1 00:00:04,400 --> 00:00:07,800 Speaker 1: Welcome to tech Stuff, a production from I Heart Radio. 2 00:00:12,039 --> 00:00:15,480 Speaker 1: Hey there, and welcome to tech Stuff. I'm your host, 3 00:00:15,640 --> 00:00:18,200 Speaker 1: John Than Strickland. I'm an executive producer with I Heart 4 00:00:18,320 --> 00:00:20,959 Speaker 1: Radio and I love all things tech. It is time 5 00:00:21,000 --> 00:00:24,320 Speaker 1: for a classic episode. This episode originally published on May four. 6 00:00:26,160 --> 00:00:29,440 Speaker 1: It is titled the Worst Video Games of All Time 7 00:00:29,720 --> 00:00:36,519 Speaker 1: parentheses update close parentheses. Um. Obviously, since we've had a 8 00:00:36,520 --> 00:00:39,720 Speaker 1: few more contenders, I know some people would probably put 9 00:00:39,760 --> 00:00:44,320 Speaker 1: Cyberpunk seven way up there. Uh, depending on your point 10 00:00:44,320 --> 00:00:47,760 Speaker 1: of view. They're they're defenders of that game who say 11 00:00:47,760 --> 00:00:50,879 Speaker 1: that there's a very good game there that was marred 12 00:00:51,240 --> 00:00:55,280 Speaker 1: by a rushed release. Um. And there are others who 13 00:00:55,600 --> 00:00:58,560 Speaker 1: disagree with that assessment entirely. So I'm sure I will 14 00:00:58,560 --> 00:01:00,600 Speaker 1: have to do yet another update. So maybe at one 15 00:01:00,600 --> 00:01:02,960 Speaker 1: point I'll do the Worst video Games of All Time 16 00:01:03,160 --> 00:01:06,480 Speaker 1: updated update. But for now, let's listen to this classic 17 00:01:06,520 --> 00:01:13,160 Speaker 1: episode from Enjoy. So there's been this longstanding rumor, elevated 18 00:01:13,200 --> 00:01:16,280 Speaker 1: to almost myth status in the video game industry, that 19 00:01:16,280 --> 00:01:19,800 Speaker 1: that Atari, while it was struggling, dumped thousands of video 20 00:01:19,880 --> 00:01:23,760 Speaker 1: games in this New Mexico landfill. Um. The New York 21 00:01:23,760 --> 00:01:25,759 Speaker 1: Times even ran a short piece on it in September, 22 00:01:27,160 --> 00:01:28,840 Speaker 1: and it's it's a short piece, so I'm just gonna 23 00:01:28,880 --> 00:01:31,520 Speaker 1: read it out because it's a really explains the story 24 00:01:31,520 --> 00:01:34,280 Speaker 1: and is super indicative of what the industry was doing 25 00:01:34,319 --> 00:01:37,280 Speaker 1: at the time. So here we go. With the video 26 00:01:37,319 --> 00:01:40,280 Speaker 1: game business gone sour, some manufacturers have been dumping their 27 00:01:40,280 --> 00:01:43,640 Speaker 1: excess game cartridges on the market at depressed prices. Now, 28 00:01:43,640 --> 00:01:47,200 Speaker 1: Atari Inc. The leading video game manufacturer, has taken dumping 29 00:01:47,360 --> 00:01:50,600 Speaker 1: one step further. The company has dumped fourteen truckloads of 30 00:01:50,680 --> 00:01:53,520 Speaker 1: discarded game cartridges and other computer equipment at the City 31 00:01:53,640 --> 00:01:57,560 Speaker 1: Landfill in Alama Gordon, New Mexico. Guards kept reporters and 32 00:01:57,600 --> 00:02:00,880 Speaker 1: spectators away from the area yesterday as workers poured concrete 33 00:02:00,880 --> 00:02:04,200 Speaker 1: over the dumped merchandise, and Atari spokesman said the equipment 34 00:02:04,240 --> 00:02:06,760 Speaker 1: came from Atari's plant and I'll Passo Texas, which was 35 00:02:06,880 --> 00:02:09,359 Speaker 1: used to make video game cartridges but has now been 36 00:02:09,360 --> 00:02:13,640 Speaker 1: converted to recycling scrap. Atari lust three and ten point 37 00:02:13,680 --> 00:02:16,800 Speaker 1: five million dollars in the second quarter, largely because of 38 00:02:16,800 --> 00:02:21,320 Speaker 1: a sharp drop in video game sales. That's yeah, point 39 00:02:21,360 --> 00:02:25,040 Speaker 1: five million dollars in a word, that's not that's not 40 00:02:25,120 --> 00:02:27,320 Speaker 1: a yearly loss. So yeah, as you can see, this 41 00:02:27,440 --> 00:02:30,400 Speaker 1: was a huge deal for Atari, and um, you know, 42 00:02:30,440 --> 00:02:32,240 Speaker 1: there are a lot of different things that went into this. 43 00:02:32,639 --> 00:02:35,079 Speaker 1: We've covered it before, but just as a quick kind 44 00:02:35,080 --> 00:02:38,760 Speaker 1: of refresher, the things that that led to this decision 45 00:02:38,880 --> 00:02:42,400 Speaker 1: involved too many games on the market, too many consoles 46 00:02:42,440 --> 00:02:44,440 Speaker 1: on the market, so you had you had way too 47 00:02:44,560 --> 00:02:46,840 Speaker 1: much product out there, uh, and way too many poor 48 00:02:46,960 --> 00:02:50,200 Speaker 1: video games that had been kind of scrapped together really quickly, 49 00:02:50,440 --> 00:02:53,640 Speaker 1: right and and and then with the the ET cartridge 50 00:02:53,639 --> 00:02:56,400 Speaker 1: in particular, which is often cited as not only the 51 00:02:56,440 --> 00:02:59,600 Speaker 1: worst video game of all time but also the reason 52 00:02:59,720 --> 00:03:02,560 Speaker 1: for a video game crash. That's that's a little too simplistic, 53 00:03:02,600 --> 00:03:06,799 Speaker 1: but it did the big contributor because that license cost 54 00:03:06,919 --> 00:03:10,880 Speaker 1: millions of dollars to Atari, and they produced millions of cartridges, 55 00:03:10,960 --> 00:03:13,760 Speaker 1: something like five million copies of this game. And they 56 00:03:13,800 --> 00:03:17,280 Speaker 1: didn't sell out at all. They had they had millions 57 00:03:17,400 --> 00:03:21,359 Speaker 1: left over, So you just had a no wins scenario. 58 00:03:21,440 --> 00:03:23,680 Speaker 1: I mean, no one wanted the cartridges. They kept getting 59 00:03:23,680 --> 00:03:26,320 Speaker 1: marked down and down and down in the discount bins 60 00:03:26,320 --> 00:03:28,680 Speaker 1: at your local toy stores. I mean, I remember these 61 00:03:28,720 --> 00:03:32,040 Speaker 1: days because I had an I had ET the Extra 62 00:03:32,120 --> 00:03:36,480 Speaker 1: Terrestrial um so, oh, yeah, I've never played. I had 63 00:03:36,560 --> 00:03:39,320 Speaker 1: the two games that are constantly referred to as being 64 00:03:39,320 --> 00:03:42,320 Speaker 1: the ones that led to the video game crash, where 65 00:03:42,320 --> 00:03:46,520 Speaker 1: the the licensed versions of pac Man and ET the 66 00:03:46,520 --> 00:03:50,720 Speaker 1: Extra Terrestrial, and there I had both of those, so 67 00:03:51,280 --> 00:03:54,000 Speaker 1: I can tell you they both were terrible games. They 68 00:03:54,040 --> 00:03:57,800 Speaker 1: were not good representations of their licenses and uh, and 69 00:03:57,880 --> 00:04:01,920 Speaker 1: so they both really did contribute. So uh. Anyway, we 70 00:04:01,960 --> 00:04:05,640 Speaker 1: had this big myth about the you know, this huge 71 00:04:05,720 --> 00:04:09,160 Speaker 1: dumping ground, and there was conflicting information for the longest time, 72 00:04:09,240 --> 00:04:12,000 Speaker 1: like is it actually out there or is it is 73 00:04:12,040 --> 00:04:14,840 Speaker 1: that just urban legend? Well, and since concrete had been poured, 74 00:04:14,920 --> 00:04:16,839 Speaker 1: no one was really sure. It made me think for 75 00:04:16,880 --> 00:04:19,000 Speaker 1: a while that maybe the guy who made that decision 76 00:04:19,000 --> 00:04:22,560 Speaker 1: at Atari used to work for the mafia. I want 77 00:04:22,600 --> 00:04:24,119 Speaker 1: it dead, I want to bury it in the ground. 78 00:04:24,120 --> 00:04:27,839 Speaker 1: I want to concrete foundation board over it. How it 79 00:04:28,120 --> 00:04:30,000 Speaker 1: how it goes off in my head anyway, I mean, 80 00:04:30,000 --> 00:04:32,200 Speaker 1: maybe he just really hated it that much. But yeah, 81 00:04:32,240 --> 00:04:35,640 Speaker 1: we ended up discovering very recently as the recording of 82 00:04:35,640 --> 00:04:38,000 Speaker 1: this podcast, as it turns out that uh, there was 83 00:04:38,080 --> 00:04:41,080 Speaker 1: truth to the yeah myth confirmed. Okay, So in April 84 00:04:43,480 --> 00:04:47,280 Speaker 1: hundreds of old Atari games, including the infamously terrible et 85 00:04:47,800 --> 00:04:51,760 Speaker 1: We're We're found in this landfill in New Mexico. The 86 00:04:51,800 --> 00:04:54,160 Speaker 1: Dick was part of a documentary series. It's being done 87 00:04:54,160 --> 00:04:57,479 Speaker 1: by director Zach Penn in affiliation with a couple of 88 00:04:57,480 --> 00:05:01,760 Speaker 1: media companies, Fuel Entertainment and Lightbox Entertained, along with Microsoft's 89 00:05:01,880 --> 00:05:07,440 Speaker 1: Xbox Entertainment Studios. Yeah, what's what's funny is that Major Nelson, 90 00:05:07,560 --> 00:05:10,479 Speaker 1: who is part of Xbox Lives. He's like one of 91 00:05:10,520 --> 00:05:14,479 Speaker 1: the kind of a community liaison type guy, so a 92 00:05:14,520 --> 00:05:17,880 Speaker 1: lot of information from Microsoft comes through him and then 93 00:05:17,920 --> 00:05:20,560 Speaker 1: as communicated to the fans. He was actually on the 94 00:05:20,600 --> 00:05:23,360 Speaker 1: dig site too. And uh, I'll talk a little bit 95 00:05:23,400 --> 00:05:25,760 Speaker 1: more about that in just a second when we get 96 00:05:25,800 --> 00:05:28,320 Speaker 1: to the super silly part of the story. I'm not 97 00:05:28,360 --> 00:05:32,479 Speaker 1: sure which part is. Yeah, there's so many, but this 98 00:05:32,520 --> 00:05:34,440 Speaker 1: one in particular because it all has to do with 99 00:05:34,480 --> 00:05:40,080 Speaker 1: the way the man wears a construction hat. Okay, alright, So, 100 00:05:40,080 --> 00:05:42,840 Speaker 1: so some interesting interesting little factoids around this dig. The 101 00:05:43,120 --> 00:05:45,320 Speaker 1: AP was out there and they were talking to folks 102 00:05:45,400 --> 00:05:48,400 Speaker 1: um and and according to them, James Heller, a former 103 00:05:48,480 --> 00:05:51,200 Speaker 1: Atari manager who's also on site for the dig. At 104 00:05:51,200 --> 00:05:55,200 Speaker 1: the invitation of the production team, UM said. James Heller 105 00:05:55,240 --> 00:05:57,159 Speaker 1: said that he was charged with finding a cheap way 106 00:05:57,160 --> 00:06:03,159 Speaker 1: of disposing for seven and twenty eight thousand game cartridges. 107 00:06:03,240 --> 00:06:05,800 Speaker 1: That's that's a lot of cartridges. That's more than I 108 00:06:05,839 --> 00:06:09,159 Speaker 1: had by by a long shot. Uh. And he said 109 00:06:09,200 --> 00:06:13,279 Speaker 1: that after a few local kids scavenged games UM and 110 00:06:13,320 --> 00:06:15,480 Speaker 1: he started getting calls from the media about it, that's 111 00:06:15,520 --> 00:06:18,320 Speaker 1: when he decided to pour the concrete, right, because otherwise 112 00:06:18,360 --> 00:06:21,080 Speaker 1: you have you have a recipe for disaster, and that 113 00:06:21,200 --> 00:06:25,640 Speaker 1: kids could be coming out to a landfill get hurt, lawsuits. Yeah. 114 00:06:25,680 --> 00:06:27,680 Speaker 1: No one wants e T on top of being the 115 00:06:27,720 --> 00:06:29,919 Speaker 1: worst game ever to be the most deadly game to 116 00:06:30,000 --> 00:06:32,440 Speaker 1: have caused like tetanus and things like that. Yeah, that 117 00:06:32,440 --> 00:06:36,640 Speaker 1: would have been a terrible, terrible, pr nightmare. Yeah. He's 118 00:06:36,640 --> 00:06:39,440 Speaker 1: also said that he wasn't aware that there was any 119 00:06:39,480 --> 00:06:41,520 Speaker 1: kind of controversy about it, and that he's never come 120 00:06:41,560 --> 00:06:43,320 Speaker 1: out on the record about it because no one ever 121 00:06:43,360 --> 00:06:47,760 Speaker 1: asked him. Huh. Clearly someone who does not go to 122 00:06:48,040 --> 00:06:53,560 Speaker 1: the big video game forums. He's clearly not from the internet. Um. Uh. So, 123 00:06:53,560 --> 00:06:55,920 Speaker 1: so the city that houses the landfill is giving up 124 00:06:55,960 --> 00:06:59,000 Speaker 1: to the cartridges to the team, and we'll be selling 125 00:06:59,000 --> 00:07:01,240 Speaker 1: the rest. So if you like your own, you can 126 00:07:01,279 --> 00:07:04,000 Speaker 1: get some real new Mexico dirt packed in with your 127 00:07:04,120 --> 00:07:07,600 Speaker 1: your various cartridges. They're they're apparently still playable, some of them, 128 00:07:07,640 --> 00:07:09,680 Speaker 1: I mean some of them are crushed. Yeah, I know that. 129 00:07:09,760 --> 00:07:12,440 Speaker 1: When they first found it, they tested one out almost 130 00:07:12,440 --> 00:07:14,520 Speaker 1: immediately and then said, we're not going to tell you 131 00:07:14,520 --> 00:07:16,520 Speaker 1: whether or not it worked. We're going to save that 132 00:07:16,560 --> 00:07:20,280 Speaker 1: for the documentary. But but but these are these are hard, 133 00:07:20,520 --> 00:07:24,280 Speaker 1: hardwired cartridges. I mean they're not they're not optical disks 134 00:07:24,400 --> 00:07:27,600 Speaker 1: or anything like that. So as long as you haven't 135 00:07:27,640 --> 00:07:31,640 Speaker 1: had too much detritus get into the cartridge, which we 136 00:07:31,680 --> 00:07:35,760 Speaker 1: all know how to solve that problem, yeah, and then 137 00:07:35,800 --> 00:07:38,200 Speaker 1: you're good. Yeah, as long as that's not the case, 138 00:07:38,240 --> 00:07:41,120 Speaker 1: then it should work. And I understand that there was 139 00:07:41,160 --> 00:07:45,280 Speaker 1: another person who was talked to about this whole thing, 140 00:07:45,800 --> 00:07:49,640 Speaker 1: a man who may you might say was burdened with 141 00:07:49,880 --> 00:07:54,000 Speaker 1: terrible responsibility. Uh So, the ap for for this article 142 00:07:54,000 --> 00:07:57,040 Speaker 1: that they did also called eat S game designer one 143 00:07:57,120 --> 00:08:00,960 Speaker 1: Howard Scott Warshaw about the entire debak um, and he 144 00:08:01,000 --> 00:08:03,679 Speaker 1: said that he actually doesn't mind his game being called 145 00:08:03,720 --> 00:08:05,960 Speaker 1: the worst game. Ever, he said that he was only 146 00:08:05,960 --> 00:08:09,040 Speaker 1: given five weeks to design, right and test this game 147 00:08:09,080 --> 00:08:12,040 Speaker 1: after legal matters held it up in production of for 148 00:08:12,080 --> 00:08:16,960 Speaker 1: getting that license and the holiday shopping deadlines began looming. 149 00:08:17,280 --> 00:08:20,560 Speaker 1: He said furthermore that it's end I quote a tremendous 150 00:08:20,600 --> 00:08:23,440 Speaker 1: honor that, you know, even though it's the worst video 151 00:08:23,480 --> 00:08:26,640 Speaker 1: game ever, that's still being talked about. Well, he also 152 00:08:27,080 --> 00:08:30,560 Speaker 1: was the guy who made the biggest selling original game 153 00:08:30,600 --> 00:08:34,880 Speaker 1: for Atari, which was Yours Revenge. Uh so, Yours Revenge 154 00:08:34,960 --> 00:08:38,360 Speaker 1: was a kind of crazy little game where it's almost 155 00:08:38,400 --> 00:08:41,520 Speaker 1: impossible to explain. Back then, video games were not nearly 156 00:08:41,720 --> 00:08:45,520 Speaker 1: as simple in a way, like even though the the 157 00:08:45,800 --> 00:08:48,880 Speaker 1: graphics were simple and the gameplay was simple, the concepts 158 00:08:48,880 --> 00:08:52,599 Speaker 1: were really high concept crazy things. And these days, you know, 159 00:08:52,640 --> 00:08:54,800 Speaker 1: when you see video games, they tend to be variations 160 00:08:54,800 --> 00:08:59,000 Speaker 1: on very similar themes, like it's a sandbox game like 161 00:08:59,040 --> 00:09:02,640 Speaker 1: Grand Theft Auto or the Saints Rose series, or it's 162 00:09:02,679 --> 00:09:05,600 Speaker 1: a racing game, or it's a gun game like those 163 00:09:05,600 --> 00:09:09,240 Speaker 1: are poor and adventure. Right back in the days of 164 00:09:09,280 --> 00:09:12,760 Speaker 1: the early arcades, like well, first you play as a 165 00:09:12,800 --> 00:09:18,120 Speaker 1: donkey who's out delivering pizzas. What But that was normal 166 00:09:18,520 --> 00:09:22,520 Speaker 1: So anyway, Ours Revenge hard to explain it easily, but anyway, 167 00:09:22,559 --> 00:09:25,120 Speaker 1: one of the most popular games of atari ever. So 168 00:09:25,120 --> 00:09:27,240 Speaker 1: it's kind of interesting that the same guy was behind 169 00:09:27,320 --> 00:09:31,439 Speaker 1: both titles. Yeah. The other thing I wanted to mention, 170 00:09:31,600 --> 00:09:34,120 Speaker 1: we're going to we're going to have a nice little 171 00:09:34,160 --> 00:09:37,240 Speaker 1: flashback in a minute, but before we do that. Uh, 172 00:09:37,440 --> 00:09:40,880 Speaker 1: something else I think is really entertaining is that there's 173 00:09:40,920 --> 00:09:43,720 Speaker 1: some conspiracy theories around this, Like there were some things 174 00:09:43,720 --> 00:09:47,520 Speaker 1: popping up on the Internet suggesting that perhaps this whole 175 00:09:47,720 --> 00:09:51,280 Speaker 1: dig was a manufactured story, and in fact, no one 176 00:09:51,360 --> 00:09:54,439 Speaker 1: had gone to New Mexico and no one had actually 177 00:09:54,760 --> 00:09:57,760 Speaker 1: found the cartridges because they were never really put there 178 00:09:57,800 --> 00:09:59,520 Speaker 1: in the first place, and the whole thing is just 179 00:09:59,559 --> 00:10:02,320 Speaker 1: to comple cover up. Yeah, there's like a tari truthuris 180 00:10:02,360 --> 00:10:04,760 Speaker 1: now this is great? Yeah. So uh And there was 181 00:10:04,960 --> 00:10:06,959 Speaker 1: a picture of Major Nelson, this is what I was 182 00:10:07,000 --> 00:10:09,440 Speaker 1: referring to earlier in the podcast, who was at the 183 00:10:09,480 --> 00:10:12,280 Speaker 1: site and wearing a hard hat, and the hard hat, 184 00:10:12,440 --> 00:10:14,319 Speaker 1: you know, sat pretty high up on his head, which 185 00:10:14,400 --> 00:10:16,280 Speaker 1: led some people to say, oh, it's been photoshopped on 186 00:10:16,320 --> 00:10:18,079 Speaker 1: top of him. He was clearly this was a picture 187 00:10:18,080 --> 00:10:20,520 Speaker 1: of Major Nelson that's been placed so that it's on 188 00:10:20,559 --> 00:10:23,920 Speaker 1: a desert background, and he's got this hard hat photoshopped 189 00:10:23,920 --> 00:10:26,680 Speaker 1: on because it's not saying flat, you know, snug against 190 00:10:26,679 --> 00:10:28,160 Speaker 1: his head. But here's the thing about hard hats. They 191 00:10:28,160 --> 00:10:30,640 Speaker 1: actually have like a little kind of harness that sits 192 00:10:30,760 --> 00:10:33,160 Speaker 1: on your head and they're raised up over the harness 193 00:10:33,200 --> 00:10:35,760 Speaker 1: so that if something does impact the hard hat, there's 194 00:10:35,760 --> 00:10:39,760 Speaker 1: that shot. Yeah. So it doesn't kill you, you see, 195 00:10:39,960 --> 00:10:43,200 Speaker 1: just having something harding. Yeah, yeah, I mean it doesn't. 196 00:10:43,320 --> 00:10:45,800 Speaker 1: It doesn't help you if you were wearing something hard 197 00:10:45,880 --> 00:10:47,880 Speaker 1: on your head if the force hitting it is still 198 00:10:48,040 --> 00:10:51,520 Speaker 1: enough to cause you injury. So, uh, it's you know, 199 00:10:51,520 --> 00:10:53,440 Speaker 1: it may have been that the little harness part was 200 00:10:53,440 --> 00:10:56,960 Speaker 1: a little small for Major Nelson's noggin. I don't know, 201 00:10:57,520 --> 00:10:59,880 Speaker 1: But I don't know. I'm personally, Yeah, it doesn't I'm 202 00:11:00,040 --> 00:11:03,000 Speaker 1: going to call him a fathead. Neither am I. But 203 00:11:03,000 --> 00:11:05,720 Speaker 1: but it does mean that I think some people mistakenly, 204 00:11:06,200 --> 00:11:08,800 Speaker 1: either mistakenly or perhaps jokingly. It could have been that 205 00:11:08,840 --> 00:11:13,760 Speaker 1: they were joking about it being photoshopped and then other 206 00:11:13,080 --> 00:11:16,559 Speaker 1: proportion in some way. I know the internet is oh 207 00:11:16,600 --> 00:11:19,079 Speaker 1: sure sure. And also some of the very first photos 208 00:11:19,120 --> 00:11:21,560 Speaker 1: that came out of the dig site. Um were taken 209 00:11:21,600 --> 00:11:23,880 Speaker 1: on you know, low quality cell phones, and I think 210 00:11:23,920 --> 00:11:26,760 Speaker 1: that everyone I mean, I mean, I was reluctant to 211 00:11:26,760 --> 00:11:29,880 Speaker 1: believe the story until I clicked a few links through 212 00:11:29,920 --> 00:11:33,000 Speaker 1: and really checked around about it, because I was like, oh, 213 00:11:33,040 --> 00:11:35,400 Speaker 1: that's fake. Yeah, I mean, well, there's so many stories. 214 00:11:35,440 --> 00:11:37,440 Speaker 1: I assume that everything on is fake on the internet, 215 00:11:38,000 --> 00:11:40,600 Speaker 1: except the hell stuff works where everything is amazing pertly. 216 00:11:40,760 --> 00:11:43,080 Speaker 1: But yeah, no, no, I totally understand what you're where 217 00:11:43,080 --> 00:11:45,560 Speaker 1: you're coming from on that one. So we wanted to 218 00:11:45,600 --> 00:11:48,600 Speaker 1: take this opportunity to actually have a little look back 219 00:11:49,160 --> 00:11:52,199 Speaker 1: on an episode that that was recorded years ago, back 220 00:11:52,280 --> 00:11:55,480 Speaker 1: in two thousand eleven. Yeah. So so of course Chris 221 00:11:55,480 --> 00:11:59,040 Speaker 1: Palette is going to be joining us from the vaults 222 00:11:59,080 --> 00:12:03,200 Speaker 1: of history, right. So so this is this is what 223 00:12:03,280 --> 00:12:06,640 Speaker 1: some people would call a rerun because we wanted to 224 00:12:06,679 --> 00:12:09,840 Speaker 1: talk about the discussion that kind of led into this 225 00:12:09,880 --> 00:12:12,719 Speaker 1: whole thing when we asked our listeners. This was the 226 00:12:12,840 --> 00:12:16,240 Speaker 1: crowdsourced episode, which we haven't really we haven't done many 227 00:12:16,280 --> 00:12:19,199 Speaker 1: of those. We've asked for a listener mail and gotten responses, 228 00:12:19,240 --> 00:12:21,880 Speaker 1: and we've done some episodes based upon suggestions, but this 229 00:12:21,960 --> 00:12:25,199 Speaker 1: was purely crowdsourced where I put out the question what's 230 00:12:25,280 --> 00:12:28,800 Speaker 1: the worst video game of all time? And then we 231 00:12:28,840 --> 00:12:31,040 Speaker 1: had our listeners right in and we tabulated all the 232 00:12:31,120 --> 00:12:34,040 Speaker 1: votes and it was it was wide open, and this 233 00:12:34,120 --> 00:12:37,640 Speaker 1: is the result. Uh and spoiler alert, the video game 234 00:12:37,720 --> 00:12:40,400 Speaker 1: that we just talked about being dug Up in the 235 00:12:40,440 --> 00:12:43,920 Speaker 1: Desert ends up being number one. So but it's an 236 00:12:44,040 --> 00:12:46,720 Speaker 1: entertaining episode. Listen to it, and we'll have a little 237 00:12:46,720 --> 00:12:50,600 Speaker 1: bit more to talk about once the episodes over with 238 00:12:50,679 --> 00:12:59,600 Speaker 1: some other kind of bad video game wrap up, So enjoy. So, hey, guys, 239 00:13:00,200 --> 00:13:02,800 Speaker 1: you know you might remember that Chris and I wanted 240 00:13:02,840 --> 00:13:07,000 Speaker 1: to do a crowdsourced episode where we asked our listeners 241 00:13:07,040 --> 00:13:10,839 Speaker 1: to submit to us the worst video game of all time. 242 00:13:11,040 --> 00:13:14,760 Speaker 1: And uh, we didn't give any real parameters about that. 243 00:13:14,800 --> 00:13:16,640 Speaker 1: We said it could be on any platform, it just 244 00:13:16,679 --> 00:13:19,319 Speaker 1: had to be a video game. And because of that, 245 00:13:19,400 --> 00:13:25,600 Speaker 1: it meant that our listeners could literally, uh nominate any 246 00:13:25,679 --> 00:13:29,440 Speaker 1: game ever made. So it's a miracle at all that 247 00:13:29,480 --> 00:13:33,160 Speaker 1: we had enough votes for any particular title to have 248 00:13:33,320 --> 00:13:36,400 Speaker 1: this this podcast, But we actually have the top ten 249 00:13:37,000 --> 00:13:42,480 Speaker 1: or perhaps bottom ten worst video games as voted on 250 00:13:43,000 --> 00:13:46,280 Speaker 1: by you the listener so please keep in mind this 251 00:13:46,360 --> 00:13:50,319 Speaker 1: is not the opinions of Jonathan and Chris, although maybe 252 00:13:50,320 --> 00:13:52,400 Speaker 1: we'll talk about some of the bad games we've played 253 00:13:52,400 --> 00:13:55,680 Speaker 1: in the past two This isn't our opinion, this is 254 00:13:55,720 --> 00:14:00,120 Speaker 1: your opinion. We're just reporting it. Well, I have to 255 00:14:00,160 --> 00:14:02,800 Speaker 1: say that one one person did right in and ask 256 00:14:02,880 --> 00:14:05,360 Speaker 1: us why we would bother recording an episode on this, 257 00:14:05,480 --> 00:14:09,960 Speaker 1: and uh, the simple answer is because it's fun. Yeah, 258 00:14:10,320 --> 00:14:12,360 Speaker 1: this was actually really a lot of fun. It was 259 00:14:12,360 --> 00:14:15,439 Speaker 1: a lot of work because we had to collect votes 260 00:14:15,480 --> 00:14:20,200 Speaker 1: from multiple sources. We collected votes from email, Facebook, Twitter, 261 00:14:20,320 --> 00:14:22,840 Speaker 1: and people left votes on my Google Plus account too, 262 00:14:22,880 --> 00:14:26,360 Speaker 1: so um, I actually did separate out all the votes 263 00:14:26,360 --> 00:14:28,640 Speaker 1: in a big spreadsheet, so I knew how many votes 264 00:14:28,680 --> 00:14:33,240 Speaker 1: came in from which uh particular source and that that 265 00:14:33,280 --> 00:14:35,280 Speaker 1: actually was kind of interesting too, just to see, you know, 266 00:14:35,320 --> 00:14:38,240 Speaker 1: what our listeners prefer to use in order to get 267 00:14:38,320 --> 00:14:41,520 Speaker 1: information to us. That was pretty fascinating. That was not 268 00:14:41,640 --> 00:14:43,760 Speaker 1: my intent, by the way, when I came. I came 269 00:14:43,840 --> 00:14:46,360 Speaker 1: up with this idea on the spur of the moment 270 00:14:46,440 --> 00:14:49,160 Speaker 1: and sprung it on Chris just before we started recording, 271 00:14:49,200 --> 00:14:51,520 Speaker 1: and Chris was like, do I have to I have 272 00:14:51,600 --> 00:14:53,200 Speaker 1: to record all the votes. I said no, he said, 273 00:14:53,200 --> 00:14:56,440 Speaker 1: all right, let's do it. So you know, I'm easy 274 00:14:56,520 --> 00:15:00,800 Speaker 1: like that. Let's let's start off with what would be 275 00:15:00,920 --> 00:15:03,800 Speaker 1: number ten. But actually it was a tie for ninth place. 276 00:15:04,040 --> 00:15:06,440 Speaker 1: So the first two games we're going to talk about 277 00:15:06,520 --> 00:15:08,880 Speaker 1: received the same number of votes. And the first one 278 00:15:08,960 --> 00:15:12,640 Speaker 1: that we're going to talk about is dragons Layer, the 279 00:15:12,800 --> 00:15:19,080 Speaker 1: arcade game specifically, So for those of you who who 280 00:15:19,240 --> 00:15:22,480 Speaker 1: missed out on the early eighties and the great arcade 281 00:15:23,320 --> 00:15:25,560 Speaker 1: culture of the early eighties, you may not be too 282 00:15:25,600 --> 00:15:29,960 Speaker 1: familiar with this game. But it was groundbreaking. Yeah, it was. 283 00:15:30,040 --> 00:15:33,680 Speaker 1: It was a an innovative way of presenting a video 284 00:15:33,720 --> 00:15:38,920 Speaker 1: game that had not been attempted before Dragon's Layer. Yeah. Yeah. 285 00:15:38,920 --> 00:15:43,320 Speaker 1: Previously we were talking about the different well the difference 286 00:15:43,320 --> 00:15:46,200 Speaker 1: in in vector and raster graphics, and and you know 287 00:15:46,280 --> 00:15:48,760 Speaker 1: there was there were blocky graphics for the most part 288 00:15:49,160 --> 00:15:54,120 Speaker 1: at the time, and they had limited animation, limited sound. Yeah. Um, 289 00:15:54,200 --> 00:16:00,160 Speaker 1: but but Dragon's Layer actually featured animation from one of 290 00:16:00,240 --> 00:16:07,000 Speaker 1: the industry giant animators, Don Bluth, former Disney animator who 291 00:16:07,080 --> 00:16:09,160 Speaker 1: has gone on to you know, with his own company, 292 00:16:09,200 --> 00:16:11,560 Speaker 1: to do many many other titles. In fact, I have 293 00:16:11,800 --> 00:16:15,040 Speaker 1: a Don Bluth title on my iPad? Yeah, which one? 294 00:16:15,600 --> 00:16:18,960 Speaker 1: The new version of Tapper features Don Bluth artwork, so yeah, 295 00:16:19,000 --> 00:16:21,360 Speaker 1: because he also you may know some of his work 296 00:16:21,400 --> 00:16:24,960 Speaker 1: from from movies like The Secrets and the Secret of 297 00:16:25,080 --> 00:16:28,680 Speaker 1: Nim Yes, and the Lame Before Time series, Before Time 298 00:16:28,920 --> 00:16:34,200 Speaker 1: it was, was it the Five Old Movies too? Yes? Um, 299 00:16:34,200 --> 00:16:38,200 Speaker 1: those were Don Bluth films, so somewhere out there, yes, 300 00:16:38,280 --> 00:16:42,400 Speaker 1: thank you. So Dragon's Lair was featured animation from Don 301 00:16:42,400 --> 00:16:46,280 Speaker 1: Bluth and it was published by Cinematronics. Yeah. Yeah, But 302 00:16:46,280 --> 00:16:49,040 Speaker 1: but but how you might say, exactly is this great 303 00:16:49,120 --> 00:16:52,440 Speaker 1: leap in graphics and sound? Because the sound was awesome too. 304 00:16:52,720 --> 00:16:54,680 Speaker 1: How how is that possible? Because you know, you're looking 305 00:16:54,680 --> 00:16:57,640 Speaker 1: at other games like Donkey Kong, which you know I 306 00:16:57,680 --> 00:17:00,680 Speaker 1: loved Donkey Kong, but you would not call the epics 307 00:17:01,000 --> 00:17:03,800 Speaker 1: advanced or state of the art for the time, but 308 00:17:03,840 --> 00:17:10,359 Speaker 1: not now crazy. Yeah, well, they they accomplished this by 309 00:17:10,480 --> 00:17:14,720 Speaker 1: using the laser disc video format, which we've talked about before. 310 00:17:14,800 --> 00:17:17,960 Speaker 1: So the entire game was on laser disc, and there 311 00:17:18,000 --> 00:17:21,119 Speaker 1: was an actual laser disc player inside the cabinet of 312 00:17:21,119 --> 00:17:23,879 Speaker 1: this arcade game. Now, the fact that there it was 313 00:17:23,960 --> 00:17:27,960 Speaker 1: on laser disc was both its its biggest strength and 314 00:17:28,040 --> 00:17:33,240 Speaker 1: its biggest weakness. The weakness is that you couldn't create 315 00:17:33,320 --> 00:17:37,760 Speaker 1: too much interactivity for the player and the game. The 316 00:17:38,440 --> 00:17:42,040 Speaker 1: You know, you couldn't have complete control over the main 317 00:17:42,119 --> 00:17:45,879 Speaker 1: character who do you remember? The guy's name Dirk the Daring, 318 00:17:46,680 --> 00:17:49,800 Speaker 1: and he was rescuing a princess Daphne from a dragon 319 00:17:49,920 --> 00:17:55,399 Speaker 1: named Singe. And so you couldn't just control Dirk the Daring, 320 00:17:55,440 --> 00:17:58,560 Speaker 1: You couldn't just make him run around and jump and stuff. Instead, 321 00:17:58,600 --> 00:18:01,600 Speaker 1: what you would do is you would initiate a video sequence. 322 00:18:01,640 --> 00:18:04,560 Speaker 1: Because again this is recorded on laser disc. There's only 323 00:18:04,720 --> 00:18:08,120 Speaker 1: so many variations of Dirk's movements that can be recorded 324 00:18:08,119 --> 00:18:11,960 Speaker 1: on a single laser disc. So what your input into 325 00:18:12,000 --> 00:18:15,119 Speaker 1: the arcade machine would translate to is was that the 326 00:18:15,280 --> 00:18:18,760 Speaker 1: correct button to press or direction on the joystick to 327 00:18:18,840 --> 00:18:22,200 Speaker 1: push in order to trigger the next sequence to further 328 00:18:22,320 --> 00:18:26,360 Speaker 1: the storyline. Yeah, so you for example, you might be 329 00:18:27,400 --> 00:18:30,119 Speaker 1: having to jump, and you did have to jump at 330 00:18:30,160 --> 00:18:33,520 Speaker 1: one point, and if you, you know, move up, that 331 00:18:33,640 --> 00:18:36,320 Speaker 1: might be the right thing to do. If you move left, 332 00:18:36,800 --> 00:18:39,600 Speaker 1: you die. If you do nothing, you die. If you 333 00:18:39,920 --> 00:18:42,320 Speaker 1: if you push the sword button, you die. If you 334 00:18:42,400 --> 00:18:45,160 Speaker 1: push Yeah, so in other words, there'll be one correct 335 00:18:45,600 --> 00:18:49,280 Speaker 1: response to a particular moment in the story, and sometimes, uh, 336 00:18:49,320 --> 00:18:51,439 Speaker 1: there'd be like a little flash that would indicate this 337 00:18:51,520 --> 00:18:54,720 Speaker 1: is when you do something. So for a lot of 338 00:18:54,720 --> 00:18:57,720 Speaker 1: the game, you're you're just watching, You're just you're you're 339 00:18:57,760 --> 00:19:00,480 Speaker 1: watching a movie. And then occasionally in the movie there's 340 00:19:00,480 --> 00:19:02,040 Speaker 1: a moment where you have a chance to put in 341 00:19:02,040 --> 00:19:04,080 Speaker 1: an input, and if you put in the wrong one, 342 00:19:04,200 --> 00:19:07,119 Speaker 1: the movie is over. And so that was probably what 343 00:19:07,280 --> 00:19:09,960 Speaker 1: cost a lot of people to vote for Dragons Layers, 344 00:19:10,000 --> 00:19:12,320 Speaker 1: that it almost feels like less of a game and 345 00:19:12,359 --> 00:19:14,720 Speaker 1: more of a film. It's just a film that you 346 00:19:14,760 --> 00:19:16,520 Speaker 1: don't get to see the end of it unless you 347 00:19:16,800 --> 00:19:19,000 Speaker 1: happen to shift in your seat at just the right 348 00:19:19,080 --> 00:19:22,360 Speaker 1: moment so the film will continue. And also I would 349 00:19:22,440 --> 00:19:24,160 Speaker 1: like to point out this was one of the first 350 00:19:24,160 --> 00:19:27,359 Speaker 1: games I can remember that cost two credits or fifty 351 00:19:27,400 --> 00:19:30,639 Speaker 1: cents to play. And also remember that a lot of 352 00:19:30,680 --> 00:19:34,879 Speaker 1: them had two monitors because they were so popular that 353 00:19:34,960 --> 00:19:38,480 Speaker 1: people would try and gather and cram around the system. 354 00:19:38,520 --> 00:19:40,160 Speaker 1: Because if someone knew how to play it, if someone 355 00:19:40,160 --> 00:19:44,520 Speaker 1: had memorized the sequence of movements they had to do 356 00:19:44,600 --> 00:19:47,480 Speaker 1: to get through a particular part of the game. You know, 357 00:19:48,000 --> 00:19:51,640 Speaker 1: most people didn't have the time or energy or change 358 00:19:52,000 --> 00:19:54,840 Speaker 1: to learn all that, so they just like to watch 359 00:19:54,920 --> 00:19:57,919 Speaker 1: the game because again, it was like a movie. I 360 00:19:57,960 --> 00:19:59,359 Speaker 1: saw a lot of our kades that would put a 361 00:19:59,400 --> 00:20:01,719 Speaker 1: second monit he that was mounted on the top of 362 00:20:01,760 --> 00:20:04,960 Speaker 1: the cabinet so that you could see what was going 363 00:20:05,000 --> 00:20:07,560 Speaker 1: on without having to be right up on whoever is 364 00:20:07,560 --> 00:20:13,480 Speaker 1: playing the game. So anyway, that was tied for ninth place. Uh. 365 00:20:13,520 --> 00:20:16,760 Speaker 1: And the other one was a game on the Nintendo 366 00:20:16,920 --> 00:20:22,600 Speaker 1: Entertainment System which was Back to the Future. And I 367 00:20:22,640 --> 00:20:25,000 Speaker 1: have never played this because I didn't own an any s. 368 00:20:25,400 --> 00:20:29,720 Speaker 1: From what I read, we're going from beautiful graphics and 369 00:20:29,880 --> 00:20:36,760 Speaker 1: and sort of poor gameplay to horrible graphics and gameplay. Yeah, 370 00:20:36,880 --> 00:20:39,280 Speaker 1: Back to the Future is just one example of a 371 00:20:39,359 --> 00:20:42,639 Speaker 1: licensed title, and by licensed, I mean it's something that 372 00:20:42,760 --> 00:20:47,040 Speaker 1: already existed that a video game publisher purchases a license 373 00:20:47,119 --> 00:20:49,919 Speaker 1: from the license owner to be able to create a 374 00:20:49,960 --> 00:20:52,800 Speaker 1: game based on that. And as far as Back to 375 00:20:52,800 --> 00:20:58,440 Speaker 1: the Future goes, the basis was really pretty uh difficult 376 00:20:58,440 --> 00:21:00,880 Speaker 1: to spot, especially in that stage. Like in the very 377 00:21:00,880 --> 00:21:04,200 Speaker 1: first stage, you are going down a street and the 378 00:21:04,240 --> 00:21:06,960 Speaker 1: way the view is it's an over the head view. UM. 379 00:21:07,119 --> 00:21:10,040 Speaker 1: The street is laid out so that the top of 380 00:21:10,080 --> 00:21:13,560 Speaker 1: the screen is where you're you're headed to the bottom 381 00:21:13,560 --> 00:21:15,760 Speaker 1: of the screen is where you are, and you're moving 382 00:21:15,800 --> 00:21:19,520 Speaker 1: your your character around Marty McFly. You're moving Marty McFly 383 00:21:19,720 --> 00:21:22,280 Speaker 1: down the street. You're trying to avoid enemies and pick 384 00:21:22,359 --> 00:21:26,719 Speaker 1: up little alarm clocks. And it's only by picking up 385 00:21:26,840 --> 00:21:28,840 Speaker 1: enough alarm clocks that you're allowed to move to the 386 00:21:28,880 --> 00:21:32,520 Speaker 1: next stage. And so you're also you also have a timer, 387 00:21:32,560 --> 00:21:34,600 Speaker 1: so if you don't pick up enough alarm clocks within 388 00:21:34,680 --> 00:21:37,280 Speaker 1: the time limit, then you lose. If you get hit 389 00:21:37,320 --> 00:21:40,080 Speaker 1: by an enemy, you lose. If you run into an obstacle, 390 00:21:40,280 --> 00:21:43,080 Speaker 1: you lose. UM. You would eventually be able to pick 391 00:21:43,200 --> 00:21:46,720 Speaker 1: up a bowling ball, which would let you shoot enemies 392 00:21:46,760 --> 00:21:49,040 Speaker 1: because of course you remember that great scene and Back 393 00:21:49,080 --> 00:21:51,359 Speaker 1: to the future where Marty McFly picked up a bowling 394 00:21:51,359 --> 00:21:54,440 Speaker 1: ball and then shot someone with it. Um, who could 395 00:21:54,440 --> 00:21:57,520 Speaker 1: forget that scene that never happened. Uh. And then you 396 00:21:57,560 --> 00:22:00,840 Speaker 1: can also get a skateboard, which I least that was 397 00:22:00,920 --> 00:22:03,639 Speaker 1: featured in the film. But with the skateboard, what that 398 00:22:03,680 --> 00:22:05,600 Speaker 1: would mean is that you would move through the the 399 00:22:06,680 --> 00:22:08,879 Speaker 1: you would move through the level faster, which meant the 400 00:22:08,960 --> 00:22:12,400 Speaker 1: poor gameplay became excruciating the poor gameplay because you're going 401 00:22:12,480 --> 00:22:16,600 Speaker 1: so fast you can't even react. Um. And then if 402 00:22:16,600 --> 00:22:18,760 Speaker 1: you got through that, you would hit a mini game. 403 00:22:19,280 --> 00:22:21,879 Speaker 1: And some of the mini games included a dinner stage 404 00:22:21,880 --> 00:22:25,120 Speaker 1: where you're behind the counter and Biff and his bullies 405 00:22:25,160 --> 00:22:26,800 Speaker 1: are coming in after you and you have to throw 406 00:22:26,840 --> 00:22:29,520 Speaker 1: milkshakes at them to stop them. But it was really 407 00:22:29,560 --> 00:22:32,400 Speaker 1: hard to line up your character so that you were 408 00:22:32,520 --> 00:22:35,639 Speaker 1: throwing the milkshake at the right plane in order to 409 00:22:35,720 --> 00:22:38,359 Speaker 1: hit the enemy. Like the enemy is coming at you 410 00:22:38,400 --> 00:22:39,680 Speaker 1: from the left side of the screen. You're on the 411 00:22:39,800 --> 00:22:41,440 Speaker 1: right side of the screen, and you've got a bar 412 00:22:41,560 --> 00:22:43,520 Speaker 1: between you and the enemy. You just have to figure 413 00:22:43,560 --> 00:22:46,640 Speaker 1: out exactly where, like vertically you need to align yourself, 414 00:22:47,119 --> 00:22:50,119 Speaker 1: and you you'd be like, oh, that's clearly, that's it. 415 00:22:50,320 --> 00:22:52,359 Speaker 1: That's that's the sweet spot, and you push the button 416 00:22:52,359 --> 00:22:55,719 Speaker 1: and the milkshake flies like three ft over the bully's 417 00:22:55,760 --> 00:22:58,440 Speaker 1: head and he reaches the bar and throws you against 418 00:22:58,480 --> 00:23:00,879 Speaker 1: the wall. Um. It was a little rough. And then 419 00:23:00,880 --> 00:23:04,120 Speaker 1: there was another stage where you had to block kisses 420 00:23:05,040 --> 00:23:07,760 Speaker 1: that were sent to you from Lorraine because you're playing 421 00:23:07,760 --> 00:23:10,600 Speaker 1: Marty McFly and his Marty's mother. You know, he's back 422 00:23:10,640 --> 00:23:12,960 Speaker 1: in time and he's met the teenage version of his mom, 423 00:23:13,560 --> 00:23:15,560 Speaker 1: and so you would have to block her kisses to you. 424 00:23:15,600 --> 00:23:17,560 Speaker 1: And then there was another one where you had to 425 00:23:17,600 --> 00:23:20,680 Speaker 1: position a guitar just right so that you were playing 426 00:23:21,440 --> 00:23:24,760 Speaker 1: music so that Lorraine and George, your your mom and 427 00:23:24,880 --> 00:23:28,920 Speaker 1: dad would actually kiss. And the very final stage involved 428 00:23:29,000 --> 00:23:32,560 Speaker 1: driving the DeLorean, the time travel device, through the street 429 00:23:32,600 --> 00:23:35,840 Speaker 1: at night, dodging enemies, dodging obstacles, trying to get up 430 00:23:35,840 --> 00:23:39,520 Speaker 1: to eighty eight miles per hour um. It looked awful. 431 00:23:39,560 --> 00:23:43,000 Speaker 1: Oh and Bob Gayle, who was a screenwriter for Back 432 00:23:43,040 --> 00:23:45,000 Speaker 1: to the Future, called it one of the worst games 433 00:23:45,000 --> 00:23:49,800 Speaker 1: ever made. Yeah, why do people keep saying this is 434 00:23:49,840 --> 00:23:52,760 Speaker 1: there's some problem with gravity in the future. So that 435 00:23:52,800 --> 00:23:55,919 Speaker 1: moves us up to our eighth worst game. Do you 436 00:23:55,920 --> 00:24:00,520 Speaker 1: wanna unveil what this one is? Well, it certainly has 437 00:24:00,560 --> 00:24:03,720 Speaker 1: a tough road to home, yes it does. But it 438 00:24:03,840 --> 00:24:07,840 Speaker 1: is extremely popular. It's something you may have seen once 439 00:24:07,920 --> 00:24:10,679 Speaker 1: or twice on Facebook, at least once or twice a 440 00:24:10,800 --> 00:24:14,879 Speaker 1: minute on Facebook only if you follow people who play this, 441 00:24:15,800 --> 00:24:20,080 Speaker 1: And how could you not it's Farmville from Zinga. Now, 442 00:24:20,160 --> 00:24:23,880 Speaker 1: Farmville has had a lot of criticism directed toward it. 443 00:24:23,880 --> 00:24:28,000 Speaker 1: It's one of those games. It's a it's a freemium game, 444 00:24:29,000 --> 00:24:31,119 Speaker 1: and that means that you can play the game for free, 445 00:24:31,200 --> 00:24:35,679 Speaker 1: but if you want to have the most advantageous stuff 446 00:24:35,720 --> 00:24:37,800 Speaker 1: in the game, you have to pay real money to 447 00:24:37,800 --> 00:24:41,960 Speaker 1: get it. Um and which is a perfectly valid business plan. 448 00:24:42,160 --> 00:24:44,600 Speaker 1: You know, there's no reason I'm not. I don't want 449 00:24:44,640 --> 00:24:46,480 Speaker 1: to say that that's a bad thing to do. I mean, 450 00:24:47,000 --> 00:24:49,320 Speaker 1: people should be compensated for the work they do in 451 00:24:49,440 --> 00:24:52,119 Speaker 1: order for them to make more work. Otherwise, no one 452 00:24:52,200 --> 00:24:55,119 Speaker 1: has any incentive to do anything. You know, well, you 453 00:24:55,160 --> 00:24:58,479 Speaker 1: know it's it's got millions of fans, yes, um something 454 00:24:58,520 --> 00:25:02,040 Speaker 1: like I once heard a statistic that's something like all 455 00:25:02,040 --> 00:25:05,560 Speaker 1: people who use Facebook play this, and I have. You know, 456 00:25:05,560 --> 00:25:07,320 Speaker 1: I've played. I played it in some of the other 457 00:25:07,400 --> 00:25:10,200 Speaker 1: Zinga games, but I don't It's funny though, I don't 458 00:25:10,200 --> 00:25:11,800 Speaker 1: think of it as a game. I think if it 459 00:25:11,880 --> 00:25:15,199 Speaker 1: is more of a toy because there's no objective that 460 00:25:15,240 --> 00:25:18,600 Speaker 1: you're trying to accomplish to win the game. Basically, you're 461 00:25:18,600 --> 00:25:22,040 Speaker 1: trying to if you've never seen or or played it. Um. 462 00:25:22,600 --> 00:25:25,879 Speaker 1: The point is to grow your farm. So you know, 463 00:25:26,160 --> 00:25:29,480 Speaker 1: at some point you you add little plots of land 464 00:25:29,600 --> 00:25:32,440 Speaker 1: on which you can grow your crops, and you can 465 00:25:32,520 --> 00:25:36,080 Speaker 1: choose which crops to grow. Um. You know, each time 466 00:25:36,119 --> 00:25:38,560 Speaker 1: you plant something, you have several choices to you know, 467 00:25:38,600 --> 00:25:41,840 Speaker 1: you could say corn or tomatoes or you know, you know, 468 00:25:41,880 --> 00:25:46,800 Speaker 1: potatoes or something else. Um. And each crop costs a 469 00:25:46,800 --> 00:25:49,280 Speaker 1: certain amount of money and your you know, your fake 470 00:25:49,359 --> 00:25:53,360 Speaker 1: gold money. Actually it's their their dollars, I think coins 471 00:25:53,440 --> 00:25:56,360 Speaker 1: farm coins and uh you also it's been a while 472 00:25:56,400 --> 00:25:59,960 Speaker 1: since I played. And each crop takes a certain amount 473 00:25:59,960 --> 00:26:01,880 Speaker 1: of time to grow, and if you leave the game 474 00:26:01,960 --> 00:26:04,640 Speaker 1: for more than that amount of time a reasonable amount 475 00:26:04,680 --> 00:26:06,960 Speaker 1: of time. Once it's grown, the crop will wither and die. 476 00:26:07,640 --> 00:26:10,879 Speaker 1: So the point is too, I mean, it's not just crops. 477 00:26:10,960 --> 00:26:14,240 Speaker 1: You also add you know, a fence around your your garden, 478 00:26:14,280 --> 00:26:16,879 Speaker 1: and you add a farmhouse and what kind do you want, 479 00:26:16,960 --> 00:26:19,840 Speaker 1: and you know, bales of hay, and you basically you 480 00:26:19,840 --> 00:26:23,639 Speaker 1: you add in size to the farm, and you add 481 00:26:23,680 --> 00:26:26,359 Speaker 1: different plots, and you upgrade your stuff. And there's also 482 00:26:26,400 --> 00:26:29,199 Speaker 1: a social factor where you can interact with your friends 483 00:26:29,240 --> 00:26:31,480 Speaker 1: farms and they can interact with yours, which is why 484 00:26:31,520 --> 00:26:34,640 Speaker 1: you see like all these notifications pop up on Facebook 485 00:26:34,720 --> 00:26:36,480 Speaker 1: until you get fed up with it and block them. 486 00:26:37,000 --> 00:26:39,520 Speaker 1: Well yeah, I mean you can visit your friends farm 487 00:26:39,560 --> 00:26:43,560 Speaker 1: and fertilizer crops so they grow faster or unwier them 488 00:26:43,600 --> 00:26:46,360 Speaker 1: when they've gone back and help them. You can send 489 00:26:46,400 --> 00:26:48,359 Speaker 1: them gifts and they can send you gifts, and that 490 00:26:48,359 --> 00:26:50,560 Speaker 1: that can be kind of fun. But the thing is, it's, 491 00:26:50,640 --> 00:26:54,159 Speaker 1: like Jonathan pointed out, uh, Zinga is really hoping that 492 00:26:54,200 --> 00:26:57,400 Speaker 1: you'll invest some actual cash into this and you can 493 00:26:57,720 --> 00:27:01,840 Speaker 1: get uh certain kinds of crops or certain kinds of 494 00:27:01,840 --> 00:27:05,159 Speaker 1: decorations for your farm if you fork over some real 495 00:27:05,200 --> 00:27:10,000 Speaker 1: coin um. And that's kind of annoying for people like 496 00:27:10,080 --> 00:27:11,879 Speaker 1: me who are cheap and don't want to give them 497 00:27:11,920 --> 00:27:15,159 Speaker 1: any money. And the thing is, at certain point, the 498 00:27:15,240 --> 00:27:18,080 Speaker 1: game or software toy, it's like like I said, I 499 00:27:18,080 --> 00:27:21,040 Speaker 1: don't like to call it is sort of semi unplayable 500 00:27:21,040 --> 00:27:24,359 Speaker 1: because there's a point at which everything to make it 501 00:27:24,440 --> 00:27:27,639 Speaker 1: fun you really need to give them money for it 502 00:27:27,680 --> 00:27:30,600 Speaker 1: really doesn't change, and it's the point of whe you go, yeah, 503 00:27:30,640 --> 00:27:33,159 Speaker 1: you know, I'm really don't want to do this, and 504 00:27:33,200 --> 00:27:36,720 Speaker 1: the game also encourages you to try and loop your 505 00:27:36,800 --> 00:27:40,040 Speaker 1: friends into the games. Yeah, so yeah, that's that's probably 506 00:27:40,080 --> 00:27:42,159 Speaker 1: I'm guessing that's why people voted for it, because it 507 00:27:42,200 --> 00:27:46,600 Speaker 1: feels almost invasive, um when you're on Facebook, unless you 508 00:27:46,600 --> 00:27:48,080 Speaker 1: you go so far as to block it. And we 509 00:27:48,119 --> 00:27:51,760 Speaker 1: had other Facebook games like games that are similar to 510 00:27:51,800 --> 00:27:54,640 Speaker 1: this uh nominated as well, but Farmville was the one 511 00:27:54,640 --> 00:27:57,520 Speaker 1: that actually got the most votes. And also I think 512 00:27:57,560 --> 00:28:01,560 Speaker 1: has been accused of sort of copying earlier game called 513 00:28:01,600 --> 00:28:05,320 Speaker 1: farm Town, Yes, that had very similar game mechanics. Some 514 00:28:05,359 --> 00:28:09,000 Speaker 1: people would say similarity to the point of identity. But well, 515 00:28:09,040 --> 00:28:13,520 Speaker 1: this this model has uh has extended across Facebook and 516 00:28:13,520 --> 00:28:15,720 Speaker 1: and other venues as well. I mean, there are some 517 00:28:15,880 --> 00:28:19,840 Speaker 1: iPad games um that I've you know, tried out on 518 00:28:19,880 --> 00:28:23,760 Speaker 1: my tablet that basically they're the same kinds of things. 519 00:28:23,920 --> 00:28:26,480 Speaker 1: Had your friends otherwise you're not going to get very 520 00:28:26,480 --> 00:28:28,719 Speaker 1: far in this game. I'm like, I don't know anybody 521 00:28:28,720 --> 00:28:30,440 Speaker 1: else who's playing this. Plus I don't want to spam 522 00:28:30,480 --> 00:28:34,840 Speaker 1: everybody with email blasts saying joined my game. Yeah. I 523 00:28:34,840 --> 00:28:37,560 Speaker 1: mean if Jonathan's playing and I'm playing, then yeah, I'll 524 00:28:37,600 --> 00:28:40,200 Speaker 1: send Jonathan a note, Hey, send me a free chicken, right, 525 00:28:40,360 --> 00:28:43,320 Speaker 1: But I don't want to send that to everybody on 526 00:28:43,360 --> 00:28:47,520 Speaker 1: my list because you know it's annoying. Yes, it would, 527 00:28:47,640 --> 00:28:51,160 Speaker 1: So let's move on to our next nomination. Now, this, 528 00:28:51,560 --> 00:28:55,560 Speaker 1: this next nomination is interesting because it's a terrible, terrible 529 00:28:55,640 --> 00:28:59,760 Speaker 1: game that was designed to be a terrible, terrible game, 530 00:29:00,240 --> 00:29:04,680 Speaker 1: and it's called Desert Bus. Now, Desert Bus was actually 531 00:29:04,760 --> 00:29:07,160 Speaker 1: a mini game that was part of a larger package 532 00:29:07,160 --> 00:29:12,240 Speaker 1: of games for a product that never saw full production. 533 00:29:12,720 --> 00:29:17,240 Speaker 1: It was for the Sega c D system. Gosh, barely 534 00:29:17,240 --> 00:29:19,719 Speaker 1: remember that the whole system was a failure, not just 535 00:29:19,800 --> 00:29:22,280 Speaker 1: this game, but it was a mini game that was 536 00:29:22,320 --> 00:29:26,840 Speaker 1: included in Penn and Teller's Smoke and Mirrors. Um. A 537 00:29:26,880 --> 00:29:28,920 Speaker 1: lot of the stuff that was in Penn and Teller's 538 00:29:28,920 --> 00:29:31,600 Speaker 1: Smoke and Mirrors ended up being used in other Penn 539 00:29:31,640 --> 00:29:34,560 Speaker 1: and Teller products like Cruel Tricks for Dear Friends and 540 00:29:34,600 --> 00:29:39,360 Speaker 1: things like that. But this one idea, which supposedly came 541 00:29:39,400 --> 00:29:44,400 Speaker 1: from Eddie goad det Ski, who is a producer in Hollywood. Uh, 542 00:29:44,480 --> 00:29:49,080 Speaker 1: this one idea was to create an an ultra realistic 543 00:29:49,200 --> 00:29:52,320 Speaker 1: and by that I mean boring game in which you 544 00:29:52,680 --> 00:29:57,600 Speaker 1: drive a bus from Tucson in Arizona to Las Vegas, 545 00:29:57,720 --> 00:30:01,040 Speaker 1: Nevada in real time, and the buses top speed is 546 00:30:01,080 --> 00:30:05,120 Speaker 1: around forty five miles per hour. And there's no scenery, 547 00:30:05,240 --> 00:30:09,080 Speaker 1: there's there's no traffic, there are no passengers on the bus. 548 00:30:09,120 --> 00:30:12,280 Speaker 1: It's just you driving this bus to Las Vegas and 549 00:30:12,400 --> 00:30:14,440 Speaker 1: uh in real time. That takes, by the way, about 550 00:30:14,480 --> 00:30:16,840 Speaker 1: eight hours. And if you get all the way to 551 00:30:16,920 --> 00:30:19,400 Speaker 1: Las Vegas, you get a point and then you have 552 00:30:19,440 --> 00:30:22,800 Speaker 1: to drive back. But what happens if you need to 553 00:30:22,920 --> 00:30:25,400 Speaker 1: you know, stop and eat dinner, go to the bathroom. 554 00:30:25,920 --> 00:30:29,520 Speaker 1: While the game does not have a pause function, so 555 00:30:29,840 --> 00:30:34,280 Speaker 1: the time would just keep going. Also, the bus, you 556 00:30:34,360 --> 00:30:35,760 Speaker 1: might say, why don't you just set it up so 557 00:30:35,800 --> 00:30:38,160 Speaker 1: that the bus drives automatically, like, you know, just put 558 00:30:38,240 --> 00:30:42,120 Speaker 1: something on the up arrow key on the gas pedal. Yeah. Uh, Well, 559 00:30:42,160 --> 00:30:45,760 Speaker 1: the bus also has a problem with its suspension and 560 00:30:45,880 --> 00:30:49,920 Speaker 1: it pulls to the right, so you have to constantly 561 00:30:50,000 --> 00:30:52,960 Speaker 1: adjust the bus so that it will it will be 562 00:30:53,040 --> 00:30:55,840 Speaker 1: on the road. Now, there is a port of this 563 00:30:55,920 --> 00:30:58,360 Speaker 1: game on the web. You can play a web based 564 00:30:58,480 --> 00:31:02,360 Speaker 1: version of Desert Bus if you want to. Now you 565 00:31:02,400 --> 00:31:04,120 Speaker 1: might ask why would you want to, Well, some of 566 00:31:04,120 --> 00:31:07,040 Speaker 1: it's just kind of like grousing slash bragging rights that 567 00:31:07,120 --> 00:31:10,160 Speaker 1: you know you actually bothered to take eight hours of 568 00:31:10,200 --> 00:31:13,520 Speaker 1: your life and get this virtual bus from Tucson to 569 00:31:13,640 --> 00:31:18,960 Speaker 1: Las Vegas. But another group called Loading Ready Run had 570 00:31:19,000 --> 00:31:23,040 Speaker 1: an interesting idea. UM that's a four person comedy group, 571 00:31:23,880 --> 00:31:27,200 Speaker 1: and they decided to hold a desert bus marathon session 572 00:31:27,520 --> 00:31:31,040 Speaker 1: as a fundraising effort to raise money for the charity 573 00:31:31,200 --> 00:31:35,560 Speaker 1: child Child's Play. Child's Plays a charity that gets a 574 00:31:35,560 --> 00:31:39,280 Speaker 1: lot of attention particularly around Penny Arcade Expo or Packs 575 00:31:39,440 --> 00:31:44,440 Speaker 1: because the Packs guys also hold um auctions for Child's 576 00:31:44,480 --> 00:31:48,960 Speaker 1: Play and it's it's providing video games and other kinds 577 00:31:48,960 --> 00:31:52,240 Speaker 1: of stuff like that to kids who are in hospitals 578 00:31:52,280 --> 00:31:56,240 Speaker 1: and who are recovering or suffering from serious illnesses and 579 00:31:56,280 --> 00:32:00,640 Speaker 1: conditions as a nice charity, to do something nice for 580 00:32:00,680 --> 00:32:05,080 Speaker 1: the kids. Right. So, these four members of Loading Ready 581 00:32:05,160 --> 00:32:12,120 Speaker 1: Run took shifts at driving the desert bus UM they 582 00:32:12,400 --> 00:32:15,320 Speaker 1: ended up driving for more than four and a half days. 583 00:32:16,640 --> 00:32:19,120 Speaker 1: The first time, which was in two thousand seven, they 584 00:32:19,200 --> 00:32:21,600 Speaker 1: drove for around four and a half days and they 585 00:32:21,800 --> 00:32:26,400 Speaker 1: scored six points at four and a half days driving 586 00:32:26,440 --> 00:32:28,960 Speaker 1: the bus back and forth. Uh And since then they've 587 00:32:29,000 --> 00:32:32,400 Speaker 1: held the marathon several more times and have raised more 588 00:32:32,400 --> 00:32:37,320 Speaker 1: than four hundred thousand dollars collectively. Yeah for child's play, 589 00:32:37,360 --> 00:32:41,240 Speaker 1: which is pretty impressive. Um. But yeah, the game is online, 590 00:32:41,400 --> 00:32:44,760 Speaker 1: so if you just do a search for Desert Bus, 591 00:32:44,800 --> 00:32:47,120 Speaker 1: you can find a web based version of this game 592 00:32:47,160 --> 00:32:50,280 Speaker 1: and play it yourself. Well, we've got more to say 593 00:32:50,280 --> 00:32:53,160 Speaker 1: about the worst video games of all time, but until then, 594 00:32:53,960 --> 00:32:57,280 Speaker 1: we're gonna have to do a little side quest here. 595 00:32:57,320 --> 00:33:00,280 Speaker 1: It looks like our princesses in another castle, so gonna 596 00:33:00,280 --> 00:33:10,320 Speaker 1: take a quick break, but we'll be right back. Apparently 597 00:33:10,320 --> 00:33:14,160 Speaker 1: our number six game. It's also a game for people 598 00:33:14,200 --> 00:33:18,920 Speaker 1: who are into really not happy driving experience. Oh my gosh, 599 00:33:18,960 --> 00:33:23,000 Speaker 1: this game is probably it's amazing to me that this 600 00:33:23,040 --> 00:33:25,680 Speaker 1: game was ever released because it is. It is as 601 00:33:25,800 --> 00:33:28,120 Speaker 1: unfinished a game as I have ever seen. And I've 602 00:33:28,160 --> 00:33:30,400 Speaker 1: seen the reviews for this game, like I've seen video 603 00:33:30,440 --> 00:33:33,480 Speaker 1: reviews of this game that show the problems, and it's 604 00:33:33,960 --> 00:33:36,240 Speaker 1: you can't believe that such a product was ever released 605 00:33:36,280 --> 00:33:39,200 Speaker 1: to the public. I guess we should say what it is. Well, 606 00:33:39,320 --> 00:33:41,960 Speaker 1: racing games are so popular, and you know that you 607 00:33:42,000 --> 00:33:46,320 Speaker 1: can race just about anything in all kinds of video games, 608 00:33:46,320 --> 00:33:48,560 Speaker 1: so you would imagine that one that would allow you 609 00:33:48,600 --> 00:33:52,000 Speaker 1: to race tractor trailers would be fun, but big rigs 610 00:33:52,160 --> 00:33:54,880 Speaker 1: over the road racing for the PC for the PC 611 00:33:55,240 --> 00:34:00,000 Speaker 1: isn't It was a two thousand three third person racing games. 612 00:34:00,000 --> 00:34:02,280 Speaker 1: So you're outside the truck looking at the truck. Yeah, 613 00:34:02,720 --> 00:34:06,000 Speaker 1: and and let's see if we can figure out where 614 00:34:06,080 --> 00:34:09,520 Speaker 1: some of the problems of this game may reside, shall we? 615 00:34:09,640 --> 00:34:12,399 Speaker 1: What's a racing game in which you don't really race 616 00:34:12,440 --> 00:34:15,239 Speaker 1: anyone else? Right? Well, first, the first problem is that 617 00:34:15,280 --> 00:34:17,880 Speaker 1: it was build as a game where the object was 618 00:34:17,920 --> 00:34:21,759 Speaker 1: that you were transporting illegal goods uh, and you were 619 00:34:21,800 --> 00:34:24,279 Speaker 1: being chased by police. So it was built as a 620 00:34:24,280 --> 00:34:26,680 Speaker 1: game where you had to drive fast and evade the cops. 621 00:34:27,600 --> 00:34:30,439 Speaker 1: What cos right? So when you actually get the game, 622 00:34:30,480 --> 00:34:33,279 Speaker 1: it turns out there's nothing has nothing to do with 623 00:34:33,320 --> 00:34:36,440 Speaker 1: any of that. Instead, it was supposed to be, at 624 00:34:36,520 --> 00:34:39,080 Speaker 1: least once you've got the game going, it was supposed 625 00:34:39,120 --> 00:34:41,640 Speaker 1: to be a racing game where you're racing against other competitors, 626 00:34:42,000 --> 00:34:46,120 Speaker 1: but the game developer never actually bothered to put artificial 627 00:34:46,160 --> 00:34:49,640 Speaker 1: intelligence competitors in there, so they they never leave the 628 00:34:49,640 --> 00:34:53,560 Speaker 1: starting line. It's a race where all the other people 629 00:34:53,760 --> 00:34:57,719 Speaker 1: racing don't do anything. They just sit there. So you're 630 00:34:57,760 --> 00:35:00,840 Speaker 1: you're running and they're behind you and they don't do anything. 631 00:35:01,719 --> 00:35:03,880 Speaker 1: Beyond that, though, it gets worse than that. Well, what 632 00:35:03,920 --> 00:35:07,200 Speaker 1: about the realistic physics. Yeah, there weren't any Um you 633 00:35:07,239 --> 00:35:11,040 Speaker 1: could drive over anything like driving on the road or 634 00:35:11,120 --> 00:35:14,239 Speaker 1: driving off the road, or driving through a building. None 635 00:35:14,239 --> 00:35:16,319 Speaker 1: of that made any difference. You. You traveled at the 636 00:35:16,360 --> 00:35:18,480 Speaker 1: same speed unless you were backing up, in which case 637 00:35:18,520 --> 00:35:23,719 Speaker 1: you would accelerate infinitely until you let off the reverse button. Yeah, 638 00:35:23,800 --> 00:35:26,040 Speaker 1: I understand why. Again I didn't play this one, but 639 00:35:26,080 --> 00:35:28,880 Speaker 1: I understand too that stopping was hyper realistic too, Like 640 00:35:28,960 --> 00:35:31,719 Speaker 1: if you had perfect breaks, you just let up on 641 00:35:31,719 --> 00:35:34,000 Speaker 1: the accelerator and you stop. Yeah, exactly, you just go 642 00:35:34,080 --> 00:35:37,120 Speaker 1: to go to do that. Yeah, there's there's no sense 643 00:35:37,160 --> 00:35:40,560 Speaker 1: of momentum or inertia. You just the universe would would 644 00:35:41,160 --> 00:35:44,880 Speaker 1: would halt around you. Um, you could drive off the 645 00:35:44,960 --> 00:35:47,520 Speaker 1: edge of the map and into gray nothingness. So it 646 00:35:47,640 --> 00:35:50,319 Speaker 1: made it kind of a metaphysical philosophical game at that point. 647 00:35:50,440 --> 00:35:52,799 Speaker 1: I've done that before, and we've known plenty of metaphysical 648 00:35:52,800 --> 00:35:55,239 Speaker 1: philosophical truck drivers, and that's really not a dig. We 649 00:35:55,360 --> 00:35:58,480 Speaker 1: really do know quite a few of them. Um, but yeah, 650 00:35:58,560 --> 00:36:03,400 Speaker 1: it was just you know, collision detection to speak of. Uh. 651 00:36:03,440 --> 00:36:06,040 Speaker 1: There were five tracks listed in the game, only four 652 00:36:06,080 --> 00:36:07,799 Speaker 1: of them were playable. I don't know how that would 653 00:36:07,800 --> 00:36:10,759 Speaker 1: be a disappointment considering how horrible the game was, Like, 654 00:36:10,800 --> 00:36:13,240 Speaker 1: oh great, you mean I can't play this other terrible 655 00:36:13,280 --> 00:36:17,440 Speaker 1: track that I would never love? And uh ex plays 656 00:36:17,480 --> 00:36:22,960 Speaker 1: Morgan Webb she she refused to rate this game because 657 00:36:23,000 --> 00:36:25,760 Speaker 1: ex Play has a rating system of one to five stars. 658 00:36:26,920 --> 00:36:31,160 Speaker 1: There's no zero, there's no zero, and she refused to 659 00:36:31,200 --> 00:36:33,200 Speaker 1: even give it one star, so she would not review it. 660 00:36:34,239 --> 00:36:36,880 Speaker 1: She played it, she just wouldn't give it a review. 661 00:36:37,880 --> 00:36:40,440 Speaker 1: So yeah, that's that's pretty bad. So that was a 662 00:36:40,560 --> 00:36:42,439 Speaker 1: that was a two thousand three game. But we're gonna 663 00:36:42,480 --> 00:36:45,239 Speaker 1: go a little further back for our next one, right right, Yeah, 664 00:36:45,280 --> 00:36:50,440 Speaker 1: this is a a port of a very popular arcade game. Um, 665 00:36:50,760 --> 00:36:53,600 Speaker 1: and for this is when I've played back on when 666 00:36:53,600 --> 00:36:55,160 Speaker 1: I had an Atariet Wall. Actually I still have an 667 00:36:55,160 --> 00:36:58,840 Speaker 1: Attar when I had it hooked up the TV, but 668 00:36:58,880 --> 00:37:02,800 Speaker 1: I didn't actually own this one. I did, Um, so 669 00:37:02,920 --> 00:37:05,600 Speaker 1: shall we Yeah this is fifth place, by the way, 670 00:37:05,600 --> 00:37:07,840 Speaker 1: for those of you keeping count, So in fifth place 671 00:37:08,080 --> 00:37:13,800 Speaker 1: is pac Man. Yeah, pac Man, so reported the Namco Giant. 672 00:37:14,320 --> 00:37:20,120 Speaker 1: It's often called the worst coin op port ever. Donkey 673 00:37:20,160 --> 00:37:24,400 Speaker 1: Kong wasn't great, Oh no, not, I don't just agree, 674 00:37:24,920 --> 00:37:28,799 Speaker 1: but pac Man was. Honestly, it was terrible. Yeah, At 675 00:37:28,840 --> 00:37:32,799 Speaker 1: least Donkey Kong remotely resemble the game that it was 676 00:37:32,840 --> 00:37:35,600 Speaker 1: based on. Yeah, pac Man. Some people have said that 677 00:37:35,640 --> 00:37:37,759 Speaker 1: if it had not been called pac Man, if it 678 00:37:37,880 --> 00:37:40,440 Speaker 1: if it hadn't been referred to as that, and it 679 00:37:40,520 --> 00:37:45,080 Speaker 1: had a slightly different appearance for the character that you play, 680 00:37:45,120 --> 00:37:47,279 Speaker 1: that people probably wouldn't be quite so hard on it. 681 00:37:47,320 --> 00:37:50,120 Speaker 1: Because the puzzle, the mazes were a little challenging to 682 00:37:50,160 --> 00:37:53,680 Speaker 1: get through, and you know, the gameplay worked properly, like 683 00:37:53,760 --> 00:37:55,880 Speaker 1: you know, you'd press left on the joystick and pac 684 00:37:55,880 --> 00:37:58,120 Speaker 1: Man would go left. You know. It wasn't like, you know, 685 00:37:58,200 --> 00:38:00,319 Speaker 1: Big Rigs what we just talked about, that a game 686 00:38:00,320 --> 00:38:04,360 Speaker 1: that was just pure broken, right. There was no literally 687 00:38:04,400 --> 00:38:06,040 Speaker 1: no way to play that game. It end up being 688 00:38:06,080 --> 00:38:09,960 Speaker 1: like a weird sandbox game, but it wasn't intended to 689 00:38:10,000 --> 00:38:12,759 Speaker 1: be one. Pacman played the way it was supposed to 690 00:38:12,920 --> 00:38:14,799 Speaker 1: more or less. It's just that it was such a 691 00:38:14,840 --> 00:38:17,880 Speaker 1: poor translation of what a game that people were really 692 00:38:17,920 --> 00:38:21,160 Speaker 1: familiar with that it was it could be nothing more 693 00:38:21,160 --> 00:38:24,440 Speaker 1: than a disappointment to anyone who bought it. And in fact, 694 00:38:24,800 --> 00:38:28,080 Speaker 1: pac Man is one of the titles that people often 695 00:38:28,160 --> 00:38:31,200 Speaker 1: will use as an example when they talk about why 696 00:38:31,239 --> 00:38:35,359 Speaker 1: the video game industry collapsed in nineteen in North America. Well, 697 00:38:35,360 --> 00:38:37,879 Speaker 1: they made so many copies of this anticipating that people 698 00:38:37,920 --> 00:38:39,160 Speaker 1: would want to play it at home, but when they 699 00:38:39,200 --> 00:38:41,520 Speaker 1: actually got their hands on it and moved, I mean, 700 00:38:41,560 --> 00:38:44,239 Speaker 1: pac Man is a game where you actually need reflexes 701 00:38:44,560 --> 00:38:46,480 Speaker 1: and you need to pay attention to what's going on 702 00:38:46,520 --> 00:38:50,000 Speaker 1: in pac Man on the move so much more slowly, 703 00:38:50,480 --> 00:38:53,839 Speaker 1: and the graphics were poor. The sound wasn't as good. 704 00:38:54,160 --> 00:38:58,920 Speaker 1: I remember when it came out for the R and 705 00:38:58,960 --> 00:39:04,680 Speaker 1: it looked so much better except non centering joystick, which 706 00:39:04,719 --> 00:39:07,680 Speaker 1: makes playing in a four direction may is very very difficult. 707 00:39:07,719 --> 00:39:10,640 Speaker 1: So that just didn't help anything. Which is such a 708 00:39:10,719 --> 00:39:13,440 Speaker 1: huge flop at home, right, Yeah, it was. It was 709 00:39:13,480 --> 00:39:17,080 Speaker 1: a terrible, terrible game, And I completely agree with this 710 00:39:17,239 --> 00:39:20,920 Speaker 1: being on on a list for bad video games because 711 00:39:21,880 --> 00:39:24,000 Speaker 1: it you know, even if you even if you say 712 00:39:24,080 --> 00:39:27,239 Speaker 1: that the game play was okay, the effect it had 713 00:39:27,239 --> 00:39:30,120 Speaker 1: on the industry was so terrible that by definition it's 714 00:39:30,160 --> 00:39:32,720 Speaker 1: a bad video game because it helped bring the industry 715 00:39:32,760 --> 00:39:36,080 Speaker 1: to its knees in nine and it wouldn't be until 716 00:39:36,160 --> 00:39:39,439 Speaker 1: Nintendo launched the NES in North America that we would 717 00:39:39,480 --> 00:39:43,520 Speaker 1: see a recovery of that market. Um. So now next, 718 00:39:43,560 --> 00:39:45,760 Speaker 1: we have a tie for third place. You know, normally 719 00:39:45,840 --> 00:39:47,960 Speaker 1: we go from fifth to fourth, but we have the 720 00:39:48,000 --> 00:39:51,239 Speaker 1: same number of votes came in for our our third 721 00:39:51,280 --> 00:39:53,520 Speaker 1: and fourth place, so tie for third. And these two 722 00:39:53,520 --> 00:39:58,880 Speaker 1: are more modern. Yeah. We we did an entire episode 723 00:39:58,880 --> 00:40:03,480 Speaker 1: about one of these, Duke Newcombe Forever. Now, we did 724 00:40:03,520 --> 00:40:06,719 Speaker 1: do a full episode about Duke nukemb Forever. So we're 725 00:40:06,719 --> 00:40:09,120 Speaker 1: not going to spend too much time right now talking 726 00:40:09,160 --> 00:40:11,520 Speaker 1: about it because now, Grant, when we did the episode, 727 00:40:11,560 --> 00:40:14,960 Speaker 1: it was before the game had come out hotly anticipated 728 00:40:15,040 --> 00:40:18,839 Speaker 1: for a decade, more than a decade. Yeah, it was round. Yeah, 729 00:40:18,880 --> 00:40:21,959 Speaker 1: it was originally announced as a title for the PC. 730 00:40:22,200 --> 00:40:26,319 Speaker 1: It was a a sequel to Duke NUKEMB three d um. 731 00:40:26,360 --> 00:40:33,400 Speaker 1: It was originally announced inn but it didn't launch until eleven. Yeah, 732 00:40:33,440 --> 00:40:36,400 Speaker 1: that's a long time for to wait for a video game, right, 733 00:40:36,440 --> 00:40:39,560 Speaker 1: I mean, award right up there with Dao Sex. Yeah, 734 00:40:39,680 --> 00:40:43,360 Speaker 1: Wired gave it the Vaporware of the Year award multiple 735 00:40:43,560 --> 00:40:46,879 Speaker 1: years in a row. In fact that it got discontinued 736 00:40:46,920 --> 00:40:49,480 Speaker 1: from the voting because and then it was brought back 737 00:40:50,200 --> 00:40:52,719 Speaker 1: because it wasn't just that it was vaporware. It was 738 00:40:52,800 --> 00:40:55,640 Speaker 1: that just when you were prepared to say Duke nukemb 739 00:40:55,640 --> 00:40:57,880 Speaker 1: Forever was never going to come out, there would be 740 00:40:57,920 --> 00:41:01,319 Speaker 1: some sort of rumble from three D Realms. They would 741 00:41:01,320 --> 00:41:03,439 Speaker 1: say no, no, no, no, no, it's really gonna come out. 742 00:41:03,520 --> 00:41:05,279 Speaker 1: And then you'd have to say, well, now we have 743 00:41:05,400 --> 00:41:07,719 Speaker 1: to put it back on the list, because you know, 744 00:41:07,719 --> 00:41:09,839 Speaker 1: we were ready to write it off forever, but they 745 00:41:09,920 --> 00:41:12,600 Speaker 1: say it's coming out, So of course they rights to 746 00:41:12,640 --> 00:41:17,280 Speaker 1: the game passed into other people's hands. Three Realms collapsed. Yeah, 747 00:41:17,400 --> 00:41:21,839 Speaker 1: and they did. Yeah, they finished it. Um. They did 748 00:41:21,840 --> 00:41:25,440 Speaker 1: not receive wide acclaim when it launched, a lot of 749 00:41:25,480 --> 00:41:29,480 Speaker 1: people panned this game, which of course explains why it's 750 00:41:29,520 --> 00:41:33,040 Speaker 1: on our list and how many people voted for it. Um. 751 00:41:33,200 --> 00:41:35,319 Speaker 1: A lot of the criticisms about the game said that 752 00:41:35,360 --> 00:41:37,880 Speaker 1: it was it just looked dated. It was it was 753 00:41:37,880 --> 00:41:40,440 Speaker 1: like a first person shooter designed for the late nineties. 754 00:41:40,520 --> 00:41:43,360 Speaker 1: You know, it didn't have the elements that you expect 755 00:41:43,440 --> 00:41:47,320 Speaker 1: in the first person shooter today and uh that even 756 00:41:47,360 --> 00:41:49,160 Speaker 1: even for one in the nineties, it would have been 757 00:41:49,160 --> 00:41:51,719 Speaker 1: great because like in the nineties, you would have a 758 00:41:51,719 --> 00:41:54,000 Speaker 1: lot of fast paced action and you would have a 759 00:41:54,000 --> 00:41:57,520 Speaker 1: ton of different weapons at your disposal. Duke Knew Them 760 00:41:57,560 --> 00:42:03,439 Speaker 1: Forever was more plodding and uh, well, there's no way 761 00:42:03,480 --> 00:42:05,360 Speaker 1: for me to word this in a way that's not negative. 762 00:42:05,400 --> 00:42:08,120 Speaker 1: It was a slow, slow game. It could be boring 763 00:42:08,160 --> 00:42:11,040 Speaker 1: at times, it could be ages between one encounter with 764 00:42:11,080 --> 00:42:13,520 Speaker 1: an enemy and another, and you can only carry two 765 00:42:13,560 --> 00:42:16,080 Speaker 1: weapons at a time. So it took away some of 766 00:42:16,080 --> 00:42:18,080 Speaker 1: the stuff that made those games in the nineties so 767 00:42:18,160 --> 00:42:21,280 Speaker 1: much fun and uh, and didn't replace it with anything better. 768 00:42:21,760 --> 00:42:24,920 Speaker 1: And also the juvenile humor in the Duke Newcomb series. 769 00:42:25,200 --> 00:42:27,560 Speaker 1: I think it may have worn a little thin. It's 770 00:42:27,600 --> 00:42:31,160 Speaker 1: just people don't find it as amusing as it used 771 00:42:31,200 --> 00:42:33,960 Speaker 1: to be, partially because we've had other games come out 772 00:42:34,000 --> 00:42:38,640 Speaker 1: that have much more biting satire and uh, and you know, 773 00:42:38,719 --> 00:42:43,120 Speaker 1: they're they're just as edgy as Duke newkemb was, but 774 00:42:43,200 --> 00:42:46,160 Speaker 1: they are more relevant. Like the Grand Theft Auto series 775 00:42:46,280 --> 00:42:49,160 Speaker 1: is known for its dark humor, the Fallout three series 776 00:42:49,239 --> 00:42:51,040 Speaker 1: or the Fallout series in general is known for its 777 00:42:51,160 --> 00:42:54,960 Speaker 1: dark humor, and so you get to do Newcomb and 778 00:42:54,960 --> 00:42:57,120 Speaker 1: you're just like, well, this feels like you're in a 779 00:42:57,440 --> 00:43:00,239 Speaker 1: uh you know, you're in a locker room with a 780 00:43:00,239 --> 00:43:05,120 Speaker 1: bunch of really really immature guys, and that that's the 781 00:43:05,200 --> 00:43:07,359 Speaker 1: level of humor and it just never gets above that. 782 00:43:07,560 --> 00:43:10,160 Speaker 1: And so I think all of those things contributed to 783 00:43:10,200 --> 00:43:13,600 Speaker 1: it being ranked on our list. But what about our 784 00:43:13,640 --> 00:43:16,719 Speaker 1: next game that's also tied for third place? You think 785 00:43:16,760 --> 00:43:21,040 Speaker 1: that a game written by um an Oxford professor of 786 00:43:21,080 --> 00:43:27,480 Speaker 1: bioethics might actually rank up there, But Bennett Foddy's game 787 00:43:28,000 --> 00:43:31,919 Speaker 1: qw O P or wop um got a lot of 788 00:43:32,040 --> 00:43:35,520 Speaker 1: negative votes. Actually, I saw this profiled and wired before 789 00:43:35,520 --> 00:43:38,400 Speaker 1: I ever tried to play it. Um, there's a need 790 00:43:38,440 --> 00:43:41,479 Speaker 1: little article about him. Uh, and I do mean little. 791 00:43:41,480 --> 00:43:46,239 Speaker 1: It's very short, um. But basically, in this game, you 792 00:43:46,280 --> 00:43:49,200 Speaker 1: are using the keys Q W O P hence the name, 793 00:43:49,520 --> 00:43:53,880 Speaker 1: to move the legs of a runner on a track 794 00:43:54,040 --> 00:43:58,200 Speaker 1: ye a runner named quop for a hundreds And that's 795 00:43:58,200 --> 00:43:59,680 Speaker 1: important to know. It's not it's supposed to be a 796 00:43:59,719 --> 00:44:02,160 Speaker 1: limp runner on the hundred meter dash, and the Q 797 00:44:02,400 --> 00:44:05,719 Speaker 1: and W keys control the runners thighs, and the O 798 00:44:05,880 --> 00:44:09,720 Speaker 1: n P keys control the runners calves, and you're supposed 799 00:44:09,760 --> 00:44:12,520 Speaker 1: to try and coordinate these movements in such a way 800 00:44:12,520 --> 00:44:15,120 Speaker 1: as to propel the runner down the hundred meters. By 801 00:44:15,160 --> 00:44:18,799 Speaker 1: the way, this runner has apparently no upper buddy control whatsoever, 802 00:44:19,239 --> 00:44:22,120 Speaker 1: and if if the runner gets even a little bit 803 00:44:22,239 --> 00:44:25,719 Speaker 1: off balance, it's time to tip over. And I have 804 00:44:25,800 --> 00:44:28,800 Speaker 1: seen so many people play this game and get negative 805 00:44:29,080 --> 00:44:32,880 Speaker 1: scores because they would just start tipping backwards almost instantaneously. 806 00:44:32,880 --> 00:44:35,439 Speaker 1: And as soon as you touch the ground, that's where 807 00:44:35,440 --> 00:44:39,000 Speaker 1: you're that's that's your score. And uh, and we'll keep 808 00:44:39,000 --> 00:44:41,560 Speaker 1: in mind it's a hundred meter dash. Um. I've never 809 00:44:41,560 --> 00:44:44,480 Speaker 1: seen anyone complete this in fewer than twenty minutes. But 810 00:44:45,960 --> 00:44:48,400 Speaker 1: the furthest I've gotten is twelve point eight meters. Didn't 811 00:44:48,400 --> 00:44:50,040 Speaker 1: you send me a video somebody who had finished in 812 00:44:50,080 --> 00:44:53,400 Speaker 1: about four minutes. I think they sped it up. What 813 00:44:53,160 --> 00:44:55,160 Speaker 1: they what they ended up doing was they used it 814 00:44:55,200 --> 00:44:58,319 Speaker 1: so that they made Quop do a split, and then 815 00:44:58,360 --> 00:45:01,279 Speaker 1: they just kind of jimmied it. He finally like he 816 00:45:01,640 --> 00:45:06,160 Speaker 1: literally inched down a hundred meters and and at fifty 817 00:45:06,520 --> 00:45:08,560 Speaker 1: By the way, you are you are you encounter your 818 00:45:08,600 --> 00:45:12,880 Speaker 1: first obstacle hurdle, and at a hundred meters there's a 819 00:45:12,960 --> 00:45:16,000 Speaker 1: long jump, but you can go through the hurdle like 820 00:45:16,080 --> 00:45:18,239 Speaker 1: you don't have to. You don't have to actually jump 821 00:45:18,239 --> 00:45:20,480 Speaker 1: the hurdle. You can keep going as long as you're 822 00:45:20,520 --> 00:45:24,919 Speaker 1: able to land on your feet or however you're getting across. Um, 823 00:45:25,000 --> 00:45:27,200 Speaker 1: you can you can pretty much ignore the hurdle and 824 00:45:27,239 --> 00:45:31,160 Speaker 1: the long jump is completely uh optional. Yes, if you 825 00:45:31,239 --> 00:45:33,440 Speaker 1: just have to cross that finish line. If you're if 826 00:45:33,480 --> 00:45:37,360 Speaker 1: your experience with video game running is track and field 827 00:45:37,600 --> 00:45:40,840 Speaker 1: from the nineties where you just had to pound buttons 828 00:45:40,880 --> 00:45:44,160 Speaker 1: as fast as you could. Um, you will not win 829 00:45:44,200 --> 00:45:46,880 Speaker 1: at this game. This game is. This game is really, really, 830 00:45:46,960 --> 00:45:48,880 Speaker 1: really hard, which I think is why it got a 831 00:45:48,920 --> 00:45:53,799 Speaker 1: lot of votes. It's it's frustrating, and it seems it 832 00:45:53,840 --> 00:45:55,719 Speaker 1: seems after you've played it for about a minute, it 833 00:45:55,719 --> 00:45:58,600 Speaker 1: seems completely pointless. Oh, we should say it's web based. 834 00:45:59,239 --> 00:46:01,120 Speaker 1: It's a web based so you can find it on 835 00:46:01,200 --> 00:46:03,759 Speaker 1: Foddy's side. He wrote this in two thousand and eight 836 00:46:03,840 --> 00:46:05,560 Speaker 1: and it's still up, so if you want to give 837 00:46:05,600 --> 00:46:08,239 Speaker 1: it a shot, go ahead. It's it's kind of and 838 00:46:08,440 --> 00:46:10,200 Speaker 1: it's kind of funny. It also gives you an idea 839 00:46:10,239 --> 00:46:13,720 Speaker 1: of how well your brain is controlling your walking movements, 840 00:46:13,760 --> 00:46:15,759 Speaker 1: because if you were trying to walk with your you know, 841 00:46:16,320 --> 00:46:19,000 Speaker 1: control your own legs with your fingers. You I don't 842 00:46:19,000 --> 00:46:20,600 Speaker 1: know that I would do it better, but it takes 843 00:46:20,600 --> 00:46:23,879 Speaker 1: a lot of coordination to be able to Like, even 844 00:46:23,920 --> 00:46:26,600 Speaker 1: when I got twelve point eight meters, it was mostly luck. 845 00:46:27,080 --> 00:46:30,200 Speaker 1: I was timing it just right. But even as I 846 00:46:30,239 --> 00:46:31,840 Speaker 1: was playing, I was like, oh, I should have I 847 00:46:31,840 --> 00:46:34,200 Speaker 1: should have let up on the calf muscle and continued 848 00:46:34,239 --> 00:46:36,239 Speaker 1: on the thigh muscle for a split second longer, and 849 00:46:36,239 --> 00:46:37,600 Speaker 1: I would have been able to get a little further. 850 00:46:37,880 --> 00:46:40,040 Speaker 1: I can never do that when I'm actually playing. Like, 851 00:46:40,080 --> 00:46:42,399 Speaker 1: when I'm actually playing, I'm like, press these two buttons, now, 852 00:46:42,400 --> 00:46:44,520 Speaker 1: switch through these two buttons, now switch back to those 853 00:46:44,560 --> 00:46:48,000 Speaker 1: two buttons. And that's that's my tactic. It's probably why 854 00:46:48,000 --> 00:46:50,399 Speaker 1: I've only gotten twelve points in Maybe you should get 855 00:46:50,440 --> 00:46:53,719 Speaker 1: onto a gurp Oh yeah, I've played that one too, 856 00:46:53,760 --> 00:46:56,319 Speaker 1: which is his mountain climbing game, and apparently it's very 857 00:46:56,440 --> 00:46:59,560 Speaker 1: very similar. It's actually that one I can play really well. 858 00:46:59,840 --> 00:47:03,680 Speaker 1: I've gotten pretty far in girp Um. That one makes 859 00:47:03,680 --> 00:47:06,600 Speaker 1: more sense to me, I've got better coordination with that one. 860 00:47:06,640 --> 00:47:10,759 Speaker 1: But the but yeah, quop is really hard. So um, 861 00:47:10,800 --> 00:47:13,760 Speaker 1: you know who's really good at controlling their legs? Who's 862 00:47:13,800 --> 00:47:16,000 Speaker 1: the he? But someone who doesn't have to use them? 863 00:47:16,200 --> 00:47:19,839 Speaker 1: Is this going into our second place? Yes? Because I mean, 864 00:47:19,880 --> 00:47:22,319 Speaker 1: you know, if you can fly, yeah, then why would 865 00:47:22,320 --> 00:47:25,040 Speaker 1: you need to use your legs? Yes? Talking about our 866 00:47:25,080 --> 00:47:29,080 Speaker 1: second place. Superman the New Superman Adventures. Yeah, also known 867 00:47:29,120 --> 00:47:33,520 Speaker 1: as Superman sixty four sixty four It wasn't its official name, right, 868 00:47:33,600 --> 00:47:35,960 Speaker 1: It's good that it wasn't Superman the New Batman Adventures. 869 00:47:36,080 --> 00:47:40,400 Speaker 1: That would be really confusing. Yeah, like Superman Little Pony 870 00:47:40,560 --> 00:47:43,840 Speaker 1: that it would be weird. It might have been a 871 00:47:43,840 --> 00:47:47,480 Speaker 1: better game then though. This was released in for the 872 00:47:47,560 --> 00:47:50,360 Speaker 1: Nintendo sixty four and probably shouldn't have been. And again 873 00:47:50,440 --> 00:47:52,800 Speaker 1: this we're talking about licensed character you know all we 874 00:47:52,840 --> 00:47:54,960 Speaker 1: talked about with Back to the Future. There we're gonna 875 00:47:54,960 --> 00:47:58,279 Speaker 1: make some money. The history of licensed characters, actually, we're 876 00:47:58,280 --> 00:48:01,000 Speaker 1: gonna get to that again very short. The history of 877 00:48:01,040 --> 00:48:04,680 Speaker 1: licensed characters in video games is a pretty ugly one. 878 00:48:04,760 --> 00:48:08,600 Speaker 1: There are a few games that stand out as being remarkable, 879 00:48:08,760 --> 00:48:12,839 Speaker 1: like truly good games that use licensed characters, but the 880 00:48:12,880 --> 00:48:15,600 Speaker 1: general rule of thumb is that if it's a licensed 881 00:48:15,719 --> 00:48:19,920 Speaker 1: character game, it's it's got a good that the odds 882 00:48:19,960 --> 00:48:22,960 Speaker 1: are against it, right, just based on the number of 883 00:48:23,080 --> 00:48:26,480 Speaker 1: bad games that use licensed characters. Now, there are other games, 884 00:48:26,520 --> 00:48:29,799 Speaker 1: like you know, Arkham Asylum, which are fun. I mean, 885 00:48:29,800 --> 00:48:31,839 Speaker 1: that's a Batman game, and that's a lot of fun. 886 00:48:32,000 --> 00:48:34,200 Speaker 1: I thought you were going to bring up Golden Eye. 887 00:48:34,360 --> 00:48:38,360 Speaker 1: Golden Eye fantastic one of the best games ever made, 888 00:48:38,440 --> 00:48:41,440 Speaker 1: also made for the Nintendo sixty four, one of the 889 00:48:41,480 --> 00:48:46,439 Speaker 1: top first person shooter games of that era. Fantastic game. 890 00:48:46,560 --> 00:48:51,920 Speaker 1: Superman not so much so. The story behind this game, 891 00:48:52,600 --> 00:48:55,160 Speaker 1: the actual story in the game, that is, is that 892 00:48:55,239 --> 00:48:58,240 Speaker 1: you play the part of Superman who has been tricked, 893 00:48:58,400 --> 00:49:02,000 Speaker 1: as he often is, I Lex Luthor to enter into 894 00:49:02,080 --> 00:49:06,080 Speaker 1: a virtual representation of Metropolis, and you have to complete 895 00:49:06,120 --> 00:49:10,040 Speaker 1: these different tasks and puzzles that Lex sets up for 896 00:49:10,080 --> 00:49:13,520 Speaker 1: you in order to escape and beat the tar out 897 00:49:13,520 --> 00:49:18,240 Speaker 1: of him. Tank I needed exit. Yeah, so the first 898 00:49:19,120 --> 00:49:23,960 Speaker 1: test of your skills involves flying through a series of hoops, 899 00:49:24,000 --> 00:49:30,399 Speaker 1: because yeah, I remember his big battle with Doomsday where 900 00:49:30,400 --> 00:49:33,759 Speaker 1: he had to fly through about fourteen hoops before. No, 901 00:49:34,080 --> 00:49:37,200 Speaker 1: that doesn't make any sense and I jumped through hoops 902 00:49:37,239 --> 00:49:39,640 Speaker 1: every day after that, you might have to pick up 903 00:49:39,640 --> 00:49:43,000 Speaker 1: a car and throw it, because again that's what Superman 904 00:49:43,040 --> 00:49:45,600 Speaker 1: would do in Metropolis. Is that you know, you're thinking, 905 00:49:45,640 --> 00:49:47,640 Speaker 1: like you're driving down with your family, You're having a 906 00:49:47,719 --> 00:49:49,680 Speaker 1: nice day out. You might be going to go see 907 00:49:49,680 --> 00:49:52,040 Speaker 1: the Metropolis Museum of Art, and the next thing you know, 908 00:49:52,120 --> 00:49:54,279 Speaker 1: some jerk has just flown over, picked up your car 909 00:49:54,320 --> 00:49:57,399 Speaker 1: and thrown at forty blocks. Yeah, that's that will ruin 910 00:49:57,400 --> 00:50:01,239 Speaker 1: your whole day. But anyway, so you would also have 911 00:50:01,280 --> 00:50:04,280 Speaker 1: to do things I fight famous Superman villains. But the 912 00:50:04,320 --> 00:50:08,759 Speaker 1: controls were really sluggish, the gameplay was incredibly repetitive, and 913 00:50:08,920 --> 00:50:11,359 Speaker 1: it has been ranked as one of the worst video 914 00:50:11,400 --> 00:50:13,320 Speaker 1: games of all time, not just by our listeners, but 915 00:50:13,400 --> 00:50:17,280 Speaker 1: by other publications. I mean it has multiple I hesitate 916 00:50:17,320 --> 00:50:19,920 Speaker 1: to use the word awards, but multiple notifications of it 917 00:50:19,960 --> 00:50:22,120 Speaker 1: being the worst, one of the worst video games, and 918 00:50:22,120 --> 00:50:26,040 Speaker 1: in fact, in one ranking I saw, it was ranked 919 00:50:26,080 --> 00:50:31,480 Speaker 1: as the number one and our number one was number two. Hey, 920 00:50:31,760 --> 00:50:34,319 Speaker 1: we are almost through with our episode about the worst 921 00:50:34,400 --> 00:50:36,799 Speaker 1: video games of all time. Hope you're enjoying it. But 922 00:50:37,239 --> 00:50:48,080 Speaker 1: before we conclude, let's take another quick break so now 923 00:50:48,160 --> 00:50:50,440 Speaker 1: I guess we should move on to what our listeners 924 00:50:50,440 --> 00:50:53,000 Speaker 1: have voted. And I'm sure you've already guessed it based 925 00:50:53,080 --> 00:50:55,600 Speaker 1: upon what has already been listed. But what yourur listeners 926 00:50:55,640 --> 00:50:57,919 Speaker 1: have voted as the worst video game of all time? 927 00:50:57,920 --> 00:51:01,640 Speaker 1: And I should point out this received twenty nine percent 928 00:51:01,960 --> 00:51:05,840 Speaker 1: of the overall votes we received. And keep in mind, 929 00:51:06,480 --> 00:51:10,800 Speaker 1: you could nominate any title at all, and and I'm 930 00:51:11,080 --> 00:51:14,239 Speaker 1: I have a small concern. That's because we've mentioned it 931 00:51:14,280 --> 00:51:16,480 Speaker 1: as a terrible game, that that you all thought that 932 00:51:16,520 --> 00:51:19,400 Speaker 1: we were coaching you to vote for this time, and 933 00:51:19,560 --> 00:51:21,480 Speaker 1: we did. We have talked about this game being a 934 00:51:21,560 --> 00:51:25,160 Speaker 1: terrible game before, but when when we actually asked for votes, 935 00:51:25,239 --> 00:51:28,840 Speaker 1: I made sure we didn't mention any particular title. I 936 00:51:28,880 --> 00:51:32,400 Speaker 1: didn't want to change anyone's mind or put in a suggestion. 937 00:51:32,800 --> 00:51:35,560 Speaker 1: I'm sure that happened anyway based upon some of the 938 00:51:35,880 --> 00:51:39,360 Speaker 1: comments and everything. But our worst video game is of 939 00:51:39,400 --> 00:51:44,080 Speaker 1: all time, Chris, do the honors? E T the Extraterrestrial 940 00:51:44,080 --> 00:51:49,720 Speaker 1: for the R two game published by Atari in about 941 00:51:49,760 --> 00:51:54,520 Speaker 1: ten minutes. Yeah, so keep in mind that Atari went 942 00:51:54,640 --> 00:51:57,440 Speaker 1: the route where they were allowing all sorts of developers 943 00:51:57,440 --> 00:52:00,719 Speaker 1: to create games for there. It didn't have to be 944 00:52:00,800 --> 00:52:06,920 Speaker 1: vetted through Atari, right, Nintendo had the whole certification process. 945 00:52:07,320 --> 00:52:11,360 Speaker 1: Atari did not. But this there's no excuse here because 946 00:52:11,360 --> 00:52:14,040 Speaker 1: Atari was the publisher behind this game in the first place. 947 00:52:15,400 --> 00:52:18,040 Speaker 1: Uh yeah, So then this game, you take the role 948 00:52:18,120 --> 00:52:22,480 Speaker 1: of e T. The Extraterrestrial from the beloved Steven Spielberg 949 00:52:22,560 --> 00:52:27,600 Speaker 1: documentary of the same name, and your task was to 950 00:52:27,760 --> 00:52:31,600 Speaker 1: locate three pieces of an interstellar telephone so that you 951 00:52:31,640 --> 00:52:36,399 Speaker 1: could assemble them and phone home, which would summon a 952 00:52:36,480 --> 00:52:40,680 Speaker 1: spaceship that would rescue you. Uh. You did this just 953 00:52:40,800 --> 00:52:42,560 Speaker 1: like in the movie. I mean, we all remember that 954 00:52:42,600 --> 00:52:44,680 Speaker 1: scene in the movie where e T had to walk 955 00:52:44,719 --> 00:52:49,000 Speaker 1: into a field of pits, raise his head up, look 956 00:52:49,040 --> 00:52:51,719 Speaker 1: for the flash, and descend into the pit to retrieve 957 00:52:52,120 --> 00:52:54,640 Speaker 1: a piece of the interstellar phone. I mean you remember 958 00:52:54,680 --> 00:52:59,320 Speaker 1: that scene right, as probably no, that scene did not exist. 959 00:52:59,520 --> 00:53:01,880 Speaker 1: But in them, you would walk into one of the screens, 960 00:53:02,000 --> 00:53:04,160 Speaker 1: actually a couple of the screens would have several pits 961 00:53:04,880 --> 00:53:08,439 Speaker 1: on the screen. You push a button which would raise 962 00:53:08,560 --> 00:53:10,680 Speaker 1: ET's head and he would do a sound like this, 963 00:53:12,560 --> 00:53:15,640 Speaker 1: and then what if you were lucky, one of the 964 00:53:15,680 --> 00:53:18,320 Speaker 1: pits would flash, which would indicate that one of the 965 00:53:18,360 --> 00:53:20,480 Speaker 1: pieces of the phone was in that pit, and you 966 00:53:20,520 --> 00:53:24,640 Speaker 1: would walk over to the pit, fall in, pick up 967 00:53:24,680 --> 00:53:27,120 Speaker 1: the piece of phone, and then you would press the 968 00:53:27,160 --> 00:53:30,799 Speaker 1: button which would raise ET's head wall and you would 969 00:53:31,000 --> 00:53:34,040 Speaker 1: levitate up the pit. Now, most of the game is 970 00:53:34,080 --> 00:53:35,719 Speaker 1: an overhead view, but when you were in a pit, 971 00:53:35,800 --> 00:53:38,520 Speaker 1: it was a side view like a cut and you 972 00:53:38,520 --> 00:53:40,319 Speaker 1: would you would levitate to the top of the pit 973 00:53:40,840 --> 00:53:43,080 Speaker 1: and then immediately fall in again because it was really 974 00:53:43,160 --> 00:53:45,600 Speaker 1: hard that once you got to the top of the pit, 975 00:53:45,920 --> 00:53:48,560 Speaker 1: the screen would change so that you were looking at 976 00:53:48,560 --> 00:53:51,120 Speaker 1: the overhead view again and you had to manipulate ET 977 00:53:51,360 --> 00:53:53,000 Speaker 1: all over to the edge of the pit so that 978 00:53:53,040 --> 00:53:55,319 Speaker 1: you were on the ground again. Right, So you're you 979 00:53:55,360 --> 00:53:57,799 Speaker 1: go from a side view to an overhead view. And 980 00:53:57,960 --> 00:54:00,000 Speaker 1: I can't tell you how many times I fell down 981 00:54:00,080 --> 00:54:01,920 Speaker 1: to pit over and over and over again because I 982 00:54:01,920 --> 00:54:04,800 Speaker 1: thought it was clear. But and every time you fall, 983 00:54:04,960 --> 00:54:07,400 Speaker 1: and every time you use your powers, you use up energy. 984 00:54:07,440 --> 00:54:09,839 Speaker 1: You have a limited amount of energy, and after you 985 00:54:09,960 --> 00:54:12,000 Speaker 1: use it all up, you die. Yeah, Well, you have 986 00:54:12,040 --> 00:54:15,160 Speaker 1: to find dots, I mean pieces. He had a little 987 00:54:15,200 --> 00:54:19,480 Speaker 1: square pixel which would be represent one Reese's pieces, and 988 00:54:19,520 --> 00:54:21,000 Speaker 1: you would eat that and that would give you a 989 00:54:21,040 --> 00:54:23,879 Speaker 1: little more energy. They would also had doctors who would 990 00:54:23,880 --> 00:54:25,560 Speaker 1: walk around and if they found you, they'd pick you 991 00:54:25,680 --> 00:54:27,719 Speaker 1: up and move you to a different screen, and you 992 00:54:28,000 --> 00:54:30,759 Speaker 1: would lose a little time, or worse, you would find 993 00:54:30,800 --> 00:54:32,960 Speaker 1: an FBI guy and he would chase you down and 994 00:54:33,000 --> 00:54:35,600 Speaker 1: if he touched you, he would take away your phone 995 00:54:35,920 --> 00:54:38,920 Speaker 1: and he had to start over again. And so you 996 00:54:38,920 --> 00:54:40,839 Speaker 1: would do this over and over again till you had 997 00:54:40,840 --> 00:54:42,799 Speaker 1: the three pieces of phone. Then you could go to 998 00:54:42,920 --> 00:54:47,080 Speaker 1: one part of the game, the one section where there's 999 00:54:47,120 --> 00:54:49,319 Speaker 1: an icon on the screen that tells you you can 1000 00:54:49,360 --> 00:54:51,799 Speaker 1: make your phone call here, and you had to find 1001 00:54:51,840 --> 00:54:54,600 Speaker 1: it because it wasn't always in the same place. You 1002 00:54:54,640 --> 00:54:56,759 Speaker 1: would make your phone call, and then you had to 1003 00:54:56,760 --> 00:54:59,520 Speaker 1: make it to a different screen where the space ship 1004 00:54:59,520 --> 00:55:02,080 Speaker 1: would actually land because apparently you can't make a phone 1005 00:55:02,080 --> 00:55:05,360 Speaker 1: call at the landing site. Oh no, that'd be too easy. 1006 00:55:05,640 --> 00:55:07,000 Speaker 1: So then you have to make your way to the 1007 00:55:07,040 --> 00:55:10,200 Speaker 1: other screen and get in the little spaceship and you 1008 00:55:10,239 --> 00:55:13,640 Speaker 1: would then start the game over at the same difficulty 1009 00:55:13,760 --> 00:55:23,399 Speaker 1: level immediately. And this game was awful, terrible, terrible game 1010 00:55:23,840 --> 00:55:27,560 Speaker 1: so bad that people the word got out about how 1011 00:55:27,600 --> 00:55:30,640 Speaker 1: disappointed this game was. That people stopped buying it, and 1012 00:55:31,320 --> 00:55:36,160 Speaker 1: uh Atari had produced thousands of cartridges because the movie 1013 00:55:36,480 --> 00:55:41,200 Speaker 1: was so successful. So Atari goes out and makes thousands 1014 00:55:41,239 --> 00:55:44,080 Speaker 1: and thousands of copies of ET. The reviews come in, 1015 00:55:44,160 --> 00:55:48,640 Speaker 1: people hate it, copies go unsold. Eventually, stores start to 1016 00:55:48,760 --> 00:55:52,160 Speaker 1: send their unsold copies of ET back to Atari, and 1017 00:55:52,200 --> 00:55:58,360 Speaker 1: Atari grinds them up and then trucks them out into 1018 00:55:58,600 --> 00:56:03,480 Speaker 1: New Mexico and aries them. You know, um, you know 1019 00:56:03,520 --> 00:56:05,920 Speaker 1: what they did with that? What's up? They used it 1020 00:56:05,960 --> 00:56:08,680 Speaker 1: to pave a road and then you drive this bus 1021 00:56:09,280 --> 00:56:11,600 Speaker 1: right across the desert and you get one point every 1022 00:56:11,640 --> 00:56:14,880 Speaker 1: time you run over ET exactly. Yeah, it was, and 1023 00:56:14,920 --> 00:56:17,880 Speaker 1: then you fall in a pit and then physics in 1024 00:56:17,920 --> 00:56:20,480 Speaker 1: that game are terrible. But anyway, yeah, so that was. 1025 00:56:20,880 --> 00:56:23,200 Speaker 1: This was again just like pac Man. This is another 1026 00:56:23,200 --> 00:56:25,279 Speaker 1: one of those games that was pointed to as being 1027 00:56:25,360 --> 00:56:30,960 Speaker 1: one of the reasons the video game industry crashed in Now. 1028 00:56:32,120 --> 00:56:33,440 Speaker 1: You know a lot of the games that came out 1029 00:56:33,480 --> 00:56:37,480 Speaker 1: for they were these games made by independent developers that 1030 00:56:37,520 --> 00:56:40,759 Speaker 1: were just terrible. But it was because you know, the 1031 00:56:40,800 --> 00:56:43,360 Speaker 1: market was flooded with terrible games and Attari was not 1032 00:56:43,440 --> 00:56:47,239 Speaker 1: helping itself out by publishing some of them itself. Yeah, 1033 00:56:47,239 --> 00:56:49,919 Speaker 1: I had some of those games too, and I had 1034 00:56:50,160 --> 00:56:52,000 Speaker 1: and you know, I've mentioned it before. I was actually 1035 00:56:52,120 --> 00:56:55,080 Speaker 1: surprise that nobody voted for the sword Quest series. But 1036 00:56:55,160 --> 00:56:57,759 Speaker 1: my guess is that Ataria was in such decline that 1037 00:56:57,840 --> 00:57:01,439 Speaker 1: none of our listeners actually bought that but me, since 1038 00:57:01,480 --> 00:57:05,400 Speaker 1: they didn't even finish the last game on the series. 1039 00:57:05,480 --> 00:57:08,560 Speaker 1: But we didn't. A couple of people did vote for 1040 00:57:08,640 --> 00:57:12,520 Speaker 1: some games that were patently offensive. We didn't mentioned that before, 1041 00:57:12,600 --> 00:57:16,840 Speaker 1: and we didn't we weren't including those specifically because we 1042 00:57:16,840 --> 00:57:20,200 Speaker 1: were talking about games that were just horrible games now 1043 00:57:20,760 --> 00:57:24,160 Speaker 1: were offensive. These were games that were meant to be enjoyable. 1044 00:57:24,240 --> 00:57:27,720 Speaker 1: They didn't have an ulterior motive, right right, There are 1045 00:57:27,760 --> 00:57:29,600 Speaker 1: some of those two. But the games that had an 1046 00:57:29,680 --> 00:57:34,200 Speaker 1: ulterior motive where the whole purpose was to perpetuate hatred 1047 00:57:34,320 --> 00:57:37,960 Speaker 1: or to make a joke out of uh inhumane acts, 1048 00:57:38,640 --> 00:57:42,240 Speaker 1: we didn't include those because really, I mean, first of all, 1049 00:57:42,280 --> 00:57:44,400 Speaker 1: I refused to give them any more publicity than they've 1050 00:57:44,400 --> 00:57:48,040 Speaker 1: already had. And second of all, I I was the 1051 00:57:48,080 --> 00:57:50,120 Speaker 1: spirit of the thing was to think of games that 1052 00:57:50,160 --> 00:57:53,760 Speaker 1: were meant to be enjoyable, fun, games that just weren't 1053 00:57:53,920 --> 00:57:56,760 Speaker 1: for one reason, or another. Um, let's talk about some 1054 00:57:56,840 --> 00:58:00,640 Speaker 1: of the really quickly, because we were already getting pretty 1055 00:58:00,680 --> 00:58:03,320 Speaker 1: far up there. But we have to talk about some 1056 00:58:03,360 --> 00:58:06,200 Speaker 1: of the other games that got on got some votes 1057 00:58:06,480 --> 00:58:08,560 Speaker 1: that I was surprised didn't get more votes. But again, 1058 00:58:08,600 --> 00:58:11,760 Speaker 1: since you had every single game open to you, you know, 1059 00:58:12,040 --> 00:58:15,960 Speaker 1: one of those was Aquaman Battle for Atlantis. This game 1060 00:58:16,120 --> 00:58:19,480 Speaker 1: is nigh unplayable. It again had one of the worst 1061 00:58:19,680 --> 00:58:25,280 Speaker 1: reviews ever. Explay did an amazing hysterical review of this game. UM. 1062 00:58:25,600 --> 00:58:27,640 Speaker 1: I think they called it like Power of the Mullet 1063 00:58:27,880 --> 00:58:30,680 Speaker 1: or something like that in their in their review, but 1064 00:58:30,760 --> 00:58:35,400 Speaker 1: it was terrible. And games that, um, we're specifically designed 1065 00:58:35,440 --> 00:58:40,760 Speaker 1: to be marketing tools for for brands, so stuff like 1066 00:58:41,240 --> 00:58:44,920 Speaker 1: I actually had the kool Aid game for the Oh Yeah, 1067 00:58:45,400 --> 00:58:48,680 Speaker 1: oh No, and then they had the Avoid the Annoyed 1068 00:58:48,720 --> 00:58:51,920 Speaker 1: game for Dominoes. There were all the Burger King games 1069 00:58:51,960 --> 00:58:54,760 Speaker 1: that came out for the Xbox. There was a McDonald's 1070 00:58:54,800 --> 00:58:57,480 Speaker 1: game as well. We got we got votes for those, 1071 00:58:57,520 --> 00:59:00,160 Speaker 1: but they were it was usually like one yeah, like 1072 00:59:00,280 --> 00:59:03,160 Speaker 1: one vote for one of those titles, so there wasn't 1073 00:59:03,160 --> 00:59:05,960 Speaker 1: a lot of but I think that that deserves mentioned. 1074 00:59:06,000 --> 00:59:09,919 Speaker 1: Games that are specifically just marketing employs tend to get 1075 00:59:10,760 --> 00:59:15,160 Speaker 1: hate hated by gamers, which you know, that kind of 1076 00:59:15,200 --> 00:59:17,560 Speaker 1: makes sense, like gamers won a game that was designed 1077 00:59:17,640 --> 00:59:21,480 Speaker 1: just to create enjoyment, be fun and challenging, not a 1078 00:59:21,480 --> 00:59:23,040 Speaker 1: game that's designed to make you want to go out 1079 00:59:23,040 --> 00:59:26,840 Speaker 1: and buy a pizza. Teenager Ninja Turtles also falls into 1080 00:59:26,880 --> 00:59:29,320 Speaker 1: that category. I'm just kidding. So and then there were 1081 00:59:29,360 --> 00:59:30,840 Speaker 1: some of the games that were on the list that 1082 00:59:30,880 --> 00:59:33,960 Speaker 1: we were a little surprised to see votes for. Uh. 1083 00:59:34,040 --> 00:59:36,040 Speaker 1: And in some cases, I think it's what people were 1084 00:59:36,120 --> 00:59:38,600 Speaker 1: voting on games that either they're just tired of seeing 1085 00:59:39,280 --> 00:59:43,200 Speaker 1: or they don't they are not particularly good at that 1086 00:59:43,280 --> 00:59:46,120 Speaker 1: game and they find it frustrating, and other people like it, 1087 00:59:46,160 --> 00:59:48,040 Speaker 1: and that's why they hate it, because it's a game 1088 00:59:48,080 --> 00:59:51,080 Speaker 1: that they personally just don't get. Um. But some of 1089 00:59:51,120 --> 00:59:54,040 Speaker 1: those titles include things like Angry Birds, which I think 1090 00:59:54,080 --> 00:59:57,280 Speaker 1: probably that's a saturation thing, right, It's just because it's everywhere, 1091 00:59:57,280 --> 00:59:59,000 Speaker 1: people are going to be tired of it. I think 1092 00:59:59,040 --> 01:00:02,880 Speaker 1: that was farm built. Yeah, Uh, we fit, we fit. 1093 01:00:02,960 --> 01:00:04,560 Speaker 1: I don't even think if we fit as a game, 1094 01:00:05,120 --> 01:00:07,520 Speaker 1: And that's why I didn't really like that. That's not 1095 01:00:07,560 --> 01:00:09,680 Speaker 1: really a game so much I mean, there's a game 1096 01:00:09,760 --> 01:00:12,040 Speaker 1: element to it, but it's not I don't call it 1097 01:00:12,040 --> 01:00:15,200 Speaker 1: a game. Halo, which I think a lot of people 1098 01:00:15,240 --> 01:00:17,560 Speaker 1: would argue as one of the better first person shooters 1099 01:00:17,600 --> 01:00:20,760 Speaker 1: for a console system, keeping in mind that PC based 1100 01:00:21,000 --> 01:00:24,880 Speaker 1: first person shooters are much more sophisticated and require a 1101 01:00:24,920 --> 01:00:28,200 Speaker 1: totally different skill set than a console one. I've heard 1102 01:00:28,280 --> 01:00:31,600 Speaker 1: computer first person shooter players refer to console first person 1103 01:00:31,600 --> 01:00:34,280 Speaker 1: shooters as kind of dumbing down the whole thing, and 1104 01:00:34,360 --> 01:00:36,440 Speaker 1: I kind of get that, but it's it's a different, 1105 01:00:36,560 --> 01:00:39,520 Speaker 1: you know, kind of different mode. And I personally love 1106 01:00:39,600 --> 01:00:42,200 Speaker 1: the Halo series. I can see your Halo. Thank you 1107 01:00:42,720 --> 01:00:47,280 Speaker 1: Pitfall for the ad. That was a classic title like that, 1108 01:00:47,360 --> 01:00:51,760 Speaker 1: along with River Radar, two of my favorite DRED titles, 1109 01:00:51,800 --> 01:00:53,320 Speaker 1: But there were people who didn't like it because it 1110 01:00:53,560 --> 01:00:57,320 Speaker 1: had a repetitive gameplay activisions early days there Super Mario 1111 01:00:57,400 --> 01:01:01,400 Speaker 1: sixty four another game that got great review US, but 1112 01:01:01,480 --> 01:01:04,840 Speaker 1: we got some votes for that Microsoft Combat Flight Simulator, 1113 01:01:04,880 --> 01:01:06,600 Speaker 1: which again I don't really think of as a game. 1114 01:01:07,040 --> 01:01:09,920 Speaker 1: Flight simulator and flight simulators, by their very nature tend 1115 01:01:10,000 --> 01:01:15,000 Speaker 1: to be very, very complex, and sometimes overwhelmingly so because 1116 01:01:15,000 --> 01:01:16,760 Speaker 1: they are trying to be so true to life, and 1117 01:01:16,840 --> 01:01:21,000 Speaker 1: yet you're using a different interface to control that vehicle 1118 01:01:21,160 --> 01:01:23,360 Speaker 1: than you would if you were in the cockpit, So 1119 01:01:23,440 --> 01:01:27,720 Speaker 1: there's an extra layer of complexity, you know. So that 1120 01:01:28,000 --> 01:01:29,840 Speaker 1: the votes also we got some votes for Call of 1121 01:01:29,920 --> 01:01:34,000 Speaker 1: Duty and Modern Warfare, which that was kind of interesting. Um, 1122 01:01:34,120 --> 01:01:37,840 Speaker 1: so not everybody agrees obviously on what is the worst 1123 01:01:37,880 --> 01:01:42,200 Speaker 1: game of all time? Although overwhelmingly ET ran away with 1124 01:01:42,240 --> 01:01:47,800 Speaker 1: this Like it was, there wasn't even close. ET have 1125 01:01:47,920 --> 01:01:51,840 Speaker 1: way more votes than all the others combined. But like 1126 01:01:51,880 --> 01:01:55,200 Speaker 1: I said, all the votes that were we received for 1127 01:01:55,320 --> 01:01:59,320 Speaker 1: everything went to ET galloped everywhere he walked, did you Yes, 1128 01:01:59,320 --> 01:02:03,600 Speaker 1: it's true, Yeah, that's true. Did you have any game? Well? 1129 01:02:03,640 --> 01:02:06,360 Speaker 1: You mentioned the what was the sword Quest series? That 1130 01:02:06,440 --> 01:02:08,120 Speaker 1: was a pretty bad There was supposed to be a 1131 01:02:08,160 --> 01:02:10,840 Speaker 1: contest if he solved all four parts of it, and 1132 01:02:10,920 --> 01:02:12,680 Speaker 1: the fourth part never came out in the third one 1133 01:02:12,760 --> 01:02:16,320 Speaker 1: got limited distribution. But I couldn't see the point of 1134 01:02:16,400 --> 01:02:19,640 Speaker 1: doing what you were supposed to be doing, right, I mean, 1135 01:02:19,680 --> 01:02:22,640 Speaker 1: I just really couldn't follow the sequence. Yeah, I think 1136 01:02:22,680 --> 01:02:24,320 Speaker 1: I have to say that out of all the ones 1137 01:02:24,360 --> 01:02:27,840 Speaker 1: I've I've mentioned, e T is probably the the one 1138 01:02:27,880 --> 01:02:30,840 Speaker 1: I think of as the worst that I've ever personally played. 1139 01:02:31,640 --> 01:02:33,240 Speaker 1: I've played a lot of really bad games, but I 1140 01:02:33,280 --> 01:02:36,360 Speaker 1: tend to forget them because I have access to more 1141 01:02:36,400 --> 01:02:38,320 Speaker 1: games now, so if I play a really bad one, 1142 01:02:38,360 --> 01:02:40,560 Speaker 1: I just switch and go to a good one so 1143 01:02:40,600 --> 01:02:43,360 Speaker 1: it doesn't leave as big an impression on me. Back 1144 01:02:43,360 --> 01:02:46,600 Speaker 1: when I was a kid, my options were somewhat limited, 1145 01:02:46,840 --> 01:02:49,120 Speaker 1: and so I would play a bad game over and 1146 01:02:49,160 --> 01:02:53,920 Speaker 1: over because it's what I had. Ah, you poor thing. 1147 01:02:54,360 --> 01:02:57,280 Speaker 1: I know here I am complaining about video games. Poor me, 1148 01:02:57,480 --> 01:03:01,760 Speaker 1: I have played a game. Um, don't cry for me, Argentina. 1149 01:03:06,400 --> 01:03:11,120 Speaker 1: Did you enjoy? That was what I told you to do? So, yeah, 1150 01:03:11,160 --> 01:03:13,000 Speaker 1: that was our episode on the worst video Games of 1151 01:03:13,000 --> 01:03:17,040 Speaker 1: All time. You guys pick some doozies. Maybe someday we'll 1152 01:03:17,080 --> 01:03:19,320 Speaker 1: do another like follow up to that, because of course, 1153 01:03:19,480 --> 01:03:21,400 Speaker 1: there have been lots of video games releas since two 1154 01:03:21,440 --> 01:03:23,960 Speaker 1: thousand eleven, certainly, and some of you may have very 1155 01:03:24,000 --> 01:03:26,400 Speaker 1: strong opinions, like, wait, there was this other game that 1156 01:03:26,520 --> 01:03:28,680 Speaker 1: was even worse than all the ones you mentioned, and 1157 01:03:28,720 --> 01:03:31,960 Speaker 1: you didn't talk about it, so, uh, we might try 1158 01:03:31,960 --> 01:03:34,480 Speaker 1: it again, I said at the time. Maybe we'll do 1159 01:03:34,520 --> 01:03:38,360 Speaker 1: a more concentrated approach, because when you leave it wide open. 1160 01:03:38,880 --> 01:03:42,600 Speaker 1: You get you know, five people responding, and a hundred 1161 01:03:42,680 --> 01:03:45,360 Speaker 1: of them all give a vote for an obscure title. 1162 01:03:45,760 --> 01:03:49,400 Speaker 1: But that's one vote per obscure title, so they don't 1163 01:03:49,480 --> 01:03:52,720 Speaker 1: amount to anything. So we'll figure something out. But we 1164 01:03:52,760 --> 01:03:53,960 Speaker 1: want to talk a little bit about some of the 1165 01:03:54,000 --> 01:03:57,120 Speaker 1: worst video games we've ever played. So, Lauren, you know, 1166 01:03:57,200 --> 01:04:00,720 Speaker 1: since you weren't available to talk about the video games 1167 01:04:00,720 --> 01:04:02,480 Speaker 1: of all time, did you have any that you wanted 1168 01:04:02,520 --> 01:04:05,400 Speaker 1: to add to the discussion? Yeah, okay, So, so there 1169 01:04:05,400 --> 01:04:08,520 Speaker 1: were two that I've played personally that stand out in 1170 01:04:08,600 --> 01:04:12,120 Speaker 1: my mind as being particularly terrible. Um. The first is 1171 01:04:12,240 --> 01:04:16,040 Speaker 1: Back to the Future parts two and three for the 1172 01:04:16,160 --> 01:04:21,880 Speaker 1: n S. That's the original Nintendo Entertainment System. Um and okay, 1173 01:04:21,920 --> 01:04:23,800 Speaker 1: both of the things that I'm going to mention our 1174 01:04:24,560 --> 01:04:28,520 Speaker 1: uh film or otherwise, you know, other media titles that 1175 01:04:28,560 --> 01:04:33,000 Speaker 1: have been ported over, which is never really a recipe for. Yeah, 1176 01:04:33,000 --> 01:04:36,160 Speaker 1: there's only a few examples of ones like Batman Arkham Asylum, 1177 01:04:36,320 --> 01:04:39,000 Speaker 1: Like that's an example of a great licensed game, but 1178 01:04:39,120 --> 01:04:41,840 Speaker 1: there's so few of those. Oh yeah, yeah, and okay, 1179 01:04:41,840 --> 01:04:44,320 Speaker 1: So so this one was developed by Beam Software and 1180 01:04:44,400 --> 01:04:48,600 Speaker 1: released by l j N and it was rated unforgiving 1181 01:04:48,680 --> 01:04:51,120 Speaker 1: in game facts. Um, it was. It was just basically 1182 01:04:51,160 --> 01:04:54,640 Speaker 1: impossible to play. The music was terrible, the graphics were terrible. 1183 01:04:54,960 --> 01:04:59,000 Speaker 1: There were some parts of it that were just just meaningless. Yeah. Yeah, 1184 01:04:59,320 --> 01:05:01,160 Speaker 1: so let's see other one. The other one is the 1185 01:05:01,320 --> 01:05:04,840 Speaker 1: X Files game that's for the PC and or the 1186 01:05:04,880 --> 01:05:09,600 Speaker 1: PS one or PS X. Uh. Yeah, I remember seeing 1187 01:05:09,800 --> 01:05:12,560 Speaker 1: video reviews of that. I never played it myself. I 1188 01:05:12,560 --> 01:05:14,920 Speaker 1: want to hear more about your experience here, all right. 1189 01:05:15,080 --> 01:05:18,200 Speaker 1: So so this one was developed by UM and I 1190 01:05:18,240 --> 01:05:22,600 Speaker 1: think this is how you pronounce it, Hyperbowl Studios, not hyperbole. 1191 01:05:22,800 --> 01:05:26,440 Speaker 1: Not hyperbole, Yeah, hyper bowl that's how it's spelled. Um. 1192 01:05:26,560 --> 01:05:29,320 Speaker 1: It was released by Fox Interactive. Makes sense of the 1193 01:05:29,640 --> 01:05:33,040 Speaker 1: twenty century Foxes doing the X Files in and or nine, 1194 01:05:33,440 --> 01:05:36,480 Speaker 1: depending on which system you bought it for. Um. So 1195 01:05:36,520 --> 01:05:42,840 Speaker 1: this was largely an f m v A full and 1196 01:05:42,840 --> 01:05:46,240 Speaker 1: and it wasn't even starring Molder and Scully. Is the problem, Like, 1197 01:05:46,320 --> 01:05:49,240 Speaker 1: because the actors were busy, you know, doing their TV show, 1198 01:05:49,320 --> 01:05:51,320 Speaker 1: so they had to get this other dude to kind 1199 01:05:51,320 --> 01:05:54,960 Speaker 1: of interact very occasionally with Molder and Scully, and the 1200 01:05:55,000 --> 01:05:58,760 Speaker 1: puzzles were just terrible, Like it wasn't it wasn't thought 1201 01:05:58,760 --> 01:06:00,880 Speaker 1: out very well in terms of game design. Like I 1202 01:06:00,880 --> 01:06:03,640 Speaker 1: think the first puzzle in the game was you sit 1203 01:06:03,680 --> 01:06:06,800 Speaker 1: down at your office being you, being this this this 1204 01:06:06,880 --> 01:06:09,440 Speaker 1: other agent character, and the first thing you have to 1205 01:06:09,480 --> 01:06:13,919 Speaker 1: figure out is what your computer passport is, as though 1206 01:06:14,200 --> 01:06:16,800 Speaker 1: you wouldn't know what your own computer I mean, actually, 1207 01:06:16,800 --> 01:06:19,000 Speaker 1: to be fair, I guess I forget my own passwords 1208 01:06:19,000 --> 01:06:21,480 Speaker 1: about once a week. But that's still that's I mean, 1209 01:06:21,680 --> 01:06:25,680 Speaker 1: how you can't be more secure, right, like you know 1210 01:06:25,800 --> 01:06:28,080 Speaker 1: your you know your system secure, when even you are 1211 01:06:28,080 --> 01:06:31,640 Speaker 1: not aware of what your passworts are. Wow. Yeah, I 1212 01:06:31,680 --> 01:06:33,720 Speaker 1: was trying to think of any others I want to add, 1213 01:06:33,720 --> 01:06:36,040 Speaker 1: because again, we recorded that first episode back in two 1214 01:06:36,080 --> 01:06:38,520 Speaker 1: thousand and eleven, and you know, I've played games since then. 1215 01:06:38,960 --> 01:06:40,640 Speaker 1: But here's the thing is that the way I tend 1216 01:06:40,680 --> 01:06:44,080 Speaker 1: to play games these days, I tend to buy them 1217 01:06:44,200 --> 01:06:47,720 Speaker 1: well after they've had their initial run, simply because I 1218 01:06:47,760 --> 01:06:49,640 Speaker 1: don't have a whole lot of time on my hands. 1219 01:06:50,040 --> 01:06:53,760 Speaker 1: So I'm often playing a game that came out, you know, 1220 01:06:53,920 --> 01:06:58,040 Speaker 1: a year earlier earl or somewhere around that time. Uh 1221 01:06:58,280 --> 01:07:00,680 Speaker 1: still while other games are coming out, and because I 1222 01:07:00,720 --> 01:07:02,800 Speaker 1: haven't finished that game, I don't just immediately jump on 1223 01:07:02,840 --> 01:07:05,880 Speaker 1: the other. So like Skyrim, I didn't get that till 1224 01:07:05,920 --> 01:07:08,360 Speaker 1: almost a year after it had come out, maybe maybe 1225 01:07:08,520 --> 01:07:11,120 Speaker 1: seven or eight months, and people have perhaps vetted the 1226 01:07:11,160 --> 01:07:13,520 Speaker 1: fact that it's worth your while by the time you purchase, 1227 01:07:13,560 --> 01:07:15,800 Speaker 1: and yeah, by that time people have played it, I've 1228 01:07:15,800 --> 01:07:19,040 Speaker 1: seen reviews, I've heard buzz about it, and I've decided 1229 01:07:19,040 --> 01:07:21,680 Speaker 1: whether or not it's for me. It's very rare when 1230 01:07:21,680 --> 01:07:23,600 Speaker 1: I'll go out and get a game like the day 1231 01:07:23,640 --> 01:07:25,560 Speaker 1: it comes out. One of the examples of one where 1232 01:07:25,600 --> 01:07:27,720 Speaker 1: I did do that was a Grand Theft Auto of five, 1233 01:07:28,480 --> 01:07:30,840 Speaker 1: and I wouldn't go the worst game of all time 1234 01:07:30,960 --> 01:07:33,880 Speaker 1: or anything close to that. The actual single player experience 1235 01:07:34,000 --> 01:07:37,440 Speaker 1: is pretty phenomenal if you like those kind of games. 1236 01:07:37,480 --> 01:07:39,280 Speaker 1: If you don't like those kind of games, obviously, obviously 1237 01:07:39,520 --> 01:07:42,560 Speaker 1: you're not going. But I really enjoyed the game. I 1238 01:07:42,640 --> 01:07:47,000 Speaker 1: enjoyed the story, I like the characters. I didn't think 1239 01:07:47,000 --> 01:07:50,720 Speaker 1: it was necessarily groundbreaking. It wasn't nearly as dark as 1240 01:07:50,760 --> 01:07:54,000 Speaker 1: Grand Theft Auto four was, but uh, I enjoyed it. 1241 01:07:54,520 --> 01:07:57,720 Speaker 1: But the online part, which was released two weeks after 1242 01:07:57,720 --> 01:07:59,720 Speaker 1: the game came out, you know, they had a lot 1243 01:07:59,760 --> 01:08:03,160 Speaker 1: of of promises of what was going to come, and 1244 01:08:03,400 --> 01:08:05,160 Speaker 1: some of those promises as of the recording of this 1245 01:08:05,200 --> 01:08:08,400 Speaker 1: podcast have yet to be delivered upon, like being able 1246 01:08:08,440 --> 01:08:12,560 Speaker 1: to do heists in multiplayer. Heists in the single player 1247 01:08:12,640 --> 01:08:16,080 Speaker 1: game were fantastic. They were you had to coordinate between 1248 01:08:16,120 --> 01:08:18,599 Speaker 1: three different characters. You could swap between the characters during 1249 01:08:18,600 --> 01:08:21,519 Speaker 1: the highest each one is doing something specific, really kind 1250 01:08:21,520 --> 01:08:24,360 Speaker 1: of complicated stuff like you could actually determine which of 1251 01:08:24,400 --> 01:08:26,599 Speaker 1: two pathways you would want to take, whether you wanted 1252 01:08:26,640 --> 01:08:29,280 Speaker 1: to go the subtle route or just kick the doors 1253 01:08:29,320 --> 01:08:33,599 Speaker 1: open exactly. So it was really a fun, dynamic thing 1254 01:08:33,600 --> 01:08:35,760 Speaker 1: in the single player game. So everyone's really looking forward 1255 01:08:35,800 --> 01:08:38,120 Speaker 1: to it, but it hasn't come out for multiplayer again 1256 01:08:38,160 --> 01:08:41,000 Speaker 1: as of the recording of this podcast, and that has 1257 01:08:41,040 --> 01:08:45,120 Speaker 1: been a pretty big disappointment. So the single player fantastic 1258 01:08:45,200 --> 01:08:48,160 Speaker 1: multiplayer was one of those things where people got tired 1259 01:08:48,160 --> 01:08:49,840 Speaker 1: of it. In fact, I don't know how many people 1260 01:08:49,880 --> 01:08:52,800 Speaker 1: are still playing multiplayer. I know there are, but I 1261 01:08:52,800 --> 01:08:54,880 Speaker 1: don't know how many of them there are because a 1262 01:08:54,920 --> 01:08:56,920 Speaker 1: lot of people just got they were able to do 1263 01:08:56,960 --> 01:08:59,600 Speaker 1: everything you could do, and you're like, well, between the 1264 01:09:00,040 --> 01:09:03,200 Speaker 1: promise in the follow through and it was it was 1265 01:09:03,200 --> 01:09:06,519 Speaker 1: because it was really an ambitious project and just didn't 1266 01:09:06,640 --> 01:09:09,120 Speaker 1: quite live up to it when it launched. Not to 1267 01:09:09,160 --> 01:09:11,519 Speaker 1: say that they won't eventually get there. I just wonder 1268 01:09:11,600 --> 01:09:13,960 Speaker 1: how big a population they'll have once they finally do. 1269 01:09:14,200 --> 01:09:16,639 Speaker 1: But yeah, I don't have sadly don't have a whole 1270 01:09:16,640 --> 01:09:20,080 Speaker 1: lot of stories about terrible video games I've played. I mean, 1271 01:09:20,080 --> 01:09:23,200 Speaker 1: even that's not really sad, that's that's kind of okay. Yeah, 1272 01:09:24,160 --> 01:09:26,559 Speaker 1: that wraps up that classic episode of the worst video 1273 01:09:26,600 --> 01:09:29,479 Speaker 1: Games of All Time. Something to always keep in mind 1274 01:09:30,040 --> 01:09:33,639 Speaker 1: is that pretty much every case, no matter how bad 1275 01:09:33,680 --> 01:09:36,439 Speaker 1: a video game might turn out to be, we should 1276 01:09:36,439 --> 01:09:40,000 Speaker 1: remember typically there are people who are working very hard 1277 01:09:40,120 --> 01:09:43,639 Speaker 1: on those games, and sometimes stuff just doesn't work out 1278 01:09:44,000 --> 01:09:48,080 Speaker 1: for any number of reasons. But that doesn't mean that 1279 01:09:48,240 --> 01:09:50,760 Speaker 1: those people who are working on it were in the 1280 01:09:50,840 --> 01:09:55,360 Speaker 1: wrong or weren't skilled. Sometimes stuff just doesn't go well. 1281 01:09:55,960 --> 01:09:58,759 Speaker 1: And uh, I wanted to put that out there because 1282 01:09:58,800 --> 01:10:00,519 Speaker 1: a lot of the times when I talk about like 1283 01:10:00,600 --> 01:10:03,760 Speaker 1: the worst of all time stuff, it sounds like I'm 1284 01:10:03,800 --> 01:10:07,160 Speaker 1: slagging off on the people who are responsible for it. 1285 01:10:07,200 --> 01:10:11,160 Speaker 1: But that's not always you know, merited. Sometimes it is 1286 01:10:11,400 --> 01:10:14,360 Speaker 1: if people are like running a scam or something. But 1287 01:10:14,400 --> 01:10:16,600 Speaker 1: in the case where people are genuinely setting out to 1288 01:10:16,640 --> 01:10:20,439 Speaker 1: do something and they just fall short, I feel like 1289 01:10:20,600 --> 01:10:24,200 Speaker 1: we should give them a little compassion. So just reminding 1290 01:10:24,240 --> 01:10:27,479 Speaker 1: myself as well as you nice folks out there, that 1291 01:10:27,560 --> 01:10:31,240 Speaker 1: compassion can go a long way. Well, speaking of compassion, 1292 01:10:31,600 --> 01:10:34,719 Speaker 1: if you feel like that there's an episode I should 1293 01:10:34,760 --> 01:10:36,920 Speaker 1: be covering, you know, maybe there's an update I need 1294 01:10:36,960 --> 01:10:39,680 Speaker 1: to do, maybe there's a technology you want to know 1295 01:10:39,760 --> 01:10:43,240 Speaker 1: more about, you should reach out to me, but nicely 1296 01:10:43,840 --> 01:10:46,519 Speaker 1: over on Twitter the handle I use as tech stuff 1297 01:10:46,880 --> 01:10:50,840 Speaker 1: h s W. Now I'll tell to you again really soon. 1298 01:10:55,680 --> 01:10:58,720 Speaker 1: Text Stuff is an I Heart Radio production. For more 1299 01:10:58,760 --> 01:11:02,160 Speaker 1: podcasts from my Heart Radio, visit the I Heart Radio app, 1300 01:11:02,280 --> 01:11:05,439 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows. 1301 01:11:09,960 --> 01:11:10,000 Speaker 1: H