now, this, this 528 00:28:39,000 --> 00:28:43,120 Speaker 1: next nomination is interesting because it's a terrible, terrible game 529 00:28:43,640 --> 00:28:47,560 Speaker 1: that was designed to be a terrible terrible game, and 530 00:28:47,640 --> 00:28:52,080 Speaker 1: it's called Desert Bus. Now, Desert Bus was actually a 531 00:28:52,120 --> 00:28:54,440 Speaker 1: mini game that was part of a larger package of 532 00:28:54,520 --> 00:29:00,080 Speaker 1: games for a product that never saw full production. It 533 00:29:00,160 --> 00:29:04,840 Speaker 1: was for the Sega c D system. Gosh, barely remember 534 00:29:04,840 --> 00:29:07,440 Speaker 1: that the whole system was a failure. Not just this game, 535 00:29:08,320 --> 00:29:10,120 Speaker 1: but it was a mini game that was included in 536 00:29:10,160 --> 00:29:14,360 Speaker 1: Penn and Teller's Smoke and Mirrors. Um. A lot of 537 00:29:14,360 --> 00:29:16,480 Speaker 1: the stuff that was in Penn and Teller's Smoke and 538 00:29:16,520 --> 00:29:19,240 Speaker 1: Mirrors ended up being used in other Penn and Teller 539 00:29:19,440 --> 00:29:22,320 Speaker 1: products like Cruel Tricks for Dear Friends and things like that. 540 00:29:23,160 --> 00:29:28,000 Speaker 1: But this one idea, which supposedly came from Eddie Gorades 541 00:29:28,240 --> 00:29:31,840 Speaker 1: debt Ski, who is a producer in Hollywood. Uh, this 542 00:29:31,880 --> 00:29:36,480 Speaker 1: one idea was to create an and ultra realistic and 543 00:29:36,560 --> 00:29:40,240 Speaker 1: by that I mean boring game in which you drive 544 00:29:40,960 --> 00:29:45,760 Speaker 1: a bus from Tucson, Arizona, to Las Vegas, Nevada, in 545 00:29:45,840 --> 00:29:48,920 Speaker 1: real time and the buses top speed is around forty 546 00:29:48,960 --> 00:29:53,200 Speaker 1: five miles per hour and there's no scenery, there's there's 547 00:29:53,200 --> 00:29:56,520 Speaker 1: no traffic, there are no passengers on the bus. It's 548 00:29:56,560 --> 00:29:59,719 Speaker 1: just you driving this bus to Las Vegas. And uh 549 00:30:00,000 --> 00:30:02,400 Speaker 1: in real time, that takes, by the way, about eight hours. 550 00:30:02,680 --> 00:30:04,880 Speaker 1: And if you get all the way to Las Vegas, 551 00:30:04,920 --> 00:30:07,360 Speaker 1: you get a point and then you have to drive back. 552 00:30:08,360 --> 00:30:10,720 Speaker 1: But what happens if you need to you know, stop 553 00:30:10,720 --> 00:30:13,840 Speaker 1: and eat dinner, go to the bathroom. Well, the game 554 00:30:13,920 --> 00:30:17,680 Speaker 1: does not have a pause function, so the time would 555 00:30:17,680 --> 00:30:22,040 Speaker 1: just keep going. Also, the bus, you might say, why 556 00:30:22,040 --> 00:30:23,440 Speaker 1: don't you just set it up so that the bus 557 00:30:23,520 --> 00:30:26,120 Speaker 1: drives automatically, like, you know, just put something on the 558 00:30:26,240 --> 00:30:29,440 Speaker 1: up arrow key on the pedal. Yeah. Uh, Well, the 559 00:30:29,480 --> 00:30:33,160 Speaker 1: bus also has a problem with its suspension and it 560 00:30:33,280 --> 00:30:37,640 Speaker 1: pulls to the right, so you have to constantly adjust 561 00:30:37,800 --> 00:30:40,400 Speaker 1: the bus so that it will it will be on 562 00:30:40,480 --> 00:30:43,400 Speaker 1: the road. Now, there is a port of this game 563 00:30:43,560 --> 00:30:46,000 Speaker 1: on the web. You can play a web based version 564 00:30:46,160 --> 00:30:50,000 Speaker 1: of Desert Bus if you want to. Now you might ask, 565 00:30:50,040 --> 00:30:51,680 Speaker 1: why would you want to, Well, some of it's just 566 00:30:51,800 --> 00:30:54,560 Speaker 1: kind of like grousing slash bragging rights that you know, 567 00:30:54,640 --> 00:30:57,960 Speaker 1: you actually bothered to take eight hours of your life 568 00:30:58,080 --> 00:31:01,840 Speaker 1: and get this virtual bus from Tucson to Las Vegas. 569 00:31:01,880 --> 00:31:07,360 Speaker 1: But another group called Loading Ready Run had an interesting idea. 570 00:31:08,040 --> 00:31:11,719 Speaker 1: UM that's a four person comedy group, and they decided 571 00:31:11,760 --> 00:31:15,680 Speaker 1: to hold a desert bus marathon session as a fundraising 572 00:31:15,720 --> 00:31:20,040 Speaker 1: effort to raise money for the charity child Child's Play. 573 00:31:20,400 --> 00:31:23,360 Speaker 1: Child's Plays a charity that gets a lot of attention 574 00:31:23,600 --> 00:31:27,680 Speaker 1: particularly around Penny Arcade Expo or packs because the PAXs 575 00:31:27,680 --> 00:31:33,000 Speaker 1: guys also hold um auctions for Child's Play and it's 576 00:31:33,080 --> 00:31:36,720 Speaker 1: it's providing video games and other kinds of stuff like 577 00:31:36,760 --> 00:31:39,960 Speaker 1: that to kids who are in hospitals and who are 578 00:31:40,000 --> 00:31:44,920 Speaker 1: recovering or suffering from serious illnesses and conditions as a 579 00:31:45,520 --> 00:31:48,600 Speaker 1: nice charity, to do something nice for the kids, right, 580 00:31:49,120 --> 00:31:53,840 Speaker 1: So these four members of Loading Ready Run took shifts 581 00:31:53,880 --> 00:32:00,680 Speaker 1: at driving the desert bus UM they ended up driving 582 00:32:00,680 --> 00:32:04,400 Speaker 1: for more than four and a half days. The first time, 583 00:32:04,440 --> 00:32:06,640 Speaker 1: which was in two thousand and seven, that they drove 584 00:32:06,680 --> 00:32:09,440 Speaker 1: for around four and a half days, and they scored 585 00:32:10,120 --> 00:32:13,640 Speaker 1: six points in that four and a half days driving 586 00:32:13,640 --> 00:32:16,200 Speaker 1: the bus back and forth. Uh. And since then they've 587 00:32:16,200 --> 00:32:19,600 Speaker 1: held the marathon several more times and have raised more 588 00:32:19,640 --> 00:32:23,880 Speaker 1: than four hundred thousand dollars collectively. That's impressive, yeah for 589 00:32:23,960 --> 00:32:27,240 Speaker 1: Child's Play, which is pretty impressive. Um, but yeah, the 590 00:32:27,280 --> 00:32:30,440 Speaker 1: game is online, so if you just do a search 591 00:32:30,560 --> 00:32:33,800 Speaker 1: for Desert Bus, you can find a web based version 592 00:32:33,800 --> 00:32:37,160 Speaker 1: of this game and play it yourself. Should you hate yourself? 593 00:32:44,120 --> 00:32:48,200 Speaker 1: Apparently our number six game. It's also a game for 594 00:32:48,240 --> 00:32:52,800 Speaker 1: people who are into really not happy driving experience. Oh 595 00:32:52,840 --> 00:32:57,040 Speaker 1: my gosh, this game is probably it's amazing to me 596 00:32:57,120 --> 00:32:59,560 Speaker 1: that this game was ever released, because it is it 597 00:32:59,680 --> 00:33:02,200 Speaker 1: is as unfinished a game as I have ever seen. 598 00:33:02,240 --> 00:33:04,240 Speaker 1: And I've seen the reviews for this game, like I've 599 00:33:04,240 --> 00:33:06,640 Speaker 1: seen video reviews of this game that show the problems, 600 00:33:07,360 --> 00:33:10,040 Speaker 1: and it's you can't believe that such a product was 601 00:33:10,080 --> 00:33:12,880 Speaker 1: ever released to the public. I guess we should say 602 00:33:12,880 --> 00:33:15,680 Speaker 1: what it is. Well, racing games are so popular, and 603 00:33:15,720 --> 00:33:19,120 Speaker 1: you know that you can race just about anything in 604 00:33:19,280 --> 00:33:21,720 Speaker 1: all kinds of video games, so you would imagine that 605 00:33:21,800 --> 00:33:24,480 Speaker 1: one that would allow you to race tractor trailers would 606 00:33:24,480 --> 00:33:27,840 Speaker 1: be fun. But big rigs over the road racing for 607 00:33:27,960 --> 00:33:31,280 Speaker 1: the for the PC isn't. It was a two thousand 608 00:33:31,480 --> 00:33:35,400 Speaker 1: three third person racing game. So you're outside the truck 609 00:33:35,520 --> 00:33:39,640 Speaker 1: looking at the truck and let's see if we can 610 00:33:39,680 --> 00:33:41,880 Speaker 1: figure out where some of the problems of this game 611 00:33:42,400 --> 00:33:45,240 Speaker 1: may reside, shall we? What's a racing game in which 612 00:33:45,280 --> 00:33:48,680 Speaker 1: you don't really race anyone else? Right? Well, first, the 613 00:33:48,720 --> 00:33:50,880 Speaker 1: first problem is that it was build as a game 614 00:33:50,920 --> 00:33:54,800 Speaker 1: where the object was that you were transporting illegal goods 615 00:33:55,360 --> 00:33:57,800 Speaker 1: uh and you were being chased by police. So it 616 00:33:57,880 --> 00:33:59,520 Speaker 1: was built as a game where you had to drive 617 00:33:59,560 --> 00:34:03,920 Speaker 1: fast and evade the cops. What cos right, So when 618 00:34:03,920 --> 00:34:06,640 Speaker 1: you actually get the game, it turns out there's nothing 619 00:34:06,760 --> 00:34:08,840 Speaker 1: has nothing to do with any of that. Instead, it 620 00:34:08,920 --> 00:34:12,000 Speaker 1: was supposed to be, at least once you've got the 621 00:34:12,000 --> 00:34:14,279 Speaker 1: game going, it was supposed to be a racing game 622 00:34:14,280 --> 00:34:17,319 Speaker 1: where you're racing against other competitors. But um, the game 623 00:34:17,360 --> 00:34:22,359 Speaker 1: developer never actually bothered to put artificial intelligence competitors in there, 624 00:34:22,400 --> 00:34:25,600 Speaker 1: so they they never leave the starting line. It's a 625 00:34:25,719 --> 00:34:30,000 Speaker 1: race where all the other people racing don't do anything. 626 00:34:30,200 --> 00:34:33,480 Speaker 1: They just sit there. So you're you're running and they're 627 00:34:33,520 --> 00:34:36,839 Speaker 1: behind you and they don't do anything. Beyond that, though, 628 00:34:36,880 --> 00:34:40,120 Speaker 1: it gets worse than that. Well, what about the realistic physics. Yeah, 629 00:34:40,120 --> 00:34:43,799 Speaker 1: there weren't any um you could drive over anything like 630 00:34:44,160 --> 00:34:46,920 Speaker 1: driving on the road or driving off the road, or 631 00:34:47,040 --> 00:34:49,640 Speaker 1: driving through a building. None of that made any difference. 632 00:34:49,680 --> 00:34:51,879 Speaker 1: You you traveled at the same speed unless you were 633 00:34:51,920 --> 00:34:55,200 Speaker 1: backing up, in which case you would accelerate infinitely until 634 00:34:55,239 --> 00:34:58,760 Speaker 1: you let off the the reverse button. Yeah, I understand 635 00:34:58,800 --> 00:35:01,040 Speaker 1: why again I didn't play this one, but I understand 636 00:35:01,080 --> 00:35:03,560 Speaker 1: too that stopping was hyper realistic too, Like if you 637 00:35:03,640 --> 00:35:06,680 Speaker 1: had perfect breaks, you just let up on the accelerator 638 00:35:06,680 --> 00:35:08,799 Speaker 1: and you stop. Yeah, exactly, you just go to go 639 00:35:08,880 --> 00:35:12,719 Speaker 1: to that. Yeah, there's there's no sense of momentum or inertia. 640 00:35:13,200 --> 00:35:17,760 Speaker 1: You just the universe would would would halt around you. Um, 641 00:35:17,840 --> 00:35:20,080 Speaker 1: you could drive off the edge of the map and 642 00:35:20,160 --> 00:35:22,600 Speaker 1: into gray nothingness. So it made it kind of a 643 00:35:22,600 --> 00:35:25,640 Speaker 1: metaphysical philosophical game at that point. I've done that before, 644 00:35:25,680 --> 00:35:28,520 Speaker 1: and we've known plenty of metaphysical philosophical truck drivers, and 645 00:35:28,560 --> 00:35:30,600 Speaker 1: that's really not a dig. We really do know quite 646 00:35:30,640 --> 00:35:33,359 Speaker 1: a few of them. Um. But yeah, it was just, 647 00:35:33,960 --> 00:35:38,000 Speaker 1: you know, no collision detection to speak of. Uh. There 648 00:35:38,000 --> 00:35:40,520 Speaker 1: were five tracks listed in the game, only four of 649 00:35:40,520 --> 00:35:42,239 Speaker 1: them were playable. I don't know how that would be 650 00:35:42,239 --> 00:35:45,640 Speaker 1: a disappointment considering how horrible the game was, Like, oh great, 651 00:35:45,880 --> 00:35:48,040 Speaker 1: you mean I can't play this other terrible track that 652 00:35:48,080 --> 00:35:54,000 Speaker 1: I would never love, And uh, explays Morgan Webb. She 653 00:35:54,000 --> 00:35:58,200 Speaker 1: she refused to rate this game because Explay has a 654 00:35:58,320 --> 00:36:03,160 Speaker 1: rating system of one to five stars. There's no zero, 655 00:36:03,239 --> 00:36:06,000 Speaker 1: there's no zero, and she refused to even give it 656 00:36:06,040 --> 00:36:09,279 Speaker 1: one star, so she would not review it. She played it, 657 00:36:09,840 --> 00:36:12,919 Speaker 1: she just wouldn't give it a review. So yeah, that's 658 00:36:13,160 --> 00:36:15,200 Speaker 1: that's pretty bad. So that was a that was a 659 00:36:15,200 --> 00:36:17,279 Speaker 1: two thousand three game. But we're gonna go a little 660 00:36:17,320 --> 00:36:19,759 Speaker 1: further back for our next one, right right, Yeah, this 661 00:36:19,840 --> 00:36:23,439 Speaker 1: is a a port of a very popular arcade game. 662 00:36:24,440 --> 00:36:27,719 Speaker 1: Um and for this is when I've played back on 663 00:36:27,800 --> 00:36:29,400 Speaker 1: when I had an a tart Wactually I still have 664 00:36:29,400 --> 00:36:32,080 Speaker 1: an at when I had it hooked up the TV, 665 00:36:33,120 --> 00:36:37,520 Speaker 1: but I didn't actually own this one. Um so shall 666 00:36:37,560 --> 00:36:40,040 Speaker 1: we Yeah, this is fifth place, by the way, for 667 00:36:40,080 --> 00:36:42,560 Speaker 1: those of you keeping count, So in fifth place is 668 00:36:43,840 --> 00:36:48,160 Speaker 1: pac Man. Yeah, pac Man, so reported the Namco Giant. 669 00:36:48,680 --> 00:36:54,480 Speaker 1: It's often called the worst coin op port. Ever. Donkey 670 00:36:54,520 --> 00:36:58,760 Speaker 1: Kong wasn't great, Oh no, not, I don't just agree, 671 00:36:59,320 --> 00:37:03,160 Speaker 1: but pac Man was. Honestly, it was terrible. Yeah, at 672 00:37:03,200 --> 00:37:07,160 Speaker 1: least Donkey Kong remotely resemble the game that it was 673 00:37:07,200 --> 00:37:09,960 Speaker 1: based on. Yet pac Man. Some people have said that 674 00:37:10,000 --> 00:37:12,120 Speaker 1: if it had not been called pac Man. If it 675 00:37:12,280 --> 00:37:14,799 Speaker 1: if it hadn't been referred to as that, and it 676 00:37:14,920 --> 00:37:19,440 Speaker 1: had a slightly different appearance for the character that you play, 677 00:37:19,480 --> 00:37:21,640 Speaker 1: that people probably wouldn't be quite so hard on it 678 00:37:21,680 --> 00:37:24,480 Speaker 1: because the puzzle, the mazes were a little challenging to 679 00:37:24,520 --> 00:37:28,080 Speaker 1: get through, and you know, the gameplay worked properly, like 680 00:37:28,120 --> 00:37:30,240 Speaker 1: you know, you press left on the joystick and pac 681 00:37:30,280 --> 00:37:32,520 Speaker 1: Man would go left. You know, it wasn't like you know, 682 00:37:32,560 --> 00:37:34,480 Speaker 1: Big Rigs what we just talked about. That was a 683 00:37:34,480 --> 00:37:38,160 Speaker 1: game that was just pure broken, right. There was no 684 00:37:38,280 --> 00:37:40,239 Speaker 1: literally no way to play that game. It ended up 685 00:37:40,239 --> 00:37:44,200 Speaker 1: being like a weird sandbox game, but it wasn't intended 686 00:37:44,239 --> 00:37:46,680 Speaker 1: to be one. Pac Man played the way it was 687 00:37:46,680 --> 00:37:48,799 Speaker 1: supposed to more or less. It's just that it was 688 00:37:48,840 --> 00:37:51,400 Speaker 1: such a poor translation of what of a game that 689 00:37:51,440 --> 00:37:54,919 Speaker 1: people were really familiar with that it was it could 690 00:37:54,920 --> 00:37:57,360 Speaker 1: be nothing more than a disappointment to anyone who bought it. 691 00:37:57,880 --> 00:38:00,960 Speaker 1: And in fact, pac Man is one of the titles 692 00:38:01,360 --> 00:38:04,839 Speaker 1: that people often will use as an example when they 693 00:38:04,840 --> 00:38:08,000 Speaker 1: talk about why the video game industry collapsed in nine 694 00:38:08,680 --> 00:38:11,319 Speaker 1: in North America. Well, they made so many copies of this, 695 00:38:11,400 --> 00:38:13,200 Speaker 1: anticipating that people would want to play it at home, 696 00:38:13,239 --> 00:38:15,280 Speaker 1: but when they actually got their hands on it and moved, 697 00:38:15,640 --> 00:38:17,320 Speaker 1: I mean, pac Man is a game where you actually 698 00:38:17,320 --> 00:38:20,560 Speaker 1: need reflexes and you need to pay attention to what's 699 00:38:20,560 --> 00:38:24,360 Speaker 1: going on in Pacman on the move so much more slowly, 700 00:38:24,840 --> 00:38:28,239 Speaker 1: and the graphics were poor. The sound wasn't as good. 701 00:38:28,520 --> 00:38:33,279 Speaker 1: I remember when it came out for the R and 702 00:38:33,320 --> 00:38:38,160 Speaker 1: it looked so much better except a non centering joystick, 703 00:38:38,800 --> 00:38:41,239 Speaker 1: which makes playing in a four direction may is very 704 00:38:41,320 --> 00:38:44,279 Speaker 1: very difficult. So that just didn't help anything it which 705 00:38:44,320 --> 00:38:47,000 Speaker 1: is such a huge flop at home. Right, Yeah, it was. 706 00:38:47,560 --> 00:38:50,480 Speaker 1: It was a terrible, terrible game. And uh, I completely 707 00:38:50,520 --> 00:38:54,160 Speaker 1: agree with this being on on a list for bad 708 00:38:54,280 --> 00:38:57,799 Speaker 1: video games because it you know, even if you even 709 00:38:57,840 --> 00:39:00,840 Speaker 1: if you say that the game play was hey, the 710 00:39:00,920 --> 00:39:03,279 Speaker 1: effect it had in the industry was so terrible that 711 00:39:03,640 --> 00:39:06,160 Speaker 1: by definition it's a bad video game because it helped 712 00:39:06,160 --> 00:39:09,680 Speaker 1: bring the industry to its knees in n and it 713 00:39:09,680 --> 00:39:13,360 Speaker 1: wouldn't be until Nintendo launched the NES in North America 714 00:39:13,440 --> 00:39:16,920 Speaker 1: that we would see a recovery of that market. Um 715 00:39:16,960 --> 00:39:19,600 Speaker 1: So now next we have a tie for third place. 716 00:39:19,640 --> 00:39:21,440 Speaker 1: You know, normally we go from fifth to fourth, but 717 00:39:21,480 --> 00:39:24,359 Speaker 1: we have the same number of votes came in for 718 00:39:24,600 --> 00:39:27,319 Speaker 1: our our third and fourth place, so tie for third, 719 00:39:27,440 --> 00:39:31,799 Speaker 1: and these two are more modern. Yeah, we we did 720 00:39:31,840 --> 00:39:37,399 Speaker 1: an entire episode about one of these, Duke Newcombe Forever. Now, 721 00:39:37,440 --> 00:39:40,799 Speaker 1: we did do a full episode about Duke nukembe Forever. 722 00:39:40,840 --> 00:39:42,920 Speaker 1: So we're not going to spend too much time right 723 00:39:42,960 --> 00:39:45,440 Speaker 1: now talking about it because now granted when we did 724 00:39:45,440 --> 00:39:47,480 Speaker 1: the episode, it was before the game had come out, 725 00:39:48,080 --> 00:39:52,280 Speaker 1: hotly anticipated for a decade, more than a decade, Yeah, 726 00:39:52,280 --> 00:39:55,600 Speaker 1: it was. Yeah, it was originally announced as a title 727 00:39:55,680 --> 00:39:59,080 Speaker 1: for the PC. It was a a sequel to Duke 728 00:39:59,160 --> 00:40:03,239 Speaker 1: Nukemb three d um. It was originally announced in seven, 729 00:40:03,320 --> 00:40:08,279 Speaker 1: but it didn't launch until twenty eleven. Yeah, that's a 730 00:40:08,320 --> 00:40:10,759 Speaker 1: long time for to wait for a video game, right, 731 00:40:10,800 --> 00:40:13,879 Speaker 1: I mean vapor awards right up there with DAO sex. Yeah. 732 00:40:14,080 --> 00:40:17,759 Speaker 1: Wired gave it the Vaporware of the Year award multiple 733 00:40:17,920 --> 00:40:21,239 Speaker 1: years in a row. In fact that it got discontinued 734 00:40:21,280 --> 00:40:23,840 Speaker 1: from the voting because and then it was brought back 735 00:40:24,560 --> 00:40:27,080 Speaker 1: because it wasn't just that it was vaporware, it was 736 00:40:27,160 --> 00:40:30,000 Speaker 1: that just when you were prepared to say Duke Nukem 737 00:40:30,000 --> 00:40:32,239 Speaker 1: Forever was never going to come out. There would be 738 00:40:32,280 --> 00:40:35,680 Speaker 1: some sort of rumble from three D Realms that would 739 00:40:35,680 --> 00:40:37,799 Speaker 1: say no, no, no, no no, no, it's really gonna come out, 740 00:40:37,880 --> 00:40:39,640 Speaker 1: and then you'd have to say, well, now we have 741 00:40:39,760 --> 00:40:42,080 Speaker 1: to put it back on the list, because you know, 742 00:40:42,120 --> 00:40:44,200 Speaker 1: we were ready to write it off forever. But they 743 00:40:44,280 --> 00:40:46,839 Speaker 1: say it's coming out, So of course they the rights 744 00:40:46,880 --> 00:40:49,839 Speaker 1: to the game passed into other people's hands once Three 745 00:40:49,920 --> 00:40:53,520 Speaker 1: D Realms collapsed. Yeah, and they did. Yeah, they they 746 00:40:53,560 --> 00:40:58,520 Speaker 1: finished it. Um. They did not receive wide acclaim when 747 00:40:58,560 --> 00:41:01,760 Speaker 1: it launched. A lot of peo both panned this game, 748 00:41:01,920 --> 00:41:04,560 Speaker 1: which of course explains why it's on our list and 749 00:41:04,600 --> 00:41:08,040 Speaker 1: how many people voted for it. UM. A lot of 750 00:41:08,080 --> 00:41:10,120 Speaker 1: the criticisms about the game said that it was it 751 00:41:10,200 --> 00:41:12,680 Speaker 1: just looked dated. It was it was like a first 752 00:41:12,680 --> 00:41:15,360 Speaker 1: person shooter designed for the late nineties. You know, it 753 00:41:15,640 --> 00:41:18,200 Speaker 1: didn't have the elements that you expect in the first 754 00:41:18,200 --> 00:41:22,359 Speaker 1: person shooter today. And uh that even even for one 755 00:41:22,360 --> 00:41:24,400 Speaker 1: in the nineties, it would have been great because like 756 00:41:24,440 --> 00:41:26,640 Speaker 1: in the nineties, you would have a lot of fast 757 00:41:26,680 --> 00:41:29,160 Speaker 1: paced action and you would have a ton of different 758 00:41:29,160 --> 00:41:33,680 Speaker 1: weapons at your disposal. Duke Knukem Forever was more plodding 759 00:41:33,960 --> 00:41:38,359 Speaker 1: and Uh, well, there's no way for me to word 760 00:41:38,400 --> 00:41:40,600 Speaker 1: this in a way that's not negative. It was a slow, 761 00:41:40,760 --> 00:41:43,200 Speaker 1: slow game. It could be boring at times, it could 762 00:41:43,239 --> 00:41:46,400 Speaker 1: be ages between one encounter with an enemy and another, 763 00:41:46,800 --> 00:41:48,759 Speaker 1: and you can only carry two weapons at a time. 764 00:41:48,880 --> 00:41:51,160 Speaker 1: So it took away some of the stuff that made 765 00:41:51,200 --> 00:41:53,920 Speaker 1: those games in the nineties so much fun and uh, 766 00:41:54,000 --> 00:41:57,000 Speaker 1: and didn't replace it with anything better. And also the 767 00:41:57,080 --> 00:41:59,880 Speaker 1: juvenile humor in the Duke Knwcomb series, I think it 768 00:42:00,160 --> 00:42:02,959 Speaker 1: may have worn a little thin. It's just people don't 769 00:42:03,040 --> 00:42:06,680 Speaker 1: find it as amusing as it used to be, partially 770 00:42:06,719 --> 00:42:09,600 Speaker 1: because we've had other games come out that have much 771 00:42:09,640 --> 00:42:14,080 Speaker 1: more biting satire and uh, and you know, they're they're 772 00:42:14,120 --> 00:42:18,640 Speaker 1: just as edgy as Duke Newcomb was, but they're more relevant. 773 00:42:18,920 --> 00:42:21,359 Speaker 1: Like the Grand Theft Auto series is known for its 774 00:42:21,520 --> 00:42:24,400 Speaker 1: dark humor. The Fallout three series or the Fallout series 775 00:42:24,400 --> 00:42:27,279 Speaker 1: in general is known for its dark humor. And so 776 00:42:28,160 --> 00:42:29,879 Speaker 1: you get to do Newcomb and you're just like, well, 777 00:42:29,920 --> 00:42:33,359 Speaker 1: this feels like you're in a uh you know, you're 778 00:42:33,400 --> 00:42:36,319 Speaker 1: in a locker room with a bunch of really really 779 00:42:36,360 --> 00:42:40,239 Speaker 1: immature guys, and that that's the level of humor. And 780 00:42:40,239 --> 00:42:43,120 Speaker 1: it just never gets above that, and so I think 781 00:42:43,160 --> 00:42:45,960 Speaker 1: all of those things contributed to it being ranked on 782 00:42:46,000 --> 00:42:49,080 Speaker 1: our list. But what about our next game that's also 783 00:42:49,120 --> 00:42:52,200 Speaker 1: tied for third place. You think that a game written 784 00:42:52,239 --> 00:42:58,839 Speaker 1: by um an Oxford professor of bioethics might actually rank 785 00:42:58,960 --> 00:43:03,640 Speaker 1: up there, But Bennett Foddies game QW O P or 786 00:43:03,760 --> 00:43:07,799 Speaker 1: wop UM got a lot of negative votes. Actually, I 787 00:43:07,840 --> 00:43:10,880 Speaker 1: saw this profiled and wired before I ever tried to 788 00:43:10,960 --> 00:43:15,000 Speaker 1: play it. Um. There's a neat little article about him. Uh, 789 00:43:15,040 --> 00:43:18,239 Speaker 1: and I do mean little. It's very short, um. But basically, 790 00:43:18,640 --> 00:43:22,239 Speaker 1: in this game, you are using the keys Q, W, 791 00:43:22,440 --> 00:43:26,960 Speaker 1: O P, hence the name, to move the legs of 792 00:43:27,000 --> 00:43:30,600 Speaker 1: a runner on a track. Yeah, runner named quap for 793 00:43:30,680 --> 00:43:33,400 Speaker 1: a hundred dash, And that's important to know. It's not 794 00:43:33,440 --> 00:43:35,400 Speaker 1: It's supposed to be a Olympic runner on the hundred 795 00:43:35,400 --> 00:43:38,120 Speaker 1: meter dash, and the Q and W keys control the 796 00:43:38,200 --> 00:43:41,440 Speaker 1: runners thighs, and the O n P keys control the 797 00:43:41,520 --> 00:43:45,879 Speaker 1: runners calves, and you're supposed to try and coordinate these 798 00:43:45,920 --> 00:43:48,160 Speaker 1: movements in such a way as to propel the runner 799 00:43:48,480 --> 00:43:50,520 Speaker 1: down the hundred meters. By the way, this runner has 800 00:43:50,560 --> 00:43:54,319 Speaker 1: apparently no upper body control whatsoever, and if if the 801 00:43:54,400 --> 00:43:58,560 Speaker 1: runner gets even a little bit off balance, it's time 802 00:43:58,600 --> 00:44:01,160 Speaker 1: to tip over. And I have seen so many people 803 00:44:01,400 --> 00:44:04,839 Speaker 1: play this game and get negative scores because they would 804 00:44:04,840 --> 00:44:07,759 Speaker 1: just start tipping backwards almost instantaneously. And as soon as 805 00:44:07,760 --> 00:44:11,680 Speaker 1: you touch the ground, that's where you're that's that's your score. 806 00:44:12,560 --> 00:44:14,320 Speaker 1: And uh and we keep in mind it's a hundred 807 00:44:14,320 --> 00:44:17,200 Speaker 1: meter dash. Um. I've never seen anyone complete this in 808 00:44:17,280 --> 00:44:21,239 Speaker 1: fewer than twenty minutes. But the furthest I've gotten is 809 00:44:21,280 --> 00:44:23,480 Speaker 1: twelve point eight ms. Didn't you send me a video 810 00:44:23,480 --> 00:44:25,920 Speaker 1: of somebody who had finished in about four minutes. I 811 00:44:25,960 --> 00:44:28,239 Speaker 1: think they sped it up. What they what they ended 812 00:44:28,320 --> 00:44:30,560 Speaker 1: up doing was they used it so that they made 813 00:44:30,640 --> 00:44:33,279 Speaker 1: Quop do a split and then they just kind of 814 00:44:33,400 --> 00:44:38,200 Speaker 1: jimmied it until he finally like he literally inched down 815 00:44:38,239 --> 00:44:41,319 Speaker 1: a hundred meters and and at fifty by the way, 816 00:44:41,520 --> 00:44:44,960 Speaker 1: you are you aren't you encounter your first obstacle hurdle. 817 00:44:45,719 --> 00:44:48,200 Speaker 1: And at a hundred meters there's a long jump. But 818 00:44:48,560 --> 00:44:51,200 Speaker 1: you can go through the hurdle like you don't have to. 819 00:44:51,440 --> 00:44:53,239 Speaker 1: You don't have to actually jump the hurdle. You can 820 00:44:53,280 --> 00:44:55,960 Speaker 1: keep going as long as you're able to land on 821 00:44:56,000 --> 00:44:59,680 Speaker 1: your feet or however you're getting across. Um, you can 822 00:45:00,080 --> 00:45:02,200 Speaker 1: can pretty much ignore the hurdle and the long jump 823 00:45:02,280 --> 00:45:05,960 Speaker 1: is completely uhum optional. Yes, if you just have to 824 00:45:05,960 --> 00:45:08,560 Speaker 1: cross that finish line. If you're if your experience with 825 00:45:08,640 --> 00:45:13,080 Speaker 1: video game running is track and field from the eighties 826 00:45:13,320 --> 00:45:15,879 Speaker 1: where you just had to pound buttons as fast as 827 00:45:15,880 --> 00:45:19,200 Speaker 1: you could. Um, you will not win at this game. Now, 828 00:45:19,239 --> 00:45:21,959 Speaker 1: this game is This game is really, really, really hard, 829 00:45:22,000 --> 00:45:23,880 Speaker 1: which I think is why it got a lot of votes. 830 00:45:23,960 --> 00:45:28,880 Speaker 1: It's it's frustrating, and it seems it seems after you've 831 00:45:28,880 --> 00:45:31,480 Speaker 1: played it for about a minute, it seems completely pointless. Oh, 832 00:45:31,520 --> 00:45:34,440 Speaker 1: we should say it's web based. It's a web based game, 833 00:45:34,480 --> 00:45:37,239 Speaker 1: so you can find it on Foddy's side. He wrote 834 00:45:37,280 --> 00:45:39,120 Speaker 1: this in two thousand and eight and it's still up, 835 00:45:39,200 --> 00:45:41,720 Speaker 1: so if you want to give it a shot, go ahead. 836 00:45:41,880 --> 00:45:43,520 Speaker 1: It's it's kind of and it's kind of fun. And 837 00:45:43,520 --> 00:45:45,600 Speaker 1: it also gives you an idea of how well your 838 00:45:45,640 --> 00:45:48,680 Speaker 1: brain is controlling your walking movements, because if you were 839 00:45:48,719 --> 00:45:51,399 Speaker 1: trying to walk with your you know, control your own 840 00:45:51,440 --> 00:45:53,520 Speaker 1: legs with your fingers, you may I don't know that 841 00:45:53,560 --> 00:45:55,319 Speaker 1: I would do any better, but it takes a lot 842 00:45:55,360 --> 00:45:58,560 Speaker 1: of coordination to be able to like, even when I 843 00:45:58,600 --> 00:46:01,719 Speaker 1: got twelve point eight meters was mostly luck. I was 844 00:46:01,760 --> 00:46:04,919 Speaker 1: timing it just right. But even as I was playing, 845 00:46:04,920 --> 00:46:06,560 Speaker 1: I was like, oh, I should have I should have 846 00:46:06,640 --> 00:46:08,799 Speaker 1: let up on the calf muscle and continued on the 847 00:46:08,800 --> 00:46:10,839 Speaker 1: thigh muscle for a split second longer, and I would 848 00:46:10,880 --> 00:46:12,480 Speaker 1: have been able to get a little further. I can 849 00:46:12,520 --> 00:46:14,719 Speaker 1: never do that when I'm actually playing. Like, when I'm 850 00:46:14,719 --> 00:46:17,040 Speaker 1: actually playing, I'm like, press these two buttons, now, switch 851 00:46:17,080 --> 00:46:19,520 Speaker 1: through these two buttons, now switch back to those two buttons. 852 00:46:19,560 --> 00:46:22,680 Speaker 1: And that's that's my tactic. It's probably why I've only 853 00:46:22,719 --> 00:46:25,640 Speaker 1: gotten twelvets in. Maybe you should get onto a girp 854 00:46:26,640 --> 00:46:28,560 Speaker 1: Oh yeah, I've played that one too, which is his 855 00:46:28,640 --> 00:46:31,719 Speaker 1: mountain climbing game, and apparently it's very very similar. It's 856 00:46:31,800 --> 00:46:34,680 Speaker 1: actually that one I can play really well. I've gotten 857 00:46:34,719 --> 00:46:38,479 Speaker 1: pretty far in girp Um. That one makes more sense 858 00:46:38,520 --> 00:46:41,160 Speaker 1: to me. I've got better coordination with that one. But 859 00:46:41,200 --> 00:46:45,239 Speaker 1: the but yeah, quop is really hard. So um, you 860 00:46:45,280 --> 00:46:48,279 Speaker 1: know who's really good at controlling their legs? Who's the he? 861 00:46:48,800 --> 00:46:50,719 Speaker 1: But someone who doesn't have to use them? Is this 862 00:46:50,840 --> 00:46:54,400 Speaker 1: going into our second place? Yes? Because I mean, you know, 863 00:46:54,440 --> 00:46:56,920 Speaker 1: if you can fly. Yeah, then why would you need 864 00:46:56,920 --> 00:46:59,919 Speaker 1: to use your legs? Yes, I'm talking about our second play, 865 00:47:00,120 --> 00:47:04,120 Speaker 1: Superman the New Superman Adventures yea, also known as Superman 866 00:47:04,280 --> 00:47:08,239 Speaker 1: sixty four. It wasn't its official name, right, It's good 867 00:47:08,239 --> 00:47:10,879 Speaker 1: that it wasn't Superman the New Batman Adventures. That would 868 00:47:12,800 --> 00:47:16,600 Speaker 1: or like Superman My Little Pony that it would be weird. 869 00:47:17,640 --> 00:47:20,040 Speaker 1: It might have been a better game than though. This 870 00:47:20,160 --> 00:47:24,040 Speaker 1: was released in the Nintendo sixty four and probably shouldn't 871 00:47:24,040 --> 00:47:26,560 Speaker 1: have been. And again this we're talking about licensed character 872 00:47:26,840 --> 00:47:28,480 Speaker 1: you know we talked about with Back to the Future. 873 00:47:28,520 --> 00:47:32,360 Speaker 1: There we're gonna make some money. The history of licensed characters, actually, 874 00:47:32,480 --> 00:47:34,880 Speaker 1: we're going to get to that again very shortly. The 875 00:47:34,960 --> 00:47:38,320 Speaker 1: history of licensed characters in video games is a pretty 876 00:47:38,440 --> 00:47:41,279 Speaker 1: ugly one. There are a few games that stand out 877 00:47:41,320 --> 00:47:46,560 Speaker 1: as being remarkable, like truly good games that use licensed characters. 878 00:47:46,600 --> 00:47:49,359 Speaker 1: But the general rule of thumb is that if it's 879 00:47:49,400 --> 00:47:53,759 Speaker 1: a licensed character game, it's it's got a good that 880 00:47:53,920 --> 00:47:56,759 Speaker 1: the odds are against it, right, just based on the 881 00:47:56,880 --> 00:48:00,239 Speaker 1: number of bad games that use licensed characters. Now, there 882 00:48:00,239 --> 00:48:03,760 Speaker 1: are other games like you know, Arkham Asylum, which are fun. 883 00:48:03,920 --> 00:48:05,839 Speaker 1: I mean, that's a Batman game. And that's a lot 884 00:48:05,880 --> 00:48:07,480 Speaker 1: of fun. I thought you were going to bring up 885 00:48:07,920 --> 00:48:11,840 Speaker 1: Golden Eye. Golden Eye fantastic one of the best games 886 00:48:11,960 --> 00:48:15,480 Speaker 1: ever made, also made for the Nintendo sixty four, one 887 00:48:15,520 --> 00:48:19,080 Speaker 1: of the top first person shooter games of that era. 888 00:48:19,960 --> 00:48:25,440 Speaker 1: Fantastic games. Superman not so much so. The story behind 889 00:48:25,719 --> 00:48:29,279 Speaker 1: this game, the actual story in the game, that is, 890 00:48:29,280 --> 00:48:32,000 Speaker 1: is that you play the part of Superman who has 891 00:48:32,040 --> 00:48:35,600 Speaker 1: been tricked, as he often is, by Lex Luthor to 892 00:48:35,840 --> 00:48:39,600 Speaker 1: enter into a virtual representation of Metropolis, and you have 893 00:48:39,680 --> 00:48:44,000 Speaker 1: to complete these different tasks and puzzles that Lex sets 894 00:48:44,120 --> 00:48:47,440 Speaker 1: up for you in order to escape and beat the 895 00:48:47,480 --> 00:48:50,440 Speaker 1: tar out of him. Tank I need an exit. Yeah, 896 00:48:50,960 --> 00:48:55,759 Speaker 1: So the first test of your skills involves flying through 897 00:48:55,760 --> 00:49:01,160 Speaker 1: a series of hoops, because Superman often that's yeah, I 898 00:49:01,680 --> 00:49:05,200 Speaker 1: remember his epic battle with Doomsday where he had to 899 00:49:05,320 --> 00:49:09,200 Speaker 1: fly through about fourteen hoops before. No, that doesn't make 900 00:49:09,200 --> 00:49:12,799 Speaker 1: any sense, and I jumped through hoops every day after that. 901 00:49:12,840 --> 00:49:14,880 Speaker 1: You might have to pick up a car and throw it, 902 00:49:15,000 --> 00:49:19,080 Speaker 1: because again that's what Superman would do in Metropolis. Is 903 00:49:19,080 --> 00:49:21,040 Speaker 1: that you know, you're thinking like you're driving down with 904 00:49:21,120 --> 00:49:23,120 Speaker 1: your family, you're having a nice day out. You might 905 00:49:23,160 --> 00:49:25,560 Speaker 1: be going to go see the Metropolis Museum of Art 906 00:49:25,600 --> 00:49:27,359 Speaker 1: and the next thing you know, some jerk has just 907 00:49:27,360 --> 00:49:29,840 Speaker 1: flown over, picked up your car and thrown at forty blocks. 908 00:49:30,640 --> 00:49:33,719 Speaker 1: Yeah that's that will ruin your whole day. But anyway, 909 00:49:33,920 --> 00:49:36,439 Speaker 1: so you would also have to do things like fight 910 00:49:36,560 --> 00:49:40,239 Speaker 1: famous Superman villains. But the controls were really sluggish, the 911 00:49:40,280 --> 00:49:44,680 Speaker 1: gameplay was incredibly repetitive, and it has been ranked as 912 00:49:44,719 --> 00:49:46,600 Speaker 1: one of the worst video games of all time, not 913 00:49:46,680 --> 00:49:49,279 Speaker 1: just by our listeners, but by other publications. I mean 914 00:49:49,320 --> 00:49:52,880 Speaker 1: it has multiple I hesitate to use the word awards, 915 00:49:52,920 --> 00:49:55,600 Speaker 1: but multiple notifications of it being the worst, one of 916 00:49:55,640 --> 00:49:59,200 Speaker 1: the worst video games. And in fact, in one ranking 917 00:49:59,239 --> 00:50:02,120 Speaker 1: I saw was ranked as the number one and our 918 00:50:02,239 --> 00:50:05,800 Speaker 1: number one was number two. So now I guess we 919 00:50:05,840 --> 00:50:08,279 Speaker 1: should move on to what our listeners have voted. And 920 00:50:08,320 --> 00:50:11,160 Speaker 1: I'm sure you've already guessed it based upon what has 921 00:50:11,160 --> 00:50:13,560 Speaker 1: already been listed, but what yourur listeners have voted as 922 00:50:13,600 --> 00:50:15,640 Speaker 1: the worst video game of all time? And I should 923 00:50:15,800 --> 00:50:20,239 Speaker 1: point out this received twenty nine percent of the overall 924 00:50:20,400 --> 00:50:24,640 Speaker 1: votes we received. And keep in mind you could nominate 925 00:50:24,880 --> 00:50:28,840 Speaker 1: any title at all, and and I'm I have a 926 00:50:29,280 --> 00:50:32,160 Speaker 1: small concern. That's because we've mentioned it as a terrible 927 00:50:32,200 --> 00:50:34,800 Speaker 1: game that that you all thought that we were coaching 928 00:50:34,880 --> 00:50:37,520 Speaker 1: you to vote for this time. We did. We have 929 00:50:37,680 --> 00:50:40,200 Speaker 1: talked about this game being a terrible game before, but 930 00:50:40,480 --> 00:50:43,200 Speaker 1: when when we actually asked for votes, I made sure 931 00:50:43,280 --> 00:50:47,000 Speaker 1: we didn't mention any particular title. I didn't want to 932 00:50:47,080 --> 00:50:50,520 Speaker 1: change anyone's mind or put in a suggestion. I'm sure 933 00:50:50,560 --> 00:50:54,080 Speaker 1: that happened anyway, based upon some of the comments and everything. 934 00:50:54,120 --> 00:50:57,760 Speaker 1: But our worst video game is of all time, Chris 935 00:50:58,120 --> 00:51:03,920 Speaker 1: do the honors e T. The Extraterrestrial for the nWo 936 00:51:04,040 --> 00:51:09,399 Speaker 1: game published by Atari in about ten minutes. Yeah. So 937 00:51:09,560 --> 00:51:12,799 Speaker 1: keep in mind that Atari went the route where they 938 00:51:12,800 --> 00:51:17,080 Speaker 1: were allowing all sorts of developers to create games for there. 939 00:51:17,320 --> 00:51:21,759 Speaker 1: It didn't have to be vetted through Atari. Yeah right, 940 00:51:21,880 --> 00:51:26,399 Speaker 1: Nintendo had the whole certification process. Atari did not. But 941 00:51:26,760 --> 00:51:29,880 Speaker 1: this there's no excuse here because Atari was the publisher 942 00:51:29,920 --> 00:51:33,719 Speaker 1: behind this game in the first place. Uh yeah. So 943 00:51:33,760 --> 00:51:36,200 Speaker 1: then this game, you take the role of e. T. 944 00:51:36,719 --> 00:51:41,040 Speaker 1: The Extraterrestrial from the beloved Steven Spielberg documentary of the 945 00:51:41,080 --> 00:51:46,480 Speaker 1: same name, and your task was to locate three pieces 946 00:51:46,520 --> 00:51:51,080 Speaker 1: of an interstellar telephone so that you could assemble them 947 00:51:51,120 --> 00:51:54,839 Speaker 1: and phone home, which would summon a spaceship that would 948 00:51:54,920 --> 00:51:58,800 Speaker 1: rescue you. Uh, you did this just like in the movie. 949 00:51:58,920 --> 00:52:00,600 Speaker 1: I mean, we all remember that scene in the movie 950 00:52:00,600 --> 00:52:04,280 Speaker 1: where Et had to walk into a field of pits, 951 00:52:05,080 --> 00:52:07,600 Speaker 1: raise his head up, look for the flash, and descend 952 00:52:07,680 --> 00:52:10,960 Speaker 1: into the pit to retrieve a piece of the Interstellar Phone. 953 00:52:11,080 --> 00:52:15,040 Speaker 1: I mean you remember that scene right as probably no, 954 00:52:15,480 --> 00:52:17,520 Speaker 1: that scene did not exist. But in the game, you 955 00:52:17,520 --> 00:52:19,959 Speaker 1: would walk into one of the screens, actually a couple 956 00:52:19,960 --> 00:52:22,719 Speaker 1: of the screens would have several pits on the screen. 957 00:52:22,760 --> 00:52:26,560 Speaker 1: You push a button which would raise ET's head and 958 00:52:26,560 --> 00:52:30,879 Speaker 1: he would do a sound like this, and then one, 959 00:52:31,080 --> 00:52:34,080 Speaker 1: if you were lucky, one of the pits would flash, 960 00:52:34,360 --> 00:52:36,359 Speaker 1: which would indicate that one of the pieces of the 961 00:52:36,400 --> 00:52:38,680 Speaker 1: phone was in that pit, and you would walk over 962 00:52:38,680 --> 00:52:42,960 Speaker 1: to the pit, fall in, pick up the piece of phone, 963 00:52:43,400 --> 00:52:45,399 Speaker 1: and then you would press the button which would raise 964 00:52:45,400 --> 00:52:50,600 Speaker 1: ET's head wall and you would levitate up the pit. Now, 965 00:52:50,600 --> 00:52:52,520 Speaker 1: most of the game is an overhead view, but when 966 00:52:52,520 --> 00:52:53,960 Speaker 1: you were in a pit, it was a side view 967 00:52:54,040 --> 00:52:56,880 Speaker 1: like a cut of and you would you would levitate 968 00:52:56,920 --> 00:52:59,000 Speaker 1: to the top of the pit and then immediately fall 969 00:52:59,040 --> 00:53:02,080 Speaker 1: in again because it was really hard that once you 970 00:53:02,080 --> 00:53:04,120 Speaker 1: get to the top of the pit, the screen would 971 00:53:04,200 --> 00:53:06,880 Speaker 1: change so that you were looking at the overhead view again, 972 00:53:07,239 --> 00:53:09,440 Speaker 1: and you had to manipulate et all over to the 973 00:53:09,520 --> 00:53:11,000 Speaker 1: edge of the pit so that you were on the 974 00:53:11,000 --> 00:53:13,319 Speaker 1: ground again. Right, so you're you go from a side 975 00:53:13,360 --> 00:53:16,080 Speaker 1: view to an overhead view. And I can't tell you 976 00:53:16,120 --> 00:53:18,239 Speaker 1: how many times I fell down a pit over and 977 00:53:18,280 --> 00:53:19,960 Speaker 1: over and over again because I thought it was clear. 978 00:53:20,480 --> 00:53:22,880 Speaker 1: But and every time you fall, and every time you 979 00:53:22,960 --> 00:53:25,000 Speaker 1: use your powers, you use up energy. You have a 980 00:53:25,040 --> 00:53:27,920 Speaker 1: limited amount of energy, and after you use it all up, 981 00:53:27,960 --> 00:53:31,840 Speaker 1: you die. Yeah, Well, you have to find dots pieces pieces. 982 00:53:31,840 --> 00:53:34,880 Speaker 1: You had a little square pixel which would be represent 983 00:53:35,080 --> 00:53:37,840 Speaker 1: one Reese's pieces, and you would eat that and that 984 00:53:37,880 --> 00:53:39,839 Speaker 1: would give you a little more energy. They would also 985 00:53:39,960 --> 00:53:42,440 Speaker 1: had doctors who would walk around and if they found you, 986 00:53:42,440 --> 00:53:44,120 Speaker 1: they'd pick you up and move you to a different 987 00:53:44,160 --> 00:53:47,520 Speaker 1: screen and you would lose a little time. Or worse, 988 00:53:47,640 --> 00:53:49,839 Speaker 1: you would find an FBI guy and he would chase 989 00:53:49,880 --> 00:53:51,960 Speaker 1: you down and if he touched you, he would take 990 00:53:52,000 --> 00:53:54,840 Speaker 1: away your phone and you had to start over again. 991 00:53:55,760 --> 00:53:57,680 Speaker 1: And so you would do this over and over again 992 00:53:57,719 --> 00:53:59,600 Speaker 1: to you had the three pieces of phone. Then you 993 00:53:59,600 --> 00:54:03,239 Speaker 1: could go to one part of the game, the one 994 00:54:03,360 --> 00:54:06,120 Speaker 1: section where there's an icon on the screen that tells 995 00:54:06,160 --> 00:54:08,600 Speaker 1: you you can make your phone call here, and you 996 00:54:08,600 --> 00:54:10,279 Speaker 1: had to find it because it wasn't always in the 997 00:54:10,320 --> 00:54:13,680 Speaker 1: same place you would make your phone call, and then 998 00:54:13,719 --> 00:54:16,000 Speaker 1: you had to make it to a different screen where 999 00:54:16,040 --> 00:54:19,000 Speaker 1: the spaceship would actually land because apparently you can't make 1000 00:54:19,040 --> 00:54:21,919 Speaker 1: a phone call at the landing site. Oh no, that'd 1001 00:54:21,920 --> 00:54:23,960 Speaker 1: be too easy. So then you have to make your 1002 00:54:23,960 --> 00:54:26,680 Speaker 1: way to the other screen and get in the little 1003 00:54:26,719 --> 00:54:29,680 Speaker 1: spaceship and you would then start the game over at 1004 00:54:29,719 --> 00:54:39,839 Speaker 1: the same difficulty level immediately. And this game was awful, terrible, 1005 00:54:40,120 --> 00:54:44,239 Speaker 1: terrible game, so bad that people the word got out 1006 00:54:44,480 --> 00:54:47,680 Speaker 1: about how disappointed this game was, that people stopped buying it. 1007 00:54:47,800 --> 00:54:53,000 Speaker 1: And uh Attari had produced thousands of cartridges because the 1008 00:54:53,080 --> 00:54:57,680 Speaker 1: movie was so successful. So Attari goes out and makes 1009 00:54:58,040 --> 00:55:01,360 Speaker 1: thousands and thousands of copies of each The reviews come in, 1010 00:55:01,480 --> 00:55:05,960 Speaker 1: people hate it, copies go unsold. Eventually, stores start to 1011 00:55:06,080 --> 00:55:09,480 Speaker 1: send their unsold copies of ET back to Atari, and 1012 00:55:09,520 --> 00:55:15,640 Speaker 1: Atari grinds them up and then trucks them out into 1013 00:55:15,920 --> 00:55:20,799 Speaker 1: New Mexico and buries them. You know, um, you know 1014 00:55:20,840 --> 00:55:23,200 Speaker 1: what they did with that what's up? They used it 1015 00:55:23,280 --> 00:55:26,000 Speaker 1: to pave a road and then you drive this bus 1016 00:55:26,600 --> 00:55:28,919 Speaker 1: right across the desert and you get one point every 1017 00:55:28,920 --> 00:55:32,359 Speaker 1: time you run over et. Yeah, it was. And then 1018 00:55:32,360 --> 00:55:35,319 Speaker 1: you fall on a pit and then physics in that 1019 00:55:35,360 --> 00:55:38,359 Speaker 1: game are terrible. But anyway, Yeah, so that was. This 1020 00:55:38,440 --> 00:55:40,600 Speaker 1: was again just like pac Man. This is another one 1021 00:55:40,600 --> 00:55:42,759 Speaker 1: of those games that was pointed to as being one 1022 00:55:42,800 --> 00:55:48,280 Speaker 1: of the reasons the video game industry crashed in Now. 1023 00:55:49,440 --> 00:55:50,719 Speaker 1: You know, a lot of the games that came out 1024 00:55:50,800 --> 00:55:54,799 Speaker 1: for there were these games made by independent developers that 1025 00:55:54,840 --> 00:55:58,080 Speaker 1: were just terrible. But it was because, you know, the 1026 00:55:58,080 --> 00:56:01,040 Speaker 1: market was flooded with terrible games. Attari was not helping 1027 00:56:01,040 --> 00:56:04,600 Speaker 1: itself out by publishing some of them itself. Yeah. I 1028 00:56:04,960 --> 00:56:07,560 Speaker 1: had some of those games too, and I had and 1029 00:56:07,719 --> 00:56:09,800 Speaker 1: you know, I've mentioned it before. I was actually surprise 1030 00:56:09,840 --> 00:56:12,560 Speaker 1: that nobody voted for the sword Quest series. But my 1031 00:56:12,640 --> 00:56:15,319 Speaker 1: guess is that Ataria was in such decline that none 1032 00:56:15,320 --> 00:56:18,880 Speaker 1: of our listeners actually bought that but me, since they 1033 00:56:18,880 --> 00:56:22,880 Speaker 1: didn't even finish the last game on the series. But 1034 00:56:23,600 --> 00:56:26,120 Speaker 1: we didn't. A couple of people did vote for some 1035 00:56:26,239 --> 00:56:29,840 Speaker 1: games that were patently offensive. We didn't mention that before, 1036 00:56:29,880 --> 00:56:34,120 Speaker 1: and we didn't. We weren't including those specifically because we 1037 00:56:34,120 --> 00:56:37,520 Speaker 1: were talking about games that were just horrible games now 1038 00:56:37,520 --> 00:56:40,120 Speaker 1: that were offensive, and these were games that were meant 1039 00:56:40,160 --> 00:56:44,440 Speaker 1: to be enjoyable. They didn't have an ulterior motive, right right, 1040 00:56:44,760 --> 00:56:46,480 Speaker 1: there are some of those two. But yeah, the games 1041 00:56:46,520 --> 00:56:49,799 Speaker 1: that had an ulterior motive where the whole purpose was 1042 00:56:49,840 --> 00:56:53,200 Speaker 1: to perpetuate hatred or to make a joke out of 1043 00:56:53,719 --> 00:56:58,640 Speaker 1: uh inhumane acts, we didn't include those because really, I mean, 1044 00:56:59,080 --> 00:57:00,719 Speaker 1: first of all, I refus us to give them any 1045 00:57:00,760 --> 00:57:03,359 Speaker 1: more publicity than they've already had. And second of all, 1046 00:57:03,400 --> 00:57:06,640 Speaker 1: I I was the spirit of the thing was to 1047 00:57:06,680 --> 00:57:09,280 Speaker 1: think of games that were meant to be enjoyable, fun 1048 00:57:09,440 --> 00:57:13,040 Speaker 1: games that just weren't for one reason or another. Um, 1049 00:57:13,120 --> 00:57:15,879 Speaker 1: let's talk about some of the really quickly, because we're 1050 00:57:16,000 --> 00:57:19,680 Speaker 1: we've we're already getting pretty far up there, but we 1051 00:57:19,720 --> 00:57:21,760 Speaker 1: have to talk about some of the other games that 1052 00:57:21,840 --> 00:57:24,720 Speaker 1: got on got some votes that I was surprised didn't 1053 00:57:24,760 --> 00:57:27,400 Speaker 1: get more votes. But again, since you had every single 1054 00:57:27,440 --> 00:57:30,000 Speaker 1: game open to you, you know, one of those was 1055 00:57:30,080 --> 00:57:35,320 Speaker 1: Aquaman Battle for Atlantis. This game is nigh unplayable. It 1056 00:57:35,360 --> 00:57:38,600 Speaker 1: again had one of the worst reviews ever. Explay did 1057 00:57:38,600 --> 00:57:43,200 Speaker 1: an amazing hysterical review of this game. Um I think 1058 00:57:43,200 --> 00:57:45,600 Speaker 1: they called it like Power of the Mullet or something 1059 00:57:45,680 --> 00:57:48,760 Speaker 1: like that in their in their review, but it was terrible. 1060 00:57:49,640 --> 00:57:53,680 Speaker 1: And games that, um, we're specifically designed to be marketing 1061 00:57:53,800 --> 00:57:59,160 Speaker 1: tools for for brands, so stuff like I actually had 1062 00:57:59,160 --> 00:58:03,200 Speaker 1: the kool Aid game for the Oh Yeah, oh no, 1063 00:58:03,840 --> 00:58:07,520 Speaker 1: and then they had the Avoid the Annoyed game for Dominoes. 1064 00:58:07,760 --> 00:58:09,680 Speaker 1: There were all the Burger King games that came out 1065 00:58:09,680 --> 00:58:12,680 Speaker 1: for the Xbox. There was a McDonald's game as well. 1066 00:58:13,000 --> 00:58:15,440 Speaker 1: We got we got votes for those, but they were 1067 00:58:15,880 --> 00:58:19,040 Speaker 1: it was usually like one, like one vote for one 1068 00:58:19,160 --> 00:58:21,560 Speaker 1: of those titles, so there wasn't a lot of but 1069 00:58:21,760 --> 00:58:25,120 Speaker 1: I think that that deserves mentioned. Games that are specifically 1070 00:58:25,160 --> 00:58:30,160 Speaker 1: just marketing employees tend to get hate hated by gamers, 1071 00:58:30,520 --> 00:58:33,600 Speaker 1: which you know, that kind of makes sense, like gamers 1072 00:58:33,600 --> 00:58:37,080 Speaker 1: won a game that was designed just to create enjoyment, 1073 00:58:37,160 --> 00:58:39,640 Speaker 1: be fun and challenging, not a game that's designed to 1074 00:58:39,640 --> 00:58:41,040 Speaker 1: make you want to go out and buy a pizza. 1075 00:58:42,160 --> 00:58:45,440 Speaker 1: Teenager Ninja Turtles also falls into that category. I'm just kidding. 1076 00:58:45,840 --> 00:58:47,400 Speaker 1: So and then there were some of the games that 1077 00:58:47,440 --> 00:58:49,120 Speaker 1: were on the list that we we were a little 1078 00:58:49,120 --> 00:58:52,200 Speaker 1: surprised to see votes for uh. And in some cases 1079 00:58:52,240 --> 00:58:54,680 Speaker 1: I think it's people were voting on games that either 1080 00:58:54,720 --> 00:58:58,120 Speaker 1: they're just tired of seeing or they don't They are 1081 00:58:58,160 --> 00:59:02,040 Speaker 1: not particularly would at that game, and they find it frustrating, 1082 00:59:02,080 --> 00:59:04,600 Speaker 1: and other people like it and that's why they hate it, 1083 00:59:04,680 --> 00:59:08,000 Speaker 1: because it's a game that they personally just don't get. Um. 1084 00:59:08,000 --> 00:59:10,480 Speaker 1: But some of those titles include things like Angry Birds, 1085 00:59:10,680 --> 00:59:13,480 Speaker 1: which I think probably that's a saturation thing, right, It's 1086 00:59:13,480 --> 00:59:15,640 Speaker 1: just because it's everywhere, people are going to be tired 1087 00:59:15,680 --> 00:59:20,520 Speaker 1: of it. Yeah, Uh, we fit, we fit. I don't 1088 00:59:20,520 --> 00:59:22,880 Speaker 1: even think if we fit as a game. And that's 1089 00:59:22,920 --> 00:59:25,240 Speaker 1: why I didn't really like that. That's not really a 1090 00:59:25,280 --> 00:59:27,919 Speaker 1: game so much. I mean, there's a game element to it, 1091 00:59:28,080 --> 00:59:30,800 Speaker 1: but it's not I don't call it a game. Halo, 1092 00:59:31,200 --> 00:59:33,120 Speaker 1: which I think a lot of people would argue as 1093 00:59:33,160 --> 00:59:36,160 Speaker 1: one of the better first person shooters for a console system, 1094 00:59:36,400 --> 00:59:39,360 Speaker 1: keeping in mind that PC based first person shooters are 1095 00:59:39,400 --> 00:59:43,439 Speaker 1: much more sophisticated and require a totally different skill set 1096 00:59:43,440 --> 00:59:46,960 Speaker 1: than a console one. I've heard computer first person shooter 1097 00:59:47,000 --> 00:59:49,680 Speaker 1: players refer to console first person shooters as kind of 1098 00:59:49,760 --> 00:59:52,560 Speaker 1: dumbing down the whole thing, and I kind of get that, 1099 00:59:52,600 --> 00:59:55,600 Speaker 1: but it's it's a different, you know, kind of different mode. 1100 00:59:55,880 --> 00:59:58,120 Speaker 1: And I personally love the Halo series. I can see 1101 00:59:58,160 --> 01:00:02,720 Speaker 1: your Halo. Thank you Pitfall for the that was a 1102 01:00:02,800 --> 01:00:06,160 Speaker 1: classic title like that, along with River Radar, two of 1103 01:00:06,240 --> 01:00:10,240 Speaker 1: my favorite titles, But there were people who didn't like 1104 01:00:10,280 --> 01:00:13,479 Speaker 1: it because it had a repetitive gameplay activisions early days 1105 01:00:13,520 --> 01:00:18,600 Speaker 1: they're super Mario sixty four another game that got great reviews. 1106 01:00:18,640 --> 01:00:22,160 Speaker 1: But we got some votes for that Microsoft Combat Flight Simulator, 1107 01:00:22,200 --> 01:00:23,920 Speaker 1: which again I don't really think of as a game 1108 01:00:24,320 --> 01:00:27,280 Speaker 1: flight simulator, and flight simulators, by their very nature tend 1109 01:00:27,280 --> 01:00:32,320 Speaker 1: to be very, very complex, and sometimes overwhelmingly so, because 1110 01:00:32,320 --> 01:00:34,080 Speaker 1: they are trying to be so true to life, and 1111 01:00:34,160 --> 01:00:38,320 Speaker 1: yet you're using a different interface to control that vehicle 1112 01:00:38,480 --> 01:00:40,640 Speaker 1: than you would if you were in the cockpit, so 1113 01:00:40,760 --> 01:00:44,960 Speaker 1: there's an extra layer of complexity, you know. So that 1114 01:00:45,080 --> 01:00:47,080 Speaker 1: got the votes. Also, we got some votes for Call 1115 01:00:47,120 --> 01:00:49,880 Speaker 1: of Duty and Modern Warfare, which that was kind of interesting. 1116 01:00:50,640 --> 01:00:54,880 Speaker 1: Um So not everybody agrees, obviously on what is the 1117 01:00:54,880 --> 01:00:59,360 Speaker 1: worst game of all time? Although overwhelmingly ET ran away 1118 01:00:59,360 --> 01:01:04,840 Speaker 1: with this like it was it wasn't even close ET 1119 01:01:05,040 --> 01:01:08,760 Speaker 1: have way more votes than all the others combined. But 1120 01:01:09,080 --> 01:01:12,120 Speaker 1: like I said, all the votes that were we received 1121 01:01:12,400 --> 01:01:15,640 Speaker 1: for everything went to ET. He galloped everywhere he walked. 1122 01:01:16,040 --> 01:01:20,120 Speaker 1: Did you Yes, it's true, Yeah, that's true. Did you 1123 01:01:20,160 --> 01:01:23,200 Speaker 1: have any game? Well? You mentioned the what was the series? 1124 01:01:23,280 --> 01:01:26,720 Speaker 1: As that there was supposed to be a contest if 1125 01:01:26,720 --> 01:01:28,560 Speaker 1: you solved all four parts of it, and the fourth 1126 01:01:28,600 --> 01:01:31,200 Speaker 1: part never came out in the third one got limited distribution. 1127 01:01:31,480 --> 01:01:34,840 Speaker 1: But I couldn't see the point of doing what you 1128 01:01:34,880 --> 01:01:37,200 Speaker 1: were supposed to be doing, right, I mean, I just 1129 01:01:37,280 --> 01:01:40,200 Speaker 1: really couldn't follow the sequence. Yeah, I think I have 1130 01:01:40,280 --> 01:01:42,840 Speaker 1: to say that out of all the ones I've I've mentioned, 1131 01:01:42,840 --> 01:01:45,600 Speaker 1: e T is probably the the one I think of 1132 01:01:45,640 --> 01:01:49,360 Speaker 1: as the worst that I've ever personally played. I played 1133 01:01:49,360 --> 01:01:50,880 Speaker 1: a lot of really bad games, but I tend to 1134 01:01:50,920 --> 01:01:54,280 Speaker 1: forget them because I have access to more games now, 1135 01:01:54,360 --> 01:01:55,920 Speaker 1: so if I play a really bad one, I just 1136 01:01:56,000 --> 01:01:58,320 Speaker 1: switch and go to a good one so it doesn't 1137 01:01:58,400 --> 01:02:00,920 Speaker 1: leave as big an impression on me. Back when I 1138 01:02:01,000 --> 01:02:04,400 Speaker 1: was a kid, my options were somewhat limited, and so 1139 01:02:04,520 --> 01:02:07,280 Speaker 1: I would play a bad game over and over because 1140 01:02:07,360 --> 01:02:12,720 Speaker 1: it's what I had. Ah. I know here I am 1141 01:02:12,760 --> 01:02:17,919 Speaker 1: complaining about video games. Poor me game, Um, yeah, don't 1142 01:02:17,960 --> 01:02:26,040 Speaker 1: cry for me, Argentina. Did you enjoy? That was what 1143 01:02:26,120 --> 01:02:28,880 Speaker 1: I told you to do. So, yeah, that was our 1144 01:02:28,880 --> 01:02:31,600 Speaker 1: episode on the worst video games of all time. You 1145 01:02:31,720 --> 01:02:35,080 Speaker 1: guys pick some doozies. Maybe someday we'll do another like 1146 01:02:35,160 --> 01:02:37,200 Speaker 1: follow up to that, because of course, there have been 1147 01:02:37,280 --> 01:02:40,000 Speaker 1: lots of video games released since two thousand eleven, certainly, 1148 01:02:40,120 --> 01:02:42,600 Speaker 1: and some of you may have very strong opinions, like, wait, 1149 01:02:42,680 --> 01:02:44,720 Speaker 1: there was this other game that was even worse than 1150 01:02:44,760 --> 01:02:48,520 Speaker 1: all the ones you mentioned, and you didn't talk about it, So, uh, 1151 01:02:48,640 --> 01:02:51,040 Speaker 1: we might try it again, I said at the time. 1152 01:02:51,200 --> 01:02:54,600 Speaker 1: Maybe we'll do a more concentrated approach, because when you 1153 01:02:54,680 --> 01:02:58,640 Speaker 1: leave it wide open, you get you know, five people responding, 1154 01:02:59,120 --> 01:03:01,560 Speaker 1: and a hundred of them all give a vote for 1155 01:03:01,640 --> 01:03:05,640 Speaker 1: an obscure title. But that's one vote per obscure title, 1156 01:03:06,120 --> 01:03:09,280 Speaker 1: so they don't amountain an evening. So we'll figure something out. 1157 01:03:09,320 --> 01:03:11,160 Speaker 1: But we want to talk a little bit about some 1158 01:03:11,160 --> 01:03:13,880 Speaker 1: of the worst video games we've ever played. So Lauren, 1159 01:03:14,240 --> 01:03:17,160 Speaker 1: you know, since you weren't available to talk about the 1160 01:03:17,160 --> 01:03:19,200 Speaker 1: worst video games of all time, did you have any 1161 01:03:19,240 --> 01:03:22,400 Speaker 1: that you wanted to add to the discussion. Yeah, okay. So, 1162 01:03:22,400 --> 01:03:25,520 Speaker 1: so there were two that I've played personally that stand 1163 01:03:25,560 --> 01:03:28,520 Speaker 1: out in my mind as being particularly terrible. Um. The 1164 01:03:28,680 --> 01:03:31,840 Speaker 1: first is Back to the Future parts two and three 1165 01:03:32,560 --> 01:03:36,760 Speaker 1: for the ne S. That's the original Nintendo Entertainment System. 1166 01:03:37,400 --> 01:03:40,280 Speaker 1: Um and okay, both of the things that I'm going 1167 01:03:40,320 --> 01:03:44,960 Speaker 1: to mention our uh film or otherwise, you know other 1168 01:03:45,000 --> 01:03:48,840 Speaker 1: media titles that have been port which is never really 1169 01:03:48,840 --> 01:03:51,720 Speaker 1: a recipe for Yeah, there's only a few examples of 1170 01:03:51,760 --> 01:03:54,560 Speaker 1: ones like Batman Arkham Asylum, like that's an example of 1171 01:03:54,600 --> 01:03:57,919 Speaker 1: a great licensed game, but there's so few of those. 1172 01:03:57,920 --> 01:03:59,880 Speaker 1: Oh yeah, yeah and okay. So so this one was 1173 01:04:00,080 --> 01:04:02,960 Speaker 1: developed by Beam Software and released by l j N 1174 01:04:03,040 --> 01:04:07,680 Speaker 1: and it was rated unforgiving in game Facts. Um. It was. 1175 01:04:07,720 --> 01:04:10,720 Speaker 1: It was just basically impossible to play. The music was terrible, 1176 01:04:10,760 --> 01:04:13,240 Speaker 1: the graphics were terrible. There were some parts of it 1177 01:04:13,280 --> 01:04:17,120 Speaker 1: that were just just meaningless. Yeah. Yeah, So what's the 1178 01:04:17,160 --> 01:04:19,479 Speaker 1: other one. The other one is the X files game 1179 01:04:20,040 --> 01:04:22,960 Speaker 1: that's for the PC and or the PS one or 1180 01:04:23,000 --> 01:04:27,960 Speaker 1: PS X uh. Wow. Yeah, I remember seeing video reviews 1181 01:04:27,960 --> 01:04:30,120 Speaker 1: of that. I never played it myself. I want to 1182 01:04:30,120 --> 01:04:32,840 Speaker 1: hear more about your experience here, all right. So, so 1183 01:04:32,880 --> 01:04:35,840 Speaker 1: this one was developed by UM and I think this 1184 01:04:35,960 --> 01:04:41,240 Speaker 1: is how you pronounce it Hyperbowl Studios, not hyperbole. Not hyperbole, Yeah, 1185 01:04:41,320 --> 01:04:44,480 Speaker 1: hyper Bowl that's how it's spelled. Um. It was released 1186 01:04:44,480 --> 01:04:47,920 Speaker 1: by Fox Interactive makes sense of the twenty century Foxes 1187 01:04:47,960 --> 01:04:51,080 Speaker 1: doing the X Files in and or ninety nine, depending 1188 01:04:51,080 --> 01:04:53,960 Speaker 1: on which system you bought it for. UM. So this 1189 01:04:54,080 --> 01:05:00,200 Speaker 1: was largely an f m v A full yeah, and 1190 01:05:00,200 --> 01:05:03,560 Speaker 1: and it wasn't even starring Molder and Scully is the problem, Like, 1191 01:05:03,640 --> 01:05:06,520 Speaker 1: because the actors were busy, you know, doing their TV show, 1192 01:05:06,640 --> 01:05:08,600 Speaker 1: so they had to get this other dude to kind 1193 01:05:08,640 --> 01:05:12,280 Speaker 1: of interact very occasionally with Molder and Scully. And the 1194 01:05:12,320 --> 01:05:16,000 Speaker 1: puzzles were just terrible, Like it wasn't it wasn't thought 1195 01:05:16,080 --> 01:05:18,160 Speaker 1: out very well in terms of game design, Like I 1196 01:05:18,200 --> 01:05:20,919 Speaker 1: think the first puzzle in the game was you sit 1197 01:05:21,000 --> 01:05:24,040 Speaker 1: down at your office being you being this uh this 1198 01:05:24,040 --> 01:05:26,680 Speaker 1: this other agent character, and the first thing you have 1199 01:05:26,720 --> 01:05:30,920 Speaker 1: to figure out is what your computer passport is, as 1200 01:05:31,000 --> 01:05:34,120 Speaker 1: though you wouldn't know what your own computer I mean, actually, 1201 01:05:34,120 --> 01:05:36,280 Speaker 1: to be fair, I guess I forget my own passwords 1202 01:05:36,320 --> 01:05:38,800 Speaker 1: about once a week, but that's still that's I mean, 1203 01:05:39,000 --> 01:05:42,960 Speaker 1: how you can't be more secure, right, like you know 1204 01:05:43,120 --> 01:05:45,400 Speaker 1: your you know your system secure when even you are 1205 01:05:45,400 --> 01:05:48,960 Speaker 1: not aware of what your passwords are. Wow. Yeah, I 1206 01:05:49,000 --> 01:05:51,000 Speaker 1: was trying to think of any others I want to add, 1207 01:05:51,040 --> 01:05:53,400 Speaker 1: because again, we recorded that first episode back in two 1208 01:05:53,400 --> 01:05:55,800 Speaker 1: thousand eleven, and you know, I've played games since then. 1209 01:05:56,280 --> 01:05:57,880 Speaker 1: But here's the thing is that the way I tend 1210 01:05:57,960 --> 01:06:01,360 Speaker 1: to play games these days, I tend to buy them 1211 01:06:01,480 --> 01:06:05,040 Speaker 1: well after they've had their initial run, simply because I 1212 01:06:05,040 --> 01:06:06,960 Speaker 1: don't have a whole lot of time on my hands. 1213 01:06:07,360 --> 01:06:11,080 Speaker 1: So I'm often playing a game that came out, you know, 1214 01:06:11,240 --> 01:06:15,360 Speaker 1: a year earlier or or somewhere around that time. Uh 1215 01:06:15,560 --> 01:06:18,000 Speaker 1: still while other games are coming out, and because I 1216 01:06:18,000 --> 01:06:20,120 Speaker 1: haven't finished that game, I don't just immediately jump on 1217 01:06:20,120 --> 01:06:23,200 Speaker 1: the other. So like Skyrim, I didn't get that till 1218 01:06:23,240 --> 01:06:25,680 Speaker 1: almost a year after it had come out, maybe maybe 1219 01:06:25,840 --> 01:06:28,440 Speaker 1: seven or eight months, and people have perhaps vetted the 1220 01:06:28,480 --> 01:06:30,800 Speaker 1: fact that it's worth your while by the time you purchase, 1221 01:06:30,880 --> 01:06:33,080 Speaker 1: and yeah, by that time people have played it, I've 1222 01:06:33,120 --> 01:06:36,360 Speaker 1: seen reviews, I've heard buzz about it, and I've decided 1223 01:06:36,360 --> 01:06:38,960 Speaker 1: whether or not it's for me. It's very rare when 1224 01:06:39,000 --> 01:06:40,920 Speaker 1: I'll go out and get a game like the day 1225 01:06:40,920 --> 01:06:42,880 Speaker 1: it comes out One of the examples of one where 1226 01:06:42,880 --> 01:06:45,040 Speaker 1: I did do that was a Grand Theft Auto of five, 1227 01:06:45,800 --> 01:06:47,960 Speaker 1: and I wouldn't call it the worst game of all 1228 01:06:47,960 --> 01:06:50,640 Speaker 1: time or anything close to that. The actual single player 1229 01:06:50,680 --> 01:06:54,760 Speaker 1: experience is pretty phenomenal if you like those kind of games. 1230 01:06:54,760 --> 01:06:56,600 Speaker 1: If you don't like those kind of games, office, obviously 1231 01:06:56,840 --> 01:06:59,880 Speaker 1: you're not gonnathing. But I really enjoyed the game. I 1232 01:07:00,040 --> 01:07:04,280 Speaker 1: enjoyed the story, I like the characters. I didn't think 1233 01:07:04,320 --> 01:07:08,040 Speaker 1: it was necessarily groundbreaking. It wasn't nearly as dark as 1234 01:07:08,080 --> 01:07:11,320 Speaker 1: Grand Theft Auto four was, but uh I I enjoyed it. 1235 01:07:11,800 --> 01:07:15,040 Speaker 1: But the online part, which was released two weeks after 1236 01:07:15,040 --> 01:07:17,040 Speaker 1: the game came out, you know, they had a lot 1237 01:07:17,080 --> 01:07:20,840 Speaker 1: of promises of what was going to come, and some 1238 01:07:20,880 --> 01:07:22,960 Speaker 1: of those promises, as of the recording of this podcast, 1239 01:07:22,960 --> 01:07:25,880 Speaker 1: have yet to be delivered upon, like being able to 1240 01:07:25,920 --> 01:07:30,120 Speaker 1: do heists in multiplayer. Heists in the single player game 1241 01:07:30,160 --> 01:07:33,640 Speaker 1: were fantastic. They were you had to coordinate between three 1242 01:07:33,640 --> 01:07:35,960 Speaker 1: different characters. You could swap between the characters during the 1243 01:07:36,000 --> 01:07:38,920 Speaker 1: highest each one is doing something specific, really kind of 1244 01:07:38,920 --> 01:07:42,000 Speaker 1: complicated stuff, like you could actually determine which of two 1245 01:07:42,040 --> 01:07:44,000 Speaker 1: pathways you would want to take, whether you wanted to 1246 01:07:44,040 --> 01:07:46,880 Speaker 1: go the subtle route or just kick the doors open 1247 01:07:46,880 --> 01:07:50,880 Speaker 1: and exactly. So it was really a fun, dynamic thing 1248 01:07:50,920 --> 01:07:53,080 Speaker 1: in the single player game. So everyone's really looking forward 1249 01:07:53,120 --> 01:07:55,440 Speaker 1: to it, but it hasn't come out for multiplayer again 1250 01:07:55,480 --> 01:07:58,320 Speaker 1: as of the recording of this podcast, and that has 1251 01:07:58,360 --> 01:08:02,440 Speaker 1: been a pretty big disappointment. So the single player fantastic 1252 01:08:02,520 --> 01:08:05,439 Speaker 1: multiplayer was one of those things where people got tired 1253 01:08:05,480 --> 01:08:07,160 Speaker 1: of it. In fact, I don't know how many people 1254 01:08:07,160 --> 01:08:10,080 Speaker 1: are still playing multiplayer. I know there are, but I 1255 01:08:10,120 --> 01:08:12,160 Speaker 1: don't know how many of them there are because a 1256 01:08:12,200 --> 01:08:14,240 Speaker 1: lot of people just got they were able to do 1257 01:08:14,280 --> 01:08:15,960 Speaker 1: everything you could do, and you're like, well, it's more 1258 01:08:16,479 --> 01:08:19,680 Speaker 1: between the promise and the follow through that kind of situation, 1259 01:08:19,800 --> 01:08:21,880 Speaker 1: and it was. It was because it was really an 1260 01:08:21,920 --> 01:08:24,880 Speaker 1: ambitious project and just didn't quite live up to it 1261 01:08:24,960 --> 01:08:27,519 Speaker 1: when it launched. Not to say that they won't eventually 1262 01:08:27,600 --> 01:08:30,120 Speaker 1: get there. I just wonder how big a population they'll 1263 01:08:30,120 --> 01:08:32,559 Speaker 1: have once they finally do. But yeah, I don't have 1264 01:08:32,760 --> 01:08:35,799 Speaker 1: sadly don't have a whole lot of stories about terrible 1265 01:08:35,880 --> 01:08:38,000 Speaker 1: video games I've played. I mean even some of them. 1266 01:08:38,080 --> 01:08:40,599 Speaker 1: That's not really sad, that's that's kind of okay. Yeah, 1267 01:08:41,120 --> 01:08:43,000 Speaker 1: I guess it is okay. I mean, it's just it's 1268 01:08:43,000 --> 01:08:46,200 Speaker 1: sad for podcasting because they don't have any great stories. 1269 01:08:46,240 --> 01:08:49,480 Speaker 1: But yeah, so guys, we will do some more crowdsource 1270 01:08:49,560 --> 01:08:52,120 Speaker 1: kind of stuff in the future and just wanted to 1271 01:08:52,120 --> 01:08:54,719 Speaker 1: take this look back to kind of celebrate the whole 1272 01:08:54,760 --> 01:08:57,320 Speaker 1: et news. But if you have any ideas for things 1273 01:08:57,320 --> 01:08:59,839 Speaker 1: that we should crowdsourcely, maybe we should do an episode 1274 01:08:59,840 --> 01:09:02,360 Speaker 1: on what's the best video game of all time? We 1275 01:09:02,520 --> 01:09:05,800 Speaker 1: talked about that we never did um, so it maybe 1276 01:09:05,840 --> 01:09:08,720 Speaker 1: we crowdsource that, or maybe even something else, something like 1277 01:09:09,120 --> 01:09:15,320 Speaker 1: you know, uh, what is the best computer or worse computer. 1278 01:09:15,360 --> 01:09:19,519 Speaker 1: I'm sure that people have something right right, like you know, 1279 01:09:19,640 --> 01:09:21,120 Speaker 1: all sorts of stuff like that. If you have any 1280 01:09:21,160 --> 01:09:23,960 Speaker 1: ideas for something and you think, hey, you should pull 1281 01:09:24,080 --> 01:09:27,360 Speaker 1: your your listeners about this subject, let us know. Send 1282 01:09:27,439 --> 01:09:32,360 Speaker 1: us an email our addresses, text stuff at Discovery dot com, 1283 01:09:32,479 --> 01:09:35,360 Speaker 1: or drop us a line on Facebook, Twitter or Tumbler. 1284 01:09:35,400 --> 01:09:38,240 Speaker 1: Our handle us text stuff hs W and we'll tap 1285 01:09:38,320 --> 01:09:44,719 Speaker 1: you again really soon. For more on this and thousands 1286 01:09:44,720 --> 01:09:56,720 Speaker 1: of other topics, How Stuff works dot com