1 00:00:00,600 --> 00:00:03,080 Speaker 1: This is the Bloomberg Business of Sports show, where we 2 00:00:03,160 --> 00:00:05,960 Speaker 1: explore the big money issues in the world of sports. 3 00:00:06,000 --> 00:00:09,240 Speaker 1: I'm Michael Blough, I'm Scarlett, and I'm Mike Lynch. Today 4 00:00:09,520 --> 00:00:13,880 Speaker 1: we're taking a dive into the metaverse, talking all things 5 00:00:14,040 --> 00:00:18,599 Speaker 1: e sports with Super League Gaming chairman and CEO and 6 00:00:18,840 --> 00:00:22,239 Speaker 1: hand and welcome to the show. Well, thank you for 7 00:00:22,320 --> 00:00:25,760 Speaker 1: having me, you know, and I'm not gonna lie. I'm 8 00:00:25,800 --> 00:00:29,080 Speaker 1: I'm kind of that old geezer guy. And thank god 9 00:00:29,160 --> 00:00:32,120 Speaker 1: for my seventeen year old son who had to school 10 00:00:32,120 --> 00:00:36,000 Speaker 1: me on what metaverse was all about. Take us through 11 00:00:36,040 --> 00:00:39,239 Speaker 1: the people who may not know what metaverse is that 12 00:00:39,280 --> 00:00:44,240 Speaker 1: are my age and if you can explain it to him, yeah, absolutely. Um. 13 00:00:44,280 --> 00:00:47,120 Speaker 1: You know, if you think about it these days, you know, 14 00:00:47,280 --> 00:00:50,920 Speaker 1: forty six percent of gen z say they prefer digital 15 00:00:50,960 --> 00:00:55,680 Speaker 1: hangouts to physical ones. Um, increasingly, we're spending more and 16 00:00:55,720 --> 00:00:58,520 Speaker 1: more of our time in in a digital world. And 17 00:00:58,560 --> 00:01:01,680 Speaker 1: the beautiful thing there is is that it's a highly 18 00:01:01,720 --> 00:01:05,560 Speaker 1: creative world. Um, there's loads of self expression in it. 19 00:01:05,680 --> 00:01:09,040 Speaker 1: You can kind of create your aspirational self. But also 20 00:01:09,120 --> 00:01:12,040 Speaker 1: now what's starting to emerge is is it's not just 21 00:01:12,120 --> 00:01:15,320 Speaker 1: a place for self expression and ways to make friends 22 00:01:15,319 --> 00:01:19,240 Speaker 1: and build relationships. But it's also becoming a really powerful 23 00:01:19,280 --> 00:01:23,600 Speaker 1: place for commerce as well, and so we see that 24 00:01:23,600 --> 00:01:26,720 Speaker 1: that intersection of digital and physical worlds, whether it be 25 00:01:26,840 --> 00:01:31,759 Speaker 1: for brands, um retailers, but also just for the individual themselves. 26 00:01:32,080 --> 00:01:34,440 Speaker 1: The other cool thing about the metaverse is it's totally 27 00:01:34,480 --> 00:01:38,479 Speaker 1: empowering and democratized. Everybody can produce content in it, whether 28 00:01:38,560 --> 00:01:41,319 Speaker 1: you're designing cool games that you want to invite your 29 00:01:41,360 --> 00:01:44,880 Speaker 1: friends into play, or just creating other neat content that 30 00:01:44,959 --> 00:01:47,560 Speaker 1: you want to share on your social media or other places. 31 00:01:47,640 --> 00:01:51,480 Speaker 1: So it's this kind of beautiful, empowering world. And I 32 00:01:51,520 --> 00:01:54,480 Speaker 1: think another powerful way to think of it is is 33 00:01:54,520 --> 00:01:57,000 Speaker 1: to not almost think of it as something different than 34 00:01:57,040 --> 00:02:00,960 Speaker 1: your physical life. It's just another form of your world. 35 00:02:01,360 --> 00:02:03,760 Speaker 1: And if you ask again a typical gen z or, 36 00:02:04,040 --> 00:02:08,120 Speaker 1: they don't delineate the difference between their digital and physical selves. Um, 37 00:02:08,160 --> 00:02:11,119 Speaker 1: it's all kind of one life, much to the frustration 38 00:02:11,320 --> 00:02:14,440 Speaker 1: of their Gen X parents who don't quite get what's 39 00:02:14,480 --> 00:02:18,000 Speaker 1: going on. Um, can you fold in E sports into 40 00:02:18,080 --> 00:02:21,440 Speaker 1: the metaverse? Because we understand E sports and we know 41 00:02:21,480 --> 00:02:24,560 Speaker 1: that it's still early days in e sports, So walk 42 00:02:24,639 --> 00:02:26,720 Speaker 1: us through what that looks like in the metaverse and 43 00:02:26,720 --> 00:02:30,160 Speaker 1: what will look like in say, one year's time. Yeah, 44 00:02:30,280 --> 00:02:33,079 Speaker 1: so it's really uh, you know, first of all, I've 45 00:02:33,160 --> 00:02:36,079 Speaker 1: we've been in the area of the sports for about 46 00:02:36,120 --> 00:02:39,800 Speaker 1: five six years now, and often with investors, I'll say, look, 47 00:02:39,880 --> 00:02:42,160 Speaker 1: if the word is getting in the way because it 48 00:02:42,280 --> 00:02:45,720 Speaker 1: sounds like a niche or fad, then then just let's 49 00:02:45,720 --> 00:02:49,000 Speaker 1: rebrand it. Let's call it competitive video gaming. And what 50 00:02:49,080 --> 00:02:50,919 Speaker 1: it's really about is the thank you that is so 51 00:02:51,000 --> 00:02:55,000 Speaker 1: much more clear. By the way, there's three billion gamers 52 00:02:55,040 --> 00:02:58,200 Speaker 1: on the planet. There's about ten thousand or so that 53 00:02:58,240 --> 00:03:02,640 Speaker 1: are professionals. Um. They're either professional players playing for teams, 54 00:03:02,680 --> 00:03:05,840 Speaker 1: like just like the players in the NBA are paid 55 00:03:05,880 --> 00:03:10,640 Speaker 1: full time salaries, or their professional influencers, streamers, you know, 56 00:03:11,120 --> 00:03:14,440 Speaker 1: celebrities in their own right, um, and they make their 57 00:03:14,480 --> 00:03:17,160 Speaker 1: full time living off of it. What super leagues always 58 00:03:17,160 --> 00:03:20,600 Speaker 1: been about is empowering that next tier down of like 59 00:03:20,639 --> 00:03:23,760 Speaker 1: a classic pyramid. And so we're really focused on what 60 00:03:23,800 --> 00:03:27,320 Speaker 1: we call that avid gamer. So that's somebody who plays 61 00:03:27,320 --> 00:03:29,920 Speaker 1: about eight hours a week of gameplay at least as 62 00:03:29,960 --> 00:03:32,880 Speaker 1: a floor, um, but on top of it, they are 63 00:03:32,960 --> 00:03:37,320 Speaker 1: watching another nine hours or more of gaming centric content 64 00:03:37,560 --> 00:03:40,720 Speaker 1: and in many cases they are streaming and sharing their 65 00:03:40,720 --> 00:03:43,840 Speaker 1: gameplay content too as well. So when we talk about 66 00:03:43,880 --> 00:03:47,440 Speaker 1: the sports real specifically UM, what we do in the 67 00:03:47,640 --> 00:03:51,880 Speaker 1: sports landscape is we give tools to those people in 68 00:03:51,920 --> 00:03:55,080 Speaker 1: the middle of the pyramid for them to create their 69 00:03:55,120 --> 00:03:59,440 Speaker 1: own UM gameplay experiences tournaments for their friends, so they 70 00:03:59,440 --> 00:04:02,800 Speaker 1: can they and spin up gameplay and leagues. They can 71 00:04:02,880 --> 00:04:07,000 Speaker 1: also use our tools to stream their competitive video gaming 72 00:04:07,040 --> 00:04:10,000 Speaker 1: content to all their social channels, and as well, we 73 00:04:10,040 --> 00:04:13,160 Speaker 1: have a creator economy in it. So as they're streaming 74 00:04:13,200 --> 00:04:17,360 Speaker 1: their their e sports gameplay UM you know, posting highlights 75 00:04:17,800 --> 00:04:21,120 Speaker 1: to to their different channels, or live streaming say on 76 00:04:21,160 --> 00:04:24,520 Speaker 1: their Twitch and Instagram channel through our tools, if they 77 00:04:24,560 --> 00:04:28,240 Speaker 1: participate in our ad economy, they can also UM get 78 00:04:28,240 --> 00:04:31,120 Speaker 1: a share of the revenue. So really at its heart 79 00:04:31,200 --> 00:04:34,800 Speaker 1: for super League, you know, we're really UM. We use 80 00:04:34,920 --> 00:04:38,880 Speaker 1: e sports and competitive tournaments as just one way to 81 00:04:39,120 --> 00:04:43,240 Speaker 1: engage UM with players with a community and to build 82 00:04:43,240 --> 00:04:46,320 Speaker 1: community UM. And and the big kind of crux of 83 00:04:46,360 --> 00:04:49,200 Speaker 1: the company is where at the intersection of a creator 84 00:04:49,279 --> 00:04:53,839 Speaker 1: economy gaming centric content in the metaverse. Hi, and this 85 00:04:53,920 --> 00:04:56,280 Speaker 1: is Mike lynch up in Boston. So who is your 86 00:04:56,320 --> 00:05:00,840 Speaker 1: average game. UM, I don't maybe speak in the demographic terms. Yeah, yeah, 87 00:05:00,920 --> 00:05:05,200 Speaker 1: we really have two core demographics. UM. We talk a 88 00:05:05,200 --> 00:05:07,560 Speaker 1: lot about our young gamer network, and that is a 89 00:05:07,760 --> 00:05:12,800 Speaker 1: unique foothold that we have. We in a very safe way, 90 00:05:12,960 --> 00:05:18,640 Speaker 1: have built owned and operated and metaverse platforms that speak 91 00:05:18,720 --> 00:05:22,840 Speaker 1: to millions of under eighteen players. Those are predominantly Minecraft 92 00:05:22,839 --> 00:05:26,720 Speaker 1: players up until recently with an acquisition of a company 93 00:05:26,760 --> 00:05:29,599 Speaker 1: called block Spiz, where we now in the month of 94 00:05:30,240 --> 00:05:33,680 Speaker 1: October alone reached um had access to reach up to 95 00:05:33,839 --> 00:05:37,560 Speaker 1: sixty million Roadblocks users and that's about thirty of all 96 00:05:37,680 --> 00:05:42,240 Speaker 1: Roadblocks choosers, so that under eighteen demo. It's it's really 97 00:05:42,320 --> 00:05:44,479 Speaker 1: kind of the sweet spots about a twelve to sixteen 98 00:05:44,520 --> 00:05:48,400 Speaker 1: year old. They're an advanced player in in Minecraft and 99 00:05:48,480 --> 00:05:53,320 Speaker 1: Roadblocks UM. They're creating their own gameplay, and again we 100 00:05:53,440 --> 00:05:56,279 Speaker 1: believe over time will turn into those up and coming 101 00:05:56,320 --> 00:06:00,359 Speaker 1: more competitive older players and streamers as well. We also 102 00:06:00,480 --> 00:06:06,480 Speaker 1: run two Minecraft related servers on behalf of Microsoft named 103 00:06:06,560 --> 00:06:09,960 Speaker 1: Mine Villain Pixel Paradise, So we have this really vast 104 00:06:10,120 --> 00:06:14,599 Speaker 1: reach in that that young gamer demographic. And then we 105 00:06:14,640 --> 00:06:16,880 Speaker 1: talk about the core gamer, and the core gamer is 106 00:06:16,960 --> 00:06:20,400 Speaker 1: eighteen to thirty year old. They're playing older titles UM, 107 00:06:20,520 --> 00:06:24,159 Speaker 1: different types of titles like League of Legends UM, and 108 00:06:24,720 --> 00:06:29,000 Speaker 1: they are We're we're primarily the way we're reaching that 109 00:06:29,160 --> 00:06:32,840 Speaker 1: audience is through those those kind of older type of 110 00:06:32,880 --> 00:06:36,080 Speaker 1: gamer offerings that we have. So mob Crush is a 111 00:06:36,080 --> 00:06:38,400 Speaker 1: suite of tools that they can use for free to 112 00:06:38,600 --> 00:06:43,080 Speaker 1: multicast their gaming centric content across all of their social 113 00:06:43,080 --> 00:06:46,720 Speaker 1: media channels. I had mentioned earlier. We have super League Arena, 114 00:06:46,800 --> 00:06:49,560 Speaker 1: which is our kind of more heightened e sports property 115 00:06:49,600 --> 00:06:53,000 Speaker 1: and broadcast UM and things like frame Rate, which is 116 00:06:53,360 --> 00:06:57,039 Speaker 1: our set of owned and operate social channels that UM 117 00:06:57,080 --> 00:07:00,480 Speaker 1: are where we post highlights from our various players. So 118 00:07:00,680 --> 00:07:03,120 Speaker 1: you know what we do. You know, we're Our reason 119 00:07:03,160 --> 00:07:06,720 Speaker 1: for being the sun in our universe is the creator, right, 120 00:07:06,760 --> 00:07:09,440 Speaker 1: It's that mid tier creator that we're trying to empower, 121 00:07:10,000 --> 00:07:13,360 Speaker 1: and in doing so, we get to aggregate their audiences 122 00:07:13,400 --> 00:07:16,880 Speaker 1: and their content. UM. The way we monetize us through 123 00:07:16,920 --> 00:07:20,000 Speaker 1: the ad model. What we do so uniquely is we 124 00:07:20,080 --> 00:07:25,320 Speaker 1: can deliver advertising units very engaging UM embedded ad units. 125 00:07:25,360 --> 00:07:28,840 Speaker 1: I'm not talking about UM slapping a lot of logos 126 00:07:28,840 --> 00:07:33,440 Speaker 1: into gameplay and interrupting gameplay. I'm talking about very experiential 127 00:07:33,480 --> 00:07:37,320 Speaker 1: ways we can bring advertisers into the physical game, the 128 00:07:37,320 --> 00:07:41,720 Speaker 1: the metaverse, or into the stream, the gaming centric stream 129 00:07:41,960 --> 00:07:46,000 Speaker 1: from our influencers streaming their gaming content. So the way 130 00:07:46,000 --> 00:07:49,320 Speaker 1: we make money is primarily off of that ad model 131 00:07:49,720 --> 00:07:53,840 Speaker 1: because those very premium in game and in stream AD 132 00:07:53,920 --> 00:07:57,080 Speaker 1: units can't be AD blocked out or cord cut out. 133 00:07:57,080 --> 00:07:59,400 Speaker 1: A good example just to kind of give you a 134 00:07:59,440 --> 00:08:02,320 Speaker 1: sense of, well, why is this so special and different 135 00:08:02,360 --> 00:08:05,640 Speaker 1: than a typical ad model, you know, we re skinned 136 00:08:05,640 --> 00:08:08,960 Speaker 1: the world in a Roadblocks game for a ten day 137 00:08:09,000 --> 00:08:12,160 Speaker 1: campaign for Nickelodeon, who has been one of our long 138 00:08:12,160 --> 00:08:15,360 Speaker 1: time advertising partners and their parent company, Viacom is also 139 00:08:15,400 --> 00:08:18,640 Speaker 1: an investor in us UM. In that ten day campaign, 140 00:08:18,760 --> 00:08:22,720 Speaker 1: we transformed a Roadblocks world into something more akin to 141 00:08:23,520 --> 00:08:27,280 Speaker 1: UM the themes around SpongeBob Um for a new TV 142 00:08:27,360 --> 00:08:29,960 Speaker 1: show they had coming out, and in those ten days 143 00:08:30,080 --> 00:08:33,080 Speaker 1: we were m it created a really cool, exciting gameplay 144 00:08:33,080 --> 00:08:37,160 Speaker 1: experience for kids inside that world. UM we reached had 145 00:08:37,200 --> 00:08:40,200 Speaker 1: fifty million visitors to the game, and if you added 146 00:08:40,280 --> 00:08:42,520 Speaker 1: up all the gameplay in those ten days, that equaled 147 00:08:42,520 --> 00:08:45,640 Speaker 1: about a hundred and sixty two years of gameplay. So 148 00:08:45,720 --> 00:08:48,640 Speaker 1: when we're talking about that kind of deep engagement that 149 00:08:48,720 --> 00:08:52,200 Speaker 1: we in an authentic um way to engage with with 150 00:08:52,320 --> 00:08:57,679 Speaker 1: a demographic that a brand's targeting, you're talking about fifty 151 00:08:58,080 --> 00:09:01,960 Speaker 1: c pms. So it's really a completely different ad model 152 00:09:02,400 --> 00:09:04,960 Speaker 1: than we've ever really known because the AD model will 153 00:09:04,960 --> 00:09:07,880 Speaker 1: never be the same again, and so our big insight, 154 00:09:08,000 --> 00:09:11,119 Speaker 1: aside from the fact that the supremacy of the metaverse 155 00:09:11,280 --> 00:09:13,640 Speaker 1: and how do you put tools in the hands of 156 00:09:13,679 --> 00:09:19,079 Speaker 1: everyday content creates this democratization of content creation, the third 157 00:09:19,160 --> 00:09:21,640 Speaker 1: leg of the trends that we really kind of drag 158 00:09:21,679 --> 00:09:24,760 Speaker 1: off of is for all those reasons, the AD model 159 00:09:24,800 --> 00:09:27,960 Speaker 1: will never be the same, and the place the AD 160 00:09:27,960 --> 00:09:32,240 Speaker 1: model has moved to is really in this highly democratized 161 00:09:32,280 --> 00:09:35,400 Speaker 1: self produced content and that we and in our opinion, 162 00:09:36,000 --> 00:09:39,120 Speaker 1: the place we really kind of differentiate is the way 163 00:09:39,160 --> 00:09:42,120 Speaker 1: that we are close to where that self produced content 164 00:09:42,240 --> 00:09:46,360 Speaker 1: is happening in the metaverse and gaming centric live streaming. Well, 165 00:09:46,480 --> 00:09:50,080 Speaker 1: and I'm thinking about this in reverse. Instead of people 166 00:09:50,200 --> 00:09:54,440 Speaker 1: going on sites to play a particular game like Call 167 00:09:54,520 --> 00:09:57,400 Speaker 1: of Duty, You or Fortnite, I'm thinking about it in 168 00:09:57,480 --> 00:10:01,959 Speaker 1: the metaverse world as an old easer. Why can't you 169 00:10:02,160 --> 00:10:05,480 Speaker 1: do like, let's play Monopoly or something like that. You know, 170 00:10:05,559 --> 00:10:09,400 Speaker 1: I call up Scarlett, and I call up Mike and said, hey, 171 00:10:09,679 --> 00:10:14,240 Speaker 1: I'm the car, let's go. Can't that be done? Absolutely? 172 00:10:14,440 --> 00:10:18,360 Speaker 1: In fact, that's one of the beautiful things about the 173 00:10:18,760 --> 00:10:21,640 Speaker 1: piece of the metaverse that where you speak to is 174 00:10:21,720 --> 00:10:27,360 Speaker 1: really um. These gaming platforms like Roadblocks that really you know, 175 00:10:27,480 --> 00:10:30,800 Speaker 1: Roadblocks doesn't serve up a game, you know, a fixed 176 00:10:30,880 --> 00:10:33,640 Speaker 1: game like Hall of Duty or League of Legends. What 177 00:10:33,800 --> 00:10:37,319 Speaker 1: they give is a set of tools that allow everyday 178 00:10:37,360 --> 00:10:42,079 Speaker 1: game designers to design inside the parameters of that tool. 179 00:10:42,520 --> 00:10:47,160 Speaker 1: So Roadblocks has millions of games inside Roadblocks. The question 180 00:10:47,240 --> 00:10:51,400 Speaker 1: then becomes, can you create one that attracts is the 181 00:10:51,400 --> 00:10:54,920 Speaker 1: most exciting and fun and attracts the most players. But 182 00:10:55,040 --> 00:10:57,560 Speaker 1: if you think about there's really nothing to your point 183 00:10:58,240 --> 00:11:01,079 Speaker 1: that you can't have an expression of digitally. I'll tell 184 00:11:01,080 --> 00:11:04,480 Speaker 1: you the most easy example for me. You know, I 185 00:11:04,600 --> 00:11:06,959 Speaker 1: used to in my former life, I worked in large 186 00:11:07,000 --> 00:11:11,679 Speaker 1: cap and used to have thousands of retail sites under 187 00:11:11,720 --> 00:11:16,240 Speaker 1: my domain, UM globally. And you know a classic retailer, 188 00:11:16,480 --> 00:11:19,600 Speaker 1: you know, UM conundrum is always you know, it's all 189 00:11:19,640 --> 00:11:22,600 Speaker 1: about you know, like for likes and foot traffic, and 190 00:11:23,080 --> 00:11:26,160 Speaker 1: I couldn't possibly spin up a digital store, because then 191 00:11:26,200 --> 00:11:29,680 Speaker 1: I'll cannibalize my foot traffic, right that, you know, And 192 00:11:29,679 --> 00:11:33,800 Speaker 1: and it's it's just a never ending cycle of constantly 193 00:11:33,880 --> 00:11:38,120 Speaker 1: trying to to to beat those like for likes. Um. 194 00:11:38,160 --> 00:11:40,560 Speaker 1: You know, if right now, what I would tell the 195 00:11:40,640 --> 00:11:43,400 Speaker 1: old you know, the old self of me that used 196 00:11:43,440 --> 00:11:46,800 Speaker 1: to run all those brands globally for BP, I would 197 00:11:46,840 --> 00:11:49,160 Speaker 1: now sit her down a chair and be like, listen, 198 00:11:49,640 --> 00:11:54,000 Speaker 1: if you don't start thinking about how your brands are 199 00:11:54,000 --> 00:11:58,000 Speaker 1: going to persistently live in the metaverse, you're missing the boat. 200 00:11:58,080 --> 00:12:00,400 Speaker 1: And then here's the reason, the simple example bow why 201 00:12:01,240 --> 00:12:03,920 Speaker 1: you know right now, if you're in League of Legends, 202 00:12:04,280 --> 00:12:07,319 Speaker 1: you're a very advanced player. Right that game, I mean 203 00:12:07,320 --> 00:12:10,960 Speaker 1: it's like playing chess, serious layers of strategy and critical thinking. 204 00:12:10,960 --> 00:12:14,480 Speaker 1: Nobody plays it casually. Um. If you look at the 205 00:12:14,840 --> 00:12:17,680 Speaker 1: typical demo of who plays that game again, it's that 206 00:12:17,800 --> 00:12:23,040 Speaker 1: hardcore kind of you know, twentysomething gamer. Um. Probably the 207 00:12:23,160 --> 00:12:27,920 Speaker 1: last target demo that you think is is strolling down 208 00:12:28,000 --> 00:12:32,280 Speaker 1: Rodeo Drive walking into Louis Vatan. And yet you can 209 00:12:32,320 --> 00:12:36,000 Speaker 1: buy a Louis Vuitton Cape inside League of Legends. Now, 210 00:12:36,040 --> 00:12:37,960 Speaker 1: why can you do that, well, you can do it 211 00:12:38,040 --> 00:12:42,120 Speaker 1: because it's a brilliant move UM for all these luxury 212 00:12:42,120 --> 00:12:45,920 Speaker 1: fashion brands that you're now seeing getting into um getting 213 00:12:45,960 --> 00:12:49,640 Speaker 1: into digital fashion products. The reason is is because if 214 00:12:49,679 --> 00:12:53,120 Speaker 1: I can vary affordably buy a twenty dollar cape for 215 00:12:53,200 --> 00:12:57,560 Speaker 1: my champion that is branded Louis Vuitton, my propensity now 216 00:12:57,840 --> 00:13:01,720 Speaker 1: to think about having a pee of physical Louis Vuitton 217 00:13:01,960 --> 00:13:04,920 Speaker 1: in my home, a purse, a wallet, a scarf, what 218 00:13:05,040 --> 00:13:08,600 Speaker 1: have you, is way likelier. And the thing is, this 219 00:13:08,800 --> 00:13:11,160 Speaker 1: is a customer I was never going to probably reach 220 00:13:11,679 --> 00:13:16,960 Speaker 1: through just my physical footprint, and so it completely expands 221 00:13:17,080 --> 00:13:20,400 Speaker 1: the audience to reach again the accessibility of your brand. 222 00:13:21,120 --> 00:13:24,719 Speaker 1: UM that that notion of a digital to physical crossover 223 00:13:24,920 --> 00:13:27,520 Speaker 1: is a really powerful thing. The other way to think 224 00:13:27,600 --> 00:13:31,200 Speaker 1: about it is that cape lives forever. You may pull 225 00:13:31,240 --> 00:13:34,400 Speaker 1: that purse or wallet out once a month, but your 226 00:13:34,440 --> 00:13:38,760 Speaker 1: relationship to that digital cape is is persistent. And that 227 00:13:39,440 --> 00:13:42,360 Speaker 1: is powerful too, because if you can as a brand, 228 00:13:42,400 --> 00:13:45,960 Speaker 1: even if your primary business is physical goods, if you 229 00:13:46,000 --> 00:13:50,280 Speaker 1: can start creating a relationship with new customers and a 230 00:13:50,320 --> 00:13:53,920 Speaker 1: physical environment in a digital environment that way, then you're 231 00:13:53,960 --> 00:13:56,320 Speaker 1: starting to not only reach new people, but you're starting 232 00:13:56,360 --> 00:13:59,319 Speaker 1: to get into a whole different level of brand definity 233 00:13:59,600 --> 00:14:04,000 Speaker 1: or loyal guilty. And so that's that's the fun conversation 234 00:14:04,040 --> 00:14:07,160 Speaker 1: I'm now having with brands because I'm seeing across from them, 235 00:14:07,200 --> 00:14:09,200 Speaker 1: and the nice thing is is they know I've I've 236 00:14:09,240 --> 00:14:12,760 Speaker 1: actually stood in their shoes. I've been on the other side, 237 00:14:12,920 --> 00:14:16,080 Speaker 1: and I so enjoy you know, you guys have joked about, hey, 238 00:14:16,320 --> 00:14:19,560 Speaker 1: you know being a gen X or well I am. 239 00:14:19,600 --> 00:14:25,560 Speaker 1: You know my games are Galagha and Centipede. I love 240 00:14:25,680 --> 00:14:27,600 Speaker 1: getting to talk to him and say, no, I know, 241 00:14:27,880 --> 00:14:31,560 Speaker 1: I'm you, I'm really you. And the only thing that 242 00:14:31,640 --> 00:14:35,400 Speaker 1: separates us is that I've spent the last six years 243 00:14:35,440 --> 00:14:38,680 Speaker 1: being taken along this journey by a lot of really 244 00:14:38,760 --> 00:14:41,840 Speaker 1: smart millennial and gen Z people who get it. And 245 00:14:41,920 --> 00:14:44,600 Speaker 1: so it's kind of fun to see. I think the 246 00:14:44,680 --> 00:14:48,000 Speaker 1: bells starting to ring. Just like with the sports, the 247 00:14:48,040 --> 00:14:52,160 Speaker 1: metaverse is way bigger and m and I do think, well, 248 00:14:52,240 --> 00:14:55,720 Speaker 1: it seems a little intimidating. I think brands are starting 249 00:14:55,720 --> 00:14:58,000 Speaker 1: to really get it. Thank you for explaining that. That 250 00:14:58,040 --> 00:15:01,920 Speaker 1: actually made it a lot more tangible um for for 251 00:15:02,240 --> 00:15:05,120 Speaker 1: old geezers, old gen xers like us. You know, when 252 00:15:05,120 --> 00:15:10,440 Speaker 1: we okay, only speak for myself and Michael barr here um. 253 00:15:10,480 --> 00:15:13,880 Speaker 1: The metaverse, though, still feels a bit nichey um, like 254 00:15:14,000 --> 00:15:19,200 Speaker 1: it's cutting edge for the gen zars um, certain millennials, 255 00:15:19,200 --> 00:15:23,040 Speaker 1: those who have time to be gamers or competitive gamers. 256 00:15:24,080 --> 00:15:28,120 Speaker 1: Morgan Stanley has said that for all that formerly the 257 00:15:28,160 --> 00:15:30,840 Speaker 1: company formerly known as Facebook now meta platforms and alphabet 258 00:15:30,880 --> 00:15:34,360 Speaker 1: may have ventured into the metaverse, in order for it 259 00:15:34,480 --> 00:15:37,080 Speaker 1: to really take off, to become mainstream, you need a 260 00:15:37,080 --> 00:15:40,160 Speaker 1: company like Apple to to jump in there. I want 261 00:15:40,160 --> 00:15:43,360 Speaker 1: to get your thoughts on that idea. Yeah, it's it's 262 00:15:43,400 --> 00:15:45,040 Speaker 1: a good point. I mean, look, I said on our 263 00:15:45,120 --> 00:15:49,440 Speaker 1: last earnings call. Um, you know, hey, I'm not going 264 00:15:49,480 --> 00:15:53,200 Speaker 1: to complain when Facebook rebrands themselves meta, right. I mean 265 00:15:53,680 --> 00:15:57,680 Speaker 1: you know some crazy stats like the the the number 266 00:15:57,720 --> 00:16:01,360 Speaker 1: of searches you know for the word metaverse. I think 267 00:16:01,360 --> 00:16:03,520 Speaker 1: in Google in the month of October went up like 268 00:16:03,600 --> 00:16:07,520 Speaker 1: eighteen tho percent or something. So, you know, certainly for 269 00:16:07,520 --> 00:16:10,840 Speaker 1: for companies and stocks like super League that have been 270 00:16:10,880 --> 00:16:14,160 Speaker 1: talking about the metaverse, and frankly, we haven't just been 271 00:16:14,200 --> 00:16:16,520 Speaker 1: talking about it, We've been in it. You know, if 272 00:16:16,560 --> 00:16:19,360 Speaker 1: you go back the last few scripts of calls the 273 00:16:19,440 --> 00:16:21,800 Speaker 1: metaverse has been a drumbeat for us for the last 274 00:16:21,880 --> 00:16:26,360 Speaker 1: year because of our exceptionally large footprint that we already 275 00:16:26,400 --> 00:16:30,400 Speaker 1: have inside gameplay metaverse is. So I think when it 276 00:16:30,440 --> 00:16:35,000 Speaker 1: comes to gameplay metaverss, I do think it's a pretty 277 00:16:35,200 --> 00:16:38,280 Speaker 1: established thing. I mean, Minecraft has been around for twenty 278 00:16:38,360 --> 00:16:41,200 Speaker 1: years and it is, you know, the second or third 279 00:16:41,280 --> 00:16:44,320 Speaker 1: largest game in the world, and it's maintained itself that way. 280 00:16:44,600 --> 00:16:48,840 Speaker 1: So I think that gameplay meta versus are are somewhat 281 00:16:49,720 --> 00:16:52,480 Speaker 1: real and tangible, and it just doesn't sound like a 282 00:16:52,480 --> 00:16:56,880 Speaker 1: lot of hype. I do think though, the where it 283 00:16:56,920 --> 00:16:59,720 Speaker 1: can go, and I think when you when you look 284 00:16:59,800 --> 00:17:02,440 Speaker 1: at these from what I've read and tried to understand 285 00:17:02,480 --> 00:17:05,119 Speaker 1: about where Facebook's going, I think it still feels a 286 00:17:05,119 --> 00:17:08,840 Speaker 1: little blurry about what do they mean when they say it, 287 00:17:09,920 --> 00:17:13,399 Speaker 1: and and and what what does that mean for Facebook 288 00:17:13,440 --> 00:17:15,879 Speaker 1: and what it will look like. I think that I 289 00:17:15,920 --> 00:17:18,359 Speaker 1: think that it's a really good point you make, which 290 00:17:18,440 --> 00:17:23,400 Speaker 1: is the definitions can be super broad about what metaverse 291 00:17:23,440 --> 00:17:27,439 Speaker 1: can be, and if it's super broad, it's going to 292 00:17:27,560 --> 00:17:32,400 Speaker 1: take the largest platforms out there all really kind of 293 00:17:32,720 --> 00:17:35,160 Speaker 1: I don't want to say working in tandem, meaning that 294 00:17:35,200 --> 00:17:39,000 Speaker 1: they are integrated. But I do think at a minimum 295 00:17:39,080 --> 00:17:41,199 Speaker 1: it should be a course strategy for all of them 296 00:17:41,200 --> 00:17:43,920 Speaker 1: because we're so dependent on those platforms for all those 297 00:17:43,920 --> 00:17:47,119 Speaker 1: other parts of our lives. UM. The way that I 298 00:17:47,160 --> 00:17:50,360 Speaker 1: felt like Zuckerberg talked about a little bit was almost 299 00:17:50,400 --> 00:17:53,240 Speaker 1: because it was so broad and vast, it almost sounded 300 00:17:53,280 --> 00:17:57,440 Speaker 1: like everything digitally would be interconnected and that I could 301 00:17:57,480 --> 00:18:01,720 Speaker 1: be moving throughout all my digital word world seamlessly. And 302 00:18:01,800 --> 00:18:04,879 Speaker 1: to your question, then that's out the heart of it. Well, 303 00:18:04,920 --> 00:18:08,840 Speaker 1: that means that we need the Microsoft, Sea Apples, the 304 00:18:08,920 --> 00:18:12,600 Speaker 1: Metas all working in tandem and having integrated systems, and 305 00:18:12,600 --> 00:18:15,399 Speaker 1: and that's that would take a lot of time and 306 00:18:15,600 --> 00:18:18,600 Speaker 1: a big change in strategies for some of those companies. 307 00:18:19,200 --> 00:18:21,879 Speaker 1: So we take us around the corner for super League. 308 00:18:21,880 --> 00:18:24,600 Speaker 1: What what's next? Is it an all digital world of 309 00:18:24,680 --> 00:18:28,320 Speaker 1: the brick and mortar days? Uh? In the rear view mirror. Yeah, 310 00:18:28,400 --> 00:18:31,320 Speaker 1: you know, we UM we became kind of a nine 311 00:18:31,400 --> 00:18:34,720 Speaker 1: D ten digital to physical company prior to the pandemic, 312 00:18:35,320 --> 00:18:38,120 Speaker 1: and we really had to in many ways because of scale. 313 00:18:38,320 --> 00:18:41,639 Speaker 1: You know, we we we listed you know on NASDAC, 314 00:18:41,840 --> 00:18:44,280 Speaker 1: you know, as a microcap. We kind of in a 315 00:18:44,320 --> 00:18:47,359 Speaker 1: way embraced a little bit of the spirit of of 316 00:18:47,720 --> 00:18:50,639 Speaker 1: UM Nazdac and the old days. Right it was you 317 00:18:50,680 --> 00:18:53,320 Speaker 1: know when when like Amazon went public, you know, we 318 00:18:53,359 --> 00:18:56,680 Speaker 1: went public with without a lot of revenue, and it 319 00:18:56,720 --> 00:18:59,480 Speaker 1: was more about let's let the public investor get the 320 00:18:59,560 --> 00:19:02,840 Speaker 1: upside instead of staying private, you know, kind of the 321 00:19:02,920 --> 00:19:07,440 Speaker 1: Unicorn model that we're so deeply living in these days. 322 00:19:07,480 --> 00:19:09,880 Speaker 1: And so it really again in some ways, was true 323 00:19:09,880 --> 00:19:12,320 Speaker 1: to our brand and our promise to creators. It was 324 00:19:12,359 --> 00:19:15,520 Speaker 1: about UM putting the tools and the value in the 325 00:19:15,520 --> 00:19:19,400 Speaker 1: hands of the everyday investor as well. UM. Because of that, 326 00:19:19,480 --> 00:19:21,959 Speaker 1: we knew that we had to be more digitally based, 327 00:19:22,000 --> 00:19:25,639 Speaker 1: that we needed scale, We needed to start showing that 328 00:19:25,840 --> 00:19:29,320 Speaker 1: first we could deliver some big KPI, start to get 329 00:19:29,320 --> 00:19:32,120 Speaker 1: some critical mass on the platform, and that revenue would 330 00:19:32,119 --> 00:19:35,040 Speaker 1: then follow from that. So you know, right now we 331 00:19:35,080 --> 00:19:39,240 Speaker 1: have about one million creators making gameplay or broadcast off 332 00:19:39,280 --> 00:19:43,160 Speaker 1: of our tools. We reach about five million UM players 333 00:19:43,280 --> 00:19:47,000 Speaker 1: a month that in our own and operated properties, and 334 00:19:47,280 --> 00:19:51,320 Speaker 1: UM this year will will eclipse about ten billion views 335 00:19:51,359 --> 00:19:54,520 Speaker 1: on our platform. So we're showing that we can reach 336 00:19:54,760 --> 00:19:57,919 Speaker 1: the creator, the player, and the audience UM with some 337 00:19:58,040 --> 00:20:00,719 Speaker 1: scale and the nice thing is isn hour we're starting 338 00:20:00,760 --> 00:20:03,119 Speaker 1: to see some of the revenue kick in. So we 339 00:20:03,240 --> 00:20:07,200 Speaker 1: delivered about a four improvement on revenue and three Q 340 00:20:07,480 --> 00:20:11,920 Speaker 1: relative to UM same quarter prior year. UM as well, 341 00:20:11,960 --> 00:20:13,720 Speaker 1: I gave a little bit of guidance for four Q 342 00:20:14,080 --> 00:20:18,080 Speaker 1: that I expect another jump and revenue and and UM 343 00:20:18,119 --> 00:20:21,159 Speaker 1: I think investors and analysts were pleased to hear that 344 00:20:21,200 --> 00:20:24,320 Speaker 1: news that the revenue is starting to track up. We 345 00:20:24,440 --> 00:20:28,240 Speaker 1: also always said that we would be UM, that core 346 00:20:28,359 --> 00:20:32,119 Speaker 1: to our model would be UM inorganic growth as well, 347 00:20:32,160 --> 00:20:35,360 Speaker 1: and so we've completed three acquisitions this year. What I'm 348 00:20:35,400 --> 00:20:38,440 Speaker 1: most proud of on those is that UM two were 349 00:20:38,480 --> 00:20:41,000 Speaker 1: small tuck in and a creative out of the gate. 350 00:20:41,600 --> 00:20:44,240 Speaker 1: The third one was a little bit of a larger one, 351 00:20:44,280 --> 00:20:47,280 Speaker 1: but again it really gave us some heft UM. But 352 00:20:47,480 --> 00:20:49,440 Speaker 1: all three of them were right on the m and 353 00:20:49,480 --> 00:20:51,440 Speaker 1: a strategy we laid out for investors a year and 354 00:20:51,480 --> 00:20:54,639 Speaker 1: a half ago. We looked at tons of stuff and 355 00:20:55,200 --> 00:20:58,520 Speaker 1: it was powerful to be able to walk away and say, 356 00:20:58,600 --> 00:21:01,760 Speaker 1: you know what, if we do this deal. It may 357 00:21:01,800 --> 00:21:05,520 Speaker 1: give us a short term jump on revenues or give 358 00:21:05,560 --> 00:21:09,080 Speaker 1: us a bunch of eyeballs, but it's off strategy investors, 359 00:21:09,080 --> 00:21:11,960 Speaker 1: how do I write the earning script after we we 360 00:21:11,960 --> 00:21:14,440 Speaker 1: we do that deal, and so I'm I'm proud of 361 00:21:14,480 --> 00:21:16,480 Speaker 1: the fact that we really stayed in the lane that 362 00:21:16,520 --> 00:21:18,840 Speaker 1: I think is giving us a point of differentiation. So 363 00:21:19,280 --> 00:21:22,720 Speaker 1: investors should expect to see us continue to do smart 364 00:21:22,880 --> 00:21:27,080 Speaker 1: M and a UM along with our our organic growth. 365 00:21:27,440 --> 00:21:29,399 Speaker 1: I do think we're starting to get to a point 366 00:21:29,440 --> 00:21:32,119 Speaker 1: where with the types of run rates we're starting to 367 00:21:32,160 --> 00:21:37,439 Speaker 1: see on revenues UM, things like being profitable UM aren't 368 00:21:37,440 --> 00:21:39,840 Speaker 1: as far off as they seemed, you know, a year 369 00:21:39,920 --> 00:21:42,920 Speaker 1: or two years ago, right So I feel like, well, 370 00:21:43,080 --> 00:21:45,560 Speaker 1: I'm not saying that we'll hit that next year. I 371 00:21:45,640 --> 00:21:49,080 Speaker 1: do think that we're starting to see a path to 372 00:21:49,440 --> 00:21:52,400 Speaker 1: two cash flow positive also too, though I don't think 373 00:21:52,440 --> 00:21:55,159 Speaker 1: investors expect that of us right now. I think what 374 00:21:55,200 --> 00:21:57,320 Speaker 1: they've said all along is is that because we're a 375 00:21:57,359 --> 00:22:03,560 Speaker 1: growth company, deliver the top line growth and wisely reinvest 376 00:22:03,760 --> 00:22:06,760 Speaker 1: in scale and whatever it takes for automation to kind 377 00:22:06,800 --> 00:22:09,760 Speaker 1: of lift that ceiling on the types of revenues you 378 00:22:09,800 --> 00:22:12,520 Speaker 1: can push through your your model. As far as the 379 00:22:12,520 --> 00:22:16,800 Speaker 1: physical goes, we still think it's pretty magical watching people 380 00:22:16,880 --> 00:22:20,520 Speaker 1: gameplay together in real life. The tech that we've built 381 00:22:21,160 --> 00:22:24,199 Speaker 1: is location agnostic. It doesn't care if the players at 382 00:22:24,240 --> 00:22:27,320 Speaker 1: home or sitting at one of our top golf locations 383 00:22:27,440 --> 00:22:31,600 Speaker 1: or cinema theater locations. And so the beauty is is 384 00:22:31,640 --> 00:22:35,240 Speaker 1: that UM and it's all cloud based. UM. So what 385 00:22:35,359 --> 00:22:38,200 Speaker 1: that means is is that for a retailer to start 386 00:22:38,280 --> 00:22:41,760 Speaker 1: spinning up their own pop up e sports experiences, they 387 00:22:41,800 --> 00:22:45,320 Speaker 1: just need to have adequate broadband and a flat screen 388 00:22:45,359 --> 00:22:48,640 Speaker 1: TV that's Internet connected. And so the nice thing is 389 00:22:48,640 --> 00:22:51,280 Speaker 1: is the stuff that we've built that's driving our digital 390 00:22:51,280 --> 00:22:55,280 Speaker 1: experiences right now, UM can easily flip back into a 391 00:22:55,359 --> 00:22:58,800 Speaker 1: retail offer and we still do some live events. What 392 00:22:58,920 --> 00:23:01,560 Speaker 1: I like about it for investors though, is if we 393 00:23:01,680 --> 00:23:04,919 Speaker 1: move back to that model as we expand into it, 394 00:23:05,200 --> 00:23:07,439 Speaker 1: I really see it more as a technology as a 395 00:23:07,480 --> 00:23:11,639 Speaker 1: service model, a licensing play, something that has nice margins, 396 00:23:12,119 --> 00:23:14,920 Speaker 1: and that is really hands off for us, just really 397 00:23:14,920 --> 00:23:17,520 Speaker 1: putting the tools in the hands of the person who 398 00:23:17,640 --> 00:23:21,239 Speaker 1: runs that retail location. And don't let lynch you fool you. 399 00:23:21,320 --> 00:23:23,800 Speaker 1: He's in the palm crowd like the rest of us. 400 00:23:24,000 --> 00:23:26,840 Speaker 1: And I'm not talking about beer either. I'm talking about 401 00:23:26,840 --> 00:23:30,840 Speaker 1: the good old fashioned pong and hand. You've been so kind, uh, 402 00:23:30,920 --> 00:23:34,480 Speaker 1: Super League Gaming chairman and CEO, thank you so much 403 00:23:34,520 --> 00:23:37,240 Speaker 1: for joining us in Thank you. This is the Bloomberg 404 00:23:37,280 --> 00:23:41,160 Speaker 1: Business of Sports podcast. Catch us here each and every Monday, 405 00:23:41,200 --> 00:23:43,720 Speaker 1: Wednesday and Thursday, exploring the world of money in sports. 406 00:23:43,920 --> 00:23:46,000 Speaker 1: You can find me on Twitter at Big Bar Sports 407 00:23:46,080 --> 00:23:47,880 Speaker 1: and I'm Mike Lynch. You can follow me at Lynch 408 00:23:48,160 --> 00:23:51,200 Speaker 1: w c dB. I'm also on Twitter at Scarlett Fool 409 00:23:51,560 --> 00:23:54,040 Speaker 1: and I'm also on Twitter and joining the Lions win. 410 00:23:54,400 --> 00:23:56,960 Speaker 1: I'm sorry I had to slip that in. Uh, you're 411 00:23:57,000 --> 00:24:00,320 Speaker 1: listening to the Bloomberg Business of Sports on Bloomberg Video 412 00:24:00,400 --> 00:24:02,040 Speaker 1: of around the world. M