WEBVTT - Do objects or experiences make us happier?

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<v Speaker 1>Welcome to you stuff you should know from House stuff

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<v Speaker 1>Works dot com. Hey, and welcome to the podcast. I'm

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<v Speaker 1>Josh Clark, and there's Charles W. Chuck Bryant, Jerry's here,

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<v Speaker 1>and uh, stuff you should know. We've got the eighteen

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<v Speaker 1>Yeah in the house, not the Chuck Holograham. It's not

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<v Speaker 1>guest producers mad or Noel. It's not pocket Josh, not

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<v Speaker 1>pocket Josh, although I did have a pocket Josh on me.

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<v Speaker 1>So he's here, He's always here. That's a voodoo doll. No,

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<v Speaker 1>it's not. It's clearly a voodoo doll. That's my hair.

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<v Speaker 1>I recognize. How's that back pain treating you? Hurt so bad? Uh?

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<v Speaker 1>How's it going pretty good except for the back pain. Well,

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<v Speaker 1>let me just massize your little pocket Josh. I think

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<v Speaker 1>the touch me, Chuck. I'm excited about this one. Our

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<v Speaker 1>ongoing series on happiness. Yeah, we've covered it with the

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<v Speaker 1>Bhutan Yeah, a Gross National Happiness, and then we did

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<v Speaker 1>our audiobook All about Happiness, super Stuff Guide to Happiness,

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<v Speaker 1>and all that was I guess a hold over from

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<v Speaker 1>was it right before or right after the financial global

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<v Speaker 1>financial collapse? M I feel like it was sort of

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<v Speaker 1>in the midst of okay, because I think what it

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<v Speaker 1>was was the world got cocky, especially the developed world.

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<v Speaker 1>Sure like, hey, things are going so well, We're all rich,

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<v Speaker 1>everybody's pretty happy. We're we're at war with not one

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<v Speaker 1>but two countries at once. Look at us, go um,

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<v Speaker 1>let's start talking about happiness and what makes us happy.

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<v Speaker 1>Let's start blogs about how we try to be happy

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<v Speaker 1>and enter it in once a day every day and

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<v Speaker 1>then get a book deal out of it. Let's just

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<v Speaker 1>think about happiness, happiness, happiness, happiness. Well, a few years on,

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<v Speaker 1>there's been some changes over time. Everybody said, people don't

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<v Speaker 1>talk about happiness anymore. Like there is a little while

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<v Speaker 1>where there was a period basically from my impression about

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<v Speaker 1>two thousand five to two thousand nine, where you could

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<v Speaker 1>get substantial grants to conduct research into the nature of happiness,

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<v Speaker 1>to quantify happiness, what makes people happy, what makes people unhappy,

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<v Speaker 1>how to make people happier? Um. And there was an

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<v Speaker 1>offshoot of psychology called positive psychology that we talked about,

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<v Speaker 1>the super stub guided happiness that said, we're good at

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<v Speaker 1>diagnosing um maladies, which physical maladies, no like problems, psychological problems,

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<v Speaker 1>but we're terrible at um how to make people happier.

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<v Speaker 1>So hence now we're going to have something called positive psychology,

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<v Speaker 1>which appears to have fallen by the wayside um. Yeah,

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<v Speaker 1>it's all negative psychology. Well, psychology itself as a field

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<v Speaker 1>is under tremendous amount of attack, and positive psychology. I

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<v Speaker 1>think they gave the chance to retreat. They're like, look,

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<v Speaker 1>you're you're pretty easy target. You should probably go. This

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<v Speaker 1>isn't even a real thing. I don't know. Maybe it

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<v Speaker 1>was a valiant attempt. I think it just came in

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<v Speaker 1>at the wrong time. But the the the point is,

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<v Speaker 1>if you look up happiness now, you will notice, like

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<v Speaker 1>just about everything cuts off. In two thousand nine, I

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<v Speaker 1>did notice that actually American doesn't care about being happy anymore,

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<v Speaker 1>or maybe they just hanging on studied and learned everything

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<v Speaker 1>they need to know, and we're like, all right, here

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<v Speaker 1>we are. Well, you know what, it's funny that you

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<v Speaker 1>say that, because if that's true and you're you could

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<v Speaker 1>be right, that represents them possibly the shortest amount of

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<v Speaker 1>time any subject has ever been studied. No, really, because

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<v Speaker 1>it started and what makes people happy? And maybe I

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<v Speaker 1>think two thousand three I read I read a study,

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<v Speaker 1>and it was about how this was one of the

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<v Speaker 1>first studies to ever try to figure out what makes

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<v Speaker 1>people happy. So then this field of study existed from

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<v Speaker 1>like two thousand three to two thousand nine, and they

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<v Speaker 1>were saying that the reason that this would be the

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<v Speaker 1>first studies because it's been so accepted for so many

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<v Speaker 1>years ever since. Hume the philosopher Hume, David Hume, Robert Hume,

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<v Speaker 1>the Scottish philosopher is one of my favorites. Just if

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<v Speaker 1>you're on Jeopardy, you could just say hum hum, We'll

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<v Speaker 1>go with hum um. Who is hum if you're on

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<v Speaker 1>Jeopardy he was the Scottish philosopher. No, I'm just had

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<v Speaker 1>to phrase it, Okay, I'm just teasing um, he said.

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<v Speaker 1>He was one of the first people to mention this

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<v Speaker 1>concept of what makes people happy insofar as what we're

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<v Speaker 1>talking about today, which is does an object make you happier?

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<v Speaker 1>Or does an experience make you happier? Yeah, I think

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<v Speaker 1>they've done like the lottery studies before two thousand four,

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<v Speaker 1>like if lottery winners, But um, that's a pretty specialized study. Yes,

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<v Speaker 1>So to my point is to try to honify happiness,

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<v Speaker 1>that kind of thing and really investigated. But it started

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<v Speaker 1>in the early two thousands, that ended by the mid

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<v Speaker 1>two thousand, the first decade of the tea. Well, while

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<v Speaker 1>I'm reading all these studies, I'm looking oh seven oh

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<v Speaker 1>eight oh four, Yeah, very keen observation, and I can't

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<v Speaker 1>quite figure out. I mean, obviously, I think the Great

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<v Speaker 1>Recession is almost entirely responsible for that falling to the wayside.

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<v Speaker 1>But if you look still today, there's there are still

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<v Speaker 1>related studies. It's just not happiness studies. Yeah, I found

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<v Speaker 1>when I was reading this, I disagreed with a lot

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<v Speaker 1>of these findings and studies. They didn't seem fully fleshed out,

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<v Speaker 1>did they. Well, for instance, we'll go ahead and start

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<v Speaker 1>with this supposed fact. Researchers have done some studying and

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<v Speaker 1>they have pinned down how long a material object can

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<v Speaker 1>will make you happy, and they say between six and

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<v Speaker 1>twelve weeks, then you get bored with it. Basically, I

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<v Speaker 1>just don't know about that because it wholly to me,

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<v Speaker 1>it wholly depends on what the object is. That's something

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<v Speaker 1>that gives you ongoing pleasure, like a guitar, let's say, yeah,

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<v Speaker 1>because that is also an experience an object. But like

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<v Speaker 1>I will love my guitars until I die because I

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<v Speaker 1>play them and enjoy it and play them with my friends.

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<v Speaker 1>You know. Yeah, And what you're talking about the gift

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<v Speaker 1>that keeps giving right exactly, that's called um uh, active engagement.

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<v Speaker 1>It is a It is a purchase. And when we

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<v Speaker 1>say purchase, we're not talking about necessarily just an object,

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<v Speaker 1>which we'll talk about in a little bit. You can

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<v Speaker 1>also you purchase experiences as well. In fact, they say

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<v Speaker 1>that's the way to go, right. So there's a happiness purchase,

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<v Speaker 1>is what we're saying. And your guitar that you purchased,

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<v Speaker 1>that's an object, but you purchased it, but it's making

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<v Speaker 1>you happy, you know, over and over and over again.

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<v Speaker 1>The reason why is because you become actively engaged in

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<v Speaker 1>an active engagement in anything that is positive or that

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<v Speaker 1>makes you happy can continue to make you happy for

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<v Speaker 1>longer than say another object that doesn't actively engage you,

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<v Speaker 1>Like a pair of shoes that you wanted really really

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<v Speaker 1>bad and then got and then like sit in your closets,

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<v Speaker 1>you don't wear them anymore because after well, you may

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<v Speaker 1>still wear them, but you're wearing them as shoes. You're

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<v Speaker 1>not wearing them like I'm I'm the King of Rotterdamn

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<v Speaker 1>here and check out my shoes. You know that that

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<v Speaker 1>kind of thing that lacks active engagement, that lacks social interaction,

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<v Speaker 1>and that lacks exercise. And those are the three, the

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<v Speaker 1>big three things that you can buy objects wise that

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<v Speaker 1>kind of sit outside of that six to twelve week Um,

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<v Speaker 1>happiness adaptation is what it's called. Um. So, yeah, you

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<v Speaker 1>kind of nailed it right there with the guitar. It's

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<v Speaker 1>not just guitar. Video games are another good example. Yeah,

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<v Speaker 1>like you buy your PS three and you may get

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<v Speaker 1>sick of some of the games, but they're always releasing

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<v Speaker 1>new games, right. Um, if you bought a um, a

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<v Speaker 1>language module, you learn a language or something, you know,

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<v Speaker 1>I mean like it's you're something that actively engage you,

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<v Speaker 1>something that that you use for exercise, or something that

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<v Speaker 1>leads to social interaction. Are the three object types that

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<v Speaker 1>make you happier longer? Well, that makes me feel better

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<v Speaker 1>than and um the whole six or twelve weeks though,

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<v Speaker 1>whether that's a an accurate number not the chuck um.

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<v Speaker 1>Remember we talked about the hedonic treadmill. It's evidence of

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<v Speaker 1>the hedonic treadmill. That's just a thing called um hedonic adaptation,

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<v Speaker 1>and that is that something that makes you happy isn't

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<v Speaker 1>gonna make you happy forever. Something you've purchased pretty much,

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<v Speaker 1>whatever it is, you're going to eventually subsume it into

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<v Speaker 1>your everyday life. You're gonna end up taking it for granted, basically,

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<v Speaker 1>is another way to put it. How long, how short

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<v Speaker 1>that happens, or how long that happens is um. It

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<v Speaker 1>definitely differs depending on the type, and we'll talk about

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<v Speaker 1>the type in the minute. But what people end up

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<v Speaker 1>getting on once once an object stop making stops making

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<v Speaker 1>them happy, they still want to be happy. So they

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<v Speaker 1>end up on the hedonic treadmill and buy another pair

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<v Speaker 1>of shoes, and then another, and then another and then another.

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<v Speaker 1>And you end up just trying to keep pace, buying

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<v Speaker 1>all this stuff, accumulating all of this material stuff, and

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<v Speaker 1>it's just kind of keeping you at a a steady

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<v Speaker 1>pace of happiness without any kind of real enrichment. And

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<v Speaker 1>that's the hedonic treadmill. Yeah, and that's materialism UM. Which

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<v Speaker 1>they've done studies on materialism. There was one by these

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<v Speaker 1>dudes Chaplain and John in two thousand seven where they

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<v Speaker 1>linked it to low self esteem generally from childhood, Like

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<v Speaker 1>you're sort of always trying to gain your self esteem

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<v Speaker 1>through material objects. Uh. They've linked it to narcissism. Yeah,

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<v Speaker 1>people who try to build themselves like up through having

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<v Speaker 1>you know, fancy things and showing them off. Yeah. And

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<v Speaker 1>there's the I mean, that's that is a real um

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<v Speaker 1>technique that people use to establish their identities, established their

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<v Speaker 1>worth to others. And it's a ironically, it's a cheap

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<v Speaker 1>and easy way to do it. It may be very

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<v Speaker 1>expensive dollar wise, but you don't have to put a

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<v Speaker 1>tremendous amount of thought or effort into it. You just

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<v Speaker 1>go by the most expensive, most obvious, uh obviously expensive

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<v Speaker 1>item you can and wear it out and broadcast it

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<v Speaker 1>and get your sense of self worth from that. So

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<v Speaker 1>it is very shallow thing materialism. I think everybody kind

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<v Speaker 1>of knows that intuitively, but it's been studied, you know,

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<v Speaker 1>like it it is linked to all these kind of

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<v Speaker 1>um personality disorders. There's a guy named Russ Belk who's

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<v Speaker 1>a marketing researcher, and he was the first one to

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<v Speaker 1>really research materialism on the Belk Chain of Stars, I wonder,

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<v Speaker 1>and he uh, he found it to be a character

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<v Speaker 1>trait marked by envy, non generosity, and possessiveness. Yeah, materialism

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<v Speaker 1>is so hard to define for me though, because it's

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<v Speaker 1>like a guitar is a material object and a nice

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<v Speaker 1>guitar is. I don't know. I definitely not materialistic, I

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<v Speaker 1>don't think, but I want a nice guitar because it

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<v Speaker 1>sounds awesome, it looks cool. But I think that that's

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<v Speaker 1>why like Belk and Chaplain and John went to the

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<v Speaker 1>trouble of like kind of investigating it. It's like, do

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<v Speaker 1>you do you have like a clinically flawed personality? Uh,

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<v Speaker 1>that's based on your desire for material objects. Yeah, but

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<v Speaker 1>see that, like it's all personal. Like I might think

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<v Speaker 1>it's material to go out and buy a pair of

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<v Speaker 1>eight hundred dollar shoes, but the person might get a

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<v Speaker 1>lot of joy out of those shoes, and say, I

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<v Speaker 1>think it's stupid to go pay a thousand dollars for

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<v Speaker 1>a guitar. You know, Yeah, I don't know. I don't know.

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<v Speaker 1>I don't know what I'm saying. You don't know. I mean,

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<v Speaker 1>I think you raise a good point, and it's it's

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<v Speaker 1>valid because there that the research isn't that deep. I mean,

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<v Speaker 1>you could be exactly right, and I think it's subject yes.

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<v Speaker 1>And not only is this whole you know, the finding subjective,

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<v Speaker 1>the reportings are subjective to Like there's a study in

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<v Speaker 1>in San Francisco, UM in two thousand nine. The last

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<v Speaker 1>year that happiness was ever studied, the last year of

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<v Speaker 1>happiness mattered m and basically this uh, this group had

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<v Speaker 1>a hundred and fifty four college students, it's pretty small

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<v Speaker 1>fill out a survey. They said that we want you

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<v Speaker 1>to pick um. We want you to write down a

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<v Speaker 1>little bit about an object that you purchased to make

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<v Speaker 1>you happy in the last three months, or an experience

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<v Speaker 1>that made you happy in the last three months that

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<v Speaker 1>you purchased. Yes, which is important to distinguish that, right,

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<v Speaker 1>because you think you're gonna have free experiences too, you can, yeah,

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<v Speaker 1>and we'll get to that. But the college students um

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<v Speaker 1>self reported that the at the time of the purchase,

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<v Speaker 1>the experiences made them happier, and the happiness lasted longer

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<v Speaker 1>than the ones who reported an object made them happy. Yeah.

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<v Speaker 1>I mean every study pretty much confirms experiences over material objects. Yes.

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<v Speaker 1>My point is it was self reported, so it's subjective

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<v Speaker 1>right out of the gate, and that's the problem with

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<v Speaker 1>studying things like happiness. It's it's an emotion which is subjective.

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<v Speaker 1>And then it was also a small sample of college students, um,

0:13:30.760 --> 0:13:34.280
<v Speaker 1>homogeneous group and what do they know? Not they'ren't money

0:13:34.280 --> 0:13:37.920
<v Speaker 1>for anything now there, But there's this UM acronym for

0:13:38.040 --> 0:13:43.040
<v Speaker 1>college for studies like that. It's weird. It's Western educated,

0:13:44.280 --> 0:13:50.120
<v Speaker 1>uh something rich and democratic. Yeah, I can't remember what

0:13:50.160 --> 0:13:53.679
<v Speaker 1>the eye but weird it's it's and it's saying like

0:13:53.720 --> 0:13:56.080
<v Speaker 1>there's a lot of studies out there that people rely

0:13:56.200 --> 0:13:59.040
<v Speaker 1>on that are weird that the population sample are like

0:13:59.520 --> 0:14:02.640
<v Speaker 1>eighteen to twenty one year old, right, you know, fairly

0:14:02.679 --> 0:14:05.200
<v Speaker 1>well off western kids, right, Like, what does that really

0:14:05.200 --> 0:14:08.360
<v Speaker 1>tell us? Yeah? Yeah, so um, this is an example

0:14:08.400 --> 0:14:11.000
<v Speaker 1>of that. I saw another study that thought was interesting.

0:14:11.040 --> 0:14:14.200
<v Speaker 1>As far as objects go, um, Like, like we said,

0:14:14.240 --> 0:14:16.920
<v Speaker 1>across the board, it's they pretty much have said experiences

0:14:17.760 --> 0:14:20.160
<v Speaker 1>purchased or free mean more to someone in the long

0:14:20.280 --> 0:14:22.840
<v Speaker 1>run than an object. But um, when it comes to

0:14:22.880 --> 0:14:26.080
<v Speaker 1>spending on objects, this one study did find that spending

0:14:26.120 --> 0:14:30.400
<v Speaker 1>on others across the board, even on an object, is

0:14:30.720 --> 0:14:36.360
<v Speaker 1>brings more happiness than spending on yourself for an object. Yeah. Um,

0:14:36.440 --> 0:14:39.880
<v Speaker 1>And in fact, uh, people were assigned to spend money

0:14:39.880 --> 0:14:43.960
<v Speaker 1>and one of these studies, and they experienced greater happiness.

0:14:43.960 --> 0:14:46.560
<v Speaker 1>And people assigned to spend money on themselves, like here's

0:14:46.560 --> 0:14:49.000
<v Speaker 1>a hundred dollars go by yourself something nice, or here's

0:14:49.000 --> 0:14:51.480
<v Speaker 1>a hundred bucks go by someone else something nice. People

0:14:51.480 --> 0:14:53.960
<v Speaker 1>were happier that bought something for someone else, which was interesting.

0:14:54.120 --> 0:14:56.720
<v Speaker 1>And that's you're saying, that's like the case with objects

0:14:56.760 --> 0:14:59.800
<v Speaker 1>and experiences as well. I think that was just objects,

0:15:00.360 --> 0:15:02.280
<v Speaker 1>but I would say it probably holds true for experience,

0:15:02.320 --> 0:15:04.520
<v Speaker 1>Like you takes someone out to dinner, you feel good

0:15:04.560 --> 0:15:07.040
<v Speaker 1>about it. So what you what you have there is

0:15:07.080 --> 0:15:11.200
<v Speaker 1>you're spending on another person. It's there. It's fostering social interaction,

0:15:11.240 --> 0:15:14.880
<v Speaker 1>which is another key huge and it's an experience. Yeah,

0:15:15.640 --> 0:15:17.760
<v Speaker 1>pretty much like you couldn't get happier than that. Yeah,

0:15:17.800 --> 0:15:19.600
<v Speaker 1>the social thing is kind of the key to all

0:15:19.640 --> 0:15:24.680
<v Speaker 1>of this, they say, because generally your experience happiness is

0:15:24.800 --> 0:15:28.080
<v Speaker 1>usually not alone, like you'll go to a concert with

0:15:28.120 --> 0:15:31.000
<v Speaker 1>someone or to dinner with someone. But um, but not

0:15:31.080 --> 0:15:33.960
<v Speaker 1>always right and not always is a pretty good little

0:15:34.000 --> 0:15:40.000
<v Speaker 1>buzz term for this part of the podcast, because um,

0:15:40.520 --> 0:15:44.920
<v Speaker 1>there's also research that shows that objects can bring more

0:15:45.000 --> 0:15:48.520
<v Speaker 1>happiness than experiences, depending on the experience. Like for a

0:15:48.520 --> 0:15:52.440
<v Speaker 1>long time, the literature just basically said experiences make you

0:15:52.480 --> 0:15:56.680
<v Speaker 1>happier than objects. It's exactly. And these researchers found that

0:15:56.800 --> 0:16:01.320
<v Speaker 1>um a an unhappy experience, Yeah, especially one that was

0:16:01.400 --> 0:16:03.080
<v Speaker 1>meant to be happy. Like let's say you want on

0:16:03.120 --> 0:16:05.920
<v Speaker 1>a cruise or you went on a vacation and it

0:16:06.280 --> 0:16:11.240
<v Speaker 1>just sucked like that. That compared to an object that's

0:16:11.240 --> 0:16:13.440
<v Speaker 1>supposed to make you happy, that object is gonna beat

0:16:13.480 --> 0:16:17.400
<v Speaker 1>that experience and you're gonna have that bad memory of

0:16:17.440 --> 0:16:21.360
<v Speaker 1>the experience longer too. Yeah. You know what else I

0:16:21.400 --> 0:16:23.520
<v Speaker 1>think I haven't seen pointed out is you can't you

0:16:23.560 --> 0:16:27.440
<v Speaker 1>can't get your money back on a bad dinner and play. Yeah,

0:16:27.480 --> 0:16:29.160
<v Speaker 1>that's true. But if you get an object, you know,

0:16:29.200 --> 0:16:33.080
<v Speaker 1>like this thinks you can usually return that unless you

0:16:33.240 --> 0:16:36.320
<v Speaker 1>took a bite out of it already. Yeah, this is

0:16:36.320 --> 0:16:38.240
<v Speaker 1>a good way to say it. But you can't, you

0:16:38.240 --> 0:16:39.800
<v Speaker 1>know what I'm saying, Like you take a vacation that

0:16:39.880 --> 0:16:42.400
<v Speaker 1>ends up being a disaster, I would be more upset

0:16:42.400 --> 0:16:44.960
<v Speaker 1>about that because it's like you've lost your money, You're

0:16:45.000 --> 0:16:47.200
<v Speaker 1>gonna have this bad memory. But if you buy some

0:16:47.280 --> 0:16:49.560
<v Speaker 1>stupid thing. You can like just resell it or on

0:16:49.600 --> 0:16:53.480
<v Speaker 1>Craig Lester send it back, right. And um, so that's

0:16:53.520 --> 0:16:59.760
<v Speaker 1>that's one distinction between materials, I guess objects and experiences. Yeah. Um,

0:16:59.800 --> 0:17:01.600
<v Speaker 1>and we should give a shout out to start here.

0:17:02.120 --> 0:17:07.800
<v Speaker 1>Who start sart Oh? Yeah, John Paul Sartra, the philosopher

0:17:08.359 --> 0:17:12.000
<v Speaker 1>um who is kind of credited with really introducing this

0:17:12.320 --> 0:17:15.920
<v Speaker 1>concept or codifying it into the mainstream. To start, there

0:17:15.960 --> 0:17:19.000
<v Speaker 1>were three paths to happiness, are three types of happiness.

0:17:19.040 --> 0:17:23.520
<v Speaker 1>There was um, having, doing and being and being we're

0:17:23.520 --> 0:17:27.440
<v Speaker 1>not even talking about in this one, but having and doing, um,

0:17:27.600 --> 0:17:33.200
<v Speaker 1>materialism and experientialism um start in the fifties. I think,

0:17:33.480 --> 0:17:36.240
<v Speaker 1>uh just kind of introduce us into the literature, and

0:17:36.280 --> 0:17:40.479
<v Speaker 1>that ultimately is what kicked off the this kind of

0:17:40.520 --> 0:17:44.640
<v Speaker 1>study into which one is better, which one makes you happier? Yeah?

0:17:44.640 --> 0:17:46.520
<v Speaker 1>And I like how you you wrote this, right. I

0:17:46.560 --> 0:17:48.560
<v Speaker 1>like how you point out about Buddhism, how they feel

0:17:48.600 --> 0:17:51.680
<v Speaker 1>that material objects actually get in the way of happiness.

0:17:51.760 --> 0:17:54.359
<v Speaker 1>Not only may they not bring you happiness, but they

0:17:54.359 --> 0:17:57.160
<v Speaker 1>will prevent it. Sure. And it's not just Buddhism, it's

0:17:57.280 --> 0:18:01.800
<v Speaker 1>UM for centuries. It's just basically been accepted that an

0:18:01.880 --> 0:18:07.720
<v Speaker 1>object is less desirable if you're seeking happiness than an experience,

0:18:08.440 --> 0:18:14.199
<v Speaker 1>and it's that's why the researchers were saying, Um, you know,

0:18:14.280 --> 0:18:17.040
<v Speaker 1>we're one of the first studies to to conduct and

0:18:17.240 --> 0:18:20.960
<v Speaker 1>an investigation into this because it's just been generally accepted

0:18:21.160 --> 0:18:25.240
<v Speaker 1>that that's the case, but no one knew exactly why.

0:18:25.280 --> 0:18:27.520
<v Speaker 1>So now we've kind of reached the why parts. And

0:18:27.520 --> 0:18:30.400
<v Speaker 1>one of the things you said is, um, you can't

0:18:30.400 --> 0:18:33.200
<v Speaker 1>take an experience back. All right, hold on to that thought.

0:18:33.280 --> 0:18:35.080
<v Speaker 1>Let's take a quick message break and we'll get back

0:18:35.080 --> 0:18:40.160
<v Speaker 1>with the why. Chuck. I don't know if you've heard

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0:19:19.359 --> 0:19:21.399
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<v Speaker 1>dot Com enter stuff. Okay, So why well, um, you

0:19:49.920 --> 0:19:54.360
<v Speaker 1>mentioned that objects. Uh, you can take an object back,

0:19:54.560 --> 0:19:58.360
<v Speaker 1>you can't take an experience back. One of the big

0:19:58.400 --> 0:20:03.600
<v Speaker 1>differences that researchers came up with is that with experiences

0:20:04.200 --> 0:20:07.639
<v Speaker 1>you can because you can't take them back. They're kind

0:20:07.680 --> 0:20:13.320
<v Speaker 1>of esoteric. They're also more subject to revision. Right, so

0:20:13.400 --> 0:20:15.919
<v Speaker 1>you can you can think back to an experience and

0:20:16.240 --> 0:20:20.720
<v Speaker 1>over time, but stopped pump it up, alter it slightly, um,

0:20:20.880 --> 0:20:24.560
<v Speaker 1>make it more meaningful, whatever. Um, you're just kind of

0:20:24.600 --> 0:20:27.720
<v Speaker 1>adding to it. You remember when we did that thing

0:20:27.720 --> 0:20:30.760
<v Speaker 1>on memory, We research memory, and it's like every time

0:20:30.800 --> 0:20:32.919
<v Speaker 1>you bring up memory, you kind of add to it.

0:20:32.960 --> 0:20:35.280
<v Speaker 1>When you store it away, it's different, it's altered in

0:20:35.320 --> 0:20:38.959
<v Speaker 1>one way. Well, what you're remembering an experience, you're not

0:20:39.040 --> 0:20:41.440
<v Speaker 1>remembering an object because you have the object in your

0:20:41.440 --> 0:20:43.440
<v Speaker 1>hand and you're shaking it and you're like, why don't

0:20:43.440 --> 0:20:45.919
<v Speaker 1>you make me happy anymore? What happened to you? I

0:20:45.960 --> 0:20:49.800
<v Speaker 1>wanted this this object so bad, and you know, and

0:20:49.800 --> 0:20:53.800
<v Speaker 1>and now it's whatever. And the reason why is because

0:20:54.040 --> 0:20:57.240
<v Speaker 1>it's part of your present, and experience is part of

0:20:57.280 --> 0:20:59.800
<v Speaker 1>your past. It can be your immediate pastor just past whatever,

0:21:00.240 --> 0:21:03.000
<v Speaker 1>and that is subject to revisionism, which is one of

0:21:03.000 --> 0:21:06.600
<v Speaker 1>the reasons why they think that when you especially self

0:21:06.640 --> 0:21:10.320
<v Speaker 1>report what makes you happier, you're probably going to go

0:21:10.359 --> 0:21:12.800
<v Speaker 1>with an experience. Yeah, and I'm kind of that way.

0:21:12.840 --> 0:21:15.120
<v Speaker 1>I think a lot of people, even with bad experiences,

0:21:15.240 --> 0:21:19.320
<v Speaker 1>later on you might think, uh, oh, you know it

0:21:19.440 --> 0:21:21.840
<v Speaker 1>was bad at the time, but we also we laugh

0:21:21.880 --> 0:21:23.960
<v Speaker 1>about it now, or you know, how you can reframe

0:21:24.400 --> 0:21:28.359
<v Speaker 1>bad experiences or if you're like super on the ball.

0:21:28.520 --> 0:21:31.280
<v Speaker 1>In the moment, you can say, you know, maybe we'll

0:21:31.280 --> 0:21:34.119
<v Speaker 1>be laughing at this in ten minutes, like you know,

0:21:34.280 --> 0:21:38.680
<v Speaker 1>some terrible vacation, Like I have fun memories about bad experiences,

0:21:39.119 --> 0:21:42.120
<v Speaker 1>and I don't think it's revisionism. I think it's uh,

0:21:42.480 --> 0:21:45.879
<v Speaker 1>just time. And maybe at the time you're not looking

0:21:45.920 --> 0:21:50.280
<v Speaker 1>at the positives, you know, right, because your genes are

0:21:50.280 --> 0:21:53.159
<v Speaker 1>expressing all sorts of horrific things that are making you

0:21:53.200 --> 0:21:56.320
<v Speaker 1>so mad, you know. Um, But once the genes go

0:21:56.400 --> 0:21:59.040
<v Speaker 1>back to normal, Yeah, things kind of take on a

0:21:59.040 --> 0:22:02.520
<v Speaker 1>different cast. Like, for instance, Uh, we went on a

0:22:02.520 --> 0:22:04.520
<v Speaker 1>big group camping trip like five or six years ago,

0:22:04.560 --> 0:22:07.440
<v Speaker 1>a bunch of us, Um, my dog got in a

0:22:07.520 --> 0:22:11.399
<v Speaker 1>fight with my friend Justin's dog, poured down rain and

0:22:11.480 --> 0:22:13.520
<v Speaker 1>it was the worst camping trip I've ever been on.

0:22:14.119 --> 0:22:16.280
<v Speaker 1>But now we look back at it and we laugh,

0:22:16.400 --> 0:22:20.040
<v Speaker 1>and we remember the midnight dance party we had in

0:22:20.040 --> 0:22:22.399
<v Speaker 1>the rain and we made the best of it. But

0:22:22.480 --> 0:22:24.720
<v Speaker 1>at the time we're all like, man, I gotta get

0:22:24.720 --> 0:22:27.280
<v Speaker 1>out of here. This is miserable, do you know what

0:22:27.320 --> 0:22:30.919
<v Speaker 1>I'm saying? Like I look back on certain miserable experiences

0:22:30.960 --> 0:22:34.199
<v Speaker 1>and kind of laugh about him. There aren't many awful

0:22:34.240 --> 0:22:38.080
<v Speaker 1>experiences unless it's involved, like, you know, something really bad

0:22:38.760 --> 0:22:41.320
<v Speaker 1>and like life changing. Like I don't look back at

0:22:41.400 --> 0:22:43.520
<v Speaker 1>like the death of a relative and say, you know,

0:22:43.600 --> 0:22:46.360
<v Speaker 1>that was really pretty fun. Now I thought that that

0:22:46.520 --> 0:22:51.240
<v Speaker 1>dress they buried her and was horrible, but now it's hilarious. Yeah, exactly. Um, yeah,

0:22:51.640 --> 0:22:53.720
<v Speaker 1>you can't do that with an object. No, you can't

0:22:53.760 --> 0:22:56.600
<v Speaker 1>do that. And even if you stay well, I remember

0:22:56.600 --> 0:23:00.959
<v Speaker 1>when I was eight, I got this awesome um Castle

0:23:01.040 --> 0:23:04.679
<v Speaker 1>Gray school place and it was the bomb and I

0:23:04.800 --> 0:23:08.320
<v Speaker 1>was so happy. Um, what you're doing right there is

0:23:08.440 --> 0:23:13.520
<v Speaker 1>remembering an object, which is significant, but sort of the

0:23:13.520 --> 0:23:17.440
<v Speaker 1>experience of having it thought. Yeah, that's the big distinction.

0:23:17.480 --> 0:23:19.760
<v Speaker 1>And I don't think anybody in the literature has done

0:23:19.800 --> 0:23:21.920
<v Speaker 1>a very good job or did a very good job

0:23:21.960 --> 0:23:25.760
<v Speaker 1>over that six year period when happiness was studied of

0:23:26.480 --> 0:23:32.440
<v Speaker 1>explaining that that. When you're talking about materialism versus experientialism,

0:23:32.440 --> 0:23:37.720
<v Speaker 1>objects versus experiences, like you're talking about the object itself

0:23:37.880 --> 0:23:42.040
<v Speaker 1>and not your propensity to generate memories and experiences through

0:23:42.040 --> 0:23:45.680
<v Speaker 1>the object, which is kind of confusing and cluttering frankly,

0:23:46.440 --> 0:23:50.360
<v Speaker 1>but it's an important point. Uh. There's a book out

0:23:51.000 --> 0:23:54.400
<v Speaker 1>people love writing books about this stuff too, telling them

0:23:54.400 --> 0:23:58.840
<v Speaker 1>for you know online. Elizabe Dunna. Michael Norton wrote one

0:23:58.880 --> 0:24:02.560
<v Speaker 1>called Happy Money. The science is Smarter Spending. Uh. And

0:24:02.640 --> 0:24:09.920
<v Speaker 1>they track down some key principles. Um. They they obviously

0:24:09.960 --> 0:24:12.240
<v Speaker 1>say experiences are more valuable than objects, but they break

0:24:12.240 --> 0:24:15.800
<v Speaker 1>it down further and give you some advice, like you

0:24:15.800 --> 0:24:18.000
<v Speaker 1>should buy an experience. First of all, you should make

0:24:18.040 --> 0:24:20.720
<v Speaker 1>it a treat, which means, you know, it makes it

0:24:20.760 --> 0:24:23.879
<v Speaker 1>more special if you limit your access to these things. Uh.

0:24:23.920 --> 0:24:25.199
<v Speaker 1>And I get that if you go to like some

0:24:25.280 --> 0:24:28.320
<v Speaker 1>really fancy restaurant, it's great, but if you go like

0:24:28.359 --> 0:24:30.000
<v Speaker 1>every week, you're kind of like, all right, I'm kind

0:24:30.000 --> 0:24:35.639
<v Speaker 1>of sick of sick of this place. They say you

0:24:35.640 --> 0:24:39.199
<v Speaker 1>should buy time, which I'm not fully sure to understand

0:24:39.280 --> 0:24:42.119
<v Speaker 1>what that means. You go to another human being and

0:24:42.200 --> 0:24:44.600
<v Speaker 1>say I would like to purchase one to two years

0:24:44.640 --> 0:24:47.880
<v Speaker 1>of your life. Um, and you just put it onto

0:24:47.920 --> 0:24:50.119
<v Speaker 1>my little watch here. I'm gonna take it from your watch.

0:24:50.560 --> 0:24:52.560
<v Speaker 1>How much do you want? And then they give you

0:24:52.640 --> 0:24:56.320
<v Speaker 1>some of their life o. Uh. And then they say

0:24:56.359 --> 0:24:58.479
<v Speaker 1>to invest in others, which goes back to that original

0:24:58.520 --> 0:25:01.199
<v Speaker 1>study I was talking about. And then pay now and

0:25:01.240 --> 0:25:05.399
<v Speaker 1>consume later, and that delayed consumption leads to increased enjoyment.

0:25:05.600 --> 0:25:08.199
<v Speaker 1>Oh yeah, which is the opposite of one of the

0:25:08.240 --> 0:25:13.639
<v Speaker 1>tenants of materialism, like exactly, and then you pay now. Apparently,

0:25:13.680 --> 0:25:18.920
<v Speaker 1>people who are um um, I guess registered materialists. I

0:25:18.960 --> 0:25:21.720
<v Speaker 1>don't remember how they quantified at r MS figured it

0:25:21.760 --> 0:25:25.320
<v Speaker 1>out in the UM in the study, but people who

0:25:25.320 --> 0:25:29.639
<v Speaker 1>are materialistic have UM more credit cards, typically have at

0:25:29.720 --> 0:25:33.600
<v Speaker 1>least one loan of a thousand dollars and more outstanding. Um.

0:25:33.640 --> 0:25:37.200
<v Speaker 1>It's just kind of a not only does it lead

0:25:37.280 --> 0:25:41.760
<v Speaker 1>to or is it associated with character flaws, it also

0:25:41.800 --> 0:25:45.960
<v Speaker 1>has other pitfalls and pathfalls associated with it too, like debt. Yeah,

0:25:46.000 --> 0:25:49.000
<v Speaker 1>that's the exact opposite that's consumed now, pay later exactly,

0:25:49.560 --> 0:25:52.320
<v Speaker 1>whereas the other is like cantra and this is like

0:25:53.760 --> 0:25:58.160
<v Speaker 1>whatever the opposite of tantra is. I don't know, um,

0:25:58.240 --> 0:26:01.640
<v Speaker 1>but the the there's this kind of unspoken or very

0:26:01.760 --> 0:26:09.600
<v Speaker 1>rarely spoken indictment of material culture um and that well,

0:26:09.600 --> 0:26:11.960
<v Speaker 1>I ran across this one quote. It's called it's a

0:26:12.000 --> 0:26:16.119
<v Speaker 1>consumer Materialism is a degrading outcome of untrammeled marketing power.

0:26:16.680 --> 0:26:18.960
<v Speaker 1>That it's kind of like you have people who possibly

0:26:19.000 --> 0:26:21.280
<v Speaker 1>have low self esteem, low self worth, and are looking

0:26:21.280 --> 0:26:24.920
<v Speaker 1>for a way to generate their own identity. Who are

0:26:25.680 --> 0:26:29.520
<v Speaker 1>more highly susceptible, maybe too being marketed to like, if

0:26:29.560 --> 0:26:32.960
<v Speaker 1>you drink this liquor, you're going to turn into a

0:26:33.040 --> 0:26:36.680
<v Speaker 1>lion and own the barrier. And no matter what your

0:26:36.720 --> 0:26:39.080
<v Speaker 1>salary is, as long as you can afford a bottle

0:26:39.119 --> 0:26:41.400
<v Speaker 1>of this, no matter how much it puts you out,

0:26:41.640 --> 0:26:44.920
<v Speaker 1>you're gonna You're gonna be awesome. Your friends are gonna

0:26:44.960 --> 0:26:47.399
<v Speaker 1>be awesome. And some people say, like, I need to

0:26:47.440 --> 0:26:50.120
<v Speaker 1>feel awesome right now, and I'm willing to shell out

0:26:50.160 --> 0:26:53.640
<v Speaker 1>fifty bucks for that, and I'm gonna do it. And

0:26:54.000 --> 0:26:56.080
<v Speaker 1>who knows, maybe it does pump them up a little bit,

0:26:56.200 --> 0:26:59.800
<v Speaker 1>hopefully though ideally, if it does pump them up, pump

0:26:59.880 --> 0:27:02.680
<v Speaker 1>them up to a level where they realize that materialism

0:27:02.720 --> 0:27:06.800
<v Speaker 1>isn't going to make them happy. What about a facelift?

0:27:07.000 --> 0:27:09.720
<v Speaker 1>That's neither an object nor I guess the experience is

0:27:09.840 --> 0:27:13.960
<v Speaker 1>having the new face. Apparently, plastic surgery um people are

0:27:14.040 --> 0:27:17.280
<v Speaker 1>reported to have surgery people they they are reported to

0:27:17.320 --> 0:27:21.639
<v Speaker 1>have longer lasting happiness. That hedonic adaptation takes way longer

0:27:21.640 --> 0:27:28.040
<v Speaker 1>for plastic surgery than other I guess purchases interesting. Uh, well,

0:27:28.520 --> 0:27:31.119
<v Speaker 1>going back to the whole lottery thing, I think everyone

0:27:31.200 --> 0:27:34.639
<v Speaker 1>knows that all the studies generally point to it's like

0:27:34.680 --> 0:27:37.080
<v Speaker 1>a baseline happiness. Objects can make you happy in the moment,

0:27:37.119 --> 0:27:41.080
<v Speaker 1>But with lottery winners, they did find out repeatedly that

0:27:41.119 --> 0:27:43.840
<v Speaker 1>they generally go back to their baseline happiness from before

0:27:43.880 --> 0:27:46.240
<v Speaker 1>they had the dough. And I would say that's the

0:27:46.280 --> 0:27:48.760
<v Speaker 1>case for most of these studies. It's not about how

0:27:48.760 --> 0:27:50.720
<v Speaker 1>happy you are in a moment or even in a

0:27:50.800 --> 0:27:54.280
<v Speaker 1>given experience or holding an object, but eventually you're going

0:27:54.359 --> 0:27:57.400
<v Speaker 1>to return to the schmuck that you are. You're either

0:27:57.600 --> 0:28:00.679
<v Speaker 1>happy or you're not. You know, we're remember when we

0:28:00.720 --> 0:28:03.560
<v Speaker 1>did our super Stuff Guide to Happiness, there was that um,

0:28:03.640 --> 0:28:06.040
<v Speaker 1>one of the founders of trans humanism, who was saying, like,

0:28:06.080 --> 0:28:08.520
<v Speaker 1>we need to figure out how to ratchet up everybody's

0:28:08.560 --> 0:28:11.760
<v Speaker 1>base level happiness. Yeah, like even with pills and things right,

0:28:11.920 --> 0:28:16.560
<v Speaker 1>or genetic um manipulation or whatever. He's like, whatever it takes,

0:28:16.600 --> 0:28:18.479
<v Speaker 1>that's one of the things that should be a pursuit

0:28:18.480 --> 0:28:23.160
<v Speaker 1>of humanity is making everyone happier by nature. I don't

0:28:23.200 --> 0:28:25.760
<v Speaker 1>like that. Yeah, I think you said the same thing

0:28:25.800 --> 0:28:29.879
<v Speaker 1>in the stuff. Yeah, because I think pathos is valuable.

0:28:30.880 --> 0:28:34.040
<v Speaker 1>You know, yeah, I'm pretty sure we made that point.

0:28:34.359 --> 0:28:37.880
<v Speaker 1>It seems like something you would say and I'd be like, yeah,

0:28:37.880 --> 0:28:39.880
<v Speaker 1>I do. I think it's valuable to the human experience.

0:28:39.880 --> 0:28:42.680
<v Speaker 1>I think it's I can do a lot of good

0:28:42.680 --> 0:28:47.240
<v Speaker 1>to be uh, briefly depressed. And well here's an example

0:28:47.280 --> 0:28:52.800
<v Speaker 1>of that. Um, this the Great Recession. Since the Great Recession,

0:28:53.240 --> 0:28:58.480
<v Speaker 1>teenagers have been reporting um less desire for material objects

0:28:58.880 --> 0:29:02.560
<v Speaker 1>than the teenagers for a decade before. Um, They're like,

0:29:02.600 --> 0:29:04.600
<v Speaker 1>but you're not talking about my smartphone, right, everything? But

0:29:04.760 --> 0:29:07.360
<v Speaker 1>that right, Well, they were saying like they're there. Um,

0:29:07.600 --> 0:29:12.040
<v Speaker 1>they were scoring on like materialism surveys as less materialistic

0:29:12.040 --> 0:29:14.440
<v Speaker 1>than their counterparts a decade before, and they were more

0:29:14.760 --> 0:29:17.160
<v Speaker 1>likely to say things like I want a job that

0:29:17.320 --> 0:29:21.800
<v Speaker 1>benefits society. They were they were becoming less materialistic and

0:29:21.840 --> 0:29:24.400
<v Speaker 1>more pro social, and they were saying that that's a

0:29:24.440 --> 0:29:27.400
<v Speaker 1>direct result of this Great Recession. So lessons learned. Yeah,

0:29:27.480 --> 0:29:30.600
<v Speaker 1>your point that, um, that depression of one way or

0:29:30.760 --> 0:29:34.760
<v Speaker 1>one sort or another can be beneficial. It's on a

0:29:34.840 --> 0:29:38.440
<v Speaker 1>social societal level that's true too. Apparently, Yeah, I did it.

0:29:39.120 --> 0:29:43.600
<v Speaker 1>Happiness objects or or experiences. What do you think I

0:29:43.640 --> 0:29:50.360
<v Speaker 1>think objects super shiny, golden, golden, sparkly objects. Yeah, which

0:29:50.360 --> 0:29:51.800
<v Speaker 1>is one last thing. I think you made a really

0:29:51.880 --> 0:29:56.840
<v Speaker 1>good point, like wanting a guitar is doesn't make you

0:29:56.960 --> 0:30:00.360
<v Speaker 1>a materialist. You don't have to reject all possession to

0:30:00.480 --> 0:30:04.960
<v Speaker 1>be a good, grounded, normal, happy person. Yeah. Listen to

0:30:04.960 --> 0:30:09.880
<v Speaker 1>our podcasts on freegans, yeah, dumpster diving. I think those

0:30:09.880 --> 0:30:12.720
<v Speaker 1>people are happy. I think I say yes, yeah, and

0:30:12.720 --> 0:30:15.640
<v Speaker 1>go check out our super Stuff Guide to Happiness. It

0:30:15.720 --> 0:30:20.320
<v Speaker 1>was very, very good. It's on iTunes. It's available on iTunes. Yeah,

0:30:20.440 --> 0:30:22.320
<v Speaker 1>just blow the dust off of it. It's still relevant

0:30:22.320 --> 0:30:25.120
<v Speaker 1>because everything stopped in two thousand nine. It was so

0:30:25.200 --> 0:30:27.640
<v Speaker 1>interesting too. Yeah, it was a good one. Uh. And

0:30:27.720 --> 0:30:31.840
<v Speaker 1>if you want to learn more about objects or um experiences,

0:30:31.880 --> 0:30:33.520
<v Speaker 1>you can type those words in the search bar at

0:30:33.520 --> 0:30:35.880
<v Speaker 1>how stuff works dot com and it will bring up

0:30:36.000 --> 0:30:39.040
<v Speaker 1>this article that we were working off of. And since

0:30:39.080 --> 0:30:44.520
<v Speaker 1>I said search bar, it's time for listener mail. All right,

0:30:44.560 --> 0:30:48.000
<v Speaker 1>I'm gonna call this grocery waste. We did our podcast

0:30:48.080 --> 0:30:51.600
<v Speaker 1>on de fridging, and we got a surprisingly a lot

0:30:51.640 --> 0:30:54.680
<v Speaker 1>of responses from people. Yeah, I was kind of surprised.

0:30:54.720 --> 0:30:57.239
<v Speaker 1>It really hit home. Uh. So this is from a

0:30:57.280 --> 0:31:00.640
<v Speaker 1>former grocery store employee when he was in high school.

0:31:01.080 --> 0:31:03.000
<v Speaker 1>He said, part of my job at the store was

0:31:03.040 --> 0:31:04.920
<v Speaker 1>to find all the eggs, bread and milk that had

0:31:04.960 --> 0:31:07.800
<v Speaker 1>a cell by date within the next three days. Uh.

0:31:07.840 --> 0:31:10.400
<v Speaker 1>And it's really terrible because cell by dates are designed

0:31:10.440 --> 0:31:12.360
<v Speaker 1>with some wiggle room just to make sure nothing is

0:31:12.400 --> 0:31:14.720
<v Speaker 1>spoiling before the date on the cart. And when I

0:31:14.760 --> 0:31:17.120
<v Speaker 1>had the cart loaded up with perfectly good food, I

0:31:17.160 --> 0:31:19.080
<v Speaker 1>had to throw the bread and eggs into the garbage

0:31:19.080 --> 0:31:22.440
<v Speaker 1>compactor and pour all the milk down the drain dozens

0:31:22.480 --> 0:31:26.680
<v Speaker 1>of gallons a night. M It's just like maddening. And

0:31:27.880 --> 0:31:29.920
<v Speaker 1>I got with the local f f a teacher whatever

0:31:29.960 --> 0:31:35.840
<v Speaker 1>that is, and asked if yeah, look at you, okay,

0:31:36.160 --> 0:31:41.840
<v Speaker 1>whatever that is, I don't remember for you remember. Um?

0:31:41.960 --> 0:31:44.080
<v Speaker 1>They asked if all this wasted food? Um. I asked

0:31:44.080 --> 0:31:45.640
<v Speaker 1>if all the wasted food could be used to slap

0:31:45.680 --> 0:31:48.320
<v Speaker 1>the pigs that the students were raising, and he said

0:31:48.320 --> 0:31:49.880
<v Speaker 1>that'd be a great idea. So I went to the

0:31:49.920 --> 0:31:52.360
<v Speaker 1>manager of the grocery store, said we should do this

0:31:52.400 --> 0:31:54.600
<v Speaker 1>and it might even be good pr for us. It

0:31:54.600 --> 0:31:57.680
<v Speaker 1>turns out the grocery store got back partial store credit

0:31:58.520 --> 0:32:01.040
<v Speaker 1>from their suppliers for expired food that they threw away.

0:32:01.360 --> 0:32:03.520
<v Speaker 1>And here's the hitch. They would not get any credit

0:32:03.600 --> 0:32:05.880
<v Speaker 1>if any of the expired food was put to any use.

0:32:07.480 --> 0:32:10.760
<v Speaker 1>Isn't that awful. Some suppliers would even refuse credit if

0:32:10.760 --> 0:32:13.800
<v Speaker 1>they decided the store wasn't doing enough to prevent dumpster

0:32:13.880 --> 0:32:17.720
<v Speaker 1>divers from retrieving food. What's worse, many foods that don't

0:32:17.720 --> 0:32:21.240
<v Speaker 1>actually spoil for years and years, but they have arbitrarily

0:32:21.240 --> 0:32:24.040
<v Speaker 1>short sell by dates because they found that people don't

0:32:24.040 --> 0:32:26.360
<v Speaker 1>trust foods to have an expiration date too far into

0:32:26.400 --> 0:32:28.440
<v Speaker 1>the future. Can you remember didn't we talk about, Oh,

0:32:28.480 --> 0:32:30.720
<v Speaker 1>I did a brain stuff on water going bad, and

0:32:30.760 --> 0:32:32.800
<v Speaker 1>it's like, there's no reason for it to have an

0:32:32.800 --> 0:32:37.520
<v Speaker 1>expiration date. Yeah? Uh so, he says. Thus, I spent

0:32:37.600 --> 0:32:41.200
<v Speaker 1>one memorable evening throwaway throwing out hundreds of dollars worth

0:32:41.200 --> 0:32:44.880
<v Speaker 1>of cheese that was a known danger of spoiling anytime soon.

0:32:45.520 --> 0:32:47.560
<v Speaker 1>Even asked if I could take some home, and they

0:32:47.600 --> 0:32:52.200
<v Speaker 1>said that that would be considered shoplifting. Wow. So I

0:32:52.200 --> 0:32:54.720
<v Speaker 1>don't see food waste being addressed until it becomes a

0:32:54.720 --> 0:32:57.720
<v Speaker 1>matter of public outrage. On the level of sweatshop labor.

0:32:58.000 --> 0:32:59.960
<v Speaker 1>There are just too many economic barriers in the way.

0:33:01.120 --> 0:33:03.920
<v Speaker 1>That is from Todd from Okay. See thanks Todd, And

0:33:03.960 --> 0:33:05.800
<v Speaker 1>that is just his store. We heard from other people

0:33:05.840 --> 0:33:09.520
<v Speaker 1>some stores have different policies where they can actually put

0:33:09.560 --> 0:33:11.400
<v Speaker 1>some of that food to use, but I don't think

0:33:11.400 --> 0:33:13.480
<v Speaker 1>that's the norm. No. And we heard from another guy

0:33:13.520 --> 0:33:15.680
<v Speaker 1>too who was fired because he got so tired of

0:33:15.720 --> 0:33:17.960
<v Speaker 1>throwing stuff where he took a bunch of baguettes to

0:33:18.000 --> 0:33:20.120
<v Speaker 1>a homeless shelter and they found out about it and

0:33:20.160 --> 0:33:23.160
<v Speaker 1>he was fired because of it. Um, but he said

0:33:23.200 --> 0:33:27.000
<v Speaker 1>he didn't regret. It's still his day. Good good for him. Yeah, Um,

0:33:27.040 --> 0:33:29.480
<v Speaker 1>thanks Todd from Okay. See I would say go thunder,

0:33:29.520 --> 0:33:33.040
<v Speaker 1>but go heat instead. Uh. If you want to get

0:33:33.040 --> 0:33:36.320
<v Speaker 1>in touch with Chuck or Me or Jerry, UM, you

0:33:36.400 --> 0:33:39.920
<v Speaker 1>can send us a tweet. Our handle is s y

0:33:40.120 --> 0:33:42.600
<v Speaker 1>s K Podcast with the little at symbol ahead of that.

0:33:42.840 --> 0:33:45.280
<v Speaker 1>We're on Facebook dot com slash stuff you should know

0:33:45.440 --> 0:33:48.120
<v Speaker 1>check us out there. UM. You can check out our

0:33:48.160 --> 0:33:51.400
<v Speaker 1>YouTube channel Josh and Chuck that's the name of it.

0:33:51.560 --> 0:33:55.200
<v Speaker 1>You'll love it. Um. You can also send us a

0:33:55.200 --> 0:33:59.600
<v Speaker 1>regular old email Stuff podcast at discovery dot com and

0:34:00.000 --> 0:34:01.640
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0:34:01.760 --> 0:34:11.480
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