1 00:00:02,640 --> 00:00:15,919 Speaker 1: Bloomberg Audio Studios, Podcasts, radio News. 2 00:00:18,600 --> 00:00:21,919 Speaker 2: Hello and welcome to another episode of the All Thoughts Podcast. 3 00:00:22,000 --> 00:00:23,439 Speaker 2: I'm Tracy Allaway. 4 00:00:23,160 --> 00:00:24,320 Speaker 3: And I'm Joe why Isenthal. 5 00:00:24,920 --> 00:00:26,640 Speaker 2: Joe, what do you know about Monopoly? 6 00:00:27,400 --> 00:00:30,120 Speaker 3: My daughter's really into Monopoly. She's really getting into it. 7 00:00:30,160 --> 00:00:30,920 Speaker 2: Do you play with her? 8 00:00:31,480 --> 00:00:35,080 Speaker 3: I do, And she's really into it, And I think 9 00:00:35,159 --> 00:00:39,400 Speaker 3: she's developing some good intuitions. I think she's about capitalism, yeah, 10 00:00:39,479 --> 00:00:42,440 Speaker 3: and I think she could be like a little bit conservative, 11 00:00:42,520 --> 00:00:44,720 Speaker 3: Like sometimes I think she should buy and she wants 12 00:00:44,800 --> 00:00:46,839 Speaker 3: to like hold on to her cash, and so she 13 00:00:46,920 --> 00:00:51,080 Speaker 3: like foregoes opportunities to get good properties. But I'm excited 14 00:00:51,159 --> 00:00:52,160 Speaker 3: she's taken to the game. 15 00:00:52,360 --> 00:00:55,560 Speaker 2: That's actually impressive impulse control for a little kid. But 16 00:00:55,640 --> 00:00:57,720 Speaker 2: I do think a monopoly that best strategy is just 17 00:00:57,800 --> 00:00:59,120 Speaker 2: buy everything you land on. 18 00:00:59,240 --> 00:01:02,200 Speaker 3: Pretty basically, Are we going to do an episode just 19 00:01:02,240 --> 00:01:05,320 Speaker 3: on an optimal monopoly strategy? Because I'd be done with that. 20 00:01:05,400 --> 00:01:08,120 Speaker 2: We should actually, Okay, let me rephrase this. What do 21 00:01:08,120 --> 00:01:10,400 Speaker 2: you know about Monopoly's history? 22 00:01:10,880 --> 00:01:14,000 Speaker 3: Well, what I've heard, and I don't know if this 23 00:01:14,080 --> 00:01:15,920 Speaker 3: is true, because it seems like it could be an 24 00:01:16,000 --> 00:01:19,200 Speaker 3: urban legend. I've heard that the game was like started 25 00:01:19,240 --> 00:01:21,840 Speaker 3: by some socialist or something like that who wanted to, 26 00:01:22,480 --> 00:01:26,400 Speaker 3: you know, create a game that would indict capitalism. Monopoly 27 00:01:27,080 --> 00:01:29,920 Speaker 3: is not considered to be a positive aspect of the 28 00:01:29,959 --> 00:01:33,920 Speaker 3: market system. We usually are against those and yet I 29 00:01:33,920 --> 00:01:36,760 Speaker 3: don't think many people take that lesson and became massively popular. 30 00:01:36,800 --> 00:01:39,280 Speaker 3: It's a massively successful business in its own right. 31 00:01:39,440 --> 00:01:42,319 Speaker 2: This is actually it's not an urban legend. It's true. 32 00:01:42,400 --> 00:01:46,200 Speaker 2: So monopoly. I was reading a book about this and 33 00:01:46,240 --> 00:01:49,840 Speaker 2: it's actually really fascinating. But Monopoly comes from the Landlord's Game, 34 00:01:49,880 --> 00:01:52,920 Speaker 2: which was created in nineteen o three by a woman 35 00:01:53,000 --> 00:01:56,480 Speaker 2: named Lizzie Maggie or Maggie, I'm not sure. And she 36 00:01:56,560 --> 00:02:01,000 Speaker 2: was actually a Quaker, so sort of you know, progressive ideals, 37 00:02:01,320 --> 00:02:04,360 Speaker 2: and it had almost the opposite ethos to the monopoly 38 00:02:04,400 --> 00:02:07,400 Speaker 2: we know today, and it was supposed to demonstrate that 39 00:02:07,840 --> 00:02:11,880 Speaker 2: an economy that rewards individuals is better than one where 40 00:02:11,880 --> 00:02:14,959 Speaker 2: monopolies hold all the wealth. And there was also a 41 00:02:15,080 --> 00:02:18,120 Speaker 2: version of taxation in the game that was kind of progressive. 42 00:02:18,360 --> 00:02:22,360 Speaker 2: But then a company called Parker Brothers basically published a 43 00:02:22,440 --> 00:02:26,960 Speaker 2: version of it in nineteen thirty five without the taxation aspect, 44 00:02:27,400 --> 00:02:30,480 Speaker 2: and then Hasbro bought it in the nineteen nineties, and 45 00:02:30,520 --> 00:02:33,280 Speaker 2: then that's when we started getting the sort of modern 46 00:02:33,400 --> 00:02:37,000 Speaker 2: version of Monopoly that we all know today. And I 47 00:02:37,040 --> 00:02:39,080 Speaker 2: have to say I was also looking at all the 48 00:02:39,200 --> 00:02:43,360 Speaker 2: various versions of Monopoly that have been published over time. 49 00:02:43,440 --> 00:02:44,919 Speaker 2: I'm pretty sure when I was a kid, I had 50 00:02:44,919 --> 00:02:47,320 Speaker 2: the Star Wars version. But if you look at an 51 00:02:47,400 --> 00:02:50,799 Speaker 2: actual list of all the different monopolies that have come 52 00:02:50,840 --> 00:02:54,280 Speaker 2: out over the years, it's amazing. So first of all, 53 00:02:54,320 --> 00:03:00,160 Speaker 2: there's unlicensed versions like Alpakaopoly with our pakas, but there's 54 00:03:00,160 --> 00:03:04,240 Speaker 2: also a Best Buy version which was licensed and it 55 00:03:04,280 --> 00:03:05,960 Speaker 2: looks kind of amazing. I want to play it. It 56 00:03:06,000 --> 00:03:08,880 Speaker 2: had little store departments instead of property used to buy. 57 00:03:09,480 --> 00:03:11,520 Speaker 2: There's a David Bowie addition. I don't know if that 58 00:03:11,720 --> 00:03:12,240 Speaker 2: interests you. 59 00:03:13,000 --> 00:03:16,400 Speaker 3: So two things. One other thing I say about sometimes 60 00:03:16,520 --> 00:03:19,560 Speaker 3: I've taken the kids to Atlantic City, so my kids know, 61 00:03:20,040 --> 00:03:22,040 Speaker 3: like they've seen you know, they're like, oh, that's actually 62 00:03:22,040 --> 00:03:24,400 Speaker 3: park place, that's actually boardwalk, since I know all the 63 00:03:24,440 --> 00:03:28,120 Speaker 3: properties are streets in Atlantic City. But also they should 64 00:03:28,120 --> 00:03:30,880 Speaker 3: have a version of Monopoly with a land value text. 65 00:03:30,919 --> 00:03:34,320 Speaker 2: And so you get penalized for failing to get it 66 00:03:34,360 --> 00:03:35,360 Speaker 2: back to its roots. 67 00:03:35,480 --> 00:03:37,520 Speaker 3: Also, I think they should have a version where the 68 00:03:37,560 --> 00:03:39,800 Speaker 3: more you build, the more rents go down. 69 00:03:40,000 --> 00:03:40,800 Speaker 4: It's a theory. 70 00:03:40,880 --> 00:03:44,120 Speaker 3: If there are more hotels and houses everywhere, then they 71 00:03:44,120 --> 00:03:46,400 Speaker 3: should put it depressing anyway. 72 00:03:46,240 --> 00:03:49,320 Speaker 2: Okay, all right, what I was building up to is 73 00:03:49,360 --> 00:03:53,320 Speaker 2: that there is also a new version of Monopoly. It 74 00:03:53,480 --> 00:03:55,920 Speaker 2: is an app, an app version of the game that 75 00:03:55,960 --> 00:03:58,280 Speaker 2: you can play on your phone or wherever, and it 76 00:03:58,320 --> 00:04:01,840 Speaker 2: has become so popular that it's grossed more than three 77 00:04:02,160 --> 00:04:06,600 Speaker 2: billion dollars in revenue since launching in April of last year. 78 00:04:06,680 --> 00:04:10,120 Speaker 2: That's according to Hasbro's latest earnings. And beyond that, it 79 00:04:10,240 --> 00:04:14,560 Speaker 2: is so popular that Joe, can you guess what comes next? No, 80 00:04:15,240 --> 00:04:18,680 Speaker 2: it's so popular that Hasbro is launching a board game 81 00:04:18,839 --> 00:04:22,400 Speaker 2: version of Monopoly. Goes so, a board game version of 82 00:04:22,480 --> 00:04:24,719 Speaker 2: the app version of the board game. 83 00:04:24,839 --> 00:04:27,520 Speaker 3: I love that. That's so great. Yes, that's great. 84 00:04:27,560 --> 00:04:30,719 Speaker 2: Okay, we've come full circle. Anyway. The reason we were 85 00:04:30,760 --> 00:04:33,239 Speaker 2: talking about Monopoly is because today we do, in fact 86 00:04:33,279 --> 00:04:35,920 Speaker 2: have the perfect guest. We are going to be speaking 87 00:04:36,040 --> 00:04:39,919 Speaker 2: to Chris Cox, the CEO of Hasbro, and we're going 88 00:04:40,000 --> 00:04:42,840 Speaker 2: to be talking to him about the development of Monopoly 89 00:04:42,880 --> 00:04:45,680 Speaker 2: over the years, but also all of their other games, 90 00:04:45,720 --> 00:04:48,800 Speaker 2: including Magic the Gathering, Joe, you remember we did that 91 00:04:48,880 --> 00:04:52,000 Speaker 2: episode with Richard Garfield and all the other sort of 92 00:04:52,040 --> 00:04:54,240 Speaker 2: digital things they have in the works right now, and 93 00:04:54,279 --> 00:04:58,240 Speaker 2: just get to handle on what a traditional toymaker is 94 00:04:58,279 --> 00:05:02,040 Speaker 2: actually doing in games. So I'm very excited. Yeah, Chris, 95 00:05:02,080 --> 00:05:03,520 Speaker 2: thank you so much for coming on all. 96 00:05:03,440 --> 00:05:06,480 Speaker 4: Thoughts, Gracie, Joe, thanks so much for having me and 97 00:05:06,600 --> 00:05:08,279 Speaker 4: for being huge Monopoly fans. 98 00:05:09,279 --> 00:05:10,480 Speaker 3: You're welcome, You're welcome. 99 00:05:10,760 --> 00:05:13,200 Speaker 2: I got to say, I am very interested in the 100 00:05:13,240 --> 00:05:16,640 Speaker 2: Grateful Dead Opoly, where you go on tour with the 101 00:05:16,720 --> 00:05:19,520 Speaker 2: Dead presumably forever, and you travel from gig to gig 102 00:05:20,040 --> 00:05:26,279 Speaker 2: trying to get rich by purchasing album recordings. That sounds fun. Okay, okay, Chris, 103 00:05:26,720 --> 00:05:29,600 Speaker 2: you have a gaming background. I think you were at 104 00:05:29,640 --> 00:05:31,080 Speaker 2: Wizards of the Coast, Is that right? 105 00:05:31,600 --> 00:05:36,200 Speaker 4: Yep. I've been in the games industry since nineteen ninety nine, 106 00:05:36,320 --> 00:05:38,960 Speaker 4: or in and out of it. I started at Microsoft 107 00:05:39,320 --> 00:05:43,960 Speaker 4: in their PC games division, and after about three or 108 00:05:44,000 --> 00:05:47,240 Speaker 4: four months there, I was transferred into a secret project 109 00:05:47,279 --> 00:05:50,120 Speaker 4: code named Xbox, and then ever since then, I've been 110 00:05:50,240 --> 00:05:53,920 Speaker 4: in and out of games, working on video games, physical games, 111 00:05:54,520 --> 00:05:57,760 Speaker 4: games for kids, games for adults. And most recently at 112 00:05:57,800 --> 00:06:01,000 Speaker 4: Wizards of the Coast, which I helmed prior to becoming 113 00:06:01,040 --> 00:06:02,760 Speaker 4: CEO of Hasbro about two years ago. 114 00:06:03,120 --> 00:06:04,200 Speaker 3: Are you a game lover? 115 00:06:04,440 --> 00:06:04,520 Speaker 1: Like? 116 00:06:04,680 --> 00:06:07,400 Speaker 3: I mean, maybe it's obvious, but, like, you know, if 117 00:06:07,440 --> 00:06:10,080 Speaker 3: you find someone who has had a twenty plus year 118 00:06:10,120 --> 00:06:12,839 Speaker 3: in gaming, is there a pretty good chance that they themselves, 119 00:06:12,839 --> 00:06:15,320 Speaker 3: as part of their hobbies and identities, are just really 120 00:06:15,360 --> 00:06:15,920 Speaker 3: into games. 121 00:06:16,400 --> 00:06:18,960 Speaker 4: Yeah. I would challenge you to find a game that 122 00:06:19,200 --> 00:06:23,200 Speaker 4: I wouldn't enjoy playing. I'm a gaming omnivore. I've been 123 00:06:23,200 --> 00:06:26,960 Speaker 4: playing games since. Probably the earliest game I can remember 124 00:06:27,000 --> 00:06:30,599 Speaker 4: playing is Candyland, which also is a Hasburg game. I 125 00:06:30,600 --> 00:06:33,000 Speaker 4: think I remember playing that when I was four with 126 00:06:33,040 --> 00:06:37,320 Speaker 4: my mom, and I've been playing some version of Wizards 127 00:06:37,320 --> 00:06:39,840 Speaker 4: of the Coast game since I was ten years old. 128 00:06:40,279 --> 00:06:43,919 Speaker 4: I started playing Dungeons and Dragons at my best friend 129 00:06:43,920 --> 00:06:47,920 Speaker 4: Hans Schroeder's house in Cincinnati, Ohio. I remember seeing like 130 00:06:47,960 --> 00:06:51,560 Speaker 4: these little metal figurines in his older brother's room that 131 00:06:51,640 --> 00:06:54,880 Speaker 4: were wizards and dragons that had these like cool jewels 132 00:06:54,920 --> 00:06:56,920 Speaker 4: built into them, and I was like, Hey, what's that. 133 00:06:57,480 --> 00:06:59,359 Speaker 4: Then they showed me a twenty sided dice and I 134 00:06:59,400 --> 00:07:02,960 Speaker 4: was absolutely hooked. Started playing Magic when I was in college. 135 00:07:03,400 --> 00:07:06,360 Speaker 4: All of our Avalon Hills strategy games I geeked out too, 136 00:07:07,320 --> 00:07:10,640 Speaker 4: and I have a pretty rich collection of very old 137 00:07:10,720 --> 00:07:15,040 Speaker 4: PC games dating back to my first like EPSOM twenty 138 00:07:15,080 --> 00:07:18,000 Speaker 4: six hundred from like the early nineteen eighties and my 139 00:07:18,560 --> 00:07:21,680 Speaker 4: original Mac one twenty eight bit PC. 140 00:07:23,440 --> 00:07:27,200 Speaker 2: So Hasbro just released Earnings, and a lot of the discussion, 141 00:07:27,240 --> 00:07:29,120 Speaker 2: a lot of the questions from analysts was all about 142 00:07:29,120 --> 00:07:32,840 Speaker 2: the gaming strategy. Talk to us about what the opportunity 143 00:07:33,000 --> 00:07:36,080 Speaker 2: in games actually is for Hasbro. Why does this seem 144 00:07:36,120 --> 00:07:38,560 Speaker 2: to be an area of focus for you right now? 145 00:07:39,360 --> 00:07:42,920 Speaker 4: Well, I think it's a couple of different things. First off, 146 00:07:43,120 --> 00:07:46,920 Speaker 4: it's a very large business either both physical games as 147 00:07:46,960 --> 00:07:51,360 Speaker 4: well as digital games. So inside of physical games, we 148 00:07:51,440 --> 00:07:55,280 Speaker 4: invented the role playing game, We invented the trading card game, Magic, 149 00:07:55,320 --> 00:07:58,720 Speaker 4: the Gathering. We were one of the earliest pioneers on 150 00:07:58,920 --> 00:08:04,040 Speaker 4: mass produced board games. Milton Bradley started his eponymous board 151 00:08:04,040 --> 00:08:08,080 Speaker 4: game company back in the late or the early eighteen sixties, 152 00:08:08,560 --> 00:08:12,160 Speaker 4: right around the Lincoln inauguration. The Parker Brothers started their 153 00:08:12,360 --> 00:08:15,760 Speaker 4: game company back I think in like the eighteen nineties, 154 00:08:16,360 --> 00:08:19,440 Speaker 4: and so we've been a part of games basically as 155 00:08:19,480 --> 00:08:22,640 Speaker 4: far back as you can really track them. So they're 156 00:08:22,640 --> 00:08:24,920 Speaker 4: a huge part of our culture, they're a huge part 157 00:08:24,920 --> 00:08:27,520 Speaker 4: of our business, they're a huge part of the identity 158 00:08:27,520 --> 00:08:31,040 Speaker 4: of the company. And basically everyone plays games. It's a 159 00:08:31,120 --> 00:08:34,800 Speaker 4: massive market. You know, if you go across the US, 160 00:08:35,480 --> 00:08:38,440 Speaker 4: a Hasbro game is in better than nine out of 161 00:08:38,440 --> 00:08:44,800 Speaker 4: ten households across the US. Games like Monopoly, Clue, Candyland, 162 00:08:45,080 --> 00:08:49,920 Speaker 4: they basically have ubiquity in terms of brand awareness. And 163 00:08:50,200 --> 00:08:52,959 Speaker 4: you know, as many people as play physical games, a 164 00:08:53,040 --> 00:08:56,080 Speaker 4: number of people who played digital games Dwarfs even that, 165 00:08:56,600 --> 00:08:59,760 Speaker 4: you know, take Wizards of the Coast, Wizards of the Coast. 166 00:08:59,800 --> 00:09:03,040 Speaker 4: Game games are mag at the gathering in D and 167 00:09:03,120 --> 00:09:07,280 Speaker 4: D and they're primarily sold through you know, around eight 168 00:09:07,320 --> 00:09:11,200 Speaker 4: to ten thousand mom and pop style hobby stores around 169 00:09:11,240 --> 00:09:15,520 Speaker 4: the world. About seventy million people play those kinds of 170 00:09:15,559 --> 00:09:19,839 Speaker 4: games and shop at those kinds of stores. They primarily 171 00:09:19,880 --> 00:09:23,520 Speaker 4: sell strategy games, trading card games, role playing games, and 172 00:09:23,600 --> 00:09:26,880 Speaker 4: kind of like crunchier board games. The number of people 173 00:09:26,880 --> 00:09:30,000 Speaker 4: who play those types of games on their PC, phone 174 00:09:30,440 --> 00:09:35,000 Speaker 4: or a console is ten to twelve XA around the world. 175 00:09:35,040 --> 00:09:37,680 Speaker 4: It's like seven hundred million to eight hundred million play 176 00:09:37,760 --> 00:09:40,800 Speaker 4: those kinds of games, So I mean that's a pretty 177 00:09:40,800 --> 00:09:45,920 Speaker 4: healthy hunk of the world's population. It's growing. The games 178 00:09:45,960 --> 00:09:48,360 Speaker 4: industry has been growing at kind of call it a 179 00:09:48,440 --> 00:09:52,000 Speaker 4: five to eight percent clip for basically as long as 180 00:09:52,040 --> 00:09:55,080 Speaker 4: tracking goes back, go back to the nineties, and it 181 00:09:55,200 --> 00:09:57,560 Speaker 4: just continues to expand in terms of the number of 182 00:09:57,559 --> 00:10:00,880 Speaker 4: people who play games, where they play games, how they 183 00:10:00,920 --> 00:10:05,200 Speaker 4: play games, and the technological innovation that fuels it. So 184 00:10:05,520 --> 00:10:08,320 Speaker 4: Pasbro's all in and I'm a big advocate for it 185 00:10:08,360 --> 00:10:08,720 Speaker 4: as well. 186 00:10:09,080 --> 00:10:14,880 Speaker 3: So Tracy mentioned Monopoly Go, the mobile game and three 187 00:10:14,960 --> 00:10:18,240 Speaker 3: billion in revenue since it's launched in twenty twenty three. 188 00:10:18,480 --> 00:10:20,480 Speaker 3: First of all, like, I haven't played it. What is 189 00:10:20,600 --> 00:10:23,520 Speaker 3: the game Monopoly Go? Because I take it it's distinct. 190 00:10:23,880 --> 00:10:27,320 Speaker 3: But then like, what is the business model of Monopoly Go? 191 00:10:27,400 --> 00:10:28,320 Speaker 3: How does it make money? 192 00:10:28,800 --> 00:10:31,280 Speaker 4: Well? I think how it engages people and the business 193 00:10:31,320 --> 00:10:35,120 Speaker 4: model go hand in hand. Yeah, And Monopoly Go effectively 194 00:10:35,200 --> 00:10:38,599 Speaker 4: takes the essence of the board game, the essence of 195 00:10:38,640 --> 00:10:41,959 Speaker 4: the fun of the board game, which is deal making 196 00:10:42,480 --> 00:10:46,480 Speaker 4: and lighthearted, stabbing your friends in the back, yes, and 197 00:10:47,080 --> 00:10:50,680 Speaker 4: gamifies it on a phone. You basically go around boards, 198 00:10:50,880 --> 00:10:55,320 Speaker 4: around the world collecting properties, you collect cash, you collect, 199 00:10:55,440 --> 00:10:59,320 Speaker 4: fun digital items, you collect kind of power ups and dice, 200 00:11:00,080 --> 00:11:02,959 Speaker 4: and then you're able to raid your friends and kind 201 00:11:03,000 --> 00:11:06,640 Speaker 4: of like through a series of minigames, either you know, 202 00:11:07,080 --> 00:11:09,760 Speaker 4: set them back a little bit, challenge them to some 203 00:11:09,800 --> 00:11:13,280 Speaker 4: fun kind of minigames or adventures, and it creates that 204 00:11:13,400 --> 00:11:16,600 Speaker 4: kind of dynamic that you see around the board when 205 00:11:16,640 --> 00:11:19,560 Speaker 4: you're playing with your family or with your friends, where 206 00:11:19,600 --> 00:11:22,360 Speaker 4: someone's trying to slip one hundred from out of the bank, 207 00:11:22,520 --> 00:11:26,080 Speaker 4: or someone's trying to slip park Place out of the 208 00:11:26,080 --> 00:11:29,040 Speaker 4: slots and the board even though it hasn't been built, 209 00:11:29,320 --> 00:11:32,920 Speaker 4: or they're pushing like a little extra house onto a 210 00:11:33,000 --> 00:11:35,959 Speaker 4: row of three houses and hoping that you don't notice. 211 00:11:36,440 --> 00:11:39,240 Speaker 4: And it's that kind of fun kind of mischief that 212 00:11:39,320 --> 00:11:41,600 Speaker 4: I think makes the game great to play in person, 213 00:11:42,200 --> 00:11:44,560 Speaker 4: and that scope ly our partner who's made the game 214 00:11:45,000 --> 00:11:47,920 Speaker 4: has done a fantastic job capturing the essence of and 215 00:11:47,960 --> 00:11:50,320 Speaker 4: I think it's what really has driven the popularity of it. 216 00:11:50,679 --> 00:11:53,160 Speaker 4: The business model just kind of carries on that fun. 217 00:11:53,920 --> 00:11:56,560 Speaker 4: The more that you play, the more friends that you 218 00:11:56,679 --> 00:11:59,920 Speaker 4: connect and can play with and kind of create that fun, 219 00:12:00,120 --> 00:12:03,280 Speaker 4: loving mischief with the more fun the game is, the 220 00:12:03,280 --> 00:12:06,800 Speaker 4: more engaging the game is, and just the more opportunities 221 00:12:06,840 --> 00:12:09,480 Speaker 4: there are for you to extend the play. And really 222 00:12:09,520 --> 00:12:11,760 Speaker 4: the kind of the way that the game makes money 223 00:12:12,280 --> 00:12:16,800 Speaker 4: is this concept of earning dice and buying extra dice 224 00:12:16,920 --> 00:12:20,120 Speaker 4: because the dice give you the ability to make extra 225 00:12:20,160 --> 00:12:23,360 Speaker 4: moves and extra turns. You don't have to pay a 226 00:12:23,480 --> 00:12:25,600 Speaker 4: cent to play the game, and you can have a 227 00:12:25,640 --> 00:12:29,280 Speaker 4: lot of fun playing the game for free. But if 228 00:12:29,320 --> 00:12:31,320 Speaker 4: you feel a little bit of an extra challenge, or 229 00:12:31,320 --> 00:12:33,839 Speaker 4: you want to get a couple steps ahead of your 230 00:12:33,840 --> 00:12:36,360 Speaker 4: friend who lives across the country, or you want to 231 00:12:36,360 --> 00:12:37,920 Speaker 4: be the first to be able to raid the board 232 00:12:37,960 --> 00:12:40,600 Speaker 4: in Sydney out of your friend group, you might be 233 00:12:40,640 --> 00:12:43,240 Speaker 4: incentivized to pay a dollar or two to get some 234 00:12:43,320 --> 00:12:46,839 Speaker 4: extra dice and just get the jump on your quote 235 00:12:46,880 --> 00:12:47,839 Speaker 4: unquote competition. 236 00:12:48,200 --> 00:12:51,480 Speaker 2: Wow, it sounds like capitalism on steroids. Like say what 237 00:12:51,520 --> 00:12:55,440 Speaker 2: you will about the original monopoly, but it respected property rights. 238 00:12:55,520 --> 00:13:14,600 Speaker 2: You couldn't like steal property. Is there anything surprising that 239 00:13:14,640 --> 00:13:17,839 Speaker 2: you've learned from the Monopoly Go experience. I was reading 240 00:13:17,840 --> 00:13:20,320 Speaker 2: through the earnings transcript, for instance, and there was a 241 00:13:20,360 --> 00:13:23,760 Speaker 2: lot of discussion about seasonality and you weren't quite sure 242 00:13:23,920 --> 00:13:27,400 Speaker 2: what the seasonality was with something like Monopoly Go. Talk 243 00:13:27,480 --> 00:13:30,839 Speaker 2: to us about how that sort of business aspect of 244 00:13:30,880 --> 00:13:31,960 Speaker 2: it all is unfolding. 245 00:13:32,480 --> 00:13:37,040 Speaker 4: Well, Monopoly Goo is the most successful mobile game outside 246 00:13:37,080 --> 00:13:42,160 Speaker 4: of China in history, So it's really an unprecedented scale 247 00:13:42,520 --> 00:13:46,880 Speaker 4: of game and scale of building its engagement and building 248 00:13:46,880 --> 00:13:49,520 Speaker 4: its audience. So when you have an end of one, 249 00:13:49,800 --> 00:13:51,679 Speaker 4: there aren't a lot of other games that you can 250 00:13:51,720 --> 00:13:54,400 Speaker 4: go compare against and say, oh, it's going to behave 251 00:13:54,600 --> 00:13:57,760 Speaker 4: like X, or it's going to behave like Why. There's 252 00:13:57,760 --> 00:14:02,520 Speaker 4: some games that are closed on go, you know, Candy Crush, 253 00:14:02,840 --> 00:14:05,800 Speaker 4: Clash of Clans, these kind of more casual to mid 254 00:14:05,840 --> 00:14:09,360 Speaker 4: core games that have a very compelling social engagement loop 255 00:14:09,440 --> 00:14:13,320 Speaker 4: associated with them, and several of those, particularly some of 256 00:14:13,360 --> 00:14:15,880 Speaker 4: the more casual versions of those, like some of the 257 00:14:15,960 --> 00:14:19,480 Speaker 4: Match three games like a Candy Crush, do exhibit a 258 00:14:19,520 --> 00:14:24,160 Speaker 4: degree of seasonality. POKEMONO, particularly in its early days, certainly did, 259 00:14:24,280 --> 00:14:26,760 Speaker 4: particularly when it was all about going outside and kind 260 00:14:26,760 --> 00:14:30,240 Speaker 4: of experiencing locales. It was a little bit more weather 261 00:14:30,440 --> 00:14:33,560 Speaker 4: based back then, so there is a degree of that, 262 00:14:33,880 --> 00:14:35,920 Speaker 4: But you know, we're kind of learning as we go 263 00:14:36,040 --> 00:14:38,440 Speaker 4: and we're learning with scope ly as we go. The 264 00:14:38,480 --> 00:14:41,920 Speaker 4: good news there is scope Lee's arguably one of the 265 00:14:41,920 --> 00:14:45,480 Speaker 4: biggest and best mobile games publishers in the world. They 266 00:14:45,520 --> 00:14:47,440 Speaker 4: have a lot of experience with a lot of other 267 00:14:47,520 --> 00:14:52,000 Speaker 4: games that are similar in audience type and engagement loops 268 00:14:52,200 --> 00:14:54,960 Speaker 4: as a game like Monopoly Go, so we're able to 269 00:14:55,040 --> 00:14:59,040 Speaker 4: leverage those. But you know, a game like Scrabble with 270 00:14:59,120 --> 00:15:03,600 Speaker 4: Buddies or Yatzie with Buddies. There's still successful games, but 271 00:15:03,720 --> 00:15:08,320 Speaker 4: they're ten x smaller than Monopoly Go. So just given 272 00:15:08,360 --> 00:15:11,440 Speaker 4: that scale in size and audience reach, there's gonna be 273 00:15:11,560 --> 00:15:14,560 Speaker 4: nuances that you're gonna discover for the first time simply 274 00:15:14,600 --> 00:15:15,520 Speaker 4: by being a pioneer. 275 00:15:16,440 --> 00:15:19,480 Speaker 3: There is this phenomenon that people in the mobile gaming 276 00:15:19,520 --> 00:15:21,560 Speaker 3: industry you talk about. I think they call it like 277 00:15:21,880 --> 00:15:24,720 Speaker 3: the sharkfin effect, which is like a game will get 278 00:15:24,800 --> 00:15:29,800 Speaker 3: really popular and then it'll fade very fast. And I 279 00:15:29,840 --> 00:15:32,000 Speaker 3: think there was that. You know, Flappy Birds was one, 280 00:15:32,160 --> 00:15:35,000 Speaker 3: and I remember like people like played that like crazy 281 00:15:35,040 --> 00:15:36,760 Speaker 3: for a little while and then it like disappeared. I 282 00:15:36,800 --> 00:15:40,440 Speaker 3: got into this game, Elto's Adventure. I heard people talk 283 00:15:40,480 --> 00:15:42,240 Speaker 3: about that. I forgot about it. There are a few 284 00:15:42,320 --> 00:15:44,720 Speaker 3: others this seems to be a recurring thing. Can you 285 00:15:44,880 --> 00:15:49,960 Speaker 3: describe why that happens? Why you see certain games exploded 286 00:15:50,080 --> 00:15:53,400 Speaker 3: popularity and then a year later they go like what 287 00:15:53,560 --> 00:15:56,360 Speaker 3: is the sort of impulse that that happens? And then like, 288 00:15:56,400 --> 00:15:59,520 Speaker 3: how do you think about avoiding that risk? So that okay, 289 00:15:59,680 --> 00:16:02,400 Speaker 3: this everyone's playing Monopoly, go and then next year they're 290 00:16:02,440 --> 00:16:03,320 Speaker 3: moving on to something else. 291 00:16:03,760 --> 00:16:06,280 Speaker 4: Yeah, this is probably a better question for the team 292 00:16:06,280 --> 00:16:08,800 Speaker 4: at scopely since they're the experts. But I'll give you 293 00:16:08,840 --> 00:16:12,240 Speaker 4: my two cents. So a lot of games have a 294 00:16:12,360 --> 00:16:15,760 Speaker 4: very fun kind of initial loop and they're very engaging 295 00:16:15,840 --> 00:16:18,280 Speaker 4: for a call it a half hour, an hour and 296 00:16:18,320 --> 00:16:22,040 Speaker 4: maybe aswards of ten to twenty hours, so you know, 297 00:16:22,200 --> 00:16:25,080 Speaker 4: they kind of almost operate, particularly in the mobile space. 298 00:16:25,240 --> 00:16:28,520 Speaker 4: Is the equivalent of like a fidget spinner. It's something 299 00:16:28,560 --> 00:16:31,320 Speaker 4: to kind of keep your fingers busy. It helps to 300 00:16:31,320 --> 00:16:34,600 Speaker 4: occupy the time while you're on the subway or just 301 00:16:34,640 --> 00:16:35,720 Speaker 4: in a waiting room. 302 00:16:35,880 --> 00:16:39,640 Speaker 3: I got really Game eight for that reason. Actually is 303 00:16:39,680 --> 00:16:41,440 Speaker 3: another one anyway, Sorry, keep going. 304 00:16:42,560 --> 00:16:45,120 Speaker 4: But at the end of the day, they don't really 305 00:16:45,280 --> 00:16:48,320 Speaker 4: change up the game dynamic that much, or they don't 306 00:16:48,360 --> 00:16:52,680 Speaker 4: really drive kind of like additional loops that engage you 307 00:16:52,720 --> 00:16:56,520 Speaker 4: in new or different ways or different challenges. So a 308 00:16:56,560 --> 00:16:58,720 Speaker 4: lot of the games that have that quote unquote shark 309 00:16:58,760 --> 00:17:02,520 Speaker 4: thin effect, something that's really fun and really compelling, and 310 00:17:02,560 --> 00:17:06,560 Speaker 4: they keep people for call it three days or seven days. 311 00:17:06,760 --> 00:17:09,399 Speaker 4: But then they tend to tail off, you know. The 312 00:17:09,480 --> 00:17:12,679 Speaker 4: games that tend to be enduring, that tend to do 313 00:17:12,880 --> 00:17:16,400 Speaker 4: very very well. They tend to be games that they 314 00:17:16,400 --> 00:17:19,560 Speaker 4: have not just an initial loop, but they have multiple 315 00:17:19,560 --> 00:17:23,240 Speaker 4: loops and multiple layers the deeper you get into Itnopoly 316 00:17:23,320 --> 00:17:26,040 Speaker 4: Go is an example of that. Other games that have 317 00:17:26,080 --> 00:17:29,240 Speaker 4: been super successful of that are games like Clash of 318 00:17:29,320 --> 00:17:33,919 Speaker 4: Clans or Candy Crush Saga. And what they tend to 319 00:17:33,960 --> 00:17:37,040 Speaker 4: do is the complexity of the game builds over time. 320 00:17:37,359 --> 00:17:39,840 Speaker 4: The amount of things that you can do, the amount 321 00:17:39,840 --> 00:17:43,080 Speaker 4: of minigames that you can do, gets bigger and bigger, 322 00:17:43,119 --> 00:17:46,159 Speaker 4: but at a manageable pace. And they add in a 323 00:17:46,240 --> 00:17:49,240 Speaker 4: social component to it so that it's not just you 324 00:17:49,280 --> 00:17:51,520 Speaker 4: playing the game, but you feel like you're playing the 325 00:17:51,560 --> 00:17:55,160 Speaker 4: game with a large circle of your friends and associates, 326 00:17:55,560 --> 00:17:58,639 Speaker 4: which also makes it even more fun because the challenges 327 00:17:58,720 --> 00:18:01,560 Speaker 4: just aren't you as a single play the challenges are 328 00:18:01,600 --> 00:18:04,400 Speaker 4: with you as a group of people, and so obviously 329 00:18:04,440 --> 00:18:07,560 Speaker 4: it's more fun to play with multiple people and creating 330 00:18:07,600 --> 00:18:11,600 Speaker 4: social dynamics and kind of raiding each other or ribbing 331 00:18:11,640 --> 00:18:14,399 Speaker 4: each other or having like some fun loving mischief with 332 00:18:14,440 --> 00:18:18,600 Speaker 4: each other. That makes the game endure. So the games 333 00:18:18,600 --> 00:18:22,159 Speaker 4: that like do achieve hyper scale, like a monopoly go, 334 00:18:23,000 --> 00:18:26,080 Speaker 4: they tend to maintain that hyper scale for a very 335 00:18:26,119 --> 00:18:29,000 Speaker 4: long time. If you go back and look at just 336 00:18:29,040 --> 00:18:32,760 Speaker 4: in the US, the top twenty games in the US today, 337 00:18:33,280 --> 00:18:35,960 Speaker 4: half of them have been in the market for over 338 00:18:36,040 --> 00:18:38,399 Speaker 4: five years, and several of them have been in the 339 00:18:38,440 --> 00:18:41,439 Speaker 4: market for you know, upwards of eight to ten years. 340 00:18:42,240 --> 00:18:44,840 Speaker 4: And you know, sure they have a big year one, 341 00:18:44,920 --> 00:18:47,520 Speaker 4: they have a big year two, and then they start 342 00:18:47,520 --> 00:18:50,680 Speaker 4: to taper a bit after that, but they maintain at 343 00:18:50,720 --> 00:18:52,240 Speaker 4: a very very healthy rate. 344 00:18:52,960 --> 00:18:57,200 Speaker 2: So this might sound like a weird question, but how 345 00:18:57,200 --> 00:18:59,600 Speaker 2: do you know when a game is a hit? And 346 00:18:59,600 --> 00:19:01,960 Speaker 2: how do you sort of judge the success of a game. 347 00:19:02,080 --> 00:19:05,399 Speaker 2: Is it purely by the amount of dollars that it 348 00:19:05,440 --> 00:19:08,760 Speaker 2: brings in, or is it virality or bringing people into 349 00:19:08,800 --> 00:19:12,639 Speaker 2: like the Hasbro network. How do you judge success here? 350 00:19:12,920 --> 00:19:15,119 Speaker 4: Well, I think it depends on the game. So when 351 00:19:15,160 --> 00:19:18,200 Speaker 4: you're looking at a mobile game or what we call 352 00:19:18,320 --> 00:19:21,680 Speaker 4: games as a service, which usually are games that are 353 00:19:21,720 --> 00:19:25,680 Speaker 4: either free to acquire upfront or cost very little upfront, 354 00:19:26,280 --> 00:19:29,720 Speaker 4: but you tend to make money off of based off 355 00:19:29,760 --> 00:19:33,159 Speaker 4: of how frequently and long people play because there's just 356 00:19:33,240 --> 00:19:36,359 Speaker 4: engagement loops that engage them and give them opportunities to 357 00:19:36,840 --> 00:19:40,520 Speaker 4: power things up or customize the game. You tend to 358 00:19:40,560 --> 00:19:44,199 Speaker 4: look at the retention rates on those games, and so 359 00:19:44,520 --> 00:19:47,280 Speaker 4: usually you look at a D one, a D three, 360 00:19:47,760 --> 00:19:50,359 Speaker 4: a D seven, and a D thirty retention rate on 361 00:19:50,400 --> 00:19:53,159 Speaker 4: those games, and you're going to want to see games. 362 00:19:53,920 --> 00:19:57,040 Speaker 4: It will vary based off of the genre, but you're 363 00:19:57,040 --> 00:19:59,400 Speaker 4: typically going to want to see a D one retention 364 00:19:59,560 --> 00:20:03,640 Speaker 4: rate access of forty percent, ideally in excess to fifty percent. 365 00:20:03,840 --> 00:20:06,200 Speaker 4: You're going to want to see a D seven retention 366 00:20:06,320 --> 00:20:09,480 Speaker 4: rate meaning how many people who started a week ago 367 00:20:09,680 --> 00:20:13,960 Speaker 4: are still playing after seven days in excess of call 368 00:20:14,000 --> 00:20:16,600 Speaker 4: it twenty to thirty percent, and then you're going to 369 00:20:16,680 --> 00:20:19,520 Speaker 4: ideally want to see a D thirty retention rate in 370 00:20:19,600 --> 00:20:22,840 Speaker 4: the ten to fifteen percent range. If you have a 371 00:20:22,920 --> 00:20:28,040 Speaker 4: game that's retaining users like that and engaging players at 372 00:20:28,080 --> 00:20:31,960 Speaker 4: a pretty snappy clip, you probably have the makings of 373 00:20:32,000 --> 00:20:35,919 Speaker 4: a really, really good and long lasting business. So an 374 00:20:35,920 --> 00:20:39,800 Speaker 4: example of a game that Hasbro does that has retention 375 00:20:39,920 --> 00:20:42,960 Speaker 4: rates like that would be mag at the Gathering Arena. 376 00:20:43,400 --> 00:20:47,000 Speaker 4: It's a free version of our most popular brand, Match 377 00:20:47,040 --> 00:20:50,600 Speaker 4: at the Gathering, which is a billion dollar plus trading 378 00:20:50,600 --> 00:20:54,120 Speaker 4: card game. It actually invented the trading card genre, and 379 00:20:54,160 --> 00:20:58,159 Speaker 4: it has retention rates that are astronomical. They're at the 380 00:20:58,240 --> 00:21:01,359 Speaker 4: high end of all those balns that I talked about, 381 00:21:02,200 --> 00:21:05,160 Speaker 4: And you know, we actually measured loyalty and a game 382 00:21:05,240 --> 00:21:10,440 Speaker 4: like Arena in months and years as opposed to days. 383 00:21:10,760 --> 00:21:13,200 Speaker 4: Like many mobile games like a Flappy Bird for instance, 384 00:21:13,240 --> 00:21:15,280 Speaker 4: as good as it is, that tends to have a 385 00:21:15,359 --> 00:21:19,080 Speaker 4: high churn rate. And so generally speaking, the longer you're 386 00:21:19,119 --> 00:21:21,280 Speaker 4: able to engage people and the more fun they're going 387 00:21:21,359 --> 00:21:24,280 Speaker 4: to have, the more opportunities you have to be able 388 00:21:24,320 --> 00:21:26,280 Speaker 4: to make a fair profit off of the game. And 389 00:21:26,320 --> 00:21:29,520 Speaker 4: then there's premium games, which have kind of a different model. 390 00:21:29,560 --> 00:21:32,240 Speaker 4: A premium game is kind of what we all might 391 00:21:32,280 --> 00:21:35,520 Speaker 4: remember from, you know, when we were kids buying games 392 00:21:35,560 --> 00:21:38,560 Speaker 4: for a Nintendo or buying games for a PlayStation or 393 00:21:38,560 --> 00:21:42,960 Speaker 4: an Xbox. You pay fifty dollars sixty dollars sometimes upwards 394 00:21:42,960 --> 00:21:46,719 Speaker 4: of seventy dollars up front. You typically get almost all 395 00:21:46,800 --> 00:21:51,040 Speaker 4: the value from that initial purchase. Maybe you sell downloadable content, 396 00:21:51,160 --> 00:21:54,320 Speaker 4: maybe there's a subscription that you can join, but most 397 00:21:54,359 --> 00:21:58,000 Speaker 4: typically you get the value up front. And what you 398 00:21:58,080 --> 00:21:59,720 Speaker 4: try to do there is you try to give a 399 00:21:59,800 --> 00:22:04,480 Speaker 4: very high end kind of blockbuster entertainment experience in exchange 400 00:22:04,480 --> 00:22:08,719 Speaker 4: for that high upfront cost. And you know, ideally you 401 00:22:08,760 --> 00:22:12,240 Speaker 4: want to maintain people for the twenty to one hundred 402 00:22:12,280 --> 00:22:16,520 Speaker 4: hours of gameplay, but it's not as important. What's important 403 00:22:16,560 --> 00:22:18,719 Speaker 4: is that they have a really fun first five to 404 00:22:18,760 --> 00:22:22,360 Speaker 4: ten hours and feel satisfied by the game, whereas in mobile, 405 00:22:22,960 --> 00:22:25,280 Speaker 4: really the first five to ten hours is just the 406 00:22:25,320 --> 00:22:28,600 Speaker 4: beginning of the engagement loop. You want to see players 407 00:22:28,640 --> 00:22:32,159 Speaker 4: hang around for ideally weeks, if not months and years 408 00:22:32,600 --> 00:22:34,719 Speaker 4: and really kind of make it a part of their 409 00:22:34,800 --> 00:22:36,400 Speaker 4: daily routine. 410 00:22:36,680 --> 00:22:41,119 Speaker 3: So Tracy mentioned in the beginning that the surreality of 411 00:22:41,200 --> 00:22:44,960 Speaker 3: the fact that there's now a physical version of the 412 00:22:45,000 --> 00:22:49,960 Speaker 3: mobile game, of the physical version of Monopoly, obviously it's tweaked. 413 00:22:50,240 --> 00:22:53,480 Speaker 3: You know, something that people talk about in culture generally, 414 00:22:53,640 --> 00:22:56,000 Speaker 3: and I often wonder if it's sort of wish casting 415 00:22:56,040 --> 00:22:58,600 Speaker 3: and not really a real thing. It's like, oh, people 416 00:22:58,640 --> 00:23:01,240 Speaker 3: wanting to like return to the analog, and there are 417 00:23:01,240 --> 00:23:02,960 Speaker 3: always people like oh, I think people are going to 418 00:23:03,000 --> 00:23:06,280 Speaker 3: want to read physical papers and nice heavy stock physical 419 00:23:06,359 --> 00:23:09,200 Speaker 3: magazines and maybe be on their phones a little bit less. 420 00:23:09,240 --> 00:23:12,720 Speaker 3: And again I always wonder if it's wishful thinking. But 421 00:23:12,920 --> 00:23:17,520 Speaker 3: in the game realm specifically, is this a real phenomenon 422 00:23:17,680 --> 00:23:21,280 Speaker 3: where you see people wanting to have that sort of tactile, 423 00:23:21,320 --> 00:23:24,679 Speaker 3: physical experience that they previously had on games, or is 424 00:23:24,720 --> 00:23:30,120 Speaker 3: this just a distinct opportunity specifically associated with the success 425 00:23:30,119 --> 00:23:30,840 Speaker 3: of Monopoly Go. 426 00:23:31,880 --> 00:23:34,160 Speaker 4: I think it's very real phenomena, and I think it's 427 00:23:34,160 --> 00:23:38,399 Speaker 4: been what's powering the physical games portfolio for US and 428 00:23:38,440 --> 00:23:41,120 Speaker 4: other companies for the last decade plus, and I think 429 00:23:41,160 --> 00:23:44,639 Speaker 4: it's going to power it for the certainly the foreseeable future. 430 00:23:45,240 --> 00:23:50,959 Speaker 4: People hunger for authentic connection, and a game gives people 431 00:23:51,760 --> 00:23:55,360 Speaker 4: kind of an easy rule book for creating authentic connection. 432 00:23:56,040 --> 00:23:59,080 Speaker 4: It's an easy way for families to get together and 433 00:23:59,240 --> 00:24:02,600 Speaker 4: spend some quality time at a table, phones down and 434 00:24:02,720 --> 00:24:07,160 Speaker 4: people engaged on the totem that is the game. It's 435 00:24:07,200 --> 00:24:10,639 Speaker 4: a great way to find an excuse to get together 436 00:24:10,680 --> 00:24:14,000 Speaker 4: with friends on a regular basis to go through an 437 00:24:14,040 --> 00:24:18,480 Speaker 4: adventure together like we do with Dungeons and Dragons. It's 438 00:24:18,520 --> 00:24:22,800 Speaker 4: a fantastic way for you know, people who are new 439 00:24:22,840 --> 00:24:25,760 Speaker 4: to a city and want to plug in with people 440 00:24:25,760 --> 00:24:28,399 Speaker 4: who have shared interests, like we see with Magic the 441 00:24:28,440 --> 00:24:31,720 Speaker 4: Gathering and the network of stores that we call the 442 00:24:31,920 --> 00:24:36,119 Speaker 4: Wizard's Play Network who put on over a million play 443 00:24:36,119 --> 00:24:39,480 Speaker 4: events per year across those stores, that people can come 444 00:24:39,480 --> 00:24:42,919 Speaker 4: in and find a friend who loves the game and 445 00:24:42,960 --> 00:24:46,600 Speaker 4: has a similar passion to them. And you know, I 446 00:24:46,640 --> 00:24:50,320 Speaker 4: don't see that ebbing, if anything, I see that hunger 447 00:24:50,359 --> 00:24:55,160 Speaker 4: for physical connection and that desire to kind of create 448 00:24:55,160 --> 00:24:58,440 Speaker 4: a shared story through the adventure that a game provides. 449 00:24:59,040 --> 00:25:02,080 Speaker 4: As only growing it to be more and more important 450 00:25:02,080 --> 00:25:04,240 Speaker 4: to people as we digitize more and more. 451 00:25:04,640 --> 00:25:07,360 Speaker 2: Since you brought up Magic the Gathering, one thing I've 452 00:25:07,359 --> 00:25:10,359 Speaker 2: been wondering is how do you balance the sort of 453 00:25:10,640 --> 00:25:16,800 Speaker 2: original attraction of the game with the expansion and the 454 00:25:16,840 --> 00:25:20,360 Speaker 2: need to you know, basically roll out new products and 455 00:25:20,520 --> 00:25:24,240 Speaker 2: get people buying new cards. And one of the things 456 00:25:24,240 --> 00:25:26,240 Speaker 2: I've been thinking about, you know, call me a Magic 457 00:25:26,280 --> 00:25:29,159 Speaker 2: the Gathering purist, but you've been doing a lot of 458 00:25:29,200 --> 00:25:33,600 Speaker 2: collaborations with TV shows, and I think you just announced 459 00:25:33,640 --> 00:25:38,560 Speaker 2: something with the Marvel universe, and I personally find some 460 00:25:38,680 --> 00:25:41,280 Speaker 2: of these tie ins kind of weird. Like I can't 461 00:25:41,359 --> 00:25:46,000 Speaker 2: imagine playing cards and being like I attack with Rick 462 00:25:46,080 --> 00:25:48,919 Speaker 2: from The Walking Dead and then I block with iron 463 00:25:49,000 --> 00:25:50,480 Speaker 2: Man or something like that. 464 00:25:51,160 --> 00:25:51,680 Speaker 3: How do you. 465 00:25:51,680 --> 00:25:56,480 Speaker 2: Balance the originality of the experience or the initial attraction 466 00:25:56,600 --> 00:26:00,719 Speaker 2: to the game with some of this like new licensing 467 00:26:00,920 --> 00:26:01,880 Speaker 2: driven growth. 468 00:26:02,440 --> 00:26:06,480 Speaker 4: I think what's great about this podcast, Tracy, is what 469 00:26:06,560 --> 00:26:09,919 Speaker 4: you find weird. I find amazing. You know, as a player, 470 00:26:10,080 --> 00:26:14,560 Speaker 4: you know, hey, sign me up for Rick battling iron 471 00:26:14,600 --> 00:26:18,800 Speaker 4: Man set against a bunch of space marines from Warhammer 472 00:26:18,840 --> 00:26:22,399 Speaker 4: forty K. That sounds like a really fun gaming time 473 00:26:22,400 --> 00:26:25,040 Speaker 4: to me. And I think that's the magic of what 474 00:26:25,080 --> 00:26:28,840 Speaker 4: we've been doing with Magic for the last five years. 475 00:26:29,600 --> 00:26:32,359 Speaker 4: We don't want to just be trapped in amber. We 476 00:26:32,400 --> 00:26:34,840 Speaker 4: don't want the game to just be the same thing 477 00:26:34,880 --> 00:26:38,480 Speaker 4: that it's been for the last thirty years. We want 478 00:26:38,520 --> 00:26:40,679 Speaker 4: it to change and we want it to evolve, but 479 00:26:40,720 --> 00:26:45,000 Speaker 4: we also want it to be fully backwards compatible and 480 00:26:45,119 --> 00:26:49,520 Speaker 4: continuously offering flavors that bring in more and more people 481 00:26:49,600 --> 00:26:52,679 Speaker 4: to the table and just make the community richer and 482 00:26:52,760 --> 00:26:56,280 Speaker 4: more vibrant. Now you know. The downside to it is 483 00:26:56,359 --> 00:26:59,280 Speaker 4: there are some people who are traditionalists. There are some 484 00:26:59,440 --> 00:27:05,680 Speaker 4: people who are completionists, and they don't necessarily like the changes, 485 00:27:06,359 --> 00:27:12,119 Speaker 4: but that tends to be the significant minority. There's way, way, 486 00:27:12,359 --> 00:27:16,159 Speaker 4: way more people who want to weigh into what, in 487 00:27:16,200 --> 00:27:18,639 Speaker 4: my opinion, is one of the best games ever invented 488 00:27:19,240 --> 00:27:23,320 Speaker 4: to play with ips that they love, with cards that 489 00:27:23,359 --> 00:27:26,960 Speaker 4: are instantly familiar to them, and we found what we 490 00:27:27,000 --> 00:27:29,719 Speaker 4: call Universes Beyond, which are these tie ins we do 491 00:27:29,800 --> 00:27:34,959 Speaker 4: with other brands to be by far the most successful 492 00:27:35,119 --> 00:27:38,959 Speaker 4: new player introduction that we've ever done in physical cards. 493 00:27:39,600 --> 00:27:42,480 Speaker 3: Well, say, can you explain that last part further? What's 494 00:27:42,560 --> 00:27:44,840 Speaker 3: the new move that has been so successful. 495 00:27:45,160 --> 00:27:49,560 Speaker 4: It's called the Universes Beyond, which is our invitation of 496 00:27:49,800 --> 00:27:53,280 Speaker 4: other brands to come into our play platform and be 497 00:27:53,359 --> 00:27:56,959 Speaker 4: able to experience the magic of magic. It's not an 498 00:27:57,000 --> 00:28:01,199 Speaker 4: original strategy. It's actually a very time test strategy. You know, 499 00:28:01,280 --> 00:28:05,240 Speaker 4: you look at games like Fortnite, they do constant seasons 500 00:28:05,359 --> 00:28:08,560 Speaker 4: with outside ip that really spices up the game and 501 00:28:08,560 --> 00:28:12,920 Speaker 4: invites new people in. Lego has been doing it for forever, 502 00:28:13,160 --> 00:28:16,080 Speaker 4: you know, they started with Star Wars and have expanded 503 00:28:16,080 --> 00:28:19,080 Speaker 4: to you know, they do Transformers now, they do Pepa Pig, now, 504 00:28:19,080 --> 00:28:21,679 Speaker 4: they do D and D now. It just makes the 505 00:28:21,720 --> 00:28:25,800 Speaker 4: play system a richer playground for people to be able 506 00:28:25,800 --> 00:28:30,000 Speaker 4: to experience. Now, we still have all the traditional elves 507 00:28:30,080 --> 00:28:34,720 Speaker 4: and dragons and heroes and lore from Magic, and we 508 00:28:34,800 --> 00:28:37,880 Speaker 4: always have sets for those, and we always make sure 509 00:28:38,160 --> 00:28:40,720 Speaker 4: all the cards inside of Magic, and I think at 510 00:28:40,720 --> 00:28:43,160 Speaker 4: this point we're getting close to between twenty to twenty 511 00:28:43,160 --> 00:28:47,240 Speaker 4: five thousand unique cards that exist in the Magic Universe. 512 00:28:47,920 --> 00:28:50,800 Speaker 4: All of those cards are fully compatible with each other. 513 00:28:51,360 --> 00:28:54,280 Speaker 4: You can buy a pack of cards from nineteen ninety three, 514 00:28:54,800 --> 00:28:57,880 Speaker 4: and I wouldn't recommend cracking them open because they're very 515 00:28:57,960 --> 00:29:00,360 Speaker 4: valuable if you buy them, But you could and you 516 00:29:00,400 --> 00:29:02,560 Speaker 4: could play with the pack of cards that you bought 517 00:29:02,560 --> 00:29:05,719 Speaker 4: in twenty twenty three and they would be fully compatible 518 00:29:05,720 --> 00:29:09,239 Speaker 4: with each other. And you know, I think enriching that 519 00:29:09,320 --> 00:29:13,120 Speaker 4: play system with a lot of fantastic brands that have 520 00:29:13,520 --> 00:29:33,280 Speaker 4: very vibrant fan communities just makes Magic more magical to play. Joe. 521 00:29:33,320 --> 00:29:36,800 Speaker 2: After we recorded that episode with Richard Garfield, I went 522 00:29:36,840 --> 00:29:38,800 Speaker 2: off to look to see if I could find my 523 00:29:38,880 --> 00:29:41,440 Speaker 2: old Magic the gathering cards. These would have been from 524 00:29:41,440 --> 00:29:43,960 Speaker 2: like nineteen ninety four, ninety five, and I can't find 525 00:29:44,000 --> 00:29:47,280 Speaker 2: them anywhere. And I'm so sad because not only do 526 00:29:47,400 --> 00:29:49,560 Speaker 2: I think they are worth like a decent amount of 527 00:29:49,560 --> 00:29:52,240 Speaker 2: money nowadays, but I would actually like to see them again. 528 00:29:52,280 --> 00:29:54,720 Speaker 2: And I have this vision in my mind of exactly 529 00:29:55,000 --> 00:29:59,040 Speaker 2: where they are. They were in an after eight mint container. Oh, 530 00:29:59,080 --> 00:30:02,000 Speaker 2: and I recall seeing it somewhere like in the past 531 00:30:02,120 --> 00:30:04,560 Speaker 2: twenty years. But I'll find it. 532 00:30:04,680 --> 00:30:05,320 Speaker 4: You'll find it. 533 00:30:05,400 --> 00:30:07,560 Speaker 3: I know I have old baseball cards and a record 534 00:30:07,560 --> 00:30:10,560 Speaker 3: collection somewhere, and I have no idea where there's. You know, 535 00:30:10,720 --> 00:30:14,800 Speaker 3: something I'm interested in speaking of, like culture, is the 536 00:30:14,880 --> 00:30:18,719 Speaker 3: sort of like intergenerational cultural transmission. And you know, when 537 00:30:18,760 --> 00:30:21,760 Speaker 3: I was a kid, I listened to the same music 538 00:30:22,040 --> 00:30:24,840 Speaker 3: as my parents because they would put on music and 539 00:30:24,920 --> 00:30:26,800 Speaker 3: I was in the room, and so that's what I 540 00:30:26,840 --> 00:30:29,520 Speaker 3: heard and that's what I got into. And to some extent, 541 00:30:29,600 --> 00:30:32,520 Speaker 3: that doesn't happen the same way with music anymore, because 542 00:30:32,560 --> 00:30:34,920 Speaker 3: my kids might be on headphones or I might be 543 00:30:34,960 --> 00:30:37,040 Speaker 3: on headphones. So when I'm listening to music, it's not 544 00:30:37,160 --> 00:30:40,200 Speaker 3: just sort of blasting throughout the living room or wherever 545 00:30:40,240 --> 00:30:42,440 Speaker 3: it is you know, when you think about like these 546 00:30:42,520 --> 00:30:46,160 Speaker 3: like games like these like backwards compatible games like you know, 547 00:30:46,240 --> 00:30:49,320 Speaker 3: like Magic and so forth, I'm curious, like how you 548 00:30:49,440 --> 00:30:53,920 Speaker 3: see that playing out in the game space. Games getting 549 00:30:53,960 --> 00:30:56,920 Speaker 3: passed on. Parents play with their kids. Obviously I played 550 00:30:56,960 --> 00:30:59,520 Speaker 3: Monopoly with my daughter. I think we also play like 551 00:31:00,240 --> 00:31:02,080 Speaker 3: and ladders and stuff like that. But then there is 552 00:31:02,120 --> 00:31:05,040 Speaker 3: this element that they have all the avenues of finding games, 553 00:31:05,080 --> 00:31:07,960 Speaker 3: whether it's online or on a phone, that are not 554 00:31:08,400 --> 00:31:10,440 Speaker 3: you know, something I would have played. And I'm sort 555 00:31:10,480 --> 00:31:14,000 Speaker 3: of curious about the phenomenon of like passing down games 556 00:31:14,240 --> 00:31:17,640 Speaker 3: and how you think about the durability of brands in 557 00:31:17,720 --> 00:31:18,720 Speaker 3: this aspect. 558 00:31:18,920 --> 00:31:22,640 Speaker 4: I think it's the primary way people learn about a 559 00:31:22,680 --> 00:31:26,560 Speaker 4: new game is through their parents playing around family board 560 00:31:26,680 --> 00:31:29,000 Speaker 4: game night, you know, whether that's a Friday or Thursday 561 00:31:29,080 --> 00:31:32,560 Speaker 4: or pick your boys and experiencing the joy and you know, 562 00:31:32,640 --> 00:31:35,840 Speaker 4: passing on like a treasured memory from your childhood to 563 00:31:35,960 --> 00:31:39,320 Speaker 4: your kids. I know my son loves D and D. 564 00:31:39,600 --> 00:31:43,040 Speaker 4: He loves Magic. He got that from me. The favorite 565 00:31:43,080 --> 00:31:48,280 Speaker 4: game our family plays is Monopoly. You know, we try 566 00:31:48,320 --> 00:31:52,160 Speaker 4: playing well, we play it less because my wife dislikes 567 00:31:52,160 --> 00:31:55,760 Speaker 4: how much we cheat. But the kids in chip ceo. 568 00:31:57,760 --> 00:32:01,040 Speaker 3: Wait do you it's admitting that cheer? Wait do you 569 00:32:01,280 --> 00:32:03,720 Speaker 3: play that? If you land on free parking you get 570 00:32:03,840 --> 00:32:07,400 Speaker 3: cash in the middle or like, where do you stand on? 571 00:32:07,480 --> 00:32:10,160 Speaker 4: That is often unnecessary for my kids and I because 572 00:32:10,160 --> 00:32:13,240 Speaker 4: we seem to always have a magical font of cash. 573 00:32:13,280 --> 00:32:15,920 Speaker 4: Our favorite version is the cheaters edition. We actually came 574 00:32:15,960 --> 00:32:19,400 Speaker 4: out with a version of Monopoly which was focused on 575 00:32:20,080 --> 00:32:22,480 Speaker 4: things that you needed to cheat on, tasks you needed 576 00:32:22,480 --> 00:32:26,160 Speaker 4: to do, and basically, like we know, the game of 577 00:32:26,200 --> 00:32:28,800 Speaker 4: Monopoly is done at our house when my wife flips 578 00:32:28,800 --> 00:32:36,760 Speaker 4: the board, usually around turn four or five. Game. But 579 00:32:36,880 --> 00:32:39,720 Speaker 4: it's fun. And you know, my kids love Monopoly. Now 580 00:32:39,880 --> 00:32:42,880 Speaker 4: my son loves magic and D and D. And you 581 00:32:42,960 --> 00:32:45,440 Speaker 4: do it with video games as well. Like to me, 582 00:32:46,760 --> 00:32:50,720 Speaker 4: games are such powerful ip you know, they might not 583 00:32:50,960 --> 00:32:56,680 Speaker 4: create like these cultural moments that a big Hollywood movie does, right, 584 00:32:56,800 --> 00:33:02,000 Speaker 4: but they create millions upon millions of very powerful personal moments. 585 00:33:02,720 --> 00:33:06,680 Speaker 4: And that's why brands like Monopoly can translate so well 586 00:33:07,320 --> 00:33:10,959 Speaker 4: from a board game to a multi billion dollar mobile 587 00:33:11,040 --> 00:33:14,400 Speaker 4: game back to a board game again, because people have 588 00:33:14,520 --> 00:33:18,920 Speaker 4: such intimate experience with them that has this deep personal 589 00:33:18,960 --> 00:33:23,000 Speaker 4: connection usually resulting from you know, a very fond memory 590 00:33:23,240 --> 00:33:28,200 Speaker 4: of siblings against siblings, friends with friends or parents and 591 00:33:28,360 --> 00:33:30,120 Speaker 4: kids circling around a table. 592 00:33:31,240 --> 00:33:35,960 Speaker 3: You mentioned cultural moment. You know, I'm curious. Like last year, 593 00:33:36,120 --> 00:33:38,720 Speaker 3: I guess, uh, Mattel had that huge hit with the 594 00:33:38,760 --> 00:33:42,560 Speaker 3: Barbie movie. I know you have all this ip. Are 595 00:33:42,600 --> 00:33:45,719 Speaker 3: you doing anything similar in terms of sort of like 596 00:33:46,040 --> 00:33:49,800 Speaker 3: big like adult oriented movies around some of the brands 597 00:33:49,840 --> 00:33:52,480 Speaker 3: that you have within the broader Hasbro world? 598 00:33:52,800 --> 00:33:56,040 Speaker 4: Oh? Yeah, for sure. I think it last count Transformers 599 00:33:56,080 --> 00:33:59,400 Speaker 4: as a five billion dollar plus box office franchise. I 600 00:33:59,440 --> 00:34:02,440 Speaker 4: think it's in the top ten box office franchises of 601 00:34:02,480 --> 00:34:04,840 Speaker 4: all time. We have a new movie coming out in 602 00:34:04,880 --> 00:34:09,480 Speaker 4: September called Transformers One. It's the origin story of Optimus 603 00:34:09,560 --> 00:34:12,480 Speaker 4: Prime and Megatron back when they were friends as young 604 00:34:12,680 --> 00:34:17,520 Speaker 4: cogless robots on Cybertron and how the clash between them 605 00:34:17,560 --> 00:34:22,160 Speaker 4: and the Autobots and Decepticons emerged. Directed by Josh Cooley, 606 00:34:22,320 --> 00:34:24,959 Speaker 4: who I think did Toy Story three or Toy Story four. 607 00:34:25,520 --> 00:34:28,759 Speaker 4: And it's been getting really good feedback from things like 608 00:34:28,840 --> 00:34:31,520 Speaker 4: San Diego Comic Con. Fans are excited for it, and 609 00:34:31,520 --> 00:34:34,480 Speaker 4: we hope families will enjoy it too. And then we 610 00:34:34,560 --> 00:34:37,080 Speaker 4: have at last count I think we have thirty five 611 00:34:37,280 --> 00:34:40,680 Speaker 4: entertainment projects in development. You know, you brought up the 612 00:34:40,719 --> 00:34:45,560 Speaker 4: Barbie movie. Barbie herself is the executive producer of our 613 00:34:45,760 --> 00:34:49,360 Speaker 4: Monopoly movie with Lionsgate. We have a Clue movie. 614 00:34:49,120 --> 00:34:53,240 Speaker 3: And executive producer, yeah. 615 00:34:53,120 --> 00:34:56,960 Speaker 4: Margot Robbie's Lucky count. 616 00:34:58,520 --> 00:34:58,919 Speaker 2: The Doll. 617 00:34:59,160 --> 00:35:03,439 Speaker 4: Okay, we did release a version of Barbie Monopoly last 618 00:35:03,520 --> 00:35:06,200 Speaker 4: year and it was one of the most successful Monopoly 619 00:35:06,320 --> 00:35:08,880 Speaker 4: versions from last year. So there's a lot of tie ins. 620 00:35:09,560 --> 00:35:12,160 Speaker 4: So yeah, I mean we have a ton of content 621 00:35:12,239 --> 00:35:17,040 Speaker 4: coming out. You know, Transformers is probably the movie that 622 00:35:17,239 --> 00:35:21,000 Speaker 4: the toy industry kind of holds up as like great 623 00:35:21,120 --> 00:35:25,799 Speaker 4: synergies between selling product and creating a great story. You know, 624 00:35:26,080 --> 00:35:29,080 Speaker 4: last year with Transformers Rise of the Beast, we had 625 00:35:29,120 --> 00:35:33,440 Speaker 4: a ninety percent uplift in point of sale over like 626 00:35:33,520 --> 00:35:35,799 Speaker 4: the twelve weeks of the movie, and I think we 627 00:35:35,840 --> 00:35:39,120 Speaker 4: did something like thirty or forty percent pos point of 628 00:35:39,160 --> 00:35:42,680 Speaker 4: sale uplift during the whole year from that movie. So, 629 00:35:43,040 --> 00:35:45,719 Speaker 4: you know, Transformers movies aren't just fun. They sell a 630 00:35:45,760 --> 00:35:46,400 Speaker 4: lot of toys. 631 00:35:46,640 --> 00:35:48,680 Speaker 3: By the way, Tracy, I see has Bro has the 632 00:35:48,719 --> 00:35:51,879 Speaker 3: ipated Gem, which I think could be a huge hit. 633 00:35:52,000 --> 00:35:53,640 Speaker 2: Wait, is this the old the old one from the 634 00:35:53,719 --> 00:35:54,560 Speaker 2: nineteen eighty Yeah. 635 00:35:54,719 --> 00:35:57,799 Speaker 3: Yeah, yeah, people will love a gym movie. Yeah. So 636 00:35:57,840 --> 00:35:59,719 Speaker 3: I'm just saying I'm giving a free idea here. 637 00:36:00,000 --> 00:36:03,800 Speaker 2: Think there was a contempt I wanted to talk about AI, 638 00:36:04,160 --> 00:36:07,239 Speaker 2: and there's sort of two different paths we could go 639 00:36:07,280 --> 00:36:11,279 Speaker 2: down here, because number one, I know you're experimenting with 640 00:36:11,360 --> 00:36:17,000 Speaker 2: some AI based products, so like an AI driven Ouiji board, 641 00:36:17,040 --> 00:36:20,560 Speaker 2: which sounds kind of fun. And then on the other hand, 642 00:36:21,239 --> 00:36:24,320 Speaker 2: has Bro has got to be one of the biggest 643 00:36:24,360 --> 00:36:28,480 Speaker 2: commissioners of like science fiction and fantasy art in the world, 644 00:36:28,600 --> 00:36:31,240 Speaker 2: and I know there's a lot of discussion nowadays about 645 00:36:31,280 --> 00:36:34,160 Speaker 2: how much of that is going to end up being 646 00:36:34,239 --> 00:36:37,400 Speaker 2: AI generated. And I believe you had a big round 647 00:36:37,520 --> 00:36:40,960 Speaker 2: of layoffs announced last year and they're probably still ongoing. 648 00:36:41,000 --> 00:36:43,319 Speaker 2: A lot of those were in the art department. So 649 00:36:43,360 --> 00:36:45,760 Speaker 2: can you talk to us about the impact of AI 650 00:36:45,920 --> 00:36:48,759 Speaker 2: on your business, both in terms of new products and 651 00:36:48,800 --> 00:36:52,520 Speaker 2: then also I guess how it would affect the art 652 00:36:52,800 --> 00:36:54,360 Speaker 2: of a lot of your games. 653 00:36:54,640 --> 00:36:57,719 Speaker 4: Yeah. Sure. Actually, just to correct it upfront, we are 654 00:36:57,760 --> 00:37:00,799 Speaker 4: going through a series of layoffs as part of restructuring 655 00:37:00,880 --> 00:37:06,200 Speaker 4: our toy and commercial organizations. But that's not affecting Wizards 656 00:37:06,239 --> 00:37:09,640 Speaker 4: of the Coast. They had some modest impacts, but that 657 00:37:09,760 --> 00:37:12,920 Speaker 4: was actually mostly kind of the back office related roles. 658 00:37:13,520 --> 00:37:18,600 Speaker 4: We really prize design talent, art talent, and generally creativity. 659 00:37:18,800 --> 00:37:22,400 Speaker 4: It's what fuels our brands. We prize it both internally 660 00:37:22,440 --> 00:37:24,600 Speaker 4: in terms of the employees we have and the great 661 00:37:24,600 --> 00:37:27,319 Speaker 4: talent that we're able to attract to the company. And 662 00:37:27,360 --> 00:37:30,240 Speaker 4: we really prize it in terms of you know, really 663 00:37:30,280 --> 00:37:33,680 Speaker 4: the Triple A top shelf artists that we work with 664 00:37:34,040 --> 00:37:37,040 Speaker 4: both to help us drive concept art and new product development, 665 00:37:37,360 --> 00:37:39,719 Speaker 4: as well as all the art commissioning we do for 666 00:37:39,800 --> 00:37:43,320 Speaker 4: the thousands of new magic cards and D and D 667 00:37:43,880 --> 00:37:46,920 Speaker 4: books and imagery that we do every year. You know, 668 00:37:46,960 --> 00:37:50,680 Speaker 4: I would say for AI, AI is a big topic, 669 00:37:50,920 --> 00:37:54,080 Speaker 4: like we could probably do like three or four podcasts 670 00:37:54,120 --> 00:37:57,160 Speaker 4: on that and its impacts on any given industry. I 671 00:37:57,200 --> 00:38:00,560 Speaker 4: suppose I'll start with the headline color Meia and AII optimist. 672 00:38:00,800 --> 00:38:03,839 Speaker 4: In terms of coming from the industry of play, it's 673 00:38:03,880 --> 00:38:09,440 Speaker 4: an incredibly playful, very high impact set of technologies that 674 00:38:09,600 --> 00:38:14,800 Speaker 4: really can light up the average player, the average fans. 675 00:38:14,920 --> 00:38:21,480 Speaker 4: Creativity really creates and enables amazing user generated content. And 676 00:38:21,520 --> 00:38:26,240 Speaker 4: as someone who builds games that really rely on storytelling, 677 00:38:26,440 --> 00:38:31,919 Speaker 4: that relies on an end user's creativity and people collaborating 678 00:38:31,960 --> 00:38:35,839 Speaker 4: around a table. I think there's really exciting possibilities for it. 679 00:38:36,320 --> 00:38:39,239 Speaker 4: You know. That said, we're in a lot of undiscovered 680 00:38:39,280 --> 00:38:42,360 Speaker 4: country as it relates to AI, and we have to 681 00:38:42,400 --> 00:38:46,960 Speaker 4: deploy it very, very responsibly and at a measured pace 682 00:38:47,600 --> 00:38:51,000 Speaker 4: because we got to make sure that creatives are paid 683 00:38:51,040 --> 00:38:54,480 Speaker 4: for their work. You know, we're a company that values creativity, 684 00:38:54,840 --> 00:38:59,080 Speaker 4: and therefore we value creatives. So we're thinking through, how 685 00:38:59,120 --> 00:39:03,839 Speaker 4: do we do this way that's ethical, that's responsible, that 686 00:39:04,360 --> 00:39:09,560 Speaker 4: gives voice actors, gives actors, gives artists, gives writers their 687 00:39:09,640 --> 00:39:12,799 Speaker 4: fair shake inside of it. And you know, I think 688 00:39:12,800 --> 00:39:14,399 Speaker 4: it's going to take us a little bit of time 689 00:39:14,480 --> 00:39:16,439 Speaker 4: and the industry as a whole to figure it out. 690 00:39:17,080 --> 00:39:19,879 Speaker 4: But I'm pleased with how we're going about it. I'm 691 00:39:19,880 --> 00:39:23,480 Speaker 4: sure there'll be instances where you know, we have to 692 00:39:23,520 --> 00:39:27,759 Speaker 4: police things carefully. You know, you'll see AI pop up 693 00:39:27,760 --> 00:39:31,319 Speaker 4: in art now and then that's not something that we're 694 00:39:31,360 --> 00:39:35,000 Speaker 4: doing by design. It's something that just happens when you 695 00:39:35,080 --> 00:39:37,719 Speaker 4: work with hundreds of different artists who have different kind 696 00:39:37,719 --> 00:39:42,000 Speaker 4: of motivations and different kind of thoughts on things. Generally speaking, 697 00:39:42,160 --> 00:39:46,319 Speaker 4: in our finished products, everything will be human created and 698 00:39:46,480 --> 00:39:51,680 Speaker 4: human finished. However, when we think about AI enabled tools 699 00:39:52,080 --> 00:39:56,040 Speaker 4: that kind of bring fun to life and it enables 700 00:39:56,120 --> 00:39:59,200 Speaker 4: users to be able to create things, sure, I think 701 00:39:59,280 --> 00:40:03,799 Speaker 4: we will use our art, we will use ORIP, and 702 00:40:03,840 --> 00:40:06,680 Speaker 4: we will try to use that to create ethically trained 703 00:40:07,080 --> 00:40:11,240 Speaker 4: art and ethically trained AI tools that kind of bring 704 00:40:11,400 --> 00:40:14,600 Speaker 4: imaginations to life. You know, if I just look at 705 00:40:14,640 --> 00:40:16,479 Speaker 4: like my own D and D groups, and I play 706 00:40:16,480 --> 00:40:19,200 Speaker 4: in three different D and D groups, nice, I can't 707 00:40:19,239 --> 00:40:22,440 Speaker 4: tell you a single person around the table who doesn't 708 00:40:22,560 --> 00:40:26,040 Speaker 4: use AI in some way, shape or form to help 709 00:40:26,080 --> 00:40:31,160 Speaker 4: either craft their character, help inspire an adventure, bring imagery 710 00:40:31,480 --> 00:40:35,000 Speaker 4: and audio to life. And so you know, if that's 711 00:40:35,080 --> 00:40:38,560 Speaker 4: just my little kind of ballpark of twenty or thirty 712 00:40:38,560 --> 00:40:41,720 Speaker 4: players that I play with on the regular, I'm sure 713 00:40:41,800 --> 00:40:45,200 Speaker 4: that's happening across the vast tens of millions of people 714 00:40:45,239 --> 00:40:48,239 Speaker 4: who play the game. And so when your users are 715 00:40:48,280 --> 00:40:51,279 Speaker 4: telling you that they're using a tool and that they're 716 00:40:51,400 --> 00:40:54,040 Speaker 4: valuing it, I think you have to take notice and 717 00:40:54,080 --> 00:40:55,600 Speaker 4: you have to figure out how to harness it. 718 00:40:56,000 --> 00:40:59,920 Speaker 2: Oh this reminds me, actually, I remember hearing about the 719 00:41:00,120 --> 00:41:04,480 Speaker 2: Open gaming license controversy for Dungeons and Dragons, and there 720 00:41:04,560 --> 00:41:07,279 Speaker 2: was a lot of debate and a lot of outrage 721 00:41:07,400 --> 00:41:10,680 Speaker 2: initially about some of the changes you were proposing. But 722 00:41:10,760 --> 00:41:13,839 Speaker 2: since we're on the topic of you know, user generated 723 00:41:13,960 --> 00:41:17,560 Speaker 2: content and Dungeons and Dragons is famous for the amount 724 00:41:17,640 --> 00:41:20,800 Speaker 2: of participation that gamers actually have, and that talked to 725 00:41:20,920 --> 00:41:23,920 Speaker 2: us about how that controversy, like, what were the lessons 726 00:41:24,040 --> 00:41:26,560 Speaker 2: learned from that and how did it all end, because 727 00:41:26,600 --> 00:41:28,920 Speaker 2: I think it's been resolved somewhat at this point. 728 00:41:29,480 --> 00:41:31,000 Speaker 4: Yeah, I mean that was about a year and a 729 00:41:31,000 --> 00:41:35,000 Speaker 4: half ago, and that was a serious case of foot 730 00:41:35,000 --> 00:41:38,120 Speaker 4: and mouth disease. From our perspective, we did it wrong 731 00:41:38,320 --> 00:41:42,239 Speaker 4: and we apologized and I think we quickly made amends. 732 00:41:43,040 --> 00:41:45,560 Speaker 4: I think where we were coming from on that whole 733 00:41:45,560 --> 00:41:47,640 Speaker 4: thing and the Open Game License, for people who don't 734 00:41:47,719 --> 00:41:50,880 Speaker 4: know it, was something that was established about twenty ish 735 00:41:50,960 --> 00:41:54,680 Speaker 4: years ago that basically opens up the rule set and 736 00:41:54,719 --> 00:41:58,400 Speaker 4: some of the core content for Dungeons and Dragons to 737 00:41:58,600 --> 00:42:01,839 Speaker 4: create a lingu of frame, a rule set and set 738 00:42:01,840 --> 00:42:04,480 Speaker 4: of content for people to be able to play tabletop 739 00:42:04,600 --> 00:42:07,840 Speaker 4: role playing games. So what we were trying to do is. 740 00:42:07,880 --> 00:42:10,759 Speaker 4: We were trying to evolve it because a document that 741 00:42:10,840 --> 00:42:14,360 Speaker 4: was created in two thousand and two didn't foresee the 742 00:42:14,480 --> 00:42:18,080 Speaker 4: rise of video games, it didn't foresee the rise of 743 00:42:18,160 --> 00:42:22,320 Speaker 4: AI tools, it didn't foresee even things like content streaming. 744 00:42:23,200 --> 00:42:28,279 Speaker 4: So our goal there was to try to protect an 745 00:42:28,360 --> 00:42:30,880 Speaker 4: end user's ability to be able to make content and 746 00:42:30,920 --> 00:42:34,840 Speaker 4: have fun, and a creator's ability to create content and 747 00:42:34,920 --> 00:42:37,400 Speaker 4: be able to make a living off of it, while 748 00:42:37,640 --> 00:42:41,879 Speaker 4: preventing kind of like a quick serve restaurant from using 749 00:42:41,960 --> 00:42:45,480 Speaker 4: the D and D brand to sell tacos, or a 750 00:42:45,520 --> 00:42:48,080 Speaker 4: big video game company to be able to create a 751 00:42:48,160 --> 00:42:52,279 Speaker 4: video game using the IP in a way that wasn't 752 00:42:52,320 --> 00:42:56,320 Speaker 4: fair to us as the kind of quote unquote brand owners, 753 00:42:56,800 --> 00:42:59,480 Speaker 4: or maybe do something that we didn't necessarily like with 754 00:42:59,520 --> 00:43:03,120 Speaker 4: the brand, or had content that was inappropriate, which happens 755 00:43:03,840 --> 00:43:06,560 Speaker 4: when you have tons of millions of users making content. 756 00:43:06,960 --> 00:43:10,520 Speaker 4: I think we found a fair and equitable solution to it. 757 00:43:10,600 --> 00:43:13,560 Speaker 4: You know, if anything, we embraced open source even more. 758 00:43:14,160 --> 00:43:18,080 Speaker 4: We also are opening up our own distribution platforms like 759 00:43:18,160 --> 00:43:22,120 Speaker 4: D and D Beyond to you know, create marketplaces where 760 00:43:22,160 --> 00:43:24,680 Speaker 4: more and more creators and more and more users can 761 00:43:24,719 --> 00:43:28,880 Speaker 4: be able to share their content and hopefully, you know, 762 00:43:28,960 --> 00:43:31,719 Speaker 4: make a nice living off of their content. I think 763 00:43:31,760 --> 00:43:33,759 Speaker 4: you're going to see more and more from that from 764 00:43:33,840 --> 00:43:37,239 Speaker 4: us in terms of how we expand that marketplace opportunity 765 00:43:37,760 --> 00:43:39,839 Speaker 4: and how we think about new ways that they can 766 00:43:39,880 --> 00:43:43,960 Speaker 4: create content, for instance, on something we're calling a virtual tabletop, 767 00:43:44,400 --> 00:43:48,839 Speaker 4: which is an Unreal Engine five powered kind of like sandbox, 768 00:43:49,280 --> 00:43:51,920 Speaker 4: where you can build full three D models of like 769 00:43:52,080 --> 00:43:58,040 Speaker 4: miniatures and buildings and special effects. And you know, I 770 00:43:58,040 --> 00:44:01,040 Speaker 4: think that'll be a wonderful opportunity for people and really 771 00:44:01,120 --> 00:44:04,200 Speaker 4: leverage kind of the legacy of the OGL in a 772 00:44:04,239 --> 00:44:05,839 Speaker 4: positive and new way. 773 00:44:06,520 --> 00:44:09,600 Speaker 2: Oh that sounds really fun. What are your favorite games 774 00:44:09,640 --> 00:44:12,080 Speaker 2: to play? Give us some recommendations, and they don't all 775 00:44:12,120 --> 00:44:14,759 Speaker 2: have to be from the Hawsbro universe, but you know, 776 00:44:14,840 --> 00:44:16,839 Speaker 2: having spoken to you, it sounds like a lot of them. 777 00:44:16,760 --> 00:44:21,040 Speaker 4: Are fortunately, many, many, many of them are well. Certainly, 778 00:44:21,040 --> 00:44:23,520 Speaker 4: if you're into role playing games and you haven't played 779 00:44:23,520 --> 00:44:26,960 Speaker 4: Balder's Gate three, that's a seminal role playing game. It 780 00:44:27,080 --> 00:44:30,239 Speaker 4: won I think it swept all of the major Game 781 00:44:30,280 --> 00:44:32,720 Speaker 4: of the Year awards. It swept all of the major 782 00:44:32,800 --> 00:44:35,400 Speaker 4: role playing Game of the Year awards, and it's just 783 00:44:35,440 --> 00:44:37,880 Speaker 4: a fabulous game from our partners with Larry, and I 784 00:44:37,880 --> 00:44:40,200 Speaker 4: think they hit a home run on that. I obviously 785 00:44:40,280 --> 00:44:42,439 Speaker 4: think Monopoly Go is a lot of fun, and there's 786 00:44:42,440 --> 00:44:45,400 Speaker 4: several hundred million people who agree with me, so I 787 00:44:45,440 --> 00:44:47,719 Speaker 4: think if you're looking for something to tick some time 788 00:44:47,760 --> 00:44:50,080 Speaker 4: away on your subway commute, that one's a lot of 789 00:44:50,080 --> 00:44:52,960 Speaker 4: fun as well. I'm kind of a hardcore, crunchy gamer, 790 00:44:53,000 --> 00:44:56,200 Speaker 4: I think you can tell based on my answers and 791 00:44:56,239 --> 00:44:59,000 Speaker 4: a little bit nerdy, but actually my favorite game is Scrabble, 792 00:44:59,600 --> 00:45:03,080 Speaker 4: so I really enjoy playing that. And I suppose if 793 00:45:03,080 --> 00:45:06,120 Speaker 4: I was going to pick a competitors game, what's a 794 00:45:06,160 --> 00:45:10,880 Speaker 4: fun game that I play with my family from a competitor, 795 00:45:11,040 --> 00:45:15,000 Speaker 4: so I will pick two. If you're a little nerdy 796 00:45:15,280 --> 00:45:18,080 Speaker 4: and want a fun kind of D and D light experience, 797 00:45:18,800 --> 00:45:23,600 Speaker 4: Munchkin is probably one of my family's favorite games that 798 00:45:23,640 --> 00:45:26,279 Speaker 4: has a very Monopoly esque kind of vibe to it, 799 00:45:26,320 --> 00:45:29,640 Speaker 4: where you're in coopetition trying to be the first tiny 800 00:45:29,719 --> 00:45:33,400 Speaker 4: creature to complete a dungeon and power yourselves up, and 801 00:45:33,440 --> 00:45:36,760 Speaker 4: then of course ultimately the other players who've been helping 802 00:45:36,800 --> 00:45:38,640 Speaker 4: you stabs you in the back at the end to 803 00:45:38,680 --> 00:45:42,120 Speaker 4: prevent you from Being First, and then another family favorite, 804 00:45:42,160 --> 00:45:45,080 Speaker 4: this one I think is from Asmodi out of Europe 805 00:45:45,360 --> 00:45:47,839 Speaker 4: is Ticket to Ride. That's just a really fun kind 806 00:45:47,840 --> 00:45:50,319 Speaker 4: of travel themed game where you become kind of a 807 00:45:50,400 --> 00:45:52,520 Speaker 4: railroad tycoon. So that's a fun one too. 808 00:45:52,880 --> 00:45:55,480 Speaker 2: Oh, both of these sound amazing. Sorry, I'm looking them 809 00:45:55,520 --> 00:45:58,960 Speaker 2: up as you speak. That sounds great, okay, Chris Cox, 810 00:45:59,000 --> 00:46:01,120 Speaker 2: the CEO of hasan Bro, thank you so much for 811 00:46:01,160 --> 00:46:02,000 Speaker 2: coming on of those. 812 00:46:02,440 --> 00:46:16,560 Speaker 4: Hey, thank you so much for having me, Joe. 813 00:46:16,600 --> 00:46:18,680 Speaker 2: I thought that was a fun conversation. I just like 814 00:46:18,760 --> 00:46:19,720 Speaker 2: talking about games. 815 00:46:19,880 --> 00:46:22,719 Speaker 3: Really, Tracy, are you ever going to invite me to 816 00:46:22,760 --> 00:46:25,560 Speaker 3: one of your game made ups out up in Connecticut? 817 00:46:25,680 --> 00:46:26,120 Speaker 3: I don't know. 818 00:46:27,840 --> 00:46:30,200 Speaker 2: I would love you to come play board games, Joe. 819 00:46:30,680 --> 00:46:33,279 Speaker 3: Really, yeah, okay, I'll come out. What game are we 820 00:46:33,280 --> 00:46:33,799 Speaker 3: going to play? 821 00:46:33,880 --> 00:46:34,080 Speaker 4: Oh? 822 00:46:34,200 --> 00:46:37,520 Speaker 2: You know, this isn't really a board game per se, 823 00:46:37,560 --> 00:46:39,480 Speaker 2: but I would love to play Avalon with you. I 824 00:46:39,480 --> 00:46:41,160 Speaker 2: think you'd be good at it. Okay, this is the 825 00:46:41,160 --> 00:46:43,960 Speaker 2: one where you basically lie to your friends and annoy 826 00:46:44,120 --> 00:46:44,920 Speaker 2: everyone that you know. 827 00:46:45,200 --> 00:46:48,440 Speaker 3: I'm done with that. So, in all seriousness, it is 828 00:46:48,640 --> 00:46:51,560 Speaker 3: interesting to think about game. You know, people are always 829 00:46:51,600 --> 00:46:54,000 Speaker 3: talking about, Oh, we want like real world connection. If 830 00:46:54,040 --> 00:46:56,719 Speaker 3: it's like oh third Spaces and all this stuff. It 831 00:46:56,880 --> 00:47:00,239 Speaker 3: is interesting to think like games are a little little 832 00:47:00,239 --> 00:47:03,080 Speaker 3: bit unique in that respect in which there is this 833 00:47:03,160 --> 00:47:07,920 Speaker 3: sort of like in person put down the phone community event, 834 00:47:08,080 --> 00:47:10,120 Speaker 3: Like there's you know, people play games on their phone, 835 00:47:10,200 --> 00:47:12,680 Speaker 3: people play them on their computers. But there is something 836 00:47:12,719 --> 00:47:15,440 Speaker 3: like powerful about a board game from a sort of 837 00:47:15,760 --> 00:47:17,000 Speaker 3: social perspective. Oh. 838 00:47:17,080 --> 00:47:20,279 Speaker 2: Absolutely. And I have to say board game cafes, of 839 00:47:20,360 --> 00:47:23,200 Speaker 2: which there seem to be there are more of those 840 00:47:23,239 --> 00:47:26,200 Speaker 2: in New York than there used to be. Those are fantastic, 841 00:47:26,480 --> 00:47:29,600 Speaker 2: like spaces just to socialize. I love going to those. 842 00:47:30,040 --> 00:47:32,640 Speaker 2: The other thing that I thought was really interesting was 843 00:47:32,800 --> 00:47:36,160 Speaker 2: the discussion about AI generated Arn't and the sort of 844 00:47:36,200 --> 00:47:39,640 Speaker 2: balancing act there also kind of funny to discuss that 845 00:47:39,719 --> 00:47:44,240 Speaker 2: in the context of the Dungeons and Dragons licensing controversy. 846 00:47:44,680 --> 00:47:47,480 Speaker 3: Also, I thought it was interesting and I was a 847 00:47:47,480 --> 00:47:50,239 Speaker 3: little bit had my mind blown that when Chris was 848 00:47:50,239 --> 00:47:52,800 Speaker 3: talking about his own gaming community and coming up with 849 00:47:52,840 --> 00:47:56,280 Speaker 3: the stories that every single one of them is using 850 00:47:56,320 --> 00:47:59,520 Speaker 3: AI for that purpose. Yeah, which, I you know, you 851 00:47:59,520 --> 00:48:02,320 Speaker 3: figure out some people when they're like developing a story 852 00:48:02,400 --> 00:48:04,000 Speaker 3: or going to use it. But the fact that's like 853 00:48:04,040 --> 00:48:06,520 Speaker 3: one hundred percent of his community is doing that is 854 00:48:06,560 --> 00:48:07,360 Speaker 3: pretty powerful. 855 00:48:07,440 --> 00:48:11,200 Speaker 2: Well, and also like how do businesses even start to 856 00:48:11,239 --> 00:48:13,680 Speaker 2: take that into account? And Chris mentioned this, but the 857 00:48:13,760 --> 00:48:17,200 Speaker 2: idea that like, Okay, you're working with hundreds, if not thousands, 858 00:48:17,239 --> 00:48:20,799 Speaker 2: of different artists, some of them might be using AI, right, 859 00:48:20,840 --> 00:48:22,400 Speaker 2: you know, you can ask them maybe to sign a 860 00:48:22,440 --> 00:48:26,200 Speaker 2: disclosure or something like that, But it seems like you're 861 00:48:26,239 --> 00:48:28,960 Speaker 2: never going to be able to like police it entirely 862 00:48:29,000 --> 00:48:30,839 Speaker 2: because people are using it as a tool. 863 00:48:31,520 --> 00:48:34,120 Speaker 3: By the way, can I just say, like, I feel 864 00:48:34,120 --> 00:48:37,760 Speaker 3: if the CEO of Hasbro plays Monopoly on cheat mode 865 00:48:38,040 --> 00:48:40,520 Speaker 3: where he's like adding in a little Lextra house to 866 00:48:40,560 --> 00:48:43,840 Speaker 3: a property surreptitiously, or taking one hundred dollars from the 867 00:48:43,880 --> 00:48:46,799 Speaker 3: bank or doing the free parking stuff, I feel like 868 00:48:46,840 --> 00:48:48,799 Speaker 3: that's a license for all of us to cheat. 869 00:48:48,840 --> 00:48:52,360 Speaker 2: Or should buy the actual Monopoly Cheaters edition, which sounds 870 00:48:52,440 --> 00:48:52,960 Speaker 2: kind of fun. 871 00:48:53,120 --> 00:48:55,080 Speaker 3: Yeah, but it's more fun if you're not supposed to 872 00:48:55,160 --> 00:48:57,600 Speaker 3: cheat and you actually do it, right. But I was 873 00:48:57,920 --> 00:48:59,960 Speaker 3: I was actually kind of flabbergasted. I thought he would 874 00:49:00,120 --> 00:49:02,160 Speaker 3: be a very like strict, you know, by the book 875 00:49:02,200 --> 00:49:03,960 Speaker 3: type when it came to gameplay. 876 00:49:04,080 --> 00:49:06,080 Speaker 2: Maybe this is the way to play it, to just 877 00:49:06,200 --> 00:49:08,759 Speaker 2: make it as chaotic as possible. I mean, it sounds 878 00:49:08,800 --> 00:49:10,520 Speaker 2: like that's what Monopoly Go is doing. 879 00:49:10,440 --> 00:49:12,719 Speaker 3: And it sounds like that's really a big part of 880 00:49:12,719 --> 00:49:13,560 Speaker 3: the fun for people. 881 00:49:13,760 --> 00:49:13,960 Speaker 1: Cush. 882 00:49:14,200 --> 00:49:17,319 Speaker 2: There's a Chance edition of Monopoly as well. Sorry, I'm 883 00:49:17,360 --> 00:49:20,640 Speaker 2: just flicking through all the different Monopoly editions again. The 884 00:49:20,640 --> 00:49:24,000 Speaker 2: Monopoly Chance game is the high stakes card flipping version 885 00:49:24,200 --> 00:49:27,160 Speaker 2: of the Monopoly game, and it only takes twenty minutes 886 00:49:27,200 --> 00:49:27,680 Speaker 2: to play. 887 00:49:28,000 --> 00:49:31,120 Speaker 3: That would be nice because I would play more Monopoly. 888 00:49:31,000 --> 00:49:32,800 Speaker 2: If it didn't take like two hours. 889 00:49:32,800 --> 00:49:34,920 Speaker 3: The thing. It's a pretty big time investment in game 890 00:49:34,960 --> 00:49:35,520 Speaker 3: of Monopoly. 891 00:49:35,719 --> 00:49:37,400 Speaker 2: I need to tell you about the time I was 892 00:49:37,400 --> 00:49:39,879 Speaker 2: in Guatemala and I got caught up in a game 893 00:49:39,920 --> 00:49:42,359 Speaker 2: of risk that went on, I kid you not for 894 00:49:42,440 --> 00:49:43,920 Speaker 2: twelve hours all night. 895 00:49:44,719 --> 00:49:46,360 Speaker 3: I'm not forward to hearing this story. 896 00:49:46,440 --> 00:49:50,280 Speaker 2: I was trying to extricate myself for hours by losing 897 00:49:50,400 --> 00:49:53,360 Speaker 2: and it didn't work, and for various reasons, I couldn't 898 00:49:53,480 --> 00:49:56,680 Speaker 2: just walk away from the table anyway. Story for another day. 899 00:49:56,719 --> 00:49:57,440 Speaker 2: Shall we leave it there. 900 00:49:57,560 --> 00:49:58,200 Speaker 3: Let's leave it there. 901 00:49:58,440 --> 00:50:01,439 Speaker 2: This has been another episode of Odd Thlots podcast. I'm 902 00:50:01,480 --> 00:50:04,440 Speaker 2: Tracy Alloway. You can follow me at Tracy Alloway. 903 00:50:04,120 --> 00:50:06,840 Speaker 3: And I'm Jill Wisenthal. You can follow me at the Stalwart. 904 00:50:07,080 --> 00:50:10,480 Speaker 3: Follow our producers Carmen Rodriguez at Carmen Arman, dash Ol 905 00:50:10,480 --> 00:50:13,880 Speaker 3: Bennett at Dashbott and Kelbrooks at Kelbrooks. Thank you to 906 00:50:13,920 --> 00:50:17,040 Speaker 3: our producer Moses Ondam. For more Oddlaws content, go to 907 00:50:17,080 --> 00:50:20,200 Speaker 3: Bloomberg dot com slash odlots, where you have transcripts, a blog, 908 00:50:20,239 --> 00:50:22,520 Speaker 3: and a newsletter and you can chat about all of 909 00:50:22,560 --> 00:50:25,719 Speaker 3: these topics with fellow listeners twenty four to seven in 910 00:50:25,840 --> 00:50:29,240 Speaker 3: the discord discord dot gg slash odlots. I am certain 911 00:50:29,600 --> 00:50:32,360 Speaker 3: that there are many games players in there for sure. 912 00:50:32,280 --> 00:50:34,520 Speaker 2: And if you enjoy all thoughts, If you like it 913 00:50:34,560 --> 00:50:37,160 Speaker 2: when we do these gaming episodes, then please leave us 914 00:50:37,239 --> 00:50:41,360 Speaker 2: a positive review on your favorite podcast platform. And remember, 915 00:50:41,440 --> 00:50:43,799 Speaker 2: if you are a Bloomberg subscriber, you can listen to 916 00:50:43,960 --> 00:50:47,080 Speaker 2: all of our episodes absolutely ad free. All you need 917 00:50:47,120 --> 00:50:50,120 Speaker 2: to do is connect to your Bloomberg account with Apple Podcasts. 918 00:50:50,360 --> 00:50:53,080 Speaker 2: In order to do that, just go on Apple Podcasts, 919 00:50:53,160 --> 00:50:56,600 Speaker 2: find the Bloomberg channel and follow the instructions there. Thanks 920 00:50:56,640 --> 00:51:15,160 Speaker 2: for listening it in