1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,200 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology with 3 00:00:09,080 --> 00:00:17,959 Speaker 1: tech Stuff from how stuff works dot com. Hello there, everyone, 4 00:00:18,360 --> 00:00:20,759 Speaker 1: Welcome to tech stuff. My name is Chris Poulette and 5 00:00:20,800 --> 00:00:22,720 Speaker 1: I am the tech editor here at how stuff works 6 00:00:22,720 --> 00:00:26,040 Speaker 1: dot com. And across from me, sitting there as usual, 7 00:00:26,280 --> 00:00:30,200 Speaker 1: is Senior Ryan Jonathan Strickland. We control the horizontal. We 8 00:00:30,280 --> 00:00:35,479 Speaker 1: control the vertical too. Nice. Yeah, Actually, this, this podcast 9 00:00:35,520 --> 00:00:39,559 Speaker 1: is all about control and lack thereof. No, okay, no, 10 00:00:39,720 --> 00:00:43,879 Speaker 1: just just control. We're normally out of control on this podcast, right. 11 00:00:44,240 --> 00:00:51,479 Speaker 1: The genesis of this comes from a little listener mail. Yes, 12 00:00:51,560 --> 00:00:55,280 Speaker 1: listener mail comes from Josh and not not our Josh, 13 00:00:55,400 --> 00:00:58,680 Speaker 1: not Josh Josh creepy hands clark. Um, this is different, 14 00:00:58,760 --> 00:01:01,040 Speaker 1: Josh says, Hey guy, I was just wondering if you 15 00:01:01,080 --> 00:01:03,880 Speaker 1: could do a podcast explaining Xboxes project and at all 16 00:01:03,960 --> 00:01:06,800 Speaker 1: and how it works. Thanks Josh. So let's start. We're 17 00:01:06,800 --> 00:01:08,720 Speaker 1: gonna actually talk about the sort of the future of 18 00:01:08,840 --> 00:01:12,440 Speaker 1: video game controllers in general, but we could spend a 19 00:01:12,480 --> 00:01:15,720 Speaker 1: little time talking about the toll. Yeah. I thought it 20 00:01:15,720 --> 00:01:20,839 Speaker 1: would be interesting to discuss, like, very very briefly, where 21 00:01:20,880 --> 00:01:23,880 Speaker 1: we've come from, because I mean the very early video 22 00:01:23,920 --> 00:01:28,840 Speaker 1: game controllers were rock tied to a string attached to 23 00:01:29,080 --> 00:01:35,120 Speaker 1: a another rock. We call that poe really now, um, now, 24 00:01:35,160 --> 00:01:37,560 Speaker 1: they were very simple. I mean on Pong, you had 25 00:01:37,760 --> 00:01:41,280 Speaker 1: a paddle. Yeah, a paddle, which is essentially a potentiometer, 26 00:01:41,800 --> 00:01:44,360 Speaker 1: you know, electronics device that goes you know, it's a 27 00:01:44,440 --> 00:01:47,720 Speaker 1: knob that goes left to right and back again. Um. 28 00:01:47,760 --> 00:01:50,920 Speaker 1: And it's very you know, are sure that's a that's 29 00:01:50,920 --> 00:01:53,080 Speaker 1: a paddle or because that sounds to me like a 30 00:01:53,480 --> 00:01:55,680 Speaker 1: like a dance. I think that's how you did the 31 00:01:55,680 --> 00:02:00,640 Speaker 1: tutsie roll left and right and back again. Okay, stop it, um, 32 00:02:00,680 --> 00:02:03,400 Speaker 1: but no, yeah, I mean those the paddles were very early. 33 00:02:03,440 --> 00:02:06,360 Speaker 1: And the joystick, um, you know, it's just a series 34 00:02:06,360 --> 00:02:09,919 Speaker 1: that basically a um, a series of switches that were 35 00:02:09,960 --> 00:02:12,360 Speaker 1: controlled by the position of the joystick. You know, the 36 00:02:12,400 --> 00:02:15,480 Speaker 1: early buttons, and those were used in in arcade games, 37 00:02:15,480 --> 00:02:17,840 Speaker 1: in the early home video games, and you had stuff 38 00:02:17,880 --> 00:02:22,239 Speaker 1: like your favorite the in television. Now for our younger listeners, 39 00:02:23,520 --> 00:02:28,600 Speaker 1: there used to be these places called arcades. There's still arcades. Yeah, no, 40 00:02:28,760 --> 00:02:30,799 Speaker 1: there are arcades. But you know what's disappointing is that 41 00:02:30,800 --> 00:02:32,760 Speaker 1: when you see arcade now they're talking about like some 42 00:02:32,840 --> 00:02:36,720 Speaker 1: sort of like courtyard. It's very few times that you'll 43 00:02:36,760 --> 00:02:40,520 Speaker 1: find a video arcade. Actually, those were around before video arcades. 44 00:02:41,080 --> 00:02:43,480 Speaker 1: What I thought that they took their name from. Are 45 00:02:43,480 --> 00:02:46,160 Speaker 1: you sure? Yeah, I'm pretty sure. But let you see 46 00:02:46,160 --> 00:02:49,240 Speaker 1: that Wikipedia page. I'm just kidding. We do not use 47 00:02:49,240 --> 00:02:53,560 Speaker 1: Wikipedia people, um no, um no. So all right, so yeah, 48 00:02:53,560 --> 00:02:55,840 Speaker 1: the arcade being a place where you would go and 49 00:02:55,840 --> 00:02:57,519 Speaker 1: they had lots and lots of video games that you 50 00:02:57,560 --> 00:03:02,080 Speaker 1: would exchange either quarters or token in order to play them. Yeah, 51 00:03:02,160 --> 00:03:04,280 Speaker 1: and a lot of them we're talking about very very 52 00:03:04,280 --> 00:03:07,520 Speaker 1: simple uh switches. I mean you had them. You had 53 00:03:07,520 --> 00:03:10,160 Speaker 1: the paddles that go left and right. You had track balls, 54 00:03:10,720 --> 00:03:13,440 Speaker 1: which are essentially, you know, the old roller style mice 55 00:03:13,639 --> 00:03:15,640 Speaker 1: turned upside down where you roll the ball with your 56 00:03:15,639 --> 00:03:18,200 Speaker 1: hand to control stuff like Marble Madness, for example, if 57 00:03:18,240 --> 00:03:21,640 Speaker 1: those centipede um you know, where you control your the 58 00:03:21,680 --> 00:03:25,639 Speaker 1: movement of the thing on screen by rolling the ball. Switches. 59 00:03:25,680 --> 00:03:28,560 Speaker 1: You had the bi directional joystix, which only get left 60 00:03:28,600 --> 00:03:30,920 Speaker 1: or right, you know, and then you had the kind 61 00:03:30,919 --> 00:03:32,960 Speaker 1: where you could do up, down, left and right and 62 00:03:33,000 --> 00:03:35,240 Speaker 1: again these were just switches he would you would push 63 00:03:35,240 --> 00:03:37,440 Speaker 1: the joystick in a certain direction that would put pressure 64 00:03:37,480 --> 00:03:40,920 Speaker 1: on the switch, which would indicate, hey, this guy wants 65 00:03:41,200 --> 00:03:44,320 Speaker 1: Mario to climb up the ladder. Mario used to go 66 00:03:44,440 --> 00:03:46,440 Speaker 1: up and down ladders a lot, Yes, he did, was 67 00:03:46,520 --> 00:03:49,600 Speaker 1: before he had the ability to jump, leap tall buildings 68 00:03:49,640 --> 00:03:52,920 Speaker 1: in a single bound. Yeah, go three D turn into 69 00:03:52,920 --> 00:03:55,800 Speaker 1: a paper airplane, that kind of stuff. Those were the days. Yeah, 70 00:03:56,120 --> 00:03:59,280 Speaker 1: but no, Uh, video game controllers, you know when they 71 00:03:59,280 --> 00:04:02,240 Speaker 1: moved into the home, basically used the same kinds of technologies, 72 00:04:02,280 --> 00:04:05,080 Speaker 1: just the uh, the leaf switches, um and a lot 73 00:04:05,120 --> 00:04:07,240 Speaker 1: of them. You know, we're very simple. Even a key 74 00:04:07,240 --> 00:04:10,240 Speaker 1: pad would have a membrane over there with the numbers 75 00:04:10,320 --> 00:04:13,920 Speaker 1: or whatever else. And in television had that. Yeah, and 76 00:04:13,960 --> 00:04:17,640 Speaker 1: those were you know, very very early controllers. Atari trying 77 00:04:17,680 --> 00:04:22,280 Speaker 1: the the ridiculous with controller and it's you know theoretically 78 00:04:22,320 --> 00:04:25,840 Speaker 1: three sixty degree non centering joystick, which was a pain 79 00:04:25,920 --> 00:04:27,920 Speaker 1: in the neck. Oh yeah, yeah, I heard about that. 80 00:04:27,960 --> 00:04:30,400 Speaker 1: I never had at so I never got to experience 81 00:04:30,480 --> 00:04:33,200 Speaker 1: the joy of the broken joystick. Yeah. They break very 82 00:04:33,240 --> 00:04:36,000 Speaker 1: easily because the joy six I mean you could put 83 00:04:36,000 --> 00:04:38,200 Speaker 1: those behind a truck back over it and it would 84 00:04:38,200 --> 00:04:42,440 Speaker 1: still work, yeah, and not really being a little exaggerating 85 00:04:42,440 --> 00:04:45,520 Speaker 1: a touch, but those they were rugged. Yeah. Joysticks were 86 00:04:45,560 --> 00:04:47,720 Speaker 1: a lot more, but they were very simple as far 87 00:04:47,760 --> 00:04:51,240 Speaker 1: as these things that these things go. And I think, um, 88 00:04:51,279 --> 00:04:54,320 Speaker 1: I think the first game controller that that was like 89 00:04:54,320 --> 00:04:56,400 Speaker 1: a real game had that I remember was from the 90 00:04:56,520 --> 00:04:59,720 Speaker 1: NES and Nintendo Entertainment System. There was actually sort of 91 00:04:59,720 --> 00:05:04,520 Speaker 1: the four runner of the modern four directions direction direction 92 00:05:04,560 --> 00:05:07,280 Speaker 1: pad and the two buttons BN A yes plus start 93 00:05:07,279 --> 00:05:09,560 Speaker 1: and select. Yeah. I mean there were other the controllers 94 00:05:09,560 --> 00:05:11,280 Speaker 1: that were sort of like that, but they were they 95 00:05:11,360 --> 00:05:13,960 Speaker 1: usually had they were big and he didn't you know, 96 00:05:14,120 --> 00:05:16,359 Speaker 1: you held them usually sort of vertically like the Colico 97 00:05:16,440 --> 00:05:20,640 Speaker 1: Vision the in television HR joysticks like that Dell. They 98 00:05:20,640 --> 00:05:22,120 Speaker 1: were all sort of vertical, and there was a most 99 00:05:22,160 --> 00:05:26,800 Speaker 1: first yeah, yeah, and then I mean there were tons 100 00:05:26,800 --> 00:05:29,839 Speaker 1: and tons you know, the other nintended control pads, and 101 00:05:29,839 --> 00:05:36,560 Speaker 1: then the Genesis and then the PlayStation pads you know, 102 00:05:36,760 --> 00:05:39,679 Speaker 1: but they were all sort of you know, evolutionary based 103 00:05:39,680 --> 00:05:41,719 Speaker 1: on that. They were a little more ergonomic, you know, 104 00:05:41,720 --> 00:05:44,600 Speaker 1: they weren't square and candy bar shape anymore. You got 105 00:05:44,640 --> 00:05:48,359 Speaker 1: to the Dreamcast controls that that was one of the 106 00:05:48,440 --> 00:05:52,640 Speaker 1: larger controllers that had the um the different analog joysticks 107 00:05:52,640 --> 00:05:54,200 Speaker 1: as well as the buttons, and then it also had 108 00:05:54,240 --> 00:05:57,400 Speaker 1: a slot for a memory card. The slot the memory 109 00:05:57,440 --> 00:06:02,400 Speaker 1: cards actually had a little uh displays on them. You 110 00:06:02,440 --> 00:06:04,800 Speaker 1: could in some games, actually had many games that would 111 00:06:04,800 --> 00:06:08,480 Speaker 1: play out on your controller's little miniature screen, which I 112 00:06:08,520 --> 00:06:10,680 Speaker 1: thought was kind of innovative and interesting. Now, granted, I 113 00:06:10,680 --> 00:06:13,400 Speaker 1: got a Dreamcast after the Dreamcast had already gone off 114 00:06:13,400 --> 00:06:15,200 Speaker 1: the market. I got a used one, and I got 115 00:06:15,240 --> 00:06:18,240 Speaker 1: a bunch of used games, um, and I even got 116 00:06:18,320 --> 00:06:21,839 Speaker 1: some old memory cards and stuff. And uh, I was 117 00:06:21,960 --> 00:06:26,840 Speaker 1: really surprised at how ingenious the Dreamcast system was and 118 00:06:26,839 --> 00:06:28,760 Speaker 1: and kind of sad that it never really took off, 119 00:06:28,800 --> 00:06:31,880 Speaker 1: because it was in many ways uh and equal or 120 00:06:31,920 --> 00:06:34,360 Speaker 1: superior to the other systems that were on the market 121 00:06:34,400 --> 00:06:38,120 Speaker 1: at the time. But um, but that controller. You can 122 00:06:38,240 --> 00:06:41,800 Speaker 1: kind of see similarities between the Dreamcast controller and the 123 00:06:42,000 --> 00:06:45,000 Speaker 1: Xbox controller. Well that's the thing. I mean, for the 124 00:06:45,040 --> 00:06:48,719 Speaker 1: last couple of generations of game consoles, just about everybody 125 00:06:48,720 --> 00:06:52,320 Speaker 1: who's brought something to market has a nice, comfortable, ergonomic 126 00:06:52,839 --> 00:06:57,560 Speaker 1: controller that is that's easy to hold the button. I 127 00:06:57,600 --> 00:07:01,760 Speaker 1: hate the PlayStation controller. I okay, look, I love the 128 00:07:01,800 --> 00:07:05,200 Speaker 1: PlayStation system. I love the games. I think they're great. 129 00:07:05,680 --> 00:07:09,440 Speaker 1: I hate that controller. It's just too cramped for my hands. Yeah. 130 00:07:09,480 --> 00:07:13,280 Speaker 1: And and since since we're talking about hate and controllers 131 00:07:13,400 --> 00:07:14,840 Speaker 1: and the same thing, I think we should point out 132 00:07:14,920 --> 00:07:19,360 Speaker 1: we've gotten some some recent comments about about our feeling 133 00:07:19,520 --> 00:07:21,400 Speaker 1: on video games. And I don't think there's a video 134 00:07:21,440 --> 00:07:24,720 Speaker 1: game console that I'm speaking for you here that either 135 00:07:24,800 --> 00:07:27,320 Speaker 1: one of us doesn't like, you know, as a video 136 00:07:27,320 --> 00:07:31,320 Speaker 1: game console. I think we might well, okay, but I mean, 137 00:07:31,560 --> 00:07:34,240 Speaker 1: if you had an opportunity to play one, you would 138 00:07:34,240 --> 00:07:36,240 Speaker 1: probably take the opportunity to play one. I mean I 139 00:07:36,280 --> 00:07:39,000 Speaker 1: would even play I had a chance. Sure, I would 140 00:07:39,080 --> 00:07:40,840 Speaker 1: take the opportunity to play one, because I'm a video 141 00:07:40,880 --> 00:07:45,360 Speaker 1: game We do not hate any game console in particular. 142 00:07:45,440 --> 00:07:48,040 Speaker 1: I mean, there's there's always but and and that's an 143 00:07:48,080 --> 00:07:51,560 Speaker 1: aspect of the thing. But I haven't actually, uh, you know, 144 00:07:51,760 --> 00:07:55,080 Speaker 1: had a chance to mess with the PlayStation three that much. Um, 145 00:07:55,120 --> 00:07:57,280 Speaker 1: not because I don't like it, but because I just haven't. 146 00:07:57,320 --> 00:08:00,720 Speaker 1: I haven't had the time in grad school, um so 147 00:08:00,840 --> 00:08:02,760 Speaker 1: you know. But that's the thing is that these are 148 00:08:02,800 --> 00:08:05,960 Speaker 1: are in general fairly comfortable, They're rounded, they have buttons, 149 00:08:06,000 --> 00:08:08,200 Speaker 1: in in convenient places. For the most part, some of 150 00:08:08,200 --> 00:08:10,680 Speaker 1: them have lots of buttons. Depending on the games, it 151 00:08:10,760 --> 00:08:14,960 Speaker 1: might take a little learning to figure out where are 152 00:08:15,000 --> 00:08:17,000 Speaker 1: Some of us old folks will still be spending the 153 00:08:17,040 --> 00:08:19,280 Speaker 1: time saying, all right, which one allows me to jump? 154 00:08:19,360 --> 00:08:21,960 Speaker 1: And you meanwhile, you sniped us forty three times in 155 00:08:22,000 --> 00:08:25,080 Speaker 1: a row. Yeah, yeah, we understand. We're not as good 156 00:08:25,120 --> 00:08:27,760 Speaker 1: as you are. Ha ha, great, we make more money 157 00:08:27,840 --> 00:08:33,760 Speaker 1: than you do. Possibly not, but come on, give me something, man, 158 00:08:33,960 --> 00:08:37,640 Speaker 1: Come on, alright, alright, so anyway, Veronica Belmont befriended me 159 00:08:37,679 --> 00:08:43,720 Speaker 1: on Twitter. There I don't have that so um but uh, 160 00:08:44,040 --> 00:08:46,560 Speaker 1: you know, one of the things that that has come 161 00:08:46,640 --> 00:08:48,960 Speaker 1: up with the current generation of game consoles is, I 162 00:08:48,960 --> 00:08:52,160 Speaker 1: mean much has been made of the Wee Remote and 163 00:08:52,400 --> 00:08:56,199 Speaker 1: Nunchuck because there they were the first to market with 164 00:08:56,320 --> 00:08:59,720 Speaker 1: a wireless controller that can be used um, you know, 165 00:09:00,000 --> 00:09:02,360 Speaker 1: because it's got accelerometers and things, and you can actually 166 00:09:02,440 --> 00:09:04,640 Speaker 1: use it to make motions like you would if you 167 00:09:04,679 --> 00:09:07,920 Speaker 1: were actually playing, uh, like a phishing game. You actually 168 00:09:08,040 --> 00:09:10,360 Speaker 1: act like it's a fishing run, right right. It was. 169 00:09:10,920 --> 00:09:14,920 Speaker 1: It was the first really innovative step in video game 170 00:09:14,960 --> 00:09:17,320 Speaker 1: controls that we have seen in a very long time, 171 00:09:17,360 --> 00:09:20,880 Speaker 1: because everything up to that point had been an evolution 172 00:09:21,120 --> 00:09:24,640 Speaker 1: of the basic control system. Even even the wireless controllers 173 00:09:24,720 --> 00:09:29,160 Speaker 1: for the older systems were the same controller that didn't 174 00:09:29,160 --> 00:09:33,720 Speaker 1: have a leading to the to the actual console. It 175 00:09:33,760 --> 00:09:37,920 Speaker 1: was the same exactly, and so the we mode was 176 00:09:37,960 --> 00:09:39,840 Speaker 1: the first time in a very long time that we 177 00:09:39,880 --> 00:09:43,720 Speaker 1: had seen some innovation. The Nintendo is actually known for this. 178 00:09:43,800 --> 00:09:47,640 Speaker 1: They've tried it a few times, not always successfully. Do 179 00:09:47,679 --> 00:09:50,959 Speaker 1: you remember the power Glove? I do remember the power glove. 180 00:09:51,240 --> 00:09:55,120 Speaker 1: Not the most successful implementation of a video game user interface, 181 00:09:55,280 --> 00:10:00,840 Speaker 1: nor the most attractive. Yeah, hey, that thing was pretty 182 00:10:01,240 --> 00:10:03,000 Speaker 1: you know what, I there are no superlatives I can 183 00:10:03,120 --> 00:10:05,319 Speaker 1: use that I will actually make it into this podcast. 184 00:10:05,360 --> 00:10:08,240 Speaker 1: They'll all be bleeped out. It was. It was cool 185 00:10:08,600 --> 00:10:11,960 Speaker 1: from a from like a twelve year old perspective, that 186 00:10:12,000 --> 00:10:14,559 Speaker 1: thing was. It was like you're a freaking robot when 187 00:10:14,600 --> 00:10:16,720 Speaker 1: you push it on. I mean, every kid wanted that 188 00:10:16,840 --> 00:10:18,719 Speaker 1: I knew wanted one of these things, even the kids 189 00:10:18,760 --> 00:10:23,600 Speaker 1: who didn't have any Supernantendo system or whatever, they wanted one. 190 00:10:24,840 --> 00:10:26,840 Speaker 1: But yeah, as a game controller. Because I actually got 191 00:10:26,840 --> 00:10:29,640 Speaker 1: to play with one because one of my friends got one. Um, 192 00:10:29,720 --> 00:10:31,960 Speaker 1: it was it left a lot to be desired. It 193 00:10:32,000 --> 00:10:34,080 Speaker 1: just didn't have You know, you weren't able. You you 194 00:10:34,080 --> 00:10:37,080 Speaker 1: thought you were suddenly going to become like super Leak 195 00:10:37,679 --> 00:10:39,640 Speaker 1: in all these games because you just be able to 196 00:10:39,679 --> 00:10:41,600 Speaker 1: point your hand at the screen and make your little 197 00:10:41,600 --> 00:10:44,120 Speaker 1: guy move around and jump and fire, and it would 198 00:10:44,120 --> 00:10:46,079 Speaker 1: all be at a twitch of a finger. It didn't 199 00:10:46,160 --> 00:10:49,199 Speaker 1: quite work that way. Um. However, it did show that 200 00:10:49,320 --> 00:10:54,200 Speaker 1: Nintendo was already even back then, thinking of ways to 201 00:10:54,640 --> 00:10:58,600 Speaker 1: create new forms of gameplay so that, uh, you know, 202 00:10:58,640 --> 00:11:01,160 Speaker 1: they could sell more games. I mean, ultimately it means 203 00:11:01,200 --> 00:11:05,120 Speaker 1: making more money, but it also means not falling into 204 00:11:05,160 --> 00:11:07,080 Speaker 1: the trap of just doing the same thing over and 205 00:11:07,120 --> 00:11:09,160 Speaker 1: over and over again. What's something else that Nintendo is 206 00:11:09,200 --> 00:11:12,160 Speaker 1: often accused of doing because they depend so heavily upon 207 00:11:12,840 --> 00:11:17,040 Speaker 1: certain franchises like the Mario franchise of the Metroid franchise. Um, 208 00:11:17,080 --> 00:11:19,560 Speaker 1: but they also are known for really being innovative when 209 00:11:19,600 --> 00:11:22,000 Speaker 1: it comes to hardware. So the We mode was another 210 00:11:22,000 --> 00:11:23,880 Speaker 1: step in that where you finally finally get to a 211 00:11:23,920 --> 00:11:26,480 Speaker 1: point where this is a system that actually works. Unlike 212 00:11:26,520 --> 00:11:29,719 Speaker 1: the power Glove, this system worked pretty well. You could 213 00:11:29,760 --> 00:11:32,800 Speaker 1: do lots of neat things with the game. The biggest 214 00:11:32,800 --> 00:11:37,840 Speaker 1: Prominintendo's faced since the introduction of the Wii is a 215 00:11:37,920 --> 00:11:42,280 Speaker 1: real lack of compelling software. It's not that the hardware 216 00:11:42,440 --> 00:11:46,280 Speaker 1: is is a lackluster It's just that there aren't enough 217 00:11:46,400 --> 00:11:49,880 Speaker 1: really great games for the Wii too for people to 218 00:11:49,880 --> 00:11:52,080 Speaker 1: to have their attention be held by this device. I mean, 219 00:11:52,120 --> 00:11:54,520 Speaker 1: most people will say, I got a Wei, I played 220 00:11:54,520 --> 00:11:56,520 Speaker 1: the heck out of it for about three months, and 221 00:11:56,559 --> 00:11:59,439 Speaker 1: then I turned it off and haven't turned it on since. 222 00:12:00,040 --> 00:12:03,360 Speaker 1: M Yeah, it seems like, um, well, it's the very 223 00:12:03,400 --> 00:12:05,520 Speaker 1: first that the titles that came with its launch, there 224 00:12:05,520 --> 00:12:07,880 Speaker 1: were very few that really took advantage of the we 225 00:12:08,120 --> 00:12:11,160 Speaker 1: remote capabilities. I think it would be safe to say 226 00:12:11,320 --> 00:12:14,880 Speaker 1: means WE Sports did definitely do that quite a bit. 227 00:12:15,240 --> 00:12:17,680 Speaker 1: Sure there, but their third party title, sure, the third 228 00:12:17,679 --> 00:12:19,280 Speaker 1: party talk well, I mean when you think about it, 229 00:12:19,280 --> 00:12:21,880 Speaker 1: they were okay, but they weren't as advanced as the 230 00:12:22,040 --> 00:12:24,040 Speaker 1: ones that are currently in the market. And that's the 231 00:12:24,120 --> 00:12:27,320 Speaker 1: danger of creating a really innovative form of gameplay is 232 00:12:27,360 --> 00:12:31,200 Speaker 1: that you have to hope that developers can keep up 233 00:12:31,240 --> 00:12:34,520 Speaker 1: with you and create content that takes advantage of your 234 00:12:34,559 --> 00:12:37,720 Speaker 1: new hardware. Um, if you have created a brand new 235 00:12:37,760 --> 00:12:41,520 Speaker 1: style of gameplay. Then that that's a big hurdle. It's 236 00:12:41,520 --> 00:12:43,600 Speaker 1: not like, oh, we have to learn how to program 237 00:12:43,600 --> 00:12:46,040 Speaker 1: for this new video card, or we have to make 238 00:12:46,040 --> 00:12:50,120 Speaker 1: sure that the game system sound card UM is supported 239 00:12:50,160 --> 00:12:52,560 Speaker 1: that kind of thing. It's we have to figure out 240 00:12:52,600 --> 00:12:57,880 Speaker 1: how how we want to interpret certain motions and and 241 00:12:57,920 --> 00:13:02,080 Speaker 1: translate them into game action. It's a totally different way 242 00:13:02,080 --> 00:13:03,880 Speaker 1: of thinking. So it's actually, when you think about it 243 00:13:03,920 --> 00:13:06,920 Speaker 1: that way, it's a huge challenge from a game developer standpoint. 244 00:13:07,240 --> 00:13:10,680 Speaker 1: So I'm not terribly surprised that the early third party 245 00:13:10,720 --> 00:13:15,319 Speaker 1: games UH did not take advantage of the MOATS capabilities 246 00:13:15,360 --> 00:13:19,120 Speaker 1: to the extent that most of us had hoped. And then, 247 00:13:19,120 --> 00:13:22,679 Speaker 1: of course UM over the past year, year and a 248 00:13:22,720 --> 00:13:24,760 Speaker 1: half or so, you know they've started they released the 249 00:13:24,800 --> 00:13:27,559 Speaker 1: add on, the Motion Plus, which plugs into the back 250 00:13:27,600 --> 00:13:33,240 Speaker 1: of the more precise UM and that's you know that 251 00:13:33,240 --> 00:13:34,880 Speaker 1: that will probably give it a little more life to it. 252 00:13:34,920 --> 00:13:37,040 Speaker 1: I think the other issue we need to look at 253 00:13:37,360 --> 00:13:40,959 Speaker 1: it's not just the gameplay for the WEI, but also 254 00:13:41,080 --> 00:13:45,880 Speaker 1: the target audience, because we really targeted casual gamers in 255 00:13:45,880 --> 00:13:48,800 Speaker 1: a way that the other game systems don't. UM. Not 256 00:13:48,880 --> 00:13:50,800 Speaker 1: to say that there aren't casual games on the p 257 00:13:50,960 --> 00:13:54,280 Speaker 1: S three or Xbox three sixty. There are, uh. And 258 00:13:54,360 --> 00:13:58,040 Speaker 1: not to say that there are no hardcore type games 259 00:13:58,080 --> 00:14:00,920 Speaker 1: on the Wii, because there are core games as well. 260 00:14:01,120 --> 00:14:03,360 Speaker 1: It's just that, in general, the perception is that the 261 00:14:03,400 --> 00:14:06,520 Speaker 1: we was for casual gamers, like families. You know, it's 262 00:14:06,559 --> 00:14:08,240 Speaker 1: the sort of thing that a mom and dad could 263 00:14:08,240 --> 00:14:11,959 Speaker 1: play with their their kids. Um, not just because the content, 264 00:14:12,080 --> 00:14:15,400 Speaker 1: but because the control system was so intuitive that you 265 00:14:15,400 --> 00:14:17,800 Speaker 1: didn't have to sit down and learn, oh wait, I 266 00:14:17,840 --> 00:14:21,240 Speaker 1: need to do half circle forward be a to pull 267 00:14:21,240 --> 00:14:23,480 Speaker 1: off that move. It was just you know, you flip 268 00:14:23,560 --> 00:14:25,480 Speaker 1: your wrist and you push a button and there you go. 269 00:14:26,000 --> 00:14:29,160 Speaker 1: And UM. The thing about that is that, yeah, these 270 00:14:29,160 --> 00:14:32,440 Speaker 1: casual games are fun, but it's like a board game. 271 00:14:32,480 --> 00:14:33,960 Speaker 1: You know, you don't want to play it every day. 272 00:14:34,360 --> 00:14:37,120 Speaker 1: It's not the kind of game that gets you sitting 273 00:14:37,160 --> 00:14:39,680 Speaker 1: down in front of the television and playing for hours 274 00:14:39,680 --> 00:14:43,400 Speaker 1: on end, day after day after day, like other hardcore games. 275 00:14:43,680 --> 00:14:46,840 Speaker 1: So ultimately, yeah, you're gonna lose interest in these games. 276 00:14:46,840 --> 00:14:49,200 Speaker 1: It's just that's the way we work. We don't tend 277 00:14:49,240 --> 00:14:53,239 Speaker 1: to want to play the same sort of casual things. Uh. 278 00:14:53,320 --> 00:14:55,800 Speaker 1: For a prolonged period. I mean, you might want to 279 00:14:55,800 --> 00:14:58,080 Speaker 1: go and revisit them now and then, but it's not like, 280 00:14:58,520 --> 00:15:00,440 Speaker 1: you know, you're not making time to do it all 281 00:15:00,440 --> 00:15:02,920 Speaker 1: the time. Yeah, well, I don't know. I mean I 282 00:15:03,200 --> 00:15:05,560 Speaker 1: think it sort of depends on on the gamer, but 283 00:15:05,600 --> 00:15:08,680 Speaker 1: I think it's the same. I mean, casual games have 284 00:15:08,720 --> 00:15:11,800 Speaker 1: an appeal in a way that that the hardcore games, 285 00:15:12,600 --> 00:15:15,520 Speaker 1: uh don't depend It depends on the obviously depends on 286 00:15:15,520 --> 00:15:17,000 Speaker 1: the game. There are a lot of them that have 287 00:15:17,040 --> 00:15:18,720 Speaker 1: a story that goes along with him, and once you've 288 00:15:18,720 --> 00:15:20,560 Speaker 1: played through to the end of the story, a lot 289 00:15:20,560 --> 00:15:23,000 Speaker 1: of people don't go back to the start of the 290 00:15:23,320 --> 00:15:25,720 Speaker 1: story and go again. They go find a new game. 291 00:15:25,880 --> 00:15:28,200 Speaker 1: Well yeah, but even like even like party games that 292 00:15:28,280 --> 00:15:33,920 Speaker 1: kind of stuff with like little mini games things like that. Yeah. Um, 293 00:15:33,960 --> 00:15:36,200 Speaker 1: and I mean it's the sort of thing that could 294 00:15:36,360 --> 00:15:39,200 Speaker 1: definitely still be brought out every now and then whenever 295 00:15:39,240 --> 00:15:41,640 Speaker 1: you got friends over. I just don't think that it's 296 00:15:41,680 --> 00:15:44,960 Speaker 1: the I mean, we've seen this in sales figures where uh, 297 00:15:45,480 --> 00:15:48,400 Speaker 1: November of two thousand nine excluded, uh, the we sales 298 00:15:48,440 --> 00:15:49,920 Speaker 1: started to kind of drop off. Part of that was 299 00:15:49,960 --> 00:15:52,160 Speaker 1: probably for another session. Part of that was because back 300 00:15:52,200 --> 00:15:55,120 Speaker 1: in September we had the Sony announcing the price cuts 301 00:15:55,160 --> 00:15:58,240 Speaker 1: for the PlayStation and and Microsoft announcing price cuts for 302 00:15:58,320 --> 00:16:01,000 Speaker 1: the next plus three sixty. And also think part of 303 00:16:01,000 --> 00:16:04,040 Speaker 1: it is that the stores actually have We's in stock 304 00:16:04,120 --> 00:16:08,560 Speaker 1: now as a normal thing, that the demand has been 305 00:16:08,640 --> 00:16:12,280 Speaker 1: meeting the supply. A lot of people, a lot of 306 00:16:12,320 --> 00:16:15,000 Speaker 1: people who wanted to WE already have one, so that 307 00:16:15,080 --> 00:16:18,840 Speaker 1: also helps. Um. But but the point being that that 308 00:16:19,760 --> 00:16:22,720 Speaker 1: interest in the WE appears to be waning. It's a 309 00:16:22,760 --> 00:16:27,280 Speaker 1: WE waning and Nintendo has admitted that that that's going on, 310 00:16:27,360 --> 00:16:30,720 Speaker 1: that they're selling fewer of the consoles. But but at 311 00:16:30,720 --> 00:16:33,560 Speaker 1: any rate, the WE what it did do is it 312 00:16:33,680 --> 00:16:36,840 Speaker 1: spurred both Microsoft and Sony. I mean, you could argue 313 00:16:36,840 --> 00:16:39,040 Speaker 1: that maybe the WE didn't spur it. Okay, well, I'm 314 00:16:39,040 --> 00:16:41,680 Speaker 1: sure the companies would, but they've started to develop their 315 00:16:41,720 --> 00:16:45,440 Speaker 1: own innovative game controller systems. Yeah. As a matter of fact, 316 00:16:45,440 --> 00:16:47,440 Speaker 1: Sony was and I know for a fact that Sony 317 00:16:47,560 --> 00:16:52,240 Speaker 1: was working on uh some motion sensitive controllers for the 318 00:16:52,240 --> 00:16:55,800 Speaker 1: PlayStation for for a quite a long time. So I 319 00:16:55,800 --> 00:16:57,800 Speaker 1: imagine though that that's the kind of that having the 320 00:16:57,840 --> 00:16:59,560 Speaker 1: WE out there and having it be a success as 321 00:16:59,560 --> 00:17:02,200 Speaker 1: the kind of think that proves that, yes, people really 322 00:17:02,200 --> 00:17:04,520 Speaker 1: are interested in having this kind of experience when they 323 00:17:04,520 --> 00:17:06,320 Speaker 1: play games, right, you might want to ramp up the 324 00:17:06,359 --> 00:17:08,600 Speaker 1: research and development on those kind of projects once you 325 00:17:08,640 --> 00:17:11,000 Speaker 1: see the success of the Wei um and yeah, and 326 00:17:11,480 --> 00:17:14,239 Speaker 1: Sony had some experience with this already because they had 327 00:17:14,280 --> 00:17:17,520 Speaker 1: their their eye toy stuff, the uh, the camera based 328 00:17:17,760 --> 00:17:20,920 Speaker 1: games that for the PlayStation two, where you would hook 329 00:17:21,000 --> 00:17:23,080 Speaker 1: up a little it's kind of like a webcam to 330 00:17:23,200 --> 00:17:26,080 Speaker 1: your PlayStation two and you would you could play games. 331 00:17:26,359 --> 00:17:29,359 Speaker 1: You would be inserted into the game system. You might 332 00:17:29,359 --> 00:17:31,720 Speaker 1: see like little bubbles floating around you as you look 333 00:17:31,720 --> 00:17:33,720 Speaker 1: at the screen and you see yourself and you move 334 00:17:33,760 --> 00:17:36,119 Speaker 1: your arms around you pop the bubbles. And they had 335 00:17:36,160 --> 00:17:38,880 Speaker 1: lots of little mini games like that. Actually know someone 336 00:17:38,920 --> 00:17:41,760 Speaker 1: who used to work on that project, and um, he 337 00:17:41,760 --> 00:17:43,879 Speaker 1: had done a lot of mo cap stuff motion capture 338 00:17:43,920 --> 00:17:48,359 Speaker 1: stuff as well, sou. But that was just kind of, um, 339 00:17:48,480 --> 00:17:52,440 Speaker 1: that's kind of like the the very the beta version, 340 00:17:52,480 --> 00:17:54,439 Speaker 1: if you will, of some of the control systems were 341 00:17:54,440 --> 00:17:56,800 Speaker 1: starting to come out. Now, now you said you had 342 00:17:56,800 --> 00:17:59,520 Speaker 1: looked into some of the other stuff Sony had done, well, yeah, 343 00:17:59,560 --> 00:18:03,119 Speaker 1: because um, because you know, it was just last summer. Uh, 344 00:18:03,359 --> 00:18:04,960 Speaker 1: and it makes them look late to the game. But 345 00:18:05,000 --> 00:18:06,560 Speaker 1: I don't really think that they were. I think that 346 00:18:06,600 --> 00:18:09,560 Speaker 1: they were actually sort of um investigating it and doing 347 00:18:09,680 --> 00:18:12,080 Speaker 1: R and D on it. Um. But last summer, Sony 348 00:18:12,119 --> 00:18:15,280 Speaker 1: announced um that they were going to come out with 349 00:18:15,320 --> 00:18:18,560 Speaker 1: a WAND type controller. UM. As a matter of fact, 350 00:18:18,680 --> 00:18:23,840 Speaker 1: I believe they're unfortunate timing there. Um press, you know, 351 00:18:23,920 --> 00:18:28,080 Speaker 1: formal press announcement came the day after Microsoft announced project 352 00:18:28,160 --> 00:18:32,840 Speaker 1: at all. But um, Sony actually announced this WAND style controller. 353 00:18:32,880 --> 00:18:35,720 Speaker 1: It's got. Um it looks kind of strange. It really 354 00:18:35,720 --> 00:18:37,639 Speaker 1: does look like a wand because it's got a glowing 355 00:18:37,680 --> 00:18:42,639 Speaker 1: ball on the end of it. UM. Maybe maybe not 356 00:18:42,760 --> 00:18:45,800 Speaker 1: depends on the game. Uh, but no, it actually works 357 00:18:45,800 --> 00:18:49,119 Speaker 1: in conjunction with the PlayStation I and uh, by the 358 00:18:49,160 --> 00:18:52,000 Speaker 1: accounts I've read about it, Uh, this particular controller is 359 00:18:52,040 --> 00:18:57,439 Speaker 1: extremely precise. Um, and especially for things like fighting games, 360 00:18:57,480 --> 00:19:00,480 Speaker 1: could be really uh you know, could out we the 361 00:19:00,520 --> 00:19:03,199 Speaker 1: we as far as the you know, how precise the 362 00:19:03,240 --> 00:19:05,399 Speaker 1: controller is and how how well you can capture the 363 00:19:05,440 --> 00:19:09,160 Speaker 1: motion even when you're interacting with the game. UM. Yeah, 364 00:19:09,400 --> 00:19:11,480 Speaker 1: So I mean I don't know, Uh, the the articles 365 00:19:11,680 --> 00:19:14,720 Speaker 1: were I was checking out. We're immediately following that in 366 00:19:14,800 --> 00:19:16,920 Speaker 1: pre we Motion Plus. So I mean I haven't seen 367 00:19:16,960 --> 00:19:21,080 Speaker 1: any uh you know, hard evidence of either. Of course, 368 00:19:21,080 --> 00:19:24,200 Speaker 1: the wand control of the new UM motion controller for 369 00:19:24,240 --> 00:19:26,639 Speaker 1: the PlayStation three isn't due out until next year. But 370 00:19:27,480 --> 00:19:29,960 Speaker 1: you know what kind of game I'm gonna want for that? Yeah? 371 00:19:30,160 --> 00:19:34,680 Speaker 1: What what type of game this? You're gonna say something 372 00:19:34,680 --> 00:19:38,400 Speaker 1: involving a lightsaber? Yes, I want a lightsaber game. That's awesome. 373 00:19:38,600 --> 00:19:41,240 Speaker 1: I'm I'm guessing that Lucas Arts will be happy to 374 00:19:41,280 --> 00:19:43,240 Speaker 1: help you out with that, I should hope so. Because 375 00:19:43,280 --> 00:19:45,760 Speaker 1: he still owes me for episodes one, two, and three, 376 00:19:47,000 --> 00:19:51,120 Speaker 1: I'm holding him personally responsible on behalf of true Star 377 00:19:51,119 --> 00:19:54,360 Speaker 1: Wars fans everywhere. As long as I get the payoff, 378 00:19:54,920 --> 00:19:58,520 Speaker 1: I'm happy to bear that burden. Yeah. But the but 379 00:19:58,560 --> 00:20:01,359 Speaker 1: the weed doesn't actually have a camera. You know, it 380 00:20:01,400 --> 00:20:04,520 Speaker 1: does have you know, infrared, and it has the accelerometers 381 00:20:04,520 --> 00:20:07,200 Speaker 1: and it could tell what's going on. Um. But the 382 00:20:07,200 --> 00:20:10,720 Speaker 1: the PlayStation does has the combination of the PlayStation I 383 00:20:11,000 --> 00:20:13,080 Speaker 1: and this one controller, so you should be able to 384 00:20:13,119 --> 00:20:16,080 Speaker 1: be somewhat more immersive. The camera is able to track 385 00:20:16,160 --> 00:20:18,280 Speaker 1: the motions of the one. The one itself has its 386 00:20:18,280 --> 00:20:20,560 Speaker 1: own accelerometers and everything in it, so so it should 387 00:20:20,560 --> 00:20:22,080 Speaker 1: be pretty cool. I think I'd like to have a 388 00:20:22,160 --> 00:20:25,879 Speaker 1: chance to to mess with it. Of course, again that's 389 00:20:26,280 --> 00:20:29,920 Speaker 1: very different from what Microsoft is proposing with Roget and 390 00:20:30,920 --> 00:20:34,720 Speaker 1: that really took off again because the popularity of you know, 391 00:20:34,800 --> 00:20:36,760 Speaker 1: the Wei. Of course, they were kind of dismissive of 392 00:20:36,800 --> 00:20:38,679 Speaker 1: it at first, Oh, this is just a toy, but 393 00:20:38,960 --> 00:20:41,800 Speaker 1: you know, it proved doubt that people actually liked the 394 00:20:41,840 --> 00:20:44,120 Speaker 1: game that way. Yeah, and and the thing about at 395 00:20:44,119 --> 00:20:47,879 Speaker 1: All is that kind of took everyone by surprise at 396 00:20:48,200 --> 00:20:50,919 Speaker 1: three this past year. Yeah. Um, I was at E 397 00:20:51,040 --> 00:20:53,320 Speaker 1: three when they announced it. I was not at the 398 00:20:54,200 --> 00:20:57,720 Speaker 1: press conference where they unveiled it. I actually arrived too 399 00:20:57,840 --> 00:21:00,760 Speaker 1: late to attend that that press conference. But that was 400 00:21:00,840 --> 00:21:03,080 Speaker 1: all I was hearing on the show floor that first day. 401 00:21:03,119 --> 00:21:05,720 Speaker 1: It was about Project Natal and at the time I 402 00:21:05,720 --> 00:21:08,679 Speaker 1: had no idea what it was. I sadly was not 403 00:21:08,840 --> 00:21:12,040 Speaker 1: one of the lucky individuals grabbed off the showroom floor 404 00:21:12,119 --> 00:21:16,200 Speaker 1: to be dragged into Microsoft's demo room, kicking and screaming 405 00:21:16,240 --> 00:21:19,000 Speaker 1: to be given a full demo of Project at All. 406 00:21:19,920 --> 00:21:23,119 Speaker 1: I've seen the videos of people who were and actually 407 00:21:23,119 --> 00:21:25,399 Speaker 1: they weren't kicking and screaming. Most of the time, a 408 00:21:26,119 --> 00:21:28,160 Speaker 1: rather nondescript person would just come up and say, hey, 409 00:21:28,359 --> 00:21:29,840 Speaker 1: do you want to see this cool thing we've got 410 00:21:29,880 --> 00:21:32,919 Speaker 1: working at Microsoft. And if they didn't immediately get a 411 00:21:32,920 --> 00:21:35,640 Speaker 1: creepy vibe, they'd say sure. You know, they weren't using 412 00:21:35,640 --> 00:21:37,760 Speaker 1: Steve Bomber. If they had been using Steve Bomber, you 413 00:21:37,800 --> 00:21:40,640 Speaker 1: just would have heard cries and screams of of of 414 00:21:40,720 --> 00:21:43,680 Speaker 1: fear as as fires broke out across the showing floor. 415 00:21:44,160 --> 00:21:47,240 Speaker 1: But they used someone with a little better, uh, you know, 416 00:21:47,280 --> 00:21:50,000 Speaker 1: a little gentler approach, and uh. And so people went 417 00:21:50,040 --> 00:21:51,600 Speaker 1: up and they checked it out. And the thing about 418 00:21:51,600 --> 00:21:54,679 Speaker 1: Project and at All is it's considered it's kind of 419 00:21:54,680 --> 00:21:59,119 Speaker 1: a controllerless system. You don't hold a wand you don't 420 00:21:59,160 --> 00:22:04,199 Speaker 1: hold any kind of remote control. You you control the 421 00:22:04,240 --> 00:22:07,560 Speaker 1: game with various motions of your body and that you know. 422 00:22:07,680 --> 00:22:12,320 Speaker 1: The first yeah, the first version of this I saw 423 00:22:13,119 --> 00:22:16,919 Speaker 1: involved a game where all you were doing is swatting 424 00:22:17,840 --> 00:22:21,280 Speaker 1: balls being thrown at you back at the the far 425 00:22:21,480 --> 00:22:24,800 Speaker 1: end of the game board the room. It's like dodgeballs 426 00:22:24,800 --> 00:22:26,360 Speaker 1: being thrown at you and you just you know, you're 427 00:22:26,359 --> 00:22:28,080 Speaker 1: swatting them. Out of the air and knocking them back 428 00:22:28,119 --> 00:22:30,560 Speaker 1: to where they from where they came from, and um, 429 00:22:30,600 --> 00:22:33,399 Speaker 1: to where they came from. And so you're just you know, 430 00:22:33,440 --> 00:22:35,320 Speaker 1: you're using your whole body. You're jumping back and forth, 431 00:22:35,359 --> 00:22:37,520 Speaker 1: you're kicking, you're you're swatting your hands. You look like 432 00:22:37,600 --> 00:22:39,480 Speaker 1: a crazy person in the middle of this room. If 433 00:22:39,480 --> 00:22:40,879 Speaker 1: you were standing on the same side of the room 434 00:22:40,880 --> 00:22:43,000 Speaker 1: as the television, you think this person is having a fit. 435 00:22:43,640 --> 00:22:46,560 Speaker 1: If you were standing behind the person and seeing the television, 436 00:22:46,600 --> 00:22:49,159 Speaker 1: you think, wow, that's really cool. He or she is 437 00:22:49,200 --> 00:22:52,919 Speaker 1: blocking all of these digital objects using their own body. 438 00:22:53,200 --> 00:22:57,040 Speaker 1: And depending on where you stood, Like if you stood closer, 439 00:22:57,080 --> 00:22:59,680 Speaker 1: you'd be a larger presence, if you stood further away, 440 00:22:59,680 --> 00:23:01,640 Speaker 1: you'd be a smaller presents Like it could detect the 441 00:23:01,680 --> 00:23:04,960 Speaker 1: distance that you were at, uh from the from the 442 00:23:04,960 --> 00:23:08,520 Speaker 1: actual screen. So yeah, it wasn't just left right up 443 00:23:08,560 --> 00:23:11,560 Speaker 1: and down and how slow could perceive depth. Um kind 444 00:23:11,600 --> 00:23:13,720 Speaker 1: of a it's kind of a neat little radar kind 445 00:23:13,720 --> 00:23:17,680 Speaker 1: of system, although it's not actually using radar. But it 446 00:23:17,720 --> 00:23:20,919 Speaker 1: can recognize your face. Yes, it can recognize your face. Um, 447 00:23:21,000 --> 00:23:25,119 Speaker 1: you can. So theoretically you could have a family of 448 00:23:25,200 --> 00:23:29,760 Speaker 1: people who all have profiles on project at all, and 449 00:23:30,000 --> 00:23:32,560 Speaker 1: the game would recognize who was going to be playing 450 00:23:32,600 --> 00:23:35,600 Speaker 1: the game and could set things like even difficulty settings. 451 00:23:35,920 --> 00:23:40,639 Speaker 1: Let's say little Billy is awesome at this boxing game 452 00:23:40,880 --> 00:23:44,240 Speaker 1: on the Xbox three sixty that uses project at All, 453 00:23:44,680 --> 00:23:47,159 Speaker 1: and Dad thinks he's a great boxer, but he's a 454 00:23:47,200 --> 00:23:50,359 Speaker 1: glass joe, So they can't play on the same level 455 00:23:50,359 --> 00:23:52,760 Speaker 1: because if they did, Dad would be knocked unconscious within 456 00:23:52,840 --> 00:23:55,520 Speaker 1: thirty seconds. So when Dad gets out there to play 457 00:23:55,600 --> 00:23:58,439 Speaker 1: this game, the game says, oh, let's just turn this 458 00:23:58,520 --> 00:24:02,600 Speaker 1: to nube and Dad will have a fighting chance. So 459 00:24:03,600 --> 00:24:05,919 Speaker 1: that's that's kind of the idea here. And uh, the 460 00:24:05,920 --> 00:24:07,760 Speaker 1: neat thing about is not just that you you know, 461 00:24:07,840 --> 00:24:09,240 Speaker 1: like I was saying, the first games I saw, you 462 00:24:09,240 --> 00:24:11,960 Speaker 1: could do things like you're blocking dodgeballs coming at you. 463 00:24:12,000 --> 00:24:13,920 Speaker 1: But they also had a racing game. And in the 464 00:24:14,000 --> 00:24:17,320 Speaker 1: racing game, you sat down and it could still recognize 465 00:24:17,320 --> 00:24:19,000 Speaker 1: that you were there. You put your hands out as 466 00:24:19,040 --> 00:24:22,400 Speaker 1: if you were grasping a steering wheel, and you put 467 00:24:22,400 --> 00:24:25,560 Speaker 1: your foot out to indicate your stepping on the gas, 468 00:24:26,080 --> 00:24:29,320 Speaker 1: and this you could race. You know, you turn your 469 00:24:29,359 --> 00:24:31,000 Speaker 1: hands as if you're turning the steering wheel. And your 470 00:24:31,000 --> 00:24:35,400 Speaker 1: car turns. You can actually control without holding a controller. Yeah, 471 00:24:35,400 --> 00:24:38,639 Speaker 1: it's pretty neat to look at. It's really innovative. Is 472 00:24:38,640 --> 00:24:41,640 Speaker 1: it going to take off? I don't know. I mean 473 00:24:43,720 --> 00:24:45,960 Speaker 1: part of it is just that we've kind of grown 474 00:24:46,000 --> 00:24:49,520 Speaker 1: accustomed to using controllers and it seems odd to try 475 00:24:49,520 --> 00:24:52,320 Speaker 1: and control a game just through gestures. Right. Well, you 476 00:24:52,359 --> 00:24:53,879 Speaker 1: know what, that's actually one of the things that the 477 00:24:53,960 --> 00:24:57,520 Speaker 1: Sony engineers said. They said, you know, hey, this is 478 00:24:57,560 --> 00:25:00,280 Speaker 1: the TNAL thing is really cool, we admit, but um, 479 00:25:00,400 --> 00:25:02,159 Speaker 1: actually I don't know that they said that, but they 480 00:25:02,160 --> 00:25:04,679 Speaker 1: did say, okay, this isn't at all it is you know, 481 00:25:04,760 --> 00:25:07,239 Speaker 1: you don't use any control at all. We believe that 482 00:25:07,280 --> 00:25:10,960 Speaker 1: people want controllers. We've you know, from what we've done, 483 00:25:11,400 --> 00:25:13,480 Speaker 1: we have learned that people want to hold a controller. 484 00:25:13,560 --> 00:25:16,280 Speaker 1: This is why we came out with the WAND. Yeah, definitely. 485 00:25:16,400 --> 00:25:18,679 Speaker 1: Like I think it's the same thing if you were playing, 486 00:25:18,720 --> 00:25:21,120 Speaker 1: say a fencing game. I say you're playing a fencing 487 00:25:21,160 --> 00:25:24,800 Speaker 1: game using either the Sony WAND system or project at all, 488 00:25:25,440 --> 00:25:27,760 Speaker 1: it might feel more natural that with the WAND. Because 489 00:25:27,800 --> 00:25:29,679 Speaker 1: you actually have an object in your hand, it's easier 490 00:25:29,680 --> 00:25:31,760 Speaker 1: for you to visualize where the point is going to go. 491 00:25:32,280 --> 00:25:34,280 Speaker 1: You tilt your wrist up or down, and you you 492 00:25:34,320 --> 00:25:37,080 Speaker 1: control the point's very precise. When at all, even if 493 00:25:37,119 --> 00:25:40,320 Speaker 1: it's very good at detecting you know, how your hand, 494 00:25:40,359 --> 00:25:43,199 Speaker 1: how you're holding your hand, it's gonna seem weird. You're 495 00:25:43,200 --> 00:25:45,480 Speaker 1: gonna have to judge based upon what you see on 496 00:25:45,480 --> 00:25:47,919 Speaker 1: the screen, like, Oh, I guess I'm tilting my my 497 00:25:47,960 --> 00:25:49,840 Speaker 1: wrist up a little higher than I thought it was 498 00:25:49,840 --> 00:25:53,720 Speaker 1: a better tilted down. Uh, it's not gonna necessarily translate 499 00:25:53,760 --> 00:25:55,360 Speaker 1: as well, because you don't have something physical in your 500 00:25:55,359 --> 00:25:58,199 Speaker 1: hand that you can, you know, quate with what's on 501 00:25:58,240 --> 00:26:01,960 Speaker 1: the screen. So I think that maybe we will eventually 502 00:26:01,960 --> 00:26:04,080 Speaker 1: move there. The question I have is whether or not 503 00:26:04,359 --> 00:26:07,520 Speaker 1: project at all is ahead of its time. Um, maybe 504 00:26:07,520 --> 00:26:10,320 Speaker 1: we need that evolutionary step that the we mote and 505 00:26:10,359 --> 00:26:13,280 Speaker 1: the Sony wand are providing before we can go to 506 00:26:14,000 --> 00:26:18,680 Speaker 1: complete gesture control. Well here's um, here's what I'm thinking. 507 00:26:18,680 --> 00:26:22,720 Speaker 1: I think. Number one, it's kind of funny that something 508 00:26:22,840 --> 00:26:26,199 Speaker 1: that you know that the current generation of consoles. One 509 00:26:26,240 --> 00:26:28,280 Speaker 1: of the reasons Nintendo was sort of counted out at 510 00:26:28,280 --> 00:26:31,159 Speaker 1: the beginning was Sony and Microsoft were competing with one 511 00:26:31,160 --> 00:26:34,200 Speaker 1: another to deliver the crispmas graphics and you know, high 512 00:26:34,280 --> 00:26:38,440 Speaker 1: deaf and surround sound experience. You know, the hardcore gamers 513 00:26:38,520 --> 00:26:42,600 Speaker 1: really wanted this immersive experience. And I think that the 514 00:26:42,680 --> 00:26:48,000 Speaker 1: success of the WE style gameplay. Now, I think the 515 00:26:48,040 --> 00:26:51,360 Speaker 1: next generation of consoles is going to be about the controllers, 516 00:26:52,160 --> 00:26:55,640 Speaker 1: because I mean, we're you know, the the the machines 517 00:26:55,680 --> 00:26:58,879 Speaker 1: themselves graphically are matching the state of the art, and televisions, 518 00:26:58,880 --> 00:27:01,600 Speaker 1: I mean they're not. They can play on high definition systems, 519 00:27:01,600 --> 00:27:04,720 Speaker 1: although the WEI is behind in that step. Um, but 520 00:27:04,840 --> 00:27:07,639 Speaker 1: I think that that that we finally have gotten to. 521 00:27:07,840 --> 00:27:10,120 Speaker 1: You know, let's go Shakespeare here the plays the thing. 522 00:27:11,400 --> 00:27:14,680 Speaker 1: That's a different play. Yes it was a different play, 523 00:27:14,800 --> 00:27:17,920 Speaker 1: but still, I mean, I think the gameplay majesty should 524 00:27:17,960 --> 00:27:19,919 Speaker 1: be what two is? Why day is day? Night? Night 525 00:27:19,960 --> 00:27:21,800 Speaker 1: and time is time where it's nothing but to waste night, 526 00:27:21,880 --> 00:27:25,119 Speaker 1: day and time? Are you done? Well? It's polonious. He 527 00:27:25,160 --> 00:27:27,840 Speaker 1: doesn't get done for another page? And I know, but 528 00:27:28,080 --> 00:27:31,320 Speaker 1: I know. But the gameplay is is the the experience 529 00:27:31,320 --> 00:27:33,720 Speaker 1: of the gameplay is where it's at right now. And 530 00:27:33,760 --> 00:27:36,280 Speaker 1: I think all three of these manufacturers, I think the 531 00:27:36,320 --> 00:27:39,720 Speaker 1: next console is going to be about gameplay. Now, the 532 00:27:39,760 --> 00:27:43,320 Speaker 1: trick is, uh, you know, is Project at all going 533 00:27:43,359 --> 00:27:45,520 Speaker 1: to give you the same amount of fine control that 534 00:27:45,600 --> 00:27:50,120 Speaker 1: we Motion plus and the Sony PlayStation three controller. It's 535 00:27:50,160 --> 00:27:53,160 Speaker 1: hard to say because so little has been seen of it. Yeah, 536 00:27:53,200 --> 00:27:56,800 Speaker 1: so we don't know that answer. See, here's here's the 537 00:27:56,840 --> 00:28:00,800 Speaker 1: problem I see with that. That premise not that you're wrong. 538 00:28:01,000 --> 00:28:03,160 Speaker 1: I'm not gonna say that you're wrong because I think 539 00:28:03,200 --> 00:28:06,560 Speaker 1: I think you're right. I have no idea, but I 540 00:28:06,600 --> 00:28:10,399 Speaker 1: think I think that the gameplay. I think Nintendo's approach 541 00:28:10,440 --> 00:28:13,320 Speaker 1: the gameplay proves that that is enough to attract people 542 00:28:13,359 --> 00:28:17,320 Speaker 1: to your console. It is not necessarily enough to keep 543 00:28:17,480 --> 00:28:19,640 Speaker 1: people on your console. For that, you need the really 544 00:28:19,640 --> 00:28:23,000 Speaker 1: good software. I think if Nintendo had really, really, like 545 00:28:23,040 --> 00:28:25,040 Speaker 1: if they had managed to keep up on the same 546 00:28:25,160 --> 00:28:27,199 Speaker 1: level as the PS three and the Xbox three sixty 547 00:28:27,240 --> 00:28:30,359 Speaker 1: with the games, if their game library were as strong 548 00:28:30,520 --> 00:28:35,040 Speaker 1: as the uh, the other two, then maybe we would 549 00:28:35,040 --> 00:28:37,679 Speaker 1: be able to make an easier conclusion, Because what then 550 00:28:37,720 --> 00:28:40,080 Speaker 1: we could say for sure whether or not Nintendo was 551 00:28:40,120 --> 00:28:44,280 Speaker 1: winning based mainly upon its control system along with the 552 00:28:44,320 --> 00:28:46,560 Speaker 1: game library. It's not an equal footing though, because it's 553 00:28:46,600 --> 00:28:50,960 Speaker 1: game library is lacking It's hard to say what's more important. 554 00:28:51,080 --> 00:28:53,600 Speaker 1: Is it more important that you go and create this 555 00:28:53,680 --> 00:28:56,080 Speaker 1: kind of system that caters to the hardcore gamer, or 556 00:28:56,120 --> 00:28:58,760 Speaker 1: is it more important that you control create a a 557 00:28:58,840 --> 00:29:02,640 Speaker 1: control system that is as inclusive as possible. That's the 558 00:29:02,680 --> 00:29:04,720 Speaker 1: thing that was brilliant about the Wei was that its 559 00:29:04,720 --> 00:29:07,480 Speaker 1: control system was so easy to pick up that you know, 560 00:29:07,720 --> 00:29:11,320 Speaker 1: you have senior citizens who were playing the games. You know, 561 00:29:11,360 --> 00:29:14,800 Speaker 1: you didn't necessarily hear about folks over at the Senior 562 00:29:14,840 --> 00:29:17,360 Speaker 1: citizen home breaking out the Xbox three sixty four little 563 00:29:17,360 --> 00:29:20,360 Speaker 1: Call of Duty. I mean, you know, for one thing, 564 00:29:20,400 --> 00:29:23,560 Speaker 1: that airport level would probably freak them out. I don't know, 565 00:29:23,640 --> 00:29:26,240 Speaker 1: maybe not all of them. Probably some of them were 566 00:29:26,280 --> 00:29:28,560 Speaker 1: in the original version of Call of Duty, which was 567 00:29:28,600 --> 00:29:31,680 Speaker 1: called World War Two. Well yeah, well the current once 568 00:29:31,720 --> 00:29:35,000 Speaker 1: I'm talking about our modern warfare where saw this small 569 00:29:35,040 --> 00:29:40,120 Speaker 1: squad stuff? But no, no, no, yes, I've been getting 570 00:29:40,160 --> 00:29:43,760 Speaker 1: back to right, like this game is this game is 571 00:29:43,800 --> 00:29:46,880 Speaker 1: giving me flashbacks? Um, I get that every time I 572 00:29:46,880 --> 00:29:49,960 Speaker 1: play Sonic anyway, So I had a Hedgehog problem when 573 00:29:49,960 --> 00:29:52,040 Speaker 1: I was younger. I'll go into it in another podcast. 574 00:29:52,440 --> 00:29:56,400 Speaker 1: The but but yeah, because the game, because it doesn't 575 00:29:56,440 --> 00:29:59,040 Speaker 1: have the library. It's hard to say. Is the the 576 00:29:59,120 --> 00:30:02,600 Speaker 1: user interface enough to to attract and keep people with 577 00:30:02,720 --> 00:30:05,080 Speaker 1: your console? Um, but I think once we see the 578 00:30:05,080 --> 00:30:08,120 Speaker 1: Wand and the Tall come out, if those systems not 579 00:30:08,200 --> 00:30:12,400 Speaker 1: only are successful, but people develop really good games to 580 00:30:12,480 --> 00:30:15,480 Speaker 1: go along with those systems take advantage of the capabilities, 581 00:30:15,600 --> 00:30:18,080 Speaker 1: then maybe we will actually see an evolution or true 582 00:30:18,080 --> 00:30:21,840 Speaker 1: evolution of the video game console system. Because really, I know, 583 00:30:21,960 --> 00:30:26,920 Speaker 1: you can always go you know, higher definition and faster processors. 584 00:30:26,920 --> 00:30:30,760 Speaker 1: I mean, there's always that that place, But eventually you're 585 00:30:30,760 --> 00:30:35,000 Speaker 1: gonna hit a hit a law of diminishing returns where yeah, 586 00:30:35,040 --> 00:30:37,720 Speaker 1: the improvement is there, but is that enough for people 587 00:30:37,720 --> 00:30:41,640 Speaker 1: to say this is a game system worth owning? Because uh, look, 588 00:30:41,720 --> 00:30:45,680 Speaker 1: this helmet looks twelve more realistic than it did on 589 00:30:45,720 --> 00:30:48,800 Speaker 1: the old system. Well on the next generation of consoles, 590 00:30:48,800 --> 00:30:52,600 Speaker 1: I'm I can I could guess that what's going to 591 00:30:52,600 --> 00:30:56,560 Speaker 1: succeed is a combination of you know, high end capabilities 592 00:30:56,600 --> 00:31:00,160 Speaker 1: plus an awesome control system, plus the library games. I 593 00:31:00,160 --> 00:31:02,000 Speaker 1: hope that all three of them make it through, yeah, 594 00:31:02,120 --> 00:31:05,560 Speaker 1: because I mean they're the competition is obviously doing all 595 00:31:05,600 --> 00:31:07,520 Speaker 1: three of them good, and those of us who buy 596 00:31:07,560 --> 00:31:09,880 Speaker 1: the consoles as well because we have the opportunity to 597 00:31:09,920 --> 00:31:12,120 Speaker 1: play these really cool games. We should also point out 598 00:31:12,160 --> 00:31:15,080 Speaker 1: that some people have suggested that things like the Sony 599 00:31:15,160 --> 00:31:18,360 Speaker 1: Wand and Project at all. Uh, the real reason that 600 00:31:18,400 --> 00:31:21,400 Speaker 1: they're coming out, I'm not necessarily saying this, but this 601 00:31:21,480 --> 00:31:23,720 Speaker 1: has been said. But the real reason they're coming out 602 00:31:23,760 --> 00:31:26,400 Speaker 1: is just to extend the life of both of those 603 00:31:26,440 --> 00:31:30,360 Speaker 1: consoles um so that you know, because people have talked 604 00:31:30,360 --> 00:31:32,920 Speaker 1: about the PS three it was supposedly having a ten 605 00:31:33,000 --> 00:31:35,640 Speaker 1: year lifespan, Yeah, which I mean the PS two, they're 606 00:31:35,680 --> 00:31:37,280 Speaker 1: still games coming out for that, so, I mean, it's 607 00:31:37,320 --> 00:31:40,320 Speaker 1: it's completely believable, so that people have some people have 608 00:31:40,360 --> 00:31:43,720 Speaker 1: suggested that these these new systems are really just a 609 00:31:43,800 --> 00:31:47,360 Speaker 1: way to kill time before they have to come out 610 00:31:47,400 --> 00:31:50,640 Speaker 1: with whatever the next you know, mind blowing video game 611 00:31:50,680 --> 00:31:53,120 Speaker 1: system will be, whether it's the PS four and Xbox 612 00:31:53,120 --> 00:31:55,920 Speaker 1: seven twenty or whatever they're gonna be. Uh, if there 613 00:31:55,920 --> 00:31:58,440 Speaker 1: anything like the current generation, they're going to be extremely 614 00:31:58,440 --> 00:32:04,160 Speaker 1: expensive to develop and manufact after the first ones. Yeah, well, 615 00:32:04,160 --> 00:32:06,560 Speaker 1: I mean, if you always want to try and get 616 00:32:06,600 --> 00:32:09,520 Speaker 1: the most out of whatever hardware you're putting out as possible, 617 00:32:09,840 --> 00:32:12,160 Speaker 1: I mean, come on, Microsoft, they still need to make 618 00:32:12,200 --> 00:32:16,080 Speaker 1: an Xbox three sixty that doesn't break out, dude, Like 619 00:32:16,120 --> 00:32:19,680 Speaker 1: when you're breaking rate rage is close, you have got 620 00:32:19,720 --> 00:32:24,160 Speaker 1: a serious problem. I am an Xbox fanboy, Okay, I 621 00:32:24,240 --> 00:32:26,560 Speaker 1: make no apologies for it, but man, that red ring 622 00:32:26,600 --> 00:32:31,360 Speaker 1: of death stuff that is out of control. So um, 623 00:32:32,240 --> 00:32:33,640 Speaker 1: I don't want to get into a long thing here 624 00:32:33,640 --> 00:32:35,560 Speaker 1: because we probably need to wrap this up. But I'm 625 00:32:35,560 --> 00:32:37,840 Speaker 1: also interested to see what this means for PC gaming. 626 00:32:38,360 --> 00:32:40,640 Speaker 1: I mean, obviously that's a different audience, but I wonder 627 00:32:40,680 --> 00:32:42,320 Speaker 1: if any of this is going to make it over 628 00:32:42,360 --> 00:32:45,040 Speaker 1: to the computer. And well, another thing what we should 629 00:32:45,080 --> 00:32:48,000 Speaker 1: mention is that Microsoft has has said that they hope 630 00:32:48,040 --> 00:32:52,680 Speaker 1: to include just your controls within Windows operating systems, so 631 00:32:52,720 --> 00:32:56,080 Speaker 1: not just games, but also other applications. So this could 632 00:32:56,080 --> 00:32:59,520 Speaker 1: actually make it over into say office. So well, you 633 00:32:59,560 --> 00:33:02,520 Speaker 1: think about any like, you know, it's like like Minority Report. 634 00:33:02,960 --> 00:33:05,120 Speaker 1: You know, you move your hands around and you can, 635 00:33:05,240 --> 00:33:08,040 Speaker 1: you know, think about we've got the surface, Yeah, exactly, 636 00:33:08,080 --> 00:33:09,400 Speaker 1: You've got to think of it. You know, just say 637 00:33:09,440 --> 00:33:11,920 Speaker 1: I have like a wall of photos and you flick 638 00:33:11,960 --> 00:33:14,120 Speaker 1: your hand around and you scatter the photos around, or 639 00:33:14,120 --> 00:33:16,720 Speaker 1: you pick a specific one you gesture and it expands 640 00:33:17,080 --> 00:33:18,960 Speaker 1: very much the same sort of thing as multi touch 641 00:33:19,120 --> 00:33:21,360 Speaker 1: on screens like the iPhone or whatever, except that you 642 00:33:21,400 --> 00:33:23,880 Speaker 1: are no longer even making contact with the screen and 643 00:33:24,040 --> 00:33:27,600 Speaker 1: just making gestures and that is executing commands. And I 644 00:33:27,680 --> 00:33:31,240 Speaker 1: think it, uh, you know, the popularity may have its roots. 645 00:33:31,440 --> 00:33:34,440 Speaker 1: You know, are basically introduced introduced to the public from 646 00:33:34,520 --> 00:33:38,240 Speaker 1: video games, right, you know, it's pretty cool. I mean 647 00:33:38,320 --> 00:33:40,960 Speaker 1: video games have spawned a lot of other things as well. 648 00:33:40,960 --> 00:33:42,720 Speaker 1: But we can We'll want to do a podcast, a 649 00:33:42,760 --> 00:33:47,040 Speaker 1: full podcast, just on the technologies that video games have helped, 650 00:33:47,560 --> 00:33:51,120 Speaker 1: uh push along, Like virtual reality is the number one 651 00:33:51,160 --> 00:33:53,800 Speaker 1: that I can think of, augmented realities way up there too. 652 00:33:54,080 --> 00:33:57,160 Speaker 1: All right, well, um, let's wrap this up. I guess 653 00:33:57,200 --> 00:33:59,720 Speaker 1: what we can do is we can do another tiny 654 00:33:59,760 --> 00:34:06,440 Speaker 1: little uh listener mail. This is your mail comes from loop. 655 00:34:07,320 --> 00:34:11,480 Speaker 1: Loop said, hey, on the mr Fusion thing, the car's 656 00:34:11,520 --> 00:34:14,160 Speaker 1: flight was powered by the mr Fusion and it was electrical. 657 00:34:14,280 --> 00:34:16,640 Speaker 1: The lightning at the end of part two damaged it. 658 00:34:16,640 --> 00:34:19,200 Speaker 1: It was in Duc's letter. Also, that thing you spoke 659 00:34:19,239 --> 00:34:21,400 Speaker 1: of about seeing information about people and their company and 660 00:34:21,480 --> 00:34:24,759 Speaker 1: online conversations the opposite the future, well, it was predicted 661 00:34:24,880 --> 00:34:27,600 Speaker 1: in Back to the Future to remember when Marty was 662 00:34:27,640 --> 00:34:30,000 Speaker 1: talking to Niels and later his boss on the TV 663 00:34:30,080 --> 00:34:32,080 Speaker 1: and the den. It showed the name of the person, 664 00:34:32,360 --> 00:34:34,600 Speaker 1: stuff about them and their favorite color and food and 665 00:34:34,640 --> 00:34:38,000 Speaker 1: stock quotes when their company also be careful using that 666 00:34:38,000 --> 00:34:41,000 Speaker 1: way back. Machinist Peabody stated the time machine was too tricky, 667 00:34:41,320 --> 00:34:43,399 Speaker 1: but when he built the way back, it was could 668 00:34:43,480 --> 00:34:46,200 Speaker 1: have been machine, and it showed what happened, only in 669 00:34:46,200 --> 00:34:49,840 Speaker 1: a different little slant. On the Newton NP have to 670 00:34:50,120 --> 00:34:53,160 Speaker 1: and still use one regularly. And yes, the handwriting recognition 671 00:34:53,200 --> 00:34:55,799 Speaker 1: can be bad, really bad, I'll give you that, But 672 00:34:56,080 --> 00:34:58,600 Speaker 1: the Newton NOS was designed to recognize normal print and 673 00:34:58,680 --> 00:35:02,240 Speaker 1: normal cursive writing, your regular alphabet you have been taught 674 00:35:02,400 --> 00:35:05,640 Speaker 1: since kindergarten, whereas the poem used graffiti, which is a 675 00:35:05,680 --> 00:35:08,440 Speaker 1: proprietary alphabet that you have to teach yourself to right 676 00:35:08,760 --> 00:35:11,239 Speaker 1: so it can understand you. So you have to put 677 00:35:11,280 --> 00:35:14,000 Speaker 1: that into perspective on the tech. April Fools Gags I 678 00:35:14,080 --> 00:35:15,759 Speaker 1: g N made a trailer for Legend of Zelda and 679 00:35:15,760 --> 00:35:17,319 Speaker 1: release it on April first, a couple of years ago, 680 00:35:17,320 --> 00:35:21,360 Speaker 1: and the head fool's folks believing it also Hello Loop 681 00:35:22,719 --> 00:35:26,120 Speaker 1: that Loop, you are a wordy person. You also have 682 00:35:26,160 --> 00:35:28,800 Speaker 1: a really interesting tone. I don't know how that came through. 683 00:35:30,440 --> 00:35:33,520 Speaker 1: I don't know where that came from. That was that. 684 00:35:33,880 --> 00:35:35,919 Speaker 1: I think I might have actually been channeling a little 685 00:35:36,000 --> 00:35:39,560 Speaker 1: of Molly Wood there, although she does an amazing nerd voice. 686 00:35:39,960 --> 00:35:42,200 Speaker 1: Um and loop. I don't mean to suggest you're a nerd. 687 00:35:42,320 --> 00:35:44,520 Speaker 1: I'm a nerd. I just as I was reading and 688 00:35:44,520 --> 00:35:46,160 Speaker 1: I was like, this is how I would say it 689 00:35:46,280 --> 00:35:49,040 Speaker 1: if I were saying the things you were saying. Also, 690 00:35:49,080 --> 00:35:52,360 Speaker 1: you're right, So part of me gets all snoughty because 691 00:35:52,800 --> 00:35:56,200 Speaker 1: you're correct and I was wrong. And I made this 692 00:35:56,280 --> 00:35:59,560 Speaker 1: statement about gasoline powering the flight of the car, and 693 00:35:59,760 --> 00:36:02,760 Speaker 1: you were right, and Chris was right and I was wrong. 694 00:36:06,200 --> 00:36:08,360 Speaker 1: Gosh to think that I got something wrong about a 695 00:36:08,400 --> 00:36:12,160 Speaker 1: movie about a about time travel that if you actually 696 00:36:12,400 --> 00:36:14,880 Speaker 1: examine it for more than two seconds, completely falls apart. 697 00:36:14,920 --> 00:36:18,080 Speaker 1: I feel really terrible about myself. All right, guys, Well, 698 00:36:18,120 --> 00:36:20,440 Speaker 1: if you have any other emails that you wanna, you know, 699 00:36:20,560 --> 00:36:22,760 Speaker 1: send us so that I can feel badly about myself. 700 00:36:22,880 --> 00:36:25,839 Speaker 1: Um well, our email address is tech stuff at how 701 00:36:25,920 --> 00:36:28,839 Speaker 1: stupp works dot com. Remember we have a live show 702 00:36:28,840 --> 00:36:31,680 Speaker 1: every Tuesday one pm tex Stuff Live. You can find 703 00:36:31,719 --> 00:36:33,680 Speaker 1: that at the blogs at how stupp works dot com. 704 00:36:33,800 --> 00:36:36,000 Speaker 1: Just look on the right side you'll see the links there. 705 00:36:36,360 --> 00:36:38,440 Speaker 1: Um lots of interesting stuff on the blogs. It's not 706 00:36:38,520 --> 00:36:41,160 Speaker 1: just me and Chris. We have tons of writers here 707 00:36:41,160 --> 00:36:44,040 Speaker 1: at how stuff Works and editors contributing to that blog, 708 00:36:44,080 --> 00:36:49,280 Speaker 1: including a brand new fans Stuff contributor, Chanel. She is awesome. 709 00:36:49,320 --> 00:36:52,000 Speaker 1: You guys are gonna love herself. If you like genre 710 00:36:52,120 --> 00:36:55,439 Speaker 1: type stuff like science fiction, fantasy, horror, those kind of things. 711 00:36:55,920 --> 00:36:59,000 Speaker 1: I guarantee you she's got some interesting perspectives on that 712 00:36:59,280 --> 00:37:01,839 Speaker 1: on that stuff, and she's a big fan. So check 713 00:37:01,880 --> 00:37:05,879 Speaker 1: it out. We will talk to you again really soon 714 00:37:08,680 --> 00:37:11,120 Speaker 1: for more on this and thousands of other topics. Does 715 00:37:11,120 --> 00:37:13,440 Speaker 1: it how stuff works dot com and be sure to 716 00:37:13,520 --> 00:37:15,560 Speaker 1: check out the new tech stuff blog now on the 717 00:37:15,560 --> 00:37:22,960 Speaker 1: house stuff Works homepage. Brought to you by the reinvented 718 00:37:23,000 --> 00:37:25,680 Speaker 1: two thousand twelve camera. It's ready, are you