1 00:00:01,240 --> 00:00:04,200 Speaker 1: Welcome to Stuff you missed in History Class from how 2 00:00:04,280 --> 00:00:13,520 Speaker 1: Stuff Works dot com. Hello, welcome to the podcast I'm 3 00:00:13,560 --> 00:00:16,880 Speaker 1: calling from and I'm Tracy V. Wilson, And we left 4 00:00:16,880 --> 00:00:19,400 Speaker 1: you with a cliffhanger tlimb around. We were talking about 5 00:00:19,440 --> 00:00:22,720 Speaker 1: the history of the Hammond Mansion in Disneyland and how 6 00:00:22,760 --> 00:00:25,439 Speaker 1: it came to be built and how that concept went 7 00:00:25,520 --> 00:00:28,440 Speaker 1: from just an idea in the early fifties to becoming 8 00:00:28,480 --> 00:00:31,720 Speaker 1: an actual thing that park visitors know about today, because 9 00:00:31,760 --> 00:00:33,680 Speaker 1: it really is quite a long and winding road for 10 00:00:33,760 --> 00:00:36,920 Speaker 1: that that right in particular. Uh. And so when we 11 00:00:37,000 --> 00:00:41,400 Speaker 1: left off, uh, really Crump and Yale Gracey were two 12 00:00:41,479 --> 00:00:43,919 Speaker 1: gentlemen that we're working on effects that we're going to 13 00:00:43,960 --> 00:00:47,720 Speaker 1: go into the Haunted Mansion, and they had done this 14 00:00:48,200 --> 00:00:53,440 Speaker 1: really amazing uh demonstration where they kind of made a 15 00:00:53,479 --> 00:00:56,000 Speaker 1: mock up of the whole attraction and how it would work, 16 00:00:56,480 --> 00:01:01,760 Speaker 1: and other imagineers and Walt and their stakeholders in Disneyland 17 00:01:01,760 --> 00:01:03,880 Speaker 1: got to walk through it and experience it. They were 18 00:01:03,880 --> 00:01:08,280 Speaker 1: all completely blown away by it. So amazing. Uh was 19 00:01:08,360 --> 00:01:13,880 Speaker 1: also very slow. Yeah, those amazing effects had really wowed 20 00:01:13,880 --> 00:01:16,080 Speaker 1: the whole crowd, but they also took away too long. 21 00:01:16,120 --> 00:01:19,440 Speaker 1: To play out. Uh. And the show was deemed inefficient 22 00:01:19,480 --> 00:01:21,399 Speaker 1: at that point, so there was no way they could 23 00:01:21,400 --> 00:01:24,720 Speaker 1: move people through quickly enough to avoid long lines and 24 00:01:24,800 --> 00:01:30,040 Speaker 1: log jams. And there's a h term that's often used 25 00:01:30,200 --> 00:01:33,400 Speaker 1: for rides when they're talking about um load and how 26 00:01:33,480 --> 00:01:35,720 Speaker 1: quickly they can get things through that they wanted them 27 00:01:35,760 --> 00:01:37,399 Speaker 1: to be people eaters, like they had to just be 28 00:01:37,480 --> 00:01:40,280 Speaker 1: able to move people through really quickly. Uh. And so 29 00:01:40,360 --> 00:01:42,600 Speaker 1: even if some of the elements of this show had 30 00:01:42,600 --> 00:01:44,840 Speaker 1: been omitted, the time it was going to take to 31 00:01:44,959 --> 00:01:47,480 Speaker 1: reset some of the effects for each new group coming 32 00:01:47,480 --> 00:01:49,720 Speaker 1: through on the tour was just still not going to 33 00:01:49,800 --> 00:01:53,880 Speaker 1: be workable. In addition to this whole timing issue. While 34 00:01:53,920 --> 00:01:56,400 Speaker 1: it had kind of cool and on this idea of 35 00:01:56,480 --> 00:02:00,400 Speaker 1: the Haunted House being a walk through attraction, Sleeping Beauty's 36 00:02:00,440 --> 00:02:03,360 Speaker 1: Castle features a walk through story display that's been there 37 00:02:03,400 --> 00:02:06,360 Speaker 1: since the opening, and he had really never been too 38 00:02:06,400 --> 00:02:10,200 Speaker 1: happy with it. And then, to make matters worse, we 39 00:02:10,280 --> 00:02:12,320 Speaker 1: talked about this in the first episode. There had been 40 00:02:12,320 --> 00:02:15,560 Speaker 1: a debate over whether the exterior should look Christine or 41 00:02:15,639 --> 00:02:19,280 Speaker 1: just as shambles. Uh. Walt wanted it to look Christine 42 00:02:19,320 --> 00:02:21,720 Speaker 1: to match the rest of the park. And other designers 43 00:02:22,120 --> 00:02:25,240 Speaker 1: wanted it to look crumbling like a crumbling old mansion 44 00:02:25,280 --> 00:02:28,000 Speaker 1: and a little rundown like a haunted house normally would 45 00:02:28,040 --> 00:02:29,560 Speaker 1: the kind of place you'd look at and go that 46 00:02:29,680 --> 00:02:32,639 Speaker 1: is haunted me. Yeah, So that had been a little 47 00:02:32,639 --> 00:02:36,080 Speaker 1: bit of a problem. And back when Ken Anderson, who 48 00:02:36,160 --> 00:02:40,160 Speaker 1: was head of UH this project at the time, UH 49 00:02:40,480 --> 00:02:42,480 Speaker 1: had been talking to Walt about it, he just decided 50 00:02:42,480 --> 00:02:44,360 Speaker 1: he would move to focusing on the interior and they 51 00:02:44,360 --> 00:02:47,440 Speaker 1: would table this issue. But they had just stopped talking 52 00:02:47,480 --> 00:02:49,800 Speaker 1: about the outside of the attraction. There had never been 53 00:02:49,840 --> 00:02:53,280 Speaker 1: an agreement on how it was actually gonna look, and 54 00:02:53,360 --> 00:02:58,320 Speaker 1: so that remained unresolved. So as the nine fifties came 55 00:02:58,360 --> 00:03:02,040 Speaker 1: to a close, so did plans for eight Disneyland Haunted House, 56 00:03:02,080 --> 00:03:04,760 Speaker 1: and they basically put the whole thing on hold. Yeah, 57 00:03:04,760 --> 00:03:09,720 Speaker 1: so the Haunted House UH just to um review quickly. 58 00:03:10,320 --> 00:03:13,520 Speaker 1: Had been part of the plan for Disneyland since Walt 59 00:03:13,560 --> 00:03:17,440 Speaker 1: first envisioned the whole park in so they had spent 60 00:03:17,480 --> 00:03:21,119 Speaker 1: almost a decade at this point working on things and 61 00:03:21,160 --> 00:03:24,400 Speaker 1: then they just had to kind of say goodbye to 62 00:03:24,440 --> 00:03:27,080 Speaker 1: it for a bit. Yeah, And sometimes I get frustrated 63 00:03:27,160 --> 00:03:29,320 Speaker 1: when I am banging my head against something trying to 64 00:03:29,360 --> 00:03:31,079 Speaker 1: work on it for like an hour and a half, 65 00:03:32,040 --> 00:03:34,720 Speaker 1: and they have been banging their heads working on this 66 00:03:34,880 --> 00:03:37,400 Speaker 1: for like ten years. Yeah, I mean, not the whole team, 67 00:03:38,120 --> 00:03:40,360 Speaker 1: although they do go on for many more years. But 68 00:03:40,800 --> 00:03:45,400 Speaker 1: so the Haunted House project then languished until so it 69 00:03:45,440 --> 00:03:48,040 Speaker 1: was a couple of years, but what was still really 70 00:03:48,080 --> 00:03:52,040 Speaker 1: eager to expand the park, and the W E. D 71 00:03:52,200 --> 00:03:55,960 Speaker 1: Team or WED depending on what you prefer, which eventually 72 00:03:56,120 --> 00:03:58,920 Speaker 1: became Disney Engineering, decided that they were gonna once again 73 00:03:58,960 --> 00:04:02,280 Speaker 1: take on this tuble, troubled project. There was such a 74 00:04:02,320 --> 00:04:04,520 Speaker 1: strong desire to get this thing up and running that 75 00:04:04,520 --> 00:04:07,960 Speaker 1: they started passing out handbills in the park that very year, 76 00:04:08,080 --> 00:04:12,040 Speaker 1: announcing that in nineteen sixty three, two years down the road, 77 00:04:12,600 --> 00:04:15,640 Speaker 1: the Haunted Mansion, as it was now officially was being called, 78 00:04:16,000 --> 00:04:19,400 Speaker 1: would be open to guests and haunts. So a little 79 00:04:19,400 --> 00:04:22,800 Speaker 1: bit of let's light a fire under ourselves to get 80 00:04:22,800 --> 00:04:25,320 Speaker 1: this done, and also a little bit maybe putting some 81 00:04:25,480 --> 00:04:28,320 Speaker 1: of the cart before the horse. Yeah, I mean, they 82 00:04:28,320 --> 00:04:31,400 Speaker 1: were throttled by the deadline, and so construction really did 83 00:04:31,520 --> 00:04:34,359 Speaker 1: kind of catapult forward, but even so it was not 84 00:04:34,480 --> 00:04:37,320 Speaker 1: quite at the pace that was hoped for. UH, And 85 00:04:37,360 --> 00:04:40,360 Speaker 1: while the exterior of the Haunted Mansion was in place 86 00:04:40,600 --> 00:04:43,320 Speaker 1: pristine by the way, they went with Walt's pristine plan, 87 00:04:43,400 --> 00:04:46,840 Speaker 1: which is not really a surprise. UH. In ninety three, 88 00:04:47,440 --> 00:04:50,600 Speaker 1: the exterior was completely done, but the interior was far 89 00:04:50,720 --> 00:04:55,120 Speaker 1: from finished. Walt asked Martins Sklar to come up with 90 00:04:55,279 --> 00:04:58,040 Speaker 1: copy for a real estate sign that would be inviting 91 00:04:58,120 --> 00:05:02,520 Speaker 1: ghosts to move into this home in Disneyland. And here's 92 00:05:02,560 --> 00:05:05,839 Speaker 1: the sign that appeared outside the empty building. Do you 93 00:05:05,839 --> 00:05:10,600 Speaker 1: want to read this? I bet you like it? Sure? Uh. 94 00:05:10,680 --> 00:05:15,000 Speaker 1: It reads Notice All ghosts and restless spirits post lifetime 95 00:05:15,080 --> 00:05:18,719 Speaker 1: leases are now available in this haunted mansion. Don't be 96 00:05:18,800 --> 00:05:21,960 Speaker 1: left out in the sunshine. Enjoy active retirement in this 97 00:05:22,080 --> 00:05:25,880 Speaker 1: country club atmosphere for the fashionable address for famous ghosts, 98 00:05:26,200 --> 00:05:29,000 Speaker 1: ghosts trying to make a name for themselves, and ghosts 99 00:05:29,000 --> 00:05:32,880 Speaker 1: afraid to live by themselves. Leases include license to scare 100 00:05:32,920 --> 00:05:36,400 Speaker 1: the daylights out of guests visiting the Portrait Gallery, Museum 101 00:05:36,440 --> 00:05:41,320 Speaker 1: of the Supernatural, Graveyard and other happy haunting grounds. For reservations, 102 00:05:41,360 --> 00:05:45,880 Speaker 1: send resume of past experience to Ghost Relations Department, Disneyland. 103 00:05:46,040 --> 00:05:49,360 Speaker 1: Please do not apply in person. I love that it's 104 00:05:49,360 --> 00:05:54,080 Speaker 1: so charming. So things were behind schedule at this point, 105 00:05:54,200 --> 00:05:58,120 Speaker 1: but they were progressing along. Guests were getting at least 106 00:05:58,160 --> 00:06:00,320 Speaker 1: a little sense of the flavor of the attraction because 107 00:06:00,360 --> 00:06:03,039 Speaker 1: the exterior was there, and so things were kind of 108 00:06:03,040 --> 00:06:05,960 Speaker 1: back on course. But then they were put on hold 109 00:06:06,000 --> 00:06:09,200 Speaker 1: again when Walt agreed to build four attractions for the 110 00:06:09,279 --> 00:06:13,160 Speaker 1: nineteen sixty four to nineteen sixty five World's Fair. Yeah, 111 00:06:13,200 --> 00:06:16,520 Speaker 1: and this is an interesting one as a brief aside. 112 00:06:16,680 --> 00:06:20,000 Speaker 1: I have heard people say before when you're talking about 113 00:06:20,040 --> 00:06:24,360 Speaker 1: disney history like you do, which I do. Uh, there's 114 00:06:24,400 --> 00:06:27,040 Speaker 1: often this misconception that the World's Fair actually came before 115 00:06:27,080 --> 00:06:31,599 Speaker 1: Disneyland opened, and that because some of the pieces that 116 00:06:31,640 --> 00:06:34,400 Speaker 1: Walt worked on for the World's Fair moved into Disneyland. 117 00:06:34,440 --> 00:06:37,120 Speaker 1: I think there's been this confusion about the timing of 118 00:06:37,120 --> 00:06:40,480 Speaker 1: when Disneyland happened, but in fact it was up and running. 119 00:06:41,120 --> 00:06:46,000 Speaker 1: They just paused on all current projects. Um, because those 120 00:06:46,040 --> 00:06:48,480 Speaker 1: four projects that Walt was doing for the World's Fair 121 00:06:48,640 --> 00:06:50,880 Speaker 1: ate up all of his time and all of the 122 00:06:50,920 --> 00:06:53,720 Speaker 1: time of the designers and artists that he routinely used, 123 00:06:53,760 --> 00:06:55,960 Speaker 1: because he had put them all to work on these 124 00:06:55,960 --> 00:06:59,640 Speaker 1: World's Fair projects. Uh. So every project for Disneyland that 125 00:06:59,720 --> 00:07:02,560 Speaker 1: was on, including the Haunted Mansion, was just going to 126 00:07:02,680 --> 00:07:04,760 Speaker 1: have to wait until the attractions for the New York 127 00:07:04,760 --> 00:07:09,159 Speaker 1: displays were complete. Once the World's Fair projects were completed, 128 00:07:09,279 --> 00:07:10,880 Speaker 1: it was time to go back to the Haunted Mansion. 129 00:07:12,120 --> 00:07:15,640 Speaker 1: So in July nineteen sixty four, the team was reassembled 130 00:07:15,880 --> 00:07:18,520 Speaker 1: and it shuffled around a little bit. Ken Anderson had 131 00:07:18,560 --> 00:07:21,280 Speaker 1: gone back to work in the studios, but Rolly Crump 132 00:07:21,280 --> 00:07:24,400 Speaker 1: and Yale Gracie returned to the mansion, and Walt added 133 00:07:24,440 --> 00:07:28,280 Speaker 1: Mark Davis, Claude Coats, and x Attencio to the mix. 134 00:07:28,720 --> 00:07:34,440 Speaker 1: X is short for Xavier Um and Mark Davis, who 135 00:07:34,480 --> 00:07:37,920 Speaker 1: had worked on other Disneyland attractions, was tasked with creating 136 00:07:37,960 --> 00:07:40,600 Speaker 1: the inhabitants of the mansion, so the ghosts were under 137 00:07:40,680 --> 00:07:44,040 Speaker 1: him UH. Claude Coates put his skills as a background 138 00:07:44,080 --> 00:07:47,560 Speaker 1: artist to work UH designing the environments throughout the attraction, 139 00:07:48,040 --> 00:07:50,440 Speaker 1: and x Atencio worked on the script. He had just 140 00:07:50,640 --> 00:07:53,760 Speaker 1: done one for Pirates of the Caribbean, so every member 141 00:07:53,800 --> 00:07:57,480 Speaker 1: had a role to play and assigned duties. But they 142 00:07:57,520 --> 00:08:00,320 Speaker 1: were starting with that kind of a clean slate story eyes, 143 00:08:00,440 --> 00:08:03,400 Speaker 1: so initially they were all coming up with pitches for 144 00:08:03,480 --> 00:08:07,080 Speaker 1: different versions of the story that would run the Hide Mansion. Yeah, 145 00:08:07,160 --> 00:08:11,440 Speaker 1: and uh, just for clarification, so really Crump and um 146 00:08:11,520 --> 00:08:14,640 Speaker 1: Yale Gracie were still working on effects, so we didn't 147 00:08:14,720 --> 00:08:17,320 Speaker 1: mention them, but they were all still working on it. Uh. 148 00:08:17,360 --> 00:08:19,720 Speaker 1: And there was another major element of this reboot of 149 00:08:19,720 --> 00:08:23,320 Speaker 1: the project and that they had decided to add an omnimover, 150 00:08:23,480 --> 00:08:26,200 Speaker 1: which is a car system rather than a walk through 151 00:08:26,240 --> 00:08:28,840 Speaker 1: as had originally been envisioned, so that they could keep 152 00:08:28,880 --> 00:08:31,960 Speaker 1: people moving through this attraction at the rate of thousands 153 00:08:32,000 --> 00:08:34,400 Speaker 1: of people per hour. So that's how the Doom Buggies 154 00:08:34,440 --> 00:08:37,320 Speaker 1: were formed, uh, which are the cars that go through 155 00:08:37,320 --> 00:08:40,800 Speaker 1: the Haunta Mansion. And one of the installations that Disney 156 00:08:40,800 --> 00:08:42,800 Speaker 1: and his team had done for the World's Fair was 157 00:08:42,840 --> 00:08:45,760 Speaker 1: this people mover that had been developed in conjunction with 158 00:08:45,840 --> 00:08:48,840 Speaker 1: the Ford Motor Company. Uh. And it was basically this 159 00:08:48,920 --> 00:08:51,880 Speaker 1: omnimover system, and that had been a really great success 160 00:08:52,440 --> 00:08:55,480 Speaker 1: at the World's Fair. So it pretty quickly was that 161 00:08:55,559 --> 00:08:58,199 Speaker 1: concept was adopted over not just into the Haunted Mansion, 162 00:08:58,240 --> 00:09:01,960 Speaker 1: but in several places in Disney. That's a common element 163 00:09:02,080 --> 00:09:04,600 Speaker 1: that you will see. And there's still a people mover 164 00:09:06,440 --> 00:09:09,240 Speaker 1: magic Kingdom. Oh, it's a magic kingdom. You were right, 165 00:09:09,920 --> 00:09:12,120 Speaker 1: I was smashing them all in my head together. Well, 166 00:09:12,120 --> 00:09:14,599 Speaker 1: it seems it's in Tomorrowland, which is a little futuristic, 167 00:09:14,679 --> 00:09:16,880 Speaker 1: so people, it's easy to do that and slip it 168 00:09:16,920 --> 00:09:19,480 Speaker 1: over to like Epcot's Future World. Yeah, it's a great 169 00:09:19,520 --> 00:09:22,880 Speaker 1: place to take a break, especially if it's hot out 170 00:09:22,920 --> 00:09:25,000 Speaker 1: to eat a nice cruel ride. You get to go 171 00:09:25,080 --> 00:09:27,640 Speaker 1: inside some of the attractions while you just sit placidly 172 00:09:27,880 --> 00:09:31,240 Speaker 1: pretty much anything that involves sitting in a boat or 173 00:09:31,280 --> 00:09:34,120 Speaker 1: sitting in a little car. Yeah, for like ten minutes, 174 00:09:34,160 --> 00:09:37,800 Speaker 1: about ten minutes awesome. Yes, really, Crump's work when they 175 00:09:37,840 --> 00:09:40,360 Speaker 1: were working on concepts was way outside of what the 176 00:09:40,360 --> 00:09:43,520 Speaker 1: other men were working on, and even he admitted when 177 00:09:43,520 --> 00:09:46,600 Speaker 1: Watt was reviewing everybody's work but didn't know how it 178 00:09:46,640 --> 00:09:49,760 Speaker 1: fit into the attraction. He had designed things like a 179 00:09:49,800 --> 00:09:54,200 Speaker 1: melting candleman and a sentient walking chair. Yeah. So, as 180 00:09:54,240 --> 00:09:56,880 Speaker 1: they were all pitching these new versions of the Haunted 181 00:09:56,920 --> 00:09:59,600 Speaker 1: Mansion story and like how it would all go together 182 00:09:59,640 --> 00:10:04,840 Speaker 1: in terms a uh continuous thematic thread, Roly Crump was 183 00:10:04,880 --> 00:10:07,600 Speaker 1: just drawing these bizarre things that no one knew what 184 00:10:07,679 --> 00:10:10,079 Speaker 1: to do it. He was off in his own world 185 00:10:10,160 --> 00:10:14,160 Speaker 1: of weird, weird kind of I mean, he's still alive 186 00:10:14,200 --> 00:10:16,880 Speaker 1: today and he talks about it a lot. Uh But yeah, 187 00:10:17,000 --> 00:10:20,000 Speaker 1: his style of art is really unique. Um. It's now 188 00:10:20,040 --> 00:10:23,800 Speaker 1: pretty much accepted that he his some of his crazy 189 00:10:23,840 --> 00:10:26,520 Speaker 1: designs are what led to the famous Dama squallpaper that's 190 00:10:26,559 --> 00:10:29,120 Speaker 1: got the eyeballs in the Haunted Mansion. For a while, 191 00:10:29,160 --> 00:10:31,840 Speaker 1: it was a matter of debate over where that actually 192 00:10:31,880 --> 00:10:33,280 Speaker 1: came from. But if you look at some of his 193 00:10:33,440 --> 00:10:36,880 Speaker 1: early sketches and some of these works, he was puzzling 194 00:10:36,920 --> 00:10:41,600 Speaker 1: over its very similar style to some of the pieces there. Um. 195 00:10:41,800 --> 00:10:45,480 Speaker 1: And so after having done this review where Roly Crump 196 00:10:45,480 --> 00:10:47,240 Speaker 1: is like, I don't know how it fits in. It's 197 00:10:47,320 --> 00:10:50,920 Speaker 1: I'm just spitballing weird things that I think are you know, 198 00:10:50,960 --> 00:10:53,559 Speaker 1: a little bit more new and interesting than the standard 199 00:10:53,600 --> 00:10:57,000 Speaker 1: like Haunted Mansion. Fair um, because you know, he didn't 200 00:10:57,000 --> 00:10:59,040 Speaker 1: want to do the same stuff that any other haunted 201 00:10:59,080 --> 00:11:01,600 Speaker 1: house would have. He won a unique and interesting and 202 00:11:01,679 --> 00:11:06,800 Speaker 1: outside of what people had experienced before. Uh So, apparently 203 00:11:06,840 --> 00:11:10,400 Speaker 1: after not sleeping on it, just interviews with Crump, he 204 00:11:10,559 --> 00:11:13,440 Speaker 1: loves to tell this story and he specifically always mentions 205 00:11:13,480 --> 00:11:17,520 Speaker 1: that when uh Waltz comes to see him the next morning, 206 00:11:17,520 --> 00:11:19,640 Speaker 1: that he was actually there before really Crump got there, 207 00:11:19,640 --> 00:11:22,040 Speaker 1: sitting in his chair. He was wearing the same clothes 208 00:11:22,080 --> 00:11:23,800 Speaker 1: as the day before, and said that he couldn't get 209 00:11:23,800 --> 00:11:25,560 Speaker 1: any sleep because he was thinking about what to do 210 00:11:25,600 --> 00:11:29,240 Speaker 1: with these designs. Walt had decided at that point that 211 00:11:29,360 --> 00:11:31,920 Speaker 1: Role's designs were going to be part of what he 212 00:11:31,960 --> 00:11:34,480 Speaker 1: called a museum of the weird that would fall at 213 00:11:34,520 --> 00:11:36,720 Speaker 1: the end of the attraction as guest exited, and that 214 00:11:36,760 --> 00:11:39,240 Speaker 1: they could walk through at their own pace, so kind 215 00:11:39,280 --> 00:11:42,800 Speaker 1: of the way that people um will know, now, many 216 00:11:42,960 --> 00:11:45,480 Speaker 1: rides in any Disney park will kind of shoot you 217 00:11:45,480 --> 00:11:47,800 Speaker 1: out into a gift shop. This was going to shoot 218 00:11:47,800 --> 00:11:51,440 Speaker 1: you out into this weird museum Roly Crump's Museum of 219 00:11:51,480 --> 00:11:55,520 Speaker 1: the Weird. Once Crump had been tasked with making this 220 00:11:55,679 --> 00:11:58,640 Speaker 1: museum show, he came up with all kinds of odd 221 00:11:58,720 --> 00:12:02,120 Speaker 1: and wonderful things for it. He pulled out things he'd 222 00:12:02,160 --> 00:12:05,760 Speaker 1: worked on earlier in the attractions development process and embellished 223 00:12:05,840 --> 00:12:08,400 Speaker 1: their designs, and he envisioned lots of things that will 224 00:12:08,440 --> 00:12:10,520 Speaker 1: kind of ring familiar to those who've been to the 225 00:12:10,559 --> 00:12:14,239 Speaker 1: Haunted Mansion. In Disneyland or disney World, like a seance 226 00:12:14,280 --> 00:12:19,360 Speaker 1: with floating furniture, marble busts whose gazes followed the guests, 227 00:12:19,920 --> 00:12:23,719 Speaker 1: portraits that morphed and changed before people's eyes. There was 228 00:12:23,760 --> 00:12:27,280 Speaker 1: even a haunted fortune teller's cart. Shall we get back 229 00:12:27,280 --> 00:12:30,880 Speaker 1: to the Haunted Mansion? Nothing would please be more so 230 00:12:30,960 --> 00:12:36,320 Speaker 1: much so all Disneyland projects, including the Haunted Mansion, went 231 00:12:36,360 --> 00:12:39,440 Speaker 1: back on hold again when it was time for the 232 00:12:39,480 --> 00:12:42,160 Speaker 1: installations of the World's Fair to be moved into their 233 00:12:42,160 --> 00:12:46,320 Speaker 1: permanent residence in Disneyland, and even after the task was completed, 234 00:12:46,720 --> 00:12:50,760 Speaker 1: other projects were then prioritized over the now basically beleaguered 235 00:12:50,800 --> 00:12:53,840 Speaker 1: Haunted Mansion. Yeah. This poor things been going on forever. 236 00:12:54,000 --> 00:12:56,679 Speaker 1: They just were trying to drag it to the finish line. 237 00:12:57,080 --> 00:12:59,480 Speaker 1: Empty buildings standing there with a sign in front of it, 238 00:13:00,000 --> 00:13:02,040 Speaker 1: what you can go in because there's not stuff in 239 00:13:02,040 --> 00:13:04,640 Speaker 1: it yet. People are like, wasn't this supposed to be 240 00:13:05,640 --> 00:13:10,800 Speaker 1: years ago? Yes? Uh, And then things kind of take 241 00:13:10,800 --> 00:13:13,560 Speaker 1: a really rough turn. At this point, Pirates of the 242 00:13:13,559 --> 00:13:16,800 Speaker 1: Caribbean is under construction and almost complete, I think, uh. 243 00:13:16,840 --> 00:13:20,520 Speaker 1: Tomorrowland was being refurbished. Work on a second park in 244 00:13:20,559 --> 00:13:24,080 Speaker 1: Florida was underway and Walt died, and to some people 245 00:13:24,080 --> 00:13:25,760 Speaker 1: it seemed very sudden, But I think it's one of 246 00:13:25,800 --> 00:13:28,960 Speaker 1: those cases where he never talked about being sick. Uh. 247 00:13:29,000 --> 00:13:31,559 Speaker 1: He had undergone a surgery in November of nineteen sixty 248 00:13:31,640 --> 00:13:34,120 Speaker 1: six to remove a tumor in his lung that had 249 00:13:34,160 --> 00:13:35,920 Speaker 1: been discovered when he went in for treatment of a 250 00:13:35,960 --> 00:13:39,880 Speaker 1: neck injury that he had gotten from a sporting injury. Uh. 251 00:13:39,960 --> 00:13:42,880 Speaker 1: And then just that following month, December fifteenth of that 252 00:13:42,960 --> 00:13:45,959 Speaker 1: same year, he died of acute circulatory collapse that was 253 00:13:46,320 --> 00:13:49,600 Speaker 1: associated with his lung cancer. So this was really just 254 00:13:49,760 --> 00:13:53,640 Speaker 1: emotionally devastating for the people who worked for him, And 255 00:13:53,760 --> 00:13:56,880 Speaker 1: losing Walt meant that there was no longer a referee 256 00:13:56,880 --> 00:13:59,600 Speaker 1: in the whole Haunted Mansion project, which had always had 257 00:13:59,600 --> 00:14:03,559 Speaker 1: a problem bloom of just big personalities clashing and disagreeing 258 00:14:03,640 --> 00:14:06,360 Speaker 1: over how to do things. Yeah, and especially when it's 259 00:14:06,360 --> 00:14:07,679 Speaker 1: set up in that way where you have a lot 260 00:14:07,679 --> 00:14:10,040 Speaker 1: of really brilliant people and you're like, everybody pitched me 261 00:14:10,080 --> 00:14:12,120 Speaker 1: a new version of this, and they all want there's 262 00:14:12,160 --> 00:14:14,559 Speaker 1: to be the one that goes forward. Of course, it 263 00:14:14,640 --> 00:14:18,800 Speaker 1: could be contentious, um and with or w E d 264 00:14:19,240 --> 00:14:22,040 Speaker 1: leadership felt that the best solution at this point was 265 00:14:22,120 --> 00:14:24,480 Speaker 1: to put the team of Mark Davis and Claude Coats 266 00:14:24,520 --> 00:14:27,720 Speaker 1: in charge of the mansion. Uh. At this point, the 267 00:14:27,760 --> 00:14:29,920 Speaker 1: Haunt the Pirates of the Caribbean had launched, and they 268 00:14:29,960 --> 00:14:32,040 Speaker 1: had worked a lot on it and it had been 269 00:14:32,120 --> 00:14:36,760 Speaker 1: very successful, so they seemed like the ideal team. However, 270 00:14:36,920 --> 00:14:40,000 Speaker 1: it turned out that after that big success, each of 271 00:14:40,040 --> 00:14:41,880 Speaker 1: the men kind of felt like he should be the 272 00:14:41,880 --> 00:14:43,760 Speaker 1: one that was in charge, with the other taking a 273 00:14:43,840 --> 00:14:47,560 Speaker 1: secondary management role. And you can imagine how well that 274 00:14:47,600 --> 00:14:50,560 Speaker 1: played out. Yeah, at this point there had been a 275 00:14:50,600 --> 00:14:55,120 Speaker 1: decade of exasperating on again, off again production. Then there 276 00:14:55,200 --> 00:14:58,200 Speaker 1: was the grief over the loss of Disney. The head 277 00:14:58,240 --> 00:15:01,360 Speaker 1: betting of the two leaders created this perfect storm for 278 00:15:01,480 --> 00:15:05,000 Speaker 1: what had become really one of the most contentious battles 279 00:15:05,000 --> 00:15:09,520 Speaker 1: in Disney imagineering history. It sounds silly, but the question 280 00:15:09,640 --> 00:15:13,240 Speaker 1: of whether the Haunted Mansion should be funny or scary 281 00:15:13,760 --> 00:15:16,760 Speaker 1: caused these huge arguments and a giant split in the 282 00:15:16,800 --> 00:15:21,560 Speaker 1: development team. Yeah, Mark Davis really preferred more of the funny, 283 00:15:21,680 --> 00:15:25,680 Speaker 1: character driven stuff, whereas Coats, who was an environmental designer, 284 00:15:25,760 --> 00:15:29,880 Speaker 1: wanted it to be about spooky scary erie, and because 285 00:15:29,960 --> 00:15:32,720 Speaker 1: they were having such a hard time co managing this project, 286 00:15:33,200 --> 00:15:35,200 Speaker 1: it just became this tug of war between these two 287 00:15:35,240 --> 00:15:37,840 Speaker 1: concepts and designers were kind of lining up on either 288 00:15:37,880 --> 00:15:41,640 Speaker 1: side of the debate, and it really was just constant 289 00:15:41,640 --> 00:15:46,320 Speaker 1: bickering over something. It seems so small, but you can 290 00:15:46,360 --> 00:15:48,360 Speaker 1: see how when the stakes are high, because it is 291 00:15:48,360 --> 00:15:50,240 Speaker 1: a thing that's gone on forever, you have just lost 292 00:15:50,280 --> 00:15:55,000 Speaker 1: your leader, you are a little chuffed with your you know, success, 293 00:15:55,000 --> 00:15:56,680 Speaker 1: and feel like you're not maybe not getting as much 294 00:15:56,720 --> 00:15:58,280 Speaker 1: credit as you want. You could see how it could 295 00:15:58,360 --> 00:16:03,040 Speaker 1: quickly become this boilerpot, especially with a bunch of creative people. Well, 296 00:16:03,080 --> 00:16:05,960 Speaker 1: I'm a creative people. I'm married to a creative person, 297 00:16:05,960 --> 00:16:10,320 Speaker 1: and I know we can have some temper. Yeah, you 298 00:16:10,400 --> 00:16:13,240 Speaker 1: know what I think is funny. What the jump scare 299 00:16:13,280 --> 00:16:16,160 Speaker 1: at the very beginning of the ride, when all the 300 00:16:16,240 --> 00:16:20,840 Speaker 1: little kids completely lose their minds. This is because I'm 301 00:16:20,880 --> 00:16:23,600 Speaker 1: a terrible person. No, it's fun. It is fun. I 302 00:16:23,640 --> 00:16:26,320 Speaker 1: mean it's you're kind of enjoying everyone experiencing it, and 303 00:16:26,360 --> 00:16:28,720 Speaker 1: for some people it is the terror of it. And 304 00:16:28,760 --> 00:16:31,800 Speaker 1: it's that's part of like what makes any haunted house 305 00:16:32,040 --> 00:16:34,320 Speaker 1: like kind of fun is watching people freak out, so 306 00:16:35,000 --> 00:16:38,360 Speaker 1: I understand, So how do they get over this? Holly? Well, eventually, 307 00:16:38,880 --> 00:16:42,280 Speaker 1: um Dick Irvine, Richard Irvine, who was the w e 308 00:16:42,400 --> 00:16:45,440 Speaker 1: D Vice president of design, he kind of sided more 309 00:16:45,480 --> 00:16:49,680 Speaker 1: with Mark Davis's vision and so at least verbally, that 310 00:16:49,800 --> 00:16:52,280 Speaker 1: was how it settled. But even so, the attraction kind 311 00:16:52,280 --> 00:16:55,560 Speaker 1: of is segmented, and if you think about it when 312 00:16:55,560 --> 00:16:58,560 Speaker 1: you go through it, it's almost like, here's the cloud 313 00:16:58,600 --> 00:17:02,280 Speaker 1: Coats part, Here's some Art Davis part. Um Coats's vision 314 00:17:02,360 --> 00:17:04,639 Speaker 1: for the Moody and Creepy is really more the first 315 00:17:04,680 --> 00:17:06,320 Speaker 1: half of the ride, like when you're going through all 316 00:17:06,320 --> 00:17:09,919 Speaker 1: those environments and you're seeing you know, the creepy coffin 317 00:17:09,960 --> 00:17:13,480 Speaker 1: with the guy talking out of it and the long 318 00:17:13,560 --> 00:17:16,560 Speaker 1: hallway trip, and there aren't a lot of characters about. 319 00:17:16,640 --> 00:17:18,760 Speaker 1: There are a lot of like ghosts that you see 320 00:17:19,760 --> 00:17:21,919 Speaker 1: you have like this about mood like the doors that 321 00:17:21,920 --> 00:17:26,280 Speaker 1: are knocking themselves exactly. And then the second half becomes 322 00:17:26,320 --> 00:17:30,040 Speaker 1: more about the characters and the illusions that Mark Davis 323 00:17:30,119 --> 00:17:31,800 Speaker 1: was really a fan of. So that's when you start 324 00:17:31,840 --> 00:17:35,159 Speaker 1: seeing the ghosts in the ballroom and um, you know 325 00:17:35,760 --> 00:17:39,560 Speaker 1: Leota Seance and all of those elements and the big 326 00:17:39,600 --> 00:17:44,480 Speaker 1: Pepper's ghost illusion, which is the ballroom. Um, that's when 327 00:17:44,520 --> 00:17:46,879 Speaker 1: all of that happens. So it's kind of like the 328 00:17:47,000 --> 00:17:51,000 Speaker 1: ambiance portion at the front and then the funner we're 329 00:17:51,000 --> 00:17:54,280 Speaker 1: gonna set the stage and then we're gonna have a story. Yeah, 330 00:17:54,320 --> 00:17:57,960 Speaker 1: and some people have even said likes a this kind 331 00:17:58,000 --> 00:18:00,199 Speaker 1: of set up a perfect like act break to the 332 00:18:00,200 --> 00:18:02,400 Speaker 1: story of the Haunted Mansion that it did break out 333 00:18:02,480 --> 00:18:05,960 Speaker 1: in that way that one half favors one design philosophy 334 00:18:05,960 --> 00:18:09,879 Speaker 1: and one half favors the other. So this was only 335 00:18:09,960 --> 00:18:14,399 Speaker 1: Extensio's second ride script. Before he had written the script 336 00:18:14,440 --> 00:18:17,200 Speaker 1: for Pirates, he had been a storyboard artist who worked 337 00:18:17,200 --> 00:18:19,760 Speaker 1: in the story department at Disney Studios, and it failed 338 00:18:19,880 --> 00:18:22,360 Speaker 1: him to find some kind of way to marry all 339 00:18:22,359 --> 00:18:26,000 Speaker 1: these disparate elements that had been thrown out by this 340 00:18:26,440 --> 00:18:32,120 Speaker 1: team that was of two different kind of incompatible stylistic minds. Yeah, 341 00:18:32,240 --> 00:18:35,679 Speaker 1: poor guy like makes sense of this. We've built it, 342 00:18:35,880 --> 00:18:38,480 Speaker 1: figure something out well, and you and I both edit 343 00:18:38,720 --> 00:18:41,119 Speaker 1: as some of our work here. Yeah, we know that 344 00:18:41,240 --> 00:18:43,760 Speaker 1: feeling of when you get something that is like somebody 345 00:18:43,840 --> 00:18:46,159 Speaker 1: sent you their notes salad and you're like how do 346 00:18:46,200 --> 00:18:50,560 Speaker 1: I make this note salad into a thing one thing 347 00:18:50,840 --> 00:18:54,679 Speaker 1: that's not note salad. Now picture two note salads and 348 00:18:54,720 --> 00:18:57,800 Speaker 1: they argue with each other, and you have to find 349 00:18:57,800 --> 00:19:00,000 Speaker 1: a way to make peace. And if you've ever seen 350 00:19:00,440 --> 00:19:05,240 Speaker 1: interviews with Extensio, I have to say I can see 351 00:19:05,280 --> 00:19:07,440 Speaker 1: where he was the perfect person for this job because 352 00:19:07,440 --> 00:19:12,560 Speaker 1: he has a very um, calm demeanor. He seems very 353 00:19:12,600 --> 00:19:17,439 Speaker 1: you know, sweet and earnest, uh, but also extremely smart. 354 00:19:18,080 --> 00:19:20,679 Speaker 1: And so you can see where and and he'll talk 355 00:19:20,720 --> 00:19:22,960 Speaker 1: about often how you know Walt Disney one of his 356 00:19:23,000 --> 00:19:26,640 Speaker 1: greatest um, what Extencio feels is one of Disney's greatest 357 00:19:26,960 --> 00:19:30,080 Speaker 1: triumphs was that he could see what people were capable of, 358 00:19:30,119 --> 00:19:31,639 Speaker 1: even if they had never done it and didn't know 359 00:19:31,680 --> 00:19:34,280 Speaker 1: they could. Uh. And so that's kind of how he 360 00:19:34,320 --> 00:19:37,000 Speaker 1: became a scriptwriter on shows. Disney just said, I think 361 00:19:37,000 --> 00:19:38,240 Speaker 1: you're the guy to do this, and he's like, I 362 00:19:38,240 --> 00:19:40,280 Speaker 1: don't know how to do this, You'll be fine, and 363 00:19:40,320 --> 00:19:42,960 Speaker 1: he was. Uh. And so in the end he drew 364 00:19:43,040 --> 00:19:46,720 Speaker 1: inspiration from that real estate signed copy that Marty Sclar 365 00:19:46,840 --> 00:19:49,840 Speaker 1: had written, and so that's how he wove the story 366 00:19:49,880 --> 00:19:53,879 Speaker 1: of the Nine Happy Haunts throughout the Haunted Mansion that 367 00:19:53,880 --> 00:19:56,320 Speaker 1: are ready to recruit number one thousand, and it could 368 00:19:56,320 --> 00:19:59,399 Speaker 1: be you. So all the way from the stretching Portrait 369 00:19:59,480 --> 00:20:03,040 Speaker 1: Room to the a hiking ghosts, it's all about, you know, 370 00:20:03,119 --> 00:20:06,119 Speaker 1: these many different spirits that have made their home in 371 00:20:06,119 --> 00:20:09,240 Speaker 1: the Haunted Mansion, and how they would love to invite 372 00:20:09,280 --> 00:20:12,320 Speaker 1: another member, which I think it's kind of fabulous and 373 00:20:12,800 --> 00:20:16,160 Speaker 1: an ingenious solution to this problem. Well, and it wound 374 00:20:16,240 --> 00:20:20,159 Speaker 1: up being a really memorable one. Yeah. I've been to 375 00:20:20,200 --> 00:20:22,280 Speaker 1: Disney twice in my life, once when I was five 376 00:20:22,359 --> 00:20:27,280 Speaker 1: and once when I was in my late thirties. Uh. 377 00:20:27,359 --> 00:20:30,080 Speaker 1: And from that five year old men, you watch me 378 00:20:30,160 --> 00:20:35,879 Speaker 1: freak out and um one of the because you know, 379 00:20:35,920 --> 00:20:39,480 Speaker 1: you don't remember giant piles of stuff when you were five. Yeah, 380 00:20:39,480 --> 00:20:42,679 Speaker 1: it's usually impress kind of piecemeal. And one of the 381 00:20:42,840 --> 00:20:45,800 Speaker 1: few absolutely clear memories I have of Disney from the 382 00:20:45,840 --> 00:20:48,119 Speaker 1: trip when I was five was the hitchhiking ghosts in 383 00:20:48,160 --> 00:20:52,479 Speaker 1: the Haunted Mansion. Yes, they're very lovable. I think I 384 00:20:52,520 --> 00:20:55,200 Speaker 1: was quite concerned that one of them actually was coming 385 00:20:55,240 --> 00:20:57,399 Speaker 1: home with me. I'm always quite sad that they're not 386 00:20:57,440 --> 00:21:02,240 Speaker 1: in the car when I leave, Like Phinny has come 387 00:21:02,280 --> 00:21:10,520 Speaker 1: on so At Long Last on August nine, nineteen sixty nine, 388 00:21:10,640 --> 00:21:14,000 Speaker 1: more than eighteen years after the product had started, and 389 00:21:14,240 --> 00:21:17,639 Speaker 1: six years after the empty house that appeared on in 390 00:21:17,680 --> 00:21:23,800 Speaker 1: a corner of Disneyland, finally the Haunted Mansion opened its doors. Yeah, 391 00:21:23,840 --> 00:21:26,680 Speaker 1: if you ever want perspective on a work project, just remember, 392 00:21:26,800 --> 00:21:30,000 Speaker 1: like Golf was doing his designs, his first sketches in 393 00:21:31,520 --> 00:21:34,680 Speaker 1: I also want to gripe away less about like video games, 394 00:21:34,720 --> 00:21:38,760 Speaker 1: they get perpetually delayed or maybe never happened. Usually that 395 00:21:38,800 --> 00:21:43,000 Speaker 1: does not go on for eighteen years. Yeah, that's it's 396 00:21:43,000 --> 00:21:45,480 Speaker 1: a long time. And I can only and I think 397 00:21:45,520 --> 00:21:48,480 Speaker 1: that also led to kind of some of the I mean, 398 00:21:48,520 --> 00:21:50,400 Speaker 1: we we talked about it tying in, but I can 399 00:21:50,400 --> 00:21:54,600 Speaker 1: only imagine the fever pitch of potential frustration and just 400 00:21:54,720 --> 00:21:57,320 Speaker 1: taught nerves by the end of it. While they're having 401 00:21:57,320 --> 00:22:00,000 Speaker 1: all those arguments about the style of it, and they've 402 00:22:00,119 --> 00:22:02,239 Speaker 1: just put on this project for some of them a 403 00:22:02,240 --> 00:22:05,679 Speaker 1: decade or more. Just be they just probably want it 404 00:22:05,760 --> 00:22:07,399 Speaker 1: done and they want to go home and have a 405 00:22:07,440 --> 00:22:09,240 Speaker 1: life that has nothing to do with the Haunt. I maasion, 406 00:22:10,680 --> 00:22:14,240 Speaker 1: but it was immensely successful from day one. There are 407 00:22:14,240 --> 00:22:16,199 Speaker 1: photographs from day one where you can just see the 408 00:22:16,240 --> 00:22:19,919 Speaker 1: crowd just the line goes on forever. Uh. And a 409 00:22:19,960 --> 00:22:23,000 Speaker 1: week later, the Haunted Mansion set a single day attendance 410 00:22:23,040 --> 00:22:26,400 Speaker 1: record a two thousand, five hundred and sixteen guests went 411 00:22:26,440 --> 00:22:29,880 Speaker 1: through its doors one day. I have a hard time 412 00:22:29,920 --> 00:22:34,920 Speaker 1: imagining that many people. That's how that works. So there 413 00:22:35,040 --> 00:22:37,520 Speaker 1: was a rumor leading up to the opening that one 414 00:22:37,520 --> 00:22:40,240 Speaker 1: of the reporters at a press viewing had had a 415 00:22:40,280 --> 00:22:43,920 Speaker 1: heart attack and died, causing the ride to be redesigned 416 00:22:43,920 --> 00:22:47,440 Speaker 1: at the last minute. Extencio has said that the preview 417 00:22:47,480 --> 00:22:51,840 Speaker 1: period for attractions always reveals some problems that need tweaking, 418 00:22:52,000 --> 00:22:56,280 Speaker 1: but no, no one died of fright. One of the 419 00:22:56,280 --> 00:22:58,560 Speaker 1: early tweaks to the ride was the removal of a 420 00:22:58,640 --> 00:23:01,240 Speaker 1: character that is now referred to as the hat Box Ghost. 421 00:23:02,000 --> 00:23:04,320 Speaker 1: And this is one that if you are into Disney, 422 00:23:04,400 --> 00:23:07,680 Speaker 1: particularly if you're into the Haunted Mansion, you know about. Uh. 423 00:23:07,720 --> 00:23:10,760 Speaker 1: This featured an elderly looking ghost that was holding, surprise 424 00:23:10,840 --> 00:23:13,719 Speaker 1: a hat box, and his head was supposed to vanish 425 00:23:13,760 --> 00:23:15,600 Speaker 1: off of his shoulders and then appear in the hat 426 00:23:15,600 --> 00:23:18,960 Speaker 1: box and then switch back again. But the illusion never 427 00:23:19,040 --> 00:23:21,720 Speaker 1: worked quite right. It didn't work as planned at the 428 00:23:21,760 --> 00:23:25,040 Speaker 1: angle at which guests we're seeing it in the place 429 00:23:25,080 --> 00:23:27,680 Speaker 1: that it was meant to go in the mansion from 430 00:23:27,720 --> 00:23:30,680 Speaker 1: their doom buggies. So it just never worked well enough 431 00:23:30,680 --> 00:23:33,119 Speaker 1: and they ended up pulling it really quickly because they 432 00:23:33,160 --> 00:23:36,120 Speaker 1: didn't want a mediocre effect. Um. And as I said, 433 00:23:36,119 --> 00:23:38,879 Speaker 1: the hat Box Ghost is now immensely popular amongst Hana 434 00:23:38,920 --> 00:23:42,280 Speaker 1: Mansion fans. Uh. An updated version of it appeared at 435 00:23:42,359 --> 00:23:46,080 Speaker 1: d twenty three, which is the official Disney convention, just 436 00:23:46,240 --> 00:23:49,480 Speaker 1: last month, so this summer, and there have been rumors 437 00:23:49,520 --> 00:23:52,400 Speaker 1: that if Guermo del Toro's Haunted Mansion movie ever comes 438 00:23:52,400 --> 00:23:55,160 Speaker 1: to Fruition, which is another on again, off again, on again, 439 00:23:55,200 --> 00:23:58,160 Speaker 1: off again, people say it's canceled. Guerma Deltora will stand 440 00:23:58,160 --> 00:24:00,239 Speaker 1: in an interview. No, we're still working on it, so 441 00:24:00,280 --> 00:24:03,719 Speaker 1: we don't really know, uh. But the rumors that the 442 00:24:03,760 --> 00:24:06,600 Speaker 1: good old hat Box Ghost will be prominently featured. But 443 00:24:06,760 --> 00:24:09,040 Speaker 1: what plans, if any, Disney really has for the character 444 00:24:09,359 --> 00:24:11,879 Speaker 1: is not known to the public at this time to 445 00:24:11,920 --> 00:24:14,600 Speaker 1: the best of my knowledge. So hopefully hat Box comes back. 446 00:24:14,640 --> 00:24:19,360 Speaker 1: There is a I think there is a site called well, 447 00:24:19,400 --> 00:24:21,920 Speaker 1: I know that there's a site called Doom Buggies dot Com, 448 00:24:22,160 --> 00:24:24,359 Speaker 1: and I think they have a picture that someone managed 449 00:24:24,400 --> 00:24:27,280 Speaker 1: to take very early on in those either preview days 450 00:24:27,359 --> 00:24:28,960 Speaker 1: or one of the first days that it was open 451 00:24:29,000 --> 00:24:30,960 Speaker 1: before it got pulled, where you can see what the 452 00:24:30,960 --> 00:24:35,200 Speaker 1: hat box ghost looks like. Nice. He's very popular. Versions 453 00:24:35,240 --> 00:24:37,800 Speaker 1: of the Haunted Mansion have been installed in Walt Disney 454 00:24:37,800 --> 00:24:42,560 Speaker 1: World in Florida and Tokyo Disneyland. Reimagined versions of the 455 00:24:42,600 --> 00:24:47,160 Speaker 1: attraction appear in Disneyland, Paris and Hong Kong. Disneyland. Phantom 456 00:24:47,200 --> 00:24:50,399 Speaker 1: Manner in Paris is set in a wild West mining town, 457 00:24:50,560 --> 00:24:54,440 Speaker 1: and Mystic Manner in Hong Kong has an adventurer kind 458 00:24:54,440 --> 00:24:58,040 Speaker 1: of World Explorer theme. Yeah, it's almost for people that 459 00:24:58,400 --> 00:25:01,399 Speaker 1: have been to Disney in year prior. This place is 460 00:25:01,400 --> 00:25:02,960 Speaker 1: now closed, but there used to be a place in 461 00:25:03,000 --> 00:25:05,959 Speaker 1: downtown Disney called the Adventurers Club, which is kind of 462 00:25:05,960 --> 00:25:08,240 Speaker 1: like an old school hunting club, like the place you 463 00:25:08,240 --> 00:25:11,600 Speaker 1: would expect to see Hemingway hanging out. Uh. And the 464 00:25:12,240 --> 00:25:14,720 Speaker 1: Mystic Manner is almost like a marriage of that concept 465 00:25:14,760 --> 00:25:17,719 Speaker 1: and the Haunted Mansion idea, so they they have slightly 466 00:25:17,720 --> 00:25:20,960 Speaker 1: different twists. The Phantom Manner is fascinating and it has 467 00:25:21,119 --> 00:25:24,680 Speaker 1: really good music. Mystic manner has music done by Danny Elfman, 468 00:25:25,359 --> 00:25:29,280 Speaker 1: so you know it's awesome. Each holiday season, the original 469 00:25:29,320 --> 00:25:33,679 Speaker 1: Anaheim Hanted Mansion and the Tokyo Disneyland Haunted Mansion. Uh, 470 00:25:33,720 --> 00:25:36,200 Speaker 1: they both get a nightmare before Christmas overlay, which is 471 00:25:36,240 --> 00:25:39,439 Speaker 1: called Haunted Mansion Holiday, and so from roughly the beginning 472 00:25:39,480 --> 00:25:41,640 Speaker 1: of October through the end of the year and usually 473 00:25:41,680 --> 00:25:44,120 Speaker 1: the first couple of days of January, instead of going 474 00:25:44,160 --> 00:25:46,320 Speaker 1: and seeing the usual haunts that you would see on 475 00:25:46,359 --> 00:25:49,320 Speaker 1: the attraction, the visitors get to see Jack and Sally 476 00:25:49,359 --> 00:25:51,439 Speaker 1: and Zero and Oogie Boogee and the rest of the 477 00:25:51,480 --> 00:25:54,160 Speaker 1: inhabitants of Halloween Town because it's kind of turned into 478 00:25:54,200 --> 00:25:57,480 Speaker 1: a Halloween Town situation and it is amazing. I cried 479 00:25:57,520 --> 00:25:59,040 Speaker 1: the first time I was on, and I'm not embarrassed 480 00:25:59,080 --> 00:26:02,920 Speaker 1: to tell you because I also a love nightmare before Christmas. Um, 481 00:26:02,960 --> 00:26:04,560 Speaker 1: it's lovely. I wish I could go every year, but 482 00:26:04,600 --> 00:26:08,600 Speaker 1: I never managed to do so. So UH. Probably will 483 00:26:08,600 --> 00:26:12,000 Speaker 1: not be a surprise to anyone that there have been many, 484 00:26:12,040 --> 00:26:14,960 Speaker 1: many claims of actual ghost sightings in the various Haunted 485 00:26:14,960 --> 00:26:18,800 Speaker 1: Mansions around the world, both by guests and by cast members. 486 00:26:19,400 --> 00:26:23,200 Speaker 1: He and there's always the stories of people scattering ashes 487 00:26:23,200 --> 00:26:26,560 Speaker 1: in the mansion. I don't like that idea, no, and 488 00:26:26,680 --> 00:26:29,720 Speaker 1: Disney doesn't either. I don't know if there have ever 489 00:26:29,760 --> 00:26:34,320 Speaker 1: been any confirmed ones, but uh, you'll hear kind of 490 00:26:34,359 --> 00:26:36,520 Speaker 1: apocryphal stories where people are like, no, we vacuum that 491 00:26:36,720 --> 00:26:39,440 Speaker 1: right up. Um, So if you think you might want 492 00:26:39,440 --> 00:26:42,720 Speaker 1: to do that, no, that you're not really know they're 493 00:26:42,720 --> 00:26:44,920 Speaker 1: going to end up in a vacuum. And that seems 494 00:26:45,320 --> 00:26:49,240 Speaker 1: inconsiderate of other Yea, yeah, it's not good, you know. 495 00:26:49,320 --> 00:26:51,639 Speaker 1: I don't want to dis on how people choose to 496 00:26:51,800 --> 00:26:55,840 Speaker 1: express their grief and their wishes of loved ones. I 497 00:26:55,920 --> 00:27:00,119 Speaker 1: do not really approve of the idea of getting are 498 00:27:00,160 --> 00:27:04,720 Speaker 1: people's remains on me? While I didn't right, I understand 499 00:27:04,760 --> 00:27:07,399 Speaker 1: there's no where I would rather be scattered, but you 500 00:27:07,440 --> 00:27:11,720 Speaker 1: know the rules. Uh. And what is missing in this 501 00:27:11,760 --> 00:27:15,320 Speaker 1: final build of the Haunted Mansion was Raley Crump's Museum 502 00:27:15,359 --> 00:27:18,680 Speaker 1: of the Weird because as they were, you know, really 503 00:27:18,800 --> 00:27:21,679 Speaker 1: ramping up towards the last chunk of production, they realized 504 00:27:21,720 --> 00:27:25,159 Speaker 1: it wasn't gonna work. Um, so it got scrapped. But 505 00:27:25,240 --> 00:27:27,439 Speaker 1: many of his ideas for the museum are in the 506 00:27:27,480 --> 00:27:31,440 Speaker 1: attraction itself. Uh And as we mentioned, like the seance 507 00:27:31,520 --> 00:27:33,919 Speaker 1: room with the floating furniture that was his idea originally. 508 00:27:35,200 --> 00:27:38,920 Speaker 1: The busts that follow people, which is a really cool trick. 509 00:27:38,960 --> 00:27:43,080 Speaker 1: They're actually cast in recess, so they're set back and 510 00:27:43,119 --> 00:27:45,360 Speaker 1: it's just kind of a natural cool effect that when 511 00:27:45,400 --> 00:27:48,080 Speaker 1: you go by the way they're painted, they look like 512 00:27:48,119 --> 00:27:51,840 Speaker 1: they're bus standing outside, but they're actually a negative and 513 00:27:51,920 --> 00:27:55,399 Speaker 1: it looks like they're following you. It's awesome. Um And 514 00:27:55,440 --> 00:27:59,720 Speaker 1: what's interesting is that, um there isn't some of the parks, 515 00:27:59,720 --> 00:28:03,160 Speaker 1: there's a souvenir stand outside because it doesn't dump out 516 00:28:03,160 --> 00:28:05,679 Speaker 1: into a gift shop, and the souvenir stand looks a 517 00:28:05,680 --> 00:28:09,800 Speaker 1: lot like really Crump's haunted fortune teller cart, which is 518 00:28:09,880 --> 00:28:12,800 Speaker 1: kind of fun. And that's another thing that there have 519 00:28:12,840 --> 00:28:15,320 Speaker 1: been rumblings about through the years that the Museum of 520 00:28:15,320 --> 00:28:18,879 Speaker 1: the Weird is being kicked around as a possible starting 521 00:28:18,880 --> 00:28:21,400 Speaker 1: point for a full length feature film, script, that it's 522 00:28:21,400 --> 00:28:23,760 Speaker 1: going to be incorporated into a video game. There have 523 00:28:23,840 --> 00:28:25,399 Speaker 1: even been rumors that it's going to be its own 524 00:28:25,400 --> 00:28:29,480 Speaker 1: attraction eventually, but so far those have not materialized. There's 525 00:28:29,520 --> 00:28:31,199 Speaker 1: a story I think that l a times ran like 526 00:28:31,240 --> 00:28:34,119 Speaker 1: three years ago that Ahmed Zappa was working on a 527 00:28:34,480 --> 00:28:37,920 Speaker 1: script treatment about it, and then Disney was like no, no, no, no, no, no, no, 528 00:28:38,040 --> 00:28:43,280 Speaker 1: that's not happening. So you know, there's there's always more 529 00:28:43,320 --> 00:28:47,200 Speaker 1: to talk about, imagine more. Yeah, I mean, we've hit 530 00:28:47,280 --> 00:28:49,960 Speaker 1: on some of the higher points, but there's so much 531 00:28:50,680 --> 00:28:53,360 Speaker 1: story there in legacy, and because so many of those 532 00:28:53,360 --> 00:28:57,120 Speaker 1: imagineers are still with us and are often, um, you know, 533 00:28:57,160 --> 00:29:00,520 Speaker 1: make appearances or do interviews. Really Crump's book came out 534 00:29:00,760 --> 00:29:02,520 Speaker 1: at the end of last year, and it's quite fun. 535 00:29:02,920 --> 00:29:05,920 Speaker 1: He's kind of a pistol. He's got an interesting history 536 00:29:06,320 --> 00:29:08,720 Speaker 1: both in and outside of Disney, and you know, he's 537 00:29:08,760 --> 00:29:11,240 Speaker 1: led a wildlife in many ways, and he doesn't really 538 00:29:11,240 --> 00:29:14,280 Speaker 1: hold back. He's very fun Excitencia, like I said, just 539 00:29:14,320 --> 00:29:16,400 Speaker 1: comes across as the sweetest man you would ever want 540 00:29:16,440 --> 00:29:18,560 Speaker 1: to meet on the planet. And they love to wax 541 00:29:18,600 --> 00:29:20,880 Speaker 1: repsodic and talk about the old times and working on 542 00:29:20,920 --> 00:29:24,600 Speaker 1: this project. And I'm sure it was a trial by fire, 543 00:29:24,720 --> 00:29:26,480 Speaker 1: but they still seem to look back at it kind 544 00:29:26,480 --> 00:29:29,800 Speaker 1: of lovingly because they recognize what it became. Yeah, if 545 00:29:29,800 --> 00:29:33,600 Speaker 1: I had been working at Disney in the in the fifties. 546 00:29:33,880 --> 00:29:37,760 Speaker 1: I'm sure I would be waxing repsodic about that all 547 00:29:37,800 --> 00:29:40,640 Speaker 1: the time, even if it was really hard, because of 548 00:29:40,680 --> 00:29:42,880 Speaker 1: what it grew into. Yeah, and it does sound like 549 00:29:42,920 --> 00:29:45,680 Speaker 1: it again. It's one of those things where we see 550 00:29:45,680 --> 00:29:49,080 Speaker 1: it today and it's a huge, massive company. And you know, 551 00:29:49,480 --> 00:29:52,520 Speaker 1: uh many people talk about how they their dream job 552 00:29:52,560 --> 00:29:54,640 Speaker 1: would be to work for Disney, and it was even 553 00:29:54,640 --> 00:29:56,680 Speaker 1: for these guys. But I think people don't realize it 554 00:29:56,760 --> 00:29:59,880 Speaker 1: wasn't like you instantly get rich. Like I was watching 555 00:30:00,000 --> 00:30:02,040 Speaker 1: an interview with Roly Crump not too long ago, and 556 00:30:02,080 --> 00:30:04,600 Speaker 1: he was saying when he got hired at Disney, they 557 00:30:04,640 --> 00:30:06,800 Speaker 1: offered him less than half of what he was making 558 00:30:06,880 --> 00:30:10,560 Speaker 1: working in uh I think a ceramic tile factory. And 559 00:30:10,600 --> 00:30:12,040 Speaker 1: he was like, I have a kid on the way, 560 00:30:12,040 --> 00:30:14,200 Speaker 1: I don't know what to do. Man, I really want 561 00:30:14,200 --> 00:30:16,640 Speaker 1: to work for Disney. Uh So he took it, and 562 00:30:16,680 --> 00:30:18,560 Speaker 1: he had to take a second job. Like I mean, 563 00:30:18,920 --> 00:30:21,840 Speaker 1: these weren't like Pie in the Sky, super dreamy, easy 564 00:30:21,920 --> 00:30:25,160 Speaker 1: coasting jobs. They worked really really hard. So I could see, 565 00:30:25,160 --> 00:30:26,880 Speaker 1: we're looking back, he would be very proud of that 566 00:30:26,920 --> 00:30:29,959 Speaker 1: work because you really had to be committed. Uh So 567 00:30:30,080 --> 00:30:33,000 Speaker 1: that's our We'll let the haunts rest for now. Yeah, 568 00:30:33,240 --> 00:30:36,280 Speaker 1: do you have some listener mail would do this? That 569 00:30:36,440 --> 00:30:39,240 Speaker 1: makes me laugh, which is sort of me now that 570 00:30:39,280 --> 00:30:42,120 Speaker 1: I think about it, But it is from our listener Will, 571 00:30:42,520 --> 00:30:45,680 Speaker 1: and he's talking about our episode on the Nasca Lines, 572 00:30:45,920 --> 00:30:47,920 Speaker 1: and he says, I actually have a related story about 573 00:30:47,960 --> 00:30:50,280 Speaker 1: the Nasca Lines that I wanted to share when I 574 00:30:50,320 --> 00:30:52,720 Speaker 1: heard you mentioned wanting to view them in person yourselves. 575 00:30:53,840 --> 00:30:56,760 Speaker 1: Last summer, I traveled with my girlfriend's family to Peru 576 00:30:56,880 --> 00:30:59,240 Speaker 1: for a three week trip. For her family, it was 577 00:30:59,280 --> 00:31:02,040 Speaker 1: mostly about rek connecting with family, friends, and heritage since 578 00:31:02,040 --> 00:31:04,160 Speaker 1: her parents immigrated to the U s from Peru in 579 00:31:04,160 --> 00:31:06,880 Speaker 1: the early nineteen eighties. On top of this, we also 580 00:31:06,960 --> 00:31:09,480 Speaker 1: did a lot of the typical tourist ventures, including touring 581 00:31:09,520 --> 00:31:13,400 Speaker 1: the Valsa Garado near Cusco and hiking Machu Picchu. The food, 582 00:31:13,440 --> 00:31:15,440 Speaker 1: the people, and the sites were stunning and it was 583 00:31:15,480 --> 00:31:18,880 Speaker 1: simply an amazing experience. One of the final day trips 584 00:31:18,920 --> 00:31:21,160 Speaker 1: we did involved a lengthy Van rhyne down to the 585 00:31:21,160 --> 00:31:24,040 Speaker 1: small town of Nasca from Lima. In order to do 586 00:31:24,120 --> 00:31:26,320 Speaker 1: aerial viewings of the lines. We had to go in 587 00:31:26,360 --> 00:31:29,360 Speaker 1: two groups because the largest plane available was a small, 588 00:31:29,400 --> 00:31:32,480 Speaker 1: six person Cessna, so there were two seats that were 589 00:31:32,520 --> 00:31:34,760 Speaker 1: for the pilot and the co pilot, and the rest 590 00:31:34,800 --> 00:31:37,600 Speaker 1: was people from their group. He says, while everyone else 591 00:31:37,640 --> 00:31:39,880 Speaker 1: was cautious and took drama being prior to the flight, 592 00:31:40,280 --> 00:31:43,360 Speaker 1: I decided I didn't need to. I never get motion sickness, 593 00:31:43,400 --> 00:31:45,280 Speaker 1: and I used to spend most of my summers working 594 00:31:45,280 --> 00:31:48,760 Speaker 1: on the water. Unfortunately, my confidence lasted all of about 595 00:31:48,800 --> 00:31:51,760 Speaker 1: ten minutes once we were in the air. My girlfriend, 596 00:31:51,800 --> 00:31:54,200 Speaker 1: her sister, and her brother in law all enjoyed the 597 00:31:54,240 --> 00:31:56,920 Speaker 1: flight and took plenty of pictures. I could only manage 598 00:31:56,960 --> 00:31:58,560 Speaker 1: a couple of pictures, and then I had to stare 599 00:31:58,600 --> 00:32:00,480 Speaker 1: at the horizon most of the time to keep from 600 00:32:00,480 --> 00:32:03,360 Speaker 1: getting too nauseous. The views were stunning, but my mind 601 00:32:03,400 --> 00:32:05,920 Speaker 1: and body were distracted by the constant swaying and bucking 602 00:32:05,960 --> 00:32:08,680 Speaker 1: of the tiny plane. Also, since drama mean makes you 603 00:32:08,760 --> 00:32:11,560 Speaker 1: very drowsy, I spent the majority of the two mile 604 00:32:11,680 --> 00:32:13,600 Speaker 1: drive back to Lima. Is the only one to wake 605 00:32:13,760 --> 00:32:16,440 Speaker 1: besides the driver. So if you ever go on this flight, 606 00:32:16,600 --> 00:32:18,360 Speaker 1: yes it's worth it, but make sure to take some 607 00:32:18,440 --> 00:32:20,640 Speaker 1: drama means so you can enjoy the whole thing and 608 00:32:20,680 --> 00:32:22,920 Speaker 1: not have to keep assuring your group or significant other 609 00:32:22,960 --> 00:32:25,320 Speaker 1: that you're fine despite that sickly look on your face. 610 00:32:26,080 --> 00:32:27,880 Speaker 1: I love this. Thank you for the work you do 611 00:32:27,960 --> 00:32:31,440 Speaker 1: on the podcasts. So he mentions that he would like 612 00:32:31,440 --> 00:32:33,560 Speaker 1: to hear some of these things about African history. So 613 00:32:33,800 --> 00:32:37,280 Speaker 1: we uh so it's so cool. Well, I'm so sorry. 614 00:32:37,560 --> 00:32:41,760 Speaker 1: This is sort of um. The the treachery of those 615 00:32:41,800 --> 00:32:43,640 Speaker 1: ones in a lifetime trips is that you can't do 616 00:32:43,680 --> 00:32:47,440 Speaker 1: a rehearsal right, and sometimes your body, because you're traveling, 617 00:32:47,440 --> 00:32:49,520 Speaker 1: it won't even react the way it normally would know. 618 00:32:49,880 --> 00:32:54,320 Speaker 1: And I uh, I have a weird threshold for motion 619 00:32:54,400 --> 00:32:57,320 Speaker 1: signats like I've I've been on a ship before that 620 00:32:57,440 --> 00:33:01,320 Speaker 1: was fine, and then a different ship before that was 621 00:33:01,440 --> 00:33:06,360 Speaker 1: not fine. I empathize with the motion sick. It is 622 00:33:06,400 --> 00:33:10,160 Speaker 1: why I can never ride Star tours again in my life, 623 00:33:10,680 --> 00:33:14,120 Speaker 1: and probably cannot go on the Hogwarts ride at the 624 00:33:14,120 --> 00:33:18,040 Speaker 1: Harry Potter World. Yeah, I am. I have had almost 625 00:33:18,080 --> 00:33:20,840 Speaker 1: the identical thing to him, not on a cool tourism thing, 626 00:33:20,920 --> 00:33:24,480 Speaker 1: but I go deep sea fishing usually every year with 627 00:33:24,520 --> 00:33:27,280 Speaker 1: my dad, that boat rocking. I'm usually the only one 628 00:33:27,320 --> 00:33:30,160 Speaker 1: that's not getting sick. We've had some really good luck 629 00:33:30,200 --> 00:33:32,040 Speaker 1: to a couple of times at the weather, but I 630 00:33:32,520 --> 00:33:35,240 Speaker 1: seem to be okay on those. But I remember taking 631 00:33:35,280 --> 00:33:39,480 Speaker 1: a small puddle hopper plane with my husband back from 632 00:33:39,480 --> 00:33:41,440 Speaker 1: a trip to Disney World. Actually we were making a 633 00:33:41,440 --> 00:33:44,640 Speaker 1: connecting flight from Orlando to Tampa and then picking up 634 00:33:44,640 --> 00:33:46,400 Speaker 1: our flight to Atlanta. I have no idea why we 635 00:33:46,440 --> 00:33:48,320 Speaker 1: book that. Were like, why are you doing this? It 636 00:33:48,400 --> 00:33:53,680 Speaker 1: was probably really cheap, but I just remember my husband 637 00:33:53,720 --> 00:33:56,200 Speaker 1: looking at me and going, I've never seen a person 638 00:33:56,320 --> 00:33:59,960 Speaker 1: actually turned green before, because you were like cartoon bugs, 639 00:34:00,000 --> 00:34:04,000 Speaker 1: bunny green pale. I was like, yeah, I don't know. 640 00:34:05,080 --> 00:34:07,960 Speaker 1: Sometimes I'm fine. That one was that we did fly 641 00:34:08,040 --> 00:34:09,759 Speaker 1: through a thunderstorm, I should say, so there was a 642 00:34:09,760 --> 00:34:12,239 Speaker 1: lot of shug sugar sugar going on, but no one 643 00:34:12,239 --> 00:34:17,120 Speaker 1: else seemed to have the problems. So sometimes it's hard 644 00:34:17,160 --> 00:34:18,800 Speaker 1: to predict. And I've been on small place before and 645 00:34:18,880 --> 00:34:22,080 Speaker 1: not gotten that. And your body doesn't always do what 646 00:34:22,120 --> 00:34:24,600 Speaker 1: you think it will. Unfortunately, if you would like to 647 00:34:24,600 --> 00:34:27,160 Speaker 1: write to us, yeah, tell us about your motion, sickness, 648 00:34:27,160 --> 00:34:30,840 Speaker 1: maybe not other things you can. I'm fine. I hope 649 00:34:30,920 --> 00:34:33,359 Speaker 1: my laughing does not make will feel bad, because I'm 650 00:34:33,400 --> 00:34:37,040 Speaker 1: not laughing at his um discomfort. I'm just laughing into 651 00:34:37,080 --> 00:34:39,800 Speaker 1: fact that you cannot predict life and even your body, 652 00:34:39,800 --> 00:34:41,520 Speaker 1: which you would think you would know better than anything 653 00:34:41,520 --> 00:34:43,800 Speaker 1: else in the world. Well, and I have enormous empathy 654 00:34:43,960 --> 00:34:47,040 Speaker 1: for the motion sick. Yeah, and I have both been 655 00:34:47,160 --> 00:34:49,440 Speaker 1: motion sick. But if you want to write to us, 656 00:34:49,480 --> 00:34:52,640 Speaker 1: do so at History Podcast at discovery dot com. You 657 00:34:52,640 --> 00:34:56,040 Speaker 1: can also connect with us on Twitter at missed in History, 658 00:34:56,320 --> 00:34:59,080 Speaker 1: and you can visit us on Facebook at Facebook dot 659 00:34:59,120 --> 00:35:02,720 Speaker 1: com slash his reclass stuff. We are also on tumbler 660 00:35:02,760 --> 00:35:05,279 Speaker 1: at missed in History dot tumbler dot com, and we're 661 00:35:05,320 --> 00:35:08,399 Speaker 1: panning away on Pinterest. If you would like to learn 662 00:35:08,640 --> 00:35:10,399 Speaker 1: a little bit more about part of what we talked 663 00:35:10,400 --> 00:35:12,680 Speaker 1: about today, you can go to our website and uh 664 00:35:12,760 --> 00:35:14,880 Speaker 1: do a search for Walt Disney and one of the 665 00:35:14,920 --> 00:35:17,440 Speaker 1: interesting articles you will get is fifteen notable people who 666 00:35:17,560 --> 00:35:20,520 Speaker 1: dropped out of school because he did and yet went 667 00:35:20,560 --> 00:35:23,520 Speaker 1: on to a life of great accomplishment. If you would 668 00:35:23,520 --> 00:35:25,440 Speaker 1: like to learn more about that, or anything else that 669 00:35:25,520 --> 00:35:27,520 Speaker 1: you can think of, you should do that at our website, 670 00:35:27,560 --> 00:35:33,600 Speaker 1: which is how Stuff Works dot com for more on 671 00:35:33,640 --> 00:35:35,960 Speaker 1: this and thousands of other topics. Because it has to 672 00:35:36,080 --> 00:35:49,200 Speaker 1: works dot com, Audible dot com is the leading provider 673 00:35:49,239 --> 00:35:53,360 Speaker 1: of downloadable digital audio books and spoken word entertainment. Audible 674 00:35:53,440 --> 00:35:56,000 Speaker 1: has more than one thousand titles to choose from to 675 00:35:56,160 --> 00:35:58,600 Speaker 1: be download into your iPod or m P three player. 676 00:35:59,160 --> 00:36:02,279 Speaker 1: Go to audible podcast dot com slash history to get 677 00:36:02,280 --> 00:36:04,839 Speaker 1: a free audio book download of your choice when you 678 00:36:04,880 --> 00:36:05,680 Speaker 1: sign up today.