WEBVTT - The Alienware Story

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<v Speaker 1>Get in text with technology with tech Stuff from stuff

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<v Speaker 1>works dot com. Hey there, and welcome to tex Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland. I'm a senior writer with

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<v Speaker 1>how stuff works dot com. I like to talk about

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<v Speaker 1>things that go buzz in the night, you know, like

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<v Speaker 1>robots and stuff. And today I thought we explore the

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<v Speaker 1>world of alien Ware. This is a company that's been

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<v Speaker 1>making specialized gaming rig computers since the mid nineteen nineties,

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<v Speaker 1>and I thought it might be cool to see where

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<v Speaker 1>it got its start and where is it going now.

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<v Speaker 1>A little bit later in this episode, I'll be talking

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<v Speaker 1>with Frank Azor, general manager of alien Ware, one of

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<v Speaker 1>the co founders when the early early employees of the company,

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<v Speaker 1>and he's going to give us some background on that company,

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<v Speaker 1>a little bit more about the philosophy and the design

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<v Speaker 1>uh decisions, and and just kind of what makes the

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<v Speaker 1>company tick. But let's stay set the stage a little

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<v Speaker 1>bit so that we understand why alien Wear even has

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<v Speaker 1>a space in the PC world. Well, games have been

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<v Speaker 1>part of computer history for a really long time, which

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<v Speaker 1>really shouldn't come as much of a surprise. Gaming has

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<v Speaker 1>always been a big part of the human experience. We

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<v Speaker 1>hone skills. Through games, we bond socially with others, We

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<v Speaker 1>explore ideas, we test philosophies, or sometimes we just want

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<v Speaker 1>to beat up on some sort of I don't know,

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<v Speaker 1>Martian Robo Overlord or something. Now, back in nineteen fifty eight,

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<v Speaker 1>before personal computers were even a thing, there was a

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<v Speaker 1>physicist named William Higginbotham who used an analog computer and

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<v Speaker 1>in oscilloscope to create a game similar to what would

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<v Speaker 1>later become Pong. And a few years later and sixty two,

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<v Speaker 1>Stephen Russell at m I T created Space War, which

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<v Speaker 1>was a predecessor to the Arcade miss Genes that would

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<v Speaker 1>follow more than a decade later. These games were built

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<v Speaker 1>on specialized hardware. We're talking like mainframe computers. You have

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<v Speaker 1>to go ten years into the future to look about

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<v Speaker 1>the first PC games because personal computers weren't really a

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<v Speaker 1>thing till the mid to late seventies. For example, in

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<v Speaker 1>nineteen seventy six, will Crowther, who actually was one of

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<v Speaker 1>the people who worked on the arpa net that was

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<v Speaker 1>a predecessor to the Internet. It was a network that

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<v Speaker 1>that ended up pioneering the technologies that would power the Internet. Well,

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<v Speaker 1>he wasn't just busy helping make computers talk to each other.

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<v Speaker 1>He was also developing a text based game in four

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<v Speaker 1>tran called Colossal Cave Adventure for the PDP ten main frame,

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<v Speaker 1>which is not exactly a PC I grant you, but

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<v Speaker 1>other programmers began to work on the project in order

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<v Speaker 1>to pour it over to different computer systems, including personal

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<v Speaker 1>computer systems, and these text based games were kind of

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<v Speaker 1>like a role playing game. It would spell out what

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<v Speaker 1>is going on in any given room. You would get

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<v Speaker 1>a paragraph of text and it would describe your surroundings

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<v Speaker 1>and things that are in the area, and you would

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<v Speaker 1>have to type in whatever it was you wanted to do. So,

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<v Speaker 1>for example, you might say, there's the description says you

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<v Speaker 1>are in a room, there is an old chair in

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<v Speaker 1>the corner, and a door leads out to the north,

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<v Speaker 1>and you might say sit in chair. And if the

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<v Speaker 1>programmers had thought about that, then you would get a response.

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<v Speaker 1>Perhaps it would be something such as you sit in

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<v Speaker 1>the chair, that's a load off, or the chair collapses

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<v Speaker 1>under your weight. You're now sitting on a pile of lumber,

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<v Speaker 1>or whatever the result maybe and you would just go

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<v Speaker 1>turn through turn. Not exactly the cutting edge in technology

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<v Speaker 1>by today's standards, but it was an early attempt at

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<v Speaker 1>creating games for computers. And there are a lot of

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<v Speaker 1>these text based games in the day. I remember things

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<v Speaker 1>like the Zork series or Hitchhiker's Guide to the Galaxy,

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<v Speaker 1>and of course the Leather Goddesses of Phobos and yes,

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<v Speaker 1>that's a real game, you can look it up. Before long,

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<v Speaker 1>a host of programmers began to build graphics based games.

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<v Speaker 1>They began to create things that weren't just text related.

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<v Speaker 1>You could control little characters or perhaps control a vehicle

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<v Speaker 1>of some sort. It was all very primitive at the time.

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<v Speaker 1>The graphics were very basic, and so were the sounds.

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<v Speaker 1>Display resolution and processor power and sound ability was replacing

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<v Speaker 1>really hefty limitations on what a game developer could do.

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<v Speaker 1>Not that it stopped people from pushing the envelope. There

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<v Speaker 1>have always been game developers who have been creating games

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<v Speaker 1>that push hardware to its limits, and so it was

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<v Speaker 1>even in the early days. But those limits were much

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<v Speaker 1>lower back then. And then Moore's law just kept on

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<v Speaker 1>plugging away. You know that observation that generally speaking today

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<v Speaker 1>we interpret it as computers get about twice as powerful

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<v Speaker 1>every twenty four months, as they were before. So in

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<v Speaker 1>two years the computers that you buy are twice as

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<v Speaker 1>powerful as the ones from two years previous, and two

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<v Speaker 1>years in the future they will be twice as powerful

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<v Speaker 1>as the ones that are here today. Well, that was

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<v Speaker 1>still going along, and so you were getting increasing amounts

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<v Speaker 1>of processing power. But if you start off small, then

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<v Speaker 1>doubling doesn't mean you get a huge amount, right, not

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<v Speaker 1>at the beginning. It over time, yes, But let's say

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<v Speaker 1>that you know you can lift twenty pounds, and then

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<v Speaker 1>you train and train and train and train, and now

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<v Speaker 1>you can lift twice that you can lift forty pounds.

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<v Speaker 1>Forty pounds in the grand scheme of things, still isn't

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<v Speaker 1>that much. But then you train and train, and then

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<v Speaker 1>it's eighty pounds, and then a hundred sixty, and then

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<v Speaker 1>pretty soon you're talking about really, really big numbers. Well,

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<v Speaker 1>in those early days of personal computers, we weren't talking

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<v Speaker 1>big numbers so well, developers were creating games that could

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<v Speaker 1>wish hardware to its limits. It was still pretty modest.

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<v Speaker 1>Then something big happened, and it happened in the mid nineties,

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<v Speaker 1>and that big something was three D graphics. Now that

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<v Speaker 1>was not three D in the you need special glasses

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<v Speaker 1>in order to play this game sense, but rather that

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<v Speaker 1>the rendered objects on screen appeared to have three dimensions

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<v Speaker 1>to them. They appeared to have depth, and that was

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<v Speaker 1>a lot different from what had been there. It used

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<v Speaker 1>to be that games all like just two dimensional characters,

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<v Speaker 1>there was no third dimension to them. Games like Doom

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<v Speaker 1>and Quake started to support these three dimensional graphics, and

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<v Speaker 1>you needed hardware to support that capability. In the early days,

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<v Speaker 1>it was the CPUs job to do all of that

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<v Speaker 1>three D rendering. Now, obviously the CPU has to do

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<v Speaker 1>a lot, so pushing three D rendering onto the CPU

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<v Speaker 1>as well made it work even harder. So if you

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<v Speaker 1>companies began to explore options with expansion cards that would

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<v Speaker 1>take on some of the work that the CPU would

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<v Speaker 1>have to do. Video cards had been around since the

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<v Speaker 1>nineteen eighties, but none of them were really true three

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<v Speaker 1>D graphics cards. Those would come in the mid nineties,

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<v Speaker 1>and one of the earliest of those was the Verge

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<v Speaker 1>pc I expansion card from S three. Verge spelled v

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<v Speaker 1>I r g E stood for Virtual Reality Graphics Engine,

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<v Speaker 1>so they had pretty high aspirations back in those mid nineties.

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<v Speaker 1>We're talking like right here, so this would be during

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<v Speaker 1>the first attempt to bring virtual reality out into the

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<v Speaker 1>public consciousness. This was the one that ultimately crashed in

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<v Speaker 1>on itself and and ultimately had it set virtual reality

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<v Speaker 1>back by about a decade because people were so disenchanted

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<v Speaker 1>by it that no one was really willing to pour

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<v Speaker 1>any money into it for quite some time. Well. The

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<v Speaker 1>first card, this verge pc I expansion card, had four

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<v Speaker 1>whole megabytes of memory and a clock speed of sixty

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<v Speaker 1>six mega hurts. Now at the time that was impressive,

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<v Speaker 1>but by today's standards, it wouldn't even measure up to

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<v Speaker 1>a bargain ben graphics card. What it did do, however,

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<v Speaker 1>was created a new era, the era of the hardcore gamer,

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<v Speaker 1>because now you could actually get a supplemental card on

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<v Speaker 1>your computer that would allow you to play these advanced

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<v Speaker 1>games um and there had never been anything like that

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<v Speaker 1>really before. And tons of other graphics cards followed, both

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<v Speaker 1>from S three that was the company that made the

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<v Speaker 1>verge pc i'm a card, and lots of other manufacturers

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<v Speaker 1>as well, So there are some pretty big names that

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<v Speaker 1>got serious traction in those days. You had a t

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<v Speaker 1>I was way before the radion days, and they introduced

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<v Speaker 1>the Rage three D card. I remember when that came out.

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<v Speaker 1>Three D f X launched the Voodoo one, which was

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<v Speaker 1>incredibly influential. I'll have to do a full episode about

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<v Speaker 1>three D f X sometime in the future. That that

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<v Speaker 1>wholes stories a little weird. The Voodoo one also did

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<v Speaker 1>something the other early three D cards did not do.

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<v Speaker 1>It focused solely on rendering three D graphics. Other early

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<v Speaker 1>cards would fuse three D graphics rendering with two D

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<v Speaker 1>graphics rendering, so you'd have both of them handled by

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<v Speaker 1>the same graphics card. But with the Voodoo one, you

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<v Speaker 1>actually had to have a second graphics card just to

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<v Speaker 1>handle the two D graphics. It would work alongside the

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<v Speaker 1>Voodoo one in order for you to get the full functionality.

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<v Speaker 1>And it doesn't stop with the Voodoo one either. Nvidio

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<v Speaker 1>got into the game, literally in this case, with a

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<v Speaker 1>launch of the n V three in nine. Later, still

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<v Speaker 1>in nine, a Canadian company called Matrox decided to wade

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<v Speaker 1>into the fray and they had their own three D

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<v Speaker 1>acceleration cards, and Intel tried to compete in this new

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<v Speaker 1>space with the I seven forty graphics cards, though the

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<v Speaker 1>product failed to get much traction in the marketplace, and

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<v Speaker 1>it didn't get very many positive reviews either. For the

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<v Speaker 1>most part, the graphics card market dominated by a T

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<v Speaker 1>I in Vidio three D f X, and S three

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<v Speaker 1>in those early years, So this creates some level of

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<v Speaker 1>confusion for people who want to pursue PC gaming. Let's

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<v Speaker 1>take myself as an example. I was playing PC games

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<v Speaker 1>back then. I wasn't a console gamer at this time,

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<v Speaker 1>in the mid to late nineties. I was a PC gamer,

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<v Speaker 1>but my PC was just a basic PC. I didn't

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<v Speaker 1>have like a dedicated graphics card. And once these games

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<v Speaker 1>started to get this advanced and there was really more

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<v Speaker 1>or less a requirement for you to get a three

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<v Speaker 1>D graphics card, it was hard for me to figure

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<v Speaker 1>out what I should do next. There were so many

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<v Speaker 1>different cards on the market, and they all had different abilities,

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<v Speaker 1>and I wasn't really sure what any of them were.

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<v Speaker 1>And and they also many of them had proprietary approaches,

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<v Speaker 1>which meant that you could buy a game that requires

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<v Speaker 1>the three D graphics accelerator card and you have one

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<v Speaker 1>of those cards in your computer, but you have one

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<v Speaker 1>from a different manufacturer, and because it's not compatible, you

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<v Speaker 1>can't play the game even though from a raw power standpoint,

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<v Speaker 1>you'd be fine. It's your card is completely capable of

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<v Speaker 1>churning out the the output that you would need. But

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<v Speaker 1>because of that proprietary approach and the incompatibility issue, the

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<v Speaker 1>game still won't run on your machine. This was really frustrating. Um,

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<v Speaker 1>you know, before that, before the graphics cards and sound

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<v Speaker 1>cards really became a big deal, you just had to

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<v Speaker 1>really worry about the motherboard and the CPU, plus any

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<v Speaker 1>expansion cards you might want in order to hook up

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<v Speaker 1>gear to your computer. But now you suddenly had to

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<v Speaker 1>take those three D graphics cards into account, and this

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<v Speaker 1>was a non trivial task. You had all these competing

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<v Speaker 1>products on the market, and you didn't necessarily know which firmware,

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<v Speaker 1>which which proprietary approach rather would be the best one.

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<v Speaker 1>You might go out and buy a card that today

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<v Speaker 1>had support for most of the games that are on

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<v Speaker 1>the market, and then a year from then it might

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<v Speaker 1>turn out that all the games that are coming out

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<v Speaker 1>don't support that format anymore. They go to one of

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<v Speaker 1>the competitors. So it's a very confusing and frustrating time.

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<v Speaker 1>It meant that game developers also we're going through this,

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<v Speaker 1>They had to decide which graphics cards were they going

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<v Speaker 1>to support with their their games, Because every time you

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<v Speaker 1>add on another graphics card to support, you add on

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<v Speaker 1>time that it takes, and money and and other resources

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<v Speaker 1>that it takes to develop the game so that will

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<v Speaker 1>run on that platform. So from a game developer standpoint,

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<v Speaker 1>having lots of different incompatible formats out there, it's frustrating

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<v Speaker 1>because you have to make those decisions. If you try

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<v Speaker 1>to support everything, it's going to take you longer to

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<v Speaker 1>get your game out, which means it's going to be

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<v Speaker 1>more expensive to you. It means you're gonna have to

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<v Speaker 1>sell more copies of it in order to get a

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<v Speaker 1>return on your investment. And if you choose to not

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<v Speaker 1>support everyone, then you have to figure out which card

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<v Speaker 1>makes the most sense to support, which one is going

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<v Speaker 1>to get you the most potential sales. It was not

0:13:07.559 --> 0:13:11.480
<v Speaker 1>a great time to have to make these decisions. It

0:13:11.559 --> 0:13:16.720
<v Speaker 1>was really kind of uh difficult. So it was a

0:13:16.720 --> 0:13:19.160
<v Speaker 1>total bummer if you were a gamer and you felt

0:13:19.200 --> 0:13:21.600
<v Speaker 1>like you had made bad decisions, or just that you

0:13:21.640 --> 0:13:23.880
<v Speaker 1>had made a decision that turned out later on to

0:13:24.000 --> 0:13:26.800
<v Speaker 1>become bad. Like at the time it wasn't bad, but

0:13:26.920 --> 0:13:30.480
<v Speaker 1>later down the road it did. Building a PC got

0:13:30.520 --> 0:13:33.240
<v Speaker 1>more complicated and the games kept coming out, and so

0:13:33.320 --> 0:13:35.880
<v Speaker 1>that opened up an opportunity for a company to come

0:13:35.880 --> 0:13:39.760
<v Speaker 1>along and serve that market. So instead of building identical,

0:13:39.880 --> 0:13:44.160
<v Speaker 1>identical beige boxes with like standard specs to them, this

0:13:44.240 --> 0:13:47.760
<v Speaker 1>company would design gaming rigs with gamers in mind. So

0:13:47.800 --> 0:13:50.240
<v Speaker 1>the company would offer up various options for gamers to

0:13:50.320 --> 0:13:53.199
<v Speaker 1>choose from. So it wasn't even just like here are

0:13:53.760 --> 0:13:57.080
<v Speaker 1>three different computer models. There were a lot of options

0:13:57.120 --> 0:14:01.520
<v Speaker 1>for gamers to choose which come opponents they wanted included,

0:14:01.600 --> 0:14:04.440
<v Speaker 1>and that would obviously affect everything from the performance of

0:14:04.480 --> 0:14:08.240
<v Speaker 1>the PC to its ultimate price. Now, all of the

0:14:08.280 --> 0:14:10.800
<v Speaker 1>actual work and building the rig would be done by

0:14:10.840 --> 0:14:13.000
<v Speaker 1>the company. The gamer wouldn't have to do it, so

0:14:13.440 --> 0:14:17.520
<v Speaker 1>that takes that responsibility off the gamers shoulders. That company

0:14:17.800 --> 0:14:20.960
<v Speaker 1>was alien Ware. But here's a little bit of trivia.

0:14:21.280 --> 0:14:24.720
<v Speaker 1>It wasn't originally called alien Ware. In fact, it wasn't

0:14:24.760 --> 0:14:28.880
<v Speaker 1>originally meant to be a PC gaming rig company. The

0:14:28.880 --> 0:14:32.520
<v Speaker 1>original name of the company back in nineteen was Psychi,

0:14:32.720 --> 0:14:35.360
<v Speaker 1>and it was based in Miami, Florida still is. In fact,

0:14:35.400 --> 0:14:38.320
<v Speaker 1>to this day, alien Ware is still in Miami. The

0:14:38.400 --> 0:14:42.480
<v Speaker 1>founder was Nelson Gonzalez, and he started the company with

0:14:42.560 --> 0:14:46.120
<v Speaker 1>a ten thousand dollar personal credit loan. He didn't set

0:14:46.120 --> 0:14:48.200
<v Speaker 1>out to make gaming rigs right away either. He was

0:14:48.280 --> 0:14:51.400
<v Speaker 1>just going to build personal computers. But then he noticed

0:14:51.440 --> 0:14:53.680
<v Speaker 1>that many of the people he knew, like his friends

0:14:53.680 --> 0:14:55.880
<v Speaker 1>and family, were coming to him for advice on how

0:14:55.920 --> 0:14:59.480
<v Speaker 1>to make a personal computer run certain games that either

0:14:59.560 --> 0:15:02.600
<v Speaker 1>were are performing on their current machine or not even

0:15:02.680 --> 0:15:06.880
<v Speaker 1>working at all. And Gonzalez understood the complexities of the

0:15:06.880 --> 0:15:10.119
<v Speaker 1>PC space at the time and helped get those computers

0:15:10.120 --> 0:15:12.680
<v Speaker 1>in shape. You know, his friends and family. He helped

0:15:12.720 --> 0:15:15.080
<v Speaker 1>them out and he made sure that they could run

0:15:15.080 --> 0:15:17.960
<v Speaker 1>the latest games and they didn't have these compatibility issues.

0:15:18.960 --> 0:15:22.560
<v Speaker 1>So he then developed a business plan, and that business

0:15:22.560 --> 0:15:27.280
<v Speaker 1>plan was direct selling to customers. It was a a

0:15:27.360 --> 0:15:31.120
<v Speaker 1>very transparent sort of approach where customers could come straight

0:15:31.160 --> 0:15:37.640
<v Speaker 1>through to purchase these PCs, which increasingly became gaming rigs.

0:15:38.120 --> 0:15:41.800
<v Speaker 1>He was still making regular PC computers at the time,

0:15:41.840 --> 0:15:44.040
<v Speaker 1>but he was finding more and more of his time

0:15:44.040 --> 0:15:46.600
<v Speaker 1>dedicated to building out these gaming rigs for a gamers

0:15:47.280 --> 0:15:52.000
<v Speaker 1>in He convinced his friend Alex Aguila to join him

0:15:52.480 --> 0:15:54.680
<v Speaker 1>at his company, and by the end of ninety seven,

0:15:54.680 --> 0:15:56.920
<v Speaker 1>the two decided it was time to pivot the business

0:15:57.240 --> 0:16:01.600
<v Speaker 1>and focus solely on building PC gaming rigs. They said

0:16:01.800 --> 0:16:04.880
<v Speaker 1>farewell to the standard PC business and went all in

0:16:05.040 --> 0:16:07.680
<v Speaker 1>on gaming now. As I said at the top of

0:16:07.720 --> 0:16:10.840
<v Speaker 1>the show, I had the opportunity to talk to the

0:16:10.880 --> 0:16:14.480
<v Speaker 1>general manager of alien Ware, Frank Hazor, and we had

0:16:14.560 --> 0:16:17.520
<v Speaker 1>a nice conversation. So we'll listen in on that interview

0:16:17.800 --> 0:16:21.280
<v Speaker 1>right after we take this break to thank our sponsor.

0:16:27.960 --> 0:16:31.600
<v Speaker 1>First of all, thank you so much for joining me today.

0:16:31.720 --> 0:16:35.360
<v Speaker 1>I very much appreciate your time. Yeah, thanks for having me.

0:16:35.840 --> 0:16:39.840
<v Speaker 1>Appreciate it. And I would like to to start at

0:16:39.880 --> 0:16:42.880
<v Speaker 1>the beginning. I find that's always a good place and

0:16:43.000 --> 0:16:47.880
<v Speaker 1>talk about the earliest days. We're talking about alien Ware,

0:16:47.960 --> 0:16:55.440
<v Speaker 1>a brand that has really established itself as the forefront

0:16:55.880 --> 0:17:02.040
<v Speaker 1>for especially for high performing gaming rigs. But how did

0:17:02.040 --> 0:17:05.360
<v Speaker 1>it all get started? Well, it starts with an idea,

0:17:05.840 --> 0:17:10.400
<v Speaker 1>UM pretty simply. UM. We were very passionate gamers at

0:17:10.400 --> 0:17:14.800
<v Speaker 1>the time and UM mostly playing on PC, some on console,

0:17:15.520 --> 0:17:18.440
<v Speaker 1>and a lot of really great games were coming out

0:17:18.520 --> 0:17:21.920
<v Speaker 1>on the PC. UM around that time, we were working

0:17:21.920 --> 0:17:26.280
<v Speaker 1>with Doom, Doom too, UM Quake, UH, and these games

0:17:26.280 --> 0:17:31.000
<v Speaker 1>were really pushing the performance boundaries of what PCs were

0:17:31.040 --> 0:17:32.920
<v Speaker 1>able to do then, and there was also really hard

0:17:32.960 --> 0:17:36.800
<v Speaker 1>to get to work correctly on PCs. Back then, we

0:17:37.000 --> 0:17:39.760
<v Speaker 1>had a sixteen bit Doss operating system, thirty two bit

0:17:39.760 --> 0:17:43.760
<v Speaker 1>Windows operating system. Graphics cards were just starting to emerge

0:17:44.200 --> 0:17:46.119
<v Speaker 1>on the market for consumers, and there was two D

0:17:46.240 --> 0:17:49.399
<v Speaker 1>cards and three D cards, so it was really hard

0:17:49.560 --> 0:17:52.680
<v Speaker 1>to get these games to work correctly. So are our

0:17:52.680 --> 0:17:56.399
<v Speaker 1>CEO UM had started a PC company and I was

0:17:56.480 --> 0:17:58.760
<v Speaker 1>just trying to build like regular PCs at the time,

0:17:58.800 --> 0:18:00.679
<v Speaker 1>and a lot of friends kept coming him and saying, Hey,

0:18:00.720 --> 0:18:02.440
<v Speaker 1>I want to play these games and I want to

0:18:02.440 --> 0:18:04.840
<v Speaker 1>play with you. Guys, can you help me tweak my

0:18:04.880 --> 0:18:08.080
<v Speaker 1>machine to do it or build me one to do it?

0:18:08.240 --> 0:18:10.600
<v Speaker 1>And he would help them out, and little by little

0:18:10.600 --> 0:18:12.800
<v Speaker 1>it just started forming into a business, and he reached

0:18:12.800 --> 0:18:16.320
<v Speaker 1>out to one of his friends, Alex, and Alex joined him,

0:18:16.400 --> 0:18:19.520
<v Speaker 1>and then they reached out to another friend. That friend

0:18:19.520 --> 0:18:22.640
<v Speaker 1>introduced me to them, and uh and an alien work

0:18:22.920 --> 0:18:26.600
<v Speaker 1>was born. So this is a great point that you make,

0:18:26.680 --> 0:18:29.720
<v Speaker 1>this idea of of how in those early days when

0:18:29.880 --> 0:18:33.120
<v Speaker 1>PC games were really starting to enter in a new

0:18:33.200 --> 0:18:36.120
<v Speaker 1>level of sophistication, I mean PC gaming obviously had been

0:18:36.520 --> 0:18:39.520
<v Speaker 1>an element since the birth of the personal computer, but

0:18:40.119 --> 0:18:42.919
<v Speaker 1>around the mid nineties is when we really started to

0:18:42.960 --> 0:18:46.560
<v Speaker 1>see it blossom and and push the boundaries of what

0:18:46.600 --> 0:18:51.160
<v Speaker 1>computers were capable of doing. It really was a complicated

0:18:52.240 --> 0:18:55.400
<v Speaker 1>system to to try and keep up with the demands

0:18:55.640 --> 0:18:59.200
<v Speaker 1>of the latest games. You had all these different cards,

0:18:59.400 --> 0:19:02.760
<v Speaker 1>some of which might not be compatible with certain motherboards,

0:19:02.960 --> 0:19:06.160
<v Speaker 1>which to the to the uninitiated, to people who don't

0:19:06.240 --> 0:19:10.560
<v Speaker 1>build computers, that creates a real barrier, right. It creates

0:19:10.600 --> 0:19:13.880
<v Speaker 1>that level of intimidation of getting into PC gaming, something

0:19:13.880 --> 0:19:16.359
<v Speaker 1>that still really exists today, and there may be people

0:19:16.400 --> 0:19:19.440
<v Speaker 1>out there who do not realize that not all processors

0:19:19.640 --> 0:19:22.879
<v Speaker 1>are compatible with all motherboards, and you may have issues

0:19:22.920 --> 0:19:26.640
<v Speaker 1>with certain graphics cards, and so to create a business

0:19:26.760 --> 0:19:30.960
<v Speaker 1>around solving those issues so that the consumer doesn't have

0:19:31.000 --> 0:19:34.040
<v Speaker 1>to think about it obviously has a great deal of appeal.

0:19:34.119 --> 0:19:37.760
<v Speaker 1>What sort of um what are some of the things

0:19:37.800 --> 0:19:41.399
<v Speaker 1>that gamers need to think about when they are talking

0:19:41.440 --> 0:19:44.119
<v Speaker 1>about gaming rigs. You know, we're talking about you know,

0:19:44.160 --> 0:19:47.199
<v Speaker 1>graphics processing. What what are the sort of metrics you

0:19:47.240 --> 0:19:52.280
<v Speaker 1>guys look at when you're building out your machines. Yeah,

0:19:52.320 --> 0:19:56.560
<v Speaker 1>piece of gaming was absolutely very complicated initially. Fortunately it's

0:19:56.600 --> 0:20:00.560
<v Speaker 1>gotten a lot simpler over time on the software we'd have.

0:20:00.720 --> 0:20:06.119
<v Speaker 1>We've had solutions like Steam and UM and origins Solution

0:20:06.520 --> 0:20:09.680
<v Speaker 1>e A uses Origin for their games, and what they've

0:20:09.680 --> 0:20:13.000
<v Speaker 1>done with these digital distribution solutions is that they've made

0:20:13.000 --> 0:20:15.800
<v Speaker 1>them a lot easier for us to maintain our games,

0:20:15.840 --> 0:20:19.080
<v Speaker 1>to download our games, to patch them up, to deal

0:20:19.119 --> 0:20:22.359
<v Speaker 1>with DRM UM and c D keys. In the old days,

0:20:22.480 --> 0:20:25.200
<v Speaker 1>used to have discs, multiple discs to install a game,

0:20:25.320 --> 0:20:27.040
<v Speaker 1>used to have to keep your c D key somewhere

0:20:27.080 --> 0:20:29.879
<v Speaker 1>around or your game key somewhere around, and if you

0:20:29.960 --> 0:20:33.320
<v Speaker 1>lost it, you were kind of s O l um

0:20:33.359 --> 0:20:35.320
<v Speaker 1>and And not only was it difficult to do that,

0:20:35.320 --> 0:20:36.800
<v Speaker 1>but then there was always patches that you had to

0:20:36.840 --> 0:20:39.120
<v Speaker 1>go out to these obscure websites to try and download,

0:20:39.160 --> 0:20:41.600
<v Speaker 1>and sometimes they were viruses built into those patches because

0:20:41.600 --> 0:20:44.760
<v Speaker 1>they were malicious code that other people would bundle into

0:20:44.760 --> 0:20:47.680
<v Speaker 1>the executables, And it was always hard to maintain and

0:20:47.760 --> 0:20:49.480
<v Speaker 1>keep up with all the patches that are out there.

0:20:49.720 --> 0:20:52.440
<v Speaker 1>It was just very difficult. So we got really really

0:20:52.520 --> 0:20:56.080
<v Speaker 1>lucky with these UH innovations that companies like Steam and

0:20:56.080 --> 0:20:59.600
<v Speaker 1>and the others built, UM to help simplify this whole experience.

0:20:59.600 --> 0:21:03.119
<v Speaker 1>And then on the hardware side, companies like Alien where

0:21:03.520 --> 0:21:07.639
<v Speaker 1>we've been in providing turnkey gaming systems for folks so

0:21:07.680 --> 0:21:10.760
<v Speaker 1>that they don't have to worry about the PC itself,

0:21:10.800 --> 0:21:14.920
<v Speaker 1>the technology that goes into it, maintaining the technology, servicing

0:21:14.960 --> 0:21:18.240
<v Speaker 1>it if and when it fails, um when someone comes

0:21:18.320 --> 0:21:20.400
<v Speaker 1>any and where they're coming to us because they want

0:21:20.400 --> 0:21:22.240
<v Speaker 1>to focus on playing the games. They don't want to

0:21:22.240 --> 0:21:24.439
<v Speaker 1>have to worry about the tech and then the potential

0:21:24.480 --> 0:21:26.680
<v Speaker 1>headaches that come associated with it. And and that's really

0:21:26.680 --> 0:21:29.840
<v Speaker 1>been what we've built our business on is selling folks. Look,

0:21:29.840 --> 0:21:32.520
<v Speaker 1>if you have the time, the knowledge, and the expertise

0:21:32.600 --> 0:21:35.520
<v Speaker 1>to build your own system, by all means you're always

0:21:35.520 --> 0:21:39.360
<v Speaker 1>gonna build better than what anybody else. But when your

0:21:39.359 --> 0:21:41.399
<v Speaker 1>time becomes a little bit more limited and your patients

0:21:41.440 --> 0:21:43.360
<v Speaker 1>may be a little bit more limited, and you want

0:21:43.359 --> 0:21:45.280
<v Speaker 1>to just focus on your game and not have to

0:21:45.320 --> 0:21:50.119
<v Speaker 1>worry about the hardware, by that experience, that's what before.

0:21:50.760 --> 0:21:52.679
<v Speaker 1>So what we've done over the years is we've done

0:21:52.720 --> 0:21:56.159
<v Speaker 1>a lot of work to try and simplify making those decisions.

0:21:56.880 --> 0:21:58.920
<v Speaker 1>If you look at how we sell our systems today

0:21:58.920 --> 0:22:02.919
<v Speaker 1>and how we offer them customers are different kind of

0:22:03.000 --> 0:22:06.520
<v Speaker 1>prefigurations for them to kind of see, okay, well this

0:22:06.600 --> 0:22:09.600
<v Speaker 1>is like a mid range system, this is a really

0:22:09.680 --> 0:22:13.760
<v Speaker 1>high end system. We give them the right communication that

0:22:13.800 --> 0:22:16.240
<v Speaker 1>they need to know about what their systems capabilities are

0:22:16.280 --> 0:22:17.520
<v Speaker 1>going to be. We tell them if this is going

0:22:17.560 --> 0:22:19.680
<v Speaker 1>to be a ten A d P gaming system or

0:22:19.680 --> 0:22:22.760
<v Speaker 1>if this is a four K capable rig um, and

0:22:22.760 --> 0:22:24.800
<v Speaker 1>then of course if they want to customize, if we

0:22:24.880 --> 0:22:26.760
<v Speaker 1>offer them the options to be able to do it.

0:22:26.800 --> 0:22:28.800
<v Speaker 1>But the whole thing that what we've tried to do

0:22:28.840 --> 0:22:31.919
<v Speaker 1>is we tried to simplify the gaming experience for us,

0:22:32.000 --> 0:22:34.800
<v Speaker 1>to make it less intimidating, and to and to help

0:22:34.920 --> 0:22:38.360
<v Speaker 1>grow that's quite frankly, which we've been very successful in doing.

0:22:38.400 --> 0:22:41.200
<v Speaker 1>PC gaming is gonna or gaming in general, I should say,

0:22:41.200 --> 0:22:42.920
<v Speaker 1>not just PC, but gaming is gonna grow to be

0:22:42.960 --> 0:22:46.399
<v Speaker 1>a thirty billion dollar business this year um, which is

0:22:46.400 --> 0:22:51.119
<v Speaker 1>pretty amazing, something that exceeded war Wildnest expectations and the

0:22:51.160 --> 0:22:53.960
<v Speaker 1>approach of alien ware. Again, not to harp on it

0:22:54.040 --> 0:22:56.879
<v Speaker 1>too much, but this idea of creating the solutions for

0:22:56.920 --> 0:23:00.200
<v Speaker 1>the gamer, for people who haven't built a machine that's

0:23:00.240 --> 0:23:03.120
<v Speaker 1>a non trivial issue. I mean we I know gamers

0:23:03.119 --> 0:23:07.919
<v Speaker 1>who consider themselves console gamers, largely because they find the

0:23:07.920 --> 0:23:12.080
<v Speaker 1>the idea of trying to build a gaming rig to

0:23:12.160 --> 0:23:15.880
<v Speaker 1>be intimidating. They are worried that if they build one

0:23:16.040 --> 0:23:20.200
<v Speaker 1>that the specs will become obsolete so quickly that it

0:23:20.240 --> 0:23:23.080
<v Speaker 1>will not have justified the amount of time they put

0:23:23.119 --> 0:23:26.440
<v Speaker 1>into it. They've heard horror stories about people building rigs

0:23:26.440 --> 0:23:28.439
<v Speaker 1>and then you get to that magic moment where you

0:23:28.480 --> 0:23:31.520
<v Speaker 1>flip the power switch and nothing happens, and you aren't

0:23:31.520 --> 0:23:34.320
<v Speaker 1>really sure what it was that went wrong, and then

0:23:34.320 --> 0:23:37.520
<v Speaker 1>you have to work it all out. So something like this,

0:23:37.600 --> 0:23:41.639
<v Speaker 1>where you have the the gaming rigs built uh and

0:23:41.680 --> 0:23:44.960
<v Speaker 1>you can even customize it in the ordering process, makes

0:23:45.000 --> 0:23:47.400
<v Speaker 1>life a lot easier to get into that PC gaming

0:23:47.440 --> 0:23:50.080
<v Speaker 1>world where you know you can finally find out if

0:23:50.080 --> 0:23:52.439
<v Speaker 1>all those PC gamers who have been boasting for years

0:23:52.440 --> 0:23:55.919
<v Speaker 1>that the gameplay and graphics are far superior to any console,

0:23:56.000 --> 0:23:59.480
<v Speaker 1>you can finally find out for yourself and for anyone

0:23:59.480 --> 0:24:02.840
<v Speaker 1>who has has not gone through even just as just

0:24:02.960 --> 0:24:06.359
<v Speaker 1>as a a this is my dream rig experience, I

0:24:06.400 --> 0:24:11.000
<v Speaker 1>do recommend actually building out a gaming rig using the

0:24:11.000 --> 0:24:13.639
<v Speaker 1>the alien ware approach, because I've done that on multiple

0:24:13.640 --> 0:24:16.920
<v Speaker 1>occasions and I'm just it's always my alright, if I

0:24:16.960 --> 0:24:20.480
<v Speaker 1>sell a book, this is the rig I'm buying like this,

0:24:20.880 --> 0:24:23.840
<v Speaker 1>that next book deal, that next whatever, that big bonuses.

0:24:23.960 --> 0:24:27.480
<v Speaker 1>This is the rig because it is you could build

0:24:27.520 --> 0:24:31.840
<v Speaker 1>a real beast with those those tools. So tell me

0:24:31.840 --> 0:24:34.159
<v Speaker 1>a little bit more about what's the story behind the

0:24:34.280 --> 0:24:37.080
<v Speaker 1>name alien ware. Did that that come from anything in

0:24:37.119 --> 0:24:40.080
<v Speaker 1>particular or was it just something like a cool idea

0:24:40.280 --> 0:24:43.159
<v Speaker 1>or was there an inspiration drawn from elsewhere? Because I

0:24:43.160 --> 0:24:48.399
<v Speaker 1>can tell you what Wikipedia says. Be careful with what

0:24:48.400 --> 0:24:51.400
<v Speaker 1>Wikipedia says, because you'd be amazed at how many founders

0:24:51.440 --> 0:24:53.120
<v Speaker 1>of Adien where there are up there that we've never

0:24:53.119 --> 0:24:57.400
<v Speaker 1>heard of um on Wikipedia puppy number right. But yeah,

0:24:57.400 --> 0:24:59.280
<v Speaker 1>it's a really interesting story. You know, back in in

0:24:59.320 --> 0:25:01.800
<v Speaker 1>the late nine these The X Files is a really

0:25:01.840 --> 0:25:06.560
<v Speaker 1>popular show at the time. And um Nelson are our

0:25:06.920 --> 0:25:10.040
<v Speaker 1>CEO and then the original founder to the company who

0:25:10.040 --> 0:25:12.200
<v Speaker 1>came up with the concept of amy and ware and

0:25:12.200 --> 0:25:15.439
<v Speaker 1>already the concept of sending PC gaming systems. He's a

0:25:15.520 --> 0:25:19.360
<v Speaker 1>very creative individual. Um he actually created pretty much all

0:25:19.359 --> 0:25:22.960
<v Speaker 1>of the art that um Anya where ever put out

0:25:22.960 --> 0:25:25.840
<v Speaker 1>all of our graphics and art and industrial design with

0:25:25.920 --> 0:25:29.600
<v Speaker 1>the help of Astro Studios in the for the majority

0:25:29.640 --> 0:25:33.800
<v Speaker 1>of of Any Wars early years. And um, you know,

0:25:33.880 --> 0:25:35.920
<v Speaker 1>he was thinking to himself once he had the idea

0:25:36.000 --> 0:25:38.960
<v Speaker 1>for building this gaming company, He's thinking to himself, but

0:25:39.000 --> 0:25:41.280
<v Speaker 1>we're going to kind of be building the best computers

0:25:41.400 --> 0:25:42.720
<v Speaker 1>in the world. We're gonna be using some of the

0:25:42.800 --> 0:25:47.040
<v Speaker 1>latest and greatest hardware to run the latest and greatest

0:25:47.080 --> 0:25:49.879
<v Speaker 1>software that's out there. Games in particular, these games are

0:25:49.880 --> 0:25:52.119
<v Speaker 1>the ones that are like pushing the limits as to

0:25:52.200 --> 0:25:55.720
<v Speaker 1>what's possible in computing at the time and still are

0:25:55.720 --> 0:25:57.760
<v Speaker 1>in a lot of ways. So he was he was

0:25:58.240 --> 0:26:00.280
<v Speaker 1>thinking about what he's going to call this comp aye,

0:26:00.280 --> 0:26:03.120
<v Speaker 1>and he was kind of putting together hardware and software

0:26:03.119 --> 0:26:05.360
<v Speaker 1>and thinking, well, we're going to be, you know, kind

0:26:05.359 --> 0:26:08.520
<v Speaker 1>of state of the art advanced technologies, and he just

0:26:08.600 --> 0:26:12.000
<v Speaker 1>figured Aliens, we tend to think have superior technology to

0:26:12.119 --> 0:26:13.960
<v Speaker 1>what we have here. So they kind of put it

0:26:13.960 --> 0:26:17.399
<v Speaker 1>all together, hardware, software, Aliens and that's pretty where the

0:26:17.440 --> 0:26:21.919
<v Speaker 1>name emerged from. And the aesthetic really developed pretty early

0:26:22.040 --> 0:26:25.119
<v Speaker 1>on too. I mean, obviously the very first Alien where

0:26:26.160 --> 0:26:30.919
<v Speaker 1>rigs that came out, they some of them included early

0:26:30.960 --> 0:26:34.800
<v Speaker 1>early desktops included colors that you just didn't see out there,

0:26:34.800 --> 0:26:37.840
<v Speaker 1>things that really set them apart. But shortly after that

0:26:37.920 --> 0:26:41.080
<v Speaker 1>you got away from the the standard sort of box

0:26:41.520 --> 0:26:45.199
<v Speaker 1>tower design of desktops and he started getting into some

0:26:45.320 --> 0:26:51.080
<v Speaker 1>really interesting um curved lines and and vents, the machines

0:26:51.080 --> 0:26:53.200
<v Speaker 1>that looked like they went fast even while they were

0:26:53.200 --> 0:26:56.960
<v Speaker 1>sitting still. I mean, I think the Predator desktop is

0:26:57.000 --> 0:26:59.080
<v Speaker 1>still one of those that I look at and I

0:26:59.160 --> 0:27:02.560
<v Speaker 1>just love that design. Was that something that came from

0:27:02.840 --> 0:27:08.240
<v Speaker 1>the same group. Yeah, Um, it's an interesting history. You know,

0:27:08.240 --> 0:27:10.159
<v Speaker 1>when you're a really small company, and we were a

0:27:10.200 --> 0:27:13.479
<v Speaker 1>small company and we grew organically. We never took an

0:27:13.600 --> 0:27:16.280
<v Speaker 1>investment in the early days. Um we we we really

0:27:16.320 --> 0:27:19.600
<v Speaker 1>grew everything based on the sales that were coming in

0:27:19.680 --> 0:27:22.680
<v Speaker 1>and just reinvesting little by little into the company. So

0:27:23.440 --> 0:27:25.480
<v Speaker 1>we knew that we wanted we had a vision for

0:27:25.520 --> 0:27:28.320
<v Speaker 1>the kind of products that we wanted to develop, and

0:27:28.440 --> 0:27:31.280
<v Speaker 1>little by little we started realizing that vision. We wanted

0:27:31.280 --> 0:27:33.520
<v Speaker 1>to bring this type of design that Apple at the

0:27:33.520 --> 0:27:37.359
<v Speaker 1>time and still even today had brought to consumer electronics.

0:27:37.520 --> 0:27:40.920
<v Speaker 1>We wanted to bring that to PCs, in particular PC

0:27:41.040 --> 0:27:44.119
<v Speaker 1>games or PC gaming systems. Back then, you may recall

0:27:44.200 --> 0:27:46.879
<v Speaker 1>pretty much every computer was like a beige, boring box

0:27:47.240 --> 0:27:49.520
<v Speaker 1>and the only company that was actually doing any hint

0:27:49.520 --> 0:27:53.359
<v Speaker 1>of industrial design was IBM because they had black that

0:27:53.400 --> 0:27:55.840
<v Speaker 1>they were using UM and that was about as far

0:27:55.880 --> 0:27:58.520
<v Speaker 1>as they had gone. An Apple had come out with

0:27:58.800 --> 0:28:02.200
<v Speaker 1>the Imax and these really cool designs and colors, and

0:28:02.240 --> 0:28:07.080
<v Speaker 1>they were adding life into these these devices, and Nelson

0:28:07.160 --> 0:28:09.720
<v Speaker 1>was like, looking, we eventually want to go and build

0:28:09.720 --> 0:28:12.679
<v Speaker 1>our own product from the ground up, UM, but we

0:28:12.720 --> 0:28:14.359
<v Speaker 1>can't afford to do it yet. I mean these to

0:28:14.720 --> 0:28:17.240
<v Speaker 1>build something like that, it's millions of dollars and we

0:28:17.240 --> 0:28:20.120
<v Speaker 1>just couldn't afford it. We're such a small company. So

0:28:20.480 --> 0:28:22.679
<v Speaker 1>we said to ourselves, what's the what's kind of like,

0:28:23.200 --> 0:28:25.600
<v Speaker 1>what's the most we could do within what we afford

0:28:25.880 --> 0:28:28.240
<v Speaker 1>at that time, And that's where we went out. We

0:28:28.240 --> 0:28:31.480
<v Speaker 1>started looking for some really cool cases that existed on

0:28:31.520 --> 0:28:33.639
<v Speaker 1>the market out there, out in Taiwan and in China,

0:28:34.080 --> 0:28:38.280
<v Speaker 1>and then we started working on painting them so that

0:28:38.320 --> 0:28:41.560
<v Speaker 1>we can give customers the ability to know personalize their

0:28:41.560 --> 0:28:45.400
<v Speaker 1>experience with the really really cool paint job and color

0:28:45.520 --> 0:28:48.600
<v Speaker 1>motif and everything that would just stand out in a

0:28:48.600 --> 0:28:52.960
<v Speaker 1>crowd of beige computers and boring old designs, and that's

0:28:53.000 --> 0:28:55.560
<v Speaker 1>really what started and we experimented with that. We thought

0:28:55.600 --> 0:28:59.920
<v Speaker 1>that that would succeed. It took off massively, and thank

0:29:00.120 --> 0:29:02.000
<v Speaker 1>to that, we were able to go off and create

0:29:02.000 --> 0:29:05.600
<v Speaker 1>the Predator project, and that project, the Predator chassis, that

0:29:05.680 --> 0:29:08.440
<v Speaker 1>case has defined the look of Amian work computers ever

0:29:08.480 --> 0:29:11.080
<v Speaker 1>since that we came out with it. Our notebooks UM

0:29:11.320 --> 0:29:13.800
<v Speaker 1>had a very similar design when we came out our

0:29:13.840 --> 0:29:17.280
<v Speaker 1>first gaming notebook and the industry's first gaming notebook, and

0:29:17.280 --> 0:29:19.240
<v Speaker 1>then even then, if you look at our products today,

0:29:19.720 --> 0:29:23.560
<v Speaker 1>you'll see that there's several characteristics about them that are

0:29:23.640 --> 0:29:27.200
<v Speaker 1>much more evolved and and more current and futuristic as

0:29:27.240 --> 0:29:29.720
<v Speaker 1>compared to what we built with the Predator back then,

0:29:29.760 --> 0:29:32.240
<v Speaker 1>and in the notebook we called the skull cap UM,

0:29:32.280 --> 0:29:36.480
<v Speaker 1>but they still pay homage to that original industrial design

0:29:36.800 --> 0:29:40.520
<v Speaker 1>and that and uh that legacy of identity that we

0:29:40.680 --> 0:29:44.360
<v Speaker 1>established with that Predator chassis back then, I mean nowadays.

0:29:44.600 --> 0:29:47.280
<v Speaker 1>To bring a product to market, for example, like one

0:29:47.320 --> 0:29:49.880
<v Speaker 1>of our desktop, like the Area fifty one desktop, we

0:29:49.960 --> 0:29:53.600
<v Speaker 1>spent over ten million dollars in research and development bringing

0:29:53.640 --> 0:29:57.400
<v Speaker 1>that product to market, and every single element of that

0:29:58.240 --> 0:30:00.720
<v Speaker 1>of that design is completely If you look at it,

0:30:00.760 --> 0:30:04.040
<v Speaker 1>that's a really cool triangular design that we offer today.

0:30:04.080 --> 0:30:06.680
<v Speaker 1>We just updated it to A A and D throughout

0:30:06.760 --> 0:30:09.720
<v Speaker 1>River sixteen core process or. It's like the fastest desktop

0:30:09.800 --> 0:30:13.600
<v Speaker 1>ever ever built before. And every element of it, you know,

0:30:13.800 --> 0:30:16.480
<v Speaker 1>down to the fans that we're using, the liquid cooling system,

0:30:16.640 --> 0:30:21.040
<v Speaker 1>the paint that we're using, the material composition, the architecture

0:30:21.040 --> 0:30:23.320
<v Speaker 1>of the chassis and the construction of it, the shape

0:30:23.320 --> 0:30:26.480
<v Speaker 1>of its unique. It's never been done before, So you know,

0:30:26.480 --> 0:30:28.800
<v Speaker 1>we're we're pushing the limit even more and more and

0:30:28.840 --> 0:30:31.960
<v Speaker 1>more and innovating more than we've ever done. And thankful

0:30:32.000 --> 0:30:35.160
<v Speaker 1>it's it's it's all thanks to our customers for believing

0:30:35.200 --> 0:30:38.000
<v Speaker 1>in us, trusting us, and investing in us that we've

0:30:38.000 --> 0:30:40.640
<v Speaker 1>been able to continue to push these limits. And with

0:30:40.760 --> 0:30:43.640
<v Speaker 1>that particular design, that triangular one. I got a chance

0:30:43.640 --> 0:30:46.360
<v Speaker 1>to see that at E three and it is an

0:30:46.360 --> 0:30:49.880
<v Speaker 1>amazing piece of technology. It's very clever. I like the

0:30:49.920 --> 0:30:52.960
<v Speaker 1>design where it allows for more efficient cooling of the

0:30:53.000 --> 0:30:56.160
<v Speaker 1>various elements. Obviously, now that we're in a time where

0:30:56.240 --> 0:31:00.120
<v Speaker 1>overclocking is becoming more and more of a stand or

0:31:00.200 --> 0:31:02.680
<v Speaker 1>approach from a lot of power gamers out there. You've

0:31:02.720 --> 0:31:07.280
<v Speaker 1>got multiple high powered graphics processing units in there, you've

0:31:07.320 --> 0:31:10.280
<v Speaker 1>got to have a good heat management system or else.

0:31:10.360 --> 0:31:12.840
<v Speaker 1>I mean, we all know heat and electronics are not

0:31:13.040 --> 0:31:17.239
<v Speaker 1>best buddies. They do things break down quickly if they

0:31:17.240 --> 0:31:20.360
<v Speaker 1>get too hot. So seeing that design and seeing that approach,

0:31:20.400 --> 0:31:23.280
<v Speaker 1>I thought was very interesting, very clever, And for those

0:31:23.280 --> 0:31:27.000
<v Speaker 1>out there who aren't familiar with the process for building

0:31:27.000 --> 0:31:30.400
<v Speaker 1>out these sort of things you're talking about, uh, you know,

0:31:30.920 --> 0:31:35.200
<v Speaker 1>early designs, going into prototype models, going into production models,

0:31:35.520 --> 0:31:39.280
<v Speaker 1>going into manufacturing models, and and this is a very

0:31:39.280 --> 0:31:42.600
<v Speaker 1>long process for any piece of of any kind of

0:31:42.640 --> 0:31:45.880
<v Speaker 1>product that comes out on mass production. So it's one

0:31:45.880 --> 0:31:49.280
<v Speaker 1>of those, uh processes that I think behind the scenes

0:31:49.280 --> 0:31:51.720
<v Speaker 1>that a lot of people just don't think about when

0:31:51.720 --> 0:31:53.840
<v Speaker 1>they see something brand new on the shelf. They don't

0:31:53.880 --> 0:31:57.400
<v Speaker 1>realize the number of hours that go into any given

0:31:57.440 --> 0:32:01.560
<v Speaker 1>product for that to be out there. So I appreciate

0:32:01.640 --> 0:32:05.000
<v Speaker 1>you kind of enlightening us on that. And I also

0:32:05.040 --> 0:32:09.040
<v Speaker 1>want to point out that early reviews of Alien where

0:32:09.120 --> 0:32:11.880
<v Speaker 1>really gave it a big boost as well. In fact,

0:32:12.440 --> 0:32:16.959
<v Speaker 1>there was a magazine article that that ended up getting uh,

0:32:18.280 --> 0:32:21.160
<v Speaker 1>a really great push for Alien where when the reviewer

0:32:21.240 --> 0:32:24.520
<v Speaker 1>said that if there were any way he could hold

0:32:24.600 --> 0:32:28.360
<v Speaker 1>on to the Alien where desktop he was given to

0:32:28.440 --> 0:32:32.440
<v Speaker 1>review and not return it, he would very much appreciate that.

0:32:32.560 --> 0:32:35.360
<v Speaker 1>So I think that's probably the best review any computer

0:32:35.480 --> 0:32:39.080
<v Speaker 1>manufacturer can hope for, when the person giving the review

0:32:39.800 --> 0:32:45.240
<v Speaker 1>admits outright, they just want to hold onto that machine. Yeah,

0:32:45.280 --> 0:32:51.040
<v Speaker 1>that was That was a defining moment in our history,

0:32:51.280 --> 0:32:53.480
<v Speaker 1>UM for a couple of reasons. One because getting a

0:32:53.480 --> 0:32:57.000
<v Speaker 1>great review is always awesome, and we're very sensitive to

0:32:57.120 --> 0:33:00.640
<v Speaker 1>what the press and especially our customers say about us

0:33:00.640 --> 0:33:04.959
<v Speaker 1>in our products and UM you know, pretty much any comment,

0:33:05.120 --> 0:33:10.280
<v Speaker 1>any any question, any complaint about anything that reaches us

0:33:10.320 --> 0:33:14.440
<v Speaker 1>at at Alien were headquarters. Those answered because if we

0:33:14.480 --> 0:33:17.600
<v Speaker 1>mess up, we want our customers to acknowledge. We want

0:33:17.600 --> 0:33:19.520
<v Speaker 1>to acknowledge to our customers that we did so we

0:33:19.560 --> 0:33:21.280
<v Speaker 1>want to learn from it and we want to improve.

0:33:21.960 --> 0:33:24.160
<v Speaker 1>And if we didn't necessarily mess up, we want to

0:33:24.200 --> 0:33:28.600
<v Speaker 1>defend ourselves and explain why. But listening to customers feedback,

0:33:28.720 --> 0:33:31.960
<v Speaker 1>listening to what are the experts in the industry, like

0:33:32.040 --> 0:33:35.480
<v Speaker 1>pressing journalists have to say about our products UM and

0:33:35.600 --> 0:33:39.280
<v Speaker 1>acting upon that is has been a key contributor not

0:33:39.320 --> 0:33:41.880
<v Speaker 1>only to our initial success but also to all of

0:33:41.880 --> 0:33:44.560
<v Speaker 1>our success up to now. It's because of our ability

0:33:44.600 --> 0:33:47.200
<v Speaker 1>to listen and be so sensitive to that information, because

0:33:47.200 --> 0:33:49.360
<v Speaker 1>we we've never forgotten where we came from. We really

0:33:49.400 --> 0:33:52.080
<v Speaker 1>came from, of course, that idea, the original idea that

0:33:52.120 --> 0:33:56.960
<v Speaker 1>Nelson had, but we also came from that review, which

0:33:57.160 --> 0:33:58.840
<v Speaker 1>told us what we did well and what we needed

0:33:58.840 --> 0:34:00.760
<v Speaker 1>and what we needed to do improve of on. But

0:34:00.840 --> 0:34:04.480
<v Speaker 1>it also gave us confidence that we were really onto somethings.

0:34:04.560 --> 0:34:06.400
<v Speaker 1>Ye at that time, what we were doing was had

0:34:06.400 --> 0:34:10.920
<v Speaker 1>never been done before. Nobody was building computers optimized to

0:34:11.000 --> 0:34:13.600
<v Speaker 1>play games. There was no market data as to how

0:34:13.640 --> 0:34:16.680
<v Speaker 1>big this market is. There was nobody to follow and

0:34:16.800 --> 0:34:21.759
<v Speaker 1>draft from. UM. We modeled ourselves after Apple from an

0:34:21.800 --> 0:34:26.640
<v Speaker 1>industrial design and identity perspective and iconic nature UM, and

0:34:26.680 --> 0:34:29.000
<v Speaker 1>then we modeled ourselves after Dell from a go to

0:34:29.080 --> 0:34:32.320
<v Speaker 1>market UM business model type of perspective. We knew we

0:34:32.360 --> 0:34:35.000
<v Speaker 1>wanted to offer customization and personalization and we wanted to

0:34:35.040 --> 0:34:38.840
<v Speaker 1>focus on being a primarity direct type of business. But

0:34:39.800 --> 0:34:41.880
<v Speaker 1>we you know, we could model ourselves in the business

0:34:41.960 --> 0:34:43.719
<v Speaker 1>that way and the way in which we wanted to

0:34:43.760 --> 0:34:47.360
<v Speaker 1>approach our products, but no idea like what these gaming

0:34:47.440 --> 0:34:50.160
<v Speaker 1>computers were and if the people wanted to buy them,

0:34:50.239 --> 0:34:52.799
<v Speaker 1>and if people saw value in them, and if they

0:34:52.840 --> 0:34:56.480
<v Speaker 1>cared about them. And those initial reviews gave us that confidence,

0:34:56.880 --> 0:34:59.719
<v Speaker 1>and of course gave us the awareness and the exposure

0:34:59.719 --> 0:35:01.440
<v Speaker 1>to them parcus so that people knew what we were

0:35:01.440 --> 0:35:04.400
<v Speaker 1>doing and that phone started ringing off the hook, and

0:35:04.480 --> 0:35:08.080
<v Speaker 1>that confidence was it was critical. Really, I don't know

0:35:08.120 --> 0:35:10.080
<v Speaker 1>that if we wouldn't have gotten that confidence at that

0:35:10.200 --> 0:35:12.960
<v Speaker 1>time that we have any and we're here today because

0:35:13.400 --> 0:35:14.959
<v Speaker 1>we would have maybe thought we had a done owner

0:35:15.040 --> 0:35:17.880
<v Speaker 1>had if that reviewer would have said, this is really cool,

0:35:18.080 --> 0:35:20.520
<v Speaker 1>but it's five thousand dollars. I don't know why anybody

0:35:20.520 --> 0:35:23.120
<v Speaker 1>in the right mind would buy this thing. Um, it's

0:35:23.120 --> 0:35:25.760
<v Speaker 1>not worth it, and we would have been like, maybe

0:35:26.239 --> 0:35:27.680
<v Speaker 1>you shouldn't have done this. I mean, I don't know

0:35:27.760 --> 0:35:31.040
<v Speaker 1>for sure that wasn't necessarily a do or die moment um,

0:35:31.160 --> 0:35:33.239
<v Speaker 1>but it was certainly a moment I remember having the

0:35:33.320 --> 0:35:37.160
<v Speaker 1>confidence to say, yeah, we're onto something here, let's keep

0:35:37.200 --> 0:35:41.160
<v Speaker 1>moving forward at this thing, right And then in had

0:35:41.160 --> 0:35:44.919
<v Speaker 1>PC World named the original Area fifty one desktop one

0:35:44.960 --> 0:35:47.520
<v Speaker 1>of its best PCs of all time, they listed twenty

0:35:47.520 --> 0:35:50.480
<v Speaker 1>five different machines, and Area fifty one was one of

0:35:50.520 --> 0:35:54.320
<v Speaker 1>the ones listed, so clearly things were on the right track.

0:35:54.480 --> 0:35:57.480
<v Speaker 1>You already mentioned the fact that you that the company

0:35:57.520 --> 0:36:02.360
<v Speaker 1>was the first to offer a laptop specifically for gaming.

0:36:02.640 --> 0:36:05.120
<v Speaker 1>There are other firsts that came out to You had

0:36:05.200 --> 0:36:08.120
<v Speaker 1>the first liquid cool desktop in two thousand four with

0:36:08.160 --> 0:36:10.960
<v Speaker 1>the a l X. So there's been a lot of

0:36:11.000 --> 0:36:15.200
<v Speaker 1>innovation on going on with the Alien where the brand

0:36:15.200 --> 0:36:19.040
<v Speaker 1>has been associated with that both in the components that

0:36:19.120 --> 0:36:23.600
<v Speaker 1>you include inside your your rigs, but also obviously that

0:36:23.600 --> 0:36:27.040
<v Speaker 1>that aesthetic, that thing that really sets the Alien ware

0:36:27.200 --> 0:36:31.400
<v Speaker 1>apart from just a first glance, whether it's the triangular

0:36:31.440 --> 0:36:34.399
<v Speaker 1>shape of the new Area fifty one machine, or it's

0:36:35.120 --> 0:36:39.520
<v Speaker 1>custom lights and and and cool vents and uh, really

0:36:39.600 --> 0:36:43.440
<v Speaker 1>nice paint jobs. What do you see as the future

0:36:43.600 --> 0:36:45.680
<v Speaker 1>for Alien where we've we've got a lot of stuff

0:36:45.719 --> 0:36:49.400
<v Speaker 1>that's battling it out to try and really emerge as

0:36:49.440 --> 0:36:53.160
<v Speaker 1>a new era in gaming, whether it's augmented reality or

0:36:53.239 --> 0:36:56.959
<v Speaker 1>virtual reality. But from your perspective, what do you see

0:36:56.960 --> 0:37:02.239
<v Speaker 1>as the future for the Alien were brand? Um? I mean,

0:37:02.360 --> 0:37:06.120
<v Speaker 1>there's an incredible amount of opportunity for us ahead. You know,

0:37:06.200 --> 0:37:10.160
<v Speaker 1>gaming has more momentum today than it's ever had. The

0:37:10.160 --> 0:37:12.480
<v Speaker 1>amount of innovation that's going on, the amount of new

0:37:12.520 --> 0:37:15.000
<v Speaker 1>products that are coming into this space, some even from

0:37:15.000 --> 0:37:19.759
<v Speaker 1>our competitors. UM, the innovation that's coming in here, it's phenomenal.

0:37:20.120 --> 0:37:24.440
<v Speaker 1>And you know, we're no longer a niche for like

0:37:24.480 --> 0:37:28.319
<v Speaker 1>the first fifteen years of our company's history. I no

0:37:28.440 --> 0:37:31.000
<v Speaker 1>longer go out there and with my Indian work shirt

0:37:31.120 --> 0:37:33.920
<v Speaker 1>and people don't ask me what is that? Like, people

0:37:33.960 --> 0:37:36.760
<v Speaker 1>know already what Alien war is. When I tell people,

0:37:36.920 --> 0:37:38.879
<v Speaker 1>you know, we do PC gaming, They're like, oh, yeah,

0:37:38.920 --> 0:37:43.440
<v Speaker 1>my son is a huge PC's Minecraft, or he's playing Overwatch,

0:37:43.520 --> 0:37:46.560
<v Speaker 1>or he's playing this or that. So it's an incredible

0:37:46.600 --> 0:37:49.879
<v Speaker 1>time right now. It's really exciting because not only are

0:37:49.920 --> 0:37:53.560
<v Speaker 1>we benefiting from this incredible momentum, but we helped build it.

0:37:53.960 --> 0:37:55.719
<v Speaker 1>And that's an incredible thing to be a part of.

0:37:56.000 --> 0:37:58.640
<v Speaker 1>UM and you know, work an essential piece of the

0:37:58.760 --> 0:38:01.400
<v Speaker 1>history of PC gaming and UH and I think an

0:38:01.440 --> 0:38:04.040
<v Speaker 1>essential contributor to helping to get to where it is

0:38:04.080 --> 0:38:06.799
<v Speaker 1>today in many ways, at least from a hardware perspective.

0:38:07.520 --> 0:38:10.479
<v Speaker 1>So it's the amount of momentum, the amount of energy,

0:38:10.520 --> 0:38:12.880
<v Speaker 1>the amount of investment and everything that the entire industry

0:38:12.880 --> 0:38:15.680
<v Speaker 1>is putting into piece of gaming is It's unprecedented and

0:38:15.760 --> 0:38:19.440
<v Speaker 1>way beyond anything we ever anticipated in terms of opportunities

0:38:19.520 --> 0:38:22.520
<v Speaker 1>that I see ahead. I think the sports is massive.

0:38:23.080 --> 0:38:25.840
<v Speaker 1>I genuinely believe that the sports is going to become

0:38:25.880 --> 0:38:28.400
<v Speaker 1>the most popular sport in the world in our lifetime.

0:38:29.400 --> 0:38:32.080
<v Speaker 1>We are already seeing the sports move into the Asian

0:38:32.120 --> 0:38:36.680
<v Speaker 1>Games in two and that's just another step in the

0:38:36.719 --> 0:38:40.200
<v Speaker 1>path to becoming potentially an Olympic sport. We're seeing the

0:38:40.280 --> 0:38:42.920
<v Speaker 1>sports being broadcast through the type of channels that you

0:38:42.920 --> 0:38:46.640
<v Speaker 1>would expect, like online streaming platforms like Twitch dot tv

0:38:46.920 --> 0:38:50.799
<v Speaker 1>or Caffeine dot tv. But we're also seeing our partnership

0:38:50.800 --> 0:38:54.680
<v Speaker 1>with Elague bring E sports to mainstream television as well,

0:38:55.040 --> 0:38:58.239
<v Speaker 1>to start kind of bridging those audiences and introducing it

0:38:58.280 --> 0:39:01.440
<v Speaker 1>to television and giving access stability to folks that enjoy

0:39:01.520 --> 0:39:04.360
<v Speaker 1>watching TV in that type of a setting to this

0:39:04.480 --> 0:39:09.200
<v Speaker 1>incredible um culture and this incredible sport that's emerged here,

0:39:09.280 --> 0:39:12.160
<v Speaker 1>and I've seen people get engaged from all types of

0:39:12.200 --> 0:39:17.040
<v Speaker 1>ages and groups and demographics into the League E sports broadcast.

0:39:17.440 --> 0:39:19.640
<v Speaker 1>They see it as a as a sport like any other.

0:39:19.800 --> 0:39:23.799
<v Speaker 1>There's competition in it, there's skill, there's passion, their stories

0:39:23.840 --> 0:39:26.759
<v Speaker 1>behind each of the athletes, and um, it's got all

0:39:26.760 --> 0:39:29.920
<v Speaker 1>the right elements for it to be an extremely popular sport,

0:39:29.920 --> 0:39:32.680
<v Speaker 1>which it already is. But ultimately that is why I

0:39:32.719 --> 0:39:36.120
<v Speaker 1>think it will become females popular sport. And within that,

0:39:37.320 --> 0:39:39.840
<v Speaker 1>the opportunity we see for the entire gaming industry and

0:39:39.880 --> 0:39:42.239
<v Speaker 1>the one that work capital lasting on with alien ware

0:39:43.000 --> 0:39:47.759
<v Speaker 1>is the hardware element of the sports is massive. I mean,

0:39:47.840 --> 0:39:51.200
<v Speaker 1>from my perspective, I don't think there's any other sport

0:39:51.239 --> 0:39:54.920
<v Speaker 1>out there where the athlete depends on their equipment outside

0:39:54.920 --> 0:39:58.799
<v Speaker 1>of vehicle racing, where then there is any sports. I

0:39:58.800 --> 0:40:01.799
<v Speaker 1>mean that your hardware can literally mean the difference no

0:40:01.840 --> 0:40:04.560
<v Speaker 1>matter how good of a player you are between walking

0:40:04.640 --> 0:40:08.040
<v Speaker 1>home with millions of dollars are walking home a loser

0:40:08.080 --> 0:40:11.200
<v Speaker 1>with nothing. If that machine overheats, it locks up, it

0:40:11.320 --> 0:40:15.279
<v Speaker 1>blue screens, it starts to lag, any issues occur, it's

0:40:15.280 --> 0:40:18.800
<v Speaker 1>a very expensive mistake or it's a very expensive issue.

0:40:19.280 --> 0:40:22.840
<v Speaker 1>So our commitment to gamers, especially supports gamers, is that

0:40:22.960 --> 0:40:25.480
<v Speaker 1>quality will always be number one and everything that we do,

0:40:25.920 --> 0:40:27.800
<v Speaker 1>and if we don't get it right for any reason,

0:40:27.840 --> 0:40:29.600
<v Speaker 1>then there have been instances in the past where we

0:40:29.680 --> 0:40:32.319
<v Speaker 1>haven't like any company, the difference in what we're gonna

0:40:32.360 --> 0:40:37.640
<v Speaker 1>do is that we're going to immediately listen, respond, acknowledge

0:40:37.640 --> 0:40:41.680
<v Speaker 1>if and when we failed, and fix it immediately. And

0:40:41.760 --> 0:40:44.640
<v Speaker 1>that's been the commitment that we've delivered upon for years now.

0:40:45.280 --> 0:40:49.240
<v Speaker 1>Quality is above everything else that we do. Performance is important,

0:40:49.280 --> 0:40:52.680
<v Speaker 1>industrial design is important, Our service and support are extremely important.

0:40:52.840 --> 0:40:55.799
<v Speaker 1>But a lot of other companies will sacrifice those things,

0:40:55.920 --> 0:40:58.919
<v Speaker 1>will sacrifice quality in the sake of those things. They'll

0:40:58.920 --> 0:41:01.279
<v Speaker 1>give you more performance, but they'll stress the system a

0:41:01.320 --> 0:41:04.080
<v Speaker 1>little bit too much. They'll give you great performance and

0:41:04.120 --> 0:41:07.160
<v Speaker 1>a great configuration and a really sexy thin form factor

0:41:07.520 --> 0:41:10.000
<v Speaker 1>of six months after you own it, it starts to overheat,

0:41:10.040 --> 0:41:12.040
<v Speaker 1>as dust builds up in the fans, and as it

0:41:12.080 --> 0:41:14.560
<v Speaker 1>starts to lose it thermal efficiency because they pushed the

0:41:14.560 --> 0:41:17.480
<v Speaker 1>limits so much without any thermal headroom and old head

0:41:17.520 --> 0:41:20.640
<v Speaker 1>room at all, to give you that sexy look, because

0:41:20.640 --> 0:41:23.120
<v Speaker 1>they know it's going to sell well. That they pushed

0:41:23.120 --> 0:41:26.400
<v Speaker 1>it too far, and it fails our commitment because we

0:41:26.440 --> 0:41:29.960
<v Speaker 1>know how gaming is more than just for fun. Nowadays,

0:41:30.000 --> 0:41:33.879
<v Speaker 1>gaming is becoming It has become a profession for many

0:41:33.920 --> 0:41:36.160
<v Speaker 1>people out there. Our commitment is that we're going to

0:41:36.239 --> 0:41:39.520
<v Speaker 1>give you the tools you need to enjoy yourself. Enjoy

0:41:39.560 --> 0:41:42.960
<v Speaker 1>yourself with these systems for extended periods of time. We

0:41:43.080 --> 0:41:47.280
<v Speaker 1>design our systems with at least a four year warranty option,

0:41:47.400 --> 0:41:49.319
<v Speaker 1>So every computer you get from US has a four

0:41:49.400 --> 0:41:53.439
<v Speaker 1>year warranty option. That's an incredible responsibility for us, because

0:41:53.440 --> 0:41:55.319
<v Speaker 1>we self warranty the machine. We don't give it to

0:41:55.320 --> 0:41:57.759
<v Speaker 1>a third party. We don't, you know, sell you an

0:41:57.800 --> 0:42:01.319
<v Speaker 1>extended warranty contract from a reseller anything like that. If

0:42:01.320 --> 0:42:03.680
<v Speaker 1>you call us three and a half years after you

0:42:03.760 --> 0:42:06.400
<v Speaker 1>purchased the machine with an issue, we are going to

0:42:06.440 --> 0:42:09.080
<v Speaker 1>repair that issue. You're going to get a replacement on

0:42:09.200 --> 0:42:11.600
<v Speaker 1>on site service technician in your house to repair it,

0:42:11.880 --> 0:42:13.360
<v Speaker 1>or whatever the case needs to be to get you

0:42:13.360 --> 0:42:16.640
<v Speaker 1>back up and running at our expense. And that's important

0:42:16.680 --> 0:42:18.960
<v Speaker 1>because we get to design the product up front to

0:42:19.120 --> 0:42:21.080
<v Speaker 1>ensure that it's going to have the quality in their

0:42:21.120 --> 0:42:23.960
<v Speaker 1>necessary so that you don't have those issues three and

0:42:23.960 --> 0:42:26.319
<v Speaker 1>a half years down the road. So I can go

0:42:26.360 --> 0:42:28.440
<v Speaker 1>on to a whole rant about quality and the importance

0:42:28.480 --> 0:42:30.080
<v Speaker 1>of it. I hope it gives you an idea, but

0:42:30.160 --> 0:42:35.319
<v Speaker 1>e sports there's a critical area in the future of growth. UM,

0:42:35.400 --> 0:42:38.719
<v Speaker 1>we're doing a lot to help UH accelerate that our

0:42:38.719 --> 0:42:41.000
<v Speaker 1>partnership with the league. Check that out if you haven't

0:42:41.000 --> 0:42:45.720
<v Speaker 1>seen it at broadcasts on different turner networks around the country. UM.

0:42:45.800 --> 0:42:48.880
<v Speaker 1>We also have in China. We just actually announced our

0:42:49.000 --> 0:42:52.400
<v Speaker 1>championship last weekend at China. Joy I was in Invijing.

0:42:53.000 --> 0:42:55.640
<v Speaker 1>I'm sorry in Shanghai announcing this. But we have a

0:42:55.800 --> 0:42:58.719
<v Speaker 1>something called the Indian Ware Game Arena where we hold

0:42:58.719 --> 0:43:02.480
<v Speaker 1>a thousand East Worts matches. This year alone, we've held

0:43:02.480 --> 0:43:04.200
<v Speaker 1>the thousands, will hold about two thousand before the end

0:43:04.239 --> 0:43:07.480
<v Speaker 1>of the year. And this sports platform is intended to

0:43:07.640 --> 0:43:11.279
<v Speaker 1>raisit the gap between the average gamer and the professional gamers. Today,

0:43:11.320 --> 0:43:14.080
<v Speaker 1>there's a lot of professional e sports leagues like the

0:43:14.239 --> 0:43:17.680
<v Speaker 1>League and es L and others and the into Extreme Masters.

0:43:17.680 --> 0:43:19.600
<v Speaker 1>But to get into that league, you have to kind

0:43:19.600 --> 0:43:21.399
<v Speaker 1>of be part of a professional team. To get into

0:43:21.400 --> 0:43:24.200
<v Speaker 1>that professional team, you kind of have to go through

0:43:24.640 --> 0:43:27.279
<v Speaker 1>an introduction somehow. If you can reach out to them,

0:43:27.360 --> 0:43:30.000
<v Speaker 1>hope that they respond to you, show them the skills

0:43:30.000 --> 0:43:32.040
<v Speaker 1>you've got, and you kind of have to be really

0:43:32.520 --> 0:43:35.840
<v Speaker 1>really damn it's almost like the NFL to get into

0:43:36.480 --> 0:43:38.960
<v Speaker 1>a professional e sports league. But we're doing with the

0:43:39.000 --> 0:43:41.920
<v Speaker 1>A G A D Anywhere Game Arena because we've created

0:43:41.920 --> 0:43:45.560
<v Speaker 1>a platform where it's open basically any gamers to come in.

0:43:45.800 --> 0:43:48.279
<v Speaker 1>They can form a team, they can compete, they can

0:43:48.280 --> 0:43:51.720
<v Speaker 1>start thanks a little by little, getting to know other players,

0:43:51.760 --> 0:43:55.920
<v Speaker 1>getting to build teams together and eventually grow with us

0:43:56.040 --> 0:43:59.480
<v Speaker 1>into becoming that e sports athlete. At the same time,

0:43:59.600 --> 0:44:03.719
<v Speaker 1>we were with professional sports teams in the region in

0:44:03.840 --> 0:44:07.920
<v Speaker 1>China that take on certain members that are aspiring to

0:44:08.040 --> 0:44:10.960
<v Speaker 1>become professional e sports athletes and they take them under

0:44:10.960 --> 0:44:14.759
<v Speaker 1>their wing and they teach them how to improve their game.

0:44:14.800 --> 0:44:17.560
<v Speaker 1>They coach them basically, and they compete against them to

0:44:17.719 --> 0:44:20.640
<v Speaker 1>improve their game. So it's this platform that creates a

0:44:20.719 --> 0:44:24.359
<v Speaker 1>funnel to help create more E sports athletes and get

0:44:24.400 --> 0:44:28.480
<v Speaker 1>them into the league and get them into um that

0:44:28.640 --> 0:44:31.360
<v Speaker 1>the professional sport. Eventually, it's almost like a minor league,

0:44:31.719 --> 0:44:34.600
<v Speaker 1>if you will, like what baseball does. So we're doing

0:44:34.600 --> 0:44:36.920
<v Speaker 1>a We're doing a lot of things around these sports.

0:44:37.080 --> 0:44:39.880
<v Speaker 1>UM the other areas of virtual reality and augmented reality,

0:44:39.920 --> 0:44:44.080
<v Speaker 1>we believe big in those categories. We think that virtual

0:44:44.120 --> 0:44:46.919
<v Speaker 1>and augmented reality are going to be as disruptive over

0:44:47.040 --> 0:44:49.600
<v Speaker 1>in our lives over the next twenty years as the

0:44:49.640 --> 0:44:52.440
<v Speaker 1>Internet has been over the past twenty years. If you

0:44:52.480 --> 0:44:54.600
<v Speaker 1>think about how the Internet has changed the way in

0:44:54.640 --> 0:44:59.080
<v Speaker 1>which we learn, form education question that we typed into

0:44:59.080 --> 0:45:02.440
<v Speaker 1>Google or as theory or a SCALEXA, the way in

0:45:02.480 --> 0:45:05.560
<v Speaker 1>which we learn, the one which can we communicate, whether

0:45:05.600 --> 0:45:09.399
<v Speaker 1>it be through social media, networks, through email, through voice

0:45:09.440 --> 0:45:12.359
<v Speaker 1>over IP connections while we're playing a game. The way

0:45:12.400 --> 0:45:15.880
<v Speaker 1>we communicate is has changed completely thanks to the Internet.

0:45:16.080 --> 0:45:19.279
<v Speaker 1>The way in which we entertain has completely changed over

0:45:19.320 --> 0:45:22.680
<v Speaker 1>the Internet as well. So you think about solutions like, yeah,

0:45:22.760 --> 0:45:26.360
<v Speaker 1>we have Netflix and Hulu and these online streaming platforms,

0:45:26.400 --> 0:45:30.279
<v Speaker 1>but most of our entertainment today comes in through some

0:45:30.360 --> 0:45:33.480
<v Speaker 1>type of Internet solution, even social media. You laugh at

0:45:33.480 --> 0:45:37.359
<v Speaker 1>a at a gift, or you see a funny online video. Um,

0:45:37.880 --> 0:45:40.359
<v Speaker 1>I get an email that makes you laugh, You play

0:45:40.400 --> 0:45:43.520
<v Speaker 1>an online game, you watch a movie. You do these things.

0:45:43.840 --> 0:45:50.080
<v Speaker 1>Those three things learning, um, communication, and education completely disrupted

0:45:50.080 --> 0:45:51.799
<v Speaker 1>by the Internet over the past twenty years. And we

0:45:51.800 --> 0:45:53.400
<v Speaker 1>take all these things with us now in our pocket

0:45:53.440 --> 0:45:55.279
<v Speaker 1>in the smartphone right, which is kind of crazy to

0:45:55.320 --> 0:45:56.840
<v Speaker 1>think about it. We've only been a really doing that

0:45:56.880 --> 0:45:59.120
<v Speaker 1>for about ten years or so since the launch at

0:45:59.120 --> 0:46:00.839
<v Speaker 1>the iPhone. It was done be for that, but much

0:46:00.880 --> 0:46:04.000
<v Speaker 1>smaller numbers. Virtual reality and a mentor reality. We believe

0:46:04.040 --> 0:46:07.160
<v Speaker 1>we're gonna do the same thing. We believe that are

0:46:07.200 --> 0:46:10.080
<v Speaker 1>the way in which we communicate will be done, will

0:46:10.080 --> 0:46:12.680
<v Speaker 1>be done less in a blind fashion like we do

0:46:12.719 --> 0:46:15.600
<v Speaker 1>it today, where we're only really depending on audio for

0:46:15.640 --> 0:46:19.080
<v Speaker 1>the most part. Um and a camera webcam solution. There's

0:46:19.080 --> 0:46:23.960
<v Speaker 1>always been like this disconnected personalization um or with a webcam,

0:46:24.040 --> 0:46:26.440
<v Speaker 1>it's like it just doesn't feel really natural, and that's

0:46:26.480 --> 0:46:29.120
<v Speaker 1>why I don't think webcams have really taken off as

0:46:29.200 --> 0:46:33.200
<v Speaker 1>much as a phone conversation has. But when you do

0:46:33.239 --> 0:46:38.120
<v Speaker 1>a in room type of virtual reality, multiple people are

0:46:38.160 --> 0:46:41.640
<v Speaker 1>in one instance of a room burntual reality interaction, it's

0:46:41.640 --> 0:46:45.239
<v Speaker 1>a really cool and fascinating experience. And today it's very

0:46:45.480 --> 0:46:50.000
<v Speaker 1>cartoonish and animated. But in the future, you'll imagine it's

0:46:50.000 --> 0:46:52.480
<v Speaker 1>gonna look as good as real time video looks today.

0:46:52.840 --> 0:46:55.000
<v Speaker 1>You'll you'll actually be able to will actually be able

0:46:55.000 --> 0:46:56.759
<v Speaker 1>to see each other like you've seen in sci fi

0:46:56.840 --> 0:47:00.640
<v Speaker 1>movies through augmented reality solutions and virtual reality solutions. So

0:47:01.280 --> 0:47:06.080
<v Speaker 1>I joke with people that it's the true human teleportation technology.

0:47:06.120 --> 0:47:09.359
<v Speaker 1>But instead of teleporting our bodies like we've always thought

0:47:09.400 --> 0:47:12.040
<v Speaker 1>about from sci fi movies and everything, v R and

0:47:12.120 --> 0:47:14.680
<v Speaker 1>a R will allow us to teleport our minds anywhere

0:47:14.680 --> 0:47:17.359
<v Speaker 1>around the room, anywhere around the world, and we can

0:47:17.560 --> 0:47:21.239
<v Speaker 1>be with anyone anywhere, and basically at any time, you'll

0:47:21.280 --> 0:47:23.839
<v Speaker 1>be able to transport yourself into the future, and you'll

0:47:23.840 --> 0:47:26.160
<v Speaker 1>be able to transport yourself into the past. Not real

0:47:26.280 --> 0:47:28.759
<v Speaker 1>of course, not time machine. But if you think about

0:47:28.760 --> 0:47:31.000
<v Speaker 1>a movie and it's setting, and a setting of a

0:47:31.000 --> 0:47:34.000
<v Speaker 1>movie being an old Western, you'll be able to teleport

0:47:34.040 --> 0:47:38.200
<v Speaker 1>yourself into that fictional setting that whatever, whoever, whatever that company,

0:47:38.280 --> 0:47:41.320
<v Speaker 1>or whoever produced that content decided to create for this,

0:47:41.480 --> 0:47:44.239
<v Speaker 1>so you can, joking jokingly, we can all be We

0:47:44.280 --> 0:47:46.600
<v Speaker 1>can be having this interview in a you know, in

0:47:46.640 --> 0:47:50.239
<v Speaker 1>a in a in a restaurant in if we wanted to,

0:47:50.719 --> 0:47:53.719
<v Speaker 1>in New York, for example, and and that environment can

0:47:53.760 --> 0:47:55.480
<v Speaker 1>be all around us, and I would be looking at

0:47:55.480 --> 0:47:57.880
<v Speaker 1>you and we will be at a table actually having

0:47:57.920 --> 0:48:01.080
<v Speaker 1>that conversation from the comfort of our homes. Now that

0:48:01.160 --> 0:48:03.719
<v Speaker 1>sounds really crazy and far fetched, and people talking to

0:48:03.800 --> 0:48:06.360
<v Speaker 1>listen to me, and they say, this guy is a dreamer.

0:48:06.800 --> 0:48:10.160
<v Speaker 1>But when I remind them that, you know, a smartphone

0:48:10.200 --> 0:48:12.279
<v Speaker 1>is only ten years old. And if I told you

0:48:12.320 --> 0:48:15.040
<v Speaker 1>twenty years ago that you'd be carrying a computer which

0:48:15.120 --> 0:48:18.080
<v Speaker 1>imagine what computers look like back then, in your pocket,

0:48:18.320 --> 0:48:20.360
<v Speaker 1>and it would be a thousand times faster and be

0:48:20.400 --> 0:48:23.399
<v Speaker 1>able to communicate with anybody you want to, and you'd

0:48:23.440 --> 0:48:25.759
<v Speaker 1>be able to do all the amazing things that we

0:48:25.840 --> 0:48:28.239
<v Speaker 1>do with our smartphones today, they would have said, your

0:48:28.360 --> 0:48:34.080
<v Speaker 1>dreamer crazy. M hmm. Yeah, it's about this category. It

0:48:34.200 --> 0:48:37.399
<v Speaker 1>is when I appreciate that. It's great to hear from

0:48:37.440 --> 0:48:40.160
<v Speaker 1>someone who has that sort of vision and passion because

0:48:40.160 --> 0:48:42.560
<v Speaker 1>it's the sort of thing I've been talking about for

0:48:42.600 --> 0:48:47.000
<v Speaker 1>a while as well. This, uh, this very disruptive technology.

0:48:47.040 --> 0:48:51.200
<v Speaker 1>That disruptive does not necessarily means something bad. Obviously, it

0:48:51.239 --> 0:48:54.360
<v Speaker 1>can mean something amazing. I mean, the Internet has truly

0:48:54.440 --> 0:48:59.520
<v Speaker 1>been a disruptive technology. The world is totally different from

0:48:59.760 --> 0:49:03.600
<v Speaker 1>the pre Internet days. You know, I while the Internet

0:49:03.640 --> 0:49:05.560
<v Speaker 1>was a thing when I was a kid, there was

0:49:05.640 --> 0:49:08.279
<v Speaker 1>no web when I was a kid. That was that

0:49:08.320 --> 0:49:11.000
<v Speaker 1>came when I was in college. Uh, And so really,

0:49:11.040 --> 0:49:14.000
<v Speaker 1>most people's awareness of the Internet really didn't arise till later,

0:49:14.040 --> 0:49:16.520
<v Speaker 1>and then just to actually have lived through that, have

0:49:16.680 --> 0:49:21.480
<v Speaker 1>seen the birth of the web, the evolution of it,

0:49:21.480 --> 0:49:25.680
<v Speaker 1>it's coming into play as a marketplace. It's the you know,

0:49:25.719 --> 0:49:28.800
<v Speaker 1>the the Internet bubble bursting and then it reforming stronger

0:49:28.840 --> 0:49:31.640
<v Speaker 1>than ever before. The argument over whether or not Web

0:49:31.640 --> 0:49:34.719
<v Speaker 1>two point oh even means anything, all of that was

0:49:35.400 --> 0:49:37.680
<v Speaker 1>really fascinating to watch. And I agree with you and

0:49:37.719 --> 0:49:39.600
<v Speaker 1>that I think we're seeing the same sort of thing

0:49:40.040 --> 0:49:43.960
<v Speaker 1>the very earliest days for virtual reality and augmented reality.

0:49:44.000 --> 0:49:45.760
<v Speaker 1>You know, virtual reality has had a couple of false

0:49:45.760 --> 0:49:51.840
<v Speaker 1>starts in the past, largely limited by the the hardware

0:49:51.880 --> 0:49:55.600
<v Speaker 1>at the time, the hardware and the software which wasn't

0:49:55.680 --> 0:49:58.400
<v Speaker 1>quite up to the task to meet the expectations people

0:49:58.480 --> 0:50:04.240
<v Speaker 1>had for it. After the various science fiction media versions

0:50:04.280 --> 0:50:06.719
<v Speaker 1>of what virtual reality was going to be versus what

0:50:06.800 --> 0:50:09.200
<v Speaker 1>it really was when you put on that thirty pound

0:50:09.280 --> 0:50:12.880
<v Speaker 1>helmet and you saw, you know, pterodactyl made out of

0:50:12.880 --> 0:50:16.960
<v Speaker 1>four polygons. Uh, it's a much different world today and

0:50:17.200 --> 0:50:20.400
<v Speaker 1>to see where it's going. I really do hope to

0:50:20.480 --> 0:50:23.239
<v Speaker 1>see VR and a R take off in a big,

0:50:23.280 --> 0:50:26.440
<v Speaker 1>big way over the next few years. It's it's uh

0:50:26.680 --> 0:50:30.600
<v Speaker 1>still got some barriers in front of it, including the

0:50:30.680 --> 0:50:35.920
<v Speaker 1>various competing platforms as well as the the price to

0:50:36.239 --> 0:50:38.799
<v Speaker 1>entry right now is still fairly high. But I think

0:50:38.840 --> 0:50:43.319
<v Speaker 1>that those, just like other technologies, those issues will work

0:50:43.320 --> 0:50:47.640
<v Speaker 1>themselves out over time as the best approaches and the

0:50:47.680 --> 0:50:51.080
<v Speaker 1>technology itself becomes less expensive. So I really have high

0:50:51.120 --> 0:50:54.120
<v Speaker 1>hopes for that as well. And to touch also on

0:50:54.200 --> 0:50:57.840
<v Speaker 1>your point about e sports and how that has become

0:50:58.040 --> 0:51:01.560
<v Speaker 1>a big component or and it's growing in importance, I

0:51:01.560 --> 0:51:06.040
<v Speaker 1>would also add that the the culture of live streaming

0:51:06.080 --> 0:51:09.160
<v Speaker 1>games UH and let's plays and things of that nature

0:51:09.360 --> 0:51:13.000
<v Speaker 1>has exploded over the last few years where it might

0:51:13.000 --> 0:51:14.960
<v Speaker 1>have been a few years ago. I might mention this

0:51:15.040 --> 0:51:16.879
<v Speaker 1>to some people and they say, you watch other people

0:51:16.920 --> 0:51:20.440
<v Speaker 1>play video games? What what's that about. Well, now, I've

0:51:20.480 --> 0:51:23.120
<v Speaker 1>got a friend, she's the mom of a couple of kids,

0:51:23.200 --> 0:51:25.160
<v Speaker 1>and she was telling me just the other day about

0:51:25.160 --> 0:51:27.160
<v Speaker 1>how much she likes to watch these let's plays that

0:51:27.800 --> 0:51:30.520
<v Speaker 1>UH have these guys playing games and making jokes the

0:51:30.520 --> 0:51:33.279
<v Speaker 1>whole time. And I'm thinking, well, this is this is

0:51:33.320 --> 0:51:37.080
<v Speaker 1>a mom of of young kids. She's not she's not

0:51:37.160 --> 0:51:40.600
<v Speaker 1>in the game air culture, but she's already aware of

0:51:40.640 --> 0:51:44.440
<v Speaker 1>this element of gaming, so we're seeing that continue to

0:51:44.480 --> 0:51:46.600
<v Speaker 1>grow as well. I think that you are right on

0:51:46.640 --> 0:51:49.920
<v Speaker 1>target about gamer culture. You know, it's just getting stronger

0:51:50.320 --> 0:51:55.080
<v Speaker 1>year over year. And you could even argue that the

0:51:55.080 --> 0:52:00.160
<v Speaker 1>the long time between console generations means that gamers who

0:52:00.200 --> 0:52:05.760
<v Speaker 1>follow console games often are feeling like they're being left behind.

0:52:05.920 --> 0:52:09.000
<v Speaker 1>Over time. They might get you, they might get a

0:52:09.080 --> 0:52:11.960
<v Speaker 1>half hearted update right or what could be viewed as

0:52:12.000 --> 0:52:13.839
<v Speaker 1>a half hearted update, because it's not a full jump

0:52:13.880 --> 0:52:18.640
<v Speaker 1>in generation. It's technically the same generation but slightly better specs. Meanwhile,

0:52:18.680 --> 0:52:22.040
<v Speaker 1>you have the PC gamers who are customizing their rigs

0:52:22.120 --> 0:52:25.799
<v Speaker 1>to to their design where you know, it's playing the

0:52:25.800 --> 0:52:30.040
<v Speaker 1>games they want to play. UH. And you know, it's

0:52:30.120 --> 0:52:34.000
<v Speaker 1>interesting because I've seen PC games Ride and arc where

0:52:34.040 --> 0:52:36.040
<v Speaker 1>for a while they were on top and then the

0:52:36.080 --> 0:52:40.200
<v Speaker 1>consoles started to come into the foreground, and then you

0:52:40.239 --> 0:52:42.680
<v Speaker 1>see that switch back and forth. I feel like the

0:52:42.719 --> 0:52:46.319
<v Speaker 1>PC games are firmly grabbing the spotlight right now, and

0:52:46.400 --> 0:52:50.560
<v Speaker 1>you're seeing the consoles being pushed a little further back. UH.

0:52:50.719 --> 0:52:54.239
<v Speaker 1>Probably will see that cycle continue over and over again

0:52:54.320 --> 0:52:56.640
<v Speaker 1>until the end of time. But it is interesting to

0:52:57.360 --> 0:52:59.359
<v Speaker 1>have seen it happen a few times at this point

0:52:59.400 --> 0:53:04.799
<v Speaker 1>because there was a time where post video game crash,

0:53:04.840 --> 0:53:07.840
<v Speaker 1>I just became a PC gamer. For many years, I

0:53:07.880 --> 0:53:11.759
<v Speaker 1>skipped the Nintendo years, I skipped Super Nintendo. It wasn't

0:53:11.800 --> 0:53:15.879
<v Speaker 1>until uh PS two, I think, before I came back

0:53:15.880 --> 0:53:20.080
<v Speaker 1>over to consoles. So PC gaming, I think is bigger

0:53:20.120 --> 0:53:22.000
<v Speaker 1>than ever. I mean, it's it's clear if you go

0:53:22.080 --> 0:53:25.160
<v Speaker 1>to any of these uh, whether it's a trade show

0:53:25.200 --> 0:53:28.799
<v Speaker 1>event or something like the Penny Arcade expo which is

0:53:28.840 --> 0:53:31.759
<v Speaker 1>all about all sorts of different games, PC gaming is

0:53:31.800 --> 0:53:34.560
<v Speaker 1>huge there. Uh. I think we're just going to continue

0:53:34.560 --> 0:53:36.920
<v Speaker 1>to see that. And I can't wait to see the

0:53:36.960 --> 0:53:40.640
<v Speaker 1>next Alien wear rigs. I can't wait to to finally

0:53:40.680 --> 0:53:42.880
<v Speaker 1>pull the trigger and buy one because I keep, I

0:53:42.960 --> 0:53:48.480
<v Speaker 1>keep very gently suggesting it to my wife, uh and

0:53:48.520 --> 0:53:51.759
<v Speaker 1>that hasn't hasn't yet paid off yet, But I feel

0:53:51.800 --> 0:53:54.799
<v Speaker 1>like I'm close. I'm real close. So maybe I'll have

0:53:54.840 --> 0:53:56.640
<v Speaker 1>one of those monster rigs on my own before too

0:53:56.680 --> 0:54:00.440
<v Speaker 1>much longer. Thank you so much for joining me and

0:54:00.520 --> 0:54:03.520
<v Speaker 1>telling me more about the back story of Alien where

0:54:03.600 --> 0:54:06.080
<v Speaker 1>kind of the philosophy of the company. Where you guys

0:54:06.080 --> 0:54:10.319
<v Speaker 1>are going, I really very much appreciate it. Yeah, I

0:54:10.400 --> 0:54:13.919
<v Speaker 1>really appreciate the opportunity. Um, it's a it's a really

0:54:13.920 --> 0:54:16.160
<v Speaker 1>exciting time for us and a really exciting time to

0:54:16.200 --> 0:54:20.000
<v Speaker 1>be a gamer. And first and foremost, we're gamers at anywhere.

0:54:20.040 --> 0:54:23.480
<v Speaker 1>This is our our lifeblood. We love this. Um. You know,

0:54:24.600 --> 0:54:27.000
<v Speaker 1>our jobs are hard, but in a lot of ways

0:54:27.040 --> 0:54:31.360
<v Speaker 1>they're easy too, because we're making the biggest, baddest, amazing

0:54:31.440 --> 0:54:34.879
<v Speaker 1>toys for ourselves first and foremost, and that we were

0:54:34.920 --> 0:54:36.319
<v Speaker 1>just very lucky that there's a lot of people out

0:54:36.360 --> 0:54:38.440
<v Speaker 1>there that are like us, that appreciate what we're building.

0:54:38.960 --> 0:54:40.319
<v Speaker 1>So this is a lot of fun and I really

0:54:40.360 --> 0:54:42.840
<v Speaker 1>appreciate you giving us an opportunity to tell the story

0:54:42.920 --> 0:54:45.680
<v Speaker 1>and share it with everybody. Well, I do have one

0:54:45.760 --> 0:54:49.439
<v Speaker 1>last question for you. Do you have a particular game

0:54:49.520 --> 0:54:52.120
<v Speaker 1>that you consider to be your favorite? It can be

0:54:52.160 --> 0:54:55.960
<v Speaker 1>from any era. Yeah, well right now, not my all

0:54:56.000 --> 0:54:59.000
<v Speaker 1>time favorite, But right now I'm playing a Player Unknown Battlegrounds.

0:54:59.040 --> 0:55:03.400
<v Speaker 1>Oh yeah, a lot of on. Yeah, we're having a

0:55:03.400 --> 0:55:06.800
<v Speaker 1>lot of fun with that. Um, we're doing squad matches

0:55:06.840 --> 0:55:09.960
<v Speaker 1>every night. Now. Unfortunately, I was up till I'm less

0:55:10.000 --> 0:55:12.839
<v Speaker 1>like um doing that, and it's been a rough week.

0:55:12.880 --> 0:55:15.280
<v Speaker 1>Because I've been up so late with the guys hanging

0:55:15.280 --> 0:55:18.480
<v Speaker 1>out and playing. Before that, I was playing Overwatch. But

0:55:18.600 --> 0:55:22.120
<v Speaker 1>my favorite all time game is was Half Life. What

0:55:22.200 --> 0:55:24.319
<v Speaker 1>Half Life did is that I've always been predominantly a

0:55:24.360 --> 0:55:27.200
<v Speaker 1>first person shooter or an RTS road time strategy gamer,

0:55:28.000 --> 0:55:30.520
<v Speaker 1>and um, what Half Life did for me for the

0:55:30.560 --> 0:55:34.200
<v Speaker 1>first time is as a first person genre game, it

0:55:34.320 --> 0:55:40.720
<v Speaker 1>brought in a storyline that was really engaging and fascinating.

0:55:40.920 --> 0:55:43.040
<v Speaker 1>And you didn't want to just play the game because

0:55:43.080 --> 0:55:45.520
<v Speaker 1>the graphics were awesome, or the bosses were big and

0:55:45.600 --> 0:55:49.640
<v Speaker 1>bad an amazing, and the game was challenging and the

0:55:49.719 --> 0:55:53.320
<v Speaker 1>weapons were awesome. You played it because you really wanted

0:55:53.360 --> 0:55:56.200
<v Speaker 1>to see how this story ended, and you were You

0:55:56.239 --> 0:56:00.439
<v Speaker 1>were captured by the storyline. And I think that that

0:56:00.600 --> 0:56:06.000
<v Speaker 1>changed games, especially the first person genre moving forward, where

0:56:06.000 --> 0:56:08.799
<v Speaker 1>all those traditional elements that I spoke about the game,

0:56:08.960 --> 0:56:12.200
<v Speaker 1>the graphics, the guns, the weapons, the bosses, all these things,

0:56:12.360 --> 0:56:18.000
<v Speaker 1>they weren't what defined a great game anymore. And everybody

0:56:18.000 --> 0:56:21.600
<v Speaker 1>who's tried to use that recipe since and and solely

0:56:21.600 --> 0:56:25.160
<v Speaker 1>rely on it has for the most part, not had

0:56:25.160 --> 0:56:29.800
<v Speaker 1>a huge success. It's the storyline that has really helped

0:56:29.880 --> 0:56:33.000
<v Speaker 1>define the success of games, whether it's in the game

0:56:33.040 --> 0:56:35.839
<v Speaker 1>itself or it's a peripheral storyline like in the case

0:56:35.880 --> 0:56:39.560
<v Speaker 1>of Overwatched, it's a story about the characters that exists

0:56:39.560 --> 0:56:42.279
<v Speaker 1>outside the game itself, and the game is like one

0:56:42.320 --> 0:56:45.560
<v Speaker 1>element of their lives. Um. It's really it adds a

0:56:45.600 --> 0:56:49.080
<v Speaker 1>more personal connection to the game, UM, and it creates

0:56:49.120 --> 0:56:51.640
<v Speaker 1>retention of the game. And I just feel and at

0:56:51.680 --> 0:56:53.719
<v Speaker 1>least maybe it wasn't the first one to do it,

0:56:53.800 --> 0:56:57.480
<v Speaker 1>but in my recollection of kind of my gaming career,

0:56:57.600 --> 0:57:00.720
<v Speaker 1>my gaming life, half life was the one that stood

0:57:00.719 --> 0:57:02.439
<v Speaker 1>out to me at that moment where I was like, wait,

0:57:02.480 --> 0:57:05.480
<v Speaker 1>this is more than a game. This is like a movie.

0:57:05.520 --> 0:57:07.840
<v Speaker 1>This is a story, and I want to keep playing

0:57:07.840 --> 0:57:10.560
<v Speaker 1>to learn more about it. Well as as a fellow

0:57:10.640 --> 0:57:13.960
<v Speaker 1>Gordon Freeman fan, I say, that's a great answer. I

0:57:14.000 --> 0:57:17.280
<v Speaker 1>hope you win many Chicken dinners in the future, and

0:57:17.320 --> 0:57:22.560
<v Speaker 1>thanks once in second place. A few times i've I've

0:57:23.280 --> 0:57:25.560
<v Speaker 1>one of the reasons I need won a new gaming

0:57:25.600 --> 0:57:28.720
<v Speaker 1>rig so I can play pub G properly because my

0:57:28.840 --> 0:57:32.040
<v Speaker 1>current one is just not yet. It's just not up

0:57:32.080 --> 0:57:35.200
<v Speaker 1>to the task. I just when it when you're dropping

0:57:35.240 --> 0:57:37.400
<v Speaker 1>frames that much in a game where you need to

0:57:37.480 --> 0:57:41.320
<v Speaker 1>see where everybody is. It is not it's not ideal.

0:57:41.440 --> 0:57:43.960
<v Speaker 1>So that's that's one of the driving factors for me.

0:57:44.000 --> 0:57:47.960
<v Speaker 1>I've been I've been really chopping at the bit to

0:57:48.000 --> 0:57:51.120
<v Speaker 1>play some pub g So, well, thank you again. It

0:57:51.160 --> 0:57:53.440
<v Speaker 1>makes better if it makes you any better, John, to

0:57:53.520 --> 0:57:55.840
<v Speaker 1>imagine what I'm playing on, I have access to whatever

0:57:55.920 --> 0:57:59.520
<v Speaker 1>I want. I still drop the game is up there

0:57:59.720 --> 0:58:03.160
<v Speaker 1>to optimize that thing it is. It is an early access.

0:58:03.360 --> 0:58:06.960
<v Speaker 1>So yeah, that's true. In their defense, and yesterday or

0:58:07.000 --> 0:58:09.400
<v Speaker 1>the day before, they came out with a patch that's

0:58:09.400 --> 0:58:11.560
<v Speaker 1>a little rough. It introduced a bunch of lag and

0:58:11.560 --> 0:58:13.680
<v Speaker 1>they acknowledged it, which is cool if the same thing

0:58:13.680 --> 0:58:15.680
<v Speaker 1>that we do when something wrong happens. You know, they

0:58:15.720 --> 0:58:18.320
<v Speaker 1>acknowledged it, they apologized for it, and they they guaranteed

0:58:18.360 --> 0:58:20.680
<v Speaker 1>us that they're going to fix it. But it made

0:58:20.720 --> 0:58:22.440
<v Speaker 1>it even more challenging. But you know what I found

0:58:22.440 --> 0:58:25.560
<v Speaker 1>fascinating is all this lag was introduced into this game

0:58:25.800 --> 0:58:29.120
<v Speaker 1>and we were all still playing it. Yeah, that's that's

0:58:29.120 --> 0:58:33.080
<v Speaker 1>the sign of a very captivating game when you can't

0:58:33.280 --> 0:58:36.560
<v Speaker 1>when you can spend time pointing out the problems and

0:58:36.600 --> 0:58:39.919
<v Speaker 1>complain about them while you're still playing the game that's

0:58:39.920 --> 0:58:43.880
<v Speaker 1>an addictive game. Yeah, that's that's one that's got you.

0:58:43.880 --> 0:58:46.160
<v Speaker 1>You know, they built something special, that's for sure. So

0:58:46.200 --> 0:58:47.920
<v Speaker 1>I'm ready happy for that team. You know, they're a

0:58:47.960 --> 0:58:51.840
<v Speaker 1>small team, a smaller type of developer. Um and I

0:58:51.880 --> 0:58:54.760
<v Speaker 1>love those stories. I love to see um when small

0:58:54.800 --> 0:58:58.040
<v Speaker 1>indie developers and and many medium sized publishers and developers

0:58:58.360 --> 0:59:01.320
<v Speaker 1>have these breakout games. Because it's so hard, markets so

0:59:01.480 --> 0:59:04.360
<v Speaker 1>saturated right now, there's so many games out there. When

0:59:04.480 --> 0:59:06.040
<v Speaker 1>when when the company can come out and kind of

0:59:06.200 --> 0:59:08.680
<v Speaker 1>figure out the recipe and have that hit, you know,

0:59:08.720 --> 0:59:11.640
<v Speaker 1>it really changes the company and it's it's an exciting time.

0:59:11.680 --> 0:59:13.560
<v Speaker 1>So I'm really excited for the whole team at Blue

0:59:13.560 --> 0:59:15.520
<v Speaker 1>Hole and and all the guys that are making this game.

0:59:15.560 --> 0:59:17.520
<v Speaker 1>We don't have a partnership with them or anything. This

0:59:17.560 --> 0:59:19.800
<v Speaker 1>is not an endorsement. It's just me being the gamer

0:59:19.840 --> 0:59:22.040
<v Speaker 1>nerd that I am. I just love this stuff. I

0:59:22.080 --> 0:59:25.360
<v Speaker 1>can appreciate that. Thank you again so much. It's been

0:59:25.560 --> 0:59:30.080
<v Speaker 1>a fantastic conversation. Thank you, Jonathan, appreciate it. Have a

0:59:30.080 --> 0:59:33.480
<v Speaker 1>great weekend. Again. I have to thank Frank for taking

0:59:33.480 --> 0:59:35.560
<v Speaker 1>the time to speak with me. He also met with

0:59:35.600 --> 0:59:38.520
<v Speaker 1>me during E three and his passion for gaming was

0:59:38.600 --> 0:59:41.160
<v Speaker 1>clear in both cases. And in a moment we're going

0:59:41.240 --> 0:59:43.919
<v Speaker 1>to cover a few more odds and ends about alien Ware,

0:59:43.960 --> 0:59:47.600
<v Speaker 1>but first let's take another quick break to thank our sponsor.

0:59:54.680 --> 0:59:57.760
<v Speaker 1>All Right, we're back now. I didn't talk about this

0:59:57.880 --> 1:00:01.760
<v Speaker 1>with Mr Azor, but alien Where experienced a really big

1:00:01.880 --> 1:00:08.000
<v Speaker 1>change in two thousand six. That's when the PC company Dell. Dude,

1:00:08.000 --> 1:00:11.640
<v Speaker 1>you got a Dell. That Dell acquired alien Ware as

1:00:11.680 --> 1:00:16.840
<v Speaker 1>a wholly owned subsidiary of Dell Computers. Nelson Gonzalez issued

1:00:16.880 --> 1:00:20.600
<v Speaker 1>an open letter explaining the move from alien Ware's perspective,

1:00:20.960 --> 1:00:23.600
<v Speaker 1>and in that he said that Dell and alien Ware

1:00:23.680 --> 1:00:27.080
<v Speaker 1>shared similar philosophies in the personal computer space, including the

1:00:27.080 --> 1:00:30.720
<v Speaker 1>strategy to use direct, the direct business model with consumers,

1:00:31.200 --> 1:00:33.760
<v Speaker 1>and he said that Dell would give alien Ware the

1:00:33.840 --> 1:00:36.440
<v Speaker 1>assets to step up to the next level in gaming,

1:00:36.480 --> 1:00:39.200
<v Speaker 1>rig production, and shipping. You see, there were these huge

1:00:39.280 --> 1:00:43.080
<v Speaker 1>markets of opportunity for the company, especially in areas like

1:00:43.160 --> 1:00:48.120
<v Speaker 1>in Asia, but as a boutique PC manufacturing operation, they

1:00:48.200 --> 1:00:51.000
<v Speaker 1>just didn't have the assets that would allow them to

1:00:51.080 --> 1:00:53.840
<v Speaker 1>reach those markets. They didn't have the manpower, they didn't

1:00:53.840 --> 1:00:57.800
<v Speaker 1>have the the hookups in the supply chain to be

1:00:57.880 --> 1:01:01.280
<v Speaker 1>able to step up manufacturing to the next level. For that,

1:01:01.320 --> 1:01:05.360
<v Speaker 1>they needed something they needed to either grow exponentially, which

1:01:05.400 --> 1:01:10.040
<v Speaker 1>was difficult considering their boutique PC status, or they needed

1:01:10.040 --> 1:01:13.720
<v Speaker 1>a partner with an established, big company in the space,

1:01:13.880 --> 1:01:19.000
<v Speaker 1>and that ended up being Dell, so uh. Gonzalez was

1:01:19.080 --> 1:01:22.760
<v Speaker 1>quick also to point out that alien Ware wasn't going anywhere.

1:01:22.920 --> 1:01:25.160
<v Speaker 1>It was going to continue to exist as its own,

1:01:25.280 --> 1:01:30.680
<v Speaker 1>separate brand from Dell, with its own dedicated product development, marketing, planning,

1:01:30.760 --> 1:01:35.160
<v Speaker 1>and customer support departments, so it would effectively operate as

1:01:35.440 --> 1:01:40.160
<v Speaker 1>a as a as A and a private entity within

1:01:40.320 --> 1:01:43.880
<v Speaker 1>the confines of Dell. You know, from the outside, that's

1:01:43.920 --> 1:01:46.760
<v Speaker 1>what it would look like. And he was very careful

1:01:46.800 --> 1:01:48.600
<v Speaker 1>to say, you're not going to see a whole lot

1:01:48.640 --> 1:01:52.760
<v Speaker 1>of changes here now. Nelson Gonzalez served as CEO for

1:01:52.840 --> 1:01:56.840
<v Speaker 1>alien Ware until two thousand seven. Today, Michael Dell is

1:01:56.960 --> 1:01:59.920
<v Speaker 1>technically the CEO of the company because he's a founder

1:02:00.080 --> 1:02:03.479
<v Speaker 1>and the CEO of Dell Technologies, and Franka Zora as

1:02:03.520 --> 1:02:07.880
<v Speaker 1>the general manager. Over the years, the company has experimented

1:02:08.040 --> 1:02:12.120
<v Speaker 1>a bit, both in case design and in new products.

1:02:12.160 --> 1:02:15.120
<v Speaker 1>In two thousand and fourteen, alien Ware announced its alpha

1:02:15.240 --> 1:02:18.800
<v Speaker 1>Steam Machine, which was a small PC box system, one

1:02:18.840 --> 1:02:22.920
<v Speaker 1>of those self contained PCs, very very compact, and you

1:02:22.960 --> 1:02:26.320
<v Speaker 1>would just hook that up to your display and your

1:02:26.400 --> 1:02:29.680
<v Speaker 1>keyboard and your mouse and it would take care of everything. Now,

1:02:29.680 --> 1:02:32.520
<v Speaker 1>it ended up launching as a Windows eight gaming PC

1:02:32.760 --> 1:02:35.160
<v Speaker 1>in a box instead of a Steam Machine, but that

1:02:35.240 --> 1:02:38.840
<v Speaker 1>was due to delays in the Steam OS, the operating

1:02:38.880 --> 1:02:41.320
<v Speaker 1>system from Valve, and that reminds me I need to

1:02:41.360 --> 1:02:45.920
<v Speaker 1>do an episode about Valve at some point. These days,

1:02:46.480 --> 1:02:50.400
<v Speaker 1>alien Ware's also getting into peripherals. They are offering up

1:02:50.480 --> 1:02:56.520
<v Speaker 1>some uh some accessories to PC games, like keyboards or

1:02:56.560 --> 1:02:59.360
<v Speaker 1>a computer mouse, like a gaming mouse, that sort of thing,

1:02:59.680 --> 1:03:02.880
<v Speaker 1>and to plays as well, so they have branched out

1:03:02.920 --> 1:03:06.080
<v Speaker 1>beyond the gaming rings. This is not the first time

1:03:06.280 --> 1:03:10.439
<v Speaker 1>that they've worked with various peripherals. But I can tell

1:03:10.480 --> 1:03:14.320
<v Speaker 1>you they're really pretty. I got a chance to play

1:03:14.360 --> 1:03:16.560
<v Speaker 1>with some when I was at E three, and uh

1:03:16.640 --> 1:03:19.919
<v Speaker 1>I liked them. They felt they felt great, and they

1:03:19.960 --> 1:03:22.720
<v Speaker 1>look really nice, really snazzy. If I were a pro gamer,

1:03:23.120 --> 1:03:26.360
<v Speaker 1>I'd probably be looking at those um although obviously I

1:03:26.360 --> 1:03:29.160
<v Speaker 1>would want to make sure that they really stood the

1:03:29.240 --> 1:03:33.600
<v Speaker 1>test of my leite skills, being the gamer that I am.

1:03:33.640 --> 1:03:37.000
<v Speaker 1>If you hand me a cutting edge machine and tell

1:03:37.080 --> 1:03:39.960
<v Speaker 1>me to give you give you my thoughts on it,

1:03:40.480 --> 1:03:42.840
<v Speaker 1>chances are I'm just gonna say it's real fast and

1:03:42.880 --> 1:03:46.040
<v Speaker 1>pretty um, largely because my skills are not at a

1:03:46.160 --> 1:03:49.880
<v Speaker 1>level where I can really push the hardware at a

1:03:49.920 --> 1:03:51.919
<v Speaker 1>decent amount to to give you an idea of any

1:03:51.960 --> 1:03:54.560
<v Speaker 1>limitations I might encounter. I doubt that I would ever

1:03:54.680 --> 1:03:58.040
<v Speaker 1>run into any limitations unless it were something along the

1:03:58.080 --> 1:04:02.400
<v Speaker 1>lines of trying to run a particular pularly complicated game,

1:04:02.760 --> 1:04:06.240
<v Speaker 1>like complicated in the sense of graphics intensive and process

1:04:06.320 --> 1:04:09.960
<v Speaker 1>or intensive on a machine, in which case it's not

1:04:10.000 --> 1:04:13.479
<v Speaker 1>really me that's testing the machine, it's the software. One

1:04:13.520 --> 1:04:16.440
<v Speaker 1>thing I need to address before I get out of

1:04:16.520 --> 1:04:21.600
<v Speaker 1>here is PC prices, because alien Ware rigs aren't and

1:04:21.720 --> 1:04:26.360
<v Speaker 1>never have been, cheap. They are expensive. It's an expensive,

1:04:26.400 --> 1:04:32.120
<v Speaker 1>boutique customized gaming rig approach, and so you're you're spending

1:04:32.120 --> 1:04:35.439
<v Speaker 1>a premium for that. There's a great article on tech

1:04:35.560 --> 1:04:39.520
<v Speaker 1>Radar about alien Ware's history that includes a specific example

1:04:39.520 --> 1:04:43.120
<v Speaker 1>that I think is helpful. Back in in the early

1:04:43.200 --> 1:04:46.200
<v Speaker 1>days of alien Ware, remember the company that became alien

1:04:46.240 --> 1:04:50.800
<v Speaker 1>where launched in nineties six well, that's when alien Ware

1:04:50.920 --> 1:04:54.720
<v Speaker 1>launched the first Area fifty one tower desktop PC. The

1:04:54.840 --> 1:04:59.360
<v Speaker 1>price tag for one particular configuration of this PC was

1:04:59.680 --> 1:05:03.920
<v Speaker 1>three thousand seven dollars, which if you had just for inflation,

1:05:04.320 --> 1:05:10.080
<v Speaker 1>would be more than five thousand sixty dollars today, this

1:05:10.120 --> 1:05:13.200
<v Speaker 1>particular configuration of the Area fifty one desktop. Keeping in mind,

1:05:13.280 --> 1:05:16.040
<v Speaker 1>these rigs are customizable, so you could build it out

1:05:16.080 --> 1:05:18.280
<v Speaker 1>with fewer bells and whistles and that would bring the

1:05:18.320 --> 1:05:21.919
<v Speaker 1>price down. It was an impressive build at the time.

1:05:21.920 --> 1:05:26.080
<v Speaker 1>It included two Voodoo three D graphics cards and included

1:05:26.120 --> 1:05:28.560
<v Speaker 1>a two D graphics card because remember the Voodoo three

1:05:28.640 --> 1:05:32.680
<v Speaker 1>D graphics cards didn't handle two D rendering on their own.

1:05:32.680 --> 1:05:34.400
<v Speaker 1>You had to pair it with another graphics cards. So

1:05:34.440 --> 1:05:37.760
<v Speaker 1>I had three graphics cards total and dual sound cards

1:05:37.800 --> 1:05:44.360
<v Speaker 1>which would allow for two different incompatible sound formats to

1:05:44.560 --> 1:05:46.400
<v Speaker 1>work on the same machine. So that way, if you

1:05:46.440 --> 1:05:48.640
<v Speaker 1>had a game that supported one but not the other,

1:05:49.120 --> 1:05:52.320
<v Speaker 1>you were covered because it had both of those sound

1:05:52.360 --> 1:05:54.480
<v Speaker 1>cards in there. And it had a lot more to

1:05:54.600 --> 1:05:57.520
<v Speaker 1>it as well. So it was a premium price to

1:05:57.560 --> 1:06:00.280
<v Speaker 1>be sure, and it definitely would be less expand to

1:06:00.280 --> 1:06:03.000
<v Speaker 1>build your own gaming rig from the ground up selecting

1:06:03.040 --> 1:06:05.960
<v Speaker 1>all the same components. So if you went out and

1:06:06.000 --> 1:06:09.520
<v Speaker 1>bought the processors and the graphics cards and the sound cards,

1:06:09.560 --> 1:06:11.920
<v Speaker 1>and the motherboard and the case and the power supply

1:06:11.960 --> 1:06:14.560
<v Speaker 1>and the cooling system and all of that stuff, if

1:06:14.600 --> 1:06:17.320
<v Speaker 1>you bought all of that yourself, you would not spend

1:06:17.440 --> 1:06:20.600
<v Speaker 1>so much money as you would buying the Alien War rig.

1:06:21.400 --> 1:06:24.240
<v Speaker 1>But you also have to remember part of that price

1:06:24.480 --> 1:06:28.160
<v Speaker 1>that you're paying for Alien Wear includes the labor of

1:06:28.200 --> 1:06:30.920
<v Speaker 1>putting all that stuff together for you and making sure

1:06:31.000 --> 1:06:34.160
<v Speaker 1>that the actual computer works before it is shipped to you,

1:06:34.560 --> 1:06:37.240
<v Speaker 1>so you don't have that frustration of building out a rig,

1:06:37.520 --> 1:06:40.600
<v Speaker 1>turning on the power and nothing happens, and then having

1:06:40.640 --> 1:06:42.800
<v Speaker 1>to track down where is the issue. Is there something

1:06:42.840 --> 1:06:45.440
<v Speaker 1>that's not plugged in correctly? Is there a bad component?

1:06:46.200 --> 1:06:48.040
<v Speaker 1>All of that would be taking care for you, so

1:06:48.360 --> 1:06:51.160
<v Speaker 1>part of the price goes to that. Another big part

1:06:51.200 --> 1:06:56.120
<v Speaker 1>of the price ends up covering the aesthetic appeal of

1:06:56.200 --> 1:07:00.600
<v Speaker 1>Alien Wear. These are customized machines with uh with very

1:07:00.600 --> 1:07:05.080
<v Speaker 1>cool cases, often with lighting effects and other elements that

1:07:05.160 --> 1:07:08.200
<v Speaker 1>set it apart from other types of gaming rigs. So

1:07:08.720 --> 1:07:11.400
<v Speaker 1>you then ask, all right, well is that worth that

1:07:11.520 --> 1:07:15.680
<v Speaker 1>extra amount of money. This this really cool design that

1:07:16.320 --> 1:07:19.840
<v Speaker 1>sets this apart from say a regular you know, tower

1:07:20.000 --> 1:07:23.920
<v Speaker 1>desktop style, and if that's important to you, then that

1:07:24.080 --> 1:07:27.400
<v Speaker 1>extra money might be well warranted. The fact that all

1:07:27.440 --> 1:07:30.200
<v Speaker 1>those decisions are taking care for you, the build is

1:07:30.240 --> 1:07:34.080
<v Speaker 1>taking care for you, the the aesthetic is there if

1:07:34.120 --> 1:07:37.160
<v Speaker 1>that appeals to you. Uh, and the granted today, as

1:07:37.160 --> 1:07:41.240
<v Speaker 1>we alluded in the interview, the complications of figuring out

1:07:41.240 --> 1:07:44.120
<v Speaker 1>what components go into your computer, those have been whittled

1:07:44.120 --> 1:07:47.080
<v Speaker 1>down significantly. You don't have to worry nearly as much

1:07:47.120 --> 1:07:49.320
<v Speaker 1>today as you did back in the day where you

1:07:49.360 --> 1:07:53.120
<v Speaker 1>had the different battling sound cards and video cards that

1:07:54.200 --> 1:07:57.320
<v Speaker 1>that you you know that that we're dominating the space,

1:07:57.480 --> 1:08:00.320
<v Speaker 1>and most of the games that were coming out would

1:08:00.360 --> 1:08:03.520
<v Speaker 1>only support some but not all of them, which fractured

1:08:03.560 --> 1:08:05.600
<v Speaker 1>the market. That's not as big an issue now, so

1:08:05.640 --> 1:08:08.840
<v Speaker 1>you can take a lot of that confusion out, but

1:08:09.000 --> 1:08:10.960
<v Speaker 1>still kind of a daunting process for a lot of

1:08:10.960 --> 1:08:15.800
<v Speaker 1>people to build their own PC. So yeah, alien ware

1:08:15.920 --> 1:08:18.719
<v Speaker 1>rigs can get expensive, particularly if you want to build

1:08:18.840 --> 1:08:21.840
<v Speaker 1>a beast of a machine. I do recommend that you

1:08:21.920 --> 1:08:24.080
<v Speaker 1>go to the alien ware website and just you know,

1:08:24.160 --> 1:08:27.880
<v Speaker 1>go nuts, just see what you could do if you

1:08:28.320 --> 1:08:32.200
<v Speaker 1>went premium as far as you possibly could, because I

1:08:32.240 --> 1:08:34.559
<v Speaker 1>guarantee you you're gonna get a rig that's gonna come

1:08:34.600 --> 1:08:38.280
<v Speaker 1>in it around like ten grand. It's crazy, but it

1:08:38.320 --> 1:08:40.880
<v Speaker 1>would also be amazing if you had that kind of

1:08:40.960 --> 1:08:44.599
<v Speaker 1>cheddar to drop on a on a PC. Personally, unless

1:08:44.680 --> 1:08:48.800
<v Speaker 1>six certain numbers come up in the near future, I

1:08:49.120 --> 1:08:53.520
<v Speaker 1>don't think I'll be able to justify buying the premium

1:08:53.600 --> 1:08:56.639
<v Speaker 1>cream of the crop fastest that there is type of

1:08:56.720 --> 1:09:01.719
<v Speaker 1>gaming rigs that are out there, but they these alien

1:09:01.720 --> 1:09:05.160
<v Speaker 1>ware rigs that are built they also tend to perform really,

1:09:05.160 --> 1:09:09.439
<v Speaker 1>really well against various benchmarks. They're not always at the top.

1:09:10.120 --> 1:09:12.600
<v Speaker 1>Sometimes they're battling at the top with a couple of

1:09:12.600 --> 1:09:17.040
<v Speaker 1>other gaming rigs, but they're always in contention so that

1:09:17.160 --> 1:09:20.880
<v Speaker 1>you get good performance as well. The question are they

1:09:20.920 --> 1:09:23.599
<v Speaker 1>worth the price? That's the decision that every gamer has

1:09:23.640 --> 1:09:26.600
<v Speaker 1>to make for him or herself. I can say honestly,

1:09:26.800 --> 1:09:29.680
<v Speaker 1>I have never owned an alien ware rig, but I

1:09:29.720 --> 1:09:33.880
<v Speaker 1>have built out a rig online more than once, and

1:09:34.080 --> 1:09:36.240
<v Speaker 1>one of these days, I'm guessing I'm gonna pull the

1:09:36.240 --> 1:09:38.960
<v Speaker 1>trigger on this because I really do like the aesthetic

1:09:39.000 --> 1:09:41.640
<v Speaker 1>and I do like the idea of all of that

1:09:41.720 --> 1:09:43.880
<v Speaker 1>work being taken care for me, so I don't have

1:09:44.000 --> 1:09:48.120
<v Speaker 1>to sit down and do it all myself. But that's

1:09:48.160 --> 1:09:52.519
<v Speaker 1>because I have made that decision. I completely am aware

1:09:52.760 --> 1:09:57.960
<v Speaker 1>that this is a premium style product, and then at

1:09:58.000 --> 1:10:01.519
<v Speaker 1>that point I can finally play the latest PC games

1:10:02.520 --> 1:10:05.040
<v Speaker 1>and then immediately starts soaking up bullets from all the

1:10:05.080 --> 1:10:08.880
<v Speaker 1>other players, because a gaming Riggs performance depends pretty heavily

1:10:08.920 --> 1:10:11.200
<v Speaker 1>on the skill of the gamer, and my skill is

1:10:11.280 --> 1:10:14.799
<v Speaker 1>a I mean, I'm more than I'm older than forty guys.

1:10:15.680 --> 1:10:19.680
<v Speaker 1>My twitch skills have been on the decline for a decade,

1:10:20.000 --> 1:10:22.519
<v Speaker 1>and they weren't great to start with, but I still

1:10:22.640 --> 1:10:25.560
<v Speaker 1>enjoy playing well. I'm very glad that I got a

1:10:25.640 --> 1:10:28.960
<v Speaker 1>chance to look into this particular company. It's one that

1:10:29.160 --> 1:10:33.559
<v Speaker 1>I've seen around forever, and I've been a fan of

1:10:33.600 --> 1:10:36.240
<v Speaker 1>their design for quite some time, but I never really

1:10:36.280 --> 1:10:39.800
<v Speaker 1>looked into it before. If you guys have any suggestions

1:10:39.840 --> 1:10:42.800
<v Speaker 1>for types of companies I should do an episode on,

1:10:43.000 --> 1:10:46.240
<v Speaker 1>or people I should interview, or really any topic in

1:10:46.320 --> 1:10:48.920
<v Speaker 1>technology that you would like to learn more about, whether

1:10:49.000 --> 1:10:53.880
<v Speaker 1>it's cutting edge, brand new technology or something from ancient history.

1:10:53.960 --> 1:10:57.040
<v Speaker 1>And you've always wondered how did it work and and

1:10:57.160 --> 1:10:59.960
<v Speaker 1>where did it go? Send me a message let me

1:11:00.040 --> 1:11:03.599
<v Speaker 1>know what you want. My email address is tech stuff

1:11:03.760 --> 1:11:06.639
<v Speaker 1>at how stuff works dot com, or you can always

1:11:06.720 --> 1:11:10.000
<v Speaker 1>drop me a line on Twitter or Facebook. The handle

1:11:10.040 --> 1:11:13.320
<v Speaker 1>at both of those is text stuff hs W. Remember

1:11:13.439 --> 1:11:17.040
<v Speaker 1>you can watch me record episodes live at twitch dot

1:11:17.080 --> 1:11:20.559
<v Speaker 1>tv slash tech stuff. I record on Wednesdays and Fridays,

1:11:20.840 --> 1:11:23.440
<v Speaker 1>so if you want to watch an episode get recorded,

1:11:23.720 --> 1:11:26.640
<v Speaker 1>including all the bits where I make little mistakes and

1:11:26.680 --> 1:11:28.599
<v Speaker 1>flubs and I have to go back and fix it,

1:11:29.160 --> 1:11:31.800
<v Speaker 1>then you should tune in on Wednesdays and Fridays. I

1:11:31.800 --> 1:11:33.920
<v Speaker 1>also like to chat with the chat room and we

1:11:33.960 --> 1:11:35.720
<v Speaker 1>have a good old time, so I'll see you then

1:11:35.800 --> 1:11:44.160
<v Speaker 1>and I'll talk to you again really soon. For more

1:11:44.240 --> 1:11:46.519
<v Speaker 1>on this and thousands of other topics, is it how

1:11:46.600 --> 1:11:57.160
<v Speaker 1>stuff works dot com