1 00:00:05,120 --> 00:00:07,520 Speaker 1: Hey, this is Anny and Samantha and welcome stuff. I 2 00:00:07,560 --> 00:00:09,280 Speaker 1: never told your protection of iHeart Radio. 3 00:00:18,560 --> 00:00:21,119 Speaker 2: And we are coming to the end of the year 4 00:00:21,200 --> 00:00:23,400 Speaker 2: of twenty twenty five. I got it right because I 5 00:00:23,400 --> 00:00:24,160 Speaker 2: had to write it down. 6 00:00:25,160 --> 00:00:27,560 Speaker 1: Yes, you do what you gotta do. 7 00:00:27,800 --> 00:00:30,760 Speaker 2: I gotta do what I gotta do, right, And we 8 00:00:30,840 --> 00:00:33,240 Speaker 2: decided to talk about some of the games by women 9 00:00:33,360 --> 00:00:38,000 Speaker 2: that's been featured this year. Now, Annie and I will 10 00:00:38,000 --> 00:00:40,160 Speaker 2: be doing another episode in which we're going to play 11 00:00:40,159 --> 00:00:43,680 Speaker 2: some games. I'm gonna get some recommendations from you and 12 00:00:43,760 --> 00:00:46,120 Speaker 2: try these games, and I'm going to give my take 13 00:00:46,200 --> 00:00:47,800 Speaker 2: and review on the whether or not I. 14 00:00:47,760 --> 00:00:51,120 Speaker 3: Think these games are for me or not for me. Oh, 15 00:00:51,120 --> 00:00:53,120 Speaker 3: we already know how that goes. But I'm excited. 16 00:00:53,240 --> 00:00:56,560 Speaker 2: But with this year, I thought it would be fun 17 00:00:56,640 --> 00:00:58,400 Speaker 2: to talk about a few because I don't think we've 18 00:00:58,400 --> 00:01:02,680 Speaker 2: talked about too many women led, women created games this year, 19 00:01:02,800 --> 00:01:05,200 Speaker 2: so you know, we need to do that. And as 20 00:01:05,360 --> 00:01:08,520 Speaker 2: per usual, the list is pretty extensive, so I'm trying 21 00:01:08,520 --> 00:01:10,400 Speaker 2: to narrow down by a lot. I've only picked up 22 00:01:10,440 --> 00:01:13,200 Speaker 2: four games, and actually a couple of these games have 23 00:01:13,360 --> 00:01:15,800 Speaker 2: not been released yet, but the demos are out and 24 00:01:15,840 --> 00:01:20,000 Speaker 2: they're already getting really rave reviews. And I will say 25 00:01:20,080 --> 00:01:23,280 Speaker 2: we are actually using partially the list from Women Led 26 00:01:23,360 --> 00:01:28,120 Speaker 2: Games Game Awards list. Yeah, that's right, that was just 27 00:01:28,280 --> 00:01:31,120 Speaker 2: recently released, so they did this. I think December tenth 28 00:01:31,400 --> 00:01:33,120 Speaker 2: was the awards shows about forty five minutes long. 29 00:01:33,120 --> 00:01:34,520 Speaker 3: I want to go back and watch all of it. 30 00:01:35,319 --> 00:01:39,440 Speaker 2: And just for clarification about this organization, Women Led Games 31 00:01:39,520 --> 00:01:42,160 Speaker 2: brings recognition to the hard working women in the games 32 00:01:42,200 --> 00:01:44,880 Speaker 2: industry with a showcase every year showing off all the 33 00:01:44,920 --> 00:01:48,560 Speaker 2: innovative games coming from women led and majority women's studios. 34 00:01:48,800 --> 00:01:51,480 Speaker 2: We aim to highlight all the amazing things women doing 35 00:01:51,520 --> 00:01:54,120 Speaker 2: games and support their efforts in order to create a 36 00:01:54,280 --> 00:01:59,360 Speaker 2: more equitable games industry. And that is from Womenledgames dot com. 37 00:01:59,440 --> 00:02:01,040 Speaker 2: So if you want to go look at their list 38 00:02:01,080 --> 00:02:03,720 Speaker 2: as well, because again it is pretty long list and 39 00:02:03,760 --> 00:02:06,320 Speaker 2: it has all the good stuff that Annie you would love. 40 00:02:06,400 --> 00:02:08,520 Speaker 2: So I didn't bring it out, but there's a lot 41 00:02:08,520 --> 00:02:10,920 Speaker 2: of horror games in here that I know I can't do, 42 00:02:11,280 --> 00:02:13,360 Speaker 2: and a lot of battle games that also know I 43 00:02:13,360 --> 00:02:16,520 Speaker 2: can't do, a lot of RPG games that I know 44 00:02:16,600 --> 00:02:17,120 Speaker 2: I can't do. 45 00:02:17,680 --> 00:02:19,480 Speaker 3: Yeah, I know, But all those. 46 00:02:19,320 --> 00:02:23,280 Speaker 2: Things to say, there are some really fun, interesting games 47 00:02:23,320 --> 00:02:28,720 Speaker 2: coming out from their list, and I love seeing big 48 00:02:28,800 --> 00:02:31,320 Speaker 2: lists that really highlight. 49 00:02:31,000 --> 00:02:31,519 Speaker 3: What they're doing. 50 00:02:31,560 --> 00:02:34,760 Speaker 2: And some of these studios are going to be familiar 51 00:02:34,919 --> 00:02:37,320 Speaker 2: because we have talked about them or featured of them 52 00:02:37,360 --> 00:02:41,880 Speaker 2: or played them before. So we're gonna start off with 53 00:02:42,000 --> 00:02:46,359 Speaker 2: Nano Neighbors. And I find this concept really, really, really interesting. 54 00:02:46,440 --> 00:02:49,440 Speaker 2: So this is what they say about Nano Neighbors, and 55 00:02:49,480 --> 00:02:52,079 Speaker 2: this is from their site, an online idle game that 56 00:02:52,120 --> 00:02:54,919 Speaker 2: brings life to the bottom of your screen with friendly 57 00:02:55,000 --> 00:02:59,880 Speaker 2: androids called nanos. Customize your nanos, choose their occupation, build 58 00:03:00,120 --> 00:03:04,000 Speaker 2: design their perfect home, and invite your friends nano's over 59 00:03:04,120 --> 00:03:09,200 Speaker 2: to hang out, join many activities, and interact. So I 60 00:03:09,280 --> 00:03:11,519 Speaker 2: know these have been around because my partners be like, yeah, 61 00:03:11,560 --> 00:03:12,959 Speaker 2: we played these things, and I'm like, I don't know 62 00:03:13,000 --> 00:03:16,280 Speaker 2: what this is because I'm also not constantly online. 63 00:03:16,800 --> 00:03:18,760 Speaker 3: I'm online enough, but I. 64 00:03:18,760 --> 00:03:22,359 Speaker 2: Find this idea very fascinating and it is interactive. 65 00:03:22,720 --> 00:03:24,280 Speaker 3: Any why you giggling? Have you done this? 66 00:03:25,160 --> 00:03:25,280 Speaker 2: Uh? 67 00:03:26,040 --> 00:03:35,120 Speaker 1: No, there's just a Black Mirror episode about Sorry, scared 68 00:03:35,160 --> 00:03:35,320 Speaker 1: of that? 69 00:03:35,840 --> 00:03:37,080 Speaker 3: Okay, are you scared of this? 70 00:03:37,320 --> 00:03:37,560 Speaker 1: No? 71 00:03:37,560 --> 00:03:39,520 Speaker 4: No, no, no, that's just the first thing. I don't 72 00:03:39,520 --> 00:03:41,520 Speaker 4: even know if it's quite the same, but it's like 73 00:03:41,880 --> 00:03:43,760 Speaker 4: it's like a little world and they do their own 74 00:03:43,800 --> 00:03:45,440 Speaker 4: thing while you're away, but then you come back and 75 00:03:45,440 --> 00:03:46,120 Speaker 4: you interact and. 76 00:03:46,120 --> 00:03:49,680 Speaker 2: Then oh yeah, I guest see, like that's not just 77 00:03:49,720 --> 00:03:52,960 Speaker 2: a black beer. I've seen like animations of types of 78 00:03:52,960 --> 00:03:54,280 Speaker 2: things like that as well. 79 00:03:54,600 --> 00:03:56,720 Speaker 3: But that's fine that that's what you jump to. Okay. 80 00:03:56,720 --> 00:04:00,440 Speaker 2: This was created by Studio Dots and Independent Creative Studio, 81 00:04:00,800 --> 00:04:03,720 Speaker 2: and a lot of people really love these idle games, 82 00:04:03,720 --> 00:04:04,880 Speaker 2: and specifically this one. 83 00:04:05,160 --> 00:04:07,800 Speaker 3: It feels like, again, something I would enjoy. 84 00:04:08,000 --> 00:04:10,000 Speaker 2: I think it would just have to be about commitment 85 00:04:10,040 --> 00:04:11,480 Speaker 2: because I want to keep people alive. 86 00:04:11,720 --> 00:04:14,800 Speaker 3: Also interacting. I'm not great at interacting online. I'm not 87 00:04:14,840 --> 00:04:17,760 Speaker 3: gonna lie. 88 00:04:17,160 --> 00:04:19,480 Speaker 2: The conversation could be a not great at interacting period, 89 00:04:19,560 --> 00:04:22,240 Speaker 2: but you know whatever. So this was from a Vice 90 00:04:22,320 --> 00:04:25,919 Speaker 2: article about the game. They said, Yeah, using something like 91 00:04:25,960 --> 00:04:28,440 Speaker 2: Slack or discord to communicate with friends and coworkers is 92 00:04:28,560 --> 00:04:31,200 Speaker 2: nice and all, but don't you wish that sometimes things 93 00:04:31,200 --> 00:04:34,760 Speaker 2: could be a little more personable. Nano Neighbors is looking 94 00:04:34,760 --> 00:04:37,599 Speaker 2: to fill that void, offering an adorable take on idle 95 00:04:37,640 --> 00:04:41,479 Speaker 2: desktop simulators. Imagine the idea of something like Gather, but 96 00:04:41,560 --> 00:04:45,520 Speaker 2: with adorable chipby characters instead, communicate with your buddies without 97 00:04:45,560 --> 00:04:48,520 Speaker 2: needing to open a new window, play mini games, and 98 00:04:48,560 --> 00:04:52,440 Speaker 2: take care of your anime friends. Plus, with Twitch integration, 99 00:04:52,800 --> 00:04:54,479 Speaker 2: this may be the best way to let your viewers 100 00:04:54,520 --> 00:04:56,640 Speaker 2: interact to hang out with you if you're into that 101 00:04:56,720 --> 00:04:57,240 Speaker 2: kind of thing. 102 00:04:57,680 --> 00:05:00,120 Speaker 3: So maybe we're gonna, you know, test it out as 103 00:05:00,120 --> 00:05:01,440 Speaker 3: a as a s minty thing. 104 00:05:01,520 --> 00:05:05,279 Speaker 1: Annie we could, it would be an interesting experiment. 105 00:05:05,560 --> 00:05:09,080 Speaker 2: I mean, like, this feels like a throwback into COVID 106 00:05:09,440 --> 00:05:12,520 Speaker 2: lockdown days of trying to hang out, and I feel 107 00:05:12,520 --> 00:05:14,960 Speaker 2: like that's a cute idea, especially if you're working from 108 00:05:14,960 --> 00:05:19,440 Speaker 2: home and you sometimes like a good destruction. Uh huh. 109 00:05:19,839 --> 00:05:22,080 Speaker 3: So I don't know. Maybe maybe in the future we 110 00:05:22,080 --> 00:05:22,760 Speaker 3: could talk about it. 111 00:05:22,760 --> 00:05:25,640 Speaker 2: But I really like this concept of interacting with people 112 00:05:25,680 --> 00:05:28,760 Speaker 2: sometimes and playing mini games again, kind of like among us. 113 00:05:28,800 --> 00:05:31,520 Speaker 2: But it is idle, so it's not constant and it's 114 00:05:31,560 --> 00:05:32,320 Speaker 2: not over the top. 115 00:05:32,680 --> 00:05:34,760 Speaker 3: And he's afraid that's gonna take over our career. 116 00:05:35,279 --> 00:05:41,240 Speaker 4: Just so y'all know, I've played too many horror games. 117 00:05:39,880 --> 00:05:42,800 Speaker 3: It's this is this is the problem here. 118 00:05:43,000 --> 00:05:46,000 Speaker 2: She's taking something so and putting the horror com Just kidding, 119 00:05:47,080 --> 00:05:49,760 Speaker 2: but no, I think it's an interesting idea. So another 120 00:05:49,800 --> 00:05:52,159 Speaker 2: one is witch Bakery, and again this one is not 121 00:05:52,440 --> 00:05:57,479 Speaker 2: yet released. But everything about this feels like a me game, 122 00:05:57,960 --> 00:05:59,000 Speaker 2: you know what I mean, because you know I love 123 00:05:59,040 --> 00:06:02,600 Speaker 2: a good bakery kind of similation. So this from steampower 124 00:06:02,680 --> 00:06:05,400 Speaker 2: dot com. They write, this is a descriptor. The Witch's 125 00:06:05,400 --> 00:06:08,800 Speaker 2: Bakery is a cozy adventure at RPG about a joyful 126 00:06:09,040 --> 00:06:12,040 Speaker 2: witch who opens her bakery in modern Paris. She has 127 00:06:12,080 --> 00:06:14,800 Speaker 2: one special power she can see into people's hearts and 128 00:06:14,839 --> 00:06:21,120 Speaker 2: heal emotions through magic. Ah, that's so cute and the 129 00:06:21,200 --> 00:06:24,160 Speaker 2: artwork is really cute and pretty. So it's created by 130 00:06:24,240 --> 00:06:27,080 Speaker 2: Sunny Lab and they describe their game like this. The 131 00:06:27,160 --> 00:06:30,000 Speaker 2: Witch's Bakery is a two D adventure puzzle game where 132 00:06:30,040 --> 00:06:32,400 Speaker 2: you play as a joyful witch who opens a bakery 133 00:06:32,400 --> 00:06:34,680 Speaker 2: in modern Paris. She has a special power she can 134 00:06:34,680 --> 00:06:38,920 Speaker 2: heal emotions with her bread, so healing with magic pastries 135 00:06:39,000 --> 00:06:42,919 Speaker 2: during the day, exploring Paris with our friends in the evening, 136 00:06:43,240 --> 00:06:45,839 Speaker 2: and improving her skills in the night. It kind of 137 00:06:45,920 --> 00:06:49,720 Speaker 2: sounds like something I would love to be fair, unless 138 00:06:49,720 --> 00:06:52,040 Speaker 2: something bad happens when they're not healed, and that might 139 00:06:52,080 --> 00:06:56,200 Speaker 2: be a problem for me. I can't handle those emotions, y'all. 140 00:06:57,000 --> 00:07:00,600 Speaker 2: But everything else seems super cute. Again, it's not been 141 00:07:00,680 --> 00:07:03,040 Speaker 2: released that yet, it's coming out in Tween twenty six, 142 00:07:03,120 --> 00:07:04,800 Speaker 2: but there is demos, and I do want to play 143 00:07:04,839 --> 00:07:08,160 Speaker 2: these demos eventually, so I think I'm going to try 144 00:07:08,200 --> 00:07:09,560 Speaker 2: to do this in the next couple of weeks and 145 00:07:09,600 --> 00:07:11,440 Speaker 2: I'll come back, but I really want to come back 146 00:07:11,440 --> 00:07:13,440 Speaker 2: and visit when they are released. 147 00:07:14,560 --> 00:07:15,600 Speaker 3: A lot of them are. 148 00:07:15,520 --> 00:07:18,160 Speaker 2: Coming through Steam, but I think Seam just has a 149 00:07:18,240 --> 00:07:21,920 Speaker 2: whole lot more availability with their new system, so it 150 00:07:22,000 --> 00:07:24,080 Speaker 2: might just be like it's offered here and here and here. 151 00:07:24,120 --> 00:07:25,240 Speaker 3: So and then. 152 00:07:25,160 --> 00:07:27,720 Speaker 2: I thought I would bring up a mobile game as well. 153 00:07:27,880 --> 00:07:29,760 Speaker 2: This was not from that list, and I think it's 154 00:07:29,800 --> 00:07:32,200 Speaker 2: been around for a minute, but I didn't know about 155 00:07:32,200 --> 00:07:36,360 Speaker 2: this one. And it's called A Normal Lost Phone. So 156 00:07:36,600 --> 00:07:38,880 Speaker 2: this is what's written in the Google app in the 157 00:07:38,920 --> 00:07:42,440 Speaker 2: play Store, they write this A Normal Lost Phone is 158 00:07:42,480 --> 00:07:45,440 Speaker 2: a game about exploring the intimacy of an unknown person 159 00:07:45,440 --> 00:07:48,000 Speaker 2: whose phone was found by the player. The game takes 160 00:07:48,120 --> 00:07:51,200 Speaker 2: shape of a narrative investigation. You have to search the 161 00:07:51,240 --> 00:07:54,760 Speaker 2: phone's text, message, pictures, and applications in order to learn 162 00:07:54,800 --> 00:07:55,920 Speaker 2: about its former owner. 163 00:07:56,400 --> 00:07:57,000 Speaker 3: Through the phone. 164 00:07:57,080 --> 00:08:00,720 Speaker 2: You uncover Sam's life, friends, family, and relationships until the 165 00:08:00,760 --> 00:08:05,320 Speaker 2: evening when they turn eighteen and mysteriously disappear. So I 166 00:08:05,360 --> 00:08:07,680 Speaker 2: find that that is fascinating. I do like a good 167 00:08:07,720 --> 00:08:10,320 Speaker 2: puzzle game. So it was created by women led studio 168 00:08:10,360 --> 00:08:13,720 Speaker 2: plug In Digital, who did the game Strange Horticulture, which 169 00:08:13,720 --> 00:08:14,320 Speaker 2: I do love. 170 00:08:14,560 --> 00:08:16,440 Speaker 3: I just could not read the text. 171 00:08:16,440 --> 00:08:18,280 Speaker 2: Really well, but I need to go back to it 172 00:08:18,280 --> 00:08:21,280 Speaker 2: because it's a beautiful fun game. I'm also like a 173 00:08:21,320 --> 00:08:24,520 Speaker 2: puzzle game as well, but I find like this kind 174 00:08:24,560 --> 00:08:26,160 Speaker 2: of mystery. 175 00:08:27,280 --> 00:08:27,640 Speaker 3: Enticing. 176 00:08:28,640 --> 00:08:31,440 Speaker 2: And this is from the side of a normal loostphone 177 00:08:31,440 --> 00:08:34,360 Speaker 2: dot com if they say these are the features an 178 00:08:34,360 --> 00:08:37,280 Speaker 2: immersive and intuitive way of introducing the narratives through a 179 00:08:37,280 --> 00:08:41,040 Speaker 2: fake smartphone interface. A game that bridges the gap between 180 00:08:41,120 --> 00:08:44,480 Speaker 2: reality and fiction by letting players act as themselves. The 181 00:08:44,559 --> 00:08:47,520 Speaker 2: game asks a simple question, if you close the app 182 00:08:47,559 --> 00:08:50,400 Speaker 2: but still think about the game, have you truly stopped playing? 183 00:08:52,320 --> 00:08:55,280 Speaker 2: A relatable story that helps build empathy with the characters, 184 00:08:55,320 --> 00:08:57,559 Speaker 2: allowing to explore difficult topics. 185 00:08:57,800 --> 00:09:01,120 Speaker 3: Oh, it's going to have you feeling emotions. Annie, mm hmm. 186 00:09:02,520 --> 00:09:03,240 Speaker 1: You know I like that. 187 00:09:03,600 --> 00:09:06,839 Speaker 4: You know there's a game I played once because I 188 00:09:06,880 --> 00:09:09,200 Speaker 4: feel like it was a game that once you get done, 189 00:09:09,280 --> 00:09:11,840 Speaker 4: you're like, oh, I know it. But it sounds kind 190 00:09:11,840 --> 00:09:14,120 Speaker 4: of similar to this where you it's called Her and 191 00:09:14,160 --> 00:09:16,360 Speaker 4: they have a second game that has just come out 192 00:09:16,360 --> 00:09:18,920 Speaker 4: that I have but I haven't played yet, But it's 193 00:09:18,960 --> 00:09:21,600 Speaker 4: like you're a detective trying to solve a case and 194 00:09:21,679 --> 00:09:24,200 Speaker 4: you have all of the evidence, but you have to 195 00:09:24,240 --> 00:09:28,160 Speaker 4: be able to know the right search terms and. 196 00:09:29,440 --> 00:09:29,960 Speaker 1: Like talk. 197 00:09:30,040 --> 00:09:32,040 Speaker 4: You talk to people and you try to figure out like, Okay, 198 00:09:32,040 --> 00:09:34,160 Speaker 4: what should I be looking into and if you get 199 00:09:34,200 --> 00:09:36,480 Speaker 4: all of that, and you could guess what happened in 200 00:09:36,520 --> 00:09:40,440 Speaker 4: this missing person case, and it was very rewarding. But 201 00:09:40,520 --> 00:09:42,280 Speaker 4: it kind of sounds similar. I think this one is 202 00:09:42,320 --> 00:09:46,679 Speaker 4: probably a more emotional. The story as opposed to this 203 00:09:46,720 --> 00:09:49,840 Speaker 4: one was like you're a detective trying to solve right case. 204 00:09:49,840 --> 00:09:51,960 Speaker 2: You're doing a job as where this is a little 205 00:09:51,960 --> 00:09:53,400 Speaker 2: bit of an emotional attachment. 206 00:09:54,160 --> 00:09:55,600 Speaker 3: Well we need to try this game. 207 00:09:55,640 --> 00:09:58,400 Speaker 1: I think, Yeah, I'm happy into it. 208 00:09:58,760 --> 00:10:10,920 Speaker 3: I don't even to tet. And then there's another one. 209 00:10:11,160 --> 00:10:14,360 Speaker 2: It's called a Dodo Ducky, which I confuse for a 210 00:10:14,400 --> 00:10:17,040 Speaker 2: Dodo duck, which apparently is a nightlight. You need a 211 00:10:17,480 --> 00:10:19,720 Speaker 2: duck light light yeah, because I was trying to find it. 212 00:10:19,760 --> 00:10:21,240 Speaker 2: I was like, wait, why is it giving me a 213 00:10:21,480 --> 00:10:23,360 Speaker 2: night light? It was a really cute nightlight. Just saying 214 00:10:23,840 --> 00:10:25,920 Speaker 2: none of these are sponsors, by the way, but it's 215 00:10:25,960 --> 00:10:29,520 Speaker 2: a game that is a duck walking simulator and apparently 216 00:10:29,640 --> 00:10:32,480 Speaker 2: has mister Capibera and his magic hat. 217 00:10:33,480 --> 00:10:34,680 Speaker 3: That's what I wrote in the discussion. 218 00:10:34,920 --> 00:10:36,439 Speaker 2: And it goes back and forth from two D and 219 00:10:36,480 --> 00:10:39,520 Speaker 2: three D, so it toggles back and forth. Mean another face, 220 00:10:39,559 --> 00:10:39,920 Speaker 2: why not. 221 00:10:39,960 --> 00:10:44,080 Speaker 3: What faces the story? And I really which is. 222 00:10:44,080 --> 00:10:47,480 Speaker 1: A little video to be honest, No, it's nothing. 223 00:10:47,640 --> 00:10:50,360 Speaker 4: It's just like a really difficult thing in horror games 224 00:10:50,400 --> 00:10:51,120 Speaker 4: when that happens. 225 00:10:51,400 --> 00:10:53,479 Speaker 3: Really, so I probably would struggle. 226 00:10:53,400 --> 00:10:57,320 Speaker 4: Because it's like two D is you press straight right, 227 00:10:57,360 --> 00:10:59,679 Speaker 4: and then you press right, and then you press straight, 228 00:10:59,800 --> 00:11:00,480 Speaker 4: keep going right. 229 00:11:00,920 --> 00:11:03,520 Speaker 1: Three D is you go just press except for where 230 00:11:03,520 --> 00:11:04,320 Speaker 1: you're okay. 231 00:11:04,880 --> 00:11:06,800 Speaker 4: So in a horror game they like to use that 232 00:11:06,920 --> 00:11:10,319 Speaker 4: for like all of a sudden, something's chasing you and. 233 00:11:10,400 --> 00:11:12,200 Speaker 1: You can't get a whole thing has changed. 234 00:11:12,400 --> 00:11:14,720 Speaker 3: Oh yeah, that does seem frustrating. 235 00:11:14,840 --> 00:11:16,559 Speaker 1: That probably would have already scary. 236 00:11:17,480 --> 00:11:21,240 Speaker 3: This is a horror game, though you don't think the 237 00:11:21,400 --> 00:11:22,199 Speaker 3: ducks simulator. 238 00:11:22,360 --> 00:11:25,679 Speaker 1: Listen I've been around the box metha, we don't know. 239 00:11:27,120 --> 00:11:31,680 Speaker 2: Maybe I don't think so. This is from the Nerdy 240 00:11:31,679 --> 00:11:34,959 Speaker 2: Type dot Com. They write this Dodo Ducky is a 241 00:11:35,080 --> 00:11:39,240 Speaker 2: perspective shifting platform in development by born Monkey. You're essentially 242 00:11:39,320 --> 00:11:41,600 Speaker 2: getting two games in one with the necessity to switch 243 00:11:41,640 --> 00:11:44,040 Speaker 2: between two D and three D to navigate the platforms 244 00:11:44,160 --> 00:11:46,079 Speaker 2: and work through the puzzles that get in your way. 245 00:11:46,400 --> 00:11:49,360 Speaker 2: It's heaps of fun and packed with features. So again, 246 00:11:49,400 --> 00:11:52,679 Speaker 2: it's created by born Monkey, which is also an independent studio, 247 00:11:52,960 --> 00:11:55,120 Speaker 2: which you know, we love that around here. We want 248 00:11:55,160 --> 00:11:58,720 Speaker 2: to keep highlighting especially women led and women centered studios. 249 00:11:59,120 --> 00:12:06,000 Speaker 2: So I because duct simulator games are interesting anyway, so 250 00:12:06,280 --> 00:12:08,560 Speaker 2: this seems like it could be interesting. Again, this is 251 00:12:08,600 --> 00:12:10,560 Speaker 2: also one that has not been released yet and it 252 00:12:10,640 --> 00:12:12,720 Speaker 2: just says Q one twenty six, so we're not sure 253 00:12:12,720 --> 00:12:15,120 Speaker 2: when they do have again demos and they say, like 254 00:12:15,200 --> 00:12:17,320 Speaker 2: the writer from the Nerdy Type dot Com was like, no, 255 00:12:17,400 --> 00:12:19,280 Speaker 2: you need to go and check this demo out. You 256 00:12:19,280 --> 00:12:23,480 Speaker 2: need to try it out. It does say you can't 257 00:12:23,720 --> 00:12:26,400 Speaker 2: just download it. You have to go through a special 258 00:12:26,440 --> 00:12:29,600 Speaker 2: site to download it. So that's something to note. But 259 00:12:30,320 --> 00:12:33,080 Speaker 2: several of the games that the women led games featured 260 00:12:33,240 --> 00:12:37,120 Speaker 2: or awarded seems to also need have not maybe met 261 00:12:37,160 --> 00:12:40,000 Speaker 2: all of the Kickstarter I'm not really sure. So you 262 00:12:40,000 --> 00:12:41,800 Speaker 2: can go and look and check those out and see 263 00:12:41,800 --> 00:12:43,520 Speaker 2: if any of those that you want to see come 264 00:12:43,880 --> 00:12:47,360 Speaker 2: for fruition quickly. So in donating to these games, the 265 00:12:47,520 --> 00:12:51,160 Speaker 2: Kickstarter has been in a phenomenal way in getting independent 266 00:12:51,200 --> 00:12:54,600 Speaker 2: studios and independent games released. That probably should be an episode, 267 00:12:54,600 --> 00:12:57,000 Speaker 2: because I have a filling Kickstarter. It's really something that 268 00:12:57,160 --> 00:13:04,320 Speaker 2: has helped a lot of marginalized creators where corporations have not. Yeah, 269 00:13:04,559 --> 00:13:06,640 Speaker 2: just an idea, but anyway back to this, but I 270 00:13:06,679 --> 00:13:08,920 Speaker 2: think this is some of just four of these games 271 00:13:09,000 --> 00:13:11,920 Speaker 2: that I find fascinating and I do want to check 272 00:13:11,960 --> 00:13:15,720 Speaker 2: out again. We haven't talked as much about games this year. 273 00:13:16,240 --> 00:13:20,120 Speaker 2: I don't think I'm still playing things still me too. 274 00:13:20,160 --> 00:13:21,720 Speaker 1: I talked about Silent Hill f a lot. 275 00:13:21,880 --> 00:13:22,560 Speaker 3: Yeah you did. 276 00:13:22,800 --> 00:13:26,160 Speaker 2: Yeah, Yeah, cozy games, we haven't talked as much. I'll 277 00:13:26,160 --> 00:13:29,120 Speaker 2: say it that way because the Solid Hill is not cozy. 278 00:13:29,160 --> 00:13:31,040 Speaker 2: You can't make me think otherwise we'll fight about it. 279 00:13:31,040 --> 00:13:35,880 Speaker 1: Oh, I wouldn't try. In fact, you know, Dark Soulsian. 280 00:13:35,960 --> 00:13:38,480 Speaker 4: Dark Soulsian is like a type of game where it's 281 00:13:38,520 --> 00:13:40,920 Speaker 4: miserable and you die all the time, and it kept 282 00:13:40,960 --> 00:13:44,600 Speaker 4: getting compared to a Dark Soulsian game, and they the 283 00:13:44,679 --> 00:13:47,400 Speaker 4: creators were saying, no, no, no, no, it's not And 284 00:13:47,400 --> 00:13:50,240 Speaker 4: when I was playing it and not the two mine horn, 285 00:13:50,280 --> 00:13:53,040 Speaker 4: but I'm pretty good. Yeah, really, I was dying a lot, 286 00:13:53,120 --> 00:13:55,319 Speaker 4: and there was a point where I thought I might 287 00:13:55,440 --> 00:13:58,280 Speaker 4: be able to beat this game, and I eventually did. 288 00:13:59,000 --> 00:14:02,000 Speaker 4: But the boy actress, the main voice actress, did a 289 00:14:02,040 --> 00:14:04,559 Speaker 4: live stream where she was playing it, and she started 290 00:14:04,600 --> 00:14:08,560 Speaker 4: crying because she couldn't get past it, and so the 291 00:14:08,640 --> 00:14:10,560 Speaker 4: creator she thought she's going to get in trouble. But 292 00:14:10,559 --> 00:14:15,120 Speaker 4: the creators created a new mode called Casual for people 293 00:14:18,240 --> 00:14:20,280 Speaker 4: like if you don't want to I don't want to 294 00:14:20,320 --> 00:14:26,160 Speaker 4: die misery because yeah, then yeah, they have a I 295 00:14:26,200 --> 00:14:27,080 Speaker 4: don't have any. 296 00:14:26,920 --> 00:14:27,520 Speaker 1: Problem with it. 297 00:14:27,560 --> 00:14:32,320 Speaker 3: Really, y'all have a heart. Get it together. Oh oh 298 00:14:32,360 --> 00:14:35,720 Speaker 3: my goodness. Yeah, no, I think that's we all know. 299 00:14:35,840 --> 00:14:38,880 Speaker 2: That's not my alley because I will throw things eventually. 300 00:14:38,880 --> 00:14:41,240 Speaker 2: I think I don't throw tantrums often, but I feel like. 301 00:14:41,240 --> 00:14:44,080 Speaker 3: This is where I would. Uh. I think I said that. 302 00:14:44,200 --> 00:14:47,240 Speaker 2: My partner's sister actually played in boxing and loved it 303 00:14:47,400 --> 00:14:48,600 Speaker 2: and finished it very quickly. 304 00:14:48,640 --> 00:14:49,920 Speaker 3: I still haven't technically finished it. 305 00:14:49,960 --> 00:14:52,200 Speaker 2: My partner has to, which you know, is one of 306 00:14:52,200 --> 00:14:53,880 Speaker 2: the big games created by women as well. 307 00:14:54,040 --> 00:14:56,120 Speaker 3: I love games like that, so more of those. 308 00:14:56,640 --> 00:14:59,560 Speaker 2: I didn't mention briefly at one point that there was 309 00:14:59,800 --> 00:15:02,320 Speaker 2: a video that I had seen on social media TikTok 310 00:15:02,320 --> 00:15:06,280 Speaker 2: that talking about how because corporations have realized that that 311 00:15:06,440 --> 00:15:08,600 Speaker 2: is become a money maker, that they're just kind of 312 00:15:08,640 --> 00:15:12,400 Speaker 2: slopping things together and saying, oh, look, cozing games. And 313 00:15:12,480 --> 00:15:15,640 Speaker 2: a lot of women, especially women who are professionals and 314 00:15:15,720 --> 00:15:17,680 Speaker 2: know what they're doing, have really come to the point 315 00:15:17,680 --> 00:15:21,680 Speaker 2: of they stop insulting our intelligence and telling us this 316 00:15:21,720 --> 00:15:23,560 Speaker 2: is a good game just because you're trying to hop 317 00:15:23,600 --> 00:15:26,680 Speaker 2: in on something that was a beautiful thing to see 318 00:15:26,720 --> 00:15:29,600 Speaker 2: as it grows into the world for women in gaming, 319 00:15:30,800 --> 00:15:33,120 Speaker 2: that is nice to have a game that's about empathy 320 00:15:33,160 --> 00:15:35,520 Speaker 2: and that's about like growth, and that's about like. 321 00:15:35,560 --> 00:15:37,160 Speaker 3: Puzzling and all these things like. 322 00:15:38,800 --> 00:15:41,160 Speaker 2: Having corporations trying to come in and make money off 323 00:15:41,200 --> 00:15:44,400 Speaker 2: of things that are so poorly done. So we want 324 00:15:44,480 --> 00:15:48,280 Speaker 2: to keep focusing on these independent studios and these kickstarter 325 00:15:48,320 --> 00:15:50,360 Speaker 2: type of games because we want the good stuff. 326 00:15:51,240 --> 00:15:54,560 Speaker 4: Yes, yes, and thank you to all the listeners who 327 00:15:54,600 --> 00:15:58,400 Speaker 4: have sent in suggestions. I've said it before, I'm extremely 328 00:15:58,440 --> 00:16:01,520 Speaker 4: behind on the listener mail, so if I haven't responded 329 00:16:01,560 --> 00:16:05,200 Speaker 4: to you, we have got them, and please keep those 330 00:16:05,200 --> 00:16:10,040 Speaker 4: coming because we've gotten some really great suggestions. 331 00:16:10,280 --> 00:16:14,480 Speaker 2: If you have games like where maybe eventually maybe we'll 332 00:16:14,480 --> 00:16:17,640 Speaker 2: try to do a sminthy or offshoot of our own 333 00:16:17,680 --> 00:16:19,880 Speaker 2: Twitch title or something and then try to play some games. 334 00:16:20,200 --> 00:16:34,600 Speaker 2: I don't know what does the future hole dannysnine. 335 00:16:29,360 --> 00:16:33,480 Speaker 4: It is in your hands. Well, thank you so much 336 00:16:33,800 --> 00:16:36,880 Speaker 4: for listening. If you would like to contact us, you can. 337 00:16:36,920 --> 00:16:38,720 Speaker 4: You can email us at Hello at stuff onever Told 338 00:16:38,720 --> 00:16:40,360 Speaker 4: You dot com. You can find us on Blue Scott 339 00:16:40,400 --> 00:16:42,720 Speaker 4: Mom Stuff podcast or on Instagram and TikTok at Stuff 340 00:16:42,720 --> 00:16:45,080 Speaker 4: We've Never Told You. We're also on YouTube. We have 341 00:16:45,120 --> 00:16:47,160 Speaker 4: some merchandise at comp Bureau and we have a book 342 00:16:47,160 --> 00:16:48,480 Speaker 4: you can get where you get your books. 343 00:16:48,560 --> 00:16:48,760 Speaker 1: Thanks. 344 00:16:48,800 --> 00:16:50,840 Speaker 4: It's always to hear a super due Christina excus my 345 00:16:51,040 --> 00:16:53,440 Speaker 4: Er contribute, Joey, thank you and thanks to you for listening. 346 00:16:53,640 --> 00:16:55,240 Speaker 1: Stuff An Never Toldy dispection by Heart Radio. 347 00:16:55,240 --> 00:16:56,800 Speaker 4: For more podcasts from my Heart Radio, you can check 348 00:16:56,800 --> 00:16:58,720 Speaker 4: out the art radio app Apple Podcast wherever we listen 349 00:16:58,760 --> 00:16:59,520 Speaker 4: to your favorite show,