WEBVTT - Listener Mail: Oh Mighty Krampus

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

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<v Speaker 2>Hey you welcome to Stuff to Blow your Mind. Listener mail.

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<v Speaker 3>My name is Robert and I am Joe McCormick, and

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<v Speaker 3>it's Monday, the day of each week that we read

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<v Speaker 3>back messages from the Stuff to Blow your Mind mail bag.

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<v Speaker 3>If you've never gotten in touch before and you want

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<v Speaker 3>to give it a try, you can email us at

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<v Speaker 3>contact at stuff to Blow your Mind dot com. Whatever

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<v Speaker 3>you want to send us fair game. But we especially

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<v Speaker 3>like if you want to respond to a topic we've

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<v Speaker 3>talked about on the show recently and add something interesting

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<v Speaker 3>of your own. Let's see, rob We've got a bunch

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<v Speaker 3>of messages in response to our invention series on crossbows.

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<v Speaker 3>I think I'm going to kick things off with this

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<v Speaker 3>message from Ahmed If that's cool with.

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<v Speaker 2>You, Yeah, let's do it.

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<v Speaker 3>Ahmed, who has written many great emails to us in

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<v Speaker 3>the past. By the way, Ahmed says, hey guys, I'm

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<v Speaker 3>ed again here. I loved your recent episodes on the crossbow,

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<v Speaker 3>especially the discussions of its association with evil that seems

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<v Speaker 3>sort of unfair and out of proportion with the technology

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<v Speaker 3>itself and as a refresher on the side. This is

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<v Speaker 3>from the episode where we talked about how if you

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<v Speaker 3>watch movies from the modern period where some kind of

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<v Speaker 3>medieval fantasy is depicted or there's a medieval technology context,

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<v Speaker 3>the crossbows are always used by the bad guys, almost

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<v Speaker 3>always exclusively a villain weapon, and how this wasn't a

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<v Speaker 3>It hasn't always exactly been seen like this, but there

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<v Speaker 3>are threads of that going back to the medieval period itself.

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<v Speaker 3>There are some writings from the period that characterize the

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<v Speaker 3>crossbow as a uniquely wicked or barbaric weapon, and we

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<v Speaker 3>were wondering, like, why that, why the crossbow compared to

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<v Speaker 3>any other weapon. Ahmed's message continues. One important example in

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<v Speaker 3>literature that came to mind for me was the Rhyme

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<v Speaker 3>of the Ancient Mariner by Samuel Coleridge. For those not acquainted,

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<v Speaker 3>this is a Romantic Movement English poem that tells a

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<v Speaker 3>story within a story of a sailor who shoots an

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<v Speaker 3>albatross with a crossbow and is cursed for it before

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<v Speaker 3>ultimate redemption. It's had a big culture impact, with famous

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<v Speaker 3>imagery like an albatross hanging around someone's neck and lines

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<v Speaker 3>like water water everywhere, nor any drop to drink. I

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<v Speaker 3>always thought it weird that this poem, published in seventeen

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<v Speaker 3>ninety eight, so centuries into the gunpowder age, had the

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<v Speaker 3>crossbow as the weapon the unnamed narrator uses to shoot

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<v Speaker 3>the albatross. After listening to your episodes, this seems to

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<v Speaker 3>fit into a broader cultural association of the crossbow with

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<v Speaker 3>evil and wickedness, and in this case, a wicked act,

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<v Speaker 3>as the poem itself says. Quote by him who died

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<v Speaker 3>on cross with his cruel bow, he laid full low

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<v Speaker 3>the harmless albatross, Ahmed goes on. I wonder if part

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<v Speaker 3>of this association comes from the fact that the crossbow

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<v Speaker 3>made it easy for the first time to accidentally or

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<v Speaker 3>unthinkingly kill or hurt someone. After all, the energy is

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<v Speaker 3>already stored up, and all it would take is an

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<v Speaker 3>accidental or impulsive pulling of the trigger. Besides dropping something

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<v Speaker 3>on somebody from high up. This was probably the first

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<v Speaker 3>time a regular person without a catapult or ballista could

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<v Speaker 3>get a ton of kinetic energy into something all of

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<v Speaker 3>a sudden without much work. You certainly get the idea

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<v Speaker 3>that the mariner shoots the bird on a whim and

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<v Speaker 3>I wonder if countless such unsung instances or half baked

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<v Speaker 3>or accidental maiming and killing with crossbows were the reason

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<v Speaker 3>for its bad rap that stuck around even centuries after

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<v Speaker 3>gunpowder made even higher energies deployable with the push of

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<v Speaker 3>a trigger. I couldn't find any actual scholarship on this,

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<v Speaker 3>but the speculation was too juicy not to share. Anyways,

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<v Speaker 3>keep up the great work and happy Thanksgiving, Ahmed uh

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<v Speaker 3>on it. Yeah, I don't know if that had occurred

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<v Speaker 3>to me. I don't think it had. And that's a

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<v Speaker 3>really interesting idea that the crossbow makes it easier to

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<v Speaker 3>do to cause a lot of harm accidentally or with

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<v Speaker 3>very little immediate physical effort. I mean, it does take

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<v Speaker 3>physical effort to cock it back, but that's something you

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<v Speaker 3>can do in advance, and you know, the release of

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<v Speaker 3>the mechanism to to unleash the violence is quite simple.

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<v Speaker 2>Yeah. Yeah, I think it's a great point on top

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<v Speaker 2>of the fact that just like the basic technological metaphor

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<v Speaker 2>is so irresistible, you know, and we touched on that

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<v Speaker 2>a little bit Louis. It's referenced in sun Zoo and

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<v Speaker 2>so forth. But yeah, here is this this lethal the

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<v Speaker 2>lethal force has already even applied, and then it may

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<v Speaker 2>be the device may be set aside, and virtually anyone

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<v Speaker 2>could then pick it up and fire it or misfire it,

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<v Speaker 2>or whatever the case may be, and and could commit

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<v Speaker 2>heinous crimes with it, such as in the case of

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<v Speaker 2>the rhyme of the ancient marrin are shooting that blessed

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<v Speaker 2>albatross out of the sky exactly.

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<v Speaker 3>So thanks for the email, Ahmed, I think that is

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<v Speaker 3>a really interesting idea. Okay, Now, we invited listeners to

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<v Speaker 3>chime in on a couple of topics related to crossbows

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<v Speaker 3>in Dungeons and Dragons and rob There are several emails

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<v Speaker 3>of this genre that you might need to help explicate

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<v Speaker 3>and interpret for those not as deeply familiar with the game.

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<v Speaker 3>Do you want to do?

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<v Speaker 1>This?

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<v Speaker 3>One from Emily Sure.

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<v Speaker 2>Emily writes it and says, Hi, guys, I'm listening to

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<v Speaker 2>your episode about crossbows and wanted to chime in since

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<v Speaker 2>you asked for comments relating to crossbows in tabletop RPGs.

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<v Speaker 2>A few years ago, I DMed a game of Pathfinder,

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<v Speaker 2>playing a published adventure path called Second Darkness. Mild spoilers

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<v Speaker 2>follow for this fifteen year old AP. The central plot

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<v Speaker 2>revolves around the Drow rhymes with brow not crow, okay

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<v Speaker 2>for anyone out there, or dark Elves, which at the

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<v Speaker 2>time the AP was written, were an explicitly and exclusively

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<v Speaker 2>evil race. Yeah, this is true. Nowadays in Duns and Dragons,

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<v Speaker 2>you're finding a lot more needed nuance with specific races

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<v Speaker 2>or species. So I think there were exceptions to the

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<v Speaker 2>rule in the Older Lord, but nowadays it's less a

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<v Speaker 2>matter of like, oh, yeah, the Drow are all evil,

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<v Speaker 2>They're all awful evil. Now we're opening it up and

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<v Speaker 2>realizing you, no, no, it's okay that some of the

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<v Speaker 2>Drow are evil and some are not evil. It's like

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<v Speaker 2>they're just like people, right, And I think that's a

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<v Speaker 2>much healthier place to land everything. Anyway, Emily continues. I

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<v Speaker 2>believe the recently released second edition of Pathfinder has been

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<v Speaker 2>updated such that this is no longer the case, but

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<v Speaker 2>I'm not sure. The big twist of second Darkness in

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<v Speaker 2>Universe is that normal elves turn into Drow if they

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<v Speaker 2>are sufficiently wicked. There's an important scene where this happens

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<v Speaker 2>to an NPC picture below for your amusement. Kicking off

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<v Speaker 2>the back half of the adventure rob.

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<v Speaker 3>Maybe we should go ahead and look down to this

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<v Speaker 3>ps of this character, who is I don't even know

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<v Speaker 3>how to begin to describe this a V neck shirt

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<v Speaker 3>so deep it goes down to his belly button, and

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<v Speaker 3>he's got like about six swords hanging off of his belt.

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<v Speaker 3>And yeah, he looks like he's no good.

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<v Speaker 2>He looks like he should be fronting a really ridiculous

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<v Speaker 2>I don't know, in late eighties, early nineties kind of

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<v Speaker 2>satanic heavy metal band, I'm not sure, a little bit

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<v Speaker 2>glam rock.

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<v Speaker 3>In there, Yeah, like the kind of bands that have

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<v Speaker 3>song titles that translate to I dislike Christians.

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<v Speaker 2>Also, the Drow and this image has pale skin, which,

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<v Speaker 2>of course in dungeons and dragons they're generally depicted as

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<v Speaker 2>having a dark skin, which of course plays into some

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<v Speaker 2>of the problematic aspects of having the Drow the evil.

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<v Speaker 2>And then also always threw me for a curve because

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<v Speaker 2>it's like, Okay, there's subterranean creatures. Shouldn't they be pale?

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<v Speaker 2>Like subterranean creatures, shouldn'y have like translucent skin or something?

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<v Speaker 2>But clearly I am and was overthinking that that aspect

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<v Speaker 2>of the scenario.

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<v Speaker 3>Oh, and we should say Emily has a ps regarding

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<v Speaker 3>this image. It reads who in the world would have

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<v Speaker 3>suspected this guy of being evil? He has so many swords, Yeah,

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<v Speaker 3>like six swords. Going back to in the same discussion

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<v Speaker 3>we talked about, for some reason, in movies the sword

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<v Speaker 3>is identified as like an honest and virtuous weapon, which

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<v Speaker 3>is pretty equally silly to the crossbow being more evil

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<v Speaker 3>than other weapons.

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<v Speaker 2>Yeah, all right. Anyways, she continues on to I guess

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<v Speaker 2>the main point here, given your discussion in the second

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<v Speaker 2>episode about crossbows being evil coded weaponry in fiction, it

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<v Speaker 2>should come as no surprise that every single Drow the

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<v Speaker 2>PC's encountered was packing a master work hand crossbow as

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<v Speaker 2>part of their load out, even the castlers and folks

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<v Speaker 2>with other weapons, including swords. I suppose it makes sense

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<v Speaker 2>for the Drow to favor the crossbow for the same

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<v Speaker 2>reason Rob said dwarfs would favor them, good for low light,

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<v Speaker 2>close quarters underground combat. Also, for the record, according to

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<v Speaker 2>d twenty pfsrd dot com, an online pathfinder reference document,

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<v Speaker 2>loading a hand crossbow is technically a move action that

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<v Speaker 2>provokes attacks of opportunity. Why they have conveniently forgotten this

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<v Speaker 2>while I was running the ap but my players still

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<v Speaker 2>manage to defeat the Drow and avert the titular second

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<v Speaker 2>darkness all the same.

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<v Speaker 3>Oh wait, so in your campaign the Drow we're getting

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<v Speaker 3>double the amount of attacks they should have.

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<v Speaker 2>No, if I'm understanding what she's saying correctly, it's like

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<v Speaker 2>by engaging in reloading of the crossbow, you would be

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<v Speaker 2>provoking an attack of opportunity, meaning that the enemy would

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<v Speaker 2>get to make like an out of turn attack on me.

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<v Speaker 2>Unless I'm misunderstanding something. But anyway, again, that sounds like

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<v Speaker 2>one of those rules that suddenly makes using a crossbow

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<v Speaker 2>in the game less fun, and maybe isn't a great rule,

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<v Speaker 2>but that's just me.

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<v Speaker 3>I think we got another email this coming up.

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<v Speaker 2>Okay. Emily closes with this was a really interesting series

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<v Speaker 2>of episodes. I liked Invention a lot when it was

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<v Speaker 2>its own separate thing, and it's been a while since

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<v Speaker 2>you guys have done a proper Invention episode, so this

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<v Speaker 2>was a pleasant surprise to see when I opened my

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<v Speaker 2>podcast app this week. Thank you as always for the

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<v Speaker 2>excellent podcast.

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<v Speaker 3>Well, thank you, Emily.

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<v Speaker 2>Yeah, I enjoyed dipping back into the Invention content from

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<v Speaker 2>time to time. You know, a splash of something different

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<v Speaker 2>from time to time, so we'll definitely keep doing it.

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<v Speaker 3>Okay, here's more about crossbows and fictional worlds. Andrew says, Howdy,

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<v Speaker 3>regarding your recent crossbow episode, you failed to mention Chewy's

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<v Speaker 3>crossbow from Star Wars. I've always been confused on the

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<v Speaker 3>physics of a laser crossbow. Did he have to reload it?

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<v Speaker 3>How is a laser propelled forward with stored energy in

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<v Speaker 3>the way? The traditional one is how is his weapon

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<v Speaker 3>any different from any other Star Wars blaster? Thanks Andrew, Andrew,

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<v Speaker 3>I have the same question growing up. I had no idea.

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<v Speaker 3>Why would you need a blaster to be a crossbow blaster?

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<v Speaker 3>I don't know what advantage it provides.

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<v Speaker 2>Yeah, I mean it never made sense to me either.

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<v Speaker 2>I'm sure it has been explained. Someone in the Star

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<v Speaker 2>Wars fan world has explained this. I just haven't looked

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<v Speaker 2>it up, but I guess I always tended to lean

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<v Speaker 2>towards two possible sort of headcanon explanations. One, it's not

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<v Speaker 2>really a crossbow. It doesn't have a string. Maybe it

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<v Speaker 2>does have a string, but in my mind I just

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<v Speaker 2>remember it has the like the bow shape, and then

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<v Speaker 2>they are like these balls on the end. So maybe

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<v Speaker 2>those are for some sort of like electromagnetic rail gun scenario.

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<v Speaker 2>I don't know, so something other than aiding in the

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<v Speaker 2>drawing back of a bow, or is there is a

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<v Speaker 2>string there and it's not so much about propelling something

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<v Speaker 2>but as facilitating some sort of a fast function mechanical

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<v Speaker 2>aspect of the device that plays into its launching of

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<v Speaker 2>a laser boult.

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<v Speaker 3>Or what have you.

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<v Speaker 2>I'll have to go on Wikipedia to find out.

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<v Speaker 3>Wikipedia. Yeah, I think there's gonna have to be your answer,

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<v Speaker 3>but it never made sense to me either.

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<v Speaker 2>All Right, Well, I'm just gonna go and read from Wikipedia.

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<v Speaker 2>Here's what that Wikipedia says. Okay, quote the weapon used

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<v Speaker 2>metal quarrels developed with plasma energy as ammunition. Two polarizing

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<v Speaker 2>orbs placed on each end of the bow, creating a

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<v Speaker 2>magnetic field that boosted the corals momentum. Once the cocking

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<v Speaker 2>spring was pulled back, the trigger fired the coral, which

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<v Speaker 2>was enveloped in plasma energy. So if I'm understanding that correctly,

0:12:35.559 --> 0:12:37.800
<v Speaker 2>it's still kind of a traditional crossbow, but with some

0:12:38.360 --> 0:12:39.440
<v Speaker 2>sci fi stuff.

0:12:40.200 --> 0:12:44.480
<v Speaker 3>It's shooting bolts, like hard metal bolts that are surrounded

0:12:44.520 --> 0:12:47.640
<v Speaker 3>by plasma energy. Like it's like a metal bolt with

0:12:47.720 --> 0:12:51.920
<v Speaker 3>a blaster casing. It's like an eminem h that's kind

0:12:51.920 --> 0:12:55.839
<v Speaker 3>of vicious, Like I can only imagine that blasting through

0:12:55.840 --> 0:12:56.840
<v Speaker 3>your stormtrooper armor.

0:13:04.280 --> 0:13:05.320
<v Speaker 2>All right, what else do we have?

0:13:05.800 --> 0:13:08.040
<v Speaker 3>Let's see, well we got we got another one from

0:13:08.120 --> 0:13:13.480
<v Speaker 3>Matthew about tabletop RPG rules with crossbows. Do you want

0:13:13.520 --> 0:13:14.320
<v Speaker 3>to do this one around?

0:13:14.400 --> 0:13:17.280
<v Speaker 2>Oh? Yeah, yeah, sure, Matthew says, good morning. I just

0:13:17.320 --> 0:13:20.000
<v Speaker 2>caught up with the two part an crossbows, and I

0:13:20.000 --> 0:13:22.040
<v Speaker 2>have to admit I was stumped for a moment because

0:13:22.080 --> 0:13:24.840
<v Speaker 2>I thought i'd seen statistics for the repeating crossbow in

0:13:24.880 --> 0:13:28.480
<v Speaker 2>the wild. Instead, what I remembered was the esthetic choice

0:13:28.520 --> 0:13:31.040
<v Speaker 2>Wizards meaning Wizards of the Coast made when they went

0:13:31.360 --> 0:13:33.920
<v Speaker 2>MMO on fourth edition and purged a lot of the

0:13:33.920 --> 0:13:36.560
<v Speaker 2>three point five materials to make it play more like

0:13:36.600 --> 0:13:39.800
<v Speaker 2>a video game. However, I did see the pathfinder blocks

0:13:39.800 --> 0:13:42.240
<v Speaker 2>from the original version aka D and D three point

0:13:42.320 --> 0:13:45.720
<v Speaker 2>seventy five, so I'm sure with a little conversion and whatnot,

0:13:45.800 --> 0:13:48.160
<v Speaker 2>it can apply to the game since it still had

0:13:48.240 --> 0:13:50.040
<v Speaker 2>roots in the three point five edition.

0:13:50.360 --> 0:13:52.880
<v Speaker 3>Okay, so this is a response to you saying you

0:13:53.440 --> 0:13:56.160
<v Speaker 3>thought that there were repeating crossbows somewhere in the D

0:13:56.200 --> 0:13:57.720
<v Speaker 3>and D universe at some point.

0:13:58.720 --> 0:14:01.320
<v Speaker 2>Yeah, I think in five E some enemies have them.

0:14:01.320 --> 0:14:04.000
<v Speaker 2>But and it just and also it just makes sense

0:14:04.040 --> 0:14:06.640
<v Speaker 2>that certainly someone's home brewed it, and it may be

0:14:06.679 --> 0:14:09.360
<v Speaker 2>in a book that I just haven't seen. Anyway, Matthew

0:14:09.400 --> 0:14:11.280
<v Speaker 2>serves a link with us and says, of course, I

0:14:11.320 --> 0:14:14.600
<v Speaker 2>remember the two E versions having some more realistic rules

0:14:14.600 --> 0:14:17.440
<v Speaker 2>on maintenance and upkeep, which made sure it was never

0:14:17.600 --> 0:14:20.400
<v Speaker 2>used around the table. Kids these days and they're plug

0:14:20.440 --> 0:14:22.720
<v Speaker 2>and play D and D. Thanks for everything, Nephew.

0:14:23.520 --> 0:14:28.400
<v Speaker 3>You know, making things in a game more like real

0:14:28.440 --> 0:14:33.560
<v Speaker 3>life is not always an improvement. I don't know if

0:14:33.560 --> 0:14:36.160
<v Speaker 3>Matthew would disagree with me there, but like, yeah, you

0:14:36.200 --> 0:14:39.160
<v Speaker 3>have to use a turn to like load your crossbow.

0:14:39.400 --> 0:14:40.960
<v Speaker 3>Is that as much fun? I don't know.

0:14:41.720 --> 0:14:44.000
<v Speaker 2>Yeah, yeah, there has to be a balance there, but

0:14:44.240 --> 0:14:47.040
<v Speaker 2>I guess it's just always a struggle to figure out

0:14:47.080 --> 0:14:49.360
<v Speaker 2>what the balance is. Because a certain amount of pdium

0:14:49.400 --> 0:14:52.760
<v Speaker 2>in a game can be fun. I mean, there doesn't

0:14:52.760 --> 0:14:54.520
<v Speaker 2>need it doesn't need to be too much like a

0:14:54.600 --> 0:14:57.240
<v Speaker 2>video game, but you don't want it to be so

0:14:57.360 --> 0:15:00.560
<v Speaker 2>complex that you know, only rocket scientists can play it

0:15:01.800 --> 0:15:03.040
<v Speaker 2>part of the struggle.

0:15:03.520 --> 0:15:07.640
<v Speaker 3>All right. This next message is from Heraldo and it

0:15:07.760 --> 0:15:12.680
<v Speaker 3>goes back to our episodes called from Before You Could Remember,

0:15:12.720 --> 0:15:22.320
<v Speaker 3>our episodes about infant amnesia. Basically, Heraldo says, Hello, Robert

0:15:22.360 --> 0:15:24.680
<v Speaker 3>and Joe, hope you're well. I live in Brazil and

0:15:24.720 --> 0:15:26.640
<v Speaker 3>I've been a regular listener to the Stuff to Blow

0:15:26.680 --> 0:15:30.160
<v Speaker 3>Your Mind podcast since twenty seventeen to twenty eighteen. Actually,

0:15:30.240 --> 0:15:32.640
<v Speaker 3>I try to keep up with every episode in sequence

0:15:32.720 --> 0:15:35.200
<v Speaker 3>and with the daily routine. I am currently still listening

0:15:35.240 --> 0:15:40.080
<v Speaker 3>to episodes from April. Yesterday, I finished the third part

0:15:40.120 --> 0:15:42.680
<v Speaker 3>of the Before You Could Remember series, and I think

0:15:42.720 --> 0:15:45.040
<v Speaker 3>I have something to share about it. You referred to

0:15:45.080 --> 0:15:48.000
<v Speaker 3>a proposal which states that quote, it's not until we

0:15:48.040 --> 0:15:51.080
<v Speaker 3>have mastered the concept of a self different from others

0:15:51.440 --> 0:15:54.720
<v Speaker 3>that we're able to organize our memories into a sensical

0:15:54.800 --> 0:15:59.280
<v Speaker 3>form that can be retrieved across time. That idea immediately

0:15:59.320 --> 0:16:03.080
<v Speaker 3>reminded me of a common phrase that I've listened since

0:16:03.200 --> 0:16:06.520
<v Speaker 3>my childhood from my parents and other older members of

0:16:06.520 --> 0:16:10.960
<v Speaker 3>my family, and which I've incorporated in my own verbal expressions.

0:16:11.400 --> 0:16:14.680
<v Speaker 3>They used to say something like and I guess this

0:16:14.720 --> 0:16:17.800
<v Speaker 3>is in Spanish or Portuguese, so I apologize if I'm

0:16:17.800 --> 0:16:22.160
<v Speaker 3>not saying this right, say disso des de qu au

0:16:22.280 --> 0:16:27.000
<v Speaker 3>maintendo poorhente, which could be translated as I've known this

0:16:27.160 --> 0:16:30.760
<v Speaker 3>since I've known myself as a person, as a way

0:16:30.840 --> 0:16:33.640
<v Speaker 3>to say that the point when you identify yourself as

0:16:33.640 --> 0:16:37.080
<v Speaker 3>a person is as far as your memory can reach backwards.

0:16:37.520 --> 0:16:40.080
<v Speaker 3>I'm not a native English speaker, as you have probably

0:16:40.120 --> 0:16:42.480
<v Speaker 3>already noticed, so I can't say if there is a

0:16:42.680 --> 0:16:46.640
<v Speaker 3>correlate expression in English. Anyway, I find it really interesting

0:16:46.680 --> 0:16:50.000
<v Speaker 3>that such an idea is concealed in rather daily expression,

0:16:50.400 --> 0:16:53.320
<v Speaker 3>and I thought it would be a shaable thing. Thank

0:16:53.360 --> 0:16:56.160
<v Speaker 3>you for the delightful hours listening to the ever interesting

0:16:56.160 --> 0:16:59.200
<v Speaker 3>and thought provoking subjects that you bring weekly to our appreciation.

0:16:59.600 --> 0:17:03.720
<v Speaker 3>Please doing this brilliant work you do. Best regards, Heraldo. Oh,

0:17:03.960 --> 0:17:06.600
<v Speaker 3>thank you so much, Heraldo. I did not know that expression,

0:17:06.720 --> 0:17:11.320
<v Speaker 3>and yeah, that is interesting. Yeah, I wonder where something

0:17:11.359 --> 0:17:14.479
<v Speaker 3>like that would come from since I've known myself as

0:17:14.520 --> 0:17:16.240
<v Speaker 3>a person, But.

0:17:16.160 --> 0:17:17.960
<v Speaker 2>It makes sense. It makes sense within the context of

0:17:18.000 --> 0:17:20.480
<v Speaker 2>what we were talking about. I like it, all right,

0:17:20.480 --> 0:17:23.000
<v Speaker 2>Shall we dive into some weird house cinema listener mail?

0:17:23.560 --> 0:17:23.879
<v Speaker 3>Sure?

0:17:24.280 --> 0:17:24.520
<v Speaker 1>Uh?

0:17:24.600 --> 0:17:27.480
<v Speaker 3>Yeah, Kick this off with whichever of these you want

0:17:27.480 --> 0:17:28.160
<v Speaker 3>to read, Rob.

0:17:28.320 --> 0:17:35.119
<v Speaker 2>All right, This one comes to us from Adam. Adam

0:17:35.160 --> 0:17:37.560
<v Speaker 2>says after listening to the most recent Weird House episode,

0:17:37.600 --> 0:17:40.720
<v Speaker 2>The Butterfly Murders and watching, I found the look of

0:17:40.720 --> 0:17:44.720
<v Speaker 2>the leader of the ten Flags ten thing reminded me

0:17:44.760 --> 0:17:47.080
<v Speaker 2>of the main character in the graphic novel Fin Shing

0:17:47.480 --> 0:17:51.800
<v Speaker 2>g wou Jing, though it's mostly the hair and cloak.

0:17:52.440 --> 0:17:55.760
<v Speaker 2>I haven't thought about Fein Shinji in years, but recall

0:17:55.800 --> 0:17:58.560
<v Speaker 2>really enjoying it. It's said in a mythical world, thematically

0:17:58.640 --> 0:18:01.320
<v Speaker 2>reminiscent of ancient China, where people and god's are fighting

0:18:01.400 --> 0:18:05.159
<v Speaker 2>for supremacy. It's gorgeously illustrated and a fun read. I

0:18:05.200 --> 0:18:08.160
<v Speaker 2>got hooked on Joe's recommendation and asterix by this will

0:18:08.160 --> 0:18:10.760
<v Speaker 2>come back to this kill six billion demons years back,

0:18:10.920 --> 0:18:13.280
<v Speaker 2>and thought I would return the favor. I enjoyed the

0:18:13.320 --> 0:18:15.760
<v Speaker 2>main show quite a bit, but Weird House definitely quote

0:18:15.840 --> 0:18:18.639
<v Speaker 2>unquote rubs the fur and I am always excited to

0:18:18.680 --> 0:18:20.959
<v Speaker 2>hear what film will be discussed next. Thanks for your

0:18:21.000 --> 0:18:22.320
<v Speaker 2>hard work, best Adam.

0:18:23.080 --> 0:18:25.120
<v Speaker 3>Now I think I know what your asterisk is, Rob.

0:18:25.440 --> 0:18:28.880
<v Speaker 3>I don't personally recall recommending kill six billion demons. That's

0:18:28.920 --> 0:18:31.760
<v Speaker 3>not anything against it. I'm just not really familiar with this,

0:18:31.920 --> 0:18:34.560
<v Speaker 3>So was that you or maybe Christian years ago?

0:18:34.800 --> 0:18:37.159
<v Speaker 2>I honestly don't remember. I know that I had a

0:18:37.160 --> 0:18:39.879
<v Speaker 2>copy of it of one of the books of it

0:18:39.960 --> 0:18:42.639
<v Speaker 2>and really loved the artwork and ended up passing it

0:18:42.680 --> 0:18:46.640
<v Speaker 2>on to a friend, but I cannot recall if it's

0:18:46.640 --> 0:18:49.080
<v Speaker 2>something that I learned about through someone else, or if

0:18:49.160 --> 0:18:51.639
<v Speaker 2>Christian recommended it and I picked it up because Christian

0:18:51.760 --> 0:18:54.960
<v Speaker 2>liked it. But at any rate, I recommend checking it out.

0:18:55.000 --> 0:18:58.600
<v Speaker 2>It's pretty fun. As for this series that Adam is recommending,

0:18:59.000 --> 0:19:00.840
<v Speaker 2>I'll have to check it out. I'm really not familiar

0:19:00.880 --> 0:19:02.240
<v Speaker 2>with it, but it sounds intriguing.

0:19:02.560 --> 0:19:05.280
<v Speaker 3>I mean, if the main character is like Bosston Funngro

0:19:06.359 --> 0:19:11.000
<v Speaker 3>from Butterfly Murders, that's already in the plus column for me. Yeah,

0:19:11.080 --> 0:19:19.200
<v Speaker 3>all right. This next message comes from Alan. Alan says,

0:19:19.280 --> 0:19:22.040
<v Speaker 3>I've been catching up on past podcasts that I missed,

0:19:22.080 --> 0:19:24.000
<v Speaker 3>and just listen to the Weird House episode about the

0:19:24.040 --> 0:19:29.240
<v Speaker 3>movie Conquest. This is the Luccio Fulci Sword and Sorcery movies,

0:19:29.280 --> 0:19:33.119
<v Speaker 3>kind of a Conan ripoff, starring the guy from Werewolf.

0:19:33.200 --> 0:19:36.600
<v Speaker 3>The bad guy from Werewolf as a conan type guy.

0:19:37.440 --> 0:19:40.639
<v Speaker 3>I recall this movie having some well speaking of were wolves,

0:19:40.680 --> 0:19:42.800
<v Speaker 3>doesn't have to like some wolf men that serve a

0:19:42.880 --> 0:19:47.000
<v Speaker 3>sorceress and oh yeah yeah, and I recall a lot

0:19:47.000 --> 0:19:49.720
<v Speaker 3>of good stuff. But it's been a while. Oh I

0:19:49.760 --> 0:19:53.399
<v Speaker 3>remember this is one where they like, they like journey

0:19:53.440 --> 0:19:56.400
<v Speaker 3>through a poison swamp that just ends up with Folci

0:19:56.480 --> 0:19:58.840
<v Speaker 3>giving us like a three minute close up of the

0:19:58.880 --> 0:20:00.600
<v Speaker 3>heroes Pustula wounds.

0:20:01.359 --> 0:20:05.480
<v Speaker 2>Yes, it is, I can say, without a shred of irony,

0:20:06.040 --> 0:20:08.840
<v Speaker 2>is a great movie. I absolutely love Conquest. Yeah, I

0:20:09.200 --> 0:20:11.480
<v Speaker 2>love it more every time that I watch it that

0:20:11.880 --> 0:20:13.320
<v Speaker 2>I'll have more to say on this in a second

0:20:13.320 --> 0:20:15.840
<v Speaker 2>once the email is finished.

0:20:16.640 --> 0:20:20.160
<v Speaker 3>Well, so Alan says. After listening, I immediately watched the movie.

0:20:20.200 --> 0:20:23.760
<v Speaker 3>It sounded intriguing and visually I was not disappointed. Otherwise,

0:20:23.800 --> 0:20:26.719
<v Speaker 3>I still haven't decided if I liked it or not. However,

0:20:26.880 --> 0:20:29.359
<v Speaker 3>that did want to share a moment from the movie

0:20:29.359 --> 0:20:31.679
<v Speaker 3>that made me laugh out loud. At the end, the

0:20:31.720 --> 0:20:34.800
<v Speaker 3>wolves run to the forest, the hero walks to the shore,

0:20:35.560 --> 0:20:40.200
<v Speaker 3>both somehow into the sunset. Good observation, and the credits

0:20:40.200 --> 0:20:42.879
<v Speaker 3>start to roll. The first thing you read is quote,

0:20:43.280 --> 0:20:50.040
<v Speaker 3>any reference to persons or events is purely coincidental. Alan says, huh,

0:20:50.200 --> 0:20:52.680
<v Speaker 3>I realized this could be something the studio just does

0:20:52.720 --> 0:20:55.680
<v Speaker 3>regardless of the movie. But the idea of someone making

0:20:55.720 --> 0:20:59.159
<v Speaker 3>the decision to add that disclaimer after making that movie

0:20:59.359 --> 0:21:03.440
<v Speaker 3>is hilarious. Maybe they added it ironically, which I can appreciate,

0:21:03.800 --> 0:21:06.920
<v Speaker 3>but it's more amusing to imagine a group of people

0:21:06.960 --> 0:21:09.520
<v Speaker 3>sitting around a table agreeing that, you know, boys, we

0:21:09.600 --> 0:21:11.920
<v Speaker 3>cut this one pretty close to reality, and we better

0:21:11.920 --> 0:21:16.719
<v Speaker 3>cover our butts so nobody thinks the movie was about them.

0:21:17.240 --> 0:21:20.000
<v Speaker 3>That's all. Keep up the great work. Happy holidays, Alan,

0:21:20.400 --> 0:21:21.040
<v Speaker 3>Thank you Alan.

0:21:21.440 --> 0:21:25.400
<v Speaker 2>Well. Now on the comment about not being sure if

0:21:25.400 --> 0:21:27.760
<v Speaker 2>you liked it or not after watching it, as someone

0:21:27.800 --> 0:21:30.080
<v Speaker 2>who loves Conquest, I will say this is the correct

0:21:30.080 --> 0:21:34.199
<v Speaker 2>response to the first viewing of Conquest. It takes a

0:21:34.200 --> 0:21:36.919
<v Speaker 2>while to figure out how you feel about it and

0:21:36.920 --> 0:21:41.920
<v Speaker 2>to grow in your relationship with this particular film. But yeah,

0:21:41.920 --> 0:21:45.919
<v Speaker 2>it's a bonker's one, especially bonkers, so the idea of

0:21:46.000 --> 0:21:49.040
<v Speaker 2>anything in this movie matching up closely with reality is

0:21:49.280 --> 0:21:50.200
<v Speaker 2>a bit ludicrous.

0:21:50.640 --> 0:21:53.879
<v Speaker 3>Imagine someone suing Fulchy for the way they were depicted

0:21:53.920 --> 0:21:54.760
<v Speaker 3>in Conquest.

0:21:55.560 --> 0:21:59.080
<v Speaker 2>Yeah, this Yea. It's like you've totally stole my life story.

0:21:59.200 --> 0:22:05.760
<v Speaker 2>I a topless, gold headed, uh sorceress with an army

0:22:05.800 --> 0:22:09.119
<v Speaker 2>of were wolves, and uh, you're you're using my story

0:22:09.160 --> 0:22:11.480
<v Speaker 2>without without my permission, without giving me a cut of

0:22:11.480 --> 0:22:11.800
<v Speaker 2>the pot.

0:22:12.119 --> 0:22:13.120
<v Speaker 3>How could they? Yeah?

0:22:13.640 --> 0:22:16.359
<v Speaker 2>Yeah, I probably need to revisit some other full Chie films.

0:22:16.400 --> 0:22:18.160
<v Speaker 2>At some point. We may do another full Chy film

0:22:18.200 --> 0:22:20.640
<v Speaker 2>on Weird House. But uh, I have to say it's

0:22:20.640 --> 0:22:23.680
<v Speaker 2>my favorite right now. It's Uh, it's it's my It's

0:22:23.720 --> 0:22:26.080
<v Speaker 2>my favorite ful Chief film without a doubt. That's that's

0:22:26.080 --> 0:22:28.400
<v Speaker 2>where I stand at the moment. They're not all they're

0:22:28.400 --> 0:22:32.200
<v Speaker 2>not all winners. There's there's some real dogs in that filmography.

0:22:32.320 --> 0:22:32.439
<v Speaker 3>Uh.

0:22:32.520 --> 0:22:35.240
<v Speaker 2>You know, he made a lot of films. This one, though,

0:22:35.240 --> 0:22:37.200
<v Speaker 2>I think, is something special to say.

0:22:37.240 --> 0:22:39.560
<v Speaker 3>The thing about putting together all the full Chi movies

0:22:39.600 --> 0:22:43.439
<v Speaker 3>I've seen, they're all gross, and so the question is

0:22:43.560 --> 0:22:47.800
<v Speaker 3>are they gross and also brilliant or just gross? Or

0:22:47.880 --> 0:22:52.240
<v Speaker 3>are they gross and also brilliant and funny? That that's

0:22:52.280 --> 0:22:56.320
<v Speaker 3>like the the triple combination is conquest all three. It's

0:22:56.320 --> 0:22:58.120
<v Speaker 3>hard to say, but maybe.

0:22:57.880 --> 0:23:02.000
<v Speaker 2>You know, I got excited about about a Fulshy film

0:23:02.040 --> 0:23:04.040
<v Speaker 2>earlier this year, and I thought, well, this, this might

0:23:04.080 --> 0:23:06.280
<v Speaker 2>be the one. I got a copy of Murder Rock

0:23:06.680 --> 0:23:09.000
<v Speaker 2>Dancing Death from nineteen eighty four, I think I rented

0:23:09.040 --> 0:23:11.760
<v Speaker 2>it from a video drum, and I was like, this,

0:23:11.760 --> 0:23:16.239
<v Speaker 2>this sounds great. It's a rock musical about you know,

0:23:16.280 --> 0:23:19.439
<v Speaker 2>some sort of like a dance studio murder scenario, and

0:23:19.480 --> 0:23:22.120
<v Speaker 2>there are a lot of dance numbers, you know, kind

0:23:22.119 --> 0:23:25.840
<v Speaker 2>of like an elongated music video by Fulci. This this

0:23:25.920 --> 0:23:26.760
<v Speaker 2>has to be a winner.

0:23:26.840 --> 0:23:28.119
<v Speaker 3>It sounds but it sounds great.

0:23:28.680 --> 0:23:30.680
<v Speaker 2>It sounds good. It sounds so much better on paper.

0:23:30.800 --> 0:23:33.840
<v Speaker 2>Maybe some people love this. Maybe it's like Conquests, you

0:23:33.880 --> 0:23:35.679
<v Speaker 2>have to see it multiple times and you appreciate it.

0:23:36.000 --> 0:23:38.160
<v Speaker 2>But I just didn't like the music. And I felt

0:23:38.240 --> 0:23:40.080
<v Speaker 2>like if the music had been good. It felt like

0:23:40.119 --> 0:23:43.240
<v Speaker 2>if it had really good, solid disco numbers, I could

0:23:43.280 --> 0:23:46.640
<v Speaker 2>have gotten into it more. But I just couldn't. House

0:23:46.720 --> 0:23:48.600
<v Speaker 2>by the Cemetery is another great one. We did a

0:23:48.600 --> 0:23:50.960
<v Speaker 2>weird house episode on the House by the Cemetery. That's

0:23:50.960 --> 0:23:53.159
<v Speaker 2>still one of my favorites. That's like close second to

0:23:53.240 --> 0:23:55.440
<v Speaker 2>Conquest from Me. But you know, and maybe in the

0:23:55.440 --> 0:23:57.120
<v Speaker 2>future we'll come back and watch something else.

0:23:58.000 --> 0:23:58.199
<v Speaker 3>You know.

0:23:58.240 --> 0:24:03.320
<v Speaker 2>There's of course the Beyond, there's Zombie, and then I've

0:24:03.320 --> 0:24:06.760
<v Speaker 2>also heard interesting things about like his non horror work.

0:24:06.960 --> 0:24:08.840
<v Speaker 2>You know, he did some westerns as well that are

0:24:08.880 --> 0:24:12.200
<v Speaker 2>supposed to be gory and gross, but also more or

0:24:12.240 --> 0:24:13.160
<v Speaker 2>less westerns.

0:24:13.760 --> 0:24:15.680
<v Speaker 3>I just had a thought, which is that I bet

0:24:16.200 --> 0:24:19.760
<v Speaker 3>Luccio Fulci is the filmmaker who has made the films

0:24:19.840 --> 0:24:24.520
<v Speaker 3>that the most people have years later wondered if they

0:24:24.760 --> 0:24:27.320
<v Speaker 3>dreamed them or if it was a movie they saw.

0:24:28.920 --> 0:24:31.560
<v Speaker 2>Yeah. Yeah, Like we said, there's often a dream like quality,

0:24:31.640 --> 0:24:33.240
<v Speaker 2>especially in Conquest, and I think that's one of the

0:24:33.280 --> 0:24:35.879
<v Speaker 2>reasons I loved it so much, is that it really

0:24:36.200 --> 0:24:42.160
<v Speaker 2>has this feeling of an unreality that you're cinematically engaging with. However,

0:24:42.440 --> 0:24:46.199
<v Speaker 2>you know, Fulchi never made a Christmas movie really, or

0:24:46.240 --> 0:24:49.119
<v Speaker 2>did he? I don't know, Maybe it was a dream.

0:24:49.600 --> 0:24:51.280
<v Speaker 2>All right, we're gonna gohead and cap it there, but

0:24:51.480 --> 0:24:54.240
<v Speaker 2>we'll be back with you know. The regular schedule of

0:24:55.080 --> 0:24:58.800
<v Speaker 2>episodes this week, Core episodes on Tuesdays and Thursdays, Short

0:24:58.800 --> 0:25:02.000
<v Speaker 2>form Artifactor Monster on Wednesday, and on Friday, another Weird

0:25:02.000 --> 0:25:04.960
<v Speaker 2>House Cinema selection. You can, of course email us. Joe

0:25:04.960 --> 0:25:06.639
<v Speaker 2>will throw up that email address in just a minute

0:25:06.640 --> 0:25:09.040
<v Speaker 2>but other ways to engage with us on the show.

0:25:09.200 --> 0:25:11.439
<v Speaker 2>There's a discord server. Email us and we'll send you

0:25:11.480 --> 0:25:14.520
<v Speaker 2>the link for that. There's a Facebook group it is

0:25:14.560 --> 0:25:17.679
<v Speaker 2>the Stuff to Blow your Mind discussion module. Just if

0:25:17.720 --> 0:25:20.439
<v Speaker 2>you're on Facebook, apply there. All you have to do

0:25:20.480 --> 0:25:22.399
<v Speaker 2>is answer a very simple question about the show and

0:25:22.400 --> 0:25:25.600
<v Speaker 2>you'll be admitted. And yeah, if you follow social media

0:25:25.640 --> 0:25:28.320
<v Speaker 2>at all, our social media accounts are currently active. And

0:25:28.480 --> 0:25:31.760
<v Speaker 2>if you are on Instagram, go to STBYM podcast. That

0:25:31.920 --> 0:25:34.119
<v Speaker 2>is our handle there and that's a great way to

0:25:34.359 --> 0:25:37.560
<v Speaker 2>keep up with the show at the moment. There's some

0:25:37.640 --> 0:25:39.760
<v Speaker 2>cool videos on there as well that line up with

0:25:39.920 --> 0:25:42.040
<v Speaker 2>our weird House cinema selections.

0:25:42.480 --> 0:25:46.240
<v Speaker 3>Huge thanks as always to our excellent audio producer Jjposway.

0:25:46.560 --> 0:25:48.240
<v Speaker 3>If you would like to get in touch with us

0:25:48.240 --> 0:25:50.840
<v Speaker 3>with feedback on this episode or any other, to suggest

0:25:50.880 --> 0:25:52.920
<v Speaker 3>a topic for the future, or just to say hello,

0:25:53.000 --> 0:25:55.600
<v Speaker 3>you can email us at contact at stuff to Blow

0:25:55.640 --> 0:26:03.920
<v Speaker 3>your Mind dot com.

0:26:04.160 --> 0:26:07.320
<v Speaker 1>Stuffed Blow Your Mind is production of iHeartRadio. For more

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<v Speaker 1>podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or

0:26:11.160 --> 0:26:12.879
<v Speaker 1>wherever you listen to your favorite shows.