1 00:00:03,040 --> 00:00:06,080 Speaker 1: Welcome to Stuff to Blow Your Mind, a production of iHeartRadio. 2 00:00:09,800 --> 00:00:12,399 Speaker 2: Hey you welcome to Stuff to Blow your Mind. Listener mail. 3 00:00:12,720 --> 00:00:16,000 Speaker 3: My name is Robert and I am Joe McCormick, and 4 00:00:16,040 --> 00:00:18,120 Speaker 3: it's Monday, the day of each week that we read 5 00:00:18,160 --> 00:00:21,680 Speaker 3: back messages from the Stuff to Blow your Mind mail bag. 6 00:00:22,040 --> 00:00:24,200 Speaker 3: If you've never gotten in touch before and you want 7 00:00:24,200 --> 00:00:26,720 Speaker 3: to give it a try, you can email us at 8 00:00:26,840 --> 00:00:30,520 Speaker 3: contact at stuff to Blow your Mind dot com. Whatever 9 00:00:30,560 --> 00:00:32,680 Speaker 3: you want to send us fair game. But we especially 10 00:00:32,960 --> 00:00:35,800 Speaker 3: like if you want to respond to a topic we've 11 00:00:35,840 --> 00:00:38,400 Speaker 3: talked about on the show recently and add something interesting 12 00:00:38,960 --> 00:00:41,640 Speaker 3: of your own. Let's see, rob We've got a bunch 13 00:00:41,640 --> 00:00:46,120 Speaker 3: of messages in response to our invention series on crossbows. 14 00:00:46,640 --> 00:00:48,320 Speaker 3: I think I'm going to kick things off with this 15 00:00:48,360 --> 00:00:50,199 Speaker 3: message from Ahmed If that's cool with. 16 00:00:50,200 --> 00:00:51,559 Speaker 2: You, Yeah, let's do it. 17 00:00:51,920 --> 00:00:54,560 Speaker 3: Ahmed, who has written many great emails to us in 18 00:00:54,600 --> 00:01:02,240 Speaker 3: the past. By the way, Ahmed says, hey guys, I'm 19 00:01:02,400 --> 00:01:05,600 Speaker 3: ed again here. I loved your recent episodes on the crossbow, 20 00:01:05,760 --> 00:01:10,000 Speaker 3: especially the discussions of its association with evil that seems 21 00:01:10,000 --> 00:01:12,880 Speaker 3: sort of unfair and out of proportion with the technology 22 00:01:12,920 --> 00:01:15,640 Speaker 3: itself and as a refresher on the side. This is 23 00:01:15,640 --> 00:01:18,120 Speaker 3: from the episode where we talked about how if you 24 00:01:18,240 --> 00:01:21,880 Speaker 3: watch movies from the modern period where some kind of 25 00:01:22,000 --> 00:01:26,480 Speaker 3: medieval fantasy is depicted or there's a medieval technology context, 26 00:01:26,760 --> 00:01:29,280 Speaker 3: the crossbows are always used by the bad guys, almost 27 00:01:29,319 --> 00:01:33,440 Speaker 3: always exclusively a villain weapon, and how this wasn't a 28 00:01:34,280 --> 00:01:37,280 Speaker 3: It hasn't always exactly been seen like this, but there 29 00:01:37,280 --> 00:01:40,319 Speaker 3: are threads of that going back to the medieval period itself. 30 00:01:40,360 --> 00:01:43,360 Speaker 3: There are some writings from the period that characterize the 31 00:01:43,800 --> 00:01:47,800 Speaker 3: crossbow as a uniquely wicked or barbaric weapon, and we 32 00:01:47,800 --> 00:01:51,400 Speaker 3: were wondering, like, why that, why the crossbow compared to 33 00:01:51,480 --> 00:01:56,160 Speaker 3: any other weapon. Ahmed's message continues. One important example in 34 00:01:56,240 --> 00:01:58,760 Speaker 3: literature that came to mind for me was the Rhyme 35 00:01:58,800 --> 00:02:02,760 Speaker 3: of the Ancient Mariner by Samuel Coleridge. For those not acquainted, 36 00:02:02,880 --> 00:02:05,800 Speaker 3: this is a Romantic Movement English poem that tells a 37 00:02:05,840 --> 00:02:09,079 Speaker 3: story within a story of a sailor who shoots an 38 00:02:09,120 --> 00:02:12,600 Speaker 3: albatross with a crossbow and is cursed for it before 39 00:02:12,720 --> 00:02:16,240 Speaker 3: ultimate redemption. It's had a big culture impact, with famous 40 00:02:16,280 --> 00:02:20,800 Speaker 3: imagery like an albatross hanging around someone's neck and lines 41 00:02:20,880 --> 00:02:24,680 Speaker 3: like water water everywhere, nor any drop to drink. I 42 00:02:24,720 --> 00:02:27,880 Speaker 3: always thought it weird that this poem, published in seventeen 43 00:02:28,000 --> 00:02:31,680 Speaker 3: ninety eight, so centuries into the gunpowder age, had the 44 00:02:31,800 --> 00:02:35,480 Speaker 3: crossbow as the weapon the unnamed narrator uses to shoot 45 00:02:35,520 --> 00:02:38,800 Speaker 3: the albatross. After listening to your episodes, this seems to 46 00:02:38,880 --> 00:02:42,840 Speaker 3: fit into a broader cultural association of the crossbow with 47 00:02:43,040 --> 00:02:46,280 Speaker 3: evil and wickedness, and in this case, a wicked act, 48 00:02:46,639 --> 00:02:50,040 Speaker 3: as the poem itself says. Quote by him who died 49 00:02:50,120 --> 00:02:53,680 Speaker 3: on cross with his cruel bow, he laid full low 50 00:02:53,840 --> 00:02:58,840 Speaker 3: the harmless albatross, Ahmed goes on. I wonder if part 51 00:02:58,919 --> 00:03:02,040 Speaker 3: of this association comes from the fact that the crossbow 52 00:03:02,080 --> 00:03:05,640 Speaker 3: made it easy for the first time to accidentally or 53 00:03:05,880 --> 00:03:10,280 Speaker 3: unthinkingly kill or hurt someone. After all, the energy is 54 00:03:10,440 --> 00:03:13,079 Speaker 3: already stored up, and all it would take is an 55 00:03:13,120 --> 00:03:18,360 Speaker 3: accidental or impulsive pulling of the trigger. Besides dropping something 56 00:03:18,440 --> 00:03:21,720 Speaker 3: on somebody from high up. This was probably the first 57 00:03:21,760 --> 00:03:25,480 Speaker 3: time a regular person without a catapult or ballista could 58 00:03:25,520 --> 00:03:28,880 Speaker 3: get a ton of kinetic energy into something all of 59 00:03:28,919 --> 00:03:32,480 Speaker 3: a sudden without much work. You certainly get the idea 60 00:03:32,520 --> 00:03:35,400 Speaker 3: that the mariner shoots the bird on a whim and 61 00:03:35,480 --> 00:03:39,440 Speaker 3: I wonder if countless such unsung instances or half baked 62 00:03:39,560 --> 00:03:43,480 Speaker 3: or accidental maiming and killing with crossbows were the reason 63 00:03:43,600 --> 00:03:46,560 Speaker 3: for its bad rap that stuck around even centuries after 64 00:03:46,640 --> 00:03:50,200 Speaker 3: gunpowder made even higher energies deployable with the push of 65 00:03:50,240 --> 00:03:53,480 Speaker 3: a trigger. I couldn't find any actual scholarship on this, 66 00:03:53,600 --> 00:03:56,720 Speaker 3: but the speculation was too juicy not to share. Anyways, 67 00:03:56,800 --> 00:04:00,520 Speaker 3: keep up the great work and happy Thanksgiving, Ahmed uh 68 00:04:00,520 --> 00:04:03,520 Speaker 3: on it. Yeah, I don't know if that had occurred 69 00:04:03,560 --> 00:04:05,080 Speaker 3: to me. I don't think it had. And that's a 70 00:04:05,160 --> 00:04:09,760 Speaker 3: really interesting idea that the crossbow makes it easier to 71 00:04:09,840 --> 00:04:13,760 Speaker 3: do to cause a lot of harm accidentally or with 72 00:04:13,960 --> 00:04:17,080 Speaker 3: very little immediate physical effort. I mean, it does take 73 00:04:17,080 --> 00:04:20,279 Speaker 3: physical effort to cock it back, but that's something you 74 00:04:20,320 --> 00:04:23,279 Speaker 3: can do in advance, and you know, the release of 75 00:04:23,320 --> 00:04:27,760 Speaker 3: the mechanism to to unleash the violence is quite simple. 76 00:04:28,960 --> 00:04:32,200 Speaker 2: Yeah. Yeah, I think it's a great point on top 77 00:04:32,200 --> 00:04:35,240 Speaker 2: of the fact that just like the basic technological metaphor 78 00:04:35,440 --> 00:04:37,800 Speaker 2: is so irresistible, you know, and we touched on that 79 00:04:37,839 --> 00:04:40,400 Speaker 2: a little bit Louis. It's referenced in sun Zoo and 80 00:04:40,440 --> 00:04:43,840 Speaker 2: so forth. But yeah, here is this this lethal the 81 00:04:43,920 --> 00:04:46,160 Speaker 2: lethal force has already even applied, and then it may 82 00:04:46,160 --> 00:04:49,960 Speaker 2: be the device may be set aside, and virtually anyone 83 00:04:49,960 --> 00:04:52,320 Speaker 2: could then pick it up and fire it or misfire it, 84 00:04:52,480 --> 00:04:55,360 Speaker 2: or whatever the case may be, and and could commit 85 00:04:56,160 --> 00:04:59,159 Speaker 2: heinous crimes with it, such as in the case of 86 00:04:59,480 --> 00:05:02,080 Speaker 2: the rhyme of the ancient marrin are shooting that blessed 87 00:05:02,160 --> 00:05:04,520 Speaker 2: albatross out of the sky exactly. 88 00:05:04,560 --> 00:05:06,600 Speaker 3: So thanks for the email, Ahmed, I think that is 89 00:05:06,880 --> 00:05:12,760 Speaker 3: a really interesting idea. Okay, Now, we invited listeners to 90 00:05:12,920 --> 00:05:15,680 Speaker 3: chime in on a couple of topics related to crossbows 91 00:05:15,760 --> 00:05:19,600 Speaker 3: in Dungeons and Dragons and rob There are several emails 92 00:05:19,640 --> 00:05:22,280 Speaker 3: of this genre that you might need to help explicate 93 00:05:22,320 --> 00:05:25,320 Speaker 3: and interpret for those not as deeply familiar with the game. 94 00:05:26,040 --> 00:05:26,560 Speaker 3: Do you want to do? 95 00:05:26,600 --> 00:05:26,680 Speaker 1: This? 96 00:05:26,720 --> 00:05:28,320 Speaker 3: One from Emily Sure. 97 00:05:33,680 --> 00:05:35,680 Speaker 2: Emily writes it and says, Hi, guys, I'm listening to 98 00:05:35,680 --> 00:05:38,479 Speaker 2: your episode about crossbows and wanted to chime in since 99 00:05:38,520 --> 00:05:42,240 Speaker 2: you asked for comments relating to crossbows in tabletop RPGs. 100 00:05:43,200 --> 00:05:46,080 Speaker 2: A few years ago, I DMed a game of Pathfinder, 101 00:05:46,160 --> 00:05:51,040 Speaker 2: playing a published adventure path called Second Darkness. Mild spoilers 102 00:05:51,080 --> 00:05:54,359 Speaker 2: follow for this fifteen year old AP. The central plot 103 00:05:54,400 --> 00:05:59,120 Speaker 2: revolves around the Drow rhymes with brow not crow, okay 104 00:05:59,320 --> 00:06:02,560 Speaker 2: for anyone out there, or dark Elves, which at the 105 00:06:02,600 --> 00:06:06,159 Speaker 2: time the AP was written, were an explicitly and exclusively 106 00:06:06,240 --> 00:06:10,920 Speaker 2: evil race. Yeah, this is true. Nowadays in Duns and Dragons, 107 00:06:11,920 --> 00:06:16,480 Speaker 2: you're finding a lot more needed nuance with specific races 108 00:06:16,560 --> 00:06:20,039 Speaker 2: or species. So I think there were exceptions to the 109 00:06:20,080 --> 00:06:23,479 Speaker 2: rule in the Older Lord, but nowadays it's less a 110 00:06:23,480 --> 00:06:26,000 Speaker 2: matter of like, oh, yeah, the Drow are all evil, 111 00:06:26,040 --> 00:06:28,760 Speaker 2: They're all awful evil. Now we're opening it up and 112 00:06:28,800 --> 00:06:31,120 Speaker 2: realizing you, no, no, it's okay that some of the 113 00:06:31,200 --> 00:06:34,120 Speaker 2: Drow are evil and some are not evil. It's like 114 00:06:34,160 --> 00:06:37,360 Speaker 2: they're just like people, right, And I think that's a 115 00:06:37,440 --> 00:06:42,240 Speaker 2: much healthier place to land everything. Anyway, Emily continues. I 116 00:06:42,279 --> 00:06:45,720 Speaker 2: believe the recently released second edition of Pathfinder has been 117 00:06:45,800 --> 00:06:47,919 Speaker 2: updated such that this is no longer the case, but 118 00:06:47,960 --> 00:06:50,560 Speaker 2: I'm not sure. The big twist of second Darkness in 119 00:06:50,680 --> 00:06:54,360 Speaker 2: Universe is that normal elves turn into Drow if they 120 00:06:54,360 --> 00:06:58,120 Speaker 2: are sufficiently wicked. There's an important scene where this happens 121 00:06:58,120 --> 00:07:01,680 Speaker 2: to an NPC picture below for your amusement. Kicking off 122 00:07:01,720 --> 00:07:04,039 Speaker 2: the back half of the adventure rob. 123 00:07:04,080 --> 00:07:05,920 Speaker 3: Maybe we should go ahead and look down to this 124 00:07:06,000 --> 00:07:10,800 Speaker 3: ps of this character, who is I don't even know 125 00:07:10,800 --> 00:07:13,640 Speaker 3: how to begin to describe this a V neck shirt 126 00:07:13,720 --> 00:07:16,200 Speaker 3: so deep it goes down to his belly button, and 127 00:07:16,240 --> 00:07:19,480 Speaker 3: he's got like about six swords hanging off of his belt. 128 00:07:19,560 --> 00:07:21,520 Speaker 3: And yeah, he looks like he's no good. 129 00:07:21,960 --> 00:07:25,680 Speaker 2: He looks like he should be fronting a really ridiculous 130 00:07:26,280 --> 00:07:29,080 Speaker 2: I don't know, in late eighties, early nineties kind of 131 00:07:30,240 --> 00:07:33,320 Speaker 2: satanic heavy metal band, I'm not sure, a little bit 132 00:07:33,320 --> 00:07:34,040 Speaker 2: glam rock. 133 00:07:33,920 --> 00:07:36,080 Speaker 3: In there, Yeah, like the kind of bands that have 134 00:07:36,280 --> 00:07:39,680 Speaker 3: song titles that translate to I dislike Christians. 135 00:07:41,320 --> 00:07:47,320 Speaker 2: Also, the Drow and this image has pale skin, which, 136 00:07:47,400 --> 00:07:50,720 Speaker 2: of course in dungeons and dragons they're generally depicted as 137 00:07:50,760 --> 00:07:54,880 Speaker 2: having a dark skin, which of course plays into some 138 00:07:54,920 --> 00:07:58,240 Speaker 2: of the problematic aspects of having the Drow the evil. 139 00:07:58,680 --> 00:08:02,000 Speaker 2: And then also always threw me for a curve because 140 00:08:02,320 --> 00:08:05,680 Speaker 2: it's like, Okay, there's subterranean creatures. Shouldn't they be pale? 141 00:08:06,160 --> 00:08:09,400 Speaker 2: Like subterranean creatures, shouldn'y have like translucent skin or something? 142 00:08:09,920 --> 00:08:13,800 Speaker 2: But clearly I am and was overthinking that that aspect 143 00:08:13,800 --> 00:08:14,480 Speaker 2: of the scenario. 144 00:08:15,000 --> 00:08:18,000 Speaker 3: Oh, and we should say Emily has a ps regarding 145 00:08:18,040 --> 00:08:21,000 Speaker 3: this image. It reads who in the world would have 146 00:08:21,040 --> 00:08:25,520 Speaker 3: suspected this guy of being evil? He has so many swords, Yeah, 147 00:08:25,560 --> 00:08:28,160 Speaker 3: like six swords. Going back to in the same discussion 148 00:08:28,160 --> 00:08:31,080 Speaker 3: we talked about, for some reason, in movies the sword 149 00:08:31,160 --> 00:08:34,240 Speaker 3: is identified as like an honest and virtuous weapon, which 150 00:08:34,240 --> 00:08:37,560 Speaker 3: is pretty equally silly to the crossbow being more evil 151 00:08:37,600 --> 00:08:38,440 Speaker 3: than other weapons. 152 00:08:38,920 --> 00:08:42,400 Speaker 2: Yeah, all right. Anyways, she continues on to I guess 153 00:08:42,440 --> 00:08:44,320 Speaker 2: the main point here, given your discussion in the second 154 00:08:44,320 --> 00:08:47,520 Speaker 2: episode about crossbows being evil coded weaponry in fiction, it 155 00:08:47,520 --> 00:08:49,800 Speaker 2: should come as no surprise that every single Drow the 156 00:08:49,840 --> 00:08:53,440 Speaker 2: PC's encountered was packing a master work hand crossbow as 157 00:08:53,480 --> 00:08:56,640 Speaker 2: part of their load out, even the castlers and folks 158 00:08:56,960 --> 00:09:00,520 Speaker 2: with other weapons, including swords. I suppose it makes sense 159 00:09:00,520 --> 00:09:02,720 Speaker 2: for the Drow to favor the crossbow for the same 160 00:09:02,800 --> 00:09:05,360 Speaker 2: reason Rob said dwarfs would favor them, good for low light, 161 00:09:05,480 --> 00:09:09,080 Speaker 2: close quarters underground combat. Also, for the record, according to 162 00:09:10,120 --> 00:09:14,600 Speaker 2: d twenty pfsrd dot com, an online pathfinder reference document, 163 00:09:14,679 --> 00:09:17,680 Speaker 2: loading a hand crossbow is technically a move action that 164 00:09:17,720 --> 00:09:21,640 Speaker 2: provokes attacks of opportunity. Why they have conveniently forgotten this 165 00:09:21,720 --> 00:09:24,360 Speaker 2: while I was running the ap but my players still 166 00:09:24,400 --> 00:09:27,400 Speaker 2: manage to defeat the Drow and avert the titular second 167 00:09:27,520 --> 00:09:28,840 Speaker 2: darkness all the same. 168 00:09:29,120 --> 00:09:31,600 Speaker 3: Oh wait, so in your campaign the Drow we're getting 169 00:09:31,640 --> 00:09:33,480 Speaker 3: double the amount of attacks they should have. 170 00:09:34,160 --> 00:09:37,200 Speaker 2: No, if I'm understanding what she's saying correctly, it's like 171 00:09:37,760 --> 00:09:41,440 Speaker 2: by engaging in reloading of the crossbow, you would be 172 00:09:41,520 --> 00:09:44,880 Speaker 2: provoking an attack of opportunity, meaning that the enemy would 173 00:09:44,920 --> 00:09:47,400 Speaker 2: get to make like an out of turn attack on me. 174 00:09:48,080 --> 00:09:52,040 Speaker 2: Unless I'm misunderstanding something. But anyway, again, that sounds like 175 00:09:52,040 --> 00:09:54,520 Speaker 2: one of those rules that suddenly makes using a crossbow 176 00:09:54,960 --> 00:09:57,840 Speaker 2: in the game less fun, and maybe isn't a great rule, 177 00:09:57,840 --> 00:09:58,440 Speaker 2: but that's just me. 178 00:09:58,760 --> 00:10:00,840 Speaker 3: I think we got another email this coming up. 179 00:10:01,120 --> 00:10:04,840 Speaker 2: Okay. Emily closes with this was a really interesting series 180 00:10:04,840 --> 00:10:07,040 Speaker 2: of episodes. I liked Invention a lot when it was 181 00:10:07,080 --> 00:10:08,959 Speaker 2: its own separate thing, and it's been a while since 182 00:10:09,000 --> 00:10:11,280 Speaker 2: you guys have done a proper Invention episode, so this 183 00:10:11,400 --> 00:10:13,200 Speaker 2: was a pleasant surprise to see when I opened my 184 00:10:13,280 --> 00:10:15,760 Speaker 2: podcast app this week. Thank you as always for the 185 00:10:15,800 --> 00:10:16,600 Speaker 2: excellent podcast. 186 00:10:16,760 --> 00:10:17,760 Speaker 3: Well, thank you, Emily. 187 00:10:18,280 --> 00:10:21,360 Speaker 2: Yeah, I enjoyed dipping back into the Invention content from 188 00:10:21,360 --> 00:10:27,080 Speaker 2: time to time. You know, a splash of something different 189 00:10:27,360 --> 00:10:29,520 Speaker 2: from time to time, so we'll definitely keep doing it. 190 00:10:29,760 --> 00:10:39,640 Speaker 3: Okay, here's more about crossbows and fictional worlds. Andrew says, Howdy, 191 00:10:39,720 --> 00:10:43,360 Speaker 3: regarding your recent crossbow episode, you failed to mention Chewy's 192 00:10:43,400 --> 00:10:46,720 Speaker 3: crossbow from Star Wars. I've always been confused on the 193 00:10:46,720 --> 00:10:50,400 Speaker 3: physics of a laser crossbow. Did he have to reload it? 194 00:10:50,800 --> 00:10:54,320 Speaker 3: How is a laser propelled forward with stored energy in 195 00:10:54,360 --> 00:10:57,120 Speaker 3: the way? The traditional one is how is his weapon 196 00:10:57,160 --> 00:11:01,600 Speaker 3: any different from any other Star Wars blaster? Thanks Andrew, Andrew, 197 00:11:01,640 --> 00:11:03,959 Speaker 3: I have the same question growing up. I had no idea. 198 00:11:04,000 --> 00:11:07,520 Speaker 3: Why would you need a blaster to be a crossbow blaster? 199 00:11:07,600 --> 00:11:09,320 Speaker 3: I don't know what advantage it provides. 200 00:11:10,080 --> 00:11:13,520 Speaker 2: Yeah, I mean it never made sense to me either. 201 00:11:13,600 --> 00:11:16,520 Speaker 2: I'm sure it has been explained. Someone in the Star 202 00:11:16,600 --> 00:11:19,560 Speaker 2: Wars fan world has explained this. I just haven't looked 203 00:11:19,559 --> 00:11:23,959 Speaker 2: it up, but I guess I always tended to lean 204 00:11:24,000 --> 00:11:27,760 Speaker 2: towards two possible sort of headcanon explanations. One, it's not 205 00:11:27,880 --> 00:11:30,200 Speaker 2: really a crossbow. It doesn't have a string. Maybe it 206 00:11:30,200 --> 00:11:32,040 Speaker 2: does have a string, but in my mind I just 207 00:11:32,120 --> 00:11:35,160 Speaker 2: remember it has the like the bow shape, and then 208 00:11:35,160 --> 00:11:37,240 Speaker 2: they are like these balls on the end. So maybe 209 00:11:37,800 --> 00:11:43,120 Speaker 2: those are for some sort of like electromagnetic rail gun scenario. 210 00:11:43,200 --> 00:11:45,920 Speaker 2: I don't know, so something other than aiding in the 211 00:11:46,679 --> 00:11:50,280 Speaker 2: drawing back of a bow, or is there is a 212 00:11:50,320 --> 00:11:53,600 Speaker 2: string there and it's not so much about propelling something 213 00:11:53,720 --> 00:11:58,000 Speaker 2: but as facilitating some sort of a fast function mechanical 214 00:11:58,400 --> 00:12:01,480 Speaker 2: aspect of the device that plays into its launching of 215 00:12:01,520 --> 00:12:02,480 Speaker 2: a laser boult. 216 00:12:02,360 --> 00:12:02,840 Speaker 3: Or what have you. 217 00:12:03,240 --> 00:12:05,800 Speaker 2: I'll have to go on Wikipedia to find out. 218 00:12:06,120 --> 00:12:09,240 Speaker 3: Wikipedia. Yeah, I think there's gonna have to be your answer, 219 00:12:09,240 --> 00:12:10,640 Speaker 3: but it never made sense to me either. 220 00:12:11,080 --> 00:12:13,240 Speaker 2: All Right, Well, I'm just gonna go and read from Wikipedia. 221 00:12:14,040 --> 00:12:17,840 Speaker 2: Here's what that Wikipedia says. Okay, quote the weapon used 222 00:12:17,960 --> 00:12:22,000 Speaker 2: metal quarrels developed with plasma energy as ammunition. Two polarizing 223 00:12:22,120 --> 00:12:24,040 Speaker 2: orbs placed on each end of the bow, creating a 224 00:12:24,080 --> 00:12:28,080 Speaker 2: magnetic field that boosted the corals momentum. Once the cocking 225 00:12:28,240 --> 00:12:31,040 Speaker 2: spring was pulled back, the trigger fired the coral, which 226 00:12:31,120 --> 00:12:35,520 Speaker 2: was enveloped in plasma energy. So if I'm understanding that correctly, 227 00:12:35,559 --> 00:12:37,800 Speaker 2: it's still kind of a traditional crossbow, but with some 228 00:12:38,360 --> 00:12:39,440 Speaker 2: sci fi stuff. 229 00:12:40,200 --> 00:12:44,480 Speaker 3: It's shooting bolts, like hard metal bolts that are surrounded 230 00:12:44,520 --> 00:12:47,640 Speaker 3: by plasma energy. Like it's like a metal bolt with 231 00:12:47,720 --> 00:12:51,920 Speaker 3: a blaster casing. It's like an eminem h that's kind 232 00:12:51,920 --> 00:12:55,839 Speaker 3: of vicious, Like I can only imagine that blasting through 233 00:12:55,840 --> 00:12:56,840 Speaker 3: your stormtrooper armor. 234 00:13:04,280 --> 00:13:05,320 Speaker 2: All right, what else do we have? 235 00:13:05,800 --> 00:13:08,040 Speaker 3: Let's see, well we got we got another one from 236 00:13:08,120 --> 00:13:13,480 Speaker 3: Matthew about tabletop RPG rules with crossbows. Do you want 237 00:13:13,520 --> 00:13:14,320 Speaker 3: to do this one around? 238 00:13:14,400 --> 00:13:17,280 Speaker 2: Oh? Yeah, yeah, sure, Matthew says, good morning. I just 239 00:13:17,320 --> 00:13:20,000 Speaker 2: caught up with the two part an crossbows, and I 240 00:13:20,000 --> 00:13:22,040 Speaker 2: have to admit I was stumped for a moment because 241 00:13:22,080 --> 00:13:24,840 Speaker 2: I thought i'd seen statistics for the repeating crossbow in 242 00:13:24,880 --> 00:13:28,480 Speaker 2: the wild. Instead, what I remembered was the esthetic choice 243 00:13:28,520 --> 00:13:31,040 Speaker 2: Wizards meaning Wizards of the Coast made when they went 244 00:13:31,360 --> 00:13:33,920 Speaker 2: MMO on fourth edition and purged a lot of the 245 00:13:33,920 --> 00:13:36,560 Speaker 2: three point five materials to make it play more like 246 00:13:36,600 --> 00:13:39,800 Speaker 2: a video game. However, I did see the pathfinder blocks 247 00:13:39,800 --> 00:13:42,240 Speaker 2: from the original version aka D and D three point 248 00:13:42,320 --> 00:13:45,720 Speaker 2: seventy five, so I'm sure with a little conversion and whatnot, 249 00:13:45,800 --> 00:13:48,160 Speaker 2: it can apply to the game since it still had 250 00:13:48,240 --> 00:13:50,040 Speaker 2: roots in the three point five edition. 251 00:13:50,360 --> 00:13:52,880 Speaker 3: Okay, so this is a response to you saying you 252 00:13:53,440 --> 00:13:56,160 Speaker 3: thought that there were repeating crossbows somewhere in the D 253 00:13:56,200 --> 00:13:57,720 Speaker 3: and D universe at some point. 254 00:13:58,720 --> 00:14:01,320 Speaker 2: Yeah, I think in five E some enemies have them. 255 00:14:01,320 --> 00:14:04,000 Speaker 2: But and it just and also it just makes sense 256 00:14:04,040 --> 00:14:06,640 Speaker 2: that certainly someone's home brewed it, and it may be 257 00:14:06,679 --> 00:14:09,360 Speaker 2: in a book that I just haven't seen. Anyway, Matthew 258 00:14:09,400 --> 00:14:11,280 Speaker 2: serves a link with us and says, of course, I 259 00:14:11,320 --> 00:14:14,600 Speaker 2: remember the two E versions having some more realistic rules 260 00:14:14,600 --> 00:14:17,440 Speaker 2: on maintenance and upkeep, which made sure it was never 261 00:14:17,600 --> 00:14:20,400 Speaker 2: used around the table. Kids these days and they're plug 262 00:14:20,440 --> 00:14:22,720 Speaker 2: and play D and D. Thanks for everything, Nephew. 263 00:14:23,520 --> 00:14:28,400 Speaker 3: You know, making things in a game more like real 264 00:14:28,440 --> 00:14:33,560 Speaker 3: life is not always an improvement. I don't know if 265 00:14:33,560 --> 00:14:36,160 Speaker 3: Matthew would disagree with me there, but like, yeah, you 266 00:14:36,200 --> 00:14:39,160 Speaker 3: have to use a turn to like load your crossbow. 267 00:14:39,400 --> 00:14:40,960 Speaker 3: Is that as much fun? I don't know. 268 00:14:41,720 --> 00:14:44,000 Speaker 2: Yeah, yeah, there has to be a balance there, but 269 00:14:44,240 --> 00:14:47,040 Speaker 2: I guess it's just always a struggle to figure out 270 00:14:47,080 --> 00:14:49,360 Speaker 2: what the balance is. Because a certain amount of pdium 271 00:14:49,400 --> 00:14:52,760 Speaker 2: in a game can be fun. I mean, there doesn't 272 00:14:52,760 --> 00:14:54,520 Speaker 2: need it doesn't need to be too much like a 273 00:14:54,600 --> 00:14:57,240 Speaker 2: video game, but you don't want it to be so 274 00:14:57,360 --> 00:15:00,560 Speaker 2: complex that you know, only rocket scientists can play it 275 00:15:01,800 --> 00:15:03,040 Speaker 2: part of the struggle. 276 00:15:03,520 --> 00:15:07,640 Speaker 3: All right. This next message is from Heraldo and it 277 00:15:07,760 --> 00:15:12,680 Speaker 3: goes back to our episodes called from Before You Could Remember, 278 00:15:12,720 --> 00:15:22,320 Speaker 3: our episodes about infant amnesia. Basically, Heraldo says, Hello, Robert 279 00:15:22,360 --> 00:15:24,680 Speaker 3: and Joe, hope you're well. I live in Brazil and 280 00:15:24,720 --> 00:15:26,640 Speaker 3: I've been a regular listener to the Stuff to Blow 281 00:15:26,680 --> 00:15:30,160 Speaker 3: Your Mind podcast since twenty seventeen to twenty eighteen. Actually, 282 00:15:30,240 --> 00:15:32,640 Speaker 3: I try to keep up with every episode in sequence 283 00:15:32,720 --> 00:15:35,200 Speaker 3: and with the daily routine. I am currently still listening 284 00:15:35,240 --> 00:15:40,080 Speaker 3: to episodes from April. Yesterday, I finished the third part 285 00:15:40,120 --> 00:15:42,680 Speaker 3: of the Before You Could Remember series, and I think 286 00:15:42,720 --> 00:15:45,040 Speaker 3: I have something to share about it. You referred to 287 00:15:45,080 --> 00:15:48,000 Speaker 3: a proposal which states that quote, it's not until we 288 00:15:48,040 --> 00:15:51,080 Speaker 3: have mastered the concept of a self different from others 289 00:15:51,440 --> 00:15:54,720 Speaker 3: that we're able to organize our memories into a sensical 290 00:15:54,800 --> 00:15:59,280 Speaker 3: form that can be retrieved across time. That idea immediately 291 00:15:59,320 --> 00:16:03,080 Speaker 3: reminded me of a common phrase that I've listened since 292 00:16:03,200 --> 00:16:06,520 Speaker 3: my childhood from my parents and other older members of 293 00:16:06,520 --> 00:16:10,960 Speaker 3: my family, and which I've incorporated in my own verbal expressions. 294 00:16:11,400 --> 00:16:14,680 Speaker 3: They used to say something like and I guess this 295 00:16:14,720 --> 00:16:17,800 Speaker 3: is in Spanish or Portuguese, so I apologize if I'm 296 00:16:17,800 --> 00:16:22,160 Speaker 3: not saying this right, say disso des de qu au 297 00:16:22,280 --> 00:16:27,000 Speaker 3: maintendo poorhente, which could be translated as I've known this 298 00:16:27,160 --> 00:16:30,760 Speaker 3: since I've known myself as a person, as a way 299 00:16:30,840 --> 00:16:33,640 Speaker 3: to say that the point when you identify yourself as 300 00:16:33,640 --> 00:16:37,080 Speaker 3: a person is as far as your memory can reach backwards. 301 00:16:37,520 --> 00:16:40,080 Speaker 3: I'm not a native English speaker, as you have probably 302 00:16:40,120 --> 00:16:42,480 Speaker 3: already noticed, so I can't say if there is a 303 00:16:42,680 --> 00:16:46,640 Speaker 3: correlate expression in English. Anyway, I find it really interesting 304 00:16:46,680 --> 00:16:50,000 Speaker 3: that such an idea is concealed in rather daily expression, 305 00:16:50,400 --> 00:16:53,320 Speaker 3: and I thought it would be a shaable thing. Thank 306 00:16:53,360 --> 00:16:56,160 Speaker 3: you for the delightful hours listening to the ever interesting 307 00:16:56,160 --> 00:16:59,200 Speaker 3: and thought provoking subjects that you bring weekly to our appreciation. 308 00:16:59,600 --> 00:17:03,720 Speaker 3: Please doing this brilliant work you do. Best regards, Heraldo. Oh, 309 00:17:03,960 --> 00:17:06,600 Speaker 3: thank you so much, Heraldo. I did not know that expression, 310 00:17:06,720 --> 00:17:11,320 Speaker 3: and yeah, that is interesting. Yeah, I wonder where something 311 00:17:11,359 --> 00:17:14,479 Speaker 3: like that would come from since I've known myself as 312 00:17:14,520 --> 00:17:16,240 Speaker 3: a person, But. 313 00:17:16,160 --> 00:17:17,960 Speaker 2: It makes sense. It makes sense within the context of 314 00:17:18,000 --> 00:17:20,480 Speaker 2: what we were talking about. I like it, all right, 315 00:17:20,480 --> 00:17:23,000 Speaker 2: Shall we dive into some weird house cinema listener mail? 316 00:17:23,560 --> 00:17:23,879 Speaker 3: Sure? 317 00:17:24,280 --> 00:17:24,520 Speaker 1: Uh? 318 00:17:24,600 --> 00:17:27,480 Speaker 3: Yeah, Kick this off with whichever of these you want 319 00:17:27,480 --> 00:17:28,160 Speaker 3: to read, Rob. 320 00:17:28,320 --> 00:17:35,119 Speaker 2: All right, This one comes to us from Adam. Adam 321 00:17:35,160 --> 00:17:37,560 Speaker 2: says after listening to the most recent Weird House episode, 322 00:17:37,600 --> 00:17:40,720 Speaker 2: The Butterfly Murders and watching, I found the look of 323 00:17:40,720 --> 00:17:44,720 Speaker 2: the leader of the ten Flags ten thing reminded me 324 00:17:44,760 --> 00:17:47,080 Speaker 2: of the main character in the graphic novel Fin Shing 325 00:17:47,480 --> 00:17:51,800 Speaker 2: g wou Jing, though it's mostly the hair and cloak. 326 00:17:52,440 --> 00:17:55,760 Speaker 2: I haven't thought about Fein Shinji in years, but recall 327 00:17:55,800 --> 00:17:58,560 Speaker 2: really enjoying it. It's said in a mythical world, thematically 328 00:17:58,640 --> 00:18:01,320 Speaker 2: reminiscent of ancient China, where people and god's are fighting 329 00:18:01,400 --> 00:18:05,159 Speaker 2: for supremacy. It's gorgeously illustrated and a fun read. I 330 00:18:05,200 --> 00:18:08,160 Speaker 2: got hooked on Joe's recommendation and asterix by this will 331 00:18:08,160 --> 00:18:10,760 Speaker 2: come back to this kill six billion demons years back, 332 00:18:10,920 --> 00:18:13,280 Speaker 2: and thought I would return the favor. I enjoyed the 333 00:18:13,320 --> 00:18:15,760 Speaker 2: main show quite a bit, but Weird House definitely quote 334 00:18:15,840 --> 00:18:18,639 Speaker 2: unquote rubs the fur and I am always excited to 335 00:18:18,680 --> 00:18:20,959 Speaker 2: hear what film will be discussed next. Thanks for your 336 00:18:21,000 --> 00:18:22,320 Speaker 2: hard work, best Adam. 337 00:18:23,080 --> 00:18:25,120 Speaker 3: Now I think I know what your asterisk is, Rob. 338 00:18:25,440 --> 00:18:28,880 Speaker 3: I don't personally recall recommending kill six billion demons. That's 339 00:18:28,920 --> 00:18:31,760 Speaker 3: not anything against it. I'm just not really familiar with this, 340 00:18:31,920 --> 00:18:34,560 Speaker 3: So was that you or maybe Christian years ago? 341 00:18:34,800 --> 00:18:37,159 Speaker 2: I honestly don't remember. I know that I had a 342 00:18:37,160 --> 00:18:39,879 Speaker 2: copy of it of one of the books of it 343 00:18:39,960 --> 00:18:42,639 Speaker 2: and really loved the artwork and ended up passing it 344 00:18:42,680 --> 00:18:46,640 Speaker 2: on to a friend, but I cannot recall if it's 345 00:18:46,640 --> 00:18:49,080 Speaker 2: something that I learned about through someone else, or if 346 00:18:49,160 --> 00:18:51,639 Speaker 2: Christian recommended it and I picked it up because Christian 347 00:18:51,760 --> 00:18:54,960 Speaker 2: liked it. But at any rate, I recommend checking it out. 348 00:18:55,000 --> 00:18:58,600 Speaker 2: It's pretty fun. As for this series that Adam is recommending, 349 00:18:59,000 --> 00:19:00,840 Speaker 2: I'll have to check it out. I'm really not familiar 350 00:19:00,880 --> 00:19:02,240 Speaker 2: with it, but it sounds intriguing. 351 00:19:02,560 --> 00:19:05,280 Speaker 3: I mean, if the main character is like Bosston Funngro 352 00:19:06,359 --> 00:19:11,000 Speaker 3: from Butterfly Murders, that's already in the plus column for me. Yeah, 353 00:19:11,080 --> 00:19:19,200 Speaker 3: all right. This next message comes from Alan. Alan says, 354 00:19:19,280 --> 00:19:22,040 Speaker 3: I've been catching up on past podcasts that I missed, 355 00:19:22,080 --> 00:19:24,000 Speaker 3: and just listen to the Weird House episode about the 356 00:19:24,040 --> 00:19:29,240 Speaker 3: movie Conquest. This is the Luccio Fulci Sword and Sorcery movies, 357 00:19:29,280 --> 00:19:33,119 Speaker 3: kind of a Conan ripoff, starring the guy from Werewolf. 358 00:19:33,200 --> 00:19:36,600 Speaker 3: The bad guy from Werewolf as a conan type guy. 359 00:19:37,440 --> 00:19:40,639 Speaker 3: I recall this movie having some well speaking of were wolves, 360 00:19:40,680 --> 00:19:42,800 Speaker 3: doesn't have to like some wolf men that serve a 361 00:19:42,880 --> 00:19:47,000 Speaker 3: sorceress and oh yeah yeah, and I recall a lot 362 00:19:47,000 --> 00:19:49,720 Speaker 3: of good stuff. But it's been a while. Oh I 363 00:19:49,760 --> 00:19:53,399 Speaker 3: remember this is one where they like, they like journey 364 00:19:53,440 --> 00:19:56,400 Speaker 3: through a poison swamp that just ends up with Folci 365 00:19:56,480 --> 00:19:58,840 Speaker 3: giving us like a three minute close up of the 366 00:19:58,880 --> 00:20:00,600 Speaker 3: heroes Pustula wounds. 367 00:20:01,359 --> 00:20:05,480 Speaker 2: Yes, it is, I can say, without a shred of irony, 368 00:20:06,040 --> 00:20:08,840 Speaker 2: is a great movie. I absolutely love Conquest. Yeah, I 369 00:20:09,200 --> 00:20:11,480 Speaker 2: love it more every time that I watch it that 370 00:20:11,880 --> 00:20:13,320 Speaker 2: I'll have more to say on this in a second 371 00:20:13,320 --> 00:20:15,840 Speaker 2: once the email is finished. 372 00:20:16,640 --> 00:20:20,160 Speaker 3: Well, so Alan says. After listening, I immediately watched the movie. 373 00:20:20,200 --> 00:20:23,760 Speaker 3: It sounded intriguing and visually I was not disappointed. Otherwise, 374 00:20:23,800 --> 00:20:26,719 Speaker 3: I still haven't decided if I liked it or not. However, 375 00:20:26,880 --> 00:20:29,359 Speaker 3: that did want to share a moment from the movie 376 00:20:29,359 --> 00:20:31,679 Speaker 3: that made me laugh out loud. At the end, the 377 00:20:31,720 --> 00:20:34,800 Speaker 3: wolves run to the forest, the hero walks to the shore, 378 00:20:35,560 --> 00:20:40,200 Speaker 3: both somehow into the sunset. Good observation, and the credits 379 00:20:40,200 --> 00:20:42,879 Speaker 3: start to roll. The first thing you read is quote, 380 00:20:43,280 --> 00:20:50,040 Speaker 3: any reference to persons or events is purely coincidental. Alan says, huh, 381 00:20:50,200 --> 00:20:52,680 Speaker 3: I realized this could be something the studio just does 382 00:20:52,720 --> 00:20:55,680 Speaker 3: regardless of the movie. But the idea of someone making 383 00:20:55,720 --> 00:20:59,159 Speaker 3: the decision to add that disclaimer after making that movie 384 00:20:59,359 --> 00:21:03,440 Speaker 3: is hilarious. Maybe they added it ironically, which I can appreciate, 385 00:21:03,800 --> 00:21:06,920 Speaker 3: but it's more amusing to imagine a group of people 386 00:21:06,960 --> 00:21:09,520 Speaker 3: sitting around a table agreeing that, you know, boys, we 387 00:21:09,600 --> 00:21:11,920 Speaker 3: cut this one pretty close to reality, and we better 388 00:21:11,920 --> 00:21:16,719 Speaker 3: cover our butts so nobody thinks the movie was about them. 389 00:21:17,240 --> 00:21:20,000 Speaker 3: That's all. Keep up the great work. Happy holidays, Alan, 390 00:21:20,400 --> 00:21:21,040 Speaker 3: Thank you Alan. 391 00:21:21,440 --> 00:21:25,400 Speaker 2: Well. Now on the comment about not being sure if 392 00:21:25,400 --> 00:21:27,760 Speaker 2: you liked it or not after watching it, as someone 393 00:21:27,800 --> 00:21:30,080 Speaker 2: who loves Conquest, I will say this is the correct 394 00:21:30,080 --> 00:21:34,199 Speaker 2: response to the first viewing of Conquest. It takes a 395 00:21:34,200 --> 00:21:36,919 Speaker 2: while to figure out how you feel about it and 396 00:21:36,920 --> 00:21:41,920 Speaker 2: to grow in your relationship with this particular film. But yeah, 397 00:21:41,920 --> 00:21:45,919 Speaker 2: it's a bonker's one, especially bonkers, so the idea of 398 00:21:46,000 --> 00:21:49,040 Speaker 2: anything in this movie matching up closely with reality is 399 00:21:49,280 --> 00:21:50,200 Speaker 2: a bit ludicrous. 400 00:21:50,640 --> 00:21:53,879 Speaker 3: Imagine someone suing Fulchy for the way they were depicted 401 00:21:53,920 --> 00:21:54,760 Speaker 3: in Conquest. 402 00:21:55,560 --> 00:21:59,080 Speaker 2: Yeah, this Yea. It's like you've totally stole my life story. 403 00:21:59,200 --> 00:22:05,760 Speaker 2: I a topless, gold headed, uh sorceress with an army 404 00:22:05,800 --> 00:22:09,119 Speaker 2: of were wolves, and uh, you're you're using my story 405 00:22:09,160 --> 00:22:11,480 Speaker 2: without without my permission, without giving me a cut of 406 00:22:11,480 --> 00:22:11,800 Speaker 2: the pot. 407 00:22:12,119 --> 00:22:13,120 Speaker 3: How could they? Yeah? 408 00:22:13,640 --> 00:22:16,359 Speaker 2: Yeah, I probably need to revisit some other full Chie films. 409 00:22:16,400 --> 00:22:18,160 Speaker 2: At some point. We may do another full Chy film 410 00:22:18,200 --> 00:22:20,640 Speaker 2: on Weird House. But uh, I have to say it's 411 00:22:20,640 --> 00:22:23,680 Speaker 2: my favorite right now. It's Uh, it's it's my It's 412 00:22:23,720 --> 00:22:26,080 Speaker 2: my favorite ful Chief film without a doubt. That's that's 413 00:22:26,080 --> 00:22:28,400 Speaker 2: where I stand at the moment. They're not all they're 414 00:22:28,400 --> 00:22:32,200 Speaker 2: not all winners. There's there's some real dogs in that filmography. 415 00:22:32,320 --> 00:22:32,439 Speaker 3: Uh. 416 00:22:32,520 --> 00:22:35,240 Speaker 2: You know, he made a lot of films. This one, though, 417 00:22:35,240 --> 00:22:37,200 Speaker 2: I think, is something special to say. 418 00:22:37,240 --> 00:22:39,560 Speaker 3: The thing about putting together all the full Chi movies 419 00:22:39,600 --> 00:22:43,439 Speaker 3: I've seen, they're all gross, and so the question is 420 00:22:43,560 --> 00:22:47,800 Speaker 3: are they gross and also brilliant or just gross? Or 421 00:22:47,880 --> 00:22:52,240 Speaker 3: are they gross and also brilliant and funny? That that's 422 00:22:52,280 --> 00:22:56,320 Speaker 3: like the the triple combination is conquest all three. It's 423 00:22:56,320 --> 00:22:58,120 Speaker 3: hard to say, but maybe. 424 00:22:57,880 --> 00:23:02,000 Speaker 2: You know, I got excited about about a Fulshy film 425 00:23:02,040 --> 00:23:04,040 Speaker 2: earlier this year, and I thought, well, this, this might 426 00:23:04,080 --> 00:23:06,280 Speaker 2: be the one. I got a copy of Murder Rock 427 00:23:06,680 --> 00:23:09,000 Speaker 2: Dancing Death from nineteen eighty four, I think I rented 428 00:23:09,040 --> 00:23:11,760 Speaker 2: it from a video drum, and I was like, this, 429 00:23:11,760 --> 00:23:16,239 Speaker 2: this sounds great. It's a rock musical about you know, 430 00:23:16,280 --> 00:23:19,439 Speaker 2: some sort of like a dance studio murder scenario, and 431 00:23:19,480 --> 00:23:22,120 Speaker 2: there are a lot of dance numbers, you know, kind 432 00:23:22,119 --> 00:23:25,840 Speaker 2: of like an elongated music video by Fulci. This this 433 00:23:25,920 --> 00:23:26,760 Speaker 2: has to be a winner. 434 00:23:26,840 --> 00:23:28,119 Speaker 3: It sounds but it sounds great. 435 00:23:28,680 --> 00:23:30,680 Speaker 2: It sounds good. It sounds so much better on paper. 436 00:23:30,800 --> 00:23:33,840 Speaker 2: Maybe some people love this. Maybe it's like Conquests, you 437 00:23:33,880 --> 00:23:35,679 Speaker 2: have to see it multiple times and you appreciate it. 438 00:23:36,000 --> 00:23:38,160 Speaker 2: But I just didn't like the music. And I felt 439 00:23:38,240 --> 00:23:40,080 Speaker 2: like if the music had been good. It felt like 440 00:23:40,119 --> 00:23:43,240 Speaker 2: if it had really good, solid disco numbers, I could 441 00:23:43,280 --> 00:23:46,640 Speaker 2: have gotten into it more. But I just couldn't. House 442 00:23:46,720 --> 00:23:48,600 Speaker 2: by the Cemetery is another great one. We did a 443 00:23:48,600 --> 00:23:50,960 Speaker 2: weird house episode on the House by the Cemetery. That's 444 00:23:50,960 --> 00:23:53,159 Speaker 2: still one of my favorites. That's like close second to 445 00:23:53,240 --> 00:23:55,440 Speaker 2: Conquest from Me. But you know, and maybe in the 446 00:23:55,440 --> 00:23:57,120 Speaker 2: future we'll come back and watch something else. 447 00:23:58,000 --> 00:23:58,199 Speaker 3: You know. 448 00:23:58,240 --> 00:24:03,320 Speaker 2: There's of course the Beyond, there's Zombie, and then I've 449 00:24:03,320 --> 00:24:06,760 Speaker 2: also heard interesting things about like his non horror work. 450 00:24:06,960 --> 00:24:08,840 Speaker 2: You know, he did some westerns as well that are 451 00:24:08,880 --> 00:24:12,200 Speaker 2: supposed to be gory and gross, but also more or 452 00:24:12,240 --> 00:24:13,160 Speaker 2: less westerns. 453 00:24:13,760 --> 00:24:15,680 Speaker 3: I just had a thought, which is that I bet 454 00:24:16,200 --> 00:24:19,760 Speaker 3: Luccio Fulci is the filmmaker who has made the films 455 00:24:19,840 --> 00:24:24,520 Speaker 3: that the most people have years later wondered if they 456 00:24:24,760 --> 00:24:27,320 Speaker 3: dreamed them or if it was a movie they saw. 457 00:24:28,920 --> 00:24:31,560 Speaker 2: Yeah. Yeah, Like we said, there's often a dream like quality, 458 00:24:31,640 --> 00:24:33,240 Speaker 2: especially in Conquest, and I think that's one of the 459 00:24:33,280 --> 00:24:35,879 Speaker 2: reasons I loved it so much, is that it really 460 00:24:36,200 --> 00:24:42,160 Speaker 2: has this feeling of an unreality that you're cinematically engaging with. However, 461 00:24:42,440 --> 00:24:46,199 Speaker 2: you know, Fulchi never made a Christmas movie really, or 462 00:24:46,240 --> 00:24:49,119 Speaker 2: did he? I don't know, Maybe it was a dream. 463 00:24:49,600 --> 00:24:51,280 Speaker 2: All right, we're gonna gohead and cap it there, but 464 00:24:51,480 --> 00:24:54,240 Speaker 2: we'll be back with you know. The regular schedule of 465 00:24:55,080 --> 00:24:58,800 Speaker 2: episodes this week, Core episodes on Tuesdays and Thursdays, Short 466 00:24:58,800 --> 00:25:02,000 Speaker 2: form Artifactor Monster on Wednesday, and on Friday, another Weird 467 00:25:02,000 --> 00:25:04,960 Speaker 2: House Cinema selection. You can, of course email us. Joe 468 00:25:04,960 --> 00:25:06,639 Speaker 2: will throw up that email address in just a minute 469 00:25:06,640 --> 00:25:09,040 Speaker 2: but other ways to engage with us on the show. 470 00:25:09,200 --> 00:25:11,439 Speaker 2: There's a discord server. Email us and we'll send you 471 00:25:11,480 --> 00:25:14,520 Speaker 2: the link for that. There's a Facebook group it is 472 00:25:14,560 --> 00:25:17,679 Speaker 2: the Stuff to Blow your Mind discussion module. Just if 473 00:25:17,720 --> 00:25:20,439 Speaker 2: you're on Facebook, apply there. All you have to do 474 00:25:20,480 --> 00:25:22,399 Speaker 2: is answer a very simple question about the show and 475 00:25:22,400 --> 00:25:25,600 Speaker 2: you'll be admitted. And yeah, if you follow social media 476 00:25:25,640 --> 00:25:28,320 Speaker 2: at all, our social media accounts are currently active. And 477 00:25:28,480 --> 00:25:31,760 Speaker 2: if you are on Instagram, go to STBYM podcast. That 478 00:25:31,920 --> 00:25:34,119 Speaker 2: is our handle there and that's a great way to 479 00:25:34,359 --> 00:25:37,560 Speaker 2: keep up with the show at the moment. There's some 480 00:25:37,640 --> 00:25:39,760 Speaker 2: cool videos on there as well that line up with 481 00:25:39,920 --> 00:25:42,040 Speaker 2: our weird House cinema selections. 482 00:25:42,480 --> 00:25:46,240 Speaker 3: Huge thanks as always to our excellent audio producer Jjposway. 483 00:25:46,560 --> 00:25:48,240 Speaker 3: If you would like to get in touch with us 484 00:25:48,240 --> 00:25:50,840 Speaker 3: with feedback on this episode or any other, to suggest 485 00:25:50,880 --> 00:25:52,920 Speaker 3: a topic for the future, or just to say hello, 486 00:25:53,000 --> 00:25:55,600 Speaker 3: you can email us at contact at stuff to Blow 487 00:25:55,640 --> 00:26:03,920 Speaker 3: your Mind dot com. 488 00:26:04,160 --> 00:26:07,320 Speaker 1: Stuffed Blow Your Mind is production of iHeartRadio. For more 489 00:26:07,359 --> 00:26:11,119 Speaker 1: podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts, or 490 00:26:11,160 --> 00:26:12,879 Speaker 1: wherever you listen to your favorite shows.