1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,760 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:08,920 --> 00:00:13,399 Speaker 1: tech stuff from how stuff Works dot com. Hey there, 4 00:00:13,400 --> 00:00:16,759 Speaker 1: and welcome to the podcast. This is Jonathan Strickland, writer 5 00:00:16,960 --> 00:00:19,640 Speaker 1: with how Stuff Works, and with me is editor and 6 00:00:19,800 --> 00:00:24,320 Speaker 1: percussionists extraordinaire Chris Pullett. Hey there, and we're gonna talk 7 00:00:24,360 --> 00:00:27,000 Speaker 1: to you today a little bit about m P three's, 8 00:00:27,040 --> 00:00:32,400 Speaker 1: specifically r MP three's destroying sound quality in the music business, 9 00:00:32,440 --> 00:00:34,480 Speaker 1: in the world at large, and should we all throw 10 00:00:34,600 --> 00:00:39,040 Speaker 1: our iPods in the garbage. Well, it's easy to say 11 00:00:39,080 --> 00:00:41,880 Speaker 1: that the MP three is the number one most used 12 00:00:42,600 --> 00:00:46,040 Speaker 1: audio format because you know, it's it's not everybody's. Well, 13 00:00:46,960 --> 00:00:49,680 Speaker 1: it's easy to say, though there are tons of other ones. Um, 14 00:00:49,720 --> 00:00:52,879 Speaker 1: but MP three is by and large it. But you 15 00:00:52,920 --> 00:00:55,520 Speaker 1: can't say, in my opinion that the MP three by 16 00:00:55,560 --> 00:00:58,480 Speaker 1: itself is destroying music. There are a lot of other 17 00:00:58,520 --> 00:01:01,760 Speaker 1: things that have gone up to this point. Well, yes, 18 00:01:01,800 --> 00:01:05,720 Speaker 1: there's that, um but you know, the c D itself 19 00:01:05,800 --> 00:01:08,800 Speaker 1: is already clipping a lot of a lot of the 20 00:01:08,840 --> 00:01:12,840 Speaker 1: frequencies that we normally hear. Now the human ear can 21 00:01:12,880 --> 00:01:16,959 Speaker 1: hear between twenty and twenty thousand hurts basically, although you 22 00:01:16,959 --> 00:01:20,000 Speaker 1: know there are there's some differences person in person, and 23 00:01:20,080 --> 00:01:24,120 Speaker 1: apparently females can hear a little more frequency than than males. 24 00:01:24,240 --> 00:01:26,840 Speaker 1: But uh, you know, the the CD started that because 25 00:01:26,840 --> 00:01:29,440 Speaker 1: to fit a song on a CD or a whole 26 00:01:29,480 --> 00:01:33,120 Speaker 1: album on a c D, artists UM artists and producers 27 00:01:33,120 --> 00:01:37,560 Speaker 1: had to start compressing the music, and basically they're cutting 28 00:01:37,600 --> 00:01:41,280 Speaker 1: out frequencies that we can't hear. Well. An MP three 29 00:01:42,600 --> 00:01:45,200 Speaker 1: D twenty eight, which is the standard kill a bits 30 00:01:45,280 --> 00:01:48,520 Speaker 1: per second uh encoding for MP three's to fit the 31 00:01:48,720 --> 00:01:50,760 Speaker 1: uh you know, the thousands of songs on our MP 32 00:01:50,840 --> 00:01:53,960 Speaker 1: three players and a D kill a bits per second UM, 33 00:01:54,000 --> 00:01:57,160 Speaker 1: and MP three cuts out a lot more frequency. UM. 34 00:01:57,280 --> 00:02:00,800 Speaker 1: So you know that's that's a lot of what's going 35 00:02:00,840 --> 00:02:04,600 Speaker 1: on here. But why would that be destroying music? Well, 36 00:02:04,960 --> 00:02:08,480 Speaker 1: it's interesting. You see, first of all, what the once 37 00:02:08,520 --> 00:02:10,480 Speaker 1: you get when you compressed down to the MP three 38 00:02:10,480 --> 00:02:12,400 Speaker 1: format is Yes, first of all, you you look at 39 00:02:12,560 --> 00:02:15,120 Speaker 1: the frequencies that humans can't hear at all, and you're like, well, 40 00:02:15,200 --> 00:02:17,760 Speaker 1: let's just throw those out because how could that possibly 41 00:02:17,800 --> 00:02:20,639 Speaker 1: affect sound quality? Well, after that, you start looking at 42 00:02:20,680 --> 00:02:24,160 Speaker 1: frequencies that you could hear, but you're not likely to 43 00:02:24,240 --> 00:02:26,600 Speaker 1: hear because there are other frequencies being played at that 44 00:02:26,720 --> 00:02:29,280 Speaker 1: same moment that would cover it up. So let's say 45 00:02:29,639 --> 00:02:32,800 Speaker 1: it was a really soft guitar part under a really 46 00:02:32,880 --> 00:02:35,000 Speaker 1: loud drum part. You said, well, let's just get rid 47 00:02:35,000 --> 00:02:37,880 Speaker 1: of the guitar part, because who's gonna hear it. And 48 00:02:37,960 --> 00:02:40,240 Speaker 1: you start making more and more compromises like that, and 49 00:02:40,280 --> 00:02:43,480 Speaker 1: that eventually starts to affect sound quality. Well, they also 50 00:02:44,160 --> 00:02:48,920 Speaker 1: start to may being being codex essentially, when you're when 51 00:02:48,919 --> 00:02:51,800 Speaker 1: you're compressing down to MP three format, you start to 52 00:02:51,800 --> 00:02:54,440 Speaker 1: cut out the high end and the low end of 53 00:02:54,480 --> 00:02:58,440 Speaker 1: the frequencies, and so the song, while it may it 54 00:02:58,560 --> 00:03:02,080 Speaker 1: may sound good enough for someone who wants, you know, 55 00:03:02,120 --> 00:03:07,359 Speaker 1: a portable solution to to carrying music around, um, they 56 00:03:07,360 --> 00:03:13,040 Speaker 1: don't sound nearly as good as the original version would have. UM. 57 00:03:13,080 --> 00:03:15,119 Speaker 1: And you can really tell this when you're using high 58 00:03:15,200 --> 00:03:18,959 Speaker 1: end music equipment. If you're using crappy little speakers or headphones, 59 00:03:19,160 --> 00:03:20,960 Speaker 1: you may not be able to tell the difference because 60 00:03:21,000 --> 00:03:24,760 Speaker 1: the output's gonna be pretty lousy across the board. But 61 00:03:24,919 --> 00:03:27,880 Speaker 1: if you're listening on really nice equipment, you'll be able 62 00:03:27,880 --> 00:03:30,480 Speaker 1: to tell the difference between an MP three version of 63 00:03:30,480 --> 00:03:33,720 Speaker 1: a song and an uncompressed version of that song. Yeah, 64 00:03:33,720 --> 00:03:36,040 Speaker 1: and as as a user, you have some control over 65 00:03:36,080 --> 00:03:39,800 Speaker 1: this if you're if you're taking your CDs or vinyl 66 00:03:39,840 --> 00:03:42,960 Speaker 1: albums or whatever else and encoding them into MP three's 67 00:03:43,480 --> 00:03:46,560 Speaker 1: you can change the the bit rate, which is the 68 00:03:46,600 --> 00:03:50,920 Speaker 1: amount of information essentially that the computer is using to 69 00:03:51,560 --> 00:03:54,360 Speaker 1: uh encode the file. So you could, you know, crank 70 00:03:54,400 --> 00:03:58,000 Speaker 1: it all the way up to u kbps. Now that's 71 00:03:58,000 --> 00:03:59,920 Speaker 1: going to make your MP three files that much more 72 00:04:00,080 --> 00:04:01,680 Speaker 1: you're and take up that much more room on your 73 00:04:01,760 --> 00:04:04,440 Speaker 1: MP three player, but you'll be able to get a 74 00:04:04,440 --> 00:04:08,400 Speaker 1: lot more information in there. And um, you know, MP 75 00:04:08,520 --> 00:04:11,880 Speaker 1: three is a lossy format, which means that you're already 76 00:04:11,920 --> 00:04:14,080 Speaker 1: losing a lot of information in there. You could use 77 00:04:14,120 --> 00:04:17,200 Speaker 1: other formats, uh the one that comes to mind would 78 00:04:17,200 --> 00:04:21,800 Speaker 1: be the Free Lossless Audio codec or flak UM, and 79 00:04:21,839 --> 00:04:25,120 Speaker 1: that is a lossless format, but again, it carries a 80 00:04:25,160 --> 00:04:27,720 Speaker 1: lot bigger file size because it has a lot more 81 00:04:27,920 --> 00:04:31,840 Speaker 1: digital information in the file. And more importantly, to some people, 82 00:04:32,400 --> 00:04:36,279 Speaker 1: it's not necessarily compatible with the equipment you have like 83 00:04:36,320 --> 00:04:40,320 Speaker 1: an iPod like an iPod UM. So that's but Apple 84 00:04:40,360 --> 00:04:43,320 Speaker 1: does have its own lossless UH file format as well, 85 00:04:43,880 --> 00:04:46,160 Speaker 1: UM that you can look into. But as for m 86 00:04:46,240 --> 00:04:49,040 Speaker 1: P three's, you're gonna be dealing with a little bit 87 00:04:49,040 --> 00:04:51,919 Speaker 1: of a reduction of sound quality. How much depends mainly 88 00:04:52,000 --> 00:04:54,600 Speaker 1: upon the bit rate. But if you want to learn 89 00:04:54,680 --> 00:04:57,600 Speaker 1: more about m P three's, check out our article on 90 00:04:57,640 --> 00:05:02,279 Speaker 1: how MP three's work at how stuff works dot com 91 00:05:02,360 --> 00:05:05,080 Speaker 1: for moralness and thousands of other topics. Does it how 92 00:05:05,080 --> 00:05:08,160 Speaker 1: stuff works dot com? Let us know what you think. 93 00:05:08,440 --> 00:05:15,400 Speaker 1: Send an email to podcast and how stuff works dot com. 94 00:05:15,480 --> 00:05:18,080 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 95 00:05:18,400 --> 00:05:19,560 Speaker 1: It's ready, are you