WEBVTT - TechStuff Classic: The Worst Video Games of All Time (Update)

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>John Than Strickland. I'm an executive producer with I Heart

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<v Speaker 1>Radio and I love all things tech. It is time

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<v Speaker 1>for a classic episode. This episode originally published on May four.

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<v Speaker 1>It is titled the Worst Video Games of All Time

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<v Speaker 1>parentheses update close parentheses. Um. Obviously, since we've had a

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<v Speaker 1>few more contenders, I know some people would probably put

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<v Speaker 1>Cyberpunk seven way up there. Uh, depending on your point

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<v Speaker 1>of view. They're they're defenders of that game who say

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<v Speaker 1>that there's a very good game there that was marred

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<v Speaker 1>by a rushed release. Um. And there are others who

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<v Speaker 1>disagree with that assessment entirely. So I'm sure I will

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<v Speaker 1>have to do yet another update. So maybe at one

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<v Speaker 1>point I'll do the Worst video Games of All Time

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<v Speaker 1>updated update. But for now, let's listen to this classic

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<v Speaker 1>episode from Enjoy. So there's been this longstanding rumor, elevated

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<v Speaker 1>to almost myth status in the video game industry, that

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<v Speaker 1>that Atari, while it was struggling, dumped thousands of video

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<v Speaker 1>games in this New Mexico landfill. Um. The New York

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<v Speaker 1>Times even ran a short piece on it in September,

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<v Speaker 1>and it's it's a short piece, so I'm just gonna

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<v Speaker 1>read it out because it's a really explains the story

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<v Speaker 1>and is super indicative of what the industry was doing

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<v Speaker 1>at the time. So here we go. With the video

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<v Speaker 1>game business gone sour, some manufacturers have been dumping their

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<v Speaker 1>excess game cartridges on the market at depressed prices. Now,

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<v Speaker 1>Atari Inc. The leading video game manufacturer, has taken dumping

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<v Speaker 1>one step further. The company has dumped fourteen truckloads of

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<v Speaker 1>discarded game cartridges and other computer equipment at the City

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<v Speaker 1>Landfill in Alama Gordon, New Mexico. Guards kept reporters and

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<v Speaker 1>spectators away from the area yesterday as workers poured concrete

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<v Speaker 1>over the dumped merchandise, and Atari spokesman said the equipment

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<v Speaker 1>came from Atari's plant and I'll Passo Texas, which was

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<v Speaker 1>used to make video game cartridges but has now been

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<v Speaker 1>converted to recycling scrap. Atari lust three and ten point

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<v Speaker 1>five million dollars in the second quarter, largely because of

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<v Speaker 1>a sharp drop in video game sales. That's yeah, point

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<v Speaker 1>five million dollars in a word, that's not that's not

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<v Speaker 1>a yearly loss. So yeah, as you can see, this

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<v Speaker 1>was a huge deal for Atari, and um, you know,

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<v Speaker 1>there are a lot of different things that went into this.

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<v Speaker 1>We've covered it before, but just as a quick kind

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<v Speaker 1>of refresher, the things that that led to this decision

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<v Speaker 1>involved too many games on the market, too many consoles

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<v Speaker 1>on the market, so you had you had way too

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<v Speaker 1>much product out there, uh, and way too many poor

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<v Speaker 1>video games that had been kind of scrapped together really quickly,

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<v Speaker 1>right and and and then with the the ET cartridge

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<v Speaker 1>in particular, which is often cited as not only the

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<v Speaker 1>worst video game of all time but also the reason

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<v Speaker 1>for a video game crash. That's that's a little too simplistic,

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<v Speaker 1>but it did the big contributor because that license cost

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<v Speaker 1>millions of dollars to Atari, and they produced millions of cartridges,

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<v Speaker 1>something like five million copies of this game. And they

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<v Speaker 1>didn't sell out at all. They had they had millions

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<v Speaker 1>left over, So you just had a no wins scenario.

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<v Speaker 1>I mean, no one wanted the cartridges. They kept getting

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<v Speaker 1>marked down and down and down in the discount bins

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<v Speaker 1>at your local toy stores. I mean, I remember these

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<v Speaker 1>days because I had an I had ET the Extra

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<v Speaker 1>Terrestrial um so, oh, yeah, I've never played. I had

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<v Speaker 1>the two games that are constantly referred to as being

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<v Speaker 1>the ones that led to the video game crash, where

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<v Speaker 1>the the licensed versions of pac Man and ET the

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<v Speaker 1>Extra Terrestrial, and there I had both of those, so

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<v Speaker 1>I can tell you they both were terrible games. They

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<v Speaker 1>were not good representations of their licenses and uh, and

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<v Speaker 1>so they both really did contribute. So uh. Anyway, we

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<v Speaker 1>had this big myth about the you know, this huge

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<v Speaker 1>dumping ground, and there was conflicting information for the longest time,

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<v Speaker 1>like is it actually out there or is it is

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<v Speaker 1>that just urban legend? Well, and since concrete had been poured,

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<v Speaker 1>no one was really sure. It made me think for

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<v Speaker 1>a while that maybe the guy who made that decision

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<v Speaker 1>at Atari used to work for the mafia. I want

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<v Speaker 1>it dead, I want to bury it in the ground.

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<v Speaker 1>I want to concrete foundation board over it. How it

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<v Speaker 1>how it goes off in my head anyway, I mean,

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<v Speaker 1>maybe he just really hated it that much. But yeah,

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<v Speaker 1>we ended up discovering very recently as the recording of

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<v Speaker 1>this podcast, as it turns out that uh, there was

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<v Speaker 1>truth to the yeah myth confirmed. Okay, So in April

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<v Speaker 1>hundreds of old Atari games, including the infamously terrible et

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<v Speaker 1>We're We're found in this landfill in New Mexico. The

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<v Speaker 1>Dick was part of a documentary series. It's being done

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<v Speaker 1>by director Zach Penn in affiliation with a couple of

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<v Speaker 1>media companies, Fuel Entertainment and Lightbox Entertained, along with Microsoft's

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<v Speaker 1>Xbox Entertainment Studios. Yeah, what's what's funny is that Major Nelson,

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<v Speaker 1>who is part of Xbox Lives. He's like one of

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<v Speaker 1>the kind of a community liaison type guy, so a

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<v Speaker 1>lot of information from Microsoft comes through him and then

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<v Speaker 1>as communicated to the fans. He was actually on the

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<v Speaker 1>dig site too. And uh, I'll talk a little bit

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<v Speaker 1>more about that in just a second when we get

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<v Speaker 1>to the super silly part of the story. I'm not

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<v Speaker 1>sure which part is. Yeah, there's so many, but this

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<v Speaker 1>one in particular because it all has to do with

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<v Speaker 1>the way the man wears a construction hat. Okay, alright, So,

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<v Speaker 1>so some interesting interesting little factoids around this dig. The

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<v Speaker 1>AP was out there and they were talking to folks

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<v Speaker 1>um and and according to them, James Heller, a former

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<v Speaker 1>Atari manager who's also on site for the dig. At

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<v Speaker 1>the invitation of the production team, UM said. James Heller

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<v Speaker 1>said that he was charged with finding a cheap way

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<v Speaker 1>of disposing for seven and twenty eight thousand game cartridges.

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<v Speaker 1>That's that's a lot of cartridges. That's more than I

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<v Speaker 1>had by by a long shot. Uh. And he said

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<v Speaker 1>that after a few local kids scavenged games UM and

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<v Speaker 1>he started getting calls from the media about it, that's

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<v Speaker 1>when he decided to pour the concrete, right, because otherwise

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<v Speaker 1>you have you have a recipe for disaster, and that

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<v Speaker 1>kids could be coming out to a landfill get hurt, lawsuits. Yeah.

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<v Speaker 1>No one wants e T on top of being the

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<v Speaker 1>worst game ever to be the most deadly game to

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<v Speaker 1>have caused like tetanus and things like that. Yeah, that

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<v Speaker 1>would have been a terrible, terrible, pr nightmare. Yeah. He's

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<v Speaker 1>also said that he wasn't aware that there was any

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<v Speaker 1>kind of controversy about it, and that he's never come

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<v Speaker 1>out on the record about it because no one ever

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<v Speaker 1>asked him. Huh. Clearly someone who does not go to

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<v Speaker 1>the big video game forums. He's clearly not from the internet. Um. Uh. So,

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<v Speaker 1>so the city that houses the landfill is giving up

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<v Speaker 1>to the cartridges to the team, and we'll be selling

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<v Speaker 1>the rest. So if you like your own, you can

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<v Speaker 1>get some real new Mexico dirt packed in with your

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<v Speaker 1>your various cartridges. They're they're apparently still playable, some of them,

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<v Speaker 1>I mean some of them are crushed. Yeah, I know that.

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<v Speaker 1>When they first found it, they tested one out almost

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<v Speaker 1>immediately and then said, we're not going to tell you

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<v Speaker 1>whether or not it worked. We're going to save that

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<v Speaker 1>for the documentary. But but but these are these are hard,

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<v Speaker 1>hardwired cartridges. I mean they're not they're not optical disks

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<v Speaker 1>or anything like that. So as long as you haven't

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<v Speaker 1>had too much detritus get into the cartridge, which we

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<v Speaker 1>all know how to solve that problem, yeah, and then

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<v Speaker 1>you're good. Yeah, as long as that's not the case,

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<v Speaker 1>then it should work. And I understand that there was

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<v Speaker 1>another person who was talked to about this whole thing,

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<v Speaker 1>a man who may you might say was burdened with

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<v Speaker 1>terrible responsibility. Uh So, the ap for for this article

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<v Speaker 1>that they did also called eat S game designer one

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<v Speaker 1>Howard Scott Warshaw about the entire debak um, and he

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<v Speaker 1>said that he actually doesn't mind his game being called

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<v Speaker 1>the worst game. Ever, he said that he was only

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<v Speaker 1>given five weeks to design, right and test this game

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<v Speaker 1>after legal matters held it up in production of for

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<v Speaker 1>getting that license and the holiday shopping deadlines began looming.

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<v Speaker 1>He said furthermore that it's end I quote a tremendous

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<v Speaker 1>honor that, you know, even though it's the worst video

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<v Speaker 1>game ever, that's still being talked about. Well, he also

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<v Speaker 1>was the guy who made the biggest selling original game

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<v Speaker 1>for Atari, which was Yours Revenge. Uh so, Yours Revenge

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<v Speaker 1>was a kind of crazy little game where it's almost

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<v Speaker 1>impossible to explain. Back then, video games were not nearly

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<v Speaker 1>as simple in a way, like even though the the

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<v Speaker 1>graphics were simple and the gameplay was simple, the concepts

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<v Speaker 1>were really high concept crazy things. And these days, you know,

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<v Speaker 1>when you see video games, they tend to be variations

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<v Speaker 1>on very similar themes, like it's a sandbox game like

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<v Speaker 1>Grand Theft Auto or the Saints Rose series, or it's

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<v Speaker 1>a racing game, or it's a gun game like those

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<v Speaker 1>are poor and adventure. Right back in the days of

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<v Speaker 1>the early arcades, like well, first you play as a

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<v Speaker 1>donkey who's out delivering pizzas. What But that was normal

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<v Speaker 1>So anyway, Ours Revenge hard to explain it easily, but anyway,

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<v Speaker 1>one of the most popular games of atari ever. So

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<v Speaker 1>it's kind of interesting that the same guy was behind

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<v Speaker 1>both titles. Yeah. The other thing I wanted to mention,

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<v Speaker 1>we're going to we're going to have a nice little

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<v Speaker 1>flashback in a minute, but before we do that. Uh,

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<v Speaker 1>something else I think is really entertaining is that there's

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<v Speaker 1>some conspiracy theories around this, Like there were some things

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<v Speaker 1>popping up on the Internet suggesting that perhaps this whole

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<v Speaker 1>dig was a manufactured story, and in fact, no one

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<v Speaker 1>had gone to New Mexico and no one had actually

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<v Speaker 1>found the cartridges because they were never really put there

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<v Speaker 1>in the first place, and the whole thing is just

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<v Speaker 1>to comple cover up. Yeah, there's like a tari truthuris

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<v Speaker 1>now this is great? Yeah. So uh And there was

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<v Speaker 1>a picture of Major Nelson, this is what I was

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<v Speaker 1>referring to earlier in the podcast, who was at the

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<v Speaker 1>site and wearing a hard hat, and the hard hat,

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<v Speaker 1>you know, sat pretty high up on his head, which

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<v Speaker 1>led some people to say, oh, it's been photoshopped on

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<v Speaker 1>top of him. He was clearly this was a picture

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<v Speaker 1>of Major Nelson that's been placed so that it's on

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<v Speaker 1>a desert background, and he's got this hard hat photoshopped

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<v Speaker 1>on because it's not saying flat, you know, snug against

0:10:26.679 --> 0:10:28.160
<v Speaker 1>his head. But here's the thing about hard hats. They

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<v Speaker 1>actually have like a little kind of harness that sits

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<v Speaker 1>on your head and they're raised up over the harness

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<v Speaker 1>so that if something does impact the hard hat, there's

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<v Speaker 1>that shot. Yeah. So it doesn't kill you, you see,

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<v Speaker 1>just having something harding. Yeah, yeah, I mean it doesn't.

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<v Speaker 1>It doesn't help you if you were wearing something hard

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<v Speaker 1>on your head if the force hitting it is still

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<v Speaker 1>enough to cause you injury. So, uh, it's you know,

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<v Speaker 1>it may have been that the little harness part was

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<v Speaker 1>a little small for Major Nelson's noggin. I don't know,

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<v Speaker 1>But I don't know. I'm personally, Yeah, it doesn't I'm

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<v Speaker 1>going to call him a fathead. Neither am I. But

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<v Speaker 1>but it does mean that I think some people mistakenly,

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<v Speaker 1>either mistakenly or perhaps jokingly. It could have been that

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<v Speaker 1>they were joking about it being photoshopped and then other

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<v Speaker 1>proportion in some way. I know the internet is oh

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<v Speaker 1>sure sure. And also some of the very first photos

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<v Speaker 1>that came out of the dig site. Um were taken

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<v Speaker 1>on you know, low quality cell phones, and I think

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<v Speaker 1>that everyone I mean, I mean, I was reluctant to

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<v Speaker 1>believe the story until I clicked a few links through

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<v Speaker 1>and really checked around about it, because I was like, oh,

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<v Speaker 1>that's fake. Yeah, I mean, well, there's so many stories.

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<v Speaker 1>I assume that everything on is fake on the internet,

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<v Speaker 1>except the hell stuff works where everything is amazing pertly.

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<v Speaker 1>But yeah, no, no, I totally understand what you're where

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<v Speaker 1>you're coming from on that one. So we wanted to

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<v Speaker 1>take this opportunity to actually have a little look back

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<v Speaker 1>on an episode that that was recorded years ago, back

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<v Speaker 1>in two thousand eleven. Yeah. So so of course Chris

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<v Speaker 1>Palette is going to be joining us from the vaults

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<v Speaker 1>of history, right. So so this is this is what

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<v Speaker 1>some people would call a rerun because we wanted to

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<v Speaker 1>talk about the discussion that kind of led into this

0:12:09.880 --> 0:12:12.719
<v Speaker 1>whole thing when we asked our listeners. This was the

0:12:12.840 --> 0:12:16.240
<v Speaker 1>crowdsourced episode, which we haven't really we haven't done many

0:12:16.280 --> 0:12:19.199
<v Speaker 1>of those. We've asked for a listener mail and gotten responses,

0:12:19.240 --> 0:12:21.880
<v Speaker 1>and we've done some episodes based upon suggestions, but this

0:12:21.960 --> 0:12:25.199
<v Speaker 1>was purely crowdsourced where I put out the question what's

0:12:25.280 --> 0:12:28.800
<v Speaker 1>the worst video game of all time? And then we

0:12:28.840 --> 0:12:31.040
<v Speaker 1>had our listeners right in and we tabulated all the

0:12:31.120 --> 0:12:34.040
<v Speaker 1>votes and it was it was wide open, and this

0:12:34.120 --> 0:12:37.640
<v Speaker 1>is the result. Uh and spoiler alert, the video game

0:12:37.720 --> 0:12:40.400
<v Speaker 1>that we just talked about being dug Up in the

0:12:40.440 --> 0:12:43.920
<v Speaker 1>Desert ends up being number one. So but it's an

0:12:44.040 --> 0:12:46.720
<v Speaker 1>entertaining episode. Listen to it, and we'll have a little

0:12:46.720 --> 0:12:50.600
<v Speaker 1>bit more to talk about once the episodes over with

0:12:50.679 --> 0:12:59.600
<v Speaker 1>some other kind of bad video game wrap up, So enjoy. So, hey, guys,

0:13:00.200 --> 0:13:02.800
<v Speaker 1>you know you might remember that Chris and I wanted

0:13:02.840 --> 0:13:07.000
<v Speaker 1>to do a crowdsourced episode where we asked our listeners

0:13:07.040 --> 0:13:10.839
<v Speaker 1>to submit to us the worst video game of all time.

0:13:11.040 --> 0:13:14.760
<v Speaker 1>And uh, we didn't give any real parameters about that.

0:13:14.800 --> 0:13:16.640
<v Speaker 1>We said it could be on any platform, it just

0:13:16.679 --> 0:13:19.319
<v Speaker 1>had to be a video game. And because of that,

0:13:19.400 --> 0:13:25.600
<v Speaker 1>it meant that our listeners could literally, uh nominate any

0:13:25.679 --> 0:13:29.440
<v Speaker 1>game ever made. So it's a miracle at all that

0:13:29.480 --> 0:13:33.160
<v Speaker 1>we had enough votes for any particular title to have

0:13:33.320 --> 0:13:36.400
<v Speaker 1>this this podcast, But we actually have the top ten

0:13:37.000 --> 0:13:42.480
<v Speaker 1>or perhaps bottom ten worst video games as voted on

0:13:43.000 --> 0:13:46.280
<v Speaker 1>by you the listener so please keep in mind this

0:13:46.360 --> 0:13:50.319
<v Speaker 1>is not the opinions of Jonathan and Chris, although maybe

0:13:50.320 --> 0:13:52.400
<v Speaker 1>we'll talk about some of the bad games we've played

0:13:52.400 --> 0:13:55.680
<v Speaker 1>in the past two This isn't our opinion, this is

0:13:55.720 --> 0:14:00.120
<v Speaker 1>your opinion. We're just reporting it. Well, I have to

0:14:00.160 --> 0:14:02.800
<v Speaker 1>say that one one person did right in and ask

0:14:02.880 --> 0:14:05.360
<v Speaker 1>us why we would bother recording an episode on this,

0:14:05.480 --> 0:14:09.960
<v Speaker 1>and uh, the simple answer is because it's fun. Yeah,

0:14:10.320 --> 0:14:12.360
<v Speaker 1>this was actually really a lot of fun. It was

0:14:12.360 --> 0:14:15.439
<v Speaker 1>a lot of work because we had to collect votes

0:14:15.480 --> 0:14:20.200
<v Speaker 1>from multiple sources. We collected votes from email, Facebook, Twitter,

0:14:20.320 --> 0:14:22.840
<v Speaker 1>and people left votes on my Google Plus account too,

0:14:22.880 --> 0:14:26.360
<v Speaker 1>so um, I actually did separate out all the votes

0:14:26.360 --> 0:14:28.640
<v Speaker 1>in a big spreadsheet, so I knew how many votes

0:14:28.680 --> 0:14:33.240
<v Speaker 1>came in from which uh particular source and that that

0:14:33.280 --> 0:14:35.280
<v Speaker 1>actually was kind of interesting too, just to see, you know,

0:14:35.320 --> 0:14:38.240
<v Speaker 1>what our listeners prefer to use in order to get

0:14:38.320 --> 0:14:41.520
<v Speaker 1>information to us. That was pretty fascinating. That was not

0:14:41.640 --> 0:14:43.760
<v Speaker 1>my intent, by the way, when I came. I came

0:14:43.840 --> 0:14:46.360
<v Speaker 1>up with this idea on the spur of the moment

0:14:46.440 --> 0:14:49.160
<v Speaker 1>and sprung it on Chris just before we started recording,

0:14:49.200 --> 0:14:51.520
<v Speaker 1>and Chris was like, do I have to I have

0:14:51.600 --> 0:14:53.200
<v Speaker 1>to record all the votes. I said no, he said,

0:14:53.200 --> 0:14:56.440
<v Speaker 1>all right, let's do it. So you know, I'm easy

0:14:56.520 --> 0:15:00.800
<v Speaker 1>like that. Let's let's start off with what would be

0:15:00.920 --> 0:15:03.800
<v Speaker 1>number ten. But actually it was a tie for ninth place.

0:15:04.040 --> 0:15:06.440
<v Speaker 1>So the first two games we're going to talk about

0:15:06.520 --> 0:15:08.880
<v Speaker 1>received the same number of votes. And the first one

0:15:08.960 --> 0:15:12.640
<v Speaker 1>that we're going to talk about is dragons Layer, the

0:15:12.800 --> 0:15:19.080
<v Speaker 1>arcade game specifically, So for those of you who who

0:15:19.240 --> 0:15:22.480
<v Speaker 1>missed out on the early eighties and the great arcade

0:15:23.320 --> 0:15:25.560
<v Speaker 1>culture of the early eighties, you may not be too

0:15:25.600 --> 0:15:29.960
<v Speaker 1>familiar with this game. But it was groundbreaking. Yeah, it was.

0:15:30.040 --> 0:15:33.680
<v Speaker 1>It was a an innovative way of presenting a video

0:15:33.720 --> 0:15:38.920
<v Speaker 1>game that had not been attempted before Dragon's Layer. Yeah. Yeah.

0:15:38.920 --> 0:15:43.320
<v Speaker 1>Previously we were talking about the different well the difference

0:15:43.320 --> 0:15:46.200
<v Speaker 1>in in vector and raster graphics, and and you know

0:15:46.280 --> 0:15:48.760
<v Speaker 1>there was there were blocky graphics for the most part

0:15:49.160 --> 0:15:54.120
<v Speaker 1>at the time, and they had limited animation, limited sound. Yeah. Um,

0:15:54.200 --> 0:16:00.160
<v Speaker 1>but but Dragon's Layer actually featured animation from one of

0:16:00.240 --> 0:16:07.000
<v Speaker 1>the industry giant animators, Don Bluth, former Disney animator who

0:16:07.080 --> 0:16:09.160
<v Speaker 1>has gone on to you know, with his own company,

0:16:09.200 --> 0:16:11.560
<v Speaker 1>to do many many other titles. In fact, I have

0:16:11.800 --> 0:16:15.040
<v Speaker 1>a Don Bluth title on my iPad? Yeah, which one?

0:16:15.600 --> 0:16:18.960
<v Speaker 1>The new version of Tapper features Don Bluth artwork, so yeah,

0:16:19.000 --> 0:16:21.360
<v Speaker 1>because he also you may know some of his work

0:16:21.400 --> 0:16:24.960
<v Speaker 1>from from movies like The Secrets and the Secret of

0:16:25.080 --> 0:16:28.680
<v Speaker 1>Nim Yes, and the Lame Before Time series, Before Time

0:16:28.920 --> 0:16:34.200
<v Speaker 1>it was, was it the Five Old Movies too? Yes? Um,

0:16:34.200 --> 0:16:38.200
<v Speaker 1>those were Don Bluth films, so somewhere out there, yes,

0:16:38.280 --> 0:16:42.400
<v Speaker 1>thank you. So Dragon's Lair was featured animation from Don

0:16:42.400 --> 0:16:46.280
<v Speaker 1>Bluth and it was published by Cinematronics. Yeah. Yeah, But

0:16:46.280 --> 0:16:49.040
<v Speaker 1>but but how you might say, exactly is this great

0:16:49.120 --> 0:16:52.440
<v Speaker 1>leap in graphics and sound? Because the sound was awesome too.

0:16:52.720 --> 0:16:54.680
<v Speaker 1>How how is that possible? Because you know, you're looking

0:16:54.680 --> 0:16:57.640
<v Speaker 1>at other games like Donkey Kong, which you know I

0:16:57.680 --> 0:17:00.680
<v Speaker 1>loved Donkey Kong, but you would not call the epics

0:17:01.000 --> 0:17:03.800
<v Speaker 1>advanced or state of the art for the time, but

0:17:03.840 --> 0:17:10.359
<v Speaker 1>not now crazy. Yeah, well, they they accomplished this by

0:17:10.480 --> 0:17:14.720
<v Speaker 1>using the laser disc video format, which we've talked about before.

0:17:14.800 --> 0:17:17.960
<v Speaker 1>So the entire game was on laser disc, and there

0:17:18.000 --> 0:17:21.119
<v Speaker 1>was an actual laser disc player inside the cabinet of

0:17:21.119 --> 0:17:23.879
<v Speaker 1>this arcade game. Now, the fact that there it was

0:17:23.960 --> 0:17:27.960
<v Speaker 1>on laser disc was both its its biggest strength and

0:17:28.040 --> 0:17:33.240
<v Speaker 1>its biggest weakness. The weakness is that you couldn't create

0:17:33.320 --> 0:17:37.760
<v Speaker 1>too much interactivity for the player and the game. The

0:17:38.440 --> 0:17:42.040
<v Speaker 1>You know, you couldn't have complete control over the main

0:17:42.119 --> 0:17:45.879
<v Speaker 1>character who do you remember? The guy's name Dirk the Daring,

0:17:46.680 --> 0:17:49.800
<v Speaker 1>and he was rescuing a princess Daphne from a dragon

0:17:49.920 --> 0:17:55.399
<v Speaker 1>named Singe. And so you couldn't just control Dirk the Daring,

0:17:55.440 --> 0:17:58.560
<v Speaker 1>You couldn't just make him run around and jump and stuff. Instead,

0:17:58.600 --> 0:18:01.600
<v Speaker 1>what you would do is you would initiate a video sequence.

0:18:01.640 --> 0:18:04.560
<v Speaker 1>Because again this is recorded on laser disc. There's only

0:18:04.720 --> 0:18:08.120
<v Speaker 1>so many variations of Dirk's movements that can be recorded

0:18:08.119 --> 0:18:11.960
<v Speaker 1>on a single laser disc. So what your input into

0:18:12.000 --> 0:18:15.119
<v Speaker 1>the arcade machine would translate to is was that the

0:18:15.280 --> 0:18:18.760
<v Speaker 1>correct button to press or direction on the joystick to

0:18:18.840 --> 0:18:22.200
<v Speaker 1>push in order to trigger the next sequence to further

0:18:22.320 --> 0:18:26.360
<v Speaker 1>the storyline. Yeah, so you for example, you might be

0:18:27.400 --> 0:18:30.119
<v Speaker 1>having to jump, and you did have to jump at

0:18:30.160 --> 0:18:33.520
<v Speaker 1>one point, and if you, you know, move up, that

0:18:33.640 --> 0:18:36.320
<v Speaker 1>might be the right thing to do. If you move left,

0:18:36.800 --> 0:18:39.600
<v Speaker 1>you die. If you do nothing, you die. If you

0:18:39.920 --> 0:18:42.320
<v Speaker 1>if you push the sword button, you die. If you

0:18:42.400 --> 0:18:45.160
<v Speaker 1>push Yeah, so in other words, there'll be one correct

0:18:45.600 --> 0:18:49.280
<v Speaker 1>response to a particular moment in the story, and sometimes, uh,

0:18:49.320 --> 0:18:51.439
<v Speaker 1>there'd be like a little flash that would indicate this

0:18:51.520 --> 0:18:54.720
<v Speaker 1>is when you do something. So for a lot of

0:18:54.720 --> 0:18:57.720
<v Speaker 1>the game, you're you're just watching, You're just you're you're

0:18:57.760 --> 0:19:00.480
<v Speaker 1>watching a movie. And then occasionally in the movie there's

0:19:00.480 --> 0:19:02.040
<v Speaker 1>a moment where you have a chance to put in

0:19:02.040 --> 0:19:04.080
<v Speaker 1>an input, and if you put in the wrong one,

0:19:04.200 --> 0:19:07.119
<v Speaker 1>the movie is over. And so that was probably what

0:19:07.280 --> 0:19:09.960
<v Speaker 1>cost a lot of people to vote for Dragons Layers,

0:19:10.000 --> 0:19:12.320
<v Speaker 1>that it almost feels like less of a game and

0:19:12.359 --> 0:19:14.720
<v Speaker 1>more of a film. It's just a film that you

0:19:14.760 --> 0:19:16.520
<v Speaker 1>don't get to see the end of it unless you

0:19:16.800 --> 0:19:19.000
<v Speaker 1>happen to shift in your seat at just the right

0:19:19.080 --> 0:19:22.360
<v Speaker 1>moment so the film will continue. And also I would

0:19:22.440 --> 0:19:24.160
<v Speaker 1>like to point out this was one of the first

0:19:24.160 --> 0:19:27.359
<v Speaker 1>games I can remember that cost two credits or fifty

0:19:27.400 --> 0:19:30.639
<v Speaker 1>cents to play. And also remember that a lot of

0:19:30.680 --> 0:19:34.879
<v Speaker 1>them had two monitors because they were so popular that

0:19:34.960 --> 0:19:38.480
<v Speaker 1>people would try and gather and cram around the system.

0:19:38.520 --> 0:19:40.160
<v Speaker 1>Because if someone knew how to play it, if someone

0:19:40.160 --> 0:19:44.520
<v Speaker 1>had memorized the sequence of movements they had to do

0:19:44.600 --> 0:19:47.480
<v Speaker 1>to get through a particular part of the game. You know,

0:19:48.000 --> 0:19:51.640
<v Speaker 1>most people didn't have the time or energy or change

0:19:52.000 --> 0:19:54.840
<v Speaker 1>to learn all that, so they just like to watch

0:19:54.920 --> 0:19:57.919
<v Speaker 1>the game because again, it was like a movie. I

0:19:57.960 --> 0:19:59.359
<v Speaker 1>saw a lot of our kades that would put a

0:19:59.400 --> 0:20:01.719
<v Speaker 1>second monit he that was mounted on the top of

0:20:01.760 --> 0:20:04.960
<v Speaker 1>the cabinet so that you could see what was going

0:20:05.000 --> 0:20:07.560
<v Speaker 1>on without having to be right up on whoever is

0:20:07.560 --> 0:20:13.480
<v Speaker 1>playing the game. So anyway, that was tied for ninth place. Uh.

0:20:13.520 --> 0:20:16.760
<v Speaker 1>And the other one was a game on the Nintendo

0:20:16.920 --> 0:20:22.600
<v Speaker 1>Entertainment System which was Back to the Future. And I

0:20:22.640 --> 0:20:25.000
<v Speaker 1>have never played this because I didn't own an any s.

0:20:25.400 --> 0:20:29.720
<v Speaker 1>From what I read, we're going from beautiful graphics and

0:20:29.880 --> 0:20:36.760
<v Speaker 1>and sort of poor gameplay to horrible graphics and gameplay. Yeah,

0:20:36.880 --> 0:20:39.280
<v Speaker 1>Back to the Future is just one example of a

0:20:39.359 --> 0:20:42.639
<v Speaker 1>licensed title, and by licensed, I mean it's something that

0:20:42.760 --> 0:20:47.040
<v Speaker 1>already existed that a video game publisher purchases a license

0:20:47.119 --> 0:20:49.919
<v Speaker 1>from the license owner to be able to create a

0:20:49.960 --> 0:20:52.800
<v Speaker 1>game based on that. And as far as Back to

0:20:52.800 --> 0:20:58.440
<v Speaker 1>the Future goes, the basis was really pretty uh difficult

0:20:58.440 --> 0:21:00.880
<v Speaker 1>to spot, especially in that stage. Like in the very

0:21:00.880 --> 0:21:04.200
<v Speaker 1>first stage, you are going down a street and the

0:21:04.240 --> 0:21:06.960
<v Speaker 1>way the view is it's an over the head view. UM.

0:21:07.119 --> 0:21:10.040
<v Speaker 1>The street is laid out so that the top of

0:21:10.080 --> 0:21:13.560
<v Speaker 1>the screen is where you're you're headed to the bottom

0:21:13.560 --> 0:21:15.760
<v Speaker 1>of the screen is where you are, and you're moving

0:21:15.800 --> 0:21:19.520
<v Speaker 1>your your character around Marty McFly. You're moving Marty McFly

0:21:19.720 --> 0:21:22.280
<v Speaker 1>down the street. You're trying to avoid enemies and pick

0:21:22.359 --> 0:21:26.719
<v Speaker 1>up little alarm clocks. And it's only by picking up

0:21:26.840 --> 0:21:28.840
<v Speaker 1>enough alarm clocks that you're allowed to move to the

0:21:28.880 --> 0:21:32.520
<v Speaker 1>next stage. And so you're also you also have a timer,

0:21:32.560 --> 0:21:34.600
<v Speaker 1>so if you don't pick up enough alarm clocks within

0:21:34.680 --> 0:21:37.280
<v Speaker 1>the time limit, then you lose. If you get hit

0:21:37.320 --> 0:21:40.080
<v Speaker 1>by an enemy, you lose. If you run into an obstacle,

0:21:40.280 --> 0:21:43.080
<v Speaker 1>you lose. UM. You would eventually be able to pick

0:21:43.200 --> 0:21:46.720
<v Speaker 1>up a bowling ball, which would let you shoot enemies

0:21:46.760 --> 0:21:49.040
<v Speaker 1>because of course you remember that great scene and Back

0:21:49.080 --> 0:21:51.359
<v Speaker 1>to the future where Marty McFly picked up a bowling

0:21:51.359 --> 0:21:54.440
<v Speaker 1>ball and then shot someone with it. Um, who could

0:21:54.440 --> 0:21:57.520
<v Speaker 1>forget that scene that never happened. Uh. And then you

0:21:57.560 --> 0:22:00.840
<v Speaker 1>can also get a skateboard, which I least that was

0:22:00.920 --> 0:22:03.639
<v Speaker 1>featured in the film. But with the skateboard, what that

0:22:03.680 --> 0:22:05.600
<v Speaker 1>would mean is that you would move through the the

0:22:06.680 --> 0:22:08.879
<v Speaker 1>you would move through the level faster, which meant the

0:22:08.960 --> 0:22:12.400
<v Speaker 1>poor gameplay became excruciating the poor gameplay because you're going

0:22:12.480 --> 0:22:16.600
<v Speaker 1>so fast you can't even react. Um. And then if

0:22:16.600 --> 0:22:18.760
<v Speaker 1>you got through that, you would hit a mini game.

0:22:19.280 --> 0:22:21.879
<v Speaker 1>And some of the mini games included a dinner stage

0:22:21.880 --> 0:22:25.120
<v Speaker 1>where you're behind the counter and Biff and his bullies

0:22:25.160 --> 0:22:26.800
<v Speaker 1>are coming in after you and you have to throw

0:22:26.840 --> 0:22:29.520
<v Speaker 1>milkshakes at them to stop them. But it was really

0:22:29.560 --> 0:22:32.400
<v Speaker 1>hard to line up your character so that you were

0:22:32.520 --> 0:22:35.639
<v Speaker 1>throwing the milkshake at the right plane in order to

0:22:35.720 --> 0:22:38.359
<v Speaker 1>hit the enemy. Like the enemy is coming at you

0:22:38.400 --> 0:22:39.680
<v Speaker 1>from the left side of the screen. You're on the

0:22:39.800 --> 0:22:41.440
<v Speaker 1>right side of the screen, and you've got a bar

0:22:41.560 --> 0:22:43.520
<v Speaker 1>between you and the enemy. You just have to figure

0:22:43.560 --> 0:22:46.640
<v Speaker 1>out exactly where, like vertically you need to align yourself,

0:22:47.119 --> 0:22:50.119
<v Speaker 1>and you you'd be like, oh, that's clearly, that's it.

0:22:50.320 --> 0:22:52.359
<v Speaker 1>That's that's the sweet spot, and you push the button

0:22:52.359 --> 0:22:55.719
<v Speaker 1>and the milkshake flies like three ft over the bully's

0:22:55.760 --> 0:22:58.440
<v Speaker 1>head and he reaches the bar and throws you against

0:22:58.480 --> 0:23:00.879
<v Speaker 1>the wall. Um. It was a little rough. And then

0:23:00.880 --> 0:23:04.120
<v Speaker 1>there was another stage where you had to block kisses

0:23:05.040 --> 0:23:07.760
<v Speaker 1>that were sent to you from Lorraine because you're playing

0:23:07.760 --> 0:23:10.600
<v Speaker 1>Marty McFly and his Marty's mother. You know, he's back

0:23:10.640 --> 0:23:12.960
<v Speaker 1>in time and he's met the teenage version of his mom,

0:23:13.560 --> 0:23:15.560
<v Speaker 1>and so you would have to block her kisses to you.

0:23:15.600 --> 0:23:17.560
<v Speaker 1>And then there was another one where you had to

0:23:17.600 --> 0:23:20.680
<v Speaker 1>position a guitar just right so that you were playing

0:23:21.440 --> 0:23:24.760
<v Speaker 1>music so that Lorraine and George, your your mom and

0:23:24.880 --> 0:23:28.920
<v Speaker 1>dad would actually kiss. And the very final stage involved

0:23:29.000 --> 0:23:32.560
<v Speaker 1>driving the DeLorean, the time travel device, through the street

0:23:32.600 --> 0:23:35.840
<v Speaker 1>at night, dodging enemies, dodging obstacles, trying to get up

0:23:35.840 --> 0:23:39.520
<v Speaker 1>to eighty eight miles per hour um. It looked awful.

0:23:39.560 --> 0:23:43.000
<v Speaker 1>Oh and Bob Gayle, who was a screenwriter for Back

0:23:43.040 --> 0:23:45.000
<v Speaker 1>to the Future, called it one of the worst games

0:23:45.000 --> 0:23:49.800
<v Speaker 1>ever made. Yeah, why do people keep saying this is

0:23:49.840 --> 0:23:52.760
<v Speaker 1>there's some problem with gravity in the future. So that

0:23:52.800 --> 0:23:55.919
<v Speaker 1>moves us up to our eighth worst game. Do you

0:23:55.920 --> 0:24:00.520
<v Speaker 1>wanna unveil what this one is? Well, it certainly has

0:24:00.560 --> 0:24:03.720
<v Speaker 1>a tough road to home, yes it does. But it

0:24:03.840 --> 0:24:07.840
<v Speaker 1>is extremely popular. It's something you may have seen once

0:24:07.920 --> 0:24:10.679
<v Speaker 1>or twice on Facebook, at least once or twice a

0:24:10.800 --> 0:24:14.879
<v Speaker 1>minute on Facebook only if you follow people who play this,

0:24:15.800 --> 0:24:20.080
<v Speaker 1>And how could you not it's Farmville from Zinga. Now,

0:24:20.160 --> 0:24:23.880
<v Speaker 1>Farmville has had a lot of criticism directed toward it.

0:24:23.880 --> 0:24:28.000
<v Speaker 1>It's one of those games. It's a it's a freemium game,

0:24:29.000 --> 0:24:31.119
<v Speaker 1>and that means that you can play the game for free,

0:24:31.200 --> 0:24:35.679
<v Speaker 1>but if you want to have the most advantageous stuff

0:24:35.720 --> 0:24:37.800
<v Speaker 1>in the game, you have to pay real money to

0:24:37.800 --> 0:24:41.960
<v Speaker 1>get it. Um and which is a perfectly valid business plan.

0:24:42.160 --> 0:24:44.600
<v Speaker 1>You know, there's no reason I'm not. I don't want

0:24:44.640 --> 0:24:46.480
<v Speaker 1>to say that that's a bad thing to do. I mean,

0:24:47.000 --> 0:24:49.320
<v Speaker 1>people should be compensated for the work they do in

0:24:49.440 --> 0:24:52.119
<v Speaker 1>order for them to make more work. Otherwise, no one

0:24:52.200 --> 0:24:55.119
<v Speaker 1>has any incentive to do anything. You know, well, you

0:24:55.160 --> 0:24:58.479
<v Speaker 1>know it's it's got millions of fans, yes, um something

0:24:58.520 --> 0:25:02.040
<v Speaker 1>like I once heard a statistic that's something like all

0:25:02.040 --> 0:25:05.560
<v Speaker 1>people who use Facebook play this, and I have. You know,

0:25:05.560 --> 0:25:07.320
<v Speaker 1>I've played. I played it in some of the other

0:25:07.400 --> 0:25:10.200
<v Speaker 1>Zinga games, but I don't It's funny though, I don't

0:25:10.200 --> 0:25:11.800
<v Speaker 1>think of it as a game. I think if it

0:25:11.880 --> 0:25:15.199
<v Speaker 1>is more of a toy because there's no objective that

0:25:15.240 --> 0:25:18.600
<v Speaker 1>you're trying to accomplish to win the game. Basically, you're

0:25:18.600 --> 0:25:22.040
<v Speaker 1>trying to if you've never seen or or played it. Um.

0:25:22.600 --> 0:25:25.879
<v Speaker 1>The point is to grow your farm. So you know,

0:25:26.160 --> 0:25:29.480
<v Speaker 1>at some point you you add little plots of land

0:25:29.600 --> 0:25:32.440
<v Speaker 1>on which you can grow your crops, and you can

0:25:32.520 --> 0:25:36.080
<v Speaker 1>choose which crops to grow. Um. You know, each time

0:25:36.119 --> 0:25:38.560
<v Speaker 1>you plant something, you have several choices to you know,

0:25:38.600 --> 0:25:41.840
<v Speaker 1>you could say corn or tomatoes or you know, you know,

0:25:41.880 --> 0:25:46.800
<v Speaker 1>potatoes or something else. Um. And each crop costs a

0:25:46.800 --> 0:25:49.280
<v Speaker 1>certain amount of money and your you know, your fake

0:25:49.359 --> 0:25:53.360
<v Speaker 1>gold money. Actually it's their their dollars, I think coins

0:25:53.440 --> 0:25:56.360
<v Speaker 1>farm coins and uh you also it's been a while

0:25:56.400 --> 0:25:59.960
<v Speaker 1>since I played. And each crop takes a certain amount

0:25:59.960 --> 0:26:01.880
<v Speaker 1>of time to grow, and if you leave the game

0:26:01.960 --> 0:26:04.640
<v Speaker 1>for more than that amount of time a reasonable amount

0:26:04.680 --> 0:26:06.960
<v Speaker 1>of time. Once it's grown, the crop will wither and die.

0:26:07.640 --> 0:26:10.879
<v Speaker 1>So the point is too, I mean, it's not just crops.

0:26:10.960 --> 0:26:14.240
<v Speaker 1>You also add you know, a fence around your your garden,

0:26:14.280 --> 0:26:16.879
<v Speaker 1>and you add a farmhouse and what kind do you want,

0:26:16.960 --> 0:26:19.840
<v Speaker 1>and you know, bales of hay, and you basically you

0:26:19.840 --> 0:26:23.639
<v Speaker 1>you add in size to the farm, and you add

0:26:23.680 --> 0:26:26.359
<v Speaker 1>different plots, and you upgrade your stuff. And there's also

0:26:26.400 --> 0:26:29.199
<v Speaker 1>a social factor where you can interact with your friends

0:26:29.240 --> 0:26:31.480
<v Speaker 1>farms and they can interact with yours, which is why

0:26:31.520 --> 0:26:34.640
<v Speaker 1>you see like all these notifications pop up on Facebook

0:26:34.720 --> 0:26:36.480
<v Speaker 1>until you get fed up with it and block them.

0:26:37.000 --> 0:26:39.520
<v Speaker 1>Well yeah, I mean you can visit your friends farm

0:26:39.560 --> 0:26:43.560
<v Speaker 1>and fertilizer crops so they grow faster or unwier them

0:26:43.600 --> 0:26:46.360
<v Speaker 1>when they've gone back and help them. You can send

0:26:46.400 --> 0:26:48.359
<v Speaker 1>them gifts and they can send you gifts, and that

0:26:48.359 --> 0:26:50.560
<v Speaker 1>that can be kind of fun. But the thing is, it's,

0:26:50.640 --> 0:26:54.159
<v Speaker 1>like Jonathan pointed out, uh, Zinga is really hoping that

0:26:54.200 --> 0:26:57.400
<v Speaker 1>you'll invest some actual cash into this and you can

0:26:57.720 --> 0:27:01.840
<v Speaker 1>get uh certain kinds of crops or certain kinds of

0:27:01.840 --> 0:27:05.159
<v Speaker 1>decorations for your farm if you fork over some real

0:27:05.200 --> 0:27:10.000
<v Speaker 1>coin um. And that's kind of annoying for people like

0:27:10.080 --> 0:27:11.879
<v Speaker 1>me who are cheap and don't want to give them

0:27:11.920 --> 0:27:15.159
<v Speaker 1>any money. And the thing is, at certain point, the

0:27:15.240 --> 0:27:18.080
<v Speaker 1>game or software toy, it's like like I said, I

0:27:18.080 --> 0:27:21.040
<v Speaker 1>don't like to call it is sort of semi unplayable

0:27:21.040 --> 0:27:24.359
<v Speaker 1>because there's a point at which everything to make it

0:27:24.440 --> 0:27:27.639
<v Speaker 1>fun you really need to give them money for it

0:27:27.680 --> 0:27:30.600
<v Speaker 1>really doesn't change, and it's the point of whe you go, yeah,

0:27:30.640 --> 0:27:33.159
<v Speaker 1>you know, I'm really don't want to do this, and

0:27:33.200 --> 0:27:36.720
<v Speaker 1>the game also encourages you to try and loop your

0:27:36.800 --> 0:27:40.040
<v Speaker 1>friends into the games. Yeah, so yeah, that's that's probably

0:27:40.080 --> 0:27:42.159
<v Speaker 1>I'm guessing that's why people voted for it, because it

0:27:42.200 --> 0:27:46.600
<v Speaker 1>feels almost invasive, um when you're on Facebook, unless you

0:27:46.600 --> 0:27:48.080
<v Speaker 1>you go so far as to block it. And we

0:27:48.119 --> 0:27:51.760
<v Speaker 1>had other Facebook games like games that are similar to

0:27:51.800 --> 0:27:54.640
<v Speaker 1>this uh nominated as well, but Farmville was the one

0:27:54.640 --> 0:27:57.520
<v Speaker 1>that actually got the most votes. And also I think

0:27:57.560 --> 0:28:01.560
<v Speaker 1>has been accused of sort of copying earlier game called

0:28:01.600 --> 0:28:05.320
<v Speaker 1>farm Town, Yes, that had very similar game mechanics. Some

0:28:05.359 --> 0:28:09.000
<v Speaker 1>people would say similarity to the point of identity. But well,

0:28:09.040 --> 0:28:13.520
<v Speaker 1>this this model has uh has extended across Facebook and

0:28:13.520 --> 0:28:15.720
<v Speaker 1>and other venues as well. I mean, there are some

0:28:15.880 --> 0:28:19.840
<v Speaker 1>iPad games um that I've you know, tried out on

0:28:19.880 --> 0:28:23.760
<v Speaker 1>my tablet that basically they're the same kinds of things.

0:28:23.920 --> 0:28:26.480
<v Speaker 1>Had your friends otherwise you're not going to get very

0:28:26.480 --> 0:28:28.719
<v Speaker 1>far in this game. I'm like, I don't know anybody

0:28:28.720 --> 0:28:30.440
<v Speaker 1>else who's playing this. Plus I don't want to spam

0:28:30.480 --> 0:28:34.840
<v Speaker 1>everybody with email blasts saying joined my game. Yeah. I

0:28:34.840 --> 0:28:37.560
<v Speaker 1>mean if Jonathan's playing and I'm playing, then yeah, I'll

0:28:37.600 --> 0:28:40.200
<v Speaker 1>send Jonathan a note, Hey, send me a free chicken, right,

0:28:40.360 --> 0:28:43.320
<v Speaker 1>But I don't want to send that to everybody on

0:28:43.360 --> 0:28:47.520
<v Speaker 1>my list because you know it's annoying. Yes, it would,

0:28:47.640 --> 0:28:51.160
<v Speaker 1>So let's move on to our next nomination. Now, this,

0:28:51.560 --> 0:28:55.560
<v Speaker 1>this next nomination is interesting because it's a terrible, terrible

0:28:55.640 --> 0:28:59.760
<v Speaker 1>game that was designed to be a terrible, terrible game,

0:29:00.240 --> 0:29:04.680
<v Speaker 1>and it's called Desert Bus. Now, Desert Bus was actually

0:29:04.760 --> 0:29:07.160
<v Speaker 1>a mini game that was part of a larger package

0:29:07.160 --> 0:29:12.240
<v Speaker 1>of games for a product that never saw full production.

0:29:12.720 --> 0:29:17.240
<v Speaker 1>It was for the Sega c D system. Gosh, barely

0:29:17.240 --> 0:29:19.719
<v Speaker 1>remember that the whole system was a failure, not just

0:29:19.800 --> 0:29:22.280
<v Speaker 1>this game, but it was a mini game that was

0:29:22.320 --> 0:29:26.840
<v Speaker 1>included in Penn and Teller's Smoke and Mirrors. Um. A

0:29:26.880 --> 0:29:28.920
<v Speaker 1>lot of the stuff that was in Penn and Teller's

0:29:28.920 --> 0:29:31.600
<v Speaker 1>Smoke and Mirrors ended up being used in other Penn

0:29:31.640 --> 0:29:34.560
<v Speaker 1>and Teller products like Cruel Tricks for Dear Friends and

0:29:34.600 --> 0:29:39.360
<v Speaker 1>things like that. But this one idea, which supposedly came

0:29:39.400 --> 0:29:44.400
<v Speaker 1>from Eddie goad det Ski, who is a producer in Hollywood. Uh,

0:29:44.480 --> 0:29:49.080
<v Speaker 1>this one idea was to create an an ultra realistic

0:29:49.200 --> 0:29:52.320
<v Speaker 1>and by that I mean boring game in which you

0:29:52.680 --> 0:29:57.600
<v Speaker 1>drive a bus from Tucson in Arizona to Las Vegas,

0:29:57.720 --> 0:30:01.040
<v Speaker 1>Nevada in real time, and the buses top speed is

0:30:01.080 --> 0:30:05.120
<v Speaker 1>around forty five miles per hour. And there's no scenery,

0:30:05.240 --> 0:30:09.080
<v Speaker 1>there's there's no traffic, there are no passengers on the bus.

0:30:09.120 --> 0:30:12.280
<v Speaker 1>It's just you driving this bus to Las Vegas and

0:30:12.400 --> 0:30:14.440
<v Speaker 1>uh in real time. That takes, by the way, about

0:30:14.480 --> 0:30:16.840
<v Speaker 1>eight hours. And if you get all the way to

0:30:16.920 --> 0:30:19.400
<v Speaker 1>Las Vegas, you get a point and then you have

0:30:19.440 --> 0:30:22.800
<v Speaker 1>to drive back. But what happens if you need to

0:30:22.920 --> 0:30:25.400
<v Speaker 1>you know, stop and eat dinner, go to the bathroom.

0:30:25.920 --> 0:30:29.520
<v Speaker 1>While the game does not have a pause function, so

0:30:29.840 --> 0:30:34.280
<v Speaker 1>the time would just keep going. Also, the bus, you

0:30:34.360 --> 0:30:35.760
<v Speaker 1>might say, why don't you just set it up so

0:30:35.800 --> 0:30:38.160
<v Speaker 1>that the bus drives automatically, like, you know, just put

0:30:38.240 --> 0:30:42.120
<v Speaker 1>something on the up arrow key on the gas pedal. Yeah. Uh, Well,

0:30:42.160 --> 0:30:45.760
<v Speaker 1>the bus also has a problem with its suspension and

0:30:45.880 --> 0:30:49.920
<v Speaker 1>it pulls to the right, so you have to constantly

0:30:50.000 --> 0:30:52.960
<v Speaker 1>adjust the bus so that it will it will be

0:30:53.040 --> 0:30:55.840
<v Speaker 1>on the road. Now, there is a port of this

0:30:55.920 --> 0:30:58.360
<v Speaker 1>game on the web. You can play a web based

0:30:58.480 --> 0:31:02.360
<v Speaker 1>version of Desert Bus if you want to. Now you

0:31:02.400 --> 0:31:04.120
<v Speaker 1>might ask why would you want to, Well, some of

0:31:04.120 --> 0:31:07.040
<v Speaker 1>it's just kind of like grousing slash bragging rights that

0:31:07.120 --> 0:31:10.160
<v Speaker 1>you know you actually bothered to take eight hours of

0:31:10.200 --> 0:31:13.520
<v Speaker 1>your life and get this virtual bus from Tucson to

0:31:13.640 --> 0:31:18.960
<v Speaker 1>Las Vegas. But another group called Loading Ready Run had

0:31:19.000 --> 0:31:23.040
<v Speaker 1>an interesting idea. UM that's a four person comedy group,

0:31:23.880 --> 0:31:27.200
<v Speaker 1>and they decided to hold a desert bus marathon session

0:31:27.520 --> 0:31:31.040
<v Speaker 1>as a fundraising effort to raise money for the charity

0:31:31.200 --> 0:31:35.560
<v Speaker 1>child Child's Play. Child's Plays a charity that gets a

0:31:35.560 --> 0:31:39.280
<v Speaker 1>lot of attention particularly around Penny Arcade Expo or Packs

0:31:39.440 --> 0:31:44.440
<v Speaker 1>because the Packs guys also hold um auctions for Child's

0:31:44.480 --> 0:31:48.960
<v Speaker 1>Play and it's it's providing video games and other kinds

0:31:48.960 --> 0:31:52.240
<v Speaker 1>of stuff like that to kids who are in hospitals

0:31:52.280 --> 0:31:56.240
<v Speaker 1>and who are recovering or suffering from serious illnesses and

0:31:56.280 --> 0:32:00.640
<v Speaker 1>conditions as a nice charity, to do something nice for

0:32:00.680 --> 0:32:05.080
<v Speaker 1>the kids. Right. So, these four members of Loading Ready

0:32:05.160 --> 0:32:12.120
<v Speaker 1>Run took shifts at driving the desert bus UM they

0:32:12.400 --> 0:32:15.320
<v Speaker 1>ended up driving for more than four and a half days.

0:32:16.640 --> 0:32:19.120
<v Speaker 1>The first time, which was in two thousand seven, they

0:32:19.200 --> 0:32:21.600
<v Speaker 1>drove for around four and a half days and they

0:32:21.800 --> 0:32:26.400
<v Speaker 1>scored six points at four and a half days driving

0:32:26.440 --> 0:32:28.960
<v Speaker 1>the bus back and forth. Uh And since then they've

0:32:29.000 --> 0:32:32.400
<v Speaker 1>held the marathon several more times and have raised more

0:32:32.400 --> 0:32:37.320
<v Speaker 1>than four hundred thousand dollars collectively. Yeah for child's play,

0:32:37.360 --> 0:32:41.240
<v Speaker 1>which is pretty impressive. Um. But yeah, the game is online,

0:32:41.400 --> 0:32:44.760
<v Speaker 1>so if you just do a search for Desert Bus,

0:32:44.800 --> 0:32:47.120
<v Speaker 1>you can find a web based version of this game

0:32:47.160 --> 0:32:50.280
<v Speaker 1>and play it yourself. Well, we've got more to say

0:32:50.280 --> 0:32:53.160
<v Speaker 1>about the worst video games of all time, but until then,

0:32:53.960 --> 0:32:57.280
<v Speaker 1>we're gonna have to do a little side quest here.

0:32:57.320 --> 0:33:00.280
<v Speaker 1>It looks like our princesses in another castle, so gonna

0:33:00.280 --> 0:33:10.320
<v Speaker 1>take a quick break, but we'll be right back. Apparently

0:33:10.320 --> 0:33:14.160
<v Speaker 1>our number six game. It's also a game for people

0:33:14.200 --> 0:33:18.920
<v Speaker 1>who are into really not happy driving experience. Oh my gosh,

0:33:18.960 --> 0:33:23.000
<v Speaker 1>this game is probably it's amazing to me that this

0:33:23.040 --> 0:33:25.680
<v Speaker 1>game was ever released because it is. It is as

0:33:25.800 --> 0:33:28.120
<v Speaker 1>unfinished a game as I have ever seen. And I've

0:33:28.160 --> 0:33:30.400
<v Speaker 1>seen the reviews for this game, like I've seen video

0:33:30.440 --> 0:33:33.480
<v Speaker 1>reviews of this game that show the problems, and it's

0:33:33.960 --> 0:33:36.240
<v Speaker 1>you can't believe that such a product was ever released

0:33:36.280 --> 0:33:39.200
<v Speaker 1>to the public. I guess we should say what it is. Well,

0:33:39.320 --> 0:33:41.960
<v Speaker 1>racing games are so popular, and you know that you

0:33:42.000 --> 0:33:46.320
<v Speaker 1>can race just about anything in all kinds of video games,

0:33:46.320 --> 0:33:48.560
<v Speaker 1>so you would imagine that one that would allow you

0:33:48.600 --> 0:33:52.000
<v Speaker 1>to race tractor trailers would be fun, but big rigs

0:33:52.160 --> 0:33:54.880
<v Speaker 1>over the road racing for the PC for the PC

0:33:55.240 --> 0:34:00.000
<v Speaker 1>isn't It was a two thousand three third person racing games.

0:34:00.000 --> 0:34:02.280
<v Speaker 1>So you're outside the truck looking at the truck. Yeah,

0:34:02.720 --> 0:34:06.000
<v Speaker 1>and and let's see if we can figure out where

0:34:06.080 --> 0:34:09.520
<v Speaker 1>some of the problems of this game may reside, shall we?

0:34:09.640 --> 0:34:12.399
<v Speaker 1>What's a racing game in which you don't really race

0:34:12.440 --> 0:34:15.239
<v Speaker 1>anyone else? Right? Well, first, the first problem is that

0:34:15.280 --> 0:34:17.880
<v Speaker 1>it was build as a game where the object was

0:34:17.920 --> 0:34:21.759
<v Speaker 1>that you were transporting illegal goods uh, and you were

0:34:21.800 --> 0:34:24.279
<v Speaker 1>being chased by police. So it was built as a

0:34:24.280 --> 0:34:26.680
<v Speaker 1>game where you had to drive fast and evade the cops.

0:34:27.600 --> 0:34:30.439
<v Speaker 1>What cos right? So when you actually get the game,

0:34:30.480 --> 0:34:33.279
<v Speaker 1>it turns out there's nothing has nothing to do with

0:34:33.320 --> 0:34:36.440
<v Speaker 1>any of that. Instead, it was supposed to be, at

0:34:36.520 --> 0:34:39.080
<v Speaker 1>least once you've got the game going, it was supposed

0:34:39.120 --> 0:34:41.640
<v Speaker 1>to be a racing game where you're racing against other competitors,

0:34:42.000 --> 0:34:46.120
<v Speaker 1>but the game developer never actually bothered to put artificial

0:34:46.160 --> 0:34:49.640
<v Speaker 1>intelligence competitors in there, so they they never leave the

0:34:49.640 --> 0:34:53.560
<v Speaker 1>starting line. It's a race where all the other people

0:34:53.760 --> 0:34:57.719
<v Speaker 1>racing don't do anything. They just sit there. So you're

0:34:57.760 --> 0:35:00.840
<v Speaker 1>you're running and they're behind you and they don't do anything.

0:35:01.719 --> 0:35:03.880
<v Speaker 1>Beyond that, though, it gets worse than that. Well, what

0:35:03.920 --> 0:35:07.200
<v Speaker 1>about the realistic physics. Yeah, there weren't any Um you

0:35:07.239 --> 0:35:11.040
<v Speaker 1>could drive over anything like driving on the road or

0:35:11.120 --> 0:35:14.239
<v Speaker 1>driving off the road, or driving through a building. None

0:35:14.239 --> 0:35:16.319
<v Speaker 1>of that made any difference. You. You traveled at the

0:35:16.360 --> 0:35:18.480
<v Speaker 1>same speed unless you were backing up, in which case

0:35:18.520 --> 0:35:23.719
<v Speaker 1>you would accelerate infinitely until you let off the reverse button. Yeah,

0:35:23.800 --> 0:35:26.040
<v Speaker 1>I understand why. Again I didn't play this one, but

0:35:26.080 --> 0:35:28.880
<v Speaker 1>I understand too that stopping was hyper realistic too, Like

0:35:28.960 --> 0:35:31.719
<v Speaker 1>if you had perfect breaks, you just let up on

0:35:31.719 --> 0:35:34.000
<v Speaker 1>the accelerator and you stop. Yeah, exactly, you just go

0:35:34.080 --> 0:35:37.120
<v Speaker 1>to go to do that. Yeah, there's there's no sense

0:35:37.160 --> 0:35:40.560
<v Speaker 1>of momentum or inertia. You just the universe would would

0:35:41.160 --> 0:35:44.880
<v Speaker 1>would halt around you. Um, you could drive off the

0:35:44.960 --> 0:35:47.520
<v Speaker 1>edge of the map and into gray nothingness. So it

0:35:47.640 --> 0:35:50.319
<v Speaker 1>made it kind of a metaphysical philosophical game at that point.

0:35:50.440 --> 0:35:52.799
<v Speaker 1>I've done that before, and we've known plenty of metaphysical

0:35:52.800 --> 0:35:55.239
<v Speaker 1>philosophical truck drivers, and that's really not a dig. We

0:35:55.360 --> 0:35:58.480
<v Speaker 1>really do know quite a few of them. Um, but yeah,

0:35:58.560 --> 0:36:03.400
<v Speaker 1>it was just you know, collision detection to speak of. Uh.

0:36:03.440 --> 0:36:06.040
<v Speaker 1>There were five tracks listed in the game, only four

0:36:06.080 --> 0:36:07.799
<v Speaker 1>of them were playable. I don't know how that would

0:36:07.800 --> 0:36:10.759
<v Speaker 1>be a disappointment considering how horrible the game was, Like,

0:36:10.800 --> 0:36:13.240
<v Speaker 1>oh great, you mean I can't play this other terrible

0:36:13.280 --> 0:36:17.440
<v Speaker 1>track that I would never love? And uh ex plays

0:36:17.480 --> 0:36:22.960
<v Speaker 1>Morgan Webb she she refused to rate this game because

0:36:23.000 --> 0:36:25.760
<v Speaker 1>ex Play has a rating system of one to five stars.

0:36:26.920 --> 0:36:31.160
<v Speaker 1>There's no zero, there's no zero, and she refused to

0:36:31.200 --> 0:36:33.200
<v Speaker 1>even give it one star, so she would not review it.

0:36:34.239 --> 0:36:36.880
<v Speaker 1>She played it, she just wouldn't give it a review.

0:36:37.880 --> 0:36:40.440
<v Speaker 1>So yeah, that's that's pretty bad. So that was a

0:36:40.560 --> 0:36:42.439
<v Speaker 1>that was a two thousand three game. But we're gonna

0:36:42.480 --> 0:36:45.239
<v Speaker 1>go a little further back for our next one, right right, Yeah,

0:36:45.280 --> 0:36:50.440
<v Speaker 1>this is a a port of a very popular arcade game. Um,

0:36:50.760 --> 0:36:53.600
<v Speaker 1>and for this is when I've played back on when

0:36:53.600 --> 0:36:55.160
<v Speaker 1>I had an Atariet Wall. Actually I still have an

0:36:55.160 --> 0:36:58.840
<v Speaker 1>Attar when I had it hooked up the TV, but

0:36:58.880 --> 0:37:02.800
<v Speaker 1>I didn't actually own this one. I did, Um, so

0:37:02.920 --> 0:37:05.600
<v Speaker 1>shall we Yeah this is fifth place, by the way,

0:37:05.600 --> 0:37:07.840
<v Speaker 1>for those of you keeping count, So in fifth place

0:37:08.080 --> 0:37:13.800
<v Speaker 1>is pac Man. Yeah, pac Man, so reported the Namco Giant.

0:37:14.320 --> 0:37:20.120
<v Speaker 1>It's often called the worst coin op port ever. Donkey

0:37:20.160 --> 0:37:24.400
<v Speaker 1>Kong wasn't great, Oh no, not, I don't just agree,

0:37:24.920 --> 0:37:28.799
<v Speaker 1>but pac Man was. Honestly, it was terrible. Yeah, At

0:37:28.840 --> 0:37:32.799
<v Speaker 1>least Donkey Kong remotely resemble the game that it was

0:37:32.840 --> 0:37:35.600
<v Speaker 1>based on. Yeah, pac Man. Some people have said that

0:37:35.640 --> 0:37:37.759
<v Speaker 1>if it had not been called pac Man, if it

0:37:37.880 --> 0:37:40.440
<v Speaker 1>if it hadn't been referred to as that, and it

0:37:40.520 --> 0:37:45.080
<v Speaker 1>had a slightly different appearance for the character that you play,

0:37:45.120 --> 0:37:47.279
<v Speaker 1>that people probably wouldn't be quite so hard on it.

0:37:47.320 --> 0:37:50.120
<v Speaker 1>Because the puzzle, the mazes were a little challenging to

0:37:50.160 --> 0:37:53.680
<v Speaker 1>get through, and you know, the gameplay worked properly, like

0:37:53.760 --> 0:37:55.880
<v Speaker 1>you know, you'd press left on the joystick and pac

0:37:55.880 --> 0:37:58.120
<v Speaker 1>Man would go left. You know. It wasn't like, you know,

0:37:58.200 --> 0:38:00.319
<v Speaker 1>Big Rigs what we just talked about, that a game

0:38:00.320 --> 0:38:04.360
<v Speaker 1>that was just pure broken, right. There was no literally

0:38:04.400 --> 0:38:06.040
<v Speaker 1>no way to play that game. It end up being

0:38:06.080 --> 0:38:09.960
<v Speaker 1>like a weird sandbox game, but it wasn't intended to

0:38:10.000 --> 0:38:12.759
<v Speaker 1>be one. Pacman played the way it was supposed to

0:38:12.920 --> 0:38:14.799
<v Speaker 1>more or less. It's just that it was such a

0:38:14.840 --> 0:38:17.880
<v Speaker 1>poor translation of what a game that people were really

0:38:17.920 --> 0:38:21.160
<v Speaker 1>familiar with that it was it could be nothing more

0:38:21.160 --> 0:38:24.440
<v Speaker 1>than a disappointment to anyone who bought it. And in fact,

0:38:24.800 --> 0:38:28.080
<v Speaker 1>pac Man is one of the titles that people often

0:38:28.160 --> 0:38:31.200
<v Speaker 1>will use as an example when they talk about why

0:38:31.239 --> 0:38:35.359
<v Speaker 1>the video game industry collapsed in nineteen in North America. Well,

0:38:35.360 --> 0:38:37.879
<v Speaker 1>they made so many copies of this anticipating that people

0:38:37.920 --> 0:38:39.160
<v Speaker 1>would want to play it at home, but when they

0:38:39.200 --> 0:38:41.520
<v Speaker 1>actually got their hands on it and moved, I mean,

0:38:41.560 --> 0:38:44.239
<v Speaker 1>pac Man is a game where you actually need reflexes

0:38:44.560 --> 0:38:46.480
<v Speaker 1>and you need to pay attention to what's going on

0:38:46.520 --> 0:38:50.000
<v Speaker 1>in pac Man on the move so much more slowly,

0:38:50.480 --> 0:38:53.839
<v Speaker 1>and the graphics were poor. The sound wasn't as good.

0:38:54.160 --> 0:38:58.920
<v Speaker 1>I remember when it came out for the R and

0:38:58.960 --> 0:39:04.680
<v Speaker 1>it looked so much better except non centering joystick, which

0:39:04.719 --> 0:39:07.680
<v Speaker 1>makes playing in a four direction may is very very difficult.

0:39:07.719 --> 0:39:10.640
<v Speaker 1>So that just didn't help anything. Which is such a

0:39:10.719 --> 0:39:13.440
<v Speaker 1>huge flop at home, right, Yeah, it was. It was

0:39:13.480 --> 0:39:17.080
<v Speaker 1>a terrible, terrible game, And I completely agree with this

0:39:17.239 --> 0:39:20.920
<v Speaker 1>being on on a list for bad video games because

0:39:21.880 --> 0:39:24.000
<v Speaker 1>it you know, even if you even if you say

0:39:24.080 --> 0:39:27.239
<v Speaker 1>that the game play was okay, the effect it had

0:39:27.239 --> 0:39:30.120
<v Speaker 1>on the industry was so terrible that by definition it's

0:39:30.160 --> 0:39:32.720
<v Speaker 1>a bad video game because it helped bring the industry

0:39:32.760 --> 0:39:36.080
<v Speaker 1>to its knees in nine and it wouldn't be until

0:39:36.160 --> 0:39:39.439
<v Speaker 1>Nintendo launched the NES in North America that we would

0:39:39.480 --> 0:39:43.520
<v Speaker 1>see a recovery of that market. Um. So now next,

0:39:43.560 --> 0:39:45.760
<v Speaker 1>we have a tie for third place. You know, normally

0:39:45.840 --> 0:39:47.960
<v Speaker 1>we go from fifth to fourth, but we have the

0:39:48.000 --> 0:39:51.239
<v Speaker 1>same number of votes came in for our our third

0:39:51.280 --> 0:39:53.520
<v Speaker 1>and fourth place, so tie for third. And these two

0:39:53.520 --> 0:39:58.880
<v Speaker 1>are more modern. Yeah. We we did an entire episode

0:39:58.880 --> 0:40:03.480
<v Speaker 1>about one of these, Duke Newcombe Forever. Now, we did

0:40:03.520 --> 0:40:06.719
<v Speaker 1>do a full episode about Duke nukemb Forever. So we're

0:40:06.719 --> 0:40:09.120
<v Speaker 1>not going to spend too much time right now talking

0:40:09.160 --> 0:40:11.520
<v Speaker 1>about it because now, Grant, when we did the episode,

0:40:11.560 --> 0:40:14.960
<v Speaker 1>it was before the game had come out hotly anticipated

0:40:15.040 --> 0:40:18.839
<v Speaker 1>for a decade, more than a decade. Yeah, it was round. Yeah,

0:40:18.880 --> 0:40:21.959
<v Speaker 1>it was originally announced as a title for the PC.

0:40:22.200 --> 0:40:26.319
<v Speaker 1>It was a a sequel to Duke NUKEMB three d um.

0:40:26.360 --> 0:40:33.400
<v Speaker 1>It was originally announced inn but it didn't launch until eleven. Yeah,

0:40:33.440 --> 0:40:36.400
<v Speaker 1>that's a long time for to wait for a video game, right,

0:40:36.440 --> 0:40:39.560
<v Speaker 1>I mean, award right up there with Dao Sex. Yeah,

0:40:39.680 --> 0:40:43.360
<v Speaker 1>Wired gave it the Vaporware of the Year award multiple

0:40:43.560 --> 0:40:46.879
<v Speaker 1>years in a row. In fact that it got discontinued

0:40:46.920 --> 0:40:49.480
<v Speaker 1>from the voting because and then it was brought back

0:40:50.200 --> 0:40:52.719
<v Speaker 1>because it wasn't just that it was vaporware. It was

0:40:52.800 --> 0:40:55.640
<v Speaker 1>that just when you were prepared to say Duke nukemb

0:40:55.640 --> 0:40:57.880
<v Speaker 1>Forever was never going to come out, there would be

0:40:57.920 --> 0:41:01.319
<v Speaker 1>some sort of rumble from three D Realms. They would

0:41:01.320 --> 0:41:03.439
<v Speaker 1>say no, no, no, no, no, it's really gonna come out.

0:41:03.520 --> 0:41:05.279
<v Speaker 1>And then you'd have to say, well, now we have

0:41:05.400 --> 0:41:07.719
<v Speaker 1>to put it back on the list, because you know,

0:41:07.719 --> 0:41:09.839
<v Speaker 1>we were ready to write it off forever, but they

0:41:09.920 --> 0:41:12.600
<v Speaker 1>say it's coming out, So of course they rights to

0:41:12.640 --> 0:41:17.280
<v Speaker 1>the game passed into other people's hands. Three Realms collapsed. Yeah,

0:41:17.400 --> 0:41:21.839
<v Speaker 1>and they did. Yeah, they finished it. Um. They did

0:41:21.840 --> 0:41:25.440
<v Speaker 1>not receive wide acclaim when it launched, a lot of

0:41:25.480 --> 0:41:29.480
<v Speaker 1>people panned this game, which of course explains why it's

0:41:29.520 --> 0:41:33.040
<v Speaker 1>on our list and how many people voted for it. Um.

0:41:33.200 --> 0:41:35.319
<v Speaker 1>A lot of the criticisms about the game said that

0:41:35.360 --> 0:41:37.880
<v Speaker 1>it was it just looked dated. It was it was

0:41:37.880 --> 0:41:40.440
<v Speaker 1>like a first person shooter designed for the late nineties.

0:41:40.520 --> 0:41:43.360
<v Speaker 1>You know, it didn't have the elements that you expect

0:41:43.440 --> 0:41:47.320
<v Speaker 1>in the first person shooter today and uh that even

0:41:47.360 --> 0:41:49.160
<v Speaker 1>even for one in the nineties, it would have been

0:41:49.160 --> 0:41:51.719
<v Speaker 1>great because like in the nineties, you would have a

0:41:51.719 --> 0:41:54.000
<v Speaker 1>lot of fast paced action and you would have a

0:41:54.000 --> 0:41:57.520
<v Speaker 1>ton of different weapons at your disposal. Duke Knew Them

0:41:57.560 --> 0:42:03.439
<v Speaker 1>Forever was more plodding and uh, well, there's no way

0:42:03.480 --> 0:42:05.360
<v Speaker 1>for me to word this in a way that's not negative.

0:42:05.400 --> 0:42:08.120
<v Speaker 1>It was a slow, slow game. It could be boring

0:42:08.160 --> 0:42:11.040
<v Speaker 1>at times, it could be ages between one encounter with

0:42:11.080 --> 0:42:13.520
<v Speaker 1>an enemy and another, and you can only carry two

0:42:13.560 --> 0:42:16.080
<v Speaker 1>weapons at a time. So it took away some of

0:42:16.080 --> 0:42:18.080
<v Speaker 1>the stuff that made those games in the nineties so

0:42:18.160 --> 0:42:21.280
<v Speaker 1>much fun and uh, and didn't replace it with anything better.

0:42:21.760 --> 0:42:24.920
<v Speaker 1>And also the juvenile humor in the Duke Newcomb series.

0:42:25.200 --> 0:42:27.560
<v Speaker 1>I think it may have worn a little thin. It's

0:42:27.600 --> 0:42:31.160
<v Speaker 1>just people don't find it as amusing as it used

0:42:31.200 --> 0:42:33.960
<v Speaker 1>to be, partially because we've had other games come out

0:42:34.000 --> 0:42:38.640
<v Speaker 1>that have much more biting satire and uh, and you know,

0:42:38.719 --> 0:42:43.120
<v Speaker 1>they're they're just as edgy as Duke newkemb was, but

0:42:43.200 --> 0:42:46.160
<v Speaker 1>they are more relevant. Like the Grand Theft Auto series

0:42:46.280 --> 0:42:49.160
<v Speaker 1>is known for its dark humor, the Fallout three series

0:42:49.239 --> 0:42:51.040
<v Speaker 1>or the Fallout series in general is known for its

0:42:51.160 --> 0:42:54.960
<v Speaker 1>dark humor, and so you get to do Newcomb and

0:42:54.960 --> 0:42:57.120
<v Speaker 1>you're just like, well, this feels like you're in a

0:42:57.440 --> 0:43:00.239
<v Speaker 1>uh you know, you're in a locker room with a

0:43:00.239 --> 0:43:05.120
<v Speaker 1>bunch of really really immature guys, and that that's the

0:43:05.200 --> 0:43:07.359
<v Speaker 1>level of humor and it just never gets above that.

0:43:07.560 --> 0:43:10.160
<v Speaker 1>And so I think all of those things contributed to

0:43:10.200 --> 0:43:13.600
<v Speaker 1>it being ranked on our list. But what about our

0:43:13.640 --> 0:43:16.719
<v Speaker 1>next game that's also tied for third place? You think

0:43:16.760 --> 0:43:21.040
<v Speaker 1>that a game written by um an Oxford professor of

0:43:21.080 --> 0:43:27.480
<v Speaker 1>bioethics might actually rank up there, But Bennett Foddy's game

0:43:28.000 --> 0:43:31.919
<v Speaker 1>qw O P or wop um got a lot of

0:43:32.040 --> 0:43:35.520
<v Speaker 1>negative votes. Actually, I saw this profiled and wired before

0:43:35.520 --> 0:43:38.400
<v Speaker 1>I ever tried to play it. Um, there's a need

0:43:38.440 --> 0:43:41.479
<v Speaker 1>little article about him. Uh, and I do mean little.

0:43:41.480 --> 0:43:46.239
<v Speaker 1>It's very short, um. But basically, in this game, you

0:43:46.280 --> 0:43:49.200
<v Speaker 1>are using the keys Q W O P hence the name,

0:43:49.520 --> 0:43:53.880
<v Speaker 1>to move the legs of a runner on a track

0:43:54.040 --> 0:43:58.200
<v Speaker 1>ye a runner named quop for a hundreds And that's

0:43:58.200 --> 0:43:59.680
<v Speaker 1>important to know. It's not it's supposed to be a

0:43:59.719 --> 0:44:02.160
<v Speaker 1>limp runner on the hundred meter dash, and the Q

0:44:02.400 --> 0:44:05.719
<v Speaker 1>and W keys control the runners thighs, and the O

0:44:05.880 --> 0:44:09.720
<v Speaker 1>n P keys control the runners calves, and you're supposed

0:44:09.760 --> 0:44:12.520
<v Speaker 1>to try and coordinate these movements in such a way

0:44:12.520 --> 0:44:15.120
<v Speaker 1>as to propel the runner down the hundred meters. By

0:44:15.160 --> 0:44:18.799
<v Speaker 1>the way, this runner has apparently no upper buddy control whatsoever,

0:44:19.239 --> 0:44:22.120
<v Speaker 1>and if if the runner gets even a little bit

0:44:22.239 --> 0:44:25.719
<v Speaker 1>off balance, it's time to tip over. And I have

0:44:25.800 --> 0:44:28.800
<v Speaker 1>seen so many people play this game and get negative

0:44:29.080 --> 0:44:32.880
<v Speaker 1>scores because they would just start tipping backwards almost instantaneously.

0:44:32.880 --> 0:44:35.439
<v Speaker 1>And as soon as you touch the ground, that's where

0:44:35.440 --> 0:44:39.000
<v Speaker 1>you're that's that's your score. And uh, and we'll keep

0:44:39.000 --> 0:44:41.560
<v Speaker 1>in mind it's a hundred meter dash. Um. I've never

0:44:41.560 --> 0:44:44.480
<v Speaker 1>seen anyone complete this in fewer than twenty minutes. But

0:44:45.960 --> 0:44:48.400
<v Speaker 1>the furthest I've gotten is twelve point eight meters. Didn't

0:44:48.400 --> 0:44:50.040
<v Speaker 1>you send me a video somebody who had finished in

0:44:50.080 --> 0:44:53.400
<v Speaker 1>about four minutes. I think they sped it up. What

0:44:53.160 --> 0:44:55.160
<v Speaker 1>they what they ended up doing was they used it

0:44:55.200 --> 0:44:58.319
<v Speaker 1>so that they made Quop do a split, and then

0:44:58.360 --> 0:45:01.279
<v Speaker 1>they just kind of jimmied it. He finally like he

0:45:01.640 --> 0:45:06.160
<v Speaker 1>literally inched down a hundred meters and and at fifty

0:45:06.520 --> 0:45:08.560
<v Speaker 1>By the way, you are you are you encounter your

0:45:08.600 --> 0:45:12.880
<v Speaker 1>first obstacle hurdle, and at a hundred meters there's a

0:45:12.960 --> 0:45:16.000
<v Speaker 1>long jump, but you can go through the hurdle like

0:45:16.080 --> 0:45:18.239
<v Speaker 1>you don't have to. You don't have to actually jump

0:45:18.239 --> 0:45:20.480
<v Speaker 1>the hurdle. You can keep going as long as you're

0:45:20.520 --> 0:45:24.919
<v Speaker 1>able to land on your feet or however you're getting across. Um,

0:45:25.000 --> 0:45:27.200
<v Speaker 1>you can you can pretty much ignore the hurdle and

0:45:27.239 --> 0:45:31.160
<v Speaker 1>the long jump is completely uh optional. Yes, if you

0:45:31.239 --> 0:45:33.440
<v Speaker 1>just have to cross that finish line. If you're if

0:45:33.480 --> 0:45:37.360
<v Speaker 1>your experience with video game running is track and field

0:45:37.600 --> 0:45:40.840
<v Speaker 1>from the nineties where you just had to pound buttons

0:45:40.880 --> 0:45:44.160
<v Speaker 1>as fast as you could. Um, you will not win

0:45:44.200 --> 0:45:46.880
<v Speaker 1>at this game. This game is. This game is really, really,

0:45:46.960 --> 0:45:48.880
<v Speaker 1>really hard, which I think is why it got a

0:45:48.920 --> 0:45:53.799
<v Speaker 1>lot of votes. It's it's frustrating, and it seems it

0:45:53.840 --> 0:45:55.719
<v Speaker 1>seems after you've played it for about a minute, it

0:45:55.719 --> 0:45:58.600
<v Speaker 1>seems completely pointless. Oh, we should say it's web based.

0:45:59.239 --> 0:46:01.120
<v Speaker 1>It's a web based so you can find it on

0:46:01.200 --> 0:46:03.759
<v Speaker 1>Foddy's side. He wrote this in two thousand and eight

0:46:03.840 --> 0:46:05.560
<v Speaker 1>and it's still up, so if you want to give

0:46:05.600 --> 0:46:08.239
<v Speaker 1>it a shot, go ahead. It's it's kind of and

0:46:08.440 --> 0:46:10.200
<v Speaker 1>it's kind of funny. It also gives you an idea

0:46:10.239 --> 0:46:13.720
<v Speaker 1>of how well your brain is controlling your walking movements,

0:46:13.760 --> 0:46:15.759
<v Speaker 1>because if you were trying to walk with your you know,

0:46:16.320 --> 0:46:19.000
<v Speaker 1>control your own legs with your fingers. You I don't

0:46:19.000 --> 0:46:20.600
<v Speaker 1>know that I would do it better, but it takes

0:46:20.600 --> 0:46:23.879
<v Speaker 1>a lot of coordination to be able to Like, even

0:46:23.920 --> 0:46:26.600
<v Speaker 1>when I got twelve point eight meters, it was mostly luck.

0:46:27.080 --> 0:46:30.200
<v Speaker 1>I was timing it just right. But even as I

0:46:30.239 --> 0:46:31.840
<v Speaker 1>was playing, I was like, oh, I should have I

0:46:31.840 --> 0:46:34.200
<v Speaker 1>should have let up on the calf muscle and continued

0:46:34.239 --> 0:46:36.239
<v Speaker 1>on the thigh muscle for a split second longer, and

0:46:36.239 --> 0:46:37.600
<v Speaker 1>I would have been able to get a little further.

0:46:37.880 --> 0:46:40.040
<v Speaker 1>I can never do that when I'm actually playing. Like,

0:46:40.080 --> 0:46:42.399
<v Speaker 1>when I'm actually playing, I'm like, press these two buttons, now,

0:46:42.400 --> 0:46:44.520
<v Speaker 1>switch through these two buttons, now switch back to those

0:46:44.560 --> 0:46:48.000
<v Speaker 1>two buttons. And that's that's my tactic. It's probably why

0:46:48.000 --> 0:46:50.399
<v Speaker 1>I've only gotten twelve points in Maybe you should get

0:46:50.440 --> 0:46:53.719
<v Speaker 1>onto a gurp Oh yeah, I've played that one too,

0:46:53.760 --> 0:46:56.319
<v Speaker 1>which is his mountain climbing game, and apparently it's very

0:46:56.440 --> 0:46:59.560
<v Speaker 1>very similar. It's actually that one I can play really well.

0:46:59.840 --> 0:47:03.680
<v Speaker 1>I've gotten pretty far in girp Um. That one makes

0:47:03.680 --> 0:47:06.600
<v Speaker 1>more sense to me, I've got better coordination with that one.

0:47:06.640 --> 0:47:10.759
<v Speaker 1>But the but yeah, quop is really hard. So um,

0:47:10.800 --> 0:47:13.760
<v Speaker 1>you know who's really good at controlling their legs? Who's

0:47:13.800 --> 0:47:16.000
<v Speaker 1>the he? But someone who doesn't have to use them?

0:47:16.200 --> 0:47:19.839
<v Speaker 1>Is this going into our second place? Yes? Because I mean,

0:47:19.880 --> 0:47:22.319
<v Speaker 1>you know, if you can fly, yeah, then why would

0:47:22.320 --> 0:47:25.040
<v Speaker 1>you need to use your legs? Yes? Talking about our

0:47:25.080 --> 0:47:29.080
<v Speaker 1>second place. Superman the New Superman Adventures. Yeah, also known

0:47:29.120 --> 0:47:33.520
<v Speaker 1>as Superman sixty four sixty four It wasn't its official name, right,

0:47:33.600 --> 0:47:35.960
<v Speaker 1>It's good that it wasn't Superman the New Batman Adventures.

0:47:36.080 --> 0:47:40.400
<v Speaker 1>That would be really confusing. Yeah, like Superman Little Pony

0:47:40.560 --> 0:47:43.840
<v Speaker 1>that it would be weird. It might have been a

0:47:43.840 --> 0:47:47.480
<v Speaker 1>better game then though. This was released in for the

0:47:47.560 --> 0:47:50.360
<v Speaker 1>Nintendo sixty four and probably shouldn't have been. And again

0:47:50.440 --> 0:47:52.800
<v Speaker 1>this we're talking about licensed character you know all we

0:47:52.840 --> 0:47:54.960
<v Speaker 1>talked about with Back to the Future. There we're gonna

0:47:54.960 --> 0:47:58.279
<v Speaker 1>make some money. The history of licensed characters, actually, we're

0:47:58.280 --> 0:48:01.000
<v Speaker 1>gonna get to that again very short. The history of

0:48:01.040 --> 0:48:04.680
<v Speaker 1>licensed characters in video games is a pretty ugly one.

0:48:04.760 --> 0:48:08.600
<v Speaker 1>There are a few games that stand out as being remarkable,

0:48:08.760 --> 0:48:12.839
<v Speaker 1>like truly good games that use licensed characters, but the

0:48:12.880 --> 0:48:15.600
<v Speaker 1>general rule of thumb is that if it's a licensed

0:48:15.719 --> 0:48:19.920
<v Speaker 1>character game, it's it's got a good that the odds

0:48:19.960 --> 0:48:22.960
<v Speaker 1>are against it, right, just based on the number of

0:48:23.080 --> 0:48:26.480
<v Speaker 1>bad games that use licensed characters. Now, there are other games,

0:48:26.520 --> 0:48:29.799
<v Speaker 1>like you know, Arkham Asylum, which are fun. I mean,

0:48:29.800 --> 0:48:31.839
<v Speaker 1>that's a Batman game, and that's a lot of fun.

0:48:32.000 --> 0:48:34.200
<v Speaker 1>I thought you were going to bring up Golden Eye.

0:48:34.360 --> 0:48:38.360
<v Speaker 1>Golden Eye fantastic one of the best games ever made,

0:48:38.440 --> 0:48:41.440
<v Speaker 1>also made for the Nintendo sixty four, one of the

0:48:41.480 --> 0:48:46.439
<v Speaker 1>top first person shooter games of that era. Fantastic game.

0:48:46.560 --> 0:48:51.920
<v Speaker 1>Superman not so much so. The story behind this game,

0:48:52.600 --> 0:48:55.160
<v Speaker 1>the actual story in the game, that is, is that

0:48:55.239 --> 0:48:58.240
<v Speaker 1>you play the part of Superman who has been tricked,

0:48:58.400 --> 0:49:02.000
<v Speaker 1>as he often is, I Lex Luthor to enter into

0:49:02.080 --> 0:49:06.080
<v Speaker 1>a virtual representation of Metropolis, and you have to complete

0:49:06.120 --> 0:49:10.040
<v Speaker 1>these different tasks and puzzles that Lex sets up for

0:49:10.080 --> 0:49:13.520
<v Speaker 1>you in order to escape and beat the tar out

0:49:13.520 --> 0:49:18.240
<v Speaker 1>of him. Tank I needed exit. Yeah, so the first

0:49:19.120 --> 0:49:23.960
<v Speaker 1>test of your skills involves flying through a series of hoops,

0:49:24.000 --> 0:49:30.399
<v Speaker 1>because yeah, I remember his big battle with Doomsday where

0:49:30.400 --> 0:49:33.759
<v Speaker 1>he had to fly through about fourteen hoops before. No,

0:49:34.080 --> 0:49:37.200
<v Speaker 1>that doesn't make any sense and I jumped through hoops

0:49:37.239 --> 0:49:39.640
<v Speaker 1>every day after that, you might have to pick up

0:49:39.640 --> 0:49:43.000
<v Speaker 1>a car and throw it, because again that's what Superman

0:49:43.040 --> 0:49:45.600
<v Speaker 1>would do in Metropolis. Is that you know, you're thinking,

0:49:45.640 --> 0:49:47.640
<v Speaker 1>like you're driving down with your family, You're having a

0:49:47.719 --> 0:49:49.680
<v Speaker 1>nice day out. You might be going to go see

0:49:49.680 --> 0:49:52.040
<v Speaker 1>the Metropolis Museum of Art, and the next thing you know,

0:49:52.120 --> 0:49:54.279
<v Speaker 1>some jerk has just flown over, picked up your car

0:49:54.320 --> 0:49:57.399
<v Speaker 1>and thrown at forty blocks. Yeah, that's that will ruin

0:49:57.400 --> 0:50:01.239
<v Speaker 1>your whole day. But anyway, so you would also have

0:50:01.280 --> 0:50:04.280
<v Speaker 1>to do things I fight famous Superman villains. But the

0:50:04.320 --> 0:50:08.759
<v Speaker 1>controls were really sluggish, the gameplay was incredibly repetitive, and

0:50:08.920 --> 0:50:11.359
<v Speaker 1>it has been ranked as one of the worst video

0:50:11.400 --> 0:50:13.320
<v Speaker 1>games of all time, not just by our listeners, but

0:50:13.400 --> 0:50:17.280
<v Speaker 1>by other publications. I mean it has multiple I hesitate

0:50:17.320 --> 0:50:19.920
<v Speaker 1>to use the word awards, but multiple notifications of it

0:50:19.960 --> 0:50:22.120
<v Speaker 1>being the worst, one of the worst video games, and

0:50:22.120 --> 0:50:26.040
<v Speaker 1>in fact, in one ranking I saw, it was ranked

0:50:26.080 --> 0:50:31.480
<v Speaker 1>as the number one and our number one was number two. Hey,

0:50:31.760 --> 0:50:34.319
<v Speaker 1>we are almost through with our episode about the worst

0:50:34.400 --> 0:50:36.799
<v Speaker 1>video games of all time. Hope you're enjoying it. But

0:50:37.239 --> 0:50:48.080
<v Speaker 1>before we conclude, let's take another quick break so now

0:50:48.160 --> 0:50:50.440
<v Speaker 1>I guess we should move on to what our listeners

0:50:50.440 --> 0:50:53.000
<v Speaker 1>have voted. And I'm sure you've already guessed it based

0:50:53.080 --> 0:50:55.600
<v Speaker 1>upon what has already been listed. But what yourur listeners

0:50:55.640 --> 0:50:57.919
<v Speaker 1>have voted as the worst video game of all time?

0:50:57.920 --> 0:51:01.640
<v Speaker 1>And I should point out this received twenty nine percent

0:51:01.960 --> 0:51:05.840
<v Speaker 1>of the overall votes we received. And keep in mind,

0:51:06.480 --> 0:51:10.800
<v Speaker 1>you could nominate any title at all, and and I'm

0:51:11.080 --> 0:51:14.239
<v Speaker 1>I have a small concern. That's because we've mentioned it

0:51:14.280 --> 0:51:16.480
<v Speaker 1>as a terrible game, that that you all thought that

0:51:16.520 --> 0:51:19.400
<v Speaker 1>we were coaching you to vote for this time, and

0:51:19.560 --> 0:51:21.480
<v Speaker 1>we did. We have talked about this game being a

0:51:21.560 --> 0:51:25.160
<v Speaker 1>terrible game before, but when when we actually asked for votes,

0:51:25.239 --> 0:51:28.840
<v Speaker 1>I made sure we didn't mention any particular title. I

0:51:28.880 --> 0:51:32.400
<v Speaker 1>didn't want to change anyone's mind or put in a suggestion.

0:51:32.800 --> 0:51:35.560
<v Speaker 1>I'm sure that happened anyway based upon some of the

0:51:35.880 --> 0:51:39.360
<v Speaker 1>comments and everything. But our worst video game is of

0:51:39.400 --> 0:51:44.080
<v Speaker 1>all time, Chris, do the honors? E T the Extraterrestrial

0:51:44.080 --> 0:51:49.720
<v Speaker 1>for the R two game published by Atari in about

0:51:49.760 --> 0:51:54.520
<v Speaker 1>ten minutes. Yeah, so keep in mind that Atari went

0:51:54.640 --> 0:51:57.440
<v Speaker 1>the route where they were allowing all sorts of developers

0:51:57.440 --> 0:52:00.719
<v Speaker 1>to create games for there. It didn't have to be

0:52:00.800 --> 0:52:06.920
<v Speaker 1>vetted through Atari, right, Nintendo had the whole certification process.

0:52:07.320 --> 0:52:11.360
<v Speaker 1>Atari did not. But this there's no excuse here because

0:52:11.360 --> 0:52:14.040
<v Speaker 1>Atari was the publisher behind this game in the first place.

0:52:15.400 --> 0:52:18.040
<v Speaker 1>Uh yeah, So then this game, you take the role

0:52:18.120 --> 0:52:22.480
<v Speaker 1>of e T. The Extraterrestrial from the beloved Steven Spielberg

0:52:22.560 --> 0:52:27.600
<v Speaker 1>documentary of the same name, and your task was to

0:52:27.760 --> 0:52:31.600
<v Speaker 1>locate three pieces of an interstellar telephone so that you

0:52:31.640 --> 0:52:36.399
<v Speaker 1>could assemble them and phone home, which would summon a

0:52:36.480 --> 0:52:40.680
<v Speaker 1>spaceship that would rescue you. Uh. You did this just

0:52:40.800 --> 0:52:42.560
<v Speaker 1>like in the movie. I mean, we all remember that

0:52:42.600 --> 0:52:44.680
<v Speaker 1>scene in the movie where e T had to walk

0:52:44.719 --> 0:52:49.000
<v Speaker 1>into a field of pits, raise his head up, look

0:52:49.040 --> 0:52:51.719
<v Speaker 1>for the flash, and descend into the pit to retrieve

0:52:52.120 --> 0:52:54.640
<v Speaker 1>a piece of the interstellar phone. I mean you remember

0:52:54.680 --> 0:52:59.320
<v Speaker 1>that scene right, as probably no, that scene did not exist.

0:52:59.520 --> 0:53:01.880
<v Speaker 1>But in them, you would walk into one of the screens,

0:53:02.000 --> 0:53:04.160
<v Speaker 1>actually a couple of the screens would have several pits

0:53:04.880 --> 0:53:08.439
<v Speaker 1>on the screen. You push a button which would raise

0:53:08.560 --> 0:53:10.680
<v Speaker 1>ET's head and he would do a sound like this,

0:53:12.560 --> 0:53:15.640
<v Speaker 1>and then what if you were lucky, one of the

0:53:15.680 --> 0:53:18.320
<v Speaker 1>pits would flash, which would indicate that one of the

0:53:18.360 --> 0:53:20.480
<v Speaker 1>pieces of the phone was in that pit, and you

0:53:20.520 --> 0:53:24.640
<v Speaker 1>would walk over to the pit, fall in, pick up

0:53:24.680 --> 0:53:27.120
<v Speaker 1>the piece of phone, and then you would press the

0:53:27.160 --> 0:53:30.799
<v Speaker 1>button which would raise ET's head wall and you would

0:53:31.000 --> 0:53:34.040
<v Speaker 1>levitate up the pit. Now, most of the game is

0:53:34.080 --> 0:53:35.719
<v Speaker 1>an overhead view, but when you were in a pit,

0:53:35.800 --> 0:53:38.520
<v Speaker 1>it was a side view like a cut and you

0:53:38.520 --> 0:53:40.319
<v Speaker 1>would you would levitate to the top of the pit

0:53:40.840 --> 0:53:43.080
<v Speaker 1>and then immediately fall in again because it was really

0:53:43.160 --> 0:53:45.600
<v Speaker 1>hard that once you got to the top of the pit,

0:53:45.920 --> 0:53:48.560
<v Speaker 1>the screen would change so that you were looking at

0:53:48.560 --> 0:53:51.120
<v Speaker 1>the overhead view again and you had to manipulate ET

0:53:51.360 --> 0:53:53.000
<v Speaker 1>all over to the edge of the pit so that

0:53:53.040 --> 0:53:55.319
<v Speaker 1>you were on the ground again. Right, So you're you

0:53:55.360 --> 0:53:57.799
<v Speaker 1>go from a side view to an overhead view. And

0:53:57.960 --> 0:54:00.000
<v Speaker 1>I can't tell you how many times I fell down

0:54:00.080 --> 0:54:01.920
<v Speaker 1>to pit over and over and over again because I

0:54:01.920 --> 0:54:04.800
<v Speaker 1>thought it was clear. But and every time you fall,

0:54:04.960 --> 0:54:07.400
<v Speaker 1>and every time you use your powers, you use up energy.

0:54:07.440 --> 0:54:09.839
<v Speaker 1>You have a limited amount of energy, and after you

0:54:09.960 --> 0:54:12.000
<v Speaker 1>use it all up, you die. Yeah, Well, you have

0:54:12.040 --> 0:54:15.160
<v Speaker 1>to find dots, I mean pieces. He had a little

0:54:15.200 --> 0:54:19.480
<v Speaker 1>square pixel which would be represent one Reese's pieces, and

0:54:19.520 --> 0:54:21.000
<v Speaker 1>you would eat that and that would give you a

0:54:21.040 --> 0:54:23.879
<v Speaker 1>little more energy. They would also had doctors who would

0:54:23.880 --> 0:54:25.560
<v Speaker 1>walk around and if they found you, they'd pick you

0:54:25.680 --> 0:54:27.719
<v Speaker 1>up and move you to a different screen, and you

0:54:28.000 --> 0:54:30.759
<v Speaker 1>would lose a little time, or worse, you would find

0:54:30.800 --> 0:54:32.960
<v Speaker 1>an FBI guy and he would chase you down and

0:54:33.000 --> 0:54:35.600
<v Speaker 1>if he touched you, he would take away your phone

0:54:35.920 --> 0:54:38.920
<v Speaker 1>and he had to start over again. And so you

0:54:38.920 --> 0:54:40.839
<v Speaker 1>would do this over and over again till you had

0:54:40.840 --> 0:54:42.799
<v Speaker 1>the three pieces of phone. Then you could go to

0:54:42.920 --> 0:54:47.080
<v Speaker 1>one part of the game, the one section where there's

0:54:47.120 --> 0:54:49.319
<v Speaker 1>an icon on the screen that tells you you can

0:54:49.360 --> 0:54:51.799
<v Speaker 1>make your phone call here, and you had to find

0:54:51.840 --> 0:54:54.600
<v Speaker 1>it because it wasn't always in the same place. You

0:54:54.640 --> 0:54:56.759
<v Speaker 1>would make your phone call, and then you had to

0:54:56.760 --> 0:54:59.520
<v Speaker 1>make it to a different screen where the space ship

0:54:59.520 --> 0:55:02.080
<v Speaker 1>would actually land because apparently you can't make a phone

0:55:02.080 --> 0:55:05.360
<v Speaker 1>call at the landing site. Oh no, that'd be too easy.

0:55:05.640 --> 0:55:07.000
<v Speaker 1>So then you have to make your way to the

0:55:07.040 --> 0:55:10.200
<v Speaker 1>other screen and get in the little spaceship and you

0:55:10.239 --> 0:55:13.640
<v Speaker 1>would then start the game over at the same difficulty

0:55:13.760 --> 0:55:23.399
<v Speaker 1>level immediately. And this game was awful, terrible, terrible game

0:55:23.840 --> 0:55:27.560
<v Speaker 1>so bad that people the word got out about how

0:55:27.600 --> 0:55:30.640
<v Speaker 1>disappointed this game was. That people stopped buying it, and

0:55:31.320 --> 0:55:36.160
<v Speaker 1>uh Atari had produced thousands of cartridges because the movie

0:55:36.480 --> 0:55:41.200
<v Speaker 1>was so successful. So Atari goes out and makes thousands

0:55:41.239 --> 0:55:44.080
<v Speaker 1>and thousands of copies of ET. The reviews come in,

0:55:44.160 --> 0:55:48.640
<v Speaker 1>people hate it, copies go unsold. Eventually, stores start to

0:55:48.760 --> 0:55:52.160
<v Speaker 1>send their unsold copies of ET back to Atari, and

0:55:52.200 --> 0:55:58.360
<v Speaker 1>Atari grinds them up and then trucks them out into

0:55:58.600 --> 0:56:03.480
<v Speaker 1>New Mexico and aries them. You know, um, you know

0:56:03.520 --> 0:56:05.920
<v Speaker 1>what they did with that? What's up? They used it

0:56:05.960 --> 0:56:08.680
<v Speaker 1>to pave a road and then you drive this bus

0:56:09.280 --> 0:56:11.600
<v Speaker 1>right across the desert and you get one point every

0:56:11.640 --> 0:56:14.880
<v Speaker 1>time you run over ET exactly. Yeah, it was, and

0:56:14.920 --> 0:56:17.880
<v Speaker 1>then you fall in a pit and then physics in

0:56:17.920 --> 0:56:20.480
<v Speaker 1>that game are terrible. But anyway, yeah, so that was.

0:56:20.880 --> 0:56:23.200
<v Speaker 1>This was again just like pac Man. This is another

0:56:23.200 --> 0:56:25.279
<v Speaker 1>one of those games that was pointed to as being

0:56:25.360 --> 0:56:30.960
<v Speaker 1>one of the reasons the video game industry crashed in Now.

0:56:32.120 --> 0:56:33.440
<v Speaker 1>You know a lot of the games that came out

0:56:33.480 --> 0:56:37.480
<v Speaker 1>for they were these games made by independent developers that

0:56:37.520 --> 0:56:40.759
<v Speaker 1>were just terrible. But it was because you know, the

0:56:40.800 --> 0:56:43.360
<v Speaker 1>market was flooded with terrible games and Attari was not

0:56:43.440 --> 0:56:47.239
<v Speaker 1>helping itself out by publishing some of them itself. Yeah,

0:56:47.239 --> 0:56:49.919
<v Speaker 1>I had some of those games too, and I had

0:56:50.160 --> 0:56:52.000
<v Speaker 1>and you know, I've mentioned it before. I was actually

0:56:52.120 --> 0:56:55.080
<v Speaker 1>surprise that nobody voted for the sword Quest series. But

0:56:55.160 --> 0:56:57.759
<v Speaker 1>my guess is that Ataria was in such decline that

0:56:57.840 --> 0:57:01.439
<v Speaker 1>none of our listeners actually bought that but me, since

0:57:01.480 --> 0:57:05.400
<v Speaker 1>they didn't even finish the last game on the series.

0:57:05.480 --> 0:57:08.560
<v Speaker 1>But we didn't. A couple of people did vote for

0:57:08.640 --> 0:57:12.520
<v Speaker 1>some games that were patently offensive. We didn't mentioned that before,

0:57:12.600 --> 0:57:16.840
<v Speaker 1>and we didn't we weren't including those specifically because we

0:57:16.840 --> 0:57:20.200
<v Speaker 1>were talking about games that were just horrible games now

0:57:20.760 --> 0:57:24.160
<v Speaker 1>were offensive. These were games that were meant to be enjoyable.

0:57:24.240 --> 0:57:27.720
<v Speaker 1>They didn't have an ulterior motive, right right, There are

0:57:27.760 --> 0:57:29.600
<v Speaker 1>some of those two. But the games that had an

0:57:29.680 --> 0:57:34.200
<v Speaker 1>ulterior motive where the whole purpose was to perpetuate hatred

0:57:34.320 --> 0:57:37.960
<v Speaker 1>or to make a joke out of uh inhumane acts,

0:57:38.640 --> 0:57:42.240
<v Speaker 1>we didn't include those because really, I mean, first of all,

0:57:42.280 --> 0:57:44.400
<v Speaker 1>I refused to give them any more publicity than they've

0:57:44.400 --> 0:57:48.040
<v Speaker 1>already had. And second of all, I I was the

0:57:48.080 --> 0:57:50.120
<v Speaker 1>spirit of the thing was to think of games that

0:57:50.160 --> 0:57:53.760
<v Speaker 1>were meant to be enjoyable, fun, games that just weren't

0:57:53.920 --> 0:57:56.760
<v Speaker 1>for one reason, or another. Um, let's talk about some

0:57:56.840 --> 0:58:00.640
<v Speaker 1>of the really quickly, because we were already getting pretty

0:58:00.680 --> 0:58:03.320
<v Speaker 1>far up there. But we have to talk about some

0:58:03.360 --> 0:58:06.200
<v Speaker 1>of the other games that got on got some votes

0:58:06.480 --> 0:58:08.560
<v Speaker 1>that I was surprised didn't get more votes. But again,

0:58:08.600 --> 0:58:11.760
<v Speaker 1>since you had every single game open to you, you know,

0:58:12.040 --> 0:58:15.960
<v Speaker 1>one of those was Aquaman Battle for Atlantis. This game

0:58:16.120 --> 0:58:19.480
<v Speaker 1>is nigh unplayable. It again had one of the worst

0:58:19.680 --> 0:58:25.280
<v Speaker 1>reviews ever. Explay did an amazing hysterical review of this game. UM.

0:58:25.600 --> 0:58:27.640
<v Speaker 1>I think they called it like Power of the Mullet

0:58:27.880 --> 0:58:30.680
<v Speaker 1>or something like that in their in their review, but

0:58:30.760 --> 0:58:35.400
<v Speaker 1>it was terrible. And games that, um, we're specifically designed

0:58:35.440 --> 0:58:40.760
<v Speaker 1>to be marketing tools for for brands, so stuff like

0:58:41.240 --> 0:58:44.920
<v Speaker 1>I actually had the kool Aid game for the Oh Yeah,

0:58:45.400 --> 0:58:48.680
<v Speaker 1>oh No, and then they had the Avoid the Annoyed

0:58:48.720 --> 0:58:51.920
<v Speaker 1>game for Dominoes. There were all the Burger King games

0:58:51.960 --> 0:58:54.760
<v Speaker 1>that came out for the Xbox. There was a McDonald's

0:58:54.800 --> 0:58:57.480
<v Speaker 1>game as well. We got we got votes for those,

0:58:57.520 --> 0:59:00.160
<v Speaker 1>but they were it was usually like one yeah, like

0:59:00.280 --> 0:59:03.160
<v Speaker 1>one vote for one of those titles, so there wasn't

0:59:03.160 --> 0:59:05.960
<v Speaker 1>a lot of but I think that that deserves mentioned.

0:59:06.000 --> 0:59:09.919
<v Speaker 1>Games that are specifically just marketing employs tend to get

0:59:10.760 --> 0:59:15.160
<v Speaker 1>hate hated by gamers, which you know, that kind of

0:59:15.200 --> 0:59:17.560
<v Speaker 1>makes sense, like gamers won a game that was designed

0:59:17.640 --> 0:59:21.480
<v Speaker 1>just to create enjoyment, be fun and challenging, not a

0:59:21.480 --> 0:59:23.040
<v Speaker 1>game that's designed to make you want to go out

0:59:23.040 --> 0:59:26.840
<v Speaker 1>and buy a pizza. Teenager Ninja Turtles also falls into

0:59:26.880 --> 0:59:29.320
<v Speaker 1>that category. I'm just kidding. So and then there were

0:59:29.360 --> 0:59:30.840
<v Speaker 1>some of the games that were on the list that

0:59:30.880 --> 0:59:33.960
<v Speaker 1>we were a little surprised to see votes for. Uh.

0:59:34.040 --> 0:59:36.040
<v Speaker 1>And in some cases, I think it's what people were

0:59:36.120 --> 0:59:38.600
<v Speaker 1>voting on games that either they're just tired of seeing

0:59:39.280 --> 0:59:43.200
<v Speaker 1>or they don't they are not particularly good at that

0:59:43.280 --> 0:59:46.120
<v Speaker 1>game and they find it frustrating, and other people like it,

0:59:46.160 --> 0:59:48.040
<v Speaker 1>and that's why they hate it, because it's a game

0:59:48.080 --> 0:59:51.080
<v Speaker 1>that they personally just don't get. Um. But some of

0:59:51.120 --> 0:59:54.040
<v Speaker 1>those titles include things like Angry Birds, which I think

0:59:54.080 --> 0:59:57.280
<v Speaker 1>probably that's a saturation thing, right, It's just because it's everywhere,

0:59:57.280 --> 0:59:59.000
<v Speaker 1>people are going to be tired of it. I think

0:59:59.040 --> 1:00:02.880
<v Speaker 1>that was farm built. Yeah, Uh, we fit, we fit.

1:00:02.960 --> 1:00:04.560
<v Speaker 1>I don't even think if we fit as a game,

1:00:05.120 --> 1:00:07.520
<v Speaker 1>And that's why I didn't really like that. That's not

1:00:07.560 --> 1:00:09.680
<v Speaker 1>really a game so much I mean, there's a game

1:00:09.760 --> 1:00:12.040
<v Speaker 1>element to it, but it's not I don't call it

1:00:12.040 --> 1:00:15.200
<v Speaker 1>a game. Halo, which I think a lot of people

1:00:15.240 --> 1:00:17.560
<v Speaker 1>would argue as one of the better first person shooters

1:00:17.600 --> 1:00:20.760
<v Speaker 1>for a console system, keeping in mind that PC based

1:00:21.000 --> 1:00:24.880
<v Speaker 1>first person shooters are much more sophisticated and require a

1:00:24.920 --> 1:00:28.200
<v Speaker 1>totally different skill set than a console one. I've heard

1:00:28.280 --> 1:00:31.600
<v Speaker 1>computer first person shooter players refer to console first person

1:00:31.600 --> 1:00:34.280
<v Speaker 1>shooters as kind of dumbing down the whole thing, and

1:00:34.360 --> 1:00:36.440
<v Speaker 1>I kind of get that, but it's it's a different,

1:00:36.560 --> 1:00:39.520
<v Speaker 1>you know, kind of different mode. And I personally love

1:00:39.600 --> 1:00:42.200
<v Speaker 1>the Halo series. I can see your Halo. Thank you

1:00:42.720 --> 1:00:47.280
<v Speaker 1>Pitfall for the ad. That was a classic title like that,

1:00:47.360 --> 1:00:51.760
<v Speaker 1>along with River Radar, two of my favorite DRED titles,

1:00:51.800 --> 1:00:53.320
<v Speaker 1>But there were people who didn't like it because it

1:00:53.560 --> 1:00:57.320
<v Speaker 1>had a repetitive gameplay activisions early days there Super Mario

1:00:57.400 --> 1:01:01.400
<v Speaker 1>sixty four another game that got great review US, but

1:01:01.480 --> 1:01:04.840
<v Speaker 1>we got some votes for that Microsoft Combat Flight Simulator,

1:01:04.880 --> 1:01:06.600
<v Speaker 1>which again I don't really think of as a game.

1:01:07.040 --> 1:01:09.920
<v Speaker 1>Flight simulator and flight simulators, by their very nature tend

1:01:10.000 --> 1:01:15.000
<v Speaker 1>to be very, very complex, and sometimes overwhelmingly so because

1:01:15.000 --> 1:01:16.760
<v Speaker 1>they are trying to be so true to life, and

1:01:16.840 --> 1:01:21.000
<v Speaker 1>yet you're using a different interface to control that vehicle

1:01:21.160 --> 1:01:23.360
<v Speaker 1>than you would if you were in the cockpit, So

1:01:23.440 --> 1:01:27.720
<v Speaker 1>there's an extra layer of complexity, you know. So that

1:01:28.000 --> 1:01:29.840
<v Speaker 1>the votes also we got some votes for Call of

1:01:29.920 --> 1:01:34.000
<v Speaker 1>Duty and Modern Warfare, which that was kind of interesting. Um,

1:01:34.120 --> 1:01:37.840
<v Speaker 1>so not everybody agrees obviously on what is the worst

1:01:37.880 --> 1:01:42.200
<v Speaker 1>game of all time? Although overwhelmingly ET ran away with

1:01:42.240 --> 1:01:47.800
<v Speaker 1>this Like it was, there wasn't even close. ET have

1:01:47.920 --> 1:01:51.840
<v Speaker 1>way more votes than all the others combined. But like

1:01:51.880 --> 1:01:55.200
<v Speaker 1>I said, all the votes that were we received for

1:01:55.320 --> 1:01:59.320
<v Speaker 1>everything went to ET galloped everywhere he walked, did you Yes,

1:01:59.320 --> 1:02:03.600
<v Speaker 1>it's true, Yeah, that's true. Did you have any game? Well?

1:02:03.640 --> 1:02:06.360
<v Speaker 1>You mentioned the what was the sword Quest series? That

1:02:06.440 --> 1:02:08.120
<v Speaker 1>was a pretty bad There was supposed to be a

1:02:08.160 --> 1:02:10.840
<v Speaker 1>contest if he solved all four parts of it, and

1:02:10.920 --> 1:02:12.680
<v Speaker 1>the fourth part never came out in the third one

1:02:12.760 --> 1:02:16.320
<v Speaker 1>got limited distribution. But I couldn't see the point of

1:02:16.400 --> 1:02:19.640
<v Speaker 1>doing what you were supposed to be doing, right, I mean,

1:02:19.680 --> 1:02:22.640
<v Speaker 1>I just really couldn't follow the sequence. Yeah, I think

1:02:22.680 --> 1:02:24.320
<v Speaker 1>I have to say that out of all the ones

1:02:24.360 --> 1:02:27.840
<v Speaker 1>I've I've mentioned, e T is probably the the one

1:02:27.880 --> 1:02:30.840
<v Speaker 1>I think of as the worst that I've ever personally played.

1:02:31.640 --> 1:02:33.240
<v Speaker 1>I've played a lot of really bad games, but I

1:02:33.280 --> 1:02:36.360
<v Speaker 1>tend to forget them because I have access to more

1:02:36.400 --> 1:02:38.320
<v Speaker 1>games now, so if I play a really bad one,

1:02:38.360 --> 1:02:40.560
<v Speaker 1>I just switch and go to a good one so

1:02:40.600 --> 1:02:43.360
<v Speaker 1>it doesn't leave as big an impression on me. Back

1:02:43.360 --> 1:02:46.600
<v Speaker 1>when I was a kid, my options were somewhat limited,

1:02:46.840 --> 1:02:49.120
<v Speaker 1>and so I would play a bad game over and

1:02:49.160 --> 1:02:53.920
<v Speaker 1>over because it's what I had. Ah, you poor thing.

1:02:54.360 --> 1:02:57.280
<v Speaker 1>I know here I am complaining about video games. Poor me,

1:02:57.480 --> 1:03:01.760
<v Speaker 1>I have played a game. Um, don't cry for me, Argentina.

1:03:06.400 --> 1:03:11.120
<v Speaker 1>Did you enjoy? That was what I told you to do? So, yeah,

1:03:11.160 --> 1:03:13.000
<v Speaker 1>that was our episode on the worst video Games of

1:03:13.000 --> 1:03:17.040
<v Speaker 1>All time. You guys pick some doozies. Maybe someday we'll

1:03:17.080 --> 1:03:19.320
<v Speaker 1>do another like follow up to that, because of course,

1:03:19.480 --> 1:03:21.400
<v Speaker 1>there have been lots of video games releas since two

1:03:21.440 --> 1:03:23.960
<v Speaker 1>thousand eleven, certainly, and some of you may have very

1:03:24.000 --> 1:03:26.400
<v Speaker 1>strong opinions, like, wait, there was this other game that

1:03:26.520 --> 1:03:28.680
<v Speaker 1>was even worse than all the ones you mentioned, and

1:03:28.720 --> 1:03:31.960
<v Speaker 1>you didn't talk about it, so, uh, we might try

1:03:31.960 --> 1:03:34.480
<v Speaker 1>it again, I said at the time. Maybe we'll do

1:03:34.520 --> 1:03:38.360
<v Speaker 1>a more concentrated approach, because when you leave it wide open.

1:03:38.880 --> 1:03:42.600
<v Speaker 1>You get you know, five people responding, and a hundred

1:03:42.680 --> 1:03:45.360
<v Speaker 1>of them all give a vote for an obscure title.

1:03:45.760 --> 1:03:49.400
<v Speaker 1>But that's one vote per obscure title, so they don't

1:03:49.480 --> 1:03:52.720
<v Speaker 1>amount to anything. So we'll figure something out. But we

1:03:52.760 --> 1:03:53.960
<v Speaker 1>want to talk a little bit about some of the

1:03:54.000 --> 1:03:57.120
<v Speaker 1>worst video games we've ever played. So, Lauren, you know,

1:03:57.200 --> 1:04:00.720
<v Speaker 1>since you weren't available to talk about the video games

1:04:00.720 --> 1:04:02.480
<v Speaker 1>of all time, did you have any that you wanted

1:04:02.520 --> 1:04:05.400
<v Speaker 1>to add to the discussion? Yeah, okay, So, so there

1:04:05.400 --> 1:04:08.520
<v Speaker 1>were two that I've played personally that stand out in

1:04:08.600 --> 1:04:12.120
<v Speaker 1>my mind as being particularly terrible. Um. The first is

1:04:12.240 --> 1:04:16.040
<v Speaker 1>Back to the Future parts two and three for the

1:04:16.160 --> 1:04:21.880
<v Speaker 1>n S. That's the original Nintendo Entertainment System. Um and okay,

1:04:21.920 --> 1:04:23.800
<v Speaker 1>both of the things that I'm going to mention our

1:04:24.560 --> 1:04:28.520
<v Speaker 1>uh film or otherwise, you know, other media titles that

1:04:28.560 --> 1:04:33.000
<v Speaker 1>have been ported over, which is never really a recipe for. Yeah,

1:04:33.000 --> 1:04:36.160
<v Speaker 1>there's only a few examples of ones like Batman Arkham Asylum,

1:04:36.320 --> 1:04:39.000
<v Speaker 1>Like that's an example of a great licensed game, but

1:04:39.120 --> 1:04:41.840
<v Speaker 1>there's so few of those. Oh yeah, yeah, and okay,

1:04:41.840 --> 1:04:44.320
<v Speaker 1>So so this one was developed by Beam Software and

1:04:44.400 --> 1:04:48.600
<v Speaker 1>released by l j N and it was rated unforgiving

1:04:48.680 --> 1:04:51.120
<v Speaker 1>in game facts. Um, it was. It was just basically

1:04:51.160 --> 1:04:54.640
<v Speaker 1>impossible to play. The music was terrible, the graphics were terrible.

1:04:54.960 --> 1:04:59.000
<v Speaker 1>There were some parts of it that were just just meaningless. Yeah. Yeah,

1:04:59.320 --> 1:05:01.160
<v Speaker 1>so let's see other one. The other one is the

1:05:01.320 --> 1:05:04.840
<v Speaker 1>X Files game that's for the PC and or the

1:05:04.880 --> 1:05:09.600
<v Speaker 1>PS one or PS X. Uh. Yeah, I remember seeing

1:05:09.800 --> 1:05:12.560
<v Speaker 1>video reviews of that. I never played it myself. I

1:05:12.560 --> 1:05:14.920
<v Speaker 1>want to hear more about your experience here, all right.

1:05:15.080 --> 1:05:18.200
<v Speaker 1>So so this one was developed by UM and I

1:05:18.240 --> 1:05:22.600
<v Speaker 1>think this is how you pronounce it, Hyperbowl Studios, not hyperbole.

1:05:22.800 --> 1:05:26.440
<v Speaker 1>Not hyperbole, Yeah, hyper bowl that's how it's spelled. Um.

1:05:26.560 --> 1:05:29.320
<v Speaker 1>It was released by Fox Interactive. Makes sense of the

1:05:29.640 --> 1:05:33.040
<v Speaker 1>twenty century Foxes doing the X Files in and or nine,

1:05:33.440 --> 1:05:36.480
<v Speaker 1>depending on which system you bought it for. Um. So

1:05:36.520 --> 1:05:42.840
<v Speaker 1>this was largely an f m v A full and

1:05:42.840 --> 1:05:46.240
<v Speaker 1>and it wasn't even starring Molder and Scully. Is the problem, Like,

1:05:46.320 --> 1:05:49.240
<v Speaker 1>because the actors were busy, you know, doing their TV show,

1:05:49.320 --> 1:05:51.320
<v Speaker 1>so they had to get this other dude to kind

1:05:51.320 --> 1:05:54.960
<v Speaker 1>of interact very occasionally with Molder and Scully, and the

1:05:55.000 --> 1:05:58.760
<v Speaker 1>puzzles were just terrible, Like it wasn't it wasn't thought

1:05:58.760 --> 1:06:00.880
<v Speaker 1>out very well in terms of game design. Like I

1:06:00.880 --> 1:06:03.640
<v Speaker 1>think the first puzzle in the game was you sit

1:06:03.680 --> 1:06:06.800
<v Speaker 1>down at your office being you, being this this this

1:06:06.880 --> 1:06:09.440
<v Speaker 1>other agent character, and the first thing you have to

1:06:09.480 --> 1:06:13.919
<v Speaker 1>figure out is what your computer passport is, as though

1:06:14.200 --> 1:06:16.800
<v Speaker 1>you wouldn't know what your own computer I mean, actually,

1:06:16.800 --> 1:06:19.000
<v Speaker 1>to be fair, I guess I forget my own passwords

1:06:19.000 --> 1:06:21.480
<v Speaker 1>about once a week. But that's still that's I mean,

1:06:21.680 --> 1:06:25.680
<v Speaker 1>how you can't be more secure, right, like you know

1:06:25.800 --> 1:06:28.080
<v Speaker 1>your you know your system secure, when even you are

1:06:28.080 --> 1:06:31.640
<v Speaker 1>not aware of what your passworts are. Wow. Yeah, I

1:06:31.680 --> 1:06:33.720
<v Speaker 1>was trying to think of any others I want to add,

1:06:33.720 --> 1:06:36.040
<v Speaker 1>because again, we recorded that first episode back in two

1:06:36.080 --> 1:06:38.520
<v Speaker 1>thousand and eleven, and you know, I've played games since then.

1:06:38.960 --> 1:06:40.640
<v Speaker 1>But here's the thing is that the way I tend

1:06:40.680 --> 1:06:44.080
<v Speaker 1>to play games these days, I tend to buy them

1:06:44.200 --> 1:06:47.720
<v Speaker 1>well after they've had their initial run, simply because I

1:06:47.760 --> 1:06:49.640
<v Speaker 1>don't have a whole lot of time on my hands.

1:06:50.040 --> 1:06:53.760
<v Speaker 1>So I'm often playing a game that came out, you know,

1:06:53.920 --> 1:06:58.040
<v Speaker 1>a year earlier earl or somewhere around that time. Uh

1:06:58.280 --> 1:07:00.680
<v Speaker 1>still while other games are coming out, and because I

1:07:00.720 --> 1:07:02.800
<v Speaker 1>haven't finished that game, I don't just immediately jump on

1:07:02.840 --> 1:07:05.880
<v Speaker 1>the other. So like Skyrim, I didn't get that till

1:07:05.920 --> 1:07:08.360
<v Speaker 1>almost a year after it had come out, maybe maybe

1:07:08.520 --> 1:07:11.120
<v Speaker 1>seven or eight months, and people have perhaps vetted the

1:07:11.160 --> 1:07:13.520
<v Speaker 1>fact that it's worth your while by the time you purchase,

1:07:13.560 --> 1:07:15.800
<v Speaker 1>and yeah, by that time people have played it, I've

1:07:15.800 --> 1:07:19.040
<v Speaker 1>seen reviews, I've heard buzz about it, and I've decided

1:07:19.040 --> 1:07:21.680
<v Speaker 1>whether or not it's for me. It's very rare when

1:07:21.680 --> 1:07:23.600
<v Speaker 1>I'll go out and get a game like the day

1:07:23.640 --> 1:07:25.560
<v Speaker 1>it comes out. One of the examples of one where

1:07:25.600 --> 1:07:27.720
<v Speaker 1>I did do that was a Grand Theft Auto of five,

1:07:28.480 --> 1:07:30.840
<v Speaker 1>and I wouldn't go the worst game of all time

1:07:30.960 --> 1:07:33.880
<v Speaker 1>or anything close to that. The actual single player experience

1:07:34.000 --> 1:07:37.440
<v Speaker 1>is pretty phenomenal if you like those kind of games.

1:07:37.480 --> 1:07:39.280
<v Speaker 1>If you don't like those kind of games, obviously, obviously

1:07:39.520 --> 1:07:42.560
<v Speaker 1>you're not going. But I really enjoyed the game. I

1:07:42.640 --> 1:07:47.000
<v Speaker 1>enjoyed the story, I like the characters. I didn't think

1:07:47.000 --> 1:07:50.720
<v Speaker 1>it was necessarily groundbreaking. It wasn't nearly as dark as

1:07:50.760 --> 1:07:54.000
<v Speaker 1>Grand Theft Auto four was, but uh, I enjoyed it.

1:07:54.520 --> 1:07:57.720
<v Speaker 1>But the online part, which was released two weeks after

1:07:57.720 --> 1:07:59.720
<v Speaker 1>the game came out, you know, they had a lot

1:07:59.760 --> 1:08:03.160
<v Speaker 1>of of promises of what was going to come, and

1:08:03.400 --> 1:08:05.160
<v Speaker 1>some of those promises as of the recording of this

1:08:05.200 --> 1:08:08.400
<v Speaker 1>podcast have yet to be delivered upon, like being able

1:08:08.440 --> 1:08:12.560
<v Speaker 1>to do heists in multiplayer. Heists in the single player

1:08:12.640 --> 1:08:16.080
<v Speaker 1>game were fantastic. They were you had to coordinate between

1:08:16.120 --> 1:08:18.599
<v Speaker 1>three different characters. You could swap between the characters during

1:08:18.600 --> 1:08:21.519
<v Speaker 1>the highest each one is doing something specific, really kind

1:08:21.520 --> 1:08:24.360
<v Speaker 1>of complicated stuff like you could actually determine which of

1:08:24.400 --> 1:08:26.599
<v Speaker 1>two pathways you would want to take, whether you wanted

1:08:26.640 --> 1:08:29.280
<v Speaker 1>to go the subtle route or just kick the doors

1:08:29.320 --> 1:08:33.599
<v Speaker 1>open exactly. So it was really a fun, dynamic thing

1:08:33.600 --> 1:08:35.760
<v Speaker 1>in the single player game. So everyone's really looking forward

1:08:35.800 --> 1:08:38.120
<v Speaker 1>to it, but it hasn't come out for multiplayer again

1:08:38.160 --> 1:08:41.000
<v Speaker 1>as of the recording of this podcast, and that has

1:08:41.040 --> 1:08:45.120
<v Speaker 1>been a pretty big disappointment. So the single player fantastic

1:08:45.200 --> 1:08:48.160
<v Speaker 1>multiplayer was one of those things where people got tired

1:08:48.160 --> 1:08:49.840
<v Speaker 1>of it. In fact, I don't know how many people

1:08:49.880 --> 1:08:52.800
<v Speaker 1>are still playing multiplayer. I know there are, but I

1:08:52.800 --> 1:08:54.880
<v Speaker 1>don't know how many of them there are because a

1:08:54.920 --> 1:08:56.920
<v Speaker 1>lot of people just got they were able to do

1:08:56.960 --> 1:08:59.600
<v Speaker 1>everything you could do, and you're like, well, between the

1:09:00.040 --> 1:09:03.200
<v Speaker 1>promise in the follow through and it was it was

1:09:03.200 --> 1:09:06.519
<v Speaker 1>because it was really an ambitious project and just didn't

1:09:06.640 --> 1:09:09.120
<v Speaker 1>quite live up to it when it launched. Not to

1:09:09.160 --> 1:09:11.519
<v Speaker 1>say that they won't eventually get there. I just wonder

1:09:11.600 --> 1:09:13.960
<v Speaker 1>how big a population they'll have once they finally do.

1:09:14.200 --> 1:09:16.639
<v Speaker 1>But yeah, I don't have sadly don't have a whole

1:09:16.640 --> 1:09:20.080
<v Speaker 1>lot of stories about terrible video games I've played. I mean,

1:09:20.080 --> 1:09:23.200
<v Speaker 1>even that's not really sad, that's that's kind of okay. Yeah,

1:09:24.160 --> 1:09:26.559
<v Speaker 1>that wraps up that classic episode of the worst video

1:09:26.600 --> 1:09:29.479
<v Speaker 1>Games of All Time. Something to always keep in mind

1:09:30.040 --> 1:09:33.639
<v Speaker 1>is that pretty much every case, no matter how bad

1:09:33.680 --> 1:09:36.439
<v Speaker 1>a video game might turn out to be, we should

1:09:36.439 --> 1:09:40.000
<v Speaker 1>remember typically there are people who are working very hard

1:09:40.120 --> 1:09:43.639
<v Speaker 1>on those games, and sometimes stuff just doesn't work out

1:09:44.000 --> 1:09:48.080
<v Speaker 1>for any number of reasons. But that doesn't mean that

1:09:48.240 --> 1:09:50.760
<v Speaker 1>those people who are working on it were in the

1:09:50.840 --> 1:09:55.360
<v Speaker 1>wrong or weren't skilled. Sometimes stuff just doesn't go well.

1:09:55.960 --> 1:09:58.759
<v Speaker 1>And uh, I wanted to put that out there because

1:09:58.800 --> 1:10:00.519
<v Speaker 1>a lot of the times when I talk about like

1:10:00.600 --> 1:10:03.760
<v Speaker 1>the worst of all time stuff, it sounds like I'm

1:10:03.800 --> 1:10:07.160
<v Speaker 1>slagging off on the people who are responsible for it.

1:10:07.200 --> 1:10:11.160
<v Speaker 1>But that's not always you know, merited. Sometimes it is

1:10:11.400 --> 1:10:14.360
<v Speaker 1>if people are like running a scam or something. But

1:10:14.400 --> 1:10:16.600
<v Speaker 1>in the case where people are genuinely setting out to

1:10:16.640 --> 1:10:20.439
<v Speaker 1>do something and they just fall short, I feel like

1:10:20.600 --> 1:10:24.200
<v Speaker 1>we should give them a little compassion. So just reminding

1:10:24.240 --> 1:10:27.479
<v Speaker 1>myself as well as you nice folks out there, that

1:10:27.560 --> 1:10:31.240
<v Speaker 1>compassion can go a long way. Well, speaking of compassion,

1:10:31.600 --> 1:10:34.719
<v Speaker 1>if you feel like that there's an episode I should

1:10:34.760 --> 1:10:36.920
<v Speaker 1>be covering, you know, maybe there's an update I need

1:10:36.960 --> 1:10:39.680
<v Speaker 1>to do, maybe there's a technology you want to know

1:10:39.760 --> 1:10:43.240
<v Speaker 1>more about, you should reach out to me, but nicely

1:10:43.840 --> 1:10:46.519
<v Speaker 1>over on Twitter the handle I use as tech stuff

1:10:46.880 --> 1:10:50.840
<v Speaker 1>h s W. Now I'll tell to you again really soon.

1:10:55.680 --> 1:10:58.720
<v Speaker 1>Text Stuff is an I Heart Radio production. For more

1:10:58.760 --> 1:11:02.160
<v Speaker 1>podcasts from my Heart Radio, visit the I Heart Radio app,

1:11:02.280 --> 1:11:05.439
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.

1:11:09.960 --> 1:11:10.000
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