WEBVTT - Fw:Thinking Plays Ball

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Hey there, and welcome to Forward Thinking, the

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<v Speaker 1>podcast that looks at the future and says our players

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<v Speaker 1>are fast and strong and brave, and your ganys not

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<v Speaker 1>so much. I'm Jonathan Strickland, I'm Lauren Bob, and I'm

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<v Speaker 1>Joe McCormick. So do you all love sports? No? No,

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<v Speaker 1>we're nerdy non sports types. I can. I can enjoy

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<v Speaker 1>playing a sport, not usually so much into watching that.

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<v Speaker 1>I enjoy watching a baseball game once in a while.

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<v Speaker 1>I love hockey, I can. I can get into hockey

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<v Speaker 1>and uh soccer football, And we're being told to call

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<v Speaker 1>it by many people. Hockey is a sore subject here

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<v Speaker 1>in Atlanta, poor thrashers. Yeah, but at an't rate to

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<v Speaker 1>Wait a minute, there is a sport I know you love.

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<v Speaker 1>What's that? And it's the fine masculine ballet of professional wrestling,

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<v Speaker 1>and that that is a sports entertainment and you genuinely

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<v Speaker 1>love it. You know, sometimes we think about what's the

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<v Speaker 1>future of of and we can't think of a thing, right,

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<v Speaker 1>how about sports? Well? How come on? Yeah, alright, So

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<v Speaker 1>you had a specific science fiction film where you you

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<v Speaker 1>wanted to describe the sport in that and how that's

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<v Speaker 1>got to be the future, right, Yeah, you're talking about

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<v Speaker 1>the movie Starship Troopers. But yeah, of course we're We're

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<v Speaker 1>always talking about Paul Verhoeven's Starship Troopers. Is so so

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<v Speaker 1>deep in the world of sci fi sports. Yeah, well, no,

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<v Speaker 1>I actually brought this up because it was when I

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<v Speaker 1>was trying to think of future sci fi movies that

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<v Speaker 1>have sports scenes in them. This was just the first

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<v Speaker 1>one that came to mind. And there's really no good

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<v Speaker 1>technology and it, as far as I can recall, the

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<v Speaker 1>uniforms look weird. They're wearing these shiny jumpsuits and uh,

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<v Speaker 1>and they've got weird looking helmets that are more kind

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<v Speaker 1>of like hockey helmets than foot ball helmets. And people

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<v Speaker 1>keep doing these jumping somersaults like eight feet in the air.

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<v Speaker 1>They don't explain why. I don't think you usually see

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<v Speaker 1>that in real football. Doesn't really give a notable advantage. No,

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<v Speaker 1>And also the football looks like it's made of metal,

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<v Speaker 1>and I'm not sure why that would be a thing

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<v Speaker 1>people would change, like, because when I want to catch

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<v Speaker 1>quick moving objects thrown at me by highly athletic people,

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<v Speaker 1>I want those objects to be made of metal, really dense,

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<v Speaker 1>so that way it causes huge amounts of damage. Right,

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<v Speaker 1>it might just be a regular football painted to be

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<v Speaker 1>shiny gray. I don't know if the exactly right. Futuristic

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<v Speaker 1>things like spaceships are shiny and made of metal, so

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<v Speaker 1>you know this football by the same logic. Uh No,

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<v Speaker 1>that doesn't really work. So what about what about Blearn's ball?

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<v Speaker 1>That's a phenomenal sport. It's a wonderful sport. I can't

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<v Speaker 1>really explain the rules. I think they're kept obscure on purpose.

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<v Speaker 1>It seems to be something about hitting a ball that's

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<v Speaker 1>attached to a tether. Uh, and then robots pop out

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<v Speaker 1>of holes. I think there's a multi ball setting like

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<v Speaker 1>in pinball machines. But other than that, I know there's

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<v Speaker 1>some other ones with James Khan. Yeah, you might be

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<v Speaker 1>thinking of Death Race. Yes, actually there was a terrible

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<v Speaker 1>remake roller Ball, You're right, or um or Pyramid the

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<v Speaker 1>game that was played in the new version of Battlestar Galactica,

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<v Speaker 1>and it came out although we never saw it as

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<v Speaker 1>it was really intended to be played. It was all

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<v Speaker 1>like post apocalypse version of of Pyramids. As far as

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<v Speaker 1>Star Treks concerned, I think the only sport that survives

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<v Speaker 1>is fencing since Sulu goes crazy with that one episode.

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<v Speaker 1>But yeah, it's it's one of the things that we thought, well,

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<v Speaker 1>you know, we this isn't an episode of you never

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<v Speaker 1>see that in science fiction. We really wanted to look

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<v Speaker 1>at what are some of the cutting edge technologies that

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<v Speaker 1>are are starting to debut in sports today in various

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<v Speaker 1>parts of sport, not just the performance, but sometimes the training.

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<v Speaker 1>We're just keeping people safe, right, Well, I think in

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<v Speaker 1>reality we're already doing better futuristic sports tech than the

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<v Speaker 1>Starship Troopers middle football. Yeah, just being able to if you,

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<v Speaker 1>if you are the type to watch a football game,

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<v Speaker 1>you know you can see where the first down line

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<v Speaker 1>is on your television screen. That alone, that that's simple

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<v Speaker 1>technology alone, is superior to the the Starship Troopers version. Yeah. Well, okay,

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<v Speaker 1>here's the first thing I would ask about the future

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<v Speaker 1>of sports. I sometimes watch people playing football or boxing

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<v Speaker 1>or something like that and see and see it looks

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<v Speaker 1>like there's a lot of injury going on here. Is

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<v Speaker 1>there a way to still get all of the athletic

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<v Speaker 1>enjoyment people get out of playing and watching contact sports

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<v Speaker 1>without so much risk to your body. Yeah, that's um,

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<v Speaker 1>that's a big concern obviously. And you know, there have

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<v Speaker 1>been some very high profile news stories that have come

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<v Speaker 1>out over the last few years of UH football players

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<v Speaker 1>in particular, suffering terrible injuries from multiple concussions. Sometimes, you know,

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<v Speaker 1>to the point where a couple of people have lost

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<v Speaker 1>their lives, um because they've suffered such terrible brain injury.

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<v Speaker 1>The thing about a concussion, which you know is an

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<v Speaker 1>injury to your brain. It often is caused by the

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<v Speaker 1>brain shifting, twisting, stretching rapidly, or colliding with the inside

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<v Speaker 1>of your scullion. That that it causes uh damage to

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<v Speaker 1>the brain, damage to the brain cells that you can

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<v Speaker 1>recover from with rest, but it does make you more

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<v Speaker 1>vulnerable to further injury. And it's not always something that's

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<v Speaker 1>easily detectable. It's not an external injury, so you know,

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<v Speaker 1>unless you're paying close attention to someone, you may not notice. Uh. Now,

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<v Speaker 1>there are sometimes indications like a person's walk might change

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<v Speaker 1>the way they hold themselves, might change their speeching patterns. Right,

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<v Speaker 1>but you know, in the in the context of a

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<v Speaker 1>game that's really fast moving, UH, you not pick up

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<v Speaker 1>on it. They might not really be aware of it either.

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<v Speaker 1>They may just you know, the idea of oh, I

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<v Speaker 1>had my bell wrong, I felt a little out of it. Uh.

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<v Speaker 1>And they run the risk of getting even more seriously

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<v Speaker 1>injured if they continue to play. It's so serious that

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<v Speaker 1>the CDC, the Center for Disease Control here in Atlanta,

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<v Speaker 1>created a document that educates people on the dangers of

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<v Speaker 1>concussions in general and in football in particular. It's specifically

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<v Speaker 1>geared for really for parents and for coaches, for the

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<v Speaker 1>people and officials referees, is for the people who would

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<v Speaker 1>be watching over football games to know what to look

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<v Speaker 1>for in order to spot problems before they become really serious. Uh.

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<v Speaker 1>And so it's a big deal, and it's it's really important,

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<v Speaker 1>and it's got some people thinking, well, what can we

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<v Speaker 1>do to help minimize the risk of concussion. And one

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<v Speaker 1>of the big things is actually not related to technology

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<v Speaker 1>at all. It's just related on how the game is played.

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<v Speaker 1>And the big bit of advice I've seen is keep

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<v Speaker 1>your head up. That's the big one is that don't

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<v Speaker 1>don't put your head down in anticipation of a tackle,

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<v Speaker 1>whether you're making the tackle or you're about you know

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<v Speaker 1>that you're about to be tackled, keep your head up,

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<v Speaker 1>and that helps reduce the risk. Keep in the mind

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<v Speaker 1>that rotation can also cause a concussion. It doesn't have

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<v Speaker 1>to be impact, So if your head is rotated very quickly,

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<v Speaker 1>that could be enough to create a concussion. So, uh,

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<v Speaker 1>that's one thing is just behavior. Now that being said,

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<v Speaker 1>there are people working on technologies to help protect football players.

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<v Speaker 1>So a biomechanical professor at Purdue developed a football helmet

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<v Speaker 1>liner that's supposed to reduce g forces to a player's

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<v Speaker 1>brain by fifty per cent. So the thing about football helmets,

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<v Speaker 1>you know, they've got that hard shell which is really

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<v Speaker 1>there to protect against skull fractures, so it's not necessary.

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<v Speaker 1>It can't necessarily protect against um uh concussions because that

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<v Speaker 1>that energy gets transferred through the helmet to the person's head,

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<v Speaker 1>and while there they might not suffer a broken bone,

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<v Speaker 1>they could still suffer a concussion. So this liner is

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<v Speaker 1>meant to absorb some of that impact and disperse it

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<v Speaker 1>so that you receive less of that hit as a result,

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<v Speaker 1>and thus reduced the risk of having a concussion. Um

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<v Speaker 1>The way they designed it, the way this this professor

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<v Speaker 1>actually designed. It was first put he put sensors in

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<v Speaker 1>helmets between the padding and the actual helmet to detect

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<v Speaker 1>the strength and location of hits during a particular play,

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<v Speaker 1>like he would be able to see how that player

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<v Speaker 1>and uh was was playing and whether or not they

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<v Speaker 1>were at danger of a concussion or other serious brain

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<v Speaker 1>injury and um Also he wanted to find a way

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<v Speaker 1>to try and reduce this rotational force, this other problem

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<v Speaker 1>of if a player's head turns too quickly, that could

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<v Speaker 1>be an issue. And so his idea is to have

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<v Speaker 1>a double shell helmet where you have an external hard shell,

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<v Speaker 1>then you have a layer of hatting, and then you

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<v Speaker 1>have an internal hard shell and then the liner and

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<v Speaker 1>those two shells can move a little independently of one another,

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<v Speaker 1>so it takes some of that rotation. They don't know

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<v Speaker 1>yet if this will actually be effective in preventing concussions.

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<v Speaker 1>They said that it's going to take some years of

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<v Speaker 1>testing to see how well it performs and whether or

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<v Speaker 1>not it actually is reducing that risk. But at least

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<v Speaker 1>it's it's a move toward that direction. But they're not

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<v Speaker 1>the only people who are using sensors to monitor that

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<v Speaker 1>kind of thing, right right. The Florida Times Union reported

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<v Speaker 1>that helmet sensors are required now in the Arena Football League.

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<v Speaker 1>So arena football. Uh you guys, are you familiar with

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<v Speaker 1>the arena sports ball? Okay? So arena football is played indoors.

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<v Speaker 1>The field is smaller than an NFL field football. It's

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<v Speaker 1>it's faster paced, it's meant to have higher scoring games,

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<v Speaker 1>and it's kind of a it's an alternative for the

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<v Speaker 1>big NFL game. So it's the it's it's like the

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<v Speaker 1>third largest UH football league behind the National Football League

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<v Speaker 1>in the Canadian Football League. Okay, what was it, the

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<v Speaker 1>one that was invented by that guy from one of

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<v Speaker 1>the wrestling or man. Yeah, it's similar thinking of the XLA,

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<v Speaker 1>which was shut down after like a year. Yeah, it's

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<v Speaker 1>no longer a thing, but they just mainly to have

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<v Speaker 1>people body slamming each other on the field. They played

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<v Speaker 1>by a variation of arena football rules, so variation being

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<v Speaker 1>a kind word for it. Uh. Yeah. The XFL did

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<v Speaker 1>not last very long. But the sensors inside the ad

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<v Speaker 1>nobody tell them that extreme doesn't start with an X.

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<v Speaker 1>This is a problem. A lot of X games come on.

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<v Speaker 1>It's not unique at all. Okay, I'm sorry, I apologize.

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<v Speaker 1>Getting back on track. So, the sensors measure impact and

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<v Speaker 1>can actually alert players and coaches and officials when a

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<v Speaker 1>collision is strong enough where a concussion may have happened.

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<v Speaker 1>The sensors are attached to little blinking lights that are

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<v Speaker 1>on the base of the helmet, and if the impact

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<v Speaker 1>is greater than a certain threshold, the lights start blinking.

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<v Speaker 1>The official says, all right, well, you cannot play until

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<v Speaker 1>you are checked out. The player has to leave the field,

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<v Speaker 1>go and be checked to make sure that the player

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<v Speaker 1>is all right before they can return to play. So

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<v Speaker 1>the hope is that that will end up detecting any

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<v Speaker 1>early issues, so a player can be taken off and

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<v Speaker 1>put on the injured roster until they're able to recover

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<v Speaker 1>and then return to play. Because again, you know, it's

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<v Speaker 1>a concussion is something if it's not really really severe,

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<v Speaker 1>it's something you can recover from with enough rest. But

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<v Speaker 1>if you don't have that rest, then you're just going

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<v Speaker 1>to aggravate that injury and possibly turn it into something

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<v Speaker 1>far more serious. Uh, not that a concussion isn't serious

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<v Speaker 1>already it is, but anyway, so that that's the other

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<v Speaker 1>element of sensors in uh in actual football uniforms that

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<v Speaker 1>are meant to help the safety of the players. But

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<v Speaker 1>it's not the only place where we're seeing sensors. Will

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<v Speaker 1>get to some other elements a little bit later, and

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<v Speaker 1>it gets kind of, I don't know, a little half

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<v Speaker 1>half awesome and half kind of creepy. But but between that,

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<v Speaker 1>I have another great story about a training system that

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<v Speaker 1>is meant to help take some of the wear and

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<v Speaker 1>tear off football players by reducing the physical um toil

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<v Speaker 1>of training. You guys might not be aware of this,

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<v Speaker 1>but football players have to practice a lot. That's crazy. Yeah. Yeah,

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<v Speaker 1>I go by this one field. The train ride I

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<v Speaker 1>take goes by this one field, and I see football

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<v Speaker 1>players drilling on that field every day from late summer

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<v Speaker 1>all the way through fall, and they run plays over

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<v Speaker 1>and over. You know, they're they're they're making sure that

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<v Speaker 1>their agility and their physical skills are as high as

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<v Speaker 1>they can as they can make them, as they can

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<v Speaker 1>train them. But they're also running specific plays to see

0:12:56.880 --> 0:13:01.280
<v Speaker 1>what plays work in different situations. So quarterbacks have access

0:13:01.320 --> 0:13:04.760
<v Speaker 1>to a playbook. That playbook has all the different potential

0:13:04.840 --> 0:13:08.240
<v Speaker 1>plays they have practiced that everyone on the team knows,

0:13:08.360 --> 0:13:11.120
<v Speaker 1>so they can work together and coordinate to give the

0:13:11.160 --> 0:13:15.800
<v Speaker 1>best performance they can. But these plays are sometimes that

0:13:15.960 --> 0:13:18.400
<v Speaker 1>you have to make adjustments depending upon how the defense

0:13:18.480 --> 0:13:21.560
<v Speaker 1>lines up, so that if you have planned this particular

0:13:21.600 --> 0:13:24.080
<v Speaker 1>play and you all get information and then you notice

0:13:24.120 --> 0:13:27.199
<v Speaker 1>that the defense is really empathetical to what you had planned,

0:13:27.240 --> 0:13:29.800
<v Speaker 1>you have to start coming up with a new new

0:13:29.840 --> 0:13:32.760
<v Speaker 1>plan on the fly. So one of the things that

0:13:33.040 --> 0:13:36.240
<v Speaker 1>uh that that might be helping players in the future

0:13:36.320 --> 0:13:40.240
<v Speaker 1>is something called the Axon system A X O N.

0:13:40.760 --> 0:13:44.680
<v Speaker 1>So instead of running the same physical play dozens or

0:13:44.800 --> 0:13:46.559
<v Speaker 1>hundreds of times so that you can learn all the

0:13:46.600 --> 0:13:49.040
<v Speaker 1>different variations in the best way to make a decision.

0:13:49.800 --> 0:13:53.599
<v Speaker 1>It all is a system that that kind of simulates

0:13:54.120 --> 0:13:56.800
<v Speaker 1>the picking of a play and how it plays out,

0:13:56.880 --> 0:14:00.840
<v Speaker 1>so that quarterbacks get used to making snap decisions in

0:14:01.520 --> 0:14:05.199
<v Speaker 1>decreasing amounts of time. So when it first starts a quarterback,

0:14:05.240 --> 0:14:07.880
<v Speaker 1>who's and it actually can be used for any position

0:14:07.880 --> 0:14:10.000
<v Speaker 1>on the field, but quarterbacks are what they tested it on.

0:14:10.760 --> 0:14:13.960
<v Speaker 1>Quarterback will start a play and then the conditions will

0:14:13.960 --> 0:14:16.320
<v Speaker 1>be such that they have to decide who would they

0:14:16.320 --> 0:14:19.240
<v Speaker 1>throw to in this situation? Right who? Who is the

0:14:19.320 --> 0:14:21.320
<v Speaker 1>person most likely to be able to catch based upon

0:14:21.360 --> 0:14:23.360
<v Speaker 1>coverage all that kind of thing, and then they have

0:14:23.400 --> 0:14:26.520
<v Speaker 1>to make that decision. Uh. And then the time for

0:14:26.560 --> 0:14:29.080
<v Speaker 1>them to make the decision decreases as they do well

0:14:29.560 --> 0:14:33.520
<v Speaker 1>in this game, and that allows them to train their

0:14:33.560 --> 0:14:38.760
<v Speaker 1>ability to make fast, accurate decisions, which is all part

0:14:38.800 --> 0:14:41.360
<v Speaker 1>of football. Right. So it starts to get to a

0:14:41.360 --> 0:14:43.440
<v Speaker 1>point where the amount of time you would have would

0:14:43.440 --> 0:14:45.800
<v Speaker 1>be about the same as the point where you would

0:14:45.840 --> 0:14:48.200
<v Speaker 1>break from a huddle to where you're lined up at

0:14:48.200 --> 0:14:51.680
<v Speaker 1>the line of scrimmage, and then you have to commit. Uh.

0:14:51.800 --> 0:14:54.800
<v Speaker 1>So the ideas that originally this system was meant for

0:14:54.840 --> 0:14:57.600
<v Speaker 1>people who were recovering from something like a concussion. It

0:14:57.640 --> 0:15:00.240
<v Speaker 1>was a way to help train their minds to get

0:15:00.520 --> 0:15:02.760
<v Speaker 1>back on focus and to to kind of get an

0:15:02.800 --> 0:15:05.040
<v Speaker 1>idea of how they were performing before putting them back

0:15:05.080 --> 0:15:07.440
<v Speaker 1>in play. But now it's also being used as a

0:15:07.440 --> 0:15:10.640
<v Speaker 1>way of actually training football players so that they take

0:15:10.720 --> 0:15:13.360
<v Speaker 1>some of that physical training and they convert it to

0:15:13.520 --> 0:15:15.880
<v Speaker 1>mental training so that you don't have to have this

0:15:16.000 --> 0:15:20.160
<v Speaker 1>incredible physical toll on the players during the training season.

0:15:20.160 --> 0:15:22.480
<v Speaker 1>I mean, obviously they still need to do it right, right,

0:15:22.640 --> 0:15:24.920
<v Speaker 1>I assume that being you know, in shape is part

0:15:24.920 --> 0:15:26.920
<v Speaker 1>of that. I think. I think having a bunch of

0:15:27.000 --> 0:15:31.240
<v Speaker 1>really really super sharp football players who are all very

0:15:31.440 --> 0:15:34.200
<v Speaker 1>pudgy and slow is not an effective way of winning

0:15:34.240 --> 0:15:37.240
<v Speaker 1>a game either, So but it it would be. Uh,

0:15:37.280 --> 0:15:40.440
<v Speaker 1>it is interesting that they're taking out the some of

0:15:40.480 --> 0:15:43.600
<v Speaker 1>this physical toll because because injuries can happen in training

0:15:43.640 --> 0:15:46.120
<v Speaker 1>as well as in games, so this is a way

0:15:46.120 --> 0:15:48.880
<v Speaker 1>of making sure that you keep your team healthier longer,

0:15:49.040 --> 0:15:51.520
<v Speaker 1>which I thought was pretty cool. Yeah, but okay, so

0:15:51.600 --> 0:15:54.680
<v Speaker 1>you said that we still had more to say about, um,

0:15:54.800 --> 0:15:57.840
<v Speaker 1>some of those sensors. Let's get back into that conversation.

0:15:58.760 --> 0:16:01.600
<v Speaker 1>And sensors can do a lot more than detect things

0:16:01.680 --> 0:16:04.520
<v Speaker 1>like injury these days, they could they could be used

0:16:04.520 --> 0:16:08.440
<v Speaker 1>for for data analysis and tracking, right. Yeah, So obviously

0:16:08.960 --> 0:16:11.120
<v Speaker 1>people who are really big into sports, a lot of

0:16:11.160 --> 0:16:15.400
<v Speaker 1>them are also big into statistics, right, tracking everything from

0:16:15.440 --> 0:16:18.600
<v Speaker 1>how a player, how many yards rushed if you're talking

0:16:18.640 --> 0:16:22.840
<v Speaker 1>about football, or if you talking about baseball, number of

0:16:23.120 --> 0:16:25.320
<v Speaker 1>home runs they're batting average, all this kind of stuff. Well,

0:16:25.320 --> 0:16:28.040
<v Speaker 1>you know, sports has always been this really data heavy

0:16:28.120 --> 0:16:32.360
<v Speaker 1>kind of of pursuit or or hobby or entertainment, depending

0:16:32.400 --> 0:16:35.600
<v Speaker 1>upon you know, whatever you're however you're approaching it. Is

0:16:35.680 --> 0:16:38.720
<v Speaker 1>this what that movie Moneyball was all about? Money Ball

0:16:38.760 --> 0:16:41.560
<v Speaker 1>certainly does play a roll into this sort of thing. Yeah,

0:16:41.640 --> 0:16:45.240
<v Speaker 1>the idea of being able to to look at a

0:16:45.320 --> 0:16:49.080
<v Speaker 1>person's actual performance, relate that into some sort of quantifiable

0:16:49.560 --> 0:16:53.960
<v Speaker 1>uh system, and then use that to have meaningful conversations

0:16:54.040 --> 0:16:56.440
<v Speaker 1>or just show off how much you are able to retain.

0:16:56.920 --> 0:16:59.480
<v Speaker 1>But you know, we're only able to gather so much

0:16:59.520 --> 0:17:03.440
<v Speaker 1>information and usually unless we were to put I don't know,

0:17:03.560 --> 0:17:07.720
<v Speaker 1>sensors in uniforms of like football players, for example, which

0:17:07.760 --> 0:17:10.800
<v Speaker 1>is happening. Um, so you're not relying on just the

0:17:11.200 --> 0:17:14.320
<v Speaker 1>keen eyes of the observers, but you're actually getting a

0:17:14.520 --> 0:17:18.440
<v Speaker 1>mechanically produced data. Yeah. So for example, you know, there's

0:17:18.480 --> 0:17:20.800
<v Speaker 1>certain things that we can look at, especially for like

0:17:20.840 --> 0:17:24.320
<v Speaker 1>a televised game right where we can see exactly how

0:17:24.400 --> 0:17:28.040
<v Speaker 1>far someone ran during a play on a football game,

0:17:28.520 --> 0:17:31.679
<v Speaker 1>but we don't necessarily know how quickly they were moving,

0:17:31.720 --> 0:17:34.760
<v Speaker 1>how much, how how fast is their acceleration, how long

0:17:34.800 --> 0:17:36.600
<v Speaker 1>does it take them to get to their top speed?

0:17:37.160 --> 0:17:40.360
<v Speaker 1>You know, what position were they in at a specific

0:17:40.440 --> 0:17:42.639
<v Speaker 1>point in the play. That kind of analysis takes a

0:17:42.640 --> 0:17:44.360
<v Speaker 1>lot of time and it's hard to do on the fly.

0:17:44.920 --> 0:17:47.199
<v Speaker 1>So if you are a broadcaster and you're trying to

0:17:47.960 --> 0:17:50.760
<v Speaker 1>relay the events of the game to the audience and

0:17:50.800 --> 0:17:53.879
<v Speaker 1>explain what's going on and why the game is unfolding

0:17:53.920 --> 0:17:57.160
<v Speaker 1>the way it is, you know, you're often limited by

0:17:57.240 --> 0:17:59.960
<v Speaker 1>the amount of information that you can have at your disposal. Well,

0:18:00.080 --> 0:18:03.400
<v Speaker 1>that was kind of the idea behind the the NFL

0:18:03.480 --> 0:18:07.680
<v Speaker 1>going in and putting sensors into players outfits, actually into

0:18:07.680 --> 0:18:11.720
<v Speaker 1>their their shoulder pads essentially, so it's uh it's meant

0:18:11.760 --> 0:18:15.760
<v Speaker 1>to uh track their acceleration in particular, but other other

0:18:15.920 --> 0:18:18.520
<v Speaker 1>metrics as well. It is developed by a company called

0:18:18.600 --> 0:18:22.520
<v Speaker 1>Zebra Technologies unless here from the UK and then Zebra

0:18:22.760 --> 0:18:26.520
<v Speaker 1>Technologies UH. They use r f I D enabled sensors.

0:18:26.560 --> 0:18:28.960
<v Speaker 1>They discussed they decided that r F I D was

0:18:29.000 --> 0:18:33.840
<v Speaker 1>the most reliable means of transmitting information rather than some

0:18:33.920 --> 0:18:36.760
<v Speaker 1>other form like bluetooth or whatever. They decided r f

0:18:36.800 --> 0:18:40.200
<v Speaker 1>I D was the way to go, and so UM

0:18:40.240 --> 0:18:44.120
<v Speaker 1>the player players can be tracked like their position can

0:18:44.119 --> 0:18:46.320
<v Speaker 1>be tracked based upon the way that the r F

0:18:46.400 --> 0:18:49.760
<v Speaker 1>I D communicates with various receivers that are set up

0:18:49.800 --> 0:18:53.359
<v Speaker 1>around the stadiums UH that are hardwired to a server,

0:18:53.520 --> 0:18:55.840
<v Speaker 1>and the server collects all the data and makes sense

0:18:55.880 --> 0:18:59.240
<v Speaker 1>of it and can even turn it into visualized data

0:18:59.400 --> 0:19:02.280
<v Speaker 1>very quickly. So you can get something like an arrow

0:19:02.359 --> 0:19:06.480
<v Speaker 1>that shows the acceleration of a player and be able

0:19:06.560 --> 0:19:10.000
<v Speaker 1>to really communicate why a play unfolded the way it did.

0:19:10.080 --> 0:19:15.400
<v Speaker 1>So if you saw a really really effective blitz, for example,

0:19:15.440 --> 0:19:17.920
<v Speaker 1>in football, you could say, well, this guy, this, this

0:19:18.000 --> 0:19:22.000
<v Speaker 1>defensive player was moving at such a speed there was

0:19:22.040 --> 0:19:24.119
<v Speaker 1>no hope for the quarterback to be able to evade it.

0:19:24.160 --> 0:19:26.879
<v Speaker 1>That kind of thing as opposed to saying the quarterback

0:19:27.040 --> 0:19:30.639
<v Speaker 1>delayed in throwing the ball. Because often in the course

0:19:30.680 --> 0:19:32.600
<v Speaker 1>of one of these games, if you don't break down

0:19:32.640 --> 0:19:35.080
<v Speaker 1>the data that way, you make assumptions as to why

0:19:35.119 --> 0:19:37.040
<v Speaker 1>a play unfolded the way it did. This could give

0:19:37.560 --> 0:19:41.960
<v Speaker 1>both the audience and coaches and players valuable information that

0:19:42.040 --> 0:19:44.480
<v Speaker 1>will end up shaping the game in the future. Of course,

0:19:45.000 --> 0:19:48.320
<v Speaker 1>I can see an application of this that ties into

0:19:48.359 --> 0:19:50.960
<v Speaker 1>something we've talked about on this podcast other times, which

0:19:51.040 --> 0:19:55.200
<v Speaker 1>is real time health sensing. Yeah, that's actually the kind

0:19:55.240 --> 0:19:59.320
<v Speaker 1>of the paste on tattoos you've discussed that can you know,

0:19:59.440 --> 0:20:02.120
<v Speaker 1>easily seamlessly go on you and keep track of all

0:20:02.200 --> 0:20:06.119
<v Speaker 1>your heart rate vital functions. The the NFL plans to

0:20:06.119 --> 0:20:09.560
<v Speaker 1>do that in two thousand fifteen. So right now it's

0:20:09.680 --> 0:20:13.720
<v Speaker 1>it's sensors that are meant to track the movement of players,

0:20:13.760 --> 0:20:16.479
<v Speaker 1>but in the future it will also be sensors that

0:20:16.560 --> 0:20:20.199
<v Speaker 1>do things like heart rate, lung capacity, body temperature, which

0:20:20.800 --> 0:20:26.399
<v Speaker 1>could presumably be broadcast to spectators, so spectators could actually see.

0:20:26.760 --> 0:20:30.040
<v Speaker 1>That's a whole another level of fantasy football. Yeah, that's right. Look,

0:20:30.160 --> 0:20:33.000
<v Speaker 1>his heart's not even racing. This guy is a cool customer,

0:20:33.840 --> 0:20:36.400
<v Speaker 1>or this guy is you know, this guy is really

0:20:36.480 --> 0:20:39.919
<v Speaker 1>starting to to sweat it. So wow, he's doing that

0:20:39.960 --> 0:20:44.160
<v Speaker 1>with five mill leaders of urine and his black don't. Well,

0:20:44.880 --> 0:20:48.760
<v Speaker 1>it's not gonna be that precise that early, but but

0:20:48.800 --> 0:20:51.280
<v Speaker 1>this is some also something that the coaches may use

0:20:52.160 --> 0:20:57.040
<v Speaker 1>in in future training, for example. Um, whether or not

0:20:57.119 --> 0:20:59.879
<v Speaker 1>it actually gets broadcast to spectators, I don't know. The

0:21:00.040 --> 0:21:03.080
<v Speaker 1>way I was reading it, the report made it sound

0:21:03.119 --> 0:21:06.040
<v Speaker 1>like this would in fact be part of it. I'm thinking,

0:21:06.520 --> 0:21:08.919
<v Speaker 1>you know, if I'm a professional athlete, I don't necessarily

0:21:09.000 --> 0:21:13.080
<v Speaker 1>want people to know how my body is performing at

0:21:13.080 --> 0:21:16.520
<v Speaker 1>any given time. That's a little creepy. It's like I'm

0:21:16.560 --> 0:21:19.879
<v Speaker 1>fine with I'm fine with my physician and maybe my coach,

0:21:20.560 --> 0:21:23.320
<v Speaker 1>But you know, Bob who's got the cheap seats, knowing

0:21:23.440 --> 0:21:25.840
<v Speaker 1>what my what my heart rate and lung capacity is

0:21:25.920 --> 0:21:29.280
<v Speaker 1>a little weird. Yeah, that's a little bit strange. Um.

0:21:29.359 --> 0:21:33.000
<v Speaker 1>But but the NFL certainly isn't the only organization that

0:21:33.200 --> 0:21:36.160
<v Speaker 1>is looking to this kind of data collection to help

0:21:36.200 --> 0:21:40.160
<v Speaker 1>its players out. Over in the UK, McLaren, the Formula

0:21:40.200 --> 0:21:43.600
<v Speaker 1>one high end sport car company, has a branch called

0:21:43.680 --> 0:21:47.439
<v Speaker 1>McLaren Applied Technologies that design sensor systems to monitor and

0:21:47.480 --> 0:21:50.080
<v Speaker 1>track athletes performance as well, and they've paired up with

0:21:50.640 --> 0:21:54.560
<v Speaker 1>rugby teams, UK Olympic rowers and cyclers and a bunch

0:21:54.600 --> 0:21:58.280
<v Speaker 1>of other kids to help them like micro refine their

0:21:58.320 --> 0:22:00.840
<v Speaker 1>their training in their in game per format and even

0:22:00.880 --> 0:22:04.280
<v Speaker 1>in the design of some of the sports gear, like

0:22:04.280 --> 0:22:07.359
<v Speaker 1>like the bicycle you mentioned. McLaren has done some work

0:22:07.440 --> 0:22:11.120
<v Speaker 1>with designing bikes that they ended up taking into account

0:22:11.200 --> 0:22:14.280
<v Speaker 1>the writer as part of the bicycle in order to

0:22:14.320 --> 0:22:17.640
<v Speaker 1>create high end bicycles that would be used in things

0:22:17.640 --> 0:22:20.400
<v Speaker 1>like the Tour de France and we're talking like super

0:22:20.400 --> 0:22:23.480
<v Speaker 1>expensive gear here. Yeah, yeah, we did a whole episode

0:22:23.520 --> 0:22:26.600
<v Speaker 1>on McLaren over on uh we're on board thinking right

0:22:26.600 --> 0:22:29.280
<v Speaker 1>now over on tech stuff. Um and so if you

0:22:29.480 --> 0:22:31.239
<v Speaker 1>if you'd like to hear a little bit more about that,

0:22:31.280 --> 0:22:33.760
<v Speaker 1>you can check out that episode. Yeah, their company headquarters

0:22:33.920 --> 0:22:37.520
<v Speaker 1>is totally like the place that you think James Bond

0:22:37.600 --> 0:22:42.000
<v Speaker 1>goes to. That's McLaren headquarters. That's pretty cool. Yeah, Okay,

0:22:42.040 --> 0:22:44.760
<v Speaker 1>So I want to know how this high tech data

0:22:44.800 --> 0:22:48.720
<v Speaker 1>collection technology applies to the sport of basses ball. Bass

0:22:48.720 --> 0:22:51.639
<v Speaker 1>Ball one of my favorites. I do enjoy going to

0:22:51.720 --> 0:22:54.560
<v Speaker 1>a basis ball game or baseball as the rest of

0:22:54.600 --> 0:22:58.199
<v Speaker 1>the human race calls it. Uh so baseball. One of

0:22:58.200 --> 0:23:01.080
<v Speaker 1>the systems that's been rolled out Reese Lee. It was

0:23:01.119 --> 0:23:03.919
<v Speaker 1>announced back in two thousand thirteen, I think is that

0:23:04.000 --> 0:23:07.919
<v Speaker 1>a lot of parks have incorporated the I Beacon system.

0:23:07.920 --> 0:23:11.959
<v Speaker 1>Now I Beacon as a proprietary low energy bluetooth system

0:23:12.040 --> 0:23:16.159
<v Speaker 1>that Apple created and low energy bluetooth systems. You can

0:23:16.200 --> 0:23:19.760
<v Speaker 1>think of it as like a network of transmitters that

0:23:19.840 --> 0:23:23.960
<v Speaker 1>can both transmit and receive information, so it can track

0:23:24.080 --> 0:23:26.960
<v Speaker 1>your location by figuring out which one is your closest to,

0:23:27.080 --> 0:23:30.080
<v Speaker 1>so kind of like triangulation. So really you just need

0:23:30.320 --> 0:23:33.680
<v Speaker 1>enough to provide coverage for whatever area you're looking at,

0:23:34.160 --> 0:23:37.280
<v Speaker 1>and that will give you the information you need to

0:23:37.320 --> 0:23:40.359
<v Speaker 1>be able to track person's movements and what they're doing

0:23:40.440 --> 0:23:44.280
<v Speaker 1>within certain areas. So we might see this incorporated into

0:23:44.600 --> 0:23:46.359
<v Speaker 1>shops in the future. In fact, a few places have

0:23:46.480 --> 0:23:50.640
<v Speaker 1>used it now for stadiums for baseball. The way it's

0:23:50.680 --> 0:23:54.000
<v Speaker 1>currently being used, or at least the early implementations are

0:23:54.080 --> 0:23:59.159
<v Speaker 1>largely about things like allowing spectator to upgrade their seat.

0:23:59.480 --> 0:24:02.080
<v Speaker 1>For example, so your ticket might be on your smartphone.

0:24:02.080 --> 0:24:04.640
<v Speaker 1>You come in, you check in, you've tapped into this

0:24:05.000 --> 0:24:09.679
<v Speaker 1>uh this eyebeacon system and the sky box. Yeah, you

0:24:09.680 --> 0:24:13.119
<v Speaker 1>get a notification saying hey, for a certain up charge,

0:24:13.160 --> 0:24:15.320
<v Speaker 1>you can move into the sky box and you can

0:24:15.800 --> 0:24:19.199
<v Speaker 1>choose that. Or maybe as you're walking near concessions, it

0:24:19.240 --> 0:24:22.639
<v Speaker 1>gives you a coupon for a specific concession, whatever that

0:24:22.720 --> 0:24:26.280
<v Speaker 1>might be, or maybe it's merchandise like a baseball cap

0:24:26.400 --> 0:24:29.080
<v Speaker 1>or a jersey, that kind of thing. Now, in the future,

0:24:29.320 --> 0:24:33.000
<v Speaker 1>they may also use this to transmit real time data

0:24:33.040 --> 0:24:35.639
<v Speaker 1>about the game to people like so if you have

0:24:35.720 --> 0:24:38.240
<v Speaker 1>the app on your phone, you might get real time

0:24:38.280 --> 0:24:41.480
<v Speaker 1>information about again player stats, which could be incredible for

0:24:41.520 --> 0:24:43.639
<v Speaker 1>people who are into fantasy football and really like to

0:24:43.720 --> 0:24:46.360
<v Speaker 1>micromanage that kind of thing, or maybe that you get

0:24:46.480 --> 0:24:49.240
<v Speaker 1>updates on games that are going on in other stadiums

0:24:49.280 --> 0:24:52.000
<v Speaker 1>so or other parks, so you're which is big in

0:24:52.040 --> 0:24:57.200
<v Speaker 1>playoff season when you're watching your team play and you're thinking, well,

0:24:57.240 --> 0:24:59.520
<v Speaker 1>if we win and this other team loses, we go

0:24:59.560 --> 0:25:01.320
<v Speaker 1>to the play offs, than you really want to be

0:25:01.359 --> 0:25:04.400
<v Speaker 1>paying attention to multiple things at the same time. So

0:25:04.640 --> 0:25:07.560
<v Speaker 1>this is a possible future that we'll see where I

0:25:07.680 --> 0:25:10.639
<v Speaker 1>begin will transmit this information. Right now, it looks like

0:25:10.680 --> 0:25:14.080
<v Speaker 1>it's more of a kind of consumer sort of orientation

0:25:14.080 --> 0:25:17.160
<v Speaker 1>where we're using it to you know, just maneuver through

0:25:17.560 --> 0:25:21.280
<v Speaker 1>a park and be able to buy things. So we'll

0:25:21.320 --> 0:25:24.639
<v Speaker 1>see how it gets, how it evolves over time. I

0:25:24.720 --> 0:25:27.879
<v Speaker 1>expect that will eventually see this being more of a

0:25:27.920 --> 0:25:31.199
<v Speaker 1>second screen kind of experience for people who are actually

0:25:31.240 --> 0:25:34.240
<v Speaker 1>at a game. Um, and if you've ever been to

0:25:34.280 --> 0:25:37.560
<v Speaker 1>a baseball game, there are some stretches where you might

0:25:37.560 --> 0:25:40.600
<v Speaker 1>we you know, I might want to look a different,

0:25:41.160 --> 0:25:44.240
<v Speaker 1>might look at something other than an empty but is

0:25:44.240 --> 0:25:46.760
<v Speaker 1>completely not happening at all on the field. Yeah, yeah,

0:25:46.880 --> 0:25:49.760
<v Speaker 1>that that occasionally does happen. Um, But so I wanted

0:25:49.760 --> 0:25:52.600
<v Speaker 1>to talk a little bit about like skycam and some

0:25:52.680 --> 0:25:55.680
<v Speaker 1>of the other technologies that are helping home viewers feel

0:25:55.720 --> 0:25:59.600
<v Speaker 1>like they're part of the action in in sports ball. Yeah,

0:25:59.640 --> 0:26:04.280
<v Speaker 1>I was curious about what televised football looked like back

0:26:04.320 --> 0:26:07.479
<v Speaker 1>in like nineteen sixty eight, so I looked it up

0:26:07.520 --> 0:26:11.399
<v Speaker 1>on YouTube. Tiny. It's tiny little men running around in

0:26:11.440 --> 0:26:13.679
<v Speaker 1>a tiny place. It looks a little bit like like

0:26:13.880 --> 0:26:18.080
<v Speaker 1>SNS styled football. Yeah, and there were some closer shots.

0:26:18.080 --> 0:26:20.520
<v Speaker 1>I think that there were some maybe cameras on the sidelines,

0:26:20.560 --> 0:26:22.800
<v Speaker 1>but still it's I mean, you're not really getting in

0:26:22.840 --> 0:26:26.680
<v Speaker 1>the action. There's a lot you can't see. Sure. By contrast,

0:26:26.720 --> 0:26:29.199
<v Speaker 1>if you've watched American football in the last a decade

0:26:29.280 --> 0:26:33.240
<v Speaker 1>or so, you've probably noticed this device zipping along on

0:26:33.400 --> 0:26:37.000
<v Speaker 1>wires above the field, and and you've probably seen footage

0:26:37.000 --> 0:26:39.679
<v Speaker 1>from it too. It's it's that is in fact a skycam,

0:26:39.760 --> 0:26:42.919
<v Speaker 1>and it allows for those really dynamics sweeping shots that

0:26:43.280 --> 0:26:46.920
<v Speaker 1>fans of football and of you know, the Olympics and

0:26:47.040 --> 0:26:50.439
<v Speaker 1>NASCAR and Indy car races and basketball and hockey and

0:26:50.520 --> 0:26:54.760
<v Speaker 1>golf and concerts and feature films have all been enjoying

0:26:55.080 --> 0:26:57.840
<v Speaker 1>since it was invented in the early nineteen eighties by

0:26:57.880 --> 0:27:00.760
<v Speaker 1>Garrett Brown, who is the same due who invented the

0:27:00.800 --> 0:27:05.280
<v Speaker 1>steady cam. UM. The rigs are pretty expensive. They're like

0:27:05.359 --> 0:27:08.160
<v Speaker 1>tens of thousands of dollars, so that's why you only

0:27:08.200 --> 0:27:12.160
<v Speaker 1>see them in these kind of larger sports and concerts

0:27:12.160 --> 0:27:15.080
<v Speaker 1>and stuff like that. UM. But but here's how they work,

0:27:15.119 --> 0:27:17.199
<v Speaker 1>because it's it's pretty fascinating and I did not know

0:27:17.240 --> 0:27:19.199
<v Speaker 1>this before. There's a really great article about it on

0:27:19.240 --> 0:27:23.280
<v Speaker 1>how stuff Works dot com, which is a plug in fact.

0:27:23.720 --> 0:27:26.119
<v Speaker 1>But so they work like this UM from from four

0:27:26.240 --> 0:27:30.000
<v Speaker 1>high points at corners of the field, usually in like

0:27:31.040 --> 0:27:34.520
<v Speaker 1>stadiums that are already built. That's lightning towers. But it

0:27:34.560 --> 0:27:39.440
<v Speaker 1>can be a constructed rigging if they need to. Uh,

0:27:39.600 --> 0:27:43.560
<v Speaker 1>four reels each containing like thousands of feet of kevlar

0:27:43.720 --> 0:27:47.920
<v Speaker 1>reinforced rope that's coupled with optical fiber cables spin their

0:27:47.960 --> 0:27:50.600
<v Speaker 1>contents out to a to a spar where the four

0:27:50.640 --> 0:27:53.240
<v Speaker 1>cables meet kind of in the center of the field,

0:27:53.520 --> 0:27:56.560
<v Speaker 1>and that's where the camera rig is held. UM. So

0:27:56.760 --> 0:27:59.480
<v Speaker 1>you know, you've you've got computer controls and also a

0:27:59.560 --> 0:28:03.119
<v Speaker 1>pilot and also a camera operator that are all working together.

0:28:03.280 --> 0:28:07.080
<v Speaker 1>To manage this this pulley system of ropes and stuff,

0:28:07.160 --> 0:28:09.840
<v Speaker 1>and uh, all the footge footage from the camera is

0:28:09.960 --> 0:28:12.720
<v Speaker 1>sent back out over those fiber cables, so it can

0:28:12.880 --> 0:28:15.800
<v Speaker 1>it can go out in real time, are very close

0:28:15.840 --> 0:28:18.240
<v Speaker 1>to real time at any rate. Um. And there's there's

0:28:18.320 --> 0:28:21.640
<v Speaker 1>gyroscopic stabilizers that keep all of those camera movements smooth,

0:28:21.920 --> 0:28:24.080
<v Speaker 1>as you might expect from the dude who invented the

0:28:24.080 --> 0:28:28.879
<v Speaker 1>study camp. So it's it's pretty nifty and uh. And

0:28:29.000 --> 0:28:32.520
<v Speaker 1>there's a relatively limited number of cable failures that have

0:28:32.760 --> 0:28:39.320
<v Speaker 1>resulted in the skycam, say plummeting to the earth. Um.

0:28:39.360 --> 0:28:42.000
<v Speaker 1>But you know, given that it is so so expensive

0:28:42.080 --> 0:28:46.120
<v Speaker 1>to to set up, there is talk that in maybe

0:28:46.120 --> 0:28:50.440
<v Speaker 1>the near future, drones might be used to get cameras

0:28:50.440 --> 0:28:53.360
<v Speaker 1>around the field. Yeah, I mean it's it's kind of

0:28:53.400 --> 0:28:55.960
<v Speaker 1>a similar to which I find even more terrifying, but

0:28:56.160 --> 0:28:58.640
<v Speaker 1>the motion picture industry same sort of thing. The idea

0:28:58.680 --> 0:29:02.040
<v Speaker 1>of being able to get a rane shot without having

0:29:02.080 --> 0:29:05.160
<v Speaker 1>to rent a crane. Uh oh, and also having something

0:29:05.200 --> 0:29:08.560
<v Speaker 1>more stable than most crane shots because and there's also

0:29:08.760 --> 0:29:10.680
<v Speaker 1>I mean there's some places, like in the middle of

0:29:10.680 --> 0:29:13.240
<v Speaker 1>the stadium where you can't really put a crane because

0:29:13.280 --> 0:29:17.440
<v Speaker 1>it would probably be an impediment to play. So this

0:29:17.440 --> 0:29:20.800
<v Speaker 1>would be a way of getting some of those incredible shots. Uh.

0:29:20.920 --> 0:29:24.960
<v Speaker 1>Clearly that sort of thing would require, um so lots

0:29:25.000 --> 0:29:27.240
<v Speaker 1>of tests and to prove that in fact, the system

0:29:27.320 --> 0:29:29.719
<v Speaker 1>was fine and the drone was not going to go

0:29:29.960 --> 0:29:33.040
<v Speaker 1>spiraling off into you know, the cheap seats or something

0:29:33.040 --> 0:29:35.640
<v Speaker 1>that no one could hijack the signal or anything. Yeah,

0:29:35.680 --> 0:29:41.160
<v Speaker 1>a little little important stuff like that. But as for

0:29:41.240 --> 0:29:44.719
<v Speaker 1>something else, like a a kind of technology that is

0:29:45.240 --> 0:29:49.560
<v Speaker 1>uh that is currently being used, that's still pretty pretty

0:29:49.600 --> 0:29:54.280
<v Speaker 1>impressive to me. So this is a list that changes

0:29:54.320 --> 0:29:56.560
<v Speaker 1>all the time. But right now, as far as I know,

0:29:57.480 --> 0:30:03.040
<v Speaker 1>ever bank Field, which is in Florida, has the record

0:30:03.720 --> 0:30:10.160
<v Speaker 1>for the largest stadium screen in UM in American football. Uh,

0:30:10.200 --> 0:30:13.200
<v Speaker 1>there are other larger screens that are out there. The

0:30:13.240 --> 0:30:18.600
<v Speaker 1>screen that EverBank Field has has fifty five thousand feet

0:30:18.760 --> 0:30:26.440
<v Speaker 1>of display area square feet. That sounds like a good

0:30:26.480 --> 0:30:33.000
<v Speaker 1>thing to watch failed public wedding proposals. Yeah, boy, you

0:30:33.080 --> 0:30:36.200
<v Speaker 1>just haven't lived till you've seen kiss Cam at thousand

0:30:36.280 --> 0:30:39.640
<v Speaker 1>square feet. I'd want to play Halo on that. Yeah,

0:30:40.960 --> 0:30:43.640
<v Speaker 1>stop looking at my screen. I can't help it. It's

0:30:43.680 --> 0:30:47.840
<v Speaker 1>in my full view of visions literally everywhere. But at

0:30:47.880 --> 0:30:50.200
<v Speaker 1>any rate, you know, that's that's one of those technologies

0:30:50.240 --> 0:30:54.160
<v Speaker 1>I expect will continually see get updated, the idea of

0:30:54.320 --> 0:30:58.280
<v Speaker 1>a screen that can show people who are not at that,

0:30:58.520 --> 0:31:01.640
<v Speaker 1>you know, at the the sidelines, being able to get

0:31:01.680 --> 0:31:04.320
<v Speaker 1>a good view of what's happening, because, like you were saying, Joe,

0:31:04.640 --> 0:31:07.320
<v Speaker 1>I mean otherwise, your your experience being actually at the

0:31:07.360 --> 0:31:09.600
<v Speaker 1>game may feel a lot like watching a football game

0:31:09.600 --> 0:31:11.560
<v Speaker 1>in the nineteen sixties. You just see a bunch of

0:31:11.560 --> 0:31:14.120
<v Speaker 1>people running around at a great distance. So it's one

0:31:14.160 --> 0:31:15.880
<v Speaker 1>of those ways of balancing that out and giving a

0:31:15.920 --> 0:31:18.600
<v Speaker 1>better experience to the folks who are there. Well, there's

0:31:18.640 --> 0:31:23.560
<v Speaker 1>tons more information about sports and technology and science that

0:31:23.600 --> 0:31:27.040
<v Speaker 1>are all coming together to kind of shape the way

0:31:27.200 --> 0:31:31.240
<v Speaker 1>the games are are played and how people prepare for them.

0:31:31.800 --> 0:31:33.560
<v Speaker 1>But there's just too much to really cover in a

0:31:33.640 --> 0:31:36.240
<v Speaker 1>single episode. So I'm sure we'll we'll revisit this and

0:31:36.280 --> 0:31:38.720
<v Speaker 1>probably talk about other specific sports in the future, and

0:31:38.800 --> 0:31:41.920
<v Speaker 1>not just primarily football and baseball as we did here.

0:31:42.760 --> 0:31:45.040
<v Speaker 1>So if you guys have any suggestions, maybe there's a

0:31:45.160 --> 0:31:48.720
<v Speaker 1>favorite sport of yours that you really wonder like what's

0:31:48.760 --> 0:31:53.000
<v Speaker 1>the puppy bowl gonna be like in twenty years fishing?

0:31:53.560 --> 0:31:56.200
<v Speaker 1>And it could that could also be a joking, but

0:31:56.240 --> 0:31:59.080
<v Speaker 1>I'm positive that there is that people are working on that.

0:31:59.120 --> 0:32:00.960
<v Speaker 1>I mean the fact that we have fish finders. I

0:32:00.960 --> 0:32:03.720
<v Speaker 1>mean that alone, that that wasn't the case when I

0:32:03.760 --> 0:32:08.720
<v Speaker 1>was at informed. It's cheating, so like you need to

0:32:08.840 --> 0:32:10.520
<v Speaker 1>you need to just know in your gut where the

0:32:10.560 --> 0:32:18.200
<v Speaker 1>fish are. Fast. Don't have the Internet, so we shouldn't die. Yeah, now, okay,

0:32:18.240 --> 0:32:20.800
<v Speaker 1>now now I understand, okay, Well, at any rate, if

0:32:20.800 --> 0:32:23.400
<v Speaker 1>you guys out there have any suggestions, because I'm not

0:32:23.560 --> 0:32:26.800
<v Speaker 1>getting any useful ones here dropping a line, you can,

0:32:26.880 --> 0:32:29.800
<v Speaker 1>you can let us know on Twitter or a Google

0:32:29.800 --> 0:32:31.880
<v Speaker 1>Plus with the handle f w thinking. You can go

0:32:31.920 --> 0:32:33.880
<v Speaker 1>over to Facebook put in f w thinking in the

0:32:33.880 --> 0:32:36.600
<v Speaker 1>search bar. That will pull us right up and interact

0:32:36.640 --> 0:32:38.200
<v Speaker 1>with us. Let us know what you like about the show,

0:32:38.280 --> 0:32:39.840
<v Speaker 1>let's know what you want to know about the future,

0:32:39.880 --> 0:32:42.200
<v Speaker 1>and we read all the comments. We look forward to them,

0:32:42.280 --> 0:32:48.720
<v Speaker 1>and we will talk to you again really soon. For

0:32:48.840 --> 0:32:51.200
<v Speaker 1>more on this topic in the future of technology, I

0:32:51.400 --> 0:33:04.840
<v Speaker 1>visit forward thinking dot Com, brought you by Toyota. Let's

0:33:04.920 --> 0:33:06.280
<v Speaker 1>go places