WEBVTT - The Future of Video Game Controllers

0:00:00.320 --> 0:00:02.880
<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

0:00:03.200 --> 0:00:08.920
<v Speaker 1>It's ready. Are you get in touch with technology with

0:00:09.080 --> 0:00:17.959
<v Speaker 1>tech Stuff from how stuff works dot com. Hello there, everyone,

0:00:18.360 --> 0:00:20.759
<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette and

0:00:20.800 --> 0:00:22.720
<v Speaker 1>I am the tech editor here at how stuff works

0:00:22.720 --> 0:00:26.040
<v Speaker 1>dot com. And across from me, sitting there as usual,

0:00:26.280 --> 0:00:30.200
<v Speaker 1>is Senior Ryan Jonathan Strickland. We control the horizontal. We

0:00:30.280 --> 0:00:35.479
<v Speaker 1>control the vertical too. Nice. Yeah, Actually, this, this podcast

0:00:35.520 --> 0:00:39.559
<v Speaker 1>is all about control and lack thereof. No, okay, no,

0:00:39.720 --> 0:00:43.879
<v Speaker 1>just just control. We're normally out of control on this podcast, right.

0:00:44.240 --> 0:00:51.479
<v Speaker 1>The genesis of this comes from a little listener mail. Yes,

0:00:51.560 --> 0:00:55.280
<v Speaker 1>listener mail comes from Josh and not not our Josh,

0:00:55.400 --> 0:00:58.680
<v Speaker 1>not Josh Josh creepy hands clark. Um, this is different,

0:00:58.760 --> 0:01:01.040
<v Speaker 1>Josh says, Hey guy, I was just wondering if you

0:01:01.080 --> 0:01:03.880
<v Speaker 1>could do a podcast explaining Xboxes project and at all

0:01:03.960 --> 0:01:06.800
<v Speaker 1>and how it works. Thanks Josh. So let's start. We're

0:01:06.800 --> 0:01:08.720
<v Speaker 1>gonna actually talk about the sort of the future of

0:01:08.840 --> 0:01:12.440
<v Speaker 1>video game controllers in general, but we could spend a

0:01:12.480 --> 0:01:15.720
<v Speaker 1>little time talking about the toll. Yeah. I thought it

0:01:15.720 --> 0:01:20.839
<v Speaker 1>would be interesting to discuss, like, very very briefly, where

0:01:20.880 --> 0:01:23.880
<v Speaker 1>we've come from, because I mean the very early video

0:01:23.920 --> 0:01:28.840
<v Speaker 1>game controllers were rock tied to a string attached to

0:01:29.080 --> 0:01:35.120
<v Speaker 1>a another rock. We call that poe really now, um, now,

0:01:35.160 --> 0:01:37.560
<v Speaker 1>they were very simple. I mean on Pong, you had

0:01:37.760 --> 0:01:41.280
<v Speaker 1>a paddle. Yeah, a paddle, which is essentially a potentiometer,

0:01:41.800 --> 0:01:44.360
<v Speaker 1>you know, electronics device that goes you know, it's a

0:01:44.440 --> 0:01:47.720
<v Speaker 1>knob that goes left to right and back again. Um.

0:01:47.760 --> 0:01:50.920
<v Speaker 1>And it's very you know, are sure that's a that's

0:01:50.920 --> 0:01:53.080
<v Speaker 1>a paddle or because that sounds to me like a

0:01:53.480 --> 0:01:55.680
<v Speaker 1>like a dance. I think that's how you did the

0:01:55.680 --> 0:02:00.640
<v Speaker 1>tutsie roll left and right and back again. Okay, stop it, um,

0:02:00.680 --> 0:02:03.400
<v Speaker 1>but no, yeah, I mean those the paddles were very early.

0:02:03.440 --> 0:02:06.360
<v Speaker 1>And the joystick, um, you know, it's just a series

0:02:06.360 --> 0:02:09.919
<v Speaker 1>that basically a um, a series of switches that were

0:02:09.960 --> 0:02:12.360
<v Speaker 1>controlled by the position of the joystick. You know, the

0:02:12.400 --> 0:02:15.480
<v Speaker 1>early buttons, and those were used in in arcade games,

0:02:15.480 --> 0:02:17.840
<v Speaker 1>in the early home video games, and you had stuff

0:02:17.880 --> 0:02:22.239
<v Speaker 1>like your favorite the in television. Now for our younger listeners,

0:02:23.520 --> 0:02:28.600
<v Speaker 1>there used to be these places called arcades. There's still arcades. Yeah, no,

0:02:28.760 --> 0:02:30.799
<v Speaker 1>there are arcades. But you know what's disappointing is that

0:02:30.800 --> 0:02:32.760
<v Speaker 1>when you see arcade now they're talking about like some

0:02:32.840 --> 0:02:36.720
<v Speaker 1>sort of like courtyard. It's very few times that you'll

0:02:36.760 --> 0:02:40.520
<v Speaker 1>find a video arcade. Actually, those were around before video arcades.

0:02:41.080 --> 0:02:43.480
<v Speaker 1>What I thought that they took their name from. Are

0:02:43.480 --> 0:02:46.160
<v Speaker 1>you sure? Yeah, I'm pretty sure. But let you see

0:02:46.160 --> 0:02:49.240
<v Speaker 1>that Wikipedia page. I'm just kidding. We do not use

0:02:49.240 --> 0:02:53.560
<v Speaker 1>Wikipedia people, um no, um no. So all right, so yeah,

0:02:53.560 --> 0:02:55.840
<v Speaker 1>the arcade being a place where you would go and

0:02:55.840 --> 0:02:57.519
<v Speaker 1>they had lots and lots of video games that you

0:02:57.560 --> 0:03:02.080
<v Speaker 1>would exchange either quarters or token in order to play them. Yeah,

0:03:02.160 --> 0:03:04.280
<v Speaker 1>and a lot of them we're talking about very very

0:03:04.280 --> 0:03:07.520
<v Speaker 1>simple uh switches. I mean you had them. You had

0:03:07.520 --> 0:03:10.160
<v Speaker 1>the paddles that go left and right. You had track balls,

0:03:10.720 --> 0:03:13.440
<v Speaker 1>which are essentially, you know, the old roller style mice

0:03:13.639 --> 0:03:15.640
<v Speaker 1>turned upside down where you roll the ball with your

0:03:15.639 --> 0:03:18.200
<v Speaker 1>hand to control stuff like Marble Madness, for example, if

0:03:18.240 --> 0:03:21.640
<v Speaker 1>those centipede um you know, where you control your the

0:03:21.680 --> 0:03:25.639
<v Speaker 1>movement of the thing on screen by rolling the ball. Switches.

0:03:25.680 --> 0:03:28.560
<v Speaker 1>You had the bi directional joystix, which only get left

0:03:28.600 --> 0:03:30.920
<v Speaker 1>or right, you know, and then you had the kind

0:03:30.919 --> 0:03:32.960
<v Speaker 1>where you could do up, down, left and right and

0:03:33.000 --> 0:03:35.240
<v Speaker 1>again these were just switches he would you would push

0:03:35.240 --> 0:03:37.440
<v Speaker 1>the joystick in a certain direction that would put pressure

0:03:37.480 --> 0:03:40.920
<v Speaker 1>on the switch, which would indicate, hey, this guy wants

0:03:41.200 --> 0:03:44.320
<v Speaker 1>Mario to climb up the ladder. Mario used to go

0:03:44.440 --> 0:03:46.440
<v Speaker 1>up and down ladders a lot, Yes, he did, was

0:03:46.520 --> 0:03:49.600
<v Speaker 1>before he had the ability to jump, leap tall buildings

0:03:49.640 --> 0:03:52.920
<v Speaker 1>in a single bound. Yeah, go three D turn into

0:03:52.920 --> 0:03:55.800
<v Speaker 1>a paper airplane, that kind of stuff. Those were the days. Yeah,

0:03:56.120 --> 0:03:59.280
<v Speaker 1>but no, Uh, video game controllers, you know when they

0:03:59.280 --> 0:04:02.240
<v Speaker 1>moved into the home, basically used the same kinds of technologies,

0:04:02.280 --> 0:04:05.080
<v Speaker 1>just the uh, the leaf switches, um and a lot

0:04:05.120 --> 0:04:07.240
<v Speaker 1>of them. You know, we're very simple. Even a key

0:04:07.240 --> 0:04:10.240
<v Speaker 1>pad would have a membrane over there with the numbers

0:04:10.320 --> 0:04:13.920
<v Speaker 1>or whatever else. And in television had that. Yeah, and

0:04:13.960 --> 0:04:17.640
<v Speaker 1>those were you know, very very early controllers. Atari trying

0:04:17.680 --> 0:04:22.280
<v Speaker 1>the the ridiculous with controller and it's you know theoretically

0:04:22.320 --> 0:04:25.840
<v Speaker 1>three sixty degree non centering joystick, which was a pain

0:04:25.920 --> 0:04:27.920
<v Speaker 1>in the neck. Oh yeah, yeah, I heard about that.

0:04:27.960 --> 0:04:30.400
<v Speaker 1>I never had at so I never got to experience

0:04:30.480 --> 0:04:33.200
<v Speaker 1>the joy of the broken joystick. Yeah. They break very

0:04:33.240 --> 0:04:36.000
<v Speaker 1>easily because the joy six I mean you could put

0:04:36.000 --> 0:04:38.200
<v Speaker 1>those behind a truck back over it and it would

0:04:38.200 --> 0:04:42.440
<v Speaker 1>still work, yeah, and not really being a little exaggerating

0:04:42.440 --> 0:04:45.520
<v Speaker 1>a touch, but those they were rugged. Yeah. Joysticks were

0:04:45.560 --> 0:04:47.720
<v Speaker 1>a lot more, but they were very simple as far

0:04:47.760 --> 0:04:51.240
<v Speaker 1>as these things that these things go. And I think, um,

0:04:51.279 --> 0:04:54.320
<v Speaker 1>I think the first game controller that that was like

0:04:54.320 --> 0:04:56.400
<v Speaker 1>a real game had that I remember was from the

0:04:56.520 --> 0:04:59.720
<v Speaker 1>NES and Nintendo Entertainment System. There was actually sort of

0:04:59.720 --> 0:05:04.520
<v Speaker 1>the four runner of the modern four directions direction direction

0:05:04.560 --> 0:05:07.280
<v Speaker 1>pad and the two buttons BN A yes plus start

0:05:07.279 --> 0:05:09.560
<v Speaker 1>and select. Yeah. I mean there were other the controllers

0:05:09.560 --> 0:05:11.280
<v Speaker 1>that were sort of like that, but they were they

0:05:11.360 --> 0:05:13.960
<v Speaker 1>usually had they were big and he didn't you know,

0:05:14.120 --> 0:05:16.359
<v Speaker 1>you held them usually sort of vertically like the Colico

0:05:16.440 --> 0:05:20.640
<v Speaker 1>Vision the in television HR joysticks like that Dell. They

0:05:20.640 --> 0:05:22.120
<v Speaker 1>were all sort of vertical, and there was a most

0:05:22.160 --> 0:05:26.800
<v Speaker 1>first yeah, yeah, and then I mean there were tons

0:05:26.800 --> 0:05:29.839
<v Speaker 1>and tons you know, the other nintended control pads, and

0:05:29.839 --> 0:05:36.560
<v Speaker 1>then the Genesis and then the PlayStation pads you know,

0:05:36.760 --> 0:05:39.679
<v Speaker 1>but they were all sort of you know, evolutionary based

0:05:39.680 --> 0:05:41.719
<v Speaker 1>on that. They were a little more ergonomic, you know,

0:05:41.720 --> 0:05:44.600
<v Speaker 1>they weren't square and candy bar shape anymore. You got

0:05:44.640 --> 0:05:48.359
<v Speaker 1>to the Dreamcast controls that that was one of the

0:05:48.440 --> 0:05:52.640
<v Speaker 1>larger controllers that had the um the different analog joysticks

0:05:52.640 --> 0:05:54.200
<v Speaker 1>as well as the buttons, and then it also had

0:05:54.240 --> 0:05:57.400
<v Speaker 1>a slot for a memory card. The slot the memory

0:05:57.440 --> 0:06:02.400
<v Speaker 1>cards actually had a little uh displays on them. You

0:06:02.440 --> 0:06:04.800
<v Speaker 1>could in some games, actually had many games that would

0:06:04.800 --> 0:06:08.480
<v Speaker 1>play out on your controller's little miniature screen, which I

0:06:08.520 --> 0:06:10.680
<v Speaker 1>thought was kind of innovative and interesting. Now, granted, I

0:06:10.680 --> 0:06:13.400
<v Speaker 1>got a Dreamcast after the Dreamcast had already gone off

0:06:13.400 --> 0:06:15.200
<v Speaker 1>the market. I got a used one, and I got

0:06:15.240 --> 0:06:18.240
<v Speaker 1>a bunch of used games, um, and I even got

0:06:18.320 --> 0:06:21.839
<v Speaker 1>some old memory cards and stuff. And uh, I was

0:06:21.960 --> 0:06:26.840
<v Speaker 1>really surprised at how ingenious the Dreamcast system was and

0:06:26.839 --> 0:06:28.760
<v Speaker 1>and kind of sad that it never really took off,

0:06:28.800 --> 0:06:31.880
<v Speaker 1>because it was in many ways uh and equal or

0:06:31.920 --> 0:06:34.360
<v Speaker 1>superior to the other systems that were on the market

0:06:34.400 --> 0:06:38.120
<v Speaker 1>at the time. But um, but that controller. You can

0:06:38.240 --> 0:06:41.800
<v Speaker 1>kind of see similarities between the Dreamcast controller and the

0:06:42.000 --> 0:06:45.000
<v Speaker 1>Xbox controller. Well that's the thing. I mean, for the

0:06:45.040 --> 0:06:48.719
<v Speaker 1>last couple of generations of game consoles, just about everybody

0:06:48.720 --> 0:06:52.320
<v Speaker 1>who's brought something to market has a nice, comfortable, ergonomic

0:06:52.839 --> 0:06:57.560
<v Speaker 1>controller that is that's easy to hold the button. I

0:06:57.600 --> 0:07:01.760
<v Speaker 1>hate the PlayStation controller. I okay, look, I love the

0:07:01.800 --> 0:07:05.200
<v Speaker 1>PlayStation system. I love the games. I think they're great.

0:07:05.680 --> 0:07:09.440
<v Speaker 1>I hate that controller. It's just too cramped for my hands. Yeah.

0:07:09.480 --> 0:07:13.280
<v Speaker 1>And and since since we're talking about hate and controllers

0:07:13.400 --> 0:07:14.840
<v Speaker 1>and the same thing, I think we should point out

0:07:14.920 --> 0:07:19.360
<v Speaker 1>we've gotten some some recent comments about about our feeling

0:07:19.520 --> 0:07:21.400
<v Speaker 1>on video games. And I don't think there's a video

0:07:21.440 --> 0:07:24.720
<v Speaker 1>game console that I'm speaking for you here that either

0:07:24.800 --> 0:07:27.320
<v Speaker 1>one of us doesn't like, you know, as a video

0:07:27.320 --> 0:07:31.320
<v Speaker 1>game console. I think we might well, okay, but I mean,

0:07:31.560 --> 0:07:34.240
<v Speaker 1>if you had an opportunity to play one, you would

0:07:34.240 --> 0:07:36.240
<v Speaker 1>probably take the opportunity to play one. I mean I

0:07:36.280 --> 0:07:39.000
<v Speaker 1>would even play I had a chance. Sure, I would

0:07:39.080 --> 0:07:40.840
<v Speaker 1>take the opportunity to play one, because I'm a video

0:07:40.880 --> 0:07:45.360
<v Speaker 1>game We do not hate any game console in particular.

0:07:45.440 --> 0:07:48.040
<v Speaker 1>I mean, there's there's always but and and that's an

0:07:48.080 --> 0:07:51.560
<v Speaker 1>aspect of the thing. But I haven't actually, uh, you know,

0:07:51.760 --> 0:07:55.080
<v Speaker 1>had a chance to mess with the PlayStation three that much. Um,

0:07:55.120 --> 0:07:57.280
<v Speaker 1>not because I don't like it, but because I just haven't.

0:07:57.320 --> 0:08:00.720
<v Speaker 1>I haven't had the time in grad school, um so

0:08:00.840 --> 0:08:02.760
<v Speaker 1>you know. But that's the thing is that these are

0:08:02.800 --> 0:08:05.960
<v Speaker 1>are in general fairly comfortable, They're rounded, they have buttons,

0:08:06.000 --> 0:08:08.200
<v Speaker 1>in in convenient places. For the most part, some of

0:08:08.200 --> 0:08:10.680
<v Speaker 1>them have lots of buttons. Depending on the games, it

0:08:10.760 --> 0:08:14.960
<v Speaker 1>might take a little learning to figure out where are

0:08:15.000 --> 0:08:17.000
<v Speaker 1>Some of us old folks will still be spending the

0:08:17.040 --> 0:08:19.280
<v Speaker 1>time saying, all right, which one allows me to jump?

0:08:19.360 --> 0:08:21.960
<v Speaker 1>And you meanwhile, you sniped us forty three times in

0:08:22.000 --> 0:08:25.080
<v Speaker 1>a row. Yeah, yeah, we understand. We're not as good

0:08:25.120 --> 0:08:27.760
<v Speaker 1>as you are. Ha ha, great, we make more money

0:08:27.840 --> 0:08:33.760
<v Speaker 1>than you do. Possibly not, but come on, give me something, man,

0:08:33.960 --> 0:08:37.640
<v Speaker 1>Come on, alright, alright, so anyway, Veronica Belmont befriended me

0:08:37.679 --> 0:08:43.720
<v Speaker 1>on Twitter. There I don't have that so um but uh,

0:08:44.040 --> 0:08:46.560
<v Speaker 1>you know, one of the things that that has come

0:08:46.640 --> 0:08:48.960
<v Speaker 1>up with the current generation of game consoles is, I

0:08:48.960 --> 0:08:52.160
<v Speaker 1>mean much has been made of the Wee Remote and

0:08:52.400 --> 0:08:56.199
<v Speaker 1>Nunchuck because there they were the first to market with

0:08:56.320 --> 0:08:59.720
<v Speaker 1>a wireless controller that can be used um, you know,

0:09:00.000 --> 0:09:02.360
<v Speaker 1>because it's got accelerometers and things, and you can actually

0:09:02.440 --> 0:09:04.640
<v Speaker 1>use it to make motions like you would if you

0:09:04.679 --> 0:09:07.920
<v Speaker 1>were actually playing, uh, like a phishing game. You actually

0:09:08.040 --> 0:09:10.360
<v Speaker 1>act like it's a fishing run, right right. It was.

0:09:10.920 --> 0:09:14.920
<v Speaker 1>It was the first really innovative step in video game

0:09:14.960 --> 0:09:17.320
<v Speaker 1>controls that we have seen in a very long time,

0:09:17.360 --> 0:09:20.880
<v Speaker 1>because everything up to that point had been an evolution

0:09:21.120 --> 0:09:24.640
<v Speaker 1>of the basic control system. Even even the wireless controllers

0:09:24.720 --> 0:09:29.160
<v Speaker 1>for the older systems were the same controller that didn't

0:09:29.160 --> 0:09:33.720
<v Speaker 1>have a leading to the to the actual console. It

0:09:33.760 --> 0:09:37.920
<v Speaker 1>was the same exactly, and so the we mode was

0:09:37.960 --> 0:09:39.840
<v Speaker 1>the first time in a very long time that we

0:09:39.880 --> 0:09:43.720
<v Speaker 1>had seen some innovation. The Nintendo is actually known for this.

0:09:43.800 --> 0:09:47.640
<v Speaker 1>They've tried it a few times, not always successfully. Do

0:09:47.679 --> 0:09:50.959
<v Speaker 1>you remember the power Glove? I do remember the power glove.

0:09:51.240 --> 0:09:55.120
<v Speaker 1>Not the most successful implementation of a video game user interface,

0:09:55.280 --> 0:10:00.840
<v Speaker 1>nor the most attractive. Yeah, hey, that thing was pretty

0:10:01.240 --> 0:10:03.000
<v Speaker 1>you know what, I there are no superlatives I can

0:10:03.120 --> 0:10:05.319
<v Speaker 1>use that I will actually make it into this podcast.

0:10:05.360 --> 0:10:08.240
<v Speaker 1>They'll all be bleeped out. It was. It was cool

0:10:08.600 --> 0:10:11.960
<v Speaker 1>from a from like a twelve year old perspective, that

0:10:12.000 --> 0:10:14.559
<v Speaker 1>thing was. It was like you're a freaking robot when

0:10:14.600 --> 0:10:16.720
<v Speaker 1>you push it on. I mean, every kid wanted that

0:10:16.840 --> 0:10:18.719
<v Speaker 1>I knew wanted one of these things, even the kids

0:10:18.760 --> 0:10:23.600
<v Speaker 1>who didn't have any Supernantendo system or whatever, they wanted one.

0:10:24.840 --> 0:10:26.840
<v Speaker 1>But yeah, as a game controller. Because I actually got

0:10:26.840 --> 0:10:29.640
<v Speaker 1>to play with one because one of my friends got one. Um,

0:10:29.720 --> 0:10:31.960
<v Speaker 1>it was it left a lot to be desired. It

0:10:32.000 --> 0:10:34.080
<v Speaker 1>just didn't have You know, you weren't able. You you

0:10:34.080 --> 0:10:37.080
<v Speaker 1>thought you were suddenly going to become like super Leak

0:10:37.679 --> 0:10:39.640
<v Speaker 1>in all these games because you just be able to

0:10:39.679 --> 0:10:41.600
<v Speaker 1>point your hand at the screen and make your little

0:10:41.600 --> 0:10:44.120
<v Speaker 1>guy move around and jump and fire, and it would

0:10:44.120 --> 0:10:46.079
<v Speaker 1>all be at a twitch of a finger. It didn't

0:10:46.160 --> 0:10:49.199
<v Speaker 1>quite work that way. Um. However, it did show that

0:10:49.320 --> 0:10:54.200
<v Speaker 1>Nintendo was already even back then, thinking of ways to

0:10:54.640 --> 0:10:58.600
<v Speaker 1>create new forms of gameplay so that, uh, you know,

0:10:58.640 --> 0:11:01.160
<v Speaker 1>they could sell more games. I mean, ultimately it means

0:11:01.200 --> 0:11:05.120
<v Speaker 1>making more money, but it also means not falling into

0:11:05.160 --> 0:11:07.080
<v Speaker 1>the trap of just doing the same thing over and

0:11:07.120 --> 0:11:09.160
<v Speaker 1>over and over again. What's something else that Nintendo is

0:11:09.200 --> 0:11:12.160
<v Speaker 1>often accused of doing because they depend so heavily upon

0:11:12.840 --> 0:11:17.040
<v Speaker 1>certain franchises like the Mario franchise of the Metroid franchise. Um,

0:11:17.080 --> 0:11:19.560
<v Speaker 1>but they also are known for really being innovative when

0:11:19.600 --> 0:11:22.000
<v Speaker 1>it comes to hardware. So the We mode was another

0:11:22.000 --> 0:11:23.880
<v Speaker 1>step in that where you finally finally get to a

0:11:23.920 --> 0:11:26.480
<v Speaker 1>point where this is a system that actually works. Unlike

0:11:26.520 --> 0:11:29.719
<v Speaker 1>the power Glove, this system worked pretty well. You could

0:11:29.760 --> 0:11:32.800
<v Speaker 1>do lots of neat things with the game. The biggest

0:11:32.800 --> 0:11:37.840
<v Speaker 1>Prominintendo's faced since the introduction of the Wii is a

0:11:37.920 --> 0:11:42.280
<v Speaker 1>real lack of compelling software. It's not that the hardware

0:11:42.440 --> 0:11:46.280
<v Speaker 1>is is a lackluster It's just that there aren't enough

0:11:46.400 --> 0:11:49.880
<v Speaker 1>really great games for the Wii too for people to

0:11:49.880 --> 0:11:52.080
<v Speaker 1>to have their attention be held by this device. I mean,

0:11:52.120 --> 0:11:54.520
<v Speaker 1>most people will say, I got a Wei, I played

0:11:54.520 --> 0:11:56.520
<v Speaker 1>the heck out of it for about three months, and

0:11:56.559 --> 0:11:59.439
<v Speaker 1>then I turned it off and haven't turned it on since.

0:12:00.040 --> 0:12:03.360
<v Speaker 1>M Yeah, it seems like, um, well, it's the very

0:12:03.400 --> 0:12:05.520
<v Speaker 1>first that the titles that came with its launch, there

0:12:05.520 --> 0:12:07.880
<v Speaker 1>were very few that really took advantage of the we

0:12:08.120 --> 0:12:11.160
<v Speaker 1>remote capabilities. I think it would be safe to say

0:12:11.320 --> 0:12:14.880
<v Speaker 1>means WE Sports did definitely do that quite a bit.

0:12:15.240 --> 0:12:17.680
<v Speaker 1>Sure there, but their third party title, sure, the third

0:12:17.679 --> 0:12:19.280
<v Speaker 1>party talk well, I mean when you think about it,

0:12:19.280 --> 0:12:21.880
<v Speaker 1>they were okay, but they weren't as advanced as the

0:12:22.040 --> 0:12:24.040
<v Speaker 1>ones that are currently in the market. And that's the

0:12:24.120 --> 0:12:27.320
<v Speaker 1>danger of creating a really innovative form of gameplay is

0:12:27.360 --> 0:12:31.200
<v Speaker 1>that you have to hope that developers can keep up

0:12:31.240 --> 0:12:34.520
<v Speaker 1>with you and create content that takes advantage of your

0:12:34.559 --> 0:12:37.720
<v Speaker 1>new hardware. Um, if you have created a brand new

0:12:37.760 --> 0:12:41.520
<v Speaker 1>style of gameplay. Then that that's a big hurdle. It's

0:12:41.520 --> 0:12:43.600
<v Speaker 1>not like, oh, we have to learn how to program

0:12:43.600 --> 0:12:46.040
<v Speaker 1>for this new video card, or we have to make

0:12:46.040 --> 0:12:50.120
<v Speaker 1>sure that the game system sound card UM is supported

0:12:50.160 --> 0:12:52.560
<v Speaker 1>that kind of thing. It's we have to figure out

0:12:52.600 --> 0:12:57.880
<v Speaker 1>how how we want to interpret certain motions and and

0:12:57.920 --> 0:13:02.080
<v Speaker 1>translate them into game action. It's a totally different way

0:13:02.080 --> 0:13:03.880
<v Speaker 1>of thinking. So it's actually, when you think about it

0:13:03.920 --> 0:13:06.920
<v Speaker 1>that way, it's a huge challenge from a game developer standpoint.

0:13:07.240 --> 0:13:10.680
<v Speaker 1>So I'm not terribly surprised that the early third party

0:13:10.720 --> 0:13:15.319
<v Speaker 1>games UH did not take advantage of the MOATS capabilities

0:13:15.360 --> 0:13:19.120
<v Speaker 1>to the extent that most of us had hoped. And then,

0:13:19.120 --> 0:13:22.679
<v Speaker 1>of course UM over the past year, year and a

0:13:22.720 --> 0:13:24.760
<v Speaker 1>half or so, you know they've started they released the

0:13:24.800 --> 0:13:27.559
<v Speaker 1>add on, the Motion Plus, which plugs into the back

0:13:27.600 --> 0:13:33.240
<v Speaker 1>of the more precise UM and that's you know that

0:13:33.240 --> 0:13:34.880
<v Speaker 1>that will probably give it a little more life to it.

0:13:34.920 --> 0:13:37.040
<v Speaker 1>I think the other issue we need to look at

0:13:37.360 --> 0:13:40.959
<v Speaker 1>it's not just the gameplay for the WEI, but also

0:13:41.080 --> 0:13:45.880
<v Speaker 1>the target audience, because we really targeted casual gamers in

0:13:45.880 --> 0:13:48.800
<v Speaker 1>a way that the other game systems don't. UM. Not

0:13:48.880 --> 0:13:50.800
<v Speaker 1>to say that there aren't casual games on the p

0:13:50.960 --> 0:13:54.280
<v Speaker 1>S three or Xbox three sixty. There are, uh. And

0:13:54.360 --> 0:13:58.040
<v Speaker 1>not to say that there are no hardcore type games

0:13:58.080 --> 0:14:00.920
<v Speaker 1>on the Wii, because there are core games as well.

0:14:01.120 --> 0:14:03.360
<v Speaker 1>It's just that, in general, the perception is that the

0:14:03.400 --> 0:14:06.520
<v Speaker 1>we was for casual gamers, like families. You know, it's

0:14:06.559 --> 0:14:08.240
<v Speaker 1>the sort of thing that a mom and dad could

0:14:08.240 --> 0:14:11.959
<v Speaker 1>play with their their kids. Um, not just because the content,

0:14:12.080 --> 0:14:15.400
<v Speaker 1>but because the control system was so intuitive that you

0:14:15.400 --> 0:14:17.800
<v Speaker 1>didn't have to sit down and learn, oh wait, I

0:14:17.840 --> 0:14:21.240
<v Speaker 1>need to do half circle forward be a to pull

0:14:21.240 --> 0:14:23.480
<v Speaker 1>off that move. It was just you know, you flip

0:14:23.560 --> 0:14:25.480
<v Speaker 1>your wrist and you push a button and there you go.

0:14:26.000 --> 0:14:29.160
<v Speaker 1>And UM. The thing about that is that, yeah, these

0:14:29.160 --> 0:14:32.440
<v Speaker 1>casual games are fun, but it's like a board game.

0:14:32.480 --> 0:14:33.960
<v Speaker 1>You know, you don't want to play it every day.

0:14:34.360 --> 0:14:37.120
<v Speaker 1>It's not the kind of game that gets you sitting

0:14:37.160 --> 0:14:39.680
<v Speaker 1>down in front of the television and playing for hours

0:14:39.680 --> 0:14:43.400
<v Speaker 1>on end, day after day after day, like other hardcore games.

0:14:43.680 --> 0:14:46.840
<v Speaker 1>So ultimately, yeah, you're gonna lose interest in these games.

0:14:46.840 --> 0:14:49.200
<v Speaker 1>It's just that's the way we work. We don't tend

0:14:49.240 --> 0:14:53.239
<v Speaker 1>to want to play the same sort of casual things. Uh.

0:14:53.320 --> 0:14:55.800
<v Speaker 1>For a prolonged period. I mean, you might want to

0:14:55.800 --> 0:14:58.080
<v Speaker 1>go and revisit them now and then, but it's not like,

0:14:58.520 --> 0:15:00.440
<v Speaker 1>you know, you're not making time to do it all

0:15:00.440 --> 0:15:02.920
<v Speaker 1>the time. Yeah, well, I don't know. I mean I

0:15:03.200 --> 0:15:05.560
<v Speaker 1>think it sort of depends on on the gamer, but

0:15:05.600 --> 0:15:08.680
<v Speaker 1>I think it's the same. I mean, casual games have

0:15:08.720 --> 0:15:11.800
<v Speaker 1>an appeal in a way that that the hardcore games,

0:15:12.600 --> 0:15:15.520
<v Speaker 1>uh don't depend It depends on the obviously depends on

0:15:15.520 --> 0:15:17.000
<v Speaker 1>the game. There are a lot of them that have

0:15:17.040 --> 0:15:18.720
<v Speaker 1>a story that goes along with him, and once you've

0:15:18.720 --> 0:15:20.560
<v Speaker 1>played through to the end of the story, a lot

0:15:20.560 --> 0:15:23.000
<v Speaker 1>of people don't go back to the start of the

0:15:23.320 --> 0:15:25.720
<v Speaker 1>story and go again. They go find a new game.

0:15:25.880 --> 0:15:28.200
<v Speaker 1>Well yeah, but even like even like party games that

0:15:28.280 --> 0:15:33.920
<v Speaker 1>kind of stuff with like little mini games things like that. Yeah. Um,

0:15:33.960 --> 0:15:36.200
<v Speaker 1>and I mean it's the sort of thing that could

0:15:36.360 --> 0:15:39.200
<v Speaker 1>definitely still be brought out every now and then whenever

0:15:39.240 --> 0:15:41.640
<v Speaker 1>you got friends over. I just don't think that it's

0:15:41.680 --> 0:15:44.960
<v Speaker 1>the I mean, we've seen this in sales figures where uh,

0:15:45.480 --> 0:15:48.400
<v Speaker 1>November of two thousand nine excluded, uh, the we sales

0:15:48.440 --> 0:15:49.920
<v Speaker 1>started to kind of drop off. Part of that was

0:15:49.960 --> 0:15:52.160
<v Speaker 1>probably for another session. Part of that was because back

0:15:52.200 --> 0:15:55.120
<v Speaker 1>in September we had the Sony announcing the price cuts

0:15:55.160 --> 0:15:58.240
<v Speaker 1>for the PlayStation and and Microsoft announcing price cuts for

0:15:58.320 --> 0:16:01.000
<v Speaker 1>the next plus three sixty. And also think part of

0:16:01.000 --> 0:16:04.040
<v Speaker 1>it is that the stores actually have We's in stock

0:16:04.120 --> 0:16:08.560
<v Speaker 1>now as a normal thing, that the demand has been

0:16:08.640 --> 0:16:12.280
<v Speaker 1>meeting the supply. A lot of people, a lot of

0:16:12.320 --> 0:16:15.000
<v Speaker 1>people who wanted to WE already have one, so that

0:16:15.080 --> 0:16:18.840
<v Speaker 1>also helps. Um. But but the point being that that

0:16:19.760 --> 0:16:22.720
<v Speaker 1>interest in the WE appears to be waning. It's a

0:16:22.760 --> 0:16:27.280
<v Speaker 1>WE waning and Nintendo has admitted that that that's going on,

0:16:27.360 --> 0:16:30.720
<v Speaker 1>that they're selling fewer of the consoles. But but at

0:16:30.720 --> 0:16:33.560
<v Speaker 1>any rate, the WE what it did do is it

0:16:33.680 --> 0:16:36.840
<v Speaker 1>spurred both Microsoft and Sony. I mean, you could argue

0:16:36.840 --> 0:16:39.040
<v Speaker 1>that maybe the WE didn't spur it. Okay, well, I'm

0:16:39.040 --> 0:16:41.680
<v Speaker 1>sure the companies would, but they've started to develop their

0:16:41.720 --> 0:16:45.440
<v Speaker 1>own innovative game controller systems. Yeah. As a matter of fact,

0:16:45.440 --> 0:16:47.440
<v Speaker 1>Sony was and I know for a fact that Sony

0:16:47.560 --> 0:16:52.240
<v Speaker 1>was working on uh some motion sensitive controllers for the

0:16:52.240 --> 0:16:55.800
<v Speaker 1>PlayStation for for a quite a long time. So I

0:16:55.800 --> 0:16:57.800
<v Speaker 1>imagine though that that's the kind of that having the

0:16:57.840 --> 0:16:59.560
<v Speaker 1>WE out there and having it be a success as

0:16:59.560 --> 0:17:02.200
<v Speaker 1>the kind of think that proves that, yes, people really

0:17:02.200 --> 0:17:04.520
<v Speaker 1>are interested in having this kind of experience when they

0:17:04.520 --> 0:17:06.320
<v Speaker 1>play games, right, you might want to ramp up the

0:17:06.359 --> 0:17:08.600
<v Speaker 1>research and development on those kind of projects once you

0:17:08.640 --> 0:17:11.000
<v Speaker 1>see the success of the Wei um and yeah, and

0:17:11.480 --> 0:17:14.239
<v Speaker 1>Sony had some experience with this already because they had

0:17:14.280 --> 0:17:17.520
<v Speaker 1>their their eye toy stuff, the uh, the camera based

0:17:17.760 --> 0:17:20.920
<v Speaker 1>games that for the PlayStation two, where you would hook

0:17:21.000 --> 0:17:23.080
<v Speaker 1>up a little it's kind of like a webcam to

0:17:23.200 --> 0:17:26.080
<v Speaker 1>your PlayStation two and you would you could play games.

0:17:26.359 --> 0:17:29.359
<v Speaker 1>You would be inserted into the game system. You might

0:17:29.359 --> 0:17:31.720
<v Speaker 1>see like little bubbles floating around you as you look

0:17:31.720 --> 0:17:33.720
<v Speaker 1>at the screen and you see yourself and you move

0:17:33.760 --> 0:17:36.119
<v Speaker 1>your arms around you pop the bubbles. And they had

0:17:36.160 --> 0:17:38.880
<v Speaker 1>lots of little mini games like that. Actually know someone

0:17:38.920 --> 0:17:41.760
<v Speaker 1>who used to work on that project, and um, he

0:17:41.760 --> 0:17:43.879
<v Speaker 1>had done a lot of mo cap stuff motion capture

0:17:43.920 --> 0:17:48.359
<v Speaker 1>stuff as well, sou. But that was just kind of, um,

0:17:48.480 --> 0:17:52.440
<v Speaker 1>that's kind of like the the very the beta version,

0:17:52.480 --> 0:17:54.439
<v Speaker 1>if you will, of some of the control systems were

0:17:54.440 --> 0:17:56.800
<v Speaker 1>starting to come out. Now, now you said you had

0:17:56.800 --> 0:17:59.520
<v Speaker 1>looked into some of the other stuff Sony had done, well, yeah,

0:17:59.560 --> 0:18:03.119
<v Speaker 1>because um, because you know, it was just last summer. Uh,

0:18:03.359 --> 0:18:04.960
<v Speaker 1>and it makes them look late to the game. But

0:18:05.000 --> 0:18:06.560
<v Speaker 1>I don't really think that they were. I think that

0:18:06.600 --> 0:18:09.560
<v Speaker 1>they were actually sort of um investigating it and doing

0:18:09.680 --> 0:18:12.080
<v Speaker 1>R and D on it. Um. But last summer, Sony

0:18:12.119 --> 0:18:15.280
<v Speaker 1>announced um that they were going to come out with

0:18:15.320 --> 0:18:18.560
<v Speaker 1>a WAND type controller. UM. As a matter of fact,

0:18:18.680 --> 0:18:23.840
<v Speaker 1>I believe they're unfortunate timing there. Um press, you know,

0:18:23.920 --> 0:18:28.080
<v Speaker 1>formal press announcement came the day after Microsoft announced project

0:18:28.160 --> 0:18:32.840
<v Speaker 1>at all. But um, Sony actually announced this WAND style controller.

0:18:32.880 --> 0:18:35.720
<v Speaker 1>It's got. Um it looks kind of strange. It really

0:18:35.720 --> 0:18:37.639
<v Speaker 1>does look like a wand because it's got a glowing

0:18:37.680 --> 0:18:42.639
<v Speaker 1>ball on the end of it. UM. Maybe maybe not

0:18:42.760 --> 0:18:45.800
<v Speaker 1>depends on the game. Uh, but no, it actually works

0:18:45.800 --> 0:18:49.119
<v Speaker 1>in conjunction with the PlayStation I and uh, by the

0:18:49.160 --> 0:18:52.000
<v Speaker 1>accounts I've read about it, Uh, this particular controller is

0:18:52.040 --> 0:18:57.439
<v Speaker 1>extremely precise. Um, and especially for things like fighting games,

0:18:57.480 --> 0:19:00.480
<v Speaker 1>could be really uh you know, could out we the

0:19:00.520 --> 0:19:03.199
<v Speaker 1>we as far as the you know, how precise the

0:19:03.240 --> 0:19:05.399
<v Speaker 1>controller is and how how well you can capture the

0:19:05.440 --> 0:19:09.160
<v Speaker 1>motion even when you're interacting with the game. UM. Yeah,

0:19:09.400 --> 0:19:11.480
<v Speaker 1>So I mean I don't know, Uh, the the articles

0:19:11.680 --> 0:19:14.720
<v Speaker 1>were I was checking out. We're immediately following that in

0:19:14.800 --> 0:19:16.920
<v Speaker 1>pre we Motion Plus. So I mean I haven't seen

0:19:16.960 --> 0:19:21.080
<v Speaker 1>any uh you know, hard evidence of either. Of course,

0:19:21.080 --> 0:19:24.200
<v Speaker 1>the wand control of the new UM motion controller for

0:19:24.240 --> 0:19:26.639
<v Speaker 1>the PlayStation three isn't due out until next year. But

0:19:27.480 --> 0:19:29.960
<v Speaker 1>you know what kind of game I'm gonna want for that? Yeah?

0:19:30.160 --> 0:19:34.680
<v Speaker 1>What what type of game this? You're gonna say something

0:19:34.680 --> 0:19:38.400
<v Speaker 1>involving a lightsaber? Yes, I want a lightsaber game. That's awesome.

0:19:38.600 --> 0:19:41.240
<v Speaker 1>I'm I'm guessing that Lucas Arts will be happy to

0:19:41.280 --> 0:19:43.240
<v Speaker 1>help you out with that, I should hope so. Because

0:19:43.280 --> 0:19:45.760
<v Speaker 1>he still owes me for episodes one, two, and three,

0:19:47.000 --> 0:19:51.120
<v Speaker 1>I'm holding him personally responsible on behalf of true Star

0:19:51.119 --> 0:19:54.360
<v Speaker 1>Wars fans everywhere. As long as I get the payoff,

0:19:54.920 --> 0:19:58.520
<v Speaker 1>I'm happy to bear that burden. Yeah. But the but

0:19:58.560 --> 0:20:01.359
<v Speaker 1>the weed doesn't actually have a camera. You know, it

0:20:01.400 --> 0:20:04.520
<v Speaker 1>does have you know, infrared, and it has the accelerometers

0:20:04.520 --> 0:20:07.200
<v Speaker 1>and it could tell what's going on. Um. But the

0:20:07.200 --> 0:20:10.720
<v Speaker 1>the PlayStation does has the combination of the PlayStation I

0:20:11.000 --> 0:20:13.080
<v Speaker 1>and this one controller, so you should be able to

0:20:13.119 --> 0:20:16.080
<v Speaker 1>be somewhat more immersive. The camera is able to track

0:20:16.160 --> 0:20:18.280
<v Speaker 1>the motions of the one. The one itself has its

0:20:18.280 --> 0:20:20.560
<v Speaker 1>own accelerometers and everything in it, so so it should

0:20:20.560 --> 0:20:22.080
<v Speaker 1>be pretty cool. I think I'd like to have a

0:20:22.160 --> 0:20:25.879
<v Speaker 1>chance to to mess with it. Of course, again that's

0:20:26.280 --> 0:20:29.920
<v Speaker 1>very different from what Microsoft is proposing with Roget and

0:20:30.920 --> 0:20:34.720
<v Speaker 1>that really took off again because the popularity of you know,

0:20:34.800 --> 0:20:36.760
<v Speaker 1>the Wei. Of course, they were kind of dismissive of

0:20:36.800 --> 0:20:38.679
<v Speaker 1>it at first, Oh, this is just a toy, but

0:20:38.960 --> 0:20:41.800
<v Speaker 1>you know, it proved doubt that people actually liked the

0:20:41.840 --> 0:20:44.120
<v Speaker 1>game that way. Yeah, and and the thing about at

0:20:44.119 --> 0:20:47.879
<v Speaker 1>All is that kind of took everyone by surprise at

0:20:48.200 --> 0:20:50.919
<v Speaker 1>three this past year. Yeah. Um, I was at E

0:20:51.040 --> 0:20:53.320
<v Speaker 1>three when they announced it. I was not at the

0:20:54.200 --> 0:20:57.720
<v Speaker 1>press conference where they unveiled it. I actually arrived too

0:20:57.840 --> 0:21:00.760
<v Speaker 1>late to attend that that press conference. But that was

0:21:00.840 --> 0:21:03.080
<v Speaker 1>all I was hearing on the show floor that first day.

0:21:03.119 --> 0:21:05.720
<v Speaker 1>It was about Project Natal and at the time I

0:21:05.720 --> 0:21:08.679
<v Speaker 1>had no idea what it was. I sadly was not

0:21:08.840 --> 0:21:12.040
<v Speaker 1>one of the lucky individuals grabbed off the showroom floor

0:21:12.119 --> 0:21:16.200
<v Speaker 1>to be dragged into Microsoft's demo room, kicking and screaming

0:21:16.240 --> 0:21:19.000
<v Speaker 1>to be given a full demo of Project at All.

0:21:19.920 --> 0:21:23.119
<v Speaker 1>I've seen the videos of people who were and actually

0:21:23.119 --> 0:21:25.399
<v Speaker 1>they weren't kicking and screaming. Most of the time, a

0:21:26.119 --> 0:21:28.160
<v Speaker 1>rather nondescript person would just come up and say, hey,

0:21:28.359 --> 0:21:29.840
<v Speaker 1>do you want to see this cool thing we've got

0:21:29.880 --> 0:21:32.919
<v Speaker 1>working at Microsoft. And if they didn't immediately get a

0:21:32.920 --> 0:21:35.640
<v Speaker 1>creepy vibe, they'd say sure. You know, they weren't using

0:21:35.640 --> 0:21:37.760
<v Speaker 1>Steve Bomber. If they had been using Steve Bomber, you

0:21:37.800 --> 0:21:40.640
<v Speaker 1>just would have heard cries and screams of of of

0:21:40.720 --> 0:21:43.680
<v Speaker 1>fear as as fires broke out across the showing floor.

0:21:44.160 --> 0:21:47.240
<v Speaker 1>But they used someone with a little better, uh, you know,

0:21:47.280 --> 0:21:50.000
<v Speaker 1>a little gentler approach, and uh. And so people went

0:21:50.040 --> 0:21:51.600
<v Speaker 1>up and they checked it out. And the thing about

0:21:51.600 --> 0:21:54.679
<v Speaker 1>Project and at All is it's considered it's kind of

0:21:54.680 --> 0:21:59.119
<v Speaker 1>a controllerless system. You don't hold a wand you don't

0:21:59.160 --> 0:22:04.199
<v Speaker 1>hold any kind of remote control. You you control the

0:22:04.240 --> 0:22:07.560
<v Speaker 1>game with various motions of your body and that you know.

0:22:07.680 --> 0:22:12.320
<v Speaker 1>The first yeah, the first version of this I saw

0:22:13.119 --> 0:22:16.919
<v Speaker 1>involved a game where all you were doing is swatting

0:22:17.840 --> 0:22:21.280
<v Speaker 1>balls being thrown at you back at the the far

0:22:21.480 --> 0:22:24.800
<v Speaker 1>end of the game board the room. It's like dodgeballs

0:22:24.800 --> 0:22:26.360
<v Speaker 1>being thrown at you and you just you know, you're

0:22:26.359 --> 0:22:28.080
<v Speaker 1>swatting them. Out of the air and knocking them back

0:22:28.119 --> 0:22:30.560
<v Speaker 1>to where they from where they came from, and um,

0:22:30.600 --> 0:22:33.399
<v Speaker 1>to where they came from. And so you're just you know,

0:22:33.440 --> 0:22:35.320
<v Speaker 1>you're using your whole body. You're jumping back and forth,

0:22:35.359 --> 0:22:37.520
<v Speaker 1>you're kicking, you're you're swatting your hands. You look like

0:22:37.600 --> 0:22:39.480
<v Speaker 1>a crazy person in the middle of this room. If

0:22:39.480 --> 0:22:40.879
<v Speaker 1>you were standing on the same side of the room

0:22:40.880 --> 0:22:43.000
<v Speaker 1>as the television, you think this person is having a fit.

0:22:43.640 --> 0:22:46.560
<v Speaker 1>If you were standing behind the person and seeing the television,

0:22:46.600 --> 0:22:49.159
<v Speaker 1>you think, wow, that's really cool. He or she is

0:22:49.200 --> 0:22:52.919
<v Speaker 1>blocking all of these digital objects using their own body.

0:22:53.200 --> 0:22:57.040
<v Speaker 1>And depending on where you stood, Like if you stood closer,

0:22:57.080 --> 0:22:59.680
<v Speaker 1>you'd be a larger presence, if you stood further away,

0:22:59.680 --> 0:23:01.640
<v Speaker 1>you'd be a smaller presents Like it could detect the

0:23:01.680 --> 0:23:04.960
<v Speaker 1>distance that you were at, uh from the from the

0:23:04.960 --> 0:23:08.520
<v Speaker 1>actual screen. So yeah, it wasn't just left right up

0:23:08.560 --> 0:23:11.560
<v Speaker 1>and down and how slow could perceive depth. Um kind

0:23:11.600 --> 0:23:13.720
<v Speaker 1>of a it's kind of a neat little radar kind

0:23:13.720 --> 0:23:17.680
<v Speaker 1>of system, although it's not actually using radar. But it

0:23:17.720 --> 0:23:20.919
<v Speaker 1>can recognize your face. Yes, it can recognize your face. Um,

0:23:21.000 --> 0:23:25.119
<v Speaker 1>you can. So theoretically you could have a family of

0:23:25.200 --> 0:23:29.760
<v Speaker 1>people who all have profiles on project at all, and

0:23:30.000 --> 0:23:32.560
<v Speaker 1>the game would recognize who was going to be playing

0:23:32.600 --> 0:23:35.600
<v Speaker 1>the game and could set things like even difficulty settings.

0:23:35.920 --> 0:23:40.639
<v Speaker 1>Let's say little Billy is awesome at this boxing game

0:23:40.880 --> 0:23:44.240
<v Speaker 1>on the Xbox three sixty that uses project at All,

0:23:44.680 --> 0:23:47.159
<v Speaker 1>and Dad thinks he's a great boxer, but he's a

0:23:47.200 --> 0:23:50.359
<v Speaker 1>glass joe, So they can't play on the same level

0:23:50.359 --> 0:23:52.760
<v Speaker 1>because if they did, Dad would be knocked unconscious within

0:23:52.840 --> 0:23:55.520
<v Speaker 1>thirty seconds. So when Dad gets out there to play

0:23:55.600 --> 0:23:58.439
<v Speaker 1>this game, the game says, oh, let's just turn this

0:23:58.520 --> 0:24:02.600
<v Speaker 1>to nube and Dad will have a fighting chance. So

0:24:03.600 --> 0:24:05.919
<v Speaker 1>that's that's kind of the idea here. And uh, the

0:24:05.920 --> 0:24:07.760
<v Speaker 1>neat thing about is not just that you you know,

0:24:07.840 --> 0:24:09.240
<v Speaker 1>like I was saying, the first games I saw, you

0:24:09.240 --> 0:24:11.960
<v Speaker 1>could do things like you're blocking dodgeballs coming at you.

0:24:12.000 --> 0:24:13.920
<v Speaker 1>But they also had a racing game. And in the

0:24:14.000 --> 0:24:17.320
<v Speaker 1>racing game, you sat down and it could still recognize

0:24:17.320 --> 0:24:19.000
<v Speaker 1>that you were there. You put your hands out as

0:24:19.040 --> 0:24:22.400
<v Speaker 1>if you were grasping a steering wheel, and you put

0:24:22.400 --> 0:24:25.560
<v Speaker 1>your foot out to indicate your stepping on the gas,

0:24:26.080 --> 0:24:29.320
<v Speaker 1>and this you could race. You know, you turn your

0:24:29.359 --> 0:24:31.000
<v Speaker 1>hands as if you're turning the steering wheel. And your

0:24:31.000 --> 0:24:35.400
<v Speaker 1>car turns. You can actually control without holding a controller. Yeah,

0:24:35.400 --> 0:24:38.639
<v Speaker 1>it's pretty neat to look at. It's really innovative. Is

0:24:38.640 --> 0:24:41.640
<v Speaker 1>it going to take off? I don't know. I mean

0:24:43.720 --> 0:24:45.960
<v Speaker 1>part of it is just that we've kind of grown

0:24:46.000 --> 0:24:49.520
<v Speaker 1>accustomed to using controllers and it seems odd to try

0:24:49.520 --> 0:24:52.320
<v Speaker 1>and control a game just through gestures. Right. Well, you

0:24:52.359 --> 0:24:53.879
<v Speaker 1>know what, that's actually one of the things that the

0:24:53.960 --> 0:24:57.520
<v Speaker 1>Sony engineers said. They said, you know, hey, this is

0:24:57.560 --> 0:25:00.280
<v Speaker 1>the TNAL thing is really cool, we admit, but um,

0:25:00.400 --> 0:25:02.159
<v Speaker 1>actually I don't know that they said that, but they

0:25:02.160 --> 0:25:04.679
<v Speaker 1>did say, okay, this isn't at all it is you know,

0:25:04.760 --> 0:25:07.239
<v Speaker 1>you don't use any control at all. We believe that

0:25:07.280 --> 0:25:10.960
<v Speaker 1>people want controllers. We've you know, from what we've done,

0:25:11.400 --> 0:25:13.480
<v Speaker 1>we have learned that people want to hold a controller.

0:25:13.560 --> 0:25:16.280
<v Speaker 1>This is why we came out with the WAND. Yeah, definitely.

0:25:16.400 --> 0:25:18.679
<v Speaker 1>Like I think it's the same thing if you were playing,

0:25:18.720 --> 0:25:21.120
<v Speaker 1>say a fencing game. I say you're playing a fencing

0:25:21.160 --> 0:25:24.800
<v Speaker 1>game using either the Sony WAND system or project at all,

0:25:25.440 --> 0:25:27.760
<v Speaker 1>it might feel more natural that with the WAND. Because

0:25:27.800 --> 0:25:29.679
<v Speaker 1>you actually have an object in your hand, it's easier

0:25:29.680 --> 0:25:31.760
<v Speaker 1>for you to visualize where the point is going to go.

0:25:32.280 --> 0:25:34.280
<v Speaker 1>You tilt your wrist up or down, and you you

0:25:34.320 --> 0:25:37.080
<v Speaker 1>control the point's very precise. When at all, even if

0:25:37.119 --> 0:25:40.320
<v Speaker 1>it's very good at detecting you know, how your hand,

0:25:40.359 --> 0:25:43.199
<v Speaker 1>how you're holding your hand, it's gonna seem weird. You're

0:25:43.200 --> 0:25:45.480
<v Speaker 1>gonna have to judge based upon what you see on

0:25:45.480 --> 0:25:47.919
<v Speaker 1>the screen, like, Oh, I guess I'm tilting my my

0:25:47.960 --> 0:25:49.840
<v Speaker 1>wrist up a little higher than I thought it was

0:25:49.840 --> 0:25:53.720
<v Speaker 1>a better tilted down. Uh, it's not gonna necessarily translate

0:25:53.760 --> 0:25:55.360
<v Speaker 1>as well, because you don't have something physical in your

0:25:55.359 --> 0:25:58.199
<v Speaker 1>hand that you can, you know, quate with what's on

0:25:58.240 --> 0:26:01.960
<v Speaker 1>the screen. So I think that maybe we will eventually

0:26:01.960 --> 0:26:04.080
<v Speaker 1>move there. The question I have is whether or not

0:26:04.359 --> 0:26:07.520
<v Speaker 1>project at all is ahead of its time. Um, maybe

0:26:07.520 --> 0:26:10.320
<v Speaker 1>we need that evolutionary step that the we mote and

0:26:10.359 --> 0:26:13.280
<v Speaker 1>the Sony wand are providing before we can go to

0:26:14.000 --> 0:26:18.680
<v Speaker 1>complete gesture control. Well here's um, here's what I'm thinking.

0:26:18.680 --> 0:26:22.720
<v Speaker 1>I think. Number one, it's kind of funny that something

0:26:22.840 --> 0:26:26.199
<v Speaker 1>that you know that the current generation of consoles. One

0:26:26.240 --> 0:26:28.280
<v Speaker 1>of the reasons Nintendo was sort of counted out at

0:26:28.280 --> 0:26:31.159
<v Speaker 1>the beginning was Sony and Microsoft were competing with one

0:26:31.160 --> 0:26:34.200
<v Speaker 1>another to deliver the crispmas graphics and you know, high

0:26:34.280 --> 0:26:38.440
<v Speaker 1>deaf and surround sound experience. You know, the hardcore gamers

0:26:38.520 --> 0:26:42.600
<v Speaker 1>really wanted this immersive experience. And I think that the

0:26:42.680 --> 0:26:48.000
<v Speaker 1>success of the WE style gameplay. Now, I think the

0:26:48.040 --> 0:26:51.360
<v Speaker 1>next generation of consoles is going to be about the controllers,

0:26:52.160 --> 0:26:55.640
<v Speaker 1>because I mean, we're you know, the the the machines

0:26:55.680 --> 0:26:58.879
<v Speaker 1>themselves graphically are matching the state of the art, and televisions,

0:26:58.880 --> 0:27:01.600
<v Speaker 1>I mean they're not. They can play on high definition systems,

0:27:01.600 --> 0:27:04.720
<v Speaker 1>although the WEI is behind in that step. Um, but

0:27:04.840 --> 0:27:07.639
<v Speaker 1>I think that that that we finally have gotten to.

0:27:07.840 --> 0:27:10.120
<v Speaker 1>You know, let's go Shakespeare here the plays the thing.

0:27:11.400 --> 0:27:14.680
<v Speaker 1>That's a different play. Yes it was a different play,

0:27:14.800 --> 0:27:17.920
<v Speaker 1>but still, I mean, I think the gameplay majesty should

0:27:17.960 --> 0:27:19.919
<v Speaker 1>be what two is? Why day is day? Night? Night

0:27:19.960 --> 0:27:21.800
<v Speaker 1>and time is time where it's nothing but to waste night,

0:27:21.880 --> 0:27:25.119
<v Speaker 1>day and time? Are you done? Well? It's polonious. He

0:27:25.160 --> 0:27:27.840
<v Speaker 1>doesn't get done for another page? And I know, but

0:27:28.080 --> 0:27:31.320
<v Speaker 1>I know. But the gameplay is is the the experience

0:27:31.320 --> 0:27:33.720
<v Speaker 1>of the gameplay is where it's at right now. And

0:27:33.760 --> 0:27:36.280
<v Speaker 1>I think all three of these manufacturers, I think the

0:27:36.320 --> 0:27:39.720
<v Speaker 1>next console is going to be about gameplay. Now, the

0:27:39.760 --> 0:27:43.320
<v Speaker 1>trick is, uh, you know, is Project at all going

0:27:43.359 --> 0:27:45.520
<v Speaker 1>to give you the same amount of fine control that

0:27:45.600 --> 0:27:50.120
<v Speaker 1>we Motion plus and the Sony PlayStation three controller. It's

0:27:50.160 --> 0:27:53.160
<v Speaker 1>hard to say because so little has been seen of it. Yeah,

0:27:53.200 --> 0:27:56.800
<v Speaker 1>so we don't know that answer. See, here's here's the

0:27:56.840 --> 0:28:00.800
<v Speaker 1>problem I see with that. That premise not that you're wrong.

0:28:01.000 --> 0:28:03.160
<v Speaker 1>I'm not gonna say that you're wrong because I think

0:28:03.200 --> 0:28:06.560
<v Speaker 1>I think you're right. I have no idea, but I

0:28:06.600 --> 0:28:10.399
<v Speaker 1>think I think that the gameplay. I think Nintendo's approach

0:28:10.440 --> 0:28:13.320
<v Speaker 1>the gameplay proves that that is enough to attract people

0:28:13.359 --> 0:28:17.320
<v Speaker 1>to your console. It is not necessarily enough to keep

0:28:17.480 --> 0:28:19.640
<v Speaker 1>people on your console. For that, you need the really

0:28:19.640 --> 0:28:23.000
<v Speaker 1>good software. I think if Nintendo had really, really, like

0:28:23.040 --> 0:28:25.040
<v Speaker 1>if they had managed to keep up on the same

0:28:25.160 --> 0:28:27.199
<v Speaker 1>level as the PS three and the Xbox three sixty

0:28:27.240 --> 0:28:30.359
<v Speaker 1>with the games, if their game library were as strong

0:28:30.520 --> 0:28:35.040
<v Speaker 1>as the uh, the other two, then maybe we would

0:28:35.040 --> 0:28:37.679
<v Speaker 1>be able to make an easier conclusion, Because what then

0:28:37.720 --> 0:28:40.080
<v Speaker 1>we could say for sure whether or not Nintendo was

0:28:40.120 --> 0:28:44.280
<v Speaker 1>winning based mainly upon its control system along with the

0:28:44.320 --> 0:28:46.560
<v Speaker 1>game library. It's not an equal footing though, because it's

0:28:46.600 --> 0:28:50.960
<v Speaker 1>game library is lacking It's hard to say what's more important.

0:28:51.080 --> 0:28:53.600
<v Speaker 1>Is it more important that you go and create this

0:28:53.680 --> 0:28:56.080
<v Speaker 1>kind of system that caters to the hardcore gamer, or

0:28:56.120 --> 0:28:58.760
<v Speaker 1>is it more important that you control create a a

0:28:58.840 --> 0:29:02.640
<v Speaker 1>control system that is as inclusive as possible. That's the

0:29:02.680 --> 0:29:04.720
<v Speaker 1>thing that was brilliant about the Wei was that its

0:29:04.720 --> 0:29:07.480
<v Speaker 1>control system was so easy to pick up that you know,

0:29:07.720 --> 0:29:11.320
<v Speaker 1>you have senior citizens who were playing the games. You know,

0:29:11.360 --> 0:29:14.800
<v Speaker 1>you didn't necessarily hear about folks over at the Senior

0:29:14.840 --> 0:29:17.360
<v Speaker 1>citizen home breaking out the Xbox three sixty four little

0:29:17.360 --> 0:29:20.360
<v Speaker 1>Call of Duty. I mean, you know, for one thing,

0:29:20.400 --> 0:29:23.560
<v Speaker 1>that airport level would probably freak them out. I don't know,

0:29:23.640 --> 0:29:26.240
<v Speaker 1>maybe not all of them. Probably some of them were

0:29:26.280 --> 0:29:28.560
<v Speaker 1>in the original version of Call of Duty, which was

0:29:28.600 --> 0:29:31.680
<v Speaker 1>called World War Two. Well yeah, well the current once

0:29:31.720 --> 0:29:35.000
<v Speaker 1>I'm talking about our modern warfare where saw this small

0:29:35.040 --> 0:29:40.120
<v Speaker 1>squad stuff? But no, no, no, yes, I've been getting

0:29:40.160 --> 0:29:43.760
<v Speaker 1>back to right, like this game is this game is

0:29:43.800 --> 0:29:46.880
<v Speaker 1>giving me flashbacks? Um, I get that every time I

0:29:46.880 --> 0:29:49.960
<v Speaker 1>play Sonic anyway, So I had a Hedgehog problem when

0:29:49.960 --> 0:29:52.040
<v Speaker 1>I was younger. I'll go into it in another podcast.

0:29:52.440 --> 0:29:56.400
<v Speaker 1>The but but yeah, because the game, because it doesn't

0:29:56.440 --> 0:29:59.040
<v Speaker 1>have the library. It's hard to say. Is the the

0:29:59.120 --> 0:30:02.600
<v Speaker 1>user interface enough to to attract and keep people with

0:30:02.720 --> 0:30:05.080
<v Speaker 1>your console? Um, but I think once we see the

0:30:05.080 --> 0:30:08.120
<v Speaker 1>Wand and the Tall come out, if those systems not

0:30:08.200 --> 0:30:12.400
<v Speaker 1>only are successful, but people develop really good games to

0:30:12.480 --> 0:30:15.480
<v Speaker 1>go along with those systems take advantage of the capabilities,

0:30:15.600 --> 0:30:18.080
<v Speaker 1>then maybe we will actually see an evolution or true

0:30:18.080 --> 0:30:21.840
<v Speaker 1>evolution of the video game console system. Because really, I know,

0:30:21.960 --> 0:30:26.920
<v Speaker 1>you can always go you know, higher definition and faster processors.

0:30:26.920 --> 0:30:30.760
<v Speaker 1>I mean, there's always that that place, But eventually you're

0:30:30.760 --> 0:30:35.000
<v Speaker 1>gonna hit a hit a law of diminishing returns where yeah,

0:30:35.040 --> 0:30:37.720
<v Speaker 1>the improvement is there, but is that enough for people

0:30:37.720 --> 0:30:41.640
<v Speaker 1>to say this is a game system worth owning? Because uh, look,

0:30:41.720 --> 0:30:45.680
<v Speaker 1>this helmet looks twelve more realistic than it did on

0:30:45.720 --> 0:30:48.800
<v Speaker 1>the old system. Well on the next generation of consoles,

0:30:48.800 --> 0:30:52.600
<v Speaker 1>I'm I can I could guess that what's going to

0:30:52.600 --> 0:30:56.560
<v Speaker 1>succeed is a combination of you know, high end capabilities

0:30:56.600 --> 0:31:00.160
<v Speaker 1>plus an awesome control system, plus the library games. I

0:31:00.160 --> 0:31:02.000
<v Speaker 1>hope that all three of them make it through, yeah,

0:31:02.120 --> 0:31:05.560
<v Speaker 1>because I mean they're the competition is obviously doing all

0:31:05.600 --> 0:31:07.520
<v Speaker 1>three of them good, and those of us who buy

0:31:07.560 --> 0:31:09.880
<v Speaker 1>the consoles as well because we have the opportunity to

0:31:09.920 --> 0:31:12.120
<v Speaker 1>play these really cool games. We should also point out

0:31:12.160 --> 0:31:15.080
<v Speaker 1>that some people have suggested that things like the Sony

0:31:15.160 --> 0:31:18.360
<v Speaker 1>Wand and Project at all. Uh, the real reason that

0:31:18.400 --> 0:31:21.400
<v Speaker 1>they're coming out, I'm not necessarily saying this, but this

0:31:21.480 --> 0:31:23.720
<v Speaker 1>has been said. But the real reason they're coming out

0:31:23.760 --> 0:31:26.400
<v Speaker 1>is just to extend the life of both of those

0:31:26.440 --> 0:31:30.360
<v Speaker 1>consoles um so that you know, because people have talked

0:31:30.360 --> 0:31:32.920
<v Speaker 1>about the PS three it was supposedly having a ten

0:31:33.000 --> 0:31:35.640
<v Speaker 1>year lifespan, Yeah, which I mean the PS two, they're

0:31:35.680 --> 0:31:37.280
<v Speaker 1>still games coming out for that, so, I mean, it's

0:31:37.320 --> 0:31:40.320
<v Speaker 1>it's completely believable, so that people have some people have

0:31:40.360 --> 0:31:43.720
<v Speaker 1>suggested that these these new systems are really just a

0:31:43.800 --> 0:31:47.360
<v Speaker 1>way to kill time before they have to come out

0:31:47.400 --> 0:31:50.640
<v Speaker 1>with whatever the next you know, mind blowing video game

0:31:50.680 --> 0:31:53.120
<v Speaker 1>system will be, whether it's the PS four and Xbox

0:31:53.120 --> 0:31:55.920
<v Speaker 1>seven twenty or whatever they're gonna be. Uh, if there

0:31:55.920 --> 0:31:58.440
<v Speaker 1>anything like the current generation, they're going to be extremely

0:31:58.440 --> 0:32:04.160
<v Speaker 1>expensive to develop and manufact after the first ones. Yeah, well,

0:32:04.160 --> 0:32:06.560
<v Speaker 1>I mean, if you always want to try and get

0:32:06.600 --> 0:32:09.520
<v Speaker 1>the most out of whatever hardware you're putting out as possible,

0:32:09.840 --> 0:32:12.160
<v Speaker 1>I mean, come on, Microsoft, they still need to make

0:32:12.200 --> 0:32:16.080
<v Speaker 1>an Xbox three sixty that doesn't break out, dude, Like

0:32:16.120 --> 0:32:19.680
<v Speaker 1>when you're breaking rate rage is close, you have got

0:32:19.720 --> 0:32:24.160
<v Speaker 1>a serious problem. I am an Xbox fanboy, Okay, I

0:32:24.240 --> 0:32:26.560
<v Speaker 1>make no apologies for it, but man, that red ring

0:32:26.600 --> 0:32:31.360
<v Speaker 1>of death stuff that is out of control. So um,

0:32:32.240 --> 0:32:33.640
<v Speaker 1>I don't want to get into a long thing here

0:32:33.640 --> 0:32:35.560
<v Speaker 1>because we probably need to wrap this up. But I'm

0:32:35.560 --> 0:32:37.840
<v Speaker 1>also interested to see what this means for PC gaming.

0:32:38.360 --> 0:32:40.640
<v Speaker 1>I mean, obviously that's a different audience, but I wonder

0:32:40.680 --> 0:32:42.320
<v Speaker 1>if any of this is going to make it over

0:32:42.360 --> 0:32:45.040
<v Speaker 1>to the computer. And well, another thing what we should

0:32:45.080 --> 0:32:48.000
<v Speaker 1>mention is that Microsoft has has said that they hope

0:32:48.040 --> 0:32:52.680
<v Speaker 1>to include just your controls within Windows operating systems, so

0:32:52.720 --> 0:32:56.080
<v Speaker 1>not just games, but also other applications. So this could

0:32:56.080 --> 0:32:59.520
<v Speaker 1>actually make it over into say office. So well, you

0:32:59.560 --> 0:33:02.520
<v Speaker 1>think about any like, you know, it's like like Minority Report.

0:33:02.960 --> 0:33:05.120
<v Speaker 1>You know, you move your hands around and you can,

0:33:05.240 --> 0:33:08.040
<v Speaker 1>you know, think about we've got the surface, Yeah, exactly,

0:33:08.080 --> 0:33:09.400
<v Speaker 1>You've got to think of it. You know, just say

0:33:09.440 --> 0:33:11.920
<v Speaker 1>I have like a wall of photos and you flick

0:33:11.960 --> 0:33:14.120
<v Speaker 1>your hand around and you scatter the photos around, or

0:33:14.120 --> 0:33:16.720
<v Speaker 1>you pick a specific one you gesture and it expands

0:33:17.080 --> 0:33:18.960
<v Speaker 1>very much the same sort of thing as multi touch

0:33:19.120 --> 0:33:21.360
<v Speaker 1>on screens like the iPhone or whatever, except that you

0:33:21.400 --> 0:33:23.880
<v Speaker 1>are no longer even making contact with the screen and

0:33:24.040 --> 0:33:27.600
<v Speaker 1>just making gestures and that is executing commands. And I

0:33:27.680 --> 0:33:31.240
<v Speaker 1>think it, uh, you know, the popularity may have its roots.

0:33:31.440 --> 0:33:34.440
<v Speaker 1>You know, are basically introduced introduced to the public from

0:33:34.520 --> 0:33:38.240
<v Speaker 1>video games, right, you know, it's pretty cool. I mean

0:33:38.320 --> 0:33:40.960
<v Speaker 1>video games have spawned a lot of other things as well.

0:33:40.960 --> 0:33:42.720
<v Speaker 1>But we can We'll want to do a podcast, a

0:33:42.760 --> 0:33:47.040
<v Speaker 1>full podcast, just on the technologies that video games have helped,

0:33:47.560 --> 0:33:51.120
<v Speaker 1>uh push along, Like virtual reality is the number one

0:33:51.160 --> 0:33:53.800
<v Speaker 1>that I can think of, augmented realities way up there too.

0:33:54.080 --> 0:33:57.160
<v Speaker 1>All right, well, um, let's wrap this up. I guess

0:33:57.200 --> 0:33:59.720
<v Speaker 1>what we can do is we can do another tiny

0:33:59.760 --> 0:34:06.440
<v Speaker 1>little uh listener mail. This is your mail comes from loop.

0:34:07.320 --> 0:34:11.480
<v Speaker 1>Loop said, hey, on the mr Fusion thing, the car's

0:34:11.520 --> 0:34:14.160
<v Speaker 1>flight was powered by the mr Fusion and it was electrical.

0:34:14.280 --> 0:34:16.640
<v Speaker 1>The lightning at the end of part two damaged it.

0:34:16.640 --> 0:34:19.200
<v Speaker 1>It was in Duc's letter. Also, that thing you spoke

0:34:19.239 --> 0:34:21.400
<v Speaker 1>of about seeing information about people and their company and

0:34:21.480 --> 0:34:24.759
<v Speaker 1>online conversations the opposite the future, well, it was predicted

0:34:24.880 --> 0:34:27.600
<v Speaker 1>in Back to the Future to remember when Marty was

0:34:27.640 --> 0:34:30.000
<v Speaker 1>talking to Niels and later his boss on the TV

0:34:30.080 --> 0:34:32.080
<v Speaker 1>and the den. It showed the name of the person,

0:34:32.360 --> 0:34:34.600
<v Speaker 1>stuff about them and their favorite color and food and

0:34:34.640 --> 0:34:38.000
<v Speaker 1>stock quotes when their company also be careful using that

0:34:38.000 --> 0:34:41.000
<v Speaker 1>way back. Machinist Peabody stated the time machine was too tricky,

0:34:41.320 --> 0:34:43.399
<v Speaker 1>but when he built the way back, it was could

0:34:43.480 --> 0:34:46.200
<v Speaker 1>have been machine, and it showed what happened, only in

0:34:46.200 --> 0:34:49.840
<v Speaker 1>a different little slant. On the Newton NP have to

0:34:50.120 --> 0:34:53.160
<v Speaker 1>and still use one regularly. And yes, the handwriting recognition

0:34:53.200 --> 0:34:55.799
<v Speaker 1>can be bad, really bad, I'll give you that, But

0:34:56.080 --> 0:34:58.600
<v Speaker 1>the Newton NOS was designed to recognize normal print and

0:34:58.680 --> 0:35:02.240
<v Speaker 1>normal cursive writing, your regular alphabet you have been taught

0:35:02.400 --> 0:35:05.640
<v Speaker 1>since kindergarten, whereas the poem used graffiti, which is a

0:35:05.680 --> 0:35:08.440
<v Speaker 1>proprietary alphabet that you have to teach yourself to right

0:35:08.760 --> 0:35:11.239
<v Speaker 1>so it can understand you. So you have to put

0:35:11.280 --> 0:35:14.000
<v Speaker 1>that into perspective on the tech. April Fools Gags I

0:35:14.080 --> 0:35:15.759
<v Speaker 1>g N made a trailer for Legend of Zelda and

0:35:15.760 --> 0:35:17.319
<v Speaker 1>release it on April first, a couple of years ago,

0:35:17.320 --> 0:35:21.360
<v Speaker 1>and the head fool's folks believing it also Hello Loop

0:35:22.719 --> 0:35:26.120
<v Speaker 1>that Loop, you are a wordy person. You also have

0:35:26.160 --> 0:35:28.800
<v Speaker 1>a really interesting tone. I don't know how that came through.

0:35:30.440 --> 0:35:33.520
<v Speaker 1>I don't know where that came from. That was that.

0:35:33.880 --> 0:35:35.919
<v Speaker 1>I think I might have actually been channeling a little

0:35:36.000 --> 0:35:39.560
<v Speaker 1>of Molly Wood there, although she does an amazing nerd voice.

0:35:39.960 --> 0:35:42.200
<v Speaker 1>Um and loop. I don't mean to suggest you're a nerd.

0:35:42.320 --> 0:35:44.520
<v Speaker 1>I'm a nerd. I just as I was reading and

0:35:44.520 --> 0:35:46.160
<v Speaker 1>I was like, this is how I would say it

0:35:46.280 --> 0:35:49.040
<v Speaker 1>if I were saying the things you were saying. Also,

0:35:49.080 --> 0:35:52.360
<v Speaker 1>you're right, So part of me gets all snoughty because

0:35:52.800 --> 0:35:56.200
<v Speaker 1>you're correct and I was wrong. And I made this

0:35:56.280 --> 0:35:59.560
<v Speaker 1>statement about gasoline powering the flight of the car, and

0:35:59.760 --> 0:36:02.760
<v Speaker 1>you were right, and Chris was right and I was wrong.

0:36:06.200 --> 0:36:08.360
<v Speaker 1>Gosh to think that I got something wrong about a

0:36:08.400 --> 0:36:12.160
<v Speaker 1>movie about a about time travel that if you actually

0:36:12.400 --> 0:36:14.880
<v Speaker 1>examine it for more than two seconds, completely falls apart.

0:36:14.920 --> 0:36:18.080
<v Speaker 1>I feel really terrible about myself. All right, guys, Well,

0:36:18.120 --> 0:36:20.440
<v Speaker 1>if you have any other emails that you wanna, you know,

0:36:20.560 --> 0:36:22.760
<v Speaker 1>send us so that I can feel badly about myself.

0:36:22.880 --> 0:36:25.839
<v Speaker 1>Um well, our email address is tech stuff at how

0:36:25.920 --> 0:36:28.839
<v Speaker 1>stupp works dot com. Remember we have a live show

0:36:28.840 --> 0:36:31.680
<v Speaker 1>every Tuesday one pm tex Stuff Live. You can find

0:36:31.719 --> 0:36:33.680
<v Speaker 1>that at the blogs at how stupp works dot com.

0:36:33.800 --> 0:36:36.000
<v Speaker 1>Just look on the right side you'll see the links there.

0:36:36.360 --> 0:36:38.440
<v Speaker 1>Um lots of interesting stuff on the blogs. It's not

0:36:38.520 --> 0:36:41.160
<v Speaker 1>just me and Chris. We have tons of writers here

0:36:41.160 --> 0:36:44.040
<v Speaker 1>at how stuff Works and editors contributing to that blog,

0:36:44.080 --> 0:36:49.280
<v Speaker 1>including a brand new fans Stuff contributor, Chanel. She is awesome.

0:36:49.320 --> 0:36:52.000
<v Speaker 1>You guys are gonna love herself. If you like genre

0:36:52.120 --> 0:36:55.439
<v Speaker 1>type stuff like science fiction, fantasy, horror, those kind of things.

0:36:55.920 --> 0:36:59.000
<v Speaker 1>I guarantee you she's got some interesting perspectives on that

0:36:59.280 --> 0:37:01.839
<v Speaker 1>on that stuff, and she's a big fan. So check

0:37:01.880 --> 0:37:05.879
<v Speaker 1>it out. We will talk to you again really soon

0:37:08.680 --> 0:37:11.120
<v Speaker 1>for more on this and thousands of other topics. Does

0:37:11.120 --> 0:37:13.440
<v Speaker 1>it how stuff works dot com and be sure to

0:37:13.520 --> 0:37:15.560
<v Speaker 1>check out the new tech stuff blog now on the

0:37:15.560 --> 0:37:22.960
<v Speaker 1>house stuff Works homepage. Brought to you by the reinvented

0:37:23.000 --> 0:37:25.680
<v Speaker 1>two thousand twelve camera. It's ready, are you