1 00:00:00,640 --> 00:00:05,120 Speaker 1: From UFOs to psychic powers and government conspiracies. History is 2 00:00:05,200 --> 00:00:09,520 Speaker 1: riddled with unexplained events. You can turn back now or 3 00:00:09,600 --> 00:00:20,239 Speaker 1: learn the stuff they don't want you to know. Hello, 4 00:00:20,280 --> 00:00:22,479 Speaker 1: welcome back to the show. My name is Matt, my 5 00:00:22,560 --> 00:00:25,160 Speaker 1: name is Noel. I'm ben. I hope you are still 6 00:00:25,280 --> 00:00:27,639 Speaker 1: you and that would make this stuff they don't want 7 00:00:27,720 --> 00:00:31,360 Speaker 1: you to know. But not just any ordinary episode, folks. 8 00:00:31,400 --> 00:00:33,560 Speaker 1: This one has a plot twist. Yeah, there's a first 9 00:00:33,560 --> 00:00:37,200 Speaker 1: time for everything, and last week we had a significant 10 00:00:37,280 --> 00:00:38,960 Speaker 1: first four stuff they don't want you to know. We 11 00:00:39,000 --> 00:00:43,080 Speaker 1: did our very first ever live podcast. Yes, we were 12 00:00:43,120 --> 00:00:45,879 Speaker 1: invited to go to the Terminus Festival here in Atlanta. 13 00:00:46,280 --> 00:00:48,639 Speaker 1: It was a great experience for us. We we got 14 00:00:48,680 --> 00:00:52,040 Speaker 1: to talk about VR what you're about to hear, and uh, 15 00:00:52,159 --> 00:00:54,720 Speaker 1: we loved we loved it. We enjoyed ourselves and before 16 00:00:54,720 --> 00:00:57,400 Speaker 1: we joined the live show currently sort of in progress 17 00:00:57,440 --> 00:00:59,720 Speaker 1: depending on how you look at the nature of time. 18 00:01:00,040 --> 00:01:02,120 Speaker 1: We do want you to know that this was a 19 00:01:02,160 --> 00:01:05,600 Speaker 1: live performance and the audio is a little bit different 20 00:01:05,640 --> 00:01:08,320 Speaker 1: than we're used to but we enjoyed ourselves so much 21 00:01:08,360 --> 00:01:10,520 Speaker 1: that we really thought that you should hear it as well. 22 00:01:10,680 --> 00:01:20,320 Speaker 1: So let's let it roll. One of the strangest things 23 00:01:20,319 --> 00:01:23,640 Speaker 1: about our show and this whole being human beings thing 24 00:01:23,680 --> 00:01:25,759 Speaker 1: that we're doing in general, is that out of all 25 00:01:25,760 --> 00:01:28,520 Speaker 1: of the strange stuff that we look at every day 26 00:01:28,600 --> 00:01:32,360 Speaker 1: and every week, uh, the weirdest thing that we encounter 27 00:01:32,640 --> 00:01:37,119 Speaker 1: is always directly around us, surrounding us, in indeating us. 28 00:01:37,160 --> 00:01:40,800 Speaker 1: And that's the nature of reality. And well that might 29 00:01:40,840 --> 00:01:43,320 Speaker 1: seem like a really cut and dried, you know, concept, 30 00:01:43,760 --> 00:01:47,160 Speaker 1: As it turns out, there's a lot of room for interpretation. Yeah, 31 00:01:47,200 --> 00:01:49,760 Speaker 1: and so, and we've been thinking about this, I mean, 32 00:01:49,760 --> 00:01:51,600 Speaker 1: the three of us and probably you as well, but 33 00:01:51,680 --> 00:01:54,360 Speaker 1: the human species of orange has been thinking about this 34 00:01:54,840 --> 00:01:58,800 Speaker 1: since the dawn of time, since antiquity. Right. We all 35 00:01:58,800 --> 00:02:01,640 Speaker 1: know this story the all door of Plato's cave, right, 36 00:02:01,680 --> 00:02:06,400 Speaker 1: And according to Socrates, Plato says, I don't know, I 37 00:02:06,680 --> 00:02:08,400 Speaker 1: don't know if I can say this here, but I 38 00:02:08,639 --> 00:02:11,040 Speaker 1: was pictured it kind of like one of those old 39 00:02:11,040 --> 00:02:14,000 Speaker 1: Stoner movies, and Plato was somewhere on the couch and 40 00:02:14,040 --> 00:02:17,600 Speaker 1: it's like, hey man, what, uh bro, what if they 41 00:02:17,639 --> 00:02:21,600 Speaker 1: were like these people and they were like a cave. 42 00:02:22,040 --> 00:02:24,760 Speaker 1: They're indicated, but they're like chained up and they're just 43 00:02:25,040 --> 00:02:27,120 Speaker 1: they can't move their heads. Yeah, and they're just staring 44 00:02:27,160 --> 00:02:31,800 Speaker 1: at this wall. But like behind them there's a fire 45 00:02:32,680 --> 00:02:36,400 Speaker 1: and they're there are people and and things walking between 46 00:02:36,440 --> 00:02:38,280 Speaker 1: where they are in the fire, and it casts a 47 00:02:38,360 --> 00:02:40,839 Speaker 1: shadow on the wall they're looking at. Yeah, they're doing 48 00:02:40,880 --> 00:02:43,840 Speaker 1: like sick shadow puppets, you know, as a sick puppy 49 00:02:43,880 --> 00:02:46,440 Speaker 1: around there. Bro, Thank here, we're done it earlier. And 50 00:02:46,800 --> 00:02:50,520 Speaker 1: uh and then these people and we can still do 51 00:02:50,600 --> 00:02:52,440 Speaker 1: the playo voice if you want, but these are people 52 00:02:52,520 --> 00:02:57,040 Speaker 1: are these people are seeing these shadows, these reflections, and 53 00:02:57,360 --> 00:03:01,160 Speaker 1: then this is the universe. And then Plato further says, 54 00:03:01,480 --> 00:03:06,280 Speaker 1: what if one person, very lucky, you're very unlucky, was 55 00:03:06,360 --> 00:03:09,840 Speaker 1: able to somehow escape these chains and go towards the 56 00:03:09,880 --> 00:03:13,680 Speaker 1: surface world, Their eyes, accustomed to fire light, would be 57 00:03:13,720 --> 00:03:17,080 Speaker 1: blinded by someone a light they had never encountered before. 58 00:03:17,360 --> 00:03:20,400 Speaker 1: And Plato says, well, the first thing that person would 59 00:03:20,400 --> 00:03:24,360 Speaker 1: do is to run back into the cave, terrified. Things 60 00:03:24,400 --> 00:03:26,680 Speaker 1: just got weird, And so he says, someone would have 61 00:03:26,720 --> 00:03:28,520 Speaker 1: to force this guy out of the cave. But when 62 00:03:28,560 --> 00:03:31,440 Speaker 1: they forced him out of the cave, eventually his eyes 63 00:03:31,480 --> 00:03:35,880 Speaker 1: would acclimate to starling and then the moonlight, and then 64 00:03:36,240 --> 00:03:40,440 Speaker 1: in Plato's story, the moment of realization of the true 65 00:03:40,520 --> 00:03:43,040 Speaker 1: nature of reality would be when he is able to 66 00:03:43,080 --> 00:03:47,320 Speaker 1: regard the sun. And this sounds like this is one 67 00:03:47,320 --> 00:03:49,560 Speaker 1: of those old saws. You know, this is one of 68 00:03:49,640 --> 00:03:51,839 Speaker 1: those to be careful with that joke. It's antique kind 69 00:03:51,840 --> 00:03:55,800 Speaker 1: of thing, but we see it still applies. And if 70 00:03:55,840 --> 00:04:00,440 Speaker 1: you've seen but any number of science fiction and films 71 00:04:00,480 --> 00:04:02,880 Speaker 1: can't had any number of science fiction authors. Philip K. 72 00:04:03,040 --> 00:04:05,880 Speaker 1: Dick is a great example of the matrix. There's that 73 00:04:05,960 --> 00:04:08,600 Speaker 1: moment where the person who has been who has had 74 00:04:08,640 --> 00:04:12,400 Speaker 1: their mind completely blown, their total reality completely shattered, have 75 00:04:12,560 --> 00:04:15,520 Speaker 1: the opportunity to go back and tell his buddies that 76 00:04:15,560 --> 00:04:17,440 Speaker 1: are left behind in the cave and what he has 77 00:04:17,480 --> 00:04:20,480 Speaker 1: discussed in Plato. By the way, it says that no 78 00:04:20,560 --> 00:04:24,159 Speaker 1: one will believe this Porschebuck, because he'll come back and 79 00:04:24,200 --> 00:04:27,480 Speaker 1: his eyes acclimated to the sun will be essentially useless 80 00:04:27,640 --> 00:04:29,920 Speaker 1: in a cave, and they'll say, laur right, buddy, maybe 81 00:04:29,920 --> 00:04:33,000 Speaker 1: it went somewhere, but clearly it's not that great. Yeah, 82 00:04:33,360 --> 00:04:35,640 Speaker 1: maybe you had some kind of visions because you can't 83 00:04:35,640 --> 00:04:39,360 Speaker 1: see anything obviously, And this this sort of the question 84 00:04:39,360 --> 00:04:42,159 Speaker 1: about reality. You know, we've We've seen this as the 85 00:04:42,200 --> 00:04:46,360 Speaker 1: inspiration and the well spring for so many different science 86 00:04:46,400 --> 00:04:51,120 Speaker 1: fiction films right, and science fiction stories and philosophical explorations 87 00:04:51,160 --> 00:04:54,120 Speaker 1: after the time of Plato, and it goes to show 88 00:04:54,279 --> 00:04:57,600 Speaker 1: this is the amount of time that our species has 89 00:04:57,640 --> 00:05:01,880 Speaker 1: been considering the nature of reality. But now, to steal 90 00:05:01,880 --> 00:05:04,520 Speaker 1: a line from Fox News, now, more than ever, we're 91 00:05:04,560 --> 00:05:09,600 Speaker 1: in a weird situation because our species no longer simply 92 00:05:09,640 --> 00:05:14,360 Speaker 1: has to regard or contemplate the nature of reality. Instead, 93 00:05:14,480 --> 00:05:17,240 Speaker 1: we're arriving at a moment where we have the technology, 94 00:05:17,279 --> 00:05:21,880 Speaker 1: the hardware and software to begin to manufacture our own 95 00:05:22,000 --> 00:05:27,640 Speaker 1: versions of this reality. You've gone from contemplation to fabrication. 96 00:05:27,960 --> 00:05:31,479 Speaker 1: And one of the biggest driving factors here, oddly enough, 97 00:05:31,880 --> 00:05:35,120 Speaker 1: it's not some noble pursuit to the stars for the 98 00:05:35,120 --> 00:05:39,560 Speaker 1: inner mysteries of humanity, but maybe it is. It's gaming. Yeah, 99 00:05:39,640 --> 00:05:41,440 Speaker 1: I mean, we've been doing this forever for a long time. 100 00:05:41,440 --> 00:05:43,880 Speaker 1: You've just with gaming in terms of developing more and 101 00:05:44,000 --> 00:05:49,039 Speaker 1: more immersive ways of experiencing games and manipulating that perception 102 00:05:49,080 --> 00:05:51,680 Speaker 1: of reality. We have to our own benefit. Mon it's 103 00:05:51,720 --> 00:05:54,120 Speaker 1: for fun or whether it's to explore, you know, new 104 00:05:54,200 --> 00:05:57,400 Speaker 1: terrains through you know, role playing games and making those 105 00:05:57,400 --> 00:06:00,320 Speaker 1: mass bigger and bigger and bigger, and now we're joy 106 00:06:00,360 --> 00:06:01,760 Speaker 1: more and more into well, how do we go even 107 00:06:01,760 --> 00:06:06,279 Speaker 1: beyond that and naked completely immersive through virtually? Yeah? Yeah, 108 00:06:06,360 --> 00:06:09,000 Speaker 1: revealing you with a glorious problem, he does. I don't 109 00:06:09,000 --> 00:06:11,320 Speaker 1: know about a lot of you. I wear a lot 110 00:06:11,360 --> 00:06:15,760 Speaker 1: of hats in life. I'm a parent and a podcaster, 111 00:06:16,240 --> 00:06:19,120 Speaker 1: but I'm, at the heart, I think, in a gamer. 112 00:06:19,600 --> 00:06:22,600 Speaker 1: And this is a great and also very unfortunate thing 113 00:06:23,200 --> 00:06:26,680 Speaker 1: because of the amount of time that I spend existing 114 00:06:26,680 --> 00:06:30,160 Speaker 1: in virtual worlds. Um, which is great and I love 115 00:06:30,240 --> 00:06:33,320 Speaker 1: every second of it. But then you realize maybe perhaps 116 00:06:33,400 --> 00:06:36,560 Speaker 1: what you're neglecting in base reality this one. I think 117 00:06:36,680 --> 00:06:39,800 Speaker 1: this is reality what We'll get into that later. Um. 118 00:06:39,880 --> 00:06:42,320 Speaker 1: But the great thing is that most of most of 119 00:06:42,360 --> 00:06:44,880 Speaker 1: you in this room, we probably tell me tales of 120 00:06:44,960 --> 00:06:48,120 Speaker 1: the forty hours you've spent in tam Rail or some 121 00:06:48,240 --> 00:06:53,080 Speaker 1: other you know realm that exists virtually. And is this 122 00:06:53,200 --> 00:06:55,920 Speaker 1: a good thing? I mean it is in a lot 123 00:06:55,920 --> 00:06:58,599 Speaker 1: of ways, I think, right, but it doesn't have the 124 00:06:58,600 --> 00:07:01,760 Speaker 1: potential to be a bad thing. Well, earlier, off the air, 125 00:07:01,920 --> 00:07:04,479 Speaker 1: you had you would come to Nolan I and you 126 00:07:04,560 --> 00:07:08,280 Speaker 1: had said head hanging. By the way, you had said 127 00:07:08,320 --> 00:07:12,280 Speaker 1: that you had a calculation of your time spent in 128 00:07:12,400 --> 00:07:15,600 Speaker 1: a virtual world. Yeah. I did some stats on characters 129 00:07:15,720 --> 00:07:18,720 Speaker 1: in both sky Room and the Dark the Dark, souls, 130 00:07:18,840 --> 00:07:21,960 Speaker 1: demon souls, all of that. And I don't don't even 131 00:07:22,000 --> 00:07:23,880 Speaker 1: want to say I don't even want to say the 132 00:07:23,920 --> 00:07:26,640 Speaker 1: number of the biggest things. I just enough now. It 133 00:07:26,720 --> 00:07:30,000 Speaker 1: was bad because it was in three digits in hours. 134 00:07:30,160 --> 00:07:32,280 Speaker 1: It was really bad. I just got done with a 135 00:07:32,480 --> 00:07:35,640 Speaker 1: thirty eight hour stint in Corrupt, which is a far 136 00:07:36,040 --> 00:07:40,280 Speaker 1: far cry for Little World. It's you, guys. I'm scared 137 00:07:40,320 --> 00:07:43,040 Speaker 1: for myself, but I'm also really scared for her humanity 138 00:07:43,320 --> 00:07:46,440 Speaker 1: because this is where what we're doing now anyway, this 139 00:07:46,520 --> 00:07:48,520 Speaker 1: is all for later. But is it? Is it a 140 00:07:48,560 --> 00:07:51,040 Speaker 1: bad thing? I mean, at the very least the paraphrase 141 00:07:51,080 --> 00:07:57,360 Speaker 1: Michael Jackson, you were not a little Yes? Is ancient? Right? 142 00:07:57,480 --> 00:08:01,560 Speaker 1: Like we've found notch bones and dialog devices that date 143 00:08:01,640 --> 00:08:06,360 Speaker 1: back into antiquity. Like we're still as a species hunting 144 00:08:06,400 --> 00:08:09,679 Speaker 1: down the oldest game in the world. And our best 145 00:08:09,760 --> 00:08:12,760 Speaker 1: guess is something that's sometimes called the African Stone game, 146 00:08:12,880 --> 00:08:16,360 Speaker 1: sometimes called the Colla Right. Yeah, yeah, this is a 147 00:08:16,400 --> 00:08:18,880 Speaker 1: great game. Maybe some of you played it in grade school. 148 00:08:18,960 --> 00:08:20,640 Speaker 1: I don't know, and we got to learn in and 149 00:08:20,680 --> 00:08:22,720 Speaker 1: play it once or twice. It's where you have these 150 00:08:22,800 --> 00:08:25,960 Speaker 1: little pits. Earlier it was in the ground. Originally it 151 00:08:26,000 --> 00:08:28,640 Speaker 1: was in the ground, but now it's these little wooden 152 00:08:28,760 --> 00:08:30,720 Speaker 1: pits that have seeds on them, and you kind of 153 00:08:30,760 --> 00:08:33,120 Speaker 1: just move the pits around and whoever has the most 154 00:08:33,160 --> 00:08:35,679 Speaker 1: seeds of the end wins. So that's the oldest game 155 00:08:36,480 --> 00:08:39,880 Speaker 1: that that exists that we know of, which sounds fun. Yeah, 156 00:08:39,880 --> 00:08:42,280 Speaker 1: and they clearly evolved some strategy. I mean, we probably 157 00:08:42,320 --> 00:08:45,160 Speaker 1: think of some games that probably evolved from that kind 158 00:08:45,200 --> 00:08:48,840 Speaker 1: of thing game game and their real world's implications of 159 00:08:48,880 --> 00:08:51,679 Speaker 1: this game at the time, because they tied into the 160 00:08:51,720 --> 00:08:57,160 Speaker 1: concept of agriculture. So gaming, while it has sometimes been 161 00:08:57,280 --> 00:09:02,000 Speaker 1: portrayed as a frivel this past time in some parts 162 00:09:02,000 --> 00:09:04,120 Speaker 1: of the world of parts of history, it turns out 163 00:09:04,240 --> 00:09:08,719 Speaker 1: in the original versions it's always an educational thing. It's 164 00:09:08,760 --> 00:09:12,760 Speaker 1: a matter of how to survive better in this reality, 165 00:09:13,280 --> 00:09:15,760 Speaker 1: which is tribute when you think about it. Well, we've 166 00:09:15,800 --> 00:09:19,160 Speaker 1: been digging about a long time because we have seen 167 00:09:19,240 --> 00:09:22,800 Speaker 1: a continual evolution. I guess this isn't going to translate. 168 00:09:22,840 --> 00:09:24,640 Speaker 1: So if you're listening to this later and doing a 169 00:09:24,679 --> 00:09:28,720 Speaker 1: cool thing with my hands, I mean, so what we've 170 00:09:28,760 --> 00:09:31,240 Speaker 1: seen is that there's this continual evolution. You know, we 171 00:09:32,000 --> 00:09:36,400 Speaker 1: the game changed, in the game changed. Okay, we'll addit that. 172 00:09:36,600 --> 00:09:40,839 Speaker 1: In nineteen seventy four, in September when Ralph Bear first 173 00:09:40,880 --> 00:09:45,760 Speaker 1: pioneer the very first home video console, which was mind 174 00:09:45,800 --> 00:09:49,880 Speaker 1: Ploy the Magnavox odysty had these three dots on this 175 00:09:50,000 --> 00:09:53,160 Speaker 1: TV screen and depending on the game, the dotsmard move 176 00:09:53,240 --> 00:09:55,760 Speaker 1: in different directions, and it had two controllers. It went 177 00:09:55,800 --> 00:09:59,240 Speaker 1: to your TV man, most popular kid under block had 178 00:09:59,320 --> 00:10:01,679 Speaker 1: by our standard. I mean, what even is this? How 179 00:10:01,679 --> 00:10:03,920 Speaker 1: could you even interact with something like that? I mean 180 00:10:04,040 --> 00:10:07,160 Speaker 1: basically just like an even lower five version of the Atari, 181 00:10:07,280 --> 00:10:10,319 Speaker 1: which as we know is pretty well five. I understanding, 182 00:10:10,440 --> 00:10:12,360 Speaker 1: but awesome. Yeah, but it's like, you know, you introduced 183 00:10:12,360 --> 00:10:15,080 Speaker 1: a little sound, introduce the sounds of your poem piece 184 00:10:15,200 --> 00:10:17,120 Speaker 1: going back and forth, and then you've you know, you've 185 00:10:17,200 --> 00:10:19,760 Speaker 1: changed the game again, right right, and it's ali you 186 00:10:19,760 --> 00:10:21,760 Speaker 1: had this. I'm just gonna rans about this for a second. 187 00:10:21,800 --> 00:10:24,320 Speaker 1: So Asari had this strategy, so we don't have the 188 00:10:24,360 --> 00:10:29,520 Speaker 1: technology to make something completely immersive. You will play Frogger, 189 00:10:29,640 --> 00:10:32,440 Speaker 1: for instance, or et and you're never gonna have that 190 00:10:32,520 --> 00:10:36,920 Speaker 1: moment where you think I am become frog shumper of highways. 191 00:10:37,240 --> 00:10:40,760 Speaker 1: But but what their strategy was instead was to make 192 00:10:40,800 --> 00:10:44,280 Speaker 1: the games incredibly difficult and to have some really cool 193 00:10:44,400 --> 00:10:47,000 Speaker 1: cover art. They had great cover art. Oh Man going 194 00:10:47,080 --> 00:10:52,079 Speaker 1: through the arcade, it was glorious. Today gaming is an 195 00:10:52,080 --> 00:10:57,680 Speaker 1: increasingly mainstream pastime. It's no longer something where one out 196 00:10:57,720 --> 00:11:01,719 Speaker 1: of two hundred and fifty people are hiding away or 197 00:11:01,760 --> 00:11:05,079 Speaker 1: her missing away in in a basement or used to 198 00:11:05,240 --> 00:11:09,800 Speaker 1: pave Yes. We got to the point where it's almost 199 00:11:09,800 --> 00:11:11,599 Speaker 1: a little weird if you don't game, at least a 200 00:11:11,640 --> 00:11:14,680 Speaker 1: little bit, maybe on your phone or something. You know, 201 00:11:14,760 --> 00:11:17,560 Speaker 1: your parents probably game. My dad keep showing me all 202 00:11:17,559 --> 00:11:19,840 Speaker 1: these new games that I've never heard of. I'm trying 203 00:11:19,880 --> 00:11:23,000 Speaker 1: to figure out, how does he said that on Facebook? 204 00:11:23,120 --> 00:11:26,240 Speaker 1: Oh yeah, everyone's a while trying to try to ignore those. 205 00:11:26,440 --> 00:11:29,720 Speaker 1: But there's some stats. We've got one hundred and fifty 206 00:11:29,720 --> 00:11:33,200 Speaker 1: five million gamers in the US right, leading to an 207 00:11:33,240 --> 00:11:35,880 Speaker 1: average of two per households. Four out of five homes 208 00:11:36,000 --> 00:11:39,880 Speaker 1: actually has a device used to game, Whether it's a console, 209 00:11:40,080 --> 00:11:42,520 Speaker 1: whether it's a PC, laptop or you can even count 210 00:11:42,600 --> 00:11:44,839 Speaker 1: you know, a smartphone. Yeah, and that's you know, that's 211 00:11:44,840 --> 00:11:47,679 Speaker 1: a tricky stat because a device used to game has 212 00:11:47,720 --> 00:11:50,400 Speaker 1: some tricky language to it. Just over half of the 213 00:11:50,440 --> 00:11:53,400 Speaker 1: homes in this country own the device dedicated to gameing. 214 00:11:53,520 --> 00:11:57,520 Speaker 1: A PC console that only plays games, you know, a 215 00:11:57,640 --> 00:12:01,400 Speaker 1: PS four that technically can do lots of amazing stuff. 216 00:12:01,400 --> 00:12:05,280 Speaker 1: But let's let's be honest. You're playing, you know the few, 217 00:12:05,320 --> 00:12:10,240 Speaker 1: you're playing some amazing game. You know some last I'm 218 00:12:10,240 --> 00:12:12,720 Speaker 1: not naming them because I'm sure about them before disclose, 219 00:12:13,000 --> 00:12:15,240 Speaker 1: because I didn't get as for you. We have something 220 00:12:15,240 --> 00:12:17,800 Speaker 1: to celebrate. Do you guys know what the average age 221 00:12:17,920 --> 00:12:22,760 Speaker 1: of a gamer is in the US? Anybody thirty five? 222 00:12:22,840 --> 00:12:25,360 Speaker 1: Thirty five tries to the end of the back llow 223 00:12:25,440 --> 00:12:29,960 Speaker 1: average what it feels good. And that's a tricky thing 224 00:12:30,000 --> 00:12:34,200 Speaker 1: in average. So I told yourself there's some other things 225 00:12:34,200 --> 00:12:37,040 Speaker 1: that violate popular stereotype. So it just proved it would 226 00:12:37,040 --> 00:12:41,160 Speaker 1: be a better word, you know, he started, Oh yeah, 227 00:12:41,160 --> 00:12:45,200 Speaker 1: you should go. Thanks. Okay, now let's let's let's keep going. Okay, 228 00:12:45,240 --> 00:12:49,040 Speaker 1: let's do it together. The women over eighteen year older 229 00:12:49,240 --> 00:12:54,480 Speaker 1: represent thirty three of the gaming population, while boys eighteen 230 00:12:54,679 --> 00:13:00,840 Speaker 1: or younger represents fift Yeah, take cool. Is that's pretty cool? 231 00:13:01,160 --> 00:13:03,360 Speaker 1: I mean, especially if you can consider anything like all 232 00:13:03,400 --> 00:13:05,920 Speaker 1: of the Gambrigate Shenanigans. We don't want to get into 233 00:13:06,880 --> 00:13:10,520 Speaker 1: his troops and icons are stereotypes, are not people. They're 234 00:13:10,559 --> 00:13:14,920 Speaker 1: just sort of shortcuts that the human mind uses to 235 00:13:14,960 --> 00:13:18,439 Speaker 1: not think of people as people. And so now the 236 00:13:18,480 --> 00:13:21,800 Speaker 1: next one of the next big steps is this entirely 237 00:13:21,840 --> 00:13:25,520 Speaker 1: immersive world, this thing where it's no longer you know, 238 00:13:25,559 --> 00:13:28,600 Speaker 1: the shadow of a dog on a cave wall. It's 239 00:13:28,679 --> 00:13:33,040 Speaker 1: no longer something that could maybe be your frog. It's 240 00:13:33,120 --> 00:13:37,920 Speaker 1: now something that looks and feels exactly like a frog. 241 00:13:38,040 --> 00:13:41,640 Speaker 1: The slippery skin were ribbit ribbit ribbon, and the smell 242 00:13:41,760 --> 00:13:44,640 Speaker 1: of gas and the sound of cars you get across 243 00:13:44,640 --> 00:13:49,360 Speaker 1: the highway. That is virtual reality game. And it's something 244 00:13:49,400 --> 00:13:52,680 Speaker 1: that you know has been attempted unsuccessful even for a 245 00:13:52,720 --> 00:13:55,120 Speaker 1: long time. Like I mean, it's you know, it comes 246 00:13:55,160 --> 00:13:57,920 Speaker 1: from our desire to kind of match some of these 247 00:13:57,960 --> 00:14:00,440 Speaker 1: tropes that we see in science fiction, like oh yeah, 248 00:14:00,440 --> 00:14:02,800 Speaker 1: we can do that. It's time let's check the virtual boy. 249 00:14:02,920 --> 00:14:06,400 Speaker 1: That'll be a thing that don't don't do anybody remember 250 00:14:06,480 --> 00:14:11,920 Speaker 1: Virtual Boy? Yes, yeah, yeah, the Migrane. One person in 251 00:14:11,960 --> 00:14:15,400 Speaker 1: the honest remembers Virtual Boy. She was so clunky, was 252 00:14:15,480 --> 00:14:18,600 Speaker 1: so huge. It looked like so we go around your 253 00:14:18,600 --> 00:14:21,320 Speaker 1: face like this. It protruded out about this far. But 254 00:14:21,320 --> 00:14:24,080 Speaker 1: so it was a set of like the worst foculars 255 00:14:24,120 --> 00:14:26,680 Speaker 1: on earth. And it had a little tripod on it 256 00:14:26,760 --> 00:14:28,520 Speaker 1: because you have to put it on the table and 257 00:14:28,560 --> 00:14:31,320 Speaker 1: then go like this, and then it basically saw everything 258 00:14:31,360 --> 00:14:36,800 Speaker 1: the way Terminator sees everything. It's all reds as you know, 259 00:14:37,080 --> 00:14:40,400 Speaker 1: do you hear about my strain using like Oculus rister 260 00:14:40,480 --> 00:14:42,440 Speaker 1: or any other virtual advice and we have now and 261 00:14:42,560 --> 00:14:45,960 Speaker 1: this thing I strained was almost immediate upon seeing it. 262 00:14:46,040 --> 00:14:47,960 Speaker 1: So that was fun. So that was successful. I mean, 263 00:14:47,960 --> 00:14:49,880 Speaker 1: you know they got that right. But it was money 264 00:14:49,880 --> 00:14:52,800 Speaker 1: blowing too. I mean, we're kicking rocks at it, but 265 00:14:52,840 --> 00:14:56,080 Speaker 1: it was until it was incredibly disappointed. But now it's 266 00:14:56,120 --> 00:14:58,000 Speaker 1: like we've got into a place where the technology is 267 00:14:58,040 --> 00:15:00,680 Speaker 1: finally caught up to these tropes in a pretty big way. 268 00:15:00,960 --> 00:15:03,239 Speaker 1: You know, the kind of virtual reality are like holograms, 269 00:15:03,240 --> 00:15:05,320 Speaker 1: for example, that we're used to seeing in like Blade Runner. 270 00:15:05,320 --> 00:15:06,960 Speaker 1: At one of these kind of sci fi films. We 271 00:15:07,080 --> 00:15:09,600 Speaker 1: actually have the technology to match that, and we're getting 272 00:15:09,640 --> 00:15:12,880 Speaker 1: to a place was becoming much more readily available. I 273 00:15:12,920 --> 00:15:14,320 Speaker 1: don't know if you guys have seen these. There's so 274 00:15:14,320 --> 00:15:18,320 Speaker 1: many videos of like Occulus rifted tests on Eaton's grandparents, 275 00:15:18,400 --> 00:15:19,840 Speaker 1: for example, where they make them put it on and 276 00:15:19,840 --> 00:15:22,560 Speaker 1: play a horror game and they practically fought out of 277 00:15:22,600 --> 00:15:24,960 Speaker 1: their chairs every time. I mean, the stuff is very, 278 00:15:25,320 --> 00:15:27,760 Speaker 1: very immersive, and it does a really good job of 279 00:15:27,880 --> 00:15:30,720 Speaker 1: recreating these environments and putting view in the game. But 280 00:15:30,840 --> 00:15:32,480 Speaker 1: it's yeah, it's incredible. I mean, we live in an 281 00:15:32,520 --> 00:15:37,480 Speaker 1: age right now where posthuously celebrities and musicians can make 282 00:15:37,520 --> 00:15:41,720 Speaker 1: appearance and to be a hologram that is bizarre, explained, blowing. 283 00:15:42,000 --> 00:15:46,200 Speaker 1: It's amazing. But it's still not the end because right now, 284 00:15:46,200 --> 00:15:48,320 Speaker 1: if we look at it, we we look at our senses. 285 00:15:48,440 --> 00:15:53,440 Speaker 1: Right the average game approaches approaches to primary senses, sight 286 00:15:53,760 --> 00:15:57,040 Speaker 1: and sound. But the next move, the next one that's 287 00:15:57,080 --> 00:16:01,280 Speaker 1: coming up soon is tactile. It's hot, thick feedback, it's 288 00:16:01,320 --> 00:16:05,040 Speaker 1: it's playing a game where you can differentiate between the 289 00:16:05,080 --> 00:16:08,040 Speaker 1: feel of the fabric on this table for everyone listening, 290 00:16:08,080 --> 00:16:10,120 Speaker 1: and I had and touching the table, I feel like 291 00:16:10,120 --> 00:16:12,360 Speaker 1: I have to tell everybody in this uh. And you 292 00:16:12,400 --> 00:16:16,120 Speaker 1: can also feel the difference between the class, wait for example, 293 00:16:16,160 --> 00:16:18,520 Speaker 1: and weight, or even if you could feel the sensation 294 00:16:18,560 --> 00:16:21,680 Speaker 1: of sand, you know, going between your fingers, things like that, 295 00:16:21,760 --> 00:16:24,200 Speaker 1: or grass under your feet. Right, and we're already working 296 00:16:24,200 --> 00:16:27,000 Speaker 1: on happy feedback in different ways. We're we're getting closer 297 00:16:27,000 --> 00:16:29,680 Speaker 1: and closer, but we're nowhere near what you're talking about, 298 00:16:29,680 --> 00:16:31,840 Speaker 1: but not yet. The point is, though, in the dutidium 299 00:16:31,960 --> 00:16:35,000 Speaker 1: of game design, game creations, the end goal, it seems 300 00:16:35,000 --> 00:16:36,640 Speaker 1: to me, has always been to make it more and 301 00:16:36,720 --> 00:16:39,400 Speaker 1: more and more immersive. So as immers of those things 302 00:16:39,400 --> 00:16:41,760 Speaker 1: are now, what's it gonna look like in twenty years? 303 00:16:41,800 --> 00:16:44,640 Speaker 1: As you know, tactile for anologies are made better and 304 00:16:44,680 --> 00:16:47,680 Speaker 1: better and more street bines. And that's that's the million dollar, 305 00:16:47,800 --> 00:16:52,880 Speaker 1: billion dollar question, because a strange thing is happening. First. 306 00:16:52,960 --> 00:16:56,000 Speaker 1: As as you guys probably know, you know we often 307 00:16:56,040 --> 00:16:59,760 Speaker 1: hear about five senses, they're more like if our complete 308 00:16:59,760 --> 00:17:02,280 Speaker 1: bring your Senses where an album. These are like the 309 00:17:02,320 --> 00:17:05,480 Speaker 1: five breakout singles you hear about on the radio. Because 310 00:17:05,520 --> 00:17:10,120 Speaker 1: the human body and the mind have many more senses. 311 00:17:10,160 --> 00:17:13,119 Speaker 1: And I'm not No, I'm not talking about the means 312 00:17:13,280 --> 00:17:17,080 Speaker 1: or exile stuff, not in this episode. Uh. This would 313 00:17:17,080 --> 00:17:22,080 Speaker 1: be more more stuff like your ability to sense temperature, heat, cold, 314 00:17:22,359 --> 00:17:24,960 Speaker 1: the difference between on different parts of your body. There's 315 00:17:25,000 --> 00:17:29,119 Speaker 1: also something called proprio perception, which is very dr SEUs 316 00:17:29,200 --> 00:17:32,920 Speaker 1: in the way it sounds, but is immensely important all 317 00:17:33,000 --> 00:17:35,960 Speaker 1: of us. And that is the ability to know where 318 00:17:35,960 --> 00:17:39,040 Speaker 1: parts of your body or limbs and such are when 319 00:17:39,040 --> 00:17:41,679 Speaker 1: you're not directly looking at them. That's the reason you 320 00:17:41,680 --> 00:17:45,800 Speaker 1: can close your eyes and touch your fingertips. This is 321 00:17:45,960 --> 00:17:50,960 Speaker 1: one of the things that virtual reality will emphasize and 322 00:17:51,080 --> 00:17:54,880 Speaker 1: gaming and experiences because it will go beyond gaming as well, 323 00:17:55,040 --> 00:17:57,280 Speaker 1: and the other senses where they're not going to get 324 00:17:57,359 --> 00:18:01,639 Speaker 1: left out, uh smell to taste of butter for fans 325 00:18:01,680 --> 00:18:06,880 Speaker 1: of the Witch, the the other senses are all going 326 00:18:07,000 --> 00:18:11,439 Speaker 1: to ideally be addressed. Because what we are trying to 327 00:18:11,520 --> 00:18:16,280 Speaker 1: create as a species turns virtual reality into a misnomer. 328 00:18:17,000 --> 00:18:20,359 Speaker 1: Virtual reality is only virtual at the moment because it 329 00:18:20,400 --> 00:18:23,000 Speaker 1: can be differentiated from the world in which we live now. 330 00:18:23,520 --> 00:18:27,600 Speaker 1: So the projections in the cave versus life on the surfaces, right, 331 00:18:27,800 --> 00:18:33,119 Speaker 1: But when if we can build the surface, ah, you 332 00:18:33,119 --> 00:18:35,240 Speaker 1: hear that music. That means we're taking a quick break 333 00:18:35,440 --> 00:18:45,560 Speaker 1: to hear a word from our sponsor. Oh man, you guys, 334 00:18:45,560 --> 00:18:47,520 Speaker 1: I think we should get back to the slash show. No, yep, 335 00:18:52,760 --> 00:18:55,119 Speaker 1: right now, we still call it virtual viality. Yeah, I 336 00:18:55,160 --> 00:18:58,480 Speaker 1: hope we're still there. But but here's the craziest part 337 00:18:58,480 --> 00:19:02,600 Speaker 1: of this is that we'll usually hear about this advertised 338 00:19:02,960 --> 00:19:06,720 Speaker 1: or journalists will talk about it as a new way 339 00:19:06,760 --> 00:19:09,199 Speaker 1: to play What was that far crime? So yeah, that's 340 00:19:09,240 --> 00:19:11,879 Speaker 1: what I mentioned. Yeah, cry, I'm not game shaming you that, 341 00:19:11,960 --> 00:19:13,399 Speaker 1: just want to make sure to get it right. It 342 00:19:13,440 --> 00:19:16,080 Speaker 1: was okay, it was okay, it was it was pretty good. 343 00:19:16,160 --> 00:19:18,600 Speaker 1: Well the next iteration, it would want it to be 344 00:19:18,720 --> 00:19:21,720 Speaker 1: an entirely new wor all a matrix of swords. But 345 00:19:23,240 --> 00:19:27,920 Speaker 1: some of the most important advances virtual reality now are 346 00:19:27,920 --> 00:19:32,639 Speaker 1: occurring not through games due to the real world. Immediately 347 00:19:32,800 --> 00:19:36,040 Speaker 1: in Life Saving the Life Destroying Wings. Yeah yeah, I 348 00:19:36,040 --> 00:19:40,200 Speaker 1: mean we're not talking about just using virtual reality for entertainment, 349 00:19:41,040 --> 00:19:45,119 Speaker 1: either sexual or otherwise, which is how it tends to 350 00:19:45,119 --> 00:19:48,840 Speaker 1: be used. That's how a lot of innovations occur in 351 00:19:49,600 --> 00:19:53,400 Speaker 1: VHS fields, yes, or you know, playing some weird RPG 352 00:19:53,920 --> 00:19:56,359 Speaker 1: it's it's gonna be used for training purposes, and it 353 00:19:56,440 --> 00:19:58,800 Speaker 1: is being used and it has been used for training purposes, 354 00:19:59,240 --> 00:20:03,720 Speaker 1: um every in from in a classroom to let's say 355 00:20:03,800 --> 00:20:06,040 Speaker 1: you're a surgeon and you need to learn how to 356 00:20:06,080 --> 00:20:08,800 Speaker 1: do a specific surgery and you don't have you know 357 00:20:08,840 --> 00:20:12,080 Speaker 1: a lot of humans to operate on that need a 358 00:20:12,119 --> 00:20:14,800 Speaker 1: bypass of some sort where their art or you know, 359 00:20:14,960 --> 00:20:18,000 Speaker 1: or the cadaver that you would be working on. You 360 00:20:18,040 --> 00:20:19,919 Speaker 1: know if the blood as a flow right in this cadaver? 361 00:20:20,000 --> 00:20:23,480 Speaker 1: Oh wait, because it's dead. So with these virtual reality 362 00:20:23,560 --> 00:20:25,680 Speaker 1: worlds that you can create, in this case it would 363 00:20:25,680 --> 00:20:29,120 Speaker 1: be an operating room, you can have a full scale 364 00:20:29,200 --> 00:20:33,880 Speaker 1: human being. Right. Yeah, the age of resurrection and has passed. 365 00:20:34,160 --> 00:20:37,320 Speaker 1: So there are things like the Surgical Theater and Congquer 366 00:20:37,560 --> 00:20:41,920 Speaker 1: Mobile uh company, and they make these VR simulations because 367 00:20:42,000 --> 00:20:45,879 Speaker 1: let's face it, surgeons are vital to the world. Right. 368 00:20:46,440 --> 00:20:49,919 Speaker 1: Unlike for instance, cosmotologists or a barber. You can go 369 00:20:50,080 --> 00:20:53,159 Speaker 1: to a school where those students will give you a 370 00:20:53,200 --> 00:20:59,000 Speaker 1: discount haircut. Do you want a discount appendectomy? I don't. 371 00:20:59,000 --> 00:21:02,280 Speaker 1: I'm not particularly fantom and I'm a very very much 372 00:21:02,320 --> 00:21:06,280 Speaker 1: achieve person. I'm just gonna confess mess Okay, well I 373 00:21:06,280 --> 00:21:10,080 Speaker 1: said it, but but so instead, what we can do 374 00:21:10,240 --> 00:21:14,479 Speaker 1: is we can enable a simulation of reality that is 375 00:21:14,560 --> 00:21:19,960 Speaker 1: so so very similar that operating there is like operating 376 00:21:20,080 --> 00:21:24,440 Speaker 1: on a living person because it's actually scanned from medical 377 00:21:24,520 --> 00:21:27,320 Speaker 1: documents like three D imaging, cat scans and the like. 378 00:21:27,960 --> 00:21:31,560 Speaker 1: Every detail can be recreated and the feedback is there. 379 00:21:31,840 --> 00:21:34,360 Speaker 1: So if you mess up and nick and artery, it's 380 00:21:34,400 --> 00:21:35,879 Speaker 1: going to react in the way that they would in 381 00:21:35,920 --> 00:21:38,679 Speaker 1: real life because the whole system is laid out of 382 00:21:38,840 --> 00:21:42,160 Speaker 1: that specific person, not of that group of people night 383 00:21:42,240 --> 00:21:44,720 Speaker 1: the theoretical person. And this is a new idea, Like 384 00:21:44,760 --> 00:21:47,320 Speaker 1: the idea of training surgeon to be a simulator goes 385 00:21:47,359 --> 00:21:51,520 Speaker 1: back to at least two thousand ten, which means that 386 00:21:51,600 --> 00:21:56,160 Speaker 1: the technology probably existed research level in the nineties. And 387 00:21:56,200 --> 00:21:58,600 Speaker 1: what they found is they can make these three D models. 388 00:21:59,040 --> 00:22:01,760 Speaker 1: The first one was something called neurotouch in this game 389 00:22:01,840 --> 00:22:04,800 Speaker 1: from Canada, and what they did with neurotouch was they 390 00:22:04,840 --> 00:22:10,320 Speaker 1: specifically operated on simulations of brain tumors when they were bleeding, 391 00:22:10,359 --> 00:22:12,520 Speaker 1: and that's a ticking time bomb. When you're a surgeon, 392 00:22:12,800 --> 00:22:14,800 Speaker 1: time is very very important. What they found is that 393 00:22:14,880 --> 00:22:18,520 Speaker 1: these new surgeons were being trained on this, we're actually 394 00:22:18,640 --> 00:22:23,840 Speaker 1: showing a higher rate of success than veter insurgents who 395 00:22:23,840 --> 00:22:27,240 Speaker 1: had knocked up to a certain threshold. And furthermore, when 396 00:22:27,280 --> 00:22:32,280 Speaker 1: they actually operated on living people, that success rate carried over. 397 00:22:32,680 --> 00:22:36,359 Speaker 1: So is this still a game or is it a 398 00:22:36,440 --> 00:22:41,480 Speaker 1: life saving things? And this neurotouch had relatively limited capabilities. 399 00:22:41,720 --> 00:22:43,560 Speaker 1: There wasn't ever a surgeon who was like, oh, I 400 00:22:43,600 --> 00:22:47,439 Speaker 1: thought I thought it was there. But what we did 401 00:22:47,560 --> 00:22:50,879 Speaker 1: find is that that training does matter. Side note or 402 00:22:50,960 --> 00:22:54,879 Speaker 1: star Trek fans. The neurotouch guys are trekkies. So they 403 00:22:54,920 --> 00:22:58,760 Speaker 1: invented their Kobyashi maru, which I think was brutal and unfair. 404 00:22:59,080 --> 00:23:01,120 Speaker 1: There was no way to save the patient, and they 405 00:23:01,160 --> 00:23:03,960 Speaker 1: did not tell the kids going in. They just let 406 00:23:03,960 --> 00:23:07,440 Speaker 1: it have. Shouldn't do that. I mean, there are surgeons 407 00:23:07,440 --> 00:23:09,679 Speaker 1: they have to learn, but also Google cardboards, So then 408 00:23:09,800 --> 00:23:13,280 Speaker 1: simplist Google cardboard was used to save baby's life. When 409 00:23:13,320 --> 00:23:16,480 Speaker 1: doctors in Miami combined this with three D imaging and 410 00:23:16,520 --> 00:23:19,959 Speaker 1: then the surgeon conducted heart surgery, you were not there. 411 00:23:20,000 --> 00:23:21,240 Speaker 1: You have about the kind of things you might see 412 00:23:21,240 --> 00:23:24,639 Speaker 1: and like Minority reporter Exambu, where you could have a 413 00:23:24,680 --> 00:23:27,960 Speaker 1: surgeon interacting with some sort of virtual reality interface and 414 00:23:28,000 --> 00:23:30,760 Speaker 1: then on the other end, somewhere across the planet, there 415 00:23:30,880 --> 00:23:34,080 Speaker 1: is a device that can mimic the motions of the 416 00:23:34,119 --> 00:23:37,320 Speaker 1: surgeon would do right down to the precise move and 417 00:23:37,400 --> 00:23:40,359 Speaker 1: actually save the life from across the planet. And I 418 00:23:40,400 --> 00:23:42,600 Speaker 1: know there's telemedicine things that they're happening right now, but 419 00:23:42,680 --> 00:23:44,960 Speaker 1: I think this is probably going to be the next 420 00:23:45,000 --> 00:23:47,119 Speaker 1: step of using the same technology taking out of the 421 00:23:47,119 --> 00:23:49,879 Speaker 1: training realm into right if the real Harbor played the 422 00:23:49,880 --> 00:23:52,679 Speaker 1: best surgeon in the world happened to live in Singapore, 423 00:23:52,760 --> 00:23:56,639 Speaker 1: for instance, and then they're working on someone via this 424 00:23:56,840 --> 00:24:02,520 Speaker 1: virtual reality connection in bangor Main. Yeah. And on the 425 00:24:02,520 --> 00:24:05,199 Speaker 1: flip side of all this, we've we've we're we are 426 00:24:05,240 --> 00:24:09,000 Speaker 1: also using virtual reality technechnology not just to save people 427 00:24:09,280 --> 00:24:11,240 Speaker 1: in this way where we're also using it to train 428 00:24:11,840 --> 00:24:15,880 Speaker 1: uh people for combat. Right, So, and we've known them 429 00:24:15,880 --> 00:24:18,000 Speaker 1: this for a while. There the U. S. Army, the 430 00:24:18,080 --> 00:24:20,240 Speaker 1: Air Force, and the Navy, they all use their own 431 00:24:20,280 --> 00:24:24,199 Speaker 1: types of simulators. There. They have various different kinds. Uh. 432 00:24:24,240 --> 00:24:27,119 Speaker 1: There's usually you know, a VR headset or just a 433 00:24:27,160 --> 00:24:30,840 Speaker 1: set of monitors, and there's they're usually sitting on top 434 00:24:30,920 --> 00:24:33,600 Speaker 1: of something that moves around, so that let's say you're 435 00:24:33,720 --> 00:24:36,000 Speaker 1: you're learning how to fly a plane or a jet 436 00:24:36,119 --> 00:24:39,840 Speaker 1: in combat situations, or you're learning what happens when your 437 00:24:39,960 --> 00:24:42,679 Speaker 1: jet is on fire? Um, what do you do in 438 00:24:42,680 --> 00:24:45,879 Speaker 1: that situation? Rather than you know, flying a jet and ejecting, 439 00:24:46,040 --> 00:24:48,399 Speaker 1: Let's put them in this VR thing. It's probably a 440 00:24:48,440 --> 00:24:50,240 Speaker 1: good idea. It gives you that have to keep back 441 00:24:50,359 --> 00:24:51,880 Speaker 1: sort of like you might find it like a game 442 00:24:51,880 --> 00:24:54,080 Speaker 1: controller where if you're playing like Mario Kart and around 443 00:24:54,080 --> 00:24:56,720 Speaker 1: a corner doing a drift, you know, you get that 444 00:24:56,800 --> 00:24:58,919 Speaker 1: vibration on the control where it gives you have to 445 00:24:58,880 --> 00:25:01,240 Speaker 1: feed back to as going out sort of more later 446 00:25:01,280 --> 00:25:04,600 Speaker 1: re version. Yeah, and many of these many of these 447 00:25:04,840 --> 00:25:08,800 Speaker 1: technologies are first cooked up by Uncle Sam's resident Math 448 00:25:08,880 --> 00:25:12,239 Speaker 1: Science department, which is something called DARTBA, and dart BA 449 00:25:13,560 --> 00:25:16,680 Speaker 1: typically has a lead time on technology. And sometimes people 450 00:25:16,680 --> 00:25:19,439 Speaker 1: will tell you this this sounds crazy, but if you 451 00:25:19,560 --> 00:25:23,080 Speaker 1: hear about something being publicly announced by dark but the 452 00:25:23,080 --> 00:25:25,440 Speaker 1: odds are that they've been working on it at least 453 00:25:25,440 --> 00:25:30,080 Speaker 1: six years, and you will hear different time curves. But 454 00:25:30,200 --> 00:25:34,840 Speaker 1: that's that's essentially it. These simulators can also run training missions. 455 00:25:34,840 --> 00:25:38,280 Speaker 1: This stuff is not just for a medical surgeon. And 456 00:25:38,400 --> 00:25:41,720 Speaker 1: this stuff is not just for training a pilot in 457 00:25:41,840 --> 00:25:45,720 Speaker 1: a safety or emergency situation, although it is for those things, 458 00:25:45,920 --> 00:25:50,360 Speaker 1: it's also for things like sniper training, which means oddly 459 00:25:50,480 --> 00:25:54,200 Speaker 1: enough that I don't know if anybody here played Called 460 00:25:54,320 --> 00:25:57,320 Speaker 1: Duty at some time, right, it means oddly enough, they 461 00:25:57,640 --> 00:26:02,040 Speaker 1: found that kids who were growing playing Call of Duty 462 00:26:02,320 --> 00:26:06,439 Speaker 1: had a faster learning curve as ciphers. They were just 463 00:26:06,680 --> 00:26:08,840 Speaker 1: better at it. And Call of Duty, of course it's 464 00:26:08,880 --> 00:26:13,080 Speaker 1: not I don't know if accurate is a fair word, 465 00:26:13,400 --> 00:26:16,119 Speaker 1: but it was. Apparently it was. It was very, very 466 00:26:16,200 --> 00:26:18,560 Speaker 1: similar to it, to the point where that they were 467 00:26:18,640 --> 00:26:22,160 Speaker 1: able to to these weapons they had let to use 468 00:26:23,040 --> 00:26:27,000 Speaker 1: in the virtual reality and this one. Yeah, there's and 469 00:26:27,160 --> 00:26:29,680 Speaker 1: there's you know, there's things like Commanding Conquer. I don't 470 00:26:29,680 --> 00:26:31,040 Speaker 1: know if you guys ever played that or any other 471 00:26:31,119 --> 00:26:34,800 Speaker 1: top down strategy game like that that exists. It's real. 472 00:26:34,880 --> 00:26:38,200 Speaker 1: They've got real versions of this where you can look 473 00:26:38,240 --> 00:26:40,760 Speaker 1: at an area in Afghanistan, you can move your troops around, 474 00:26:40,800 --> 00:26:44,040 Speaker 1: see what happens, play out simulation what happens if we 475 00:26:44,080 --> 00:26:46,439 Speaker 1: moved troops here, what happens? How do they respond? Right? 476 00:26:46,440 --> 00:26:49,160 Speaker 1: And then you run the AI. It's pretty it's pretty advanced. 477 00:26:49,200 --> 00:26:51,720 Speaker 1: It's super cool. Ben, you had a professor who was 478 00:26:51,760 --> 00:26:55,000 Speaker 1: working on something like that, right, yeah, yeah, I guess 479 00:26:55,000 --> 00:26:57,800 Speaker 1: you can't talk about that. So I went to Georgia 480 00:26:57,840 --> 00:27:01,520 Speaker 1: Tech where time and one of my professors was a 481 00:27:01,560 --> 00:27:05,239 Speaker 1: guy named Dr Brecky. And Dr Brecky is it can 482 00:27:05,440 --> 00:27:11,959 Speaker 1: close our eyes at picture a mad scientists the Abbott 483 00:27:12,240 --> 00:27:16,959 Speaker 1: like a Doc Brown type figure, yes, with glasses various? Okay, 484 00:27:17,160 --> 00:27:21,200 Speaker 1: So this guy revealed to us that he was working 485 00:27:21,200 --> 00:27:26,240 Speaker 1: on a program to create a virtual simulation of Afghanistan. 486 00:27:26,800 --> 00:27:29,320 Speaker 1: And the idea was that if we account for all 487 00:27:29,359 --> 00:27:32,800 Speaker 1: of the variables involved, then what we're able to do 488 00:27:32,920 --> 00:27:36,159 Speaker 1: when we push these variables and nudge them and make 489 00:27:36,240 --> 00:27:38,879 Speaker 1: small changes is want to be very close to what 490 00:27:38,920 --> 00:27:41,720 Speaker 1: would happen in the real world. Were those variables to 491 00:27:41,840 --> 00:27:46,080 Speaker 1: change spooky stuff? Right? Uh? And the idea was to 492 00:27:46,160 --> 00:27:50,440 Speaker 1: build models of different countries and eventually have some kind 493 00:27:50,440 --> 00:27:54,080 Speaker 1: of weird digital oracle that could roughly predict the same 494 00:27:54,080 --> 00:27:58,520 Speaker 1: way asthma psychohistory did changes throughout large swaths. Is to 495 00:27:58,640 --> 00:28:02,840 Speaker 1: hu the population. Yea, but I mean good right, I 496 00:28:02,880 --> 00:28:05,359 Speaker 1: don't know if he did it all the way I should. 497 00:28:06,280 --> 00:28:08,040 Speaker 1: I don't know if I want to ask him. So 498 00:28:08,320 --> 00:28:11,040 Speaker 1: we we know that there are all these different uh 499 00:28:11,640 --> 00:28:16,320 Speaker 1: the Navy has their own research programs into this, the 500 00:28:16,400 --> 00:28:21,280 Speaker 1: various medical technologies. That there's a beautiful thing about classrooms 501 00:28:21,280 --> 00:28:25,000 Speaker 1: where we can decentralize the physical location that holds a 502 00:28:25,000 --> 00:28:28,520 Speaker 1: lot of students back. So we can say, we have 503 00:28:28,920 --> 00:28:33,400 Speaker 1: these kids who have this amazing talent or trigonometry right, 504 00:28:33,680 --> 00:28:36,920 Speaker 1: or these amazing artists, and we would love for them 505 00:28:36,960 --> 00:28:39,120 Speaker 1: to learn together because human means are more than the 506 00:28:39,120 --> 00:28:42,720 Speaker 1: subtle our parts. However, one kid lives in Blutan, one 507 00:28:42,800 --> 00:28:46,160 Speaker 1: kid lives and Peru, two kids live in Canada, and 508 00:28:46,200 --> 00:28:48,760 Speaker 1: they can all meet at the same time, no lag time. 509 00:28:49,040 --> 00:28:53,920 Speaker 1: They can learn together. There's another darker reason why this 510 00:28:54,200 --> 00:28:58,480 Speaker 1: is fundamentally important, and that is because virtual reality also 511 00:28:58,640 --> 00:29:03,160 Speaker 1: encapsulates the ability to It also encompasses the ability to destroy. 512 00:29:03,440 --> 00:29:06,000 Speaker 1: The most apparent example of this in our time would 513 00:29:06,000 --> 00:29:12,240 Speaker 1: be turnal technology. So we have had instances very recently 514 00:29:12,440 --> 00:29:15,120 Speaker 1: where there is what it's called, you know, collateral damage, 515 00:29:15,200 --> 00:29:18,840 Speaker 1: right a schoolhouse is confused or an arms warehouse, and 516 00:29:19,040 --> 00:29:21,720 Speaker 1: because those children had to be in the same room, 517 00:29:21,840 --> 00:29:26,880 Speaker 1: they got with something like this, there's a decentralization of 518 00:29:26,920 --> 00:29:30,200 Speaker 1: that physical location. And what this means is that it 519 00:29:30,240 --> 00:29:31,960 Speaker 1: doesn't mean that people are going to be saved. It 520 00:29:31,960 --> 00:29:34,680 Speaker 1: doesn't mean that are all people are, and it doesn't 521 00:29:34,680 --> 00:29:39,320 Speaker 1: mean that terrible things won't happen. But it doesn't mean 522 00:29:39,680 --> 00:29:44,440 Speaker 1: that we're finding different ways to address this problem. So 523 00:29:44,640 --> 00:29:49,959 Speaker 1: there's a child born today. When that child is eighteen, 524 00:29:50,760 --> 00:29:55,240 Speaker 1: then they may graduate college without ever having to set 525 00:29:55,280 --> 00:30:01,160 Speaker 1: foot physical foot in a campus. And so we see 526 00:30:01,200 --> 00:30:05,440 Speaker 1: that every invention is sort of like it is like fire. 527 00:30:05,640 --> 00:30:09,200 Speaker 1: You know, it can earn, it can warm, and the 528 00:30:09,280 --> 00:30:14,960 Speaker 1: various realities we are constructing are the same way, very similar. 529 00:30:15,200 --> 00:30:17,560 Speaker 1: And this this leads me to think, you know, the 530 00:30:17,640 --> 00:30:21,560 Speaker 1: old question we still haven't answered, what is the nature 531 00:30:21,760 --> 00:30:24,600 Speaker 1: of reality? You know? Sure, so we we get back 532 00:30:24,600 --> 00:30:27,720 Speaker 1: to the senses and we and we really think everything 533 00:30:27,760 --> 00:30:31,720 Speaker 1: you know, everything you think you know, I'm speaking myself, 534 00:30:31,760 --> 00:30:34,920 Speaker 1: by the way, is what you've taken in through your senses, right, 535 00:30:35,080 --> 00:30:38,520 Speaker 1: you've you've read words, then you have thoughts. Then that 536 00:30:38,680 --> 00:30:41,840 Speaker 1: is what you know. And if we're in a device, 537 00:30:41,880 --> 00:30:44,520 Speaker 1: if we're hooked up to a device, that we cannot 538 00:30:45,240 --> 00:30:49,120 Speaker 1: distinguish what we are seeing and hearing from me talking 539 00:30:49,120 --> 00:30:53,320 Speaker 1: to you on this microphone. Then what the heck? Where 540 00:30:53,320 --> 00:30:56,200 Speaker 1: are we were? Is reality? And we get into the 541 00:30:56,240 --> 00:30:58,320 Speaker 1: situation where we're gonna be building so many of these 542 00:30:58,320 --> 00:31:01,440 Speaker 1: things because they're gonna be profit is all heck, right, 543 00:31:01,600 --> 00:31:03,920 Speaker 1: Because if you could go and live in another world 544 00:31:03,960 --> 00:31:07,160 Speaker 1: that's so vastly different from this one and yet indistinguishable, 545 00:31:07,480 --> 00:31:10,080 Speaker 1: and you can go do whatever you want, I'm gonna 546 00:31:10,120 --> 00:31:12,240 Speaker 1: make money for that. I already do. I pay sixties 547 00:31:12,280 --> 00:31:14,720 Speaker 1: seventy dollars a pop when I get a new game. 548 00:31:14,920 --> 00:31:18,640 Speaker 1: Oh god. But yeah, So what I'm saying is if 549 00:31:18,680 --> 00:31:22,080 Speaker 1: I could exist in those worlds right now, I probably 550 00:31:22,080 --> 00:31:25,160 Speaker 1: would be doing it. And it terrifies me because there 551 00:31:25,240 --> 00:31:28,520 Speaker 1: is something inside me that wants to do that well, 552 00:31:28,560 --> 00:31:30,960 Speaker 1: and it already kind of happens when you're playing a game. 553 00:31:31,040 --> 00:31:33,560 Speaker 1: In some games, there are games within the game. There 554 00:31:33,560 --> 00:31:38,360 Speaker 1: are people who will go into a massive of multiplayer. 555 00:31:38,600 --> 00:31:41,360 Speaker 1: Granda thought it was a really good example. Yeah, all 556 00:31:41,360 --> 00:31:43,480 Speaker 1: the many things and grands of daughter that you can do. 557 00:31:43,880 --> 00:31:46,320 Speaker 1: And then it makes just think, you know, is that 558 00:31:46,440 --> 00:31:50,000 Speaker 1: reality still virtual? Is it just another form of reality? 559 00:31:50,120 --> 00:31:53,479 Speaker 1: Is experience really just a like nesting? Ma Throcia dolls, 560 00:31:53,560 --> 00:31:55,880 Speaker 1: you know, get a game within a game within a 561 00:31:55,960 --> 00:31:58,760 Speaker 1: game within an experience. And I know that's a little 562 00:31:58,760 --> 00:32:02,240 Speaker 1: bit weird to say at four thirty in the afternoon, 563 00:32:02,400 --> 00:32:04,480 Speaker 1: but it's true. Yeah, I feel like it's a little 564 00:32:04,480 --> 00:32:06,400 Speaker 1: early for all us. And I I was just like, as 565 00:32:06,600 --> 00:32:10,200 Speaker 1: we see technology exponentially getting more and more advanced, like 566 00:32:10,280 --> 00:32:13,120 Speaker 1: we can see these things in our lifetime becoming just 567 00:32:13,720 --> 00:32:16,640 Speaker 1: insanely anas more so than we could in the past. 568 00:32:17,280 --> 00:32:19,720 Speaker 1: Oh you go, okay, So I just I don't want 569 00:32:19,720 --> 00:32:22,920 Speaker 1: to end like have a negative note about the importance 570 00:32:23,080 --> 00:32:26,920 Speaker 1: of decentralizing classrooms, although it is very important. There are 571 00:32:27,040 --> 00:32:29,760 Speaker 1: amazing things that are going to happen as well, probably 572 00:32:29,800 --> 00:32:33,640 Speaker 1: within the lifetimes of our lifetimes, and that will be 573 00:32:33,960 --> 00:32:37,840 Speaker 1: the realm of filth. So we're already approaching a point 574 00:32:38,040 --> 00:32:43,600 Speaker 1: where computer generated imagery can plausibly replace a person and 575 00:32:43,800 --> 00:32:47,880 Speaker 1: still look not not just similar enough, not that's really 576 00:32:47,920 --> 00:32:51,200 Speaker 1: good c G. I but oh I thought Marilyn Monroe 577 00:32:51,280 --> 00:32:54,120 Speaker 1: was dead. And it goes further than that, because a 578 00:32:54,200 --> 00:32:58,480 Speaker 1: managinal world wherein you can watch what's a movie that 579 00:32:58,680 --> 00:33:03,040 Speaker 1: what I saw that you like recently? The Lobster is 580 00:33:03,080 --> 00:33:06,800 Speaker 1: good Okay, all right, so you can replace the protagonists 581 00:33:06,800 --> 00:33:10,400 Speaker 1: of the Lobster, right, but it's not you're walking through 582 00:33:10,440 --> 00:33:13,440 Speaker 1: it like an old dragon Quest game or something. Instead, 583 00:33:13,840 --> 00:33:17,000 Speaker 1: what you're doing is you're having agents so you can 584 00:33:17,040 --> 00:33:20,000 Speaker 1: move around to all these other actors become in PCs 585 00:33:20,200 --> 00:33:23,680 Speaker 1: nonplayer characters that will react to your decision. So what 586 00:33:23,720 --> 00:33:25,560 Speaker 1: if in the Lobster are gonna be careful as to 587 00:33:25,600 --> 00:33:28,200 Speaker 1: soil it for anyone who hasn't seen it? Um, what 588 00:33:28,200 --> 00:33:30,800 Speaker 1: what if in the Lobster was the very beginning? Uh? 589 00:33:30,920 --> 00:33:34,440 Speaker 1: This guy goes through a hotel. What if you're in 590 00:33:34,480 --> 00:33:36,800 Speaker 1: the movie and you decide that you want to make 591 00:33:36,800 --> 00:33:40,280 Speaker 1: a different decision than the movie moves with you. And 592 00:33:40,360 --> 00:33:43,160 Speaker 1: this is so fundamentally different from the other realities we 593 00:33:43,160 --> 00:33:46,040 Speaker 1: have tried to create in the world of theater, which 594 00:33:46,120 --> 00:33:49,440 Speaker 1: is again ancient. Uh, it would be like you're watching 595 00:33:50,280 --> 00:33:53,680 Speaker 1: performance of Hamlet and then you stop it and say, no, 596 00:33:54,120 --> 00:33:56,960 Speaker 1: say this, And not only do they say it, but 597 00:33:57,160 --> 00:33:59,480 Speaker 1: it ripples out and affects the rest of the plate. 598 00:34:00,080 --> 00:34:04,320 Speaker 1: That's what's going to happen and Phil and what happens 599 00:34:04,480 --> 00:34:07,320 Speaker 1: after that is a little bit difficult to guess, but 600 00:34:07,640 --> 00:34:10,080 Speaker 1: it's gonna be an exciting thing to watch. It's also 601 00:34:10,160 --> 00:34:12,520 Speaker 1: of these things where like it does that fundamentally go 602 00:34:12,800 --> 00:34:15,239 Speaker 1: against the idea of like a singular vision and a 603 00:34:15,320 --> 00:34:18,680 Speaker 1: creator who took the times right and you know, produce 604 00:34:18,760 --> 00:34:20,960 Speaker 1: a film like The Lobster, which is a very unusual, 605 00:34:21,040 --> 00:34:23,799 Speaker 1: interesting film. You know, do we really want to put 606 00:34:23,840 --> 00:34:26,360 Speaker 1: that in the hands of any any old person that 607 00:34:26,400 --> 00:34:28,440 Speaker 1: wants to popping there and change it up for their 608 00:34:28,440 --> 00:34:31,080 Speaker 1: own You know, I think it will happen. You think, 609 00:34:31,360 --> 00:34:34,319 Speaker 1: you guys, we're missing the biggest thing. What's the biggest thing? 610 00:34:34,480 --> 00:34:38,920 Speaker 1: The biggest thing is are we in this room changed 611 00:34:39,560 --> 00:34:42,319 Speaker 1: to a wall? And look are we staring out? Is 612 00:34:42,320 --> 00:34:46,480 Speaker 1: that everything that exists in here? Is this just shadows? 613 00:34:47,120 --> 00:34:49,600 Speaker 1: And how do we how do we prove that it's not? 614 00:34:50,200 --> 00:34:52,319 Speaker 1: That's the biggest thing. And I know it seems easy, right. 615 00:34:52,320 --> 00:34:54,600 Speaker 1: You can knock on the table. Hey, that's easy. I 616 00:34:54,600 --> 00:34:57,920 Speaker 1: can throw something and when you will probably catch it. Well, 617 00:34:58,239 --> 00:34:59,640 Speaker 1: you're a good cash I can tell you're a really 618 00:34:59,640 --> 00:35:03,040 Speaker 1: good cat. Um. I mean, how do we prove that? Right? 619 00:35:03,040 --> 00:35:05,160 Speaker 1: So then we have a lot of people thinking about 620 00:35:05,160 --> 00:35:07,920 Speaker 1: this problem, but that have been thinking about this problem. 621 00:35:08,000 --> 00:35:09,839 Speaker 1: I don't know if any of you saw Elon musk 622 00:35:10,760 --> 00:35:12,520 Speaker 1: is the little video where he's being interviewed and a 623 00:35:12,560 --> 00:35:15,279 Speaker 1: person posed a question, how do we know we are 624 00:35:15,320 --> 00:35:18,600 Speaker 1: existing in base reality right now and not in a simulation? 625 00:35:19,000 --> 00:35:22,800 Speaker 1: And he went aroundabout way of answering it, talking about 626 00:35:22,800 --> 00:35:26,080 Speaker 1: how much time he spends in uh what hot tubs? 627 00:35:26,239 --> 00:35:28,000 Speaker 1: He apparently how must spends a lot of time in 628 00:35:28,080 --> 00:35:31,120 Speaker 1: hot tubs. But anyway, he said, uh, he said, we 629 00:35:31,200 --> 00:35:35,680 Speaker 1: have a one in one billion chance of existing currently 630 00:35:35,800 --> 00:35:40,280 Speaker 1: in base reality. And that sounds a little crazy. Um, 631 00:35:40,719 --> 00:35:42,160 Speaker 1: you gotta take it with a little grain of salt. 632 00:35:42,280 --> 00:35:44,759 Speaker 1: But what are you speaking to? Was about Moore's law 633 00:35:44,840 --> 00:35:48,120 Speaker 1: and the advancements that we've made in technology. What forty 634 00:35:48,200 --> 00:35:51,200 Speaker 1: years ago we had pong? Now what are we I'm 635 00:35:51,239 --> 00:35:52,960 Speaker 1: trying to think of the most advanced game? Was the 636 00:35:52,960 --> 00:35:58,440 Speaker 1: most advanced game right now? Seemed yes, you know, I know, 637 00:35:58,520 --> 00:36:00,640 Speaker 1: you know the new belt you're selling new meddle here. 638 00:36:00,680 --> 00:36:03,839 Speaker 1: Solid is crazy, huge world. You can do so many 639 00:36:03,880 --> 00:36:06,800 Speaker 1: different things. And the way the way the NPCs interact, 640 00:36:07,080 --> 00:36:10,080 Speaker 1: it's incredible that I have a question or point of order. Yes, 641 00:36:10,360 --> 00:36:13,200 Speaker 1: where was a lot Musman the centerty took place? What 642 00:36:13,400 --> 00:36:15,680 Speaker 1: directly was he in a hot top. He was not 643 00:36:15,800 --> 00:36:17,560 Speaker 1: in a hot top, so he was allowed to talk 644 00:36:17,600 --> 00:36:19,480 Speaker 1: about it. He said that he's not allowed to talk 645 00:36:19,520 --> 00:36:22,320 Speaker 1: about this in hot toes. It's really weird. You should 646 00:36:22,320 --> 00:36:24,719 Speaker 1: watch it. But anyway, that's one guy, just one of 647 00:36:24,719 --> 00:36:27,960 Speaker 1: the most you know, wealthy human beings on the planet, 648 00:36:28,200 --> 00:36:30,200 Speaker 1: discussing this, which is pretty cool to know that he's 649 00:36:30,200 --> 00:36:33,080 Speaker 1: at least thinking about it because it's kind of important. 650 00:36:33,120 --> 00:36:36,200 Speaker 1: So let me just gory. So he's positive that there 651 00:36:36,320 --> 00:36:38,719 Speaker 1: is a chance that we right now what we are 652 00:36:38,760 --> 00:36:41,920 Speaker 1: experiencing is in fact part of some greater simulation than 653 00:36:42,000 --> 00:36:44,480 Speaker 1: we are unaware of. No, he's saying there's a tiny 654 00:36:44,560 --> 00:36:48,200 Speaker 1: chance that we are not in a simulation. Serious saying 655 00:36:48,200 --> 00:36:51,880 Speaker 1: it's over well with likely and we're finding we're finding 656 00:36:52,280 --> 00:36:56,080 Speaker 1: more of the old trope or lord, the old ideas 657 00:36:56,400 --> 00:37:01,680 Speaker 1: that came in out about science fiction have become science fact. 658 00:37:02,160 --> 00:37:05,320 Speaker 1: And to paraphrase on Nest to everyone on the internet, 659 00:37:05,400 --> 00:37:08,239 Speaker 1: what a time to be all alive. This is the 660 00:37:08,280 --> 00:37:12,000 Speaker 1: part of the show usually where we do listener mail 661 00:37:12,440 --> 00:37:15,760 Speaker 1: or a shoutout corner, but our show is listener driven 662 00:37:16,080 --> 00:37:19,359 Speaker 1: because not to give us through a hard time. All 663 00:37:19,360 --> 00:37:21,920 Speaker 1: of our best ideas come from people who listen, So 664 00:37:22,239 --> 00:37:24,359 Speaker 1: we wanted to talk with you guys about it, and 665 00:37:24,400 --> 00:37:26,720 Speaker 1: you're like, what do you think is going to happen 666 00:37:26,760 --> 00:37:29,080 Speaker 1: with film? If you have any questions? Do you think 667 00:37:29,120 --> 00:37:33,080 Speaker 1: we're in base reality? Is Elon mus on the money 668 00:37:33,160 --> 00:37:35,160 Speaker 1: or is he just coming too far into the hot 669 00:37:35,239 --> 00:37:39,839 Speaker 1: up game. It's just just not something you even want 670 00:37:39,840 --> 00:37:41,759 Speaker 1: to think about, because I usually don't want to think about, 671 00:37:41,880 --> 00:37:45,359 Speaker 1: you know, reality shuttering concepts. I thought you were gonna 672 00:37:45,360 --> 00:37:47,480 Speaker 1: just say it'll hold us in a hot top. Well 673 00:37:47,560 --> 00:37:51,080 Speaker 1: you know well that it's not too bad? No, all right, 674 00:37:51,160 --> 00:37:54,239 Speaker 1: well to being open, Okay, so do you do you 675 00:37:54,239 --> 00:37:58,000 Speaker 1: have any questions for us? Guess? Or I'm just curious. 676 00:37:58,080 --> 00:38:00,960 Speaker 1: I know that they're on a residue evil VR game, 677 00:38:01,080 --> 00:38:03,120 Speaker 1: but like horror games to me just sound like how 678 00:38:03,160 --> 00:38:05,200 Speaker 1: do you get somebody but you can like be able 679 00:38:05,239 --> 00:38:07,960 Speaker 1: to really experience because like what they have a heart attack? 680 00:38:08,000 --> 00:38:10,600 Speaker 1: And I was just terrified dangerous. Right, you're gonna saying 681 00:38:10,600 --> 00:38:12,239 Speaker 1: all these videos where you you know, you put a 682 00:38:12,280 --> 00:38:15,040 Speaker 1: VR headset on your granny and walking through you know 683 00:38:15,239 --> 00:38:17,799 Speaker 1: it as an evil level and it's just about to 684 00:38:17,920 --> 00:38:20,279 Speaker 1: you know, totally seize up right there. I mean, yeah, 685 00:38:20,280 --> 00:38:21,879 Speaker 1: I know it's intense, but you have to kind of 686 00:38:21,920 --> 00:38:24,759 Speaker 1: go into it with orphanizing. You probably shouldn't play tricks 687 00:38:24,800 --> 00:38:29,200 Speaker 1: on your your dear own brandewy from a medical perspective 688 00:38:29,320 --> 00:38:31,839 Speaker 1: or from a legal perspective. The way that the liability 689 00:38:31,920 --> 00:38:33,799 Speaker 1: for that will be handled is going to be the 690 00:38:33,920 --> 00:38:37,759 Speaker 1: same as liability for games that might cause seizures and 691 00:38:37,840 --> 00:38:40,600 Speaker 1: people with epilepsi. Yeah, any any games as you buy 692 00:38:40,680 --> 00:38:43,920 Speaker 1: has a crazy amount of disclaimers within the paperwork when 693 00:38:43,960 --> 00:38:46,080 Speaker 1: you pick it up. Probably never look at it. I 694 00:38:46,120 --> 00:38:48,720 Speaker 1: certainly didn't, but yeah, it's in. There's something there about 695 00:38:48,800 --> 00:38:51,560 Speaker 1: when not to operate this machine. There's plenty of games 696 00:38:51,560 --> 00:38:53,279 Speaker 1: that have a big disclaimer right at the front it 697 00:38:53,360 --> 00:38:55,919 Speaker 1: says this game has flashes in it that could cause 698 00:38:55,920 --> 00:39:00,920 Speaker 1: stures certain people. What about PTSD dealing with virtual reality experience? 699 00:39:01,000 --> 00:39:03,280 Speaker 1: That's just too intense for you, you know worse, maybe 700 00:39:03,280 --> 00:39:06,399 Speaker 1: you trigger something else previous PTSD or something like that. 701 00:39:06,600 --> 00:39:08,359 Speaker 1: I mean, there, if there's some real stuff we're gonna 702 00:39:08,360 --> 00:39:11,839 Speaker 1: have to deal with and make some decisions about. Yeah, 703 00:39:11,880 --> 00:39:13,480 Speaker 1: I don't want to ben too political, but I feel like, 704 00:39:13,719 --> 00:39:16,040 Speaker 1: hopefully we won't make a bunch of laws about it. 705 00:39:16,040 --> 00:39:18,799 Speaker 1: We'll just work on it, you know, kind of as 706 00:39:18,800 --> 00:39:22,920 Speaker 1: an industry, but we'll see. Yeah, similar thing happened with 707 00:39:22,960 --> 00:39:27,520 Speaker 1: the Mirrors Edge, which mas a first person free running 708 00:39:27,560 --> 00:39:31,520 Speaker 1: park pour game. Uh, beautiful game, but it was hacking 709 00:39:31,560 --> 00:39:34,520 Speaker 1: that sense we talked about before for preeception, and so 710 00:39:34,640 --> 00:39:38,880 Speaker 1: people were becoming violently ill because their stomach was saying, no, 711 00:39:39,440 --> 00:39:41,719 Speaker 1: we are twenty feet away from where we're supposed to 712 00:39:41,800 --> 00:39:44,680 Speaker 1: be and it's the wrong direction. Uh. And so I 713 00:39:44,800 --> 00:39:48,480 Speaker 1: know that, um, that was not a life threatening thing. 714 00:39:48,760 --> 00:39:51,520 Speaker 1: So the case is a little bit different, but personally 715 00:39:52,120 --> 00:39:56,400 Speaker 1: I cannot, like, I can't agree. I can barely handle 716 00:39:56,880 --> 00:40:00,640 Speaker 1: the The Boss level of music and el done. So 717 00:40:00,680 --> 00:40:02,560 Speaker 1: I don't know how I would. I don't know how 718 00:40:02,600 --> 00:40:04,880 Speaker 1: I would. I would like an emotionally prepaired for it 719 00:40:05,320 --> 00:40:07,400 Speaker 1: every time that happens. And some people in general just 720 00:40:07,440 --> 00:40:10,040 Speaker 1: don't have the constitution for putting on that headset. I 721 00:40:10,040 --> 00:40:12,520 Speaker 1: mean they're even like three sixty degree videos, so you 722 00:40:12,520 --> 00:40:14,960 Speaker 1: can get like a Google cardboard whatever put it on, 723 00:40:15,160 --> 00:40:17,920 Speaker 1: and it just throws people's delivering off some people, and 724 00:40:18,000 --> 00:40:19,920 Speaker 1: some people love it and they totally get immersed it. 725 00:40:20,000 --> 00:40:23,640 Speaker 1: It's great. But I had this wild idea that far 726 00:40:23,760 --> 00:40:26,000 Speaker 1: enough down the line, what if we ended up in 727 00:40:26,040 --> 00:40:28,319 Speaker 1: a world where there was a divide between people that 728 00:40:28,440 --> 00:40:31,360 Speaker 1: just chose to live their entire life hooked up to VR. 729 00:40:31,719 --> 00:40:34,200 Speaker 1: They got fed their nutrients through like you know, I 730 00:40:34,320 --> 00:40:37,160 Speaker 1: V tubes and they just never let their apartment and 731 00:40:37,160 --> 00:40:40,719 Speaker 1: they just want one of the people. It could be 732 00:40:40,920 --> 00:40:43,600 Speaker 1: like like, you know, like an open world kind of thing, 733 00:40:43,680 --> 00:40:45,680 Speaker 1: like a second life or something like that, you know, 734 00:40:45,840 --> 00:40:48,360 Speaker 1: where you have a VR version of this world that 735 00:40:48,400 --> 00:40:51,200 Speaker 1: you created for yourself, all your friends are. They're sort 736 00:40:51,239 --> 00:40:53,279 Speaker 1: of like heaven or something. You know. There's this Philip 737 00:40:53,480 --> 00:40:56,200 Speaker 1: technovel called Ubick where the idea is that in order 738 00:40:56,440 --> 00:40:59,360 Speaker 1: um you preempt yourself before you die, you decide, okay, 739 00:40:59,680 --> 00:41:02,479 Speaker 1: I want to live forever in the virtual reality of world. 740 00:41:02,520 --> 00:41:05,280 Speaker 1: So they put you in a box, they cryagetically freeze 741 00:41:05,320 --> 00:41:07,560 Speaker 1: you and keep your brain alive, and you choose the 742 00:41:07,600 --> 00:41:10,560 Speaker 1: conditions of your world, and then you basically live in 743 00:41:10,600 --> 00:41:13,160 Speaker 1: that world forever. Obviously that's not a thing, but I 744 00:41:13,160 --> 00:41:14,919 Speaker 1: could see its being not too much of a jump 745 00:41:15,160 --> 00:41:16,640 Speaker 1: to be in a place where there's a divide for 746 00:41:16,680 --> 00:41:18,160 Speaker 1: people who want to live in the real world all 747 00:41:18,200 --> 00:41:20,759 Speaker 1: the time, and then a whole continue that just want 748 00:41:20,760 --> 00:41:23,800 Speaker 1: to be able to stay home, work in virtual reality, 749 00:41:24,120 --> 00:41:27,200 Speaker 1: live in virtuality, have all their interactions and their relationships 750 00:41:27,200 --> 00:41:29,160 Speaker 1: in virtuality. I just I just want to know what 751 00:41:29,239 --> 00:41:31,120 Speaker 1: that really fast. I want to I want to get 752 00:41:31,160 --> 00:41:33,800 Speaker 1: your question, but really fast. I just think it's really funny. 753 00:41:34,320 --> 00:41:36,759 Speaker 1: We kind of do that already, and all the work 754 00:41:36,880 --> 00:41:38,719 Speaker 1: that we have ever done except for this. This is 755 00:41:38,760 --> 00:41:40,880 Speaker 1: the first time I remember talked to other human beings 756 00:41:41,239 --> 00:41:44,200 Speaker 1: in the room like this. Everything we've done is in 757 00:41:44,280 --> 00:41:47,399 Speaker 1: a virtual world on the internet. Yeah, like our show 758 00:41:47,520 --> 00:41:50,440 Speaker 1: exists in a virtual world already. We have T shirts. 759 00:41:52,400 --> 00:41:55,360 Speaker 1: I guess I'm talking about this sort of an escalation 760 00:41:55,400 --> 00:41:58,080 Speaker 1: of that. But it's to me seems like a natural 761 00:41:58,280 --> 00:42:02,840 Speaker 1: edge given you know, how exponentially this technology is improving. 762 00:42:03,200 --> 00:42:06,759 Speaker 1: You know, what's that gonna likes question? It um what 763 00:42:06,880 --> 00:42:09,120 Speaker 1: you guys kind of mentioned about how you would make 764 00:42:09,200 --> 00:42:12,080 Speaker 1: choices in the film, but you know it kind of 765 00:42:12,280 --> 00:42:15,200 Speaker 1: it makes a film on most video games right now, 766 00:42:15,400 --> 00:42:18,600 Speaker 1: but the mat the detail purpose of a filmmaker trying 767 00:42:18,640 --> 00:42:22,960 Speaker 1: to tell a story, and then also just the you know, 768 00:42:23,040 --> 00:42:26,760 Speaker 1: the limitations on okay, well, how the actors or instant 769 00:42:26,880 --> 00:42:29,600 Speaker 1: you know, how are they going to adjust to whatever 770 00:42:29,680 --> 00:42:32,560 Speaker 1: you decide to do. I mean, it just it seems 771 00:42:33,239 --> 00:42:37,160 Speaker 1: I guess that it dilades you filmmaking genre because it's 772 00:42:37,200 --> 00:42:40,720 Speaker 1: you know, one person of multiple persons. Yeah, that threats 773 00:42:40,719 --> 00:42:43,640 Speaker 1: and makes a new genre because if you look back 774 00:42:44,040 --> 00:42:45,719 Speaker 1: and um, if you look back on the role of 775 00:42:45,880 --> 00:42:50,520 Speaker 1: so much hardware, what we see is increasing a globoration 776 00:42:50,640 --> 00:42:54,160 Speaker 1: of things into a single device or single concept. You know, 777 00:42:54,280 --> 00:42:57,880 Speaker 1: it's it's not really a secret that one of the 778 00:42:57,920 --> 00:43:01,080 Speaker 1: main reasons a laptop up in the television or a 779 00:43:01,080 --> 00:43:03,799 Speaker 1: computer into television were separate for as long as they 780 00:43:03,840 --> 00:43:06,520 Speaker 1: are is because there was a profit move behind it. 781 00:43:07,000 --> 00:43:09,719 Speaker 1: You know, why why sell somebody one thing when we 782 00:43:09,760 --> 00:43:12,800 Speaker 1: can sell them free. And now that phones have become 783 00:43:12,960 --> 00:43:18,320 Speaker 1: ubiquitous sort of catch all devices, right depending on the phone, 784 00:43:18,680 --> 00:43:20,320 Speaker 1: what we're going to see is the same sort of 785 00:43:20,360 --> 00:43:23,560 Speaker 1: thing happening with the genre of entertainment that they have. 786 00:43:23,920 --> 00:43:28,120 Speaker 1: I personally hope that this does not mean there's an 787 00:43:28,320 --> 00:43:32,680 Speaker 1: end to what I would consider actual film, because this 788 00:43:32,800 --> 00:43:35,920 Speaker 1: choose your own adventure thing. As amazing as it would be, 789 00:43:36,360 --> 00:43:39,520 Speaker 1: there is a there's a certain catharsis that occurs right 790 00:43:39,760 --> 00:43:42,920 Speaker 1: when we're part of a story as we're along with 791 00:43:43,000 --> 00:43:48,880 Speaker 1: an ambissition narrator, right, we bond with a protagonist, I mean, hey, antagonists, right, 792 00:43:49,440 --> 00:43:51,160 Speaker 1: and I don't think that will go away. It almost 793 00:43:51,160 --> 00:43:53,920 Speaker 1: has the illusion of making it more personal, where it's like, 794 00:43:53,960 --> 00:43:56,440 Speaker 1: this is my experience with this film, this is these 795 00:43:56,480 --> 00:43:59,320 Speaker 1: are decisions I would make. I am, you know, guiding 796 00:43:59,480 --> 00:44:03,200 Speaker 1: the the destinies of these characters myself. But in a 797 00:44:03,239 --> 00:44:06,200 Speaker 1: way it makes it more impersonal because everything becomes about 798 00:44:06,280 --> 00:44:09,919 Speaker 1: the individuals who shared experience anymore now and so anti 799 00:44:10,080 --> 00:44:13,440 Speaker 1: to me like this, the future of everything existing in 800 00:44:13,440 --> 00:44:16,200 Speaker 1: this way or being you know, focused in that way 801 00:44:16,560 --> 00:44:19,960 Speaker 1: is very impersonal and kind of a little you know. 802 00:44:20,640 --> 00:44:24,520 Speaker 1: One weird example of this would be, uh, when Mr 803 00:44:24,800 --> 00:44:28,000 Speaker 1: if you're Mr torrets in an interactive version of the 804 00:44:28,120 --> 00:44:31,000 Speaker 1: Shining Right. Horror movies are what are those things where 805 00:44:31,040 --> 00:44:33,200 Speaker 1: people watch and they say, no, don't go in there. 806 00:44:33,239 --> 00:44:36,200 Speaker 1: We have all these we have all these stereotypes about 807 00:44:36,680 --> 00:44:39,799 Speaker 1: various people and their their role in a hard horror film, 808 00:44:39,840 --> 00:44:43,080 Speaker 1: their art type, right, But anybody in their right minds 809 00:44:43,080 --> 00:44:46,160 Speaker 1: playing the role of Torrance and being able to make 810 00:44:46,200 --> 00:44:49,640 Speaker 1: a decision and really thinking that they're in all haunted 811 00:44:50,880 --> 00:44:57,600 Speaker 1: perfidious living mansion would obviously not go into a room 812 00:44:58,000 --> 00:45:01,480 Speaker 1: where a decomposed lady gets out of a tub and 813 00:45:01,560 --> 00:45:03,720 Speaker 1: strangles you. That's just not a good life of goal. 814 00:45:04,200 --> 00:45:07,719 Speaker 1: And so I I that's why I don't think this 815 00:45:07,920 --> 00:45:10,279 Speaker 1: you would all go away, And I agree with you know, 816 00:45:10,480 --> 00:45:15,680 Speaker 1: I think I think that people would ultimately feel, um, 817 00:45:15,719 --> 00:45:17,440 Speaker 1: it feels a little bit empty. You know, if you 818 00:45:17,560 --> 00:45:19,920 Speaker 1: play the video game for a long time, for instance, 819 00:45:19,920 --> 00:45:22,680 Speaker 1: and you're beating everything on it and at the high score, 820 00:45:23,080 --> 00:45:25,200 Speaker 1: you've gone through all the cheats or whatever. You've been 821 00:45:25,280 --> 00:45:28,440 Speaker 1: walking around in the sandbox of the world saying I 822 00:45:28,880 --> 00:45:34,520 Speaker 1: have infinite power and an infinitely board. That's what would happen. Well, yeah, 823 00:45:34,560 --> 00:45:37,040 Speaker 1: that's that's where you had. I'm not on the show, 824 00:45:38,040 --> 00:45:42,360 Speaker 1: but no one will talking about people will happen to reality. 825 00:45:42,600 --> 00:45:54,080 Speaker 1: Perfect sleep would have so later. Yeah, I'm not necessarily 826 00:45:54,120 --> 00:45:56,000 Speaker 1: saying you would have to choose. I just think there 827 00:45:56,040 --> 00:45:59,680 Speaker 1: would be people that would choose like to exist in 828 00:45:59,719 --> 00:46:04,359 Speaker 1: that alone. Yeah, that's right, you mean we'll hang out. 829 00:46:04,840 --> 00:46:07,040 Speaker 1: The thing is, uh, you know, I was thinking about 830 00:46:07,080 --> 00:46:10,319 Speaker 1: virtual economies in in like Second life for some other 831 00:46:10,440 --> 00:46:12,160 Speaker 1: virtual world like that, and how much money there is 832 00:46:12,200 --> 00:46:15,560 Speaker 1: to be made inside those things, and there would be jobs. 833 00:46:15,719 --> 00:46:19,800 Speaker 1: There will literally literally be hundreds, not thousands of jobs 834 00:46:19,800 --> 00:46:22,480 Speaker 1: doing that. And well, yeah, and we're gonna lose all 835 00:46:22,520 --> 00:46:25,440 Speaker 1: the manufacturing jobs, all the all the manual work jobs 836 00:46:25,440 --> 00:46:29,040 Speaker 1: here in mase reality, or they'll be a So what 837 00:46:29,040 --> 00:46:30,640 Speaker 1: I'm saying is it won't be a human doing any 838 00:46:30,680 --> 00:46:33,120 Speaker 1: of that. So we're gonna have to go deeper down 839 00:46:33,160 --> 00:46:36,399 Speaker 1: into the levels. Oh my gosh, so that we can 840 00:46:36,400 --> 00:46:40,960 Speaker 1: have jobs. Oh boy, I'm scared. It's gonna be fine. 841 00:46:41,200 --> 00:46:46,759 Speaker 1: It's gonna be fine. Does anybody happen? Yes? How do 842 00:46:46,800 --> 00:46:52,640 Speaker 1: you think TVs and like monitored will exist with virtual realities? 843 00:46:52,640 --> 00:46:55,600 Speaker 1: Do you think virtual reality will just like make them obsolete? 844 00:46:55,760 --> 00:46:59,799 Speaker 1: Or anythink they'll exist alongside each other at least? All right, 845 00:47:00,120 --> 00:47:02,600 Speaker 1: I'm really excited about this. All right. So, one of 846 00:47:02,760 --> 00:47:07,560 Speaker 1: the biggest impediments to humanity interacting, like if you look 847 00:47:07,600 --> 00:47:09,799 Speaker 1: at the definition of a cidework and the average person 848 00:47:09,840 --> 00:47:12,319 Speaker 1: with a cell phone functions essentially is a cidework. Right. 849 00:47:12,719 --> 00:47:16,000 Speaker 1: One of the things that is currently a barrier to 850 00:47:16,920 --> 00:47:19,719 Speaker 1: that sort of seamless unity, whether you want it or not. 851 00:47:19,880 --> 00:47:23,359 Speaker 1: And I know that's a different episode, is is that 852 00:47:23,440 --> 00:47:27,960 Speaker 1: we are still bound by our inability to internalize right. 853 00:47:28,719 --> 00:47:31,759 Speaker 1: The some of the most common top of the line 854 00:47:31,800 --> 00:47:34,840 Speaker 1: computer is still in eased to work right, and we 855 00:47:34,960 --> 00:47:37,000 Speaker 1: still have to have something in front of our eyes. 856 00:47:37,440 --> 00:47:42,680 Speaker 1: So as development continues on things like contacts that are 857 00:47:42,800 --> 00:47:48,080 Speaker 1: essentially functioning screens, we're getting the screen closer. And for 858 00:47:48,840 --> 00:47:52,240 Speaker 1: most of the evolution of monitors, now we've been trying 859 00:47:52,239 --> 00:47:57,880 Speaker 1: to build we being humanity, not Nolan, Matt speak yourself, Okay, 860 00:47:57,960 --> 00:48:02,560 Speaker 1: well everybody but Matt. And the what we've found is 861 00:48:02,600 --> 00:48:07,040 Speaker 1: that as we look like we've made humongous screens that 862 00:48:07,120 --> 00:48:10,480 Speaker 1: are really big imax right. Imax is large enough that 863 00:48:10,520 --> 00:48:13,000 Speaker 1: if you're sitting in a theater and then you get 864 00:48:13,000 --> 00:48:15,520 Speaker 1: that awesome shot where they go over the cliff, part 865 00:48:15,640 --> 00:48:18,560 Speaker 1: of your body for a lot of people jumps with well, 866 00:48:18,560 --> 00:48:21,600 Speaker 1: there's no hands to your field division, rather like it 867 00:48:21,680 --> 00:48:24,760 Speaker 1: compasses your entire field because you have like curve screens 868 00:48:24,760 --> 00:48:27,480 Speaker 1: and everybody. So once one step would be that the 869 00:48:27,520 --> 00:48:31,320 Speaker 1: screen essentially gets closer becomes a contact, the next step, 870 00:48:31,520 --> 00:48:36,080 Speaker 1: which is tremendously controversial, would be at the visual input 871 00:48:36,320 --> 00:48:41,040 Speaker 1: is somehow put like wet wear, directly into the parts 872 00:48:41,040 --> 00:48:44,760 Speaker 1: of our brain that decode signals from our optic nerves 873 00:48:45,600 --> 00:48:49,000 Speaker 1: the read The scary thing about that is the idea 874 00:48:49,160 --> 00:48:51,560 Speaker 1: of what what would you do if somebody said we'll 875 00:48:51,600 --> 00:48:54,239 Speaker 1: give you this enhanced supervision that we'll give it to 876 00:48:54,320 --> 00:48:58,000 Speaker 1: you free. You just have to agree to watch spans. Yeah, 877 00:48:58,200 --> 00:49:02,480 Speaker 1: adds every five minutes. It just depends on the schedule 878 00:49:02,840 --> 00:49:05,600 Speaker 1: and what's on. Right they fast forward to neither you 879 00:49:05,600 --> 00:49:09,520 Speaker 1: would have got to sit through this information about tie. 880 00:49:09,719 --> 00:49:12,120 Speaker 1: But it's a privilege to have the technology and it's free, 881 00:49:12,320 --> 00:49:15,040 Speaker 1: so you know, sure, I'll watch. Yeah, So that's that's 882 00:49:15,080 --> 00:49:17,600 Speaker 1: what that's what we think is gonna happen. And then 883 00:49:18,000 --> 00:49:23,520 Speaker 1: voice commands can eventually go to subvocalizations, to muscle movements 884 00:49:23,600 --> 00:49:26,759 Speaker 1: that are silent, so you'll just we'll see we'll go 885 00:49:26,880 --> 00:49:30,120 Speaker 1: away from a restaurant thing where you see the pictures 886 00:49:30,120 --> 00:49:33,000 Speaker 1: of everyone in their phone where you see pictures of 887 00:49:33,040 --> 00:49:35,440 Speaker 1: people just at the same table sort of staring up 888 00:49:35,440 --> 00:49:41,320 Speaker 1: into the left and going like um, yeah, but you 889 00:49:41,360 --> 00:49:43,239 Speaker 1: won't see them. Then you'll be doing the same thing. 890 00:49:43,680 --> 00:49:48,359 Speaker 1: That's you're right, okay, I'm okay. So that's that's why 891 00:49:48,360 --> 00:49:50,600 Speaker 1: I think. And then after the subvocalization of course, then 892 00:49:50,600 --> 00:49:55,000 Speaker 1: it would just be information directly from the consciousness. We 893 00:49:55,320 --> 00:49:59,280 Speaker 1: there's amazing research right now wherein h teams of scientists 894 00:49:59,280 --> 00:50:04,360 Speaker 1: have been able to take, uh, take kind of input 895 00:50:04,440 --> 00:50:07,319 Speaker 1: from some way and construct from that that input they 896 00:50:07,360 --> 00:50:09,680 Speaker 1: thought and figure out what they're thinking. Now, this is 897 00:50:09,680 --> 00:50:12,680 Speaker 1: not this is not amazing stuff. They're not like, is 898 00:50:12,719 --> 00:50:15,720 Speaker 1: that the first line of T. S. Eliott's The Hollow 899 00:50:15,880 --> 00:50:18,160 Speaker 1: And they're not at that level yet. They're like, oh, 900 00:50:18,480 --> 00:50:20,759 Speaker 1: you like this, you you don't like this, but it's 901 00:50:20,760 --> 00:50:28,120 Speaker 1: on the way. Yeah, okay, have you seen this? I 902 00:50:28,120 --> 00:50:30,120 Speaker 1: swore I saw this from the last year, but there 903 00:50:30,200 --> 00:50:32,799 Speaker 1: was a it was a real live event, but it 904 00:50:32,880 --> 00:50:34,880 Speaker 1: was a like a live version of Back to the 905 00:50:34,920 --> 00:50:37,840 Speaker 1: Future where you were basically standing on the square and 906 00:50:37,880 --> 00:50:40,920 Speaker 1: you would see Doc browning them leave in the DeLorean. 907 00:50:41,440 --> 00:50:43,560 Speaker 1: But I'm thinking about like if you could do that 908 00:50:43,600 --> 00:50:46,040 Speaker 1: in a virtual reality thing, you could like stay in 909 00:50:46,080 --> 00:50:48,439 Speaker 1: a different place on the street and like you could 910 00:50:48,440 --> 00:50:50,200 Speaker 1: go see what else was going on in the town. 911 00:50:50,200 --> 00:50:52,440 Speaker 1: You imagine all the remakes that would happen if you 912 00:50:52,440 --> 00:50:56,480 Speaker 1: could virtual world like a classic film like that. Oh yeah, 913 00:50:56,640 --> 00:50:58,799 Speaker 1: that sounds almost like an augmented reality. Think too, where 914 00:50:58,840 --> 00:51:02,520 Speaker 1: you and you combine your surroundings with something that's projected 915 00:51:02,560 --> 00:51:05,359 Speaker 1: on top of it. I don't know. I'm not worried, 916 00:51:05,360 --> 00:51:08,160 Speaker 1: and I think they're the reason. I think they were 917 00:51:08,200 --> 00:51:10,359 Speaker 1: doing like a Star Wars and he would be like, 918 00:51:10,920 --> 00:51:13,480 Speaker 1: you know, standing in different places and locations and they 919 00:51:13,480 --> 00:51:15,040 Speaker 1: would act it out. It's kind of like a play, 920 00:51:15,080 --> 00:51:19,000 Speaker 1: but you're gonna be walking around a thet and see 921 00:51:19,040 --> 00:51:21,759 Speaker 1: all the different locations. And there's there's a lot of 922 00:51:21,840 --> 00:51:24,200 Speaker 1: amazing stuff happening with camera work at this point that 923 00:51:24,320 --> 00:51:28,640 Speaker 1: allows for that kind of three hundred and sixty inclusive vision. 924 00:51:29,600 --> 00:51:33,759 Speaker 1: We're probably going to see more and more of that 925 00:51:34,120 --> 00:51:37,680 Speaker 1: as well as far as how far it will go, 926 00:51:38,320 --> 00:51:42,080 Speaker 1: I don't know, because the the film industry is very 927 00:51:42,239 --> 00:51:45,160 Speaker 1: risk averse. So that's why there's a sea boel for 928 00:51:45,200 --> 00:51:49,280 Speaker 1: everything before there's a original film. There's even a camera 929 00:51:49,360 --> 00:51:50,719 Speaker 1: that just came out and I wish I ar with 930 00:51:50,760 --> 00:51:53,440 Speaker 1: the name, and it's not exactly three camera. It's a 931 00:51:53,480 --> 00:51:56,560 Speaker 1: camera that the way it captures photons, you can capture 932 00:51:56,560 --> 00:51:59,960 Speaker 1: them from behind, so it actually it does capture three 933 00:52:00,000 --> 00:52:02,480 Speaker 1: of sixty degrees, but not in the traditional VR kind 934 00:52:02,520 --> 00:52:04,640 Speaker 1: of way. It would just allow you to like separate 935 00:52:04,680 --> 00:52:08,319 Speaker 1: the foreground from the background. So it captures the subjects 936 00:52:08,360 --> 00:52:11,319 Speaker 1: and the background and what the subject is blocking, and 937 00:52:11,360 --> 00:52:15,279 Speaker 1: the post you can move, and it captures the light 938 00:52:15,400 --> 00:52:18,600 Speaker 1: in a way that you can manipulate the exposure and 939 00:52:18,640 --> 00:52:21,600 Speaker 1: the focus after you've already captured the image. So I 940 00:52:21,640 --> 00:52:23,680 Speaker 1: mean that to me, it's just mind boggling and energy 941 00:52:23,680 --> 00:52:26,600 Speaker 1: into all of this, you know, future technology. Yeah, it 942 00:52:26,640 --> 00:52:29,360 Speaker 1: also means that it's going to be a less possible 943 00:52:29,440 --> 00:52:32,120 Speaker 1: to separate the real photograph from a photoshop plant. You 944 00:52:32,160 --> 00:52:34,400 Speaker 1: won't need a gree screen anyone. So that's cool. Politics 945 00:52:34,440 --> 00:52:36,840 Speaker 1: are going to be really fun in the next two decades. 946 00:52:38,120 --> 00:52:41,239 Speaker 1: So any other questions to your one, Yeah, when does 947 00:52:41,320 --> 00:52:43,799 Speaker 1: each of the old favorite piece of speculative fiction that 948 00:52:43,840 --> 00:52:47,080 Speaker 1: kind of speaks to these issues surrounding a VR that 949 00:52:47,080 --> 00:52:49,279 Speaker 1: we're gonna be dealing with the next couple decades, Not 950 00:52:49,400 --> 00:52:53,839 Speaker 1: the Matrix, Black Mirror, Black of Mirror, And I would 951 00:52:53,840 --> 00:52:56,000 Speaker 1: say Black Beer or whatever other episode that he's not 952 00:52:56,080 --> 00:52:58,800 Speaker 1: talking about. But there's other there's other ones. I was 953 00:52:58,840 --> 00:53:02,359 Speaker 1: gonna say, the filth um Grand Morrison, there's some he's 954 00:53:02,400 --> 00:53:05,919 Speaker 1: a comic book writer, and there's some thoughts and they're 955 00:53:05,960 --> 00:53:10,480 Speaker 1: about virtual worlds and basically junkies that are addicted to 956 00:53:10,680 --> 00:53:14,600 Speaker 1: be our we won't leave their their nests. Remember a 957 00:53:14,680 --> 00:53:19,040 Speaker 1: strange taste. Yeah, that was pretty apprescient, you know, like 958 00:53:19,480 --> 00:53:21,000 Speaker 1: it hasn't real occurred to me until now. But that 959 00:53:21,040 --> 00:53:23,560 Speaker 1: was all about like playback, like you know, putting yourself 960 00:53:23,600 --> 00:53:27,319 Speaker 1: into a recorded moment, recorded memory. But it basically is 961 00:53:27,480 --> 00:53:30,560 Speaker 1: you know, virtual reality, but like a heavy kind of 962 00:53:30,560 --> 00:53:33,680 Speaker 1: emotional than to where you're reliving the moment that you 963 00:53:33,680 --> 00:53:37,000 Speaker 1: are experienced again, or it could be something that's that 964 00:53:37,080 --> 00:53:39,960 Speaker 1: you bought in someone else captured putting yourself. But like 965 00:53:40,000 --> 00:53:42,839 Speaker 1: with the whole lack mirror on, there is the this 966 00:53:42,880 --> 00:53:45,320 Speaker 1: isn't exactly virtual reality that there's the entire history of 967 00:53:45,400 --> 00:53:48,640 Speaker 1: you where we're talking about these implants and the idea 968 00:53:48,760 --> 00:53:51,480 Speaker 1: that everything that we see is being recorded at all 969 00:53:51,560 --> 00:53:55,160 Speaker 1: times and then can be played back for various reasons. Yeah, 970 00:53:55,400 --> 00:53:58,600 Speaker 1: we're like going through the screen line the airport. Instead 971 00:53:58,600 --> 00:54:01,280 Speaker 1: of having to you know, go through all these religious 972 00:54:01,320 --> 00:54:03,560 Speaker 1: processes and mines, et cetera. They just played back your 973 00:54:03,640 --> 00:54:05,719 Speaker 1: last forty eight hours and see you didn't know in fact, 974 00:54:05,760 --> 00:54:08,839 Speaker 1: he did not pack you know, explosive places like one through, 975 00:54:09,120 --> 00:54:11,920 Speaker 1: but things like that. In technologies like this, there's always 976 00:54:11,960 --> 00:54:14,680 Speaker 1: these emotional aspects that we don't think about, like what 977 00:54:14,719 --> 00:54:17,799 Speaker 1: does that mean? Due relationship? What does that mean? You know? 978 00:54:18,760 --> 00:54:21,240 Speaker 1: Like to if people fight with your spouse, for example, 979 00:54:21,480 --> 00:54:23,000 Speaker 1: they can just say, I know you totally said this 980 00:54:23,040 --> 00:54:27,800 Speaker 1: thing here for you. Yeah. Um, to answer your question directly, 981 00:54:27,840 --> 00:54:32,320 Speaker 1: William Shatner's tech Universe, I'm kidding. Uh, I'm some that 982 00:54:32,680 --> 00:54:36,239 Speaker 1: non many people are familiar with that. I have a 983 00:54:36,280 --> 00:54:39,439 Speaker 1: tough time picking a favorite. Um, but I would say 984 00:54:39,440 --> 00:54:41,800 Speaker 1: and I love the Twilight Zone. And I'm I'm recently 985 00:54:41,840 --> 00:54:44,520 Speaker 1: biased because I finished Ready Clear one which was great, 986 00:54:44,960 --> 00:54:48,560 Speaker 1: uh is, and I would I would recommend it. Um, 987 00:54:48,600 --> 00:54:50,640 Speaker 1: but I'm gonna have to college taint about that for 988 00:54:50,680 --> 00:54:53,560 Speaker 1: a moment because it picking favorites tough. What's your weight? 989 00:54:53,600 --> 00:54:57,800 Speaker 1: What's your favorite one? Oh? Yeah, a good question. Um, 990 00:54:58,080 --> 00:55:00,840 Speaker 1: probably your room, Like William Gibson, m hm, which you 991 00:55:00,920 --> 00:55:03,040 Speaker 1: have ended up with groups? And he was like right 992 00:55:03,080 --> 00:55:05,520 Speaker 1: on the money with that. Yeah, that's true, William Gibson. 993 00:55:05,719 --> 00:55:08,879 Speaker 1: Is I want to see what he's writing right now 994 00:55:09,719 --> 00:55:11,600 Speaker 1: and save it for fifty years. We have time for 995 00:55:11,800 --> 00:55:14,600 Speaker 1: one more question. This daily goes to you really is 996 00:55:14,719 --> 00:55:18,239 Speaker 1: just gripping off of what you were saying about, say 997 00:55:18,320 --> 00:55:20,560 Speaker 1: a scenario being in the airport and being able to 998 00:55:20,760 --> 00:55:24,720 Speaker 1: access what you've seen. That opens up in another scary 999 00:55:24,760 --> 00:55:27,440 Speaker 1: possibility of people being able to hack that and change 1000 00:55:28,040 --> 00:55:33,040 Speaker 1: than your memories and being able to set you up 1001 00:55:33,120 --> 00:55:37,000 Speaker 1: for same murders and stuff like that. That's really important. 1002 00:55:37,440 --> 00:55:42,239 Speaker 1: Dark memory as a memory as it exists now is 1003 00:55:42,400 --> 00:55:45,760 Speaker 1: far less stable. What we're sacer saying to ask people 1004 00:55:46,000 --> 00:55:48,960 Speaker 1: would have us believe because every time we remember something, 1005 00:55:49,280 --> 00:55:52,040 Speaker 1: remembering the last time we remember coffee of a coffee, 1006 00:55:52,080 --> 00:55:55,719 Speaker 1: and we're telling telephone with ourselves, so with hang up 1007 00:55:55,760 --> 00:55:59,680 Speaker 1: my visible telephones with so with with that in mind, 1008 00:56:00,080 --> 00:56:05,799 Speaker 1: I would say that, yeah, the security concerns are terrified. 1009 00:56:06,000 --> 00:56:09,160 Speaker 1: And because this this is now direct access to you, 1010 00:56:09,680 --> 00:56:11,880 Speaker 1: not to pieces of you, but to the thing we 1011 00:56:11,920 --> 00:56:16,000 Speaker 1: consider ourselves, are playing blackable too. And as the world 1012 00:56:16,000 --> 00:56:19,320 Speaker 1: we live in now where anything we create and there's 1013 00:56:19,400 --> 00:56:22,920 Speaker 1: someone going to try to distort that and constantly trying 1014 00:56:22,960 --> 00:56:26,360 Speaker 1: to be ahead of those peoples, so that brings in 1015 00:56:26,600 --> 00:56:31,560 Speaker 1: all the kinds of crazy possibilities with as technology advances. Yes, 1016 00:56:31,640 --> 00:56:36,279 Speaker 1: along with of course a backlash move towards primitivism. Right, 1017 00:56:37,040 --> 00:56:41,560 Speaker 1: we'll have a new rise of yeah, neo Luddites tracks 1018 00:56:41,719 --> 00:56:44,520 Speaker 1: and that ends it. My only idea about having a 1019 00:56:44,520 --> 00:56:47,759 Speaker 1: group of people who are just on VR there could 1020 00:56:47,800 --> 00:56:50,160 Speaker 1: be a backlash of consul that just the only like 1021 00:56:50,200 --> 00:56:51,279 Speaker 1: in the way you could be or we do a 1022 00:56:51,280 --> 00:56:52,799 Speaker 1: little bit art here and then we play some games 1023 00:56:52,880 --> 00:56:54,480 Speaker 1: that there could be a whole group of people to 1024 00:56:54,560 --> 00:56:57,320 Speaker 1: come up an opposition to that and just completely to 1025 00:56:57,400 --> 00:57:00,200 Speaker 1: shoot any kind of DW technology. I mean, like we 1026 00:57:00,239 --> 00:57:02,360 Speaker 1: always see the coming back US with any you know, 1027 00:57:02,480 --> 00:57:07,640 Speaker 1: wholesale migration towards extreme technology. Are you've seen the people 1028 00:57:07,680 --> 00:57:17,000 Speaker 1: over reacts what okay? And that we're gonna see. We 1029 00:57:17,040 --> 00:57:19,000 Speaker 1: want to thank you guys so much for coming out 1030 00:57:19,040 --> 00:57:23,080 Speaker 1: to our very first live podcast and really appreciate babe. 1031 00:57:31,120 --> 00:57:33,640 Speaker 1: And here we are back in I guess what passes 1032 00:57:33,680 --> 00:57:37,920 Speaker 1: for the present for US sixteen? Yes, the day that uh, 1033 00:57:38,040 --> 00:57:41,680 Speaker 1: the United Kingdom decided to leave the European Union. Yeah, 1034 00:57:41,960 --> 00:57:46,720 Speaker 1: that is a kerfuffle right there. Hullabaloo. Also, I feel 1035 00:57:46,800 --> 00:57:51,040 Speaker 1: kind of weird about Satan this, but we didn't put 1036 00:57:51,080 --> 00:57:53,720 Speaker 1: that applause in and post. Now that was real. That 1037 00:57:53,800 --> 00:57:55,600 Speaker 1: was cool, that's you know, and we were honestly a 1038 00:57:55,600 --> 00:57:57,720 Speaker 1: little bit nervous about doing is it being our first 1039 00:57:57,800 --> 00:58:00,000 Speaker 1: live show, you know, we didn't have the safety net 1040 00:57:59,880 --> 00:58:02,760 Speaker 1: of these padded walls of this studio, yes, that we 1041 00:58:02,880 --> 00:58:06,080 Speaker 1: usually podcast from. But I'm gonna have to say, fellas, 1042 00:58:06,120 --> 00:58:08,080 Speaker 1: I I thought you you two in particular, did a 1043 00:58:08,120 --> 00:58:10,080 Speaker 1: great job. I I think I helped my own, but 1044 00:58:10,160 --> 00:58:13,200 Speaker 1: I think I think you two did a great job. 1045 00:58:13,440 --> 00:58:15,960 Speaker 1: I am still not sure if the folks at the 1046 00:58:15,960 --> 00:58:20,120 Speaker 1: live show we're clapping because it was over, oh come on, 1047 00:58:20,200 --> 00:58:23,720 Speaker 1: but no one clapping for each other for making it through. Yeah, 1048 00:58:23,720 --> 00:58:26,120 Speaker 1: that was probably. But one thing we wanted to mention. 1049 00:58:26,200 --> 00:58:28,280 Speaker 1: We did not talk about this that we were going 1050 00:58:28,320 --> 00:58:30,960 Speaker 1: to do this show. We didn't promote it. We wanted 1051 00:58:31,000 --> 00:58:34,480 Speaker 1: our first foray into the live world of podcasting to 1052 00:58:34,640 --> 00:58:37,880 Speaker 1: be you know, and not not be heralded with anything. 1053 00:58:37,920 --> 00:58:39,400 Speaker 1: We just wanted to see what it was like, a 1054 00:58:39,480 --> 00:58:44,560 Speaker 1: proof of concept, a secret show, sort of a secret show. 1055 00:58:44,640 --> 00:58:46,080 Speaker 1: But I don't know about you guys, but I personally 1056 00:58:46,200 --> 00:58:48,440 Speaker 1: enjoyed that a lot, and I have a feeling that 1057 00:58:48,480 --> 00:58:51,400 Speaker 1: there will be more of these in our future. That 1058 00:58:51,520 --> 00:58:53,880 Speaker 1: being said, next time, I'm gonna take it upon myself 1059 00:58:53,920 --> 00:58:57,080 Speaker 1: to bring some of my snazzy recording gear and uh 1060 00:58:57,120 --> 00:58:59,959 Speaker 1: and get a really high quality recording that we can 1061 00:59:00,040 --> 00:59:01,680 Speaker 1: we can present to you guys next time, and we 1062 00:59:01,800 --> 00:59:06,800 Speaker 1: can take it about myself, not to surprise pressure you 1063 00:59:06,800 --> 00:59:10,720 Speaker 1: guys into beatboxing with me before a show. Actually the kids, 1064 00:59:10,760 --> 00:59:13,200 Speaker 1: which I don't think made it to air this recording, 1065 00:59:13,400 --> 00:59:15,520 Speaker 1: I took it out of the video, by the way. 1066 00:59:15,800 --> 00:59:18,200 Speaker 1: But if if you're listening to this and you're interested 1067 00:59:18,240 --> 00:59:21,280 Speaker 1: in what we looks like while we were up there talking, 1068 00:59:21,720 --> 00:59:24,240 Speaker 1: you can watch our video on on YouTube this week. 1069 00:59:24,240 --> 00:59:26,600 Speaker 1: We put it out so you can see that there's 1070 00:59:26,640 --> 00:59:29,480 Speaker 1: a one part where Ben you're making hand gestures and 1071 00:59:29,520 --> 00:59:31,600 Speaker 1: you talk about how you can't see the hand gustures. 1072 00:59:31,960 --> 00:59:34,280 Speaker 1: I guess what you can see them. Yes, And we 1073 00:59:34,320 --> 00:59:36,320 Speaker 1: want to give a huge thank you to the good 1074 00:59:36,320 --> 00:59:39,440 Speaker 1: folks at Terminus for having us over and we may 1075 00:59:39,480 --> 00:59:42,919 Speaker 1: be making an appearance there and this time next year 1076 00:59:42,960 --> 00:59:45,080 Speaker 1: it sounds like we might have gotten a second date. 1077 00:59:45,520 --> 00:59:47,520 Speaker 1: We'd also like to thank you for checking it out, 1078 00:59:47,600 --> 00:59:50,880 Speaker 1: and thanks to all the listeners who came by and 1079 00:59:51,280 --> 00:59:55,440 Speaker 1: new and uh new and veteran listeners who tuned into 1080 00:59:55,640 --> 00:59:58,440 Speaker 1: the show in the meantime. If this exploration in virtual 1081 00:59:58,520 --> 01:00:02,200 Speaker 1: reality has piqued your interest, or you have any feedback, comments, 1082 01:00:02,360 --> 01:00:05,560 Speaker 1: hot tips, strange high coups, or cryptic limericks. You can 1083 01:00:05,760 --> 01:00:08,600 Speaker 1: feel free to send them to us directly. We are 1084 01:00:08,800 --> 01:00:18,320 Speaker 1: conspiracy at how stuff works dot com m