WEBVTT - Social Isolation is a Solvable Problem for People With Disabilities

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<v Speaker 1>Pushkin. This is solvable. I'm Ronald Young Jr. We help

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<v Speaker 1>people be able to play video games because they matter.

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<v Speaker 1>Gaming isn't just a way to unwind and have fun.

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<v Speaker 1>It's a way to connect with other people, whether through casual,

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<v Speaker 1>cooperative play or more competitive play that requires skill. In practice,

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<v Speaker 1>gaming enthusiasts of all ages agree that there's something special

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<v Speaker 1>about the way playing makes them feel. We plug in

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<v Speaker 1>a gas peddle looking device just like you have in

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<v Speaker 1>your car, to an Xbox controller, and we moved the

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<v Speaker 1>foot rest, pulled the little paddle up to the child's foot.

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<v Speaker 1>He pushes down with a little bit of movement. The

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<v Speaker 1>car comes roaring to life, speeds across the speedway, slams

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<v Speaker 1>into the wall in front of him, and he lights

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<v Speaker 1>up like a Christmas tree, just bubbling and giggling and

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<v Speaker 1>having the best time of his life. There's a natural

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<v Speaker 1>learning curve when it comes to playing video games, learning

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<v Speaker 1>the rules, getting to know the controller, learning the button configuration. However,

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<v Speaker 1>for most of us who gain, we may not consider

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<v Speaker 1>that the ability to pick up a controller, press the

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<v Speaker 1>buttons with our fingers, and even speak into the microphone

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<v Speaker 1>are all barriers to entry. For folks who would love

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<v Speaker 1>to get in on the action. There probably are people

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<v Speaker 1>who have gotten an adaptive controller from Xbox and they

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<v Speaker 1>blew off going to somebody's wedding and doing a toast

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<v Speaker 1>because they would have rather played the latest, you know,

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<v Speaker 1>Super Mario Sonic game. It's estimated that nearly two hundred

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<v Speaker 1>forty million people across the US were gaming at some

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<v Speaker 1>point during the lockdown. At about twenty percent of US

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<v Speaker 1>gamers have a disability. There are more people who would

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<v Speaker 1>have been bored out of their minds have they not

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<v Speaker 1>had the ability to connect with these virtual worlds. Stephenspond

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<v Speaker 1>is a writer, a philosopher, a streamer on Twitch, and

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<v Speaker 1>the chief operations officer of the organization Able Gamers, a

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<v Speaker 1>nonprofit organization that advocates for people with physical and mental

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<v Speaker 1>disabilities in the gaming world. They provide peer counseling and

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<v Speaker 1>adaptive technology that helps people play the games they love.

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<v Speaker 1>The clod stick is a great adaptation that you can

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<v Speaker 1>play an entire Xbox with just your mouth. You don't

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<v Speaker 1>need your hands, you don't need your feet, You can

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<v Speaker 1>just use your jaw to move the controller around. And

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<v Speaker 1>there are people out there that could absolutely beat you

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<v Speaker 1>and me up in Street Fighter or anything like that,

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<v Speaker 1>even though we're using another controller. One positive thing that's

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<v Speaker 1>come out of the pandemic is that now more people

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<v Speaker 1>understand what it's like to be trapped at home, which

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<v Speaker 1>is something that able gamers and people with disabilities have

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<v Speaker 1>been trying to explain for years. For someone who lives

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<v Speaker 1>their life with a profound disability, if you spend the

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<v Speaker 1>majority of your time in a bed, in a hospital bed,

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<v Speaker 1>in a room where you don't leave, that becomes an

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<v Speaker 1>isolated place and you start dealing with social isolation in

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<v Speaker 1>a way that before the pandemic most people couldn't really grasp.

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<v Speaker 1>Social isolation is a solvable problem for people with disabilities

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<v Speaker 1>through video games. My mom found and Natari I grew

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<v Speaker 1>up really really poor. My mom took what money she

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<v Speaker 1>had bought me a used atari from one of those

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<v Speaker 1>used electronics stores, and we ended up playing like Burger

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<v Speaker 1>Masher or something where you like, I had to put

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<v Speaker 1>a burger together. It was like little ladders and stuff.

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<v Speaker 1>I think you're talking about Burger type. I can barely

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<v Speaker 1>remember it now, but it was. It was an adorable

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<v Speaker 1>piece of machinery. I think at the time Nintendo was

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<v Speaker 1>already out, but we couldn't afford one of those, so

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<v Speaker 1>she was just really thrilled that I was able to

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<v Speaker 1>operate the controller at all. The earliest one I played

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<v Speaker 1>was Super Mario one and Duck Hunt of course, and

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<v Speaker 1>then I had Super Mario three, but I never got

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<v Speaker 1>Super Mario two, which always which always bothered me. Did

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<v Speaker 1>you play Super are you too? I played all of those,

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<v Speaker 1>although we have to touch on the fact that we

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<v Speaker 1>shot ducks, but there was this annoying dog that kept

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<v Speaker 1>puffing up in the middle of your screen, and you'd

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<v Speaker 1>be like, my dad will get angry and be like,

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<v Speaker 1>why right next to the TV try to shoot the dog,

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<v Speaker 1>which and to be clear, y'all, no dogs were harmed

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<v Speaker 1>in the making of Duck Hunts the video game, not

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<v Speaker 1>that I know of, but yeah, it did not let you.

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<v Speaker 1>So you were diagnosed with spinal muscular atrophy. Can you

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<v Speaker 1>tell me a little bit about how it impacted you

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<v Speaker 1>in gaming? So spinal muscular atrophy is sister disease to ALS.

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<v Speaker 1>So if you saw Stephen Hawkins or have you've known

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<v Speaker 1>anybody who's afflicted with ALS, then you kind of have

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<v Speaker 1>an idea what I'm going through in my life. So essentially,

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<v Speaker 1>my muscles are getting weaker and weaker as time goes on,

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<v Speaker 1>where ALS is much quicker in its development. SMA can

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<v Speaker 1>last for your entire lifetime, so you could live an

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<v Speaker 1>entire set the eighty ninety years and it might never

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<v Speaker 1>take your life, or you might only live for a

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<v Speaker 1>couple of months past birth. When I was born, I

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<v Speaker 1>wasn't able to crawl like a child is supposed to.

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<v Speaker 1>At X amount of milestones. My mom started noticing that

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<v Speaker 1>I was using my arms to pull myself around, that

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<v Speaker 1>my lower legs weren't pushing like they should have been.

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<v Speaker 1>My diagnosis is terminal. I will probably not make it

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<v Speaker 1>to die of old age. But I'm forty now and

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<v Speaker 1>they've been telling me that I probably had a couple

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<v Speaker 1>of years left for about twenty some years now. So yeah,

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<v Speaker 1>I feel like I'm doing that too bad. On that

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<v Speaker 1>you might not want to take out any vegas bets

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<v Speaker 1>on when I'm going to leave this big blue marble.

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<v Speaker 1>Talk a little bit about the online presence of video

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<v Speaker 1>games and how that's created new worlds. How do you

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<v Speaker 1>think that this successibility has been creating new connections for

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<v Speaker 1>disabled folks? For someone who lives their life with a

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<v Speaker 1>profound disability, if you spend the majority of your time

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<v Speaker 1>in bed, in a hospital, little bit in a room

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<v Speaker 1>where you don't leave, that becomes an isolated place and

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<v Speaker 1>you start dealing with social isolation in a way that

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<v Speaker 1>before the pandemic most people couldn't really grasp. So the

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<v Speaker 1>one thing that has come out of the pandemic that

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<v Speaker 1>was a positive for what able gamers does and what

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<v Speaker 1>people with disabilities have been trying to tell people, is

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<v Speaker 1>that now people understand what it's like to be trapped

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<v Speaker 1>in your house, to not be able to leave, to

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<v Speaker 1>have to stay in one place. Now, maybe you probably

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<v Speaker 1>during the pandemic didn't stay in one room and never

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<v Speaker 1>leave the couch. Although that is some people's dream, it's

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<v Speaker 1>not so great. Let me tell you. You know, it's

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<v Speaker 1>a place where do you now understand that being cut

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<v Speaker 1>off from your friends and your family was horrifying. It

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<v Speaker 1>was not fun in any way. People literally continually complained

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<v Speaker 1>about how lonely they were, and that is an epidemic

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<v Speaker 1>that we largely ignore. It's not about the games. The

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<v Speaker 1>games actually don't matter. Games are fun, games are very

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<v Speaker 1>very cool, but it's the connection to other humans that

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<v Speaker 1>we were really seeking. We're looking for a form of independence,

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<v Speaker 1>We're looking for a form of being able to reach

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<v Speaker 1>out and connect to our loved ones in a way

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<v Speaker 1>that we can facilitate a great experience and those shared experiences.

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<v Speaker 1>That's what this is really all about. That's what able

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<v Speaker 1>gamers is about. That's what being an advocate for people

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<v Speaker 1>with disabilities is all about. Building experiences. When did you

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<v Speaker 1>start making the connection that you were, like, really into

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<v Speaker 1>video games and that this was something you wanted to

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<v Speaker 1>play more of, even though playing them might be difficult.

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<v Speaker 1>You know, it never crossed my mind that playing them

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<v Speaker 1>would be difficult, because everything in my life is difficult.

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<v Speaker 1>Getting up in the morning is difficult. You know. I

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<v Speaker 1>always love the joke that I am just like you, Ronald.

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<v Speaker 1>I wake up in the morning and put my pants

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<v Speaker 1>on with a team of people, So you know, it's,

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<v Speaker 1>you know, no different. And you know, that's really where

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<v Speaker 1>it was for me with video games, where I just

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<v Speaker 1>wanted to play them. However it was that I had

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<v Speaker 1>to do that, whether that was with standard controller or

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<v Speaker 1>whether that was with some help. It was one of

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<v Speaker 1>those situations whereas video games become more accessible, they become

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<v Speaker 1>less accessible. So originally we have the you know, super

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<v Speaker 1>Nintendo controller, the Nintendo controller with two or three buttons,

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<v Speaker 1>and you can lay them down on a table and

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<v Speaker 1>I would play it like somebody with a piano just

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<v Speaker 1>right in front of me, with you know, using my

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<v Speaker 1>fingertips to move to manipulate the paddles. And then the

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<v Speaker 1>same thing with Sega. But then you started having buttons

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<v Speaker 1>behind the controller and under the controller, and God help

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<v Speaker 1>you if you tried to play the Nintendo sixty four

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<v Speaker 1>where you needed an alien arm to be able to

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<v Speaker 1>hold it, yeah, the middle. Nobody knows why that was there, nobody.

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<v Speaker 1>So they started coming able, these drastically different controllers, and

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<v Speaker 1>they were hard, they were hard to use. They didn't

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<v Speaker 1>go on a table. You had to hold them in

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<v Speaker 1>your hands or your lap, and so it became more

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<v Speaker 1>and more difficult to play consoles. And fortunately for me,

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<v Speaker 1>that's when the PC gaming really started taking off. And

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<v Speaker 1>I was actually going to school to be an assistant

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<v Speaker 1>engineer an AutoCAD class, and one of my buddies there

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<v Speaker 1>was working at an electronic store, so he was able

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<v Speaker 1>to get a hold of like used parts and stuff

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<v Speaker 1>like that. So we callbled together an older used PC

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<v Speaker 1>and I was able to get into online games, and

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<v Speaker 1>that that was sort of the beginning for me. Was

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<v Speaker 1>he started talking about this this universe where you know,

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<v Speaker 1>he was in class, but there was this guild that

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<v Speaker 1>he was running and they were busy farming materials and

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<v Speaker 1>working on you know, this this apparatus and this world

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<v Speaker 1>of Ultima Online was constantly running. And Ultima is a

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<v Speaker 1>massive multiplayer online role playing game. Otherwise noticed that MMOARPG.

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<v Speaker 1>People love these games. They can just go on and

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<v Speaker 1>on and there's expansions and new people to meet, new

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<v Speaker 1>things to play all the time. But you just live

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<v Speaker 1>in this online world. And it was so fascinating to

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<v Speaker 1>me that a digital virtual existence could be out there

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<v Speaker 1>existing at the same time as real life, and you

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<v Speaker 1>could be earning money or working or doing whatever you

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<v Speaker 1>wanted to in this virtual world. And so I really

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<v Speaker 1>kind of got to the point where I just threw

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<v Speaker 1>myself into it and realized that well, if my physical

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<v Speaker 1>body wasn't going to keep up with my mind, then

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<v Speaker 1>maybe my virtual self could. So in terms of what

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<v Speaker 1>you're doing at able gamers, how do you actually improve

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<v Speaker 1>accessibility between video games and a disabled community. Yeah, you know,

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<v Speaker 1>Able Gamers does accessibility in a lot of ways. One

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<v Speaker 1>of our pillars, as we call them, of our organization

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<v Speaker 1>is engineering where we literally create controllers, sometimes from scratch

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<v Speaker 1>at a three D printing, out of household objects, out

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<v Speaker 1>of controllers that already exist that need modified slightly, and

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<v Speaker 1>give them for free through our peer counseling, which is

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<v Speaker 1>another pillar, to people who have difficulty playing games with

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<v Speaker 1>a standard controller. So it's not a a matter of able Gamers,

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<v Speaker 1>you know, being a fast food restaurant where a person

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<v Speaker 1>with disabilities can pull up and be like, yes, I

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<v Speaker 1>will take a number five with the fault, it's like no.

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<v Speaker 1>You go into you know, an actual area and we

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<v Speaker 1>consult with you for up to eight to sixteen hours,

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<v Speaker 1>and we look into your life. What are your challenges,

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<v Speaker 1>what are your desires? How can we use technology the

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<v Speaker 1>bridge the gap between the two and fulfill your life

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<v Speaker 1>by introducing YouTube and environment where people can hang out

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<v Speaker 1>with you virtually and you can be with friends and

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<v Speaker 1>family just like you want to be using these specially

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<v Speaker 1>made controllers. For example, of the quad stick is a

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<v Speaker 1>great adaptation that you can play an entire Xbox with

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<v Speaker 1>just your mouth. You don't need your hands, you don't

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<v Speaker 1>need your feat You can just use your jaw to

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<v Speaker 1>move the controller around. And there are people out there

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<v Speaker 1>that could absolutely beat you and me up in Street

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<v Speaker 1>Fighter or anything like that. They work great, They're just

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<v Speaker 1>massively up there on the learning curve. You have to

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<v Speaker 1>really really want to play games with just your mouth.

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<v Speaker 1>So it sounds like you guys do a lot on

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<v Speaker 1>the back end of adapting video games after market, after

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<v Speaker 1>things already made to allow disabled folks to play. What

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<v Speaker 1>type of advocacy are you doing to get video game

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<v Speaker 1>companies to make their hardware software more accessible. I can

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<v Speaker 1>tell you that there is not a day that goes

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<v Speaker 1>by that someone in the organization is not contacted by

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<v Speaker 1>a Triple A developer asking how they develop a new

0:12:38.876 --> 0:12:41.836
<v Speaker 1>X title for X system in a more accessible way.

0:12:42.156 --> 0:12:45.276
<v Speaker 1>We have so many people now that reach out to

0:12:45.356 --> 0:12:48.236
<v Speaker 1>us because the industry has woken up and they've realized

0:12:48.356 --> 0:12:51.996
<v Speaker 1>that disabled people are a viable market. You know, you

0:12:51.996 --> 0:12:54.716
<v Speaker 1>don't have to change your entire video games to support

0:12:54.756 --> 0:12:57.276
<v Speaker 1>people with disabilities. You just have to allow options that

0:12:57.316 --> 0:12:59.196
<v Speaker 1>allow people to play the game that you would design.

0:12:59.516 --> 0:13:01.876
<v Speaker 1>We've been doing this for sixteen years now. The first

0:13:01.876 --> 0:13:04.596
<v Speaker 1>ten years was just convincing the industry that people of

0:13:04.676 --> 0:13:07.116
<v Speaker 1>disabilities were out there, they wanted to play games, they

0:13:07.156 --> 0:13:10.516
<v Speaker 1>wanted to continue to be Are these worlds, these wonderful

0:13:10.636 --> 0:13:13.316
<v Speaker 1>virtual worlds that we all love? Right in the last

0:13:13.356 --> 0:13:16.076
<v Speaker 1>four or five years is where you've seen enable gamers pivot.

0:13:16.276 --> 0:13:19.676
<v Speaker 1>And now instead of convincing people that they should care,

0:13:19.916 --> 0:13:23.116
<v Speaker 1>we're convincing them that these kind of things are worth

0:13:23.156 --> 0:13:26.436
<v Speaker 1>putting a few dollars behind. Whether that's a person donating

0:13:26.476 --> 0:13:28.996
<v Speaker 1>to the organization to be able to fund the controllers

0:13:28.996 --> 0:13:31.476
<v Speaker 1>that need to be given out, or it's from a

0:13:31.556 --> 0:13:37.116
<v Speaker 1>major place that has developers that are developing games. And

0:13:37.156 --> 0:13:41.956
<v Speaker 1>so we developed an entire course at Accessible dot Games.

0:13:42.196 --> 0:13:44.916
<v Speaker 1>Accessible dot Games is where you can go see right

0:13:44.956 --> 0:13:49.756
<v Speaker 1>now our program called Accessible Player Experiences, and it's all

0:13:49.836 --> 0:13:54.716
<v Speaker 1>about input patterns, it's all about development where you can

0:13:54.756 --> 0:13:57.396
<v Speaker 1>go and you can look and say, all right, well,

0:13:57.596 --> 0:14:02.956
<v Speaker 1>if you only have the ability to have one functioning arm,

0:14:03.196 --> 0:14:06.556
<v Speaker 1>what are some of the things that would be pertinent

0:14:06.636 --> 0:14:09.876
<v Speaker 1>to that particurely disability? What are some of the things

0:14:09.916 --> 0:14:13.116
<v Speaker 1>that like undo redo, Like what should I design in

0:14:13.156 --> 0:14:15.476
<v Speaker 1>my game so that if someone you know has a

0:14:15.476 --> 0:14:18.076
<v Speaker 1>cognitive disability, or they have a tremor where they click

0:14:18.116 --> 0:14:20.436
<v Speaker 1>the wrong button. What's the way that I can make

0:14:20.476 --> 0:14:22.836
<v Speaker 1>that easier for them? Oh, I just allow them to

0:14:22.916 --> 0:14:25.596
<v Speaker 1>undo what they just did and do it again. Easy done.

0:14:25.756 --> 0:14:28.236
<v Speaker 1>And so instead of trying to look at this as

0:14:28.316 --> 0:14:32.036
<v Speaker 1>a checklist of items like you must have closed capturing,

0:14:32.076 --> 0:14:33.996
<v Speaker 1>you must have the ability to push the A button

0:14:34.076 --> 0:14:36.676
<v Speaker 1>twice like, it's not up to us. We're not here

0:14:36.676 --> 0:14:38.396
<v Speaker 1>to tell you how to develop a game. Are All

0:14:38.476 --> 0:14:40.996
<v Speaker 1>we're here to do is change your mindset to be

0:14:41.076 --> 0:14:44.276
<v Speaker 1>accessible so that you can start looking at development in

0:14:44.316 --> 0:14:48.636
<v Speaker 1>a way that you understand that people aren't necessarily going

0:14:48.676 --> 0:14:51.636
<v Speaker 1>to play the way that we often thought they did.

0:14:51.796 --> 0:14:54.196
<v Speaker 1>Maybe they're going to use special controllers, maybe they're going

0:14:54.236 --> 0:14:56.996
<v Speaker 1>to have limited staminam, maybe they have pain levels they

0:14:56.996 --> 0:14:59.516
<v Speaker 1>have to deal with. There are more people out there

0:14:59.516 --> 0:15:01.596
<v Speaker 1>that you need to be thinking about when you develop,

0:15:02.036 --> 0:15:09.276
<v Speaker 1>rather than just your average joe able bodied person. So

0:15:09.356 --> 0:15:13.316
<v Speaker 1>people with disabilities are already isolated from the physical world.

0:15:13.636 --> 0:15:16.756
<v Speaker 1>Do you think that connecting them with video games runs

0:15:16.756 --> 0:15:20.236
<v Speaker 1>the risk of further isolating them. That's a great question, right,

0:15:20.276 --> 0:15:22.876
<v Speaker 1>So if you have a situation, did your life where

0:15:23.116 --> 0:15:25.356
<v Speaker 1>you're going to be stuck inside and you're going to

0:15:25.436 --> 0:15:29.716
<v Speaker 1>be watching TV. If you're not playing a video game

0:15:29.716 --> 0:15:31.996
<v Speaker 1>with friends, then why wouldn't I want to give you

0:15:32.036 --> 0:15:35.836
<v Speaker 1>the avenue to have the social interaction the way that

0:15:35.996 --> 0:15:38.756
<v Speaker 1>you wish it to be. You know, are there people

0:15:38.796 --> 0:15:43.836
<v Speaker 1>out there who don't follow the everything in moderation rule

0:15:43.876 --> 0:15:46.956
<v Speaker 1>of life? Probably? There probably are people who have gotten

0:15:46.996 --> 0:15:49.916
<v Speaker 1>an adaptive controller from Xbox and they blew off going

0:15:49.956 --> 0:15:52.356
<v Speaker 1>to somebody's wedding and doing a toast because they would

0:15:52.356 --> 0:15:55.756
<v Speaker 1>have rather played the latest, you know, Super Mario Sonic game.

0:15:56.116 --> 0:15:59.076
<v Speaker 1>I can't tell you whether or not that's happened. What

0:15:59.236 --> 0:16:01.796
<v Speaker 1>I can tell you is that there are more people

0:16:02.036 --> 0:16:04.956
<v Speaker 1>who would have been bored out of their minds had

0:16:04.996 --> 0:16:08.196
<v Speaker 1>they not had the ability to connect with these virtual

0:16:08.236 --> 0:16:12.036
<v Speaker 1>worlds than people who misuse the technology and have gotten

0:16:12.036 --> 0:16:15.796
<v Speaker 1>addicted to, you know, shooting pinball with their friends. What's

0:16:15.836 --> 0:16:19.036
<v Speaker 1>what's your favorite game that you're playing right now? My

0:16:19.116 --> 0:16:22.676
<v Speaker 1>favorite game right now is probably Rocket League. Yes, it's

0:16:22.716 --> 0:16:25.436
<v Speaker 1>really good. Yes? Yes, okay, you are you on a

0:16:25.516 --> 0:16:28.796
<v Speaker 1>PS four? I am on I'm on PC. Okay, so

0:16:29.036 --> 0:16:32.316
<v Speaker 1>we'll have to Yeah, we have to exchange my game

0:16:32.356 --> 0:16:34.236
<v Speaker 1>attack is, Oh, it's big ron, so you have to

0:16:34.236 --> 0:16:37.116
<v Speaker 1>exchange gamer. But I I'm rusty, I haven't played in

0:16:37.156 --> 0:16:39.636
<v Speaker 1>a while, and I started playing Fortnite, uh and during

0:16:39.636 --> 0:16:42.676
<v Speaker 1>the pandemic. And but Mike, I mean, there's something there's

0:16:42.676 --> 0:16:48.756
<v Speaker 1>something humiliating about being devastated by like an eleven year old. Yeah,

0:16:48.796 --> 0:16:51.316
<v Speaker 1>but you were killed by a bunny rabbit who was

0:16:51.356 --> 0:16:54.956
<v Speaker 1>surfing on a rocket who was doing cheering, chirping noises

0:16:54.956 --> 0:16:57.036
<v Speaker 1>that managed to home in on you from a thousand

0:16:57.076 --> 0:17:00.556
<v Speaker 1>feet away. There, you can't be mad about that. Likes

0:17:00.876 --> 0:17:04.276
<v Speaker 1>it's not serious, and you know, that's what I really

0:17:04.276 --> 0:17:06.436
<v Speaker 1>like about those kind of games. It's just that it's

0:17:06.436 --> 0:17:08.996
<v Speaker 1>a competitive nature. And sure, you know, I'm proud of

0:17:08.996 --> 0:17:11.156
<v Speaker 1>the fact that I only play with a mouse and

0:17:11.236 --> 0:17:13.196
<v Speaker 1>a tracker on my head. I don't use a keyboard,

0:17:13.276 --> 0:17:15.756
<v Speaker 1>I don't use the controller, and I'm you know, freaking

0:17:15.796 --> 0:17:18.436
<v Speaker 1>diamond in Rocket League. So I'm proud that I was

0:17:18.436 --> 0:17:21.916
<v Speaker 1>going to ask because I'm like silver three. I want

0:17:21.916 --> 0:17:24.516
<v Speaker 1>to say, so we're so you're obt of the game

0:17:24.636 --> 0:17:26.236
<v Speaker 1>is just like soccer. You're just trying to score the

0:17:26.236 --> 0:17:30.556
<v Speaker 1>ball into the other team's goal and there's a hierarchy system, Steve,

0:17:30.596 --> 0:17:33.916
<v Speaker 1>you want to explain the hierarchy system. Yeah, so the hierarchy.

0:17:33.956 --> 0:17:35.916
<v Speaker 1>The way the game works is like every video game

0:17:35.956 --> 0:17:38.436
<v Speaker 1>has a ranking system where you start at bronze and

0:17:38.476 --> 0:17:41.196
<v Speaker 1>then you progress to silver and then gold and Platinum

0:17:41.196 --> 0:17:44.596
<v Speaker 1>and then Diamond and then Champion, and what the ranks

0:17:44.636 --> 0:17:46.756
<v Speaker 1>are changes based on the game, but it's always the

0:17:46.876 --> 0:17:50.356
<v Speaker 1>same five rank system, which basically allows the game to

0:17:50.476 --> 0:17:53.116
<v Speaker 1>put you up against people a similar skill level so

0:17:53.156 --> 0:17:55.796
<v Speaker 1>that people who are lower skill level don't get destroyed

0:17:55.796 --> 0:17:58.316
<v Speaker 1>by the higher skill levels and feel bad about themselves,

0:17:58.436 --> 0:18:00.436
<v Speaker 1>and then the people at the top don't get bored

0:18:00.476 --> 0:18:03.636
<v Speaker 1>because they don't have a competition exactly. You know what's

0:18:03.676 --> 0:18:06.476
<v Speaker 1>funny is, as I spent so many years getting destroyed

0:18:06.796 --> 0:18:08.956
<v Speaker 1>in every other game online saying, you know what, I

0:18:09.156 --> 0:18:11.876
<v Speaker 1>still want to play online anymore until Rocket League comes along.

0:18:11.876 --> 0:18:13.396
<v Speaker 1>It's like, come on, Ronald, You'll play with a bunch

0:18:13.396 --> 0:18:15.676
<v Speaker 1>of other people who are all as terrible as you are,

0:18:15.876 --> 0:18:18.276
<v Speaker 1>and you'll have fun. It'll be really competitive because you'll

0:18:18.276 --> 0:18:20.476
<v Speaker 1>all like you'll all like you'll all be terrible in

0:18:20.516 --> 0:18:27.356
<v Speaker 1>the same way together while like learning the game. Absolutely, Steve, clearly,

0:18:27.396 --> 0:18:29.596
<v Speaker 1>I love video games. You love video games, and I'm

0:18:29.596 --> 0:18:31.676
<v Speaker 1>guessing a lot of our listeners do too. What are

0:18:31.716 --> 0:18:33.596
<v Speaker 1>some things they could do to help make gaming more

0:18:33.596 --> 0:18:35.756
<v Speaker 1>accessible for everyone? Of course, I'm going to tell you

0:18:35.796 --> 0:18:38.476
<v Speaker 1>that we need donations. You can go to able gamers

0:18:38.516 --> 0:18:40.756
<v Speaker 1>dot org. You can check us out on any of

0:18:40.756 --> 0:18:44.276
<v Speaker 1>the social media's able gamers. So if you have a dollar,

0:18:44.436 --> 0:18:47.396
<v Speaker 1>five dollars, twenty thousand dollars, it doesn't matter if you

0:18:47.556 --> 0:18:50.636
<v Speaker 1>have that kind of cash to give out that it helps.

0:18:50.996 --> 0:18:53.716
<v Speaker 1>So the average controller is three hundred and fifty dollars

0:18:53.756 --> 0:18:56.876
<v Speaker 1>to make the average session for someone to sit with

0:18:56.956 --> 0:18:59.596
<v Speaker 1>us and be fully funded to go through peer counseling

0:18:59.676 --> 0:19:02.756
<v Speaker 1>is about eight hundred and fifty dollars that goes through

0:19:03.236 --> 0:19:07.916
<v Speaker 1>you know, up much higher if someone has a profound disability,

0:19:07.996 --> 0:19:10.876
<v Speaker 1>that takes you know, more time getting to know them

0:19:11.236 --> 0:19:13.596
<v Speaker 1>and their situation and how to help them on a

0:19:13.716 --> 0:19:17.916
<v Speaker 1>very personal level. But you know, that's that's where essentially

0:19:17.956 --> 0:19:22.236
<v Speaker 1>your donations go. So if you have the ability to,

0:19:22.396 --> 0:19:25.356
<v Speaker 1>we always say please consider a donation. If you are

0:19:25.396 --> 0:19:28.076
<v Speaker 1>not in a place where financially that makes sense, you

0:19:28.116 --> 0:19:31.396
<v Speaker 1>can always just talk about able gamers and people with disabilities.

0:19:31.476 --> 0:19:34.836
<v Speaker 1>Now that sounds extremely generic. Here's the thing about that

0:19:35.236 --> 0:19:38.756
<v Speaker 1>game companies only care about what is being talked about.

0:19:38.876 --> 0:19:42.796
<v Speaker 1>So if people aren't talking about how accessibility options are important,

0:19:42.916 --> 0:19:45.676
<v Speaker 1>about how they want to support people with disabilities, about

0:19:45.676 --> 0:19:48.316
<v Speaker 1>how people with disabilities matter in games, and they want

0:19:48.356 --> 0:19:51.396
<v Speaker 1>to see that representation for people that don't look like them,

0:19:51.716 --> 0:19:55.636
<v Speaker 1>then the support goes away. The only reason that companies

0:19:56.356 --> 0:20:00.316
<v Speaker 1>support initiatives for people that are not quote unquote in

0:20:00.356 --> 0:20:03.996
<v Speaker 1>the mainstream audience is by them figuring out that, oh,

0:20:04.076 --> 0:20:06.156
<v Speaker 1>they are in the mainstream audience and they do matter,

0:20:06.276 --> 0:20:08.316
<v Speaker 1>and we can make money off of them. And that's

0:20:08.316 --> 0:20:11.236
<v Speaker 1>how we get that done. Is about you going out

0:20:11.276 --> 0:20:14.436
<v Speaker 1>to Twitter, you going out to Instagram talking about this

0:20:14.516 --> 0:20:18.076
<v Speaker 1>kind of thing, tweeting at your favorite companies, facebooking. You know,

0:20:18.476 --> 0:20:20.516
<v Speaker 1>that's how you can support able game was the best.

0:20:20.956 --> 0:20:23.756
<v Speaker 1>And if you're a developer out there listening, go to

0:20:24.036 --> 0:20:27.276
<v Speaker 1>Accessible dot Games. It's a free thing. You can go

0:20:27.356 --> 0:20:31.156
<v Speaker 1>check out all the material for free. Right now. There

0:20:31.316 --> 0:20:35.356
<v Speaker 1>is a certified course that you can take for a

0:20:35.396 --> 0:20:38.436
<v Speaker 1>couple hundred dollars to be certified to be able to

0:20:38.436 --> 0:20:41.676
<v Speaker 1>be an accessible developer. But if that's not within the

0:20:41.716 --> 0:20:44.356
<v Speaker 1>budget of your studio. You can always look at the

0:20:44.436 --> 0:20:47.436
<v Speaker 1>material for free online and check it out and incorporate

0:20:47.476 --> 0:20:50.516
<v Speaker 1>that into your next game. Are there any movies or

0:20:50.556 --> 0:20:53.716
<v Speaker 1>books to learn more about accessibility generally? There is a

0:20:53.716 --> 0:20:57.076
<v Speaker 1>great documentary called crypt Camp. It's on Netflix right now,

0:20:57.236 --> 0:21:00.116
<v Speaker 1>you can check it out. It goes through the entirety

0:21:00.156 --> 0:21:02.236
<v Speaker 1>of like what it's like to be a disabled person

0:21:02.396 --> 0:21:06.876
<v Speaker 1>and what it is that people maybe not seeing in

0:21:06.916 --> 0:21:09.596
<v Speaker 1>their everyday lives the people disabilities have to go through.

0:21:09.996 --> 0:21:13.916
<v Speaker 1>There's also a great movie that was released years ago.

0:21:14.596 --> 0:21:17.956
<v Speaker 1>It was all about the ada the creation of it,

0:21:18.036 --> 0:21:22.996
<v Speaker 1>called The Sound of Thought, and it's really about how

0:21:23.076 --> 0:21:25.756
<v Speaker 1>these two guys, one who was disabled, one who was not,

0:21:26.236 --> 0:21:30.316
<v Speaker 1>wanted the ability to go out into public without being

0:21:30.356 --> 0:21:34.316
<v Speaker 1>harassed for being disabled, and how businesses really weren't taking

0:21:34.356 --> 0:21:38.876
<v Speaker 1>the disability community seriously. It's very heartwrenching to me to

0:21:38.996 --> 0:21:43.316
<v Speaker 1>remember and to remind people that if you are thirty

0:21:43.316 --> 0:21:47.076
<v Speaker 1>five years old or older within your lifetime, it was

0:21:47.196 --> 0:21:51.316
<v Speaker 1>legal to discriminate against people at disabilities. If I had

0:21:51.356 --> 0:21:53.596
<v Speaker 1>gone into a McDonald's when I was one years old,

0:21:53.636 --> 0:21:55.756
<v Speaker 1>they could have kicked me out for using a wheelchair

0:21:55.756 --> 0:21:58.516
<v Speaker 1>because I was quote upsetting the other guests, and that's

0:21:58.556 --> 0:22:01.156
<v Speaker 1>something that a lot of people tend to forget because

0:22:01.156 --> 0:22:03.236
<v Speaker 1>we have very short memories when it comes to things

0:22:03.236 --> 0:22:06.036
<v Speaker 1>like this. So remember that. You know, it wasn't that

0:22:06.116 --> 0:22:09.116
<v Speaker 1>long ago that we said that no disabled people are important,

0:22:09.356 --> 0:22:13.036
<v Speaker 1>and you know, having those rights was important for that

0:22:13.196 --> 0:22:16.676
<v Speaker 1>community and it still is today. Thank you so much

0:22:16.716 --> 0:22:22.516
<v Speaker 1>for being with us today, Steve. Thank you. Steven Spond

0:22:22.676 --> 0:22:26.716
<v Speaker 1>is the chief Operations officer of Abel Gamers Solvable. Senior

0:22:26.716 --> 0:22:31.196
<v Speaker 1>producer is Jocelyn Frank, Research by David Jah, booking by

0:22:31.236 --> 0:22:34.876
<v Speaker 1>Lisa Dunn. Our managing producer is Sasha Matthias, and our

0:22:34.876 --> 0:22:38.836
<v Speaker 1>executive producer is Mia LaBelle. Solvable is a production of

0:22:38.836 --> 0:22:43.036
<v Speaker 1>Pushkin Industries. If you like the show, please remember to share, rate,

0:22:43.076 --> 0:22:45.436
<v Speaker 1>and review. It helps us find our way to the

0:22:45.476 --> 0:22:49.476
<v Speaker 1>ears of new listeners. You can find Pushkin Podcasts wherever

0:22:49.516 --> 0:22:54.036
<v Speaker 1>you listen, including on the iHeartRadio app and Apple Podcasts.

0:22:54.956 --> 0:22:57.556
<v Speaker 1>I'm Ronald Young Jr. Thanks for listening.