WEBVTT - Invention Playlist 3: Board Games, Part 1

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<v Speaker 1>Hey, welcome to Invention. My name is Robert lamp and

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<v Speaker 1>I'm Joe McCormick. All right, today's episode, we're gonna be

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<v Speaker 1>talking about board games. So the most obvious place to

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<v Speaker 1>start here is, Joe, what about you? What are what

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<v Speaker 1>is your favorite board game? Or what are what board

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<v Speaker 1>games are you most nostalgic for? Well, uh, to have

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<v Speaker 1>a very conventional answer. I have a lot of fun

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<v Speaker 1>memories of playing Monopoly as a child, but I was

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<v Speaker 1>just thinking about how the board games I got most

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<v Speaker 1>excited about as a kid really had no staying power whatsoever.

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<v Speaker 1>They weren't games that people would still be talking about

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<v Speaker 1>or still playing really much twenty years later. I was

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<v Speaker 1>very interested in games that had a lot of complicated

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<v Speaker 1>physical apparatus, like I remember seeing the commercials for mouse Trap.

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<v Speaker 1>I think the game was that had all these traps

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<v Speaker 1>that would fall down on years, and I was really

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<v Speaker 1>into that, though I don't know if I ever actually

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<v Speaker 1>played it. It was a lot to set up in

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<v Speaker 1>mouse Trap, but more recent versions of mouse Trap, by

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<v Speaker 1>the Way, have simplified the set up a lot easier

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<v Speaker 1>to play. The game itself is still pretty basic, but

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<v Speaker 1>at least it's not this just box of junk that

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<v Speaker 1>has to be assembled. Well. Another example I remember being

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<v Speaker 1>super excited about but never actually playing, was I took

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<v Speaker 1>a class when I took I was in a class

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<v Speaker 1>when I was in elementary school's computer class, and it

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<v Speaker 1>was one of those cases where they tried to make

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<v Speaker 1>it cool by gamifying the class. So if you did

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<v Speaker 1>good things in the class, you get points and you

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<v Speaker 1>could spend those on prizes like it's Chucky cheese or something,

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<v Speaker 1>you know, get a switchblade comb but that I never

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<v Speaker 1>got enough points to get this one prize, but I

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<v Speaker 1>always I did, and every time we went into the

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<v Speaker 1>room and it was a it was a board game

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<v Speaker 1>called the Omega Virus, and I just had, like with

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<v Speaker 1>my wildest fantasies were about how cool this game was

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<v Speaker 1>because it seemed like it involved a talking robot on

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<v Speaker 1>the board, and I think the premise was like you're

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<v Speaker 1>on a space station and an evil computer virus takes

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<v Speaker 1>it over and you like go to spaces with your

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<v Speaker 1>little figuring. You have to press the robot and it

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<v Speaker 1>talks at you. It's like, you know, infection spreads and stuff. Um,

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<v Speaker 1>I can't be sure because I haven't played it. But

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<v Speaker 1>I I'm almost positive this game must be terrible, like

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<v Speaker 1>not very fun, not very replayable. But I just sucked

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<v Speaker 1>in by that that fluff component, just that this like

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<v Speaker 1>machine that comes with it that you interact with. And

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<v Speaker 1>I'm sure I would have been suckered in the same

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<v Speaker 1>way by those horrible looking board games that have like

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<v Speaker 1>VHS tapes that would accompany them. As has been documented

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<v Speaker 1>on everything is terrible, like that Star Trek board game

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<v Speaker 1>that has a the guy who keeps saying experience beach. Yeah,

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<v Speaker 1>so you mentioned the fluff. We should go ahead and

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<v Speaker 1>h and describe this for everyone who may not be

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<v Speaker 1>familiar when when we when we talk about board games

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<v Speaker 1>and just gaming in general. Uh, generally there is a

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<v Speaker 1>distinct between fluff and mechanics, and I would add that

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<v Speaker 1>there is an additional um part of this trifecta, that

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<v Speaker 1>being materials. So, for instance, the pure mechanics of a

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<v Speaker 1>game are just the rules of the game, how things move,

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<v Speaker 1>how points are acquired, and how a winner or winners

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<v Speaker 1>is determined. So like if someone's play testing a game

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<v Speaker 1>that they've developed, it may have very little or even

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<v Speaker 1>no fluff. It could just be a system of numbers,

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<v Speaker 1>the kind kind of game that would would just totally

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<v Speaker 1>not appeal to someone like me, like I like, I

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<v Speaker 1>like a hefty, hefty dose of good fluff, fluff being

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<v Speaker 1>the story, the character is the setting, Like, oh, I'm

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<v Speaker 1>moving pieces around on the board. What are they? Oh?

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<v Speaker 1>They it's a king and a queen and an army

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<v Speaker 1>and some guy's riding horses. Okay, now you're talking fluff.

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<v Speaker 1>An example of a game I think with no fluff

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<v Speaker 1>is like go. It is just tiles with rules or not.

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<v Speaker 1>You know, pieces on a board with rules, and there's

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<v Speaker 1>no imagery. There's no story there. You know that all

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<v Speaker 1>that's gone. Maybe you could apply things like that to it,

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<v Speaker 1>and maybe people have in some cases for all I know.

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<v Speaker 1>But the Bear game itself is the draw is just

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<v Speaker 1>the mechanics. Then you've got all these other games I

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<v Speaker 1>think of, like candy Land and the Game of Life,

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<v Speaker 1>where really what's attractive about the game is like the

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<v Speaker 1>illustrations on the board and the idea of what your character,

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<v Speaker 1>the story of what your characters are doing as you,

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<v Speaker 1>you know, spin a wheel or roll dice and advance

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<v Speaker 1>along spaces. Yeah. So so the fluff and candy Land

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<v Speaker 1>is really good. But also the material, you know, it

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<v Speaker 1>has a has a neat looking board. Also, I think

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<v Speaker 1>it wasn't Life, the one that had the pophumatic bubble.

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<v Speaker 1>That being a bit maybe I'm thinking of another game.

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<v Speaker 1>I think you are. I think Life has a spinning

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<v Speaker 1>wheel like the Wheel of Fortune, because you know, it's Life.

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<v Speaker 1>So there was some other game. I'm sure listeners will

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<v Speaker 1>will will clue us in here had the papoumatic bubble.

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<v Speaker 1>You know, it had this material aspect of the game

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<v Speaker 1>where you're like, that looks so fun. I just want

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<v Speaker 1>to press that thing all day and play this game,

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<v Speaker 1>even though it might suck. Um. Like one example from

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<v Speaker 1>my childhood, I remember being a super board with Monopoly.

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<v Speaker 1>I hate Monopoly the passion, but I do remember loving

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<v Speaker 1>Fireball Island like that was. That was this game. For

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<v Speaker 1>anyone who hasn't played it or or seen that it's

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<v Speaker 1>been it's actually been reissued. There was like a Kickstarter

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<v Speaker 1>for it. It's this game with tremendous material and fluff features.

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<v Speaker 1>It is a it's like a three D topographic island

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<v Speaker 1>and there is a monster head um temple at the

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<v Speaker 1>top of a volcano in the center that shoots out

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<v Speaker 1>marbles at certain times in the game to knock your

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<v Speaker 1>player back down the mountain, and so it's just you know,

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<v Speaker 1>it had a great ad campaign, but it was clearly

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<v Speaker 1>the game itself is not that complicated and probably not

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<v Speaker 1>that good. I haven't played it since I was a kid,

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<v Speaker 1>but but clearly it was leaning very heavily on material

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<v Speaker 1>and fluff. But this makes board games an interesting thing

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<v Speaker 1>to discuss in the context of invention, because board games

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<v Speaker 1>are not the only, not the only thing we use

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<v Speaker 1>that has appeal on both the material or not the

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<v Speaker 1>both the mechanical side and the fluff side. I mean

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<v Speaker 1>lots of inventions. Uh, the success of them depends on both.

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<v Speaker 1>Some things become very popular because they are inherently very

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<v Speaker 1>useful in their most basic functional sense, and other things

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<v Speaker 1>become popular just because there's something esthetically cool about them.

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<v Speaker 1>Oh yeah, um. Like, Like, another game that instantly comes

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<v Speaker 1>to my mind is Space Hulk, which was a game

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<v Speaker 1>that that I saw advertisements for as a kid, and

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<v Speaker 1>I wanted just because the the Warhammer forty thousand fluff

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<v Speaker 1>to it was so good. You know, it's like these

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<v Speaker 1>space soldiers and armor fighting xenomorph like Aliens, the tyranned

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<v Speaker 1>gene Steelers, and so I was instantly in. I was

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<v Speaker 1>instantly sold by the fluff, the the figurines look great.

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<v Speaker 1>So I was sold by the material and later when

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<v Speaker 1>I actually got to play it, it's a fine game

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<v Speaker 1>as well. So all three of these things can line up,

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<v Speaker 1>and when they do, you often have a game that

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<v Speaker 1>stands the test of time. But the curious thing about

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<v Speaker 1>time in board games is you can look at something

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<v Speaker 1>like Monopoly, or you can look at a game like

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<v Speaker 1>Space Hulk, and if you strip them down, there's nothing

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<v Speaker 1>about this game that could not exist thirty years ago,

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<v Speaker 1>a hundred years ago, a thousand years ago, because you're

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<v Speaker 1>ultimately just moving pieces around, like the fluff can change,

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<v Speaker 1>you know, it's just like what is space? So it's

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<v Speaker 1>it's people in monsters and people have been battling monsters

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<v Speaker 1>in human myth uh for in a sense time out

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<v Speaker 1>of mind. Uh. There's nothing about about most of these

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<v Speaker 1>games when you strip them down that can't exist in

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<v Speaker 1>another age. But they but they didn't. There's this there's

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<v Speaker 1>still this evolution of of the mechanics of games, the

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<v Speaker 1>way we play games and the sort of games we play. Yes,

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<v Speaker 1>that is really interesting the way that you know it

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<v Speaker 1>can seem like, how how did it take thousands of

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<v Speaker 1>years for this game to be invented? But then again,

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<v Speaker 1>almost all board games are you could probably say, derivative

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<v Speaker 1>of forms of other board games that previously existed. I mean,

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<v Speaker 1>there are a few basic types. There's like the type

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<v Speaker 1>where you try to reach a space on a board

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<v Speaker 1>before everyone else does, or the type where you try

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<v Speaker 1>to accumulate the most of a certain type of token

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<v Speaker 1>or you know, money, type of currency. Uh, and then

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<v Speaker 1>there's the kind where you have armies that battle each

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<v Speaker 1>other until the other one is eliminated. So while we

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<v Speaker 1>keep coming up with new games that have never existed before,

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<v Speaker 1>almost all the games we come up with are in

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<v Speaker 1>some way that they've got ancestors in terms of their

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<v Speaker 1>basic format and play style. Absolutely, so you could take

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<v Speaker 1>various modern games take them back in time, and not

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<v Speaker 1>only would would would even ancient people recognize it as

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<v Speaker 1>a game. They would probably they might even be able

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<v Speaker 1>to say, oh, well, that's that's that's kind of like

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<v Speaker 1>this game that we play. It's kind of like a

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<v Speaker 1>it's a racing game, or it's a fighting game, etcetera.

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<v Speaker 1>Of course, board games are not something that is found

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<v Speaker 1>in nature. They are a product of human civilization, so

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<v Speaker 1>they had to be invented at some point. And that's

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<v Speaker 1>what we're gonna be looking at today. What is a

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<v Speaker 1>board game, what does it mean, how is it invented?

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<v Speaker 1>And what role does it play for us? Now, before

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<v Speaker 1>we explore the the invention and the role of board

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<v Speaker 1>games in human culture, we usually like to ask the

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<v Speaker 1>question about an invention, what came before it? Right? That

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<v Speaker 1>helps you understand what it actually is. And so I

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<v Speaker 1>was trying to think what came before the board game.

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<v Speaker 1>It's not like, you know, there was a there was

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<v Speaker 1>a pre board game board game that we know about,

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<v Speaker 1>so it wasn't quite like that. But one thing we

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<v Speaker 1>can be very sure of is that before we had

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<v Speaker 1>board games, what do you do with a board game?

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<v Speaker 1>You play it. So before we had board games, we

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<v Speaker 1>had play That's right, if you look at a at

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<v Speaker 1>a board game or you know, in this whole episode,

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<v Speaker 1>you can also think a little outside of just board

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<v Speaker 1>game and think of games that maybe don't actually involve

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<v Speaker 1>a board or a play surface. What are they but

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<v Speaker 1>kind of a simulation of something in reality with lower stakes.

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<v Speaker 1>Usually uh, and that's something that can exist even without

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<v Speaker 1>some sort of physic coal apparatus or materials. Right. And

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<v Speaker 1>certainly that's something we see animals do as well. Right, Well,

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<v Speaker 1>I mean we certainly don't see animals play board games.

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<v Speaker 1>We do see them play yeah, yeah, we we see them,

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<v Speaker 1>let's say, play fighting where it's like they're fighting, but

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<v Speaker 1>they're not really fighting. The stakes are not the same, right,

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<v Speaker 1>And this is a really interesting psychological and biological question.

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<v Speaker 1>It's interesting to me. But also there's a whole field

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<v Speaker 1>of study around the study of play. What is play? Exactly?

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<v Speaker 1>What is a game? It's one of those things. You know,

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<v Speaker 1>it's in the pornography category. We know when we see it.

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<v Speaker 1>But it's hard to set out a comprehensive definition of

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<v Speaker 1>what exactly play is, or what exactly a game is.

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<v Speaker 1>In fact, the philosopher Ludvig Wittgenstein used the example of

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<v Speaker 1>a game as his prime illustration of how not all

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<v Speaker 1>useful categories can be bounded by a fixed set of

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<v Speaker 1>universal characteristics. You know, this is one of his philosophical principles,

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<v Speaker 1>like some concepts and categories instead operate on this principle

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<v Speaker 1>that he called family resemblances. Quote a complicated network of similarities,

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<v Speaker 1>overlapping and criss crossing. And to give a better example

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<v Speaker 1>of this, I want to quote from a section of

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<v Speaker 1>his book Philosophical Investigations that explains this thinking with with

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<v Speaker 1>a few abridgements. So Wittgenstein Writ's quote. Consider, for example,

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<v Speaker 1>the proceedings that we call games, I mean board games,

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<v Speaker 1>card games, ball games, Olympic games, and so on. What

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<v Speaker 1>is common to them all? For if you look at them,

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<v Speaker 1>you will not see something that is common to all,

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<v Speaker 1>but similarities, relationships, and a whole series of them at that. Look,

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<v Speaker 1>for example, at board games with their multifarious relationships. Now

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<v Speaker 1>pass to card games. Here you find many correspondences with

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<v Speaker 1>the first group, but many common features drop out and

0:11:46.280 --> 0:11:50.040
<v Speaker 1>others appear when we pass next to ball games. Much

0:11:50.120 --> 0:11:53.040
<v Speaker 1>that is common is retained, but much is lost. Are

0:11:53.040 --> 0:11:57.440
<v Speaker 1>they all amusing? Compare chess with knots and crosses? Or

0:11:57.520 --> 0:12:01.040
<v Speaker 1>is there always winning and losing or competition between players?

0:12:01.400 --> 0:12:04.680
<v Speaker 1>Think of patients. In ball games, there is winning and losing,

0:12:04.720 --> 0:12:07.040
<v Speaker 1>but when a child throws his ball at the wall

0:12:07.120 --> 0:12:10.480
<v Speaker 1>and catches it again, this feature has disappeared. Look at

0:12:10.520 --> 0:12:13.280
<v Speaker 1>the parts played by skill and luck at the difference

0:12:13.320 --> 0:12:16.320
<v Speaker 1>between skill and chess and skill and tennis. I think

0:12:16.360 --> 0:12:18.840
<v Speaker 1>now of games like ring a ring of roses. I

0:12:18.880 --> 0:12:22.199
<v Speaker 1>think that's like ring around the rosie. Uh. Here here

0:12:22.320 --> 0:12:25.400
<v Speaker 1>is the element of amusement. But how many other characteristic

0:12:25.440 --> 0:12:28.679
<v Speaker 1>features have disappeared? And we can go through many many

0:12:28.760 --> 0:12:31.640
<v Speaker 1>other groups of games in the same way, can see

0:12:31.640 --> 0:12:34.920
<v Speaker 1>how similarities crop up and disappear. And the result of

0:12:34.920 --> 0:12:39.280
<v Speaker 1>this examination is we see a complicated network of similarities,

0:12:39.360 --> 0:12:45.240
<v Speaker 1>overlapping and criss crossing, sometimes overall similarities, sometimes similarities of detail.

0:12:45.679 --> 0:12:48.440
<v Speaker 1>And I've always thought that's a really interesting observation that

0:12:48.520 --> 0:12:51.240
<v Speaker 1>we have these categories. Game is one of them. I

0:12:51.240 --> 0:12:55.120
<v Speaker 1>guess play would be another one where we can identify

0:12:55.160 --> 0:12:56.800
<v Speaker 1>it when we see it. We point out a thing

0:12:56.800 --> 0:12:59.520
<v Speaker 1>and say that's a game or that is play, but

0:13:00.160 --> 0:13:04.800
<v Speaker 1>can't put together a comprehensive definition that includes everything that

0:13:05.000 --> 0:13:08.840
<v Speaker 1>is a game or everything that is play. Right, Yeah, yeah,

0:13:08.840 --> 0:13:11.040
<v Speaker 1>I love I love what he's said here because it

0:13:10.880 --> 0:13:14.120
<v Speaker 1>it makes me think, for instance, of something like like bowling,

0:13:14.679 --> 0:13:17.559
<v Speaker 1>Like bowling is is this uh this activity that you know?

0:13:17.640 --> 0:13:20.439
<v Speaker 1>Certainly one can make an argument for game, One can

0:13:20.480 --> 0:13:23.839
<v Speaker 1>make a strong argument for sport, and I think there

0:13:23.840 --> 0:13:27.000
<v Speaker 1>are elements of the two, like bowling. To me, it

0:13:27.160 --> 0:13:30.600
<v Speaker 1>feels like an activity where the world of sport and

0:13:30.640 --> 0:13:34.719
<v Speaker 1>game converge and perhaps cause a little bit of category confusion.

0:13:34.840 --> 0:13:37.000
<v Speaker 1>Wait do I detect from this? Are you staking out

0:13:37.000 --> 0:13:40.720
<v Speaker 1>of position that sports are not games? I'm I'm I'm

0:13:40.760 --> 0:13:43.360
<v Speaker 1>saying that the distinction kind of falls into what he's

0:13:43.360 --> 0:13:45.439
<v Speaker 1>talking about here. You know, like you you look at

0:13:45.440 --> 0:13:49.000
<v Speaker 1>the baseball game, you look at a game of monopoly

0:13:49.160 --> 0:13:51.240
<v Speaker 1>or cards, and yeah, there are some things that line

0:13:51.280 --> 0:13:54.080
<v Speaker 1>up about them, and yet there is a distinctive difference

0:13:54.120 --> 0:13:57.240
<v Speaker 1>between the two. Yeah, it can be really difficult because

0:13:57.360 --> 0:13:59.800
<v Speaker 1>so if Witgenstein is right, we're faced with a problem

0:14:00.120 --> 0:14:03.880
<v Speaker 1>trying to say, organize a scientific study of the idea

0:14:03.920 --> 0:14:07.040
<v Speaker 1>of play or of games, because we want to understand

0:14:07.120 --> 0:14:09.920
<v Speaker 1>what play is and what role it plays, what games are,

0:14:09.960 --> 0:14:12.840
<v Speaker 1>and what purpose they serve. But we have trouble creating

0:14:12.880 --> 0:14:15.760
<v Speaker 1>like an airtight definition. There always seem to be some

0:14:15.880 --> 0:14:18.920
<v Speaker 1>examples of things that just don't quite fit the definition

0:14:19.000 --> 0:14:21.160
<v Speaker 1>you come up with. But we would still look at

0:14:21.160 --> 0:14:24.240
<v Speaker 1>those things and call them games or play. And yet

0:14:24.400 --> 0:14:27.480
<v Speaker 1>for the purposes of research, it's important to have clear definition.

0:14:27.560 --> 0:14:30.360
<v Speaker 1>So a lot of what these researchers do is just

0:14:30.480 --> 0:14:32.920
<v Speaker 1>try to come up with the definition, and they can

0:14:33.040 --> 0:14:35.800
<v Speaker 1>end up feeling kind of, uh, I don't know what

0:14:35.840 --> 0:14:38.520
<v Speaker 1>the word is, kind of kind of multifarious and plotting

0:14:38.560 --> 0:14:40.800
<v Speaker 1>as far as definitions go, Like, they've got a lot

0:14:40.840 --> 0:14:43.720
<v Speaker 1>of clauses in them, but I want to read one

0:14:43.760 --> 0:14:45.840
<v Speaker 1>I came across that I feel like is a pretty

0:14:45.920 --> 0:14:49.680
<v Speaker 1>good biological definition of play. Might not get everything, but

0:14:49.720 --> 0:14:52.320
<v Speaker 1>it's one of the best I've read. And it was

0:14:52.520 --> 0:14:55.600
<v Speaker 1>set up by a University of Tennessee researcher named Gordon

0:14:55.680 --> 0:14:59.160
<v Speaker 1>Burghardt in the American Journal of Play in two thousand ten.

0:14:59.680 --> 0:15:03.040
<v Speaker 1>And this is this is his definition. Quote. Play is

0:15:03.160 --> 0:15:08.520
<v Speaker 1>repeated behavior that is incompletely functional in the context or

0:15:08.640 --> 0:15:11.800
<v Speaker 1>at the age in which it is performed, and is

0:15:11.840 --> 0:15:15.880
<v Speaker 1>initiated voluntarily when the animal or person is in a

0:15:15.960 --> 0:15:20.160
<v Speaker 1>relaxed or low stress setting. So that that that might

0:15:20.200 --> 0:15:21.720
<v Speaker 1>be kind of hard to wrap your brain around, but

0:15:21.760 --> 0:15:23.760
<v Speaker 1>I want to break out it's got like five parts there,

0:15:24.040 --> 0:15:27.880
<v Speaker 1>because already I'm thinking this applies to everything from hunting

0:15:28.920 --> 0:15:31.800
<v Speaker 1>to well, no, that's the part. Okay, So, so first

0:15:31.840 --> 0:15:35.040
<v Speaker 1>thing is that the behavior is not functional. It doesn't

0:15:35.080 --> 0:15:39.280
<v Speaker 1>contribute to current survival. So hunting wouldn't count unless you're

0:15:39.280 --> 0:15:41.760
<v Speaker 1>doing it recreation. I feel like a lot. I mean,

0:15:41.760 --> 0:15:43.400
<v Speaker 1>there are a lot of people who do it recreation.

0:15:43.520 --> 0:15:46.320
<v Speaker 1>There are a lot of people who certainly need to

0:15:46.400 --> 0:15:50.840
<v Speaker 1>hunt to some degree or certainly consume the the food

0:15:50.880 --> 0:15:54.680
<v Speaker 1>that they obtain through hunting. But anyway, I continue, Well, okay,

0:15:54.720 --> 0:15:58.560
<v Speaker 1>so you might in that case class recreational hunting in

0:15:58.600 --> 0:16:01.760
<v Speaker 1>fact as a form of play. Maybe it is, but

0:16:01.920 --> 0:16:04.080
<v Speaker 1>so it's at least in the animals who need to

0:16:04.160 --> 0:16:07.280
<v Speaker 1>hunt to survive. Hunting is not play because hunting is functional.

0:16:07.440 --> 0:16:10.560
<v Speaker 1>So play is not functional. Number Two, it's done for

0:16:10.600 --> 0:16:13.200
<v Speaker 1>its own sake. It's this is what we would call fun.

0:16:13.640 --> 0:16:17.280
<v Speaker 1>It's intrinsically motivating. Right. You don't have to do it

0:16:17.400 --> 0:16:21.320
<v Speaker 1>for some other reason. It is itself attractive to you

0:16:21.400 --> 0:16:25.400
<v Speaker 1>as an activity. Right. You're not expecting to obtain food

0:16:25.600 --> 0:16:29.040
<v Speaker 1>by it. You're not expecting to obtain a mate by it. Uh,

0:16:29.080 --> 0:16:31.680
<v Speaker 1>you were doing it just for the love of the game, right.

0:16:31.720 --> 0:16:34.800
<v Speaker 1>It pulls you in on its own power. Three, The

0:16:34.840 --> 0:16:38.920
<v Speaker 1>behavior is different from normal survival behaviors in at least

0:16:39.000 --> 0:16:42.200
<v Speaker 1>one respect. So something that is exactly the same as

0:16:42.240 --> 0:16:44.560
<v Speaker 1>things you do for survival, even if you're not currently

0:16:44.600 --> 0:16:47.560
<v Speaker 1>doing it for survival. That's probably not play right. Play

0:16:47.680 --> 0:16:52.320
<v Speaker 1>tends to, in Burghart's words, quote, it is incomplete generally

0:16:52.360 --> 0:16:55.840
<v Speaker 1>through inhibited or dropped final elements. Think about the way

0:16:55.840 --> 0:16:59.000
<v Speaker 1>like play fighting can like have the first parts of

0:16:59.000 --> 0:17:01.160
<v Speaker 1>a fight there, but don't actually go in for the

0:17:01.280 --> 0:17:06.359
<v Speaker 1>kill or anything. So gladiator competition play in some cases,

0:17:06.520 --> 0:17:09.560
<v Speaker 1>well that might be something up for debate. Yeah, but

0:17:09.960 --> 0:17:15.200
<v Speaker 1>Burghart also points out exaggerated awkward or precocious movements um

0:17:15.320 --> 0:17:19.679
<v Speaker 1>or behavior patterns with a modified form sequencing or targeting

0:17:20.520 --> 0:17:24.000
<v Speaker 1>um so like attack behaviors against a thing that would

0:17:24.000 --> 0:17:27.560
<v Speaker 1>not be normally a target of attack. I think about

0:17:27.560 --> 0:17:30.399
<v Speaker 1>the way, like a dog will play with a ball

0:17:30.720 --> 0:17:33.320
<v Speaker 1>like it is a piece of prey that I don't

0:17:33.480 --> 0:17:36.200
<v Speaker 1>think the dog actually thinks that the ball has meat

0:17:36.280 --> 0:17:38.760
<v Speaker 1>in it. It's playing with the ball, right, But it

0:17:38.840 --> 0:17:42.000
<v Speaker 1>does the same things to the ball roadly that it

0:17:42.000 --> 0:17:44.800
<v Speaker 1>would do to say, a rat that was in the house. Okay,

0:17:44.840 --> 0:17:47.800
<v Speaker 1>that's the third thing. Fourth thing, behavior is repeated. You

0:17:47.840 --> 0:17:50.159
<v Speaker 1>know you can do it more than once. Uh. And

0:17:50.200 --> 0:17:53.800
<v Speaker 1>then fifth, it happens when stress is low and this

0:17:53.880 --> 0:17:56.040
<v Speaker 1>doesn't have to mean that there is no stress, but

0:17:56.119 --> 0:17:58.840
<v Speaker 1>it just means it's not something that happens while you're

0:17:58.880 --> 0:18:02.400
<v Speaker 1>currently like be chase to buy a predator. And given

0:18:02.440 --> 0:18:04.840
<v Speaker 1>this kind of definition, again, I think we can probably

0:18:04.880 --> 0:18:07.280
<v Speaker 1>find ways that it might not perfectly fit what our

0:18:07.320 --> 0:18:09.399
<v Speaker 1>intuitive ideas of play are. But I think that's a

0:18:09.440 --> 0:18:12.520
<v Speaker 1>really good place to start, um and and that sort

0:18:12.560 --> 0:18:15.719
<v Speaker 1>of helps us think about what the roles of play

0:18:15.840 --> 0:18:19.520
<v Speaker 1>and games might be for biological organisms like us. All right,

0:18:19.520 --> 0:18:21.080
<v Speaker 1>on that note, we're going to take a quick break,

0:18:21.240 --> 0:18:29.760
<v Speaker 1>but we'll be right back, and we're back. One of

0:18:29.800 --> 0:18:32.119
<v Speaker 1>the things, of course, we mentioned earlier, is that we

0:18:32.240 --> 0:18:36.080
<v Speaker 1>know play predates things like board games because play is

0:18:36.119 --> 0:18:38.679
<v Speaker 1>present in non human animals. I mean, it's there, and

0:18:39.480 --> 0:18:42.520
<v Speaker 1>they're actually debates over how many animals it's present in, like,

0:18:42.560 --> 0:18:46.119
<v Speaker 1>for example, it's extremely common among mammals. It seems almost

0:18:46.200 --> 0:18:49.600
<v Speaker 1>universal among mammals. Like people have generally seen the way

0:18:49.640 --> 0:18:52.640
<v Speaker 1>dogs will chase and wrestle each other, the way kittens

0:18:52.680 --> 0:18:55.560
<v Speaker 1>stalk and pounce on each other and engage in various

0:18:55.560 --> 0:18:58.480
<v Speaker 1>forms of play. Fighting cats are I think, sometimes even

0:18:58.520 --> 0:19:01.280
<v Speaker 1>more playful than people give them credit for. Oh yeah,

0:19:01.359 --> 0:19:04.000
<v Speaker 1>especially to the indoor variety that are cut off from

0:19:04.000 --> 0:19:06.960
<v Speaker 1>their natural world and of course, you know, partially insane

0:19:07.119 --> 0:19:09.320
<v Speaker 1>because of what we've done to them. Uh, they're kind

0:19:09.359 --> 0:19:11.879
<v Speaker 1>of in that permanent state of kiden hood. For instance,

0:19:11.920 --> 0:19:15.439
<v Speaker 1>my cat um stalks and attacks my feet pretty much

0:19:15.520 --> 0:19:18.560
<v Speaker 1>every day, but does not seem to be doing it

0:19:18.600 --> 0:19:22.439
<v Speaker 1>with intent to um maime and consume my feet. No,

0:19:22.800 --> 0:19:25.720
<v Speaker 1>I mean, I would guess that's probably play. It is

0:19:25.760 --> 0:19:28.880
<v Speaker 1>done intrinsically for the fun of doing it right for her,

0:19:29.000 --> 0:19:31.439
<v Speaker 1>it's not. I don't find it tremendously fun myself, but

0:19:31.560 --> 0:19:33.680
<v Speaker 1>she loves it. She can't get enough of it. Well,

0:19:33.680 --> 0:19:35.639
<v Speaker 1>why can't your feet take a joke? It's more the

0:19:35.680 --> 0:19:38.760
<v Speaker 1>claws and the teeth than the joke. I'm all hot

0:19:38.800 --> 0:19:41.280
<v Speaker 1>for the joke. Uh. So, yeah, we we know this

0:19:41.359 --> 0:19:43.320
<v Speaker 1>is there in these Uh. I guess we consider them

0:19:43.400 --> 0:19:45.880
<v Speaker 1>since their predatory mammals. We you know, we think about

0:19:45.920 --> 0:19:48.800
<v Speaker 1>them as having like more complex brains. But it's also

0:19:48.880 --> 0:19:51.240
<v Speaker 1>there in say, mice like I was reading an article

0:19:51.320 --> 0:19:55.679
<v Speaker 1>by the researchers Leelle and Dugatkin and Serena Rodriguez for

0:19:55.720 --> 0:19:59.960
<v Speaker 1>a Berkeley publication, and they were pointing out the researches

0:20:00.080 --> 0:20:03.720
<v Speaker 1>found that mice usually start playing about fifteen days after

0:20:03.760 --> 0:20:07.520
<v Speaker 1>they're born UH, and that play activities peak around nineteen

0:20:07.560 --> 0:20:11.120
<v Speaker 1>to twenty five days. And this seems to coincide with

0:20:11.720 --> 0:20:16.399
<v Speaker 1>neurosciences revealed coincide with development of synapses in the cerebellum

0:20:16.480 --> 0:20:19.800
<v Speaker 1>and those those synapses are necessary for muscle control in life.

0:20:20.040 --> 0:20:21.879
<v Speaker 1>So there seems to be something going on where like

0:20:22.080 --> 0:20:25.640
<v Speaker 1>young mice are playing around the same time their brains

0:20:25.680 --> 0:20:29.200
<v Speaker 1>are developing the stuff that they need for for running

0:20:29.200 --> 0:20:32.520
<v Speaker 1>around and surviving with with muscle control. And also, mice

0:20:32.560 --> 0:20:35.399
<v Speaker 1>tend to show greater brain development when they're raised in

0:20:35.560 --> 0:20:38.920
<v Speaker 1>environments with wheels and other play structures than in environments

0:20:38.960 --> 0:20:41.880
<v Speaker 1>without them. Give my something to play with and their

0:20:41.920 --> 0:20:44.560
<v Speaker 1>brains do better. So this is the basic idea that

0:20:44.840 --> 0:20:48.840
<v Speaker 1>of play as a rehearsal for something, play is practice

0:20:49.200 --> 0:20:52.359
<v Speaker 1>for skills one will need as an adult, yes, or

0:20:52.520 --> 0:20:57.360
<v Speaker 1>play being necessary for just normal brain development um. And

0:20:57.440 --> 0:21:00.359
<v Speaker 1>both of those are strong theories about why play cists

0:21:00.359 --> 0:21:02.080
<v Speaker 1>in the animal world. That will come back to that

0:21:02.160 --> 0:21:05.200
<v Speaker 1>in some caveats in just a minute. UH. An interesting

0:21:05.280 --> 0:21:08.720
<v Speaker 1>question I came across is is their play among non mammals.

0:21:08.720 --> 0:21:11.280
<v Speaker 1>We know it's pretty much universal among mammals, but there

0:21:11.280 --> 0:21:14.680
<v Speaker 1>are all these debatable reports of play among various birds

0:21:14.720 --> 0:21:18.920
<v Speaker 1>and reptiles. Um, it does seem, for example, that ravens play.

0:21:18.960 --> 0:21:21.439
<v Speaker 1>They do stuff that's hard not to look at and

0:21:21.480 --> 0:21:25.120
<v Speaker 1>say that's play. Like juvenile ravens are attracted to novel

0:21:25.240 --> 0:21:28.320
<v Speaker 1>objects almost in the way, uh, you know, like like

0:21:28.359 --> 0:21:31.240
<v Speaker 1>a dog would be with toys, and they seem to

0:21:31.240 --> 0:21:34.600
<v Speaker 1>play around with them. One really interesting thing I came

0:21:34.600 --> 0:21:39.359
<v Speaker 1>across was in the zoologist Vladimir Denett's published a paper

0:21:39.440 --> 0:21:43.840
<v Speaker 1>in Animal Behavior and Cognition describing the play behaviors of

0:21:43.920 --> 0:21:49.120
<v Speaker 1>crocodilians playful crocodiles, which apparently was not news to people

0:21:49.160 --> 0:21:52.159
<v Speaker 1>who worked regularly with these animals. But you might be wondering, well,

0:21:52.200 --> 0:21:54.960
<v Speaker 1>how the heck does a crocodile play, or an alligator?

0:21:55.000 --> 0:21:57.280
<v Speaker 1>You know, what does that look like? They're all kinds

0:21:57.280 --> 0:22:01.160
<v Speaker 1>of ways. Uh. Sometimes they chase after inflatable balls, They

0:22:01.200 --> 0:22:04.520
<v Speaker 1>surf in waves, they snap at flowing water, They give

0:22:04.560 --> 0:22:07.880
<v Speaker 1>each other piggyback rides, they blow bubbles. These are all

0:22:07.920 --> 0:22:12.160
<v Speaker 1>things that seem to meet these biological and ethological definitions

0:22:12.200 --> 0:22:16.320
<v Speaker 1>of play that's that's crazy, because I would certainly have thought, Okay,

0:22:16.320 --> 0:22:21.960
<v Speaker 1>the raven might play, it is an intelligent creature, but reptile, Yeah, yeah,

0:22:21.960 --> 0:22:24.520
<v Speaker 1>I would have been there with you. But but apparently

0:22:24.560 --> 0:22:26.680
<v Speaker 1>this is just common knowledge to people who are hands

0:22:26.680 --> 0:22:30.480
<v Speaker 1>on with crocodilian's a lot even fish. There there is

0:22:30.520 --> 0:22:33.160
<v Speaker 1>debate about this about whether this really counts is play.

0:22:33.200 --> 0:22:36.399
<v Speaker 1>But for example, they sometimes jump when there's no need to,

0:22:36.800 --> 0:22:40.120
<v Speaker 1>when stress levels are low. Why there's nothing chasing them,

0:22:40.160 --> 0:22:42.400
<v Speaker 1>They're not getting anything from it. We've talked about fish

0:22:42.440 --> 0:22:45.560
<v Speaker 1>jumping on stuff to blow your mind before. Uh, and

0:22:45.600 --> 0:22:48.399
<v Speaker 1>so there there are some ideas that maybe they're playing.

0:22:48.520 --> 0:22:51.080
<v Speaker 1>Maybe this is a form of play. Now, once you

0:22:51.119 --> 0:22:54.640
<v Speaker 1>get down to invertebrates, it really does get much trickier

0:22:54.680 --> 0:22:57.800
<v Speaker 1>to find things that could reasonably be classed as play, except,

0:22:57.840 --> 0:23:01.240
<v Speaker 1>of course, in the case of you know what cephalopods, right, Oh,

0:23:01.280 --> 0:23:03.240
<v Speaker 1>of course, yeah, I was. I was, I was thinking

0:23:03.240 --> 0:23:05.560
<v Speaker 1>about insects and I was thinking, oh, well, well, Dr

0:23:05.640 --> 0:23:08.840
<v Speaker 1>Seth Brundle told us that there there are no insect

0:23:08.920 --> 0:23:11.440
<v Speaker 1>politics and he didn't say anything about play. But it

0:23:11.520 --> 0:23:14.000
<v Speaker 1>kind of stands to reason that insects would not play.

0:23:14.040 --> 0:23:17.199
<v Speaker 1>But then of course, I forget about about the the

0:23:17.240 --> 0:23:20.720
<v Speaker 1>invertebrate superstars of the cephalopod world. Yeah, which are you know,

0:23:20.800 --> 0:23:23.840
<v Speaker 1>the true aliens on Earth? Like octopuses are clearly one

0:23:23.880 --> 0:23:26.920
<v Speaker 1>of the most playful animals on this planet. Though their

0:23:26.960 --> 0:23:29.119
<v Speaker 1>play might seem very strange to us. They seem to

0:23:29.200 --> 0:23:33.000
<v Speaker 1>enjoy puzzles and new toys and challenges, and sometimes they

0:23:33.040 --> 0:23:35.920
<v Speaker 1>like pull on people in what seemed to be strange

0:23:35.960 --> 0:23:39.639
<v Speaker 1>examples of social play. There are also even reports of

0:23:39.680 --> 0:23:43.000
<v Speaker 1>play like behaviors among insects like ants and wasps, but

0:23:43.080 --> 0:23:45.840
<v Speaker 1>these reports this is very controversial. Well, I guess a

0:23:45.880 --> 0:23:48.960
<v Speaker 1>lot of this is getting into an individual organisms tendencies

0:23:49.000 --> 0:23:53.639
<v Speaker 1>towards neophilia, uh, the the you know, the likelihood that

0:23:53.640 --> 0:23:58.280
<v Speaker 1>they're gonna seek out novel experiences or items if there's

0:23:58.359 --> 0:24:00.919
<v Speaker 1>if they are you know, a curious creek that benefits

0:24:01.200 --> 0:24:04.240
<v Speaker 1>has a survival benefit in trying things out, such as

0:24:04.280 --> 0:24:06.639
<v Speaker 1>we talked about raccoons on stuff to blow your mind before.

0:24:06.720 --> 0:24:09.159
<v Speaker 1>Oh yeah, of course raccoons, being mammals, do seem to

0:24:09.200 --> 0:24:12.160
<v Speaker 1>be somewhat playful. But also we talked about the idea

0:24:12.200 --> 0:24:16.200
<v Speaker 1>that like raccoons who have stronger, stronger neophilia instincts, the

0:24:16.280 --> 0:24:19.200
<v Speaker 1>ones that seek out novel objects and approach them rather

0:24:19.240 --> 0:24:21.520
<v Speaker 1>than avoid them. They tend to do better and say

0:24:21.600 --> 0:24:25.240
<v Speaker 1>urban environments, which that makes sense. You approach some novel

0:24:25.280 --> 0:24:27.600
<v Speaker 1>objects in an urban environment, you will often get some

0:24:27.680 --> 0:24:31.080
<v Speaker 1>fries out of it or something. Um. But anyway, so

0:24:31.119 --> 0:24:32.840
<v Speaker 1>I want to come back and kind of rope in

0:24:33.400 --> 0:24:37.320
<v Speaker 1>just a basic overview of the ideas about why play

0:24:37.400 --> 0:24:41.840
<v Speaker 1>exists in animals, what biological purpose does it serve? Of course,

0:24:41.960 --> 0:24:43.960
<v Speaker 1>this is something we don't fully know the answer to

0:24:44.119 --> 0:24:46.800
<v Speaker 1>right this is this is an unsolved question, but there

0:24:46.800 --> 0:24:50.600
<v Speaker 1>are some some strong hypotheses with with some evidence behind them.

0:24:50.880 --> 0:24:53.959
<v Speaker 1>So one we already mentioned is that play is training

0:24:54.000 --> 0:24:58.040
<v Speaker 1>for crucial survival or reproductive skills. And in the words

0:24:58.080 --> 0:25:01.480
<v Speaker 1>of the English psychologist Peter case If this would mean quote,

0:25:01.480 --> 0:25:07.359
<v Speaker 1>play primarily affords juveniles practice towards the exercise of later skills.

0:25:07.400 --> 0:25:10.280
<v Speaker 1>And you can already probably imagine tons of reasons for

0:25:10.359 --> 0:25:13.359
<v Speaker 1>thinking this is the case, Like think about, um, how

0:25:13.480 --> 0:25:16.120
<v Speaker 1>much of the play we see in other animals and

0:25:16.160 --> 0:25:20.720
<v Speaker 1>in humans frankly resembles forms of survival and reproduction behavior.

0:25:21.119 --> 0:25:26.119
<v Speaker 1>Play very often looks like fighting, hunting, escaping, feeding, or

0:25:26.200 --> 0:25:30.080
<v Speaker 1>mating actions that you know mimic These activities in an

0:25:30.080 --> 0:25:34.000
<v Speaker 1>exaggerated or incomplete form make up a huge portion of

0:25:34.000 --> 0:25:37.919
<v Speaker 1>play behaviors. But there are also there's some evidence against

0:25:37.960 --> 0:25:40.280
<v Speaker 1>this too. There as studies in many animals, including some

0:25:40.320 --> 0:25:43.360
<v Speaker 1>types of mice and merecats, that have found that animals

0:25:43.400 --> 0:25:46.600
<v Speaker 1>who play at a skill like hunting or fighting do

0:25:46.640 --> 0:25:50.360
<v Speaker 1>not later show advantages at this skill compared to individuals

0:25:50.400 --> 0:25:53.320
<v Speaker 1>that play at the skill less. So maybe sometimes this

0:25:53.400 --> 0:25:56.680
<v Speaker 1>isn't the case. Uh. There's also the question of why

0:25:56.760 --> 0:26:01.119
<v Speaker 1>forms of play sometimes continue into adulthood to survival skills

0:26:01.119 --> 0:26:05.440
<v Speaker 1>are mastered, or why some play behaviors, especially in humans,

0:26:05.840 --> 0:26:10.320
<v Speaker 1>do not mimic physical survival behaviors. A classic example of

0:26:10.359 --> 0:26:13.200
<v Speaker 1>this would be the board game Yes. A couple of

0:26:13.240 --> 0:26:15.560
<v Speaker 1>alternate theories that came across because they were mentioned by

0:26:15.600 --> 0:26:19.080
<v Speaker 1>dugat Ken and Rodriguez. One is that play is essentially

0:26:19.119 --> 0:26:22.520
<v Speaker 1>for like social species, it's for learning the rules. This

0:26:22.600 --> 0:26:26.480
<v Speaker 1>is from the University of Colorado biologist Mark baykoff Uh,

0:26:26.520 --> 0:26:29.679
<v Speaker 1>and he basically says that play is useful for developing

0:26:29.720 --> 0:26:33.359
<v Speaker 1>a sense of morality and social skills. Like play allows

0:26:33.440 --> 0:26:38.200
<v Speaker 1>animals to experience and internalize their social clan sense of fairness,

0:26:38.240 --> 0:26:41.919
<v Speaker 1>of inclusion and exclusion of justice, and what cheating is.

0:26:42.280 --> 0:26:44.840
<v Speaker 1>Oh yeah, this is a very good, good point and

0:26:44.840 --> 0:26:47.080
<v Speaker 1>something that I see coming up in my own life

0:26:47.440 --> 0:26:50.199
<v Speaker 1>with a six year old playing some board games with

0:26:50.280 --> 0:26:52.959
<v Speaker 1>him while he's also learning how to play chess at school,

0:26:53.640 --> 0:26:55.480
<v Speaker 1>and a lot of it is you know, certainly there's

0:26:55.480 --> 0:26:59.879
<v Speaker 1>a there's a stressing abstract thought and learning systems of

0:27:00.080 --> 0:27:02.679
<v Speaker 1>rules and strategy, but a lot of it is like

0:27:02.840 --> 0:27:06.480
<v Speaker 1>learning how to lose, learning how to win, how to

0:27:06.480 --> 0:27:09.600
<v Speaker 1>do both of those things gracefully, how not to cheat,

0:27:09.640 --> 0:27:12.240
<v Speaker 1>how to respond to cheating like these are all all

0:27:12.240 --> 0:27:15.199
<v Speaker 1>sort of aspects of the general exercise. Yeah, so I

0:27:15.200 --> 0:27:18.320
<v Speaker 1>think that that's a strong possibility as well. Another theory

0:27:18.560 --> 0:27:22.639
<v Speaker 1>is from the check researcher Mark Spinka, who says that

0:27:22.800 --> 0:27:26.800
<v Speaker 1>play is to help animals not necessarily just practice individual

0:27:26.880 --> 0:27:29.920
<v Speaker 1>skills like hunting, fighting and all that, but to generally

0:27:30.000 --> 0:27:33.880
<v Speaker 1>prepare for the unexpected. It's how an animal readies its

0:27:33.920 --> 0:27:37.040
<v Speaker 1>brain to be surprised by life and deal with that

0:27:37.160 --> 0:27:41.520
<v Speaker 1>surprise gracefully. So things like being knocked off balance when

0:27:41.520 --> 0:27:46.239
<v Speaker 1>you're not expecting it, or things like encountering failure in

0:27:46.280 --> 0:27:49.120
<v Speaker 1>a in a chase or something like this. Another way

0:27:49.160 --> 0:27:51.840
<v Speaker 1>of putting this is that play and games serve to

0:27:52.080 --> 0:27:55.720
<v Speaker 1>increase versatility. This is this is very very good point,

0:27:55.720 --> 0:27:59.000
<v Speaker 1>because I'm thinking about like various physical sports, a lot

0:27:59.000 --> 0:28:01.639
<v Speaker 1>of it does seem to have a it seemed to

0:28:01.640 --> 0:28:07.800
<v Speaker 1>stress bodily awareness and being able to react physically to change.

0:28:08.080 --> 0:28:11.720
<v Speaker 1>And then most board games of any of any note,

0:28:12.040 --> 0:28:13.919
<v Speaker 1>you know, there's some level of you go into the

0:28:13.960 --> 0:28:17.000
<v Speaker 1>game with a certain strategy, there's a certain way you

0:28:17.200 --> 0:28:21.040
<v Speaker 1>can and perhaps will win. But then the best laid

0:28:21.080 --> 0:28:24.560
<v Speaker 1>plans right foiled foiled. You have to figure out, well,

0:28:24.640 --> 0:28:26.200
<v Speaker 1>how am I going to react to this and still

0:28:26.200 --> 0:28:29.159
<v Speaker 1>try and achieve my initial goals. Maybe there's a different

0:28:29.160 --> 0:28:31.080
<v Speaker 1>way I'm going to have to win after all. Well,

0:28:31.119 --> 0:28:33.520
<v Speaker 1>and this, you know, you you can see it in

0:28:33.560 --> 0:28:37.080
<v Speaker 1>the way that we really we have an extremely derisive

0:28:37.119 --> 0:28:42.120
<v Speaker 1>attitude toward people who do not lose or face adversity

0:28:42.280 --> 0:28:44.920
<v Speaker 1>in games. Well, you know the person who flips the

0:28:44.960 --> 0:28:47.960
<v Speaker 1>table when they get when they you know, get frustrated

0:28:47.960 --> 0:28:50.720
<v Speaker 1>in risk or something that's like an archetype we all

0:28:50.760 --> 0:28:53.560
<v Speaker 1>know about. We all know that guy, and that behavior

0:28:53.720 --> 0:28:56.880
<v Speaker 1>is strongly frowned upon right now. Part of it might

0:28:56.920 --> 0:28:59.560
<v Speaker 1>be because they're playing Monopoly or some garbage game like that,

0:28:59.640 --> 0:29:03.520
<v Speaker 1>but but no, Yeah, people who react like that to games,

0:29:03.520 --> 0:29:05.560
<v Speaker 1>they can probably react like that to to just about

0:29:05.600 --> 0:29:08.320
<v Speaker 1>any game. And I think one of the important lessons

0:29:08.320 --> 0:29:12.040
<v Speaker 1>of gaming, like one that I continually try to embrace,

0:29:12.360 --> 0:29:15.720
<v Speaker 1>is in enjoying the way in which you lose, Like

0:29:15.840 --> 0:29:17.360
<v Speaker 1>I think, I think it's a testament to of a

0:29:17.360 --> 0:29:20.080
<v Speaker 1>well designed game, because I've also played some games where

0:29:20.120 --> 0:29:22.560
<v Speaker 1>I'm like, Okay, this game is kind of BS and

0:29:22.600 --> 0:29:26.400
<v Speaker 1>I'm losing. Uh, there's really what am I doing? You know?

0:29:26.440 --> 0:29:29.000
<v Speaker 1>But but a really good game, You're like, oh, I

0:29:29.040 --> 0:29:32.120
<v Speaker 1>see disaster is coming, and isn't it interesting how it's

0:29:32.120 --> 0:29:35.360
<v Speaker 1>playing out? What can I do to minimize disaster? That

0:29:35.400 --> 0:29:38.520
<v Speaker 1>can sometimes become the new game that you're playing that

0:29:38.760 --> 0:29:40.400
<v Speaker 1>is a really great kind of game. I haven't even

0:29:40.400 --> 0:29:43.800
<v Speaker 1>thought about that, games that are interesting to lose. Yeah.

0:29:44.000 --> 0:29:46.440
<v Speaker 1>Um So, one more theory I want to mention before

0:29:46.720 --> 0:29:49.640
<v Speaker 1>we move on. The last one I came across was

0:29:49.800 --> 0:29:53.200
<v Speaker 1>in a presentation called what is play for by the

0:29:53.200 --> 0:29:57.040
<v Speaker 1>Penn State professor Gary Chick, and this discusses the possibility

0:29:57.080 --> 0:30:01.120
<v Speaker 1>that play is favored by sexual selection, that it's at

0:30:01.160 --> 0:30:06.280
<v Speaker 1>a Playfulness is a signaling mechanism of fitness in adults,

0:30:06.280 --> 0:30:08.960
<v Speaker 1>and that might answer why even adults are playful and

0:30:09.000 --> 0:30:13.160
<v Speaker 1>not just children. Like animals including humans, tend to prefer

0:30:13.320 --> 0:30:16.680
<v Speaker 1>mates that play, because play is interpreted as a signal

0:30:16.680 --> 0:30:20.720
<v Speaker 1>of a few things. Play signals youth, youthfulness, play signals

0:30:20.800 --> 0:30:25.880
<v Speaker 1>good health, play signals intelligence, and it signals good socialization. Yeah,

0:30:25.920 --> 0:30:28.200
<v Speaker 1>these are all solid points. But plus, in the more

0:30:28.200 --> 0:30:31.320
<v Speaker 1>of the human context, there's a sense of leisure there, right,

0:30:31.400 --> 0:30:35.120
<v Speaker 1>Like this individual has space in their life for something

0:30:35.280 --> 0:30:37.720
<v Speaker 1>of little or no consequence, like a game. Right, I

0:30:37.760 --> 0:30:39.640
<v Speaker 1>mean in the animal context, I think that's part of

0:30:39.680 --> 0:30:42.400
<v Speaker 1>the good health signaling. Right, If you show off that

0:30:42.520 --> 0:30:44.840
<v Speaker 1>you can play a game, you're showing off that you're

0:30:44.840 --> 0:30:47.720
<v Speaker 1>not starving and sick and at the edge, Like, hey, look,

0:30:47.720 --> 0:30:50.040
<v Speaker 1>and I'm chasing a ball. This isn't gonna feed me,

0:30:50.160 --> 0:30:54.040
<v Speaker 1>but I'm big enough I can catch something later. Yeah. So,

0:30:54.120 --> 0:30:56.720
<v Speaker 1>I mean, ultimately, we don't know which of these theories

0:30:56.720 --> 0:30:58.840
<v Speaker 1>are correct, and there are other ones too, we don't

0:30:58.880 --> 0:31:01.120
<v Speaker 1>have time to chase them all on here. I guess

0:31:01.120 --> 0:31:03.160
<v Speaker 1>you could also posit that of course play is not

0:31:03.320 --> 0:31:06.640
<v Speaker 1>for anything that it doesn't serve any adaptive biological purpose.

0:31:06.680 --> 0:31:09.560
<v Speaker 1>But given how widely play is selected for, I really

0:31:09.600 --> 0:31:12.480
<v Speaker 1>find this unlikely. But anyway to come back to board

0:31:12.520 --> 0:31:15.280
<v Speaker 1>games here, Given all of this we've looked at, I

0:31:15.320 --> 0:31:17.720
<v Speaker 1>think one of the interesting questions to ask is what

0:31:18.000 --> 0:31:21.840
<v Speaker 1>kind of play does a board game represent? And how

0:31:21.880 --> 0:31:25.200
<v Speaker 1>does does a board game fit into this whole model.

0:31:25.320 --> 0:31:28.320
<v Speaker 1>So if you take the view that well, maybe a

0:31:28.320 --> 0:31:31.240
<v Speaker 1>lot of play is training for skills later in life.

0:31:31.320 --> 0:31:33.600
<v Speaker 1>Maybe that's what most of play is for in the

0:31:33.640 --> 0:31:37.280
<v Speaker 1>animal world, that's obviously plausible for a lot of different things, because,

0:31:37.320 --> 0:31:40.080
<v Speaker 1>as we mentioned earlier, how many types of play involved

0:31:40.200 --> 0:31:44.880
<v Speaker 1>things that are necessary for survival, like chasing, fighting, uh,

0:31:44.920 --> 0:31:48.959
<v Speaker 1>you know, playing house, imaginative playing with skills of you know,

0:31:49.000 --> 0:31:52.000
<v Speaker 1>maintaining a domestic life, that kind of thing, right, finding

0:31:52.000 --> 0:31:55.680
<v Speaker 1>your mystery date, um, you know, creating your ensuring your

0:31:55.720 --> 0:32:01.240
<v Speaker 1>financial future, battling barbarians um or or or so simply

0:32:01.320 --> 0:32:05.760
<v Speaker 1>just responding to luck, responding to chance, responding to to

0:32:06.400 --> 0:32:09.040
<v Speaker 1>unforeseen events. Well, I think that last one might be

0:32:09.200 --> 0:32:12.600
<v Speaker 1>especially relevant with games with board games, because what sets

0:32:12.600 --> 0:32:15.320
<v Speaker 1>board games apart from so many of these other games

0:32:15.360 --> 0:32:18.600
<v Speaker 1>like play fighting, play chasing, playing house and all that

0:32:19.080 --> 0:32:22.480
<v Speaker 1>is that unlike these physical sports and stuff, board games

0:32:23.200 --> 0:32:28.040
<v Speaker 1>become almost entirely abstracted from any physical activity that is

0:32:28.080 --> 0:32:32.800
<v Speaker 1>important for survival or reproduction. They're abstract games. Their games

0:32:32.880 --> 0:32:36.920
<v Speaker 1>taken into an imaginary space that you don't act out

0:32:37.160 --> 0:32:39.960
<v Speaker 1>full behaviors with your body, you know, right, Yeah, it

0:32:39.960 --> 0:32:43.640
<v Speaker 1>becomes even though you may have some impressive, uh fluff,

0:32:43.680 --> 0:32:46.320
<v Speaker 1>you may have some you know, impressive materials, some very

0:32:46.360 --> 0:32:50.120
<v Speaker 1>nice figurines, etcetera, it's still largely something that is taking

0:32:50.160 --> 0:32:53.640
<v Speaker 1>place in the mind, with the aid of some physical

0:32:53.720 --> 0:32:56.840
<v Speaker 1>materials and of course the system of rules. With that

0:32:56.880 --> 0:32:58.840
<v Speaker 1>in mind, I think we should maybe take a break

0:32:58.840 --> 0:33:00.880
<v Speaker 1>and then come back and folk us on some of

0:33:00.920 --> 0:33:03.440
<v Speaker 1>the earliest known board games and and see what we

0:33:03.480 --> 0:33:12.520
<v Speaker 1>can make of them. Alright, we're back. So in researching this,

0:33:12.520 --> 0:33:14.760
<v Speaker 1>we we look to a number of different sources, but

0:33:14.840 --> 0:33:17.600
<v Speaker 1>of course I ended up picking up Brian and Fagin's

0:33:17.800 --> 0:33:20.240
<v Speaker 1>excellent The seventy Grade Inventions of the Ancient World is

0:33:20.280 --> 0:33:23.640
<v Speaker 1>a fun starting put place. Uh. He only devotes two

0:33:23.640 --> 0:33:26.640
<v Speaker 1>pages to board games, but it provides a nice overview

0:33:27.280 --> 0:33:30.080
<v Speaker 1>and one of the things that he drives home is

0:33:30.160 --> 0:33:34.160
<v Speaker 1>that board games are probably as old as human culture.

0:33:35.160 --> 0:33:38.520
<v Speaker 1>That pretty much any ancient or modern society has some

0:33:38.720 --> 0:33:41.680
<v Speaker 1>sort of board game. It just seems innately tied to

0:33:41.760 --> 0:33:44.640
<v Speaker 1>how we think and how we use objects and rules.

0:33:45.160 --> 0:33:46.880
<v Speaker 1>And you can even go so as far as to

0:33:46.920 --> 0:33:51.120
<v Speaker 1>say that they're a defining element of human society. Now,

0:33:51.360 --> 0:33:53.880
<v Speaker 1>obviously they came out of something though, right, But but

0:33:53.920 --> 0:33:57.680
<v Speaker 1>the details are lost to the myths of history. It's

0:33:57.760 --> 0:34:01.360
<v Speaker 1>unlikely that there's a single necess city or breakthrough that

0:34:01.480 --> 0:34:05.240
<v Speaker 1>evolved into game playing. But there are a couple of

0:34:05.320 --> 0:34:08.279
<v Speaker 1>key theories that I think are worth considering. So the

0:34:08.320 --> 0:34:10.480
<v Speaker 1>first is that, and this ties in with some of

0:34:10.520 --> 0:34:13.000
<v Speaker 1>the discussions we've had about play, is it is the

0:34:13.000 --> 0:34:17.160
<v Speaker 1>the safe sublimation of competition and rivalry. Oh, this is

0:34:17.200 --> 0:34:19.879
<v Speaker 1>often a theory about sports as well, That it does

0:34:20.000 --> 0:34:23.239
<v Speaker 1>something to uh. It takes an instinct that we have

0:34:23.360 --> 0:34:26.040
<v Speaker 1>that can be destructive and gives us an outlet for

0:34:26.080 --> 0:34:29.040
<v Speaker 1>that instinct that is not destructive. Right. You know, today

0:34:29.040 --> 0:34:32.040
<v Speaker 1>we have a game night in which say employee employee,

0:34:32.080 --> 0:34:35.160
<v Speaker 1>fellow employees, or friends or family members members will gather

0:34:35.239 --> 0:34:38.399
<v Speaker 1>together and attempt to crush each other so that one

0:34:38.480 --> 0:34:41.879
<v Speaker 1>may rise up victorious over the rest. This would be

0:34:42.080 --> 0:34:45.160
<v Speaker 1>terrible if we did this four real zes. But since

0:34:45.200 --> 0:34:47.440
<v Speaker 1>we're doing it within the confines of a board game

0:34:48.320 --> 0:34:51.000
<v Speaker 1>or card game or what have you, Uh, it's it's

0:34:51.000 --> 0:34:54.200
<v Speaker 1>perfectly acceptable, it's even beneficial. I mean, look at the

0:34:54.239 --> 0:34:58.600
<v Speaker 1>way people practice sports fandom. You can clearly see in

0:34:58.640 --> 0:35:02.920
<v Speaker 1>this that we have some powerful instincts that that that

0:35:03.080 --> 0:35:05.440
<v Speaker 1>caused us to want to band together in groups and

0:35:05.600 --> 0:35:08.839
<v Speaker 1>support of, you know, against a common enemy that's also

0:35:08.920 --> 0:35:12.759
<v Speaker 1>banding together. We have, I think some inherent warlike instincts,

0:35:13.000 --> 0:35:14.920
<v Speaker 1>and I think it would probably be bad if we

0:35:15.000 --> 0:35:18.360
<v Speaker 1>just had these instincts bouncing around without any way to

0:35:18.520 --> 0:35:22.319
<v Speaker 1>express them. That wasn't actually harmful. But generally speaking, you're

0:35:22.360 --> 0:35:25.680
<v Speaker 1>dealing with with far lower stakes. Yes, even if there

0:35:25.760 --> 0:35:29.200
<v Speaker 1>is money on the line, it is still generally generally

0:35:29.239 --> 0:35:31.239
<v Speaker 1>your life is not on the line right now. The

0:35:31.280 --> 0:35:35.200
<v Speaker 1>second idea, and this one, this one I really find interesting,

0:35:35.680 --> 0:35:41.279
<v Speaker 1>is that board games emerged out of ritual and divination practices. Yes, yes, yes, yes,

0:35:41.400 --> 0:35:44.799
<v Speaker 1>this is really interesting. Now. Of course, divination practices would

0:35:44.800 --> 0:35:48.120
<v Speaker 1>be what I would be trying to answer an unanswerable

0:35:48.200 --> 0:35:51.680
<v Speaker 1>question or gain some piece of knowledge by the invocation

0:35:51.719 --> 0:35:54.400
<v Speaker 1>of the gods or spirits or something, usually using a

0:35:54.440 --> 0:35:59.439
<v Speaker 1>physical medium. Yeah too. Yeah, and sometimes it's overt it is, say,

0:35:59.480 --> 0:36:04.440
<v Speaker 1>asking spirit um deceased loved one or an ancestor, or

0:36:04.480 --> 0:36:07.839
<v Speaker 1>a god or a goddess or a supernatural entity for help.

0:36:08.239 --> 0:36:11.319
<v Speaker 1>Other times it's it's a bit more obscure, like what

0:36:11.440 --> 0:36:14.600
<v Speaker 1>you're actually asking and why you're using a particular means

0:36:14.680 --> 0:36:17.719
<v Speaker 1>to do so. We had an episode of Stuff to

0:36:17.719 --> 0:36:19.919
<v Speaker 1>Blow your Mind where we talked about the eaching where

0:36:19.960 --> 0:36:22.320
<v Speaker 1>we get into a lot of this. Yeah, talking about

0:36:22.400 --> 0:36:26.719
<v Speaker 1>the eaching is essentially a randomization engine for divination that

0:36:26.800 --> 0:36:31.319
<v Speaker 1>depends on physical objects to create and record randomized events. Uh.

0:36:31.680 --> 0:36:36.240
<v Speaker 1>Specifically uh tossing a few coins, laying some sticks down

0:36:36.800 --> 0:36:39.600
<v Speaker 1>to keep track of what what the coins tell you,

0:36:39.880 --> 0:36:43.279
<v Speaker 1>and then referring to a system of rules to tell

0:36:43.320 --> 0:36:48.200
<v Speaker 1>you what these lines mean, and then of course how

0:36:48.239 --> 0:36:51.200
<v Speaker 1>you should act what you should expect based on that. Now, remember,

0:36:51.200 --> 0:36:53.120
<v Speaker 1>in the Stuff to Blow your Mind episode, we talked

0:36:53.160 --> 0:36:55.680
<v Speaker 1>about how even though you know, we're not positing that

0:36:56.120 --> 0:36:58.640
<v Speaker 1>sort of ledge methods where you like, you know, cast

0:36:58.719 --> 0:37:01.960
<v Speaker 1>lots or something or actually giving you, say, knowledge of

0:37:02.000 --> 0:37:05.040
<v Speaker 1>the future or anything like that, they could still be

0:37:05.160 --> 0:37:08.560
<v Speaker 1>useful or adaptive in that they might tend to prompt

0:37:08.640 --> 0:37:12.319
<v Speaker 1>action when you were otherwise frozen, Like it's possible, you know,

0:37:12.400 --> 0:37:14.480
<v Speaker 1>you're just faced with a problem, you don't know what

0:37:14.560 --> 0:37:17.920
<v Speaker 1>to do, and in fact it's the case that really

0:37:17.960 --> 0:37:21.400
<v Speaker 1>any action is better than no action, and thus consulting

0:37:21.440 --> 0:37:25.000
<v Speaker 1>a divination method gives you impetus to go forward with

0:37:25.080 --> 0:37:28.719
<v Speaker 1>some type of response. I remember in that issuing episode

0:37:28.719 --> 0:37:30.799
<v Speaker 1>that we did, we we looked to a quote from

0:37:31.040 --> 0:37:36.400
<v Speaker 1>Julian Jaynes, who is the individual that was behind the

0:37:35.800 --> 0:37:40.440
<v Speaker 1>the bicameral mind hypothesis. But but this particular quote has

0:37:40.560 --> 0:37:43.920
<v Speaker 1>has little to do with with with that particular hypothesis.

0:37:43.960 --> 0:37:48.560
<v Speaker 1>But he was talking about sortilage, and he said quote.

0:37:49.360 --> 0:37:53.040
<v Speaker 1>But this simplicity, even uh triviality to us, should not

0:37:53.239 --> 0:37:57.239
<v Speaker 1>blind us from seeing the profound psychological problem involved, as

0:37:57.239 --> 0:38:01.120
<v Speaker 1>well as appreciating its remarkable historical importance. We're so used

0:38:01.160 --> 0:38:04.040
<v Speaker 1>to the huge variety of games of chance, throwing dice

0:38:04.080 --> 0:38:07.120
<v Speaker 1>through let wheels, etcetera, all of them vestiges of this

0:38:07.239 --> 0:38:10.520
<v Speaker 1>ancient practice of divination by lots, that we find it

0:38:10.560 --> 0:38:14.239
<v Speaker 1>difficult to really appreciate the significance of this practice historically.

0:38:14.640 --> 0:38:16.799
<v Speaker 1>It is a help here to realize that there was

0:38:16.840 --> 0:38:21.360
<v Speaker 1>no concept of chance whatever until very recent times. So

0:38:21.440 --> 0:38:24.160
<v Speaker 1>he had to think about and he's tying that in

0:38:24.200 --> 0:38:26.480
<v Speaker 1>a little bit to his hypothesis. But but for the

0:38:26.520 --> 0:38:31.200
<v Speaker 1>most partly thinking of the primordial uh, you know, ancestors

0:38:31.239 --> 0:38:34.240
<v Speaker 1>to the board game, to games of chance being simply

0:38:34.320 --> 0:38:38.120
<v Speaker 1>a way of of figuring out how to act, Like

0:38:38.160 --> 0:38:41.040
<v Speaker 1>what I must do something? But how do I possibly

0:38:41.080 --> 0:38:44.439
<v Speaker 1>weigh these two things? I must appeal to some other force? Yeah,

0:38:44.480 --> 0:38:46.400
<v Speaker 1>I mean, I think there's something to that. We we

0:38:46.440 --> 0:38:48.560
<v Speaker 1>can't know this for sure, that you know, ancient or

0:38:48.600 --> 0:38:53.040
<v Speaker 1>prehistoric people's had no concept of chance, But judging by

0:38:53.080 --> 0:38:56.680
<v Speaker 1>their writings when we have access to those, it does

0:38:56.760 --> 0:38:59.640
<v Speaker 1>seem like they didn't really have much of an idea

0:38:59.640 --> 0:39:01.839
<v Speaker 1>of endomness, at least to me. It seems more like

0:39:02.160 --> 0:39:05.359
<v Speaker 1>there's a general belief in sort of like determinism by

0:39:05.360 --> 0:39:07.920
<v Speaker 1>the gods or by some kind of power of fate

0:39:08.560 --> 0:39:12.160
<v Speaker 1>that you know, win something that that appears random happens,

0:39:12.200 --> 0:39:14.879
<v Speaker 1>say even just the outcome of a dice roll, that

0:39:15.080 --> 0:39:17.360
<v Speaker 1>was the will of the gods for it to happen

0:39:17.440 --> 0:39:20.160
<v Speaker 1>that way, And so if you imagine board games in

0:39:20.160 --> 0:39:23.480
<v Speaker 1>this context, they would take on a very different cast, right,

0:39:23.960 --> 0:39:26.560
<v Speaker 1>every time you throw the dice, which I guess at

0:39:26.600 --> 0:39:28.239
<v Speaker 1>that time probably wouldn't have been dice, but would have

0:39:28.239 --> 0:39:30.080
<v Speaker 1>been something like, you know, sticks that fall in a

0:39:30.080 --> 0:39:32.399
<v Speaker 1>certain way to tell you how many places to move

0:39:32.600 --> 0:39:35.080
<v Speaker 1>or what the outcome of something is, or a knuckle

0:39:35.120 --> 0:39:38.640
<v Speaker 1>bones or a common one. Yeah, yeah, I rattle the bones.

0:39:38.680 --> 0:39:41.759
<v Speaker 1>I think there's this old Babylonian inscription that's like a

0:39:41.800 --> 0:39:45.600
<v Speaker 1>gambler's lament that says like, woe, woe, woe to me

0:39:45.760 --> 0:39:48.920
<v Speaker 1>the knuckle bones. It's like, you know, oh no that

0:39:49.080 --> 0:39:51.080
<v Speaker 1>you know, they gave me bad fate. But the bad

0:39:51.120 --> 0:39:54.560
<v Speaker 1>fate could be within a game, and within the game

0:39:54.800 --> 0:39:58.719
<v Speaker 1>this would still be interpreted, perhaps as a deliverance by

0:39:58.760 --> 0:40:01.160
<v Speaker 1>the gods or or a punishment by the gods, like

0:40:01.200 --> 0:40:04.600
<v Speaker 1>the gods are determining who wins your dice game. Yeah,

0:40:04.600 --> 0:40:06.680
<v Speaker 1>because it's kind of like you're going, all right, God,

0:40:06.719 --> 0:40:08.320
<v Speaker 1>I need some help on this. Give me a sign,

0:40:09.239 --> 0:40:11.319
<v Speaker 1>all right, I don't see a sign. What I'm gonna

0:40:11.360 --> 0:40:14.480
<v Speaker 1>do is I'm gonna I'm gonna throw this stick. If

0:40:14.520 --> 0:40:16.680
<v Speaker 1>it lands this way, I'm gonna assume that's a yes,

0:40:17.080 --> 0:40:18.880
<v Speaker 1>and if it lands the other way, I'm going to

0:40:19.000 --> 0:40:21.799
<v Speaker 1>take that as a no. So balls in your court. God,

0:40:21.880 --> 0:40:23.799
<v Speaker 1>here we go. But what if it's not a yes

0:40:23.920 --> 0:40:26.040
<v Speaker 1>or no about a question in your life, but about

0:40:26.239 --> 0:40:28.840
<v Speaker 1>do I get to advance a space in this game

0:40:28.960 --> 0:40:32.320
<v Speaker 1>on the board? Wow? Imagine if that was the case.

0:40:32.680 --> 0:40:35.560
<v Speaker 1>Every time we play a board game, a divine being

0:40:35.680 --> 0:40:38.640
<v Speaker 1>has to has to like clock in the day, Like, oh,

0:40:38.719 --> 0:40:40.839
<v Speaker 1>my goodness, they're playing Arkham Harror. I'm gonna be here

0:40:40.880 --> 0:40:43.800
<v Speaker 1>all night. I hate this one. Can't they just play

0:40:44.160 --> 0:40:47.680
<v Speaker 1>play checkers? You know? I wonder if this may come

0:40:47.680 --> 0:40:50.040
<v Speaker 1>in as one of the things I often wonder about

0:40:50.120 --> 0:40:53.200
<v Speaker 1>is like, why do some religions forbid games of chance

0:40:53.320 --> 0:40:56.279
<v Speaker 1>or forbid gambling? What is it about that activity that

0:40:56.320 --> 0:40:59.120
<v Speaker 1>makes it detestable to the religious authorities and the people

0:40:59.120 --> 0:41:02.960
<v Speaker 1>who come up with these religious dogmas. I wonder if

0:41:03.040 --> 0:41:05.840
<v Speaker 1>games of chance, especially in the ancient frame of mind,

0:41:06.239 --> 0:41:10.640
<v Speaker 1>tend to suggest a belief in like consulting demons and

0:41:10.880 --> 0:41:14.759
<v Speaker 1>a non sanctioned spiritual authorities, you know, so that when

0:41:14.760 --> 0:41:18.920
<v Speaker 1>you roll a die or roll a knucklebone, you may

0:41:18.960 --> 0:41:22.239
<v Speaker 1>in fact be uh having a consult every time you

0:41:22.320 --> 0:41:25.120
<v Speaker 1>do it with some kind of illicit spirit, with a

0:41:25.160 --> 0:41:27.520
<v Speaker 1>demon or something. Huh. And it would be interested to

0:41:27.520 --> 0:41:30.040
<v Speaker 1>come back and do an Invention episode on gambling. But

0:41:30.120 --> 0:41:32.200
<v Speaker 1>I also wonder, and I may be completely off on this,

0:41:32.920 --> 0:41:35.080
<v Speaker 1>I wonder if it's ever a case where Okay, if

0:41:35.120 --> 0:41:38.120
<v Speaker 1>a board game or a game is simply a simulation,

0:41:38.239 --> 0:41:42.160
<v Speaker 1>a simplification with lowered stakes, if you then raise the

0:41:42.160 --> 0:41:46.080
<v Speaker 1>stakes again, does that become gambling? And it's because that's

0:41:46.120 --> 0:41:47.880
<v Speaker 1>kind of how I always think about gambling. It's like

0:41:47.920 --> 0:41:51.320
<v Speaker 1>playing cards for fun, that's fun, playing cards for money. Okay,

0:41:51.320 --> 0:41:53.440
<v Speaker 1>you've taken taken something fun, and you've made it a

0:41:53.440 --> 0:41:58.640
<v Speaker 1>little dirty, and you've made losing feel more real, and

0:41:58.680 --> 0:42:04.520
<v Speaker 1>you've made winning a little more icky. Somehow everyone's mileage

0:42:04.520 --> 0:42:06.680
<v Speaker 1>is going to vary on that. Well, but that's my

0:42:06.760 --> 0:42:08.879
<v Speaker 1>take on I think there could also be when you're

0:42:08.880 --> 0:42:12.280
<v Speaker 1>talking about not just games of chance, but like adding

0:42:12.320 --> 0:42:16.280
<v Speaker 1>the gambling element, yes, which does seem to be often crucial,

0:42:16.520 --> 0:42:18.880
<v Speaker 1>you know, is their money on the line there? You

0:42:18.920 --> 0:42:20.840
<v Speaker 1>could also just say that it's like, well, it's a

0:42:20.880 --> 0:42:25.160
<v Speaker 1>basic social control problem because for some reason, where there's gambling,

0:42:25.160 --> 0:42:28.040
<v Speaker 1>there also tends to be disorder and crime. You know,

0:42:28.120 --> 0:42:31.760
<v Speaker 1>gambling tends to lead to fights and murder and stuff.

0:42:31.960 --> 0:42:34.640
<v Speaker 1>It could just be something like as simple as that, right.

0:42:34.840 --> 0:42:37.920
<v Speaker 1>I know, we were looking at at some sources about

0:42:38.520 --> 0:42:42.480
<v Speaker 1>Islamic law and the interpretation of Islamic laws concerning games

0:42:42.480 --> 0:42:45.640
<v Speaker 1>of chance versus games of skill, and it seems like

0:42:45.719 --> 0:42:47.319
<v Speaker 1>for the for the most part, based on what we're

0:42:47.320 --> 0:42:52.319
<v Speaker 1>looking at, generally gambling is bad, gambling is against the rules.

0:42:52.360 --> 0:42:55.359
<v Speaker 1>But games that have dice in them, if there are

0:42:55.400 --> 0:42:57.640
<v Speaker 1>games of skill, you know, it's generally okay. So that

0:42:57.760 --> 0:43:01.040
<v Speaker 1>specifically the uh, you know, dungeons and dragons is fine.

0:43:02.000 --> 0:43:04.560
<v Speaker 1>I think there's a difference, opinion among difference. Yes, you're

0:43:04.560 --> 0:43:06.880
<v Speaker 1>still you're still going to find some some individuals that

0:43:06.960 --> 0:43:09.799
<v Speaker 1>have you know, there are a lot stricter on this,

0:43:09.920 --> 0:43:12.359
<v Speaker 1>and and and stricter on the interpretation and would say

0:43:12.360 --> 0:43:14.440
<v Speaker 1>that no, if their dice involved, or there's some sort

0:43:14.440 --> 0:43:17.040
<v Speaker 1>of chance element, then then it is not permitted. You know.

0:43:17.120 --> 0:43:20.280
<v Speaker 1>Going back to the sort of adaptive or revolutionary framework,

0:43:20.320 --> 0:43:23.760
<v Speaker 1>I wonder if you can fundamentally class games of chance

0:43:24.000 --> 0:43:28.000
<v Speaker 1>versus games of skill as as having different kinds of

0:43:28.120 --> 0:43:32.319
<v Speaker 1>roles in our biology and our psychology. Yeah, yeah, probably so.

0:43:32.440 --> 0:43:34.480
<v Speaker 1>And maybe maybe that's again one of the reasons that

0:43:34.960 --> 0:43:37.480
<v Speaker 1>it's so perfect when when those two things are balanced

0:43:37.480 --> 0:43:41.080
<v Speaker 1>in a single game where you do need skill to win,

0:43:41.400 --> 0:43:45.920
<v Speaker 1>and yet there are these these these unpredictable moments, these

0:43:46.200 --> 0:43:49.960
<v Speaker 1>these turning points that can totally change the outcome, and

0:43:50.000 --> 0:43:52.240
<v Speaker 1>no amount of skill, Like maybe skill will be essential

0:43:52.280 --> 0:43:55.240
<v Speaker 1>to survive those twists and turns. Yeah, I mean, dealing

0:43:55.280 --> 0:43:59.000
<v Speaker 1>with dealing with unforeseen circumstances is a skill in a way.

0:43:59.200 --> 0:44:03.520
<v Speaker 1>The the skill of versatility is the ability to face

0:44:03.600 --> 0:44:05.960
<v Speaker 1>the vicissitudes of fate and come up with a with

0:44:06.000 --> 0:44:09.560
<v Speaker 1>a way around. Like candy Land is definitely a game

0:44:09.840 --> 0:44:13.600
<v Speaker 1>that requires no skill. You know, if anybody has ever

0:44:13.640 --> 0:44:17.680
<v Speaker 1>played with the child knows virtually it's just all random movement.

0:44:17.760 --> 0:44:20.400
<v Speaker 1>There's there's not really any there are no decisions to

0:44:20.440 --> 0:44:24.480
<v Speaker 1>be made. You're the complete whims of the universe. When

0:44:24.520 --> 0:44:26.200
<v Speaker 1>it comes to that, that's going to be the one

0:44:26.239 --> 0:44:28.759
<v Speaker 1>that God's really hate clocking in for because they have

0:44:28.800 --> 0:44:31.360
<v Speaker 1>to do all the work. But then you have games

0:44:31.400 --> 0:44:33.719
<v Speaker 1>like chess right where yes you're having to respond to

0:44:33.840 --> 0:44:37.000
<v Speaker 1>changes that are perpetrated, but they're perpetrated by your opponent

0:44:37.760 --> 0:44:39.239
<v Speaker 1>at any rate. I do want to drive home that

0:44:39.239 --> 0:44:42.200
<v Speaker 1>whether we're looking at this idea of of games and

0:44:42.239 --> 0:44:45.759
<v Speaker 1>board games as the safe sublimation of competition or as

0:44:45.840 --> 0:44:49.959
<v Speaker 1>something that emerged out of divination practices, uh, we can't

0:44:49.960 --> 0:44:52.760
<v Speaker 1>really know for sure. There's evidence for both of these. Uh,

0:44:52.840 --> 0:44:55.319
<v Speaker 1>they're likely other reasons in play as well, including just

0:44:55.400 --> 0:44:58.920
<v Speaker 1>the desire to do something that is amuses you, something

0:44:59.239 --> 0:45:01.720
<v Speaker 1>that is fun. But I'm still haunted by that question.

0:45:01.760 --> 0:45:04.479
<v Speaker 1>How did the thing that amuses us, the thing that's fun,

0:45:04.920 --> 0:45:10.040
<v Speaker 1>become moving around little tiles on top of a pattern surface,

0:45:10.239 --> 0:45:13.800
<v Speaker 1>or you know, or like rolling a knucklebone and seeing

0:45:13.840 --> 0:45:16.799
<v Speaker 1>how many of a piece of tokens we got to take,

0:45:16.920 --> 0:45:21.480
<v Speaker 1>or something such a strange and abstract way of approaching games,

0:45:21.520 --> 0:45:25.160
<v Speaker 1>which in their core, they should involve the body, right,

0:45:25.200 --> 0:45:28.200
<v Speaker 1>they should involve like you should be playing house, or

0:45:28.239 --> 0:45:31.000
<v Speaker 1>you should be play fighting, you should be running a race,

0:45:31.360 --> 0:45:34.480
<v Speaker 1>but instead we're doing it in this abstract space with

0:45:34.520 --> 0:45:37.960
<v Speaker 1>these little representative figurines. I mean, it almost seems like

0:45:38.040 --> 0:45:39.920
<v Speaker 1>it suggests to me that there could be some kind

0:45:39.960 --> 0:45:44.080
<v Speaker 1>of relationship between the emergence of board games as this

0:45:44.239 --> 0:45:48.040
<v Speaker 1>abstracted form of play and the emergence of writing as

0:45:48.120 --> 0:45:53.839
<v Speaker 1>this abstracted form of representing thoughts, this abstracted form of speech. Yeah,

0:45:53.880 --> 0:45:57.279
<v Speaker 1>taking what's going on inside our minds and put in

0:45:57.360 --> 0:46:00.279
<v Speaker 1>externalizing it, because they think of one of the key

0:46:00.280 --> 0:46:03.560
<v Speaker 1>things that our mind does is we're we're simulating future events.

0:46:03.960 --> 0:46:07.360
<v Speaker 1>We're engaging in mental time travel, both past and future.

0:46:07.400 --> 0:46:10.000
<v Speaker 1>We're trying to envision what is going to happen and

0:46:10.040 --> 0:46:12.880
<v Speaker 1>how we're going to react to stuff like that happening.

0:46:13.000 --> 0:46:17.680
<v Speaker 1>And it's a purely mental, uh, mental exercise. So it's

0:46:18.000 --> 0:46:20.759
<v Speaker 1>in a sense, planning it all out or doing just

0:46:20.920 --> 0:46:24.759
<v Speaker 1>very abstract versions of planning it all out in a

0:46:24.800 --> 0:46:27.880
<v Speaker 1>physical system in a board game like that's that's perfectly

0:46:27.880 --> 0:46:30.920
<v Speaker 1>in keeping with the spirit of play fighting, but it's

0:46:30.920 --> 0:46:32.720
<v Speaker 1>a different type of fight. It's the kind of fight

0:46:33.280 --> 0:46:37.560
<v Speaker 1>that that that really only conscious beings are capable of engaging.

0:46:37.719 --> 0:46:40.000
<v Speaker 1>This is really interesting, and that's why I am so

0:46:40.040 --> 0:46:42.759
<v Speaker 1>excited to come back next time and talk about the

0:46:42.800 --> 0:46:46.080
<v Speaker 1>earliest to known evidence of board games. What do the

0:46:46.080 --> 0:46:49.359
<v Speaker 1>earliest board games look like? What are they? That's right,

0:46:49.360 --> 0:46:52.080
<v Speaker 1>it's it's there's some fascinating examples to to run through.

0:46:52.160 --> 0:46:55.200
<v Speaker 1>But we've run the full course for this episode. So

0:46:55.320 --> 0:46:57.400
<v Speaker 1>in the meantime, as you're waiting for next week's episode

0:46:57.400 --> 0:47:01.359
<v Speaker 1>to come out, head on over to invention paw dot com.

0:47:01.400 --> 0:47:03.600
<v Speaker 1>That is the mothership for this show. That's where we'll

0:47:03.600 --> 0:47:05.920
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0:47:08.719 --> 0:47:10.680
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0:47:13.280 --> 0:47:15.200
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0:47:15.239 --> 0:47:18.000
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0:47:35.880 --> 0:47:39.080
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0:47:39.080 --> 0:47:41.640
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0:47:41.719 --> 0:47:44.200
<v Speaker 1>or any other episode, to suggest a topic for a

0:47:44.239 --> 0:47:46.719
<v Speaker 1>future episode of Invention, or just to say hello, you

0:47:46.719 --> 0:48:00.000
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0:48:00.040 --> 0:48:00.680
<v Speaker 1>You gad